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VELD-Dev
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ReLunacy
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New Renderer, v0.05
- #48
#48
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New Renderer, v0.05
#48
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Commits on Jul 30, 2026
Update README.md to include lighting compatibility information for games (#40)
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Commits on Jul 31, 2026
Add lightmap UV support for ties and enhance texture handling
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Add lightmap UV support for ties and enhance texture handling (#41)
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Bump version to 0.04.2 in ProgramInfo.cs
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Add foliage support with loading and rendering capabilities
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Commits on Aug 2, 2026
Add Markdown renderer for in-app changelog display and enhance update info frame
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Add cubemap support with loading, rendering, and reflection controls
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Add foliage and cubemap support, enhance changelog display (#42)
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Commits on Aug 3, 2026
Added directional and diffuse light data reading and implemented in renderer. Full lighting supported.
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Add Font Awesome icons support and integrate into ImGui labels
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Commits on Aug 4, 2026
Fixed segfault when opening assets in the asset viewer
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Commits on Aug 5, 2026
Add usage filter to Shader Browser for improved shader management
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Commits on Aug 7, 2026
New renderer + frame profiling
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Commits on Aug 9, 2026
Changed RFOM compatibility state
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Changed slightly README.md
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Commits on Aug 10, 2026
Started reworking render pipeline to match original game's pipeline.
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Implement the game's 7 render modes from the EBOOT reverse
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edited gitignore
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Commits on Aug 25, 2026
Wire foliage assets to their old-engine texture via direct index
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Commits on Aug 27, 2026
Retire Bliss, and pipeline the frame loop it was holding back
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Merge branch 'new-renderer' into foliage-texture-linking
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Wire foliage assets to their old-engine texture via direct index (#44)
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Commits on Aug 28, 2026
Fix picking, level-load stalls, and rendering correctness bugs
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New renderer, v0.05 (#46)
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Dev (#47) New renderer, v0.05
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