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Equipment QoL: auto-equip accessories on treasure pickup
CI
#36:
Commit
6f8dc80
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2m 50s
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2m 50s
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Organ anatomy visibility boost
CI
#35:
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2m 39s
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Organ map anatomy redesign: recognizable organ silhouettes per chapter
CI
#34:
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Chapter clear screen: chapter name + battle stats (kills/gold/level)
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#33:
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Add MIT License; update README license section to open source
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#32:
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4m 13s
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HOW_TO rewrite for new mechanics + JA leak fix
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#31:
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4m 7s
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Combat juice: low-HP warning, victory celebration, level-up pulse
CI
#30:
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Elite reward pass: new wave mods, shrine buffs, elite health bar
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#29:
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3m 53s
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3m 53s
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Level design pass: shorter early battles + trap as risk/reward choice
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#28:
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7m 13s
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Warrior rescue + ult differentiation + taoist homing talismans
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#27:
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3m 27s
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Early-game difficulty fix + mage/taoist basic attack differentiation
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#26:
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雷暴: guarantee full-screen clear (loop sweep) + unlock at lv2 + seal-a…
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#25:
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4m 38s
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Remove scratch playlog from repo; ignore it
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#24:
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4m 21s
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Forensic input logging (debug builds): full touch lifecycle trace
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#23:
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Joystick ghost-pointer instant recovery (movement-dead root cause)
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#22:
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Defuse shockwave recursion (input-freeze root cause) + terrain spawn-…
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#21:
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雷暴 rework: true full-screen sky-strike lightning
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#20:
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New enemy 芽孢体 + spike-split mechanic + combo shockwave
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#19:
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4m 16s
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Map variety: treasure rooms and challenge rooms
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#18:
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4m 4s
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Mid-fight dynamics: buff shrines, flank reinforcements, kill-to-mana
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#17:
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4m 13s
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Anti-monotony package: wave modifiers + battlefield terrain
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#16:
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Power-fantasy skill pass: full-screen lightning storm + all-class ski…
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#15:
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4m 19s
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Mage S1 becomes Mana Shield; remove wuxing gameplay; weapon-tinted pr…
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#14:
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Mage early-game rescue + VFX readability + draw culling (device playt…
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#13:
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De-emphasize wuxing (bonus not homework) + basic-attack signature procs
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#12:
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4m 3s
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