Game progression framework authored in a visual graph for any Unreal Engine game (5.6+)
-
Updated
Aug 8, 2026 - C++
Game progression framework authored in a visual graph for any Unreal Engine game (5.6+)
🎮 Unreal Engine Game Developer | Blueprint Systems | Multiplayer Gameplay I’m a Computer Science student and game development enthusiast focused on building real-time gameplay systems using Unreal Engine 5. I specialize in designing and debugging Blueprint-based architectures, implementing multiplayer mechanics, and creating interactive playerexp
2.5D Godot action game focused on fast combat, elemental abilities, and arena-based challenges
A fast-paced FPS built in UE5 & C++. Inspired by ULTRAKILL and DOOM, featuring aggressive movement mechanics designed for fighting through endless hordes of enemies.
The standalone feature serves to compartmentalize Unreal projects, maintaining a clean and readable codebase. The modular nature of game features helps prevent accidental dependencies, contributing to better project organization.
A game where you play as a wizard battling waves of enemies. Written in Unreal Engine 5
🧟 Gameplay Programming course project (DAE, 2023). Focused on AI agents, decision-making, steering behaviors, and pathfinding using a custom C++ framework. Final project: Zombie Survival Game — an autonomous agent surviving through dynamic AI behavior.
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
3D horror game developed in Unity using C#, focused on atmosphere, suspense, and immersive gameplay.
Equipment and unequip system in UE5 handling slot rules, mesh synchronization, and GAS-based stat application.
Lightweight enemy reaction system for Unreal Engine 5: grounded knockback, airborne launch, recovery, death cleanup, and ragdoll physics.
A Steam-oriented 2D top-down action roguelike built around dual hook mechanics, weapon stealing, enemy corruption, and wave-based arena combat.
Collaborative Strategic Tower Defense built in UE5 for the 2024 Rookie Awards. Features modular mechanics engineering, C++ gameplay logic, and a technical UI/Economy architecture
System-driven action roguelike built with TypeScript, focused on deterministic gameplay, performance, and clean architecture.
Unity 6 gameplay prototype featuring real-time player movement, enemy spawning systems, gameplay state management, and difficulty scaling.
Game prototype that explores and recreates the Leviathan Axe throw mechanic from the Nordic God of War series using Unreal Engine 5.
A 2D Unity/C# arcade shooter remake focused on rebuilding my first game with modern gameplay architecture, modular systems, improved game feel, enemy waves, upgrades and progression.
Unreal Engine 5.8 C++ gameplay systems demo focused on data-driven mission flow, HUD feedback, and structured event logging.
🏎️ 3D racing game in Unreal Engine 5 — vehicle controls, ordered checkpoint validation, lap system, and custom track design.
Professional portfolio of Fabio Pittaccio, Gameplay Developer specialized in Unreal Engine 5 and C++. Featuring technical project breakdowns, custom mechanics engineering, and advanced gameplay systems.
Add a description, image, and links to the gameplay-programming topic page so that developers can more easily learn about it.
To associate your repository with the gameplay-programming topic, visit your repo's landing page and select "manage topics."