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pixpat

A small C++ library for pixel format conversion and test pattern generation, with a C API and Python bindings.

Why pixpat

  • Templated C++ core. Each pixel format is described once as a layout — component order, bit widths, plane shape — and the conversion code is generated from those descriptions by the C++ compiler. Adding a new format or component order is a few lines of layout, not a new conversion routine.
  • 16-bit normalized pivot. Conversions don't go format-to-format. They unpack into a 16-bit RGB or YUV intermediate and pack from it, so cross-color-kind conversions (RGB ↔ YUV, with arbitrary matrix and range) cost the same as same-color-kind ones, precision is preserved when both endpoints are 8-bit, and the work scales as N+M instead of N×M.
  • Built to drop into pipelines. Caller-owned buffers and a small C ABI mean pixpat fits inside the inner loop of a DRM/KMS, V4L2, or GPU-upload path without copies. Exceptions are used internally but never cross the C ABI. Beyond libc, the only runtime dependency is libstdc++.

Why not pixpat

  • You need maximum throughput. Hand-tuned conversion paths — OpenCV with its SIMD intrinsics, vendor-supplied codecs, ffmpeg's swscale — still outrun pixpat on the heavily-trafficked format pairs. pixpat aims for "fast enough" out of a small generated codebase, not for raw peak speed.
  • You want a pure-Python library. The Python package is a thin ctypes wrapper around libpixpat.so. You need a native wheel matching your architecture; there is no pure-Python fallback.
  • You need GPU conversion. pixpat is CPU-only.

What it offers

  • Test patterns — kmstest, SMPTE RP 219-1 bars, plain solid fill, R/G/B/gray ramps, checkerboard, color-bar overlays, zone plate. All take a single per-pattern parameter string.
  • Format conversion between packed / semiplanar / planar YUV, RGB, raw Bayer, and grayscale. Cross-color-kind conversions (RGB ↔ YUV) honor BT.601 / BT.709 / BT.2020 matrices and limited / full quantization range.
  • Caller-owned pixel memory. Callers pass plane pointers and strides; pixpat never allocates pixel buffers. The only internal allocation is a small per-thread normalized line buffer reused across cold-path calls.
  • DRM / kms++ / pixutils format names (XRGB8888, NV12, …) rather than DRM/V4L2 four-character codes (XR24, …). See Format names and byte order — the convention disagrees with OpenCV's.
  • Optional multi-threading via a single num_threads knob on both entry points.
  • Build-time tailoring. A small TOML config selects which formats and patterns are compiled in, which formats are read-only / write-only, and which formats get a fully-fused fast path.

Supported formats

The default build ships every format in the catalog. Each one works as a pixpat_draw_pattern target, a pixpat_convert source, and a pixpat_convert destination.

  • RGB packed — RGB332, RGB565, BGR565, the four 1555 permutations {XRGB,ARGB,XBGR,ABGR}1555, the six 4444 permutations {XRGB,ARGB,XBGR,ABGR,RGBX,RGBA}4444, RGB888, BGR888, the eight 8888 permutations {XRGB,ARGB,XBGR,ABGR,RGBX,RGBA,BGRX,BGRA}8888, the eight 10-bit permutations {XRGB,ARGB,XBGR,ABGR}2101010 and {RGBX,RGBA,BGRX,BGRA}1010102, and ABGR16161616. R8 is a single-channel form; on read the unspecified channels are synthesized as G=B=R.
  • YUV packed — YUYV, YVYU, UYVY, VYUY, Y210, Y212, Y216, VUY888, XVUY8888, XVUY2101010, AVUY16161616.
  • YUV semiplanar — NV12, NV21, NV16, NV61, P030, P230.
  • YUV planar — YUV444, YVU444, YUV422, YVU422, YUV420, YVU420, T430.
  • Grayscale — Y8, Y10, Y12, Y16, XYYY2101010, Y10P, Y12P.
  • Bayer unpacked — SRGGB / SBGGR / SGRBG / SGBRG at 8 / 10 / 12 / 16 bit. Reads use a bilinear demosaic.
  • Bayer MIPI-packed — the same four phases at 10P / 12P.

Format names and byte order

Format names follow the DRM / kms++ / pixutils convention: components are listed MSB-first inside the storage word. So XRGB8888 means a 32-bit word with X in the highest byte and B in the lowest, and BGR888 is a 24-bit format with B at the highest byte and R at byte 0.

OpenCV uses the opposite convention — its BGR is byte-order, so OpenCV BGR and pixpat RGB888 describe the same in-memory layout. Keep this in mind when comparing pipelines.

Quickstart

C

#include <pixpat/pixpat.h>

uint8_t pixels[1920 * 1080 * 4];
pixpat_buffer buf = {
    .format     = "XRGB8888",
    .width      = 1920,
    .height     = 1080,
    .num_planes = 1,
    .planes     = { pixels },
    .strides    = { 1920 * 4 },
};

pixpat_draw_pattern(&buf, "smpte", NULL);  /* NULL opts → BT.601 / limited / auto threads */

A pixpat_convert(dst, src, opts) call has the same shape: two pixpat_buffers plus a small options struct (also nullable). See the public header at pixpat-native/inc/pixpat/pixpat.h.

Python

import pixpat

w, h = 1920, 1080
data = bytearray(w * h * 4)
buf = pixpat.Buffer(planes=[data], fmt='XRGB8888', width=w, height=h, strides=[w * 4])

pixpat.draw_pattern(buf, 'smpte')

The Python Buffer accepts anything that supports the buffer protocol — bytearray, array.array, numpy.ndarray, mmap.mmap, memoryview. Source buffers may be read-only; destination buffers must be writable.

Components

  • libpixpat — the C++ implementation, exposed through a small C ABI in pixpat-native/inc/pixpat/pixpat.h. Built with Meson; produces both shared and static libraries plus a pkg-config file.
  • pixpat (Python) — thin ctypes bindings over the C ABI. No CPython extension, so a single wheel works on any CPython ≥ 3.9 for a given architecture.
  • pixbench — the measurement tooling in pixpat-bench/: builds the library from any tree or commit, digests every output byte, records throughput and size into JSON run files, and compares them across commits, compilers and build options.

Building

libpixpat is built with Meson. A C++20 compiler and Python 3 (used by the build-time codegen) are required; there are no third-party runtime dependencies.

meson setup build
meson compile -C build

This produces build/libpixpat.so (and .a), the public header at pixpat-native/inc/pixpat/pixpat.h, and a pixpat.pc pkg-config file. To install system-wide:

meson install -C build

Cross-compiling

A cross file for aarch64 Linux ships in the tree:

meson setup build-aarch64 --cross-file pixpat-native/cross/aarch64-linux-gnu.txt
meson compile -C build-aarch64

Native tests

meson test -C build

These are smoke tests that exercise the public ABI from C and C++. Behavioral coverage (matrix correctness, threading, subsampling, Bayer demosaic, …) lives in the Python test suite.

Selecting a build profile

The default profile compiles every format and pattern. To pick a different one, point Meson at an alternate TOML file via the config option:

meson setup build-min -Dconfig=pixpat-native/profiles/no_hotpath.toml

A few example profiles ship in pixpat-native/profiles/. See Build-time configuration and codegen below for what the TOML controls.

Python install

The Python package wraps the C ABI via ctypes, so installing it just means compiling libpixpat.so and bundling it as package data. For a native install:

pip install .

setup.py invokes meson during the wheel build (into a temporary directory), copies the resulting .so into the package, and stamps the wheel for the host architecture. Requires meson, ninja, and a C++ compiler on the host.

To cross-compile a wheel for another architecture, use the helper:

sudo apt install gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
pixpat-python/scripts/build_wheel.sh aarch64    # or x86_64

Beyond the cross toolchain this needs only python3 and its venv module: the script bootstraps a build environment in pixpat-python/build-venv/ and lets PEP 517 build isolation provision setuptools, meson and ninja from pyproject.toml. No pip install into your own environment is required, and the distro's setuptools is not used (setup.py needs >= 70.1, which is newer than some distros ship).

The resulting wheel lands in dist/, tagged for the chosen architecture. Wheel builds are always clean: meson runs in a temporary directory and nothing is cached between runs, so repeated builds are reproducible. Only the repo-root build/ of the editable workflow below is persistent.

The wheel is tagged linux_<arch>, not manylinux, so the .so carries whatever glibc symbol versions your cross toolchain emits. If the target's glibc is older, the wheel installs but fails to load — check with readelf -V before deploying. The .so also links libstdc++.so.6, which must be present on the target.

Editable Python install for development

meson setup build
meson compile -C build
pip install -e .

The editable install symlinks build/libpixpat.so into the package, so rebuilding the native side is picked up without re-installing.

Python tests

From the repo root, after an editable install:

pytest pixpat-python/tests

For throughput, library size and bit-exactness measurements across builds, compilers and commits, see pixpat-bench/ (scripts/pixbench). This is a development tool, not part of the supported API surface.

Architecture

The rest of this document covers how libpixpat is put together internally: how a conversion is structured, how formats are described, how the build is configured, and the supported compiler and runtime.

Conversion pipeline

A conversion is the composition of three stages:

Source  →  ColorXfm  →  Sink
  • A source unpacks caller-memory pixels into a normalized pixel — RGB16 or YUV16, four uint16_t components.
  • A ColorXfm maps one normalized pixel type to another: identity for same-color-kind conversions, the selected matrix/range for cross-color-kind ones. Template-specialized, so the identity case vanishes at compile time.
  • A sink packs normalized pixels into destination memory.

Each sink declares a block_h × block_w block matching its chroma subsampling (1×1 for unsubsampled, e.g. 2×2 for NV12). The converter materializes one block on the stack per iteration; under -O3 it stays in registers for most sinks.

Hot path vs cold path

The normalized pixel type does double duty:

  • On the hot path, with -O3, the compiler keeps it in registers across the source / ColorXfm / sink boundary — no per-line buffer is involved.
  • On the cold path, two short legs — unpack to norm and pack from norm — share a per-thread normalized line buffer. Each leg is a templated function: one body per source, one per sink. Cross-color-kind conversions add an in-place ColorXfm pass over the buffer between the two legs.

Whether a particular conversion runs on the hot or cold path is decided by the dispatch tier described in Two-tier dispatch.

Layout descriptor

A pixel format is described once, declaratively, as a C++20 non-type-template-parameter (NTTP) value. Three small types are enough to describe any format:

enum class C : uint8_t { X, A, R, G, B, Y, U, V };

struct Comp { C c; uint8_t bits; uint8_t shift; };

template <typename Storage, Comp... Cs>
struct Plane;

template <ColorKind Kind, size_t Hsub, size_t Vsub, typename... Planes>
struct Layout;

A Plane describes one storage word (uint32_t, uint16_t, …) and the components packed into it at given bit offsets. A Layout lists the planes, the color kind (RGB or YUV), and the chroma subsampling factors. Two named formats for comparison:

using XRGB8888 = Layout<ColorKind::RGB, 1, 1,
    Plane<uint32_t, Comp{C::B,8,0}, Comp{C::G,8,8},
                    Comp{C::R,8,16}, Comp{C::X,8,24}>>;

using NV12 = Layout<ColorKind::YUV, 2, 2,
    Plane<uint8_t,  Comp{C::Y,8,0}>,
    Plane<uint16_t, Comp{C::U,8,0}, Comp{C::V,8,8}>>;

Plane exposes constexpr helpers — find_pos<C>, pack(values), unpack(word), bytes_per_pixel, … — that the I/O templates use to emit per-format read and write code.

Patterns

A pattern is a synthetic source: a small C++ struct exposing sample(x, y, W, H) that returns one normalized pixel. The list of supported names and their parameters is in pixpat-native/inc/pixpat/pixpat.h.

Dispatch is intentionally simple: every (pattern, sink) pair takes one normalized-pivot path. Per-pattern fill writes the normalized line buffer in the destination's color kind — folding the cross-color-kind ColorXfm into the per-pixel fill so that constant patterns collapse to memset under -O3. Per-sink pack encodes the line into the destination memory layout. Total cost is O(N + M): adding a pattern is one fill specialization, adding a format is automatic.

The SMPTE pattern's pixel values are spec-defined in BT.709 / Limited. Other rec/range settings are accepted but produce visibly-wrong colors — pixpat does not silently override the caller's color spec.

pixpat_pattern_opts::params is parsed once at the C entry point into a Params instance, then handed to the pattern constructor; patterns query keys by name and never see raw strings. The Python wrapper accepts either the wire string or a Mapping[str, Any].

Two-tier dispatch

The naïve approach — instantiate Converter<Source, Sink> for every source/sink pair — produces an N×N matrix of fully-fused inner loops. With this many formats the binary balloons quickly. So pixpat splits the conversion table into two tiers.

Hot pivot. A small set of pivot formats gets the fully-fused treatment. Real-world conversion paths almost always have a common interchange format on at least one endpoint — OpenCV, Qt, framebuffers, and video pipelines all gravitate toward a single 8-bit RGB form. Picking that form as the pivot makes the typical user path fully inlined; the rarer hardware-to-hardware path stays on the cold path. The default profile uses BGR888 as its single pivot, the format OpenCV, Qt, and framebuffers all use. Each pivot covers itself as both source and destination, paired with every other format.

Cold path. Every other source/sink pair walks each row group through the per-thread normalized line buffer:

for each row group:
    unpack_to_norm<Source>(buf, src, ...)
    if RGB ↔ YUV:
        in-place ColorXfm pass over buf
    pack_from_norm<Sink>(dst, buf, ...)

unpack_to_norm<Source> and pack_from_norm<Sink> are plain templated functions — one body per source, one per sink, not per pair. With ~2N legs plus two cross-color-kind helpers, the cold path fits in a small fixed code budget independent of the number of pairs.

Adding a hot pivot is mechanical (one entry in the build config — see the next section). Whether a pivot is worth the code size depends on whether real workloads actually use that format on one endpoint, so the choice is workload-driven.

Source / sink shapes

Internally the I/O templates are grouped by iteration shape. Every format reuses one of these template shapes, plus its own Layout:

  • Packed (RGB or YUV) — XRGB8888, BGR888, …
  • Packed-YUV — YUYV group.
  • Semiplanar — NV12 group.
  • Multi-pixel semiplanar — P030, P230. Sink uses the streaming entry point.
  • Planar — YUV420, YUV444, …
  • Multi-pixel planar — T430.
  • Gray — single-component YUV; chroma synthesized at neutral on read.
  • Mono RGB — RGB counterpart of Gray (R8); G=B=R synthesized on read.
  • Multi-pixel gray — XYYY2101010.
  • Gray MIPI-packed — Y10P, Y12P.
  • Bayer — phase-aware R/G/B selection. Reads use a 3×3 bilinear demosaic; edges clamp.
  • Bayer MIPI-packed — the 10P / 12P byte layout, hand-rolled because the bit packing doesn't fit Plane<Storage, Comp...>.

Adding a new format usually means one of: writing a new Layout and reusing one of these templates verbatim; adding a new layout shape to an existing template group; or, rarely, adding a new template group.

Threading

A worker fan-out helper splits the image into row stripes — one disjoint [start, end) row range per worker — and runs the same converter body on each stripe. Stripe boundaries are aligned to the destination's vertical subsampling so chroma blocks aren't split across workers. Workers are joined before the call returns.

num_threads = 0 selects a sensible default (one per online CPU, capped); 1 runs the conversion inline on the calling thread with no thread-spawn overhead; N > 1 uses exactly N workers.

Color math and bit depth

Color math runs in float. Normalized components are uint16_t; N-bit stored values bit-replicate to 16 bits on decode (so 0xFF → 0xFFFF) and truncate via norm >> (16 - N) on encode. Per-component decode→encode at the same bit depth is exact; full conversions are not — they go through float color math and, where bit depths differ, truncation.

Alpha rules:

  • Source without A → a = 0.
  • Same-color-kind ColorXfm → a unchanged.
  • Cross-color-kind ColorXfm → a reset to 0xFFFF.
  • Sinks with A encode a; sinks with X write zero.

Build-time configuration and codegen

Which formats and patterns are compiled in, which formats are read-only / write-only, and which formats get the fully-fused hot-pivot treatment are all decided at build time by a small TOML config. The default lives at pixpat-native/profiles/pixpat.toml; pick a different one with Meson's -Dconfig=… option.

The TOML options:

hot_pivots         = ["BGR888"]                # which formats get fully-fused arms
patterns           = ["kmstest", "smpte"]      # which patterns to compile in
[features]
pattern            = true                       # toggle the draw-pattern entry point
convert            = true                       # toggle the convert entry point
default_format_caps = "rw"                      # default per-format read/write
[formats]
# RGB888 = "r"          # readable only
# YUV420 = "off"        # not in this build

At configure time, a Python codegen step reads the TOML and the format and pattern catalogs and emits two generated files:

  • pixpat_config.h — the C-side feature flags.
  • pixpat_caps.inc — two parallel arrays, FormatCaps[] and PatternCaps[]. Each entry carries booleans like readable, writable, hot_src, hot_dst (formats) or enabled (patterns).

The dispatch code reads those caps inside if constexpr guards, so a disabled format / pattern / hot arm produces no template instantiation at all — the corresponding code is never generated. This is how a constrained target shrinks the binary: turn off the patterns and formats it doesn't need; the rest disappears from the output.

Three example profiles ship in pixpat-native/profiles/ illustrating the knobs (no hot path, pattern-only, hot pivot moved to a different format).

Compiler

Hot-path performance depends heavily on the inlined inner loop being auto-vectorized. CI builds and tests under both gcc and clang; both work, but performance differs:

  • Under clang 18 (built with -O3 -march=native) the templated inner loops vectorize cleanly, the normalized pixel stays register-resident, and constant patterns collapse to memset.
  • Under gcc 13 the same loops vectorize for some shapes but not others — RGB→RGB in particular drops considerably.

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