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feat(export): integrate 'Batch Export via encoderCraft' for procedural PBR texture maps and 3D material previews #27
Allow queuing procedural node-graph PBR texture map exports (Albedo, Normal, Roughness, Metallic, Height, Ambient Occlusion) at 2K/4K/8K resolutions to encoderCraft via IPC (/tmp/encodercraft-$UID.sock or loopback 127.0.0.1:8998).
Support background batch encoding to 16-bit TIFF, half-float OpenEXR, lossless PNG, WebP, and 3D preview meshes (.glb, .usdz, .obj) without blocking node graph authoring.
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ticket-craft commentedon Nov 3, 2026
Possibly related: storytold/texturecraft#161, storytold/pdfcraft#5753 and storytold/lightcraft#3609.
This looks like a problem shared by several apps: TextureCraft, PdfCraft, LightCraft, VectorCraft, CadCraft, DeckCraft, WordCraft and SoundCraft.