Skip to content

feat(export): integrate 'Batch Export via encoderCraft' for procedural PBR texture maps and 3D material previews #27

Open

Description

@el-j

Summary

Integrate MaterialCraft with encoderCraft (el-j/encoderCraft#1) via the shared ArtCraft inter-app dispatch protocol (craft-dispatch, storytold/craft-libs#505).

Scope

  • Allow queuing procedural node-graph PBR texture map exports (Albedo, Normal, Roughness, Metallic, Height, Ambient Occlusion) at 2K/4K/8K resolutions to encoderCraft via IPC (/tmp/encodercraft-$UID.sock or loopback 127.0.0.1:8998).
  • Support background batch encoding to 16-bit TIFF, half-float OpenEXR, lossless PNG, WebP, and 3D preview meshes (.glb, .usdz, .obj) without blocking node graph authoring.

Tracking & Cross-Links

Activity

  1. ticket-craft commented on Nov 3, 2026

    @ticket-craft

    Possibly related: storytold/texturecraft#161, storytold/pdfcraft#5753 and storytold/lightcraft#3609.

    This looks like a problem shared by several apps: TextureCraft, PdfCraft, LightCraft, VectorCraft, CadCraft, DeckCraft, WordCraft and SoundCraft.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions