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Xshsama/dev - #8

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xshsama/dev
Jun 3, 2026
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xshsama merged 2 commits into
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xshsama/dev

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@xshsama

@xshsama xshsama commented Jun 3, 2026 •

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Summary by CodeRabbit

  • New Features

    • Intelligent task detection: system now automatically identifies simple or placeholder tasks and skips unnecessary multi-agent collaboration, reducing processing overhead
    • Optimized execution planning: tasks requiring only single-agent execution now bypass multi-agent planning stages, improving response time
  • Chores

    • Version updated to 0.1.8

Copilot AI review requested due to automatic review settings June 3, 2026 08:49
@xshsama
xshsama merged commit 1e5e047 into main Jun 3, 2026
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coderabbitai Bot commented Jun 3, 2026 •

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Review Change Stack

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 93117bf3-ce83-4c1b-b0d6-56454fb5b414

📥 Commits

Reviewing files that changed from the base of the PR and between c775e87 and 8c1b0d8.

📒 Files selected for processing (10)
  • ai_collab/__init__.py
  • ai_collab/core/detector.py
  • ai_collab/core/orchestrator.py
  • ai_collab/launcher_service.py
  • ai_collab/tui/launcher_service.py
  • docs/snake.html
  • pyproject.toml
  • tests/test_detector.py
  • tests/test_orchestrator.py
  • tests/test_ux_lab_v3.py

📝 Walkthrough

Walkthrough

This PR introduces task classification heuristics to gate multi-agent collaboration: trivial "low-signal" tasks and "small-bounded" intent-based tasks skip collaboration and generate efficient single-agent plans. The launcher services now detect when collaboration is unnecessary and bypass live planning. A Snake game demo is added to the documentation, and the version is bumped to 0.1.8.

Changes

Low-signal detection and single-agent planning

Layer / File(s) Summary
Task classification heuristics
ai_collab/core/detector.py, ai_collab/core/orchestrator.py
Detector introduces LOW_SIGNAL_TASK_LITERALS and _is_low_signal_task to classify trivial tasks; orchestrator adds SMALL_BOUNDED_TASK_CUES and _is_small_bounded_task to classify intent-based task sizes. Both use regex and substring matching against predefined cues and token-count thresholds.
Detector early-return for low-signal
ai_collab/core/detector.py, tests/test_detector.py
CollaborationDetector.detect() returns need_collaboration=False immediately for low-signal inputs, skipping profiling and orchestration. Test parametrizes low-signal task strings and verifies single-agent execution mode is set.
Orchestrator role planning adjustment
ai_collab/core/orchestrator.py, tests/test_orchestrator.py
_plan_roles suppresses the quality-review role for small-bounded tasks, reducing the role set to implementation only. Test validates the plan mode becomes "single-agent" for small-bounded input.
Launcher single-agent plan generation
ai_collab/launcher_service.py, ai_collab/tui/launcher_service.py, tests/test_ux_lab_v3.py
Both launcher services import collaboration detection and implement _single_agent_step_goal, _single_agent_done_when, _single_agent_approval_question, and _single_agent_controller_plan helpers. run_launcher_flow branches on detection: if collaboration is not needed, generates a single-agent plan with a single S1 step; otherwise falls through to existing mock/live planning. Integration test verifies the flow short-circuits live planning and returns a single-step plan for low-signal tasks.
Version bump
ai_collab/__init__.py, pyproject.toml
Package and project version updated from 0.1.7 to 0.1.8.

Snake game demo

Layer / File(s) Summary
Snake game implementation
docs/snake.html
Standalone HTML/CSS/JavaScript game with dark theme, responsive layout, game-state management (IDLE/PLAYING/PAUSED/GAME_OVER), collision detection, direction queuing, food spawning, best-score persistence via localStorage, and event handlers for keyboard (Arrow/WASD keys, Space to start/pause, R to restart) and UI buttons (start/pause, restart).

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly related PRs

  • skyhua0224/ai-collab#7: Both PRs include version bumps in ai_collab/__init__.py and pyproject.toml (0.1.7 vs 0.1.8).

Poem

🐰 A clever hare detects the trivial,
skips the crowd for tasks too small,
and builds a solo path, a rial—
while a snake game slithers through the hall! 🐍

✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch xshsama/dev

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Pull request overview

This PR updates the collaboration/planning flow to detect and handle low-signal / small-bounded tasks more conservatively (favoring single-agent execution), adds regression tests around these behaviors, bumps the package version, and introduces a standalone docs/snake.html demo page.

Changes:

  • Add “low-signal task” detection and corresponding tests to avoid triggering multi-agent orchestration for minimal inputs.
  • Adjust orchestration role planning for small, bounded tasks to keep them single-agent (no quality-review role).
  • Version bump to 0.1.8 and add a new static Snake game HTML page under docs/.

Reviewed changes

Copilot reviewed 10 out of 10 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
tests/test_ux_lab_v3.py Adds a test ensuring launcher flow short-circuits low-signal tasks.
tests/test_orchestrator.py Adds a test asserting small bounded tasks remain single-agent.
tests/test_detector.py Adds parametrized test coverage for low-signal task detection.
pyproject.toml Bumps project version to 0.1.8.
docs/snake.html Adds a standalone, zero-dependency Snake game page.
ai_collab/tui/launcher_service.py Adds single-agent controller-plan generation and detection-based short-circuiting.
ai_collab/launcher_service.py Same as TUI launcher service changes for non-TUI flow.
ai_collab/core/orchestrator.py Adds small-bounded-task heuristics to suppress multi-role planning.
ai_collab/core/detector.py Adds low-signal task detection to skip collaboration detection early.
ai_collab/init.py Bumps __version__ to 0.1.8.

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

Comment on lines +426 to +442
detection: Optional[CollaborationResult] = None
try:
detection = CollaborationDetector(config).detect(resolved_task, resolved_controller)
except Exception: # noqa: BLE001
detection = None

if detection is not None and not detection.need_collaboration:
controller_plan = _single_agent_controller_plan(
config=config,
controller=resolved_controller,
task=resolved_task,
lang=lang,
detection=detection,
)
plan = map_controller_plan_to_items(controller_plan, lang=lang)
error = None
elif mode == "mock":
Comment on lines +426 to +442
detection: Optional[CollaborationResult] = None
try:
detection = CollaborationDetector(config).detect(resolved_task, resolved_controller)
except Exception: # noqa: BLE001
detection = None

if detection is not None and not detection.need_collaboration:
controller_plan = _single_agent_controller_plan(
config=config,
controller=resolved_controller,
task=resolved_task,
lang=lang,
detection=detection,
)
plan = map_controller_plan_to_items(controller_plan, lang=lang)
error = None
elif mode == "mock":
Comment on lines +258 to +264
lower = normalized.lower()
if re.fullmatch(r"[\W_]+", lower):
return True
if re.fullmatch(r"\d+(?:[.,]\d+)?", lower):
return True
if any(cue in lower for cue in SMALL_BOUNDED_TASK_CUES):
return True
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2 participants