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seferciogluecce/README.md

Hi, I'm Ece 👋

Game Developer & Researcher working with Unity, C#, Python, and AI-assisted development.

I enjoy building interactive systems, development tools, and experimental projects, with a focus on practical problem-solving and iterative development.

Recently completed 7 Tools in 7 Days, an open-source Unity development challenge featuring seven tools originally created while developing Fitness Crossing. Each tool has its own GitHub repository and development story.

Portfolio · LinkedIn

Selected Projects

🏃‍♀️ Fitness Crossing

Immersive exercise experiences built in Unity, combining themed environments, gameplay-inspired workout flows, and Codex-assisted development within an iterative production process.

Tech: Unity, C#, AI-assisted development, game prototyping

YouTube →

🔎 Kintsugi

An AI-assisted Unity scene review tool that compares commits through captured views and structured scene data, explains meaningful changes, and links findings back to affected objects in the Editor.

Contribution: Unity review UI, semantic camera workflow, demo scenes, art integration, testing, and documentation.

Demo Video → · View Project →

🧪 Devsplorer

Game development tutorials documenting experiments, prototypes, and technical explorations across different areas of development.

Tech: Unity, C#, prototyping, technical experiments

Website → · YouTube →

🥽 Ghost Justice VR

My VR graduation project, developed in Unity as part of my Game & Interaction Technologies graduate studies, focused on immersive interaction and virtual reality gameplay.

Tech: Unity, C#, VR development, interaction design

View Project →

7 Tools in 7 Days

During four months of solo development on Fitness Crossing, a collection of small Unity utilities emerged from practical production needs.

7 Tools in 7 Days became a challenge to extract, refine, document, and open-source seven of these tools as standalone projects. Each release includes the tool's source code, documentation, and a devlog article sharing the development process.

Day Tool Devlog Article
Day 1 Parent From Bounds Article Link
Day 2 Separate Mesh Bodies Article Link
Day 3 Brick Wall Generator Article Link
Day 4 Particle System Context Previewer Article Link
Day 5 Object Layout Tool Article Link
Day 6 DOTween Selection Animation Previewer Article Link
Day 7 Wave Object Distributor Article Link

Pinned Loading

  1. Computer-Graphics-Unity-GPU-Ray-Tracing Computer-Graphics-Unity-GPU-Ray-Tracing Public

    C# 3 1

  2. Maze-Generation Maze-Generation Public

    3D Maze Generation using Unity Engine

    C# 8 1

  3. Magnetism Magnetism Public

    Attraction and repellent behavior implementation with Unity

    C# 5

  4. Computer-Vision-Python-Implementation Computer-Vision-Python-Implementation Public

    Python Codes For ITU BLG 453E Computer Vision Course

    Python

  5. Newton-Disc Newton-Disc Public

    Unity project to imitate Newton disc effect

    ShaderLab 5 1

  6. Binance-Alert-Telegram-Bot Binance-Alert-Telegram-Bot Public

    Telegram Bot for Binance coinpair alerts

    Python 8 6