Game Developer & Researcher working with Unity, C#, Python, and AI-assisted development.
I enjoy building interactive systems, development tools, and experimental projects, with a focus on practical problem-solving and iterative development.
Recently completed 7 Tools in 7 Days, an open-source Unity development challenge featuring seven tools originally created while developing Fitness Crossing. Each tool has its own GitHub repository and development story.
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Immersive exercise experiences built in Unity, combining themed environments, gameplay-inspired workout flows, and Codex-assisted development within an iterative production process. Tech: Unity, C#, AI-assisted development, game prototyping YouTube → |
An AI-assisted Unity scene review tool that compares commits through captured views and structured scene data, explains meaningful changes, and links findings back to affected objects in the Editor. Contribution: Unity review UI, semantic camera workflow, demo scenes, art integration, testing, and documentation. Demo Video → · View Project → |
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Game development tutorials documenting experiments, prototypes, and technical explorations across different areas of development. Tech: Unity, C#, prototyping, technical experiments Website → · YouTube → |
My VR graduation project, developed in Unity as part of my Game & Interaction Technologies graduate studies, focused on immersive interaction and virtual reality gameplay. Tech: Unity, C#, VR development, interaction design View Project → |
During four months of solo development on Fitness Crossing, a collection of small Unity utilities emerged from practical production needs.
7 Tools in 7 Days became a challenge to extract, refine, document, and open-source seven of these tools as standalone projects. Each release includes the tool's source code, documentation, and a devlog article sharing the development process.
| Day | Tool | Devlog Article |
|---|---|---|
| Day 1 | Parent From Bounds | Article Link |
| Day 2 | Separate Mesh Bodies | Article Link |
| Day 3 | Brick Wall Generator | Article Link |
| Day 4 | Particle System Context Previewer | Article Link |
| Day 5 | Object Layout Tool | Article Link |
| Day 6 | DOTween Selection Animation Previewer | Article Link |
| Day 7 | Wave Object Distributor | Article Link |

