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Update README.md #1604
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@@ -22,17 +22,17 @@ It supports five categories of devices: | |
| 2. MX4SIO (SD card connected to memory card port via adapter); | ||
| 3. iLink (SBP2 compliant storage devices via IEE1394); | ||
| 4. SMBv1 shares; | ||
| 5. ATA/IDE HDDs. | ||
| 5. ATA/IDE or SATA internal HDDs/SSDs/SSHDs. | ||
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| All of the devices mentioned above support multiple file formats, including: | ||
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| - ISO; | ||
| - ZSO (Compressed ISO); | ||
| - ZSO (compressed ISO); | ||
| - USB Extreme (ul); | ||
| - Homebrews (Apps) in ELF format; | ||
| - HDDs support the HDLoader format. | ||
| - Homebrew (Apps) in ELF format; | ||
| - HDDs/SSDs/SSHDs support the HDLoader format. | ||
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| It's now the most compatible homebrew loader. | ||
| It's now the most compatible homebrew loader along with Neutrino. | ||
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| >[!NOTE] | ||
| OPL is developed continuously - anyone can contribute improvements to the project due to its open-source nature. | ||
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@@ -58,7 +58,7 @@ types come with more or fewer features included. | |
| | `Release` | Regular OPL release with GSM, IGS, PADEMU, VMC, PS2RD Cheat Engine & Parental Controls. | | ||
| | `DTL_T10000` | OPL for TOOLs (DevKit PS2) | | ||
| | `IGS` | OPL with InGame Screenshot feature. | | ||
| | `PADEMU` | OPL with Pad Emulation for DS3 & DS4. | | ||
| | `PADEMU` | OPL with Pad Emulation for DualShock 3 & DualShock4. | | ||
| | `RTL` | OPL with the right to left language support. | | ||
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| </p> | ||
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| <summary> <b> How to use </b> </summary> | ||
| <p> | ||
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| OPL uses the following directory tree structure across HDD, SMB, and | ||
| OPL uses the following directory tree structure across HDD/SSD/SSHD, SMB, and | ||
| USB modes: | ||
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| | Folder | Description | Modes | | ||
| | ------ | ---------------------------------------------------- | ----------- | | ||
| | `CD` | for games on CD media - i.e. blue-bottom discs | USB and SMB | | ||
| | `DVD` | for DVD5 and DVD9 images (if filesystem supports +4gb files) | USB and SMB | | ||
| | `DVD` | for DVD5 and DVD9 images (if filesystem supports +4GB files) | USB and SMB | | ||
| | `VMC` | for Virtual Memory Card images - from 8MB up to 64MB | all | | ||
| | `CFG` | for saving per-game configuration files | all | | ||
| | `ART` | for game art images | all | | ||
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@@ -85,11 +85,11 @@ USB modes: | |
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| OPL will automatically create the above directory structure the first time you launch it and enable your favorite device. | ||
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| For HDDs formatted with the APA partition scheme, OPL will read `hdd0:__common/OPL/conf_hdd.cfg` for the config entry `hdd_partition` to use as your OPL partition. | ||
| For HDDs/SSDs/SSHDs formatted with the APA partition scheme, OPL will read `hdd0:__common/OPL/conf_hdd.cfg` for the config entry `hdd_partition` to use as your OPL partition. | ||
| If not found a config file, a 128Mb `+OPL` partition will be created. You can edit the config if you wish to use/create a different partition. | ||
| All partitions created by OPL will be 128Mb (it is not recommended to enlarge partitions as it will break LBAs, instead remove and recreate manually with uLaunchELF at a larger size if needed). | ||
| All partitions created by OPL will be 128Mb (it is not recommended to enlarge partitions as it will break LBAs, instead remove and recreate manually with uLaunchELF/wLaunchELF at a larger size if needed). | ||
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| HDDs are also able to be formatted as exFAT to avoid the 2TB limitation. Please see below in the `HDD` section for more details on this configuration. | ||
| HDDs/SSDs/SSHDs are also able to be formatted as exFAT to avoid the 2TB limitation. Please see below in the `HDD` section for more details on this configuration. | ||
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| </p> | ||
| </details> | ||
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@@ -99,15 +99,15 @@ HDDs are also able to be formatted as exFAT to avoid the 2TB limitation. Please | |
| <p> | ||
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| Supported file systems: | ||
| EXFAT (since OPL v1.2.0 beta - rev1880) and FAT32, both use the MBR partition table | ||
| EXFAT (since OPL 1.2.0 Beta commit 1880) and FAT32. Both use the MBR partition table | ||
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| Game files should be *ideally* defragmented either file by file or by whole drive. | ||
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| > NOTE: Partial file fragmentation is supported (up to 64 fragments!) since OPL v1.2.0 beta - rev1893 | ||
| > NOTE: Partial file fragmentation is supported (up to 64 fragments!) since OPL 1.2.0 Beta commit 1893. | ||
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| If you choose to use the FAT32 file system, games larger than 4gb must use USBExtreme format (see OPLUtil or USBUtil programs). | ||
| If you choose to use the FAT32 file system, games larger than 4GB must use USBExtreme format (see OPLUtil or USBUtil programs). | ||
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| We do **not** recommend using any defrag programs. The best way for defragmenting - copy all files to pc, format USB, copy all files back. | ||
| We do **not** recommend using any defrag programs. The best way for defragmenting - copy all files to pc, format USB and copy all files back. | ||
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| Repeat it once you faced defragmenting problem again. | ||
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| </p> | ||
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@@ -126,14 +126,14 @@ are supported using the folder structure above. | |
| </details> | ||
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| <details> | ||
| <summary> <b> HDD </b> </summary> | ||
| <summary> <b> HDD/SSD/SSHD </b> </summary> | ||
| <p> | ||
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| For PS2, 48-bit LBA internal HDDs are supported. The HDD can be formatted as: | ||
| For PS2, 28-bit/48-bit LBA internal HDDs/SSDs/SSHDs are supported. The HDD/SSD/SSHD can be formatted as: | ||
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| - APA partitioning with PFS filesystem (up to 2TB) | ||
| - OPL will create the `+OPL` partition on the HDD. To avoid this, you can create a text file at the location `hdd0:__common:pfs:OPL/conf_hdd.txt` that contains the preferred partition name (for example `__common`). | ||
| - MBR partitioning (up to 2TB) or GPT partitioning (unlimited) with the exFAT filesystem | ||
| - OPL will create the `+OPL` partition on the HDD/SSD/SSHD. To avoid this, you can create a text file at the location `hdd0:__common:pfs:OPL/conf_hdd.txt` that contains the preferred partition name (for example `__common`). | ||
| - MBR partitioning (up to 2TB) or GPT partitioning (almost unlimited) with the FAT32 or exFAT filesystems (only the latest OPL Beta versions support this) | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Instead of (almost unlimited), I wonder if it would be worth putting (over 2TB). It still paints the picture in the users mind that there is a difference and reading a number might be a better reference. Just a thought There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I agree, although you don't want to create the false impression that GPT doesn't support drives under 2TB!
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| - Files should be added contiguously or synchronously to avoid fragmentation. For example, drag and drop files one at a time, or ensure that files are added sequentially. | ||
| - When formatting drives for the exFAT filesystem, please make sure the `Allocation unit size` is set to `Default`. | ||
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@@ -245,7 +245,7 @@ OPL currently only supports exporting (sharing out) the PS2's drive. | |
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| You can use `hdl-dump`, `pfs-shell`, or even directly edit the disk in a hex editor. | ||
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| For example, to use `hdl_dump` to install a game to the HDD: | ||
| For example, to use `hdl_dump` to install a game to the HDD/SSD/SSHD: | ||
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| * Connect with your choosen client (OS specific) | ||
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| * Run `hdl_dump inject_dvd ps2/nbd "Test Game" ./TEST.ISO` | ||
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@@ -361,7 +361,7 @@ python ziso.py -c 0 "input.zso" "output.iso" | |
| ``` | ||
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| You can copy ZSO files to the same folder as your ISOs and they will be detected by OPL. | ||
| To install onto internal HDD, you can use the latest version of HDL-Dump. | ||
| To install onto internal HDD/SSD/SSHD, you can use the latest version of HDL-Dump. | ||
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| </p> | ||
| </details> | ||
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