RankedPlay / Quickplay queue NullReferenceException - #38490
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Went ahead and moved the testcase into |
…lReferenceException Move TestRoomScreenPushNullHandling to TestSceneMatchmakingQueueScreen
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@smoogipoo i'm going to get this in because it's an actual issue affecting users, but recommend you check on this when you get back. |
peppy
approved these changes
Aug 7, 2026
peppy
approved these changes
Aug 7, 2026
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Resolves #38482
The original error in the logs refers to a NullReferenceException in
UserActivity.cs::InLobby, but that is just the first place the null room is accessed when theScreenQueue.csmoves the user to theRankedPlayScreen.I initially assumed it was from the user getting disconnected and the room set to null during the BeginDelayedSequence(2000) in
ScreenQueue.cs, but I couldn't replicate that regardless of what I tried (and there is a similar test case inTestSceneMatchmakingQueueScreenwith a comment about this). What did end up recreating this was leaving the room first, then changing to an in room state after.I added a new visual test which replicates the issue, and added a room null check to
ScreenQueue.csto prevent it. When it occurs the matchmaking screen will return to an idle state. My main question would be: what indication should be shown to the user that the queue failed and reset?Any feedback is appreciated!