It would be nice to have an item command to select shader used when item's zoom is activated, instead of always using Springfield's scope. Spy Camera should also be using "cameraoverlay.tga" texture instead of "zoomoverlay.tga". <img width="1600" height="900" alt="Image" src="https://github.com/user-attachments/assets/f8d95de1-5a1d-4bda-9b1b-91473a39c5e4" />
It would be nice to have an item command to select shader used when item's zoom is activated, instead of always using Springfield's scope.
Spy Camera should also be using "cameraoverlay.tga" texture instead of "zoomoverlay.tga".