Spawn placements - #369
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| // Vanilla values include NO_RESTRICTIONS, IN_WATER, IN_LAVA and ON_GROUND. | ||
| SpawnPlacementTypes.ON_GROUND, | ||
| // The heightmap type to use. This provides the initial height to check during world generation, | ||
| // later this is ignored and just uses the world surface. Possible values are |
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You can get rid of the latter half of this sentence. Saying it's only used during worldgen is good enough.
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Closes #286 . Adds spawn placement documentation to the Living Entities article. As it's a rather small change, it has also been backported to previous versions with entity docs.
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