This is a playground for me to work on a 3D prototype. I aim to learn more about using ECS and 3D game. While I have some knowledge with the former, I nearly have zero experience with the latter, since I've been working mostly on 2D projects. Utility AI and 3D physics are also the topics I want to explore within this project.
The project was intended to be only a personal development sandbox. At some point I realized that it won't be helpful for neither me nor the community. Knowing various tools and techiques is one thing, applying that knowledge to a real game project requires much more reasoning skills.
So I decided to turn this project into an actual game. With great help from my friend, a game designer, the project is going to be a turn-based RPG with a dedicated design document. Whatever techniques and tools applied will be justified based on the document to give a real world example of how to use them.
While the project remains an OSS, anything related to the game mechanics won't be available to public until the first playable version is published on some marketplaces.
- The code inside
Assets/Gamefolder is under the Apache License 2.0. - The game design document is under the CC BY-NC-SA 4.0 License.
- Unity Version: 6000.3+
- Rendering Pipeline: URP
- Enter Play Mode Options > Reload Domain: Off
csc.rsp: Enable C# 10 for the Unity EngineDirectory.Build.props: Enable C# 10 for the IDEIsExternalInit.cs: Enableinitof C# 9
The game project is currently on hold. While I'm actively working on the EncosyTower package.
Important
Please keep in mind this is a personal playground. That implies I may be building APIs, editor tools, supplemental functionality packages, while this game project are being on hold.
I believe any OSS work can be useful to the broader community, not just the promised gameplay made in ECS.
Thank you for your understanding.
Thank you for your contributions to the community. Your works greatly ease my development process.
Thanks goes to these wonderful people (emoji key):
Dani Kuan 💻 |
This project follows the all-contributors specification. Contributions of any kind welcome!