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gkaragioul/README.md

George Karagioules

I work on game preservation and modernization, desktop software, and practical local-first tools. My earlier work spans game audio, technical support, teaching, and operations. This GitHub profile is the main home for my public portfolio.

CV: Open the PDF · Read the timeline

Explore: Original games · Game projects · Software · Game audio · CV and background · Contact

Buy Me a Coffee

Original games

Games I design and build, collected in the Games Studio Hub. Each game has its own page; the source code is private.

Game Current status
Travel Agency Simulator Out now in Early Access on Steam: idle-clicker travel-agency management with a 3D office minigame.
Perfect Closet: Sort, Style & Decorate Complete and coming soon to Playgama: cozy sorting puzzle, dress Mia, decorate six rooms.
HULLWALKER Feature-complete, in playtesting for Playgama: retro sci-fi first-person walker-shooter.
IRON COMET: The Last Salvager Early greybox build: vertical shoot-'em-up for phones where destroyed enemies become orbiting scrap.
Klepht: 1821 Concept stage: retro first-person game set during the Greek War of Independence.

Browse all original games →

Game preservation and modernization

Independent recovery, porting and compatibility work, collected in the Game Preservation Hub. None of it is a download for a commercial game.

Project Current scope
Condemned 2: Bloodshot Private PC research build played through the full campaign; the linked page is a research summary.
World War 3 Offline menus, loadouts and map loading for a user-owned client; the linked page summarises the decoded protocol.
Spiral Warrior Offline-preservation tooling for a user-owned mobile client, through the full prologue.
OpenJKDF2 Enhanced Modern Windows controls, borderless display and renderer diagnostics around an open-source engine.
Heretic II Apple Silicon Native arm64 macOS build with renderer recovery and app packaging.

Browse all game projects →

Software and tools

Project What it does
Talos Suite Private JavaScript-first suite bringing Three.js animation tools and Blender Asset Factory together. Integration in development.
My Local Backup Versioned local backups for Windows with space-saving snapshots.
RDNA Cast Recording and streaming workflows for AMD Radeon users.
Liidar Image Workflow Studio Local image-generation workflows, dataset preparation and training tools.
SharedPlay Casino Prototype A social-casino prototype for friends playing with demo credits only; no real-money features.

Browse all software →

Game audio

Before my software and preservation work, I composed music and designed sound for games and interactive projects. Credits include Bulletrage, Darkfall: Rise of Agon, Imperatum, Claws of Furry, Mist Survival, and Skywind. The game-audio page lists the work, my role on each project, and public listening or project links.

Background

My experience combines hands-on development with audio production, technical customer work, teaching, and operations leadership. I studied audio engineering at SAE Athens and jazz at Middlesex University. See the full CV timeline →

Contact

For project or collaboration inquiries: georgekaragioules@gmail.com. You can also open an issue or discussion in the relevant public repository.

If my free tools help you, you can buy me a coffee. Tips are voluntary and don't buy support or a warranty.

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  1. Cortex_Signals Cortex_Signals Public archive

    Experimental Telegram-only prediction-market signal service for Polymarket opportunities.

    Python

  2. Cross_Drive Cross_Drive Public

    Abandoned research project: experimental APFS/HFS+ Mac drive access for Windows. Unmaintained, no warranty, can damage data. Read the README first.

    C# 4 3