feat: additional texture fit modes - #75
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Team Run ID: ⛔ Files ignored due to path filters (1)
📒 Files selected for processing (9)
Included review availability: Your plan provides up to 1 included review per hour; 0 remain after this review. 📝 WalkthroughWalkthroughThe renderer adds ChangesTexture fit rendering
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to This change adds aspect-ratio-preserving Cover and Contain texture fitting, including cropping or transparent out-of-footprint areas as appropriate. The rendering path and regression coverage support the intended behavior, with no current merge-blocking risk identified. Sequence Diagram(s)sequenceDiagram
participant Shape
participant Renderer
participant VertexShader
participant FragmentShader
participant RegressionTest
Shape->>Renderer: select Cover or Contain
Renderer->>Renderer: compute UV scale and offset
Renderer->>VertexShader: upload TextureUvTransform
VertexShader->>FragmentShader: pass transformed coordinates
FragmentShader->>RegressionTest: render fitted texture
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 20.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 15 functions across 7 files. (2 skipped: 2 unsupported.)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Summary by CodeRabbit
New Features
Bug Fixes
Tests
Chores