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Zachari Pinson Tilche

Building open-source creative tools, local-first software, and human-supervised AI systems.

Currently working across audio software, Codex extensions, desktop app infrastructure, and game tooling.

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TypeScript Rust C++ C# Python


Latest projects

An open, AI-native wavetable instrument platform for Linux, Windows, VST3, CLAP, and standalone use.

  • Playable real-time-safe DSP core with polyphony, envelopes, filtering, and deterministic rendering tests
  • Versioned .cwsynth.json instrument format shared by musicians, the CLI, and coding agents
  • Codex plugin and MCP tools for constrained, reviewable instrument editing

An extensible dungeon-map framework for Slay the Spire 2, with a separate Ashen Chapel example mod.

  • Native map travel, encounters, rewards, and exact act-map restoration
  • Save support and an API for third-party dungeon definitions
  • Built in C# against Godot and BaseLib

A production-minded foundation for compact, local-first Tauri desktop applications.

  • React 19, TypeScript, Rust, SQLite, and a reusable light/dark design system
  • Optional Supabase identity and sync without giving up local-first operation
  • Codex App Server, local MCP tooling, cross-platform CI, releases, and visual audits

An open-source Codex plugin that turns a consented workflow recording into a reviewable, reusable skill.

  • Cross-platform recording architecture for Linux, macOS, and Windows
  • Local artifacts, editable process drafts, explicit consent, and versioned publishing
  • Built for OpenAI Build Week 2026 with a deterministic demo and evaluation suite

More recent builds

Project What it explores
DossierAgent A supervised housing-search agent and rental dossier command center that keeps people in control of sensitive actions.
Saros An isometric voxel RPG built with Bevy, Tauri, React, SpacetimeDB, procedural worlds, and AI-powered NPCs.
SpireForge A browser-based studio for authoring and exporting Slay the Spire mod projects.

Current focus

  • Audio DSP, instruments, and plugin engineering
  • Local-first desktop products with Rust, Tauri, React, and SQLite
  • Human-in-control AI agents, Codex plugins, MCP tools, and evaluations
  • Game systems, modding frameworks, and creator tooling

I like systems that are inspectable, reversible, measurable, and useful without requiring AI or a network connection.


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