JumpKing Expansion Blocks Mod
Steam Workshop Link
This mod adds custom blocks to Jump King.
Block Name
Hex
RGB
Description
Slippery Ice
#00c0ff
0, 192, 255
3x more slippery than normal ice.
Zero Friction
#00c1ff
0, 193, 255
No friction at all. You will slide indefinitely.
Cursed Ice
#909000
144, 144, 0
No walk, ice platform, and reverse jump.
Restrained Ice
#808000
128, 128, 0
No walk and ice platform. Similar to wearing Giant Boots.
OneWay Ice
#4182ff
65, 130, 255
Semi-solid ice block that is solid only from the top.
Heavy Ice
#00ffc8
0, 255, 200
Ice platform where you cannot perform small jumps (like Snow block).
Block Name
Hex
RGB
Description
Side Sand
#ff6d00
255, 109, 0
Enter from any side. You sink but cannot slide.
Quicksand
#ff6c00
255, 108, 0
Sinks faster than normal sand.
Up Sand
#ff6f00
255, 111, 0
Enter from bottom, flows upwards.
Magic Sand
#ff6e00
255, 110, 0
Flows up if you go up, flows down if you go down.
Block Name
Hex
RGB
Description
High Gravity
#800000
128, 0, 0
Gravity is 1.5x stronger. Vertical speed is 0.9x.
Rain Gravity
#ffc2c2
255, 194, 194
Gravity is ~1.15x stronger. 28 frames for full jump.
Super Low Gravity
#81ffff
129, 255, 255
Gravity is lower than JumpKingPlus low gravity.
Reversed Gravity
#21ffff
33, 255, 255
Gravity is reversed when in air and X speed > 0.1.
Block Name
Hex
RGB
Description
Double Jump
#e9e9eb
233, 233, 235
Allows a second jump in mid-air.
Cloud Jump
#e9e9ea
233, 233, 234
Automatic mid-air jump (like Ghost of the Immortal Babe).
Infinity Jump
#40ffff
64, 255, 255
You can jump while standing on this block (Ice/Sand hybrid).
Wall Jump
#101010
16, 16, 16
Stand on the wall and jump. Requires 7+ frames charge.
Air Jump
#e9e9e8
233, 233, 232
Allows jumping in the air.
Aerial Jump
#e9e9ed
233, 233, 237
Another variation of air jump.
Jump Step Hop
#e9e9ee
233, 233, 238
Step hop jump behavior.
Disabled Jump
#e9e9ec
233, 233, 236
Limits jump to 1 frame only.
Disabled Small Jump
#eaeaed
234, 234, 237
Cannot jump with less than 7 frames charge.
Force Neutral Jump
#eaeaef
234, 234, 239
Forces the jump to be neutral (no X velocity).
Reversed Charge
#212121
33, 33, 33
1 frame = full jump, Max frames = smallest jump.
Revoke Jump Charge
#eaeaee
234, 234, 238
Cancels any current jump charge.
Super Charge
Range
50, 48, 0-255
Blue channel controls charge power. >35 frames is stronger.
Auto Jump Charge
Range
233, 233-235, 239
Automatically charges jump. G controls direction/behavior.
Force Frames Jump
Range
1-35, 233, 236
Forces a specific jump frame amount based on Red channel.
Block Name
Hex
RGB
Description
Accelerate
#b4ff00
180, 255, 0
Charge and move 2x faster.
Speed Up
#b5ff00
181, 255, 0
Increases movement speed.
Deep Water
#00acac
0, 172, 172
4x slower than normal (2x slower than water).
Reversed Walk
#202020
32, 32, 32
Walking controls are reversed.
Revoke Walking
#eaeaf0
234, 234, 240
Disables walking.
Ascend
#22ffff
34, 255, 255
Moves the player upwards.
Move Up
#23ffff
35, 255, 255
Moves the player upwards (variation).
Conveyor
Range
1-30, 30, 30-31
Left : B=30, Right : B=31. Red channel = Speed.
Multi Warp
Range
1-255, 0-2, 250
Teleports player. R=Frames, G=Mode.
Quick Move
Range
195, 1-90, 255
Quickly moves the player. G determines speed/distance.
Block Name
Hex
RGB
Description
Reflector Wall
Range
182-252, 0, 192
Reflects the player at the same speed.
Trampoline
#c100c1
193, 0, 193
Bounces player back with 0.8x speed.
Side Lock
Range
98-99, 6, 6
Restricts movement to one direction. R=98 (Right), R=99 (Left).
Soft Platform
#141414
20, 20, 20
Platform you can jump through from below.
Ceiling Shift
#161615
22, 22, 21
Shifts the player when hitting the ceiling.
Ceiling Shift Solid
#161616
22, 22, 22
Solid version of Ceiling Shift.
JKQ Platform
Range
20, 20, 21-25
Various platform types (Platform, Walls, Ceil).
Trap Hopping
Range
193, 1-4, 193
Trap hopping mechanics. G controls direction/randomness.
Anti Giant Boots
#698f6f
105, 143, 111
Removes Giant Boots effect.