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JumpKing Expansion Blocks Mod

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This mod adds custom blocks to Jump King.

Ice & Friction Blocks

Block Name Hex RGB Description
Slippery Ice #00c0ff 0, 192, 255 3x more slippery than normal ice.
Zero Friction #00c1ff 0, 193, 255 No friction at all. You will slide indefinitely.
Cursed Ice #909000 144, 144, 0 No walk, ice platform, and reverse jump.
Restrained Ice #808000 128, 128, 0 No walk and ice platform. Similar to wearing Giant Boots.
OneWay Ice #4182ff 65, 130, 255 Semi-solid ice block that is solid only from the top.
Heavy Ice #00ffc8 0, 255, 200 Ice platform where you cannot perform small jumps (like Snow block).

Sand & Sinking Blocks

Block Name Hex RGB Description
Side Sand #ff6d00 255, 109, 0 Enter from any side. You sink but cannot slide.
Quicksand #ff6c00 255, 108, 0 Sinks faster than normal sand.
Up Sand #ff6f00 255, 111, 0 Enter from bottom, flows upwards.
Magic Sand #ff6e00 255, 110, 0 Flows up if you go up, flows down if you go down.

Gravity Blocks

Block Name Hex RGB Description
High Gravity #800000 128, 0, 0 Gravity is 1.5x stronger. Vertical speed is 0.9x.
Rain Gravity #ffc2c2 255, 194, 194 Gravity is ~1.15x stronger. 28 frames for full jump.
Super Low Gravity #81ffff 129, 255, 255 Gravity is lower than JumpKingPlus low gravity.
Reversed Gravity #21ffff 33, 255, 255 Gravity is reversed when in air and X speed > 0.1.

Jump Modifiers

Block Name Hex RGB Description
Double Jump #e9e9eb 233, 233, 235 Allows a second jump in mid-air.
Cloud Jump #e9e9ea 233, 233, 234 Automatic mid-air jump (like Ghost of the Immortal Babe).
Infinity Jump #40ffff 64, 255, 255 You can jump while standing on this block (Ice/Sand hybrid).
Wall Jump #101010 16, 16, 16 Stand on the wall and jump. Requires 7+ frames charge.
Air Jump #e9e9e8 233, 233, 232 Allows jumping in the air.
Aerial Jump #e9e9ed 233, 233, 237 Another variation of air jump.
Jump Step Hop #e9e9ee 233, 233, 238 Step hop jump behavior.
Disabled Jump #e9e9ec 233, 233, 236 Limits jump to 1 frame only.
Disabled Small Jump #eaeaed 234, 234, 237 Cannot jump with less than 7 frames charge.
Force Neutral Jump #eaeaef 234, 234, 239 Forces the jump to be neutral (no X velocity).
Reversed Charge #212121 33, 33, 33 1 frame = full jump, Max frames = smallest jump.
Revoke Jump Charge #eaeaee 234, 234, 238 Cancels any current jump charge.
Super Charge Range 50, 48, 0-255 Blue channel controls charge power. >35 frames is stronger.
Auto Jump Charge Range 233, 233-235, 239 Automatically charges jump. G controls direction/behavior.
Force Frames Jump Range 1-35, 233, 236 Forces a specific jump frame amount based on Red channel.

Movement & Teleportation

Block Name Hex RGB Description
Accelerate #b4ff00 180, 255, 0 Charge and move 2x faster.
Speed Up #b5ff00 181, 255, 0 Increases movement speed.
Deep Water #00acac 0, 172, 172 4x slower than normal (2x slower than water).
Reversed Walk #202020 32, 32, 32 Walking controls are reversed.
Revoke Walking #eaeaf0 234, 234, 240 Disables walking.
Ascend #22ffff 34, 255, 255 Moves the player upwards.
Move Up #23ffff 35, 255, 255 Moves the player upwards (variation).
Conveyor Range 1-30, 30, 30-31 Left: B=30, Right: B=31. Red channel = Speed.
Multi Warp Range 1-255, 0-2, 250 Teleports player. R=Frames, G=Mode.
Quick Move Range 195, 1-90, 255 Quickly moves the player. G determines speed/distance.

Platforms & Walls

Block Name Hex RGB Description
Reflector Wall Range 182-252, 0, 192 Reflects the player at the same speed.
Trampoline #c100c1 193, 0, 193 Bounces player back with 0.8x speed.
Side Lock Range 98-99, 6, 6 Restricts movement to one direction. R=98 (Right), R=99 (Left).
Soft Platform #141414 20, 20, 20 Platform you can jump through from below.
Ceiling Shift #161615 22, 22, 21 Shifts the player when hitting the ceiling.
Ceiling Shift Solid #161616 22, 22, 22 Solid version of Ceiling Shift.
JKQ Platform Range 20, 20, 21-25 Various platform types (Platform, Walls, Ceil).
Trap Hopping Range 193, 1-4, 193 Trap hopping mechanics. G controls direction/randomness.
Anti Giant Boots #698f6f 105, 143, 111 Removes Giant Boots effect.

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