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11 changes: 7 additions & 4 deletions src/game/client/tf/tf_hud_playerstatus.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,7 @@ CTFHudPlayerClass::CTFHudPlayerClass( Panel *parent, const char *name ) : Editab
m_nKillStreak = 0;

m_bUsePlayerModel = cl_hud_playerclass_use_playermodel.GetBool();
m_bModelPanelDirty = false;

ListenForGameEvent( "localplayer_changedisguise" );
ListenForGameEvent( "post_inventory_application" );
Expand Down Expand Up @@ -233,10 +234,9 @@ void CTFHudPlayerClass::OnThink()
bPlayerClassModeChange = true;
}


bool bForceEyeUpdate = false;
// set our class image
if ( m_nClass != pPlayer->GetPlayerClass()->GetClassIndex() || bTeamChange || bCloakChange || bLoadoutPositionChange || bPlayerClassModeChange ||
if ( m_bModelPanelDirty || m_nClass != pPlayer->GetPlayerClass()->GetClassIndex() || bTeamChange || bCloakChange || bLoadoutPositionChange || bPlayerClassModeChange ||
(
m_nClass == TF_CLASS_SPY &&
(
Expand Down Expand Up @@ -411,6 +411,8 @@ static void HudPlayerClassUsePlayerModelDialogCallback( bool bConfirmed, void *p
//-----------------------------------------------------------------------------
void CTFHudPlayerClass::UpdateModelPanel()
{
m_bModelPanelDirty = false;

if ( !m_bUsePlayerModel )
{
return;
Expand Down Expand Up @@ -547,12 +549,13 @@ void CTFHudPlayerClass::FireGameEvent( IGameEvent * event )
}
else if ( FStrEq( "post_inventory_application", pszEventName ) )
{
// Force a refresh. if this is for the local player
// Force a refresh if this is for the local player.
int iUserID = event->GetInt( "userid" );
C_TFPlayer* pPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pPlayer && pPlayer->GetUserID() == iUserID )
{
UpdateModelPanel();
// Prediction won't have reconciled our loadout changes yet - defer our refresh to the next time we think.
m_bModelPanelDirty = true;
}
}
else if ( FStrEq( "localplayer_pickup_weapon", pszEventName ) )
Expand Down
2 changes: 1 addition & 1 deletion src/game/client/tf/tf_hud_playerstatus.h
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,8 @@ class CTFHudPlayerClass : public vgui::EditablePanel, public CGameEventListener
int m_nLoadoutPosition;
int m_nKillStreak;


bool m_bUsePlayerModel;
bool m_bModelPanelDirty;
};

//-----------------------------------------------------------------------------
Expand Down