functools.cache on property accessors leaks instances and returns wrong values across same-id objects - #233
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functools.cache on property accessors leaks instances and returns wrong values across same-id objects#233NandaScott wants to merge 1 commit into
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…230) functools.cache keyed on self via __hash__/__eq__, causing two problems: instances were never GC'd (cache held strong refs), and objects sharing a Scryfall ID silently returned each other's cached values. Switching all three accessors (ScryfallListMixin.data, GameplayFieldsMixin.all_parts, GameplayFieldsMixin.card_faces) to cached_property stores the value in the instance __dict__, so it dies with the instance and cannot bleed across objects. Also corrects the __hash__ docstring (said "class name" but the fallback is hash(id(self))). Regression tests added for GC and isolation. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
NandaScott
marked this pull request as draft
August 11, 2026 17:55
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Wasn't expecting sandcastle to open this PR. Drafted until I can verify the claims in the original issue. |
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Closes #230
Opened by Sandcastle. 1 commit(s) on
sandcastle/issue-230.