Boca just lost. Grab a beer and take it out on the street — all the way to a McDonald's with a grudge.
A 3D top-down brawler built in Godot 4 in 5 days for Desafío Buenos Aires 2026, a game jam organized by the Gobierno de la Ciudad Autónoma de Buenos Aires.
▶ Play in your browser on itch.io
You play a bostero — a heartbroken Boca Juniors fan — who takes to the streets of Buenos Aires after a loss, punching riot police and hurling beer cans to clear a path. It ends the way every good sports rage does: at a giant, furious McDonald's.
Built solo as programmer and designer in a 4-person team, with two 3D artists and a composer handling the visuals and original score. I wrote all of the game code: player and enemy AI, combat, camera, spawning, progression, and UI.
The finished build was demoed at the jam's closing showcase, played by fellow jammers and invited industry professionals.
| Input | Action |
|---|---|
| Arrow keys | Move |
| X | Punch |
| C | Throw a beer |
| Esc | Pause |
- Punch is short-range and free — your bread and butter.
- Beers are a limited ranged resource: bigger damage and knockback, but you only start with a handful, so spend them on tough spots.
- Clear each zone's police officers to advance. Level 1 is a street-by-street clear; Level 2 is a boss fight against a 300 HP McDonald's mascot with three escalating attack phases that rain burgers down on the arena.
- Score comes from enemies defeated and time survived.
- Godot 4 — engine, GDScript
- Custom + sourced 3D models and textures (street props, characters, the boss)
- Original music and SFX
- Marco Petruccelli — programming, game design, original idea, production
- 2 collaborators — 3D art and character modelling
- 1 collaborator — original music
scripts/ gameplay code (player, enemies, combat, camera, spawning, UI, progression)
scenes/ Godot scenes — levels, player, enemies, projectiles, UI
assets/ 3D models, textures, audio
Web_export/ exported HTML5 build
Screenshots/
The exported browser build lives in Web_export/ (and Web_export.zip); the version on itch.io is the one to play.
| Gameplay | Pause | Boss |
|---|---|---|
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Made for Desafío Buenos Aires 2026, organized by the Gobierno de la Ciudad Autónoma de Buenos Aires.



