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Perdió Boca

Boca just lost. Grab a beer and take it out on the street — all the way to a McDonald's with a grudge.

A 3D top-down brawler built in Godot 4 in 5 days for Desafío Buenos Aires 2026, a game jam organized by the Gobierno de la Ciudad Autónoma de Buenos Aires.

Play in your browser on itch.io

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About

You play a bostero — a heartbroken Boca Juniors fan — who takes to the streets of Buenos Aires after a loss, punching riot police and hurling beer cans to clear a path. It ends the way every good sports rage does: at a giant, furious McDonald's.

Built solo as programmer and designer in a 4-person team, with two 3D artists and a composer handling the visuals and original score. I wrote all of the game code: player and enemy AI, combat, camera, spawning, progression, and UI.

The finished build was demoed at the jam's closing showcase, played by fellow jammers and invited industry professionals.

How to play

Input Action
Arrow keys Move
X Punch
C Throw a beer
Esc Pause
  • Punch is short-range and free — your bread and butter.
  • Beers are a limited ranged resource: bigger damage and knockback, but you only start with a handful, so spend them on tough spots.
  • Clear each zone's police officers to advance. Level 1 is a street-by-street clear; Level 2 is a boss fight against a 300 HP McDonald's mascot with three escalating attack phases that rain burgers down on the arena.
  • Score comes from enemies defeated and time survived.

Boss fight

Built with

  • Godot 4 — engine, GDScript
  • Custom + sourced 3D models and textures (street props, characters, the boss)
  • Original music and SFX

Team

  • Marco Petruccelli — programming, game design, original idea, production
  • 2 collaborators — 3D art and character modelling
  • 1 collaborator — original music

Repository contents

scripts/       gameplay code (player, enemies, combat, camera, spawning, UI, progression)
scenes/        Godot scenes — levels, player, enemies, projectiles, UI
assets/        3D models, textures, audio
Web_export/    exported HTML5 build
Screenshots/

The exported browser build lives in Web_export/ (and Web_export.zip); the version on itch.io is the one to play.

Screenshots

Gameplay Pause Boss
Gameplay Pause Boss

Credits

Made for Desafío Buenos Aires 2026, organized by the Gobierno de la Ciudad Autónoma de Buenos Aires.

About

A 3D top-down brawler built in Godot 4 in 5 days for Desafío Buenos Aires 2026, a game jam organized by the Gobierno de la Ciudad Autónoma de Buenos Aires.

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