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Add skinning support for TapRing - #903

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LumpBloom7 wants to merge 6 commits into
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skinning-tap
Open

Add skinning support for TapRing#903
LumpBloom7 wants to merge 6 commits into
masterfrom
skinning-tap

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@LumpBloom7

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As part of this, I've also made steps to resolving #740 by making sure that DrawableTap now reflect the proper bounding box.

  • sentakki/hitobjects/tap/base

    • The mandatory base layer to the object.
    • Blendmode: Multiply
    • Will be coloured based on the standard colouring rules of hitobjects.
  • sentakki/hitobjects/tap/glow

    • The shadow/glow layer
    • Blendmode: Mixture
    • Will be coloured black if the hitobject is not EX, and inherits the note colour if it is EX.
    • This component is 1.5x the size of the base layer, and is placed under the base layer
  • sentakki/hitobjects/tap/overlay

    • An additional decoration layer that isn't affected by note colours
    • Blendmode: Normal
    • This component is exactly the same size as the base, and is applied on top of it

The skinned TapRing is also shown in the editor.

image

@LumpBloom7 LumpBloom7 added the enhancement New feature or request label Aug 4, 2026
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