KPhysics is an improved and extended version of Hayden Marshalla's JPhysics. It is a 2D physics engine with zero third-party dependencies.
It is written in Kotlin and is intended to be easily used in games programmed with Kotlin or Java.
A tech demo can be found here and includes various examples to show what the engine is capable of.
To run the demos yourself simply clone the KPhysicsDemo repository and run the Main.java file.


