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Had a look at this. The mechanics of the patch are fine — the lock is released exactly once on every path (the It largely doesn't hit the target scenarioWhen a client's network dies, the proxy only notices the dead socket after Related gap: Regressions1. Per-identity ordering guarantee is gone. The class javadoc ( 2. Concrete in-tree breakage: queue state. For contrast, 3. Player is out of the registry during Smaller things
Suggested directionPreferred: keep the lock held across If early release is genuinely what we want, it needs to be applied to Reviewed by Claude on behalf of Wouter. This can contain mistakes! |
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Ive reworked the fix and did some tests with bots and it seems to be fine now. Could u take another look? |
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Needs rebasing since the recent #1063 merge. |
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I've decided to take another route here. If you encounter issues or still encounter the same bugs with my changes, don't hesitate to make an issue report! |
This pr prevents stale connections of clients who unexpectedly lose their network connection