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Hub Command not checking "You are already connected" properly #1011
The players should be connected to the fallback server in order of the "try" list.
Actual Behavior
At this location, the code just checks if the server the player is connected to is contained within the servers to attempt, not if the next server to check is the current server.
Steps to Reproduce
Add 2 servers to your "try" category, and be connected to one of them. For example, "limbo" and "main".
Attempt to use "/hub" from the 2nd server in the "try" list
Observe it dies because you're currently connected to a server in the "try" list.
Activity
WouterGritter commentedon Jul 30, 2026
Would the feature proposed in #1025 work for you?
expxx commentedon Jul 31, 2026
That would work, yeah. I just went ahead and forked it CortisSMP@178005c here
WouterGritter commentedon Aug 2, 2026
Cool. The referenced PR wouldn't be a drop-in replacement, you'd need to make sure to configure the new
hub-serverslist correctly.Add hub-servers option and fix /hub already-connected check (#1011)
Add hub-servers option and fix /hub already-connected check (#1011) (#…