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TrophyNetwork custom BedrockBridge plugins (tn_* suite, AI, custom features) — dev + backup

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BedrockBridge Plugins

Custom BedrockBridge plugins (v1.6.11) for Minecraft Bedrock Dedicated Servers. Includes the full tn_* suite, AI plugins, and many custom features (grief alerts, jail, spectator GUI, cross-server sync, webhook bridge, death coordinates, and more).

Structure

  • plugins/ — all bridge plugins (drop-in .js files for scripts/bridgePlugins/)
  • docs/ — official bridgeAPI reference (WorldBridge, bridgeEvents, bridgeCommands, BridgeDirect, EsploratoriDatabase)
  • deploy.sh — deploys a plugin to a dev sandbox and restarts the server

Plugin pattern

import { world } from "@minecraft/server";
import { bridge } from "../addons";           // bridgeAPI: events, registerAddition
import { bridgeDirect } from "../BridgeDirect"; // Discord: sendEmbed(...)

bridge.events.bridgeInitialize.subscribe(e => e.registerAddition("discord_direct"));
world.afterEvents.playerSpawn.subscribe(e => { /* ... */ });

Enabling a plugin

BedrockBridge only loads plugins that are imported in scripts/bridgePlugins/index.js:

import "./yourPlugin"

A server restart is required for a new/changed plugin to take effect.

Featured: ollamaAI

An in-game AI assistant powered by a self-hosted Ollama instance (free, unlimited, no external API). Players type !ai <question> in chat -> the answer is shown in-game and posted to Discord via bridgeDirect.sendEmbed.

Secrets

All API keys / webhook URLs / tokens are redacted (REDACTED). Real values belong in the server-side config/<uuid>/secrets.json or plugin config, never in the repository.

API plugins (24fire, ptero/pv-q)

These plugins are config-driven: the API key is read at runtime from the packs

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TrophyNetwork custom BedrockBridge plugins (tn_* suite, AI, custom features) — dev + backup

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