Custom BedrockBridge plugins (v1.6.11) for Minecraft Bedrock Dedicated Servers.
Includes the full tn_* suite, AI plugins, and many custom features (grief alerts, jail, spectator GUI,
cross-server sync, webhook bridge, death coordinates, and more).
plugins/— all bridge plugins (drop-in.jsfiles forscripts/bridgePlugins/)docs/— official bridgeAPI reference (WorldBridge, bridgeEvents, bridgeCommands, BridgeDirect, EsploratoriDatabase)deploy.sh— deploys a plugin to a dev sandbox and restarts the server
import { world } from "@minecraft/server";
import { bridge } from "../addons"; // bridgeAPI: events, registerAddition
import { bridgeDirect } from "../BridgeDirect"; // Discord: sendEmbed(...)
bridge.events.bridgeInitialize.subscribe(e => e.registerAddition("discord_direct"));
world.afterEvents.playerSpawn.subscribe(e => { /* ... */ });BedrockBridge only loads plugins that are imported in scripts/bridgePlugins/index.js:
import "./yourPlugin"A server restart is required for a new/changed plugin to take effect.
An in-game AI assistant powered by a self-hosted Ollama instance
(free, unlimited, no external API). Players type !ai <question> in chat -> the answer is shown
in-game and posted to Discord via bridgeDirect.sendEmbed.
All API keys / webhook URLs / tokens are redacted (REDACTED). Real values belong in the
server-side config/<uuid>/secrets.json or plugin config, never in the repository.
These plugins are config-driven: the API key is read at runtime from the packs