Add unreal-agent (Unreal Labs) as a supported agent runner - #565
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CodeyBox-WorkItem: 04a7948457d64d448cee6cd2e854d8de CodeyBox-Agent: antigravity/gemini-3.8-flash-high CodeyBox-Prompt-Revision: 1 CodeyBox-Fallbacks: antigravity→devin (×2 Agent antigravity rate-limited by provider (transient rate limit; retrying after backoff): agent exited 1) Co-Authored-By: CodeyBox <noreply@codeybox.invalid>
…orted agent runner CodeyBox-WorkItem: 04a7948457d64d448cee6cd2e854d8de CodeyBox-Agent: antigravity/gemini-3.8-flash-high CodeyBox-Fallbacks: antigravity→devin (×2 Agent antigravity rate-limited by provider (transient rate limit; retrying after backoff): agent exited 1) Co-Authored-By: CodeyBox <noreply@codeybox.invalid>
…a fake clock AuditSandboxLaunchTimeoutEmitsStructuredEventAndAgentKind flaked under full-suite load: the wall-clock 100 ms AuditorIdleTimeout also governs audit sandbox launch and quiet setup execs (git clone), so a slow ProcessSandbox CreateAsync/clone tripped the idle guard for the build/test gate before the credentialed auditor's launch ever stalled — LastError then named test:build-and-test-pass instead of the intended auditor. Switch the four sub-second-idle-budget tests in this file to the established pipelineTimeProvider FakeTimeProvider + advancing-clock pattern already used throughout AuditPipelineIntegrationTests, so the budget cannot be consumed by unrelated real work under load. CodeyBox-Prompt-Revision: 1 Co-Authored-By: CodeyBox <noreply@codeybox.invalid>
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Co-Authored-By: CodeyBox noreply@codeybox.invalid
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