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Copy pathgeometry.py
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220 lines (156 loc) · 7.43 KB
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'''For general notes on Plucker coordinates:
https://faculty.sites.iastate.edu/jia/files/inline-files/plucker-coordinates.pdf'''
import numpy as np
import torch
from torch.nn import functional as F
import util
def get_ray_origin(cam2world):
return cam2world[..., :3, 3]
def plucker_embedding(cam2world, uv, intrinsics):
'''Computes the plucker coordinates from batched cam2world & intrinsics matrices, as well as pixel coordinates
cam2world: (b, 4, 4)
intrinsics: (b, 4, 4)
uv: (b, n, 2)'''
ray_dirs = get_ray_directions(uv, cam2world=cam2world, intrinsics=intrinsics)
cam_pos = get_ray_origin(cam2world)
cam_pos = cam_pos[..., None, :].expand(list(uv.shape[:-1]) + [3])
# https://www.euclideanspace.com/maths/geometry/elements/line/plucker/index.htm
# https://web.cs.iastate.edu/~cs577/handouts/plucker-coordinates.pdf
cross = torch.cross(cam_pos, ray_dirs, dim=-1)
plucker = torch.cat((ray_dirs, cross), dim=-1)
return plucker
def closest_to_origin(plucker_coord):
'''Computes the point on a plucker line closest to the origin.'''
direction = plucker_coord[..., :3]
moment = plucker_coord[..., 3:]
return torch.cross(direction, moment, dim=-1)
def plucker_sd(plucker_coord, point_coord):
'''Computes the signed distance of a point on a line to the point closest to the origin
(like a local coordinate system on a plucker line)'''
# Get closest point to origin along plucker line.
plucker_origin = closest_to_origin(plucker_coord)
# Compute signed distance: offset times dot product.
direction = plucker_coord[..., :3]
diff = point_coord - plucker_origin
signed_distance = torch.einsum('...j,...j', diff, direction)
return signed_distance[..., None]
def get_relative_rotation_matrix(vector_1, vector_2):
"https://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d"
a_plus_b = vector_1 + vector_2
outer = a_plus_b.unsqueeze(-2) * a_plus_b.unsqueeze(-1)
dot = torch.einsum('...j,...j', a_plus_b, a_plus_b)[..., None, None]
R = 2 * outer/dot - torch.eye(3)[None, None, None].cuda()
return R
def plucker_reciprocal_product(line_1, line_2):
'''Computes the reciprocal product between plucker coordinates. See:
https://faculty.sites.iastate.edu/jia/files/inline-files/plucker-coordinates.pdf'''
return torch.einsum('...j,...j', line_1[..., :3], line_2[..., 3:]) + \
torch.einsum('...j,...j', line_2[..., :3], line_1[..., 3:])
def plucker_distance(line_1, line_2):
'''Computes the distance between the two closest points on lines parameterized as plucker coordinates.'''
line_1_dir, line_2_dir = torch.broadcast_tensors(line_1[..., :3], line_2[..., :3])
direction_cross = torch.cross(line_1_dir, line_2_dir, dim=-1)
# https://web.cs.iastate.edu/~cs577/handouts/plucker-coordinates.pdf
return torch.abs(plucker_reciprocal_product(line_1, line_2))/direction_cross.norm(dim=-1)
def compute_normal_map(x_img, y_img, z, intrinsics):
cam_coords = lift(x_img, y_img, z, intrinsics)
cam_coords = util.lin2img(cam_coords)
shift_left = cam_coords[:, :, 2:, :]
shift_right = cam_coords[:, :, :-2, :]
shift_up = cam_coords[:, :, :, 2:]
shift_down = cam_coords[:, :, :, :-2]
diff_hor = F.normalize(shift_right - shift_left, dim=1)[:, :, :, 1:-1]
diff_ver = F.normalize(shift_up - shift_down, dim=1)[:, :, 1:-1, :]
cross = torch.cross(diff_hor, diff_ver, dim=1)
return cross
def get_ray_directions_cam(uv, intrinsics):
'''Translates meshgrid of uv pixel coordinates to normalized directions of rays through these pixels,
in camera coordinates.
'''
x_cam = uv[..., 0]
y_cam = uv[..., 1]
z_cam = torch.ones_like(x_cam).cuda()
pixel_points_cam = lift(x_cam, y_cam, z_cam, intrinsics=intrinsics, homogeneous=False) # (batch_size, -1, 4)
ray_dirs = F.normalize(pixel_points_cam, dim=-1)
return ray_dirs
def reflect_vector_on_vector(vector_to_reflect, reflection_axis):
refl = F.normalize(vector_to_reflect.cuda())
ax = F.normalize(reflection_axis.cuda())
r = 2 * (ax * refl).sum(dim=1, keepdim=True) * ax - refl
return r
def parse_intrinsics(intrinsics):
fx = intrinsics[..., 0, :1]
fy = intrinsics[..., 1, 1:2]
cx = intrinsics[..., 0, 2:3]
cy = intrinsics[..., 1, 2:3]
return fx, fy, cx, cy
def expand_as(x, y):
if len(x.shape) == len(y.shape):
return x
for i in range(len(y.shape) - len(x.shape)):
x = x.unsqueeze(-1)
return x
def lift(x, y, z, intrinsics, homogeneous=False):
'''
:param self:
:param x: Shape (batch_size, num_points)
:param y:
:param z:
:param intrinsics:
:return:
'''
fx, fy, cx, cy = parse_intrinsics(intrinsics)
x_lift = (x - expand_as(cx, x)) / expand_as(fx, x) * z
y_lift = (y - expand_as(cy, y)) / expand_as(fy, y) * z
if homogeneous:
return torch.stack((x_lift, y_lift, z, torch.ones_like(z).to(x.device)), dim=-1)
else:
return torch.stack((x_lift, y_lift, z), dim=-1)
def project(x, y, z, intrinsics):
'''
:param self:
:param x: Shape (batch_size, num_points)
:param y:
:param z:
:param intrinsics:
:return:
'''
fx, fy, cx, cy = parse_intrinsics(intrinsics)
x_proj = expand_as(fx, x) * x / z + expand_as(cx, x)
y_proj = expand_as(fy, y) * y / z + expand_as(cy, y)
return torch.stack((x_proj, y_proj, z), dim=-1)
def world_from_xy_depth(xy, depth, cam2world, intrinsics):
batch_size, *_ = cam2world.shape
x_cam = xy[..., 0]
y_cam = xy[..., 1]
z_cam = depth
pixel_points_cam = lift(x_cam, y_cam, z_cam, intrinsics=intrinsics, homogeneous=True)
world_coords = torch.einsum('b...ij,b...kj->b...ki', cam2world, pixel_points_cam)[..., :3]
return world_coords
def project_point_on_line(projection_point, line_direction, point_on_line):
dot = torch.einsum('...j,...j', projection_point-point_on_line, line_direction)
return point_on_line + dot[..., None] * line_direction
def get_ray_directions(xy, cam2world, intrinsics):
z_cam = torch.ones(xy.shape[:-1]).to(xy.device)
pixel_points = world_from_xy_depth(xy, z_cam, intrinsics=intrinsics, cam2world=cam2world) # (batch, num_samples, 3)
cam_pos = cam2world[..., :3, 3]
ray_dirs = pixel_points - cam_pos[..., None, :] # (batch, num_samples, 3)
ray_dirs = F.normalize(ray_dirs, dim=-1)
return ray_dirs
def depth_from_world(world_coords, cam2world):
batch_size, num_samples, _ = world_coords.shape
points_hom = torch.cat((world_coords, torch.ones((batch_size, num_samples, 1)).cuda()),
dim=2) # (batch, num_samples, 4)
# permute for bmm
points_hom = points_hom.permute(0, 2, 1)
points_cam = torch.inverse(cam2world).bmm(points_hom) # (batch, 4, num_samples)
depth = points_cam[:, 2, :][:, :, None] # (batch, num_samples, 1)
return depth
def ray_sphere_intersect(ray_origin, ray_dir, sphere_center=None, radius=1):
if sphere_center is None:
sphere_center = torch.zeros_like(ray_origin)
ray_dir_dot_origin = torch.einsum('b...jd,b...id->b...ji', ray_dir, ray_origin - sphere_center)
discrim = torch.sqrt( ray_dir_dot_origin**2 - (torch.einsum('b...id,b...id->b...i', ray_origin-sphere_center, ray_origin - sphere_center)[..., None] - radius**2) )
t0 = - ray_dir_dot_origin + discrim
t1 = - ray_dir_dot_origin - discrim
return ray_origin + t0*ray_dir, ray_origin + t1*ray_dir