From 27b07a6c0a5cd6088a11a5f190ba041484986f2a Mon Sep 17 00:00:00 2001 From: Waleed Hassan Date: Thu, 20 Aug 2026 04:42:12 +0300 Subject: [PATCH 1/2] Support Champions --- data/analyses/champions.json | 1127 + .../championsbattlestadiumsingles.json | 427 + data/analyses/championsou.json | 149 + data/analyses/championsvgc2026regma.json | 313 + data/analyses/championsvgc2026regmb.json | 108 + data/analyses/gen2.json | 71 +- data/analyses/gen2nu.json | 1 + data/analyses/gen2zu.json | 63 +- data/analyses/gen4.json | 2 +- data/analyses/gen4vgc2009.json | 2 +- data/analyses/gen5.json | 22 +- data/analyses/gen5ou.json | 8 +- data/analyses/gen5vgc2013.json | 14 +- data/analyses/gen6.json | 40 +- data/analyses/gen6nu.json | 2 +- data/analyses/gen6ou.json | 36 +- data/analyses/gen6zu.json | 2 +- data/analyses/gen7.json | 728 +- data/analyses/gen71v1.json | 10 +- data/analyses/gen7battlespotsingles.json | 58 +- data/analyses/gen7cap.json | 8 +- data/analyses/gen7doublesou.json | 2 +- data/analyses/gen7letsgoou.json | 14 +- data/analyses/gen7monotype.json | 184 +- data/analyses/gen7ou.json | 234 +- data/analyses/gen7pu.json | 32 +- data/analyses/gen7ru.json | 14 +- data/analyses/gen7uu.json | 122 +- data/analyses/gen7vgc2018.json | 10 +- data/analyses/gen7zu.json | 30 +- data/analyses/gen8.json | 672 +- ...ldexag.json => gen8dlc1nationaldexag.json} | 0 data/analyses/gen9.json | 848 +- data/analyses/gen91v1.json | 44 +- data/analyses/gen9almostanyability.json | 4 +- data/analyses/gen9anythinggoes.json | 34 +- data/analyses/gen9balancedhackmons.json | 4 - data/analyses/gen9godlygift.json | 10 +- data/analyses/gen9lc.json | 2 +- data/analyses/gen9monotype.json | 36 +- data/analyses/gen9nationaldexdoubles.json | 4 +- data/analyses/gen9nationaldexubers.json | 2 +- data/analyses/gen9nu.json | 19 +- data/analyses/gen9ou.json | 87 +- data/analyses/gen9pu.json | 8 - data/analyses/gen9ru.json | 10 +- data/analyses/gen9ubers.json | 1 + data/analyses/gen9ubersuu.json | 148 +- data/analyses/gen9uu.json | 87 +- data/analyses/index.json | 91 +- data/sets/champions.json | 144 + data/sets/championsbattlestadiumsingles.json | 53 + data/sets/championsou.json | 49 + data/sets/championsvgc2026regma.json | 39 + data/sets/championsvgc2026regmb.json | 17 + data/sets/gen2.json | 80 +- data/sets/gen2nu.json | 1 + data/sets/gen2zu.json | 73 +- data/sets/gen5.json | 10 +- data/sets/gen5vgc2013.json | 3 +- data/sets/gen6.json | 4 +- data/sets/gen6ou.json | 4 +- data/sets/gen7.json | 19 +- data/sets/gen7letsgoou.json | 7 +- data/sets/gen8.json | 206 +- ...ldexag.json => gen8dlc1nationaldexag.json} | 0 data/sets/gen9.json | 356 +- data/sets/gen91v1.json | 27 +- data/sets/gen9anythinggoes.json | 6 +- data/sets/gen9balancedhackmons.json | 4 - data/sets/gen9cap.json | 2 +- data/sets/gen9godlygift.json | 2 +- data/sets/gen9lc.json | 2 +- data/sets/gen9monotype.json | 13 +- data/sets/gen9nationaldex.json | 4 +- data/sets/gen9nationaldexdoubles.json | 4 +- data/sets/gen9nu.json | 2 +- data/sets/gen9ou.json | 41 +- data/sets/gen9pu.json | 1 - data/sets/gen9ru.json | 3 +- data/sets/gen9ubers.json | 10 +- data/sets/gen9ubersuu.json | 70 +- data/sets/gen9uu.json | 20 +- data/sets/index.json | 61 +- data/stats/gen9championsbss.json | 64194 ++++++ data/stats/gen9championsou.json | 69138 +++++++ data/stats/gen9championsvgc2026.json | 160408 +++++++++++++++ data/stats/index.json | 3 + data/stats/state.json | 154 +- pkmn/index.test.ts | 2 + pkmn/index.ts | 33 +- smogon/index.ts | 4 +- update/sets.mjs | 23 +- update/stats.mjs | 5 +- 94 files changed, 298719 insertions(+), 2526 deletions(-) create mode 100644 data/analyses/champions.json create mode 100644 data/analyses/championsbattlestadiumsingles.json create mode 100644 data/analyses/championsou.json create mode 100644 data/analyses/championsvgc2026regma.json create mode 100644 data/analyses/championsvgc2026regmb.json rename data/analyses/{gen8nationaldexag.json => gen8dlc1nationaldexag.json} (100%) create mode 100644 data/sets/champions.json create mode 100644 data/sets/championsbattlestadiumsingles.json create mode 100644 data/sets/championsou.json create mode 100644 data/sets/championsvgc2026regma.json create mode 100644 data/sets/championsvgc2026regmb.json rename data/sets/{gen8nationaldexag.json => gen8dlc1nationaldexag.json} (100%) create mode 100644 data/stats/gen9championsbss.json create mode 100644 data/stats/gen9championsou.json create mode 100644 data/stats/gen9championsvgc2026.json diff --git a/data/analyses/champions.json b/data/analyses/champions.json new file mode 100644 index 000000000..5d016c6f9 --- /dev/null +++ b/data/analyses/champions.json @@ -0,0 +1,1127 @@ +{ + "Venusaur": { + "championsvgc2026regmb": { + "sets": { + "Chlorophyll Sweeper": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "championsvgc2026regma": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Special Tank": { + "description": "

Other Options

Other SP Spread

32 HP / 21 Def / 13 SpD with Bold: Mega Venusaur can run a physically defensive set, giving it a better matchup against Mega Lucario, Aegislash, and Swords Dance Garchomp at the cost of not being able to easily switch in on special attackers. With this spread, it avoids the 2HKO from Jolly Mega Lucario's Meteor Mash, and it has enough Special Defense to always survive Timid Mega Charizard Y's sun-boosted Overheat from full HP and avoid getting 2HKOed by Timid Mega Gengar's Sludge Wave.

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Charizard": { + "championsvgc2026regmb": { + "sets": { + "Sun Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "championsvgc2026regma": { + "sets": { + "Bulky Sweeper": { + "description": "

Abilities

Drought: Drought sets up sun, supporting partners by activating abilities like Venusaur's Chlorophyll and supporting Mega Charizard Y itself by increasing the damage of its Fire-type attacks and weakening Water-type attacks from threats like Milotic. Drought often forces opposing weather teams to remove Mega Charizard Y before executing their plans so they can maintain their weather. Drought can thwart opposing weather like rain by hindering the offensive capabilities of Swift Swim Basculegion-M and Pelipper. Mega Froslass struggles to set up Aurora Veil or rely on Blizzard in the face of Mega Charizard Y's Drought.

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 634750, "username": "Yueku"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Dragon Dance": {}, "Special Wallbreaker": {}}}, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Drought Offense": { + "description": "

Other Options

" + }, + "Dragon Dance": { + "description": "

Other Options

SP Spreads

" + }, + "Double Dance": { + "description": "

Other Options

SP Spreads

" + }, + "Tank": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 265677, "username": "Butch Hardnight"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Blastoise": { + "championsvgc2026regma": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Half-Shell Hero (Shell Smash Sweeper)": { + "description": "

Other Options

Alternate EV Spreads

" + }, + "Turtle Power! (Bulky Attacker)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Raichu": { + "championsvgc2026regmb": {"sets": {"Glass Cannon": {}}}, + "ou": {"sets": {"All-Out Attacker": {}, "Encore": {}}}, + "battlestadiumsingles": { + "sets": { + "The Rat (Paralysis Spreader)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Clefable": {"ou": {"sets": {"Physical Wall": {}, "Magic Bounce": {}}}}, + "Ninetales-Alola": { + "championsvgc2026regma": { + "sets": { + "Offensive Support": { + "description": "

Other Options

========

Items

========

Abilities

========

Teambuilding

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Aurora Veil Support": { + "description": "

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Alakazam": {"ou": {"sets": {"Focus Sash": {}, "Special Sweeper": {}}}}, + "Gengar": { + "championsvgc2026regma": { + "sets": { + "Perish Trapper": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Focus Sash": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 40742, "username": "Texas Cloverleaf"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Kangaskhan-Mega": { + "battlestadiumsingles": { + "sets": { + "All-Out Attacker": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Starmie": { + "battlestadiumsingles": { + "sets": { + "The Original Starwalker (All-out Attacker)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Gyarados": { + "ou": {"sets": {"Dragon Dance": {}}}, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Sweeper": { + "description": "

Abilities

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Aerodactyl": { + "championsvgc2026regma": { + "sets": { + "Focus Sash Offensive Support": { + "description": "

Other Options

Items

Abilities

Teambuilding

" + }, + "Tailwind Setter": { + "description": "

Other Options

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 34584, "username": "tofucocoa"}, {"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Dragonite": { + "ou": {"sets": {"Dragon Dance": {}, "Special Attacker": {}}}, + "battlestadiumsingles": { + "sets": { + "Special Attacker": { + "description": "

Other Options

SP Spreads

" + }, + "Dragon Dance": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Meganium": { + "ou": { + "sets": { + "Bulky Attacker": { + "description": "

With high Special Attack, good natural bulk, and a fantastic ability in Mega Sol, Mega Meganium functions as a potent bulky attacker and balance breaker. Mega Sol further boosts Mega Meganium, with strong attacks like Solar Beam and reliable recovery with Synthesis ensuring that it is a consistent check to Water- and Ground-types like Primarina, Rotom-Wash, Mega Swampert, and Hippowdon. Weather Ball threatens Steel-types such as Corviknight, Aegislash, and Kingambit while also doing sizable damage to Galarian Slowking. Dazzling Gleam enables Mega Meganium to threaten Dragon-types that resist Weather Ball and Solar Beam, such as Dragonite and Hydreigon. Earth Power can be used instead to threaten potential switch-ins like Galarian Slowking, Skeledirge, and Mega Dragalge at the expense of no longer doing significant damage to the aforementioned Dragon-types. Mega Meganium should run 13 Speed SPs to outspeed Jolly Kingambit and Adamant Aegislash. 21 HP SPs allow Mega Meganium to survive an Iron Head from Excadrill, a Brave Bird from Corviknight, and a +1 Ice Spinner from Dragonite.

Mega Meganium functions best on balance and bulky offense teams that appreciate its offensive and defensive capabilities. It is a good teammate to sweepers like Dragon Dance Dragonite and Swords Dance Garchomp due to how it can threaten Corviknight and Rotom-Wash, which often give these Pokemon trouble. Ghost-types like Aegislash and Dragapult also appreciate its ability to switch into Dark-type attacks from Hisuian Samurott, Kingambit, and Hydreigon. Mega Meganium appreciates strong Ground-types, such as Garchomp and Excadrill, to threaten the Poison- and Fire-types that can wall sets lacking Earth Power, such as Galarian Slowking, Mega Dragalge, and Ceruledge. In return, Mega Meganium directly threatens the Water- and Grass-types that can give these Pokemon trouble, like Primarina, Rotom-Wash, and Meowscarada. It also appreciates entry hazard setters such as Garchomp and Hisuian Samurott to apply pressure to its switch-ins like Galarian Slowking and Toxapex. Hisuian Samurott in particular is a fantastic teammate thanks to its great type synergy and its ability to bring Mega Meganium in on physically bulky Pokemon, such as Corviknight and Rotom-Wash, with Flip Turn. Corviknight also makes a good partner, as it can easily switch into Poison-type moves while also switching into Triple Axel from Mega Lopunny and Meowscarada as well as Meteor Mash from Mega Metagross, which typically force Mega Meganium out. In return, Mega Meganium can reliably switch into attacks from Mega Raichu Y and Rotom-Wash. Bulky Water-types such as Primarina, Toxapex, and Rotom-Wash that can switch into the Fire-types that threaten Mega Meganium, like Blaziken, Ceruledge, and Volcarona, are also great teammates. Mega Meganium is also valued on rain teams that appreciate its unique defensive profile and ability to patch up rain's weaker matchups against Kingambit, Swords Dance Hisuian Samurott, and Hippowdon.

" + } + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 551332, "username": "Amaske"}, {"user_id": 231074, "username": "S1nn0hC0nfirm3d"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Bulky Attacker": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 695310, "username": "sheepie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Politoed": { + "championsvgc2026regma": { + "sets": { + "Rain Support": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Umbreon": { + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "That's Amore! (Defensive Wish Passer)": { + "description": "

Other Options

Items

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Slowking-Galar": { + "ou": { + "sets": { + "Defensive Pivot": { + "description": "

With great special bulk, solid typing, and the ability Regenerator, Galarian Slowking excels as one of the tier's best defensive pivots, able to repeatedly check a large number of special attackers, such as Primarina, Rotom-Wash, Mega Floette, and Mega Meganium, and punish them with a Sludge Bomb. Chilly Reception combined with its low Speed allows Galarian Slowking to pivot out and safely bring in a teammate. Future Sight, in combination with Chilly Reception, allows Galarian Slowking to apply delayed pressure to targets like Toxapex, Clefable, and Hippowdon, which teammates like Mega Lopunny and Sneasler can take advantage of. Psyshock can be used instead to immediately threaten Fighting- and Poison-types such as Sneasler, Glimmora, and Mega Dragalge while also doing the most damage to opposing Galarian Slowking. Thunder Wave can cripple threats like Volcarona, Hydreigon, and Mega Delphox for teammates that can take advantage of their lowered Speed. The combination of Ice Beam and Shuca Berry allows Galarian Slowking to withstand super effective Earthquakes from Garchomp and Dragonite and retaliate, often OHKOing offensive variants of the former, as well as KOing the latter with its Multiscale broken. Flamethrower can be used instead to do the most damage to Corviknight, Kingambit, and Aegislash, which can easily switch into Galarian Slowking’s other options. Slack Off gives Galarian Slowking an immediate recovery option and helps it match up better against sweepers like Quiver Dance Volcarona and Calm Mind Mega Floette. Toxic is another option that can put potential setup sweepers like Calm Mind Primarina, Skeledirge, and the aforementioned Volcarona and Mega Floette on a timer. Colbur Berry lets Galarian Slowking stay in on its would-be checks, such as Meowscarada, Hydreigon, and Hisuian Samurott, and punish them with a Thunder Wave. Colbur Berry also lets Galarian Slowking survive a +2 Throat Chop from Sneasler and OHKO it with Psyshock. Sitrus Berry can be used as well for one-time recovery, helping Galarian Slowking remain healthy when it needs to stay in rather than pivot out. Kasib Berry is a more niche option that allows Galarian Slowking to stay in on threats like Dragapult, Ceruledge, and Annihilape and punish them with a Thunder Wave or Toxic.

Because of its defensive utility, Galarian Slowking can find its way on nearly any balance or bulky offense team. Offensive Fighting-types like Mega Lopunny, Blaziken, and Quaquaval can pressure the Dark- and Steel-types that commonly switch into Galarian Slowking while also appreciating its ability to bring them in safely with Chilly Reception and hit their would-be switch-ins like Toxapex, Mega Dragalge, and Clefable with Future Sight. They also appreciate Galarian Slowking's ability to absorb Toxic Spikes, which can otherwise hinder their longevity. Sweepers like Swords Dance Garchomp and Sneasler, as well as Nasty Plot Mega Delphox and Mega Raichu Y, also appreciate Galarian Slowking's ability to bring them in safely and allow them to get off a crucial boost. Galarian Slowking greatly appreciates partners like Garchomp, Hippowdon, Rotom-Wash, and Corviknight that can switch in on common physical attackers that threaten Galarian Slowking out, such as Excadrill, Hisuian Samurott, and Mega Metagross. Corviknight, in particular, can also clear entry hazards with Defog, allowing Galarian Slowking to switch in more frequently, while forming a great pivot core with U-turn. In return, Galarian Slowking checks Rotom-Wash, Mega Meganium, and Primarina for Corviknight. Dark-types like Kingambit, Hydreigon, and Hisuian Samurott are also valuable teammates, as they can easily switch in on Dark- and Ghost-type attacks from Meowscarada, Aegislash, and Dragapult, while Galarian Slowking can switch in on Fighting-type attacks. Slower attackers like Hisuian Samurott, Mega Meganium, and Aegislash also appreciate Galarian Slowking's ability to spread paralysis onto faster threats like Mega Metagross, Mega Lopunny, and Dragapult.

" + } + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 551332, "username": "Amaske"}]}, {"name": "Grammar checked by", "members": [{"user_id": 242745, "username": "ego"}, {"user_id": 384270, "username": "autumn"}]}]} + } + }, + "Scizor": { + "ou": { + "sets": { + "Bulky Swords Dance": { + "description": "

Mega Scizor uses its great defensive typing, high Attack, solid bulk, and powerful STAB Technician-boosted Bullet Punch to serve as an effective wallbreaker and cleaner, revenge killing weakened, fast, frail threats such as Dragapult, Mega Lopunny, and Sneasler. It can also find opportunities to set up Swords Dance against foes like non-Iron Defense Corviknight while checking wallbreakers like Mega Floette and Mega Metagross due to its bulk. Roost gives it much more longevity and more chances to set up. Close Combat tears down Steel-resistant Pokemon such as Archaludon, Excadrill, and most importantly Kingambit. Knock Off is an alternative to let Mega Scizor hit Aegislash, which is otherwise a huge roadblock, as well as Mega Delphox and Ceruledge on the switch in, which can shrug off its STAB Bullet Punch or Close Combat. 18 Speed SPs let Mega Scizor outpace Adamant Aegislash and Jolly Kingambit, while the HP SPs ensure that it doesn't get 2HKOed by Mega Floette's Moonblast and Choice Scarf Hisuian Samurott's Ceaseless Edge.

Bulky offense and balance teams best appreciate Mega Scizor's ability to provide strong priority against foes like Sneasler. It also brings high defensive value, which allows it to answer dangerous wallbreakers like Mega Floette, Mega Mawile, and Mega Metagross. Mega Scizor's 4x weakness to Fire-type attacks from the likes of Ceruledge, Mega Delphox, Skeledirge, and Volcarona means that it appreciates teammates that can help against these particular foes. Water-types such as Hisuian Samurott, Rotom-Wash, and Primarina stand out, with Hisuian Samurott setting up Spikes and pressuring Ceruledge and Mega Delphox with Ceaseless Edge while using Flip Turn to bring Mega Scizor in safely against Fairy-types like Clefable and Mega Floette. Other entry hazard setters such as Garchomp and Glimmora make useful partners, with Stealth Rock chipping down the Fire-types that try to switch in on Mega Scizor and helping it guarantee the 2HKO on Dragapult. Dark-types such as Hydreigon and Meowscarada appreciate Mega Scizor's ability to dent Fairy-type foes with its STAB Bullet Punch. In return, Hydreigon can switch in on the Fire-type moves from the likes of Ceruledge and Mega Delphox while outpacing and pressuring the former with STAB Dark Pulse; Meowscarada helps against Water-types like Hisuian Samurott and Rotom-Wash. Special attackers like Volcarona, Hydreigon, and Primarina breaking down physically bulky Pokemon like Hippowdon and Rotom-Wash is appreciated by Mega Scizor, which, in return, can revenge kill faster threats to those special attackers like Garchomp and Sneasler.

" + }, + "Defog": {} + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 725104, "username": "acezsz"}, {"user_id": 614438, "username": "fluff!!"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Swords Dance": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Skarmory": {"ou": {"sets": {"IronPress": {}}}}, + "Tyranitar": { + "championsvgc2026regma": { + "sets": { + "Sand Attacker": { + "description": "

SP Spreads

Teambuilding

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Items

" + }, + "Setup Sweeper": { + "description": "

Other SP Spread

" + }, + "Bulky Attacker": { + "description": "

Other Options

Other SP Spread

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Blaziken": { + "championsvgc2026regmb": { + "sets": { + "Glass Cannon": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Life Orb": {}, "Focus Sash": {}}} + }, + "Swampert": { + "championsvgc2026regmb": { + "sets": { + "Fast Offense": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Rain Sweeper": {}}}, + "battlestadiumsingles": { + "sets": { + "Rain Sweeper": { + "description": "

Swampert is a deadly sweeper on rain teams with Pelipper, being able to outspeed a vast portion of the metagame and OHKO targets that do not resist Water with its massive Attack stat while keeping up momentum with Flip Turn. It also has good matchups against metagame staples Mega Metagross and Archaludon. Despite its incredible Speed in rain, it is still slower than certain threats like Choice Scarf Meowscarada and can be threatened by other weather users like Mega Charizard Y.

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Pelipper": { + "championsvgc2026regma": { + "sets": { + "Bulky Support": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 83519, "username": "Guingil"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "ou": {"sets": {"Rain Setter": {}}} + }, + "Gardevoir": { + "championsvgc2026regma": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 695310, "username": "sheepie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Sableye": { + "championsvgc2026regma": { + "sets": { + "Screens Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Mawile": { + "ou": {"sets": {"Swords Dance": {}}}, + "battlestadiumsingles": { + "sets": { + "Swords Dance": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 726330, "username": "deepseazapdos"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Metagross": { + "championsvgc2026regmb": { + "sets": { + "Fast Sweeper": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": { + "sets": { + "All-out Attacker": { + "description": "

Mega Metagross works as an amazing wallbreaker and cleaner in the tier thanks to its high Attack stat, ability Tough Claws, and diverse movepool. Psychic Fangs allows Mega Metagross to 2HKO common defensive Pokemon like Rotom-Wash and Toxapex, as well as threatening an OHKO on Volcarona at the cost of a potential burn from Flame Body. Meteor Mash is able to hit Fairy-types like Clefable, Hatterene, and Mega Meganium super effectively. Bullet Punch, while weaker against Fairy-types, allows Mega Metagross to revenge kill weakened threats like Garchomp and Mega Lopunny after they use Scale Shot and Close Combat. Earthquake is used to hit Aegislash, Excadrill, and Archaludon super effectively, as they otherwise end up walling Metagross. Thunder Punch allows it to hit Corviknight and Hisuian Samurott, as well as OHKOing defensive Pelipper. Ice Punch comes at the cost of another necessary coverage move but can be very useful in eliminating Dragonite and Garchomp. Similarly, Body Press and Hammer Arm are also options that can be used to surprise and OHKO Kingambit, and they can bypass Shuca Berry on Excadrill and Archaludon. Jolly is the preferred nature to let Mega Metagross outspeed common Pokemon like Garchomp, Mega Floette, and Mega Glimmora as well as Speed tie with Mega Staraptor. Before Mega Evolving, Clear Body helps Metagross not be affected by Sticky Web or Mawile's and Staraptor's Intimidate.

Mega Metagross fits best on bulky offense and balance teams where its offensive prowess and coverage can help them either make progress or clean late-game. Metagross often wants to come out against specially bulky Pokemon that aren't equipped to take on its strong physical moves, such as Galarian Slowking, Mega Dragalge, and Toxapex. Therefore, it appreciates being paired with pivots like Rotom-Wash and Primarina that often force in these Pokemon for it to take advantage of Rotom-Wash and Primarina can use Volt Switch and Flip Turn to bring Metagross in against these Pokemon. Rotom-Wash in particular has amazing synergy with Metagross, as it can switch into Ground-type attacks from Garchomp and Mega Swampert and Fire-type attacks from Ceruledge, cripple the former two with Will-O-Wisp, and threaten Ceruledge with Hydro Pump. Entry hazards help Mega Metagross wallbreak easily, so Pokemon like Hippowdon, Hisuian Samurott, and Garchomp are excellent partners. This chip damage is particularly useful for whittling physically defensive Corviknight into range of Thunder Punch and opposing bulky Garchomp into range of Ice Punch. Hisuian Samurott and Garchomp can also pressure defensive checks like Corviknight and Skarmory with Swords Dance-boosted Ceaseless Edge and Fire Fang, making it easier for Metagross to clean up. Mega Metagross can easily be worn down by hazards, which makes hazard removal from partners like Corviknight and Excadrill very helpful. Corviknight also acts as a switch-in to Ground-type attacks aimed at Metagross and is able to check Kingambit with Body Press. Meanwhile, Excadrill can threaten Steel-types like Archaludon and Mega Mawile, freeing up some of Metagross's need for coverage. Since Mega Metagross can be walled by Mega Scizor and other Steel-types depending on its coverage, Fire-types like Volcarona, Ceruledge, and Rotom-Heat are considered good partners. The former two also love its help in dealing with Toxapex as well as chipping Rotom-Wash and Garchomp down. Metagross doesn't like taking on super effective priority moves like Shadow Sneak and Sucker Punch, specifically from Kingambit. That's why fast Dark-types like Hydreigon and Meowscarada and Fighting-types like Quaquaval and Sneasler are all greatly appreciated as teammates.

" + } + }, + "credits": {"writtenBy": [{"user_id": 551332, "username": "Amaske"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 614438, "username": "fluff!!"}, {"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Offensive": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Staraptor": { + "championsvgc2026regmb": {"sets": {"Bulky Attacker": {}}}, + "ou": {"sets": {"Bulky Sweeper": {}}}, + "battlestadiumsingles": { + "sets": { + "Mega Contrary": { + "description": "

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Lopunny": { + "ou": { + "sets": { + "All-Out Attacker": { + "description": "

Mega Lopunny can effectively carry out the roles of wallbreaker, cleaner, and revenge killer all at once. Fake Out can pick off weakened threats such as Scale Shot Garchomp, Weak Armor Ceruledge, and Sneasler. Mach Punch fulfills a similar function, hitting foes resistant to Normal such as Mega Barbaracle and Sucker Punch Kingambit and, when used in conjunction with Fake Out, further improving Mega Lopunny's revenge-killing capabilities. Triple Axel is its strongest option to hit common Dragon-types such as Garchomp, Dragonite, and Mega Dragalge, as well as other Fighting-resistant foes such as Mega Staraptor and Mega Meganium. U-turn allows Mega Lopunny to generate momentum for its team while hitting switch-ins for decent damage, which is particularly useful against Galarian Slowking. Mega Kick can be run to hit specific answers such as Volcarona, Toxapex, and Galarian Slowking, which are otherwise problematic, but its low accuracy is a drawback. A Jolly nature is preferred to outspeed the likes of Mega Raichu Y, Mega Delphox, and Sneasler before Unburden activates. However, Mega Lopunny can afford to run an Adamant nature to maximize its wallbreaking potential and pick off threats from higher HP ranges with Fake Out and Mach Punch.

Mega Lopunny is a fantastic hit-and-run attacker for offense and balance teams alike, providing a fail-safe against dangerous setup sweepers thanks to its two priority moves without giving up its sheer wallbreaking power. It is quite frail, so teammates providing safe entry points, such as Rotom-Wash or Galarian Slowking, are appreciated. The latter in particular is an amazing partner, providing Future Sight support, absorb Toxic Spikes, and deal with common Fairy-types like Clefable, Primarina, and Mega Floette. In return, Mega Lopunny threatens common Steel-types like Aegislash, Excadrill, and Kingambit. Dark-type attackers like Hydreigon, Kingambit, and Hisuian Samurott are great at pressuring Psychic-types. Hisuian Samurott also sets up Spikes with Ceaseless Edge, greatly enhancing Mega Lopunny's late-game cleaning capabilities. Garchomp is another strong teammate: its tank sets lay down Spikes and Stealth Rock while chipping foes with Rough Skin, whereas its more offense-oriented sets can overwhelm common switch-ins such as Corviknight or Rotom-Wash. Garchomp is also able to threaten defensive Poison-types such as Toxapex, Mega Dragalge, and Galarian Slowking with Earthquake. Hatterene bounces back Sticky Web, can paralyze exceptionally fast foes with Nuzzle, prevents healing attempts with Psychic Noise, and can give a worn-down Mega Lopunny a second chance thanks to Healing Wish, which is especially useful against Flame Body Volcarona. Steel-type Pokemon able to switch into repeated Psychic- and Fairy-type attacks, such as Aegislash and Corviknight, help Mega Lopunny pivot around its counters. They also support Mega Lopunny, with Aegislash forming a wallbreaking core and providing a secondary source of priority through Shadow Sneak, and Corviknight removing entry hazards and creating pivoting opportunities with U-turn. Dragonite is appealing as a switch-in to Earthquake, which offense teams are often weak to; it also provides a secondary source of priority through Extreme Speed and can use Dragon Dance to sweep through teams weakened by Mega Lopunny. For bulkier teams, Hippowdon is a great catch-all answer to physical attackers that threaten Mega Lopunny and provides significant chip damage through Stealth Rock, sand, and Whirlwind.

" + }, + "Swords Dance": {} + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 551332, "username": "Amaske"}, {"user_id": 489963, "username": "swordisbored"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "All-out Attacker": { + "description": "

Other Options

" + }, + "Swords Dance": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 62165, "username": "StarkGod"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Garchomp": { + "championsvgc2026regmb": { + "sets": { + "Fast Attacker": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} + }, + "championsvgc2026regma": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

Good Partners and Synergies: Mega Charizard Y is a great partner for Garchomp, resisting the Fairy-type attacks that threaten Garchomp, OHKOing Mega Froslass and Alolan Ninetales, and, when the two are next to each other, allowing Garchomp to use Earthquake freely. Fairy-type partners like Whimsicott and Mega Floette can threaten opposing Dragon-types, while partners like Mega and base Glimmora and as well as Sneasler can threaten opposing Fairy-types.

" + }, + "Choice Scarf": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": { + "sets": { + "Mixed Attacker": {}, + "TankChomp": {}, + "Scale Shot": {}, + "Choice Scarf": { + "description": "

Choice Scarf Garchomp is blessed with a Speed tier that allows it to outrun common sweepers such as Volcarona and Mega Charizard X after a Speed boost, as well as other fast attackers such as Mega Raichu Y and Mega Delphox, and swiftly KOes them with its powerful STAB moves and coverage. It also lets it avoid having to Speed tie with Mega Floette. Outrage is an incredibly powerful STAB option that can clean up games once Pokemon that resist or are immune to it have been dealt with. Stone Edge targets common Ground-immune foes such as Mega Charizard Y, Mega Delphox, and Mega Clefable. It also OHKOes Volcarona, a threat that Earthquake does not OHKO. Rock Tomb is a much more accurate option that still OHKOes offensive Volcarona and Mega Charizard Y. Its Speed drop can also leave setup sweepers such as Dragonite and Mega Froslass easier for teammates to revenge kill. However, Rock Tomb cannot OHKO Mega Delphox, even after Stealth Rock, and cannot 2HKO Mega Clefable. Poison Jab is the strongest option available to hit Fairy-types, most notably OHKOing Mega Meganium, which would otherwise counter Garchomp, after Stealth Rock damage. It also does slightly more damage to Fairy-types than an unresisted Earthquake, which can be relevant when looking to KO foes such as Mega Floette and Clefable. Stealth Rock may let Garchomp act as a secondary setter if its team already handles Mega Meganium effectively, though locking into it gives up momentum.

Choice Scarf Garchomp can easily find its place on offense and balance teams looking for solid Speed control to deal with the likes of Volcarona, Mega Charizard X, and Mega Raichu Y. It also boasts a solid defensive typing that lets it switch into various attacks it resists or is immune to. Corviknight is Garchomp's main obstacle when trying to make progress, so teammates most apt at pressuring it and making progress against it, such as Black Glasses Hisuian Samurott, Rotom-Wash, and Shadow Ball Aegislash, are of utmost importance. Defensive teammates Garchomp can fall back on after being locked into a move, such as Corviknight, Galarian Slowking, and Rotom-Wash, are highly valuable. They also have the added benefit of having pivoting moves to bring Garchomp back in safely. In return, Garchomp handles their answers, such as Mega Raichu Y, Excadrill, and Mega Dragalge, respectively. Galarian Slowking in particular is one of the rare switch-ins to Mega Meganium, and is, for this reason, one of Choice Scarf Garchomp's best teammates. Stealth Rock setters such as Glimmora, Clefable, and Tinkaton are a great fit to fix various key interactions, such as breaking Dragonite's and Mega Dragonite's Multiscale, breaking Focus Sash from Ceruledge, and putting Mega Meganium in range of Poison Jab, so Garchomp can reliably KO them. Garchomp appreciates particularly strong physical wallbreakers such as Blaziken, Mega Mawile, and Mega Metagross overpowering physical walls such as Corviknight, Hippowdon, and Clefable, so that Garchomp may clean up late-game. In return, Garchomp can switch into Fire-type attacks targeting the latter two. Offensive Poison- and Steel-type teammates such as Mega Glimmora, Mega Metagross, and Mega Mawile are able to proactively switch into Fairy-types such as Mega Floette and Clefable and immediately pressure them, though they must be careful of Mega Meganium's coverage options.

" + } + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Stealth Rock": { + "description": "

Other Options

" + }, + "Swords Dance": { + "description": "

Other Options

Items

" + }, + "Choice Scarf": { + "description": "

Other Options

" + }, + "Chonky Chomp (Phazer)": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Lucario": { + "battlestadiumsingles": { + "sets": { + "Swords Dance": { + "description": "

SP Spreads

" + }, + "Special Sweeper": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}, {"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}, {"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Hippowdon": { + "ou": { + "sets": { + "Mixed Wall": { + "description": "

Hippowdon is a sturdy wall that differentiates itself from other common Ground-types thanks to its access to reliable recovery in Slack Off and its ability to stave off some of the scariest wallbreakers in the tier that otherwise have great matchups against slower teams. Such threats include Mega Glimmora and Mega Metagross, as well as Mega Charizard Y and Archaludon thanks to Sand Stream removing opposing weather. Whirlwind forces Stealth Rock damage onto the opposing team and phazes dangerous sweepers such as Mega Staraptor and Dragonite. The SP investment allows Hippowdon to tank two unboosted Draco Meteors or one +1 Draco Meteor from Archaludon, two Flamethrowers from Mega Charizard Y, two Draco Meteors from mixed Life Orb Garchomp, and two unboosted Meteor Mashes or Ice Punches from Mega Metagross. Leftovers and Sitrus Berry guarantee Hippowdon can reliably achieve these feats, even after Stealth Rock chip damage. Holding no item is an option if both Leftovers and Sitrus Berry are already taken by teammates, as doing so ensures that Hippowdon can reliably switch into Poltergeist users such as Ceruledge and Aegislash.

This set's ability to handle key wallbreakers makes it a good fit on bulkier teams ranging from balance to stall. Since Hippowdon invites opposing Defog Corviknight in frequently, teammates able to make the most out of that matchup, such as Shadow Ball Aegislash, Ceruledge, and Mega Meganium, are important to have. Poison-type walls such as Galarian Slowking, Mega Dragalge, and Poison Jab Toxapex take pressure off of Hippowdon and are excellent answers to Mega Meganium, as well as Mega Clefable, which completely stops Hippowdon from making progress. They can also set Toxic Spikes, which makes Whirlwind much more irritating. In the same vein, Spikes setters such as Hisuian Samurott and Meowscarada are good teammates, increasing the chip damage Whirlwind can accumulate. Corviknight is a key partner, acting as a secondary physical wall and using Defog to remove the Spikes and Toxic Spikes that would otherwise cut into Hippowdon's longevity and prevent it from switching into key wallbreakers. Rotom-Wash brings momentum with Volt Switch, is able to switch into Mega Swampert, and makes progress against Corviknight. Blaziken, Ceruledge, and Mega Mawile are incredible wallbreakers that can easily dismantle defensive teams and have a chance to OHKO Hippowdon after a Swords Dance. As such, if running Hippowdon on a stall team, Skeledirge, Unaware Clefable, and Ditto are invaluable teammates to deal with them.

" + } + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 242745, "username": "ego"}, {"user_id": 384270, "username": "autumn"}]}]} + }, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Stealth Rock": { + "description": "

Other Options

Items

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Froslass": { + "championsvgc2026regma": { + "sets": { + "Aurora Veil Setter": { + "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "ou": { + "sets": { + "Special Attacker": { + "description": "

Mega Froslass secures a niche in the tier as a solid wallbreaker thanks to its unique offensive coverage as well as great Speed and Special Attack. Its ability, Snow Warning, gives it a Defense boost, allowing it to survive Meowscarada's Knock Off even after Stealth Rock chip damage, as well as Shadow Sneak from +2 Adamant Ceruledge. Additionally, with Snow Warning, Blizzard can bypass accuracy checks, letting Mega Froslass threaten many common foes like Garchomp, Dragonite, Mega Meganium, and Corviknight. Shadow Ball allows it to damage common Ice-resistant foes like Aegislash, Mega Metagross, and Ceruledge as well as bulky Pokemon like Galarian Slowking super effectively. Nasty Plot lets Mega Froslass become an insanely powerful wallbreaker; after a boost, it OHKOes physically defensive Clefable and Corviknight. Thunderbolt can be used to hit Greninja and Hisuian Samurott super effectively, which otherwise resist Mega Froslass's STAB moves. Will-O-Wisp can be useful to cripple physically offensive answers to Mega Froslass such as Kingambit, Tyranitar, and Mega Scizor. It also synergizes very well with the Defense boost provided by snow; Mega Froslass is able to survive a Meteor Mash from a burned Mega Metagross when snow is active, and Bullet Punch's damage output is greatly reduced when Mega Scizor is affected by Will-O-Wisp. This makes it easier for Mega Froslass to pressure them with Shadow Ball. Aurora Veil is another option that lets Mega Froslass have an easier time boosting with Nasty Plot and allows its teammates to enter the field more safely.

Mega Froslass finds its way on all types of offense teams that appreciate its ability to break common defensive cores. Physical sweepers such as Dragonite, Kingambit, and Quaquaval benefit from Mega Froslass pressuring physically bulky Pokemon like Clefable, Corviknight, and Rotom-Wash as well as the damage reduction provided by Aurora Veil. Quaquaval, in particular, shines as a partner due to its ability to break past common Dark- and Fire-types like Hisuian Samurott, Kingambit, and Volcarona that Mega Froslass struggles against while also bringing Mega Froslass in with Flip Turn and removing entry hazards, especially Stealth Rock, with Rapid Spin. Other entry hazard removers like Corviknight, Excadrill, and Glimmora are all great partners as well, with Corviknight providing Mega Froslass with safe entry via its slow U-turn. On the other hand, entry hazards of your own help Mega Froslass break its foes more easily, so hazard setters like Garchomp and Hisuian Samurott along with the aforementioned Excadrill and Glimmora work extremely well as teammates, with Stealth Rock ensuring that Mega Froslass's Thunderbolt OHKOes Greninja and Hisuian Samurott. Hatterene is another useful partner, providing paralysis support with Nuzzle to slow down faster threats such as Dragapult, Greninja, and Meowscarada as well as entry hazard control with Magic Bounce. It can also check Mega Lopunny decently well, which Mega Froslass benefits from. Bulky Water-types like Toxapex, Rotom-Wash, and Primarina that can switch into repeated Fire-type attacks from the likes of Blaziken, Ceruledge, and Volcarona are also greatly appreciated as teammates.

" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 551332, "username": "Amaske"}, {"user_id": 600060, "username": "skype"}, {"user_id": 489963, "username": "swordisbored"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} + } + }, + "Rotom-Heat": { + "ou": {"sets": {"Defensive Pivot": {}}}, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Pivot": { + "description": "" + }, + "Defensive Pivot": {} + }, + "credits": {"writtenBy": [{"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Rotom-Wash": { + "championsvgc2026regma": { + "sets": { + "Bulky Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

" + }, + "Choice Scarf": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": { + "sets": { + "Defensive Pivot": { + "description": "

With serviceable bulk, a fantastic defensive typing supported by Levitate, and a good utility movepool, Rotom-Wash can function as a great defensive pivot. Hydro Pump threatens Fire- and Ground-types, like Ceruledge, Blaziken, Garchomp, and Hippowdon. Volt Switch serves as Rotom-Wash's primary Electric-type STAB move, hitting Flying- and Water-types like Corviknight, Hisuian Samurott, and Primarina while also allowing it to safely bring in a teammate. Will-O-Wisp can immediately threaten most physical attackers, such as Dragonite, Kingambit, Mega Metagross, and Mega Staraptor. Pain Split, combined with Rotom-Wash's low HP stat, allows it to recover health against its common switch-ins, like Galarian Slowking and Mega Dragalge, ensuring it stays healthy throughout the game. Rest, alongside Chesto Berry, can be used instead as a more immediate recovery option. Sitrus Berry gives Rotom-Wash a one-time recovery option instead, preventing it from spending a turn using Pain Split or Rest. Leftovers can alternatively be used to let Rotom-Wash have a more passive recovery option while also taking advantage of passive foes like Galarian Slowking and Clefable. Rotom-Wash can also opt for no item to let it best stand up to Poltergeist users like Ceruledge and Aegislash, at the cost of giving up item-based recovery. 7 Speed SPs allow Rotom-Wash to outspeed Adamant Aegislash and Jolly Kingambit to potentially get off a Will-O-Wisp or pivot out to a teammate.

Thanks to its defensive utility as well as its ability to pivot to a teammate, Rotom-Wash works well on both balance and bulky offense teams. Special walls like Galarian Slowking and Mega Dragalge make great teammates, as they can switch in against the special attackers that commonly force it out, like Primarina, Mega Meganium, Mega Raichu Y, and Mega Floette. In return, Rotom-Wash can switch in against and burn foes that threaten them, like Garchomp, Dragonite, Hisuian Samurott, and Mega Metagross. Galarian Slowking and Mega Dragalge also have excellent type synergy with Rotom-Wash and can form a great pivot core with their access to Chilly Reception and Flip Turn, respectively. Rotom-Wash also appreciates support from Fairy-type attackers like Primarina, Mega Floette, and Mega Meganium in order to pressure Dragon-types like Dragapult, Hydreigon, and Mega Dragonite, which resist both of Rotom-Wash's attacks. Physical wallbreakers like Blaziken, Dragonite, Mega Metagross, and Mega Lopunny are also good teammates, as they can take advantage of Galarian Slowking, Mega Meganium, and Mega Dragalage, which can commonly switch in on Rotom-Wash. Due to the fact that Rotom-Wash greatly threatens Corviknight, physical attackers like Meowscarada, Scizor, and Excadrill appreciate its presence while also being brought in safely by its Volt Switch. Ghost-types like Dragapult and Aegislash also appreciate Rotom-Wash's ability to threaten burn on Dark-type attackers like Hisuian Samurott, Meowscarada, and Kingambit, while they can do super effective damage to Galarian Slowking in return. Rotom-Wash struggles against Mold Breaker Excadrill, which can hit it through Levitate; therefore, Corviknight, Garchomp, and Hippowdon make great teammates, with Corviknight switching into Excadrill while providing Defog and U-turn support and the latter two immediately threatening it with their Ground-type STAB moves.

" + }, + "Choice Scarf": {} + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + }, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Pivot": { + "description": "

Items

SP Spreads

" + }, + "Choice Scarf": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}, {"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Samurott-Hisui": { + "ou": {"sets": {"Bulky Swords Dance": {}, "Choice Scarf": {}}}, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Spikes Setter": { + "description": "

SP Spreads

Items

" + }, + "Choice Scarf": { + "description": "

SP Spreads

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}, {"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 516307, "username": "Photon"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Excadrill": { + "championsvgc2026regma": { + "sets": { + "Sand Sweeper": { + "description": "

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": {"sets": {"Rapid Spin": {}, "Sand Sweeper": {}}} + }, + "Whimsicott": { + "championsvgc2026regma": { + "sets": { + "Tailwind Support": { + "description": "

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528197, "username": "ProssettiVGC"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Hydreigon": { + "championsvgc2026regma": { + "sets": { + "Choice Scarf": { + "description": "

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 625105, "username": "forkuser"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 83519, "username": "Guingil"}, {"user_id": 384270, "username": "autumn"}]}]} + }, + "ou": {"sets": {"Choice Scarf": {}}}, + "battlestadiumsingles": { + "sets": { + "Choice Scarf": {"description": "

Other Options

Natures

-Modest: Modest lets Hydreigon always OHKO Mega Starmie and gives it a much better chance to OHKO Basculegion outright.

"}, + "Offensive": { + "description": "

Items

Other Options

Natures

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} + } + }, + "Volcarona": {"ou": {"sets": {"Quiver Dance": {}}}}, + "Delphox": { + "championsvgc2026regma": { + "sets": { + "Glass Cannon": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Nasty Plot": {}}}, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Crimson Maiden (Offensive Mega)": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Greninja": { + "ou": {"sets": {"Choice Scarf": {}, "Offensive Pivot": {}}}, + "battlestadiumsingles": { + "sets": { + "Torrent Focus Sash": { + "description": "

Other Options

" + }, + "Protean Focus Sash": { + "description": "" + }, + "All-out Attacker": { + "description": "

Items

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Talonflame": { + "championsvgc2026regma": { + "sets": { + "Offensive Support": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 627505, "username": "Magicalarcher57"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Vivillon": { + "championsvgc2026regma": { + "sets": { + "Redirection Support": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Pyroar": { + "championsvgc2026regmb": { + "sets": { + "Sun Attacker": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Floette-Eternal": { + "championsvgc2026regma": { + "sets": { + "Offensive": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 670676, "username": "bdudeinthehouse"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "ou": { + "sets": { + "Fast Calm Mind": {}, + "Bulky Calm Mind": { + "description": "

Mega Floette can run heavy Defense investment to leverage its fantastic defensive typing and multiple recovery options to act as a durable tank and sweeper. This bulk investment allows Mega Floette to avoid OHKOs from threatening attacks such as Sneasler's Dire Claw and Blaziken's Flare Blitz and then strike back. Calm Mind increases Draining Kiss's recovery and makes Mega Floette extremely difficult to take down on the special side. Synthesis acts as a secondary recovery option to help against threats that take little damage from Draining Kiss such as Galarian Slowking and Mega Delphox. Moonblast is a strong secondary attacking option with much higher damage output than Draining Kiss. It helps take down weakened threats before they can act or simply punches holes into frailer teams with no solid switch-in, scoring an OHKO on offensive Garchomp and Annihilape while having a small chance to OHKO uninvested Archaludon. Alternatively, Substitute and Misty Terrain prevent poison spreaders such as Galarian Slowking and Mega Dragalge from putting Mega Floette on a timer; this preparation may allow Mega Floette to beat Galarian Slowking.

This bulky Mega Floette variant can act as a solid switch-in to a wide array of key Pokemon such as Annihilape, Hisuian Samurott, most Garchomp variants, and Mega Lopunny. Balance and bulky offense teams especially enjoy Mega Floette's ability to both defensively answer Dark- and Fighting-types and easily threaten a sweep once key defensive answers such as Galarian Slowking, Toxapex, and Skeledirge are KOed. Mega Floette needs teammates that can put pressure on defensive Steel- and Poison-type Pokemon, especially Galarian Slowking and Toxapex. As such, Ground-type teammates such as Garchomp, Excadrill, and Hippowdon, are necessary. Dark-type attackers such as Hydreigon and Hisuian Samurott are able to put pressure on Galarian Slowking and Skeledirge, and the latter may set Spikes through Ceaseless Edge, chipping at grounded Steel-type foes such as Excadrill, Aegislash, and Mega Metagross. In return, Mega Floette can switch into Fighting-type attacks that threaten them. Hisuian Samurott is also capable of threatening a weakened Mega Metagross with Sucker Punch or Choice Scarf Ceaseless Edge. Mega Metagross is an extremely dangerous threat as a balance breaker that also beats Mega Floette. As such, Hippowdon is one of Mega Floette's best teammates as one of the few reliable switch-ins to Mega Metagross while threatening a strong Earthquake against Steel- and Poison-type foes. Since Mega Floette is particularly vulnerable to all entry hazards that can make it unable to switch into various attackers, hazard removal in the form of Corviknight, Scizor, or Excadrill is important; these Pokemon also switch into Poison- and Steel-type attacks. Grounded Poison-type teammates, such as Galarian Slowking, Toxapex, and Sneasler, can reliably clear Toxic Spikes, which otherwise heavily undermines Mega Floette's staying power. While decent with investment, Mega Floette's physical bulk is too low to reliably take on strong physical attackers that can hit Mega Floette for neutral or super effective damage such as offensive Garchomp, Mega Scizor, Sneasler, and Blaziken. Therefore, secondary physical walls such as Hippowdon and Corviknight for the first three, as well as Slowbro for Blaziken, alleviate a lot of pressure.

" + } + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 725104, "username": "acezsz"}, {"user_id": 600060, "username": "skype"}, {"user_id": 489963, "username": "swordisbored"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "X: Life Giver (Bulky Setup)": { + "description": "

Other Options

SP Spreads

" + }, + "Y: Life Taker (Offensive)": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Aegislash": { + "championsvgc2026regma": { + "sets": { + "Bulky Attacker": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 646416, "username": "Code"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Mixed Attacker": {}, "Swords Dance": {}}}, + "battlestadiumsingles": { + "comments": "

Speed SP Benchmarks

", + "sets": { + "Physical Attacker": { + "description": "

Other Options

Items

" + }, + "Mixed Attacker": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}, {"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 600060, "username": "skype"}]}]} + } + }, + "Barbaracle": {"ou": {"sets": {"Shell Smash": {}}}}, + "Dragalge": { + "ou": { + "sets": { + "Defensive Pivot": { + "description": "

Mega Dragalge's unique defensive typing, incredible special bulk, ability Regenerator, and access to Flip Turn make it an excellent defensive pivot. Mega Dragalge uses these traits to check numerous special threats such as Mega Meganium, non-Psychic Volcarona, Mega Raichu Y, and Rotom-Wash and even physical threats such as Sneasler, generating momentum with Flip Turn by forcing switches. Flip Turn also allows Mega Dragalge to take advantage of passive Pokemon, notably underspeeding Corviknight's U-turn. Sludge Bomb lets Mega Dragalge pressure Fairy-types such as Clefable, Primarina, Mega Meganium, and Mega Floette while threatening to poison non-immune foes. Draco Meteor is a powerful STAB option that prevents fellow Dragon-types from coming in freely, such as Garchomp and Dragapult, while also dealing enormous damage to most foes that do not resist it, such as Archaludon, Sneasler, and Rotom-Wash. Scald lets Mega Dragalge threaten burns, discouraging physical threats such as Mega Metagross, Kingambit, and Aegislash from switching in. It can also cripple opposing defensive Pokemon such as Toxapex, Galarian Slowking, and Corviknight with passive chip damage. Toxic is an alternative to Scald, allowing Mega Dragalge to more reliably check Volcarona, Calm Mind Primarina, and Mega Floette by putting them on a timer. Toxic Spikes is an option as well to target teams without an absorber. The SP spread allows Mega Dragalge to survive Garchomp's Earthquake and Mega Delphox's Psyshock while still avoiding the 2HKO from Moonblast by Calm Mind-boosted Primarina or Mega Floette.

Mega Dragalge faces competition from Toxapex and Galarian Slowking, which can similarly function as specially defensive pivots that absorb Toxic Spikes. Therefore, Mega Dragalge best fits on balance teams in search of a defensive pivot that can cover most of the roles filled by the aforementioned Pokemon while reliably handling Mega Raichu Y and Mega Charizard Y, which are otherwise quite difficult to check defensively. Mega Dragalge is threatened by numerous physical threats such as Mega Metagross, Excadrill, and Garchomp, so it should be paired with a strong physical wall, such as Corviknight or Hippowdon, both of which benefit from how Mega Dragalge checks Mega Raichu Y, Mega Meganium, and Rotom-Wash. Powerful wallbreakers that appreciate switch-in opportunities against Steel- and Poison-types, such as Aegislash, Ceruledge, and Garchomp, would complement Mega Dragalge's ability to bring them in safely with Flip Turn. Galarian Slowking is particularly annoying for Mega Dragalge, as none of Mega Dragalge's moves threaten it, allowing Galarian Slowking to set up Future Sight and pivot out with a slower Chilly Reception. Thus, Hisuian Samurott and Meowscarada make great partners with Mega Dragalge, taking advantage of many Pokemon that threaten it like Galarian Slowking, Aegislash, and Mega Delphox while benefiting from how Mega Dragalge checks Fighting- and Fairy-types in return. Mega Dragalge is less reliable at checking certain Fairy-types such as Calm Mind Mega Floette than other Poison-types; therefore, a secondary answer such as Excadrill or Aegislash is appreciated.

" + } + }, + "credits": {"writtenBy": [{"user_id": 573467, "username": "Moisture99"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 725104, "username": "acezsz"}, {"user_id": 614438, "username": "fluff!!"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Sylveon": { + "championsvgc2026regma": { + "sets": { + "Bulky Offensive": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Incineroar": { + "championsvgc2026regma": { + "sets": { + "Fake Out Pivot": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 645750, "username": "iPetBigfoot"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Primarina": { + "ou": {"sets": {"Calm Mind": {}, "Offensive Pivot": {}}}, + "battlestadiumsingles": { + "comments": "

Special Defense SP Benchmarks

Speed SP Benchmarks

", + "sets": { + "Offensive Utility": { + "description": "

Other Options

Items

Other SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Lycanroc-Dusk": { + "championsvgc2026regma": { + "sets": { + "Glass Cannon": { + "description": "

Items

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 646416, "username": "Code"}, {"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Toxapex": { + "championsvgc2026regmb": { + "sets": { + "Defensive Support": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": {"sets": {"Regenerator Wall": {}}} + }, + "Araquanid": {"ou": {"sets": {"Sticky Web": {}}}}, + "Mimikyu": { + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Swords Dance": { + "description": "

Other Options

Other Items

" + }, + "Swiss Army Knife (Trick Room Support)": { + "description": "

Items

SP Spreads

These SP spreads minimize Stealth Rock damage and let Mimikyu use Curse twice without fainting. With Disguise, it can also survive a five-hit Icicle Spear from Adamant Mamoswine; if Disguise is broken, Mimikyu can still take Triple Axel from Adamant Protean Meowscarada. As Disguise is ignored by Mold Breaker, Mimikyu will always survive Waterfall or Crunch from Jolly Mega Gyarados at full HP after a Dragon Dance.

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}, {"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Kommo-o": { + "championsvgc2026regma": { + "sets": { + "Setup Sweeper": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Corviknight": { + "championsvgc2026regma": { + "sets": { + "Bulk Up": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": { + "sets": { + "IronPress": { + "description": "

Iron Defense Corviknight is an excellent defensive Pokemon and wincon. It can boost alongside setup sweepers such as Kingambit, Dragonite, and Garchomp, allowing it to continue checking them while threatening significant damage with Body Press. Corviknight's fantastic typing, resilience to entry hazards, and key resistances grant it many opportunities to set up throughout a game. Corviknight can extend its utility with Defog, given its great matchup against foes like defensive Garchomp and Hippowdon, thanks in part to Pressure. Alternatively, Corviknight can run Brave Bird to hit threats that would otherwise check it, such as Volcarona, Mega Meganium, and Mega Delphox, as well as Ghost-types like Annihilape and Ceruledge, preventing them from switching in. Leftovers is Corviknight's preferred item, with the passive healing over time being crucial for checking hazard setters and limiting how often it needs to use Roost. Sitrus Berry is also a good option if another teammate is already using Leftovers, and has the added benefit of allowing Corviknight to avoid Poltergeist from Pokemon such as Aegislash after it is consumed. Occa Berry allows Corviknight to survive an otherwise lethal Fire-type attack from Pokemon such as Blaziken, Mega Meganium, and Volcarona. Occa Berry pairs especially well with Brave Bird, as Corviknight can lure in Blaziken, Mega Meganium, and Volcarona and potentially KO them in return. 16 Speed SPs can be used to allow Corviknight to outrun maximum Speed Adamant Kingambit and use Iron Defense before Kingambit attacks. However, this requires Corviknight to sacrifice a notable amount of physical bulk, and it already outspeeds bulkier Kingambit variants without the investment. Mental Herb is another option, allowing Corviknight to avoid being locked into a move by Encore from users such as Maushold and Hisuian Samurott. However, because Encore is uncommon, other items are typically more effective.

Corviknight can fit on a wide variety of teams thanks to its ability to clear entry hazards and check a number of dangerous Pokemon such as Garchomp, Sneasler, and Kingambit, though it will find particular success on balance and bulky offense teams. Corviknight benefits greatly from entry hazard support because many of its answers, such as Mega Delphox, Ceruledge, and Mega Raichu Y, lack reliable recovery or are weak to Stealth Rock. Bulky entry hazard setters such as Garchomp and Hippowdon are thus great partners, as they can set up Stealth Rock to wear down Corviknight's key checks while also handling certain Fire-types such as Blaziken and Ceruledge and switching into Mega Raichu Y's Zap Cannon. Corviknight also fits well on hazard-centric teams because Pressure punishes Defog from opposing Corviknight, and Corviknight itself is a great counter to Rapid Spin Excadrill. Key Regenerator Pokemon such as Galarian Slowking, Mega Dragalge, and Toxapex greatly appreciate Corviknight's ability to handle physical attackers such as Kingambit and Garchomp as well as remove entry hazards with Defog. In turn, they can handle special attackers that threaten Corviknight, such as Mega Meganium, Mega Charizard Y, Primarina, and Mega Raichu Y. With or without Brave Bird, Corviknight can find itself struggling against Ghost-types such as Annihilape, Ceruledge, Dragapult, and Aegislash. Hisuian Samurott is a fantastic partner, as it can switch into many of these Ghost-types as well as Fire-type attacks aimed at Corviknight and capitalize on this to begin setting up entry hazards with Ceaseless Edge. It can also revenge kill key threats such as Mega Delphox and Mega Raichu Y either with a Choice Scarf set or by using Sucker Punch. Hydreigon can similarly switch into many of these Pokemon and revenge kill them with Dark Pulse on a Choice Scarf set. However, both Pokemon struggle against Annihilape, so another partner to handle it, such as Clefable or Mega Meganium, is recommended.

" + }, + "Defog": {} + }, + "credits": {"writtenBy": [{"user_id": 177111, "username": "Magcargo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 551332, "username": "Amaske"}, {"user_id": 231074, "username": "S1nn0hC0nfirm3d"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Physically Defensive": { + "description": "

Items

Abilities

" + }, + "Specially Defensive": { + "description": "

Items

Abilities

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Hatterene": {"ou": {"sets": {"Healing Wish": {}}}}, + "Grimmsnarl": { + "championsvgc2026regmb": { + "sets": { + "Prankster Support": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Dragapult": {"ou": {"sets": {"Offensive Utility": {}, "Mixed Attacker": {}, "Dragon Dance": {}}}}, + "Basculegion": { + "championsvgc2026regmb": { + "sets": { + "Choice Scarf": { + "description": "

Teambuilding

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "championsvgc2026regma": { + "sets": { + "Revenge Killer": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + }, + "Bulky Attacker": { + "description": "

Items

" + }, + "Focus Sash Attacker": { + "description": "

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 752411, "username": "MapleBow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 646416, "username": "Code"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "battlestadiumsingles": { + "sets": { + "Choice Scarf": { + "description": "

Other Options

" + }, + "Offensive": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 403324, "username": "11oyd"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Sneasler": { + "championsvgc2026regma": { + "sets": { + "Offensive Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 592895, "username": "Dusk Mage Necrozma"}]}]} + }, + "ou": {"sets": {"White Herb": {}, "Poison Touch": {}, "Choice Scarf": {}}}, + "battlestadiumsingles": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Unburden Sweeper": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Meowscarada": { + "ou": {"sets": {"Choice Scarf": {}, "Dedicated Lead": {}}}, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Choice Scarf": { + "description": "

Other Options

" + }, + "Focus Sash": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Skeledirge": { + "battlestadiumsingles": { + "sets": { + "Physical Wall": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Maushold": { + "championsvgc2026regma": { + "sets": { + "Redirection Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Ceruledge": { + "championsvgc2026regma": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Fast Swords Dance": {}, "Bulky Swords Dance": {}}}, + "battlestadiumsingles": { + "sets": { + "Focus Sash": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Bellibolt": { + "ou": {"sets": {"Defensive Pivot": {}}}, + "battlestadiumsingles": { + "sets": { + "Special Wall": { + "description": "

Items

SP Spread

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 62165, "username": "StarkGod"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Scovillain": { + "championsvgc2026regma": { + "sets": { + "Redirection Support": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } + }, + "Espathra": {"ou": {"sets": {"Calm Mind": {}}}}, + "Glimmora": { + "championsvgc2026regma": { + "sets": { + "Offensive": { + "description": "

Ability

Items

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 627505, "username": "Magicalarcher57"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "ou": {"sets": {"Dedicated Lead": {}, "Special Sweeper": {}}} + }, + "Annihilape": { + "championsvgc2026regmb": { + "sets": { + "Glass Cannon": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": {"sets": {"Bulky Sweeper": {}, "Fast Bulk Up": {}}} + }, + "Farigiraf": { + "championsvgc2026regma": { + "sets": { + "Trick Room Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + } + }, + "Kingambit": { + "championsvgc2026regmb": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "championsvgc2026regma": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "ou": { + "sets": { + "Bulky Swords Dance": { + "description": "

Kingambit is one of the tier's most devastating late-game sweepers thanks to Supreme Overlord and its strong offensive profile, making it a potent option on multiple playstyles ranging from balance to hyper offense. Its typing and natural bulk allow it to set up with Swords Dance on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave is a consistent STAB move that deals heavy damage to slower foes such as Corviknight and Toxapex, while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny. The SP spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. Leftovers increases Kingambit's longevity and makes better use of its natural bulk while punishing foes for playing around Sucker Punch by restoring health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies, as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and Hisuian Samurott, while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill alongside users of Ground-type coverage such as Dragonite. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

On offensive teams, Glimmora can provide entry hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's late-game sweep easier. Offensive teammates that help Kingambit overwhelm its counterplay, such as Corviknight and Skarmory, are appreciated, including Garchomp, Sneasler, and Hisuian Samurott. Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-Wash, both of which handle Ground-types such as Garchomp, can bring Kingambit in safely against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and Galarian Slowking all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Galarian Slowking's Future Sight can limit how easily Fighting-types switch into Kingambit.

" + }, + "Fast Swords Dance": {} + }, + "credits": {"writtenBy": [{"user_id": 604820, "username": "Sami"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 551332, "username": "Amaske"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "comments": "

Speed SP Benchmarks

", + "sets": { + "Swords Dance": { + "description": "

Items

Alternate EV Spread

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Gholdengo": { + "championsvgc2026regmb": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + }, + "Sinistcha": { + "championsvgc2026regma": { + "sets": { + "Redirection Support": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 34584, "username": "tofucocoa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + } + }, + "Archaludon": { + "championsvgc2026regma": { + "sets": { + "Bulky Rain Sweeper": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ou": {"sets": {"Rain Sweeper": {}, "Bulky Attacker": {}}}, + "battlestadiumsingles": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Bulky Entry Hazard Setter": { + "description": "

Other Options

SP Spreads

" + }, + "Pseudo-Focus Sash": { + "description": "

Other Options

Items

" + }, + "Rain Sweeper": { + "description": "

SP Spreads and Items

" + }, + "Focus Energy": { + "description": "

Other Options

EV Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } + } +} \ No newline at end of file diff --git a/data/analyses/championsbattlestadiumsingles.json b/data/analyses/championsbattlestadiumsingles.json new file mode 100644 index 000000000..59b5d3df3 --- /dev/null +++ b/data/analyses/championsbattlestadiumsingles.json @@ -0,0 +1,427 @@ +{ + "Venusaur": { + "sets": { + "Special Tank": { + "description": "

Other Options

Other SP Spread

32 HP / 21 Def / 13 SpD with Bold: Mega Venusaur can run a physically defensive set, giving it a better matchup against Mega Lucario, Aegislash, and Swords Dance Garchomp at the cost of not being able to easily switch in on special attackers. With this spread, it avoids the 2HKO from Jolly Mega Lucario's Meteor Mash, and it has enough Special Defense to always survive Timid Mega Charizard Y's sun-boosted Overheat from full HP and avoid getting 2HKOed by Timid Mega Gengar's Sludge Wave.

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Charizard": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Drought Offense": { + "description": "

Other Options

" + }, + "Dragon Dance": { + "description": "

Other Options

SP Spreads

" + }, + "Double Dance": { + "description": "

Other Options

SP Spreads

" + }, + "Tank": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 265677, "username": "Butch Hardnight"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Blastoise": { + "sets": { + "Half-Shell Hero (Shell Smash Sweeper)": { + "description": "

Other Options

Alternate EV Spreads

" + }, + "Turtle Power! (Bulky Attacker)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Raichu": { + "sets": { + "The Rat (Paralysis Spreader)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Ninetales-Alola": { + "sets": { + "Aurora Veil Support": { + "description": "

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Gengar": { + "sets": { + "Focus Sash": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 40742, "username": "Texas Cloverleaf"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Kangaskhan-Mega": { + "sets": { + "All-Out Attacker": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Starmie": { + "sets": { + "The Original Starwalker (All-out Attacker)": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Gyarados": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Sweeper": { + "description": "

Abilities

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Dragonite": { + "sets": { + "Special Attacker": { + "description": "

Other Options

SP Spreads

" + }, + "Dragon Dance": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Meganium": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Bulky Attacker": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 695310, "username": "sheepie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Umbreon": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "That's Amore! (Defensive Wish Passer)": { + "description": "

Other Options

Items

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Scizor": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Swords Dance": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Tyranitar": { + "sets": { + "Special Wall": { + "description": "

Items

" + }, + "Setup Sweeper": { + "description": "

Other SP Spread

" + }, + "Bulky Attacker": { + "description": "

Other Options

Other SP Spread

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Swampert": { + "sets": { + "Rain Sweeper": { + "description": "

Swampert is a deadly sweeper on rain teams with Pelipper, being able to outspeed a vast portion of the metagame and OHKO targets that do not resist Water with its massive Attack stat while keeping up momentum with Flip Turn. It also has good matchups against metagame staples Mega Metagross and Archaludon. Despite its incredible Speed in rain, it is still slower than certain threats like Choice Scarf Meowscarada and can be threatened by other weather users like Mega Charizard Y.

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Mawile": { + "sets": { + "Swords Dance": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 726330, "username": "deepseazapdos"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Metagross": { + "sets": { + "Offensive": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Staraptor": { + "sets": { + "Mega Contrary": { + "description": "

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Lopunny": { + "sets": { + "All-out Attacker": { + "description": "

Other Options

" + }, + "Swords Dance": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 62165, "username": "StarkGod"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Garchomp": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Stealth Rock": { + "description": "

Other Options

" + }, + "Swords Dance": { + "description": "

Other Options

Items

" + }, + "Choice Scarf": { + "description": "

Other Options

" + }, + "Chonky Chomp (Phazer)": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Lucario": { + "sets": { + "Swords Dance": { + "description": "

SP Spreads

" + }, + "Special Sweeper": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}, {"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}, {"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Hippowdon": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Stealth Rock": { + "description": "

Other Options

Items

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Rotom-Heat": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Pivot": { + "description": "" + }, + "Defensive Pivot": {} + }, + "credits": {"writtenBy": [{"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Rotom-Wash": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Pivot": { + "description": "

Items

SP Spreads

" + }, + "Choice Scarf": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}, {"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Samurott-Hisui": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Offensive Spikes Setter": { + "description": "

SP Spreads

Items

" + }, + "Choice Scarf": { + "description": "

SP Spreads

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}, {"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 516307, "username": "Photon"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Hydreigon": { + "sets": { + "Choice Scarf": {"description": "

Other Options

Natures

-Modest: Modest lets Hydreigon always OHKO Mega Starmie and gives it a much better chance to OHKO Basculegion outright.

"}, + "Offensive": { + "description": "

Items

Other Options

Natures

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} + }, + "Delphox": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Crimson Maiden (Offensive Mega)": { + "description": "

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Greninja": { + "sets": { + "Torrent Focus Sash": { + "description": "

Other Options

" + }, + "Protean Focus Sash": { + "description": "" + }, + "All-out Attacker": { + "description": "

Items

Other Options

SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Floette-Eternal": { + "sets": { + "X: Life Giver (Bulky Setup)": { + "description": "

Other Options

SP Spreads

" + }, + "Y: Life Taker (Offensive)": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Aegislash": { + "comments": "

Speed SP Benchmarks

", + "sets": { + "Physical Attacker": { + "description": "

Other Options

Items

" + }, + "Mixed Attacker": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}, {"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 600060, "username": "skype"}]}]} + }, + "Primarina": { + "comments": "

Special Defense SP Benchmarks

Speed SP Benchmarks

", + "sets": { + "Offensive Utility": { + "description": "

Other Options

Items

Other SP Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Mimikyu": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Swords Dance": { + "description": "

Other Options

Other Items

" + }, + "Swiss Army Knife (Trick Room Support)": { + "description": "

Items

SP Spreads

These SP spreads minimize Stealth Rock damage and let Mimikyu use Curse twice without fainting. With Disguise, it can also survive a five-hit Icicle Spear from Adamant Mamoswine; if Disguise is broken, Mimikyu can still take Triple Axel from Adamant Protean Meowscarada. As Disguise is ignored by Mold Breaker, Mimikyu will always survive Waterfall or Crunch from Jolly Mega Gyarados at full HP after a Dragon Dance.

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 726330, "username": "deepseazapdos"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}, {"user_id": 336524, "username": "greilmercenary9"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Corviknight": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Physically Defensive": { + "description": "

Items

Abilities

" + }, + "Specially Defensive": { + "description": "

Items

Abilities

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Basculegion": { + "sets": { + "Choice Scarf": { + "description": "

Other Options

" + }, + "Offensive": { + "description": "

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 403324, "username": "11oyd"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Sneasler": { + "overview": "

Welcome to the first format of Pokemon Champions, Regulation M-A! Expect rapid changes as this metagame evolves.

", + "sets": { + "Unburden Sweeper": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Meowscarada": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Choice Scarf": { + "description": "

Other Options

" + }, + "Focus Sash": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Skeledirge": { + "sets": { + "Physical Wall": { + "description": "

Other Options

Items

" + } + }, + "credits": {"writtenBy": [{"user_id": 572089, "username": "PSLY PRK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Ceruledge": { + "sets": { + "Focus Sash": { + "description": "

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Bellibolt": { + "sets": { + "Special Wall": { + "description": "

Items

SP Spread

Other Options

" + } + }, + "credits": {"writtenBy": [{"user_id": 62165, "username": "StarkGod"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Kingambit": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "comments": "

Speed SP Benchmarks

", + "sets": { + "Swords Dance": { + "description": "

Items

Alternate EV Spread

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Archaludon": { + "overview": "

This Pokemon has been updated for the Regulation M-B metagame! Expect rapid changes as the metagame is still evolving.

", + "sets": { + "Bulky Entry Hazard Setter": { + "description": "

Other Options

SP Spreads

" + }, + "Pseudo-Focus Sash": { + "description": "

Other Options

Items

" + }, + "Rain Sweeper": { + "description": "

SP Spreads and Items

" + }, + "Focus Energy": { + "description": "

Other Options

EV Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } +} \ No newline at end of file diff --git a/data/analyses/championsou.json b/data/analyses/championsou.json new file mode 100644 index 000000000..81029d4e4 --- /dev/null +++ b/data/analyses/championsou.json @@ -0,0 +1,149 @@ +{ + "Charizard": {"sets": {"Dragon Dance": {}, "Special Wallbreaker": {}}}, + "Raichu": {"sets": {"All-Out Attacker": {}, "Encore": {}}}, + "Clefable": {"sets": {"Physical Wall": {}, "Magic Bounce": {}}}, + "Alakazam": {"sets": {"Focus Sash": {}, "Special Sweeper": {}}}, + "Gyarados": {"sets": {"Dragon Dance": {}}}, + "Dragonite": {"sets": {"Dragon Dance": {}, "Special Attacker": {}}}, + "Meganium": { + "sets": { + "Bulky Attacker": { + "description": "

With high Special Attack, good natural bulk, and a fantastic ability in Mega Sol, Mega Meganium functions as a potent bulky attacker and balance breaker. Mega Sol further boosts Mega Meganium, with strong attacks like Solar Beam and reliable recovery with Synthesis ensuring that it is a consistent check to Water- and Ground-types like Primarina, Rotom-Wash, Mega Swampert, and Hippowdon. Weather Ball threatens Steel-types such as Corviknight, Aegislash, and Kingambit while also doing sizable damage to Galarian Slowking. Dazzling Gleam enables Mega Meganium to threaten Dragon-types that resist Weather Ball and Solar Beam, such as Dragonite and Hydreigon. Earth Power can be used instead to threaten potential switch-ins like Galarian Slowking, Skeledirge, and Mega Dragalge at the expense of no longer doing significant damage to the aforementioned Dragon-types. Mega Meganium should run 13 Speed SPs to outspeed Jolly Kingambit and Adamant Aegislash. 21 HP SPs allow Mega Meganium to survive an Iron Head from Excadrill, a Brave Bird from Corviknight, and a +1 Ice Spinner from Dragonite.

Mega Meganium functions best on balance and bulky offense teams that appreciate its offensive and defensive capabilities. It is a good teammate to sweepers like Dragon Dance Dragonite and Swords Dance Garchomp due to how it can threaten Corviknight and Rotom-Wash, which often give these Pokemon trouble. Ghost-types like Aegislash and Dragapult also appreciate its ability to switch into Dark-type attacks from Hisuian Samurott, Kingambit, and Hydreigon. Mega Meganium appreciates strong Ground-types, such as Garchomp and Excadrill, to threaten the Poison- and Fire-types that can wall sets lacking Earth Power, such as Galarian Slowking, Mega Dragalge, and Ceruledge. In return, Mega Meganium directly threatens the Water- and Grass-types that can give these Pokemon trouble, like Primarina, Rotom-Wash, and Meowscarada. It also appreciates entry hazard setters such as Garchomp and Hisuian Samurott to apply pressure to its switch-ins like Galarian Slowking and Toxapex. Hisuian Samurott in particular is a fantastic teammate thanks to its great type synergy and its ability to bring Mega Meganium in on physically bulky Pokemon, such as Corviknight and Rotom-Wash, with Flip Turn. Corviknight also makes a good partner, as it can easily switch into Poison-type moves while also switching into Triple Axel from Mega Lopunny and Meowscarada as well as Meteor Mash from Mega Metagross, which typically force Mega Meganium out. In return, Mega Meganium can reliably switch into attacks from Mega Raichu Y and Rotom-Wash. Bulky Water-types such as Primarina, Toxapex, and Rotom-Wash that can switch into the Fire-types that threaten Mega Meganium, like Blaziken, Ceruledge, and Volcarona, are also great teammates. Mega Meganium is also valued on rain teams that appreciate its unique defensive profile and ability to patch up rain's weaker matchups against Kingambit, Swords Dance Hisuian Samurott, and Hippowdon.

" + } + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 551332, "username": "Amaske"}, {"user_id": 231074, "username": "S1nn0hC0nfirm3d"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "Slowking-Galar": { + "sets": { + "Defensive Pivot": { + "description": "

With great special bulk, solid typing, and the ability Regenerator, Galarian Slowking excels as one of the tier's best defensive pivots, able to repeatedly check a large number of special attackers, such as Primarina, Rotom-Wash, Mega Floette, and Mega Meganium, and punish them with a Sludge Bomb. Chilly Reception combined with its low Speed allows Galarian Slowking to pivot out and safely bring in a teammate. Future Sight, in combination with Chilly Reception, allows Galarian Slowking to apply delayed pressure to targets like Toxapex, Clefable, and Hippowdon, which teammates like Mega Lopunny and Sneasler can take advantage of. Psyshock can be used instead to immediately threaten Fighting- and Poison-types such as Sneasler, Glimmora, and Mega Dragalge while also doing the most damage to opposing Galarian Slowking. Thunder Wave can cripple threats like Volcarona, Hydreigon, and Mega Delphox for teammates that can take advantage of their lowered Speed. The combination of Ice Beam and Shuca Berry allows Galarian Slowking to withstand super effective Earthquakes from Garchomp and Dragonite and retaliate, often OHKOing offensive variants of the former, as well as KOing the latter with its Multiscale broken. Flamethrower can be used instead to do the most damage to Corviknight, Kingambit, and Aegislash, which can easily switch into Galarian Slowking’s other options. Slack Off gives Galarian Slowking an immediate recovery option and helps it match up better against sweepers like Quiver Dance Volcarona and Calm Mind Mega Floette. Toxic is another option that can put potential setup sweepers like Calm Mind Primarina, Skeledirge, and the aforementioned Volcarona and Mega Floette on a timer. Colbur Berry lets Galarian Slowking stay in on its would-be checks, such as Meowscarada, Hydreigon, and Hisuian Samurott, and punish them with a Thunder Wave. Colbur Berry also lets Galarian Slowking survive a +2 Throat Chop from Sneasler and OHKO it with Psyshock. Sitrus Berry can be used as well for one-time recovery, helping Galarian Slowking remain healthy when it needs to stay in rather than pivot out. Kasib Berry is a more niche option that allows Galarian Slowking to stay in on threats like Dragapult, Ceruledge, and Annihilape and punish them with a Thunder Wave or Toxic.

Because of its defensive utility, Galarian Slowking can find its way on nearly any balance or bulky offense team. Offensive Fighting-types like Mega Lopunny, Blaziken, and Quaquaval can pressure the Dark- and Steel-types that commonly switch into Galarian Slowking while also appreciating its ability to bring them in safely with Chilly Reception and hit their would-be switch-ins like Toxapex, Mega Dragalge, and Clefable with Future Sight. They also appreciate Galarian Slowking's ability to absorb Toxic Spikes, which can otherwise hinder their longevity. Sweepers like Swords Dance Garchomp and Sneasler, as well as Nasty Plot Mega Delphox and Mega Raichu Y, also appreciate Galarian Slowking's ability to bring them in safely and allow them to get off a crucial boost. Galarian Slowking greatly appreciates partners like Garchomp, Hippowdon, Rotom-Wash, and Corviknight that can switch in on common physical attackers that threaten Galarian Slowking out, such as Excadrill, Hisuian Samurott, and Mega Metagross. Corviknight, in particular, can also clear entry hazards with Defog, allowing Galarian Slowking to switch in more frequently, while forming a great pivot core with U-turn. In return, Galarian Slowking checks Rotom-Wash, Mega Meganium, and Primarina for Corviknight. Dark-types like Kingambit, Hydreigon, and Hisuian Samurott are also valuable teammates, as they can easily switch in on Dark- and Ghost-type attacks from Meowscarada, Aegislash, and Dragapult, while Galarian Slowking can switch in on Fighting-type attacks. Slower attackers like Hisuian Samurott, Mega Meganium, and Aegislash also appreciate Galarian Slowking's ability to spread paralysis onto faster threats like Mega Metagross, Mega Lopunny, and Dragapult.

" + } + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 551332, "username": "Amaske"}]}, {"name": "Grammar checked by", "members": [{"user_id": 242745, "username": "ego"}, {"user_id": 384270, "username": "autumn"}]}]} + }, + "Scizor": { + "sets": { + "Bulky Swords Dance": { + "description": "

Mega Scizor uses its great defensive typing, high Attack, solid bulk, and powerful STAB Technician-boosted Bullet Punch to serve as an effective wallbreaker and cleaner, revenge killing weakened, fast, frail threats such as Dragapult, Mega Lopunny, and Sneasler. It can also find opportunities to set up Swords Dance against foes like non-Iron Defense Corviknight while checking wallbreakers like Mega Floette and Mega Metagross due to its bulk. Roost gives it much more longevity and more chances to set up. Close Combat tears down Steel-resistant Pokemon such as Archaludon, Excadrill, and most importantly Kingambit. Knock Off is an alternative to let Mega Scizor hit Aegislash, which is otherwise a huge roadblock, as well as Mega Delphox and Ceruledge on the switch in, which can shrug off its STAB Bullet Punch or Close Combat. 18 Speed SPs let Mega Scizor outpace Adamant Aegislash and Jolly Kingambit, while the HP SPs ensure that it doesn't get 2HKOed by Mega Floette's Moonblast and Choice Scarf Hisuian Samurott's Ceaseless Edge.

Bulky offense and balance teams best appreciate Mega Scizor's ability to provide strong priority against foes like Sneasler. It also brings high defensive value, which allows it to answer dangerous wallbreakers like Mega Floette, Mega Mawile, and Mega Metagross. Mega Scizor's 4x weakness to Fire-type attacks from the likes of Ceruledge, Mega Delphox, Skeledirge, and Volcarona means that it appreciates teammates that can help against these particular foes. Water-types such as Hisuian Samurott, Rotom-Wash, and Primarina stand out, with Hisuian Samurott setting up Spikes and pressuring Ceruledge and Mega Delphox with Ceaseless Edge while using Flip Turn to bring Mega Scizor in safely against Fairy-types like Clefable and Mega Floette. Other entry hazard setters such as Garchomp and Glimmora make useful partners, with Stealth Rock chipping down the Fire-types that try to switch in on Mega Scizor and helping it guarantee the 2HKO on Dragapult. Dark-types such as Hydreigon and Meowscarada appreciate Mega Scizor's ability to dent Fairy-type foes with its STAB Bullet Punch. In return, Hydreigon can switch in on the Fire-type moves from the likes of Ceruledge and Mega Delphox while outpacing and pressuring the former with STAB Dark Pulse; Meowscarada helps against Water-types like Hisuian Samurott and Rotom-Wash. Special attackers like Volcarona, Hydreigon, and Primarina breaking down physically bulky Pokemon like Hippowdon and Rotom-Wash is appreciated by Mega Scizor, which, in return, can revenge kill faster threats to those special attackers like Garchomp and Sneasler.

" + }, + "Defog": {} + }, + "credits": {"writtenBy": [{"user_id": 723694, "username": "t44Torkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 725104, "username": "acezsz"}, {"user_id": 614438, "username": "fluff!!"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Skarmory": {"sets": {"IronPress": {}}}, + "Blaziken": {"sets": {"Life Orb": {}, "Focus Sash": {}}}, + "Swampert": {"sets": {"Rain Sweeper": {}}}, + "Pelipper": {"sets": {"Rain Setter": {}}}, + "Mawile": {"sets": {"Swords Dance": {}}}, + "Metagross": { + "sets": { + "All-out Attacker": { + "description": "

Mega Metagross works as an amazing wallbreaker and cleaner in the tier thanks to its high Attack stat, ability Tough Claws, and diverse movepool. Psychic Fangs allows Mega Metagross to 2HKO common defensive Pokemon like Rotom-Wash and Toxapex, as well as threatening an OHKO on Volcarona at the cost of a potential burn from Flame Body. Meteor Mash is able to hit Fairy-types like Clefable, Hatterene, and Mega Meganium super effectively. Bullet Punch, while weaker against Fairy-types, allows Mega Metagross to revenge kill weakened threats like Garchomp and Mega Lopunny after they use Scale Shot and Close Combat. Earthquake is used to hit Aegislash, Excadrill, and Archaludon super effectively, as they otherwise end up walling Metagross. Thunder Punch allows it to hit Corviknight and Hisuian Samurott, as well as OHKOing defensive Pelipper. Ice Punch comes at the cost of another necessary coverage move but can be very useful in eliminating Dragonite and Garchomp. Similarly, Body Press and Hammer Arm are also options that can be used to surprise and OHKO Kingambit, and they can bypass Shuca Berry on Excadrill and Archaludon. Jolly is the preferred nature to let Mega Metagross outspeed common Pokemon like Garchomp, Mega Floette, and Mega Glimmora as well as Speed tie with Mega Staraptor. Before Mega Evolving, Clear Body helps Metagross not be affected by Sticky Web or Mawile's and Staraptor's Intimidate.

Mega Metagross fits best on bulky offense and balance teams where its offensive prowess and coverage can help them either make progress or clean late-game. Metagross often wants to come out against specially bulky Pokemon that aren't equipped to take on its strong physical moves, such as Galarian Slowking, Mega Dragalge, and Toxapex. Therefore, it appreciates being paired with pivots like Rotom-Wash and Primarina that often force in these Pokemon for it to take advantage of Rotom-Wash and Primarina can use Volt Switch and Flip Turn to bring Metagross in against these Pokemon. Rotom-Wash in particular has amazing synergy with Metagross, as it can switch into Ground-type attacks from Garchomp and Mega Swampert and Fire-type attacks from Ceruledge, cripple the former two with Will-O-Wisp, and threaten Ceruledge with Hydro Pump. Entry hazards help Mega Metagross wallbreak easily, so Pokemon like Hippowdon, Hisuian Samurott, and Garchomp are excellent partners. This chip damage is particularly useful for whittling physically defensive Corviknight into range of Thunder Punch and opposing bulky Garchomp into range of Ice Punch. Hisuian Samurott and Garchomp can also pressure defensive checks like Corviknight and Skarmory with Swords Dance-boosted Ceaseless Edge and Fire Fang, making it easier for Metagross to clean up. Mega Metagross can easily be worn down by hazards, which makes hazard removal from partners like Corviknight and Excadrill very helpful. Corviknight also acts as a switch-in to Ground-type attacks aimed at Metagross and is able to check Kingambit with Body Press. Meanwhile, Excadrill can threaten Steel-types like Archaludon and Mega Mawile, freeing up some of Metagross's need for coverage. Since Mega Metagross can be walled by Mega Scizor and other Steel-types depending on its coverage, Fire-types like Volcarona, Ceruledge, and Rotom-Heat are considered good partners. The former two also love its help in dealing with Toxapex as well as chipping Rotom-Wash and Garchomp down. Metagross doesn't like taking on super effective priority moves like Shadow Sneak and Sucker Punch, specifically from Kingambit. That's why fast Dark-types like Hydreigon and Meowscarada and Fighting-types like Quaquaval and Sneasler are all greatly appreciated as teammates.

" + } + }, + "credits": {"writtenBy": [{"user_id": 551332, "username": "Amaske"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 614438, "username": "fluff!!"}, {"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Staraptor": {"sets": {"Bulky Sweeper": {}}}, + "Lopunny": { + "sets": { + "All-Out Attacker": { + "description": "

Mega Lopunny can effectively carry out the roles of wallbreaker, cleaner, and revenge killer all at once. Fake Out can pick off weakened threats such as Scale Shot Garchomp, Weak Armor Ceruledge, and Sneasler. Mach Punch fulfills a similar function, hitting foes resistant to Normal such as Mega Barbaracle and Sucker Punch Kingambit and, when used in conjunction with Fake Out, further improving Mega Lopunny's revenge-killing capabilities. Triple Axel is its strongest option to hit common Dragon-types such as Garchomp, Dragonite, and Mega Dragalge, as well as other Fighting-resistant foes such as Mega Staraptor and Mega Meganium. U-turn allows Mega Lopunny to generate momentum for its team while hitting switch-ins for decent damage, which is particularly useful against Galarian Slowking. Mega Kick can be run to hit specific answers such as Volcarona, Toxapex, and Galarian Slowking, which are otherwise problematic, but its low accuracy is a drawback. A Jolly nature is preferred to outspeed the likes of Mega Raichu Y, Mega Delphox, and Sneasler before Unburden activates. However, Mega Lopunny can afford to run an Adamant nature to maximize its wallbreaking potential and pick off threats from higher HP ranges with Fake Out and Mach Punch.

Mega Lopunny is a fantastic hit-and-run attacker for offense and balance teams alike, providing a fail-safe against dangerous setup sweepers thanks to its two priority moves without giving up its sheer wallbreaking power. It is quite frail, so teammates providing safe entry points, such as Rotom-Wash or Galarian Slowking, are appreciated. The latter in particular is an amazing partner, providing Future Sight support, absorb Toxic Spikes, and deal with common Fairy-types like Clefable, Primarina, and Mega Floette. In return, Mega Lopunny threatens common Steel-types like Aegislash, Excadrill, and Kingambit. Dark-type attackers like Hydreigon, Kingambit, and Hisuian Samurott are great at pressuring Psychic-types. Hisuian Samurott also sets up Spikes with Ceaseless Edge, greatly enhancing Mega Lopunny's late-game cleaning capabilities. Garchomp is another strong teammate: its tank sets lay down Spikes and Stealth Rock while chipping foes with Rough Skin, whereas its more offense-oriented sets can overwhelm common switch-ins such as Corviknight or Rotom-Wash. Garchomp is also able to threaten defensive Poison-types such as Toxapex, Mega Dragalge, and Galarian Slowking with Earthquake. Hatterene bounces back Sticky Web, can paralyze exceptionally fast foes with Nuzzle, prevents healing attempts with Psychic Noise, and can give a worn-down Mega Lopunny a second chance thanks to Healing Wish, which is especially useful against Flame Body Volcarona. Steel-type Pokemon able to switch into repeated Psychic- and Fairy-type attacks, such as Aegislash and Corviknight, help Mega Lopunny pivot around its counters. They also support Mega Lopunny, with Aegislash forming a wallbreaking core and providing a secondary source of priority through Shadow Sneak, and Corviknight removing entry hazards and creating pivoting opportunities with U-turn. Dragonite is appealing as a switch-in to Earthquake, which offense teams are often weak to; it also provides a secondary source of priority through Extreme Speed and can use Dragon Dance to sweep through teams weakened by Mega Lopunny. For bulkier teams, Hippowdon is a great catch-all answer to physical attackers that threaten Mega Lopunny and provides significant chip damage through Stealth Rock, sand, and Whirlwind.

" + }, + "Swords Dance": {} + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 551332, "username": "Amaske"}, {"user_id": 489963, "username": "swordisbored"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Garchomp": { + "sets": { + "Mixed Attacker": {}, + "TankChomp": {}, + "Scale Shot": {}, + "Choice Scarf": { + "description": "

Choice Scarf Garchomp is blessed with a Speed tier that allows it to outrun common sweepers such as Volcarona and Mega Charizard X after a Speed boost, as well as other fast attackers such as Mega Raichu Y and Mega Delphox, and swiftly KOes them with its powerful STAB moves and coverage. It also lets it avoid having to Speed tie with Mega Floette. Outrage is an incredibly powerful STAB option that can clean up games once Pokemon that resist or are immune to it have been dealt with. Stone Edge targets common Ground-immune foes such as Mega Charizard Y, Mega Delphox, and Mega Clefable. It also OHKOes Volcarona, a threat that Earthquake does not OHKO. Rock Tomb is a much more accurate option that still OHKOes offensive Volcarona and Mega Charizard Y. Its Speed drop can also leave setup sweepers such as Dragonite and Mega Froslass easier for teammates to revenge kill. However, Rock Tomb cannot OHKO Mega Delphox, even after Stealth Rock, and cannot 2HKO Mega Clefable. Poison Jab is the strongest option available to hit Fairy-types, most notably OHKOing Mega Meganium, which would otherwise counter Garchomp, after Stealth Rock damage. It also does slightly more damage to Fairy-types than an unresisted Earthquake, which can be relevant when looking to KO foes such as Mega Floette and Clefable. Stealth Rock may let Garchomp act as a secondary setter if its team already handles Mega Meganium effectively, though locking into it gives up momentum.

Choice Scarf Garchomp can easily find its place on offense and balance teams looking for solid Speed control to deal with the likes of Volcarona, Mega Charizard X, and Mega Raichu Y. It also boasts a solid defensive typing that lets it switch into various attacks it resists or is immune to. Corviknight is Garchomp's main obstacle when trying to make progress, so teammates most apt at pressuring it and making progress against it, such as Black Glasses Hisuian Samurott, Rotom-Wash, and Shadow Ball Aegislash, are of utmost importance. Defensive teammates Garchomp can fall back on after being locked into a move, such as Corviknight, Galarian Slowking, and Rotom-Wash, are highly valuable. They also have the added benefit of having pivoting moves to bring Garchomp back in safely. In return, Garchomp handles their answers, such as Mega Raichu Y, Excadrill, and Mega Dragalge, respectively. Galarian Slowking in particular is one of the rare switch-ins to Mega Meganium, and is, for this reason, one of Choice Scarf Garchomp's best teammates. Stealth Rock setters such as Glimmora, Clefable, and Tinkaton are a great fit to fix various key interactions, such as breaking Dragonite's and Mega Dragonite's Multiscale, breaking Focus Sash from Ceruledge, and putting Mega Meganium in range of Poison Jab, so Garchomp can reliably KO them. Garchomp appreciates particularly strong physical wallbreakers such as Blaziken, Mega Mawile, and Mega Metagross overpowering physical walls such as Corviknight, Hippowdon, and Clefable, so that Garchomp may clean up late-game. In return, Garchomp can switch into Fire-type attacks targeting the latter two. Offensive Poison- and Steel-type teammates such as Mega Glimmora, Mega Metagross, and Mega Mawile are able to proactively switch into Fairy-types such as Mega Floette and Clefable and immediately pressure them, though they must be careful of Mega Meganium's coverage options.

" + } + }, + "credits": {"writtenBy": [{"user_id": 614438, "username": "fluff!!"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "Hippowdon": { + "sets": { + "Mixed Wall": { + "description": "

Hippowdon is a sturdy wall that differentiates itself from other common Ground-types thanks to its access to reliable recovery in Slack Off and its ability to stave off some of the scariest wallbreakers in the tier that otherwise have great matchups against slower teams. Such threats include Mega Glimmora and Mega Metagross, as well as Mega Charizard Y and Archaludon thanks to Sand Stream removing opposing weather. Whirlwind forces Stealth Rock damage onto the opposing team and phazes dangerous sweepers such as Mega Staraptor and Dragonite. The SP investment allows Hippowdon to tank two unboosted Draco Meteors or one +1 Draco Meteor from Archaludon, two Flamethrowers from Mega Charizard Y, two Draco Meteors from mixed Life Orb Garchomp, and two unboosted Meteor Mashes or Ice Punches from Mega Metagross. Leftovers and Sitrus Berry guarantee Hippowdon can reliably achieve these feats, even after Stealth Rock chip damage. Holding no item is an option if both Leftovers and Sitrus Berry are already taken by teammates, as doing so ensures that Hippowdon can reliably switch into Poltergeist users such as Ceruledge and Aegislash.

This set's ability to handle key wallbreakers makes it a good fit on bulkier teams ranging from balance to stall. Since Hippowdon invites opposing Defog Corviknight in frequently, teammates able to make the most out of that matchup, such as Shadow Ball Aegislash, Ceruledge, and Mega Meganium, are important to have. Poison-type walls such as Galarian Slowking, Mega Dragalge, and Poison Jab Toxapex take pressure off of Hippowdon and are excellent answers to Mega Meganium, as well as Mega Clefable, which completely stops Hippowdon from making progress. They can also set Toxic Spikes, which makes Whirlwind much more irritating. In the same vein, Spikes setters such as Hisuian Samurott and Meowscarada are good teammates, increasing the chip damage Whirlwind can accumulate. Corviknight is a key partner, acting as a secondary physical wall and using Defog to remove the Spikes and Toxic Spikes that would otherwise cut into Hippowdon's longevity and prevent it from switching into key wallbreakers. Rotom-Wash brings momentum with Volt Switch, is able to switch into Mega Swampert, and makes progress against Corviknight. Blaziken, Ceruledge, and Mega Mawile are incredible wallbreakers that can easily dismantle defensive teams and have a chance to OHKO Hippowdon after a Swords Dance. As such, if running Hippowdon on a stall team, Skeledirge, Unaware Clefable, and Ditto are invaluable teammates to deal with them.

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Mega Froslass secures a niche in the tier as a solid wallbreaker thanks to its unique offensive coverage as well as great Speed and Special Attack. Its ability, Snow Warning, gives it a Defense boost, allowing it to survive Meowscarada's Knock Off even after Stealth Rock chip damage, as well as Shadow Sneak from +2 Adamant Ceruledge. Additionally, with Snow Warning, Blizzard can bypass accuracy checks, letting Mega Froslass threaten many common foes like Garchomp, Dragonite, Mega Meganium, and Corviknight. Shadow Ball allows it to damage common Ice-resistant foes like Aegislash, Mega Metagross, and Ceruledge as well as bulky Pokemon like Galarian Slowking super effectively. Nasty Plot lets Mega Froslass become an insanely powerful wallbreaker; after a boost, it OHKOes physically defensive Clefable and Corviknight. Thunderbolt can be used to hit Greninja and Hisuian Samurott super effectively, which otherwise resist Mega Froslass's STAB moves. Will-O-Wisp can be useful to cripple physically offensive answers to Mega Froslass such as Kingambit, Tyranitar, and Mega Scizor. It also synergizes very well with the Defense boost provided by snow; Mega Froslass is able to survive a Meteor Mash from a burned Mega Metagross when snow is active, and Bullet Punch's damage output is greatly reduced when Mega Scizor is affected by Will-O-Wisp. This makes it easier for Mega Froslass to pressure them with Shadow Ball. Aurora Veil is another option that lets Mega Froslass have an easier time boosting with Nasty Plot and allows its teammates to enter the field more safely.

Mega Froslass finds its way on all types of offense teams that appreciate its ability to break common defensive cores. Physical sweepers such as Dragonite, Kingambit, and Quaquaval benefit from Mega Froslass pressuring physically bulky Pokemon like Clefable, Corviknight, and Rotom-Wash as well as the damage reduction provided by Aurora Veil. Quaquaval, in particular, shines as a partner due to its ability to break past common Dark- and Fire-types like Hisuian Samurott, Kingambit, and Volcarona that Mega Froslass struggles against while also bringing Mega Froslass in with Flip Turn and removing entry hazards, especially Stealth Rock, with Rapid Spin. Other entry hazard removers like Corviknight, Excadrill, and Glimmora are all great partners as well, with Corviknight providing Mega Froslass with safe entry via its slow U-turn. On the other hand, entry hazards of your own help Mega Froslass break its foes more easily, so hazard setters like Garchomp and Hisuian Samurott along with the aforementioned Excadrill and Glimmora work extremely well as teammates, with Stealth Rock ensuring that Mega Froslass's Thunderbolt OHKOes Greninja and Hisuian Samurott. Hatterene is another useful partner, providing paralysis support with Nuzzle to slow down faster threats such as Dragapult, Greninja, and Meowscarada as well as entry hazard control with Magic Bounce. It can also check Mega Lopunny decently well, which Mega Froslass benefits from. Bulky Water-types like Toxapex, Rotom-Wash, and Primarina that can switch into repeated Fire-type attacks from the likes of Blaziken, Ceruledge, and Volcarona are also greatly appreciated as teammates.

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With serviceable bulk, a fantastic defensive typing supported by Levitate, and a good utility movepool, Rotom-Wash can function as a great defensive pivot. Hydro Pump threatens Fire- and Ground-types, like Ceruledge, Blaziken, Garchomp, and Hippowdon. Volt Switch serves as Rotom-Wash's primary Electric-type STAB move, hitting Flying- and Water-types like Corviknight, Hisuian Samurott, and Primarina while also allowing it to safely bring in a teammate. Will-O-Wisp can immediately threaten most physical attackers, such as Dragonite, Kingambit, Mega Metagross, and Mega Staraptor. Pain Split, combined with Rotom-Wash's low HP stat, allows it to recover health against its common switch-ins, like Galarian Slowking and Mega Dragalge, ensuring it stays healthy throughout the game. Rest, alongside Chesto Berry, can be used instead as a more immediate recovery option. Sitrus Berry gives Rotom-Wash a one-time recovery option instead, preventing it from spending a turn using Pain Split or Rest. Leftovers can alternatively be used to let Rotom-Wash have a more passive recovery option while also taking advantage of passive foes like Galarian Slowking and Clefable. Rotom-Wash can also opt for no item to let it best stand up to Poltergeist users like Ceruledge and Aegislash, at the cost of giving up item-based recovery. 7 Speed SPs allow Rotom-Wash to outspeed Adamant Aegislash and Jolly Kingambit to potentially get off a Will-O-Wisp or pivot out to a teammate.

Thanks to its defensive utility as well as its ability to pivot to a teammate, Rotom-Wash works well on both balance and bulky offense teams. Special walls like Galarian Slowking and Mega Dragalge make great teammates, as they can switch in against the special attackers that commonly force it out, like Primarina, Mega Meganium, Mega Raichu Y, and Mega Floette. In return, Rotom-Wash can switch in against and burn foes that threaten them, like Garchomp, Dragonite, Hisuian Samurott, and Mega Metagross. Galarian Slowking and Mega Dragalge also have excellent type synergy with Rotom-Wash and can form a great pivot core with their access to Chilly Reception and Flip Turn, respectively. Rotom-Wash also appreciates support from Fairy-type attackers like Primarina, Mega Floette, and Mega Meganium in order to pressure Dragon-types like Dragapult, Hydreigon, and Mega Dragonite, which resist both of Rotom-Wash's attacks. Physical wallbreakers like Blaziken, Dragonite, Mega Metagross, and Mega Lopunny are also good teammates, as they can take advantage of Galarian Slowking, Mega Meganium, and Mega Dragalage, which can commonly switch in on Rotom-Wash. Due to the fact that Rotom-Wash greatly threatens Corviknight, physical attackers like Meowscarada, Scizor, and Excadrill appreciate its presence while also being brought in safely by its Volt Switch. Ghost-types like Dragapult and Aegislash also appreciate Rotom-Wash's ability to threaten burn on Dark-type attackers like Hisuian Samurott, Meowscarada, and Kingambit, while they can do super effective damage to Galarian Slowking in return. Rotom-Wash struggles against Mold Breaker Excadrill, which can hit it through Levitate; therefore, Corviknight, Garchomp, and Hippowdon make great teammates, with Corviknight switching into Excadrill while providing Defog and U-turn support and the latter two immediately threatening it with their Ground-type STAB moves.

" + }, + "Choice Scarf": {} + }, + "credits": {"writtenBy": [{"user_id": 725104, "username": "acezsz"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + }, + "Samurott-Hisui": {"sets": {"Bulky Swords Dance": {}, "Choice Scarf": {}}}, + "Excadrill": {"sets": {"Rapid Spin": {}, "Sand Sweeper": {}}}, + "Hydreigon": {"sets": {"Choice Scarf": {}}}, + "Volcarona": {"sets": {"Quiver Dance": {}}}, + "Delphox": {"sets": {"Nasty Plot": {}}}, + "Greninja": {"sets": {"Choice Scarf": {}, "Offensive Pivot": {}}}, + "Floette-Eternal": { + "sets": { + "Fast Calm Mind": {}, + "Bulky Calm Mind": { + "description": "

Mega Floette can run heavy Defense investment to leverage its fantastic defensive typing and multiple recovery options to act as a durable tank and sweeper. This bulk investment allows Mega Floette to avoid OHKOs from threatening attacks such as Sneasler's Dire Claw and Blaziken's Flare Blitz and then strike back. Calm Mind increases Draining Kiss's recovery and makes Mega Floette extremely difficult to take down on the special side. Synthesis acts as a secondary recovery option to help against threats that take little damage from Draining Kiss such as Galarian Slowking and Mega Delphox. Moonblast is a strong secondary attacking option with much higher damage output than Draining Kiss. It helps take down weakened threats before they can act or simply punches holes into frailer teams with no solid switch-in, scoring an OHKO on offensive Garchomp and Annihilape while having a small chance to OHKO uninvested Archaludon. Alternatively, Substitute and Misty Terrain prevent poison spreaders such as Galarian Slowking and Mega Dragalge from putting Mega Floette on a timer; this preparation may allow Mega Floette to beat Galarian Slowking.

This bulky Mega Floette variant can act as a solid switch-in to a wide array of key Pokemon such as Annihilape, Hisuian Samurott, most Garchomp variants, and Mega Lopunny. Balance and bulky offense teams especially enjoy Mega Floette's ability to both defensively answer Dark- and Fighting-types and easily threaten a sweep once key defensive answers such as Galarian Slowking, Toxapex, and Skeledirge are KOed. Mega Floette needs teammates that can put pressure on defensive Steel- and Poison-type Pokemon, especially Galarian Slowking and Toxapex. As such, Ground-type teammates such as Garchomp, Excadrill, and Hippowdon, are necessary. Dark-type attackers such as Hydreigon and Hisuian Samurott are able to put pressure on Galarian Slowking and Skeledirge, and the latter may set Spikes through Ceaseless Edge, chipping at grounded Steel-type foes such as Excadrill, Aegislash, and Mega Metagross. In return, Mega Floette can switch into Fighting-type attacks that threaten them. Hisuian Samurott is also capable of threatening a weakened Mega Metagross with Sucker Punch or Choice Scarf Ceaseless Edge. Mega Metagross is an extremely dangerous threat as a balance breaker that also beats Mega Floette. As such, Hippowdon is one of Mega Floette's best teammates as one of the few reliable switch-ins to Mega Metagross while threatening a strong Earthquake against Steel- and Poison-type foes. Since Mega Floette is particularly vulnerable to all entry hazards that can make it unable to switch into various attackers, hazard removal in the form of Corviknight, Scizor, or Excadrill is important; these Pokemon also switch into Poison- and Steel-type attacks. Grounded Poison-type teammates, such as Galarian Slowking, Toxapex, and Sneasler, can reliably clear Toxic Spikes, which otherwise heavily undermines Mega Floette's staying power. While decent with investment, Mega Floette's physical bulk is too low to reliably take on strong physical attackers that can hit Mega Floette for neutral or super effective damage such as offensive Garchomp, Mega Scizor, Sneasler, and Blaziken. Therefore, secondary physical walls such as Hippowdon and Corviknight for the first three, as well as Slowbro for Blaziken, alleviate a lot of pressure.

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Mega Dragalge's unique defensive typing, incredible special bulk, ability Regenerator, and access to Flip Turn make it an excellent defensive pivot. Mega Dragalge uses these traits to check numerous special threats such as Mega Meganium, non-Psychic Volcarona, Mega Raichu Y, and Rotom-Wash and even physical threats such as Sneasler, generating momentum with Flip Turn by forcing switches. Flip Turn also allows Mega Dragalge to take advantage of passive Pokemon, notably underspeeding Corviknight's U-turn. Sludge Bomb lets Mega Dragalge pressure Fairy-types such as Clefable, Primarina, Mega Meganium, and Mega Floette while threatening to poison non-immune foes. Draco Meteor is a powerful STAB option that prevents fellow Dragon-types from coming in freely, such as Garchomp and Dragapult, while also dealing enormous damage to most foes that do not resist it, such as Archaludon, Sneasler, and Rotom-Wash. Scald lets Mega Dragalge threaten burns, discouraging physical threats such as Mega Metagross, Kingambit, and Aegislash from switching in. It can also cripple opposing defensive Pokemon such as Toxapex, Galarian Slowking, and Corviknight with passive chip damage. Toxic is an alternative to Scald, allowing Mega Dragalge to more reliably check Volcarona, Calm Mind Primarina, and Mega Floette by putting them on a timer. Toxic Spikes is an option as well to target teams without an absorber. The SP spread allows Mega Dragalge to survive Garchomp's Earthquake and Mega Delphox's Psyshock while still avoiding the 2HKO from Moonblast by Calm Mind-boosted Primarina or Mega Floette.

Mega Dragalge faces competition from Toxapex and Galarian Slowking, which can similarly function as specially defensive pivots that absorb Toxic Spikes. Therefore, Mega Dragalge best fits on balance teams in search of a defensive pivot that can cover most of the roles filled by the aforementioned Pokemon while reliably handling Mega Raichu Y and Mega Charizard Y, which are otherwise quite difficult to check defensively. Mega Dragalge is threatened by numerous physical threats such as Mega Metagross, Excadrill, and Garchomp, so it should be paired with a strong physical wall, such as Corviknight or Hippowdon, both of which benefit from how Mega Dragalge checks Mega Raichu Y, Mega Meganium, and Rotom-Wash. Powerful wallbreakers that appreciate switch-in opportunities against Steel- and Poison-types, such as Aegislash, Ceruledge, and Garchomp, would complement Mega Dragalge's ability to bring them in safely with Flip Turn. Galarian Slowking is particularly annoying for Mega Dragalge, as none of Mega Dragalge's moves threaten it, allowing Galarian Slowking to set up Future Sight and pivot out with a slower Chilly Reception. Thus, Hisuian Samurott and Meowscarada make great partners with Mega Dragalge, taking advantage of many Pokemon that threaten it like Galarian Slowking, Aegislash, and Mega Delphox while benefiting from how Mega Dragalge checks Fighting- and Fairy-types in return. Mega Dragalge is less reliable at checking certain Fairy-types such as Calm Mind Mega Floette than other Poison-types; therefore, a secondary answer such as Excadrill or Aegislash is appreciated.

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Iron Defense Corviknight is an excellent defensive Pokemon and wincon. It can boost alongside setup sweepers such as Kingambit, Dragonite, and Garchomp, allowing it to continue checking them while threatening significant damage with Body Press. Corviknight's fantastic typing, resilience to entry hazards, and key resistances grant it many opportunities to set up throughout a game. Corviknight can extend its utility with Defog, given its great matchup against foes like defensive Garchomp and Hippowdon, thanks in part to Pressure. Alternatively, Corviknight can run Brave Bird to hit threats that would otherwise check it, such as Volcarona, Mega Meganium, and Mega Delphox, as well as Ghost-types like Annihilape and Ceruledge, preventing them from switching in. Leftovers is Corviknight's preferred item, with the passive healing over time being crucial for checking hazard setters and limiting how often it needs to use Roost. Sitrus Berry is also a good option if another teammate is already using Leftovers, and has the added benefit of allowing Corviknight to avoid Poltergeist from Pokemon such as Aegislash after it is consumed. Occa Berry allows Corviknight to survive an otherwise lethal Fire-type attack from Pokemon such as Blaziken, Mega Meganium, and Volcarona. Occa Berry pairs especially well with Brave Bird, as Corviknight can lure in Blaziken, Mega Meganium, and Volcarona and potentially KO them in return. 16 Speed SPs can be used to allow Corviknight to outrun maximum Speed Adamant Kingambit and use Iron Defense before Kingambit attacks. However, this requires Corviknight to sacrifice a notable amount of physical bulk, and it already outspeeds bulkier Kingambit variants without the investment. Mental Herb is another option, allowing Corviknight to avoid being locked into a move by Encore from users such as Maushold and Hisuian Samurott. However, because Encore is uncommon, other items are typically more effective.

Corviknight can fit on a wide variety of teams thanks to its ability to clear entry hazards and check a number of dangerous Pokemon such as Garchomp, Sneasler, and Kingambit, though it will find particular success on balance and bulky offense teams. Corviknight benefits greatly from entry hazard support because many of its answers, such as Mega Delphox, Ceruledge, and Mega Raichu Y, lack reliable recovery or are weak to Stealth Rock. Bulky entry hazard setters such as Garchomp and Hippowdon are thus great partners, as they can set up Stealth Rock to wear down Corviknight's key checks while also handling certain Fire-types such as Blaziken and Ceruledge and switching into Mega Raichu Y's Zap Cannon. Corviknight also fits well on hazard-centric teams because Pressure punishes Defog from opposing Corviknight, and Corviknight itself is a great counter to Rapid Spin Excadrill. Key Regenerator Pokemon such as Galarian Slowking, Mega Dragalge, and Toxapex greatly appreciate Corviknight's ability to handle physical attackers such as Kingambit and Garchomp as well as remove entry hazards with Defog. In turn, they can handle special attackers that threaten Corviknight, such as Mega Meganium, Mega Charizard Y, Primarina, and Mega Raichu Y. With or without Brave Bird, Corviknight can find itself struggling against Ghost-types such as Annihilape, Ceruledge, Dragapult, and Aegislash. Hisuian Samurott is a fantastic partner, as it can switch into many of these Ghost-types as well as Fire-type attacks aimed at Corviknight and capitalize on this to begin setting up entry hazards with Ceaseless Edge. It can also revenge kill key threats such as Mega Delphox and Mega Raichu Y either with a Choice Scarf set or by using Sucker Punch. Hydreigon can similarly switch into many of these Pokemon and revenge kill them with Dark Pulse on a Choice Scarf set. However, both Pokemon struggle against Annihilape, so another partner to handle it, such as Clefable or Mega Meganium, is recommended.

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Kingambit is one of the tier's most devastating late-game sweepers thanks to Supreme Overlord and its strong offensive profile, making it a potent option on multiple playstyles ranging from balance to hyper offense. Its typing and natural bulk allow it to set up with Swords Dance on Galarian Slowking, Espathra, and Meowscarada. Sucker Punch makes up for Kingambit's poor Speed, letting it snipe frailer foes such as Mega Alakazam and Mega Delphox. Kowtow Cleave is a consistent STAB move that deals heavy damage to slower foes such as Corviknight and Toxapex, while Iron Head hits Dark-resistant foes such as Clefable and Mega Lopunny. The SP spread maximizes Kingambit's natural bulk, notably letting it survive +1 Mega Gyarados's Earthquake. Leftovers increases Kingambit's longevity and makes better use of its natural bulk while punishing foes for playing around Sucker Punch by restoring health. Black Glasses amplifies Kingambit's power, notably allowing it to OHKO Mega Lopunny with +2 Sucker Punch and five fainted allies, as well as OHKO Multiscale Dragonite with +2 Kowtow Cleave and five fainted allies. Chople Berry minimizes the risk of Fighting-type coverage from foes such as Aegislash and Hisuian Samurott, while Lum Berry punishes foes that rely on status conditions such as Dragapult and Rotom-Wash. Shuca Berry can also be considered to punish Ground-types such as Garchomp and Excadrill alongside users of Ground-type coverage such as Dragonite. Occa Berry has a similar niche against Ceruledge, Mega Delphox, and Mega Meganium.

On offensive teams, Glimmora can provide entry hazard support to wear down checks such as Annihilape and Sneasler, making Kingambit's late-game sweep easier. Offensive teammates that help Kingambit overwhelm its counterplay, such as Corviknight and Skarmory, are appreciated, including Garchomp, Sneasler, and Hisuian Samurott. Specially offensive teammates such as Volcarona, Mega Floette, and Primarina can take advantage of the physically defensive walls Kingambit doesn't like dealing with, while Kingambit can break past Galarian Slowking and Mega Dragalge for all three. On balance and bulky offense teams, defensive pivots such as Corviknight and Rotom-Wash, both of which handle Ground-types such as Garchomp, can bring Kingambit in safely against foes it does well against, such as Dragapult and Meowscarada. Toxapex, Clefable, and Galarian Slowking all do well against Fighting-types that may offensively pressure Kingambit. The former two can provide hazard support, while Galarian Slowking's Future Sight can limit how easily Fighting-types switch into Kingambit.

" + }, + "Fast Swords Dance": {} + }, + "credits": {"writtenBy": [{"user_id": 604820, "username": "Sami"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 551332, "username": "Amaske"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Archaludon": {"sets": {"Rain Sweeper": {}, "Bulky Attacker": {}}} +} \ No newline at end of file diff --git a/data/analyses/championsvgc2026regma.json b/data/analyses/championsvgc2026regma.json new file mode 100644 index 000000000..af92df2f6 --- /dev/null +++ b/data/analyses/championsvgc2026regma.json @@ -0,0 +1,313 @@ +{ + "Venusaur": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Teambuilding

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Abilities

Drought: Drought sets up sun, supporting partners by activating abilities like Venusaur's Chlorophyll and supporting Mega Charizard Y itself by increasing the damage of its Fire-type attacks and weakening Water-type attacks from threats like Milotic. Drought often forces opposing weather teams to remove Mega Charizard Y before executing their plans so they can maintain their weather. Drought can thwart opposing weather like rain by hindering the offensive capabilities of Swift Swim Basculegion-M and Pelipper. Mega Froslass struggles to set up Aurora Veil or rely on Blizzard in the face of Mega Charizard Y's Drought.

SP Spreads

Teambuilding

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Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Ninetales-Alola": { + "sets": { + "Offensive Support": { + "description": "

Other Options

========

Items

========

Abilities

========

Teambuilding

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "Gengar": { + "sets": { + "Perish Trapper": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Aerodactyl": { + "sets": { + "Focus Sash Offensive Support": { + "description": "

Other Options

Items

Abilities

Teambuilding

" + }, + "Tailwind Setter": { + "description": "

Other Options

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 34584, "username": "tofucocoa"}, {"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Politoed": { + "sets": { + "Rain Support": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Tyranitar": { + "sets": { + "Sand Attacker": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 555379, "username": "Tbolt"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Pelipper": { + "sets": { + "Bulky Support": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 83519, "username": "Guingil"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, + "Gardevoir": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 695310, "username": "sheepie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Sableye": { + "sets": { + "Screens Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Garchomp": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

Good Partners and Synergies: Mega Charizard Y is a great partner for Garchomp, resisting the Fairy-type attacks that threaten Garchomp, OHKOing Mega Froslass and Alolan Ninetales, and, when the two are next to each other, allowing Garchomp to use Earthquake freely. Fairy-type partners like Whimsicott and Mega Floette can threaten opposing Dragon-types, while partners like Mega and base Glimmora and as well as Sneasler can threaten opposing Fairy-types.

" + }, + "Choice Scarf": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Froslass": { + "sets": { + "Aurora Veil Setter": { + "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "Rotom-Wash": { + "sets": { + "Bulky Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

" + }, + "Choice Scarf": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Excadrill": { + "sets": { + "Sand Sweeper": { + "description": "

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Whimsicott": { + "sets": { + "Tailwind Support": { + "description": "

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528197, "username": "ProssettiVGC"}, {"user_id": 589964, "username": "RauSakura"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Hydreigon": { + "sets": { + "Choice Scarf": { + "description": "

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 625105, "username": "forkuser"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 83519, "username": "Guingil"}, {"user_id": 384270, "username": "autumn"}]}]} + }, + "Delphox": { + "sets": { + "Glass Cannon": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Talonflame": { + "sets": { + "Offensive Support": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 627505, "username": "Magicalarcher57"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Vivillon": { + "sets": { + "Redirection Support": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Floette-Eternal": { + "sets": { + "Offensive": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 670676, "username": "bdudeinthehouse"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "Aegislash": { + "sets": { + "Bulky Attacker": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 646416, "username": "Code"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Sylveon": { + "sets": { + "Bulky Offensive": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Incineroar": { + "sets": { + "Fake Out Pivot": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 645750, "username": "iPetBigfoot"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Lycanroc-Dusk": { + "sets": { + "Glass Cannon": { + "description": "

Items

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 646416, "username": "Code"}, {"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Kommo-o": { + "sets": { + "Setup Sweeper": { + "description": "

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Corviknight": { + "sets": { + "Bulk Up": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Basculegion": { + "sets": { + "Revenge Killer": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + }, + "Bulky Attacker": { + "description": "

Items

" + }, + "Focus Sash Attacker": { + "description": "

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 752411, "username": "MapleBow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 646416, "username": "Code"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Sneasler": { + "sets": { + "Offensive Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 592895, "username": "Dusk Mage Necrozma"}]}]} + }, + "Maushold": { + "sets": { + "Redirection Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Ceruledge": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 553122, "username": "gephicka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Scovillain": { + "sets": { + "Redirection Support": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Glimmora": { + "sets": { + "Offensive": { + "description": "

Ability

Items

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 627505, "username": "Magicalarcher57"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "Farigiraf": { + "sets": { + "Trick Room Support": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 649096, "username": "a blue banana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, + "Kingambit": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Items

Abilities

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Sinistcha": { + "sets": { + "Redirection Support": { + "description": "

Other Options

Items

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 34584, "username": "tofucocoa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + }, + "Archaludon": { + "sets": { + "Bulky Rain Sweeper": { + "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + } +} \ No newline at end of file diff --git a/data/analyses/championsvgc2026regmb.json b/data/analyses/championsvgc2026regmb.json new file mode 100644 index 000000000..54024de1d --- /dev/null +++ b/data/analyses/championsvgc2026regmb.json @@ -0,0 +1,108 @@ +{ + "Venusaur": { + "sets": { + "Chlorophyll Sweeper": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Charizard": { + "sets": { + "Sun Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Raichu": {"sets": {"Glass Cannon": {}}}, + "Blaziken": { + "sets": { + "Glass Cannon": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Swampert": { + "sets": { + "Fast Offense": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Metagross": { + "sets": { + "Fast Sweeper": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Staraptor": {"sets": {"Bulky Attacker": {}}}, + "Garchomp": { + "sets": { + "Fast Attacker": { + "description": "

Other Options

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} + }, + "Pyroar": { + "sets": { + "Sun Attacker": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Toxapex": { + "sets": { + "Defensive Support": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Grimmsnarl": { + "sets": { + "Prankster Support": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Basculegion": { + "sets": { + "Choice Scarf": { + "description": "

Teambuilding

========

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Annihilape": { + "sets": { + "Glass Cannon": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Kingambit": { + "sets": { + "Bulky Attacker": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Gholdengo": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + } +} \ No newline at end of file diff --git a/data/analyses/gen2.json b/data/analyses/gen2.json index c1fa28b49..f18c0ff27 100644 --- a/data/analyses/gen2.json +++ b/data/analyses/gen2.json @@ -1,6 +1,6 @@ { "Unown": {"ou": {"overview": "

Unown is a horrible Pokemon. It's not fast, it's not strong, and it can't take a hit. Don't use this unless you really want to lose. Or unless you're playing some novelty team which disallows the rest of the Pokemon in the game or something.

", "comments": "

Other Options

You can choose any other Hidden Power type.

Checks and Counters

Anything that doesn't die in one hit to Hidden Power or is fast enough. Since Unown has a really hard time OHKOing anything in the first place, you probably won't have a hard time beating it.

", "sets": {"The Power Within": {"description": "

Pretty simple set I would say. Hidden Power Psychic is chosen because of STAB. Twisted Spoon is there because it won't be able to take any hits so Leftovers is pointless, so you might as well boost Hidden Power a bit. Don't expect this to beat anything, though.

"}}}}, - "Ivysaur": {"zu": {"sets": {"Swords Dance": {}, "Utility": {}}}}, + "Ivysaur": {"zu": {"sets": {"Utility": {}}}}, "Venusaur": { "ou": { "overview": "

Venusaur has great overall stats, but is mostly inferior to Meganium due to its typing. Venusaur doesn't learn Sludge Bomb in GSC; if it did, it'd probably be a lot more popular. In addition, the move Razor Leaf also lost the incredible critical hit ratio that it had in RBY, making it less of a threat.

", @@ -9,7 +9,7 @@ }, "1v1": {"sets": {"Leech Seed Stall": {}, "Swords Dance + Return": {}, "Growth + Giga Drain": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Charmeleon": {"pu": {"sets": {"Booster": {}}}, "zu": {"sets": {"RestTalk": {}, "Swords Dance": {}}}}, + "Charmeleon": {"pu": {"sets": {"Booster": {}}}, "zu": {"sets": {"Swords Dance": {}, "RestTalk": {}}}}, "Charizard": { "ou": { "overview": "

Charizard is the fastest user of Belly Drum in the whole tier and also packs a respectable special punch. However, due to its poor defensive stats and typing, Charizard fills very few defensive niches and is rather dependent on support from its teammates. Compared to other Belly Drum users, it lacks the bulk and recovery options to work consistently and won't be able to overcome most bulky Water-types, but it outshines them with its Speed and the ability to beat walls like Skarmory and Steelix with its powerful Fire Blast. Generally, Charizard needs quite a lot to go right for it to succeed, but with the right support, this fan-favorite Fire-type starter can become a powerhouse that can end games much like its anime counterpart.

", @@ -23,7 +23,7 @@ }, "1v1": {"sets": {"Mixed Attacker": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Wartortle": {"zu": {"sets": {"RestTalk": {}}}}, + "Wartortle": {"zu": {"sets": {"RestTalk": {}, "CurseTalk": {}}}}, "Blastoise": { "uu": { "overview": "

The poster child of Pokemon Blue has the stats and typing to make it the most reliable spinner in GSC UU. Blastoise's Speed tier, respectable Special Attack, and bulk mean that it is a viable answer to several of the tier's threats, most notably the omnipresent Nidoqueen. Access to Rapid Spin in a tier where such a trait is rare also boosts Blastoise's viability. It faces competition from Qwilfish and Omastar, two other viable bulky Water-types, but its access to Rapid Spin and its lack of a weakness to Ground differentiates it from its peers.

", @@ -137,7 +137,7 @@ }, "1v1": {"sets": {"Mixed Attacker": {}, "Toxic + Curse": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Clefairy": {"1v1": {"sets": {"Thunder Wave + Seismic Toss": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}}, "pu": {"sets": {"Curse + Twave": {}}}}, + "Clefairy": {"1v1": {"sets": {"Thunder Wave + Seismic Toss": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}}, "pu": {"sets": {"Curse + Twave": {}}}, "zu": {"sets": {"Curse": {}, "BoltBeam": {}, "Belly Drum": {}}}}, "Clefable": { "ou": { "overview": "

Clefable is an underrated sweeper that usually flies under the radar. It is only limited by the amount of maintenance required to set it up, which usually is done by paralyzing most of the opposing team and killing any Ghost-types that may be in the area. It is more durable than one might expect due to its nice and plump HP and decent Special Defense. Clefable can take over the game early on, but this will not likely lead to a clean sweep. Best used either as a mid-to-late-game sweeper or in conjunction with a more versatile sweeper such as Charizard or Tentacruel to help pound away at the opponent's defenses until they crack.

", @@ -276,7 +276,7 @@ }, "1v1": {"sets": {"Leftovers": {}, "Charcoal": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Bayleef": {"pu": {"sets": {"Defensive": {}}}, "zu": {"sets": {"Swords Dance": {}, "Support": {}}}}, + "Bayleef": {"pu": {"sets": {"Defensive": {}}}, "zu": {"sets": {"Support": {}, "Swords Dance": {}}}}, "Meganium": { "ou": { "overview": "

Not something to be underestimated, Meganium can play two distinctly different roles and potentially excel at both. Synthesis and dual screens, coupled with Meganium's solid defense stats and notable resistances--Electric, Water, and Ground--make it a wonderful supporter that can switch in on numerous threats. If that role is not needed, Meganium can also generate some offense with Swords Dance while still staying around with Synthesis. Should one opt for the Swords Dance set, be able to get Skarmory and Zapdos out the way.

", @@ -304,7 +304,7 @@ }, "1v1": {"sets": {"Anti-Raikou": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Croconaw": {"zu": {"sets": {"Surf Attacker": {}, "Double Coverage": {}, "Curse": {}}}}, + "Croconaw": {"zu": {"sets": {"Curse + Roar": {}, "Curse": {}}}}, "Feraligatr": { "uu": {"sets": {"Offensive": {}}}, "ou": { @@ -314,7 +314,7 @@ } }, "Togetic": { - "zu": {"sets": {"Curse": {}, "Mixed Attacker": {}}}, + "zu": {"sets": {"Mixed Attacker": {}, "CurseTalk": {}}}, "ou": { "overview": "

Togetic sounds good in theory, but it lacks the proper moves to do what its stats lend it to do: tank. If it had some more defensive moves, it'd probably be pretty hard to face.

", "comments": "

Other Options

Sweet Kiss can be used because Togetic can't really attack well so you might as well make your enemy hit himself. Togetic has access to Zap Cannon if you want to paralyze stuff. Mirror Move could be fun because Togetic might get something cool like Spikes or Reflect. Psych Up + Charm can be fun against stat-uppers (copying their stats, then lowering them). Finally, Shadow Ball can go on the Curse moveset if you're scared of Gengar.

Checks and Counters

Mostly physical attackers (especially Rock Pokemon) and STAB Electric and Ice attacks.

", @@ -377,7 +377,6 @@ }, "1v1": {"sets": {"Leech Seed Stall": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Snubbull": {"zu": {"sets": {"Cleric": {}}}}, "Granbull": { "uu": { "overview": "

Granbull's bite is assuredly worse than its bark. Its powerful STAB Frustration comes off a great Attack stat, and its lack of relevant weaknesses allows it to take on a wide variety of foes. These qualities are so useful that it can arguably be considered on par with GSC UU's monarch, Nidoqueen, in terms of overall effectiveness. The tier's relative dearth of Pokemon that resist Normal plays fantastically to Granbull's advantage, enabling it to be highly effective as a mono-attacker. While the most prominent Granbull strategy is to take advantage of its Curse RestTalk set, which dominates against all but a few of the tier's Pokemon, it is the possibility that Granbull could be running a set that can surprise KO some of its better checks that really pushes its threat level over the edge. Its relatively wide movepool also gives it the potential to run a more team-supportive set with Heal Bell and to experiment with other, less predictable options such as Lovely Kiss and Dynamic Punch. In terms of flaws, Granbull's lacking Special Defense stat means that it can struggle to take on powerful special attackers, especially those that run 120-Base Power STAB attacks, such as Ampharos, Magneton, Omastar, and Arcanine, as these can threaten a potential 2HKO. Furthermore, although Granbull is favored against most Pokemon with its mono-attacking Curse set, it can invite dangerous Pokemon such as Haunter and Omastar in for free, which causes some inflexibility when team building with it. Moreover, its lack of resistances and low Speed can leave it in positions where it may be unable to find an opportunity to switch in and recover its health safely.

", @@ -515,12 +514,14 @@ } }, "Ariados": { + "zu": {"sets": {"RestTalk": {}, "Baton Pass": {}}}, "uu": { "comments": "

Other Options

You could try out Giga Drain for Rock / Ground-types, but unless it's a 4x weakness it won't do too much.

Opinion

Ariados is just not that great of a Pokemon. The Bug / Poison thing has been done a million times, and even though it gets a cool and potentially useful novelty move, it is really slow, doesn't hit hard, and has common weaknesses.

", "sets": {"Baton Pass Trapper": {"description": "

This works a little differently than the other trapping set. More than likely, a pseudo-hazer is going to switch in to Ariados, so Spider Web them. Then, Protect as they Roar or Whirlwind. Now, they'll probably Whirlwind again, so use Disable! If successful, the Pokemon won't be able to pseudo-haze you away, leaving you free to Baton Pass out to the appropriate counter. Smeargle does this a lot better, however, since Ariados is so very slow and has various weaknesses.

"}, "Physical Attacker": {"description": "

If you're intent on using Ariados to attack, this is probably your best bet. Screech on whatever switches in, then attack with whatever will do the most damage. Quite honestly, the last move can be whatever you want it to be; it could be fun for Ariados to take an opponent's item to the grave.

"}} }, "pu": {"sets": {"AgiliPass + Spider Web": {}}}, - "ou": {"comments": "

Checks and Counters

Skarmory effortlessly foils any Spider Web strategies, although Disable can catch it off guard. You're probably best off just Drill Pecking the first turn. Rhydon, Donphan, and Steelix love to Curse up on Ariados and can Roar away Spider Web.

", "sets": {"Baton Pass Trapper": {"description": "

Use Spider Web to trap something that can't easily beat Ariados, Agility, and pass to an appropriate counter. Sludge Bomb gets STAB off its decent 278 Attack. This set is a good counter for Perish Trapping (Mean Look + Perish Song) Misdreavus, as you can trap it right back.

"}}} + "ou": {"comments": "

Checks and Counters

Skarmory effortlessly foils any Spider Web strategies, although Disable can catch it off guard. You're probably best off just Drill Pecking the first turn. Rhydon, Donphan, and Steelix love to Curse up on Ariados and can Roar away Spider Web.

", "sets": {"Baton Pass Trapper": {"description": "

Use Spider Web to trap something that can't easily beat Ariados, Agility, and pass to an appropriate counter. Sludge Bomb gets STAB off its decent 278 Attack. This set is a good counter for Perish Trapping (Mean Look + Perish Song) Misdreavus, as you can trap it right back.

"}}}, + "nu": {"sets": {"Trapper": {}}} }, "Qwilfish": { "uu": { @@ -599,7 +600,7 @@ }, "1v1": {"sets": {"Toxic Stall": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Koffing": {"zu": {"sets": {"Offensive": {}, "Tank": {}}}}, + "Koffing": {"zu": {"sets": {"Explosion": {}, "RestTalk": {}}}}, "Weezing": { "nu": { "sets": { @@ -630,7 +631,7 @@ "credits": {"writtenBy": [{"user_id": 573149, "username": "gabraltar"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 375193, "username": "MrSoup"}, {"user_id": 583728, "username": "BeeOrSomething"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 470115, "username": "SolarBeam"}]}]} } }, - "Sandshrew": {"zu": {"sets": {"Swords Dance Attacker": {}, "Thief Lead": {}}}}, + "Sandshrew": {"zu": {"sets": {"Swords Dance": {}}}}, "Sandslash": { "uu": { "overview": "

With Swords Dance, high Attack, and STAB Earthquake, Sandslash is one of the most simple yet dangerous sweepers in GSC UU. Its +2 Earthquake is capable of 2HKOing almost everything in the tier, even bulky Pokemon such as Blastoise and Slowbro. Its Ground typing and great Defense also allow it to come into common Pokemon such as Ampharos and Scyther. Unfortunately, it is on the slow side, lacks reliable recovery, and doesn't have very good Special Defense, meaning it requires careful play or support from teammates.

", @@ -648,7 +649,7 @@ "sets": {"Swords Dance": {"description": "

Swords Dance obviously gives Sandslash some more attacking power and the Earthquake + Rock Slide combo is a given. Substitute provides some more setup time for Sandslash. Its Speed is high enough to get a Substitute up before Exeggutor can hit Sandslash with Sleep Powder or Giga Drain, for example. This set works best with plenty of paralysis support from the rest of your team.

"}} } }, - "Nidorina": {"zu": {"sets": {"Curse + Moonlight": {}}}}, + "Nidorina": {"zu": {"sets": {"Curse": {}}}}, "Nidorino": {"pu": {"sets": {"Utility": {}}}, "zu": {"sets": {"Mixed Attacker": {}}}}, "Ninetales": { "nu": { @@ -679,7 +680,7 @@ } }, "Parasect": { - "zu": {"sets": {"Double Powder": {}, "Special Sweeper": {}, "Swords Dance": {}}}, + "zu": {"sets": {"Utility": {}, "Curse": {}}}, "ou": { "overview": "

Argh. This thing is probably one of the 5 worst fully-evolved Pokemon in the game. Definitely bottom 10. Very cool, however, and with Spore and Stun Spore, it can cause a few status ailments for support.

", "comments": "

Other Options

It has access to Reflect and Light Screen and can actually pass them on to the team just as well as most other Pokemon. Thief is actually a good choice with Parasect's sparse movepool. You might want to consider Stun Spore + Spore + Thief + Reflect / Light Screen as an all-out support Parasect.

Checks and Counters

Parasect has the unfortunate trait of being both extremely slow and weak to many types of attacks. Sleep is not nearly as valuable in GSC as it is in other generations, and the variety of Pokemon with RestTalk detracts from the only advantage Parasect has in Spore. Parasect is 4x weak to Flying and Fire attacks, so something like Arcanine or Fearow will easily OHKO. Also not helpful are Parasect's Rock and Ice weaknesses. Additionally, Parasect isn't a very strong attacker either, so basically anything that resists Hidden Power Bug beats it. Basically, any decent team can handle Parasect.

", @@ -693,8 +694,8 @@ } }, "Venomoth": {"pu": {"sets": {"Status Moth": {}, "Offensive": {}, "Rest Talk": {}, "Curse Pass": {}}}}, - "Diglett": {"zu": {"sets": {"Substitute Attacker": {}, "Thief Lead": {}}}}, - "Meowth": {"zu": {"sets": {"Lead": {}}}}, + "Diglett": {"zu": {"sets": {"Thief": {}}}}, + "Meowth": {"zu": {"sets": {"Lead Attacker": {}}}}, "Persian": { "uu": {"sets": {"Sub Swagger": {}}}, "ou": { @@ -716,7 +717,7 @@ }, "1v1": {"sets": {"Scope Lens": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Mankey": {"zu": {"sets": {"Meditate": {}, "Reversal": {}}}}, + "Mankey": {"zu": {"sets": {"Meditate": {}}}}, "Primeape": { "nu": { "overview": "

Primeape is one of the most dangerous physical attackers in the metagame. Boasting an astronomical Attack stat, a great Speed stat that ties it with Xatu, and a powerful STAB Cross Chop backed up by solid coverage, Primeape makes for a great choice for wallbreaking or cleaning on many teams. Furthermore, that same Cross Chop comes with the coveted trait of being super effective against the common and dominant Normal-types, potentially OHKOing threats like Stantler, Persian, and Porygon and dealing massive damage to Wigglytuff; it also takes a heavy chunk out of Dewgong, Sudowoodo, and Graveler. Cross Chop even has a potentially game-breaking increased critical hit rate that can slice right through a Wigglytuff or Porygon that has used Curse several times. However, Primeape has some very debilitating issues. Move accuracy is its biggest problem, turning what would otherwise be KOs from Primeape's Cross Chop or Thunder into potentially unreliable tools. Primeape is also plagued by the presence of Xatu, Fearow, and Weezing, three of the best and most common Pokemon in the tier, which are all great answers to it. Primeape is also quite frail, having difficulty switching into its targets repeatedly, so it can be difficult to find entry for it. Primeape is also easily revenge killed by Fearow and Xatu after some chip damage.

", @@ -741,8 +742,9 @@ }, "1v1": {"sets": {"Curse": {}, "Mint Berry": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, + "Poliwag": {"zu": {"sets": {"Lead Attacker": {}, "Belly Drum": {}}}}, "Poliwhirl": {"uu": {"sets": {"Belly Drum Sweeper": {}}}, "pu": {"sets": {"Belly Drum": {}}}}, - "Abra": {"pu": {"sets": {"Substitute": {}, "Rest Talk": {}}}}, + "Abra": {"pu": {"sets": {"Substitute": {}, "Rest Talk": {}}}, "zu": {"sets": {"Substitute": {}, "RestTalk": {}, "Thief": {}}}}, "Kadabra": { "uu": { "overview": "

Sporting high Speed, good coverage, and exceptional Special Attack, Kadabra is a fierce offensive threat in GSC UU and a tough Pokemon to switch into for most offensive teams. Kadabra is best played aggressively, brought in on double switches or a predicted Rest or Psychic from a foe such as Slowbro. It also threatens many common Pokemon such as Nidoqueen, Haunter, and Qwilfish with its strong Psychic and can keep itself healthy throughout a game with Recover. Its Speed is also excellent, outpacing naturally fast Pokemon such as Haunter, Dodrio, and Mr. Mime while only being outsped by Jumpluff and Electrode and Speed tying with Scyther. Access to useful moves such as Encore and Thunder Wave also lets it support its team well. However, Kadabra's defensive stats are pitiful, leaving it 2HKOed by a lot of Pokemon in the tier, and it loses much of its effectiveness when paralyzed. Furthermore, it faces competition from other Psychic-types such as Mr Mime and Hypno, which generally bring more utility to teams and are more consistent due to their wider movepools and greater bulk.

", @@ -776,7 +778,7 @@ }, "1v1": {"sets": {"Scary Face + Encore": {}, "Mint Berry + Thief": {}, "Scope Lens": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Weepinbell": {"zu": {"sets": {"Wallbreaker": {}}}}, + "Weepinbell": {"zu": {"sets": {"Swords Dance": {}}}}, "Tentacool": { "zu": {"sets": {"Swords Dance": {}}}, "nu": { @@ -804,7 +806,7 @@ }, "1v1": {"sets": {"Mint Berry + Rest": {}, "Mixed Attacker": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Geodude": {"pu": {"sets": {"Spinner": {}}}, "zu": {"sets": {"Tank": {}}}}, + "Geodude": {"pu": {"sets": {"Spinner": {}}}, "zu": {"sets": {"Explosion": {}}}}, "Graveler": { "uu": {"sets": {"SpinSplode": {}}}, "nu": { @@ -817,7 +819,7 @@ "credits": {"writtenBy": [{"user_id": 573149, "username": "gabraltar"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 583728, "username": "BeeOrSomething"}, {"user_id": 486979, "username": "juoean"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} } }, - "Ponyta": {"pu": {"sets": {"RestTalk": {}}}}, + "Ponyta": {"pu": {"sets": {"RestTalk": {}}}, "zu": {"sets": {"RestTalk": {}, "Lead Attacker": {}}}}, "Rapidash": { "nu": { "sets": { @@ -862,7 +864,7 @@ "sets": {"Standard": {"description": "

No Magnet Pull here, but Magneton can still manage. The general idea is to Substitute when you get in to prevent any kind of status afflictions, and then go from there. Hidden Power Water is optimal for the super effective coverage on Nidoking, Steelix, Rhydon, and Golem. If your opponent sends in Exeggutor or a special wall, Thunder Wave will ensure that they don't leave completely unscathed. If you're using Magneton in a completely UU environment, you might want to opt for Hidden Power Grass for a cool 4x coverage on Quagsire.

"}} } }, - "Doduo": {"zu": {"sets": {"Attacker": {}, "Flail": {}, "RestTalk": {}}}}, + "Doduo": {"zu": {"sets": {"Attacker": {}, "RestTalk": {}}}}, "Dewgong": { "uu": {"sets": {"Rest Talk": {}}}, "nu": { @@ -881,7 +883,7 @@ }, "1v1": {"sets": {"Toxic + Encore": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Grimer": {"zu": {"sets": {"Explosion": {}}}}, + "Grimer": {"zu": {"sets": {"Explosion": {}, "CurseTalk": {}}}}, "Muk": { "ou": { "overview": "

Muk is by no means a fantastic Pokemon, but it has a few unique traits that distinguish it as viable. Its large HP, Attack, and Special Defense allow it to have decent matchups versus Zapdos, Raikou, and Suicune. Furthermore, its access to Curse and ability to outpace Snorlax mean that it has the potential to hold its ground against it in a one-on-one matchup. Muk's access to Explosion makes it a decent fit on offensive teams centered around the move, and with Curse, Muk is one of the best Pokemon at forcing at least a trade, similarly to Curse + Explosion Steelix and Curse + Self-Destruct Snorlax.

However, Muk has a bad Speed tier, and its typing doesn't grant it many useful resistances. Besides Machamp without Earthquake and Heracross, it doesn't check any offensive threats well. If Muk has been worn down, many faster Pokemon are capable of revenge killing it. Muk can also have a hard time dealing with non-Steel-type Pokemon that resist Sludge Bomb and Explosion like Gengar, Tyranitar, Golem, and Rhydon. These flaws make it difficult to justify Muk's place on offensive teams over other Explosion users like Exeggutor and Gengar, which offer significantly more defensive utility and are more effective at luring Pokemon like Raikou, Snorlax, and Zapdos. However, Muk distinguishes itself by majorly threatening stall teams with its coverage, Toxic immunity, and ability to boost with Curse.

", @@ -895,7 +897,6 @@ }, "1v1": {"sets": {"Screech": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Shellder": {"zu": {"sets": {"Explosion Lead": {}}}}, "Cloyster": { "1v1": {"sets": {"Mixed Attacker": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}}, "ubers": { @@ -932,7 +933,7 @@ "credits": {"writtenBy": [{"user_id": 192277, "username": "Sage"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 15210, "username": "Earthworm"}, {"user_id": 370164, "username": "Diophantine"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}, {"user_id": 232216, "username": "Lumari"}]}]} } }, - "Onix": {"pu": {"sets": {"Defensive": {}}}, "zu": {"sets": {"Explosion": {}}}}, + "Onix": {"pu": {"sets": {"Defensive": {}}}, "zu": {"sets": {"Substitute": {}, "TREE": {}, "Sharpen": {}}}}, "Drowzee": {"pu": {"sets": {"Defensive": {}}}}, "Hypno": { "uu": { @@ -968,7 +969,7 @@ "credits": {"writtenBy": [{"user_id": 583728, "username": "BeeOrSomething"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 508601, "username": "DAWNBUSTER"}, {"user_id": 375193, "username": "MrSoup"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 528364, "username": "adorluigi"}]}]} } }, - "Voltorb": {"pu": {"sets": {"Lead": {}}}, "zu": {"sets": {"Offensive": {}}}}, + "Voltorb": {"pu": {"sets": {"Lead": {}}}, "zu": {"sets": {"Offensive Utility": {}, "RestTalk": {}}}}, "Exeggcute": {"nu": {"sets": {"Boom Utility": {}}}}, "Cubone": { "pu": {"sets": {"Restalk": {}, "Swords Dance": {}}}, @@ -1046,7 +1047,7 @@ } } }, - "Staryu": {"pu": {"sets": {"Thunder Wave": {}}}}, + "Staryu": {"pu": {"sets": {"Thunder Wave": {}}}, "zu": {"sets": {"Offensive": {}}}}, "Starmie": { "ou": { "overview": "

With an amazing base 115 Speed, a good Water / Psychic typing, reliable recovery, and a great support movepool consisting of moves like Thunder Wave and the coveted Rapid Spin, Starmie is very much a solid Pokemon. Starmie's access to Rapid Spin is massively helpful for many teams, as it can prevent its team from being worn down over time, and Starmie is easily the most consistent Rapid Spin user in the tier due to its ability to threaten all Spikers and spinblockers. Additionally, Starmie's typing gives it useful resistances to Fighting-, Ice-, and Psychic-type moves. That, combined with its great Speed tier and access to Recover, allows it to counter critical offensive threats like Machamp and Charizard as well as letting it check many important Pokemon such as Steelix, Tyranitar, Rhydon, Marowak, and Nidoking. However, Starmie struggles to do any significant damage to the very common Raikou and Zapdos as well as the ubiquitous Snorlax, all of which pose a massive threat to it. Therefore, Starmie does not usually run offensive sets and tends to run a more defensive set with Rapid Spin and Thunder Wave utility. Unfortunately, this can prove to be problematic due to Starmie's below average bulk and constant need to use Recover or Rapid Spin, which can give free turns to extremely dangerous Pokemon such as Snorlax, Zapdos, and Exeggutor.

", @@ -1235,7 +1236,7 @@ "credits": {"writtenBy": [{"user_id": 583728, "username": "BeeOrSomething"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 375193, "username": "MrSoup"}, {"user_id": 486979, "username": "juoean"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 517429, "username": "Adeleine"}]}]} } }, - "Omanyte": {"zu": {"sets": {"Thief": {}}}}, + "Omanyte": {"zu": {"sets": {"Substitute Attacker": {}, "Thief": {}}}}, "Omastar": { "uu": { "overview": "

Omastar sports an unfortunate weakness to Ground in a metagame with numerous strong Ground-types and lacks the key resistance to Water that other bulky Water-types have. However, what sets it apart is its resistance to Normal and Flying. Granbull is an incredibly powerful threat in GSC UU, and Omastar is the best counter to it by far. Omastar's STAB Surf, solid coverage, and high Special Attack allow it to put a solid dent in almost any foe, an advantage it has over competing Normal-resistant Pokemon such as Magneton, which struggles to hit Ground- and Electric-types hard. However, outside of countering Granbull and Dodrio and checking Scyther without Hidden Power Ground, Omastar's favorable matchups are few and far between, so it can sometimes feel like dead weight if the opponent chooses not to bring them.

", @@ -1325,7 +1326,7 @@ "credits": {"writtenBy": [{"user_id": 15210, "username": "Earthworm"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 2005, "username": "Fear"}, {"user_id": 21345, "username": "M Dragon"}, {"user_id": 424525, "username": "FriendOfMrGolem120"}, {"user_id": 53302, "username": "Jorgen"}]}, {"name": "Grammar checked by", "members": [{"user_id": 175616, "username": "Empress"}, {"user_id": 297659, "username": "deetah"}]}]} } }, - "Dratini": {"zu": {"sets": {"Thunder Wave": {}, "RestTalk": {}}}}, + "Dratini": {"zu": {"sets": {"RestTalk": {}, "Utility": {}}}}, "Dragonair": { "nu": { "sets": { @@ -1435,7 +1436,7 @@ }, "1v1": {"sets": {"Mint Berry + Rest": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Natu": {"zu": {"sets": {"Wallbreaker": {}}}}, + "Natu": {"zu": {"sets": {"Thief": {}}}}, "Xatu": { "nu": { "sets": { @@ -1448,7 +1449,6 @@ }, "1v1": {"sets": {"Mixed Attacker": {}, "Anti-Marowak": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Mareep": {"zu": {"sets": {"Thunder Wave": {}}}}, "Flaaffy": {"pu": {"sets": {"Restalk": {}}}}, "Sudowoodo": { "uu": {"sets": {"Curse + Self-Destruct": {}}}, @@ -1473,8 +1473,8 @@ }, "1v1": {"sets": {"Amnesia + Growth": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Aipom": {"pu": {"sets": {"Agility Pass": {}}}, "zu": {"sets": {"Curse": {}}}}, - "Sunflora": {"pu": {"sets": {"Growth": {}}}}, + "Aipom": {"pu": {"sets": {"Agility Pass": {}}}, "zu": {"sets": {"Curse": {}, "Baton Pass": {}, "All-Out-Attacker": {}}}}, + "Sunflora": {"pu": {"sets": {"Growth": {}}}, "zu": {"sets": {"Utility": {}, "Growth": {}}}}, "Yanma": { "ou": { "overview": "

Yanma is a horrible Pokemon, no question about it. A lot of weaknesses and no means to attack doesn't help it at all. This Bug needs Attack Baton Passed to it so it can do something else other than die. Unfortunately, most other Pokemon can perform better with Attack passed to them, so it's hard to justify using Yanma.

", @@ -1694,7 +1694,7 @@ "credits": {"writtenBy": [{"user_id": 508601, "username": "DAWNBUSTER"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 15210, "username": "Earthworm"}, {"user_id": 505149, "username": "Sevi 7"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} } }, - "Teddiursa": {"zu": {"sets": {"RestTalk": {}, "Curse + Protect": {}}}}, + "Teddiursa": {"zu": {"sets": {"Curse + Protect": {}, "RestTalk": {}}}}, "Ursaring": { "ou": { "overview": "

Ursaring has the highest Attack stat of any Normal-type at base 130, allowing it to KO some Pokemon that its main competitors Snorlax and Kangaskhan cannot. It also has a decent Special Attack and special movepool, letting it perform as a niche mixed attacker. Unfortunately, Ursaring's positives end there, as it still faces far too much competition in all of its roles. Other Normal-types such as Porygon2, Snorlax, and even Tauros mostly outclass Ursaring due to their superior bulk, coverage, or Speed. As a Curse phazer, Ursaring is usually outdone by Rhydon and Kangaskhan, where the former sports better physical bulk and a Ground/Rock typing and the latter making up for its worse Attack with better overall bulk, allowing it to stay in longer. Ursaring's subpar bulk and Normal typing also provide its team with no useful defensive utility, and since Snorlax is often considered mandatory on OU teams, both can create a big Fighting-type weakness for its team together. Due to these traits, Ursaring should rarely, if ever, be considered on a serious team.

", @@ -1749,6 +1749,7 @@ "1v1": {"sets": {"Mint Berry + Rest": {}, "Sharp Beak + Drill Peck": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, "Houndour": { + "zu": {"sets": {"All-Out-Attacker": {}, "Sunny Day": {}}}, "nu": { "overview": "

Houndour has one purpose—to trap and eliminate Xatu with Pursuit. Since it is immune to Xatu's nearly unresisted STAB Psychic, takes little from Hidden Power Ice or Electric, and has a solid Special Attack, Houndour can consistently clear the way for teammates that are otherwise walled or annoyed by Xatu's presence, such as Primeape, Hitmonlee, Kingler, Gloom, and Weezing. Houndour's Fire Blast is also quite strong, being as strong as Rapidash, and it's faster than Pokemon like Weezing and Gloom, so even after it removes Xatu, it might still be able to force damage on the opponent's valuable defensive pieces. However, after removing Xatu, Houndour often does little else and is usually sacrificed for a free switch, as it is extremely frail, is relatively slow, is walled by other Fire-types, and takes heavy damage from Water-type moves, with Octillery even OHKOing it with Surf. Houndour often makes for defensively flawed teams, since it so often does very little compared to an otherwise better Pokemon once it is done trapping Xatu. This is not even to mention that some teams do not even use Xatu, in which case it can feel like playing a five versus six matchup. Houndour also struggles heavily against Pokemon like Dewgong and Stantler, further limiting what it can do beyond trapping Xatu.

", "comments": "

Other Options

Houndour can use Thief to steal Leftovers from an opposing Xatu before it escapes Pursuit or from whatever Pokemon is switching into Houndour, and this is additionally useful for when the opponent is not using Xatu. However, it consumes a turn that Houndour may rather spend using a different attack, and, in the case of Xatu switching out, means Houndour is losing surprise factor and the opponent's Xatu still remains instead of taking heavy damage from Pursuit.

Checks and Counters

Fire-types: Flareon, Ninetales, Magmar, and Rapidash all have very high Special Defense while resisting Houndour's Fire Blast, so they are able to wall Houndour and take it down. Magmar, Rapidash, and mixed Flareon are able to quickly KO Houndour with their physical attacks, though Rapidash and Flareon should be wary of Counter if Houndour has not used Sunny Day. Flareon can also take advantage of Houndour to set up Growth boosts and pass them out to a powerful special attacker like Dewgong with Baton Pass.

Strong Physical Attackers: Fast and powerful attackers like Primeape, Stantler, Fearow, Hitmonlee, and Kingler can outspeed Houndour and easily 2HKO or even OHKO it, and, in the case of Kingler, use it to boost with Swords Dance. Porygon is outsped by Houndour, but it has access to Thunder Wave and Recover and can easily shrug off its attacks and boost up with Curse or wear Houndour down with Thunder. Stantler and Fearow do need to be careful of Counter if Houndour has not revealed Sunny Day, though, as if at full health, Houndour can take one attack and retaliate with an OHKO from Counter, though Stantler's Earthquake has a chance to OHKO it.

Water-types: Octillery, Dewgong, and Chinchou take little from Fire Blast and Crunch and do massive damage with STAB Surf, with Octillery even OHKOing it from full health. Dewgong and Chinchou are also both faster than Houndour. However, Houndour can use Sunny Day in front of Octillery or before it comes into the battle and deal heavy damage with Solar Beam, and if Houndour has set up sun before Chinchou enters the battle, it will lose to a healthy Houndour.

Dugtrio: Dugtrio outspeeds Houndour and OHKOes it with Earthquake. Dugtrio can also switch into Crunch if needed or take advantage of Houndour using Pursuit to get a free switch. Dugtrio also has Substitute and Screech to take advantage of a potential switch from Houndour. However, Dugtrio takes heavy damage from Fire Blast, and, if using Substitute too carelessly, can lose HP unnecessarily when the trainer may just want to sacrifice Houndour.

", @@ -1850,9 +1851,9 @@ }, "1v1": {"sets": {"Counter + Mirror Coat": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 298753, "username": "Elo Bandit"}]}]}} }, - "Smoochum": {"zu": {"sets": {"Special Attacker": {}}}}, + "Smoochum": {"zu": {"sets": {"Thief": {}}}}, "Elekid": {"pu": {"sets": {"RestTalk": {}, "All-Out-Attacker": {}}}}, - "Magby": {"zu": {"sets": {"Thief": {}, "Rest": {}, "Barrier": {}}}}, + "Magby": {"zu": {"sets": {"Thief": {}}}}, "Miltank": { "ou": { "overview": "

Miltank is a cow on a mission: in the stall-oriented GSC metagame, spreading and removing status is paramount. With the prevalence of moves such as Rest, Toxic, and Thunder Wave, it is more than likely that at any given moment, several of Miltank's teammates will be debilitated by a status aliment. However, because of its access to Heal Bell, Miltank can eliminate these status problems in one turn, allowing its teammates to get back into the battle without any hampering status conditions. Miltank is arguably one of the best Heal Bell users in the game because of its great bulk, Speed, and access to an instant recovery move with no drawbacks--Milk Drink.

Unfortunately, it's not all alfalfa and flower-filled fields for this bovine. Miltank faces stiff competition for the cleric spot from Blissey. Miltank also sports a rather low Special Defense that can really hinder its ability to counter major threats in the GSC metagame. Miltank is straightforward and limited, but when given the opportunity, it can provide an excellent support option that should never be overlooked.

", diff --git a/data/analyses/gen2nu.json b/data/analyses/gen2nu.json index 6ec0c994f..1f16d8181 100644 --- a/data/analyses/gen2nu.json +++ b/data/analyses/gen2nu.json @@ -54,6 +54,7 @@ }, "credits": {"writtenBy": [{"user_id": 15210, "username": "Earthworm"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 508601, "username": "DAWNBUSTER"}, {"user_id": 505149, "username": "Sevi 7"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}]}]} }, + "Ariados": {"sets": {"Trapper": {}}}, "Weezing": { "sets": { "Mixed Attacking Tank": { diff --git a/data/analyses/gen2zu.json b/data/analyses/gen2zu.json index 7b7dc3e92..280950dce 100644 --- a/data/analyses/gen2zu.json +++ b/data/analyses/gen2zu.json @@ -1,37 +1,42 @@ { - "Ivysaur": {"sets": {"Swords Dance": {}, "Utility": {}}}, - "Charmeleon": {"sets": {"RestTalk": {}, "Swords Dance": {}}}, - "Wartortle": {"sets": {"RestTalk": {}}}, + "Ivysaur": {"sets": {"Utility": {}}}, + "Charmeleon": {"sets": {"Swords Dance": {}, "RestTalk": {}}}, + "Wartortle": {"sets": {"RestTalk": {}, "CurseTalk": {}}}, "Butterfree": {"sets": {"Utility": {}}}, - "Bayleef": {"sets": {"Swords Dance": {}, "Support": {}}}, + "Clefairy": {"sets": {"Curse": {}, "BoltBeam": {}, "Belly Drum": {}}}, + "Bayleef": {"sets": {"Support": {}, "Swords Dance": {}}}, "Quilava": {"sets": {"RestTalk": {}}}, - "Croconaw": {"sets": {"Surf Attacker": {}, "Double Coverage": {}, "Curse": {}}}, - "Togetic": {"sets": {"Curse": {}, "Mixed Attacker": {}}}, - "Snubbull": {"sets": {"Cleric": {}}}, - "Koffing": {"sets": {"Offensive": {}, "Tank": {}}}, - "Sandshrew": {"sets": {"Swords Dance Attacker": {}, "Thief Lead": {}}}, - "Nidorina": {"sets": {"Curse + Moonlight": {}}}, + "Croconaw": {"sets": {"Curse + Roar": {}, "Curse": {}}}, + "Togetic": {"sets": {"Mixed Attacker": {}, "CurseTalk": {}}}, + "Ariados": {"sets": {"RestTalk": {}, "Baton Pass": {}}}, + "Koffing": {"sets": {"Explosion": {}, "RestTalk": {}}}, + "Sandshrew": {"sets": {"Swords Dance": {}}}, + "Nidorina": {"sets": {"Curse": {}}}, "Nidorino": {"sets": {"Mixed Attacker": {}}}, - "Parasect": {"sets": {"Double Powder": {}, "Special Sweeper": {}, "Swords Dance": {}}}, - "Diglett": {"sets": {"Substitute Attacker": {}, "Thief Lead": {}}}, - "Meowth": {"sets": {"Lead": {}}}, - "Mankey": {"sets": {"Meditate": {}, "Reversal": {}}}, - "Weepinbell": {"sets": {"Wallbreaker": {}}}, + "Parasect": {"sets": {"Utility": {}, "Curse": {}}}, + "Diglett": {"sets": {"Thief": {}}}, + "Meowth": {"sets": {"Lead Attacker": {}}}, + "Mankey": {"sets": {"Meditate": {}}}, + "Poliwag": {"sets": {"Lead Attacker": {}, "Belly Drum": {}}}, + "Abra": {"sets": {"Substitute": {}, "RestTalk": {}, "Thief": {}}}, + "Weepinbell": {"sets": {"Swords Dance": {}}}, "Tentacool": {"sets": {"Swords Dance": {}}}, - "Geodude": {"sets": {"Tank": {}}}, + "Geodude": {"sets": {"Explosion": {}}}, + "Ponyta": {"sets": {"RestTalk": {}, "Lead Attacker": {}}}, "Slowpoke": {"sets": {"RestTalk": {}}}, - "Doduo": {"sets": {"Attacker": {}, "Flail": {}, "RestTalk": {}}}, - "Grimer": {"sets": {"Explosion": {}}}, - "Shellder": {"sets": {"Explosion Lead": {}}}, - "Onix": {"sets": {"Explosion": {}}}, - "Voltorb": {"sets": {"Offensive": {}}}, + "Doduo": {"sets": {"Attacker": {}, "RestTalk": {}}}, + "Grimer": {"sets": {"Explosion": {}, "CurseTalk": {}}}, + "Onix": {"sets": {"Substitute": {}, "TREE": {}, "Sharpen": {}}}, + "Voltorb": {"sets": {"Offensive Utility": {}, "RestTalk": {}}}, "Goldeen": {"sets": {"Swords Dance": {}}}, - "Omanyte": {"sets": {"Thief": {}}}, - "Dratini": {"sets": {"Thunder Wave": {}, "RestTalk": {}}}, - "Natu": {"sets": {"Wallbreaker": {}}}, - "Mareep": {"sets": {"Thunder Wave": {}}}, - "Aipom": {"sets": {"Curse": {}}}, - "Teddiursa": {"sets": {"RestTalk": {}, "Curse + Protect": {}}}, - "Smoochum": {"sets": {"Special Attacker": {}}}, - "Magby": {"sets": {"Thief": {}, "Rest": {}, "Barrier": {}}} + "Staryu": {"sets": {"Offensive": {}}}, + "Omanyte": {"sets": {"Substitute Attacker": {}, "Thief": {}}}, + "Dratini": {"sets": {"RestTalk": {}, "Utility": {}}}, + "Natu": {"sets": {"Thief": {}}}, + "Aipom": {"sets": {"Curse": {}, "Baton Pass": {}, "All-Out-Attacker": {}}}, + "Sunflora": {"sets": {"Utility": {}, "Growth": {}}}, + "Teddiursa": {"sets": {"Curse + Protect": {}, "RestTalk": {}}}, + "Houndour": {"sets": {"All-Out-Attacker": {}, "Sunny Day": {}}}, + "Smoochum": {"sets": {"Thief": {}}}, + "Magby": {"sets": {"Thief": {}}} } \ No newline at end of file diff --git a/data/analyses/gen4.json b/data/analyses/gen4.json index 1476c8802..dad32cafb 100644 --- a/data/analyses/gen4.json +++ b/data/analyses/gen4.json @@ -6020,7 +6020,7 @@ "vgc2009": { "sets": { "Rain Sweeper": { - "description": "

Set Details

Teambuilding

" + "description": "

Set Details

Teambuilding

" } }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567986, "username": "oopsgtg"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} diff --git a/data/analyses/gen4vgc2009.json b/data/analyses/gen4vgc2009.json index 1223eebd2..ce2840450 100644 --- a/data/analyses/gen4vgc2009.json +++ b/data/analyses/gen4vgc2009.json @@ -80,7 +80,7 @@ "Ludicolo": { "sets": { "Rain Sweeper": { - "description": "

Set Details

Teambuilding

" + "description": "

Set Details

Teambuilding

" } }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567986, "username": "oopsgtg"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} diff --git a/data/analyses/gen5.json b/data/analyses/gen5.json index 0d240b80d..8e996e30c 100644 --- a/data/analyses/gen5.json +++ b/data/analyses/gen5.json @@ -12686,9 +12686,12 @@ "sets": { "Trick Room Sweeper": { "description": "

Other Options

Common Partners

Checks and Counters

" + }, + "Bulky Attacker": { + "description": "

Common Partners

Checks & Counters

" } }, - "credits": {"writtenBy": [{"user_id": 51503, "username": "Kenan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 619634, "username": "Radio Free C-Side"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + "credits": {"writtenBy": [{"user_id": 51503, "username": "Kenan"}, {"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 619634, "username": "Radio Free C-Side"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 600060, "username": "skype"}]}]} }, "vgc2012": { "overview": "

Conkeldurr draws many comparisons to its fatter cousin Hariyama. Both are bulky, slow Fighting-types with access to Guts and priority, and both make excellent attackers. Conkeldurr's main draws over Hariyama are STAB Mach Punch and a bone-shattering Base 140 Attack stat. Conkeldurr does have problems against common Psychic-types however, and is very easy to wear down through recoil damage. Due to its low base Speed, Conkeldurr functions best on a Trick Room team, where its teammates can more effectively deal with fast Psychic-types such as Latios that can make life difficult for Conkeldurr. It can be difficult to use, but Conkeldurr's raw power will often make up for the effort needed to utilize it.

", @@ -12712,13 +12715,13 @@ }, "ou": { "overview": "

Conkeldurr is a powerful physical attacker with an enormous base 140 Attack and solid physical bulk backed by high HP. The combination of Iron Fist-boosted Drain Punch, vast coverage options like Thunder Punch, Ice Punch, and Payback, and priority in Mach Punch allows it to hit nearly every foe for heavy damage, letting it trade in most one-on-one matchups. Conkeldurr is also capable of utilizing its other ability, Guts, with a specially defensive set and Bulk Up in order to take advantage of its regular counters such as Landorus-T and Gliscor, making it highly unpredictable. However, its weak Special Defense leaves it vulnerable to strong special attackers like Alakazam and Latios, which can force it out before it gets a chance to attack. Additionally, while its bulk helps it take physical hits, it lacks recovery outside of Drain Punch, making it reliant on team support. Despite these drawbacks, its sheer power and strong matchup spread against common staples of sand teams make it a dominant force in the metagame.

", - "comments": "

Other Options

Conkeldurr lacks access to Close Combat, forcing it to rely on other Fighting-type moves for power. Hammer Arm alongside Iron Fist and Life Orb matches Close Combat's power while avoiding defense drops, with the Speed drop being a much better trade-off in most situations. It also allows Conkeldurr to secure key KOs with a follow up Mach Punch on Pokemon such as physically defensive Rotom-W and Starmie after Stealth Rock. However, losing out on either Drain Punch's recovery or a coverage move is problematic for Conkeldurr. A Choice Band set allows Conkeldurr to function as a strong revenge killer with Mach Punch and hit hard with Superpower or Hammer Arm. However, it struggles against the plethora of Fighting-resistant Pokemon like Gliscor, Slowbro, and Latios, making it heavily reliant on prediction. A Life Orb Sheer Force set is another strong option, taking advantage of boosted moves like Thunder Punch and Ice Punch while still having access to Mach Punch and Drain Punch for priority and recovery. However, Sheer Force does not enhance Conkeldurr's STAB moves; this makes the set less efficient compared to others, as it sacrifices durability for a power boost thatdoesn't apply to some of its most important attacks. Drain Punch helps mitigate Life Orb recoil, but it isn't ideal due to the ever-present chip damage from weather, limiting Conkeldurr's longevity. Force Palm provides a paralysis chance to help with its low Speed, but besides being an unreliable form of status, it can't be used alongside Mach Punch—an essential priority move that takes full advantage of Conkeldurr's high base Attack.

Checks and Counters

Psychic- and Ghost-types: Conkeldurr relies heavily on its Fighting-type STAB moves, making it vulnerable to Pokemon that resist or are immune to them. Bulky Psychic-types like Reuniclus, Slowbro, and Celebi are the best answers, as they can take its attacks reasonably well, retaliate with STAB Psychic-type moves, and cripple non-Guts variants with status. Alakazam is mostly unable to switch into any attacks safely, but it is one of the most reliable revenge killers against Conkeldurr. Latios and Starmie can switch into a Drain Punch and exploit its much lower Special Defense, while Jellicent is immune to Drain Punch, denying it recovery, and can wear it down with Scald or Night Shade while shutting down setup attempts with Taunt. Although Payback can hit these Pokemon hard, bulkier variants or faster attackers can still pose a problem.

Strong Special Attackers: Even with Special Defense investment, Conkeldurr struggles against powerful special attackers. While they may struggle to switch in to varying degrees, Keldeo, Thundurus-T, Volcarona, and Rotom-W are all mostly unbothered by Mach Punch and heavily damage or OHKO Conkeldurr.

Physical Walls: Conkeldurr struggles to break through certain physical walls that can withstand its attacks and wear it down. Gliscor is one of the toughest matchups for Payback Conkeldurr, as it resists Fighting, heals off Payback with Poison Heal, and can either shut down Bulk Up attempts with Taunt or take on Conkeldurr one-on-one with Swords Dance. Slowbro is difficult to muscle past for Ice Punch Conkeldurr, tanking hits with its high Defense and gaining health back with Regenerator + Slack Off while threatening damage with STAB Psychic. Skarmory can be annoying with Brave Bird and Whirlwind, preventing Conkeldurr from setting up. However, if Skarmory heals at the wrong time with Roost, it momentarily allows Conkeldurr to hit it super effectively with Drain Punch. Landorus-T and Hippowdon are other physical checks that help limit non-Ice Punch Bulk Up sets with Intimidate and Sand Stream + Whirlwind, respectively.

Entry Hazards & Residual Damage: While Conkeldurr's Drain Punch and Leftovers provide recovery, it still dislikes taking repeated chip damage from Stealth Rock and Spikes. Sand and hail also wear it down over time, forcing it to rely more on Drain Punch for healing. Although burn and poison grant Conkeldurr's Guts + Bulk Up sets a boost in power, they accelerate the already fast pace these sets are worn down in sand. Moreover, these status effects completely shut down Iron Fist Conkeldurr, so that set must avoid them at all costs. Even paralysis can be problematic for Conkeldurr, as a move lost to full paralysis can lead to it missing recovery from Drain Punch or a KO with Mach Punch.

", + "comments": "

Other Options

Conkeldurr lacks access to Close Combat, forcing it to rely on other Fighting-type moves for power. Hammer Arm alongside Iron Fist and Life Orb matches Close Combat's power while avoiding defense drops, with the Speed drop being a much better trade-off in most situations. It also allows Conkeldurr to secure key KOs with a follow-up Mach Punch on Pokemon such as physically defensive Rotom-W and Starmie after Stealth Rock. However, losing out on either Drain Punch's recovery or a coverage move is problematic for Conkeldurr. A Choice Band set allows Conkeldurr to function as a strong revenge killer with Mach Punch and hit hard with Superpower or Hammer Arm. However, it struggles against the plethora of Fighting-resistant Pokemon like Gliscor, Slowbro, and Latios, making it heavily reliant on prediction. A Life Orb Sheer Force set is another strong option, taking advantage of boosted moves like Thunder Punch and Ice Punch while still having access to Mach Punch and Drain Punch for priority and recovery. However, Sheer Force does not enhance Conkeldurr's STAB moves; this makes the set less efficient compared to others, as it sacrifices durability for a power boost that doesn't apply to some of its most important attacks. Drain Punch helps mitigate Life Orb recoil, but it isn't ideal due to the ever-present chip damage from weather, limiting Conkeldurr's longevity. Force Palm provides a paralysis chance to help with its low Speed, but besides being an unreliable form of status, it can't be used alongside Mach Punch—an essential priority move that takes full advantage of Conkeldurr's high base Attack.

Checks and Counters

Psychic- and Ghost-types: Conkeldurr relies heavily on its Fighting-type STAB moves, making it vulnerable to Pokemon that resist or are immune to them. Bulky Psychic-types like Reuniclus, Slowbro, and Celebi are the best answers, as they can take its attacks reasonably well, retaliate with STAB Psychic-type moves, and cripple non-Guts variants with status. Alakazam is mostly unable to switch into any attacks safely, but it is one of the most reliable revenge killers against Conkeldurr. Latios and Starmie can switch into a Drain Punch and exploit its much lower Special Defense, while Jellicent is immune to Drain Punch, denying it recovery, and can wear it down with Scald or Night Shade while shutting down setup attempts with Taunt. Although Payback can hit these Pokemon hard, bulkier variants or faster attackers can still pose a problem.

Strong Special Attackers: Even with Special Defense investment, Conkeldurr struggles against powerful special attackers. While they may struggle to switch in to varying degrees, Keldeo, Thundurus-T, Volcarona, and Rotom-W are all mostly unbothered by Mach Punch and heavily damage or OHKO Conkeldurr.

Physical Walls: Conkeldurr struggles to break through certain physical walls that can withstand its attacks and wear it down. Gliscor is one of the toughest matchups for Payback Conkeldurr, as it resists Fighting, heals off Payback with Poison Heal, and can either shut down Bulk Up attempts with Taunt or take on Conkeldurr one-on-one with Swords Dance. Slowbro is difficult to muscle past for Ice Punch Conkeldurr, tanking hits with its high Defense and gaining health back with Regenerator + Slack Off while threatening damage with STAB Psychic. Skarmory can be annoying with Brave Bird and Whirlwind, preventing Conkeldurr from setting up. However, if Skarmory heals at the wrong time with Roost, it momentarily allows Conkeldurr to hit it super effectively with Drain Punch. Landorus-T and Hippowdon are other physical checks that help limit non-Ice Punch Bulk Up sets with Intimidate and Sand Stream + Whirlwind, respectively.

Entry Hazards & Residual Damage: While Conkeldurr's Drain Punch and Leftovers provide recovery, it still dislikes taking repeated chip damage from Stealth Rock and Spikes. Sand and hail also wear it down over time, forcing it to rely more on Drain Punch for healing. Although burn and poison grant Conkeldurr's Guts + Bulk Up sets a boost in power, they accelerate the already fast pace these sets are worn down in sand. Moreover, these status effects completely shut down Iron Fist Conkeldurr, so that set must avoid them at all costs. Even paralysis can be problematic for Conkeldurr, as a move lost to full paralysis can lead to it missing recovery from Drain Punch or a KO with Mach Punch.

", "sets": { "Bulk Up": { - "description": "

Moves

Bulk Up lets Conkeldurr boost its already massive Attack and solid Defense, making it an effective tank. Combined with Guts, it becomes a status-absorbing powerhouse, able to take hits from physical attackers while increasing its own offensive presence. It can often set up against common Pokemon like Tyranitar, Ferrothorn, and Rotom-W lacking Trick. Drain Punch serves as its primary STAB move, providing reliable damage and consistent recovery. Mach Punch is a crucial priority move, allowing it to pick off faster threats like Terrakion and Excadrill, as well as weakened foes. Payback gives Conkeldurr a way to hit Ghost- and Psychic-types like Jellicent, Latios, and Starmie, which otherwise resist or are immune to its Fighting-type STAB moves. Thanks to Conkeldurr's low Speed, Payback often hits with double its Base Power, which, after a Bulk Up, KOes offensive Psychic-types such as Latios and Starmie with a follow-up Mach Punch. Ice Punch is a strong alternative that lets Conkeldurr threaten Flying- and Dragon-types like Gliscor, Landorus-T, and Dragonite, which can otherwise check it or set up on it.

Set Details

Maximizing bulk lets Conkeldurr function as a durable tank that can set up and trade effectively. Maximum HP and Special Defense investment with a Careful nature significantly improves its poor special bulk, allowing it to handle special attackers more effectively by letting it live attacks like Draco Meteor from Choice Specs Latios while becoming physically bulkier over time. This investment, combined with its natural bulk, Leftovers recovery, and especially its moveset, makes it difficult to wear down. An Adamant nature is an alternative for more immediate power but sacrifices special bulk, making it easier to break through before it sets up. A Sassy nature and 0 Speed IVs is another alternative with Payback, allowing Conkeldurr to underspeed Reuniclus and Slowbro to maximize Payback's damage. Guts allows Conkeldurr to absorb status without hindrance, turning burns and paralyses into an advantage rather than a setback while providing its team a valuable switch-in to Scald. Leftovers provides passive healing, negates weather chip damage, mitigates burn or poison damage, and helps Conkeldurr stay healthy throughout the match.

Team Options

Since Conkeldurr struggles against faster threats and strong special attackers, it benefits from teammates that can help it enter battle safely and support its setup. Conkeldurr appreciates pivots that can bring it in safely against favorable matchups. Landorus-T and Rotom-W are excellent choices, using U-turn and Volt Switch, respectively, to maintain momentum while checking physical attackers that threaten Conkeldurr, but Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers that are also potential roadblocks to Conkeldurr such as Skarmory, Politoed, and Tentacruel by using Trick to give them a Choice Scarf. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first sweep attempt. On more balanced teams, Jirachi also provides paralysis support to slow down faster threats that could otherwise outspeed and KO Conkeldurr. Latias is another Healing Wish user that checks Keldeo and other notable rain-boosted threats such as Thundurus-T while making offensive progress with its strong Draco Meteor. While Conkeldurr takes advantage of Ferrothorn as an entry point, it dislikes Spikes chipping away at its HP. Starmie is an excellent Rapid Spin user that can keep entry hazards off the field. Starmie also provides an offensive presence, forcing out physical walls like Skarmory that trouble Conkeldurr. The aforementioned Psychic-types like Latios, Reuniclus, and Starmie can be problematic for Conkeldurr. Tyranitar can trap and remove them with Pursuit, preventing them from switching freely. Scizor is a much more offensive option, as it can pick off weakened Psychic-types with Bullet Punch while trapping them with Pursuit or threatening to set up a Swords Dance on the Psychic-types that struggle to do damage to it.

" + "description": "

Moves

Bulk Up lets Conkeldurr boost its already massive Attack and solid Defense, making it an effective tank. Combined with Guts, it becomes a status-absorbing powerhouse, able to take hits from physical attackers while increasing its own offensive presence. It can often set up against common Pokemon like Tyranitar, Ferrothorn, and Rotom-W lacking Trick. Drain Punch serves as its primary STAB move, providing reliable damage and consistent recovery. Mach Punch is a crucial priority move, allowing it to pick off faster threats like Terrakion and Excadrill, as well as weakened foes. Payback gives Conkeldurr a way to hit Ghost- and Psychic-types like Jellicent, Latios, and Starmie, which otherwise resist or are immune to its Fighting-type STAB moves. Thanks to Conkeldurr's low Speed, Payback often hits with double its Base Power, which, after a Bulk Up, KOes offensive Psychic-types such as Latios and Starmie with a follow-up Mach Punch. Ice Punch is a strong alternative that lets Conkeldurr threaten Flying- and Dragon-types like Gliscor, Landorus-T, and Dragonite, which can otherwise check it or set up on it.

Set Details

Maximizing bulk lets Conkeldurr function as a durable tank that can set up and trade effectively. Maximum HP and Special Defense investment with a Careful nature significantly improves its poor special bulk, allowing it to handle special attackers more effectively by letting it live attacks like Draco Meteor from Choice Specs Latios while becoming physically bulkier over time. This investment, combined with its natural bulk, Leftovers recovery, and especially its moveset, makes it difficult to wear down. An Adamant nature is an alternative for more immediate power but sacrifices special bulk, making it easier to break through before it sets up. A Sassy nature and 0 Speed IVs is another alternative with Payback, allowing Conkeldurr to underspeed Reuniclus and Slowbro to maximize Payback's damage. Guts allows Conkeldurr to absorb status without hindrance, turning burns and paralysis into an advantage rather than a setback while providing its team a valuable switch-in to Scald. Leftovers provides passive healing, negates weather chip damage, mitigates burn or poison damage, and helps Conkeldurr stay healthy throughout the match.

Team Options

Since Conkeldurr struggles against faster threats and strong special attackers, it benefits from teammates that can help it enter battle safely and support its setup. Conkeldurr appreciates pivots that can bring it in safely against favorable matchups. Landorus-T and Rotom-W are excellent choices, using U-turn and Volt Switch, respectively, to maintain momentum while checking physical attackers that threaten Conkeldurr, but Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers that are also potential roadblocks to Conkeldurr such as Skarmory, Politoed, and Tentacruel by using Trick to give them a Choice Scarf. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first sweep attempt. On more balanced teams, Jirachi also provides paralysis support to slow down faster threats that could otherwise outspeed and KO Conkeldurr. Latias is another Healing Wish user that checks Keldeo and other notable rain-boosted threats such as Thundurus-T while making offensive progress with its strong Draco Meteor. While Conkeldurr takes advantage of Ferrothorn as an entry point, it dislikes Spikes chipping away at its HP. Starmie is an excellent Rapid Spin user that can keep entry hazards off the field. Starmie also provides an offensive presence, forcing out physical walls like Skarmory that trouble Conkeldurr. The aforementioned Psychic-types like Latios, Reuniclus, and Starmie can be problematic for Conkeldurr. Tyranitar can trap and remove them with Pursuit, preventing them from switching freely. Scizor is a much more offensive option, as it can pick off weakened Psychic-types with Bullet Punch while trapping them with Pursuit or threatening to set up a Swords Dance on the Psychic-types that struggle to do damage to it.

" }, "Four Attacks": { - "description": "

Moves

Conkeldurr wields its enormous base 140 Attack alongside the evergreen BoltBeam combination to rip apart defensive cores like little else. When boosted by both Life Orb and Iron Fist, Drain Punch can OHKO the two most common defensive Pokemon in the tier, Ferrothorn and Tyranitar, while restoring any Life Orb recoil and other residual damage. Ice Punch and Thunder Punch function as excellent coverage moves that allow Conkeldurr to hit foes that either resist or are immune to its STAB options like Gliscor, Dragonite, Starmie, and Jellicent super effectively. Mach Punch allows Conkeldurr to pick off Fighting-weak Pokemon like Tyranitar, Excadrill, and Terrakion as well as other weakened foes. It also lets Conkeldurr get some last bit of damage against foes before fainting, putting common revenge killers such as Keldeo and Thundurus-T into range of Conkeldurr's teammates, such as the faster Latios. Breaking Alakazam's Focus Sash is also appreciated by Conkeldurr's teammates, which could not otherwise OHKO it.

Set Details

Life Orb allows Conkeldurr to cleanly OHKO common checks such as Tentacruel, Thundurus-T, and Landorus-T after Intimidate with its coverage options. If Conkeldurr can more reliably be supported against these threats and pivoted onto the battlefield, then Fist Plate provides a no-drawback boost to Conkeldurr's primary attacks. Iron Fist is used to boost all of Conkeldurr's punching-based attacks. Maximizing special bulk lets Conkeldurr tank some special moves, even with its lackluster Special Defense; for example, the given EVs allow Conkeldurr to survive a Hydro Pump from a Choice Scarf Keldeo from full HP in rain. An Adamant nature with 236 Attack EVs is used to further elevate Conkeldurr's offensive presence.

Team Options

Pivots like Landorus-T, Rotom-W, and Jirachi play a crucial role in granting Conkeldurr safe entry opportunities, allowing it to avoid faster threats and strong special attackers that threaten it. Landorus-T softens physical foes with Intimidate and uses U-turn to maintain momentum, while Rotom-W utilizes Volt Switch to pivot and bring Conkeldurr in against targets it can pressure, such as Ferrothorn. However, Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers such as Skarmory, Forretress, and Tentacruel, which are also potential roadblocks to Conkeldurr, by using Trick to give them a Choice Scarf or by paralyzing them with Thunder or Body Slam. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first attempt. Even though pivots give Conkeldurr plenty of entry opportunities, entry Hazards like Spikes can significantly limit the number of times it can switch in safely. Starmie helps alleviate this issue by removing hazards with Rapid Spin while also pressuring key physical walls like Skarmory, making it easier for Conkeldurr to stay healthy and threatening throughout the match. Starmie also has the tendency to invite Tyranitar and Ferrothorn onto the field, which is a prime switch-in opportunity for Conkeldurr. Latias offers crucial support to Conkeldurr by checking dangerous rain-boosted threats like Keldeo and Thundurus-T, which can otherwise overwhelm it with speed and powerful special attacks. Latias also brings a strong offensive presence with Draco Meteor and can use Healing Wish like Jirachi. To address troublesome Psychic-types such as Latios, Alakazam, and Reuniclus, Pursuit trappers like Tyranitar are effective. Alternatively, Scizor is a more offensive Pursuit user, using Bullet Punch to clean up against weakened threats and Swords Dance to set up and punish passive Psychic-types that can't deal enough damage back to it.

" + "description": "

Moves

Conkeldurr wields its enormous base 140 Attack alongside the evergreen BoltBeam combination to rip apart defensive cores like little else. When boosted by both Life Orb and Iron Fist, Drain Punch can OHKO the two most common defensive Pokemon in the tier, Ferrothorn and Tyranitar, while restoring any Life Orb recoil and other residual damage. Ice Punch and Thunder Punch function as excellent coverage moves that allow Conkeldurr to hit foes that either resist or are immune to its STAB options like Gliscor, Dragonite, Starmie, and Jellicent super effectively. Mach Punch allows Conkeldurr to pick off Fighting-weak Pokemon like Tyranitar, Excadrill, and Terrakion as well as other weakened foes. It also lets Conkeldurr get some last bit of damage against foes before fainting, putting common revenge killers such as Keldeo and Thundurus-T into range of Conkeldurr's teammates, such as the faster Latios. Breaking Alakazam's Focus Sash is also appreciated by Conkeldurr's teammates, which could not otherwise OHKO it.

Set Details

Life Orb allows Conkeldurr to cleanly OHKO common checks such as Tentacruel, Thundurus-T, and Landorus-T after Intimidate with its coverage options. If Conkeldurr can more reliably be supported against these threats and pivoted onto the battlefield, then Fist Plate provides a no-drawback boost to Conkeldurr's primary attacks. Iron Fist is used to boost all of Conkeldurr's punching-based attacks. Maximizing special bulk lets Conkeldurr tank some special moves, even with its lackluster Special Defense; for example, the given EVs allow Conkeldurr to survive a Hydro Pump from a Choice Scarf Keldeo from full HP in rain. An Adamant nature with 236 Attack EVs is used to further elevate Conkeldurr's offensive presence.

Team Options

Pivots like Landorus-T, Rotom-W, and Jirachi play a crucial role in granting Conkeldurr safe entry opportunities, allowing it to avoid faster threats and strong special attackers that threaten it. Landorus-T softens physical foes with Intimidate and uses U-turn to maintain momentum, while Rotom-W utilizes Volt Switch to pivot and bring Conkeldurr in against targets it can pressure, such as Ferrothorn. However, Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers such as Skarmory, Forretress, and Tentacruel, which are also potential roadblocks to Conkeldurr, by using Trick to give them a Choice Scarf or by paralyzing them with Thunder or Body Slam. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first attempt. Even though pivots give Conkeldurr plenty of entry opportunities, entry hazards like Spikes can significantly limit the number of times it can switch in safely. Starmie helps alleviate this issue by removing hazards with Rapid Spin while also pressuring key physical walls like Skarmory, making it easier for Conkeldurr to stay healthy and threatening throughout the match. Starmie also has the tendency to invite Tyranitar and Ferrothorn onto the field, which is a prime switch-in opportunity for Conkeldurr. Latias offers crucial support to Conkeldurr by checking dangerous rain-boosted threats like Keldeo and Thundurus-T, which can otherwise overwhelm it with speed and powerful special attacks. Latias also brings a strong offensive presence with Draco Meteor and can use Healing Wish like Jirachi. To address troublesome Psychic-types such as Latios, Alakazam, and Reuniclus, Pursuit trappers like Tyranitar are effective. Alternatively, Scizor is a more offensive Pursuit user, using Bullet Punch to clean up against weakened threats and Swords Dance to set up and punish passive Psychic-types that can't deal enough damage back to it.

" } }, "credits": {"writtenBy": [{"user_id": 583025, "username": "Tricknology"}, {"user_id": 265410, "username": "Chomp29"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 482455, "username": "Monai"}, {"user_id": 624724, "username": "magialice"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}]}]} @@ -14552,6 +14555,15 @@ } }, "Bisharp": { + "vgc2013": { + "overview": "

Possessing one of the most fearsome moves in the metagame, Sucker Punch, Bisharp is poised to rip holes in opponents' teams. Thanks to both its ability, Defiant, and its rare Dark / Steel typing, Bisharp threatens notable VGC 2013 staples such as Cresselia, Latios, and Landorus-T. However, this type combination and its middling defenses leave Bisharp vulnerable to other VGC 2013 staples, such as Heatran and Conkeldurr.

", + "sets": { + "Defiant Attacker": { + "description": "

Other Options

Common Partners

Checks & Counters

" + } + }, + "credits": {"writtenBy": [{"user_id": 87869, "username": "Infinity.Cypher"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "vgc2012": { "overview": "

Bisharp is a Pokemon with many draws—it possesses high Attack and Defense and has quite a few resistances as a result of its Steel typing. Moreover, its Speed allows it to function both in and out of Trick Room. Bisharp is lucky to possess the second-strongest Sucker Punch in the game as well as Defiant, a rare ability that raises Bisharp's Attack two stages when a stat is lowered, allowing it to gain Attack from Intimidate. However, Bisharp is not without its flaws; its typing gives it an enormous weakness to Fighting-type moves and, in tandem with its movepool, also curses it with STAB moves that have low base power.

", "comments": "

Other Options

Brick Break is the best move that Bisharp has against Steel-types, but ends up feeling weak in the end. Swords Dance makes Bisharp incredibly strong, but takes up a turn. Substitute can punish double Protects, among other things. Taunt can be used to stop Trick Room and Spore as well as other status moves, while forcing your opponent to use an attacking move, allowing Bisharp pull off a guaranteed Sucker Punch. Guillotine is a last resort move in situations where Bisharp will lose no matter what unless it hits. Steel Gem allows Bisharp to hit harder with Iron Head, Chople Berry allows Bisharp to survive Hitmontop's Mach Punch, and Focus Sash can do the same as the latter, but is made useless by Fake Out or Hail. Life Orb allows Bisharp to do great damage to whatever it hits at the cost of HP every turn. Inner Focus can be used to avoid the flinch from Fake Out, but will not work against users of Hitmontop. Against Hitmontop with Intimidate, Bisharp with Inner Focus will not have Defiant activated in response to Intimidate, so the Hitmontop user can reasonably conclude that Bisharp has Inner Focus. Technician Hitmontop does not need to use Fake Out against Bisharp and can just use Mach Punch for an OHKO assuming Bisharp does not hold a Chople Berry or Focus Sash. Bisharp can use Pressure, but it's other awesome abilities outclass it completely in usefulness.

Checks and Counters

Because Bisharp relies on a priority Sucker Punch to attack, any Pokemon that is faster than Bisharp that resists Sucker Punch is immediately a threat. Pokemon such as Terrakion and Infernape are prime examples, as both Pokemon are resistant to Sucker Punch and can OHKO Bisharp with their STAB attacks. Terrakion even has Justified, meaning it gains an Attack boost from a Sucker Punch. Bulky Pokemon such as Hitmontop and Krookodile also make great counters, as they can use their STAB attacks to beat Bisharp. Hydreigon and Heatran only fear a Brick Break and both can retaliate with a Fire Blast. If you don't have a Dark-type resist to beat Bisharp, don't worry; any Pokemon with decent bulk and a super effective attack can beat Bisharp. Zapdos and Garchomp can use Heat Wave and Earthquake, respectively, to rack up damage on Bisharp, eventually beating it. Lastly, any Pokemon with the move Substitute can use it on a Sucker Punch, making it easier to defeat Bisharp.

", @@ -15553,7 +15565,7 @@ "description": "

Moves

Hidden Power Grass hits Gastrodon and Jellicent, which can take Keldeo's Water STAB even under rain. Surf is a less risky Water-type move given its higher PP and accuracy; it 2HKOes Reuniclus and Tyranitar outside of rain and Breloom, Jirachi, and Latios in rain. It also OHKOes Scizor, Magnezone, Gliscor, and offensive Heatran outside of rain and Thundurus-T, Garchomp, and Reuniclus in rain.

Set Details

A Timid nature is necessary for outspeeding Garchomp and Timid Volcarona and Speed tying with Terrakion and opposing Keldeo.

Team Options

Choice Specs Keldeo is best used on rain teams, since Hydro Pump becomes nearly impossible to handle given it can wear down and take out common stops to rain in Ferrothorn, Tyranitar, Tentacruel, and Rotom-W. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple Keldeo checks like Tentacruel, Amoonguss, and Jellicent with status. Choice Scarf Latios can outspeed and check threats that can take advantage of Keldeo like Alakazam, Rotom-W, Breloom, and boosted Dragonite while benefitting from Keldeo breaking holes in opposing walls and threatening Latios checks in Tyranitar, Jirachi, and Ferrothorn. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can sweep late-game with a Substitute + Agility set or wallbreak alongside Keldeo with a Substitute 3 attacks set, both of which take advantage of Grass-types that switch into Keldeo's attacks, like Celebi and Ferrothorn. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and removing Leftovers to let Keldeo more easily break through its checks. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, pivot with U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Mamoswine is able to take out Grass-types like Breloom and Celebi and Keldeo revenge killers like Dragonite, Latios, Choice Scarf Garchomp, and damaged Focus Sash Alakazam with Ice Shard.

" }, "Choice Scarf": { - "description": "

Moves

Hidden Power Ice makes Keldeo able to revenge kill Garchomp, weakened Latios and Breloom, and boosted Pokemon like Dragonite and Salamence. Surf is a reliable move and best for sweeping late-game given its higher PP and accuracy. Scald can be used instead to deter Pokemon like Tentacruel, Politoed, and Rotom-W from switching in with the threat of a burn while still OHKOing Gliscor and defensive Landorus-T outside of rain.

Set Details

Timid Choice Scarf Keldeo outspeeds +2 Adamant Dragonite, +1 Volcarona, and every Choice Scarf user besides Latios.

Team Options

Choice Scarf Keldeo works well on rain teams, where it can threaten to sweep with Water-type moves, answer fast threats to rain in Dragonite and Choice Scarf Garchomp, and threaten bulkier stops in Ferrothorn and Tyranitar. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple checks like Tentacruel, Amoonguss, and Jellicent with status and use Encore to stop bulkier setup sweepers that may take advantage of Keldeo like Reuniclus, Gyarados, and Dragonite. Choice Specs and Calm Mind Latios appreciate Keldeo answering Tyranitar and can check threats like Breloom, Rotom-W, and Celebi so Keldeo can more easily clean late-game. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can take advantage of Grass-types Keldeo checks like Celebi, Breloom, and Ferrothorn with a Substitute + 3 attacks set and then wallbreak for easier Keldeo sweeping. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and using Knock Off to remove Leftovers to let Keldeo more easily sweep. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, use U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Choice Band Dragonite can break holes, check Celebi and Breloom, and use Extreme Speed to pick off sweepers that set up on Keldeo like Dragonite, Gyarados, and Calm Mind Latios. This set also works on sand teams thanks to it improving their difficult hyper offense matchup and still working well if rain teams win the weather war. Tyranitar can Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. It can also set Stealth Rock and use Thunder Wave to cripple the Pokemon that try to set up on Keldeo, like Dragonite and Gyarados. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss, appreciate appreciate it threatening Tyranitar and Steel-types, and provide more help against offensive teams. Focus Sash Alakazam, in particular, can handle setup sweepers like Dragonite and Gyarados through Encore or hitting them hard with Hidden Power Ice and Psychic. Heatran beats Amoonguss and Celebi, sets Stealth Rock, and spreads status. It can also run Magma Storm to trap Keldeo's checks while appreciating it checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against rain and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types, phases out Dragonite and Gyarados, and prevents Spikes with Taunt.

" + "description": "

Moves

Hidden Power Ice makes Keldeo able to revenge kill Garchomp, weakened Latios and Breloom, and boosted Pokemon like Dragonite and Salamence. Surf is a reliable move and best for sweeping late-game given its higher PP and accuracy. Scald can be used instead to deter Pokemon like Tentacruel, Politoed, and Rotom-W from switching in with the threat of a burn while still OHKOing Gliscor and defensive Landorus-T outside of rain.

Set Details

Timid Choice Scarf Keldeo outspeeds +2 Adamant Dragonite, +1 Volcarona, and every Choice Scarf user besides Latios.

Team Options

Choice Scarf Keldeo works well on rain teams, where it can threaten to sweep with Water-type moves, answer fast threats to rain in Dragonite and Choice Scarf Garchomp, and threaten bulkier stops in Ferrothorn and Tyranitar. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple checks like Tentacruel, Amoonguss, and Jellicent with status and use Encore to stop bulkier setup sweepers that may take advantage of Keldeo like Reuniclus, Gyarados, and Dragonite. Choice Specs and Calm Mind Latios appreciate Keldeo answering Tyranitar and can check threats like Breloom, Rotom-W, and Celebi so Keldeo can more easily clean late-game. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can take advantage of Grass-types Keldeo checks like Celebi, Breloom, and Ferrothorn with a Substitute + 3 attacks set and then wallbreak for easier Keldeo sweeping. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and using Knock Off to remove Leftovers to let Keldeo more easily sweep. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, use U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Choice Band Dragonite can break holes, check Celebi and Breloom, and use Extreme Speed to pick off sweepers that set up on Keldeo like Dragonite, Gyarados, and Calm Mind Latios. This set also works on sand teams thanks to it improving their difficult hyper offense matchup and still working well if rain teams win the weather war. Tyranitar can Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. It can also set Stealth Rock and use Thunder Wave to cripple the Pokemon that try to set up on Keldeo, like Dragonite and Gyarados. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss, appreciate it threatening Tyranitar and Steel-types, and provide more help against offensive teams. Focus Sash Alakazam, in particular, can handle setup sweepers like Dragonite and Gyarados through Encore or hitting them hard with Hidden Power Ice and Psychic. Heatran beats Amoonguss and Celebi, sets Stealth Rock, and spreads status. It can also run Magma Storm to trap Keldeo's checks while appreciating it checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against rain and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types, phases out Dragonite and Gyarados, and prevents Spikes with Taunt.

" }, "Leftovers Attacker": { "description": "

Moves

Scald is chosen over Hydro Pump and Surf due to its solid power, reliability, and ability to burn common switch-ins like Latios, Tentacruel, Rotom-W, and Politoed. Hidden Power Ice beats Dragonite and hits Garchomp, Latios, and Breloom hard. Hidden Power Ghost lets Keldeo more easily make progress against teams with Jellicent while also better threatening Celebi, Reuniclus, and Starmie and maintaining a way to hit Latios. Hidden Power Bug hits the same Psychic-types while also hitting Celebi much harder. However, this leaves Keldeo walled by Jellicent as well as Hidden Power Ice targets like Dragonite. Protect allows Keldeo to rack up burn and sand damage on the opponent, scout Choice-locked moves, and, if sand isn't up, recover health with Leftovers.

Set Details

Leftovers lets Keldeo not get worn down by the sand often accompanying this set, making it more able to check threats like Gliscor, Heatran, and Tyranitar.

Team Options

This set works well on sand teams thanks to it giving a better matchup against problematic hyper offense teams, not being worn down by sand while its checks are, and being able to check opposing sand teams with its STAB combination and typing. Tyranitar can set Stealth Rock and Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss and enjoy Keldeo dealing with Tyranitar and Steel-types. Choice Scarf Latios, in particular, can outspeed and check Pokemon like Breloom, Alakazam, Rotom-W, and Celebi while also being able to cripple bulky Pokemon Keldeo can't beat easily with Trick. Heatran beats Amoonguss and Celebi and can set Stealth Rock and spread status. It can also run Magma Storm to trap Keldeo's checks while appreciating Keldeo checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against sand and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types and prevents Spikes with Taunt. Choice Scarf users like Latios, Garchomp, and Tyranitar provide a better matchup against faster offensive threats and enjoy Keldeo potentially burning bulkier threats with Scald and wearing down bulky threats like Ferrothorn, Gliscor, and Heatran. Grass-types like Celebi and Ferrothorn are better able to answer Water-types like Jellicent, Gastrodon, opposing Keldeo, and Rotom-W while benefitting greatly from Keldeo beating Fire- and Steel-types.

" diff --git a/data/analyses/gen5ou.json b/data/analyses/gen5ou.json index 5cb65296f..a99faabea 100644 --- a/data/analyses/gen5ou.json +++ b/data/analyses/gen5ou.json @@ -641,13 +641,13 @@ }, "Conkeldurr": { "overview": "

Conkeldurr is a powerful physical attacker with an enormous base 140 Attack and solid physical bulk backed by high HP. The combination of Iron Fist-boosted Drain Punch, vast coverage options like Thunder Punch, Ice Punch, and Payback, and priority in Mach Punch allows it to hit nearly every foe for heavy damage, letting it trade in most one-on-one matchups. Conkeldurr is also capable of utilizing its other ability, Guts, with a specially defensive set and Bulk Up in order to take advantage of its regular counters such as Landorus-T and Gliscor, making it highly unpredictable. However, its weak Special Defense leaves it vulnerable to strong special attackers like Alakazam and Latios, which can force it out before it gets a chance to attack. Additionally, while its bulk helps it take physical hits, it lacks recovery outside of Drain Punch, making it reliant on team support. Despite these drawbacks, its sheer power and strong matchup spread against common staples of sand teams make it a dominant force in the metagame.

", - "comments": "

Other Options

Conkeldurr lacks access to Close Combat, forcing it to rely on other Fighting-type moves for power. Hammer Arm alongside Iron Fist and Life Orb matches Close Combat's power while avoiding defense drops, with the Speed drop being a much better trade-off in most situations. It also allows Conkeldurr to secure key KOs with a follow up Mach Punch on Pokemon such as physically defensive Rotom-W and Starmie after Stealth Rock. However, losing out on either Drain Punch's recovery or a coverage move is problematic for Conkeldurr. A Choice Band set allows Conkeldurr to function as a strong revenge killer with Mach Punch and hit hard with Superpower or Hammer Arm. However, it struggles against the plethora of Fighting-resistant Pokemon like Gliscor, Slowbro, and Latios, making it heavily reliant on prediction. A Life Orb Sheer Force set is another strong option, taking advantage of boosted moves like Thunder Punch and Ice Punch while still having access to Mach Punch and Drain Punch for priority and recovery. However, Sheer Force does not enhance Conkeldurr's STAB moves; this makes the set less efficient compared to others, as it sacrifices durability for a power boost thatdoesn't apply to some of its most important attacks. Drain Punch helps mitigate Life Orb recoil, but it isn't ideal due to the ever-present chip damage from weather, limiting Conkeldurr's longevity. Force Palm provides a paralysis chance to help with its low Speed, but besides being an unreliable form of status, it can't be used alongside Mach Punch—an essential priority move that takes full advantage of Conkeldurr's high base Attack.

Checks and Counters

Psychic- and Ghost-types: Conkeldurr relies heavily on its Fighting-type STAB moves, making it vulnerable to Pokemon that resist or are immune to them. Bulky Psychic-types like Reuniclus, Slowbro, and Celebi are the best answers, as they can take its attacks reasonably well, retaliate with STAB Psychic-type moves, and cripple non-Guts variants with status. Alakazam is mostly unable to switch into any attacks safely, but it is one of the most reliable revenge killers against Conkeldurr. Latios and Starmie can switch into a Drain Punch and exploit its much lower Special Defense, while Jellicent is immune to Drain Punch, denying it recovery, and can wear it down with Scald or Night Shade while shutting down setup attempts with Taunt. Although Payback can hit these Pokemon hard, bulkier variants or faster attackers can still pose a problem.

Strong Special Attackers: Even with Special Defense investment, Conkeldurr struggles against powerful special attackers. While they may struggle to switch in to varying degrees, Keldeo, Thundurus-T, Volcarona, and Rotom-W are all mostly unbothered by Mach Punch and heavily damage or OHKO Conkeldurr.

Physical Walls: Conkeldurr struggles to break through certain physical walls that can withstand its attacks and wear it down. Gliscor is one of the toughest matchups for Payback Conkeldurr, as it resists Fighting, heals off Payback with Poison Heal, and can either shut down Bulk Up attempts with Taunt or take on Conkeldurr one-on-one with Swords Dance. Slowbro is difficult to muscle past for Ice Punch Conkeldurr, tanking hits with its high Defense and gaining health back with Regenerator + Slack Off while threatening damage with STAB Psychic. Skarmory can be annoying with Brave Bird and Whirlwind, preventing Conkeldurr from setting up. However, if Skarmory heals at the wrong time with Roost, it momentarily allows Conkeldurr to hit it super effectively with Drain Punch. Landorus-T and Hippowdon are other physical checks that help limit non-Ice Punch Bulk Up sets with Intimidate and Sand Stream + Whirlwind, respectively.

Entry Hazards & Residual Damage: While Conkeldurr's Drain Punch and Leftovers provide recovery, it still dislikes taking repeated chip damage from Stealth Rock and Spikes. Sand and hail also wear it down over time, forcing it to rely more on Drain Punch for healing. Although burn and poison grant Conkeldurr's Guts + Bulk Up sets a boost in power, they accelerate the already fast pace these sets are worn down in sand. Moreover, these status effects completely shut down Iron Fist Conkeldurr, so that set must avoid them at all costs. Even paralysis can be problematic for Conkeldurr, as a move lost to full paralysis can lead to it missing recovery from Drain Punch or a KO with Mach Punch.

", + "comments": "

Other Options

Conkeldurr lacks access to Close Combat, forcing it to rely on other Fighting-type moves for power. Hammer Arm alongside Iron Fist and Life Orb matches Close Combat's power while avoiding defense drops, with the Speed drop being a much better trade-off in most situations. It also allows Conkeldurr to secure key KOs with a follow-up Mach Punch on Pokemon such as physically defensive Rotom-W and Starmie after Stealth Rock. However, losing out on either Drain Punch's recovery or a coverage move is problematic for Conkeldurr. A Choice Band set allows Conkeldurr to function as a strong revenge killer with Mach Punch and hit hard with Superpower or Hammer Arm. However, it struggles against the plethora of Fighting-resistant Pokemon like Gliscor, Slowbro, and Latios, making it heavily reliant on prediction. A Life Orb Sheer Force set is another strong option, taking advantage of boosted moves like Thunder Punch and Ice Punch while still having access to Mach Punch and Drain Punch for priority and recovery. However, Sheer Force does not enhance Conkeldurr's STAB moves; this makes the set less efficient compared to others, as it sacrifices durability for a power boost that doesn't apply to some of its most important attacks. Drain Punch helps mitigate Life Orb recoil, but it isn't ideal due to the ever-present chip damage from weather, limiting Conkeldurr's longevity. Force Palm provides a paralysis chance to help with its low Speed, but besides being an unreliable form of status, it can't be used alongside Mach Punch—an essential priority move that takes full advantage of Conkeldurr's high base Attack.

Checks and Counters

Psychic- and Ghost-types: Conkeldurr relies heavily on its Fighting-type STAB moves, making it vulnerable to Pokemon that resist or are immune to them. Bulky Psychic-types like Reuniclus, Slowbro, and Celebi are the best answers, as they can take its attacks reasonably well, retaliate with STAB Psychic-type moves, and cripple non-Guts variants with status. Alakazam is mostly unable to switch into any attacks safely, but it is one of the most reliable revenge killers against Conkeldurr. Latios and Starmie can switch into a Drain Punch and exploit its much lower Special Defense, while Jellicent is immune to Drain Punch, denying it recovery, and can wear it down with Scald or Night Shade while shutting down setup attempts with Taunt. Although Payback can hit these Pokemon hard, bulkier variants or faster attackers can still pose a problem.

Strong Special Attackers: Even with Special Defense investment, Conkeldurr struggles against powerful special attackers. While they may struggle to switch in to varying degrees, Keldeo, Thundurus-T, Volcarona, and Rotom-W are all mostly unbothered by Mach Punch and heavily damage or OHKO Conkeldurr.

Physical Walls: Conkeldurr struggles to break through certain physical walls that can withstand its attacks and wear it down. Gliscor is one of the toughest matchups for Payback Conkeldurr, as it resists Fighting, heals off Payback with Poison Heal, and can either shut down Bulk Up attempts with Taunt or take on Conkeldurr one-on-one with Swords Dance. Slowbro is difficult to muscle past for Ice Punch Conkeldurr, tanking hits with its high Defense and gaining health back with Regenerator + Slack Off while threatening damage with STAB Psychic. Skarmory can be annoying with Brave Bird and Whirlwind, preventing Conkeldurr from setting up. However, if Skarmory heals at the wrong time with Roost, it momentarily allows Conkeldurr to hit it super effectively with Drain Punch. Landorus-T and Hippowdon are other physical checks that help limit non-Ice Punch Bulk Up sets with Intimidate and Sand Stream + Whirlwind, respectively.

Entry Hazards & Residual Damage: While Conkeldurr's Drain Punch and Leftovers provide recovery, it still dislikes taking repeated chip damage from Stealth Rock and Spikes. Sand and hail also wear it down over time, forcing it to rely more on Drain Punch for healing. Although burn and poison grant Conkeldurr's Guts + Bulk Up sets a boost in power, they accelerate the already fast pace these sets are worn down in sand. Moreover, these status effects completely shut down Iron Fist Conkeldurr, so that set must avoid them at all costs. Even paralysis can be problematic for Conkeldurr, as a move lost to full paralysis can lead to it missing recovery from Drain Punch or a KO with Mach Punch.

", "sets": { "Bulk Up": { - "description": "

Moves

Bulk Up lets Conkeldurr boost its already massive Attack and solid Defense, making it an effective tank. Combined with Guts, it becomes a status-absorbing powerhouse, able to take hits from physical attackers while increasing its own offensive presence. It can often set up against common Pokemon like Tyranitar, Ferrothorn, and Rotom-W lacking Trick. Drain Punch serves as its primary STAB move, providing reliable damage and consistent recovery. Mach Punch is a crucial priority move, allowing it to pick off faster threats like Terrakion and Excadrill, as well as weakened foes. Payback gives Conkeldurr a way to hit Ghost- and Psychic-types like Jellicent, Latios, and Starmie, which otherwise resist or are immune to its Fighting-type STAB moves. Thanks to Conkeldurr's low Speed, Payback often hits with double its Base Power, which, after a Bulk Up, KOes offensive Psychic-types such as Latios and Starmie with a follow-up Mach Punch. Ice Punch is a strong alternative that lets Conkeldurr threaten Flying- and Dragon-types like Gliscor, Landorus-T, and Dragonite, which can otherwise check it or set up on it.

Set Details

Maximizing bulk lets Conkeldurr function as a durable tank that can set up and trade effectively. Maximum HP and Special Defense investment with a Careful nature significantly improves its poor special bulk, allowing it to handle special attackers more effectively by letting it live attacks like Draco Meteor from Choice Specs Latios while becoming physically bulkier over time. This investment, combined with its natural bulk, Leftovers recovery, and especially its moveset, makes it difficult to wear down. An Adamant nature is an alternative for more immediate power but sacrifices special bulk, making it easier to break through before it sets up. A Sassy nature and 0 Speed IVs is another alternative with Payback, allowing Conkeldurr to underspeed Reuniclus and Slowbro to maximize Payback's damage. Guts allows Conkeldurr to absorb status without hindrance, turning burns and paralyses into an advantage rather than a setback while providing its team a valuable switch-in to Scald. Leftovers provides passive healing, negates weather chip damage, mitigates burn or poison damage, and helps Conkeldurr stay healthy throughout the match.

Team Options

Since Conkeldurr struggles against faster threats and strong special attackers, it benefits from teammates that can help it enter battle safely and support its setup. Conkeldurr appreciates pivots that can bring it in safely against favorable matchups. Landorus-T and Rotom-W are excellent choices, using U-turn and Volt Switch, respectively, to maintain momentum while checking physical attackers that threaten Conkeldurr, but Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers that are also potential roadblocks to Conkeldurr such as Skarmory, Politoed, and Tentacruel by using Trick to give them a Choice Scarf. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first sweep attempt. On more balanced teams, Jirachi also provides paralysis support to slow down faster threats that could otherwise outspeed and KO Conkeldurr. Latias is another Healing Wish user that checks Keldeo and other notable rain-boosted threats such as Thundurus-T while making offensive progress with its strong Draco Meteor. While Conkeldurr takes advantage of Ferrothorn as an entry point, it dislikes Spikes chipping away at its HP. Starmie is an excellent Rapid Spin user that can keep entry hazards off the field. Starmie also provides an offensive presence, forcing out physical walls like Skarmory that trouble Conkeldurr. The aforementioned Psychic-types like Latios, Reuniclus, and Starmie can be problematic for Conkeldurr. Tyranitar can trap and remove them with Pursuit, preventing them from switching freely. Scizor is a much more offensive option, as it can pick off weakened Psychic-types with Bullet Punch while trapping them with Pursuit or threatening to set up a Swords Dance on the Psychic-types that struggle to do damage to it.

" + "description": "

Moves

Bulk Up lets Conkeldurr boost its already massive Attack and solid Defense, making it an effective tank. Combined with Guts, it becomes a status-absorbing powerhouse, able to take hits from physical attackers while increasing its own offensive presence. It can often set up against common Pokemon like Tyranitar, Ferrothorn, and Rotom-W lacking Trick. Drain Punch serves as its primary STAB move, providing reliable damage and consistent recovery. Mach Punch is a crucial priority move, allowing it to pick off faster threats like Terrakion and Excadrill, as well as weakened foes. Payback gives Conkeldurr a way to hit Ghost- and Psychic-types like Jellicent, Latios, and Starmie, which otherwise resist or are immune to its Fighting-type STAB moves. Thanks to Conkeldurr's low Speed, Payback often hits with double its Base Power, which, after a Bulk Up, KOes offensive Psychic-types such as Latios and Starmie with a follow-up Mach Punch. Ice Punch is a strong alternative that lets Conkeldurr threaten Flying- and Dragon-types like Gliscor, Landorus-T, and Dragonite, which can otherwise check it or set up on it.

Set Details

Maximizing bulk lets Conkeldurr function as a durable tank that can set up and trade effectively. Maximum HP and Special Defense investment with a Careful nature significantly improves its poor special bulk, allowing it to handle special attackers more effectively by letting it live attacks like Draco Meteor from Choice Specs Latios while becoming physically bulkier over time. This investment, combined with its natural bulk, Leftovers recovery, and especially its moveset, makes it difficult to wear down. An Adamant nature is an alternative for more immediate power but sacrifices special bulk, making it easier to break through before it sets up. A Sassy nature and 0 Speed IVs is another alternative with Payback, allowing Conkeldurr to underspeed Reuniclus and Slowbro to maximize Payback's damage. Guts allows Conkeldurr to absorb status without hindrance, turning burns and paralysis into an advantage rather than a setback while providing its team a valuable switch-in to Scald. Leftovers provides passive healing, negates weather chip damage, mitigates burn or poison damage, and helps Conkeldurr stay healthy throughout the match.

Team Options

Since Conkeldurr struggles against faster threats and strong special attackers, it benefits from teammates that can help it enter battle safely and support its setup. Conkeldurr appreciates pivots that can bring it in safely against favorable matchups. Landorus-T and Rotom-W are excellent choices, using U-turn and Volt Switch, respectively, to maintain momentum while checking physical attackers that threaten Conkeldurr, but Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers that are also potential roadblocks to Conkeldurr such as Skarmory, Politoed, and Tentacruel by using Trick to give them a Choice Scarf. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first sweep attempt. On more balanced teams, Jirachi also provides paralysis support to slow down faster threats that could otherwise outspeed and KO Conkeldurr. Latias is another Healing Wish user that checks Keldeo and other notable rain-boosted threats such as Thundurus-T while making offensive progress with its strong Draco Meteor. While Conkeldurr takes advantage of Ferrothorn as an entry point, it dislikes Spikes chipping away at its HP. Starmie is an excellent Rapid Spin user that can keep entry hazards off the field. Starmie also provides an offensive presence, forcing out physical walls like Skarmory that trouble Conkeldurr. The aforementioned Psychic-types like Latios, Reuniclus, and Starmie can be problematic for Conkeldurr. Tyranitar can trap and remove them with Pursuit, preventing them from switching freely. Scizor is a much more offensive option, as it can pick off weakened Psychic-types with Bullet Punch while trapping them with Pursuit or threatening to set up a Swords Dance on the Psychic-types that struggle to do damage to it.

" }, "Four Attacks": { - "description": "

Moves

Conkeldurr wields its enormous base 140 Attack alongside the evergreen BoltBeam combination to rip apart defensive cores like little else. When boosted by both Life Orb and Iron Fist, Drain Punch can OHKO the two most common defensive Pokemon in the tier, Ferrothorn and Tyranitar, while restoring any Life Orb recoil and other residual damage. Ice Punch and Thunder Punch function as excellent coverage moves that allow Conkeldurr to hit foes that either resist or are immune to its STAB options like Gliscor, Dragonite, Starmie, and Jellicent super effectively. Mach Punch allows Conkeldurr to pick off Fighting-weak Pokemon like Tyranitar, Excadrill, and Terrakion as well as other weakened foes. It also lets Conkeldurr get some last bit of damage against foes before fainting, putting common revenge killers such as Keldeo and Thundurus-T into range of Conkeldurr's teammates, such as the faster Latios. Breaking Alakazam's Focus Sash is also appreciated by Conkeldurr's teammates, which could not otherwise OHKO it.

Set Details

Life Orb allows Conkeldurr to cleanly OHKO common checks such as Tentacruel, Thundurus-T, and Landorus-T after Intimidate with its coverage options. If Conkeldurr can more reliably be supported against these threats and pivoted onto the battlefield, then Fist Plate provides a no-drawback boost to Conkeldurr's primary attacks. Iron Fist is used to boost all of Conkeldurr's punching-based attacks. Maximizing special bulk lets Conkeldurr tank some special moves, even with its lackluster Special Defense; for example, the given EVs allow Conkeldurr to survive a Hydro Pump from a Choice Scarf Keldeo from full HP in rain. An Adamant nature with 236 Attack EVs is used to further elevate Conkeldurr's offensive presence.

Team Options

Pivots like Landorus-T, Rotom-W, and Jirachi play a crucial role in granting Conkeldurr safe entry opportunities, allowing it to avoid faster threats and strong special attackers that threaten it. Landorus-T softens physical foes with Intimidate and uses U-turn to maintain momentum, while Rotom-W utilizes Volt Switch to pivot and bring Conkeldurr in against targets it can pressure, such as Ferrothorn. However, Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers such as Skarmory, Forretress, and Tentacruel, which are also potential roadblocks to Conkeldurr, by using Trick to give them a Choice Scarf or by paralyzing them with Thunder or Body Slam. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first attempt. Even though pivots give Conkeldurr plenty of entry opportunities, entry Hazards like Spikes can significantly limit the number of times it can switch in safely. Starmie helps alleviate this issue by removing hazards with Rapid Spin while also pressuring key physical walls like Skarmory, making it easier for Conkeldurr to stay healthy and threatening throughout the match. Starmie also has the tendency to invite Tyranitar and Ferrothorn onto the field, which is a prime switch-in opportunity for Conkeldurr. Latias offers crucial support to Conkeldurr by checking dangerous rain-boosted threats like Keldeo and Thundurus-T, which can otherwise overwhelm it with speed and powerful special attacks. Latias also brings a strong offensive presence with Draco Meteor and can use Healing Wish like Jirachi. To address troublesome Psychic-types such as Latios, Alakazam, and Reuniclus, Pursuit trappers like Tyranitar are effective. Alternatively, Scizor is a more offensive Pursuit user, using Bullet Punch to clean up against weakened threats and Swords Dance to set up and punish passive Psychic-types that can't deal enough damage back to it.

" + "description": "

Moves

Conkeldurr wields its enormous base 140 Attack alongside the evergreen BoltBeam combination to rip apart defensive cores like little else. When boosted by both Life Orb and Iron Fist, Drain Punch can OHKO the two most common defensive Pokemon in the tier, Ferrothorn and Tyranitar, while restoring any Life Orb recoil and other residual damage. Ice Punch and Thunder Punch function as excellent coverage moves that allow Conkeldurr to hit foes that either resist or are immune to its STAB options like Gliscor, Dragonite, Starmie, and Jellicent super effectively. Mach Punch allows Conkeldurr to pick off Fighting-weak Pokemon like Tyranitar, Excadrill, and Terrakion as well as other weakened foes. It also lets Conkeldurr get some last bit of damage against foes before fainting, putting common revenge killers such as Keldeo and Thundurus-T into range of Conkeldurr's teammates, such as the faster Latios. Breaking Alakazam's Focus Sash is also appreciated by Conkeldurr's teammates, which could not otherwise OHKO it.

Set Details

Life Orb allows Conkeldurr to cleanly OHKO common checks such as Tentacruel, Thundurus-T, and Landorus-T after Intimidate with its coverage options. If Conkeldurr can more reliably be supported against these threats and pivoted onto the battlefield, then Fist Plate provides a no-drawback boost to Conkeldurr's primary attacks. Iron Fist is used to boost all of Conkeldurr's punching-based attacks. Maximizing special bulk lets Conkeldurr tank some special moves, even with its lackluster Special Defense; for example, the given EVs allow Conkeldurr to survive a Hydro Pump from a Choice Scarf Keldeo from full HP in rain. An Adamant nature with 236 Attack EVs is used to further elevate Conkeldurr's offensive presence.

Team Options

Pivots like Landorus-T, Rotom-W, and Jirachi play a crucial role in granting Conkeldurr safe entry opportunities, allowing it to avoid faster threats and strong special attackers that threaten it. Landorus-T softens physical foes with Intimidate and uses U-turn to maintain momentum, while Rotom-W utilizes Volt Switch to pivot and bring Conkeldurr in against targets it can pressure, such as Ferrothorn. However, Jirachi is Conkeldurr's best and most prominent partner. In addition to its capability to check and force out Psychic-types with its excellent typing and U-turn, Jirachi can cripple its answers such as Skarmory, Forretress, and Tentacruel, which are also potential roadblocks to Conkeldurr, by using Trick to give them a Choice Scarf or by paralyzing them with Thunder or Body Slam. Healing Wish is also an incredible boon to Conkeldurr, giving it a second chance at a sweep after it has weakened its own answers in its first attempt. Even though pivots give Conkeldurr plenty of entry opportunities, entry hazards like Spikes can significantly limit the number of times it can switch in safely. Starmie helps alleviate this issue by removing hazards with Rapid Spin while also pressuring key physical walls like Skarmory, making it easier for Conkeldurr to stay healthy and threatening throughout the match. Starmie also has the tendency to invite Tyranitar and Ferrothorn onto the field, which is a prime switch-in opportunity for Conkeldurr. Latias offers crucial support to Conkeldurr by checking dangerous rain-boosted threats like Keldeo and Thundurus-T, which can otherwise overwhelm it with speed and powerful special attacks. Latias also brings a strong offensive presence with Draco Meteor and can use Healing Wish like Jirachi. To address troublesome Psychic-types such as Latios, Alakazam, and Reuniclus, Pursuit trappers like Tyranitar are effective. Alternatively, Scizor is a more offensive Pursuit user, using Bullet Punch to clean up against weakened threats and Swords Dance to set up and punish passive Psychic-types that can't deal enough damage back to it.

" } }, "credits": {"writtenBy": [{"user_id": 583025, "username": "Tricknology"}, {"user_id": 265410, "username": "Chomp29"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 482455, "username": "Monai"}, {"user_id": 624724, "username": "magialice"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}]}]} @@ -810,7 +810,7 @@ "description": "

Moves

Hidden Power Grass hits Gastrodon and Jellicent, which can take Keldeo's Water STAB even under rain. Surf is a less risky Water-type move given its higher PP and accuracy; it 2HKOes Reuniclus and Tyranitar outside of rain and Breloom, Jirachi, and Latios in rain. It also OHKOes Scizor, Magnezone, Gliscor, and offensive Heatran outside of rain and Thundurus-T, Garchomp, and Reuniclus in rain.

Set Details

A Timid nature is necessary for outspeeding Garchomp and Timid Volcarona and Speed tying with Terrakion and opposing Keldeo.

Team Options

Choice Specs Keldeo is best used on rain teams, since Hydro Pump becomes nearly impossible to handle given it can wear down and take out common stops to rain in Ferrothorn, Tyranitar, Tentacruel, and Rotom-W. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple Keldeo checks like Tentacruel, Amoonguss, and Jellicent with status. Choice Scarf Latios can outspeed and check threats that can take advantage of Keldeo like Alakazam, Rotom-W, Breloom, and boosted Dragonite while benefitting from Keldeo breaking holes in opposing walls and threatening Latios checks in Tyranitar, Jirachi, and Ferrothorn. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can sweep late-game with a Substitute + Agility set or wallbreak alongside Keldeo with a Substitute 3 attacks set, both of which take advantage of Grass-types that switch into Keldeo's attacks, like Celebi and Ferrothorn. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and removing Leftovers to let Keldeo more easily break through its checks. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, pivot with U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Mamoswine is able to take out Grass-types like Breloom and Celebi and Keldeo revenge killers like Dragonite, Latios, Choice Scarf Garchomp, and damaged Focus Sash Alakazam with Ice Shard.

" }, "Choice Scarf": { - "description": "

Moves

Hidden Power Ice makes Keldeo able to revenge kill Garchomp, weakened Latios and Breloom, and boosted Pokemon like Dragonite and Salamence. Surf is a reliable move and best for sweeping late-game given its higher PP and accuracy. Scald can be used instead to deter Pokemon like Tentacruel, Politoed, and Rotom-W from switching in with the threat of a burn while still OHKOing Gliscor and defensive Landorus-T outside of rain.

Set Details

Timid Choice Scarf Keldeo outspeeds +2 Adamant Dragonite, +1 Volcarona, and every Choice Scarf user besides Latios.

Team Options

Choice Scarf Keldeo works well on rain teams, where it can threaten to sweep with Water-type moves, answer fast threats to rain in Dragonite and Choice Scarf Garchomp, and threaten bulkier stops in Ferrothorn and Tyranitar. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple checks like Tentacruel, Amoonguss, and Jellicent with status and use Encore to stop bulkier setup sweepers that may take advantage of Keldeo like Reuniclus, Gyarados, and Dragonite. Choice Specs and Calm Mind Latios appreciate Keldeo answering Tyranitar and can check threats like Breloom, Rotom-W, and Celebi so Keldeo can more easily clean late-game. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can take advantage of Grass-types Keldeo checks like Celebi, Breloom, and Ferrothorn with a Substitute + 3 attacks set and then wallbreak for easier Keldeo sweeping. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and using Knock Off to remove Leftovers to let Keldeo more easily sweep. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, use U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Choice Band Dragonite can break holes, check Celebi and Breloom, and use Extreme Speed to pick off sweepers that set up on Keldeo like Dragonite, Gyarados, and Calm Mind Latios. This set also works on sand teams thanks to it improving their difficult hyper offense matchup and still working well if rain teams win the weather war. Tyranitar can Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. It can also set Stealth Rock and use Thunder Wave to cripple the Pokemon that try to set up on Keldeo, like Dragonite and Gyarados. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss, appreciate appreciate it threatening Tyranitar and Steel-types, and provide more help against offensive teams. Focus Sash Alakazam, in particular, can handle setup sweepers like Dragonite and Gyarados through Encore or hitting them hard with Hidden Power Ice and Psychic. Heatran beats Amoonguss and Celebi, sets Stealth Rock, and spreads status. It can also run Magma Storm to trap Keldeo's checks while appreciating it checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against rain and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types, phases out Dragonite and Gyarados, and prevents Spikes with Taunt.

" + "description": "

Moves

Hidden Power Ice makes Keldeo able to revenge kill Garchomp, weakened Latios and Breloom, and boosted Pokemon like Dragonite and Salamence. Surf is a reliable move and best for sweeping late-game given its higher PP and accuracy. Scald can be used instead to deter Pokemon like Tentacruel, Politoed, and Rotom-W from switching in with the threat of a burn while still OHKOing Gliscor and defensive Landorus-T outside of rain.

Set Details

Timid Choice Scarf Keldeo outspeeds +2 Adamant Dragonite, +1 Volcarona, and every Choice Scarf user besides Latios.

Team Options

Choice Scarf Keldeo works well on rain teams, where it can threaten to sweep with Water-type moves, answer fast threats to rain in Dragonite and Choice Scarf Garchomp, and threaten bulkier stops in Ferrothorn and Tyranitar. Politoed is a mandatory partner to bring rain and provides a switch-in to Pokemon like Landorus-T and Gliscor. It can also cripple checks like Tentacruel, Amoonguss, and Jellicent with status and use Encore to stop bulkier setup sweepers that may take advantage of Keldeo like Reuniclus, Gyarados, and Dragonite. Choice Specs and Calm Mind Latios appreciate Keldeo answering Tyranitar and can check threats like Breloom, Rotom-W, and Celebi so Keldeo can more easily clean late-game. Tentacruel uses Rapid Spin to improve Keldeo's longevity and spreads status on Keldeo's checks in a similar manner to Politoed. Thundurus-T can take advantage of Grass-types Keldeo checks like Celebi, Breloom, and Ferrothorn with a Substitute + 3 attacks set and then wallbreak for easier Keldeo sweeping. Ferrothorn can switch into Dragon- and Psychic-types like Latios, Dragonite, and Alakazam while also setting entry hazards and using Knock Off to remove Leftovers to let Keldeo more easily sweep. Jirachi can act similarly while also pivoting Keldeo in safely with U-turn. Landorus-T can set Stealth Rock, use U-turn, and switch into Electric- and Ground-type moves from Thundurus-T and Garchomp. Choice Band Dragonite can break holes, check Celebi and Breloom, and use Extreme Speed to pick off sweepers that set up on Keldeo like Dragonite, Gyarados, and Calm Mind Latios. This set also works on sand teams thanks to it improving their difficult hyper offense matchup and still working well if rain teams win the weather war. Tyranitar can Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. It can also set Stealth Rock and use Thunder Wave to cripple the Pokemon that try to set up on Keldeo, like Dragonite and Gyarados. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss, appreciate it threatening Tyranitar and Steel-types, and provide more help against offensive teams. Focus Sash Alakazam, in particular, can handle setup sweepers like Dragonite and Gyarados through Encore or hitting them hard with Hidden Power Ice and Psychic. Heatran beats Amoonguss and Celebi, sets Stealth Rock, and spreads status. It can also run Magma Storm to trap Keldeo's checks while appreciating it checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against rain and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types, phases out Dragonite and Gyarados, and prevents Spikes with Taunt.

" }, "Leftovers Attacker": { "description": "

Moves

Scald is chosen over Hydro Pump and Surf due to its solid power, reliability, and ability to burn common switch-ins like Latios, Tentacruel, Rotom-W, and Politoed. Hidden Power Ice beats Dragonite and hits Garchomp, Latios, and Breloom hard. Hidden Power Ghost lets Keldeo more easily make progress against teams with Jellicent while also better threatening Celebi, Reuniclus, and Starmie and maintaining a way to hit Latios. Hidden Power Bug hits the same Psychic-types while also hitting Celebi much harder. However, this leaves Keldeo walled by Jellicent as well as Hidden Power Ice targets like Dragonite. Protect allows Keldeo to rack up burn and sand damage on the opponent, scout Choice-locked moves, and, if sand isn't up, recover health with Leftovers.

Set Details

Leftovers lets Keldeo not get worn down by the sand often accompanying this set, making it more able to check threats like Gliscor, Heatran, and Tyranitar.

Team Options

This set works well on sand teams thanks to it giving a better matchup against problematic hyper offense teams, not being worn down by sand while its checks are, and being able to check opposing sand teams with its STAB combination and typing. Tyranitar can set Stealth Rock and Pursuit trap many of Keldeo's checks, like Latios, Reuniclus, Jellicent, and Alakazam, if holding a Chople Berry. Psychic-types like Reuniclus, Latios, and Alakazam can punish Tentacruel and Amoonguss and enjoy Keldeo dealing with Tyranitar and Steel-types. Choice Scarf Latios, in particular, can outspeed and check Pokemon like Breloom, Alakazam, Rotom-W, and Celebi while also being able to cripple bulky Pokemon Keldeo can't beat easily with Trick. Heatran beats Amoonguss and Celebi and can set Stealth Rock and spread status. It can also run Magma Storm to trap Keldeo's checks while appreciating Keldeo checking Tyranitar and Ground-types and providing a better matchup against offensive teams. Excadrill can use Rapid Spin to remove entry hazards, which helps Keldeo's longevity immensely, and handle Jirachi and Reuniclus lacking Focus Blast. It benefits from Keldeo beating Ground- and Steel-types like Gliscor, Hippowdon, and Ferrothorn and its good matchup against sand and hyper offense teams. Ferrothorn and Skarmory can get up entry hazards to wear Keldeo's switch-ins down. Ferrothorn switches into Latios and can even use Knock Off to remove Leftovers from the Pokemon that can switch into Keldeo, while Skarmory switches into Ground-types and prevents Spikes with Taunt. Choice Scarf users like Latios, Garchomp, and Tyranitar provide a better matchup against faster offensive threats and enjoy Keldeo potentially burning bulkier threats with Scald and wearing down bulky threats like Ferrothorn, Gliscor, and Heatran. Grass-types like Celebi and Ferrothorn are better able to answer Water-types like Jellicent, Gastrodon, opposing Keldeo, and Rotom-W while benefitting greatly from Keldeo beating Fire- and Steel-types.

" diff --git a/data/analyses/gen5vgc2013.json b/data/analyses/gen5vgc2013.json index 82a09ae6b..78693defc 100644 --- a/data/analyses/gen5vgc2013.json +++ b/data/analyses/gen5vgc2013.json @@ -192,9 +192,12 @@ "sets": { "Trick Room Sweeper": { "description": "

Other Options

Common Partners

Checks and Counters

" + }, + "Bulky Attacker": { + "description": "

Common Partners

Checks & Counters

" } }, - "credits": {"writtenBy": [{"user_id": 51503, "username": "Kenan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 619634, "username": "Radio Free C-Side"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} + "credits": {"writtenBy": [{"user_id": 51503, "username": "Kenan"}, {"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 619634, "username": "Radio Free C-Side"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 600060, "username": "skype"}]}]} }, "Escavalier": { "overview": "

Escavalier is one of the best Trick Room attackers in the VGC 2013 metagame, crucially underspeeding Amoonguss, which is normally one of the best answers to Trick Room, and threatening it with a powerful Megahorn. It is able to consistently provide pressure with its powerful STAB options and can easily punish defensive or passive plays by setting up. Escavalier does, however, struggle to deal damage to the many foes that resist its attacks when not boosted and after Bug Gem is consumed. It also has a crippling weakness to Fire-type attacks on top of limited type coverage, struggling to hit foes like Heatran.

", @@ -224,6 +227,15 @@ }, "credits": {"writtenBy": [{"user_id": 51503, "username": "Kenan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 619634, "username": "Radio Free C-Side"}]}, {"name": "Grammar checked by", "members": [{"user_id": 736762, "username": "Ascension Evermore"}, {"user_id": 600060, "username": "skype"}]}]} }, + "Bisharp": { + "overview": "

Possessing one of the most fearsome moves in the metagame, Sucker Punch, Bisharp is poised to rip holes in opponents' teams. Thanks to both its ability, Defiant, and its rare Dark / Steel typing, Bisharp threatens notable VGC 2013 staples such as Cresselia, Latios, and Landorus-T. However, this type combination and its middling defenses leave Bisharp vulnerable to other VGC 2013 staples, such as Heatran and Conkeldurr.

", + "sets": { + "Defiant Attacker": { + "description": "

Other Options

Common Partners

Checks & Counters

" + } + }, + "credits": {"writtenBy": [{"user_id": 87869, "username": "Infinity.Cypher"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Hydreigon": { "overview": "

Although slightly slower and weaker than Latios, Hydreigon's unique movepool and typing allow it to carve out a niche as a Dragon-type Pokemon capable of standing up to the common Steel-types of the format. In addition, Hydreigon's superior physical bulk allows it to survive a Flying Gem-boosted Acrobatics from Tornadus, a move that always OHKOes standard 4 HP Latios. While perhaps less plug-and-play compared to Latios, Hydreigon is equally threatening with Draco Meteor and uniquely dangerous with its potential coverage moves.

", "sets": { diff --git a/data/analyses/gen6.json b/data/analyses/gen6.json index ec9bbac95..23571a09d 100644 --- a/data/analyses/gen6.json +++ b/data/analyses/gen6.json @@ -13335,7 +13335,7 @@ "comments": "

Other Options

Due to Mesprit's surprisingly good physical movepool, it can also run a Choice Band set consisting of Zen Headbutt / Knock Off / Fire Punch / U-turn. Physical Choice Scarf can also be used, but it's more prone to being walled by physical walls and has worse coverage. Future Sight is another option to pressure Fighting- and Poison-type Pokemon while Mesprit is not on the field. Power-Up Punch can also be used on non-Choiced physical sets to boost Mesprit's Attack while letting it switch between its coverage moves. Magic Coat can be used to reflect back opposing entry hazards and prevent Taunt from leads such as Stealth Rock Archeops. A dual screens set can also be used, but generally other support options provide more significant utility.

Checks and Counters

Dark-types: Skuntank, Shiftry, and Liepard are all good answers to Mesprit, as the first is able to switch on any move Mesprit has to offer with the exceptions of Hidden Power Ground and Choice Specs-boosted Ice beam, while all of them are capable of revenge killing Mesprit, no matter how fast it is, with Sucker Punch. Skuntank is also able to Pursuit trap Mesprit locked into Psychic, and the same goes for Liepard, which can additionally Encore Mesprit into an unfavorable move and set up Nasty Plot or cripple Choice Scarf variants greatly with Thunder Wave.

Bug-types: Scyther outspeeds all non-Choice Scarf Mesprit, threatens it with STAB U-turn, and, with Eviolite, can even use Mesprit as setup bait if it doesn't have Ice Beam or Thunderbolt. Scyther, however, doesn't appreciate being crippled by Thunder Wave. Pinsir naturally outspeeds Mesprit and threatens to OHKO non defensive Mesprit with a Life Orb-boosted X-Scissor.

Steel-types: Steelix is able to switch into most of Mesprit's coverage moves and either greatly damage it with Heavy Slam or set up Stealth Rock. However, Steelix must be wary of Hidden Power Ground or Choice Specs-boosted Ice beam from offensive Mesprit sets. Klinklang is able to switch into most of Mesprit's attacks bar Hidden Power Ground and can use Mesprit to set up Shift Gear freely. Bulkier Steel-types such as Ferroseed, Bronzor, and Metang are generally able to take any move Mesprit has and use it to set up Spikes or Stealth Rock. Aggron is the shakiest check of all Steel-types due to its very low Special Defense and 4x weakness to Ground, but it can deal massive damage if not OHKO Mesprit with a Choice Band Head Smash.

Ghost-types: Haunter, Mismagius, and Rotom naturally outspeed Mesprit and threaten it with Shadow Ball, though none of these Pokemon can safely switch in. Mismagius also commonly carries Taunt, which prevents Mesprit from setting up Stealth Rock or attempting to heal a teammate with Healing Wish.

Bulky Pokemon: Musharna and Mega Audino are capable of taking almost any hit from Mesprit and, as a result, can use Mesprit to set up Calm Mind with ease. However, Mega Audino loses to Calm Mind Mesprit one-on-one due to Psyshock hitting on its physical defense, which it cannot boost up. In addition, Musharna does not appreciate taking Life Orb Mesprit's Calm Mind-boosted Signal Beam. Xatu is able to take most moves from Mesprit with the exception of Ice Beam, prevent Stealth Rock from going up with Magic Bounce, and hit Mesprit with Signal Beam or cripple it with Thunder Wave. Malamar is bulky enough to use non-Signal Beam Mesprit to boost with Superpower and can threaten it with STAB Knock Off. Assault Vest Magmortar easily handles Mesprit lacking Psyshock due to its high special bulk and threatens to deal significant damage in return with a powerful Fire Blast.

", "sets": { "Choice Specs": { - "description": "

Moves

Psychic is Mesprit's most powerful STAB move, capable of OHKOing or 2HKOing most neutral targets, one of the more notable ones being Assault Vest Magmortar after some prior damage. Ice Beam 2HKOes Steelix after switching in on one layer of Spikes or on Stealth Rock twice and almost always 2HKOes Skuntank with no prior damage. It also targets Xatu, which can otherwise switch in safely. Signal Beam is crucial for dealing significant damage to Psychic-types such as Malamar, Musharna, Jynx, and opposing Mesprit. Healing Wish lets Mesprit sacrifice itself to bring a teammate back to peak condition. Shadow Ball is a decent alternative over Signal Beam, notably hitting Bronzor and dealing more damage to other Psychic-types. U-turn is used to maintain offensive momentum, but Mesprit prefers just nailing switch-ins with its sheer power and coverage. Trick can be useful for crippling bulky Calm Mind users such as Musharna and Xatu. Psyshock can be used in place of Psychic in order to hit Specially Defensive Pokemon such as Lanturn, Hariyama, and Clefairy harder, however is typically a worse option as it is significantly weaker than Psychic and less easy to spam over the course of a battle.

Set Details

The given EV spread maximizes Mesprit's offensive capabilities, with a Modest nature being particularly crucial in order to achieve some important 2HKOs on Steelix and Skuntank. Choice Specs turns Mesprit into a fearsome wallbreaker, boosting its Special Attack to frightening levels. Timid is also an option for outspeeding special Skuntank in particular; however, this causes Mesprit to miss out on the aforementioned KOs.

Usage Tips

Mesprit is best brought in on Ground- and Fighting-type attacks such as Rhydon's Earthquake and Hariyama's Close Combat, though be wary of Megahorn from the former and Knock Off from the latter. While Psychic-resistant Pokemon are still around, throw out a coverage move in order to 2HKO them on the switch in. Be especially wary of using Psychic if Skuntank or Liepard is present because both can Pursuit trap Mesprit, dealing heavy damage if not knocking it out. After Dark- and Steel-types have been heavily weakened or eliminated, spam Psychic to ensure Mesprit 2HKOes or OHKOes every Pokemon in its way. Once Mesprit no longer is useful, use Healing Wish to heal a weakened teammate, particularly a setup sweeper, to give them a second shot at dismantling the opposition. Because of the ubiquity of its Stealth Rock set, Mesprit can also be used to catch foes off guard, dealing heavy damage in the process.

Team Options

Despite being able to 2HKO both Skuntank and Steelix, Mesprit still appreciates a Pokemon that can switch in and threaten these two, as prediction cannot always be relied on. Rhydon fits very well because it fears little from either of these Pokemon and even uses them as a way to either set up Stealth Rock or boost its Speed with Rock Polish. As was implied earlier, this set needs entry hazards up in order to achieve certain 2HKOs. Garbodor is a decent choice for a Spikes setter, as it soft checks the likes of Shiftry and Skuntank and also weakens Psychic-resistant Pokemon such as Steelix with Focus Blast. Steelix is a good choice because it shuts down Musharna and Mega Audino, both of which, if given the opportunity, can set up on Mesprit locked into any of its moves, bar Signal Beam for the former. It also provides Stealth Rock support and switches into Pursuit variants of Skuntank. Late-game cleaners such as Swellow, Vivillon, and Lilligant appreciate teams being heavily weakened by Mesprit's attacks. The former two in particular struggle to break Steelix with their STAB moves, which Mesprit heavily weakens, while the latter appreciates Magmortar being weakened, a common Pokemon that can put Lilligant's sweep to a halt.

" + "description": "

Moves

Psychic is Mesprit's most powerful STAB move, capable of OHKOing or 2HKOing most neutral targets, one of the more notable ones being Assault Vest Magmortar after some prior damage. Ice Beam 2HKOes Steelix after switching in on one layer of Spikes or on Stealth Rock twice and almost always 2HKOes Skuntank with no prior damage. It also targets Xatu, which can otherwise switch in safely. Signal Beam is crucial for dealing significant damage to Psychic-types such as Malamar, Musharna, Jynx, and opposing Mesprit. Healing Wish lets Mesprit sacrifice itself to bring a teammate back to peak condition. Shadow Ball is a decent alternative over Signal Beam, notably hitting Bronzor and dealing more damage to other Psychic-types. U-turn is used to maintain offensive momentum, but Mesprit prefers just nailing switch-ins with its sheer power and coverage. Trick can be useful for crippling bulky Calm Mind users such as Musharna and Xatu. Psyshock can be used in place of Psychic to hit specially defensive Pokemon such as Lanturn, Hariyama, and Clefairy harder; however, it is typically a worse option because it's significantly weaker and harder to spam over the course of a battle.

Set Details

The given EV spread maximizes Mesprit's offensive capabilities, with a Modest nature being particularly crucial in order to achieve some important 2HKOs on Steelix and Skuntank. Choice Specs turns Mesprit into a fearsome wallbreaker, boosting its Special Attack to frightening levels. Timid is also an option for outspeeding special Skuntank in particular; however, this causes Mesprit to miss out on the aforementioned KOs.

Usage Tips

Mesprit is best brought in on Ground- and Fighting-type attacks such as Rhydon's Earthquake and Hariyama's Close Combat, though be wary of Megahorn from the former and Knock Off from the latter. While Psychic-resistant Pokemon are still around, throw out a coverage move in order to 2HKO them on the switch in. Be especially wary of using Psychic if Skuntank or Liepard is present because both can Pursuit trap Mesprit, dealing heavy damage if not knocking it out. After Dark- and Steel-types have been heavily weakened or eliminated, spam Psychic to ensure Mesprit 2HKOes or OHKOes every Pokemon in its way. Once Mesprit no longer is useful, use Healing Wish to heal a weakened teammate, particularly a setup sweeper, to give them a second shot at dismantling the opposition. Because of the ubiquity of its Stealth Rock set, Mesprit can also be used to catch foes off guard, dealing heavy damage in the process.

Team Options

Despite being able to 2HKO both Skuntank and Steelix, Mesprit still appreciates a Pokemon that can switch in and threaten these two, as prediction cannot always be relied on. Rhydon fits very well because it fears little from either of these Pokemon and even uses them as a way to either set up Stealth Rock or boost its Speed with Rock Polish. As was implied earlier, this set needs entry hazards up in order to achieve certain 2HKOs. Garbodor is a decent choice for a Spikes setter, as it soft checks the likes of Shiftry and Skuntank and also weakens Psychic-resistant Pokemon such as Steelix with Focus Blast. Steelix is a good choice because it shuts down Musharna and Mega Audino, both of which, if given the opportunity, can set up on Mesprit locked into any of its moves, bar Signal Beam for the former. It also provides Stealth Rock support and switches into Pursuit variants of Skuntank. Late-game cleaners such as Swellow, Vivillon, and Lilligant appreciate teams being heavily weakened by Mesprit's attacks. The former two in particular struggle to break Steelix with their STAB moves, which Mesprit heavily weakens, while the latter appreciates Magmortar being weakened, a common Pokemon that can put Lilligant's sweep to a halt.

" }, "Offensive + 3 Attacks": { "description": "

Moves

Psychic is Mesprit's most powerful and reliable STAB move, dealing high amounts of damage to Weezing and Garbodor. Psyshock is an alternative to hit Mega Audino, Assault Vest Hariyama, and Magmortar harder. Note that Psyshock should only be used alongside Calm Mind, as it gives Mesprit a slightly better matchup versus opposing Calm Mind users, most notably Mega Audino. Signal Beam has good coverage with Mesprit's Psychic STAB type, hitting targets such as Shiftry, Liepard, Malamar, Exeggutor, and Musharna. Ice Beam hits Xatu, Scyther, and Torterra, while still covering Shiftry and Exeggutor. Hidden Power Ground hits Skuntank, Steelix, Klinklang, and Mawile, which otherwise take Mesprit's attacks very well. Energy Ball is an alternative to nail Rhydon, Gastrodon, Samurott, Prinplup, and Lanturn. Healing Wish allows Mesprit to bring back a heavily damaged teammate. Calm Mind is an option over Healing Wish to make Mesprit hit very hard after a boost, allowing it to act as a bulky win condition. Thunderbolt hits Water-types neutral to Grass such as Mantine and Pelipper, as well as retaining coverage against Xatu and Scyther. Hidden Power Fire is also an option to mainly hit Ferroseed harder while retaining coverage against Klinklang and Mawile.

Set Details

Maximum Speed EVs allow Mesprit to outspeed as many Pokemon as possible, while maximum Special Attack EVs allow it to hit as hard as possible. A Modest nature is preferred as Mesprit appreciates the additional boost in power. However, a Timid nature is also an option, as it allows Mesprit to outspeed Modest maximum Speed Magmortar, as well as Speed tie with opposing positive-natured base 80 Speed Pokemon such as Shiftry and Kabutops. Life Orb is chosen for the good boost in damage output and allows Mesprit to switch between its moves, which lets it get the most mileage out of its great coverage. Colbur Berry in conjunction with Calm Mind ensures that Mesprit's sweep is not ended prematurely against a Dark-type. Another variant of this set involving four attacks is also an option if Healing Wish support is not desired, making Mesprit much harder for the opponent safely switch a Pokemon into.

Usage Tips

Use powerful Life Orb-boosted attacks early- and mid-game to break down the opponent's bulkier Pokemon. If the opponent has a Pursuit user, use the appropriate coverage move to catch them on the switch. Don't switch in Mesprit haphazardly; rather, bring it in with a slow U-turn or Volt Switch or after a Pokemon has fainted, as Mesprit already gets worn down by Life Orb recoil. Healing Wish should be used when it is absolutely crucial to keep a teammate healthy against a threatening Pokemon on the opposing side or when a sweeper has been significantly weakened. Calm Mind is generally best used against balanced teams where Mesprit needs a bit more power to break through bulkier Pokemon; against offense, it is far more beneficial to attack.

Team Options

Primeape and Hariyama are excellent partners for Mesprit, as both are able to check Dark-types very well, while Mesprit takes down Garbodor and Weezing. Combusken is also a decent partner due to its ability to check Dark-types such as Shiftry, Pawniard, and Liepard. Swords Dance Mawile is a great partner, as it switches into Scyther and uses it as setup bait, while Mesprit breaks down Garbodor and Weezing and can replenish Mawile's HP and rid it of any status ailments with Healing Wish. Other setup sweepers such as Shiftry, Samurott, Lilligant, and Klinklang also greatly benefit from Healing Wish, and all of them appreciate Mesprit's early- and mid-game wallbreaking capabilities, making it easier for them to clean late-game. Mesprit tends to have issues breaking through Mega Audino and Musharna, so Skuntank and Haunter are good partners for their ability to threaten both with their respective STAB moves and prevent them from setting up or healing with Taunt. Skuntank is also able to Pursuit trap other Psychic-types, as well as eliminate faster Ghost-types, including Haunter, Rotom, and Mismagius.

" @@ -14577,7 +14577,7 @@ "description": "

Moves

Spikes and Toxic Spikes are the core of this set, enabling Scolipede to function as an efficient entry hazard lead that can pressure teams from turn one. Endeavor synergizes well with Speed Boost, allowing Scolipede to weaken bulky threats after taking a hit. Superpower lets it hit Steel-types like Heatran and Excadrill, which are immune to Toxic Spikes and Poison Jab. Alternatively, Poison Jab provides a more consistent STAB option, hitting Fairy-types like Clefable, Azumarill, and Mega Altaria.

Set Details

The maximized Speed allows unboosted Scolipede to outpace Mega Metagross, Latios, and Thundurus, giving it extra opportunities to set up entry hazards or make use of Endeavor. 48 Attack EVs let Superpower put Excadrill in Rocky Helmet range, which is important to protect the hazards. Rocky Helmet further punishes physical attackers like Mega Lopunny, Mega Medicham, and Mega Gyarados. The rest of the EVs are put into bulk to allow Scolipede to stay on the field as long as possible.

Usage Tips

Lead with Scolipede against slower or passive Pokemon to stack multiple layers of entry hazards early. Be careful of Taunt leads like Aerodactyl and Azelf. Use Endeavor after taking damage to cripple walls or tanks and put them in range of a teammate's attack. Endeavor can also be used when anticipating a big hit from a faster-paced foe before taking advantage of Speed Boost the following turn. Since often times the amount of hazards that can realisticly be used is limited it is important to assess weather Spikes or Toxic Spikes will have the most impact. Be cautious against Mega Diancie, which counters this set.

Team Options

This Scolipede fits best on offensive teams. The entry hazard stacking helps teams break down defensive cores. With its attacking options and the support of Rocky Helmet, Scolipede can pressure spinners like Excadrill, allowing strong hitters like Talonflame, Bisharp, and Weavile to capitalize on the provided chip damage. Ghost-types like Gengar, Jellicent, and Cofagrigus can block Rapid Spin, helping to preserve Scolipede's hazards. Bisharp can benefit from opposing Defog or deter it with the threat of its Defiant-boosted Attack alone. Excadrill makes for a good partner, threatening Mega Diancie and providing Stealth Rock. Furthermore, partners that handle Flying-types, such as Tyranitar, Rotom-W, and Landorus-T, are all solid options, and the latter two are especially useful for being able to keep up the momentum, not allowing the opponent to remove hazards.

" }, "Bulky Sweeper": { - "description": "

Moves

Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn is a strong STAB move that hits bulky switch-ins, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees a Speed Boost by preventing Scolipede from taking damage.

Set Details

172 Speed EVs allow Scolipede to outspeed Excadrill at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Maximum Attack investment optimizes Scolipede's potential as a late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as find easier opportunities to set up Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and stack multiple boosts from Speed Boost and Swords Dance.

Usage Tips

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets or used later for an attempt to clean late-game. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, Landorus-T, (AC) and Zapdos should be KOed or severely weakened. Strong priority users like Talonflame and Dragonite should ideally be eliminated before attempting a sweep. Although Cofagrigus walls this set, Scolipede can still be useful against it by absorbing its Toxic Spikes throughout the game.

Team Options

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can remove Rocky Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that otherwise tank Scolipede's attacks, such as Cofagrigus and Zapdos. Dual screens can allow Scolipede easier setup opportunities; therefore, Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

" + "description": "

Moves

Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn is a strong STAB move that hits bulky switch-ins, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees a Speed Boost by preventing Scolipede from taking damage.

Set Details

172 Speed EVs allow Scolipede to outspeed Excadrill at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Maximum Attack investment optimizes Scolipede's potential as a late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as find easier opportunities to set up Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and stack multiple boosts from Speed Boost and Swords Dance.

Usage Tips

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets or used later for an attempt to clean late-game. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, Landorus-T, and Zapdos should be KOed or severely weakened. Strong priority users like Talonflame and Dragonite should ideally be eliminated before attempting a sweep. Although Cofagrigus walls this set, Scolipede can still be useful against it by absorbing its Toxic Spikes throughout the game.

Team Options

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can remove Rocky Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that otherwise tank Scolipede's attacks, such as Cofagrigus and Zapdos. Dual screens can allow Scolipede easier setup opportunities; therefore, Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

" } }, "credits": {"writtenBy": [{"user_id": 591583, "username": "Paprikaflow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 193716, "username": "Ruffles"}, {"user_id": 565035, "username": "Alpha1013"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 144939, "username": "ryan"}]}]} @@ -16096,14 +16096,14 @@ }, "Bisharp": { "ou": { - "overview": "

Bisharp is a top-tier threat in ORAS OU, as it sports numerous positive traits that allow it to take on many different team archetypes. Defiant, STAB Knock Off and Sucker Punch, and the ability to check many top-tier threats, such as Latios, Latias, and Clefable, make Bisharp a good choice for many offensive teams. Additionally, it can act as a great setup sweeper with Swords Dance or support the team by using Pursuit to trap Psychic- and Ghost-types, such as Latios and Gengar. However, it still has a few drawbacks, such as a nasty 4x weakness to Fighting-type attacks, average-at best-Speed, and the tendency to be setup bait for many Mega Evolutions. Additionally, Bisharp is often reliant on Sucker Punch to deal with faster Pokemon, which leads to mind games that can sway the game in either side's favor depending on the outcome.

", - "comments": "

Other Options

Taunt can be used to punish defensive Pokemon like Skarmory and Quagsire that want to heal up against Bisharp or, in the case of Skarmory, go for a Defog or layer of Spikes. This makes Bisharp a more effective stallbreaker, but Swords Dance and Pursuit are typically superior options because they are better in matchups outside of stall. A Stealth Rock set with a Focus Sash can be used as a good hazard setter that beats most Defoggers and Rapid Spinners one-on-one, although there are usually better options out there for laying down entry hazards. Finally, Low Kick allows Bisharp to take on opposing Ferrothorn and opposing Bisharp more reliably, while also 2HKOing Heatran.

Checks and Counters

Fighting-types: Many Fighting-types, such as Mega Lopunny, Terrakion, Breloom, and Conkeldurr, are able to check Bisharp, as they resist Knock Off and can score an easy OHKO with one of their STAB moves. Keldeo, Cobalion, Lucario, and Infernape also resist Iron Head, which makes them reliable checks that are able to switch into Bisharp repeatedly.

Opposing Dark-types: Many opposing Dark-types take little damage from Iron Head and resist Knock Off, which allows them to switch into Bisharp quite reliably. Mandibuzz and Mega Gyarados can switch into Bisharp without fearing any of its attacks. Mandibuzz can Roost stall and wear Bisharp down with Foul Play and Mega Gyarados can set up a Dragon Dance on it. Additionally, opposing Bisharp carrying Low Kick can check Bisharp well. Choice Scarf Tyranitar also deserves a mention, as it resists Sucker Punch and can OHKO Bisharp with Superpower.

Will-O-Wisp and Substitute: Rotom-W, Heatran, defensive Mega Charizard X, Bulky Talonflame, and fast variants of Mew, can all burn Bisharp with Will-O-Wisp, which effectively renders Bisharp useless if it is not carrying a Lum Berry. Additionally, Substitute blocks Sucker Punch, giving the user a free turn against Bisharp. Users of Substitute such as Gyarados, Excadrill, and Mega Gardevoir are able to defeat or cause significant damage to Bisharp with a free turn.

Physically Bulky Pokemon: Bulky Ground-types such as Gliscor, bulky Garchomp, Quagsire, and physically defensive Hippowdon fear little from Bisharp's attacks and can KO it back with STAB Earthquakes, while the latter two also have reliable recovery. Additionally, Pokemon such as Chesnaught, Mega Slowbro, Ferrothorn, Heatran, and Counter Skarmory can defeat Bisharp if it lacks Swords Dance.

", + "overview": "

Bisharp is a top-tier threat in ORAS OU, as it sports numerous positive traits that allow it to take on many different team archetypes. Defiant, STAB Knock Off and Sucker Punch, and the ability to check many top-tier threats, such as Latios, Latias, and Clefable, make Bisharp a good choice for many offensive teams. Additionally, it can act as a great setup sweeper with Swords Dance or support the team by using Pursuit to trap Psychic- and Ghost-types, such as Latios and Gengar. However, it still has a few drawbacks, such as a nasty 4x weakness to Fighting-type attacks, average-at-best Speed, and the tendency to be setup bait for many Mega Evolutions. Additionally, Bisharp is often reliant on Sucker Punch to deal with faster Pokemon, which leads to mind games that can sway the game in either side's favor depending on the outcome.

", + "comments": "

Other Options

Taunt can be used to punish defensive Pokemon like Skarmory and Quagsire that want to heal up against Bisharp or, in the case of Skarmory, go for a Defog or layer of Spikes. This makes Bisharp a more effective stallbreaker, but Swords Dance and Pursuit are typically superior options because they are better in matchups outside of stall. A Stealth Rock set with a Focus Sash can be used as a good hazard setter that beats most Defoggers and Rapid Spinners one-on-one, although there are usually better options out there for laying down entry hazards. Finally, Low Kick allows Bisharp to take on opposing Ferrothorn and opposing Bisharp more reliably, while also 2HKOing Heatran.

Checks and Counters

Fighting-types: Many Fighting-types, such as Mega Lopunny, Terrakion, Breloom, and Conkeldurr, are able to check Bisharp, as they resist Knock Off and can score an easy OHKO with one of their STAB moves. Keldeo, Cobalion, Lucario, and Infernape also resist Iron Head, which makes them reliable checks that are able to switch into Bisharp repeatedly.

Opposing Dark-types: Many opposing Dark-types take little damage from Iron Head and resist Knock Off, which allows them to switch into Bisharp quite reliably. Mandibuzz and Mega Gyarados can switch into Bisharp without fearing any of its attacks. Mandibuzz can Roost stall and wear Bisharp down with Foul Play and Mega Gyarados can set up a Dragon Dance on it. Additionally, opposing Bisharp carrying Low Kick can check Bisharp well. Choice Scarf Tyranitar also deserves a mention, as it resists Sucker Punch and can OHKO Bisharp with Superpower.

Will-O-Wisp and Substitute: Rotom-Wash, Heatran, defensive Mega Charizard X, Bulky Talonflame, and fast variants of Mew can all burn Bisharp with Will-O-Wisp, which effectively renders it useless if it is not carrying a Lum Berry. Additionally, Substitute blocks Sucker Punch, giving the user a free turn against Bisharp. Users of Substitute such as Gyarados, Excadrill, and Mega Gardevoir are able to defeat or cause significant damage to Bisharp with a free turn.

Physically Bulky Pokemon: Bulky Ground-types such as Gliscor, bulky Garchomp, Quagsire, and physically defensive Hippowdon fear little from Bisharp's attacks and can KO it back with STAB Earthquakes, while the latter two also have reliable recovery. Additionally, Pokemon such as Chesnaught, Mega Slowbro, Ferrothorn, Heatran, and Counter Skarmory can defeat Bisharp if it lacks Swords Dance.

", "sets": { "Swords Dance": { - "description": "

Moves

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items. Swords Dance boosts Bisharp's attack to insane levels and puts immediate pressure on a lot of offensive teams. Iron Head hits Fairy-types super effectively and is Bisharp's best bet against many Mega Evolutions, such as Mega Venusaur. Sucker Punch hits faster Pokemon that Bisharp would otherwise be unable to touch.

Set Details

Maximum Attack and Speed investment is used to hit as hard and fast as possible. An Adamant nature bolsters Bisharp's high attack stat further, allowing it to OHKO Choice Scarf Landorus-T after Stealth Rock damage. A Jolly nature ensures Bisharp can outrun threats such as Adamant Mega Altaria and Diggersby, but Adamant variants are uncommon now. It also ensures Bisharp will Speed tie at worst against opposing Bisharp. Life Orb is the preferred item, as it boosts the power of all of Bisharp's attacks, although Black Glasses can be used if the recoil from Life Orb is unappealing, which is the case when using the aforementioned EV spread. Additionally, a Lum Berry is an option to aid in setting up on bulky Water-types, as Bisharp will no longer have to worry about random Scald burns. It also helps with Will-O-Wisp from the likes of Rotom-W, Mew, and Mega Gardevoir.

Usage Tips

This variant of Bisharp is best used as a late-game sweeper against offensive teams, so consider saving it for after its checks and counters have been sufficiently weakened. However, Bisharp can act as a powerful wallbreaker early- or mid-game against more defensively oriented teams, so bringing it in early versus a Pokemon it can set up on, such as Stealth Rock Clefable, is advisable. Additionally, Bisharp makes for a good revenge killer thanks to its powerful Sucker Punch, which can be used to revenge kill certain sweepers such as Gengar, Mega Metagross, and Sand Rush Excadrill after prior damage. Note that Sucker Punch, as it requires the foe to use an attack in order to work, can be taken advantage of in certain situations by providing the foe with free switches or a Substitute. When using Bisharp, it is important to recognize the following situation: the foe has a non-attacking move and attempts to stall out Sucker Punches. Bisharp can stop using Sucker Punch at any point and go for an attack, which the foe can punish with well-timed attack of their own. There isn't any specific strategy related to getting out of these scenarios, so try to avoid them as much as possible.

Team Options

Bisharp struggles immensely with Fighting-types, so teammates that can handle Pokemon such as Keldeo, Mega Lopunny, and Mega Gallade are appreciated. Such Pokemon include Clefable, Celebi, and Mega Metagross. Choice Band Azumarill also makes for a good teammate, as it can take on Pokemon that are able to stomach an unboosted Sucker Punch from Bisharp, such as Garchomp and Mega Charizard X. Pokemon that can capitalize on Bisharp's ability to remove Fairy-types also synergize well with it, such as Latios, Latias, Mega Gallade, and Keldeo. Lastly, Bisharp is able to deter the removal of entry hazards via Defog thanks to Defiant, so heavy offense suicide leads such as Garchomp, Azelf, Mamoswine, and Custap Berry Skarmory pair well with Bisharp.

" + "description": "

Moves

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items. Swords Dance boosts Bisharp's attack to insane levels and puts immediate pressure on a lot of offensive teams. Iron Head hits Fairy-types super effectively and is Bisharp's best bet against many Mega Evolutions, such as Mega Venusaur. Sucker Punch hits faster Pokemon that Bisharp would otherwise be unable to touch.

Set Details

Maximum Attack and Speed investment is used to hit as hard and fast as possible. An Adamant nature bolsters Bisharp's high Attack stat further, but a Jolly nature ensures Bisharp can outrun threats such as uninvested Zapdos, Gliscor, and Mew. Black Glasses is the preferred item, as it boosts the power of Knock Off and Sucker Punch without any drawbacks. Lum Berry on the other hand allows Bisharp to beat fast Will-O-Wisp users such as Rotom-Wash and Talonflame. Additionally, Life Orb can be used for even more power but at the cost of longevity. Defiant is used as it allows Bisharp to punish Defog.

Usage Tips

This variant of Bisharp is best used as a late-game sweeper against offensive teams, so consider saving it for after its checks and counters have been sufficiently weakened. However, Bisharp can act as a powerful wallbreaker early- or mid-game against more defensively oriented teams, so bringing it in early versus a Pokemon it can set up on, such as Stealth Rock Clefable, is advisable. Additionally, Bisharp makes for a good revenge killer thanks to its powerful Sucker Punch, which can be used to revenge kill certain sweepers such as Gengar, Mega Metagross, and Sand Rush Excadrill after prior damage. Note that Sucker Punch, as it requires the foe to use an attack in order to work, can be taken advantage of in certain situations by providing the foe with free switches or a Substitute. When using Bisharp, it is important to recognize the following situation: the foe has a non-attacking move and attempts to stall out Sucker Punches. Bisharp can stop using Sucker Punch at any point and go for an attack, which the foe can punish with a well-timed attack of their own. There isn't any specific strategy related to getting out of these scenarios, so try to avoid them as much as possible.

Team Options

Bisharp struggles immensely with Fighting-types, so teammates that can handle Pokemon such as Keldeo, Mega Lopunny, and Mega Gallade are appreciated. Such Pokemon include Clefable, Celebi, and Mega Metagross. Choice Band Azumarill also makes for a good teammate, as it can take on Pokemon that are able to stomach an unboosted Sucker Punch from Bisharp, such as Garchomp and Mega Charizard X. Pokemon that can capitalize on Bisharp's ability to remove Fairy-types also synergize well with it, such as Latios, Latias, Mega Gallade, and Keldeo. Lastly, Bisharp is able to deter the removal of entry hazards via Defog thanks to Defiant, so heavy offense suicide leads such as Garchomp, Azelf, Mamoswine, and Custap Berry Skarmory pair well with Bisharp.

" }, "Assault Vest": { - "description": "

Moves

Knock Off is Bisharp's main Dark-type move, dealing heavy damage on top of removing items from switch-ins like Skarmory, Zapdos, and Rotom-W. Iron Head is Bisharp's secondary STAB move, enabling it to properly check bulky Fairy-types. Sucker Punch lets Bisharp revenge kill frail offensive threats like Mega Alakazam and Latios while also allowing it to pick off Pokemon like Volcarona after some chip damage. Pursuit allows Bisharp to trap and remove prevalent threats such as Latios, Latias, and Tornadus-T as well as get chip damage on Choice-locked Pokemon like Weavile. Low Kick can be used over Pursuit if the team is especially weak to opposing Bisharp and not in need of Pursuit.

Set Details

Maximum HP on Bisharp maximizes bulk, helping Bisharp check and trap Pokemon like Serperior and Latios while also allowing Bisharp to pivot in against Pokemon like Weavile and Tyranitar. Maximum Attack is preferred on this set, as it is needed to effectively Pursuit trap bulkier Psychic-types like Slowbro, Mega Latias, and Cresselia. An alternative spread of 144 HP / 252 Atk / 112 SpD can be used to survive +3 Manaphy's Surf, at the cost of some physical bulk. Finally, some Speed can also be used on this set, but it is not needed, as outpacing the likes of Skarmory and Mega Scizor is unnecessary.

Usage Tips

The main use of this set is to come in on Psychic- and Ghost-types, which Bisharp can immediately threaten with Knock Off and Pursuit. Bisharp is also able to Pursuit trap any Pokemon that is afraid of getting KOed by Sucker Punch. The set focuses on support, with Knock Off removing items such as Leftovers and Rocky Helmet from Pokemon like Rotom-W, Zapdos, and Skarmory and Sucker Punch giving Bisharp a priority move, letting it revenge kill faster Pokemon that threaten it, like Mega Alakazam, Mega Metagross, and Gengar. Bisharp must be used carefully throughout the course of a match, avoiding moves like Will-O-Wisp and Scald so as to not compromise its longevity. Defiant prevents Intimidate users from walling Bisharp while also punishing Defog attempts from Pokemon such as Zapdos and Latias.

Team Options

Assault Vest Bisharp thrives with teammates that struggle versus bulky Psychic- and Ghost-types. Pokemon like Mega Gallade, Mega Medicham, and Mega Metagross, all of which struggle against Cresselia, Slowbro, and Cofagrigus, greatly appreciate Bisharp's ability to Pursuit trap or at least weaken these foes. Teammates that can cover Bisharp's weaknesses to Ground-, Fighting-, and Fire-type attacks, such as Tornadus-T, Dragonite, and Mega Latias, are appreciated. Other Pokemon like Rotom-W and Thundurus are also great teammates, as they can bring in Bisharp comfortably with Volt Switch, allowing Bisharp to Pursuit trap foes more effectively.

" + "description": "

Moves

Knock Off is Bisharp's main Dark-type move, dealing heavy damage on top of removing items from switch-ins like Skarmory, Zapdos, and Rotom-Wash. Iron Head is Bisharp's secondary STAB move, enabling it to properly check bulky Fairy-types. Sucker Punch lets Bisharp revenge kill frail offensive threats like Mega Alakazam and Latios while also allowing it to pick off Pokemon like Volcarona after some chip damage. Pursuit allows Bisharp to trap and remove prevalent threats such as Latios, Latias, and Tornadus-T as well as get chip damage on Choice-locked Pokemon like Weavile. Low Kick can be used over Pursuit if the team is especially weak to opposing Bisharp and not in need of Pursuit.

Set Details

Maximum HP on Bisharp maximizes bulk, helping it check and trap Pokemon like Serperior and Latios while also allowing it to pivot in against Pokemon like Weavile and Tyranitar. Maximum Attack is preferred on this set, as it is needed to effectively Pursuit trap bulkier Psychic-types like Slowbro, Mega Latias, and Cresselia. An alternative spread of 144 HP / 252 Atk / 112 SpD can be used to survive +3 Manaphy's Surf, at the cost of some physical bulk. Finally, some Speed can also be used on this set, but it is not needed, as outpacing the likes of Skarmory and Mega Scizor is unnecessary. Defiant is used as it allows Bisharp to punish Defog.

Usage Tips

The main use of this set is to come in on Psychic- and Ghost-types, which Bisharp can immediately threaten with Knock Off and Pursuit. Bisharp is also able to Pursuit trap any Pokemon that is afraid of getting KOed by Sucker Punch. The set focuses on support, with Knock Off removing items such as Leftovers and Rocky Helmet from Pokemon like Rotom-Wash, Zapdos, and Skarmory and Sucker Punch giving Bisharp a priority move, letting it revenge kill faster Pokemon that threaten it, like Mega Alakazam, Mega Metagross, and Gengar. Bisharp must be used carefully throughout the course of a match, avoiding moves like Will-O-Wisp and Scald so as to not compromise its longevity. Defiant prevents Intimidate users from walling Bisharp while also punishing Defog attempts from Pokemon such as Zapdos and Latias.

Team Options

Assault Vest Bisharp thrives with teammates that struggle versus bulky Psychic- and Ghost-types. Pokemon like Mega Gallade, Mega Medicham, and Mega Metagross, all of which struggle against Cresselia, Slowbro, and Cofagrigus, greatly appreciate Bisharp's ability to Pursuit trap or at least weaken these foes. Teammates that can cover Bisharp's weaknesses to Ground-, Fighting-, and Fire-type attacks, such as Tornadus-T, Dragonite, and Mega Latias, are appreciated. Other Pokemon like Rotom-Wash and Thundurus are also great teammates, as they can bring in Bisharp comfortably with Volt Switch, allowing Bisharp to Pursuit trap foes more effectively.

" } }, "credits": {"writtenBy": [{"user_id": 193716, "username": "Ruffles"}, {"user_id": 218318, "username": "Clone"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 218645, "username": "TheEnder"}, {"user_id": 591583, "username": "Paprikaflow"}, {"user_id": 53807, "username": "aim"}, {"user_id": 565035, "username": "Alpha1013"}, {"user_id": 77748, "username": "Jukain"}]}, {"name": "Grammar checked by", "members": [{"user_id": 168392, "username": "P Squared"}, {"user_id": 356215, "username": "Clouds"}, {"user_id": 185509, "username": "frenzyplant"}, {"user_id": 589016, "username": "Danbear02"}]}]} @@ -16726,16 +16726,16 @@ "Thundurus": { "ou": { "overview": "

Thundurus is one of the top offensive threats in modern ORAS. It outspeeds a majority of the OU tier given that it lies just above the crucial base 110 Speed tier. Its unique typing and decent bulk make it a decent pivot against common metagame staples such as Excadrill, Serperior, and Tornadus-T. It also has access to both Thunder Wave and Knock Off, two great tools that disrupt both defensive and offensive teams. Prankster Thunder Wave allows Thundurus to act as an emergency check to sweepers and faster threats, giving it valuable utility for offensive teams. Thundurus also has access to Nasty Plot, making it a powerful sweeper. Finally, it has access to Focus Blast, making it one of the few Electric-types that can punish Excadrill and Ferrothorn. Unfortunately, Thundurus has no recovery moves and is weak to Stealth Rock, making it hard to preserve throughout the match. Furthermore, it doesn't learn powerful or reliable Flying-type moves such as Hurricane and Air Slash.

", - "comments": "

Other Options

A mixed offensive set with Defiant is old but still viable. Superpower and Knock Off are surprise coverage moves that hit some of Thundurus's typical checks hard, especially after a +2 boost from Defog. Grass Knot and Hidden Power Flying are two very notable coverage moves on Thundurus, especially the Nasty Plot set, as they can aid it in getting past common counters such as Hippowdon, Gastrodon, and Mega Venusaur. It is also worth to note that Rocky Helmet can still be used on the Nasty Plot set, as it provides chip damage on Fake Out users and can let Thundurus bluff a Thunder Wave set better.

Checks and Counters

Bulky Ground-types: Pokemon such as Hippowdon, Gastrodon, Seismitoad, and Nidoking are immune to Thundurus's STAB moves and Thunder Wave, making them good natural checks to it. These Pokemon in particular do not take much damage from Hidden Power Ice or Focus Blast and can often threaten Thundurus with status or a KO.

Bulky Grass-types: Pokemon such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth resist Thundurus's STAB moves and avoid the 2HKO from Hidden Power Ice or Focus Blast. Mega Venusaur is one of its best counters, as Thick Fat allows it to take very little damage from Hidden Power Ice. Serperior is notable because it is one of the Pokemon that outspeeds Thundurus, while Tangrowth can continuously check Thundurus due to Regenerator. Amoonguss's Clear Smog neutralizes the Special Attack raise from Nasty Plot even if another Pokemon is already asleep and Amoonguss can't use Spore.

Special Walls: Pokemon such as Chansey, specially defensive Clefable, and Heatran are great pivots versus Thundurus. However, they can get overwhelmed by Stealth Rock and Volt Switch chip damage over the course of the battle, not to mention that Knock Off or Taunt is usually devastating for them.

Bulky Dragon-types: Pokemon such as Mega Latias, Latios, and Mega Charizard X resist Thundurus's STAB moves and avoid getting OHKOed from Hidden Power Ice or Focus Blast. However, these Pokemon are often beaten by the Nasty Plot set, and they do not appreciate paralysis.

", + "comments": "

Other Options

A mixed offensive set with Defiant is old but still viable. Superpower and Knock Off are surprise coverage moves that hit some of Thundurus's typical checks hard, especially after a +2 boost from Defog. Grass Knot and Hidden Power Flying are two very notable coverage moves on Thundurus, especially the Nasty Plot set, as they can aid it in getting past common counters such as Hippowdon, Gastrodon, and Mega Venusaur. It is also worth noting that Rocky Helmet can still be used on the Nasty Plot set, as it provides chip damage on Fake Out users and can let Thundurus bluff a Thunder Wave set better.

Checks and Counters

Bulky Ground-types: Pokemon such as Hippowdon, Gastrodon, Seismitoad, and Nidoking are immune to Thundurus's STAB moves and Thunder Wave, making them good natural checks to it. These Pokemon in particular do not take much damage from Hidden Power Ice or Focus Blast and can often threaten Thundurus with status or a KO.

Bulky Grass-types: Pokemon such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth resist Thundurus's STAB moves and avoid the 2HKO from Hidden Power Ice or Focus Blast. Mega Venusaur is one of its best counters, as Thick Fat allows it to take very little damage from Hidden Power Ice. Serperior is notable because it is one of the Pokemon that outspeeds Thundurus, while Tangrowth can continuously check Thundurus due to Regenerator. Amoonguss's Clear Smog neutralizes the Special Attack raise from Nasty Plot even if another Pokemon is already asleep and Amoonguss can't use Spore.

Special Walls: Pokemon such as Chansey, specially defensive Clefable, and Heatran are great pivots versus Thundurus. However, they can get overwhelmed by Stealth Rock and Volt Switch chip damage over the course of the battle, not to mention that Knock Off or Taunt is usually devastating for them.

Bulky Dragon-types: Pokemon such as Mega Latias, Latios, and Mega Charizard X resist Thundurus's STAB moves and avoid getting OHKOed from Hidden Power Ice or Focus Blast. However, these Pokemon are often beaten by the Nasty Plot set, and they do not appreciate paralysis.

", "sets": { "Offensive Pivot": { - "description": "

Moves

Thunder Wave, alongside Prankster, makes Thundurus a very strong disruptive and anti-offense tool. Hidden Power Ice hits bulky Ground-types such as Landorus-T and Gliscor, Grass-types such as Serperior and Amoonguss, and Dragon-types such as Latias and Garchomp. Focus Blast hits Pokemon that resist Electric and take little damage from Hidden Power Ice, such as Excadrill, Ferrothorn, Quagsire, and Kyurem-B. Volt Switch provides the team with momentum, allowing Thundurus to chip its counters such as Chansey and Clefable while pivoting into a teammate that can threaten them out immediately. With how prevalent Stealth Rock is and how hard it is to get it off, Volt Switch is the preferred STAB move over Thunderbolt, as it accumulates more damage throughout the game with all the momentum it grabs with Stealth Rock up.

Set Details

Prankster gives Thundurus priority Thunder Wave, allowing it act as an emergency check to sweepers and faster threats. Leftovers is the chosen item on Thundurus over the traditional Life Orb because it mitigates Thundurus's weakness to Stealth Rock and provides longevity. Rocky Helmet is an alternative that indirectly increases Thundurus's damage, and it can be used to chip Pokemon going for weak moves such as U-turn, Rapid Spin, and Fake Out. The given spread with a Timid enables Thundurus to threaten base 110 Speed Pokemon effectively.

Usage Tips

Thundurus's unique coverage of both Hidden Power Ice and Focus Blast allows it to bypass the most commonly used Ground-types, mainly Excadrill, Landorus-T, and Garchomp. Thunder Wave should be used against sweepers that can otherwise sweep your team, such as Volcarona, Mega Charizard X, and Serperior. With another Volt Switch or U-turn user, Thundurus can initiate momentum loops that can create a lot of passive damage on the enemy team, especially with Stealth Rock up.

Team Options

Thundurus fits well on offensive teams, as it provides both offensive pressure and utility in Prankster Thunder Wave. Thundurus thrives with teammates that can create VoltTurn cores with its own Volt Switch, such as Mega Scizor and Landorus-T with U-turn and Rotom-W with Volt Switch. Pokemon such as Serperior, Clefable, and Latios that can take advantage of bulky Ground-types such as Hippowdon, Gastrodon, and Seismitoad are greatly appreciated. Strong Stealth Rock setters that can keep Stealth Rock on the enemy's side of the field such as Garchomp and Landorus-T are also great, as they can elevate Thundurus's pressure with Stealth Rock's constant presence.

" + "description": "

Moves

Thunder Wave, alongside Prankster, makes Thundurus a very strong disruptive and anti-offense tool. Hidden Power Ice hits bulky Ground-types such as Landorus-T and Gliscor, Grass-types such as Serperior and Amoonguss, and Dragon-types such as Latias and Garchomp. Focus Blast hits Pokemon that resist Electric and take little damage from Hidden Power Ice, such as Excadrill, Ferrothorn, Quagsire, and Kyurem-B. Volt Switch provides the team with momentum, allowing Thundurus to chip its counters such as Chansey and Clefable while pivoting into a teammate that can threaten them out immediately. With how prevalent Stealth Rock is and how hard it is to get it off, Volt Switch is the preferred STAB move over Thunderbolt, as it accumulates more damage throughout the game with all the momentum it grabs with Stealth Rock up.

Set Details

Prankster gives Thundurus priority Thunder Wave, allowing it to act as an emergency check to sweepers and faster threats. Leftovers is the chosen item on Thundurus over the traditional Life Orb because it mitigates Thundurus's weakness to Stealth Rock and provides longevity. Rocky Helmet is an alternative that indirectly increases Thundurus's damage, and it can be used to chip Pokemon going for weak moves such as U-turn, Rapid Spin, and Fake Out. The given spread with a Timid nature enables Thundurus to threaten base 110 Speed Pokemon effectively.

Usage Tips

Thundurus's unique coverage of both Hidden Power Ice and Focus Blast allows it to bypass the most commonly used Ground-types, mainly Excadrill, Landorus-T, and Garchomp. Thunder Wave should be used against sweepers that can otherwise sweep your team, such as Volcarona, Mega Charizard X, and Serperior. With another Volt Switch or U-turn user, Thundurus can initiate momentum loops that can create a lot of passive damage on the enemy team, especially with Stealth Rock up.

Team Options

Thundurus fits well on offensive teams, as it provides both offensive pressure and utility in Prankster Thunder Wave. Thundurus thrives with teammates that can create VoltTurn cores with its own Volt Switch, such as Mega Scizor and Landorus-T with U-turn and Rotom-Wash with Volt Switch. Pokemon such as Serperior, Clefable, and Latios that can take advantage of bulky Ground-types such as Hippowdon, Gastrodon, and Seismitoad are greatly appreciated. Strong Stealth Rock setters that can keep Stealth Rock on the enemy's side of the field such as Garchomp and Landorus-T are also great, as they can elevate Thundurus's pressure with Stealth Rock's constant presence.

" }, "Bulky Pivot": { - "description": "

Moves

Prankster Thunder Wave enables Thundurus to cripple faster attackers and sweepers, especially in ORAS where paralysis is a 75% Speed reduction. Hidden Power Ice allows Thundurus to 2HKO many common Ground-types, even without Special Attack investment, including Landorus-T, Garchomp, and Gliscor. Knock Off provides further utility by removing important items such as Leftovers from common switch-ins such as Hippowdon, Excadrill, and Clefable. Focus Blast is an alternative that can still 2HKO Excadrill even without Special Attack investment. Taunt enables Thundurus to disrupt both its defensive and offensive answers, especially with Prankster. Volt Switch takes advantage of Thundurus's ability to force doubles to give its teammates safe switch ins.

Set Details

Prankster gives Thundurus priority Thunder Wave and Taunt, allowing it to be a great disrupter of both defensive and offensive teams. Rocky Helmet is the preferred item, as it reduces Thundurus's passivity that it can suffer from a lack of Special Attack investment. However, Leftovers is still a valid option, as it maximizes Thundurus's longevity and mitigates its Stealth Rock weakness. The given spread maximizes Thundurus's overall bulk while letting it survive Mega Lopunny's combination of Fake Out and Return. This allows Thundurus to pivot into Mega Lopunny multiple times throughout the game if timed correctly. Maximum Speed with a Timid nature is used to outspeed base 110s such as Mega Diancie and Mega Metagross.

Usage Tips

Thundurus's unique typing, decent bulk, and access to Prankster Thunder Wave enable it to be a great blanket check to many offensive threats that are susceptible to paralysis. Pokemon like Mega Lopunny, Mega Charizard X, Mega Altaria, and Weavile often have to switch out from Thundurus despite being able to OHKO it out of fear from getting paralyzed by Prankster Thunder Wave. Knock Off is a great tool to cripple the enemy team slowly, especially early-game. Thundurus is often a great lead, but be sure to preserve it as much as possible to maintain its ability to provide speed control and an emergency Thunder Wave.

Team Options

Bulky Thundurus fits well on both offensive teams and bulky offensive teams. Most teams appreciate Prankster Thunder Wave, especially ones that are susceptible to getting swept. Pokemon that can reliably remove Stealth Rock from the field, such as Rapid Spin Excadrill and Defog Latias, are greatly appreciated, as they can extend Thundurus's longevity. Pokemon that can cover Thundurus's weakness to Rock- and Ice-type attacks, such as Keldeo, Bisharp, and Mega Metagross, are great partners.

" + "description": "

Moves

Prankster Thunder Wave enables Thundurus to cripple faster attackers and sweepers, especially in ORAS where paralysis is a 75% Speed reduction. Hidden Power Ice allows Thundurus to 2HKO many common Ground-types, even without Special Attack investment, including Landorus-T, Garchomp, and Gliscor. Knock Off provides further utility by removing important items such as Leftovers from common switch-ins such as Hippowdon, Excadrill, and Clefable. Focus Blast is an alternative that can still 2HKO Excadrill even without Special Attack investment. Taunt enables Thundurus to disrupt both its defensive and offensive answers, especially with Prankster. Volt Switch takes advantage of Thundurus's ability to force double switches to give its teammates safe entries.

Set Details

Prankster gives Thundurus priority Thunder Wave and Taunt, allowing it to be a great disrupter of both defensive and offensive teams. Rocky Helmet is the preferred item, as it reduces Thundurus's passivity that it can suffer from a lack of Special Attack investment. However, Leftovers is still a valid option, as it maximizes Thundurus's longevity and mitigates its Stealth Rock weakness. The given spread maximizes Thundurus's overall bulk while letting it survive Mega Lopunny's combination of Fake Out and Return. This allows Thundurus to pivot into Mega Lopunny multiple times throughout the game if timed correctly. Maximum Speed with a Timid nature is used to outspeed base 110s such as Mega Diancie and Mega Metagross.

Usage Tips

Thundurus's unique typing, decent bulk, and access to Prankster Thunder Wave enable it to be a great blanket check to many offensive threats that are susceptible to paralysis. Pokemon like Mega Lopunny, Mega Charizard X, Mega Altaria, and Weavile often have to switch out from Thundurus despite being able to OHKO it out of fear of getting paralyzed by Prankster Thunder Wave. Knock Off is a great tool to cripple the enemy team slowly, especially early-game. Thundurus is often a great lead, but be sure to preserve it as much as possible to maintain its ability to provide speed control and an emergency Thunder Wave.

Team Options

Bulky Thundurus fits well on both offensive teams and bulky offensive teams. Most teams appreciate Prankster Thunder Wave, especially ones that are susceptible to getting swept. Pokemon that can reliably remove Stealth Rock from the field, such as Rapid Spin Excadrill and Defog Latias, are greatly appreciated, as they can extend Thundurus's longevity. Pokemon that can cover Thundurus's weakness to Rock- and Ice-type attacks, such as Keldeo, Bisharp, and Mega Metagross, are great partners.

" }, "Nasty Plot": { - "description": "

Moves

Nasty Plot allows Thundurus to become an immediate threat, allowing it to OHKO or 2HKO most of the metagame. Hidden Power Ice hits bulky Ground-types such as Garchomp, Gliscor, and Landorus-T. After a Nasty Plot boost, it can 2HKO many of Thundurus's checks such as Hippowdon, Latias, and Amoonguss. Focus Blast provides great damage on Electric-resistant foes such as Excadrill, Ferrothorn, Gastrodon, Mega Charizard X, and Kyurem-B. Thunderbolt is the preferred STAB option, as it provides the most consistent damage, especially because Volt Switch results in removing the Nasty Plot boosts.

Set Details

Prankster is still the preferred ability on Thundurus even without Thunder Wave, as Thunder Wave can still be bluffed before the Nasty Plot reveal. Alternatively, Defiant can bluff a mixed offensive set, which can be used to Thundurus's advantage if timed correctly on a Defog. Leftovers is the preferred item to provide Thundurus with longevity, allowing it to possibly set up Nasty Plot more than once per game. Life Orb is still a strong option, as it turns Thundurus to a powerful nuke, especially after Nasty Plot. Many of its near OHKOs, such as those on Serperior and Latios, become guaranteed with the additional Life Orb boost. The given spread with a Timid nature allows Thundurus to be as fast and powerful as possible, taking full advantage of its base 111 Speed and making it harder to revenge kill.

Usage Tips

Against slower teams, Thundurus can find opportunities to set up on more passive Pokemon, such as utility Excadrill and Ferrothorn, to attempt to punch holes in the enemy team composition. Against more offensive teams, it is more advisable for Thundurus to not set up and simply focus on attacking, as this proves to be more effective at disrupting the opposing team's strategy, and it can maintain the Thunder Wave bluff for as long as possible.

Team Options

Nasty Plot Thundurus is mostly used on offensive teams that can create momentum and double down on the holes in the enemy team Thundurus can often create. Nasty Plot Thundurus is much easier to revenge kill than Thunder Wave variants, so teammates that can switch in on strong threats such as Weavile and Mega Lopunny are great. Pokemon that can get timely entry hazard removal, such as Rapid Spin Excadrill and Defog Latias, are also appreciated. Latias in particular also has access to Healing Wish, which can synergize well with Nasty Plot Thundurus, giving it a second chance to sweep after trading its health to weaken the enemy team.

" + "description": "

Moves

Nasty Plot allows Thundurus to become an immediate threat, allowing it to OHKO or 2HKO most of the metagame. Hidden Power Ice hits bulky Ground-types such as Garchomp, Gliscor, and Landorus-T. After a Nasty Plot boost, it can 2HKO many of Thundurus's checks such as Hippowdon, Latias, and Amoonguss. Focus Blast provides great damage on Electric-resistant foes such as Excadrill, Ferrothorn, Gastrodon, Mega Charizard X, and Kyurem-B. Thunderbolt is the preferred STAB option, as it provides the most consistent damage, especially because Volt Switch results in removing the Nasty Plot boosts.

Set Details

Prankster is still the preferred ability on Thundurus even without Thunder Wave, as Thunder Wave can still be bluffed before the Nasty Plot reveal. Alternatively, Defiant can bluff a mixed offensive set, which can be used to Thundurus's advantage if timed correctly on a Defog. Leftovers is the preferred item to provide Thundurus with longevity, allowing it to possibly set up Nasty Plot more than once per game. Life Orb is still a strong option, as it turns Thundurus into a powerful nuke, especially after Nasty Plot. Many of its near OHKOs, such as those on Serperior and Latios, become guaranteed with the additional Life Orb boost. The given spread with a Timid nature allows Thundurus to be as fast and powerful as possible, taking full advantage of its base 111 Speed and making it harder to revenge kill.

Usage Tips

Against slower teams, Thundurus can find opportunities to set up on more passive Pokemon, such as utility Excadrill and Ferrothorn, to attempt to punch holes in the enemy team composition. Against more offensive teams, it is more advisable for Thundurus to not set up and simply focus on attacking, as this proves to be more effective at disrupting the opposing team's strategy, and it can maintain the Thunder Wave bluff for as long as possible.

Team Options

Nasty Plot Thundurus is mostly used on offensive teams that can create momentum and double down on the holes in the enemy team Thundurus can often create. Nasty Plot Thundurus is much easier to revenge kill than Thunder Wave variants, so teammates that can switch in on strong threats such as Weavile and Mega Lopunny are great. Pokemon that can get timely entry hazard removal, such as Rapid Spin Excadrill and Defog Latias, are also appreciated. Latias in particular also has access to Healing Wish, which can synergize well with Nasty Plot Thundurus, giving it a second chance to sweep after trading its health to weaken the enemy team.

" } }, "credits": {"writtenBy": [{"user_id": 193716, "username": "Ruffles"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 591583, "username": "Paprikaflow"}, {"user_id": 663475, "username": "mixnite"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 528364, "username": "adorluigi"}]}]} @@ -17441,7 +17441,7 @@ "comments": "

Other Options

Stone Edge and Rock Slide threaten checks to Quilladin such as Jumpluff, Magmar, and Dustox with a lot of damage with one coverage move, but Quilladin's Zen Headbutt already threatens Dustox and entry hazard chip damage is so effective versus Magmar anyway. Quilladin has a deep movepool of coverage options like Poison Jab for opposing Grass-types, but other coverage moves tend to be weak, Quilladin struggles to fit them, and they offer very little extra coverage. Super Fang can deal a lot of damage to healthy targets and help Quilladin stallbreak better with Taunt, but it struggles to fit this move over coverage for its checks. Leech Seed can wear down foes like Klang, Swalot, and Wigglytuff that might try to take advantage of Quilladin, but this move makes Quilladin very passive when Synthesis is already reliable recovery.

Checks and Counters

Strong Special Attacks: Special attackers can hit Quilladin on the weaker Special Defense and cut right through it. Frogadier and Vanilluxe have little issue KOing Quilladin, while other special attackers like Electabuzz, Servine, and Simisage often run super effective coverage for Grass-types.

Fire-types: Pignite and Magmar take little damage from Quilladin's Grass-type STAB move while threatening it out with their own Fire-type STAB moves, and Magmar's Flame Body can burn Quilladin to neuter it. Pignite must be wary of Zen Headbutt from offensive Quilladin, and neither Fire-type enjoys switching in repeatedly with entry hazards up.

Ground-immune Pokemon: Jumpluff, Bronzor, and Swoobat are unaffected by Spikes and take little damage from Quilladin's STAB moves, turning it into potential setup fodder. Bronzor is vulnerable to Taunt but shrugs off most of Quilladin's moves.

Knock Off: Offensive Pokemon that Quilladin checks like Servine, Krokorok, and Persian can commonly remove its Eviolite and make it less effective of a utility wall or tank.

Taunt and Encore: Servine and Scraggy can use Taunt to prevent Quilladin from phazing them or setting up its entry hazards, though defensive variants of the latter will get outsped and be afflicted with Taunt. Jumpluff and Swalot are hardly threatened by Quilladin's Grass-type attacks and can use Encore to turn it into setup fodder.

", "sets": { "Offensive Spikes": { - "description": "

Rare access to Spikes makes Quilladin a threatening offensive entry hazard stacker. Bulky hazard removers like Vibrava and Dustox do little damage to Quilladin on their own and cannot use Defog or Recover on it due to Taunt. Taunt also prevents opposing hazard setters like Lairon and Bronzor from setting up Stealth Rock or putting Quilladin on a timer with Toxic. Wood Hammer is Quilladin's strongest physical attack and deals significant damage to physical tanks and walls like Gigalith and Carbink. Slower Grass-weak Pokemon like Huntail and Politoed are very vulnerable to Quilladin's Wood Hammer. Zen Headbutt lets it wear down Poison-types like Dustox, Swalot, and Ivysaur and potentially 2HKO Pignite after Stealth Rock. Drain Punch makes Quilladin worse versus Poison-types but lets it check Sawsbuck and pressure Klang and Scraggy better. Bulletproof is an excellent defensive ability, as it makes Quilladin immune to Sludge Bomb from Swalot and Ivysaur. Maximum Speed investment lets Quilladin quickly use Taunt against Pokemon like Lairon, Klang, and Scraggy to prevent them from setting up.

Offensive Spikes Quilladin best fits on teams built to take advantage of entry hazards. Electric-types like Electabuzz and Pikachu generally have grounded checks like Meganium and Marshtomp that do not appreciate Spikes chip damage. Ice-types like Vanilluxe and Glaceon similarly benefit from Spikes chip damage on grounded foes like Pignite and Magmar while checking Grass-types like Servine and Jumpluff that would give Quilladin trouble. Defensive backbones like Politoed and Swalot can check the aforementioned Fire-types. Swalot in particular is a great partner to prevent Quilladin from being overwhelmed by previously mentioned offensive Grass-types. Persian especially benefits from Quilladin as a partner, as Quilladin and its Spikes wear Persian's checks like Gigalith and Carbink. Competitive Pokemon like Meowstic-F and Wigglytuff can punish Defog, where Meowstic-F threatens Poison-types that threaten Quilladin, while Wigglytuff can stack Stealth Rock on top of Quilladin's Spikes.

" + "description": "

Rare access to Spikes makes Quilladin a threatening offensive entry hazard stacker. Bulky hazard removers like Vibrava and Dustox do little damage to Quilladin on their own and cannot use Defog or Recover on it due to Taunt. Taunt also prevents opposing hazard setters like Lairon and Bronzor from setting up Stealth Rock or putting Quilladin on a timer with Toxic. Wood Hammer is Quilladin's strongest physical attack and deals significant damage to physical tanks and walls like Gigalith and Carbink. Slower Grass-weak Pokemon like Seaking and Politoed are very vulnerable to Quilladin's Wood Hammer. Zen Headbutt lets it wear down Poison-types like Dustox, Swalot, and Ivysaur and potentially 2HKO Pignite after Stealth Rock. Drain Punch makes Quilladin worse versus Poison-types but lets it check Sawsbuck and pressure Klang and Scraggy better. Bulletproof is an excellent defensive ability, as it makes Quilladin immune to Sludge Bomb from Swalot and Ivysaur. Maximum Speed investment lets Quilladin quickly use Taunt against Pokemon like Lairon, Klang, and Scraggy to prevent them from setting up.

Offensive Spikes Quilladin best fits on teams built to take advantage of entry hazards. Electric-types like Electabuzz and Pikachu generally have grounded checks like Meganium and Marshtomp that do not appreciate Spikes chip damage. Ice-types like Vanilluxe and Glaceon similarly benefit from Spikes chip damage on grounded foes like Pignite and Magmar while checking Grass-types like Servine and Jumpluff that would give Quilladin trouble. Defensive backbones like Politoed and Swalot can check the aforementioned Fire-types. Swalot in particular is a great partner to prevent Quilladin from being overwhelmed by previously mentioned offensive Grass-types. Persian especially benefits from Quilladin as a partner, as Quilladin and its Spikes wear Persian's checks like Gigalith and Carbink. Competitive Pokemon like Meowstic-F and Wigglytuff can punish Defog, where Meowstic-F threatens Poison-types that threaten Quilladin, while Wigglytuff can stack Stealth Rock on top of Quilladin's Spikes.

" }, "Defensive Spikes": { "description": "

Quilladin's solid Eviolite-boosted bulk lets it comfortably set up Spikes on physical attackers like Gigalith, Lairon, and Krokorok. Roar synergizes nicely with Spikes, racking up entry hazard damage on switch-ins like Magmar and Swalot while phazing setup sweepers like Servine and Scraggy. Taunt prevents passive Pokemon like Bronzor and Carbink from setting up their own entry hazards and using recovery moves and setup sweepers like Bulk Up Scraggy from setting up. Seed Bomb is a good neutral move for Quilladin to wear down targets like Carbink, Gigalith, and Krokorok. Wood Hammer deals more damage than Seed Bomb but wears down Quilladin and forces it to use Synthesis more often.

Defensive Spikes Quilladin works best on hazard-stacking teams looking for a bulkier backbone. Poison-types like Swalot, Steel-types like Lairon and Bronzor, and Magic Guard Duosion all make great partners for Quilladin by safely scouting for Toxic from the two most common Defoggers, Dustox and Vibrava. In turn, Quilladin checks Krokorok, which is very threatening to most Toxic-immune Pokemon. Pokemon like Persian, Electabuzz, and Vanilluxe make up for Quilladin's lack of damage output by thriving with Spikes chip damage on their typically grounded defensive checks. Politoed covers problematic Fire-types like Magmar and Pignite for Quilladin while appreciating the passive damage from Quilladin's Spikes and it bearing the burden of checking Rock- and Ground-types like Gigalith and Krokorok for it. Swalot can absorb Knock Off for Quilladin, bolstering its defensive longevity, and Swalot also checks offensive Grass-types like Servine and Sawsbuck that might threaten to overwhelm Quilladin. Pokemon that can deter hazard removal such as Wigglytuff and Meowstic-F can help Quilladin keep its Spikes up and compensate for its lacking damage output.

" @@ -17648,20 +17648,20 @@ "credits": {"writtenBy": [{"user_id": 173240, "username": "Martin"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 9947, "username": "TheMantyke"}, {"user_id": 136301, "username": "Audiosurfer"}]}, {"name": "Grammar checked by", "members": [{"user_id": 163416, "username": "blitzlefan"}, {"user_id": 91628, "username": "GatoDelFuego"}]}]} }, "ou": { - "overview": "

Despite having largely mediocre stats and a vulnerable typing, Talonflame remains a viable option thanks to its ability Gale Wings, which gives its Flying-type moves, such as Brave Bird, Roost and Acrobatics, priority. Talonflame also has an above-average Speed stat to use its other moves quickly, which include Swords Dance, Will-O-Wisp, and Taunt to stop entry hazards as well as status moves and setup. It does, however, struggle with Stealth Rock, which takes away 50% of its health every time it comes in. With a lack of offensive coverage and a subpar Attack stat, Talonflame can easily be dealt with by common Pokemon like Heatran, Zapdos, Rotom-W, Tyranitar, and Thundurus.

", - "comments": "

Other Options

Offensive sets like three attacks with Sharp Beak can be run but are subpar at best. Bulk Up can also be run over Swords Dance to increase Talonflame's defensive presence.

Checks and Counters

Rock-types: Mega Diancie resists Talonflame's attacks and is immune to Will-O-Wisp thanks to Magic Bounce. It can also OHKO Talonflame with Diamond Storm. Tyranitar resists Talonflame's STAB moves and can threaten it back with Stone Edge, but Will-O-Wisp on the switch severely cripples it.

Electric-types: Thundurus, Rotom-W, Zapdos, and Magnezone can all threaten Talonflame with Volt Switch or Thunderbolt. If Talonflame is not at full HP, though, it can use Roost to make these moves not super effective.

Bulky Water-types: Physically defensive Water-types like Slowbro, Mega Slowbro, Alomomola, and Quagsire can take Talonflame's attacks easily while threatening it back with a super effective STAB Scald. Bulky Water-types are also likely to have Toxic, which puts Talonflame on a timer.

Ground-types: Garchomp can tank attacks from Talonflame and punish it with Rough Skin and Rocky Helmet or use Toxic against it. Hippowdon can take hits from Talonflame and threaten it back with a Rock Slide. Both of these Ground-types, however, do not appreciate Taunt or Will-O-Wisp.

Heatran: Heatran resists Talonflame's STAB moves while also being immune to Will-O-Wisp. It can then set up Stealth Rock, which Talonflame does not appreciate, or cripple it with Toxic. However, if Talonflame has Taunt, Heatran cannot beat it.

", + "overview": "

Despite having largely mediocre stats and a vulnerable typing, Talonflame remains a viable option thanks to its ability Gale Wings, which gives its Flying-type moves, such as Brave Bird, Roost, and Acrobatics, priority. Talonflame also has an above-average Speed stat to use its other moves quickly, which include Swords Dance, Will-O-Wisp, and Taunt to stop entry hazards as well as status moves and setup. It does, however, struggle with Stealth Rock, which takes away 50% of its health every time it comes in. With a lack of offensive coverage and a subpar Attack stat, Talonflame can easily be dealt with by common Pokemon like Heatran, Zapdos, Rotom-Wash, Tyranitar, and Thundurus.

", + "comments": "

Other Options

Bulk Up can be run over Swords Dance to increase Talonflame's defensive presence.

Checks and Counters

Rock-types: Mega Diancie resists Talonflame's attacks and is immune to Will-O-Wisp thanks to Magic Bounce. It can also OHKO Talonflame with Diamond Storm. Tyranitar resists Talonflame's STAB moves and can threaten it back with Stone Edge, but Will-O-Wisp on the switch severely cripples it.

Electric-types: Thundurus, Rotom-Wash, Zapdos, and Magnezone can all threaten Talonflame with Volt Switch or Thunderbolt. If Talonflame is not at full HP, though, it can use Roost to make these moves not super effective.

Bulky Water-types: Physically defensive Water-types like Slowbro, Mega Slowbro, Alomomola, and Quagsire can take Talonflame's attacks easily while threatening it back with a super effective STAB Scald. Bulky Water-types are also likely to have Toxic, which puts Talonflame on a timer.

Ground-types: Garchomp can tank attacks from Talonflame and punish it with Rough Skin and Rocky Helmet or use Toxic against it. Hippowdon can take hits from Talonflame and threaten it back with a Rock Slide. Both of these Ground-types, however, do not appreciate Taunt or Will-O-Wisp.

Heatran: Heatran resists Talonflame's STAB moves while also being immune to Will-O-Wisp. It can then set up Stealth Rock, which Talonflame does not appreciate, or cripple it with Toxic. However, if Talonflame has Taunt, Heatran cannot beat it.

", "sets": { - "Choice Band": { - "description": "

Moves

Brave Bird's high Base Power, combined with the priority provided by Gale Wings and the Choice Band-boosted Attack, allows Talonflame to deliver powerful blows against Fighting- and Grass-type Pokemon like Mega Lopunny, Keldeo, and Serperior. Flare Blitz is the secondary STAB move, offering coverage against Steel-types like Ferrothorn, Mega Scizor, and Skarmory. U-turn provides momentum, letting Talonflame scout switches and bring in teammates safely. It's especially valuable against predicted switches to common counters like Rotom-W and Tyranitar, which receive chip damage and therefore get pressured into Brave Bird's KO range. Will-O-Wisp cripples physical attackers that attempt to switch in like Garchomp and Landorus-T. Alternatively, Steel Wing is a niche coverage option for Fairy-types, especially Mega Diancie, but can be of great value, since it might surprise Mega Diancie and remove it from the game, which is very useful for the hyper offensive teams this Talonflame is likely to be on.

Set Details

The EV spread combined with the Adamant nature and the Choice Band maximizes Talonflame's offensive potential. The maximum investment in Speed EVs allows it to outspeed base 110 Speed Pokemon, like Mega Metagross, Latios, and Mega Latios, all of which can be hit super effectively by Talonflame. Gale Wings allows Talonflame to beat foes that would else pose a threat like Hidden Power Rock Serperior and Mega Alakazam.

Usage Tips

Talonflame is best used as a revenge killer or wallbreaker. Due to its crippling weakness to Stealth Rock, you should be mindful to not let the opponent's team set it up. Utilize U-turn to create momentum and chip down bulky Water-types like Rotom-W and Slowbro, but be careful of foes that punish contact moves like Garchomp, Rocky Helmet Landorus-T, and Ferrothorn. Steel Wing and Will-O-Wisp should be used with caution, since both moves are situational and have a rather high chance to miss. Since this Talonflame does not use recovery moves, it is important to not let it take too much unnecessary damage and be mindful with its HP, especially since its STAB moves both have recoil, making their use limited.

Team Options

This Talonflame is best used on offensive teams. Entry hazard removal from Excadrill and Latias is very beneficial due to Talonflame's crippling weakness to Stealth Rock. Pokemon that deny Stealth Rock being set up in the first place are also greatly appreciated; Taunt users like Serperior, Aerodactyl, and Mew and Magic Bounce Diancie, as well as Imprison Landorus-T, make good partners for Talonflame. Wallbreakers like Mega Lopunny, Weavile, and Bisharp can pressure Talonflame's checks, especially bulky Water- or Electric-types like Rotom-W, Slowbro, and Zapdos. Talonflame's ability to create holes in the opponent's team, by beating or weakening key defensive checks like Ferrothorn, Serperior, and Mega Scizor, creates opportunities for sweepers like Mega Gyarados and Manaphy.

" - }, "Bulky Swords Dance": { - "description": "

Moves

Acrobatics is strong and does not wear Talonflame down with recoil like Brave Bird does. This lack of recoil, Roost, and Will-O-Wisp let Talonflame use Swords Dance to both sweep teams and break through defensive cores. Will-O-Wisp plus extra bulk makes it easier for Talonflame to set up Swords Dance compared to the offensive Swords Dance set. Roost and Will-O-Wisp also provide defensive utility.

Set Details

248 HP EVs minimize the damage Talonflame takes from Stealth Rock. 8 Defense EVs allow Talonflame to always live a Thunder Punch from Mega Metagross at full HP. Alternatively, you can invest 60 Attack EVs into Speed, allowing Talonflame to outspeed Pokemon up to Jolly Excadrill. Gale Wings gives Acrobatics and Roost priority. Talonflame runs no item to double the damage from Acrobatics, and this also reduces damage from Knock Off from the likes of Bisharp and Weavile.

Usage Tips

Talonflame's typing leaves it vulnerable to Stealth Rock, so don't send it into Stealth Rock if possible. If you must switch it in anyway, send it in on foes that can't threaten it like Mega Scizor, Skarmory, and Ferrothorn and immediately use Roost. Use Will-O-Wisp to cripple physical attackers like Tyranitar, Weavile, Mega Metagross, and Landorus-T, wear down checks and counters like Rotom-W, Zapdos, and Mega Tyranitar, and wear down more defensive threats like Skarmory and Ferrothorn so that they're forced to recover up more often. Once checks and counters are weakened or eliminated, use Swords Dance and priority Acrobatics to sweep or clean up teams.

Team Options

Talonflame must have a teammate that can remove Stealth Rock for it. Starmie can use Rapid Spin to remove entry hazards, switch into foes like Heatran, and spread Toxic to Water-types that can threaten Talonflame like Rotom-W and Slowbro. Starmie appreciates Talonflame's ability to spread Will-O-Wisp on Pursuit users like Tyranitar and handle Grass-types like Serperior and Amoonguss. Excadrill also has access to Rapid Spin, is able to take Electric-type attacks for Talonflame, and appreciates Talonflame resisting attacks from Fire-types like Mega Charizard Y and Volcarona as well as Grass-types like Tangrowth and Serperior. Latios and Latias can both provide Defog support while also taking on Water- and Electric-types like Rotom-W, Slowbro, Thundurus, and Zapdos. Latios and Latias also appreciate Talonflame burning common Dark-types like Bisharp and Tyranitar. Grass-types like Amoonguss, Tangrowth, and Serperior are all good partners, as they can deal with Water-types that threaten Talonflame. Mega Diancie is able to offensively check Electric-types like Zapdos and Thundurus and prevent entry hazards thanks to Magic Bounce. It also appreciates Talonflame's ability to take on Grass-types like Serperior and Amoonguss as well as Steel-types like Skarmory and Ferrothorn. Clefable can act as a status absorber, provide Knock Off and Thunder Wave support to cripple the likes of Heatran, and help with Electric-types like Rotom-W.

" + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Will-O-Wisp plus extra bulk makes it easier for Talonflame to set up Swords Dance compared to the offensive Swords Dance set. Roost and Will-O-Wisp also provide defensive utility.

Set Details

60 Speed EVs allow Talonflame to outspeed Pokemon up to Jolly Excadrill. 248 HP EVs minimize the damage Talonflame takes from Stealth Rock. 8 Defense EVs allow Talonflame to always survive a Thunder Punch from Mega Metagross at full HP. The rest of the EVs are put into Attack to maximize Talonflame's damage while maintaining its bulk. Gale Wings gives Brave Bird and Roost priority. Leftovers gives Talonflame extra longevity and minimizes the recoil damage from Brave Bird.

Usage Tips

Talonflame's typing leaves it vulnerable to Stealth Rock, so don't send it into Stealth Rock if possible. If you must switch it in anyway, send it in on foes that can't threaten it like Mega Scizor, Skarmory, and Ferrothorn and immediately use Roost. Use Will-O-Wisp to cripple physical attackers like Tyranitar, Weavile, Mega Metagross, and Landorus-T, wear down checks and counters like Rotom-Wash, Zapdos, and Mega Tyranitar, and wear down more defensive threats like Skarmory and Ferrothorn so that they're forced to recover up more often. Once Talonflame's checks and counters are weakened or eliminated, use Swords Dance and priority Brave Bird to sweep or clean up teams.

Team Options

Talonflame must have a teammate that can remove Stealth Rock for it. Starmie can use Rapid Spin to remove entry hazards, switch into foes like Heatran, and spread Toxic to Water-types that can threaten Talonflame like Rotom-Wash and Slowbro. Starmie appreciates Talonflame's ability to spread Will-O-Wisp on Pursuit users like Tyranitar and handle Grass-types like Serperior and Amoonguss. Excadrill also has access to Rapid Spin, is able to take Electric-type attacks for Talonflame, and appreciates Talonflame resisting attacks from Fire-types like Mega Charizard Y and Volcarona as well as Grass-types like Tangrowth and Serperior. Latios and Latias can both provide Defog support while also taking on Water- and Electric-types like Rotom-Wash, Slowbro, Thundurus, and Zapdos. Latios and Latias also appreciate Talonflame burning common Dark-types like Bisharp and Tyranitar. Grass-types like Amoonguss, Tangrowth, and Serperior are all good partners, as they can deal with Water-types that threaten Talonflame. Mega Diancie is able to offensively check Electric-types like Zapdos and Thundurus and prevent entry hazards thanks to Magic Bounce. It also appreciates Talonflame's ability to take on Grass-types like Serperior and Amoonguss as well as Steel-types like Skarmory and Ferrothorn. Clefable can act as a status absorber, provide Knock Off and Thunder Wave support to cripple the likes of Heatran, and help with Electric-types like Rotom-Wash.

" + }, + "Offensive Swords Dance": { + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Flare Blitz gives coverage against Steel-types like Mega Scizor, Magnezone, Excadrill, Skarmory, and Ferrothorn.

Set Details

Maximum Speed EVs with an Adamant nature allow Talonflame to outspeed base 110s, which include Latios, Latias, Mega Metagross, Mega Diancie, and Gengar. A Jolly nature can be used to outspeed Thundurus and Weavile, at the cost of power. Gale Wings lets Talonflame revenge kill or clean up teams with Brave Bird as well as avoid super effective damage from Electric-type attacks via priority Roost. Leftovers mitigates the recoil damage from Brave Bird and Flare Blitz, but Sharp Beak can be used for even greater wallbreaking power.

Usage Tips

Be sure to remove Stealth Rock before sending in Talonflame. Weaken checks like Heatran, Thundurus, Rotom-Wash, and Tyranitar before setting up Swords Dance. Use Swords Dance on foes that cannot threaten Talonflame like Ferrothorn, Serperior, Clefable, and Choice item users locked into a move that cannot threaten it, like Magnezone locked into Flash Cannon or Hidden Power Fire. Take advantage of Gale Wings to revenge kill as well as strike before faster foes like Mega Lopunny, Tornadus-T, Serperior, and Weavile.

Team Options

This set is best used on a more offensive team archetype like hyper offense. Talonflame requires teammates that can remove entry hazards; Excadrill can use Rapid Spin as well as absorb Electric-type attacks for it. Starmie also has access to Rapid Spin, and it answers Talonflame checks like Heatran and Hippowdon. Latios can provide Defog support while also handling Water- and Electric-type attacks. Latias shares Latios's advantages and can also provide Healing Wish support for Talonflame. Mega Pinsir can weaken Talonflame's checks and counters, as they share similar switch-ins, like Rotom-Wash, Thundurus, Zapdos, and Mega Diancie. Manaphy can take on foes like Heatran, Hippowdon, and Tyranitar while also appreciating Talonflame's ability to take on Grass-types like Ferrothorn.

" }, "Specially Defensive": { - "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Will-O-Wisp is used to cripple Tyranitar, Mega Metagross, Bisharp, Landorus-T, and other physical attackers. Its residual damage is also useful against foes like Thundurus, Rotom-W, Skarmory, and Ferrothorn. Roost is used to keep Talonflame healthy so it can consistently come onto the field. Swords Dance helps it break through defensive teams as well as sweep. Taunt is a viable option over Swords Dance, as it can stop recovery from the likes of Chansey, entry hazards from Pokemon like Skarmory and Ferrothorn, and setup from foes like Clefable.

Set Details

Gale Wings gives Talonflame priority on Brave Bird, which allows it to revenge kill and sweep teams late-game, as well as on Roost, allowing it to stall out faster foes or avoid super effective damage from Electric-type moves like Volt Switch. 248 HP EVs allow Talonflame to take the least amount of damage from Stealth Rock, 8 Defense EVs allow it to always survive a Thunder Punch from Mega Metagross, and 252 Special Defense EVs with a Careful nature allow it to take on special hits from the likes of Mega Charizard Y, Volcarona, Serperior, and Clefable a lot more easily. Talonflame can also invest 60 Special Defense EVs into Speed, allowing it to outspeed Jolly Excadrill. Additionally, a more physically bulky spread can be run to better take on physical attackers such as Mega Scizor and Excadrill that lack Rock Slide.

Usage Tips

Talonflame should avoid coming onto the battlefield if Stealth Rock is up. If it must switch into Stealth Rock, make sure it comes in on Pokemon that cannot deal too much damage to it like Leftovers Clefable, Ferrothorn, Skarmory, Volcarona, and Mega Charizard Y, which all can't KO Talonflame from half HP. Make sure to use Roost right after. Use Will-O-Wisp as Pokemon that check Talonflame like Thundurus, Tyranitar, Rotom-W, and Zapdos switch in to slowly whittle them down. Take advantage of this set's bulkier spread and use Swords Dance on Pokemon that cannot outdamage Roost and Leftovers, like Mega Charizard Y, Volcarona, Clefable, Amoonguss, and Ferrothorn. Make sure Talonflame's checks are eliminated or in range of Brave Bird before you use Swords Dance.

Team Options

Pokemon with Rapid Spin or Defog are good partners for Talonflame given its weakness to Stealth Rock. Excadrill can use Rapid Spin and soak up Electric-type moves that threaten Talonflame. Latios and Latias can help Talonflame with its common weaknesses in Electric and Water while also removing Stealth Rock with Defog. Latios and Latias also appreciate Talonflame's ability to burn problematic Dark-types like Tyranitar and Bisharp. Starmie can help deal with the likes of Heatran, spread Toxic on Water-types like Slowbro and Rotom-W, and remove entry hazards with Rapid Spin. Starmie also appreciates Talonflame burning common Dark-types. Grass-types like Ferrothorn, Tangrowth, Amoonguss, and Serperior can help deal with Water-types like Slowbro and Quagsire, and Rock-types like Mega Diancie and Choice Scarf Tyranitar resist Electric-type hits from the likes of Magnezone and Rotom-W that threaten Talonflame. Clefable can act as a status absorber, take on Electric-types like Rotom-W, and provide Knock Off and Thunder Wave support to cripple the likes of Heatran.

" + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Will-O-Wisp is used to cripple Tyranitar, Mega Metagross, Bisharp, Landorus-T, and other physical attackers. Its residual damage is also useful against foes like Thundurus, Rotom-Wash, Skarmory, and Ferrothorn. Roost is used to keep Talonflame healthy so it can consistently come onto the field. Swords Dance helps it break through defensive teams as well as sweep. Taunt is a viable option over Swords Dance, as it can stop recovery from the likes of Chansey, entry hazards from Pokemon like Skarmory and Ferrothorn, and setup from foes like Clefable.

Set Details

Gale Wings gives Talonflame priority on Brave Bird, which allows it to revenge kill and sweep teams late-game, as well as on Roost, allowing it to stall out faster foes or avoid super effective damage from Electric-type moves like Volt Switch. 248 HP EVs allow Talonflame to take the least amount of damage from Stealth Rock, 8 Defense EVs allow it to always survive a Thunder Punch from Mega Metagross, and 252 Special Defense EVs with a Careful nature allow it to take on special hits from the likes of Mega Charizard Y, Volcarona, Serperior, and Clefable a lot more easily. Talonflame can also invest 60 Special Defense EVs into Speed, allowing it to outspeed Jolly Excadrill. Additionally, a more physically bulky spread can be run to better take on physical attackers such as Mega Scizor and Excadrill that lack Rock Slide.

Usage Tips

Talonflame should avoid coming onto the battlefield if Stealth Rock is up. If it must switch into Stealth Rock, make sure it comes in on Pokemon that cannot deal too much damage to it like Leftovers Clefable, Ferrothorn, Skarmory, Volcarona, and Mega Charizard Y, which all can't KO Talonflame from half HP. Make sure to use Roost right after. Use Will-O-Wisp as Pokemon that check Talonflame like Thundurus, Tyranitar, Rotom-W, and Zapdos switch in to slowly whittle them down. Take advantage of this set's bulkier spread and use Swords Dance on Pokemon that cannot outdamage Roost and Leftovers, like Mega Charizard Y, Volcarona, Clefable, Amoonguss, and Ferrothorn. Make sure Talonflame's checks are eliminated or in range of Brave Bird before you use Swords Dance.

Team Options

Pokemon with Rapid Spin or Defog are good partners for Talonflame given its weakness to Stealth Rock. Excadrill can use Rapid Spin and soak up Electric-type moves that threaten Talonflame. Latios and Latias can help Talonflame with its common weaknesses in Electric and Water while also removing Stealth Rock with Defog. Latios and Latias also appreciate Talonflame's ability to burn problematic Dark-types like Tyranitar and Bisharp. Starmie can help deal with the likes of Heatran, spread Toxic on Water-types like Slowbro and Rotom-Wash, and remove entry hazards with Rapid Spin. Starmie also appreciates Talonflame burning common Dark-types. Grass-types like Ferrothorn, Tangrowth, Amoonguss, and Serperior can help deal with Water-types like Slowbro and Quagsire, and Rock-types like Mega Diancie and Choice Scarf Tyranitar resist Electric-type hits from the likes of Magnezone and Rotom-W that threaten Talonflame. Clefable can act as a status absorber, take on Electric-types like Rotom-Wash, and provide Knock Off and Thunder Wave support to cripple the likes of Heatran.

" }, - "Offensive Swords Dance": { - "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Flare Blitz gives coverage against Steel-types like Mega Scizor, Magnezone, Excadrill, Skarmory, and Ferrothorn.

Set Details

Maximum Speed EVs allow Talonflame to outspeed base 110s, which include Latios, Latias, Mega Metagross, Mega Diancie, and Gengar. Gale Wings lets Talonflame revenge kill or clean up teams with Brave Bird as well as avoid super effective damage from Electric-type attacks via priority Roost.

Usage Tips

Be sure to remove Stealth Rock before sending in Talonflame. Weaken checks like Heatran, Thundurus, Rotom-W, and Tyranitar before setting up Swords Dance. Use Swords Dance on foes that cannot threaten Talonflame like Ferrothorn, Serperior, Clefable, and Choice item users locked into a move that cannot threaten it, like Magnezone locked into Flash Cannon or Hidden Power Fire. Take advantage of Gale Wings to revenge kill as well as strike before faster foes like Mega Lopunny, Tornadus-T, Serperior, and Weavile.

Team Options

This set is best used on a more offensive team archetype like hyper offense. Talonflame requires teammates that can remove entry hazards; Excadrill can use Rapid Spin as well as absorb Electric-type attacks for Talonflame. Starmie also has access to Rapid Spin, and it checks Talonflame checks like Heatran and Hippowdon. Latios can provide Defog support while also handling Water- and Electric-type attacks. Latias shares Latios's advantages and can also provide Healing Wish support for Talonflame. Mega Pinsir can weaken Talonflame's checks and counters, as they share similar switch-ins, like Rotom-W, Thundurus, Zapdos, and Mega Diancie. Manaphy can take on Talonflame checks like Heatran, Hippowdon, and Tyranitar while also appreciating Talonflame's ability to take on Grass-types like Ferrothorn.

" + "Choice Band": { + "description": "

Moves

Brave Bird's high Base Power, combined with the priority provided by Gale Wings and the Choice Band-boosted Attack, allows Talonflame to deliver powerful blows against Fighting- and Grass-type Pokemon like Mega Lopunny, Keldeo, and Serperior. Flare Blitz is the secondary STAB move, offering coverage against Steel-types like Ferrothorn, Mega Scizor, and Skarmory. U-turn provides momentum, letting Talonflame scout switches and bring in teammates safely. It's especially valuable against predicted switches to common counters like Rotom-Wash and Tyranitar, which receive chip damage and therefore get pressured into Brave Bird's KO range. Will-O-Wisp cripples physical attackers that attempt to switch in like Garchomp and Landorus-T. Alternatively, Steel Wing is a niche coverage option for Fairy-types, especially Mega Diancie, but can be of great value, since it might surprise Mega Diancie and remove it from the game, which is very useful for the hyper offensive teams this Talonflame is likely to be on.

Set Details

The EV spread combined with an Adamant nature and Choice Band maximizes Talonflame's offensive potential. The maximum investment in Speed EVs allows it to outspeed base 110 Speed Pokemon, like Mega Metagross, Latios, and Mega Latios, all of which can be hit super effectively by Talonflame. Gale Wings allows Talonflame to beat foes that would otherwise pose a threat like Hidden Power Rock Serperior and Mega Alakazam.

Usage Tips

Talonflame is best used as a revenge killer or wallbreaker. Due to its crippling weakness to Stealth Rock, you should be mindful to not let the opponent's team set it up. Utilize U-turn to create momentum and chip down bulky Water-types like Rotom-Wash and Slowbro, but be careful of foes that punish contact moves like Garchomp, Rocky Helmet Landorus-T, and Ferrothorn. Steel Wing and Will-O-Wisp should be used with caution, since both moves are situational and have a rather high chance to miss. Since this Talonflame does not use recovery moves, it is important to not let it take too much unnecessary damage and be mindful of its HP, especially since its STAB moves both have recoil, making their use limited.

Team Options

This Talonflame is best used on offensive teams. Entry hazard removal from Excadrill and Latias is very beneficial due to Talonflame's crippling weakness to Stealth Rock. Pokemon that deny Stealth Rock being set up in the first place are also greatly appreciated; Taunt users like Serperior, Aerodactyl, and Mew and Magic Bounce Diancie, as well as Imprison Landorus-T, make good partners for Talonflame. Wallbreakers like Mega Lopunny, Weavile, and Bisharp can pressure Talonflame's checks, especially bulky Water- or Electric-types like Rotom-Wash, Slowbro, and Zapdos. Talonflame's ability to create holes in the opponent's team, by beating or weakening key defensive checks like Ferrothorn, Serperior, and Mega Scizor, creates opportunities for sweepers like Mega Gyarados and Manaphy.

" } }, "credits": {"writtenBy": [{"user_id": 233669, "username": "ez"}, {"user_id": 591583, "username": "Paprikaflow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 306299, "username": "Vulpix03"}, {"user_id": 663475, "username": "mixnite"}, {"user_id": 472436, "username": "fade"}, {"user_id": 565035, "username": "Alpha1013"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 240732, "username": "Astra"}]}]} diff --git a/data/analyses/gen6nu.json b/data/analyses/gen6nu.json index 2ba4af8ce..b3a0a5fc2 100644 --- a/data/analyses/gen6nu.json +++ b/data/analyses/gen6nu.json @@ -1140,7 +1140,7 @@ "comments": "

Other Options

Due to Mesprit's surprisingly good physical movepool, it can also run a Choice Band set consisting of Zen Headbutt / Knock Off / Fire Punch / U-turn. Physical Choice Scarf can also be used, but it's more prone to being walled by physical walls and has worse coverage. Future Sight is another option to pressure Fighting- and Poison-type Pokemon while Mesprit is not on the field. Power-Up Punch can also be used on non-Choiced physical sets to boost Mesprit's Attack while letting it switch between its coverage moves. Magic Coat can be used to reflect back opposing entry hazards and prevent Taunt from leads such as Stealth Rock Archeops. A dual screens set can also be used, but generally other support options provide more significant utility.

Checks and Counters

Dark-types: Skuntank, Shiftry, and Liepard are all good answers to Mesprit, as the first is able to switch on any move Mesprit has to offer with the exceptions of Hidden Power Ground and Choice Specs-boosted Ice beam, while all of them are capable of revenge killing Mesprit, no matter how fast it is, with Sucker Punch. Skuntank is also able to Pursuit trap Mesprit locked into Psychic, and the same goes for Liepard, which can additionally Encore Mesprit into an unfavorable move and set up Nasty Plot or cripple Choice Scarf variants greatly with Thunder Wave.

Bug-types: Scyther outspeeds all non-Choice Scarf Mesprit, threatens it with STAB U-turn, and, with Eviolite, can even use Mesprit as setup bait if it doesn't have Ice Beam or Thunderbolt. Scyther, however, doesn't appreciate being crippled by Thunder Wave. Pinsir naturally outspeeds Mesprit and threatens to OHKO non defensive Mesprit with a Life Orb-boosted X-Scissor.

Steel-types: Steelix is able to switch into most of Mesprit's coverage moves and either greatly damage it with Heavy Slam or set up Stealth Rock. However, Steelix must be wary of Hidden Power Ground or Choice Specs-boosted Ice beam from offensive Mesprit sets. Klinklang is able to switch into most of Mesprit's attacks bar Hidden Power Ground and can use Mesprit to set up Shift Gear freely. Bulkier Steel-types such as Ferroseed, Bronzor, and Metang are generally able to take any move Mesprit has and use it to set up Spikes or Stealth Rock. Aggron is the shakiest check of all Steel-types due to its very low Special Defense and 4x weakness to Ground, but it can deal massive damage if not OHKO Mesprit with a Choice Band Head Smash.

Ghost-types: Haunter, Mismagius, and Rotom naturally outspeed Mesprit and threaten it with Shadow Ball, though none of these Pokemon can safely switch in. Mismagius also commonly carries Taunt, which prevents Mesprit from setting up Stealth Rock or attempting to heal a teammate with Healing Wish.

Bulky Pokemon: Musharna and Mega Audino are capable of taking almost any hit from Mesprit and, as a result, can use Mesprit to set up Calm Mind with ease. However, Mega Audino loses to Calm Mind Mesprit one-on-one due to Psyshock hitting on its physical defense, which it cannot boost up. In addition, Musharna does not appreciate taking Life Orb Mesprit's Calm Mind-boosted Signal Beam. Xatu is able to take most moves from Mesprit with the exception of Ice Beam, prevent Stealth Rock from going up with Magic Bounce, and hit Mesprit with Signal Beam or cripple it with Thunder Wave. Malamar is bulky enough to use non-Signal Beam Mesprit to boost with Superpower and can threaten it with STAB Knock Off. Assault Vest Magmortar easily handles Mesprit lacking Psyshock due to its high special bulk and threatens to deal significant damage in return with a powerful Fire Blast.

", "sets": { "Choice Specs": { - "description": "

Moves

Psychic is Mesprit's most powerful STAB move, capable of OHKOing or 2HKOing most neutral targets, one of the more notable ones being Assault Vest Magmortar after some prior damage. Ice Beam 2HKOes Steelix after switching in on one layer of Spikes or on Stealth Rock twice and almost always 2HKOes Skuntank with no prior damage. It also targets Xatu, which can otherwise switch in safely. Signal Beam is crucial for dealing significant damage to Psychic-types such as Malamar, Musharna, Jynx, and opposing Mesprit. Healing Wish lets Mesprit sacrifice itself to bring a teammate back to peak condition. Shadow Ball is a decent alternative over Signal Beam, notably hitting Bronzor and dealing more damage to other Psychic-types. U-turn is used to maintain offensive momentum, but Mesprit prefers just nailing switch-ins with its sheer power and coverage. Trick can be useful for crippling bulky Calm Mind users such as Musharna and Xatu. Psyshock can be used in place of Psychic in order to hit Specially Defensive Pokemon such as Lanturn, Hariyama, and Clefairy harder, however is typically a worse option as it is significantly weaker than Psychic and less easy to spam over the course of a battle.

Set Details

The given EV spread maximizes Mesprit's offensive capabilities, with a Modest nature being particularly crucial in order to achieve some important 2HKOs on Steelix and Skuntank. Choice Specs turns Mesprit into a fearsome wallbreaker, boosting its Special Attack to frightening levels. Timid is also an option for outspeeding special Skuntank in particular; however, this causes Mesprit to miss out on the aforementioned KOs.

Usage Tips

Mesprit is best brought in on Ground- and Fighting-type attacks such as Rhydon's Earthquake and Hariyama's Close Combat, though be wary of Megahorn from the former and Knock Off from the latter. While Psychic-resistant Pokemon are still around, throw out a coverage move in order to 2HKO them on the switch in. Be especially wary of using Psychic if Skuntank or Liepard is present because both can Pursuit trap Mesprit, dealing heavy damage if not knocking it out. After Dark- and Steel-types have been heavily weakened or eliminated, spam Psychic to ensure Mesprit 2HKOes or OHKOes every Pokemon in its way. Once Mesprit no longer is useful, use Healing Wish to heal a weakened teammate, particularly a setup sweeper, to give them a second shot at dismantling the opposition. Because of the ubiquity of its Stealth Rock set, Mesprit can also be used to catch foes off guard, dealing heavy damage in the process.

Team Options

Despite being able to 2HKO both Skuntank and Steelix, Mesprit still appreciates a Pokemon that can switch in and threaten these two, as prediction cannot always be relied on. Rhydon fits very well because it fears little from either of these Pokemon and even uses them as a way to either set up Stealth Rock or boost its Speed with Rock Polish. As was implied earlier, this set needs entry hazards up in order to achieve certain 2HKOs. Garbodor is a decent choice for a Spikes setter, as it soft checks the likes of Shiftry and Skuntank and also weakens Psychic-resistant Pokemon such as Steelix with Focus Blast. Steelix is a good choice because it shuts down Musharna and Mega Audino, both of which, if given the opportunity, can set up on Mesprit locked into any of its moves, bar Signal Beam for the former. It also provides Stealth Rock support and switches into Pursuit variants of Skuntank. Late-game cleaners such as Swellow, Vivillon, and Lilligant appreciate teams being heavily weakened by Mesprit's attacks. The former two in particular struggle to break Steelix with their STAB moves, which Mesprit heavily weakens, while the latter appreciates Magmortar being weakened, a common Pokemon that can put Lilligant's sweep to a halt.

" + "description": "

Moves

Psychic is Mesprit's most powerful STAB move, capable of OHKOing or 2HKOing most neutral targets, one of the more notable ones being Assault Vest Magmortar after some prior damage. Ice Beam 2HKOes Steelix after switching in on one layer of Spikes or on Stealth Rock twice and almost always 2HKOes Skuntank with no prior damage. It also targets Xatu, which can otherwise switch in safely. Signal Beam is crucial for dealing significant damage to Psychic-types such as Malamar, Musharna, Jynx, and opposing Mesprit. Healing Wish lets Mesprit sacrifice itself to bring a teammate back to peak condition. Shadow Ball is a decent alternative over Signal Beam, notably hitting Bronzor and dealing more damage to other Psychic-types. U-turn is used to maintain offensive momentum, but Mesprit prefers just nailing switch-ins with its sheer power and coverage. Trick can be useful for crippling bulky Calm Mind users such as Musharna and Xatu. Psyshock can be used in place of Psychic to hit specially defensive Pokemon such as Lanturn, Hariyama, and Clefairy harder; however, it is typically a worse option because it's significantly weaker and harder to spam over the course of a battle.

Set Details

The given EV spread maximizes Mesprit's offensive capabilities, with a Modest nature being particularly crucial in order to achieve some important 2HKOs on Steelix and Skuntank. Choice Specs turns Mesprit into a fearsome wallbreaker, boosting its Special Attack to frightening levels. Timid is also an option for outspeeding special Skuntank in particular; however, this causes Mesprit to miss out on the aforementioned KOs.

Usage Tips

Mesprit is best brought in on Ground- and Fighting-type attacks such as Rhydon's Earthquake and Hariyama's Close Combat, though be wary of Megahorn from the former and Knock Off from the latter. While Psychic-resistant Pokemon are still around, throw out a coverage move in order to 2HKO them on the switch in. Be especially wary of using Psychic if Skuntank or Liepard is present because both can Pursuit trap Mesprit, dealing heavy damage if not knocking it out. After Dark- and Steel-types have been heavily weakened or eliminated, spam Psychic to ensure Mesprit 2HKOes or OHKOes every Pokemon in its way. Once Mesprit no longer is useful, use Healing Wish to heal a weakened teammate, particularly a setup sweeper, to give them a second shot at dismantling the opposition. Because of the ubiquity of its Stealth Rock set, Mesprit can also be used to catch foes off guard, dealing heavy damage in the process.

Team Options

Despite being able to 2HKO both Skuntank and Steelix, Mesprit still appreciates a Pokemon that can switch in and threaten these two, as prediction cannot always be relied on. Rhydon fits very well because it fears little from either of these Pokemon and even uses them as a way to either set up Stealth Rock or boost its Speed with Rock Polish. As was implied earlier, this set needs entry hazards up in order to achieve certain 2HKOs. Garbodor is a decent choice for a Spikes setter, as it soft checks the likes of Shiftry and Skuntank and also weakens Psychic-resistant Pokemon such as Steelix with Focus Blast. Steelix is a good choice because it shuts down Musharna and Mega Audino, both of which, if given the opportunity, can set up on Mesprit locked into any of its moves, bar Signal Beam for the former. It also provides Stealth Rock support and switches into Pursuit variants of Skuntank. Late-game cleaners such as Swellow, Vivillon, and Lilligant appreciate teams being heavily weakened by Mesprit's attacks. The former two in particular struggle to break Steelix with their STAB moves, which Mesprit heavily weakens, while the latter appreciates Magmortar being weakened, a common Pokemon that can put Lilligant's sweep to a halt.

" }, "Offensive + 3 Attacks": { "description": "

Moves

Psychic is Mesprit's most powerful and reliable STAB move, dealing high amounts of damage to Weezing and Garbodor. Psyshock is an alternative to hit Mega Audino, Assault Vest Hariyama, and Magmortar harder. Note that Psyshock should only be used alongside Calm Mind, as it gives Mesprit a slightly better matchup versus opposing Calm Mind users, most notably Mega Audino. Signal Beam has good coverage with Mesprit's Psychic STAB type, hitting targets such as Shiftry, Liepard, Malamar, Exeggutor, and Musharna. Ice Beam hits Xatu, Scyther, and Torterra, while still covering Shiftry and Exeggutor. Hidden Power Ground hits Skuntank, Steelix, Klinklang, and Mawile, which otherwise take Mesprit's attacks very well. Energy Ball is an alternative to nail Rhydon, Gastrodon, Samurott, Prinplup, and Lanturn. Healing Wish allows Mesprit to bring back a heavily damaged teammate. Calm Mind is an option over Healing Wish to make Mesprit hit very hard after a boost, allowing it to act as a bulky win condition. Thunderbolt hits Water-types neutral to Grass such as Mantine and Pelipper, as well as retaining coverage against Xatu and Scyther. Hidden Power Fire is also an option to mainly hit Ferroseed harder while retaining coverage against Klinklang and Mawile.

Set Details

Maximum Speed EVs allow Mesprit to outspeed as many Pokemon as possible, while maximum Special Attack EVs allow it to hit as hard as possible. A Modest nature is preferred as Mesprit appreciates the additional boost in power. However, a Timid nature is also an option, as it allows Mesprit to outspeed Modest maximum Speed Magmortar, as well as Speed tie with opposing positive-natured base 80 Speed Pokemon such as Shiftry and Kabutops. Life Orb is chosen for the good boost in damage output and allows Mesprit to switch between its moves, which lets it get the most mileage out of its great coverage. Colbur Berry in conjunction with Calm Mind ensures that Mesprit's sweep is not ended prematurely against a Dark-type. Another variant of this set involving four attacks is also an option if Healing Wish support is not desired, making Mesprit much harder for the opponent safely switch a Pokemon into.

Usage Tips

Use powerful Life Orb-boosted attacks early- and mid-game to break down the opponent's bulkier Pokemon. If the opponent has a Pursuit user, use the appropriate coverage move to catch them on the switch. Don't switch in Mesprit haphazardly; rather, bring it in with a slow U-turn or Volt Switch or after a Pokemon has fainted, as Mesprit already gets worn down by Life Orb recoil. Healing Wish should be used when it is absolutely crucial to keep a teammate healthy against a threatening Pokemon on the opposing side or when a sweeper has been significantly weakened. Calm Mind is generally best used against balanced teams where Mesprit needs a bit more power to break through bulkier Pokemon; against offense, it is far more beneficial to attack.

Team Options

Primeape and Hariyama are excellent partners for Mesprit, as both are able to check Dark-types very well, while Mesprit takes down Garbodor and Weezing. Combusken is also a decent partner due to its ability to check Dark-types such as Shiftry, Pawniard, and Liepard. Swords Dance Mawile is a great partner, as it switches into Scyther and uses it as setup bait, while Mesprit breaks down Garbodor and Weezing and can replenish Mawile's HP and rid it of any status ailments with Healing Wish. Other setup sweepers such as Shiftry, Samurott, Lilligant, and Klinklang also greatly benefit from Healing Wish, and all of them appreciate Mesprit's early- and mid-game wallbreaking capabilities, making it easier for them to clean late-game. Mesprit tends to have issues breaking through Mega Audino and Musharna, so Skuntank and Haunter are good partners for their ability to threaten both with their respective STAB moves and prevent them from setting up or healing with Taunt. Skuntank is also able to Pursuit trap other Psychic-types, as well as eliminate faster Ghost-types, including Haunter, Rotom, and Mismagius.

" diff --git a/data/analyses/gen6ou.json b/data/analyses/gen6ou.json index da302428f..037820a5d 100644 --- a/data/analyses/gen6ou.json +++ b/data/analyses/gen6ou.json @@ -1072,7 +1072,7 @@ "description": "

Moves

Spikes and Toxic Spikes are the core of this set, enabling Scolipede to function as an efficient entry hazard lead that can pressure teams from turn one. Endeavor synergizes well with Speed Boost, allowing Scolipede to weaken bulky threats after taking a hit. Superpower lets it hit Steel-types like Heatran and Excadrill, which are immune to Toxic Spikes and Poison Jab. Alternatively, Poison Jab provides a more consistent STAB option, hitting Fairy-types like Clefable, Azumarill, and Mega Altaria.

Set Details

The maximized Speed allows unboosted Scolipede to outpace Mega Metagross, Latios, and Thundurus, giving it extra opportunities to set up entry hazards or make use of Endeavor. 48 Attack EVs let Superpower put Excadrill in Rocky Helmet range, which is important to protect the hazards. Rocky Helmet further punishes physical attackers like Mega Lopunny, Mega Medicham, and Mega Gyarados. The rest of the EVs are put into bulk to allow Scolipede to stay on the field as long as possible.

Usage Tips

Lead with Scolipede against slower or passive Pokemon to stack multiple layers of entry hazards early. Be careful of Taunt leads like Aerodactyl and Azelf. Use Endeavor after taking damage to cripple walls or tanks and put them in range of a teammate's attack. Endeavor can also be used when anticipating a big hit from a faster-paced foe before taking advantage of Speed Boost the following turn. Since often times the amount of hazards that can realisticly be used is limited it is important to assess weather Spikes or Toxic Spikes will have the most impact. Be cautious against Mega Diancie, which counters this set.

Team Options

This Scolipede fits best on offensive teams. The entry hazard stacking helps teams break down defensive cores. With its attacking options and the support of Rocky Helmet, Scolipede can pressure spinners like Excadrill, allowing strong hitters like Talonflame, Bisharp, and Weavile to capitalize on the provided chip damage. Ghost-types like Gengar, Jellicent, and Cofagrigus can block Rapid Spin, helping to preserve Scolipede's hazards. Bisharp can benefit from opposing Defog or deter it with the threat of its Defiant-boosted Attack alone. Excadrill makes for a good partner, threatening Mega Diancie and providing Stealth Rock. Furthermore, partners that handle Flying-types, such as Tyranitar, Rotom-W, and Landorus-T, are all solid options, and the latter two are especially useful for being able to keep up the momentum, not allowing the opponent to remove hazards.

" }, "Bulky Sweeper": { - "description": "

Moves

Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn is a strong STAB move that hits bulky switch-ins, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees a Speed Boost by preventing Scolipede from taking damage.

Set Details

172 Speed EVs allow Scolipede to outspeed Excadrill at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Maximum Attack investment optimizes Scolipede's potential as a late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as find easier opportunities to set up Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and stack multiple boosts from Speed Boost and Swords Dance.

Usage Tips

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets or used later for an attempt to clean late-game. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, Landorus-T, (AC) and Zapdos should be KOed or severely weakened. Strong priority users like Talonflame and Dragonite should ideally be eliminated before attempting a sweep. Although Cofagrigus walls this set, Scolipede can still be useful against it by absorbing its Toxic Spikes throughout the game.

Team Options

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can remove Rocky Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that otherwise tank Scolipede's attacks, such as Cofagrigus and Zapdos. Dual screens can allow Scolipede easier setup opportunities; therefore, Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

" + "description": "

Moves

Swords Dance lets Scolipede function as a late-game cleaner, allowing it to set up and sweep. Megahorn is a strong STAB move that hits bulky switch-ins, such as Ferrothorn, Mega Metagross, and Mega Venusaur. Poison Jab is a consistent STAB option that hits Fairy- and Flying-types that resist Megahorn, such as Clefable, Tornadus-T, and Mega Altaria. Earthquake hits Fire-types like Heatran and Volcanion hard while providing strong neutral coverage that bypasses contact. On the other hand, Aqua Tail can hit Landorus-T and Gliscor, which otherwise wall Scolipede, while still hitting bulky Fire-types. Protect guarantees a Speed Boost by preventing Scolipede from taking damage.

Set Details

172 Speed EVs allow Scolipede to outspeed Excadrill at +0, Mega Alakazam at +1, and Sand Rush Excadrill at +2. Maximum Attack investment optimizes Scolipede's potential as a late-game sweeper. The rest of the EVs are thrown into bulk while keeping an odd HP number to minimize Stealth Rock damage. This allows Scolipede to better take priority attacks and weak coverage moves, as well as find easier opportunities to set up Swords Dance. Black Sludge gives it passive recovery, which helps it stay on the field longer and stack multiple boosts from Speed Boost and Swords Dance.

Usage Tips

Scolipede should be brought in safely and given the opportunity to set up Swords Dance. It can be used early to weaken key defensive targets or used later for an attempt to clean late-game. Before attempting to sweep, some key defensive checks like Skarmory, Garchomp, Landorus-T, and Zapdos should be KOed or severely weakened. Strong priority users like Talonflame and Dragonite should ideally be eliminated before attempting a sweep. Although Cofagrigus walls this set, Scolipede can still be useful against it by absorbing its Toxic Spikes throughout the game.

Team Options

Scolipede fits best on offensive teams, where other Pokemon open up defensive cores. Bisharp can remove Rocky Helmet with Knock Off and weaken certain foes like Zapdos and Skarmory. Wallbreakers like Kyurem-B, Weavile, and Mega Tyranitar can soften up physical walls that otherwise tank Scolipede's attacks, such as Cofagrigus and Zapdos. Dual screens can allow Scolipede easier setup opportunities; therefore, Serperior and Latias can make good teammates. Pursuit trappers like Tyranitar can remove troublesome Ghost-types like Cofagrigus.

" } }, "credits": {"writtenBy": [{"user_id": 591583, "username": "Paprikaflow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 193716, "username": "Ruffles"}, {"user_id": 565035, "username": "Alpha1013"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 144939, "username": "ryan"}]}]} @@ -1157,14 +1157,14 @@ "credits": {"writtenBy": [{"user_id": 61925, "username": "Jaroda"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 38265, "username": "PK Gaming"}, {"user_id": 12650, "username": "Colonel M"}, {"user_id": 12179, "username": "Ash Borer"}]}, {"name": "Grammar checked by", "members": [{"user_id": 91628, "username": "GatoDelFuego"}, {"user_id": 215806, "username": "horyzhnz"}]}]} }, "Bisharp": { - "overview": "

Bisharp is a top-tier threat in ORAS OU, as it sports numerous positive traits that allow it to take on many different team archetypes. Defiant, STAB Knock Off and Sucker Punch, and the ability to check many top-tier threats, such as Latios, Latias, and Clefable, make Bisharp a good choice for many offensive teams. Additionally, it can act as a great setup sweeper with Swords Dance or support the team by using Pursuit to trap Psychic- and Ghost-types, such as Latios and Gengar. However, it still has a few drawbacks, such as a nasty 4x weakness to Fighting-type attacks, average-at best-Speed, and the tendency to be setup bait for many Mega Evolutions. Additionally, Bisharp is often reliant on Sucker Punch to deal with faster Pokemon, which leads to mind games that can sway the game in either side's favor depending on the outcome.

", - "comments": "

Other Options

Taunt can be used to punish defensive Pokemon like Skarmory and Quagsire that want to heal up against Bisharp or, in the case of Skarmory, go for a Defog or layer of Spikes. This makes Bisharp a more effective stallbreaker, but Swords Dance and Pursuit are typically superior options because they are better in matchups outside of stall. A Stealth Rock set with a Focus Sash can be used as a good hazard setter that beats most Defoggers and Rapid Spinners one-on-one, although there are usually better options out there for laying down entry hazards. Finally, Low Kick allows Bisharp to take on opposing Ferrothorn and opposing Bisharp more reliably, while also 2HKOing Heatran.

Checks and Counters

Fighting-types: Many Fighting-types, such as Mega Lopunny, Terrakion, Breloom, and Conkeldurr, are able to check Bisharp, as they resist Knock Off and can score an easy OHKO with one of their STAB moves. Keldeo, Cobalion, Lucario, and Infernape also resist Iron Head, which makes them reliable checks that are able to switch into Bisharp repeatedly.

Opposing Dark-types: Many opposing Dark-types take little damage from Iron Head and resist Knock Off, which allows them to switch into Bisharp quite reliably. Mandibuzz and Mega Gyarados can switch into Bisharp without fearing any of its attacks. Mandibuzz can Roost stall and wear Bisharp down with Foul Play and Mega Gyarados can set up a Dragon Dance on it. Additionally, opposing Bisharp carrying Low Kick can check Bisharp well. Choice Scarf Tyranitar also deserves a mention, as it resists Sucker Punch and can OHKO Bisharp with Superpower.

Will-O-Wisp and Substitute: Rotom-W, Heatran, defensive Mega Charizard X, Bulky Talonflame, and fast variants of Mew, can all burn Bisharp with Will-O-Wisp, which effectively renders Bisharp useless if it is not carrying a Lum Berry. Additionally, Substitute blocks Sucker Punch, giving the user a free turn against Bisharp. Users of Substitute such as Gyarados, Excadrill, and Mega Gardevoir are able to defeat or cause significant damage to Bisharp with a free turn.

Physically Bulky Pokemon: Bulky Ground-types such as Gliscor, bulky Garchomp, Quagsire, and physically defensive Hippowdon fear little from Bisharp's attacks and can KO it back with STAB Earthquakes, while the latter two also have reliable recovery. Additionally, Pokemon such as Chesnaught, Mega Slowbro, Ferrothorn, Heatran, and Counter Skarmory can defeat Bisharp if it lacks Swords Dance.

", + "overview": "

Bisharp is a top-tier threat in ORAS OU, as it sports numerous positive traits that allow it to take on many different team archetypes. Defiant, STAB Knock Off and Sucker Punch, and the ability to check many top-tier threats, such as Latios, Latias, and Clefable, make Bisharp a good choice for many offensive teams. Additionally, it can act as a great setup sweeper with Swords Dance or support the team by using Pursuit to trap Psychic- and Ghost-types, such as Latios and Gengar. However, it still has a few drawbacks, such as a nasty 4x weakness to Fighting-type attacks, average-at-best Speed, and the tendency to be setup bait for many Mega Evolutions. Additionally, Bisharp is often reliant on Sucker Punch to deal with faster Pokemon, which leads to mind games that can sway the game in either side's favor depending on the outcome.

", + "comments": "

Other Options

Taunt can be used to punish defensive Pokemon like Skarmory and Quagsire that want to heal up against Bisharp or, in the case of Skarmory, go for a Defog or layer of Spikes. This makes Bisharp a more effective stallbreaker, but Swords Dance and Pursuit are typically superior options because they are better in matchups outside of stall. A Stealth Rock set with a Focus Sash can be used as a good hazard setter that beats most Defoggers and Rapid Spinners one-on-one, although there are usually better options out there for laying down entry hazards. Finally, Low Kick allows Bisharp to take on opposing Ferrothorn and opposing Bisharp more reliably, while also 2HKOing Heatran.

Checks and Counters

Fighting-types: Many Fighting-types, such as Mega Lopunny, Terrakion, Breloom, and Conkeldurr, are able to check Bisharp, as they resist Knock Off and can score an easy OHKO with one of their STAB moves. Keldeo, Cobalion, Lucario, and Infernape also resist Iron Head, which makes them reliable checks that are able to switch into Bisharp repeatedly.

Opposing Dark-types: Many opposing Dark-types take little damage from Iron Head and resist Knock Off, which allows them to switch into Bisharp quite reliably. Mandibuzz and Mega Gyarados can switch into Bisharp without fearing any of its attacks. Mandibuzz can Roost stall and wear Bisharp down with Foul Play and Mega Gyarados can set up a Dragon Dance on it. Additionally, opposing Bisharp carrying Low Kick can check Bisharp well. Choice Scarf Tyranitar also deserves a mention, as it resists Sucker Punch and can OHKO Bisharp with Superpower.

Will-O-Wisp and Substitute: Rotom-Wash, Heatran, defensive Mega Charizard X, Bulky Talonflame, and fast variants of Mew can all burn Bisharp with Will-O-Wisp, which effectively renders it useless if it is not carrying a Lum Berry. Additionally, Substitute blocks Sucker Punch, giving the user a free turn against Bisharp. Users of Substitute such as Gyarados, Excadrill, and Mega Gardevoir are able to defeat or cause significant damage to Bisharp with a free turn.

Physically Bulky Pokemon: Bulky Ground-types such as Gliscor, bulky Garchomp, Quagsire, and physically defensive Hippowdon fear little from Bisharp's attacks and can KO it back with STAB Earthquakes, while the latter two also have reliable recovery. Additionally, Pokemon such as Chesnaught, Mega Slowbro, Ferrothorn, Heatran, and Counter Skarmory can defeat Bisharp if it lacks Swords Dance.

", "sets": { "Swords Dance": { - "description": "

Moves

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items. Swords Dance boosts Bisharp's attack to insane levels and puts immediate pressure on a lot of offensive teams. Iron Head hits Fairy-types super effectively and is Bisharp's best bet against many Mega Evolutions, such as Mega Venusaur. Sucker Punch hits faster Pokemon that Bisharp would otherwise be unable to touch.

Set Details

Maximum Attack and Speed investment is used to hit as hard and fast as possible. An Adamant nature bolsters Bisharp's high attack stat further, allowing it to OHKO Choice Scarf Landorus-T after Stealth Rock damage. A Jolly nature ensures Bisharp can outrun threats such as Adamant Mega Altaria and Diggersby, but Adamant variants are uncommon now. It also ensures Bisharp will Speed tie at worst against opposing Bisharp. Life Orb is the preferred item, as it boosts the power of all of Bisharp's attacks, although Black Glasses can be used if the recoil from Life Orb is unappealing, which is the case when using the aforementioned EV spread. Additionally, a Lum Berry is an option to aid in setting up on bulky Water-types, as Bisharp will no longer have to worry about random Scald burns. It also helps with Will-O-Wisp from the likes of Rotom-W, Mew, and Mega Gardevoir.

Usage Tips

This variant of Bisharp is best used as a late-game sweeper against offensive teams, so consider saving it for after its checks and counters have been sufficiently weakened. However, Bisharp can act as a powerful wallbreaker early- or mid-game against more defensively oriented teams, so bringing it in early versus a Pokemon it can set up on, such as Stealth Rock Clefable, is advisable. Additionally, Bisharp makes for a good revenge killer thanks to its powerful Sucker Punch, which can be used to revenge kill certain sweepers such as Gengar, Mega Metagross, and Sand Rush Excadrill after prior damage. Note that Sucker Punch, as it requires the foe to use an attack in order to work, can be taken advantage of in certain situations by providing the foe with free switches or a Substitute. When using Bisharp, it is important to recognize the following situation: the foe has a non-attacking move and attempts to stall out Sucker Punches. Bisharp can stop using Sucker Punch at any point and go for an attack, which the foe can punish with well-timed attack of their own. There isn't any specific strategy related to getting out of these scenarios, so try to avoid them as much as possible.

Team Options

Bisharp struggles immensely with Fighting-types, so teammates that can handle Pokemon such as Keldeo, Mega Lopunny, and Mega Gallade are appreciated. Such Pokemon include Clefable, Celebi, and Mega Metagross. Choice Band Azumarill also makes for a good teammate, as it can take on Pokemon that are able to stomach an unboosted Sucker Punch from Bisharp, such as Garchomp and Mega Charizard X. Pokemon that can capitalize on Bisharp's ability to remove Fairy-types also synergize well with it, such as Latios, Latias, Mega Gallade, and Keldeo. Lastly, Bisharp is able to deter the removal of entry hazards via Defog thanks to Defiant, so heavy offense suicide leads such as Garchomp, Azelf, Mamoswine, and Custap Berry Skarmory pair well with Bisharp.

" + "description": "

Moves

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items. Swords Dance boosts Bisharp's attack to insane levels and puts immediate pressure on a lot of offensive teams. Iron Head hits Fairy-types super effectively and is Bisharp's best bet against many Mega Evolutions, such as Mega Venusaur. Sucker Punch hits faster Pokemon that Bisharp would otherwise be unable to touch.

Set Details

Maximum Attack and Speed investment is used to hit as hard and fast as possible. An Adamant nature bolsters Bisharp's high Attack stat further, but a Jolly nature ensures Bisharp can outrun threats such as uninvested Zapdos, Gliscor, and Mew. Black Glasses is the preferred item, as it boosts the power of Knock Off and Sucker Punch without any drawbacks. Lum Berry on the other hand allows Bisharp to beat fast Will-O-Wisp users such as Rotom-Wash and Talonflame. Additionally, Life Orb can be used for even more power but at the cost of longevity. Defiant is used as it allows Bisharp to punish Defog.

Usage Tips

This variant of Bisharp is best used as a late-game sweeper against offensive teams, so consider saving it for after its checks and counters have been sufficiently weakened. However, Bisharp can act as a powerful wallbreaker early- or mid-game against more defensively oriented teams, so bringing it in early versus a Pokemon it can set up on, such as Stealth Rock Clefable, is advisable. Additionally, Bisharp makes for a good revenge killer thanks to its powerful Sucker Punch, which can be used to revenge kill certain sweepers such as Gengar, Mega Metagross, and Sand Rush Excadrill after prior damage. Note that Sucker Punch, as it requires the foe to use an attack in order to work, can be taken advantage of in certain situations by providing the foe with free switches or a Substitute. When using Bisharp, it is important to recognize the following situation: the foe has a non-attacking move and attempts to stall out Sucker Punches. Bisharp can stop using Sucker Punch at any point and go for an attack, which the foe can punish with a well-timed attack of their own. There isn't any specific strategy related to getting out of these scenarios, so try to avoid them as much as possible.

Team Options

Bisharp struggles immensely with Fighting-types, so teammates that can handle Pokemon such as Keldeo, Mega Lopunny, and Mega Gallade are appreciated. Such Pokemon include Clefable, Celebi, and Mega Metagross. Choice Band Azumarill also makes for a good teammate, as it can take on Pokemon that are able to stomach an unboosted Sucker Punch from Bisharp, such as Garchomp and Mega Charizard X. Pokemon that can capitalize on Bisharp's ability to remove Fairy-types also synergize well with it, such as Latios, Latias, Mega Gallade, and Keldeo. Lastly, Bisharp is able to deter the removal of entry hazards via Defog thanks to Defiant, so heavy offense suicide leads such as Garchomp, Azelf, Mamoswine, and Custap Berry Skarmory pair well with Bisharp.

" }, "Assault Vest": { - "description": "

Moves

Knock Off is Bisharp's main Dark-type move, dealing heavy damage on top of removing items from switch-ins like Skarmory, Zapdos, and Rotom-W. Iron Head is Bisharp's secondary STAB move, enabling it to properly check bulky Fairy-types. Sucker Punch lets Bisharp revenge kill frail offensive threats like Mega Alakazam and Latios while also allowing it to pick off Pokemon like Volcarona after some chip damage. Pursuit allows Bisharp to trap and remove prevalent threats such as Latios, Latias, and Tornadus-T as well as get chip damage on Choice-locked Pokemon like Weavile. Low Kick can be used over Pursuit if the team is especially weak to opposing Bisharp and not in need of Pursuit.

Set Details

Maximum HP on Bisharp maximizes bulk, helping Bisharp check and trap Pokemon like Serperior and Latios while also allowing Bisharp to pivot in against Pokemon like Weavile and Tyranitar. Maximum Attack is preferred on this set, as it is needed to effectively Pursuit trap bulkier Psychic-types like Slowbro, Mega Latias, and Cresselia. An alternative spread of 144 HP / 252 Atk / 112 SpD can be used to survive +3 Manaphy's Surf, at the cost of some physical bulk. Finally, some Speed can also be used on this set, but it is not needed, as outpacing the likes of Skarmory and Mega Scizor is unnecessary.

Usage Tips

The main use of this set is to come in on Psychic- and Ghost-types, which Bisharp can immediately threaten with Knock Off and Pursuit. Bisharp is also able to Pursuit trap any Pokemon that is afraid of getting KOed by Sucker Punch. The set focuses on support, with Knock Off removing items such as Leftovers and Rocky Helmet from Pokemon like Rotom-W, Zapdos, and Skarmory and Sucker Punch giving Bisharp a priority move, letting it revenge kill faster Pokemon that threaten it, like Mega Alakazam, Mega Metagross, and Gengar. Bisharp must be used carefully throughout the course of a match, avoiding moves like Will-O-Wisp and Scald so as to not compromise its longevity. Defiant prevents Intimidate users from walling Bisharp while also punishing Defog attempts from Pokemon such as Zapdos and Latias.

Team Options

Assault Vest Bisharp thrives with teammates that struggle versus bulky Psychic- and Ghost-types. Pokemon like Mega Gallade, Mega Medicham, and Mega Metagross, all of which struggle against Cresselia, Slowbro, and Cofagrigus, greatly appreciate Bisharp's ability to Pursuit trap or at least weaken these foes. Teammates that can cover Bisharp's weaknesses to Ground-, Fighting-, and Fire-type attacks, such as Tornadus-T, Dragonite, and Mega Latias, are appreciated. Other Pokemon like Rotom-W and Thundurus are also great teammates, as they can bring in Bisharp comfortably with Volt Switch, allowing Bisharp to Pursuit trap foes more effectively.

" + "description": "

Moves

Knock Off is Bisharp's main Dark-type move, dealing heavy damage on top of removing items from switch-ins like Skarmory, Zapdos, and Rotom-Wash. Iron Head is Bisharp's secondary STAB move, enabling it to properly check bulky Fairy-types. Sucker Punch lets Bisharp revenge kill frail offensive threats like Mega Alakazam and Latios while also allowing it to pick off Pokemon like Volcarona after some chip damage. Pursuit allows Bisharp to trap and remove prevalent threats such as Latios, Latias, and Tornadus-T as well as get chip damage on Choice-locked Pokemon like Weavile. Low Kick can be used over Pursuit if the team is especially weak to opposing Bisharp and not in need of Pursuit.

Set Details

Maximum HP on Bisharp maximizes bulk, helping it check and trap Pokemon like Serperior and Latios while also allowing it to pivot in against Pokemon like Weavile and Tyranitar. Maximum Attack is preferred on this set, as it is needed to effectively Pursuit trap bulkier Psychic-types like Slowbro, Mega Latias, and Cresselia. An alternative spread of 144 HP / 252 Atk / 112 SpD can be used to survive +3 Manaphy's Surf, at the cost of some physical bulk. Finally, some Speed can also be used on this set, but it is not needed, as outpacing the likes of Skarmory and Mega Scizor is unnecessary. Defiant is used as it allows Bisharp to punish Defog.

Usage Tips

The main use of this set is to come in on Psychic- and Ghost-types, which Bisharp can immediately threaten with Knock Off and Pursuit. Bisharp is also able to Pursuit trap any Pokemon that is afraid of getting KOed by Sucker Punch. The set focuses on support, with Knock Off removing items such as Leftovers and Rocky Helmet from Pokemon like Rotom-Wash, Zapdos, and Skarmory and Sucker Punch giving Bisharp a priority move, letting it revenge kill faster Pokemon that threaten it, like Mega Alakazam, Mega Metagross, and Gengar. Bisharp must be used carefully throughout the course of a match, avoiding moves like Will-O-Wisp and Scald so as to not compromise its longevity. Defiant prevents Intimidate users from walling Bisharp while also punishing Defog attempts from Pokemon such as Zapdos and Latias.

Team Options

Assault Vest Bisharp thrives with teammates that struggle versus bulky Psychic- and Ghost-types. Pokemon like Mega Gallade, Mega Medicham, and Mega Metagross, all of which struggle against Cresselia, Slowbro, and Cofagrigus, greatly appreciate Bisharp's ability to Pursuit trap or at least weaken these foes. Teammates that can cover Bisharp's weaknesses to Ground-, Fighting-, and Fire-type attacks, such as Tornadus-T, Dragonite, and Mega Latias, are appreciated. Other Pokemon like Rotom-Wash and Thundurus are also great teammates, as they can bring in Bisharp comfortably with Volt Switch, allowing Bisharp to Pursuit trap foes more effectively.

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Thundurus is one of the top offensive threats in modern ORAS. It outspeeds a majority of the OU tier given that it lies just above the crucial base 110 Speed tier. Its unique typing and decent bulk make it a decent pivot against common metagame staples such as Excadrill, Serperior, and Tornadus-T. It also has access to both Thunder Wave and Knock Off, two great tools that disrupt both defensive and offensive teams. Prankster Thunder Wave allows Thundurus to act as an emergency check to sweepers and faster threats, giving it valuable utility for offensive teams. Thundurus also has access to Nasty Plot, making it a powerful sweeper. Finally, it has access to Focus Blast, making it one of the few Electric-types that can punish Excadrill and Ferrothorn. Unfortunately, Thundurus has no recovery moves and is weak to Stealth Rock, making it hard to preserve throughout the match. Furthermore, it doesn't learn powerful or reliable Flying-type moves such as Hurricane and Air Slash.

", - "comments": "

Other Options

A mixed offensive set with Defiant is old but still viable. Superpower and Knock Off are surprise coverage moves that hit some of Thundurus's typical checks hard, especially after a +2 boost from Defog. Grass Knot and Hidden Power Flying are two very notable coverage moves on Thundurus, especially the Nasty Plot set, as they can aid it in getting past common counters such as Hippowdon, Gastrodon, and Mega Venusaur. It is also worth to note that Rocky Helmet can still be used on the Nasty Plot set, as it provides chip damage on Fake Out users and can let Thundurus bluff a Thunder Wave set better.

Checks and Counters

Bulky Ground-types: Pokemon such as Hippowdon, Gastrodon, Seismitoad, and Nidoking are immune to Thundurus's STAB moves and Thunder Wave, making them good natural checks to it. These Pokemon in particular do not take much damage from Hidden Power Ice or Focus Blast and can often threaten Thundurus with status or a KO.

Bulky Grass-types: Pokemon such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth resist Thundurus's STAB moves and avoid the 2HKO from Hidden Power Ice or Focus Blast. Mega Venusaur is one of its best counters, as Thick Fat allows it to take very little damage from Hidden Power Ice. Serperior is notable because it is one of the Pokemon that outspeeds Thundurus, while Tangrowth can continuously check Thundurus due to Regenerator. Amoonguss's Clear Smog neutralizes the Special Attack raise from Nasty Plot even if another Pokemon is already asleep and Amoonguss can't use Spore.

Special Walls: Pokemon such as Chansey, specially defensive Clefable, and Heatran are great pivots versus Thundurus. However, they can get overwhelmed by Stealth Rock and Volt Switch chip damage over the course of the battle, not to mention that Knock Off or Taunt is usually devastating for them.

Bulky Dragon-types: Pokemon such as Mega Latias, Latios, and Mega Charizard X resist Thundurus's STAB moves and avoid getting OHKOed from Hidden Power Ice or Focus Blast. However, these Pokemon are often beaten by the Nasty Plot set, and they do not appreciate paralysis.

", + "comments": "

Other Options

A mixed offensive set with Defiant is old but still viable. Superpower and Knock Off are surprise coverage moves that hit some of Thundurus's typical checks hard, especially after a +2 boost from Defog. Grass Knot and Hidden Power Flying are two very notable coverage moves on Thundurus, especially the Nasty Plot set, as they can aid it in getting past common counters such as Hippowdon, Gastrodon, and Mega Venusaur. It is also worth noting that Rocky Helmet can still be used on the Nasty Plot set, as it provides chip damage on Fake Out users and can let Thundurus bluff a Thunder Wave set better.

Checks and Counters

Bulky Ground-types: Pokemon such as Hippowdon, Gastrodon, Seismitoad, and Nidoking are immune to Thundurus's STAB moves and Thunder Wave, making them good natural checks to it. These Pokemon in particular do not take much damage from Hidden Power Ice or Focus Blast and can often threaten Thundurus with status or a KO.

Bulky Grass-types: Pokemon such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth resist Thundurus's STAB moves and avoid the 2HKO from Hidden Power Ice or Focus Blast. Mega Venusaur is one of its best counters, as Thick Fat allows it to take very little damage from Hidden Power Ice. Serperior is notable because it is one of the Pokemon that outspeeds Thundurus, while Tangrowth can continuously check Thundurus due to Regenerator. Amoonguss's Clear Smog neutralizes the Special Attack raise from Nasty Plot even if another Pokemon is already asleep and Amoonguss can't use Spore.

Special Walls: Pokemon such as Chansey, specially defensive Clefable, and Heatran are great pivots versus Thundurus. However, they can get overwhelmed by Stealth Rock and Volt Switch chip damage over the course of the battle, not to mention that Knock Off or Taunt is usually devastating for them.

Bulky Dragon-types: Pokemon such as Mega Latias, Latios, and Mega Charizard X resist Thundurus's STAB moves and avoid getting OHKOed from Hidden Power Ice or Focus Blast. However, these Pokemon are often beaten by the Nasty Plot set, and they do not appreciate paralysis.

", "sets": { "Offensive Pivot": { - "description": "

Moves

Thunder Wave, alongside Prankster, makes Thundurus a very strong disruptive and anti-offense tool. Hidden Power Ice hits bulky Ground-types such as Landorus-T and Gliscor, Grass-types such as Serperior and Amoonguss, and Dragon-types such as Latias and Garchomp. Focus Blast hits Pokemon that resist Electric and take little damage from Hidden Power Ice, such as Excadrill, Ferrothorn, Quagsire, and Kyurem-B. Volt Switch provides the team with momentum, allowing Thundurus to chip its counters such as Chansey and Clefable while pivoting into a teammate that can threaten them out immediately. With how prevalent Stealth Rock is and how hard it is to get it off, Volt Switch is the preferred STAB move over Thunderbolt, as it accumulates more damage throughout the game with all the momentum it grabs with Stealth Rock up.

Set Details

Prankster gives Thundurus priority Thunder Wave, allowing it act as an emergency check to sweepers and faster threats. Leftovers is the chosen item on Thundurus over the traditional Life Orb because it mitigates Thundurus's weakness to Stealth Rock and provides longevity. Rocky Helmet is an alternative that indirectly increases Thundurus's damage, and it can be used to chip Pokemon going for weak moves such as U-turn, Rapid Spin, and Fake Out. The given spread with a Timid enables Thundurus to threaten base 110 Speed Pokemon effectively.

Usage Tips

Thundurus's unique coverage of both Hidden Power Ice and Focus Blast allows it to bypass the most commonly used Ground-types, mainly Excadrill, Landorus-T, and Garchomp. Thunder Wave should be used against sweepers that can otherwise sweep your team, such as Volcarona, Mega Charizard X, and Serperior. With another Volt Switch or U-turn user, Thundurus can initiate momentum loops that can create a lot of passive damage on the enemy team, especially with Stealth Rock up.

Team Options

Thundurus fits well on offensive teams, as it provides both offensive pressure and utility in Prankster Thunder Wave. Thundurus thrives with teammates that can create VoltTurn cores with its own Volt Switch, such as Mega Scizor and Landorus-T with U-turn and Rotom-W with Volt Switch. Pokemon such as Serperior, Clefable, and Latios that can take advantage of bulky Ground-types such as Hippowdon, Gastrodon, and Seismitoad are greatly appreciated. Strong Stealth Rock setters that can keep Stealth Rock on the enemy's side of the field such as Garchomp and Landorus-T are also great, as they can elevate Thundurus's pressure with Stealth Rock's constant presence.

" + "description": "

Moves

Thunder Wave, alongside Prankster, makes Thundurus a very strong disruptive and anti-offense tool. Hidden Power Ice hits bulky Ground-types such as Landorus-T and Gliscor, Grass-types such as Serperior and Amoonguss, and Dragon-types such as Latias and Garchomp. Focus Blast hits Pokemon that resist Electric and take little damage from Hidden Power Ice, such as Excadrill, Ferrothorn, Quagsire, and Kyurem-B. Volt Switch provides the team with momentum, allowing Thundurus to chip its counters such as Chansey and Clefable while pivoting into a teammate that can threaten them out immediately. With how prevalent Stealth Rock is and how hard it is to get it off, Volt Switch is the preferred STAB move over Thunderbolt, as it accumulates more damage throughout the game with all the momentum it grabs with Stealth Rock up.

Set Details

Prankster gives Thundurus priority Thunder Wave, allowing it to act as an emergency check to sweepers and faster threats. Leftovers is the chosen item on Thundurus over the traditional Life Orb because it mitigates Thundurus's weakness to Stealth Rock and provides longevity. Rocky Helmet is an alternative that indirectly increases Thundurus's damage, and it can be used to chip Pokemon going for weak moves such as U-turn, Rapid Spin, and Fake Out. The given spread with a Timid nature enables Thundurus to threaten base 110 Speed Pokemon effectively.

Usage Tips

Thundurus's unique coverage of both Hidden Power Ice and Focus Blast allows it to bypass the most commonly used Ground-types, mainly Excadrill, Landorus-T, and Garchomp. Thunder Wave should be used against sweepers that can otherwise sweep your team, such as Volcarona, Mega Charizard X, and Serperior. With another Volt Switch or U-turn user, Thundurus can initiate momentum loops that can create a lot of passive damage on the enemy team, especially with Stealth Rock up.

Team Options

Thundurus fits well on offensive teams, as it provides both offensive pressure and utility in Prankster Thunder Wave. Thundurus thrives with teammates that can create VoltTurn cores with its own Volt Switch, such as Mega Scizor and Landorus-T with U-turn and Rotom-Wash with Volt Switch. Pokemon such as Serperior, Clefable, and Latios that can take advantage of bulky Ground-types such as Hippowdon, Gastrodon, and Seismitoad are greatly appreciated. Strong Stealth Rock setters that can keep Stealth Rock on the enemy's side of the field such as Garchomp and Landorus-T are also great, as they can elevate Thundurus's pressure with Stealth Rock's constant presence.

" }, "Bulky Pivot": { - "description": "

Moves

Prankster Thunder Wave enables Thundurus to cripple faster attackers and sweepers, especially in ORAS where paralysis is a 75% Speed reduction. Hidden Power Ice allows Thundurus to 2HKO many common Ground-types, even without Special Attack investment, including Landorus-T, Garchomp, and Gliscor. Knock Off provides further utility by removing important items such as Leftovers from common switch-ins such as Hippowdon, Excadrill, and Clefable. Focus Blast is an alternative that can still 2HKO Excadrill even without Special Attack investment. Taunt enables Thundurus to disrupt both its defensive and offensive answers, especially with Prankster. Volt Switch takes advantage of Thundurus's ability to force doubles to give its teammates safe switch ins.

Set Details

Prankster gives Thundurus priority Thunder Wave and Taunt, allowing it to be a great disrupter of both defensive and offensive teams. Rocky Helmet is the preferred item, as it reduces Thundurus's passivity that it can suffer from a lack of Special Attack investment. However, Leftovers is still a valid option, as it maximizes Thundurus's longevity and mitigates its Stealth Rock weakness. The given spread maximizes Thundurus's overall bulk while letting it survive Mega Lopunny's combination of Fake Out and Return. This allows Thundurus to pivot into Mega Lopunny multiple times throughout the game if timed correctly. Maximum Speed with a Timid nature is used to outspeed base 110s such as Mega Diancie and Mega Metagross.

Usage Tips

Thundurus's unique typing, decent bulk, and access to Prankster Thunder Wave enable it to be a great blanket check to many offensive threats that are susceptible to paralysis. Pokemon like Mega Lopunny, Mega Charizard X, Mega Altaria, and Weavile often have to switch out from Thundurus despite being able to OHKO it out of fear from getting paralyzed by Prankster Thunder Wave. Knock Off is a great tool to cripple the enemy team slowly, especially early-game. Thundurus is often a great lead, but be sure to preserve it as much as possible to maintain its ability to provide speed control and an emergency Thunder Wave.

Team Options

Bulky Thundurus fits well on both offensive teams and bulky offensive teams. Most teams appreciate Prankster Thunder Wave, especially ones that are susceptible to getting swept. Pokemon that can reliably remove Stealth Rock from the field, such as Rapid Spin Excadrill and Defog Latias, are greatly appreciated, as they can extend Thundurus's longevity. Pokemon that can cover Thundurus's weakness to Rock- and Ice-type attacks, such as Keldeo, Bisharp, and Mega Metagross, are great partners.

" + "description": "

Moves

Prankster Thunder Wave enables Thundurus to cripple faster attackers and sweepers, especially in ORAS where paralysis is a 75% Speed reduction. Hidden Power Ice allows Thundurus to 2HKO many common Ground-types, even without Special Attack investment, including Landorus-T, Garchomp, and Gliscor. Knock Off provides further utility by removing important items such as Leftovers from common switch-ins such as Hippowdon, Excadrill, and Clefable. Focus Blast is an alternative that can still 2HKO Excadrill even without Special Attack investment. Taunt enables Thundurus to disrupt both its defensive and offensive answers, especially with Prankster. Volt Switch takes advantage of Thundurus's ability to force double switches to give its teammates safe entries.

Set Details

Prankster gives Thundurus priority Thunder Wave and Taunt, allowing it to be a great disrupter of both defensive and offensive teams. Rocky Helmet is the preferred item, as it reduces Thundurus's passivity that it can suffer from a lack of Special Attack investment. However, Leftovers is still a valid option, as it maximizes Thundurus's longevity and mitigates its Stealth Rock weakness. The given spread maximizes Thundurus's overall bulk while letting it survive Mega Lopunny's combination of Fake Out and Return. This allows Thundurus to pivot into Mega Lopunny multiple times throughout the game if timed correctly. Maximum Speed with a Timid nature is used to outspeed base 110s such as Mega Diancie and Mega Metagross.

Usage Tips

Thundurus's unique typing, decent bulk, and access to Prankster Thunder Wave enable it to be a great blanket check to many offensive threats that are susceptible to paralysis. Pokemon like Mega Lopunny, Mega Charizard X, Mega Altaria, and Weavile often have to switch out from Thundurus despite being able to OHKO it out of fear of getting paralyzed by Prankster Thunder Wave. Knock Off is a great tool to cripple the enemy team slowly, especially early-game. Thundurus is often a great lead, but be sure to preserve it as much as possible to maintain its ability to provide speed control and an emergency Thunder Wave.

Team Options

Bulky Thundurus fits well on both offensive teams and bulky offensive teams. Most teams appreciate Prankster Thunder Wave, especially ones that are susceptible to getting swept. Pokemon that can reliably remove Stealth Rock from the field, such as Rapid Spin Excadrill and Defog Latias, are greatly appreciated, as they can extend Thundurus's longevity. Pokemon that can cover Thundurus's weakness to Rock- and Ice-type attacks, such as Keldeo, Bisharp, and Mega Metagross, are great partners.

" }, "Nasty Plot": { - "description": "

Moves

Nasty Plot allows Thundurus to become an immediate threat, allowing it to OHKO or 2HKO most of the metagame. Hidden Power Ice hits bulky Ground-types such as Garchomp, Gliscor, and Landorus-T. After a Nasty Plot boost, it can 2HKO many of Thundurus's checks such as Hippowdon, Latias, and Amoonguss. Focus Blast provides great damage on Electric-resistant foes such as Excadrill, Ferrothorn, Gastrodon, Mega Charizard X, and Kyurem-B. Thunderbolt is the preferred STAB option, as it provides the most consistent damage, especially because Volt Switch results in removing the Nasty Plot boosts.

Set Details

Prankster is still the preferred ability on Thundurus even without Thunder Wave, as Thunder Wave can still be bluffed before the Nasty Plot reveal. Alternatively, Defiant can bluff a mixed offensive set, which can be used to Thundurus's advantage if timed correctly on a Defog. Leftovers is the preferred item to provide Thundurus with longevity, allowing it to possibly set up Nasty Plot more than once per game. Life Orb is still a strong option, as it turns Thundurus to a powerful nuke, especially after Nasty Plot. Many of its near OHKOs, such as those on Serperior and Latios, become guaranteed with the additional Life Orb boost. The given spread with a Timid nature allows Thundurus to be as fast and powerful as possible, taking full advantage of its base 111 Speed and making it harder to revenge kill.

Usage Tips

Against slower teams, Thundurus can find opportunities to set up on more passive Pokemon, such as utility Excadrill and Ferrothorn, to attempt to punch holes in the enemy team composition. Against more offensive teams, it is more advisable for Thundurus to not set up and simply focus on attacking, as this proves to be more effective at disrupting the opposing team's strategy, and it can maintain the Thunder Wave bluff for as long as possible.

Team Options

Nasty Plot Thundurus is mostly used on offensive teams that can create momentum and double down on the holes in the enemy team Thundurus can often create. Nasty Plot Thundurus is much easier to revenge kill than Thunder Wave variants, so teammates that can switch in on strong threats such as Weavile and Mega Lopunny are great. Pokemon that can get timely entry hazard removal, such as Rapid Spin Excadrill and Defog Latias, are also appreciated. Latias in particular also has access to Healing Wish, which can synergize well with Nasty Plot Thundurus, giving it a second chance to sweep after trading its health to weaken the enemy team.

" + "description": "

Moves

Nasty Plot allows Thundurus to become an immediate threat, allowing it to OHKO or 2HKO most of the metagame. Hidden Power Ice hits bulky Ground-types such as Garchomp, Gliscor, and Landorus-T. After a Nasty Plot boost, it can 2HKO many of Thundurus's checks such as Hippowdon, Latias, and Amoonguss. Focus Blast provides great damage on Electric-resistant foes such as Excadrill, Ferrothorn, Gastrodon, Mega Charizard X, and Kyurem-B. Thunderbolt is the preferred STAB option, as it provides the most consistent damage, especially because Volt Switch results in removing the Nasty Plot boosts.

Set Details

Prankster is still the preferred ability on Thundurus even without Thunder Wave, as Thunder Wave can still be bluffed before the Nasty Plot reveal. Alternatively, Defiant can bluff a mixed offensive set, which can be used to Thundurus's advantage if timed correctly on a Defog. Leftovers is the preferred item to provide Thundurus with longevity, allowing it to possibly set up Nasty Plot more than once per game. Life Orb is still a strong option, as it turns Thundurus into a powerful nuke, especially after Nasty Plot. Many of its near OHKOs, such as those on Serperior and Latios, become guaranteed with the additional Life Orb boost. The given spread with a Timid nature allows Thundurus to be as fast and powerful as possible, taking full advantage of its base 111 Speed and making it harder to revenge kill.

Usage Tips

Against slower teams, Thundurus can find opportunities to set up on more passive Pokemon, such as utility Excadrill and Ferrothorn, to attempt to punch holes in the enemy team composition. Against more offensive teams, it is more advisable for Thundurus to not set up and simply focus on attacking, as this proves to be more effective at disrupting the opposing team's strategy, and it can maintain the Thunder Wave bluff for as long as possible.

Team Options

Nasty Plot Thundurus is mostly used on offensive teams that can create momentum and double down on the holes in the enemy team Thundurus can often create. Nasty Plot Thundurus is much easier to revenge kill than Thunder Wave variants, so teammates that can switch in on strong threats such as Weavile and Mega Lopunny are great. Pokemon that can get timely entry hazard removal, such as Rapid Spin Excadrill and Defog Latias, are also appreciated. Latias in particular also has access to Healing Wish, which can synergize well with Nasty Plot Thundurus, giving it a second chance to sweep after trading its health to weaken the enemy team.

" } }, "credits": {"writtenBy": [{"user_id": 193716, "username": "Ruffles"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 591583, "username": "Paprikaflow"}, {"user_id": 663475, "username": "mixnite"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 528364, "username": "adorluigi"}]}]} @@ -1366,20 +1366,20 @@ "credits": {"writtenBy": [{"user_id": 591583, "username": "Paprikaflow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 663475, "username": "mixnite"}, {"user_id": 193716, "username": "Ruffles"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Talonflame": { - "overview": "

Despite having largely mediocre stats and a vulnerable typing, Talonflame remains a viable option thanks to its ability Gale Wings, which gives its Flying-type moves, such as Brave Bird, Roost and Acrobatics, priority. Talonflame also has an above-average Speed stat to use its other moves quickly, which include Swords Dance, Will-O-Wisp, and Taunt to stop entry hazards as well as status moves and setup. It does, however, struggle with Stealth Rock, which takes away 50% of its health every time it comes in. With a lack of offensive coverage and a subpar Attack stat, Talonflame can easily be dealt with by common Pokemon like Heatran, Zapdos, Rotom-W, Tyranitar, and Thundurus.

", - "comments": "

Other Options

Offensive sets like three attacks with Sharp Beak can be run but are subpar at best. Bulk Up can also be run over Swords Dance to increase Talonflame's defensive presence.

Checks and Counters

Rock-types: Mega Diancie resists Talonflame's attacks and is immune to Will-O-Wisp thanks to Magic Bounce. It can also OHKO Talonflame with Diamond Storm. Tyranitar resists Talonflame's STAB moves and can threaten it back with Stone Edge, but Will-O-Wisp on the switch severely cripples it.

Electric-types: Thundurus, Rotom-W, Zapdos, and Magnezone can all threaten Talonflame with Volt Switch or Thunderbolt. If Talonflame is not at full HP, though, it can use Roost to make these moves not super effective.

Bulky Water-types: Physically defensive Water-types like Slowbro, Mega Slowbro, Alomomola, and Quagsire can take Talonflame's attacks easily while threatening it back with a super effective STAB Scald. Bulky Water-types are also likely to have Toxic, which puts Talonflame on a timer.

Ground-types: Garchomp can tank attacks from Talonflame and punish it with Rough Skin and Rocky Helmet or use Toxic against it. Hippowdon can take hits from Talonflame and threaten it back with a Rock Slide. Both of these Ground-types, however, do not appreciate Taunt or Will-O-Wisp.

Heatran: Heatran resists Talonflame's STAB moves while also being immune to Will-O-Wisp. It can then set up Stealth Rock, which Talonflame does not appreciate, or cripple it with Toxic. However, if Talonflame has Taunt, Heatran cannot beat it.

", + "overview": "

Despite having largely mediocre stats and a vulnerable typing, Talonflame remains a viable option thanks to its ability Gale Wings, which gives its Flying-type moves, such as Brave Bird, Roost, and Acrobatics, priority. Talonflame also has an above-average Speed stat to use its other moves quickly, which include Swords Dance, Will-O-Wisp, and Taunt to stop entry hazards as well as status moves and setup. It does, however, struggle with Stealth Rock, which takes away 50% of its health every time it comes in. With a lack of offensive coverage and a subpar Attack stat, Talonflame can easily be dealt with by common Pokemon like Heatran, Zapdos, Rotom-Wash, Tyranitar, and Thundurus.

", + "comments": "

Other Options

Bulk Up can be run over Swords Dance to increase Talonflame's defensive presence.

Checks and Counters

Rock-types: Mega Diancie resists Talonflame's attacks and is immune to Will-O-Wisp thanks to Magic Bounce. It can also OHKO Talonflame with Diamond Storm. Tyranitar resists Talonflame's STAB moves and can threaten it back with Stone Edge, but Will-O-Wisp on the switch severely cripples it.

Electric-types: Thundurus, Rotom-Wash, Zapdos, and Magnezone can all threaten Talonflame with Volt Switch or Thunderbolt. If Talonflame is not at full HP, though, it can use Roost to make these moves not super effective.

Bulky Water-types: Physically defensive Water-types like Slowbro, Mega Slowbro, Alomomola, and Quagsire can take Talonflame's attacks easily while threatening it back with a super effective STAB Scald. Bulky Water-types are also likely to have Toxic, which puts Talonflame on a timer.

Ground-types: Garchomp can tank attacks from Talonflame and punish it with Rough Skin and Rocky Helmet or use Toxic against it. Hippowdon can take hits from Talonflame and threaten it back with a Rock Slide. Both of these Ground-types, however, do not appreciate Taunt or Will-O-Wisp.

Heatran: Heatran resists Talonflame's STAB moves while also being immune to Will-O-Wisp. It can then set up Stealth Rock, which Talonflame does not appreciate, or cripple it with Toxic. However, if Talonflame has Taunt, Heatran cannot beat it.

", "sets": { - "Choice Band": { - "description": "

Moves

Brave Bird's high Base Power, combined with the priority provided by Gale Wings and the Choice Band-boosted Attack, allows Talonflame to deliver powerful blows against Fighting- and Grass-type Pokemon like Mega Lopunny, Keldeo, and Serperior. Flare Blitz is the secondary STAB move, offering coverage against Steel-types like Ferrothorn, Mega Scizor, and Skarmory. U-turn provides momentum, letting Talonflame scout switches and bring in teammates safely. It's especially valuable against predicted switches to common counters like Rotom-W and Tyranitar, which receive chip damage and therefore get pressured into Brave Bird's KO range. Will-O-Wisp cripples physical attackers that attempt to switch in like Garchomp and Landorus-T. Alternatively, Steel Wing is a niche coverage option for Fairy-types, especially Mega Diancie, but can be of great value, since it might surprise Mega Diancie and remove it from the game, which is very useful for the hyper offensive teams this Talonflame is likely to be on.

Set Details

The EV spread combined with the Adamant nature and the Choice Band maximizes Talonflame's offensive potential. The maximum investment in Speed EVs allows it to outspeed base 110 Speed Pokemon, like Mega Metagross, Latios, and Mega Latios, all of which can be hit super effectively by Talonflame. Gale Wings allows Talonflame to beat foes that would else pose a threat like Hidden Power Rock Serperior and Mega Alakazam.

Usage Tips

Talonflame is best used as a revenge killer or wallbreaker. Due to its crippling weakness to Stealth Rock, you should be mindful to not let the opponent's team set it up. Utilize U-turn to create momentum and chip down bulky Water-types like Rotom-W and Slowbro, but be careful of foes that punish contact moves like Garchomp, Rocky Helmet Landorus-T, and Ferrothorn. Steel Wing and Will-O-Wisp should be used with caution, since both moves are situational and have a rather high chance to miss. Since this Talonflame does not use recovery moves, it is important to not let it take too much unnecessary damage and be mindful with its HP, especially since its STAB moves both have recoil, making their use limited.

Team Options

This Talonflame is best used on offensive teams. Entry hazard removal from Excadrill and Latias is very beneficial due to Talonflame's crippling weakness to Stealth Rock. Pokemon that deny Stealth Rock being set up in the first place are also greatly appreciated; Taunt users like Serperior, Aerodactyl, and Mew and Magic Bounce Diancie, as well as Imprison Landorus-T, make good partners for Talonflame. Wallbreakers like Mega Lopunny, Weavile, and Bisharp can pressure Talonflame's checks, especially bulky Water- or Electric-types like Rotom-W, Slowbro, and Zapdos. Talonflame's ability to create holes in the opponent's team, by beating or weakening key defensive checks like Ferrothorn, Serperior, and Mega Scizor, creates opportunities for sweepers like Mega Gyarados and Manaphy.

" - }, "Bulky Swords Dance": { - "description": "

Moves

Acrobatics is strong and does not wear Talonflame down with recoil like Brave Bird does. This lack of recoil, Roost, and Will-O-Wisp let Talonflame use Swords Dance to both sweep teams and break through defensive cores. Will-O-Wisp plus extra bulk makes it easier for Talonflame to set up Swords Dance compared to the offensive Swords Dance set. Roost and Will-O-Wisp also provide defensive utility.

Set Details

248 HP EVs minimize the damage Talonflame takes from Stealth Rock. 8 Defense EVs allow Talonflame to always live a Thunder Punch from Mega Metagross at full HP. Alternatively, you can invest 60 Attack EVs into Speed, allowing Talonflame to outspeed Pokemon up to Jolly Excadrill. Gale Wings gives Acrobatics and Roost priority. Talonflame runs no item to double the damage from Acrobatics, and this also reduces damage from Knock Off from the likes of Bisharp and Weavile.

Usage Tips

Talonflame's typing leaves it vulnerable to Stealth Rock, so don't send it into Stealth Rock if possible. If you must switch it in anyway, send it in on foes that can't threaten it like Mega Scizor, Skarmory, and Ferrothorn and immediately use Roost. Use Will-O-Wisp to cripple physical attackers like Tyranitar, Weavile, Mega Metagross, and Landorus-T, wear down checks and counters like Rotom-W, Zapdos, and Mega Tyranitar, and wear down more defensive threats like Skarmory and Ferrothorn so that they're forced to recover up more often. Once checks and counters are weakened or eliminated, use Swords Dance and priority Acrobatics to sweep or clean up teams.

Team Options

Talonflame must have a teammate that can remove Stealth Rock for it. Starmie can use Rapid Spin to remove entry hazards, switch into foes like Heatran, and spread Toxic to Water-types that can threaten Talonflame like Rotom-W and Slowbro. Starmie appreciates Talonflame's ability to spread Will-O-Wisp on Pursuit users like Tyranitar and handle Grass-types like Serperior and Amoonguss. Excadrill also has access to Rapid Spin, is able to take Electric-type attacks for Talonflame, and appreciates Talonflame resisting attacks from Fire-types like Mega Charizard Y and Volcarona as well as Grass-types like Tangrowth and Serperior. Latios and Latias can both provide Defog support while also taking on Water- and Electric-types like Rotom-W, Slowbro, Thundurus, and Zapdos. Latios and Latias also appreciate Talonflame burning common Dark-types like Bisharp and Tyranitar. Grass-types like Amoonguss, Tangrowth, and Serperior are all good partners, as they can deal with Water-types that threaten Talonflame. Mega Diancie is able to offensively check Electric-types like Zapdos and Thundurus and prevent entry hazards thanks to Magic Bounce. It also appreciates Talonflame's ability to take on Grass-types like Serperior and Amoonguss as well as Steel-types like Skarmory and Ferrothorn. Clefable can act as a status absorber, provide Knock Off and Thunder Wave support to cripple the likes of Heatran, and help with Electric-types like Rotom-W.

" + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Will-O-Wisp plus extra bulk makes it easier for Talonflame to set up Swords Dance compared to the offensive Swords Dance set. Roost and Will-O-Wisp also provide defensive utility.

Set Details

60 Speed EVs allow Talonflame to outspeed Pokemon up to Jolly Excadrill. 248 HP EVs minimize the damage Talonflame takes from Stealth Rock. 8 Defense EVs allow Talonflame to always survive a Thunder Punch from Mega Metagross at full HP. The rest of the EVs are put into Attack to maximize Talonflame's damage while maintaining its bulk. Gale Wings gives Brave Bird and Roost priority. Leftovers gives Talonflame extra longevity and minimizes the recoil damage from Brave Bird.

Usage Tips

Talonflame's typing leaves it vulnerable to Stealth Rock, so don't send it into Stealth Rock if possible. If you must switch it in anyway, send it in on foes that can't threaten it like Mega Scizor, Skarmory, and Ferrothorn and immediately use Roost. Use Will-O-Wisp to cripple physical attackers like Tyranitar, Weavile, Mega Metagross, and Landorus-T, wear down checks and counters like Rotom-Wash, Zapdos, and Mega Tyranitar, and wear down more defensive threats like Skarmory and Ferrothorn so that they're forced to recover up more often. Once Talonflame's checks and counters are weakened or eliminated, use Swords Dance and priority Brave Bird to sweep or clean up teams.

Team Options

Talonflame must have a teammate that can remove Stealth Rock for it. Starmie can use Rapid Spin to remove entry hazards, switch into foes like Heatran, and spread Toxic to Water-types that can threaten Talonflame like Rotom-Wash and Slowbro. Starmie appreciates Talonflame's ability to spread Will-O-Wisp on Pursuit users like Tyranitar and handle Grass-types like Serperior and Amoonguss. Excadrill also has access to Rapid Spin, is able to take Electric-type attacks for Talonflame, and appreciates Talonflame resisting attacks from Fire-types like Mega Charizard Y and Volcarona as well as Grass-types like Tangrowth and Serperior. Latios and Latias can both provide Defog support while also taking on Water- and Electric-types like Rotom-Wash, Slowbro, Thundurus, and Zapdos. Latios and Latias also appreciate Talonflame burning common Dark-types like Bisharp and Tyranitar. Grass-types like Amoonguss, Tangrowth, and Serperior are all good partners, as they can deal with Water-types that threaten Talonflame. Mega Diancie is able to offensively check Electric-types like Zapdos and Thundurus and prevent entry hazards thanks to Magic Bounce. It also appreciates Talonflame's ability to take on Grass-types like Serperior and Amoonguss as well as Steel-types like Skarmory and Ferrothorn. Clefable can act as a status absorber, provide Knock Off and Thunder Wave support to cripple the likes of Heatran, and help with Electric-types like Rotom-Wash.

" + }, + "Offensive Swords Dance": { + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Flare Blitz gives coverage against Steel-types like Mega Scizor, Magnezone, Excadrill, Skarmory, and Ferrothorn.

Set Details

Maximum Speed EVs with an Adamant nature allow Talonflame to outspeed base 110s, which include Latios, Latias, Mega Metagross, Mega Diancie, and Gengar. A Jolly nature can be used to outspeed Thundurus and Weavile, at the cost of power. Gale Wings lets Talonflame revenge kill or clean up teams with Brave Bird as well as avoid super effective damage from Electric-type attacks via priority Roost. Leftovers mitigates the recoil damage from Brave Bird and Flare Blitz, but Sharp Beak can be used for even greater wallbreaking power.

Usage Tips

Be sure to remove Stealth Rock before sending in Talonflame. Weaken checks like Heatran, Thundurus, Rotom-Wash, and Tyranitar before setting up Swords Dance. Use Swords Dance on foes that cannot threaten Talonflame like Ferrothorn, Serperior, Clefable, and Choice item users locked into a move that cannot threaten it, like Magnezone locked into Flash Cannon or Hidden Power Fire. Take advantage of Gale Wings to revenge kill as well as strike before faster foes like Mega Lopunny, Tornadus-T, Serperior, and Weavile.

Team Options

This set is best used on a more offensive team archetype like hyper offense. Talonflame requires teammates that can remove entry hazards; Excadrill can use Rapid Spin as well as absorb Electric-type attacks for it. Starmie also has access to Rapid Spin, and it answers Talonflame checks like Heatran and Hippowdon. Latios can provide Defog support while also handling Water- and Electric-type attacks. Latias shares Latios's advantages and can also provide Healing Wish support for Talonflame. Mega Pinsir can weaken Talonflame's checks and counters, as they share similar switch-ins, like Rotom-Wash, Thundurus, Zapdos, and Mega Diancie. Manaphy can take on foes like Heatran, Hippowdon, and Tyranitar while also appreciating Talonflame's ability to take on Grass-types like Ferrothorn.

" }, "Specially Defensive": { - "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Will-O-Wisp is used to cripple Tyranitar, Mega Metagross, Bisharp, Landorus-T, and other physical attackers. Its residual damage is also useful against foes like Thundurus, Rotom-W, Skarmory, and Ferrothorn. Roost is used to keep Talonflame healthy so it can consistently come onto the field. Swords Dance helps it break through defensive teams as well as sweep. Taunt is a viable option over Swords Dance, as it can stop recovery from the likes of Chansey, entry hazards from Pokemon like Skarmory and Ferrothorn, and setup from foes like Clefable.

Set Details

Gale Wings gives Talonflame priority on Brave Bird, which allows it to revenge kill and sweep teams late-game, as well as on Roost, allowing it to stall out faster foes or avoid super effective damage from Electric-type moves like Volt Switch. 248 HP EVs allow Talonflame to take the least amount of damage from Stealth Rock, 8 Defense EVs allow it to always survive a Thunder Punch from Mega Metagross, and 252 Special Defense EVs with a Careful nature allow it to take on special hits from the likes of Mega Charizard Y, Volcarona, Serperior, and Clefable a lot more easily. Talonflame can also invest 60 Special Defense EVs into Speed, allowing it to outspeed Jolly Excadrill. Additionally, a more physically bulky spread can be run to better take on physical attackers such as Mega Scizor and Excadrill that lack Rock Slide.

Usage Tips

Talonflame should avoid coming onto the battlefield if Stealth Rock is up. If it must switch into Stealth Rock, make sure it comes in on Pokemon that cannot deal too much damage to it like Leftovers Clefable, Ferrothorn, Skarmory, Volcarona, and Mega Charizard Y, which all can't KO Talonflame from half HP. Make sure to use Roost right after. Use Will-O-Wisp as Pokemon that check Talonflame like Thundurus, Tyranitar, Rotom-W, and Zapdos switch in to slowly whittle them down. Take advantage of this set's bulkier spread and use Swords Dance on Pokemon that cannot outdamage Roost and Leftovers, like Mega Charizard Y, Volcarona, Clefable, Amoonguss, and Ferrothorn. Make sure Talonflame's checks are eliminated or in range of Brave Bird before you use Swords Dance.

Team Options

Pokemon with Rapid Spin or Defog are good partners for Talonflame given its weakness to Stealth Rock. Excadrill can use Rapid Spin and soak up Electric-type moves that threaten Talonflame. Latios and Latias can help Talonflame with its common weaknesses in Electric and Water while also removing Stealth Rock with Defog. Latios and Latias also appreciate Talonflame's ability to burn problematic Dark-types like Tyranitar and Bisharp. Starmie can help deal with the likes of Heatran, spread Toxic on Water-types like Slowbro and Rotom-W, and remove entry hazards with Rapid Spin. Starmie also appreciates Talonflame burning common Dark-types. Grass-types like Ferrothorn, Tangrowth, Amoonguss, and Serperior can help deal with Water-types like Slowbro and Quagsire, and Rock-types like Mega Diancie and Choice Scarf Tyranitar resist Electric-type hits from the likes of Magnezone and Rotom-W that threaten Talonflame. Clefable can act as a status absorber, take on Electric-types like Rotom-W, and provide Knock Off and Thunder Wave support to cripple the likes of Heatran.

" + "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Will-O-Wisp is used to cripple Tyranitar, Mega Metagross, Bisharp, Landorus-T, and other physical attackers. Its residual damage is also useful against foes like Thundurus, Rotom-Wash, Skarmory, and Ferrothorn. Roost is used to keep Talonflame healthy so it can consistently come onto the field. Swords Dance helps it break through defensive teams as well as sweep. Taunt is a viable option over Swords Dance, as it can stop recovery from the likes of Chansey, entry hazards from Pokemon like Skarmory and Ferrothorn, and setup from foes like Clefable.

Set Details

Gale Wings gives Talonflame priority on Brave Bird, which allows it to revenge kill and sweep teams late-game, as well as on Roost, allowing it to stall out faster foes or avoid super effective damage from Electric-type moves like Volt Switch. 248 HP EVs allow Talonflame to take the least amount of damage from Stealth Rock, 8 Defense EVs allow it to always survive a Thunder Punch from Mega Metagross, and 252 Special Defense EVs with a Careful nature allow it to take on special hits from the likes of Mega Charizard Y, Volcarona, Serperior, and Clefable a lot more easily. Talonflame can also invest 60 Special Defense EVs into Speed, allowing it to outspeed Jolly Excadrill. Additionally, a more physically bulky spread can be run to better take on physical attackers such as Mega Scizor and Excadrill that lack Rock Slide.

Usage Tips

Talonflame should avoid coming onto the battlefield if Stealth Rock is up. If it must switch into Stealth Rock, make sure it comes in on Pokemon that cannot deal too much damage to it like Leftovers Clefable, Ferrothorn, Skarmory, Volcarona, and Mega Charizard Y, which all can't KO Talonflame from half HP. Make sure to use Roost right after. Use Will-O-Wisp as Pokemon that check Talonflame like Thundurus, Tyranitar, Rotom-W, and Zapdos switch in to slowly whittle them down. Take advantage of this set's bulkier spread and use Swords Dance on Pokemon that cannot outdamage Roost and Leftovers, like Mega Charizard Y, Volcarona, Clefable, Amoonguss, and Ferrothorn. Make sure Talonflame's checks are eliminated or in range of Brave Bird before you use Swords Dance.

Team Options

Pokemon with Rapid Spin or Defog are good partners for Talonflame given its weakness to Stealth Rock. Excadrill can use Rapid Spin and soak up Electric-type moves that threaten Talonflame. Latios and Latias can help Talonflame with its common weaknesses in Electric and Water while also removing Stealth Rock with Defog. Latios and Latias also appreciate Talonflame's ability to burn problematic Dark-types like Tyranitar and Bisharp. Starmie can help deal with the likes of Heatran, spread Toxic on Water-types like Slowbro and Rotom-Wash, and remove entry hazards with Rapid Spin. Starmie also appreciates Talonflame burning common Dark-types. Grass-types like Ferrothorn, Tangrowth, Amoonguss, and Serperior can help deal with Water-types like Slowbro and Quagsire, and Rock-types like Mega Diancie and Choice Scarf Tyranitar resist Electric-type hits from the likes of Magnezone and Rotom-W that threaten Talonflame. Clefable can act as a status absorber, take on Electric-types like Rotom-Wash, and provide Knock Off and Thunder Wave support to cripple the likes of Heatran.

" }, - "Offensive Swords Dance": { - "description": "

Moves

Brave Bird is Talonflame's strongest Flying-type STAB move. Swords Dance allows Talonflame to break through defensive cores and clean up or sweep teams late-game. Roost is used to keep Talonflame healthy. Flare Blitz gives coverage against Steel-types like Mega Scizor, Magnezone, Excadrill, Skarmory, and Ferrothorn.

Set Details

Maximum Speed EVs allow Talonflame to outspeed base 110s, which include Latios, Latias, Mega Metagross, Mega Diancie, and Gengar. Gale Wings lets Talonflame revenge kill or clean up teams with Brave Bird as well as avoid super effective damage from Electric-type attacks via priority Roost.

Usage Tips

Be sure to remove Stealth Rock before sending in Talonflame. Weaken checks like Heatran, Thundurus, Rotom-W, and Tyranitar before setting up Swords Dance. Use Swords Dance on foes that cannot threaten Talonflame like Ferrothorn, Serperior, Clefable, and Choice item users locked into a move that cannot threaten it, like Magnezone locked into Flash Cannon or Hidden Power Fire. Take advantage of Gale Wings to revenge kill as well as strike before faster foes like Mega Lopunny, Tornadus-T, Serperior, and Weavile.

Team Options

This set is best used on a more offensive team archetype like hyper offense. Talonflame requires teammates that can remove entry hazards; Excadrill can use Rapid Spin as well as absorb Electric-type attacks for Talonflame. Starmie also has access to Rapid Spin, and it checks Talonflame checks like Heatran and Hippowdon. Latios can provide Defog support while also handling Water- and Electric-type attacks. Latias shares Latios's advantages and can also provide Healing Wish support for Talonflame. Mega Pinsir can weaken Talonflame's checks and counters, as they share similar switch-ins, like Rotom-W, Thundurus, Zapdos, and Mega Diancie. Manaphy can take on Talonflame checks like Heatran, Hippowdon, and Tyranitar while also appreciating Talonflame's ability to take on Grass-types like Ferrothorn.

" + "Choice Band": { + "description": "

Moves

Brave Bird's high Base Power, combined with the priority provided by Gale Wings and the Choice Band-boosted Attack, allows Talonflame to deliver powerful blows against Fighting- and Grass-type Pokemon like Mega Lopunny, Keldeo, and Serperior. Flare Blitz is the secondary STAB move, offering coverage against Steel-types like Ferrothorn, Mega Scizor, and Skarmory. U-turn provides momentum, letting Talonflame scout switches and bring in teammates safely. It's especially valuable against predicted switches to common counters like Rotom-Wash and Tyranitar, which receive chip damage and therefore get pressured into Brave Bird's KO range. Will-O-Wisp cripples physical attackers that attempt to switch in like Garchomp and Landorus-T. Alternatively, Steel Wing is a niche coverage option for Fairy-types, especially Mega Diancie, but can be of great value, since it might surprise Mega Diancie and remove it from the game, which is very useful for the hyper offensive teams this Talonflame is likely to be on.

Set Details

The EV spread combined with an Adamant nature and Choice Band maximizes Talonflame's offensive potential. The maximum investment in Speed EVs allows it to outspeed base 110 Speed Pokemon, like Mega Metagross, Latios, and Mega Latios, all of which can be hit super effectively by Talonflame. Gale Wings allows Talonflame to beat foes that would otherwise pose a threat like Hidden Power Rock Serperior and Mega Alakazam.

Usage Tips

Talonflame is best used as a revenge killer or wallbreaker. Due to its crippling weakness to Stealth Rock, you should be mindful to not let the opponent's team set it up. Utilize U-turn to create momentum and chip down bulky Water-types like Rotom-Wash and Slowbro, but be careful of foes that punish contact moves like Garchomp, Rocky Helmet Landorus-T, and Ferrothorn. Steel Wing and Will-O-Wisp should be used with caution, since both moves are situational and have a rather high chance to miss. Since this Talonflame does not use recovery moves, it is important to not let it take too much unnecessary damage and be mindful of its HP, especially since its STAB moves both have recoil, making their use limited.

Team Options

This Talonflame is best used on offensive teams. Entry hazard removal from Excadrill and Latias is very beneficial due to Talonflame's crippling weakness to Stealth Rock. Pokemon that deny Stealth Rock being set up in the first place are also greatly appreciated; Taunt users like Serperior, Aerodactyl, and Mew and Magic Bounce Diancie, as well as Imprison Landorus-T, make good partners for Talonflame. Wallbreakers like Mega Lopunny, Weavile, and Bisharp can pressure Talonflame's checks, especially bulky Water- or Electric-types like Rotom-Wash, Slowbro, and Zapdos. Talonflame's ability to create holes in the opponent's team, by beating or weakening key defensive checks like Ferrothorn, Serperior, and Mega Scizor, creates opportunities for sweepers like Mega Gyarados and Manaphy.

" } }, "credits": {"writtenBy": [{"user_id": 233669, "username": "ez"}, {"user_id": 591583, "username": "Paprikaflow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 306299, "username": "Vulpix03"}, {"user_id": 663475, "username": "mixnite"}, {"user_id": 472436, "username": "fade"}, {"user_id": 565035, "username": "Alpha1013"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 240732, "username": "Astra"}]}]} diff --git a/data/analyses/gen6zu.json b/data/analyses/gen6zu.json index 93de3a16c..e6888c1ce 100644 --- a/data/analyses/gen6zu.json +++ b/data/analyses/gen6zu.json @@ -401,7 +401,7 @@ "comments": "

Other Options

Stone Edge and Rock Slide threaten checks to Quilladin such as Jumpluff, Magmar, and Dustox with a lot of damage with one coverage move, but Quilladin's Zen Headbutt already threatens Dustox and entry hazard chip damage is so effective versus Magmar anyway. Quilladin has a deep movepool of coverage options like Poison Jab for opposing Grass-types, but other coverage moves tend to be weak, Quilladin struggles to fit them, and they offer very little extra coverage. Super Fang can deal a lot of damage to healthy targets and help Quilladin stallbreak better with Taunt, but it struggles to fit this move over coverage for its checks. Leech Seed can wear down foes like Klang, Swalot, and Wigglytuff that might try to take advantage of Quilladin, but this move makes Quilladin very passive when Synthesis is already reliable recovery.

Checks and Counters

Strong Special Attacks: Special attackers can hit Quilladin on the weaker Special Defense and cut right through it. Frogadier and Vanilluxe have little issue KOing Quilladin, while other special attackers like Electabuzz, Servine, and Simisage often run super effective coverage for Grass-types.

Fire-types: Pignite and Magmar take little damage from Quilladin's Grass-type STAB move while threatening it out with their own Fire-type STAB moves, and Magmar's Flame Body can burn Quilladin to neuter it. Pignite must be wary of Zen Headbutt from offensive Quilladin, and neither Fire-type enjoys switching in repeatedly with entry hazards up.

Ground-immune Pokemon: Jumpluff, Bronzor, and Swoobat are unaffected by Spikes and take little damage from Quilladin's STAB moves, turning it into potential setup fodder. Bronzor is vulnerable to Taunt but shrugs off most of Quilladin's moves.

Knock Off: Offensive Pokemon that Quilladin checks like Servine, Krokorok, and Persian can commonly remove its Eviolite and make it less effective of a utility wall or tank.

Taunt and Encore: Servine and Scraggy can use Taunt to prevent Quilladin from phazing them or setting up its entry hazards, though defensive variants of the latter will get outsped and be afflicted with Taunt. Jumpluff and Swalot are hardly threatened by Quilladin's Grass-type attacks and can use Encore to turn it into setup fodder.

", "sets": { "Offensive Spikes": { - "description": "

Rare access to Spikes makes Quilladin a threatening offensive entry hazard stacker. Bulky hazard removers like Vibrava and Dustox do little damage to Quilladin on their own and cannot use Defog or Recover on it due to Taunt. Taunt also prevents opposing hazard setters like Lairon and Bronzor from setting up Stealth Rock or putting Quilladin on a timer with Toxic. Wood Hammer is Quilladin's strongest physical attack and deals significant damage to physical tanks and walls like Gigalith and Carbink. Slower Grass-weak Pokemon like Huntail and Politoed are very vulnerable to Quilladin's Wood Hammer. Zen Headbutt lets it wear down Poison-types like Dustox, Swalot, and Ivysaur and potentially 2HKO Pignite after Stealth Rock. Drain Punch makes Quilladin worse versus Poison-types but lets it check Sawsbuck and pressure Klang and Scraggy better. Bulletproof is an excellent defensive ability, as it makes Quilladin immune to Sludge Bomb from Swalot and Ivysaur. Maximum Speed investment lets Quilladin quickly use Taunt against Pokemon like Lairon, Klang, and Scraggy to prevent them from setting up.

Offensive Spikes Quilladin best fits on teams built to take advantage of entry hazards. Electric-types like Electabuzz and Pikachu generally have grounded checks like Meganium and Marshtomp that do not appreciate Spikes chip damage. Ice-types like Vanilluxe and Glaceon similarly benefit from Spikes chip damage on grounded foes like Pignite and Magmar while checking Grass-types like Servine and Jumpluff that would give Quilladin trouble. Defensive backbones like Politoed and Swalot can check the aforementioned Fire-types. Swalot in particular is a great partner to prevent Quilladin from being overwhelmed by previously mentioned offensive Grass-types. Persian especially benefits from Quilladin as a partner, as Quilladin and its Spikes wear Persian's checks like Gigalith and Carbink. Competitive Pokemon like Meowstic-F and Wigglytuff can punish Defog, where Meowstic-F threatens Poison-types that threaten Quilladin, while Wigglytuff can stack Stealth Rock on top of Quilladin's Spikes.

" + "description": "

Rare access to Spikes makes Quilladin a threatening offensive entry hazard stacker. Bulky hazard removers like Vibrava and Dustox do little damage to Quilladin on their own and cannot use Defog or Recover on it due to Taunt. Taunt also prevents opposing hazard setters like Lairon and Bronzor from setting up Stealth Rock or putting Quilladin on a timer with Toxic. Wood Hammer is Quilladin's strongest physical attack and deals significant damage to physical tanks and walls like Gigalith and Carbink. Slower Grass-weak Pokemon like Seaking and Politoed are very vulnerable to Quilladin's Wood Hammer. Zen Headbutt lets it wear down Poison-types like Dustox, Swalot, and Ivysaur and potentially 2HKO Pignite after Stealth Rock. Drain Punch makes Quilladin worse versus Poison-types but lets it check Sawsbuck and pressure Klang and Scraggy better. Bulletproof is an excellent defensive ability, as it makes Quilladin immune to Sludge Bomb from Swalot and Ivysaur. Maximum Speed investment lets Quilladin quickly use Taunt against Pokemon like Lairon, Klang, and Scraggy to prevent them from setting up.

Offensive Spikes Quilladin best fits on teams built to take advantage of entry hazards. Electric-types like Electabuzz and Pikachu generally have grounded checks like Meganium and Marshtomp that do not appreciate Spikes chip damage. Ice-types like Vanilluxe and Glaceon similarly benefit from Spikes chip damage on grounded foes like Pignite and Magmar while checking Grass-types like Servine and Jumpluff that would give Quilladin trouble. Defensive backbones like Politoed and Swalot can check the aforementioned Fire-types. Swalot in particular is a great partner to prevent Quilladin from being overwhelmed by previously mentioned offensive Grass-types. Persian especially benefits from Quilladin as a partner, as Quilladin and its Spikes wear Persian's checks like Gigalith and Carbink. Competitive Pokemon like Meowstic-F and Wigglytuff can punish Defog, where Meowstic-F threatens Poison-types that threaten Quilladin, while Wigglytuff can stack Stealth Rock on top of Quilladin's Spikes.

" }, "Defensive Spikes": { "description": "

Quilladin's solid Eviolite-boosted bulk lets it comfortably set up Spikes on physical attackers like Gigalith, Lairon, and Krokorok. Roar synergizes nicely with Spikes, racking up entry hazard damage on switch-ins like Magmar and Swalot while phazing setup sweepers like Servine and Scraggy. Taunt prevents passive Pokemon like Bronzor and Carbink from setting up their own entry hazards and using recovery moves and setup sweepers like Bulk Up Scraggy from setting up. Seed Bomb is a good neutral move for Quilladin to wear down targets like Carbink, Gigalith, and Krokorok. Wood Hammer deals more damage than Seed Bomb but wears down Quilladin and forces it to use Synthesis more often.

Defensive Spikes Quilladin works best on hazard-stacking teams looking for a bulkier backbone. Poison-types like Swalot, Steel-types like Lairon and Bronzor, and Magic Guard Duosion all make great partners for Quilladin by safely scouting for Toxic from the two most common Defoggers, Dustox and Vibrava. In turn, Quilladin checks Krokorok, which is very threatening to most Toxic-immune Pokemon. Pokemon like Persian, Electabuzz, and Vanilluxe make up for Quilladin's lack of damage output by thriving with Spikes chip damage on their typically grounded defensive checks. Politoed covers problematic Fire-types like Magmar and Pignite for Quilladin while appreciating the passive damage from Quilladin's Spikes and it bearing the burden of checking Rock- and Ground-types like Gigalith and Krokorok for it. Swalot can absorb Knock Off for Quilladin, bolstering its defensive longevity, and Swalot also checks offensive Grass-types like Servine and Sawsbuck that might threaten to overwhelm Quilladin. Pokemon that can deter hazard removal such as Wigglytuff and Meowstic-F can help Quilladin keep its Spikes up and compensate for its lacking damage output.

" diff --git a/data/analyses/gen7.json b/data/analyses/gen7.json index bef12ec24..58b222d8d 100644 --- a/data/analyses/gen7.json +++ b/data/analyses/gen7.json @@ -136,7 +136,7 @@ "comments": "

Other Options

Electric

A set utilising Choice Scarf can be used in conjunction with Hidden Power Ice to lure in threats like Landorus. However, it is not as viable due to the fact that Electric teams have better Choice Scarf users like Xurkitree and that even with a Choice Scarf, Magnezone's Speed is rather low. Air Balloon is another semi-viable item. It makes Magnezone a perfect counter to a Choice-locked Excadrill, as it has to lock itself into either Iron Head or Rock Slide, but this causes Magnezone to lose out on a lot of power.

Steel

Choice Specs can be used to do more damage, but this forces Magnezone to rely on its horrible Speed stat. Thus, it would not be able to defeat the faster threats that it is supposed to such as Keldeo. Hidden Power Grass is an alternative fourth coverage move to catch Pokemon like Swampert off guard, but this is too situational and does not provide nearly as many benefits as Hidden Power Fire or Hidden Power Ice do. Also, Ferrothorn and Celesteela can pressure those Pokemon better than Hidden Power Grass would.

Checks and Counters

Electric

Ground-types: Ground-types, especially those that resist Flash Cannon like Seismitoad and Excadrill, can easily take a hit from Magnezone and KO back with their Ground-type STAB moves.

Fighting-types: Fighting-types like Heracross and Breloom threaten Magnezone with their super effective STAB moves.

Fire-types: Fire-types like Mega Charizard X and Entei can easily take care of Magnezone with their super effective Fire-type moves.

Specially Defensive Walls: Specially defensive walls like Chansey and Gastrodon can heal damage taken from any attack that Magnezone goes for and can slowly whittle it down.

Electric-immune Pokemon: Certain Electric-immune Pokemon that resist Flash Cannon like Alolan Marowak and Lanturn are excellent switch-ins to Magnezone, as it cannot deal much damage to either of them.

Steel

Ground-types: These Pokemon kill Magnezone's momentum while being able to easily OHKO it with a STAB move. Furthermore, Flash Cannon does not always do significant damage against them, as many such as Swampert and Excadrill resist it. Also, Dugtrio is able to trap and revenge kill it.

Revenge Killers: Pokemon like Mega Aerodactyl and Mega Lopunny are able to outspeed Magnezone and OHKO it. Also, it is outsped and OHKOed by multiple popular Choice Scarf users like Victini, Excadrill, and Heracross.

Specially Defensive Walls: Magnezone is unable to significantly damage Chansey and Zapdos, while they can easily wear it down and heal up on it.

Bulky Setup Sweepers: Volcarona, Kommo-o, Porygon-Z, and many bulky setup sweepers can easily take advantage of Magnezone to set up and sweep the rest of its team.

Spikes and Sticky Web: These entry hazards prevent Magnezone from properly fulfilling its role because it cannot pivot effectively or outspeed the Pokemon it should.

", "sets": { "Choice Specs (Electric)": { - "description": "

Moves

Thunderbolt provides a strong STAB move with excellent coverage. Flash Cannon is a secondary STAB move that allows Magnezone to hit Ground-types that tend to switch in like Hippowdon for solid damage while also nailing Fairy-, Ice-, and Rock-types for super effective damage. Volt Switch allows Magnezone to pivot out of unfavorable matchups and let Pokemon that are more suitable for dealing with the foe come in. Hidden Power Fire lets it hit the Steel-types it traps such as Ferrothorn, Mega Scizor, and Excadrill.

Set Details

Choice Specs along with a Modest nature grants Magnezone the wallbreaking power it needs, letting it damage the opposing team enough for sweepers like Alolan Raichu to clean up. Magnet Pull lets it trap and remove Steel-types. 176 Speed EVs allow Magnezone to outspeed Azumarill. The rest of the EVs maximize its wallbreaking potential and overall bulk.

Usage Tips

Magnezone's 4x weakness to Ground can be very troublesome at times. Even Pokemon like Latios can carry Ground-type coverage, so try to scout for such moves before letting Magnezone come in. Similarly, try not to switch it directly in against foes carrying Choice items like Excadrill and Tapu Bulu, as they can lock themselves into super effective moves. Scout for what move they choose to lock themselves into first. Sacrificing a Pokemon to a Steel-type to see what the Pokemon locks itself into is fine as well. For example, sacrificing Zapdos to an Excadrill that locks itself into Rock Slide before bringing Magnezone in is an optimal play. However, switching it in immediately against defensive threats like Ferrothorn to remove them is fine. Due to its decent bulk, switching it in to tank a hit or two from Pokemon that can't hit it for super effective damage is fine if its trapping utility is unneeded. Use pivoting moves like U-turn and Volt Switch to bring Magnezone in, as it hates being worn down. If Magnezone's ability to trap Steel-types is unneeded, it can be used early-game to wallbreak and make it easier for sweepers like Tapu Koko and Alolan Raichu to clean up. Be careful about what you choose to lock Magnezone into. Locking it into a move that is resisted by multiple Pokemon on the opposing team generally results in a huge loss of momentum.

Team Options

Magnezone provides excellent synergy because of the pivoting cores that it forms with Pokemon like Tapu Koko. Tapu Koko also benefits from the removal of Ferrothorn and Excadrill, which lets it freely spam its Electric-type STAB moves. It also provides Electric Terrain to further increase the power of Magnezone's Electric-type moves while getting rid of Fighting-types that beat Magnezone. Alolan Raichu appreciates Magnezone's wallbreaking power making it much easier for it to clean up, and it excels at removing threatening Fighting-types. Zapdos provides Magnezone with a great wall to fall back on against threatening Ground- and Fighting-types. Rotom-W appreciates the removal of Mold Breaker Excadrill and Ferrothorn, as both are great checks to it. Its resistance to Fire-type moves and immunity to Ground-type moves makes it a good partner for Magnezone. Alolan Golem provides Stealth Rock support, breaking a potential Sturdy or Focus Sash. It resists Fire-type moves, making it a great check to Pokemon like Victini, but stacks the weakness to Fighting-type moves and the 4x weakness to Ground-type moves. Xurkitree, similarly to most other Electric-types, loves the removal of its two excellent checks, Ferrothorn and Excadrill, making it much easier to spam Thunderbolt against Steel teams. However, it can be extremely hard to fit both Xurkitree and Magnezone in the same team given how important the support other Electric-types provide.

" + "description": "

Moves

Thunderbolt provides a strong STAB move with excellent coverage. Flash Cannon is a secondary STAB move that allows Magnezone to hit Ground-types that tend to switch in like Hippowdon for solid damage while also nailing Fairy-, Ice-, and Rock-types for super effective damage. Volt Switch allows Magnezone to pivot out of unfavorable matchups and let Pokemon that are more suitable for dealing with the foe come in. Hidden Power Fire lets it hit the Steel-types it traps such as Ferrothorn, Mega Scizor, and Excadrill.

Set Details

Choice Specs along with a Modest nature grants Magnezone the wallbreaking power it needs, letting it damage the opposing team enough for sweepers like Alolan Raichu to clean up. Magnet Pull lets it trap and remove Steel-types. 176 Speed EVs allow Magnezone to outspeed Azumarill. The rest of the EVs maximize its wallbreaking potential and overall bulk.

Usage Tips

Magnezone's 4x weakness to Ground can be very troublesome at times. Even Pokemon like Latios can carry Ground-type coverage, so try to scout for such moves before letting Magnezone come in. Similarly, try not to switch it directly in against foes carrying Choice items like Excadrill and Tapu Bulu, as they can lock themselves into super effective moves. Scout for what move they choose to lock themselves into first. Sacrificing a Pokemon to a Steel-type to see what the Pokemon locks itself into is fine as well. For example, sacrificing Zapdos to an Excadrill that locks itself into Rock Slide before bringing Magnezone in is an optimal play. However, switching it in immediately against defensive threats like Ferrothorn to remove them is fine. Due to its decent bulk, switching it in to tank a hit or two from Pokemon that can't hit it for super effective damage is fine if its trapping utility is unneeded. Use pivoting moves like U-turn and Volt Switch to bring Magnezone in, as it hates being worn down. If Magnezone's ability to trap Steel-types is unneeded, it can be used early-game to wallbreak and make it easier for sweepers like Tapu Koko and Alolan Raichu to clean up. Be careful about what you choose to lock Magnezone into. Locking it into a move that is resisted by multiple Pokemon on the opposing team generally results in a huge loss of momentum.

Team Options

Magnezone provides excellent synergy because of the pivoting cores that it forms with Pokemon like Tapu Koko. Tapu Koko also benefits from the removal of Ferrothorn and Excadrill, which lets it freely spam its Electric-type STAB moves. It also provides Electric Terrain to further increase the power of Magnezone's Electric-type moves while getting rid of Fighting-types that beat Magnezone. Alolan Raichu appreciates Magnezone's wallbreaking power making it much easier for it to clean up, and it excels at removing threatening Fighting-types. Zapdos provides Magnezone with a great wall to fall back on against threatening Ground- and Fighting-types. Rotom-Wash appreciates the removal of Mold Breaker Excadrill and Ferrothorn, as both are great checks to it. Its resistance to Fire-type moves and immunity to Ground-type moves makes it a good partner for Magnezone. Alolan Golem provides Stealth Rock support, breaking a potential Sturdy or Focus Sash. It resists Fire-type moves, making it a great check to Pokemon like Victini, but stacks the weakness to Fighting-type moves and the 4x weakness to Ground-type moves. Xurkitree, similarly to most other Electric-types, loves the removal of its two excellent checks, Ferrothorn and Excadrill, making it much easier to spam Thunderbolt against Steel teams. However, it can be extremely hard to fit both Xurkitree and Magnezone in the same team given how important the support other Electric-types provide.

" }, "Choice Scarf (Steel)": { "description": "

Moves

Volt Switch allows Magnezone to pivot out of disadvantageous matchups and generate momentum. Thunderbolt functions as a powerful STAB move that will KO threats such as non-Choice Scarf Keldeo. Flash Cannon is the secondary STAB attack that is used to neutrally hit Pokemon that are immune or resistant to Electric. Hidden Power Ice is used to take out massive threats that Magnezone lures in like Landorus and Gliscor. Alternatively, Hidden Power Fire permits it to eliminate trapped Steel-type foes like Ferrothorn and Mega Scizor.

Set Details

Maximum Special Attack investment allows Magnezone to have offensive presence. Maximum Speed investment paired with a Timid nature and Choice Scarf helps maximize Magnezone's lackluster Speed stat, allowing it to outspeed Pokemon like Landorus and Keldeo. Magnet Pull is the preferred ability because it will allow Magnezone to trap and eliminate troublesome opposing Steel-type Pokemon like Celesteela.

Usage Tips

Volt Switch should be utilized often to gain momentum against the opponent while causing important chip damage. However, avoid spamming it when the opponent has a Ground-type Pokemon like Swampert, as it can switch in and completely kill the momentum. In this situation, try hard switching to a Pokemon with a better matchup, such as Celesteela. Nonetheless, Magnezone makes a great lead because it can scout the opponent's lead and safely Volt Switch out. As Volt Switch encourages the opponent to make switches, stacking up entry hazards on the opponent's side for more residual damage is essential. However, Spikes and Sticky Web should be prevented on Magnezone's side because they will severely limit its ability to pivot or outspeed threats. As with most Choice Scarf users, Magnezone can be used as a great late-game sweeper once the opposing team has been worn down significantly. Magnezone should be switched into predicted Steel-type switch-ins like Celesteela and Ferrothorn. If you're running Hidden Power Ice, this move should not be revealed immediately so that Magnezone can lure in Pokemon like Landorus and Gliscor and beat them. It is important to be careful around teams with threatening setup sweepers, such as Mega Charizard X, Kommo-o, and Porygon-Z, which can safely set up against Magnezone and sweep the rest of the team. Thus, Magnezone should always pivot against teams with said sweepers so that they cannot come in and set up against it.

Team Options

Celesteela and Skarmory are essential teammates because they cover Magnezone's horrible 4x weakness to Ground-type moves. In addition to being immune to said attacks, they are both able to individually pressure Ground-type Pokemon like Excadrill and Landorus-T. Celesteela is able to wear them down with moves like Leech Seed and Toxic, while Skarmory can set up Spikes. Furthermore, Celesteela is able to run Flamethrower, which gives more liberty for Magnezone to run Hidden Power Ice, and its Leech Seed can provide passive recovery to Magnezone. Heatran is a necessary teammate to any Steel-type Pokemon because of its immunity to Fire-type attacks. It gives essential support in the Steel matchup, which permits Magnezone to run Hidden Power Ice. Moreover, it is a great trapper that can isolate and eliminate specially defensive threats to Magnezone such as Chansey as well as set up Stealth Rock. Ferrothorn is able to lay Spikes on the opponent's side and assists Magnezone in the Water matchup by taking out part Ground-types like Swampert, which allows Magnezone to rather easily sweep the rest of the team. Mega Scizor can create a VoltTurn core with Magnezone while also breaking special walls for it. Additionally, it profits from Magnezone taking out many of its threats like Celesteela and bulky Water-types like Toxapex. In addition, it can remove Magnezone's checks like Mega Aerodactyl and Mega Lopunny with Bullet Punch. Excadrill is able to remove entry hazards for Magnezone while also being able to clean the opponent's team once Magnezone has eliminated all its threats such as Celesteela. Moreover, it can defeat Fire-types that Magnezone may struggle against such as Alolan Marowak. Bisharp can safely set up once Magnezone pivots it into the battle. Also, it can take advantage of all the residual damage caused by Volt Switch momentum and hazards to sweep late-game.

" @@ -240,14 +240,14 @@ }, "Heatran": { "ou": { - "overview": "

Heatran is one of the best Pokemon in the metagame thanks to a variety of different traits. Its typing and really well-rounded stats make it a good check to top threats within the metagame like Magearna, Mega Mawile, Tornadus-T, and Ferrothorn. Additionally, because of Z-Moves, it's hard to consistently keep Heatran in check defensively. For example, it can easily overwhelm checks like Garchomp and Mega Alakazam with Steelium Z as well as Tapu Fini and Rotom-W with Grassium Z. It's an exceptionally useful Stealth Rock setter because it can easily pressure common Defoggers like Tornadus-T and Rotom-W. It can also function as a stallbreaker with the combination of Magma Storm, Toxic, and Taunt, only adding to its overall versatility. However, Heatran's popularity is not entirely positive. Because of how popular it is, Pokemon like Magearna, Tornadus-T, Volcarona, and Tapu Lele—Pokemon that Heatran is supposed to check—often elect to use super effective coverage moves to handle it. In addition to this, Heatran has no reliable recovery, which makes it pretty easy to wear down with entry hazards and even resisted moves like Hurricane over time. Heatran's middling Speed tier also leaves it susceptible to offensive Pokemon like Landorus-T, Ash-Greninja, and Mega Medicham.

", - "comments": "

Other Options

Will-O-Wisp can be run instead of Toxic on Firium Z variants to cripple Mega Mawile and Garchomp as well as activate Flash Fire against Mega Sableye teams, but it leaves Heatran completely helpless against Mega Alakazam. Metal Sound allows Heatran to reliably deal with Reuniclus, which can otherwise slowly overwhelm it. It also makes it easy for Heatran to weaken slower Tapu Fini variants. However, it doesn't provide much besides that, so other moves are often preferred. Roar can be run in a few niche circumstances on teams that don't want to give Reuniclus and Substitute Mega Latias free turns to set up with Calm Mind. However, Heatran can't really afford to fit it on its moveset.

Checks and Counters

Water-types: Defensive Water-types such as Tapu Fini, Rotom-W, and Slowbro can be hard for Heatran to deal with without Bloom Doom or Toxic. Tapu Fini can also prevent Heatran from crippling grounded Pokemon like Garchomp with Toxic. Offensive Water-types such as Ash-Greninja, Mega Swampert, and Gyarados can also switch into Heatran a few times.

Ground-type Pokemon and Coverage: Ground-types like Landorus-T, Garchomp, and Gliscor are capable of forcing Heatran out but struggle to consistently switch in because of the threat of a Z-Move. Pokemon such as Volcarona, Tangrowth, and Mega Charizard X often run Ground-type coverage to deal with Heatran, so it should be wary of switching into them.

Dragon-types: Dragon-type Pokemon such as Mega Latios, Mega Latias, and Hydreigon resist Heatran's Fire-type STAB attack and can pressure it with Earthquake or Earth Power or use it as setup bait. They should be wary of Toxic and Corkscrew Crash, though.

Tyranitar: Tyranitar doesn't mind much from specially defensive Heatran and can pressure it with Earthquake or Pursuit trap it. It should be wary of Z-Move variants, though, because they can easily overwhelm it.

Fighting-type Pokemon and Coverage: Fighting-types such as Mega Medicham, Mega Lopunny, and Mega Gallade can easily pressure Heatran with their STAB moves but struggle to switch into it. Some Pokemon like Tapu Lele, Magearna, and Tornadus-T often run Fighting-type coverage to pressure Heatran.

Residual Damage: Heatran lacks any form of reliable recovery and has to rely on Leftovers. Because of this, it's easily worn down by entry hazards, Leech Seed, as well as Knock Off, which makes it more liable to chip damage.

", + "overview": "

Heatran is one of the best Pokemon in the metagame thanks to a variety of different traits. Its typing and really well-rounded stats make it a good check to top threats within the metagame like Magearna, Mega Mawile, Tornadus-T, and Ferrothorn. Additionally, because of Z-Moves, it's hard to consistently keep Heatran in check defensively. For example, it can easily overwhelm checks like Garchomp and Mega Alakazam with Steelium Z as well as Tapu Fini and Rotom-Wash with Grassium Z. It's an exceptionally useful Stealth Rock setter because it can easily pressure common Defoggers like Tornadus-T and Rotom-Wash. It can also function as a stallbreaker with the combination of Magma Storm, Toxic, and Taunt, only adding to its overall versatility. However, Heatran's popularity is not entirely positive. Because of how popular it is, Pokemon like Magearna, Tornadus-T, Volcarona, and Tapu Lele—Pokemon that Heatran is supposed to check—often elect to use super effective coverage moves to handle it. In addition to this, Heatran has no reliable recovery, which makes it pretty easy to wear down with entry hazards and even resisted moves like Hurricane over time. Heatran's middling Speed tier also leaves it susceptible to offensive Pokemon like Landorus-T, Ash-Greninja, and Mega Medicham.

", + "comments": "

Other Options

Will-O-Wisp can be run instead of Toxic on Firium Z variants to cripple Mega Mawile and Garchomp as well as activate Flash Fire against Mega Sableye teams, but it leaves Heatran completely helpless against Mega Alakazam. Metal Sound allows Heatran to reliably deal with Reuniclus, which can otherwise slowly overwhelm it. It also makes it easy for Heatran to weaken slower Tapu Fini variants. However, it doesn't provide much besides that, so other moves are often preferred. Roar can be run in a few niche circumstances on teams that don't want to give Reuniclus and Substitute Mega Latias free turns to set up with Calm Mind. However, Heatran can't really afford to fit it on its moveset.

Checks and Counters

Water-types: Defensive Water-types such as Tapu Fini, Rotom-Wash, and Slowbro can be hard for Heatran to deal with without Bloom Doom or Toxic. Tapu Fini can also prevent Heatran from crippling grounded Pokemon like Garchomp with Toxic. Offensive Water-types such as Ash-Greninja, Mega Swampert, and Gyarados can also switch into Heatran a few times.

Ground-type Pokemon and Coverage: Ground-types like Landorus-T, Garchomp, and Gliscor are capable of forcing Heatran out but struggle to consistently switch in because of the threat of a Z-Move. Pokemon such as Volcarona, Tangrowth, and Mega Charizard X often run Ground-type coverage to deal with Heatran, so it should be wary of switching into them.

Dragon-types: Dragon-type Pokemon such as Mega Latios, Mega Latias, and Hydreigon resist Heatran's Fire-type STAB attack and can pressure it with Earthquake or Earth Power or use it as setup bait. They should be wary of Toxic and Corkscrew Crash, though.

Tyranitar: Tyranitar doesn't mind much from specially defensive Heatran and can pressure it with Earthquake or Pursuit trap it. It should be wary of Z-Move variants, though, because they can easily overwhelm it.

Fighting-type Pokemon and Coverage: Fighting-types such as Mega Medicham, Mega Lopunny, and Mega Gallade can easily pressure Heatran with their STAB moves but struggle to switch into it. Some Pokemon like Tapu Lele, Magearna, and Tornadus-T often run Fighting-type coverage to pressure Heatran.

Residual Damage: Heatran lacks any form of reliable recovery and has to rely on Leftovers. Because of this, it's easily worn down by entry hazards, Leech Seed, as well as Knock Off, which makes it more liable to chip damage.

", "sets": { "Specially Defensive": { - "description": "

Moves

Magma Storm enables Heatran to trap and take out Chansey, Clefable, and Toxapex in combination with Taunt and do passive damage to other switch-ins. It also enables you to switch to a check of the Pokemon that took Magma Storm more reliably as a result of Magma Storm's trapping, which is especially notable with potential targets of a Pursuit partner like Mega Latios and Mega Latias. Lava Plume can be used over Magma Storm to burn switch-ins such as Garchomp, Mega Tyranitar, Toxapex, Mega Latios, and Gliscor before its Toxic Orb has been activated while also having better accuracy and PP at the expense of not being able to trap and KO Pokemon like Chansey, Toxapex, and Clefable. Earth Power allows Heatran to pressure Toxapex after trapping it with Magma Storm while also hitting opposing Heatran, which would otherwise be able to freely switch in and take advantage of it. It also does decent damage to Pokemon like Tyranitar and provides an accurate attack if used with Magma Storm. Protect allows Heatran to gain extra Leftovers recovery, which is important due to its lack of reliable recovery, rack up free Magma Storm damage against switch-ins, safely scout moves from Choice-item Pokemon like Kartana, Tapu Lele, and Greninja, and make High Jump Kick users such as Mega Medicham and Mega Lopunny take recoil damage for trying to take Heatran out. Toxic enables Heatran to pressure several of its usual checks, including Mega Alakazam, Garchomp, Mega Latias, Rotom-W, and Gastrodon, as well as other Pokemon like Volcarona and Tornadus-T and works very well in wearing the opponent down in tandem with Magma Storm's residual damage. Heatran is a fantastic Stealth Rock setter due to its bulk, typing, and ability to check Defog users like Tornadus-T, Mega Latias lacking Ground-type coverage, and Zapdos, giving it many opportunities to set it up. Taunt prevents passive Pokemon such as Chansey, Clefable, and Toxapex from healing, making them easier to break past and remove with Magma Storm.

Set Details

76 Speed EVs allow Heatran to outspeed Rotom-W and Mega Mawile while the remaining EVs aid it in checking strong special attackers like Tapu Lele, Magearna, and Tornadus-T. 52 Special Attack EVs can be used to OHKO opposing offensive Heatran with Earth Power. However, this makes Heatran worse at taking on other special attackers, and wearing opposing Heatran down into KO range of Earth Power isn't usually too difficult a task. Heatran should be used as a defensive answer to Pokemon such as Magearna, Ferrothorn, Mega Latias, and Volcarona. However, be cautious of coverage options that can easily break Heatran, such as Hidden Power Ground from Mega Latias and Volcarona or Focus Blast from Magearna.

Usage Tips

In the early-game, attempt to spread status with Toxic and Lava Plume to wear the opposing team down over time. Should you be running it, set up Stealth Rock on Pokemon that can't badly cripple Heatran, like Kyurem-B lacking Earth Power, Tapu Koko, and Toxapex, as well as on forced switches. Avoid taking unnecessary damage so Heatran can consistently check what it's supposed to throughout the game. This is especially pertinent against bulkier teams since Heatran is unable to trap Pokemon such as Chansey and Toxapex if it's been weakened too much. Be careful when pivoting into Pokemon that run Knock Off, since they're often Pokemon Heatran is meant to check, like Ferrothorn, Tornadus-T, and Tangrowth, because losing Leftovers hurts its longevity.

Team Options

Defog users such as Tornadus-T, Tapu Fini, Mega Latias, and Gliscor can clear entry hazards to help improve Heatran's longevity. Tornadus-T is able to check and Defog on threatening Fighting- and Ground-types like Gliscor, Mega Lopunny, and Landorus-T, with Heatran pivoting into strong Ice-type moves for it, while Tapu Fini can check the aforementioned Fighting-types as well as Battle Bond Greninja while appreciating Heatran answering Grass-types like Tapu Bulu and Ferrothorn. Mega Latias can better answer Kartana, Ground-types, Water-types like Rotom-W, and opposing Heatran while enjoying Heatran checking Fairy-types like Magearna, Tapu Lele, and Mega Mawile. Gliscor can check and Defog on Ground-types, Toxapex, and opposing Heatran while also pivoting into them and spreading Toxic in tandem with Heatran, while Heatran can pivot into Ice- and Grass-type attacks. Bulky Grass-types such as Tapu Bulu and Ferrothorn check common Ground- and Water-types such as Ash-Greninja, Garchomp, and Gliscor as well as Dragon-types like Mega Latios and Mega Latias while enjoying Heatran taking common Ice-, Flying- and Fire-type attacks for them. Tapu Bulu brings Grassy Terrain, which aids in increasing its longevity and enables it to switch into Pokemon such as Tornadus-T, Mega Alakazam, and Tapu Lele much more consistently. Ferrothorn is able to provide even more passive damage in tandem with Heatran by setting Spikes, using Leech Seed, and removing foes' Leftovers with Knock Off. Swords Dance Gliscor is a fantastic partner on bulkier teams since it can break through bulky targets like Mega Latias if Heatran spreads status to them. Defensive Water-types such as Toxapex, Rotom-W, and Gastrodon share great defensive synergy with Heatran, checking other Water-types such as Ash-Greninja and Tapu Fini while liking Heatran's ability to pivot into Grass-types. In particular, Toxapex is a great partner due to its ability to switch into Mega Lopunny consistently and spread status with Toxic and Toxic Spikes. Mega Tyranitar can Pursuit trap checks like Mega Latios, Hidden Power Ground Mega Latias, and Reuniclus if Heatran lacks Taunt while also bringing sandstorm, which further wears down foes in tandem with Heatran's Magma Storm and Toxic; additionally, its ability to run Stealth Rock frees up a moveslot on Heatran. Weavile can also Pursuit trap these targets and Knock Off bulky Pokemon's Leftovers, but lacks Tyranitar's sandstorm and ability to get up Stealth Rock. Both of them benefit from Heatran pivoting into Fairy-types like Clefable, Tapu Lele, and Tapu Koko.

" + "description": "

Moves

Magma Storm enables Heatran to trap and take out Chansey, Clefable, and Toxapex in combination with Taunt and do passive damage to other switch-ins. It also enables you to switch to a check of the Pokemon that took Magma Storm more reliably as a result of Magma Storm's trapping, which is especially notable with potential targets of a Pursuit partner like Mega Latios and Mega Latias. Lava Plume can be used over Magma Storm to burn switch-ins such as Garchomp, Mega Tyranitar, Toxapex, Mega Latios, and Gliscor before its Toxic Orb has been activated while also having better accuracy and PP at the expense of not being able to trap and KO Pokemon like Chansey, Toxapex, and Clefable. Earth Power allows Heatran to pressure Toxapex after trapping it with Magma Storm while also hitting opposing Heatran, which would otherwise be able to freely switch in and take advantage of it. It also does decent damage to Pokemon like Tyranitar and provides an accurate attack if used with Magma Storm. Protect allows Heatran to gain extra Leftovers recovery, which is important due to its lack of reliable recovery, rack up free Magma Storm damage against switch-ins, safely scout moves from Choice-item Pokemon like Kartana, Tapu Lele, and Greninja, and make High Jump Kick users such as Mega Medicham and Mega Lopunny take recoil damage for trying to take Heatran out. Toxic enables Heatran to pressure several of its usual checks, including Mega Alakazam, Garchomp, Mega Latias, Rotom-Wash, and Gastrodon, as well as other Pokemon like Volcarona and Tornadus-T and works very well in wearing the opponent down in tandem with Magma Storm's residual damage. Heatran is a fantastic Stealth Rock setter due to its bulk, typing, and ability to check Defog users like Tornadus-T, Mega Latias lacking Ground-type coverage, and Zapdos, giving it many opportunities to set it up. Taunt prevents passive Pokemon such as Chansey, Clefable, and Toxapex from healing, making them easier to break past and remove with Magma Storm.

Set Details

76 Speed EVs allow Heatran to outspeed Rotom-Wash and Mega Mawile while the remaining EVs aid it in checking strong special attackers like Tapu Lele, Magearna, and Tornadus-T. 52 Special Attack EVs can be used to OHKO opposing offensive Heatran with Earth Power. However, this makes Heatran worse at taking on other special attackers, and wearing opposing Heatran down into KO range of Earth Power isn't usually too difficult a task. Heatran should be used as a defensive answer to Pokemon such as Magearna, Ferrothorn, Mega Latias, and Volcarona. However, be cautious of coverage options that can easily break Heatran, such as Hidden Power Ground from Mega Latias and Volcarona or Focus Blast from Magearna.

Usage Tips

In the early-game, attempt to spread status with Toxic and Lava Plume to wear the opposing team down over time. Should you be running it, set up Stealth Rock on Pokemon that can't badly cripple Heatran, like Kyurem-B lacking Earth Power, Tapu Koko, and Toxapex, as well as on forced switches. Avoid taking unnecessary damage so Heatran can consistently check what it's supposed to throughout the game. This is especially pertinent against bulkier teams since Heatran is unable to trap Pokemon such as Chansey and Toxapex if it's been weakened too much. Be careful when pivoting into Pokemon that run Knock Off, since they're often Pokemon Heatran is meant to check, like Ferrothorn, Tornadus-T, and Tangrowth, because losing Leftovers hurts its longevity.

Team Options

Defog users such as Tornadus-T, Tapu Fini, Mega Latias, and Gliscor can clear entry hazards to help improve Heatran's longevity. Tornadus-T is able to check and Defog on threatening Fighting- and Ground-types like Gliscor, Mega Lopunny, and Landorus-T, with Heatran pivoting into strong Ice-type moves for it, while Tapu Fini can check the aforementioned Fighting-types as well as Battle Bond Greninja while appreciating Heatran answering Grass-types like Tapu Bulu and Ferrothorn. Mega Latias can better answer Kartana, Ground-types, Water-types like Rotom-Wash, and opposing Heatran while enjoying Heatran checking Fairy-types like Magearna, Tapu Lele, and Mega Mawile. Gliscor can check and Defog on Ground-types, Toxapex, and opposing Heatran while also pivoting into them and spreading Toxic in tandem with Heatran, while Heatran can pivot into Ice- and Grass-type attacks. Bulky Grass-types such as Tapu Bulu and Ferrothorn check common Ground- and Water-types such as Ash-Greninja, Garchomp, and Gliscor as well as Dragon-types like Mega Latios and Mega Latias while enjoying Heatran taking common Ice-, Flying- and Fire-type attacks for them. Tapu Bulu brings Grassy Terrain, which aids in increasing its longevity and enables it to switch into Pokemon such as Tornadus-T, Mega Alakazam, and Tapu Lele much more consistently. Ferrothorn is able to provide even more passive damage in tandem with Heatran by setting Spikes, using Leech Seed, and removing foes' Leftovers with Knock Off. Swords Dance Gliscor is a fantastic partner on bulkier teams since it can break through bulky targets like Mega Latias if Heatran spreads status to them. Defensive Water-types such as Toxapex, Rotom-Wash, and Gastrodon share great defensive synergy with Heatran, checking other Water-types such as Ash-Greninja and Tapu Fini while liking Heatran's ability to pivot into Grass-types. In particular, Toxapex is a great partner due to its ability to switch into Mega Lopunny consistently and spread status with Toxic and Toxic Spikes. Mega Tyranitar can Pursuit trap checks like Mega Latios, Hidden Power Ground Mega Latias, and Reuniclus if Heatran lacks Taunt while also bringing sandstorm, which further wears down foes in tandem with Heatran's Magma Storm and Toxic; additionally, its ability to run Stealth Rock frees up a moveslot on Heatran. Weavile can also Pursuit trap these targets and Knock Off bulky Pokemon's Leftovers, but lacks Tyranitar's sandstorm and ability to get up Stealth Rock. Both of them benefit from Heatran pivoting into Fairy-types like Clefable, Tapu Lele, and Tapu Koko.

" }, "Z-Move": { - "description": "

Moves

Magma Storm is a strong STAB move that traps and wears down switch-ins like Landorus-T and Tapu Fini, which help teammates like Ash-Greninja and Kartana break past them in the long term; it also allows Heatran to trap and eliminate Pokemon such as Toxapex and Chansey, denying them to safely pivot in. Earth Power is crucial for hitting opposing Heatran and Toxapex, all while pressuring Victini, Volcarona, and Mega Diancie. Toxic lets Heatran wear down checks such as Gastrodon, Mega Latios, and Kommo-o, allowing Heatran to beat them over the long term. Firium Z from Magma Storm provides Heatran with a 100% accurate nuke that lets it eviscerate even neutral targets such as Gliscor and Mega Sableye, as well as score the OHKO on specially defensive Magearna. Using Firium Z also lets it use an extra utility move such as Toxic, Taunt, or Stealth Rock. Solar Beam in conjunction with Grassium Z, however, allows Heatran to immediately eliminate Gastrodon, Rotom-W, and Tapu Fini, common would-be stopgaps to it. Furthermore, if boosted by Grassy Terrain, Heatran's Bloom Doom is capable of OHKOing the likes of Garchomp, Gliscor, and Mega Tyranitar. Flash Cannon combined with Steelium Z allows Heatran to chunk Tapu Fini and Kommo-o, as well as soft check Calm Mind Clefable. Corkscrew Crash also allows Heatran to net consistent KOs on Garchomp and Mega Tyranitar, which it would normally require Grassy Terrain to do with Grassium Z, while also allowing it to break through Mega Latios, which the other Z-Moves are unable to do. Taunt prevents Heatran from being setup fodder for the likes of Calm Mind Clefable, Substitute Serperior, and Substitute Volcarona and prevent the use of recovery moves from Chansey, Toxapex, and Clefable.

Set Details

A Timid Nature can be used to outspeed Pokemon that EV to creep Modest Heatran, such as Landorus-T and Tapu Fini, though it cuts into Heatran's offensive prowess, namely missing out on the OHKO on Gliscor with Inferno Overdrive and on Garchomp with Corkscrew Crash.

Usage Tips

As Heatran is often forced out by many of its targets, such as Gliscor and Mega Latios, the Heatran user needs to make aggressive plays, such as using the Z-Move as they switch in. Heatran is a great Stealth Rock user, as it can beat the best Defoggers in the tier in Tornadus-T, Mega Latias, and Kartana, as well as Rotom-W and Tapu Fini depending on the Z-Move it is using. It also finds multiple opportunities to set entry hazards due to the numerous switches it forces. Even while uninvested, Heatran's natural bulk allows it to trade damage with the likes of Tapu Koko and Kyurem-B from full health, which is very useful early-game if Heatran is able to get in before entry hazards have been set up.

Team Options

Heatran works best on teams that appreciate its ability to check potent threats like Mega Mawile, Magearna, and Mega Scizor, as well as force progress with its ability to trap and remove key Pokemon and nuke others with its Z-Move. Tapu Bulu and Heatran possess amazing defensive synergy, with Tapu Bulu checking Ground- and Water-types like Gastrodon and Ash-Greninja and Heatran dealing with opposing Fire-, Flying-, and Ice-types like Tornadus-T and Volcarona in return. Furthermore, Tapu Bulu also provides Grassy Terrain, which boosts Heatran's Bloom Doom, provides a source of recovery to boost its longevity, and weakens Earthquake. Grassy Terrain also removes the factor of prediction versus the likes of Landorus-T, Gliscor, and Garchomp, as Heatran can now survive Earthquake from them. Due to Heatran's low Speed stat, faster teammates like Mega Lopunny and Mega Alakazam work well with it. Strong pivoting support from the likes of Landorus-T, Tapu Koko, and Tornadus-T is useful, as it allows Heatran to preserve its HP to break opposing walls further on in the game. Other Steel-types like Ferrothorn, Magearna, and Mega Scizor are also solid teammates, as offensive Heatran is unable to check threats like Tapu Lele and Shift Gear Magearna on its own. Ground-resistant and -immune Pokemon like Landorus-T, Tornadus-T, and Zapdos are mandated alongside Heatran to make up for its terrible 4x Ground-type weakness. Lastly, Fire-types like Mega Charizard Y and Victini further exacerbate Heatran's wallbreaking capabilities, with Mega Charizard Y's sun boosting the power of Heatran's Fire-type STAB, forming a potent Fire-type spam offensive core.

" + "description": "

Moves

Magma Storm is a strong STAB move that traps and wears down switch-ins like Landorus-T and Tapu Fini, which help teammates like Ash-Greninja and Kartana break past them in the long term; it also allows Heatran to trap and eliminate Pokemon such as Toxapex and Chansey, denying them to safely pivot in. Earth Power is crucial for hitting opposing Heatran and Toxapex, all while pressuring Victini, Volcarona, and Mega Diancie. Toxic lets Heatran wear down checks such as Gastrodon, Mega Latios, and Kommo-o, allowing Heatran to beat them over the long term. Firium Z from Magma Storm provides Heatran with a 100% accurate nuke that lets it eviscerate even neutral targets such as Gliscor and Mega Sableye, as well as score the OHKO on specially defensive Magearna. Using Firium Z also lets it use an extra utility move such as Toxic, Taunt, or Stealth Rock. Solar Beam in conjunction with Grassium Z, however, allows Heatran to immediately eliminate Gastrodon, Rotom-Wash, and Tapu Fini, common would-be stopgaps to it. Furthermore, if boosted by Grassy Terrain, Heatran's Bloom Doom is capable of OHKOing the likes of Garchomp, Gliscor, and Mega Tyranitar. Flash Cannon combined with Steelium Z allows Heatran to chunk Tapu Fini and Kommo-o, as well as soft check Calm Mind Clefable. Corkscrew Crash also allows Heatran to net consistent KOs on Garchomp and Mega Tyranitar, which it would normally require Grassy Terrain to do with Grassium Z, while also allowing it to break through Mega Latios, which the other Z-Moves are unable to do. Taunt prevents Heatran from being setup fodder for the likes of Calm Mind Clefable, Substitute Serperior, and Substitute Volcarona and prevent the use of recovery moves from Chansey, Toxapex, and Clefable.

Set Details

A Timid Nature can be used to outspeed Pokemon that EV to creep Modest Heatran, such as Landorus-T and Tapu Fini, though it cuts into Heatran's offensive prowess, namely missing out on the OHKO on Gliscor with Inferno Overdrive and on Garchomp with Corkscrew Crash.

Usage Tips

As Heatran is often forced out by many of its targets, such as Gliscor and Mega Latios, the Heatran user needs to make aggressive plays, such as using the Z-Move as they switch in. Heatran is a great Stealth Rock user, as it can beat the best Defoggers in the tier in Tornadus-T, Mega Latias, and Kartana, as well as Rotom-Wash and Tapu Fini depending on the Z-Move it is using. It also finds multiple opportunities to set entry hazards due to the numerous switches it forces. Even while uninvested, Heatran's natural bulk allows it to trade damage with the likes of Tapu Koko and Kyurem-B from full health, which is very useful early-game if Heatran is able to get in before entry hazards have been set up.

Team Options

Heatran works best on teams that appreciate its ability to check potent threats like Mega Mawile, Magearna, and Mega Scizor, as well as force progress with its ability to trap and remove key Pokemon and nuke others with its Z-Move. Tapu Bulu and Heatran possess amazing defensive synergy, with Tapu Bulu checking Ground- and Water-types like Gastrodon and Ash-Greninja and Heatran dealing with opposing Fire-, Flying-, and Ice-types like Tornadus-T and Volcarona in return. Furthermore, Tapu Bulu also provides Grassy Terrain, which boosts Heatran's Bloom Doom, provides a source of recovery to boost its longevity, and weakens Earthquake. Grassy Terrain also removes the factor of prediction versus the likes of Landorus-T, Gliscor, and Garchomp, as Heatran can now survive Earthquake from them. Due to Heatran's low Speed stat, faster teammates like Mega Lopunny and Mega Alakazam work well with it. Strong pivoting support from the likes of Landorus-T, Tapu Koko, and Tornadus-T is useful, as it allows Heatran to preserve its HP to break opposing walls further on in the game. Other Steel-types like Ferrothorn, Magearna, and Mega Scizor are also solid teammates, as offensive Heatran is unable to check threats like Tapu Lele and Shift Gear Magearna on its own. Ground-resistant and -immune Pokemon like Landorus-T, Tornadus-T, and Zapdos are mandated alongside Heatran to make up for its terrible 4x Ground-type weakness. Lastly, Fire-types like Mega Charizard Y and Victini further exacerbate Heatran's wallbreaking capabilities, with Mega Charizard Y's sun boosting the power of Heatran's Fire-type STAB, forming a potent Fire-type spam offensive core.

" } }, "credits": { @@ -279,7 +279,7 @@ "description": "

Moves

Lava Plume has a 30% chance to burn the foe, which makes it a spammable attack and the best STAB move for Heatran when combined with its respectable damage output. Earth Power prevents Heatran from being walled by opposing Heatran and almost always OHKOes offensive Heatran. Stone Edge lets Heatran check Mega Charizard Y and Volcarona while also popping the Air Balloon of an opposing Heatran. Toxic can be used to cripple walls that switch into Heatran frequently like Slowbro and Porygon2, but it prevents Heatran from checking Mega Charizard Y. Heatran's great bulk and many immunities make it one of the best Stealth Rock setters, as it forces switches easily. However, Taunt may be used with Toxic to stallbreak if a teammate carries Stealth Rock instead.

Set Details

The EV spread and Calm nature allow Heatran to always OHKO Mega Charizard Y with Stone Edge, outspeed Mega Venusaur, and be as specially bulky as possible. Leftovers gives Heatran recovery and improves its longevity to allow it to freely switch into attacks throughout the battle.

Usage Tips

While this set has great bulk and can pivot into most Fire-type attackers with ease, be careful of coverage, as Heatran is still too vulnerable to Ground-type attacks to take them lightly. In general, while Heatran should be pivoting into attacks often, be very careful not to let it get too damaged, as it lacks recovery and is often its team's only switch-in to Fire-type attacks. Stealth Rock can be relatively freely set when Heatran forces a switch or on other walls. If you choose to run Taunt, make sure to use it to prevent walls from paralyzing Heatran or setting their own hazards. As it has no Air Balloon of its own, Heatran should try to catch opposing Heatran switching in with Stone Edge, if applicable, to KO them with Earth Power after. Be aware of Lava Plume's burn chance, as you do not want to burn most walls such as Slowbro if Heatran carries Toxic. Heatran's low Speed means stallbreakers such as Zapdos and Mew are capable of stopping it with either Substitute or Taunt if they get in safely, so it is even more important than with faster sets to be on top of prediction and hit them with Toxic on the switch.

Team Options

Because of Flash Fire, Heatran is needed for every Steel team. Skarmory is the preferred Ground-immune teammate for this Heatran set, as its amazing physical bulk and recovery in Roost make it an optimal defensive partner for checking Fighting- and Ground-types. With Spikes on Skarmory and Stealth Rock on Heatran, they can put huge entry hazard pressure on almost any team. Defensive Celesteela is a valuable teammate that can use Leech Seed to restore Heatran's health. It is also a great check to non-Gravity Landorus. However, its poor longevity compared to Skarmory makes it a lesser option. To complete the defensive core, Ferrothorn is one of the best checks to Water-types for Steel teams and should almost always be used along with Heatran for their amazing type synergy. Ferrothorn also appreciates having Heatran carry Stealth Rock so that it can use other utility moves such as Knock Off. Defensive Mega Scizor is an amazing pivot that many Fire-types switch into, which Mega Scizor can then U-turn out to bring in Heatran. It can also run options such as Defog and Pursuit, which support Heatran by either removing annoying Spikes or trapping Pokemon like Latios. Excadrill is another good hazard remover that can also check opposing Heatran if you choose not to use Stone Edge. Since this set cannot take on Mega Sableye, Excadrill's Mold Breaker Toxic is also very useful and can also cripple Pokemon such as Mew and Porygon2 if Heatran doesn't pack it.

" }, "Utility Attacker (Fire)": { - "description": "

Moves

Magma Storm serves as Heatran's strongest STAB move and prevents the target from switching while under its effect, preventing double switching and lets Heatran trap passive walls that can't apply significant offensive pressure to it. Earth Power provides valuable coverage for many key targets like Toxapex, Tyranitar, Nihilego, and opposing Heatran. Taunt lets Heatran shut down passive walls like Toxapex that it has trapped, preventing them from from using healing moves or setting entry hazards while Heatran whittles them down. Flash Cannon serves as a more reliable secondary STAB move and lets Heatran reliably OHKO Mega Diancie, as well as KOing other Rock-types such as Shuckle more easily. Toxic is an option over Flash Cannon to cripple walls like Porygon2 and Mantine by putting them on a timer, letting Heatran stallbreak more effectively. Heatran can serve as a Stealth Rock user if the team needs one, but other Pokemon typically fulfill this role on Fire teams.

Set Details

252 Special Attack EVs increase Heatran's offensive presence, while 252 Speed EVs with a Timid nature let it outspeed threats like Adamant Diggersby and Timid Volcanion as well as Speed tie with other Timid Heatran. Air Balloon protects Heatran from Ground-type attacks until it is hit once, giving it more survivability early-game.

Usage Tips

Heatran should be switched into passive walls that can't deal major damage to it like Staraptor and Mandibuzz in order to trap them. Magma Storm's residual damage and trapping makes it easily spammable and hard to switch into, dealing solid chunks of damage even to Pokemon that resist it like Garchomp and Azumarill, and it should be used liberally when Heatran has a free turn. Magma Storm's residual damage combined with Taunt can also let Heatran trap and slowly wear down bulky walls like Chansey and Toxapex. Taunt prevents Heatran's team from being worn down by stopping Pokemon like Armaldo from setting Stealth Rock. It also prevents Pokemon such as Zapdos from Defogging if you have set Stealth Rock. It is important to preserve Heatran's Air Balloon so it can deal with certain threats like Hippowdon on Ground teams and Mega Diancie on Fairy teams, which can OHKO Heatran after it is popped. Heatran should avoid getting paralyzed, as it is unable to effectively stallbreak walls when it cannot use Taunt before they heal. It is important to keep Heatran healthy enough to check a threat like Choice Scarf Nihilego in the Poison matchup; Heatran is very instrumental against these teams because it can trap Toxapex and check Nihilego and should be played carefully against them and kept healthy early-game. If Heatran is carrying Toxic, it should be used on a bulky target trapped by Magma Storm like Chansey, Porygon2, or Mantine so the rest of the team can deal with the foe more easily, as well as to cripple threats such as Swampert and Tyranitar that can force Heatran out as they switch in.

Team Options

Heatran serves as a good offensive check to Rock-types as well as an effective stallbreaker, making it a good choice on any Fire team. Torkoal compresses several roles by removing entry hazards, functioning as a physical wall, and setting sun and Stealth Rock. Heatran greatly appreciates the sun weakening Water-type attacks so that it can trap Pokemon like Toxapex more easily. Infernape and Victini with either Choice Scarf or Choice Band can serve as revenge killers or physical wallbreakers, helping against Dark and Normal teams, and both can lure in checks like Toxapex and bring in Heatran with U-turn to trap them. Blacephalon serves as a powerful special attacker that appreciates Heatran's ability to soften up special walls like Chansey and Mantine, as well as Heatran's ability to switch into Choice Scarf Latios to aid the Psychic matchup. Mega Charizard X and Volcarona are potent setup sweepers that can clean teams late-game and appreciate Heatran's ability to trap and weaken checks like Porygon2. Mega Charizard Y and Volcanion are powerful special wallbreakers that can help deal with Water-types like Keldeo for Heatran, with Solar Beam and Water Absorb, respectively. In return, Heatran can trap and weaken their defensive checks like Mantine. Rotom-H serves as a good switch-in to Ground- and Electric-types, which Heatran struggles with, while also being able to bring Heatran in safely with Volt Switch.

" + "description": "

Moves

Magma Storm serves as Heatran's strongest STAB move and prevents the target from switching while under its effect, preventing double switching and lets Heatran trap passive walls that can't apply significant offensive pressure to it. Earth Power provides valuable coverage for many key targets like Toxapex, Tyranitar, Nihilego, and opposing Heatran. Taunt lets Heatran shut down passive walls like Toxapex that it has trapped, preventing them from from using healing moves or setting entry hazards while Heatran whittles them down. Flash Cannon serves as a more reliable secondary STAB move and lets Heatran reliably OHKO Mega Diancie, as well as KOing other Rock-types such as Shuckle more easily. Toxic is an option over Flash Cannon to cripple walls like Porygon2 and Mantine by putting them on a timer, letting Heatran stallbreak more effectively. Heatran can serve as a Stealth Rock user if the team needs one, but other Pokemon typically fulfill this role on Fire teams.

Set Details

252 Special Attack EVs increase Heatran's offensive presence, while 252 Speed EVs with a Timid nature let it outspeed threats like Adamant Diggersby and Timid Volcanion as well as Speed tie with other Timid Heatran. Air Balloon protects Heatran from Ground-type attacks until it is hit once, giving it more survivability early-game.

Usage Tips

Heatran should be switched into passive walls that can't deal major damage to it like Staraptor and Mandibuzz in order to trap them. Magma Storm's residual damage and trapping makes it easily spammable and hard to switch into, dealing solid chunks of damage even to Pokemon that resist it like Garchomp and Azumarill, and it should be used liberally when Heatran has a free turn. Magma Storm's residual damage combined with Taunt can also let Heatran trap and slowly wear down bulky walls like Chansey and Toxapex. Taunt prevents Heatran's team from being worn down by stopping Pokemon like Armaldo from setting Stealth Rock. It also prevents Pokemon such as Zapdos from Defogging if you have set Stealth Rock. It is important to preserve Heatran's Air Balloon so it can deal with certain threats like Hippowdon on Ground teams and Mega Diancie on Fairy teams, which can OHKO Heatran after it is popped. Heatran should avoid getting paralyzed, as it is unable to effectively stallbreak walls when it cannot use Taunt before they heal. It is important to keep Heatran healthy enough to check a threat like Choice Scarf Nihilego in the Poison matchup; Heatran is very instrumental against these teams because it can trap Toxapex and check Nihilego and should be played carefully against them and kept healthy early-game. If Heatran is carrying Toxic, it should be used on a bulky target trapped by Magma Storm like Chansey, Porygon2, or Mantine so the rest of the team can deal with the foe more easily, as well as to cripple threats such as Swampert and Tyranitar that can force Heatran out as they switch in.

Team Options

Heatran serves as a good offensive check to Rock-types as well as an effective stallbreaker, making it a good choice on any Fire team. Torkoal compresses several roles by removing entry hazards, functioning as a physical wall, and setting sun and Stealth Rock. Heatran greatly appreciates the sun weakening Water-type attacks so that it can trap Pokemon like Toxapex more easily. Infernape and Victini with either Choice Scarf or Choice Band can serve as revenge killers or physical wallbreakers, helping against Dark and Normal teams, and both can lure in checks like Toxapex and bring in Heatran with U-turn to trap them. Blacephalon serves as a powerful special attacker that appreciates Heatran's ability to soften up special walls like Chansey and Mantine, as well as Heatran's ability to switch into Choice Scarf Latios to aid the Psychic matchup. Mega Charizard X and Volcarona are potent setup sweepers that can clean teams late-game and appreciate Heatran's ability to trap and weaken checks like Porygon2. Mega Charizard Y and Volcanion are powerful special wallbreakers that can help deal with Water-types like Keldeo for Heatran, with Solar Beam and Water Absorb, respectively. In return, Heatran can trap and weaken their defensive checks like Mantine. Rotom-Heat serves as a good switch-in to Ground- and Electric-types, which Heatran struggles with, while also being able to bring Heatran in safely with Volt Switch.

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For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { "overview": "

Fighting

Hawlucha has solid niches on Fighting teams as a Defogger and as a sweeper. As a Defogger, Hawlucha's high Speed allows it to reliably remove entry hazards like Sticky Web and Toxic Spikes while also outspeeding most fast Taunt users like Krookodile and Cobalion. Its Flying typing also allows it to switch into almost all entry hazards safely and gives it an immunity to Ground-type attacks, while its combination of high-powered STAB attacks allows it to threaten and potentially force out opposing hazard setters and Defoggers such as Araquanid and Decidueye, giving it a good offensive presence. As a sweeper, Hawlucha helps pressure Grass- and Bug-types like Mega Venusaur, Tapu Bulu, Heracross, and Araquanid with its powerful Flying-type STAB move in Acrobatics, and it can use its STAB attacks to serve as a powerful cleaner against types such as Dark, Grass, Bug, and even Steel. On top of this, Hawlucha utilizes Substitute and Swords Dance in order to set up in front of passive Pokemon like Cradily and utility Mew, which makes it a very threatening sweeper. Regardless of its set, Hawlucha's impressive Speed stat and access to Unburden allow it to outspeed the entire metagame, including all Choice Scarf users such as Terrakion and Gengar and weather sweepers like Sand Rush Excadrill, after Unburden activates. Even without the boost from Unburden, Hawlucha can still outspeed and threaten Pokemon such as Heracross and Mega Gallade. However, Hawlucha sports horrendous 78 / 75 / 63 bulk, which does not allow it to survive many strong attacks; however, Hawlucha's bulk does prevent its Substitute from being broken by most weak moves such as Mega Sableye's Knock Off and Klefki's unboosted Foul Play. Hawlucha is the only Defogger on Fighting, but it still can end up being dead weight in certain matchups like Flying and Electric due to its lack of offensive presence against these types. Despite its offensive perks, Hawlucha heavily relies on Swords Dance in order to do respectable damage to its targets due to its relatively low base 92 Attack. Along with that, it fights for a teamslot on Fighting as a sweeper with Kommo-o because Kommo-o is a more reliable sweeper that can set up more quickly and assist with more matchups than Hawlucha such as against Psychic and Electric.

Flying

Hawlucha is a great addition to hyper offensive Flying teams, as its ability Unburden backed by Swords Dance and its powerful STAB attacks allows it to act as a good setup sweeper. Thanks to Unburden it single-handedly becomes the fastest Pokemon in the metagame. Its part Fighting typing allows it to act as a dangerous wincon against many types such as Ice, Normal, Steel, and Dark and lets it take on a plethora of threatening Pokemon, such as Kyurem-B, Chansey, Ferrothorn, and Tyranitar, for the team. Thanks to Substitute, Hawlucha can easily set up on defensive Pokemon such as Mega Sableye and Mew, as it can evade their status and weak attacks and safely set up Swords Dance behind Substitute. However, even though Hawlucha is a fantastic setup sweeper, before Unburden is activated, fast Pokemon such as Greninja and Choice Scarf Latios to outspeed it, and Hawlucha is also very weak without a Swords Dance boost. Additionally, its poor defensive stats make it difficult for Hawlucha to find opportunities to set up, especially against offensive teams that constantly apply pressure to Hawlucha. This also leaves it weak to the common priority users of the tier such as Dragonite, Mega Scizor, and Azumarill.

", - "comments": "

Other Options

Fighting

Drain Punch is an option over High Jump Kick for more consistent accuracy on the Substitute + Swords Dance set. However, by doing this, Hawlucha will be unable to OHKO Pokemon such as Excadrill and Mamoswine. The Swords Dance set can also use Power Herb over Sitrus Berry and use Sky Attack over Substitute in order to set up more quickly against offensive teams, but using this leaves Hawlucha open to status moves.

Flying

Hawlucha has no other viable options.

Checks and Counters

Fighting

Priority Users: Pokemon like Mega Scizor, Mega Pinsir, and Dragonite threaten Hawlucha with their powerful priority moves, as Hawlucha has difficulty taking hits, especially if it has already set up.

Physically Defensive Pokemon: Pokemon like Clefable and Zapdos can take hits from Hawlucha and wear it down with super effective STAB attacks as well as recover their lost health with recovery moves.

Phazers and Haze Users: Pokemon like Hippowdon, Skarmory, and Toxapex can deal with Hawlucha's STAB moves even after a Swords Dance. On top of that, these Pokemon can also remove Hawlucha's boosts with Haze or force it out with Roar or Whirlwind.

Offensive Pokemon: Many revenge killers can eliminate Hawlucha due to its lack of bulk if it has not yet activated Unburden or does not have a Substitute up. Pokemon like Sand Rush Excadrill, Choice Scarf Nihilego, Choice Scarf Togekiss, and Life Orb Greninja can OHKO Hawlucha if it does not have a Substitute.

Electric-types: Most Pokemon on Electric like Tapu Koko, Alolan Raichu, and Rotom-W generally threaten Hawlucha because of their super effective STAB moves and resistance to Flying-type attacks making it harder for Hawlucha to find opportunities to set up.

Flying

Super Effective Attacks: Hawlucha is rather frail and can only set up against weaker attackers. Any super effective coverage makes it near impossible for Hawlucha to set up and sweep.

Physically Defensive Walls: Physically defensive walls such as Hippowdon and Zapdos can easily tank Hawlucha's attacks and deal with it either through phazing or hitting it with super effective damage, then healing damage done with their recovery moves.

Priority Users: Priority users such as Azumarill, Mega Scizor, and Dragonite can easily pick off Hawlucha because of its poor bulk. However, if Hawlucha has set up and these Pokemon have been chipped and are not in range of killing Hawlucha with their priority attacks, it can pick them off with its powerful STAB attacks.

Status: All forms of status hinder Hawlucha, as paralysis cripples its speed, poison cripples its longevity, and burns cripple its Attack stat, making it harder to break past other Pokemon.

Revenge Killers: Before Hawlucha has activated Unburden, faster Pokemon such as Tapu Koko, Choice Scarf Latios, and Greninja can easily pick it off.

Phazers and Haze users: Phazers and Haze users such as Hippowdon and Toxapex can prevent Hawlucha from sweeping, as the former forces Hawlucha out of battling, negating all its boosts, and the latter resets all of Hawlucha's boosts, preventing it from properly being able to set up.

", + "comments": "

Other Options

Fighting

Drain Punch is an option over High Jump Kick for more consistent accuracy on the Substitute + Swords Dance set. However, by doing this, Hawlucha will be unable to OHKO Pokemon such as Excadrill and Mamoswine. The Swords Dance set can also use Power Herb over Sitrus Berry and use Sky Attack over Substitute in order to set up more quickly against offensive teams, but using this leaves Hawlucha open to status moves.

Flying

Hawlucha has no other viable options.

Checks and Counters

Fighting

Priority Users: Pokemon like Mega Scizor, Mega Pinsir, and Dragonite threaten Hawlucha with their powerful priority moves, as Hawlucha has difficulty taking hits, especially if it has already set up.

Physically Defensive Pokemon: Pokemon like Clefable and Zapdos can take hits from Hawlucha and wear it down with super effective STAB attacks as well as recover their lost health with recovery moves.

Phazers and Haze Users: Pokemon like Hippowdon, Skarmory, and Toxapex can deal with Hawlucha's STAB moves even after a Swords Dance. On top of that, these Pokemon can also remove Hawlucha's boosts with Haze or force it out with Roar or Whirlwind.

Offensive Pokemon: Many revenge killers can eliminate Hawlucha due to its lack of bulk if it has not yet activated Unburden or does not have a Substitute up. Pokemon like Sand Rush Excadrill, Choice Scarf Nihilego, Choice Scarf Togekiss, and Life Orb Greninja can OHKO Hawlucha if it does not have a Substitute.

Electric-types: Most Pokemon on Electric like Tapu Koko, Alolan Raichu, and Rotom-Wash generally threaten Hawlucha because of their super effective STAB moves and resistance to Flying-type attacks making it harder for Hawlucha to find opportunities to set up.

Flying

Super Effective Attacks: Hawlucha is rather frail and can only set up against weaker attackers. Any super effective coverage makes it near impossible for Hawlucha to set up and sweep.

Physically Defensive Walls: Physically defensive walls such as Hippowdon and Zapdos can easily tank Hawlucha's attacks and deal with it either through phazing or hitting it with super effective damage, then healing damage done with their recovery moves.

Priority Users: Priority users such as Azumarill, Mega Scizor, and Dragonite can easily pick off Hawlucha because of its poor bulk. However, if Hawlucha has set up and these Pokemon have been chipped and are not in range of killing Hawlucha with their priority attacks, it can pick them off with its powerful STAB attacks.

Status: All forms of status hinder Hawlucha, as paralysis cripples its speed, poison cripples its longevity, and burns cripple its Attack stat, making it harder to break past other Pokemon.

Revenge Killers: Before Hawlucha has activated Unburden, faster Pokemon such as Tapu Koko, Choice Scarf Latios, and Greninja can easily pick it off.

Phazers and Haze users: Phazers and Haze users such as Hippowdon and Toxapex can prevent Hawlucha from sweeping, as the former forces Hawlucha out of battling, negating all its boosts, and the latter resets all of Hawlucha's boosts, preventing it from properly being able to set up.

", "sets": { "Offensive Defogger (Fighting)": { "description": "

Moves

Defog lets Hawlucha take advantage of its high Speed to reliably remove entry hazards for Fighting; Sticky Web and Toxic Spikes are the most notable hazards, as they can otherwise harm the offensive presence of the team. Sky Attack, with the help of a Power Herb, is used as Hawlucha's way of activating Unburden with a powerful one-turn STAB attack. Due to the high Base Power of this move, Hawlucha can severely dent or KO a threat like Galvantula after Stealth Rock damage and proceed to activate Unburden, which can let it further threaten the opposing team offensively. Acrobatics is Hawlucha's most consistent STAB attack, and once Power Herb has been consumed, it is able to deal heavy damage to opposing Pokemon that are weak to it such as Breloom, Tapu Bulu, Heracross, and Infernape. High Jump Kick is Hawlucha's Fighting-type STAB attack, and because of its consistently high Base Power, it is able to pressure Pokemon such as Nihilego and Choice Specs Hydreigon.

Set Details

252 EVs are put into Attack, which lets Hawlucha OHKO Pokemon like Excadrill and Choice Band Tapu Bulu. 252 EVs are put into Speed so Hawlucha can outpace and use Defog against Pokemon such as Mega Diancie and Life Orb Latios. Power Herb is used so that Sky Attack can be used in one turn, and it activates Unburden once it is consumed. Unburden is used so that Hawlucha can outspeed Pokemon like Jolly Sand Rush Excadrill and Choice Scarf Greninja. A Jolly nature is used so that Hawlucha can outspeed threats like Galvantula without the boost from Unburden.

Usage Tips

Using Sky Attack is the only way to activate Unburden, and Hawlucha can use this against Pokemon weak to the move so that it can activate the ability while removing a threat or a weakened Pokemon such as Celebi or Mega Gallade. Defog should be used when the opposing entry hazard setters have fainted, as Hawlucha is frail and cannot afford to frequently come in against matchups where entry hazards are common such as Poison and Water. Sending Hawlucha in on a weakened hazard setter like Galvantula or Araquanid can force them to switch out, allowing Hawlucha to Defog for free. Pokemon that are Choice-locked into a move that Hawlucha can manage, such as Choice Scarf Heracross using Close Combat and Choice Scarf Excadrill using Earthquake or Rapid Spin, allow Hawlucha to come in and Defog as well. Refrain from sending Hawlucha in on Pokemon with status-inducing moves, as any status ailment will hinder Hawlucha's usability. Hawlucha should also not be sacrificed or switched into strong attackers, as not only is its bulk abysmal, but Hawlucha's role in removing hazards is important enough in matchups like Rock and Bug that it needs to be preserved. Hawlucha must be wary of bulky setup sweepers like Mega Scizor and Mega Latias, as they can take advantage of its lackluster power and use it as a chance to set up. Hawlucha should try to activate Unburden if the entire enemy team is weakened to the point that it can clean; alternatively, it can be activated to outspeed a fast threat like Choice Scarf Latios so Hawlucha can use Defog before getting revenge killed. Also, avoid activating Unburden if any of Hawlucha's checks or counters are still active, as it can only be activated once and disappears once Hawlucha switches out. Hawlucha can also bluff having the Substitute + Swords Dance set, which can allow it to KO unsuspecting Pokemon such as Mega Gallade and Choice Specs Keldeo.

Team Options

Cobalion can provide Thunder Wave support, which lets Hawlucha outspeed threats such as Greninja and Mega Lopunny before activating Unburden. This lets Hawlucha threaten these Pokemon and clear entry hazards much more easily. Cobalion also switches into Fairy-, Flying-, Ice-, and Psychic-type moves for Hawlucha thanks to its better bulk and good defensive typing. Infernape can use its Fire-type moves to take out Celesteela and Skarmory, which would otherwise force Hawlucha out. Breloom likes to preserve its Focus Sash, so it appreciates Hawlucha removing any hazards so that it is able to switch in without taking any chip damage. In return, Breloom can put Hawlucha's threats to sleep with Spore and KO fast threats to Hawlucha like Mega Sharpedo and Greninja with Mach Punch. Choice Scarf Terrakion appreciates Hawlucha's ability to remove Sticky Web immensely, as Sticky Web would otherwise prevent it from eliminating threats like Mega Diancie, Life Orb Greninja, and Tapu Koko after Stealth Rock damage. Mega Gallade appreciates Hawlucha's ability to remove Toxic Spikes, as this allows it to set up more easily against Water- and Poison-type and take down walls like Toxapex and Mega Venusaur. Kommo-o also appreciates Hawlucha's ability to remove Toxic Spikes so that it can remain healthy and set up more easily; it can also KO bulky hazard setters like Forretress and Ferrothorn with Flamethrower, allowing Hawlucha to permanently remove the hazards once given the opportunity. Keldeo can break physical walls like Hippowdon and Mega Sableye so that Hawlucha will not be forced to switch out when it tries to sweep. Heracross can take advantage of Hawlucha's ability to remove Reflect, and it can make the Psychic matchup a little easier because it can threaten Psychic-types like Mew and Latios with Pursuit and Megahorn to ease Hawlucha's attempts at sweeping.

" @@ -670,7 +670,7 @@ "description": "

Moves

Thunderbolt is the scariest attack that Tapu Koko can dish out, denting targets like Magearna and Heatran that try to temporarily stand in its way. Dazzling Gleam doesn't have the same raw power, but it can deal consistent damage to Ground-types like Landorus-T and Seismitoad, Grass-types like Tapu Bulu, and Dragon-types like Kyurem-B and Mega Latias. Hidden Power Ice is enough to decimate defensive Landorus-T and Gliscor and can hit a lot of the same targets as Dazzling Gleam for considerably less, but still respectable damage. Volt Switch is the crown jewel of this set; being able to dish out such good damage while escaping danger and building momentum is nigh unanswerable.

Set Details

The investment into bulk ensures that Tapu Koko will survive a Swords Dance-boosted High Jump Kick from Hawlucha after Stealth Rock.

Usage Tips

Choice Specs Tapu Koko's use revolves around setting the stage for it to spam its Terrain-boosted Volt Switch safely without fear of Ground-types or other Volt Switch blockers. Getting Stealth Rock up from the get-go can help start to chip onto Landorus-T throughout a match, though Tapu Koko makes an incredible lead in itself; depending on the opposing team, it can force difficult choices from the beginning. Another benefit of leading with Tapu Koko is being able to scout Choice Scarf Landorus-T from the lead matchup based on whether Electric Surge or Intimidate activates first. Due to its typing coupled with its Speed and immediate power, Tapu Koko can switch into plenty of neutral hits in an emergency, and it doesn't find it difficult at all to get entry on the likes of Tornadus-T, Toxapex, and Zapdos.

Team Options

This variant of Tapu Koko is best served on offense teams; it wants quick games where its lack of longevity and unimpressive bulk won't hinder it and potent wallbreaking teammates that can soften up foes for it to pick off. Landorus-T is virtually impossible to miss as a teammate; it provides Stealth Rock, additional pivoting, and a solid check to Ground-types. Other pivots like Assault Vest Magearna and Victini go hand-in-hand, playing the same game as Tapu Koko in regards to pivoting around and spreading damage. Mega Medicham and Kyurem-B are exemplary wallbreakers that can smash through walls, making stopgaps like Landorus-T, Magearna, and Ferrothorn wish they never existed. Additionally, they benefit from Electric Terrain with Thunder Punch and Fusion Bolt, with Mega Medicham now able to bludgeon would-be checks Reuniclus and Mega Sableye with two Thunder Punches in Electric Terrain and Kyurem-B 2HKOing Magearna and Jirachi in similar circumstances. Electric Seed Hawlucha is an elite cleaner that gets all the chemicals it needs from Tapu Koko's terrain; with a Speed boost from Unburden and a Defense boost to aid its setup, Hawlucha can take advantage of the Ground-types that Tapu Koko despises and finish off games.

" }, "Calm Mind": { - "description": "

Moves

Calm Mind allows Tapu Koko to take advantage of its high Speed to become incredibly hard to play around for opposing offense teams, as it even outspeeds and OHKOes fast revenge killers like Greninja and Weavile. Tapu Koko makes use of Twinkle Tackle as a remarkably efficient neutral hit that threatens Ground-types like Garchomp, Landorus-T, Seismitoad, and the uncommon Hippowdon after a boost. Twinkle Tackle is additionally useful for other neutral targets that are not Ground-types, like Serperior, Mega Charizard X, and opposing Tapu Koko. Dazzling Gleam also generally synergizes well with Tapu Koko's Thunderbolt, as it can hit Dragon-types like Kommo-o and Mega Latias super effectively and Ground-types and Grass-types like Landorus-T and Serperior neutrally. Roost allows Tapu Koko to consistently set up on special attackers like Zapdos and Assault Vest Magearna by making use of Special Defense boosts to outheal anything thrown at it.

Set Details

A Timid nature is used to outspeed Weavile and Greninja, which are two crucial targets. 8 HP and 4 Defense EVs ensure that Tapu Koko survives a +2 High Jump Kick from Hawlucha after Stealth Rock. Tapu Koko can also run a spread of 24 HP / 16 Def / 252 SpA / 216 Spe to survive a Leaf Blade from Kartana after Stealth Rock while still outspeeding Weavile.

Usage Tips

Despite its unimpressive defensive stats, Tapu Koko's great typing allows it to switch in on Zapdos and Tornadus-T and threaten to set up. Tapu Koko is most effective when Pokemon that can revenge kill it, like Choice Scarf Landorus-T, are out of the picture, as there is very little some teams can do to Tapu Koko once it gets going due to its Speed. Tapu Koko should save its Z-Move until after setting up to reach crucial OHKO ranges such as defensive Landorus-T and Serperior, as well as efficiently picking off chipped Seismitoad and Gastrodon. It can be helpful to keep an eye on Tapu Koko's health, as at high HP it can set up on the aforementioned special attacking Pokemon as well as check Hawlucha. Tapu Koko is incredibly threatening against hyper offense teams, as it can freely set up on the incredibly common lead Mew, force a Calm Mind against an unboosted Serperior due to its immunity to Glare, and threaten to OHKO Kommo-o and Gyarados without a boost. In matchups that are too volatile for Tapu Koko to safely set up a Calm Mind, its Z-Move can be used to maximize damage, being even stronger than terrain-boosted Thunderbolt.

Team Options

This set is best at supporting offense and balance teams that appreciate its incredible matchup against opposing offense and hyper offense teams. Spikes support from Greninja or Ferrothorn can chip down Gastrodon, opposing Ferrothorn, and Chansey for Tapu Koko, which is helpful as they are some of Tapu Koko's best checks. Defensive Landorus-T and Rotom-W can handle Sand Rush Excadrill and Mega Swampert, which are two blazingly fast weather threats that are well equipped against Tapu Koko due to their typing; these teammates can also bring the relatively frail Tapu Koko safely onto the field with slow pivoting. Fire-types like Mega Charizard X, Heatran, and Victini can easily threaten Grass-types like Ferrothorn and Tapu Bulu for Tapu Koko and appreciate Tapu Koko threatening Fire-resistant Pokemon like Toxapex, Slowbro, Mega Latias, and Kommo-o. Kartana can plow through Ground-types like Gastrodon and bait in the likes of Zapdos, Tornadus-T, and Skarmory for Tapu Koko to take advantage of, as well as blocking Leech Seed attempts from Ferrothorn. Wallbreakers like Mega Charizard X, Swords Dance Gliscor, and Kyurem-B appreciate Tapu Koko's ability to force switches, and in return, they can clear the way for Tapu Koko to clean late-game.

" + "description": "

Moves

Calm Mind allows Tapu Koko to take advantage of its high Speed to become incredibly hard to play around for opposing offense teams, as it even outspeeds and OHKOes fast revenge killers like Greninja and Weavile. Tapu Koko makes use of Twinkle Tackle as a remarkably efficient neutral hit that threatens Ground-types like Garchomp, Landorus-T, Seismitoad, and the uncommon Hippowdon after a boost. Twinkle Tackle is additionally useful for other neutral targets that are not Ground-types, like Serperior, Mega Charizard X, and opposing Tapu Koko. Dazzling Gleam also generally synergizes well with Tapu Koko's Thunderbolt, as it can hit Dragon-types like Kommo-o and Mega Latias super effectively and Ground-types and Grass-types like Landorus-T and Serperior neutrally. Roost allows Tapu Koko to consistently set up on special attackers like Zapdos and Assault Vest Magearna by making use of Special Defense boosts to outheal anything thrown at it.

Set Details

A Timid nature is used to outspeed Weavile and Greninja, which are two crucial targets. 8 HP and 4 Defense EVs ensure that Tapu Koko survives a +2 High Jump Kick from Hawlucha after Stealth Rock. Tapu Koko can also run a spread of 24 HP / 16 Def / 252 SpA / 216 Spe to survive a Leaf Blade from Kartana after Stealth Rock while still outspeeding Weavile.

Usage Tips

Despite its unimpressive defensive stats, Tapu Koko's great typing allows it to switch in on Zapdos and Tornadus-T and threaten to set up. Tapu Koko is most effective when Pokemon that can revenge kill it, like Choice Scarf Landorus-T, are out of the picture, as there is very little some teams can do to Tapu Koko once it gets going due to its Speed. Tapu Koko should save its Z-Move until after setting up to reach crucial OHKO ranges such as defensive Landorus-T and Serperior, as well as efficiently picking off chipped Seismitoad and Gastrodon. It can be helpful to keep an eye on Tapu Koko's health, as at high HP it can set up on the aforementioned special attacking Pokemon as well as check Hawlucha. Tapu Koko is incredibly threatening against hyper offense teams, as it can freely set up on the incredibly common lead Mew, force a Calm Mind against an unboosted Serperior due to its immunity to Glare, and threaten to OHKO Kommo-o and Gyarados without a boost. In matchups that are too volatile for Tapu Koko to safely set up a Calm Mind, its Z-Move can be used to maximize damage, being even stronger than terrain-boosted Thunderbolt.

Team Options

This set is best at supporting offense and balance teams that appreciate its incredible matchup against opposing offense and hyper offense teams. Spikes support from Greninja or Ferrothorn can chip down Gastrodon, opposing Ferrothorn, and Chansey for Tapu Koko, which is helpful as they are some of Tapu Koko's best checks. Defensive Landorus-T and Rotom-Wash can handle Sand Rush Excadrill and Mega Swampert, which are two blazingly fast weather threats that are well equipped against Tapu Koko due to their typing; these teammates can also bring the relatively frail Tapu Koko safely onto the field with slow pivoting. Fire-types like Mega Charizard X, Heatran, and Victini can easily threaten Grass-types like Ferrothorn and Tapu Bulu for Tapu Koko and appreciate Tapu Koko threatening Fire-resistant Pokemon like Toxapex, Slowbro, Mega Latias, and Kommo-o. Kartana can plow through Ground-types like Gastrodon and bait in the likes of Zapdos, Tornadus-T, and Skarmory for Tapu Koko to take advantage of, as well as blocking Leech Seed attempts from Ferrothorn. Wallbreakers like Mega Charizard X, Swords Dance Gliscor, and Kyurem-B appreciate Tapu Koko's ability to force switches, and in return, they can clear the way for Tapu Koko to clean late-game.

" }, "Physical Z-Move": { "description": "

Moves

Wild Charge is a disappointing move in itself, but it is certainly the best candidate to harness Tapu Koko's stronger Attack stat. With Electrium Z, it's supercharged into an immense no-drawback weapon that can blow back specially bulky Pokemon like Assault Vest Magearna, Chansey, and Mega Tyranitar, among other things. Even while uninvested, Tapu Koko still makes use of its trusty Hidden Power Ice to hit Landorus-T and Garchomp. U-turn seems like a strange one for the Pokemon boasting the strongest Volt Switch in the tier, but it's a very safe pivoting option that covers everything, including Ground-types. Roost allows Tapu Koko to stick around to check Tornadus-T and Tapu Fini, and it can even heal off Wild Charge damage if it ever comes to that.

Set Details

A Hasty nature is used to preserve some Special Defense to take on Tornadus-T, Zapdos, and Ash-Greninja's Dark Pulse with.

Usage Tips

Tapu Koko works well as an early- or mid-game wallbreaker, making great use of the surprise factor to target special walls like Assault Vest Magearna, Heatran, and Chansey with Gigavolt Havoc. In all cases, but especially when facing particularly tricky Ground-types like Excadrill and Gastrodon, get Spikes up early so that U-turn can rack up damage more efficiently. In some cases, Tapu Koko is better to keep around in the back, such as on balance teams where it's tasked with revenge killing impossible threats like Manaphy. Don't bother trying to delay using the Z-Move that much, because using Hidden Power Ice or U-turn will essentially reveal Tapu Koko's set due to the lessened damage of uninvested Hidden Power Ice or the increased damage of U-turn.

Team Options

This variant of Tapu Koko fits on anything from offense to semi-stall, functioning well as part of a bigger offensive core as well as a solo attacker on bulky teams. Spikers like Ferrothorn and Skarmory can enable Tapu Koko's U-turn to the fullest, digging into the likes of Seismitoad and Gastrodon upon each switch-in. Ash-Greninja is a more offensive option that can benefit from Tapu Koko breaking through Assault Vest Magearna and Chansey directly. Heatran is another entry hazard setter that can accompany Tapu Koko on all archetypes, able to melt through Ferrothorn and Tapu Bulu to boot. Hawlucha remains an incredible teammate to benefit from Electric Terrain, able to use Ground-type foes as setup fodder and clean up once Tapu Koko softens the opposing team with Gigavolt Havoc. To build momentum with Tapu Koko, pivots like Landorus-T, Magearna, and Tornadus-T make for sensible teammates.

" @@ -762,10 +762,10 @@ "comments": "

Other Options

Assault Vest improves Tapu Lele's bulk massively and gives it a lot of freedom to trade damage with the likes of Magearna and Greninja. Twisted Spoon is an option to boost Tapu Lele's Psychic-type attacks without the downside of being locked into them via a Choice item. Taunt is a great option on these sets to shut down the likes of Clefable and Cresselia. Tapu Lele can use an Electric-type attack of choice to inflict more solid damage on Celesteela specifically—Psychic Terrain-boosted attacks will usually do more damage to Water- and Flying-types except Skarmory. In particular, a combination of Electrium Z and Thunder becomes Tapu Lele's best attack against specially defensive Celesteela, KOing it after a bit of prior damage. Thunderbolt is a more reliable move should the user choose to use another item. Nature's Madness in tandem with Tapunium Z can also be used to severely weaken checks like Magearna and Jirachi. Similarly, other Z-Crystals such as Ghostium Z can be used to lure in and take out specific checks and counters, like Jirachi and specially defensive Mew.

Checks and Counters

Steel-type Pokemon and Coverage: Although Tapu Lele usually runs coverage like Hidden Power Fire and Focus Blast to get past Steel-types, such attacks are too weak or unreliable to be used constantly or get locked into from a Choice item. Assault Vest Magearna and Jirachi are a couple of Tapu Lele's more solid checks under this category, as they easily switch into any attack except Choice Specs-boosted Hidden Power Fire—which they don't appreciate but can easily tank at reasonable health—while KOing back with Steel-type STAB attacks. Specially defensive Celesteela is a very solid counter to Tapu Lele, as it can tank every commonly used attack except for the odd Thunder and can apply pressure by using Leech Seed or Heavy Slam. As long as Tapu Lele isn't locked into or lacks Hidden Power Fire, Mega Scizor can switch in easily and Roost off damage while wearing Tapu Lele down with U-turn or Pursuit. If Tapu Lele lacks any one of Hidden Power Fire, Focus Blast, or All-Out Pummeling, the likes of Ferrothorn and Heatran also switch into it rather easily, though they all risk being worn down due to a lack of reliable recovery and take major damage from a boosted Psychic.

Speed-based Revenge Killing: Tapu Lele's Speed and bulk are only slightly above average, making it easily susceptible to standard revenge killing. Note that priority attacks will not work due to Psychic Terrain being active the majority of the time. If Tapu Lele is not holding a Choice Scarf itself, a variety of faster Pokemon such as Choice Scarf Landorus-T, Kartana, Greninja, Mega Alakazam, and Tapu Koko can pick it off at slightly high percents. Even the Choice Scarf set has some problems due to being locked into a single move, as well as still being outrun by faster Choice Scarf users such as Greninja and Kartana.

Miscellaneous Specially Defensive Pokemon: Being locked into the wrong attack or lacking Psyshock means some particularly specially defensive Pokemon can afford to switch in on Tapu Lele rather confidently, though many of them are hindered significantly by Taunt if fighting against the Taunt + Three Attacks set. Chansey and Cresselia are prime examples, as they mind nothing else from Tapu Lele except Psyshock and Shadow Ball, respectively. Specially defensive Gastrodon cannot be 2HKOed by non-boosted Psychic and can use Toxic and Recover until Psychic Terrain expires. Similarly, Clefable can utilize Wish and Protect to stall out Psychic Terrain turns, though physically defensive variants are still pressured hard by Moonblast.

Dark-types: As Tapu Lele will be wanting to serve as a juggernaut with its Psychic-type attacks most of the time, healthy Dark-types simply prevent it from doing so, especially if it's locked into a move by a Choice item. Using Dark-types should only be a last resort, however; save Alolan Muk, many will simply be decimated by well-timed Moonblasts on the switch. Weavile and both formes of Greninja are notable, as they outspeed non-Choice Scarf sets and can easily take advantage of Tapu Lele locked into Psychic or Psyshock by hitting it or a switch-in extremely hard. Thanks to a Special Defense buff from sandstorm, most healthy, bulkier variants of Tyranitar will eat up a Moonblast while taking all other attacks except Focus Blast pretty well. It can then proceed to wear Tapu Lele down with Pursuit or its other STAB moves. Similarly, Hoopa-U is bulky enough to switch into Choice-locked coverage attacks and Psychic-type attacks if desperately needed.

", "sets": { "Choice Specs": { - "description": "

Moves

Psychic deals an insane amount of damage to even the most semi-bulky of resistant targets; 252 HP Heatran, for instance, gets 2HKOed with one layer of Spikes or equivalent prior damage. Dark- and Psychic-types such as Mega Tyranitar and Mega Latias daring enough to try switching into Psychic are maimed by a STAB Moonblast instead, which also has great Base Power and general coverage. Though running two parallel Psychic-type attacks on the same set may seem redundant, Psyshock is an integral attack in the third slot for its ability to break physically frail Pokemon; for example, it beats Chansey and specially defensive Gastrodon while making dents in Assault Vest Magearna and defensive Celesteela. Hidden Power Fire cleanly OHKOes Ferrothorn and Mega Scizor, preventing either from responding with an attack or recovery move. It also picks off Skarmory, Mega Mawile, Excadrill, and Magnezone at higher percents while being a sufficient option against Jirachi. Alternatively, Focus Blast can be used to OHKO Heatran at the expense of losing out on a strong hit on Mega Scizor.

Set Details

A Modest nature is preferred for the extra power, with the terrain multiplier amplifying every extra bit of power more so than usual.

Usage Tips

Though this set sports terrifying nuking power that can let it potentially tear through threats early- or mid-game, it is important to ascertain its worth in a match depending on the opposing team structure. In particular, this set breaks balanced teams almost completely, as Tapu Lele is fast and powerful enough to overwhelm typical defensive Pokemon while limiting frailer offensive targets' opportunities to switch in. Still, this set should typically be played cautiously, as these archetypes can adapt to unfavorable situations with more bulky or resistant units. Against offensive teams with usually fast and defensively average Pokemon, Tapu Lele can typically exert pressure with Psychic and Moonblast all day until it eventually faints; in such cases, it has probably amassed more than enough damage for fellow cleaners to come in.

It is generally not advised to switch in Tapu Lele too aggressively because it is a fantastic offensive asset against nearly all team archetypes. Due to Choice Specs locking Tapu Lele in a single move, prediction should be exercised against opponents with multiple resistant or immune Pokemon. For instance, seeing a Dark-type or two in Team Preview means using Moonblast is the safer choice over Psychic early-game; especially if they are Pursuit trappers like Weavile or Mega Tyranitar, which can take advantage of a Choice-locked Tapu Lele and heavily damage it. Likewise, otherwise good switch-ins such as Celesteela and Jirachi can have a chunk of their health taken off with Hidden Power Fire.

Team Options

Though Tapu Lele can break through most threats with the correct coverage move and prediction, it would rather have the ease of choosing its STAB moves instead of its weaker and unreliable coverage attacks. Tapu Lele is also easy to check due to its only decent Speed and its being locked into one attack, so at least some support against Dark- and Steel-types makes things easier. For example, Magnezone traps and KOes most Steel-types that love switching into Tapu Lele, including Ferrothorn, Celesteela, Jirachi, and Mega Scizor.

In general, U-turn and Volt Switch users are good teammates to get Tapu Lele in the field safely—slower ones are especially valued because they are typically bulky enough to take hits and provide further ease in prediction. Defensive Landorus-T is exemplary of this, as it also blanket checks most physical attackers and Steel-types thanks to Intimidate while providing Stealth Rock support. Likewise, Mega Scizor and Rotom-W can also provide a slower U-turn or Volt Switch while keeping several of Tapu Lele's checks and counters in check, especially Celesteela in the case of Rotom-W. Tapu Koko is also worth consideration, as its fast offensive sets threaten a variety of checks and counters to Tapu Lele, including Celesteela and Greninja. Both Tapu Lele and Tapu Koko can also reset each other's Terrains to prevent each other's from expiring at inconvenient times. Since Tapu Lele applies a great deal of pressure and tends to force switches, entry hazard setters can further assist in breaking down switch-ins and defensive Pokemon. Ferrothorn is good in this respect, since it can run either Stealth Rock or Spikes while owning other pros, including fantastic defenses as well as Leech Seed and Iron Barbs to wear down the opposition. Greninja is a more offensive choice that can lay Spikes and be offensively tailored depending on team needs. For instance, a physically offensive Protean set can lure in Tapu Lele's checks, such as Low Kick to nearly 2HKO Celesteela or Dig alongside Groundium Z for Assault Vest Magearna, while Ash-Greninja has the option of utterly decimating offensive teams when Tapu Lele is through and done. Both appreciate Tapu Lele's ability to pressure Toxapex in return. Do note that Psychic Terrain stops Ash-Greninja's Water Shuriken from threatening grounded foes, however.

In terms of teammates that benefit from Psychic Terrain in particular, Mega Medicham and Mega Gallade enjoys the extra power for their Zen Headbutt as well as Tapu Lele's ability to break through defensive checks and counters, most notably Mega Sableye, allowing them to clean up when appropriate. Though Mega Alakazam is rather redundant with Tapu Lele because they run similar coverage moves, it benefits from Psychic Terrain's powering up its Psychic-type moves and preventing priority from hitting. Mega Alakazam also boasts high offensive stats as well as the ability to revenge kill Sand Rush Excadrill and other weather sweepers thanks to Trace. Other usually priority-weak sweepers such as Volcarona and the aforementioned Ash-Greninja also benefit from Psychic Terrain; however, in practice, they only have a couple of turns to make good use of the Terrain unless Tapu Lele faints the same turn one of them is sent in.

" + "description": "

Moves

Psychic deals an insane amount of damage to even the most semi-bulky of resistant targets; 252 HP Heatran, for instance, gets 2HKOed with one layer of Spikes or equivalent prior damage. Dark- and Psychic-types such as Mega Tyranitar and Mega Latias daring enough to try switching into Psychic are maimed by a STAB Moonblast instead, which also has great Base Power and general coverage. Though running two parallel Psychic-type attacks on the same set may seem redundant, Psyshock is an integral attack in the third slot for its ability to break physically frail Pokemon; for example, it beats Chansey and specially defensive Gastrodon while making dents in Assault Vest Magearna and defensive Celesteela. Hidden Power Fire cleanly OHKOes Ferrothorn and Mega Scizor, preventing either from responding with an attack or recovery move. It also picks off Skarmory, Mega Mawile, Excadrill, and Magnezone at higher percents while being a sufficient option against Jirachi. Alternatively, Focus Blast can be used to OHKO Heatran at the expense of losing out on a strong hit on Mega Scizor.

Set Details

A Modest nature is preferred for the extra power, with the terrain multiplier amplifying every extra bit of power more so than usual.

Usage Tips

Though this set sports terrifying nuking power that can let it potentially tear through threats early- or mid-game, it is important to ascertain its worth in a match depending on the opposing team structure. In particular, this set breaks balanced teams almost completely, as Tapu Lele is fast and powerful enough to overwhelm typical defensive Pokemon while limiting frailer offensive targets' opportunities to switch in. Still, this set should typically be played cautiously, as these archetypes can adapt to unfavorable situations with more bulky or resistant units. Against offensive teams with usually fast and defensively average Pokemon, Tapu Lele can typically exert pressure with Psychic and Moonblast all day until it eventually faints; in such cases, it has probably amassed more than enough damage for fellow cleaners to come in.

It is generally not advised to switch in Tapu Lele too aggressively because it is a fantastic offensive asset against nearly all team archetypes. Due to Choice Specs locking Tapu Lele in a single move, prediction should be exercised against opponents with multiple resistant or immune Pokemon. For instance, seeing a Dark-type or two in Team Preview means using Moonblast is the safer choice over Psychic early-game; especially if they are Pursuit trappers like Weavile or Mega Tyranitar, which can take advantage of a Choice-locked Tapu Lele and heavily damage it. Likewise, otherwise good switch-ins such as Celesteela and Jirachi can have a chunk of their health taken off with Hidden Power Fire.

Team Options

Though Tapu Lele can break through most threats with the correct coverage move and prediction, it would rather have the ease of choosing its STAB moves instead of its weaker and unreliable coverage attacks. Tapu Lele is also easy to check due to its only decent Speed and its being locked into one attack, so at least some support against Dark- and Steel-types makes things easier. For example, Magnezone traps and KOes most Steel-types that love switching into Tapu Lele, including Ferrothorn, Celesteela, Jirachi, and Mega Scizor.

In general, U-turn and Volt Switch users are good teammates to get Tapu Lele in the field safely—slower ones are especially valued because they are typically bulky enough to take hits and provide further ease in prediction. Defensive Landorus-T is exemplary of this, as it also blanket checks most physical attackers and Steel-types thanks to Intimidate while providing Stealth Rock support. Likewise, Mega Scizor and Rotom-Wash can also provide a slower U-turn or Volt Switch while keeping several of Tapu Lele's checks and counters in check, especially Celesteela in the case of Rotom-Wash. Tapu Koko is also worth consideration, as its fast offensive sets threaten a variety of checks and counters to Tapu Lele, including Celesteela and Greninja. Both Tapu Lele and Tapu Koko can also reset each other's Terrains to prevent each other's from expiring at inconvenient times. Since Tapu Lele applies a great deal of pressure and tends to force switches, entry hazard setters can further assist in breaking down switch-ins and defensive Pokemon. Ferrothorn is good in this respect, since it can run either Stealth Rock or Spikes while owning other pros, including fantastic defenses as well as Leech Seed and Iron Barbs to wear down the opposition. Greninja is a more offensive choice that can lay Spikes and be offensively tailored depending on team needs. For instance, a physically offensive Protean set can lure in Tapu Lele's checks, such as Low Kick to nearly 2HKO Celesteela or Dig alongside Groundium Z for Assault Vest Magearna, while Ash-Greninja has the option of utterly decimating offensive teams when Tapu Lele is through and done. Both appreciate Tapu Lele's ability to pressure Toxapex in return. Do note that Psychic Terrain stops Ash-Greninja's Water Shuriken from threatening grounded foes, however.

In terms of teammates that benefit from Psychic Terrain in particular, Mega Medicham and Mega Gallade enjoys the extra power for their Zen Headbutt as well as Tapu Lele's ability to break through defensive checks and counters, most notably Mega Sableye, allowing them to clean up when appropriate. Though Mega Alakazam is rather redundant with Tapu Lele because they run similar coverage moves, it benefits from Psychic Terrain's powering up its Psychic-type moves and preventing priority from hitting. Mega Alakazam also boasts high offensive stats as well as the ability to revenge kill Sand Rush Excadrill and other weather sweepers thanks to Trace. Other usually priority-weak sweepers such as Volcarona and the aforementioned Ash-Greninja also benefit from Psychic Terrain; however, in practice, they only have a couple of turns to make good use of the Terrain unless Tapu Lele faints the same turn one of them is sent in.

" }, "3 Attacks": { - "description": "

Moves

Psyshock is the best STAB option for non-Choice variants of Tapu Lele because it hits specially defensive walls like Magearna and Chansey harder, and the difference in power compared to Psychic is negligible. It can even be powered up by Psychium Z for a monstrously strong STAB attack that can OHKO neutral targets like Gliscor and Clefable and hit opposing Special Defense stats rather than Defense. Moonblast rounds out Tapu Lele's coverage, hitting Dark-types like Ash-Greninja and Mega Tyranitar. Focus Blast can be used in combination with Fightinium Z to dispatch Heatran and Mega Mawile and break through weakened Steel-types like Jirachi and Celesteela after a boost. Hidden Power Fire is especially lethal against Mega Scizor and Ferrothorn, OHKOing the former and KOing the latter after insignificant chip damage. Hidden Power Fire also doesn't require a Z-Crystal to be consistent, so it's the move of choice for Psychium Z and Twisted Spoon variants, with the added bonus of hitting Shedinja. Calm Mind allows Tapu Lele to boost All-Out Pummeling and Hidden Power Fire into KO ranges and hit harder without being prediction reliant. The Special Defense boost aids Tapu Lele in setting up against the likes of Rotom-W, Magearna lacking a Steel-type move, and Tapu Fini. Taunt can be used to invalidate passive checks to Tapu Lele like Chansey and especially Cresselia.

Set Details

A Modest nature is used to maximize Tapu Lele's wallbreaking power, but Timid can be used to outspeed Jolly Excadrill, Kommo-o, and offensive Landorus-T and Speed tie with opposing Timid Tapu Lele and Kyurem-B. Fightinium Z is used alongside Focus Blast, but if Focus Blast isn't present on the set, then Psychium Z or Twisted Spoon should be used instead, with Hidden Power Fire replacing Focus Blast. Psychium Z allows Tapu Lele to hit incredibly hard neutrally, and Twisted Spoon stacks with Psychic Terrain to make Psyshock consistently stronger without using up a Z-Crystal; some notable examples include a very likely 2HKO on Chansey and also Heatran if Tapu Lele used Calm Mind previously.

Usage Tips

Tapu Lele works great early-game, softening up defensive Pokemon like Assault Vest Magearna and Heatran; it has an impressive Special Defense stat, so it can do this incredibly aggressively by trading its own HP to accrue even more damage and set up a teammate like Mega Alakazam for later. It should aim to set up before using its Z-Move, as this lets All-Out Pummeling reach KO ranges and maximizes the efficiency of the one-time nuke, Shattered Psyche. Tapu Lele should be mindful of its HP, as at higher percentages, it can take advantage of weaker special attackers by setting up on them with Calm Mind, and Taunt variants can beat Chansey and Cresselia one-on-one without risking being KOed by repeated Seismic Tosses and Ice Beams. Tapu Lele should avoid status at all costs, as it won't have the longevity to break through bulky teams after being put on a timer, and it can't threaten defensive Pokemon as potently when slower than them due to paralysis. This set is great against stall teams, as it can set up a Calm Mind against lead Mega Sableye and cannot be handled via prediction. Hidden Power Fire is more specialized for the stall matchup, as Fightinium Z variants are blanked by Shedinja.

Team Options

This set works great on offense teams, which appreciate how Tapu Lele can break down defensive stopgaps like Landorus-T, Rotom-W, and Magearna so that its teammates can clean up. Mega Mawile and Ash-Greninja appreciate Tapu Lele's ability to threaten Toxapex and chip down Assault Vest Magearna, and they can threaten its checks, like Victini and Jirachi, in return; it's important to note that Psychic Terrain puts a stop to Mega Mawile and Greninja's Sucker Punch and Water Shuriken, respectively, against grounded foes. Mega Alakazam shares similar Steel-type checks with Tapu Lele, heavily appreciates how it can force its way through them over time, and loves the Psychic Terrain that it brings, as it prevents Mega Alakazam from being revenge killed by priority users like Ash-Greninja, Mega Lopunny, and Mega Mawile and boosts the power of its STAB Psychic. Offensive Magearna variants like Shift Gear and Trick Room sets appreciate Tapu Lele's ability to break past Heatran, Ferrothorn, and Mega Scizor, and they can clean up late-game. Pivoting support from the likes of Landorus-T, Rotom-W, Magearna, and Tornadus-T allows Tapu Lele to get in unscathed and threaten to set up. Fast Pokemon like Greninja and Choice Scarf users like Landorus-T and Kartana can help balance out Tapu Lele's middling Speed stat.

" + "description": "

Moves

Psyshock is the best STAB option for non-Choice variants of Tapu Lele because it hits specially defensive walls like Magearna and Chansey harder, and the difference in power compared to Psychic is negligible. It can even be powered up by Psychium Z for a monstrously strong STAB attack that can OHKO neutral targets like Gliscor and Clefable and hit opposing Special Defense stats rather than Defense. Moonblast rounds out Tapu Lele's coverage, hitting Dark-types like Ash-Greninja and Mega Tyranitar. Focus Blast can be used in combination with Fightinium Z to dispatch Heatran and Mega Mawile and break through weakened Steel-types like Jirachi and Celesteela after a boost. Hidden Power Fire is especially lethal against Mega Scizor and Ferrothorn, OHKOing the former and KOing the latter after insignificant chip damage. Hidden Power Fire also doesn't require a Z-Crystal to be consistent, so it's the move of choice for Psychium Z and Twisted Spoon variants, with the added bonus of hitting Shedinja. Calm Mind allows Tapu Lele to boost All-Out Pummeling and Hidden Power Fire into KO ranges and hit harder without being prediction reliant. The Special Defense boost aids Tapu Lele in setting up against the likes of Rotom-Wash, Magearna lacking a Steel-type move, and Tapu Fini. Taunt can be used to invalidate passive checks to Tapu Lele like Chansey and especially Cresselia.

Set Details

A Modest nature is used to maximize Tapu Lele's wallbreaking power, but Timid can be used to outspeed Jolly Excadrill, Kommo-o, and offensive Landorus-T and Speed tie with opposing Timid Tapu Lele and Kyurem-B. Fightinium Z is used alongside Focus Blast, but if Focus Blast isn't present on the set, then Psychium Z or Twisted Spoon should be used instead, with Hidden Power Fire replacing Focus Blast. Psychium Z allows Tapu Lele to hit incredibly hard neutrally, and Twisted Spoon stacks with Psychic Terrain to make Psyshock consistently stronger without using up a Z-Crystal; some notable examples include a very likely 2HKO on Chansey and also Heatran if Tapu Lele used Calm Mind previously.

Usage Tips

Tapu Lele works great early-game, softening up defensive Pokemon like Assault Vest Magearna and Heatran; it has an impressive Special Defense stat, so it can do this incredibly aggressively by trading its own HP to accrue even more damage and set up a teammate like Mega Alakazam for later. It should aim to set up before using its Z-Move, as this lets All-Out Pummeling reach KO ranges and maximizes the efficiency of the one-time nuke, Shattered Psyche. Tapu Lele should be mindful of its HP, as at higher percentages, it can take advantage of weaker special attackers by setting up on them with Calm Mind, and Taunt variants can beat Chansey and Cresselia one-on-one without risking being KOed by repeated Seismic Tosses and Ice Beams. Tapu Lele should avoid status at all costs, as it won't have the longevity to break through bulky teams after being put on a timer, and it can't threaten defensive Pokemon as potently when slower than them due to paralysis. This set is great against stall teams, as it can set up a Calm Mind against lead Mega Sableye and cannot be handled via prediction. Hidden Power Fire is more specialized for the stall matchup, as Fightinium Z variants are blanked by Shedinja.

Team Options

This set works great on offense teams, which appreciate how Tapu Lele can break down defensive stopgaps like Landorus-T, Rotom-Wash, and Magearna so that its teammates can clean up. Mega Mawile and Ash-Greninja appreciate Tapu Lele's ability to threaten Toxapex and chip down Assault Vest Magearna, and they can threaten its checks, like Victini and Jirachi, in return; it's important to note that Psychic Terrain puts a stop to Mega Mawile and Greninja's Sucker Punch and Water Shuriken, respectively, against grounded foes. Mega Alakazam shares similar Steel-type checks with Tapu Lele, heavily appreciates how it can force its way through them over time, and loves the Psychic Terrain that it brings, as it prevents Mega Alakazam from being revenge killed by priority users like Ash-Greninja, Mega Lopunny, and Mega Mawile and boosts the power of its STAB Psychic. Offensive Magearna variants like Shift Gear and Trick Room sets appreciate Tapu Lele's ability to break past Heatran, Ferrothorn, and Mega Scizor, and they can clean up late-game. Pivoting support from the likes of Landorus-T, Rotom-Wash, Magearna, and Tornadus-T allows Tapu Lele to get in unscathed and threaten to set up. Fast Pokemon like Greninja and Choice Scarf users like Landorus-T and Kartana can help balance out Tapu Lele's middling Speed stat.

" }, "Choice Scarf": { "description": "

Moves

Psychic is Tapu Lele's strongest attack, capable of KOing many common fast, offensive Pokemon and doing a chunk to Pokemon that resist it. Moonblast is a strong alternative attack to fall back on in case the opposing team has Dark-types or healthy Psychic-types. Hidden Power Fire is a passably sufficient weapon against Steel-types such as Ferrothorn, Mega Scizor, and Mega Mawile, which like to switch in otherwise thanks to this set's lack of boosted power. Thunderbolt is a good coverage attack, allowing this set to slay regular Gyarados in a single hit and Mantine in two (other moves can only 3HKO it while it stalls with Roost). Thunderbolt also pressures cores that rely on multiple Electric-weak Pokemon, such as Greninja + Toxapex or Celesteela + Tapu Fini. Nature's Madness can be run to punish Pokemon that switch into Tapu Lele for free otherwise, such as Assault Vest Magearna and Celesteela. As a quick note, Psyshock is not very useful on this set, as it barely scratches physically weaker targets such as Chansey without a boosting item. Thus, this set prefers the raw power of Psychic.

Set Details

Maximized Speed and Special Attack investment with a Timid nature is simply straightforward for a Choice Scarf set, enabling Tapu Lele to safely revenge kill Mega Alakazam, Choice Scarf Landorus-T, and anything slower.

Usage Tips

With the increased Speed provided by Choice Scarf as well as superb natural special offense, Tapu Lele can act as both a revenge killer and a cleaner. Depending on the opposing team, it may be wise to preserve Tapu Lele to do either later in the match. Be careful about simply using Psychic if the opponent has healthy Dark- and Steel-types active. In this case, use coverage moves to KO or wear such targets down on the switch. Even without a boosting item, Tapu Lele still has marginally enough power to wallbreak on rare occasions, in which case you can utilize it to weaken foes.

Team Options

Tapu Lele will be cleaning up and revenge killing, so teammates that can weaken Psychic- and Fairy-resistant or immune Pokemon make it much easier for Tapu Lele to spam Psychic and Moonblast without resorting to weaker or inaccurate coverage attacks. Heatran, for instance, instantly threatens and checks a majority of Steel-types with its offensive sets. A specialized solution is to use Magnezone, which traps pesky Steel-types that tend to switch into Tapu Lele's STAB moves. Toxapex can be a good partner on more balanced teams, as it typically handles some boosted and faster threats that Tapu Lele cannot revenge kill itself, such as Mega Charizard X, Volcarona, and Choice Scarf Greninja.

Tapu Lele tends to force switches, and since this set is rather lacking in power outside of Psychic, entry hazard support is necessary to pressure and wear down the opposition. The aforementioned Heatran, Ferrothorn, Greninja, and Landorus-T are examples of Pokemon that fit on a wide variety of offensive or balance teams and can set up either Stealth Rock or Spikes. Though Shuckle is rather specialized, it deserves mention for also setting Sticky Web, allowing Tapu Lele and its teammates to pressure and beat threats they could not trump before, such as Choice Scarf Greninja and +1 Volcarona. To further apply offensive pressure, wallbreakers are greatly helpful; Hoopa-U is a prime example due to benefiting from Psychic Terrain while sporting a colorful and unpredictable array of attacks to whittle down Tapu Lele's checks and counters. Mega Medicham is a terrifying wallbreaker under Psychic Terrain that can help pressure Tapu Lele's checks in Chansey and Steel-types.

" @@ -819,7 +819,7 @@ "overview": "

Tapu Lele is one of the biggest threats in Battle Spot Singles thanks to Psychic Surge. With a Choice Scarf, Tapu Lele becomes one of the best revenge killers in the game, with the bonus of shutting down priority thanks to Psychic Terrain. It even makes for an unexpected wallbreaker when given more offensive items such as Choice Specs. However, Tapu Lele isn't very easy to switch in due to its mediocre bulk, and without a Choice Scarf, its average Speed stat makes it easy to revenge kill.

Below are some sample sets. These set are likely to be the standard, but will be expanded upon and updated as the metagame progresses.

", "sets": { "Choice Scarf": { - "description": "" + "description": "" }, "Choice Specs": { "description": "" @@ -853,7 +853,7 @@ "description": "

Moves

Swords Dance boosts Tapu Bulu's Attack by two stages, allowing it to break past passive Pokemon such as Clefable and Reuniclus. Bulk Up can be run to take on Pokemon such as Mega Mawile and Celesteela safer. Horn Leech is the STAB attack of choice, having a respectable damage output under Grassy Terrain and providing Tapu Bulu with an additional means of recovery. Superpower has good offensive coverage alongside Horn Leech and allows Tapu Bulu to break past Steel-types such as Heatran and Ferrothorn. Protect allows Tapu Bulu to gain additional recovery to effectively deal with Mega Alakazam, and to scout moves from Choice item users like Greninja, Weavile, and Kartana. Synthesis lets Tapu Bulu take advantage of its bulk and restore its HP against Pokemon it forces out, such as Landorus-T and Clefable. Wood Hammer can be used alongside Grassium Z if a stronger attack is wanted; however, this leaves Tapu Bulu without a reliable form of recovery. Stone Edge is useful for hitting Flying- and Fire-types like Tornadus-T and Volcarona harder; however, it has little utility outside of that.

Set Details

248 HP EVs and 252 Special Defense EVs coupled with a Careful nature allow Tapu Bulu to survive strong super effective hits such as Heatran's Magma Storm and Tornadus-T's Hurricane from full health after Stealth Rock damage. Leftovers provides passive recovery and keeps Tapu Bulu healthy alongside Grassy Terrain. Grassium Z can also be used without Wood Hammer to OHKO defensive Pokemon like Clefable, Gliscor, and Reuniclus after a Swords Dance. If Tapu Bulu's team is weak to Adamant Crawdaunt, 96 Speed EVs can be run on Tapu Bulu to outspeed it. Alternatively, if maximum offensive firepower is desired, a spread consisting of 252 Attack EVs and 252 Speed EVs with an Adamant nature can be utilized, but it significantly cuts down on Tapu Bulu's bulk and utility and makes it harder to set up.

Usage Tips

Use Tapu Bulu's defensive typing to pivot into dangerous attackers that it can generally check, such as Ash-Greninja, Tapu Koko, and Garchomp. Tapu Bulu forces many switches when it comes in against Pokemon it beats one-on-one, such as Clefable, Choice Scarf and defensive Landorus-T, and Ash-Greninja. Take advantage of these opportunities to set up a Swords Dance or recover Tapu Bulu's health with Synthesis. If the opponent has a bulky Steel-type that doesn't mind Grass- or Fighting-type moves, such as Mega Scizor or Celesteela, recovering Tapu Bulu's health or double switching accordingly is recommended to keep momentum, as Tapu Bulu is hard walled by these Pokemon. Don't hesitate to take a hit from Heatran and Tornadus-T if it means removing them from the game, as Tapu Bulu can stomach a hit from them and recover its HP later on in the game.

Team Options

Water-types, such as Gastrodon and Toxapex, can handle problematic Fire-types like Heatran and Volcarona. Toxapex deserves a special mention because it can reliably handle Mega Scizor and poison Flying-types like Tornadus-T and Zapdos. In return, Grassy Terrain weakens Earthquake for Toxapex. Heatran is a phenomenal teammate for Tapu Bulu due to their perfect defensive type synergy. Grassy Terrain also weakens Earthquake for Heatran and Tapu Bulu absorbs Water-type attacks from the likes of Ash-Greninja, Mega Swampert, and Tapu Fini rather easily; however, it should be wary of being burned by Scald. Tyranitar also benefits from Grassy Terrain and can Pursuit trap Mega Latios and Mega Latias, which can be problematic for Tapu Bulu due to their versatile movepools and defensive profile. Kartana forms a powerful Grass-type spam core with Tapu Bulu, hitting hard under Grassy Terrain with Leaf Blade due to its huge base Attack.

" }, "Swords Dance": { - "description": "

Moves

Swords Dance turns Tapu Bulu into a frightening wallbreaker, allowing it to beat Pokemon like Celesteela, Magearna, and Tangrowth. Although Horn Leech is held back by its low Base Power, it provides Tapu Bulu with vital recovery. Superpower provides Tapu Bulu with coverage for Steel-types like Heatran, Kartana, and Ferrothorn. Stone Edge hits Flying-types such as Tornadus-T and Zapdos, as well as Fire-types like Volcarona and Mega Charizard X. Wood Hammer is an option over Stone Edge that, together with Grassium Z, gives Tapu Bulu an extremely powerful nuke capable of KOing even Grass-resistant Pokemon such as Mega Latias, Magearna, and Assault Vest Tangrowth.

Set Details

The given HP and Special Defense investment allows Tapu Bulu to avoid being 2HKOed by Hydro Pump from Choice Specs Ash-Greninja. 96 Speed EVs enable Tapu Bulu to outspeed Crawdaunt and uninvested Rotom-W, while the rest of the EVs are pooled into Attack alongside an Adamant nature. This in combination with Fightinium Z notably allows Tapu Bulu to OHKO Steel-types such as Magearna, Celesteela, Mega Scizor, and Mega Mawile at +2 with All-Out Pummeling. Rockium Z is an alternative option that allows Tapu Bulu to defeat bulky Grass-resistant Pokemon such as Mega Latias and Zapdos, while still targetting Celesteela. It also helps with bulky Tornadus-T variants. Grassium Z is an option that should be run with Wood Hammer, granting Tapu Bulu a very strong move capable of KOing Pokemon such as Magearna and Tangrowth at +2. However, it doesn't help Tapu Bulu with beating Celesteela.

Usage Tips

You should attempt to bring Tapu Bulu in on Pokemon that it can force out, such as Ash-Greninja, Tapu Fini, and Garchomp. Be wary of Tapu Bulu's health, though, as it can quickly be worn down due to its lack of reliable recovery, especially if running Wood Hammer. Once you have brought Tapu Bulu into play, you should attempt to set up with Swords Dance, as opponents will often attempt to check Tapu Bulu with Steel-types, which it can break past at +2. However, it is worth considering using Superpower, Stone Edge, or Continental Crush instead of setting up with Swords Dance if the opponent has a Pokemon like Heatran, Kartana, Tornadus-T, or Volcarona.

Team Options

Pokemon that can struggle to deal with Steel-types, such as Mega Latias, appreciate Tapu Bulu's ability to lure them and take them out. Tapu Bulu struggles to take on Pokemon such as Mega Latias and Mega Latios, and even Tornadus-T can be annoying at times despite Stone Edge, so it's a good idea to pair Tapu Bulu with a Pursuit trapper such as Tyranitar or Weavile. Because of its lack of reliable recovery, Tapu Bulu can struggle to consistently check Ash-Greninja. As a result, it's very important to use another, more consistent check, such as Toxapex, Tapu Fini, or Kommo-o.

" + "description": "

Moves

Swords Dance turns Tapu Bulu into a frightening wallbreaker, allowing it to beat Pokemon like Celesteela, Magearna, and Tangrowth. Although Horn Leech is held back by its low Base Power, it provides Tapu Bulu with vital recovery. Superpower provides Tapu Bulu with coverage for Steel-types like Heatran, Kartana, and Ferrothorn. Stone Edge hits Flying-types such as Tornadus-T and Zapdos, as well as Fire-types like Volcarona and Mega Charizard X. Wood Hammer is an option over Stone Edge that, together with Grassium Z, gives Tapu Bulu an extremely powerful nuke capable of KOing even Grass-resistant Pokemon such as Mega Latias, Magearna, and Assault Vest Tangrowth.

Set Details

The given HP and Special Defense investment allows Tapu Bulu to avoid being 2HKOed by Hydro Pump from Choice Specs Ash-Greninja. 96 Speed EVs enable Tapu Bulu to outspeed Crawdaunt and uninvested Rotom-Wash, while the rest of the EVs are pooled into Attack alongside an Adamant nature. This in combination with Fightinium Z notably allows Tapu Bulu to OHKO Steel-types such as Magearna, Celesteela, Mega Scizor, and Mega Mawile at +2 with All-Out Pummeling. Rockium Z is an alternative option that allows Tapu Bulu to defeat bulky Grass-resistant Pokemon such as Mega Latias and Zapdos, while still targetting Celesteela. It also helps with bulky Tornadus-T variants. Grassium Z is an option that should be run with Wood Hammer, granting Tapu Bulu a very strong move capable of KOing Pokemon such as Magearna and Tangrowth at +2. However, it doesn't help Tapu Bulu with beating Celesteela.

Usage Tips

You should attempt to bring Tapu Bulu in on Pokemon that it can force out, such as Ash-Greninja, Tapu Fini, and Garchomp. Be wary of Tapu Bulu's health, though, as it can quickly be worn down due to its lack of reliable recovery, especially if running Wood Hammer. Once you have brought Tapu Bulu into play, you should attempt to set up with Swords Dance, as opponents will often attempt to check Tapu Bulu with Steel-types, which it can break past at +2. However, it is worth considering using Superpower, Stone Edge, or Continental Crush instead of setting up with Swords Dance if the opponent has a Pokemon like Heatran, Kartana, Tornadus-T, or Volcarona.

Team Options

Pokemon that can struggle to deal with Steel-types, such as Mega Latias, appreciate Tapu Bulu's ability to lure them and take them out. Tapu Bulu struggles to take on Pokemon such as Mega Latias and Mega Latios, and even Tornadus-T can be annoying at times despite Stone Edge, so it's a good idea to pair Tapu Bulu with a Pursuit trapper such as Tyranitar or Weavile. Because of its lack of reliable recovery, Tapu Bulu can struggle to consistently check Ash-Greninja. As a result, it's very important to use another, more consistent check, such as Toxapex, Tapu Fini, or Kommo-o.

" }, "Choice Scarf": { "description": "

Moves

Wood Hammer is Tapu Bulu's strongest STAB attack; it does a lot more damage to Clefable and Landorus-T than Horn Leech, as well as OHKO Mega Alakazam and Tapu Lele. Superpower allows Tapu Bulu to hit Grass-type switch-ins like Heatran, Kartana, and Magnezone. Stone Edge lets Tapu Bulu catch switch-ins such as Tornadus-T, Zapdos, and Volcarona. Megahorn is an alternative to nail switch-ins such as Mega Latias, Tangrowth, and Serperior.

Set Details

A Jolly nature allows Tapu Bulu to outspeed Greninja, Weavile, Tapu Koko, and Mega Lopunny.

Usage Tips

Choice Scarf Tapu Bulu should be used as a revenge killer, being able to pick off frail Pokemon with its good coverage and attacking power. It can make for a surprise Choice Scarf user, so use this to your advantage. Be careful with Grassy Terrain's healing mechanics giving away that Tapu Bulu is faster than opposing Pokemon. Grassy Terrain's useful role compression is backed up by Tapu Bulu's adequate defensive typing and bulk, which let it take some hits, such as Ash-Greninja's Hydro Pump, but not too well. Because this is a more offensively oriented set, Tapu Bulu should not be relied upon as a switch-in to potent attackers like Ash-Greninja, Mega Swampert, and Mega Alakazam. Do not let Tapu Bulu get freely burned or paralyzed, as these status conditions will heavily hamper Tapu Bulu in its role as a revenge killer.

Team Options

Choice Scarf Tapu Bulu can surprise offensive threats that otherwise would be able to KO it with ease such as Weavile and Tornadus-T. Pokemon such as Mega Medicham that can take advantage of offensive threats being eliminated appreciate this. Tapu Bulu's Grassy Terrain can provide some defensive utility to teammates. Heatran and Magnezone support Tapu Bulu by taking care of Steel-types, while Tapu Bulu returns them the favor via Grassy Terrain, softening blows from Earthquake and restoring their health. Grassy Terrain can also be used to boost its teammate's Grass-type attacks such as Heatran's Bloom Doom and Kartana's Leaf Blade. An additional and more reliable check to Ash-Greninja is needed, as with entry hazards and chip damage, Tapu Bulu will lose the ability to take hits from it over time.

" @@ -876,13 +876,13 @@ }, "monotype": { "overview": "

Fairy

Tapu Bulu's excellent Attack stat in conjunction with its Grassy Terrain-boosted STAB attacks makes it a great physical wallbreaker on Fairy teams. It is also able to serve as a revenge killer with Choice Scarf. Its Grass typing allows it to take on Ground, Rock, and Water teams and relieve some of the pressure on Azumarill and Tapu Koko, and it is able to sweep these teams easily with Choice Scarf. Furthermore, Tapu Bulu's access to decent coverage moves such as Superpower, Stone Edge, and Zen Headbutt allows it to check several types in the metagame. With access to Swords Dance and Substitute, Tapu Bulu can put great pressure on defensive Pokemon and cores, easily breaking past types like Normal, Ground, Poison, and Water. Swords Dance-boosted Zen Headbutt notably allows Tapu Bulu to take out many key Poison-type threats to Fairy teams such as Mega Venusaur. Tapu Bulu can utilize Fightinium Z or Rockium Z in conjunction with Swords Dance to break certain Pokemon that would normally check it, such as Ferrothorn for the former and Mandibuzz for the latter. Grassy Surge provides immense support for Fairy teams, giving passive recovery and reducing damage dealt by Earthquake. However, it also recovers the health of the opposing team, which can be disadvantageous. Also, Tapu Bulu has trouble KOing certain physically defensive Pokemon, such as Skarmory, even with its amazing wallbreaking power, and it is even more easily walled by them when using Choice Scarf. Tapu Bulu's Grassy / Fairy typing leaves it with a huge weakness to Poison-type attacks, meaning users of such attacks force Tapu Bulu to switch out to Klefki. Finally, Tapu Bulu's subpar Speed stat leaves it outsped by positive-natured base 80 Speed Pokemon and Choice Scarf users, meaning it usually has to take damage before dishing it out, though with a Choice Scarf, it is able to outspeed some of them.

Grass

Tapu Bulu is the greatest offensive Pokemon available to Grass teams. Its unmatched combination of offensive wallbreaking power and a great ability makes it a crucial option for any Grass team. Grassy Surge brings massive support to itself and the entire team alike by boosting the power of Grass-type moves and providing passive recovery for all grounded Pokemon. It also weakens the power of Ground-type moves. This allows Grass's defensive core, which is entirely neutral to Ground, to have a much easier time checking wallbreakers like Choice Band Excadrill. Because of Tapu Bulu's above-average Attack stat in tandem with its strong Terrain-boosted moves like Wood Hammer, it is able to function as a fearsome wallbreaker and revenge killer for Grass teams. Additionally, Tapu Bulu's decent bulk, passive Grassy Surge recovery, and access to Horn Leech often make it hard to take down. To emphasize this, Tapu Bulu is usually supported by bulky teammates that can give it safe opportunities to come in on the field. However, while its Fairy typing gives Tapu Bulu defensive utility against Dark-, Fighting-, and Dragon-types, it stacks a common weakness to Poison that can be exploited by revenge killers such as Dugtrio. Additionally, Tapu Bulu lacks access to any physical Fairy STAB move, making it often rely on its coverage moves in order to hit threats that resist its Grass STAB moves such as Dragonite. Furthermore, Grass is a bad offensive typing, and this means that Tapu Bulu often finds itself overly reliant on coverage options like Superpower and Stone Edge in order to hit the many threats that resist its STAB attacks. Although it commonly holds a Choice Scarf, Tapu Bulu's below-average Speed and numerous weaknesses allow many of the metagame's common Choice Scarf users such as Greninja and Victini to easily revenge kill it.

", - "comments": "

Other Options

Fairy

Tapu Bulu can use supportive utility moves and Leftovers instead of coverage to cover threats it normally would either require a Z-Crystal to beat or is otherwise walled by. Disable prevents Sludge Bomb Toxapex, Alolan Muk, Celesteela, and many other walls from breaking its Substitute, giving it the opportunity to set up Swords Dance and have a free Substitute. Leech Seed allows Tapu Bulu to stall Celesteela with Substitute, outhealing the damage and preventing Celesteela from healing in return. Taunt prevents slower Taunt users, such as Mandibuzz, from stopping Tapu Bulu from setting up.

Grass

At the expense of much-needed Speed, Tapu Bulu could run a Choice Band set to become a much deadlier wallbreaker that can break through Pokemon that its Choice Scarf set cannot. For example, Wood Hammer from Choice Band Tapu Bulu can 2HKO Porygon2 and OHKO Toxapex after minimal chip damage. This set appreciates another teammate such as Choice Scarf Rotom-C to keep faster foes in check, but Tapu Bulu generally fulfills this role better than Grass's other options. In a similar vein, Tapu Bulu can run a Swords Dance set with a Z-Move in order to lure and KO threats such as Mega Venusaur with Rockium Z and Celesteela with Fightinium Z, but this set misses out on the immediate Speed and Attack that Choice Scarf and Choice Band provide, respectively.

Checks and Counters

Fairy

Skarmory and Celesteela: Skarmory and Celesteela completely wall Tapu Bulu because of their excellent defensive typing and bulk. The former can stall Tapu Bulu with Roost and KO it with Brave Bird or Iron Head, and the latter KOes it with Heavy Slam or Flamethrower. Choice Scarf Tapu Bulu has it even worse, being unable to do any sorts of meaningful damage to either.

Mega Venusaur: Mega Venusaur walls Tapu Bulu's Grass-type attacks, resists Superpower, doesn't take much damage from Stone Edge, and can OHKO Tapu Bulu with Sludge Bomb. Tapu Bulu has to rely on Zen Headbutt to deal reasonable damage to it.

Poison-types: Poison-type Pokemon such as Nidoking and Gengar can threaten Tapu Bulu with their STAB attacks; however, they need to be wary of Tapu Bulu's Zen Headbutt, and most Poison-types cannot switch into Wood Hammer.

Steel-types: Tapu Bulu has to rely on Superpower to beat most Steel-types such as Heatran, Magnezone, and Ferrothorn. Mega Scizor can tank all of its attacks and use it to set up Swords Dance.

Fire-types: Several Fire-types such as Mega Charizard X, Volcarona, and Talonflame resist Tapu Bulu's Grass-type attacks and can threaten it with their STAB moves. However, they should be wary of switching into a Stone Edge.

Grass-types: Grass-types wall Tapu Bulu easily, and many of them, such as Serperior, can take advantage of Grassy Terrain.

Revenge Killers: Revenge killers, especially Choice Scarf users such as Nihilego and Victini, can easily outspeed and KO Tapu Bulu.

Status: Tapu Bulu doesn't appreciate being inflicted with status; burns heavily diminish its wallbreaking capabilities, poison hurts its longevity, and paralysis reduces its already lacking Speed.

Grass

Bulky Steel-types: Tapu Bulu struggles to break past Pokemon such as Skarmory and Mega Scizor, as they resist its STAB moves and can beat it with their own. Other Pokemon such as Heatran can easily force out Tapu Bulu locked into a Grass-type move, but Heatran has to be wary of Superpower.

Poison-types: Poison-types such as Mega Venusaur and Choice Scarf Nihilego can take advantage of Tapu Bulu's quadruple Poison weakness extremely well and threaten it with their STAB moves. Mega Venusaur specifically is an amazing Tapu Bulu counter, as its quadruple resistance to Grass and excellent physical bulk help it take on Tapu Bulu.

Revenge Killers: Due to Tapu Bulu's low natural Speed, faster Pokemon holding a Choice Scarf such as Greninja and Victini can easily outspeed it and take advantage of its various weaknesses.

Fire-types: Pokemon such as Torkoal and Mega Charizard X resist Tapu Bulu's Grass-type moves and can KO it with their own STAB moves, though they must be wary of Stone Edge.

Dragon-types: Despite Tapu Bulu's Fairy typing, its lack of a reliable Fairy STAB move makes Pokemon such as Latios and Mega Altaria able to take on Tapu Bulu well by resisting its Grass-type moves.

Status: Tapu Bulu's dependence on sheer Attack and Speed makes burns and paralysis especially crippling. While poisoned, it is also easier to wear down due to its tendency to use Wood Hammer often.

Physically Defensive Pokemon: Physically defensive walls such as Porygon2 can reliably wall and beat Tapu Bulu. Additionally, Grassy Terrain works against Tapu Bulu in these cases, as it gives the opposing Pokemon an additional form of passive recovery.

", + "comments": "

Other Options

Fairy

Tapu Bulu can use supportive utility moves and Leftovers instead of coverage to cover threats it normally would either require a Z-Crystal to beat or is otherwise walled by. Disable prevents Sludge Bomb Toxapex, Alolan Muk, Celesteela, and many other walls from breaking its Substitute, giving it the opportunity to set up Swords Dance and have a free Substitute. Leech Seed allows Tapu Bulu to stall Celesteela with Substitute, outhealing the damage and preventing Celesteela from healing in return. Taunt prevents slower Taunt users, such as Mandibuzz, from stopping Tapu Bulu from setting up.

Grass

At the expense of much-needed Speed, Tapu Bulu could run a Choice Band set to become a much deadlier wallbreaker that can break through Pokemon that its Choice Scarf set cannot. For example, Wood Hammer from Choice Band Tapu Bulu can 2HKO Porygon2 and OHKO Toxapex after minimal chip damage. This set appreciates another teammate such as Choice Scarf Rotom-Mow to keep faster foes in check, but Tapu Bulu generally fulfills this role better than Grass's other options. In a similar vein, Tapu Bulu can run a Swords Dance set with a Z-Move in order to lure and KO threats such as Mega Venusaur with Rockium Z and Celesteela with Fightinium Z, but this set misses out on the immediate Speed and Attack that Choice Scarf and Choice Band provide, respectively.

Checks and Counters

Fairy

Skarmory and Celesteela: Skarmory and Celesteela completely wall Tapu Bulu because of their excellent defensive typing and bulk. The former can stall Tapu Bulu with Roost and KO it with Brave Bird or Iron Head, and the latter KOes it with Heavy Slam or Flamethrower. Choice Scarf Tapu Bulu has it even worse, being unable to do any sorts of meaningful damage to either.

Mega Venusaur: Mega Venusaur walls Tapu Bulu's Grass-type attacks, resists Superpower, doesn't take much damage from Stone Edge, and can OHKO Tapu Bulu with Sludge Bomb. Tapu Bulu has to rely on Zen Headbutt to deal reasonable damage to it.

Poison-types: Poison-type Pokemon such as Nidoking and Gengar can threaten Tapu Bulu with their STAB attacks; however, they need to be wary of Tapu Bulu's Zen Headbutt, and most Poison-types cannot switch into Wood Hammer.

Steel-types: Tapu Bulu has to rely on Superpower to beat most Steel-types such as Heatran, Magnezone, and Ferrothorn. Mega Scizor can tank all of its attacks and use it to set up Swords Dance.

Fire-types: Several Fire-types such as Mega Charizard X, Volcarona, and Talonflame resist Tapu Bulu's Grass-type attacks and can threaten it with their STAB moves. However, they should be wary of switching into a Stone Edge.

Grass-types: Grass-types wall Tapu Bulu easily, and many of them, such as Serperior, can take advantage of Grassy Terrain.

Revenge Killers: Revenge killers, especially Choice Scarf users such as Nihilego and Victini, can easily outspeed and KO Tapu Bulu.

Status: Tapu Bulu doesn't appreciate being inflicted with status; burns heavily diminish its wallbreaking capabilities, poison hurts its longevity, and paralysis reduces its already lacking Speed.

Grass

Bulky Steel-types: Tapu Bulu struggles to break past Pokemon such as Skarmory and Mega Scizor, as they resist its STAB moves and can beat it with their own. Other Pokemon such as Heatran can easily force out Tapu Bulu locked into a Grass-type move, but Heatran has to be wary of Superpower.

Poison-types: Poison-types such as Mega Venusaur and Choice Scarf Nihilego can take advantage of Tapu Bulu's quadruple Poison weakness extremely well and threaten it with their STAB moves. Mega Venusaur specifically is an amazing Tapu Bulu counter, as its quadruple resistance to Grass and excellent physical bulk help it take on Tapu Bulu.

Revenge Killers: Due to Tapu Bulu's low natural Speed, faster Pokemon holding a Choice Scarf such as Greninja and Victini can easily outspeed it and take advantage of its various weaknesses.

Fire-types: Pokemon such as Torkoal and Mega Charizard X resist Tapu Bulu's Grass-type moves and can KO it with their own STAB moves, though they must be wary of Stone Edge.

Dragon-types: Despite Tapu Bulu's Fairy typing, its lack of a reliable Fairy STAB move makes Pokemon such as Latios and Mega Altaria able to take on Tapu Bulu well by resisting its Grass-type moves.

Status: Tapu Bulu's dependence on sheer Attack and Speed makes burns and paralysis especially crippling. While poisoned, it is also easier to wear down due to its tendency to use Wood Hammer often.

Physically Defensive Pokemon: Physically defensive walls such as Porygon2 can reliably wall and beat Tapu Bulu. Additionally, Grassy Terrain works against Tapu Bulu in these cases, as it gives the opposing Pokemon an additional form of passive recovery.

", "sets": { "Swords Dance (Fairy)": { "description": "

Moves

Swords Dance turns Tapu Bulu into a very threatening wallbreaker, allowing it to collect some important OHKO such as on Toxapex after Stealth Rock chip with Horn Leech. Horn Leech is Tapu Bulu's strongest attack and its STAB move, giving it a form of pseudo-recovery and allowing it to take on Water- and Ground-type Pokemon such as Swampert and Hippowdon. Zen Headbutt allows Tapu Bulu to nail Poison-type threats such as Mega Venusaur for super effective damage. Substitute allows Tapu Bulu to dodge status attacks such as Mega Sableye's Will-O-Wisp.

Set Details

Maximum Speed and maximum Attack investment alongside an Adamant nature allows Tapu Bulu to hit as hard and fast as possible. Life Orb boosts Tapu Bulu's Attack allowing it to pick up important OHKOs such as against Chansey with +2 Horn Leech. Grassy Surge sets Grassy Terrain, boosting the power of its Horn Leech while also weakening the power of Earthquake for teammates such as Mega Diancie and Klefki.

Usage Tips

Since this Tapu Bulu is meant to be used as a wallbreaker, it should be preserved for specifically that purpose. Take advantage of walls such as Mega Sableye, as Tapu Bulu can easily set up a Substitute on them, which allows it to avoid status and gives it a free turn to set up Swords Dance. This will allow Tapu Bulu to immensely pressure said walls and do serious damage to them. Use Tapu Bulu to switch into predicted Ground-type attacks, as its natural resistance and Grassy Surge allow it to switch into Earthquake fairly easily for its teammates such as Mega Diancie, Klefki, and Tapu Koko. Tapu Bulu naturally pressures any type weak to Grass attacks such as Ground or Water, which Tapu Bulu can easily set up and sweep against. Since both teams rely on defensive walls such as Hippowdon on Ground and Toxapex on Water it can easily set up a Substitute against them and set up a Swords Dance, or just nail them for lots of damage with Horn Leech. In matchups like Water and Poison, where Toxic Spikes are present, Tapu Bulu should try to get in before they are set as it becomes very easily weakened and picked off with the extra chip damage. Since Choice Scarf Tapu Bulu is a fairly common set, it can bluff Choice Scarf against faster Pokemon such as Mega Gallade, set up a Substitute, and proceed to use the Substitute to easily set up Swords Dance. Lastly, just like every other setup sweeper, Tapu Bulu absolutely hates every status condition and should avoid them at all costs because they hinder its ability to sweep.

Team Options

Tapu Koko can break past Flying-type Pokemon for Tapu Bulu such as Celesteela, prevent walls such as Chansey from using their status moves with Taunt, and constantly bring Tapu Bulu in with its pivoting moves. Klefki can set up screens for Tapu Bulu, allowing it to set up Swords Dance with ease, as well as provide Spikes support to chip foes, allowing Tapu Bulu to pick up OHKOs more easily. Klefki's Foul Play can also check threatening physical setup sweepers such as Mega Scizor that resist both of Tapu Bulu's attacks. Klefki also provides a solid Poison-type immunity for Tapu Bulu, being able to switch into such threats as Nihilego for it. Mega Diancie can break past Dragon-type Pokemon such as Kyurem-B and Kommo-o for Tapu Bulu as well as pressure Poison-type Pokemon with Diamond Storm and Psychic, which can 2HKO every Pokemon of the type. Mega Diancie can also pressure Flying teams with Diamond Storm and Moonblast, as only Celesteela can switch into both attacks. It can also set up Stealth Rock allowing Tapu Bulu to clean more easily and pick off threats such as Mega Venusaur with boosted Zen Headbutt after Stealth Rock chip. Mega Diancie is also capable of keeping hazards such as Toxic Spikes off the field for Tapu Bulu thanks to Magic Bounce. Azumarill is another physical setup sweeper on Fairy teams and can take on Fire-type Pokemon for Tapu Bulu such as Blacephalon while also providing Knock Off support to cripple walls such as Porygon2 and Toxapex. Mimikyu is the last of the viable physical setup sweepers that Fairy teams have access to and is extremely useful in the Psychic-type matchup, being able to easily break any Pokemon that can give Tapu Bulu trouble, such as Jirachi, while also being able to take on Dragon-types such as Kyurem-B and Mega Latias for it. Clefable can compress the role of a Stealth Rock setter and a Steel-type check, as with Fire Blast and a Babiri Berry it can act as an effective check to Pokemon such as Mega Scizor, which easily comes in and takes advantage of Tapu Bulu.

" }, "Z-Move Wallbreaker (Fairy)": { - "description": "

Moves

Swords Dance allows Tapu Bulu to raise its Attack stat and become a fearsome wallbreaker. Horn Leech is Tapu Bulu's main wallbreaking STAB attack that heals it, letting it beat walls such as Clefable and Toxapex along with even faster Pokemon like Mega Gallade. Superpower alongside Fightinium Z allows Tapu Bulu to hit Ferrothorn, Celesteela, and Heatran, which would otherwise wall it. Stone Edge alongside Rockium Z is another option to hit Mega Charizard X and Y, Tornadus-T, Mandibuzz, and Torkoal. Substitute allows Tapu Bulu to avoid status, take advantage of switches, and safely set up a Swords Dance

Set Details

Maximum Speed and Attack investment with an Adamant nature ensures Tapu Bulu hits as hard and as fast as possible. Fightinium Z allows Tapu Bulu to OHKO Ferrothorn and Chansey with All-Out Pummeling after Stealth Rock Damage even without a Swords Dance, as well as OHKO Celesteela at +2. Rockium Z allows Tapu Bulu to OHKO Zapdos with Continental Crush and even Torkoal after a Swords Dance. Grassy Surge immediately sets Grassy Terrain for Tapu Bulu, allowing it to wallbreak with Horn Leech and offset Substitute damage, alongside supporting its teammates by giving them passive recovery and halving the damage from Earthquake.

Usage Tips

Tapu Bulu should be used as a physical wallbreaker and should take advantage of a passive Pokemon looking to spread status by setting up a Substitute or when forcing a switch. When under a Substitute, Tapu Bulu can look to boost with Swords Dance for free. This allows Tapu Bulu to be a very troublesome wallbreaker to slower teams. Switch in Tapu Bulu on predicted Ground-, Water-, and Electric- type attacks, allowing it to then force the opposing Pokemon out and gain a chance to set up. If Fightinium Z is used, go for All-Out Pummelling against faster threats like Heatran, Excadrill, and Kyurem-B when behind a Substitute to immediately eliminate them; the same goes for Continential Crush against Mega Charizard X and Y, Zapdos, and Tornadus-T if Rockium Z is used, as Tapu Bulu usually lures these Pokemon in expecting to wall it. Tapu Bulu should also preserve its Z-Move for certain Pokemon such as Celesteela and Mandibuzz, as it can OHKO them after a Swords Dance boost. Tapu Bulu can always play around Protect by going for an additional Swords Dance, as there is a possibility that they will scout for the Z-Move. Tapu Bulu cannot afford to take any status, as they all hinder Tapu Bulu's ability to set up effectively. Tapu Bulu can avoid status ailments by setting up a Substitute on an incoming Will-O-Wisp from Mega Sableye, Toxic from Chansey, or Scald from Mantine and begin to pressure them. In addition, Tapu Bulu should be wary switching into Scald, as that has a chance to burn it permanently.

Team Options

Almost all Fairy-types, such as Mega Diancie and Klefki, can appreciate Tapu Bulu halving the damage of Earthquake and giving passive recovery to them. Mega Diancie gets rid of Fire- and Flying-types that prevent Tapu Bulu from sweeping and can bounce back Toxic Spikes and status so that they do not hit Tapu Bulu. Mega Diancie can also set Stealth Rock for Tapu Bulu. Tapu Koko can eliminate Pokemon like Skarmory and Celesteela that can give Tapu Bulu a hard time. Tapu Koko can also pivot on Pokemon such as Gastrodon, Hippowdon, and Swampert, allowing Tapu Bulu to get in safely with U-Turn as they switch into Tapu Koko. Klefki provides dual screen support, Spikes to wear down the opposing team, Foul Play to check Mega Scizor, and Thunder Wave to cripple the Speed of faster Pokemon like Kyurem-B so that Tapu Bulu can outspeed them. Klefki is also a Steel-type that can switch into Poison-type moves such as Gunk Shot and Sludge Bomb, which are huge threats to Tapu Bulu. Clefable sets up Stealth Rock to chip away at the opposing team and can absorb a Toxic or Scald burn thanks to Magic Guard. Azumarill thrives as a teammate, being able to pressure Fire-types and appreciating Tapu Bulu's ability to switch into Electric- type attacks and get rid of its checks such as Seismitoad, Mantine, and Rotom-W. Both Azumarill and Tapu Bulu weaken each others checks, as they are both physical setup sweepers. Mimikyu can get rid of Celebi, Victini, Latios, and Jirachi so that Tapu Bulu can pressure Psychic teams, or Tapu Bulu can weaken the entire team so Mimikyu can clean up at the end.

" + "description": "

Moves

Swords Dance allows Tapu Bulu to raise its Attack stat and become a fearsome wallbreaker. Horn Leech is Tapu Bulu's main wallbreaking STAB attack that heals it, letting it beat walls such as Clefable and Toxapex along with even faster Pokemon like Mega Gallade. Superpower alongside Fightinium Z allows Tapu Bulu to hit Ferrothorn, Celesteela, and Heatran, which would otherwise wall it. Stone Edge alongside Rockium Z is another option to hit Mega Charizard X and Y, Tornadus-T, Mandibuzz, and Torkoal. Substitute allows Tapu Bulu to avoid status, take advantage of switches, and safely set up a Swords Dance

Set Details

Maximum Speed and Attack investment with an Adamant nature ensures Tapu Bulu hits as hard and as fast as possible. Fightinium Z allows Tapu Bulu to OHKO Ferrothorn and Chansey with All-Out Pummeling after Stealth Rock Damage even without a Swords Dance, as well as OHKO Celesteela at +2. Rockium Z allows Tapu Bulu to OHKO Zapdos with Continental Crush and even Torkoal after a Swords Dance. Grassy Surge immediately sets Grassy Terrain for Tapu Bulu, allowing it to wallbreak with Horn Leech and offset Substitute damage, alongside supporting its teammates by giving them passive recovery and halving the damage from Earthquake.

Usage Tips

Tapu Bulu should be used as a physical wallbreaker and should take advantage of a passive Pokemon looking to spread status by setting up a Substitute or when forcing a switch. When under a Substitute, Tapu Bulu can look to boost with Swords Dance for free. This allows Tapu Bulu to be a very troublesome wallbreaker to slower teams. Switch in Tapu Bulu on predicted Ground-, Water-, and Electric- type attacks, allowing it to then force the opposing Pokemon out and gain a chance to set up. If Fightinium Z is used, go for All-Out Pummelling against faster threats like Heatran, Excadrill, and Kyurem-B when behind a Substitute to immediately eliminate them; the same goes for Continential Crush against Mega Charizard X and Y, Zapdos, and Tornadus-T if Rockium Z is used, as Tapu Bulu usually lures these Pokemon in expecting to wall it. Tapu Bulu should also preserve its Z-Move for certain Pokemon such as Celesteela and Mandibuzz, as it can OHKO them after a Swords Dance boost. Tapu Bulu can always play around Protect by going for an additional Swords Dance, as there is a possibility that they will scout for the Z-Move. Tapu Bulu cannot afford to take any status, as they all hinder Tapu Bulu's ability to set up effectively. Tapu Bulu can avoid status ailments by setting up a Substitute on an incoming Will-O-Wisp from Mega Sableye, Toxic from Chansey, or Scald from Mantine and begin to pressure them. In addition, Tapu Bulu should be wary switching into Scald, as that has a chance to burn it permanently.

Team Options

Almost all Fairy-types, such as Mega Diancie and Klefki, can appreciate Tapu Bulu halving the damage of Earthquake and giving passive recovery to them. Mega Diancie gets rid of Fire- and Flying-types that prevent Tapu Bulu from sweeping and can bounce back Toxic Spikes and status so that they do not hit Tapu Bulu. Mega Diancie can also set Stealth Rock for Tapu Bulu. Tapu Koko can eliminate Pokemon like Skarmory and Celesteela that can give Tapu Bulu a hard time. Tapu Koko can also pivot on Pokemon such as Gastrodon, Hippowdon, and Swampert, allowing Tapu Bulu to get in safely with U-Turn as they switch into Tapu Koko. Klefki provides dual screen support, Spikes to wear down the opposing team, Foul Play to check Mega Scizor, and Thunder Wave to cripple the Speed of faster Pokemon like Kyurem-B so that Tapu Bulu can outspeed them. Klefki is also a Steel-type that can switch into Poison-type moves such as Gunk Shot and Sludge Bomb, which are huge threats to Tapu Bulu. Clefable sets up Stealth Rock to chip away at the opposing team and can absorb a Toxic or Scald burn thanks to Magic Guard. Azumarill thrives as a teammate, being able to pressure Fire-types and appreciating Tapu Bulu's ability to switch into Electric- type attacks and get rid of its checks such as Seismitoad, Mantine, and Rotom-Wash. Both Azumarill and Tapu Bulu weaken each others checks, as they are both physical setup sweepers. Mimikyu can get rid of Celebi, Victini, Latios, and Jirachi so that Tapu Bulu can pressure Psychic teams, or Tapu Bulu can weaken the entire team so Mimikyu can clean up at the end.

" }, "Choice Scarf (Fairy)": { "description": "

Moves

STAB Wood Hammer deals massive damage when boosted by Grassy Terrain and is the move Tapu Bulu should use most of the time. Horn Leech is a secondary STAB move that Tapu Bulu should use if it wants to preserve its HP and avoid taking recoil damage, especially if Horn Leech can KO the opposing Pokemon. Superpower is good coverage for taking on Steel-types like Heatran and Magnezone. Stone Edge nails Flying- and Fire-types like Charizard looking to switch into Wood Hammer or Horn Leech.

Set Details

252 Attack EVs maximize Tapu Bulu's power. Maximum Speed EVs, a Jolly nature, and a Choice Scarf allow Tapu Bulu to outspeed most unboosted Pokemon in the metagame and fulfill the role of a revenge killer; notable Pokemon it can outspeed are Greninja and Tapu Koko. Grassy Surge is an invaluable ability that boosts the power of Tapu Bulu's STAB attacks, gives its team passive recovery, and weakens Earthquake.

Usage Tips

Choice Scarf Tapu Bulu should be mostly used as a revenge killer, coming in after a teammate has been KOed to land a hard-hitting Wood Hammer on the opposing team. It is best to revenge kill fast, frail Pokemon like Greninja. Wood Hammer is also a very spammable attack in general and should be used to wallbreak as much as possible. On the other hand, use Horn Leech when Tapu Bulu is low on HP; you should also use Horn Leech when it is sufficient to KO the foe to avoid taking unnecessary recoil. It is helpful to use VoltTurn users to pivot out into Tapu Bulu to attack so it doesn't take unnecessary damage. Tapu Bulu can also be used as an emergency check to some setup sweepers that it outspeeds such as +1 Gyarados and Dragonite. You should aim to keep Grassy Terrain active as often as possible to weaken Earthquake and heal teammates. Choice Scarf Tapu Bulu has an easy time sweeping Water, Rock, and Ground teams with Horn Leech or Wood Hammer, since it is able to outspeed almost everything and its Grassy Terrain-boosted attacks hit very hard. Against Ground teams specifically, be wary of using Wood Hammer if there are no entry hazards on the opposing side, as Focus Sash Dugtrio can sometimes trap and remove Tapu Bulu, and Garchomp is able to survive Wood Hammer without hazard damage and chip away at Tapu Bulu with Rough Skin. However, against other teams, Tapu Bulu has a hard time breaking through physical walls like Porygon2 and Zapdos, so they should be removed before Tapu Bulu starts spamming Wood Hammer to avoid taking unnecessary recoil damage and giving those Pokemon free opportunities to switch in. Use the appropriate coverage move when predicting certain threats to switch into Tapu Bulu, such as Stone Edge when predicting a Flying-type to switch in. Avoid getting Tapu Bulu inflicted with status; burns diminish its power, paralysis ruins its Speed, and poison wears it down so that it is more easily revenge killed.

Team Options

Clefable can absorb troublesome status ailments for Tapu Bulu thanks to Magic Guard. It also provides entry hazard support in Stealth Rock and can weaken Steel-types with Fire-type coverage. Mega Diancie can also block status and is a great wallbreaker that can assist Tapu Bulu; in particular, it can check Poison-types, appreciates Tapu Bulu breaking down Steel-types with Superpower, and benefits from Grassy Terrain giving it recovery and weakening Earthquake. Tapu Koko and Mega Gardevoir can deal with the physical walls that trouble Tapu Bulu. Tapu Koko can also continually pivot into Tapu Bulu with U-turn and Volt Switch, weaken foes for Tapu Bulu to revenge kill, and deal with the Flying-types that resist Tapu Bulu's Wood Hammer, especially Skarmory and Celesteela. Tapu Bulu deals with Ground-types and other Electric-types in return. Azumarill can clean teams with +6 Aqua Jet after Tapu Bulu has weakened opposing Pokemon. Klefki can set up Spikes and dual screens, provide further support with Thunder Wave, switch into Poison- and Steel-types attacks aimed at Tapu Bulu thanks to its Steel typing, and act as an emergency check to some sweepers with Foul Play. Klefki heavily appreciates Grassy Terrain support as well, which halves Earthquake damage and gives it passive recovery. Babiri Berry Togekiss and Clefable can check Steel-types and deal sizeable damage to Skarmory, Celesteela, and Mega Scizor, all of which wall Tapu Bulu. Togekiss also checks Mega Venusaur thanks to its Flying typing and Serene Grace Air Slash.

" @@ -939,7 +939,7 @@ "description": "" }, "SubSeed": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 317056, "username": "dogknees"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}]} @@ -948,13 +948,13 @@ "Tapu Fini": { "ou": { "overview": "

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can also give hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery, giving it a total reliance on its item for healing and subsequently a vulnerability to Knock Off, meaning it doesn't want to be tasked with handling the otherwise-walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take, upon switch-in, Stealth Rock, Spikes, and, worst of all, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by a Protean set wielding Gunk Shot from the former and Electrium Z or Poisonium Z sets of the latter.

", - "comments": "

Other Options

Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable and often short timer.

Checks and Counters

Grass-types: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Interestingly, since Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Kartana is similarly threatening, though its awful special bulk means it's often risky to switch it directly into Tapu Fini.

Electric-types: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

Super Effective Coverage: Super effective coverage rains in from all over the metagame. Grassium Z Heatran, Solar Beam Mega Charizard Y, and Giga Drain Volcarona utilize Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o tech on Poison-type attacks with Tapu Fini in mind.

Toxapex: Toxapex completely walls Tapu Fini's STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

Passive Damage: Passive damage from entry hazards is aggravating to the grounded, recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

", + "comments": "

Other Options

Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable and often short timer.

Checks and Counters

Grass-types: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Interestingly, since Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Kartana is similarly threatening, though its awful special bulk means it's often risky to switch it directly into Tapu Fini.

Electric-types: Electric-types like Tapu Koko, Zapdos, and Rotom-Wash are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

Super Effective Coverage: Super effective coverage rains in from all over the metagame. Grassium Z Heatran, Solar Beam Mega Charizard Y, and Giga Drain Volcarona utilize Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o tech on Poison-type attacks with Tapu Fini in mind.

Toxapex: Toxapex completely walls Tapu Fini's STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

Passive Damage: Passive damage from entry hazards is aggravating to the grounded, recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

", "sets": { "Utility": { - "description": "

Moves

Surf is the best Water-type STAB for consistently chipping targets like Heatran and Victini, though Scald is a less consistent option that can be used to fish for burn against Pokemon that aren't protected by or interrupt Misty Terrain, such as Landorus-T and Tapu Bulu. Moonblast is crucial to threaten Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock, and 32 Special Attack EVs ensure that Moonblast OHKOes it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs letting it survive two Zen Headbutts from Mega Medicham from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B and assisting teammates that use contact moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, including Weavile, Kyurem-B, Kartana, and Mega Scizor, are vitalized by a temporary immunity to burn as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

" + "description": "

Moves

Surf is the best Water-type STAB for consistently chipping targets like Heatran and Victini, though Scald is a less consistent option that can be used to fish for burn against Pokemon that aren't protected by or interrupt Misty Terrain, such as Landorus-T and Tapu Bulu. Moonblast is crucial to threaten Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock, and 32 Special Attack EVs ensure that Moonblast OHKOes it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs letting it survive two Zen Headbutts from Mega Medicham from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-Wash, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B and assisting teammates that use contact moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, including Weavile, Kyurem-B, Kartana, and Mega Scizor, are vitalized by a temporary immunity to burn as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-Wash, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

" }, "Offensive Calm Mind": { - "description": "

Moves

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is another viable option that sacrifices this to have more consistent early- and mid-game usage.

Usage Tips

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match; a better idea is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, it's best to avoid taking unnecessary hits like Rotom-W's Volt Switch if Tapu Fini's health needs to be preserved to defensively check Ash-Greninja or pose a late-game threat.

Team Options

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

" + "description": "

Moves

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-Wash and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is another viable option that sacrifices this to have more consistent early- and mid-game usage.

Usage Tips

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-Wash and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match; a better idea is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, it's best to avoid taking unnecessary hits like Rotom-Wash's Volt Switch if Tapu Fini's health needs to be preserved to defensively check Ash-Greninja or pose a late-game threat.

Team Options

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

" }, "Whirlpool Trapper": { "description": "

Moves

Whirlpool allows Tapu Fini to lock a passive Pokemon, like Toxapex or Chansey, into a one-on-one, forcibly removing them from the game when used in conjunction with Taunt and Nature's Madness. Taunt prevents healing attempts from Toxapex, Chansey, and Clefable and is essential to their removal. Nature's Madness is the main driving force of Tapu Fini's trapping operation, chipping down its targets with its repeated use. Moonblast is the finishing move in this sequence while giving this set more viability when its targets are not present and allowing Tapu Fini to check Choice Specs Greninja, Kommo-o, and Hawlucha.

Set Details

64 Speed EVs allow Tapu Fini to outspeed Adamant non-Mega Tyranitar. 156 Defense EVs let Tapu Fini avoid the 2HKO from Mega Medicham's Zen Headbutt after Leftovers recovery. The remaining EVs are pooled into Special Defense, helping out Tapu Fini with special attackers like Ash-Greninja. Though a physically defensive spread is great for the likes of Mega Charizard X and Mega Lopunny, a specially defensive spread of 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe with a Calm nature can be used instead, with the physical bulk letting Tapu Fini dodge the OHKO from +2 Acrobatics from Hawlucha after Stealth Rock, 32 Special Attack EVs ensuring Moonblast OHKOes Hawlucha after Stealth Rock, and 16 Speed EVs to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran.

Usage Tips

Tapu Fini has lots of opportunity to switch in during a game using its stellar defensive typing to come in on resisted attacks from the likes of Greninja and Heatran, as well as using Misty Terrain to avoid status from Toxapex or Chansey to switch in unscathed. You should refrain from using Whirlpool until you are faced with one of the aforementioned targets, as revealing Whirlpool too early can dissuade them from switching in. Once Tapu Fini has imprisoned them with Whirlpool, use Taunt immediately, as any time wasted by the opponent being able to heal could result in Whirlpool running out of turns and setting the opposing Pokemon free. Use Nature's Madness until the opposing Pokemon is drained low enough to be finished off by Moonblast. It's important to note that Tapu Fini is essentially trading itself for Chansey due to the high amount of damage it can rack up in response with repeated Seismic Tosses, so consider whether you need Tapu Fini to check an opposing threat before trapping a target. Other than trapping, it supports its teammates with Misty Terrain and uses its defensive typing to handle the likes of Ash-Greninja.

Team Options

This variant is a great addition to offense and bulky offense teams, as Tapu Fini wants strong wallbreakers and efficient cleaners to take advantage of the holes it leaves with its forcible removal. Among the Pokemon that take advantage of a team missing Toxapex and Chansey are Mega Charizard Y and Volcarona; the former becomes a much more threatening wallbreaking presence and the latter is often left with little to stand up to its sweep. Kartana is a nice idea for a Defogger teammate, as it benefits greatly from Misty Terrain removing the threat of weak Scalds from the likes of Toxapex and Slowbro and adverse contact effects like Zapdos's Static and Volcarona's Flame Body. Heatran can handle Grass-types like Ferrothorn and Serperior for Tapu Fini and appreciates having Chansey and Toxapex handled by something else so that it can drop Taunt with less downsides.

" @@ -1104,10 +1104,10 @@ "Empoleon": { "uu": { "overview": "

Empoleon has access to a variety of utility options such as Stealth Rock, Defog, and Roar, enabling it to support its team in various ways. Its incredible defensive typing and natural bulk allow it to check a multitude of common threats in the tier, including Latias, Primarina, and Mega Pidgeot. Additionally, Empoleon's ability to force out these threats provides it with a ton of opportunities to either set up Stealth Rock or clear entry hazards from the field. While Empoleon faces competition as a hazard remover from Tentacruel, which has access to Toxic Spikes, its fantastic secondary Steel typing and greater mixed bulk give it an edge. However, its typing also leaves it weak to common offensive types such as Electric, Fighting, and Ground, making it easily exploited by Pokemon like Mega Manectric, Cobalion, and Krookodile. Furthermore, Empoleon lacks reliable recovery, which makes it prone to being worn down, although moves such as Protect can be run to mitigate this. Empoleon struggles to fit all of its great status options on one set, which can leave it hurting in some matchups.

", - "comments": "

Other Options

A spread with 44 Speed EVs is an option, as it can let Empoleon outspeed uninvested Scizor and use Scald on it before it can escape with U-turn.

Checks and Counters

Electric-types: Pokemon like Mega Manectric, Zeraora, and Rotom-C can KO Empoleon with their STAB moves. They also can take advantage of Empoleon for a free Volt Switch, gaining momentum and putting Empoleon's team further down. Rotom-C is particularly threatening, since it also resists Scald.

Fighting-types: Pokemon like Terrakion, Cobalion, Infernape, and Toxicroak can hit Empoleon super effectively with their STAB moves. All of them bar Toxicroak dislike switching on a potential Scald burn, however.

Special Walls: Special walls like Blissey are able to wall Empoleon and beat it one-on-one. However, they dislike having their items removed by Knock Off.

Residual Damage: Empoleon will be easily worn down if Leftovers is negated in some way. Thus, Knock Off, burn damage, and entry hazards can cripple it a lot.

Bulky Setup Sweepers: Pokemon like Suicune, Heal Bell Togekiss, and Reuniclus can beat Empoleon one-on-one. However, Empoleon can prevent them from setting up by phazing them with Roar. You must be careful to have other checks to these boosting threats, though, as Roar will no longer be a countermeasure to them once they are the last Pokemon left.

Strong Physical Attackers: Wallbreakers like Mega Sharpedo can severely weaken Empoleon and prevent it from checking other threats depending on how heavily it invests in Special Defense. Ground-types such as Krookodile and Nidoking can threaten it with their respective STAB moves but fail to OHKO it and are OHKOed back by a Torrent-boosted Scald in a one-on-one situation. They still can pressure a chipped Empoleon, however.

", + "comments": "

Other Options

A spread with 44 Speed EVs is an option, as it can let Empoleon outspeed uninvested Scizor and use Scald on it before it can escape with U-turn.

Checks and Counters

Electric-types: Pokemon like Mega Manectric, Zeraora, and Rotom-Mow can KO Empoleon with their STAB moves. They also can take advantage of Empoleon for a free Volt Switch, gaining momentum and putting Empoleon's team further down. Rotom-Mow is particularly threatening, since it also resists Scald.

Fighting-types: Pokemon like Terrakion, Cobalion, Infernape, and Toxicroak can hit Empoleon super effectively with their STAB moves. All of them bar Toxicroak dislike switching on a potential Scald burn, however.

Special Walls: Special walls like Blissey are able to wall Empoleon and beat it one-on-one. However, they dislike having their items removed by Knock Off.

Residual Damage: Empoleon will be easily worn down if Leftovers is negated in some way. Thus, Knock Off, burn damage, and entry hazards can cripple it a lot.

Bulky Setup Sweepers: Pokemon like Suicune, Heal Bell Togekiss, and Reuniclus can beat Empoleon one-on-one. However, Empoleon can prevent them from setting up by phazing them with Roar. You must be careful to have other checks to these boosting threats, though, as Roar will no longer be a countermeasure to them once they are the last Pokemon left.

Strong Physical Attackers: Wallbreakers like Mega Sharpedo can severely weaken Empoleon and prevent it from checking other threats depending on how heavily it invests in Special Defense. Ground-types such as Krookodile and Nidoking can threaten it with their respective STAB moves but fail to OHKO it and are OHKOed back by a Torrent-boosted Scald in a one-on-one situation. They still can pressure a chipped Empoleon, however.

", "sets": { "Utility": { - "description": "

Moves

Scald is a reliable STAB attack and has a solid chance to burn foes. Empoleon is a good user of Stealth Rock, as it is able to pressure common entry hazard removers such as Gligar and Rotom-H. If a Stealth Rock setter is not needed then Empoleon can use Defog to remove opposing entry hazards. Toxic stops Latias and Water-immune Pokemon such as Jellicent and Volcanion from taking advantage of Empoleon. Protect lets Empoleon mitigate its lack of reliable recovery by stalling for Leftovers healing. It also has the benefit of providing free turns to rack up Toxic damage. Knock Off can be used instead of Toxic or Roar, as it cripples Pokemon like Primarina and Hydreigon by removing their items and letting Empoleon take their hits more easily. It also eases the matchup versus opposing Empoleon and other bulky Water-types like Tentacruel by removing their passive recovery. Roar allows Empoleon to phaze setup sweepers such as Suicune, Nasty Plot Togekiss, and Calm Mind Latias.

Set Details

The given Defense investment ensures that Empoleon is never OHKOed by Cobalion's Close Combat or Krookodile's Earthquake, while the rest of the EVs and a Calm nature maximize Empoleon's special bulk, allowing it to switch into the likes of Moltres and Primarina more easily. Leftovers provides Empoleon with a form of passive recovery, improving its longevity throughout the course of the battle. Torrent is Empoleon's most useful ability, as it powers up Scald when Empoleon's HP is low.

Usage Tips

Empoleon should be used as a switch-in to threats like Latias, Primarina, and Mega Slowbro. However, it must be wary of Electrium Z Latias. It should take advantage of its ability to force out these threats by clearing entry hazards from the field or setting them up. Toxic and Knock Off should be used to cripple Pokemon like Primarina or predicted Water-immune switch-ins like Jellicent and Volcanion. Scald can be used very carelessly throughout the match, as it has a high chance to burn, which wears down foes and cripples physical attackers that try to switch in. However, against foes such as Latias it should be wary, as it needs Toxic to beat the likes of Calm Mind Latias, which can otherwise use Empoleon as setup fodder if it is lacking Roar. Avoid switching Empoleon in on a potential Scald burn or Knock Off because it will be more easily worn down without its Leftovers recovery. Protect can be used to scout Choice Scarf users like Hydreigon and Krookodile, letting you decide whether to keep Empoleon in to use Toxic or Scald, or switch to something that takes the incoming hit better. Roar should be used to prevent Pokemon like Latias and Suicune from setting up, but keep in mind that they can use Empoleon as setup fodder if they're the last Pokemon on the opposing team.

Team Options

Empoleon should be used primarily on bulkier teams that appreciate its ability to pivot into a number of threats. Wish support from Pokemon like Sylveon, Florges, and Alomomola helps Empoleon by increasing its longevity. Sylveon and Florges can also provide Empoleon with Heal Bell support to cure it of a potential burn, which heavily cuts down on its longevity. Pokemon that are weak to entry hazards, such as Mega Aerodactyl, Moltres, and Rotom-H, appreciate having Empoleon to reliably clear hazards. Additionally, Mega Aerodactyl can serve as a check to the Grass-, Electric-, and Fighting-types that threaten Empoleon such as Celebi, Mega Manectric, and Infernape. Checks to strong threats like Celebi and Latias are appreciated, as Empoleon can struggle to deal with Grassium Z and Electrium Z sets respectively, so Pokemon like Mega Altaria, Assault Vest Mienshao, and Choice Scarf Hydreigon make great partners. Hydreigon also appreciates Empoleon being able to check and cripple one of its best defensive answers in Primarina. If Empoleon is not the dedicated entry hazard remover, partners such as Mew, Gligar, and Mega Altaria are greatly appreciated to remove them in order to improve Empoleon's longevity. Pokemon that can sponge attacks from Fighting-types and force them out, such as Latias, Doublade, and Hippowdon, make for good partners for Empoleon. Latias is a particularly good teammate, since it can check Terrakion, Cobalion, and Infernape. Ground-types such as Krookodile, Nidoqueen, and the aforementioned Hippowdon are able to check Electric-types that Empoleon struggles with such as Mega Manectric and Zeraora. Empoleon appreciates having backup offensive checks to Pokemon like Latias and Togekiss, so Pokemon like the aforementioned Choice Scarf Krookodile and Mega Aerodactyl make for good partners.

" + "description": "

Moves

Scald is a reliable STAB attack and has a solid chance to burn foes. Empoleon is a good user of Stealth Rock, as it is able to pressure common entry hazard removers such as Gligar and Rotom-Heat. If a Stealth Rock setter is not needed then Empoleon can use Defog to remove opposing entry hazards. Toxic stops Latias and Water-immune Pokemon such as Jellicent and Volcanion from taking advantage of Empoleon. Protect lets Empoleon mitigate its lack of reliable recovery by stalling for Leftovers healing. It also has the benefit of providing free turns to rack up Toxic damage. Knock Off can be used instead of Toxic or Roar, as it cripples Pokemon like Primarina and Hydreigon by removing their items and letting Empoleon take their hits more easily. It also eases the matchup versus opposing Empoleon and other bulky Water-types like Tentacruel by removing their passive recovery. Roar allows Empoleon to phaze setup sweepers such as Suicune, Nasty Plot Togekiss, and Calm Mind Latias.

Set Details

The given Defense investment ensures that Empoleon is never OHKOed by Cobalion's Close Combat or Krookodile's Earthquake, while the rest of the EVs and a Calm nature maximize Empoleon's special bulk, allowing it to switch into the likes of Moltres and Primarina more easily. Leftovers provides Empoleon with a form of passive recovery, improving its longevity throughout the course of the battle. Torrent is Empoleon's most useful ability, as it powers up Scald when Empoleon's HP is low.

Usage Tips

Empoleon should be used as a switch-in to threats like Latias, Primarina, and Mega Slowbro. However, it must be wary of Electrium Z Latias. It should take advantage of its ability to force out these threats by clearing entry hazards from the field or setting them up. Toxic and Knock Off should be used to cripple Pokemon like Primarina or predicted Water-immune switch-ins like Jellicent and Volcanion. Scald can be used very carelessly throughout the match, as it has a high chance to burn, which wears down foes and cripples physical attackers that try to switch in. However, against foes such as Latias it should be wary, as it needs Toxic to beat the likes of Calm Mind Latias, which can otherwise use Empoleon as setup fodder if it is lacking Roar. Avoid switching Empoleon in on a potential Scald burn or Knock Off because it will be more easily worn down without its Leftovers recovery. Protect can be used to scout Choice Scarf users like Hydreigon and Krookodile, letting you decide whether to keep Empoleon in to use Toxic or Scald, or switch to something that takes the incoming hit better. Roar should be used to prevent Pokemon like Latias and Suicune from setting up, but keep in mind that they can use Empoleon as setup fodder if they're the last Pokemon on the opposing team.

Team Options

Empoleon should be used primarily on bulkier teams that appreciate its ability to pivot into a number of threats. Wish support from Pokemon like Sylveon, Florges, and Alomomola helps Empoleon by increasing its longevity. Sylveon and Florges can also provide Empoleon with Heal Bell support to cure it of a potential burn, which heavily cuts down on its longevity. Pokemon that are weak to entry hazards, such as Mega Aerodactyl, Moltres, and Rotom-Heat, appreciate having Empoleon to reliably clear hazards. Additionally, Mega Aerodactyl can serve as a check to the Grass-, Electric-, and Fighting-types that threaten Empoleon such as Celebi, Mega Manectric, and Infernape. Checks to strong threats like Celebi and Latias are appreciated, as Empoleon can struggle to deal with Grassium Z and Electrium Z sets respectively, so Pokemon like Mega Altaria, Assault Vest Mienshao, and Choice Scarf Hydreigon make great partners. Hydreigon also appreciates Empoleon being able to check and cripple one of its best defensive answers in Primarina. If Empoleon is not the dedicated entry hazard remover, partners such as Mew, Gligar, and Mega Altaria are greatly appreciated to remove them in order to improve Empoleon's longevity. Pokemon that can sponge attacks from Fighting-types and force them out, such as Latias, Doublade, and Hippowdon, make for good partners for Empoleon. Latias is a particularly good teammate, since it can check Terrakion, Cobalion, and Infernape. Ground-types such as Krookodile, Nidoqueen, and the aforementioned Hippowdon are able to check Electric-types that Empoleon struggles with such as Mega Manectric and Zeraora. Empoleon appreciates having backup offensive checks to Pokemon like Latias and Togekiss, so Pokemon like the aforementioned Choice Scarf Krookodile and Mega Aerodactyl make for good partners.

" } }, "credits": {"writtenBy": [{"user_id": 347604, "username": "Surgeon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 226777, "username": "Eyan"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 301581, "username": "Amaroq"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -1118,7 +1118,7 @@ "comments": "

Other Options

Water

Knock Off lets Empoleon cripple Pokemon like Chansey that are dependent on their item. Protect lets Empoleon capitalize on Leftovers recovery and scout against threats like Choice Band Diggersby. Toxic allows Empoleon to cripple walls like Porygon2 and Mantine.

Checks and Counters

Water

Defensive Pokemon: Empoleon struggles to beat defensive Pokemon like Ferrothorn and Toxapex, as its attacks fail to wear them down and they can chip it down throughout the match due to its lack of recovery.

Electric-types: Common Electric-types like Tapu Koko and Magnezone outspeed Empoleon and OHKO it with their STAB attacks.

Fighting-types: Fighting-types such as Terrakion and Heracross KO Empoleon with their super effective STAB attacks.

Ground-types: Ground-types like Excadrill outpace and OHKO Empoleon.

Residual Damage: Residual damage like Leech Seed, entry hazards, and weak attacks from Pokemon like Celesteela wear down Empoleon extremely quickly.

Taunt: Taunt users like Deoxys-S and Mew render Empoleon useless, as they outpace it and prevent it from performing its roles.

Wallbreakers: Wallbreakers like Choice Specs Keldeo and Choice Band Tapu Bulu outpace and OHKO Empoleon.

", "sets": { "Utility (Water)": { - "description": "

Moves

Stealth Rock lets Empoleon chip at threatening Pokemon like Kyurem-B and Mega Pinsir on the switch. Defog supports teammates like Gastrodon and Azumarill that are vulnerable to entry hazards like Toxic Spikes and Stealth Rock. Scald prevents Empoleon from being Taunt bait and helps it beat Pokemon like Mega Diancie. It also threatens physical attackers like Tapu Bulu with a potential burn. Roar lets Empoleon phaze Pokemon like Suicune and Mega Latias and rack up Stealth Rock chip damage.

Set Details

Leftovers gives Empoleon a form of passive recovery. Torrent boosts the power of Scald if Empoleon is at a third of its health or lower. Maximum HP and Special Defense EVs along with a Calm Nature maximize Empoleon's special bulk, which lets it take on Pokemon like Latios more easily.

Usage Tips

Prioritize setting up Stealth Rock early-game, especially against types like Fire and Bug. Similarly, against types like Flying and Fire, don't worry about using Defog to clear entry hazards. Instead, make sure Empoleon gets Stealth Rock up, as it is really important to chip down big threats like Zapdos and Mega Pinsir. Preserve Empoleon when you know you'll need it later on for threatening Pokemon like Mega Diancie. If Stealth Rock is up, use Roar liberally against types like Dragon and Flying that struggle with it, as it racks up chip damage quickly. Use Scald liberally to potentially burn physical threats like Tapu Bulu on the switch. Take care of setup sweepers like Suicune and Mega Latias by phazing them with Roar. Don’t waste Empoleon’s potential to check a big threat later in the game by trying to chip down opposing walls like Mega Venusaur and Celesteela. Similarly, avoid chip damage, as it wears down Empoleon quickly. Leftovers is Empoleon’s only form of recovery, so don’t recklessly switch it into attacks. Utilize Empoleon's immunity to Poison by absorbing Toxic from Pokemon like Mantine and Chansey for teammates like Gastrodon and Azumarill.

Team Options

BoltBeam Greninja helps pressure Defog users like Zapdos and Mantine that beat Empoleon. Pokemon like Lanturn and Gastrodon provide an Electric immunity for Empoleon. Toxic Spikes support from Toxapex helps pressure offensive checks to Empoleon like Infernape. Perish Song + Whirlpool Azumarill beats entry hazard setters like Ferrothorn and Toxapex that Empoleon struggles against. It can also switch into Grass-types like Choice Scarf Tapu Bulu and trap them. Stall staples like Quagsire and Lanturn provide Unaware and Volt Absorb support for Empoleon, respectively, and appreciate Empoleon's ability to chip down threats like Mega Pinsir with Stealth Rock. Dragon Dance Gyarados appreciates Empoleon's Defog support, as it's weak to Stealth Rock. Empoleon also provides its own Stealth Rock for Gyarados. In return, Gyarados provides a useful Ground immunity that helps force prediction from Choice-locked Ground-type attackers like Excadrill. Mega Sharpedo appreciates Stealth Rock support and beats Defog users like Mew that trouble Empoleon. Rotom-W provides a Ground immunity, a slow Volt Switch, and the ability to wall physical attackers like Gyarados for Empoleon. Manaphy appreciates Empoleon's Stealth Rock support, as it lets boosted Manaphy OHKO Pokemon like Mega Venusaur. Wallbreakers like Choice Specs Keldeo break down Pokemon like Ferrothorn that Empoleon struggles against.

" + "description": "

Moves

Stealth Rock lets Empoleon chip at threatening Pokemon like Kyurem-B and Mega Pinsir on the switch. Defog supports teammates like Gastrodon and Azumarill that are vulnerable to entry hazards like Toxic Spikes and Stealth Rock. Scald prevents Empoleon from being Taunt bait and helps it beat Pokemon like Mega Diancie. It also threatens physical attackers like Tapu Bulu with a potential burn. Roar lets Empoleon phaze Pokemon like Suicune and Mega Latias and rack up Stealth Rock chip damage.

Set Details

Leftovers gives Empoleon a form of passive recovery. Torrent boosts the power of Scald if Empoleon is at a third of its health or lower. Maximum HP and Special Defense EVs along with a Calm Nature maximize Empoleon's special bulk, which lets it take on Pokemon like Latios more easily.

Usage Tips

Prioritize setting up Stealth Rock early-game, especially against types like Fire and Bug. Similarly, against types like Flying and Fire, don't worry about using Defog to clear entry hazards. Instead, make sure Empoleon gets Stealth Rock up, as it is really important to chip down big threats like Zapdos and Mega Pinsir. Preserve Empoleon when you know you'll need it later on for threatening Pokemon like Mega Diancie. If Stealth Rock is up, use Roar liberally against types like Dragon and Flying that struggle with it, as it racks up chip damage quickly. Use Scald liberally to potentially burn physical threats like Tapu Bulu on the switch. Take care of setup sweepers like Suicune and Mega Latias by phazing them with Roar. Don’t waste Empoleon’s potential to check a big threat later in the game by trying to chip down opposing walls like Mega Venusaur and Celesteela. Similarly, avoid chip damage, as it wears down Empoleon quickly. Leftovers is Empoleon’s only form of recovery, so don’t recklessly switch it into attacks. Utilize Empoleon's immunity to Poison by absorbing Toxic from Pokemon like Mantine and Chansey for teammates like Gastrodon and Azumarill.

Team Options

BoltBeam Greninja helps pressure Defog users like Zapdos and Mantine that beat Empoleon. Pokemon like Lanturn and Gastrodon provide an Electric immunity for Empoleon. Toxic Spikes support from Toxapex helps pressure offensive checks to Empoleon like Infernape. Perish Song + Whirlpool Azumarill beats entry hazard setters like Ferrothorn and Toxapex that Empoleon struggles against. It can also switch into Grass-types like Choice Scarf Tapu Bulu and trap them. Stall staples like Quagsire and Lanturn provide Unaware and Volt Absorb support for Empoleon, respectively, and appreciate Empoleon's ability to chip down threats like Mega Pinsir with Stealth Rock. Dragon Dance Gyarados appreciates Empoleon's Defog support, as it's weak to Stealth Rock. Empoleon also provides its own Stealth Rock for Gyarados. In return, Gyarados provides a useful Ground immunity that helps force prediction from Choice-locked Ground-type attackers like Excadrill. Mega Sharpedo appreciates Stealth Rock support and beats Defog users like Mew that trouble Empoleon. Rotom-Wash provides a Ground immunity, a slow Volt Switch, and the ability to wall physical attackers like Gyarados for Empoleon. Manaphy appreciates Empoleon's Stealth Rock support, as it lets boosted Manaphy OHKO Pokemon like Mega Venusaur. Wallbreakers like Choice Specs Keldeo break down Pokemon like Ferrothorn that Empoleon struggles against.

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Other Options

Deviating from the main set is generally not advised; however, some alternatives are available if absolutely required. Earthquake can be used over Hidden Power Fire if Magnezone is used alongside Mega Venusaur as a different way of dealing with Mega Mawile and Magearna along with hitting Heatran. Giga Drain is Mega Venusaur's best option for an offensive Grass-type STAB attack but doesn't function nearly as effectively as other options and should be avoided unless absolutely needed. Sleep Powder and Knock Off are both semi-viable alternatives to Leech Seed; however, they are extremely fringe and should not be considered in the very vast majority of cases.

Checks and Counters

Psychic-types: With the exception of Reuniclus, most Psychic-types like Mega Alakazam and Tapu Lele can't directly switch into Mega Venusaur, but they can take advantage of it after getting in through double switches and U-turn or Volt Switch.

Flying-types: Tornadus-T dislikes being poisoned by Sludge Bomb; however, due to Regenerator, it can get away with it and put pressure on Mega Venusaur. Gliscor completely walls Mega Venusaur and can use it as setup fodder.

Strong Fire-types: Heatran, both Charizard Mega Evolutions, Volcarona, and even Victini can muscle through Venusaur despite Thick Fat.

Chip Damage: Due to its lack of consistent long-term healing, Mega Venusaur is quite prone to being chipped down, especially through entry hazards, and can be put into scenarios where it can no longer check what it's supposed to.

Tyranitar: Tyranitar prevents Mega Venusaur's Synthesis from healing it any significant amount, rendering it significantly harder to use, can Pursuit trap it, and doesn't fear Sludge Bomb.

Reuniclus: Reuniclus is able to ignore Leech Seed and Sludge Bomb poisoning thanks to Magic Guard while taking insignificant damage from the latter, meaning it can freely use Mega Venusaur as setup fodder.

Toxapex: While not being able to touch it directly outside of burning it with Scald, Toxapex completely walls Mega Venusaur and has access to Regenerator, coming out of their exchange ahead quite comfortably.

", "sets": { "Defensive": { - "description": "

Moves

Leech Seed allows Mega Venusaur to keep itself healthy throughout the game without relying on Synthesis's small number of PP. It works great on forced switches, allowing Mega Venusaur to beat Mega Mawile and Magearna with a lot more ease, gradually chip its checks, and avoid being entirely passive while healing, helping its teammates in the process. Mega Venusaur is also able to deter the Grass-types that would be able to absorb it otherwise thanks to Sludge Bomb and Hidden Power Fire. Sludge Bomb is its strongest option against the Fairy-types it checks so well like Clefable and the Island Guardians. Its 30% chance of poisoning also disrupts checks like Tornadus-T and Tyranitar. Hidden Power Fire is required in order to beat Steel-types like Mega Mawile, Magearna, Celesteela, Kartana, and Mega Scizor and prevent Ferrothorn from getting free turns to set up Spikes against Mega Venusaur.

Set Details

Chlorophyll is chosen as the pre-Mega ability in case of sun being present, as Overgrow is entirely useless; this set does not carry a Grass-type move. The EV spread listed allows Venusaur to survive two Dark Pulses from Choice Specs Greninja after Stealth Rock while outspeeding maximum Speed Mega Mawile. The rest is dumped into Defense to make Mega Venusaur a worthwhile Mega Mawile, Kartana, and Tapu Bulu check.

Usage Tips

Mega Venusaur appreciates being brought in safely through doubles and U-turn or Volt Switch in order to threaten the opposition with Leech Seed and Sludge Bomb. Despite this, it's very capable of switching into a large number of attacks and shrugging them off, such as Mega Mawile's Play Rough, Tapu Bulu's Horn Leech, Kartana's Leaf Blade, and Magearna's Fleur Cannon. However, Mega Venusaur is much more limited in recovery compared to defensive walls like Toxapex due to Synthesis's low PP; it should not be brought in on powerful attacks repeatedly, as it can be overwhelmed. For this reason, Mega Venusaur should be wary of switching into entry hazards, and accordingly, try to limit or remove them as much as possible. Mega Venusaur should attempt to use Leech Seed and Sludge Bomb as often as possible, as those moves provide the greatest results, both immediately and long-term. Using Leech Seed often will help both Mega Venusaur itself and its teammates, as it will allow Mega Venusaur to prolong its life without relying on Synthesis but also alleviate pressure for a teammate switching into Heatran or Tornadus-T, and Sludge Bomb poisoning Tornadus-T makes Mega Venusaur's life much easier. Hidden Power Fire should be used on Mega Mawile, Magearna, and Celesteela after they have already been hit by Leech Seed as well as on Ferrothorn and Kartana. Synthesis should only be used when Mega Venusaur absolutely requires the instant healing burst, as it kills momentum for the user and has very limited use due to its low PP.

Team Options

Celesteela is arguably Mega Venusaur's most effective partner; it can switch into Pokemon Mega Venusaur cannot deal with, such as Tornadus-T, Mega Alakazam, and Tapu Lele while Venusaur itself deals with Pokemon Celesteela hates facing, such as Tangrowth and Zapdos. It also helps pressure their mutual checks, like Heatran, and alleviate pressure off Mega Venusaur for checking Kartana and Tapu Bulu. Tapu Fini is an excellent entry hazard remover and Heatran check and provides another Ash-Greninja check. Conversely, Mega Venusaur checks Grass-types like Kartana and Electric-types like Tapu Koko for it. Tornadus-T is another great entry hazard remover for Mega Venusaur. It can also get Mega Venusaur in for free on Celesteela, Mega Mawile, Tapu Koko, and Magearna, while both Tornadus-T and Mega Venusaur pressure Heatran. Rotom-W can use Defog for Mega Venusaur, switch into Heatran and Tornadus-T, and pressure common checks like Toxapex. It also provides a secondary Water-type answer, albeit not an Ash-Greninja check. Defensive Magearna variants like Assault Vest and Heart Swap can switch into and check Tornadus-T, Tapu Lele, Mega Alakazam, and Ash-Greninja, helping Mega Venusaur perform its role more easily. They also pressure Heatran and can bring Mega Venusaur in safely through Volt Switch. Swords Dance Garchomp is a strong Heatran check and a good Fire-type answer and can take advantage of Toxapex, Tapu Lele, and Tornadus-T while providing Stealth Rock utility to the team.

" + "description": "

Moves

Leech Seed allows Mega Venusaur to keep itself healthy throughout the game without relying on Synthesis's small number of PP. It works great on forced switches, allowing Mega Venusaur to beat Mega Mawile and Magearna with a lot more ease, gradually chip its checks, and avoid being entirely passive while healing, helping its teammates in the process. Mega Venusaur is also able to deter the Grass-types that would be able to absorb it otherwise thanks to Sludge Bomb and Hidden Power Fire. Sludge Bomb is its strongest option against the Fairy-types it checks so well like Clefable and the Island Guardians. Its 30% chance of poisoning also disrupts checks like Tornadus-T and Tyranitar. Hidden Power Fire is required in order to beat Steel-types like Mega Mawile, Magearna, Celesteela, Kartana, and Mega Scizor and prevent Ferrothorn from getting free turns to set up Spikes against Mega Venusaur.

Set Details

Chlorophyll is chosen as the pre-Mega ability in case of sun being present, as Overgrow is entirely useless; this set does not carry a Grass-type move. The EV spread listed allows Venusaur to survive two Dark Pulses from Choice Specs Greninja after Stealth Rock while outspeeding maximum Speed Mega Mawile. The rest is dumped into Defense to make Mega Venusaur a worthwhile Mega Mawile, Kartana, and Tapu Bulu check.

Usage Tips

Mega Venusaur appreciates being brought in safely through doubles and U-turn or Volt Switch in order to threaten the opposition with Leech Seed and Sludge Bomb. Despite this, it's very capable of switching into a large number of attacks and shrugging them off, such as Mega Mawile's Play Rough, Tapu Bulu's Horn Leech, Kartana's Leaf Blade, and Magearna's Fleur Cannon. However, Mega Venusaur is much more limited in recovery compared to defensive walls like Toxapex due to Synthesis's low PP; it should not be brought in on powerful attacks repeatedly, as it can be overwhelmed. For this reason, Mega Venusaur should be wary of switching into entry hazards, and accordingly, try to limit or remove them as much as possible. Mega Venusaur should attempt to use Leech Seed and Sludge Bomb as often as possible, as those moves provide the greatest results, both immediately and long-term. Using Leech Seed often will help both Mega Venusaur itself and its teammates, as it will allow Mega Venusaur to prolong its life without relying on Synthesis but also alleviate pressure for a teammate switching into Heatran or Tornadus-T, and Sludge Bomb poisoning Tornadus-T makes Mega Venusaur's life much easier. Hidden Power Fire should be used on Mega Mawile, Magearna, and Celesteela after they have already been hit by Leech Seed as well as on Ferrothorn and Kartana. Synthesis should only be used when Mega Venusaur absolutely requires the instant healing burst, as it kills momentum for the user and has very limited use due to its low PP.

Team Options

Celesteela is arguably Mega Venusaur's most effective partner; it can switch into Pokemon Mega Venusaur cannot deal with, such as Tornadus-T, Mega Alakazam, and Tapu Lele while Venusaur itself deals with Pokemon Celesteela hates facing, such as Tangrowth and Zapdos. It also helps pressure their mutual checks, like Heatran, and alleviate pressure off Mega Venusaur for checking Kartana and Tapu Bulu. Tapu Fini is an excellent entry hazard remover and Heatran check and provides another Ash-Greninja check. Conversely, Mega Venusaur checks Grass-types like Kartana and Electric-types like Tapu Koko for it. Tornadus-T is another great entry hazard remover for Mega Venusaur. It can also get Mega Venusaur in for free on Celesteela, Mega Mawile, Tapu Koko, and Magearna, while both Tornadus-T and Mega Venusaur pressure Heatran. Rotom-Wash can use Defog for Mega Venusaur, switch into Heatran and Tornadus-T, and pressure common checks like Toxapex. It also provides a secondary Water-type answer, albeit not an Ash-Greninja check. Defensive Magearna variants like Assault Vest and Heart Swap can switch into and check Tornadus-T, Tapu Lele, Mega Alakazam, and Ash-Greninja, helping Mega Venusaur perform its role more easily. They also pressure Heatran and can bring Mega Venusaur in safely through Volt Switch. Swords Dance Garchomp is a strong Heatran check and a good Fire-type answer and can take advantage of Toxapex, Tapu Lele, and Tornadus-T while providing Stealth Rock utility to the team.

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Moves

Giga Drain allows Mega Venusaur to immediately restore health upon use and also hits Ground-types such as Hippowdon and Dugtrio. Sludge Bomb is primarily used to hit Grass- and Fairy-types such as Breloom and Tapu Koko for super effective damage, though its high chance to poison is also beneficial to chip away at other defensive tanks such as Mantine, Mega Sableye, and Porygon2. Synthesis is Mega Venusaur's main form of recovery. Hidden Power Fire hits bulky Steel-types in Ferrothorn, Skarmory, and Mega Scizor for solid damage, effectively preventing further entry hazard stacking or setup. Leech Seed is another option that allows Mega Venusaur to gain passive recovery by sapping away at the foe's health and is very useful against its defensive checks such as Chansey and Celesteela.

Set Details

16 Speed EVs are used to Speed creep Adamant Azumarill. The remaining EVs are placed into HP and Defense and coupled with a Bold nature to maximize Mega Venusaur's physical bulk while also giving it a chance to avoid the 2HKO from Choice Scarf Victini's V-create. Venusaurite is the required item in order to use Mega Venusaur. Thick Fat is Mega Venusaur's only ability, halving damage from Fire- and Ice-type moves.

Usage Tips

It's ideal to Mega Evolve Venusaur immediately, as it gains the defensive capabilities of Thick Fat, which allows Mega Venusaur to take on many Fire- and Ice-type attacks. Use Sludge Bomb and Leech Seed whenever possible, as they both gradually chip away at the foe. Leech Seed has the additional benefit of giving weakened teammates extra health, so they can be brought in on defensive options from foes, such as their recovery moves. Though Mega Venusaur is very bulky, it's susceptible to being worn down from entry hazards such as Spikes and Stealth Rock, which is especially noteworthy considering the low PP of Synthesis. If possible, Defog hazards away before sending Mega Venusaur in. Mega Venusaur is Poison's best check against Ground teams and its best way to defeat them, so do not send it out carelessly against every incoming Ground-type attack. Mega Venusaur must take caution when using Synthesis in different weather conditions, as its recovery is reduced in hail, rain, and sandstorm. Against setup sweepers such as Mega Charizard X, it's ideal to switch to a teammate that can check them, such as Haze Toxapex or Choice Scarf Nihilego. Both of these teammates assist Mega Venusaur by preemptively stopping them and can force a switch as a result. Utilize Mega Venusaur to come in and block common Trick users like Gengar that look to swap items with teammates like Crobat and Toxapex, as it would inhibit their utility roles. Be cautious of Taunt users such as Aerodactyl and Hydreigon, as they will restrict Mega Venusaur's ability to recover its health. It is ideal to have Mega Venusaur as healthy as possible in order for it to tank hits.

Team Options

Toxapex is a premier partner for Mega Venusaur, as its various forms of recovery and better resistance to Fire- and Ice-type moves ease the pressure on Mega Venusaur to handle Pokemon like Mega Charizard Y and Kyurem-B. Toxapex's ability to spread various forms of status through Scald burns, Toxic Spikes, and Baneful Bunker punishes physical attackers constantly. Baneful Bunker also allows Toxapex to scout options from common Choice-locked foes such as Tapu Koko and Latios and make the appropriate switch to a teammate. In return, Mega Venusaur offers an Electric resistance and a Ground neutrality for Toxapex. Alolan Muk also complements Mega Venusaur defensively, as its Dark typing and access to Knock Off and Pursuit make it a very potent presence against Psychic-types such as Latios and Dual Dance Mew that otherwise become very threatening to Poison teams. In return, Mega Venusaur can pivot into Ground-types and physical attackers for Alolan Muk. Choice Scarf Nihilego is a solid revenge killer against Flying- and Fire-types that threaten Mega Venusaur, such as Mega Charizard Y, Tornadus-T, and Volcarona. Nidoking can support Mega Venusaur as an offensive Stealth Rock user and wallbreaker, as its sheer power and vast coverage options can 2HKO defensive walls such as Mega Sableye and Celesteela. In return, Mega Venusaur can come in on Water- and Ice-type attacks that threaten Nidoking. Crobat assists Mega Venusaur by providing a Ground immunity and acting as a utility teammate, with options such as Defog and Taunt to prevent hazard stacking and U-turn to pivot out to teammates. Crobat can also check Mega Pinsir, one of Mega Venusaur's biggest offensive checks, through Brave Bird and use Taunt to prevent hazard stacking and recovery from Ferrothorn and Chansey. Gengar acts as a check to problematic Psychic-types such as Mega Gallade and Victini while also being able to spinblock foes such as Torkoal and Armaldo, which is very important for taking on Fire and Bug teams, as these Pokemon are their primary form of hazard control. Scolipede acts a setup sweeper that can check common revenge killers such as Latios and Excadrill after a couple of Speed boosts as well as act as a potent cleaner against Psychic teams, since it can threaten common checks to it after multiple Speed boosts, such as Choice Scarf Victini, Choice Scarf Latios, and Mega Latias. SubToxic Salazzle is a niche teammate that uses its unique ability, Corrosion, to poison and stall out Poison- and Steel-types such as Toxapex, Mega Venusaur, Heatran, and Celesteela.

" }, "Defensive (Grass)": { - "description": "

Moves

Sludge Bomb is the main source of Mega Venusaur's offensive presence. Synthesis recovers health and is vital to keeping Mega Venusaur healthy throughout a match. Hidden Power Fire helps Mega Venusaur threaten Steel-type threats such as Mega Scizor, Ferrothorn, and Skarmory. Giga Drain is a moderately strong Grass-type STAB attack that provides recovery on top of damage. It should be used liberally to heal off chip from tanking hits or switching in on entry hazards. Leech Seed is a good option over Giga Drain that offers a consistent source of recovery beside Synthesis for Mega Venusaur and the rest of Grass's defensive core while whittling down both offensive and defensive threats with chip damage, such as Heatran. Sleep Powder is an option for Mega Venusaur to check setup sweepers and disable both offensive and defensive threats to the team.

Set Details

248 HP EVs and 244 Defense EVs with a Bold nature maximize Mega Venusaur's physical bulk to make it as formidable a response as possible to threats such as Victini, avoiding a 2HKO from Choice Scarf V-create. 16 Speed EVs let Mega Venusaur outspeed maximum Speed Adamant Azumarill. Chlorophyll doubles Mega Venusaur's Speed in sun before Mega Evolving, which can have niche utility against threats such as Mega Charizard Y or Fire teams. An alternative mixed defensive spread featuring maximum HP EVs, 80 Special Defense EVs, and 160 Defense EVs with a Calm Nature can be used to allow Mega Venusaur to better manage special threats such as Nidoking and Greninja while still sporting enough physical bulk to handle Mega Scizor.

Usage Tips

Get Venusaur in safely to Mega Evolve as soon as possible to make immediate use of the improved bulk and Thick Fat. Make sure to preserve Mega Venusaur carefully in matchups where it is needed to check threats such as Mega Scizor. Sleep Powder, if used, should likewise be saved for dangerous threats to the team. Synthesis, while a source of reliable recovery, only has 8 PP and should only be used when absolutely necessary and not to stall out attacks, with the exception of V-create Victini. Likewise, let teammates manage threats whenever possible to preserve Mega Venusaur's limited recovery and minimize chip. However, Mega Venusaur can sponge Toxic and Toxic Spikes for the team and, since Mega Venusaur's Mega Stone cannot be removed, it is a good switch-in to Knock Off and Trick. Spam Giga Drain or Leech Seed liberally, as they provide sustained recovery to heal off chip damage without wasting Synthesis PP while whittling down the opposing team. Use Sludge Bomb to fish for the poison against Pokemon that wall Mega Venusaur, such as Zapdos and Mega Sableye.

Team Options

Ferrothorn helps support Mega Venusaur with its excellent Grass / Steel typing, which provides an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. It can also stack Spikes to wear down the opponent's team and synergizes well with Mega Venusaur's capacity to force switches. Cradily is a great specially defensive wall and Grass's premier sponge for Fire-type moves and Stealth Rock setter. Cradily is capable of checking special attackers that are threats to Mega Venusaur such as Quiver Dance Volcarona. Tapu Bulu is an amazing teammate for Mega Venusaur that acts as an excellent revenge killer with Choice Scarf while setting Grassy Terrain, which boosts Mega Venusaur's STAB Giga Drain. Grassy Terrain's passive recovery and Earthquake debuff also helps support Mega Venusaur defensively. Breloom is a strong physical attacker and cleaner for Grass teams that offers priority with Technician-boosted Mach Punch and valuable Spore utility. Breloom appreciates having Mega Venusaur to fall back on and wear down its checks, and it can check threats to Mega Venusaur such as Heatran and Diggersby in return. Celebi is a strong special attacker that offers valuable Psychic-type STAB to manage Poison-type threats such as Nidoking and Toxapex that Mega Venusaur struggles with while providing a resistance to Psychic-type moves to cover Mega Venusaur's weakness. Celebi's coverage in Earth Power and Hidden Power Fire helps in the Steel matchup. Rotom-C is a solid pivot and revenge killer for Grass teams that can serve as a soft check for threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf. Serperior is a fast special sweeper that can clean late-game with Contrary Leaf Storm and appreciates Mega Venusaur wearing down its checks. Gourgeist-XL is a decent teammate for Mega Venusaur that offers a secondary Bug- and Poison-type neutrality, a Fighting- and Normal-type immunity, Will-O-Wisp and spinblocking utility. Gourgeist-XL takes a lot of pressure off of Mega Venusaur to manage physical threats such as Swords Dance Excadrill and Mega Scizor. Whimsicott can support Mega Venusaur with speed control in Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB is particularly helpful against Dragon-types that threaten Mega Venusaur such as Dragonite, Kyurem-B, and Latios.

" + "description": "

Moves

Sludge Bomb is the main source of Mega Venusaur's offensive presence. Synthesis recovers health and is vital to keeping Mega Venusaur healthy throughout a match. Hidden Power Fire helps Mega Venusaur threaten Steel-type threats such as Mega Scizor, Ferrothorn, and Skarmory. Giga Drain is a moderately strong Grass-type STAB attack that provides recovery on top of damage. It should be used liberally to heal off chip from tanking hits or switching in on entry hazards. Leech Seed is a good option over Giga Drain that offers a consistent source of recovery beside Synthesis for Mega Venusaur and the rest of Grass's defensive core while whittling down both offensive and defensive threats with chip damage, such as Heatran. Sleep Powder is an option for Mega Venusaur to check setup sweepers and disable both offensive and defensive threats to the team.

Set Details

248 HP EVs and 244 Defense EVs with a Bold nature maximize Mega Venusaur's physical bulk to make it as formidable a response as possible to threats such as Victini, avoiding a 2HKO from Choice Scarf V-create. 16 Speed EVs let Mega Venusaur outspeed maximum Speed Adamant Azumarill. Chlorophyll doubles Mega Venusaur's Speed in sun before Mega Evolving, which can have niche utility against threats such as Mega Charizard Y or Fire teams. An alternative mixed defensive spread featuring maximum HP EVs, 80 Special Defense EVs, and 160 Defense EVs with a Calm Nature can be used to allow Mega Venusaur to better manage special threats such as Nidoking and Greninja while still sporting enough physical bulk to handle Mega Scizor.

Usage Tips

Get Venusaur in safely to Mega Evolve as soon as possible to make immediate use of the improved bulk and Thick Fat. Make sure to preserve Mega Venusaur carefully in matchups where it is needed to check threats such as Mega Scizor. Sleep Powder, if used, should likewise be saved for dangerous threats to the team. Synthesis, while a source of reliable recovery, only has 8 PP and should only be used when absolutely necessary and not to stall out attacks, with the exception of V-create Victini. Likewise, let teammates manage threats whenever possible to preserve Mega Venusaur's limited recovery and minimize chip. However, Mega Venusaur can sponge Toxic and Toxic Spikes for the team and, since Mega Venusaur's Mega Stone cannot be removed, it is a good switch-in to Knock Off and Trick. Spam Giga Drain or Leech Seed liberally, as they provide sustained recovery to heal off chip damage without wasting Synthesis PP while whittling down the opposing team. Use Sludge Bomb to fish for the poison against Pokemon that wall Mega Venusaur, such as Zapdos and Mega Sableye.

Team Options

Ferrothorn helps support Mega Venusaur with its excellent Grass / Steel typing, which provides an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. It can also stack Spikes to wear down the opponent's team and synergizes well with Mega Venusaur's capacity to force switches. Cradily is a great specially defensive wall and Grass's premier sponge for Fire-type moves and Stealth Rock setter. Cradily is capable of checking special attackers that are threats to Mega Venusaur such as Quiver Dance Volcarona. Tapu Bulu is an amazing teammate for Mega Venusaur that acts as an excellent revenge killer with Choice Scarf while setting Grassy Terrain, which boosts Mega Venusaur's STAB Giga Drain. Grassy Terrain's passive recovery and Earthquake debuff also helps support Mega Venusaur defensively. Breloom is a strong physical attacker and cleaner for Grass teams that offers priority with Technician-boosted Mach Punch and valuable Spore utility. Breloom appreciates having Mega Venusaur to fall back on and wear down its checks, and it can check threats to Mega Venusaur such as Heatran and Diggersby in return. Celebi is a strong special attacker that offers valuable Psychic-type STAB to manage Poison-type threats such as Nidoking and Toxapex that Mega Venusaur struggles with while providing a resistance to Psychic-type moves to cover Mega Venusaur's weakness. Celebi's coverage in Earth Power and Hidden Power Fire helps in the Steel matchup. Rotom-Mow is a solid pivot and revenge killer for Grass teams that can serve as a soft check for threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf. Serperior is a fast special sweeper that can clean late-game with Contrary Leaf Storm and appreciates Mega Venusaur wearing down its checks. Gourgeist-XL is a decent teammate for Mega Venusaur that offers a secondary Bug- and Poison-type neutrality, a Fighting- and Normal-type immunity, Will-O-Wisp and spinblocking utility. Gourgeist-XL takes a lot of pressure off of Mega Venusaur to manage physical threats such as Swords Dance Excadrill and Mega Scizor. Whimsicott can support Mega Venusaur with speed control in Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB is particularly helpful against Dragon-types that threaten Mega Venusaur such as Dragonite, Kyurem-B, and Latios.

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Other Options

Fire Punch is an option over Flare Blitz due to the lack of recoil damage; Flame Charge is an option on Swords Dance variants that can be used to boost its Speed after setting up. However, the lack of power is very noticeable, as these moves don't OHKO Gliscor after Stealth Rock. Substitute eases prediction and protects Mega Charizard X from status attempts such as Toxic from Toxapex and Thunder Wave from Clefable, granting it a free setup opportunity. However, this forces Mega Charizard X to give up either Roost or Dragon Claw, which reduces its longevity or potency. Outrage can be used over Dragon Claw to 2HKO the likes of Quagsire and Pyukumuku. However, locking itself into Outrage leaves Mega Charizard X vulnerable to being revenge killed by Fairy-types like Tapu Lele, while Baneful Bunker variants of Toxapex have a free opportunity to cripple it with poison. Mega Charizard X can also run other coverage options like Thunder Punch to hit Pelipper and Gyarados and Brick Break to threaten an OHKO on Mega Tyranitar, and Brick Break has the benefit of shattering dual screens. However, the use of these coverage options is very specific and forces it to give up Earthquake or Dragon Claw to run these moves. Mega Charizard X can also run a bulky Will-O-Wisp set to punish switch-ins, such as Mega Tyranitar and Landorus-T, but it reduces its effectiveness as a wallbreaker and sweeper.

Mega Charizard Y

Overheat is the highest-Base Power viable STAB move available for Mega Charizard Y, but the following Special Attack drop means that it can't be used as a main option and needs to be coupled with Flamethrower, meaning Mega Charizard Y is giving up a coverage moveslot for it. Surprisingly, Mega Charizard Y can be a decent secondary Defog user against the likes of Skarmory, Ferrothorn, and Gliscor. Toxic is an option to punish common switch-ins to Mega Charizard Y such as Kommo-o and Mega Latias, but it's useless against the likes of Chansey and Toxapex. Will-O-Wisp, while still not helpful against the aforementioned Pokemon, allows Mega Charizard Y to punish offensive Stealth Rock setters such as Garchomp, Kommo-o, and Mega Swampert and avoids shenanigans from Sucker Punch users such as Mega Mawile and Bisharp. An alternative EV spread of 252 HP / 148 Def / 108 Spe with a Bold nature lets Mega Charizard Y block the likes of Kartana and Mega Mawile more effectively and outpace Mega Swampert out of rain. However, the losses of power and Speed worsen its wallbreaking ability a lot.

Checks and Counters

Rock-type Pokemon and Coverage: Mega Diancie outpaces an unboosted Mega Charizard X, resists both STAB options, and can force it out with Diamond Storm; however, it must watch out for Earthquake. Mega Tyranitar has enough bulk to survive a +2 Earthquake without Stealth Rock and retaliate back with Stone Edge. Mega Charizard X must also be wary of Pokemon that can threaten it with Rock-type coverage, such as Stone Edge from Landorus-T and Tapu Bulu.

Entry Hazards and Residual Damage: The presence of Stealth Rock is detrimental for Charizard, both before and after Mega Evolving, as the chip damage taken will reduce its setup opportunities later in the game, especially if Mega Charizard X lacks Roost. After Mega Evolving, Mega Charizard X is also vulnerable to being worn down by Spikes and especially Toxic Spikes, as the poison damage taken from the latter will put it on a timer. Mega Charizard X is very prone to wearing itself down with recoil damage thanks to Flare Blitz. Mega Charizard X must also beware of Pokemon that have abilities or items that can inflict chip damage, such as Ferrothorn, Garchomp, and Rocky Helmet users, such as Tornadus-T, Skarmory, and Zapdos. Zapdos can also threaten to paralyze it thanks to Static. Mega Charizard X must also be wary of Pokemon that can cripple it with Toxic, such as Toxapex, Seismitoad, and Gastrodon, as they will put it on a ticking timer.

Bulky Water-types: Toxapex survives both of Mega Charizard X's STAB moves, as well as +1 Earthquake after Stealth Rock, and cripples it with Toxic and removes its stat boosts with Haze. Tapu Fini is a notable check thanks to its Dragon immunity and Misty Terrain, which reduces the damage its teammates take from Mega Charizard X's Dragon Claw. Additionally, it can pressure Mega Charizard X with Taunt + Nature's Madness, as well as repeated hits from Moonblast. However, it must watch out for the Swords Dance variant despite its Fire resistance, as +2 Flare Blitz will threaten it with a 2HKO. Mega Slowbro deserves a special mention because it has enough bulk to survive a +2 Dragon Claw and threaten it with status from Thunder Wave and Toxic, a 2HKO from Psychic, or a KO with Counter. Rarer among the list are Quagsire and Pyukumuku, as they ignore boosts with Unaware, heal with Recover, and threaten it with Earthquake or Toxic.

Ground-types: Mega Charizard X is very vulnerable to Ground-type attacks after Mega Evolving, as defensive Landorus-T and Hippowdon are bulky enough to survive its STAB moves after a Dragon Dance and retaliate back with Earthquake. Additionally, Landorus-T can soften Mega Charizard X's Attack stat thanks to Intimidate. However, they must beware of the Swords Dance variant. Garchomp poses a threat to variants lacking Dragon Claw, while Seismitoad and Gastrodon cripple Mega Charizard X with Toxic. Mega Swampert deserves a mention because it outspeeds +1 Mega Charizard X under the rain, has enough bulk to take +1 Dragon Claw, and fires back with Earthquake.

Faster Threats and Priority: Ash-Greninja, Tornadus-T, and Mega Alakazam outpace an unboosted Mega Charizard X and threaten it back with heavy damage, with the former threatening even a Dragon Dance-boosted variant with Water Shuriken. Choice Scarf Greninja outpaces Mega Charizard X after a Dragon Dance and threatens it with Rock Slide. Mega Medicham and Mega Lopunny can come in repeatedly via sacrifices and wear it down with Fake Out, especially if Mega Charizard X lacks Roost. Weather sweepers like Sand Rush Excadrill and Mega Swampert outpace a +1 Mega Charizard X under the sand or rain and fire back with Earthquake. Faster Choice Scarf users like Kartana can pick off Mega Charizard X at low HP; Mega Charizard X must also tread carefully against Ditto, as it can copy its stat boosts and turn them against it.

Mega Charizard Y

Faster Threats: Tapu Koko outspeeds and OHKOes Mega Charizard Y with its STAB Thunderbolt. Mega Lopunny can OHKO it with Fake Out followed by Frustration. Mega Pinsir can also OHKO it with Frustration boosted by Aerilate. However, most offensive threats are unable to switch into Mega Charizard Y directly.

Dragon-types: Mega Latias walls Mega Charizard Y, heals off any damage taken, and spreads paralysis with Thunder Wave. Mega Latios, even without bulk investment, is able to switch into any hit from Mega Charizard Y and, thanks to its better Speed, can heal off the damage and force it out with its STAB moves. Kommo-o resists Mega Charizard Y's STAB Fire-type moves and Solar Beam and is immune to Focus Blast thanks to Bulletproof, but it must be wary of the rare Air Slash. Kommo-o can also set up Stealth Rock. Garchomp can stomach some attacks, force Mega Charizard Y out with a faster Devastating Drake or Continental Crush, and set up Stealth Rock. Hydreigon, with bulk investment, walls Mega Charizard Y variants lacking Focus Blast and heals off any damage taken. Dragonite, especially with Multiscale, can take any hit from Mega Charizard Y and threaten it with Supersonic Skystrike. While uncommon, Mega Altaria walls Mega Charizard Y, heals off any damage taken, and spreads paralysis with Body Slam.

Water-types: Toxapex walls Mega Charizard Y and can threaten it back with Toxic. Volcanion with Assault Vest can take a few hits, allowing it to chip away at Mega Charizard Y and put it in the range of Explosion. Pelipper, thanks to Drizzle, weakens the power of Mega Charizard Y's STAB Fire-type moves, allowing Pelipper to either force it out with a boosted Scald or bring a rain-oriented threat on the field such as Ash-Greninja or Mega Swampert with a slower U-turn. Moreover, Pelipper is able to lock down Mega Charizard Y using Solar Beam.

Rock-types and Rock-type coverage: Mega Diancie resists Mega Charizard Y's STAB moves, outpaces it, and threatens an OHKO with Diamond Storm, additionally being able to set up Stealth Rock. The uncommon Mega Aerodactyl does the same thing but with the advantage of healing off damage thanks to Roost. Mega Charizard Y should be especially aware of not locking itself with Solar Beam if facing Tyranitar, as Tyranitar can OHKO it with Rock Slide. Moreover, Tyranitar can outpace Mega Charizard Y with Choice Scarf and potentially punish it with Pursuit. Mega Charizard Y also has to keep an eye on Rock-type coverage such as Stone Edge, commonly used by the likes of Landorus-T, Garchomp, and Tapu Bulu.

Chansey: Thanks to its bulk boosted by Eviolite, Chansey walls Mega Charizard Y and can set up Stealth Rock and spread paralysis and poison with Thunder Wave and Toxic, respectively.

Stealth Rock: Due to its quadruple weakness to Rock, the presence of Stealth Rock greatly limits the ability of Mega Charizard Y to switch in and wallbreak.

", "sets": { "Dragon Dance": { - "description": "

Moves

Dragon Dance turns Mega Charizard X into a devastating wallbreaker and a late-game cleaner. Tough Claws-boosted Flare Blitz hits neutral targets like Gliscor and Landorus-T hard, and it bowls over Grass- and Steel-types like Serperior, Ferrothorn, Skarmory, and Celesteela. Earthquake complements Flare Blitz, threatens Heatran, Mega Diancie, and Toxapex, and finishes off Mega Tyranitar after prior chip damage. Dragon Claw tears through fellow Dragon-types like Kyurem-B, Dragonite, Kommo-o, and opposing Mega Charizard X and hits Water-types like Rotom-W, Gastrodon, and Seismitoad hard. Finally, Roost allows Mega Charizard X to heal from the recoil damage taken from Flare Blitz at the cost of making it less potent against its fellow Dragon-types.

Set Details

The given Speed investment allows Mega Charizard X to Speed tie with Mega Medicham and opposing Mega Charizard formes. If Mega Charizard X's teammates have these Pokemon accounted for, it can afford to drop its Speed EVs to 216 to outspeed Kyurem-B and Tapu Lele.

Usage Tips

Mega Charizard X fills the role of a wallbreaker and late-game cleaner. Depending on the matchup, determine whether Mega Charizard X should be saved to sweep or sacrificially wallbreak for its teammates to clean up later in the game, and act accordingly. If Mega Charizard X's goal isn't to sweep, it can soften checks like Landorus-T and Tapu Fini by attacking immediately for its teammates to clean up. It is very important that entry hazards are removed from the battlefield, as this will prevent Mega Charizard X from setting up. The best methods of bringing Charizard in are aggressive switches, pivot support from Volt Switch and U-turn, and letting it come in after a teammate has fainted. Mega Charizard X often finds setup opportunities against Grass- and Steel-types like non-Thunder Wave Ferrothorn, Kartana, and Mega Scizor and passive Pokemon like non-Thunder Wave Clefable, as its typing and good bulk let it switch in against them and nab a free boost. Charizard can also delay Mega Evolving to set up on Ground-type Pokemon, such as Gliscor and certain variants of Landorus-T, thanks to its Ground immunity, letting it potentially force mind games against them. After it Mega Evolves, it will gain a crucial Electric resistance and neutrality to Water-type moves, letting it more easily handle Zapdos and Rotom-W at the cost of being vulnerable to Ground-type moves. Mega Charizard X must avoid setting up if priority users like Ash-Greninja and bulky Water-types like Slowbro are still active and wait until they are removed or weakened before attempting to set up. Mega Charizard X must avoid paralysis at all costs, as it will ruin its chance to wallbreak or sweep, so it is a good idea to scout for Pokemon that can potentially spread paralysis like Clefable and Ferrothorn. If Mega Charizard X has Roost, it can more easily set up against passive Pokemon like non-Thunder Wave Clefable and Rotom-W and non-Toxic Toxapex, and it takes advantage of forced switches from Pokemon like Mega Scizor to use the opportunity to heal itself if its HP runs low. However, Mega Charizard X must be careful around Rotom-W variants that pack Waterium Z. Mega Charizard X must also be wary of Pokemon that can inflict chip damage or have abilities that can afflict it with paralysis, such as Garchomp and Rocky Helmet users like Zapdos, as it will be easier to deal with, especially since Mega Charizard X has to rely on its contact moves to deal with them.

Team Options

Dragon Dance Mega Charizard X fits like a glove on offense, bulky offense, and hyper offense teams, which value its role as a physical Fire-type sweeper and its ability to threaten common balance teams. Entry hazard removal is a top priority, so it appreciates pairing with a Defogger like Tapu Fini and Serperior. Tapu Fini checks Ash-Greninja, pressures bulkier teams with Taunt + Nature's Madness, and summons Misty Terrrain, allowing Mega Charizard X to safely set up without being bothered by attempted status ailments from the likes of Toxapex and Clefable. Serperior takes on bulky Water- and Ground-types like Slowbro, Gastrodon, Seismitoad, and defensive Landorus-T and provides paralysis support from Glare, crippling faster targets like Mega Alakazam, and on hyper offense teams, it can use Taunt to stop hazards from being set up, paving the way for Mega Charizard X to clean up later in the game. Ash-Greninja greatly appreciates Mega Charizard X removing Grass-types like Tapu Bulu and Ferrothorn, and they can overwhelm shared checks like Tapu Fini with repeated attacks, especially with Spikes support. Other Grass-types like Kartana and Tapu Bulu are also solid partners; Choice Scarf Kartana provides a solid cleaning option that greatly benefits from Mega Charizard X threatening Zapdos and Steel-types like Skarmory, Celesteela, and Mega Scizor, while Swords Dance and Choice Band variants put heavy pressure on Slowbro and Landorus-T. Tapu Bulu handles Ash-Greninja and summons Grassy Terrain, providing Mega Charizard X with extra longevity, complementing Roost, and decreasing the damage it takes from Earthquake after Mega Evolving. On hyper offense teams, a dedicated lead such as Taunt Mew, Excadrill, and Imprison Landorus-T is greatly beneficial, as it can prevent hazards from being set up while setting up its own. Fellow Dragon Dance sweepers like Gyarados and Dragonite complement Mega Charizard X very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Magearna provides a solid answer to the likes of Ash-Greninja, Mega Alakazam, and Slowbro, and in return, Mega Charizard X removes Magearna checks like Heatran, Victini, Chansey, and Mega Scizor. Mega Charizard X also enjoys partnering with Volcarona, combining their firepower to break holes through bulkier teams and allowing the other to clean up late-game. Kommonium Z Kommo-o is another solid teammate, as it can pressure Haze Toxapex with Taunt, forcing chip damage against it, and Kommo-o greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia is a safe switch-in against Ground-type attacks aimed at Mega Charizard X and provides crucial support with Thunder Wave to cripple the likes of Mega Alakazam and Lunar Dance to restore Mega Charizard X back in top condition and grant another chance to sweep. Tapu Lele softens opposing teams for Mega Charizard X to clean up late-game, greatly benefits from the removal of Steel-types, and denies priority moves, such as Fake Out from Mega Medicham and Mega Lopunny.

" + "description": "

Moves

Dragon Dance turns Mega Charizard X into a devastating wallbreaker and a late-game cleaner. Tough Claws-boosted Flare Blitz hits neutral targets like Gliscor and Landorus-T hard, and it bowls over Grass- and Steel-types like Serperior, Ferrothorn, Skarmory, and Celesteela. Earthquake complements Flare Blitz, threatens Heatran, Mega Diancie, and Toxapex, and finishes off Mega Tyranitar after prior chip damage. Dragon Claw tears through fellow Dragon-types like Kyurem-B, Dragonite, Kommo-o, and opposing Mega Charizard X and hits Water-types like Rotom-Wash, Gastrodon, and Seismitoad hard. Finally, Roost allows Mega Charizard X to heal from the recoil damage taken from Flare Blitz at the cost of making it less potent against its fellow Dragon-types.

Set Details

The given Speed investment allows Mega Charizard X to Speed tie with Mega Medicham and opposing Mega Charizard formes. If Mega Charizard X's teammates have these Pokemon accounted for, it can afford to drop its Speed EVs to 216 to outspeed Kyurem-B and Tapu Lele.

Usage Tips

Mega Charizard X fills the role of a wallbreaker and late-game cleaner. Depending on the matchup, determine whether Mega Charizard X should be saved to sweep or sacrificially wallbreak for its teammates to clean up later in the game, and act accordingly. If Mega Charizard X's goal isn't to sweep, it can soften checks like Landorus-T and Tapu Fini by attacking immediately for its teammates to clean up. It is very important that entry hazards are removed from the battlefield, as this will prevent Mega Charizard X from setting up. The best methods of bringing Charizard in are aggressive switches, pivot support from Volt Switch and U-turn, and letting it come in after a teammate has fainted. Mega Charizard X often finds setup opportunities against Grass- and Steel-types like non-Thunder Wave Ferrothorn, Kartana, and Mega Scizor and passive Pokemon like non-Thunder Wave Clefable, as its typing and good bulk let it switch in against them and nab a free boost. Charizard can also delay Mega Evolving to set up on Ground-type Pokemon, such as Gliscor and certain variants of Landorus-T, thanks to its Ground immunity, letting it potentially force mind games against them. After it Mega Evolves, it will gain a crucial Electric resistance and neutrality to Water-type moves, letting it more easily handle Zapdos and Rotom-Wash at the cost of being vulnerable to Ground-type moves. Mega Charizard X must avoid setting up if priority users like Ash-Greninja and bulky Water-types like Slowbro are still active and wait until they are removed or weakened before attempting to set up. Mega Charizard X must avoid paralysis at all costs, as it will ruin its chance to wallbreak or sweep, so it is a good idea to scout for Pokemon that can potentially spread paralysis like Clefable and Ferrothorn. If Mega Charizard X has Roost, it can more easily set up against passive Pokemon like non-Thunder Wave Clefable and Rotom-Wash and non-Toxic Toxapex, and it takes advantage of forced switches from Pokemon like Mega Scizor to use the opportunity to heal itself if its HP runs low. However, Mega Charizard X must be careful around Rotom-Wash variants that pack Waterium Z. Mega Charizard X must also be wary of Pokemon that can inflict chip damage or have abilities that can afflict it with paralysis, such as Garchomp and Rocky Helmet users like Zapdos, as it will be easier to deal with, especially since Mega Charizard X has to rely on its contact moves to deal with them.

Team Options

Dragon Dance Mega Charizard X fits like a glove on offense, bulky offense, and hyper offense teams, which value its role as a physical Fire-type sweeper and its ability to threaten common balance teams. Entry hazard removal is a top priority, so it appreciates pairing with a Defogger like Tapu Fini and Serperior. Tapu Fini checks Ash-Greninja, pressures bulkier teams with Taunt + Nature's Madness, and summons Misty Terrrain, allowing Mega Charizard X to safely set up without being bothered by attempted status ailments from the likes of Toxapex and Clefable. Serperior takes on bulky Water- and Ground-types like Slowbro, Gastrodon, Seismitoad, and defensive Landorus-T and provides paralysis support from Glare, crippling faster targets like Mega Alakazam, and on hyper offense teams, it can use Taunt to stop hazards from being set up, paving the way for Mega Charizard X to clean up later in the game. Ash-Greninja greatly appreciates Mega Charizard X removing Grass-types like Tapu Bulu and Ferrothorn, and they can overwhelm shared checks like Tapu Fini with repeated attacks, especially with Spikes support. Other Grass-types like Kartana and Tapu Bulu are also solid partners; Choice Scarf Kartana provides a solid cleaning option that greatly benefits from Mega Charizard X threatening Zapdos and Steel-types like Skarmory, Celesteela, and Mega Scizor, while Swords Dance and Choice Band variants put heavy pressure on Slowbro and Landorus-T. Tapu Bulu handles Ash-Greninja and summons Grassy Terrain, providing Mega Charizard X with extra longevity, complementing Roost, and decreasing the damage it takes from Earthquake after Mega Evolving. On hyper offense teams, a dedicated lead such as Taunt Mew, Excadrill, and Imprison Landorus-T is greatly beneficial, as it can prevent hazards from being set up while setting up its own. Fellow Dragon Dance sweepers like Gyarados and Dragonite complement Mega Charizard X very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Magearna provides a solid answer to the likes of Ash-Greninja, Mega Alakazam, and Slowbro, and in return, Mega Charizard X removes Magearna checks like Heatran, Victini, Chansey, and Mega Scizor. Mega Charizard X also enjoys partnering with Volcarona, combining their firepower to break holes through bulkier teams and allowing the other to clean up late-game. Kommonium Z Kommo-o is another solid teammate, as it can pressure Haze Toxapex with Taunt, forcing chip damage against it, and Kommo-o greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia is a safe switch-in against Ground-type attacks aimed at Mega Charizard X and provides crucial support with Thunder Wave to cripple the likes of Mega Alakazam and Lunar Dance to restore Mega Charizard X back in top condition and grant another chance to sweep. Tapu Lele softens opposing teams for Mega Charizard X to clean up late-game, greatly benefits from the removal of Steel-types, and denies priority moves, such as Fake Out from Mega Medicham and Mega Lopunny.

" }, "Drought Wallbreaker Y": { - "description": "

Moves

Flamethrower, boosted by sun, allows Mega Charizard Y to deal significant damage to Pokemon neutral to Fire such as Gliscor, Clefable, and Zapdos. Moreover, the high amount of PP with the odds to inflict burn makes it the most consistent option during longer matchups against Pokemon such as Toxapex, Chansey, and Mega Latias. However, the higher Base Power of Fire Blast can be vital, since it allows Mega Charizard Y to reach better rolls and OHKO the likes of Tapu Lele, Zapdos, and defensive Landorus-T. Focus Blast lets Mega Charizard Y OHKO Mega Tyranitar and 2HKO specially defensive Heatran. Hidden Power Ground, on teams where Mega Charizard Y doesn't need to hit Tyranitar hard, keeps the 2HKO on Heatran and has more PP and perfect accuracy. Solar Beam complements Drought superbly, giving Mega Charizard Y an option to hit Water-types such as Gastrodon, Tapu Fini, and Rotom-W. Roost greatly improves Mega Charizard Y's longevity, allowing it to better handle the likes of Mega Mawile and Mega Swampert and to heal off damage from Stealth Rock.

Set Details

Blaze is preferred over Solar Power to avoid taking damage from opposing sun setters before Mega Evolving. A Timid nature with maximum Speed investment is preferred to outpace Kyurem-B and Tapu Lele and ensure it Speed ties with other base 100 Speed Pokemon like Mega Medicham and Manaphy.

Usage Tips

A fundamental aspect with Mega Charizard Y is to understand Drought is the main enabler that allows its teammates to thrive. To allow this dynamic, the field must be free of Stealth Rock, letting Mega Charizard Y access the field without issue. Against offensive teams, Mega Charizard Y should be brought safely onto the field as many times as possible via the support of U-turn and Volt Switch as well as taking advantage of Mega Charizard Y's typing to make aggressive switches on specific situations such as Kartana using its STAB moves and more passive Pokemon like Ferrothorn and defensive Landorus-T setting up entry hazards. Its ability to wallbreak and the lack of real checks to it in those matchups mean Mega Charizard Y will often claim a KO, quickly disassembling those structures and giving opportunities to its teammates to clean up. However, during long-drawn matches, Mega Charizard Y has to be used more carefully, using its immunity to Spikes and Toxic Spikes, Roost, Flamethrower, and other teammates to slowly drain PP from its checks' recovery moves until it can finally break through. When facing opposing weather teams, Mega Charizard Y is essential with its ability to turn the weather into sun and shut down the main threats in those teams such as Mega Swampert and Excadrill.

Team Options

Mega Charizard Y fits best on balance and bulky offense, since they are the main playstyles able to provide the necessary support. When it comes to Mega Charizard Y, having two ways of removing entry hazards is generally necessary. The best candidates for that role are Kartana, Gliscor, and Tapu Fini, with Choice Scarf Landorus-T and Excadrill able to act as secondary hazard removal. Kartana can also remove items from the likes of Toxapex and Chansey with Knock Off, and it appreciates Mega Charizard Y clearing other weathers, boosting the amount of HP recovered by Synthesis. Landorus-T, Gliscor, and Excadrill provide an essential immunity to Electric, with Excadrill able to set up Stealth Rock and Landorus-T and Gliscor able to bring Mega Charizard Y onto the field more easily thanks to U-turn. Although it's not intuitive, Tapu Fini is not always dependant of the power of its Water-type moves to function, so its ability to act as a check for the likes of Ash-Greninja and Heatran is still valid in the context of sun. Moreover, a trapper set, with Nature's Madness, Whirlpool, and Taunt, makes for a good partner with Mega Charizard Y, since it can remove the likes of Toxapex and Chansey for it. Pursuit support from the likes of Weavile and Tyranitar, although not mandatory, is appreciated to deal with the likes of Mega Latias and Chansey more effectively. Weavile is helpful to threaten Dragon-types such as Garchomp and Kommo-o and remove Toxapex and Chansey's items with Knock Off, with Mega Charizard Y able to pressure Mega Scizor and Fairy-types for Weavile. The ability of Tyranitar to chip down Mega Charizard Y's counters such as Chansey and Toxapex with sand is a nice addition, especially if Excadrill is used in the mix, as sand allows Excadrill to provide additional speed control thanks to Sand Rush. Since Mega Charizard Y brings sun on the field, users of recovery moves dependant on weather such as Cresselia, Necrozma, and Serperior are all good partners. Cresselia can act as a late-game wincon thanks to Calm Mind or support Mega Charizard Y with Future Sight for Toxapex and Thunder Wave to slow down faster threats such as Mega Lopunny and Mega Pinsir, while Mega Charizard Y can pressure Steel-types for Cresselia. Necrozma can set up Stealth Rock and is able to threaten out Toxapex with Photon Geyser and Heatran with Earth Power. Serperior can harass Mega Charizard Y's counters with Glare, Knock Off, and Taunt. In the same logic, Fire-types, having the power of their STAB moves boosted thanks to Drought, form a deadly core with Mega Charizard Y, able to overwhelm shared checks. The best examples of this are Heatran and Victini. Heatran provides a useful Fire-type immunity, sets up Stealth Rock, and can trap Toxapex and Chansey with Magma Storm and Taunt for Mega Charizard Y. Victini can not only act as a nuclear warhead under sun with V-create but also lure the likes of Toxapex and Mega Latias to KO them with Final Gambit, greatly helping Mega Charizard Y. Certain offensive Dragon-types make for decent partners with Mega Charizard Y; Garchomp is a Ground-type that can set up Stealth Rock and potentially lure Mega Latias to KO it with Devastating Drake. Kyurem pressures Toxapex with Earth Power and Mega Latias with Ice Beam, and it can also drain Chansey's PP with a combination of Pressure, Substitute, and Roost, helping Mega Charizard Y break through it long-term.

" + "description": "

Moves

Flamethrower, boosted by sun, allows Mega Charizard Y to deal significant damage to Pokemon neutral to Fire such as Gliscor, Clefable, and Zapdos. Moreover, the high amount of PP with the odds to inflict burn makes it the most consistent option during longer matchups against Pokemon such as Toxapex, Chansey, and Mega Latias. However, the higher Base Power of Fire Blast can be vital, since it allows Mega Charizard Y to reach better rolls and OHKO the likes of Tapu Lele, Zapdos, and defensive Landorus-T. Focus Blast lets Mega Charizard Y OHKO Mega Tyranitar and 2HKO specially defensive Heatran. Hidden Power Ground, on teams where Mega Charizard Y doesn't need to hit Tyranitar hard, keeps the 2HKO on Heatran and has more PP and perfect accuracy. Solar Beam complements Drought superbly, giving Mega Charizard Y an option to hit Water-types such as Gastrodon, Tapu Fini, and Rotom-Wash. Roost greatly improves Mega Charizard Y's longevity, allowing it to better handle the likes of Mega Mawile and Mega Swampert and to heal off damage from Stealth Rock.

Set Details

Blaze is preferred over Solar Power to avoid taking damage from opposing sun setters before Mega Evolving. A Timid nature with maximum Speed investment is preferred to outpace Kyurem-B and Tapu Lele and ensure it Speed ties with other base 100 Speed Pokemon like Mega Medicham and Manaphy.

Usage Tips

A fundamental aspect with Mega Charizard Y is to understand Drought is the main enabler that allows its teammates to thrive. To allow this dynamic, the field must be free of Stealth Rock, letting Mega Charizard Y access the field without issue. Against offensive teams, Mega Charizard Y should be brought safely onto the field as many times as possible via the support of U-turn and Volt Switch as well as taking advantage of Mega Charizard Y's typing to make aggressive switches on specific situations such as Kartana using its STAB moves and more passive Pokemon like Ferrothorn and defensive Landorus-T setting up entry hazards. Its ability to wallbreak and the lack of real checks to it in those matchups mean Mega Charizard Y will often claim a KO, quickly disassembling those structures and giving opportunities to its teammates to clean up. However, during long-drawn matches, Mega Charizard Y has to be used more carefully, using its immunity to Spikes and Toxic Spikes, Roost, Flamethrower, and other teammates to slowly drain PP from its checks' recovery moves until it can finally break through. When facing opposing weather teams, Mega Charizard Y is essential with its ability to turn the weather into sun and shut down the main threats in those teams such as Mega Swampert and Excadrill.

Team Options

Mega Charizard Y fits best on balance and bulky offense, since they are the main playstyles able to provide the necessary support. When it comes to Mega Charizard Y, having two ways of removing entry hazards is generally necessary. The best candidates for that role are Kartana, Gliscor, and Tapu Fini, with Choice Scarf Landorus-T and Excadrill able to act as secondary hazard removal. Kartana can also remove items from the likes of Toxapex and Chansey with Knock Off, and it appreciates Mega Charizard Y clearing other weathers, boosting the amount of HP recovered by Synthesis. Landorus-T, Gliscor, and Excadrill provide an essential immunity to Electric, with Excadrill able to set up Stealth Rock and Landorus-T and Gliscor able to bring Mega Charizard Y onto the field more easily thanks to U-turn. Although it's not intuitive, Tapu Fini is not always dependant of the power of its Water-type moves to function, so its ability to act as a check for the likes of Ash-Greninja and Heatran is still valid in the context of sun. Moreover, a trapper set, with Nature's Madness, Whirlpool, and Taunt, makes for a good partner with Mega Charizard Y, since it can remove the likes of Toxapex and Chansey for it. Pursuit support from the likes of Weavile and Tyranitar, although not mandatory, is appreciated to deal with the likes of Mega Latias and Chansey more effectively. Weavile is helpful to threaten Dragon-types such as Garchomp and Kommo-o and remove Toxapex and Chansey's items with Knock Off, with Mega Charizard Y able to pressure Mega Scizor and Fairy-types for Weavile. The ability of Tyranitar to chip down Mega Charizard Y's counters such as Chansey and Toxapex with sand is a nice addition, especially if Excadrill is used in the mix, as sand allows Excadrill to provide additional speed control thanks to Sand Rush. Since Mega Charizard Y brings sun on the field, users of recovery moves dependant on weather such as Cresselia, Necrozma, and Serperior are all good partners. Cresselia can act as a late-game wincon thanks to Calm Mind or support Mega Charizard Y with Future Sight for Toxapex and Thunder Wave to slow down faster threats such as Mega Lopunny and Mega Pinsir, while Mega Charizard Y can pressure Steel-types for Cresselia. Necrozma can set up Stealth Rock and is able to threaten out Toxapex with Photon Geyser and Heatran with Earth Power. Serperior can harass Mega Charizard Y's counters with Glare, Knock Off, and Taunt. In the same logic, Fire-types, having the power of their STAB moves boosted thanks to Drought, form a deadly core with Mega Charizard Y, able to overwhelm shared checks. The best examples of this are Heatran and Victini. Heatran provides a useful Fire-type immunity, sets up Stealth Rock, and can trap Toxapex and Chansey with Magma Storm and Taunt for Mega Charizard Y. Victini can not only act as a nuclear warhead under sun with V-create but also lure the likes of Toxapex and Mega Latias to KO them with Final Gambit, greatly helping Mega Charizard Y. Certain offensive Dragon-types make for decent partners with Mega Charizard Y; Garchomp is a Ground-type that can set up Stealth Rock and potentially lure Mega Latias to KO it with Devastating Drake. Kyurem pressures Toxapex with Earth Power and Mega Latias with Ice Beam, and it can also drain Chansey's PP with a combination of Pressure, Substitute, and Roost, helping Mega Charizard Y break through it long-term.

" }, "Swords Dance": { - "description": "

Moves

Swords Dance allows Mega Charizard X to zero in on its wallbreaking potential, trading the Speed boost from Dragon Dance to make it even more of a menace to defensive teams. Some examples of its wallbreaking power after a Swords Dance are OHKOing Seismitoad, Chansey after Stealth Rock, and defensive Landorus-T after Intimidate and Stealth Rock. Additionally, it 2HKOes Slowbro, Tapu Fini, and physically defensive Toxapex. The outrageous power of Tough Claws-boosted Flare Blitz is a huge part of this set, as, despite the recoil perhaps being antithetical to a bulky set, other potential options like Fire Punch are too much of a drop in power. Dragon Claw lets Mega Charizard X slice through Mega Latias and Kommo-o and, most importantly, hit many Fire-resistant Pokemon like Rotom-W, Toxapex, and Slowbro neutrally. Dragon Claw is also useful to minimize the amount of recoil damage Charizard has to take, as it can be used instead of Flare Blitz in cases where both are effective. Roost lets Charizard heal the recoil damage from Flare Blitz and entry hazards and set up on the likes of Rotom-W and Assault Vest Magearna. Earthquake could also be used over Dragon Claw to hit Heatran and Toxapex and beat Tapu Fini without Flare Blitz recoil damage, though it hurts Charizard's matchup against opposing Dragon- and Water-types like Mega Latias, Rotom-W, and Slowbro.

Set Details

The given EV spread is preferred to give Charizard maximum firepower and Speed tie with Mega Medicham, opposing Mega Charizard formes, and Volcarona. Alternatively, a spread of 248 HP / 76 Def / 12 SpD / 172 Spe with an Adamant nature can be used to improve Charizard's bulk: the Defense investment allows it to survive Earthquake from offensive Landorus-T and High Jump Kick from Mega Medicham; the Special Defense investment allows it to survive Supersonic Skystrike from offensive Tornadus-T; and the Speed investment allows it to outspeed Timid Heatran. However, this spread reduces Charizard's power and Speed, weakening its matchup against Gliscor and preventing it from revenge killing Hoopa-U, Tapu Lele, and Kyurem-B. This means the spread should only be used alongside other teammates capable of revenge killing the listed foes.

Usage Tips

Mega Charizard X has great bulk, but it's better to save it for trading hits with the likes of Tapu Fini and Slowbro and bring it in safely against passive defensive Pokemon like Jirachi and Clefable, via pivot moves, or when a teammate gets KOed. It's similarly important to keep entry hazards clear from the field, as they severely hinder Charizard's ability to set up, especially since it isn't boosting its Speed, meaning a wider amount of Pokemon can potentially revenge kill it. Charizard can use the Ground immunity its non-Mega forme possesses to set up safely against defensive Landorus-T and Gliscor, so it's better to wait until the power, typing, or extra bulk of its Mega forme is needed to Mega Evolve. Mega Charizard X's good bulk allows it to switch into certain offensive threats like Volcarona, Choice Scarf Kartana, and Choice Band Victini while Stealth Rock isn't up, especially if it's running the secondary defensive EV spread. A good setup opportunity is often good enough to earn a KO against defensive teams, so watch for typical setup fodder like Mega Sableye, defensive Magearna, and Choice-locked Kartana.

Team Options

Swords Dance Mega Charizard X is commonly used on balance teams that appreciate its great matchup against opposing balance teams. Entry hazard removal is a top priority, with Defoggers like Tornadus-T, Gliscor, and Kartana clearing the field and allowing Charizard to make the most of its bulk by setting up. Cleric support from the likes of Chansey, Clefable, and Magearna is also something to consider; it takes a lot of the guesswork away from Charizard's matchups against the likes of Ferrothorn and Rotom-W, which can potentially carry Thunder Wave, and allows Charizard to safely KO Serperior, with the paralysis from Glare being removed later. It also helps against Pokemon like Seismitoad and Gliscor that may use Toxic to hinder a non-Mega Charizard's setup, as well as Pokemon Mega Charizard X can't outright OHKO like Slowbro and Toxapex. A Wish user like Chansey or Jirachi can ease Charizard's time getting onto the field, nullifying an attack as it switches in and helping out when hazards are up. When using the aforementioned defensive EV spread, pair Charizard with a solid revenge killer, like Weavile, Kartana, or Ditto, as due to the lower Speed, it can't revenge kill threats like Tapu Lele and Kyurem-B. A solid Heatran answer like Seismitoad or Gliscor makes for a good teammate, as without Earthquake, Heatran can wall and threaten Charizard. Toxic Spikes from Toxapex can hinder Tapu Fini and Slowbro and put opposing revenge killers like Garchomp and Ditto on a timer. Fast offensive Pokemon like Weavile and Tapu Koko appreciate Mega Charizard X's wallbreaking ability, which leaves a ruined opposing team for them to clean up.

" + "description": "

Moves

Swords Dance allows Mega Charizard X to zero in on its wallbreaking potential, trading the Speed boost from Dragon Dance to make it even more of a menace to defensive teams. Some examples of its wallbreaking power after a Swords Dance are OHKOing Seismitoad, Chansey after Stealth Rock, and defensive Landorus-T after Intimidate and Stealth Rock. Additionally, it 2HKOes Slowbro, Tapu Fini, and physically defensive Toxapex. The outrageous power of Tough Claws-boosted Flare Blitz is a huge part of this set, as, despite the recoil perhaps being antithetical to a bulky set, other potential options like Fire Punch are too much of a drop in power. Dragon Claw lets Mega Charizard X slice through Mega Latias and Kommo-o and, most importantly, hit many Fire-resistant Pokemon like Rotom-Wash, Toxapex, and Slowbro neutrally. Dragon Claw is also useful to minimize the amount of recoil damage Charizard has to take, as it can be used instead of Flare Blitz in cases where both are effective. Roost lets Charizard heal the recoil damage from Flare Blitz and entry hazards and set up on the likes of Rotom-Wash and Assault Vest Magearna. Earthquake could also be used over Dragon Claw to hit Heatran and Toxapex and beat Tapu Fini without Flare Blitz recoil damage, though it hurts Charizard's matchup against opposing Dragon- and Water-types like Mega Latias, Rotom-Wash, and Slowbro.

Set Details

The given EV spread is preferred to give Charizard maximum firepower and Speed tie with Mega Medicham, opposing Mega Charizard formes, and Volcarona. Alternatively, a spread of 248 HP / 76 Def / 12 SpD / 172 Spe with an Adamant nature can be used to improve Charizard's bulk: the Defense investment allows it to survive Earthquake from offensive Landorus-T and High Jump Kick from Mega Medicham; the Special Defense investment allows it to survive Supersonic Skystrike from offensive Tornadus-T; and the Speed investment allows it to outspeed Timid Heatran. However, this spread reduces Charizard's power and Speed, weakening its matchup against Gliscor and preventing it from revenge killing Hoopa-U, Tapu Lele, and Kyurem-B. This means the spread should only be used alongside other teammates capable of revenge killing the listed foes.

Usage Tips

Mega Charizard X has great bulk, but it's better to save it for trading hits with the likes of Tapu Fini and Slowbro and bring it in safely against passive defensive Pokemon like Jirachi and Clefable, via pivot moves, or when a teammate gets KOed. It's similarly important to keep entry hazards clear from the field, as they severely hinder Charizard's ability to set up, especially since it isn't boosting its Speed, meaning a wider amount of Pokemon can potentially revenge kill it. Charizard can use the Ground immunity its non-Mega forme possesses to set up safely against defensive Landorus-T and Gliscor, so it's better to wait until the power, typing, or extra bulk of its Mega forme is needed to Mega Evolve. Mega Charizard X's good bulk allows it to switch into certain offensive threats like Volcarona, Choice Scarf Kartana, and Choice Band Victini while Stealth Rock isn't up, especially if it's running the secondary defensive EV spread. A good setup opportunity is often good enough to earn a KO against defensive teams, so watch for typical setup fodder like Mega Sableye, defensive Magearna, and Choice-locked Kartana.

Team Options

Swords Dance Mega Charizard X is commonly used on balance teams that appreciate its great matchup against opposing balance teams. Entry hazard removal is a top priority, with Defoggers like Tornadus-T, Gliscor, and Kartana clearing the field and allowing Charizard to make the most of its bulk by setting up. Cleric support from the likes of Chansey, Clefable, and Magearna is also something to consider; it takes a lot of the guesswork away from Charizard's matchups against the likes of Ferrothorn and Rotom-Wash, which can potentially carry Thunder Wave, and allows Charizard to safely KO Serperior, with the paralysis from Glare being removed later. It also helps against Pokemon like Seismitoad and Gliscor that may use Toxic to hinder a non-Mega Charizard's setup, as well as Pokemon Mega Charizard X can't outright OHKO like Slowbro and Toxapex. A Wish user like Chansey or Jirachi can ease Charizard's time getting onto the field, nullifying an attack as it switches in and helping out when hazards are up. When using the aforementioned defensive EV spread, pair Charizard with a solid revenge killer, like Weavile, Kartana, or Ditto, as due to the lower Speed, it can't revenge kill threats like Tapu Lele and Kyurem-B. A solid Heatran answer like Seismitoad or Gliscor makes for a good teammate, as without Earthquake, Heatran can wall and threaten Charizard. Toxic Spikes from Toxapex can hinder Tapu Fini and Slowbro and put opposing revenge killers like Garchomp and Ditto on a timer. Fast offensive Pokemon like Weavile and Tapu Koko appreciate Mega Charizard X's wallbreaking ability, which leaves a ruined opposing team for them to clean up.

" } }, "credits": {"writtenBy": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}, {"user_id": 649096, "username": "a blue banana"}]}]} @@ -1390,10 +1390,10 @@ "comments": "

Other Options

Fire

Mega Charizard Y can use Defog over Roost to remove entry hazards, but without Roost, it is extremely difficult to preserve Mega Charizard Y's health. Mega Charizard X can use an Adamant nature for added power, but it comes at the cost of being outsped by Kyurem-B and Excadrill.

Flying

Defog is a possibility over Roost on more offensive teams that choose to forgo using Skarmory or Mantine to Defog. A Modest nature can be used over Timid for additional power, helping Mega Charizard Y mediate the trade-off between power and accuracy. However, outspeeding Pokemon such as Kyurem-B and Mimikyu as well as Speed tying with other base 100s is typically preferred. Mega Charizard Y can use Tailwind to break through offensive teams, though it has difficulty finding an opportunity to use the move safely against these team structures.

Checks and Counters

Fire

Defensive Pokemon: Certain defensive Pokemon wall Mega Charizard X and Mega Charizard Y. Special walls such as Chansey and Mantine can easily take multiple hits from Mega Charizard Y and recover off the damage. Physical walls such as Swampert and Hippowdon can take a hit from Mega Charizard X and can phaze it with Roar or Whirlwind.

Toxapex: Toxapex can easily take multiple hits from Mega Charizard X and Y while also having reliable recovery in Recover and Haze to negate Mega Charizard X's Dragon Dance boosts. However, it must be wary of its Earthquake.

Heatran: Heatran can take one Focus Blast from Mega Charizard Y and can KO it with Stone Edge. Heatran also walls Mega Charizard X if it isn't carrying Earthquake.

Stealth Rock: Stealth Rock takes half of Mega Charizard Y's health, hindering its ability to wallbreak, while taking a quarter of Mega Charizard X's health, making it difficult to sweep late-game.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion and Choice Scarf Latios can outspeed and KO Mega Charizard X and Mega Charizard Y.

Status: Status cripples both Mega Charizard X and Mega Charizard Y. Paralysis halving Speed makes it extremely hard for Mega Charizard Y to effectively wallbreak while making it impossible for Mega Charizard X to sweep late-game. Poison slowly wears Mega Charizard X down, making successfully setting up a Dragon Dance difficult.

Flying

Chansey: Chansey is perhaps the best defensive counter to Mega Charizard Y. It is able to easily take any attack, recover, and use the opportunity to set up Stealth Rock to pressure Mega Charizard Y and its team.

Stealth Rock: Charizard and its Mega Evolution are both 4x weak to Stealth Rock, causing it to take 50% HP of damage upon switch in. This limits Mega Charizard Y's ability to effectively wallbreak and makes it more prone to being revenge killed.

Dragon-types: Mega Charizard Y has difficulty taking out most Dragon-types, as they resist its Fire-type STAB attacks and Solar Beam. Dragonite, Latios, and Latias additionally resist Focus Blast, making them excellent answers. Dragon-types above base 100 Speed, such as Garchomp, Latios, and Latias, can also revenge kill or otherwise easily force out Mega Charizard Y.

Revenge Killers: While Mega Charizard Y has a good Speed tier for a wallbreaker, it is still vulnerable to being revenge killed. The majority of offensive Pokemon, such as Tapu Koko, Terrakion, Latios, and Nihilego, are above base 100 Speed and have the coverage and power to severely damage or OHKO Charizard.

Opposing Weather Setters: Rain, sand, and hail halve the power of Solar Beam and cause it to take two turns to charge up. Tyranitar, Hippowdon, and Pelipper prevent Charizard from spamming Solar Beam against their teams for fear of being trapped and KOed. Opposing weather also weakens Charizard's Fire-type STAB attacks.

Other Specially Defensive Pokemon: While Mega Charizard Y has the power to break through most walls, extremely specially defensive Pokemon such as Toxapex and Mantine can take its attacks, recover, and retaliate.

", "sets": { "Dragon Dance (Fire)": { - "description": "

Moves

Dragon Dance allows Mega Charizard X to simultaneously boost its Attack and Speed. Flare Blitz is a powerful Fire-type attack that allows Mega Charizard X to hit Steel-, Grass-, and Ice-types such as Skarmory, Mega Venusaur, and Weavile at the cost of some of its HP. Outrage is a powerful Dragon-type attack that forces Mega Charizard X to use it for two or three turns without switching out. Dragon Claw is a weaker and safer option, but without Outrage, Mega Charizard X cannot break Toxapex. Roost can be used to increase Mega Charizard X's longevity, giving it more opportunities to sweep. Earthquake can be used to hit Heatran and Toxapex, but it comes at the cost of recovery.

Set Details

Maximum Speed investment along with a Jolly nature ensures that Mega Charizard X is as fast as possible, allowing it to outspeed Choice Scarf Kyurem-B and Choice Scarf Excadrill after a Dragon Dance. Maximum Attack investment ensures that Mega Charizard X hits as hard as possible. Blaze is preferred over Solar Power so that Charizard doesn't take any unnecessary damage under sun. Charizardite X allows Charizard to become Mega Charizard X, changing its ability to Tough Claws. Tough Claws slightly boosts the power of Mega Charizard X's contact moves.

Usage Tips

If Charizard is going to be targeted by a Ground-type attack, it is usually best to not Mega Evolve so that it doesn't take unnecessary damage. Along with this, it is best to try to bluff Mega Charizard Y so that Mega Charizard X can take weak Water- and Electric-type attacks to easily set up a Dragon Dance. Avoid status ailments, specifically paralysis and poison, because they hinder Mega Charizard X's ability to sweep. Use Dragon Dance early-game to wallbreak or late-game to sweep. Use pivots such as Volt Switch Rotom-H and U-turn Victini to give Mega Charizard X more opportunities to set up a Dragon Dance. Stealth Rock should be removed before sending Mega Charizard X in so that it doesn't have to take unnecessary damage. Preserve Mega Charizard X's HP because it needs to be healthy to successfully set up a Dragon Dance. Be careful when locking Mega Charizard X into Outrage, as Fairy-types such as Azumarill and Togekiss can then utilize it as setup bait. Only use Flare Blitz when it is absolutely necessary, because the recoil damage can be devastating. Mega Charizard X should try to set up Dragon Dance once its checks and counters such as Roar Swampert, Unaware Quagsire, and Tyranitar are eliminated.

Team Options

Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It can also set up sun with Drought, boosting Mega Charizard X's Fire-type attacks. Rotom-H can set up Light Screen and Reflect, making it much easier for Mega Charizard X to set up a Dragon Dance, while also acting as a decent pivot with Volt Switch. Volcarona can eliminate some of Mega Charizard X's checks such as Slowbro and Swampert, while Mega Charizard X can eliminate Chansey and Dragonite for Volcarona. Victini and Rotom-H can use U-turn and Volt Switch to bring Mega Charizard X in safely. Volcanion can eliminate Rock- and Fairy-types such as Tyranitar and Azumarill, while Mega Charizard X can eliminate Dragon-types such as Dragonite for Volcanion. Infernape can KO troublesome Rock-types such as Tyranitar and Nihilego for Mega Charizard X. Heatran can set up Stealth Rock and eliminate Fairy- and Rock-types with its Steel-type attacks.

" + "description": "

Moves

Dragon Dance allows Mega Charizard X to simultaneously boost its Attack and Speed. Flare Blitz is a powerful Fire-type attack that allows Mega Charizard X to hit Steel-, Grass-, and Ice-types such as Skarmory, Mega Venusaur, and Weavile at the cost of some of its HP. Outrage is a powerful Dragon-type attack that forces Mega Charizard X to use it for two or three turns without switching out. Dragon Claw is a weaker and safer option, but without Outrage, Mega Charizard X cannot break Toxapex. Roost can be used to increase Mega Charizard X's longevity, giving it more opportunities to sweep. Earthquake can be used to hit Heatran and Toxapex, but it comes at the cost of recovery.

Set Details

Maximum Speed investment along with a Jolly nature ensures that Mega Charizard X is as fast as possible, allowing it to outspeed Choice Scarf Kyurem-B and Choice Scarf Excadrill after a Dragon Dance. Maximum Attack investment ensures that Mega Charizard X hits as hard as possible. Blaze is preferred over Solar Power so that Charizard doesn't take any unnecessary damage under sun. Charizardite X allows Charizard to become Mega Charizard X, changing its ability to Tough Claws. Tough Claws slightly boosts the power of Mega Charizard X's contact moves.

Usage Tips

If Charizard is going to be targeted by a Ground-type attack, it is usually best to not Mega Evolve so that it doesn't take unnecessary damage. Along with this, it is best to try to bluff Mega Charizard Y so that Mega Charizard X can take weak Water- and Electric-type attacks to easily set up a Dragon Dance. Avoid status ailments, specifically paralysis and poison, because they hinder Mega Charizard X's ability to sweep. Use Dragon Dance early-game to wallbreak or late-game to sweep. Use pivots such as Volt Switch Rotom-Heat and U-turn Victini to give Mega Charizard X more opportunities to set up a Dragon Dance. Stealth Rock should be removed before sending Mega Charizard X in so that it doesn't have to take unnecessary damage. Preserve Mega Charizard X's HP because it needs to be healthy to successfully set up a Dragon Dance. Be careful when locking Mega Charizard X into Outrage, as Fairy-types such as Azumarill and Togekiss can then utilize it as setup bait. Only use Flare Blitz when it is absolutely necessary, because the recoil damage can be devastating. Mega Charizard X should try to set up Dragon Dance once its checks and counters such as Roar Swampert, Unaware Quagsire, and Tyranitar are eliminated.

Team Options

Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It can also set up sun with Drought, boosting Mega Charizard X's Fire-type attacks. Rotom-Heat can set up Light Screen and Reflect, making it much easier for Mega Charizard X to set up a Dragon Dance, while also acting as a decent pivot with Volt Switch. Volcarona can eliminate some of Mega Charizard X's checks such as Slowbro and Swampert, while Mega Charizard X can eliminate Chansey and Dragonite for Volcarona. Victini and Rotom-Heat can use U-turn and Volt Switch to bring Mega Charizard X in safely. Volcanion can eliminate Rock- and Fairy-types such as Tyranitar and Azumarill, while Mega Charizard X can eliminate Dragon-types such as Dragonite for Volcanion. Infernape can KO troublesome Rock-types such as Tyranitar and Nihilego for Mega Charizard X. Heatran can set up Stealth Rock and eliminate Fairy- and Rock-types with its Steel-type attacks.

" }, "Wallbreaker (Fire)": { - "description": "

Moves

Fire Blast is Mega Charizard Y's primary STAB attack and is boosted by Drought. Flamethrower is a more accurate option, but it cannot 2HKO Latios after Stealth Rock. Solar Beam allows Mega Charizard Y to hit Ground- and Water-types such as Swampert and Gastrodon. Focus Blast allows Mega Charizard Y to KO Heatran and Tyranitar, which would otherwise wall it. Roost is used to increase Mega Charizard Y's longevity.

Set Details

Maximum Speed investment along with a Timid nature ensures that Mega Charizard Y is a fast as possible, outspeeding threats such as Kyurem-B and Excadrill. Maximum Special Attack investment allows Mega Charizard Y to hit as hard as possible. Blaze is chosen over Solar Power so that Charizard doesn't take any unnecessary damage. Charizardite Y allows Charizard to become Mega Charizard Y, granting it Drought. Drought allows Mega Charizard Y to use Solar Beam in a single turn while halving the damage of Water-type attacks and boosting the power of Fire-type attacks.

Usage Tips

It is usually best to remove entry hazards before sending Mega Charizard Y in so that it doesn't lose half of its HP. Use pivots such as U-turn Victini and Volt Switch Rotom-H to bring in Mega Charizard Y safely. Mega Charizard Y should aim to wallbreak early-game, while late-game it can sweep because of its respectable Speed stat. Be careful when using Solar Beam, especially against another weather summoner such as Tyranitar or Pelipper because using it in other weather traps Mega Charizard Y for two turns and halves the power of Solar Beam. Mega Charizard Y should avoid paralysis, as without its Speed stat, it is easily revenge killed by physical attackers such as Kyurem-B and Excadrill. Try to switch Mega Charizard Y in on a predicted double switch so that it doesn't have to take unnecessary damage. Preserve Mega Charizard Y's HP because it needs to be at full HP to take most powerful special attacks. Since Mega Charizard Y has a high Special Attack stat along with Drought, it is usually a great idea to spam Fire Blast. However, Fire Blast has low PP, so it is usually a better to use Solar Beam to KO a weakened target to preserve Fire Blast's PP. Mega Charizard Y should use Drought to easily switch in on weak Water-type attacks such as Scald Slowbro and Lanturn. Since Mega Charizard Y has a decent Special Defense stat, it can easily be switched in on weak special attacks such as Scald from Jellicent and Alomomola.

Team Options

Mega Charizard Y is a great choice for most Fire teams because of Drought boosting its teammates' Fire-type attacks while also reducing the damage taken from Water-type attacks. Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It also can take powerful physical attacks for Mega Charizard Y. Victini can use U-turn to bring Mega Charizard Y in safely, while Mega Charizard Y can eliminate physical walls such as Swampert and Landorus-T. Rotom-H can use Volt Switch to bring Mega Charizard Y in safely and is a solid switch-in to Electric-type attacks. Volcanion can take Water-type attacks targeted at Mega Charizard Y and is a reliable check to Belly Drum Azumarill. Infernape can KO Heatran and Tyranitar so that Mega Charizard Y doesn't need to rely on the shaky accuracy of Focus Blast. Volcarona can eliminate bulky Psychic-types such as Mew and Latios for Mega Charizard Y with Bug Buzz. Alolan Marowak is an excellent switch-in to common Electric-type attacks that target Mega Charizard Y and is a superb physical wallbreaker.

" + "description": "

Moves

Fire Blast is Mega Charizard Y's primary STAB attack and is boosted by Drought. Flamethrower is a more accurate option, but it cannot 2HKO Latios after Stealth Rock. Solar Beam allows Mega Charizard Y to hit Ground- and Water-types such as Swampert and Gastrodon. Focus Blast allows Mega Charizard Y to KO Heatran and Tyranitar, which would otherwise wall it. Roost is used to increase Mega Charizard Y's longevity.

Set Details

Maximum Speed investment along with a Timid nature ensures that Mega Charizard Y is a fast as possible, outspeeding threats such as Kyurem-B and Excadrill. Maximum Special Attack investment allows Mega Charizard Y to hit as hard as possible. Blaze is chosen over Solar Power so that Charizard doesn't take any unnecessary damage. Charizardite Y allows Charizard to become Mega Charizard Y, granting it Drought. Drought allows Mega Charizard Y to use Solar Beam in a single turn while halving the damage of Water-type attacks and boosting the power of Fire-type attacks.

Usage Tips

It is usually best to remove entry hazards before sending Mega Charizard Y in so that it doesn't lose half of its HP. Use pivots such as U-turn Victini and Volt Switch Rotom-Heat to bring in Mega Charizard Y safely. Mega Charizard Y should aim to wallbreak early-game, while late-game it can sweep because of its respectable Speed stat. Be careful when using Solar Beam, especially against another weather summoner such as Tyranitar or Pelipper because using it in other weather traps Mega Charizard Y for two turns and halves the power of Solar Beam. Mega Charizard Y should avoid paralysis, as without its Speed stat, it is easily revenge killed by physical attackers such as Kyurem-B and Excadrill. Try to switch Mega Charizard Y in on a predicted double switch so that it doesn't have to take unnecessary damage. Preserve Mega Charizard Y's HP because it needs to be at full HP to take most powerful special attacks. Since Mega Charizard Y has a high Special Attack stat along with Drought, it is usually a great idea to spam Fire Blast. However, Fire Blast has low PP, so it is usually a better to use Solar Beam to KO a weakened target to preserve Fire Blast's PP. Mega Charizard Y should use Drought to easily switch in on weak Water-type attacks such as Scald Slowbro and Lanturn. Since Mega Charizard Y has a decent Special Defense stat, it can easily be switched in on weak special attacks such as Scald from Jellicent and Alomomola.

Team Options

Mega Charizard Y is a great choice for most Fire teams because of Drought boosting its teammates' Fire-type attacks while also reducing the damage taken from Water-type attacks. Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It also can take powerful physical attacks for Mega Charizard Y. Victini can use U-turn to bring Mega Charizard Y in safely, while Mega Charizard Y can eliminate physical walls such as Swampert and Landorus-T. Rotom-Heat can use Volt Switch to bring Mega Charizard Y in safely and is a solid switch-in to Electric-type attacks. Volcanion can take Water-type attacks targeted at Mega Charizard Y and is a reliable check to Belly Drum Azumarill. Infernape can KO Heatran and Tyranitar so that Mega Charizard Y doesn't need to rely on the shaky accuracy of Focus Blast. Volcarona can eliminate bulky Psychic-types such as Mew and Latios for Mega Charizard Y with Bug Buzz. Alolan Marowak is an excellent switch-in to common Electric-type attacks that target Mega Charizard Y and is a superb physical wallbreaker.

" }, "Drought Wallbreaker (Flying)": { "description": "

Moves

Fire Blast is Charizard's most powerful STAB attack. When boosted by Drought, it becomes extremely difficult to switch into and can 2HKO even Pokemon that resist it, such as Latios. Flamethrower can be used over Fire Blast for its perfect accuracy; however, its lower Base Power means that Charizard will lose out on 2HKOs on bulkier Pokemon like Garchomp and Latios. Solar Beam allows Charizard to deal super effective damage to Water- and Rock-types like Azumarill, Manaphy, and Alolan Golem, which resist its Fire-type STAB attacks. Focus Blast is used to deal heavy damage to Tyranitar and Heatran, which otherwise wall this set. Roost allows Charizard to recover off Stealth Rock and chip damage. Roost also allows Charizard to use its good special bulk to reliably switch into special Ice-type attacks.

Set Details

Blaze is used as Charizard's pre-Mega ability rather than Solar Power to avoid taking damage from opposing sun. 252 Special Attack EVs maximize Charizard's damage output, allowing it to effectively wallbreak. 252 Speed EVs are used with a Timid nature to allow Charizard to outspeed Pokemon such as Kyurem-B and Mimikyu as well as Speed tie with opposing base 100s. Charizardite Y is required for Charizard to Mega Evolve into Mega Charizard Y.

Usage Tips

If possible, remove Stealth Rock before bringing in Mega Charizard Y to prevent it from being easily revenge killed. Use Mega Charizard Y to wallbreak in the early-game to open up opportunities for Charizard's teammates to sweep late-game. Be careful not to waste Fire Blast's PP, as it is very limited. Use Solar Beam to pick off weakened Pokemon for both PP preservation and perfect accuracy. Use U-turn or Volt Switch from teammates like Landorus-T and Zapdos to bring in Charizard safely, allowing it to pressure the opposing team. Double switches also work in allowing Charizard to apply pressure, though they have more inherent risk. Charizard can also be brought in directly against some special attacks, providing a switch-in to Nidoking's Ice Beam as well as some users of BoltBeam coverage, such as Porygon2. After switching into an attack, it's usually a good idea to use Roost to restore Charizard's longevity. The exception to this would be if getting damage on the opponent's defensive answer to Charizard could secure victory for a teammate—carefully evaluate these scenarios on a case-by-case basis. Mega Charizard Y is reliant on sun for wallbreaking; as such, choose moves carefully when facing opposing weather setters—if Mega Charizard Y uses Solar Beam as an opposing weather setter comes in, it will be unable to switch and can be KOed. Tyranitar, Hippowdon, and Pelipper can remove sun and lock Charizard into a weakened two-turn Solar Beam, using the opportunity to strike Charizard with super effective moves.

Team Options

Skarmory and Mantine are good supportive partners, able to reliably Defog entry hazards away. Skarmory also has a great matchup against sand teams, while Mantine beats most rain teams, assisting Charizard against opposing weather. Zapdos provides a neutrality to Electric-type attacks and can additionally support Charizard with Defog. Zapdos also offers an answer to some Pokemon that wall Mega Charizard Y, such as Mantine and Toxapex, and can use these Pokemon to set up a Substitute or throw off a Toxic. Alternatively, Zapdos can use a Volt Switch set to bring Mega Charizard Y in safely to wallbreak. Celesteela can handle most Dragon-types for Mega Charizard Y and also has the ability to wear down Chansey with Leech Seed. Togekiss provides additional support against Dragon-types and can cripple Chansey with Trick to assist Charizard. Choice Scarf Togekiss also helps Charizard's matchup against more offensively inclined teams and appreciates Charizard's wallbreaking in cleaning up late-game. Thundurus breaks through Toxapex and Mantine, supports Charizard with Thunder Wave, and can also lure Chansey with mixed sets. Landorus-T provides an immunity to Electric-type attacks, can set up Stealth Rock to weaken Mega Charizard Y's checks, and can also bring in Charizard safely via U-turn. Gliscor is another solid Stealth Rock setter that is additionally able to stallbreak using Taunt. Aerodactyl can be used on hyper offensive teams to set up Stealth Rock and provide support against opposing offensive teams thanks to its high Speed. Landorus makes a good partner, as it pairs with Charizard to apply heavy pressure to defensive teams and can additionally use Stealth Rock. Choice Band Dragonite breaks Mega Charizard Y's best defensive answers and can be difficult for foes to switch into. Dragonite can also use Extreme Speed to sweep weakened teams late-game. Gyarados is a solid Dragon Dance user, able to sweep weakened teams late-game. Salamence is another good Dragon Dance user that benefits from Z-Moves to begin a sweep with Moxie. Mega Charizard Y's wallbreaking can allow Salamence to save its Z-Move to obliterate a check in the middle of a sweep rather than to begin one.

" @@ -1405,7 +1405,7 @@ "overview": "

Mega Charizard Y is a dangerous spread attacker, dealing massive damage with Sun-boosted Heat Waves. Unlike most Fire-types, Water-types have trouble with Mega Charizard Y because of Drought and Solar Beam. However, Mega Charizard Y heavily relies on the sun to deal damage, and it has an unfortunate weakness to Electric-type attacks, and a 4x weakness to the ever common Rock Slide.

Below is a sample set. This set is likely to be the standard, but it will be expanded upon and updated as the metagame progresses.

", "sets": { "Drought Attacker": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 159382, "username": "qrChar"}]}]} @@ -1440,7 +1440,7 @@ "Versatile Sweeper": { "description": "" }, - "Drought Attacker": {"description": ""}, + "Drought Attacker": {"description": ""}, "Defensive": {"description": ""} }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}, {"user_id": 234462, "username": "NOVED"}]}]} @@ -1474,6 +1474,7 @@ }, "credits": {"writtenBy": [{"user_id": 297859, "username": "quziel"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 240237, "username": "kay"}, {"user_id": 295647, "username": "etern"}, {"user_id": 191846, "username": "Blast"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 231476, "username": "Fireflame"}]}]} }, + "letsgoou": {"sets": {"Mega Tank": {}}}, "battlespotsingles": {"sets": {"Mega Tank": {"description": "

Mega Blastoise is a powerful bulky attacker with unique coverage options over Tapu Fini and Primarina thanks to Mega Launcher. Water Pulse is preferred over Scald as Mega Blastoise's STAB move for the higher Base Power. Ice Beam allows Mega Blastoise to hit Mega Salamence and Grass-types such as Serperior and Tapu Bulu. Aura Sphere and Dark Pulse are both coverage options boosted by Mega Launcher, with Aura Sphere providing greater overall coverage and Dark Pulse being a stronger option against Aegislash. Aqua Jet is used to give Blastoise a priority move to pick off weakened foes and deal with Focus Sash users.

"}}}, "1v1": { "overview": "

Mega Blastoise's ability to counter some of 1v1's most prominent threats such as Dragonite, Mega Charizard Y, and non-Thunder Punch Mega Metagross makes it a great anti-metagame Pokemon. Mega Launcher is a fantastic ability, since it boosts Mega Blastoise's Aura Sphere and Dragon Pulse by 50%, allowing Mega Blastoise to break through a myriad of threats such as Mega Lopunny and Mega Charizard X. However, Mega Blastoise's mediocre stats force it to focus solely on a particular stat to gain KOs, and this is an issue, as it needs lots of bulk to survive hits but also needs to run a lot of Special Attack and Speed investment along with a Speed-lowering move to defeat foes. Additionally, Mega Blastoise is weak to several Electric- and Grass-types and Pokemon with coverage of either type such as Zeraora, Serperior, Thunder Punch Mega Metagross, and Grass Knot Greninja. Finally, it faces a lot of competition from other, much more viable Water-types such as Mega Gyarados, Greninja, and Tapu Fini.

", @@ -1706,10 +1707,10 @@ "comments": "

Other Options

Electric

Nasty Plot can be used to turn Alolan Raichu into a wallbreaker, but it doesn't have many opportunities to use Nasty Plot. Volt Switch can be used to pivot, but without Hidden Power Ice or Grass Knot, Alolan Raichu is easily walled by Ground-types such Garchomp and Hippowdon. Choice Specs can be used for the extra power it provides, but without the ability to freely switch moves, Alolan Raichu is easily walled. Grass Knot can be used over Focus Blast on the Aloraichium Z set to more easily take on Ground-types, notably Swampert and Gastrodon, if it has ample team support in taking down Steel-types. However, this makes Alolan Raichu unable to check several Pokemon beyond just Steel-types such as Kyurem-B and Hydreigon.

Checks and Counters

Electric

Alolan Muk: Alolan Muk can take multiple hits from Alolan Raichu and trap it with Pursuit. However, it does need to be wary of an OHKO from Alolan Raichu's powerful boosted Z-Move.

Trappers: Trappers such as Dugtrio and Pursuit Weavile can trap and KO Alolan Raichu outside of Electric Terrain, but they cannot switch into Alolan Raichu.

Special Walls: Special walls such as Chansey and Jirachi can easily take all of Alolan Raichu's attacks and slowly wear it down with Toxic.

Revenge Killers: Revenge killers such as Choice Scarf Victini and Choice Scarf Terrakion can outspeed Alolan Raichu and KO it outside of Electric Terrain. Priority users such as Sucker Punch Bisharp and Extreme Speed Dragonite can pick off Alolan Raichu regardless of if Electric Terrain is up or not.

Electric-immune Pokemon: Electric-immune Pokemon such as Lanturn, Swampert, and Gliscor can take Alolan Raichu's powerful Electric-type attacks. However, Swampert and Gliscor must be wary of Grass Knot and Hidden Power Ice, respectively.

Electric-resistant Pokemon: Electric-resistant Pokemon such as Ferrothorn, Latios, and Cradily can take Alolan Raichu's Electric-type attacks, forcing it to rely on its weaker coverage moves.

", "sets": { "Offensive": { - "description": "

Moves

Thunderbolt is Alolan Raichu's powerful STAB Electric-type attack and is boosted by Electric Terrain. Psychic allows Alolan Raichu to hit Poison-types, most notably Mega Venusaur. Focus Blast enables Alolan Raichu to hit Steel- and Normal-types such as Ferrothorn and Diggersby. Grass Knot can be used to hit Water- and Ground-types such as Swampert and Hippowdon, while Hidden Power Ice is an option to hit certain Ground-types such as Landorus-T and Gliscor. Surf can be used over Grass Knot or Hidden Power Ice as another means to reliably hit Alolan Marowak and Excadrill.

Set Details

Maximum Speed investment allows Alolan Raichu to be as fast as possible. A Modest nature along with maximum Special Attack investment is used to allow Alolan Raichu to hit as hard as possible. Life Orb is used to slightly boost Alolan Raichu's attacks at the cost of some of its HP. Surge Surfer allows Alolan Raichu to outspeed the entire metagame under Electric Terrain.

Usage Tips

Set up Electric Terrain before switching in Alolan Raichu so it can outspeed the entire metagame and receive a significant boost to its Electric-type attacks, allowing it to easily spam Thunderbolt. Preserve Electric Terrain from Tapu Koko, as without its Speed boost, Alolan Raichu is easily revenge killed. Use Alolan Raichu to revenge kill fast threats such as Choice Scarf Terrakion and Choice Scarf Victini. Alolan Raichu should also be used to clean late-game because of its high Speed stat and powerful Electric-type attacks in Electric Terrain. Avoid taking unnecessary damage because it lowers the number of hits Alolan Raichu can take from Life Orb. Be careful against trappers such as Dugtrio and Alolan Muk, as they can easily trap and KO Alolan Raichu. Use pivots such as Volt Switch Zapdos and U-turn Tapu Koko to bring in Alolan Raichu safely.

Team Options

Tapu Koko can use its Electric Surge ability to set up Electric Terrain for Alolan Raichu, enabling it to outspeed the entire boosted metagame while also boosting the power Alolan Raichu's Electric-type attacks. Zapdos can remove entry hazards with Defog, allowing Alolan Raichu to take more rounds of Life Orb recoil. Zapdos can also cripple special walls such as Chansey and opposing Zapdos that give Alolan Raichu trouble with Toxic. Rotom-W checks physical attackers and can cripple them with Will-O-Wisp. Magnezone can trap and KO Steel-types such as Ferrothorn that wall Alolan Raichu. Xurkitree can serve as a secondary revenge killer while also giving Alolan Raichu freedom to run Hidden Power Ice over Grass Knot. Xurkitree can also run Tail Glow to get past special walls such as Chansey and Jirachi. Alolan Golem can set up Stealth Rock to make it much easier for Alolan Raichu to sweep late-game while also being able to eliminate special walls with its powerful physical attacks. Mega Manectric is a great pivot that can also allow Alolan Raichu to take certain physical attacks with Intimidate.

" + "description": "

Moves

Thunderbolt is Alolan Raichu's powerful STAB Electric-type attack and is boosted by Electric Terrain. Psychic allows Alolan Raichu to hit Poison-types, most notably Mega Venusaur. Focus Blast enables Alolan Raichu to hit Steel- and Normal-types such as Ferrothorn and Diggersby. Grass Knot can be used to hit Water- and Ground-types such as Swampert and Hippowdon, while Hidden Power Ice is an option to hit certain Ground-types such as Landorus-T and Gliscor. Surf can be used over Grass Knot or Hidden Power Ice as another means to reliably hit Alolan Marowak and Excadrill.

Set Details

Maximum Speed investment allows Alolan Raichu to be as fast as possible. A Modest nature along with maximum Special Attack investment is used to allow Alolan Raichu to hit as hard as possible. Life Orb is used to slightly boost Alolan Raichu's attacks at the cost of some of its HP. Surge Surfer allows Alolan Raichu to outspeed the entire metagame under Electric Terrain.

Usage Tips

Set up Electric Terrain before switching in Alolan Raichu so it can outspeed the entire metagame and receive a significant boost to its Electric-type attacks, allowing it to easily spam Thunderbolt. Preserve Electric Terrain from Tapu Koko, as without its Speed boost, Alolan Raichu is easily revenge killed. Use Alolan Raichu to revenge kill fast threats such as Choice Scarf Terrakion and Choice Scarf Victini. Alolan Raichu should also be used to clean late-game because of its high Speed stat and powerful Electric-type attacks in Electric Terrain. Avoid taking unnecessary damage because it lowers the number of hits Alolan Raichu can take from Life Orb. Be careful against trappers such as Dugtrio and Alolan Muk, as they can easily trap and KO Alolan Raichu. Use pivots such as Volt Switch Zapdos and U-turn Tapu Koko to bring in Alolan Raichu safely.

Team Options

Tapu Koko can use its Electric Surge ability to set up Electric Terrain for Alolan Raichu, enabling it to outspeed the entire boosted metagame while also boosting the power Alolan Raichu's Electric-type attacks. Zapdos can remove entry hazards with Defog, allowing Alolan Raichu to take more rounds of Life Orb recoil. Zapdos can also cripple special walls such as Chansey and opposing Zapdos that give Alolan Raichu trouble with Toxic. Rotom-Wash checks physical attackers and can cripple them with Will-O-Wisp. Magnezone can trap and KO Steel-types such as Ferrothorn that wall Alolan Raichu. Xurkitree can serve as a secondary revenge killer while also giving Alolan Raichu freedom to run Hidden Power Ice over Grass Knot. Xurkitree can also run Tail Glow to get past special walls such as Chansey and Jirachi. Alolan Golem can set up Stealth Rock to make it much easier for Alolan Raichu to sweep late-game while also being able to eliminate special walls with its powerful physical attacks. Mega Manectric is a great pivot that can also allow Alolan Raichu to take certain physical attacks with Intimidate.

" }, "Stoked Sparksurfer (Electric)": { - "description": "

Moves

Thunderbolt is Alolan Raichu's primary STAB move and most spammable attack, dishing out high damage when under Electric Terrain. Psychic is Alolan Raichu's other STAB attack, which is great for targeting Pokemon immune to Thunderbolt such as Landorus and Nidoking as well as troublesome Poison-types, most importantly Mega Venusaur. Nasty Plot turns Alolan Raichu into a threatening sweeper by enhancing its otherwise mediocre Special Attack. Focus Blast is important coverage for Raichu, ensuring it can hit Pokemon that resist its STAB attacks such as Excadrill and Ferrothorn as well as letting it target troublesome Pokemon like Tyranitar and Kyurem-B.

Set Details

Maximum Special Attack and Speed investment with a Modest nature ensures Alolan Raichu can hit as hard as possible while outspeeding the entire metagame with its ability, Surge Surfer, while under Electric Terrain. A Modest nature is necessary to ensure Alolan Raichu can OHKO Assault Vest Alolan Muk with boosted Stoked Sparksurfer while under Electric Terrain. Aloraichium Z enables Alolan Raichu to use Stoked Sparksurfer, a unique Z-Move that provides Alolan Raichu a one-time burst of damage to get past defensive Pokemon after prior chip damage that can otherwise wall it. Additionally, its 100% chance to paralyze can also come in handy against foes that it cannot OHKO.

Usage Tips

As a mid- to late-game sweeper, Alolan Raichu should be preserved as much as possible until it's able to finish off the opposing team. With that in mind, focus on chipping down Alolan Raichu's defensive checks like Chansey and eliminating its offensive checks like Bisharp to best put it into a position to sweep. Due to Alolan Raichu's low Special Attack, look for opportunities to freely use Nasty Plot. Some opportunities like this include against weak, defensive Pokemon like Toxapex that cannot do much to threaten it or on predicted switches. Additionally, due to its low Special Attack and middling Speed with Modest, be sure to maintain Electric Terrain at all times if possible to give it the boost it needs to sweep. Alolan Raichu is Electric's best tool to take on the troublesome Poison matchup. As such, play with it carefully and look for openings to bring in Alolan Raichu and freely use Nasty Plot so that it can effectively take down Alolan Muk with Stoked Sparksurfer and then sweep the remainder of the team with Psychic. Be sure to utilize Alolan Raichu's one-time Z-Move to overwhelm an opposing Pokemon that would otherwise survive one of its attacks. Even if Alolan Raichu doesn't have the chance to use its Z-Move to finish off a foe, it can be used for the 100% paralyze chance as a last-ditch effort to neutralize a threat to its team.

Team Options

Tapu Koko is an essential partner for Alolan Raichu, as it requires Tapu Koko's Electric Terrain up in order to function at all as a sweeper. Tapu Koko also benefits Alolan Raichu by dealing with Dark- and Dragon-types that are threatening to Alolan Raichu like Hydreigon and Latios. Alolan Golem provides massive support in the form of Stealth Rock that helps chip down foes throughout the battle to enable Alolan Raichu to sweep late-game. Alolan Golem and Magnezone are able to trap and remove Steel-types such as Excadrill and Ferrothorn, removing the pressure from Alolan Raichu to take them down with Focus Blast. Zapdos and Rotom-W form an effective defensive pair for Electric that benefit Alolan Raichu by checking Ground-types, removing entry hazards, and acting as slow pivots to safely bring in Alolan Raichu throughout the battle. Zapdos notably can take on Tapu Bulu for Alolan Raichu, which is often a hard stop to it thanks to Grassy Surge overwriting the Electric Terrain Alolan Raichu requires to function. Zeraora is an effective physical attacker that can take on specially defensive Pokemon that Alolan Raichu is unable to deal with such as Chansey, and its high Speed helps other fast offensive foes that Alolan Raichu has trouble dealing with like Latios.

" + "description": "

Moves

Thunderbolt is Alolan Raichu's primary STAB move and most spammable attack, dishing out high damage when under Electric Terrain. Psychic is Alolan Raichu's other STAB attack, which is great for targeting Pokemon immune to Thunderbolt such as Landorus and Nidoking as well as troublesome Poison-types, most importantly Mega Venusaur. Nasty Plot turns Alolan Raichu into a threatening sweeper by enhancing its otherwise mediocre Special Attack. Focus Blast is important coverage for Raichu, ensuring it can hit Pokemon that resist its STAB attacks such as Excadrill and Ferrothorn as well as letting it target troublesome Pokemon like Tyranitar and Kyurem-B.

Set Details

Maximum Special Attack and Speed investment with a Modest nature ensures Alolan Raichu can hit as hard as possible while outspeeding the entire metagame with its ability, Surge Surfer, while under Electric Terrain. A Modest nature is necessary to ensure Alolan Raichu can OHKO Assault Vest Alolan Muk with boosted Stoked Sparksurfer while under Electric Terrain. Aloraichium Z enables Alolan Raichu to use Stoked Sparksurfer, a unique Z-Move that provides Alolan Raichu a one-time burst of damage to get past defensive Pokemon after prior chip damage that can otherwise wall it. Additionally, its 100% chance to paralyze can also come in handy against foes that it cannot OHKO.

Usage Tips

As a mid- to late-game sweeper, Alolan Raichu should be preserved as much as possible until it's able to finish off the opposing team. With that in mind, focus on chipping down Alolan Raichu's defensive checks like Chansey and eliminating its offensive checks like Bisharp to best put it into a position to sweep. Due to Alolan Raichu's low Special Attack, look for opportunities to freely use Nasty Plot. Some opportunities like this include against weak, defensive Pokemon like Toxapex that cannot do much to threaten it or on predicted switches. Additionally, due to its low Special Attack and middling Speed with Modest, be sure to maintain Electric Terrain at all times if possible to give it the boost it needs to sweep. Alolan Raichu is Electric's best tool to take on the troublesome Poison matchup. As such, play with it carefully and look for openings to bring in Alolan Raichu and freely use Nasty Plot so that it can effectively take down Alolan Muk with Stoked Sparksurfer and then sweep the remainder of the team with Psychic. Be sure to utilize Alolan Raichu's one-time Z-Move to overwhelm an opposing Pokemon that would otherwise survive one of its attacks. Even if Alolan Raichu doesn't have the chance to use its Z-Move to finish off a foe, it can be used for the 100% paralyze chance as a last-ditch effort to neutralize a threat to its team.

Team Options

Tapu Koko is an essential partner for Alolan Raichu, as it requires Tapu Koko's Electric Terrain up in order to function at all as a sweeper. Tapu Koko also benefits Alolan Raichu by dealing with Dark- and Dragon-types that are threatening to Alolan Raichu like Hydreigon and Latios. Alolan Golem provides massive support in the form of Stealth Rock that helps chip down foes throughout the battle to enable Alolan Raichu to sweep late-game. Alolan Golem and Magnezone are able to trap and remove Steel-types such as Excadrill and Ferrothorn, removing the pressure from Alolan Raichu to take them down with Focus Blast. Zapdos and Rotom-Wash form an effective defensive pair for Electric that benefit Alolan Raichu by checking Ground-types, removing entry hazards, and acting as slow pivots to safely bring in Alolan Raichu throughout the battle. Zapdos notably can take on Tapu Bulu for Alolan Raichu, which is often a hard stop to it thanks to Grassy Surge overwriting the Electric Terrain Alolan Raichu requires to function. Zeraora is an effective physical attacker that can take on specially defensive Pokemon that Alolan Raichu is unable to deal with such as Chansey, and its high Speed helps other fast offensive foes that Alolan Raichu has trouble dealing with like Latios.

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Fairy

Clefable stands out as one of the best defensive pivots on Fairy teams thanks to its great overall bulk in conjunction with an solid mono-Fairy defensive typing, letting it act as a versatile threat that can compress many roles in one slot. It also has access to an amazing ability in Magic Guard, which allows Clefable to be immune to all indirect damage, helping it act as a great entry hazard setter or defensive setup sweeper. Clefable also has an expansive movepool, consisting of useful utility moves such as Stealth Rock and Soft-Boiled alongside great coverage moves like Flamethrower, making it a formidable threat. It notably behaves as one of the best Mega Scizor checks, a threat that can otherwise wreak havoc on the rest of Clefable's team, when holding a Babiri Berry. Nonetheless, Clefable's bulk prevents it from sustaining hits from powerful wallbreakers such as Landorus, Victini, and Diggersby. Its typing also does not provide any other useful resistances for its teammates, meaning that Poison- and Steel-type threats such as Nidoking and Heatran can still pose a threat against it.

", - "comments": "

Other Options

Fairy

A defensive Unaware set can be run, allowing Clefable to check setup sweepers such as Volcarona, Tapu Fini, and Porygon-Z. However, Clefable offers more utility through its Magic Guard set, making the option rather niche. It is also forced to run Moonlight, a low-PP and situational recovery move that can leave Clefable rather vulnerable at times.

Checks and Counters

Fairy

Poison-types: Poison-types such as Nidoking, Mega Venusaur, and Nihilego can all severely cripple Clefable with their STAB Poison-type attacks, and they resist Moonblast.

Steel-types: Threats such as Excadrill, Heatran, Mega Scizor, and Celesteela all resist Clefable's STAB Fairy-type attacks and can threaten to break through it with their own STAB attacks in return. However, every aforementioned threat bar Heatran fears taking Clefable's Fire-type coverage moves.

Powerful Wallbreakers: Offensive threats like Victini, Landorus, and Mega Pinsir can all 2HKO Clefable thanks to their impressive wallbreaking capabilities, leaving Clefable struggling to beat them.

Chansey: Chansey laughs at any special attack coming from Clefable (even boosted ones) due to its gargantuan HP stat combined with its high Special Defense; however, Clefable can still use it as entry hazard setup fodder. Clefable's immunity to Toxic damage thanks to Magic Guard means that Chansey will have a much harder time wearing down Clefable as well.

Fire-types: Fire-types such as Alolan Marowak, Mega Charizard Y, Rotom-H, and Volcanion all resist Clefable's STAB attacks and can take on its Fire-type coverage moves. However, every mentioned threat except Rotom-H does not appreciate coming in on Thunder Wave.

Taunt: Common Taunt users such as Jellicent, Deoxys-S, and Gliscor can all prevent Clefable from setting up entry hazards, setting up Calm Mind boosts, and recovering HP, thereby threatening to weaken it. However, Clefable can still threaten to scare off the aforementioned threats with its STAB attacks nonetheless.

", + "comments": "

Other Options

Fairy

A defensive Unaware set can be run, allowing Clefable to check setup sweepers such as Volcarona, Tapu Fini, and Porygon-Z. However, Clefable offers more utility through its Magic Guard set, making the option rather niche. It is also forced to run Moonlight, a low-PP and situational recovery move that can leave Clefable rather vulnerable at times.

Checks and Counters

Fairy

Poison-types: Poison-types such as Nidoking, Mega Venusaur, and Nihilego can all severely cripple Clefable with their STAB Poison-type attacks, and they resist Moonblast.

Steel-types: Threats such as Excadrill, Heatran, Mega Scizor, and Celesteela all resist Clefable's STAB Fairy-type attacks and can threaten to break through it with their own STAB attacks in return. However, every aforementioned threat bar Heatran fears taking Clefable's Fire-type coverage moves.

Powerful Wallbreakers: Offensive threats like Victini, Landorus, and Mega Pinsir can all 2HKO Clefable thanks to their impressive wallbreaking capabilities, leaving Clefable struggling to beat them.

Chansey: Chansey laughs at any special attack coming from Clefable (even boosted ones) due to its gargantuan HP stat combined with its high Special Defense; however, Clefable can still use it as entry hazard setup fodder. Clefable's immunity to Toxic damage thanks to Magic Guard means that Chansey will have a much harder time wearing down Clefable as well.

Fire-types: Fire-types such as Alolan Marowak, Mega Charizard Y, Rotom-Heat, and Volcanion all resist Clefable's STAB attacks and can take on its Fire-type coverage moves. However, every mentioned threat except Rotom-Heat does not appreciate coming in on Thunder Wave.

Taunt: Common Taunt users such as Jellicent, Deoxys-S, and Gliscor can all prevent Clefable from setting up entry hazards, setting up Calm Mind boosts, and recovering HP, thereby threatening to weaken it. However, Clefable can still threaten to scare off the aforementioned threats with its STAB attacks nonetheless.

", "sets": { "Utility (Fairy)": { "description": "

Moves

Stealth Rock aids Clefable's teammates by weakening opposing threats through entry hazard chip damage. It is a valuable Stealth Rock setter due to its Fairy typing and Magic Guard ability scaring off common entry hazard removers and Magic Bounce users such as Mandibuzz, Latios, Armaldo, and Mega Sableye. Soft-Boiled is a reliable recovery move that increases Clefable's durability, making it more dependable as a defensive wall. Moonblast is Clefable's STAB move, allowing it to hit Fighting-, Dark-, and Dragon-types extremely hard and preventing it from being used as setup bait. It also has the added factor of having the chance of lowering the foe's Special Attack, helping Clefable wall special attackers much better. Fire Blast is used to target Steel-type threats such as Mega Scizor and Bisharp. Flamethrower can be used instead, as its perfect accuracy offers more consistency instead of greater power.

Set Details

Magic Guard allows Clefable to bypass any indirect damage, meaning that it can avoid being crippled by status conditions such as burn and poison. It also allows Clefable to come in more freely, since it can ignore the chip damage from entry hazards, meaning that it can escape the 2HKO from certain offensive threats such as Latios, Keldeo, and Terrakion. A Babiri Berry is equipped in order to lure certain Steel-types such as Mega Scizor and Excadrill by avoiding the OHKO or 2HKO from their STAB Steel-type attacks while Clefable can hit them hard with its Fire-type coverage in return. Leftovers can be used instead to enhance Clefable's sustainability, letting it check a wide array of threats more safely due to the passive recovery each turn. The EVs have been maximized in HP and Defense with a Bold nature in order to enhance Clefable's physical bulk, allowing it to check threats such as Mega Scizor, Landorus-T, and Mega Gyarados. However, a fully specially defensive spread with a Calm nature can be used instead in order for Clefable to act as a specially defensive tank that can check attackers like Meloetta, Volcanion, and Thundurus more reliably.

Usage Tips

Clefable should be setting up Stealth Rock early on in the match, since the chip damage helps its teammates break down walls much better. It can set up Stealth Rock frequently due to it high number of opportunities to switch in. Thanks to its ability, Clefable can be used as a sponge to status moves such as Toxic and Will-O-Wisp, meaning that it can pivot in against common users of such moves like Zapdos and Mew. However, Clefable must be wary of coming in against powerful attackers such as Landorus and Choice Band Victini. It should also avoid staying in versus certain wallbreakers that can 2HKO it such as Tapu Koko and Meloetta unless they have been severely weakened, since Clefable can use up all of its Soft-Boiled PP rather quickly, preventing it from sustaining itself later on in the match. Clefable should also be careful when conserving its Babiri Berry, since it can be necessary to check certain threats such as Mega Scizor and Excadrill. Therefore, avoiding Steel-type coverage from threats such as Celesteela and Magnezone is imperative.

Team Options

Teammates that can utilize the entry hazard support that Clefable provides is key, meaning that threats such as Tapu Koko, Tapu Bulu, and Gardevoir all stand out as great picks. Tapu Koko also acts as a great pivot that can aid Clefable in coming in safely, while Tapu Bulu offers additional passive recovery through Grassy Terrain, which can be useful if it decides to not run Leftovers. Mega Diancie appreciates Clefable using Stealth Rock, allowing it to use Psychic or another coverage move instead. Klefki is beneficial, since it can help Clefable check Poison- and other Steel-types much better, while Clefable can switch into Fighting-types in return. Klefki can also provide more entry hazard and screens support with Spikes, Reflect, and Light Screen. Setup sweepers such as Azumarill and Swords Dance Tapu Bulu can also be useful for wearing down opposing walls that can be difficult for Clefable to wear down like Mantine and Mew, while Clefable provides them with entry hazard support in return. Entry hazard removal through partners such as Togekiss and Tapu Fini can also be beneficial, since, although it does not get affected by them, Clefable's susceptibility to being used as entry hazard setup fodder can still necessitate it being placed on the team.

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Other Options

Encore allows Mega Alakazam to beat Calm Mind sweepers like Mega Latias, Reuniclus, and Cresselia, as well as making the likes of Chansey and Gastrodon completely free to switch into via locking them into recovery moves. Substitute eases prediction and can foil revenge killing attempts by the likes of Choice Scarf Kartana and Fake Out Mega Lopunny if it manages to keep it up after getting a KO. Hidden Power Ice gives Mega Alakazam a clean OHKO against Landorus-T, utility Gliscor, and Garchomp, as well as OHKOing specially defensive Gliscor after Stealth Rock. Dazzling Gleam threatens Mega Sableye with a 2HKO and it's a high-accuracy option against Weavile, OHKOing it after one layer of Spikes.

Checks and Counters

Steel-types: Bulky Steel-types like Magearna, Jirachi, and Celesteela can handle Mega Alakazam's Psychic and are aren't weak to Focus Blast, allowing them to defensively check it. Mega Scizor avoids the 2HKO from Focus Blast and can hit back with Bullet Punch or Pursuit trap Mega Alakazam.

Other Defensive Answers: Chansey takes very little from Mega Alakazam's attacks and can either chip it down with Seismic Toss or force it out with status, though it can be irritated by Taunt variants and can't threaten Alakazam with Toxic before it Mega Evolves. Mega Sableye makes use of its immunities to handle Mega Alakazam very well, and there's little Alakazam can do to it. Cresselia is so immensely bulky that it can actually switch into and set up on even Shadow Ball Mega Alakazam, barring bad luck with Special Defense drops. Alolan Muk is a niche dedicated answer to Mega Alakazam that takes very little from its attacks and can Pursuit trap it without much hassle. Other specially defensive sponges like Gastrodon, Calm Clefable, specially defensive Gliscor, and Tapu Bulu avoid the 2HKO from Psychic and can beat Mega Alakazam one-on-one when at high HP.

Priority: Priority attacks like Fake Out from Mega Medicham and Mega Lopunny, Bullet Punch from Mega Scizor, and Aqua Jet from Crawdaunt can chip Mega Alakazam down and threaten it out at low health, with Mega Mawile's Sucker Punch OHKOing outright. Mega Lopunny and Mega Medicham can even run Quick Attack and Bullet Punch, respectively, alongside Fake Out to be even better against Mega Alakazam. However, Mega Alakazam is often paired with Psychic Terrain to give it a temporary immunity to all of these attacks.

Choice Scarf Users: Choice Scarf users like Landorus-T, Kartana, and Victini can chase out Mega Alakazam with ease should they get in safely, threatening to OHKO it.

", "sets": { "Offensive": { - "description": "

Moves

Psychic is Mega Alakazam's most reliable Psychic-type STAB move, useful for targets like Mega Lopunny and Toxapex as well as slamming neutral targets like Tapu Fini switching in. Focus Blast is the ultimate complement to Psychic, giving Mega Alakazam a way to threaten various Steel-types like Heatran, Ferrothorn, and Excadrill, as well as Dark-types like Weavile and Mega Tyranitar, OHKOing the former and standard variants of the latter, and preventing a safe Pursuit trap. Shadow Ball gives Mega Alakazam a way to hit Psychic-types like Mega Latias, Jirachi, and Cresselia, which would otherwise completely wall it. Recover gives Mega Alakazam longevity to prevent it from succumbing to chip damage from non-lethal attacks like Chansey's Seismic Toss and Heatran's Earth Power or entry hazards. Calm Mind gives Mega Alakazam a useful power boost for cleaning late-game, lets it break through shaky checks like Mega Latias and Cresselia, and makes it fare better against special attacking Pokemon like Tapu Fini and Clefable. Energy Ball gives Mega Alakazam a consistent OHKO against Mega Swampert, Gastrodon, and Seismitoad, with the first being even more useful due to Mega Alakazam having Trace to copy Swift Swim. Taunt allows Mega Alakazam to shut down recovery attempts from the likes of Chansey, Gastrodon, and Jirachi, entry hazards from the likes of Heatran and Chansey, and Leech Seed from Celesteela and Ferrothorn. Knock Off has very little offensive threat attached to it, but it's incredibly irritating to switch-ins like Chansey, Assault Vest Magearna, and Celesteela, hindering either their bulk or their longevity.

Set Details

Mega Alakazam likes to run maximum Speed in order to Speed tie with itself, with the benefit of outspeeding +1 Gyarados included. Another option is a spread of 120 HP / 252 SpA / 136 Spe that outspeeds Mega Lopunny and maximizes bulk, notably surviving U-turn from Choice Scarf Landorus-T and being favored to survive Earthquake, too.

Usage Tips

Owing to its immense power, Mega Alakazam has usage both early- and mid-game as a wallbreaker and late-game as a cleaner. It's quite risky to switch Mega Alakazam directly into most Pokemon, but it finds entry against passive walls like Toxapex, which it proceeds to steal Regenerator from, and defensive Kommo-o, as well as specially defensive Heatran, which has its main attacking type made useless by Mega Alakazam copying Flash Fire. For the most part, Mega Alakazam relies on offensive pressure to create opportunities for it to use its utility options. In matchups where Mega Alakazam poses absolutely no threat, such as against a stall team with multiple counters like Mega Sableye and Chansey, it's always better to not Mega Evolve, allowing it to absorb status like Toxapex's Toxic. In terms of offensive abilities that Mega Alakazam can steal with Trace, some notable examples are Beast Boost from Ultra Beasts like Kartana and Celesteela and Soul Heart from Magearna, giving it boosts to its Speed and Special Attack, respectively, Protean from Greninja to give it STAB on all of its coverage moves, Swift Swim and Sand Rush from Mega Swampert and Excadrill, respectively, allowing it to revenge kill them, and Magnet Pull from Magnezone, letting Mega Alakazam countertrap it. On the other hand, Mega Alakazam can bolster its longevity with Regenerator from Toxapex, Tornadus-T, and Slowbro, Natural Cure from Chansey, Poison Heal from Gliscor, and Magic Guard from Clefable and Reuniclus. Additionally, it can steal immunity-based abilities like Storm Drain from Gastrodon, which boosts Mega Alakazam into being able to 2HKO Gastrodon if it switches into Scald, Flash Fire from Heatran, and Volt Absorb from Thundurus-T.

Team Options

Mega Alakazam is mostly seen on specific Psychic-type spam teams thanks to its amazing synergy with Tapu Lele, though it could also be used on certain balance teams due to its proficiency at revenge killing and cleaning. Tapu Lele is the most perfect partner for Mega Alakazam, as it can act as a wallbreaker early-game to put Celesteela and Assault Vest Magearna out of commission as well as the benefits of Psychic Terrain blocking priority and boosting Psychic-type attacks. Other wallbreaking options that help clear a path for Mega Alakazam include Kyurem-B and Swords Dance Kartana. Due to its frailty, Mega Alakazam requires pivoting support from the likes of Landorus-T, Magearna, and Rotom-W to get in safely. Ash-Greninja also helps to overwhelm Assault Vest Magearna, and it can set Spikes to hinder the likes of Chansey, Jirachi, and the aforementioned Magearna; Skarmory and Ferrothorn are examples of defensive Spikes setters that can achieve the same effect on balance teams. Choice Scarf Kartana is a great late-game cleaning option that naturally benefits from Steel-types needing to bleed HP to deal with Mega Alakazam. Volcarona takes advantage of the Steel-types that Mega Alakazam hates and Mega Alakazam can do the same with Toxapex and specially defensive Heatran in return. On balance teams, Magnezone is an excellent enabler, as it removes the likes of Celesteela and Mega Scizor and can revenge kill and forcibly remove Mega Mawile and Choice Scarf Kartana. Heatran pressures many of Mega Alakazam's checks, like Magearna, Jirachi, Celesteela, and Cresselia, to name a few, and sets up Stealth Rock. Toxic Spikes from Toxapex pressure Gastrodon and Tapu Bulu and help put offensive Pokemon into range for Mega Alakazam to clean up.

" + "description": "

Moves

Psychic is Mega Alakazam's most reliable Psychic-type STAB move, useful for targets like Mega Lopunny and Toxapex as well as slamming neutral targets like Tapu Fini switching in. Focus Blast is the ultimate complement to Psychic, giving Mega Alakazam a way to threaten various Steel-types like Heatran, Ferrothorn, and Excadrill, as well as Dark-types like Weavile and Mega Tyranitar, OHKOing the former and standard variants of the latter, and preventing a safe Pursuit trap. Shadow Ball gives Mega Alakazam a way to hit Psychic-types like Mega Latias, Jirachi, and Cresselia, which would otherwise completely wall it. Recover gives Mega Alakazam longevity to prevent it from succumbing to chip damage from non-lethal attacks like Chansey's Seismic Toss and Heatran's Earth Power or entry hazards. Calm Mind gives Mega Alakazam a useful power boost for cleaning late-game, lets it break through shaky checks like Mega Latias and Cresselia, and makes it fare better against special attacking Pokemon like Tapu Fini and Clefable. Energy Ball gives Mega Alakazam a consistent OHKO against Mega Swampert, Gastrodon, and Seismitoad, with the first being even more useful due to Mega Alakazam having Trace to copy Swift Swim. Taunt allows Mega Alakazam to shut down recovery attempts from the likes of Chansey, Gastrodon, and Jirachi, entry hazards from the likes of Heatran and Chansey, and Leech Seed from Celesteela and Ferrothorn. Knock Off has very little offensive threat attached to it, but it's incredibly irritating to switch-ins like Chansey, Assault Vest Magearna, and Celesteela, hindering either their bulk or their longevity.

Set Details

Mega Alakazam likes to run maximum Speed in order to Speed tie with itself, with the benefit of outspeeding +1 Gyarados included. Another option is a spread of 120 HP / 252 SpA / 136 Spe that outspeeds Mega Lopunny and maximizes bulk, notably surviving U-turn from Choice Scarf Landorus-T and being favored to survive Earthquake, too.

Usage Tips

Owing to its immense power, Mega Alakazam has usage both early- and mid-game as a wallbreaker and late-game as a cleaner. It's quite risky to switch Mega Alakazam directly into most Pokemon, but it finds entry against passive walls like Toxapex, which it proceeds to steal Regenerator from, and defensive Kommo-o, as well as specially defensive Heatran, which has its main attacking type made useless by Mega Alakazam copying Flash Fire. For the most part, Mega Alakazam relies on offensive pressure to create opportunities for it to use its utility options. In matchups where Mega Alakazam poses absolutely no threat, such as against a stall team with multiple counters like Mega Sableye and Chansey, it's always better to not Mega Evolve, allowing it to absorb status like Toxapex's Toxic. In terms of offensive abilities that Mega Alakazam can steal with Trace, some notable examples are Beast Boost from Ultra Beasts like Kartana and Celesteela and Soul Heart from Magearna, giving it boosts to its Speed and Special Attack, respectively, Protean from Greninja to give it STAB on all of its coverage moves, Swift Swim and Sand Rush from Mega Swampert and Excadrill, respectively, allowing it to revenge kill them, and Magnet Pull from Magnezone, letting Mega Alakazam countertrap it. On the other hand, Mega Alakazam can bolster its longevity with Regenerator from Toxapex, Tornadus-T, and Slowbro, Natural Cure from Chansey, Poison Heal from Gliscor, and Magic Guard from Clefable and Reuniclus. Additionally, it can steal immunity-based abilities like Storm Drain from Gastrodon, which boosts Mega Alakazam into being able to 2HKO Gastrodon if it switches into Scald, Flash Fire from Heatran, and Volt Absorb from Thundurus-T.

Team Options

Mega Alakazam is mostly seen on specific Psychic-type spam teams thanks to its amazing synergy with Tapu Lele, though it could also be used on certain balance teams due to its proficiency at revenge killing and cleaning. Tapu Lele is the most perfect partner for Mega Alakazam, as it can act as a wallbreaker early-game to put Celesteela and Assault Vest Magearna out of commission as well as the benefits of Psychic Terrain blocking priority and boosting Psychic-type attacks. Other wallbreaking options that help clear a path for Mega Alakazam include Kyurem-B and Swords Dance Kartana. Due to its frailty, Mega Alakazam requires pivoting support from the likes of Landorus-T, Magearna, and Rotom-Wash to get in safely. Ash-Greninja also helps to overwhelm Assault Vest Magearna, and it can set Spikes to hinder the likes of Chansey, Jirachi, and the aforementioned Magearna; Skarmory and Ferrothorn are examples of defensive Spikes setters that can achieve the same effect on balance teams. Choice Scarf Kartana is a great late-game cleaning option that naturally benefits from Steel-types needing to bleed HP to deal with Mega Alakazam. Volcarona takes advantage of the Steel-types that Mega Alakazam hates and Mega Alakazam can do the same with Toxapex and specially defensive Heatran in return. On balance teams, Magnezone is an excellent enabler, as it removes the likes of Celesteela and Mega Scizor and can revenge kill and forcibly remove Mega Mawile and Choice Scarf Kartana. Heatran pressures many of Mega Alakazam's checks, like Magearna, Jirachi, Celesteela, and Cresselia, to name a few, and sets up Stealth Rock. Toxic Spikes from Toxapex pressure Gastrodon and Tapu Bulu and help put offensive Pokemon into range for Mega Alakazam to clean up.

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Alakazam and its Mega counterpart are both terrifying revenge killers that can swiftly sweep teams, especially late-game. An outstanding base 150 Speed stat after Mega Evolving enables Mega Alakazam to outspeed the entire metagame bar Mega Aerodactyl and Electrode, which both Speed tie it. Mega Alakazam also packs great power alongside a decent special movepool to complement it, with options such as Shadow Ball and Dazzling Gleam alongside its STAB attack allowing it to hit the majority of the metagame for at least neutral damage. Calm Mind further increases its offensive prowess to frightening levels. Unfortunately, despite great Special Defense, Mega Alakazam bears little to no defensive presence due to abysmal HP and Defense, meaning it will often rely on foddering a teammate or pivoting in order to come in safely. Checks such as Melmetal and Alolan Muk are seen on a majority of teams, meaning that Mega Alakazam can often struggle to break through teams carrying the aforementioned threats unless they have been significantly worn down.

", - "comments": "

Other Options

Substitute can be a great way to punish switches, as it allows Mega Alakazam to get off at least two hits in the majority of cases. However, foregoing coverage options can hamper Mega Alakazam's ability to dent checks such as Alolan Muk and Melmetal. Encore can be used to lock opposing Pokemon into non-harmful moves such as Stealth Rock and recovery options as well as generally weak moves that do not dent Mega Alakazam greatly. However, as with Substitute, Mega Alakazam often lacks the ability to pull off this option without risking a worse matchup against its checks.

Checks and Counters

Alolan Muk: Alolan Muk is one of the only viable Dark-types in the tier apart from Mega Gyarados, meaning it can switch into Mega Alakazam's STAB Psychic safely, while its additional Poison typing offers it a neutrality to Dazzling Gleam. However, Alolan Muk is prone to being worn down and can be chipped enough to the point where Mega Alakazam can KO.

Alolan Dugtrio: Alolan Dugtrio can threaten to revenge kill Mega Alakazam with Sucker Punch before it even has the chance to retaliate, however it cannot switch into Mega Alakazam's coverage moves safely unless it is at near full health.

Melmetal: While Melmetal may not posses the greatest Special Defense, its typing still offers it the chance to tank STAB Psychic from Mega Alakazam at least twice, while it can OHKO Mega Alakazam with its own STAB move in return. However, Shadow Ball can still severely dent Melmetal, especially if Mega Alakazam is offered the chance to set up a Calm Mind.

Chansey and Snorlax: Chansey and Snorlax's high special bulk enables them to switch into Mega Alakazam comfortably, as they can usually avoid being 2HKOed, while the former can cripple Mega Alakazam via Thunder Wave, and the latter can threaten to OHKO it with Facade. However, Snorlax's lack of reliable recovery means it cannot switch into Mega Alakazam repeatedly.

Mega Gyarados: Once Mega Evolved, Mega Gyarados can check Mega Alakazam by switching into Psychic and Shadow Ball with little remorse and threaten to OHKO it in return with Crunch. However, it must look out for Dazzling Gleam, especially when Stealth Rock is up, as Mega Alakazam can easily 2HKO it.

", "sets": { + "Utility Attacker": {}, "Wallbreaker": { - "description": "

Set Information

Psychic is Mega Alakazam's most powerful STAB option and can break through the majority of its targets while providing a small chance to lower the foe's Special Defense to ease breaking through it. Dazzling Gleam hits Alolan Muk for neutral damage, providing Mega Alakazam the chance to chip it down every time it is forced in. It also has the added benefit of 2HKOing Mega Gyarados after Stealth Rock damage, enabling Mega Alakazam to circumvent an otherwise nuisance to it. Shadow Ball complements Psychic well, targeting Steel- and Psychic-types such as Melmetal and Mew that resist Psychic. Calm Mind can boost Mega Alakazam's offensive presence even further, enabling it to sweep late-game once checks such as Alolan Muk and Melmetal have been significantly weakened. Recover can be useful as a means to increase Mega Alakazam's longevity; however, its poor defenses deny it many chances from doing so often. Furthermore, using Recover forces Mega Alakazam to forego one of its coverage options, meaning that it can have a much more difficult time sweeping when dealing with opposing checks. A Timid nature enables Mega Alakazam to outspeed as many threats as possible alongside letting it Speed tie with Mega Aerodactyl. A Modest nature can be used to offer Mega Alakazam the chance to score 2HKOs against the likes of Melmetal and Snorlax after Stealth Rock. However, this leaves Mega Alakazam outsped by Mega Beedrill and loses out on the Speed tie against Mega Aerodactyl and Electrode.

Usage Tips

Mega Alakazam should not be directly switched into attacks, as the majority of moderately strong attackers threaten to OHKO it. Therefore, it is advised to bring it in safely through slow pivoting or by foddering off another teammate. While Mega Alakazam should be spamming its STAB attack the majority of the time, Dazzling Gleam and Shadow Ball should be used to target common switch-ins such as Alolan Muk and Melmetal which Mega Alakazam often forces in and can chip down severely with repeated attacks. Calm Mind should be used versus special attackers or when Mega Alakazam can force a switch out, as its meager defenses dissuade it from stacking boosts safely. Additionally, Mega Alakazam shouldn't set up until checks such as Alolan Muk and Snorlax are in range of boosted attacks, preventing any halts in a sweep. Beware of priority users such as Sucker Punch Alolan Dugtrio, as it can threaten to KO Mega Alakazam before it can even inflict any damage itself.

Team Options

Team members such as Nidoqueen and Poliwrath that can help deal with checks such as Alolan Muk and Melmetal are much appreciated. Other offensive threats such as Dragonite, Melmetal, and Alolan Dugtrio can help apply pressure to Mega Alakazam's common switch-ins, while they appreciate Mega Alakazam's ability to revenge kill threatening foes such as Mega Beedrill and Starmie. Alolan Dugtrio also provides Stealth Rock support, which can get crucial chip damage on the opposing team. Pivots such as Mew and Zapdos enable Mega Alakazam to come in more frequently without needing to sacrifice another teammate in order to bring it safely. Mew can also effectively lure in and remove some of Mega Alakazam's checks such as Alolan Muk when running coverage options such as Earthquake and set up moves such as Bulk Up, increasing Mega Alakazam's sweeping potential.

" + "outdated": true, + "description": "
Set Information

Psychic is Mega Alakazam's most powerful STAB option and can break through the majority of its targets while providing a small chance to lower the foe's Special Defense to ease breaking through it. Dazzling Gleam hits Alolan Muk for neutral damage, providing Mega Alakazam the chance to chip it down every time it is forced in. It also has the added benefit of 2HKOing Mega Gyarados after Stealth Rock damage, enabling Mega Alakazam to circumvent an otherwise nuisance to it. Shadow Ball complements Psychic well, targeting Steel- and Psychic-types such as Melmetal and Mew that resist Psychic. Calm Mind can boost Mega Alakazam's offensive presence even further, enabling it to sweep late-game once checks such as Alolan Muk and Melmetal have been significantly weakened. Recover can be useful as a means to increase Mega Alakazam's longevity; however, its poor defenses deny it many chances from doing so often. Furthermore, using Recover forces Mega Alakazam to forego one of its coverage options, meaning that it can have a much more difficult time sweeping when dealing with opposing checks. A Timid nature enables Mega Alakazam to outspeed as many threats as possible alongside letting it Speed tie with Mega Aerodactyl. A Modest nature can be used to offer Mega Alakazam the chance to score 2HKOs against the likes of Melmetal and Snorlax after Stealth Rock. However, this leaves Mega Alakazam outsped by Mega Beedrill and loses out on the Speed tie against Mega Aerodactyl and Electrode.

Usage Tips

Mega Alakazam should not be directly switched into attacks, as the majority of moderately strong attackers threaten to OHKO it. Therefore, it is advised to bring it in safely through slow pivoting or by foddering off another teammate. While Mega Alakazam should be spamming its STAB attack the majority of the time, Dazzling Gleam and Shadow Ball should be used to target common switch-ins such as Alolan Muk and Melmetal which Mega Alakazam often forces in and can chip down severely with repeated attacks. Calm Mind should be used versus special attackers or when Mega Alakazam can force a switch out, as its meager defenses dissuade it from stacking boosts safely. Additionally, Mega Alakazam shouldn't set up until checks such as Alolan Muk and Snorlax are in range of boosted attacks, preventing any halts in a sweep. Beware of priority users such as Sucker Punch Alolan Dugtrio, as it can threaten to KO Mega Alakazam before it can even inflict any damage itself.

Team Options

Team members such as Nidoqueen and Poliwrath that can help deal with checks such as Alolan Muk and Melmetal are much appreciated. Other offensive threats such as Dragonite, Melmetal, and Alolan Dugtrio can help apply pressure to Mega Alakazam's common switch-ins, while they appreciate Mega Alakazam's ability to revenge kill threatening foes such as Mega Beedrill and Starmie. Alolan Dugtrio also provides Stealth Rock support, which can get crucial chip damage on the opposing team. Pivots such as Mew and Zapdos enable Mega Alakazam to come in more frequently without needing to sacrifice another teammate in order to bring it safely. Mew can also effectively lure in and remove some of Mega Alakazam's checks such as Alolan Muk when running coverage options such as Earthquake and set up moves such as Bulk Up, increasing Mega Alakazam's sweeping potential.

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Mega Alakazam is one of the best special attackers in the tier thanks to its outstanding Speed stat that only leaves it outsped by Choice Scarf users. Additionally, it can take advantage of common Pokemon like Arghonaut, Heatran, and Mega Latios thanks to its typing, access to Recover, and ability; Trace allows Mega Alakazam to copy Heatran's Flash Fire and Mega Latios's Levitate, meaning that it can effectively wall Heatran lacking Corkscrew Crash and Mega Latios lacking Draco Meteor. Furthermore, Trace is an extremely useful tool against rain teams and also allows Mega Alakazam to copy a few other interesting abilities like Regenerator, Protean, and Soul-Heart. However, Mega Alakazam is extremely frail, leaving it susceptible to common Choice Scarf users like Kartana and Greninja.

", @@ -2729,7 +2731,7 @@ "comments": "

Other Options

Though it is less reliable than Stone Edge and has limited use, Rock Blast can be used to break Focus Sash on opposing Focus Sash users such as Jynx, as well as breaking Substitute against the likes of Alolan Raichu and the aforementioned Jynx. Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively. A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Torterra, and Mudsdale perform this role better because of their better defensive presence. A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the better defensive typing and higher bulk it offers, giving it an easier time setting both Stealth Rock and Sunny Day. Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Ferroseed, though these Pokemon aren't very common and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs. Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Primeape and Kabutops can still easily revenge kill Golem even after the boosts. Toxic cripples switch-ins like Mudsdale, Tangela, and Torterra by putting them on a timer, though finding room for this option can be rather difficult. Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker. Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Mudsdale and Primeape after they attack, though Sturdy combined with any Weakness Policy-boosted attack serves almost exactly the same purpose and doesn't rely on making as many predictions. Another thing holding such a set back is the prevalence of U-turn users, with Primeape and Scyther being notable examples. Flail can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though Explosion fulfills a similar purpose, and Golem's low Speed limits the damage it can cause to opposing teams.

Checks and Counters

Taunt: Taunt from Pokemon like Alolan Persian, Jellicent, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

Entry Hazard Removal: Although Golem offensively pressures many removers such as Cryogonal, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

Super Effective Attacks: Once Golem's Sturdy isn't intact, Pokemon with super effective STAB moves like Victreebel, Aurorus, and Leafeon can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. Prior to Sturdy being broken, however, all but Aurorus cannot KO Golem.

", "sets": { "Lead": { - "description": "

Moves

Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Gurdurr at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Alolan Raichu as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken.

Set Details

A Jolly nature can opted over an Adamant nature to outspeed Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Custap Berry allows Golem to have a fast Explosion, forcing out faster threats such as Victreebel, Rotom-F, and Alolan Sandslash. Alternatively, Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Note that if a Custap Berry is used, Explosion is typically a superior option in the last slot over Sucker Punch.

Usage Tips

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Regirock. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Alolan Persian, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Sableye can also burn Golem with Will-O-Wisp. Against more offensive users of Taunt like Aggron, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Omastar because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Rotom-F from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however. Lastly, note that Custap Berry does not give Golem's moves priority, and as such Sturdy should be preserved against slower priority users such as Gurdurr and Carracosta.

Team Options

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed thanks to Explosion. Qwilfish pairs well with Golem, as its Spikes increase the amount of chip damage opposing teams are forced to take upon entry, and it can prevent Defog users like Skuntank from clearing the field with Taunt. Similarly, Ghost-types such as Spiritomb, Oricorio-G, and Jellicent are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Likewise, pairing Golem with Pokemon that can use Defiant or Contrary to deter Defog such as Primeape, Pawniard, and Servine is wise. Stealth Rock damage as well as Explosion wearing Pokemon like Torterra, Altaria, and Mudsdale down gives setup sweepers like Absol, Simisear, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Victreebel also appreciate Stealth Rock providing additional chip damage that allows them to break through teams with less effort.

" + "description": "

Moves

Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Gurdurr at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Alolan Raichu as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken.

Set Details

A Jolly nature can opted over an Adamant nature to outspeed Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Custap Berry allows Golem to have a fast Explosion, forcing out faster threats such as Victreebel, Rotom-Frost, and Alolan Sandslash. Alternatively, Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Note that if a Custap Berry is used, Explosion is typically a superior option in the last slot over Sucker Punch.

Usage Tips

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Regirock. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Alolan Persian, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Sableye can also burn Golem with Will-O-Wisp. Against more offensive users of Taunt like Aggron, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Omastar because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Rotom-Frost from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however. Lastly, note that Custap Berry does not give Golem's moves priority, and as such Sturdy should be preserved against slower priority users such as Gurdurr and Carracosta.

Team Options

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed thanks to Explosion. Qwilfish pairs well with Golem, as its Spikes increase the amount of chip damage opposing teams are forced to take upon entry, and it can prevent Defog users like Skuntank from clearing the field with Taunt. Similarly, Ghost-types such as Spiritomb, Oricorio-G, and Jellicent are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Likewise, pairing Golem with Pokemon that can use Defiant or Contrary to deter Defog such as Primeape, Pawniard, and Servine is wise. Stealth Rock damage as well as Explosion wearing Pokemon like Torterra, Altaria, and Mudsdale down gives setup sweepers like Absol, Simisear, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Victreebel also appreciate Stealth Rock providing additional chip damage that allows them to break through teams with less effort.

" } }, "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 355061, "username": "UberSkitty"}, {"user_id": 252106, "username": "yogi"}, {"user_id": 448296, "username": "Darkinium"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 302985, "username": "lotiasite"}]}]} @@ -2739,13 +2741,13 @@ "comments": "

Other Options

Specially defensive sets can check Pokemon such as Chatot more effectively as well as switch in on Choice Scarf Zebstrika selecting Hidden Power Ice. Smack Down can make Golem a check to Bronzor without having to use Fire Punch. Sunny Day and Heat Rock can be used to provide an effective sun setter, alongside Stealth Rock to create role compression, and using this alongside Explosion provides maximum duration of sun. A Jolly nature can let offensive sets outspeed Pokemon like Mawile and Regice as well as Pokemon that try to creep Adamant Golem like Lapras and Kecleon.

Checks and Counters

Levitate Users: Bronzor's immunity to Ground leaves Golem either attempting to hit with a not very effective Stone Edge or switch out, allowing Bronzor to use Toxic and Stealth Rock to chip and cripple Golem. This can be solved with Fire Punch, but a Golem Choice-locked into Earthquake or Stone Edge suffers. Misdreavus and Solrock can also burn Golem and can use Pain Split or Morning Sun for pseudo-reliable recovery.

Grass-types: Bulky Grass-types like Gourgeist-XL, Shiinotic, and Silvally-Grass terrify Golem. The first two also have access to reliable recovery, which means they can switch into Golem however many times they need, although all three should be wary of Golem's Toxic. However, while these Pokemon can easily put an end to Golem, they need to be wary of Choice Band Golem's Fire Punch

Water-types: Silvally-Water tanks a +2 Earthquake, can remove Golem's entry hazards, and can OHKO Golem after its Sturdy is broken. Floatzel and Swanna can OHKO using Scald or Liquidation after Sturdy has been broken, although they cannot safely switch into it.

Ground-types: Vibrava resists both of Golem's STAB attacks, has recovery, and takes little damage from Golem's coverage moves. Gabite can also check Golem, as it can tank hits from Golem and outspeeds it, meaning Golem can either get a single hit in or will only be able to set up Stealth Rock. Marowak cannot come into Golem, but it can beat it one-on-one, as Bonemerang bypasses Sturdy. Silvally-Ground and Sandslash can come in on Golem and remove its entry hazards with Defog or Rapid Spin, with the latter also being able to preserve its own hazards.

Fighting-types: Silvally-Fighting can take Stone Edge from Golem easily, and while Monferno and Combusken are weak to Golem's Earthquake, both outspeed Golem, meaning they can come in to revenge kill it.

Super Effective Coverage: Moves like Raichu's Focus Blast, Toucannon's Bullet Seed, and Chatot and Oricorio-F's Hidden Power Grass threaten Golem. With the exception of Toucannon, these checks have to be careful if Golem's Sturdy hasn't been broken, however.

", "sets": { "Offensive Utility": { - "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-S. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.

Set Details

Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel and Swanna to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.

Team Options

Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.

" + "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-Fan. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.

Set Details

Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel and Swanna to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.

Team Options

Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.

" }, "Physically Defensive": { - "description": "

Moves

Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-S.

Set Details

Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.

Team Options

Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Leafeon and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.

" + "description": "

Moves

Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-Fan.

Set Details

Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.

Team Options

Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Leafeon and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.

" }, "Choice Band": { - "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-S. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.

Set Details

Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.

Usage Tips

Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.

Team Options

Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-S can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-S. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.

" + "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-Fan. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.

Set Details

Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.

Usage Tips

Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.

Team Options

Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-Fan can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-Fan. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.

" } }, "credits": {"writtenBy": [{"user_id": 254865, "username": "Mintly"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239454, "username": "Aaronboyer"}, {"user_id": 296755, "username": "5gen"}, {"user_id": 167012, "username": "Xayah"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -2772,10 +2774,10 @@ "comments": "

Other Options

Electric

A specially defensive spread of 248 HP / 56 SpD / 204 Spe with a Careful nature can be used to offer Electric teams a secondary switch-in to special moves, letting Alolan Golem set up Stealth Rock multiple times throughout the game while retaining some offensive presence with Galvanize. Unfortunately, this Alolan Golem variant doesn't provide anything that's really valuable for Electric, as it is OHKOed by any Ground-type move and unable to seriously harm or pressure any notable Steel-types, and despite its defensive investments, it can only afford to switch into resisted special moves and some weaker neutral moves, making this set outclassed in almost every way.

Rock

Brick Break can be used as a means of preventing Klefki from setting up Light Screen and Reflect. However, Brick Break is best utilized on non-Choice Band sets, which are unable to OHKO Celesteela and defensive Mega Scizor after Stealth Rock. These sets typically run Expert Belt or Firium Z.

Checks and Counters

Electric

Ground-types: Ground-types such as Hippowdon, Gastrodon, and Garchomp can switch in on Alolan Golem and OHKO with their Ground-type attacks.

Grass-types: Alolan Golem doesn't have much coverage, so Grass-types such as Mega Venusaur, Ferrothorn, and Tapu Bulu take multiple hits from Alolan Golem and KO it with their Grass-type attacks. However, Grass-types need to wary of Life Orb Alolan Golem with Explosion.

Physical Walls: Physical walls such as Porygon2, Ferrothorn, and Landorus-T can take multiple hits from Alolan Golem.

Dragon-types: Pokemon such as Garchomp, Hydreigon, and Latios can switch in on Alolan Golem and threaten it with their powerful Dragon-type attacks.

Stallbreakers: Stallbreakers such as Gliscor and Mew can prevent Stealth Rock with Taunt and either KO or burn Alolan Golem.

Chip Damage: Chip damage, most notably from burn and hazards, cripples Alolan Golem. Burn halves Alolan Golem's Attack stat, while Stealth Rock breaks its Focus Sash.

Special Attackers: Powerful special attackers such as Landorus, Greninja, and Hydreigon deal massive damage to Alolan Golem because of its poor Special Defense stat.

Water-types: Because it lacks Electric-type attacks, Alolan Golem easily falls prey to most Water-types such as Swampert.

Revenge Killers: Revenge killers such as Tapu Bulu, Latios, and Landorus-T can outspeed and KO Alolan Golem.

Rock

Ground-types: Hippowdon, Garchomp, and Landorus can very easily switch into Alolan Golem and OHKO it with their STAB moves.

Grass-types: Offensive Grass-types like Tapu Bulu and Breloom are able to OHKO Alolan Golem with their STAB moves despite not being able to come in on a Fire Punch. Defensive Grass-types like Mega Venusaur are capable of taking any hit from Alolan Golem and can slowly wear it down.

Fighting-types: Terrakion, Mega Gallade, and Keldeo are all able to outspeed Alolan Golem and OHKO it with their STAB moves.

Offensive Water-types: Alolan Golem is unable to take a Hydro Pump from Greninja or Keldeo, but those Pokemon can't directly come in on Alolan Golem's Wild Charge.

Special Attackers: Latios, Gengar, and Mega Diancie are able to OHKO Alolan Golem with either a STAB attack or a coverage option such as Focus Blast or Earth Power.

", "sets": { "Trapper (Electric)": { - "description": "

Moves

Stealth Rock is useful in problematic matchups, namely Dragon, and since Alolan Golem is the best Stealth Rock setter on Electric, this move is mandatory on such a set. It also lets Alolan Golem be useful outside of trapping threats. Earthquake allows Alolan Golem to OHKO Excadrill most of the time, a potent threat that can outspeed and OHKO many Electric-type Pokemon. Fire Punch serves as Alolan Golem's secondary coverage move and deals great damage to another common threat to Electric in Ferrothorn. Stone Edge is the preferred STAB move, as it allows Alolan Golem to hit common threats like Volcarona and Kyurem-B while also pressuring or KOing opposing Defoggers and spinners, such as Latios and Armaldo, that try to get rid of its Stealth Rock.

Set Details

Magnet Pull is what makes this set work, as it allows Alolan Golem to trap threatening Steel-types, namely Excadrill and Ferrothorn. Air Balloon, along with Magnet Pull, enables Alolan Golem to beat all Excadrill variants as long as it doesn't flinch from Iron Head. It also provides the Electric team with a Ground immunity. Maximum investment in Attack and Speed coupled with an Adamant nature makes Alolan Golem as strong as possible and lets it OHKO Excadrill while outspeeding uninvested Mantine, Klefki, and Mega Scizor.

Usage Tips

Since this set's main purpose is to trap and KO dangerous Steel-types, Alolan Golem should be brought on the field after a teammate has fainted or via a slow Volt Switch or U-turn to prevent it from taking too much damage or having its Air Balloon popped. Preserve Alolan Golem's Air Balloon when facing an Excadrill team, as it absolutely needs its item in order to reliably KO Excadrill. Therefore, against Steel teams, Alolan Golem should trap Excadrill before attempting to trap another Steel-type like Ferrothorn. In order to trap Excadrill in the Ground matchup, play aggressively against it, even if it means sacrificing a Pokemon, in order to get Alolan Golem on the field for free and trap it. In fact, Alolan Golem puts a great amount of pressure on Ground teams, since Excadrill cannot possibly KO a Pokemon without being trapped in return. Another notable Steel-type Alolan Golem can trap, besides Excadrill and Ferrothorn, is Klefki in the Fairy matchup, as Alolan Golem can stall screen turns and slowly wear Klefki down before KOing it when one of the screens has a single turn remaining. If the opposing team doesn't carry any Steel-type Pokemon, Alolan Golem can then be used to switch into resisted hits, weak damaging moves, or predicted switches to set up Stealth Rock and damage the opposing team as much as possible before it's KOed. Once Alolan Golem fulfills its purposes of trapping Steel-types and setting up Stealth Rock or if it becomes deadweight, namely against Water teams, it can be sacrificed to a strong opposing hit so that a teammate can safely come onto the field and revenge kill the opposing threat. Avoid burns as much as possible, as they halve Alolan Golem's damage output, and at that point, it won't be able to effectively trap Ferrothorn or beat Zapdos anymore.

Team Options

All of Alolan Golem's teammates appreciate its ability to trap and KO problematic threats like Excadrill and Ferrothorn. Zeraora greatly eases the would-be painful Normal matchup with Choice Band-boosted Close Combat and heavily pressures Steel teams when used in combination with Alolan Golem. Zapdos can beat Grass-types like Breloom and Tapu Bulu with Heat Wave, while Rotom-W deals with Ground-types that trouble Alolan Golem, such as Mamoswine and Gliscor. Both Zapdos and Rotom-W can remove entry hazards away with Defog and provide another Ground immunity to the team. Tapu Koko can give Alolan Golem the chance to be safely brought on the field with Volt Switch or U-turn so that it can trap Steel-types unharmed. With Taunt, Tapu Koko can also prevent Defoggers like Zapdos from clearing Alolan Golem's Stealth Rock away after it's been KOed. Alolan Raichu can sweep late-game with the continuous chip damage from Alolan Golem's Stealth Rock. Examples of guaranteed OHKOs after Stealth Rock damage include those against Kyurem-B and, after a Nasty Plot Boost, Assault Vest Alolan Muk. With Alolan Golem taking out Excadrill, Alolan Raichu might even be able to drop Focus Blast for Grass Knot to let it swiftly beat Ground teams. Thundurus is a secondary physical attacker that nicely helps Alolan Golem by dealing with Mega Venusaur and Normal teams.

" + "description": "

Moves

Stealth Rock is useful in problematic matchups, namely Dragon, and since Alolan Golem is the best Stealth Rock setter on Electric, this move is mandatory on such a set. It also lets Alolan Golem be useful outside of trapping threats. Earthquake allows Alolan Golem to OHKO Excadrill most of the time, a potent threat that can outspeed and OHKO many Electric-type Pokemon. Fire Punch serves as Alolan Golem's secondary coverage move and deals great damage to another common threat to Electric in Ferrothorn. Stone Edge is the preferred STAB move, as it allows Alolan Golem to hit common threats like Volcarona and Kyurem-B while also pressuring or KOing opposing Defoggers and spinners, such as Latios and Armaldo, that try to get rid of its Stealth Rock.

Set Details

Magnet Pull is what makes this set work, as it allows Alolan Golem to trap threatening Steel-types, namely Excadrill and Ferrothorn. Air Balloon, along with Magnet Pull, enables Alolan Golem to beat all Excadrill variants as long as it doesn't flinch from Iron Head. It also provides the Electric team with a Ground immunity. Maximum investment in Attack and Speed coupled with an Adamant nature makes Alolan Golem as strong as possible and lets it OHKO Excadrill while outspeeding uninvested Mantine, Klefki, and Mega Scizor.

Usage Tips

Since this set's main purpose is to trap and KO dangerous Steel-types, Alolan Golem should be brought on the field after a teammate has fainted or via a slow Volt Switch or U-turn to prevent it from taking too much damage or having its Air Balloon popped. Preserve Alolan Golem's Air Balloon when facing an Excadrill team, as it absolutely needs its item in order to reliably KO Excadrill. Therefore, against Steel teams, Alolan Golem should trap Excadrill before attempting to trap another Steel-type like Ferrothorn. In order to trap Excadrill in the Ground matchup, play aggressively against it, even if it means sacrificing a Pokemon, in order to get Alolan Golem on the field for free and trap it. In fact, Alolan Golem puts a great amount of pressure on Ground teams, since Excadrill cannot possibly KO a Pokemon without being trapped in return. Another notable Steel-type Alolan Golem can trap, besides Excadrill and Ferrothorn, is Klefki in the Fairy matchup, as Alolan Golem can stall screen turns and slowly wear Klefki down before KOing it when one of the screens has a single turn remaining. If the opposing team doesn't carry any Steel-type Pokemon, Alolan Golem can then be used to switch into resisted hits, weak damaging moves, or predicted switches to set up Stealth Rock and damage the opposing team as much as possible before it's KOed. Once Alolan Golem fulfills its purposes of trapping Steel-types and setting up Stealth Rock or if it becomes deadweight, namely against Water teams, it can be sacrificed to a strong opposing hit so that a teammate can safely come onto the field and revenge kill the opposing threat. Avoid burns as much as possible, as they halve Alolan Golem's damage output, and at that point, it won't be able to effectively trap Ferrothorn or beat Zapdos anymore.

Team Options

All of Alolan Golem's teammates appreciate its ability to trap and KO problematic threats like Excadrill and Ferrothorn. Zeraora greatly eases the would-be painful Normal matchup with Choice Band-boosted Close Combat and heavily pressures Steel teams when used in combination with Alolan Golem. Zapdos can beat Grass-types like Breloom and Tapu Bulu with Heat Wave, while Rotom-Wash deals with Ground-types that trouble Alolan Golem, such as Mamoswine and Gliscor. Both Zapdos and Rotom-Wash can remove entry hazards away with Defog and provide another Ground immunity to the team. Tapu Koko can give Alolan Golem the chance to be safely brought on the field with Volt Switch or U-turn so that it can trap Steel-types unharmed. With Taunt, Tapu Koko can also prevent Defoggers like Zapdos from clearing Alolan Golem's Stealth Rock away after it's been KOed. Alolan Raichu can sweep late-game with the continuous chip damage from Alolan Golem's Stealth Rock. Examples of guaranteed OHKOs after Stealth Rock damage include those against Kyurem-B and, after a Nasty Plot Boost, Assault Vest Alolan Muk. With Alolan Golem taking out Excadrill, Alolan Raichu might even be able to drop Focus Blast for Grass Knot to let it swiftly beat Ground teams. Thundurus is a secondary physical attacker that nicely helps Alolan Golem by dealing with Mega Venusaur and Normal teams.

" }, "Suicide Lead (Electric)": { - "description": "

Moves

Stealth Rock is used to pressure Flying-, Bug-, and Fire-types such as Mantine, Armaldo, and Mega Charizard Y. Return is Alolan Golem's reliable Electric-type attack, which allows it to hit Water- and Flying-types such as Tapu Fini and Skarmory. Stone Edge allows Alolan Golem to hit Fire-, Flying-, and Bug-types such as Alolan Marowak, Zapdos, and Volcarona. Explosion is a powerful Electric-type move that deals massive damage and enables Alolan Golem to keep Stealth Rock up against slow Rapid Spin and Defog users. Earthquake can be used over Explosion to hit Electric-types such as Lanturn and Magnezone.

Set Details

Maximum Attack investment along with a Adamant nature allows Alolan Golem to hit as hard as possible. Maximum Speed investment is used to outspeed threats such as Clefable, Armaldo, and Alomomola. Galvanize turns Alolan Golem's Normal-type attacks into Electric-type attacks and slightly boosts their power. Focus Sash allows Alolan Golem to take any hit at full health, meaning it can almost always set up Stealth Rock safely.

Usage Tips

Use Alolan Golem as a lead because it can always safely set up Stealth Rock thanks to Focus Sash. After setting up Stealth Rock, it's usually best to use Explosion, as it grants one of Alolan Golem's teammates a free switch and causes entry hazard-removing moves from slower Pokemon to fail, but be careful not to use it on Ground-types. Remove hazards before switching Alolan Golem in, as it is extremely difficult to set up Stealth Rock without Focus Sash. Use Volt Switch and U-turn from Pokemon such as Magnezone and Tapu Koko to bring Alolan Golem in safely. Avoid status, especially burn, as burn halves Alolan Golem's Attack stat while also breaking its Focus Sash. Don't switch Alolan Golem in on any unnecessary hits because it needs its Focus Sash to reliably set up Stealth Rock.

Team Options

Zapdos can remove hazards with Defog and beat Grass-types such as Ferrothorn and Tapu Bulu with Heat Wave. Zapdos is also immune to Ground-type attacks. Rotom-W can deal with Ground-types that counter Alolan Golem such as Hippowdon and Mamoswine. Tapu Koko can set up Electric Terrain, boosting the power of Alolan Golem's Electric-type attacks and allowing it to break through Chansey and Porygon2. It also has U-turn and Volt Switch so that Alolan Golem can be brought in safely. Alolan Golem in return sets up Stealth Rock, which Tapu Koko can take advantage of because it forces many switches. Alolan Raichu appreciates Stealth Rock from Alolan Golem helping it KO Pokemon such as Dragonite and Salamence, allowing it to sweep late-game. Similarly, Xurkitree appreciates Stealth Rock because it helps it KO certain threats such as Scizor. Magnezone can trap and KO certain Steel-types that give Alolan Golem trouble such as Ferrothorn and Mega Scizor.

" + "description": "

Moves

Stealth Rock is used to pressure Flying-, Bug-, and Fire-types such as Mantine, Armaldo, and Mega Charizard Y. Return is Alolan Golem's reliable Electric-type attack, which allows it to hit Water- and Flying-types such as Tapu Fini and Skarmory. Stone Edge allows Alolan Golem to hit Fire-, Flying-, and Bug-types such as Alolan Marowak, Zapdos, and Volcarona. Explosion is a powerful Electric-type move that deals massive damage and enables Alolan Golem to keep Stealth Rock up against slow Rapid Spin and Defog users. Earthquake can be used over Explosion to hit Electric-types such as Lanturn and Magnezone.

Set Details

Maximum Attack investment along with a Adamant nature allows Alolan Golem to hit as hard as possible. Maximum Speed investment is used to outspeed threats such as Clefable, Armaldo, and Alomomola. Galvanize turns Alolan Golem's Normal-type attacks into Electric-type attacks and slightly boosts their power. Focus Sash allows Alolan Golem to take any hit at full health, meaning it can almost always set up Stealth Rock safely.

Usage Tips

Use Alolan Golem as a lead because it can always safely set up Stealth Rock thanks to Focus Sash. After setting up Stealth Rock, it's usually best to use Explosion, as it grants one of Alolan Golem's teammates a free switch and causes entry hazard-removing moves from slower Pokemon to fail, but be careful not to use it on Ground-types. Remove hazards before switching Alolan Golem in, as it is extremely difficult to set up Stealth Rock without Focus Sash. Use Volt Switch and U-turn from Pokemon such as Magnezone and Tapu Koko to bring Alolan Golem in safely. Avoid status, especially burn, as burn halves Alolan Golem's Attack stat while also breaking its Focus Sash. Don't switch Alolan Golem in on any unnecessary hits because it needs its Focus Sash to reliably set up Stealth Rock.

Team Options

Zapdos can remove hazards with Defog and beat Grass-types such as Ferrothorn and Tapu Bulu with Heat Wave. Zapdos is also immune to Ground-type attacks. Rotom-Wash can deal with Ground-types that counter Alolan Golem such as Hippowdon and Mamoswine. Tapu Koko can set up Electric Terrain, boosting the power of Alolan Golem's Electric-type attacks and allowing it to break through Chansey and Porygon2. It also has U-turn and Volt Switch so that Alolan Golem can be brought in safely. Alolan Golem in return sets up Stealth Rock, which Tapu Koko can take advantage of because it forces many switches. Alolan Raichu appreciates Stealth Rock from Alolan Golem helping it KO Pokemon such as Dragonite and Salamence, allowing it to sweep late-game. Similarly, Xurkitree appreciates Stealth Rock because it helps it KO certain threats such as Scizor. Magnezone can trap and KO certain Steel-types that give Alolan Golem trouble such as Ferrothorn and Mega Scizor.

" }, "Trapper (Rock)": { "description": "

Moves

Fire Punch is important coverage for Steel-types, allowing Alolan Golem to beat Ferrothorn and Mega Scizor. Wild Charge is its strongest Electric-type STAB move, which lets it beat Steel-types that are weak to Electric like Skarmory, Celesteela, and Empoleon. Earthquake is another important coverage option, letting it beat Steel-types like Stakataka and Excadrill. Stone Edge is its most powerful STAB move, allowing it to do significant damage to defensive Pokemon like Mega Sableye and Chansey.

Set Details

Maximum investment in Attack is used to make Alolan Golem as strong as possible. 236 EVs in Speed with a Jolly nature are used to always outspeed non-Choice Scarf Excadrill after Sticky Web, as well as bulky Mega Scizor outside of Sticky Web. The remaining EVs are placed into HP to increase its bulk. A Choice Band allows Alolan Golem to always OHKO Celesteela with Wild Charge and bulky Mega Scizor after Stealth Rock damage with Fire Punch. Magnet Pull is essential to Alolan Golem's role as a Steel check, letting it prevent Steel-types from switching out.

Usage Tips

Against weaker Steel-types like defensive Celesteela and Skarmory, Alolan Golem's decent physical bulk can be used to let it directly switch into these Pokemon. However, against offensive Steel-types like Mega Scizor and Excadrill, it's best to bring it in after another Pokemon has fainted, since these Pokemon carry super effective attacks like Superpower and Earthquake. It's also only capable of beating Choice Scarf Excadrill if it isn't locked into Earthquake. Be careful what move Alolan Golem locks itself into, since it could risk giving momentum to Steel-types like Heatran and Excadrill, which are immune to Fire Punch and Wild Charge, respectively. Be wary of Steel-types that can outspeed and pivot out of Alolan Golem in spite of Magnet Pull when Sticky Web isn't set, such as Jirachi and Magnezone. With its great Attack stat, solid coverage, and Sticky Web support, Alolan Golem can sometimes serve as an effective wallbreaker against Poison and Normal teams. In matchups where Alolan Golem has to take a Steel-type attack such as Celesteela's Heavy Slam or +2 Mega Scizor's Bullet Punch, it's a good idea to preserve its health throughout the match.

Team Options

Shuckle can set up Sticky Web for Alolan Golem, allowing it to outspeed offensive Mega Scizor and non-Choice Scarf Excadrill outside of sand, and Stealth Rock to guarantee an OHKO against defensive Mega Scizor. Mega Diancie can check Fighting-types like Terrakion and Keldeo that threaten to OHKO Alolan Golem and appreciates Alolan Golem's ability to trap Cobalion so that it has an easier time against Fighting teams. Terrakion has a safer opportunity to beat Steel teams with Alolan Golem's ability to trap bulky Steel-types like Mega Scizor, Skarmory, and Celesteela, all of which are able to check Terrakion. Tyranitar can use Pursuit to trap and remove special attackers that threaten Alolan Golem such as Latios and Gengar. In return, Alolan Golem is able to beat offensive Steel-types like Mega Scizor and Excadrill not locked into Earthquake. Cradily can switch into Water- and Ground-type attacks for Alolan Golem and check defensive Pokemon such as Hippowdon, Gastrodon, and Swampert. Nihilego can beat Electric-immune Water-types like Mega Swampert and Gastrodon with Grass Knot and appreciates Alolan Golem's ability to trap Ferrothorn, enabling Nihilego to easily burn through Grass teams with Sludge Wave. Omastar appreciates Alolan Golem's ability to trap and remove Choice Band Excadrill before it's able to remove entry hazards with Rapid Spin. This allows Omastar to beat Dugtrio, which prevents it from outright sweeping Ground teams.

" @@ -2788,7 +2790,7 @@ "comments": "

Other Options

Wild Charge is a viable option over Volt Switch, trading the ability to pivot for a stronger secondary STAB option that is notable for OHKOing Mareanie. Alolan Golem can also use Galvanize to gain access to a strong Electric-type Return, Double-Edge, or Explosion. However, without Magnet Pull, this set is largely outclassed by regular Golem, which has a better typing both offensively and defensively and is less predictable as a result of its greater set versatility. Alolan Golem can also run a more utility-based Stealth Rock set alongside Air Balloon or Leftovers as the item of choice, but this set is outclassed by Probopass due to the latter's superior stats and defensive typing.

Checks and Counters

Ground-types: Alolan Golem has a hard time breaking past Ground-types, as they resist Stone Edge and can block Volt Switch. While Golem and Torterra are averse to switching into Earthquake or Fire Punch directly, both deter Alolan Golem from using Stone Edge. Sandslash and Silvally-Ground outspeed Alolan Golem and can comfortably take any of its attacks at least once, making them solid switch-ins. Vibrava is especially notable for being able to tank any of Alolan Golem's attacks and freely heal off any damage with Roost.

Fighting-types: Bulky Fighting-types like Machoke, Poliwrath, and Silvally-Fighting take negligible damage from Stone Edge and can take advantage of the gained momentum to cripple Alolan Golem's teammates with Knock Off, Scald, or Toxic. Combusken can't switch into Alolan Golem, but it can set up Swords Dance if Alolan Golem locks itself into Fire Punch.

Grass-types: While only Torterra can comfortably take Stone Edge, Leafeon and Torterra are both able to deter Alolan Golem from locking itself into Earthquake by threatening to set up with Swords Dance or Rock Polish and heal off any damage taken with Synthesis. Exeggutor and Simisage are also able to take advantage of Alolan Golem's low Speed and Grass-type weakness by threatening it out with STAB Leaf Storm.

Faster Pokemon: Alolan Golem's poor Speed leaves it vulnerable to being revenge killed by faster Pokemon such as Electivire, Komala, and Bouffalant that use super effective moves such as Earthquake. Alolan Golem's poor special bulk also leaves it easily forced out by strong special attackers such as Simipour and Swanna.

", "sets": { "Steel Trapper": { - "description": "

Moves

Fire Punch is Alolan Golem's most effective move for taking out Bronzor and also serves to hit Torterra, which would otherwise wall this set. Earthquake is a more powerful coverage option that hits many Steel-types harder than Fire Punch does, including Mawile and Probopass. Earthquake also wards off physically defensive Pokemon such as Golem, which may aim to switch into a predicted Stone Edge or Volt Switch. Finally, Volt Switch allows Alolan Golem to pivot out of unfavorable matchups, catching the likes of Silvally-Fighting and Machoke as they switch in and bringing teammates in against faster targets without forcing them to take any unnecessary damage.

Set Details

Choice Band gives Alolan Golem the power necessary to 2HKO defensive behemoths like Avalugg and Pyukumuku with Stone Edge. Magnet Pull is vital for Alolan Golem to perform its main role of removing Steel-types like Bronzor.

Usage Tips

Alolan Golem's primary role is to remove defensive Steel-types, so you should look for opportunities to bring it in safely. While Alolan Golem can sometimes be switched directly into status moves such as Stealth Rock and Thunder Wave, you can also make use of double switches or U-turn or Volt Switch users to bring in Alolan Golem. In addition to trapping Steel-types, Alolan Golem can also take advantage of passive Pokemon such as Altaria and Choice-locked Pokemon like Wild Charge Electivire and Double-Edge Silvally to find opportunities to fire off a powerful Stone Edge. In these situations, if the opponent has a physically bulky Pokemon such as Poliwrath or Machoke, Volt Switch can be used instead to maintain momentum and safely bring in teammates that can further threaten the opponent's team. When expecting a Ground-type to switch in, you should look to maintain momentum by performing a double switch or, if possible, catching said Ground-type with a super effective coverage move. Notable examples of this include using Fire Punch to hit Torterra and Earthquake to hit Golem. Be careful of locking into moves that can be taken advantage of by setup sweepers like Rock Polish Torterra and Swords Dance Combusken, however.

Team Options

Alolan Golem works best when paired with Pokemon that appreciate defensive Steel-types being removed. For example, Psychic-types like Beheeyem and Grass-types such as Servine and Torterra greatly appreciate Alolan Golem's ability to remove Probopass and Bronzor, respectively. Alolan Golem can be paired with pivots like Rotom-S, Silvally-Fighting, and Silvally-Dragon to create a deadly VoltTurn core; Rotom-S is able to act as a check to Water- and Grass-types like Swanna, Poliwrath, and Torterra that force Alolan Golem out, while Silvally-Fighting checks Golem and can lure in defensive Pokemon such as Bronzor and Gourgeist-XL before punishing them with U-turn or Toxic. Finally, Silvally-Dragon is able to compensate for Alolan Golem's weakness to Grass-type attacks by checking Grass-type Pokemon like Servine and Leafeon. All of these Pokemon are able to clear entry hazards for Alolan Golem and greatly appreciate its ability to eliminate Steel-types such as Metang and Bronzor, allowing them to use Defog more reliably. In addition to Grass-types, Alolan Golem's defensive typing also leaves it vulnerable to Ground- and Water-types. Exeggutor and Mareanie are examples of Pokemon that can help offset these weaknesses, with Exeggutor reliably checking Ground-types like Sandslash and Torterra, and Mareanie handling fast Water-types like Floatzel and Simipour.

" + "description": "

Moves

Fire Punch is Alolan Golem's most effective move for taking out Bronzor and also serves to hit Torterra, which would otherwise wall this set. Earthquake is a more powerful coverage option that hits many Steel-types harder than Fire Punch does, including Mawile and Probopass. Earthquake also wards off physically defensive Pokemon such as Golem, which may aim to switch into a predicted Stone Edge or Volt Switch. Finally, Volt Switch allows Alolan Golem to pivot out of unfavorable matchups, catching the likes of Silvally-Fighting and Machoke as they switch in and bringing teammates in against faster targets without forcing them to take any unnecessary damage.

Set Details

Choice Band gives Alolan Golem the power necessary to 2HKO defensive behemoths like Avalugg and Pyukumuku with Stone Edge. Magnet Pull is vital for Alolan Golem to perform its main role of removing Steel-types like Bronzor.

Usage Tips

Alolan Golem's primary role is to remove defensive Steel-types, so you should look for opportunities to bring it in safely. While Alolan Golem can sometimes be switched directly into status moves such as Stealth Rock and Thunder Wave, you can also make use of double switches or U-turn or Volt Switch users to bring in Alolan Golem. In addition to trapping Steel-types, Alolan Golem can also take advantage of passive Pokemon such as Altaria and Choice-locked Pokemon like Wild Charge Electivire and Double-Edge Silvally to find opportunities to fire off a powerful Stone Edge. In these situations, if the opponent has a physically bulky Pokemon such as Poliwrath or Machoke, Volt Switch can be used instead to maintain momentum and safely bring in teammates that can further threaten the opponent's team. When expecting a Ground-type to switch in, you should look to maintain momentum by performing a double switch or, if possible, catching said Ground-type with a super effective coverage move. Notable examples of this include using Fire Punch to hit Torterra and Earthquake to hit Golem. Be careful of locking into moves that can be taken advantage of by setup sweepers like Rock Polish Torterra and Swords Dance Combusken, however.

Team Options

Alolan Golem works best when paired with Pokemon that appreciate defensive Steel-types being removed. For example, Psychic-types like Beheeyem and Grass-types such as Servine and Torterra greatly appreciate Alolan Golem's ability to remove Probopass and Bronzor, respectively. Alolan Golem can be paired with pivots like Rotom-Fan, Silvally-Fighting, and Silvally-Dragon to create a deadly VoltTurn core; Rotom-Fan is able to act as a check to Water- and Grass-types like Swanna, Poliwrath, and Torterra that force Alolan Golem out, while Silvally-Fighting checks Golem and can lure in defensive Pokemon such as Bronzor and Gourgeist-XL before punishing them with U-turn or Toxic. Finally, Silvally-Dragon is able to compensate for Alolan Golem's weakness to Grass-type attacks by checking Grass-type Pokemon like Servine and Leafeon. All of these Pokemon are able to clear entry hazards for Alolan Golem and greatly appreciate its ability to eliminate Steel-types such as Metang and Bronzor, allowing them to use Defog more reliably. In addition to Grass-types, Alolan Golem's defensive typing also leaves it vulnerable to Ground- and Water-types. Exeggutor and Mareanie are examples of Pokemon that can help offset these weaknesses, with Exeggutor reliably checking Ground-types like Sandslash and Torterra, and Mareanie handling fast Water-types like Floatzel and Simipour.

" } }, "credits": {"writtenBy": [{"user_id": 407249, "username": "Greybaum"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 296755, "username": "5gen"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} @@ -2860,28 +2862,28 @@ "Slowbro": { "uu": { "overview": "

Slowbro's access to Regenerator enables it to act as one of the most reliable defensive pivots in the tier. Its high Defense allows it to take on the majority of physical attackers, and this complemented with its good Water / Psychic typing enables it to check several top-tier threats such as Mega Aerodactyl, Terrakion, and Cobalion. Slowbro also has access to reliable recovery in Slack Off, which helps it beat stronger physical attackers one-on-one without being forced out. With a variety of other utility options such as Toxic, Thunder Wave, and Block, Slowbro cements its viability on a variety of different teams from bulky offense to stall. Slowbro also has access to Slowbronite, granting it even more Defense as well as increased Special Attack, which it can take advantage of through Calm Mind sets that can act as sweepers on the more defensive teams if finds itself on. Despite Slowbro's typing allowing it to beat the majority of physical threats, it also gives Slowbro weaknesses to key metagame staples such as Hydreigon and Celebi, and it can also be overwhelmed by common physical threats in Crawdaunt and Mega Sharpedo despite its stellar Defense. Additionally, Slowbro's typing burdens it with weaknesses to both U-turn and Volt Switch, meaning it struggles against offensive pivots such as Mega Manectric and Choice Band Scizor. Its average Special Defense stat also makes matchups against many other special attackers, such as Latias and Togekiss, difficult for Slowbro as well. Without Rest, many Slowbro sets are extremely vulnerable to status, mainly Toxic, which cripples it severely and makes it unable to pivot into strong attacks as often.

", - "comments": "

Other Options

Slowbro has a variety of coverage options. Future Sight lets Slowbro support teammates like Terrakion by threatening their usual checks with heavy damage, and Signal Beam hits Celebi harder than any other option while still covering Hydreigon and Latias. However, they both require giving up a STAB move, Calm Mind, or a utility option like Thunder Wave or Toxic. A defensive Calm Mind set with Iron Defense and Rest in place of Ice Beam and Slack Off is an option run with Slowbronite, allowing Slowbro to boost both its Defense and Special Defense while giving it the ability to use Rest, healing status so it can beat Toxic users.

Checks and Counters

Grass-types: While they should be wary of Ice Beam, Grass-types like Rotom-C and Mega Sceptile can use their super effective STAB attacks to power through Slowbro. Tsareena can also threaten both formes with its strong STAB Power Whip, though it should be wary of Scald burns. Celebi is particularly troublesome, as it can utilize its typing and decent bulk to set up on both Slowbro and Mega Slowbro with Nasty Plot while evading long term status ailments with Natural Cure.

Electric-types: The likes of Mega Manectric, Rotom-C, and Zeraora can use powerful Electric-type STAB moves to easily power through either Slowbro or its Mega Evolution, though the latter two should be wary of Ice Beam and Scald, respectively.

Ghost-types: Most Ghost-types can take advantage of Slowbro and Mega Slowbro's average special bulk and Psychic typing to power through them with powerful super effective STAB attacks. While Gengar and Chandelure have to look out for Psyshock and Scald, respectively, both often require minimal chip to KO Slowbro and Mega Slowbro with Shadow Ball from full. Jellicent is particularly annoying for all Slowbro variants, as it can switch in on Scald and restore health thanks to Water Absorb while heavily threatening Slowbro with the combination of Will-O-Wisp and super effective Hex.

Powerful Special Attackers: Due to their average Special Defense stat, both Slowbro and Mega Slowbro can succumb to powerful attacks from several prominent specially offensive forces, such as Primarina, Kyurem, and Moltres. Dark-type wallbreakers like Hydreigon and Mega Houndoom are especially threatening in that they can switch into a predicted Psyshock and nail either Slowbro with a super effective STAB Dark Pulse.

Toxic: Toxic poison can compromise Slowbro's ability to consistently pivot in and out of play by constantly chipping it down throughout a match, and the status can particularly complicate Mega Slowbro's ability to sweep or tank hits from foes nearly as reliably. Block variants of Slowbro and Mega Slowbro can use Rest to cure their status, though.

", + "comments": "

Other Options

Slowbro has a variety of coverage options. Future Sight lets Slowbro support teammates like Terrakion by threatening their usual checks with heavy damage, and Signal Beam hits Celebi harder than any other option while still covering Hydreigon and Latias. However, they both require giving up a STAB move, Calm Mind, or a utility option like Thunder Wave or Toxic. A defensive Calm Mind set with Iron Defense and Rest in place of Ice Beam and Slack Off is an option run with Slowbronite, allowing Slowbro to boost both its Defense and Special Defense while giving it the ability to use Rest, healing status so it can beat Toxic users.

Checks and Counters

Grass-types: While they should be wary of Ice Beam, Grass-types like Rotom-Mow and Mega Sceptile can use their super effective STAB attacks to power through Slowbro. Tsareena can also threaten both formes with its strong STAB Power Whip, though it should be wary of Scald burns. Celebi is particularly troublesome, as it can utilize its typing and decent bulk to set up on both Slowbro and Mega Slowbro with Nasty Plot while evading long term status ailments with Natural Cure.

Electric-types: The likes of Mega Manectric, Rotom-Mow, and Zeraora can use powerful Electric-type STAB moves to easily power through either Slowbro or its Mega Evolution, though the latter two should be wary of Ice Beam and Scald, respectively.

Ghost-types: Most Ghost-types can take advantage of Slowbro and Mega Slowbro's average special bulk and Psychic typing to power through them with powerful super effective STAB attacks. While Gengar and Chandelure have to look out for Psyshock and Scald, respectively, both often require minimal chip to KO Slowbro and Mega Slowbro with Shadow Ball from full. Jellicent is particularly annoying for all Slowbro variants, as it can switch in on Scald and restore health thanks to Water Absorb while heavily threatening Slowbro with the combination of Will-O-Wisp and super effective Hex.

Powerful Special Attackers: Due to their average Special Defense stat, both Slowbro and Mega Slowbro can succumb to powerful attacks from several prominent specially offensive forces, such as Primarina, Kyurem, and Moltres. Dark-type wallbreakers like Hydreigon and Mega Houndoom are especially threatening in that they can switch into a predicted Psyshock and nail either Slowbro with a super effective STAB Dark Pulse.

Toxic: Toxic poison can compromise Slowbro's ability to consistently pivot in and out of play by constantly chipping it down throughout a match, and the status can particularly complicate Mega Slowbro's ability to sweep or tank hits from foes nearly as reliably. Block variants of Slowbro and Mega Slowbro can use Rest to cure their status, though.

", "sets": { "Mega Calm Mind": { "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing adequate amounts of damage, bolstering its offensive presence. Calm Mind buffs Slowbro's naturally average Special Defense to acceptable levels as well as buffing its Special Attack, increasing its offensive pressure. Slack Off offers reliable recovery and should be used on every Slowbro set. The last slot is a choice of coverage: Ice Beam allows Mega Slowbro to nail common offensive switch-ins such as Hydreigon and Latias for super effective damage, preventing it from being walled by many of the tier's most prominent Pokemon and making sure it isn't setup bait for many Water-resistant Pokemon. Psyshock is a secondary STAB move that can deal more damage to common Water-resistant switch-ins such as Amoonguss, Chesnaught, and Tentacruel, hitting all three for super effective damage. Psyshock also allows Mega Slowbro to beat other Calm Mind users like Suicune and Reuniclus, while allowing it to break specially defensive walls in Blissey.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature ensure that Slowbro has the physical defense to wall essentially the entire tier after a few Calm Mind boosts. The remaining EVs are added into Special Defense to help out with its overall bulk pre-Calm Mind boosts and also increase its walling capabilities after it has started boosting. Slowbronite ensures Slowbro can Mega Evolve, giving it a large amount of extra bulk, while Regenerator is used pre-Mega as an excellent defensive ability that helps Slowbro remain healthy over the course of a match.

Usage Tips

Calm Mind Mega Slowbro should stay pre-Mega until its major checks and counters have been removed, as its pre-Mega ability Regenerator is much better for consistently switching into Pokemon it is able to wall. It should play mostly as a physically defensive tank until its checks have been removed, which are Pokemon like Hydreigon that are capable of breaking through even after using Calm Mind once or twice as well as Haze users such as Tentacruel and Mantine. If running Ice Beam it is best to use this move early game to catch its common checks like Latias, Hydreigon, and Celebi on the switch to wear them down to sweep later. It can serve as an excellent win condition once your opponent no longer has answers for its sheer bulk after a boost or two. Additionally, Slowbro should not Mega Evolve and set up until the major Toxic users such as Blissey and Empoleon have been removed, as Toxic prevents its ability to sweep by providing consistent residual damage and putting it on a timer. Once it can set up, Mega Slowbro should boost so that it can tank both physical and special attacks, as it can often win just because nothing can break through it.

Team Options

Since many teams utilize Grass-type Pokemon such as Celebi and Tsareena as their Water-type checks, Grass-type checks such as Scizor, Gengar, and Infernape make good partners. Pursuit users such as Krookodile and the aforementioned Scizor make great partners as they can help trap and remove the likes of Celebi and Latias, two of the best checks to Slowbro. Electric-type checks such as Hippowdon, Nidoqueen, and Rhyperior make Slowbro less vulnerable to foes like Mega Manectric. Nidoqueen is also able to set up Toxic Spikes, which helps wear down some defensive checks like Blissey and Pyukumuku for it. Cobalion and Moltres are good partners for Mega Slowbro as they can check most of the Bug-type attacks aimed at it, primarily U-turn from Scizor and punish it with Rocky Helmet chip and a burn from Flame Body, respectively. Heal Bell users make Slowbro less vulnerable to status, so Pokemon such as Togekiss, Florges, and Diancie make good partners. Special walls such as Blissey are good partners, capable of taking on the powerful special attackers such as Latias and Starmie that can threaten Slowbro. Offensive pivots that can benefit from Slowbro's prowess as a defensive pivot, such as Scizor and Hydreigon, are good partners that can help patch up Mega Slowbro's somewhat lackluster offensive presence before it sets up. If Mega Slowbro opts for Ice Beam, then Pokemon capable of dealing with bulky Water-types like Tentacruel and Empoleon are appreciated. For this reason Mamoswine, Terrakion, and Hydreigon make great partners for it.

" }, "Calm Mind": { - "description": "

Moves

Calm Mind serves as Slowbro's boosting move and allows it to increase both its Special Attack and Special Defense. Scald is a consistent, reliable, and spammable STAB move with good coverage and a 30% chance to burn the target. Psyshock is a secondary STAB move that allows Slowbro to break through special walls such as Blissey with enough boosts, helps Slowbro defeat other Calm Mind users, and threatens Pokemon such as Amoonguss and Tentacruel. Finally, Slack Off provides Slowbro with reliable recovery.

Set Details

252 HP EVs maximize overall bulk. 252 Defense EVs and a Bold nature increase Slowbro's ability to take physical attacks. Leftovers provides Slowbro with passive recovery, while Waterium Z and Psychium Z allow Slowbro to switch into Knock Off more freely and hit its checks with a powerful STAB move. Regenerator allows Slowbro to recover health upon switching out, enabling it to serve as a more effective pivot.

Usage Tips

Slowbro is a self-sustaining late-game sweeper that also provides early- and mid-game defensive utility. Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, and Infernape, and use its STAB moves instead of using Slack Off to heal itself because Regenerator enables it to recover HP simply by switching out. Slowbro should set up later in the match, after its checks and counters have been removed or sufficiently weakened. Slowbro has to be cautious of status, primarily Toxic, as this greatly hinders its ability to check these threats as well as pull off a sweep with Calm Mind in the late-game.

Team Options

Slowbro is very vulnerable to status and thus benefits from cleric support from Pokemon such as Sylveon, Togekiss, and Blissey. Pokemon like Mega Altaria, Moltres, and Empoleon can use Defog to remove entry hazards from the field, especially the Toxic Spikes that Slowbro fears. Poison-types like Nidoking, Nidoqueen, and Nihilego can similarly remove Toxic Spikes by absorbing them while the latter two can also set up Toxic Spikes of their own to wear down Slowbro's checks and help it break through bulkier teams. Specially bulky Pokemon such as Blissey and Alolan Muk can take on common Grass- and Electric-type Pokemon like Celebi, Rotom-C, and Mega Manectric that threaten Slowbro. Amoonguss covers Slowbro's Electric- and Grass-type weaknesses and forms the second half of a core that can take advantage of Regenerator to pivot effectively. Hippowdon and Mega Steelix can check Electric-types, and set Stealth Rock, to wear down opposing Slowbro checks. Mega Steelix is also a phenomenal check to Calm Mind Latias sets that easily beat Slowbro. In return, Slowbro resists Water- and Ice-type attacks and can set up on bulky Water-types like Suicune that try to take advantage of Hippowdon. Fairy-types like Sylveon, Mega Altaria, and Togekiss benefit from Slowbro's resistances to Fire- and Steel-type attacks and can switch in on Bug- and Dark-type attacks aimed at Slowbro. Steel-types resist Grass- and Bug-type attacks that give Slowbro trouble. In exchange, Slowbro can take on Fire- and Fighting-types like Cobalion and Infernape. Scizor, Doublade, and Klefki can make good partners for this reason, with Scizor also being able to bring Slowbro in safely with U-turn. Pursuit trappers like Mega Aerodactyl, Krookodile, and the aforementioned Scizor makes ideal partners for Slowbro, as they are capable of removing the likes of Latias and Celebi for it. Fighting-types such as Cobalion, Infernape, and Terrakion provide answers to offensive Dark-types that threaten Slowbro.

" + "description": "

Moves

Calm Mind serves as Slowbro's boosting move and allows it to increase both its Special Attack and Special Defense. Scald is a consistent, reliable, and spammable STAB move with good coverage and a 30% chance to burn the target. Psyshock is a secondary STAB move that allows Slowbro to break through special walls such as Blissey with enough boosts, helps Slowbro defeat other Calm Mind users, and threatens Pokemon such as Amoonguss and Tentacruel. Finally, Slack Off provides Slowbro with reliable recovery.

Set Details

252 HP EVs maximize overall bulk. 252 Defense EVs and a Bold nature increase Slowbro's ability to take physical attacks. Leftovers provides Slowbro with passive recovery, while Waterium Z and Psychium Z allow Slowbro to switch into Knock Off more freely and hit its checks with a powerful STAB move. Regenerator allows Slowbro to recover health upon switching out, enabling it to serve as a more effective pivot.

Usage Tips

Slowbro is a self-sustaining late-game sweeper that also provides early- and mid-game defensive utility. Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, and Infernape, and use its STAB moves instead of using Slack Off to heal itself because Regenerator enables it to recover HP simply by switching out. Slowbro should set up later in the match, after its checks and counters have been removed or sufficiently weakened. Slowbro has to be cautious of status, primarily Toxic, as this greatly hinders its ability to check these threats as well as pull off a sweep with Calm Mind in the late-game.

Team Options

Slowbro is very vulnerable to status and thus benefits from cleric support from Pokemon such as Sylveon, Togekiss, and Blissey. Pokemon like Mega Altaria, Moltres, and Empoleon can use Defog to remove entry hazards from the field, especially the Toxic Spikes that Slowbro fears. Poison-types like Nidoking, Nidoqueen, and Nihilego can similarly remove Toxic Spikes by absorbing them while the latter two can also set up Toxic Spikes of their own to wear down Slowbro's checks and help it break through bulkier teams. Specially bulky Pokemon such as Blissey and Alolan Muk can take on common Grass- and Electric-type Pokemon like Celebi, Rotom-Mow, and Mega Manectric that threaten Slowbro. Amoonguss covers Slowbro's Electric- and Grass-type weaknesses and forms the second half of a core that can take advantage of Regenerator to pivot effectively. Hippowdon and Mega Steelix can check Electric-types, and set Stealth Rock, to wear down opposing Slowbro checks. Mega Steelix is also a phenomenal check to Calm Mind Latias sets that easily beat Slowbro. In return, Slowbro resists Water- and Ice-type attacks and can set up on bulky Water-types like Suicune that try to take advantage of Hippowdon. Fairy-types like Sylveon, Mega Altaria, and Togekiss benefit from Slowbro's resistances to Fire- and Steel-type attacks and can switch in on Bug- and Dark-type attacks aimed at Slowbro. Steel-types resist Grass- and Bug-type attacks that give Slowbro trouble. In exchange, Slowbro can take on Fire- and Fighting-types like Cobalion and Infernape. Scizor, Doublade, and Klefki can make good partners for this reason, with Scizor also being able to bring Slowbro in safely with U-turn. Pursuit trappers like Mega Aerodactyl, Krookodile, and the aforementioned Scizor makes ideal partners for Slowbro, as they are capable of removing the likes of Latias and Celebi for it. Fighting-types such as Cobalion, Infernape, and Terrakion provide answers to offensive Dark-types that threaten Slowbro.

" }, "Defensive": { - "description": "

Moves

Psyshock is a secondary STAB move that threatens Pokemon such as Amoonguss, Tentacruel, and Volcanion that wouldn't mind being hit by Scald. Ice Beam is a solid option over Psyshock, as it can hit Dragon- and Grass-types such as Hydreigon and Celebi that resist Scald. Toxic is easy to spread, as Slowbro can be difficult to wear down, and can provide valuable chip toward enemy tanks such as Alomomola and opposing Slowbro. Thunder Wave allows Slowbro to support its team by crippling opposing offensive Pokemon that rely on their Speed like Latias and Hydreigon​.

Set Details

Leftovers provides Slowbro with passive recovery and helps it better check Pokemon like Terrakion and Cobalion more consistently throughout the match. Colbur Berry gives Slowbro a chance to escape Pursuit from the likes of Krookodile and stomach other Dark-type moves such as Hydreigon's Dark Pulse and punish its enemy with Scald or a status move.

Usage Tips

Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, Infernape, Mamoswine, and Terrakion, and fire off STAB attacks and status moves over the course of a match. Thanks to Regenerator, Slowbro doesn't need to rely on purely Slack Off for recovery. Pivoting Slowbro into Pokemon that it forces out, such as Terrakion and Gligar, is an easy way to get back health while double switching out or getting off a Slack Off. Slowbro should take advantage of its bulk and innate recovery from Regenerator to spread status with Toxic, Thunder Wave, or Scald burns. If utilizing Colbur Berry then Slowbro can risk staying in on threats such as Hydreigon and Mega Sharpedo to get off a crucial Toxic or Thunder Wave. Try to not let Slowbro take Toxic poison or a Scald burn carelessly; chip damage from status can seriously hinder its ability to remain effective throughout the match. Mew can be a prominent issue for this reason as it is able to synchronize back any status ailments Slowbro may inflict on to it. Slowbro shouldn't be used recklessly and should stay out of harm's way, as special attackers like Primarina, Celebi, and Mega Houndoom and super effective physical attacks from threats such as Crawdaunt, Mega Sharpedo, and Scizor pose a major threat.

Team Options

While Water / Psychic is a solid defensive typing, it leaves Slowbro vulnerable to VoltTurn cores, as it's weak to both Volt Switch and U-turn. Mega Manectric, Rotom-H, Rotom-C, Scizor, and Zeraora are all threatening in this manner. Mega Steelix is a solid teammate, as it is immune to Electric-type moves, resists U-turn, and may beat the aforementioned threats bar Rotom-H. Hippowdon also provides an Electric-type immunity and can run Rocky Helmet to punish U-turn. Special walls such as Florges and Blissey can patch up Slowbro's weakness to special attackers like Mega Manectric and Hydreigon. Cobalion and Mega Aggron freely switch into Dark-type moves like Knock Off for Slowbro and can set up entry hazards to capitalize on the switches Slowbro forces. Scizor's U-turn helps Slowbro to get into more favorable positions; for example, Infernape and Cobalion often switch into Scizor. Scizor also checks Pokemon like Latias, Mimikyu, and Mega Altaria for Slowbro. Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile are able to defeat Ghost-types such as Gengar and Chandelure that can blow through Slowbro as well as trap fast Electric-types like Mega Manectric and Zeraora for Slowbro. In return, Slowbro can wear down their checks in bulky Ground- and Water-types with Toxic. Toxic can seriously cut into Slowbro’s longevity, so clerics such as Diancie, Sylveon, and Togekiss are appreciated. Slowbro synergizes well with other Regenerator users, which include Amoonguss and Assault Vest Mienshao. Both can take special hits for Slowbro while being able to rotate taking weaker hits, and Amoonguss is able to absorb Toxic Spikes for Slowbro. Dark-types such as Hydreigon, Mega Sharpedo, and Crawdaunt threaten Slowbro with relative ease, making Fairy-types good partners for it. Primarina and Mega Altaria excel in dealing with these Dark-types and can switch into them with ease. With Slowbro serving as a blanket check to the Fighting-types in the tier, Pokemon such as Cobalion, Hydreigon, and Rotom-H can all capitalize on Slowbro suppressing those. When Slowbro is running Thunder Wave, slower breakers like Lucario, Nidoking, and Mamoswine have an easier time dealing with faster Pokemon that it lures in, such as Latias and Hydreigon.​

" + "description": "

Moves

Psyshock is a secondary STAB move that threatens Pokemon such as Amoonguss, Tentacruel, and Volcanion that wouldn't mind being hit by Scald. Ice Beam is a solid option over Psyshock, as it can hit Dragon- and Grass-types such as Hydreigon and Celebi that resist Scald. Toxic is easy to spread, as Slowbro can be difficult to wear down, and can provide valuable chip toward enemy tanks such as Alomomola and opposing Slowbro. Thunder Wave allows Slowbro to support its team by crippling opposing offensive Pokemon that rely on their Speed like Latias and Hydreigon​.

Set Details

Leftovers provides Slowbro with passive recovery and helps it better check Pokemon like Terrakion and Cobalion more consistently throughout the match. Colbur Berry gives Slowbro a chance to escape Pursuit from the likes of Krookodile and stomach other Dark-type moves such as Hydreigon's Dark Pulse and punish its enemy with Scald or a status move.

Usage Tips

Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, Infernape, Mamoswine, and Terrakion, and fire off STAB attacks and status moves over the course of a match. Thanks to Regenerator, Slowbro doesn't need to rely on purely Slack Off for recovery. Pivoting Slowbro into Pokemon that it forces out, such as Terrakion and Gligar, is an easy way to get back health while double switching out or getting off a Slack Off. Slowbro should take advantage of its bulk and innate recovery from Regenerator to spread status with Toxic, Thunder Wave, or Scald burns. If utilizing Colbur Berry then Slowbro can risk staying in on threats such as Hydreigon and Mega Sharpedo to get off a crucial Toxic or Thunder Wave. Try to not let Slowbro take Toxic poison or a Scald burn carelessly; chip damage from status can seriously hinder its ability to remain effective throughout the match. Mew can be a prominent issue for this reason as it is able to synchronize back any status ailments Slowbro may inflict on to it. Slowbro shouldn't be used recklessly and should stay out of harm's way, as special attackers like Primarina, Celebi, and Mega Houndoom and super effective physical attacks from threats such as Crawdaunt, Mega Sharpedo, and Scizor pose a major threat.

Team Options

While Water / Psychic is a solid defensive typing, it leaves Slowbro vulnerable to VoltTurn cores, as it's weak to both Volt Switch and U-turn. Mega Manectric, Rotom-Heat, Rotom-Mow, Scizor, and Zeraora are all threatening in this manner. Mega Steelix is a solid teammate, as it is immune to Electric-type moves, resists U-turn, and may beat the aforementioned threats bar Rotom-Heat. Hippowdon also provides an Electric-type immunity and can run Rocky Helmet to punish U-turn. Special walls such as Florges and Blissey can patch up Slowbro's weakness to special attackers like Mega Manectric and Hydreigon. Cobalion and Mega Aggron freely switch into Dark-type moves like Knock Off for Slowbro and can set up entry hazards to capitalize on the switches Slowbro forces. Scizor's U-turn helps Slowbro to get into more favorable positions; for example, Infernape and Cobalion often switch into Scizor. Scizor also checks Pokemon like Latias, Mimikyu, and Mega Altaria for Slowbro. Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile are able to defeat Ghost-types such as Gengar and Chandelure that can blow through Slowbro as well as trap fast Electric-types like Mega Manectric and Zeraora for Slowbro. In return, Slowbro can wear down their checks in bulky Ground- and Water-types with Toxic. Toxic can seriously cut into Slowbro’s longevity, so clerics such as Diancie, Sylveon, and Togekiss are appreciated. Slowbro synergizes well with other Regenerator users, which include Amoonguss and Assault Vest Mienshao. Both can take special hits for Slowbro while being able to rotate taking weaker hits, and Amoonguss is able to absorb Toxic Spikes for Slowbro. Dark-types such as Hydreigon, Mega Sharpedo, and Crawdaunt threaten Slowbro with relative ease, making Fairy-types good partners for it. Primarina and Mega Altaria excel in dealing with these Dark-types and can switch into them with ease. With Slowbro serving as a blanket check to the Fighting-types in the tier, Pokemon such as Cobalion, Hydreigon, and Rotom-Heat can all capitalize on Slowbro suppressing those. When Slowbro is running Thunder Wave, slower breakers like Lucario, Nidoking, and Mamoswine have an easier time dealing with faster Pokemon that it lures in, such as Latias and Hydreigon.​

" }, "Block": { - "description": "

Moves

Block allows Slowbro to trap passive Pokemon like Blissey, Alomomola, and Bronzong and potentially take advantage of them. Toxic lets Slowbro wear down Pokemon it attempts to trap, including Swampert, Quagsire, and Alomomola, along with common switch-ins, such as Latias and Hydreigon. Alternatively, Calm Mind allows Slowbro to take advantage of passive Pokemon such as Klefki and Mega Aggron by boosting its Special Attack and Special Defense and potentially sweeping. It should be mainly used with Slowbronite, however, because Mega Slowbro is significantly bulkier and stronger than Slowbro, so Mega Slowbro finds it easier to sweep. Scald is a reliable and spammable STAB move that allows Slowbro to potentially burn its target and cripple physical attackers like Mamoswine and Crawdaunt. Scald also allowing it to punish Steel-types such as Cobalion and Mega Aggron that are immune to Toxic. Despite having access to Slack Off, Rest is Slowbro's preferred recovery move because it allows Slowbro to beat passive Pokemon such as Swampert and Empoleon that may rely on status ailments like Toxic to beat it.

Set Details

252 HP EVs in tandem with 252 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, which allows it to take on physical attackers such as Terrakion and Krookodile better. Colbur Berry is used to surprise Dark-types that normally check Slowbro such as Mega Houndoom and Hydreigon and helps reduce its susceptibility to Pursuit.. Alternatively, Leftovers can be used for a passive form of recovery to help handle offensive threats like Mamoswine and Infernape better as it is otherwise reliant on Rest and Regenerator. Slowbronite allows Slowbro to Mega Evolve, which boosts Slowbro's Defense and Special Attack and makes it an even more dangerous sweeper. Hence, it should mainly be used with Calm Mind. Furthermore, Mega Slowbro's ability Shell Armor makes Mega Slowbro even harder to break while boosted. Slowbronite also weakens opposing Knock Off damage on Slowbro. Waterium Z can be used to give Slowbro a strong Water-type STAB attack that lets it OHKO or severely weaken certain threats such as Terrakion and Scizor while also lowering the damage dealt to Slowbro by Knock Off, but should be opted for as a last resort. Regenerator is Slowbro's preferred ability because it allows Slowbro to pivot into physical attackers such as Terrakion and Mamoswine better mid-game.

Usage Tips

Early-game, Slowbro should be pivoted into physical attackers it can take on such as Mamoswine and Infernape. Do not reveal Block early-game because this set partly relies on the surprise factor on unsuspecting passive Pokemon. Use Block on passive Pokemon like Klefki, Mega Aggron, Alomomola, and Empoleon and take advantage of them with Toxic or Calm Mind. However, scouting for Roar is mandatory; otherwise, Block's effect will be removed and the foe could attempt to play around Block to prevent Slowbro from eliminating any Pokemon. Additionally, use Block with caution because of its low PP. Use Scald to wear down switch-ins as well as trapped Pokemon. Attempt to inflict Steel-types with a burn because they are immune to Toxic. Use Scald with caution, as if Slowbro inflicts a burn on a Pokemon it wants to cripple with Toxic, it will be harder to wear that Pokemon down, and Slowbro will waste PP trying to KO them. If using a Colbur Berry, Slowbro should attempt to badly poison a Dark-type foe that normally checks it, such as Mega Houndoom or Hydreigon and allows it to stay in on Krookodile and weaken it with Scald. If using Slowbronite, do not Mega Evolve immediately because then Slowbro loses Regenerator, which makes it harder for it to repeatedly pivot into physical attackers like Terrakion and Infernape. Toxic should be used early-game to wear down Slowbro's main checks, including Mega Manectric, Hydreigon, and Latias. It should also be used on trapped Pokemon such as Mantine and Blissey to eliminate them as quickly as possible. Calm Mind should mainly be used against trapped foes like Klefki, Sylveon, and Bronzong to attempt a sweep. Make sure to not set up with Calm Mind variants if there are Pokemon like Mantine and Volcanion that are immune to Water-type coverage, although the latter also has no way of breaking through Slowbro. If running Waterium Z then use Hydro Vortex to KO certain threats, including setup sweepers that may try to avoid the KO from Scald and set up, such as Infernape and Scizor. Rest should be used to maintain Slowbro's longevity. However, it should be mainly used against trapped foes, as Slowbro can otherwise easily be taken advantage of by setup sweepers such as Scizor and Latias. Furthermore, Rest should generally not be used early-game so Slowbro's set isn't revealed. Instead, take advantage of Slowbro's ability Regenerator to retain longevity. Similarly, do not stay in on setup sweepers that do not mind status ailments, such as Reuniclus, Refresh Mega Altaria, and Togekiss.

Team Options

Slowbro mainly fits on defensive teams because of its ability to trap opposing passive Pokemon that are troublesome like entry hazard setters such as Mega Aggron and Empoleon and clerics such as Sylveon and Blissey. Ground-types such as Mega Steelix and Hippowdon pair well with Slowbro because they check Electric-types such as Mega Manectric and Zeraora and block opposing Volt Switch. They can also set up Stealth Rock, which synergizes well with Regenerator to help wear the opposing team down. Amoonguss pairs really well with Slowbro because it also has Regenerator. By switching frequently between Amoonguss and Slowbro with Stealth Rock up, you can wear down the opponent's team while preserving your team's PP. Amoonguss can also pivot into Electric- and Grass-types, such as Mega Manectric, Rotom-C, and Tsareena. Fairy-types such as Sylveon, Florges, and Klefki pair well with Slowbro because they can switch into hostile Dragon- and Dark-types, such as Latias and Hydreigon. Sylveon and Florges can also provide Slowbro with Wish support, which allows Slowbro to pivot into physical attackers more easily, and Heal Bell support, which allows Slowbro to be cured of a status ailment without revealing Rest. Hazard removers such as Rotom-H, Hydreigon, and Tsareena can clear entry hazards that are hostile to Slowbro, which allows it to pivot in better and take better advantage of Regenerator. Hydreigon and Rotom-H also being able to check Grass-types that Slowbro struggles with such as Celebi and Amoonguss. Dark-types such as Hydreigon and Krookodile can pivot into Ghost-types that check Slowbro, such as Chandelure and Gengar, respectively. Lastly, setup sweepers such as Scizor and Latias appreciate Slowbro trapping problematic defensive Pokemon such as Mega Aggron, Klefki, and Mantine.

" + "description": "

Moves

Block allows Slowbro to trap passive Pokemon like Blissey, Alomomola, and Bronzong and potentially take advantage of them. Toxic lets Slowbro wear down Pokemon it attempts to trap, including Swampert, Quagsire, and Alomomola, along with common switch-ins, such as Latias and Hydreigon. Alternatively, Calm Mind allows Slowbro to take advantage of passive Pokemon such as Klefki and Mega Aggron by boosting its Special Attack and Special Defense and potentially sweeping. It should be mainly used with Slowbronite, however, because Mega Slowbro is significantly bulkier and stronger than Slowbro, so Mega Slowbro finds it easier to sweep. Scald is a reliable and spammable STAB move that allows Slowbro to potentially burn its target and cripple physical attackers like Mamoswine and Crawdaunt. Scald also allowing it to punish Steel-types such as Cobalion and Mega Aggron that are immune to Toxic. Despite having access to Slack Off, Rest is Slowbro's preferred recovery move because it allows Slowbro to beat passive Pokemon such as Swampert and Empoleon that may rely on status ailments like Toxic to beat it.

Set Details

252 HP EVs in tandem with 252 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, which allows it to take on physical attackers such as Terrakion and Krookodile better. Colbur Berry is used to surprise Dark-types that normally check Slowbro such as Mega Houndoom and Hydreigon and helps reduce its susceptibility to Pursuit.. Alternatively, Leftovers can be used for a passive form of recovery to help handle offensive threats like Mamoswine and Infernape better as it is otherwise reliant on Rest and Regenerator. Slowbronite allows Slowbro to Mega Evolve, which boosts Slowbro's Defense and Special Attack and makes it an even more dangerous sweeper. Hence, it should mainly be used with Calm Mind. Furthermore, Mega Slowbro's ability Shell Armor makes Mega Slowbro even harder to break while boosted. Slowbronite also weakens opposing Knock Off damage on Slowbro. Waterium Z can be used to give Slowbro a strong Water-type STAB attack that lets it OHKO or severely weaken certain threats such as Terrakion and Scizor while also lowering the damage dealt to Slowbro by Knock Off, but should be opted for as a last resort. Regenerator is Slowbro's preferred ability because it allows Slowbro to pivot into physical attackers such as Terrakion and Mamoswine better mid-game.

Usage Tips

Early-game, Slowbro should be pivoted into physical attackers it can take on such as Mamoswine and Infernape. Do not reveal Block early-game because this set partly relies on the surprise factor on unsuspecting passive Pokemon. Use Block on passive Pokemon like Klefki, Mega Aggron, Alomomola, and Empoleon and take advantage of them with Toxic or Calm Mind. However, scouting for Roar is mandatory; otherwise, Block's effect will be removed and the foe could attempt to play around Block to prevent Slowbro from eliminating any Pokemon. Additionally, use Block with caution because of its low PP. Use Scald to wear down switch-ins as well as trapped Pokemon. Attempt to inflict Steel-types with a burn because they are immune to Toxic. Use Scald with caution, as if Slowbro inflicts a burn on a Pokemon it wants to cripple with Toxic, it will be harder to wear that Pokemon down, and Slowbro will waste PP trying to KO them. If using a Colbur Berry, Slowbro should attempt to badly poison a Dark-type foe that normally checks it, such as Mega Houndoom or Hydreigon and allows it to stay in on Krookodile and weaken it with Scald. If using Slowbronite, do not Mega Evolve immediately because then Slowbro loses Regenerator, which makes it harder for it to repeatedly pivot into physical attackers like Terrakion and Infernape. Toxic should be used early-game to wear down Slowbro's main checks, including Mega Manectric, Hydreigon, and Latias. It should also be used on trapped Pokemon such as Mantine and Blissey to eliminate them as quickly as possible. Calm Mind should mainly be used against trapped foes like Klefki, Sylveon, and Bronzong to attempt a sweep. Make sure to not set up with Calm Mind variants if there are Pokemon like Mantine and Volcanion that are immune to Water-type coverage, although the latter also has no way of breaking through Slowbro. If running Waterium Z then use Hydro Vortex to KO certain threats, including setup sweepers that may try to avoid the KO from Scald and set up, such as Infernape and Scizor. Rest should be used to maintain Slowbro's longevity. However, it should be mainly used against trapped foes, as Slowbro can otherwise easily be taken advantage of by setup sweepers such as Scizor and Latias. Furthermore, Rest should generally not be used early-game so Slowbro's set isn't revealed. Instead, take advantage of Slowbro's ability Regenerator to retain longevity. Similarly, do not stay in on setup sweepers that do not mind status ailments, such as Reuniclus, Refresh Mega Altaria, and Togekiss.

Team Options

Slowbro mainly fits on defensive teams because of its ability to trap opposing passive Pokemon that are troublesome like entry hazard setters such as Mega Aggron and Empoleon and clerics such as Sylveon and Blissey. Ground-types such as Mega Steelix and Hippowdon pair well with Slowbro because they check Electric-types such as Mega Manectric and Zeraora and block opposing Volt Switch. They can also set up Stealth Rock, which synergizes well with Regenerator to help wear the opposing team down. Amoonguss pairs really well with Slowbro because it also has Regenerator. By switching frequently between Amoonguss and Slowbro with Stealth Rock up, you can wear down the opponent's team while preserving your team's PP. Amoonguss can also pivot into Electric- and Grass-types, such as Mega Manectric, Rotom-Mow, and Tsareena. Fairy-types such as Sylveon, Florges, and Klefki pair well with Slowbro because they can switch into hostile Dragon- and Dark-types, such as Latias and Hydreigon. Sylveon and Florges can also provide Slowbro with Wish support, which allows Slowbro to pivot into physical attackers more easily, and Heal Bell support, which allows Slowbro to be cured of a status ailment without revealing Rest. Hazard removers such as Rotom-Heat, Hydreigon, and Tsareena can clear entry hazards that are hostile to Slowbro, which allows it to pivot in better and take better advantage of Regenerator. Hydreigon and Rotom-Heat also being able to check Grass-types that Slowbro struggles with such as Celebi and Amoonguss. Dark-types such as Hydreigon and Krookodile can pivot into Ghost-types that check Slowbro, such as Chandelure and Gengar, respectively. Lastly, setup sweepers such as Scizor and Latias appreciate Slowbro trapping problematic defensive Pokemon such as Mega Aggron, Klefki, and Mantine.

" }, "Tank": { - "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing decent amounts of damage at the same time. Ice Beam is mandatory coverage, allowing Mega Slowbro to nail Grass-types like Rotom-C and Celebi as well as Dragon-types like Hydreigon, Mega Altaria, and Latias for super-effective damage so it isn't walled by many of the tier's most capable Pokemon. Psyshock is a secondary STAB move that hits many Pokemon that resist Scald for at least neutral damage, such as Primarina, Suicune, and Tentacruel, as well as dealing more damage to potent special walls like Blissey. Fire Blast can also be used in the third slot, allowing Slowbro to OHKO Scizor and deal neutral damage to Pokemon that resist both Scald and Ice Beam like Empoleon. Keep in mind, however, that forgoing Psyshock in this third slot will leave Slowbro incapable of touching Tentacruel and walled by a few Pokemon that resist Water-, Ice-, and Fire-type attacks like Mantine and Jellicent. Finally, Slack Off is mandatory in the last slot, giving Slowbro reliable recovery that allows it to stay healthy over the course of a match and, when coupled with its non-Mega ability, Regenerator, enables it to repeatedly switch into threats it walls such as Infernape and Cobalion. Thunder Wave is another option for the third slot, hitting common offensive switch-ins to Mega Slowbro such as Volcanion and crippling them with paralysis, but it gives up a very nice offensive move in either Psyshock or Fire Blast to do so, so it's not recommended. Toxic is also an option for the third slot, crippling common bulkier switch-ins such as Alomomola and other Mega Slowbro, which take very little damage from any of Slowbro's offensive options.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature capitalize on Slowbro's naturally high Defense. The remaining EVs are placed into Special Defense. Slowbronite ensures Slowbro can Mega Evolve, which boosts its defenses significantly, while Regenerator is used pre-Mega as an excellent defensive ability so Slowbro remains healthy over the course of a match.

Usage Tips

This Slowbro set should be used to repeatedly switch into threats it is able to check, like Infernape, Cobalion, Mamoswine, and Mega Aerodactyl. For the majority of the game, Slowbro should not Mega Evolve, as Regenerator is such an important ability that enables it to keep switching in and out of the majority of the tier's physical attackers, which is more important than the extra stats given by Slowbro's Mega Evolution. Pre-Mega, Slowbro should consistently utilize Scald to spread burns and its coverage moves to spread damage and cripple its most common switch-ins. If a dangerous Pokemon such as Haxorus or Swords Dance Terrakion requires Slowbro to Mega Evolve to check with boosted Defense, Slowbro should Mega Evolve. Keep in mind that Mega Evolving means Slowbro loses Regenerator, so it should typically only be done late in the match.

Team Options

Grass-types such as Celebi can easily knock out Slowbro, so pairing it with Fire-, Dragon-, and Steel-types like Moltres, Latias, and Scizor is generally a good idea. Pairing Slowbro with a strong Ground-type like Hippowdon or Nidoqueen helps Slowbro because it is naturally weak to Volt Switch from users like Mega Manectric and Zeraora. Special walls such as Blissey and Florges are good partners for Slowbro, since its Special Defense is naturally relatively low and many of the tier's strong special attackers can easily break through it. Slowbro can also take the strong physical attacks aimed at Blissey and Florges. Heal Bell users, including Togekiss, Sylveon, and the aforementioned Florges and Blissey are good partners, since Slowbro is weak to status due to its lack of Leftovers recovery and lack of immunity to Toxic or Will-O-Wisp. Fairy-types like the aforementioned Togekiss and Sylveon can help Slowbro deal with Dark-types like Hydreigon and Mega Sharpedo that can easily break through it, and Slowbro can beat the strong Steel-types like Mega Aggron and Cobalion that threaten these Fairy-types. Steel-types such as Bisharp, Scizor, and Stakataka are capable of checking Psychic-types like Latias and Celebi that can give Mega Slowbro troubles. Strong offensive pivots such as Hydreigon and Scizor that appreciate Slowbro's ability to pivot into offensive threats that may revenge kill them make good teammates and can patch up Slowbro's somewhat lackluster offensive pressure.

" + "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing decent amounts of damage at the same time. Ice Beam is mandatory coverage, allowing Mega Slowbro to nail Grass-types like Rotom-Mow and Celebi as well as Dragon-types like Hydreigon, Mega Altaria, and Latias for super-effective damage so it isn't walled by many of the tier's most capable Pokemon. Psyshock is a secondary STAB move that hits many Pokemon that resist Scald for at least neutral damage, such as Primarina, Suicune, and Tentacruel, as well as dealing more damage to potent special walls like Blissey. Fire Blast can also be used in the third slot, allowing Slowbro to OHKO Scizor and deal neutral damage to Pokemon that resist both Scald and Ice Beam like Empoleon. Keep in mind, however, that forgoing Psyshock in this third slot will leave Slowbro incapable of touching Tentacruel and walled by a few Pokemon that resist Water-, Ice-, and Fire-type attacks like Mantine and Jellicent. Finally, Slack Off is mandatory in the last slot, giving Slowbro reliable recovery that allows it to stay healthy over the course of a match and, when coupled with its non-Mega ability, Regenerator, enables it to repeatedly switch into threats it walls such as Infernape and Cobalion. Thunder Wave is another option for the third slot, hitting common offensive switch-ins to Mega Slowbro such as Volcanion and crippling them with paralysis, but it gives up a very nice offensive move in either Psyshock or Fire Blast to do so, so it's not recommended. Toxic is also an option for the third slot, crippling common bulkier switch-ins such as Alomomola and other Mega Slowbro, which take very little damage from any of Slowbro's offensive options.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature capitalize on Slowbro's naturally high Defense. The remaining EVs are placed into Special Defense. Slowbronite ensures Slowbro can Mega Evolve, which boosts its defenses significantly, while Regenerator is used pre-Mega as an excellent defensive ability so Slowbro remains healthy over the course of a match.

Usage Tips

This Slowbro set should be used to repeatedly switch into threats it is able to check, like Infernape, Cobalion, Mamoswine, and Mega Aerodactyl. For the majority of the game, Slowbro should not Mega Evolve, as Regenerator is such an important ability that enables it to keep switching in and out of the majority of the tier's physical attackers, which is more important than the extra stats given by Slowbro's Mega Evolution. Pre-Mega, Slowbro should consistently utilize Scald to spread burns and its coverage moves to spread damage and cripple its most common switch-ins. If a dangerous Pokemon such as Haxorus or Swords Dance Terrakion requires Slowbro to Mega Evolve to check with boosted Defense, Slowbro should Mega Evolve. Keep in mind that Mega Evolving means Slowbro loses Regenerator, so it should typically only be done late in the match.

Team Options

Grass-types such as Celebi can easily knock out Slowbro, so pairing it with Fire-, Dragon-, and Steel-types like Moltres, Latias, and Scizor is generally a good idea. Pairing Slowbro with a strong Ground-type like Hippowdon or Nidoqueen helps Slowbro because it is naturally weak to Volt Switch from users like Mega Manectric and Zeraora. Special walls such as Blissey and Florges are good partners for Slowbro, since its Special Defense is naturally relatively low and many of the tier's strong special attackers can easily break through it. Slowbro can also take the strong physical attacks aimed at Blissey and Florges. Heal Bell users, including Togekiss, Sylveon, and the aforementioned Florges and Blissey are good partners, since Slowbro is weak to status due to its lack of Leftovers recovery and lack of immunity to Toxic or Will-O-Wisp. Fairy-types like the aforementioned Togekiss and Sylveon can help Slowbro deal with Dark-types like Hydreigon and Mega Sharpedo that can easily break through it, and Slowbro can beat the strong Steel-types like Mega Aggron and Cobalion that threaten these Fairy-types. Steel-types such as Bisharp, Scizor, and Stakataka are capable of checking Psychic-types like Latias and Celebi that can give Mega Slowbro troubles. Strong offensive pivots such as Hydreigon and Scizor that appreciate Slowbro's ability to pivot into offensive threats that may revenge kill them make good teammates and can patch up Slowbro's somewhat lackluster offensive pressure.

" }, "Special Attacker": { - "description": "

Moves

Scald is Slowbro's main way to deal damage, capable of spreading status and not giving many of the tier's most common offensive Pokemon free switch-ins. Slack Off provides reliable recovery and allows Slowbro to stay reasonably healthy the entire game, especially when paired with its pre-Mega ability, Regenerator. Ice Beam is Slowbro's best coverage move, allowing it to hit Grass- and Dragon-type Pokemon that resist Scald such as Celebi, Mega Sceptile, and Latias. Psyshock is Slowbro's secondary STAB move and hits Tentacruel for super effective damage while dealing neutral damage to a lot of Pokemon that resist Scald such as Suicune and Volcanion. Fire Blast allows Slowbro to OHKO Scizor while also providing excellent neutral coverage with Scald and Ice Beam, so it can be used over Psyshock.

Set Details

Maximum Special Attack investment allows Slowbro to hit as hard as possible and utilize its Special Attack boost from Mega Evolution. 44 Speed EVs allow Slowbro to outspeed Doublade. 212 HP EVs maximize Slowbro's overall bulk and are left over from its Special Attack and Speed investment. Regenerator is used pre-Mega, allowing Slowbro to stay healthy before it Mega Evolves.

Usage Tips

This Slowbro set should be Mega Evolving early, as the Special Attack boost upon Mega Evolution is the main reason to use this set. Slowbro can be switched into physical and special attackers that it walls, such as Cobalion, Terrakion, and Nasty Plot Infernape, but keep in mind that without maximum HP or any Defense investment, it will be significantly less bulky than a defensive set. Scald should be used as much as possible, as it is capable of spreading status and helping Slowbro wear down the opposing team. Slowbro should use its coverage moves to smack common switch-ins such as Celebi and Mega Altaria, and try to do as much damage in its Mega forme as possible with the Special Attack boost. Keep in mind that without Regenerator, Mega Slowbro is very easily worn down, so try to keep it healthy and keep entry hazards off of the field as much as possible. Avoiding Toxic is paramount to avoiding getting Slowbro worn down, so make sure not to switch it in if there is any threat of a Toxic coming its way.

Team Options

Steel-types such as Scizor and Cobalion make solid partners, as they can check the Dragon- and Fairy-type Pokemon that can threaten out Mega Slowbro, while Mega Slowbro can check the Fire- and Ground-type attackers that often threaten these Pokemon. Rapid Spin and Defog users such as Tentacruel, Tsareena, and Rotom-H make good partners because Mega Evolving early makes Slowbro especially vulnerable to being worn down by Stealth Rock and Spikes. Heal Bell users such as Togekiss and Sylveon are good partners, as Mega Slowbro is very susceptible to being worn down by poison and burn damage. Sylveon can also provide Wish support to support the fact that Mega Slowbro can't take advantage of Regenerator upon Mega Evolving early. Ground-type Pokemon that can switch into Mega Manectric and Zeraora and stop Volt Switch momentum are good partners for Mega Slowbro; therefore, Pokemon such as Hippowdon, Rhyperior, and Krookodile make solid partners. Special walls such as Florges and Empoleon make good partners for Mega Slowbro, as it often succumbs to pressure from high-powered special attackers such as Latias and Hydreigon. Pursuit users such as Scizor, Krookodile, and Assault Vest Bisharp make great partners as they can trap and remove Ghost- and Psychic-types such as Gengar and Celebi.

" + "description": "

Moves

Scald is Slowbro's main way to deal damage, capable of spreading status and not giving many of the tier's most common offensive Pokemon free switch-ins. Slack Off provides reliable recovery and allows Slowbro to stay reasonably healthy the entire game, especially when paired with its pre-Mega ability, Regenerator. Ice Beam is Slowbro's best coverage move, allowing it to hit Grass- and Dragon-type Pokemon that resist Scald such as Celebi, Mega Sceptile, and Latias. Psyshock is Slowbro's secondary STAB move and hits Tentacruel for super effective damage while dealing neutral damage to a lot of Pokemon that resist Scald such as Suicune and Volcanion. Fire Blast allows Slowbro to OHKO Scizor while also providing excellent neutral coverage with Scald and Ice Beam, so it can be used over Psyshock.

Set Details

Maximum Special Attack investment allows Slowbro to hit as hard as possible and utilize its Special Attack boost from Mega Evolution. 44 Speed EVs allow Slowbro to outspeed Doublade. 212 HP EVs maximize Slowbro's overall bulk and are left over from its Special Attack and Speed investment. Regenerator is used pre-Mega, allowing Slowbro to stay healthy before it Mega Evolves.

Usage Tips

This Slowbro set should be Mega Evolving early, as the Special Attack boost upon Mega Evolution is the main reason to use this set. Slowbro can be switched into physical and special attackers that it walls, such as Cobalion, Terrakion, and Nasty Plot Infernape, but keep in mind that without maximum HP or any Defense investment, it will be significantly less bulky than a defensive set. Scald should be used as much as possible, as it is capable of spreading status and helping Slowbro wear down the opposing team. Slowbro should use its coverage moves to smack common switch-ins such as Celebi and Mega Altaria, and try to do as much damage in its Mega forme as possible with the Special Attack boost. Keep in mind that without Regenerator, Mega Slowbro is very easily worn down, so try to keep it healthy and keep entry hazards off of the field as much as possible. Avoiding Toxic is paramount to avoiding getting Slowbro worn down, so make sure not to switch it in if there is any threat of a Toxic coming its way.

Team Options

Steel-types such as Scizor and Cobalion make solid partners, as they can check the Dragon- and Fairy-type Pokemon that can threaten out Mega Slowbro, while Mega Slowbro can check the Fire- and Ground-type attackers that often threaten these Pokemon. Rapid Spin and Defog users such as Tentacruel, Tsareena, and Rotom-Heat make good partners because Mega Evolving early makes Slowbro especially vulnerable to being worn down by Stealth Rock and Spikes. Heal Bell users such as Togekiss and Sylveon are good partners, as Mega Slowbro is very susceptible to being worn down by poison and burn damage. Sylveon can also provide Wish support to support the fact that Mega Slowbro can't take advantage of Regenerator upon Mega Evolving early. Ground-type Pokemon that can switch into Mega Manectric and Zeraora and stop Volt Switch momentum are good partners for Mega Slowbro; therefore, Pokemon such as Hippowdon, Rhyperior, and Krookodile make solid partners. Special walls such as Florges and Empoleon make good partners for Mega Slowbro, as it often succumbs to pressure from high-powered special attackers such as Latias and Hydreigon. Pursuit users such as Scizor, Krookodile, and Assault Vest Bisharp make great partners as they can trap and remove Ghost- and Psychic-types such as Gengar and Celebi.

" }, "Future Sight Attacker": { - "description": "

Moves

Future Sight is a great STAB move to support Pokemon like Terrakion, overwhelming their defensive answers and improving the team's matchup against stall. Scald is an easy-to-use STAB move that can spread burn. Slack Off gives Slowbro sustainability, which is especially important after it Mega Evolves and loses Regenerator. Ice Beam gives Slowbro solid coverage to hit Water-resistant foes like Hydreigon, Latias, and Altaria, preventing them from healing, pivoting in, or setting up freely.

Set Details

Slowbro is able to hit as hard as possible while retaining some bulk with the provided spread. The Speed investment allows Slowbro to outpace slow Pokemon like Doublade and Amoonguss. Psychium Z can be used with Future Sight to allow another Pokemon to Mega Evolve and immediately threaten Pokemon like Amoonguss.

Usage Tips

Slowbro should wait to Mega Evolve to gain value from Regenerator. It can use Future Sight or chip foes with Scald and immediately switch out without much consequence thanks to Regenerator; it should only Mega Evolve when it needs the extra strength or bulk to check Pokemon like Mega Aerodactyl. To help wallbreakers break past their checks more easily, Slowbro should prioritize setting up Future Sight, which is especially effective against stall. Slowbro can effectively utilize its coverage as long as it avoids Toxic, as it is worn down too quickly otherwise. Given Slowbro's usual passivity, it is actually able to lure Pokemon like Celebi and Mega Altaria that can normally sponge uninvested hits with ease. Slowbro must also remain wary of Pursuit trappers like Krookodile and Alolan Muk and try to stay out of range of a Pursuit KO. As Slowbro lacks investment in Defense, it should be careful against physical wallbreakers it would normally handle like Swords Dance Terrakion.

Team Options

Future Sight Slowbro thrives in conjunction with other wallbreakers to pressure their switch-ins. Choice Band Terrakion makes for a great example; upon taking a Future Sight, Gligar is 2HKOed by Stone Edge, and Alomomola can no longer safely scout it. Other Fighting-types such as Infernape and Mienshao are consistent partners as well, as they threaten Pokemon that can sponge Future Sight comfortably, like Blissey or Latias. Amoonguss makes for a reliable partner, as it sponges strong physical hits from Pokemon that could otherwise overwhelm offensive Slowbro, like Terrakion, and checks Primarina, which Slowbro cannot threaten without Psychium Z. Amoonguss also forms a Regenerator core with Slowbro, and generates free turns to set up Future Sight through Spore. Steel-types like Cobalion and Scizor are appreciated to answer the bulky Fairy-types such as Florges and Sylveon that can take anything Slowbro throws at them. Slowbro's Future Sight support also helps Cobalion beat Amoonguss. Scizor is able to check Celebi, which can be especially bothersome to Slowbro if Celebi is running Recover. Slowbro is also rather vulnerable to VoltTurn cores, so Pokemon like Hippowdon and Rhyperior are very useful for being able to take hits from Rotom-H and Mega Manectric. Hippowdon also takes hits from Terrakion and Scizor and can use Whirlwind to cause additional disruption with Future Sight. Slowbro appreciates Pursuit trappers like Scizor or Choice Scarf Krookodile to remove Pokemon that can overpower it such as Latias and Gengar.

" + "description": "

Moves

Future Sight is a great STAB move to support Pokemon like Terrakion, overwhelming their defensive answers and improving the team's matchup against stall. Scald is an easy-to-use STAB move that can spread burn. Slack Off gives Slowbro sustainability, which is especially important after it Mega Evolves and loses Regenerator. Ice Beam gives Slowbro solid coverage to hit Water-resistant foes like Hydreigon, Latias, and Altaria, preventing them from healing, pivoting in, or setting up freely.

Set Details

Slowbro is able to hit as hard as possible while retaining some bulk with the provided spread. The Speed investment allows Slowbro to outpace slow Pokemon like Doublade and Amoonguss. Psychium Z can be used with Future Sight to allow another Pokemon to Mega Evolve and immediately threaten Pokemon like Amoonguss.

Usage Tips

Slowbro should wait to Mega Evolve to gain value from Regenerator. It can use Future Sight or chip foes with Scald and immediately switch out without much consequence thanks to Regenerator; it should only Mega Evolve when it needs the extra strength or bulk to check Pokemon like Mega Aerodactyl. To help wallbreakers break past their checks more easily, Slowbro should prioritize setting up Future Sight, which is especially effective against stall. Slowbro can effectively utilize its coverage as long as it avoids Toxic, as it is worn down too quickly otherwise. Given Slowbro's usual passivity, it is actually able to lure Pokemon like Celebi and Mega Altaria that can normally sponge uninvested hits with ease. Slowbro must also remain wary of Pursuit trappers like Krookodile and Alolan Muk and try to stay out of range of a Pursuit KO. As Slowbro lacks investment in Defense, it should be careful against physical wallbreakers it would normally handle like Swords Dance Terrakion.

Team Options

Future Sight Slowbro thrives in conjunction with other wallbreakers to pressure their switch-ins. Choice Band Terrakion makes for a great example; upon taking a Future Sight, Gligar is 2HKOed by Stone Edge, and Alomomola can no longer safely scout it. Other Fighting-types such as Infernape and Mienshao are consistent partners as well, as they threaten Pokemon that can sponge Future Sight comfortably, like Blissey or Latias. Amoonguss makes for a reliable partner, as it sponges strong physical hits from Pokemon that could otherwise overwhelm offensive Slowbro, like Terrakion, and checks Primarina, which Slowbro cannot threaten without Psychium Z. Amoonguss also forms a Regenerator core with Slowbro, and generates free turns to set up Future Sight through Spore. Steel-types like Cobalion and Scizor are appreciated to answer the bulky Fairy-types such as Florges and Sylveon that can take anything Slowbro throws at them. Slowbro's Future Sight support also helps Cobalion beat Amoonguss. Scizor is able to check Celebi, which can be especially bothersome to Slowbro if Celebi is running Recover. Slowbro is also rather vulnerable to VoltTurn cores, so Pokemon like Hippowdon and Rhyperior are very useful for being able to take hits from Rotom-Heat and Mega Manectric. Hippowdon also takes hits from Terrakion and Scizor and can use Whirlwind to cause additional disruption with Future Sight. Slowbro appreciates Pursuit trappers like Scizor or Choice Scarf Krookodile to remove Pokemon that can overpower it such as Latias and Gengar.

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Slowbro's excellent defensive typing and great defensive stats allow it to act as a physical blanket check to key offensive Pokemon in the tier like Metagross and Tyrantrum. Its resistance to Fighting-type moves is particularly noteworthy, letting it switch into various threats such as Passimian, Toxicroak, and Bewear with ease. This is achieved thanks to Slowbro's exceptional longevity; its combination of Regenerator and Slack Off ensures it will be able to pivot into physical attackers throughout the whole match. Unfortunately, Slowbro faces competition from the other Water- and Psychic-types in the tier, such as Milotic, Mantine, and Necrozma, although unlike the former two, it is able to avoid passivity issues due to its decent Special Attack combined with a good offensive movepool. Although its typing blesses it with important resistances, it is also cursed with multiple weaknesses to common offensive typings like Grass, Dark, and Electric, which makes Slowbro vulnerable to powerful threats like Shaymin, Mega Blastoise, and Raikou. Additionally, it can get chipped for big damage or removed from the game entirely by trappers such as Drapion and Escavalier. Slowbro is also unable to dent most Water-types like Milotic and Mega Blastoise unless running the niche Grass Knot or Toxic. Finally, its mediocre Special Defense stat leaves it unable to wall specially offensive threats such as Noivern and Nidoqueen.

", - "comments": "

Other Options

Protect allows Slowbro to avoid Pursuit mind games, bait Z-Moves, and rack up Leftovers healing. However, it is important to note that Slowbro really needs all its coverage to hit its targets. Waterium Z can prevent Slowbro from being crippled by Trick users like Medicham and Metagross, reduce the damage from Knock Off from the likes of Machamp, and allows Slowbro to drop a Water-type nuke that heavily dents most offensive Pokemon such as Drapion, Pangoro, and Escavalier. Thunder Wave allows Slowbro to punish fast attackers and cleaners like Virizion and Mismagius on the switch. Rindo Berry lets Slowbro deal with Grass-types better, particularly Virizion, which takes substantial damage from Slowbro's Psyshock. Yawn can force switches versus Pokemon it loses to and help another teammate set up.

Checks and Counters

Grass- and Electric-types: Grass-types such as Shaymin, Roserade, and Virizion can all threaten to KO Slowbro with their STAB moves. Although most fear switching into Ice Beam or Psyshock, they become far more solid checks if they're running Synthesis. Although Electric-types are somewhat uncommon, Raikou, Mega Ampharos, and Rotom-C can all switch into it with ease and obtain momentum with Volt Switch, or in Raikou's case, set up with Calm Mind. Mega Ampharos can even switch in on its base forme to weaken Ice Beam.

Water-types: Slowbro is unable to dent Water-types unless running Toxic or Grass Knot. Most offensive Water-types carry super effective moves like Mega Blastoise's Dark Pulse or Araquanid's Leech Life, while defensive Water-types can take advantage of Slowbro by Defogging, recovering, or passing Wish.

Specially Offensive Pokemon: Due to Slowbro's mediocre Special Defense, special attackers like Noivern and Nidoqueen can easily break through it.

Toxic: Toxic puts a timer on Slowbro's time on the field and negates Regenerator's healing effect. It forces Slowbro to either switch constantly or use Slack Off more than it would like. Additionally, Toxic completely invalidates Calm Mind variants from sweeping.

", + "comments": "

Other Options

Protect allows Slowbro to avoid Pursuit mind games, bait Z-Moves, and rack up Leftovers healing. However, it is important to note that Slowbro really needs all its coverage to hit its targets. Waterium Z can prevent Slowbro from being crippled by Trick users like Medicham and Metagross, reduce the damage from Knock Off from the likes of Machamp, and allows Slowbro to drop a Water-type nuke that heavily dents most offensive Pokemon such as Drapion, Pangoro, and Escavalier. Thunder Wave allows Slowbro to punish fast attackers and cleaners like Virizion and Mismagius on the switch. Rindo Berry lets Slowbro deal with Grass-types better, particularly Virizion, which takes substantial damage from Slowbro's Psyshock. Yawn can force switches versus Pokemon it loses to and help another teammate set up.

Checks and Counters

Grass- and Electric-types: Grass-types such as Shaymin, Roserade, and Virizion can all threaten to KO Slowbro with their STAB moves. Although most fear switching into Ice Beam or Psyshock, they become far more solid checks if they're running Synthesis. Although Electric-types are somewhat uncommon, Raikou, Mega Ampharos, and Rotom-Mow can all switch into it with ease and obtain momentum with Volt Switch, or in Raikou's case, set up with Calm Mind. Mega Ampharos can even switch in on its base forme to weaken Ice Beam.

Water-types: Slowbro is unable to dent Water-types unless running Toxic or Grass Knot. Most offensive Water-types carry super effective moves like Mega Blastoise's Dark Pulse or Araquanid's Leech Life, while defensive Water-types can take advantage of Slowbro by Defogging, recovering, or passing Wish.

Specially Offensive Pokemon: Due to Slowbro's mediocre Special Defense, special attackers like Noivern and Nidoqueen can easily break through it.

Toxic: Toxic puts a timer on Slowbro's time on the field and negates Regenerator's healing effect. It forces Slowbro to either switch constantly or use Slack Off more than it would like. Additionally, Toxic completely invalidates Calm Mind variants from sweeping.

", "sets": { "Defensive Pivot": { "description": "

Moves

Psyshock hits many Pokemon that resist Scald, such as Virizion, Roserade, and Toxicroak. Ice Beam targets Grass-types like Shaymin and Mega Sceptile, along with Dragon-types such as Noivern, that resist Scald and take little damage from Psyshock. Calm Mind can be used to make Slowbro a bulky setup sweeper and wall more specially offensive threats like Necrozma. Grass Knot allows Slowbro to hit Water-types like Milotic, Mega Blastoise, and Slowking, which otherwise completely wall it. Toxic lets Slowbro whittle its defensive checks such as Mega Blastoise, Cresselia, Mandibuzz, and non-Refresh Milotic.

Set Details

Leftovers allows Slowbro to passively regain health every turn, which can ease pressure off repeated uses of Slack Off or constant switching. Alternatively, Colbur Berry is an option that helps it when faced with a Dark-type like Drapion or Pangoro or Pokemon with Dark-type coverage like Mega Blastoise, Toxicroak, Machamp, and Donphan. Regenerator allows Slowbro to pivot into most neutral physical attacks with ease and takes pressure off using Slack Off repeatedly.

Usage Tips

Unlike other defensive Pokemon, Slowbro should avoid spamming Slack Off due to its ability to regain health through Regenerator; this usually makes attacking with its STAB moves or Ice Beam more beneficial, although neglecting Slack Off completely isn't ideal either. Use Slack Off when Slowbro can't KO the opposing Pokemon quickly and its HP is low. Scald should be used most of the time due to its decent power and useful chance to burn. However, if the opposing team has a Water-resistant Pokemon such as Shaymin, Goodra, or Roserade, try to predict if the opponent will switch into it and use the appropriate coverage move. Slowbro should exploit its access to Regenerator and high Defense by switching into Pokemon it walls or threatens such as Toxicroak and Zygarde-10% throughout the game, forcing them out and regaining most of the health lost in the process. Slowbro should avoid staying in on special attackers such as Gardevoir and Ninetales due to its mediocre Special Defense stat, which means most decently strong special attacks can severely dent it. Walls such as Registeel and Cresselia often run Toxic to cripple Slowbro and severely limit its longevity on the field. Scout for potential Toxic users before sending Slowbro out to beat them.

Team Options

Dragon-type Pokemon such as Dragalge and Goodra appreciate Slowbro's ability to deal with most physical Dragon-types like Zygarde-10% and Tyrantrum, while they easily switch into Grass- and Electric-types like Shaymin, Roserade, and Raikou. Fairy-types like Florges and Diancie can deal with most Dark- and Bug-types that Slowbro struggles with, such as Pangoro and Yanmega. Pokemon that invite the Pokemon Slowbro walls appreciate its ability to wall them. Some examples include Salazzle baiting in Flygon and Virizion luring Toxicroak. Mega Abomasnow appreciates a switch-in to dangerous Fire-, Fighting-, and Rock-types, and in return it can switch into Grass- and Electric-type attacks thrown at Slowbro, as well as pressure the Water-types Slowbro hates. Specially defensive Pokemon such as Florges and Bronzong can take pressure off Slowbro from checking special attackers like Gardevoir and Noivern. Additionally, Florges can provide Aromatherapy support to rid Slowbro of pesky status, while Bronzong can set Stealth Rock to further support the whole team.

" @@ -2914,7 +2916,7 @@ "description": "

Moves

Scald is Slowbro's most common STAB move, fishing for burn against anything it doesn't outright threaten and preventing physical attackers like Kartana and Tapu Bulu from switching in comfortably. Slack Off, in conjunction with Regenerator, ensures that Slowbro can stay healthy enough to check the physical attackers it's tasked with. Ice Beam threatens out Swords Dance Gliscor and hits Serperior and Hawlucha super effectively, and it can be powered up with Icium Z to OHKO Hawlucha and Swords Dance Gliscor. Future Sight is great support for offensive teammates, threatening Pokemon like Toxapex and preventing double switches into the likes of Mega Medicham. It's also the most powerful Psychic-type attack to use with Psychium Z, with Shattered Psyche threatening weakened Toxapex and hitting hard neutrally. Thunder Wave is the most instantly punishing status option, stopping threats like Ash-Greninja, Mega Alakazam, and Serperior from wanting to switch in. Toxic is similarly good at punishing switches and is especially great at stopping setup sweepers like Mega Charizard X, Mega Latias, Volcarona, and Cresselia from getting out of control. Protect lets status damage rack up on foes, scout Choice-locked attackers, and lets Slowbro gain additional Leftovers recovery. Flamethrower hits Ferrothorn and Mega Scizor hard, additionally scorching any Kartana brave enough to switch directly in. Counter is a niche option, biting back instantly with an OHKO when Slowbro is hit by strong physical attacks like Thunder Punch from Mega Medicham, +1 Dragon Claw from Mega Charizard X, and most importantly boosted Earthquake from Swords Dance Gliscor.

Set Details

Slowbro generally prefers to run maximum HP and Defense to deal with prominent physical attackers, but the Psychium Z variant can use a spread of 252 HP / 244 Def / 12 SpA to OHKO physically defensive Toxapex with Shattered Psyche.

Usage Tips

Slowbro can be thrown into physical attackers like Mega Lopunny and Mega Medicham liberally early-game, as Regenerator makes it easy for it to keep healthy. It's important to note that while Regenerator does a great job, Slowbro does need to be careful about preserving its HP when tasked with handling multiple physical attackers; Pokemon like Mega Swampert, Hawlucha, and Excadrill can break through if Slowbro takes enough prior damage. Although Slowbro is a great switch-in to Mega Medicham, it does need to be careful of the Thunder Punch variant, which can 2HKO it after Stealth Rock, especially in Electric Terrain. Make sure Slowbro regularly throws off status-inflicting moves, like Scald, Thunder Wave, and Toxic, to prevent common threats like Greninja and Kartana from switching in unpunished. Future Sight is a great option to not only threaten Psychic-weak Pokemon like Toxapex and Hawlucha but also ease the task of getting teammates in safely if they need to heal in a pinch.

Team Options

Slowbro is best suited for balance teams that otherwise struggle to handle physical threats, as it serves as a blanket check to many such threats. It has a superb partnership with Chansey, as it can check Pokemon like Mega Medicham and Mega Charizard X that threaten Chansey, while Chansey invalidates special attackers like Ash-Greninja, Volcarona, and Mega Charizard Y for Slowbro. Gliscor appreciates Slowbro checking Mega Swampert, Hawlucha, and Mega Medicham, and in return, it feasts on Pokemon like Toxapex and Chansey that threaten Slowbro with status, either setting up on them with Swords Dance or clearing their entry hazards with Defog. Toxic Spikes are the bane of Slowbro's existence, so counterplay to them, such as Defoggers like Tornadus-T and Gliscor or Poison-types like Toxapex and Amoonguss, is required. Tornadus-T is an especially good partner, as it can check Grass-types like Kartana and Tapu Bulu while forming a Regenerator core with Slowbro. Magnezone can remove the aforementioned Kartana as well as Ferrothorn, which can pester Slowbro variants lacking Flamethrower with Spikes and Leech Seed.

" }, "Paper Shell (Mega)": { - "description": "

Moves

Slack Off becomes even more crucial for Mega Slowbro, allowing it to continue to keep healthy after Mega Evolution, as it loses out on Regenerator. The extra base Special Attack after Mega Evolving allows Ice Beam to OHKO Landorus-T, Garchomp, and utility Gliscor, as well as Swords Dance Gliscor after Stealth Rock. Psychic takes a more direct approach against Fighting-types, OHKOing Hawlucha, as well as being Slowbro's best STAB move to hit neutrally. Calm Mind makes great use of Mega Slowbro's ability, Shell Armor, which takes away counterplay via critical hits, improving its consistency as a Calm Mind sweeper. Toxic is a more all encompassing punish that catches the likes of Calm Mind Mega Latias and Cresselia as well as other threats like Kyurem-B and Rotom-W. Future Sight enables offensively minded teammates by compounding damage with their attacks, helping them break through opposing walls.

Set Details

Using maximum HP and Defense investment and a Bold nature makes the most out of Mega Slowbro's Defense increase; however, a spread of 252 HP / 168 Def / 88 SpA can be used to 2HKO Mega Charizard X with Psychic.

Usage Tips

It's important not to understate how little Mega Slowbro wants to lose Regenerator, and there are many matchups where it's best to never Mega Evolve at all. The main benefit that Slowbro gets from Mega Evolving is a significantly higher Defense stat, which allows it to survive monstrous physical attacks like +1 Leaf Blade from Kartana and +2 Devastating Drake from Garchomp in a pinch. Mega Evolution also comes in handy when Slowbro has been chipped down, giving it extra consistency against the likes of Excadrill and Hawlucha. Additionally, Mega Evolving improves Slowbro's offensive prowess, letting it OHKO Pokemon that non-Mega Slowbro cannot, like the aforementioned Garchomp, and giving it an ability that better synergizes with Calm Mind. It's best to only Mega Evolve when necessary, keeping Regenerator for as long as possible.

Team Options

Mega Slowbro is often fit onto balance teams that cannot fit another Mega Evolution, as it can often be hard to justify using Slowbro as your Mega Evolution when it's already so good. Good team support options for Mega Slowbro are incredibly similar or the same as those for its non-Mega variant. Cleric support from the likes of Chansey and Clefable comes in handy, especially after Mega Evolving, as Regenerator no longer soaks up passive damage.

" + "description": "

Moves

Slack Off becomes even more crucial for Mega Slowbro, allowing it to continue to keep healthy after Mega Evolution, as it loses out on Regenerator. The extra base Special Attack after Mega Evolving allows Ice Beam to OHKO Landorus-T, Garchomp, and utility Gliscor, as well as Swords Dance Gliscor after Stealth Rock. Psychic takes a more direct approach against Fighting-types, OHKOing Hawlucha, as well as being Slowbro's best STAB move to hit neutrally. Calm Mind makes great use of Mega Slowbro's ability, Shell Armor, which takes away counterplay via critical hits, improving its consistency as a Calm Mind sweeper. Toxic is a more all encompassing punish that catches the likes of Calm Mind Mega Latias and Cresselia as well as other threats like Kyurem-B and Rotom-Wash. Future Sight enables offensively minded teammates by compounding damage with their attacks, helping them break through opposing walls.

Set Details

Using maximum HP and Defense investment and a Bold nature makes the most out of Mega Slowbro's Defense increase; however, a spread of 252 HP / 168 Def / 88 SpA can be used to 2HKO Mega Charizard X with Psychic.

Usage Tips

It's important not to understate how little Mega Slowbro wants to lose Regenerator, and there are many matchups where it's best to never Mega Evolve at all. The main benefit that Slowbro gets from Mega Evolving is a significantly higher Defense stat, which allows it to survive monstrous physical attacks like +1 Leaf Blade from Kartana and +2 Devastating Drake from Garchomp in a pinch. Mega Evolution also comes in handy when Slowbro has been chipped down, giving it extra consistency against the likes of Excadrill and Hawlucha. Additionally, Mega Evolving improves Slowbro's offensive prowess, letting it OHKO Pokemon that non-Mega Slowbro cannot, like the aforementioned Garchomp, and giving it an ability that better synergizes with Calm Mind. It's best to only Mega Evolve when necessary, keeping Regenerator for as long as possible.

Team Options

Mega Slowbro is often fit onto balance teams that cannot fit another Mega Evolution, as it can often be hard to justify using Slowbro as your Mega Evolution when it's already so good. Good team support options for Mega Slowbro are incredibly similar or the same as those for its non-Mega variant. Cleric support from the likes of Chansey and Clefable comes in handy, especially after Mega Evolving, as Regenerator no longer soaks up passive damage.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} @@ -3083,7 +3085,7 @@ "comments": "

Other Options

Assault Vest can be used in order to give Muk an easier time taking special attacks from Oricorio-E while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can KO certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass that Muk lures in, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent moves overall. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters

Ground-types: While they don't appreciate switching in on Explosion or Ice Punch, bulkier Ground-types such as Mudsdale and Claydol are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion or Ice Punch due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be KOed by Shadow Sneak after taking enough prior damage.

Steel-types: Steel-types such as Aggron and Probopass are immune to Poison-type moves and can switch in on everything else rather well.

Psychic-types: Psychic-types such as Jynx threaten to KO Muk with Psyshock, though it can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

Bulky Ghost-types: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put Curse Muk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while Calm Mind Spiritomb and bulky Oricorio-G can even set up alongside Curse Muk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

Strong Attackers: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Lycanroc, which can easily use Swords Dance against Curse Muk, as well as Kangaskhan. They may face issues with KOing Curse Muk after it obtains enough Defense boosts, however. In addition, even though Muk's special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it.

Rock-types: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from Curse Muk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even Curse Muk and can handle any attack Muk throws at it.

", "sets": { "Rest + Sleep Talk": { - "description": "

Moves

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kabutops. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Tangela.

Set Details

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Swanna. Leftovers gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick from Pokemon such as Rotom-F and Jellicent.

Usage Tips

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Qwilfish have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy that cannot do much to it in return, as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Bellossom.

Team Options

Due to its general lack of offensive presence prior to using Curse, Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull and set Stealth Rock. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Gurdurr before beating it with Psychic. Physically bulky Pokemon such as Tangela and Torterra pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kabutops for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Victreebel for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Drampa. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

" + "description": "

Moves

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kabutops. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Tangela.

Set Details

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Swanna. Leftovers gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick from Pokemon such as Rotom-Frost and Jellicent.

Usage Tips

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Qwilfish have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy that cannot do much to it in return, as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Bellossom.

Team Options

Due to its general lack of offensive presence prior to using Curse, Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull and set Stealth Rock. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Gurdurr before beating it with Psychic. Physically bulky Pokemon such as Tangela and Torterra pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kabutops for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Victreebel for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Drampa. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

" }, "Choice Band": { "description": "

Moves

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Steel-types such as Metang, Ferroseed, and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch to be effective. Explosion can be used over Ice Punch to give Muk a 250-Base Power attack that threatens to deal heavy damage to Pokemon like Qwilfish at the cost of Muk itself. It is important to note that Muk must catch Qwilfish on the switch with it in order for the lure to work, since Qwilfish outspeeds Muk. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 52 Speed EVs being used so that Muk outspeeds defensive Torterra. The remainder of the EVs are poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon, which gives Muk an easier time wearing them down.

Usage Tips

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Skuntank to check Poison-types, it is safer to simply chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type, since Muk can only use it once.

Team Options

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino in return. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Musharna. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types and opposing Spiritomb and KO them with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong special wallbreakers like Aurorus and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them like Torterra and Ferroseed good partners. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Victreebel appreciate Muk making their job easier by punching massive holes into the opposing team and potentially weakening checks. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, and Articuno.

" @@ -3092,11 +3094,11 @@ "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 252106, "username": "yogi"}, {"user_id": 424692, "username": "jklioe"}, {"user_id": 11407, "username": "2xTheTap"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} }, "zu": { - "overview": "

Muk's high HP and Special Defense stats make it a good check to several special attackers in the metagame like Swanna, Silvally-Water, and Silvally-Dragon while also enabling to check common special setup sweepers that threaten stall teams like Servine, Raichu, and Simisage. Muk's access to Curse makes it a threatening setup sweeper for unprepared teams, exploiting passive Pokemon such as Altaria and Lickilicky. Furthermore, a very helpful ability in Sticky Hold, allows Muk to keep its item against Trick, Switcheroo, and Knock Off users, helping it check threats such as Rotom-S and Choice Specs Floatzel more reliably without being forced out. However, Muk struggles to beat Steel-types like Bronzor and Mawile with its STAB move, and while it has the option of running coverage moves like Fire Punch to beat them, doing so makes Muk a lot more passive.

", + "overview": "

Muk's high HP and Special Defense stats make it a good check to several special attackers in the metagame like Swanna, Silvally-Water, and Silvally-Dragon while also enabling to check common special setup sweepers that threaten stall teams like Servine, Raichu, and Simisage. Muk's access to Curse makes it a threatening setup sweeper for unprepared teams, exploiting passive Pokemon such as Altaria and Lickilicky. Furthermore, a very helpful ability in Sticky Hold, allows Muk to keep its item against Trick, Switcheroo, and Knock Off users, helping it check threats such as Rotom-Fan and Choice Specs Floatzel more reliably without being forced out. However, Muk struggles to beat Steel-types like Bronzor and Mawile with its STAB move, and while it has the option of running coverage moves like Fire Punch to beat them, doing so makes Muk a lot more passive.

", "comments": "

Other Options

On the Curse set, Brick Break is an option over Sleep Talk, being able to 2HKO trapper Probopass, which otherwise beats Muk with Tectonic Rage, while Ice Punch can be run to hit Ground-types such as Gabite, Sandslash, and Silvally-Ground. Due to Muk's good physical movepool, a Choice Band set is an option to potentially lure and remove common checks while wallbreaking using Gunk Shot's raw power, but this set is very reliant on predictions. On such a set, Thunder Punch is an option to hit Mareanie while Shadow Sneak can be used to revenge kill Psychic-types such as Kadabra and Mr. Mime. An Assault Vest set is also an option that capitalizes on Muk's special bulk while being able to lure and remove certain checks such as Probopass, but this set struggles to get past defensive Pokemon such as Gourgeist-XL, Altaria, and Lickilicky and is chipped rather easily due to its lack of recovery. Poison Touch can be used over Sticky Hold for the high poison chance alongside Black Sludge, but keeping Muk's item intact is usually better in the long run. Muk has access to trapping moves like Infestation and Block, so it can potentially run a set with Acid Spray and/or Toxic to lure and remove threats like Mareanie, Pyukumuku and Gourgeist-XL. It can also trap defensive Pokemon such as Altaria and set up on them.

Checks and Counters

Haze Mareanie: Haze Mareanie is the best Muk counter in the tier, removing Muk's Curse boosts and taking advantage of its passiveness towards it to set Toxic Spikes.

Spite Pyukumuku: Spite Pyukumuku can trap Muk with Block and PP stall it while ignoring its boosts due to Unaware. It also runs Rest so Muk can't afflict it with status or beat it during the process.

Steel-types: Steel-types like Mawile, Bronzor, and Probopass wall the mono-attacking set with Poison Jab, setting entry hazards or pivoting out to gain momentum. They need to watch out for Fire Punch, though. Trapper Probopass will beat Muk one-on-one regardless of Fire Punch if its Z-Move hasn't been used yet.

Ground-types: Ground-types like Golem, Sandslash, Silvally-Ground, and Gabite can all switch into Muk and proceed to beat it with their Ground-type STAB moves.

Psychic-types: Psychic-types with access to a strong STAB move like Kadabra, Mr.Mime and Beheeyem can all revenge kill unboosted Muk. Beheeyem can switch into Muk and proceed to set up or OHKO it most of the time with Shattered Psyche. Kadabra can threaten Muk with Counter due to Focus Sash and Magic Guard. Neither Mr. Mime nor Kadabra can afford to switch in on Muk, though.

Physical Wallbreakers: Strong physical wallbreakers like Electivire, Komala, Rampardos, and Pinsir can all beat even a boosted Muk with super effective coverage due to its average Defense stat.

", "sets": { "Curse": { - "description": "

Moves

Rest helps keep Muk healthy throughout the match to check special attackers better while also helping it get rid of status that would otherwise hinder its ability to sweep, such as Rotom-S's Will-o-Wisp. Fire Punch can be run over Poison Jab so Muk can get past Steel-types like Bronzor and Probopass, but it makes Muk a lot more passive and weaker offensively, making it hard to get past Fire- and Water-types such as Rapidash and Swanna while also missing on Poison Jab's high poison chance, which can be useful to cripple non-immune checks.

Set Details

Leftovers is used over Black Sludge due to Pyukumuku's Soak making Black Sludge damage Muk. Moreover, since Muk's ability Sticky Hold prevents its item from being removed, it's actually impossible to punish Trick and Switcheroo users.

Usage Tips

This set is a reliable switch-in to several special attackers in the metagame, being able to threaten them with a Curse setup, so it should be brought in to sponge a hit from these. It also switches into passive Pokemon like Altaria with ease. Due to this set being easily walled, using Poison Jab to try to get the 30% poison chance or double switching to a trapper or a wallbreaker is usually a good move early-game, allowing you to remove or pressure your opponent's answers to Muk. With Rest and a Poison typing, this set is an excellent status absorber, being able to switch into moves like Altaria's Toxic and Gourgeist-XL's Will-O-Wisp. Due to Sticky Hold, Muk can potentially come in on Trick and Switcheroo users like Floatzel and Rotom-S and force them out. Therefore, Muk should attempt to set up once its checks are either removed or crippled with status, potentially sweeping the opposing team. If using Fire Punch, it's wise to conceal Muk's attacking move, so it can surprise the opponent and break down its check in order to sweep at the right opportunity.

Team Options

Good partners to Muk include trappers like Probopass, Alolan Golem, Silvally-Dark, and Pawniard, which can remove Steel- and Psychic-types that interfere with Muk's ability to sweep. Ground-immune as Altaria and Bronzor make good partners to Muk due to their ability to switch into Earthquake. Physically defensive Pokemon that don't share Muk's weaknesses like Gourgeist-XL, Beheeyem, and Gabite are also good teammates, being able to absorb super effective hits such as Golem's Earthquake that would otherwise heavily damage Muk due to its average Defense stat. On more balanced builds, wallbreakers like Komala and Pinsir make for good partners to this set, as they are able to remove Muk's common checks such as Bronzor and Mareanie, paving the way to a sweep.

" + "description": "

Moves

Rest helps keep Muk healthy throughout the match to check special attackers better while also helping it get rid of status that would otherwise hinder its ability to sweep, such as Rotom-Fan's Will-o-Wisp. Fire Punch can be run over Poison Jab so Muk can get past Steel-types like Bronzor and Probopass, but it makes Muk a lot more passive and weaker offensively, making it hard to get past Fire- and Water-types such as Rapidash and Swanna while also missing on Poison Jab's high poison chance, which can be useful to cripple non-immune checks.

Set Details

Leftovers is used over Black Sludge due to Pyukumuku's Soak making Black Sludge damage Muk. Moreover, since Muk's ability Sticky Hold prevents its item from being removed, it's actually impossible to punish Trick and Switcheroo users.

Usage Tips

This set is a reliable switch-in to several special attackers in the metagame, being able to threaten them with a Curse setup, so it should be brought in to sponge a hit from these. It also switches into passive Pokemon like Altaria with ease. Due to this set being easily walled, using Poison Jab to try to get the 30% poison chance or double switching to a trapper or a wallbreaker is usually a good move early-game, allowing you to remove or pressure your opponent's answers to Muk. With Rest and a Poison typing, this set is an excellent status absorber, being able to switch into moves like Altaria's Toxic and Gourgeist-XL's Will-O-Wisp. Due to Sticky Hold, Muk can potentially come in on Trick and Switcheroo users like Floatzel and Rotom-Fan and force them out. Therefore, Muk should attempt to set up once its checks are either removed or crippled with status, potentially sweeping the opposing team. If using Fire Punch, it's wise to conceal Muk's attacking move, so it can surprise the opponent and break down its check in order to sweep at the right opportunity.

Team Options

Good partners to Muk include trappers like Probopass, Alolan Golem, Silvally-Dark, and Pawniard, which can remove Steel- and Psychic-types that interfere with Muk's ability to sweep. Ground-immune as Altaria and Bronzor make good partners to Muk due to their ability to switch into Earthquake. Physically defensive Pokemon that don't share Muk's weaknesses like Gourgeist-XL, Beheeyem, and Gabite are also good teammates, being able to absorb super effective hits such as Golem's Earthquake that would otherwise heavily damage Muk due to its average Defense stat. On more balanced builds, wallbreakers like Komala and Pinsir make for good partners to this set, as they are able to remove Muk's common checks such as Bronzor and Mareanie, paving the way to a sweep.

" } }, "credits": {"writtenBy": [{"user_id": 305832, "username": "czim"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 167012, "username": "Xayah"}, {"user_id": 446575, "username": "Froasty"}, {"user_id": 424692, "username": "jklioe"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -3118,10 +3120,10 @@ }, "uu": { "overview": "

Alolan Muk's stellar defensive typing and above average special bulk let it be an excellent special tank and one of the best Pursuit trappers in the tier, capable of providing valuable support to teams by removing threats such as Latias, Chandelure, and Gengar. Knock Off in combination with Alolan Muk's ability Poison Touch can make a deadly combination, as many of its common switch-ins like Swampert and Krookodile are easily worn down when deprived of their item and poisoned. However, Alolan Muk's low physical bulk makes it easily exploitable by physical attackers like Cobalion, Terrakion, and Krookodile, although it does have some methods of punishing them if they try to set up on it. Alolan Muk is also extremely conscious of its health; if it is worn down, it is no longer able to threaten Pokemon like Calm Mind Latias. Also, Alolan Muk's low Speed means that it will almost always need to take a hit before attacking, which makes keeping it healthy throughout the game a somewhat difficult task. The combination of these traits means that Alolan Muk has a decent amount of competition as a Pursuit trapper from more offensive Pokemon such as Mega Aerodactyl, Krookodile, and Scizor, although its good bulk still makes it a staple as a Pursuit trapper.

", - "comments": "

Other Options

Explosion can also be used, as it lets Alolan Muk KO or heavily damage a foe and gain momentum for the team when its job of Pursuit trapping is complete, but Explosion also leaves Alolan Muk unable to hit Klefki and other bulky Steel-types.

Checks and Counters

Physical Attackers: Physical attackers such as Terrakion, Cobalion, and Mega Aerodactyl can use Alolan Muk as setup bait and force it out with the threat of heavy damage.

Ground-types: Ground-types such as Swampert, Krookodile, and Hippowdon can easily take any of Alolan Muk's attacks and threaten it out with their super effective STAB attacks, although most of them are bothered by Knock Off.

Steel-types: Steel-types such as Scizor, Cobalion, and Mega Aggron can take most of Alolan Muk's attacks and force it out, but Scizor is eliminated by Fire Punch. Cobalion and Mega Aggron are especially notable, as Cobalion gains an Attack boost from Knock Off thanks to Justified and is not 2HKOed by Fire Punch, while Mega Aggron takes essentially nothing from any of Alolan Muk's attacks.

Residual Damage: Alolan Muk needs to be as healthy as possible in order to effectively Pursuit trap foes such as Latias and Chandelure, so residual damage from entry hazards such as Stealth Rock and U-turn users such as Celebi and Choice Scarf Hydreigon can make Alolan Muk rather ineffective at its role.

Lures: Pokemon such as Groundium Z Celebi can lure in Alolan Muk and KO it with their strong Z-Moves. If Alolan Muk is somewhat worn down, foes such as Calm Mind Dragonium Z Latias can also take it out. Some special attackers such as Rotom-H and Rotom-C can carry Will-O-Wisp to cripple Alolan Muk on the switch.

", + "comments": "

Other Options

Explosion can also be used, as it lets Alolan Muk KO or heavily damage a foe and gain momentum for the team when its job of Pursuit trapping is complete, but Explosion also leaves Alolan Muk unable to hit Klefki and other bulky Steel-types.

Checks and Counters

Physical Attackers: Physical attackers such as Terrakion, Cobalion, and Mega Aerodactyl can use Alolan Muk as setup bait and force it out with the threat of heavy damage.

Ground-types: Ground-types such as Swampert, Krookodile, and Hippowdon can easily take any of Alolan Muk's attacks and threaten it out with their super effective STAB attacks, although most of them are bothered by Knock Off.

Steel-types: Steel-types such as Scizor, Cobalion, and Mega Aggron can take most of Alolan Muk's attacks and force it out, but Scizor is eliminated by Fire Punch. Cobalion and Mega Aggron are especially notable, as Cobalion gains an Attack boost from Knock Off thanks to Justified and is not 2HKOed by Fire Punch, while Mega Aggron takes essentially nothing from any of Alolan Muk's attacks.

Residual Damage: Alolan Muk needs to be as healthy as possible in order to effectively Pursuit trap foes such as Latias and Chandelure, so residual damage from entry hazards such as Stealth Rock and U-turn users such as Celebi and Choice Scarf Hydreigon can make Alolan Muk rather ineffective at its role.

Lures: Pokemon such as Groundium Z Celebi can lure in Alolan Muk and KO it with their strong Z-Moves. If Alolan Muk is somewhat worn down, foes such as Calm Mind Dragonium Z Latias can also take it out. Some special attackers such as Rotom-Heat and Rotom-Mow can carry Will-O-Wisp to cripple Alolan Muk on the switch.

", "sets": { "Pursuit Trapper": { - "description": "

Moves

Pursuit lets Alolan Muk trap and remove Psychic- and Ghost-types like Latias and Chandelure as well as reliably weaken other special attackers like Nihilego, Moltres, and Rotom-C. Gunk Shot is Alolan Muk's strongest attack, and it lets Alolan Muk OHKO Pokemon such as Mega Pidgeot after Stealth Rock and 2HKO Pokemon such as Hydreigon. Gunk Shot is also capable of pressuring Blissey more easily. Alternatively, Poison Jab can be used as a more accurate and more reliable Poison-type STAB attack that takes full advantage of Poison Touch with a combined 51% chance to poison foes. Knock Off is a general utility move that is also Alolan Muk's strongest Dark-type STAB attack; it can remove items from common switch-ins like Swampert and Rhyperior to punish them. Fire Punch lets Alolan Muk threaten Steel-types like Scizor and Klefki on the switch. Shadow Sneak is an alternative option over Fire Punch that lets Alolan Muk reliably switch in and beat Calm Mind Dragonium Z Latias, and it also can be used to pick off severely weakened threats more easily. Fire Blast is an alternative over Fire Punch that can deal more damage to Cobalion, but it does less damage than Fire Punch to Scizor and specially defensive Klefki and is also less accurate. Focus Punch lets Alolan Muk hit Terrakion, Cobalion, and Krookodile on the switch and deal heavy damage to Blissey if it uses a status move. However, the move is very tricky to use, so it's rather niche.

Set Details

Maximum Attack investment with an Adamant nature lets Alolan Muk deal as much damage as possible. Maximum Special Defense EVs with an Assault Vest give Alolan Muk a very respectable amount of special bulk to check threats such as Celebi and Gengar more effectively. A Brave nature should be used if running Fire Blast so Alolan Muk's Special Attack is not decreased. Poison Touch gives all of Alolan Muk's contact attacks an additional chance to poison foes. Alolan Muk's spread is extremely customizable depending on the needs of the team; for example, it can run a bulkier spread of 252 HP / 112 Atk / 112 SpD / 32 Spe with an Adamant nature, which allows it to outspeed Swampert, take physical hits like Swampert's Earthquake and Cobalion's Close Combat better, and overall take less chip damage.

Usage Tips

Keep Alolan Muk healthy in matchups where it can Pursuit trap foes such as Latias and Chandelure, as they can break through it easily if it takes too much damage beforehand. On the other hand, if there are no Pokemon that Alolan Muk will be particularly useful against, it can either be used as a sacrifice or attempt to spread poison and remove the items of foes with Knock Off until it is taken out. Alolan Muk needs to predict carefully against foes such as Calm Mind Latias and Calm Mind Chandelure; for example, if the foe has a boost from Calm Mind, Alolan Muk may want to consider using Knock Off rather than Pursuit for the increased damage output. Be aware, though, that +1 Dragonium Z Latias is capable of breaking past Alolan Muk anyway if it is healthy enough to survive a Knock Off. Sometimes, if Alolan Muk is in against a foe that it checks that doesn't threaten the team much, it may be best to let them switch out so that Alolan Muk can hit a predicted switch-in such as Swampert or Scizor with Knock Off or Fire Punch in order to cripple or KO them.

Team Options

Pokemon such as Cobalion and Infernape that struggle against threats such as Latias, Chandelure, and Gengar heavily appreciate Alolan Muk's ability to Pursuit trap these threats. Setup sweepers like Scizor and Cobalion heavily appreciate the removal of specially offensive revenge killers like Chandelure and Alolan Muk's ability to soften up foes by poisoning them and removing their items. Grass- and Water-types like Celebi, Rotom-C, Suicune, and Starmie make good partners for Alolan Muk because they can deal with Ground-types like Rhyperior, Swampert, and Hippowdon. Checks to Fighting-types such as Chandelure and Doublade can beat foes such as Cobalion and Infernape that exploit Alolan Muk. Wish support from Pokemon such as Sylveon and Alomomola and entry hazard removal from Pokemon such as Mega Altaria, Mantine, and Rotom-C are very valuable for Alolan Muk so that it can stay healthy throughout the match. Volt Switch and U-turn users such as Rotom-C, Infernape, and Scizor can bring Alolan Muk in safely against several of the foes that it Pursuit traps.

" + "description": "

Moves

Pursuit lets Alolan Muk trap and remove Psychic- and Ghost-types like Latias and Chandelure as well as reliably weaken other special attackers like Nihilego, Moltres, and Rotom-Mow. Gunk Shot is Alolan Muk's strongest attack, and it lets Alolan Muk OHKO Pokemon such as Mega Pidgeot after Stealth Rock and 2HKO Pokemon such as Hydreigon. Gunk Shot is also capable of pressuring Blissey more easily. Alternatively, Poison Jab can be used as a more accurate and more reliable Poison-type STAB attack that takes full advantage of Poison Touch with a combined 51% chance to poison foes. Knock Off is a general utility move that is also Alolan Muk's strongest Dark-type STAB attack; it can remove items from common switch-ins like Swampert and Rhyperior to punish them. Fire Punch lets Alolan Muk threaten Steel-types like Scizor and Klefki on the switch. Shadow Sneak is an alternative option over Fire Punch that lets Alolan Muk reliably switch in and beat Calm Mind Dragonium Z Latias, and it also can be used to pick off severely weakened threats more easily. Fire Blast is an alternative over Fire Punch that can deal more damage to Cobalion, but it does less damage than Fire Punch to Scizor and specially defensive Klefki and is also less accurate. Focus Punch lets Alolan Muk hit Terrakion, Cobalion, and Krookodile on the switch and deal heavy damage to Blissey if it uses a status move. However, the move is very tricky to use, so it's rather niche.

Set Details

Maximum Attack investment with an Adamant nature lets Alolan Muk deal as much damage as possible. Maximum Special Defense EVs with an Assault Vest give Alolan Muk a very respectable amount of special bulk to check threats such as Celebi and Gengar more effectively. A Brave nature should be used if running Fire Blast so Alolan Muk's Special Attack is not decreased. Poison Touch gives all of Alolan Muk's contact attacks an additional chance to poison foes. Alolan Muk's spread is extremely customizable depending on the needs of the team; for example, it can run a bulkier spread of 252 HP / 112 Atk / 112 SpD / 32 Spe with an Adamant nature, which allows it to outspeed Swampert, take physical hits like Swampert's Earthquake and Cobalion's Close Combat better, and overall take less chip damage.

Usage Tips

Keep Alolan Muk healthy in matchups where it can Pursuit trap foes such as Latias and Chandelure, as they can break through it easily if it takes too much damage beforehand. On the other hand, if there are no Pokemon that Alolan Muk will be particularly useful against, it can either be used as a sacrifice or attempt to spread poison and remove the items of foes with Knock Off until it is taken out. Alolan Muk needs to predict carefully against foes such as Calm Mind Latias and Calm Mind Chandelure; for example, if the foe has a boost from Calm Mind, Alolan Muk may want to consider using Knock Off rather than Pursuit for the increased damage output. Be aware, though, that +1 Dragonium Z Latias is capable of breaking past Alolan Muk anyway if it is healthy enough to survive a Knock Off. Sometimes, if Alolan Muk is in against a foe that it checks that doesn't threaten the team much, it may be best to let them switch out so that Alolan Muk can hit a predicted switch-in such as Swampert or Scizor with Knock Off or Fire Punch in order to cripple or KO them.

Team Options

Pokemon such as Cobalion and Infernape that struggle against threats such as Latias, Chandelure, and Gengar heavily appreciate Alolan Muk's ability to Pursuit trap these threats. Setup sweepers like Scizor and Cobalion heavily appreciate the removal of specially offensive revenge killers like Chandelure and Alolan Muk's ability to soften up foes by poisoning them and removing their items. Grass- and Water-types like Celebi, Rotom-Mow, Suicune, and Starmie make good partners for Alolan Muk because they can deal with Ground-types like Rhyperior, Swampert, and Hippowdon. Checks to Fighting-types such as Chandelure and Doublade can beat foes such as Cobalion and Infernape that exploit Alolan Muk. Wish support from Pokemon such as Sylveon and Alomomola and entry hazard removal from Pokemon such as Mega Altaria, Mantine, and Rotom-Mow are very valuable for Alolan Muk so that it can stay healthy throughout the match. Volt Switch and U-turn users such as Rotom-Mow, Infernape, and Scizor can bring Alolan Muk in safely against several of the foes that it Pursuit traps.

" } }, "credits": {"writtenBy": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 271239, "username": "TSR"}, {"user_id": 226777, "username": "Eyan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 100418, "username": "Eien"}]}]} @@ -3138,7 +3140,7 @@ }, "ou": { "overview": "

Alolan Muk's high HP and Special Defense, along with its great defensive typing, allow it to act as a sturdy, specially defensive pivot that can check powerful special attackers such as Mega Alakazam, Greninja, and Tapu Lele. A Poison / Dark typing gives Alolan Muk an immunity to Psychic-type attacks while also taking neutral damage from common Fighting- or Fairy-type coverage that Psychic-type Pokemon such as Mega Alakazam and Tapu Lele commonly carry. Additionally, Alolan Muk's Poison typing has the added benefit of absorbing Toxic Spikes. Another virtue of its typing is that Alolan Muk has access to a STAB Pursuit, which allows it to trap Pokemon such as Mega Alakazam. Alolan Muk's Poison Touch ability allows it to easily spread poison with its attacks, including Pursuit, which allows it to wear down opposing Pokemon. Unfortunately, Alolan Muk's passivity and poor Defense stat invite in strong physical attackers such as Mega Mawile and Landorus-T. It is also notably slow, which, in combination with its lack of recovery, can make it difficult to keep healthy throughout a game.

", - "comments": "

Other Options

Shadow Sneak is a niche option that can be used to give Alolan Muk an extra chance to both attack and make contact when it would otherwise be KOed; however, this move is generally inferior to the standard Fire Punch or Rock Slide, as these moves better improve Alolan Muk's coverage and have more consistent uses. Poison Fang is notable for its 50% chance to badly poison, which combines with Poison Touch for a 65% chance to inflict either poison or bad poison. Poison Fang is a steep drop in power from Poison Jab, however.

Checks and Counters

Ground-types: Ground-type Pokemon such as Landorus-T, Garchomp, and especially Gliscor have an easy time switching in and instantly threatening out Alolan Muk with Earthquake. However, Landorus-T and Garchomp can potentially be poisoned while switching in.

Residual Damage: Alolan Muk can be withered down quickly by attacks in conjunction with entry hazards and weather, as it has no recovery.

Physical Wallbreakers: Strong physical wallbreakers such as Kyurem-B and Mega Medicham threaten to OHKO Alolan Muk if they can safely switch in.

Bulky Poison-types: Pokemon such as Toxapex and Mega Venusaur have an incredibly easy time switching in and forcing out Alolan Muk because they cannot be poisoned.

Burn: Alolan Muk is fearful of being burned by Scald and Will-O-Wisp from the likes of Toxapex and Rotom-W, as the status halves its damage output and puts it on a timer.

", + "comments": "

Other Options

Shadow Sneak is a niche option that can be used to give Alolan Muk an extra chance to both attack and make contact when it would otherwise be KOed; however, this move is generally inferior to the standard Fire Punch or Rock Slide, as these moves better improve Alolan Muk's coverage and have more consistent uses. Poison Fang is notable for its 50% chance to badly poison, which combines with Poison Touch for a 65% chance to inflict either poison or bad poison. Poison Fang is a steep drop in power from Poison Jab, however.

Checks and Counters

Ground-types: Ground-type Pokemon such as Landorus-T, Garchomp, and especially Gliscor have an easy time switching in and instantly threatening out Alolan Muk with Earthquake. However, Landorus-T and Garchomp can potentially be poisoned while switching in.

Residual Damage: Alolan Muk can be withered down quickly by attacks in conjunction with entry hazards and weather, as it has no recovery.

Physical Wallbreakers: Strong physical wallbreakers such as Kyurem-B and Mega Medicham threaten to OHKO Alolan Muk if they can safely switch in.

Bulky Poison-types: Pokemon such as Toxapex and Mega Venusaur have an incredibly easy time switching in and forcing out Alolan Muk because they cannot be poisoned.

Burn: Alolan Muk is fearful of being burned by Scald and Will-O-Wisp from the likes of Toxapex and Rotom-Wash, as the status halves its damage output and puts it on a timer.

", "sets": { "Assault Vest": { "description": "

Moves

Alolan Muk's most spammable attack is Knock Off, which removes items from common switch-ins like Toxapex and Magearna and dissuades Heatran and Celesteela from coming in. Pursuit allows Alolan Muk to trap powerful Psychic-types like Mega Alakazam and Tapu Lele, with Poison Touch adding a valuable chance to poison the trapped Pokemon. It can even be used against Pokemon that are not heavily damaged by Pursuit but hindered by poison, such as Mega Latias and Tapu Koko. Poison Jab is a strong STAB option to hit Fairy-types such as Clefable and Tapu Bulu with its own 30% poison chance that combines with Poison Touch for a 51% chance to poison. Fire Punch allows Alolan Muk to hit Steel-types that it can't otherwise threaten such as Ferrothorn and Magearna. Rock Slide is a useful option to hit Volcarona and Mega Charizard Y hard and is preferred over Stone Edge for its better accuracy.

Set Details

28 Defense EVs ensure that Alolan Muk avoids being 2HKOed by Choice Band Hoopa-U's Hyperspace Fury. 248 HP EVs, alongside 192 Special Defense EVs and a Careful nature, allow Alolan Muk to survive two Choice Specs Blacephalon's Fire Blasts after Stealth Rock. Additionally, it allows Alolan Muk to avoid being OHKOed by a +2 Savage Spin-Out from offensive Volcarona. 4 Speed EVs allow it to outspeed Chansey. The rest of the EVs are put into Attack. Assault Vest gives Alolan Muk the special bulk needed in order to reliably check powerful special attackers like Tapu Lele.

Usage Tips

Alolan Muk is best used to switch into Psychic- and Ghost-types such as Mega Alakazam and Blacephalon to trap and possibly KO them with Pursuit. Alolan Muk can take a variety of strong neutral special hits well, but it should switch into these attacks sparingly, as it has no form of recovery. Alolan Muk is an adept punisher of Choice-locked Pokemon such as Greninja, as it is bulky enough to take a resisted hit and use Pursuit to potentially poison them as they switch out. It is important to keep multiple layers of entry hazards off of the field, as these can very quickly wear down Alolan Muk in conjunction with the attacks it takes.

Team Options

Alolan Muk generally fits on bulky offense and balance teams, as they greatly appreciate the removal of the likes of Mega Alakazam and Tapu Lele. Pairing Alolan Muk with a Ground-type check, such as Landorus-T or Mega Latias, is a great idea, as Alolan Muk tends to invite Ground-types in. Z-Move Heatran appreciates Alolan Muk's ability to remove Mega Alakazam, which can trace Flash Fire, as well as its ability to potentially poison Mega Latias with Pursuit. Tapu Bulu is a beneficial partner for Alolan Muk because it brings Grassy Terrain to the field, which not only halves the power of Earthquake but also gives Alolan Muk some much-needed recovery. Alolan Muk is a grounded Pokemon with no recovery, so entry hazard removal from the likes of Tornadus-T is quite important to prevent Alolan Muk from being chipped down. Wish support from Pokemon like Clefable is also highly beneficial.

" @@ -3177,7 +3179,7 @@ }, "battlespotsingles": { "overview": "

Alolan Muk's good defensive typing of Poison / Dark, solid special bulk, and access to STAB Pursuit allow it to be a good special wall with Assault Vest that is capable of Pursuit trapping Pokemon such as Mega Gengar, Tapu Lele, and Latios and checking Greninja, Volcarona, and Serperior. Apart from Pursuit trapping, Alolan Muk provides its team with the utility of Knock Off and Poison Jab by removing the items of foes and spreading poison status. However, due to the fact that Alolan Muk is forced to use Assault Vest to effectively take hits from foes it switches into, it lacks recovery and is prone to getting worn down over the match. It also has a lone yet exploitable weakness to Ground, and combined with low Speed stat, Alolan Muk is very prone to getting revenge killed by many of the physical attackers in the tier, most of which run Earthquake. Lastly, although it has various coverage options such as Fire Punch, Rock Tomb, Shadow Sneak, Ice Punch, and Brick Break, Alolan Muk only has room for one of them, meaning common foes such as Landorus-T, Mega Salamence, Mega Mawile, Ferrothorn, and Mega Tyranitar can easily take advantage of Alolan Muk depending on what coverage move it opts for.

", - "comments": "

Other Options

Payback can be used to deal more damage to Pokemon that hold Z-Crystals, but it is less reliable overall and lacks the utility Knock Off provides. Gunk Shot is a stronger Poison-type STAB move, but its poor accuracy and lower chance of poisoning foes leave this option inferior to Poison Jab. Alolan Muk can choose various coverage moves; Fire Blast lets Alolan Muk 2HKO Ferrothorn without taking damage from Iron Barbs and guarantees the OHKO on Kartana while retaining the ability to 2HKO Mega Scizor, but it does pitiful damage to Celesteela and has a chance to miss. Brick Break hits Heatran and Tyranitar and also breaks screens and Aurora Veil, but it doesn't have much use otherwise. Ice Punch surprises Mega Salamence and Garchomp, but the former can set up on Alolan Muk after Intimidate anyway. Lum Berry is a plausible option to more reliably Pursuit trap Mega Gengar by healing from sleep or burn once. Recycle in tandem with Figy Berry, Curse, and Minimize can function with heavy team support, but Curse sets are outclassed by Snorlax, while strategies employing Minimize are inconsistent.

Checks and Counters

Ground-types: Ground-types such as Landorus-T, Garchomp, Swampert, and Excadrill take little damage from Poison Jab and can force out Alolan Muk, and therefore are some of the best offensive checks to Alolan Muk. However, most Ground-types do not like losing their items to Knock Off or getting poisoned, and Excadrill must be wary of Fire Punch.

Steel-types: Although all of them dislike losing their items to Knock Off unless they have Z-Crystals, Steel-types can switch into Alolan Muk with ease thanks to their generally high bulk and immunity to Poison Jab. While Celesteela, Ferrothorn, Kartana, and Mega Scizor must be wary of Fire-type moves, they can otherwise easily take advantage of Alolan Muk. Heatran can beat variants of Alolan Muk that carry Fire-type moves, but it does not like losing its item to Knock Off and dislikes the occasional Brick Break.

Strong Physical Attackers: Even when it is not hit super effectively, Alolan Muk is overwhelmed by a myriad of physical attackers in the tier, such as Mega Salamence, Mega Blaziken, Mega Charizard X, and Mega Kangaskhan, due to its mediocre Defense stat.

Physically Defensive Pokemon: In general, Alolan Muk struggles with foes that are marginally bulky and resist its moves. Tyranitar is a hard stop to any Alolan Muk variants without Brick Break and is only bothered by poison. Toxapex is impossible to surmount thanks to its phenomenal bulk, Regenerator, and immunity to poison, and it can threaten to burn Alolan Muk with Scald. Skarmory is not even 3HKOed by Fire Punch and only needs to worry about the rare Fire Blast and losing its item to Knock Off. Mega Venusaur doesn't mind Fire-type moves at all thanks to Thick Fat, and it can slowly wear down Alolan Muk with Leech Seed while shaking off any damage taken with Synthesis.

Burn: Not only does burn residually damage Alolan Muk, but it also neuters Alolan Muk's damage output, leaving it unable to Pursuit trap foes effectively. Therefore, Alolan Muk must play with caution against Scald users like Suicune and Toxapex and Will-O-Wisp users like Mega Gengar and Rotom forms.

", + "comments": "

Other Options

Payback can be used to deal more damage to Pokemon that hold Z-Crystals, but it is less reliable overall and lacks the utility Knock Off provides. Gunk Shot is a stronger Poison-type STAB move, but its poor accuracy and lower chance of poisoning foes leave this option inferior to Poison Jab. Alolan Muk can choose various coverage moves; Fire Blast lets Alolan Muk 2HKO Ferrothorn without taking damage from Iron Barbs and guarantees the OHKO on Kartana while retaining the ability to 2HKO Mega Scizor, but it does pitiful damage to Celesteela and has a chance to miss. Brick Break hits Heatran and Tyranitar and also breaks screens and Aurora Veil, but it doesn't have much use otherwise. Ice Punch surprises Mega Salamence and Garchomp, but the former can set up on Alolan Muk after Intimidate anyway. Lum Berry is a plausible option to more reliably Pursuit trap Mega Gengar by healing from sleep or burn once. Recycle in tandem with Figy Berry, Curse, and Minimize can function with heavy team support, but Curse sets are outclassed by Snorlax, while strategies employing Minimize are inconsistent.

Checks and Counters

Ground-types: Ground-types such as Landorus-T, Garchomp, Swampert, and Excadrill take little damage from Poison Jab and can force out Alolan Muk, and therefore are some of the best offensive checks to Alolan Muk. However, most Ground-types do not like losing their items to Knock Off or getting poisoned, and Excadrill must be wary of Fire Punch.

Steel-types: Although all of them dislike losing their items to Knock Off unless they have Z-Crystals, Steel-types can switch into Alolan Muk with ease thanks to their generally high bulk and immunity to Poison Jab. While Celesteela, Ferrothorn, Kartana, and Mega Scizor must be wary of Fire-type moves, they can otherwise easily take advantage of Alolan Muk. Heatran can beat variants of Alolan Muk that carry Fire-type moves, but it does not like losing its item to Knock Off and dislikes the occasional Brick Break.

Strong Physical Attackers: Even when it is not hit super effectively, Alolan Muk is overwhelmed by a myriad of physical attackers in the tier, such as Mega Salamence, Mega Blaziken, Mega Charizard X, and Mega Kangaskhan, due to its mediocre Defense stat.

Physically Defensive Pokemon: In general, Alolan Muk struggles with foes that are marginally bulky and resist its moves. Tyranitar is a hard stop to any Alolan Muk variants without Brick Break and is only bothered by poison. Toxapex is impossible to surmount thanks to its phenomenal bulk, Regenerator, and immunity to poison, and it can threaten to burn Alolan Muk with Scald. Skarmory is not even 3HKOed by Fire Punch and only needs to worry about the rare Fire Blast and losing its item to Knock Off. Mega Venusaur doesn't mind Fire-type moves at all thanks to Thick Fat, and it can slowly wear down Alolan Muk with Leech Seed while shaking off any damage taken with Synthesis.

Burn: Not only does burn residually damage Alolan Muk, but it also neuters Alolan Muk's damage output, leaving it unable to Pursuit trap foes effectively. Therefore, Alolan Muk must play with caution against Scald users like Suicune and Toxapex and Will-O-Wisp users like Mega Gengar and Rotom formes.

", "sets": { "Assault Vest": { "description": "

Moves

Pursuit is capable of hitting foes hard if they attempt to switch out, and it allows Alolan Muk to guarantee removal of threats like Mega Gengar and Latios while netting significant damage against Tapu Lele. Knock Off is a stronger Dark-type STAB move that has utility of removing items and scouting for potential Z-Crystals and Mega Stones from certain foes. The move also ensures that the likes of Heatran and Celesteela are punished should they switch directly into Alolan Muk. Poison Jab is a consistent Poison-type STAB move that is used to deal with Fairy-types and notably OHKOes Tapu Lele, leaving it with a risky situation if it attempts to stay in predicting Pursuit. Factoring in Poison Touch, Poison Jab has a very high chance to poison a foe which is hazardous to Alolan Muk's potential checks. The last moveslot depends on what foes Alolan Muk desires to hit. Fire Punch 2HKOes Ferrothorn and Mega Scizor, has a chance to OHKO Kartana, and has general utility of hitting Steel-types super effectively. Rock Tomb lets Alolan Muk OHKO Volcarona and Mega Charizard Y and prevents Mega Salamence from freely setting up on Alolan Muk. Lastly, Shadow Sneak picks off weakened threats, especially Focus Sash users, and this move notably lets Alolan Muk finish off Tapu Koko, which has a chance to avoid the OHKO from Poison Jab.

Set Details

With 116 Attack EVs and an Adamant nature, Pursuit OHKOes Mega Gengar when it switches out, Poison Jab OHKOes Tapu Lele and 2HKOes Volcarona, and Knock Off almost always OHKOes maximum HP Aegislash in its Blade forme. Assault Vest in tandem with 140 HP EVs and 252 Special Defense EVs lets Alolan Muk avoid the 2HKO from Modest Choice Specs Tapu Lele, the 2HKO from +1 Volcarona after Stealth Rock, and the 3HKO from Life Orb Greninja. Minimizing Speed by using a Brave nature and 0 Speed IVs is an option that lets Alolan Muk underspeed Quiet Aegislash and OHKO it with Knock Off after it attacks and transforms into its Blade forme.

Usage Tips

Since Alolan Muk is capable of taking special hits well, it is a promising idea to switch it in on special attackers such as Mega Gengar, Tapu Lele, and Greninja. It can also switch into predicted uses of Toxic from passive walls such as Chansey. Once it comes in, Alolan Muk can KO or weaken Ghost- and Psychic-types with Pursuit as they are forced out, or it can proceed to hinder foes by removing their items with Knock Off or spreading poison with Poison Jab. Opponents are likely to switch in Steel-types, preferably the ones that can take advantage of or force out Alolan Muk, with an intention to prevent the spread of poison. Keep in mind that most common switch-ins to Alolan Muk can be punished with predictions and the coverage move Alolan Muk is carrying. Some Steel-types like Celesteela and Heatran are greatly hindered by a well-timed Knock Off on the switch, while Ferrothorn and Scizor will be harshly punished by Fire Punch. Lastly, be wary of foes that use Scald or Will-O-Wisp, as getting burned significantly hinders Alolan Muk's offensive capabilities, notably leaving it unable to effectively Pursuit trap a foe.

Team Options

Fighting-types make good partners for Alolan Muk; they can handle the Steel-types that annoy Alolan Muk, while Alolan Muk can dispose of Ghost- and Psychic-types, threaten Fairy-types, remove items from various physical walls like Celesteela, and spread poison. Mega Blaziken in particular appreciates Alolan Muk's ability to remove problematic Pokemon like Choice Scarf Latios and various Ghost-types, and Mega Blaziken can potentially stall out poisoned foes with Protect or Substitute to the point that it can KO them. Pokemon that can switch into Ground-type moves or handle physical attackers are good defensive partners for Alolan Muk. Landorus-T compresses both of these roles while threatening Steel-types with Earthquake. Rotom formes are good checks to Mega Salamence and Celesteela, and they can neuter physical attackers with Will-O-Wisp, giving Alolan Muk a better chance to take on them on. Serperior is a good offensive partner to Alolan Muk, as it appreciates Alolan Muk's ability to remove Mega Gengar and hinder Steel-types with Knock Off and Fire Punch, and in return it can take on Ground-types for Alolan Muk. Tapu Bulu summons Grassy Terrain, which weakens Earthquake and provides Alolan Muk with passive recovery. Defensive partners like Chansey, Skarmory, and Gliscor can pair well with Alolan Muk in defensive teams, as all of them appreciate removal of Mega Gengar. The latter two can also switch into Ground-type moves for Alolan Muk.

" @@ -3747,10 +3749,10 @@ }, "ou": { "overview": "

Chansey's unbelievable bulk is metagame-defining, shaping the tier's special attackers around it and carrying the stall archetype on its back. Devastating threats like Ash-Greninja, Mega Alakazam, Volcarona, and Mega Charizard Y all fall under the same umbrella of being stumped by Chansey. It isn't especially vulnerable on the physical side, either; it has no issue with taking hits from Landorus-T and Diamond Storm Mega Diancie and can heal off Psyshock from Choice Scarf Tapu Lele. It can spread consistent damage with Seismic Toss and has the choice of either Toxic or ​Thunder Wave to further punish switch-ins. Additionally, it has support options like Stealth Rock and Aromatherapy, offering even more to teams it's put on. Chansey isn't invincible, though; it has no passive recovery, so it's vulnerable to being chipped down by pivot moves, entry hazards, and other forms of passive damage. Taunt users like Heatran and Tapu Fini can prevent its healing and ensure it stays too low to do its job properly. Lastly, wallbreakers like Mega Medicham, Mega Mawile, and Manaphy are able to crack Chansey open.

", - "comments": "

Other Options

Skill Swap allows Chansey to force Natural Cure onto a Gliscor that has had its Toxic Orb removed, putting it on an immediate timer until it switches out and loses its status condition. It additionally allows Chansey to threaten Reuniclus and Clefable with Toxic and remove Huge Power from Mega Mawile as it switches in. Confide allows Chansey to negate progress from problematic Calm Mind users in Pain Split Magearna and Reuniclus, though it only has enough PP to handle one Calm Mind user. Chansey can make use of Wish to support teammates without reliable healing like Mega Mawile and Seismitoad, usually fully healing teammates due to Chansey's titanic HP stat. Counter can be used to surprise the likes of Kyurem-B and Mega Lopunny with an OHKO after surviving Subzero Slammer and High Jump Kick at full health, respectively. Healing Wish is an option on Chansey on offense teams, giving a second wind to the likes of Mega Mawile and Mega Medicham by healing damage and clearing status from them.

Checks and Counters

Physical Wallbreakers: Wallbreakers like Mega Medicham, Mega Mawile, and Kyurem-B are able to muscle through Chansey using its comparatively weaker physical bulk. Mega Tyranitar and Weavile threaten Chansey with big damage, the latter also being able to remove Eviolite and both having Pursuit to chip away at Chansey while it escapes.

Certain Special Wallbreakers: Under ​rain, Manaphy is completely unbothered by Chansey, with Hydration allowing it to shrug off status attempts and use Rest to heal any chip damage without any drawbacks. It can then proceed to set up to +6 with Tail Glow and blow through Chansey with Surf. Calm Mind + Pain Split Magearna is able to utilize Chansey's absurd HP stat for consistent healing as it boosts all the way to +6 and eventually muscles through. Tapu Lele can 2HKO Chansey with Choice Specs Psyshock. It can also beat Chansey one-on-one with Taunt and Calm Mind sets, though the latter sets give Chansey an opportunity to hit back with status.

Taunt: Taunt users like Heatran, Tapu Fini, Serperior, and Tornadus-T can prevent any status counterplay from Chansey and ensure that any damage they do to it sticks. Heatran and Tapu Fini are especially notable due to their trapping options in Magma Storm and Whirlpool, respectively, letting them remove Chansey outright.

Status Absorbers: Gliscor is immune to both of Chansey's common status options, and its strong passive recovery means that chipping it down with Seismic Toss is virtually impossible. Clefable and Reuniclus can freely set up on Chansey with Calm Mind thanks to Magic Guard, though the former has a hard time breaking through even after fully setting up without the aid of Knock Off. Although not a real status absorber, Excadrill is immune to both Toxic and Thunder Wave through its typing and can set up on Chansey with Swords Dance.

Mega Sableye: Mega Sableye is not only immune to Chansey's Seismic Toss, but it also has Magic Bounce to reflect any status attempts and Stealth Rock, rendering Chansey utterly incapable of doing anything.

Leech Seed and Other HP-Draining Moves: Leech Seed from Serperior, Ferrothorn, and Celesteela is bad not only because of the chip damage on Chansey but also because of the absurd amount it heals the opposing Pokemon thanks to Chansey's HP stat. Pain Split from Magearna and Rotom-W can put Chansey considerably low while usually healing them fully.

", + "comments": "

Other Options

Skill Swap allows Chansey to force Natural Cure onto a Gliscor that has had its Toxic Orb removed, putting it on an immediate timer until it switches out and loses its status condition. It additionally allows Chansey to threaten Reuniclus and Clefable with Toxic and remove Huge Power from Mega Mawile as it switches in. Confide allows Chansey to negate progress from problematic Calm Mind users in Pain Split Magearna and Reuniclus, though it only has enough PP to handle one Calm Mind user. Chansey can make use of Wish to support teammates without reliable healing like Mega Mawile and Seismitoad, usually fully healing teammates due to Chansey's titanic HP stat. Counter can be used to surprise the likes of Kyurem-B and Mega Lopunny with an OHKO after surviving Subzero Slammer and High Jump Kick at full health, respectively. Healing Wish is an option on Chansey on offense teams, giving a second wind to the likes of Mega Mawile and Mega Medicham by healing damage and clearing status from them.

Checks and Counters

Physical Wallbreakers: Wallbreakers like Mega Medicham, Mega Mawile, and Kyurem-B are able to muscle through Chansey using its comparatively weaker physical bulk. Mega Tyranitar and Weavile threaten Chansey with big damage, the latter also being able to remove Eviolite and both having Pursuit to chip away at Chansey while it escapes.

Certain Special Wallbreakers: Under ​rain, Manaphy is completely unbothered by Chansey, with Hydration allowing it to shrug off status attempts and use Rest to heal any chip damage without any drawbacks. It can then proceed to set up to +6 with Tail Glow and blow through Chansey with Surf. Calm Mind + Pain Split Magearna is able to utilize Chansey's absurd HP stat for consistent healing as it boosts all the way to +6 and eventually muscles through. Tapu Lele can 2HKO Chansey with Choice Specs Psyshock. It can also beat Chansey one-on-one with Taunt and Calm Mind sets, though the latter sets give Chansey an opportunity to hit back with status.

Taunt: Taunt users like Heatran, Tapu Fini, Serperior, and Tornadus-T can prevent any status counterplay from Chansey and ensure that any damage they do to it sticks. Heatran and Tapu Fini are especially notable due to their trapping options in Magma Storm and Whirlpool, respectively, letting them remove Chansey outright.

Status Absorbers: Gliscor is immune to both of Chansey's common status options, and its strong passive recovery means that chipping it down with Seismic Toss is virtually impossible. Clefable and Reuniclus can freely set up on Chansey with Calm Mind thanks to Magic Guard, though the former has a hard time breaking through even after fully setting up without the aid of Knock Off. Although not a real status absorber, Excadrill is immune to both Toxic and Thunder Wave through its typing and can set up on Chansey with Swords Dance.

Mega Sableye: Mega Sableye is not only immune to Chansey's Seismic Toss, but it also has Magic Bounce to reflect any status attempts and Stealth Rock, rendering Chansey utterly incapable of doing anything.

Leech Seed and Other HP-Draining Moves: Leech Seed from Serperior, Ferrothorn, and Celesteela is bad not only because of the chip damage on Chansey but also because of the absurd amount it heals the opposing Pokemon thanks to Chansey's HP stat. Pain Split from Magearna and Rotom-Wash can put Chansey considerably low while usually healing them fully.

", "sets": { "Defensive": { - "description": "

Moves

Chansey makes for a good Stealth Rock user because of the free opportunities it gets while walling special attackers. The same can be said for Aromatherapy if Stealth Rock can be fit elsewhere on the team, supporting teammates like Unaware Clefable and Rest Seismitoad. Seismic Toss is a consistent method of damage that allows Chansey to beat down the likes of Assault Vest Magearna and Mega Diancie and chip away at switch-ins like Mega Mawile and Kartana. Soft-Boiled lets Chansey keep healthy in the face of entry hazards and wall special wallbreakers like Mega Charizard Y and Ash-Greninja over the course of a game. Toxic puts the likes of Zapdos, Pain Split Rotom-W, and Mega Charizard Y on a strict timer that prevents them from healing off Seismic Toss damage, as well as punishing switch-ins like Kyurem-B and Mega Medicham. Alternatively, Thunder Wave can irritate Steel-types like Mega Mawile and Magearna and Toxapex while still punishing offensive Pokemon like Mega Medicham, Mega Alakazam, and Serperior hard. An alternative spread of 160 HP / 252 Def / 96 Spe allows Chansey to outspeed paralyzed Timid Tapu Lele, which synergizes with Thunder Wave, though this cuts into Chansey's bulk significantly.

Set Details

Maximum Defense investment is used because Chansey's special bulk is naturally high enough for the special threats it's tasked with walling and to help against certain physical attackers like Choice Scarf Landorus-T, Choice Scarf Kartana, and Kyurem-B after burning its Z-Move as well as mixed attackers like Mega Diancie, Mega Latios, and Greninja.

Usage Tips

Despite Chansey being seemingly invulnerable to special attackers, Volt Switch users like Tapu Koko, Magearna, and Rotom-W can score free damage on Chansey while maintaining momentum. This is especially deadly with entry hazards up to compound the chip damage, so it's important to keep an eye on hazards and avoid having multiple layers on of the field. Sometimes, predictions like doubling in Chansey against the likes of Rotom-W and Tapu Koko are necessary to find a safe opportunity to heal off damage. Chansey needs to be very wary of Knock Off from Tornadus-T, Gliscor, and Clefable, which cuts into its bulk massively. Although Chansey can beat non-Taunt Heatran and non-Nature's Madness Tapu Fini, proper scouting is needed, as these two can otherwise completely ruin Chansey.

Team Options

Chansey fits best on teams ranging from balance to stall, as they can make up for Chansey's drain on momentum with a strong enough defensive core. Bulky Psychic-types like Slowbro, Cresselia, and Reuniclus can shut down the likes of Mega Medicham and Mega Lopunny and appreciate Chansey answering Ash-Greninja and Volcarona. Slowbro is notably good because it can also check other physical attackers like Mega Charizard X, Excadrill, and Mega Swampert for Chansey, and it can rely on Chansey to handle Mega Charizard Y and Tapu Koko for it. Skarmory provides a solid answer to Kartana and Excadrill and can set Spikes to whittle down the opposing team. Gliscor can handle Heatran and block Volt Switch thanks to its Ground typing and can further support Chansey by clearing entry hazards with Defog or cleaning up weakened teams with Swords Dance late-game. Seismitoad and specially defensive Excadrill are good examples of bulky Ground-type teammates that handle the likes of Tapu Koko and Magearna so that Chansey doesn't need to risk taking Volt Switch damage. Heart Swap Magearna can handle Tapu Lele and Kyurem-B and prevents Calm Mind Magearna and Reuniclus from making any progress. Toxapex can lay down Toxic Spikes to put attackers like Mega Medicham and Tapu Koko on a timer, and Shed Shell variants can scout Heatran and Tapu Fini safely and cripple them with Knock Off. Mega Scizor is a solid stop to Kyurem-B and Weavile, and Chansey can handle some of Mega Scizor's biggest threats in Volcarona and Mega Charizard Y as well as Lava Plume Heatran. Tornadus-T is a good option for revenge killing the likes of Serperior, Kartana, and Mega Medicham, and it can provide hazard removal support. Chansey is a common fixture on Magnezone teams due to its defensive shoddiness, and in return, Magnezone can forcibly revenge kill Kartana and trap Spikes setters like Skarmory and Ferrothorn. For stall teams, Mega Sableye is incredibly synergistic with Chansey, as it shuts down Mega Medicham and prevents hazards. Another good teammate on stall teams is Unaware Clefable, as it puts a firm stop to Hawlucha and Kommo-o and gives Chansey's team a way to stall out Serperior and Manaphy after it uses its Z-Move. Occasionally, Chansey can even be seen on offense teams, with Landorus-T partnering with it as a blanket check to physical attackers and wallbreakers like Tapu Lele and Mega Mawile, making up for Chansey's passivity while Chansey answers various special attackers and potentially provides cleric support.

" + "description": "

Moves

Chansey makes for a good Stealth Rock user because of the free opportunities it gets while walling special attackers. The same can be said for Aromatherapy if Stealth Rock can be fit elsewhere on the team, supporting teammates like Unaware Clefable and Rest Seismitoad. Seismic Toss is a consistent method of damage that allows Chansey to beat down the likes of Assault Vest Magearna and Mega Diancie and chip away at switch-ins like Mega Mawile and Kartana. Soft-Boiled lets Chansey keep healthy in the face of entry hazards and wall special wallbreakers like Mega Charizard Y and Ash-Greninja over the course of a game. Toxic puts the likes of Zapdos, Pain Split Rotom-Wash, and Mega Charizard Y on a strict timer that prevents them from healing off Seismic Toss damage, as well as punishing switch-ins like Kyurem-B and Mega Medicham. Alternatively, Thunder Wave can irritate Steel-types like Mega Mawile and Magearna and Toxapex while still punishing offensive Pokemon like Mega Medicham, Mega Alakazam, and Serperior hard. An alternative spread of 160 HP / 252 Def / 96 Spe allows Chansey to outspeed paralyzed Timid Tapu Lele, which synergizes with Thunder Wave, though this cuts into Chansey's bulk significantly.

Set Details

Maximum Defense investment is used because Chansey's special bulk is naturally high enough for the special threats it's tasked with walling and to help against certain physical attackers like Choice Scarf Landorus-T, Choice Scarf Kartana, and Kyurem-B after burning its Z-Move as well as mixed attackers like Mega Diancie, Mega Latios, and Greninja.

Usage Tips

Despite Chansey being seemingly invulnerable to special attackers, Volt Switch users like Tapu Koko, Magearna, and Rotom-Wash can score free damage on Chansey while maintaining momentum. This is especially deadly with entry hazards up to compound the chip damage, so it's important to keep an eye on hazards and avoid having multiple layers on of the field. Sometimes, predictions like doubling in Chansey against the likes of Rotom-Wash and Tapu Koko are necessary to find a safe opportunity to heal off damage. Chansey needs to be very wary of Knock Off from Tornadus-T, Gliscor, and Clefable, which cuts into its bulk massively. Although Chansey can beat non-Taunt Heatran and non-Nature's Madness Tapu Fini, proper scouting is needed, as these two can otherwise completely ruin Chansey.

Team Options

Chansey fits best on teams ranging from balance to stall, as they can make up for Chansey's drain on momentum with a strong enough defensive core. Bulky Psychic-types like Slowbro, Cresselia, and Reuniclus can shut down the likes of Mega Medicham and Mega Lopunny and appreciate Chansey answering Ash-Greninja and Volcarona. Slowbro is notably good because it can also check other physical attackers like Mega Charizard X, Excadrill, and Mega Swampert for Chansey, and it can rely on Chansey to handle Mega Charizard Y and Tapu Koko for it. Skarmory provides a solid answer to Kartana and Excadrill and can set Spikes to whittle down the opposing team. Gliscor can handle Heatran and block Volt Switch thanks to its Ground typing and can further support Chansey by clearing entry hazards with Defog or cleaning up weakened teams with Swords Dance late-game. Seismitoad and specially defensive Excadrill are good examples of bulky Ground-type teammates that handle the likes of Tapu Koko and Magearna so that Chansey doesn't need to risk taking Volt Switch damage. Heart Swap Magearna can handle Tapu Lele and Kyurem-B and prevents Calm Mind Magearna and Reuniclus from making any progress. Toxapex can lay down Toxic Spikes to put attackers like Mega Medicham and Tapu Koko on a timer, and Shed Shell variants can scout Heatran and Tapu Fini safely and cripple them with Knock Off. Mega Scizor is a solid stop to Kyurem-B and Weavile, and Chansey can handle some of Mega Scizor's biggest threats in Volcarona and Mega Charizard Y as well as Lava Plume Heatran. Tornadus-T is a good option for revenge killing the likes of Serperior, Kartana, and Mega Medicham, and it can provide hazard removal support. Chansey is a common fixture on Magnezone teams due to its defensive shoddiness, and in return, Magnezone can forcibly revenge kill Kartana and trap Spikes setters like Skarmory and Ferrothorn. For stall teams, Mega Sableye is incredibly synergistic with Chansey, as it shuts down Mega Medicham and prevents hazards. Another good teammate on stall teams is Unaware Clefable, as it puts a firm stop to Hawlucha and Kommo-o and gives Chansey's team a way to stall out Serperior and Manaphy after it uses its Z-Move. Occasionally, Chansey can even be seen on offense teams, with Landorus-T partnering with it as a blanket check to physical attackers and wallbreakers like Tapu Lele and Mega Mawile, making up for Chansey's passivity while Chansey answers various special attackers and potentially provides cleric support.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} @@ -4030,7 +4032,7 @@ }, "monotype": { "overview": "

Mega Pinsir has high Attack and Speed stats along with Swords Dance, which make it an excellent late-game sweeper. It also has good bulk, meaning that it has many opportunities to set up Swords Dance. Once Pinsir Mega Evolves, it gains a Flying typing along with the ability Aerilate, changing its Normal-type attacks into Flying-type attacks, allowing Mega Pinsir to easily revenge kill many threats with Quick Attack. Mega Pinsir is also fast, being able to outspeed threats such as Kyurem-B and Landorus. However, Mega Pinsir has a devastating weakness to Stealth Rock, meaning Rapid Spin support from Armaldo or Forretress is necessary. Its Flying typing adds a weakness to Electric- and Ice-type attacks while also stacking a weakness to Rock-type attacks. Mega Pinsir also faces competition from Mega Scizor and Mega Heracross, as Mega Scizor is a bulky setup sweeper with reliable recovery, while Mega Heracross is a fearsome wallbreaker.

", - "comments": "

Other Options

Earthquake can be used as an alternative way to hit Steel-types, but it is outclassed by Close Combat because the latter can hit Skarmory and Celesteela. Hyper Cutter can be run to better deal with Intimidate users such as Landorus-T and Gyarados, but they are too uncommon to justify using it.

Checks and Counters

Electric-types: Fast Electric-types such as Tapu Koko and Alolan Raichu can take an Aerilate-boosted Quick Attack and KO Mega Pinsir with their Electric-type attacks. Defensive Electric-types such as Rotom-W and Zapdos can take multiple hits from Mega Pinsir and either status it or KO it with their Electric-type attacks. However, fast Electric-types cannot switch into the rare Earthquake.

Stealth Rock: Stealth Rock takes away half of Mega Pinsir's HP, making it extremely easy to revenge kill.

Fire-types: Fire-types such as Torkoal, Rotom-H, and Choice Scarf Victini can take a hit from Mega Pinsir and KO it with their Fire-type attacks.

Physical Walls: Physical walls such as Skarmory and Landorus-T can take multiple hits from Mega Pinsir and KO it.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion, Choice Scarf Victini, and Greninja can outspeed and KO Mega Pinsir.

Status: Status, especially burns and paralysis, cripples Mega Pinsir's sweeping capabilities, as a burn halves its Attack stat, while paralysis halves its Speed stat, leaving it susceptible to revenge killers.

", + "comments": "

Other Options

Earthquake can be used as an alternative way to hit Steel-types, but it is outclassed by Close Combat because the latter can hit Skarmory and Celesteela. Hyper Cutter can be run to better deal with Intimidate users such as Landorus-T and Gyarados, but they are too uncommon to justify using it.

Checks and Counters

Electric-types: Fast Electric-types such as Tapu Koko and Alolan Raichu can take an Aerilate-boosted Quick Attack and KO Mega Pinsir with their Electric-type attacks. Defensive Electric-types such as Rotom-Wash and Zapdos can take multiple hits from Mega Pinsir and either status it or KO it with their Electric-type attacks. However, fast Electric-types cannot switch into the rare Earthquake.

Stealth Rock: Stealth Rock takes away half of Mega Pinsir's HP, making it extremely easy to revenge kill.

Fire-types: Fire-types such as Torkoal, Rotom-Heat, and Choice Scarf Victini can take a hit from Mega Pinsir and KO it with their Fire-type attacks.

Physical Walls: Physical walls such as Skarmory and Landorus-T can take multiple hits from Mega Pinsir and KO it.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion, Choice Scarf Victini, and Greninja can outspeed and KO Mega Pinsir.

Status: Status, especially burns and paralysis, cripples Mega Pinsir's sweeping capabilities, as a burn halves its Attack stat, while paralysis halves its Speed stat, leaving it susceptible to revenge killers.

", "sets": { "Swords Dance (Bug)": { "description": "

Moves

Swords Dance allows Mega Pinsir to boost its Attack stat, allowing it to be a good setup sweeper. Return is Mega Pinsir's main STAB Flying-type attack and hits Fighting-, Grass-, and Bug-types such as Breloom, Mega Venusaur, and Volcarona. Quick Attack is a strong priority move that allows Mega Pinsir to revenge kill fast threats such as Infernape and Mega Gallade. Close Combat is coverage that hits Steel- and Rock-types that would otherwise wall Mega Pinsir such as Heatran and Tyranitar.

Set Details

Maximum Attack investment allows Mega Pinsir to hit as hard as possible. Maximum Speed investment along with a Jolly Nature ensures that Pinsir is as fast as possible, outspeeding threats such as Kyurem-B and Garchomp. Moxie is the preferred ability over Hyper Cutter and Mold Breaker because it lets Pinsir boost its Attack stat if it KOes a Pokemon before Mega Evolving. Pinsirite allows Pinsir to become Mega Pinsir while also granting it the ability Aerilate. Aerilate turns its Normal-type attacks into Flying-type attacks and gives them a slight boost.

Usage Tips

Remove entry hazards before sending in Mega Pinsir, as it gains a 4x weakness to Stealth Rock when it Mega Evolves. If Pinsir can KO a weakened target, it is usually best not to Mega Evolve so Pinsir can get an Attack boost from Moxie. However, trying to get a free Moxie boost is extremely predictable and can give the opponent a free switch because of Pinsir's mediocre Attack stat. Avoid unnecessarily switching into attacks because Mega Pinsir needs to be at high HP to take most powerful attacks. Use Mega Pinsir early-game to wallbreak to possibly help Heracross and Volcarona clean late-game, while late-game it should be used to sweep the opponent's team. Use pivots such as U-turn Scizor and Volt Switch Galvantula so Mega Pinsir can be brought in safely. Avoid status, especially burn and paralysis, because burns halve its Attack stat, while paralysis leaves it susceptible to revenge killers. Mega Pinsir only has decent Defense, so it is best to set up on a predicted switch or Ground-type attack so Mega Pinsir doesn't take unnecessary damage.

Team Options

Armaldo and Forretress can remove entry hazards with Rapid Spin while also being able to set up Stealth Rock, making it easier for Mega Pinsir to sweep. Scizor can pivot using U-turn, allowing Mega Pinsir to be brought in safely. Scizor can also run Defog to remove Stealth Rock for Mega Pinsir and check Ice- and Rock-types with its STAB Technician-boosted Bullet Punch. Galvantula can set up Sticky Web, allowing Mega Pinsir to outspeed faster threats such as Choice Scarf Victini and Greninja, and eliminate some of Mega Pinsir's checks and counters such as Skarmory and Staraptor. Volcarona can eliminate physical walls such as Skarmory and Landorus-T with its powerful special attacks, while Mega Pinsir can KO special walls such as Chansey and Empoleon. Volcarona can also set up on Mega Pinsir's checks such as Zapdos and Doublade, while Mega Pinsir can set up on Alolan Muk and Chansey. Heracross, Buzzwole, and Scolipede can use their powerful Bug-type attacks to eliminate bulky Psychic-types such as Slowbro and Mew that can cripple Mega Pinsir. Araquanid can switch into powerful special Fire-type attacks from the likes of Mega Charizard Y and Volcarona while also being a good switch-in for Will-O-Wisp and Scald, preventing Mega Pinsir from being burned.

" @@ -4040,26 +4042,26 @@ }, "zu": { "overview": "

Pinsir is the best offensive Bug-type in the metagame, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities, allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Multiple viable sets allow Pinsir to excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall, while Moxie gives Pinsir explosive late-game potential against offensive teams when its Speed is enhanced through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball and make it difficult for opponents to sacrifice Pokemon. Solid physical bulk makes Pinsir difficult to revenge kill with faster physical attackers or strong priority users like Pawniard without it already being severely weakened. However, as powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, and Marowak limit its ability to make better use of its Fighting and Ground resistances. Pinsir also is frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent giving them opportunities to switch in. A middling Speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio-F, Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers, as Pokemon like Floatzel and specially based Silvally formes with Flamethrower often threaten to KO it from near full. Despite Pinsir's great matchup versatility, each set's effectiveness ultimately depends on having the right matchup to get the most mileage out of them.

", - "comments": "

Other Options

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Pokemon like Silvally-Fighting after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through neutral targets such as Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Moxie with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters

Flying-types: Rotom-S, Swanna, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-S and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-S, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

Fire-types: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to outspeed Swords Dance Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

Revenge Killers: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

Physically Defensive Pokemon: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Sandslash, and Gabite. Gabite and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

Bulky Ghost-types: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set. Drifblim is also able to outspeed Swords Dance Pinsir after an Unburden boost and threaten it out with Acrobatics.

", + "comments": "

Other Options

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Pokemon like Silvally-Fighting after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through neutral targets such as Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Moxie with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters

Flying-types: Rotom-Fan, Swanna, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-Fan and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

Fire-types: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to outspeed Swords Dance Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

Revenge Killers: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

Physically Defensive Pokemon: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Sandslash, and Gabite. Gabite and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

Bulky Ghost-types: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set. Drifblim is also able to outspeed Swords Dance Pinsir after an Unburden boost and threaten it out with Acrobatics.

", "sets": { "Swords Dance": { - "description": "

Moves

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-S, Oricorio-F, and Swanna.

Set Details

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Sandslash and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon lacking Double-Edge, as it tanks Knock Off and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out for the extra burst damage to bring them down after some prior chip damage.

Team Options

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-S, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Torterra and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness. Silvally-Water is a great option due to its resistances to Fire and Water-type attacks, reliably checking faster specially based attackers like Combusken and Simipour that othewise pressure Pinsir. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as Dusclops and Gourgeist-XL in particular can take boosted hits from this set, retaliate with burns, and recover from damage taken. The aforementioned Komala and Pawniard are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

" + "description": "

Moves

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-F, and Swanna.

Set Details

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Sandslash and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon lacking Double-Edge, as it tanks Knock Off and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out for the extra burst damage to bring them down after some prior chip damage.

Team Options

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Torterra and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness. Silvally-Water is a great option due to its resistances to Fire and Water-type attacks, reliably checking faster specially based attackers like Combusken and Simipour that othewise pressure Pinsir. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-Fan, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as Dusclops and Gourgeist-XL in particular can take boosted hits from this set, retaliate with burns, and recover from damage taken. The aforementioned Komala and Pawniard are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

" }, "Z-Me First": { "description": "

Moves

Me First copies a slower foe's move at 1.5x power, but when used with Normalium Z it also turns the copied attack into a Z-Move while doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier after this boost. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant Pokemon that resist Pinsir's STAB attacks such as Altaria, Probopass, Fire-types, and Poison-types.

Set Details

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie's Attack boosts are important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Golem, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-Move, and gain a Moxie boost. Setup opportunities are optimally found when trying to revenge kill slower physical attackers like Komala and offensive Granbull with Z-Me First. Otherwise, Pinsir can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it or on locked coverage moves that it can tank with ease while also beating the attacker one-on-one. Z-Me First's ability to copy the opposing Pokemon's move as a Z-Move can be used to create setup opportunities on Pokemon that stay in against the Swords Dance set, such as Silvally formes, especially if Pinsir's set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Marowak while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock off the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, mixed Electivire, and Raichu. Entry hazard removers are appreciated to keep Pinsir healthy, and it synergizes well with Pokemon like Silvally-Water and Altaria. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Sandslash, and Gourgeist-XL with its coverage, while Altaria is a good Fire-type check and a solid counter to Gourgeist-XL. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to pressure Defog users like Silvally-Fighting and set them up on a lot of defensive Pokemon that Pinsir struggles to break through. Pokemon that can switch into Focus Sash Kadabra are recommended, as it's one of the few Pokemon that can revenge kill Pinsir after setting up. Kecleon can beat it one-on-one thanks to Shadow Sneak making it immune to Counter, as well as its great natural special bulk allowing it to switch in on it. Pursuit trappers like Silvally-Dark and Pawniard are good at forcing damage also, with all three also helping pressure physically defensive Pokemon like Golem and Bronzor for Pinsir.

" }, "Choice Scarf": { - "description": "

Moves

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Gourgeist-XL, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Sandslash, and Avalugg.

Set Details

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Sandslash, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-S, Mareanie, Electivire, and Silvally-Dragon are solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Sandslash and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

" + "description": "

Moves

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Gourgeist-XL, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Sandslash, and Avalugg.

Set Details

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Sandslash, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-Fan, Mareanie, Electivire, and Silvally-Dragon are solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Sandslash and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

" } }, "credits": {"writtenBy": [{"user_id": 424692, "username": "jklioe"}, {"user_id": 435539, "username": "BloodAce"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 167012, "username": "Xayah"}, {"user_id": 296755, "username": "5gen"}, {"user_id": 357488, "username": "DurzaOffTopic"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 122460, "username": "Mafeking"}]}]} }, "ou": { - "overview": "

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerilate. Its Aerilate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, and its typing leaves it a liability, as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W, as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

", - "comments": "

Other Options

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos while still hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters

Electric-types and Electric-type coverage: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; not only can it threaten it with its STAB moves, but it can also paralyze Mega Pinsir with Static and heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

Steel-types: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

Rock-types and Rock-type coverage: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten an OHKO with Diamond Storm and Stone Edge, respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

Ice-types and Ice-type coverage: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

Faster Threats and Priority: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

Flying-types: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

Entry Hazards: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

", + "overview": "

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerilate. Its Aerilate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, and its typing leaves it a liability, as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-Wash, as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

", + "comments": "

Other Options

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-Wash and Rocky Helmet from Skarmory and Zapdos while still hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters

Electric-types and Electric-type coverage: Pokemon like Tapu Koko, Rotom-Wash, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, while Rotom-Wash must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; not only can it threaten it with its STAB moves, but it can also paralyze Mega Pinsir with Static and heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

Steel-types: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

Rock-types and Rock-type coverage: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten an OHKO with Diamond Storm and Stone Edge, respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

Ice-types and Ice-type coverage: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

Faster Threats and Priority: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

Flying-types: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

Entry Hazards: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

", "sets": { "Swords Dance": { - "description": "

Moves

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as dealing major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, as it needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko, threaten the latter with their STAB moves, cripple them with Toxic, and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status while checking Grass-types that threaten Tapu Fini. Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T, and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Gliscor can bring Mega Pinsir in safely with U-turn and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily. Finally, Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos check Flying-types such as Tornadus-T, provide Defog support, and safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, as it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

" + "description": "

Moves

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as dealing major damage to Magearna and Rotom-Wash. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-Wash to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, as it needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko, threaten the latter with their STAB moves, cripple them with Toxic, and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-Wash and Mega Latias. Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status while checking Grass-types that threaten Tapu Fini. Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T, and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Gliscor can bring Mega Pinsir in safely with U-turn and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily. Finally, Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-Wash, and Zapdos check Flying-types such as Tornadus-T, provide Defog support, and safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, as it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -4114,13 +4116,13 @@ }, "ou": { "overview": "

Gyarados is a fearsome sweeper in OU thanks to its access to Dragon Dance, solid offensive and defensive stats, good typing, and two amazing abilities in Moxie and Intimidate, which allow it to snowball and soften physical hits, respectively. Its defensive typing and decent bulk let it find setup opportunities against common Pokemon such as Heatran, defensive Landorus-T, and Gliscor. However, Gyarados is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost, and it is outpaced by Mega Alakazam and most Choice Scarf users after a boost. Even at +1, Gyarados lacks the power to OHKO relevant walls without committing to using its Z-Move. Gyarados's vulnerability to Stealth Rock is also annoying because it needs to keep as much HP as possible to set up and sweep. Regular and Mega Gyarados struggle against common offensive types such as Electric, Grass, Rock, Fighting, and Fairy without the necessary moves. As a result, Gyarados requires plenty of support, especially entry hazard removal, to bring out its full potential.

", - "comments": "

Other Options

Moxie Gyarados can run other Z-Crystals like Waterium Z and Groundium Z to hit neutral targets like Celesteela and threaten Toxapex without a boost. However, it must give up the one-turn effect of Bounce powered up by Flyinium Z to do so, and this makes Gyarados less threatening against Pokemon like Ferrothorn and Kartana.

As for Mega Gyarados, it can run coverage moves like Stone Edge to hit Zapdos, Iron Head to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu, and Ice Fang to hit Garchomp and Dragonite, as well as hitting Gliscor and Landorus-T much harder. Keep in mind that giving up Substitute or Taunt to run three attacks will make it more vulnerable to status and phazing. Running a bulkier spread with an Adamant nature has the benefit of taking more hits to set up an extra Dragon Dance and dish out more damage. However, this leaves it more liable to being outpaced and revenge killed after a boost.

Checks and Counters

Electric-type Pokemon and coverage moves: Electric-types like Zapdos and Rotom-W can survive Gyarados's STAB moves from both the Supersonic Skystrike and Mega variants and can threaten it back with their super effective STAB moves. Zapdos is especially notable because it also threatens to paralyze Gyarados with Static. However, Rotom-W despises taking Earthquake from Mega Gyarados thanks to Mold Breaker ignoring Levitate, especially since Mega Gyarados has a favorable roll to OHKO Bold variants at +1 if Stealth Rock is on the field. Tapu Koko sometimes runs a Choice Scarf or a Shuca Berry to outspeed Gyarados after a Dragon Dance or to survive Earthquake in a pinch to retaliate back with its super effective STAB moves. Gyarados must also be wary of unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Grass-types: Grass-types like Serperior, Kartana, Tapu Bulu, Ferrothorn, and Mega Venusaur survive Gyarados's STAB moves and retaliate back with their STAB moves or wear it down with Leech Seed. Tapu Bulu can also use its Grassy Terrain to weaken Earthquake. Choice Scarf Kartana can outspeed Gyarados at +1 and threaten it with Leaf Blade. These Grass-types must be wary of the Supersonic Skystrike set, however.

Water-types: Water-types like Toxapex, Seismitoad, and Gastrodon can take Gyarados's STAB moves and threaten to burn it with Scald. The latter two are also immune to Waterfall from regular Gyarados. Tapu Fini has enough bulk to survive a boosted Earthquake and threatens Mega Gyarados with Moonblast; however, it does not like facing regular Gyarados before it uses Supersonic Skystrike. Toxapex can get rid of Gyarados's Dragon Dance boosts with Haze if Gyarados lacks Taunt; however, it does not like taking Earthquake or Crunch very much. Toxapex is also a flimsy check versus regular and Mega Gyarados without the advantageous position or predictions. Mega Slowbro deserves a mention because it has enough bulk to survive Crunch at +1 and threatens a burn with Scald, paralysis from Thunder Wave, or a KO from Counter.

Faster Revenge Killers and Priority: Mega Alakazam and Choice Scarf users like Kartana, Tapu Lele, Landorus-T, and Victini outspeed Gyarados even after a Dragon Dance boost and threaten it back with heavy damage. Landorus-T also reduces Gyarados's Attack stat thanks to Intimidate and can threaten both forms with either Stone Edge or U-turn. Mega Medicham and Mega Lopunny can come in multiple times and use Fake Out to wear down Gyarados throughout the game.

Physical walls: Skarmory has enough bulk to survive Gyarados's STAB moves and retaliate back with Counter and heal with Roost. Skarmory can also phaze Gyarados with Whirlwind if it lacks Taunt. However, Skarmory loses to Mega Gyarados and even regular Gyarados if they have Taunt, since they can stall out the Counter PP. Mega Scizor can check Mega Gyarados, but it is setup fodder for the Supersonic Skystrike set.

Fairy-types: Bulky Fairy-types like Clefable, Tapu Bulu, Mega Altaria, and Magearna survive Mega Gyarados's STAB moves and will retaliate back with their STAB moves. However, the former three do not appreciate taking Supersonic Skystrike, while the latter despises Earthquake. Magearna sometimes runs a Shuca Berry to survive a one-time Earthquake or a Custap Berry to outspeed Gyarados in a pinch and fire back with Fleur Cannon or Electric-type coverage moves.

Fighting-types: Kommo-o can deal with Mega Gyarados easily, but is helpless against the Supersonic Skystrike variant, especially if it lacks Thunder Punch or Rock Slide to handle regular Gyarados. Defensive Kommo-o can also threaten to cripple Gyarados with Toxic or phaze it with Roar if Gyarados lacks Taunt. Hawlucha deserves a mention because it threatens Mega Gyarados with High Jump Kick and can either bait regular Gyarados into wasting its Z-Move via Substitute or threaten it with a 2HKO from Acrobatics.

Rock-types and Rock-type coverage: If Gyarados lacks Waterfall, Tyranitar can wall it and threaten it with Stone Edge. Regular Gyarados must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge Landorus-T and Garchomp and the rare Continental Crush Sand Rush Excadrill.

", + "comments": "

Other Options

Moxie Gyarados can run other Z-Crystals like Waterium Z and Groundium Z to hit neutral targets like Celesteela and threaten Toxapex without a boost. However, it must give up the one-turn effect of Bounce powered up by Flyinium Z to do so, and this makes Gyarados less threatening against Pokemon like Ferrothorn and Kartana.

As for Mega Gyarados, it can run coverage moves like Stone Edge to hit Zapdos, Iron Head to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu, and Ice Fang to hit Garchomp and Dragonite, as well as hitting Gliscor and Landorus-T much harder. Keep in mind that giving up Substitute or Taunt to run three attacks will make it more vulnerable to status and phazing. Running a bulkier spread with an Adamant nature has the benefit of taking more hits to set up an extra Dragon Dance and dish out more damage. However, this leaves it more liable to being outpaced and revenge killed after a boost.

Checks and Counters

Electric-type Pokemon and coverage moves: Electric-types like Zapdos and Rotom-Wash can survive Gyarados's STAB moves from both the Supersonic Skystrike and Mega variants and can threaten it back with their super effective STAB moves. Zapdos is especially notable because it also threatens to paralyze Gyarados with Static. However, Rotom-Wash despises taking Earthquake from Mega Gyarados thanks to Mold Breaker ignoring Levitate, especially since Mega Gyarados has a favorable roll to OHKO Bold variants at +1 if Stealth Rock is on the field. Tapu Koko sometimes runs a Choice Scarf or a Shuca Berry to outspeed Gyarados after a Dragon Dance or to survive Earthquake in a pinch to retaliate back with its super effective STAB moves. Gyarados must also be wary of unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Grass-types: Grass-types like Serperior, Kartana, Tapu Bulu, Ferrothorn, and Mega Venusaur survive Gyarados's STAB moves and retaliate back with their STAB moves or wear it down with Leech Seed. Tapu Bulu can also use its Grassy Terrain to weaken Earthquake. Choice Scarf Kartana can outspeed Gyarados at +1 and threaten it with Leaf Blade. These Grass-types must be wary of the Supersonic Skystrike set, however.

Water-types: Water-types like Toxapex, Seismitoad, and Gastrodon can take Gyarados's STAB moves and threaten to burn it with Scald. The latter two are also immune to Waterfall from regular Gyarados. Tapu Fini has enough bulk to survive a boosted Earthquake and threatens Mega Gyarados with Moonblast; however, it does not like facing regular Gyarados before it uses Supersonic Skystrike. Toxapex can get rid of Gyarados's Dragon Dance boosts with Haze if Gyarados lacks Taunt; however, it does not like taking Earthquake or Crunch very much. Toxapex is also a flimsy check versus regular and Mega Gyarados without the advantageous position or predictions. Mega Slowbro deserves a mention because it has enough bulk to survive Crunch at +1 and threatens a burn with Scald, paralysis from Thunder Wave, or a KO from Counter.

Faster Revenge Killers and Priority: Mega Alakazam and Choice Scarf users like Kartana, Tapu Lele, Landorus-T, and Victini outspeed Gyarados even after a Dragon Dance boost and threaten it back with heavy damage. Landorus-T also reduces Gyarados's Attack stat thanks to Intimidate and can threaten both forms with either Stone Edge or U-turn. Mega Medicham and Mega Lopunny can come in multiple times and use Fake Out to wear down Gyarados throughout the game.

Physical walls: Skarmory has enough bulk to survive Gyarados's STAB moves and retaliate back with Counter and heal with Roost. Skarmory can also phaze Gyarados with Whirlwind if it lacks Taunt. However, Skarmory loses to Mega Gyarados and even regular Gyarados if they have Taunt, since they can stall out the Counter PP. Mega Scizor can check Mega Gyarados, but it is setup fodder for the Supersonic Skystrike set.

Fairy-types: Bulky Fairy-types like Clefable, Tapu Bulu, Mega Altaria, and Magearna survive Mega Gyarados's STAB moves and will retaliate back with their STAB moves. However, the former three do not appreciate taking Supersonic Skystrike, while the latter despises Earthquake. Magearna sometimes runs a Shuca Berry to survive a one-time Earthquake or a Custap Berry to outspeed Gyarados in a pinch and fire back with Fleur Cannon or Electric-type coverage moves.

Fighting-types: Kommo-o can deal with Mega Gyarados easily, but is helpless against the Supersonic Skystrike variant, especially if it lacks Thunder Punch or Rock Slide to handle regular Gyarados. Defensive Kommo-o can also threaten to cripple Gyarados with Toxic or phaze it with Roar if Gyarados lacks Taunt. Hawlucha deserves a mention because it threatens Mega Gyarados with High Jump Kick and can either bait regular Gyarados into wasting its Z-Move via Substitute or threaten it with a 2HKO from Acrobatics.

Rock-types and Rock-type coverage: If Gyarados lacks Waterfall, Tyranitar can wall it and threaten it with Stone Edge. Regular Gyarados must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge Landorus-T and Garchomp and the rare Continental Crush Sand Rush Excadrill.

", "sets": { "Mega Dragon Dance": { - "description": "

Moves

Dragon Dance lets Mega Gyarados break through defensive teams for another partner or to clean up late-game. Substitute shields Mega Gyarados against Leech Seed and status from the likes of Celesteela and Toxapex. Taunt stops status, recovery, phazing, Haze, and Leech Seed from the likes of Chansey, Slowbro, Skarmory, Toxapex, and Celesteela. With Mold Breaker, it also bypasses Magic Bounce to shut down Mega Sableye. Crunch threatens bulky Psychic-types like Slowbro, Mew, Mega Latias, and Cresselia. Earthquake tears through Magearna, Toxapex, Mega Mawile, and Tapu Koko, and it hits Levitate users like Rotom-W and Hydreigon thanks to Mold Breaker. Finally, Waterfall threatens Gliscor and Landorus-T. With Mold Breaker, it also ignores the Water immunity from Gastrodon, Volcanion, and Seismitoad. The odds to flinch are useful to break physical walls such as Skarmory more easily. Mega Gyarados's attacks also ignore Unaware from Pokemon like Quagsire and Clefable after a boost and Sturdy from Skarmory.

Set Details

A Jolly nature is mandatory to outspeed Tapu Koko and Mega Lopunny after a Dragon Dance. Intimidate is Gyarados's preferred ability before Mega Evolution to soften physical hits from Pokemon like Weavile in a pinch and allow more setup opportunities. Without the Z-Move, it is difficult to justify fitting Moxie, as it is hard to constantly activate as regular Gyarados.

Usage Tips

Mega Gyarados functions best as a wallbreaker and a late-game cleaner. However, it should not try to sweep if checks such as Tapu Fini and Tapu Bulu are still active. Instead, these checks should be eliminated or weakened before going for the sweep. For example, Choice Scarf Victini can snipe Tapu Fini with Final Gambit or Bolt Strike, potentially removing it from the game for Mega Gyarados. Depending on the matchup, determine if Mega Gyarados should be used to sweep or to wallbreak in order to enable another teammate to clean up and act according to the turn decided. Mega Gyarados should also be careful with its HP, as taking chip damage will reduce its setup opportunities later in the game. When Gyarados should Mega Evolve depends on the current situation; holding off on Mega Evolving can have benefits such as keeping Intimidate to ease setup and its Flying-type to set up on Ground-types. However, keep in mind that Mega Evolving removes its weakness to Stealth Rock and improves Gyarados's bulk. Mega Evolving also reduces its Electric weakness and grants a Prankster immunity, a valuable Psychic immunity, and a Dark resistance, allowing Mega Gyarados to take on Psychic-types like Cresselia and Reuniclus and resist Ash-Greninja's STAB moves, at the cost of gaining a Fairy and Grass weakness, losing its Ground immunity, and turning its Fighting and Bug resistances into weaknesses.

Team Options

Mega Gyarados is a solid fit on hyper offense teams thanks to Mold Breaker, which provides it with the ability to handle stall teams and other bulkier builds. It enjoys partnering with a dedicated lead such as Excadrill, Imprison Landorus-T, or Taunt Mew, which are able to prevent entry hazards on the opening turn and can get their own hazards up. Tapu Koko is an interesting partner, being able to set up dual screens to further boost the already high bulk Mega Gyarados has or utilizing a Taunt + Nature's Madness set to chip down Pokemon such as Ferrothorn and Ground-types if Mega Gyarados isn't running Waterfall. Fighting-type partners like Hawlucha and Kommo-o have synergy with Mega Gyarados, as they can overwhelm shared checks like Clefable for the other to clean up. Magearna acts as a buffer to Psychic-types like Mega Alakazam, while Gyarados can safely switch into Ground- and Fire-type moves aimed at Magearna. Tapu Lele is a fearsome wallbreaker that helps soften the opposing team to enable Mega Gyarados's cleaning ability, and it protects Mega Gyarados from priority moves from the likes of Mega Medicham and Mega Lopunny. Protean Greninja sets up Spikes to wear down checks and can lure in and KO Tapu Fini and Ferrothorn with Gunk Shot and Hidden Power Fire. Pivots such as Landorus-T, Victini, and the aforementioned Magearna provide Mega Gyarados a safe switch-in with U-turn and Volt Switch. Serperior provides hazard removal with Defog, Taunt to further deny hazards, and paralysis support with Glare. Paralysis support is especially helpful if Mega Gyarados runs Substitute, as the chance of full paralysis provides it with extra opportunities to set up with Dragon Dance.

" + "description": "

Moves

Dragon Dance lets Mega Gyarados break through defensive teams for another partner or to clean up late-game. Substitute shields Mega Gyarados against Leech Seed and status from the likes of Celesteela and Toxapex. Taunt stops status, recovery, phazing, Haze, and Leech Seed from the likes of Chansey, Slowbro, Skarmory, Toxapex, and Celesteela. With Mold Breaker, it also bypasses Magic Bounce to shut down Mega Sableye. Crunch threatens bulky Psychic-types like Slowbro, Mew, Mega Latias, and Cresselia. Earthquake tears through Magearna, Toxapex, Mega Mawile, and Tapu Koko, and it hits Levitate users like Rotom-Wash and Hydreigon thanks to Mold Breaker. Finally, Waterfall threatens Gliscor and Landorus-T. With Mold Breaker, it also ignores the Water immunity from Gastrodon, Volcanion, and Seismitoad. The odds to flinch are useful to break physical walls such as Skarmory more easily. Mega Gyarados's attacks also ignore Unaware from Pokemon like Quagsire and Clefable after a boost and Sturdy from Skarmory.

Set Details

A Jolly nature is mandatory to outspeed Tapu Koko and Mega Lopunny after a Dragon Dance. Intimidate is Gyarados's preferred ability before Mega Evolution to soften physical hits from Pokemon like Weavile in a pinch and allow more setup opportunities. Without the Z-Move, it is difficult to justify fitting Moxie, as it is hard to constantly activate as regular Gyarados.

Usage Tips

Mega Gyarados functions best as a wallbreaker and a late-game cleaner. However, it should not try to sweep if checks such as Tapu Fini and Tapu Bulu are still active. Instead, these checks should be eliminated or weakened before going for the sweep. For example, Choice Scarf Victini can snipe Tapu Fini with Final Gambit or Bolt Strike, potentially removing it from the game for Mega Gyarados. Depending on the matchup, determine if Mega Gyarados should be used to sweep or to wallbreak in order to enable another teammate to clean up and act according to the turn decided. Mega Gyarados should also be careful with its HP, as taking chip damage will reduce its setup opportunities later in the game. When Gyarados should Mega Evolve depends on the current situation; holding off on Mega Evolving can have benefits such as keeping Intimidate to ease setup and its Flying-type to set up on Ground-types. However, keep in mind that Mega Evolving removes its weakness to Stealth Rock and improves Gyarados's bulk. Mega Evolving also reduces its Electric weakness and grants a Prankster immunity, a valuable Psychic immunity, and a Dark resistance, allowing Mega Gyarados to take on Psychic-types like Cresselia and Reuniclus and resist Ash-Greninja's STAB moves, at the cost of gaining a Fairy and Grass weakness, losing its Ground immunity, and turning its Fighting and Bug resistances into weaknesses.

Team Options

Mega Gyarados is a solid fit on hyper offense teams thanks to Mold Breaker, which provides it with the ability to handle stall teams and other bulkier builds. It enjoys partnering with a dedicated lead such as Excadrill, Imprison Landorus-T, or Taunt Mew, which are able to prevent entry hazards on the opening turn and can get their own hazards up. Tapu Koko is an interesting partner, being able to set up dual screens to further boost the already high bulk Mega Gyarados has or utilizing a Taunt + Nature's Madness set to chip down Pokemon such as Ferrothorn and Ground-types if Mega Gyarados isn't running Waterfall. Fighting-type partners like Hawlucha and Kommo-o have synergy with Mega Gyarados, as they can overwhelm shared checks like Clefable for the other to clean up. Magearna acts as a buffer to Psychic-types like Mega Alakazam, while Gyarados can safely switch into Ground- and Fire-type moves aimed at Magearna. Tapu Lele is a fearsome wallbreaker that helps soften the opposing team to enable Mega Gyarados's cleaning ability, and it protects Mega Gyarados from priority moves from the likes of Mega Medicham and Mega Lopunny. Protean Greninja sets up Spikes to wear down checks and can lure in and KO Tapu Fini and Ferrothorn with Gunk Shot and Hidden Power Fire. Pivots such as Landorus-T, Victini, and the aforementioned Magearna provide Mega Gyarados a safe switch-in with U-turn and Volt Switch. Serperior provides hazard removal with Defog, Taunt to further deny hazards, and paralysis support with Glare. Paralysis support is especially helpful if Mega Gyarados runs Substitute, as the chance of full paralysis provides it with extra opportunities to set up with Dragon Dance.

" }, "Flyinium Z": { - "description": "

Moves

Gyarados can use Dragon Dance to take advantage of the likes of defensive Landorus-T, posing a threat as both a wallbreaker and a cleaner. Waterfall is Gyarados's primary STAB attack, allowing it to hit Pokemon such as Landorus-T and Celesteela. Bounce is powered up by Flyinium Z to give Gyarados an incredibly strong burst of damage, with its regular version still being able to hit the likes of Tapu Bulu and Kommo-o if needed. Taunt shuts down status, recovery, phazing, and Haze from the likes of Chansey, Slowbro, Skarmory, and Toxapex, letting Gyarados more consistently set up and break through teams. Finally, Earthquake can be used to threaten Pokemon like Mega Mawile and Magearna at the cost of leaving Gyarados vulnerable to status, Haze, and Whirlwind.

Set Details

A Jolly nature is preferred to outspeed Tapu Koko and Mega Lopunny after a boost. Moxie lets Gyarados snowball after a KO and synergizes well with Supersonic Skystrike, which allows Gyarados to more easily nab a KO thanks to its high damage output.

Usage Tips

Gyarados fills the role of an early-game wallbreaker and a late-game cleaner. Because Electric-types such as Zapdos and Rotom-W are a terrible matchup for Gyarados, it is advised not to bring it in if they are still healthy, as they are bulky enough to survive a +2 Waterfall and threaten an OHKO back with their super effective STAB moves. Instead, Gyarados should wait until they are removed or weakened before going for the sweep. Gyarados can often find opportunities to set up on Choice-locked Pokemon such as Kartana locked into Smart Strike and Greninja locked into its Water-type STAB moves as well as passive Pokemon such as Celesteela and defensive Landorus-T, especially if Gyarados is running Taunt. If Gyarados lacks Taunt, it must be more careful of what it sets up on, as Pokemon like Chansey and Toxapex can threaten it with status moves, and Celesteela can hinder it with Leech Seed. Gyarados should also be mindful of timing its Z-Move, as it will be wasted if it is used against a Pokemon behind a Substitute or if the opponent sacrifices a weakened Pokemon to entry hazards, leaving Gyarados without a consistent Flying-type STAB move and less of a threat. Gyarados needs to manage its HP carefully, as its typing leaves it vulnerable to Stealth Rock, and it becomes more susceptible to revenge killing attempts from Pokemon like Leaf Blade Choice Scarf Kartana.

Team Options

Flyinium Z Gyarados is a great fit for hyper offense teams that appreciate the snowball effect it provides thanks to Moxie. Entry hazard removal is mandatory, so it appreciates being paired with a Defogger such as Serperior or Thundurus-T. Serperior has the benefit of beating Rotom-W one-on-one and grants paralysis support with Glare, while Thundurus-T blocks Electric-type attacks aimed at Gyarados. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is also mandatory, as it prevents hazards from being set up on the opening turn. Magearna helps take on the likes of Mega Alakazam and Tapu Lele. In return, Gyarados handles Fire-types that threaten Magearna such as Volcarona and Heatran. Gyarados also appreciates Fire-type partners like Mega Charizard X handling Ferrothorn and Mega Mawile and forcing damage on Pokemon such as Zapdos and Clefable so that Gyarados can clean up. Hawlucha and Gyarados form a powerful Flying-type core that can overwhelm shared checks for the other to clean up.

" + "description": "

Moves

Gyarados can use Dragon Dance to take advantage of the likes of defensive Landorus-T, posing a threat as both a wallbreaker and a cleaner. Waterfall is Gyarados's primary STAB attack, allowing it to hit Pokemon such as Landorus-T and Celesteela. Bounce is powered up by Flyinium Z to give Gyarados an incredibly strong burst of damage, with its regular version still being able to hit the likes of Tapu Bulu and Kommo-o if needed. Taunt shuts down status, recovery, phazing, and Haze from the likes of Chansey, Slowbro, Skarmory, and Toxapex, letting Gyarados more consistently set up and break through teams. Finally, Earthquake can be used to threaten Pokemon like Mega Mawile and Magearna at the cost of leaving Gyarados vulnerable to status, Haze, and Whirlwind.

Set Details

A Jolly nature is preferred to outspeed Tapu Koko and Mega Lopunny after a boost. Moxie lets Gyarados snowball after a KO and synergizes well with Supersonic Skystrike, which allows Gyarados to more easily nab a KO thanks to its high damage output.

Usage Tips

Gyarados fills the role of an early-game wallbreaker and a late-game cleaner. Because Electric-types such as Zapdos and Rotom-Wash are a terrible matchup for Gyarados, it is advised not to bring it in if they are still healthy, as they are bulky enough to survive a +2 Waterfall and threaten an OHKO back with their super effective STAB moves. Instead, Gyarados should wait until they are removed or weakened before going for the sweep. Gyarados can often find opportunities to set up on Choice-locked Pokemon such as Kartana locked into Smart Strike and Greninja locked into its Water-type STAB moves as well as passive Pokemon such as Celesteela and defensive Landorus-T, especially if Gyarados is running Taunt. If Gyarados lacks Taunt, it must be more careful of what it sets up on, as Pokemon like Chansey and Toxapex can threaten it with status moves, and Celesteela can hinder it with Leech Seed. Gyarados should also be mindful of timing its Z-Move, as it will be wasted if it is used against a Pokemon behind a Substitute or if the opponent sacrifices a weakened Pokemon to entry hazards, leaving Gyarados without a consistent Flying-type STAB move and less of a threat. Gyarados needs to manage its HP carefully, as its typing leaves it vulnerable to Stealth Rock, and it becomes more susceptible to revenge killing attempts from Pokemon like Leaf Blade Choice Scarf Kartana.

Team Options

Flyinium Z Gyarados is a great fit for hyper offense teams that appreciate the snowball effect it provides thanks to Moxie. Entry hazard removal is mandatory, so it appreciates being paired with a Defogger such as Serperior or Thundurus-T. Serperior has the benefit of beating Rotom-Wash one-on-one and grants paralysis support with Glare, while Thundurus-T blocks Electric-type attacks aimed at Gyarados. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is also mandatory, as it prevents hazards from being set up on the opening turn. Magearna helps take on the likes of Mega Alakazam and Tapu Lele. In return, Gyarados handles Fire-types that threaten Magearna such as Volcarona and Heatran. Gyarados also appreciates Fire-type partners like Mega Charizard X handling Ferrothorn and Mega Mawile and forcing damage on Pokemon such as Zapdos and Clefable so that Gyarados can clean up. Hawlucha and Gyarados form a powerful Flying-type core that can overwhelm shared checks for the other to clean up.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 569291, "username": "zinnias"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} @@ -4308,14 +4310,16 @@ }, "credits": {"writtenBy": [{"user_id": 336073, "username": "Rabia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 169054, "username": "Punchshroom"}, {"user_id": 298730, "username": "poh"}, {"user_id": 191846, "username": "Blast"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} }, - "1v1": {"sets": {"Fake Tears": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}} + "1v1": {"sets": {"Fake Tears": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, + "letsgoou": {"sets": {"Tank": {}}} }, "Jolteon": { "ru": { "overview": "

Although Jolteon's slightly higher Speed compared to Raikou might seem enticing, its barren movepool, non-existent bulk, and lack of access to Calm Mind makes it offensively outclassed by its brethren. Other very fast Pokemon such as Swellow, Ribombee, or Mega Sceptile also outclass it in its revenge killing and pivoting roles; the only unique thing it has that stands out is the ability to force switches with a combination of Yawn and Volt Switch; however, this niche is very hard to pull off and not appreciated by most teams.

", "sets": {"Special Attacker": {"description": "

This set attempts to annoy both offensive and bulkier teams with Yawn + Volt Switch. However, this gimmick does not always work because of Jolteon's frailty, while Raikou will always be better as a purely offensive Electric-type, and other fast Pokemon or Choice Scarf users make Jolteon's ability to outspeed Salazzle and Choice Scarf Metagross worthless.

"}}, "credits": {"writtenBy": [{"user_id": 410251, "username": "zizalith"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 409096, "username": "Denial"}, {"user_id": 180300, "username": "phantom"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} - } + }, + "letsgoou": {"sets": {"Disruptive Attacker": {}}} }, "Flareon": { "pu": { @@ -4618,10 +4622,10 @@ }, "monotype": { "overview": "

Electric

Zapdos's decent bulk and Flying typing allow it to function as one of the best defensive Pokemon available to Electric. Its part Flying typing grants Zapdos a very important immunity to Ground, allowing it to freely switch into Ground-type attacks for the team. Its bulk and good defensive typing enable Zapdos to switch into a plethora of attackers such as Scizor and Excadrill. Zapdos's access to Defog allows it to function as the premier hazard remover for Electric teams, and Roost grants it longevity throughout a battle. Zapdos also commonly utilizes Heat Wave, allowing it to take on troublesome Steel-types such as Ferrothorn, which otherwise walls the majority of most Electric teams. It is able to provide paralysis support for its teammates through its ability Static as well as with Discharge. Zapdos is also able to function as a pivot for its teammates with Volt Switch in order to safely bring in teammates against faster foes. Even though its Flying typing grants it an immunity to Ground, it also provides weaknesses to Ice and Rock, both of which are very prevalent coverage options in the metagame, leaving it threatened by Pokemon such as Kyurem-B and Terrakion.

Flying

Zapdos finds itself as one of the most useful Pokemon a Flying-type team can use, as its Electric typing allows it to take attacks from the likes of Tapu Koko under Electric Terrain, and it is able to provide support for its team via Defog. Its bulk also allows it to take hits from opposing offensive Pokemon such as Gengar and Latios. With Pressure as its ability, Zapdos is able to waste opposing Stealth Rock PP quickly and successfully stall out Pokemon that use the move repeatedly, as well as waste the PP of other opposing moves that threaten its teammates. Zapdos's access to Roost and Toxic allows it to be an effective user of Pressure stall and force out opposing walls and offensive Pokemon with ease; alternatively, it can also use Defog to become a fast specially defensive pivot able to outspeed the likes of Heatran and Diggersby. Zapdos can work effectively as a pivot as well thanks to its access to Volt Switch, which allows it to make a good pivoting core with teammates like Landorus-T and Tornadus-T. Zapdos effectively spreads status to the opposing team with Discharge and Toxic, allowing it to become a useful asset in wearing down opposing Pokemon for its teammates. However, because of this passive playstyle, Zapdos is susceptible to Taunt, which can be problematic if it is trying to Defog hazards, heal itself with Roost, or wear down a threat with Toxic. Also, despite being a great wall, Zapdos can still be KOed by a lot of physical attackers like Mega Aerodactyl due to its slightly lackluster offensive presence and lack of physical bulk.

", - "comments": "

Other Options

Electric

A Substitute + Toxic set could be used along with Defog Rotom-W in order to more readily deal with defensive Pokemon looking to wall Zapdos, notably helping in the Normal matchup. However, this set makes the Steel matchup notably harder, as Zapdos loses out on its Heat Wave. A specially defensive set of 252 HP / 176 SpD / 80 Spe with a Calm nature could be used to act as a special wall, notably being able to take on special attackers such as Choice Scarf Latios and Gengar while outspeeding Adamant Diggersby. However, Zapdos loses out on the ability to check physical attackers as readily and is slower than several key Pokemon. Hidden Power Ice can be run in order to hit Dragon- and Ground-types that take little damage from Zapdos such as Dragonite, Garchomp, and Landorus.

Flying

Zapdos can use alternative spreads to deal with certain threats better or to maximize its bulk while outspeeding other important key threats. Zapdos's SubToxic set, for example, can run maximum Speed and HP to outspeed Kyurem-B and deplete its Fusion Bolt or Ice Beam PP. This, however, sacrifices Zapdos's longevity and bulk against other offensive Pokemon and makes it harder to switch into many Pokemon. Zapdos can also run a spread of 252 HP / 148 SpD / 108 Spe on the Defog set for increased survivability while still being able to outpace the likes of Jolly Bisharp and Jolly Breloom. However, this leaves Zapdos slower than Heatran, which forces hard 50/50 decisions instead of being able to pivot out with ease.

Checks and Counters

Electric

Rock-types: Powerful Rock-types such as Mega Diancie and Tyranitar threaten to OHKO Zapdos with their powerful STAB moves.

Ice-types: Ice-types such as Mamoswine and Kyurem-B can easily eliminate Zapdos from the battle with their STAB attacks.

Dragon-types: Dragon-types resist Zapdos's two commonly used attacks, preventing it from doing much damage against them aside from threatening paralysis with Discharge.

Wallbreakers: Although Zapdos has decent bulk, it can easily be broken by powerful attackers such as Choice Band Victini as well as setup sweepers like Volcarona.

Mega Venusaur: Mega Venusaur takes little damage from Zapdos's two attacks thanks to its typing and Thick Fat. In return it threatens to wear Zapdos down with Leech Seed as well as poison from Sludge Bomb.

Toxic: Toxic poison wears down Zapdos throughout the battle, preventing it from removing entry hazards continuously or absorbing special attacks.

Flying

Stallbreakers: Pokemon such as Hydreigon and Kommo-o can use Taunt to stop Zapdos's recovery and ability to Defog, which makes it a sitting duck for any incoming damage from the opposing team.

Opposing Walls: Pokemon like Mega Venusaur, Chansey, and Heatran all take very little damage from Zapdos. However, other walls such as Swampert, Celesteela, and Clefable are threatened by the SubToxic set.

Wallbreakers and Setup Sweepers: Pokemon like Mega Gallade, Choice Specs Blacephalon, Refresh Mega Latias, and Refresh Mega Altaria can break through Zapdos's defenses and eventually KO it.

Super Effective Coverage: Like most Flying-types, Zapdos is weak to Rock- and Ice-type attacks, especially physical variants due to its underwhelming physical bulk.

Status: Zapdos gets completely shut down by Toxic, since it relies on being healthy. Getting burned does not help either, as the negation of Leftovers makes it harder to wall opposing Pokemon.

Setup Sweepers: Zapdos is setup fodder for certain sweepers depending on what moves it runs. Zapdos without Toxic is a free turn of setup for Mega Charizard X and Volcarona, while lacking Heat Wave will allow both Mega Scizor and Bisharp to Swords Dance on it safely.

", + "comments": "

Other Options

Electric

A Substitute + Toxic set could be used along with Defog Rotom-Wash in order to more readily deal with defensive Pokemon looking to wall Zapdos, notably helping in the Normal matchup. However, this set makes the Steel matchup notably harder, as Zapdos loses out on its Heat Wave. A specially defensive set of 252 HP / 176 SpD / 80 Spe with a Calm nature could be used to act as a special wall, notably being able to take on special attackers such as Choice Scarf Latios and Gengar while outspeeding Adamant Diggersby. However, Zapdos loses out on the ability to check physical attackers as readily and is slower than several key Pokemon. Hidden Power Ice can be run in order to hit Dragon- and Ground-types that take little damage from Zapdos such as Dragonite, Garchomp, and Landorus.

Flying

Zapdos can use alternative spreads to deal with certain threats better or to maximize its bulk while outspeeding other important key threats. Zapdos's SubToxic set, for example, can run maximum Speed and HP to outspeed Kyurem-B and deplete its Fusion Bolt or Ice Beam PP. This, however, sacrifices Zapdos's longevity and bulk against other offensive Pokemon and makes it harder to switch into many Pokemon. Zapdos can also run a spread of 252 HP / 148 SpD / 108 Spe on the Defog set for increased survivability while still being able to outpace the likes of Jolly Bisharp and Jolly Breloom. However, this leaves Zapdos slower than Heatran, which forces hard 50/50 decisions instead of being able to pivot out with ease.

Checks and Counters

Electric

Rock-types: Powerful Rock-types such as Mega Diancie and Tyranitar threaten to OHKO Zapdos with their powerful STAB moves.

Ice-types: Ice-types such as Mamoswine and Kyurem-B can easily eliminate Zapdos from the battle with their STAB attacks.

Dragon-types: Dragon-types resist Zapdos's two commonly used attacks, preventing it from doing much damage against them aside from threatening paralysis with Discharge.

Wallbreakers: Although Zapdos has decent bulk, it can easily be broken by powerful attackers such as Choice Band Victini as well as setup sweepers like Volcarona.

Mega Venusaur: Mega Venusaur takes little damage from Zapdos's two attacks thanks to its typing and Thick Fat. In return it threatens to wear Zapdos down with Leech Seed as well as poison from Sludge Bomb.

Toxic: Toxic poison wears down Zapdos throughout the battle, preventing it from removing entry hazards continuously or absorbing special attacks.

Flying

Stallbreakers: Pokemon such as Hydreigon and Kommo-o can use Taunt to stop Zapdos's recovery and ability to Defog, which makes it a sitting duck for any incoming damage from the opposing team.

Opposing Walls: Pokemon like Mega Venusaur, Chansey, and Heatran all take very little damage from Zapdos. However, other walls such as Swampert, Celesteela, and Clefable are threatened by the SubToxic set.

Wallbreakers and Setup Sweepers: Pokemon like Mega Gallade, Choice Specs Blacephalon, Refresh Mega Latias, and Refresh Mega Altaria can break through Zapdos's defenses and eventually KO it.

Super Effective Coverage: Like most Flying-types, Zapdos is weak to Rock- and Ice-type attacks, especially physical variants due to its underwhelming physical bulk.

Status: Zapdos gets completely shut down by Toxic, since it relies on being healthy. Getting burned does not help either, as the negation of Leftovers makes it harder to wall opposing Pokemon.

Setup Sweepers: Zapdos is setup fodder for certain sweepers depending on what moves it runs. Zapdos without Toxic is a free turn of setup for Mega Charizard X and Volcarona, while lacking Heat Wave will allow both Mega Scizor and Bisharp to Swords Dance on it safely.

", "sets": { "Defensive (Electric)": { - "description": "

Moves

Volt Switch grants Zapdos a means of pivoting so that it can slowly bring in its teammates safely. Discharge is an option over Volt Switch, most notably threatening foes with a 30% paralysis chance while keeping Zapdos in the field as opposed to forcing it to pivot out. Defog removes entry hazards from the field that would otherwise interrupt the momentum of Electric teams by slowly chipping them down. Roost grants Zapdos a means of reliable recovery, lengthening its presence throughout a battle and allowing it to absorb weak attacks more readily. Heat Wave is important coverage for Zapdos, most notably hitting Steel-types that it otherwise cannot threaten such as Excadrill and Ferrothorn.

Set Details

80 EVs in Speed with a Timid nature allow Zapdos to outspeed Jolly Diggersby as well as Pokemon like Heatran and Tapu Bulu. The remainder of its EVs are placed into HP and Defense to maximize its ability to absorb physical attacks, notably surviving Diggersby's Return, Tapu Bulu's Stone Edge, and Mega Diancie's Diamond Storm and walling Choice Scarf Excadrill's Rock Slide. Leftovers is used to grant Zapdos more sustainability throughout a battle. Static gives Zapdos a passive 30% chance to paralyze foes that make contact with it. Pressure could be used in place of Static in order to stall out the PP of weak attackers in conjunction with its bulk and recovery. It also can notably stall out Stealth Rock users' PP when combined with Defog.

Usage Tips

Switch Zapdos into common hazard setters that do not threaten it such as Torkoal, Skarmory, and Ferrothorn in order to immediately remove hazards from the field as they set them. Utilize Zapdos's great bulk in order to take on threatening attackers such as Choice Scarf Excadrill and Diggersby as well as physical attackers that lack coverage to damage Zapdos such as Scizor and Mega Pinsir. Make the most of Zapdos's immunity to Ground by switching in on predicted Ground-type attacks from Pokemon such as Landorus and Excadrill. However, be careful of Pokemon that may predict this switch and utilize a Rock-type move such as Rock Slide from Choice Band Excadrill, which will deal a huge blow to Zapdos. Try to preserve Zapdos's HP as much as possible throughout the battle with Roost to continuously remove hazards from the field and switch into attacks. If using Discharge, use it freely for the chip damage and for the chance to paralyze foes, which neutralizes their Speed for teammates to better handle them. When using Volt Switch, utilize it to keep momentum up against the opposing team by pivoting out on predicting bulky switch-ins such as Chansey and Mega Venusaur in order to bring in a teammate that can effectively deal with them. Additionally, utilize Volt Switch against faster foes in order to safely bring in teammates such as Alolan Raichu and Thundurus. However, be wary of using Volt Switch when Zapdos is at low health, as it will be unable to switch into attackers if its HP isn't maintained. Avoid Toxic users such as Swampert and Cradily as much as possible, as Toxic hampers Zapdos's ability to continuously absorb attacks throughout the battle and puts Zapdos on a timer.

Team Options

Tapu Koko and Alolan Raichu are great offensive Pokemon that help keep faster foes in check and pair well with Zapdos, as they appreciate a defensive backbone to fall back onto as well as Zapdos's Ground immunity. Rotom-W pairs amazingly defensively with Zapdos, completing a decent defensive backbone for the team. It also provides Will-O-Wisp support to nullify physical attackers, which allows Zapdos to even more readily take them on. Alolan Golem is the only viable entry hazard setter for Electric teams and can help take on Ice-types for Zapdos with its STAB Rock-type attacks. It also helps Zapdos by taking on specially defensive Pokemon that Zapdos cannot touch such as Chansey. Thundurus is another physical attacker that can take on Normal-, Ice-, and Rock-types for Zapdos such as Chansey, Mamoswine, and Mega Diancie. Magnezone is a powerful special attacker that can take notably take on Mega Venusaur for Zapdos as well as trap Steel-types such as Excadrill. Zeraora is a powerful physical attacker for Electric that can effectively remove Pokemon that Zapdos otherwise cannot handle such as Chansey and Porygon2 and greatly appreciates Zapdos's slow pivoting to safely bring it in. Mega Manectric is a great offensive pivot that appreciates being able to switch out to Zapdos following a Volt Switch. It also provides Intimidate support, granting Zapdos more opportunities to come in, even against physical attackers. Xurkitree is yet another special attacker that can notably take on Electric-immune Pokemon such as Swampert and Gastrodon that Zapdos cannot touch with its Energy Ball.

" + "description": "

Moves

Volt Switch grants Zapdos a means of pivoting so that it can slowly bring in its teammates safely. Discharge is an option over Volt Switch, most notably threatening foes with a 30% paralysis chance while keeping Zapdos in the field as opposed to forcing it to pivot out. Defog removes entry hazards from the field that would otherwise interrupt the momentum of Electric teams by slowly chipping them down. Roost grants Zapdos a means of reliable recovery, lengthening its presence throughout a battle and allowing it to absorb weak attacks more readily. Heat Wave is important coverage for Zapdos, most notably hitting Steel-types that it otherwise cannot threaten such as Excadrill and Ferrothorn.

Set Details

80 EVs in Speed with a Timid nature allow Zapdos to outspeed Jolly Diggersby as well as Pokemon like Heatran and Tapu Bulu. The remainder of its EVs are placed into HP and Defense to maximize its ability to absorb physical attacks, notably surviving Diggersby's Return, Tapu Bulu's Stone Edge, and Mega Diancie's Diamond Storm and walling Choice Scarf Excadrill's Rock Slide. Leftovers is used to grant Zapdos more sustainability throughout a battle. Static gives Zapdos a passive 30% chance to paralyze foes that make contact with it. Pressure could be used in place of Static in order to stall out the PP of weak attackers in conjunction with its bulk and recovery. It also can notably stall out Stealth Rock users' PP when combined with Defog.

Usage Tips

Switch Zapdos into common hazard setters that do not threaten it such as Torkoal, Skarmory, and Ferrothorn in order to immediately remove hazards from the field as they set them. Utilize Zapdos's great bulk in order to take on threatening attackers such as Choice Scarf Excadrill and Diggersby as well as physical attackers that lack coverage to damage Zapdos such as Scizor and Mega Pinsir. Make the most of Zapdos's immunity to Ground by switching in on predicted Ground-type attacks from Pokemon such as Landorus and Excadrill. However, be careful of Pokemon that may predict this switch and utilize a Rock-type move such as Rock Slide from Choice Band Excadrill, which will deal a huge blow to Zapdos. Try to preserve Zapdos's HP as much as possible throughout the battle with Roost to continuously remove hazards from the field and switch into attacks. If using Discharge, use it freely for the chip damage and for the chance to paralyze foes, which neutralizes their Speed for teammates to better handle them. When using Volt Switch, utilize it to keep momentum up against the opposing team by pivoting out on predicting bulky switch-ins such as Chansey and Mega Venusaur in order to bring in a teammate that can effectively deal with them. Additionally, utilize Volt Switch against faster foes in order to safely bring in teammates such as Alolan Raichu and Thundurus. However, be wary of using Volt Switch when Zapdos is at low health, as it will be unable to switch into attackers if its HP isn't maintained. Avoid Toxic users such as Swampert and Cradily as much as possible, as Toxic hampers Zapdos's ability to continuously absorb attacks throughout the battle and puts Zapdos on a timer.

Team Options

Tapu Koko and Alolan Raichu are great offensive Pokemon that help keep faster foes in check and pair well with Zapdos, as they appreciate a defensive backbone to fall back onto as well as Zapdos's Ground immunity. Rotom-Wash pairs amazingly defensively with Zapdos, completing a decent defensive backbone for the team. It also provides Will-O-Wisp support to nullify physical attackers, which allows Zapdos to even more readily take them on. Alolan Golem is the only viable entry hazard setter for Electric teams and can help take on Ice-types for Zapdos with its STAB Rock-type attacks. It also helps Zapdos by taking on specially defensive Pokemon that Zapdos cannot touch such as Chansey. Thundurus is another physical attacker that can take on Normal-, Ice-, and Rock-types for Zapdos such as Chansey, Mamoswine, and Mega Diancie. Magnezone is a powerful special attacker that can take notably take on Mega Venusaur for Zapdos as well as trap Steel-types such as Excadrill. Zeraora is a powerful physical attacker for Electric that can effectively remove Pokemon that Zapdos otherwise cannot handle such as Chansey and Porygon2 and greatly appreciates Zapdos's slow pivoting to safely bring it in. Mega Manectric is a great offensive pivot that appreciates being able to switch out to Zapdos following a Volt Switch. It also provides Intimidate support, granting Zapdos more opportunities to come in, even against physical attackers. Xurkitree is yet another special attacker that can notably take on Electric-immune Pokemon such as Swampert and Gastrodon that Zapdos cannot touch with its Energy Ball.

" }, "SubToxic (Flying)": { "description": "

Moves

Substitute allows Zapdos to avoid status while also being able to stall almost any Pokemon down in tandem with Toxic and Roost. Toxic is used to beat opposing walls like Porygon2 and put offensive Pokemon such as Landorus-T and Kyurem-B on a timer. It also wears down most Ground-types that are immune to Discharge. Discharge is primarily used as a STAB move that can paralyze opposing Pokemon, making it harder for them to KO Zapdos. It also hits most Poison- and Steel-type Pokemon that are immune to Toxic. Roost is used to keep Zapdos healthy, especially after using a couple of Substitutes.

Set Details

136 Speed EVs with a Timid nature are used to creep maximum Speed Heatran and avoid its fast Toxic, as well as to outpace Suicune and Nidoking. Maximum HP investment with the remaining EVs put into Special Defense allows Zapdos to maximize the health of its Substitute and its own bulk. Pressure is used to further deplete the PP of threatening moves like Magma Storm, Stone Edge, and Sludge Bomb, and Toxic is used so that Zapdos can force the users of these moves out. Leftovers allows Zapdos to passively recover health behind its Substitute without being forced to use Roost.

Usage Tips

Take advantage of passive Pokemon like Mega Sableye to easily set up Substitute and stall them out. Use Toxic liberally throughout the battle to spread status early-game. This allows Zapdos to stall more later in the game, taking pressure off the rest of the team. Zapdos should avoid getting poisoned or burned, as it will make it immensely difficult for it to properly wall opposing Pokemon. Avoid getting hit by Knock Off, as losing its Leftovers makes it harder for this set to be effective. Take advantage of Discharge's paralysis chance to provide some speed control against Pokemon like Greninja. However, be wary of accidentally paralyzing a wall like Porygon2 or Cradily, as this will make them harder for your team to take down. Try to use Substitute when the opposing Pokemon is badly poisoned or if you expect a Z-Move from a Pokemon that is slower than Zapdos, such as Tapu Bulu or Heatran.

Team Options

Mantine is a great Defogger that can take Ice-type attacks for Zapdos while also being able to check threats to Zapdos like Choice Scarf Greninja. Its Haze also helps Zapdos immensely with setup sweepers like Azumarill. Celesteela also helps check Zapdos's threats thanks to its amazing typing, allowing it to take many Rock- and Ice-type attacks Zapdos is weak to, while its Flamethrower can help get rid of opposing Steel-types like Ferrothorn that make it difficult for Zapdos to be effective. Skarmory helps take physical attacks that Zapdos is usually vulnerable to, can use Defog to remove Stealth Rock and prevent it from harming Zapdos, and has Whirlwind to phaze setup sweepers that would take advantage of Zapdos. Mega Aerodactyl is a fantastic assistant for Zapdos, as it can KO opposing Rock- and Ice-types with Earthquake and Stone Edge. It also provides Stealth Rock support and Pursuit traps threats to Zapdos like Victini. Landorus-T and Gliscor are both good Electric-immune teammates that can still assist Zapdos. Choice Scarf Landorus-T also acts as a good pivot with U-turn and is a reliable way to keep faster foes in check, while Gliscor helps stallbreak opposing teams with its good bulk, high passive recovery, pseudo status immunity, and Taunt. Tornadus-T is an excellent pivot with its Speed and access to U-turn, and is also an excellent offensive Defogger that can KO opposing Steel-types with Heat Wave and remove opposing items with Knock Off.

" @@ -4714,11 +4718,11 @@ }, "Dragonite": { "ou": { - "overview": "

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, and Ash-Greninja, as well as balance staples like Gliscor and Heatran. Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z and Dragonium Z, providing it with strong Z-Moves to blow past targets such as Clefable and Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

", - "comments": "

Other Options

Dragonite can run Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduces Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciates the support from stall staples, such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters

Steel-types: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam and Jirachi able to seal it with its infamous paraflinching coming from the combination of Body Slam and Iron Head.

Rock-types and Rock-type Coverage: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite but will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

Fairy-types: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly, Tapu Fini has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it with Dazzling Gleam and Hidden Power Ice.

Ice-types and Ice-type Coverage: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to Teravolt, ignores Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

Electric-types: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice and Rotom-W being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

Dragon-types: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

Faster Threats and Priority: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, and Bullet Punch—run by the likes of Mega Lopunny, Mega Pinsir, and Mega Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite can face.

Stealth Rock: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

", + "overview": "

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, and Ash-Greninja, as well as balance staples like Gliscor and Heatran. Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z and Dragonium Z, providing it with strong Z-Moves to blow past targets such as Clefable and Rotom-Wash, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

", + "comments": "

Other Options

Dragonite can run Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduces Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciates the support from stall staples, such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters

Steel-types: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam and Jirachi able to seal it with its infamous paraflinching coming from the combination of Body Slam and Iron Head.

Rock-types and Rock-type Coverage: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite but will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

Fairy-types: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly, Tapu Fini has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it with Dazzling Gleam and Hidden Power Ice.

Ice-types and Ice-type Coverage: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to Teravolt, ignores Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

Electric-types: Without Devastating Drake, Zapdos and Rotom-Wash wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice and Rotom-Wash being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

Dragon-types: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

Faster Threats and Priority: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, and Bullet Punch—run by the likes of Mega Lopunny, Mega Pinsir, and Mega Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite can face.

Stealth Rock: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

", "sets": { "Dragon Dance": { - "description": "

Moves

Dragon Dance lets Dragonite take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake OHKOes Heatran and Tapu Koko and 2HKOes Toxapex, Mega Mawile, and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro and lets it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-W and Celesteela while hitting Mega Tyranitar harder.

Set Details

An Adamant nature is useful for maximizing Dragonite's damage output, guaranteeing an OHKO on Clefable with +1 Supersonic Skystrike and on Slowbro with +1 Devastating Drake after Stealth Rock. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker able to punch holes in the opposing team to help its teammates to clean, or it can be a threatening sweeper that benefits from its teammates' previous offensive efforts to clean up late-game, but it will likely be unable to perform both jobs. Once its role is decided, you should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect to understand is that Dragonite is also quite dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is required to provide those essential turns.

Team Options

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, since it provides a good check to the likes of Weavile and Mega Alakazam, and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn covers Dragonite's weakness to Fairy-types and supports it with Stealth Rock and Spikes.

" + "description": "

Moves

Dragon Dance lets Dragonite take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-Wash at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake OHKOes Heatran and Tapu Koko and 2HKOes Toxapex, Mega Mawile, and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro and lets it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-Wash and Celesteela while hitting Mega Tyranitar harder.

Set Details

An Adamant nature is useful for maximizing Dragonite's damage output, guaranteeing an OHKO on Clefable with +1 Supersonic Skystrike and on Slowbro with +1 Devastating Drake after Stealth Rock. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker able to punch holes in the opposing team to help its teammates to clean, or it can be a threatening sweeper that benefits from its teammates' previous offensive efforts to clean up late-game, but it will likely be unable to perform both jobs. Once its role is decided, you should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect to understand is that Dragonite is also quite dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is required to provide those essential turns.

Team Options

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, since it provides a good check to the likes of Weavile and Mega Alakazam, and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn covers Dragonite's weakness to Fairy-types and supports it with Stealth Rock and Spikes.

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Moves

Outrage is a very powerful STAB attack, allowing Dragonite to break past defensive Pokemon such as Swampert and Gliscor. Extreme Speed enables Dragonite to revenge kill or check weakened faster Pokemon such as Victini and Latios. Fire Punch provides important coverage for Steel-types that resist Extreme Speed and Outrage, such as Skarmory, Celesteela, and Scizor. Superpower allows Dragonite to deal with otherwise insurmountable Normal-types such as Porygon2 while also being effective against Steel-types like Heatran. Earthquake is an option over Superpower to deal with foes such as Toxapex and Alolan Muk without having to lock into Outrage.

Set Details

Maximum Attack investment with an Adamant nature and Choice Band combine to make Dragonite a powerful wallbreaker. Maximum Speed investment allows Dragonite to outspeed virtually all defensive Pokemon as well as slower offensive Pokemon such as Adamant Diggersby and Mega Scizor. Multiscale allows Dragonite to safely revenge kill most foes, even if they're faster, without fear of being OHKOed.

Usage Tips

Utilize Dragonite's power and coverage to break past defensive cores and force switches throughout the battle. Be sure to use Extreme Speed to take on weakened faster foes such as Greninja and priority users such as Mamoswine. Do not use Outrage too early in a battle, as the opponent can take advantage of Dragonite by switching to common Fairy-types like Tapu Koko and Azumarill in order to gain a free turn. Take advantage of Multiscale, in order to effectively check foes such as Tapu Koko and Mega Sharpedo. In a given matchup, determine whether Dragonite needs to be preserved to deal with a key threat such as Greninja or Mega Diancie. If this is not the case, it can be used more liberally to punch holes. Be sure to keep Stealth Rock off the field before bringing in Dragonite, as it relies heavily on Multiscale to tank attacks. In that same notion, avoid switching Dragonite into any attack unless completely necessary. Be wary of status, as burn inhibits its ability to function as a wallbreaker, passive damage nullifies Multiscale, and paralysis allows even defensive Pokemon to outspeed Dragonite.

Team Options

As a powerful wallbreaker with strong priority, Dragonite helps its teammates with its ability to weaken common walls while also serving as a blanket check to dangerous offensive threats. Garchomp provides very beneficial Stealth Rock support that allows Dragonite to more easily OHKO Pokemon late-game. Latios and Latias are extremely important teammates, as they're great revenge killers and can provide Defog support, which removes troublesome Stealth Rock. Latias also can provide Healing Wish for Dragonite, granting it an additional chance to take advantage of Multiscale. Kyurem-B is a powerful mixed attacker that pairs well with Dragonite, as their combined coverage is able to break past the majority of foes, most notably taking on Water and Flying teams. Dragonite also appreciates Kyurem-B's ability to take on Ice-types thanks to its Ice neutrality. Hydreigon is a great special wallbreaker that pairs effectively with Dragonite, as it is able to take on physical walls that Dragonite cannot easily deal with such as Skarmory and Toxapex. Mega Latias is an amazing defensive setup sweeper with Calm Mind and Stored Power that appreciates Dragonite's ability to remove special walls such as Chansey. Mega Altaria and Kommo-o are great setup sweepers and pair well with Dragonite, as Dragonite is able to weaken common Pokemon that wall them such as Porygon2 and Mandibuzz, respectively.

" }, "Choice Band (Flying)": { - "description": "

Moves

Outrage is Dragonite's strongest STAB move and is able to 2HKO many physical walls like Toxapex and Mega Venusaur. However, Dragonite can potentially be revenge killed if it's locked into it and left unable to switch out of a threat such as Kyurem-B or Nihilego. Extreme Speed is a powerful priority move that can 2HKO fast threats like Zeraora and Volcarona. Fire Punch hits common Steel-types like Ferrothorn, Celesteela, Klefki, and Mega Scizor that resist Outrage, as well as catching Tapu Bulu. Superpower is able to OHKO Air Balloon Heatran as well as always 2HKO Porygon2 on the switch, both of which can otherwise serve as roadblocks for Dragonite. Earthquake is an alternate option that can OHKO certain Fairy-types like Tapu Koko and Mega Diancie, avoid poison from Baneful Bunker Toxapex, and still hit non-Air Balloon Heatran.

Set Details

252 Attack EVs with an Adamant nature let Dragonite hit as hard as possible. 252 Speed EVs put Dragonite above key threats such as Adamant Diggersby and Adamant Bisharp. Choice Band boosts the power of Dragonite's attacks to monstrous levels, letting it effectively break past defensive teams, at the cost of locking it into one move. Multiscale lets Dragonite take half damage from an attack when at full HP, letting it survive strong hits it otherwise wouldn't, such as Mega Diancie's Diamond Storm or Moonblast.

Usage Tips

Dragonite is best used to break past defensive walls such as Zapdos with Choice Band-boosted Outrage. Dragonite's Multiscale can be preserved by bringing it in with a U-turn user such as Tornadus-T or Landorus-T or on a predicted double switch. If your opponent has a Steel-type like Celesteela or Heatran that resists Outrage, try to predict them switching it into Dragonite and hit it with a super effective coverage move like Fire Punch or Superpower. Preserving Dragonite late-game can be worth it so it can use Extreme Speed to revenge kill fast but frail threats like Greninja and Alolan Raichu that otherwise could sweep the team. Extreme Speed can also be utilized late-game to clean up weakened teams. Multiscale can be used to let Dragonite act as an emergency check to setup sweepers like Double Dance Mew if Stealth Rock is not on the field and its teammates are unable to handle it otherwise. It is important to keep Stealth Rock off the field with a teammate's Defog or Taunt so Dragonite's Multiscale won't be broken upon switching in. Dragonite should avoid status whenever possible, as poison and burn breaks its Multiscale, with the latter also completely crippling it by halving its Attack, while paralysis makes it unable to outspeed and 2HKO walls like Mega Venusaur. It is important to preserve Dragonite in the Electric matchup, as it can break past the Rotom-W + Zapdos defensive core while also OHKOing Alolan Raichu with Choice Band- boosted Extreme Speed.

Team Options

Offensive pivots like Choice Scarf Landorus-T and Tornadus-T make for excellent partners, as they can remove Stealth Rock with Defog and bring Dragonite in safely with U-turn. Dragonite can then break past bulky walls like Mantine and Mega Sableye that tend to switch into its teammates. Landorus-T and Tornadus-T also can utilize Knock Off so Dragonite has an easier time dealing with potential checks like Swampert and Porygon2. Mantine can remove Stealth Rock with Defog for Dragonite and switch into Ice-type attacks from the likes of Greninja. In exchange, Dragonite can pressure stallbreakers like Calm Mind Keldeo and Zapdos, which Mantine struggles to do anything against. Celesteela can take on Ice- and Rock-types like Mamoswine and Terrakion for Dragonite while also being able to keep Dragonite's Multiscale from being broken by weak attacks such as Scald with Leech Seed. Gliscor can absorb status that otherwise cripples Dragonite, reliably remove Stealth Rock with Defog, and use Taunt to relieve pressure from Dragonite to deal with bulky walls, helping in particular against Steel-type teams, which Dragonite can struggle with due to Protect scouting from Celesteela and Ferrothorn. Zapdos can relieve pressure from Dragonite in dealing with Electric-types such as Zap Plate Tapu Koko. It also can run a Substitute + Toxic set to take advantage of Dragonite checks such as Baneful Bunker Toxapex and Azumarill or alternatively support it with Volt Switch or Defog. Mega Charizard Y makes for a good offensive partner due to it immensely threatening Steel-types that can impede Dragonite, such as Skarmory. In exchange, Dragonite can easily break past specially defensive walls like Chansey, Mantine, and Toxapex that Mega Charizard Y struggles with. Mega Aerodactyl can set Stealth Rock and Pursuit trap threats such as Latios for Dragonite, while Dragonite can break past physically defensive walls like Mega Venusaur. Landorus is a powerful special wallbreaker that appreciates Dragonite's ability to break special walls like Chansey and Gliscor, while it can pressure Steel-types like Jirachi in exchange.

" + "description": "

Moves

Outrage is Dragonite's strongest STAB move and is able to 2HKO many physical walls like Toxapex and Mega Venusaur. However, Dragonite can potentially be revenge killed if it's locked into it and left unable to switch out of a threat such as Kyurem-B or Nihilego. Extreme Speed is a powerful priority move that can 2HKO fast threats like Zeraora and Volcarona. Fire Punch hits common Steel-types like Ferrothorn, Celesteela, Klefki, and Mega Scizor that resist Outrage, as well as catching Tapu Bulu. Superpower is able to OHKO Air Balloon Heatran as well as always 2HKO Porygon2 on the switch, both of which can otherwise serve as roadblocks for Dragonite. Earthquake is an alternate option that can OHKO certain Fairy-types like Tapu Koko and Mega Diancie, avoid poison from Baneful Bunker Toxapex, and still hit non-Air Balloon Heatran.

Set Details

252 Attack EVs with an Adamant nature let Dragonite hit as hard as possible. 252 Speed EVs put Dragonite above key threats such as Adamant Diggersby and Adamant Bisharp. Choice Band boosts the power of Dragonite's attacks to monstrous levels, letting it effectively break past defensive teams, at the cost of locking it into one move. Multiscale lets Dragonite take half damage from an attack when at full HP, letting it survive strong hits it otherwise wouldn't, such as Mega Diancie's Diamond Storm or Moonblast.

Usage Tips

Dragonite is best used to break past defensive walls such as Zapdos with Choice Band-boosted Outrage. Dragonite's Multiscale can be preserved by bringing it in with a U-turn user such as Tornadus-T or Landorus-T or on a predicted double switch. If your opponent has a Steel-type like Celesteela or Heatran that resists Outrage, try to predict them switching it into Dragonite and hit it with a super effective coverage move like Fire Punch or Superpower. Preserving Dragonite late-game can be worth it so it can use Extreme Speed to revenge kill fast but frail threats like Greninja and Alolan Raichu that otherwise could sweep the team. Extreme Speed can also be utilized late-game to clean up weakened teams. Multiscale can be used to let Dragonite act as an emergency check to setup sweepers like Double Dance Mew if Stealth Rock is not on the field and its teammates are unable to handle it otherwise. It is important to keep Stealth Rock off the field with a teammate's Defog or Taunt so Dragonite's Multiscale won't be broken upon switching in. Dragonite should avoid status whenever possible, as poison and burn breaks its Multiscale, with the latter also completely crippling it by halving its Attack, while paralysis makes it unable to outspeed and 2HKO walls like Mega Venusaur. It is important to preserve Dragonite in the Electric matchup, as it can break past the Rotom-Wash + Zapdos defensive core while also OHKOing Alolan Raichu with Choice Band- boosted Extreme Speed.

Team Options

Offensive pivots like Choice Scarf Landorus-T and Tornadus-T make for excellent partners, as they can remove Stealth Rock with Defog and bring Dragonite in safely with U-turn. Dragonite can then break past bulky walls like Mantine and Mega Sableye that tend to switch into its teammates. Landorus-T and Tornadus-T also can utilize Knock Off so Dragonite has an easier time dealing with potential checks like Swampert and Porygon2. Mantine can remove Stealth Rock with Defog for Dragonite and switch into Ice-type attacks from the likes of Greninja. In exchange, Dragonite can pressure stallbreakers like Calm Mind Keldeo and Zapdos, which Mantine struggles to do anything against. Celesteela can take on Ice- and Rock-types like Mamoswine and Terrakion for Dragonite while also being able to keep Dragonite's Multiscale from being broken by weak attacks such as Scald with Leech Seed. Gliscor can absorb status that otherwise cripples Dragonite, reliably remove Stealth Rock with Defog, and use Taunt to relieve pressure from Dragonite to deal with bulky walls, helping in particular against Steel-type teams, which Dragonite can struggle with due to Protect scouting from Celesteela and Ferrothorn. Zapdos can relieve pressure from Dragonite in dealing with Electric-types such as Zap Plate Tapu Koko. It also can run a Substitute + Toxic set to take advantage of Dragonite checks such as Baneful Bunker Toxapex and Azumarill or alternatively support it with Volt Switch or Defog. Mega Charizard Y makes for a good offensive partner due to it immensely threatening Steel-types that can impede Dragonite, such as Skarmory. In exchange, Dragonite can easily break past specially defensive walls like Chansey, Mantine, and Toxapex that Mega Charizard Y struggles with. Mega Aerodactyl can set Stealth Rock and Pursuit trap threats such as Latios for Dragonite, while Dragonite can break past physically defensive walls like Mega Venusaur. Landorus is a powerful special wallbreaker that appreciates Dragonite's ability to break special walls like Chansey and Gliscor, while it can pressure Steel-types like Jirachi in exchange.

" }, "Dragon Dance (Flying)": { "description": "

Moves

Dragon Dance boosts Dragonite's Attack and Speed, letting it break past walls while also outspeeding offensive threats like Mega Gallade. Outrage is Dragonite's strongest STAB move that allows it to break past walls after a Dragon Dance boost and can be turned into a powerful Devastating Drake to break past walls such as Slowbro. Extreme Speed provides strong priority for threats that can still outspeed +2 Dragonite such as Choice Scarf Greninja. Earthquake hits Steel-types like Excadrill and Heatran, which resist Devastating Drake and would otherwise wall Dragonite. It also hits many key Fairy-types such as Tapu Koko, Mega Diancie, and Klefki for super effective damage.

Set Details

252 Attack EVs and an Adamant Nature let Dragonite hit as hard as possible with Devastating Drake. 252 Speed EVs let it outrun threats such as Adamant Metagross and Adamant Mega Swampert, as well as Greninja after a Dragon Dance. Dragonium Z powers up Outrage into Devastating Drake, blowing past walls such as Toxapex after a Dragon Dance boost. Multiscale lets Dragonite take strong hits from full health such as Mega Aerodactyl's Stone Edge so that it can act as an emergency revenge killer or have more opportunities to set up.

Usage Tips

Dragon Dance is best utilized on offensive Flying teams to compress the roles of a sweeper, wallbreaker, and emergency check to setup sweepers with Multiscale. Dragon Dance is ideally set up on a Pokemon that is unable to OHKO Dragonite with Multiscale intact, either early-game to wallbreak or late-game to sweep a weakened team. Dragonite can also bluff a Choice Band set and take advantage of the forced switch to set up a free Dragon Dance. It is very important to keep Stealth Rock off the field to preserve Multiscale, as without it Dragonite finds far fewer setup opportunities. Dragonite's Z-Move can be used without a Dragon Dance boost to OHKO a threat such as SubToxic Zapdos or Double Dance Mew in a pinch. Keep in mind that Dragonite's low Speed tier means very fast Pokemon such as Tapu Koko along with most Choice Scarf users manage to outspeed Dragonite at +1. Some Choice Scarf users such as Nihilego, Greninja, and Terrakion even outspeed it after two speed boosts. Dragonite should avoid any status conditions, as being afflicted with them will hamper or completely shut down its ability to sweep.

Team Options

Aerodactyl and Imprison Landorus-T make for good suicide leads to both sets and prevent Stealth Rock early-game while being able to bring Dragonite in safely via Double-Edge recoil or Explosion. Autotomize + Metronome Celesteela is a fantastic offensive teammate, with Dragonite being able to beat Toxapex and Chansey, while Celesteela can deal with Pokemon such as Mega Scizor, Ferrothorn, and Azumarill that Dragonite struggles with. They also have great defensive synergy, with them resisting or taking neutral damage from all of each other's type weaknesses. Choice Scarf users such as Landorus-T or Thundurus-T can support Dragonite with Defog and bring it in safely with U-turn or Volt Switch, while also providing a high Speed tier so Dragonite's Extreme Speed isn't the team's only answer to fast threats like Mega Lopunny. Mega Charizard Y is able to immensely pressure Steel-types such as Celesteela, while Dragonite can break past special walls such as Alolan Muk.

" @@ -4832,10 +4836,10 @@ "comments": "

Other Options

An offensive set with Nasty Plot can be run to act as a late-game sweeper, with moves like Focus Blast and Fire Blast to break through Steel-types and Taunt to break apart stall teams offensively; however, Mew has severe four-moveslot syndrome, making it difficult for it to find an ideal combination of moves that doesn't leave it walled against common threats. Mew also faces a lot of competition with Celebi as a Nasty Plot user, whose secondary STAB typing and less situational ability in Natural Cure provide it with a better matchup against defensive builds. Alternative move options like Flamethrower and Ice Beam can be used on the above sets over Knock Off or Seismic Toss. Flamethrower allows Mew to remove the likes of Cobalion and Scizor more effectively, while Ice Beam can pressure Mega Altaria, Krookodile, Gligar, and Hydreigon. However, Mew struggles to weaken and break through bulkier Pokemon like Blissey and Quagsire as a result. U-turn is an option to generate momentum off of Mew's common switch-ins such as Latias, Celebi, and Gengar, but Mew struggles to fit this move on its sets. A more defensive EV spread can be run on utility sets to pivot into offensive threats like Nidoqueen, Terrakion, and Mamoswine more effectively.

Checks and Counters

Dark-types: Dark-types like Bisharp and Krookodile give Mew a lot of trouble; however, they do have to be careful about being crippled by Will-O-Wisp. Hydreigon is another Dark-type that Mew has a very hard time dealing with, as it can shrug off a burn and isn't fazed by any of the coverage moves Mew can afford to carry thanks to its access to Roost. Mega Sharpedo is also able to OHKO Mew with Crunch, and due to its ability to accumulate a free Speed Boost with Protect, it can avoid being burned by Will-O-Wisp in the process.

Ghost-types: Gengar, Mimikyu, and Doublade can easily use Mew as a free chance to set up, but the latter two can be punished by a burn. Sets lacking Will-O-Wisp and Knock Off leave Mew walled by them, which makes them extremely problematic to deal with. Gengar in particular is faster and can OHKO Mew with Never-Ending Nightmare. Chandelure can also take advantage of Mew, as Will-O-Wisp can give it a Flash Fire boost, and it can also set up a Substitute or Calm Mind for free against Seismic Toss sets.

Strong Offensive Threats: Powerful threats such as Mega Altaria, Terrakion, and Infernape can give Mew a lot of issues. Mew is extremely reliant on Will-O-Wisp to be able to combat the former two, but Terrakion is faster and can OHKO it with a +2 Continental Crush or 2HKO it with a Choice Band-boosted Stone Edge on the switch, while Mega Altaria can carry Facade to 2HKO Mew after being burned. Infernape simply uses Mew as a free wallbreaking opportunity, as it cannot be burned and does not care about Mew's low damage output.

Toxic Users: Toxic prevents Mew from consistently breaking through Pokemon such as Quagsire and Blissey because it forces Mew to switch out, which gives multiple opportunities for them to recover any lost health once Taunt wears off. The combination of switching into entry hazards and Toxic also greatly hinders Mew's longevity as a Defog user.

", "sets": { "Stallbreaker": { - "description": "

Moves

Seismic Toss is a consistent source of damage that lets Mew break through Pokemon like Mega Steelix, Empoleon, and Quagsire reliably as well as beat strong offensive threats such as Substitute Kyurem and non-Choice Scarf Krookodile. Alternatively, Knock Off provides good utility by removing key items from users like Empoleon, Nidoking, Blissey, and Gligar. It also makes Mew less passive against Ghost-types like Gengar and Chandelure, preventing them from freely setting up a Substitute against it; however, forgoing Seismic Toss leaves Mew unable to break past sturdier walls such as Mega Aggron and Mega Steelix. Taunt is essential for shutting down bulky Pokemon like Pyukumuku, Blissey, Gligar, and Mega Aggron by preventing them from using recovery, setting or removing entry hazards, or retaliating with status moves such as Toxic. Taunt is also useful to prevent slower offensive Pokemon like Nasty Plot Lucario and Substitute Kyurem from taking advantage of Mew's passivity by setting up. Will-O-Wisp allows Mew to burn physical threats such as Cobalion, Krookodile, and Terrakion, allowing it to pivot into them safely at a later point and eventually beat them if utilizing Seismic Toss. Toxic can be used as an alternative status move that lets Mew cripple foes like Latias, Hydreigon, and Mega Slowbro that otherwise use Mew as an opportunity to wallbreak or set up. However, it can be difficult to forgo Will-O-Wisp, as it leaves Mew unable to cripple physical attackers, some of which it cannot threaten out with just Seismic Toss or Knock Off. Soft-Boiled provides Mew with a form of reliable recovery to let it keep pivoting into offensive and defensive threats alike such as Cobalion and Hippowdon.

Set Details

Maximum Speed investment allows Mew to outpace foes like Kyurem, Mimikyu, and non-Choice Scarf Krookodile in order to cripple them with a status ailment or potentially remove their item with Knock Off. Leftovers provides Mew with a form of passive recovery to switch into Pokemon like Tentacruel and Mega Aggron consistently. Colbur Berry can be used over Leftovers to give Mew a safer opportunity to cripple the likes of Krookodile, Mega Sharpedo, and Hydreigon with Will-O-Wisp or, if running Toxic, put the latter on a timer. Synchronize allows Mew to punish status users like Rotom-H, Hippowdon, and Alomomola that attempt to beat it with Toxic.

Usage Tips

Mew should primarily focus on switching into bulkier foes like Blissey, Pyukumuku, Amoonguss, and Mega Aggron that can't threaten it offensively in order to beat them with the combination of Taunt and Seismic Toss; however, it must be wary of status moves such as Toxic. This combination also allows Mew to avoid being setup bait against foes like Calm Mind Mega Slowbro and Suicune and beat them one-on-one; however, Mew must switch into them immediately, as it will struggle to beat them if they have already accumulated multiple boosts. Taunt should also be used to prevent the removal or setup of entry hazards by common users like Hippowdon, Rotom-H, and Swampert. Knock Off provides Mew with the ability to remove items from offensive Pokemon like Nidoqueen and Nidoking; if running this move, Mew shouldn't be afraid to stay in and potentially remove their Life Orb. Against bulkier foes like Empoleon, Suicune, and Gligar, removing their items can be key, as the former two are reliant on Leftovers as their only form of recovery, while Gligar needs its Eviolite to check the foes it wants to. Mew should be careful when using Knock Off as its primary move, however, as unlike Seismic Toss, it could give foes such as Lucario, Cobalion, and Terrakion a Justified boost if it's spammed, which is very problematic if Mew lacks Will-O-Wisp. Mew can attempt to soft check threats like Cobalion and Mega Aerodactyl by weakening them with Will-O-Wisp and safely recovering any lost health the following turn. Mew can also use Will-O-Wisp to beat Stealth Rock Krookodile at the expense of its Leftovers; however, without Colbur Berry, it struggles to deal with Choice Scarf variants of Krookodile, which can revenge kill Mew with Knock Off or Crunch. Mew should be wary of spamming its status moves too much, as that can boost Mega Altaria's Facade, which allows it to break past Mew without a Dragon Dance boost. If Mew is carrying Toxic, it should prioritize crippling the likes of Hydreigon and Kyurem; however, it should attempt to hit the former on the switch, as it threatens to 2HKO Mew with Dark Pulse otherwise. While Synchronize can give Mew ways to punish status users, it should be careful to avoid Toxic and Thunder Wave nonetheless. Toxic severely hinders its ability to beat the aforementioned bulkier Pokemon with Taunt because Mew will eventually be forced to switch out, which creates opportunities for them to recover any lost health once Taunt wears off. Likewise, being crippled by Thunder Wave is detrimental, as Mew is reliant on its ability to outspeed Pokemon like Suicune, Mamoswine, and Stealth Rock Krookodile in order to beat them. When running Seismic Toss, Mew must be exceptionally careful not to give Ghost-types like Gengar and Chandelure too many free opportunities to set up a Substitute, as it gives them an easier time to wallbreak, so against foes like these, it is best to double switch in order to not give up momentum. Other Ghost-types like Mimikyu can be punished with Will-O-Wisp, though Mew still is left unable to break its Disguise if lacking Knock Off, which gives Mimikyu the potential to set up multiple Swords Dance boosts to cancel out the effect of the burn regardless.

Team Options

Mew fits best on bulky offense and balance teams that appreciate the stallbreaking and defensive capabilities it can provide. Fairy-types like Mega Altaria and Togekiss make for great partners for Mew, as they can check Hydreigon and Choice Scarf Krookodile and provide strong wallbreaking capabilities that can support Mew in pressuring bulkier teams. Mega Altaria's access to Refresh also allows it to absorb status moves such as Toxic for Mew, while Togekiss has access to Heal Bell to cure Mew of status ailments. Entry hazard setters like Rhyperior, Nidoqueen, and Cobalion appreciate Mew's ability to keep their hazards up with Taunt. Cobalion in particular appreciates Mew pressuring bulkier foes like Quagsire, Gligar, and Pyukumuku that it struggles to break, and in return, it can check Hydreigon and Scizor for Mew. Nidoqueen also has the added benefit of being able to set up Toxic Spikes, which helps Mew break through bulkier Pokemon like Blissey in tandem with Taunt. Pokemon that struggle to break through bulky Pokemon like Hippowdon, Blissey, and Mega Aggron appreciate Mew's ability to cripple and beat them, so Mega Manectric, Mega Aerodactyl, and Primarina pair well with Mew. Empoleon, Tentacruel, Moltres, and Rotom-H can help Mew by removing entry hazards like Toxic Spikes, which Mew is susceptible to. Tentacruel also appreciates Mew keeping its Toxic Spikes up, while the latter two enjoy Mew preventing Stealth Rock from being set up easily. Strong wallbreakers like Terrakion and Infernape take pressure off Mew having to break through stall teams and make up for its lack of an offensive presence. In return, both appreciate Mew's ability to weaken their checks in defensive Mega Altaria, Gligar, and Alomomola. Mew's passivity can be exploited by common setup sweepers in Celebi and Latias, while Ghost-types like Gengar and Chandelure can also freely set up a Substitute if Mew lacks Knock Off, so Pursuit users like Choice Band Scizor and Choice Scarf Krookodile are great partners to trap and remove them. Steel-types like Mega Steelix, Mega Aggron, and Klefki can handle the likes of Latias, Mega Sharpedo, and Mega Altaria that Mew has issues checking. All of these Steel-types also appreciate Mew's ability to keep their entry hazards up and deal with bulky setup users such as Mega Slowbro and Suicune that they invite in. Partners that can make up for Mew's rather mediocre Speed stat like Mega Aerodactyl and Choice Scarf users in Hydreigon and Krookodile can help deal with threats such as Celebi and Latias that Mew is otherwise unable to threaten.

" + "description": "

Moves

Seismic Toss is a consistent source of damage that lets Mew break through Pokemon like Mega Steelix, Empoleon, and Quagsire reliably as well as beat strong offensive threats such as Substitute Kyurem and non-Choice Scarf Krookodile. Alternatively, Knock Off provides good utility by removing key items from users like Empoleon, Nidoking, Blissey, and Gligar. It also makes Mew less passive against Ghost-types like Gengar and Chandelure, preventing them from freely setting up a Substitute against it; however, forgoing Seismic Toss leaves Mew unable to break past sturdier walls such as Mega Aggron and Mega Steelix. Taunt is essential for shutting down bulky Pokemon like Pyukumuku, Blissey, Gligar, and Mega Aggron by preventing them from using recovery, setting or removing entry hazards, or retaliating with status moves such as Toxic. Taunt is also useful to prevent slower offensive Pokemon like Nasty Plot Lucario and Substitute Kyurem from taking advantage of Mew's passivity by setting up. Will-O-Wisp allows Mew to burn physical threats such as Cobalion, Krookodile, and Terrakion, allowing it to pivot into them safely at a later point and eventually beat them if utilizing Seismic Toss. Toxic can be used as an alternative status move that lets Mew cripple foes like Latias, Hydreigon, and Mega Slowbro that otherwise use Mew as an opportunity to wallbreak or set up. However, it can be difficult to forgo Will-O-Wisp, as it leaves Mew unable to cripple physical attackers, some of which it cannot threaten out with just Seismic Toss or Knock Off. Soft-Boiled provides Mew with a form of reliable recovery to let it keep pivoting into offensive and defensive threats alike such as Cobalion and Hippowdon.

Set Details

Maximum Speed investment allows Mew to outpace foes like Kyurem, Mimikyu, and non-Choice Scarf Krookodile in order to cripple them with a status ailment or potentially remove their item with Knock Off. Leftovers provides Mew with a form of passive recovery to switch into Pokemon like Tentacruel and Mega Aggron consistently. Colbur Berry can be used over Leftovers to give Mew a safer opportunity to cripple the likes of Krookodile, Mega Sharpedo, and Hydreigon with Will-O-Wisp or, if running Toxic, put the latter on a timer. Synchronize allows Mew to punish status users like Rotom-Heat, Hippowdon, and Alomomola that attempt to beat it with Toxic.

Usage Tips

Mew should primarily focus on switching into bulkier foes like Blissey, Pyukumuku, Amoonguss, and Mega Aggron that can't threaten it offensively in order to beat them with the combination of Taunt and Seismic Toss; however, it must be wary of status moves such as Toxic. This combination also allows Mew to avoid being setup bait against foes like Calm Mind Mega Slowbro and Suicune and beat them one-on-one; however, Mew must switch into them immediately, as it will struggle to beat them if they have already accumulated multiple boosts. Taunt should also be used to prevent the removal or setup of entry hazards by common users like Hippowdon, Rotom-Heat, and Swampert. Knock Off provides Mew with the ability to remove items from offensive Pokemon like Nidoqueen and Nidoking; if running this move, Mew shouldn't be afraid to stay in and potentially remove their Life Orb. Against bulkier foes like Empoleon, Suicune, and Gligar, removing their items can be key, as the former two are reliant on Leftovers as their only form of recovery, while Gligar needs its Eviolite to check the foes it wants to. Mew should be careful when using Knock Off as its primary move, however, as unlike Seismic Toss, it could give foes such as Lucario, Cobalion, and Terrakion a Justified boost if it's spammed, which is very problematic if Mew lacks Will-O-Wisp. Mew can attempt to soft check threats like Cobalion and Mega Aerodactyl by weakening them with Will-O-Wisp and safely recovering any lost health the following turn. Mew can also use Will-O-Wisp to beat Stealth Rock Krookodile at the expense of its Leftovers; however, without Colbur Berry, it struggles to deal with Choice Scarf variants of Krookodile, which can revenge kill Mew with Knock Off or Crunch. Mew should be wary of spamming its status moves too much, as that can boost Mega Altaria's Facade, which allows it to break past Mew without a Dragon Dance boost. If Mew is carrying Toxic, it should prioritize crippling the likes of Hydreigon and Kyurem; however, it should attempt to hit the former on the switch, as it threatens to 2HKO Mew with Dark Pulse otherwise. While Synchronize can give Mew ways to punish status users, it should be careful to avoid Toxic and Thunder Wave nonetheless. Toxic severely hinders its ability to beat the aforementioned bulkier Pokemon with Taunt because Mew will eventually be forced to switch out, which creates opportunities for them to recover any lost health once Taunt wears off. Likewise, being crippled by Thunder Wave is detrimental, as Mew is reliant on its ability to outspeed Pokemon like Suicune, Mamoswine, and Stealth Rock Krookodile in order to beat them. When running Seismic Toss, Mew must be exceptionally careful not to give Ghost-types like Gengar and Chandelure too many free opportunities to set up a Substitute, as it gives them an easier time to wallbreak, so against foes like these, it is best to double switch in order to not give up momentum. Other Ghost-types like Mimikyu can be punished with Will-O-Wisp, though Mew still is left unable to break its Disguise if lacking Knock Off, which gives Mimikyu the potential to set up multiple Swords Dance boosts to cancel out the effect of the burn regardless.

Team Options

Mew fits best on bulky offense and balance teams that appreciate the stallbreaking and defensive capabilities it can provide. Fairy-types like Mega Altaria and Togekiss make for great partners for Mew, as they can check Hydreigon and Choice Scarf Krookodile and provide strong wallbreaking capabilities that can support Mew in pressuring bulkier teams. Mega Altaria's access to Refresh also allows it to absorb status moves such as Toxic for Mew, while Togekiss has access to Heal Bell to cure Mew of status ailments. Entry hazard setters like Rhyperior, Nidoqueen, and Cobalion appreciate Mew's ability to keep their hazards up with Taunt. Cobalion in particular appreciates Mew pressuring bulkier foes like Quagsire, Gligar, and Pyukumuku that it struggles to break, and in return, it can check Hydreigon and Scizor for Mew. Nidoqueen also has the added benefit of being able to set up Toxic Spikes, which helps Mew break through bulkier Pokemon like Blissey in tandem with Taunt. Pokemon that struggle to break through bulky Pokemon like Hippowdon, Blissey, and Mega Aggron appreciate Mew's ability to cripple and beat them, so Mega Manectric, Mega Aerodactyl, and Primarina pair well with Mew. Empoleon, Tentacruel, Moltres, and Rotom-Heat can help Mew by removing entry hazards like Toxic Spikes, which Mew is susceptible to. Tentacruel also appreciates Mew keeping its Toxic Spikes up, while the latter two enjoy Mew preventing Stealth Rock from being set up easily. Strong wallbreakers like Terrakion and Infernape take pressure off Mew having to break through stall teams and make up for its lack of an offensive presence. In return, both appreciate Mew's ability to weaken their checks in defensive Mega Altaria, Gligar, and Alomomola. Mew's passivity can be exploited by common setup sweepers in Celebi and Latias, while Ghost-types like Gengar and Chandelure can also freely set up a Substitute if Mew lacks Knock Off, so Pursuit users like Choice Band Scizor and Choice Scarf Krookodile are great partners to trap and remove them. Steel-types like Mega Steelix, Mega Aggron, and Klefki can handle the likes of Latias, Mega Sharpedo, and Mega Altaria that Mew has issues checking. All of these Steel-types also appreciate Mew's ability to keep their entry hazards up and deal with bulky setup users such as Mega Slowbro and Suicune that they invite in. Partners that can make up for Mew's rather mediocre Speed stat like Mega Aerodactyl and Choice Scarf users in Hydreigon and Krookodile can help deal with threats such as Celebi and Latias that Mew is otherwise unable to threaten.

" }, "Defensive Utility": { - "description": "

Moves

Seismic Toss gives Mew a consistent way to whittle down bulkier foes that it otherwise struggles to chip down effectively such as Empoleon and Mega Aggron. Knock Off is an alternative option that lets Mew cripple Pokemon like Rhyperior, Gligar, and Tentacruel that are reliant on their items. Mew is a great user of Defog, as it is capable of beating a vast majority of the tier's entry hazard setters like Hippowdon, Mega Aggron, and Empoleon. Stealth Rock is an alternative option if no other teammate has the move, as in conjunction with Taunt, Mew has an easy time keeping its entry hazard up against most of the tier's Defog users such as Empoleon and Gligar. Taunt also allows Mew to prevent bulkier Pokemon like Hippowdon and Blissey from using their recovery moves to keep them chipped down for its teammates, as well as stop them from setting up their own entry hazards. Taunt is also important for preventing some sweepers like Mega Altaria, Lucario, and Togekiss from using Mew as a free setup opportunity due to its inability to threaten them. Soft-Boiled provides Mew with reliable recovery to let it keep switching in to remove or set entry hazards.

Set Details

176 Speed EVs allow Mew to outspeed base 90 Speed Pokemon and below such as Lucario, Mega Altaria, and Nidoking, which prevents the latter two from using it as setup fodder when using Knock Off and, in the case of the last, lets Mew remove the Life Orb it is so reliant on. Maximum HP investment makes Mew as bulky as possible, and the rest of the EVs are placed in Defense for additional bulk. Leftovers provides Mew with a passive form of recovery, allowing it to mitigate chip damage taken from entry hazards. Synchronize allows Mew to punish common status users in Swampert, Rotom-H, and Quagsire. Alternatively, a spread with 196 Speed EVs can be used to outpace Kyurem to prevent it from freely setting a Substitute against Mew and remove it with Seismic Toss once it's weakened.

Usage Tips

Mew should focus on setting or removing entry hazards due to its great matchup against common users of Stealth Rock and Defog, being able to switch into foes like Empoleon and Hippowdon and use Taunt to keep its own entry hazards up reliably or keep opposing ones off the field. When using Seismic Toss, Mew is also capable of beating these Pokemon one-on-one. Taunt is also a great utility tool to stop bulkier foes like Blissey and Pyukumuku from using their recovery moves and completely shut down the latter. Aggressively pivoting Mew into other entry hazard users like Tentacruel and Empoleon is an option to potentially reflect a Scald burn against them with Synchronize so that Mew can whittle them down more easily. However, Mew must be careful of losing its item to Knock Off or potentially being crippled by Toxic from Empoleon on the switch, so unless a teammate has Heal Bell, Mew might need to find another opportunity later to remove their entry hazards. Mew shouldn't attempt to check the tier's many Fighting-types, as its lack of a status move to cripple Cobalion and Terrakion leaves it as setup bait for them, especially if it's carrying Knock Off, which can give them a Justified boost. Infernape is another problematic Fighting-type, as it also has access to Slack Off to recover any health lost to Mew's Seismic Toss and can use Mew as setup fodder. Mew struggles to deal with offensive Stealth Rock users in Krookodile and Cobalion, as the former is capable of 2HKOing it, while the latter can set up a Swords Dance boost to break past Mew and force it out with relative ease, allowing them both to keep their entry hazards up against it. In this scenario, it is best for Mew to whittle them down with Seismic Toss as they switch in or double switch to a partner capable of removing them and find an opportunity to use Defog later. If Mew has already set up or removed entry hazards, prioritize using Knock Off on the switches it can force to cripple pivots like Empoleon and Suicune that are dependent on their items for passive recovery. Mew also struggles to deal with most Dark- and Ghost-types. Hydreigon in particular is capable of shrugging off everything Mew can throw at it and can reliably remove Mew's entry hazards with Defog, while others like Krookodile and Bisharp can proceed to Pursuit trap it. Similarly, foes like Gengar, Doublade, and Mimikyu are able to simply wall Mew if it lacks Knock Off and set up a Substitute or Swords Dance. Therefore, when facing foes like these, Mew should consider prioritizing double switching instead of using Stealth Rock or Defog, especially against these Ghost-types, in order to not give up momentum.

Team Options

Mew fits best on bulky offensive and balanced teams that appreciate its ability to beat common entry hazard users and compress the ability to both set and remove entry hazards depending on the role it needs to fulfill. Pokemon capable of checking Dark-types like Hydreigon and Krookodile make for essential partners for Mew, so Fairy-types like Mega Altaria, Diancie, Togekiss, and defensive Primarina are great options. Coincidentally, all of them are also able to support Mew by absorbing status moves like Toxic that severely cripple it in its role as a Defog or Stealth Rock user through means like Heal Bell, Rest, and Refresh. Klefki is another option; however, it should only be partnered with Mew if Mew is carrying Stealth Rock so that Mew does not remove the Spikes it is capable of setting. Cobalion makes a great core with Mew, as it can also check Hydreigon and some variants of Krookodile but, unlike the prominent Fairy-types, is able to pivot into Bisharp, which can take advantage of Defog to gain a Defiant boost. Cobalion is also able to check non-Superpower Scizor for Mew and punish U-turn users with Rocky Helmet, a move that Mew provides a free opportunity for Scizor to use. Cobalion can also set up Stealth Rock, which frees up the option for Mew to run its preferred utility move in Defog. Other Pokemon capable of taking on Scizor such as Rotom-H, Moltres, and Suicune make for great partners for Mew. The former two also greatly appreciate Mew's ability to alleviate their Stealth Rock weakness while Rotom-H in particular enjoys having a free moveslot opened up to run Pain Split. Checks to powerful Fighting-types such as Terrakion, Cobalion, and Infernape are essential, such as Gligar, Moltres, and Mega Altaria; as even with a resistance to their Fighting-type STAB attacks, Mew is too easily overwhelmed due to the passivity of its set, especially when carrying Knock Off. Poison-types like Nidoqueen, Amoonguss, and Tentacruel can absorb Toxic Spikes for Mew, which would otherwise hinder its ability to remove or set entry hazards consistently. They are also able to check powerful threats like Mega Altaria and some of the aforementioned Fighting-types that use Mew as a setup opportunity. Strong wallbreakers like Terrakion, Primarina, Kyurem, and Infernape can make up for Mew's passivity while also appreciating Mew's ability to greatly weaken bulky walls like Hippowdon, Blissey, and Quagsire for them. Kyurem, in particular, enjoys having more opportunities to switch in with Mew removing Stealth Rock, and in return, it can remove Stealth Rock Krookodile. Checks to Ghost-types like Mimikyu, Doublade, and Gengar are very important, so Pokemon like Hydreigon, Krookodile, and Mega Steelix are essential. Pursuit users are also able to capitalize on Mew inviting in Ghost-types, so Choice Band Scizor, Assault Vest Bisharp, and Mega Aerodactyl make for exceptional partners. Krookodile can fulfill the role of a Pursuit user, but it can also support Mew as an offensive Stealth Rock setter that can pressure bulkier teams with Taunt and Knock Off to alleviate pressure off Mew. These Pursuit users also help remove threats like Celebi and Latias, which use Mew as setup bait. Steel-types like Mega Aggron and Doublade are able to check the likes of Latias and Celebi that set up on Mew, while Doublade can also switch into Terrakion and Cobalion for it. Mega Aggron also appreciates Mew's ability to keep its entry hazard up against common Defog users like Gligar and Rotom-H that it otherwise loses to.

" + "description": "

Moves

Seismic Toss gives Mew a consistent way to whittle down bulkier foes that it otherwise struggles to chip down effectively such as Empoleon and Mega Aggron. Knock Off is an alternative option that lets Mew cripple Pokemon like Rhyperior, Gligar, and Tentacruel that are reliant on their items. Mew is a great user of Defog, as it is capable of beating a vast majority of the tier's entry hazard setters like Hippowdon, Mega Aggron, and Empoleon. Stealth Rock is an alternative option if no other teammate has the move, as in conjunction with Taunt, Mew has an easy time keeping its entry hazard up against most of the tier's Defog users such as Empoleon and Gligar. Taunt also allows Mew to prevent bulkier Pokemon like Hippowdon and Blissey from using their recovery moves to keep them chipped down for its teammates, as well as stop them from setting up their own entry hazards. Taunt is also important for preventing some sweepers like Mega Altaria, Lucario, and Togekiss from using Mew as a free setup opportunity due to its inability to threaten them. Soft-Boiled provides Mew with reliable recovery to let it keep switching in to remove or set entry hazards.

Set Details

176 Speed EVs allow Mew to outspeed base 90 Speed Pokemon and below such as Lucario, Mega Altaria, and Nidoking, which prevents the latter two from using it as setup fodder when using Knock Off and, in the case of the last, lets Mew remove the Life Orb it is so reliant on. Maximum HP investment makes Mew as bulky as possible, and the rest of the EVs are placed in Defense for additional bulk. Leftovers provides Mew with a passive form of recovery, allowing it to mitigate chip damage taken from entry hazards. Synchronize allows Mew to punish common status users in Swampert, Rotom-Heat, and Quagsire. Alternatively, a spread with 196 Speed EVs can be used to outpace Kyurem to prevent it from freely setting a Substitute against Mew and remove it with Seismic Toss once it's weakened.

Usage Tips

Mew should focus on setting or removing entry hazards due to its great matchup against common users of Stealth Rock and Defog, being able to switch into foes like Empoleon and Hippowdon and use Taunt to keep its own entry hazards up reliably or keep opposing ones off the field. When using Seismic Toss, Mew is also capable of beating these Pokemon one-on-one. Taunt is also a great utility tool to stop bulkier foes like Blissey and Pyukumuku from using their recovery moves and completely shut down the latter. Aggressively pivoting Mew into other entry hazard users like Tentacruel and Empoleon is an option to potentially reflect a Scald burn against them with Synchronize so that Mew can whittle them down more easily. However, Mew must be careful of losing its item to Knock Off or potentially being crippled by Toxic from Empoleon on the switch, so unless a teammate has Heal Bell, Mew might need to find another opportunity later to remove their entry hazards. Mew shouldn't attempt to check the tier's many Fighting-types, as its lack of a status move to cripple Cobalion and Terrakion leaves it as setup bait for them, especially if it's carrying Knock Off, which can give them a Justified boost. Infernape is another problematic Fighting-type, as it also has access to Slack Off to recover any health lost to Mew's Seismic Toss and can use Mew as setup fodder. Mew struggles to deal with offensive Stealth Rock users in Krookodile and Cobalion, as the former is capable of 2HKOing it, while the latter can set up a Swords Dance boost to break past Mew and force it out with relative ease, allowing them both to keep their entry hazards up against it. In this scenario, it is best for Mew to whittle them down with Seismic Toss as they switch in or double switch to a partner capable of removing them and find an opportunity to use Defog later. If Mew has already set up or removed entry hazards, prioritize using Knock Off on the switches it can force to cripple pivots like Empoleon and Suicune that are dependent on their items for passive recovery. Mew also struggles to deal with most Dark- and Ghost-types. Hydreigon in particular is capable of shrugging off everything Mew can throw at it and can reliably remove Mew's entry hazards with Defog, while others like Krookodile and Bisharp can proceed to Pursuit trap it. Similarly, foes like Gengar, Doublade, and Mimikyu are able to simply wall Mew if it lacks Knock Off and set up a Substitute or Swords Dance. Therefore, when facing foes like these, Mew should consider prioritizing double switching instead of using Stealth Rock or Defog, especially against these Ghost-types, in order to not give up momentum.

Team Options

Mew fits best on bulky offensive and balanced teams that appreciate its ability to beat common entry hazard users and compress the ability to both set and remove entry hazards depending on the role it needs to fulfill. Pokemon capable of checking Dark-types like Hydreigon and Krookodile make for essential partners for Mew, so Fairy-types like Mega Altaria, Diancie, Togekiss, and defensive Primarina are great options. Coincidentally, all of them are also able to support Mew by absorbing status moves like Toxic that severely cripple it in its role as a Defog or Stealth Rock user through means like Heal Bell, Rest, and Refresh. Klefki is another option; however, it should only be partnered with Mew if Mew is carrying Stealth Rock so that Mew does not remove the Spikes it is capable of setting. Cobalion makes a great core with Mew, as it can also check Hydreigon and some variants of Krookodile but, unlike the prominent Fairy-types, is able to pivot into Bisharp, which can take advantage of Defog to gain a Defiant boost. Cobalion is also able to check non-Superpower Scizor for Mew and punish U-turn users with Rocky Helmet, a move that Mew provides a free opportunity for Scizor to use. Cobalion can also set up Stealth Rock, which frees up the option for Mew to run its preferred utility move in Defog. Other Pokemon capable of taking on Scizor such as Rotom-Heat, Moltres, and Suicune make for great partners for Mew. The former two also greatly appreciate Mew's ability to alleviate their Stealth Rock weakness while Rotom-Heat in particular enjoys having a free moveslot opened up to run Pain Split. Checks to powerful Fighting-types such as Terrakion, Cobalion, and Infernape are essential, such as Gligar, Moltres, and Mega Altaria; as even with a resistance to their Fighting-type STAB attacks, Mew is too easily overwhelmed due to the passivity of its set, especially when carrying Knock Off. Poison-types like Nidoqueen, Amoonguss, and Tentacruel can absorb Toxic Spikes for Mew, which would otherwise hinder its ability to remove or set entry hazards consistently. They are also able to check powerful threats like Mega Altaria and some of the aforementioned Fighting-types that use Mew as a setup opportunity. Strong wallbreakers like Terrakion, Primarina, Kyurem, and Infernape can make up for Mew's passivity while also appreciating Mew's ability to greatly weaken bulky walls like Hippowdon, Blissey, and Quagsire for them. Kyurem, in particular, enjoys having more opportunities to switch in with Mew removing Stealth Rock, and in return, it can remove Stealth Rock Krookodile. Checks to Ghost-types like Mimikyu, Doublade, and Gengar are very important, so Pokemon like Hydreigon, Krookodile, and Mega Steelix are essential. Pursuit users are also able to capitalize on Mew inviting in Ghost-types, so Choice Band Scizor, Assault Vest Bisharp, and Mega Aerodactyl make for exceptional partners. Krookodile can fulfill the role of a Pursuit user, but it can also support Mew as an offensive Stealth Rock setter that can pressure bulkier teams with Taunt and Knock Off to alleviate pressure off Mew. These Pursuit users also help remove threats like Celebi and Latias, which use Mew as setup bait. Steel-types like Mega Aggron and Doublade are able to check the likes of Latias and Celebi that set up on Mew, while Doublade can also switch into Terrakion and Cobalion for it. Mega Aggron also appreciates Mew's ability to keep its entry hazard up against common Defog users like Gligar and Rotom-Heat that it otherwise loses to.

" } }, "credits": {"writtenBy": [{"user_id": 344575, "username": "Twilight"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 175616, "username": "Empress"}]}]} @@ -5035,17 +5039,17 @@ }, "Lanturn": { "pu": { - "overview": "

Lanturn's unique set of resistances allows it to check specially offensive Electric-, Flying-, Water-, and Fire-types like Rotom-F, Oricorio-G, Swanna, and Simisear. Its large HP stat coupled with serviceable Special Defense, which can be further augmented through the use of an Assault Vest, grants it a niche in PU as a blanket check to a large portion of the tier's special attackers. In addition to defensive sets, with the use of Assault Vest or support moves like Heal Bell, Lanturn can also viably run offensive sets thanks to its wide movepool and usable Special Attack stat, which means Pokemon that are able to set up on or take advantage of defensive Lanturn, like Ferroseed, cannot always switch into Lanturn directly. Lanturn's ability to control momentum in battles is exceptional; not only is it able to block the opponent's attempts at gaining momentum with Volt Switch thanks to its ability Volt Absorb, but its own Volt Switch in conjunction with its low Speed stat is also an effective tool for grabbing momentum as well as bringing in frail teammates like Simisear and Jynx safely. Despite Lanturn's lower Speed stat being useful in this context, it is also harmful in certain matchups, as faster offensive Pokemon with a type advantage like Victreebel and Alolan Dugtrio are able to outspeed and OHKO Lanturn. While Lanturn sports only two weaknesses, Ground- and Grass-type coverage moves are commonplace in PU and are regularly run by Pokemon that Lanturn switches into like Omastar and Simisear. This combined with Lanturn's vulnerability to entry hazards, its lack of reliable recovery, and its lackluster Defense stat can cause Lanturn to be worn down quickly over the course of a battle. Despite these weaknesses, however, Lanturn is still an overall advantageous choice for many different team archetypes, owing to both its ability to run offensive and defensive sets and the unparalleled team support that it provides.

", + "overview": "

Lanturn's unique set of resistances allows it to check specially offensive Electric-, Flying-, Water-, and Fire-types like Rotom-Frost, Oricorio-G, Swanna, and Simisear. Its large HP stat coupled with serviceable Special Defense, which can be further augmented through the use of an Assault Vest, grants it a niche in PU as a blanket check to a large portion of the tier's special attackers. In addition to defensive sets, with the use of Assault Vest or support moves like Heal Bell, Lanturn can also viably run offensive sets thanks to its wide movepool and usable Special Attack stat, which means Pokemon that are able to set up on or take advantage of defensive Lanturn, like Ferroseed, cannot always switch into Lanturn directly. Lanturn's ability to control momentum in battles is exceptional; not only is it able to block the opponent's attempts at gaining momentum with Volt Switch thanks to its ability Volt Absorb, but its own Volt Switch in conjunction with its low Speed stat is also an effective tool for grabbing momentum as well as bringing in frail teammates like Simisear and Jynx safely. Despite Lanturn's lower Speed stat being useful in this context, it is also harmful in certain matchups, as faster offensive Pokemon with a type advantage like Victreebel and Alolan Dugtrio are able to outspeed and OHKO Lanturn. While Lanturn sports only two weaknesses, Ground- and Grass-type coverage moves are commonplace in PU and are regularly run by Pokemon that Lanturn switches into like Omastar and Simisear. This combined with Lanturn's vulnerability to entry hazards, its lack of reliable recovery, and its lackluster Defense stat can cause Lanturn to be worn down quickly over the course of a battle. Despite these weaknesses, however, Lanturn is still an overall advantageous choice for many different team archetypes, owing to both its ability to run offensive and defensive sets and the unparalleled team support that it provides.

", "comments": "

Other Options

Normalium Z can be used in place of Leftovers on Lanturn's bulky pivot set for a full heal from Z-Heal Bell. However, a one-time heal does not grant Lanturn the longevity required for longer battles. Ion Deluge in conjunction with Volt Absorb allows Lanturn to absorb Normal-type attacks like Rapid Spin and heal itself for 25% of its maximum HP. Additionally, this combination allows Lanturn to scout for Choice-locked Normal-Type attacks from the likes Stoutland. Lanturn can run a set of Rain Dance, Hydro Pump, Thunder, and Volt Switch with a Damp Rock to better support rain teams in need of an immunity to Electric-type moves, to act as a bulky pivot to bring in frail sweepers safely, and as a secondary Rain Dance setter. Additionally, Rain Dance increases the potency of its STAB moves. Rest and Sleep Talk can be used to keep Lanturn healthy and allow it to continuously pivot in and out of battle. However, such a set lacks counterplay for Grass-types and Gastrodon, which causes Lanturn to be forced out more often. Charge Beam can be used on Lanturn's Assault Vest set so that it can attack with the same power as its Choice Specs set while retaining its ability to switch between moves. This is a lackluster option, however, given that Discharge and Hidden Power Grass are more practical for beating common switch-ins to Lanturn.

Checks and Counters

Grass-types: Grass-types like Abomasnow and Victreebel easily force Lanturn out via their STAB moves, although they must be careful of switching into Lanturn's coverage moves. Lurantis can use Lanturn as a way to boost its Special Attack via Contrary Leaf Storm, while it is able to heal any status that Lanturn might inflict on it or its teammates with Aromatherapy. Abomasnow and Ferroseed wall Lanturn fairly easily if it lacks Hidden Power Fire. Cradily can easily pivot into Lanturn's STAB attacks, and even capitalizes on its Water-type moves via Storm Drain. However, it fears taking Ice Beam and Toxic on the switch.

Physical Wallbreakers: Absol and Stoutland are able to target Lanturn's lower Defense stat and bring it down with a Choice Band-boosted Knock Off or Return, respectively. Similarly, Crabominable's Attack-invested Close Combat allows it to OHKO even bulky Lanturn with Stealth Rock damage factored in.

Setup Sweepers: Jynx can use its decent bulk and immunity to Water to set up on Lanturn's defensive sets and break it with a +2 Psyshock. While it can't switch in on any set, Grassium Z Simisear can take Lanturn out or heavily dent it with Bloom Doom. Lastly, Type: Null avoids the 3HKO from even Choice Specs Lanturn's Hydro Pump, meaning Lanturn can be used for Type: Null to boost its stats with Swords Dance and Iron Defense.

Ground-types: While they are unable to switch into Lanturn reliably due to the risk of being hit by Scald or Hydro Pump, offensive Ground-types like Golurk and Alolan Dugtrio are able to outspeed and OHKO defensive variants of Lanturn with their STAB moves. Mudsdale is capable of tanking any hit from non-Choice Specs Lanturn and OHKOing back if Scald does not burn.

Residual Damage: Given Lanturn's lack of reliable recovery, passive sources of damage can limit the number of times Lanturn can pivot into attacks for its teammates. Entry hazards set by Pokemon like Qwilfish and Ferroseed are crippling to Lanturn. Toxic is similarly threatening to variants of Lanturn lacking Heal Bell.

", "sets": { "Bulky Pivot": { - "description": "

Moves

Volt Switch hits Water- and Flying-types like Swanna and Oricorio-G super effectively and allows Lanturn to grab momentum for its teammates and pivot out of checks or counters that might switch in, assuming they are not immune to Electric coverage. Scald hits Ground-, Rock-, and Fire-types such as Claydol, Aggron, and Simisear for super effective damage. Its chance to burn is useful in wearing down the opposition and crippling physical attackers that might try to take advantage of Lanturn's lower Defense stat. Toxic wears down Grass-type switch-ins like Lurantis and Torterra as well as other Pokemon that wall Lanturn's Electric- and Water-type moves like Gastrodon. Heal Bell rids Lanturn and its teammates of status afflictions. Protect eases prediction, grants Lanturn a free turn of Leftovers recovery, and can stall out foes when used in tandem with Toxic.

Set Details

Volt Absorb lets Lanturn heal 25% of its maximum HP when struck by Electric-type moves like Rotom-F's Volt Switch and Alolan Raichu's Thunderbolt while granting it an immunity to them. Leftovers grants Lanturn greater longevity and mitigates its lack of reliable recovery. 40 HP EVs maximize Leftovers recovery, with the rest dumped into Defense. Additionally, this investment lets Lanturn take an unboosted Earthquake from Alolan Dugtrio as well as Alolan Raichu's Nasty Plot- and Life Orb-boosted Psyshock. Its remaining EVs are poured into Special Defense to take on strong special wallbreakers such as Jellicent as effectively as possible. In general, Lanturn's defensive EV spreads can be tailored to a team's specific needs. For example, 120 Speed EVs can be used to let Lanturn outspeed Aggron and hit it with Scald.

Usage Tips

Use Lanturn's Volt Absorb to pivot into attacks for its teammates such as Rotom-F's Volt Switch and Alolan Raichu's Thunderbolt and to keep Lanturn healthy throughout the match so that it can take on powerful special attackers like Jellicent and Swanna. Even with Defense investment, Lanturn's bulk should not be overestimated in light of its lack of reliable recovery; switch it out of strong physical attackers like Victreebel and Stoutland. Use Lanturn's slow Volt Switch to safely bring in frail Pokemon that cannot afford to take a hit such as Simisear, Jynx, and Abomasnow. If the opponent's team includes a Pokemon with an Electric immunity like Gastrodon or Mudsdale, it is often better to use Toxic or Scald on a predicted switch so that the opponent is unable to capitalize on Lanturn's Volt Switch. Use Heal Bell to cure Lanturn and its teammates of crippling status effects. Heal Bell's PP can be depleted easily, so be sure to conserve it during longer battles. Use Protect for an extra turn of Leftovers recovery, especially in situations where Lanturn is in danger of being 2HKOed. Additionally, Protect and Toxic can be used together to stall out Lanturn's foes. Finally, Protect is an effective tool for easing prediction against Choice-locked Pokemon and reducing the damage of incoming Z-Moves, but avoid its overuse, as this can provide the opponent with a free turn of setup.

Team Options

Defensive checks to Grass-types like Bronzor and Oricorio-G mesh well with Lanturn. Bronzor appreciates Lanturn's ability to soak Fire- and Ghost-type attacks from the likes of Simisear and Jellicent, and in return is able to address the physical attackers like Stoutland that pressure Lanturn. Oricorio-G meanwhile appreciates Lanturn's ability to soak up the Electric- and Ice-type attacks that plague it, and in exchange offers a Ground-type immunity and access to Taunt, breaking down the bulkier teams that Lanturn struggles to take on alone. Lanturn also appreciates offensive checks to Grass-types, such as Jynx, Swanna, Simisear, and Haunter. These Pokemon function optimally with Lanturn's slow Volt Switch given their lower defenses. Using Volt Switch too much when entry hazards are present can wear Lanturn down prematurely, so Defog and Rapid Spin support is useful in keeping it healthy. Skuntank and Alolan Sandslash can remove entry hazards with Defog and Rapid Spin respectively and also check Grass-types. Hitmonchan removes entry hazards with Rapid Spin and checks troublesome physical attackers like Absol and Zangoose, while Lanturn can switch into Flying-types like Swanna and Oricorio-G in return. Grass-types can switch into Ground-type moves for Lanturn, making Torterra, Tangela, and Leafeon effective partners. Fighting-types like Primeape appreciate Lanturn's Heal Bell support as well as its ability to switch into Flying-type moves. Additionally, Lanturn can wear down checks to Fighting-types, like Jellicent and Oricorio-E, with Toxic or one of its STAB moves. Finally, Lanturn and Primeape form a VoltTurn core together, which serves to weaken checks and counters to both.

" + "description": "

Moves

Volt Switch hits Water- and Flying-types like Swanna and Oricorio-G super effectively and allows Lanturn to grab momentum for its teammates and pivot out of checks or counters that might switch in, assuming they are not immune to Electric coverage. Scald hits Ground-, Rock-, and Fire-types such as Claydol, Aggron, and Simisear for super effective damage. Its chance to burn is useful in wearing down the opposition and crippling physical attackers that might try to take advantage of Lanturn's lower Defense stat. Toxic wears down Grass-type switch-ins like Lurantis and Torterra as well as other Pokemon that wall Lanturn's Electric- and Water-type moves like Gastrodon. Heal Bell rids Lanturn and its teammates of status afflictions. Protect eases prediction, grants Lanturn a free turn of Leftovers recovery, and can stall out foes when used in tandem with Toxic.

Set Details

Volt Absorb lets Lanturn heal 25% of its maximum HP when struck by Electric-type moves like Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt while granting it an immunity to them. Leftovers grants Lanturn greater longevity and mitigates its lack of reliable recovery. 40 HP EVs maximize Leftovers recovery, with the rest dumped into Defense. Additionally, this investment lets Lanturn take an unboosted Earthquake from Alolan Dugtrio as well as Alolan Raichu's Nasty Plot- and Life Orb-boosted Psyshock. Its remaining EVs are poured into Special Defense to take on strong special wallbreakers such as Jellicent as effectively as possible. In general, Lanturn's defensive EV spreads can be tailored to a team's specific needs. For example, 120 Speed EVs can be used to let Lanturn outspeed Aggron and hit it with Scald.

Usage Tips

Use Lanturn's Volt Absorb to pivot into attacks for its teammates such as Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt and to keep Lanturn healthy throughout the match so that it can take on powerful special attackers like Jellicent and Swanna. Even with Defense investment, Lanturn's bulk should not be overestimated in light of its lack of reliable recovery; switch it out of strong physical attackers like Victreebel and Stoutland. Use Lanturn's slow Volt Switch to safely bring in frail Pokemon that cannot afford to take a hit such as Simisear, Jynx, and Abomasnow. If the opponent's team includes a Pokemon with an Electric immunity like Gastrodon or Mudsdale, it is often better to use Toxic or Scald on a predicted switch so that the opponent is unable to capitalize on Lanturn's Volt Switch. Use Heal Bell to cure Lanturn and its teammates of crippling status effects. Heal Bell's PP can be depleted easily, so be sure to conserve it during longer battles. Use Protect for an extra turn of Leftovers recovery, especially in situations where Lanturn is in danger of being 2HKOed. Additionally, Protect and Toxic can be used together to stall out Lanturn's foes. Finally, Protect is an effective tool for easing prediction against Choice-locked Pokemon and reducing the damage of incoming Z-Moves, but avoid its overuse, as this can provide the opponent with a free turn of setup.

Team Options

Defensive checks to Grass-types like Bronzor and Oricorio-G mesh well with Lanturn. Bronzor appreciates Lanturn's ability to soak Fire- and Ghost-type attacks from the likes of Simisear and Jellicent, and in return is able to address the physical attackers like Stoutland that pressure Lanturn. Oricorio-G meanwhile appreciates Lanturn's ability to soak up the Electric- and Ice-type attacks that plague it, and in exchange offers a Ground-type immunity and access to Taunt, breaking down the bulkier teams that Lanturn struggles to take on alone. Lanturn also appreciates offensive checks to Grass-types, such as Jynx, Swanna, Simisear, and Haunter. These Pokemon function optimally with Lanturn's slow Volt Switch given their lower defenses. Using Volt Switch too much when entry hazards are present can wear Lanturn down prematurely, so Defog and Rapid Spin support is useful in keeping it healthy. Skuntank and Alolan Sandslash can remove entry hazards with Defog and Rapid Spin respectively and also check Grass-types. Hitmonchan removes entry hazards with Rapid Spin and checks troublesome physical attackers like Absol and Zangoose, while Lanturn can switch into Flying-types like Swanna and Oricorio-G in return. Grass-types can switch into Ground-type moves for Lanturn, making Torterra, Tangela, and Leafeon effective partners. Fighting-types like Primeape appreciate Lanturn's Heal Bell support as well as its ability to switch into Flying-type moves. Additionally, Lanturn can wear down checks to Fighting-types, like Jellicent and Oricorio-E, with Toxic or one of its STAB moves. Finally, Lanturn and Primeape form a VoltTurn core together, which serves to weaken checks and counters to both.

" }, "Assault Vest": { "description": "

Moves

Scald deals super effective damage to Ground-, Rock-, and Fire-types, and despite its low Base Power, it is still able to OHKO offensive threats like Simisear and Aggron. Scald-induced burns wear Lanturn's foes down and cripple physical attackers. Alternatively, Hydro Pump gives Lanturn a more powerful STAB option that allows it to deal more significant damage to Ground- and Rock-types like Golurk and Regirock. Volt Switch is a great tool for applying offensive pressure and letting Lanturn pivot out of unfavorable matchups. Ice Beam grants Lanturn super effective coverage against Dragon- and Grass-types. For example, it 2HKOes Drampa and Tangela, and does more damage to Oricorio-E than Lanturn's other moves would. Hidden Power Fire is Lanturn's best move to threaten Ferroseed, Abomasnow, and Alolan Sandslash. Alternatively, Hidden Power Grass 2HKOes Gastrodon and guarantees the OHKO on Kabutops. Discharge is an alternate Electric-type STAB that doesn't force Lanturn out, and its high paralysis chance helps Lanturn reliably beat bulky Oricorio-G.

Set Details

Volt Absorb heals Lanturn when it is hit by an Electric-type attack and lets it block Volt Switch for its teammates. 172 Special Attack EVs with a Modest nature allows Lanturn to OHKO Aggron with Scald. 200 Speed EVs are used to outspeed everything up to Modest Jellicent. Alternatively, 252 Speed EVs can be used to outspeed Jolly Torterra. Its remaining EVs are used to augment its special bulk, which in conjunction with its Assault Vest lets it survive Modest Omastar's boosted Earth Power even after Stealth Rock damage.

Usage Tips

Given its ability to switch between its coverage moves, Assault Vest Lanturn's Volt Switch is difficult to punish by Pokemon with an immunity to Electric-type moves. If entry hazards have been set on Lanturn's side of the field, avoid using Volt Switch too often without removing them, as they can whittle away Lanturn's HP prematurely. Use Lanturn's increased bulk from Assault Vest to switch into special attackers like Alolan Raichu, Simisear, and Oricorio-E. While Scald can be used liberally, be careful when using it against Pokemon that can capitalize on burns inflicted by Lanturn. For example, Facade users like Stoutland and Pokemon with Guts like Gurdurr become more threatening when burned.

Team Options

Pokemon that can switch into Ground-type moves on Lanturn's behalf are useful partners. For example, Lurantis and Servine can easily pivot into Mudsdale's Earthquake and force it out while using this opportunity to remove entry hazards via Defog. Drampa is able to use predicted Grass-type moves as a means of entering the field safely and firing off a powerful STAB- and Choice Specs-boosted move on the following turn. Pinsir can also do this to some extent, while Lanturn's slow Volt Switch allows Pinsir enough breathing room to set up either Swords Dance or obtain a Speed boost via Z-Me First. Frail attackers, especially those that require a turn of setup to function optimally, appreciate being brought onto the field safely by Lanturn's slow Volt Switch. Not only do they share beneficial type synergy with Lanturn, but sweepers like Jynx, Oricorio-G, Simisear, and Omastar are also effective in removing Grass- and Ground-types for Lanturn. Ursaring and Zangoose are able to activate their Flame Orb and Toxic Orb respectively on the turn they are brought in via Volt Switch and can break down specially defensive walls like Clefairy and Audino for Lanturn. Without Leftovers, Assault Vest Lanturn can be worn down quickly by entry hazards, so it works well with Rapid Spin or Defog support provided by the likes of Hitmonchan, Cryogonal, Lurantis, and Skuntank. Skuntank in particular is a noteworthy partner, as it has the bonus of absorbing Toxic Spikes for Lanturn. Finally, other grounded Poison-types like Roselia and Victreebel keep Lanturn safe from Toxic Spikes, too, while also checking Ground- and Grass-types.

" }, "Choice Scarf": { - "description": "

Moves

Ice Beam is capable of 2HKOing Grass-types like Victreebel and Torterra, preventing them from switching in freely. Thunderbolt complements Hydro Pump as a more reliable STAB move that notably lets Lanturn pressure defensive Jellicent without switching out. Heal Bell can be used over Thunderbolt to provide status healing in a pinch, although locking into it can provide the foe with free setup opportunities. Hidden Power Fire is another option that can be used to patch up a particular weakness to Ferroseed, but it is extremely prediction reliant and likewise may facilitate easy setup for opposing Pokemon.

Set Details

A Choice Scarf and maximum Speed investment allow Lanturn to outspeed the entire unboosted metagame, slower Choice Scarf users like Aurorus and Alolan Sandslash, and key threats like Carracosta after a Shell Smash boost.

Usage Tips

Early-game, Lanturn should prioritize generating momentum by pivoting out on Pokemon that it forces out, like Jellicent and Regirock, and facilitating opportunities for wallbreakers to enter the field safely. Choice Scarf Lanturn's surprise factor may come in handy when checking threats like Carracosta and Grassium Z Simisear, which might be tempted to stay in on other Lanturn sets and attempt to take it out; it is therefore advisable to avoid using Hydro Pump early-game unless strictly necessary and perform double switches if a Volt Switch-immune Pokemon is expected to switch in. Despite its lack of defensive investment, Lanturn is still highly capable of switching into threats like Rotom-F, Swanna, and unboosted Simisear. However, such switches should be done sparingly if Lanturn is expected to be useful later in the game, as it tends to get worn down by entry hazards. Due to its middling power output, Lanturn should only attempt to wallbreak or perform cleaning duties late-game when defensive Pokemon like Mudsdale and Regirock are thoroughly weakened and in Hydro Pump's KO range.

Team Options

Despite not being as optimal at providing speed control compared to faster Choice Scarf users like Rotom-F, Lanturn's unique defensive properties, as well as the difficulty of switching into it, make it an excellent glue Pokemon that can be used to patch up weaknesses to threats like Simisear and Carracosta. Defensive Pokemon like Jellicent, Mudsdale, and Regirock highly benefit from Lanturn's ability to deal with the aforementioned threats, as well as others like Oricorio-E and Swanna; In return, they help to mitigate Lanturn's poor matchup against faster Choice Scarf users like Primeape and Dodrio and setup sweepers like Swords Dance Silvally-Fairy. Grass-types like Victreebel, Leafeon, and Lurantis appreciate Lanturn dealing with threats like Oricorio-G and Rotom-F, and in return they ease the matchup against Mudsdale and opposing Lanturn. Strong wallbreakers like Absol, Stoutland, Drampa, and Simisear highly benefit from Lanturn's ease of generating switch-in opportunities; the former two are adept at pressuring specially defensive switch-ins like Eelektross and Cryogonal, and the latter two can threaten Grass-types like Victreebel and Ferroseed. Grass-type checks like Oricorio-G and Silvally-Poison ease Lanturn's need to predict correctly against threats like Victreebel, and they can both form a VoltTurn core alongside it. Lanturn also fits reasonably well on entry hazard stacking teams alongside hazard setters like Ferroseed and Qwilfish, spinblockers like Silvally-Ghost, and wallbreakers like Kangaskhan, where it can utilize its ability to force switches to wear down opposing Pokemon and make its task of late-game cleaning easier. Priority attackers like Skuntank, as well as the aforementioned Kangaskhan and Absol, can provide additional speed control to make up for Lanturn's middling Speed. Finally, Choice Scarf Lanturn's relative unpredictability from a team composition perspective can create opportunities for teammates that commonly run Choice Scarf sets, like Primeape and Dodrio, to enhance their own surprise factor with sets like Choice Band or Swords Dance. The former also forms an effective VoltTurn core with Lanturn, and both of them appreciate Lanturn pressuring threats like Jellicent and Carracosta.

" + "description": "

Moves

Ice Beam is capable of 2HKOing Grass-types like Victreebel and Torterra, preventing them from switching in freely. Thunderbolt complements Hydro Pump as a more reliable STAB move that notably lets Lanturn pressure defensive Jellicent without switching out. Heal Bell can be used over Thunderbolt to provide status healing in a pinch, although locking into it can provide the foe with free setup opportunities. Hidden Power Fire is another option that can be used to patch up a particular weakness to Ferroseed, but it is extremely prediction reliant and likewise may facilitate easy setup for opposing Pokemon.

Set Details

A Choice Scarf and maximum Speed investment allow Lanturn to outspeed the entire unboosted metagame, slower Choice Scarf users like Aurorus and Alolan Sandslash, and key threats like Carracosta after a Shell Smash boost.

Usage Tips

Early-game, Lanturn should prioritize generating momentum by pivoting out on Pokemon that it forces out, like Jellicent and Regirock, and facilitating opportunities for wallbreakers to enter the field safely. Choice Scarf Lanturn's surprise factor may come in handy when checking threats like Carracosta and Grassium Z Simisear, which might be tempted to stay in on other Lanturn sets and attempt to take it out; it is therefore advisable to avoid using Hydro Pump early-game unless strictly necessary and perform double switches if a Volt Switch-immune Pokemon is expected to switch in. Despite its lack of defensive investment, Lanturn is still highly capable of switching into threats like Rotom-Frost, Swanna, and unboosted Simisear. However, such switches should be done sparingly if Lanturn is expected to be useful later in the game, as it tends to get worn down by entry hazards. Due to its middling power output, Lanturn should only attempt to wallbreak or perform cleaning duties late-game when defensive Pokemon like Mudsdale and Regirock are thoroughly weakened and in Hydro Pump's KO range.

Team Options

Despite not being as optimal at providing speed control compared to faster Choice Scarf users like Rotom-Frost, Lanturn's unique defensive properties, as well as the difficulty of switching into it, make it an excellent glue Pokemon that can be used to patch up weaknesses to threats like Simisear and Carracosta. Defensive Pokemon like Jellicent, Mudsdale, and Regirock highly benefit from Lanturn's ability to deal with the aforementioned threats, as well as others like Oricorio-E and Swanna; In return, they help to mitigate Lanturn's poor matchup against faster Choice Scarf users like Primeape and Dodrio and setup sweepers like Swords Dance Silvally-Fairy. Grass-types like Victreebel, Leafeon, and Lurantis appreciate Lanturn dealing with threats like Oricorio-G and Rotom-Frost, and in return they ease the matchup against Mudsdale and opposing Lanturn. Strong wallbreakers like Absol, Stoutland, Drampa, and Simisear highly benefit from Lanturn's ease of generating switch-in opportunities; the former two are adept at pressuring specially defensive switch-ins like Eelektross and Cryogonal, and the latter two can threaten Grass-types like Victreebel and Ferroseed. Grass-type checks like Oricorio-G and Silvally-Poison ease Lanturn's need to predict correctly against threats like Victreebel, and they can both form a VoltTurn core alongside it. Lanturn also fits reasonably well on entry hazard stacking teams alongside hazard setters like Ferroseed and Qwilfish, spinblockers like Silvally-Ghost, and wallbreakers like Kangaskhan, where it can utilize its ability to force switches to wear down opposing Pokemon and make its task of late-game cleaning easier. Priority attackers like Skuntank, as well as the aforementioned Kangaskhan and Absol, can provide additional speed control to make up for Lanturn's middling Speed. Finally, Choice Scarf Lanturn's relative unpredictability from a team composition perspective can create opportunities for teammates that commonly run Choice Scarf sets, like Primeape and Dodrio, to enhance their own surprise factor with sets like Choice Band or Swords Dance. The former also forms an effective VoltTurn core with Lanturn, and both of them appreciate Lanturn pressuring threats like Jellicent and Carracosta.

" } }, "credits": {"writtenBy": [{"user_id": 11407, "username": "2xTheTap"}, {"user_id": 474994, "username": "rien"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 252106, "username": "yogi"}, {"user_id": 461329, "username": "Estarossa"}, {"user_id": 213583, "username": "TONE"}, {"user_id": 434150, "username": "xcx"}, {"user_id": 202117, "username": "MZ"}]}, {"name": "Grammar checked by", "members": [{"user_id": 185509, "username": "frenzyplant"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -5187,28 +5191,28 @@ }, "Azumarill": { "ou": { - "overview": "

Azumarill is a niche option on hyper offense and rain teams due to the combined potency of Belly Drum and Huge Power, granting it a monstrous Attack stat after it boosts up. At +6, Azumarill obliterates Ferrothorn, Tangrowth, and Toxapex with its coverage moves, which can be essential on rain teams due to these three walls specifically being annoying to break. Azumarill's typing also makes it a usable offensive check against Ash-Greninja, which is also appreciated by offensive teams that often contain a lack of reliable defensive answers to top wallbreakers. However, Azumarill's major lack of Speed forces it to rely on priority Aqua Jet. This leaves it shut down by Tapu Lele's Psychic Terrain and by various faster Pokemon such as Kartana and Rotom-W that can take a hit and retaliate. Additionally, Azumarill usually only gets one opportunity to set up Belly Drum, which forces it to be preserved for late-game to sweep once its checks have been chipped down enough or removed. However, Z-Belly Drum can offer Azumarill a second opportunity of setting up in some rare instances.

", - "comments": "

Other Options

A Sitrus Berry can be used over Normalium Z if there is already another Pokemon wielding a Z-Move. However, this item is a massive downgrade from Normalium Z and prevents Azumarill from checking Ash-Greninja and Heatran, as it cannot freely check the opposing team as much without the Z-Move to heal itself up afterwards. A trapping set consisting of Whirlpool, Perish Song, Protect, and Toxic with Sap Sipper as the ability allows Azumarill to defensively check Kartana while also trapping and removing Heatran, Ferrothorn, and Toxapex, but this set mainly relies on surprise factor to catch the opponent off guard and is terribly easy to play around once the opponent knows what the set is. A Choice Band grants Azumarill immediate power, but Azumarill would be widely outclassed by other offensive Water-types such as Ash-Greninja and Mega Swampert. Its STAB moves are also pretty ineffective once it's locked into a move.

Checks and Counters

Tapu Lele: Tapu Lele's Psychic Terrain prevents Azumarill from outprioritizing anything that outspeeds it with Aqua Jet. This leaves it massively vulnerable under the effects of the terrain, and Tapu Lele can revenge kill it smoothly.

Faster Pokemon: Azumarill's pitiful Speed leaves it outsped by the majority of the metagame. Magearna, Rotom-W, and Kyurem-B all outpace Azumarill and can finish it off with their coverage. The latter two also resist Aqua Jet.

Grass-types: Grass-types like Kartana, Tapu Bulu, Serperior, and Mega Venusaur all outspeed Azumarill and knock it out with their main attacks.

", + "overview": "

Azumarill is a niche option on hyper offense and rain teams due to the combined potency of Belly Drum and Huge Power, granting it a monstrous Attack stat after it boosts up. At +6, Azumarill obliterates Ferrothorn, Tangrowth, and Toxapex with its coverage moves, which can be essential on rain teams due to these three walls specifically being annoying to break. Azumarill's typing also makes it a usable offensive check against Ash-Greninja, which is also appreciated by offensive teams that often contain a lack of reliable defensive answers to top wallbreakers. However, Azumarill's major lack of Speed forces it to rely on priority Aqua Jet. This leaves it shut down by Tapu Lele's Psychic Terrain and by various faster Pokemon such as Kartana and Rotom-Wash that can take a hit and retaliate. Additionally, Azumarill usually only gets one opportunity to set up Belly Drum, which forces it to be preserved for late-game to sweep once its checks have been chipped down enough or removed. However, Z-Belly Drum can offer Azumarill a second opportunity of setting up in some rare instances.

", + "comments": "

Other Options

A Sitrus Berry can be used over Normalium Z if there is already another Pokemon wielding a Z-Move. However, this item is a massive downgrade from Normalium Z and prevents Azumarill from checking Ash-Greninja and Heatran, as it cannot freely check the opposing team as much without the Z-Move to heal itself up afterwards. A trapping set consisting of Whirlpool, Perish Song, Protect, and Toxic with Sap Sipper as the ability allows Azumarill to defensively check Kartana while also trapping and removing Heatran, Ferrothorn, and Toxapex, but this set mainly relies on surprise factor to catch the opponent off guard and is terribly easy to play around once the opponent knows what the set is. A Choice Band grants Azumarill immediate power, but Azumarill would be widely outclassed by other offensive Water-types such as Ash-Greninja and Mega Swampert. Its STAB moves are also pretty ineffective once it's locked into a move.

Checks and Counters

Tapu Lele: Tapu Lele's Psychic Terrain prevents Azumarill from outprioritizing anything that outspeeds it with Aqua Jet. This leaves it massively vulnerable under the effects of the terrain, and Tapu Lele can revenge kill it smoothly.

Faster Pokemon: Azumarill's pitiful Speed leaves it outsped by the majority of the metagame. Magearna, Rotom-Wash, and Kyurem-B all outpace Azumarill and can finish it off with their coverage. The latter two also resist Aqua Jet.

Grass-types: Grass-types like Kartana, Tapu Bulu, Serperior, and Mega Venusaur all outspeed Azumarill and knock it out with their main attacks.

", "sets": { "Belly Drum": { - "description": "

Moves

Aqua Jet gives Azumarill priority and allows it to bypass Pokemon that would otherwise be able to revenge kill it before boosts, such as Tapu Koko, Tornadus-T, and Mega Medicham. Play Rough is Azumarill's main attack to remove Tapu Fini, Clefable, Mega Heracross, Mega Sableye, and physically defensive Tangrowth with little effort. Knock Off breaks straight through and OHKOes Ferrothorn, Toxapex, and Tangrowth smoothly.

Set Details

Normalium Z gives Azumarill access to Z-Belly Drum, which restores its health back up to full before it cuts its health in half and gives it easier setup opportunities. This is the preferred item, as it allows Azumarill to use its decent defensive typing to check Ash-Greninja and Heatran.

Usage Tips

Realistically, Belly Drum can only be set up once in a match, so Azumarill should only set up late-game once its checks have been chipped or removed. Azumarill should not accumulate too much chip damage, as it lessens its opportunities to set up Belly Drum because its low Speed stat usually makes Azumarill take damage before it can set up. Azumarill should be brought in through a pivot or revenge kill before sweeping to prevent it from taking any major damage. Azumarill can also revenge kill Landorus-T, Volcarona, and Excadrill itself, and it can check Ash-Greninja before sweeping due to Z-Belly Drum restoring its health.

Team Options

Pelipper provides rain, which allows a +6 Aqua Jet to hit even harder. Ash-Greninja can use Azumarill to remove its biggest annoyances in Toxapex and Tangrowth to let it freely rain terror on the opponent's team. Mega Swampert also has issues with Grass-type walls like Ferrothorn and physically defensive Tangrowth, and Azumarill can break through these Pokemon for it. Entry hazard setters such as Excadrill, Landorus-T, and Greninja set down Stealth Rock or Spikes for Azumarill to score chip damage on Azumarill's checks. Excadrill can also break through Rotom-W with Earthquake thanks to Mold Breaker. Magearna and Tornadus-T are able to bring Azumarill onto the field while protecting it from any possible damage from the opponent. Tapu Koko provides dual screens for Azumarill to let it set up Belly Drum a lot safer and can pivot Azumarill in safely.

" + "description": "

Moves

Aqua Jet gives Azumarill priority and allows it to bypass Pokemon that would otherwise be able to revenge kill it before boosts, such as Tapu Koko, Tornadus-T, and Mega Medicham. Play Rough is Azumarill's main attack to remove Tapu Fini, Clefable, Mega Heracross, Mega Sableye, and physically defensive Tangrowth with little effort. Knock Off breaks straight through and OHKOes Ferrothorn, Toxapex, and Tangrowth smoothly.

Set Details

Normalium Z gives Azumarill access to Z-Belly Drum, which restores its health back up to full before it cuts its health in half and gives it easier setup opportunities. This is the preferred item, as it allows Azumarill to use its decent defensive typing to check Ash-Greninja and Heatran.

Usage Tips

Realistically, Belly Drum can only be set up once in a match, so Azumarill should only set up late-game once its checks have been chipped or removed. Azumarill should not accumulate too much chip damage, as it lessens its opportunities to set up Belly Drum because its low Speed stat usually makes Azumarill take damage before it can set up. Azumarill should be brought in through a pivot or revenge kill before sweeping to prevent it from taking any major damage. Azumarill can also revenge kill Landorus-T, Volcarona, and Excadrill itself, and it can check Ash-Greninja before sweeping due to Z-Belly Drum restoring its health.

Team Options

Pelipper provides rain, which allows a +6 Aqua Jet to hit even harder. Ash-Greninja can use Azumarill to remove its biggest annoyances in Toxapex and Tangrowth to let it freely rain terror on the opponent's team. Mega Swampert also has issues with Grass-type walls like Ferrothorn and physically defensive Tangrowth, and Azumarill can break through these Pokemon for it. Entry hazard setters such as Excadrill, Landorus-T, and Greninja set down Stealth Rock or Spikes for Azumarill to score chip damage on Azumarill's checks. Excadrill can also break through Rotom-Wash with Earthquake thanks to Mold Breaker. Magearna and Tornadus-T are able to bring Azumarill onto the field while protecting it from any possible damage from the opponent. Tapu Koko provides dual screens for Azumarill to let it set up Belly Drum a lot safer and can pivot Azumarill in safely.

" } }, "credits": {"writtenBy": [{"user_id": 451000, "username": "Taptricity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 328915, "username": "Leo"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 402001, "username": "DKM"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "1v1": {"sets": {"Z-Charm": {}, "Z-Belly Drum": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { - "overview": "

Fairy

A fantastic Attack stat thanks to Huge Power, great set up potential with Belly Drum + Normalium Z, and priority in Aqua Jet allow Azumarill to pose a massive threat to balance and offense teams alike. Alternatively, Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is. Azumarill also has use outside of its sweeping capabilities, being able to provide utility with Knock Off to cripple Pokemon like Chansey and revenge kill threats such as Nihilego with Aqua Jet. Azumarill's Speed stat can be maximized with a Jolly nature to flip the Poison matchup, letting it outpace a massive roadblock in Mega Venusaur and bypass other would-be checks such as Rotom-W and Mantine. However, a poor Speed stat, even with a Jolly nature, leaves it reliant on Aqua Jet to remove faster threats, which will not always work against common offensive Pokemon like Latios and Tapu Bulu. Azumarill has issues sweeping no matter the nature it uses: Adamant Azumarill struggles greatly with breaking through defensive cores found on types such as Flying and Electric due to its inability to outpace and remove walls such as Mantine, while Jolly Azumarill fails to OHKO prevalent walls such as Celesteela.

Water

Azumarill is unique in having an immunity to Grass-type moves thanks to its ability Sap Sipper, giving it a special niche for Water teams. Its Fairy typing brings the much-appreciated immunity to Dragon as well as a very welcome resistance to Dark, enabling it to check Pokemon like Hydreigon with ease when combined with its acceptable bulk. Azumarill's access to both Perish Song and Whirlpool allows it to act as a Perish trapper, trapping and removing many of the walls that Water hates to deal with such as Chansey, Toxapex, and Ferrothorn. As a result, Azumarill fits on both balance and stall teams to serve as a great stallbreaker and tank. It is a huge drain on momentum, though, meaning even if offense teams need its support to beat certain walls such as Mega Venusaur, it's too much of a liability to use. Its only form of recovery is Rest, which is unreliable when trying to trap Pokemon that aren't walls and only makes its momentum problems even worse. Azumarill is also very one dimensional and uses a predictable strategy, so it may be difficult to precisely trap the Pokemon you intend to. Unfortunately, while often quite useful, the Fairy typing also makes Azumarill weak to Poison, which is a matchup Water tends to be weak in, compounding a common team problem.

", - "comments": "

Other Options

Fairy

Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.

Water

Toxic is a niche option over Protect to cripple Water-immune and Ghost-type Pokemon that Azumarill cannot trap, such as Volcanion and Gourgeist-XL. However, it is generally much less useful outside of a small group of threats. Choice Band Azumarill is a very powerful wallbreaker with Huge Power, but Azumarill's poor Speed leaves it reliant on Aqua Jet, and it tends to be incapable of breaking the more dangerous walls for Water. Belly Drum and Huge Power with either Sitrus Berry or Normalium Z can make Azumarill a decent sweeper that takes many teams by surprise, but there tend to be better Z-Move users for Water teams and Azumarill lacks much of the support needed to be effective.

Checks and Counters

Fairy

Faster Walls: Mega Venusaur, Rotom-W, and Celebi all tank a boosted Aqua Jet and KO Azumarill in return with their super effective STAB moves. However, they have to be wary of being outpaced and KOed by Jolly Azumarill sets.

Haze Users: Mantine outpaces Adamant Azumarill and stops it with Haze, and Toxapex can stomach a single hit from Azumarill and remove its boosts.

Offensive Water-resistant Pokemon: Latios, Tapu Bulu, and Gyarados all take a boosted Aqua Jet and KO Azumarill in return.

Status: All forms of status are extremely detrimental for Azumarill. Burn prevents it from breaking walls, paralysis prevents Jolly Azumarill from outpacing and KOing walls, and poison wears it down quickly.

Water

Electric-types: Electric-types such as Tapu Koko and Thundurus are generally able to OHKO if not 2HKO Azumarill with their STAB attacks. They also tend to carry Volt Switch, enabling an escape from Azumarill if they are somehow incapable of KOing it.

Offensive Poison-types: Offensive Poison-types, such as Nihilego, are generally able to beat Azumarill with super effective attacks.

Taunt: Taunt is a complete stop to Azumarill, as it prevents Perish Song and Rest. Users such as Gliscor and Mew are able to slowly but surely wear down Azumarill.

Water-immune and Ghost-type Pokemon: Water-immune and Ghost-type Pokemon, such as Mantine and Mimikyu, cannot be trapped by Whirlpool, meaning Perish Song is not a viable way to KO them. If Azumarill doesn't carry Toxic, it cannot touch these Pokemon at all; in some cases, such as against Mega Sableye, it cannot beat them even with Toxic.

Wallbreakers: Azumarill relies on being able to stall the Perish Song turns out. Especially powerful wallbreakers such as Diggersby are too strong for Azumarill to take hits from, meaning they are effective checks.

U-turn and Volt Switch: Pokemon with U-turn or Volt Switch such as Mega Scizor and Cobalion can pivot out of Azumarill, escaping the Whirlpool trap and Perish Song.

", + "overview": "

Fairy

A fantastic Attack stat thanks to Huge Power, great set up potential with Belly Drum + Normalium Z, and priority in Aqua Jet allow Azumarill to pose a massive threat to balance and offense teams alike. Alternatively, Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is. Azumarill also has use outside of its sweeping capabilities, being able to provide utility with Knock Off to cripple Pokemon like Chansey and revenge kill threats such as Nihilego with Aqua Jet. Azumarill's Speed stat can be maximized with a Jolly nature to flip the Poison matchup, letting it outpace a massive roadblock in Mega Venusaur and bypass other would-be checks such as Rotom-Wash and Mantine. However, a poor Speed stat, even with a Jolly nature, leaves it reliant on Aqua Jet to remove faster threats, which will not always work against common offensive Pokemon like Latios and Tapu Bulu. Azumarill has issues sweeping no matter the nature it uses: Adamant Azumarill struggles greatly with breaking through defensive cores found on types such as Flying and Electric due to its inability to outpace and remove walls such as Mantine, while Jolly Azumarill fails to OHKO prevalent walls such as Celesteela.

Water

Azumarill is unique in having an immunity to Grass-type moves thanks to its ability Sap Sipper, giving it a special niche for Water teams. Its Fairy typing brings the much-appreciated immunity to Dragon as well as a very welcome resistance to Dark, enabling it to check Pokemon like Hydreigon with ease when combined with its acceptable bulk. Azumarill's access to both Perish Song and Whirlpool allows it to act as a Perish trapper, trapping and removing many of the walls that Water hates to deal with such as Chansey, Toxapex, and Ferrothorn. As a result, Azumarill fits on both balance and stall teams to serve as a great stallbreaker and tank. It is a huge drain on momentum, though, meaning even if offense teams need its support to beat certain walls such as Mega Venusaur, it's too much of a liability to use. Its only form of recovery is Rest, which is unreliable when trying to trap Pokemon that aren't walls and only makes its momentum problems even worse. Azumarill is also very one dimensional and uses a predictable strategy, so it may be difficult to precisely trap the Pokemon you intend to. Unfortunately, while often quite useful, the Fairy typing also makes Azumarill weak to Poison, which is a matchup Water tends to be weak in, compounding a common team problem.

", + "comments": "

Other Options

Fairy

Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.

Water

Toxic is a niche option over Protect to cripple Water-immune and Ghost-type Pokemon that Azumarill cannot trap, such as Volcanion and Gourgeist-XL. However, it is generally much less useful outside of a small group of threats. Choice Band Azumarill is a very powerful wallbreaker with Huge Power, but Azumarill's poor Speed leaves it reliant on Aqua Jet, and it tends to be incapable of breaking the more dangerous walls for Water. Belly Drum and Huge Power with either Sitrus Berry or Normalium Z can make Azumarill a decent sweeper that takes many teams by surprise, but there tend to be better Z-Move users for Water teams and Azumarill lacks much of the support needed to be effective.

Checks and Counters

Fairy

Faster Walls: Mega Venusaur, Rotom-Wash, and Celebi all tank a boosted Aqua Jet and KO Azumarill in return with their super effective STAB moves. However, they have to be wary of being outpaced and KOed by Jolly Azumarill sets.

Haze Users: Mantine outpaces Adamant Azumarill and stops it with Haze, and Toxapex can stomach a single hit from Azumarill and remove its boosts.

Offensive Water-resistant Pokemon: Latios, Tapu Bulu, and Gyarados all take a boosted Aqua Jet and KO Azumarill in return.

Status: All forms of status are extremely detrimental for Azumarill. Burn prevents it from breaking walls, paralysis prevents Jolly Azumarill from outpacing and KOing walls, and poison wears it down quickly.

Water

Electric-types: Electric-types such as Tapu Koko and Thundurus are generally able to OHKO if not 2HKO Azumarill with their STAB attacks. They also tend to carry Volt Switch, enabling an escape from Azumarill if they are somehow incapable of KOing it.

Offensive Poison-types: Offensive Poison-types, such as Nihilego, are generally able to beat Azumarill with super effective attacks.

Taunt: Taunt is a complete stop to Azumarill, as it prevents Perish Song and Rest. Users such as Gliscor and Mew are able to slowly but surely wear down Azumarill.

Water-immune and Ghost-type Pokemon: Water-immune and Ghost-type Pokemon, such as Mantine and Mimikyu, cannot be trapped by Whirlpool, meaning Perish Song is not a viable way to KO them. If Azumarill doesn't carry Toxic, it cannot touch these Pokemon at all; in some cases, such as against Mega Sableye, it cannot beat them even with Toxic.

Wallbreakers: Azumarill relies on being able to stall the Perish Song turns out. Especially powerful wallbreakers such as Diggersby are too strong for Azumarill to take hits from, meaning they are effective checks.

U-turn and Volt Switch: Pokemon with U-turn or Volt Switch such as Mega Scizor and Cobalion can pivot out of Azumarill, escaping the Whirlpool trap and Perish Song.

", "sets": { "Belly Drum (Fairy)": { - "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat to threatening levels. Aqua Jet helps mitigate Azumarill's poor Speed stat, taking out faster Pokemon such as Volcarona and Zapdos that would otherwise threaten it. Knock Off is great against Steel teams, removing Celesteela after slight chip damage as well as taking out Ferrothorn. Play Rough is the preferred move on Adamant sets, as they are going to be slower than Return targets such as Mega Venusaur, meaning the stronger STAB attack is more important for Pokemon like Porygon2. On the other hand, Return is extremely important for Jolly Azumarill to take out Mega Venusaur with slight chip damage, as otherwise it'll be stopped and removed with one of Mega Venusaur's STAB attacks.

Set Details

Huge Power doubles Azumarill's Attack stat. 252 Attack with 252 Speed EV investment maximizes Azumarill's power and speed; the Speed investment in particular allows Azumarill to outpace Pokemon like Klefki and defensive Mega Scizor. 4 Special Defense EVs are used to prevent Porygon2 from getting a Special Attack boost with Download. An Adamant nature maximizes Azumarill's Attack stat, while a Jolly nature lets it outpace checks like Mega Venusaur and Mantine. Normalium Z lets Azumarill set up against nearly anything by fully healing Azumarill before it cuts its health in half from Belly Drum.

Usage Tips

Z-Belly Drum will not halve Azumarill's HP if it is already at +6 Attack but will still restore it to full HP, so if Azumarill is up against an extremely weak or Choice-locked resisted attacker, use Z-Belly Drum after boosting with Belly Drum to safely heal. Jolly Azumarill counters Poison and Steel teams, so make sure to maximize your chances and wait for the opportune moment to sweep. For example, increase your chances of winning by supporting Azumarill with Spikes and dual screens support from Klefki and Stealth Rock from Mega Diancie. Also, make sure to weaken Poison teams with Psychic Mega Diancie and Swords Dance + Zen Headbutt Tapu Bulu before trying to set up and sweep with Azumarill. Similarly, against Steel teams, weaken Pokemon like Ferrothorn and Celesteela with teammates like Fire Blast + Babiri Berry Clefable before setting up with Azumarill. Wear down defensive counterplay like Rotom-W into range of Azumarill's attacks before trying to sweep the opposing team, as if you use Belly Drum with major roadblocks in the way, Azumarill will accomplish nothing. Azumarill shouldn't be categorized as only a sweeper, as Knock Off provides great support; to give a specific example, Azumarill is a good lead against Flying teams, forcing Gliscor out and preventing Poison Heal from being activated, allowing Mega Diancie to 2HKO it or weaken answers like Celesteela for teammates like Mimikyu. Knock Off Azumarill is also one of the only ways that Fairy can cripple Alolan Muk. Avoid every type of status, as they all cripple Azumarill's sweeping potential. Remove phazers like Mantine before setting up.

Team Options

Klefki provides dual screens and Spikes support, making it easier for Azumarill to sweep. Tapu Koko and Mega Diancie are great wallbreakers, weakening or taking out troublesome Pokemon for Azumarill. Mega Diancie also provides Stealth Rock support for Azumarill. Swords Dance + Zen Headbutt Tapu Bulu weakens Poison teams, making it much easier for Azumarill to sweep late-game. Sticky Web Ribombee lets Azumarill outpace checks like Speed-invested Mega Venusaur. Mimikyu is great for dealing with Psychic teams and beats Pokemon like Celebi, Latias, and Latios that check Azumarill. Babiri Berry + Fire Blast Clefable provides Stealth Rock support and can take out checks like Mega Scizor for Azumarill.

" + "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat to threatening levels. Aqua Jet helps mitigate Azumarill's poor Speed stat, taking out faster Pokemon such as Volcarona and Zapdos that would otherwise threaten it. Knock Off is great against Steel teams, removing Celesteela after slight chip damage as well as taking out Ferrothorn. Play Rough is the preferred move on Adamant sets, as they are going to be slower than Return targets such as Mega Venusaur, meaning the stronger STAB attack is more important for Pokemon like Porygon2. On the other hand, Return is extremely important for Jolly Azumarill to take out Mega Venusaur with slight chip damage, as otherwise it'll be stopped and removed with one of Mega Venusaur's STAB attacks.

Set Details

Huge Power doubles Azumarill's Attack stat. 252 Attack with 252 Speed EV investment maximizes Azumarill's power and speed; the Speed investment in particular allows Azumarill to outpace Pokemon like Klefki and defensive Mega Scizor. 4 Special Defense EVs are used to prevent Porygon2 from getting a Special Attack boost with Download. An Adamant nature maximizes Azumarill's Attack stat, while a Jolly nature lets it outpace checks like Mega Venusaur and Mantine. Normalium Z lets Azumarill set up against nearly anything by fully healing Azumarill before it cuts its health in half from Belly Drum.

Usage Tips

Z-Belly Drum will not halve Azumarill's HP if it is already at +6 Attack but will still restore it to full HP, so if Azumarill is up against an extremely weak or Choice-locked resisted attacker, use Z-Belly Drum after boosting with Belly Drum to safely heal. Jolly Azumarill counters Poison and Steel teams, so make sure to maximize your chances and wait for the opportune moment to sweep. For example, increase your chances of winning by supporting Azumarill with Spikes and dual screens support from Klefki and Stealth Rock from Mega Diancie. Also, make sure to weaken Poison teams with Psychic Mega Diancie and Swords Dance + Zen Headbutt Tapu Bulu before trying to set up and sweep with Azumarill. Similarly, against Steel teams, weaken Pokemon like Ferrothorn and Celesteela with teammates like Fire Blast + Babiri Berry Clefable before setting up with Azumarill. Wear down defensive counterplay like Rotom-Wash into range of Azumarill's attacks before trying to sweep the opposing team, as if you use Belly Drum with major roadblocks in the way, Azumarill will accomplish nothing. Azumarill shouldn't be categorized as only a sweeper, as Knock Off provides great support; to give a specific example, Azumarill is a good lead against Flying teams, forcing Gliscor out and preventing Poison Heal from being activated, allowing Mega Diancie to 2HKO it or weaken answers like Celesteela for teammates like Mimikyu. Knock Off Azumarill is also one of the only ways that Fairy can cripple Alolan Muk. Avoid every type of status, as they all cripple Azumarill's sweeping potential. Remove phazers like Mantine before setting up.

Team Options

Klefki provides dual screens and Spikes support, making it easier for Azumarill to sweep. Tapu Koko and Mega Diancie are great wallbreakers, weakening or taking out troublesome Pokemon for Azumarill. Mega Diancie also provides Stealth Rock support for Azumarill. Swords Dance + Zen Headbutt Tapu Bulu weakens Poison teams, making it much easier for Azumarill to sweep late-game. Sticky Web Ribombee lets Azumarill outpace checks like Speed-invested Mega Venusaur. Mimikyu is great for dealing with Psychic teams and beats Pokemon like Celebi, Latias, and Latios that check Azumarill. Babiri Berry + Fire Blast Clefable provides Stealth Rock support and can take out checks like Mega Scizor for Azumarill.

" }, "Sitrus Berry + Belly Drum (Fairy)": { "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high levels. Aqua Jet makes up for Azumarill’s lackluster Speed, allowing it to also clean late-game after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types such as Ferrothorn, Celesteela, and Skarmory and provides further utility in removing items such as Eviolite on Chansey and Porygon2. Return is used alongside a Jolly nature in order to outspeed Mega Venusaur and OHKO it after Stealth Rock as well as break through Toxapex a lot more easily. Play Rough is Azumarill’s strongest Fairy-type STAB attack and, at +6, gets rid of almost any threat that doesn’t resist it. It is used for slower and bulkier foes. Also, an unboosted Play Rough can OHKO Mega Sableye.

Set Details

Maximum Attack EVs and Speed EVs with a Jolly nature ensure Azumarill hits as hard and fast as possible. A Jolly nature allows Azumarill to outspeed Mega Venusaur, letting it break through it with Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet and guarantees the OHKO on Celesteela with a +6 Knock Off as well as letting Azumarill OHKO Porygon2 with +6 Play Rough. The remaining 4 EVs are placed into HP to give Azumarill an even value, allowing it to immediately eat its Sitrus Berry when using Belly Drum from full HP. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu or Tapu Koko.

Usage Tips

Azumarill should be used as a mid- to late-game sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, Azumarill should not take any damage if possible and avoid any status conditions such as poison, burn, and paralysis, as these can impede the progress of sweeping. Without Normalium Z, Belly Drum Azumarill must be even more careful and shouldn't take any hits if it can afford to, as if it gets too low, it cannot activate Belly Drum. With dual screens support, Azumarill can set up with Belly Drum more safely. Azumarill can also freely set up in front of Pokemon that it walls as they switch out. Aqua Jet is the main move Azumarill should use for beating faster Pokemon after using Belly Drum. Azumarill may also be sent out at an earlier point if an opposing Pokemon is very weak and can be taken out with Aqua Jet. Also, if it can remove a key item with the threat of Knock Off, it may be sent out earlier as well. Return on Jolly Azumarill is specifically run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with Stealth Rock up.

Team Options

Klefki is arguably the most vital teammate, as it can set up both Reflect and Light Screen, spread paralysis with Thunder Wave, set up Spikes to break potential Focus Sashes and Sturdy, and wear down the opposing team, aiding Azumarill to sweep. Klefki also can carry Foul Play, which punishes Mega Scizor or any other Attack-boosting Pokemon from setting up Swords Dance. Tapu Bulu can switch into Electric-type attacks, which are a threat to Azumarill, and take care of bulky Water-types, mainly Water Absorb Pokemon that check Azumarill such as Seismitoad and Mantine. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, which increases Tapu Bulu's wallbreaking potential and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, as it can get rid of Pokemon that can threaten Azumarill such as Keldeo, Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, which can open up an opportunity for Azumarill to sweep, and wear down Ferrothorn substantially. It can also utilize Thunder Wave to slow down threats, allowing Azumarill to outspeed them. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, as they both share the same checks. For example, Azumarill can break Alakazam's Focus Sash to open up a late-game clean for Mimikyu or vice versa. Mimikyu can also beat Latios, Latias, Celebi, and Jirachi, which Azumarill cannot.

" }, "Perish Trap (Water)": { - "description": "

Moves

Perish Song allows Azumarill to KO any target that cannot pivot out. To make Perish Song reliable, Whirlpool prevents Pokemon from switching out of Azumarill, making sure that they are KOed. As Azumarill must take at least one or two hits to pull off the trap, Rest keeps Azumarill healthy and allows it to easily Perish trap walls by curing status and healing to full health, preventing them from permanently Toxic poisoning or seriously crippling it. Protect allows Azumarill to stall out an extra turn of Perish Song and also scouts Choice item-using Pokemon while giving another turn of Leftovers recovery, which can be the difference between surviving and being KOed by a powerful attacker.

Set Details

Sap Sipper makes Azumarill immune to Grass-type moves, which is an invaluable immunity for Water teams, as they are naturally weak to Grass. An EV spread of 252 HP / 4 Def / 252 SpD and a Calm nature maximize Azumarill's special bulk, enabling it to take on a wide range of special attackers including Mega Charizard Y and even Mega Venusaur. A spread maximizing Azumarill's physical bulk can be used to minimize damage taken from Tapu Bulu, but it makes Azumarill less reliable overall. Leftovers gives Azumarill passive healing, improving its ability to reliably Perish trap.

Usage Tips

Azumarill's most precious resource is its health. If it's at full HP, it can take on even Mega Venusaur. As a result, it's essential that Azumarill only take hits when it's necessary in order to Perish trap and should primarily come in on walls such as Chansey and Slowbro, as they rarely are able to beat Azumarill thanks to Rest. However, even offensive Pokemon can be beaten if Azumarill resists their main attacks; Azumarill typically needs a free switch into these threats to properly trap them, though. Once into play safely, Azumarill should almost always use Whirlpool immediately to trap either the target or whatever Pokemon switches in. In doing so, Azumarill can reduce prediction needed if a different Pokemon than it expects comes in. Whirlpool's residual damage can also actually wear down offensive threats slowly when combined with Protect, so that is a viable alternative strategy if Azumarill is unlikely to have enough time to Perish trap something. Perish Song should be used whenever it's safe after trapping a target. The time Whirlpool traps for varies, but it can be as low as only four turns, so it's important to Perish Song as soon as possible. When Perish Song is active, Protect and Rest should be used to stall turns out. As long as Azumarill is not 2HKOed, it can trap almost any Pokemon by using Perish Song, Protect, and Rest in that order. Against balance or stall teams, Azumarill should use Rest liberally even if Perish Song hasn't been activated yet, as it can easily use sleep turns on walls that can't touch it and finish trapping later.

Team Options

Pokemon with an Electric immunity, such as Quagsire and Lanturn, are essential for taking on the Electric-types that Azumarill cannot. Lanturn is especially useful, as it can use Heal Bell to cleanse Azumarill of status and can use its slow Volt Switch to pivot into Azumarill safely. Alomomola's huge HP means it can pass massive Wishes to Azumarill, offering it a very welcome way to heal without relying on Rest. Entry hazard users appreciate having Azumarill trap and remove Defoggers and spinners. In turn, hazards wear down switch-ins to Azumarill. Toxapex is particularly useful, as Toxic Spikes cripples Pokemon like Volcanion and Cradily that cannot be trapped, and it also supports Azumarill by checking Poison-types. Pivots of all kind make it easier to bring Azumarill into play, making VoltTurn Pokemon such as Choice Scarf Greninja and Rotom-W great teammates. Setup sweepers such as Mega Gyarados have a much easier time sweeping teams if their checks are removed by Azumarill. Suicune and Mega Slowbro are two other great examples of potent defensive setup threats that are able to more easily execute their strategy with Azumarill's support. While Azumarill is quite capable of breaking most walls, wallbreakers such as Keldeo are still useful for taking on those that are immune to Water or stallbreakers like Gliscor that Azumarill has trouble with.

" + "description": "

Moves

Perish Song allows Azumarill to KO any target that cannot pivot out. To make Perish Song reliable, Whirlpool prevents Pokemon from switching out of Azumarill, making sure that they are KOed. As Azumarill must take at least one or two hits to pull off the trap, Rest keeps Azumarill healthy and allows it to easily Perish trap walls by curing status and healing to full health, preventing them from permanently Toxic poisoning or seriously crippling it. Protect allows Azumarill to stall out an extra turn of Perish Song and also scouts Choice item-using Pokemon while giving another turn of Leftovers recovery, which can be the difference between surviving and being KOed by a powerful attacker.

Set Details

Sap Sipper makes Azumarill immune to Grass-type moves, which is an invaluable immunity for Water teams, as they are naturally weak to Grass. An EV spread of 252 HP / 4 Def / 252 SpD and a Calm nature maximize Azumarill's special bulk, enabling it to take on a wide range of special attackers including Mega Charizard Y and even Mega Venusaur. A spread maximizing Azumarill's physical bulk can be used to minimize damage taken from Tapu Bulu, but it makes Azumarill less reliable overall. Leftovers gives Azumarill passive healing, improving its ability to reliably Perish trap.

Usage Tips

Azumarill's most precious resource is its health. If it's at full HP, it can take on even Mega Venusaur. As a result, it's essential that Azumarill only take hits when it's necessary in order to Perish trap and should primarily come in on walls such as Chansey and Slowbro, as they rarely are able to beat Azumarill thanks to Rest. However, even offensive Pokemon can be beaten if Azumarill resists their main attacks; Azumarill typically needs a free switch into these threats to properly trap them, though. Once into play safely, Azumarill should almost always use Whirlpool immediately to trap either the target or whatever Pokemon switches in. In doing so, Azumarill can reduce prediction needed if a different Pokemon than it expects comes in. Whirlpool's residual damage can also actually wear down offensive threats slowly when combined with Protect, so that is a viable alternative strategy if Azumarill is unlikely to have enough time to Perish trap something. Perish Song should be used whenever it's safe after trapping a target. The time Whirlpool traps for varies, but it can be as low as only four turns, so it's important to Perish Song as soon as possible. When Perish Song is active, Protect and Rest should be used to stall turns out. As long as Azumarill is not 2HKOed, it can trap almost any Pokemon by using Perish Song, Protect, and Rest in that order. Against balance or stall teams, Azumarill should use Rest liberally even if Perish Song hasn't been activated yet, as it can easily use sleep turns on walls that can't touch it and finish trapping later.

Team Options

Pokemon with an Electric immunity, such as Quagsire and Lanturn, are essential for taking on the Electric-types that Azumarill cannot. Lanturn is especially useful, as it can use Heal Bell to cleanse Azumarill of status and can use its slow Volt Switch to pivot into Azumarill safely. Alomomola's huge HP means it can pass massive Wishes to Azumarill, offering it a very welcome way to heal without relying on Rest. Entry hazard users appreciate having Azumarill trap and remove Defoggers and spinners. In turn, hazards wear down switch-ins to Azumarill. Toxapex is particularly useful, as Toxic Spikes cripples Pokemon like Volcanion and Cradily that cannot be trapped, and it also supports Azumarill by checking Poison-types. Pivots of all kind make it easier to bring Azumarill into play, making VoltTurn Pokemon such as Choice Scarf Greninja and Rotom-Wash great teammates. Setup sweepers such as Mega Gyarados have a much easier time sweeping teams if their checks are removed by Azumarill. Suicune and Mega Slowbro are two other great examples of potent defensive setup threats that are able to more easily execute their strategy with Azumarill's support. While Azumarill is quite capable of breaking most walls, wallbreakers such as Keldeo are still useful for taking on those that are immune to Water or stallbreakers like Gliscor that Azumarill has trouble with.

" } }, "credits": {"writtenBy": [{"user_id": 100418, "username": "Eien"}, {"user_id": 437289, "username": "Splash"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 279058, "username": "terrors"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 314540, "username": "Kev"}, {"user_id": 391540, "username": "Havens"}]}, {"name": "Grammar checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 168392, "username": "P Squared"}, {"user_id": 302985, "username": "lotiasite"}, {"user_id": 240732, "username": "Astra"}]}]} @@ -5651,23 +5655,23 @@ }, "Scizor": { "uu": { - "overview": "

Scizor's great typing, excellent bulk, variety of support moves, Technician-boosted Bullet Punch, and good coverage moves such as Superpower and Quick Attack make it the best Pokemon in the tier. Scizor is able to act as a reliable offensive check to the tier's best attackers, including Latias, Mega Aerodactyl, and Mega Altaria, which grants it many opportunities to apply immediate pressure on the opposing team throughout the match. Scizor also finds itself a comfortable place in every playstyle, as it can be a strong wallbreaker, a devastating sweeper, a scary cleaner, or a glue pivot. However, a below-average Speed stat usually leaves it over-reliant on its priority moves, which can hold it back from beating fast Pokemon like Rotom-H, Moltres, Cobalion, and Tentacruel that resist Bullet Punch. Furthermore, despite having eight resistances and one immunity, Scizor is 4x weak to Fire, which allows Pokemon that Scizor normally beats such as Latias and Mega Altaria to reliably bait Scizor in and OHKO it, and it allows Magneton to trap Scizor and eliminate it reliably. Lastly, four-moveslot syndrome makes Scizor struggle to break certain walls like Mega Aggron, Jellicent, and Doublade, depending on its set.

", - "comments": "

Other Options

An entry hazard remover set with an EV spread of 252 HP / 252 Def / 4 SpD, an Impish nature, and a moveset of Bullet Punch, U-turn or Knock Off, Defog, and Roost could be used on stall teams to have a better matchup against certain hazard setters like Nihilego and Mamoswine that can usually reliably set up hazards against slower teams. Assault Vest is another option that boosts Scizor's Special Defense to allow it to pivot into and take on strong special attackers like Latias, Gengar, and Celebi more reliably.

Checks and Counters

Electric-types: Fast Electric-types like Rotom-H and Mega Manectric can reliably check Scizor. The former utilizes its decent Defense and its unique typing, which grants it a 4x resistance to Scizor's main priority move in Bullet Punch, to either reliably OHKO Scizor with Overheat or pivot out with Volt Switch. The latter utilizes its decent bulk and ability in Intimidate to lower Scizor's Attack stat, tank a hit, and reliably OHKO Scizor with super effective coverage. Magneton deserves a special mention because it resists Scizor's priority moves, prevents it from switching out, and can reliably OHKO Scizor with Hidden Power Fire. However, none of the above appreciate switching into Scizor, as they dislike taking unnecessary damage from Scizor's coverage moves.

Fire-types: Fast Fire-types like Infernape and Moltres can take Scizor's Bullet Punch and reliably OHKO it back with their respective STAB moves. However, both are KOed by a +2 Life Orb-boosted Quick Attack from Scizor after Stealth Rock.

Steel-types: Steel-types like Cobalion, Mega Aggron, and Silvally-Steel can take on non-Superpower Scizor and capitalize on it by setting up Stealth Rock, Swords Dance, or Curse or pivoting out with Parting Shot.

Water-types: Water-types like Alomomola, Quagsire, and Pyukumuku can check Scizor reliably. Alomomola can usually reliably pivot on Scizor sets that lack reliable recovery thanks to its immense bulk and access to Regenerator, while the latter two can take on Scizor sets that rely on Swords Dance to break their checks thanks to their good bulk and access to Unaware.

", + "overview": "

Scizor's great typing, excellent bulk, variety of support moves, Technician-boosted Bullet Punch, and good coverage moves such as Superpower and Quick Attack make it the best Pokemon in the tier. Scizor is able to act as a reliable offensive check to the tier's best attackers, including Latias, Mega Aerodactyl, and Mega Altaria, which grants it many opportunities to apply immediate pressure on the opposing team throughout the match. Scizor also finds itself a comfortable place in every playstyle, as it can be a strong wallbreaker, a devastating sweeper, a scary cleaner, or a glue pivot. However, a below-average Speed stat usually leaves it over-reliant on its priority moves, which can hold it back from beating fast Pokemon like Rotom-Heat, Moltres, Cobalion, and Tentacruel that resist Bullet Punch. Furthermore, despite having eight resistances and one immunity, Scizor is 4x weak to Fire, which allows Pokemon that Scizor normally beats such as Latias and Mega Altaria to reliably bait Scizor in and OHKO it, and it allows Magneton to trap Scizor and eliminate it reliably. Lastly, four-moveslot syndrome makes Scizor struggle to break certain walls like Mega Aggron, Jellicent, and Doublade, depending on its set.

", + "comments": "

Other Options

An entry hazard remover set with an EV spread of 252 HP / 252 Def / 4 SpD, an Impish nature, and a moveset of Bullet Punch, U-turn or Knock Off, Defog, and Roost could be used on stall teams to have a better matchup against certain hazard setters like Nihilego and Mamoswine that can usually reliably set up hazards against slower teams. Assault Vest is another option that boosts Scizor's Special Defense to allow it to pivot into and take on strong special attackers like Latias, Gengar, and Celebi more reliably.

Checks and Counters

Electric-types: Fast Electric-types like Rotom-Heat and Mega Manectric can reliably check Scizor. The former utilizes its decent Defense and its unique typing, which grants it a 4x resistance to Scizor's main priority move in Bullet Punch, to either reliably OHKO Scizor with Overheat or pivot out with Volt Switch. The latter utilizes its decent bulk and ability in Intimidate to lower Scizor's Attack stat, tank a hit, and reliably OHKO Scizor with super effective coverage. Magneton deserves a special mention because it resists Scizor's priority moves, prevents it from switching out, and can reliably OHKO Scizor with Hidden Power Fire. However, none of the above appreciate switching into Scizor, as they dislike taking unnecessary damage from Scizor's coverage moves.

Fire-types: Fast Fire-types like Infernape and Moltres can take Scizor's Bullet Punch and reliably OHKO it back with their respective STAB moves. However, both are KOed by a +2 Life Orb-boosted Quick Attack from Scizor after Stealth Rock.

Steel-types: Steel-types like Cobalion, Mega Aggron, and Silvally-Steel can take on non-Superpower Scizor and capitalize on it by setting up Stealth Rock, Swords Dance, or Curse or pivoting out with Parting Shot.

Water-types: Water-types like Alomomola, Quagsire, and Pyukumuku can check Scizor reliably. Alomomola can usually reliably pivot on Scizor sets that lack reliable recovery thanks to its immense bulk and access to Regenerator, while the latter two can take on Scizor sets that rely on Swords Dance to break their checks thanks to their good bulk and access to Unaware.

", "sets": { "Choice Band": { - "description": "

Moves

U-turn is Scizor's preferred STAB move because it allows Scizor to take advantage of the many switches it forces by gaining momentum in your favor, which maximizes its potential as a pivot. Pursuit also takes advantage of the switches Scizor forces to potentially trap and either remove or severely weaken Pokemon like Latias, Mega Aerodactyl, Blissey, and Nihilego. Alternatively, Knock Off improves Scizor's overall matchup against physical walls like Alomomola and Hippowdon by removing their passive recovery and pressuring them harder. It is also used to hit common switch-ins like Doublade, Tentacruel, and Chandelure. However, because Scizor is mostly used as a pivot, Pursuit is generally a better option here.

Set Details

Choice Band increases Scizor's naturally high Attack to an enormous level, which maximizes Scizor's potential as a pivot, a revenge killer, and a Pursuit trapper. 92 Speed EVs allow Scizor to outpace uninvested Nidoqueen and Klefki. An EV spread of 252 Atk / 4 SpD / 252 Spe with an Adamant nature is a viable alternative that allows Scizor to check opposing Scizor better as well as Adamant Crawdaunt, although the loss in bulk is noticeable.

Usage Tips

Early- to mid-game, Scizor should mostly be using U-turn to weaken its checks and safely bring in other wallbreakers and entry hazards setters to give them a free turn. Late-game, Scizor may attempt to clean with its Technician-boosted Bullet Punch. If predicting a switch to a supposed check like Cobalion, Doublade, or Chandelure, Scizor can try to hit them with its coverage moves. Scizor should scout for coverage moves from Pokemon it usually checks, like Hidden Power Fire from Latias, Fire Blast from Mega Altaria, and Fire Fang from Mega Aerodactyl, before aggressively playing around them. Scizor's subpar Special Defense and the lack of reliable recovery on this set limit the number of special hits it can take, so scouting for Gigavolt Havoc on Calm Mind Latias as well as Shattered Psyche or Tectonic Rage on Nasty Plot Celebi is mandatory. For these reasons, Pursuit should only be used on Pokemon like Latias if they are guaranteed to not have proper coverage against Scizor. Pursuit may also be used to hit opposing wallbreakers that Scizor checks and also aren't necessarily weak to Pursuit, like Mega Aerodactyl, Blissey, Nidoking, and even Terrakion and Hydreigon in some cases, if they pose enough of a threat to Scizor's team. If the opposing team has Magneton, Scizor should not be played carelessly and should be mainly using U-turn or Superpower until Magneton is weakened enough. Furthermore, despite not being common, Magneton is sometimes paired with an Eject Button user like Alomomola and Amoonguss, which will negate U-turn's effect, so Scizor should be played very carefully around them. Scizor should also avoid directly switching into powerful Pokemon it checks like Mega Aerodactyl and Nihilego because that could cause it to get worn down quicker. Furthermore, for that same reason, carelessly switching Scizor into entry hazards should be avoided.

Team Options

Choice Band Scizor fits best on bulky offense teams. Stealth Rock setters such Diancie, Swampert, and Nihilego are recommended because a big majority of Scizor's checks, like Moltres and Rotom-H, are weak to Stealth Rock. Spikes setters like Klefki can help Scizor take advantage of another big majority of its checks being grounded, like Mega Aggron and Jellicent, to break past them more easily. For that same reason, Toxic Spikes setters like Tentacruel and Nihilego also pair well with Scizor because they allow Scizor to pressure bulky Water- and Ground-types hard that normally beat it, like Alomomola and Hippowdon. Due to Scizor's devastating weakness to Fire, Fire-type switch-ins such as Latias and Primarina are mandatory to check the likes of Infernape and Moltres. Thanks to access to U-turn, Scizor can form a VoltTurn core with Volt Switch users like Mega Manectric and Rotom-H or with other U-turn users like Hydreigon. Other wallbreakers like Primarina and Kyurem take advantage of Scizor luring in physical walls like Swampert and Alomomola and generating a free turn for them. In return, Scizor can trap or eliminate special walls that they struggle to break, like Blissey and Empoleon. Similarly, setup sweepers like Celebi and Latias enjoy Scizor luring in Steel-types like Mega Aggron and Doublade. Entry hazard removers such as Tentacruel and Gligar can help Scizor generate more opportunities to switch in due to Scizor's natural susceptibility to opposing Stealth Rock and Spikes. Gligar, as well as other Ground-types like Hippowdon and Krookodile, can also take on Electric-types like Mega Manectric and Zeraora that force Scizor out.

" + "description": "

Moves

U-turn is Scizor's preferred STAB move because it allows Scizor to take advantage of the many switches it forces by gaining momentum in your favor, which maximizes its potential as a pivot. Pursuit also takes advantage of the switches Scizor forces to potentially trap and either remove or severely weaken Pokemon like Latias, Mega Aerodactyl, Blissey, and Nihilego. Alternatively, Knock Off improves Scizor's overall matchup against physical walls like Alomomola and Hippowdon by removing their passive recovery and pressuring them harder. It is also used to hit common switch-ins like Doublade, Tentacruel, and Chandelure. However, because Scizor is mostly used as a pivot, Pursuit is generally a better option here.

Set Details

Choice Band increases Scizor's naturally high Attack to an enormous level, which maximizes Scizor's potential as a pivot, a revenge killer, and a Pursuit trapper. 92 Speed EVs allow Scizor to outpace uninvested Nidoqueen and Klefki. An EV spread of 252 Atk / 4 SpD / 252 Spe with an Adamant nature is a viable alternative that allows Scizor to check opposing Scizor better as well as Adamant Crawdaunt, although the loss in bulk is noticeable.

Usage Tips

Early- to mid-game, Scizor should mostly be using U-turn to weaken its checks and safely bring in other wallbreakers and entry hazards setters to give them a free turn. Late-game, Scizor may attempt to clean with its Technician-boosted Bullet Punch. If predicting a switch to a supposed check like Cobalion, Doublade, or Chandelure, Scizor can try to hit them with its coverage moves. Scizor should scout for coverage moves from Pokemon it usually checks, like Hidden Power Fire from Latias, Fire Blast from Mega Altaria, and Fire Fang from Mega Aerodactyl, before aggressively playing around them. Scizor's subpar Special Defense and the lack of reliable recovery on this set limit the number of special hits it can take, so scouting for Gigavolt Havoc on Calm Mind Latias as well as Shattered Psyche or Tectonic Rage on Nasty Plot Celebi is mandatory. For these reasons, Pursuit should only be used on Pokemon like Latias if they are guaranteed to not have proper coverage against Scizor. Pursuit may also be used to hit opposing wallbreakers that Scizor checks and also aren't necessarily weak to Pursuit, like Mega Aerodactyl, Blissey, Nidoking, and even Terrakion and Hydreigon in some cases, if they pose enough of a threat to Scizor's team. If the opposing team has Magneton, Scizor should not be played carelessly and should be mainly using U-turn or Superpower until Magneton is weakened enough. Furthermore, despite not being common, Magneton is sometimes paired with an Eject Button user like Alomomola and Amoonguss, which will negate U-turn's effect, so Scizor should be played very carefully around them. Scizor should also avoid directly switching into powerful Pokemon it checks like Mega Aerodactyl and Nihilego because that could cause it to get worn down quicker. Furthermore, for that same reason, carelessly switching Scizor into entry hazards should be avoided.

Team Options

Choice Band Scizor fits best on bulky offense teams. Stealth Rock setters such Diancie, Swampert, and Nihilego are recommended because a big majority of Scizor's checks, like Moltres and Rotom-Heat, are weak to Stealth Rock. Spikes setters like Klefki can help Scizor take advantage of another big majority of its checks being grounded, like Mega Aggron and Jellicent, to break past them more easily. For that same reason, Toxic Spikes setters like Tentacruel and Nihilego also pair well with Scizor because they allow Scizor to pressure bulky Water- and Ground-types hard that normally beat it, like Alomomola and Hippowdon. Due to Scizor's devastating weakness to Fire, Fire-type switch-ins such as Latias and Primarina are mandatory to check the likes of Infernape and Moltres. Thanks to access to U-turn, Scizor can form a VoltTurn core with Volt Switch users like Mega Manectric and Rotom-Heat or with other U-turn users like Hydreigon. Other wallbreakers like Primarina and Kyurem take advantage of Scizor luring in physical walls like Swampert and Alomomola and generating a free turn for them. In return, Scizor can trap or eliminate special walls that they struggle to break, like Blissey and Empoleon. Similarly, setup sweepers like Celebi and Latias enjoy Scizor luring in Steel-types like Mega Aggron and Doublade. Entry hazard removers such as Tentacruel and Gligar can help Scizor generate more opportunities to switch in due to Scizor's natural susceptibility to opposing Stealth Rock and Spikes. Gligar, as well as other Ground-types like Hippowdon and Krookodile, can also take on Electric-types like Mega Manectric and Zeraora that force Scizor out.

" }, "Life Orb + Swords Dance": { - "description": "

Moves

Superpower grants Scizor the ability to hit Steel-types like Mega Aggron and Mega Steelix that normally check it for super effective damage. Knock Off allows Scizor to hit Ghost-types like Chandelure and Doublade for super effective damage, as well as Tentacruel and Rotom-H for neutral damage, and pressure them by removing their held items. Bug Bite is Scizor's strongest option for a STAB move thanks to Technician, which allows Scizor to hit Water-types like Swampert and Alomomola for big damage after a boost, which resist its main STAB move in Bullet Punch. Alternatively, Quick Attack, in tandem with Technician, lets Scizor KO or severely weaken faster checks like Infernape, Moltres, Starmie, and Rotom-H, after Stealth Rock damage. Roost could be used on this set to give up Scizor's matchup against faster teams to have a better time dealing with slower teams, although the loss in coverage makes it harder for Scizor to sweep.

Set Details

Life Orb gives a notable boost to Scizor's damage output that allows its Bullet Punch to reliably OHKO Latias, as well as OHKOing Hydreigon and Klefki after Stealth Rock damage. It also allows Scizor to OHKO Infernape, Mega Sharpedo, and Starmie after Stealth Rock damage most of the time with Quick Attack. An EV spread of 164 HP / 252 Atk / 92 Spe can be viably used to exchange Scizor's Speed for bulk, as this set relies on priority moves the most, although this worsens Scizor's matchup against opposing Scizor.

Usage Tips

Scizor should mainly try to sweep mid- or late-game when checks such as Rotom-H, Swampert, Tentacruel, and Magneton have been eliminated or weakened enough. If using Quick Attack, Scizor should be less worried about faster checks like Mega Sharpedo and Infernape, as it allows Scizor to bypass them after small chip damage. Similarly, if using Bug Bite or Superpower, Scizor should be less worried about slower checks like Swampert and Mega Steelix. However, weakening them to at least be in the range of a boosted hit from Scizor is advised. Scizor should avoid switching in directly on attacks, even resisted ones, as this might limit its sweeping potential. However, if using Roost, Scizor may attempt to switch into weaker defensive Pokemon such as Sylveon and Hippowdon. Scizor should aim to set up on Fairy-types like Florges and Sylveon as well as on passive Pokemon like Bronzong and Blissey. If using Roost, Scizor could also attempt to set up on less passive Pokemon like Gligar and Hippowdon, as well as switching into them more often mid-game. Generating opportunities for Scizor to set up a Swords Dance is mandatory for this set to function to its full potential; hence, trying to force opposing Dragon-types like Hydreigon and Latias lacking Hidden Power Fire to use Draco Meteor and then switching Scizor in safely to set up a Swords Dance is advised. If needed, Scizor can also function as a reliable revenge killer to Rock-types such as Terrakion and Mega Aerodactyl. If using Knock Off, Scizor could hit a predicted counter with Knock Off on the switch to ease its sweep later in the game. However, be wary of using Swords Dance early-game, as the opponent might directly switch to a check like Rotom-H, Tentacruel, or Mega Manectric, which may result in a total loss of momentum.

Team Options

Scizor fits the best on hyper offense teams. Stealth Rock setters like Azelf and Mamoswine are mandatory, as Stealth Rock secures the OHKO on the likes of Hydreigon and Mega Sharpedo with Scizor's boosted attacks. Similarly, Spikes setters like Froslass and Klefki give Scizor an easier time taking out checks like Tentacruel and Infernape with Quick Attack and Mega Aggron and Mega Steelix with Superpower, and Toxic Spikes setters like Nihilego improve Scizor's matchup against slower checks like Quagsire and Swampert, especially if it's using Bug Bite. Wallbreakers like Latias and Terrakion are mandatory in order to weaken Scizor's checks, including Rotom-H and Tentacruel. Dark-types like Hydreigon and Mega Sharpedo work exceptionally well, as they're strong enough to bust through Scizor's common checks in Rotom-H and Tentacruel, and they're also capable of generating setup opportunities for Scizor, as they lure in Fairy-types like Sylveon and Diancie. Mega Sharpedo can also try to sweep after Scizor, if Scizor fails to do so. Similarly, Ground-type wallbreakers like Zygarde-10% and Mamoswine can help pressure faster Electric-types like Rotom-H and Mega Manectric. Offensive entry hazard removers like Starmie and Tsareena can not only help Scizor bust through its checks but also remove entry hazards for Scizor that may limit its sweeping opportunities.

" + "description": "

Moves

Superpower grants Scizor the ability to hit Steel-types like Mega Aggron and Mega Steelix that normally check it for super effective damage. Knock Off allows Scizor to hit Ghost-types like Chandelure and Doublade for super effective damage, as well as Tentacruel and Rotom-Heat for neutral damage, and pressure them by removing their held items. Bug Bite is Scizor's strongest option for a STAB move thanks to Technician, which allows Scizor to hit Water-types like Swampert and Alomomola for big damage after a boost, which resist its main STAB move in Bullet Punch. Alternatively, Quick Attack, in tandem with Technician, lets Scizor KO or severely weaken faster checks like Infernape, Moltres, Starmie, and Rotom-Heat, after Stealth Rock damage. Roost could be used on this set to give up Scizor's matchup against faster teams to have a better time dealing with slower teams, although the loss in coverage makes it harder for Scizor to sweep.

Set Details

Life Orb gives a notable boost to Scizor's damage output that allows its Bullet Punch to reliably OHKO Latias, as well as OHKOing Hydreigon and Klefki after Stealth Rock damage. It also allows Scizor to OHKO Infernape, Mega Sharpedo, and Starmie after Stealth Rock damage most of the time with Quick Attack. An EV spread of 164 HP / 252 Atk / 92 Spe can be viably used to exchange Scizor's Speed for bulk, as this set relies on priority moves the most, although this worsens Scizor's matchup against opposing Scizor.

Usage Tips

Scizor should mainly try to sweep mid- or late-game when checks such as Rotom-Heat, Swampert, Tentacruel, and Magneton have been eliminated or weakened enough. If using Quick Attack, Scizor should be less worried about faster checks like Mega Sharpedo and Infernape, as it allows Scizor to bypass them after small chip damage. Similarly, if using Bug Bite or Superpower, Scizor should be less worried about slower checks like Swampert and Mega Steelix. However, weakening them to at least be in the range of a boosted hit from Scizor is advised. Scizor should avoid switching in directly on attacks, even resisted ones, as this might limit its sweeping potential. However, if using Roost, Scizor may attempt to switch into weaker defensive Pokemon such as Sylveon and Hippowdon. Scizor should aim to set up on Fairy-types like Florges and Sylveon as well as on passive Pokemon like Bronzong and Blissey. If using Roost, Scizor could also attempt to set up on less passive Pokemon like Gligar and Hippowdon, as well as switching into them more often mid-game. Generating opportunities for Scizor to set up a Swords Dance is mandatory for this set to function to its full potential; hence, trying to force opposing Dragon-types like Hydreigon and Latias lacking Hidden Power Fire to use Draco Meteor and then switching Scizor in safely to set up a Swords Dance is advised. If needed, Scizor can also function as a reliable revenge killer to Rock-types such as Terrakion and Mega Aerodactyl. If using Knock Off, Scizor could hit a predicted counter with Knock Off on the switch to ease its sweep later in the game. However, be wary of using Swords Dance early-game, as the opponent might directly switch to a check like Rotom-Heat, Tentacruel, or Mega Manectric, which may result in a total loss of momentum.

Team Options

Scizor fits the best on hyper offense teams. Stealth Rock setters like Azelf and Mamoswine are mandatory, as Stealth Rock secures the OHKO on the likes of Hydreigon and Mega Sharpedo with Scizor's boosted attacks. Similarly, Spikes setters like Froslass and Klefki give Scizor an easier time taking out checks like Tentacruel and Infernape with Quick Attack and Mega Aggron and Mega Steelix with Superpower, and Toxic Spikes setters like Nihilego improve Scizor's matchup against slower checks like Quagsire and Swampert, especially if it's using Bug Bite. Wallbreakers like Latias and Terrakion are mandatory in order to weaken Scizor's checks, including Rotom-Heat and Tentacruel. Dark-types like Hydreigon and Mega Sharpedo work exceptionally well, as they're strong enough to bust through Scizor's common checks in Rotom-Heat and Tentacruel, and they're also capable of generating setup opportunities for Scizor, as they lure in Fairy-types like Sylveon and Diancie. Mega Sharpedo can also try to sweep after Scizor, if Scizor fails to do so. Similarly, Ground-type wallbreakers like Zygarde-10% and Mamoswine can help pressure faster Electric-types like Rotom-Heat and Mega Manectric. Offensive entry hazard removers like Starmie and Tsareena can not only help Scizor bust through its checks but also remove entry hazards for Scizor that may limit its sweeping opportunities.

" }, "Bulky Swords Dance": { - "description": "

Moves

U-turn provides Scizor with a relatively strong STAB move that also improves its potential as a pivot early- to mid-game. Roost is mandatory on this Scizor set because it allows it to continually switch into threats like Krookodile and non-Hidden Power Fire Latias. It also increases Scizor's setup opportunities.

Set Details

248 HP EVs in tandem with 144 Defense EVs allow Scizor to avoid the 2HKO from strong moves like Mega Aerodactyl's Stone Edge as well as from Krookodile's Earthquake after Stealth Rock most of the time. Furthermore, 96 Special Defense EVs allow Scizor to avoid the OHKO from strong special moves like +1 Gigavolt Havoc from Latias when at full health as well as +2 Shattered Psyche from Celebi after Stealth Rock damage. 16 Attack EVs in tandem with an Adamant nature guarantee the OHKO on physically defensive Amoonguss with a boosted Savage Spin-Out after Stealth Rock damage. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be played slowly. Prioritize setting up entry hazards so Scizor can reliably pressure its checks with U-turn. Early- to mid-game, Scizor should mainly pivot into Pokemon like Sylveon, Latias lacking Hidden Power Fire, and Krookodile. Pressuring slower checks like Alomomola and Amoonguss with Swords Dance is also recommended to have Scizor deal greater damage to its checks. However, if the opponent is using faster checks like Rotom-H, Tentacruel, and Zeraora, Scizor should mainly be using U-turn to pivot out as they switch in. Savage Spin-Out should be mainly used if Scizor has boosted and the KO on an opposing Pokemon is guaranteed. Scizor should be taking advantage of U-turn to bring in wallbreakers like Hydreigon and Primarina that are capable of breaking its checks. Towards the end-game, Scizor should try to find an opportunity to set up a Swords Dance on passive Pokemon like Hippowdon and Gligar or on Fairy-types like Sylveon, Diancie, and Mega Altaria lacking Fire Blast.

Team Options

This Scizor set fits the best on bulky offensive teams as well as on balanced teams. Stealth Rock setters like Empoleon, Diancie, Swampert, and Mega Steelix are mandatory to help Scizor pressure its checks more reliably. Having a bulky Ground-type like Rhyperior or Gligar is mandatory to pressure Electric-types like Zeraora and Rotom-H. They work exceptionally well because they fill in the essential Stealth Rock setter role, too. Hippowdon also works exceptionally well in this slot because it does best at pressuring and chipping Electric-types like Mega Manectric thanks to Sand Stream, its good natural bulk, and access to reliable recovery. Similarly, Spikes setters like Chesnaught and Klefki as well as Toxic Spikes setters like Tentacruel, Nihilego, and Nidoqueen help Scizor pressure its checks like Alomomola and Infernape more easily. Wallbreakers like Terrakion and Latias appreciate Scizor bringing them in safely with U-turn. Terrakion also forces out common Scizor checks like Rotom-H, Tentacruel, and Mega Aggron, while Latias lures them in for Scizor to take advantage of. Other strong pivots such as Hydreigon and Mega Manectric can form a VoltTurn core with Scizor to wear down common defensive cores with the help of entry hazards. Fire-type answers like Primarina and Mega Aerodactyl are mandatory to check Fire-types Pokemon like Infernape and Moltres that force Scizor out. Hazard removers like Tentacruel and Gligar are mandatory to help Scizor pivot more easily, as Scizor is susceptible to entry hazards. Heal Bell users like Togekiss and Blissey are very helpful thanks to their ability to heal Scizor from status ailments, which may prevent it from sweeping. Similarly, Sylveon and Florges not only provide Scizor with Heal Bell support but also provide Wish support that helps Scizor pivot more easily.

" + "description": "

Moves

U-turn provides Scizor with a relatively strong STAB move that also improves its potential as a pivot early- to mid-game. Roost is mandatory on this Scizor set because it allows it to continually switch into threats like Krookodile and non-Hidden Power Fire Latias. It also increases Scizor's setup opportunities.

Set Details

248 HP EVs in tandem with 144 Defense EVs allow Scizor to avoid the 2HKO from strong moves like Mega Aerodactyl's Stone Edge as well as from Krookodile's Earthquake after Stealth Rock most of the time. Furthermore, 96 Special Defense EVs allow Scizor to avoid the OHKO from strong special moves like +1 Gigavolt Havoc from Latias when at full health as well as +2 Shattered Psyche from Celebi after Stealth Rock damage. 16 Attack EVs in tandem with an Adamant nature guarantee the OHKO on physically defensive Amoonguss with a boosted Savage Spin-Out after Stealth Rock damage. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be played slowly. Prioritize setting up entry hazards so Scizor can reliably pressure its checks with U-turn. Early- to mid-game, Scizor should mainly pivot into Pokemon like Sylveon, Latias lacking Hidden Power Fire, and Krookodile. Pressuring slower checks like Alomomola and Amoonguss with Swords Dance is also recommended to have Scizor deal greater damage to its checks. However, if the opponent is using faster checks like Rotom-Heat, Tentacruel, and Zeraora, Scizor should mainly be using U-turn to pivot out as they switch in. Savage Spin-Out should be mainly used if Scizor has boosted and the KO on an opposing Pokemon is guaranteed. Scizor should be taking advantage of U-turn to bring in wallbreakers like Hydreigon and Primarina that are capable of breaking its checks. Towards the end-game, Scizor should try to find an opportunity to set up a Swords Dance on passive Pokemon like Hippowdon and Gligar or on Fairy-types like Sylveon, Diancie, and Mega Altaria lacking Fire Blast.

Team Options

This Scizor set fits the best on bulky offensive teams as well as on balanced teams. Stealth Rock setters like Empoleon, Diancie, Swampert, and Mega Steelix are mandatory to help Scizor pressure its checks more reliably. Having a bulky Ground-type like Rhyperior or Gligar is mandatory to pressure Electric-types like Zeraora and Rotom-Heat. They work exceptionally well because they fill in the essential Stealth Rock setter role, too. Hippowdon also works exceptionally well in this slot because it does best at pressuring and chipping Electric-types like Mega Manectric thanks to Sand Stream, its good natural bulk, and access to reliable recovery. Similarly, Spikes setters like Chesnaught and Klefki as well as Toxic Spikes setters like Tentacruel, Nihilego, and Nidoqueen help Scizor pressure its checks like Alomomola and Infernape more easily. Wallbreakers like Terrakion and Latias appreciate Scizor bringing them in safely with U-turn. Terrakion also forces out common Scizor checks like Rotom-Heat, Tentacruel, and Mega Aggron, while Latias lures them in for Scizor to take advantage of. Other strong pivots such as Hydreigon and Mega Manectric can form a VoltTurn core with Scizor to wear down common defensive cores with the help of entry hazards. Fire-type answers like Primarina and Mega Aerodactyl are mandatory to check Fire-types Pokemon like Infernape and Moltres that force Scizor out. Hazard removers like Tentacruel and Gligar are mandatory to help Scizor pivot more easily, as Scizor is susceptible to entry hazards. Heal Bell users like Togekiss and Blissey are very helpful thanks to their ability to heal Scizor from status ailments, which may prevent it from sweeping. Similarly, Sylveon and Florges not only provide Scizor with Heal Bell support but also provide Wish support that helps Scizor pivot more easily.

" }, "Offensive Swords Dance": { - "description": "

Moves

Superpower lets Scizor hit Steel-types like Mega Aggron and Mega Steelix that usually beat it for super effective damage. Knock Off lets Scizor hit Ghost-types like Doublade and Jellicent super effectively as well as strip other checks like Rotom-H and Tentacruel of their passive recovery. Roost gives Scizor longevity to help it set up on passive Pokemon like Hippowdon and Gligar more reliably as well as check faster Pokemon like Krookodile and Kyurem better. Bug Bite could be used over Superpower in conjunction with Roost for more reliable wallbreaking capabilities as well as a better matchup against Water-types like Alomomola and Swampert, although the loss of a better time breaking through Steel-types like Mega Aggron and Mega Steelix is detrimental.

Set Details

Fightinium Z should only be used in combination with Superpower, granting Scizor access to All-Out Pummeling, which allows it to bypass Steel-type checks like Mega Aggron and Stakataka. Metal Coat should be mainly used with Knock Off, and it enhances Scizor's sweeping capabilities by allowing it to KO Latias and Hydreigon after Stealth Rock damage after a boost. Life Orb is an alternative, especially if using Bug Bite, that provides Scizor with more consistent power, although the recoil damage can limit Scizor's sweeping potential. 252 HP EVs in conjunction with 48 Defense EVs allow Scizor to avoid the 2HKO from Krookodile's Earthquake while maximizing its overall bulk. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be only brought in on slower passive Pokemon like Gligar and Hippowdon. It could also be used to check stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Fire Kyurem. If using Superpower, Scizor should not be played recklessly; try to catch Steel-types like Mega Aggron and Mega Steelix that may try to capitalize on Scizor with a boosted All-Out Pummeling to KO them. Afterwards, switch out accordingly, if the opponent sends out another Scizor check, and try to weaken them until they're in the range of a boosted Bullet Punch. If using Knock Off, use it early- to mid-game on predicted switches to checks such as Tentacruel and Swampert that rely on their passive recovery to continually check Scizor. Furthermore, luring in Ghost-types like Doublade and Jellicent and weakening them for a later sweep is ideal. Use Roost frequently on passive Pokemon like Gligar and Hippowdon to set up Swords Dance on them. Once confirmed they do not utilize Fire coverage, using Roost to set up on stronger attackers like Krookodile and Latias is also an option. However, be wary of the loss of momentum the use of Roost may cause.

Team Options

This Scizor set should be mainly used on bulky offense and balance teams. Pokemon like Hippowdon and Swampert work well with Scizor because they can deal with checks like Chandelure, Mega Manectric, Magneton, and Infernape and provide mandatory Stealth Rock support to give Scizor an easier time sweeping. Diancie deserves a special mention as a Stealth Rock setter because it is able to reliably counter common checks in Rotom-H and Moltres and provide Scizor with Heal Bell support. Similarly, Klefki and Chesnaught can set up Spikes to help Scizor guarantee the OHKO on Mega Aggron with a boosted All-Out Pummeling. Toxic Spikes setters like Tentacruel and Nihilego can help Scizor wear down Water-type checks like Quagsire and Alomomola and work especially well with Knock Off Scizor. Strong Dragon-types like Choice Specs Hydreigon and Kyurem can weaken physical walls like Alomomola and Mega Aggron for Scizor while appreciating Scizor's ability to pivot into Fairy-types like Florges and Sylveon that usually beat them. Entry hazard removers like Tentacruel and Tsareena can get rid of hazards for Scizor's sake so it can continually switch into stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Latias. They can also wear down Water- and Steel-types for Scizor, respectively.

" + "description": "

Moves

Superpower lets Scizor hit Steel-types like Mega Aggron and Mega Steelix that usually beat it for super effective damage. Knock Off lets Scizor hit Ghost-types like Doublade and Jellicent super effectively as well as strip other checks like Rotom-Heat and Tentacruel of their passive recovery. Roost gives Scizor longevity to help it set up on passive Pokemon like Hippowdon and Gligar more reliably as well as check faster Pokemon like Krookodile and Kyurem better. Bug Bite could be used over Superpower in conjunction with Roost for more reliable wallbreaking capabilities as well as a better matchup against Water-types like Alomomola and Swampert, although the loss of a better time breaking through Steel-types like Mega Aggron and Mega Steelix is detrimental.

Set Details

Fightinium Z should only be used in combination with Superpower, granting Scizor access to All-Out Pummeling, which allows it to bypass Steel-type checks like Mega Aggron and Stakataka. Metal Coat should be mainly used with Knock Off, and it enhances Scizor's sweeping capabilities by allowing it to KO Latias and Hydreigon after Stealth Rock damage after a boost. Life Orb is an alternative, especially if using Bug Bite, that provides Scizor with more consistent power, although the recoil damage can limit Scizor's sweeping potential. 252 HP EVs in conjunction with 48 Defense EVs allow Scizor to avoid the 2HKO from Krookodile's Earthquake while maximizing its overall bulk. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be only brought in on slower passive Pokemon like Gligar and Hippowdon. It could also be used to check stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Fire Kyurem. If using Superpower, Scizor should not be played recklessly; try to catch Steel-types like Mega Aggron and Mega Steelix that may try to capitalize on Scizor with a boosted All-Out Pummeling to KO them. Afterwards, switch out accordingly, if the opponent sends out another Scizor check, and try to weaken them until they're in the range of a boosted Bullet Punch. If using Knock Off, use it early- to mid-game on predicted switches to checks such as Tentacruel and Swampert that rely on their passive recovery to continually check Scizor. Furthermore, luring in Ghost-types like Doublade and Jellicent and weakening them for a later sweep is ideal. Use Roost frequently on passive Pokemon like Gligar and Hippowdon to set up Swords Dance on them. Once confirmed they do not utilize Fire coverage, using Roost to set up on stronger attackers like Krookodile and Latias is also an option. However, be wary of the loss of momentum the use of Roost may cause.

Team Options

This Scizor set should be mainly used on bulky offense and balance teams. Pokemon like Hippowdon and Swampert work well with Scizor because they can deal with checks like Chandelure, Mega Manectric, Magneton, and Infernape and provide mandatory Stealth Rock support to give Scizor an easier time sweeping. Diancie deserves a special mention as a Stealth Rock setter because it is able to reliably counter common checks in Rotom-Heat and Moltres and provide Scizor with Heal Bell support. Similarly, Klefki and Chesnaught can set up Spikes to help Scizor guarantee the OHKO on Mega Aggron with a boosted All-Out Pummeling. Toxic Spikes setters like Tentacruel and Nihilego can help Scizor wear down Water-type checks like Quagsire and Alomomola and work especially well with Knock Off Scizor. Strong Dragon-types like Choice Specs Hydreigon and Kyurem can weaken physical walls like Alomomola and Mega Aggron for Scizor while appreciating Scizor's ability to pivot into Fairy-types like Florges and Sylveon that usually beat them. Entry hazard removers like Tentacruel and Tsareena can get rid of hazards for Scizor's sake so it can continually switch into stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Latias. They can also wear down Water- and Steel-types for Scizor, respectively.

" }, "Choice Scarf": { - "description": "

Moves

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit pressures the aforementioned Psychic-types by letting Scizor trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-H, letting Scizor revenge kill them if they are weakened.

Set Details

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips

Choice Scarf's additional Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the core, pressuring Rotom-H, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for VoltTurn cores. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than other sets, making Amoonguss a fantastic partner.

" + "description": "

Moves

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit pressures the aforementioned Psychic-types by letting Scizor trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-Heat, letting Scizor revenge kill them if they are weakened.

Set Details

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips

Choice Scarf's additional Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the core, pressuring Rotom-Heat, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for VoltTurn cores. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than other sets, making Amoonguss a fantastic partner.

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Other Options

Bug

Iron Plate can be used instead of Scizorite on the Swords Dance set to leave place for another Mega Evolution. However, it makes Scizor too reliant on Bullet Punch. Defog can be used to remove entry hazards, but that forces Scizor to lose out on important coverage or Swords Dance. Defensive Swords Dance can also be used, but that limits Mega Scizor's ability as a sweeper, which is a big momentum drain for Bug teams, which are generally very offensive.

Steel

Pursuit is an option to prevent threats that Mega Scizor checks from switching out, like Meloetta and Alolan Raichu. However, the utility provided by U-turn and Knock Off is more useful. Defog is an option on Mega Scizor; however, most Steel teams rely on stacking entry hazards, which makes Defog counterproductive. On offensive Mega Scizor, Knock Off helps with defensive cores found on types like Water that the original coverage struggles with.

Checks and Counters

Bug

Magnezone: Magnezone is able to trap Scizor with Magnet Pull and easily take it out with Hidden Power Fire.

Fire-types: Fire-type Pokemon resist both of Scizor's STAB attacks and effortlessly remove it with their own STAB attacks. Furthermore, certain Fire-types like Mega Charizard X can use it to set up.

Volcarona: Volcarona is an even bigger threat than other Fire-types because it resists Superpower and does not take much from Knock Off because of its Z-Crystal. It can switch in on an attack from Scizor, cripple it with a burn from Flame Body, and set up on it.

Fire-type Coverage: Pokemon such as Dragonite can take Scizor's Bullet Punch and OHKO it with a Fire-type move.

Steel-resistant Pokemon: Pokemon like Keldeo and Zapdos resist Bullet Punch and are often able to take it out with a strong attack.

Burns: Scald and Will-O-Wisp users can make Scizor completely useless with a burn.

Physically Defensive Pokemon: Physically Defensive Pokemon are able to safely take hits from Scizor while being able to force it out through different methods. For example, Porygon2 is able to KO it with Hidden Power Fire and defensive Water-types can burn it with Scald.

Celesteela: Celesteela easily takes any attack Scizor throws at it while being able to OHKO it with Flamethrower.

Skarmory: Skarmory completely walls Scizor, delivers residual damage through Rocky Helmet, and prevents Scizor from setting up due to Whirlwind.

Toxapex: Toxapex resists all of Scizor's attacks bar Knock Off while being able to burn it with Scald and prevent it from setting up due to Haze.

Steel

Fire-types: Fire-types resist Bullet Punch and take little damage from Mega Scizor's other moves. In return, they can use their 4x super effective STAB moves to easily OHKO Mega Scizor.

Skarmory: Skarmory completely walls Mega Scizor and can just phaze it or use it as bait to set Spikes or Stealth Rock.

Toxapex: Toxapex completely walls Mega Scizor and can clear its stat boosts with Haze. Toxapex can repeatedly recover health with Recover and fish for burns with Scald. However, if Mega Scizor has Facade and gets burned, Toxapex is easily beaten.

Magnezone: Magnezone can trap Mega Scizor thanks to Magnet Pull and KO it with Hidden Power Fire.

Water-types: Almost all Water-types can easily take a boosted Bullet Punch. Defensive Water-types can threaten Mega Scizor with Scald, while wallbreakers like Keldeo can 2HKO it without trouble.

Steel-resistant Pokemon: Steel- and Electric-types, such as Heatran and Zapdos, can easily take a boosted Bullet Punch from Mega Scizor and outspeed and KO it in return.

Super Effective Coverage: Pokemon like Dragonite, Garchomp, and Greninja can survive a boosted Bullet Punch and take Mega Scizor out with their respective Fire-type coverage moves. Fairy-types like Clefable and Togekiss that carry Babiri Berry can surprise Mega Scizor and take it out with Fire Blast.

Physically Defensive Pokemon: Pokemon like Porygon2, Swampert, and Hippowdon can take a boosted hit from Mega Scizor and can take it out with Hidden Power Fire, threaten it with a Scald burn, or phaze it, respectively. However, the offensive Swords Dance set can easily break through worn down walls.

", "sets": { "Offensive Swords Dance (Bug)": { - "description": "

Moves

Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move and, once boosted, lets it break through checks like Rotom-W and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's aforementioned core while also crippling Pokemon that try switching in on Mega Scizor such as Heatran and Keldeo.

Set Details

Maximum investment in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-W and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, which could power up Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. Life Orb is an alternative to free up the Mega slot.

Usage Tips

Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up and clean. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2, nor against teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options

Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can handle physically bulky Pokemon and break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water- and Fighting-types that Mega Scizor generally struggles with., particularly Keldeo and Buzzwole. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, its lower Speed makes it worse at dealing with other Choice Scarf users like Togekiss and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with Fire-types. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

" + "description": "

Moves

Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move and, once boosted, lets it break through checks like Rotom-Wash and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's aforementioned core while also crippling Pokemon that try switching in on Mega Scizor such as Heatran and Keldeo.

Set Details

Maximum investment in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-Wash and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, which could power up Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. Life Orb is an alternative to free up the Mega slot.

Usage Tips

Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up and clean. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2, nor against teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options

Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can handle physically bulky Pokemon and break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water- and Fighting-types that Mega Scizor generally struggles with., particularly Keldeo and Buzzwole. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, its lower Speed makes it worse at dealing with other Choice Scarf users like Togekiss and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with Fire-types. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

" }, "Choice Band (Bug)": { - "description": "

Moves

Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. It also traps Heatran.

Set Details

Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-W. Choice Band insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Scarf Victini after two V-creates or after one V-create and Sticky Web. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips

This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams, when it can usually clean up with Bullet Punch. Thanks to its strong Bullet Punch, Scizor can also be used to revenge kill many threats such as weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options

Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Scizor's 4x weakness to Fire, so Armaldo is preferable. Volcarona takes care of Scizor's Steel-type counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking and can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

" + "description": "

Moves

Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. It also traps Heatran.

Set Details

Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-Wash. Choice Band insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Scarf Victini after two V-creates or after one V-create and Sticky Web. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips

This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams, when it can usually clean up with Bullet Punch. Thanks to its strong Bullet Punch, Scizor can also be used to revenge kill many threats such as weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options

Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Scizor's 4x weakness to Fire, so Armaldo is preferable. Volcarona takes care of Scizor's Steel-type counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking and can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

" }, "Offensive Swords Dance (Steel)": { - "description": "

Moves

Swords Dance lets Mega Scizor boost its Attack stat to threatening levels. Bullet Punch, boosted by Technician, is great priority against offensive types like Dragon. Bug Bite, also boosted by Technician, is Mega Scizor's other STAB attack that lets it take care of more sturdy walls like Hippowdon. Superpower alleviates Mega Scizor's issue of not being able to hit opposing Steel-types. It also lets Mega Scizor break through defensive checks like Porygon2 that it would otherwise lose to.

Set Details

252 Attack and Speed EVs make Mega Scizor as fast and strong as possible. A Jolly nature lets it outpace Adamant Diggersby, and an Adamant nature lets it maximize its power. Technician boosts Bullet Punch and Bug Bite.

Usage Tips

Take advantage of Choice-locked attackers like Latios by setting up on them. Chip offensive answers like Fire Blast Garchomp into range of Bullet Punch before attempting to sweep. Similarly, take care of defensive answers like Foul Play Mandibuzz before attempting to sweep. As with the majority of other physical attackers, look out for status, particularly burn, as it will cripple Mega Scizor. Make use of Bug Bite against Pokemon that frequently carry Iapapa Berry like Rotom-W and Alolan Muk for free healing. It is difficult to capitalize on Mega Scizor's amazing bulk and fantastic defensive typing without Roost, so preserve its health and get it in by means of double switches or pivots like Volt Switch Magnezone.

Team Options

Heatran takes on Fire-types that Mega Scizor struggles with and cripples defensive counterplay like Toxapex and Mandibuzz with Magma Storm, Taunt, and potentially Toxic. Mold Breaker Toxic from Excadrill cripples defensive checks like Mandibuzz and Mega Sableye. Entry hazard setters such as Ferrothorn, Heatran, and Skarmory are all great at chipping down answers with Spikes and Stealth Rock. Volt Switch Magnezone is great for trapping and chipping down answers like Heatran and gets Mega Scizor in for free with Volt Switch. Strong setup sweepers like Swords Dance Bisharp and Lucario can form a wallbreaking core with Mega Scizor. Celesteela can provide it with Leech Seed recovery and break down walls with Toxic. Z-Happy Hour Jirachi and Mega Scizor form a great core, breaking down each other's checks and counters; for example, Jirachi helps with Poison-types like Toxapex that Mega Scizor struggles with. Calm Mind Jirachi is also great for weakening down the defensive core found on Water teams, something that Mega Scizor can't break through.

" + "description": "

Moves

Swords Dance lets Mega Scizor boost its Attack stat to threatening levels. Bullet Punch, boosted by Technician, is great priority against offensive types like Dragon. Bug Bite, also boosted by Technician, is Mega Scizor's other STAB attack that lets it take care of more sturdy walls like Hippowdon. Superpower alleviates Mega Scizor's issue of not being able to hit opposing Steel-types. It also lets Mega Scizor break through defensive checks like Porygon2 that it would otherwise lose to.

Set Details

252 Attack and Speed EVs make Mega Scizor as fast and strong as possible. A Jolly nature lets it outpace Adamant Diggersby, and an Adamant nature lets it maximize its power. Technician boosts Bullet Punch and Bug Bite.

Usage Tips

Take advantage of Choice-locked attackers like Latios by setting up on them. Chip offensive answers like Fire Blast Garchomp into range of Bullet Punch before attempting to sweep. Similarly, take care of defensive answers like Foul Play Mandibuzz before attempting to sweep. As with the majority of other physical attackers, look out for status, particularly burn, as it will cripple Mega Scizor. Make use of Bug Bite against Pokemon that frequently carry Iapapa Berry like Rotom-Wash and Alolan Muk for free healing. It is difficult to capitalize on Mega Scizor's amazing bulk and fantastic defensive typing without Roost, so preserve its health and get it in by means of double switches or pivots like Volt Switch Magnezone.

Team Options

Heatran takes on Fire-types that Mega Scizor struggles with and cripples defensive counterplay like Toxapex and Mandibuzz with Magma Storm, Taunt, and potentially Toxic. Mold Breaker Toxic from Excadrill cripples defensive checks like Mandibuzz and Mega Sableye. Entry hazard setters such as Ferrothorn, Heatran, and Skarmory are all great at chipping down answers with Spikes and Stealth Rock. Volt Switch Magnezone is great for trapping and chipping down answers like Heatran and gets Mega Scizor in for free with Volt Switch. Strong setup sweepers like Swords Dance Bisharp and Lucario can form a wallbreaking core with Mega Scizor. Celesteela can provide it with Leech Seed recovery and break down walls with Toxic. Z-Happy Hour Jirachi and Mega Scizor form a great core, breaking down each other's checks and counters; for example, Jirachi helps with Poison-types like Toxapex that Mega Scizor struggles with. Calm Mind Jirachi is also great for weakening down the defensive core found on Water teams, something that Mega Scizor can't break through.

" }, "Bulky Facade (Steel)": { "description": "

Moves

Bullet Punch is Mega Scizor's best STAB move, being a Technician-boosted priority move that can eliminate faster threats such as Mega Lopunny and Tapu Koko. Facade allows Mega Scizor to take advantage of status conditions, mainly burns, in order to better damage some of its defensive checks in Mantine and Toxapex. Swords Dance boosts Mega Scizor's Attack stat. Roost allows it to stay healthy and aids it in creating better setup opportunities.

Set Details

248 HP EVs and 48 Defense EVs coupled with an Impish nature ensure that Mega Scizor avoids being 2HKOed from Mega Lopunny's High Jump Kick and also survives hits such as Gyarados's +1 Supersonic Skystrike after Stealth Rock damage. 140 Speed EVs are used to outspeed foes such as Jolly Azumarill and faster variants of Mantine and Mega Venusaur. The remaining EVs are placed into Attack to maximize its power. Technician is used to boost the power of Mega Scizor's Bullet Punch.

Usage Tips

Mega Scizor should utilize this set to take advantage of burns, enabling it to threaten foes such as Mantine and Toxapex much more effectively. Mega Scizor should attempt to set up a Swords Dance against foes such as Suicune and Toxapex, as these foes most likely will attempt to cripple it solely through burns. It should also wait to reveal Facade in order to effectively lure its intended targets, namely bulky Water-types. However, there are some scenarios where it should avoid being burned, as it requires the use of Bullet Punch to better remove weakened foes such as Tapu Koko. Avoid Taunt users such as Gliscor and Mew, as they can prevent Mega Scizor from setting up and recovering, allowing them to break it down. Mega Scizor should also utilize Bullet Punch to revenge kill weakened foes and threats such as Mega Lopunny and Tornadus-T. It should also utilize Roost every now and then to keep itself healthy.

Team Options

Heatran's incredible ability to provide a Fire immunity is critical for any Steel team, making it an important teammate for Mega Scizor. Additionally, it has the ability to check and remove some of Mega Scizor's checks such as Ferrothorn and Victini. Ferrothorn's typing makes it a blanket check to bulky Water-types that Scizor finds difficulty taking advantage of, such as Empoleon. Additionally, Ferrothorn's utility functions in Leech Seed support and hazard stacking grant Mega Scizor more opportunities to reliably break down the opposition. Celesteela's well-rounded bulk and typing make it an optimal partner for Mega Scizor that can stomach powerful attacks from foes such as Greninja and Landorus. Celesteela can also use an Autotomize set with Metronome to break some of Mega Scizor's walls such as Hippowdon and Porygon2. Choice Scarf Excadrill is able to threaten faster foes that Mega Scizor cannot check, such as Nidoking and Choice Band Victini. Additionally, Excadrill has the option of being a utility lead, being able to both set and remove hazards reliably and spread around Toxic with the help of Mold Breaker, enabling Mega Scizor to deal with foes such as Mandibuzz and Mega Sableye much more easily. Choice Scarf Magnezone can trap opposing Steel-types such as Celesteela and Ferrothorn that would otherwise wall Mega Scizor through Magnet Pull. Additionally, Magnezone can threaten Mega Scizor's offensive checks such as Mega Charizard Y and Keldeo and can bring it in with Volt Switch. Jirachi can utilize a Z-Happy Hour set that makes it a potent revenge killer against some of Mega Scizor's checks in Celesteela, Mega Charizard Y, and Infernape. Bisharp assists Mega Scizor by using Knock Off to cripple its defensive checks such as Porygon2 and Mega Slowbro, while also using its priority in Sucker Punch to threaten foes such as Mega Gallade and Victini.

" @@ -5797,7 +5801,7 @@ "comments": "

Other Options

Bullet Seed is a possibility if Mega Heracross is paired with Tapu Bulu to exploit Skill Link and Grassy Terrain, which let it become an incredibly powerful pseudo-STAB attack that is capable of 2HKOing Unaware Clefable and Toxapex. However, pairing Mega Heracross with Tapu Bulu forces the team to stack weaknesses and slow Pokemon together. Earthquake is a possibility over Swords Dance or Pin Missile to have a clean KO on Toxapex after Swords Dance and hit Steel-types like Magearna for super effective damage while not having to suffer the stat drops of Close Combat, but Mega Heracross will either reduce its wallbreaking capabilities by letting go of Swords Dance or give up the coverage and immediate power of Pin Missile.

Checks and Counters

Fairy-types: Fairy-types pose a significant threat to Mega Heracross. Many of them like Mega Diancie, Tapu Lele, and Tapu Koko are faster and can KO it with a single powerful hit. Others, such as Tapu Fini, Clefable, and Magearna, can comfortably tank unboosted hits and retaliate with strong Fairy-type attacks like Moonblast and Fleur Cannon. Magic Guard Clefable is especially problematic, as it avoids residual damage from entry hazards or status, making it much harder to 2HKO. Meanwhile, Unaware Clefable isn't hazard immune but can completely shut down Mega Heracross's attempts to break through with Swords Dance boosts and stall it out.

Fire-types: While most Fire-types have to be wary of Rock Blast and Stealth Rock, both Mega Charizard formes, Heatran, Victini, and Volcarona can hit Mega Heracross for super effective damage and remove it from the battle.

Psychic-types: Faster Psychic-types such as Mega Alakazam, Mega Medicham, Mega Latios, and Mega Latias can scare out Mega Heracross very easily or revenge kill it, though they are scared to switch into STAB Pin Missile. Slower Psychic-types like Reuniclus and Cresselia can also prove to be annoying if Mega Heracross drops Pin Missile.

Flying-types: Tornadus-T, Mega Pinsir, and Dragonite are key threats to Mega Heracross. They all resist both of its STAB types and can OHKO it with powerful 4x super effective Flying-type attacks. That said, they still need to be cautious of switching into Rock Blast. Landorus-T is also a noteworthy soft check. It resists Fighting and Bug, takes neutral damage from Rock Blast, can pivot in safely thanks to Intimidate, and either threatens Mega Heracross with Supersonic Skystrike and Toxic or pivots out.

", "sets": { "Wallbreaker": { - "description": "

Moves

Swords Dance enables Heracross to break through defensive cores more efficiently. Close Combat is the preferred Fighting-type STAB move thanks to its high Base Power, allowing Mega Heracross to heavily pressure or outright knock out key threats of the tier; it secures clean knockouts on Ferrothorn and Heatran while reliably 2HKOing Magearna and Celesteela as well as Skarmory after Stealth Rock. Rock Blast is mandatory coverage that covers everything that resists Close Combat, hitting Flying-types like Tornadus-T and Zapdos hard while dealing neutral damage on defensive staples like Toxapex, Clefable, Landorus-T, and Gliscor. Pin Missile is Heracross's secondary ability-boosted STAB move, improving its matchup against Psychic-types like Mega Latias, Cresselia, and Reuniclus, which are common on bulkier teams. Substitute allows Mega Heracross to block status, punish sacrifices, and ease prediction, but using this comes at the cost of a secondary STAB attack and coverage.

Set Details

Given Mega Heracross's already low Speed tier, focusing on offense with an Adamant nature and full investment in Attack maximizes its damage on key Pokemon like Clefable and Toxapex, which would otherwise wall it more easily. 192 EVs in Speed make Heracross faster than Modest Heatran before Mega Evolving while also making sure it still outspeeds defensive Heatran and slower variants of Landorus-T and Tapu Fini after Mega Evolving. The rest is put in HP to improve Heracross's bulk and longevity. Moxie is the preferred pre-Mega ability, allowing Heracross to hold off on Mega Evolving to get a boost first. Guts is also usable, improving the matchup against status users and giving Heracross an out against a burn. Investing 228 Speed EVs can also be used to outspeed Mega Swampert outside of rain and slower Zapdos prior to Mega Evolving.

Usage Tips

Mega Heracross thrives when given free turns by defensive Pokemon like Chansey, Ferrothorn, and Gliscor. Setting up entry hazards early is crucial for Mega Heracross, as they help against multiple threats like Zapdos, putting it into OHKO range of Rock Blast after Stealth Rock, and Toxapex, which gets OHKOed by +2 Rock Blast after Stealth Rock. However, Mega Heracross must still be played carefully around resilient Pokemon such as Clefable and Reuniclus. Its defensive profile is useful for directly switching into weak Earthquakes from Pokemon like Gliscor and defensive Landorus-T, other resisted physical attacks like Kartana and Weavile's Knock Off, and even Choice Specs Greninja's Dark Pulse and Serperior's Leaf Storm in a pinch, creating an opening for a devastating attack in retaliation. Mega Heracross is especially useful against Substitute attackers like Mega Gyarados and Serperior thanks to its multi-hit moves forcing through Substitute.

Team Options

Mega Heracross is a strong choice for bulky offense teams, serving as the primary wallbreaker and relying on teammates for support. Mega Heracross is often paired with the solid defensive core of Tapu Fini and Jirachi, as they are able to check a wide spectrum of the tier while supporting it. Tapu Fini helps handling Fire-types like Mega Charizard X, Heatran, and Victini and Water-types like Ash-Greninja, while Jirachi checks Psychic-, Fairy-, and Flying-types like Mega Alakazam, Tapu Lele, and Tornadus-T. The combination of Tapu Fini's Misty Terrain with Wish and Healing Wish from Jirachi synergizes well with Mega Heracross, protecting it from status while also allowing it to recover and continue to put pressure throughout the match. Heatran is another strong partner, taking on the Fairy-, Flying-, and Psychic-types that trouble Mega Heracross while also forming a potent stallbreaking duo with it. In return, Mega Heracross helps by soft checking weaker Ground-type attacks from foes like Gliscor, giving the two excellent offensive and defensive synergy. Given Mega Heracross's low Speed tier, Pokemon that spread paralysis, such as Zapdos and Serperior, are extremely helpful. Zapdos also shines as a reliable answer to Flying-types such as Tornadus-T, Mega Pinsir, and Hawlucha, which threaten Mega Heracross. Pokemon that can pivot with U-turn or Volt Switch like Landorus-T, Tornadus-T, Rotom-W, and Magearna help Mega Heracross enter the field safely. Mega Heracross’s low Speed can also be utilized in a semi-Trick Room team, with Pokemon like Magearna and Cresselia setting up Trick Room, checking key threats such as Psychic-types, spreading paralysis with Thunder Wave, and, in Cresselia's case, restoring health with Lunar Dance.

Mega Heracross pairs well with Fire-types like Victini, which soft checks Fairy-, Fire-, and Psychic-types while also pivoting it in with U-turn. In return, Mega Heracross breaks down common Water- and Ground-types that wall Victini such as Slowbro and defensive Landorus-T, as well as handling Dark-type attacks from the likes of Mega Tyranitar and Choice-locked Weavile, giving the duo strong offensive synergy. Garchomp makes for a strong offensive partner with Mega Heracross, thanks to its typing checking key Fire-type threats like Heatran and Mega Charizard Y. Fast cleaners like Choice Scarf Kartana appreciate the wallbreaking capabilities of Mega Heracross, picking up the remaining pieces and stacking boosts. Thanks to Protean, Greninja lures in Mega Heracross's checks, opening Mega Heracross up during the game, while Battle Bond Greninja takes advantage of Mega Heracross's wallbreaking capabilities to transform into Ash-Greninja and clean late-game. Both formes can set up Spikes as well, helping Mega Heracross to dismantle defensive cores. Ferrothorn, in addition to providing Spikes and Stealth Rock support, also checks Fairy- and Psychic-types.

" + "description": "

Moves

Swords Dance enables Heracross to break through defensive cores more efficiently. Close Combat is the preferred Fighting-type STAB move thanks to its high Base Power, allowing Mega Heracross to heavily pressure or outright knock out key threats of the tier; it secures clean knockouts on Ferrothorn and Heatran while reliably 2HKOing Magearna and Celesteela as well as Skarmory after Stealth Rock. Rock Blast is mandatory coverage that covers everything that resists Close Combat, hitting Flying-types like Tornadus-T and Zapdos hard while dealing neutral damage on defensive staples like Toxapex, Clefable, Landorus-T, and Gliscor. Pin Missile is Heracross's secondary ability-boosted STAB move, improving its matchup against Psychic-types like Mega Latias, Cresselia, and Reuniclus, which are common on bulkier teams. Substitute allows Mega Heracross to block status, punish sacrifices, and ease prediction, but using this comes at the cost of a secondary STAB attack and coverage.

Set Details

Given Mega Heracross's already low Speed tier, focusing on offense with an Adamant nature and full investment in Attack maximizes its damage on key Pokemon like Clefable and Toxapex, which would otherwise wall it more easily. 192 EVs in Speed make Heracross faster than Modest Heatran before Mega Evolving while also making sure it still outspeeds defensive Heatran and slower variants of Landorus-T and Tapu Fini after Mega Evolving. The rest is put in HP to improve Heracross's bulk and longevity. Moxie is the preferred pre-Mega ability, allowing Heracross to hold off on Mega Evolving to get a boost first. Guts is also usable, improving the matchup against status users and giving Heracross an out against a burn. Investing 228 Speed EVs can also be used to outspeed Mega Swampert outside of rain and slower Zapdos prior to Mega Evolving.

Usage Tips

Mega Heracross thrives when given free turns by defensive Pokemon like Chansey, Ferrothorn, and Gliscor. Setting up entry hazards early is crucial for Mega Heracross, as they help against multiple threats like Zapdos, putting it into OHKO range of Rock Blast after Stealth Rock, and Toxapex, which gets OHKOed by +2 Rock Blast after Stealth Rock. However, Mega Heracross must still be played carefully around resilient Pokemon such as Clefable and Reuniclus. Its defensive profile is useful for directly switching into weak Earthquakes from Pokemon like Gliscor and defensive Landorus-T, other resisted physical attacks like Kartana and Weavile's Knock Off, and even Choice Specs Greninja's Dark Pulse and Serperior's Leaf Storm in a pinch, creating an opening for a devastating attack in retaliation. Mega Heracross is especially useful against Substitute attackers like Mega Gyarados and Serperior thanks to its multi-hit moves forcing through Substitute.

Team Options

Mega Heracross is a strong choice for bulky offense teams, serving as the primary wallbreaker and relying on teammates for support. Mega Heracross is often paired with the solid defensive core of Tapu Fini and Jirachi, as they are able to check a wide spectrum of the tier while supporting it. Tapu Fini helps handling Fire-types like Mega Charizard X, Heatran, and Victini and Water-types like Ash-Greninja, while Jirachi checks Psychic-, Fairy-, and Flying-types like Mega Alakazam, Tapu Lele, and Tornadus-T. The combination of Tapu Fini's Misty Terrain with Wish and Healing Wish from Jirachi synergizes well with Mega Heracross, protecting it from status while also allowing it to recover and continue to put pressure throughout the match. Heatran is another strong partner, taking on the Fairy-, Flying-, and Psychic-types that trouble Mega Heracross while also forming a potent stallbreaking duo with it. In return, Mega Heracross helps by soft checking weaker Ground-type attacks from foes like Gliscor, giving the two excellent offensive and defensive synergy. Given Mega Heracross's low Speed tier, Pokemon that spread paralysis, such as Zapdos and Serperior, are extremely helpful. Zapdos also shines as a reliable answer to Flying-types such as Tornadus-T, Mega Pinsir, and Hawlucha, which threaten Mega Heracross. Pokemon that can pivot with U-turn or Volt Switch like Landorus-T, Tornadus-T, Rotom-Wash, and Magearna help Mega Heracross enter the field safely. Mega Heracross’s low Speed can also be utilized in a semi-Trick Room team, with Pokemon like Magearna and Cresselia setting up Trick Room, checking key threats such as Psychic-types, spreading paralysis with Thunder Wave, and, in Cresselia's case, restoring health with Lunar Dance.

Mega Heracross pairs well with Fire-types like Victini, which soft checks Fairy-, Fire-, and Psychic-types while also pivoting it in with U-turn. In return, Mega Heracross breaks down common Water- and Ground-types that wall Victini such as Slowbro and defensive Landorus-T, as well as handling Dark-type attacks from the likes of Mega Tyranitar and Choice-locked Weavile, giving the duo strong offensive synergy. Garchomp makes for a strong offensive partner with Mega Heracross, thanks to its typing checking key Fire-type threats like Heatran and Mega Charizard Y. Fast cleaners like Choice Scarf Kartana appreciate the wallbreaking capabilities of Mega Heracross, picking up the remaining pieces and stacking boosts. Thanks to Protean, Greninja lures in Mega Heracross's checks, opening Mega Heracross up during the game, while Battle Bond Greninja takes advantage of Mega Heracross's wallbreaking capabilities to transform into Ash-Greninja and clean late-game. Both formes can set up Spikes as well, helping Mega Heracross to dismantle defensive cores. Ferrothorn, in addition to providing Spikes and Stealth Rock support, also checks Fairy- and Psychic-types.

" } }, "credits": {"writtenBy": [{"user_id": 541503, "username": "Maktyum"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} @@ -5972,7 +5976,7 @@ }, "ru": { "overview": "

Mantine's typing and excellent special bulk let it handle menacing, commonplace attackers like Mega Blastoise, Ninetales, and Roserade. The high usage of these attackers means it gets opportunities to switch in against many teams, letting it use Defog with decent consistency, and the ability to run any two of Air Slash, Scald, and Toxic can make it tricky for offensive teams to safely respond to early-game. However, vulnerability to Electric-type attacks and Toxic renders it easily forced out by Pokemon that might have those moves. Registeel and Bronzong are prevalent Stealth Rock users that practically always have Toxic, so it's extremely difficult for Mantine to keep entry hazards away against teams with them. A Stealth Rock weakness means it often switches in with significant HP lost and is under a lot of pressure to clear hazards, and the high number of Stealth Rock setters that run Toxic makes this job even harder. It faces significant competition from Milotic, which boasts greater versatility by not requiring three specific moves and the ability to beat Steel-types by using Refresh. Only having one customizable moveslot means it'll be helpless against certain setup users depending on its fourth move; for example, using Haze over Air Slash makes Toxicroak and Machamp a counter, and using Air Slash allows bulky Pokemon like Curse Snorlax to be a problem.

", - "comments": "

Other Options

Ice Beam can hit Grass-, Ground-, and Dragon-types all at once, specifically surprising Noivern, but its overall poor coverage and power usually aren't worthwhile.

Checks and Counters

Toxic: Anything running Toxic, including common blanket checks like Registeel and Milotic, can leave Mantine pretty useless. It's too weak to KO foes before poison damage racks up. Almost every Pokemon can learn Toxic, so any attacker wanting to lure Mantine can easily do so.

Electric: A 4x weakness to Electric makes Mantine easily OHKOed or 2HKOed by anything running moves of the type. Such Pokemon include Raikou, Mega Ampharos, Rotom-C, Goodra, and Mismagius.

Physical Attackers: Mantine has fairly poor physical bulk, so any physical attacker faster than it has an easy time beating it. Wallbreakers like Guts Machamp and Choice Band Zygarde-10% are free to throw out attacks, and Swords Dance users such as Toxicroak and Virizion OHKO it after boosting. Most don't like taking one or both of Scald and Air Slash as they switch in, though.

Rock: Stealth Rock removing a quarter of Mantine's HP puts it in KO range of attackers it could otherwise check like Poisonium Z Salazzle. Rock-types like Tyrantrum and Lycanroc-D force Mantine out with the power of their STAB moves.

Taunt: Mantine's weak attacks render it helpless against Taunt users with recovery like Mandibuzz and Noivern.

", + "comments": "

Other Options

Ice Beam can hit Grass-, Ground-, and Dragon-types all at once, specifically surprising Noivern, but its overall poor coverage and power usually aren't worthwhile.

Checks and Counters

Toxic: Anything running Toxic, including common blanket checks like Registeel and Milotic, can leave Mantine pretty useless. It's too weak to KO foes before poison damage racks up. Almost every Pokemon can learn Toxic, so any attacker wanting to lure Mantine can easily do so.

Electric: A 4x weakness to Electric makes Mantine easily OHKOed or 2HKOed by anything running moves of the type. Such Pokemon include Raikou, Mega Ampharos, Rotom-Mow, Goodra, and Mismagius.

Physical Attackers: Mantine has fairly poor physical bulk, so any physical attacker faster than it has an easy time beating it. Wallbreakers like Guts Machamp and Choice Band Zygarde-10% are free to throw out attacks, and Swords Dance users such as Toxicroak and Virizion OHKO it after boosting. Most don't like taking one or both of Scald and Air Slash as they switch in, though.

Rock: Stealth Rock removing a quarter of Mantine's HP puts it in KO range of attackers it could otherwise check like Poisonium Z Salazzle. Rock-types like Tyrantrum and Lycanroc-D force Mantine out with the power of their STAB moves.

Taunt: Mantine's weak attacks render it helpless against Taunt users with recovery like Mandibuzz and Noivern.

", "sets": { "Defog": { "description": "

Moves

Aptitude at switching into common special attackers gives Mantine plenty of Defog opportunities. Scald's burn chance keeps physical attackers and Steel-types from switching in freely. Air Slash and Supersonic Skystrike hit Grass- and Fighting-types that could exploit Scald, including Virizion, Roserade, Shaymin, Hariyama, and Toxicroak. Haze eliminates boosts from special setup wallbreakers like Salazzle. Toxic is an option to take attackers like Mega Blastoise and Ninetales down as efficiently as possible.

Set Details

136 Speed EVs are used to outpace Adamant Machamp, which would otherwise handle Mantine without issue. The remaining investment goes in special bulk to maximize Mantine's ability to check special attackers.

Usage Tips

Opportunities to switch in come from common special attackers that can't hope to break through a healthy Mantine like Mega Blastoise and Ninetales. Supersonic Skystrike should punish Grass-types, Toxicroak, and Machamp expecting Scald on the switch, and spreading Toxic if Mantine has it weakens the opposition for a teammate to clean up. Blanket checks like Milotic can run Toxic, so they must be scouted before Mantine can safely switch in. However, trading Toxic with an opposing wall can be productive if Mantine is no longer necessary or your team has a cleric. Don't be afraid to let Mantine go down if the foes it checks have been sufficiently weakened for teammates to handle; putting too much focus on keeping Mantine around can drain your momentum.

Team Options

Mantine's slow, somewhat passive nature limits it to balanced and defensive teams. Registeel and Ground-types such as Rhyperior absorb Electric-type attacks sent Mantine's way, and threatening physical attackers can be answered by bulky Psychic-types like Cresselia. Florges and Umbreon offer Heal Bell, meaning Mantine is much less afraid of Toxic users, and appreciate a solid Ninetales switch-in. Choice Scarf Gardevoir's Healing Wish is a way for more offensive teams to revitalize Mantine. Fast sweepers such as Zygarde-10% and Barbaracle appreciate Mantine softening the opposition up with Toxic and attacks.

" @@ -5982,10 +5986,10 @@ }, "ou": { "overview": "

Mantine is a great special wall in OU and is capable of walling a significant portion of the metagame. Because of its typing, it's able to be one of the best answers to Volcarona in the tier while also being able to switch into threats such as Ash-Greninja and Mega Charizard Y. Mantine is also a good Defogger, being able to deter Pokemon such as Bisharp and Landorus-T from switching in to take advantage of it with a Scald burn. However, Mantine is very passive and can drain momentum from your team, and its weakness to Stealth Rock is suboptimal for a defensive Pokemon. The prevalence of Electric-types such as Magnezone and Tapu Koko also hinders Mantine, as it can't do much against them. Finally, it has relatively low Defense, even when invested, so Pokemon such as Mega Medicham and Landorus-T can easily do massive damage to it.

", - "comments": "

Other Options

Mantine has no other viable options in the OU tier, as it cannot properly perform its role without the moves or defensive investment on the listed set.

Checks and Counters

Electric-type Coverage: Tapu Koko and Magnezone can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

Passive Damage: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

Taunt: Taunt users such as Heatran and Tornadus-T prevent Mantine from healing, removing entry hazards, or spreading poison.

Rock-type Coverage: Although none of them want to take a Scald, Tyranitar, Mega Diancie, and Landorus-T can all OHKO Mantine with their respective Rock-type move.

Strong Attacks: Wallbreakers such as Choice Specs Tapu Lele and Mega Charizard X can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.

", + "comments": "

Other Options

Mantine has no other viable options in the OU tier, as it cannot properly perform its role without the moves or defensive investment on the listed set.

Checks and Counters

Electric-type Coverage: Tapu Koko and Magnezone can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-Wash can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

Passive Damage: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

Taunt: Taunt users such as Heatran and Tornadus-T prevent Mantine from healing, removing entry hazards, or spreading poison.

Rock-type Coverage: Although none of them want to take a Scald, Tyranitar, Mega Diancie, and Landorus-T can all OHKO Mantine with their respective Rock-type move.

Strong Attacks: Wallbreakers such as Choice Specs Tapu Lele and Mega Charizard X can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.

", "sets": { "Mixed Wall": { - "description": "

Moves

Roost is mandatory, as it allows Mantine to repeatedly come in on Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a 30% chance to burn. Defog is a great option on Mantine as it clears hazards for Mantine's teammates while also removing Stealth Rock to help Mantine switch in. Toxic allows Mantine to cripple Pokemon such as Rotom-W, Mega Latios, and Tangrowth on the switch and deal damage to Pokemon such as Keldeo. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details

252 HP EVs maximize Mantine's overall bulk. The given Special Defense investment allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is up, survive two Shadow Balls from Choice Specs Blacephalon, and avoid the 2HKO from Pelipper's Choice Specs Hurricane. The rest of the EVs are dumped into Defense to take on physical threats such as Mega Scizor more efficiently. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips

Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to take hits.

Team Options

Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona, Heatran, and Mega Latios. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine, as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoonguss are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Landorus-T or Tornadus-T is recommended, as Stealth Rock severely hampers Mantine's longevity.

" + "description": "

Moves

Roost is mandatory, as it allows Mantine to repeatedly come in on Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a 30% chance to burn. Defog is a great option on Mantine as it clears hazards for Mantine's teammates while also removing Stealth Rock to help Mantine switch in. Toxic allows Mantine to cripple Pokemon such as Rotom-Wash, Mega Latios, and Tangrowth on the switch and deal damage to Pokemon such as Keldeo. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details

252 HP EVs maximize Mantine's overall bulk. The given Special Defense investment allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is up, survive two Shadow Balls from Choice Specs Blacephalon, and avoid the 2HKO from Pelipper's Choice Specs Hurricane. The rest of the EVs are dumped into Defense to take on physical threats such as Mega Scizor more efficiently. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips

Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to take hits.

Team Options

Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona, Heatran, and Mega Latios. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine, as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoonguss are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Landorus-T or Tornadus-T is recommended, as Stealth Rock severely hampers Mantine's longevity.

" } }, "credits": {"writtenBy": [{"user_id": 261740, "username": "matthewc20090"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 137683, "username": "Subject 18"}, {"user_id": 101351, "username": "Gary"}]}, {"name": "Grammar checked by", "members": [{"user_id": 343119, "username": "Wob"}, {"user_id": 231476, "username": "Fireflame"}]}]} @@ -6174,7 +6178,7 @@ "comments": "

Other Options

Shadow Ball can be used in the first moveslot to transform Porygon2 into a Ghost-type and give it an easier time powering through Latias, Chandelure, and Reuniclus. Shadow Ball should be used alongside Hidden Power Fighting so Porygon2 isn't powerless against Dark-types. However, Porygon2 now cannot resist Bullet Punch and has new issues with Choice Scarf Hydreigon. Porygon2 can run a defensive set with an Eviolite to serve as a blanket check to Nidoking, Hydreigon, and Mega Manectric and Trace to allow it to use opposing abilities to its advantage, but this role is eclipsed by Blissey.

Checks and Counters

Special Walls: Special walls like Blissey and Alolan Muk wall Porygon2 to no end and can potentially poison it, completely ending its sweep.

Faster Pokemon: Mega Aerodactyl and Mega Sceptile both naturally outspeed Porygon2, which forces it to take some damage. Choice Scarf users like Krookodile, Hydreigon, and Infernape also outspeed after Z-Conversion and can deal substantial damage, with Krookodile being able to use Earthquake against an Electric-type Porygon2. Most of these Pokemon should fear the potential Ice Beam if they hard switch in, though.

Ground-types: Ground-types like Mega Steelix, Swampert, and Mamoswine take neutral damage from Porygon2's Ice Beam and threaten it with Earthquake after Z-Conversion.

", "sets": { "Z-Conversion": { - "description": "

Moves

Thunderbolt and Ice Beam form Porygon2's Bolt Beam coverage that hits practically everything in the tier for neutral damage at the minimum. Recover keeps Porygon2 healthy and is easier to utilize after Z-Conversion due to its augmented bulk.

Set Details

Z-Conversion transforms Porygon2 into an Electric-type upon boosting due to Thunderbolt residing in the first moveslot. This is essential for letting Porygon2 resist Scizor's Bullet Punch while also resisting Mega Manectric's and Zeraora's STAB moves. Download can grant Porygon2 a boost in Special Attack if it comes in on a foe with a lower Special Defense compared to its Defense.

Usage Tips

Despite its access to recovery, Porygon2 should only be brought out late-game once its checks have been chipped or removed by its teammates. It should be brought in on free turns or slow pivots to prevent it from taking any damage beforehand. Be knowledgeable on the opposing Pokemon's current Special Defense stat so you can guarantee a Special Attack boost before activating Z-Conversion. This can make it easier to break Mega Aggron, Doublade, and bulkier Scizor sets. It is not advised to switch in on an opposing Pokemon with a lower Defense stat, as Porygon2 would not be nearly as strong. Porygon2's increased bulk allows it to take hits from Nihilego and Choice Scarf Hydreigon, which, in tandem with Recover, is useful to keeping it healthy and eventually beat these Pokemon out. Avoid Toxic and Thunder Wave, as they can end or significantly cripple Porygon2's sweep; the former forces Porygon2 to systematically heal up, while the latter leaves it wide open for punishment by numerous threats like Terrakion and Nidoking that can now all outspeed it. Recovering against Pokemon that may carry a Choice item like Hydreigon helps Porygon2 scout them while remaining healthy. It can also be useful for winning long drawn out battles against Nihilego. Healing up too early can waste turns and make Porygon2 more vulnerable to attacks. Porygon2 should set up on Pokemon that it can outspeed to minimize the damage it takes and the number of times it needs to recover. Setting up on Amoonguss, Slowbro, and defensive Primarina can work into Porygon2’s favor because of this as long as it scouts for status beforehand.

Team Options

Porygon2 fits best on bulky offense where it can be a decent wincon and wait for its teammates to chip at its checks. Entry hazard setters such as Nihilego, Empoleon, and Swampert lay down the ubiquitous Stealth Rock to apply subsequent chip damage. Spike setters like Klefki also provide even more entry hazards to pressure the opponent with. Scizor, Krookodile, and Mega Aerodactyl provide Pursuit support, which can chip away at Porygon2’s checks like Blissey and Mega Steelix in the long run if they don’t keep themselves healthy. Cobalion and Terrakion threaten out and remove special walls that can counter Porygon2 while also setting up Stealth Rock. Terrakion also can dismantle Rotom-H, whose typing alongside its access to Toxic and Pain Split makes it a major annoyance to Porygon2. Amoonguss and Celebi handle defensive Ground-types that could complicate Porygon2's sweep. The former can put a target asleep with Spore to possibly guarantee setup for Porygon2, and both are great status absorbers. Primarina threatens every prevalent Choice Scarf user like Krookodile and Hydreigon as well as the likes of Mega Aerodactyl and removes them. Slow pivots like Scizor, Gligar, and Rotom-H give Porygon2 an easier time switching in without having to take any unnecessary damage.

" + "description": "

Moves

Thunderbolt and Ice Beam form Porygon2's Bolt Beam coverage that hits practically everything in the tier for neutral damage at the minimum. Recover keeps Porygon2 healthy and is easier to utilize after Z-Conversion due to its augmented bulk.

Set Details

Z-Conversion transforms Porygon2 into an Electric-type upon boosting due to Thunderbolt residing in the first moveslot. This is essential for letting Porygon2 resist Scizor's Bullet Punch while also resisting Mega Manectric's and Zeraora's STAB moves. Download can grant Porygon2 a boost in Special Attack if it comes in on a foe with a lower Special Defense compared to its Defense.

Usage Tips

Despite its access to recovery, Porygon2 should only be brought out late-game once its checks have been chipped or removed by its teammates. It should be brought in on free turns or slow pivots to prevent it from taking any damage beforehand. Be knowledgeable on the opposing Pokemon's current Special Defense stat so you can guarantee a Special Attack boost before activating Z-Conversion. This can make it easier to break Mega Aggron, Doublade, and bulkier Scizor sets. It is not advised to switch in on an opposing Pokemon with a lower Defense stat, as Porygon2 would not be nearly as strong. Porygon2's increased bulk allows it to take hits from Nihilego and Choice Scarf Hydreigon, which, in tandem with Recover, is useful to keeping it healthy and eventually beat these Pokemon out. Avoid Toxic and Thunder Wave, as they can end or significantly cripple Porygon2's sweep; the former forces Porygon2 to systematically heal up, while the latter leaves it wide open for punishment by numerous threats like Terrakion and Nidoking that can now all outspeed it. Recovering against Pokemon that may carry a Choice item like Hydreigon helps Porygon2 scout them while remaining healthy. It can also be useful for winning long drawn out battles against Nihilego. Healing up too early can waste turns and make Porygon2 more vulnerable to attacks. Porygon2 should set up on Pokemon that it can outspeed to minimize the damage it takes and the number of times it needs to recover. Setting up on Amoonguss, Slowbro, and defensive Primarina can work into Porygon2’s favor because of this as long as it scouts for status beforehand.

Team Options

Porygon2 fits best on bulky offense where it can be a decent wincon and wait for its teammates to chip at its checks. Entry hazard setters such as Nihilego, Empoleon, and Swampert lay down the ubiquitous Stealth Rock to apply subsequent chip damage. Spike setters like Klefki also provide even more entry hazards to pressure the opponent with. Scizor, Krookodile, and Mega Aerodactyl provide Pursuit support, which can chip away at Porygon2’s checks like Blissey and Mega Steelix in the long run if they don’t keep themselves healthy. Cobalion and Terrakion threaten out and remove special walls that can counter Porygon2 while also setting up Stealth Rock. Terrakion also can dismantle Rotom-Heat, whose typing alongside its access to Toxic and Pain Split makes it a major annoyance to Porygon2. Amoonguss and Celebi handle defensive Ground-types that could complicate Porygon2's sweep. The former can put a target asleep with Spore to possibly guarantee setup for Porygon2, and both are great status absorbers. Primarina threatens every prevalent Choice Scarf user like Krookodile and Hydreigon as well as the likes of Mega Aerodactyl and removes them. Slow pivots like Scizor, Gligar, and Rotom-Heat give Porygon2 an easier time switching in without having to take any unnecessary damage.

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Other Options

Trace can be used to copy abilities like Volt Absorb from Zeraora, Flash Fire from Heatran, and Intimidate from Pokemon like Incineroar; however, Analytic's power boost is generally more useful. Hidden Power Fire can be used to help beat Steel-types like Ferrothorn, but Porygon2 will have to give up either its BoltBeam coverage or Toxic. A moveset consisting of Curse / Conversion / Recover / Return can be used in order for Porygon2 to have a better chance against physical attackers like Incineroar, as well as being able to convert into a Ghost-type to deliver the Ghost-type version of Curse after Porygon2 has set up with the regular version of Curse. Charge Beam can be used over Thunderbolt to enable Porygon2 to take on Amnesia users like Mega Slowbro; however, Porygon2 will be unable to take on other Water-types like Mega Gyarados.

Checks and Counters

Fighting-types: Fighting-types like Sawk, Terrakion, Kommo-o, Mega Medicham, Mega Lucario, and Mega Lopunny give Porygon2 trouble, as all of these Pokemon outpace it and can either OHKO or 2HKO it. Pokemon with Fighting-type coverage moves like Hoopa-U and Bulk Up Close Combat Zeraora also can 2HKO it.

Steel-types: Steel-types like Magearna, Magnezone, Genesect, Taunt Heatran, Ferrothorn, and Kartana give Porygon2 trouble, as they all either hit it too hard, set up and OHKO it, shut it down with Taunt, or stall it out.

Wallbreakers: Powerful special attackers like Mega Gardevoir can either OHKO or 2HKO Porygon2. Moreover, Z-Move users like Meloetta and offensive Tapu Lele can set up and OHKO Porygon2 before it has a chance to take care of them.

Bulky Pokemon: Pokemon like Mega Venusaur and Mega Sableye give Porygon2 trouble, as they and can take Porygon2's attacks and are immune to Toxic.

Taunt Users: Taunt users like Tapu Fini and Deoxys-S can make Porygon2 unable to recover damage from Guardian of Alola and Toxic respectively, slowly stalling it out of HP.

", "sets": { "BoltBeam": { - "description": "

Moves

Recover helps Porygon2 keep itself healthy against Pokemon like mixed Zeraora, Mega Gyarados, Naganadel, and Togekiss. Thunderbolt is good to use against Water-types like Mega Gyarados and Carracosta. Ice Beam allows Porygon2 to take care of Ground- and Dragon-types like Landorus-T, Dragonite, and Zygarde. Foul Play is a great way to deal with Pokemon with high Attack like Mega Metagross and Jirachi along with setup sweepers like Mega Charizard X and Mega Pinsir. Toxic can be used over Foul Play to deal with bulky Pokemon like non-Rest Mega Slowbro, Z-Thunder Wave Togekiss, and Kyurem. Psywave can be used to hit Special Defense-boosting Pokemon like Tapu Fini, Clefable, Audino, and Ferrothorn harder.

Set Details

Maximum HP investment and 172 EVs in Defense coupled with a Bold nature help Porygon2 take Z-Moves such as Dragonite's Outrage-based Devastating Drake. This also helps Porygon2 take physical attacks from the likes of Mega Metagross, Victini, Garchomp, and mixed Zeraora. A Bold nature is used over Relaxed in order to outpace Encore Primarina and Taunt Mega Mawile. 84 Special Defense EVs allow Porygon2 to avoid the 2HKO of Dragonite's Draco Meteor-based Devastating Drake into Draco Meteor. Its ability Analytic goes well with its low Speed, making its to make Ice Beam and Thunderbolt hit Pokemon like Landorus-T, Garchomp, and Mega Gyarados harder.

Usage Tips

It performs well against special attackers like Togekiss, Naganadel, and Rotom-H, thanks to its access to Recover, Ice Beam, and Toxic. Porygon2 has a solid matchup against common Choice Scarf users like Haxorus and non-Trick Porygon-Z, as it can tank their attacks and finish them off with Ice Beam. Moreover, try not to send Porygon2 out against walls like Ferrothorn and Chansey, as Ferrothorn is too difficult to knock out due to Leech Seed its access to and its immunity to Toxic, and Chansey will win by using its own Toxic and outdamaging Porygon2 with Seismic Toss. Be sure to avoid using Porygon2 around Taunt users that it cannot quickly KO like Guardian of Alola Tapu Fini, Incineroar, Mega Tyranitar, and Deoxys-S, as this will prohibit the use of Recover and make it unable to take care of them. Be careful around Calm Mind users like Tapu Lele and Waterium Z Tapu Fini, as Porygon2's attacks will be unable to finish them off.

Team Options

Fairy-types like Tapu Fini and Tapu Lele make for great partners for Porygon2, as they are able to take on Fighting-types like Mega Lopunny and Kommo-o and pressure the opponent to not send them out. In return, Porygon2 can take on Steel-types like Jirachi and Mega Metagross for them. Dragon-types like Haxorus, Garchomp, and Mega Charizard X can set up on them or take care of walls like Ferrothorn with their STAB attacks, while Porygon2 can take on Landorus-T, Zygarde, and Mega Gyarados for them. Fire-types like Mega Charizard Y, and Heatran make for good partners for Porygon2, as they help with troubling Steel-types like Magearna and Genesect. In return, Porygon2 can take on Landorus-T and mixed Zeraora. Mega Sableye is a good partner for Porygon2, as it can shut down walls with Prankster Taunt and take on Fighting-types bar Kommo-o, as well as Deoxys-S, while Porygon2 can help with Mega Charizard X and Dragonite. Electric-types like Zeraora and Magnezone are able to hit Taunt users like Tapu Fini with their powerful attacks. Zeraora can also take care of non-Ground-type Sturdy Pokemon like Magnezone, while Metal Sound Magnezone can take care of walls like Chansey and Mega Venusaur. In return, Porygon2 can take on Ground-types like Zygarde, Garchomp, and Landorus-T.

" + "description": "

Moves

Recover helps Porygon2 keep itself healthy against Pokemon like mixed Zeraora, Mega Gyarados, Naganadel, and Togekiss. Thunderbolt is good to use against Water-types like Mega Gyarados and Carracosta. Ice Beam allows Porygon2 to take care of Ground- and Dragon-types like Landorus-T, Dragonite, and Zygarde. Foul Play is a great way to deal with Pokemon with high Attack like Mega Metagross and Jirachi along with setup sweepers like Mega Charizard X and Mega Pinsir. Toxic can be used over Foul Play to deal with bulky Pokemon like non-Rest Mega Slowbro, Z-Thunder Wave Togekiss, and Kyurem. Psywave can be used to hit Special Defense-boosting Pokemon like Tapu Fini, Clefable, Audino, and Ferrothorn harder.

Set Details

Maximum HP investment and 172 EVs in Defense coupled with a Bold nature help Porygon2 take Z-Moves such as Dragonite's Outrage-based Devastating Drake. This also helps Porygon2 take physical attacks from the likes of Mega Metagross, Victini, Garchomp, and mixed Zeraora. A Bold nature is used over Relaxed in order to outpace Encore Primarina and Taunt Mega Mawile. 84 Special Defense EVs allow Porygon2 to avoid the 2HKO of Dragonite's Draco Meteor-based Devastating Drake into Draco Meteor. Its ability Analytic goes well with its low Speed, making its to make Ice Beam and Thunderbolt hit Pokemon like Landorus-T, Garchomp, and Mega Gyarados harder.

Usage Tips

It performs well against special attackers like Togekiss, Naganadel, and Rotom-Heat, thanks to its access to Recover, Ice Beam, and Toxic. Porygon2 has a solid matchup against common Choice Scarf users like Haxorus and non-Trick Porygon-Z, as it can tank their attacks and finish them off with Ice Beam. Moreover, try not to send Porygon2 out against walls like Ferrothorn and Chansey, as Ferrothorn is too difficult to knock out due to Leech Seed its access to and its immunity to Toxic, and Chansey will win by using its own Toxic and outdamaging Porygon2 with Seismic Toss. Be sure to avoid using Porygon2 around Taunt users that it cannot quickly KO like Guardian of Alola Tapu Fini, Incineroar, Mega Tyranitar, and Deoxys-S, as this will prohibit the use of Recover and make it unable to take care of them. Be careful around Calm Mind users like Tapu Lele and Waterium Z Tapu Fini, as Porygon2's attacks will be unable to finish them off.

Team Options

Fairy-types like Tapu Fini and Tapu Lele make for great partners for Porygon2, as they are able to take on Fighting-types like Mega Lopunny and Kommo-o and pressure the opponent to not send them out. In return, Porygon2 can take on Steel-types like Jirachi and Mega Metagross for them. Dragon-types like Haxorus, Garchomp, and Mega Charizard X can set up on them or take care of walls like Ferrothorn with their STAB attacks, while Porygon2 can take on Landorus-T, Zygarde, and Mega Gyarados for them. Fire-types like Mega Charizard Y, and Heatran make for good partners for Porygon2, as they help with troubling Steel-types like Magearna and Genesect. In return, Porygon2 can take on Landorus-T and mixed Zeraora. Mega Sableye is a good partner for Porygon2, as it can shut down walls with Prankster Taunt and take on Fighting-types bar Kommo-o, as well as Deoxys-S, while Porygon2 can help with Mega Charizard X and Dragonite. Electric-types like Zeraora and Magnezone are able to hit Taunt users like Tapu Fini with their powerful attacks. Zeraora can also take care of non-Ground-type Sturdy Pokemon like Magnezone, while Metal Sound Magnezone can take care of walls like Chansey and Mega Venusaur. In return, Porygon2 can take on Ground-types like Zygarde, Garchomp, and Landorus-T.

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Mega Tyranitar is an incredibly potent and forcing threat that more than rounds itself out with its absurd bulk and support capabilities with Sand Stream and its access to Stealth Rock and the strongest unboosted Pursuit in the tier. With its already great bulk bolstered by sand's 1.5x boost to its Special Defense, Mega Tyranitar can terrorize the likes of Heatran, Zapdos, and Tornadus-T, getting up and keeping Stealth Rock and making them count with forced Pursuit damage. It turns common teammate Excadrill into an immediately fast threat that outspeeds the vast majority of the tier. Rather than playing a bulky all-rounder role, Mega Tyranitar can excel as a Dragon Dance sweeper, with its bulk affording it plentiful setup opportunities to use its powerful STAB Stone Edge and its coverage movepool including Fire Punch and Ice Punch to puncture defensive cores. In some cases, it can even shed its Mega Stone, with Choice Scarf as a surprising tech option to remove key targets and act as a solid revenge killer. However, Mega Tyranitar has a litany of weaknesses to very common types within the tier, with Ground, Water, and Fighting just to start the list off. Its longevity is very poor, so it can't carelessly take attacks, considering it essentially needs to keep somewhat healthy to keep the option to trade damage open. This is exacerbated by its poor Speed, making Mega Tyranitar quite hard to get the most out of without careful and calculated play.

", - "comments": "

Other Options

Superpower can be used to compress hitting Heatran, Ferrothorn, and Chansey super effectively while being okay into various other Steel-types like Magearna and Mega Mawile. Assault Vest can be used to stack with sand to boost Tyranitar's special bulk to unfair heights, allowing it to trap even Focus Blast Mega Alakazam and Buginium Z Volcarona; however, this set is very passive outside of its ideal matchups and is often overkill. Taunt can be a menacing option on Mega Tyranitar to prevent status attempts or healing from slower walls like Chansey, Clefable, and Skarmory.

Checks and Counters

Water-types: Rain mainstays Mega Swampert and Manaphy have both the bulk to switch in and the power to threaten Tyranitar out, though it can chunk them nicely with the right attack as they switch in, and this isn't something they can do over multiple opportunities. Ash-Greninja can blow through Tyranitar with Hydro Pump, while both Gyarados and Mega Gyarados can deal consistent damage to Mega Tyranitar with Waterfall or Earthquake, though failing to grab a ​KO and often taking much more in return.

Fighting-types and Fighting-type Coverage: Mega Lopunny and Mega Medicham can blow through Tyranitar and can use their resistance to Rock for at least one safe entry, though their low bulk and Mega Medicham's neutrality to Dark make this easier said than done. Typically, Kommo-o has an easy time getting in on Tyranitar and can threaten to OHKO it or set up as it switches out, though it can be hit by Ice Punch as it switches in. Hawlucha can set up in Tyranitar's face and plow through it, though this is usually only useful late-game due to Hawlucha's committal nature. Mega Heracross is a more niche Fighting-type within the tier, ​but it has great bulk and the power to handle Mega Tyranitar for a while. The biggest examples of Fighting-type coverage that can nastily surprise Tyranitar are Fightinium Z Tornadus-T and Focus Blast Mega Charizard Y, both threatening an OHKO to Mega Tyranitar even in sand. Additionally, Protean Greninja and Choice Band Victini can tack on Low Kick and Brick Break, respectively, to surprise Mega Tyranitar on its physical side with an OHKO.

Ground-types: Landorus-T and Garchomp can provide fine short-term answers to Mega Tyranitar, handling its common moves fine and being able to hit back hard with Earthquake, though their longevity isn't ideal and they need to watch out for an Ice Punch as they switch in. Gliscor can actually wall some variants of Mega Tyranitar due to its solid recovery, but Ice Punch similarly flips this matchup, and it even needs to be careful of Defense drops while taking repeated Crunches. Hippowdon is a niche option that can check Mega Tyranitar quite handily, as even Ice Punch variants fail to 2HKO it.

Passive Damage: Mega Tyranitar being a grounded and functionally itemless Pokemon without any consistent recovery moves makes it a sitting duck for entry hazard chip damage to rack up. Even worse, poison from Toxic Spikes or Toxic can compound with other chip damage sources and irritating attacks like Magma Storm to incrementally wear it down. Burn from Rotom-W's Will-O-Wisp or Toxapex's Scald can render Tyranitar nearly useless as well.

Grass-types: Tapu Bulu can usually come right in to Tyranitar and tank a hit, threatening it out easily with either of its common attacking types, though it shoots itself in the foot by giving Tyranitar a passive recovery with Grassy Terrain. Kartana can come in on Stone Edge or predicted Stealth Rock and cut through Tyranitar with Leaf Blade or Sacred Sword, but Mega Tyranitar can hit it with Crunch or Fire Punch as it switches in, and its Synthesis is spoiled by sand.

Steel-types: Mega Tyranitar can generally tech itself out to hit Steel-types, but usually not all of them at once. Magearna and Mega Mawile are great answers to Crunch or Ice Punch three-attack variants of Mega Tyranitar, and Mega Scizor and Ferrothorn do excellently against variants lacking Fire Punch. Skarmory can also just hold on against Mega Tyranitar, avoiding the 2HKO from even Stone Edge and Fire Punch and either taking advantage of Stone Edge's poor accuracy or Fire Punch making contact with its Rocky Helmet to beat it one-on-one.

", + "comments": "

Other Options

Superpower can be used to compress hitting Heatran, Ferrothorn, and Chansey super effectively while being okay into various other Steel-types like Magearna and Mega Mawile. Assault Vest can be used to stack with sand to boost Tyranitar's special bulk to unfair heights, allowing it to trap even Focus Blast Mega Alakazam and Buginium Z Volcarona; however, this set is very passive outside of its ideal matchups and is often overkill. Taunt can be a menacing option on Mega Tyranitar to prevent status attempts or healing from slower walls like Chansey, Clefable, and Skarmory.

Checks and Counters

Water-types: Rain mainstays Mega Swampert and Manaphy have both the bulk to switch in and the power to threaten Tyranitar out, though it can chunk them nicely with the right attack as they switch in, and this isn't something they can do over multiple opportunities. Ash-Greninja can blow through Tyranitar with Hydro Pump, while both Gyarados and Mega Gyarados can deal consistent damage to Mega Tyranitar with Waterfall or Earthquake, though failing to grab a ​KO and often taking much more in return.

Fighting-types and Fighting-type Coverage: Mega Lopunny and Mega Medicham can blow through Tyranitar and can use their resistance to Rock for at least one safe entry, though their low bulk and Mega Medicham's neutrality to Dark make this easier said than done. Typically, Kommo-o has an easy time getting in on Tyranitar and can threaten to OHKO it or set up as it switches out, though it can be hit by Ice Punch as it switches in. Hawlucha can set up in Tyranitar's face and plow through it, though this is usually only useful late-game due to Hawlucha's committal nature. Mega Heracross is a more niche Fighting-type within the tier, ​but it has great bulk and the power to handle Mega Tyranitar for a while. The biggest examples of Fighting-type coverage that can nastily surprise Tyranitar are Fightinium Z Tornadus-T and Focus Blast Mega Charizard Y, both threatening an OHKO to Mega Tyranitar even in sand. Additionally, Protean Greninja and Choice Band Victini can tack on Low Kick and Brick Break, respectively, to surprise Mega Tyranitar on its physical side with an OHKO.

Ground-types: Landorus-T and Garchomp can provide fine short-term answers to Mega Tyranitar, handling its common moves fine and being able to hit back hard with Earthquake, though their longevity isn't ideal and they need to watch out for an Ice Punch as they switch in. Gliscor can actually wall some variants of Mega Tyranitar due to its solid recovery, but Ice Punch similarly flips this matchup, and it even needs to be careful of Defense drops while taking repeated Crunches. Hippowdon is a niche option that can check Mega Tyranitar quite handily, as even Ice Punch variants fail to 2HKO it.

Passive Damage: Mega Tyranitar being a grounded and functionally itemless Pokemon without any consistent recovery moves makes it a sitting duck for entry hazard chip damage to rack up. Even worse, poison from Toxic Spikes or Toxic can compound with other chip damage sources and irritating attacks like Magma Storm to incrementally wear it down. Burn from Rotom-Wash's Will-O-Wisp or Toxapex's Scald can render Tyranitar nearly useless as well.

Grass-types: Tapu Bulu can usually come right in to Tyranitar and tank a hit, threatening it out easily with either of its common attacking types, though it shoots itself in the foot by giving Tyranitar a passive recovery with Grassy Terrain. Kartana can come in on Stone Edge or predicted Stealth Rock and cut through Tyranitar with Leaf Blade or Sacred Sword, but Mega Tyranitar can hit it with Crunch or Fire Punch as it switches in, and its Synthesis is spoiled by sand.

Steel-types: Mega Tyranitar can generally tech itself out to hit Steel-types, but usually not all of them at once. Magearna and Mega Mawile are great answers to Crunch or Ice Punch three-attack variants of Mega Tyranitar, and Mega Scizor and Ferrothorn do excellently against variants lacking Fire Punch. Skarmory can also just hold on against Mega Tyranitar, avoiding the 2HKO from even Stone Edge and Fire Punch and either taking advantage of Stone Edge's poor accuracy or Fire Punch making contact with its Rocky Helmet to beat it one-on-one.

", "sets": { "Pursuit": { - "description": "

Moves

Mega Tyranitar can function as a fine offensive Stealth Rock setter early game considering the free turns it has while threatening out the likes of Heatran and its natural pressure against Defoggers like Tornadus-T and Mega Latias, and others like Gliscor depending on coverage. However, since conserving HP is a big deal for a bulky, slow attacker like Mega Tyranitar, you may prefer to offload the responsibility of Stealth Rock onto a teammate and run a four-attack variant, replacing Stealth Rock with Crunch to neutrally hit hard and accurately and beat down bulky Psychic-types like Cresselia, Reuniclus, and Jirachi. Another option is Ice Punch to catch Landorus-T and Garchomp more immediately and prevent Gliscor and Kommo-o from checking Mega Tyranitar. Stone Edge is an immensely hard neutral hit from Mega Tyranitar's Attack stat, keeping defensive stopgaps like Rotom-W and Tapu Fini on their toes and solidifying Mega Tyranitar's matchup against Fire-types like Volcarona and the Mega Charizard formes and Flying-types like Tornadus-T and Zapdos. Pursuit is perhaps the main draw of this set; it's a perfect fit considering how hard Mega Tyranitar hits and how safely it can trap thanks to its bulk. Fire Punch is an excellent option to complement its STAB moves, hitting Steel-types like Magearna and Mega Mawile and specializing against the likes of Ferrothorn and Mega Scizor. Earthquake is much less flashy, but its increased damage against Magearna, Heatran, Toxapex, Mega Mawile, and Mega Diancie allows Mega Tyranitar to lock down its good matchups to a ​T.

Set Details

124 Speed EVs are used to outspeed uninvested Rotom-W, while the rest is pooled into bulk to help Mega Tyranitar take on the likes of Heatran and Mega Charizard X and Attack to give it the best wallbreaking power. A bulkier spread of 252 HP / 88 Atk / 120 SpD / 48 Spe can be used to always survive Focus Blast from Timid Mega Alakazam from full health while outspeeding Adamant Alolan Marowak.

Usage Tips

Mega Tyranitar finds itself the most menacing early-game, as it is incredibly hard to OHKO from full HP and can trade damage absurdly well. It can get early Stealth Rock and keep them up, and your opponent will need to spend some time and effort scouting out Mega Tyranitar's set due to the vast spread of Pokemon encompassed by its coverage movepool. Although it can be very rewarding, don't throw in Mega Tyranitar too carefully to its targets, since the main ones like Tornadus-T and Zapdos will be looking to proactively pivot out with U-turn and Volt Switch, and this can compound with entry hazard damage to render Mega Tyranitar unable to pose a threat after a while. One of Mega Tyranitar's favorite things to face are Choice-locked attackers; its very presence will logically dissuade Tapu Lele from locking into Psychic-type moves and the likes of Ash-Greninja and Kartana from locking into Dark-type moves. Switching directly in is often unreasonably risky, so it's best to scout them out with a pivot first, unless you're in an already dire situation. Due to the more limited amount of sand turns compared to a setter like Pelipper that works with eight, part of playing with a sand team is anticipating when Excadrill's Sand Rush is soon to be necessary and proactively keeping sand on the field with doubles.

Team Options

Mega Tyranitar finds its main habitat on sand teams centered around its superb partnership with Sand Rush Excadrill, though it can be found on bulkier balance teams without Excadrill. Even with little turns to work with, the immense Speed boost that Mega Tyranitar grants Excadrill turns it into an ideal revenge killer and cleaner, keeping fast threats from bearing down on the team. It offers an answer to irritating Fairy-types like Magearna and Tapu Koko and can clear the field of entry hazards with Rapid Spin in some situations, though it's primarily used to smash through offensive threats with Corkscrew Crash. This offensive and utility partnership does stack weaknesses, so sand teams rarely drop the tried-and-true CelePex core. Toxapex can check Water-types and doesn't mind taking Scald, can pivot around Choice-locked attackers like Ash-Greninja and Kartana, and stifles opposing offense teams greatly with Scald burns and Toxic Spikes, putting them on a shorter fuse. Celesteela's link-up with Toxapex is incredibly intuitive; it's a very solid Psychic-type check that doubles as an answer to Ground-types like Landorus-T too. Zapdos is great for punishing U-turn and answering Grass-types like Kartana handily, additionally helping to beat Hawlucha, a huge threat to the archetype considering it outpaces even Excadrill in sand. Kartana creates a symbiotic offensive triangle with Mega Tyranitar and Excadrill, benefiting from Mega Tyranitar's Pursuit trapping and entry hazards greatly, beating down it and Excadrill's shared checks, and sticking a knife into mid-Speed offensive threats like Mega Medicham, Kyurem-B, and Manaphy, all huge deals for a typical sand team. Offensive variants of Garchomp also fit well on sand teams, with Dragonium Z smashing through neutral targets and Rockium Z looking to snipe answers like Celesteela.

Other ideas for synergistic teammates are Clefable, which can take the burden of Stealth Rock off of Mega Tyranitar, check threats like Hawlucha and Kommo-o handily, and is immune to status and sand, working well with the idea of outlasting the opponent. Ash-Greninja offers Spikes support, consistent revenge killing outside of sand, and strong priority. Tapu Fini has similar defensive utility against Fighting-types, additionally providing a solid check to Water-types like Ash-Greninja and a stopgap against Mega Swampert, even supporting Mega Tyranitar and its teammates with a temporary status immunity to help against stray Scald burns and irritating contact abilities. Tornadus-T and Landorus-T can be used for their pivoting support and as alternative hazard removal options. Rotom-W continues from this on more offensive takes of sand, being a decent pivot and Ground-type check that specializes against opposing weather sweepers. As a brief mention of the balance teams it can fit on, Skarmory is a lovely partner for answering Ground-types and Kartana; Mega Tyranitar's Pursuit support and Stealth Rock can really speed up the hazard war and passive damage game. Swords Dance Gliscor also heavily appreciates the removal of Mega Latias and Cresselia and can make up for Mega Tyranitar's hard time against passive damage-focused teams. Reuniclus and Slowbro can cover up Mega Tyranitar's horrible matchup against Fighting-types, with the former being able to use Magic Guard to similar benefit as Clefable and Slowbro being able to cover Mega Swampert. Mega Tyranitar can find itself on Grassy Terrain teams as well, appreciating the passive recovery from Tapu Bulu's Grassy Terrain and being able to force chunks of damage on Flying-types to support it offensively. Seismitoad and Gastrodon make for nice Ground-types on these teams in place of Excadrill, solidifying the matchup against Water- and Electric-types and even holding Stealth Rock in the case of the former.

" + "description": "

Moves

Mega Tyranitar can function as a fine offensive Stealth Rock setter early game considering the free turns it has while threatening out the likes of Heatran and its natural pressure against Defoggers like Tornadus-T and Mega Latias, and others like Gliscor depending on coverage. However, since conserving HP is a big deal for a bulky, slow attacker like Mega Tyranitar, you may prefer to offload the responsibility of Stealth Rock onto a teammate and run a four-attack variant, replacing Stealth Rock with Crunch to neutrally hit hard and accurately and beat down bulky Psychic-types like Cresselia, Reuniclus, and Jirachi. Another option is Ice Punch to catch Landorus-T and Garchomp more immediately and prevent Gliscor and Kommo-o from checking Mega Tyranitar. Stone Edge is an immensely hard neutral hit from Mega Tyranitar's Attack stat, keeping defensive stopgaps like Rotom-Wash and Tapu Fini on their toes and solidifying Mega Tyranitar's matchup against Fire-types like Volcarona and the Mega Charizard formes and Flying-types like Tornadus-T and Zapdos. Pursuit is perhaps the main draw of this set; it's a perfect fit considering how hard Mega Tyranitar hits and how safely it can trap thanks to its bulk. Fire Punch is an excellent option to complement its STAB moves, hitting Steel-types like Magearna and Mega Mawile and specializing against the likes of Ferrothorn and Mega Scizor. Earthquake is much less flashy, but its increased damage against Magearna, Heatran, Toxapex, Mega Mawile, and Mega Diancie allows Mega Tyranitar to lock down its good matchups to a ​T.

Set Details

124 Speed EVs are used to outspeed uninvested Rotom-Wash, while the rest is pooled into bulk to help Mega Tyranitar take on the likes of Heatran and Mega Charizard X and Attack to give it the best wallbreaking power. A bulkier spread of 252 HP / 88 Atk / 120 SpD / 48 Spe can be used to always survive Focus Blast from Timid Mega Alakazam from full health while outspeeding Adamant Alolan Marowak.

Usage Tips

Mega Tyranitar finds itself the most menacing early-game, as it is incredibly hard to OHKO from full HP and can trade damage absurdly well. It can get early Stealth Rock and keep them up, and your opponent will need to spend some time and effort scouting out Mega Tyranitar's set due to the vast spread of Pokemon encompassed by its coverage movepool. Although it can be very rewarding, don't throw in Mega Tyranitar too carefully to its targets, since the main ones like Tornadus-T and Zapdos will be looking to proactively pivot out with U-turn and Volt Switch, and this can compound with entry hazard damage to render Mega Tyranitar unable to pose a threat after a while. One of Mega Tyranitar's favorite things to face are Choice-locked attackers; its very presence will logically dissuade Tapu Lele from locking into Psychic-type moves and the likes of Ash-Greninja and Kartana from locking into Dark-type moves. Switching directly in is often unreasonably risky, so it's best to scout them out with a pivot first, unless you're in an already dire situation. Due to the more limited amount of sand turns compared to a setter like Pelipper that works with eight, part of playing with a sand team is anticipating when Excadrill's Sand Rush is soon to be necessary and proactively keeping sand on the field with doubles.

Team Options

Mega Tyranitar finds its main habitat on sand teams centered around its superb partnership with Sand Rush Excadrill, though it can be found on bulkier balance teams without Excadrill. Even with little turns to work with, the immense Speed boost that Mega Tyranitar grants Excadrill turns it into an ideal revenge killer and cleaner, keeping fast threats from bearing down on the team. It offers an answer to irritating Fairy-types like Magearna and Tapu Koko and can clear the field of entry hazards with Rapid Spin in some situations, though it's primarily used to smash through offensive threats with Corkscrew Crash. This offensive and utility partnership does stack weaknesses, so sand teams rarely drop the tried-and-true CelePex core. Toxapex can check Water-types and doesn't mind taking Scald, can pivot around Choice-locked attackers like Ash-Greninja and Kartana, and stifles opposing offense teams greatly with Scald burns and Toxic Spikes, putting them on a shorter fuse. Celesteela's link-up with Toxapex is incredibly intuitive; it's a very solid Psychic-type check that doubles as an answer to Ground-types like Landorus-T too. Zapdos is great for punishing U-turn and answering Grass-types like Kartana handily, additionally helping to beat Hawlucha, a huge threat to the archetype considering it outpaces even Excadrill in sand. Kartana creates a symbiotic offensive triangle with Mega Tyranitar and Excadrill, benefiting from Mega Tyranitar's Pursuit trapping and entry hazards greatly, beating down it and Excadrill's shared checks, and sticking a knife into mid-Speed offensive threats like Mega Medicham, Kyurem-B, and Manaphy, all huge deals for a typical sand team. Offensive variants of Garchomp also fit well on sand teams, with Dragonium Z smashing through neutral targets and Rockium Z looking to snipe answers like Celesteela.

Other ideas for synergistic teammates are Clefable, which can take the burden of Stealth Rock off of Mega Tyranitar, check threats like Hawlucha and Kommo-o handily, and is immune to status and sand, working well with the idea of outlasting the opponent. Ash-Greninja offers Spikes support, consistent revenge killing outside of sand, and strong priority. Tapu Fini has similar defensive utility against Fighting-types, additionally providing a solid check to Water-types like Ash-Greninja and a stopgap against Mega Swampert, even supporting Mega Tyranitar and its teammates with a temporary status immunity to help against stray Scald burns and irritating contact abilities. Tornadus-T and Landorus-T can be used for their pivoting support and as alternative hazard removal options. Rotom-Wash continues from this on more offensive takes of sand, being a decent pivot and Ground-type check that specializes against opposing weather sweepers. As a brief mention of the balance teams it can fit on, Skarmory is a lovely partner for answering Ground-types and Kartana; Mega Tyranitar's Pursuit support and Stealth Rock can really speed up the hazard war and passive damage game. Swords Dance Gliscor also heavily appreciates the removal of Mega Latias and Cresselia and can make up for Mega Tyranitar's hard time against passive damage-focused teams. Reuniclus and Slowbro can cover up Mega Tyranitar's horrible matchup against Fighting-types, with the former being able to use Magic Guard to similar benefit as Clefable and Slowbro being able to cover Mega Swampert. Mega Tyranitar can find itself on Grassy Terrain teams as well, appreciating the passive recovery from Tapu Bulu's Grassy Terrain and being able to force chunks of damage on Flying-types to support it offensively. Seismitoad and Gastrodon make for nice Ground-types on these teams in place of Excadrill, solidifying the matchup against Water- and Electric-types and even holding Stealth Rock in the case of the former.

" }, "Dragon Dance": { - "description": "

Moves

Dragon Dance allows Mega Tyranitar to take advantage of the setup opportunities provided by its massive bulk, with sand further boosting its Special Defense. Stone Edge hits neutral targets like Clefable and Tapu Fini for major damage and rips through Fire- and Flying-types like Mega Charizard X, Volcarona, Tornadus-T, and Zapdos. Fire Punch punishes Steel-types like Ferrothorn, Kartana, and Mega Scizor. Earthquake threatens the likes of Mega Mawile, Magearna, Toxapex, Heatran, and opposing Mega Tyranitar for major damage at the cost of beating Mega Scizor, Ferrothorn, and non-Choice Scarf Kartana cleanly. Finally, Ice Punch smashes Gliscor and Landorus-T and provides an option to OHKO offensive Kommo-o at +1 after Stealth Rock and sand damage.

Set Details

A Jolly nature is necessary to outspeed Timid Magearna, Modest Heatran, and Adamant Dragonite before a boost, and Greninja and Tapu Koko after a boost.

Usage Tips

Dragon Dance Mega Tyranitar functions best as a wallbreaker and late-game cleaner that can utilize its massive bulk to find setup opportunities against Pokemon that it forces out, such as Heatran and Zapdos. Mega Tyranitar must be mindful of its HP, as taking chip damage will reduce its setup opportunities later in the game. If it is used early in the game, it can forgo setting up and focus on attacking to chip answers like Kommo-o and Mega Swampert so that its teammates can clean up later in the game. Mega Tyranitar must avoid attempting to set up if checks like Mega Lopunny and Skarmory are still active and wait until they are removed or weakened before attempting to sweep. If Mega Tyranitar is facing an opposing weather team, it can use the sand to shut down Pokemon that rely on weather to threaten its team, such as Mega Swampert and Manaphy.

Team Options

This Mega Tyranitar set is a solid fit on sand and hyper offense teams, which appreciate its role compression of a Dragon Dance sweeper and a sand setter in one team slot. On sand teams, Sand Rush Excadrill has incredible synergy with Mega Tyranitar, as the sand provided turns Excadrill into a dangerous revenge killer and late-game cleaner. Toxapex provides the team with the necessary Water resistance, absorbs Toxic Spikes, and sets up its own Toxic Spikes, putting checks like Gastrodon and Mega Lopunny on a ticking timer. Celesteela can take on the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam. Tapu Fini provides a crucial answer to Water- and Fighting-types like Ash-Greninja, Kommo-o, and Hawlucha, pressures bulkier teams with Taunt + Nature's Madness, and sets up Misty Terrain, allowing Mega Tyranitar to safely set up without the risk of status ailments. Pivot support from the likes of Zapdos, Landorus-T, and Tornadus-T is also helpful, as they can grant a safe entry with Volt Switch and U-turn. Offensive Grass-types like Kartana and Tapu Bulu are also solid partners, as they can take on bulky Water- and Ground-types like Mega Slowbro, Gastrodon, and Seismitoad. Additionally, Tapu Bulu also summons Grassy Terrain, providing Mega Tyranitar with extra longevity and reducing the damage it takes from Earthquake. Ash-Greninja provides Spikes support, pressuring shared checks like Tapu Bulu and Kommo-o, and allowing both it and Mega Tyranitar to more easily break through teams after they are weakened or eliminated. Magnezone traps and removes Skarmory, Mega Scizor, and Ferrothorn, taking a lot of pressure off of Mega Tyranitar and allowing it to more easily run Earthquake over Fire Punch. On hyper offense teams, Tapu Koko is a valuable teammate for Mega Tyranitar, as it can set up dual screens, providing it with more setup opportunities and making it more difficult to revenge kill, especially with the added special bulk provided by the sand. Flying-types like Hawlucha and Moxie Gyarados have incredible synergy with Mega Tyranitar, as they can set up on Choice-locked Pokemon like Kartana and Landorus-T and handle Fighting- and Grass-types like Mega Lopunny, Kommo-o, and Tapu Bulu. In return, Mega Tyranitar takes care of Zapdos, which Hawlucha and Gyarados do not match up well against. Serperior is a solid partner for Mega Tyranitar because it grants paralysis support with Glare, utilizes Taunt + Defog to shut down entry hazards, and threatens the likes of Mega Swampert and defensive Landorus-T. Mega Tyranitar also enjoys partnering with Magearna, which solidly threatens the likes of Tapu Lele and Skarmory, and forces damage against Pokemon like Gastrodon and Rotom-W for Mega Tyranitar to clean up later in the game. Additionally, Magearna can check the likes of Hawlucha, Serperior, and Choice Scarf Kartana in a pinch, while Mega Tyranitar can handle Fire-types like Heatran for it. Cresselia safely switches in against Ground- and Fighting-type moves aimed at Mega Tyranitar and grants incredible support with Thunder Wave to cripple the likes of Mega Alakazam and Mega Lopunny and Lunar Dance to restore Mega Tyranitar back to full health and clear any status conditions it has, allowing another chance to sweep. Tapu Lele is a deadly wallbreaker that helps soften opposing teams to more easily enable Mega Tyranitar's cleaning ability and denies priority moves such as Bullet Punch from Mega Scizor.

" + "description": "

Moves

Dragon Dance allows Mega Tyranitar to take advantage of the setup opportunities provided by its massive bulk, with sand further boosting its Special Defense. Stone Edge hits neutral targets like Clefable and Tapu Fini for major damage and rips through Fire- and Flying-types like Mega Charizard X, Volcarona, Tornadus-T, and Zapdos. Fire Punch punishes Steel-types like Ferrothorn, Kartana, and Mega Scizor. Earthquake threatens the likes of Mega Mawile, Magearna, Toxapex, Heatran, and opposing Mega Tyranitar for major damage at the cost of beating Mega Scizor, Ferrothorn, and non-Choice Scarf Kartana cleanly. Finally, Ice Punch smashes Gliscor and Landorus-T and provides an option to OHKO offensive Kommo-o at +1 after Stealth Rock and sand damage.

Set Details

A Jolly nature is necessary to outspeed Timid Magearna, Modest Heatran, and Adamant Dragonite before a boost, and Greninja and Tapu Koko after a boost.

Usage Tips

Dragon Dance Mega Tyranitar functions best as a wallbreaker and late-game cleaner that can utilize its massive bulk to find setup opportunities against Pokemon that it forces out, such as Heatran and Zapdos. Mega Tyranitar must be mindful of its HP, as taking chip damage will reduce its setup opportunities later in the game. If it is used early in the game, it can forgo setting up and focus on attacking to chip answers like Kommo-o and Mega Swampert so that its teammates can clean up later in the game. Mega Tyranitar must avoid attempting to set up if checks like Mega Lopunny and Skarmory are still active and wait until they are removed or weakened before attempting to sweep. If Mega Tyranitar is facing an opposing weather team, it can use the sand to shut down Pokemon that rely on weather to threaten its team, such as Mega Swampert and Manaphy.

Team Options

This Mega Tyranitar set is a solid fit on sand and hyper offense teams, which appreciate its role compression of a Dragon Dance sweeper and a sand setter in one team slot. On sand teams, Sand Rush Excadrill has incredible synergy with Mega Tyranitar, as the sand provided turns Excadrill into a dangerous revenge killer and late-game cleaner. Toxapex provides the team with the necessary Water resistance, absorbs Toxic Spikes, and sets up its own Toxic Spikes, putting checks like Gastrodon and Mega Lopunny on a ticking timer. Celesteela can take on the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam. Tapu Fini provides a crucial answer to Water- and Fighting-types like Ash-Greninja, Kommo-o, and Hawlucha, pressures bulkier teams with Taunt + Nature's Madness, and sets up Misty Terrain, allowing Mega Tyranitar to safely set up without the risk of status ailments. Pivot support from the likes of Zapdos, Landorus-T, and Tornadus-T is also helpful, as they can grant a safe entry with Volt Switch and U-turn. Offensive Grass-types like Kartana and Tapu Bulu are also solid partners, as they can take on bulky Water- and Ground-types like Mega Slowbro, Gastrodon, and Seismitoad. Additionally, Tapu Bulu also summons Grassy Terrain, providing Mega Tyranitar with extra longevity and reducing the damage it takes from Earthquake. Ash-Greninja provides Spikes support, pressuring shared checks like Tapu Bulu and Kommo-o, and allowing both it and Mega Tyranitar to more easily break through teams after they are weakened or eliminated. Magnezone traps and removes Skarmory, Mega Scizor, and Ferrothorn, taking a lot of pressure off of Mega Tyranitar and allowing it to more easily run Earthquake over Fire Punch. On hyper offense teams, Tapu Koko is a valuable teammate for Mega Tyranitar, as it can set up dual screens, providing it with more setup opportunities and making it more difficult to revenge kill, especially with the added special bulk provided by the sand. Flying-types like Hawlucha and Moxie Gyarados have incredible synergy with Mega Tyranitar, as they can set up on Choice-locked Pokemon like Kartana and Landorus-T and handle Fighting- and Grass-types like Mega Lopunny, Kommo-o, and Tapu Bulu. In return, Mega Tyranitar takes care of Zapdos, which Hawlucha and Gyarados do not match up well against. Serperior is a solid partner for Mega Tyranitar because it grants paralysis support with Glare, utilizes Taunt + Defog to shut down entry hazards, and threatens the likes of Mega Swampert and defensive Landorus-T. Mega Tyranitar also enjoys partnering with Magearna, which solidly threatens the likes of Tapu Lele and Skarmory, and forces damage against Pokemon like Gastrodon and Rotom-Wash for Mega Tyranitar to clean up later in the game. Additionally, Magearna can check the likes of Hawlucha, Serperior, and Choice Scarf Kartana in a pinch, while Mega Tyranitar can handle Fire-types like Heatran for it. Cresselia safely switches in against Ground- and Fighting-type moves aimed at Mega Tyranitar and grants incredible support with Thunder Wave to cripple the likes of Mega Alakazam and Mega Lopunny and Lunar Dance to restore Mega Tyranitar back to full health and clear any status conditions it has, allowing another chance to sweep. Tapu Lele is a deadly wallbreaker that helps soften opposing teams to more easily enable Mega Tyranitar's cleaning ability and denies priority moves such as Bullet Punch from Mega Scizor.

" }, "Choice Scarf": { "description": "

Moves

Rock Slide synergizes well with Choice Scarf, as it allows Tyranitar to surprise Rock-weak Pokemon that are usually faster than it, like Kyurem-B, Zapdos, Volcarona, and Mega Charizard Y, with huge damage, if not an OHKO. Stone Edge can be used instead for significantly higher power that allows it to accomplish feats such as OHKOing Mega Charizard X, Kyurem-B after Stealth Rock, and Zapdos after Stealth Rock and sandstorm damage, at the cost of lower accuracy. Ice Punch could be used to OHKO Garchomp after Stealth Rock and heavily damage Landorus-T and Gliscor after outspeeding them, but it misses out on the aforementioned benefits of a Rock-type STAB move and makes Tyranitar less effective against the metagame. Pursuit is made even better by Choice Scarf, specializing in picking off weakened foes like Mega Latias, Tapu Lele, and Mega Medicham more consistently, as the extra Speed removes Recover mind games from the Mega Latias interaction and discourages Tapu Lele and Mega Medicham from staying in to attack. Foul Play allows Tyranitar to turn the tables on Swords Dance Garchomp, non-Choice Scarf Kartana, and Swords Dance Landorus-T in one slot; it OHKOes +1 Kartana after minimal chip damage and cleanly OHKOes +2 Landorus-T and Garchomp. It can also work as an emergency answer to +6 Swords Dance Gliscor. Crunch is more effective against special attacking Pokemon like Reuniclus, Mega Latias, and Slowbro, cleanly 2HKOing Reuniclus, and 2HKOing the last two after Stealth Rock. Earthquake rounds out Tyranitar's coverage, letting it OHKO Heatran and 2HKO Assault Vest Magearna and hit Mega Mawile hard.

Set Details

The given physical bulk investment allows Tyranitar to always survive a +1 Earthquake from Mega Charizard X, with the rest pooled into Attack and Speed to maximize Tyranitar's offensive capabilities. Alternatively, a spread of 72 HP / 56 Atk / 128 SpD / 252 Spe can be used to survive a +1 Bug Buzz from Quiver Dance Volcarona at the expense of a drop in power. Variants running this spread should always run Foul Play, as it is unaffected by the reduced Attack investment in comparison to the main spread.

Usage Tips

One of the best attributes of Choice Scarf Tyranitar is the surprise factor it brings, allowing it to remove Pokemon like Swords Dance Kartana and Kyurem-B with its boosted Speed, so you should delay revealing Tyranitar's item until necessary. It works well as a revenge killer against Pokemon like Swords Dance Landorus-T and Garchomp, especially when paired with Excadrill, as your opponent could misconstrue that you switched in Tyranitar to set sandstorm rather than to revenge kill. Aside from its excellence as a revenge killer, Tyranitar can be safely thrown directly into Mega Latias to Pursuit trap it and use its Fire resistance and high Special Defense in sandstorm to check Heatran. It can utilize the sandstorm it sets to mess with opposing rain and weather-reliant recovery such as Kartana's Synthesis and Cresselia's Moonlight, as well as pester Pokemon like Chansey and Zapdos with passive damage they need to manually heal off. Once Tyranitar has served its purpose, or in matchups where it is not useful, it can sacrifice itself for chip damage against the likes of Mega Medicham and Tapu Lele, if they are not already weakened enough for Tyranitar to pick off.

Team Options

Choice Scarf Tyranitar primarily fits on balance teams that appreciate its ability to Pursuit trap Psychic-types like Mega Latias and heavily weakened Pokemon like Mega Medicham and revenge kill physical attackers like Swords Dance Kartana and Mega Charizard X. Excadrill continues to be the perfect Tyranitar teammate even with Tyranitar's change of role, appreciating its sandstorm and the surprise damage it can inflict on Zapdos. Spikes from the likes of Skarmory and Ferrothorn can work to chip down targets like Mega Medicham and Kartana into range of Tyranitar's attacks, and Rocky Helmet users like Landorus-T, Zapdos, and the aforementioned Skarmory can work towards the same thing as well as check Kartana. Although Sand Stream is useful at disrupting rain teams, Tyranitar still requires Water-resistant teammates such as Toxapex and Ferrothorn to cover its weakness to Water-type attacks. Psychic-types like Reuniclus can help handle Fighting-types like Mega Medicham and Mega Lopunny that cause trouble for Tyranitar.

" @@ -6528,7 +6532,7 @@ "description": "

Moves

Rock Slide is used over Stone Edge as a Rock-type STAB option because it's much more reliable while still retaining necessary damage on key threats such as Volcarona, Mega Charizard Y, and Tornadus-T. While Crunch is the main Dark-type STAB move used on this set to deal consistent damage, Pursuit is necessary to prevent threats such as Mega Alakazam and Mega Latios from switching out. Earthquake is a solid coverage option that allows Tyranitar to threaten to OHKO Heatran and Magnezone while doing decent damage to threats such as Toxapex, Magearna, and opposing Tyranitar.

Set Details

Assault Vest allows Tyranitar to become an effective check for many of the tier's most threatening special attackers such as Mega Charizard Y, Mega Alakazam, and Heatran. 224 HP EVs allow Tyranitar to avoid the 2HKO from Mega Latios's Earthquake—this investment in combination with maximum Special Defense investment allows Tyranitar to tank even some of the strongest special attacks in the tier such as +1 Savage Spin-Out from Volcarona with Assault Vest.

Usage Tips

Avoid unnecessarily switching Tyranitar into Pokemon aside from the ones that it's needed to check, as it lacks reliable recovery and is prone to getting worn down into range of moves such as Corkscrew Crash from Heatran and Focus Blast from Mega Alakazam. In a similar vein, try to keep entry hazards off the field when switching in Tyranitar so that it doesn't get worn down as quickly and can do its job well. Try to wear down Pokemon such as Mega Latios and Mega Alakazam with your teammates so that you don't have to win a mind game in order to Pursuit trap them. If possible, try to sacrifice an expendable teammate when attempting to trap Mega Alakazam because Focus Blast can 2HKO Tyranitar as it switches in.

Team Options

Assault Vest Tyranitar tends to find itself on teams that appreciate the role compression and teambuilding flexibility that the set provides. Teammates that can help Tyranitar heal throughout the match, such as Tapu Bulu and Wish Clefable, are very helpful because they allow you to play Tyranitar more aggressively throughout the match. Pokemon that can break through the opposing team when the likes of Mega Latios and Mega Alakazam have been removed, such as Heatran and Mega Charizard Y, make excellent teammates for Assault Vest Tyranitar. Entry hazard removal from Pokemon such as Tornadus-T and Zapdos is very useful, as entry hazards being off the field allows Tyranitar to switch around more freely throughout the game.

" }, "Choice Band": { - "description": "

Moves

Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Mega Latias, Mega Latios, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile and Magearna, while Superpower can be used to hit Steel-types extremely hard and has a high chance of OHKOing Chansey after Stealth Rock damage. Ice Punch destroys common switch-ins to Tyranitar such as Landorus-T and Garchomp. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super effective damage, but bear in mind that a neutral Stone Edge hits as hard as a 2x super effective Fire Punch.

Set Details

The bulk investment allows Tyranitar to always avoid being OHKOed by Choice Specs Tapu Lele's Moonblast from full HP. It also guarantees that a +1 Bug Buzz from Volcarona will never OHKO Tyranitar. Maximum EVs in Attack and an Adamant nature to give Tyranitar the most potential to break through the opponent's team. The Speed investment allows Tyranitar to outspeed Adamant Mega Mawile. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed EVs to outrun Specially Defensive Tapu Bulu. Tyranitar can alternatively run a Jolly nature with maximum EVs in Attack and Speed to outrun the likes of Rotom-W, Specially Defensive Heatran, unboosted Mega Swampert, and uninvested Zapdos, however the lack of power can be unappealing. Choice Band makes Tyranitar extremely powerful, as its STAB combination is very difficult to switch into for offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that can sweep under sand appreciate it as well.

Usage Tips

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As opponents will often be reluctant to switch Pursuit's targets in for fear of getting them trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Mega Latios, Tapu Koko, and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona so it can KO with Stone Edge in return. In a pinch, Tyranitar is capable of surviving a +1 Giga Drain from Volcarona from full HP even without sand active.

Team Options

Tyranitar's best partners appreciate its ability to Pursuit trap their checks and counters. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Choice Band Tyranitar, as common checks to special attackers such as Chansey and Assault Vest Tornadus-T are either obliterated by Tyranitar's STAB moves or weakened by Pursuit. By pressuring bulky foes such as Landorus-T, Tyranitar can give teammates like Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Mega Lopunny and Garchomp; pairing it with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Tornadus-T, and Tapu Lele. Earthquake switch-ins such as Rotom-W, Landorus-T, and Tangrowth are very important because they account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. Mega Garchomp, which also appreciates sand, can form a powerful breaking core with Tyranitar. Notably, they both pressure Landorus-T heavily.

" + "description": "

Moves

Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Mega Latias, Mega Latios, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile and Magearna, while Superpower can be used to hit Steel-types extremely hard and has a high chance of OHKOing Chansey after Stealth Rock damage. Ice Punch destroys common switch-ins to Tyranitar such as Landorus-T and Garchomp. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super effective damage, but bear in mind that a neutral Stone Edge hits as hard as a 2x super effective Fire Punch.

Set Details

The bulk investment allows Tyranitar to always avoid being OHKOed by Choice Specs Tapu Lele's Moonblast from full HP. It also guarantees that a +1 Bug Buzz from Volcarona will never OHKO Tyranitar. Maximum EVs in Attack and an Adamant nature to give Tyranitar the most potential to break through the opponent's team. The Speed investment allows Tyranitar to outspeed Adamant Mega Mawile. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed EVs to outrun Specially Defensive Tapu Bulu. Tyranitar can alternatively run a Jolly nature with maximum EVs in Attack and Speed to outrun the likes of Rotom-Wash, Specially Defensive Heatran, unboosted Mega Swampert, and uninvested Zapdos, however the lack of power can be unappealing. Choice Band makes Tyranitar extremely powerful, as its STAB combination is very difficult to switch into for offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that can sweep under sand appreciate it as well.

Usage Tips

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As opponents will often be reluctant to switch Pursuit's targets in for fear of getting them trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Mega Latios, Tapu Koko, and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona so it can KO with Stone Edge in return. In a pinch, Tyranitar is capable of surviving a +1 Giga Drain from Volcarona from full HP even without sand active.

Team Options

Tyranitar's best partners appreciate its ability to Pursuit trap their checks and counters. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Choice Band Tyranitar, as common checks to special attackers such as Chansey and Assault Vest Tornadus-T are either obliterated by Tyranitar's STAB moves or weakened by Pursuit. By pressuring bulky foes such as Landorus-T, Tyranitar can give teammates like Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Mega Lopunny and Garchomp; pairing it with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Tornadus-T, and Tapu Lele. Earthquake switch-ins such as Rotom-Wash, Landorus-T, and Tangrowth are very important because they account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. Mega Garchomp, which also appreciates sand, can form a powerful breaking core with Tyranitar. Notably, they both pressure Landorus-T heavily.

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Other Options

A defensive pivoting set with Stealth Rock and U-turn has merit thanks to Celebi's ability to take on most passive foes, like Swampert and Alomomola, quite well. However, such a set is much easier to take advantage of and doesn't have the same utility Celebi's boosting sets often provide. Earth Power + Groundium Z is an option for more easily powering through Steel-types like Mega Aggron and Klefki. It also takes on two of Celebi's only counters in Alolan Muk and Assault Vest Bisharp. However, this usually limits Celebi's coverage compared to its other options for Z-Moves, leaving it unable to hit Latias or Hydreigon very hard. Ghostium Z alongside Shadow Ball is an option for taking on Latias more reliably, breaking through a rare yet fairly reliable counter in Bronzong, nailing opposing Celebi, and still dealing heavy damage to Mega Aggron and Scizor. The main drawback, however, is the coverage or recovery Celebi will have to give up to run it, often hurting its matchups against the likes of Blissey and Hydreigon. A Choice Scarf set allows Celebi to better take advantage of its access to both Healing Wish and U-turn while revenge killing a few common nuisances, like Infernape, Dragon Dance Feraligatr, and Terrakion, though its damage output is lacking, thus making Celebi easier to exploit. An offensive Stealth Rock set is also an option due to Celebi's ability to threaten several common entry hazard removers, like Tentacruel, Starmie, and Empoleon, but Celebi tends to run into issues fitting every move it'd like on such a set and can also struggle dealing meaningful damage to resistant or bulkier targets.

Checks and Counters

Faster Pokemon: Celebi's average Speed and many weaknesses allow several faster Pokemon like Infernape, Mega Manectric, Gengar, and Nihilego to easily exploit it. Choice Scarf users like Hydreigon, Krookodile, and Chandelure can also heavily pressure Celebi, even threatening to trap it with Pursuit in Krookodile's case.

Dark-types: Although they can drop to the right attack, several Dark-types have ways of pressuring Celebi. Mega Sharpedo and Krookodile's Grass-type weaknesses prevent them from reliably switching in, though both Pokemon have ways of outrunning Celebi, either through Speed Boost or running Choice Scarf, and threatening it with super effective STAB moves. Mega Sharpedo can also just naturally outrun Celebi if it's running a Jolly nature. Bisharp's Assault Vest set can switch into any of Celebi's attacks and Pursuit trap it, while offensive sets fear Leaf Storm variants but can overwhelm Celebi with STAB Sucker Punch. Alolan Muk completely walls any set Celebi can run barring the rare Groundium Z, allowing it to easily pressure it with its STAB attacks or threaten to trap it with Pursuit. Mega Houndoom resists Celebi's STAB coverage, can naturally outspeed it, and threatens to OHKO it with STAB Fire Blast.

Dragon-types: Latias resists Celebi's STAB moves, avoids the 2HKO from an unboosted Dazzling Gleam, and can outspeed and threaten Celebi with Dragon-type STAB moves, even using non-Dazzling Gleam sets as setup bait. Hydreigon must be warier about coming in on Dazzling Gleam and can also drop to a boosted Bloom Doom, but it outspeeds Celebi if running Choice Scarf and can dent it heavily with STAB Dark Pulse or gain momentum with U-turn. Kyurem can tank any boosted attack from full barring Shattered Psyche and proceed to KO Celebi with its powerful STAB Ice Beam.

Steel-types: Most Steel-types resist Celebi's STAB combination and can thus check its sets to various degrees of consistency. Scizor can tank any hit from full barring a boosted Shattered Psyche or Hidden Power Fire, KOing Celebi in return with its 4x effective STAB U-turn. It can also revenge kill a weakened Celebi with Bullet Punch. As mentioned before, Bisharp's offensive set forces Celebi into uncomfortable mind games, while its Assault Vest variant can tank any hit and reliably trap it. Klefki and Mega Aggron can tank both Celebi's Psychic- and Grass-type Z-Moves, allowing them to set up Spikes against it or threaten it with STAB Heavy Slam, respectively. However, both lack recovery, which leaves them prone to being overwhelmed after chip damage. Bronzong is a particularly strong answer to most Celebi sets, stomaching any attack aside from the rare Shadow Ball and chipping Celebi down with any combination of Gyro Ball, Psywave, and Toxic.

Priority Users: Celebi's typing leaves it weak to a large number of common priority attacks in UU. Bisharp's Sucker Punch, Mamoswine's Ice Shard, and Mimikyu and Doublade's Shadow Sneak can all pick Celebi off after it's been chipped. Scizor's Choice Band-boosted Bullet Punch doesn't deal super effective damage but can power through Celebi in two hits after Stealth Rock, allowing it to successfully take it on if it hasn't set up.

", "sets": { "Nasty Plot": { - "description": "

Moves

Psychic is a reliable STAB move with great neutral coverage. When Psychium Z is activated, it turns into a powerful Shattered Psyche that, when boosted, OHKOes offensive variants of Scizor after Stealth Rock damage. It also reliably powers through various Pokemon that could tank a hit from full and punish Celebi, like Rotom-H, Kyurem, Moltres, and Togekiss. Giga Drain allows Celebi to stay healthy throughout a match, recovering any residual damage it takes while pressuring Ground- and Water-types like Hippowdon and Crawdaunt. Leaf Storm is an option over Giga Drain for its greater damage output against bulkier foes, allowing Celebi to immediately threaten Suicune and bulky Primarina sets more effectively. If running Leaf Storm, Celebi should opt for Recover in its fourth slot in order to maintain longevity throughout a match. Alongside Grassium Z, Leaf Storm becomes an immensely powerful Bloom Doom after a boost, allowing Celebi to hit even targets that resist it like Hydreigon and Bisharp for a potential OHKO after Stealth Rock damage while improving its one-on-one matchup against Blissey. Dazzling Gleam is Celebi's best option if running Psychium Z, allowing it to hit otherwise reliable checks in Hydreigon and Latias for super effective damage. Recover is primarily used alongside Leaf Storm to maintain longevity, improving Celebi's matchup against Blissey and most defensive teams by extension. It is still an option when Celebi is using Psychium Z, however, for providing more reliable staying power than Giga Drain. This leaves Celebi unable to beat Hydreigon, though. Hidden Power Fire allows Celebi to lure and take out Scizor without using a Z-Move, giving it more freedom to run Colbur Berry. It should be noted, however, that this usually ends up costing more valuable coverage and often requires Celebi to slowly work around checks like Hydreigon through chip damage with its STAB moves on the switch, which is a less reliable strategy. On Psychium Z sets, U-turn can be used over Dazzling Gleam to generate momentum off its common switches in like Latias and Scizor for a teammate to take advantage of.

Set Details

Psychium Z allows Celebi to power through bulkier targets more easily with Shattered Psyche. Grassium Z provides Celebi with a strong nuke in Bloom Doom that it can use to blow past Hydreigon in offensive matchups while, alongside Recover, taking on Blissey and bulky Steel-types like Mega Aggron more reliably in defensive matchups, powering through them after multiple boosts. While this worsens Celebi's matchups against Scizor, Latias, Togekiss, and Moltres, it can still overwhelm the likes of Rotom-H and Gligar quite easily. If a Z-Crystal is used elsewhere on the team, Celebi can opt for Colbur Berry as its item, easing its matchup against Hydreigon and Choice Scarf Krookodile and allowing it to avoid heavy damage from Pursuit. Natural Cure allows Celebi to absorb status from defensive Pokemon, further strengthening its stallbreaking capabilities.

Usage Tips

Celebi can most easily come in on defensive Ground- and Water-type Pokemon, such as Empoleon, Hippowdon, and Alomomola, in order to set up. Despite Natural Cure, it should be wary of getting inflicted with Toxic on the switch so as not to hinder its chances of setting up and maintaining a sweep. Recover can help with this somewhat if it's being run, though Celebi should still switch out of play relatively early if inflicted with status before setting up. Some offensive Pokemon that Celebi can force out, such as Feraligatr, Primarina, and Nidoking, also make decent setup targets, though their ability to hit Celebi hard with a strong STAB attack or super effective coverage makes this a less reliable strategy. A few defensive Pokemon run moves that can damage Celebi a fair amount, meaning it should scout their movesets before attempting to use them as setup fodder. The main examples in this case are Tentacruel and Gligar, which can both dent Celebi with Sludge Bomb and U-turn, respectively. If Psychium Z is being run, it should be activated against Scizor, which is usually KOed from full after Stealth Rock chip damage unless it's a bulky variant. It can also be used to power through various Pokemon that otherwise wouldn't drop to Celebi's attacks in one hit, like Gligar, Togekiss, Rotom-H, and if Celebi isn't running Dazzling Gleam, Mega Altaria and Kyurem. Shattered Psyche can also be used to do a decent amount of damage to some of Celebi's common Steel-type checks, like Doublade and Klefki, chipping them into range of another attack or weakening them for a teammate to finish off. Grassium Z is slightly more layered in its uses than Psychium Z, given that it has different applications depending on the matchup. When Blissey is on the opposing team, Celebi should do its best to preserve Grassium Z, as if Blissey switches in as it sets up, Celebi can power through it through the careful combination of further setup, a well-timed Z-Move, and using Leaf Storm to finish Blissey off after chipping it down. Should Blissey use Toxic as Celebi further sets up or if Celebi is low on HP, Celebi should use Recover as needed during this process. In more offensive matchups, Bloom Doom should be used to power through some of Celebi's conventional offensive blanket checks, like Hydreigon and Bisharp, while generally functioning as a strong, perfectly accurate nuke against targets that don't resist it. It can also be used to chip down Steel-type checks barring Scizor to an even larger extent than Psychium Z, often improving Celebi's one-on-one matchups against them. One should note that, since Celebi needs to forgo Dazzling Gleam for Recover alongside Leaf Storm for longevity, its Latias matchup will be quite a bit weaker. If running Colbur Berry, Celebi should use the item to ease prediction against Dark-type Pokemon. It doesn't need to worry as much about Krookodile and Hydreigon wielding Choice Scarf, allowing it to more easily bypass the former using Giga Drain or the latter with Dazzling Gleam. If Celebi isn't running Dazzling Gleam, it should work more carefully around Hydreigon, chipping it on the switch with Grass-type STAB moves and relying on teammates to adequately wear it down or outright remove it. Depending on Celebi's moveset and item selection, situational checks should be removed before it attempts sweeping. If opting for U-turn, it should be used often to chip down Hydreigon and Latias while getting partners into a favorable position to remove them for Celebi to sweep. If it doesn't have the coverage necessary to beat Hydreigon on its own, for instance, Hydreigon should be removed or weakened by a teammate prior to setup. Pokemon capable of outrunning and overwhelming Celebi, like Mega Aerodactyl, Nihilego, Infernape, and Terrakion, should also be removed from play in order to minimize its chances of getting revenge killed. Natural Cure should be used to pivot in on predicted status moves from various defensive Pokemon, such as Klefki's Thunder Wave and Swampert's Toxic, allowing Celebi to act as a decent status absorber for its team. If a Pursuit user like Mega Aerodactyl or Krookodile is on the opposing team, Celebi should do its best to preserve health with Recover in order to force mind games with them, making it much harder to get trapped and KOed. This is particularly important in stall matchups, as usually Pursuit is the only method of counterplay to Celebi found on defensive builds. It can also do this with Giga Drain if it isn't running Recover, though not as reliably.

Team Options

Celebi is a comfortable fit on offensive and balance teams alike thanks to its simultaneous abilities to sweep, wallbreak, and stallbreak with Nasty Plot. Entry hazard support is extremely important in allowing Celebi to achieve various KOs, such as the OHKO on Scizor with +2 Shattered Psyche after Stealth Rock. This makes Stealth Rock setters like Mega Steelix, Cobalion, and Nihilego reliable options as teammates. Krookodile is particularly helpful, as in addition to providing Stealth Rock support, it can run Pursuit to handle Latias and Gengar for Celebi while using Knock Off to remove items like Choice Scarf from Hydreigon and opposing Krookodile, preventing them from reliably revenge killing Celebi. Tentacruel is another solid option for a teammate, as it can pivot in on Fire- and Poison-type attacks for Celebi, provide Rapid Spin support, and use Toxic Spikes to help improve Celebi's already strong stall matchup. It also provides a strong check to a few Fighting-types that Celebi can't reliably check on its own, like Infernape and Cobalion. Celebi's average Speed for an offensive Pokemon makes Choice Scarf users like Infernape, Krookodile, and Nihilego good options for teammates, as they can revenge kill the fast Pokemon often used to pick Celebi off. Other types of revenge killers, like Choice Band Scizor and Mimikyu, can also accomplish this. Dark-type checks like Cobalion and Mega Altaria can ease Celebi's uneasy matchups against Pokemon like Hydreigon, Bisharp, and Mega Sharpedo. Both Pokemon also appreciate Celebi's ability to muscle past Amoonguss and Moltres, while the latter also enjoys Celebi's ability to weaken most Steel-types a fair amount. Steel-type checks like Volcanion, Nidoqueen, and Mega Blastoise can also be helpful teammates through their ability to help Celebi more easily overwhelm checks like Mega Aggron, Doublade, and Klefki. Pursuit support from Krookodile, Alolan Muk, Mega Aerodactyl, and Bisharp eases Celebi's matchup against opposing Celebi, Latias, and Gengar. Pivots like Scizor, Gligar, and Moltres can reliably bring Celebi into play, letting it avoid directly switching in to stay healthy as it sets up. Scizor and Gligar can lure in several Water-types, like Alomomola and Suicune, for Celebi to set up on, while Moltres can lure another easy setup target in Rhyperior. Some Pokemon have weaker stall matchups and thus appreciate Celebi's ability to take on defensive teams relatively well. Examples include Mimikyu, Suicune, and Choice item variants of Hydreigon. Pokemon that have trouble breaking Water- or Ground-types, like Doublade and Mega Manectric, respectively, also enjoy Celebi for its ability to take most on quite reliably.

" + "description": "

Moves

Psychic is a reliable STAB move with great neutral coverage. When Psychium Z is activated, it turns into a powerful Shattered Psyche that, when boosted, OHKOes offensive variants of Scizor after Stealth Rock damage. It also reliably powers through various Pokemon that could tank a hit from full and punish Celebi, like Rotom-Heat, Kyurem, Moltres, and Togekiss. Giga Drain allows Celebi to stay healthy throughout a match, recovering any residual damage it takes while pressuring Ground- and Water-types like Hippowdon and Crawdaunt. Leaf Storm is an option over Giga Drain for its greater damage output against bulkier foes, allowing Celebi to immediately threaten Suicune and bulky Primarina sets more effectively. If running Leaf Storm, Celebi should opt for Recover in its fourth slot in order to maintain longevity throughout a match. Alongside Grassium Z, Leaf Storm becomes an immensely powerful Bloom Doom after a boost, allowing Celebi to hit even targets that resist it like Hydreigon and Bisharp for a potential OHKO after Stealth Rock damage while improving its one-on-one matchup against Blissey. Dazzling Gleam is Celebi's best option if running Psychium Z, allowing it to hit otherwise reliable checks in Hydreigon and Latias for super effective damage. Recover is primarily used alongside Leaf Storm to maintain longevity, improving Celebi's matchup against Blissey and most defensive teams by extension. It is still an option when Celebi is using Psychium Z, however, for providing more reliable staying power than Giga Drain. This leaves Celebi unable to beat Hydreigon, though. Hidden Power Fire allows Celebi to lure and take out Scizor without using a Z-Move, giving it more freedom to run Colbur Berry. It should be noted, however, that this usually ends up costing more valuable coverage and often requires Celebi to slowly work around checks like Hydreigon through chip damage with its STAB moves on the switch, which is a less reliable strategy. On Psychium Z sets, U-turn can be used over Dazzling Gleam to generate momentum off its common switches in like Latias and Scizor for a teammate to take advantage of.

Set Details

Psychium Z allows Celebi to power through bulkier targets more easily with Shattered Psyche. Grassium Z provides Celebi with a strong nuke in Bloom Doom that it can use to blow past Hydreigon in offensive matchups while, alongside Recover, taking on Blissey and bulky Steel-types like Mega Aggron more reliably in defensive matchups, powering through them after multiple boosts. While this worsens Celebi's matchups against Scizor, Latias, Togekiss, and Moltres, it can still overwhelm the likes of Rotom-Heat and Gligar quite easily. If a Z-Crystal is used elsewhere on the team, Celebi can opt for Colbur Berry as its item, easing its matchup against Hydreigon and Choice Scarf Krookodile and allowing it to avoid heavy damage from Pursuit. Natural Cure allows Celebi to absorb status from defensive Pokemon, further strengthening its stallbreaking capabilities.

Usage Tips

Celebi can most easily come in on defensive Ground- and Water-type Pokemon, such as Empoleon, Hippowdon, and Alomomola, in order to set up. Despite Natural Cure, it should be wary of getting inflicted with Toxic on the switch so as not to hinder its chances of setting up and maintaining a sweep. Recover can help with this somewhat if it's being run, though Celebi should still switch out of play relatively early if inflicted with status before setting up. Some offensive Pokemon that Celebi can force out, such as Feraligatr, Primarina, and Nidoking, also make decent setup targets, though their ability to hit Celebi hard with a strong STAB attack or super effective coverage makes this a less reliable strategy. A few defensive Pokemon run moves that can damage Celebi a fair amount, meaning it should scout their movesets before attempting to use them as setup fodder. The main examples in this case are Tentacruel and Gligar, which can both dent Celebi with Sludge Bomb and U-turn, respectively. If Psychium Z is being run, it should be activated against Scizor, which is usually KOed from full after Stealth Rock chip damage unless it's a bulky variant. It can also be used to power through various Pokemon that otherwise wouldn't drop to Celebi's attacks in one hit, like Gligar, Togekiss, Rotom-Heat, and if Celebi isn't running Dazzling Gleam, Mega Altaria and Kyurem. Shattered Psyche can also be used to do a decent amount of damage to some of Celebi's common Steel-type checks, like Doublade and Klefki, chipping them into range of another attack or weakening them for a teammate to finish off. Grassium Z is slightly more layered in its uses than Psychium Z, given that it has different applications depending on the matchup. When Blissey is on the opposing team, Celebi should do its best to preserve Grassium Z, as if Blissey switches in as it sets up, Celebi can power through it through the careful combination of further setup, a well-timed Z-Move, and using Leaf Storm to finish Blissey off after chipping it down. Should Blissey use Toxic as Celebi further sets up or if Celebi is low on HP, Celebi should use Recover as needed during this process. In more offensive matchups, Bloom Doom should be used to power through some of Celebi's conventional offensive blanket checks, like Hydreigon and Bisharp, while generally functioning as a strong, perfectly accurate nuke against targets that don't resist it. It can also be used to chip down Steel-type checks barring Scizor to an even larger extent than Psychium Z, often improving Celebi's one-on-one matchups against them. One should note that, since Celebi needs to forgo Dazzling Gleam for Recover alongside Leaf Storm for longevity, its Latias matchup will be quite a bit weaker. If running Colbur Berry, Celebi should use the item to ease prediction against Dark-type Pokemon. It doesn't need to worry as much about Krookodile and Hydreigon wielding Choice Scarf, allowing it to more easily bypass the former using Giga Drain or the latter with Dazzling Gleam. If Celebi isn't running Dazzling Gleam, it should work more carefully around Hydreigon, chipping it on the switch with Grass-type STAB moves and relying on teammates to adequately wear it down or outright remove it. Depending on Celebi's moveset and item selection, situational checks should be removed before it attempts sweeping. If opting for U-turn, it should be used often to chip down Hydreigon and Latias while getting partners into a favorable position to remove them for Celebi to sweep. If it doesn't have the coverage necessary to beat Hydreigon on its own, for instance, Hydreigon should be removed or weakened by a teammate prior to setup. Pokemon capable of outrunning and overwhelming Celebi, like Mega Aerodactyl, Nihilego, Infernape, and Terrakion, should also be removed from play in order to minimize its chances of getting revenge killed. Natural Cure should be used to pivot in on predicted status moves from various defensive Pokemon, such as Klefki's Thunder Wave and Swampert's Toxic, allowing Celebi to act as a decent status absorber for its team. If a Pursuit user like Mega Aerodactyl or Krookodile is on the opposing team, Celebi should do its best to preserve health with Recover in order to force mind games with them, making it much harder to get trapped and KOed. This is particularly important in stall matchups, as usually Pursuit is the only method of counterplay to Celebi found on defensive builds. It can also do this with Giga Drain if it isn't running Recover, though not as reliably.

Team Options

Celebi is a comfortable fit on offensive and balance teams alike thanks to its simultaneous abilities to sweep, wallbreak, and stallbreak with Nasty Plot. Entry hazard support is extremely important in allowing Celebi to achieve various KOs, such as the OHKO on Scizor with +2 Shattered Psyche after Stealth Rock. This makes Stealth Rock setters like Mega Steelix, Cobalion, and Nihilego reliable options as teammates. Krookodile is particularly helpful, as in addition to providing Stealth Rock support, it can run Pursuit to handle Latias and Gengar for Celebi while using Knock Off to remove items like Choice Scarf from Hydreigon and opposing Krookodile, preventing them from reliably revenge killing Celebi. Tentacruel is another solid option for a teammate, as it can pivot in on Fire- and Poison-type attacks for Celebi, provide Rapid Spin support, and use Toxic Spikes to help improve Celebi's already strong stall matchup. It also provides a strong check to a few Fighting-types that Celebi can't reliably check on its own, like Infernape and Cobalion. Celebi's average Speed for an offensive Pokemon makes Choice Scarf users like Infernape, Krookodile, and Nihilego good options for teammates, as they can revenge kill the fast Pokemon often used to pick Celebi off. Other types of revenge killers, like Choice Band Scizor and Mimikyu, can also accomplish this. Dark-type checks like Cobalion and Mega Altaria can ease Celebi's uneasy matchups against Pokemon like Hydreigon, Bisharp, and Mega Sharpedo. Both Pokemon also appreciate Celebi's ability to muscle past Amoonguss and Moltres, while the latter also enjoys Celebi's ability to weaken most Steel-types a fair amount. Steel-type checks like Volcanion, Nidoqueen, and Mega Blastoise can also be helpful teammates through their ability to help Celebi more easily overwhelm checks like Mega Aggron, Doublade, and Klefki. Pursuit support from Krookodile, Alolan Muk, Mega Aerodactyl, and Bisharp eases Celebi's matchup against opposing Celebi, Latias, and Gengar. Pivots like Scizor, Gligar, and Moltres can reliably bring Celebi into play, letting it avoid directly switching in to stay healthy as it sets up. Scizor and Gligar can lure in several Water-types, like Alomomola and Suicune, for Celebi to set up on, while Moltres can lure another easy setup target in Rhyperior. Some Pokemon have weaker stall matchups and thus appreciate Celebi's ability to take on defensive teams relatively well. Examples include Mimikyu, Suicune, and Choice item variants of Hydreigon. Pokemon that have trouble breaking Water- or Ground-types, like Doublade and Mega Manectric, respectively, also enjoy Celebi for its ability to take most on quite reliably.

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Other Options

Grass

Celebi can use Recover over Hidden Power Fire to increase its longevity, but this leaves it significantly more vulnerable to Mega Scizor and gives it a worse matchup against Steel-type teams.

Psychic

The Nasty Plot set can try to run Psychic to more effectively take on Pokemon such as Mega Venusaur, but all of the usual coverage moves are often much more important. Heal Bell is a utility move that defensive Celebi can choose to run, but Psychic teams don't tend to need it, and its other utility moves are often more generally useful. Due to Celebi's Natural Cure, Heal Bell also has less use than usual, as Celebi can simply switch out to remove any status effects. Toxic is another supportive option that lets defensive Celebi cripple walls such as Mantine, but Psychic teams have many other options for beating walls.

Checks and Counters

Grass

Dark-types: Dark-types, such as Hydreigon and Mega Sableye, are immune to Psychic and threaten Celebi out with their STAB attacks. Hydreigon is especially notable because it is also immune to Ground.

Bug-types and Bug-type Move Users: Bug-types such as Heracross, Yanmega, Scolipede, and Mega Scizor all threaten Celebi out, although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja also force Celebi out.

Faster Attackers: Choice Scarf users such as Victini and Greninja and faster attackers like Nihilego and Blacephalon are capable of easily revenge killing Celebi.

Ice-types: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with their STAB attacks.

Special Walls: Special walls such as Chansey and Mantine take little from Celebi's attacks and can force it out with Toxic; Chansey is also capable of setting Stealth Rock freely against it.

Psychic

Specially Defensive Pokemon: All Celebi sets are eventually forced out by tough walls like Chansey, as Celebi doesn't have much power even with Nasty Plot boosts.

Super Effective Coverage: Strong attackers with super effective coverage such as Greninja and Heracross are able to muscle through Celebi's bulk and take it out.

Fire-types: Although they are afraid of Tectonic Rage, Fire-types like Victini are generally capable of switching into and forcing out Celebi, as an unboosted Earth Power doesn't do much damage. Mega Charizard Y is especially notable for being able to wall and OHKO Celebi.

Wallbreakers: Celebi's main draw is its mixed bulk, so wallbreakers that specialize in physical damage, such as Choice Band Diggersby, or special damage, such as Choice Specs Latios, can be strong enough to muscle through Celebi.

Stallbreakers: The defensive set is rather ineffective against stallbreakers like Gliscor, Mew, and Mega Sableye. Taunt users can also prevent the Nasty Plot set from setting up, keeping Celebi from boosting its average Special Attack.

Setup Sweepers: Some setup sweepers such as Mega Gallade, Mega Latias, Mimikyu, and Porygon-Z can use Celebi's lack of offensive presence to set up on it.

", "sets": { "Nasty Plot (Grass)": { - "description": "

Moves

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, and Grass-type teams appreciate the coverage that Hidden Power Fire provides more.

Set Details

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, and it lets Celebi act as a status absorber.

Usage Tips

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-C to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-C also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.

" + "description": "

Moves

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, and Grass-type teams appreciate the coverage that Hidden Power Fire provides more.

Set Details

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, and it lets Celebi act as a status absorber.

Usage Tips

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-Mow can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-Mow to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-Mow also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.

" }, "Nasty Plot (Psychic)": { "description": "

Moves

Nasty Plot boosts Celebi's otherwise mediocre Special Attack to make it strong enough to break many walls, including even Celesteela. Giga Drain is Celebi's primary STAB attack and pressures Water and Ground teams. With the help of Nasty Plot, it can also provide significant recovery to Celebi. Earth Power takes out Steel- and Poison-types such as Heatran and Toxapex that try to wall Celebi and combines with Groundium Z to become a powerful Tectonic Rage that can even KO Alolan Muk with minor chip damage and only one Nasty Plot boost. Hidden Power Fire combines with Earth Power to let Celebi dismantle most Steel teams by taking on Mega Scizor, Ferrothorn, Skarmory, and Celesteela.

Set Details

252 Special Attack EVs let Celebi do as much damage as possible. With 252 Speed EVs and a Timid nature, Celebi at least Speed ties with other base 100s and outspeeds Mimikyu, enabling Celebi to break its Disguise or deal significant damage to it. As its only ability, Natural Cure lets Celebi heal status if it needs to switch out and set up later. Groundium Z allows Celebi to use Tectonic Rage to break many Pokemon that otherwise stop Celebi from sweeping. If a teammate is using the Z-Move, Life Orb can be used instead, but the loss of Tectonic Rage's damage output is significant.

Usage Tips

Because Celebi is not particularly strong even with a Nasty Plot under its belt, it should avoid setting up too early, preferring to wait until its checks have been worn down slightly to make sure it can sweep. For example, in the Steel matchup, it is necessary to pop Heatran's Air Balloon before Celebi attempts to sweep Steel teams, as Air Balloon Heatran can completely wall Celebi. Be careful with Celebi's only use of Tectonic Rage. For example, in the Poison matchup, while taking out Toxapex can be tempting, Earth Power can be difficult for it to handle, and saving Tectonic Rage for Alolan Muk is typically more important. Although Celebi has Natural Cure to remove status, it should still avoid being statused, as it can find it difficult to sweep when paralyzed or taking not insignificant amounts of damage every turn. Similarly, it should avoid taking too much damage before it sets up. While Giga Drain can provide Celebi with recovery after a Nasty Plot or two, Celebi should not rely on it and should try to only set up against Pokemon such as Ferrothorn that cannot threaten it much. Celebi should also take care to avoid revealing that it is using an offensive set before it's ready to set up, as the surprise can net it a free Nasty Plot.

Team Options

Stealth Rock puts a lot of defensive Pokemon into range of being KOed by Celebi, so Pokemon such as Deoxys-S and Jirachi are great teammates depending on the team archetype. Deoxys-S can also provide dual screens support to make it even easier for Celebi to set up and sweep. U-turn users such as Victini and Jirachi can bring Celebi into play safely and give it more setup opportunities. Because Toxic Spikes can make it difficult or impossible for Celebi to sweep, Latias and Latios are both very useful for their Defog utility. They are also both resistant to Fire and can bring additional utility in Healing Wish and Memento for Celebi. As a stallbreaker, Mew can take on many of the walls that Celebi can struggle against, such as Chansey. Other wallbreakers and sweepers such as Mega Gallade, Mega Slowbro, Choice Band Victini, and Latios can find it easier to operate when Celebi has removed some of their checks.

" @@ -6845,34 +6849,34 @@ }, "Swampert": { "uu": { - "overview": "

Swampert is a very sturdy physically defensive Pokemon thanks to its great typing and bulk, which allows it to match up well against a lot of common Pokemon in the metagame like Mega Aerodactyl, Cobalion, and Bisharp. Its typing also gives it a resistance to Stealth Rock, which in combination with Leftovers further boosts its sustainability and gives it the opportunity to switch in often and set up Stealth Rock or whittle down the opposing team with Toxic. Swampert's edge over the other defensive Ground-types in the tier lies in its decent offensive stats and access to Scald, allowing it to threaten common Ground-immune Pokemon like Rotom-H and Moltres more easily as well as giving it the ability to run a fully offensive set. Access to moves like Roar can also prove to be a nuisance for Pokemon like Scizor and Dragon Dance Mega Altaria that could try to take advantage of Swampert. However, Swampert has a hard time checking the Pokemon it's supposed to like Zeraora, Infernape, and Nihilego, as they usually carry Grass-type coverage. Swampert also lacks any form of reliable recovery, which means that it's prone to being worn down if not used carefully. These aforementioned traits mean that Swampert faces heavy competition from Hippowdon and Gligar, which have access to reliable recovery and don't have to face the constraints of the Water typing, so they're much more consistent answers to the aforementioned threats.

", - "comments": "

Other Options

Normalium Z can be used with Refresh in order to provide Swampert with a one-time recovery to full HP. Refresh can also come in handy to cure Swampert of any status conditions. However, it has a very big opportunity cost because it means no other Pokemon on the team can use a Z-Crystal, and the passive recovery provided by Leftovers is usually more useful in the long run anyway. Counter is a viable option on the defensive set, allowing Swampert to punish U-turn users like Scizor and Mega Beedrill, but it's very team dependent and has much more limited uses than Toxic or Roar. Similarly, Mirror Coat can be used to punish special wallbreakers like Latias and Choice Specs Primarina that would normally attempt to take advantage of Swampert's low Special Defense stat, but it faces the same issues as Counter. Protect is another move that could be used in the last slot of the defensive set, providing Swampert with more turns of Leftovers recovery and the ability to scout for Choice-locked Pokemon like Hydreigon and Primarina. However, this leaves Swampert completely walled by many setup sweepers and other common threats such as Latias and Mega Altaria, making it a very suboptimal option.

Checks and Counters

Grass-types and Grass-type Coverage: Grass-types such as Celebi, Amoonguss, Tsareena, and Rotom-C can easily switch into any of Swampert's moves and threaten to OHKO it with their STAB attacks. Tsareena and Rotom-C can also attempt to remove Swampert's Stealth Rock from the field. Additionally, Pokemon that usually carry Grass-type moves such as Zeraora, Infernape, and Nihilego can heavily pressure Swampert, but they can't switch in.

Dragon-types: Pokemon like Hydreigon and Latias can easily switch into Swampert, only having to fear Toxic or a Choice Band-boosted Ice Punch, and can threaten it with a powerful Draco Meteor. They can also use Defog to remove Swampert's Stealth Rock from the field. Kyurem is another Dragon-type that can easily switch in and fire off powerful attacks, but it dislikes being hit by Toxic.

Status: Swampert relies on Leftovers to be healthy, and status ailments like poison and burn can nullify that passive recovery that it provides and make it even more prone to being worn down than it already is.

Special Wallbreakers: Due to its low Special Defense stat, Pokemon like Primarina, Starmie, and Mega Blastoise can heavily threaten Swampert with their strong special attacks.

Bulky Water-types: CroCune is the best counter for Swampert, as it can easily switch into any of its attacks and use Rest to escape from Toxic damage. RestTalk Primarina can easily switch into any attacks from the defensive set and threaten Swampert with a potential Scald burn, while bulky Starmie can cure itself from Toxic with Natural Cure and remove Swampert's Stealth Rock from the field with Rapid Spin. However, they can be caught off guard by the Choice Band set, which can 2HKO or OHKO them with Earthquake. On the other hand, Pokemon like Slowbro and Alomomola can switch into the Choice Band set's attacks, but they have to fear being hit by Toxic.

", + "overview": "

Swampert is a very sturdy physically defensive Pokemon thanks to its great typing and bulk, which allows it to match up well against a lot of common Pokemon in the metagame like Mega Aerodactyl, Cobalion, and Bisharp. Its typing also gives it a resistance to Stealth Rock, which in combination with Leftovers further boosts its sustainability and gives it the opportunity to switch in often and set up Stealth Rock or whittle down the opposing team with Toxic. Swampert's edge over the other defensive Ground-types in the tier lies in its decent offensive stats and access to Scald, allowing it to threaten common Ground-immune Pokemon like Rotom-Heat and Moltres more easily as well as giving it the ability to run a fully offensive set. Access to moves like Roar can also prove to be a nuisance for Pokemon like Scizor and Dragon Dance Mega Altaria that could try to take advantage of Swampert. However, Swampert has a hard time checking the Pokemon it's supposed to like Zeraora, Infernape, and Nihilego, as they usually carry Grass-type coverage. Swampert also lacks any form of reliable recovery, which means that it's prone to being worn down if not used carefully. These aforementioned traits mean that Swampert faces heavy competition from Hippowdon and Gligar, which have access to reliable recovery and don't have to face the constraints of the Water typing, so they're much more consistent answers to the aforementioned threats.

", + "comments": "

Other Options

Normalium Z can be used with Refresh in order to provide Swampert with a one-time recovery to full HP. Refresh can also come in handy to cure Swampert of any status conditions. However, it has a very big opportunity cost because it means no other Pokemon on the team can use a Z-Crystal, and the passive recovery provided by Leftovers is usually more useful in the long run anyway. Counter is a viable option on the defensive set, allowing Swampert to punish U-turn users like Scizor and Mega Beedrill, but it's very team dependent and has much more limited uses than Toxic or Roar. Similarly, Mirror Coat can be used to punish special wallbreakers like Latias and Choice Specs Primarina that would normally attempt to take advantage of Swampert's low Special Defense stat, but it faces the same issues as Counter. Protect is another move that could be used in the last slot of the defensive set, providing Swampert with more turns of Leftovers recovery and the ability to scout for Choice-locked Pokemon like Hydreigon and Primarina. However, this leaves Swampert completely walled by many setup sweepers and other common threats such as Latias and Mega Altaria, making it a very suboptimal option.

Checks and Counters

Grass-types and Grass-type Coverage: Grass-types such as Celebi, Amoonguss, Tsareena, and Rotom-Mow can easily switch into any of Swampert's moves and threaten to OHKO it with their STAB attacks. Tsareena and Rotom-Mow can also attempt to remove Swampert's Stealth Rock from the field. Additionally, Pokemon that usually carry Grass-type moves such as Zeraora, Infernape, and Nihilego can heavily pressure Swampert, but they can't switch in.

Dragon-types: Pokemon like Hydreigon and Latias can easily switch into Swampert, only having to fear Toxic or a Choice Band-boosted Ice Punch, and can threaten it with a powerful Draco Meteor. They can also use Defog to remove Swampert's Stealth Rock from the field. Kyurem is another Dragon-type that can easily switch in and fire off powerful attacks, but it dislikes being hit by Toxic.

Status: Swampert relies on Leftovers to be healthy, and status ailments like poison and burn can nullify that passive recovery that it provides and make it even more prone to being worn down than it already is.

Special Wallbreakers: Due to its low Special Defense stat, Pokemon like Primarina, Starmie, and Mega Blastoise can heavily threaten Swampert with their strong special attacks.

Bulky Water-types: CroCune is the best counter for Swampert, as it can easily switch into any of its attacks and use Rest to escape from Toxic damage. RestTalk Primarina can easily switch into any attacks from the defensive set and threaten Swampert with a potential Scald burn, while bulky Starmie can cure itself from Toxic with Natural Cure and remove Swampert's Stealth Rock from the field with Rapid Spin. However, they can be caught off guard by the Choice Band set, which can 2HKO or OHKO them with Earthquake. On the other hand, Pokemon like Slowbro and Alomomola can switch into the Choice Band set's attacks, but they have to fear being hit by Toxic.

", "sets": { "Defensive": { - "description": "

Moves

Scald is used to hit Ground-immune Pokemon like Rotom-H and Moltres while also potentially crippling Pokemon like Scizor and Crawdaunt with a burn. Toxic cripples Pokemon that would otherwise wall Swampert like Hydreigon, Chesnaught, and Latias. However, Roar can prevent Pokemon like Latias and Nasty Plot Togekiss from using it as setup fodder.

Set Details

Swampert can be worn down very quickly due to the lack of reliable recovery, so Leftovers is the best item it can run. Torrent allows Swampert to benefit from being worn down by boosting the power of its Scald once it's at a low HP. Physically defensive investment is chosen over investment in Special Defense because Swampert would still be unable to check most special wallbreakers anyway.

Usage Tips

The most important thing to note when using Swampert is that it lacks any form of reliable recovery. This means that it must be used much more carefully than Pokemon like Hippowdon and Gligar, since it can be easily overwhelmed. It's advised not to switch Swampert into every possible attack, even if it's capable of tanking it, as that would prevent it from effectively checking what it's supposed to. It should also avoid switching into a potential Toxic or Knock Off from Pokemon like Empoleon and Tentacruel for the same reason, as it relies on Leftovers to be healthy. Only switch into Pokemon that Swampert can comfortably check like Mega Aerodactyl and Rotom-H and attempt to set up Stealth Rock or weaken the opposing team with its other attacks. It should beware of status from Rotom-H, however. If Swampert's health starts getting very low, proactive play is recommended in order to get it on the field as often as possible and rack up Leftovers recovery. Be wary of Grass-type coverage from Pokemon like Mega Manectric and Nihilego whenever attempting to switch into them, as they can easily dent Swampert or outright OHKO it.

Team Options

Swampert fits best on bulky offense and balance teams that appreciate its ability to check a lot of Pokemon in the tier and keep Stealth Rock up against common entry hazard removers like Rotom-H and Empoleon. Pokemon that can sponge Grass-type attacks like Hydreigon, Moltres, Mega Altaria, and Amoonguss make the best partners for Swampert, as those are the main way to defeat it. Mega Altaria is a particularly good teammate, since it can take advantage of Natural Cure in its regular form to absorb Amoonguss's Spore, which would otherwise be able to easily switch into Swampert and cripple a member of its team. Wish support from Pokemon like Blissey and Sylveon helps Swampert by increasing its longevity, as it's prone to being worn down. Cleric support is equally appreciated, since status ailments can negate Leftovers recovery and wear it down over time. Thus, Pokemon like Togekiss, Blissey, and Florges pair well with Swampert. Fairy-types like the aforementioned Florges and Togekiss can also provide a switch-in to Dragon-type Pokemon like Latias, Mega Sceptile, and Hydreigon, which can easily switch into Swampert and threaten it with their powerful STAB attacks. In return, Swampert does a good job at keeping most Steel-types like Mega Aggron and Empoleon in check. Spikes and Toxic Spikes are another way to hurt Swampert's durability, so entry hazard removers like Tentacruel and Rotom-H are very good teammates as well. Pokemon that appreciate Stealth Rock being set such as Terrakion and Lucario also pair well with Swampert.

" + "description": "

Moves

Scald is used to hit Ground-immune Pokemon like Rotom-Heat and Moltres while also potentially crippling Pokemon like Scizor and Crawdaunt with a burn. Toxic cripples Pokemon that would otherwise wall Swampert like Hydreigon, Chesnaught, and Latias. However, Roar can prevent Pokemon like Latias and Nasty Plot Togekiss from using it as setup fodder.

Set Details

Swampert can be worn down very quickly due to the lack of reliable recovery, so Leftovers is the best item it can run. Torrent allows Swampert to benefit from being worn down by boosting the power of its Scald once it's at a low HP. Physically defensive investment is chosen over investment in Special Defense because Swampert would still be unable to check most special wallbreakers anyway.

Usage Tips

The most important thing to note when using Swampert is that it lacks any form of reliable recovery. This means that it must be used much more carefully than Pokemon like Hippowdon and Gligar, since it can be easily overwhelmed. It's advised not to switch Swampert into every possible attack, even if it's capable of tanking it, as that would prevent it from effectively checking what it's supposed to. It should also avoid switching into a potential Toxic or Knock Off from Pokemon like Empoleon and Tentacruel for the same reason, as it relies on Leftovers to be healthy. Only switch into Pokemon that Swampert can comfortably check like Mega Aerodactyl and Rotom-Heat and attempt to set up Stealth Rock or weaken the opposing team with its other attacks. It should beware of status from Rotom-Heat, however. If Swampert's health starts getting very low, proactive play is recommended in order to get it on the field as often as possible and rack up Leftovers recovery. Be wary of Grass-type coverage from Pokemon like Mega Manectric and Nihilego whenever attempting to switch into them, as they can easily dent Swampert or outright OHKO it.

Team Options

Swampert fits best on bulky offense and balance teams that appreciate its ability to check a lot of Pokemon in the tier and keep Stealth Rock up against common entry hazard removers like Rotom-Heat and Empoleon. Pokemon that can sponge Grass-type attacks like Hydreigon, Moltres, Mega Altaria, and Amoonguss make the best partners for Swampert, as those are the main way to defeat it. Mega Altaria is a particularly good teammate, since it can take advantage of Natural Cure in its regular form to absorb Amoonguss's Spore, which would otherwise be able to easily switch into Swampert and cripple a member of its team. Wish support from Pokemon like Blissey and Sylveon helps Swampert by increasing its longevity, as it's prone to being worn down. Cleric support is equally appreciated, since status ailments can negate Leftovers recovery and wear it down over time. Thus, Pokemon like Togekiss, Blissey, and Florges pair well with Swampert. Fairy-types like the aforementioned Florges and Togekiss can also provide a switch-in to Dragon-type Pokemon like Latias, Mega Sceptile, and Hydreigon, which can easily switch into Swampert and threaten it with their powerful STAB attacks. In return, Swampert does a good job at keeping most Steel-types like Mega Aggron and Empoleon in check. Spikes and Toxic Spikes are another way to hurt Swampert's durability, so entry hazard removers like Tentacruel and Rotom-Heat are very good teammates as well. Pokemon that appreciate Stealth Rock being set such as Terrakion and Lucario also pair well with Swampert.

" }, "Choice Band": { - "description": "

Moves

Ice Punch is used to hit Pokemon that would otherwise wall this set completely, such as Hydreigon, Latias, Celebi, and Rotom-C. Toxic allows Swampert to cripple Pokemon that it's unable to 2HKO like Alomomola and Slowbro, as the residual damage is usually enough to put them in range of a Choice Band-boosted Earthquake, but Superpower could also be used in the last slot, allowing Swampert to OHKO Pokemon like Blissey and Hydreigon. Superpower is also helpful for hitting some Earthquake targets like Empoleon and Cobalion, easing prediction.

Set Details

The given spread allows Swampert to outspeed Modest Primarina and uninvested Scizor, meaning it can hit them before they attack it or switch out with U-turn. Since Swampert is prone to being worn down, Torrent is the preferred ability, since it boosts the power of its Waterfall once it's at a low amount of health.

Usage Tips

The difference between Choice Band Swampert and the other offensive Ground-types is that it has a lot more opportunities to come in and fire off attacks thanks to its amazing defensive typing and bulk, so that must be used to its advantage by bringing it in often, especially against Pokemon that it can naturally check like Rotom-H and Mega Aggron. Making aggressive predictions is advised, since the idea behind this set is to take advantage of the surprise factor and take advantage of Pokemon that would normally attempt to take on the defensive set like Amoonguss and Primarina. Furthermore, Choice Band forces Swampert to lock itself into one move, so not making the necessary predictions can cause a big loss of momentum. Ice Punch should be the primary move used early-game, because it hits most of Swampert's conventional checks like Hydreigon and Celebi for a lot of damage, whereas Toxic is only meant to be used on Pokemon that Swampert isn't capable of breaking through, such as Alomomola and Chesnaught. Avoid using it in any other circumstances, however, since Swampert can be taken advantage of once it's locked into it. Once it has weakened its own checks, Swampert is free to start utilizing its powerful Choice Band-boosted STAB attacks, weakening the opposing team even further and making room for a cleaner to come in later on and sweep. It should be noted that Choice Band Swampert isn't as durable as the defensive set, as it doesn't have the same defensive investment or Leftovers recovery, meaning that it should be played more carefully, especially against threats like Terrakion and Scizor.

Team Options

Choice Band Swampert finds itself most comfortable on offensive teams that appreciate its ability to break through the opposing team and provide an immunity to Volt Switch. Swampert can easily punch holes in teams and break through defensive cores, so cleaners that can make use of that like Double Dance Cobalion and Dragon Dance Mega Altaria are very good partners for it. Pokemon that can check Grass-types such as Hydreigon and Gengar also pair well with Swampert, as it's threatened by them a lot. Swampert is a relatively bulky Pokemon, but it shouldn't be used as the main check to Pokemon like Terrakion and Cobalion due to the lack of defensive investment. Thus, adequate checks to those Pokemon like Doublade, Latias, and Moltres make good teammates. Entry hazard setters like Terrakion, Nihilego, and Klefki can slightly improve Swampert's wallbreaking capabilities by ensuring a 2HKO or an OHKO on certain Pokemon. It has a good chance to OHKO Hydreigon with Ice Punch if Stealth Rock is on the field, for example. Additionally, Klefki can also cripple the opposing team with Thunder Wave, alleviating the effects of Swampert's low Speed.

" + "description": "

Moves

Ice Punch is used to hit Pokemon that would otherwise wall this set completely, such as Hydreigon, Latias, Celebi, and Rotom-Mow. Toxic allows Swampert to cripple Pokemon that it's unable to 2HKO like Alomomola and Slowbro, as the residual damage is usually enough to put them in range of a Choice Band-boosted Earthquake, but Superpower could also be used in the last slot, allowing Swampert to OHKO Pokemon like Blissey and Hydreigon. Superpower is also helpful for hitting some Earthquake targets like Empoleon and Cobalion, easing prediction.

Set Details

The given spread allows Swampert to outspeed Modest Primarina and uninvested Scizor, meaning it can hit them before they attack it or switch out with U-turn. Since Swampert is prone to being worn down, Torrent is the preferred ability, since it boosts the power of its Waterfall once it's at a low amount of health.

Usage Tips

The difference between Choice Band Swampert and the other offensive Ground-types is that it has a lot more opportunities to come in and fire off attacks thanks to its amazing defensive typing and bulk, so that must be used to its advantage by bringing it in often, especially against Pokemon that it can naturally check like Rotom-Heat and Mega Aggron. Making aggressive predictions is advised, since the idea behind this set is to take advantage of the surprise factor and take advantage of Pokemon that would normally attempt to take on the defensive set like Amoonguss and Primarina. Furthermore, Choice Band forces Swampert to lock itself into one move, so not making the necessary predictions can cause a big loss of momentum. Ice Punch should be the primary move used early-game, because it hits most of Swampert's conventional checks like Hydreigon and Celebi for a lot of damage, whereas Toxic is only meant to be used on Pokemon that Swampert isn't capable of breaking through, such as Alomomola and Chesnaught. Avoid using it in any other circumstances, however, since Swampert can be taken advantage of once it's locked into it. Once it has weakened its own checks, Swampert is free to start utilizing its powerful Choice Band-boosted STAB attacks, weakening the opposing team even further and making room for a cleaner to come in later on and sweep. It should be noted that Choice Band Swampert isn't as durable as the defensive set, as it doesn't have the same defensive investment or Leftovers recovery, meaning that it should be played more carefully, especially against threats like Terrakion and Scizor.

Team Options

Choice Band Swampert finds itself most comfortable on offensive teams that appreciate its ability to break through the opposing team and provide an immunity to Volt Switch. Swampert can easily punch holes in teams and break through defensive cores, so cleaners that can make use of that like Double Dance Cobalion and Dragon Dance Mega Altaria are very good partners for it. Pokemon that can check Grass-types such as Hydreigon and Gengar also pair well with Swampert, as it's threatened by them a lot. Swampert is a relatively bulky Pokemon, but it shouldn't be used as the main check to Pokemon like Terrakion and Cobalion due to the lack of defensive investment. Thus, adequate checks to those Pokemon like Doublade, Latias, and Moltres make good teammates. Entry hazard setters like Terrakion, Nihilego, and Klefki can slightly improve Swampert's wallbreaking capabilities by ensuring a 2HKO or an OHKO on certain Pokemon. It has a good chance to OHKO Hydreigon with Ice Punch if Stealth Rock is on the field, for example. Additionally, Klefki can also cripple the opposing team with Thunder Wave, alleviating the effects of Swampert's low Speed.

" }, "Offensive Stealth Rock": { - "description": "

Moves

Swampert's combination of STAB moves and Ice Punch hits hard and threatens Defoggers like Rotom-H, Gligar, and Hydreigon. Additionally, Ice Punch covers more Pokemon that would otherwise bother Swampert like Latias and Celebi.

Set Details

The EVs provided allow Swampert to outpace Pokemon with uninvested base 80 Speed like defensive Mega Altaria. Life Orb gives Swampert a significant boost, letting it OHKO Cobalion with Earthquake. Life Orb's recoil helps activate Torrent to make Waterfall OHKO Hippowdon and offensive Scizor after Spikes.

Usage Tips

Swampert sets up Stealth Rock easily by forcing out common Pokemon like Mega Manectric lacking Hidden Power Grass, Cobalion, and Hippowdon. To keep Stealth Rock up, it should aggressively call out switches and stay-ins as its coverage for common entry hazard removers like Empoleon and Tentacruel is strong. It can also lure Pokemon like Mega Altaria and Celebi in and nail them with Ice Punch. While Swampert has a good defensive typing, it should switch into Pokemon like Mega Aerodactyl and offensive Rotom-H sparingly due to its lack of investment in bulk.

Team Options

Offensive Swampert fits nicely into teams that value its wallbreaking potential as a Stealth Rock setter and its good defensive typing to check foes like Mega Aerodactyl. On entry hazard-stacking teams, Klefki and Froslass provide Spikes and appreciate Swampert beating hazard removers Rotom-H and Gligar. Spikes also helps Swampert remove Amoonguss with Ice Punch and facilitates a sweep from Pokemon like Mega Sharpedo and Swords Dance Mimikyu. Swampert itself supports Mega Sharpedo and Mimikyu by heavily damaging bulky Pokemon like Mega Aggron and Mega Steelix. Other sweepers like Dragon Dance Mega Altaria and Swords Dance Scizor are also more threatening with hazard support. In return, Mega Altaria and Scizor are adequate answers for Grass-types like Celebi and Rotom-C. Bisharp makes for a strong Defog deterrent and capitalizes on Swampert checking Pokemon like Cobalion and Mega Aerodactyl. Both Scizor and Bisharp appreciate Swampert answering Rotom-H. Swampert is unable to get past bulky Water-types like Slowbro and Alolmomola, so Pokemon like Mega Manectric and Calm Mind Latias are helpful.

" + "description": "

Moves

Swampert's combination of STAB moves and Ice Punch hits hard and threatens Defoggers like Rotom-Heat, Gligar, and Hydreigon. Additionally, Ice Punch covers more Pokemon that would otherwise bother Swampert like Latias and Celebi.

Set Details

The EVs provided allow Swampert to outpace Pokemon with uninvested base 80 Speed like defensive Mega Altaria. Life Orb gives Swampert a significant boost, letting it OHKO Cobalion with Earthquake. Life Orb's recoil helps activate Torrent to make Waterfall OHKO Hippowdon and offensive Scizor after Spikes.

Usage Tips

Swampert sets up Stealth Rock easily by forcing out common Pokemon like Mega Manectric lacking Hidden Power Grass, Cobalion, and Hippowdon. To keep Stealth Rock up, it should aggressively call out switches and stay-ins as its coverage for common entry hazard removers like Empoleon and Tentacruel is strong. It can also lure Pokemon like Mega Altaria and Celebi in and nail them with Ice Punch. While Swampert has a good defensive typing, it should switch into Pokemon like Mega Aerodactyl and offensive Rotom-Heat sparingly due to its lack of investment in bulk.

Team Options

Offensive Swampert fits nicely into teams that value its wallbreaking potential as a Stealth Rock setter and its good defensive typing to check foes like Mega Aerodactyl. On entry hazard-stacking teams, Klefki and Froslass provide Spikes and appreciate Swampert beating hazard removers Rotom-Heat and Gligar. Spikes also helps Swampert remove Amoonguss with Ice Punch and facilitates a sweep from Pokemon like Mega Sharpedo and Swords Dance Mimikyu. Swampert itself supports Mega Sharpedo and Mimikyu by heavily damaging bulky Pokemon like Mega Aggron and Mega Steelix. Other sweepers like Dragon Dance Mega Altaria and Swords Dance Scizor are also more threatening with hazard support. In return, Mega Altaria and Scizor are adequate answers for Grass-types like Celebi and Rotom-Mow. Bisharp makes for a strong Defog deterrent and capitalizes on Swampert checking Pokemon like Cobalion and Mega Aerodactyl. Both Scizor and Bisharp appreciate Swampert answering Rotom-Heat. Swampert is unable to get past bulky Water-types like Slowbro and Alolmomola, so Pokemon like Mega Manectric and Calm Mind Latias are helpful.

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Mega Swampert is one of the premier physical threats in the tier and a perfect addition to rain teams, boasting an incredible Attack stat to wield its lethal STAB combination of rain-boosted Waterfall and Earthquake with. Handling Mega Swampert defensively is a nightmare, with many believing the most brutal part of Mega Swampert is the secondary effects; Waterfall's flinch chance, coupling with critical hits and Ice Punch's freeze chance, means that answers like Skarmory and Mega Latias can regularly be overcome given how many attempts Mega Swampert has to break them during a game. It's no slouch when it comes to defensive utility, either; its impressive bulk and wonderful typing allow it to switch in and trade blows against many Pokemon like Assault Vest Magearna and Tapu Koko. It can also overcome traditional answers to itself with Toxic and remove the chance for foes to switch around its attacks with Substitute. The most fatal blow to Swampert's viability is Rotom-W, a very common Pokemon that happens to handle both of its STAB moves and Ice Punch while threatening it back with Will-O-Wisp and rain-boosted Hydro Pump. Swampert's 4x weakness to Grass can be exploited by the likes of Kartana, Tapu Bulu, and Mega Alakazam, and it despises Toxic Spikes from Toxapex putting it on a timer.

", - "comments": "

Other Options

An Adamant nature can be used to maximize the threat Mega Swampert poses; however, it makes Mega Swampert vulnerable to being outsped by Shift Gear Magearna, Choice Scarf Kartana, and Choice Scarf Victini, even in rain. A defensive set making use of Scald and Rest can be used, with a defensive profile similar to Seismitoad and Gastrodon and vastly increased base stats. However, it trades off an immunity to Water, and it is a wasteful way to use a Mega slot unless there is no other way to fit one.

Checks and Counters

Water-types: Defensive Water-types like Rotom-W, Slowbro, Pelipper, and the occasional Mantine can all check Mega Swampert incredibly well, as well as threaten it with burn from Will-O-Wisp or Scald. None of these Pokemon appreciate being hit with Toxic, however. As rain will be usually be present when Mega Swampert is in use, it can also have trouble against offensive Water-types like Ash-Greninja and Crawdaunt, which use priority, as well as Manaphy and Gyarados, which can survive a hit from Mega Swampert.

Grass-types and Grass-type Coverage: Bulky Grass-types like Tapu Bulu and the rare Tangrowth are excellent at switching into Mega Swampert, resisting both of its STAB moves; however, they must be careful about switching into Ice Punch when already chipped down, especially if entry hazards are present. Other Grass-types like Ferrothorn, Kartana, and Serperior can also threaten Swampert but don't want to switch into Superpower in the case of the first two and Ice Punch in the case of Serperior. Mega Alakazam can run Energy Ball to revenge kill Mega Swampert, utilizing Trace to copy Swift Swim and outspeed it, and although rare, Tapu Koko and Magearna can punish Mega Swampert's sense of security to switch in with Grass Knot and Energy Ball, respectively. Mega Charizard Y is a severe example of a user of Grass-type coverage, ruining Mega Swampert's Swift Swim and OHKOing it with Solar Beam.

Rain Interruption: Sun from Mega Charizard Y and Torkoal, sand from Tyranitar and Hippowdon, and even the rare hail from Alolan Ninetales can all mess with rain, hindering Mega Swampert's Speed, stripping it of the power boost to Waterfall, and even weakening it in the case of sun.

Status: Rotom-W and the other aforementioned Water-types can threaten to burn Mega Swampert, and various Toxic users and especially Toxic Spikes from Toxapex can put it on a timer. Mega Swampert should also be aware of contact abilities like Zapdos's Static and Volcarona's Flame Body, although the second case is generally only relevant when Volcarona is being sacrificed.

Other Walls: Buzzwole and Rocky Helmet Skarmory avoid the 2HKO from rain-boosted Waterfall and heal off damage, though Mega Swampert can beat them with flinches. Shedinja deserves a mention, as it completely walls multiple Mega Swampert sets, although it's instantly ruined by Toxic.

", + "overview": "

Mega Swampert is one of the premier physical threats in the tier and a perfect addition to rain teams, boasting an incredible Attack stat to wield its lethal STAB combination of rain-boosted Waterfall and Earthquake with. Handling Mega Swampert defensively is a nightmare, with many believing the most brutal part of Mega Swampert is the secondary effects; Waterfall's flinch chance, coupling with critical hits and Ice Punch's freeze chance, means that answers like Skarmory and Mega Latias can regularly be overcome given how many attempts Mega Swampert has to break them during a game. It's no slouch when it comes to defensive utility, either; its impressive bulk and wonderful typing allow it to switch in and trade blows against many Pokemon like Assault Vest Magearna and Tapu Koko. It can also overcome traditional answers to itself with Toxic and remove the chance for foes to switch around its attacks with Substitute. The most fatal blow to Swampert's viability is Rotom-Wash, a very common Pokemon that happens to handle both of its STAB moves and Ice Punch while threatening it back with Will-O-Wisp and rain-boosted Hydro Pump. Swampert's 4x weakness to Grass can be exploited by the likes of Kartana, Tapu Bulu, and Mega Alakazam, and it despises Toxic Spikes from Toxapex putting it on a timer.

", + "comments": "

Other Options

An Adamant nature can be used to maximize the threat Mega Swampert poses; however, it makes Mega Swampert vulnerable to being outsped by Shift Gear Magearna, Choice Scarf Kartana, and Choice Scarf Victini, even in rain. A defensive set making use of Scald and Rest can be used, with a defensive profile similar to Seismitoad and Gastrodon and vastly increased base stats. However, it trades off an immunity to Water, and it is a wasteful way to use a Mega slot unless there is no other way to fit one.

Checks and Counters

Water-types: Defensive Water-types like Rotom-Wash, Slowbro, Pelipper, and the occasional Mantine can all check Mega Swampert incredibly well, as well as threaten it with burn from Will-O-Wisp or Scald. None of these Pokemon appreciate being hit with Toxic, however. As rain will be usually be present when Mega Swampert is in use, it can also have trouble against offensive Water-types like Ash-Greninja and Crawdaunt, which use priority, as well as Manaphy and Gyarados, which can survive a hit from Mega Swampert.

Grass-types and Grass-type Coverage: Bulky Grass-types like Tapu Bulu and the rare Tangrowth are excellent at switching into Mega Swampert, resisting both of its STAB moves; however, they must be careful about switching into Ice Punch when already chipped down, especially if entry hazards are present. Other Grass-types like Ferrothorn, Kartana, and Serperior can also threaten Swampert but don't want to switch into Superpower in the case of the first two and Ice Punch in the case of Serperior. Mega Alakazam can run Energy Ball to revenge kill Mega Swampert, utilizing Trace to copy Swift Swim and outspeed it, and although rare, Tapu Koko and Magearna can punish Mega Swampert's sense of security to switch in with Grass Knot and Energy Ball, respectively. Mega Charizard Y is a severe example of a user of Grass-type coverage, ruining Mega Swampert's Swift Swim and OHKOing it with Solar Beam.

Rain Interruption: Sun from Mega Charizard Y and Torkoal, sand from Tyranitar and Hippowdon, and even the rare hail from Alolan Ninetales can all mess with rain, hindering Mega Swampert's Speed, stripping it of the power boost to Waterfall, and even weakening it in the case of sun.

Status: Rotom-Wash and the other aforementioned Water-types can threaten to burn Mega Swampert, and various Toxic users and especially Toxic Spikes from Toxapex can put it on a timer. Mega Swampert should also be aware of contact abilities like Zapdos's Static and Volcarona's Flame Body, although the second case is generally only relevant when Volcarona is being sacrificed.

Other Walls: Buzzwole and Rocky Helmet Skarmory avoid the 2HKO from rain-boosted Waterfall and heal off damage, though Mega Swampert can beat them with flinches. Shedinja deserves a mention, as it completely walls multiple Mega Swampert sets, although it's instantly ruined by Toxic.

", "sets": { "Rain Sweeper": { - "description": "

Moves

Waterfall is Mega Swampert's most spammable STAB move thanks to the boost provided by the rain, its perfect accuracy, and its odds to flinch. Earthquake smashes the likes of Toxapex, Tapu Koko, Magearna, and Mega Mawile to smithereens. Ice Punch threatens Dragon- and Grass-types like Mega Latias and Serperior. If Mega Swampert's teammates have these targets accounted for, it can use Toxic to cripple the likes of Rotom-W, Slowbro, and Tapu Bulu, all of which can reliably take its STAB moves. Mega Swampert can take advantage of Pokemon that it scares out, such as Heatran, Gliscor, and Landorus-T, to set up Stealth Rock. Substitute eases prediction and works well alongside Toxic to punish the aforementioned switch-ins. Finally, Superpower allows Mega Swampert to chip Ferrothorn and finish off Kartana and Kyurem-B after entry hazard damage.

Set Details

A Jolly nature is mandatory to outspeed Choice Scarf Kartana, +1 Mega Charizard X, and +2 Magearna under the rain. 4 HP and 8 Special Defense EVs prevent Mega Swampert's Substitute from being broken by Toxapex's rain-boosted Scald, though without Substitute, this investment isn't needed. Damp is Swampert's preferred pre-Mega ability to let it switch in to block Explosion from Landorus-T and Mew.

Usage Tips

Mega Swampert has great natural bulk and a helpful typing, so it can often come right in on the likes of defensive Landorus-T and Tapu Koko early-game without much issue, as well as naturally benefitting from pivoting support. In most cases, it's wise to get your rain up from turn one so that Mega Swampert can make a splash immediately. Once Mega Swampert is in, it can focus on weakening shared checks for common teammates like Ash-Greninja and Manaphy to help them clean up later in the game and vice versa. Mega Swampert can make good use of its Electric immunity to force entry on Volt Switch users like Magearna and Tapu Koko, but be aware of coverage like Fleur Cannon and Dazzling Gleam and consider mixing things up with a switch to a more traditional answer like Ferrothorn instead. Mega Swampert must tread carefully against Pokemon that can inflict chip damage or have abilities that can afflict it with status such as Ferrothorn, Garchomp, and Rocky Helmet users like Landorus-T and Zapdos because it will be easier to deal with if it has been weakened throughout the game.

Team Options

Mega Swampert should mainly only be used on dedicated rain teams, which value its Electric immunity and its capabilities as a physical rain sweeper. Therefore, Pelipper is a mandatory partner for Mega Swampert, summoning rain thanks to Drizzle, providing a safe switch-in with a slow U-turn, and removing entry hazards with Defog. In return, Mega Swampert can take Electric-type attacks aimed at Pelipper. Mega Swampert also pairs well with fellow rain attackers such as Manaphy and Ash-Greninja, as they can overwhelm shared checks like Toxapex and Ferrothorn for the others to clean up. Manaphy is a fantastic stallbreaker thanks to Tail Glow and Hydration; using the rain provided by Pelipper, it can blow past targets such as Tapu Fini and Chansey with a Tail Glow-boosted Hydro Vortex and shrug off status attempts aimed at Mega Swampert. Ash-Greninja breaks past the likes of Slowbro, has a solid priority move in Water Shuriken, and provides Spikes support, wearing down checks like Kartana and Tapu Bulu. Steel-type partners like Ferrothorn and Magearna are also greatly appreciated, as they provide a crucial Grass and Psychic resistance and enjoy having their Fire weakness reduced under the rain. Ferrothorn offers plenty of utility with Spikes and has access to Knock Off to remove items such as Leftovers from Celesteela and status like Thunder Wave to cripple faster targets such as Mega Alakazam. Magearna brings Mega Swampert in safely with Volt Switch and possesses valuable Flying and Dark resistances, which most rain teams otherwise lack. If Mega Swampert has either Superpower or Substitute + Toxic, it will give Ferrothorn room to run Stealth Rock. Tornadus-T and Tapu Koko can grant Mega Swampert safe entry via U-turn and Volt Switch and remove entry hazards with Defog. Tornadus-T also has the benefit of taking on Grass-types like Kartana, Tapu Bulu, and Serperior, and it can actually keep off Toxic Spikes with the combination of Taunt + Defog, while Tapu Koko threatens physically bulky Water-types like Slowbro and Rotom-W with its powerful Thunder.

" + "description": "

Moves

Waterfall is Mega Swampert's most spammable STAB move thanks to the boost provided by the rain, its perfect accuracy, and its odds to flinch. Earthquake smashes the likes of Toxapex, Tapu Koko, Magearna, and Mega Mawile to smithereens. Ice Punch threatens Dragon- and Grass-types like Mega Latias and Serperior. If Mega Swampert's teammates have these targets accounted for, it can use Toxic to cripple the likes of Rotom-Wash, Slowbro, and Tapu Bulu, all of which can reliably take its STAB moves. Mega Swampert can take advantage of Pokemon that it scares out, such as Heatran, Gliscor, and Landorus-T, to set up Stealth Rock. Substitute eases prediction and works well alongside Toxic to punish the aforementioned switch-ins. Finally, Superpower allows Mega Swampert to chip Ferrothorn and finish off Kartana and Kyurem-B after entry hazard damage.

Set Details

A Jolly nature is mandatory to outspeed Choice Scarf Kartana, +1 Mega Charizard X, and +2 Magearna under the rain. 4 HP and 8 Special Defense EVs prevent Mega Swampert's Substitute from being broken by Toxapex's rain-boosted Scald, though without Substitute, this investment isn't needed. Damp is Swampert's preferred pre-Mega ability to let it switch in to block Explosion from Landorus-T and Mew.

Usage Tips

Mega Swampert has great natural bulk and a helpful typing, so it can often come right in on the likes of defensive Landorus-T and Tapu Koko early-game without much issue, as well as naturally benefitting from pivoting support. In most cases, it's wise to get your rain up from turn one so that Mega Swampert can make a splash immediately. Once Mega Swampert is in, it can focus on weakening shared checks for common teammates like Ash-Greninja and Manaphy to help them clean up later in the game and vice versa. Mega Swampert can make good use of its Electric immunity to force entry on Volt Switch users like Magearna and Tapu Koko, but be aware of coverage like Fleur Cannon and Dazzling Gleam and consider mixing things up with a switch to a more traditional answer like Ferrothorn instead. Mega Swampert must tread carefully against Pokemon that can inflict chip damage or have abilities that can afflict it with status such as Ferrothorn, Garchomp, and Rocky Helmet users like Landorus-T and Zapdos because it will be easier to deal with if it has been weakened throughout the game.

Team Options

Mega Swampert should mainly only be used on dedicated rain teams, which value its Electric immunity and its capabilities as a physical rain sweeper. Therefore, Pelipper is a mandatory partner for Mega Swampert, summoning rain thanks to Drizzle, providing a safe switch-in with a slow U-turn, and removing entry hazards with Defog. In return, Mega Swampert can take Electric-type attacks aimed at Pelipper. Mega Swampert also pairs well with fellow rain attackers such as Manaphy and Ash-Greninja, as they can overwhelm shared checks like Toxapex and Ferrothorn for the others to clean up. Manaphy is a fantastic stallbreaker thanks to Tail Glow and Hydration; using the rain provided by Pelipper, it can blow past targets such as Tapu Fini and Chansey with a Tail Glow-boosted Hydro Vortex and shrug off status attempts aimed at Mega Swampert. Ash-Greninja breaks past the likes of Slowbro, has a solid priority move in Water Shuriken, and provides Spikes support, wearing down checks like Kartana and Tapu Bulu. Steel-type partners like Ferrothorn and Magearna are also greatly appreciated, as they provide a crucial Grass and Psychic resistance and enjoy having their Fire weakness reduced under the rain. Ferrothorn offers plenty of utility with Spikes and has access to Knock Off to remove items such as Leftovers from Celesteela and status like Thunder Wave to cripple faster targets such as Mega Alakazam. Magearna brings Mega Swampert in safely with Volt Switch and possesses valuable Flying and Dark resistances, which most rain teams otherwise lack. If Mega Swampert has either Superpower or Substitute + Toxic, it will give Ferrothorn room to run Stealth Rock. Tornadus-T and Tapu Koko can grant Mega Swampert safe entry via U-turn and Volt Switch and remove entry hazards with Defog. Tornadus-T also has the benefit of taking on Grass-types like Kartana, Tapu Bulu, and Serperior, and it can actually keep off Toxic Spikes with the combination of Taunt + Defog, while Tapu Koko threatens physically bulky Water-types like Slowbro and Rotom-Wash with its powerful Thunder.

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Mega Swampert possesses one of the best defensive typings in the game in Water / Ground, with resistances to Fire, Rock, and Steel and a critical immunity to Electric-type moves, the bane of most Water-type Pokemon. This great defensive typing is further fortified by Mega Swampert's amazing bulk, allowing it to survive a hit from powerful attackers like Porygon-Z, Dragonite, and Pheromosa and put them to sleep with the combination of Yawn + Protect. Mega Swampert's Ground / Ice coverage in Earthquake and Ice Beam hits many common Fire-, Steel-, Dragon-, and Ground-type Pokemon super effectively like Victini, Magnezone, Dragonite, and Garchomp. However, Mega Swampert's main selling point in Yawn is also its biggest downfall, as its reliance on sleep turns makes it a shaky check to Pokemon that can 2HKO it like Dragonite, Mega Medicham, and Mega Lopunny, relying on the 66% chance that opposing Pokemon stay asleep for at least two turns. Furthermore, with a lack of usable stat-boosting moves and an over reliance on sleep turns, Mega Swampert is usually countered by a plethora of stall-oriented Pokemon with access to Taunt like Deoxys-S and Mega Sableye or Defense-boosting moves like Mega Slowbro and Mega Altaria. Lastly, Mega Swampert's Water / Ground typing gives it a glaring 4x Grass-type weakness, making it susceptible to Grass-type Pokemon like Serperior and Grass-type coverage like Solar Beam from Mega Charizard Y and Grass Knot from Greninja.

", - "comments": "

Other Options

Mega Swampert can utilize Counter or Mirror Coat thanks to its great mixed bulk, potentially baiting Mega Charizard X into using Outrage and surprising some special attackers like Choice Specs Latios. However, using Yawn + Protect and attacking twice usually accomplishes what these moves are trying to do with less prediction needed against powerful Pokemon that can run physical or special movesets like Hoopa-U and Pheromosa. Waterfall also seems like a good option, as it is boosted by STAB, but Ground / Ice coverage already hits everything that Water-type coverage hits, with Waterfall only being useful to surprise for Substitute + Magnet Rise Mega Metagross as well as Levitate users and Flying-type Pokemon that resist Ice Beam such as Rotom-H and Dragon Dance Mega Charizard X before it Mega Evolves.

Checks and Counters

Grass-type Moves: Mega Swampert's 4x weakness to Grass-type moves means that it gets OHKOed by most of them. Grass-types such as Kartana, Serperior, and Tapu Bulu along with Pokemon carrying unexpected Grass-type coverage such as Bloom Doom Heatran, Grass Knot Greninja, and Hoopa-U directly counter Mega Swampert.

Physically Oriented Stall Pokemon: As Mega Swampert is unable to raise its Attack, Iron Defense users like Registeel, Mega Slowbro, and Necrozma along with Will-O-Wisp users like Mega Sableye can cripple Mega Swampert and beat it.

Bulky Taunt Users: Taunt effectively shuts down Mega Swampert's main strategy in Yawn, especially from bulky Pokemon that commonly utilize the move such as Tapu Fini, Mega Gyarados, Kommo-o, and Whimsicott.

Substitute: Substitute also blocks Yawn and provides an extra obstacle of mind games for Mega Swampert to break through. This move in and of itself makes matchups versus Garchomp, Landorus-T, Mega Lopunny, and Greninja tricky.

Bulky Ground-immune Pokemon: Magnet Rise users like Mega Metagross and Aegislash can be troublesome for Mega Swampert, as can bulky Flying-type Pokemon like Skarmory and Mega Pidgeot and Levitate users such as Mega Latias and Rotom-W.

", + "comments": "

Other Options

Mega Swampert can utilize Counter or Mirror Coat thanks to its great mixed bulk, potentially baiting Mega Charizard X into using Outrage and surprising some special attackers like Choice Specs Latios. However, using Yawn + Protect and attacking twice usually accomplishes what these moves are trying to do with less prediction needed against powerful Pokemon that can run physical or special movesets like Hoopa-U and Pheromosa. Waterfall also seems like a good option, as it is boosted by STAB, but Ground / Ice coverage already hits everything that Water-type coverage hits, with Waterfall only being useful to surprise for Substitute + Magnet Rise Mega Metagross as well as Levitate users and Flying-type Pokemon that resist Ice Beam such as Rotom-Heat and Dragon Dance Mega Charizard X before it Mega Evolves.

Checks and Counters

Grass-type Moves: Mega Swampert's 4x weakness to Grass-type moves means that it gets OHKOed by most of them. Grass-types such as Kartana, Serperior, and Tapu Bulu along with Pokemon carrying unexpected Grass-type coverage such as Bloom Doom Heatran, Grass Knot Greninja, and Hoopa-U directly counter Mega Swampert.

Physically Oriented Stall Pokemon: As Mega Swampert is unable to raise its Attack, Iron Defense users like Registeel, Mega Slowbro, and Necrozma along with Will-O-Wisp users like Mega Sableye can cripple Mega Swampert and beat it.

Bulky Taunt Users: Taunt effectively shuts down Mega Swampert's main strategy in Yawn, especially from bulky Pokemon that commonly utilize the move such as Tapu Fini, Mega Gyarados, Kommo-o, and Whimsicott.

Substitute: Substitute also blocks Yawn and provides an extra obstacle of mind games for Mega Swampert to break through. This move in and of itself makes matchups versus Garchomp, Landorus-T, Mega Lopunny, and Greninja tricky.

Bulky Ground-immune Pokemon: Magnet Rise users like Mega Metagross and Aegislash can be troublesome for Mega Swampert, as can bulky Flying-type Pokemon like Skarmory and Mega Pidgeot and Levitate users such as Mega Latias and Rotom-Wash.

", "sets": { "Yawn + Protect": { "description": "

Moves

Yawn should be used against Pokemon like Charizard, Sawk, Crustle, and Haxorus. Protect is used in combination with Yawn to ensure that the foe falls asleep the next turn by preventing Mega Swampert from getting attacked or being affected by Encore, status conditions, or Encore from Pokemon like Mega Lopunny. Earthquake is Mega Swampert's most powerful STAB move, hitting extremely hard with investment and a base 150 Attack stat. This allows it to KO Pokemon it doesn't need Yawn to win against, like Zeraora, Magnezone, and Blacephalon. Ice Beam allows Mega Swampert to deal with the many Flying-types that are immune to Earthquake and hit specific Pokemon 4x super effectively, including metagame staples like Landorus-T, Garchomp, Dragonite, and Zygarde.

Set Details

208 HP EVs are used to maximize Mega Swampert's great mixed bulk by allowing it to take a Dragonium Z-boosted Outrage from Dragonite, as well as anything physical nukes like Mega Medicham and Mega Lopunny can throw at it so it can use Yawn against them on turn 1. 248 Special Defense EVs paired with this HP investment allow Mega Swampert to beat both Normalium Z and Choice Scarf Porygon-Z by taking Breakneck Blitz and preventing Uproar from Choice Scarf variants from 2HKOing it. 36 Special Attack EVs are needed to guarantee that Ice Beam 2HKOes maximum HP Dragonite. The Attack stat is where the remaining EVs go. A Brave nature allows Mega Swampert to not hinder its Special Attack while increasing its Attack at the expense of its Speed, a stat it does not need very much. This still gives it enough Speed to outspeed uninvested base 60s like bulky Primarina and Incineroar.

An alternative EV spread of 248 HP / 28 Atk / 232 SpA with a Brave nature can be used to guarantee that Ice Beam will OHKO Landorus-T and Garchomp and 2HKO Groundium Z Zygarde without having to worry about potential Substitute mind games.

Usage Tips

Do not send Mega Swampert into versatile Pokemon like Mega Charizard Y, Greninja, and Hoopa-U, as they can try to lure in Mega Swampert with their Grass-type coverage. Usually, it's not a good idea to pick Mega Swampert versus stall Pokemon like Mega Sableye, Type: Null, and Registeel, as they can nullify Yawn's usefulness and boost their defenses. Sadly, bulky Dragon Dance Mega Charizard X and Mega Gyarados can forgo Mega Evolving and immunize themselves to Earthquake while shaking off Ice Beam with ease thanks to their secondary typings, so picking Mega Swampert into common Fire / Water / Grass cores with these Pokemon is not advised. Using Protect on turn 1 is advised versus powerful Fake Out users like Mega Medicham and Flail Mega Lopunny to prevent chip damage that might otherwise let them OHKO Mega Swampert. It is also important to use Protect turn 1 when facing off against Porygon-Z, as this allows you to scout if it uses Uproar, in which case you can proceed to use Earthquake twice, as Uproar does not 2HKO Mega Swampert, and Earthquake will always 2HKO Porygon-Z.

Team Options

Fire-types like Mega Charizard X and Mega Charizard Y deserve a special mention for their ability to counter Steel- and Grass-types that Mega Swampert struggles with such as Magearna, Registeel, Tapu Bulu, Serperior, and Ferrothorn, as well as Will-O-Wisp users such as Volcarona. Mega Swampert, in return, can take care of Ground- and Rock-type Pokemon that counter them such as non-Magnet Rise Mega Diancie, Donphan, Garchomp, and Archeops. Grass + Steel types like Kartana and Ferrothorn are fitting partners for Mega Swampert, as they counter opposing Grass- and Water-types such as Whimsicott, Tapu Bulu, Mega Gyarados, and Tapu Fini with their secondary STAB options. Furthermore, their secondary Steel typing helps versus Fairy-type Pokemon that Mega Swampert struggles with such as Clefable and Taunt / Will-O-Wisp Mega Gardevoir. Mega Swampert, in return, takes care of most of the Fire-, Poison-, and Fighting-types that threaten them such as Blacephalon, Nagandel, and Mega Lopunny. Along with that, Pokemon that carry multi-hit moves and sound-based moves to get through Substitute, a direct counter to Yawn, match well with Mega Swampert. Notable examples include Mega Heracross and Volcarona, with the former being a great Will-O-Wisp absorber thanks to its pre-Mega ability in Guts and access to Bullet Seed and Pin Missile to hit Water- and Grass-types hiding behind Substitute like Greninja, Primarina, Serperior, and Whimsicott, as well as access to Close Combat to counter bulky Normal-types like Chansey, Porygon2, and Type: Null. Mega Swampert, in return, can deal with Pokemon Mega Heracross struggles against including Flying-types like Flyinium Z Dragonite, Flyinium Z Landorus-T, and non-Substitute Mega Pinsir, as well as some offensive Fire-types including Mega Blaziken and Victini. Volcarona also helps take care of Steel-types not hit hard by Earthquake and problematic Psychic-types such as Celesteela, Magnet Rise Mega Metagross, Mega Mawile, and Necrozma thanks to its unique Fire / Bug typing while also utilizing Bug Buzz to hit through Substitute and inflicting special damage to complement Mega Swampert's physical attacking prowess. Mega Swampert, in return, helps counter Rock-type Pokemon like Golem and Crustle and Pokemon carrying Rock-type coverage such as Stone Edge Sawk and Stone Edge Garchomp.

" @@ -6882,7 +6886,7 @@ }, "monotype": { "overview": "

Water

Swampert has a phenomenal Water / Ground typing that leaves it with only one weakness and provides Water teams with a very important Electric immunity. Furthermore, Swampert has access to a wide array of useful utility moves to support the team such as Stealth Rock and Roar. Its amazing bulk allows it to take hits and safely set entry hazards or run defensive sets as Mega Swampert. Mega Swampert is a solid sweeper as well thanks to gaining Swift Swim as an ability, outspeeding many offensive threats in rain such as Landorus, Mega Lopunny, and Tapu Koko. However, Swampert is held back by an unfortunate lack of reliable recovery and therefore no longevity. Furthermore, it has a 4x weakness to Grass-type moves, which is very counterproductive for Water teams. Another setback for Swampert is that it has no offensive presence unless it's Mega Swampert, and despite an amazing base 150 Attack stat, Mega Swampert is often walled because it lacks a wide pool of reliable coverage moves. It is also completely crippled by burns, as it will no longer be the great wallbreaker it was. Lastly, despite Swampert’s solid bulk, its vulnerability to residual damage prevents it from switching in and out of the battle constantly.

", - "comments": "

Other Options

Water

Swampert can run Mirror Coat with Rindo Berry, a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents gain knowledge of your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Also, Swampert can run Protect along with Leftovers in order to regain some health and to scout the opponent. Rest is another option that allows Swampert to restore its health, as well as cure status, allowing it to wall Pokemon such as Toxic Zapdos. Mega Swampert can also run a Jolly nature in order to outspeed threats like fast Choice Scarf users such as Terrakion and Nihilego in rain. Stone Edge is a coverage option on Mega Swampert that allows it to hit Mantine, which it would otherwise be walled by. Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely set up its own rain.

Checks and Counters

Water

Grass-types: Bulkier Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

Grass-type Coverage: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Greninja and Alolan Raichu.

Fast Choice Scarf Users: As Mega Swampert has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

Physically Defensive Walls: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

Bulky Water-types That Are Immune To Ground: Swampert is completely walled by Pokemon like Mantine and Rotom-W. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock. However, these Pokemon should be wary of Toxic.

Status: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

Trace: Pokemon with Trace can copy Swift Swim and possibly sweep Swampert’s team if the right conditions are met.

Wallbreakers: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

Knock Off: Knock Off, from the likes of Bisharp and Mega Gallade, removes Leftovers Swampert's only way of recovering some HP, which reduces its presence in the battle.

", + "comments": "

Other Options

Water

Swampert can run Mirror Coat with Rindo Berry, a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents gain knowledge of your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Also, Swampert can run Protect along with Leftovers in order to regain some health and to scout the opponent. Rest is another option that allows Swampert to restore its health, as well as cure status, allowing it to wall Pokemon such as Toxic Zapdos. Mega Swampert can also run a Jolly nature in order to outspeed threats like fast Choice Scarf users such as Terrakion and Nihilego in rain. Stone Edge is a coverage option on Mega Swampert that allows it to hit Mantine, which it would otherwise be walled by. Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely set up its own rain.

Checks and Counters

Water

Grass-types: Bulkier Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

Grass-type Coverage: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Greninja and Alolan Raichu.

Fast Choice Scarf Users: As Mega Swampert has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

Physically Defensive Walls: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

Bulky Water-types That Are Immune To Ground: Swampert is completely walled by Pokemon like Mantine and Rotom-Wash. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock. However, these Pokemon should be wary of Toxic.

Status: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

Trace: Pokemon with Trace can copy Swift Swim and possibly sweep Swampert’s team if the right conditions are met.

Wallbreakers: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

Knock Off: Knock Off, from the likes of Bisharp and Mega Gallade, removes Leftovers Swampert's only way of recovering some HP, which reduces its presence in the battle.

", "sets": { "Defensive (Water)": { "description": "

Moves

Stealth Rock breaks opposing Focus Sash and gets useful residual damage against the opposing team that Swampert's teammates take out opposing threats like Zapdos more easily. Scald is used to get burns against threats that would normally switch in on Swampert, wearing them down. Roar prevents sweepers from easily setting up on Swampert because of its lack of offensive presence. Earthquake is used to hit the Electric-types that give Swampert's teammates a lot of trouble. Toxic can be used in order to put timers on opposing Pokemon, namely opposing walls such as Porygon2, as well as Pokemon that try to Defog away its Stealth Rock such as Zapdos and Mantine.

Set Details

Maximum Defense and HP investment paired with a Relaxed nature gives Swampert enough bulk to take hits from imposing physical attackers. Torrent is the preferred ability, as it gives a weakened Swampert a strong Scald. Furthermore, Explosion and Self-Destruct are not relevant, so Damp wouldn't have any use. Leftovers is used to make up for Swampert’s lack of a reliable recovery move. However, Swampertite is another possible item because Mega Evolving gives Swampert better bulk.

Usage Tips

In general, Swampert should be the lead, as getting Stealth Rock up as soon as possible is very important. As it has a very important utility role on the team, Swampert receiving too much damage when its Electric immunity is essential should be avoided. It should also be preserved in matchups where Stealth Rock pressure and the ability to phaze sweepers are extremely important. Another way to ensure Swampert's longevity is to prevent it from being hit by Knock Off, which removes its only form of recovery. In addition, it should not take too much residual damage from entry hazards and must not be affected by status such as burn or poison. Therefore, Swampert shouldn't stay in on walls known for carrying status moves such as Porygon2. Despite this, Swampert can take the burn for a teammate if absolutely necessary, as it relies more on spreading burns with Scald than actually being a physically offensive threat. While Swampert is used for its Electric immunity, it needs to be wary of the many Electric-types that carry Grass-type coverage. It is essential to be careful around Pokemon like Tapu Koko, Xurkitree, and Alolan Raichu, which can proceed to trample the team if they catch Swampert with a Grass-type move. To prevent Swampert from being setup bait, use Roar to force out Pokemon that try taking advantage of its passive nature. Said move also prevents opponents from pulling double switches and in fact should be used to push out incoming threats while also slowly weakening them with residual damage. Swampert can safely pivot in on threatening physical attackers and cripple them with burns. In similar fashion, its Scald can also be used to burn bulkier threats. If Swampertite is being used instead of Leftovers, it is essential to Mega Evolve immediately to get the increase in bulk. However, defensive Mega Swampert needs to be played with very carefully because it has absolutely no form of recovery.

Team Options

Gyarados is a great sweeper that can check the Grass-type Pokemon that threaten Swampert thanks to its Water / Flying typing and access to Supersonic Skystrike. Also, Swampert can safely switch into the Electric-type and Rock-type attacks directed at Gyarados. While not a sweeper like Gyarados, Mantine is a great partner for similar reasons. Together with Swampert, it forms a solid defensive core in which each Pokemon can safely take the attacks that would be super effective on the other. Mantine can also assist Swampert in shutting down setup sweepers by neutering special attackers like Volcarona with Haze. Toxapex can also easily switch in on Grass-type attacks, wear down the opposing team with Toxic Spikes, and use Haze to render setup sweepers useless. Tapu Fini prevents status and entry hazards from causing too much residual damage to Swampert thanks to Misty Terrain and Defog. In addition, it also handles the Dragon-type Pokemon that Swampert struggles against. Calm Mind Mega Slowbro takes the dangerous physical attacks that would hurt Swampert too much. Another amazing Calm Mind user is Substitute + Calm Mind Suicune, which is an excellent partner because of its ability to completely break down teams and stall out Mega Venusaur. Mega Sharpedo and Mega Gyarados take advantage of the residual damage caused by Swampert’s Stealth Rock and Scald burns to sweep opposing teams. Greninja can also sweep opposing teams with support from Swampert while also checking threats that completely wall it such as Grass-types, Dragon-types, and bulky Psychic-types with moves like Ice Beam, Gunk Shot, Hidden Power Fire, and Dark Pulse. Another special attacking option would be Keldeo, which can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2.

" @@ -6905,10 +6909,10 @@ }, "battlespotsingles": { "overview": "

Swampert commonly sees use as a rain attacker that can support its team well with its ability to threaten fast and frail foes with powerful attacks. Solid defenses and an immunity to Electric make Mega Swampert a strong, bulky, and fast threat under the rain that is difficult to defensively check and swiftly take out. Apart from being a sweeper under rain support, Swampert can opt to stay in its regular forme and act as a bulky support Pokemon, using moves like Stealth Rock, Roar, and Yawn while retaining a different kind of offensive presence when compared to other leads.

Though Mega Swampert's offensive prowess under rain cannot be overlooked, it is dependent on the rain to function due to its relatively low Speed in other weather conditions. This leaves Mega Swampert with a rigid and limited pool of Pokemon that it can synergize with. Mega Swampert can 2HKO many neutral targets with its STAB moves, but there are many Pokemon that can be used to pivot around Mega Swampert's STAB moves until the rain stops. Some Pokemon can switch into a resisted Waterfall, and other common Pokemon like Landorus-T and Mega Salamence can switch into Earthquake and weaken Mega Swampert in an emergency. This means there will be difficulty for Mega Swampert to function well as an offensive Pokemon even in rain. Mega Swampert also may compete with Kingdra as a Swift Swim sweeper, as Kingdra does not take a Mega slot, can hold an item of its choice, and sports a secondary typing that situationally has better coverage; however, Kingdra struggles against foes like Toxapex, Tapu Fini, and Mimikyu that Mega Swampert fares better against.

", - "comments": "

Other Options

Superpower can be used to heavily damage Ferrothorn and OHKO Kartana and Mega Gyarados. However, Mega Swampert is typically forced out after using Superpower due to the stat drops, and physically defensive Ferrothorn is not KOed by Superpower even after switching into Earthquake. Power-Up Punch allows Mega Swampert to take advantage of forced switches and serves as one of the very few ways to surmount over Porygon2. Ice Beam on a utility set heavily damages Landorus-T, Mega Salamence, and Garchomp, but it is hard to fit due to other moves that are typically more important for Mega Swampert.

Checks and Counters

Grass-types and Grass-type Attacks: Kartana, Tapu Bulu, and Breloom can easily dispose of Swampert with their STAB moves. As long as Mega Swampert lacks Superpower against Kartana and Tapu Bulu does not directly switch into Ice Punch, they can effectively mess with Mega Swampert. Tapu Bulu can pose further problems, as Grassy Terrain weakens Earthquake. Breloom typically carries Focus Sash to check Mega Swampert, which its party cannot break beforehand due to the difficulty of fitting Stealth Rock onto another teammate. It can even anti-lead Rindo Berry Swampert due to Bullet Seed outright OHKOing it.

Water-types: Gyarados and Tapu Fini can prove to be nuisances that force hesitation from Mega Swampert. Gyarados is difficult to defeat due to its resistance to Mega Swampert's STAB moves and Intimidate, while Tapu Fini can avoid the 2HKO with Sitrus Berry even after directly switching into Earthquake and then retaliate. A healthy Primarina can revenge kill Mega Swampert with Oceanic Operetta. The rarer Rotom-W completely walls Mega Swampert, but it is punished by Substitute variants.

Weather Setters: Hippowdon and Tyranitar can switch in to remove rain, which is what Mega Swampert relies on to have the Speed advantage over various foes and power up its Waterfall. Mega Charizard Y can be more problematic, as it can pivot into a predicted Earthquake or survive any attack from full health under sun and immediately force a switch with the threat of Solar Beam.

", + "comments": "

Other Options

Superpower can be used to heavily damage Ferrothorn and OHKO Kartana and Mega Gyarados. However, Mega Swampert is typically forced out after using Superpower due to the stat drops, and physically defensive Ferrothorn is not KOed by Superpower even after switching into Earthquake. Power-Up Punch allows Mega Swampert to take advantage of forced switches and serves as one of the very few ways to surmount over Porygon2. Ice Beam on a utility set heavily damages Landorus-T, Mega Salamence, and Garchomp, but it is hard to fit due to other moves that are typically more important for Mega Swampert.

Checks and Counters

Grass-types and Grass-type Attacks: Kartana, Tapu Bulu, and Breloom can easily dispose of Swampert with their STAB moves. As long as Mega Swampert lacks Superpower against Kartana and Tapu Bulu does not directly switch into Ice Punch, they can effectively mess with Mega Swampert. Tapu Bulu can pose further problems, as Grassy Terrain weakens Earthquake. Breloom typically carries Focus Sash to check Mega Swampert, which its party cannot break beforehand due to the difficulty of fitting Stealth Rock onto another teammate. It can even anti-lead Rindo Berry Swampert due to Bullet Seed outright OHKOing it.

Water-types: Gyarados and Tapu Fini can prove to be nuisances that force hesitation from Mega Swampert. Gyarados is difficult to defeat due to its resistance to Mega Swampert's STAB moves and Intimidate, while Tapu Fini can avoid the 2HKO with Sitrus Berry even after directly switching into Earthquake and then retaliate. A healthy Primarina can revenge kill Mega Swampert with Oceanic Operetta. The rarer Rotom-Wash completely walls Mega Swampert, but it is punished by Substitute variants.

Weather Setters: Hippowdon and Tyranitar can switch in to remove rain, which is what Mega Swampert relies on to have the Speed advantage over various foes and power up its Waterfall. Mega Charizard Y can be more problematic, as it can pivot into a predicted Earthquake or survive any attack from full health under sun and immediately force a switch with the threat of Solar Beam.

", "sets": { "Mega Rain Attacker": { - "description": "

Moves

Waterfall has the highest damage output of Mega Swampert's attacks under rain, and it can outright OHKO foes like Tapu Koko, Tapu Lele, and uninvested Mimikyu. Earthquake is the biggest draw to using Mega Swampert, as it has a high damage output against foes like Toxapex, Tapu Fini, and Primarina that are otherwise good checks to many Pokemon commonly employed on rain teams. Ice Punch is the best option that Mega Swampert can rely on to punish Grass-types like Breloom, Tapu Bulu, and Serperior. Ice Punch also has a varying damage output against Mega Salamence and Landorus-T (though note that Waterfall in the rain does more damage to Landorus-T), which can be lethal should they lack defensive investment.

Substitute eases prediction against foes that attempt to switch around and wait for rain to stop, helps against Sucker Punch Mega Mawile and punishes Celesteela and Rotom-W, which can survive a hit and respond with status moves. Rock Tomb OHKOes Mega Charizard Y on the switch, and it eases the matchup against Mega Salamence and Mega Gyarados, which can use their abilities and typings to pivot into Mega Swampert until the rain stops. When rain support isn't available, Rock Tomb also eases the matchup against Mimikyu. Rain Dance is useful for setting up rain in case your rain setter has been KOed or you predict Mega Charizard Y to switch in.

Set Details

An Adamant nature is typically preferred to secure OHKOs against Tapu Lele and uninvested Landorus-T with an appropriate move and maximize Earthquake's damage output against Mega Metagross. Though it involves sacrificing a lot of power, a Jolly nature is possible to outspeed +1 Adamant Mega Salamence, Garchomp, and Choice Scarf Kartana. Damp prevents moves like Explosion, notably from Landorus-T, which may otherwise heavily damage Swampert before Mega Evolution.

Usage Tips

Though Mega Swampert is difficult to deal with under the rain, it won't be too common for it to outright sweep the opposing team by itself. Most teams in Battle Spot Singles have airborne Pokemon to force mind games, and the prevalence of Focus Sash means it is likely that Mega Swampert is going to be revenge killed even when the matchup is in its favor. Therefore, it is typically better for Mega Swampert to focus on netting as much damage as possible during the rain. Unless there are Grass-types that can switch into Mega Swampert relatively easily and quickly force a switch, Mega Swampert can make aggressive moves to weaken various Pokemon and possibly benefit a secondary rain sweeper or another Pokemon on its team. Avoid needlessly wasting health against foes like Porygon2 and Ferrothorn that can win one-on-one and heal off the damage taken. Rather, be patient until they are sufficiently weakened or taken out by other teammates, as weakening Mega Swampert reduces the odds it can survive a hit against foes that it cannot outright run over. If teammates cannot effectively deal with a specific Pokemon, consider taking advantage of Waterfall's considerable chance to cause a flinch.

Team Options

A Pokemon with Drizzle is mandatory for Mega Swampert to immediately activate Swift Swim. Pelipper and Politoed are options, and Pelipper is typically preferred due to its ability to threaten Grass-types like Tapu Bulu with Hurricane and access to U-turn. However, Politoed is able to annoy Baton Pass teams with Perish Song and is bulkier, meaning it has more opportunities to set up rain throughout the game compared to Pelipper. It also is better at stomaching hits and bringing in Mega Swampert safely if its Eject Button is intact. Mega Swampert typically needs assistance from other offensive teammates, as it is common for most teams to be naturally prepared to stop it in some way. Kingdra can be a viable teammate should an opponent lack a solid Grass-type Pokemon to keep both Mega Swampert and Kingdra in check, and its ability to dispose of physical walls and Dragon-type Pokemon - particularly Mega Salamence, which can be an annoyance due to Intimidate and its resistance or immunity to Mega Swampert's moves - is appreciated.

There has to be a sufficient countermeasure for Grass-types, as a rain setter and Mega Swampert struggle to effectively deal with them. Kartana can threaten Tapu Bulu, Ferrothorn, and some Water-types, and it can benefit from Mega Swampert at worst weakening Mega Salamence and taking advantage of Celesteela if using Substitute. Ferrothorn can be used as an effective check to Serperior under rain and pivot into other Grass-types. Tapu Koko and Thundurus-T don't necessarily have good offensive or defensive synergy with Mega Swampert, but they can outpace many foes and fire strong Thunders under the rain, taking care of problematic Water-types that can force hesitation from Mega Swampert. Thundurus-T in particular can break through bulkier threats with Nasty Plot-boosted attacks, defeat Ferrothorn with Focus Blast, and even lure in Tapu Bulu and remove it with Sludge Wave if using a Choice Scarf set. Aegislash can be considered, as it can check Breloom and benefit from the offensive pressure applied to many Fire-types. Though they find it difficult to function under the rain, Fire-type Pokemon like Mega Charizard X and Y and Volcarona can be employed and supported by different teammates to punish Grass-types that are enticed by Mega Swampert's rain core from Team Preview.

" + "description": "

Moves

Waterfall has the highest damage output of Mega Swampert's attacks under rain, and it can outright OHKO foes like Tapu Koko, Tapu Lele, and uninvested Mimikyu. Earthquake is the biggest draw to using Mega Swampert, as it has a high damage output against foes like Toxapex, Tapu Fini, and Primarina that are otherwise good checks to many Pokemon commonly employed on rain teams. Ice Punch is the best option that Mega Swampert can rely on to punish Grass-types like Breloom, Tapu Bulu, and Serperior. Ice Punch also has a varying damage output against Mega Salamence and Landorus-T (though note that Waterfall in the rain does more damage to Landorus-T), which can be lethal should they lack defensive investment.

Substitute eases prediction against foes that attempt to switch around and wait for rain to stop, helps against Sucker Punch Mega Mawile and punishes Celesteela and Rotom-Wash, which can survive a hit and respond with status moves. Rock Tomb OHKOes Mega Charizard Y on the switch, and it eases the matchup against Mega Salamence and Mega Gyarados, which can use their abilities and typings to pivot into Mega Swampert until the rain stops. When rain support isn't available, Rock Tomb also eases the matchup against Mimikyu. Rain Dance is useful for setting up rain in case your rain setter has been KOed or you predict Mega Charizard Y to switch in.

Set Details

An Adamant nature is typically preferred to secure OHKOs against Tapu Lele and uninvested Landorus-T with an appropriate move and maximize Earthquake's damage output against Mega Metagross. Though it involves sacrificing a lot of power, a Jolly nature is possible to outspeed +1 Adamant Mega Salamence, Garchomp, and Choice Scarf Kartana. Damp prevents moves like Explosion, notably from Landorus-T, which may otherwise heavily damage Swampert before Mega Evolution.

Usage Tips

Though Mega Swampert is difficult to deal with under the rain, it won't be too common for it to outright sweep the opposing team by itself. Most teams in Battle Spot Singles have airborne Pokemon to force mind games, and the prevalence of Focus Sash means it is likely that Mega Swampert is going to be revenge killed even when the matchup is in its favor. Therefore, it is typically better for Mega Swampert to focus on netting as much damage as possible during the rain. Unless there are Grass-types that can switch into Mega Swampert relatively easily and quickly force a switch, Mega Swampert can make aggressive moves to weaken various Pokemon and possibly benefit a secondary rain sweeper or another Pokemon on its team. Avoid needlessly wasting health against foes like Porygon2 and Ferrothorn that can win one-on-one and heal off the damage taken. Rather, be patient until they are sufficiently weakened or taken out by other teammates, as weakening Mega Swampert reduces the odds it can survive a hit against foes that it cannot outright run over. If teammates cannot effectively deal with a specific Pokemon, consider taking advantage of Waterfall's considerable chance to cause a flinch.

Team Options

A Pokemon with Drizzle is mandatory for Mega Swampert to immediately activate Swift Swim. Pelipper and Politoed are options, and Pelipper is typically preferred due to its ability to threaten Grass-types like Tapu Bulu with Hurricane and access to U-turn. However, Politoed is able to annoy Baton Pass teams with Perish Song and is bulkier, meaning it has more opportunities to set up rain throughout the game compared to Pelipper. It also is better at stomaching hits and bringing in Mega Swampert safely if its Eject Button is intact. Mega Swampert typically needs assistance from other offensive teammates, as it is common for most teams to be naturally prepared to stop it in some way. Kingdra can be a viable teammate should an opponent lack a solid Grass-type Pokemon to keep both Mega Swampert and Kingdra in check, and its ability to dispose of physical walls and Dragon-type Pokemon - particularly Mega Salamence, which can be an annoyance due to Intimidate and its resistance or immunity to Mega Swampert's moves - is appreciated.

There has to be a sufficient countermeasure for Grass-types, as a rain setter and Mega Swampert struggle to effectively deal with them. Kartana can threaten Tapu Bulu, Ferrothorn, and some Water-types, and it can benefit from Mega Swampert at worst weakening Mega Salamence and taking advantage of Celesteela if using Substitute. Ferrothorn can be used as an effective check to Serperior under rain and pivot into other Grass-types. Tapu Koko and Thundurus-T don't necessarily have good offensive or defensive synergy with Mega Swampert, but they can outpace many foes and fire strong Thunders under the rain, taking care of problematic Water-types that can force hesitation from Mega Swampert. Thundurus-T in particular can break through bulkier threats with Nasty Plot-boosted attacks, defeat Ferrothorn with Focus Blast, and even lure in Tapu Bulu and remove it with Sludge Wave if using a Choice Scarf set. Aegislash can be considered, as it can check Breloom and benefit from the offensive pressure applied to many Fire-types. Though they find it difficult to function under the rain, Fire-type Pokemon like Mega Charizard X and Y and Volcarona can be employed and supported by different teammates to punish Grass-types that are enticed by Mega Swampert's rain core from Team Preview.

" }, "Utility": { "description": "

Moves

Swampert's good defensive typing, natural bulk, and EV investment combine to make it a viable Stealth Rock user that few Pokemon can threaten to immediately take down. Yawn prevents a foe from freely setting up on Swampert and can potentially provide an ideal setup condition for a teammate once a foe knocks out Swampert. Roar can forcefully remove a foe from the field, punishing Substitute users and racking up damage with Stealth Rock if a foe struggles to swiftly take down Swampert. Scald's burn chance may be counterproductive with Yawn inducing sleep, but Swampert's ability to at worst mildly annoy most foes that it leads against helps separate itself from Hippowdon. Earthquake prevents Swampert from being completely passive and hits foes like Mega Gengar, Mega Mawile, and Heatran.

Set Details

Maximum investment in HP and Special Defense makes Swampert more difficult to break through for special attackers like Tapu Lele and Protean Greninja. A physically defensive EV spread with an Impish nature makes it possible for Swampert to better take hits against Pokemon like Landorus-T and Mega Charizard X and, notably, survive a boosted Double-Edge from Mega Salamence. Sitrus Berry enables Swampert to avoid a 2HKO from powerful attacks like Landorus-T's Earthquake, but Rindo Berry can be used to avoid being OHKOed by Mega Charizard Y's Solar Beam as well as Blaziken and Heatran's Bloom Doom. Rindo Berry also enables Swampert to survive Protean Greninja's Life Orb-boosted Grass Knot and grants it a higher chance to survive Bloom Doom.

Usage Tips

Swampert differentiates itself from other dedicated leads with limited options for foes to KO it before it uses Stealth Rock and other annoying status moves. If Grass-types are not present on the opposing team, Swampert will make for an effective lead the majority of the time due to its solid bulk and decent offensive presence. However, an opponent may use unusual Pokemon against Swampert, such as Greninja, Heatran, and Blaziken. This may be due to their potential to carry Grass-type moves that will swiftly take out Swampert, so if Swampert lacks a Rindo Berry, exercise caution against them. Depending on the foe, make appropriate decisions about what utility move should be used first. If Pokemon like Mega Salamence seem to be present on the opposing team and teammates will need prior damage to surmount them, prioritize setting up Stealth Rock. Against setup sweepers where a single free turn can bring harsh consequences, use Yawn first. If an opponent lacks Pokemon that will effectively pressure Swampert, focus on putting a Pokemon to sleep and chipping the opposing team as much as possible.

Team Options

Similarly to many teammates of a dedicated lead, powerful threats like Blaziken, Mega Salamence, and both formes of Mega Charizard can take advantage of the Stealth Rock support and a foe potentially being put to sleep. These Pokemon can also take advantage of Grass-types that attempt to lead against Swampert and limit its attempt to utilize Stealth Rock and Yawn. Tapu Lele can appreciate Swampert and its aforementioned partners applying massive pressure against Steel-types. It has room to customize its set to aid the team's matchup against faster teams by running a Choice Scarf set or by taking advantage of a foe being put to sleep and using Calm Mind to become more threatening. Mimikyu serves as a nice backup to foes that Swampert cannot sufficiently cover. It also packs Swords Dance to take advantage of foes being put to sleep, as well as other moves like Shadow Sneak and Let's Snuggle Forever to swiftly take out setup sweepers that may get out of hand in case Swampert can not handle them adequately.

" @@ -7048,7 +7052,7 @@ "Pelipper": { "ou": { "overview": "

Pelipper shines as the best rain setter in OU thanks to its ability Drizzle, useful defensive typing, and great movepool, with access to Roost, U-turn, and other utility moves such as Knock Off and Defog. Its rain lets it support a multitude of teammates ranging from Ferrothorn and Magearna having their Fire weakness decreased to enabling dangerous threats such as Mega Swampert, Ash-Greninja, and Manaphy. Rain boosts the power of Pelipper's Scald and boosts the accuracy of Hurricane from Tornadus-T and Thunder from Tapu Koko, letting them use these moves without worrying about missing. Drizzle is also useful against opposing weather teams, letting it hinder Pokemon such as Mega Charizard Y and Excadrill. However, its Water / Flying typing leaves a lot to be desired; Stealth Rock cuts into its HP, reducing its ability to take physical attacks such as Mega Lopunny's Frustration, and it is vulnerable to common offensive types such as Electric and Rock. Additionally, its base stats aside from its Defense are below average at best, making it easy for special attackers such as Ash-Greninja, Tornadus-T, and Tapu Lele to pressure and force it out. Pelipper also loses to Mega Tyranitar and Mega Charizard Y one-on-one, should they come in and replace the rain with their respective weathers.

", - "comments": "

Other Options

Toxic can be used to cripple the likes of Slowbro and Gastrodon. Pursuit is another option to trap the rare Shedinja, which is otherwise very troublesome to teammates such as Mega Swampert, Manaphy, and Tapu Koko. However, the use of these moves for these matchups is very specific, and Pelipper must give up more consistent options like Knock Off, Defog, and Hurricane to use them. A Choice Specs set with a Modest nature can catch opponents by surprise, drastically powering up Pelipper's Water-type STAB moves and ensuring that Hurricane has a favorable roll to 2HKO Toxapex after Stealth Rock damage. However, Pelipper needs to drop Damp Rock, leading to rain teams having fewer turns to threaten the opposing team and reducing the consistency of teammates like Mega Swampert and Manaphy that rely on rain.

Checks and Counters

Electric-type Pokemon and Coverage Moves: Electric-types such as Tapu Koko, Rotom-W, Thundurus-T, and Zapdos pose a major threat to Pelipper with their super effective STAB moves. They can also force out Pelipper with Volt Switch to generate momentum. Pelipper must also watch out for unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Rock-type Pokemon and Coverage Moves: Rock-types such as Tyranitar, Mega Diancie, and the rare Mega Aerodactyl are faster than Pelipper and threaten it with their Rock-type STAB moves. Tyranitar can replace the rain and potentially punish Pelipper with Pursuit. Pelipper must be wary of Pokemon that may have Rock-type coverage moves such as Stone Edge from the likes of Landorus-T and Garchomp.

Opposing Rain Sweepers: Offensive Water-types such as Ash-Greninja and Volcanion can turn Pelipper's rain against it by powering up their Water-type STAB moves to use against it and its teammates. Pokemon like Tornadus-T and Mega Latias can also use the rain to fire off Hurricane and Thunder without the risk of missing.

Opposing Weather Setters: Tyranitar and Mega Charizard Y can replace Pelipper's rain with sand and sun, respectively, making it more difficult for Pelipper to maintain the rain turns for its team. Tyranitar can also potentially punish Pelipper with Pursuit, which leaves Pelipper with fewer opportunities to come back in and reset the rain.

Passive Damage: The presence of Stealth Rock is very troublesome for Pelipper, as it limits its ability to come in and reset the rain. If Pelipper is below 25% of its health, it will be KOed before it can activate the rain. Status conditions like Toxic and even burn compound with entry hazard damage and give Pelipper a much harder time sticking around.

Item Removal: The loss of Damp Rock is detrimental for Pelipper because it limits the number of rain turns that it can provide for its teammates.

Special Attackers: Due to Pelipper's below average Special Defense, powerful special attackers such as Ash-Greninja, Tapu Lele, Magearna, and Mega Alakazam can threaten it with heavy damage.

", + "comments": "

Other Options

Toxic can be used to cripple the likes of Slowbro and Gastrodon. Pursuit is another option to trap the rare Shedinja, which is otherwise very troublesome to teammates such as Mega Swampert, Manaphy, and Tapu Koko. However, the use of these moves for these matchups is very specific, and Pelipper must give up more consistent options like Knock Off, Defog, and Hurricane to use them. A Choice Specs set with a Modest nature can catch opponents by surprise, drastically powering up Pelipper's Water-type STAB moves and ensuring that Hurricane has a favorable roll to 2HKO Toxapex after Stealth Rock damage. However, Pelipper needs to drop Damp Rock, leading to rain teams having fewer turns to threaten the opposing team and reducing the consistency of teammates like Mega Swampert and Manaphy that rely on rain.

Checks and Counters

Electric-type Pokemon and Coverage Moves: Electric-types such as Tapu Koko, Rotom-Wash, Thundurus-T, and Zapdos pose a major threat to Pelipper with their super effective STAB moves. They can also force out Pelipper with Volt Switch to generate momentum. Pelipper must also watch out for unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Rock-type Pokemon and Coverage Moves: Rock-types such as Tyranitar, Mega Diancie, and the rare Mega Aerodactyl are faster than Pelipper and threaten it with their Rock-type STAB moves. Tyranitar can replace the rain and potentially punish Pelipper with Pursuit. Pelipper must be wary of Pokemon that may have Rock-type coverage moves such as Stone Edge from the likes of Landorus-T and Garchomp.

Opposing Rain Sweepers: Offensive Water-types such as Ash-Greninja and Volcanion can turn Pelipper's rain against it by powering up their Water-type STAB moves to use against it and its teammates. Pokemon like Tornadus-T and Mega Latias can also use the rain to fire off Hurricane and Thunder without the risk of missing.

Opposing Weather Setters: Tyranitar and Mega Charizard Y can replace Pelipper's rain with sand and sun, respectively, making it more difficult for Pelipper to maintain the rain turns for its team. Tyranitar can also potentially punish Pelipper with Pursuit, which leaves Pelipper with fewer opportunities to come back in and reset the rain.

Passive Damage: The presence of Stealth Rock is very troublesome for Pelipper, as it limits its ability to come in and reset the rain. If Pelipper is below 25% of its health, it will be KOed before it can activate the rain. Status conditions like Toxic and even burn compound with entry hazard damage and give Pelipper a much harder time sticking around.

Item Removal: The loss of Damp Rock is detrimental for Pelipper because it limits the number of rain turns that it can provide for its teammates.

Special Attackers: Due to Pelipper's below average Special Defense, powerful special attackers such as Ash-Greninja, Tapu Lele, Magearna, and Mega Alakazam can threaten it with heavy damage.

", "sets": { "Defensive Rain Setter": { "description": "

Moves

Scald is Pelipper's preferred STAB option due to having the chance to cause a burn. U-turn allows Pelipper to pivot out safely and provide a free switch for its rain sweeper teammates such as Mega Swampert and Ash-Greninja. Roost ensures that Pelipper stays healthy throughout the battle, allowing it to switch in and re-set the rain. Defog is useful for getting rid of entry hazards, which are very annoying for rain teams. Alternatively, Hurricane can be used to hit Pokemon like Tapu Bulu and Mega Lopunny super effectively and almost always OHKOes Hawlucha from full health. Finally, Knock Off is useful for removing items like Ferrothorn's Leftovers, Toxapex's Black Sludge, Magearna's Assault Vest, and Chansey's Eviolite for its teammates to break more easily.

Set Details

The given EV spread maximizes Pelipper's physical bulk, allowing it to better take hits such as Mega Lopunny's Frustration and Mega Swampert's rain-boosted Waterfall. 0 Speed IVs are preferred so that Pelipper can be as slow as possible to bring its teammates in much more safely. 0 Speed IVs also let Pelipper underspeed Tyranitar and the rare Hippowdon so that rain can override the sand in the lead matchup. Alternatively, an EV spread of 248 HP / 36 Def / 224 SpD can be used to allow Pelipper to survive a +2 Acrobatics from Hawlucha and better take on the likes of Mega Charizard Y and Volcarona.

Usage Tips

Pelipper should almost exclusively be used as a lead so that it can set up rain as early as possible and enable its teammates immediately. It is recommended to keep Pelipper healthy for rain teams to function because of its teammates being very dependent on rain to pose a threat. Pelipper should scout for any Electric-type coverage and unexpected Z-Moves that could potentially eliminate it, such as Thunder Punch from Kommo-o and Continental Crush from Landorus-T. Avoid sacrificing Pelipper until it's late enough that the remaining rain turns will enable its teammates to win the game. Pelipper should also be wary of Knock Off, as losing its Damp Rock will heavily limit its rain.

Team Options

Pelipper should only ever be seen on dedicated rain teams, with multiple teammates dedicated to taking advantage of its rain. Mega Swampert is Pelipper's best partner, utilizing rain to fire off boosted Waterfall and outspeed most other Pokemon thanks to Swift Swim. It's also a good Stealth Rock setter and has an Electric immunity, which allows it to take Electric-type attacks aimed at Pelipper. Ash-Greninja's Water-type STAB moves are much more threatening in the rain, allowing it to more efficiently force KOs and activate Battle Bond faster. Tornadus-T and Tapu Koko love the support from rain, as it gives them a 100% accurate Hurricane and Thunder, respectively. They can also provide additional momentum with U-turn and Volt Switch and pressure bulky teams with Taunt. Additionally, Tornadus-T can check Grass-types like Serperior, Tapu Bulu, and Kartana while also providing Defog support to free up a moveslot for Pelipper. Manaphy is a great stallbreaker for rain teams thanks to Tail Glow and Hydration; under the rain, it is immune to status, can heal back up to full health in a single turn with Rest, and blows through even Water-resistant Pokemon such as Tapu Fini with its Tail Glow-boosted Hydro Vortex, allowing Mega Swampert and Ash-Greninja to clean up. Ferrothorn provides a much-needed Psychic-resistant teammate; benefits from its reduced weakness to Fire under the rain; and provides crucial support in the form of entry hazards, status like Thunder Wave, and Knock Off. Alternatively, Kingdra and Crawdaunt can be used to provide additional Swift Swim support and break with Adaptability Knock Off and rain-boosted Crabhammer, respectively, despite being niche options. Magearna is an option for a Steel-type that can bring its teammates in safely with Volt Switch and possesses a valuable resistance to Flying and Dark that most rain teams don't have.

" @@ -7058,13 +7062,13 @@ }, "monotype": { "overview": "

Water

Pelipper's ability Drizzle is a blessing to rain teams, as it single-handedly enables them to function. Pelipper's Flying typing along with a Hurricane that does not miss in rain allows it to deal with problematic Grass-types, most notably Mega Venusaur, as well as Fighting- and Bug-types. Its high Base Power STAB moves allow it to have a threatening offensive presence with Choice Specs and rip through many common walls like Celesteela, Mega Sableye, and Toxapex. Pelipper's decent defensive typing also allows it to run a defensive set despite its lackluster bulk to check some physical threats such as Mega Lopunny and Mega Gallade. However, it should be noted that Pelipper's offensive sets are incredibly frail due to the lack of investment in bulk. Coupled with its low Speed, offensive Pelipper is unable to reliably check faster threats like Mega Diancie and Terrakion. While it is valued as a Defogger, having to switch into entry hazards to remove them makes Pelipper rather unreliable due to its weakness to Stealth Rock. Thus, despite being a staple on rain teams, Pelipper is very underwhelming, making it hard to justify using outside of rain-oriented teams.

", - "comments": "

Other Options

Water

Utilizing Choice Scarf instead of Choice Specs allows Pelipper to surprise Pokemon that usually outspeed it such as Kommo-o and Mega Diancie, but it loses out on the power to wallbreak effectively.

Checks and Counters

Water

Electric-types: Electric-type Pokemon like Alolan Raichu, Tapu Koko, and Rotom-W either are faster than Pelipper or don't mind its attacks and threaten it with a 4x super effective STAB attack.

Rock-types: While Pelipper can threaten Rock-type Pokemon with a rain-boosted Scald or Hydro Pump, faster Rock-types like Mega Diancie and Terrakion threaten to KO it with their own STAB moves.

Stealth Rock: Every time Pelipper switches in with Stealth Rock up, it loses a quarter of its health. Drizzle also does not activate if Pelipper faints to Stealth Rock, preventing you from sacrificing it to get rain up.

Status: Status ailments like poison and burn further chip down Pelipper. Paralysis also hinders it by halving its Speed.

Faster Attackers: Pelipper's underwhelming defenses and low Speed cause it to be easily revenge killed by faster Pokemon such as Kyurem-B and Latios.

Opposing Weather: Mega Charizard Y, Torkoal, Hippowdon, Tyranitar, and Alolan Ninetales can change the weather. This takes away a massive part of Pelipper's kit, making it difficult for Pelipper to support the team properly.

", + "comments": "

Other Options

Water

Utilizing Choice Scarf instead of Choice Specs allows Pelipper to surprise Pokemon that usually outspeed it such as Kommo-o and Mega Diancie, but it loses out on the power to wallbreak effectively.

Checks and Counters

Water

Electric-types: Electric-type Pokemon like Alolan Raichu, Tapu Koko, and Rotom-Wash either are faster than Pelipper or don't mind its attacks and threaten it with a 4x super effective STAB attack.

Rock-types: While Pelipper can threaten Rock-type Pokemon with a rain-boosted Scald or Hydro Pump, faster Rock-types like Mega Diancie and Terrakion threaten to KO it with their own STAB moves.

Stealth Rock: Every time Pelipper switches in with Stealth Rock up, it loses a quarter of its health. Drizzle also does not activate if Pelipper faints to Stealth Rock, preventing you from sacrificing it to get rain up.

Status: Status ailments like poison and burn further chip down Pelipper. Paralysis also hinders it by halving its Speed.

Faster Attackers: Pelipper's underwhelming defenses and low Speed cause it to be easily revenge killed by faster Pokemon such as Kyurem-B and Latios.

Opposing Weather: Mega Charizard Y, Torkoal, Hippowdon, Tyranitar, and Alolan Ninetales can change the weather. This takes away a massive part of Pelipper's kit, making it difficult for Pelipper to support the team properly.

", "sets": { "Choice Specs (Water)": { "description": "

Moves

Hurricane allows Pelipper to eliminate walls that rain teams generally have a hard time breaking through such as Mega Venusaur and Toxapex. Hydro Pump helps Pelipper deal massive damage to walls such as Mega Sableye, Porygon2, and Celesteela. U-turn allows Pelipper to act as a pivot to gain momentum and give teammates a free switch. Defog lets Pelipper help the team clear entry hazards such as Sticky Web, which hinders even Swift Swim users. It also clears Stealth Rock to let Pelipper switch in more often without worry.

Set Details

Drizzle supports the team with rain while boosting Pelipper's own moves. Maximum Speed investment with a Timid nature allows Pelipper to be as fast as possible. 252 EVs in Special Attack with Choice Specs allow Pelipper to hit as hard as possible. A Modest nature can also be used to hit harder, but then Pelipper fails to outspeed threats like Adamant Tapu Bulu.

Usage Tips

Pelipper should be used early to dismantle opposing defensive cores with Hurricane + Hydro Pump, a move combination unresisted by most of the metagame. Getting rain up early also enables teammates such as Mega Swampert and Kingdra to become immediate threats. Send Pelipper in whenever rain ends to continue supporting Pokemon that can take advantage of it. Keep Pelipper alive to get as many rain turns as possible, especially in matchups like Electric, where Drizzle support is the key to winning. U-turn should be used on expected switches to gain momentum or switch out on slower foes like Cradily and Tyranitar that heavily pressure Pelipper. Keeping track of remaining rain turns is vital to the success of rain teams. Avoid switching Pelipper in when there is still a turn of rain up, as this essentially wastes its Drizzle and may lead to it taking unnecessary damage. That said, Pelipper works best with rain, so do not be afraid to utilize it while rain is up. Avoid sacrificing Pelipper early unless the remaining rain turns can help teammates win the game. Switch into Stealth Rock users that Pelipper can force out such as Swampert and Hippowdon to use Defog without having to take damage from Stealth Rock. Avoid getting statused, as any chip damage can be the difference between Pelipper coming safely in or fainting to Stealth Rock, and paralysis halves Pelipper's already horrible Speed.

Team Options

Mega Swampert is a fantastic teammate, as it can take advantage of Pelipper's Drizzle with its ability Swift Swim to become an incredibly powerful and fast sweeper. Swampert's Ground typing also lets it absorb Electric-type attacks and deal with Electric-type Pokemon with STAB Earthquake. It also gets Stealth Rock to chip foes, giving a teammate or even itself an easier time cleaning up late-game. Keldeo appreciates Pelipper's rain to boost its already powerful Water-type STAB moves to immense levels. Pelipper also helps get rid of walls that Keldeo cannot deal with such as Toxapex and deal with Grass-type Pokemon. In return, Keldeo takes on Pokemon like Alolan Muk and Chansey. Toxapex is a fantastic defensive pivot that can set up Toxic Spikes to wear down opposing walls and wall offensive threats such as Terrakion. In return, Pelipper provides a Ground immunity. Manaphy acts as both a secondary source of rain and potent special sweeper for rain teams with Z-Rain Dance. It can also make use of its wide coverage to patch up weaknesses in the team. Greninja works as a revenge killer to deal with the likes of Tapu Bulu and Tapu Koko without the reliance on rain. This alleviates pressure from Pelipper to come in every time rain is gone and helps prevent opponents from exploiting the team's reliance on rain. Greninja also greatly appreciates the removal of Mega Venusaur. Kingdra is another Swift Swim user that can become a strong sweeper in rain. Seismitoad can also take advantage of the rain with Swift Swim, performs a similar role to Mega Swampert as an Electric-immune sweeper, and is able to set Stealth Rock, freeing up a moveslot for Mega Swampert to run other coverage moves. Lastly, Azumarill's rain-boosted Aqua Jet is very hard to deal with after a Belly Drum, and it can make use of Pelipper's U-turn to get in safely.

" }, "Defensive (Water)": { - "description": "

Moves

Scald allows Pelipper to potentially burn foes while dealing decent damage with the rain boost. Hurricane synergizes nicely with Drizzle to allow Pelipper to beat threats like Mega Lopunny and Mega Venusaur. Roost keeps Pelipper healthy throughout the battle so it can come in to set rain multiple times. Defog is useful to get rid of entry hazards. U-turn provides a slow pivot to give offensive Pokemon such as Mega Swampert that can take advantage of rain a free switch.

Set Details

Drizzle provides rain for the team as Pelipper switches in and is the only ability it should be using. Maximum investment in HP and Defense along with a Bold nature allows Pelipper to be as bulky as possible. Leftovers gives Pelipper passive recovery to further increase its longevity.

Usage Tips

Pelipper is usually safe to lead in order to get rain up early and pressure some common leads like Garchomp and Mega Lopunny. However, beware of slower weather setters, such as Hippowdon and Torkoal, and Mega Charizard Y, as they can replace Pelipper's rain with their own weather. U-turn should be used frequently to get an ally in safely to take advantage of the limited rain turns. Scald should also be used often if the opponent is not immediately pressured by your sweepers. Keep Pelipper healthy throughout the battle with Roost and remove Stealth Rock whenever possible so it can switch in more easily. Switch Pelipper into Stealth Rock users it can beat like Garchomp and Swampert to catch them on the turn they try to get Stealth Rock up, allowing Pelipper to force them out and Defog Stealth Rock away without taking damage from it. Avoid letting Pelipper be statused by moves such as Scald and Toxic, as they can severely hamper Pelipper's ability to wall or switch into threats due to its underwhelming base stats. Despite its weakness to Electric-type attacks, Pelipper is vital in the Electric matchup thanks to its rain support making Mega Swampert a massive threat to Electric teams.

Team Options

Mega Swampert is the best Swift Swim user to pair with Pelipper, as it grants the team an Electric immunity and has access to Stealth Rock. Toxapex works well with Pelipper as another pivot to take pressure off Pelipper, as having to take damage while using U-turn hinders Pelipper's ability to check certain threats like Garchomp. It is also a reliable switch-in to a majority of the metagame and appreciates Pelipper's ability to come in on Ground-type attacks. Taunt Keldeo can help get rid of walls Pelipper has trouble with like Mega Sableye, Porygon2, and Alolan Muk, while Pelipper gets rid of troublesome Grass-types like Mega Venusaur and Tapu Bulu. Greninja is a fantastic revenge killer that does not rely on rain to outspeed foes. It can help the team deal with Choice Scarf Pokemon that can threaten Mega Swampert such as Latios and Gengar. Manaphy is a strong setup sweeper that can also help set up rain in the event Pelipper is unable to. Strong coverage moves along with Tail Glow enable Manaphy to deal with walls that defensive Pelipper fails to like Zapdos and Gastrodon. Manaphy's ability Hydration also allows it to soak up status moves for the team with rain up. An alternative Defogger like Rotom-W or Empoleon can help, especially if Pelipper forgoes Defog, to take pressure off Pelipper and let it switch in on threats more easily.

" + "description": "

Moves

Scald allows Pelipper to potentially burn foes while dealing decent damage with the rain boost. Hurricane synergizes nicely with Drizzle to allow Pelipper to beat threats like Mega Lopunny and Mega Venusaur. Roost keeps Pelipper healthy throughout the battle so it can come in to set rain multiple times. Defog is useful to get rid of entry hazards. U-turn provides a slow pivot to give offensive Pokemon such as Mega Swampert that can take advantage of rain a free switch.

Set Details

Drizzle provides rain for the team as Pelipper switches in and is the only ability it should be using. Maximum investment in HP and Defense along with a Bold nature allows Pelipper to be as bulky as possible. Leftovers gives Pelipper passive recovery to further increase its longevity.

Usage Tips

Pelipper is usually safe to lead in order to get rain up early and pressure some common leads like Garchomp and Mega Lopunny. However, beware of slower weather setters, such as Hippowdon and Torkoal, and Mega Charizard Y, as they can replace Pelipper's rain with their own weather. U-turn should be used frequently to get an ally in safely to take advantage of the limited rain turns. Scald should also be used often if the opponent is not immediately pressured by your sweepers. Keep Pelipper healthy throughout the battle with Roost and remove Stealth Rock whenever possible so it can switch in more easily. Switch Pelipper into Stealth Rock users it can beat like Garchomp and Swampert to catch them on the turn they try to get Stealth Rock up, allowing Pelipper to force them out and Defog Stealth Rock away without taking damage from it. Avoid letting Pelipper be statused by moves such as Scald and Toxic, as they can severely hamper Pelipper's ability to wall or switch into threats due to its underwhelming base stats. Despite its weakness to Electric-type attacks, Pelipper is vital in the Electric matchup thanks to its rain support making Mega Swampert a massive threat to Electric teams.

Team Options

Mega Swampert is the best Swift Swim user to pair with Pelipper, as it grants the team an Electric immunity and has access to Stealth Rock. Toxapex works well with Pelipper as another pivot to take pressure off Pelipper, as having to take damage while using U-turn hinders Pelipper's ability to check certain threats like Garchomp. It is also a reliable switch-in to a majority of the metagame and appreciates Pelipper's ability to come in on Ground-type attacks. Taunt Keldeo can help get rid of walls Pelipper has trouble with like Mega Sableye, Porygon2, and Alolan Muk, while Pelipper gets rid of troublesome Grass-types like Mega Venusaur and Tapu Bulu. Greninja is a fantastic revenge killer that does not rely on rain to outspeed foes. It can help the team deal with Choice Scarf Pokemon that can threaten Mega Swampert such as Latios and Gengar. Manaphy is a strong setup sweeper that can also help set up rain in the event Pelipper is unable to. Strong coverage moves along with Tail Glow enable Manaphy to deal with walls that defensive Pelipper fails to like Zapdos and Gastrodon. Manaphy's ability Hydration also allows it to soak up status moves for the team with rain up. An alternative Defogger like Rotom-Wash or Empoleon can help, especially if Pelipper forgoes Defog, to take pressure off Pelipper and let it switch in on threats more easily.

" } }, "credits": {"writtenBy": [{"user_id": 457258, "username": "Tapo Collino"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 314540, "username": "Kev"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 391540, "username": "Havens"}, {"user_id": 239907, "username": "Vid"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 231476, "username": "Fireflame"}, {"user_id": 336073, "username": "Rabia"}]}]} @@ -7134,7 +7138,7 @@ "comments": "

Other Options

Life Orb can be used to significantly increase Breloom's late-game cleaning capabilities, especially after a Swords Dance boost, but it loses out on the consistency with which it can get off an attack or Spore that Focus Sash brings. Breloom can make use of its other great ability in Poison Heal, combining its impressive recovery with Substitute + Leech Seed, making it impossible to pressure with passive damage. It can even slot on Focus Punch to shatter the likes of Kartana and Ferrothorn when behind a Substitute. Another avenue to go down while using Poison Heal Breloom is a bulky Swords Dance set, using Toxic Orb to block Scald burn from the likes of Toxapex and taking full advantage of Spore to gain free turns to set up. This set pairs Spore and Facade to break through defensive teams that struggle to hit it back meaningfully. However, Poison Heal sets do suffer from a drop in power compared to Technician sets.

Checks and Counters

Grass-types and Other Sleep Blockers: Tangrowth is able to easily switch directly into Breloom, blocking Spore and walling any attacks it wants to throw out. Serperior can get in on a predicted Spore and beat Breloom one-on-one, though it doesn't want to switch directly into Breloom's attacks due to its middling bulk. Gliscor makes use of Toxic Orb to become immune to Spore attempts from Breloom, though many Gliscor sets will still lose to Swords Dance Breloom one-on-one by virtue of not being able to hit it back. Tapu Koko's Electric Terrain and Tapu Fini's Misty Terrain foil Spore from disrupting grounded targets; however, neither of these foes can handle switching into Bullet Seed.

Fire-types: Fire-types like Victini, Volcarona, and the Mega Charizard formes can threaten to OHKO Breloom with ease and are unbothered by its STAB moves, but they can't safely switch directly in due to the double threat of Spore and Rock Tomb. While its Focus Sash is intact, Breloom can functionally trade itself for these Pokemon.

Flying-types: Flying-types like Tornadus-T, Hawlucha, and Zapdos resist both of Breloom's STAB moves, and the former two can threaten it with 4x super effective Flying-type attacks. Flyinium Z Landorus-T and Gyarados can OHKO Breloom if their Z-Move is unused, though they don't resist Bullet Seed and, like the other Pokemon mentioned, do not want to switch directly in out of fear of Spore.

Faster Psychic and Fairy-types: Tapu Lele is an incredibly bothersome Pokemon for Breloom to face due to its Psychic Terrain disabling Breloom's key Mach Punch and because it can outspeed and OHKO Breloom with either of its STAB moves. Other fast threats like Mega Alakazam and Tapu Koko resist Mach Punch and threaten Breloom with Psychic and Dazzling Gleam, respectively. Although Mega Diancie doesn't have a resistance to Fighting, it's still able to take a Mach Punch and threaten out Breloom with Moonblast. All of these Pokemon need to be mindful of Breloom's Focus Sash, allowing it to turn the tables on them with Bullet Seed or Spore.

", "sets": { "Focus Sash": { - "description": "

Moves

Spore gives Breloom an edge over similar offensive threats with its ability to put defensive checks like Tornadus-T and Zapdos out of commission. Mach Punch is incredibly likely to hit Greninja for an OHKO, and it deals massive damage to the likes of Mega Lopunny and Mega Tyranitar, putting a stop to the latter's Dragon Dance variant after some minor chip. Bullet Seed strikes fear into Water-types like Tapu Fini and Rotom-W and allows Breloom to threaten the likes of Clefable and Landorus-T after putting them to sleep. Swords Dance lets Breloom take advantage of the free turns given by Spore, though Rock Tomb could be used instead to punish Fire- and Flying-type switch-ins like Victini, Volcarona, the Mega Charizard formes, and Tornadus-T.

Set Details

A Jolly nature can be used to outspeed Modest Heatran and the many other Pokemon that commonly outspeed it like Tapu Fini and Landorus-T, though Adamant can be used to give Breloom better odds to OHKO the likes of Mega Tyranitar and Mega Lopunny with Mach Punch as well as giving it a general power boost. Focus Sash allows Breloom to guarantee sleep against offensive threats like Tornadus-T and Mega Charizard Y and various setup sweepers like Volcarona and Gyarados.

Usage Tips

Breloom's function on the hyper offense teams it finds itself on is to break holes in teams that don't have a solid counter to it by utilizing the dual threat of Spore and its Technician-boosted STAB moves. Its Focus Sash plays a big part in enabling Breloom against fast offensive teams by ensuring it can favorably trade damage with fast threats like Tapu Koko and Mega Alakazam without risking getting OHKOed itself and letting it put a stop to sweepers like Volcarona with Spore in a pinch. With Swords Dance, Breloom can make use of Mach Punch to clean up after its offensively minded teammates have weakened the opposing team sufficiently.

Team Options

Breloom finds its niche on hyper offense teams, which appreciate the free setup opportunities that Breloom's Spore affords them and its strong priority that can help in a pinch. To preserve its Focus Sash, good entry hazard control methods are beneficial; a dedicated hazard lead like Mew or Mega Diancie and an offensive Defogger like Serperior, Thundurus-T, and Choice Scarf Landorus-T are good examples that fit the hyper offense archetype. Setup sweepers like Volcarona, Mega Charizard X, Dragonite, and Gyarados are incredibly appreciative of the free turns provided by Spore, especially against the likes of Unaware Clefable and Toxapex, which can either ignore or clear boosts. The first two can use Breloom's Grass-type defensive checks like Tangrowth and Tapu Bulu as setup fodder, also appreciating Breloom handling Greninja.

" + "description": "

Moves

Spore gives Breloom an edge over similar offensive threats with its ability to put defensive checks like Tornadus-T and Zapdos out of commission. Mach Punch is incredibly likely to hit Greninja for an OHKO, and it deals massive damage to the likes of Mega Lopunny and Mega Tyranitar, putting a stop to the latter's Dragon Dance variant after some minor chip. Bullet Seed strikes fear into Water-types like Tapu Fini and Rotom-Wash and allows Breloom to threaten the likes of Clefable and Landorus-T after putting them to sleep. Swords Dance lets Breloom take advantage of the free turns given by Spore, though Rock Tomb could be used instead to punish Fire- and Flying-type switch-ins like Victini, Volcarona, the Mega Charizard formes, and Tornadus-T.

Set Details

A Jolly nature can be used to outspeed Modest Heatran and the many other Pokemon that commonly outspeed it like Tapu Fini and Landorus-T, though Adamant can be used to give Breloom better odds to OHKO the likes of Mega Tyranitar and Mega Lopunny with Mach Punch as well as giving it a general power boost. Focus Sash allows Breloom to guarantee sleep against offensive threats like Tornadus-T and Mega Charizard Y and various setup sweepers like Volcarona and Gyarados.

Usage Tips

Breloom's function on the hyper offense teams it finds itself on is to break holes in teams that don't have a solid counter to it by utilizing the dual threat of Spore and its Technician-boosted STAB moves. Its Focus Sash plays a big part in enabling Breloom against fast offensive teams by ensuring it can favorably trade damage with fast threats like Tapu Koko and Mega Alakazam without risking getting OHKOed itself and letting it put a stop to sweepers like Volcarona with Spore in a pinch. With Swords Dance, Breloom can make use of Mach Punch to clean up after its offensively minded teammates have weakened the opposing team sufficiently.

Team Options

Breloom finds its niche on hyper offense teams, which appreciate the free setup opportunities that Breloom's Spore affords them and its strong priority that can help in a pinch. To preserve its Focus Sash, good entry hazard control methods are beneficial; a dedicated hazard lead like Mew or Mega Diancie and an offensive Defogger like Serperior, Thundurus-T, and Choice Scarf Landorus-T are good examples that fit the hyper offense archetype. Setup sweepers like Volcarona, Mega Charizard X, Dragonite, and Gyarados are incredibly appreciative of the free turns provided by Spore, especially against the likes of Unaware Clefable and Toxapex, which can either ignore or clear boosts. The first two can use Breloom's Grass-type defensive checks like Tangrowth and Tapu Bulu as setup fodder, also appreciating Breloom handling Greninja.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} @@ -7148,7 +7152,7 @@ "description": "

Moves

Spore puts foes to sleep, which can force the foe to switch out and result in a free turn to switch into a teammate or set up Swords Dance. Bullet Seed is an incredibly strong STAB move that is boosted by Technician. Mach Punch is powerful priority that is also boosted by Technician and allows Breloom to sweep teams once Fighting-resistant Pokemon are weakened, as well as effectively revenge kill. Rock Tomb hits Flying-types that resist Breloom's STAB moves like Zapdos and Mega Charizard Y, is boosted by Technician, and lowers the foe's Speed. Swords Dance is an option instead of Rock Tomb that boosts Breloom's Attack to sweep weakened teams.

Set Details

The chosen EV spread maximizes Breloom's Attack and Speed. Adamant can be used for more power, while Jolly can be used to outspeed maximum Speed Adamant Dragonite and Speed tie with other positive-natured base 70 Speed Pokemon. Focus Sash ensures Breloom lives an attack if it is at full health and can use Spore in return. Technician boosts Breloom's attacks that are weaker than 60 Base Power.

Usage Tips

Leading with Breloom and using Spore against opposing leads can generate momentum. However, Breloom can also be saved for late-game as a last resort against a sweeper with its Focus Sash. Switching Breloom out after using Spore can safely bring in wallbreaking teammates such as Keldeo. Instead of switching after using Spore, Breloom can use the free turn to set up with Swords Dance. Don't switch Breloom into attacks because that will break its Focus Sash, and it will also take significant damage from even resisted attacks. Instead, try switching it in after a teammate has fainted. Use Rock Tomb on would-be switch-ins like Latios to lower their Speed and use Spore to put them to sleep the turn after. Status moves, especially burn, will cripple Breloom for the entirety of the battle. Stealth Rock and other entry hazards will break Breloom's Focus Sash, so try to prevent them from being set with Taunt from Cobalion or Infernape.

Team Options

Both Keldeo and Terrakion can switch into Breloom's Fire-type checks like Volcarona. Keldeo can break through physical walls like Skarmory, and Terrakion can deal with Flying-types like Zapdos, while Breloom can KO the Water-types that switch into Keldeo and Terrakion like Slowbro. Breloom can also use Spore to cripple their checks like Latios and Doublade. Mega Gallade can take advantage of Spore and is also capable of breaking many of Breloom's checks such as Mega Venusaur. Heracross eliminates troubling Psychic-types that stop Breloom in its tracks like Mew. Both Heracross and Terrakion can revenge kill annoying wallbreakers that force Breloom out like Mega Charizard Y. Cobalion and Infernape can both set up Stealth Rock, are neutral to Fairy, and can Taunt opposing entry hazard setters to preserve Breloom's Focus Sash. Cobalion is bulkier, neutral to Flying, can use Volt Switch to bring Breloom in safely, and can use Thunder Wave to cripple foes that would otherwise be able to revenge kill Breloom. Infernape is much more offensive and beats Breloom's Steel-type checks like Mega Scizor and Doublade with its Fire-type STAB moves. Hawlucha and Lucario can handle Breloom's Grass- and Fairy-type checks, respectively, and both can set up with Swords Dance on foes that have been put to sleep by Spore. Mega Heracross, Kommo-o, and Buzzwole can break through walls that trouble Breloom like Mega Venusaur and Jirachi.

" }, "Focus Sash (Grass)": { - "description": "

Moves

Spore cripples one Pokemon by putting it to sleep and is the main utility Breloom provides. Mach Punch is a Fighting-type STAB priority move that is boosted by Technician, letting Breloom check frail threats and clean weakened teams late-game. Bullet Seed is also boosted by Technician and is Breloom's most powerful attack. Rock Tomb offers coverage against Bug-, Flying-, Fire-, and Poison-types that resist Breloom's STAB attacks such as Volcarona, Crobat, and Mega Charizard Y. Swords Dance boosts Breloom's Attack stat and can be run over Rock Tomb if the coverage is unneeded.

Set Details

Maximum Attack investment allows Breloom to hit as hard as possible, and maximum Speed investment along with a Jolly nature allows Breloom to be as fast as possible. Jolly allows Breloom to outspeed threats such as Mamoswine and defensive Staraptor, but Adamant is also an option. Technician boosts Breloom's two primary STAB moves and coverage options. Focus Sash gives Breloom a guaranteed opportunity to attack or cripple a threat with Spore while at full health.

Usage Tips

Bullet Seed is Breloom's strongest attack and should be used to break down walls and punch through teams. If Rock Tomb is being run, use it to punish switch-ins such as Latios, which would otherwise easily check Breloom. Use Mach Punch to revenge kill frail offensive threats such as Greninja and Diggersby or clean late-game. If Swords Dance is being run, it should be used either against sleeping foes, or against very passive walls that cannot touch Breloom such as Chansey, or on a forced switch, as Breloom's bulk is very poor and it cannot take hits from anything. Try to remove Pokemon that resist Mach Punch before setting up, as they can easily end the sweep by outspeeding and KOing Breloom. Spore can let Breloom act as an anti-lead to disable Pokemon such as Shuckle and Skarmory. However, Spore generally should be saved to cripple Breloom's checks or threats to the team in general, such as Victini, Mega Charizard Y, and Celesteela. Likewise, make sure to preserve Focus Sash in matchups where Breloom may need to check a sweepers such as Volcarona, Mega Charizard X, or Salamence. For this reason, be wary of entry hazards, status, and weather, as they break Breloom's Focus Sash.

Team Options

Mega Venusaur is the backbone of Grass's defensive core that Breloom falls back on when faced with Pokemon it cannot beat. Mega Venusaur's high bulk, typing, and ability provide valuable neutralities to Bug-, Poison-, Fire-, and Ice-type attacks. Cradily is Grass's second best Fire sponge and a standard Stealth Rock setter. It also is capable of checking special attackers that are threats to Breloom and the type at large, such as Quiver Dance Volcarona. Ferrothorn helps support Breloom by making up part of the amazing defensive core Breloom relies upon to wear down opposing teams, with its excellent Grass / Steel typing providing an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. Ferrothorn's Spikes is invaluable and can be stacked to wear down checks to Swords Dance Breloom. Tapu Bulu is an amazing teammate for Breloom that acts as an excellent blanket revenge killer with Choice Scarf and brings Grassy Terrain support to boost Breloom's STAB Bullet Seed. Grassy Terrain's passive recovery can even reactivate Breloom's Focus Sash if it is broken by Stealth Rock. Celebi is a strong special attacker that offers valuable Psychic-type STAB coverage to manage Poison-type threats such as Nidoking, Toxapex, and Mega Venusaur that Breloom struggles with. Rotom-C is a solid pivot and revenge killer for Grass teams that can serve as a soft check to threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf and Rotom-C can bring in Breloom safely with Volt Switch. Whimsicott can support Breloom by providing speed control with Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB coverage is particularly helpful against Dragon-types such as Dragonite and Latios, which often wall Breloom. Serperior is a fast special sweeper that can make use of the holes Breloom punches in teams with Contrary Leaf Storm.

" + "description": "

Moves

Spore cripples one Pokemon by putting it to sleep and is the main utility Breloom provides. Mach Punch is a Fighting-type STAB priority move that is boosted by Technician, letting Breloom check frail threats and clean weakened teams late-game. Bullet Seed is also boosted by Technician and is Breloom's most powerful attack. Rock Tomb offers coverage against Bug-, Flying-, Fire-, and Poison-types that resist Breloom's STAB attacks such as Volcarona, Crobat, and Mega Charizard Y. Swords Dance boosts Breloom's Attack stat and can be run over Rock Tomb if the coverage is unneeded.

Set Details

Maximum Attack investment allows Breloom to hit as hard as possible, and maximum Speed investment along with a Jolly nature allows Breloom to be as fast as possible. Jolly allows Breloom to outspeed threats such as Mamoswine and defensive Staraptor, but Adamant is also an option. Technician boosts Breloom's two primary STAB moves and coverage options. Focus Sash gives Breloom a guaranteed opportunity to attack or cripple a threat with Spore while at full health.

Usage Tips

Bullet Seed is Breloom's strongest attack and should be used to break down walls and punch through teams. If Rock Tomb is being run, use it to punish switch-ins such as Latios, which would otherwise easily check Breloom. Use Mach Punch to revenge kill frail offensive threats such as Greninja and Diggersby or clean late-game. If Swords Dance is being run, it should be used either against sleeping foes, or against very passive walls that cannot touch Breloom such as Chansey, or on a forced switch, as Breloom's bulk is very poor and it cannot take hits from anything. Try to remove Pokemon that resist Mach Punch before setting up, as they can easily end the sweep by outspeeding and KOing Breloom. Spore can let Breloom act as an anti-lead to disable Pokemon such as Shuckle and Skarmory. However, Spore generally should be saved to cripple Breloom's checks or threats to the team in general, such as Victini, Mega Charizard Y, and Celesteela. Likewise, make sure to preserve Focus Sash in matchups where Breloom may need to check a sweepers such as Volcarona, Mega Charizard X, or Salamence. For this reason, be wary of entry hazards, status, and weather, as they break Breloom's Focus Sash.

Team Options

Mega Venusaur is the backbone of Grass's defensive core that Breloom falls back on when faced with Pokemon it cannot beat. Mega Venusaur's high bulk, typing, and ability provide valuable neutralities to Bug-, Poison-, Fire-, and Ice-type attacks. Cradily is Grass's second best Fire sponge and a standard Stealth Rock setter. It also is capable of checking special attackers that are threats to Breloom and the type at large, such as Quiver Dance Volcarona. Ferrothorn helps support Breloom by making up part of the amazing defensive core Breloom relies upon to wear down opposing teams, with its excellent Grass / Steel typing providing an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. Ferrothorn's Spikes is invaluable and can be stacked to wear down checks to Swords Dance Breloom. Tapu Bulu is an amazing teammate for Breloom that acts as an excellent blanket revenge killer with Choice Scarf and brings Grassy Terrain support to boost Breloom's STAB Bullet Seed. Grassy Terrain's passive recovery can even reactivate Breloom's Focus Sash if it is broken by Stealth Rock. Celebi is a strong special attacker that offers valuable Psychic-type STAB coverage to manage Poison-type threats such as Nidoking, Toxapex, and Mega Venusaur that Breloom struggles with. Rotom-Mow is a solid pivot and revenge killer for Grass teams that can serve as a soft check to threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf and Rotom-Mow can bring in Breloom safely with Volt Switch. Whimsicott can support Breloom by providing speed control with Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB coverage is particularly helpful against Dragon-types such as Dragonite and Latios, which often wall Breloom. Serperior is a fast special sweeper that can make use of the holes Breloom punches in teams with Contrary Leaf Storm.

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Other Options

Mawile can be used as a Swords Dance sweeper, but its opportunities to set up can be hard to find due to its frailness. Swords Dance furthermore forces Mawile to replace Fire Blast, which leaves Mawile susceptible to being walled by Steel-types. It can also take out Sucker Punch, but losing out on priority makes it even easier to revenge kill. Rock Slide is a coverage option that hits incoming Fire-types like Simisear, but can only be used on a predicted switch, and again at the loss of Fire Blast or Sucker Punch. Similarly, Thunder Punch can 2HKO Qwilfish and Jellicent, but is generally not worth giving up a move for as it does not hit much else. Mawile's defensive set can run Pain Split for a somewhat reliable form of recovery, but struggles to free a moveslot. With 176 Special Attack EVs, Mawile can serve as a decent lure for physical walls due to its great special movepool. This includes moves such as Grass Knot for Mudsdale and Focus Blast for Aggron and Probopass, but they are generally useless moves otherwise and only hinder Mawile due the loss in Attack EVs. Finally, Mawile can be used with minimum Speed on Trick Room teams as a decent mixed attacker, and although it is weak compared to other Trick Room attackers, it has the advantage of not having a weakness to any form of priority.

Checks and Counters

Fire-types: Fire-types such as Combusken, Turtonator, and Simisear resist both of Mawile's STAB moves and easily OHKO with Fire Blast, but they don't appreciate switching into Play Rough. They are even KOed when Play Rough is combined with damage from Stealth Rock and Sucker Punch. Combusken outspeeds Mawile and resists Sucker Punch, but is OHKOed by Play Rough, and while Turtonator can take a Play Rough, it cannot switch into one. However, both OHKO Mawile with Fire Blast.

Faster Pokemon: Due to the offensive set's frailness and low Speed, Mawile is very easy to revenge kill, so it largely fears Pokemon that outspeed it. This includes Pokemon such as Jellicent and Simisear, with the defensive set being especially vulnerable due to a lack of Sucker Punch. Additionally, while the offensive set can use Sucker Punch to alleviate this weakness, Mawile has to be careful of Pokemon using status or priority moves to take advantage, such as Substitute Jynx and Aqua Jet Carracosta.

Ground-types: Ground-types such as Mudsdale, and Torterra can take a hit from Mawile before easily OHKOing it with their respective STAB moves. Faster Ground-types such as Golurk and Alolan Dugtrio fear Sucker Punch, but can take one before similarly OHKOing Mawile, or just use it as an opportunity to set up Stealth Rock or a Substitute, respectively. However, none of these Pokemon, barring Alolan Dugtrio, are immune to Toxic.

Steel-types: Steel-types such as Aggron, Probopass, and Bronzor take little from Mawile's attacks and are immune to Toxic; their biggest fear is Super Fang from defensive Mawile, but they can simply KO Mawile or use the move as an opportunity to set up Stealth Rock. However, certain Steel-types, namely Alolan Sandslash and Ferroseed, do not like having to take a Fire Blast from offensive Mawile. Ferroseed, Metang and Bronzor are also threatened by Knock Off, as they lose a substantial amount of bulk when they do not have an Eviolite.

Physical Walls: Physical walls such as Jellicent and Qwilfish switch into Mawile's attacks with relative ease and can cripple it with Scald, Will-O-Wisp, and Taunt. Other defensive walls such as Tangela can also accomplish this, but fear Fire Blast from the offensive set. Qwilfish is also the only Pokemon of these that does not have to be careful of Toxic from the defensive set.

", "sets": { "Wallbreaker": { - "description": "

Moves

Play Rough serves as Mawile’s main STAB move and hits Fighting-, Dragon-, and Dark-types such as Gurdurr, Drampa, and Spiritomb for super effective damage. Iron Head gives Mawile a secondary STAB move that hits some bulky foes such as Regirock and Clefairy super effectively and certain Fairy-resistant Pokemon like Victreebel neutrally. Sucker Punch somewhat makes up for Mawile’s low Speed by allowing it to hit faster foes such as Alolan Raichu and Choice Specs Jellicent. Fire Blast hits Steel-types like Alolan Sandslash and Ferroseed super effectively, in addition to nailing Tangela.

Set Details

Sheer Force boosts Mawile’s moves bar Sucker Punch and stacks with Life Orb while negating its recoil. This, combined with 252 EVs in Attack and a Naughty nature, allows Mawile to hit as hard as possible. A Naughty nature is preferred so that Fire Blast can still deal a decent amount of damage. 252 Speed EVs allow Mawile to outspeed as many Pokemon as possible, giving it more offensive presence. A Naive nature can be run to outspeed certain Pokemon such as Adamant Golurk and Aggron, but Mawile prefers extra power to allow it to wallbreak more easily.

Usage Tips

Due to its decent Attack stat, Life Orb, and Sheer Force, Mawile is best utilized to break down bulkier Pokemon like Gurdurr and Ferroseed. Mawile should very rarely be switched in to take an attack, as even resisted moves such as Stoutland’s Return and Oricorio-E’s Hurricane still do a lot of damage. Exceptions are switching into attacks that it is immune to, such as Dragon- and Poison-type attacks, but even then, users of those moves often carry coverage that can dent Mawile. Your best bet is to predict or bait a switch into something like Regirock or Clefairy before doubling into Mawile. It can also switch into a potential Toxic from foes such as Audino or while the foe is recovering, such as Clefairy using Soft-Boiled. Alternate options are to bring it in through a slow pivot, such as Lanturn's Volt Switch, or after a teammate is KOed. Lanturn can also be used to lure in specially defensive walls like Ferroseed before using Volt Switch to bring in Mawile for a KO. When facing fast Pokemon, Mawile should usually go for Sucker Punch. However, be aware that certain Pokemon could use this as an opportunity to set up, such as Oricorio-G using Substitute or Calm Mind.

Team Options

Mawile can break down bulkier foes such as Regirock and Mudsdale, allowing late-game sweepers such as Lycanroc and Scyther to come in and clean up. Special attackers such as Aurorus and Drampa can help deal with physical walls that give Mawile trouble, while Mawile can help break down special walls. Special attackers also lure in said special walls, which Mawile can double in on. Slow pivots such as Eelektross and Lanturn can take a hit before getting Mawile onto the field safely, supplying decent chip damage in the process. Water- and Grass-types such as Jellicent, Ludicolo and Torterra can help with the Ground-types that threaten Mawile such as Golurk and Mudsdale, and Mawile can pressure the defensive Pokemon they struggle with in return, such as Ferroseed and Tangela. Hazard setters such as Qwilfish and Regirock can help weaken foes through residual damage, making them easier for Mawile to break through. While Mawile appreciates hazards, it's also prone to being worn down by Spikes itself and is unable to threaten Qwilfish, making Pokemon that can compensate for this weakness like Cryogonal and Rotom-F desirable.

" + "description": "

Moves

Play Rough serves as Mawile’s main STAB move and hits Fighting-, Dragon-, and Dark-types such as Gurdurr, Drampa, and Spiritomb for super effective damage. Iron Head gives Mawile a secondary STAB move that hits some bulky foes such as Regirock and Clefairy super effectively and certain Fairy-resistant Pokemon like Victreebel neutrally. Sucker Punch somewhat makes up for Mawile’s low Speed by allowing it to hit faster foes such as Alolan Raichu and Choice Specs Jellicent. Fire Blast hits Steel-types like Alolan Sandslash and Ferroseed super effectively, in addition to nailing Tangela.

Set Details

Sheer Force boosts Mawile’s moves bar Sucker Punch and stacks with Life Orb while negating its recoil. This, combined with 252 EVs in Attack and a Naughty nature, allows Mawile to hit as hard as possible. A Naughty nature is preferred so that Fire Blast can still deal a decent amount of damage. 252 Speed EVs allow Mawile to outspeed as many Pokemon as possible, giving it more offensive presence. A Naive nature can be run to outspeed certain Pokemon such as Adamant Golurk and Aggron, but Mawile prefers extra power to allow it to wallbreak more easily.

Usage Tips

Due to its decent Attack stat, Life Orb, and Sheer Force, Mawile is best utilized to break down bulkier Pokemon like Gurdurr and Ferroseed. Mawile should very rarely be switched in to take an attack, as even resisted moves such as Stoutland’s Return and Oricorio-E’s Hurricane still do a lot of damage. Exceptions are switching into attacks that it is immune to, such as Dragon- and Poison-type attacks, but even then, users of those moves often carry coverage that can dent Mawile. Your best bet is to predict or bait a switch into something like Regirock or Clefairy before doubling into Mawile. It can also switch into a potential Toxic from foes such as Audino or while the foe is recovering, such as Clefairy using Soft-Boiled. Alternate options are to bring it in through a slow pivot, such as Lanturn's Volt Switch, or after a teammate is KOed. Lanturn can also be used to lure in specially defensive walls like Ferroseed before using Volt Switch to bring in Mawile for a KO. When facing fast Pokemon, Mawile should usually go for Sucker Punch. However, be aware that certain Pokemon could use this as an opportunity to set up, such as Oricorio-G using Substitute or Calm Mind.

Team Options

Mawile can break down bulkier foes such as Regirock and Mudsdale, allowing late-game sweepers such as Lycanroc and Scyther to come in and clean up. Special attackers such as Aurorus and Drampa can help deal with physical walls that give Mawile trouble, while Mawile can help break down special walls. Special attackers also lure in said special walls, which Mawile can double in on. Slow pivots such as Eelektross and Lanturn can take a hit before getting Mawile onto the field safely, supplying decent chip damage in the process. Water- and Grass-types such as Jellicent, Ludicolo and Torterra can help with the Ground-types that threaten Mawile such as Golurk and Mudsdale, and Mawile can pressure the defensive Pokemon they struggle with in return, such as Ferroseed and Tangela. Hazard setters such as Qwilfish and Regirock can help weaken foes through residual damage, making them easier for Mawile to break through. While Mawile appreciates hazards, it's also prone to being worn down by Spikes itself and is unable to threaten Qwilfish, making Pokemon that can compensate for this weakness like Cryogonal and Rotom-Frost desirable.

" }, "Physical Wall": { "description": "

Moves

Stealth Rock limits your opponent's ability to switch, as it deals a good amount of chip damage every time one of their Pokemon enters the field. Play Rough gives Mawile a reliable STAB move, most notably against Dark- and Fighting-types such as Spiritomb, Alolan Raticate, and Hitmonchan. Super Fang is Mawile's other form of offensive pressure, as it takes away half of the target's current health; this helps it break down bulkier foes that don't mind Play Rough such as Regirock, Mudsdale, and especially those with reliable recovery, such as Musharna. Super Fang also hits Poison- and Steel-types such as Roselia and Aggron, which resist Play Rough and are immune to Toxic. Toxic is used to whittle down bulkier foes and can be stacked with Super Fang. Knock Off is an option over Toxic that helps Mawile cripple Eviolite holders like Roselia and Ferroseed, as well as Choice item users like Camerupt and Stoutland.

Set Details

252 EVs in HP and Defense, along with an Impish nature, allow Mawile to best take physical attacks from Dark-, Grass-, and Normal-type attackers such as physical Skuntank, Leafeon, and Stoutland. Intimidate lets Mawile more easily switch in to take those physical attacks by lowering Attack stats. Leftovers gives Mawile constant recovery, making it harder to break through or wear down, and is Mawile's only form of recovery. Rocky Helmet is an alternate choice that whittles down contact move users such as Skuntank and Stoutland and is especially helpful against U-turn users such as Primeape and Liepard. Unfortunately, Rocky Helmet makes Mawile easier to wear down due to the lack of residual recovery.

Usage Tips

Mawile is best used when switching in to take hits from Dark-types like physical Skuntank and Absol, Grass-types like physical Shiftry and Leafeon, and Normal-types like Stoutland and Alolan Raticate. Most of these Pokemon do very little to Mawile, so will often switch out on the next turn. Mawile can use this turn to set up Stealth Rock, use Toxic on the incoming foe, or make a double switch into a better matchup. However, be wary of coverage on physical attackers, such as mixed Skuntank's Fire Blast and Silvally-Fairy's Flamethrower, which will threaten to 2HKO Mawile. Mawile can also take advantage of Intimidate by activating it and pivoting into a teammate that appreciates it. However, be wary of Defiant users like Primeape, which just gains an Attack boost when hit by Intimidate. When the foe is at high health, Super Fang will often do more than Play Rough, especially against bulkier foes, so it is usually the better choice of attack. However, when the foe reaches lower health, Super Fang will be weaker, making Play Rough the better option. Mawile isn't the best switch-in to Fighting-types, especially wallbreakers such as Primeape and Gurdurr, due to its Steel typing. Mawile furthermore doesn't have a very good matchup against Psychic-types due to its terrible Special Defense stat allowing Pokemon such as Musharna to 2HKO it with Future Sight.

Team Options

Mawile can form a nice defensive core with specially defensive Pokemon such as Audino and Clefairy, as they can help with many special attackers that give Mawile trouble such as Jellicent and Lanturn, while Mawile can help with the physical attackers that break through them without trouble such as Stoutland and Alolan Raticate. Certain Water-types such as Jellicent and Lanturn can handle Fire-types such as Combusken and Simisear, while Mawile helps against Grass-types such as physical Shiftry and Leafeon. Water-types can also help with Steel-types such as Aggron and Probopass, as can Fighting- and Fire-types such as Gurdurr and Simisear. Similarly, checks to Ground-types such as Torterra and Eelektross can help against the likes of Mudsdale and Alolan Dugtrio. Psychic- and Ghost-types such as Oricorio-G, Alolan Raichu, and Haunter appreciate Mawile's ability to deal with Dark-types, which can allow them to more easily set up late-game. Due to Mawile’s lack of reliable recovery, it appreciates teammates that can provide healing, such as the previously mentioned Audino with Wish and Musharna with Healing Wish, especially if Mawile's item of choice is Rocky Helmet.

" @@ -7409,30 +7413,30 @@ "vgc2019": {"sets": {"Offensive": {}}}, "vgc2018": {"sets": {"All-out Attacker": {"description": "

Mega Mawile's Huge Power grants it the highest Attack stat in the game, only not being used immediately when Intimidate will be useful later. Steel / Fairy typing is a boon defensively, as its two weaknesses can be mitigated by partners such as Drizzle Politoed or Pelipper and Tapu Bulu. Consequently, Mega Mawile is often found on semi-Trick Room teams with the aforementioned Pokemon alongside Swift Swim Kingdra or Ludicolo and Trick Room Cresselia or Gothitelle, which, respectively, take advantage of rain and compensate for Mawile's low Speed. Utilize Rock Slide over Play Rough if Fire-types like Charizard and Volcarona are problematic.

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Mawile stands out in the ZU tier as one of the few Fairy- and Steel-type Pokemon available. Mawile is also a premier Stealth Rock setter due to its ability to set up entry hazards on common Pokemon such as Komala, Kecleon, or Silvally-Fighting, and its unique typing allows it to check several prominent threats such as Toucannon and Muk. Its support movepool is additionally well provided with moves such as Knock Off, Super Fang, Taunt, and Pain Split, which sets it apart from other Stealth Rock setters. Moreover, Mawile has access to two useful abilities in Intimidate and Sheer Force, which allows it to be played either as a wall or as a wallbreaker. However, offensive Mawile is very frail due to its lack of investment in bulk. Therefore, it is unable to take strong hits, even resisted ones, such as Psychic from Beheeyem and Multi-Attack from Silvally-Fighting. Furthermore, Mawile's offensive stats aren't much better, and it is walled by physical walls such as Pyukumuku and Gourgeist-XL. Its low Speed also makes it easily revenge killed by most offensive Pokemon such as Combusken and Swanna and even by defensive Pokemon like Altaria. Moreover, Mawile is weak to two very common offensive types in Ground and Fire, which causes it to be forced out by common Pokemon such as Golem, Torterra, Rapidash, and Combusken. A lot of hazard removers such as Swanna, Silvally-Water, and Rotom-S force Mawile out, which makes its role as an entry hazard setter troublesome.

", + "overview": "

Mawile stands out in the ZU tier as one of the few Fairy- and Steel-type Pokemon available. Mawile is also a premier Stealth Rock setter due to its ability to set up entry hazards on common Pokemon such as Komala, Kecleon, or Silvally-Fighting, and its unique typing allows it to check several prominent threats such as Toucannon and Muk. Its support movepool is additionally well provided with moves such as Knock Off, Super Fang, Taunt, and Pain Split, which sets it apart from other Stealth Rock setters. Moreover, Mawile has access to two useful abilities in Intimidate and Sheer Force, which allows it to be played either as a wall or as a wallbreaker. However, offensive Mawile is very frail due to its lack of investment in bulk. Therefore, it is unable to take strong hits, even resisted ones, such as Psychic from Beheeyem and Multi-Attack from Silvally-Fighting. Furthermore, Mawile's offensive stats aren't much better, and it is walled by physical walls such as Pyukumuku and Gourgeist-XL. Its low Speed also makes it easily revenge killed by most offensive Pokemon such as Combusken and Swanna and even by defensive Pokemon like Altaria. Moreover, Mawile is weak to two very common offensive types in Ground and Fire, which causes it to be forced out by common Pokemon such as Golem, Torterra, Rapidash, and Combusken. A lot of hazard removers such as Swanna, Silvally-Water, and Rotom-Fan force Mawile out, which makes its role as an entry hazard setter troublesome.

", "comments": "

Other Options

If Mawile is running Taunt, defensive sets can run 36 EVs in Speed in order to outspeed Gourgeist-XL and therefore wall it, whereas offensive sets can run Ice Punch to target Torterra and other Ground-types. However, outside of these specific matchups, Mawile would prefer to run other coverage moves.

Checks and Counters

Fire-types: Fire-type Pokemon such as Combusken, Rapidash, and Simisear threaten to OHKO Mawile with their super effective STAB moves. This let them use Mawile as setup fodder. However, they don't want to come in against an incoming Toxic or Super Fang, since it significantly hurts their longevity.

Ground-types: Mawile is weak to Ground-type moves, which makes it easily revenge killed by Pokemon such as Golem, Torterra and Sandslash. This also means that Pokemon that Mawile is supposed to check such as Bouffalant and Komala can bypass it with Earthquake.

Special Attackers: Mawile is extremely susceptible to special moves, even resisted ones such as Chatot's Boomburst and Kadabra's Psychic and weak ones like Electivire's Volt Switch.

Steel-types: Steel-type Pokemon such as Bronzor and Probopass take very little damage from Play Rough and are immune to Toxic. However, Bronzor doesn't appreciates getting hit by Knock Off or Swords Dance-boosted Sucker Punch.

Magnet Pull: Mawile is susceptible to being trapped and OHKOed by Magnet Pull users in Probopass and Alolan Golem. Mawile can't deal significant damage to them and should be played carefully if facing any of these Pokemon.

Setup Sweepers: Because of its low bulk and reliance on Intimidate to wall physical attackers, Mawile struggles to beat setup sweepers such as Bulk Up Vigoroth, Coil Arbok, and Swords Dance Bouffalant.

", "sets": { "Defensive": { "description": "

Moves

Play Rough is Mawile's strongest move, which allows it to OHKO Hakamo-o after chip damage. It also deals significant damage to defensive Pokemon that are weak to it such as Machoke, Silvally-Dark, and Altaria and to frail Pokemon such as Kadabra and Chatot. However, Seismic Toss can be used for consistent damage, which lets Mawile hit Pokemon such as Curse + RestTalk Muk and Bronzor, but this leaves it helpless against Ghost-types such as Gourgeist-XL and Misdreavus. Thanks to this move, Mawile can break Vigoroth's Substitute, therefore making it a good check to it. Pain Split is Mawile's best recovery move, and it pairs well with Mawile's low base HP stat. It lets Mawile better weaken defensive Pokemon such as Lickilicky and Gourgeist-XL than its other offensive moves. Toxic is Mawile's best way to weaken opposing walls and punish threats to it such as Combusken, Golem, and Gourgeist-XL. Taunt improves Mawile's matchup against bulkier Pokemon such as Bronzor, Pyukumuku and Shiinotic, preventing them from recovering the lost damage and shutting them down. Knock Off is an option that lets Mawile remove items from Pokemon that switch into it such as Bronzor's or Mareanie's Eviolite and Lickilicky's Leftovers. Super Fang is another option that lets Mawile better beat defensive Pokemon, but it prevents it from hitting Ghost-types such as Gourgeist-XL and Dusclops. Running this move over another offensive one also means that Mawile will rely on Toxic to knock opposing Pokemon out. Super Fang paired with Taunt can turn Mawile into a great stallbreaker, halving opposing Pokemon's health while preventing them from healing.

Set Details

Intimidate allows Mawile to better check physical attacker such as Silvally-Fighting, and Toucannon. Mawile appreciates Leftovers due to its lack of a reliable recovery move. If Mawile runs Pain Split, it can afford to hold Rocky Helmet in order to deal chip damage to physical attackers such as Sawsbuck and Leafeon and punish Pokemon such as Silvally-Fighting and Komala that use U-turn.

Usage Tips

Mawile should absolutely avoid any special move because they do a lot of damage to it. This also includes special moves from mixed attackers. Mawile can check some Pokemon only if their Attack has been lowered; therefore, if Mawile is already on the field, it may be unable to deal with Pokemon it's supposed to check such as Pinsir and Bouffalant. However, it should be sent out against the physical attackers it beats such as Toucannon, Leafeon, and Raticate and use them as an opportunity to set Stealth Rock. Mawile can also be sent out against an anticipated Toxic from Pokemon such as Lickilicky and Silvally-Fighting. This allows Mawile to set Stealth Rock, threaten them with Seismic Toss, Super Fang, or Toxic, or use them to get health back through Pain Split. It shouldn't be sent out on Pokemon with Defiant such as Pawniard, which gets a boost in Attack and can beat Mawile. It should also avoid setting up Stealth Rock if the opponent has an entry hazard remover that can easily come into Mawile such as Swanna, Sandslash, and Silvally-Ground. Instead, Mawile should punish these entry hazard removers with Toxic, Seismic Toss, or Super Fang.

Team Options

Since Mawile is quite vulnerable to special attacks, it appreciates being paired with a specially defensive Pokemon such as Komala, Kecleon, or Lickilicky. Lickilicky and Komala are especially potent partners, since they can support Mawile with their Wish and appreciates Mawile's ability to take on physical attackers. A check to Fire-types such as Altaria, Mareanie, or Hakamo-o is mandatory, since they can use Mawile as setup fodder and threaten it with their super effective STAB moves. For the same reason, checks to Ground-types such as Gourgeist-XL and Bronzor are appreciated. VoltTurn users such as different Silvally formes, Electivire, and Komala and strong wallbreakers or sweepers such as Combusken, Bibarel, and Fraxure appreciate Mawile's entry hazard support. Specially offensive Water-types such as Floatzel, Swanna, and Simipour can take on Ground- and Fire-types that threaten Mawile, while Mawile can take on specially defensive Pokemon such as Kecleon and Komala and Grass-types such as Shiinotic and Jumpluff for them.

" }, "Offensive": { - "description": "

Moves

Play Rough and Iron Head are Mawile's best STAB moves. The former allows it to hit Fighting- and Dark-types such as Poliwrath, Hakamo-o, and Silvally-Dark for super effective damage and is also Mawile's most powerful move, dealing strong damage even to neutral foes such as Beheeyem and Komala. The latter is a bit less strong but not less useful, hitting Rock- and Fairy-types such as Golem, Crustle, Shiinotic, and Granbull for super effective damage while also dealing better damage to Poison-types that resist Play Rough such as Muk and Silvally-Poison. Knock Off is a strong move that allows Mawile to break through Bronzor as well as remove items from Mawile's checks such as Mareanie and Sandslash. Sucker Punch is Mawile's best priority move and should only be used if it is carrying Swords Dance, as the Attack boost is required to remove most Pokemon faster than Mawile such as Electivire and Swanna. It also allows Mawile to have a better time cleaning offensive teams. Thunder Punch allows Mawile to deal super effective damage to Mareanie, which resists both its STAB moves and is able to wall Mawile, as well as always 2HKO Pyukumuku after Stealth Rock. Fire Blast lets Mawile deal with Grass- and Steel-types such as Gourgeist-XL and opposing Mawile, as well as OHKOing Avalugg after Stealth Rock. However, Mawile's low Special Attack makes it a subpar coverage option otherwise.

Set Details

Life Orb coupled with Sheer Force and an Adamant nature increases Mawile's wallbreaking capacities, which allows it to OHKO foes like Rotom-S after Stealth Rock with Play Rough. A Jolly nature can be used to enable Mawile to outspeed Pokemon that would otherwise force it out such as Marowak, Komala, and Bouffalant.

Usage Tips

Mawile is very frail without investment in bulk and Intimidate, so it should absolutely avoid taking any unresisted hit or special move. Instead, Mawile should be brought in via VoltTurn support from Pokemon such as Silvally and Electivire, on a hit that it is immune to such as Hakamo-o's Dragon Tail or Muk's Poison Jab, it can also come onto the field through aggressive double switches, predicting a Pokemon that can't deal with Mawile such as Zweilous. Since Mawile can't afford to take hits, it should use Swords Dance either on opposing Pokemon that can't deal significant damage to it, such as Muk, or it threatens out, such as Vullaby and Machoke. Don't try to wallbreak with Mawile if its checks such as Torterra, Sandslash, and Rapidash haven't been significantly weakened. Mawile should be switched out if it's facing a faster Pokemon that hits hard such as Swanna, Rapidash, or Silvally-Ground, unless they have been weakened enough to be finished off by Sucker Punch.

Team Options

Because of its inability to come in on most hits, Pokemon that run U-turn or Volt Switch such as different Silvally formes, Electivire, and Jumpluff are great partners for Mawile. Offensive Mawile best fits on most offensive builds, so other attackers such as offensive Stealth Rock Golem, Raichu, and Pawniard that can weaken Mawile's checks and counters such as Rapidash, Mareanie, and Sandslash are appreciated. Since Mawile is slow as a wallbreaker, it appreciates being played on offensive Sticky Web teams, so a Sticky Web setter such as Masquerain, Smeargle, or Shuckle makes a good partner for Mawile. Likewise, fast attackers such as Floatzel, Purugly, and Zebstrika as well as Choice Scarf users such as Electivire, Rapidash, and Silvally are potent partners, since they improve the matchup against most offensive teams. These Pokemon also appreciate Mawile's ability to weaken opposing walls, which lets them have a better time cleaning the opposing team. Stealth Rock and Spikes support is appreciated by Mawile, since it chips away its checks.

" + "description": "

Moves

Play Rough and Iron Head are Mawile's best STAB moves. The former allows it to hit Fighting- and Dark-types such as Poliwrath, Hakamo-o, and Silvally-Dark for super effective damage and is also Mawile's most powerful move, dealing strong damage even to neutral foes such as Beheeyem and Komala. The latter is a bit less strong but not less useful, hitting Rock- and Fairy-types such as Golem, Crustle, Shiinotic, and Granbull for super effective damage while also dealing better damage to Poison-types that resist Play Rough such as Muk and Silvally-Poison. Knock Off is a strong move that allows Mawile to break through Bronzor as well as remove items from Mawile's checks such as Mareanie and Sandslash. Sucker Punch is Mawile's best priority move and should only be used if it is carrying Swords Dance, as the Attack boost is required to remove most Pokemon faster than Mawile such as Electivire and Swanna. It also allows Mawile to have a better time cleaning offensive teams. Thunder Punch allows Mawile to deal super effective damage to Mareanie, which resists both its STAB moves and is able to wall Mawile, as well as always 2HKO Pyukumuku after Stealth Rock. Fire Blast lets Mawile deal with Grass- and Steel-types such as Gourgeist-XL and opposing Mawile, as well as OHKOing Avalugg after Stealth Rock. However, Mawile's low Special Attack makes it a subpar coverage option otherwise.

Set Details

Life Orb coupled with Sheer Force and an Adamant nature increases Mawile's wallbreaking capacities, which allows it to OHKO foes like Rotom-Fan after Stealth Rock with Play Rough. A Jolly nature can be used to enable Mawile to outspeed Pokemon that would otherwise force it out such as Marowak, Komala, and Bouffalant.

Usage Tips

Mawile is very frail without investment in bulk and Intimidate, so it should absolutely avoid taking any unresisted hit or special move. Instead, Mawile should be brought in via VoltTurn support from Pokemon such as Silvally and Electivire, on a hit that it is immune to such as Hakamo-o's Dragon Tail or Muk's Poison Jab, it can also come onto the field through aggressive double switches, predicting a Pokemon that can't deal with Mawile such as Zweilous. Since Mawile can't afford to take hits, it should use Swords Dance either on opposing Pokemon that can't deal significant damage to it, such as Muk, or it threatens out, such as Vullaby and Machoke. Don't try to wallbreak with Mawile if its checks such as Torterra, Sandslash, and Rapidash haven't been significantly weakened. Mawile should be switched out if it's facing a faster Pokemon that hits hard such as Swanna, Rapidash, or Silvally-Ground, unless they have been weakened enough to be finished off by Sucker Punch.

Team Options

Because of its inability to come in on most hits, Pokemon that run U-turn or Volt Switch such as different Silvally formes, Electivire, and Jumpluff are great partners for Mawile. Offensive Mawile best fits on most offensive builds, so other attackers such as offensive Stealth Rock Golem, Raichu, and Pawniard that can weaken Mawile's checks and counters such as Rapidash, Mareanie, and Sandslash are appreciated. Since Mawile is slow as a wallbreaker, it appreciates being played on offensive Sticky Web teams, so a Sticky Web setter such as Masquerain, Smeargle, or Shuckle makes a good partner for Mawile. Likewise, fast attackers such as Floatzel, Purugly, and Zebstrika as well as Choice Scarf users such as Electivire, Rapidash, and Silvally are potent partners, since they improve the matchup against most offensive teams. These Pokemon also appreciate Mawile's ability to weaken opposing walls, which lets them have a better time cleaning the opposing team. Stealth Rock and Spikes support is appreciated by Mawile, since it chips away its checks.

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Mega Mawile is one of the strongest wallbreakers in the OU metagame. Solid coverage options like Knock Off, Ice Punch, Fire Fang, and Thunder Punch alongside a setup move in Swords Dance make Mega Mawile impossible to deal with defensively, while its access to Sucker Punch gives it the ability to threaten offensive teams. Its typing, combined with Intimidate, grants it many opportunities to either set up or just attack against common Pokemon such as Clefable, Tapu Bulu, and Tornadus-T, allowing it to punch holes in teams relatively consistently. However, because of its very poor Speed, Mega Mawile heavily relies on Sucker Punch to deal with faster threats, which allows Pokemon like Tapu Koko, Tapu Lele, and Ash-Greninja to revenge kill it relatively consistently; hence, it struggles more against offensive teams that can overwhelm it before it can get a strong hit off. While Mega Mawile's typing is great, it does give Mega Mawile two weaknesses to extremely common types, namely Ground and Fire, making it vulnerable to common Pokemon such as Heatran, Landorus-T, and Garchomp, which are also bulky enough to take a +2 Sucker Punch. Finally, Mega Mawile has slight issues with picking correct coverage, as it can't always run what it wants.

", - "comments": "

Other Options

Stealth Rock is a niche move choice that's generally a pretty bad move to run on a Pokemon like Mega Mawile because it needs all the coverage it can get, but it can work if you absolutely need to run it.

Checks and Counters

Faster Offensive Threats: Pokemon such as Landorus-T, Choice Band Tyranitar, Tapu Koko, and Ash-Greninja can take a +2 Sucker Punch and retaliate for an OHKO with their respective STAB or coverage moves, but none of them can really switch into Mega Mawile. Tapu Lele gets a special mention for Psychic Terrain, which prevents Mega Mawile from using Sucker Punch.

Will-O-Wisp: Will-O-Wisp from Pokemon such as Heatran, Mew, and Rotom-W outspeed and cripple Mega Mawile by halving its Attack, meaning Mega Mawile must watch out for them. Mega Sableye deserves a special mention as it can hold off from Mega Evolving just to neuter Mega Mawile with its Prankster-boosted Will-O-Wisp, thus preventing the stall teams it fit in from being obliterated by Mega Mawile, one of their biggest nightmares.

Physically Defensive Walls: Pokemon such as Mega Venusaur, Toxapex, and Skarmory can wall Mega Mawile depending on its coverage, but they aren't guaranteed counters by any means. Physically defensive Volcarona can also be quite annoying without entry hazards up, as it isn't weak to any of Mega Mawile's coverage moves, consistently switching into it and threatening it out with a Fire-type STAB move, has reliable recovery, and can punish it with a Flame Body burn.

", + "comments": "

Other Options

Stealth Rock is a niche move choice that's generally a pretty bad move to run on a Pokemon like Mega Mawile because it needs all the coverage it can get, but it can work if you absolutely need to run it.

Checks and Counters

Faster Offensive Threats: Pokemon such as Landorus-T, Choice Band Tyranitar, Tapu Koko, and Ash-Greninja can take a +2 Sucker Punch and retaliate for an OHKO with their respective STAB or coverage moves, but none of them can really switch into Mega Mawile. Tapu Lele gets a special mention for Psychic Terrain, which prevents Mega Mawile from using Sucker Punch.

Will-O-Wisp: Will-O-Wisp from Pokemon such as Heatran, Mew, and Rotom-Wash outspeed and cripple Mega Mawile by halving its Attack, meaning Mega Mawile must watch out for them. Mega Sableye deserves a special mention as it can hold off from Mega Evolving just to neuter Mega Mawile with its Prankster-boosted Will-O-Wisp, thus preventing the stall teams it fit in from being obliterated by Mega Mawile, one of their biggest nightmares.

Physically Defensive Walls: Pokemon such as Mega Venusaur, Toxapex, and Skarmory can wall Mega Mawile depending on its coverage, but they aren't guaranteed counters by any means. Physically defensive Volcarona can also be quite annoying without entry hazards up, as it isn't weak to any of Mega Mawile's coverage moves, consistently switching into it and threatening it out with a Fire-type STAB move, has reliable recovery, and can punish it with a Flame Body burn.

", "sets": { "Swords Dance": { - "description": "

Moves

Sucker Punch gives Mega Mawile the means to hit faster Pokemon such as Landorus-T, Mega Alakazam, and Kartana. Knock Off allows Mega Mawile to net neutral coverage on Pokemon such as Ferrothorn and Toxapex, usually OHKOing both after a layer of Spikes at +2. It also has nearly perfect neutral coverage with Play Rough. Thunder Punch can be used over Knock Off for its immediate damage on Pokemon such as Celesteela and Skarmory and it also slightly eases the Toxapex matchup.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Sassy Mega Venusaur and everything below it. Intimidate softens up physical blows and gives Mega Mawile more setup opportunities.

Usage Tips

Mega Mawile is best used to soften up defensive teams early- to mid-game so that the rest of its team has an easier time dealing with the remaining Pokemon. Against offensive teams, it's advised to attempt to play aggressively, such as bringing it in on a predicted double switch, so that you can get value out of Mega Mawile in this matchup. Additionally, it's advised to only set up late-game, as early-game, Mega Mawile's checks will be too healthy for it to sweep through them. Mega Mawile is also good at wearing down Pokemon such as Heatran and Landorus-T so that the rest of its team can more easily deal with them. This is especially true with entry hazards on the field. Before Mega Evolving, Mawile can be useful with Intimidate pivoting to help soften blows from physical attackers like Hawlucha, Weavile, Mega Heracross, and Kartana.

Team Options

Entry hazard setters such as Ferrothorn, Heatran, and both Greninja formes are good partners, as they can grant Mega Mawile an easier time breaking through defensive cores and wearing down Pokemon such as Landorus-T, Ferrothorn, and Toxapex. Additionally, Spikes and Stealth Rock can significantly aid Mega Mawile in sweeping late-game, as they can potentially put Pokemon such as Tapu Koko and Ash-Greninja in range of +2 Sucker Punch. Grass-types such as Tapu Bulu and Tangrowth pair well with Mega Mawile, as they resist Ground and therefore can check Pokemon such as Garchomp and defensive Landorus-T. U-turn and Volt Switch users such as Landorus-T, Tapu Koko, Tornadus-T, and Rotom-W pair well with Mega Mawile, as they can bring it safely so that it does not have to take any unnecessary damage, thereby increasing its longevity and ability to wallbreak. Rotom-W is an especially notable teammate, as it resists Fire and is immune to Ground, which allows it to check Pokemon that Mega Mawile struggles against, such as Landorus-T and Heatran; Rotom-W also has a tendency to bait in Grass-types like Tangrowth and Ferrothorn, allowing it to pivot out with Volt Switch and give Mega Mawile an opportunity to wallbreak. Choice Specs Magnezone can be a pretty good partner for Swords Dance Mega Mawile; Mega Scizor can be a nuisance to it, as can Ferrothorn if Mega Mawile chooses to run Thunder Punch, and Choice Specs Magnezone is pretty reliable at trapping both of these threats. Serperior is also a good teammate because Serperior can help wear down Heatran for Mega Mawile, and vice versa. Serperior is also great at spreading paralysis with Glare, which helps Mega Mawile secure setup opportunities and outspeed the opposing team. Dual screens Tapu Koko can provide momentum for Mega Mawile, help grant it more setup opportunities to potentially sweep against any team archetype, and amplify its Thunder Punch with Electric Terrain. Finally, Mega Mawile is a must-have on Trick Room teams, as it's nearly impossible to stop if it can manage to get a Swords Dance off under Trick Room.

" + "description": "

Moves

Sucker Punch gives Mega Mawile the means to hit faster Pokemon such as Landorus-T, Mega Alakazam, and Kartana. Knock Off allows Mega Mawile to net neutral coverage on Pokemon such as Ferrothorn and Toxapex, usually OHKOing both after a layer of Spikes at +2. It also has nearly perfect neutral coverage with Play Rough. Thunder Punch can be used over Knock Off for its immediate damage on Pokemon such as Celesteela and Skarmory and it also slightly eases the Toxapex matchup.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Sassy Mega Venusaur and everything below it. Intimidate softens up physical blows and gives Mega Mawile more setup opportunities.

Usage Tips

Mega Mawile is best used to soften up defensive teams early- to mid-game so that the rest of its team has an easier time dealing with the remaining Pokemon. Against offensive teams, it's advised to attempt to play aggressively, such as bringing it in on a predicted double switch, so that you can get value out of Mega Mawile in this matchup. Additionally, it's advised to only set up late-game, as early-game, Mega Mawile's checks will be too healthy for it to sweep through them. Mega Mawile is also good at wearing down Pokemon such as Heatran and Landorus-T so that the rest of its team can more easily deal with them. This is especially true with entry hazards on the field. Before Mega Evolving, Mawile can be useful with Intimidate pivoting to help soften blows from physical attackers like Hawlucha, Weavile, Mega Heracross, and Kartana.

Team Options

Entry hazard setters such as Ferrothorn, Heatran, and both Greninja formes are good partners, as they can grant Mega Mawile an easier time breaking through defensive cores and wearing down Pokemon such as Landorus-T, Ferrothorn, and Toxapex. Additionally, Spikes and Stealth Rock can significantly aid Mega Mawile in sweeping late-game, as they can potentially put Pokemon such as Tapu Koko and Ash-Greninja in range of +2 Sucker Punch. Grass-types such as Tapu Bulu and Tangrowth pair well with Mega Mawile, as they resist Ground and therefore can check Pokemon such as Garchomp and defensive Landorus-T. U-turn and Volt Switch users such as Landorus-T, Tapu Koko, Tornadus-T, and Rotom-Wash pair well with Mega Mawile, as they can bring it safely so that it does not have to take any unnecessary damage, thereby increasing its longevity and ability to wallbreak. Rotom-Wash is an especially notable teammate, as it resists Fire and is immune to Ground, which allows it to check Pokemon that Mega Mawile struggles against, such as Landorus-T and Heatran; Rotom-Wash also has a tendency to bait in Grass-types like Tangrowth and Ferrothorn, allowing it to pivot out with Volt Switch and give Mega Mawile an opportunity to wallbreak. Choice Specs Magnezone can be a pretty good partner for Swords Dance Mega Mawile; Mega Scizor can be a nuisance to it, as can Ferrothorn if Mega Mawile chooses to run Thunder Punch, and Choice Specs Magnezone is pretty reliable at trapping both of these threats. Serperior is also a good teammate because Serperior can help wear down Heatran for Mega Mawile, and vice versa. Serperior is also great at spreading paralysis with Glare, which helps Mega Mawile secure setup opportunities and outspeed the opposing team. Dual screens Tapu Koko can provide momentum for Mega Mawile, help grant it more setup opportunities to potentially sweep against any team archetype, and amplify its Thunder Punch with Electric Terrain. Finally, Mega Mawile is a must-have on Trick Room teams, as it's nearly impossible to stop if it can manage to get a Swords Dance off under Trick Room.

" }, "All-out Attacker": { - "description": "

Moves

Play Rough is Mega Mawile's strongest move with good neutral coverage. Thunder Punch hits Pokemon such as Toxapex, Celesteela, and Skarmory extremely hard. Sucker Punch allows Mega Mawile to hit faster Pokemon like Mega Alakazam and Kartana. Ice Punch is an option that OHKOes Choice Scarf variants of Landorus-T and has a minimum damage of 83% to defensive variants, alongside hitting other threats like Zapdos, Tangrowth, and Hippowdon hard. Brick Break can OHKO offensive Heatran variants and deal significant damage to more defensive ones. Furthermore, it also hits Ferrothorn. Fire Fang's main use is in its ability to OHKO Mega Scizor, Ferrothorn, and, after entry hazards, Magnezone. Iron Head is a 100% accurate alternative to Play Rough that nets super effective coverage on Clefable and also hits Mega Venusaur neutrally, but it is slightly weaker and generally covers less.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Skarmory and every Pokemon below it. If running Play Rough, 160 HP / 252 Atk / 96 Spe is an option to get the jump on Celesteela while making Mega Mawile more bulky. Intimidate is the pre-Mega ability of choice, as it gives Mega Mawile additional chances to attack against foes such as Weavile and Hawlucha. Hyper Cutter can also be used to ignore Intimidate from Landorus-T, but it has limited use otherwise.

Usage Tips

Against defensive teams, attempt to get Mega Mawile in as much as possible so it can punch holes with its great power and coverage. You must play aggressively against offensive teams in order to maximize Mega Mawile's potential, since it would normally be too pressured to get any damage off. Good ways to get Mega Mawile in against an offense team would be by double switching or bringing it in via U-turn or Volt Switch. Make sure to predict whenever the opponent tries to maneuver around Mega Mawile's coverage so that you can get the most value out of it. This set is capable of hitting a large part of the metagame super effectively; thus, it is advised to be very aggressive with this set, as it's quite prediction reliant and can be extremely deadly if played correctly.

Team Options

Entry hazard setters like Clefable, Ash-Greninja, and Landorus-T are great partners because they can soften up the opposing team for Mega Mawile to wallbreak more easily. Volt Switch and U-turn users like Rotom-W, Magnezone, Tapu Koko, and Tornadus-T are excellent partners because they can bring Mega Mawile in safely for it to punch holes, preventing any unnecessary damage to Mega Mawile. Magnezone can even trap Pokemon such as Ferrothorn and Celesteela so that Mega Mawile does not have to take residual damage when KOing them. Grass-types like Tangrowth and Tapu Bulu make for excellent partners because of their ability to switch into Pokemon such as defensive Landorus-T and Garchomp, which are normally offensive checks to Mega Mawile. Since this Mega Mawile set lacks Sucker Punch, fast offensive Pokemon such as Choice Scarf Landorus-T, Ash-Greninja, and Weavile are good teammates for their ability to pressure offensive builds. Pokemon such as Shed Shell Toxapex, Gastrodon, and Rotom-W can help Mega Mawile out against Heatran, which Mega Mawile lacking Fighting-type coverage cannot deal with. Toxapex and Gastrodon can also switch into and deal with bulky Volcarona, which is one of Mega Mawile's roadblocks. Mega Mawile can also be used as a deadly attacker on Trick Room teams, OHKOing a surprising amount of the metagame and 2HKOing almost everything else.

" + "description": "

Moves

Play Rough is Mega Mawile's strongest move with good neutral coverage. Thunder Punch hits Pokemon such as Toxapex, Celesteela, and Skarmory extremely hard. Sucker Punch allows Mega Mawile to hit faster Pokemon like Mega Alakazam and Kartana. Ice Punch is an option that OHKOes Choice Scarf variants of Landorus-T and has a minimum damage of 83% to defensive variants, alongside hitting other threats like Zapdos, Tangrowth, and Hippowdon hard. Brick Break can OHKO offensive Heatran variants and deal significant damage to more defensive ones. Furthermore, it also hits Ferrothorn. Fire Fang's main use is in its ability to OHKO Mega Scizor, Ferrothorn, and, after entry hazards, Magnezone. Iron Head is a 100% accurate alternative to Play Rough that nets super effective coverage on Clefable and also hits Mega Venusaur neutrally, but it is slightly weaker and generally covers less.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Skarmory and every Pokemon below it. If running Play Rough, 160 HP / 252 Atk / 96 Spe is an option to get the jump on Celesteela while making Mega Mawile more bulky. Intimidate is the pre-Mega ability of choice, as it gives Mega Mawile additional chances to attack against foes such as Weavile and Hawlucha. Hyper Cutter can also be used to ignore Intimidate from Landorus-T, but it has limited use otherwise.

Usage Tips

Against defensive teams, attempt to get Mega Mawile in as much as possible so it can punch holes with its great power and coverage. You must play aggressively against offensive teams in order to maximize Mega Mawile's potential, since it would normally be too pressured to get any damage off. Good ways to get Mega Mawile in against an offense team would be by double switching or bringing it in via U-turn or Volt Switch. Make sure to predict whenever the opponent tries to maneuver around Mega Mawile's coverage so that you can get the most value out of it. This set is capable of hitting a large part of the metagame super effectively; thus, it is advised to be very aggressive with this set, as it's quite prediction reliant and can be extremely deadly if played correctly.

Team Options

Entry hazard setters like Clefable, Ash-Greninja, and Landorus-T are great partners because they can soften up the opposing team for Mega Mawile to wallbreak more easily. Volt Switch and U-turn users like Rotom-Wash, Magnezone, Tapu Koko, and Tornadus-T are excellent partners because they can bring Mega Mawile in safely for it to punch holes, preventing any unnecessary damage to Mega Mawile. Magnezone can even trap Pokemon such as Ferrothorn and Celesteela so that Mega Mawile does not have to take residual damage when KOing them. Grass-types like Tangrowth and Tapu Bulu make for excellent partners because of their ability to switch into Pokemon such as defensive Landorus-T and Garchomp, which are normally offensive checks to Mega Mawile. Since this Mega Mawile set lacks Sucker Punch, fast offensive Pokemon such as Choice Scarf Landorus-T, Ash-Greninja, and Weavile are good teammates for their ability to pressure offensive builds. Pokemon such as Shed Shell Toxapex, Gastrodon, and Rotom-Wash can help Mega Mawile out against Heatran, which Mega Mawile lacking Fighting-type coverage cannot deal with. Toxapex and Gastrodon can also switch into and deal with bulky Volcarona, which is one of Mega Mawile's roadblocks. Mega Mawile can also be used as a deadly attacker on Trick Room teams, OHKOing a surprising amount of the metagame and 2HKOing almost everything else.

" }, "Substitute": { - "description": "

Moves

Substitute significantly eases prediction with Mega Mawile, protects it from Clefable's and Chansey's Thunder Wave, and enables it to run Focus Punch to deal with Steel-types such as Heatran, Ferrothorn, and Magnezone without any drawbacks. Thunder Punch is run to deal with Toxapex and Celesteela. Ice Punch is really important to hit Ground-, Grass-, and Dragon-types such as Landorus-T, Gliscor, Tangrowth, Tapu Bulu, Mega Latias, and Mega Latios.

Set Details

144 HP EVs prevent Mega Mawile's Substitute from being KOed by Ferrothorn's Gyro Ball after Intimidate. 112 Speed EVs are run to outspeed Celesteela. Outspeeding Skarmory is not important because Mega Mawile can simply use Focus Punch to force it into using Roost. Intimidate is preferred over Hyper Cutter so that Mega Mawile has a better chance at taking a hit from physical attackers such as Kartana and Hawlucha.

Usage Tips

Mega Mawile is best used to smash through classic defensive cores such as Gliscor + Ferrothorn and Toxapex + Celesteela. You should switch Mega Mawile in on predicted switches from Pokemon like Weavile, Tapu Bulu, and Tornadus-T, which it can easily pressure out. From there, Mega Mawile can often afford to set up a Substitute for safety. There's often not much need to predict offensively with Mega Mawile, as using Substitute on a switch gives it a lot of freedom to attack what's in front of it. You should be wary of chip damage, however, because between damage from entry hazards, Rocky Helmet, and setting up a Substitute, Mega Mawile can be worn down quite quickly.

Team Options

Pokemon such as Ferrothorn, Clefable, and Tapu Lele really appreciate Mega Mawile's ability to beat Heatran. Clefable especially makes for a great teammate, as it can support Mega Mawile with Wish, and its Calm Mind sets become much more threatening with Heatran out of the way. Despite Mega Mawile's ability to beat Heatran with a Substitute up, it's still important to pack checks like Garchomp, Gastrodon, and Rotom-W for it because it is still able to pressure Mega Mawile through aggressive switches. Mega Mawile benefits greatly from Spikes setters such as Ash-Greninja, Ferrothorn, and Greninja, as it can force many switches. Tapu Bulu and Mega Mawile also synergize well together; Tapu Bulu is able to set Grassy Terrain for Mega Mawile, granting it passive recovery while weakening Earthquake, while Mega Mawile can take advantage of Tornadus-T. U-turn and Volt Switch users such as Tornadus-T, Rotom-W, and Tapu Koko can generate momentum, which Mega Mawile can use to switch into play.

" + "description": "

Moves

Substitute significantly eases prediction with Mega Mawile, protects it from Clefable's and Chansey's Thunder Wave, and enables it to run Focus Punch to deal with Steel-types such as Heatran, Ferrothorn, and Magnezone without any drawbacks. Thunder Punch is run to deal with Toxapex and Celesteela. Ice Punch is really important to hit Ground-, Grass-, and Dragon-types such as Landorus-T, Gliscor, Tangrowth, Tapu Bulu, Mega Latias, and Mega Latios.

Set Details

144 HP EVs prevent Mega Mawile's Substitute from being KOed by Ferrothorn's Gyro Ball after Intimidate. 112 Speed EVs are run to outspeed Celesteela. Outspeeding Skarmory is not important because Mega Mawile can simply use Focus Punch to force it into using Roost. Intimidate is preferred over Hyper Cutter so that Mega Mawile has a better chance at taking a hit from physical attackers such as Kartana and Hawlucha.

Usage Tips

Mega Mawile is best used to smash through classic defensive cores such as Gliscor + Ferrothorn and Toxapex + Celesteela. You should switch Mega Mawile in on predicted switches from Pokemon like Weavile, Tapu Bulu, and Tornadus-T, which it can easily pressure out. From there, Mega Mawile can often afford to set up a Substitute for safety. There's often not much need to predict offensively with Mega Mawile, as using Substitute on a switch gives it a lot of freedom to attack what's in front of it. You should be wary of chip damage, however, because between damage from entry hazards, Rocky Helmet, and setting up a Substitute, Mega Mawile can be worn down quite quickly.

Team Options

Pokemon such as Ferrothorn, Clefable, and Tapu Lele really appreciate Mega Mawile's ability to beat Heatran. Clefable especially makes for a great teammate, as it can support Mega Mawile with Wish, and its Calm Mind sets become much more threatening with Heatran out of the way. Despite Mega Mawile's ability to beat Heatran with a Substitute up, it's still important to pack checks like Garchomp, Gastrodon, and Rotom-Wash for it because it is still able to pressure Mega Mawile through aggressive switches. Mega Mawile benefits greatly from Spikes setters such as Ash-Greninja, Ferrothorn, and Greninja, as it can force many switches. Tapu Bulu and Mega Mawile also synergize well together; Tapu Bulu is able to set Grassy Terrain for Mega Mawile, granting it passive recovery while weakening Earthquake, while Mega Mawile can take advantage of Tornadus-T. U-turn and Volt Switch users such as Tornadus-T, Rotom-Wash, and Tapu Koko can generate momentum, which Mega Mawile can use to switch into play.

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Other Options

Fake Out can be used alongside Bullet Punch to chip faster threats with priority. Psycho Cut can also be used as a Psychic-type STAB move that is able to OHKO Bewear without a miss chance. Medicham can hold Choice Scarf to revenge kill a myriad of fast threats, such as Zygarde-10%, Lycanroc-D, and Raikou. Despite having the same Speed tier as other Choice Scarf users like Gardevoir and Goodra, Medicham sets itself apart from the competition due to great power with STAB High Jump Kick even without Life Orb.

Checks and Counters

Ghost-types: Mismagius, Alolan Marowak, and Palossand can all threaten to switch into Medicham's High Jump Kick due to their immunity to Fighting-type moves, but they can be taken out with the correct coverage option.

Psychic-types: Slowking, Slowbro, and Cresselia are able to stomach any move from Medicham and provide utility or fire off powerful moves. Sigilyph and Espeon can switch into Medicham's STAB moves and threaten it due to their higher base Speed. Many of these Pokemon risk heavy damage if they attempt to switch in, however.

Faster Attackers: Salazzle, Swellow, Zygarde-10%, Noivern, Shaymin, and Choice Scarf Gardevoir can outspeed and OHKO Medicham, but they have to be careful with Bullet Punch after some residual damage.

", "sets": { "All-out Attacker": { - "description": "

Moves

High Jump Kick is Medicham's main STAB move and can 2HKO the majority of the tier, including Fighting-resistant Pokemon such as Florges, offensive Nidoqueen, and Necrozma after Stealth Rock. Zen Headbutt acts as a secondary STAB option to deal with Ghost-types that are immune to High Jump Kick like Alolan Marowak and Mismagius. Thunder Punch is Medicham's best coverage option, hitting the likes of Slowbro and Mantine for super effective damage. Ice Punch can also be used to OHKO Noivern. Bullet Punch is a great priority option to KO Gardevoir after some chip damage, as well as finish off faster Pokemon should they take a huge hit from Medicham's other moves.

Set Details

Pure Power boosts Medicham's Attack stat to stellar levels and is essential for its wallbreaking capabilities. Life Orb further boosts the power of Medicham's moves and turns a lot of rolls into guaranteed OHKOs or 2HKOs. Maximum Speed and Attack investment is crucial to make Medicham harder to revenge kill and hit as hard as possible. Jolly is the nature of choice to outspeed the likes of Necrozma and Mega Blastoise.

Usage Tips

When playing with Medicham, it should get as many opportunities to get safely into the field as possible by pivoting, double switching, or switching in after one of its partners is KOed by a slower opposing Pokemon. Medicham can put in work against both resilient and offensive builds due to its amazing power and decent Speed tier, so don't be afraid of punching holes with High Jump Kick or Zen Headbutt, since Medicham can usually hit the switch-in hard and KO it with another hit or with priority Bullet Punch. Be aware of Pokemon that usually run Protect, such as Bronzong and Registeel, which can force mind games against Medicham due to High Jump Kick's recoil damage upon failure.

Team Options

Faster Pokemon that can act as cleaners like Salazzle, Swellow, Zygarde-10%, and Choice Scarf Gardevoir greatly appreciate Medicham's ability to weaken and remove defensive threats from play so they can sweep easier. Volt Switch and U-turn support is a great way of bringing Medicham safely into the field to use its power effectively. The likes of Flygon, Rotom-C, and Raikou can fill this role and provide speed control or entry hazard removal. Since most of the Pokemon capable of resisting Medicham's STAB combination are Ghost- and Psychic-types, Pursuit trapping can be a great choice to deal with Pokemon such as Cresselia and Slowbro. Drapion and Escavalier can offer great offensive presence alongside Medicham and beat the few threats that Medicham has problems breaking through. Special attackers like Gardevoir and Espeon are nice teammates for Medicham that can overcome shared checks with coverage options such as Thunderbolt and Shadow Ball, luring out and KOing these Pokemon so Medicham can wallbreak more efficiently.

" + "description": "

Moves

High Jump Kick is Medicham's main STAB move and can 2HKO the majority of the tier, including Fighting-resistant Pokemon such as Florges, offensive Nidoqueen, and Necrozma after Stealth Rock. Zen Headbutt acts as a secondary STAB option to deal with Ghost-types that are immune to High Jump Kick like Alolan Marowak and Mismagius. Thunder Punch is Medicham's best coverage option, hitting the likes of Slowbro and Mantine for super effective damage. Ice Punch can also be used to OHKO Noivern. Bullet Punch is a great priority option to KO Gardevoir after some chip damage, as well as finish off faster Pokemon should they take a huge hit from Medicham's other moves.

Set Details

Pure Power boosts Medicham's Attack stat to stellar levels and is essential for its wallbreaking capabilities. Life Orb further boosts the power of Medicham's moves and turns a lot of rolls into guaranteed OHKOs or 2HKOs. Maximum Speed and Attack investment is crucial to make Medicham harder to revenge kill and hit as hard as possible. Jolly is the nature of choice to outspeed the likes of Necrozma and Mega Blastoise.

Usage Tips

When playing with Medicham, it should get as many opportunities to get safely into the field as possible by pivoting, double switching, or switching in after one of its partners is KOed by a slower opposing Pokemon. Medicham can put in work against both resilient and offensive builds due to its amazing power and decent Speed tier, so don't be afraid of punching holes with High Jump Kick or Zen Headbutt, since Medicham can usually hit the switch-in hard and KO it with another hit or with priority Bullet Punch. Be aware of Pokemon that usually run Protect, such as Bronzong and Registeel, which can force mind games against Medicham due to High Jump Kick's recoil damage upon failure.

Team Options

Faster Pokemon that can act as cleaners like Salazzle, Swellow, Zygarde-10%, and Choice Scarf Gardevoir greatly appreciate Medicham's ability to weaken and remove defensive threats from play so they can sweep easier. Volt Switch and U-turn support is a great way of bringing Medicham safely into the field to use its power effectively. The likes of Flygon, Rotom-Mow, and Raikou can fill this role and provide speed control or entry hazard removal. Since most of the Pokemon capable of resisting Medicham's STAB combination are Ghost- and Psychic-types, Pursuit trapping can be a great choice to deal with Pokemon such as Cresselia and Slowbro. Drapion and Escavalier can offer great offensive presence alongside Medicham and beat the few threats that Medicham has problems breaking through. Special attackers like Gardevoir and Espeon are nice teammates for Medicham that can overcome shared checks with coverage options such as Thunderbolt and Shadow Ball, luring out and KOing these Pokemon so Medicham can wallbreak more efficiently.

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Other Options

Drain Punch and Psycho Cut are more accurate alternatives to High Jump Kick and Zen Headbutt to extend Mega Medicham's longevity and avoid worrying about contact punishes, respectively. However, both of these moves are weaker, and Psycho Cut causes Mega Medicham to miss out on the flinch chance from Zen Headbutt. Substitute eases prediction and allows Mega Medicham to more easily punish switch-ins and Protect users with heavy damage; however, this forces it to ditch Fake Out, making it less effective as a revenge killer. Recover is an option to keep Mega Medicham healthy. However, this forces it to forgo crucial moves like Zen Headbutt and Thunder Punch; additionally, its frailty means it rarely finds a safe opportunity to heal itself.

Checks and Counters

Bulky Psychic-types: Mega Medicham fares badly against bulky Psychic-types like Slowbro, Cresselia, and Reuniclus, as they resist both STAB options, heal off any damage taken, and can either threaten it with status or use it as setup fodder. While Slowbro can handle Mega Medicham with its bulk and Scald, it is often more manageable if Mega Medicham runs Thunder Punch supported by Tapu Koko's Electric Terrain. On the other hand, Cresselia doesn't come close to being 2HKOed by a boosted Thunder Punch, while Reuniclus has a small chance to avoid a 2HKO.

Fairy-types: Clefable and Tapu Fini are bulky enough to survive Zen Headbutt and fire back with Moonblast; however, neither of them can directly switch into Zen Headbutt, as they both risk being 2HKOed, Tapu Fini lacks reliable recovery outside of Leftovers, and Mega Medicham can potentially break through them with a chance to flinch. Defensive variants of Magearna often invest in enough bulk to survive High Jump Kick after Stealth Rock and retaliate with Fleur Cannon. All of these Fairy-types cannot safely switch into Mega Medicham's attacks and require proper positioning from fainted teammates to come in and take it down.

Ghost-types: The mere presence of any Ghost-type on the opposing team is enough to discourage Mega Medicham from using High Jump Kick recklessly and risk taking crash damage as a result. Mega Sableye completely stops Mega Medicham in its tracks because it is immune to both STAB options and Fake Out, isn't 2HKOed by coverage options, and threatens Mega Medicham back with Will-O-Wisp.

Faster Threats and Priority: Pokemon like Mega Alakazam, Ash-Greninja, Tapu Koko, and Tornadus-T as well as Choice Scarf users like Landorus-T and Tapu Lele outpace Mega Medicham and threaten it with major damage. If Mega Medicham lacks Bullet Punch, Mega Diancie can chase it out with Moonblast. Additionally, Mega Lopunny can come in via sacrifices and use its own Fake Out to put Mega Medicham within KO range from Frustration.

Passive Damage and Contact Punishment: Mega Medicham does not enjoy being worn down by entry hazards, especially Toxic Spikes, as the accumulated chip damage leaves it prone to being picked off by moves like Earthquake from Choice Scarf Landorus-T. As Mega Medicham is forced to rely on contact moves to deal damage, it is susceptible to contact punishers like Garchomp and Rocky Helmet users like Zapdos and defensive Landorus-T. Zapdos is especially troublesome for Mega Medicham, as it can also potentially cripple Mega Medicham with paralysis from Static. Volcarona deserves a mention because while Mega Medicham can revenge kill it with Fake Out and Bullet Punch, it must do so at its own risk due to the chance of being burned by Flame Body. Toxapex, one of Mega Medicham's most common victims, sometimes runs Baneful Bunker to punish it with poison and put it on a timer.

", "sets": { "All-out Attacker": { - "description": "

Moves

High Jump Kick smashes and OHKOes key targets like Heatran, Ferrothorn, Mega Tyranitar, and Kyurem-B and deals huge damage to neutral targets like Magearna, Rotom-W, Manaphy, and Mega Scizor. Fake Out helps Mega Medicham wear down and pick off faster Pokemon like Mega Alakazam and Mega Swampert under the rain as well as boosted sweepers like Mega Charizard X, Volcarona, and Gyarados. Ice Punch complements High Jump Kick and breaks through Mega Latias and Flying-types like Landorus-T, Gliscor, and Zapdos. Bullet Punch threatens Mega Diancie, which otherwise forces Mega Medicham out; it also pairs well with Fake Out, enabling Mega Medicham to more effectively finish off the aforementioned faster targets that are put within KO range by Fake Out. Zen Headbutt threatens Toxapex with an OHKO and hits neutral targets like Clefable hard. Lastly, Thunder Punch is Mega Medicham's strongest option against Slowbro and should mainly be used if it is paired with Tapu Koko because a boosted Thunder Punch threatens Slowbro with a 2HKO.

Set Details

A Jolly nature is recommended to Speed tie with Mega Charizard Y and outspeed Kyurem-B and Tapu Lele. An Adamant nature is an option for maximizing Mega Medicham's damage output, letting it OHKO defensive Landorus-T with Ice Punch after Stealth Rock and 2HKO Tapu Fini with Zen Headbutt. Telepathy is Medicham's preferred pre-Mega ability for its situational use to prevent Ditto from copying its damage output in a pinch. Medicham has no use of Telepathy otherwise, since it will regain Pure Power anyway after Mega Evolving.

Usage Tips

The main goal for Mega Medicham is to bring it onto the field safely to wreak havoc against the opposing team. Due to its frailty, Mega Medicham cannot afford to come in against strong neutral attacks. Therefore, it is best to bring Mega Medicham in via aggressive switches, pivot support from U-turn and Volt Switch, or after a teammate has fainted. If Mega Medicham is up against boosted sweepers like Mega Charizard X and Gyarados, it can switch in repeatedly via smart sacrifices and use Fake Out to wear them down and eventually pick them off, preventing them from finishing off the rest of Mega Medicham's team. It is important to keep in mind that Ferrothorn and Heatran, both of which are prime victims of High Jump Kick, occasionally run Protect; therefore, it is a good idea to scout for the move on these two so that Mega Medicham can reduce the risk of mistiming High Jump Kick and take them down. If Mega Medicham has Thunder Punch, try to send it in after Tapu Koko sets up Electric Terrain in order to weaken bulky teams that have Pokemon like Mega Sableye, Clefable, and Slowbro, the latter of which it threatens with a 2HKO.

Team Options

Mega Medicham finds its home on hyper offense, offense, and bulky offense teams, which capitalize on its wallbreaking capabilities so that its teammates can clean up later in the game. Pivot support from Landorus-T, Tornadus-T, Zapdos, Rotom-Wash, and Magearna synergizes perfectly with Mega Medicham, setting the stage for it to cause havoc. Additionally, Magearna reliably handles Mega Alakazam and Tapu Lele, while the others remove entry hazards with Defog. Zapdos also has the benefit of taking on Flying-types like Tornadus-T and Choice Scarf Landorus-T, baiting in Chansey and Mega Tyranitar for Mega Medicham to take down and punishing opposing U-turn with Static. Tapu Koko pairs well for similar reasons and summons Electric Terrain to boost the power of Thunder Punch, allowing Mega Medicham to plow through Slowbro, which otherwise solidly answers it. Kyurem-B clears a path for Mega Medicham by smashing through Flying-type answers like Zapdos and Tornadus-T, while Mega Medicham, in return, steamrolls Steel-types like Ferrothorn and Magearna. Tapu Lele summons Psychic Terrain to boost the power of Mega Medicham's Zen Headbutt and protect it from priority moves like Mega Scizor's Bullet Punch, and together, they overwhelm each other's defensive answers. Keep in mind that Mega Medicham is unable to use Fake Out and Bullet Punch against grounded targets while Psychic Terrain is active. Hawlucha also forms a solid core with Mega Medicham despite adding up on the Fighting typing, with Mega Medicham softening shared Fairy-type answers like Clefable and Tapu Fini, paving a way for Hawlucha to clean up late-game. Ash-Greninja sets up Spikes to further enable both it and Mega Medicham's wallbreaking capabilities, and it handles bulky Psychic-types that Mega Medicham struggles against, like Slowbro, Cresselia, and Reuniclus. Tapu Fini's Misty Terrain pairs beautifully with Mega Medicham, protecting it from attempted status ailments like Toxic or Scald burns from Toxapex and paralysis from Zapdos's Static. Volcarona enjoys Mega Medicham's ability to break past Chansey, Toxapex, and Heatran, paving the way for Volcarona to sweep late-game. Weavile traps and eliminates bulky Psychic-types like Slowbro, Cresselia, and Reuniclus with Pursuit, removing a major obstacle for Mega Medicham to wallbreak. Offensive Grass-types like Kartana, Serperior, and Tapu Bulu also pair well with Mega Medicham, as they can smash through defensive answers like Slowbro and Cresselia and overwhelm each other's shared checks like Tornadus-T. Choice Scarf variants of Kartana provide a solid cleaning option against faster targets like Mega Alakazam, Tapu Koko, and Choice Scarf Tapu Lele, while Choice Band and Swords Dance sets work together with Mega Medicham in heavily pressuring bulky structures. Serperior provides paralysis support with Glare, letting Mega Medicham threaten faster checks like Tornadus-T. Additionally, both Kartana and Serperior provide Knock Off support to remove items like Leftovers from Clefable and Rocky Helmet from Skarmory, allowing Mega Medicham to break through them more easily.

" + "description": "

Moves

High Jump Kick smashes and OHKOes key targets like Heatran, Ferrothorn, Mega Tyranitar, and Kyurem-B and deals huge damage to neutral targets like Magearna, Rotom-Wash, Manaphy, and Mega Scizor. Fake Out helps Mega Medicham wear down and pick off faster Pokemon like Mega Alakazam and Mega Swampert under the rain as well as boosted sweepers like Mega Charizard X, Volcarona, and Gyarados. Ice Punch complements High Jump Kick and breaks through Mega Latias and Flying-types like Landorus-T, Gliscor, and Zapdos. Bullet Punch threatens Mega Diancie, which otherwise forces Mega Medicham out; it also pairs well with Fake Out, enabling Mega Medicham to more effectively finish off the aforementioned faster targets that are put within KO range by Fake Out. Zen Headbutt threatens Toxapex with an OHKO and hits neutral targets like Clefable hard. Lastly, Thunder Punch is Mega Medicham's strongest option against Slowbro and should mainly be used if it is paired with Tapu Koko because a boosted Thunder Punch threatens Slowbro with a 2HKO.

Set Details

A Jolly nature is recommended to Speed tie with Mega Charizard Y and outspeed Kyurem-B and Tapu Lele. An Adamant nature is an option for maximizing Mega Medicham's damage output, letting it OHKO defensive Landorus-T with Ice Punch after Stealth Rock and 2HKO Tapu Fini with Zen Headbutt. Telepathy is Medicham's preferred pre-Mega ability for its situational use to prevent Ditto from copying its damage output in a pinch. Medicham has no use of Telepathy otherwise, since it will regain Pure Power anyway after Mega Evolving.

Usage Tips

The main goal for Mega Medicham is to bring it onto the field safely to wreak havoc against the opposing team. Due to its frailty, Mega Medicham cannot afford to come in against strong neutral attacks. Therefore, it is best to bring Mega Medicham in via aggressive switches, pivot support from U-turn and Volt Switch, or after a teammate has fainted. If Mega Medicham is up against boosted sweepers like Mega Charizard X and Gyarados, it can switch in repeatedly via smart sacrifices and use Fake Out to wear them down and eventually pick them off, preventing them from finishing off the rest of Mega Medicham's team. It is important to keep in mind that Ferrothorn and Heatran, both of which are prime victims of High Jump Kick, occasionally run Protect; therefore, it is a good idea to scout for the move on these two so that Mega Medicham can reduce the risk of mistiming High Jump Kick and take them down. If Mega Medicham has Thunder Punch, try to send it in after Tapu Koko sets up Electric Terrain in order to weaken bulky teams that have Pokemon like Mega Sableye, Clefable, and Slowbro, the latter of which it threatens with a 2HKO.

Team Options

Mega Medicham finds its home on hyper offense, offense, and bulky offense teams, which capitalize on its wallbreaking capabilities so that its teammates can clean up later in the game. Pivot support from Landorus-T, Tornadus-T, Zapdos, Rotom-Wash, and Magearna synergizes perfectly with Mega Medicham, setting the stage for it to cause havoc. Additionally, Magearna reliably handles Mega Alakazam and Tapu Lele, while the others remove entry hazards with Defog. Zapdos also has the benefit of taking on Flying-types like Tornadus-T and Choice Scarf Landorus-T, baiting in Chansey and Mega Tyranitar for Mega Medicham to take down and punishing opposing U-turn with Static. Tapu Koko pairs well for similar reasons and summons Electric Terrain to boost the power of Thunder Punch, allowing Mega Medicham to plow through Slowbro, which otherwise solidly answers it. Kyurem-B clears a path for Mega Medicham by smashing through Flying-type answers like Zapdos and Tornadus-T, while Mega Medicham, in return, steamrolls Steel-types like Ferrothorn and Magearna. Tapu Lele summons Psychic Terrain to boost the power of Mega Medicham's Zen Headbutt and protect it from priority moves like Mega Scizor's Bullet Punch, and together, they overwhelm each other's defensive answers. Keep in mind that Mega Medicham is unable to use Fake Out and Bullet Punch against grounded targets while Psychic Terrain is active. Hawlucha also forms a solid core with Mega Medicham despite adding up on the Fighting typing, with Mega Medicham softening shared Fairy-type answers like Clefable and Tapu Fini, paving a way for Hawlucha to clean up late-game. Ash-Greninja sets up Spikes to further enable both it and Mega Medicham's wallbreaking capabilities, and it handles bulky Psychic-types that Mega Medicham struggles against, like Slowbro, Cresselia, and Reuniclus. Tapu Fini's Misty Terrain pairs beautifully with Mega Medicham, protecting it from attempted status ailments like Toxic or Scald burns from Toxapex and paralysis from Zapdos's Static. Volcarona enjoys Mega Medicham's ability to break past Chansey, Toxapex, and Heatran, paving the way for Volcarona to sweep late-game. Weavile traps and eliminates bulky Psychic-types like Slowbro, Cresselia, and Reuniclus with Pursuit, removing a major obstacle for Mega Medicham to wallbreak. Offensive Grass-types like Kartana, Serperior, and Tapu Bulu also pair well with Mega Medicham, as they can smash through defensive answers like Slowbro and Cresselia and overwhelm each other's shared checks like Tornadus-T. Choice Scarf variants of Kartana provide a solid cleaning option against faster targets like Mega Alakazam, Tapu Koko, and Choice Scarf Tapu Lele, while Choice Band and Swords Dance sets work together with Mega Medicham in heavily pressuring bulky structures. Serperior provides paralysis support with Glare, letting Mega Medicham threaten faster checks like Tornadus-T. Additionally, both Kartana and Serperior provide Knock Off support to remove items like Leftovers from Clefable and Rocky Helmet from Skarmory, allowing Mega Medicham to break through them more easily.

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Moves

Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving. Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and it also has a chance to lower the foe's Defense. Liquidation is a secondary STAB move that hits Ground- and Fire-types like Hippowdon and Heatran. Psychic Fangs is boosted by Strong Jaw and hits Poison-types like Mega Venusaur and Toxapex, while Ice Fang is also boosted by Strong Jaw and is used to target Dragon-types like Hydreigon and Garchomp.

Set Details

Sharpedonite is required to Mega Evolve. Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game. Maximum Attack and Speed EVs are used so Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible. Jolly is chosen over Adamant so +1 Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego.

Usage Tips

Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving because Mega Sharpedo will generally only have one chance to sweep. However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer. If Mega Sharpedo is forced to switch out after Mega Evolving and no longer has Speed Boost, it can still wallbreak effectively with Strong Jaw-boosted Crunch. Try to avoid switching Sharpedo directly into attacks because of its poor defenses. Instead, bring it in safely with U-turn or after a teammate faints. Protect is not only used for gaining a Speed Boost but can also be used to scout for coverage moves or avoid damage from Fake Out users. Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost against Choice Scarf users like Terrakion and Gengar. Avoid letting Mega Sharpedo get hit by status moves and keeping it in against common status spreaders like Mew and Porygon2 because a Will-O-Wisp from the former or a Thunder Wave from the latter can prevent Mega Sharpedo from successfully sweeping.

Team Options

Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep. Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep. Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs. Mandibuzz is neutral to Bug and Fighting and resists Grass, and it can pivot into many physical attacks aimed at Sharpedo as well as use Defog to remove entry hazards. It can use U-turn to safely bring in Sharpedo as well. Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock, which can provide valuable chip damage and put foes in range of being KOed by Mega Sharpedo. Krookodile is another Stealth Rock setter that is a check to Electric-types. Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

" }, "Speed Boost Sweeper (Water)": { - "description": "

Moves

Protect allows Sharpedo to gain Speed boosts against offensive teams more easily prior to Mega Evolving. Protect also lets Sharpedo scout against Choice-locked Pokemon. Strong Jaw-boosted Crunch is potentially Mega Sharpedo's strongest attack and comes with a nifty chance to drop the foe's Defense stat. Mega Sharpedo's secondary STAB move, Liquidation, retains Crunch's secondary effect but has a lower damage output due to it not being boosted by Strong Jaw. Psychic Fangs allows Mega Sharpedo to beat Poison-types, mainly Toxapex, that would otherwise wall it. It also has the niche of being able to take out other threatening Poison- and Fighting-types such as Mega Venusaur and Keldeo. Psychic Fangs breaks screens as well, effectively preventing Pokemon such as Klefki from fulfilling their niche.

Set Details

Sharpedonite allows Sharpedo to Mega Evolve. 252 Speed EVs allow Mega Sharpedo to be as fast as possible, and a Jolly nature lets it outpace Choice Scarf users like Victini at +1. 252 Attack EVs maximize Mega Sharpedo's damage output. Speed Boost increases Mega Sharpedo's cleaning potential against teams carrying revenge killers and improves its matchup against offensive teams but can only be used before Mega Evolving. Strong Jaw boosts Crunch and Psychic Fangs.

Usage Tips

If you know Sharpedo will be forced out by a Pokemon like Dragonite or Breloom, then it is wiser to not Mega Evolve so it can take advantage of Speed Boost later on. Keep Mega Sharpedo healthy by being wary of entry hazards and not switching it directly into attacks that are not Psychic-type. Don't worry about getting Speed boosts against bulky teams, as Sharpedo usually outpaces everything without boosting. Instead, capitalize on Mega Sharpedo's wallbreaking power by Mega Evolving early. Try to position Mega Sharpedo against Pokemon it forces out so as to take full advantage of Speed Boost. For example, position Mega Sharpedo against a Pokemon like Heatran or Choice Scarf Greninja locked into Dark Pulse to gain a free turn and use an attack as they switch out so Sharpedo can reliably use Protect the subsequent turn. Preserve Sharpedo for the late-game, as it is most effective when it hasn't wasted Speed Boost. Play carefully against types such as Psychic carrying Colbur Berry users like Slowbro and Mew, as Slowbro can cripple Mega Sharpedo with Grass Knot or Thunder Wave and Mew cripples it with Will-O-Wisp. Use Protect to scout against Choice-locked Pokemon such as Latios and Diggersby so you can take advantage of potential momentum. For example, capitalize on a Diggersby locked into Earthquake with Ground-immune Pokemon like Mantine and Gyarados. Play carefully against status users like Chansey, as they hinder Mega Sharpedo's sweeping capabilities.

Team Options

Azumarill is capable of Perish trapping problematic Pokemon like Skarmory and Toxapex thanks to Whirlpool + Perish Song. Tectonic Rage Greninja is capable of taking out Alolan Muk, something Mega Sharpedo struggles with, and chips at Mega Venusaur with Extrasensory. Choice Scarf Greninja can KO Pokemon like Choice Scarf Latios and Tapu Bulu that revenge kill Mega Sharpedo and set up Spikes to threaten counters like Porygon2. Mega Sharpedo complements Greninja in return by allowing it to drop a potential Dark-type STAB move in favor of other coverage. Toxapex can reliably switch into Pokemon like Porygon2 and Skarmory that wall Mega Sharpedo and take advantage of their passive nature by setting up Toxic Spikes, allowing Mega Sharpedo to more easily clean. Mantine is a great teammate, as it can use Defog to remove annoying entry hazards like Toxic Spikes and Stealth Rock, which hinder Mega Sharpedo's cleaning potential. Stealth Rock users like Swampert and Empoleon can help chip at Pokemon like Skarmory and Tapu Bulu so Mega Sharpedo can KO them. Gyarados is capable of taking out Mega Venusaur and Skarmory, allowing Mega Sharpedo to more easily sweep. Pivots like Rotom-W and Lanturn can bring Sharpedo in freely thanks to a slow Volt Switch, and the latter can heal any detrimental status that Sharpedo might have. Suicune can PP stall Mega Venusaur's Giga Drain so later on in the game Mega Sharpedo can sweep more freely. Choice Specs Keldeo can form a wallbreaking core with Mega Sharpedo, taking out problematic Pokemon like Porygon2 for Mega Sharpedo.

" + "description": "

Moves

Protect allows Sharpedo to gain Speed boosts against offensive teams more easily prior to Mega Evolving. Protect also lets Sharpedo scout against Choice-locked Pokemon. Strong Jaw-boosted Crunch is potentially Mega Sharpedo's strongest attack and comes with a nifty chance to drop the foe's Defense stat. Mega Sharpedo's secondary STAB move, Liquidation, retains Crunch's secondary effect but has a lower damage output due to it not being boosted by Strong Jaw. Psychic Fangs allows Mega Sharpedo to beat Poison-types, mainly Toxapex, that would otherwise wall it. It also has the niche of being able to take out other threatening Poison- and Fighting-types such as Mega Venusaur and Keldeo. Psychic Fangs breaks screens as well, effectively preventing Pokemon such as Klefki from fulfilling their niche.

Set Details

Sharpedonite allows Sharpedo to Mega Evolve. 252 Speed EVs allow Mega Sharpedo to be as fast as possible, and a Jolly nature lets it outpace Choice Scarf users like Victini at +1. 252 Attack EVs maximize Mega Sharpedo's damage output. Speed Boost increases Mega Sharpedo's cleaning potential against teams carrying revenge killers and improves its matchup against offensive teams but can only be used before Mega Evolving. Strong Jaw boosts Crunch and Psychic Fangs.

Usage Tips

If you know Sharpedo will be forced out by a Pokemon like Dragonite or Breloom, then it is wiser to not Mega Evolve so it can take advantage of Speed Boost later on. Keep Mega Sharpedo healthy by being wary of entry hazards and not switching it directly into attacks that are not Psychic-type. Don't worry about getting Speed boosts against bulky teams, as Sharpedo usually outpaces everything without boosting. Instead, capitalize on Mega Sharpedo's wallbreaking power by Mega Evolving early. Try to position Mega Sharpedo against Pokemon it forces out so as to take full advantage of Speed Boost. For example, position Mega Sharpedo against a Pokemon like Heatran or Choice Scarf Greninja locked into Dark Pulse to gain a free turn and use an attack as they switch out so Sharpedo can reliably use Protect the subsequent turn. Preserve Sharpedo for the late-game, as it is most effective when it hasn't wasted Speed Boost. Play carefully against types such as Psychic carrying Colbur Berry users like Slowbro and Mew, as Slowbro can cripple Mega Sharpedo with Grass Knot or Thunder Wave and Mew cripples it with Will-O-Wisp. Use Protect to scout against Choice-locked Pokemon such as Latios and Diggersby so you can take advantage of potential momentum. For example, capitalize on a Diggersby locked into Earthquake with Ground-immune Pokemon like Mantine and Gyarados. Play carefully against status users like Chansey, as they hinder Mega Sharpedo's sweeping capabilities.

Team Options

Azumarill is capable of Perish trapping problematic Pokemon like Skarmory and Toxapex thanks to Whirlpool + Perish Song. Tectonic Rage Greninja is capable of taking out Alolan Muk, something Mega Sharpedo struggles with, and chips at Mega Venusaur with Extrasensory. Choice Scarf Greninja can KO Pokemon like Choice Scarf Latios and Tapu Bulu that revenge kill Mega Sharpedo and set up Spikes to threaten counters like Porygon2. Mega Sharpedo complements Greninja in return by allowing it to drop a potential Dark-type STAB move in favor of other coverage. Toxapex can reliably switch into Pokemon like Porygon2 and Skarmory that wall Mega Sharpedo and take advantage of their passive nature by setting up Toxic Spikes, allowing Mega Sharpedo to more easily clean. Mantine is a great teammate, as it can use Defog to remove annoying entry hazards like Toxic Spikes and Stealth Rock, which hinder Mega Sharpedo's cleaning potential. Stealth Rock users like Swampert and Empoleon can help chip at Pokemon like Skarmory and Tapu Bulu so Mega Sharpedo can KO them. Gyarados is capable of taking out Mega Venusaur and Skarmory, allowing Mega Sharpedo to more easily sweep. Pivots like Rotom-Wash and Lanturn can bring Sharpedo in freely thanks to a slow Volt Switch, and the latter can heal any detrimental status that Sharpedo might have. Suicune can PP stall Mega Venusaur's Giga Drain so later on in the game Mega Sharpedo can sweep more freely. Choice Specs Keldeo can form a wallbreaking core with Mega Sharpedo, taking out problematic Pokemon like Porygon2 for Mega Sharpedo.

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Salamence fills a small niche in the OU tier thanks to its access to Dragon Dance, solid Attack and Speed, and amazing ability in Moxie. Its Speed tier allows it to stand out compared to other Flyinium Z users such as Dragonite, Gyarados, and Landorus-T; after one Dragon Dance, Salamence outpaces speed demons Mega Alakazam and Choice Scarf Landorus-T. However, Salamence has multiple factors holding it back. Its resistance-laden typing is betrayed by its relevant weaknesses to Rock, Fairy, and Ice, with the first giving it a nasty vulnerability to Stealth Rock. Even with an Attack boost, Salamence can struggle to break past physical walls such as Zapdos, Rotom-W, and Skarmory, and can be hit first by priority users like Weavile, Mega Scizor, and Mega Lopunny, the first being especially potent due to its super effective Ice Shard, and faster Choice Scarf users such as Kartana and Greninja. It also faces heavy competition from other Flyinium Z users, such as Dragonite, which shares its Dragon / Flying typing but has access to an incredible ability in Multiscale, and Gyarados, which has better STAB options and access to Taunt. As a result, it is difficult to justify fitting Salamence onto teams and requires a lot of support to utilize its full potential.

", - "comments": "

Other Options

Salamence can run other Z-Crystals such as Dragonium Z, Groundium Z, and Rockium Z to hit targets such as Rotom-W, threaten Toxapex without a boost, and hit Zapdos without having to risk missing with Stone Edge, respectively. Unfortunately, it needs to give up the immediate breaking power of Flyinium Z to run these Z-Crystals, making Salamence less threatening against Pokemon like Ferrothorn and Landorus-T. Running Dragonium Z also requires Salamence to run Outrage, which is blanked by Fairy-types and allows them to force a revenge kill if it locks into it. Salamence can also run coverage moves such as Aqua Tail to more easily threaten the likes of Gliscor and Landorus-T, and Iron Tail to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu. However, giving up Substitute leaves it threatened by status moves such as Toxic from Slowbro, while giving up Stone Edge makes it less threatening against Zapdos. Salamence can use an Adamant nature to maximize its damage output and have the highest possible chance to OHKO Slowbro with a +1 Supersonic Skystrike after Stealth Rock. However, this leaves it much easier to revenge kill, with Choice Scarf Landorus-T now able to outpace it.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Salamence before a boost and forces it out with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Landorus-T, Mega Alakazam, and Tapu Koko, Ice Punch from Mega Lopunny and Mega Swampert, and Ice Beam from Mega Latias and Protean Greninja, also threaten an OHKO on Salamence. However, frail attackers like Weavile, Mega Alakazam, and Greninja cannot switch in directly and require proper positioning.

Fairy-type Pokemon: If Salamence has used up its Z-Move or hasn't obtained any Dragon Dance boosts, defensive Fairy-types like Tapu Fini, Clefable, and Mega Altaria can survive Salamence's STAB move and strike back with their super effective STAB moves. Tapu Fini can also burn Salamence with Scald. Defensive variants of Magearna can survive a +1 Earthquake and retaliate back with Fleur Cannon or Ice Beam. Tapu Bulu deserves a mention because it can use Protect to blank Fly. It must watch out for Supersonic Skystrike, however.

Rock-type Pokemon and Coverage: Mega Tyranitar has enough bulk to survive a +1 Earthquake and retaliate back with Stone Edge. Salamence must also watch out for Pokemon that may carry Rock-type coverage, such as Stone Edge Landorus-T.

Electric-types: Zapdos, Rotom-W, and Thundurus-T resist Supersonic Skystrike and threaten Salamence back in return. Zapdos and Thundurus-T scare Salamence out with Hidden Power Ice, while Rotom-W threatens to burn it with Will-O-Wisp. Utility variants of Thundurus-T can also prevent Salamence from boosting thanks to Taunt. However, Zapdos and Thundurus-T have to be wary of Stone Edge, and all three can be taken out by Dragonium Z variants.

Physical Walls: Skarmory is bulky enough to take anything that Salamence throws at it and can heal with Roost and retaliate back with Counter. It can also phaze Salamence with Whirlwind, removing its stat boosts. Slowbro is worth mentioning because it has a favorable roll to survive a +1 Supersonic Skystrike and threaten an OHKO back with Ice Beam, while Mega Slowbro hard counters Salamence, surviving a +2 Supersonic Skystrike thanks to its massive Defense stat. Defensive Landorus-T reduces Salamence's Attack stat thanks to Intimidate and can hit it hard with Hidden Power Ice.

Faster Revenge Killers and Priority: Choice Scarf users like Kartana and Greninja outspeed Salamence after a Dragon Dance boost and threaten it back with major damage. Mega Medicham and Mega Lopunny can come in multiple times throughout the game and wear down Salamence with Fake Out. If Salamence has used up its Z-Move, Mega Scizor can take anything except for Fire Fang, use it as setup bait, and force it out with Bullet Punch. The priority move that poses the biggest problem to Salamence is Weavile's Ice Shard because it threatens it with an immediate OHKO.

Stealth Rock: The presence of Stealth Rock is very annoying for Salamence, as it cuts into its HP, leaving it susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

", + "overview": "

Salamence fills a small niche in the OU tier thanks to its access to Dragon Dance, solid Attack and Speed, and amazing ability in Moxie. Its Speed tier allows it to stand out compared to other Flyinium Z users such as Dragonite, Gyarados, and Landorus-T; after one Dragon Dance, Salamence outpaces speed demons Mega Alakazam and Choice Scarf Landorus-T. However, Salamence has multiple factors holding it back. Its resistance-laden typing is betrayed by its relevant weaknesses to Rock, Fairy, and Ice, with the first giving it a nasty vulnerability to Stealth Rock. Even with an Attack boost, Salamence can struggle to break past physical walls such as Zapdos, Rotom-Wash, and Skarmory, and can be hit first by priority users like Weavile, Mega Scizor, and Mega Lopunny, the first being especially potent due to its super effective Ice Shard, and faster Choice Scarf users such as Kartana and Greninja. It also faces heavy competition from other Flyinium Z users, such as Dragonite, which shares its Dragon / Flying typing but has access to an incredible ability in Multiscale, and Gyarados, which has better STAB options and access to Taunt. As a result, it is difficult to justify fitting Salamence onto teams and requires a lot of support to utilize its full potential.

", + "comments": "

Other Options

Salamence can run other Z-Crystals such as Dragonium Z, Groundium Z, and Rockium Z to hit targets such as Rotom-Wash, threaten Toxapex without a boost, and hit Zapdos without having to risk missing with Stone Edge, respectively. Unfortunately, it needs to give up the immediate breaking power of Flyinium Z to run these Z-Crystals, making Salamence less threatening against Pokemon like Ferrothorn and Landorus-T. Running Dragonium Z also requires Salamence to run Outrage, which is blanked by Fairy-types and allows them to force a revenge kill if it locks into it. Salamence can also run coverage moves such as Aqua Tail to more easily threaten the likes of Gliscor and Landorus-T, and Iron Tail to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu. However, giving up Substitute leaves it threatened by status moves such as Toxic from Slowbro, while giving up Stone Edge makes it less threatening against Zapdos. Salamence can use an Adamant nature to maximize its damage output and have the highest possible chance to OHKO Slowbro with a +1 Supersonic Skystrike after Stealth Rock. However, this leaves it much easier to revenge kill, with Choice Scarf Landorus-T now able to outpace it.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Salamence before a boost and forces it out with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Landorus-T, Mega Alakazam, and Tapu Koko, Ice Punch from Mega Lopunny and Mega Swampert, and Ice Beam from Mega Latias and Protean Greninja, also threaten an OHKO on Salamence. However, frail attackers like Weavile, Mega Alakazam, and Greninja cannot switch in directly and require proper positioning.

Fairy-type Pokemon: If Salamence has used up its Z-Move or hasn't obtained any Dragon Dance boosts, defensive Fairy-types like Tapu Fini, Clefable, and Mega Altaria can survive Salamence's STAB move and strike back with their super effective STAB moves. Tapu Fini can also burn Salamence with Scald. Defensive variants of Magearna can survive a +1 Earthquake and retaliate back with Fleur Cannon or Ice Beam. Tapu Bulu deserves a mention because it can use Protect to blank Fly. It must watch out for Supersonic Skystrike, however.

Rock-type Pokemon and Coverage: Mega Tyranitar has enough bulk to survive a +1 Earthquake and retaliate back with Stone Edge. Salamence must also watch out for Pokemon that may carry Rock-type coverage, such as Stone Edge Landorus-T.

Electric-types: Zapdos, Rotom-Wash, and Thundurus-T resist Supersonic Skystrike and threaten Salamence back in return. Zapdos and Thundurus-T scare Salamence out with Hidden Power Ice, while Rotom-Wash threatens to burn it with Will-O-Wisp. Utility variants of Thundurus-T can also prevent Salamence from boosting thanks to Taunt. However, Zapdos and Thundurus-T have to be wary of Stone Edge, and all three can be taken out by Dragonium Z variants.

Physical Walls: Skarmory is bulky enough to take anything that Salamence throws at it and can heal with Roost and retaliate back with Counter. It can also phaze Salamence with Whirlwind, removing its stat boosts. Slowbro is worth mentioning because it has a favorable roll to survive a +1 Supersonic Skystrike and threaten an OHKO back with Ice Beam, while Mega Slowbro hard counters Salamence, surviving a +2 Supersonic Skystrike thanks to its massive Defense stat. Defensive Landorus-T reduces Salamence's Attack stat thanks to Intimidate and can hit it hard with Hidden Power Ice.

Faster Revenge Killers and Priority: Choice Scarf users like Kartana and Greninja outspeed Salamence after a Dragon Dance boost and threaten it back with major damage. Mega Medicham and Mega Lopunny can come in multiple times throughout the game and wear down Salamence with Fake Out. If Salamence has used up its Z-Move, Mega Scizor can take anything except for Fire Fang, use it as setup bait, and force it out with Bullet Punch. The priority move that poses the biggest problem to Salamence is Weavile's Ice Shard because it threatens it with an immediate OHKO.

Stealth Rock: The presence of Stealth Rock is very annoying for Salamence, as it cuts into its HP, leaving it susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

", "sets": { "Flyinium Z": { - "description": "

Moves

Dragon Dance turns Salamence into a dangerous wallbreaker and late-game cleaner. Fly turns into Supersonic Skystrike, giving Salamence a one-time strong burst of damage to blow through neutral targets like Tapu Fini, Kyurem-B, and Landorus-T, with its regular version still letting it hit the likes of Tapu Bulu, Kommo-o, and Serperior if needed. Earthquake complements Salamence's Flying-type STAB move by smashing through Magearna, Tapu Koko, Heatran, and Mega Mawile. Substitute lets Salamence ignore status attempts from the likes of Toxic Slowbro and Will-O-Wisp Rotom-W as well as Leech Seed from Ferrothorn. Substitute is also helpful for blocking Intimidate from Landorus-T and Mawile before Mega Evolving. Stone Edge tears through the likes of Zapdos, Mega Charizard Y, and Dragonite. Finally, Fire Fang hits Steel-types that are unbothered by Earthquake such as Ferrothorn, Mega Scizor, Celesteela, and Kartana.

Set Details

A Jolly nature is necessary to outspeed Kyurem-B and Tapu Lele before a boost, Speed tie with Pokemon like Mega Charizard Y, and outspeed Choice Scarf users such as Landorus-T after a boost. Moxie allows Salamence to snowball after a KO and has great synergy with Supersonic Skystrike, which lets it more easily score a KO thanks to its high damage output.

Usage Tips

Salamence shines best as a wallbreaker and a late-game cleaner. Depending on the matchup, determine if Salamence needs to sweep or wallbreak for its teammates to clean up later in the game and act accordingly. Salamence often finds opportunities to set up against Pokemon that it can easily force out, such as Heatran and Choice Scarf Kartana locked into Leaf Blade. If Salamence has Substitute, it can also take advantage of status users such as Toxapex and Ferrothorn lacking Gyro Ball, which cannot easily break its Substitute. If Salamence lacks Substitute, it needs to be careful of what it sets up on, because Pokemon like Toxapex, Chansey, and Heatran will threaten it with status, while Ferrothorn can wear it down with Leech Seed. Salamence also needs to be sure to carefully time the use of its Z-Move, as it will be wasted if the opponent baits it by switching into a Flying-resistant Pokemon or sacrificing a weakened Pokemon to entry hazards. It's preferable to commit to wallbreaking or sweeping in one attempt, as switching Salamence around and taking chip damage will decrease its setup opportunities later in the game, especially since it's weak to Stealth Rock and can be made more susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

Team Options

Flyinium Z Salamence finds its niche on hyper offense teams, which appreciate the snowball effect provided thanks to Moxie. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is mandatory, as being able to deny entry hazards while setting up hazards of its own sets the stage for Salamence perfectly. Hazard removal is also highly recommended, so pairing it with a Defogger such as Serperior is greatly beneficial. Serperior also provides paralysis support with Glare and has the benefit of beating bulky Water-types such as Rotom-W and Slowbro one-on-one. Paralysis support is especially helpful if Salamence runs Substitute, as the chance of full paralysis grants it extra opportunities to set up with Dragon Dance. Magearna provides a solid answer to the likes of Weavile, Mega Alakazam, and Tapu Lele. In return, Salamence takes advantage of Fire-types that threaten Magearna such as Heatran, Mega Charizard Y, and Volcarona. Salamence also enjoys pairing with Fire-type teammates such as Mega Charizard X and Volcarona, as they can threaten Steel-types such as Celesteela and Skarmory and break past the likes of Clefable and Zapdos for Salamence to clean up. Lunar Dance support from Cresselia is beneficial, replenishing Salamence's HP lost from chip damage and Substitute as well as clearing status, granting it another chance at setting up to clean the opposing team. Flying-types like Mega Pinsir and Hawlucha can overwhelm shared checks for Salamence to clean up later in the game, and vice versa. If Salamence has Stone Edge, the removal of Zapdos is greatly beneficial, as Zapdos gives Mega Pinsir and Hawlucha major trouble.

" + "description": "

Moves

Dragon Dance turns Salamence into a dangerous wallbreaker and late-game cleaner. Fly turns into Supersonic Skystrike, giving Salamence a one-time strong burst of damage to blow through neutral targets like Tapu Fini, Kyurem-B, and Landorus-T, with its regular version still letting it hit the likes of Tapu Bulu, Kommo-o, and Serperior if needed. Earthquake complements Salamence's Flying-type STAB move by smashing through Magearna, Tapu Koko, Heatran, and Mega Mawile. Substitute lets Salamence ignore status attempts from the likes of Toxic Slowbro and Will-O-Wisp Rotom-Wash as well as Leech Seed from Ferrothorn. Substitute is also helpful for blocking Intimidate from Landorus-T and Mawile before Mega Evolving. Stone Edge tears through the likes of Zapdos, Mega Charizard Y, and Dragonite. Finally, Fire Fang hits Steel-types that are unbothered by Earthquake such as Ferrothorn, Mega Scizor, Celesteela, and Kartana.

Set Details

A Jolly nature is necessary to outspeed Kyurem-B and Tapu Lele before a boost, Speed tie with Pokemon like Mega Charizard Y, and outspeed Choice Scarf users such as Landorus-T after a boost. Moxie allows Salamence to snowball after a KO and has great synergy with Supersonic Skystrike, which lets it more easily score a KO thanks to its high damage output.

Usage Tips

Salamence shines best as a wallbreaker and a late-game cleaner. Depending on the matchup, determine if Salamence needs to sweep or wallbreak for its teammates to clean up later in the game and act accordingly. Salamence often finds opportunities to set up against Pokemon that it can easily force out, such as Heatran and Choice Scarf Kartana locked into Leaf Blade. If Salamence has Substitute, it can also take advantage of status users such as Toxapex and Ferrothorn lacking Gyro Ball, which cannot easily break its Substitute. If Salamence lacks Substitute, it needs to be careful of what it sets up on, because Pokemon like Toxapex, Chansey, and Heatran will threaten it with status, while Ferrothorn can wear it down with Leech Seed. Salamence also needs to be sure to carefully time the use of its Z-Move, as it will be wasted if the opponent baits it by switching into a Flying-resistant Pokemon or sacrificing a weakened Pokemon to entry hazards. It's preferable to commit to wallbreaking or sweeping in one attempt, as switching Salamence around and taking chip damage will decrease its setup opportunities later in the game, especially since it's weak to Stealth Rock and can be made more susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

Team Options

Flyinium Z Salamence finds its niche on hyper offense teams, which appreciate the snowball effect provided thanks to Moxie. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is mandatory, as being able to deny entry hazards while setting up hazards of its own sets the stage for Salamence perfectly. Hazard removal is also highly recommended, so pairing it with a Defogger such as Serperior is greatly beneficial. Serperior also provides paralysis support with Glare and has the benefit of beating bulky Water-types such as Rotom-Wash and Slowbro one-on-one. Paralysis support is especially helpful if Salamence runs Substitute, as the chance of full paralysis grants it extra opportunities to set up with Dragon Dance. Magearna provides a solid answer to the likes of Weavile, Mega Alakazam, and Tapu Lele. In return, Salamence takes advantage of Fire-types that threaten Magearna such as Heatran, Mega Charizard Y, and Volcarona. Salamence also enjoys pairing with Fire-type teammates such as Mega Charizard X and Volcarona, as they can threaten Steel-types such as Celesteela and Skarmory and break past the likes of Clefable and Zapdos for Salamence to clean up. Lunar Dance support from Cresselia is beneficial, replenishing Salamence's HP lost from chip damage and Substitute as well as clearing status, granting it another chance at setting up to clean the opposing team. Flying-types like Mega Pinsir and Hawlucha can overwhelm shared checks for Salamence to clean up later in the game, and vice versa. If Salamence has Stone Edge, the removal of Zapdos is greatly beneficial, as Zapdos gives Mega Pinsir and Hawlucha major trouble.

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For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { - "overview": "

Dragon

Salamence has access to Dragon Dance, which, combined with its decent Attack and Speed and its ability Moxie, makes it a very good late-game cleaner for Dragon teams. With a Dragon Dance boost and Devastating Drake, Salamence is able to run through some of its checks, such as Mandibuzz, Rotom-W, Mega Sableye, and Mega Venusaur. Salamence can also be a decent Choice Scarf user for Dragon teams to cover the role of revenge killer and late-game cleaner with the support of Moxie. However, Salamence's Flying typing makes it weak to Stealth Rock, which limits its opportunities to switch in and makes it harder to set up, making entry hazard control provided by Defog Latios or Defog Latias necessary. Another problem that Salamence faces is the wide presence of Choice Scarf users with base 100 Speed or more and access to moves that hit Salamence effectively, such as Greninja and Terrakion, which hinders Salamence's job because it can be easily revenge killed by them even at +1 Speed. In addition, its Dragon / Flying typing means it carries a 4x weakness to the common Ice-type attacks, which makes revenge killing much easier for the opponent and leaves Salamence vulnerable to Ice Shard from Ice-types like Mamoswine and Weavile. Despite its access to coverage moves like Fire Fang and Earthquake to hit Steel-types super effectively, Salamence is still neutralized by common walls such as Skarmory if they are healthy enough. It is important to note that Salamence is generally outclassed by Latios as a Choice Scarf user, since even +1 Salamence is outsped by threats like Choice Scarf Terrakion and Mega Swampert in rain. Furthermore, Salamence faces competition as a Dragon Dance user from Mega Altaria, which provides the team with an immunity to Dragon-type moves despite having lower base Speed.

", + "overview": "

Dragon

Salamence has access to Dragon Dance, which, combined with its decent Attack and Speed and its ability Moxie, makes it a very good late-game cleaner for Dragon teams. With a Dragon Dance boost and Devastating Drake, Salamence is able to run through some of its checks, such as Mandibuzz, Rotom-Wash, Mega Sableye, and Mega Venusaur. Salamence can also be a decent Choice Scarf user for Dragon teams to cover the role of revenge killer and late-game cleaner with the support of Moxie. However, Salamence's Flying typing makes it weak to Stealth Rock, which limits its opportunities to switch in and makes it harder to set up, making entry hazard control provided by Defog Latios or Defog Latias necessary. Another problem that Salamence faces is the wide presence of Choice Scarf users with base 100 Speed or more and access to moves that hit Salamence effectively, such as Greninja and Terrakion, which hinders Salamence's job because it can be easily revenge killed by them even at +1 Speed. In addition, its Dragon / Flying typing means it carries a 4x weakness to the common Ice-type attacks, which makes revenge killing much easier for the opponent and leaves Salamence vulnerable to Ice Shard from Ice-types like Mamoswine and Weavile. Despite its access to coverage moves like Fire Fang and Earthquake to hit Steel-types super effectively, Salamence is still neutralized by common walls such as Skarmory if they are healthy enough. It is important to note that Salamence is generally outclassed by Latios as a Choice Scarf user, since even +1 Salamence is outsped by threats like Choice Scarf Terrakion and Mega Swampert in rain. Furthermore, Salamence faces competition as a Dragon Dance user from Mega Altaria, which provides the team with an immunity to Dragon-type moves despite having lower base Speed.

", "comments": "

Other Options

Dragon

Firium Z can be run over Dragonium Z to turn Fire Fang into a 120-Base Power Inferno Overdrive to allow Salamence to break through bulky Steel-types such as Celesteela and Skarmory, but it is outclassed in most situations because it lacks the power to break through bulky Pokemon such as Mega Venusaur and Toxapex. Another option to consider is Flyinium Z, which can be run over Dragonium Z along with Fly for a one-time 175 Base Power STAB Flying-type move. However, the coverage it offers is not very useful, and the power of Devastating Drake is needed to maximize Salamence's chances of KOing walls like Mega Sableye and Toxapex. Dragon Claw is an option to consider for the Choice Scarf set over Outrage if you are concerned about locking Salamence into Outrage, but it makes Salamence so much weaker.

Checks and Counters

Dragon

Fairy-types: Tapu Fini and Clefable can take a hit from every set even at +1, and they threaten Salamence with their STAB moves. Azumarill can take a hit from the Dragonium Z set even when it is at +1 and Mimikyu can tank one hit with its Disguise, both being able to OHKO Salamence with Play Rough.

Stealth Rock: Stealth Rock deals 25% damage to Salamence when it switches in, hindering its setup.

Revenge Killers: Choice Scarf users that outspeed +1 Salamence and have access to moves that can OHKO Salamence are big issues for it. These include Greninja, Keldeo, Latios, Terrakion, and Nihilego. Choice Scarf Ditto can also check Salamence, revenge killing it with ease.

Ice-types: Mamoswine and Weavile are able to OHKO Salamence with Ice Shard no matter how many Speed boosts it has, Avalugg can take a Devastating Drake even at +1 and OHKO Salamence with Avalanche, and Alolan Ninetales prevents Salamence from setting up because it is faster and threatens it with Freeze-Dry.

Steel-types: Skarmory and Celesteela can both take a hit and proceed to recover the damage that was dealt with Roost and Leech Seed, to inflict status conditions on Salamence, or to phaze it with Whirlwind, but they have to watch out if Salamence is running Firium Z, since Inferno Overdrive puts them in range of being KOed by Fire Fang at +1.

Physically Defensive Pokemon: Physically bulky Pokemon not mentioned above, such as Porygon2, Mandibuzz, and Mega Slowbro, can take even Devastating Drake at +1 and restore their health while being able to inflict status conditions on Salamence and threaten it with moves like Ice Beam and Foul Play.

Status: Inflicting status conditions on Salamence limits its capacity to set up and sweep, especially if it gets burned or paralyzed, since that means a significant decrease in its Attack or Speed.

", "sets": { "Devastating Drake (Dragon)": { - "description": "

Moves

Dragon Dance allows Salamence to boost its Attack and Speed, helping it to become a powerful sweeper. Outrage is Salamence's STAB Dragon-type attack and its most powerful move with 120 Base Power. However, this move has the disadvantage of locking Salamence into it for two to three turns and preventing it from switching out, so the opponent can take advantage of a badly timed Outrage. Devastating Drake is a 190-Base Power move resulting from Dragonium Z that deals massive amounts of damage to Pokemon that don't resist it, such as Mandibuzz, Mega Venusaur, Porygon2, and Mega Sableye. Earthquake is coverage that hits Steel-, Electric- and Poison-types such as Heatran, Tapu Koko, and Toxapex super effectively. Fire Fang hits Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Celesteela, and Ferrothorn.

Set Details

Maximum Attack and Speed investment along with a Jolly nature allows Salamence to hit as hard as possible and be as fast as possible, outspeeding threats such as Hydreigon, Kyurem-B, Mimikyu, and Porygon-Z. Moxie boosts Salamence's Attack by one stage every time it knocks out a foe, which helps it clean late-game. Dragonium Z turns Outrage into a 190-Base Power STAB Dragon-type move that increases the probability of Salamence running through some of its checks, such as Mandibuzz, Rotom-W, and Mega Venusaur.

Usage Tips

Use Salamence late-game, once its checks have been weakened or KOed and potential revenge killers have fainted, to ensure it is able to clean the opposing team, acting as a snowball sweeper thanks to Moxie. It can occasionally be used mid-game if it is needed to break some foes so its teammates can take advantage of the weakened opposition. Set up on Pokemon that Salamence checks, such as Victini and Mega Charizard Y, and Choice item users locked into moves Salamence resists, such as Excadrill locked into Earthquake. Be careful to avoid locking Salamence into Outrage when there are still Steel- and Fairy-types around, that can easily revenge kill it, such as Excadrill, Azumarill, and Mega Gardevoir. Furthermore, avoid switching Salamence into powerful hits to prevent it from taking unnecessary damage, as it needs to be as healthy as possible to set up. It is important to remove Stealth Rock before sending Salamence in, as it needs as much health as possible to ensure it can set up. Finally, avoid letting Salamence get hit by status moves such as Will-O-Wisp from Mega Sableye and Thunder Wave from Klefki, since burn makes Salamence almost useless and paralysis makes revenge killers such as Terrakion and Nihilego even more threatening.

Team Options

Garchomp has access to Stealth Rock, which helps wear opposing teams down and allows Salamence to sweep more easily, and it resists Rock-type moves aimed at Salamence. Garchomp can also threaten Steel-types with Earthquake and Fire Blast, KOing or at least weakening them and easing Salamence's job. Choice Band Dragonite can act as a wallbreaker, weakening or KOing the checks it shares with Salamence, such as Skarmory and Porygon2. Once Dragonite has muscled past these walls, Salamence has an easier path to a sweep. Latios and Latias are the best bet for Dragon teams in terms of entry hazard control support, as both are able to remove Stealth Rock with Defog to preserve Salamence's health. In addition to that, Choice Scarf Latios outspeeds threatening revenge killers for Salamence such as Nihilego and Terrakion and is able to OHKO them with Psychic, while Latias has access to Healing Wish to restore Salamence's health and give it another opportunity to sweep. Latios and Latias also have access to STAB Psychic-type attacks that threaten Toxapex, which can be a problem for Salamence due to its combination of Recover and Haze, while Salamence threatens Alolan Muk, which can tank every hit from Latios and Latias and trap them with Pursuit. Kyurem-B can cover the role of mixed wallbreaker punching holes in the opposing team so Salamence can sweep after Kyurem-B has broken through walls. Kyurem-B can destroy some of the common checks to Salamence, such as Skarmory and Celesteela with Fusion Bolt and Landorus-T with Ice Beam. Furthermore, Kyurem-B can hit Steel-types with Earth Power and switch into Ice-type attacks for Salamence due to its Ice typing. Dragalge is neutral to Fairy thanks to its Poison typing and can threaten opposing Fairy-types with its Adaptability-boosted Sludge Wave. Dragalge can also set up Toxic Spikes to wear down opposing walls such as Porygon2 and Mega Slowbro, making it much easier for Salamence to sweep. In return, Salamence is immune to Ground-type moves. Hydreigon can get rid of more physically defensive walls such as Skarmory and Mega Slowbro, while Salamence can remove more specially defensive walls, such as Chansey and Zapdos.

" + "description": "

Moves

Dragon Dance allows Salamence to boost its Attack and Speed, helping it to become a powerful sweeper. Outrage is Salamence's STAB Dragon-type attack and its most powerful move with 120 Base Power. However, this move has the disadvantage of locking Salamence into it for two to three turns and preventing it from switching out, so the opponent can take advantage of a badly timed Outrage. Devastating Drake is a 190-Base Power move resulting from Dragonium Z that deals massive amounts of damage to Pokemon that don't resist it, such as Mandibuzz, Mega Venusaur, Porygon2, and Mega Sableye. Earthquake is coverage that hits Steel-, Electric- and Poison-types such as Heatran, Tapu Koko, and Toxapex super effectively. Fire Fang hits Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Celesteela, and Ferrothorn.

Set Details

Maximum Attack and Speed investment along with a Jolly nature allows Salamence to hit as hard as possible and be as fast as possible, outspeeding threats such as Hydreigon, Kyurem-B, Mimikyu, and Porygon-Z. Moxie boosts Salamence's Attack by one stage every time it knocks out a foe, which helps it clean late-game. Dragonium Z turns Outrage into a 190-Base Power STAB Dragon-type move that increases the probability of Salamence running through some of its checks, such as Mandibuzz, Rotom-Wash, and Mega Venusaur.

Usage Tips

Use Salamence late-game, once its checks have been weakened or KOed and potential revenge killers have fainted, to ensure it is able to clean the opposing team, acting as a snowball sweeper thanks to Moxie. It can occasionally be used mid-game if it is needed to break some foes so its teammates can take advantage of the weakened opposition. Set up on Pokemon that Salamence checks, such as Victini and Mega Charizard Y, and Choice item users locked into moves Salamence resists, such as Excadrill locked into Earthquake. Be careful to avoid locking Salamence into Outrage when there are still Steel- and Fairy-types around, that can easily revenge kill it, such as Excadrill, Azumarill, and Mega Gardevoir. Furthermore, avoid switching Salamence into powerful hits to prevent it from taking unnecessary damage, as it needs to be as healthy as possible to set up. It is important to remove Stealth Rock before sending Salamence in, as it needs as much health as possible to ensure it can set up. Finally, avoid letting Salamence get hit by status moves such as Will-O-Wisp from Mega Sableye and Thunder Wave from Klefki, since burn makes Salamence almost useless and paralysis makes revenge killers such as Terrakion and Nihilego even more threatening.

Team Options

Garchomp has access to Stealth Rock, which helps wear opposing teams down and allows Salamence to sweep more easily, and it resists Rock-type moves aimed at Salamence. Garchomp can also threaten Steel-types with Earthquake and Fire Blast, KOing or at least weakening them and easing Salamence's job. Choice Band Dragonite can act as a wallbreaker, weakening or KOing the checks it shares with Salamence, such as Skarmory and Porygon2. Once Dragonite has muscled past these walls, Salamence has an easier path to a sweep. Latios and Latias are the best bet for Dragon teams in terms of entry hazard control support, as both are able to remove Stealth Rock with Defog to preserve Salamence's health. In addition to that, Choice Scarf Latios outspeeds threatening revenge killers for Salamence such as Nihilego and Terrakion and is able to OHKO them with Psychic, while Latias has access to Healing Wish to restore Salamence's health and give it another opportunity to sweep. Latios and Latias also have access to STAB Psychic-type attacks that threaten Toxapex, which can be a problem for Salamence due to its combination of Recover and Haze, while Salamence threatens Alolan Muk, which can tank every hit from Latios and Latias and trap them with Pursuit. Kyurem-B can cover the role of mixed wallbreaker punching holes in the opposing team so Salamence can sweep after Kyurem-B has broken through walls. Kyurem-B can destroy some of the common checks to Salamence, such as Skarmory and Celesteela with Fusion Bolt and Landorus-T with Ice Beam. Furthermore, Kyurem-B can hit Steel-types with Earth Power and switch into Ice-type attacks for Salamence due to its Ice typing. Dragalge is neutral to Fairy thanks to its Poison typing and can threaten opposing Fairy-types with its Adaptability-boosted Sludge Wave. Dragalge can also set up Toxic Spikes to wear down opposing walls such as Porygon2 and Mega Slowbro, making it much easier for Salamence to sweep. In return, Salamence is immune to Ground-type moves. Hydreigon can get rid of more physically defensive walls such as Skarmory and Mega Slowbro, while Salamence can remove more specially defensive walls, such as Chansey and Zapdos.

" }, "Choice Scarf (Dragon)": { - "description": "

Moves

Outrage is the most powerful physical STAB Dragon-type move that Salamence has access to, with 120 Base Power, and combined with some Moxie boosts, Outrage's power makes Salamence an effective late-game cleaner. Iron Tail is coverage to hit Fairy-types, especially Mega Diancie, which is a massive threat for Dragon teams. Earthquake lets Salamence hit Steel-, Electric-, and Poison-types, such as Heatran, Tapu Koko, and Toxapex. Fire Blast is used to hit Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Ferrothorn, and Mega Scizor.

Set Details

252 Attack EVs are used to maximize Salamence's power as a revenge killer and late-game cleaner, and 252 Speed EVs along with a Naive nature and Choice Scarf make Salamence as fast as possible. Moxie raises Salamence's Attack once for each foe that it KOes, turning Salamence into a good late-game cleaner.

Usage Tips

Salamence should be brought in when there's a free turn, after a teammate has fainted, or when a Choice-locked opposing foe is locked into a move that Salamence resists or is immune to such as Earthquake from Landorus-T or Horn Leech from Tapu Bulu. After Salamence is brought in, it should revenge kill weakened threats such as Hydreigon and Tapu Koko. Salamence can also act as a cleaner if it manages to get some Moxie boosts, so it should be brought in late-game when the opposing team has been weakened enough and revenge killers such as Choice Scarf Greninja and Choice Scarf Terrakion are gone. Most of the time, Salamence will need Stealth Rock removed to maximize the number of times it can come in to revenge kill an opposing Pokemon, so Defog support is needed. Prevent Salamence from taking unnecessary damage; otherwise, it won't have enough health to switch in and revenge kill opposing threats. It is very important for Salamence to avoid status, especially burns or paralysis, since it won't be able to clean the opposing team or act as a revenge killer due to the Attack or Speed drop. Therefore, Salamence shouldn't stay in front of an incoming Will-O-Wisp from Mega Sableye or Rotom-W, Thunder Wave from Klefki or Slowbro, or move that has a chance to burn, such as Scald from Toxapex or Lava Plume from Torkoal. Finally, you should think twice before going for Outrage, as Salamence will be locked into it for two to three turns, making it easier for Steel- and Fairy-types such as Excadrill, Mega Gardevoir, Mimikyu, and Azumarill to revenge kill Salamence.

Team Options

Latios and Latias can provide Defog support to get rid of Stealth Rock so as to preserve Salamence's health and maximize the number of times it can switch in. Choice Scarf Latios is able to outspeed massive threats to Salamence such as Terrakion and Nihilego while also threatening them with its STAB Psychic-type move, and Latias has access to Healing Wish to give Salamence a second opportunity to sweep. In return, Salamence can revenge kill a weakened Alolan Muk, which is one of the most prominent checks to Latios and Latias. Garchomp can set Stealth Rock to wear down opposing teams, making it easier for Salamence to clean, while also resisting Rock-type moves such as Rock Slide from Excadrill. Garchomp has access to the combination of Earthquake and Fire Blast, which can weaken Steel-types for Salamence even with no Attack and Special Attack investment. Kyurem-B is an extremely powerful mixed wallbreaker with good coverage, and it can punch holes in the opposing team to achieve a situation where Salamence can clean. Fusion Bolt lets Kyurem-B hit common checks to Salamence such as Skarmory and Mega Slowbro, Earth Power threatens Steel-types that can be annoying for Salamence such as Heatran, and Ice Beam OHKOes Landorus-T. Choice Band Dragonite can break through many opposing threats and weaken the checks it shares with Salamence, such as Skarmory with Fire Punch and Porygon2 with Superpower. Hydreigon is able to get rid of physically defensive checks for Salamence such as Skarmory and Mega Slowbro with Fire Blast and Dark Pulse, while Salamence can cripple Pokemon that wall Hydreigon such as Alolan Muk and Zapdos. Dragalge's Poison typing makes it neutral to Fairy, and it can hit opposing Fairy-types hard with its Adaptability-boosted Sluge Wave. Dragalge can also provide Salamence with an easier path to revenge killing and cleaning thanks to its capacity to set up Toxic Spikes, which can wear down foes that Salamence can't OHKO such as Tapu Fini. Mega Altaria is a powerful Dragon Dance user for Dragon teams that takes advantage of Salamence revenge killing Steel- and Fairy-types such as Excadrill and Mega Diancie, and in exchange Mega Altaria provides an immunity to Dragon-type moves aimed at Salamence such as Draco Meteor from Latios.

" + "description": "

Moves

Outrage is the most powerful physical STAB Dragon-type move that Salamence has access to, with 120 Base Power, and combined with some Moxie boosts, Outrage's power makes Salamence an effective late-game cleaner. Iron Tail is coverage to hit Fairy-types, especially Mega Diancie, which is a massive threat for Dragon teams. Earthquake lets Salamence hit Steel-, Electric-, and Poison-types, such as Heatran, Tapu Koko, and Toxapex. Fire Blast is used to hit Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Ferrothorn, and Mega Scizor.

Set Details

252 Attack EVs are used to maximize Salamence's power as a revenge killer and late-game cleaner, and 252 Speed EVs along with a Naive nature and Choice Scarf make Salamence as fast as possible. Moxie raises Salamence's Attack once for each foe that it KOes, turning Salamence into a good late-game cleaner.

Usage Tips

Salamence should be brought in when there's a free turn, after a teammate has fainted, or when a Choice-locked opposing foe is locked into a move that Salamence resists or is immune to such as Earthquake from Landorus-T or Horn Leech from Tapu Bulu. After Salamence is brought in, it should revenge kill weakened threats such as Hydreigon and Tapu Koko. Salamence can also act as a cleaner if it manages to get some Moxie boosts, so it should be brought in late-game when the opposing team has been weakened enough and revenge killers such as Choice Scarf Greninja and Choice Scarf Terrakion are gone. Most of the time, Salamence will need Stealth Rock removed to maximize the number of times it can come in to revenge kill an opposing Pokemon, so Defog support is needed. Prevent Salamence from taking unnecessary damage; otherwise, it won't have enough health to switch in and revenge kill opposing threats. It is very important for Salamence to avoid status, especially burns or paralysis, since it won't be able to clean the opposing team or act as a revenge killer due to the Attack or Speed drop. Therefore, Salamence shouldn't stay in front of an incoming Will-O-Wisp from Mega Sableye or Rotom-Wash, Thunder Wave from Klefki or Slowbro, or move that has a chance to burn, such as Scald from Toxapex or Lava Plume from Torkoal. Finally, you should think twice before going for Outrage, as Salamence will be locked into it for two to three turns, making it easier for Steel- and Fairy-types such as Excadrill, Mega Gardevoir, Mimikyu, and Azumarill to revenge kill Salamence.

Team Options

Latios and Latias can provide Defog support to get rid of Stealth Rock so as to preserve Salamence's health and maximize the number of times it can switch in. Choice Scarf Latios is able to outspeed massive threats to Salamence such as Terrakion and Nihilego while also threatening them with its STAB Psychic-type move, and Latias has access to Healing Wish to give Salamence a second opportunity to sweep. In return, Salamence can revenge kill a weakened Alolan Muk, which is one of the most prominent checks to Latios and Latias. Garchomp can set Stealth Rock to wear down opposing teams, making it easier for Salamence to clean, while also resisting Rock-type moves such as Rock Slide from Excadrill. Garchomp has access to the combination of Earthquake and Fire Blast, which can weaken Steel-types for Salamence even with no Attack and Special Attack investment. Kyurem-B is an extremely powerful mixed wallbreaker with good coverage, and it can punch holes in the opposing team to achieve a situation where Salamence can clean. Fusion Bolt lets Kyurem-B hit common checks to Salamence such as Skarmory and Mega Slowbro, Earth Power threatens Steel-types that can be annoying for Salamence such as Heatran, and Ice Beam OHKOes Landorus-T. Choice Band Dragonite can break through many opposing threats and weaken the checks it shares with Salamence, such as Skarmory with Fire Punch and Porygon2 with Superpower. Hydreigon is able to get rid of physically defensive checks for Salamence such as Skarmory and Mega Slowbro with Fire Blast and Dark Pulse, while Salamence can cripple Pokemon that wall Hydreigon such as Alolan Muk and Zapdos. Dragalge's Poison typing makes it neutral to Fairy, and it can hit opposing Fairy-types hard with its Adaptability-boosted Sluge Wave. Dragalge can also provide Salamence with an easier path to revenge killing and cleaning thanks to its capacity to set up Toxic Spikes, which can wear down foes that Salamence can't OHKO such as Tapu Fini. Mega Altaria is a powerful Dragon Dance user for Dragon teams that takes advantage of Salamence revenge killing Steel- and Fairy-types such as Excadrill and Mega Diancie, and in exchange Mega Altaria provides an immunity to Dragon-type moves aimed at Salamence such as Draco Meteor from Latios.

" } }, "credits": {"writtenBy": [{"user_id": 392379, "username": "GoldenTorkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 100418, "username": "Eien"}]}, {"name": "Grammar checked by", "members": [{"user_id": 185509, "username": "frenzyplant"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -8530,10 +8534,10 @@ }, "battlespotsingles": { "overview": "", - "comments": "

Other Options

Checks and Counters

Bulky Ice Users: Pokemon such as Cresselia, Porygon2, and Suicune can all take attacks from Mega Salamence and are able to fire back with Ice Beam.

Offensive Ice-type Move Users: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard and likes to run Focus Sash or Choice Scarf to be able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash Mega Salamence, OHKOing it with Blizzard, and it would threaten a Jolly or a Naive one as well if it is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. However none of these Pokemon can really switch into Mega Salamence's attacks.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, and it can 2HKO Mega Salamence if it switches into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Disguise that guards it from the first attack, firing back with a STAB Play Rough.

Bulky Steel- and Rock-types: Aegislash and Rhyperior can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to OHKO Rhyperior even at +2 while being hit hard by both in return.

Faster or Bulky Dragon-types: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dance or attack with Outrage. Mega Charizard X could be a problem as well if it manages to get Dragon Dance boosts before Salamence.

Bulky Flying- / Electric-types: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-W and Rotom-H can deal with Mega Salamence for the same reason, as well as being able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them but wouldn't be enough to OHKO either of them.

", + "comments": "

Other Options

Checks and Counters

Bulky Ice Users: Pokemon such as Cresselia, Porygon2, and Suicune can all take attacks from Mega Salamence and are able to fire back with Ice Beam.

Offensive Ice-type Move Users: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard and likes to run Focus Sash or Choice Scarf to be able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash Mega Salamence, OHKOing it with Blizzard, and it would threaten a Jolly or a Naive one as well if it is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. However none of these Pokemon can really switch into Mega Salamence's attacks.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, and it can 2HKO Mega Salamence if it switches into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Disguise that guards it from the first attack, firing back with a STAB Play Rough.

Bulky Steel- and Rock-types: Aegislash and Rhyperior can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to OHKO Rhyperior even at +2 while being hit hard by both in return.

Faster or Bulky Dragon-types: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dance or attack with Outrage. Mega Charizard X could be a problem as well if it manages to get Dragon Dance boosts before Salamence.

Bulky Flying- / Electric-types: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-Wash and Rotom-Heat can deal with Mega Salamence for the same reason, as well as being able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them but wouldn't be enough to OHKO either of them.

", "sets": { "Dragon Dance": { - "description": "

Moves

Set Details

Usage Tips

Team Options

" + "description": "

Moves

Set Details

Usage Tips

Team Options

" }, "Mixed Attacker": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -8568,13 +8572,13 @@ "Metagross": { "uu": { "overview": "

What stands out most about Metagross is its sky-high base 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Hydreigon after Stealth Rock. This ability to stay in and do big damage gives it a valid niche among the tier's many offensive Steel-types, mainly Scizor, which doesn't have a STAB move as powerful as Meteor Mash. Metagross's movepool and other stats are also decent, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or as an offensive lure. Thanks to its bulk and power, it is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, and Bisharp, which otherwise thoroughly outclass it as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit.

", - "comments": "

Other Options

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters

Ground-types: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

Fire-types: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

Bulky Water-types: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move Metagross could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

Dark-types: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

Steel-types: Despite the threat of Choice Band-boosted Earthquake or, in the case of Scizor, Hidden Power Fire, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metagross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. Scizor must be mindful of mixed Metagross, as it is crushed by Hidden Power Fire and should scout accordingly.

Strong Attackers: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

", + "comments": "

Other Options

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-Heat, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters

Ground-types: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

Fire-types: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-Heat in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

Bulky Water-types: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move Metagross could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

Dark-types: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

Steel-types: Despite the threat of Choice Band-boosted Earthquake or, in the case of Scizor, Hidden Power Fire, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metagross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. Scizor must be mindful of mixed Metagross, as it is crushed by Hidden Power Fire and should scout accordingly.

Strong Attackers: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

", "sets": { "Choice Band": { - "description": "

Moves

The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for it bring KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details

216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips

Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options

Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. In return, Metagross is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

" + "description": "

Moves

The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for it bring KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-Heat, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-Heat being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details

216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips

Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options

Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-Heat is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. In return, Metagross is a decent soft answer to the Dragon-types that come in to sponge Rotom-Heat's Volt Switch.

" }, "Offensive Stealth Rock": { - "description": "

Moves

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips

Use Metagross's typing to your advantage and switch it into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, and Mega Altaria. Late-game sweepers such as Mega Sharpedo and Mega Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-H, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

" + "description": "

Moves

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips

Use Metagross's typing to your advantage and switch it into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so Pokemon can't come in completely for free. If Rotom-Heat comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, and Mega Altaria. Late-game sweepers such as Mega Sharpedo and Mega Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-Heat, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

" }, "Mixed Offensive Lure": { "description": "

Moves

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch to a teammate in exchange for Metagross being KOed. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details

The lack of Attack investment doesn't affect the power of Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch into attacks such as Draco Meteor from Latias and Moonblast from Florges if it needs to. Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to, guaranteeing the OHKO on offensive Scizor with Hidden Power Fire and giving a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire. It also allows Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set and achieve many of the OHKOs and 2HKOs that Life Orb achieves, but it does not do so as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as many Life Orb-boosted attacks as possible. Precise prediction is necessary to get the most damage out of Metagross and cripple or eliminate the targets it is intended to lure. Predict obvious switch-ins to the likes of Scizor, Hippowdon, Swampert, and Doublade early on so that Metagross's teammates can do work unhindered by their defensive checks. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion.

Team Options

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, offensive Pokemon that need bulky Pokemon put in KO range of their attacks such as Terrakion and Dragon Dance Altaria make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bringing them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types but can also set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

" @@ -8597,10 +8601,10 @@ "comments": "

Other Options

Psychic

Earthquake is a niche coverage move that enables Metagross to more reliably take on Toxapex and Steel-types that otherwise resist or take little damage from Metagross's commonly used moves. Hammer Arm is another coverage option that could be used to enable Metagross to take on Pokemon such as Ferrothorn and Air Balloon Heatran. Zen Headbutt could be used over Earthquake to ease up the Poison matchup, enabling Metagross to do severe damage to both Mega Venusaur and Toxapex, preventing the need to predict accurately between this defensive duo. However, this does open up the ability for Alolan Muk to come in and Pursuit trap Metagross.

Checks and Counters

Psychic

Super Effective Coverage: Offensive Pokemon that carry Fire-, Ground-, Dark-, and Ghost-type attacks such as Victini, Excadrill, Bisharp, and Gengar all take advantage of Metagross's low Speed and threaten to freely KO it.

Bulky Water-types: Although Metagross utilizes Thunder Punch, it is taken advantage of by physically defensive Water-types such as Mega Slowbro. Most notably, Metagross cannot do much to Water- / Ground-types that resist its STAB attacks and are immune to Electric such as Swampert and Gastrodon.

Bulky Steel-types: Defensive Steel-types such as Ferrothorn and Skarmory are able to take on Metagross while taking little or no damage from Earthquake. Air Balloon Heatran is also a huge threat to Metagross, as it's able to force Metagross out as long as its item is preserved. Ferrothorn and Heatran to need to be wary of Hammer Arm, however.

Protect: As a Choice Band user, Metagross is reliant on accurate predictions to deal with the opposing Pokemon. Pokemon that use Protect and Protect-like moves such as Mega Sableye and Toxapex are able to freely scout what move Metagross is using and switch into a teammate that can deal with it.

Burn: As a physical wallbreaker, Metagross is neutered by burns halving its Attack, effectively preventing it from having an offensive presence.

", "sets": { "Choice Band (Psychic)": { - "description": "

Moves

Bullet Punch makes up for Metagross's lackluster Speed stat and turns it into a potent revenge killer, notably being able to outspeed Azumarill's Aqua Jet. Meteor Mash is Metagross's strongest STAB attack, hitting for very heavy damage with a chance to boost its Attack and most notably dealing huge damage to Klefki, which shrugs off Bullet Punch. Thunder Punch prevents bulky Water-types such as Mantine and Slowbro from completely walling Metagross while also damaging troublesome Pokemon like Celesteela, which walls Metagross's other moves. Pursuit is a very potent move, especially in the Psychic mirror, letting Metagross trap and remove Pokemon it can freely switch into such as Choice Scarf Latios. Alternatively, Ice Punch grants Metagross BoltBeam coverage, providing immense utility in the Flying matchup to eliminate Landorus-T and Gliscor and more reliably take on Zapdos.

Set Details

252 Attack EVs with an Adamant nature and a Choice Band ensure Metagross is as strong as possible, allowing it to function as a potent wallbreaker and strong priority attacker. 172 Speed EVs allow Metagross to most importantly outspeed Jolly Azumarill, which allows its Bullet Punch to outspeed Azumarill's Aqua Jet. Clear Body blocks Intimidate from foes like Landorus-T as well as Sticky Web, which can prove to be very beneficial.

Usage Tips

Due to Metagross's importance in the Fairy matchup, be sure to preserve its HP as much as possible in order to consistently threaten Fairy-types like Azumarill and Mega Diancie. If the opponent is utilizing Mimikyu, be sure to stay out of +2 Shadow Sneak KO range, as Metagross is one of the primary means of stopping Mimikyu from sweeping. Additionally, be careful in choosing when to use Bullet Punch or Meteor Mash. Utilizing Bullet Punch when not necessary can allow a defensive Pokemon like Klefki to freely come into play and freely set up entry hazards or dual screens. Look for opportunities to bring Metagross in safely throughout the battle in order to wallbreak. This can vary from utilizing a slow U-turn from Pokemon like Celebi to bring it in against resisted attacks from Pokemon like Mega Venusaur. In addition, when using Pursuit, look for opportunities to trap and remove threatening foes to the team. This can include switching in against Pokemon that do not threaten Metagross such as Choice Scarf Latios, following a fainted teammate, or bringing it in against weakened offensive threats that attempt to switch out to prevent being knocked out by Bullet Punch. When using Ice Punch, Metagross is able to make waves in the Flying matchup due to its potent BoltBeam coverage; be sure to conceal Metagross's Ice Punch to freely grab a KO against Landorus and Gliscor that attempt to switch into a predicted Thunder Punch. In matchups where preserving Metagross isn't a key win condition such as Normal and Dragon, utilize Metagross's high defenses to take on attackers lacking super effective coverage to punch holes through their team. Avoid burns from the likes of Will-O-Wisp Mega Sableye and Scald users like Toxapex at all cost, as they prevent Metagross from having any offensive presence.

Team Options

Mega Gallade is one of the best teammates for Metagross, as it is able to take on Steel- and Dark-types with ease while helping immensely in the Poison matchup, where Metagross needs accurate predictions to be of any benefit. In turn, Metagross is able to switch into weak Fairy-type attacks from Pokemon like Clefable that threaten out Mega Gallade. Latios and Latias are both great ways of keeping faster foes in check, allowing Metagross to be saved to breaking past walls. Latias notably is able to provide Healing Wish support, while Latios is a great special attacker with ample coverage moves like Ice Beam and Thunderbolt to fill in holes of Pokemon that Metagross cannot handle depending on its chosen moveset. Victini is another Choice Scarf option to pair with Metagross that is very effective in matchups such as Electric where Metagross struggles to keep up. Celebi pairs effectively with Metagross due to its resistance to Ground-type attacks, allowing it to switch in with ease. It also benefits Metagross by utilizing a Steel killer set and can very effectively deal with Steel-types that Metagross cannot do much against. Furthermore, thanks to Natural Cure, it can switch into predicted Will-O-Wisps from Pokemon like Rotom-W that would otherwise cripple Metagross. Mega Latias and Mega Slowbro are effective specially-oriented setup sweepers that greatly appreciate Metagross eliminating special walls that they cannot break past such as Chansey and can take on Pokemon Metagross struggles with like Toxapex. Mew is a fantastic stallbreaker that can help ease the struggle Metagross has with some bulky types like Water and Flying as well as defensive Pokemon like Ferrothorn, easing the predictions necessary for Metagross to be effective in those matchups. Slowbro is a great defensive partner for Metagross, as it can reliably switch into oncoming Fire-type and physical attacks that threaten Metagross from the likes of Infernape and Victini. Alakazam works as a blanket check for nearly all physically offensive Pokemon thanks to Magic Guard, Focus Sash, and Counter, which enables it to take on sweepers that severely threaten Metagross such as Mega Sharpedo. Jirachi is another good partner for Metagross, as it both acts as a means of setting Stealth Rock to chip down foes and can pivot out to Metagross to bring it into the field safely.

" + "description": "

Moves

Bullet Punch makes up for Metagross's lackluster Speed stat and turns it into a potent revenge killer, notably being able to outspeed Azumarill's Aqua Jet. Meteor Mash is Metagross's strongest STAB attack, hitting for very heavy damage with a chance to boost its Attack and most notably dealing huge damage to Klefki, which shrugs off Bullet Punch. Thunder Punch prevents bulky Water-types such as Mantine and Slowbro from completely walling Metagross while also damaging troublesome Pokemon like Celesteela, which walls Metagross's other moves. Pursuit is a very potent move, especially in the Psychic mirror, letting Metagross trap and remove Pokemon it can freely switch into such as Choice Scarf Latios. Alternatively, Ice Punch grants Metagross BoltBeam coverage, providing immense utility in the Flying matchup to eliminate Landorus-T and Gliscor and more reliably take on Zapdos.

Set Details

252 Attack EVs with an Adamant nature and a Choice Band ensure Metagross is as strong as possible, allowing it to function as a potent wallbreaker and strong priority attacker. 172 Speed EVs allow Metagross to most importantly outspeed Jolly Azumarill, which allows its Bullet Punch to outspeed Azumarill's Aqua Jet. Clear Body blocks Intimidate from foes like Landorus-T as well as Sticky Web, which can prove to be very beneficial.

Usage Tips

Due to Metagross's importance in the Fairy matchup, be sure to preserve its HP as much as possible in order to consistently threaten Fairy-types like Azumarill and Mega Diancie. If the opponent is utilizing Mimikyu, be sure to stay out of +2 Shadow Sneak KO range, as Metagross is one of the primary means of stopping Mimikyu from sweeping. Additionally, be careful in choosing when to use Bullet Punch or Meteor Mash. Utilizing Bullet Punch when not necessary can allow a defensive Pokemon like Klefki to freely come into play and freely set up entry hazards or dual screens. Look for opportunities to bring Metagross in safely throughout the battle in order to wallbreak. This can vary from utilizing a slow U-turn from Pokemon like Celebi to bring it in against resisted attacks from Pokemon like Mega Venusaur. In addition, when using Pursuit, look for opportunities to trap and remove threatening foes to the team. This can include switching in against Pokemon that do not threaten Metagross such as Choice Scarf Latios, following a fainted teammate, or bringing it in against weakened offensive threats that attempt to switch out to prevent being knocked out by Bullet Punch. When using Ice Punch, Metagross is able to make waves in the Flying matchup due to its potent BoltBeam coverage; be sure to conceal Metagross's Ice Punch to freely grab a KO against Landorus and Gliscor that attempt to switch into a predicted Thunder Punch. In matchups where preserving Metagross isn't a key win condition such as Normal and Dragon, utilize Metagross's high defenses to take on attackers lacking super effective coverage to punch holes through their team. Avoid burns from the likes of Will-O-Wisp Mega Sableye and Scald users like Toxapex at all cost, as they prevent Metagross from having any offensive presence.

Team Options

Mega Gallade is one of the best teammates for Metagross, as it is able to take on Steel- and Dark-types with ease while helping immensely in the Poison matchup, where Metagross needs accurate predictions to be of any benefit. In turn, Metagross is able to switch into weak Fairy-type attacks from Pokemon like Clefable that threaten out Mega Gallade. Latios and Latias are both great ways of keeping faster foes in check, allowing Metagross to be saved to breaking past walls. Latias notably is able to provide Healing Wish support, while Latios is a great special attacker with ample coverage moves like Ice Beam and Thunderbolt to fill in holes of Pokemon that Metagross cannot handle depending on its chosen moveset. Victini is another Choice Scarf option to pair with Metagross that is very effective in matchups such as Electric where Metagross struggles to keep up. Celebi pairs effectively with Metagross due to its resistance to Ground-type attacks, allowing it to switch in with ease. It also benefits Metagross by utilizing a Steel killer set and can very effectively deal with Steel-types that Metagross cannot do much against. Furthermore, thanks to Natural Cure, it can switch into predicted Will-O-Wisps from Pokemon like Rotom-Wash that would otherwise cripple Metagross. Mega Latias and Mega Slowbro are effective specially-oriented setup sweepers that greatly appreciate Metagross eliminating special walls that they cannot break past such as Chansey and can take on Pokemon Metagross struggles with like Toxapex. Mew is a fantastic stallbreaker that can help ease the struggle Metagross has with some bulky types like Water and Flying as well as defensive Pokemon like Ferrothorn, easing the predictions necessary for Metagross to be effective in those matchups. Slowbro is a great defensive partner for Metagross, as it can reliably switch into oncoming Fire-type and physical attacks that threaten Metagross from the likes of Infernape and Victini. Alakazam works as a blanket check for nearly all physically offensive Pokemon thanks to Magic Guard, Focus Sash, and Counter, which enables it to take on sweepers that severely threaten Metagross such as Mega Sharpedo. Jirachi is another good partner for Metagross, as it both acts as a means of setting Stealth Rock to chip down foes and can pivot out to Metagross to bring it into the field safely.

" }, "Stealth Rock (Psychic)": { - "description": "

Moves

Metagross can set up Stealth Rock by utilizing its good physical bulk. Meteor Mash is Metagross's strongest Steel-type STAB attack, allowing it to deal huge amounts of damage to foes that don't resist it. Bullet Punch makes up for Metagross's low Speed and occasionally lets it revenge kill Pokemon such as Mimikyu and Mega Diancie. Pursuit allows Metagross to trap Pokemon such as Choice Scarf Latios and Choice Band Victini. Zen Headbutt is used to handle Poison-type Pokemon that Meteor Mash can't hit effectively, such as Toxapex. Thunder Punch deals heavy damage to bulky Water-type Pokemon such as Mantine and Suicune.

Set Details

172 EVs in Speed ensure that Metagross outspeeds Jolly Azumarill and Choice Band Victini, the latter after it has used V-create. 252 Attack EVs and an Adamant nature ensure that Metagross hits as hard as possible. The remaining EVs are placed in HP to increase its bulk. Kasib Berry allows Metagross to safely break Mimikyu's Disguise. Colbur Berry is an option that allows Metagross to check fast Dark-type Pokemon such as Greninja and Hydreigon, which are troublesome for Psychic-type teams.

Usage Tips

Metagross has to preserve its HP in order to safely check the threats it is supposed to check, such as Greninja and Mimikyu, so avoid letting it take unnecessary damage. Prevent Metagross from getting burned by Scald and Will-O-Wisp users such as Toxapex and Rotom-W; try to switch in teammates like Slowbro and Celebi instead. Metagross should also avoid paralysis from Klefki and excessive chip damage in Fairy-type matchups, as this will prevent it from checking Azumarill effectively. Be wary that damage-reducing Berries only have one use, so try to not waste them at the wrong time in order to preserve Metagross's ability to check problematic Pokemon. Avoid switching directly into attacks to prevent this from happening and instead, try to pivot with teammates like Celebi. Try to lead with Metagross in matchups where the Berry it's holding is not useful and take advantage of Metagross's good bulk and typing to set Stealth Rock as soon as possible. Use Bullet Punch to pick off opposing Pokemon if they're in the KO range. Take advantage of Choice-locked Pokemon such as Latios and Victini and Pursuit trap them. Try to use Bullet Punch in order to break Mimikyu's Disguise or revenge kill Mega Diancie.

Team Options

Meloetta's part-Normal typing lets it switch into Ghost-type attacks for Metagross, freeing it from running Kasib Berry to check Mimikyu. In return, Metagross threatens Fairy-type teams with Meteor Mash and Bullet Punch. Meloetta's Normal typing also lets it excel in a mirror matchup with its Shadow Ball and Hyper Voice, while Metagross can Pursuit trap opposing Meloetta and Choice Scarf Latios. Mega Gallade is an excellent partner, as it can pressure Steel- and Dark-type Pokemon for Metagross. In return, Metagross can switch into Flying- and Fairy-type attacks for Mega Gallade. Victini takes out Water- and Steel-type Pokemon for Metagross and frees it from needing to run Thunder Punch with its access to Bolt Strike. Victini can also bring Metagross into the field safely with U-turn. Alakazam makes a good partner for Metagross, as it can use Counter to take on fast Dark-type Pokemon that pose a huge threat to Psychic-type teams, such as Mega Sharpedo. Latios's excellent coverage moves, allow it to form a good offensive core with Metagross. Its STAB moves deal heavy damage to targets such as Swampert, Zapdos, and Rotom-W, and it can run Thunderbolt, to free Metagross from needing to run Thunder Punch and hit Flying- and Water-type Pokemon such as Mantine and Celesteela. Additionally, Latios can switch into Ground- and Fire-type attacks for Metagross. In return, Metagross can switch into Fairy- and Ice-type attacks that are targeting Latios. Choice Scarf Latias provides Healing Wish support for Metagross, and it can still switch into the same Pokemon as Latios. Celebi can switch into and beat Ground- and Water-type Pokemon such as Hippowdon, Swampert, and Suicune for Metagross and can use Earth Power to effectively punish Steel-type Pokemon that Metagross cannot touch, such as Heatran. Slowbro forms a good defensive core with Metagross, as it is a good check to Fire-types and can use Thunder Wave to cover for Metagross's low Speed by crippling faster threats such as Greninja. Mega Slowbro is a potent setup sweeper that greatly benefits from Metagross, as Metagross can eliminate specific threats that Mega Slowbro struggles against, namely Chansey, Mantine, and Toxapex.

" + "description": "

Moves

Metagross can set up Stealth Rock by utilizing its good physical bulk. Meteor Mash is Metagross's strongest Steel-type STAB attack, allowing it to deal huge amounts of damage to foes that don't resist it. Bullet Punch makes up for Metagross's low Speed and occasionally lets it revenge kill Pokemon such as Mimikyu and Mega Diancie. Pursuit allows Metagross to trap Pokemon such as Choice Scarf Latios and Choice Band Victini. Zen Headbutt is used to handle Poison-type Pokemon that Meteor Mash can't hit effectively, such as Toxapex. Thunder Punch deals heavy damage to bulky Water-type Pokemon such as Mantine and Suicune.

Set Details

172 EVs in Speed ensure that Metagross outspeeds Jolly Azumarill and Choice Band Victini, the latter after it has used V-create. 252 Attack EVs and an Adamant nature ensure that Metagross hits as hard as possible. The remaining EVs are placed in HP to increase its bulk. Kasib Berry allows Metagross to safely break Mimikyu's Disguise. Colbur Berry is an option that allows Metagross to check fast Dark-type Pokemon such as Greninja and Hydreigon, which are troublesome for Psychic-type teams.

Usage Tips

Metagross has to preserve its HP in order to safely check the threats it is supposed to check, such as Greninja and Mimikyu, so avoid letting it take unnecessary damage. Prevent Metagross from getting burned by Scald and Will-O-Wisp users such as Toxapex and Rotom-Wash; try to switch in teammates like Slowbro and Celebi instead. Metagross should also avoid paralysis from Klefki and excessive chip damage in Fairy-type matchups, as this will prevent it from checking Azumarill effectively. Be wary that damage-reducing Berries only have one use, so try to not waste them at the wrong time in order to preserve Metagross's ability to check problematic Pokemon. Avoid switching directly into attacks to prevent this from happening and instead, try to pivot with teammates like Celebi. Try to lead with Metagross in matchups where the Berry it's holding is not useful and take advantage of Metagross's good bulk and typing to set Stealth Rock as soon as possible. Use Bullet Punch to pick off opposing Pokemon if they're in the KO range. Take advantage of Choice-locked Pokemon such as Latios and Victini and Pursuit trap them. Try to use Bullet Punch in order to break Mimikyu's Disguise or revenge kill Mega Diancie.

Team Options

Meloetta's part-Normal typing lets it switch into Ghost-type attacks for Metagross, freeing it from running Kasib Berry to check Mimikyu. In return, Metagross threatens Fairy-type teams with Meteor Mash and Bullet Punch. Meloetta's Normal typing also lets it excel in a mirror matchup with its Shadow Ball and Hyper Voice, while Metagross can Pursuit trap opposing Meloetta and Choice Scarf Latios. Mega Gallade is an excellent partner, as it can pressure Steel- and Dark-type Pokemon for Metagross. In return, Metagross can switch into Flying- and Fairy-type attacks for Mega Gallade. Victini takes out Water- and Steel-type Pokemon for Metagross and frees it from needing to run Thunder Punch with its access to Bolt Strike. Victini can also bring Metagross into the field safely with U-turn. Alakazam makes a good partner for Metagross, as it can use Counter to take on fast Dark-type Pokemon that pose a huge threat to Psychic-type teams, such as Mega Sharpedo. Latios's excellent coverage moves, allow it to form a good offensive core with Metagross. Its STAB moves deal heavy damage to targets such as Swampert, Zapdos, and Rotom-Wash, and it can run Thunderbolt, to free Metagross from needing to run Thunder Punch and hit Flying- and Water-type Pokemon such as Mantine and Celesteela. Additionally, Latios can switch into Ground- and Fire-type attacks for Metagross. In return, Metagross can switch into Fairy- and Ice-type attacks that are targeting Latios. Choice Scarf Latias provides Healing Wish support for Metagross, and it can still switch into the same Pokemon as Latios. Celebi can switch into and beat Ground- and Water-type Pokemon such as Hippowdon, Swampert, and Suicune for Metagross and can use Earth Power to effectively punish Steel-type Pokemon that Metagross cannot touch, such as Heatran. Slowbro forms a good defensive core with Metagross, as it is a good check to Fire-types and can use Thunder Wave to cover for Metagross's low Speed by crippling faster threats such as Greninja. Mega Slowbro is a potent setup sweeper that greatly benefits from Metagross, as Metagross can eliminate specific threats that Mega Slowbro struggles against, namely Chansey, Mantine, and Toxapex.

" } }, "credits": {"writtenBy": [{"user_id": 215618, "username": "Moosical"}, {"user_id": 419696, "username": "Lin"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 391540, "username": "Havens"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 362454, "username": "mushamu"}, {"user_id": 215618, "username": "Moosical"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 148071, "username": "Electrolyte"}]}]} @@ -8663,10 +8667,10 @@ "overview": "

Mega Metagross has an incredible offensive presence which goes even further with Tough Claws, as 3/4 of Mega Metagross's common moves make contact. Its movepool gives it sufficient coverage of the metagame which can often get OHKOs given Mega Metagross' huge Attack stat. Part Steel typing and natural bulk lets Mega Metagross comfortably switch-in to a variety of moves without having to worry about gradual chip damage. However, Mega Metagross can't cover all threats in one moveset and is prone to being revenge killed by Ghost-type Pokemon like Mimikyu, Aegislash, and Mega Gengar.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "All Out Attacker": { - "description": "" + "description": "" }, "Substitute Hone Claws": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 317056, "username": "dogknees"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}]} @@ -8749,16 +8753,16 @@ "comments": "

Other Options

Choice Scarf Latias can run a stray coverage move such as Thunderbolt, Ice Beam, or Hidden Power Fire in place of Trick or Defog to get last-ditch damage versus crucial targets for your team. This is generally inferior, though, to the support provided by those utility options, as being locked into a weak coverage move can prove extremely punishable. Colbur Berry allows Latias to circumvent mind games versus Pursuit users once and punish teams that rely on Dark-types to check it offensively. This also allows it to much more easily support teammates that are also weak to Pursuit trapping, such as Gengar and Mega Sceptile. However, this comes at an extreme cost in power due to the loss of a Z-Crystal or Life Orb, relegating it to teams that are desperate to have the likes of Choice Scarf Krookodile and Alolan Muk removed. Reflect Type is also a viable method of circumventing Latias's Pursuit weakness, as well as potentially setting up on Steel-types, but this comes at the steep cost of sacrificing a moveslot, leaving it with only a single attack and making it very easy to wall. It is also very prediction reliant, as once Reflect Type is revealed, a competent opponent will attempt to position themselves with a Pokemon that will hit Latias's current typing super effectively.

Checks and Counters

Steel-types: Though they must be mindful of Gigavolt Havoc, Steel-types wall Latias's STAB combination and are generally bulky enough to do so consistently unless they are heavily weakened or Latias has the appropriate coverage. Klefki, Mega Aggron, Empoleon, and Scizor are all capable of forcing out or crippling Latias in some capacity, either with status, Pursuit trapping, or strong attacks. Scizor must be careful, though, not to be put in KO range of a boosted Z-Move. A special mention goes to Mega Steelix, which is immune to Gigavolt Havoc on top of its resistance to Latias's STAB moves and only has to watch out for Choice Specs-boosted Surf or Life Orb-boosted Hidden Power Fire.

Dark-types and Pursuit: Dark-types are immune to Latias's Psychic-type moves and can heavily damage or eliminate it with their STAB moves. Though uncommon, Umbreon in particular counters all Latias variants unless it is given a Choice Scarf with Trick. The tier is also littered with Pursuit trappers, Dark-type or otherwise, capable of putting Latias in a checkmate position. Such Pokemon include Choice Scarf Krookodile, Mega Aerodactyl, Scizor, and Alolan Muk.

Status: Though Latias doesn't care much about burn, poison and paralysis both ruin its day: the former greatly limits its longevity and threatens to put it in range of opposing attacks, and paralysis leaves it outsped and eliminated by the majority of the tier. Toxic poison ruins any chance Latias might have at cleanly sweeping, though it can easily switch in and out to minimize poison damage racking up.

Revenge Killers: Latias's Speed tier is above average, but it's not enough to prevent it from being greatly threatened by faster offensive threats. Mega Aerodactyl, Mega Sceptile, Mega Beedrill, and Choice Scarf users such as Krookodile and Hydreigon are capable of outspeeding and eliminating Latias with little to no chip damage regardless of Calm Mind boosts. It is also vulnerable to three of the most common priority moves in the tier in Scizor's Bullet Punch, Bisharp's Sucker Punch, and Mamoswine's Ice Shard, taking super effective damage from the latter two.

Special Bulky Pokemon: Even with boosted Psyshock, Latias struggles to break through most special walls without significant chip damage. Blissey is never 2HKOed by anything except +1 Life Orb Psyshock and can hit Latias with Toxic, but it should be wary of being given a Choice Scarf with Trick, however, as this will cripple it almost entirely.

", "sets": { "Calm Mind": { - "description": "

Moves

Draco Meteor's high Base Power alongside Latias's ability to boost with Calm Mind makes Draco Meteor worthwhile despite its drawback of lowering Special Attack. This power is necessary to gain crucial 2HKOs at +1 on Hippowdon, Alomomola, and Suicune, as well as OHKOs on bulkier offensive Pokemon such as Mamoswine and Moltres. Using Psyshock as Latias's Psychic-type STAB move over Psychic allows it to target the lower Defense stats of Pokemon such as Blissey, Florges, and Sylveon. However, Psychic can be used for its noteworthy bump in power to break through physically defensive targets such as Suicune, defensive Mega Altaria, Cobalion, and Hippowdon without using Draco Meteor. Determine which move's benefits you would want for your team over the other. Roost provides Latias with reliable recovery and keeps it healthy throughout the game, which allows Latias to consistently keep up offensive pressure, sweep late-game, and be generally more self-sufficient. This is key for teams that rely on its defensive utility long-term. It can be exchanged, however, for Hidden Power Fire with Life Orb to reliably OHKO Scizor as well as do passable damage to other Steel-types not named Empoleon. The cost in longevity is quite steep, though, so it should be reserved for more offensive teams that already have a Z-Move user and don't need Latias to be around for long.

Set Details

The neutral attack provided by Dragonium Z is ideal for sweeping, as well as for supporting teammates that need certain walls removed. At +1, for example, Devastating Drake will OHKO 0 HP Scizor with minimal chip damage, as well as Alomomola, Hippowdon, and Celebi from full health. Unboosted, it will OHKO most offensive Pokemon that don't resist it. Life Orb is preferable over a Z-Crystal in certain scenarios, as the power boost lets Latias achieve key 2HKOs at +1, most notably on Blissey, Sylveon, and Florges with Psyshock. It can also OHKO Cobalion and 2HKO Hippowdon at +1 if it opts for Psychic. Do note, though, that this cost in longevity is somewhat risky, as Latias is very reliant on its defensive utility to consistently come in and set up, meaning it should generally only be considered over a Z-Crystal if the aforementioned damage output is necessary or if your team already has a Z-Move user. As an alternative, Psychium Z gives Latias a more specialized Z-Move that allows sets carrying Roost to heavily damage Fairy-types as well as Cobalion, but a regular Psychic-type move is usually enough to do this on its own. For this reason, Psychium Z gives it an edge versus balance teams that rely on Fairy-types to check Latias. Levitate is extremely useful for exploiting bulky Ground-types such as Gligar lacking U-turn and Hippowdon. It also allows Latias to pivot in on offensive Ground-types such as Nidoking and Choice-locked Krookodile in a pinch, as well as avoid all grounded entry hazards.

Usage Tips

Use Latias's stellar defensive utility to your advantage by using the tier's many Ground-, Fire-, Water-, and Grass-types as setup fodder. Passive Ground-types like Hippowdon are generally good candidates for this, though Latias must be mindful of Toxic or phazing moves. Don't be afraid to set up on more passive Fairy-types such as Florges and Togekiss, either, as Latias's combination of Speed and special bulk allows it to set up on and break through them even in the face of super effective special attacks. This is extremely unique for a Dragon-type and allows Fairy-weak teammates such as Hydreigon and Krookodile to follow up by spamming their attacks much more freely. Latias can win most Calm Mind wars thanks to its reliable recovery, access to Psyshock, and nuking ability with Devastating Drake, so don't be afraid to stay in if an opposing Pokemon starts using Calm Mind alongside it. With careful prediction, Suicune, Slowbro, and Reuniclus all lose one-on-one to Latias if they choose to do this. Sets carrying Roost get to set up early and often, but you should nevertheless be discerning with which foes you choose to set up on, as it will only realistically get to do so once or twice. For example, Latias may be Toxic poisoned when attempting to set up on Hippowdon or bulky Water-types or take a big hit if it attempts to set up on offensive Pokemon such as Nidoking. Be careful when using Draco Meteor, as even with Calm Mind boosts, its main drawback of lowering Latias's Special Attack can prove extremely punishable in the face of opposing setup Pokemon like Scizor and Bisharp. Also, be mindful of defensive checks such as Klefki, Empoleon, and Alolan Muk waiting in the wings, as even with the proper coverage, Latias can be crippled by Thunder Wave, Toxic, or Pursuit, respectively, if they are healthy enough to take a boosted attack. Most of these Pokemon are heavily damaged by Devastating Drake at +1, however, and are quite easy to wear down.

Team Options

Calm Mind Latias with Roost fits best on balance and bulky offense teams looking for a late-game sweeper that can exploit bulky offense and balance staples like Swampert, Hippowdon, Celebi, and Rotom-H. This set also greatly appreciates Pokemon that can pressure Steel-types and Pursuit trappers as well as put bulky Pokemon into range of its attacks. Moltres is a stellar check to most Steel-types by virtue of its typing and is capable of wearing down Pokemon that check Latias such as Mega Aerodactyl and Alolan Muk by forcing them to switch into its high-powered STAB moves. Due to Latias's Pursuit weakness and the ubiquity of Pursuit trappers, teammates capable of punishing such Pokemon are crucial for keeping them at bay. Cobalion, Heracross, and Mamoswine can all deter Choice Scarf Krookodile from locking itself into Pursuit or Alolan Muk from entering the field at all. Swords Dance Cobalion and Nasty Plot Infernape are both effective means of punishing Steel-types that need bulky Water- and Psychic-types worn down before they can do work, giving them great offensive synergy with Latias. Nihilego greatly appreciates Latias's ability to punish Ground- and Water-types and can assist in Latias's matchup versus bulky teams with Toxic Spikes. Bulky Stealth Rock users such as Hippowdon, Mega Aggron, and Empoleon are very effective starting points for a defensive backbone alongside Latias, as they are capable of keeping most of Latias's offensive checks at bay, can put its defensive checks into KO range with Stealth Rock, and appreciate Latias's ability to threaten out Electric-, Fire-, Water-, Grass-, and Ground-types in return.

" + "description": "

Moves

Draco Meteor's high Base Power alongside Latias's ability to boost with Calm Mind makes Draco Meteor worthwhile despite its drawback of lowering Special Attack. This power is necessary to gain crucial 2HKOs at +1 on Hippowdon, Alomomola, and Suicune, as well as OHKOs on bulkier offensive Pokemon such as Mamoswine and Moltres. Using Psyshock as Latias's Psychic-type STAB move over Psychic allows it to target the lower Defense stats of Pokemon such as Blissey, Florges, and Sylveon. However, Psychic can be used for its noteworthy bump in power to break through physically defensive targets such as Suicune, defensive Mega Altaria, Cobalion, and Hippowdon without using Draco Meteor. Determine which move's benefits you would want for your team over the other. Roost provides Latias with reliable recovery and keeps it healthy throughout the game, which allows Latias to consistently keep up offensive pressure, sweep late-game, and be generally more self-sufficient. This is key for teams that rely on its defensive utility long-term. It can be exchanged, however, for Hidden Power Fire with Life Orb to reliably OHKO Scizor as well as do passable damage to other Steel-types not named Empoleon. The cost in longevity is quite steep, though, so it should be reserved for more offensive teams that already have a Z-Move user and don't need Latias to be around for long.

Set Details

The neutral attack provided by Dragonium Z is ideal for sweeping, as well as for supporting teammates that need certain walls removed. At +1, for example, Devastating Drake will OHKO 0 HP Scizor with minimal chip damage, as well as Alomomola, Hippowdon, and Celebi from full health. Unboosted, it will OHKO most offensive Pokemon that don't resist it. Life Orb is preferable over a Z-Crystal in certain scenarios, as the power boost lets Latias achieve key 2HKOs at +1, most notably on Blissey, Sylveon, and Florges with Psyshock. It can also OHKO Cobalion and 2HKO Hippowdon at +1 if it opts for Psychic. Do note, though, that this cost in longevity is somewhat risky, as Latias is very reliant on its defensive utility to consistently come in and set up, meaning it should generally only be considered over a Z-Crystal if the aforementioned damage output is necessary or if your team already has a Z-Move user. As an alternative, Psychium Z gives Latias a more specialized Z-Move that allows sets carrying Roost to heavily damage Fairy-types as well as Cobalion, but a regular Psychic-type move is usually enough to do this on its own. For this reason, Psychium Z gives it an edge versus balance teams that rely on Fairy-types to check Latias. Levitate is extremely useful for exploiting bulky Ground-types such as Gligar lacking U-turn and Hippowdon. It also allows Latias to pivot in on offensive Ground-types such as Nidoking and Choice-locked Krookodile in a pinch, as well as avoid all grounded entry hazards.

Usage Tips

Use Latias's stellar defensive utility to your advantage by using the tier's many Ground-, Fire-, Water-, and Grass-types as setup fodder. Passive Ground-types like Hippowdon are generally good candidates for this, though Latias must be mindful of Toxic or phazing moves. Don't be afraid to set up on more passive Fairy-types such as Florges and Togekiss, either, as Latias's combination of Speed and special bulk allows it to set up on and break through them even in the face of super effective special attacks. This is extremely unique for a Dragon-type and allows Fairy-weak teammates such as Hydreigon and Krookodile to follow up by spamming their attacks much more freely. Latias can win most Calm Mind wars thanks to its reliable recovery, access to Psyshock, and nuking ability with Devastating Drake, so don't be afraid to stay in if an opposing Pokemon starts using Calm Mind alongside it. With careful prediction, Suicune, Slowbro, and Reuniclus all lose one-on-one to Latias if they choose to do this. Sets carrying Roost get to set up early and often, but you should nevertheless be discerning with which foes you choose to set up on, as it will only realistically get to do so once or twice. For example, Latias may be Toxic poisoned when attempting to set up on Hippowdon or bulky Water-types or take a big hit if it attempts to set up on offensive Pokemon such as Nidoking. Be careful when using Draco Meteor, as even with Calm Mind boosts, its main drawback of lowering Latias's Special Attack can prove extremely punishable in the face of opposing setup Pokemon like Scizor and Bisharp. Also, be mindful of defensive checks such as Klefki, Empoleon, and Alolan Muk waiting in the wings, as even with the proper coverage, Latias can be crippled by Thunder Wave, Toxic, or Pursuit, respectively, if they are healthy enough to take a boosted attack. Most of these Pokemon are heavily damaged by Devastating Drake at +1, however, and are quite easy to wear down.

Team Options

Calm Mind Latias with Roost fits best on balance and bulky offense teams looking for a late-game sweeper that can exploit bulky offense and balance staples like Swampert, Hippowdon, Celebi, and Rotom-Heat. This set also greatly appreciates Pokemon that can pressure Steel-types and Pursuit trappers as well as put bulky Pokemon into range of its attacks. Moltres is a stellar check to most Steel-types by virtue of its typing and is capable of wearing down Pokemon that check Latias such as Mega Aerodactyl and Alolan Muk by forcing them to switch into its high-powered STAB moves. Due to Latias's Pursuit weakness and the ubiquity of Pursuit trappers, teammates capable of punishing such Pokemon are crucial for keeping them at bay. Cobalion, Heracross, and Mamoswine can all deter Choice Scarf Krookodile from locking itself into Pursuit or Alolan Muk from entering the field at all. Swords Dance Cobalion and Nasty Plot Infernape are both effective means of punishing Steel-types that need bulky Water- and Psychic-types worn down before they can do work, giving them great offensive synergy with Latias. Nihilego greatly appreciates Latias's ability to punish Ground- and Water-types and can assist in Latias's matchup versus bulky teams with Toxic Spikes. Bulky Stealth Rock users such as Hippowdon, Mega Aggron, and Empoleon are very effective starting points for a defensive backbone alongside Latias, as they are capable of keeping most of Latias's offensive checks at bay, can put its defensive checks into KO range with Stealth Rock, and appreciate Latias's ability to threaten out Electric-, Fire-, Water-, Grass-, and Ground-types in return.

" }, "Electrium Z": { - "description": "

Moves

An Electric-type move in conjunction with Electrium Z turns Calm Mind Latias into an extremely dangerous early- to mid-game wallbreaker that can beat down most key Steel-types with Gigavolt Havoc. Thunder provides the benefit of OHKOing bulkier Electric-weak Pokemon such as Moltres and Primarina, but Thunderbolt can be used if you do not opt for a STAB move, as Thunder's shaky accuracy makes it extremely unreliable as a primary attack. Ice Beam provides Latias with near-perfect neutral coverage alongside Thunder or Thunderbolt, but this comes at a drastic drop in power due to the lack of a strong nuke, so it fits best on teams that can afford to give it the space to set up. Draco Meteor can be run over Ice Beam to provide Latias with crucial STAB coverage and general nuking power it would otherwise lack, allowing it to KO bulkier offensive Pokemon not weak to Electric + Ice coverage, such as Mamoswine, Terrakion, and Rotom-H. Though generally not recommended alongside Ice Beam, Psyshock or Psychic grants Latias additional STAB coverage in exchange for Roost that allows it to more reliably damage Fighting-, Fairy-, and Poison-types, which lets it support Pokemon such as Zeraora and Crawdaunt by reliably damaging checks such as Mega Altaria, Amoonguss, and Terrakion.

Set Details

The Ground immunity provided by Levitate greatly expands Latias's setup opportunities, allowing it to make passive Ground-types such as Hippowdon and Gligar into setup fodder and making it immune to grounded entry hazards.

Usage Tips

Electrium Z Latias is incredibly effective at applying heavy offensive pressure early-game for offensive teams. Set up early to lure in an unsuspecting Steel-type and free up a teammate walled by Steel-types to win late-game. If you opt to run Electric + Ice coverage over a STAB move, the pool of Pokemon Latias sets up on and the support it requires change greatly. As it is geared more to long-term sweeping than outright wallbreaking, it needs a lot more free turns to become threatening and should generally only set up on Pokemon that can't touch it and that lack a status move, such as Primarina Choice-locked into a Water-type move, Rotom-C, and Chesnaught.

Team Options

Bulky offense teams appreciate Electrium Z Latias variants carrying Roost, as the combination of Calm Mind and BoltBeam is very conducive to sweeping, and they are able to compensate for non-STAB move Latias's lack of power unboosted. Spikes Chesnaught is an excellent deterrent to Pursuit trappers such as Choice Scarf Krookodile and Mega Aerodactyl lacking Wing Attack and appreciates Latias's ability to exploit Poison- and Fire-types such as Amoonguss and Rotom-H. The chip damage provided by Spikes is also extremely crucial for putting Pokemon such as Empoleon and Scizor into KO range of a boosted Thunder if Gigavolt Havoc has already been used. Choice Scarf Krookodile is an excellent addition to bulky offense teams for its ability to revenge kill threats such as Nidoking, Terrakion, and opposing Latias, which Latias lacking a STAB move cannot do remotely reliably. Choice Band Scizor is similarly capable of revenge killing or Pursuit trapping such threats while providing the team with reliable priority. Reliable Scizor checks such as Cobalion, Rotom-H, and Moltres are necessary to give this set the breathing room to reliably set up, as bulkier variants of Scizor are only reliably damaged by boosted Gigavolt Havoc. The aforementioned examples also make for passable checks to Fairy-types. Electrium Z Latias running Draco Meteor also works extremely well on hyper offense teams in need of an early-game wallbreaker capable of blasting through bulky cores as well as luring in and heavily damaging Steel-types. Such Pokemon include physical wallbreakers such as Terrakion and Crawdaunt and sweepers such as Swords Dance Scizor and Mega Sharpedo. Hyper offense teams can also get away with running Electrium Z Latias sets lacking recovery because they are dependent on overwhelming the opponent quickly before they are themselves overwhelmed, meaning that the burst damage gained versus key defensive foes is worth the trade-off of lacking longevity. Spikes support from Klefki is crucial to put Steel-types into KO range from +1 Gigavolt Havoc. Klefki's defensive utility also allows hyper offensive teams to fall back in the face of Pokemon capable of revenge killing Latias such as Choice Scarf Hydreigon and Mega Beedrill. This set is particularly good at exploiting Spikes due to its ability to punish the majority of the tier's entry hazard removers. Bisharp is another beneficiary of Spikes stacking strategies that has excellent offensive synergy with Latias due to its weakness to Fighting-types that Latias forces out and ability to cripple defensive Pokemon with boosted Knock Off. Revenge killers such as Mega Aerodactyl, Choice Scarf Hydreigon, and Mega Manectric can follow up on holes punched by Latias early on while in return doing an excellent job keeping off offensive pressure by virtue of their high Speed and pivoting ability. Other attackers such as Togekiss and Mamoswine that are walled or offensively checked by Steel-types greatly appreciate Latias's ability to cripple Steel-types so they can freely set up or go for Ice-type attacks.

" + "description": "

Moves

An Electric-type move in conjunction with Electrium Z turns Calm Mind Latias into an extremely dangerous early- to mid-game wallbreaker that can beat down most key Steel-types with Gigavolt Havoc. Thunder provides the benefit of OHKOing bulkier Electric-weak Pokemon such as Moltres and Primarina, but Thunderbolt can be used if you do not opt for a STAB move, as Thunder's shaky accuracy makes it extremely unreliable as a primary attack. Ice Beam provides Latias with near-perfect neutral coverage alongside Thunder or Thunderbolt, but this comes at a drastic drop in power due to the lack of a strong nuke, so it fits best on teams that can afford to give it the space to set up. Draco Meteor can be run over Ice Beam to provide Latias with crucial STAB coverage and general nuking power it would otherwise lack, allowing it to KO bulkier offensive Pokemon not weak to Electric + Ice coverage, such as Mamoswine, Terrakion, and Rotom-Heat. Though generally not recommended alongside Ice Beam, Psyshock or Psychic grants Latias additional STAB coverage in exchange for Roost that allows it to more reliably damage Fighting-, Fairy-, and Poison-types, which lets it support Pokemon such as Zeraora and Crawdaunt by reliably damaging checks such as Mega Altaria, Amoonguss, and Terrakion.

Set Details

The Ground immunity provided by Levitate greatly expands Latias's setup opportunities, allowing it to make passive Ground-types such as Hippowdon and Gligar into setup fodder and making it immune to grounded entry hazards.

Usage Tips

Electrium Z Latias is incredibly effective at applying heavy offensive pressure early-game for offensive teams. Set up early to lure in an unsuspecting Steel-type and free up a teammate walled by Steel-types to win late-game. If you opt to run Electric + Ice coverage over a STAB move, the pool of Pokemon Latias sets up on and the support it requires change greatly. As it is geared more to long-term sweeping than outright wallbreaking, it needs a lot more free turns to become threatening and should generally only set up on Pokemon that can't touch it and that lack a status move, such as Primarina Choice-locked into a Water-type move, Rotom-Mow, and Chesnaught.

Team Options

Bulky offense teams appreciate Electrium Z Latias variants carrying Roost, as the combination of Calm Mind and BoltBeam is very conducive to sweeping, and they are able to compensate for non-STAB move Latias's lack of power unboosted. Spikes Chesnaught is an excellent deterrent to Pursuit trappers such as Choice Scarf Krookodile and Mega Aerodactyl lacking Wing Attack and appreciates Latias's ability to exploit Poison- and Fire-types such as Amoonguss and Rotom-Heat. The chip damage provided by Spikes is also extremely crucial for putting Pokemon such as Empoleon and Scizor into KO range of a boosted Thunder if Gigavolt Havoc has already been used. Choice Scarf Krookodile is an excellent addition to bulky offense teams for its ability to revenge kill threats such as Nidoking, Terrakion, and opposing Latias, which Latias lacking a STAB move cannot do remotely reliably. Choice Band Scizor is similarly capable of revenge killing or Pursuit trapping such threats while providing the team with reliable priority. Reliable Scizor checks such as Cobalion, Rotom-Heat, and Moltres are necessary to give this set the breathing room to reliably set up, as bulkier variants of Scizor are only reliably damaged by boosted Gigavolt Havoc. The aforementioned examples also make for passable checks to Fairy-types. Electrium Z Latias running Draco Meteor also works extremely well on hyper offense teams in need of an early-game wallbreaker capable of blasting through bulky cores as well as luring in and heavily damaging Steel-types. Such Pokemon include physical wallbreakers such as Terrakion and Crawdaunt and sweepers such as Swords Dance Scizor and Mega Sharpedo. Hyper offense teams can also get away with running Electrium Z Latias sets lacking recovery because they are dependent on overwhelming the opponent quickly before they are themselves overwhelmed, meaning that the burst damage gained versus key defensive foes is worth the trade-off of lacking longevity. Spikes support from Klefki is crucial to put Steel-types into KO range from +1 Gigavolt Havoc. Klefki's defensive utility also allows hyper offensive teams to fall back in the face of Pokemon capable of revenge killing Latias such as Choice Scarf Hydreigon and Mega Beedrill. This set is particularly good at exploiting Spikes due to its ability to punish the majority of the tier's entry hazard removers. Bisharp is another beneficiary of Spikes stacking strategies that has excellent offensive synergy with Latias due to its weakness to Fighting-types that Latias forces out and ability to cripple defensive Pokemon with boosted Knock Off. Revenge killers such as Mega Aerodactyl, Choice Scarf Hydreigon, and Mega Manectric can follow up on holes punched by Latias early on while in return doing an excellent job keeping off offensive pressure by virtue of their high Speed and pivoting ability. Other attackers such as Togekiss and Mamoswine that are walled or offensively checked by Steel-types greatly appreciate Latias's ability to cripple Steel-types so they can freely set up or go for Ice-type attacks.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is Latias's strongest STAB move, which is capable of OHKOing Krookodile and 2HKOing Hippowdon and Gligar when boosted by Choice Specs. Psyshock is Choice Specs Latias's preferred Psychic-type move due to its ability to hit special walls such as Blissey and Sylveon much harder than Psychic. Surf allows Latias to hit one of its main counters in Mega Steelix super effectively, as well as Aggron prior to Mega Evolution if it attempts to swap in. Surf is also Latias's most powerful attack versus most Steel-types, notably 2HKOing bulky Scizor after Stealth Rock damage. Thunderbolt is an alternative to Surf that allows Latias to hit Empoleon and is its best option against Calm Mind Slowbro, while still retaining the same power as Surf versus Scizor. It is, however, a very dangerous move to lock into, as it allows Choice Scarf Krookodile to freely Pursuit trap Latias, and Trick can instead be used to cripple Empoleon. Hidden Power Fire is another option that lets Latias OHKO all Scizor variants, 2HKO Mega Steelix after Stealth Rock, and deal decent damage to Mega Aggron. However, it has a low damage output in general and faces competition for the moveslot from Surf, which does more damage against neutral targets and is less easily taken advantage of by setup sweepers such as Terrakion and Pursuit trappers such as Mega Aerodactyl and Krookodile. Trick allows Latias to potentially cripple a switch-in such as Empoleon, Blissey, or Sylveon by giving them Choice Specs. Healing Wish allows Latias to trade its life in order to fully heal a teammate and cure them of status, allowing Latias to potentially change the outcome of a game. This permits Latias's teammates to play more aggressively earlier in the match.

Set Details

Levitate is Latias's only ability, giving it an immunity to Spikes and Toxic Spikes. This provides it with more longevity in the absence of any recovery moves and an immunity to Ground-type moves that allows it to come in on Pokemon such as Hippowdon and Choice Scarf Krookodile locked into Earthquake.

Usage Tips

Choice Specs Latias is best used to break holes in the opposing team due to its strong coverage options limiting its switch-ins. In particular, it can lure in Mega Steelix and hit it hard with Surf and dent other Steel-types such as Scizor and Mega Aggron. Latias can take advantage of its resistances and special bulk to swap in on Pokemon such as Infernape and Nihilego, which it can either OHKO or force out. It should, however, be wary of switching in repeatedly due to its lack of recovery allowing it to be easily put into range of attacks from Pokemon such as Mega Aerodactyl. It should also be careful of physical Infernape sets, as U-turn or Choice Band-boosted attacks will do considerable damage to Latias. It is therefore ideal to bring Latias in on free switches or predicted double switches in order to preserve its HP. Latias should be careful about locking itself into its STAB moves, as being locked into Draco Meteor can provide free turns for Pokemon such as Swords Dance Scizor, Primarina, and Mimikyu, while being locked into Psyshock allows Pokemon such as Assault Vest Bisharp and Choice Scarf Krookodile to Pursuit trap Latias for free. Therefore, in matches against teams with bulkier Pursuit trappers such as Bisharp and Alolan Muk, it is often better to make double switches to rack up entry hazard chip damage on the opposing Pokemon until they are in range of Latias's Choice Specs-boosted attacks. Against bulkier teams featuring Pokemon that wall Latias's STAB moves, such as Sylveon and Mega Aggron, Latias can be played either in a high-risk, high-reward manner through careful prediction or more safely by using Trick earlier in the match to provide some immediate value via potentially disrupting part of the opponent's defensive core at the cost of reducing Latias's power throughout the match. Using Trick against more offensive teams is often not ideal due to the drop in power, as it allows Pokemon such as Scizor to swap into and set up on Latias more easily and causes Latias to lose the ability to revenge kill Pokemon such as Nasty Plot Celebi after a small amount of chip damage. If running Healing Wish, Latias should aim to use it if healing a teammate is important to winning the match. This is particularly valuable when used at the right moment, as Healing Wish offers the chosen target a free switch in, providing valuable momentum especially for more offensive teams. Latias can also use Healing Wish if its HP is too low for it to come in anymore, or if it is no longer useful and restoring a teammate's health would be of more benefit.

Team Options

Choice Specs Latias fits best on bulky offense and balance teams thanks to its wallbreaking prowess and ability to soft check various offensive Pokemon such as Infernape and Nihilego. Entry hazard setters are essential in allowing Choice Specs Latias to secure various KOs, such as 2HKOing bulky Scizor with Surf after Stealth Rock damage. Cobalion is a particularly good choice, as it can punish Pokemon such as Choice Scarf Hydreigon and Krookodile for locking themselves into Dark-type moves and act as a strong offensive check to Scizor. Nidoqueen is another good choice that can set either Stealth Rock or Toxic Spikes, provide a pivot into Zeraora, which threatens to OHKO Latias after Stealth Rock with Knock Off, and help Latias check Pokemon such as Terrakion. It also helps to break bulky Steel- and Fairy-types, allowing Latias to spam its STAB attacks more freely. Tsareena is a solid hazard control option to pair with Choice Specs Latias, as it is able to pressure bulky Water-types that Latias struggles against, such as Suicune, while being able to provide Latias momentum with U-turn on predicted switches into Pokemon such as Amoonguss, giving Latias more opportunities to wallbreak. Empoleon and Sludge Bomb Tentacruel are also good choices for hazard removal, as they can help to check Primarina, which can punish Latias for being locked into Draco Meteor or Surf. Tentacruel can also help check Scizor and set up Toxic Spikes to wear down the opposing team. Due to Choice Specs Latias's weakness to Pursuit trappers, teammates that can discourage Choice Scarf Krookodile from locking itself into Pursuit such as Cobalion, Terrakion, and Lucario pair nicely, as they can use it doing so as an opportunity to set up. The former two and Swords Dance Lucario variants can also punish other Pokemon such as Choice Scarf Hydreigon for using Dark Pulse due to the threat of a potential Justified boost, while Nasty Plot Lucario variants can help break stall teams. They can also help to break Steel-types, allowing Latias to more freely use its STAB attacks. Other offensive pivots such as Mienshao and Scizor synergize well with Choice Specs Latias, getting it in safely with U-turn, which offers it more opportunities to break holes in the enemy team. Assault Vest Mienshao in particular can repeatedly swap into Choice Scarf Hydreigon due to Regenerator, which is notable because Hydreigon easily forces Latias out every time it comes in. Pokemon such as Mega Altaria and Scizor greatly appreciate Choice Specs Latias luring in and weakening Mega Steelix for them, as well as wearing down other Steel-types such as Doublade and Mega Aggron. Mega Manectric appreciates Latias's ability to pivot into and remove Ground-types such as Hippowdon, allowing it to more freely use Volt Switch. It also appreciates Latias helping to break through specially defensive Pokemon such as Blissey and Florges or potentially crippling them with Trick. In return, Mega Manectric is able to bring Latias in through Volt Switch against Pokemon such as Rotom-H to provide it with more wallbreaking opportunities. Moltres can help Latias take on Steel-types such as Mega Aggron and Scizor thanks to its Fire-type moves and access to Flame Body, which allows it to punish contact moves such as Bullet Punch. In return, Moltres appreciates Latias being able to use Trick on defensive Pokemon such as Blissey that would otherwise indefinitely wall it.

" + "description": "

Moves

Draco Meteor is Latias's strongest STAB move, which is capable of OHKOing Krookodile and 2HKOing Hippowdon and Gligar when boosted by Choice Specs. Psyshock is Choice Specs Latias's preferred Psychic-type move due to its ability to hit special walls such as Blissey and Sylveon much harder than Psychic. Surf allows Latias to hit one of its main counters in Mega Steelix super effectively, as well as Aggron prior to Mega Evolution if it attempts to swap in. Surf is also Latias's most powerful attack versus most Steel-types, notably 2HKOing bulky Scizor after Stealth Rock damage. Thunderbolt is an alternative to Surf that allows Latias to hit Empoleon and is its best option against Calm Mind Slowbro, while still retaining the same power as Surf versus Scizor. It is, however, a very dangerous move to lock into, as it allows Choice Scarf Krookodile to freely Pursuit trap Latias, and Trick can instead be used to cripple Empoleon. Hidden Power Fire is another option that lets Latias OHKO all Scizor variants, 2HKO Mega Steelix after Stealth Rock, and deal decent damage to Mega Aggron. However, it has a low damage output in general and faces competition for the moveslot from Surf, which does more damage against neutral targets and is less easily taken advantage of by setup sweepers such as Terrakion and Pursuit trappers such as Mega Aerodactyl and Krookodile. Trick allows Latias to potentially cripple a switch-in such as Empoleon, Blissey, or Sylveon by giving them Choice Specs. Healing Wish allows Latias to trade its life in order to fully heal a teammate and cure them of status, allowing Latias to potentially change the outcome of a game. This permits Latias's teammates to play more aggressively earlier in the match.

Set Details

Levitate is Latias's only ability, giving it an immunity to Spikes and Toxic Spikes. This provides it with more longevity in the absence of any recovery moves and an immunity to Ground-type moves that allows it to come in on Pokemon such as Hippowdon and Choice Scarf Krookodile locked into Earthquake.

Usage Tips

Choice Specs Latias is best used to break holes in the opposing team due to its strong coverage options limiting its switch-ins. In particular, it can lure in Mega Steelix and hit it hard with Surf and dent other Steel-types such as Scizor and Mega Aggron. Latias can take advantage of its resistances and special bulk to swap in on Pokemon such as Infernape and Nihilego, which it can either OHKO or force out. It should, however, be wary of switching in repeatedly due to its lack of recovery allowing it to be easily put into range of attacks from Pokemon such as Mega Aerodactyl. It should also be careful of physical Infernape sets, as U-turn or Choice Band-boosted attacks will do considerable damage to Latias. It is therefore ideal to bring Latias in on free switches or predicted double switches in order to preserve its HP. Latias should be careful about locking itself into its STAB moves, as being locked into Draco Meteor can provide free turns for Pokemon such as Swords Dance Scizor, Primarina, and Mimikyu, while being locked into Psyshock allows Pokemon such as Assault Vest Bisharp and Choice Scarf Krookodile to Pursuit trap Latias for free. Therefore, in matches against teams with bulkier Pursuit trappers such as Bisharp and Alolan Muk, it is often better to make double switches to rack up entry hazard chip damage on the opposing Pokemon until they are in range of Latias's Choice Specs-boosted attacks. Against bulkier teams featuring Pokemon that wall Latias's STAB moves, such as Sylveon and Mega Aggron, Latias can be played either in a high-risk, high-reward manner through careful prediction or more safely by using Trick earlier in the match to provide some immediate value via potentially disrupting part of the opponent's defensive core at the cost of reducing Latias's power throughout the match. Using Trick against more offensive teams is often not ideal due to the drop in power, as it allows Pokemon such as Scizor to swap into and set up on Latias more easily and causes Latias to lose the ability to revenge kill Pokemon such as Nasty Plot Celebi after a small amount of chip damage. If running Healing Wish, Latias should aim to use it if healing a teammate is important to winning the match. This is particularly valuable when used at the right moment, as Healing Wish offers the chosen target a free switch in, providing valuable momentum especially for more offensive teams. Latias can also use Healing Wish if its HP is too low for it to come in anymore, or if it is no longer useful and restoring a teammate's health would be of more benefit.

Team Options

Choice Specs Latias fits best on bulky offense and balance teams thanks to its wallbreaking prowess and ability to soft check various offensive Pokemon such as Infernape and Nihilego. Entry hazard setters are essential in allowing Choice Specs Latias to secure various KOs, such as 2HKOing bulky Scizor with Surf after Stealth Rock damage. Cobalion is a particularly good choice, as it can punish Pokemon such as Choice Scarf Hydreigon and Krookodile for locking themselves into Dark-type moves and act as a strong offensive check to Scizor. Nidoqueen is another good choice that can set either Stealth Rock or Toxic Spikes, provide a pivot into Zeraora, which threatens to OHKO Latias after Stealth Rock with Knock Off, and help Latias check Pokemon such as Terrakion. It also helps to break bulky Steel- and Fairy-types, allowing Latias to spam its STAB attacks more freely. Tsareena is a solid hazard control option to pair with Choice Specs Latias, as it is able to pressure bulky Water-types that Latias struggles against, such as Suicune, while being able to provide Latias momentum with U-turn on predicted switches into Pokemon such as Amoonguss, giving Latias more opportunities to wallbreak. Empoleon and Sludge Bomb Tentacruel are also good choices for hazard removal, as they can help to check Primarina, which can punish Latias for being locked into Draco Meteor or Surf. Tentacruel can also help check Scizor and set up Toxic Spikes to wear down the opposing team. Due to Choice Specs Latias's weakness to Pursuit trappers, teammates that can discourage Choice Scarf Krookodile from locking itself into Pursuit such as Cobalion, Terrakion, and Lucario pair nicely, as they can use it doing so as an opportunity to set up. The former two and Swords Dance Lucario variants can also punish other Pokemon such as Choice Scarf Hydreigon for using Dark Pulse due to the threat of a potential Justified boost, while Nasty Plot Lucario variants can help break stall teams. They can also help to break Steel-types, allowing Latias to more freely use its STAB attacks. Other offensive pivots such as Mienshao and Scizor synergize well with Choice Specs Latias, getting it in safely with U-turn, which offers it more opportunities to break holes in the enemy team. Assault Vest Mienshao in particular can repeatedly swap into Choice Scarf Hydreigon due to Regenerator, which is notable because Hydreigon easily forces Latias out every time it comes in. Pokemon such as Mega Altaria and Scizor greatly appreciate Choice Specs Latias luring in and weakening Mega Steelix for them, as well as wearing down other Steel-types such as Doublade and Mega Aggron. Mega Manectric appreciates Latias's ability to pivot into and remove Ground-types such as Hippowdon, allowing it to more freely use Volt Switch. It also appreciates Latias helping to break through specially defensive Pokemon such as Blissey and Florges or potentially crippling them with Trick. In return, Mega Manectric is able to bring Latias in through Volt Switch against Pokemon such as Rotom-Heat to provide it with more wallbreaking opportunities. Moltres can help Latias take on Steel-types such as Mega Aggron and Scizor thanks to its Fire-type moves and access to Flame Body, which allows it to punish contact moves such as Bullet Punch. In return, Moltres appreciates Latias being able to use Trick on defensive Pokemon such as Blissey that would otherwise indefinitely wall it.

" }, "3 Attacks + Roost": { - "description": "

Moves

Draco Meteor is a high-powered Dragon-type STAB move that hits most targets for neutral damage, giving Latias decent general firepower and the ability to threaten opposing slower Dragon-types. This firepower comes with the drawback of lowering Latias's Special Attack, however, making it a risky move to go for. Psychic grants Latias Psychic-type STAB coverage and a move that can threaten the tier's many Fighting-types, 2HKOing key physically defensive targets such as Cobalion and defensive Mega Altaria after Stealth Rock. Psyshock is not used because even with a Life Orb boost, it cannot 2HKO Blissey, Sylveon, or Florges, even after Stealth Rock. Hidden Power Fire gives Latias coverage versus most Steel-types, cleanly OHKOing Scizor and doing a decent chunk to Klefki with a Life Orb boost. However, Thunderbolt can be used for its ability to hit Empoleon and Togekiss for solid damage and decent neutral coverage against most Steel-types, giving Latias an edge versus balance teams that rely on them to check Dragon-types. Roost keeps Latias consistently healthy throughout the game and negates the main drawback of using a Life Orb, making its defensive abilities much more reliable. Lastly, Defog can be used over a coverage move to make Latias a decent entry hazard remover, but it is mostly outclassed in this role by Hydreigon, and losing out on the ability to hit Steel-types is very risky.

Set Details

Levitate is Latias's only option for an ability, granting it a key immunity to Spikes, Toxic Spikes, Sticky Web, and Ground-type attacks.

Usage Tips

Latias checks a broad array of Pokemon by virtue of its typing and bulk. Use this to take advantage of these Pokemon to either fire off attacks or heal up as needed. Passive Ground-types such as Swampert as well as predicted Fire-type attacks from the likes of Volcanion and Rotom-H make for great opportunities for Latias to come in. Predict obvious switches to Steel-types early on to wear them down quickly with Hidden Power Fire, but be discerning with your predictions, as reading incorrectly versus Pokemon such as Terrakion, Moltres, and Nidoking can prove deadly. Though Latias can be tough to wear down thanks to its resistances and immunity to most entry hazards, be careful with its health while threats that it checks are still active, and be careful to position yourself so that Latias can use Roost for free. Be selective with the use of Draco Meteor, as even with a Life Orb boost, a -2 Latias is extremely easy to exploit with Pokemon such as Scizor and Cobalion, though they still take non-negligible damage from -2 Hidden Power Fire.

Team Options

This set is best used as a generalist attacker for bulky offense teams that already have wallbreaking power but still need Latias's defensive utility to keep Fighting-, Grass-, and Electric-types consistently in check. Offensive Moltres is a potent attacker for bulky offense and does an excellent job checking Steel-types as well as pressuring other checks to Latias such as Stakataka and Mamoswine. In return, Latias maintains decent pressure on Nihilego, non-Life Orb Starmie, Electric-types, and opposing Dragon-types that keep Moltres at bay. A means of punishing Pursuit trappers is crucial to allow Latias to reliably switch in and out throughout the game, as being trapped without recourse can prove devastating. Terrakion, Mamoswine, and Cobalion are all viable means of deterring Pursuit, especially from Choice Scarf Krookodile. Though Latias is a decent switch-in to Electric-types, it can nevertheless forfeit momentum by switching into Volt Switch from Mega Manectric, Rotom-C, and Rotom-H. For this reason, it should be used as a secondary switch-in to such Pokemon in favor of an Electric-immune teammate such as Hippowdon, Choice Scarf Krookodile, or Swampert. Steel-types pair extremely well with such Pokemon, as they are effective defensive checks to the Grass- and Dragon-types commonly used to punish them and benefit from Latias's ability to check Electric- and Fire-types. Klefki can wear down Latias's defensive checks into KO range thanks to Spikes as well as shut out most of Latias's offensive checks bar Scizor and Mamoswine thanks to its typing. Mega Aggron is a reliable Stealth Rock setter, a powerful tank, and a consistent hard check to Pokemon such as Scizor, Mega Aerodactyl, and opposing Latias.

" + "description": "

Moves

Draco Meteor is a high-powered Dragon-type STAB move that hits most targets for neutral damage, giving Latias decent general firepower and the ability to threaten opposing slower Dragon-types. This firepower comes with the drawback of lowering Latias's Special Attack, however, making it a risky move to go for. Psychic grants Latias Psychic-type STAB coverage and a move that can threaten the tier's many Fighting-types, 2HKOing key physically defensive targets such as Cobalion and defensive Mega Altaria after Stealth Rock. Psyshock is not used because even with a Life Orb boost, it cannot 2HKO Blissey, Sylveon, or Florges, even after Stealth Rock. Hidden Power Fire gives Latias coverage versus most Steel-types, cleanly OHKOing Scizor and doing a decent chunk to Klefki with a Life Orb boost. However, Thunderbolt can be used for its ability to hit Empoleon and Togekiss for solid damage and decent neutral coverage against most Steel-types, giving Latias an edge versus balance teams that rely on them to check Dragon-types. Roost keeps Latias consistently healthy throughout the game and negates the main drawback of using a Life Orb, making its defensive abilities much more reliable. Lastly, Defog can be used over a coverage move to make Latias a decent entry hazard remover, but it is mostly outclassed in this role by Hydreigon, and losing out on the ability to hit Steel-types is very risky.

Set Details

Levitate is Latias's only option for an ability, granting it a key immunity to Spikes, Toxic Spikes, Sticky Web, and Ground-type attacks.

Usage Tips

Latias checks a broad array of Pokemon by virtue of its typing and bulk. Use this to take advantage of these Pokemon to either fire off attacks or heal up as needed. Passive Ground-types such as Swampert as well as predicted Fire-type attacks from the likes of Volcanion and Rotom-Heat make for great opportunities for Latias to come in. Predict obvious switches to Steel-types early on to wear them down quickly with Hidden Power Fire, but be discerning with your predictions, as reading incorrectly versus Pokemon such as Terrakion, Moltres, and Nidoking can prove deadly. Though Latias can be tough to wear down thanks to its resistances and immunity to most entry hazards, be careful with its health while threats that it checks are still active, and be careful to position yourself so that Latias can use Roost for free. Be selective with the use of Draco Meteor, as even with a Life Orb boost, a -2 Latias is extremely easy to exploit with Pokemon such as Scizor and Cobalion, though they still take non-negligible damage from -2 Hidden Power Fire.

Team Options

This set is best used as a generalist attacker for bulky offense teams that already have wallbreaking power but still need Latias's defensive utility to keep Fighting-, Grass-, and Electric-types consistently in check. Offensive Moltres is a potent attacker for bulky offense and does an excellent job checking Steel-types as well as pressuring other checks to Latias such as Stakataka and Mamoswine. In return, Latias maintains decent pressure on Nihilego, non-Life Orb Starmie, Electric-types, and opposing Dragon-types that keep Moltres at bay. A means of punishing Pursuit trappers is crucial to allow Latias to reliably switch in and out throughout the game, as being trapped without recourse can prove devastating. Terrakion, Mamoswine, and Cobalion are all viable means of deterring Pursuit, especially from Choice Scarf Krookodile. Though Latias is a decent switch-in to Electric-types, it can nevertheless forfeit momentum by switching into Volt Switch from Mega Manectric, Rotom-Mow, and Rotom-Heat. For this reason, it should be used as a secondary switch-in to such Pokemon in favor of an Electric-immune teammate such as Hippowdon, Choice Scarf Krookodile, or Swampert. Steel-types pair extremely well with such Pokemon, as they are effective defensive checks to the Grass- and Dragon-types commonly used to punish them and benefit from Latias's ability to check Electric- and Fire-types. Klefki can wear down Latias's defensive checks into KO range thanks to Spikes as well as shut out most of Latias's offensive checks bar Scizor and Mamoswine thanks to its typing. Mega Aggron is a reliable Stealth Rock setter, a powerful tank, and a consistent hard check to Pokemon such as Scizor, Mega Aerodactyl, and opposing Latias.

" }, "Choice Scarf": { "description": "

Moves

Draco Meteor's high Base Power lets Choice Scarf Latias serve its role as a revenge killer, taking out threats like Infernape, Crawdaunt, and Zeraora with little to no chip damage. Psychic is used over Psyshock to more reliably revenge kill Fighting-types, as this set is extremely weak and needs all the power it can get. It also cannot do meaningful damage to special walls even with Psyshock. Trick allows Latias to cripple a switch-in such as Blissey, Empoleon, or Klefki for the duration of the game, which gives it an edge in stall and balance matchups that most Choice Scarf users lack. Defog can be used, though, as emergency hazard removal for more offensive teams that have a good enough matchup versus bulky teams. This is far from ideal, though, as Latias loses to most defensive entry hazard setters. Healing Wish is crucial to Latias's success as a Choice Scarf user, as it allows you to play much more aggressively with a given teammate and bring it back later in exchange for Latias's life.

Set Details

Despite the Speed boost provided by Choice Scarf, Latias needs a Timid nature over Modest to outspeed other Choice Scarf users as well as Speed-boosting threats like Mega Sharpedo and Haxorus at +1. Levitate makes Latias immune to Spikes and deters foes from freely spamming Ground-type attacks, both of which are key for the frail teams that best utilize Choice Scarf Latias.

Usage Tips

Hold onto Latias to revenge kill offensive threats as well as bring a teammate back late-game with Healing Wish. If you don't find Choice Scarf Latias's Speed important for winning the game, feel free to use Trick early on to cripple obvious switch-ins. Taking a threat such as Blissey or Swords Dance Scizor out of the equation can prove an extremely powerful tool for supporting the team. Both of Latias's attacks are very easy to punish with Dark-, Fairy-, and Steel-types, and they can also be taken advantage of by Pursuit trappers such as Krookodile and Mega Aerodactyl. Compensate for this by playing aggressively with your teammates and predicting how your opponent will react: for example, it is generally better to double switch out on a predicted switch to Empoleon than to give it a free turn. If using Defog over Trick, opportunities to use it are harder to come by than with normal Defoggers due to the nature of Choice items. Choice Scarf Latias will generally only get chances to use Defog if it forces out an opposing Pokemon or if you are OK with it taking an incoming attack.

Team Options

As the fastest Pokemon in the tier, Choice Scarf Latias does well on offensive teams in need of a means for revenge killing Fighting-types, frailer offensive threats, and opposing Choice Scarf users. Certain balance teams that rely on slower wallbreakers also appreciate these attributes. Many setup sweepers as well as entry hazard-vulnerable offensive Pokemon appreciate Latias's ability to heal them up late-game, which enables much more aggressive gameplans. Scizor, Lucario, Heracross, Bisharp, Nidoking, and Crawdaunt are all potent offensive Pokemon that are easily worn down and revenge killed, making them prime candidates for Healing Wish. They also compensate for Choice Scarf Latias's unreliable matchup against defensive teams by taking advantage of walls Latias has shut down with Trick on top of being fantastic wallbreakers in their own right. Since Choice Scarf Latias is not a reliable check to Water- or Ground-types, a solid means of breaking defensive cores reliant on such Pokemon is needed. Mixed attacking Zeraora sets are very capable of this, as they compensate for Latias's lack of pivoting ability with Volt Switch and can serve as a backup fast Pokemon if Latias goes down.

" @@ -8777,7 +8781,7 @@ "description": "

Moves

Psychic is the best Psychic STAB move for Latias to have, as it allows it to take on Fighting-type Pokemon like Terrakion and Heracross and provides reliable, consistent power. It also helps against bulky Pokemon like Toxapex and Mega Venusaur and Fairy-types like Azumarill and Tapu Koko. Draco Meteor is a hard-hitting move that can help take down physically defensive Pokemon like Mandibuzz, Hippowdon, and Swampert. Defog allows Latias to provide entry hazard removal that can greatly improve its teammates' longevity. Healing Wish is the sole benefit of using Latias over Latios, as this allows Latias to fully heal a Pokemon that is severely weakened or statused that is still needed like Kyurem-B in the Water and Flying matchup or Hydreigon or Kommo-o in the Steel matchup, but it comes at the cost of losing Latias.

Set Details

Choice Scarf with a Timid nature allows Latias to effectively keep faster foes in check and outspeed common Choice Scarf users like Blacephalon and faster Pokemon like Mega Lopunny and Mega Latios. Levitate allows Latias to come in on Ground-type attacks, allowing it to avoid damage from entry hazards bar Stealth Rock.

Usage Tips

Utilize Latias's high Speed to revenge kill fast threats and setup sweepers such as Mega Lopunny, Mega Charizard X, and Cloyster. Make sure to keep Latias away from Pursuit users like Bisharp, Alolan Muk, and Tyranitar, as these can KO it. These Pokemon can also take advantage of Latias OHKOing a Pokemon or come in when it is locked into Defog to Pursuit trap it. Latias can be used to come in on predicted Ground-type attacks from the likes of Hippowdon and Landorus thanks to Levitate. Use Defog on more passive Pokemon or Pokemon locked into moves that don't threaten Latias, but be careful, as the Choice lock means that Latias has to switch out right after it uses Defog, which opens up plenty of opportunities for your opponent to take advantage of by either setting up or switching to another Pokemon to threaten or Pursuit trap Latias. Use Healing Wish once a Pokemon that is needed is too worn down and Latias is no longer needed for removing entry hazards or revenge killing; it should only be used on Pokemon that are super beneficial to the matchup like Kyurem-B in the Flying and Water matchup or Kommo-o in the Dark or Steel matchup. Latias can also use Healing Wish to sacrifice itself for momentum, but Healing Wish should only be used like this to gain momentum that is needed for the matchup at hand either because of Mega Sableye or for the Steel matchup because of Bisharp or Mega Scizor.

Team Options

Teammates like Kyurem-B and Dragonite appreciate Latias's Defog support as this allows the latter to keep its Multiscale intact and the former to come in without losing 1/4 of its HP due to Stealth Rock. Latias's Healing Wish also is important for Dragonite in the Normal and Steel matchup, and Kyurem-B also appreciates it, as this allows it to get back to full health in important matchups such as the Water and Flying matchup. Kyurem-B is a great Pokemon to pair Latias with in general due to how Kyurem-B can take care of Pokemon that Latias struggles with like Alolan Muk, Celesteela, Greninja, and Azumarill and how well it breaks balance build thanks to its coverage. Garchomp is a must-have for Dragon teams, as it is the only good Stealth Rock user that Dragon has. This can help secure KOs with Latias like against Terrakion and Heracross. Dragonite is a powerful wallbreaker to help with Pokemon that Latias struggles with, like taking out Chansey with Superpower. It can also take care of threats like Greninja thanks to Multiscale and Extreme Speed and Mega Scizor thanks to Fire Punch. Hydreigon is another great Pokemon to pair with Latias because it can take care of Ghost-types like Gengar and Blacephalon that Latias can struggle with. Mega Altaria is the ideal Mega Pokemon to pair with Latias because of its Fairy typing to help with Dark-types like Mega Sableye and Hydreigon. Furthermore, it can relieve pressure off of Latias in the Dragon mirror matchup thanks to hard stopping the opponent from spamming Dragon-type moves. It can also utilize a support set, as it is another Defog user that can freely use its moves thanks to not being Choiced-locked. Kommo-o can also be used to help with Steel-, Normal-, and Dark-types thanks to its Fighting typing and to become a setup sweeper thanks to Kommonium Z omniboosting Kommo-o's stats. This allows Latias some relief when facing Dark-types like Bisharp and Sharpedo and furthers helps with walls that Latias struggles to break in the Normal matchup like Porygon2 and Chansey. By using Choice Scarf Latias, Latios is free to run a more offensive set like Soul Dew or Life Orb with Calm Mind to break through walls that Latias cannot, such as Chansey, Porygon2, and Mantine.

" }, "Mega Calm Mind (Psychic)": { - "description": "

Moves

Calm Mind boosts Mega Latias's Special Attack and Special Defense, rendering it more powerful offensively and allowing it to take on strong special attackers such as Greninja and Mega Diancie after a few boosts. Recover restores Mega Latias's HP, allowing it to safely set up Calm Mind throughout the match. Stored Power scales with all of Mega Latias's stat boosts, which gives Mega Latias a powerful wallbreaking tool that has great synergy with Calm Mind. Thunderbolt hits Steel- and Dark-type Pokemon such as Celesteela and Mega Sableye that take little to no damage from Stored Power and allows Latias to deal some damage in matches where it cannot set up.

Set Details

252 Speed EVs and a Timid nature maximize Mega Latias's speed, allowing it to Speed tie with the crowded base 110 Speed tier and outpace threats such as Garchomp, Blacephalon, and Alolan Ninetales. 252 HP EVs maximize Mega Latias's mixed bulk. Latiasite is required for Latias to transform into Mega Latias and receive key buffs to its bulk and damage output. Levitate is the only ability available to Latias, but it's handy to take on Ground-type Pokemon such as Landorus-T and avoid Toxic Spikes.

Usage Tips

Avoid sending Latias in until any Dark-type Pokemon on the opposing team have been weakened or KOed, as Mega Latias is reliant on uninvested Thunderbolt to deal any damage to them. Bring Mega Latias in on Pokemon it walls such as Mega Charizard Y and Keldeo to safely set up; setting up on special attackers is generally preferable to physical attackers, as Calm Mind's Special Defense boosts mean Latias needs to use Recover less often. Avoid Toxic, as the rapidly increasing passive damage prevents Latias from effectively setting up or sweeping; while Latias does not enjoy the passive damage, getting Latias burned by Will-O-Wisp or Scald can be helpful to protect it from Toxic in the Water- and Ghost-type matchups. Even if Mega Latias cannot sweep in a matchup, it can still act as a solid defensive tank and take on threats such as Heatran and Choice Scarf Excadrill. Keep Mega Latias healthy until it needs to set up in matchups like Electric and Flying, where it plays a pivotal role in Psychic's victory.

Team Options

Victini pairs extremely well with Mega Latias, being able to take on Steel- and Bug-type Pokemon that give Mega Latias trouble; in return, Mega Latias can take on Water- and Ground-type Pokemon like Seismitoad and Rotom-W that threaten Victini. Alakazam checks threatening offensive Pokemon such as Alolan Muk, Mega Diancie, and Choice Scarf Heracross for Mega Latias with its attacks and Counter and appreciates Mega Latias's ability to take on defensive Pokemon that easily sponge Alakazam's attacks, such as Mantine and Porygon2. Jirachi covers Mega Latias's weaknesses to Dragon- and Ice-type attacks, while Mega Latias takes on most Fire- and Ground-type Pokemon for Jirachi; Jirachi can also give Latias a second chance to sweep with Healing Wish. Mew can take on phazers and Toxic users that Mega Latias hates with its stallbreaker set, which Latias can then use to make a clean sweep. Latios acts as an effective Choice Scarf user, taking on fast threats such as Life Orb Greninja, and makes up for the lack of a Dragon-type STAB move on Mega Latias in the Dragon-type matchup. Slowbro can take on Ice-type attacks for Latias and appreciates Latias checking Electric- and Grass-type Pokemon. It can also serve as an effective check to physical wallbreakers like Mamoswine that give Mega Latias trouble and bluff being the team's Mega Evolution.

" + "description": "

Moves

Calm Mind boosts Mega Latias's Special Attack and Special Defense, rendering it more powerful offensively and allowing it to take on strong special attackers such as Greninja and Mega Diancie after a few boosts. Recover restores Mega Latias's HP, allowing it to safely set up Calm Mind throughout the match. Stored Power scales with all of Mega Latias's stat boosts, which gives Mega Latias a powerful wallbreaking tool that has great synergy with Calm Mind. Thunderbolt hits Steel- and Dark-type Pokemon such as Celesteela and Mega Sableye that take little to no damage from Stored Power and allows Latias to deal some damage in matches where it cannot set up.

Set Details

252 Speed EVs and a Timid nature maximize Mega Latias's speed, allowing it to Speed tie with the crowded base 110 Speed tier and outpace threats such as Garchomp, Blacephalon, and Alolan Ninetales. 252 HP EVs maximize Mega Latias's mixed bulk. Latiasite is required for Latias to transform into Mega Latias and receive key buffs to its bulk and damage output. Levitate is the only ability available to Latias, but it's handy to take on Ground-type Pokemon such as Landorus-T and avoid Toxic Spikes.

Usage Tips

Avoid sending Latias in until any Dark-type Pokemon on the opposing team have been weakened or KOed, as Mega Latias is reliant on uninvested Thunderbolt to deal any damage to them. Bring Mega Latias in on Pokemon it walls such as Mega Charizard Y and Keldeo to safely set up; setting up on special attackers is generally preferable to physical attackers, as Calm Mind's Special Defense boosts mean Latias needs to use Recover less often. Avoid Toxic, as the rapidly increasing passive damage prevents Latias from effectively setting up or sweeping; while Latias does not enjoy the passive damage, getting Latias burned by Will-O-Wisp or Scald can be helpful to protect it from Toxic in the Water- and Ghost-type matchups. Even if Mega Latias cannot sweep in a matchup, it can still act as a solid defensive tank and take on threats such as Heatran and Choice Scarf Excadrill. Keep Mega Latias healthy until it needs to set up in matchups like Electric and Flying, where it plays a pivotal role in Psychic's victory.

Team Options

Victini pairs extremely well with Mega Latias, being able to take on Steel- and Bug-type Pokemon that give Mega Latias trouble; in return, Mega Latias can take on Water- and Ground-type Pokemon like Seismitoad and Rotom-Wash that threaten Victini. Alakazam checks threatening offensive Pokemon such as Alolan Muk, Mega Diancie, and Choice Scarf Heracross for Mega Latias with its attacks and Counter and appreciates Mega Latias's ability to take on defensive Pokemon that easily sponge Alakazam's attacks, such as Mantine and Porygon2. Jirachi covers Mega Latias's weaknesses to Dragon- and Ice-type attacks, while Mega Latias takes on most Fire- and Ground-type Pokemon for Jirachi; Jirachi can also give Latias a second chance to sweep with Healing Wish. Mew can take on phazers and Toxic users that Mega Latias hates with its stallbreaker set, which Latias can then use to make a clean sweep. Latios acts as an effective Choice Scarf user, taking on fast threats such as Life Orb Greninja, and makes up for the lack of a Dragon-type STAB move on Mega Latias in the Dragon-type matchup. Slowbro can take on Ice-type attacks for Latias and appreciates Latias checking Electric- and Grass-type Pokemon. It can also serve as an effective check to physical wallbreakers like Mamoswine that give Mega Latias trouble and bluff being the team's Mega Evolution.

" }, "Choice Scarf Support (Psychic)": { "description": "

Moves

Draco Meteor is Latias's strongest STAB move and its best option for revenge killing healthy Pokemon such as Mega Sharpedo, but its Special Attack drops mean Latias must often switch out after using it. Psychic is a weaker but more reliable secondary STAB move that hits Fairy-type Pokemon and doesn't force Latias to switch out. Defog clears entry hazards off the field, taking pressure off hazard-weak teammates such as Victini and preventing Toxic Spikes from putting the entire team on a timer. Trick allows Latias to punish defensive switch-ins such as Alolan Muk, Chansey, and Mantine by removing their item and locking them into a single attack, while Healing Wish is another option to breathe life back into an injured teammate, allowing them another chance to sweep; this is particularly beneficial for the likes of Mega Gallade and Victini, which often get too worn down when breaking their checks to fully fulfill their role.

Set Details

252 Speed EVs, Choice Scarf, and a Timid nature are used to maximize Latias's Speed, allowing it to outpace the entire unboosted metagame and most Choice Scarf users or Speed-boosting attackers, most notably Victini and Mega Sharpedo. 252 Special Attack EVs are used to maximize Latias's damage output and allow it to threaten as many Pokemon as possible. Levitate is Latias's only ability, but it provides a useful immunity to Ground-type attacks and allows Latias to freely Defog away Spikes, Toxic Spikes, and Sticky Web, the last of which is particularly useful against Bug-type teams to check the likes of Choice Scarf Heracross.

Usage Tips

Thanks to its Choice Scarf, Latias can revenge kill fast threats such as Life Orb Greninja, Mega Lopunny, +1 Mega Sharpedo, and Landorus, forcing them out or picking up the KO. Draco Meteor hits extremely hard even without a boosting item, making it Latias's best choice against most neutral targets such as Mega Charizard Y and Hippowdon; should the opponent have a Fairy-type Pokemon such as Azumarill or Tapu Koko, however, Psychic is often a better pick, since it doesn't offer a free opportunity to switch in. Be prepared to switch out Latias frequently after using Draco Meteor, as the drop in Special Attack makes it relatively easy to set up on. Choice Scarf renders Defog a risky play, as it gives the foe two turns to set up or even simply KO Latias, but it's usually still worthwhile to remove multiple hazard layers or to improve the longevity of your wincon, particularly on free turns such as forced switches or against passive Pokemon like Mantine. Refrain from using Trick until the threats Latias is needed for, such as Tapu Koko and Landorus-T, are dealt with; when the time to use Trick comes, aim to catch special walls such as Chansey and Celesteela on the switch. Similarly, it's important to wait to use Healing Wish until Latias is no longer needed or it becomes necessary to bring back a teammate from the brink, such as Mega Gallade against Poison.

Team Options

Mega Gallade pairs well with Latias; it takes on Steel- and Dark-type Pokemon such as Ferrothorn and Alolan Muk, while Latias deals with the faster attackers that threaten Gallade such as Life Orb Greninja and can cripple defensive walls with Trick or give Mega Gallade a second chance to sweep with Healing Wish. Victini appreciates Choice Scarf Latias freeing up its item slot, allowing it to run a different set such as Z-Celebrate or Choice Band. Victini also appreciates the fact that Latias checks threatening Ground- and Water-type Pokemon such as Landorus-T and Keldeo. Deoxys-S sets entry hazards, which make it more costly to switch to a defensive answer and slowly wear down any opposing walls looking to absorb Latias's attacks. Nasty Plot Mew likes Latias's ability to cripple specially defensive walls that give it trouble such as Chansey; in return, Mew can blow past the likes of Heatran with Focus Blast. Jirachi can take on Ice-, Dragon-, and Fairy-type Pokemon for Latias as well as set Stealth Rock to make it harder for the foe to switch, while Latias acts as a deterrent to Fire- and Ground-type attacks and reduces the pressure on Jirachi to use Thunder Wave to cripple fast attackers. Latios enjoys the freedom to run items other than Choice Scarf without worry, and both enjoy having the other to wear down shared answers such as Celesteela and Heatran. Alakazam is helpful to revenge kill threats that Latias cannot, such as healthy Mega Gyarados, Scolipede, and Bisharp, with Magic Guard + Focus Sash. Slowbro is useful to sponge attacks after Latias has to switch out, such as after using Draco Meteor, especially for Ice-type attacks. Mega Slowbro in particular also appreciates Latias's ability to bluff being a Mega Evolution.

" @@ -8796,13 +8800,13 @@ "credits": {"writtenBy": [{"user_id": 426631, "username": "Serial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 222996, "username": "Minority"}, {"user_id": 212134, "username": "Nayrz"}, {"user_id": 289489, "username": "ckw"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 231476, "username": "Fireflame"}]}]} }, "ou": { - "overview": "

Mega Latias is a metagame staple thanks to its bulk, movepool, and defensive profile. It can come in on common Pokemon like Heatran, Kartana, Rotom-W, Landorus-T, Zapdos, Rockium Z Garchomp, Mega Lopunny, and Battle Bond Greninja using Water-type moves consistently throughout a game. Mega Latias also outspeeds many of these Pokemon, notably Kartana, forcing them out with attacks like Ice Beam, Hidden Power, and Psychic. It's also one of the few Pokemon that can take any one move from Mega Medicham and threaten it back, giving faster-paced teams a decent answer to a Pokemon that usually requires a more passive switch-in. It's also the easiest answer to Swords Dance Gliscor to fit on teams. Mega Latias also has other options like Thunder Wave, Defog, and Calm Mind; its devastating Calm Mind set can outlast many offensive teams and threaten common balance and stall staples, including Toxapex, a common Haze user. However, Mega Latias struggles with four-moveslot syndrome. If its standard set drops Hidden Power Ground or Fighting, then Heatran, Excadrill, and Tyranitar can switch into it without much fear, while the same is true for Toxapex if it drops Psychic. It has some nasty weaknesses to Fairy, Ice, and Dark, being forced out by strong attackers like Tapu Lele and Mega Latios and Pursuit trapped by Tyranitar and Weavile. Mega Latias is vulnerable to poison and paralysis from Pokemon like Heatran, Toxapex, defensive Kommo-o, Zapdos, and Defog Gliscor, which can make it more difficult to check these Pokemon in the long run. It also struggles to break through threats like Magearna and Jirachi regardless of its set, and bulky foes like Clefable and Reuniclus sufficiently wall the utility set.

", + "overview": "

Mega Latias is a metagame staple thanks to its bulk, movepool, and defensive profile. It can come in on common Pokemon like Heatran, Kartana, Rotom-Wash, Landorus-T, Zapdos, Rockium Z Garchomp, Mega Lopunny, and Battle Bond Greninja using Water-type moves consistently throughout a game. Mega Latias also outspeeds many of these Pokemon, notably Kartana, forcing them out with attacks like Ice Beam, Hidden Power, and Psychic. It's also one of the few Pokemon that can take any one move from Mega Medicham and threaten it back, giving faster-paced teams a decent answer to a Pokemon that usually requires a more passive switch-in. It's also the easiest answer to Swords Dance Gliscor to fit on teams. Mega Latias also has other options like Thunder Wave, Defog, and Calm Mind; its devastating Calm Mind set can outlast many offensive teams and threaten common balance and stall staples, including Toxapex, a common Haze user. However, Mega Latias struggles with four-moveslot syndrome. If its standard set drops Hidden Power Ground or Fighting, then Heatran, Excadrill, and Tyranitar can switch into it without much fear, while the same is true for Toxapex if it drops Psychic. It has some nasty weaknesses to Fairy, Ice, and Dark, being forced out by strong attackers like Tapu Lele and Mega Latios and Pursuit trapped by Tyranitar and Weavile. Mega Latias is vulnerable to poison and paralysis from Pokemon like Heatran, Toxapex, defensive Kommo-o, Zapdos, and Defog Gliscor, which can make it more difficult to check these Pokemon in the long run. It also struggles to break through threats like Magearna and Jirachi regardless of its set, and bulky foes like Clefable and Reuniclus sufficiently wall the utility set.

", "sets": { "Utility": { - "description": "

Moves

Ice Beam hits many prominent threats hard, including Gliscor, Landorus-T, Garchomp, Mega Latios, Mega Latias, Tornadus-T, Serperior, Zapdos, Tapu Bulu, and Kartana. Hidden Power Ground threatens Heatran and Magnezone while also hitting Mega Mawile, offensive Magearna, Excadrill, and Tyranitar for decent damage. Psychic OHKOes Fighting-types like Mega Lopunny, Hawlucha, and offensive Kommo-o after Stealth Rock and threatens Toxapex and neutral targets like Mega Medicham. Hidden Power Fighting OHKOes Kartana and Weavile, heavily damages Tyranitar, and deals decent damage to Steel-types like Excadrill, Ferrothorn, and Heatran. Thunder Wave cripples offensive Pokemon like Mega Alakazam, Tapu Lele, Kyurem-B, Greninja, Magearna, and Volcarona while making defensive staples like Magearna, Reuniclus, Clefable, and Toxapex easier to pressure for teammates. Mega Latias is also a good Defogger due to its great natural bulk and good matchup against common Stealth Rock users like Garchomp, Heatran lacking Toxic, and Landorus-T. However, it should avoid using Defog against status users and Ferrothorn. Thunder Wave and Defog can be used together, but this leaves Mega Latias unable to threaten Stealth Rock setters that can tank Ice Beam, like Heatran packing Toxic and Mega Tyranitar.

Set Details

Mega Latias uses maximum HP to best handle the likes of Mega Swampert and Choice Scarf Kartana, and maximum Speed investment to outspeed non-Choice Scarf Kartana.

Usage Tips

Keep Mega Latias healthy whenever possible so it can check threats consistently throughout the game. Scout for status moves from Pokemon it would normally pivot into, mainly Heatran and Gliscor. Use Thunder Wave or Defog, as needed, when Mega Latias forces out a foe.

Team Options

Mega Latias fits well on bulky offense and balance teams. Spikers like Ferrothorn, Skarmory, and Greninja make excellent partners to chip down foes, since Mega Latias can force a lot of switches; Tyranitar and Heatran are notable targets, as they can pivot around Mega Latias depending on its coverage moves. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja and further solidifies the rain matchup, while Mega Latias can check Kartana, Heatran, and Ground-types. Skarmory is a secondary answer to Ground-types and a better answer to physical attackers like Mega Lopunny and Tyranitar. Greninja is a fast Spikes setter that threatens offensive teams and benefits from Mega Latias coming in on Grass-types. Heatran is able to set up Stealth Rock, check Fairy-types and Tornadus-T, counter Volcarona and Steel-types, spread Toxic for more residual damage, and trap potential checks with Magma Storm, while Mega Latias can check Ground-types and Water-types like Rotom-W and Manaphy. Toxapex can check Fairy- and Dark-types while also spreading poison and burn with Toxic, Scald, and Toxic Spikes to gradually damage Pursuit users, while Mega Latias covers Ground- and Electric-types and Mega Alakazam lacking Calm Mind. Other Water-types, like Rotom-W and Tapu Fini, check Heatran should Mega Latias lack appropriate coverage, and Mega Latias answers Grass-types in return. Also, Rotom-W can pivot Mega Latias in and Tapu Fini can check Dark-types. Fairy-types like Clefable and Magearna pivot into Dark-type moves for Mega Latias; the former can set up Stealth Rock, while the latter can neutralize bulky setup sweepers with Heart Swap. Meanwhile, Mega Latias can check Heatran, Kartana, and Gliscor. Gliscor and defensive Landorus-T pressure Steel-types and Toxapex, with Gliscor able to absorb status moves and sweep with Swords Dance, while Landorus-T can set up Stealth Rock. Mega Latias benefits both by checking Water- and Grass-types. Magnezone can trap Steel-types like Ferrothorn, Mega Mawile, Kartana, Mega Scizor, and Magearna that wall Mega Latias without Hidden Power Ground or Fighting. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

" + "description": "

Moves

Ice Beam hits many prominent threats hard, including Gliscor, Landorus-T, Garchomp, Mega Latios, Mega Latias, Tornadus-T, Serperior, Zapdos, Tapu Bulu, and Kartana. Hidden Power Ground threatens Heatran and Magnezone while also hitting Mega Mawile, offensive Magearna, Excadrill, and Tyranitar for decent damage. Psychic OHKOes Fighting-types like Mega Lopunny, Hawlucha, and offensive Kommo-o after Stealth Rock and threatens Toxapex and neutral targets like Mega Medicham. Hidden Power Fighting OHKOes Kartana and Weavile, heavily damages Tyranitar, and deals decent damage to Steel-types like Excadrill, Ferrothorn, and Heatran. Thunder Wave cripples offensive Pokemon like Mega Alakazam, Tapu Lele, Kyurem-B, Greninja, Magearna, and Volcarona while making defensive staples like Magearna, Reuniclus, Clefable, and Toxapex easier to pressure for teammates. Mega Latias is also a good Defogger due to its great natural bulk and good matchup against common Stealth Rock users like Garchomp, Heatran lacking Toxic, and Landorus-T. However, it should avoid using Defog against status users and Ferrothorn. Thunder Wave and Defog can be used together, but this leaves Mega Latias unable to threaten Stealth Rock setters that can tank Ice Beam, like Heatran packing Toxic and Mega Tyranitar.

Set Details

Mega Latias uses maximum HP to best handle the likes of Mega Swampert and Choice Scarf Kartana, and maximum Speed investment to outspeed non-Choice Scarf Kartana.

Usage Tips

Keep Mega Latias healthy whenever possible so it can check threats consistently throughout the game. Scout for status moves from Pokemon it would normally pivot into, mainly Heatran and Gliscor. Use Thunder Wave or Defog, as needed, when Mega Latias forces out a foe.

Team Options

Mega Latias fits well on bulky offense and balance teams. Spikers like Ferrothorn, Skarmory, and Greninja make excellent partners to chip down foes, since Mega Latias can force a lot of switches; Tyranitar and Heatran are notable targets, as they can pivot around Mega Latias depending on its coverage moves. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja and further solidifies the rain matchup, while Mega Latias can check Kartana, Heatran, and Ground-types. Skarmory is a secondary answer to Ground-types and a better answer to physical attackers like Mega Lopunny and Tyranitar. Greninja is a fast Spikes setter that threatens offensive teams and benefits from Mega Latias coming in on Grass-types. Heatran is able to set up Stealth Rock, check Fairy-types and Tornadus-T, counter Volcarona and Steel-types, spread Toxic for more residual damage, and trap potential checks with Magma Storm, while Mega Latias can check Ground-types and Water-types like Rotom-Wash and Manaphy. Toxapex can check Fairy- and Dark-types while also spreading poison and burn with Toxic, Scald, and Toxic Spikes to gradually damage Pursuit users, while Mega Latias covers Ground- and Electric-types and Mega Alakazam lacking Calm Mind. Other Water-types, like Rotom-Wash and Tapu Fini, check Heatran should Mega Latias lack appropriate coverage, and Mega Latias answers Grass-types in return. Also, Rotom-Wash can pivot Mega Latias in and Tapu Fini can check Dark-types. Fairy-types like Clefable and Magearna pivot into Dark-type moves for Mega Latias; the former can set up Stealth Rock, while the latter can neutralize bulky setup sweepers with Heart Swap. Meanwhile, Mega Latias can check Heatran, Kartana, and Gliscor. Gliscor and defensive Landorus-T pressure Steel-types and Toxapex, with Gliscor able to absorb status moves and sweep with Swords Dance, while Landorus-T can set up Stealth Rock. Mega Latias benefits both by checking Water- and Grass-types. Magnezone can trap Steel-types like Ferrothorn, Mega Mawile, Kartana, Mega Scizor, and Magearna that wall Mega Latias without Hidden Power Ground or Fighting. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

" }, "Calm Mind": { - "description": "

Set Description

Stored Power helps Mega Latias snowball, overwhelming Unaware users and opposing Calm Mind users like Clefable and Tapu Fini. Psyshock is much stronger out of the gate, which makes it much more difficult for Haze Toxapex and opposing Calm Mind users like Magearna and Magic Guard Clefable to stop Mega Latias's sweep. It also lets Mega Latias immediately threaten Pokemon like Mega Lopunny, Mega Charizard Y, Mega Medicham, and Kommo-o. Ice Beam hits Dark- and Steel-types like Excadrill, Greninja, and Ferrothorn and directly threatens prominent Pokemon like Gliscor, Landorus-T, Garchomp, Kartana, Tapu Bulu, and opposing Mega Latias. Thunderbolt can be used over Stored Power or Psyshock to threaten Water-types like Toxapex, Greninja, and Tapu Fini and provide good neutral coverage with Ice Beam.

Set up on forced switches and passive Pokemon like defensive Tornadus-T, defensive Clefable lacking Thunder Wave, Gliscor lacking Toxic, and Zapdos. Keep Mega Latias healthy whenever possible so it can set up more freely and pivot into attackers like Kartana more consistently. Scout for status moves from Pokemon it would otherwise set up on, mainly Gliscor. Keep entry hazards up to KO checks with fewer boosts. Psyshock sets can be used for quicker damage, while Stored Power sets generally needs to find opportunities to set up multiple Calm Minds in a row.

Team Options

This set enjoys entry hazard support from Pokemon like Ferrothorn, Skarmory, Heatran, and Greninja to KO its checks with fewer boosts. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja; Skarmory is a secondary answer to Ground-types and a better answer to physical attackers so Mega Latias doesn't get overwhelmed; Heatran checks Fairy-types and Steel-types while crippling checks like Tyranitar and Greninja with Toxic, and it traps and takes out Toxapex with Magma Storm so Mega Latias can more freely run Stored Power. Toxapex spreads residual damage with Toxic and Toxic Spikes and checks Pokemon that give this set a hard time, like Magearna, Jirachi, Weavile, and Tyranitar. Toxic Spikes Toxapex is also an essential partner for single-attack Mega Latias, since it cripples the Dark-types that would stone wall Stored Power or Psyshock. Mega Latias in turn can answer threatening Ground-types for Toxapex. Ground-types like Gliscor and Landorus-T can take out Steel-types and pressure Toxapex, since the Stored Power set can struggle to take them out early-game. Gliscor can pivot into status moves and be a potential secondary wincon with Swords Dance alongside Mega Latias, while Landorus-T can run Stealth Rock, pivot Mega Latias in on desirable setup targets with U-turn, or take out a bulky target with a Z-Move so Mega Latias can sweep more easily. Wallbreakers like the aforementioned Z-Move Landorus-T, Choice Specs Tapu Lele, and Swords Dance or Choice Band Kartana can threaten bulky targets and appreciate the defensive utility Mega Latias provides. Both Clefable and Magearna can pivot into Dark-type moves; Clefable is able to set up Stealth Rock and cripple Toxapex and Heatran with Knock Off, while Magearna can neutralize opposing setup sweepers with Heart Swap and get Mega Latias in safely against Tapu Fini and Clefable with Volt Switch. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

Other Options

Hidden Power Fire threatens Kartana, offensive Magearna, Mega Mawile, Ferrothorn, and Mega Scizor. However, Hidden Power Ground and Fighting have a wider range of targets while still hitting most of these Pokemon adequately. On the utility set, Thunder gives Mega Latias excellent neutral coverage in tandem with Ice Beam while hitting Water- and Flying-types like Manaphy, Greninja, Tornadus-T, Celesteela, and Tapu Fini hard, but it lets most Steel-types check Mega Latias and is weaker than Psychic on neutral targets. Earthquake can be used over Hidden Power Ground; it 2HKOes Heatran and hits Magearna, Mega Diancie, Excadrill, and Tyranitar harder, but Grassy Terrain and burn weaken it significantly, the latter being common from Pokemon like Toxapex, Lava Plume Heatran, and Rotom-W. Surf hits Heatran, Excadrill, and Mega Diancie harder than Hidden Power Fighting or Ground while also doing decent damage to Volcarona, but other coverage moves overshadow it, and it leaves Mega Latias at the mercy of most Steel-types. Wish could be used on the utility set alongside Roost to heal teammates. However, Roost's 16 PP suffices for most games, and its teammates will usually already have reliable recovery. On Calm Mind, Substitute can be used over Ice Beam to punish switches, evade status from Pokemon like Toxapex and Heatran, and use passive checks like Leech Seed Ferrothorn and defensive Clefable as setup fodder. However, it leaves Mega Latias completely walled by Dark-types and unable to check Pokemon such as Gliscor, Garchomp, Landorus-T, and Kartana. Reflect Type can also be used; Mega Latias can set up on poisoned Pursuit Tyranitar, Heatran, Ferrothorn, and Magearna while also evading Toxic from Heatran and Toxapex. However, it has the same issues as Substitute while being even less consistent. Roar can rack up entry hazard damage and stop setup sweepers, but it's situational and Thunder Wave usually suffices in this regard. Toxic cripples Pokemon like Tyranitar, Greninja, Rotom-W, and Tapu Lele; however, it makes Mega Latias worse against Steel-types. Although Choice Scarf Latias is a fast revenge killer that can provide Healing Wish, it is not strong, lacks the defensive utility that Mega Latias offers, and is overshadowed by other Choice Scarf users like Kartana, Rotom-W, Greninja, and Landorus-T.

Checks and Counters

Chansey: Chansey doesn't take much damage from anything Mega Latias can throw at it, and it stays healthy with Soft-Boiled and Natural Cure while crippling Mega Latias with Toxic or Thunder Wave.

Faster Pokemon: Pokemon like Mega Alakazam, Z-Move Tornadus-T, Choice Scarf Kartana, Choice Scarf Blacephalon, and Greninja can outspeed and threaten Mega Latias with super effective coverage. However, they're crippled by Thunder Wave, and Mega Latias can often take at least one hit from them.

Dark-types: Pursuit users like Tyranitar and Weavile can trap and remove Mega Latias, stopping the Calm Mind set particularly easily. However, they should be careful to not switch into Hidden Power Fighting or Thunder Wave against the utility set, and Reflect Type can play around them. Ash-Greninja outspeeds Mega Latias, which makes it better at stopping the Calm Mind set from getting out hand. However, it must avoid Hidden Power Fighting, Thunder, and Thunder Wave.

Steel-types: Ferrothorn, Jirachi, Magearna, Mega Scizor, and Heatran can switch into Mega Latias easily and set entry hazards on it, pivot with U-turn or Volt Switch, set up, and cripple it with status. However, most of these answers are susceptible to repeated damage due to lacking reliable recovery, super effective coverage moves, the Calm Mind set, and being trapped by Magnezone.

Status: Poison severely cuts into Mega Latias's longevity, and it can come from Pokemon it should be able to switch into, like Heatran, Kommo-o, and Toxapex. Paralysis is also threatening, especially if Mega Latias can't stay healthy due to full paralysis on Roost turns.

Fairy-types: Mega Diancie, Mega Mawile, Magearna, Tapu Fini, and Clefable are all able to take Mega Latias's attacks, threaten it with their super effective STAB moves, and take advantage of it to get up Stealth Rock or set up. However, they can be hindered by Thunder Wave, and Assault Vest Magearna and Tapu Fini are setup fodder for the Calm Mind set. Heart Swap Magearna is particularly troublesome, since it can steal Mega Latias's Calm Mind boosts and thus become a threat itself.

" + "description": "

Set Description

Stored Power helps Mega Latias snowball, overwhelming Unaware users and opposing Calm Mind users like Clefable and Tapu Fini. Psyshock is much stronger out of the gate, which makes it much more difficult for Haze Toxapex and opposing Calm Mind users like Magearna and Magic Guard Clefable to stop Mega Latias's sweep. It also lets Mega Latias immediately threaten Pokemon like Mega Lopunny, Mega Charizard Y, Mega Medicham, and Kommo-o. Ice Beam hits Dark- and Steel-types like Excadrill, Greninja, and Ferrothorn and directly threatens prominent Pokemon like Gliscor, Landorus-T, Garchomp, Kartana, Tapu Bulu, and opposing Mega Latias. Thunderbolt can be used over Stored Power or Psyshock to threaten Water-types like Toxapex, Greninja, and Tapu Fini and provide good neutral coverage with Ice Beam.

Set up on forced switches and passive Pokemon like defensive Tornadus-T, defensive Clefable lacking Thunder Wave, Gliscor lacking Toxic, and Zapdos. Keep Mega Latias healthy whenever possible so it can set up more freely and pivot into attackers like Kartana more consistently. Scout for status moves from Pokemon it would otherwise set up on, mainly Gliscor. Keep entry hazards up to KO checks with fewer boosts. Psyshock sets can be used for quicker damage, while Stored Power sets generally needs to find opportunities to set up multiple Calm Minds in a row.

Team Options

This set enjoys entry hazard support from Pokemon like Ferrothorn, Skarmory, Heatran, and Greninja to KO its checks with fewer boosts. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja; Skarmory is a secondary answer to Ground-types and a better answer to physical attackers so Mega Latias doesn't get overwhelmed; Heatran checks Fairy-types and Steel-types while crippling checks like Tyranitar and Greninja with Toxic, and it traps and takes out Toxapex with Magma Storm so Mega Latias can more freely run Stored Power. Toxapex spreads residual damage with Toxic and Toxic Spikes and checks Pokemon that give this set a hard time, like Magearna, Jirachi, Weavile, and Tyranitar. Toxic Spikes Toxapex is also an essential partner for single-attack Mega Latias, since it cripples the Dark-types that would stone wall Stored Power or Psyshock. Mega Latias in turn can answer threatening Ground-types for Toxapex. Ground-types like Gliscor and Landorus-T can take out Steel-types and pressure Toxapex, since the Stored Power set can struggle to take them out early-game. Gliscor can pivot into status moves and be a potential secondary wincon with Swords Dance alongside Mega Latias, while Landorus-T can run Stealth Rock, pivot Mega Latias in on desirable setup targets with U-turn, or take out a bulky target with a Z-Move so Mega Latias can sweep more easily. Wallbreakers like the aforementioned Z-Move Landorus-T, Choice Specs Tapu Lele, and Swords Dance or Choice Band Kartana can threaten bulky targets and appreciate the defensive utility Mega Latias provides. Both Clefable and Magearna can pivot into Dark-type moves; Clefable is able to set up Stealth Rock and cripple Toxapex and Heatran with Knock Off, while Magearna can neutralize opposing setup sweepers with Heart Swap and get Mega Latias in safely against Tapu Fini and Clefable with Volt Switch. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

Other Options

Hidden Power Fire threatens Kartana, offensive Magearna, Mega Mawile, Ferrothorn, and Mega Scizor. However, Hidden Power Ground and Fighting have a wider range of targets while still hitting most of these Pokemon adequately. On the utility set, Thunder gives Mega Latias excellent neutral coverage in tandem with Ice Beam while hitting Water- and Flying-types like Manaphy, Greninja, Tornadus-T, Celesteela, and Tapu Fini hard, but it lets most Steel-types check Mega Latias and is weaker than Psychic on neutral targets. Earthquake can be used over Hidden Power Ground; it 2HKOes Heatran and hits Magearna, Mega Diancie, Excadrill, and Tyranitar harder, but Grassy Terrain and burn weaken it significantly, the latter being common from Pokemon like Toxapex, Lava Plume Heatran, and Rotom-Wash. Surf hits Heatran, Excadrill, and Mega Diancie harder than Hidden Power Fighting or Ground while also doing decent damage to Volcarona, but other coverage moves overshadow it, and it leaves Mega Latias at the mercy of most Steel-types. Wish could be used on the utility set alongside Roost to heal teammates. However, Roost's 16 PP suffices for most games, and its teammates will usually already have reliable recovery. On Calm Mind, Substitute can be used over Ice Beam to punish switches, evade status from Pokemon like Toxapex and Heatran, and use passive checks like Leech Seed Ferrothorn and defensive Clefable as setup fodder. However, it leaves Mega Latias completely walled by Dark-types and unable to check Pokemon such as Gliscor, Garchomp, Landorus-T, and Kartana. Reflect Type can also be used; Mega Latias can set up on poisoned Pursuit Tyranitar, Heatran, Ferrothorn, and Magearna while also evading Toxic from Heatran and Toxapex. However, it has the same issues as Substitute while being even less consistent. Roar can rack up entry hazard damage and stop setup sweepers, but it's situational and Thunder Wave usually suffices in this regard. Toxic cripples Pokemon like Tyranitar, Greninja, Rotom-Wash, and Tapu Lele; however, it makes Mega Latias worse against Steel-types. Although Choice Scarf Latias is a fast revenge killer that can provide Healing Wish, it is not strong, lacks the defensive utility that Mega Latias offers, and is overshadowed by other Choice Scarf users like Kartana, Rotom-Wash, Greninja, and Landorus-T.

Checks and Counters

Chansey: Chansey doesn't take much damage from anything Mega Latias can throw at it, and it stays healthy with Soft-Boiled and Natural Cure while crippling Mega Latias with Toxic or Thunder Wave.

Faster Pokemon: Pokemon like Mega Alakazam, Z-Move Tornadus-T, Choice Scarf Kartana, Choice Scarf Blacephalon, and Greninja can outspeed and threaten Mega Latias with super effective coverage. However, they're crippled by Thunder Wave, and Mega Latias can often take at least one hit from them.

Dark-types: Pursuit users like Tyranitar and Weavile can trap and remove Mega Latias, stopping the Calm Mind set particularly easily. However, they should be careful to not switch into Hidden Power Fighting or Thunder Wave against the utility set, and Reflect Type can play around them. Ash-Greninja outspeeds Mega Latias, which makes it better at stopping the Calm Mind set from getting out hand. However, it must avoid Hidden Power Fighting, Thunder, and Thunder Wave.

Steel-types: Ferrothorn, Jirachi, Magearna, Mega Scizor, and Heatran can switch into Mega Latias easily and set entry hazards on it, pivot with U-turn or Volt Switch, set up, and cripple it with status. However, most of these answers are susceptible to repeated damage due to lacking reliable recovery, super effective coverage moves, the Calm Mind set, and being trapped by Magnezone.

Status: Poison severely cuts into Mega Latias's longevity, and it can come from Pokemon it should be able to switch into, like Heatran, Kommo-o, and Toxapex. Paralysis is also threatening, especially if Mega Latias can't stay healthy due to full paralysis on Roost turns.

Fairy-types: Mega Diancie, Mega Mawile, Magearna, Tapu Fini, and Clefable are all able to take Mega Latias's attacks, threaten it with their super effective STAB moves, and take advantage of it to get up Stealth Rock or set up. However, they can be hindered by Thunder Wave, and Assault Vest Magearna and Tapu Fini are setup fodder for the Calm Mind set. Heart Swap Magearna is particularly troublesome, since it can steal Mega Latias's Calm Mind boosts and thus become a threat itself.

" } }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 360720, "username": "ausma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 277988, "username": "dex"}]}]} @@ -8870,7 +8874,7 @@ "description": "

Moves

Draco Meteor is Latios's main STAB move that lets it take on Pokemon such as Mega Venusaur and Kommo-o. Thunderbolt allows Latios to hit Pokemon such as Celesteela, which resists Draco Meteor, for super effective damage. It also allows Latios to threaten Flying and Water teams in tandem with Draco Meteor. Calm Mind allows Latios to become a powerful setup sweeper, allowing it to tank Greninja's attacks and OHKO Slowbro with Draco Meteor. Roost gives Latios a reliable form of recovery, allowing it to set up Calm Mind with more ease.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Latios to hit as fast and hard as possible. This allows it to revenge kill prominent Pokemon such as Keldeo and Landorus. Dragonium Z turns Latios's Draco Meteor into Devastating Drake, allowing it to OHKO Pokemon such as Toxapex after a single Calm Mind boost.

Usage Tips

While Latios's most reliable move is Draco Meteor, it should be careful of when it uses it. Since it cuts Latios's Special Attack in half after one use, it is forced to switch out often, allowing the opponent to play around Latios. However, if Latios can pick up a KO with Draco Meteor and no threatening Pokemon can freely switch in, it should click Draco Meteor. Latios should set up Calm Mind against Pokemon it forces out or Pokemon that cannot touch it such as Landorus, allowing it to take advantage of the free switch, and set up Calm Mind. Latios should save Devastating Drake for when it can be guaranteed to pick up a KO or put a foe in the range of its attacks. If a Fairy-type is present on the opponent's side of the field, it might be best to save Devastating Drake. However, it should always be used if the Pokemon in front of Latios threatens the rest of the team such as Bisharp. Latios should keep its health up throughout the match with Roost, allowing it to continually switch into attacks such as Landorus's Sludge Wave and Mega Charizard Y's Fire Blast. This also allows Latios to set up Calm Mind more easily, so keeping Latios as healthy as possible is most of the time the most optimal play. However, if the foe can afflict Latios with status, it is best to switch out and find a safer time to set up, as being paralyzed or poisoned severely hinders Latios's ability to act as a setup sweeper. Latios should be used to break apart Water- and Flying-type teams, since Devastating Drake can dent both types and it can use Thunderbolt to pick off Pokemon such as Tapu Fini and Celesteela, which either are immune to or resist its Dragon-type STAB move.

Team Options

Victini can break past Latios's checks such as Chansey and Ferrothorn with its Choice Band-boosted V-create, allowing Latios to clean up more easily late-game. Victini can also cripple walls such as Tyranitar with Trick, allowing Latios to take them on with more ease. In return, Latios provides Victini with a Ground immunity and can break past its checks such as Swampert with Devastating Drake. Latios can also switch into Water-types such as Keldeo thanks to Roost. Choice Scarf Latias frees up Latios to run this wallbreaker set, as the former takes on the role of the Choice Scarf Defogger. It can revenge kill threats such as Choice Scarf Blacephalon for Latios as well as provide it with Healing Wish support so it can have a second chance to sweep. Mega Gallade is a fantastic partner for Latios, as they naturally break past the other's checks. Gallade can take on specially defensive Pokemon such as Zapdos for Latios, which can break past Mandibuzz for Mega Gallade in return. Mega Gallade can also pick off weakened Pokemon such as Mimikyu with its Disguise broken through Shadow Sneak. Jirachi provides Stealth Rock support for Latios as well as a handful of critical resistances to Fairy- and Ice-type attacks, taking such foes on with Iron Head. In return, Latios provides a Ground immunity for Jirachi. Jirachi can pivot Latios in safely with slow U-turn and cripple faster foes such as Kommo-o with Thunder Wave. Alakazam provides Latios with an emergency check to all physical attackers such as Mega Sharpedo and Alolan Muk thanks to its ability Magic Guard alongside Focus Sash and Counter. It can also help break past Steel-and Ghost-types for Latios such as Ferrothorn with its Focus Blast and Alolan Marowak with Shadow Ball. Mew acts as a stallbreaker, crippling all walls for Latios. With Knock Off + Taunt, it can successfully cripple all walls by removing their items such as Porygon2's Eviolite and prevent them from recovering off damage with Taunt. Additionally, it can cripple physical attackers such as Excadrill and Mega Swampert with Will-O-Wisp, allowing Latios to beat them more comfortably. Slowbro can take pressure off Latios to act as a switch-in to Ground-type attacks thanks to enormous physical bulk, allowing it to switch into attackers such as Mamoswine. It can also provide utility in Thunder Wave, slowing down faster threats for Latios. Additionally, it provides Scald support, sporting a chance to burn the foe and in tandem, with Colbur Berry it can check threats such as Bisharp. Deoxys-S can set up dual screens and Stealth Rock for Latios on hyper offensive teams. Additionally, Deoxys-S can cripple walls and attackers with Knock Off being able to remove key items such as Victini's Choice Scarf and Chansey's Eviolite. It can also prevent other entry hazard setters such as Hippowdon and Ferrothorn from setting up their entry hazards with Taunt.

" }, "Choice Specs (Psychic)": { - "description": "

Moves

Draco Meteor is Latios's strongest STAB move that acts as a nuke, allowing it to blow past Pokemon such as Porygon2 and Mega Sableye. Psyshock allows Latios to nail specially defensive Pokemon such as Chansey, as well as providing a way to hit threats such as Volcarona after a Quiver Dance boost. Surf allows Latios to nail Pokemon that resist both of its STAB attacks such as Heatran for super effective damage as well as OHKO Mega Diancie. Thunderbolt allows Latios to take on Water- and Flying-type Pokemon such as Mantine, Celesteela, and Skarmory.

Set Details

Maximum Speed investment alongside a Timid nature allows Latios to be as fast as possible. Maximum Special Attack investment and Choice Specs help Latios become a powerful wallbreaker, allowing it to OHKO Pokemon such as Hippowdon, Gliscor, and Rotom-W.

Usage Tips

Due to the amount of sheer immediate power Choice Specs brings, Latios acts as a nuke and should click Draco Meteor to pick up a KO. However, make sure to use Draco Meteor at the proper time, as the immediate drop in Latios's Special Attack can allow threatening Pokemon such as Alolan Muk to quickly take advantage of it. Since Latios is locked into an attack due to Choice Specs, it should try to predict what the opponent will do and select the appropriate coverage attack. For example, if you are facing Steel and the opponent has Celesteela out, it is appropriate to click Thunderbolt. However, if it uses Protect on Latios, it can then switch out into a Pokemon that can better take on Thunderbolt such as Ferrothorn. At this point, Latios should switch out to a teammate that can take on the switch. Latios heavily depends on its item to get off massive damage. Therefore, it should avoid getting its item removed from Knock Off. It should also avoid paralysis, as that severely cuts its Speed, allowing more Pokemon to take it on such as Diggersby. Being poisoned or burned also chips Latios and should be avoided; however, they are not as crippling to Latios as paralysis is. Latios can bluff a Choice Scarf set, allowing it to lure in checks such as Porygon2 and 2HKO them with the second Draco Meteor after Stealth Rock chip damage. Additionally, it can force out specially defensive Pokemon by bluffing Trick and proceeding to nuke the opponent's Latios switch-in. However, once the opponent realizes Latios does not carry Trick, they can much more easily play around it with their specially defensive walls.

Team Options

Mega Gallade appreciates Latios's ability to immediately get rid of threats such as Mandibuzz and Skarmory with its STAB and coverage attacks. In return, it can take on Pokemon such as Chansey and Ferrothorn for Latios. Victini can patch up the lack of Fire coverage on Latios and take on Pokemon such as Mega Scizor and Ferrothorn for it. It can also cripple walls with Trick, locking them into one move, allowing Latios to take them on more easily. Mew can act as a stallbreaker for this set; with Knock Off, Taunt, and Will-O-Wisp it can cripple opposing walls such as Gastrodon as well as burn foes, chipping them for Latios. It can completely take on all walls bar Mega Sableye and weaken them for Latios. It can also act as a setup sweeper with Genesis Supernova and Nasty Plot, breaking down shared checks with Latios, thanks to its powerful Terrain-boosted Psychic-type STAB move. Jirachi can paralyze faster foes such as Greninja for Latios while providing key resistances to Ice- and Fairy-type attacks. It also provides Stealth Rock support and can pivot Latios in safely with U-turn. Alakazam is an emergency check to any non-Ghost-type physical attacker such as Excadrill with Focus Sash + Magic Guard and Counter. It also can check Ghost-type Pokemon such as Mimikyu with Shadow Ball that could otherwise easily take on Latios. Celebi is a special setup sweeper that can patch up holes in Latios's coverage, adding Grass-, Ground-, and Fire-type coverage to check a multitude of Pokemon such as Gastrodon, Heatran, and Mega Scizor. Celebi can also act as a specially defensive wall, allowing it to be the team's Stealth Rock user and can pivot in Latios safely with slow U-turn. Celebi also can act as a status absorber for Latios thanks to Natural Cure. Slowbro can cripple fast threats such as Mega Lopunny and Greninja with Thunder Wave while acting as a reliable physical wall thanks to Slack Off and Regenerator. Additionally, it can switch into threats to Latios such as Mamoswine thanks to it acting as a solid Ice-type resistance. Metagross can take on Fairy-type Pokemon for Latios such as Mega Diancie and Azumarill with its powerful STAB attack in Meteor Mash and priority move in Bullet Punch. Additionally, it can act as a solid Dragon-type switch-in for Latios due to its resistance to Dragon and its good natural bulk.

" + "description": "

Moves

Draco Meteor is Latios's strongest STAB move that acts as a nuke, allowing it to blow past Pokemon such as Porygon2 and Mega Sableye. Psyshock allows Latios to nail specially defensive Pokemon such as Chansey, as well as providing a way to hit threats such as Volcarona after a Quiver Dance boost. Surf allows Latios to nail Pokemon that resist both of its STAB attacks such as Heatran for super effective damage as well as OHKO Mega Diancie. Thunderbolt allows Latios to take on Water- and Flying-type Pokemon such as Mantine, Celesteela, and Skarmory.

Set Details

Maximum Speed investment alongside a Timid nature allows Latios to be as fast as possible. Maximum Special Attack investment and Choice Specs help Latios become a powerful wallbreaker, allowing it to OHKO Pokemon such as Hippowdon, Gliscor, and Rotom-Wash.

Usage Tips

Due to the amount of sheer immediate power Choice Specs brings, Latios acts as a nuke and should click Draco Meteor to pick up a KO. However, make sure to use Draco Meteor at the proper time, as the immediate drop in Latios's Special Attack can allow threatening Pokemon such as Alolan Muk to quickly take advantage of it. Since Latios is locked into an attack due to Choice Specs, it should try to predict what the opponent will do and select the appropriate coverage attack. For example, if you are facing Steel and the opponent has Celesteela out, it is appropriate to click Thunderbolt. However, if it uses Protect on Latios, it can then switch out into a Pokemon that can better take on Thunderbolt such as Ferrothorn. At this point, Latios should switch out to a teammate that can take on the switch. Latios heavily depends on its item to get off massive damage. Therefore, it should avoid getting its item removed from Knock Off. It should also avoid paralysis, as that severely cuts its Speed, allowing more Pokemon to take it on such as Diggersby. Being poisoned or burned also chips Latios and should be avoided; however, they are not as crippling to Latios as paralysis is. Latios can bluff a Choice Scarf set, allowing it to lure in checks such as Porygon2 and 2HKO them with the second Draco Meteor after Stealth Rock chip damage. Additionally, it can force out specially defensive Pokemon by bluffing Trick and proceeding to nuke the opponent's Latios switch-in. However, once the opponent realizes Latios does not carry Trick, they can much more easily play around it with their specially defensive walls.

Team Options

Mega Gallade appreciates Latios's ability to immediately get rid of threats such as Mandibuzz and Skarmory with its STAB and coverage attacks. In return, it can take on Pokemon such as Chansey and Ferrothorn for Latios. Victini can patch up the lack of Fire coverage on Latios and take on Pokemon such as Mega Scizor and Ferrothorn for it. It can also cripple walls with Trick, locking them into one move, allowing Latios to take them on more easily. Mew can act as a stallbreaker for this set; with Knock Off, Taunt, and Will-O-Wisp it can cripple opposing walls such as Gastrodon as well as burn foes, chipping them for Latios. It can completely take on all walls bar Mega Sableye and weaken them for Latios. It can also act as a setup sweeper with Genesis Supernova and Nasty Plot, breaking down shared checks with Latios, thanks to its powerful Terrain-boosted Psychic-type STAB move. Jirachi can paralyze faster foes such as Greninja for Latios while providing key resistances to Ice- and Fairy-type attacks. It also provides Stealth Rock support and can pivot Latios in safely with U-turn. Alakazam is an emergency check to any non-Ghost-type physical attacker such as Excadrill with Focus Sash + Magic Guard and Counter. It also can check Ghost-type Pokemon such as Mimikyu with Shadow Ball that could otherwise easily take on Latios. Celebi is a special setup sweeper that can patch up holes in Latios's coverage, adding Grass-, Ground-, and Fire-type coverage to check a multitude of Pokemon such as Gastrodon, Heatran, and Mega Scizor. Celebi can also act as a specially defensive wall, allowing it to be the team's Stealth Rock user and can pivot in Latios safely with slow U-turn. Celebi also can act as a status absorber for Latios thanks to Natural Cure. Slowbro can cripple fast threats such as Mega Lopunny and Greninja with Thunder Wave while acting as a reliable physical wall thanks to Slack Off and Regenerator. Additionally, it can switch into threats to Latios such as Mamoswine thanks to it acting as a solid Ice-type resistance. Metagross can take on Fairy-type Pokemon for Latios such as Mega Diancie and Azumarill with its powerful STAB attack in Meteor Mash and priority move in Bullet Punch. Additionally, it can act as a solid Dragon-type switch-in for Latios due to its resistance to Dragon and its good natural bulk.

" }, "Mega All-out Attacker (Psychic)": { "description": "

Moves

Psychic is Mega Latios's strongest Psychic-type STAB attack, allowing it to take on Pokemon like Mega Venusaur and Toxapex. Earthquake hits Pokemon like Alolan Muk and Heatran, which tank its other two moves with ease. Hidden Power Fire allows Mega Latios to hit Pokemon such as Ferrothorn and Mega Scizor that would otherwise wall it. Recover keeps Mega Latios healthy throughout the match, allowing it to threaten the opposing team with its powerful attacks.

Set Details

252 Special Attack and Speed EVs alongside a Naive nature maximize Mega Latios's offensive potential by reaching maximum Speed, allowing it to outpace Pokemon like Blacephalon without compromising the power of Earthquake. Levitate allows Mega Latios to switch into Ground-type attacks such as Sand Rush Excadrill's Earthquake. Latiosite allows Latios to Mega Evolve and gives it a boost in Attack and Special Attack.

Usage Tips

Mega Latios should be used to pressure Steel-types with the combination of Earthquake and Hidden Power Fire, since all common Steel-types bar Celesteela are 2HKOed by its coverage. Keep Mega Latios at near full health the entire game so it can continue to wallbreak. Mega Latios should switch into special wallbreakers that other teammates cannot wall, such as Mega Charizard Y, and Recover off the damage done. Mega Latios should avoid Thunder Wave and Toxic, as the former prevents it from outspeeding key threats such as Belly Drum Azumarill and Mega Scizor, while the latter puts it on a timer that limits its time in battle. Latios can bluff a Choice Scarf set in the Poison matchup in order to lure in checks such as Alolan Muk, proceeding to 2HKO it with Earthquake rather than being Pursuit trapped. Other Pokemon on the team such as Latias and Slowbro can bluff Mega Evolution, allowing Latios to pick up surprise OHKOs on Pokemon such as Scizor with Hidden Power Fire.

Team Options

Mew can cripple Pokemon such as Bisharp and Mega Aerodactyl with Will-O-Wisp and can shut down walls like Chansey and Porygon2 with Taunt and Knock Off. Mew can also support Mega Latios offensively by opting to run a Double Dance set, allowing it to beat common Choice Scarf Pokemon that threaten Mega Latios such as Heracross and Greninja after a Rock Polish. In return, Mega Latios can beat Pokemon like Mega Scizor and Alolan Muk for Mew with Hidden Power Fire and Earthquake, respectively. Jirachi can set up Stealth Rock for Mega Latios and provide a Fairy- and Dragon-type switch-in for it. In return, Mega Latios can take care of Pokemon such as Hippowdon and Ferrothorn with Psychic and Hidden Power Fire, respectively. Victini forms an amazing Steel-type breaking core with Latios. In addition, Victini can break through Pokemon like Celesteela, Chansey, and Porygon2 for Mega Latios, while Mega Latios can break through Pokemon like Heatran and Toxapex for Victini. With access to Focus Sash and Counter, Alakazam acts as a last-ditch check to any non Ghost-type physical attacker such as Bisharp, Excadrill, and Mega Charizard X while at full health. Alakazam can also help take on Pokemon like Mega Sableye for Mega Latios by running Dazzling Gleam. Latias can bluff as the team's Mega Evolution while also being able to provide Healing Wish support for Mega Latios, giving it a second chance to sweep. In return, Latios can take care of Pokemon like Alolan Muk, which give Latias trouble. Slowbro can also bluff the Mega Evolution slot and can take on Pokemon like Mega Sharpedo for Mega Latios. In return, Mega Latios can take on Pokemon like Tyranitar and Alolan Muk for it. Metagross can help Mega Latios take on Ice- and Fairy-type Pokemon such as Kyurem-B and Mega Diancie. Celebi can set up Stealth Rock, allowing Mega Latios to pick up OHKOs on Pokemon such as Mega Scizor, which would otherwise be 2HKOed by Hidden Power Fire.

" @@ -9613,11 +9617,11 @@ "credits": {"writtenBy": [{"user_id": 393838, "username": "Luckyboy123"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 22788, "username": "Jio"}, {"user_id": 233942, "username": "Carbonific"}]}, {"name": "Grammar checked by", "members": [{"user_id": 100418, "username": "Eien"}]}]} }, "uu": { - "overview": "

Gastrodon has a solid niche as a special wall due to it possessing a great defensive typing in Water / Ground combined with a high HP stat and decent Special Defense. Gastrodon stomachs numerous hits comfortably from menacing special wallbreakers such as Gengar, Nidoking, and Choice Scarf Hydreigon, and its Ground typing blocks Mega Manectric’s and Rotom-H’s Volt Switch and shuts down vital momentum. Storm Drain also grants a Water immunity for Gastrodon that makes it a solid switch-in to Tentacruel, Mega Blastoise, and Volcanion. What really sells Gastrodon compared to its Water / Ground counterparts in Swampert and Seismitoad is its access to reliable recovery, which further bolsters its strong defensive typing and lets it continuously check the aforementioned threats. However, Gastrodon lacks the ubiquitous Stealth Rock, unlike Swampert and Seismitoad, in a metagame that's favorable towards role compression. Gastrodon's typing is only weak to Grass, but it openly invites Grass-types like Celebi and Amoonguss onto the field with no repercussions and gives them free turns to act. Gastrodon is also a passive Pokemon that leaves it set up on by common sweepers such as Mega Altaria and Togekiss.

", + "overview": "

Gastrodon has a solid niche as a special wall due to it possessing a great defensive typing in Water / Ground combined with a high HP stat and decent Special Defense. Gastrodon stomachs numerous hits comfortably from menacing special wallbreakers such as Gengar, Nidoking, and Choice Scarf Hydreigon, and its Ground typing blocks Mega Manectric’s and Rotom-Heat’s Volt Switch and shuts down vital momentum. Storm Drain also grants a Water immunity for Gastrodon that makes it a solid switch-in to Tentacruel, Mega Blastoise, and Volcanion. What really sells Gastrodon compared to its Water / Ground counterparts in Swampert and Seismitoad is its access to reliable recovery, which further bolsters its strong defensive typing and lets it continuously check the aforementioned threats. However, Gastrodon lacks the ubiquitous Stealth Rock, unlike Swampert and Seismitoad, in a metagame that's favorable towards role compression. Gastrodon's typing is only weak to Grass, but it openly invites Grass-types like Celebi and Amoonguss onto the field with no repercussions and gives them free turns to act. Gastrodon is also a passive Pokemon that leaves it set up on by common sweepers such as Mega Altaria and Togekiss.

", "comments": "

Other Options

Ice Beam gives Gastrodon the coverage it needs to harm Grass-types and Mega Altaria, but its poor damage output leaves it eclipsed by Earthquake, which is Gastrodon's main attack for removing various special attackers that it checks. Gastrodon could utilize an offensive Groundium Z set with Scald, Earth Power, Ice Beam, and Recover, but this often invalidates Gastrodon’s main niche as a special wall. Curse can give Gastrodon a stronger matchup against physical wallbreakers, but it's largely inconsistent against any other of Gastrodon's matchups.

Checks and Counters

Grass-types: Gastrodon is almost hopeless against Grass-types like Celebi, Amoonguss, Chesnaught, and Tsareena due to its quadruple weakness to Grass and gets obliterated by any of their primary attacks. It can cripple some of them with Toxic, but it will always be threatened out by them. Gastrodon should also watch out for Grass-type coverage from Mega Manectric, Zeraora, and Nihilego.

Toxic-immune Setup Sweepers: Mega Altaria and Togekiss exploit Gastrodon's passivity and use it as setup fodder due to their access to Refresh and Heal Bell, respectively.

Physical Wallbreakers: Gastrodon can be overwhelmed by physical wallbreakers like Scizor, Terrakion, and Crawdaunt, albeit they must all watch out for a potential Scald burn.

Toxic Users: Toxic from various users like Hippowdon, Gligar, and Slowbro severely cripples Gastrodon's longevity and ability to check its victims.

", "sets": { "Specially Defensive": { - "description": "

Moves

Gastrodon uses Toxic to cripple defensive walls such as Slowbro, Jellicent, and Chesnaught. It should also be noted that Toxic is Gastrodon's form of pressure against Dragon-types like Latias and Hydreigon that could care less about its attacks.

Set Details

Storm Drain only further improves Gastrodon's defensive typing by adding a second immunity. This lets Gastrodon easily switch into Water-type attacks from Tentacruel, Primarina, and Starmie while also adding a marginal boost to Gastrodon's Scald if it stays in.

Usage Tips

Due to Gastrodon's higher Special Defense, it can be played much more liberally against the likes of Gengar and Nidoking. On the contrary, Gastrodon's poor Defense prevents it from being too hasty in switching into physical attackers like Cobalion or physical Infernape that its counterparts can handle more easily. Gastrodon also grants teams a valuable Volt Switch immunity against various pivots like Rotom-H, Mega Manectric, and Zeraora; however, it should still be wary of Toxic from the first and Grass-type coverage from the latter two. Double switching is a plausible strategy due to Gastrodon inviting Grass-types on the field for free, so an aggressive switch can be beneficial based on the scenario. Gastrodon can use Scald to fish for possible burns against some Grass-type switch-ins like Chesnaught and Tsareena to sabotage their offensive presence.

Team Options

Gastrodon should mainly be used on balance builds that find its higher Special Defense compared to Swampert and Seismitoad valuable to safely switch into wallbreakers like Gengar, Nidoking, and Starmie. Gastrodon easily benefits from the most consistent switch-ins to Grass-types like Latias, Togekiss, and Rotom-H, and the latter two appreciate Gastrodon checking Mega Manectric and Rotom-H. Gastrodon's resistance to Fire-type moves makes it a strong partner for Mega Aggron, which can set up Stealth Rock while also walling most offensive Grass-types that threaten Gastrodon out. Other Stealth Rock users, mainly Cobalion, Bronzong, and Diancie, also pair well with Gastrodon, either boasting a Steel typing or being a secondary Nidoking check that relieves pressure off of Gastrodon. Tentacruel, Empoleon, and Rotom-C synergize well with Gastrodon, as they provide hazard removal; in return, Gastrodon can pivot into Nidoking and multiple Electric-types. In a similar vein, Poison-types like Amoonguss minimize the chip damage that can eat away at Gastrodon by removing Toxic Spikes. Choice Scarf Infernape pressures Grass-types and also appreciates Gastrodon's Water immunity. Choice Scarf Hydreigon values Gastrodon reliably checking Substitute variations of Gengar and absorbing Water-type attacks. Heal Bell users such as Mega Altaria and the aforementioned Togekiss and Diancie replenish Gastrodon by removing Toxic. Rotom-H can benefit from Gastrodon's Storm Drain so it can pressure bulky Water-types more reliably. Gastrodon also appreciates Rotom-H's defensive typing to check some physical wallbreakers like Scizor.

" + "description": "

Moves

Gastrodon uses Toxic to cripple defensive walls such as Slowbro, Jellicent, and Chesnaught. It should also be noted that Toxic is Gastrodon's form of pressure against Dragon-types like Latias and Hydreigon that could care less about its attacks.

Set Details

Storm Drain only further improves Gastrodon's defensive typing by adding a second immunity. This lets Gastrodon easily switch into Water-type attacks from Tentacruel, Primarina, and Starmie while also adding a marginal boost to Gastrodon's Scald if it stays in.

Usage Tips

Due to Gastrodon's higher Special Defense, it can be played much more liberally against the likes of Gengar and Nidoking. On the contrary, Gastrodon's poor Defense prevents it from being too hasty in switching into physical attackers like Cobalion or physical Infernape that its counterparts can handle more easily. Gastrodon also grants teams a valuable Volt Switch immunity against various pivots like Rotom-Heat, Mega Manectric, and Zeraora; however, it should still be wary of Toxic from the first and Grass-type coverage from the latter two. Double switching is a plausible strategy due to Gastrodon inviting Grass-types on the field for free, so an aggressive switch can be beneficial based on the scenario. Gastrodon can use Scald to fish for possible burns against some Grass-type switch-ins like Chesnaught and Tsareena to sabotage their offensive presence.

Team Options

Gastrodon should mainly be used on balance builds that find its higher Special Defense compared to Swampert and Seismitoad valuable to safely switch into wallbreakers like Gengar, Nidoking, and Starmie. Gastrodon easily benefits from the most consistent switch-ins to Grass-types like Latias, Togekiss, and Rotom-Heat, and the latter two appreciate Gastrodon checking Mega Manectric and Rotom-Heat. Gastrodon's resistance to Fire-type moves makes it a strong partner for Mega Aggron, which can set up Stealth Rock while also walling most offensive Grass-types that threaten Gastrodon out. Other Stealth Rock users, mainly Cobalion, Bronzong, and Diancie, also pair well with Gastrodon, either boasting a Steel typing or being a secondary Nidoking check that relieves pressure off of Gastrodon. Tentacruel, Empoleon, and Rotom-Mow synergize well with Gastrodon, as they provide hazard removal; in return, Gastrodon can pivot into Nidoking and multiple Electric-types. In a similar vein, Poison-types like Amoonguss minimize the chip damage that can eat away at Gastrodon by removing Toxic Spikes. Choice Scarf Infernape pressures Grass-types and also appreciates Gastrodon's Water immunity. Choice Scarf Hydreigon values Gastrodon reliably checking Substitute variations of Gengar and absorbing Water-type attacks. Heal Bell users such as Mega Altaria and the aforementioned Togekiss and Diancie replenish Gastrodon by removing Toxic. Rotom-Heat can benefit from Gastrodon's Storm Drain so it can pressure bulky Water-types more reliably. Gastrodon also appreciates Rotom-Heat's defensive typing to check some physical wallbreakers like Scizor.

" } }, "credits": {"writtenBy": [{"user_id": 451000, "username": "Taptricity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 151509, "username": "vivalospride"}, {"user_id": 382658, "username": "Nuked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 240732, "username": "Astra"}]}]} @@ -9647,7 +9651,7 @@ "comments": "

Other Options

Curse can be used to increase Gastrodon's physical bulk and the power of its Earthquake, allowing it to defeat offensive teams; however, it gives up Toxic and it struggles to sweep due to its vulnerability to status. Clear Smog can be used to ruin setup attempts, which is useful due to Gastrodon's passive nature. However, it's useless against Substitute users and Steel-types. Mirror Coat can surprise some special attackers trying to 2HKO Gastrodon by usually OHKOing back. Gastrodon is a good user of this move thanks to its good HP stat, but it is very prediction reliant and situational.

Checks and Counters

Grass-types: Gastrodon cannot deal much damage to most Grass-types with its STAB moves, and threats such as Kartana, Tapu Bulu, Amoonguss, Tangrowth, Ferrothorn, and Mega Venusaur can easily set up or simply OHKO back with a 4x effective STAB Grass-type attack.

Pokemon with Grass-type Coverage: Pokemon that carry Grass-type coverage moves can almost always 2HKO or OHKO Gastrodon. Heatran can run Bloom Doom, which swiftly dispatches Gastrodon. Electric-types like Tapu Koko can sometimes run Grass Knot. Celesteela, which doesn't do much to Gastrodon otherwise, can sometimes carry Giga Drain. Pokemon such as Mega Charizard Y use Grass-type moves as their standard coverage and therefore can also defeat Gastrodon easily.

Strong Wallbreakers: Gastrodon's defensive stats aren't the most excellent, especially physically, so powerful attackers such as Tapu Lele and Mega Medicham can break through it.

Setup Sweepers: Since Gastrodon is so passive and reliant on Toxic and Scald burns, setup sweepers can easily take advantage of it to set up and break through. Gyarados can freely setup on Gastrodon if it has Substitute as this allows it to avoid Toxic and Scald burns. Quiver Dance sweepers like Volcarona take relatively little after boosting and only fear Toxic. Swords Dance users like Mega Pinsir, Tapu Bulu, and Mega Scizor can set up easily, and Gastrodon needs to get lucky with Scald burns to pose any sort of threat, although it can use Ice Beam or Sludge Bomb to hurt Mega Pinsir and Tapu Bulu.

", "sets": { "Specially Defensive": { - "description": "

Moves

Scald deals decent damage and can inflict burns, limiting the effectiveness of physical attacks. Recover is required, as it prevents Gastrodon from being worn down and allows it to wall the Pokemon it switches into. Toxic is necessary for wearing down targets Gastrodon cannot do much else to, such as bulky defensive Pokemon like Zapdos, Tangrowth, and Rotom-W. Earthquake provides Gastrodon with a secondary STAB that is useful for hitting Calm Mind Magearna much harder than Earth Power, as well as Assault Vest variants.

Set Details

Leftovers increases Gastrodon's longevity, and Storm Drain gives it a useful immunity to Water-type moves. The EV spread maximizes Special Defense, allowing Gastrodon to take on special threats like Heatran, Greninja, Ash-Greninja, Mega Diancie, Blacephalon, and Magearna. A Sassy nature maximizes Special Defense, without decreasing Earthquake's damage output. An EV spread of 248 HP / 44 Def / 216 SpD allows Gastrodon to always survive two Secret Swords from Choice Scarf Keldeo after Stealth Rock damage, meaning Gastrodon can switch in on it safely, although the spread puts Gastrodon at risk of being 2HKOed by Choice Specs Blacephalon's Shadow Ball after Stealth Rock.

Usage Tips

Using Gastrodon is pretty straightforward, as it basically boils down to using Recover to keep Gastrodon's HP high and using attacks and Toxic on the turns where Recover isn't necessary. Gastrodon can switch into special threats such as Heatran, Tapu Koko, Tornadus-T, and Greninja quite freely and heal off the damage, firing off Scald and Toxic to wear down bulkier foes. It's also a safe answer to common Volt Switch users like Tapu Koko, Magnezone, Zapdos, Rotom-W, and Magearna, and it can easily switch in and block their attempts at gaining momentum or heal off the damage from their main attacks. When using Gastrodon, be wary of Toxic on defensive Pokemon that Gastrodon would otherwise check, such as Heatran. Similarly, scouting for Grass moves can be beneficial, such as Bloom Doom on Heatran.

Team Options

Gastrodon typically finds itself on balanced, bulkier teams due to its passive nature. Since it's so weak, it needs a teammate that can consistently deal with and wear down Ferrothorn, Tapu Fini, and Tapu Bulu, all of which check it. Fire-types such as Heatran and Mega Charizard X, Flying-types such as Tornadus-T, and Grass-types such as Mega Venusaur are all solid answers to the Grass-types that trouble Gastrodon. Additionally, certain Steel-type Pokemon can form sturdy defensive cores with Gastrodon given their excellent type synergy: Celesteela and Mega Scizor both resist Grass-type attacks and typically pose an annoyance to the relevant Grass-type Pokemon, save for Hidden Power Fire Mega Venusaur, while Gastrodon can pivot into threatening Fire- and Electric-type Pokemon. Clefable can pass Wishes to Gastrodon and its teammates, which only adds to its longevity, it can also set up Stealth Rock and absorb Toxic for Gastrodon. In return Gastrodon can beat Steel-types that Clefable tends to struggle with. Although Gastrodon is fairly self-sufficient and does resist Stealth Rock, it appreciates entry hazard control to remove Spikes and Toxic Spikes, which can severely hamper its ability to switch in and its general longevity. Tornadus-T and Zapdos can Defog and check certain Grass-types like Ferrothorn.

" + "description": "

Moves

Scald deals decent damage and can inflict burns, limiting the effectiveness of physical attacks. Recover is required, as it prevents Gastrodon from being worn down and allows it to wall the Pokemon it switches into. Toxic is necessary for wearing down targets Gastrodon cannot do much else to, such as bulky defensive Pokemon like Zapdos, Tangrowth, and Rotom-Wash. Earthquake provides Gastrodon with a secondary STAB that is useful for hitting Calm Mind Magearna much harder than Earth Power, as well as Assault Vest variants.

Set Details

Leftovers increases Gastrodon's longevity, and Storm Drain gives it a useful immunity to Water-type moves. The EV spread maximizes Special Defense, allowing Gastrodon to take on special threats like Heatran, Greninja, Ash-Greninja, Mega Diancie, Blacephalon, and Magearna. A Sassy nature maximizes Special Defense, without decreasing Earthquake's damage output. An EV spread of 248 HP / 44 Def / 216 SpD allows Gastrodon to always survive two Secret Swords from Choice Scarf Keldeo after Stealth Rock damage, meaning Gastrodon can switch in on it safely, although the spread puts Gastrodon at risk of being 2HKOed by Choice Specs Blacephalon's Shadow Ball after Stealth Rock.

Usage Tips

Using Gastrodon is pretty straightforward, as it basically boils down to using Recover to keep Gastrodon's HP high and using attacks and Toxic on the turns where Recover isn't necessary. Gastrodon can switch into special threats such as Heatran, Tapu Koko, Tornadus-T, and Greninja quite freely and heal off the damage, firing off Scald and Toxic to wear down bulkier foes. It's also a safe answer to common Volt Switch users like Tapu Koko, Magnezone, Zapdos, Rotom-Wash, and Magearna, and it can easily switch in and block their attempts at gaining momentum or heal off the damage from their main attacks. When using Gastrodon, be wary of Toxic on defensive Pokemon that Gastrodon would otherwise check, such as Heatran. Similarly, scouting for Grass moves can be beneficial, such as Bloom Doom on Heatran.

Team Options

Gastrodon typically finds itself on balanced, bulkier teams due to its passive nature. Since it's so weak, it needs a teammate that can consistently deal with and wear down Ferrothorn, Tapu Fini, and Tapu Bulu, all of which check it. Fire-types such as Heatran and Mega Charizard X, Flying-types such as Tornadus-T, and Grass-types such as Mega Venusaur are all solid answers to the Grass-types that trouble Gastrodon. Additionally, certain Steel-type Pokemon can form sturdy defensive cores with Gastrodon given their excellent type synergy: Celesteela and Mega Scizor both resist Grass-type attacks and typically pose an annoyance to the relevant Grass-type Pokemon, save for Hidden Power Fire Mega Venusaur, while Gastrodon can pivot into threatening Fire- and Electric-type Pokemon. Clefable can pass Wishes to Gastrodon and its teammates, which only adds to its longevity, it can also set up Stealth Rock and absorb Toxic for Gastrodon. In return Gastrodon can beat Steel-types that Clefable tends to struggle with. Although Gastrodon is fairly self-sufficient and does resist Stealth Rock, it appreciates entry hazard control to remove Spikes and Toxic Spikes, which can severely hamper its ability to switch in and its general longevity. Tornadus-T and Zapdos can Defog and check certain Grass-types like Ferrothorn.

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Other Options

Ground

Acid Armor is an interesting tool over Earth Power that enables Gastrodon to wall and Toxic stall even the most powerful physical attackers, such as Choice Band Dragonite and Diggersby, strong Ice-type Pokemon like Mamoswine and Weavile, or certain setup sweepers such as Mega Scizor and Cloyster. Unfortunately, using Acid Armor is generally outclassed and unadvised, as giving up on Earth Power means that Gastrodon cannot hurt Toxapex anymore. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Calm nature lets Gastrodon better take on or completely wall specially oriented Pokemon like Grass Knot Tapu Koko and Kyurem-B, but it falls short against most Ice-types and Choice Specs Keldeo, which are handled much easier with a physically defensive spread and much harder for the Ground team to cover otherwise. Finally, Earthquake could be used over Earth Power with a Relaxed nature if Calm Mind Keldeo really bothers your team, but Earth Power's generally superior usefulness greatly outweighs the specific utility of Earthquake. With Earthquake, Gastrodon also cannot outspeed or 2HKO Toxapex anymore, which means it has to switch out and potentially risk a teammate getting poisoned by Toxic Spikes or burned by Scald.

Water

Ice Beam allows Gastrodon to hit Tapu Bulu on the switch, preventing it from freely switching in. However, if Gastrodon runs Ice Beam it has to forgo Scald, which would otherwise allow Gastrodon to cripple physical attackers such as Bisharp.

Checks and Counters

Ground

Grass-types: Apart from possible Scald burns, most Grass-type Pokemon like Mega Venusaur, Tapu Bulu, and Ferrothorn easily tank Gastrodon's moves and can easily KO it or cripple one of its teammates with their Grass-type STAB moves. On top of that, some Pokemon like Volcarona, Mega Charizard Y, and Alolan Raichu carry Grass-type coverage moves to beat Gastrodon and some other Water-types. Also, since all of these Pokemon are faster than Gastrodon, they will KO it before it even moves.

Stallbreakers: Taunt users like Mew and Gliscor easily shut down Gastrodon by preventing it from using either Recover, Toxic, or any other status move.

Wallbreakers: Unless Gastrodon is using a specially defensive spread, strong special attackers like Kyurem-B and Hydreigon can easily plow through its weaker Special Defense. Moreover, even with the suggested physically defensive spread, Gastrodon is 2HKOed by powerful physical wallbreakers like Choice Band Excadrill, Diggersby, and Dragonite. However, since they cannot OHKO a healthy Gastrodon, those three Pokemon do fear being burned by Scald.

Toxic: Gastrodon's walling potential can be easily deterred with an opposing Toxic, as being badly poisoned cripples Gastrodon to the point where checking threats and simply staying alive become a heavy task.

Water

Grass-types: Grass-type Pokemon can threaten Gastrodon with their STAB attacks, which are 4x effective against it, and resist both of its STAB types.

Stallbreakers: Due to Gastrodon's low Speed, any Pokemon with a decent amount of bulk and access to Taunt can make Gastrodon near useless, as it relies on Toxic and Recover to be effective in battle.

Wallbreakers: Wallbreakers such as Choice Specs Hydreigon and Mega Gallade can easily cripple Gastrodon with their powerful STAB attacks and threaten to OHKO it with the smallest amount of chip.

Toxic: Gastrodon does not appreciate being poisoned by Toxic, as it severely limits its longevity in battle. However, common walls that spread Toxic such as Zapdos also do not appreciate being poisoned in return.

Setup Sweepers: Due to Gastrodon's passive nature, setup sweepers can use Gastrodon to set up, such as Double Dance Mew and Volcarona. However, they should be wary of Toxic, as it can severely limit their time in battle.

", "sets": { "Defensive Wall (Ground)": { - "description": "

Moves

Scald is used as Gastrodon's main STAB move, as it can burn opposing Pokemon and enable Gastrodon to wall powerful physical wallbreakers like Dragonite and Mega Gallade. Earth Power is Gastrodon's secondary STAB move and synergizes well with Storm Drain, letting it always 2HKO Toxapex after a boost. Recover is Gastrodon's form of reliable recovery, which lets it act as an efficient wall. Toxic is used to cripple most defensive Pokemon like Rotom-W and Porygon2 that are not bothered by Gastrodon's STAB moves.

Set Details

Storm Drain gives Gastrodon an immunity to Water-type moves and is the main reason why it's considered as a valuable teammate for Ground. It also has the side effect of raising Gastrodon's Special Attack stat when hit by a Water-type move, making both Scald and Earth Power hit slightly harder. Maximum HP and Defense investment with a Bold nature makes Gastrodon as physically bulky as possible and enables it to never be 2HKOed by Choice Specs Keldeo. Leftovers gives Gastrodon passive recovery throughout the match and is also needed to beat Choice Specs Keldeo.

Usage Tips

Gastrodon is best used when switched in on predicted Water-type moves coming from potent threats like Choice Specs Keldeo, especially if no other viable moves from those Pokemon can seriously harm it. Since Gastrodon is the team's Water-immune Pokemon, it should not be sacrificed, because that would enable threatening Water-types to greatly damage and KO most of its teammates with their STAB moves. Gastrodon also has the luxury of switching into would-be threats for Ground teams, such as Rotom-W and Tapu Koko, without much repercussion. However, watch out for lures that could cripple or OHKO Gastrodon, such as Toxic Rotom-W and Grass Knot Tapu Koko. Scald can be used freely to burn, cripple, and wear down physical attackers as they switch into Gastrodon or try to overpower it. Burning defensive Pokemon that don't care about Toxic, such as Mega Sableye and Celesteela, to slowly whittle them down is also a good idea. Use Toxic to cripple defensive Pokemon like Zapdos and Mantine on the switch or to put setup sweepers like Kommo-o and Mega Slowbro on a timer. Against hard matchups, specifically Water, spreading Toxic early-game can also greatly help to give Ground the advantage. Also, when facing Pokemon that are unable to 2HKO or poison Gastrodon, it is advised to Toxic these foes and stall them out with Recover so that Gastrodon has as much HP as possible to check the remaining threats. Try to keep Gastrodon healthy by using Recover so that it can take, if possible, two hits from opposing threats. If this condition is met, Scald or Toxic can be used depending on the remaining Pokemon on the opposing team. However, since it drains momentum from its own team, Gastrodon should be played carefully and make good use of double switches by sponging a Water-type move or a weak attack before switching out to a more favorable teammate if threatening foes like Kyurem-B and Celebi are still alive. Moreover, as Gastrodon possesses very little offensive presence, stallbreakers like Mew and Hydreigon greatly threaten it with Taunt. To play around them, try to double switch as they come in or switch out to a more appropriate teammate on a predicted Taunt to gain momentum, since Gastrodon has no way of dealing with those Pokemon by itself. Finally, like most defensive Pokemon, Gastrodon's stalling capabilities become greatly limited when it's hit by Toxic. Therefore, it's better to avoid opposing status users unless they can't be dealt with another way, such as Porygon2, than by using Toxic against them.

Team Options

Every Ground team appreciates having a teammate such as Gastrodon that can switch into Water-type moves. Hippowdon and Gastrodon form a nice defensive core, as the former walls strong physical attackers like Mega Lopunny and phazes setup sweepers like Mega Scizor, while the latter can switch into Greninja's and Keldeo's moves with ease. Mega Garchomp is a remarkable teammate, as it's the most viable Ground-type (aside from Seismitoad) that outspeeds Azumarill and survives its +6 Aqua Jet after Stealth Rock damage. It can also help Gastrodon deal with Ferrothorn and other Grass-types with its Fire-type coverage moves. Excadrill is a much-needed spinner on Ground teams to get rid of entry hazards, especially Toxic Spikes, which seriously hinder Gastrodon's longevity and ability to wall certain threats. Excadrill can also clean through weakened teams more easily if paired with Gastrodon thanks to its ability to cripple its switch-ins with Toxic. Additionally, Excadrill can take on most relevant Grass-types for Gastrodon, since they take serious amounts of damage or are OHKOed by its STAB moves. Landorus is a useful and powerful wallbreaker that helps Gastrodon take care of Steel- and Grass-types such as Celesteela (with Gravity support) and Mega Venusaur. Mamoswine is an alternative wallbreaker that eases the Grass and Flying matchups with its Ice STAB moves, being able to pick off weakened Tapu Bulu and Breloom with Ice Shard and take out other threats, namely Zapdos and Ferrothorn, with Icicle Crash and Superpower. Mamoswine also has the added benefit of bringing a secondary Ice-type switch-in thanks to its ability Thick Fat. Mega Steelix is a more niche teammate that performs incredibly well in certain matchups, namely Fairy and Dragon, that Gastrodon greatly struggles against. Gliscor can also from a defensive core with Gastrodon thanks to its Grass-type neutrality and ability to efficiently stallbreak. In fact, Gliscor can shut down many of Gastrodon's defensive answers, such as Celesteela and Mega Veusaur, with Taunt before slowly wearing them down with Earthquake or Knock Off, and, thanks to Poison Heal, can switch into opposing Toxics aimed at Gastrodon. In return, Gastrodon can switch into Ice- and Water-type moves aimed at Gliscor. Dugtrio is a nice teammate that traps and helps Gastrodon dispose of numerous foes like Chansey, Kyurem-B, and Tapu Bulu.

" + "description": "

Moves

Scald is used as Gastrodon's main STAB move, as it can burn opposing Pokemon and enable Gastrodon to wall powerful physical wallbreakers like Dragonite and Mega Gallade. Earth Power is Gastrodon's secondary STAB move and synergizes well with Storm Drain, letting it always 2HKO Toxapex after a boost. Recover is Gastrodon's form of reliable recovery, which lets it act as an efficient wall. Toxic is used to cripple most defensive Pokemon like Rotom-Wash and Porygon2 that are not bothered by Gastrodon's STAB moves.

Set Details

Storm Drain gives Gastrodon an immunity to Water-type moves and is the main reason why it's considered as a valuable teammate for Ground. It also has the side effect of raising Gastrodon's Special Attack stat when hit by a Water-type move, making both Scald and Earth Power hit slightly harder. Maximum HP and Defense investment with a Bold nature makes Gastrodon as physically bulky as possible and enables it to never be 2HKOed by Choice Specs Keldeo. Leftovers gives Gastrodon passive recovery throughout the match and is also needed to beat Choice Specs Keldeo.

Usage Tips

Gastrodon is best used when switched in on predicted Water-type moves coming from potent threats like Choice Specs Keldeo, especially if no other viable moves from those Pokemon can seriously harm it. Since Gastrodon is the team's Water-immune Pokemon, it should not be sacrificed, because that would enable threatening Water-types to greatly damage and KO most of its teammates with their STAB moves. Gastrodon also has the luxury of switching into would-be threats for Ground teams, such as Rotom-Wash and Tapu Koko, without much repercussion. However, watch out for lures that could cripple or OHKO Gastrodon, such as Toxic Rotom-Wash and Grass Knot Tapu Koko. Scald can be used freely to burn, cripple, and wear down physical attackers as they switch into Gastrodon or try to overpower it. Burning defensive Pokemon that don't care about Toxic, such as Mega Sableye and Celesteela, to slowly whittle them down is also a good idea. Use Toxic to cripple defensive Pokemon like Zapdos and Mantine on the switch or to put setup sweepers like Kommo-o and Mega Slowbro on a timer. Against hard matchups, specifically Water, spreading Toxic early-game can also greatly help to give Ground the advantage. Also, when facing Pokemon that are unable to 2HKO or poison Gastrodon, it is advised to Toxic these foes and stall them out with Recover so that Gastrodon has as much HP as possible to check the remaining threats. Try to keep Gastrodon healthy by using Recover so that it can take, if possible, two hits from opposing threats. If this condition is met, Scald or Toxic can be used depending on the remaining Pokemon on the opposing team. However, since it drains momentum from its own team, Gastrodon should be played carefully and make good use of double switches by sponging a Water-type move or a weak attack before switching out to a more favorable teammate if threatening foes like Kyurem-B and Celebi are still alive. Moreover, as Gastrodon possesses very little offensive presence, stallbreakers like Mew and Hydreigon greatly threaten it with Taunt. To play around them, try to double switch as they come in or switch out to a more appropriate teammate on a predicted Taunt to gain momentum, since Gastrodon has no way of dealing with those Pokemon by itself. Finally, like most defensive Pokemon, Gastrodon's stalling capabilities become greatly limited when it's hit by Toxic. Therefore, it's better to avoid opposing status users unless they can't be dealt with another way, such as Porygon2, than by using Toxic against them.

Team Options

Every Ground team appreciates having a teammate such as Gastrodon that can switch into Water-type moves. Hippowdon and Gastrodon form a nice defensive core, as the former walls strong physical attackers like Mega Lopunny and phazes setup sweepers like Mega Scizor, while the latter can switch into Greninja's and Keldeo's moves with ease. Mega Garchomp is a remarkable teammate, as it's the most viable Ground-type (aside from Seismitoad) that outspeeds Azumarill and survives its +6 Aqua Jet after Stealth Rock damage. It can also help Gastrodon deal with Ferrothorn and other Grass-types with its Fire-type coverage moves. Excadrill is a much-needed spinner on Ground teams to get rid of entry hazards, especially Toxic Spikes, which seriously hinder Gastrodon's longevity and ability to wall certain threats. Excadrill can also clean through weakened teams more easily if paired with Gastrodon thanks to its ability to cripple its switch-ins with Toxic. Additionally, Excadrill can take on most relevant Grass-types for Gastrodon, since they take serious amounts of damage or are OHKOed by its STAB moves. Landorus is a useful and powerful wallbreaker that helps Gastrodon take care of Steel- and Grass-types such as Celesteela (with Gravity support) and Mega Venusaur. Mamoswine is an alternative wallbreaker that eases the Grass and Flying matchups with its Ice STAB moves, being able to pick off weakened Tapu Bulu and Breloom with Ice Shard and take out other threats, namely Zapdos and Ferrothorn, with Icicle Crash and Superpower. Mamoswine also has the added benefit of bringing a secondary Ice-type switch-in thanks to its ability Thick Fat. Mega Steelix is a more niche teammate that performs incredibly well in certain matchups, namely Fairy and Dragon, that Gastrodon greatly struggles against. Gliscor can also from a defensive core with Gastrodon thanks to its Grass-type neutrality and ability to efficiently stallbreak. In fact, Gliscor can shut down many of Gastrodon's defensive answers, such as Celesteela and Mega Veusaur, with Taunt before slowly wearing them down with Earthquake or Knock Off, and, thanks to Poison Heal, can switch into opposing Toxics aimed at Gastrodon. In return, Gastrodon can switch into Ice- and Water-type moves aimed at Gliscor. Dugtrio is a nice teammate that traps and helps Gastrodon dispose of numerous foes like Chansey, Kyurem-B, and Tapu Bulu.

" }, "Mixed Wall (Water)": { "description": "

Moves

Scald is Gastrodon's main Water-type STAB move and also has a chance to burn the foe, allowing it to take on physical attackers like Bisharp. Earth Power also hits Pokemon that are immune or resistant to Water-type attacks such as Seismitoad and Toxapex. Recover allows Gastrodon to stay healthy through the entire match, allowing it to consistently take on foes throughout a battle. Toxic cripples opposing walls such as Porygon2 and setup sweepers such as Kommo-o by putting them on a timer.

Set Details

The HP and Special Defense investment alongside a Calm nature allows Gastrodon to act as a mixed wall, avoiding the 2HKO from Mega Diancie's Moonblast and Life Orb Kyurem-B's Ice Beam, both after Stealth Rock damage. Leftovers gives Gastrodon residual recovery at the end of each turn, allowing it to switch into hazards more easily. Sticky Hold prevents it from being Tricked by Choice-locked Pokemon like Latios and Victini and prevents Knock Off users such as Mega Sableye from removing Gastrodon's Leftovers. Gastrodon can use Storm Drain to help against threats such as Perish trap Azumarill, which threatens balanced Water-type teams. However, running Storm Drain means that Gastrodon will not be able to run Sticky Hold, leaving the team very weak to Trick users such as Latios.

Usage Tips

Since Gastrodon is used on bulkier Water teams that usually lack switch-ins to Trick users like Latios, it should fill this role thanks to Sticky Hold, which prevents it from losing its Leftovers. Gastrodon should be kept as healthy as possible throughout the match so it can easily be switched into strong attacks like Mega Diancie's Moonblast. Gastrodon should especially be kept healthy in matchups like Electric so it can repeatedly switch in on and threaten Pokemon like Alolan Raichu with Earth Power. Gastrodon should avoid being statused with Toxic, as it severely reduces Gastrodon's ability to stay healthy through the match, making it easier to revenge kill. Use Toxic on walls such as Mantine or on Pokemon it cannot threaten with its other attacks such as Zapdos to make it easier for teammates such as Mega Sharpedo to clean late-game. Recover can be used alongside Toxic to put opposing Pokemon on a timer and easily recover off damage. Gastrodon should try to cripple physical attackers such as Bisharp with Scald burns, allowing teammates like Toxapex to more easily take them on. Gastrodon should always scout for Grass-type coverage by switching out on Pokemon like Volcanion. If Gastrodon is using Storm Drain, it should always be used as a switch-in to Perish trap Azumarill, as Storm Drain prevents Azumarill from trapping it with Whirlpool and putting it on a three-turn timer with Perish Song.

Team Options

Toxapex can check setup sweepers such as Kommo-o and Mega Altaria with Haze, set Toxic Spikes to cripple foes, and scout attacks with Baneful Bunker, all while switching into Grass-type attacks such as Ferrothorn's Power Whip. Toxapex can also switch into Toxic and remove Toxic Spikes for Gastrodon. Azumarill provides a Grass-type immunity with access to Sap Sipper and can Perish trap foes like Breloom for Gastrodon, and Gastrodon can switch into Electric-type attacks for Azumarill. Together, they form an immunity core that covers both of Water-types' weaknesses. Mantine appreciates Gastrodon's immunity to Electric-type attacks and can use Haze against setup sweepers like Azumarill and Kommo-o for Gastrodon. Mantine also provides a Ground-type immunity, allowing it to take on Pokemon like Landorus and Excadrill, which Gastrodon and its teammates struggle with, and can clear annoying entry hazards such as Toxic Spikes for Gastrodon to prevent it from being poisoned. Empoleon can support Gastrodon as a bulky teammate neutral to Grass and provide effective hazard control, setting Stealth Rock and clearing hazards with Defog. Suicune also appreciates Gastrodon's ability to switch into Trick. Suicune in turn can stall out Grass-types like Mega Venusaur and Ferrothorn with Substitute + Protect. Greninja appreciates that Gastrodon can switch into powerful threats such as Tapu Koko and Mega Diancie for it and can in turn revenge kill Grass-types like Tapu Bulu with Gunk Shot and Ice Beam. Greninja also appreciates Gastrodon's ability to Toxic stall many of its checks down like Porygon2 so it can sweep more easily late-game. Powerful wallbreakers such as Keldeo and Mega Sharpedo similarly appreciate Gastrodon's ability to wear down their checks with Toxic. The former then can break through some of Gastrodon's checks such as Ferrothorn, while the latter can easily sweep late-game and check Taunt users such as Mew and Gliscor for Gastrodon. Gyarados appreciates Gastrodon's ability to Toxic poison Pokemon that might give Gyarados trouble such as Rotom-Wash and in return can take on Grass-types like Tapu Bulu and Mega Venusaur for Gastrodon with Dragon Dance and Supersonic Skystrike. Mega Slowbro and Gastrodon form an amazing defensive core able to handle most wallbreaking cores, including the fearsome Ground-type core of Landorus and Excadrill.

" @@ -10030,20 +10034,20 @@ }, "Garchomp": { "ou": { - "overview": "

Garchomp has settled itself as a powerful threat in the tier thanks to its exceptional base stats, reliable typing, and expansive movepool that supports both offensive and utility roles. Having access to powerful STAB moves and Swords Dance coupled with its high Attack, good Speed, and different Z-Crystal options, Garchomp becomes a formidable wallbreaker and Stealth Rock setter, pressuring common Defoggers like Landorus-T, Zapdos, and Tornadus-T. Garchomp can also function as a valuable support option, offering significant role compression thanks to its solid defensive profile. It can check key threats like Heatran while setting up Stealth Rock and utilizing utility moves such as Toxic to cripple foes or Dragon Tail and Roar to phaze setup sweepers. Moreover, Garchomp can punish physical attackers thanks to its ability, Rough Skin, letting it trade its health for damage. Its Mega Evolution is a great asset for sand teams as a premier wallbreaker with its gigantic Attack stat and impressive bulk coupled with its new ability, Sand Force. Mega Garchomp can also use its Special Attack stat to fire off a powerful Draco Meteor and Fire Blast, surprising many physically defensive walls such as Landorus-T and Rotom-W. While it is faster than Landorus-T, Mega Medicham, and both of Charizard's Mega Evolutions, Garchomp still falls short against top-tier Pokemon like Mega Latias, Mega Diancie, and Kartana, which are capable of hitting it hard with super effective or powerful moves. Its typing, although good, leaves it susceptible to commonly used attack types such as Ice and Fairy. It also faces huge competition in both of its roles as a wallbreaker and Z-Move user with Landorus-T, Kartana, and Kyurem-B and as a support Pokemon with Gliscor, which offers better longevity. Finally, Mega Garchomp's drop in Speed exposes it to threats like Tapu Lele, Kyurem-B, and Mega Medicham.

", + "overview": "

Garchomp has settled itself as a powerful threat in the tier thanks to its exceptional base stats, reliable typing, and expansive movepool that supports both offensive and utility roles. Having access to powerful STAB moves and Swords Dance coupled with its high Attack, good Speed, and different Z-Crystal options, Garchomp becomes a formidable wallbreaker and Stealth Rock setter, pressuring common Defoggers like Landorus-T, Zapdos, and Tornadus-T. Garchomp can also function as a valuable support option, offering significant role compression thanks to its solid defensive profile. It can check key threats like Heatran while setting up Stealth Rock and utilizing utility moves such as Toxic to cripple foes or Dragon Tail and Roar to phaze setup sweepers. Moreover, Garchomp can punish physical attackers thanks to its ability, Rough Skin, letting it trade its health for damage. Its Mega Evolution is a great asset for sand teams as a premier wallbreaker with its gigantic Attack stat and impressive bulk coupled with its new ability, Sand Force. Mega Garchomp can also use its Special Attack stat to fire off a powerful Draco Meteor and Fire Blast, surprising many physically defensive walls such as Landorus-T and Rotom-Wash. While it is faster than Landorus-T, Mega Medicham, and both of Charizard's Mega Evolutions, Garchomp still falls short against top-tier Pokemon like Mega Latias, Mega Diancie, and Kartana, which are capable of hitting it hard with super effective or powerful moves. Its typing, although good, leaves it susceptible to commonly used attack types such as Ice and Fairy. It also faces huge competition in both of its roles as a wallbreaker and Z-Move user with Landorus-T, Kartana, and Kyurem-B and as a support Pokemon with Gliscor, which offers better longevity. Finally, Mega Garchomp's drop in Speed exposes it to threats like Tapu Lele, Kyurem-B, and Mega Medicham.

", "comments": "

Other Options

Groundium Z can be used as another Z-Crystal option to break through would-be checks such as Tapu Fini and Clefable. It also allows to get a clean knockout on bulky Magearna that could otherwise live a simple Earthquake. However, this has much less useful applications in regards to breaking through Pokemon that it was previously walled by. Firium Z can be considered to hit defensive Pokemon like Skarmory, Celesteela, and Mega Scizor for huge damage. In the same fashion, Life Orb Garchomp can reverse positions very quickly for offense and hyper offense at the cost of its longevity, surprising various defensive Pokemon like Tapu Fini, Clefable and Ferrothorn at +2, which normally can live attacks from Garchomp without Life Orb. Leftovers can be used on bulkier variants to increase Garchomp's longevity. Yache Berry, although a niche option for offensive sets, allows to lure Pokemon using Ice-type attacks, such as Mega Latias, to retaliate with huge damage or apply status. Lastly, Choice Scarf takes advantage of Garchomp's unique Speed tier, transforming it into a soft check for threats like Volcarona after a Quiver Dance and Mega Charizard X after a Dragon Dance at the cost of being locked into a move.

Checks and Counters

Fairy-types: Defensive checks like Tapu Fini and Clefable can pose significant problems for Garchomp, both being able to live a +2 Earthquake and, depending on their EV spreads, +2 Continental Crush at full health while striking back with Moonblast for super effective damage. Mega Diancie and Choice Scarf Tapu Lele are faster threats that can OHKO Garchomp outright. Tapu Koko can also act as a check, as it is naturally faster and can remove Garchomp with Dazzling Gleam or Hidden Power Ice if it has been weakened. Magearna is also worth noting, since it can survive an unboosted Earthquake, knocking out Garchomp in return with Ice Beam or Fleur Cannon.

Ice-types and Ice-type coverage: Faster Pokemon using Ice-type moves can scare out Garchomp, cutting its rampage short. Mega Latias, Mega Latios, and Greninja threaten it with Ice Beam, while Tapu Koko, Mega Alakazam, and even Choice Scarf Landorus-T can deal super effective damage with Hidden Power Ice. Mega Lopunny and Mega Swampert under rain pose a threat with Ice Punch, while Weavile can use its Ice-type STAB moves to eliminate Garchomp. However, frail attackers like the aforementioned Tapu Koko, Mega Alakazam, and Weavile can't switch in directly, forcing careful positioning.

Physically Defensive Pokemon: Skarmory is notable for not fainting from +2 Continental Crush and can retaliate with Counter to effectively take down Garchomp. It can also use Whirlwind to phaze Garchomp, preventing it from setting up. Unaware Clefable is also one of the hardest walls for Garchomp to break through, avoiding the 2HKO from Earthquake, scouting its Z-Move with Wish and Protect, and not fearing any of Garchomp's Attack boosts. Slowbro can easily face the Rockium Z variant and inflict super effective damage with Ice Beam, while Mega Slowbro is a hard counter, surviving +2 Devastating Drake from Garchomp's Outrage thanks to its gigantic Defense. Cresselia is a challenge for Garchomp with its natural bulk, the ability Levitate, and Ice Beam; however, it has to be careful of +2 Devastating Drake and against Mega Garchomp’s teams, since the sandstorm can weaken Moonlight, leaving it more exposed. Landorus-T fares decently against most variants of Garchomp thanks to its ability Intimidate, and it can inflict huge damage with Hidden Power Ice or Earthquake. Still, it has to be careful of Devastating Drake and Draco Meteor from Mega Garchomp, which can overwhelm it. Utility Kartana is also worth mentioning, as it is designed to win one-on-one against regular Garchomp, hitting it with a powerful Bloom Doom.

", "sets": { "Offensive Z-Move": { - "description": "

Moves

Swords Dance effectively makes Garchomp a powerful threat. Earthquake is Garchomp's main STAB move with its high Base Power, allowing it to break through many Pokemon after a Swords Dance, mainly threatening Heatran and Magearna for super effective damage. Outrage paired with Dragonium Z unleashes a 190-Base Power STAB move, breaking past most of the tier like Landorus-T and Mega Latias switching in at the cost of possibly being stopped by Fairy-types. Substitute is often paired with Dragonium Z, since it can ease its use and take advantage of passive Pokemon like Toxapex. Stone Edge is also another option that completes Garchomp's offensive presence by threatening Ground-immune Pokemon. With Rockium Z, Garchomp really scares common Defoggers such as Tornadus-T and Zapdos, and with Swords Dance, it can also break past Pokemon like Celesteela, Rotom-W, and Tapu Bulu. Due to its offensive pressure, Garchomp finds opportunities to set Stealth Rock as the foe switches. Other options rely on increasing its coverage, with Fire Fang targeting Ferrothorn and Mega Scizor, and Aqua Tail surprising Ground-types like Landorus-T. Dragon Claw can also be used, as it's a more consistent Dragon-type STAB move that does not lock Garchomp into it like Outrage does.

Set Details

A Jolly nature takes advantage of the unique Speed tier of Garchomp to outpace base 100 Speed Pokemon like Mega Medicham. Rockium Z and Dragonium Z are used to boost Stone Edge and Outrage, respectively. Rough Skin is the preferred ability to chip away the health of physical attackers.

Usage Tips

Take advantage of the combination of bulk, good typing, and the fact that Garchomp forces a lot of switches to place Stealth Rock or set up with Swords Dance. With Rockium Z, you should use the Z-Move after setting up a Swords Dance for it to have enough power to break through the opposition and not waste it on targets that already take a lot from Stone Edge if the situation allows it. With Dragonium Z, Garchomp's use leans more heavily on predictions to catch would-be soft checks like Mega Latias and avoid launching the Z-Move into a Dragon-immune Pokemon. Garchomp can be used to switch into Heatran or Electric-type attacks but ideally only after it did its job of knocking out foes; otherwise, doing this can potentially hinder its wallbreaking capabilities.

Team Options

Garchomp fits more easily on offensive teams, as they take advantage of its aggressive and explosive nature. Serperior and Garchomp form a complementary core. Garchomp threatens common Flying- and Steel-types like Zapdos and Heatran, while Serperior can paralyze faster Pokemon like Mega Latias and Kartana, preparing the field for Garchomp. As a teammate, Kartana can also profit from the wallbreaking capabilities of Garchomp to clean the already weakened opposition with its ability Beast Boost. Efficient Defoggers, such as Tornadus-T and Zapdos, are also recommended to preserve Garchomp from entry hazards that could weaken it and prevent it from completing its mission. Tapu Fini also stands out in this role thanks to its access to Defog and ability to set Misty Terrain, protecting Garchomp from status conditions and enabling it to set up. Steel-types like Magearna and Mega Scizor synergize well with Garchomp's typing, pivoting into otherwise super effective Fairy- and Ice-type attacks, while Garchomp handles Fire-type attacks. Their access to Volt Switch and U-turn, respectively, can also help Garchomp enter the field safely. Mega Diancie and Heatran, while synergizing well with Garchomp overall, can also free up the Stealth Rock slot of Garchomp, allowing it to maximize its versatility and impact on the battlefield by running Substitute or other coverage moves. Finally, Pokemon like Greninja and Ferrothorn pair well with Garchomp to form a hazard-stacking core thanks to their access to Spikes.

" + "description": "

Moves

Swords Dance effectively makes Garchomp a powerful threat. Earthquake is Garchomp's main STAB move with its high Base Power, allowing it to break through many Pokemon after a Swords Dance, mainly threatening Heatran and Magearna for super effective damage. Outrage paired with Dragonium Z unleashes a 190-Base Power STAB move, breaking past most of the tier like Landorus-T and Mega Latias switching in at the cost of possibly being stopped by Fairy-types. Substitute is often paired with Dragonium Z, since it can ease its use and take advantage of passive Pokemon like Toxapex. Stone Edge is also another option that completes Garchomp's offensive presence by threatening Ground-immune Pokemon. With Rockium Z, Garchomp really scares common Defoggers such as Tornadus-T and Zapdos, and with Swords Dance, it can also break past Pokemon like Celesteela, Rotom-Wash, and Tapu Bulu. Due to its offensive pressure, Garchomp finds opportunities to set Stealth Rock as the foe switches. Other options rely on increasing its coverage, with Fire Fang targeting Ferrothorn and Mega Scizor, and Aqua Tail surprising Ground-types like Landorus-T. Dragon Claw can also be used, as it's a more consistent Dragon-type STAB move that does not lock Garchomp into it like Outrage does.

Set Details

A Jolly nature takes advantage of the unique Speed tier of Garchomp to outpace base 100 Speed Pokemon like Mega Medicham. Rockium Z and Dragonium Z are used to boost Stone Edge and Outrage, respectively. Rough Skin is the preferred ability to chip away the health of physical attackers.

Usage Tips

Take advantage of the combination of bulk, good typing, and the fact that Garchomp forces a lot of switches to place Stealth Rock or set up with Swords Dance. With Rockium Z, you should use the Z-Move after setting up a Swords Dance for it to have enough power to break through the opposition and not waste it on targets that already take a lot from Stone Edge if the situation allows it. With Dragonium Z, Garchomp's use leans more heavily on predictions to catch would-be soft checks like Mega Latias and avoid launching the Z-Move into a Dragon-immune Pokemon. Garchomp can be used to switch into Heatran or Electric-type attacks but ideally only after it did its job of knocking out foes; otherwise, doing this can potentially hinder its wallbreaking capabilities.

Team Options

Garchomp fits more easily on offensive teams, as they take advantage of its aggressive and explosive nature. Serperior and Garchomp form a complementary core. Garchomp threatens common Flying- and Steel-types like Zapdos and Heatran, while Serperior can paralyze faster Pokemon like Mega Latias and Kartana, preparing the field for Garchomp. As a teammate, Kartana can also profit from the wallbreaking capabilities of Garchomp to clean the already weakened opposition with its ability Beast Boost. Efficient Defoggers, such as Tornadus-T and Zapdos, are also recommended to preserve Garchomp from entry hazards that could weaken it and prevent it from completing its mission. Tapu Fini also stands out in this role thanks to its access to Defog and ability to set Misty Terrain, protecting Garchomp from status conditions and enabling it to set up. Steel-types like Magearna and Mega Scizor synergize well with Garchomp's typing, pivoting into otherwise super effective Fairy- and Ice-type attacks, while Garchomp handles Fire-type attacks. Their access to Volt Switch and U-turn, respectively, can also help Garchomp enter the field safely. Mega Diancie and Heatran, while synergizing well with Garchomp overall, can also free up the Stealth Rock slot of Garchomp, allowing it to maximize its versatility and impact on the battlefield by running Substitute or other coverage moves. Finally, Pokemon like Greninja and Ferrothorn pair well with Garchomp to form a hazard-stacking core thanks to their access to Spikes.

" }, "Mixed Mega": { - "description": "

Moves

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details

A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options

This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

" + "description": "

Moves

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-Wash, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-Wash for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details

A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options

This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-Wash, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-Wash are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-Wash. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

" }, "Tank": { - "description": "

Moves

Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-W. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.

Set Details

Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.

Usage Tips

Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.

Team Options

Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-W makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.

" + "description": "

Moves

Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-Wash. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.

Set Details

Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.

Usage Tips

Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.

Team Options

Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-Wash makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.

" }, "Swords Dance Mega": { - "description": "

Moves

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details

A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

" + "description": "

Moves

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details

A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-Wash, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

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Hippowdon's great bulk and solid defensive typing allow it to act as a great wall, checking prominent threats such as Cobalion and Mega Manectric. Its bulk also allows it to make good use of support options such as Stealth Rock, and it even has access to reliable recovery in Slack Off. Additionally, its Sand Stream ability can be used to support teammates and wear down the opponent's team. However, Hippowdon is held back by its low Speed, forcing it to typically take an attack before being able to do anything. It is also weak to common offensive types in Water, Grass, and Ice. Finally, being a really passive Stealth Rock user, Hippowdon is forced to rely on Whirlwind in order to not become setup fodder.

", - "comments": "

Other Options

Stone Edge is an option to hit Pokemon that are immune to Earthquake; however, its practical use doesn't extend much beyond getting super effective damage on Moltres, Mega Aerodactyl, and Rotom-H. Fire Fang can be used to 2HKO most variants of Scizor.

Checks and Counters

Grass-types: Common Grass-types such as Celebi and Tsareena can easily switch into Hippowdon and force it out with their Grass-type STAB moves. Celebi doesn't mind switching into Toxic either thanks to Natural Cure.

Water-types: Many Water-types are able to threaten Hippowdon with their STAB moves. All of them bar Suicune have to be wary of getting worn down by Toxic, though, and frailer ones such as Primarina do not appreciate taking an Earthquake while switching in.

Special Wallbreakers: Hippowdon has decent mixed walling capabilities, but it's still not able to stand up to powerful hits from wallbreakers such as Hydreigon and Kyurem. They can easily 2HKO or OHKO Hippowdon.

Bulky Setup Sweepers: Aside from phazing them, bulky setup sweepers can easily exploit Hippowdon's passiveness to set up on it for free. This is especially so for Pokemon like Reuniclus that don't mind taking a Toxic due to Magic Guard.

Physical Walls: Hippowdon can't do much to Pokemon like Gligar and Rest Mega Slowbro aside from using Whirlwind to phaze them, as Earthquake either can't touch them or doesn't do nearly enough damage.

Status: Hippowdon can be worn down by Toxic with no way of getting rid of the status by itself, making it far easier for any physical attacker to break through it. Gligar is a good example because it's not only able to poison Hippowdon, but it's also immune to Earthquake and Toxic.

", + "comments": "

Other Options

Stone Edge is an option to hit Pokemon that are immune to Earthquake; however, its practical use doesn't extend much beyond getting super effective damage on Moltres, Mega Aerodactyl, and Rotom-Heat. Fire Fang can be used to 2HKO most variants of Scizor.

Checks and Counters

Grass-types: Common Grass-types such as Celebi and Tsareena can easily switch into Hippowdon and force it out with their Grass-type STAB moves. Celebi doesn't mind switching into Toxic either thanks to Natural Cure.

Water-types: Many Water-types are able to threaten Hippowdon with their STAB moves. All of them bar Suicune have to be wary of getting worn down by Toxic, though, and frailer ones such as Primarina do not appreciate taking an Earthquake while switching in.

Special Wallbreakers: Hippowdon has decent mixed walling capabilities, but it's still not able to stand up to powerful hits from wallbreakers such as Hydreigon and Kyurem. They can easily 2HKO or OHKO Hippowdon.

Bulky Setup Sweepers: Aside from phazing them, bulky setup sweepers can easily exploit Hippowdon's passiveness to set up on it for free. This is especially so for Pokemon like Reuniclus that don't mind taking a Toxic due to Magic Guard.

Physical Walls: Hippowdon can't do much to Pokemon like Gligar and Rest Mega Slowbro aside from using Whirlwind to phaze them, as Earthquake either can't touch them or doesn't do nearly enough damage.

Status: Hippowdon can be worn down by Toxic with no way of getting rid of the status by itself, making it far easier for any physical attacker to break through it. Gligar is a good example because it's not only able to poison Hippowdon, but it's also immune to Earthquake and Toxic.

", "sets": { "Mixed Wall": { "description": "

Moves

Stealth Rock is a great support move, and Hippowdon is reliable at setting it up due to its great natural bulk. Earthquake gives Hippowdon a reliable STAB move in order to not be completely passive. Slack Off is important for keeping Hippowdon from getting worn down throughout the course of the match. Toxic is used to wear down foes, especially those that Hippowdon can't do much damage to with Earthquake, such as opposing Hippowdon and Latias. Whirlwind is an option to phaze opposing setup sweepers, such as Scizor, as well as racking up residual damage in conjunction with Stealth Rock and Sand Stream. However, running Whirlwind over Toxic leaves Hippowdon unable to do anything against most entry hazard removers like Latias and Hydreigon.

Set Details

Leftovers provides passive recovery, which is really handy for a defensive Pokemon like Hippowdon. Rocky Helmet is an option to wear down physical attackers such as Cobalion and Bisharp. The given EV spread with an Impish nature allows Hippowdon to avoid getting OHKOed by +2 Cobalion's All-Out Pummeling at full health while still giving Hippowdon some special bulk. A fully physically defensive spread is also an option to better take on threats like Terrakion and Bewear; for example, it enables Hippowdon to avoid a 2HKO from Choice Band Terrakion's Close Combat after Leftovers recovery and Choice Band Bewear's Return. Sand Stream is the preferred ability on Hippowdon to wear the opponent's team down. However, use Sand Force if the sand cripples your team in ways like hindering certain recovery moves, such as Synthesis on Florges, or teammates being particularly troubled by the residual damage.

Usage Tips

Hippowdon mainly focuses on support in setting up Stealth Rock to chip away at the opponent's team when combined with Sand Stream and either Toxic or Whirlwind. Whirlwind should be used to phaze setup sweepers such as Scizor and Latias that may use Hippowdon as setup fodder as well as to prevent Pokemon such as Sylveon from healing themselves or weakened teammates with Wish. Hippowdon is able to check most physical attackers that can't hit it super effectively such as Cobalion, Mimikyu, and Bisharp, so it can reliably pivot into them and use them as an opportunity to potentially set up Stealth Rock. Slack Off should be used often throughout the match to keep Hippowdon healthy, especially due to Hippowdon's low Speed forcing it to usually take a hit or two before being able to fire off a move of its own. Finally, understanding Hippowdon's limits is essential; while it is a good mixed wall, it does not enjoy switching into and taking hits from strong wallbreakers such as Hydreigon and Gengar.

Team Options

Hippowdon gets easily worn down by Spikes, so Pokemon that can provide entry hazard removal for it such as Tentacruel, Starmie, Mega Blastoise, and Hydreigon are appreciated as partners. Grounded Poison-types such as Nihilego and the aforementioned Tentacruel are also useful for absorbing Toxic Spikes, as Hippowdon does not like getting poisoned. Nihilego also benefits from sand's Special Defense boost, allowing it to check Flying-types such as Moltres better. Grass-types such as Amoonguss and Celebi are able to switch into the Water- and Grass-type attacks that Hippowdon is weak to with ease. Celebi is particularly good, as with Natural Cure, it takes on status moves that Hippowdon typically doesn't like taking like Toxic and Will-O-Wisp. Water-types can take on the Ice- and Water-type attacks that target Hippowdon, with examples being Suicune, Mega Slowbro, Volcanion, and Starmie, the latter two of which also are able to keep entry hazards off the field for it. In return, Hippowdon can switch into any Electric-type attacks that threaten them. However, it's worth noting that the latter two Water-types are just as susceptible to status as Hippowdon is. Clerics such as Sylveon and Togekiss support Hippowdon very well, being able to remove status, which helps a lot with its longevity. Mega Aerodactyl and Hippowdon have really good synergy, with Sand Stream giving the former a boost in Special Defense, which allows it to reliably Pursuit trap threats such as Gengar, Celebi, and Latias that Hippowdon struggles to deal with. Hippowdon also takes on the Electric- and Rock-type moves that trouble Mega Aerodactyl. Doublade makes a great partner alongside Hippowdon, as it is able to check Cobalion and Terrakion, which Hippowdon can struggle to consistently check.

" @@ -10227,7 +10231,7 @@ "comments": "

Other Options

Rock Slide can be used instead of Stone Edge for more accuracy, but it doesn't ensure an OHKO on Mega Pinsir. Rocky Helmet can be used over Leftovers to punish physical attackers, but the passive recovery is generally preferred. A specially defensive spread and a Careful nature can be used to handle special attackers such Heatran, Tapu Koko, Magnezone, Magearna, Gengar, and Mega Charizard Y, but Hippowdon won't be able to check physical threats well, and it's outclassed in this regard by Pokemon such as Toxapex, Gastrodon, and Tapu Bulu.

Checks and Counters

Special Wallbreakers: While Hippowdon has great physical bulk, its average Special Defense makes it vulnerable against special attackers such as Tapu Lele, Volcarona, Hoopa-U, and Mega Latios.

Grass-types: Pokemon such as Tapu Bulu, Tangrowth, Amoonguss, and Mega Venusaur can wall Hippowdon and force it out, as they tank Earthquake easily and can shrug off its common coverage moves. They can also cripple Hippowdon with a super effective STAB move.

Water-types: Water-types threaten Hippowdon with their super effective STAB attacks. Offensive Pokemon such as both Greninja formes and Keldeo can easily OHKO it but don't like taking a Earthquake, while bulkier Water-types such as Alomomola and Suicune don't fear Earthquake and still threaten Hippowdon.

Ice-type Attacks: Ice-types such as Kyurem-B, Weavile, and Mamoswine are able to either do considerable damage to Hippowdon or OHKO it with their STAB attacks, although they cannot switch in safely on Earthquake and don't like switching while Stealth Rock is set up.

Residual Damage: Hippowdon is easily worn down by status ailments such as burn and poison, as well as entry hazards, especially Toxic Spikes, which prevents it from checking some threats effectively.

", "sets": { "Physically Defensive": { - "description": "

Moves

Stealth Rock is one of the best options on Hippowdon because of its staying power and ability to switch in on plenty of threats. Earthquake is Hippowdon's most reliable attack, as it offers good power and can hit Tapu Koko, Mega Mawile, and Heatran hard. Slack Off provides reliable recovery for Hippowdon that, combined with its bulk, makes it hard to wear down. Whirlwind phazes foes and prevents Hippowdon from becoming setup fodder, mostly to Hawlucha, and it works well in tandem with Stealth Rock. Stone Edge is an alternative to Whirlwind that hits the common Flying-types that would wall Hippowdon otherwise, such as Zapdos, Mega Pinsir, and Mega Charizard Y. Toxic can be used over Whirlwind to cripple Pokemon that Hippowdon can't touch and wear down opposing defensive Pokemon, such as Landorus-T, Tangrowth, Rotom-W, and Zapdos. Ice Fang is an option to deal with the likes of Garchomp, Dragonite, and Landorus-T, but it comes with the drawback of having to drop either Whirlwind or Stealth Rock, which makes Hippowdon not able to perform as well as it should.

Set Details

An EV spread of 252 HP / 112 Def / 144 SpD ensures Hippowdon will avoid getting OHKOed by Tapu Koko's Twinkle Tackle after a Calm Mind, while also dodging a 2HKO from unboosted Tapu Lele's Moonblast, offensive Tornadus-T's Hurricane, and Modest Magnezone's Flash Cannon while having enough physical bulk to tank an Earthquake from +2 Adamant Landorus-T and Return from +2 Mega Pinsir. Leftovers provides Hippowdon with a source of passive recovery, which allows it to avoid being 2HKOed in most of the aforementioned close calls. Run Sand Force if Mega Venusaur or Synthesis Tapu Bulu is one of Hippowdon's teammates, as Synthesis recovers less when sand is present. An EV spread of 252 HP / 240 Def / 16 SpD is an option to handle physical attackers more easily while still being able to check Tapu Koko and Heatran to some extent.

Usage Tips

Hippowdon can function as a catch-all check for physical attackers that don't have super effective moves for it, such as Tyranitar, some Mega Mawile, and Mega Charizard X. It can also check a couple of special attackers such as some variants of Tapu Koko and Heatran. Due to its low Speed stat, Hippowdon will often move last, so be sure to keep it healthy with Slack Off to consistently check opposing Pokemon. Hippowdon can set up Stealth Rock many times throughout the match, so it doesn't need to worry about opposing entry hazard removers unless Stealth Rock being set up is necessary to win. Avoid letting Hippowdon be burned or poisoned, as it will interfere with its ability to check threats.

Team Options

Grounded Poison-types such as Toxapex, Amoonguss, and Gengar can remove Toxic Spikes for Hippowdon, as well as being able to check Grass-types decently. Teammates that can take on Ice-, Water-, and Grass-types are appreciated. Pokemon such as Toxapex, Celesteela, and Ferrothorn can decently check threats such as Ash-Greninja, Kyurem-B, and Tangrowth, while Toxapex and Ferrothorn can additionally set up Toxic Spikes or Spikes, respectively. Tapu Koko, Tapu Bulu, and Tangrowth can handle almost any Water-type in the tier without trouble. Heatran is an effective lure for Water-types, as it can trap them with Magma Storm and beat them with Bloom Doom. It can also threaten most Grass- and Ice-types with its Fire-type STAB moves. Excadrill is a decent teammate due to Hippowdon activating its ability Sand Rush; Excadrill can also remove entry hazards with Rapid Spin and outspeed Pokemon that threaten Hippowdon such as Tapu Lele, Keldeo, and Kyurem-B with Sand Rush and beat them. Mega Garchomp also benefits from the sand, which boosts its Ground- and Rock-type moves.

" + "description": "

Moves

Stealth Rock is one of the best options on Hippowdon because of its staying power and ability to switch in on plenty of threats. Earthquake is Hippowdon's most reliable attack, as it offers good power and can hit Tapu Koko, Mega Mawile, and Heatran hard. Slack Off provides reliable recovery for Hippowdon that, combined with its bulk, makes it hard to wear down. Whirlwind phazes foes and prevents Hippowdon from becoming setup fodder, mostly to Hawlucha, and it works well in tandem with Stealth Rock. Stone Edge is an alternative to Whirlwind that hits the common Flying-types that would wall Hippowdon otherwise, such as Zapdos, Mega Pinsir, and Mega Charizard Y. Toxic can be used over Whirlwind to cripple Pokemon that Hippowdon can't touch and wear down opposing defensive Pokemon, such as Landorus-T, Tangrowth, Rotom-Wash, and Zapdos. Ice Fang is an option to deal with the likes of Garchomp, Dragonite, and Landorus-T, but it comes with the drawback of having to drop either Whirlwind or Stealth Rock, which makes Hippowdon not able to perform as well as it should.

Set Details

An EV spread of 252 HP / 112 Def / 144 SpD ensures Hippowdon will avoid getting OHKOed by Tapu Koko's Twinkle Tackle after a Calm Mind, while also dodging a 2HKO from unboosted Tapu Lele's Moonblast, offensive Tornadus-T's Hurricane, and Modest Magnezone's Flash Cannon while having enough physical bulk to tank an Earthquake from +2 Adamant Landorus-T and Return from +2 Mega Pinsir. Leftovers provides Hippowdon with a source of passive recovery, which allows it to avoid being 2HKOed in most of the aforementioned close calls. Run Sand Force if Mega Venusaur or Synthesis Tapu Bulu is one of Hippowdon's teammates, as Synthesis recovers less when sand is present. An EV spread of 252 HP / 240 Def / 16 SpD is an option to handle physical attackers more easily while still being able to check Tapu Koko and Heatran to some extent.

Usage Tips

Hippowdon can function as a catch-all check for physical attackers that don't have super effective moves for it, such as Tyranitar, some Mega Mawile, and Mega Charizard X. It can also check a couple of special attackers such as some variants of Tapu Koko and Heatran. Due to its low Speed stat, Hippowdon will often move last, so be sure to keep it healthy with Slack Off to consistently check opposing Pokemon. Hippowdon can set up Stealth Rock many times throughout the match, so it doesn't need to worry about opposing entry hazard removers unless Stealth Rock being set up is necessary to win. Avoid letting Hippowdon be burned or poisoned, as it will interfere with its ability to check threats.

Team Options

Grounded Poison-types such as Toxapex, Amoonguss, and Gengar can remove Toxic Spikes for Hippowdon, as well as being able to check Grass-types decently. Teammates that can take on Ice-, Water-, and Grass-types are appreciated. Pokemon such as Toxapex, Celesteela, and Ferrothorn can decently check threats such as Ash-Greninja, Kyurem-B, and Tangrowth, while Toxapex and Ferrothorn can additionally set up Toxic Spikes or Spikes, respectively. Tapu Koko, Tapu Bulu, and Tangrowth can handle almost any Water-type in the tier without trouble. Heatran is an effective lure for Water-types, as it can trap them with Magma Storm and beat them with Bloom Doom. It can also threaten most Grass- and Ice-types with its Fire-type STAB moves. Excadrill is a decent teammate due to Hippowdon activating its ability Sand Rush; Excadrill can also remove entry hazards with Rapid Spin and outspeed Pokemon that threaten Hippowdon such as Tapu Lele, Keldeo, and Kyurem-B with Sand Rush and beat them. Mega Garchomp also benefits from the sand, which boosts its Ground- and Rock-type moves.

" } }, "credits": {"writtenBy": [{"user_id": 263887, "username": "zolaski"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 169140, "username": "DennisEG"}, {"user_id": 245102, "username": "p2"}, {"user_id": 101351, "username": "Gary"}]}, {"name": "Grammar checked by", "members": [{"user_id": 216033, "username": "Winry"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -10429,10 +10433,10 @@ "Weavile": { "ou": { "overview": "

Utilizing its great Speed, tricky STAB movepool, and solid attacking power, Weavile is a dangerous physical attacker capable of threatening out common metagame Pokemon like Landorus-T, Serperior, and Tornadus-T with ease and weakening defensive checks like Magearna and Tapu Fini with Knock Off. Weavile is the premier Pursuit trapper, removing crucial Pokemon like Mega Latias and Cresselia and picking off weakened threats like Mega Medicham and Tapu Lele. Additionally, its useful priority in Ice Shard can finish off faster Pokemon like Choice Scarf Landorus-T and Mega Alakazam while helping take the heat off against chipped setup sweepers like Hawlucha, Mega Charizard X, and Tapu Koko. However, Weavile has an extremely hard matchup against Mega Scizor and Mega Mawile, as both are unbothered by its Ice-type attacks and Knock Off and threaten to OHKO it back. Weavile also has an incredibly hard time switching into nearly anything due to its weakness-laden typing and sad defensive stats, and is punished harshly by any type of entry hazard.

", - "comments": "

Other Options

Weavile can make use of a Swords Dance set with Groundium Z to OHKO Magearna and Toxapex, though the immediate power of Choice Band is sorely missed, and it rarely finds any setup opportunities due to its lack of good resistances and defensive stats, which renders it vulnerable to a warm summer breeze. Choice Scarf can be used to specialize against Mega Alakazam and also let Weavile revenge kill the likes of Tapu Koko, +1 Kommo-o, and +1 Mega Charizard X, though its attacking strength is quite weak without Choice Band.

Checks and Counters

Fairy-types: Fairy-types like Magearna, Tapu Fini, and especially Mega Mawile resist both of Weavile's STAB moves, and Mega Mawile and Z-Move variants of Magearna are completely unfazed by Knock Off. Other Fairy-types like Clefable and Diancie can take Knock Off from Weavile, and Tapu Koko and Choice Scarf Tapu Lele can threaten out Weavile with their Fairy-type STAB moves. However, Tapu Fini is incredibly bothered by Knock Off removing its only form of recovery, and Clefable can be broken through with a single Icicle Crash flinch.

Bulky Steel-types: Physically defensive Steel-types like Skarmory and Mega Scizor can handle Weavile, with Mega Scizor even being able to threaten Weavile with super effective priority. However, neither of these Pokemon resist Beat Up and have to be wary about switching in when chipped down, and Skarmory has to worry about Icicle Crash flinches on top of everything else.

Faster Pokemon: Faster Pokemon like Tapu Koko, Mega Lopunny, and Ash-Greninja and Choice Scarf users like Landorus-T can outspeed and threaten out Weavile, though none of these Pokemon would like to switch in directly.

Passive Damage: Weavile despises the presence of Stealth Rock as well as other types of entry hazards like Spikes and Toxic Spikes, as they quickly reduce the number of times Weavile can switch in and make progress. Ferrothorn's Iron Barbs and Rocky Helmet users like Skarmory and Toxapex can chip away at Weavile's health. Poison from Toxic Spikes or burn from Mega Sableye and Rotom-W's Will-O-Wisp and Toxapex's Scald put Weavile on a timer; additionally, burn completely ruins Weavile's wallbreaking power.

", + "comments": "

Other Options

Weavile can make use of a Swords Dance set with Groundium Z to OHKO Magearna and Toxapex, though the immediate power of Choice Band is sorely missed, and it rarely finds any setup opportunities due to its lack of good resistances and defensive stats, which renders it vulnerable to a warm summer breeze. Choice Scarf can be used to specialize against Mega Alakazam and also let Weavile revenge kill the likes of Tapu Koko, +1 Kommo-o, and +1 Mega Charizard X, though its attacking strength is quite weak without Choice Band.

Checks and Counters

Fairy-types: Fairy-types like Magearna, Tapu Fini, and especially Mega Mawile resist both of Weavile's STAB moves, and Mega Mawile and Z-Move variants of Magearna are completely unfazed by Knock Off. Other Fairy-types like Clefable and Diancie can take Knock Off from Weavile, and Tapu Koko and Choice Scarf Tapu Lele can threaten out Weavile with their Fairy-type STAB moves. However, Tapu Fini is incredibly bothered by Knock Off removing its only form of recovery, and Clefable can be broken through with a single Icicle Crash flinch.

Bulky Steel-types: Physically defensive Steel-types like Skarmory and Mega Scizor can handle Weavile, with Mega Scizor even being able to threaten Weavile with super effective priority. However, neither of these Pokemon resist Beat Up and have to be wary about switching in when chipped down, and Skarmory has to worry about Icicle Crash flinches on top of everything else.

Faster Pokemon: Faster Pokemon like Tapu Koko, Mega Lopunny, and Ash-Greninja and Choice Scarf users like Landorus-T can outspeed and threaten out Weavile, though none of these Pokemon would like to switch in directly.

Passive Damage: Weavile despises the presence of Stealth Rock as well as other types of entry hazards like Spikes and Toxic Spikes, as they quickly reduce the number of times Weavile can switch in and make progress. Ferrothorn's Iron Barbs and Rocky Helmet users like Skarmory and Toxapex can chip away at Weavile's health. Poison from Toxic Spikes or burn from Mega Sableye and Rotom-Wash's Will-O-Wisp and Toxapex's Scald put Weavile on a timer; additionally, burn completely ruins Weavile's wallbreaking power.

", "sets": { "Choice Band": { - "description": "

Moves

Icicle Crash slices through the plentiful Ice-weak Pokemon in the tier, with common examples being Flying-types like Landorus-T, Gliscor, and Tornadus-T; Grass-types like Serperior and Tapu Bulu; and Dragon-types like Kommo-o and Mega Latias. Its high flinch rate is the cherry on top, allowing Weavile to force its way through the likes of Clefable and Skarmory, among other targets. Knock Off mows down Psychic-types like Jirachi, Cresselia, and Reuniclus and annoys checks like Magearna, Tapu Fini, and Clefable by removing their Leftovers, or potentially Assault Vest in the case of Magearna, making them easier to chip down. Ice Shard is useful for finishing off faster Pokemon like Tapu Koko and Mega Alakazam and Choice Scarf users like Landorus-T and Serperior. Beat Up can be used on certain offense teams for extra attacking power, notably avoiding the drop in power that Knock Off has against Pokemon that can't lose their item, which is generally helpful for repeated uses and especially useful for 2HKOing specially defensive Toxapex and pestering the likes of Magearna and Mega Scizor; it additionally avoids negative contact effects like Ferrothorn's Iron Barbs and Volcarona's Flame Body and it messes with Counter, with Weavile only being hit back for twice the damage of a single hit of Beat Up. Pursuit is one of Weavile's main draws, primarily to trap the aforementioned Psychic-types but also being generally useful to pick off any low-HP Pokemon and irritating Choice-locked Pokemon like Tapu Lele and even Greninja as they switch out.

Set Details

Pressure allows Weavile to scout Choice Scarf from lead Landorus-T and Tapu Lele, which have abilities that visibly activate, as if their ability activates before Weavile's Pressure, it means they are faster.

Usage Tips

Weavile is the type of Pokemon that you want to bring in as much as possible, but due to its aforementioned frailty issues, doing so isn't straightforward; the best ways to get it in are through pivoting teammates or as a revenge killer, though due to its ability to trap Pokemon, it certainly brings a high enough reward to warrant high-risk double switches into it. Early-game Weavile should work at weakening its checks as they switch in with Knock Off. If Beat Up is used, it's a good option for getting 2HKOs against weakened Pokemon like Magearna that have already had their item removed, or Toxapex, regardless of whether it has an item or not. One thing to note about using Beat Up is that allowing the opponent to spread status will reduce the power of Beat Up; generally, Beat Up is only superior to Knock Off with 5 or preferably 6 hits. Weavile can aggressively switch into Cresselia to trap it, though with other Psychic-types, like Mega Latias, Mega Latios, and Reuniclus, it should beware of the possibility of super effective coverage in Hidden Power Fighting and Focus Blast or strong enough neutral hits, like Draco Meteor from Mega Latias and Mega Latios.

Team Options

Weavile is relatively unique in that it can fit on nearly every teamstyle, ranging from offense teams to semi-stall. On offense teams, Mega Medicham is a huge benefactor of the removal of Psychic-types like Mega Latias and Cresselia, and it has no problem splitting open the likes of Magearna and Mega Scizor with High Jump Kick. These offense teams also pack lots of pivoting support, like Landorus-T, Magearna, Tornadus-T, and Rotom-W, providing Weavile with plenty of safe opportunities to get in. Beat Up does rely on the Attack stats of its teammates, and although the damage rarely varies in a very significant way, it's beneficial to pair Weavile with teammates that have high Attack stats like Landorus-T, Kyurem-B, and Mega Scizor. Kyurem-B is a notable teammate, as it shares checks with Weavile like Magearna, which it can heavily chip to give Weavile an easier time, or vice versa. On bulkier teams, Swords Dance Gliscor becomes a different beast entirely once Weavile disposes of the likes of Mega Latias, Mega Latios, and Cresselia, which are some of Gliscor's most consistent defensive checks. Toxapex can absorb Toxic Spikes and covers some of Weavile's glaring defensive weaknesses, allowing Weavile to fall back on it. Future Sight from the likes of Slowbro complements Weavile by helping it break through Toxapex and Skarmory and compounding its chip damage on the likes of Magearna and Mega Mawile. Consistent entry hazard removal from teammates like Tornadus-T is necessary for Weavile to function over the course of a longer game, as it relies on a hit-and-run playstyle that doesn't work when it's punished for entering the field. Fire-types like Heatran, Victini, and the Mega Charizard formes appreciate Weavile removing items from Tapu Fini and Toxapex as well as trapping Mega Latias and Mega Latios.

" + "description": "

Moves

Icicle Crash slices through the plentiful Ice-weak Pokemon in the tier, with common examples being Flying-types like Landorus-T, Gliscor, and Tornadus-T; Grass-types like Serperior and Tapu Bulu; and Dragon-types like Kommo-o and Mega Latias. Its high flinch rate is the cherry on top, allowing Weavile to force its way through the likes of Clefable and Skarmory, among other targets. Knock Off mows down Psychic-types like Jirachi, Cresselia, and Reuniclus and annoys checks like Magearna, Tapu Fini, and Clefable by removing their Leftovers, or potentially Assault Vest in the case of Magearna, making them easier to chip down. Ice Shard is useful for finishing off faster Pokemon like Tapu Koko and Mega Alakazam and Choice Scarf users like Landorus-T and Serperior. Beat Up can be used on certain offense teams for extra attacking power, notably avoiding the drop in power that Knock Off has against Pokemon that can't lose their item, which is generally helpful for repeated uses and especially useful for 2HKOing specially defensive Toxapex and pestering the likes of Magearna and Mega Scizor; it additionally avoids negative contact effects like Ferrothorn's Iron Barbs and Volcarona's Flame Body and it messes with Counter, with Weavile only being hit back for twice the damage of a single hit of Beat Up. Pursuit is one of Weavile's main draws, primarily to trap the aforementioned Psychic-types but also being generally useful to pick off any low-HP Pokemon and irritating Choice-locked Pokemon like Tapu Lele and even Greninja as they switch out.

Set Details

Pressure allows Weavile to scout Choice Scarf from lead Landorus-T and Tapu Lele, which have abilities that visibly activate, as if their ability activates before Weavile's Pressure, it means they are faster.

Usage Tips

Weavile is the type of Pokemon that you want to bring in as much as possible, but due to its aforementioned frailty issues, doing so isn't straightforward; the best ways to get it in are through pivoting teammates or as a revenge killer, though due to its ability to trap Pokemon, it certainly brings a high enough reward to warrant high-risk double switches into it. Early-game Weavile should work at weakening its checks as they switch in with Knock Off. If Beat Up is used, it's a good option for getting 2HKOs against weakened Pokemon like Magearna that have already had their item removed, or Toxapex, regardless of whether it has an item or not. One thing to note about using Beat Up is that allowing the opponent to spread status will reduce the power of Beat Up; generally, Beat Up is only superior to Knock Off with 5 or preferably 6 hits. Weavile can aggressively switch into Cresselia to trap it, though with other Psychic-types, like Mega Latias, Mega Latios, and Reuniclus, it should beware of the possibility of super effective coverage in Hidden Power Fighting and Focus Blast or strong enough neutral hits, like Draco Meteor from Mega Latias and Mega Latios.

Team Options

Weavile is relatively unique in that it can fit on nearly every teamstyle, ranging from offense teams to semi-stall. On offense teams, Mega Medicham is a huge benefactor of the removal of Psychic-types like Mega Latias and Cresselia, and it has no problem splitting open the likes of Magearna and Mega Scizor with High Jump Kick. These offense teams also pack lots of pivoting support, like Landorus-T, Magearna, Tornadus-T, and Rotom-Wash, providing Weavile with plenty of safe opportunities to get in. Beat Up does rely on the Attack stats of its teammates, and although the damage rarely varies in a very significant way, it's beneficial to pair Weavile with teammates that have high Attack stats like Landorus-T, Kyurem-B, and Mega Scizor. Kyurem-B is a notable teammate, as it shares checks with Weavile like Magearna, which it can heavily chip to give Weavile an easier time, or vice versa. On bulkier teams, Swords Dance Gliscor becomes a different beast entirely once Weavile disposes of the likes of Mega Latias, Mega Latios, and Cresselia, which are some of Gliscor's most consistent defensive checks. Toxapex can absorb Toxic Spikes and covers some of Weavile's glaring defensive weaknesses, allowing Weavile to fall back on it. Future Sight from the likes of Slowbro complements Weavile by helping it break through Toxapex and Skarmory and compounding its chip damage on the likes of Magearna and Mega Mawile. Consistent entry hazard removal from teammates like Tornadus-T is necessary for Weavile to function over the course of a longer game, as it relies on a hit-and-run playstyle that doesn't work when it's punished for entering the field. Fire-types like Heatran, Victini, and the Mega Charizard formes appreciate Weavile removing items from Tapu Fini and Toxapex as well as trapping Mega Latias and Mega Latios.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} @@ -10440,7 +10444,7 @@ "1v1": {"sets": {"Z-Move": {}, "Pressure Stall": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { "overview": "

Dark

Weavile's Ice typing, blistering Speed, and good Attack allow it to offensively check a plethora of threats to Dark teams such as Mega Altaria and Tornadus-T, giving it a valuable niche as a revenge killer. With access to good STAB moves in Ice Shard and Icicle Crash, Weavile is able to check the likes of Garchomp, Gliscor, and both formes of Landorus. Dark teams also appreciate Weavile's utility with Pursuit and Knock Off, as the former allows it to trap certain threats like Mega Gallade after a Close Combat, and the latter helps remove items from walls like Alolan Muk and Chansey. However, due to Weavile's lackluster bulk, it cannot afford to take many hits. Its additional Ice typing also does not do it any favors, as it makes it weak to Rock- and Fire-type moves, which are commonly used as coverage moves, as well as to Stealth Rock. This, along with its lackluster bulk, leaves Weavile open to getting revenge killed by faster Pokemon and priority users like Scizor, Choice Scarf Excadrill, and Dragonite. Weavile is also somewhat difficult to fit onto balance teams due to its frailty and Dark teams' lack of free teamslots on more defensive builds.

Ice

Weavile's extremely high Speed enables it to outpace speedy threats such as Greninja and Serperior, which makes it an amazing revenge killer. It is also a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a solid Attack stat. A priority move in Ice Shard notably allows it to check fast attackers such as Choice Scarf Landorus-T and Choice Scarf Garchomp. On top of all of this, Pursuit allows Weavile trap Psychic-types such as -1 Victini and Latios. However, Weavile doesn't take hits very well, which often means that a sacrifice is necessary to bring it in safely. Along with its terrible defenses, Weavile is weak to common Rock-, Steel-, and Fighting-type attacks, which also leaves it susceptible to Stealth Rock and common priority moves. Finally, Weavile doesn't have many coverage options to hit Steel-types with, outside of Low Kick, and is extremely predictable because of its rather shallow movepool.

", - "comments": "

Other Options

Dark

Low Kick can be used over Pursuit so that Weavile can catch Pokemon like Tyranitar, Kyurem-B, and Bisharp off guard; however, giving up the ability to Pursuit trap can harm Weavile's utility in some situations. Weavile can also run a wallbreaker set with Swords Dance over Pursuit and one of Darkinium Z + Foul Play, which allows it to take out threats like Keldeo and Toxapex after a Swords Dance, and Groundium Z + Dig, permitting it to act as a lure against Heatran.

Ice

Choice Band can be run for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch back in. Swords Dance can be used to boost Weavile's Attack, but it is extremely hard to set up safely. Weavile can run Poison Jab to KO lured Fairy-types such as Tapu Fini and Clefable, but it will miss out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters

Dark

Priority Users: Pokemon such as Mega Scizor and Dragonite all heavily threaten Weavile with their strong priority moves and can often take an Ice Shard from it too.

Super Effective Coverage: Due to Weavile's additional Ice typing, it has weaknesses to Fire, Rock, Fighting, and Steel, all of which are relatively common coverage moves. Examples include Close Combat on Zeraora, V-create on Victini, Power Gem on Nihilego, and Iron Head on Excadrill. This in tandem with its fragility leaves it weak to a multitude of Pokemon that carry these moves and can take a hit from it.

Revenge Killers: Due to its fragility and typing, Weavile is susceptible to getting revenge killed by faster Pokemon like Tapu Koko and Choice Scarf Excadrill.

Physical Walls: Pokemon like Celesteela and Toxapex wall Weavile completely and can either KO it back or use status to wear it down.

Status: Weavile is hindered by every status ailment bar freeze. Burn cuts down its revenge killing power, paralysis makes it harder for Weavile to revenge kill anything, and poison also limits Weaviles overall usability by putting it on a timer. Due to this, Weavile has to avoid any Pokemon that often use status moves.

Residual Damage: Any form of entry hazards as well as chip damage from sand or Leech Seed hinders Weavile's overall usability, as it limits the number of times it can come in and makes it harder for it to find safe opportunities to switch in.

Ice

Mega Scizor: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its HP with Roost, or OHKO Weavile with Bullet Punch.

Keldeo: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

Fighting-types: Fighting-types such as Terrakion and Buzzwole can take a hit from Weavile and OHKO it with their Fighting-type attacks.

Physical Walls: Weavile struggles to break physical walls such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up entry hazards on it.

Fairy-types: Fairy-types such as Tapu Fini and Klefki can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types such as Tapu Fini and Clefable need to be wary of the rare Poison Jab.

Fire-types: Fire-types such as Torkoal and Rotom-H resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

Bulky Water-types: Alomomola and Toxapex, along with other bulky Water-types, can take multiple hits from Weavile while also fishing for burns with Scald.

Revenge Killers: Weavile is extremely frail, so revenge killers such as Scizor, Victini, and Buzzwole can OHKO it. Priority users such as Scizor and Breloom deserve a special mention, as they can easily revenge kill Weavile with Bullet Punch or Mach Punch. However, most revenge killers can't directly switch into Weavile.

Status: Status ailments cripple Weavile, especially burn and paralysis, as the former halves Weavile's Attack while the latter halves its Speed, its greatest asset.

Stealth Rock: Weavile loses a quarter of its health if it switches in on Stealth Rock, decreasing Weavile's longevity because it decreases the number of rounds of Life Orb recoil that Weavile can take.

", + "comments": "

Other Options

Dark

Low Kick can be used over Pursuit so that Weavile can catch Pokemon like Tyranitar, Kyurem-B, and Bisharp off guard; however, giving up the ability to Pursuit trap can harm Weavile's utility in some situations. Weavile can also run a wallbreaker set with Swords Dance over Pursuit and one of Darkinium Z + Foul Play, which allows it to take out threats like Keldeo and Toxapex after a Swords Dance, and Groundium Z + Dig, permitting it to act as a lure against Heatran.

Ice

Choice Band can be run for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch back in. Swords Dance can be used to boost Weavile's Attack, but it is extremely hard to set up safely. Weavile can run Poison Jab to KO lured Fairy-types such as Tapu Fini and Clefable, but it will miss out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters

Dark

Priority Users: Pokemon such as Mega Scizor and Dragonite all heavily threaten Weavile with their strong priority moves and can often take an Ice Shard from it too.

Super Effective Coverage: Due to Weavile's additional Ice typing, it has weaknesses to Fire, Rock, Fighting, and Steel, all of which are relatively common coverage moves. Examples include Close Combat on Zeraora, V-create on Victini, Power Gem on Nihilego, and Iron Head on Excadrill. This in tandem with its fragility leaves it weak to a multitude of Pokemon that carry these moves and can take a hit from it.

Revenge Killers: Due to its fragility and typing, Weavile is susceptible to getting revenge killed by faster Pokemon like Tapu Koko and Choice Scarf Excadrill.

Physical Walls: Pokemon like Celesteela and Toxapex wall Weavile completely and can either KO it back or use status to wear it down.

Status: Weavile is hindered by every status ailment bar freeze. Burn cuts down its revenge killing power, paralysis makes it harder for Weavile to revenge kill anything, and poison also limits Weaviles overall usability by putting it on a timer. Due to this, Weavile has to avoid any Pokemon that often use status moves.

Residual Damage: Any form of entry hazards as well as chip damage from sand or Leech Seed hinders Weavile's overall usability, as it limits the number of times it can come in and makes it harder for it to find safe opportunities to switch in.

Ice

Mega Scizor: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its HP with Roost, or OHKO Weavile with Bullet Punch.

Keldeo: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

Fighting-types: Fighting-types such as Terrakion and Buzzwole can take a hit from Weavile and OHKO it with their Fighting-type attacks.

Physical Walls: Weavile struggles to break physical walls such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up entry hazards on it.

Fairy-types: Fairy-types such as Tapu Fini and Klefki can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types such as Tapu Fini and Clefable need to be wary of the rare Poison Jab.

Fire-types: Fire-types such as Torkoal and Rotom-Heat resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

Bulky Water-types: Alomomola and Toxapex, along with other bulky Water-types, can take multiple hits from Weavile while also fishing for burns with Scald.

Revenge Killers: Weavile is extremely frail, so revenge killers such as Scizor, Victini, and Buzzwole can OHKO it. Priority users such as Scizor and Breloom deserve a special mention, as they can easily revenge kill Weavile with Bullet Punch or Mach Punch. However, most revenge killers can't directly switch into Weavile.

Status: Status ailments cripple Weavile, especially burn and paralysis, as the former halves Weavile's Attack while the latter halves its Speed, its greatest asset.

Stealth Rock: Weavile loses a quarter of its health if it switches in on Stealth Rock, decreasing Weavile's longevity because it decreases the number of rounds of Life Orb recoil that Weavile can take.

", "sets": { "All-out Attacker (Dark)": { "description": "

Moves

Icicle Crash is Weavile's most powerful STAB move and is used to hit Flying-, Ground-, and Dragon-type Pokemon like Tornadus-T, Landorus, and Kommo-o. Ice Shard can be used to revenge kill faster Pokemon like Choice Scarf Latios and Landorus-T as well as boosted Rock Polish Landorus. Knock Off is Weavile's main Dark-type STAB move that primarily hits Psychic- and Ghost-type Pokemon like Mew and Gengar for super effective damage. It is also useful as a utility move to remove key items from certain Pokemon, such Porygon2's Eviolite and Alolan Muk's Berry. Pursuit is used to trap and punish switches from Pokemon like Latios, Mega Gallade, and Victini after a V-create.

Set Details

Maximum Attack EVs allows Weavile to do as much damage as possible. Maximum Speed EVs with a Jolly nature allow Weavile to be as fast as possible, outspeeding the likes of non-Choice Scarf Greninja and Dugtrio. Life Orb allows Weavile to deal as much damage as possible while being able to switch moves.

Usage Tips

As Weavile is a revenge killer, it should be sent in if a teammate has fainted or if you predict a double switch. This allows it to preserve as much of its health as possible over time, significantly increasing its longevity during battle. Try to use Knock Off as much as possible early-game to remove items like Leftovers and Eviolite from most switch-ins to Weavile. Try to use Pursuit when a Pokemon is weakened and would naturally be forced out by Weavile, such as Gallade after a Close Combat or Latios after a Draco Meteor. Avoid leaving Weavile in on Pokemon like Scizor and Nihilego, as they can take hits from Weavile and OHKO it in return with priority moves or outspeed it with Choice Scarf. Refrain from getting any status conditions on Weavile, as they will hinder its usefulness in battle drastically. Try to clear entry hazards from your side of the field before sending in Weavile, as its vulnerability to Stealth Rock and generally poor defenses don't allow it to function well with extra chip damage. You must be extra wary about how much chip damage Weavile takes; as Weavile relies on Life Orb for damage, you want to maximize the number of times it can attack.

Team Options

Mega Sableye helps take hits for Weavile and reflects any incoming status moves or entry hazards thanks to Magic Bounce. It also provides a handy switch-in to Fighting-types like Mega Gallade and can use Knock Off to remove items from opposing Pokemon, making it easier for Weavile to KO them. Mandibuzz can use Defog to get rid of hazards so that Weavile can come in more often and helps defensively check threats to Weavile like Mega Scizor and Dragonite. With U-turn, it can also serve as a nice defensive pivot to safely switch Weavile into the fight. Alolan Muk takes special hits from the likes of Nihilego and Blacephelon for Weavile and also takes care of Fairy-types like Tapu Bulu and Tapu Koko for it. Tyranitar is a great asset to Weavile, as it can set Stealth Rock to chip down opposing Pokemon, allowing Weavile to revenge kill them more easily. Its Sand Stream also provides additional chip damage, and in return it appreciates Weavile's ability to check threats like Mega Gallade and Kommo-o. Similarly, Krookodile benefits Weavile with its access to Stealth Rock, and its access to Knock Off and Earthquake allows it to provide additional utility in removing items and taking out threatening Fire-types like Heatran. Mega Tyranitar also appreciates Weavile's ability to remove items from the opposing team as well as weaken certain walls, which allows it to be able to sweep much more easily late-game. Hydreigon and Greninja are both great assisting sweepers that can revenge kill threats Weavile can't, taking down threats to Weavile like Choice Scarf Excadrill with a Choice Scarf and their diverse movepool. They in turn appreciate Weavile's ability to check threats to them like Mega Gallade after a Close Combat and Landorus after a Rock Polish. Bisharp helps break through walls like Celesteela and Toxapex, which otherwise threaten Weavile immensely.

" @@ -10659,20 +10663,20 @@ "Gliscor": { "ou": { "overview": "

Gliscor has proven to be one of the most defining Pokemon within the metagame, owing to its great typing, vast movepool, and incredible ability in Poison Heal, which not only grants it incredible passive recovery but also prevents it from being statused due to its constant state of being poisoned. These traits allow it to act as a valuable check to the prominent Heatran and to freely switch into Toxapex's Scald, not fearing a potential burn. Gliscor's Swords Dance variant is a premier setup sweeper, using its naturally good bulk and passive recovery to be difficult to pressure by defensive Pokemon. The aforementioned qualities also make it a utility powerhouse, being a great, consistent user of both Stealth Rock and Defog, as well as supporting its team with the momentum-grabbing U-turn. The downside to Gliscor's typing is its glaring 4x weakness to Ice leaving it threatened out by both Ice-types, like Kyurem-B and Weavile, and Pokemon carrying Ice-type coverage, like Mega Latias and Mega Latios. Additionally, Gliscor faces competition from the omnipresent Landorus-T, which is much more versatile due to being able to hold many different items like Rocky Helmet, Choice Scarf, and various Z-Crystals, unlike Gliscor, which must hold Toxic Orb.

", - "comments": "

Other Options

An alternative EV spread for the Swords Dance variant is 248 HP / 80 Atk / 120 SpD / 60 Spe with an Adamant nature, as this allows Gliscor to always OHKO opposing Swords Dance Gliscor at +2 with Ice Fang and outspeed Timid Magnezone. Taunt can be slotted on instead of Roost on the utility variants to disrupt defensive teams; however, this set requires more careful play in regards to letting Gliscor take attacks, as it cannot manually heal.

Checks and Counters

Ice-types and Ice-type Coverage: Ice-type Pokemon, such as Kyurem-B and Weavile, can threaten Gliscor using its dire 4x weakness to Ice. Additionally, Pokemon carrying Ice-type coverage, like Ice Beam Magearna and Slowbro or Hidden Power Ice Tapu Koko and Mega Alakazam, are similarly threatening and require careful scouting.

Strong Water-types: Strong Water-type attackers, such as Greninja, Mega Swampert, and Manaphy, can easily threaten Gliscor out with their powerful super effective Water-type attacks.

Ground-immune and -resistant Pokemon: Pokemon that are not threatened by Earthquake, such as Skarmory, Mega Latias, and Rotom-W, have a much easier time switching into Gliscor and cannot be threatened in return.

Prevention of Toxic Orb Activation: Gliscor needs to stay in for a turn to be able to activate its Toxic Orb, so opposing Knock Off or status move users can incredibly hinder Gliscor by removing its greatest attribute in Poison Heal recovery.

Strong Wallbreakers: Strong wallbreakers, such as Kyurem-B, Mega Medicham, and Choice Specs Tapu Lele, can threaten out Gliscor with a potential OHKO.

", + "comments": "

Other Options

An alternative EV spread for the Swords Dance variant is 248 HP / 80 Atk / 120 SpD / 60 Spe with an Adamant nature, as this allows Gliscor to always OHKO opposing Swords Dance Gliscor at +2 with Ice Fang and outspeed Timid Magnezone. Taunt can be slotted on instead of Roost on the utility variants to disrupt defensive teams; however, this set requires more careful play in regards to letting Gliscor take attacks, as it cannot manually heal.

Checks and Counters

Ice-types and Ice-type Coverage: Ice-type Pokemon, such as Kyurem-B and Weavile, can threaten Gliscor using its dire 4x weakness to Ice. Additionally, Pokemon carrying Ice-type coverage, like Ice Beam Magearna and Slowbro or Hidden Power Ice Tapu Koko and Mega Alakazam, are similarly threatening and require careful scouting.

Strong Water-types: Strong Water-type attackers, such as Greninja, Mega Swampert, and Manaphy, can easily threaten Gliscor out with their powerful super effective Water-type attacks.

Ground-immune and -resistant Pokemon: Pokemon that are not threatened by Earthquake, such as Skarmory, Mega Latias, and Rotom-Wash, have a much easier time switching into Gliscor and cannot be threatened in return.

Prevention of Toxic Orb Activation: Gliscor needs to stay in for a turn to be able to activate its Toxic Orb, so opposing Knock Off or status move users can incredibly hinder Gliscor by removing its greatest attribute in Poison Heal recovery.

Strong Wallbreakers: Strong wallbreakers, such as Kyurem-B, Mega Medicham, and Choice Specs Tapu Lele, can threaten out Gliscor with a potential OHKO.

", "sets": { "Swords Dance": { - "description": "

Moves

Gliscor is an incredible Swords Dance user, owing to its incredible recovery and pseudo-status immunity, allowing it to set up boosts on the many Pokemon that cannot threaten it while also never being threatened by burn. Earthquake is Gliscor's strongest STAB move, hitting Steel-types like Magearna and Heatran super effectively. The Poison Heal and Toxic Orb combination gives Gliscor the benefit of a perpetually boosted Facade, letting it hit Pokemon not threatened by Earthquake, like Rotom-W, Landorus-T, and Zapdos. Ice Fang can be used with an EV spread of 248 HP / 64 Def / 44 SpD / 152 Spe to hit Landorus-T, Garchomp, and opposing Gliscor harder; however, there is a drop in power compared to Facade against targets that it doesn't hit 4x super effectively. The given EV spread for Ice Fang Gliscor allows it to survive a +1 Mega Charizard X Flare Blitz when at full health and, most importantly, outspeed neutral-natured Kyurem-B and Tapu Lele, with the added benefit of outspeeding most opposing Gliscor and Landorus-T variants. Roost allows Gliscor to stay healthy and compounds on its already great passive recovery, letting it easily shrug off Scald from the likes of Toxapex, Seismitoad, and Gastrodon.

Set Details

20 Speed EVs in combination with a Jolly nature allow Gliscor to outspeed Modest Heatran. The rest of the EVs are put into special bulk to help Gliscor take super effective special attacks, such as Tapu Fini's Scald and Landorus-T's Hidden Power Ice. Alternatively, a Careful nature allows Gliscor to have extra comfort when taking the aforementioned attacks while also letting it survive Ice Beam from uninvested Magearna and Mega Slowbro. Additionally, it can help Gliscor handle neutral hits, letting it always avoid the 2HKO from Mega Alakazam's Psychic and always survive Modest Heatran's Inferno Overdrive.

Usage Tips

Once Gliscor has completed the crucial early-game task of activating its Toxic Orb, it can and should be switched into passive Pokemon like Toxapex and Chansey as much as possible, threatening to set up multiple Swords Dance boosts and spiral out of control. It can utilize Facade to efficiently chip away at common checks that have limited longevity, such as Rotom-W and Landorus-T. Even in the case where the opposing team has a counter to Swords Dance Gliscor, such as Mega Latias, Gliscor can still chip away at it with Facade and pressure its recovery moves, which is even more effective when Stealth Rock is present on the opposing side of the field. Many Pokemon that seemingly check Gliscor due to their typing, such as Celesteela and Tangrowth, can fail to pressure it in a meaningful way and can lose the one-on-one, as it can boost its Attack to +6 and use Roost to stay healthy enough to break them down slowly with Facade. When using Gliscor, you should always be mindful of Ice-type coverage from the likes of Magearna, Tapu Koko, Mega Tyranitar, and Mega Alakazam and scout these attacks out before being confident to let Gliscor stay in against them.

Team Options

This set is generally only suited to teams ranging from balance to semi-stall, as it specializes in being a long-term threat rather than dealing immediate damage. Gliscor appreciates Stealth Rock support from the likes of Heatran and Clefable more than most Pokemon do, as the damage compounds with Facade to chip away at temporary checks, such as Landorus-T and Rotom-W, as well as providing additional pressure on Mega Latias. Additionally, Stealth Rock is especially effective against the Rock-weak Ice-types that check Gliscor. Pursuit support from the likes of Mega Tyranitar and Weavile can remove Mega Latias, Mega Latios, and Calm Mind Cresselia, which is incredibly beneficial, as they reliably check this set. Magearna is a good partner, as it can provide a slow Volt Switch, allowing a safe activation of Gliscor's Toxic Orb, as well as taking on Ice-types like Kyurem-B and Weavile. A bulky Water-type check that can handle the common Ash-Greninja, such as Toxapex, is needed due to Greninja threatening out Gliscor with an OHKO if it is brought in safely. Mega Latias can also make for a good partner, as it is able to check big threats to Gliscor such as Mega Swampert, Swords Dance Kartana, and opposing Ice Fang Gliscor.

" + "description": "

Moves

Gliscor is an incredible Swords Dance user, owing to its incredible recovery and pseudo-status immunity, allowing it to set up boosts on the many Pokemon that cannot threaten it while also never being threatened by burn. Earthquake is Gliscor's strongest STAB move, hitting Steel-types like Magearna and Heatran super effectively. The Poison Heal and Toxic Orb combination gives Gliscor the benefit of a perpetually boosted Facade, letting it hit Pokemon not threatened by Earthquake, like Rotom-Wash, Landorus-T, and Zapdos. Ice Fang can be used with an EV spread of 248 HP / 64 Def / 44 SpD / 152 Spe to hit Landorus-T, Garchomp, and opposing Gliscor harder; however, there is a drop in power compared to Facade against targets that it doesn't hit 4x super effectively. The given EV spread for Ice Fang Gliscor allows it to survive a +1 Mega Charizard X Flare Blitz when at full health and, most importantly, outspeed neutral-natured Kyurem-B and Tapu Lele, with the added benefit of outspeeding most opposing Gliscor and Landorus-T variants. Roost allows Gliscor to stay healthy and compounds on its already great passive recovery, letting it easily shrug off Scald from the likes of Toxapex, Seismitoad, and Gastrodon.

Set Details

20 Speed EVs in combination with a Jolly nature allow Gliscor to outspeed Modest Heatran. The rest of the EVs are put into special bulk to help Gliscor take super effective special attacks, such as Tapu Fini's Scald and Landorus-T's Hidden Power Ice. Alternatively, a Careful nature allows Gliscor to have extra comfort when taking the aforementioned attacks while also letting it survive Ice Beam from uninvested Magearna and Mega Slowbro. Additionally, it can help Gliscor handle neutral hits, letting it always avoid the 2HKO from Mega Alakazam's Psychic and always survive Modest Heatran's Inferno Overdrive.

Usage Tips

Once Gliscor has completed the crucial early-game task of activating its Toxic Orb, it can and should be switched into passive Pokemon like Toxapex and Chansey as much as possible, threatening to set up multiple Swords Dance boosts and spiral out of control. It can utilize Facade to efficiently chip away at common checks that have limited longevity, such as Rotom-Wash and Landorus-T. Even in the case where the opposing team has a counter to Swords Dance Gliscor, such as Mega Latias, Gliscor can still chip away at it with Facade and pressure its recovery moves, which is even more effective when Stealth Rock is present on the opposing side of the field. Many Pokemon that seemingly check Gliscor due to their typing, such as Celesteela and Tangrowth, can fail to pressure it in a meaningful way and can lose the one-on-one, as it can boost its Attack to +6 and use Roost to stay healthy enough to break them down slowly with Facade. When using Gliscor, you should always be mindful of Ice-type coverage from the likes of Magearna, Tapu Koko, Mega Tyranitar, and Mega Alakazam and scout these attacks out before being confident to let Gliscor stay in against them.

Team Options

This set is generally only suited to teams ranging from balance to semi-stall, as it specializes in being a long-term threat rather than dealing immediate damage. Gliscor appreciates Stealth Rock support from the likes of Heatran and Clefable more than most Pokemon do, as the damage compounds with Facade to chip away at temporary checks, such as Landorus-T and Rotom-Wash, as well as providing additional pressure on Mega Latias. Additionally, Stealth Rock is especially effective against the Rock-weak Ice-types that check Gliscor. Pursuit support from the likes of Mega Tyranitar and Weavile can remove Mega Latias, Mega Latios, and Calm Mind Cresselia, which is incredibly beneficial, as they reliably check this set. Magearna is a good partner, as it can provide a slow Volt Switch, allowing a safe activation of Gliscor's Toxic Orb, as well as taking on Ice-types like Kyurem-B and Weavile. A bulky Water-type check that can handle the common Ash-Greninja, such as Toxapex, is needed due to Greninja threatening out Gliscor with an OHKO if it is brought in safely. Mega Latias can also make for a good partner, as it is able to check big threats to Gliscor such as Mega Swampert, Swords Dance Kartana, and opposing Ice Fang Gliscor.

" }, "Utility": { - "description": "

Moves

Gliscor's advantage over Landorus-T in a utility role is its incredible longevity, meaning that it can either set Stealth Rock or use Defog throughout the game without worrying about being chipped at by entry hazards and status conditions. Gliscor is able to switch into Heatran, one of the premier Stealth Rock users, and remove its Stealth Rock via Defog as it is threatened out by a potential Earthquake. Gliscor's pseudo-immunity to status and incredible recovery give it a good matchup against passive entry hazard setters such as Seismitoad, Clefable, Chansey, and Toxapex. This longevity is also a great merit as a Stealth Rock setter, as it is able to set its own entry hazards against the aforementioned Pokemon and regularly outlast opposing Defoggers like Rotom-W and Landorus-T over the course of a long game. Earthquake threatens out Heatran and Toxapex and prevents setup threats like Mega Charizard X and Mega Mawile from taking advantage of Gliscor. Roost combines with Poison Heal to make Gliscor incredibly difficult to kill, even letting it shed its Flying typing to help out against Ice-type moves from slower Pokemon. Toxic allows Gliscor to efficiently threaten Pokemon that are not threatened by Earthquake, like Landorus-T, Rotom-W, Tapu Bulu, and Serperior, as well as Mega Latias and Mega Latios if it catches them switching in. This is especially good against opposing Defoggers, as they are put on a timer and will not be able to prevent Stealth Rock from Gliscor long-term. U-turn is a valuable momentum tool that can capitalize on Ground-type switch-ins, like Landorus-T, Rotom-W, Tornadus-T, and Mega Latias, both chipping away at them and gaining valuable momentum. Additionally, it utilizes Gliscor's ability to come in on status-inducing moves, like Toxic and Scald, to let it pivot out to a teammate that would have been threatened by them. Knock Off can be used to punish Tapu Fini, Ferrothorn, Celesteela, and Chansey in a permanent way, removing their important items and hurting their capability to take hits throughout the game.

Set Details

136 Speed EVs, in conjunction with a Jolly nature, allow Gliscor to outspeed positive-natured Hoopa-U, as well as Timid Heatran and Adamant Excadrill. 64 Defense EVs allow Gliscor to always survive a +1 Flare Blitz from Mega Charizard X at full health. The remaining EVs are put into Special Defense to help Gliscor more comfortably switch into Heatran's Magma Storm and Zapdos's Hidden Power Ice. Toxic Orb in combination with Poison Heal gives Gliscor very strong passive recovery, which grants it incredible longevity, as well as making it practically immune to status conditions while it is poisoned.

Usage Tips

An important early-game task is ensuring that Gliscor's Toxic Orb can activate by keeping it safe from Knock Off and non-poison status conditions until it is poisoned. One safe way to do this is by switching Gliscor into defensive Pokemon like Chansey, Skarmory, Reuniclus, and Celesteela that cannot threaten to remove its item or reliably inflict another status condition. This can also be achieved by pairing Gliscor with slow users of pivot moves that can take a hit prior to bringing Gliscor in safely. This means that prior to Toxic Orb activation, Gliscor cannot safely switch into Heatran and Toxapex due to its fear of the significant chance for Lava Plume and Scald to burn. However, once Toxic Orb is activated, Gliscor can easily switch into any defensive Pokemon lacking strong super effective coverage, and it is able to take advantage of this with its utility movepool. This allows it to very easily switch into entry hazard setters like Toxapex, Clefable, and defensive variants of Landorus-T and Heatran. If Gliscor is able to badly poison the opposing Defogger, like Landorus-T, Rotom-W, or Zapdos, then it will not be able to stop Stealth Rock long-term. U-turn makes Gliscor a great Stealth Rock setter to have against stall teams, as it is able to pivot out with U-turn against a Mega Sableye predicting Stealth Rock, both chipping away at it and preserving momentum. Make sure to get the most out of U-turn by having Gliscor use it liberally to preserve momentum against incoming switches like Landorus-T and Mega Latias and bring in threatening offensive teammates. Gliscor can be OHKOed by offensive Heatran's Inferno Overdrive and by a potential Ice Beam from Magearna, so it is useful to scout for these moves beforehand.

Team Options

Defog Gliscor can fit on all kinds of teams ranging from bulky offense to stall, as its longevity grants it consistency in removing entry hazards throughout the game that is widely appreciated by teammates with Stealth Rock weaknesses, such as Kyurem-B, Zapdos, both Mega Charizard formes, and Volcarona. Stealth Rock makes Gliscor a better fit for bulky offense and balance teams that appreciate Gliscor being able to set Stealth Rock freely in the face of many Pokemon that rely on status to avoid passivity, like Toxapex and Chansey. Additionally, powerful wallbreakers, such as Kyurem-B and Tapu Lele, appreciate Gliscor bringing them in safely via U-turn. Defensive Steel-types like Magearna and Jirachi are useful partners, as they can check both the threatening Tapu Lele and Ice-types like Kyurem-B. Toxapex can pivot into Water-type and Ice-type attacks and check Ash-Greninja, which outspeeds and OHKOes Gliscor. Heatran makes for a good partner, as it appreciates not needing to run Stealth Rock itself, and it can help out against the threatening Mega Mawile, as well as Grass-types like Serperior and Tapu Bulu, which take very little from Gliscor's Earthquake. When Gliscor is carrying Defog, it opens up move options for teammates like Rotom-W, Tornadus-T, and Zapdos, as they no longer need to run Defog themselves. Teammates with U-turn or Volt Switch, such as Tornadus-T, Rotom-W, and Magearna, can help Gliscor safely activate its Toxic Orb early-game. Mega Medicham and Hawlucha can threaten to OHKO Gliscor with Ice Punch and set up on it with Swords Dance, respectively, so it can be beneficial to pair Gliscor with a bulky Psychic-type such as Slowbro, Cresselia, or Reuniclus.

" + "description": "

Moves

Gliscor's advantage over Landorus-T in a utility role is its incredible longevity, meaning that it can either set Stealth Rock or use Defog throughout the game without worrying about being chipped at by entry hazards and status conditions. Gliscor is able to switch into Heatran, one of the premier Stealth Rock users, and remove its Stealth Rock via Defog as it is threatened out by a potential Earthquake. Gliscor's pseudo-immunity to status and incredible recovery give it a good matchup against passive entry hazard setters such as Seismitoad, Clefable, Chansey, and Toxapex. This longevity is also a great merit as a Stealth Rock setter, as it is able to set its own entry hazards against the aforementioned Pokemon and regularly outlast opposing Defoggers like Rotom-Wash and Landorus-T over the course of a long game. Earthquake threatens out Heatran and Toxapex and prevents setup threats like Mega Charizard X and Mega Mawile from taking advantage of Gliscor. Roost combines with Poison Heal to make Gliscor incredibly difficult to kill, even letting it shed its Flying typing to help out against Ice-type moves from slower Pokemon. Toxic allows Gliscor to efficiently threaten Pokemon that are not threatened by Earthquake, like Landorus-T, Rotom-Wash, Tapu Bulu, and Serperior, as well as Mega Latias and Mega Latios if it catches them switching in. This is especially good against opposing Defoggers, as they are put on a timer and will not be able to prevent Stealth Rock from Gliscor long-term. U-turn is a valuable momentum tool that can capitalize on Ground-type switch-ins, like Landorus-T, Rotom-Wash, Tornadus-T, and Mega Latias, both chipping away at them and gaining valuable momentum. Additionally, it utilizes Gliscor's ability to come in on status-inducing moves, like Toxic and Scald, to let it pivot out to a teammate that would have been threatened by them. Knock Off can be used to punish Tapu Fini, Ferrothorn, Celesteela, and Chansey in a permanent way, removing their important items and hurting their capability to take hits throughout the game.

Set Details

136 Speed EVs, in conjunction with a Jolly nature, allow Gliscor to outspeed positive-natured Hoopa-U, as well as Timid Heatran and Adamant Excadrill. 64 Defense EVs allow Gliscor to always survive a +1 Flare Blitz from Mega Charizard X at full health. The remaining EVs are put into Special Defense to help Gliscor more comfortably switch into Heatran's Magma Storm and Zapdos's Hidden Power Ice. Toxic Orb in combination with Poison Heal gives Gliscor very strong passive recovery, which grants it incredible longevity, as well as making it practically immune to status conditions while it is poisoned.

Usage Tips

An important early-game task is ensuring that Gliscor's Toxic Orb can activate by keeping it safe from Knock Off and non-poison status conditions until it is poisoned. One safe way to do this is by switching Gliscor into defensive Pokemon like Chansey, Skarmory, Reuniclus, and Celesteela that cannot threaten to remove its item or reliably inflict another status condition. This can also be achieved by pairing Gliscor with slow users of pivot moves that can take a hit prior to bringing Gliscor in safely. This means that prior to Toxic Orb activation, Gliscor cannot safely switch into Heatran and Toxapex due to its fear of the significant chance for Lava Plume and Scald to burn. However, once Toxic Orb is activated, Gliscor can easily switch into any defensive Pokemon lacking strong super effective coverage, and it is able to take advantage of this with its utility movepool. This allows it to very easily switch into entry hazard setters like Toxapex, Clefable, and defensive variants of Landorus-T and Heatran. If Gliscor is able to badly poison the opposing Defogger, like Landorus-T, Rotom-Wash, or Zapdos, then it will not be able to stop Stealth Rock long-term. U-turn makes Gliscor a great Stealth Rock setter to have against stall teams, as it is able to pivot out with U-turn against a Mega Sableye predicting Stealth Rock, both chipping away at it and preserving momentum. Make sure to get the most out of U-turn by having Gliscor use it liberally to preserve momentum against incoming switches like Landorus-T and Mega Latias and bring in threatening offensive teammates. Gliscor can be OHKOed by offensive Heatran's Inferno Overdrive and by a potential Ice Beam from Magearna, so it is useful to scout for these moves beforehand.

Team Options

Defog Gliscor can fit on all kinds of teams ranging from bulky offense to stall, as its longevity grants it consistency in removing entry hazards throughout the game that is widely appreciated by teammates with Stealth Rock weaknesses, such as Kyurem-B, Zapdos, both Mega Charizard formes, and Volcarona. Stealth Rock makes Gliscor a better fit for bulky offense and balance teams that appreciate Gliscor being able to set Stealth Rock freely in the face of many Pokemon that rely on status to avoid passivity, like Toxapex and Chansey. Additionally, powerful wallbreakers, such as Kyurem-B and Tapu Lele, appreciate Gliscor bringing them in safely via U-turn. Defensive Steel-types like Magearna and Jirachi are useful partners, as they can check both the threatening Tapu Lele and Ice-types like Kyurem-B. Toxapex can pivot into Water-type and Ice-type attacks and check Ash-Greninja, which outspeeds and OHKOes Gliscor. Heatran makes for a good partner, as it appreciates not needing to run Stealth Rock itself, and it can help out against the threatening Mega Mawile, as well as Grass-types like Serperior and Tapu Bulu, which take very little from Gliscor's Earthquake. When Gliscor is carrying Defog, it opens up move options for teammates like Rotom-Wash, Tornadus-T, and Zapdos, as they no longer need to run Defog themselves. Teammates with U-turn or Volt Switch, such as Tornadus-T, Rotom-Wash, and Magearna, can help Gliscor safely activate its Toxic Orb early-game. Mega Medicham and Hawlucha can threaten to OHKO Gliscor with Ice Punch and set up on it with Swords Dance, respectively, so it can be beneficial to pair Gliscor with a bulky Psychic-type such as Slowbro, Cresselia, or Reuniclus.

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Flying

Gliscor is a fantastic wall thanks to its great natural bulk, access to reliable recovery, and ability to act as a status absorber thanks to Poison Heal. This allows it to act as a blanket check to tons of threats to Flying teams such as Latios, by being able to switch into its Draco Meteor, and Zeraora, which it walls. Its Ground typing provides Flying teams with an immunity to Electric-type coverage and a neutrality to Stealth Rock, which allows Gliscor to become an excellent Defogger for the type. With access to Taunt, Gliscor can act as a stallbreaker by preventing walls such as Chansey from recovering health and slowly wearing them down with Earthquake while also being able to prevent Pokemon such as Hippowdon from setting up Stealth Rock. However, while Gliscor brings all these amazing attributes to the team, it stacks the type's natural weakness to Ice-type coverage and can be taken advantage by faster setup sweepers such as Mega Latias.

Ground

Gliscor's good bulk and movepool let it serve as an effective stallbreaker and defensive pivot on Ground teams. Poison Heal is a great defensive ability that allows Gliscor to avoid harmful status such as burns and heals 1/8 of its health every turn after it has been poisoned by a Toxic Orb. These traits allow it to switch into passive walls like Mantine and Celesteela and threaten them with Taunt. Gliscor is also one of the best users of Knock Off on Ground teams, helping remove items like Eviolite to make certain Pokemon like Chansey easier to break past. While Gliscor's secondary Flying typing grants it a useful neutrality to Grass-type attacks, it also burdens it with a 4x weakness to Ice-type moves, letting Pokemon that have Ice-type coverage such as Porygon-Z and Kyurem-B easily force it out. In addition, Gliscor's only decent bulk means powerful wallbreakers like Mega Gallade and Hydreigon can punch through it with little issue.

", - "comments": "

Other Options

Flying

Knock Off allows Gliscor to break walls better by removing their item, such as Chansey's Eviolite. Stealth Rock can also be run to free up a slot for other teammates such as Mega Aerodactyl. However, running Knock Off or Stealth Rock means forgoing Taunt, which would let walls easily recover damage on it and make Gliscor far too passive. Gliscor can also run Toxic, which allows it to stallbreak better alongside Taunt to chip walls such as Mandibuzz faster. However, this means giving up Defog, which is required to give Flying teams a better chance in the Electric matchup. Swords Dance can be run instead of a stallbreaker set, allowing it to become a threatening setup sweeper with a host of different options such as Ice Fang to take on other Flying teams better, Knock Off to remove walls items and hit Psychic-type Pokemon like Latios, or Facade to take advantage of its permanent status condition.

Ground

Gliscor can opt to run Swords Dance over Taunt to still be able to muscle past bulky walls while also being less passive against offensive threats. Facade is an option over Knock Off on these sets to hit Pokemon such as Tapu Bulu and Breloom hard after a Swords Dance boost. However, this set doesn't have the benefits of denying entry hazards and recovery with Taunt and is less consistent against bulky phazers such as Swampert. A moveset of Earthquake or Knock Off, Substitute, Protect, and Toxic can make Gliscor a menace against types like Psychic, being able to stall out foes effectively thanks to Poison Heal. However, this set is either utterly walled by Celesteela when running Earthquake or very passive and exploitable when running Knock Off.

Checks and Counters

Flying

Ice-types: Ice-type Pokemon such as Weavile and Mamoswine threaten to OHKO Gliscor with their STAB attacks. Kyurem-B is especially threatening because of its additional coverage in Fusion Bolt, allowing it to hit the entire Flying team for super effective damage.

Water-types: Offensive Water-type Pokemon such as Keldeo threaten to OHKO Gliscor with Hydro Pump, while more defensive Water-type Pokemon such as Mantine and Swampert can threaten to burn Gliscor with Scald before it has been badly poisoned.

Ground-immune Foes: Due to Gliscor's only attack being Earthquake, all Flying-type Pokemon and those with the ability Levitate such as Hydreigon and Celesteela completely wall Gliscor. Rotom-W especially annoys Gliscor, as it can cripple it with Will-O-Wisp before being badly poisoned and can do lots of damage with Hydro Pump.

Wallbreakers: Wallbreakers such as Choice Band Dragonite and Mega Sharpedo can easily break past Gliscor's defenses and threaten to do tons of damage to it or outright OHKO it with their powerful STAB and coverage moves.

Faster Taunt Users: Faster Taunt users such as Deoxys-S and Crobat can prevent Gliscor from performing many of roles, such as clearing hazards with Defog or recovering health with Roost.

Ground

Ice-type Attacks: Gliscor has a crippling 4x weakness to Ice-type moves, which allows foes with Ice-type coverage such as Porygon2 and Tapu Koko to heavily damage or OHKO it.

Water-types: Though weak Water-types like Gastrodon and Toxapex cannot 2HKO Gliscor thanks to Poison Heal, more offensive Water-type attackers like Gyarados and Keldeo can outspeed and blow past Gliscor. Gliscor also fears Scald burns before its Toxic Orb is activated, which cripple it severely.

Wallbreakers: Gliscor's only above-average bulk means powerful wallbreakers like Diggersby and Dragonite can 2HKO it with their STAB moves, making it unable to switch into them.

Trick: Gliscor is completely crippled by Trick giving it a Choice item due to it being very exploitable when locked into a single move and completely unable to stallbreak effectively. However, Toxic Orb will badly poison the Pokemon that receives it after Trick has been used.

", + "comments": "

Other Options

Flying

Knock Off allows Gliscor to break walls better by removing their item, such as Chansey's Eviolite. Stealth Rock can also be run to free up a slot for other teammates such as Mega Aerodactyl. However, running Knock Off or Stealth Rock means forgoing Taunt, which would let walls easily recover damage on it and make Gliscor far too passive. Gliscor can also run Toxic, which allows it to stallbreak better alongside Taunt to chip walls such as Mandibuzz faster. However, this means giving up Defog, which is required to give Flying teams a better chance in the Electric matchup. Swords Dance can be run instead of a stallbreaker set, allowing it to become a threatening setup sweeper with a host of different options such as Ice Fang to take on other Flying teams better, Knock Off to remove walls items and hit Psychic-type Pokemon like Latios, or Facade to take advantage of its permanent status condition.

Ground

Gliscor can opt to run Swords Dance over Taunt to still be able to muscle past bulky walls while also being less passive against offensive threats. Facade is an option over Knock Off on these sets to hit Pokemon such as Tapu Bulu and Breloom hard after a Swords Dance boost. However, this set doesn't have the benefits of denying entry hazards and recovery with Taunt and is less consistent against bulky phazers such as Swampert. A moveset of Earthquake or Knock Off, Substitute, Protect, and Toxic can make Gliscor a menace against types like Psychic, being able to stall out foes effectively thanks to Poison Heal. However, this set is either utterly walled by Celesteela when running Earthquake or very passive and exploitable when running Knock Off.

Checks and Counters

Flying

Ice-types: Ice-type Pokemon such as Weavile and Mamoswine threaten to OHKO Gliscor with their STAB attacks. Kyurem-B is especially threatening because of its additional coverage in Fusion Bolt, allowing it to hit the entire Flying team for super effective damage.

Water-types: Offensive Water-type Pokemon such as Keldeo threaten to OHKO Gliscor with Hydro Pump, while more defensive Water-type Pokemon such as Mantine and Swampert can threaten to burn Gliscor with Scald before it has been badly poisoned.

Ground-immune Foes: Due to Gliscor's only attack being Earthquake, all Flying-type Pokemon and those with the ability Levitate such as Hydreigon and Celesteela completely wall Gliscor. Rotom-Wash especially annoys Gliscor, as it can cripple it with Will-O-Wisp before being badly poisoned and can do lots of damage with Hydro Pump.

Wallbreakers: Wallbreakers such as Choice Band Dragonite and Mega Sharpedo can easily break past Gliscor's defenses and threaten to do tons of damage to it or outright OHKO it with their powerful STAB and coverage moves.

Faster Taunt Users: Faster Taunt users such as Deoxys-S and Crobat can prevent Gliscor from performing many of roles, such as clearing hazards with Defog or recovering health with Roost.

Ground

Ice-type Attacks: Gliscor has a crippling 4x weakness to Ice-type moves, which allows foes with Ice-type coverage such as Porygon2 and Tapu Koko to heavily damage or OHKO it.

Water-types: Though weak Water-types like Gastrodon and Toxapex cannot 2HKO Gliscor thanks to Poison Heal, more offensive Water-type attackers like Gyarados and Keldeo can outspeed and blow past Gliscor. Gliscor also fears Scald burns before its Toxic Orb is activated, which cripple it severely.

Wallbreakers: Gliscor's only above-average bulk means powerful wallbreakers like Diggersby and Dragonite can 2HKO it with their STAB moves, making it unable to switch into them.

Trick: Gliscor is completely crippled by Trick giving it a Choice item due to it being very exploitable when locked into a single move and completely unable to stallbreak effectively. However, Toxic Orb will badly poison the Pokemon that receives it after Trick has been used.

", "sets": { "Defog (Flying)": { "description": "

Moves

Defog gives Gliscor a means to clear the field of Stealth Rock. Earthquake is Gliscor's only attack, allowing it to take on weakened Pokemon such as Chansey and OHKO Pokemon such as Lucario. Roost allows Gliscor to stay healthy through the match, allowing it to constantly switch into weak attacks. Taunt makes Gliscor an excellent stallbreaker alongside Roost, preventing walls like Chansey from recovering off damage while slowly wearing them down with Earthquake.

Set Details

244 HP and 20 Def EVs allow Gliscor to take Choice Band Victini's V-create and maximize the recovery it gets from Poison Heal. 120 Speed EVs alongside a Jolly nature allow Gliscor to outspeed Pokemon up to Heatran and Jolly Diggersby. The rest is invested into Special Defense to maximize its ability to switch into special attacks, such as Choice Scarf Latios's Draco Meteor. Toxic Orb restores Gliscor's health via Poison Heal allowing it to function as a wall better and act as a status absorber for the team. Gliscor can also run a bulkier spread with 56 Speed EVs to still outspeed Pokemon such as Adamant Bisharp, with the rest dumped into Special Defense alongside a Careful nature to almost always avoid a 2HKO from Mega Diancie's Moonblast. However, Flying teams appreciate Gliscor's ability to outspeed Heatran.

Usage Tips

Since Gliscor relies on Poison Heal to stay healthy through the game, you should try to position yourself where Gliscor can safely switch in and get badly poisoned through Toxic Orb. Once poisoned, Gliscor can act as a status absorber and should be switched into status moves such as Celesteela's Toxic and Mega Sableye's Will-O-Wisp. However, Gliscor should not be directly switched into any Pokemon that could potentially cripple it with a burn before it has been poisoned, as that invalidates Gliscor. Similarly, it is important to not allow its item to be removed with Knock Off until after it has been badly poisoned. After getting badly poisoned, Gliscor should be used to switch into weaker Knock Off attacks from Pokemon such as Mew and Mega Sableye, and it should also use the free switch in as an opportunity to clear Stealth Rock with Defog. Gliscor should constantly be kept as healthy as possible, so it can switch into attacks such as Victini's V-create. Look for opportunities to use Taunt to prevent other walls such as Chansey and Cradily from recovering off damage by removing their ability to recover or set up Stealth Rock. Due to Gliscor's Electric immunity, it should be switched into Electric-type attackers such as Zapdos than can't threaten it. Gliscor should absolutely be preserved in the Electric matchup, as it not only provides an immunity against their STAB moves but also acts as a great late-game wincon, being able to take on attackers such as Zeraora and Alolan Raichu.

Team Options

All of its teammates appreciate the Electric-type immunity Gliscor provides, as well as its ability to absorb status and switch into Knock Off after it has been poisoned and clear entry hazards with Defog. Celesteela can take on troublesome Ice-types such as Weavile and Alolan Ninetales for Gliscor by providing it with neutrality to the type while also being able to OHKO them with Heavy Slam. Mega Aerodactyl and Choice Scarf Landorus-T help keep faster foes in check, being able to outspeed threatening Pokemon such as Tapu Koko and Alolan Raichu outside of Electric Terrain while also being able to set Stealth Rock. Mega Aerodactyl also can Pursuit trap threats such as Victini for Gliscor, alleviating some pressure off it. Mantine provides a neutrality to Ice-type attacks and immunity to Water-type attacks, allowing it to easily switch into Pokemon that threaten Gliscor such as Greninja. It also forms the best Defog core with Gliscor, as they can clear hazards against every type due to their strong defensive synergy, as well as alleviating the pressure for Gliscor to deal with special attackers like the aforementioned Latios. Zapdos appreciates Gliscor to act as the team's Defogger, allowing it to run better sets such as SubToxic. Gliscor in return appreciates Zapdos's ability to cripple walls such as Hippowdon with Toxic, allowing it to more effectively stallbreak alongside Taunt. Tornadus-T can take on Pokemon that Gliscor struggles against such as Mega Venusaur thanks to its strong Flying-type STAB coverage. It can also bring in Gliscor safely with U-turn against Pokemon it can wall such as Zapdos, allowing it to recover off damage with Roost or Defog with ease. Mega Charizard Y can break past defensive walls such as Mega Venusaur, which Gliscor can struggle to beat even with access to Taunt. It can also break past Ground- and Water-type Pokemon such as Swampert and Hippowdon with Solar Beam.

" @@ -10688,7 +10692,7 @@ "comments": "

Other Options

Checks and Counters

Ice-type Moves: Any Pokemon with a powerful Ice-type move will typically make short work of Gliscor. Mamoswine in particular forces Gliscor out every time, since it will break through Gliscor's Substitute with Icicle Spear, though other common users of Ice-type moves such as Porygon2, Greninja, Mega Gengar, Thundurus-T, and Mega Metagross can easily force it out if it's not safely behind a Substitute. Hidden Power Ice users tend to be less effective against specially defensive Gliscor, though, since it can usually cycle with Protect and switching to keep itself healthy.

Multi-hit Moves: Gliscor is punished heavily by multi-hit moves, since it doesn't resist any of the common ones and is weak to Icicle Spear and Water Shuriken. In addition to the aforementioned Mamoswine and Greninja, Gliscor struggles with most users of multi-hit moves such as Breloom, Mega Heracross, Ferrothorn, and Cloyster.

Powerful Wallbreakers: Strong wallbreakers that can immediately outspeed and overpower Gliscor are problematic, since Gliscor doesn't have many resistances. Choice Specs Tapu Lele, Mega Gyarados, Mega Salamence, and Mega Charizard Y are all very dangerous wallbreakers that can break through even specially defensive sets due to Gliscor's lack of resistances, provided Gliscor doesn't get an opportunity to hide behind a Substitute beforehand.

Sound Moves: Users of sound-based moves such as Kommo-o, Mega Salamence, Mega Gardevoir, and Primarina can make quick work of Gliscor as long as they avoid Guillotine, with the latter's Sparkling Aria notably being super effective against Gliscor. It's important to note that Kommo-o's Clangorous Soulblaze also goes through Gliscor's Substitute, but Primarina's Oceanic Operetta does not.

Skarmory: Skarmory is the only relevant Sturdy Pokemon in the metagame that is immune to Toxic, Guillotine, and Earthquake, which means it puts a complete stop to Gliscor in combination with Taunt. While Skarmory can't do much back in most scenarios beyond Taunting it, this alone will often force Gliscor out, which can help regain a lot of leverage against it.

", "sets": { "Specially Defensive": { - "description": "

Moves

Earthquake is Gliscor's primary means of dealing damage, hitting decently hard even with minimal Attack investment. Roost allows Gliscor to heal off a huge amount of damage in combination with Poison Heal, making it very resilient. Protect allows Gliscor to stall out a turn for Poison Heal and extra Toxic damage while avoiding taking an extra hit. However, Rock Tomb can provide useful speed control so that Gliscor can use Roost first against faster foes, and it also lets Gliscor threaten Volcarona and Mega Charizard Y without relying on Guillotine. Running Guillotine allows Gliscor to break through passive foes that are immune to Toxic or fish for an immediate OHKO and is typically the ideal stallbreaking tool despite its low PP and accuracy. Toxic can be used instead of Guillotine, though, if the consistency is desired and Toxic support cannot be fit elsewhere on the team. Running both moves is also an option but it comes at the cost of Protect or Rock Tomb, which can be risky without proper support.

Set Details

The given EV spread optimizes Poison Heal recovery while giving Gliscor the maximum possible special bulk with a Careful nature, with the leftover EVs being placed into Attack to give Earthquake some extra power, which is useful for securing KOs against threats such as Mega Gengar and Tapu Koko. In particular, this specially defensive spread allows Gliscor to take on powerful special attackers such as Volcarona, Mega Gengar, and Firium Z Rotom-H as well as weaker Hidden Power Ice users such as Tapu Koko. The Attack EVs can also be placed in Speed, though this is less useful if Rock Tomb isn't being used, since Gliscor doesn't outspeed many relevant threats with those Speed EVs. Toxic Orb is necessary in order to activate Poison Heal consistently, which is a crucial part of how Gliscor functions.

Usage Tips

Gliscor relies heavily on Poison Heal, so making sure it can get Toxic Orb to activate safely is crucial. Leading with Gliscor or sending it in against a foe that can't threaten it is ideal for this, especially since this can give Gliscor a free turn to use Guillotine against a potential switch-in. Even with heavy defensive investment Gliscor can be worn down quickly due to its short list of resistances, so playing defensively and using Roost to stay healthy should always be a priority. However, Gliscor also doesn't want to stay in against powerful wallbreakers that haven't been hit with Toxic since this can force it into a stalemate with Roost, so be proactive with switching it out against strong wallbreakers and only bringing it in against foes it can easily take advantage of, such as Landorus-T or Heatran. Likewise, Guillotine is primarily meant to break through passive foes more quickly rather than snag a surprise kill, so avoid fishing for a lucky hit against a powerful foe unless you have no other choice.

Team Options

Gliscor wants teammates such as Toxapex and Tapu Fini, which can comfortably deal with Ice- and Water-type attacks, though note that the latter's Misty Terrain can clash with Gliscor if it's running Toxic. Toxapex in particular is a popular teammate that also appreciates Gliscor's Electric- and Ground-type immunities and can reliably keep up switching in longer battles due to Regenerator. These two are often paired with Mega Metagross on bulky offense teams due to the excellent defensive backbone this trio forms without becoming too passive. Gliscor can just as easily be used on stall teams with the likes of Chansey and Skarmory as well, though this specially defensive set is most commonly used on bulky offense teams. Bulky Normal-types such as Porygon2 and Snorlax also appreciate Gliscor's Fighting-type resistance and can also shrug off most common Water- and Ice-type moves due to their high Special Defense.

" + "description": "

Moves

Earthquake is Gliscor's primary means of dealing damage, hitting decently hard even with minimal Attack investment. Roost allows Gliscor to heal off a huge amount of damage in combination with Poison Heal, making it very resilient. Protect allows Gliscor to stall out a turn for Poison Heal and extra Toxic damage while avoiding taking an extra hit. However, Rock Tomb can provide useful speed control so that Gliscor can use Roost first against faster foes, and it also lets Gliscor threaten Volcarona and Mega Charizard Y without relying on Guillotine. Running Guillotine allows Gliscor to break through passive foes that are immune to Toxic or fish for an immediate OHKO and is typically the ideal stallbreaking tool despite its low PP and accuracy. Toxic can be used instead of Guillotine, though, if the consistency is desired and Toxic support cannot be fit elsewhere on the team. Running both moves is also an option but it comes at the cost of Protect or Rock Tomb, which can be risky without proper support.

Set Details

The given EV spread optimizes Poison Heal recovery while giving Gliscor the maximum possible special bulk with a Careful nature, with the leftover EVs being placed into Attack to give Earthquake some extra power, which is useful for securing KOs against threats such as Mega Gengar and Tapu Koko. In particular, this specially defensive spread allows Gliscor to take on powerful special attackers such as Volcarona, Mega Gengar, and Firium Z Rotom-Heat as well as weaker Hidden Power Ice users such as Tapu Koko. The Attack EVs can also be placed in Speed, though this is less useful if Rock Tomb isn't being used, since Gliscor doesn't outspeed many relevant threats with those Speed EVs. Toxic Orb is necessary in order to activate Poison Heal consistently, which is a crucial part of how Gliscor functions.

Usage Tips

Gliscor relies heavily on Poison Heal, so making sure it can get Toxic Orb to activate safely is crucial. Leading with Gliscor or sending it in against a foe that can't threaten it is ideal for this, especially since this can give Gliscor a free turn to use Guillotine against a potential switch-in. Even with heavy defensive investment Gliscor can be worn down quickly due to its short list of resistances, so playing defensively and using Roost to stay healthy should always be a priority. However, Gliscor also doesn't want to stay in against powerful wallbreakers that haven't been hit with Toxic since this can force it into a stalemate with Roost, so be proactive with switching it out against strong wallbreakers and only bringing it in against foes it can easily take advantage of, such as Landorus-T or Heatran. Likewise, Guillotine is primarily meant to break through passive foes more quickly rather than snag a surprise kill, so avoid fishing for a lucky hit against a powerful foe unless you have no other choice.

Team Options

Gliscor wants teammates such as Toxapex and Tapu Fini, which can comfortably deal with Ice- and Water-type attacks, though note that the latter's Misty Terrain can clash with Gliscor if it's running Toxic. Toxapex in particular is a popular teammate that also appreciates Gliscor's Electric- and Ground-type immunities and can reliably keep up switching in longer battles due to Regenerator. These two are often paired with Mega Metagross on bulky offense teams due to the excellent defensive backbone this trio forms without becoming too passive. Gliscor can just as easily be used on stall teams with the likes of Chansey and Skarmory as well, though this specially defensive set is most commonly used on bulky offense teams. Bulky Normal-types such as Porygon2 and Snorlax also appreciate Gliscor's Fighting-type resistance and can also shrug off most common Water- and Ice-type moves due to their high Special Defense.

" }, "Fast Substitute": { "description": "

Moves

Earthquake is a powerful STAB move even without investment, allowing Gliscor to chunk away at foes without relying on stalling the foe. Substitute makes Gliscor very annoying to deal with for teams that lack a proper countermeasure, since the combination of Substitute, Protect, and Poison Heal allow it to reliably stall out any foe it can hit with Toxic. Protect also generally allows Gliscor to safely stall out a turn for recovery or Toxic damage, though powerful setup sweepers can take advantage of predictable Protects. Guillotine allows Gliscor to try to instantly remove a passive foe that can't reliably break its Substitute and punish switches to an otherwise reliable check. It can also be used to try and fish for a surprise KO against a dangerous foe if Gliscor is safely behind a Substitute. Toxic is a lower-risk alternative to Guillotine that allows Gliscor to stall foes more self-sufficiently, though this comes at the cost of being walled by defensive foes that are immune to Toxic such as Mega Venusaur, Ferrothorn, and Celesteela, which makes it harder to stallbreak.

Set Details

The given EV spread with a Jolly nature makes Gliscor as fast as possible, allowing it to Substitute stall as many foes as possible while also optimizing Poison Heal recovery. The remaining EVs are placed into Special Defense to give Gliscor some extra bulk against a stray Hidden Power Ice, though these EVs can also be placed elsewhere if extra power, physical bulk, or speed is desired. Toxic Orb and Poison Heal are also necessary, as Gliscor needs these in order to effectively stall out foes.

Usage Tips

This Gliscor is often used on stall teams in order to stallbreak other annoying passive threats, such as Celesteela and Mega Venusaur. This means Gliscor will ideally be brought against other slow and passive teams in order to take advantage of its Speed to Substitute stall or fish for Guillotine hits. If a team is filled with many powerful wallbreakers or Pokemon that can bypass Substitute via multi-hit or sound moves, Gliscor is typically best left on the bench. However, Gliscor can still be effective against more offensive teams if you can bring it in against a passive foe or something that it forces out, such as Landorus-T or Hippowdon. If Gliscor can get a free turn to use Substitute, faster foes can also struggle to break Gliscor as it tries to land a Toxic or Guillotine and stall out on appropriate turns. Keep in mind that this Gliscor set is not very bulky overall, so being proactive with Protect and Substitute is important. If Gliscor can't safely heal enough damage in between Substitute turns and attempting to break through a foe, try to find an opportunity to safely switch out with enough HP in case it needs to come back in later.

Team Options

Toxapex is a primary consideration for Gliscor's teammates, since the two of them can comfortably switch into most of each other's weaknesses, though other bulky Water-types such as Tapu Fini are similarly effective for this role. Normal-types such as Snorlax, Chansey, and Porygon2 also benefit from having a teammate that can safely switch into Fighting-type attacks and are bulky enough to handle Water- and Ice-type attacks aimed at Gliscor. Steel-types such as Mega Metagross and Skarmory also handle Ice-type moves aimed at Gliscor and pair well with the aforementioned Water-type as well. This Gliscor set fits particularly well on stall teams that may be lacking in tools to break through opposing stall teams or similarly bulky teams, which may be forced to risk losing something to Guillotine if they're too passive. However, this Gliscor can still function outside of stall teams as long as it has bulky teammates to fall back on to make up for the lack of bulk on this set.

" @@ -10700,33 +10704,33 @@ "Mamoswine": { "uu": { "overview": "

Mamoswine is a premier wallbreaker in UnderUsed thanks to its huge Attack stat and an excellent STAB combination, which offers nearly perfect coverage. It also has access to STAB Ice Shard, which can patch up its paltry Speed while picking off several top threats, such as Latias, Mega Altaria, and Mega Aerodactyl, when weakened. Moreover, Mamoswine can support its team with options such as Knock Off and Stealth Rock, increasing its overall utility. Unfortunately, despite hitting extremely hard, Mamoswine has a hard time actually coming into play due to its terrible defensive typing, which lacks useful resistances and gives it several common weaknesses, such as to Fighting and Water. Its poor defensive utility is further compounded by its unremarkable bulk and weakness to common priority moves like Bullet Punch and Aqua Jet, which compromises its ability to pressure slower threats in Scizor and Crawdaunt. Lastly, Mamoswine struggles with a below average Speed tier for an offensive Pokemon, which can leave it vulnerable to several of the tier's powerful faster threats, including Infernape, Cobalion, and Starmie.

", - "comments": "

Other Options

Freeze-Dry is also an option in the fourth slot, luring in and 2HKOing bulky Water-types like Swampert and Alomomola. However, with adequate chip damage, both of these Pokemon can already be 2HKOed by Earthquake, while the need to run a Naughty or Naive nature further compromises Mamoswine's defensive capabilities. Mamoswine can viably function as a suicide lead, running a set with Stealth Rock, Focus Sash, Oblivious to evade Taunt, and Ice Shard + Endeavor for picking off at least one foe before fainting. However, it faces competition from other suicide leads like Azelf and Terrakion and isn't nearly as useful a set as Life Orb. Toxic can be used in the fourth slot to cripple Mamoswine's defensive switch-ins but usually doesn't provide as useful of overall utility as Stealth Rock or Knock Off. Finally, Protect is an option for scouting Choice Band Scizor's Bullet Punch or attacks from other Choice-locked Pokemon like Infernape and Volcanion, though it also often struggles to provide better utility than either Knock Off or Stealth Rock.

Checks and Counters

Defensive Water-types: Defensive Water-types like Alomomola, Slowbro and its Mega Evolution, and bulkier Suicune variants can often avoid the 2HKO from Earthquake while threatening Mamoswine with a super effective STAB Scald.

Fighting-types: Though they can't switch in, the likes of Infernape, Cobalion, and Terrakion are all faster than Mamoswine and can tank an Ice Shard, which allows them to KO Mamoswine with super effective STAB attacks.

Offensive Pressure: Due to Mamoswine's low Speed and terrible defensive typing, faster Pokemon capable of hitting it hard can pose a large threat. Examples include Terrakion, Starmie, and Kyurem, though all should be wary of switching into Mamoswine directly. Rotom-H is particularly troublesome, as it is only hit hard by Knock Off and Stone Edge due to its typing and ability, and it can pick Mamoswine off with STAB Overheat.

Super Effective Priority: Mamoswine's typing leaves it weak to several forms of super effective priority that are run in UU, including Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario's Vacuum Wave. However, only offensive variants of the former can KO Mamoswine from full HP, meaning that both Infernape and Crawdaunt will require some chip damage to pick it off with priority moves.

Residual Damage: Mamoswine's middling bulk, poor defensive typing, and Life Orb recoil leave it open to being easily chipped down by forms of residual damage, which include entry hazards, U-turn pivoting from foes, and status ailments like poison.

", + "comments": "

Other Options

Freeze-Dry is also an option in the fourth slot, luring in and 2HKOing bulky Water-types like Swampert and Alomomola. However, with adequate chip damage, both of these Pokemon can already be 2HKOed by Earthquake, while the need to run a Naughty or Naive nature further compromises Mamoswine's defensive capabilities. Mamoswine can viably function as a suicide lead, running a set with Stealth Rock, Focus Sash, Oblivious to evade Taunt, and Ice Shard + Endeavor for picking off at least one foe before fainting. However, it faces competition from other suicide leads like Azelf and Terrakion and isn't nearly as useful a set as Life Orb. Toxic can be used in the fourth slot to cripple Mamoswine's defensive switch-ins but usually doesn't provide as useful of overall utility as Stealth Rock or Knock Off. Finally, Protect is an option for scouting Choice Band Scizor's Bullet Punch or attacks from other Choice-locked Pokemon like Infernape and Volcanion, though it also often struggles to provide better utility than either Knock Off or Stealth Rock.

Checks and Counters

Defensive Water-types: Defensive Water-types like Alomomola, Slowbro and its Mega Evolution, and bulkier Suicune variants can often avoid the 2HKO from Earthquake while threatening Mamoswine with a super effective STAB Scald.

Fighting-types: Though they can't switch in, the likes of Infernape, Cobalion, and Terrakion are all faster than Mamoswine and can tank an Ice Shard, which allows them to KO Mamoswine with super effective STAB attacks.

Offensive Pressure: Due to Mamoswine's low Speed and terrible defensive typing, faster Pokemon capable of hitting it hard can pose a large threat. Examples include Terrakion, Starmie, and Kyurem, though all should be wary of switching into Mamoswine directly. Rotom-Heat is particularly troublesome, as it is only hit hard by Knock Off and Stone Edge due to its typing and ability, and it can pick Mamoswine off with STAB Overheat.

Super Effective Priority: Mamoswine's typing leaves it weak to several forms of super effective priority that are run in UU, including Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario's Vacuum Wave. However, only offensive variants of the former can KO Mamoswine from full HP, meaning that both Infernape and Crawdaunt will require some chip damage to pick it off with priority moves.

Residual Damage: Mamoswine's middling bulk, poor defensive typing, and Life Orb recoil leave it open to being easily chipped down by forms of residual damage, which include entry hazards, U-turn pivoting from foes, and status ailments like poison.

", "sets": { "Life Orb": { - "description": "

Moves

Ice Shard takes advantage of the tier's several faster Pokemon that are weak to Ice, letting Mamoswine revenge kill foes such as Crobat, Latias, Hydreigon, and Celebi after some chip damage. Earthquake is Mamoswine's most powerful STAB attack, 2HKOing the majority of switch-ins while forcing out defensive threats like Klefki and Mega Aggron. Icicle Crash applies pressure to several defensive Pokemon that could tank an Earthquake and damage Mamoswine in return, including Amoonguss and Hippowdon. It also hits Levitate users and Flying-types like Hydreigon, Latias, and bulkier variants of Togekiss, which would traditionally be used as Ground-type checks. Knock Off 2HKOes Rotom-H in addition to burdening foes with the removal of their items. Stealth Rock is an entry hazard that can be set as Mamoswine forces switches; however, it should only be run on Mamoswine if no other member of its team has room for the move as it greatly appreciates running a better coverage option instead. Stone Edge is an option that can OHKO Rotom-H and Moltres, which can both otherwise come in once and pressure Mamoswine with either powerful attacks or status. It often comes at the cost of utility or better coverage, however.

Set Details

Full investment in Attack with an Adamant nature maximizes Mamoswine's power, allowing it to more easily secure OHKOs on foes such as Primarina and Amoonguss and 2HKOs on the likes of Mega Aggron and Slowbro. Full investment in Speed makes it as fast as possible with a neutral nature, outrunning the majority of the metagame's defensive threats. A Jolly nature is also an option, allowing Mamoswine to outrun Timid Volcanion and Speed tie with Togekiss, Mega Altaria, and Chandelure at the cost of some power. Life Orb increases Mamoswine's overall damage output, notably allowing it to secure the 2HKO on Suicune with Earthquake. Thick Fat is the preferred ability, decreasing the damage Mamoswine takes from Fire- and Ice-type attacks that Electric-types like Mega Manectric often use to power through other Ground-types.

Usage Tips

Mamoswine's best use is on offensive teams as an early-game wallbreaker that can pave way for teammates to clean up later on. Ice Shard should be utilized to threaten to revenge kill the tier's several faster Pokemon that are weak to it, such as Latias, Togekiss, and Mega Aerodactyl. If the opposing team is weakened enough, Mamoswine can also try using it to clean up late-game. The decision of whether to use Icicle Crash or Earthquake to wallbreak can be tough at times, though against teams with Ground-immune Pokemon, which are often weak to Ice, Icicle Crash is often smarter to use early on. Earthquake is best to use once Ground-resistant and -immune foes are removed or weakened due to its better neutral coverage. Mamoswine forces several switches as it wallbreaks and as such should take advantage of said switches to fire off powerful STAB attacks, hit various switch-ins that tank its STAB attacks, like Rotom-H, with Knock Off, or set Stealth Rock if utilizing the move. Because its typing doesn't provide it with many switch-in opportunities, it's best to bring Mamoswine in via pivot support or after a teammate has fainted. However, it can come into play in a few specific scenarios, such as against passive defensive Pokemon like Klefki, Hippowdon, and Blissey and against Electric-types like Mega Manectric if it predicts carefully. Lastly, Mamoswine should capitalize on its strong matchup against defensive teams by using Knock Off to chip foes early-game, then weakening them further later on.

Team Options

Due to its huge offensive presence and struggle to defensively contribute to teams, Mamoswine is most comfortably fitted on offensively inclined builds. It is appreciated by setup sweepers, like Terrakion, Mega Altaria, and Doublade, thanks to its ability to weaken opposing teams for them to more easily do their job late-game. Cleaners such as Mega Sharpedo and Scizor also appreciate Mamoswine's support for this reason. Pokemon capable of providing pivot support, like Scizor, Mega Manectric, and Rotom-H, are capable of safely bringing Mamoswine into play. Mamoswine also appreciates teammates capable of supporting it with entry hazards, such as Cobalion and Nihilego, as chip damage allows it to more easily muscle past the likes of Alomomola and Mega Slowbro on its own. Stealth Rock support can also allow Mamoswine to more comfortably run Knock Off, its preferred coverage option. Klefki and Froslass are particularly helpful partners, as they can provide Spikes support for Mamoswine to take advantage of in addition Klefki being able to patch up its poor Speed with Thunder Wave. Adequate methods of checking faster foes, such as Choice Scarf Krookodile and Mega Aerodactyl, can help patch up Mamoswine's susceptibility to being revenge killed due to its poor Speed. Fighting-type checks like Latias, Mimikyu, and Primarina can come in on the several Fighting-types that force Mamoswine out, such as Infernape, Cobalion, and Terrakion. Lastly, due to Mamoswine's susceptibility to being worn down, it enjoys the support of Pokemon capable of removing entry hazards, such as Mega Blastoise, Starmie, and Hydreigon.

" + "description": "

Moves

Ice Shard takes advantage of the tier's several faster Pokemon that are weak to Ice, letting Mamoswine revenge kill foes such as Crobat, Latias, Hydreigon, and Celebi after some chip damage. Earthquake is Mamoswine's most powerful STAB attack, 2HKOing the majority of switch-ins while forcing out defensive threats like Klefki and Mega Aggron. Icicle Crash applies pressure to several defensive Pokemon that could tank an Earthquake and damage Mamoswine in return, including Amoonguss and Hippowdon. It also hits Levitate users and Flying-types like Hydreigon, Latias, and bulkier variants of Togekiss, which would traditionally be used as Ground-type checks. Knock Off 2HKOes Rotom-Heat in addition to burdening foes with the removal of their items. Stealth Rock is an entry hazard that can be set as Mamoswine forces switches; however, it should only be run on Mamoswine if no other member of its team has room for the move as it greatly appreciates running a better coverage option instead. Stone Edge is an option that can OHKO Rotom-Heat and Moltres, which can both otherwise come in once and pressure Mamoswine with either powerful attacks or status. It often comes at the cost of utility or better coverage, however.

Set Details

Full investment in Attack with an Adamant nature maximizes Mamoswine's power, allowing it to more easily secure OHKOs on foes such as Primarina and Amoonguss and 2HKOs on the likes of Mega Aggron and Slowbro. Full investment in Speed makes it as fast as possible with a neutral nature, outrunning the majority of the metagame's defensive threats. A Jolly nature is also an option, allowing Mamoswine to outrun Timid Volcanion and Speed tie with Togekiss, Mega Altaria, and Chandelure at the cost of some power. Life Orb increases Mamoswine's overall damage output, notably allowing it to secure the 2HKO on Suicune with Earthquake. Thick Fat is the preferred ability, decreasing the damage Mamoswine takes from Fire- and Ice-type attacks that Electric-types like Mega Manectric often use to power through other Ground-types.

Usage Tips

Mamoswine's best use is on offensive teams as an early-game wallbreaker that can pave way for teammates to clean up later on. Ice Shard should be utilized to threaten to revenge kill the tier's several faster Pokemon that are weak to it, such as Latias, Togekiss, and Mega Aerodactyl. If the opposing team is weakened enough, Mamoswine can also try using it to clean up late-game. The decision of whether to use Icicle Crash or Earthquake to wallbreak can be tough at times, though against teams with Ground-immune Pokemon, which are often weak to Ice, Icicle Crash is often smarter to use early on. Earthquake is best to use once Ground-resistant and -immune foes are removed or weakened due to its better neutral coverage. Mamoswine forces several switches as it wallbreaks and as such should take advantage of said switches to fire off powerful STAB attacks, hit various switch-ins that tank its STAB attacks, like Rotom-Heat, with Knock Off, or set Stealth Rock if utilizing the move. Because its typing doesn't provide it with many switch-in opportunities, it's best to bring Mamoswine in via pivot support or after a teammate has fainted. However, it can come into play in a few specific scenarios, such as against passive defensive Pokemon like Klefki, Hippowdon, and Blissey and against Electric-types like Mega Manectric if it predicts carefully. Lastly, Mamoswine should capitalize on its strong matchup against defensive teams by using Knock Off to chip foes early-game, then weakening them further later on.

Team Options

Due to its huge offensive presence and struggle to defensively contribute to teams, Mamoswine is most comfortably fitted on offensively inclined builds. It is appreciated by setup sweepers, like Terrakion, Mega Altaria, and Doublade, thanks to its ability to weaken opposing teams for them to more easily do their job late-game. Cleaners such as Mega Sharpedo and Scizor also appreciate Mamoswine's support for this reason. Pokemon capable of providing pivot support, like Scizor, Mega Manectric, and Rotom-Heat, are capable of safely bringing Mamoswine into play. Mamoswine also appreciates teammates capable of supporting it with entry hazards, such as Cobalion and Nihilego, as chip damage allows it to more easily muscle past the likes of Alomomola and Mega Slowbro on its own. Stealth Rock support can also allow Mamoswine to more comfortably run Knock Off, its preferred coverage option. Klefki and Froslass are particularly helpful partners, as they can provide Spikes support for Mamoswine to take advantage of in addition Klefki being able to patch up its poor Speed with Thunder Wave. Adequate methods of checking faster foes, such as Choice Scarf Krookodile and Mega Aerodactyl, can help patch up Mamoswine's susceptibility to being revenge killed due to its poor Speed. Fighting-type checks like Latias, Mimikyu, and Primarina can come in on the several Fighting-types that force Mamoswine out, such as Infernape, Cobalion, and Terrakion. Lastly, due to Mamoswine's susceptibility to being worn down, it enjoys the support of Pokemon capable of removing entry hazards, such as Mega Blastoise, Starmie, and Hydreigon.

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Mamoswine's primary role in OU is as a wallbreaker due to its high Attack stat and fantastic Ice- and Ground-type STAB combination that is very difficult to deal with defensively. It also has good utility due to its priority Ice Shard, threatening prevalent Pokemon such as Landorus-T and Garchomp. Access to Stealth Rock and its Ground typing are some of the main traits that help it fit onto teams, as both are invaluable. However, Mamoswine suffers competition from other Stealth Rock setters and Ground-type wallbreakers such as Landorus-T and Garchomp due to its mediocre Speed stat and subpar defenses, leaving it vulnerable to a lot of offensive Pokemon. Inability to reliably beat common priority users like Ash-Greninja and Mega Scizor further worsens Mamoswine's Speed issues. Overall, Mamoswine is a decent Pokemon but requires more team support than the most common Ground-types in the tier.

", - "comments": "

Other Options

Superpower can hit Ferrothorn, but that's about it. Substitute can be used to ease prediction, but the utility Stealth Rock and Knock Off provide isn't worth dropping most of the time.

Checks and Counters

Steel-types: Mega Scizor is the biggest threat to Mamoswine due to its ability to tank multiple Earthquakes and use Roost to heal off the damage while threatening Mamoswine with Bullet Punch. Celesteela and Skarmory also eat Mamoswine's attacks pretty well but don't check it as well offensively and can be taken down with boosts from Metronome and timely Icicle Crash flinch. Ferrothorn can take any two attacks from Mamoswine if it's not fully specially defensive but does not have reliable recovery and cannot switch in repeatedly.

Water-types: Offensive Water-types such as Ash-Greninja and Manaphy threaten to OHKO Mamoswine with super effective STAB moves. More defensive Water-types such as Rotom-W, Mega Slowbro, and Alomomola can switch into Mamoswine relatively well and threaten it out.

Faster Pokemon: Pokemon such as Kartana, Tapu Lele, and Volcarona all naturally outspeed Mamoswine and threaten to OHKO it.

Fighting-types: The likes of Mega Medicham, Mega Lopunny, and Mega Gallade, while being unable to switch directly in on Mamoswine, naturally outpace it and can OHKO Mamoswine with their super effective STAB moves. These Pokemon also can get revenge killed via Ice Shard when weakened enough. Mega Heracross's typing and bulk set it apart from other Fighting-types and let it switch in on Mamoswine's Earthquake pretty comfortably.

", + "comments": "

Other Options

Superpower can hit Ferrothorn, but that's about it. Substitute can be used to ease prediction, but the utility Stealth Rock and Knock Off provide isn't worth dropping most of the time.

Checks and Counters

Steel-types: Mega Scizor is the biggest threat to Mamoswine due to its ability to tank multiple Earthquakes and use Roost to heal off the damage while threatening Mamoswine with Bullet Punch. Celesteela and Skarmory also eat Mamoswine's attacks pretty well but don't check it as well offensively and can be taken down with boosts from Metronome and timely Icicle Crash flinch. Ferrothorn can take any two attacks from Mamoswine if it's not fully specially defensive but does not have reliable recovery and cannot switch in repeatedly.

Water-types: Offensive Water-types such as Ash-Greninja and Manaphy threaten to OHKO Mamoswine with super effective STAB moves. More defensive Water-types such as Rotom-Wash, Mega Slowbro, and Alomomola can switch into Mamoswine relatively well and threaten it out.

Faster Pokemon: Pokemon such as Kartana, Tapu Lele, and Volcarona all naturally outspeed Mamoswine and threaten to OHKO it.

Fighting-types: The likes of Mega Medicham, Mega Lopunny, and Mega Gallade, while being unable to switch directly in on Mamoswine, naturally outpace it and can OHKO Mamoswine with their super effective STAB moves. These Pokemon also can get revenge killed via Ice Shard when weakened enough. Mega Heracross's typing and bulk set it apart from other Fighting-types and let it switch in on Mamoswine's Earthquake pretty comfortably.

", "sets": { "Physical Attacker": { - "description": "

Moves

Ice Shard helps Mamoswine check Pokemon such as Garchomp and Landorus-T as well as pick off other weakened threats. Mamoswine makes a good use of Stealth Rock, since its great STAB coverage enables it to find many opportunities to set it up against Pokemon it threatens out. Knock Off, on the other hand, cripples Mamoswine's answers like Celesteela and defensive Rotom-W by removing their items for the rest of the battle.

Set Details

An Adamant nature is the preferred option, since Jolly doesn't allow Mamoswine to outspeed anything notable and lowers its firepower. Thick Fat is the ability of choice to reduce the damage Mamoswine takes from Fire- and Ice-type moves. Metronome is used to bypass would-be-checks such as Celesteela and Mega Scizor over time.

Usage Tips

Mamoswine should be used as a wallbreaker to threaten defensive backbones that cannot stomach powerful Ice- and Ground-type attacks. Icicle Crash is often the primary option, because nothing is immune to it and Ice-type attacks are generally very difficult to switch into. In general, one should weigh the risk and reward scenario presented to them and select their move based on that; Earthquake might not lose you too much against a team whose Ground switch-in is Landorus-T. Mamoswine can also be used to check faster threats such as Garchomp with Ice Shard; you can use this opportunity to predict a switch and go for more powerful STAB attacks as well. Mamoswine shouldn't be directly switched in very often, as it has relatively poor defenses, but it can be used in some cases to block Volt Switch from Pokemon such as Magearna and Tapu Koko if you predict correctly.

Team Options

Due to its great offensive presence and relative frailty, Mamoswine fits best on offensive teams that can give it proper support. VoltTurn pivots like Rotom-W, Tapu Koko, and Magnezone can bring Mamoswine in on bulky Grass-types, which these three tend to lure in, for free so Mamoswine can force them out and take advantage of it The likes of Tapu Fini and Tangrowth take on offensive Water-types, mainly Ash-Greninja, for Mamoswine; the latter also checks Kartana. Ash-Greninja appreciates Mamoswine's ability to threaten most of its defensive stops like Toxapex and Tangrowth while also creating a hazard stacking core with Mamoswine.

" + "description": "

Moves

Ice Shard helps Mamoswine check Pokemon such as Garchomp and Landorus-T as well as pick off other weakened threats. Mamoswine makes a good use of Stealth Rock, since its great STAB coverage enables it to find many opportunities to set it up against Pokemon it threatens out. Knock Off, on the other hand, cripples Mamoswine's answers like Celesteela and defensive Rotom-Wash by removing their items for the rest of the battle.

Set Details

An Adamant nature is the preferred option, since Jolly doesn't allow Mamoswine to outspeed anything notable and lowers its firepower. Thick Fat is the ability of choice to reduce the damage Mamoswine takes from Fire- and Ice-type moves. Metronome is used to bypass would-be-checks such as Celesteela and Mega Scizor over time.

Usage Tips

Mamoswine should be used as a wallbreaker to threaten defensive backbones that cannot stomach powerful Ice- and Ground-type attacks. Icicle Crash is often the primary option, because nothing is immune to it and Ice-type attacks are generally very difficult to switch into. In general, one should weigh the risk and reward scenario presented to them and select their move based on that; Earthquake might not lose you too much against a team whose Ground switch-in is Landorus-T. Mamoswine can also be used to check faster threats such as Garchomp with Ice Shard; you can use this opportunity to predict a switch and go for more powerful STAB attacks as well. Mamoswine shouldn't be directly switched in very often, as it has relatively poor defenses, but it can be used in some cases to block Volt Switch from Pokemon such as Magearna and Tapu Koko if you predict correctly.

Team Options

Due to its great offensive presence and relative frailty, Mamoswine fits best on offensive teams that can give it proper support. VoltTurn pivots like Rotom-Wash, Tapu Koko, and Magnezone can bring Mamoswine in on bulky Grass-types, which these three tend to lure in, for free so Mamoswine can force them out and take advantage of it The likes of Tapu Fini and Tangrowth take on offensive Water-types, mainly Ash-Greninja, for Mamoswine; the latter also checks Kartana. Ash-Greninja appreciates Mamoswine's ability to threaten most of its defensive stops like Toxapex and Tangrowth while also creating a hazard stacking core with Mamoswine.

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Ground

Mamoswine functions as a powerful physical wallbreaker thanks to its incredible Attack stat, as well as its unique and nearly unresisted STAB combination. Notably, Mamoswine is the only viable Ground-type with access to a STAB boosted priority move in Ice Shard. This assists Ground teams by granting them the ability to revenge kill faster, weakened foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Mamoswine also is incredibly useful for sweeping Dragon and Flying teams late-game, as both types struggle to switch into Mamoswine's Ice-type STAB moves. Because of Thick Fat, Mamoswine can offensively check foes with Ice-type coverage such as Alolan Ninetales for Ground teams. However, Mamoswine's typing is defensively terrible and leaves it susceptible to various types such as Steel and Water. Additionally, foes with type coverage such as Close Combat Zeraora can OHKO Mamoswine. Also, while powerful, Mamoswine has a predictable moveset that can be played around if pressured correctly. Despite Mamoswine being a powerful wallbreaker, physically defensive walls such as Skarmory and Mega Slowbro can tank its attacks and can recover their health.

Ice

Mamoswine is a staple pick for Ice teams due to its ability to effectively fill multiple roles, including a Stealth Rock user, Choice Scarf revenge killer, and wallbreaker. Its high Attack stat and Ground typing allow it to check many Fire- and Steel-type threats such as Torkoal, Heatran, and Magnezone. Its Ground typing also grants it a neutrality to Stealth Rock, which can allow it to switch in more often. Its solid offensive presence makes it one of the best Stealth Rock users for Ice teams. With the ability Thick Fat, Mamoswine can offer a Fire neutrality for Ice teams, and with Oblivious, suicide lead sets can negate Taunt users to freely set up Stealth Rock. Access to priority in Ice Shard allows it to pick off weakened threats. Mamoswine has a wide range of coverage attacks, including Stone Edge, Superpower, and Knock Off, which allow it hit Flying-, Normal-, and Psychic-types such as Mantine, Chansey, and Slowbro, respectively. With Endeavor and Ice Shard along with a Focus Sash, Mamoswine is capable of blanket checking important threats such as Mega Scizor, Choice-locked Keldeo, and Volcarona. With a Choice Scarf, Mamoswine can operate as an effective revenge killer capable of checking threats such as Mega Charizard Y, Tapu Koko, and Nihilego. Unfortunately, Mamoswine is susceptible to being walled by Pokemon such as Skarmory and Mega Slowbro. Its mediocre Speed stat makes it incredibly easy to revenge kill. Its Ice / Ground typing leaves it weak to common priority moves such as Aqua Jet, Mach Punch, and Bullet Punch. Even with a Choice Scarf, Mamoswine finds itself outsped by common Choice Scarf Pokemon like Victini, Terrakion, and Heracross.

", - "comments": "

Other Options

Ground

A Life Orb can be utilized over Choice Band, as it allows Mamoswine to freely switch moves. Additionally, it is recommended to use Knock Off over Superpower on such a set in order to remain as powerful as possible. However, the loss in power means Mamoswine misses out on some notable 2HKOs, namely on Celesteela and Ferrothorn. It also forces Mamoswine to take recoil after using a move, which is especially detrimental against Flying teams, where it needs to be healthy in order to break them down. A Choice Scarf can be used over Choice Band to threaten faster foes such as Choice Scarf Tapu Bulu and Choice Scarf Magnezone, but this comes at the cost of the power attained from a Choice Band.

Ice

Ice Shard can be used on Choice Scarf sets as a means of revenge killing priority users like Breloom as well as faster Choice Scarf Pokemon like Latios, Hydreigon, and Landorus-T. However, the coverage offered by Superpower and Knock Off is much more valuable. Rock Slide can be run over Stone Edge on Choice Scarf sets for more consistency, but it can't always 2HKO Mantine and Armaldo. Stone Edge can be run on wallbreaking sets as a means of hitting Water-types like Pelipper and Araquanid. However, Knock Off and Superpower are generally better coverage options. Stealth Rock can be used on the wallbreaking set to take advantage of how Mamoswine can force switches. However, without Superpower, Mamoswine won't be able to threaten Air Balloon Heatran.

Checks and Counters

Ground

Rotom-W: Rotom-W is the single best counter to Mamoswine. It resists Mamoswine's Ice-type STAB moves, is immune to its Ground-type STAB moves, and can burn it through Will-O-Wisp or outright KO it with Hydro Pump.

Water-types: Water-types such as Greninja and Suicune can threaten Mamoswine with their STAB moves or a potential Scald burn. They also resist Mamoswine's Ice-type STAB moves.

Fighting-types: Fighting-types such as Buzzwole and Mega Gallade can threaten to KO Mamoswine with their STAB moves.

Burns: Burns severely hinder Mamoswine by halving its Attack stat and softening its damage output.

Physically Defensive Walls: Mega Slowbro and Skarmory are a few examples of physically defensive walls that can take Mamoswine's attacks and recover any damage taken.

Ice

Fighting-types: Fighting-types like Terrakion, Heracross, and Keldeo outspeed Mamoswine and threaten to KO it with their Fighting-type STAB moves.

Water-types: Water-types such as Greninja, Mega Sharpedo, and Manaphy outspeed Mamoswine and threaten it with their Water-type STAB moves.

Fast Steel-types: Choice Scarf Steel-types like Excadrill and Jirachi are capable of outspeeding and KOing Mamoswine. However, neither of them can take an Earthquake.

Priority: Priority users such as Mega Scizor and Azumarill can KO Mamoswine with their STAB priority attacks after setting up. Mega Scizor can even sustain itself with Roost, allowing it to set up with even more ease.

Physically Defensive Walls: Physically defensive walls like Skarmory, Mega Venusaur, and Mega Slowbro all easily survive any of Mamoswine's attacks, can restore the damage taken, and slowly wear it down.

Revenge Killers: Mega Alakazam, Choice Scarf Meloetta, and Choice Scarf Gengar are all capable of outspeeding and KOing Mamoswine with Focus Blast.

Multi-hit Moves: Multi-hit moves from Breloom and Mega Heracross are capable of breaking past Mamoswine's Focus Sash and KOing it. However, if Breloom is weakened enough, it will be KOed by Ice Shard.

", + "comments": "

Other Options

Ground

A Life Orb can be utilized over Choice Band, as it allows Mamoswine to freely switch moves. Additionally, it is recommended to use Knock Off over Superpower on such a set in order to remain as powerful as possible. However, the loss in power means Mamoswine misses out on some notable 2HKOs, namely on Celesteela and Ferrothorn. It also forces Mamoswine to take recoil after using a move, which is especially detrimental against Flying teams, where it needs to be healthy in order to break them down. A Choice Scarf can be used over Choice Band to threaten faster foes such as Choice Scarf Tapu Bulu and Choice Scarf Magnezone, but this comes at the cost of the power attained from a Choice Band.

Ice

Ice Shard can be used on Choice Scarf sets as a means of revenge killing priority users like Breloom as well as faster Choice Scarf Pokemon like Latios, Hydreigon, and Landorus-T. However, the coverage offered by Superpower and Knock Off is much more valuable. Rock Slide can be run over Stone Edge on Choice Scarf sets for more consistency, but it can't always 2HKO Mantine and Armaldo. Stone Edge can be run on wallbreaking sets as a means of hitting Water-types like Pelipper and Araquanid. However, Knock Off and Superpower are generally better coverage options. Stealth Rock can be used on the wallbreaking set to take advantage of how Mamoswine can force switches. However, without Superpower, Mamoswine won't be able to threaten Air Balloon Heatran.

Checks and Counters

Ground

Rotom-Wash: Rotom-Wash is the single best counter to Mamoswine. It resists Mamoswine's Ice-type STAB moves, is immune to its Ground-type STAB moves, and can burn it through Will-O-Wisp or outright KO it with Hydro Pump.

Water-types: Water-types such as Greninja and Suicune can threaten Mamoswine with their STAB moves or a potential Scald burn. They also resist Mamoswine's Ice-type STAB moves.

Fighting-types: Fighting-types such as Buzzwole and Mega Gallade can threaten to KO Mamoswine with their STAB moves.

Burns: Burns severely hinder Mamoswine by halving its Attack stat and softening its damage output.

Physically Defensive Walls: Mega Slowbro and Skarmory are a few examples of physically defensive walls that can take Mamoswine's attacks and recover any damage taken.

Ice

Fighting-types: Fighting-types like Terrakion, Heracross, and Keldeo outspeed Mamoswine and threaten to KO it with their Fighting-type STAB moves.

Water-types: Water-types such as Greninja, Mega Sharpedo, and Manaphy outspeed Mamoswine and threaten it with their Water-type STAB moves.

Fast Steel-types: Choice Scarf Steel-types like Excadrill and Jirachi are capable of outspeeding and KOing Mamoswine. However, neither of them can take an Earthquake.

Priority: Priority users such as Mega Scizor and Azumarill can KO Mamoswine with their STAB priority attacks after setting up. Mega Scizor can even sustain itself with Roost, allowing it to set up with even more ease.

Physically Defensive Walls: Physically defensive walls like Skarmory, Mega Venusaur, and Mega Slowbro all easily survive any of Mamoswine's attacks, can restore the damage taken, and slowly wear it down.

Revenge Killers: Mega Alakazam, Choice Scarf Meloetta, and Choice Scarf Gengar are all capable of outspeeding and KOing Mamoswine with Focus Blast.

Multi-hit Moves: Multi-hit moves from Breloom and Mega Heracross are capable of breaking past Mamoswine's Focus Sash and KOing it. However, if Breloom is weakened enough, it will be KOed by Ice Shard.

", "sets": { "Choice Band (Ground)": { - "description": "

Moves

Icicle Crash is Mamoswine's best Ice-type STAB move that reliably damages bulky Flying-types such as Zapdos and Mantine, and it also has a chance to make the foe flinch. Earthquake is used to hit Steel-types such as Jirachi and Metagross. Ice Shard is a priority move that allows Mamoswine to check setup sweepers such as Landorus-T and Mega Latias. It can also be used to revenge kill weakened foes, especially those faster than Mamoswine such as Mega Lopunny and Choice Scarf Tapu Bulu. Superpower is a good coverage move against Normal- and Steel-types such as Porygon2 and Air Balloon Heatran. Alternatively, Knock Off helps against physically defensive walls such as Porygon2 and Slowbro by hampering their defenses and recovery, respectively, as well as providing coverage against Ghost- and Psychic-types.

Set Details

Maximum Attack investment paired with a Choice Band makes Mamoswine a threatening physical wallbreaker. Maximum Speed investment with a Jolly nature allows Mamoswine to outspeed some of its offensive checks, such as Breloom and Tapu Bulu without Choice Scarf. Thick Fat helps against Fire-types such as Heatran and Victini by weakening their Fire-type STAB moves and allowing Mamoswine to revenge kill them. An Adamant nature can be used as a means of attaining extra power, but this comes at the cost of extra Speed attained from a Jolly nature, as it no longer outspeeds Jolly Breloom and Tapu Bulu.

Usage Tips

Keep Mamoswine as healthy as possible against Flying teams, as it can reliably damage Pokemon such as Celesteela and Gliscor without having to rely on Gravity Landorus. It also is crucial against Dragon teams thanks to its priority Ice Shard to revenge kill faster Dragon-types such as Kommo-o and Latios, while Icicle Crash can OHKO or 2HKO all of them. Because Mamoswine is holding a Choice Band, it must be careful of what move it chooses to lock itself into, as it should try to predict what the foe will do. Use Mamoswine to offensively check foes with Ice-type coverage such as Greninja and Thundurus-T, as Thick Fat helps to lessen the damage. However, be cautious of other options from these foes, as they may predict Mamoswine switching in and deal severe damage to it. Knock Off can be used early-game against Eviolite users such as Chansey and Porygon2 to allow teammates such as Excadrill and Landorus to deal heavier damage to them. Additionally, removing the foe's items will decrease their overall usefulness. Mamoswine must be careful of using Superpower, as the drops in its Attack and Defense stats can make it setup bait for foes such as Volcarona and Swords Dance Mega Scizor. Avoid burns as much as possible, as they severely compromise Mamoswine's ability to break teams.

Team Options

Landorus holds incredible wallbreaking power on Ground teams thanks to its Life Orb and Sheer Force combination, being able to break physically defensive foes such as Porygon2 and Slowbro for Mamoswine. Additionally, Landorus aids Mamoswine by providing Gravity support to let it spam Earthquake to take care of checks such as Celesteela, Rotom-W, and Skarmory while also being able to use its coverage moves such as Focus Blast and Sludge Wave to threaten some of Mamoswine's checks such as Porygon2 and Choice Scarf Tapu Bulu. Gastrodon and Seismitoad are the two viable Ground-types that compensate for Mamoswine's Water-type weakness by providing an immunity, though they serve different purposes. Gastrodon's access to Recover and good bulk make it a fabulous defensive check to foes such as Greninja and Suicune. Seismitoad, however, doesn't have reliable recovery but makes up for it by outspeeding and KOing Azumarill after a Belly Drum boost, which would otherwise pose a threat to Ground teams. Hippowdon's solid physical bulk, Slack Off recovery, and access to Whirlwind are used to handle physical setup sweepers such as Bisharp and Mega Scizor for Mamoswine. The sand that Hippowdon provides also chips away at foes and puts them in range of being KOed by Mamoswine. Sand Rush Excadrill works in tandem with Hippowdon by becoming a powerful revenge killer under sand and checks fast threats to Mamoswine such as Mega Lopunny, Choice Scarf Tapu Bulu, and Zeraora, while it's also able to clear away entry hazards with Rapid Spin. Garchomp's typing is useful, as it provides a neutrality to Grass- and Water- type moves from Pokemon such as Mega Venusaur and Mantine for Mamoswine and uses its solid Speed tier and Swords Dance boosts to break them down. Alternatively, Mega Garchomp becomes immensely powerful and assists Mamoswine by using its mixed coverage to break down physical walls such as Celesteela and Skarmory with Fire Blast and also checks Azumarill after a Belly Drum boost. Mega Steelix assists Mamoswine by checking physical attackers such as Mega Pinsir, Tapu Bulu thanks to its incredible defenses, and even survives Adamant Azumarill's +6 Aqua Jet to KO it in return with Heavy Slam. Mega Steelix and Mamoswine also create a solid core that effectively breaks down Dragon teams.

" + "description": "

Moves

Icicle Crash is Mamoswine's best Ice-type STAB move that reliably damages bulky Flying-types such as Zapdos and Mantine, and it also has a chance to make the foe flinch. Earthquake is used to hit Steel-types such as Jirachi and Metagross. Ice Shard is a priority move that allows Mamoswine to check setup sweepers such as Landorus-T and Mega Latias. It can also be used to revenge kill weakened foes, especially those faster than Mamoswine such as Mega Lopunny and Choice Scarf Tapu Bulu. Superpower is a good coverage move against Normal- and Steel-types such as Porygon2 and Air Balloon Heatran. Alternatively, Knock Off helps against physically defensive walls such as Porygon2 and Slowbro by hampering their defenses and recovery, respectively, as well as providing coverage against Ghost- and Psychic-types.

Set Details

Maximum Attack investment paired with a Choice Band makes Mamoswine a threatening physical wallbreaker. Maximum Speed investment with a Jolly nature allows Mamoswine to outspeed some of its offensive checks, such as Breloom and Tapu Bulu without Choice Scarf. Thick Fat helps against Fire-types such as Heatran and Victini by weakening their Fire-type STAB moves and allowing Mamoswine to revenge kill them. An Adamant nature can be used as a means of attaining extra power, but this comes at the cost of extra Speed attained from a Jolly nature, as it no longer outspeeds Jolly Breloom and Tapu Bulu.

Usage Tips

Keep Mamoswine as healthy as possible against Flying teams, as it can reliably damage Pokemon such as Celesteela and Gliscor without having to rely on Gravity Landorus. It also is crucial against Dragon teams thanks to its priority Ice Shard to revenge kill faster Dragon-types such as Kommo-o and Latios, while Icicle Crash can OHKO or 2HKO all of them. Because Mamoswine is holding a Choice Band, it must be careful of what move it chooses to lock itself into, as it should try to predict what the foe will do. Use Mamoswine to offensively check foes with Ice-type coverage such as Greninja and Thundurus-T, as Thick Fat helps to lessen the damage. However, be cautious of other options from these foes, as they may predict Mamoswine switching in and deal severe damage to it. Knock Off can be used early-game against Eviolite users such as Chansey and Porygon2 to allow teammates such as Excadrill and Landorus to deal heavier damage to them. Additionally, removing the foe's items will decrease their overall usefulness. Mamoswine must be careful of using Superpower, as the drops in its Attack and Defense stats can make it setup bait for foes such as Volcarona and Swords Dance Mega Scizor. Avoid burns as much as possible, as they severely compromise Mamoswine's ability to break teams.

Team Options

Landorus holds incredible wallbreaking power on Ground teams thanks to its Life Orb and Sheer Force combination, being able to break physically defensive foes such as Porygon2 and Slowbro for Mamoswine. Additionally, Landorus aids Mamoswine by providing Gravity support to let it spam Earthquake to take care of checks such as Celesteela, Rotom-Wash, and Skarmory while also being able to use its coverage moves such as Focus Blast and Sludge Wave to threaten some of Mamoswine's checks such as Porygon2 and Choice Scarf Tapu Bulu. Gastrodon and Seismitoad are the two viable Ground-types that compensate for Mamoswine's Water-type weakness by providing an immunity, though they serve different purposes. Gastrodon's access to Recover and good bulk make it a fabulous defensive check to foes such as Greninja and Suicune. Seismitoad, however, doesn't have reliable recovery but makes up for it by outspeeding and KOing Azumarill after a Belly Drum boost, which would otherwise pose a threat to Ground teams. Hippowdon's solid physical bulk, Slack Off recovery, and access to Whirlwind are used to handle physical setup sweepers such as Bisharp and Mega Scizor for Mamoswine. The sand that Hippowdon provides also chips away at foes and puts them in range of being KOed by Mamoswine. Sand Rush Excadrill works in tandem with Hippowdon by becoming a powerful revenge killer under sand and checks fast threats to Mamoswine such as Mega Lopunny, Choice Scarf Tapu Bulu, and Zeraora, while it's also able to clear away entry hazards with Rapid Spin. Garchomp's typing is useful, as it provides a neutrality to Grass- and Water- type moves from Pokemon such as Mega Venusaur and Mantine for Mamoswine and uses its solid Speed tier and Swords Dance boosts to break them down. Alternatively, Mega Garchomp becomes immensely powerful and assists Mamoswine by using its mixed coverage to break down physical walls such as Celesteela and Skarmory with Fire Blast and also checks Azumarill after a Belly Drum boost. Mega Steelix assists Mamoswine by checking physical attackers such as Mega Pinsir, Tapu Bulu thanks to its incredible defenses, and even survives Adamant Azumarill's +6 Aqua Jet to KO it in return with Heavy Slam. Mega Steelix and Mamoswine also create a solid core that effectively breaks down Dragon teams.

" }, "Entry Hazard Lead (Ice)": { - "description": "

Moves

Stealth Rock is used to make foes take Rock-type damage whenever they switch in, which is especially helpful against Fire- and Bug-types. Earthquake is used to hit Fire-, Steel-, and Poison-types such as Torkoal, Magnezone, and Nihilego. Endeavor is used to bring foes down to 1 HP when Mamoswine's Focus Sash is activated. Ice Shard is used for revenge killing Pokemon after Mamoswine has weakened them with Endeavor.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and powerful as possible. A Jolly nature allows Mamoswine to outspeed Jolly Breloom and Bisharp. A Focus Sash is used to guarantee that Mamoswine survives any hit and can safely put up Stealth Rock, as well as reducing the opposing Pokemon's HP to 1 with Endeavor. 0 IVs in HP are used in order to have as few HP as possible, allowing Mamoswine to use Endeavor more effectively even when it hasn't been attacked. The ability Oblivious is used to get past Taunt users that prevent Mamoswine from getting up Stealth Rock like Deoxys-S.

Usage Tips

Mamoswine should be led with most of the time in order to get up Stealth Rock as quickly as possible. However, you do have to be careful when leading against entry hazard removers like Torkoal and Armaldo. If there's a threat that Mamoswine needs its Focus Sash to handle, make sure to preserve it by switching it out. Keep hazards off the field as much as possible, since they can break Mamoswine's Focus Sash. If hazards can't be prevented, try switching Mamoswine in as the opponent goes for Stealth Rock in order to keep Mamoswine's Focus Sash intact. It's a good idea to bring in a weakened Mamoswine against a slower threat such as Celesteela in order to chip away at it with Endeavor. Avoid burns and poison as much as possible, since both break Mamoswine's Focus Sash and burns also cripple it by halving its Attack. After getting up Stealth Rock, it's a good idea to preserve Mamoswine, since it'll still be able to check Pokemon such as Heatran and Magnezone.

Team Options

Everything on Ice appreciates Mamoswine's Stealth Rock and ability to blanket check various threats, including Volcarona and Mega Scizor, with Endeavor and Ice Shard. Kyurem-B can break through walls such as Skarmory, Celesteela, and Mega Venusaur, which Mamoswine can't do good damage against. Kyurem-B also offers helpful Grass and Water resistances, which Mamoswine greatly appreciates. Alolan Ninetales can check Water- and Fighting-types that give Mamoswine trouble like Swampert, Keldeo, and Terrakion. In return, Mamoswine checks Fire-types like Alolan Marowak and Heatran as well as Steel-types like Magnezone and Bisharp. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Stealth Rock enabling it to break through Sturdy Pokemon like Skarmory and Forretress. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality for Mamoswine. It also serves as a helpful check to Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry, respectively, and it can use Mamoswine's Stealth Rock to guarantee an OHKO on Rotom-W with Choice Specs Freeze-Dry. Avalugg can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash and switch into threats like Jirachi, Heracross, and Terrakion. In return, Mamoswine complements Avalugg's phazing with Stealth Rock. Alolan Sandslash is an effective cleaner that can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash. It's also capable of checking threats such as non-Choice Scarf Terrakion and Hasty Victini after Stealth Rock damage. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also removing items with Knock Off and using Mamoswine's Stealth Rock to guarantee KOs against Mega Charizard Y and Heatran.

" + "description": "

Moves

Stealth Rock is used to make foes take Rock-type damage whenever they switch in, which is especially helpful against Fire- and Bug-types. Earthquake is used to hit Fire-, Steel-, and Poison-types such as Torkoal, Magnezone, and Nihilego. Endeavor is used to bring foes down to 1 HP when Mamoswine's Focus Sash is activated. Ice Shard is used for revenge killing Pokemon after Mamoswine has weakened them with Endeavor.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and powerful as possible. A Jolly nature allows Mamoswine to outspeed Jolly Breloom and Bisharp. A Focus Sash is used to guarantee that Mamoswine survives any hit and can safely put up Stealth Rock, as well as reducing the opposing Pokemon's HP to 1 with Endeavor. 0 IVs in HP are used in order to have as few HP as possible, allowing Mamoswine to use Endeavor more effectively even when it hasn't been attacked. The ability Oblivious is used to get past Taunt users that prevent Mamoswine from getting up Stealth Rock like Deoxys-S.

Usage Tips

Mamoswine should be led with most of the time in order to get up Stealth Rock as quickly as possible. However, you do have to be careful when leading against entry hazard removers like Torkoal and Armaldo. If there's a threat that Mamoswine needs its Focus Sash to handle, make sure to preserve it by switching it out. Keep hazards off the field as much as possible, since they can break Mamoswine's Focus Sash. If hazards can't be prevented, try switching Mamoswine in as the opponent goes for Stealth Rock in order to keep Mamoswine's Focus Sash intact. It's a good idea to bring in a weakened Mamoswine against a slower threat such as Celesteela in order to chip away at it with Endeavor. Avoid burns and poison as much as possible, since both break Mamoswine's Focus Sash and burns also cripple it by halving its Attack. After getting up Stealth Rock, it's a good idea to preserve Mamoswine, since it'll still be able to check Pokemon such as Heatran and Magnezone.

Team Options

Everything on Ice appreciates Mamoswine's Stealth Rock and ability to blanket check various threats, including Volcarona and Mega Scizor, with Endeavor and Ice Shard. Kyurem-B can break through walls such as Skarmory, Celesteela, and Mega Venusaur, which Mamoswine can't do good damage against. Kyurem-B also offers helpful Grass and Water resistances, which Mamoswine greatly appreciates. Alolan Ninetales can check Water- and Fighting-types that give Mamoswine trouble like Swampert, Keldeo, and Terrakion. In return, Mamoswine checks Fire-types like Alolan Marowak and Heatran as well as Steel-types like Magnezone and Bisharp. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Stealth Rock enabling it to break through Sturdy Pokemon like Skarmory and Forretress. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality for Mamoswine. It also serves as a helpful check to Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry, respectively, and it can use Mamoswine's Stealth Rock to guarantee an OHKO on Rotom-Wash with Choice Specs Freeze-Dry. Avalugg can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash and switch into threats like Jirachi, Heracross, and Terrakion. In return, Mamoswine complements Avalugg's phazing with Stealth Rock. Alolan Sandslash is an effective cleaner that can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash. It's also capable of checking threats such as non-Choice Scarf Terrakion and Hasty Victini after Stealth Rock damage. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also removing items with Knock Off and using Mamoswine's Stealth Rock to guarantee KOs against Mega Charizard Y and Heatran.

" }, "Choice Scarf (Ice)": { "description": "

Moves

Earthquake is a basic Ground-type STAB move used to hit Fire-, Steel-, Poison-, and Rock-types such as Torkoal, Magnezone, Nihilego, and Mega Diancie. Icicle Crash is an Ice-type STAB attack used to hit Ground-types like Landorus and Garchomp. Stone Edge is important for hitting Fire- and Flying-types like Volcarona, Mega Charizard Y, and Mantine. Superpower lets Mamoswine hit Steel-types that aren't threatened by Earthquake, such as Ferrothorn and Air Balloon Heatran, as well as Normal-types like Chansey and Porygon2. Knock Off can be used to remove items, specifically Chansey's and Porygon2's Eviolites.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and strong as possible. A Jolly nature is important for outspeeding Choice Scarf Tapu Bulu and Tapu Koko as well as Speed tying with Choice Scarf Togekiss. A Choice Scarf is used to allow Mamoswine to outspeed numerous threats such as Volcarona, Mega Charizard Y, and Mega Pinsir. Thick Fat is the preferred ability to take neutral damage from Fire-type attacks.

Usage Tips

While the set is most effective late-game when its checks and counters have been removed, Mamoswine can still be brought in early-game on a resisted hit in order to potentially revenge kill something like Mega Charizard Y. Be careful about what move Mamoswine locks itself into, or it'll risk becoming setup bait. If Superpower is being used, make sure to switch out immediately after using it, as Mamoswine is incredibly susceptible to being revenged killed afterward. Avoid burns as much as possible, since they will wear Mamoswine down while also halving its Attack stat.

Team Options

Mamoswine filling a Choice Scarf role allows Kyurem-B to freely run a wallbreaking set, allowing it to break past some of Mamoswine's defensive checks such as Skarmory, Mega Venusaur, and Celesteela. Alolan Ninetales is capable of checking bulky Pokemon such as Mega Sableye, Mega Slowbro, and Swampert for Mamoswine as well as setting up Aurora Veil to give Mamoswine some extra bulk. In return, Mamoswine can check Volcarona and Mega Charizard Y. Avalugg can switch into Choice Scarf Pokemon that threaten to KO Mamoswine such as Jirachi, Heracross, and Infernape. Avalugg can also remove entry hazards with Rapid Spin to make sure Mamoswine stays healthy. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Knock Off softening Chansey and Porygon2. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality while also checking priority users like Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry. In return, Mamoswine can switch into Electric-type attacks and check Electric-types like Tapu Koko and Magnezone. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also checking priority users like Breloom. In return, Mamoswine can check Toxapex and Torkoal, both of which wall Weavile. Piloswine can set up Stealth Rock for Mamoswine, allowing it to sweep teams more effectively. It also is capable of phazing out setup sweepers with Roar and can switch into faster Choice Scarf Pokemon like Hydreigon and Nihilego.

" @@ -10739,7 +10743,7 @@ }, "battlespotsingles": { "overview": "", - "comments": "

Other Options

Checks and Counters

Floating Pokemon: Anything that is immune to Earthquake and isn't weak to Ice-type attacks will usually wall Mamoswine. Commone examples include Celesteela, Cresselia, Rotom-W, Skarmory, and Gyarados.

Bulky Water-types: Tapu Fini can come in on Mamoswine and threaten it with a powerful Hydro Vortex as well as take an Earthquake regardless of its defensive investment, allowing it to take out Mamoswine even if it's holding a Focus Sash. Similarly, Pelipper can switch into Mamoswine and take out offensive variants with a single rain-boosted Scald, and defensive Gyarados can also cause Mamoswine problems by being able to easily sponge attacks with its Intimidate ability and deal massive damage in return with a STAB Waterfall. Both make such excellent answers for their immunity to Ground-type moves, guaranteeing their safety won't be compromised by a timely Fissure. While not strictly a bulky Water-type, Cloyster's natural physical bulk and secondary Ice typing mean that Mamoswine can't pick it off with a combination of Earthquake and Ice Shard from high HP, allowing it to Shell Smash against it without fear and OHKO Mamoswine with a +2 Icicle Spear.

Buzzwole: Buzzwole resists Earthquake and shrugs off Mamoswine's Ice-type attacks only to bring Mamoswine down to its Focus Sash or possibly KO it with a STAB Superpower. However, since Buzzwole is grounded, it must be wary of a potential Fissure.

Faster Offensive Steel-types: Mamoswine fears Kartana like the plague. It's able to KO Mamoswine with either of its STAB moves and its Steel typing decreases its susceptibility to Ice Shard; however, it dislikes taking an Earthquake. Mega Metagross and Mega Lucario are also able to outright KO Mamoswine once its Focus Sash has been broken, but neither should switch directly into it for fear of being hit by a super effective Earthquake.

Mega Scizor: Mega Scizor deserves a special mention; unlike other Steel-types, it's able to use Mamoswine as setup fodder, safely setting up a Swords Dance before plowing through the rest of Mamoswine's team.

Mega Venusaur: Thanks to its own Thick Fat, Mega Venusaur can take on anything Mamoswine dishes out except for Fissure, and threaten massive damage with Giga Drain.

", + "comments": "

Other Options

Checks and Counters

Floating Pokemon: Anything that is immune to Earthquake and isn't weak to Ice-type attacks will usually wall Mamoswine. Commone examples include Celesteela, Cresselia, Rotom-Wash, Skarmory, and Gyarados.

Bulky Water-types: Tapu Fini can come in on Mamoswine and threaten it with a powerful Hydro Vortex as well as take an Earthquake regardless of its defensive investment, allowing it to take out Mamoswine even if it's holding a Focus Sash. Similarly, Pelipper can switch into Mamoswine and take out offensive variants with a single rain-boosted Scald, and defensive Gyarados can also cause Mamoswine problems by being able to easily sponge attacks with its Intimidate ability and deal massive damage in return with a STAB Waterfall. Both make such excellent answers for their immunity to Ground-type moves, guaranteeing their safety won't be compromised by a timely Fissure. While not strictly a bulky Water-type, Cloyster's natural physical bulk and secondary Ice typing mean that Mamoswine can't pick it off with a combination of Earthquake and Ice Shard from high HP, allowing it to Shell Smash against it without fear and OHKO Mamoswine with a +2 Icicle Spear.

Buzzwole: Buzzwole resists Earthquake and shrugs off Mamoswine's Ice-type attacks only to bring Mamoswine down to its Focus Sash or possibly KO it with a STAB Superpower. However, since Buzzwole is grounded, it must be wary of a potential Fissure.

Faster Offensive Steel-types: Mamoswine fears Kartana like the plague. It's able to KO Mamoswine with either of its STAB moves and its Steel typing decreases its susceptibility to Ice Shard; however, it dislikes taking an Earthquake. Mega Metagross and Mega Lucario are also able to outright KO Mamoswine once its Focus Sash has been broken, but neither should switch directly into it for fear of being hit by a super effective Earthquake.

Mega Scizor: Mega Scizor deserves a special mention; unlike other Steel-types, it's able to use Mamoswine as setup fodder, safely setting up a Swords Dance before plowing through the rest of Mamoswine's team.

Mega Venusaur: Thanks to its own Thick Fat, Mega Venusaur can take on anything Mamoswine dishes out except for Fissure, and threaten massive damage with Giga Drain.

", "sets": { "Focus Sash": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -10867,58 +10871,58 @@ }, "Rotom-Heat": { "uu": { - "overview": "

Rotom-H's unique Fire / Electric typing provides key resistances to common offensive typings, such as Electric, Fire, Flying, Fairy, and Steel, allowing it to check Togekiss, Scizor, Mamoswine, and Mega Manectric all at once. When combined with its ability and access to Defog, this makes Rotom-H effective at role compression. With Defog, Rotom-H functions as an effective means of entry hazard removal and is able to threaten common hazard setters such as Klefki, Mega Aggron, and Hippowdon with Overheat and Toxic. Rotom-H's Speed tier allows it to outspeed important Pokemon in the tier like Mamoswine and Togekiss and just barely outspeed Nidoking, but it is slower than Pokemon such as Tentacruel and Moltres. Rotom-H also has a hard time removing hazards against setters such as Nihilego and Swampert, but Swampert does not like to be badly poisoned. It's often hard for Rotom-H to perform all of its roles effectively, as it is used to check many popular Pokemon in the metagame and has no reliable recovery, which causes it to be worn down easily. Rotom-H is also easily set up on by Dragon-types such as Haxorus and Latias, as they resist its STAB moves; they do have to be wary of status conditions on the switch, though.

", - "comments": "

Other Options

Rotom-H can run a Choice Scarf set, but it often finds itself heavily outclassed by Mega Manectric and Infernape as a fast offensive pivot, especially due to Rotom-H's STAB combination being walled by Dragon-types. Trick is a good option for this set, as it allows Rotom-H to shut down walls such as Hippowdon and Blissey, locking them into moves and limiting their usefulness. The set is able to work if you are having heavy issues with the Pokemon Rotom-H checks and desperately need a Choice Scarf user, but only in very rare situations is the Choice Scarf set better than either of the aforementioned Pokemon. Thunder Wave is able to slow down often-problematic Pokemon such as Latias and Hydreigon, to allow slower Pokemon such as Crawdaunt and Lucario to sweep more easily.

Checks and Counters

Rock-types and Stealth Rock: Rock-types such as Terrakion, Nihilego, Mega Aerodactyl, and Rhyperior give Rotom-H a hard time, as they can OHKO it with their super effective STAB moves. Rotom-H's weakness to Stealth Rock is often detrimental because of its lack of reliable recovery, limiting Rotom-H's longevity.

Dragon-types: Dragon-types such as Latias, Hydreigon, and Haxorus resist Rotom-H's STAB moves and are able to set up on Rotom-H, and Rotom-H must pivot out of them or risk being KOed. Many of them dislike Toxic, however.

Toxic Poison: Toxic poison completely cripples Rotom-H, as it cancels out its recovery and chips it considerably, leaving it forced to switch out to a cleric or limit its use even further.

Strong Offensive Threats: Pokemon such as Infernape, Terrakion, Mega Sharpedo, and Gengar can significantly wear down or outright KO Rotom-H, leaving it in a severely weakened state with only an unreliable Pain Split to recover HP.

Bulky Ground-types: Pokemon such as Swampert, Seismitoad, and Gligar are able to give Rotom-H trouble. All of these Pokemon except Gligar have to be wary of Toxic, though.

", + "overview": "

Rotom-Heat's unique Fire / Electric typing provides key resistances to common offensive typings, such as Electric, Fire, Flying, Fairy, and Steel, allowing it to check Togekiss, Scizor, Mamoswine, and Mega Manectric all at once. When combined with its ability and access to Defog, this makes Rotom-Heat effective at role compression. With Defog, Rotom-H functions as an effective means of entry hazard removal and is able to threaten common hazard setters such as Klefki, Mega Aggron, and Hippowdon with Overheat and Toxic. Rotom-Heat's Speed tier allows it to outspeed important Pokemon in the tier like Mamoswine and Togekiss and just barely outspeed Nidoking, but it is slower than Pokemon such as Tentacruel and Moltres. Rotom-Heat also has a hard time removing hazards against setters such as Nihilego and Swampert, but Swampert does not like to be badly poisoned. It's often hard for Rotom-Heat to perform all of its roles effectively, as it is used to check many popular Pokemon in the metagame and has no reliable recovery, which causes it to be worn down easily. Rotom-Heat is also easily set up on by Dragon-types such as Haxorus and Latias, as they resist its STAB moves; they do have to be wary of status conditions on the switch, though.

", + "comments": "

Other Options

Rotom-Heat can run a Choice Scarf set, but it often finds itself heavily outclassed by Mega Manectric and Infernape as a fast offensive pivot, especially due to Rotom-Heat's STAB combination being walled by Dragon-types. Trick is a good option for this set, as it allows Rotom-Heat to shut down walls such as Hippowdon and Blissey, locking them into moves and limiting their usefulness. The set is able to work if you are having heavy issues with the Pokemon Rotom-Heat checks and desperately need a Choice Scarf user, but only in very rare situations is the Choice Scarf set better than either of the aforementioned Pokemon. Thunder Wave is able to slow down often-problematic Pokemon such as Latias and Hydreigon, to allow slower Pokemon such as Crawdaunt and Lucario to sweep more easily.

Checks and Counters

Rock-types and Stealth Rock: Rock-types such as Terrakion, Nihilego, Mega Aerodactyl, and Rhyperior give Rotom-Heat a hard time, as they can OHKO it with their super effective STAB moves. Rotom-Heat's weakness to Stealth Rock is often detrimental because of its lack of reliable recovery, limiting Rotom-Heat's longevity.

Dragon-types: Dragon-types such as Latias, Hydreigon, and Haxorus resist Rotom-H's STAB moves and are able to set up on Rotom-Heat, and Rotom-H must pivot out of them or risk being KOed. Many of them dislike Toxic, however.

Toxic Poison: Toxic poison completely cripples Rotom-Heat, as it cancels out its recovery and chips it considerably, leaving it forced to switch out to a cleric or limit its use even further.

Strong Offensive Threats: Pokemon such as Infernape, Terrakion, Mega Sharpedo, and Gengar can significantly wear down or outright KO Rotom-Heat, leaving it in a severely weakened state with only an unreliable Pain Split to recover HP.

Bulky Ground-types: Pokemon such as Swampert, Seismitoad, and Gligar are able to give Rotom-Heat trouble. All of these Pokemon except Gligar have to be wary of Toxic, though.

", "sets": { "Fast Bulky Pivot": { - "description": "

Moves

Defog lets Rotom-H take advantage of its ability to force out common entry hazard setters such as Mega Aggron, Chesnaught, and Klefki to remove hazards uninterrupted. Volt Switch allows Rotom-H to gain momentum and provide a safe switch for a teammate while dishing out respectable damage in the process. Toxic allows Rotom-H to cripple Pokemon that would normally give it trouble, such as Hippowdon, Swampert, and Latias. Will-O-Wisp can be used to cripple popular physical attackers such as Mega Aerodactyl, dropping their power and providing decent chip damage. Pain Split can be used to give Rotom-H a form of recovery, gaining back significant amounts of health when used against common switch-ins such as Blissey and Hydreigon, but Rotom-H has to give up either Defog or status to make room for it. Thunderbolt is another offensive option for Rotom-H, letting it heavily damage Flying-types such as Togekiss and Moltres without switching out, although carrying the move means giving up defensive utility.

Set Details

Rotom-H runs maximum Speed investment with a Timid nature to be able to outspeed Nidoking, Togekiss, and Mamoswine, allowing it to hit these threats hard or cripple them. 20 Special Attack EVs allow Rotom-H to OHKO Celebi with Overheat after Stealth Rock damage. 236 HP EVs improve Rotom-H's bulk so it can check threats more reliably and also let Rotom-H activate its Wiki Berry after switching into Stealth Rock three times. Wiki Berry gives Rotom-H a form of burst recovery when its HP is low, increasing its longevity greatly with proper play. Leftovers can be used instead for a more reliable but less significant form of passive recovery. However, when using Leftovers, Rotom-H should use a spread of 232 HP / 24 SpA / 252 Spe so that it can switch into Stealth Rock more easily.

Usage Tips

Switch Rotom-H into common entry hazard setters such as Chesnaught and Mega Aggron frequently, but be wary of switching into moves like Leech Seed and Toxic. If you expect a switch, use Will-O-Wisp, Toxic, or Volt Switch. This allows Rotom-H to either inflict status conditions or send out a check to common switch-ins such as Nihilego and Latias without leaving either Rotom-H or your team vulnerable. Before deciding which move to use in these cases, consider the opponent's team and decide if you need to pivot or cripple a potential switch-in. Rotom-H's typing allows it to effectively check many of the top Pokemon of the tier, but it is easily worn down because of its abysmal HP stat, weakness to Stealth Rock, and lack of reliable options of recovery. Keep an eye on Rotom-H's HP, as it dropping down to 25% or below allows Wiki Berry to activate and restore its health back up to 75%. Be careful of using Volt Switch when Pokemon such as Swampert and Gligar are on the opposing team, as they can stop Rotom-H from gaining momentum. Be wary of the Special Attack drop caused by Overheat, as it usually allows wallbreakers to switch in inconsequentially, gives foes a free turn to set up, and lets Pokemon like Alolan Muk Pursuit trap Rotom-H without taking much damage.

Team Options

Rotom-H is able to fit easily onto bulky offense or balance because of its role compression and defensive utility. It is easily able to fit into VoltTurn teams as well, being able to pair effectively with both Scizor and Hydreigon because of its defensive utility and access to Volt Switch. Scizor enjoys having Rotom-H as a partner, as it can check Moltres, which Scizor struggles with. In return, Scizor is able to check Pokemon Rotom-H struggles with, such as Nihilego, Mega Aerodactyl, Mega Altaria, and Terrakion. Rotom-H appreciates Pokemon like Nidoqueen and defensive Primarina that can take hits well from its checks such as Terrakion and Hydreigon, threaten them out, and absorb otherwise crippling status conditions. Rotom-H can pair well with Mega Altaria because of Rotom-H's utility as a Defogger and check to Scizor and Moltres. Mega Altaria can beat strong Dragon-types that would check Rotom-H, such as Hydreigon and Latias, to support Rotom-H in return. Rotom-H appreciates Wish and cleric support, as it has problems with recovery and status. Alomomola, Sylveon, and Florges are great Pokemon for the job. Rotom-H's job as a pivot allows it to safely bring in wallbreakers such as Crawdaunt, Mamoswine, and Choice Specs Primarina. Pursuit trappers such as Alolan Muk, Mega Aerodactyl, and Krookodile are able to take advantage of Rotom-H's ability to lure in Latias and physically frail Pokemon such as Nihilego and Blissey to trap them much more easily. While Rotom-H matches up well against Scizor, it is useful to include another check to it on your team, as Quick Attack and All-Out Pummeling variants of it can KO Rotom-H and leave your team open to being swept.

" + "description": "

Moves

Defog lets Rotom-Heat take advantage of its ability to force out common entry hazard setters such as Mega Aggron, Chesnaught, and Klefki to remove hazards uninterrupted. Volt Switch allows Rotom-H to gain momentum and provide a safe switch for a teammate while dishing out respectable damage in the process. Toxic allows Rotom-Heat to cripple Pokemon that would normally give it trouble, such as Hippowdon, Swampert, and Latias. Will-O-Wisp can be used to cripple popular physical attackers such as Mega Aerodactyl, dropping their power and providing decent chip damage. Pain Split can be used to give Rotom-Heat a form of recovery, gaining back significant amounts of health when used against common switch-ins such as Blissey and Hydreigon, but Rotom-Heat has to give up either Defog or status to make room for it. Thunderbolt is another offensive option for Rotom-Heat, letting it heavily damage Flying-types such as Togekiss and Moltres without switching out, although carrying the move means giving up defensive utility.

Set Details

Rotom-Heat runs maximum Speed investment with a Timid nature to be able to outspeed Nidoking, Togekiss, and Mamoswine, allowing it to hit these threats hard or cripple them. 20 Special Attack EVs allow Rotom-Heat to OHKO Celebi with Overheat after Stealth Rock damage. 236 HP EVs improve Rotom-Heat's bulk so it can check threats more reliably and also let Rotom-Heat activate its Wiki Berry after switching into Stealth Rock three times. Wiki Berry gives Rotom-Heat a form of burst recovery when its HP is low, increasing its longevity greatly with proper play. Leftovers can be used instead for a more reliable but less significant form of passive recovery. However, when using Leftovers, Rotom-Heat should use a spread of 232 HP / 24 SpA / 252 Spe so that it can switch into Stealth Rock more easily.

Usage Tips

Switch Rotom-Heat into common entry hazard setters such as Chesnaught and Mega Aggron frequently, but be wary of switching into moves like Leech Seed and Toxic. If you expect a switch, use Will-O-Wisp, Toxic, or Volt Switch. This allows Rotom-Heat to either inflict status conditions or send out a check to common switch-ins such as Nihilego and Latias without leaving either Rotom-Heat or your team vulnerable. Before deciding which move to use in these cases, consider the opponent's team and decide if you need to pivot or cripple a potential switch-in. Rotom-Heat's typing allows it to effectively check many of the top Pokemon of the tier, but it is easily worn down because of its abysmal HP stat, weakness to Stealth Rock, and lack of reliable options of recovery. Keep an eye on Rotom-Heat's HP, as it dropping down to 25% or below allows Wiki Berry to activate and restore its health back up to 75%. Be careful of using Volt Switch when Pokemon such as Swampert and Gligar are on the opposing team, as they can stop Rotom-Heat from gaining momentum. Be wary of the Special Attack drop caused by Overheat, as it usually allows wallbreakers to switch in inconsequentially, gives foes a free turn to set up, and lets Pokemon like Alolan Muk Pursuit trap Rotom-Heat without taking much damage.

Team Options

Rotom-Heat is able to fit easily onto bulky offense or balance because of its role compression and defensive utility. It is easily able to fit into VoltTurn teams as well, being able to pair effectively with both Scizor and Hydreigon because of its defensive utility and access to Volt Switch. Scizor enjoys having Rotom-Heat as a partner, as it can check Moltres, which Scizor struggles with. In return, Scizor is able to check Pokemon Rotom-Heat struggles with, such as Nihilego, Mega Aerodactyl, Mega Altaria, and Terrakion. Rotom-Heat appreciates Pokemon like Nidoqueen and defensive Primarina that can take hits well from its checks such as Terrakion and Hydreigon, threaten them out, and absorb otherwise crippling status conditions. Rotom-Heat can pair well with Mega Altaria because of Rotom-Heat's utility as a Defogger and check to Scizor and Moltres. Mega Altaria can beat strong Dragon-types that would check Rotom-Heat, such as Hydreigon and Latias, to support Rotom-Heat in return. Rotom-Heat appreciates Wish and cleric support, as it has problems with recovery and status. Alomomola, Sylveon, and Florges are great Pokemon for the job. Rotom-Heat's job as a pivot allows it to safely bring in wallbreakers such as Crawdaunt, Mamoswine, and Choice Specs Primarina. Pursuit trappers such as Alolan Muk, Mega Aerodactyl, and Krookodile are able to take advantage of Rotom-Heat's ability to lure in Latias and physically frail Pokemon such as Nihilego and Blissey to trap them much more easily. While Rotom-Heat matches up well against Scizor, it is useful to include another check to it on your team, as Quick Attack and All-Out Pummeling variants of it can KO Rotom-Heat and leave your team open to being swept.

" }, "Offensive Pivot": { - "description": "

Moves

Overheat is Rotom-H's strongest STAB move, and when combined with Firium Z, it has a solid chance to OHKO offensive Nidoqueen after Stealth Rock and Hippowdon and Gligar with Inferno Overdrive into Overheat on the switch. Volt Switch lets Rotom-H generate momentum against its switch-ins like Latias and Hydreigon. Toxic lets it cripple these checks instead so they struggle to deal with it in the long term. Pain Split allows Rotom-H to keep itself healthy throughout a match, healing off against its switch-ins like Latias, Swampert, Chansey, and Rhyperior.

Set Details

Maximum Speed investment allows Rotom-H to outspeed targets like Togekiss and Nidoking. If another teammate is using a Z-Crystal, Leftovers is an option to give Rotom-H some passive recovery to check Pokemon like Scizor better. However, without Firium Z, Rotom-H struggles to properly break through Pokemon that can stop it from using Volt Switch, like Gligar and Hippowdon

Usage Tips

Due to running a more offensive spread, this Rotom-H set struggles to check foes like Scizor as reliably as other variants. For example, Swords Dance Scizor's Life Orb-boosted Quick Attack has a high chance to OHKO Rotom-H after a Swords Dance and Stealth Rock damage. Rotom-H should therefore try to preserve its HP if it is needed to check such Pokemon, either through using Pain Split more often or avoiding taking unnecessary chip damage. Rotom-H's Z-move allows it to break through Pokemon that could otherwise live a hit and either force it out or block its Volt Switch, like Nidoqueen. It also allows it to more consistently break through Electric-immune foes like Gligar and Hippowdon. Against Gligar, Rotom-H should be careful to not waste its Z-move, as it won't be able to break through it without it. Rotom-H should therefore be careful to not throw away its Z-move out randomly when other switch-ins like Latias are present. It is often wiser to use Pain Split, Toxic, or attempt to Volt Switch beforehand and wait for Electric-immune Pokemon to be in range of its Z-move. Pain Split and Toxic are great options to cripple switch-ins like Latias and Hydreigon, as well as Fire-resistant Ground-types like Swampert and Rhyperior. Notably, Pain Split also allows Rotom-H to remove a large portion of Blissey's HP while fully healing itself, letting it put in more consistent work versus stall teams.

Team Options

Dragon-types like Mega Altaria, Hydreigon, and Latias tend to switch into Rotom-H very consistently, especially when they are running recovery moves. Teammates like Krookodile and Mega Aerodactyl can take advantage of this to get free opportunities to trap Latias with Pursuit. Mega Aerodactyl in particular appreciates Rotom-H crippling and breaking through Ground-types like Gligar and Hippowdon that it struggles with. Teammates like Scizor and Primarina are also helpful in this regard. Scizor is able to threaten Dragon Dance Mega Altaria that attempts to set up on Rotom-H and potentially Pursuit trap Latias. Primarina can pressure Hydreigon and either provide a defensive check to threats like Mega Aerodactyl and Nasty Plot Infernape or a wallbreaker that can help pressure Rotom-H's checks, especially those like Swampert and Rhyperior that can safely block its Volt Switch. Other wallbreakers, like mixed Infernape and Gengar, can pressure Ground-types for Rotom-H and appreciate being brought in against Pokemon like Hydreigon and Mega Altaria. Rotom-H's weakness to Stealth Rock means it benefits greatly from Defog and Rapid Spin support from Pokemon like Hydreigon, Tentacruel, and Empoleon. Hydreigon appreciates Rotom-H checking Togekiss, while Tentacruel and Empoleon provide reliable Primarina switch-ins. Tentacruel also provides a secondary Scizor check, while Empoleon can help Rotom-H break through Wish passers like Florges and Sylveon with Roar.

" + "description": "

Moves

Overheat is Rotom-Heat's strongest STAB move, and when combined with Firium Z, it has a solid chance to OHKO offensive Nidoqueen after Stealth Rock and Hippowdon and Gligar with Inferno Overdrive into Overheat on the switch. Volt Switch lets Rotom-Heat generate momentum against its switch-ins like Latias and Hydreigon. Toxic lets it cripple these checks instead so they struggle to deal with it in the long term. Pain Split allows Rotom-Heat to keep itself healthy throughout a match, healing off against its switch-ins like Latias, Swampert, Chansey, and Rhyperior.

Set Details

Maximum Speed investment allows Rotom-Heat to outspeed targets like Togekiss and Nidoking. If another teammate is using a Z-Crystal, Leftovers is an option to give Rotom-Heat some passive recovery to check Pokemon like Scizor better. However, without Firium Z, Rotom-Heat struggles to properly break through Pokemon that can stop it from using Volt Switch, like Gligar and Hippowdon

Usage Tips

Due to running a more offensive spread, this Rotom-Heat set struggles to check foes like Scizor as reliably as other variants. For example, Swords Dance Scizor's Life Orb-boosted Quick Attack has a high chance to OHKO Rotom-Heat after a Swords Dance and Stealth Rock damage. Rotom-Heat should therefore try to preserve its HP if it is needed to check such Pokemon, either through using Pain Split more often or avoiding taking unnecessary chip damage. Rotom-Heat's Z-move allows it to break through Pokemon that could otherwise live a hit and either force it out or block its Volt Switch, like Nidoqueen. It also allows it to more consistently break through Electric-immune foes like Gligar and Hippowdon. Against Gligar, Rotom-Heat should be careful to not waste its Z-move, as it won't be able to break through it without it. Rotom-Heat should therefore be careful to not throw away its Z-move out randomly when other switch-ins like Latias are present. It is often wiser to use Pain Split, Toxic, or attempt to Volt Switch beforehand and wait for Electric-immune Pokemon to be in range of its Z-move. Pain Split and Toxic are great options to cripple switch-ins like Latias and Hydreigon, as well as Fire-resistant Ground-types like Swampert and Rhyperior. Notably, Pain Split also allows Rotom-Heat to remove a large portion of Blissey's HP while fully healing itself, letting it put in more consistent work versus stall teams.

Team Options

Dragon-types like Mega Altaria, Hydreigon, and Latias tend to switch into Rotom-Heat very consistently, especially when they are running recovery moves. Teammates like Krookodile and Mega Aerodactyl can take advantage of this to get free opportunities to trap Latias with Pursuit. Mega Aerodactyl in particular appreciates Rotom-Heat crippling and breaking through Ground-types like Gligar and Hippowdon that it struggles with. Teammates like Scizor and Primarina are also helpful in this regard. Scizor is able to threaten Dragon Dance Mega Altaria that attempts to set up on Rotom-Heat and potentially Pursuit trap Latias. Primarina can pressure Hydreigon and either provide a defensive check to threats like Mega Aerodactyl and Nasty Plot Infernape or a wallbreaker that can help pressure Rotom-Heat's checks, especially those like Swampert and Rhyperior that can safely block its Volt Switch. Other wallbreakers, like mixed Infernape and Gengar, can pressure Ground-types for Rotom-Heat and appreciate being brought in against Pokemon like Hydreigon and Mega Altaria. Rotom-Heat's weakness to Stealth Rock means it benefits greatly from Defog and Rapid Spin support from Pokemon like Hydreigon, Tentacruel, and Empoleon. Hydreigon appreciates Rotom-Heat checking Togekiss, while Tentacruel and Empoleon provide reliable Primarina switch-ins. Tentacruel also provides a secondary Scizor check, while Empoleon can help Rotom-Heat break through Wish passers like Florges and Sylveon with Roar.

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Rotom-H brings a unique niche via its defensive typing in tandem with a Ground-type immunity through Levitate, allowing it to beat top-tier threats such as Mega Gyarados, Donphan, Mega Metagross, and Mega Charizard Y. In addition to this, Rotom-H's STAB Fire- and Electric-type coverage separates it from other common Fire-types, as this allows it to beat many common bulky Water-types such as Mega Slowbro, Primarina, and Tapu Fini. Rotom-H's access to Will-O-Wisp and Charge gives it ways of dealing with both physical and special attackers, such as Zeraora. However, Rotom-H is held back mainly by its poor Speed tier in conjunction with its subpar HP stat, which allows Pokemon past the base 86 Speed benchmark to outspeed it, including most of the more prominent threats in the metagame like Greninja, Garchomp, Z-Celebrate Meloetta, Porygon-Z, and Mega Lopunny. Additionally, while Rotom-H's typing is good, it can be a liability in a metagame full of common Dragon- and Ground-types with Rock-type coverage or Thousand Arrows, such as Mega Charizard X, Landorus-T, and Zygarde-C.

", - "comments": "

Other Options

A Choice Specs set can be utilized to let Rotom-H hit harder with Overheat and other coverage moves like Hidden Power Ice for Landorus-T. It also enables Rotom-H to OHKO Aegislash reliably. However, this comes at the cost of utility moves like Will-O-Wisp and Charge, as well as the raw power from Electrium Z, sacrificing crucial matchups against foes like Metal Burst Mega Aggron and Donphan.

Checks and Counters

Faster Pokemon: Any Pokemon that surpasses base 86 Speed benchmark can generally beat Rotom-H due to its horrible HP stat. Pokemon such as Greninja, Porygon-Z, Tapu Lele, Mega Lopunny, and Pheromosa are just some of among the plethora of threats that can do the same job.

Bulky Pokemon: There are multiple Pokemon that have the raw special bulk to shrug off Rotom-H's attacks and either KO it outright or set up to do so, such as Dragonium Z Dragonite, Meloetta, Mega Gardevoir, Aegislash, Mega Sableye, Hoopa-U, and Incineroar.

Defensive Typing Advantage: There are a plethora of Pokemon that can deal with Rotom-H's attacks on account of having an advantageous defensive typing; Ground-types like Garchomp, Landorus-T, and Zygarde-C are immune to Gigavolt Havoc and Dragon-types like defensive Mega Altaria, Mega Charizard X, and Kommo-o resist it.

Stall: Special walls like Blissey and Chansey completely wall Rotom-H and can continue to whittle its HP down with Seismic Toss. Furthermore, PP stalling Pokemon such as Clefable, Mega Venusaur, and Type: Null can either bolster their Special Defense or lower Rotom-H's Special Attack, taking little to no damage from its attacks.

Substitute Users: There are countless Pokemon like Serperior, Jumpluff, Volcarona, Vivillon, Whimsicott, and Mega Metagross that outspeed Rotom-H and use Substitute to block out its attacks, often forcing Rotom-H either to hit multiple consecutive Thunders or to drop its Special Attack with Overheat.

Rock-types: Rock-type Pokemon such as Crustle, Carracosta, and Golem give Rotom-H a hard time, as they all are guaranteed to withstand a hit and threaten it with their super effective STAB moves.

", + "overview": "

Rotom-Heat brings a unique niche via its defensive typing in tandem with a Ground-type immunity through Levitate, allowing it to beat top-tier threats such as Mega Gyarados, Donphan, Mega Metagross, and Mega Charizard Y. In addition to this, Rotom-Heat's STAB Fire- and Electric-type coverage separates it from other common Fire-types, as this allows it to beat many common bulky Water-types such as Mega Slowbro, Primarina, and Tapu Fini. Rotom-Heat's access to Will-O-Wisp and Charge gives it ways of dealing with both physical and special attackers, such as Zeraora. However, Rotom-Heat is held back mainly by its poor Speed tier in conjunction with its subpar HP stat, which allows Pokemon past the base 86 Speed benchmark to outspeed it, including most of the more prominent threats in the metagame like Greninja, Garchomp, Z-Celebrate Meloetta, Porygon-Z, and Mega Lopunny. Additionally, while Rotom-Heat's typing is good, it can be a liability in a metagame full of common Dragon- and Ground-types with Rock-type coverage or Thousand Arrows, such as Mega Charizard X, Landorus-T, and Zygarde-C.

", + "comments": "

Other Options

A Choice Specs set can be utilized to let Rotom-Heat hit harder with Overheat and other coverage moves like Hidden Power Ice for Landorus-T. It also enables Rotom-Heat to OHKO Aegislash reliably. However, this comes at the cost of utility moves like Will-O-Wisp and Charge, as well as the raw power from Electrium Z, sacrificing crucial matchups against foes like Metal Burst Mega Aggron and Donphan.

Checks and Counters

Faster Pokemon: Any Pokemon that surpasses base 86 Speed benchmark can generally beat Rotom-Heat due to its horrible HP stat. Pokemon such as Greninja, Porygon-Z, Tapu Lele, Mega Lopunny, and Pheromosa are just some of among the plethora of threats that can do the same job.

Bulky Pokemon: There are multiple Pokemon that have the raw special bulk to shrug off Rotom-Heat's attacks and either KO it outright or set up to do so, such as Dragonium Z Dragonite, Meloetta, Mega Gardevoir, Aegislash, Mega Sableye, Hoopa-U, and Incineroar.

Defensive Typing Advantage: There are a plethora of Pokemon that can deal with Rotom-Heat's attacks on account of having an advantageous defensive typing; Ground-types like Garchomp, Landorus-T, and Zygarde-C are immune to Gigavolt Havoc and Dragon-types like defensive Mega Altaria, Mega Charizard X, and Kommo-o resist it.

Stall: Special walls like Blissey and Chansey completely wall Rotom-Heat and can continue to whittle its HP down with Seismic Toss. Furthermore, PP stalling Pokemon such as Clefable, Mega Venusaur, and Type: Null can either bolster their Special Defense or lower Rotom-Heat's Special Attack, taking little to no damage from its attacks.

Substitute Users: There are countless Pokemon like Serperior, Jumpluff, Volcarona, Vivillon, Whimsicott, and Mega Metagross that outspeed Rotom-Heat and use Substitute to block out its attacks, often forcing Rotom-Heat either to hit multiple consecutive Thunders or to drop its Special Attack with Overheat.

Rock-types: Rock-type Pokemon such as Crustle, Carracosta, and Golem give Rotom-Heat a hard time, as they all are guaranteed to withstand a hit and threaten it with their super effective STAB moves.

", "sets": { "Electrium Z": { - "description": "

Moves

Thunder, when utilized with Electrium Z, becomes a potent attack that allows Rotom-H to break past Water-types such as Adamant Mega Gyarados and non-Choice Scarf Volcanion as well as Heatran. It can also be used to break through other Pokemon that are either slower than Rotom-H or are unable to OHKO it such as Mega Charizard Y and Togekiss. Overheat is a staple move on any Rotom-H set, nailing many prominent Grass- and Steel-types such as Mega Mawile and Ferrothorn. Will-O-Wisp allows Rotom-H to deal with some physical attackers such as Zeraora as well as breaking Sturdy on Pokemon like Magnezone and Choice Band Avalugg. Charge is used in combination with Thunder to boost Gigavolt Havoc's firepower further and to give Rotom-H a +1 in its Special Defense boost, notably allowing it to beat one of the best Pokemon in the metagame in Magearna. Electroweb is an alternative to Charge to beat Sawk more reliably and give Rotom-H a chance to defeat Choice Scarf Victini.

Set Details

100 HP EVs in tandem with 4 Defense EVs allow Rotom-H to take Mega Pinsir's Flail and burned Aggron's Head Smash from full HP. 184 Special Attack EVs with a Modest nature are needed to guarantee an KO on Head Smash Groundium Z Donphan with Overheat after Head Smash recoil and chip damage from Will-O-Wisp. 220 Speed EVs are used to maximize Rotom-H's Speed with the given bulk and offense investments, allowing it to outspeed many bulky Pokemon such as Adamant Mega Gyarados, non-Choice Scarf Volcanion, and Magneton.

An alternative EV spread of 32 HP / 220 SpA / 4 SpD / 252 Spe with a Timid nature can also be used if Rotom-H carries Electroweb, allowing it to defeat Choice Scarf Sawk and Choice Band Victini reliably, as well as outspeed Jolly Mega Gyarados and Smeargle, and improve its offensive presence. You can also opt to run an EV spread of 160 HP / 128 SpA / 220 Spe to defeat Choice Band Donphan more reliably while retaining the ability to OHKO Mega Gyarados, at the cost of losing some reliability against Groundium Z Donphan.

Usage Tips

In Magearna's case, Rotom-H should use Charge to boost Gigavolt Havoc's firepower and cancel out the effect of Magearna using Calm Mind. Afterward, you should use its Z-Move to weaken Magearna to the point where Overheat can KO it after it uses Pain Split. Other than Magearna, there are still other Pokemon that Charge is useful against, such as Dragon Dance Mega Altaria and Heatran. The Special Defense boost can prove crucial against special attackers, and the power boost can help Rotom-H KO them once they've gotten chipped down with the preferred move. When facing Pokemon such as Choice Scarf Sawk and Choice Scarf Victini, Electroweb, if chosen, should be used in conjunction with Gigavolt Havoc to slow them down and KO them after.

Team Options

A Fire / Water / Grass core team can be utilized, as such a core has excellent type synergy. Water-types such as Mega Gyarados, Greninja, and Mega Slowbro help deal with many of the prominent bulky Fire-types like Mega Charizard X, Victini, and Incineroar, as Rotom-H has no tools at its disposal capable of defeating them. Water-types also benefit from Rotom-H defeating many bulky Water-types such as Primarina, Tapu Fini, and Mega Blastoise. Greninja gets a special mention, as it deals with some of the faster Pokemon in the tier such as Z-Conversion Porygon-Z, Garchomp, and Choice Band Durant. Grass-types like Mega Venusaur, Serperior, and Tapu Bulu are necessary for Rotom-H, as they can safely deal with many of the fast Water-types within the tier, such as Greninja, Manaphy, and Keldeo. Rotom-H, in return, can defeat the myriad of Flying- and Steel-types in the tier such as Mega Charizard Y, Togekiss, Heatran, Celesteela, and Mega Pinsir. Speedy Pokemon such as Mega Lopunny, Pheromosa, and Naganadel are very helpful for taking on Serperior, which Rotom-H cannot defeat one-on-one, as well as many other Pokemon like Garchomp, Landorus-T, and Tapu Lele that all threaten Rotom-H; in return, Rotom-H can deal with some of the bulkier physical Pokemon in the tier such as Mega Metagross, Donphan, and Mega Aggron. Finally, wallbreakers like Hoopa-U, Kartana, and Garchomp are a must, as they are able to deal with PP stalling Pokemon and special walls such as Clefable, Mega Venusaur, and Blissey while Rotom-H can deal with some bulkier foes that they cannot beat such as Flyinium Z Dragonite, Celesteela, and Genesect.

" + "description": "

Moves

Thunder, when utilized with Electrium Z, becomes a potent attack that allows Rotom-Heat to break past Water-types such as Adamant Mega Gyarados and non-Choice Scarf Volcanion as well as Heatran. It can also be used to break through other Pokemon that are either slower than Rotom-Heat or are unable to OHKO it such as Mega Charizard Y and Togekiss. Overheat is a staple move on any Rotom-Heat set, nailing many prominent Grass- and Steel-types such as Mega Mawile and Ferrothorn. Will-O-Wisp allows Rotom-Heat to deal with some physical attackers such as Zeraora as well as breaking Sturdy on Pokemon like Magnezone and Choice Band Avalugg. Charge is used in combination with Thunder to boost Gigavolt Havoc's firepower further and to give Rotom-Heat a +1 in its Special Defense boost, notably allowing it to beat one of the best Pokemon in the metagame in Magearna. Electroweb is an alternative to Charge to beat Sawk more reliably and give Rotom-Heat a chance to defeat Choice Scarf Victini.

Set Details

100 HP EVs in tandem with 4 Defense EVs allow Rotom-Heat to take Mega Pinsir's Flail and burned Aggron's Head Smash from full HP. 184 Special Attack EVs with a Modest nature are needed to guarantee an KO on Head Smash Groundium Z Donphan with Overheat after Head Smash recoil and chip damage from Will-O-Wisp. 220 Speed EVs are used to maximize Rotom-Heat's Speed with the given bulk and offense investments, allowing it to outspeed many bulky Pokemon such as Adamant Mega Gyarados, non-Choice Scarf Volcanion, and Magneton.

An alternative EV spread of 32 HP / 220 SpA / 4 SpD / 252 Spe with a Timid nature can also be used if Rotom-Heat carries Electroweb, allowing it to defeat Choice Scarf Sawk and Choice Band Victini reliably, as well as outspeed Jolly Mega Gyarados and Smeargle, and improve its offensive presence. You can also opt to run an EV spread of 160 HP / 128 SpA / 220 Spe to defeat Choice Band Donphan more reliably while retaining the ability to OHKO Mega Gyarados, at the cost of losing some reliability against Groundium Z Donphan.

Usage Tips

In Magearna's case, Rotom-Heat should use Charge to boost Gigavolt Havoc's firepower and cancel out the effect of Magearna using Calm Mind. Afterward, you should use its Z-Move to weaken Magearna to the point where Overheat can KO it after it uses Pain Split. Other than Magearna, there are still other Pokemon that Charge is useful against, such as Dragon Dance Mega Altaria and Heatran. The Special Defense boost can prove crucial against special attackers, and the power boost can help Rotom-Heat KO them once they've gotten chipped down with the preferred move. When facing Pokemon such as Choice Scarf Sawk and Choice Scarf Victini, Electroweb, if chosen, should be used in conjunction with Gigavolt Havoc to slow them down and KO them after.

Team Options

A Fire / Water / Grass core team can be utilized, as such a core has excellent type synergy. Water-types such as Mega Gyarados, Greninja, and Mega Slowbro help deal with many of the prominent bulky Fire-types like Mega Charizard X, Victini, and Incineroar, as Rotom-Heat has no tools at its disposal capable of defeating them. Water-types also benefit from Rotom-Heat defeating many bulky Water-types such as Primarina, Tapu Fini, and Mega Blastoise. Greninja gets a special mention, as it deals with some of the faster Pokemon in the tier such as Z-Conversion Porygon-Z, Garchomp, and Choice Band Durant. Grass-types like Mega Venusaur, Serperior, and Tapu Bulu are necessary for Rotom-Heat, as they can safely deal with many of the fast Water-types within the tier, such as Greninja, Manaphy, and Keldeo. Rotom-Heat, in return, can defeat the myriad of Flying- and Steel-types in the tier such as Mega Charizard Y, Togekiss, Heatran, Celesteela, and Mega Pinsir. Speedy Pokemon such as Mega Lopunny, Pheromosa, and Naganadel are very helpful for taking on Serperior, which Rotom-Heat cannot defeat one-on-one, as well as many other Pokemon like Garchomp, Landorus-T, and Tapu Lele that all threaten Rotom-Heat; in return, Rotom-Heat can deal with some of the bulkier physical Pokemon in the tier such as Mega Metagross, Donphan, and Mega Aggron. Finally, wallbreakers like Hoopa-U, Kartana, and Garchomp are a must, as they are able to deal with PP stalling Pokemon and special walls such as Clefable, Mega Venusaur, and Blissey while Rotom-Heat can deal with some bulkier foes that they cannot beat such as Flyinium Z Dragonite, Celesteela, and Genesect.

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Fire

Rotom-H is an excellent utility Pokemon on Fire-type teams due to its access to both Defog and dual screens, allowing teammates such as Mega Charizard X and Volcarona to set up more easily. A slow Volt Switch allows it to pivot in its teammates to gain momentum and take advantage of its screens and Defog support as well as to chip down annoying Water- and Flying-types such as Suicune and Mantine, which can be somewhat troublesome for Fire-type teams. Levitate grants Rotom-H a Ground-type immunity, which bolsters its supportive and defensive capabilities. This also gives Rotom-H more opportunities to set screens, Defog away entry hazards, and generate momentum by switching in on Pokemon locked into a Ground-type attack such as Choice Band Excadrill. Rotom-H's Electric typing gives it useful resistances to Flying- and Electric-type attacks, allowing it to switch into Staraptor's Brave Bird for Volcarona or Tapu Koko's Thunderbolt for Mega Charizard Y. Unfortunately, its lack of reliable recovery leaves it very easily chipped down throughout the match, hindering its capabilities of fulfilling its supportive role. Rotom-H also relies on its weak Volt Switch to dish out damage to foes, leaving it susceptible to being taken advantage of by setup sweepers that take neutral damage from it or are immune to the move such as Landorus-T, Mega Latias, Kommo-o, and Mega Tyranitar. It receives competition from Torkoal as a hazard remover, but while Torkoal can set up Stealth Rock for the team, Rotom-H has access to the dual screens that Torkoal lacks. Rotom-H and Torkoal can, however, be used on the same team, as they can fulfill different roles.

", - "comments": "

Other Options

Fire

Rotom-H can use a set of Will-O-Wisp / Defog / Volt Switch / Overheat with Leftovers, allowing it to cripple the other team with Will-O-Wisp and switch into hazards more times; however, the lack of dual screen support gives setup sweepers like Mega Charizard X less opportunities to set up. Overheat allows Rotom-H to hit Ground-types such as Excadrill and Landorus, which it could not with Volt Switch. Leftovers sets can also run Thunder Wave to slow down faster threats, allowing the team's wallbreakers and sweepers to clean late-game with ease. Choice Scarf allows it to take on a more offensive pivot role with Overheat / Volt Switch / Hidden Power Ice / Defog. A Choice Scarf set lures in typical checks such as Landorus-T and Garchomp, which can usually use Rotom-H as setup fodder, and heavily damage them with Hidden Power Ice. However, Pokemon such as Infernape, Blacephalon, and Victini are much better Choice Scarf Pokemon for Fire-type teams, while Rotom-H is better used with a utility set.

Checks and Counters

Fire

Fast Water-types: Water-type Pokemon such as Choice Specs Keldeo and Kingdra threaten Rotom-H's ability to clear hazards and set up screens due to their naturally higher Speed and are able to OHKO Rotom-H with their Water-type STAB attacks, though they fail to do so in the sun. Pokemon such as Mega Swampert and Seismitoad are especially annoying, as they not only outspeed Rotom-H and OHKO it with their strong STAB attacks but also can continually set up Stealth Rock in front of it without fearing Volt Switch. However, Mega Swampert should scout for Rotom-H variants with Will-O-Wisp before it tries to set up Stealth Rock in front of it.

Ground-type Pokemon: Ground-type Pokemon are immune to Rotom-H's only attacking move in Volt Switch, allowing them to freely come in and continually set up Stealth Rock or force Rotom-H out with their powerful attacks. Garchomp and Excadrill can both easily set up Swords Dance in front of Rotom-H and OHKO it with a boosted Devastating Drake or Rock Slide, respectively. Landorus can use Rotom-H to set up a free Gravity, allowing it to threaten every switch-in with Earth Power.

Rock-types: Offensive Rock-type Pokemon such as Mega Diancie and Terrakion outspeed Rotom-H and threaten to OHKO it with their strong STAB attacks.

Defog: Defog users such as Latios and Mew can clear the field of the screens Rotom-H sets. Gliscor and Landorus-T can also Defog away screens and are immune to Rotom-H's Volt Switch.

Taunt: Since Rotom-H is reliant on support moves to benefit the team, Pokemon such as Tapu Koko that carry Taunt completely shut it down. However, Taunt users can be used by Rotom-H to gain momentum with Volt Switch. Unfortunately, Krookodile specifically outspeeds Rotom-H and also is immune to Volt Switch.

Wallbreakers: Due to Rotom-H's low Speed tier, it is vulnerable to being outsped and OHKOed before Defogging away hazards or setting up screens by faster wallbreakers such as Choice Specs Keldeo, Devastating Drake Garchomp, and Life Orb Earth Power Kyurem-B.

Trick: Choiced Trick users such as Choice Scarf Latios, Gengar, and Victini can cripple Rotom-H by taking away its Light Clay and locking it into using one move.

Residual Damage: Toxic, Stealth Rock, and other forms of chip damage limit Rotom-H's longevity, limiting its opportunities to switch in, clear hazards from the field, and set up screens. Pokemon such as Hippowdon can set up Stealth Rock, poison Rotom-H with Toxic, and chip it with sand damage. Due to the fact that Rotom-H relies on Light Clay to extend the turn of its screens, it is not able to carry Leftovers, making residual damage and switching into Stealth Rock harder to deal with.

Mold Breaker Pokemon: Pokemon such as Kyurem-B and Excadrill, with access to powerful Ground-type attacks such as Earth Power and Earthquake, ignore Levitate due to their abilities and can OHKO Rotom-H.

", + "overview": "

Fire

Rotom-Heat is an excellent utility Pokemon on Fire-type teams due to its access to both Defog and dual screens, allowing teammates such as Mega Charizard X and Volcarona to set up more easily. A slow Volt Switch allows it to pivot in its teammates to gain momentum and take advantage of its screens and Defog support as well as to chip down annoying Water- and Flying-types such as Suicune and Mantine, which can be somewhat troublesome for Fire-type teams. Levitate grants Rotom-Heat a Ground-type immunity, which bolsters its supportive and defensive capabilities. This also gives Rotom-Heat more opportunities to set screens, Defog away entry hazards, and generate momentum by switching in on Pokemon locked into a Ground-type attack such as Choice Band Excadrill. Rotom-Heat's Electric typing gives it useful resistances to Flying- and Electric-type attacks, allowing it to switch into Staraptor's Brave Bird for Volcarona or Tapu Koko's Thunderbolt for Mega Charizard Y. Unfortunately, its lack of reliable recovery leaves it very easily chipped down throughout the match, hindering its capabilities of fulfilling its supportive role. Rotom-Heat also relies on its weak Volt Switch to dish out damage to foes, leaving it susceptible to being taken advantage of by setup sweepers that take neutral damage from it or are immune to the move such as Landorus-T, Mega Latias, Kommo-o, and Mega Tyranitar. It receives competition from Torkoal as a hazard remover, but while Torkoal can set up Stealth Rock for the team, Rotom-Heat has access to the dual screens that Torkoal lacks. Rotom-Heat and Torkoal can, however, be used on the same team, as they can fulfill different roles.

", + "comments": "

Other Options

Fire

Rotom-Heat can use a set of Will-O-Wisp / Defog / Volt Switch / Overheat with Leftovers, allowing it to cripple the other team with Will-O-Wisp and switch into hazards more times; however, the lack of dual screen support gives setup sweepers like Mega Charizard X less opportunities to set up. Overheat allows Rotom-Heat to hit Ground-types such as Excadrill and Landorus, which it could not with Volt Switch. Leftovers sets can also run Thunder Wave to slow down faster threats, allowing the team's wallbreakers and sweepers to clean late-game with ease. Choice Scarf allows it to take on a more offensive pivot role with Overheat / Volt Switch / Hidden Power Ice / Defog. A Choice Scarf set lures in typical checks such as Landorus-T and Garchomp, which can usually use Rotom-Heat as setup fodder, and heavily damage them with Hidden Power Ice. However, Pokemon such as Infernape, Blacephalon, and Victini are much better Choice Scarf Pokemon for Fire-type teams, while Rotom-Heat is better used with a utility set.

Checks and Counters

Fire

Fast Water-types: Water-type Pokemon such as Choice Specs Keldeo and Kingdra threaten Rotom-Heat's ability to clear hazards and set up screens due to their naturally higher Speed and are able to OHKO Rotom-Heat with their Water-type STAB attacks, though they fail to do so in the sun. Pokemon such as Mega Swampert and Seismitoad are especially annoying, as they not only outspeed Rotom-Heat and OHKO it with their strong STAB attacks but also can continually set up Stealth Rock in front of it without fearing Volt Switch. However, Mega Swampert should scout for Rotom-Heat variants with Will-O-Wisp before it tries to set up Stealth Rock in front of it.

Ground-type Pokemon: Ground-type Pokemon are immune to Rotom-Heat's only attacking move in Volt Switch, allowing them to freely come in and continually set up Stealth Rock or force Rotom-Heat out with their powerful attacks. Garchomp and Excadrill can both easily set up Swords Dance in front of Rotom-Heat and OHKO it with a boosted Devastating Drake or Rock Slide, respectively. Landorus can use Rotom-Heat to set up a free Gravity, allowing it to threaten every switch-in with Earth Power.

Rock-types: Offensive Rock-type Pokemon such as Mega Diancie and Terrakion outspeed Rotom-Heat and threaten to OHKO it with their strong STAB attacks.

Defog: Defog users such as Latios and Mew can clear the field of the screens Rotom-Heat sets. Gliscor and Landorus-T can also Defog away screens and are immune to Rotom-Heat's Volt Switch.

Taunt: Since Rotom-Heat is reliant on support moves to benefit the team, Pokemon such as Tapu Koko that carry Taunt completely shut it down. However, Taunt users can be used by Rotom-Heat to gain momentum with Volt Switch. Unfortunately, Krookodile specifically outspeeds Rotom-Heat and also is immune to Volt Switch.

Wallbreakers: Due to Rotom-Heat's low Speed tier, it is vulnerable to being outsped and OHKOed before Defogging away hazards or setting up screens by faster wallbreakers such as Choice Specs Keldeo, Devastating Drake Garchomp, and Life Orb Earth Power Kyurem-B.

Trick: Choiced Trick users such as Choice Scarf Latios, Gengar, and Victini can cripple Rotom-Heat by taking away its Light Clay and locking it into using one move.

Residual Damage: Toxic, Stealth Rock, and other forms of chip damage limit Rotom-Heat's longevity, limiting its opportunities to switch in, clear hazards from the field, and set up screens. Pokemon such as Hippowdon can set up Stealth Rock, poison Rotom-Heat with Toxic, and chip it with sand damage. Due to the fact that Rotom-Heat relies on Light Clay to extend the turn of its screens, it is not able to carry Leftovers, making residual damage and switching into Stealth Rock harder to deal with.

Mold Breaker Pokemon: Pokemon such as Kyurem-B and Excadrill, with access to powerful Ground-type attacks such as Earth Power and Earthquake, ignore Levitate due to their abilities and can OHKO Rotom-Heat.

", "sets": { "Dual Screens Pivot (Fire)": { - "description": "

Moves

Reflect gives setup sweepers such as Volcarona and Mega Charizard X better setup opportunities against Pokemon such as Dragonite and Swampert lacking Roar and allows the team to better check threats such as Belly Drum Azumarill. Light Screen bolsters the team's special bulk, allowing the aforementioned setup sweepers to set up against special attackers such as Latios, Porygon-Z, and Hydreigon. Defog allows Rotom-H to clear entry hazards from the field and remove opposing screens, allowing the team to more easily switch around and take advantage of its own screens. Rotom-H's slow Volt Switch allows it to pivot into a teammate in order to gain momentum and take advantage of the screens Rotom-H is able to set.

Set Details

248 HP EVs maximize Rotom-H's HP stat while allowing it to switch into Stealth Rock five times. 252 Special Defense EVs and a Calm nature allow Rotom-H to tank special attacks such as Life Orb Latios's Draco Meteor, Choice Scarf Nihilego's Power Gem after Stealth Rock damage, and Choice Specs Seismitoad's Scald. The rest of the EVs are invested into Defense to help it take physical attacks better. Light Clay allows its screens to stay up for eight turns rather than five.

Usage Tips

Rotom-H should switch in on predicted Ground-type attacks for its teammates, but it should be careful of Pokemon with other powerful STAB attacks that could severely weaken it such as Garchomp's Devastating Drake. It should also watch out for Pokemon whose abilities or moves ignore Levitate such as Mold Breaker Excadrill with Earthquake, Kyurem-B with Earth Power, and Landorus with Gravity. Rotom-H should try to switch in when Stealth Rock is being set up to be able to clear away entry hazards without taking the chip damage unless it is up against certain Stealth Rock setters such as Tyranitar that threaten it. As soon as all of the checks to Volcarona, Mega Charizard X, and Z-Celebrate Victini have been weakened, Rotom-H should set up screens and bring them in with Volt Switch so they can easily set up and proceed to clean. Due to Fire-types being weak to Stealth Rock, it is extremely important to keep Rotom-H healthy throughout the battle so that it can consistently remove hazards. Do not allow setup sweepers such as Mega Gallade to take advantage of Rotom-H's passive nature by pivoting into a check such as Choice Scarf Blacephalon. Instead of switching into a wallbreaker directly, use Rotom-H as a slow pivot with Volt Switch once hazards are cleared to keep your wallbreakers, setup sweepers, and cleaners such as Volcarona and Mega Charizard X healthy. Due to Rotom-H's only attacking move being Volt Switch, Taunt users such as Gliscor can easily shut it down and prevent it from clearing hazards or setting up screens. Since Rotom-H is not intrinsically slow, it should be careful of pivoting out of wallbreakers or slower threats such as Tyranitar, which can OHKO or heavily damage a majority of the team with Stone Edge. Rotom-H should hard switch out to another Pokemon rather than Volt Switching when faced with Pokemon that can set up hazards while also threatening it, such as Armaldo.

Team Options

Wallbreakers such as Infernape and Blacephalon appreciate Rotom-H's ability to safely bring them in. Choice Band Infernape can take on Pokemon such as Chansey and can 2HKO Staraptor with Close Combat while also being able to revenge kill key threats with Mach Punch such as Choice Scarf Greninja and Excadrill in sand with minimal prior chip damage. Choice Specs Blacephalon in return can take care of annoying Pokemon for Rotom-H such as Mew, which can prevent Rotom-H from setting screens with Taunt and clear them away with Defog. Revenge killers such as Choice Scarf Infernape and Blacephalon appreciate Rotom-H's ability to clear away hazards from the field, allowing them to take care of Choice Scarf Nihilego and Life Orb Latios, respectively. Setup sweepers such as Mega Charizard X and Volcarona appreciate Rotom-H's ability to set screens, clear hazards, and safely pivot them in with Volt Switch, allowing them to set up and sweep with more ease. Rotom-H appreciates Mega Charizard X's ability to take care of annoying Pokemon such as Dragonite and sweep through Water-type teams at +2 with Dragon Claw and Earthquake, while Volcarona can take care of Water-, Rock-, and Ground-types such as Seismitoad, which can not only set up Stealth Rock and remove Rotom-H's Light Clay with Knock Off but also prevent Rotom-H from safely bringing out a teammate with Volt Switch. Heatran is a nice specially defensive tank that is able to take on key threats such as Nihilego and Mega Diancie that do not have Earth Power. Heatran can also set up Stealth Rock to chip opposing Defoggers, limiting their ability to remove screens set by Rotom-H. Victini is a fantastic wallbreaker with virtually no switch-ins to sun-boosted V-create bar walls like Hippowdon and Toxapex. Victini also can cripple Pokemon holding Eviolite such as Chansey and Porygon2 with Trick. In return, Victini benefits from Rotom-H's ability to pivot it in safely with Volt Switch and its immunity to Ground-type attacks. Victini can also use Z-Celebrate, which allows it to take out some problematic Pokemon such as Heatran on Steel-type teams with +1 Focus Blast. Mega Charizard Y is also a fantastic wallbreaker and appreciates Rotom-H's ability to clear Stealth Rock, and in return, it can threaten Rock-, Ground-, and Water-type Pokemon such as Swampert and Keldeo with Solar Beam. Volcanion is immune to Water-type attacks, allowing it to easily come in on threats such as Belly Drum Azumarill and OHKO it with Choice Specs-boosted Sludge Wave or Bloom Doom. Volcanion also appreciates Rotom-H's ability to remove hazards from the field, as it can switch into more Water-type attacks with hazards removed. Torkoal can also be used as a secondary hazard remover with Rotom-H and is able to set up harsh sunlight, allowing setup sweepers such as Z-Celebrate Victini and Mega Charizard X to even further take advantage of Rotom-H's screens.

" + "description": "

Moves

Reflect gives setup sweepers such as Volcarona and Mega Charizard X better setup opportunities against Pokemon such as Dragonite and Swampert lacking Roar and allows the team to better check threats such as Belly Drum Azumarill. Light Screen bolsters the team's special bulk, allowing the aforementioned setup sweepers to set up against special attackers such as Latios, Porygon-Z, and Hydreigon. Defog allows Rotom-Heat to clear entry hazards from the field and remove opposing screens, allowing the team to more easily switch around and take advantage of its own screens. Rotom-Heat's slow Volt Switch allows it to pivot into a teammate in order to gain momentum and take advantage of the screens Rotom-Heat is able to set.

Set Details

248 HP EVs maximize Rotom-Heat's HP stat while allowing it to switch into Stealth Rock five times. 252 Special Defense EVs and a Calm nature allow Rotom-Heat to tank special attacks such as Life Orb Latios's Draco Meteor, Choice Scarf Nihilego's Power Gem after Stealth Rock damage, and Choice Specs Seismitoad's Scald. The rest of the EVs are invested into Defense to help it take physical attacks better. Light Clay allows its screens to stay up for eight turns rather than five.

Usage Tips

Rotom-Heat should switch in on predicted Ground-type attacks for its teammates, but it should be careful of Pokemon with other powerful STAB attacks that could severely weaken it such as Garchomp's Devastating Drake. It should also watch out for Pokemon whose abilities or moves ignore Levitate such as Mold Breaker Excadrill with Earthquake, Kyurem-B with Earth Power, and Landorus with Gravity. Rotom-Heat should try to switch in when Stealth Rock is being set up to be able to clear away entry hazards without taking the chip damage unless it is up against certain Stealth Rock setters such as Tyranitar that threaten it. As soon as all of the checks to Volcarona, Mega Charizard X, and Z-Celebrate Victini have been weakened, Rotom-Heat should set up screens and bring them in with Volt Switch so they can easily set up and proceed to clean. Due to Fire-types being weak to Stealth Rock, it is extremely important to keep Rotom-Heat healthy throughout the battle so that it can consistently remove hazards. Do not allow setup sweepers such as Mega Gallade to take advantage of Rotom-Heat's passive nature by pivoting into a check such as Choice Scarf Blacephalon. Instead of switching into a wallbreaker directly, use Rotom-Heat as a slow pivot with Volt Switch once hazards are cleared to keep your wallbreakers, setup sweepers, and cleaners such as Volcarona and Mega Charizard X healthy. Due to Rotom-Heat's only attacking move being Volt Switch, Taunt users such as Gliscor can easily shut it down and prevent it from clearing hazards or setting up screens. Since Rotom-Heat is not intrinsically slow, it should be careful of pivoting out of wallbreakers or slower threats such as Tyranitar, which can OHKO or heavily damage a majority of the team with Stone Edge. Rotom-Heat should hard switch out to another Pokemon rather than Volt Switching when faced with Pokemon that can set up hazards while also threatening it, such as Armaldo.

Team Options

Wallbreakers such as Infernape and Blacephalon appreciate Rotom-Heat's ability to safely bring them in. Choice Band Infernape can take on Pokemon such as Chansey and can 2HKO Staraptor with Close Combat while also being able to revenge kill key threats with Mach Punch such as Choice Scarf Greninja and Excadrill in sand with minimal prior chip damage. Choice Specs Blacephalon in return can take care of annoying Pokemon for Rotom-Heat such as Mew, which can prevent Rotom-Heat from setting screens with Taunt and clear them away with Defog. Revenge killers such as Choice Scarf Infernape and Blacephalon appreciate Rotom-Heat's ability to clear away hazards from the field, allowing them to take care of Choice Scarf Nihilego and Life Orb Latios, respectively. Setup sweepers such as Mega Charizard X and Volcarona appreciate Rotom-Heat's ability to set screens, clear hazards, and safely pivot them in with Volt Switch, allowing them to set up and sweep with more ease. Rotom-Heat appreciates Mega Charizard X's ability to take care of annoying Pokemon such as Dragonite and sweep through Water-type teams at +2 with Dragon Claw and Earthquake, while Volcarona can take care of Water-, Rock-, and Ground-types such as Seismitoad, which can not only set up Stealth Rock and remove Rotom-Heat's Light Clay with Knock Off but also prevent Rotom-Heat from safely bringing out a teammate with Volt Switch. Heatran is a nice specially defensive tank that is able to take on key threats such as Nihilego and Mega Diancie that do not have Earth Power. Heatran can also set up Stealth Rock to chip opposing Defoggers, limiting their ability to remove screens set by Rotom-Heat. Victini is a fantastic wallbreaker with virtually no switch-ins to sun-boosted V-create bar walls like Hippowdon and Toxapex. Victini also can cripple Pokemon holding Eviolite such as Chansey and Porygon2 with Trick. In return, Victini benefits from Rotom-Heat's ability to pivot it in safely with Volt Switch and its immunity to Ground-type attacks. Victini can also use Z-Celebrate, which allows it to take out some problematic Pokemon such as Heatran on Steel-type teams with +1 Focus Blast. Mega Charizard Y is also a fantastic wallbreaker and appreciates Rotom-Heat's ability to clear Stealth Rock, and in return, it can threaten Rock-, Ground-, and Water-type Pokemon such as Swampert and Keldeo with Solar Beam. Volcanion is immune to Water-type attacks, allowing it to easily come in on threats such as Belly Drum Azumarill and OHKO it with Choice Specs-boosted Sludge Wave or Bloom Doom. Volcanion also appreciates Rotom-Heat's ability to remove hazards from the field, as it can switch into more Water-type attacks with hazards removed. Torkoal can also be used as a secondary hazard remover with Rotom-Heat and is able to set up harsh sunlight, allowing setup sweepers such as Z-Celebrate Victini and Mega Charizard X to even further take advantage of Rotom-Heat's screens.

" } }, "credits": {"writtenBy": [{"user_id": 305839, "username": "Rio Vidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 302985, "username": "lotiasite"}]}]} }, "vgc2018": { - "overview": "", + "overview": "", "sets": { "Offensive": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 295522, "username": "R-B-Y"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 22788, "username": "Jio"}, {"user_id": 233942, "username": "Carbonific"}]}, {"name": "Grammar checked by", "members": [{"user_id": 168392, "username": "P Squared"}]}]} }, "battlespotsingles": { - "overview": "

Rotom-H has a very unique typing that lets it check major threats such as Tapu Koko, Ferrothorn, and Mega Charizard Y. These are major selling points over using Rotom-W, but Rotom-H also has more weaknesses than the former, including those to Rock- and Water-type attacks. Make sure you are using Rotom-H to check the unique threats that Rotom-W can't.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", + "overview": "

Rotom-Heat has a very unique typing that lets it check major threats such as Tapu Koko, Ferrothorn, and Mega Charizard Y. These are major selling points over using Rotom-Wash, but Rotom-Heat also has more weaknesses than the former, including those to Rock- and Water-type attacks. Make sure you are using Rotom-Heat to check the unique threats that Rotom-Wash can't.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "Bulky Attacker": { - "description": "" + "description": "" }, "Choice Specs": { - "description": "" + "description": "" }, "Choice Scarf": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} @@ -10926,50 +10930,50 @@ }, "Rotom-Wash": { "ou": { - "overview": "

Rotom-W makes a great pivot for offensive teams thanks to its good typing, bulk, and set versatility. It's immune to Ground-type attacks from Landorus-T, Gliscor, Sand Rush Excadrill, and Garchomp and Spikes while also checking other popular threats like Heatran, Tornadus-T, Manaphy, and Greninja. Checking Ground-types and Heatran also make it a good Defogger, since they are all very common Stealth Rock setters, and its lack of passivity compared to other Defoggers like Gliscor and Zapdos is important for offensive teams, featuring a decently strong Hydro Pump and Volt Switch to keep momentum. It's also great against rain teams, being one of the best answers to Mega Swampert and other rain threats like the aforementioned Greninja, Tornadus-T, and Manaphy. This defensive profile lets Rotom-W come in, force out Ground-types with Hydro Pump, and easily pivot in offensive teammates with Volt Switch while wearing down foes. Rotom-W can also burn switch-ins like Ferrothorn, Mega Latios, Mega Latias, and Tapu Bulu with Will-O-Wisp, punishing them without having to switch out. Will-O-Wisp is also great to reduce prediction, since most Pokemon that can switch into Hydro Pump or Volt Switch hate being burned. It can even run Waterium Z on its defensive set to OHKO Pokemon like Heatran and Gliscor or run a more offensive set with Electrium Z that lures in and takes out bulky targets that would otherwise pivot into it, like Toxapex, Tapu Fini, and Manaphy. However, Rotom-W lacks reliable recovery, so it can sometimes struggle to pivot into what it needs to in the long run, especially if Wiki Berry Rotom-W gets hit by Knock Off from Pokemon it's meant to check, mainly Tornadus-T. Rotom-W is also vulnerable to Toxic from the Pokemon it's meant to switch into, namely Heatran and Gliscor. Lastly, while its bulk is good, it isn't good enough to comfortably answer very strong wallbreakers like Tapu Lele, Mega Mawile, and Mega Medicham.

", - "comments": "

Other Options

A Choice Scarf variant provides some added Speed and can cripple passive foes with Trick as well as generate momentum with Volt Switch; however, sacrificing its defensive utility is usually not worth the trade-off. An offensive set with Hydro Pump / Volt Switch / Hidden Power Fire / Defog, Waterium Z, and an EV spread of 200 HP / 252 SpA / 56 Spe is an alternative for more offensively oriented teams. Thunder Wave is an option to cripple Clefable, Heatran, and Reuniclus as well as immediately neuter offensive threats like Mega Charizard X and Volcarona.

Checks and Counters

Grass-types: Grass-type Pokemon resist both of Rotom-W's STAB attacks and can threaten it out with super effective attacks. While Kartana and Tapu Bulu fear a burn upon switching in, they can still effectively scare out Rotom-W. Ferrothorn and Tangrowth can come in on Rotom-W freely but can be worn down with the combination of Will-O-Wisp and Volt Switch.

Dragon-types: Kyurem-B is a terrifyingly powerful Pokemon that resists both of Rotom-W's STAB moves and only partially fears a burn, which can be played around by Substitute variants, as well as threaten Rotom-W with Earth Power thanks to Teravolt. Mega Latios similarly fears nothing from Rotom-W and threatens it with a 2HKO from Psychic. Garchomp similarly does not appreciate being burned, but it is capable of threatening Rotom-W with a +2 Continental Crush.

Pokemon That Can Bypass Levitate: Despite having access to Levitate, there are still Ground-types that can threaten Rotom-W. Particularly, Rotom-W has to watch out for Landorus-T's Smack Down or Gravity and Mold Breaker Earthquake from Excadrill and Mega Gyarados, as all are able to circumvent Levitate.

Residual Damage: Rotom-W's mediocre recovery means it is very susceptible to chip damage from various sources, such as Toxic from Heatran, U-turn from Tornadus-T and Landorus-T, and Stealth Rock. Keep this in mind as you try to keep Rotom-W healthy to check what it is needed for. Gastrodon is particularly noteworthy, as it is immune to Volt Switch and Hydro Pump and can cripple Rotom-W with Toxic.

Specially Defensive Pokemon: Pokemon with high special bulk like Chansey, Reuniclus, and Clefable can freely switch into Rotom-W, although they all fear the threat of Volt Switch. Natural Cure and Magic Guard allow the aforementioned Pokemon to shrug off burns, and both Calm Mind Clefable and Reuniclus can use Rotom-W as setup fodder.

", + "overview": "

Rotom-Wash makes a great pivot for offensive teams thanks to its good typing, bulk, and set versatility. It's immune to Ground-type attacks from Landorus-T, Gliscor, Sand Rush Excadrill, and Garchomp and Spikes while also checking other popular threats like Heatran, Tornadus-T, Manaphy, and Greninja. Checking Ground-types and Heatran also make it a good Defogger, since they are all very common Stealth Rock setters, and its lack of passivity compared to other Defoggers like Gliscor and Zapdos is important for offensive teams, featuring a decently strong Hydro Pump and Volt Switch to keep momentum. It's also great against rain teams, being one of the best answers to Mega Swampert and other rain threats like the aforementioned Greninja, Tornadus-T, and Manaphy. This defensive profile lets Rotom-Wash come in, force out Ground-types with Hydro Pump, and easily pivot in offensive teammates with Volt Switch while wearing down foes. Rotom-Wash can also burn switch-ins like Ferrothorn, Mega Latios, Mega Latias, and Tapu Bulu with Will-O-Wisp, punishing them without having to switch out. Will-O-Wisp is also great to reduce prediction, since most Pokemon that can switch into Hydro Pump or Volt Switch hate being burned. It can even run Waterium Z on its defensive set to OHKO Pokemon like Heatran and Gliscor or run a more offensive set with Electrium Z that lures in and takes out bulky targets that would otherwise pivot into it, like Toxapex, Tapu Fini, and Manaphy. However, Rotom-Wash lacks reliable recovery, so it can sometimes struggle to pivot into what it needs to in the long run, especially if Wiki Berry Rotom-Wash gets hit by Knock Off from Pokemon it's meant to check, mainly Tornadus-T. Rotom-Wash is also vulnerable to Toxic from the Pokemon it's meant to switch into, namely Heatran and Gliscor. Lastly, while its bulk is good, it isn't good enough to comfortably answer very strong wallbreakers like Tapu Lele, Mega Mawile, and Mega Medicham.

", + "comments": "

Other Options

A Choice Scarf variant provides some added Speed and can cripple passive foes with Trick as well as generate momentum with Volt Switch; however, sacrificing its defensive utility is usually not worth the trade-off. An offensive set with Hydro Pump / Volt Switch / Hidden Power Fire / Defog, Waterium Z, and an EV spread of 200 HP / 252 SpA / 56 Spe is an alternative for more offensively oriented teams. Thunder Wave is an option to cripple Clefable, Heatran, and Reuniclus as well as immediately neuter offensive threats like Mega Charizard X and Volcarona.

Checks and Counters

Grass-types: Grass-type Pokemon resist both of Rotom-Wash's STAB attacks and can threaten it out with super effective attacks. While Kartana and Tapu Bulu fear a burn upon switching in, they can still effectively scare out Rotom-Wash. Ferrothorn and Tangrowth can come in on Rotom-Wash freely but can be worn down with the combination of Will-O-Wisp and Volt Switch.

Dragon-types: Kyurem-B is a terrifyingly powerful Pokemon that resists both of Rotom-Wash's STAB moves and only partially fears a burn, which can be played around by Substitute variants, as well as threaten Rotom-Wash with Earth Power thanks to Teravolt. Mega Latios similarly fears nothing from Rotom-Wash and threatens it with a 2HKO from Psychic. Garchomp similarly does not appreciate being burned, but it is capable of threatening Rotom-Wash with a +2 Continental Crush.

Pokemon That Can Bypass Levitate: Despite having access to Levitate, there are still Ground-types that can threaten Rotom-Wash. Particularly, Rotom-Wash has to watch out for Landorus-T's Smack Down or Gravity and Mold Breaker Earthquake from Excadrill and Mega Gyarados, as all are able to circumvent Levitate.

Residual Damage: Rotom-Wash's mediocre recovery means it is very susceptible to chip damage from various sources, such as Toxic from Heatran, U-turn from Tornadus-T and Landorus-T, and Stealth Rock. Keep this in mind as you try to keep Rotom-Wash healthy to check what it is needed for. Gastrodon is particularly noteworthy, as it is immune to Volt Switch and Hydro Pump and can cripple Rotom-Wash with Toxic.

Specially Defensive Pokemon: Pokemon with high special bulk like Chansey, Reuniclus, and Clefable can freely switch into Rotom-Wash, although they all fear the threat of Volt Switch. Natural Cure and Magic Guard allow the aforementioned Pokemon to shrug off burns, and both Calm Mind Clefable and Reuniclus can use Rotom-Wash as setup fodder.

", "sets": { "Defensive": { - "description": "

Set Description

Rotom-W is a good Defogger thanks to its good matchup against common entry hazard setters like Landorus-T, Heatran, Mega Tyranitar, Gliscor, and Greninja and ability to keep up momentum with Volt Switch. Besides providing recovery, Pain Split can punish healthy switch-ins due to Rotom-W's low base HP stat, especially Chansey, which is one of the most common switch-ins to Rotom-W on stall teams. Will-O-Wisp cripples some of its switch-ins like Tangrowth, Ferrothorn, Kyurem-B, Tapu Bulu, and Assault Vest Magearna. Toxic can be used over Defog, Pain Split, or Will-O-Wisp to more heavily cripple switch-ins that aren't as fazed by burn, like Tangrowth, Gastrodon, Serperior, Kommo-o, and Mega Latias. However, it doesn't do anything to Steel-types that check it like Ferrothorn and Magearna.

Rotom-W can run a fully physically defensive or specially defensive set, depending on what threats its team needs it to check more. A physically defensive spread lets it better check the Ground-types of the tier, most notably Swords Dance Gliscor, as well as miscellaneous threats like Hawlucha, Mega Pinsir, and Mega Scizor. It also avoids the OHKO from Mega Mawile's Play Rough and Mega Medicham's High Jump Kick. Meanwhile, a specially defensive spread lets it more efficiently pivot into Battle Bond Greninja, Mega Alakazam, Tapu Koko, and offensive Heatran. Wiki Berry is an alternative to Pain Split that doesn't cost a turn to use, helping Rotom-W preserve momentum, pivot wallbreakers in, and switch into attacks like Greninja's Dark Pulse even when worn down, which is especially good on offensive teams. It also saves the moveslot needed for Pain Split. Waterium Z, on the other hand, lets Rotom-W OHKO Pokemon it otherwise couldn't like Gliscor, Heatran, Mega Medicham, and Tapu Koko while heavily damaging others like Tapu Lele, offensive Magearna, and Garchomp.

Team Options

Tornadus-T can check Grass-types like Kartana, Serperior, and Tapu Bulu, run Defog so Rotom-W has an extra moveslot, and switch into Mega Medicham while also forming a VoltTurn core with Rotom-W. Rotom-W pivots into Ice-type moves from Weavile and Mega Latias while also answering Heatran in return. Mega Scizor can similarly check Grass-types and form a VoltTurn core with Rotom-W while also checking strong Psychic-types like Mega Alakazam, Mega Latios, and Mega Latias, with Rotom-W answering Heatran and Tornadus-T and using Defog to aid Mega Scizor's longevity. Heatran can answer Grass-types like Kartana and Serperior, handle Fairy-types like Tapu Lele and Magearna, and spread residual damage with Stealth Rock alongside Magma Storm and Toxic. Rotom-W can answer opposing Heatran, Ground-types like Gliscor and Landorus-T, and Water-types like Mega Swampert and Greninja in return while pivoting Heatran in safely on some of its targets, like Magearna and Ferrothorn, to preserve its health. Ferrothorn can be a sturdier Water-resistant Pokemon and Grass-type check while spreading residual damage with entry hazards and using Knock Off, removing Leftovers to make Rotom-W's Volt Switch damage stick, while Rotom-W checks Heatran and Tornadus-T. Assault Vest Magearna has amazing synergy with the physically defensive set, taking strong special attacks from Pokemon like Mega Alakazam, Mega Diancie, Mega Latios, Tapu Lele, and opposing offensive Magearna while enjoying Rotom-W taking on Fire- and Ground-types. It also appreciates Rotom-W keeping entry hazards off the field to make up for its lack of recovery. The two form a solid backbone for offensive teams against Ash-Greninja, since Magearna can take Dark Pulse, while Rotom-W can take Hydro Pump and clear the Spikes it sets. Ground-types like Gliscor and Landorus-T enjoy Rotom-W taking Water- and Ice-type attacks for them, with Gliscor able to act as a strong wincon with Swords Dance and absorb status from Heatran, while Landorus-T sets up Stealth Rock and forms a good VoltTurn core with it. Pursuit trappers like Mega Tyranitar and Weavile can trap checks like Mega Latios, Reuniclus, and Mega Latias, with Mega Tyranitar able to set up Stealth Rock, and Weavile using Knock Off to remove bulky targets' Leftovers so Rotom-W's Volt Switch damage sticks. Both appreciate it pivoting them in safely with Volt Switch and taking strong Water-type attacks for them. Volcarona appreciates Rotom-W keeping entry hazards off the field and answering Heatran and Water-types, and it takes advantage of Volt Switch pivoting to more easily set up Quiver Dance on Pokemon like Kartana, Tapu Bulu, and Mega Latias lacking Thunder Wave.

" + "description": "

Set Description

Rotom-Wash is a good Defogger thanks to its good matchup against common entry hazard setters like Landorus-T, Heatran, Mega Tyranitar, Gliscor, and Greninja and ability to keep up momentum with Volt Switch. Besides providing recovery, Pain Split can punish healthy switch-ins due to Rotom-Wash's low base HP stat, especially Chansey, which is one of the most common switch-ins to Rotom-Wash on stall teams. Will-O-Wisp cripples some of its switch-ins like Tangrowth, Ferrothorn, Kyurem-B, Tapu Bulu, and Assault Vest Magearna. Toxic can be used over Defog, Pain Split, or Will-O-Wisp to more heavily cripple switch-ins that aren't as fazed by burn, like Tangrowth, Gastrodon, Serperior, Kommo-o, and Mega Latias. However, it doesn't do anything to Steel-types that check it like Ferrothorn and Magearna.

Rotom-Wash can run a fully physically defensive or specially defensive set, depending on what threats its team needs it to check more. A physically defensive spread lets it better check the Ground-types of the tier, most notably Swords Dance Gliscor, as well as miscellaneous threats like Hawlucha, Mega Pinsir, and Mega Scizor. It also avoids the OHKO from Mega Mawile's Play Rough and Mega Medicham's High Jump Kick. Meanwhile, a specially defensive spread lets it more efficiently pivot into Battle Bond Greninja, Mega Alakazam, Tapu Koko, and offensive Heatran. Wiki Berry is an alternative to Pain Split that doesn't cost a turn to use, helping Rotom-Wash preserve momentum, pivot wallbreakers in, and switch into attacks like Greninja's Dark Pulse even when worn down, which is especially good on offensive teams. It also saves the moveslot needed for Pain Split. Waterium Z, on the other hand, lets Rotom-Wash OHKO Pokemon it otherwise couldn't like Gliscor, Heatran, Mega Medicham, and Tapu Koko while heavily damaging others like Tapu Lele, offensive Magearna, and Garchomp.

Team Options

Tornadus-T can check Grass-types like Kartana, Serperior, and Tapu Bulu, run Defog so Rotom-Wash has an extra moveslot, and switch into Mega Medicham while also forming a VoltTurn core with Rotom-Wash. Rotom-Wash pivots into Ice-type moves from Weavile and Mega Latias while also answering Heatran in return. Mega Scizor can similarly check Grass-types and form a VoltTurn core with Rotom-Wash while also checking strong Psychic-types like Mega Alakazam, Mega Latios, and Mega Latias, with Rotom-Wash answering Heatran and Tornadus-T and using Defog to aid Mega Scizor's longevity. Heatran can answer Grass-types like Kartana and Serperior, handle Fairy-types like Tapu Lele and Magearna, and spread residual damage with Stealth Rock alongside Magma Storm and Toxic. Rotom-Wash can answer opposing Heatran, Ground-types like Gliscor and Landorus-T, and Water-types like Mega Swampert and Greninja in return while pivoting Heatran in safely on some of its targets, like Magearna and Ferrothorn, to preserve its health. Ferrothorn can be a sturdier Water-resistant Pokemon and Grass-type check while spreading residual damage with entry hazards and using Knock Off, removing Leftovers to make Rotom-Wash's Volt Switch damage stick, while Rotom-Wash checks Heatran and Tornadus-T. Assault Vest Magearna has amazing synergy with the physically defensive set, taking strong special attacks from Pokemon like Mega Alakazam, Mega Diancie, Mega Latios, Tapu Lele, and opposing offensive Magearna while enjoying Rotom-Wash taking on Fire- and Ground-types. It also appreciates Rotom-Wash keeping entry hazards off the field to make up for its lack of recovery. The two form a solid backbone for offensive teams against Ash-Greninja, since Magearna can take Dark Pulse, while Rotom-Wash can take Hydro Pump and clear the Spikes it sets. Ground-types like Gliscor and Landorus-T enjoy Rotom-Wash taking Water- and Ice-type attacks for them, with Gliscor able to act as a strong wincon with Swords Dance and absorb status from Heatran, while Landorus-T sets up Stealth Rock and forms a good VoltTurn core with it. Pursuit trappers like Mega Tyranitar and Weavile can trap checks like Mega Latios, Reuniclus, and Mega Latias, with Mega Tyranitar able to set up Stealth Rock, and Weavile using Knock Off to remove bulky targets' Leftovers so Rotom-Wash's Volt Switch damage sticks. Both appreciate it pivoting them in safely with Volt Switch and taking strong Water-type attacks for them. Volcarona appreciates Rotom-Wash keeping entry hazards off the field and answering Heatran and Water-types, and it takes advantage of Volt Switch pivoting to more easily set up Quiver Dance on Pokemon like Kartana, Tapu Bulu, and Mega Latias lacking Thunder Wave.

" }, "Offensive": { - "description": "

Moves

Volt Switch helps Rotom-W maintain offensive momentum, limiting free switches in from Pokemon such as Chansey, Ferrothorn, Tapu Bulu, and Mega Latias. Thunder is Rotom-W's strongest Electric-type STAB attack and when paired with Electrium Z can heavily damage unsuspecting targets, including Toxapex, Clefable, Zapdos, and Magearna. Pain Split helps Rotom-W last longer so it can be more effective. Moreover, it can be especially helpful against bulkier teams, allowing Rotom-W to constantly pressure Pokemon such as Chansey and overall not be as easy to wear down.

Set Details

216 Speed EVs in tandem with a Timid nature allow Rotom-W to always outspeed Gyarados and Heatran. 184 Special Attack EVs ensure an OHKO on Celesteela and Toxapex with Electrium Z-boosted Thunder after Stealth Rock, a 2HKO on offensive Garchomp with Hydro Pump after Stealth Rock, and an OHKO on Weavile with Electrium Z-boosted Thunder. Waterium Z is also a viable option over Electrium Z for a better nuke against the likes of Garchomp, specially defensive Heatran, Tapu Koko, and Mega Tyranitar. By doing so, it is usually better to run Will-O-Wisp over Thunder, as without the Z-Crystal, Thunder is not as reliable.

Usage Tips

It is important to not carelessly waste Rotom-W's Z-Move. You should be patient with using the Z-Move by making sure your opponent won't anticipate and scout for it. Try to aggressively switch Rotom-W in on a predicted switch from a Pokemon such as Toxapex or Magearna and surprise it with its Z-Move. Lots of balance and stall teams tend to rely on a single Pokemon such as Mega Latias or a defensive Grass-type like Tangrowth to check Rotom-W, so focus on removing it by bringing in a counter with Volt Switch. The main attraction of this set is the great utility Rotom-W offers with the combination of applying constant pressure with Volt Switch and Pain Split. Setting up entry hazards and pivoting to strong wallbreakers enhances Rotom-W's ability to break apart teams. Keep in mind that Rotom-W will have trouble consistently checking Pokemon such as Heatran, Tornadus-T, and Gyarados. Be careful with hard switching it in often, as Rotom-W is frail and prone to being worn down, especially when Stealth Rock is up.

Team Options

Mega Scizor can switch into Grass-types that force Rotom-W out and form a potent VoltTurn core alongside it. Scizor draws in Heatran, Toxapex, and Celesteela, all of which Rotom-W can take advantage of. Additional Fire- and Flying-type checks are crucial alongside this set, as Rotom-W is not a reliable switch-in to the likes of Heatran, Hawlucha, and Tornadus-T. Calm Mind sweepers such as Clefable and Mega Latias are good teammates for Rotom-W, as it can remove surefire checks like Heatran and Toxapex, allowing them to set up and sweep a lot more easily. Clefable in particular can also aid in setting up Stealth Rock, which helps Rotom-W even more by getting more chip damage on switch-ins alongside Volt Switch. Rotom-W appreciates entry hazards to have a better chance at pressuring teams. Ferrothorn and Greninja are great partners, as they can reliably set up Spikes to help Rotom-W's Volt Switch be more impactful.

" + "description": "

Moves

Volt Switch helps Rotom-Wash maintain offensive momentum, limiting free switches in from Pokemon such as Chansey, Ferrothorn, Tapu Bulu, and Mega Latias. Thunder is Rotom-Wash's strongest Electric-type STAB attack and when paired with Electrium Z can heavily damage unsuspecting targets, including Toxapex, Clefable, Zapdos, and Magearna. Pain Split helps Rotom-Wash last longer so it can be more effective. Moreover, it can be especially helpful against bulkier teams, allowing Rotom-Wash to constantly pressure Pokemon such as Chansey and overall not be as easy to wear down.

Set Details

216 Speed EVs in tandem with a Timid nature allow Rotom-Wash to always outspeed Gyarados and Heatran. 184 Special Attack EVs ensure an OHKO on Celesteela and Toxapex with Electrium Z-boosted Thunder after Stealth Rock, a 2HKO on offensive Garchomp with Hydro Pump after Stealth Rock, and an OHKO on Weavile with Electrium Z-boosted Thunder. Waterium Z is also a viable option over Electrium Z for a better nuke against the likes of Garchomp, specially defensive Heatran, Tapu Koko, and Mega Tyranitar. By doing so, it is usually better to run Will-O-Wisp over Thunder, as without the Z-Crystal, Thunder is not as reliable.

Usage Tips

It is important to not carelessly waste Rotom-Wash's Z-Move. You should be patient with using the Z-Move by making sure your opponent won't anticipate and scout for it. Try to aggressively switch Rotom-Wash in on a predicted switch from a Pokemon such as Toxapex or Magearna and surprise it with its Z-Move. Lots of balance and stall teams tend to rely on a single Pokemon such as Mega Latias or a defensive Grass-type like Tangrowth to check Rotom-Wash, so focus on removing it by bringing in a counter with Volt Switch. The main attraction of this set is the great utility Rotom-Wash offers with the combination of applying constant pressure with Volt Switch and Pain Split. Setting up entry hazards and pivoting to strong wallbreakers enhances Rotom-Wash's ability to break apart teams. Keep in mind that Rotom-Wash will have trouble consistently checking Pokemon such as Heatran, Tornadus-T, and Gyarados. Be careful with hard switching it in often, as Rotom-Wash is frail and prone to being worn down, especially when Stealth Rock is up.

Team Options

Mega Scizor can switch into Grass-types that force Rotom-Wash out and form a potent VoltTurn core alongside it. Scizor draws in Heatran, Toxapex, and Celesteela, all of which Rotom-Wash can take advantage of. Additional Fire- and Flying-type checks are crucial alongside this set, as Rotom-Wash is not a reliable switch-in to the likes of Heatran, Hawlucha, and Tornadus-T. Calm Mind sweepers such as Clefable and Mega Latias are good teammates for Rotom-Wash, as it can remove surefire checks like Heatran and Toxapex, allowing them to set up and sweep a lot more easily. Clefable in particular can also aid in setting up Stealth Rock, which helps Rotom-Wash even more by getting more chip damage on switch-ins alongside Volt Switch. Rotom-Wash appreciates entry hazards to have a better chance at pressuring teams. Ferrothorn and Greninja are great partners, as they can reliably set up Spikes to help Rotom-Wash's Volt Switch be more impactful.

" } }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 360720, "username": "ausma"}, {"user_id": 328915, "username": "Leo"}, {"user_id": 248449, "username": "talah"}, {"user_id": 402001, "username": "DKM"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 443485, "username": "curiosity"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 336073, "username": "Rabia"}]}]} }, "1v1": {"sets": {"Electrium Z": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { - "overview": "

Electric

Rotom-W is one of the best defensive options for Electric thanks to its decent mixed bulk, fantastic pivoting abilities with slow Volt Switches, and immunity to Ground-type moves. Its Electric / Water typing, in conjunction with Levitate, lets it wall numerous threats to Electric, such as Mamoswine and Mega Swampert. STAB Hydro Pump also gives a way for Rotom-W to threaten numerous Ground-types that bother Electric teams, such as Hippowdon and Sand Rush Excadrill. Access to Will-O-Wisp lets Rotom-W cripple various physical threats, such as Dragonite and Curse Alolan Muk, while its nice special bulk allows it to withstand strong hits from dangerous foes like Volcarona and Hydreigon. Rotom-W can also use Pain Split or Defog for semi-reliable recovery and additional utility to clear entry hazards and screens. Although Rotom-W's low Speed stat is useful for safely bringing a teammate on the field with Volt Switch, it also comes at the cost of being outsped by numerous threats like Tapu Bulu. Finally, Rotom-W has no reliable way to recover its HP, which means it can't recklessly pivot around and can get easily worn down.

Water

Rotom-W's great mixed bulk and ability Levitate makes it one of the very few Ground switch-ins that Water has access to, helping to take on wallbreakers that pressure Water teams such as Choice Band Excadrill and Swords Dance Garchomp. Unlike Mantine, one of Water's other Ground-immune Pokemon, Rotom-W has Volt Switch, giving it a way to keep up momentum and have offensive utility, and it lacks a weakness to Rock that Pelipper and Mantine both have, allowing it to handle EdgeQuake coverage easily. With Volt Switch, Rotom-W can be a strong option for offensive Water teams that still want to cover strong Ground-types. Rotom-W also has other rare defensive utilities in both Defog and Will-O-Wisp, enabling it to fulfill multiple roles for the team at once. In addition to taking on Ground-types, Rotom-W's Electric typing lets it only take neutral damage from and check Electric-types such as Choice Band Thundurus. However, in spite of being a defensive Pokemon, Rotom-W has no reliable recovery options and must use Pain Split if it needs recovery, meaning it can be worn down quite quickly in its role as a defensive pivot. To make its lack of reliable recovery worse, its mixed bulk isn't enough to stop strong wallbreakers like Diggersby or Z-Move users like Garchomp. Rotom-W also faces strong competition from Mantine, a more traditional Ground-immune wall with superior special bulk as well as access to Defog and recovery in Roost. More defensive teams will normally not favor Volt Switch's pivoting potential over the longevity of Mantine.

", - "comments": "

Other Options

Electric

A physically defensive spread can be used instead to pivot into physical attackers and survive hits from stronger Pokemon like Choice Band Dragonite and Diggersby. However, such variants are left completely open to most special attackers, while a specially defensive Rotom-W can threaten physical attackers with Will-O-Wisp. Toxic can be used over one of the utility options to lure and cripple defensive answers, such as Gastrodon and Seismitoad, as well as setup sweepers like Mega Charizard X. Unfortunately, giving up on two moves between Will-O-Wisp, Pain Split, and Defog would make Rotom-W much less useful for Electric teams, as the two former moves are unique to Rotom-W while Toxic can be better used by a teammate like Zapdos.

Water

Rotom-W can run a specially defensive spread in order to have a better matchup against Landorus and other Electric-types, but it will be less capable of handling most Ground-types such as Garchomp and Excadrill, making it a much more niche spread. Thunder Wave can be used over Defog as another double status set choice to make it even better against offensive Pokemon, but Volt Switch and Will-O-Wisp cover most offensive Pokemon already, making it hard to usually justify using over other utility options.

Checks and Counters

Electric

Grass-types: Grass-type Pokemon, such as Mega Venusaur and Celebi, comfortably switch into Rotom-W's STAB moves and can hit it back super effectively. On the other hand, physical Grass-types like Tapu Bulu and Breloom are threatened by Rotom-W's Will-O-Wisp, so they can't reliably switch into it.

Gastrodon and Seismitoad: Both of these Pokemon completely counter Rotom-W, as they are immune to its STAB moves and don't really care about being burned.

Dragon-types: Rotom-W struggles against the numerous Dragon-types in the metagame due to their typing and natural bulk. For example, Kyurem-B and Latios easily switch into Rotom-W's moves before dealing a great amount of damage to it, while Mega Latias and Mega Charizard X can set up on it and sweep the team.

Physical Wallbreakers: Powerful attackers like Choice Band Diggersby and Zeraora can OHKO Rotom-W, but they must be careful as to not get burned by Will-O-Wisp.

Mold Breaker and Teravolt Users: Due to their respective abilities, Excadrill and Kyurem-B ignore Rotom-W's Levitate and can threaten it with a Ground-type move.

Stallbreakers: Taunt users such as Hydreigon and Mew can prevent Rotom-W from using Defog or Will-O-Wisp to clear entry hazards and screens or cripple physical attackers. Those Pokemon also take minimal damage from Rotom-W's STAB moves.

Residual Damage: Rotom-W's lack of reliable recovery makes it very susceptible to Toxic and Stealth Rock. Having its Leftovers recovery canceled out by burn or sand damage can also be very detrimental for Rotom-W's longevity.

Walls: Since it lacks power and doesn't usually carry Toxic, certain walls like Zapdos and Normal's Eviolite core aren't threatened by Rotom-W at all. However, letting Rotom-W use Volt Switch too often to pivot out to a teammate could lead to fruitful results for the Electric team.

Water

Grass-types: Grass-types such as Mega Venusaur are normally unconcerned with most of what Rotom-W can do to them and can hit it super effectively. However, physical Grass-types, such as Breloom and Tapu Bulu, cannot switch into Rotom-W for fear of Will-O-Wisp.

Wallbreakers: Because it lacks reliable recovery and Pain Split is especially bad against less bulky offensive Pokemon, Rotom-W is handled by most wallbreakers such as Choice Specs Keldeo, Choice Band Diggersby, and Mega Heracross even if they are normally threatened by its moves.

Defensive Pokemon: Without Toxic, Rotom-W struggles to pressure defensive Pokemon such as Chansey at all, as it often lacks power, crippling status, and recovery, allowing them to switch in. They should be careful of frequently letting Rotom-W pivot out to a teammate, though.

Certain Electric-immune Pokemon: Pokemon such as Seismitoad, Gastrodon, and Lanturn that are unafraid of anything Rotom-W does can still switch in freely and prevent Rotom-W from pivoting out.

Poison: Poison and Toxic poison cripple Rotom-W, which already lacks longevity. As a result, Pokemon that occasionally carry ways to poison Rotom-W, such as Mantine and Celesteela, are hard for Rotom-W to pivot around before their moveset is scouted.

", + "overview": "

Electric

Rotom-Wash is one of the best defensive options for Electric thanks to its decent mixed bulk, fantastic pivoting abilities with slow Volt Switches, and immunity to Ground-type moves. Its Electric / Water typing, in conjunction with Levitate, lets it wall numerous threats to Electric, such as Mamoswine and Mega Swampert. STAB Hydro Pump also gives a way for Rotom-Wash to threaten numerous Ground-types that bother Electric teams, such as Hippowdon and Sand Rush Excadrill. Access to Will-O-Wisp lets Rotom-Wash cripple various physical threats, such as Dragonite and Curse Alolan Muk, while its nice special bulk allows it to withstand strong hits from dangerous foes like Volcarona and Hydreigon. Rotom-Wash can also use Pain Split or Defog for semi-reliable recovery and additional utility to clear entry hazards and screens. Although Rotom-Wash's low Speed stat is useful for safely bringing a teammate on the field with Volt Switch, it also comes at the cost of being outsped by numerous threats like Tapu Bulu. Finally, Rotom-Wash has no reliable way to recover its HP, which means it can't recklessly pivot around and can get easily worn down.

Water

Rotom-Wash's great mixed bulk and ability Levitate makes it one of the very few Ground switch-ins that Water has access to, helping to take on wallbreakers that pressure Water teams such as Choice Band Excadrill and Swords Dance Garchomp. Unlike Mantine, one of Water's other Ground-immune Pokemon, Rotom-Wash has Volt Switch, giving it a way to keep up momentum and have offensive utility, and it lacks a weakness to Rock that Pelipper and Mantine both have, allowing it to handle EdgeQuake coverage easily. With Volt Switch, Rotom-Wash can be a strong option for offensive Water teams that still want to cover strong Ground-types. Rotom-Wash also has other rare defensive utilities in both Defog and Will-O-Wisp, enabling it to fulfill multiple roles for the team at once. In addition to taking on Ground-types, Rotom-Wash's Electric typing lets it only take neutral damage from and check Electric-types such as Choice Band Thundurus. However, in spite of being a defensive Pokemon, Rotom-Wash has no reliable recovery options and must use Pain Split if it needs recovery, meaning it can be worn down quite quickly in its role as a defensive pivot. To make its lack of reliable recovery worse, its mixed bulk isn't enough to stop strong wallbreakers like Diggersby or Z-Move users like Garchomp. Rotom-Wash also faces strong competition from Mantine, a more traditional Ground-immune wall with superior special bulk as well as access to Defog and recovery in Roost. More defensive teams will normally not favor Volt Switch's pivoting potential over the longevity of Mantine.

", + "comments": "

Other Options

Electric

A physically defensive spread can be used instead to pivot into physical attackers and survive hits from stronger Pokemon like Choice Band Dragonite and Diggersby. However, such variants are left completely open to most special attackers, while a specially defensive Rotom-Wash can threaten physical attackers with Will-O-Wisp. Toxic can be used over one of the utility options to lure and cripple defensive answers, such as Gastrodon and Seismitoad, as well as setup sweepers like Mega Charizard X. Unfortunately, giving up on two moves between Will-O-Wisp, Pain Split, and Defog would make Rotom-Wash much less useful for Electric teams, as the two former moves are unique to Rotom-Wash while Toxic can be better used by a teammate like Zapdos.

Water

Rotom-Wash can run a specially defensive spread in order to have a better matchup against Landorus and other Electric-types, but it will be less capable of handling most Ground-types such as Garchomp and Excadrill, making it a much more niche spread. Thunder Wave can be used over Defog as another double status set choice to make it even better against offensive Pokemon, but Volt Switch and Will-O-Wisp cover most offensive Pokemon already, making it hard to usually justify using over other utility options.

Checks and Counters

Electric

Grass-types: Grass-type Pokemon, such as Mega Venusaur and Celebi, comfortably switch into Rotom-Wash's STAB moves and can hit it back super effectively. On the other hand, physical Grass-types like Tapu Bulu and Breloom are threatened by Rotom-Wash's Will-O-Wisp, so they can't reliably switch into it.

Gastrodon and Seismitoad: Both of these Pokemon completely counter Rotom-Wash, as they are immune to its STAB moves and don't really care about being burned.

Dragon-types: Rotom-Wash struggles against the numerous Dragon-types in the metagame due to their typing and natural bulk. For example, Kyurem-B and Latios easily switch into Rotom-Wash's moves before dealing a great amount of damage to it, while Mega Latias and Mega Charizard X can set up on it and sweep the team.

Physical Wallbreakers: Powerful attackers like Choice Band Diggersby and Zeraora can OHKO Rotom-Wash, but they must be careful as to not get burned by Will-O-Wisp.

Mold Breaker and Teravolt Users: Due to their respective abilities, Excadrill and Kyurem-B ignore Rotom-Wash's Levitate and can threaten it with a Ground-type move.

Stallbreakers: Taunt users such as Hydreigon and Mew can prevent Rotom-Wash from using Defog or Will-O-Wisp to clear entry hazards and screens or cripple physical attackers. Those Pokemon also take minimal damage from Rotom-Wash's STAB moves.

Residual Damage: Rotom-Wash's lack of reliable recovery makes it very susceptible to Toxic and Stealth Rock. Having its Leftovers recovery canceled out by burn or sand damage can also be very detrimental for Rotom-Wash's longevity.

Walls: Since it lacks power and doesn't usually carry Toxic, certain walls like Zapdos and Normal's Eviolite core aren't threatened by Rotom-Wash at all. However, letting Rotom-Wash use Volt Switch too often to pivot out to a teammate could lead to fruitful results for the Electric team.

Water

Grass-types: Grass-types such as Mega Venusaur are normally unconcerned with most of what Rotom-Wash can do to them and can hit it super effectively. However, physical Grass-types, such as Breloom and Tapu Bulu, cannot switch into Rotom-Wash for fear of Will-O-Wisp.

Wallbreakers: Because it lacks reliable recovery and Pain Split is especially bad against less bulky offensive Pokemon, Rotom-Wash is handled by most wallbreakers such as Choice Specs Keldeo, Choice Band Diggersby, and Mega Heracross even if they are normally threatened by its moves.

Defensive Pokemon: Without Toxic, Rotom-Wash struggles to pressure defensive Pokemon such as Chansey at all, as it often lacks power, crippling status, and recovery, allowing them to switch in. They should be careful of frequently letting Rotom-Wash pivot out to a teammate, though.

Certain Electric-immune Pokemon: Pokemon such as Seismitoad, Gastrodon, and Lanturn that are unafraid of anything Rotom-Wash does can still switch in freely and prevent Rotom-Wash from pivoting out.

Poison: Poison and Toxic poison cripple Rotom-Wash, which already lacks longevity. As a result, Pokemon that occasionally carry ways to poison Rotom-Wash, such as Mantine and Celesteela, are hard for Rotom-Wash to pivot around before their moveset is scouted.

", "sets": { "Specially Defensive (Electric)": { - "description": "

Moves

Volt Switch allows Rotom-W to gain momentum by pivoting out into a teammate safely thanks to its low Speed stat. Hydro Pump is Rotom-W's way to deal with Ground-types like Hippowdon and Sand Rush Excadrill and is its strongest STAB move. Will-O-Wisp cripples physical attackers like Dragonite and Alolan Muk that Rotom-W couldn't seriously hurt otherwise. Pain Split allows Rotom-W to regain some HP, letting it tank more attacks from the opposing team, and enables Rotom-W to take advantage of defensive Pokemon such as Chansey by regaining most of its HP after each use thanks to Rotom-W's low HP stat. Defog is a nice alternative over Pain Split to clear entry hazards and screens and works well on Rotom-W thanks to its neutrality to Stealth Rock and immunity to Spikes and Toxic Spikes.

Set Details

The suggested EV spread and nature let Rotom-W be as specially defensive as possible while also enabling it to outspeed Jolly Azumarill and -1 Choice Band Victini. Leftovers is Rotom-W's preferred item, as it offers better longevity over the course of a long-lasting game. Wiki Berry, on the other hand, gives Rotom-W a single burst of healing, which can be pretty useful if Defog is used over Pain Split, as Rotom-W wouldn't have access to any kind of recovery otherwise. It can also recover some damage from strong moves like Hydreigon's Devastating Drake. Levitate is Rotom-W's only ability and grants it a much-needed immunity to Ground-type moves, Spikes, and Toxic Spikes.

Usage Tips

Rotom-W is one of the few defensive Pokemon on Electric, so it must be preserved throughout the game if threatening special attackers like Heatran are still alive. In fact, Rotom-W is best used when switched into weak moves or resisted hits before pivoting to a teammate with a slow Volt Switch to gain momentum as the opposing Pokemon switches out. Rotom-W can burn incoming physical attackers that threaten Electric teams and take little damage from its STAB moves, such as Dragonite and Tapu Bulu, making them much easier for Electric to deal with. In specific matchups, Rotom-W can be played differently. For example, against rain teams, Rotom-W walls both Seismitoad and Mega Swampert, so it can be switched into them without much to worry about. Against Ground teams with Landorus, it is essential that Rotom-W face Landorus before it can use Gravity so that it can KO it with Hydro Pump. If not, Rotom-W will be outsped and OHKOed by almost any Ground-type STAB move. Also, against Bug teams, Rotom-W must be kept healthy in order to check threats to Electric like Volcarona, since Volcarona won't 2HKO Rotom-W when unboosted or OHKO it when at +1. When facing defensive Pokemon, it is usually best for Rotom-W to Volt Switch out to a teammate that can better handle them, since most of them are too bulky to be seriously harmed by its STAB moves, and they're generally not threatened by Will-O-Wisp as much as Toxic. If Rotom-W is carrying Defog, don't pivot too much on enemy moves, as Rotom-W lacks Pain Split for recovery and Electric depends on it to clear entry hazards and screens. Finally, as a defensive Pokemon, Rotom-W must avoid Toxic and Knock Off as much as possible, as that would jeopardize its longevity and deny it passive recovery. If Wiki Berry is used over Leftovers, it is imperative for Rotom-W to not be hit by Knock Off, since that would leave it without any form of recovery whatsoever.

Team Options

Every Electric team member appreciates Rotom-W's ability to slowly pivot with Volt Switch and bring them safely onto the field. Physically defensive Zapdos perfectly complements Rotom-W, as they cover almost all of each other's weaknesses. Furthermore, Rotom-W and Zapdos form a reliable defensive backbone that virtually all Electric teams rely on, thanks to their utility options, recovery, and great bulk. For example, Zapdos can reliably check Tapu Bulu for Rotom-W, and in return, Rotom-W supports Zapdos by switching into Mamoswine's STAB moves. Also, either Zapdos or Rotom-W can run Defog to free up a slot for Pain Split on Rotom-W or for Toxic on Zapdos. Tapu Koko takes on problematic Dragon-types like Kyurem-B and Kommo-o with Dazzling Gleam. Additionally, if Tapu Koko carries Grass Knot, it can take on Seismitoad and Gastrodon, both of which completely counter Rotom-W. In return, Rotom-W can switch into Ground-type moves aimed at Tapu Koko and bring it safely on the field with its slow Volt Switch. Alolan Golem and Magnezone are both useful teammates that are able to trap threatening Steel-types like Excadrill and Ferrothorn for Rotom-W, with the former also being able to set up Stealth Rock. Rotom-W can even use Volt Switch to bring either trapper against Ferrothorn to reliably KO it. Zeraora is a valued partner that handily beats Normal teams and Tapu Bulu, which give a lot of problems to Rotom-W. In return, Rotom-W acts as a great defensive pivot for Zeraora, which is often forced to switch out after locking into a move. Alolan Raichu can KO Mega Venusaur, while Rotom-W can burn Alolan Muk, which is typically paired with Mega Venusaur on Poison. Thundurus is another physical attacker that helps Rotom-W take down Mega Venusaur and Normal teams. In exchange, Rotom-W can tank Ice-type moves aimed at Thundurus, such as Ice Shard from Mamoswine, and safely bring Thundurus on the field with its slow Volt Switch.

" + "description": "

Moves

Volt Switch allows Rotom-Wash to gain momentum by pivoting out into a teammate safely thanks to its low Speed stat. Hydro Pump is Rotom-Wash's way to deal with Ground-types like Hippowdon and Sand Rush Excadrill and is its strongest STAB move. Will-O-Wisp cripples physical attackers like Dragonite and Alolan Muk that Rotom-Wash couldn't seriously hurt otherwise. Pain Split allows Rotom-Wash to regain some HP, letting it tank more attacks from the opposing team, and enables Rotom-Wash to take advantage of defensive Pokemon such as Chansey by regaining most of its HP after each use thanks to Rotom-Wash's low HP stat. Defog is a nice alternative over Pain Split to clear entry hazards and screens and works well on Rotom-Wash thanks to its neutrality to Stealth Rock and immunity to Spikes and Toxic Spikes.

Set Details

The suggested EV spread and nature let Rotom-Wash be as specially defensive as possible while also enabling it to outspeed Jolly Azumarill and -1 Choice Band Victini. Leftovers is Rotom-Wash's preferred item, as it offers better longevity over the course of a long-lasting game. Wiki Berry, on the other hand, gives Rotom-Wash a single burst of healing, which can be pretty useful if Defog is used over Pain Split, as Rotom-Wash wouldn't have access to any kind of recovery otherwise. It can also recover some damage from strong moves like Hydreigon's Devastating Drake. Levitate is Rotom-Wash's only ability and grants it a much-needed immunity to Ground-type moves, Spikes, and Toxic Spikes.

Usage Tips

Rotom-Wash is one of the few defensive Pokemon on Electric, so it must be preserved throughout the game if threatening special attackers like Heatran are still alive. In fact, Rotom-Wash is best used when switched into weak moves or resisted hits before pivoting to a teammate with a slow Volt Switch to gain momentum as the opposing Pokemon switches out. Rotom-Wash can burn incoming physical attackers that threaten Electric teams and take little damage from its STAB moves, such as Dragonite and Tapu Bulu, making them much easier for Electric to deal with. In specific matchups, Rotom-Wash can be played differently. For example, against rain teams, Rotom-Wash walls both Seismitoad and Mega Swampert, so it can be switched into them without much to worry about. Against Ground teams with Landorus, it is essential that Rotom-Wash face Landorus before it can use Gravity so that it can KO it with Hydro Pump. If not, Rotom-Wash will be outsped and OHKOed by almost any Ground-type STAB move. Also, against Bug teams, Rotom-Wash must be kept healthy in order to check threats to Electric like Volcarona, since Volcarona won't 2HKO Rotom-Wash when unboosted or OHKO it when at +1. When facing defensive Pokemon, it is usually best for Rotom-Wash to Volt Switch out to a teammate that can better handle them, since most of them are too bulky to be seriously harmed by its STAB moves, and they're generally not threatened by Will-O-Wisp as much as Toxic. If Rotom-Wash is carrying Defog, don't pivot too much on enemy moves, as Rotom-Wash lacks Pain Split for recovery and Electric depends on it to clear entry hazards and screens. Finally, as a defensive Pokemon, Rotom-Wash must avoid Toxic and Knock Off as much as possible, as that would jeopardize its longevity and deny it passive recovery. If Wiki Berry is used over Leftovers, it is imperative for Rotom-Wash to not be hit by Knock Off, since that would leave it without any form of recovery whatsoever.

Team Options

Every Electric team member appreciates Rotom-Wash's ability to slowly pivot with Volt Switch and bring them safely onto the field. Physically defensive Zapdos perfectly complements Rotom-Wash, as they cover almost all of each other's weaknesses. Furthermore, Rotom-Wash and Zapdos form a reliable defensive backbone that virtually all Electric teams rely on, thanks to their utility options, recovery, and great bulk. For example, Zapdos can reliably check Tapu Bulu for Rotom-Wash, and in return, Rotom-Wash supports Zapdos by switching into Mamoswine's STAB moves. Also, either Zapdos or Rotom-Wash can run Defog to free up a slot for Pain Split on Rotom-Wash or for Toxic on Zapdos. Tapu Koko takes on problematic Dragon-types like Kyurem-B and Kommo-o with Dazzling Gleam. Additionally, if Tapu Koko carries Grass Knot, it can take on Seismitoad and Gastrodon, both of which completely counter Rotom-Wash. In return, Rotom-Wash can switch into Ground-type moves aimed at Tapu Koko and bring it safely on the field with its slow Volt Switch. Alolan Golem and Magnezone are both useful teammates that are able to trap threatening Steel-types like Excadrill and Ferrothorn for Rotom-Wash, with the former also being able to set up Stealth Rock. Rotom-Wash can even use Volt Switch to bring either trapper against Ferrothorn to reliably KO it. Zeraora is a valued partner that handily beats Normal teams and Tapu Bulu, which give a lot of problems to Rotom-Wash. In return, Rotom-Wash acts as a great defensive pivot for Zeraora, which is often forced to switch out after locking into a move. Alolan Raichu can KO Mega Venusaur, while Rotom-Wash can burn Alolan Muk, which is typically paired with Mega Venusaur on Poison. Thundurus is another physical attacker that helps Rotom-Wash take down Mega Venusaur and Normal teams. In exchange, Rotom-Wash can tank Ice-type moves aimed at Thundurus, such as Ice Shard from Mamoswine, and safely bring Thundurus on the field with its slow Volt Switch.

" }, "Defensive Pivot (Water)": { - "description": "

Moves

Volt Switch allows Rotom-W to take advantage of its low Speed to pivot a teammate into play safely and keep up momentum. Hydro Pump is Rotom-W's most powerful STAB attack and gives it offensive presence. Importantly, Hydro Pump hits Ground-type Pokemon for super effective damage, preventing most of them from blocking Volt Switch. Defog removes entry hazards from the field and makes sure that Toxic Spikes cannot cripple Rotom-W's teammates. Will-O-Wisp is the preferred status move for Rotom-W, as it allows Rotom-W to cripple physical attackers and setup sweepers that try to boost. On teams that are especially reliant on Rotom-W's Defog, Pain Split can be used instead of Will-O-Wisp to make it a more reliable switch-in to physical attackers and capable of taking more attacks as it pivots out. Pain Split can also be used if the team doesn't need Rotom-W's Defog support. Toxic is another option that can be used with Will-O-Wisp if Defog is unneeded to cripple specific defensive checks in Seismitoad, Porygon2, and Zapdos, along with many other walls.

Set Details

The EV spread and Bold nature maximize Rotom-W's physical bulk while minimizing Stealth Rock damage and ensuring it outspeeds Jolly Azumarill and defensive Landorus-T. Other EV spreads with more Speed, such as 248 HP / 40 Def / 220 Spe, can be used to allow Rotom-W to outspeed Pokemon such as Diggersby and Breloom; however, the lost Defense will make it more difficult for Rotom-W to check these Pokemon. Leftovers is useful for improving Rotom-W's longevity over a long game. Iapapa Berry can be used instead to gain a one-time burst of healing, which can come in handy against attacks like Breloom's Bullet Seed if Rotom-W needs to burn it. Levitate is Rotom-W's only ability, granting it a valuable immunity to Ground-type attacks, Spikes, and Toxic Spikes.

Usage Tips

Rotom-W should primarily be used to switch into attacks for its teammates before pivoting out again with Volt Switch. While Ground-types can block Rotom-W's Volt Switch, the threat of Hydro Pump and Will-O-Wisp can typically keep most of them from switching in or staying in against it. However, because Gastrodon and Seismitoad are immune to Hydro Pump, they are big threats to Rotom-W and it should typically double switch out when you expect them to come in. Rotom-W still needs to be careful around other Electric-immune Pokemon such as Thundurus-T, as they can freely switch into Volt Switch and threaten to use a Volt Switch of their own. However, be careful with letting Rotom-W take more powerful hits when it switches in, as its lack of reliable recovery prevents it from being a switch-in to wallbreakers. Whenever the opponent has set entry hazards, try to bring Rotom-W into play to remove them. If possible, try to switch it in as Stealth Rock is being set, as Rotom-W hates taking even minor residual damage. For the same reason, be sure to avoid letting Rotom-W get poisoned or badly poisoned, as it will be much easier to wear down. Because Leftovers helps counteract the chip damage it inevitably will take, avoid Knock Off users. Alolan Muk is a particularly dangerous Knock Off user, as its Poison Touch ability can allow it to poison Rotom-W and simultaneously remove Leftovers. If it's running Toxic itself, Rotom-W should typically hide it to surprise walls that do not expect to get crippled. It can also be used to put setup sweepers on a timer if Will-O-Wisp is incapable of stopping them. Otherwise, Rotom-W should usually avoid contesting other defensive Pokemon, as it cannot afford to take a status move and has no reliable recovery. That being said, Pain Split should be used mainly against other defensive Pokemon, as Rotom-W's low base HP makes it especially good at healing against them.

Team Options

Thanks to Levitate, Rotom-W makes a fantastic teammate for Water teams that are typically threatened by the strong Ground-type attackers in Excadrill and Landorus-T but prefer to have the offensive presence that other defensive Ground checks lack. Choice Scarf Greninja with U-turn can form a strong VoltTurn core with Rotom-W and also runs Gunk Shot, making it a good check to Grass-types. In addition to this, Greninja can revenge kill many of the powerful attackers that Rotom-W cannot check defensively, such as Choice Band Dragonite and Diggersby. Wallbreakers such as Mega Sharpedo and Choice Specs Keldeo are good options to receive Volt Switch's free switch, as they can break many of the walls that try to stop Rotom-W. Setup sweepers such as Gyarados and Mega Slowbro are also very capable of taking advantage of the momentum that Volt Switch provides, as Rotom-W can bring them onto the field against Pokemon they can set up on. Gyarados is especially notable for being able to beat Mega Venusaur and other Grass-types that Rotom-W cannot deal with. Good switch-ins to Grass-types are often needed because Rotom-W will often pivot out of them; Toxapex, Empoleon, and Sap Sipper Azumarill are especially great teammates for this purpose. Toxapex and Empoleon are notable for setting Toxic Spikes and Stealth Rock, respectively, which can help cripple and chip at Pokemon as they are forced out by Rotom-W. In addition to its unique Grass immunity, Sap Sipper Azumarill can Perish trap the walls that Rotom-W can't handle, such as Chansey. On more defensive teams, Alomomola's use of huge Wishes and Regenerator makes it another good defensive pivot option that helps keep Rotom-W very healthy.

" + "description": "

Moves

Volt Switch allows Rotom-Wash to take advantage of its low Speed to pivot a teammate into play safely and keep up momentum. Hydro Pump is Rotom-Wash's most powerful STAB attack and gives it offensive presence. Importantly, Hydro Pump hits Ground-type Pokemon for super effective damage, preventing most of them from blocking Volt Switch. Defog removes entry hazards from the field and makes sure that Toxic Spikes cannot cripple Rotom-Wash's teammates. Will-O-Wisp is the preferred status move for Rotom-Wash, as it allows Rotom-Wash to cripple physical attackers and setup sweepers that try to boost. On teams that are especially reliant on Rotom-Wash's Defog, Pain Split can be used instead of Will-O-Wisp to make it a more reliable switch-in to physical attackers and capable of taking more attacks as it pivots out. Pain Split can also be used if the team doesn't need Rotom-Wash's Defog support. Toxic is another option that can be used with Will-O-Wisp if Defog is unneeded to cripple specific defensive checks in Seismitoad, Porygon2, and Zapdos, along with many other walls.

Set Details

The EV spread and Bold nature maximize Rotom-Wash's physical bulk while minimizing Stealth Rock damage and ensuring it outspeeds Jolly Azumarill and defensive Landorus-T. Other EV spreads with more Speed, such as 248 HP / 40 Def / 220 Spe, can be used to allow Rotom-Wash to outspeed Pokemon such as Diggersby and Breloom; however, the lost Defense will make it more difficult for Rotom-Wash to check these Pokemon. Leftovers is useful for improving Rotom-Wash's longevity over a long game. Iapapa Berry can be used instead to gain a one-time burst of healing, which can come in handy against attacks like Breloom's Bullet Seed if Rotom-Wash needs to burn it. Levitate is Rotom-Wash's only ability, granting it a valuable immunity to Ground-type attacks, Spikes, and Toxic Spikes.

Usage Tips

Rotom-Wash should primarily be used to switch into attacks for its teammates before pivoting out again with Volt Switch. While Ground-types can block Rotom-Wash's Volt Switch, the threat of Hydro Pump and Will-O-Wisp can typically keep most of them from switching in or staying in against it. However, because Gastrodon and Seismitoad are immune to Hydro Pump, they are big threats to Rotom-Wash and it should typically double switch out when you expect them to come in. Rotom-Wash still needs to be careful around other Electric-immune Pokemon such as Thundurus-T, as they can freely switch into Volt Switch and threaten to use a Volt Switch of their own. However, be careful with letting Rotom-Wash take more powerful hits when it switches in, as its lack of reliable recovery prevents it from being a switch-in to wallbreakers. Whenever the opponent has set entry hazards, try to bring Rotom-Wash into play to remove them. If possible, try to switch it in as Stealth Rock is being set, as Rotom-Wash hates taking even minor residual damage. For the same reason, be sure to avoid letting Rotom-Wash get poisoned or badly poisoned, as it will be much easier to wear down. Because Leftovers helps counteract the chip damage it inevitably will take, avoid Knock Off users. Alolan Muk is a particularly dangerous Knock Off user, as its Poison Touch ability can allow it to poison Rotom-Wash and simultaneously remove Leftovers. If it's running Toxic itself, Rotom-Wash should typically hide it to surprise walls that do not expect to get crippled. It can also be used to put setup sweepers on a timer if Will-O-Wisp is incapable of stopping them. Otherwise, Rotom-Wash should usually avoid contesting other defensive Pokemon, as it cannot afford to take a status move and has no reliable recovery. That being said, Pain Split should be used mainly against other defensive Pokemon, as Rotom-Wash's low base HP makes it especially good at healing against them.

Team Options

Thanks to Levitate, Rotom-Wash makes a fantastic teammate for Water teams that are typically threatened by the strong Ground-type attackers in Excadrill and Landorus-T but prefer to have the offensive presence that other defensive Ground checks lack. Choice Scarf Greninja with U-turn can form a strong VoltTurn core with Rotom-Wash and also runs Gunk Shot, making it a good check to Grass-types. In addition to this, Greninja can revenge kill many of the powerful attackers that Rotom-Wash cannot check defensively, such as Choice Band Dragonite and Diggersby. Wallbreakers such as Mega Sharpedo and Choice Specs Keldeo are good options to receive Volt Switch's free switch, as they can break many of the walls that try to stop Rotom-Wash. Setup sweepers such as Gyarados and Mega Slowbro are also very capable of taking advantage of the momentum that Volt Switch provides, as Rotom-Wash can bring them onto the field against Pokemon they can set up on. Gyarados is especially notable for being able to beat Mega Venusaur and other Grass-types that Rotom-Wash cannot deal with. Good switch-ins to Grass-types are often needed because Rotom-Wash will often pivot out of them; Toxapex, Empoleon, and Sap Sipper Azumarill are especially great teammates for this purpose. Toxapex and Empoleon are notable for setting Toxic Spikes and Stealth Rock, respectively, which can help cripple and chip at Pokemon as they are forced out by Rotom-Wash. In addition to its unique Grass immunity, Sap Sipper Azumarill can Perish trap the walls that Rotom-Wash can't handle, such as Chansey. On more defensive teams, Alomomola's use of huge Wishes and Regenerator makes it another good defensive pivot option that helps keep Rotom-Wash very healthy.

" } }, "credits": {"writtenBy": [{"user_id": 236316, "username": "Breath of Death"}, {"user_id": 100418, "username": "Eien"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 279058, "username": "terrors"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 239907, "username": "Vid"}, {"user_id": 243751, "username": "Tyke"}, {"user_id": 314540, "username": "Kev"}]}, {"name": "Grammar checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 331519, "username": "CryoGyro"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 148071, "username": "Electrolyte"}]}]} }, "vgc2018": { - "overview": "", + "overview": "", "sets": { "Offensive Support": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 295522, "username": "R-B-Y"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 233942, "username": "Carbonific"}, {"user_id": 22788, "username": "Jio"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232101, "username": "talkingtree"}]}]} }, "battlespotsingles": { - "overview": "

Rotom-W has an incredible typing that, when paired with Levitate, only makes it weak to Grass-type attacks. It's one of the best users of Volt Switch in the game, and it has plenty of versatility to use it in different ways, such as on defensive sets, offensive sets, Choice Specs sets, and Choice Scarf sets. However, Rotom-W's mediocre stats force it to focus on being either offensive or defensive, never being able to be both at the same time.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", + "overview": "

Rotom-Wash has an incredible typing that, when paired with Levitate, only makes it weak to Grass-type attacks. It's one of the best users of Volt Switch in the game, and it has plenty of versatility to use it in different ways, such as on defensive sets, offensive sets, Choice Specs sets, and Choice Scarf sets. However, Rotom-Wash's mediocre stats force it to focus on being either offensive or defensive, never being able to be both at the same time.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "Bulky": { - "description": "" + "description": "" }, - "Choice Specs": {"description": ""}, + "Choice Specs": {"description": ""}, "Choice Scarf": { - "description": "

Moves

" + "description": "

Moves

" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} @@ -10977,24 +10981,24 @@ }, "Rotom-Frost": { "pu": { - "overview": "

Rotom-F is a solid offensive threat by virtue of its decent stats, diverse utility movepool, and potent STAB combination that targets the majority of the tier neutrally or super effectively. Most notably, Rotom-F makes for an effective user of Defog, as it bears a fantastic matchup against common entry hazard setters such as Mudsdale and Qwilfish. Rotom-F's Speed tier is also of value, as it puts it above prominent Pokemon such as Stoutland and Skuntank, making it highly threatening against bulky offense teams without proper switch-ins. Rotom-F can also run a decent Choice Scarf set that can revenge kill a multitude of Pokemon while still utilizing its good selection of utility moves. Unfortunately, the Pokemon that do outspeed Rotom-F, such as Lycanroc, Primeape, and Simisear, are all considerable threats, as they possess super effective STAB moves against it. Additionally, while Levitate grants Rotom-F an immunity to Spikes and Toxic Spikes, a weakness to Stealth Rock combined with its low HP and inconsistent forms of recovery harms its viability as a Defog user, limiting what it can come in on if Stealth Rock is up. Lastly, though Rotom-F can pivot out of most unfavorable matchups with Volt Switch, it struggles to break past most specially bulky Pokemon such as Type: Null, Clefairy, and Audino. Lanturn notably serves as a complete stop to Rotom-F due to its resistance to Blizzard and ability to punish Volt Switch with Volt Absorb.

", - "comments": "

Other Options

Electrium Z is a viable alternative to Icium Z that turns Thunderbolt into Gigavolt Havoc, breaking through Pokemon like Aurorus and Alolan Sandslash with much more ease. Substitute can be used in conjunction with Pain Split to avoid status and pressure bulkier teams, as it allows Rotom-F to safely recover health off of the likes of Audino and Lanturn, but having to give up Defog takes away Rotom-F's major niche. Hidden Power Fighting targets Aurorus and Alolan Sandslash similarly to Electrium Z, but it has very few targets otherwise. Toxic cripples switch-ins such as Audino and Lanturn by putting them on a timer, but it provides little other use and is difficult to fit into sets.

Checks and Counters

Specially Bulky Pokemon: Dedicated special walls like Audino, Lanturn, and Type: Null take pitiful amounts of damage from Rotom-F's attacks, though they must be cautious of Trick from the Choice Scarf set. Lanturn in particular acts as a hard counter to Rotom-F, since it possesses a resistance to Blizzard and an immunity to its Electric-type moves. Assault Vest Hitmonchan and Eelektross can't take repeated hits, and the former must be cautious of Will-O-Wisp, but they can soak up any one hit from full health and retaliate with Drain Punch and Flamethrower, respectively. Hitmonchan can remove entry hazards, while Eelektross can use Volt Switch to generate momentum in the event that Rotom-F is forced out. Calm Mind Clefairy can also use Rotom-F as setup fodder, though it doesn't like taking Subzero Slammer damage beforehand.

Revenge Killers: Rotom-F sets lacking Choice Scarf fail to outpace the likes of Primeape, Lycanroc, and Simisear, which can all obliterate it with their super effective STAB moves. The latter two can potentially use their respective setup moves if they manage to force Rotom-F out.

Residual Damage: Due to Rotom-F's inconsistent forms of recovery, low HP, and weakness to Stealth Rock, it's prone to getting worn down when attempting to remove Stealth Rock with Defog.

", + "overview": "

Rotom-Frost is a solid offensive threat by virtue of its decent stats, diverse utility movepool, and potent STAB combination that targets the majority of the tier neutrally or super effectively. Most notably, Rotom-Frost makes for an effective user of Defog, as it bears a fantastic matchup against common entry hazard setters such as Mudsdale and Qwilfish. Rotom-Frost's Speed tier is also of value, as it puts it above prominent Pokemon such as Stoutland and Skuntank, making it highly threatening against bulky offense teams without proper switch-ins. Rotom-Frost can also run a decent Choice Scarf set that can revenge kill a multitude of Pokemon while still utilizing its good selection of utility moves. Unfortunately, the Pokemon that do outspeed Rotom-Frost, such as Lycanroc, Primeape, and Simisear, are all considerable threats, as they possess super effective STAB moves against it. Additionally, while Levitate grants Rotom-Frost an immunity to Spikes and Toxic Spikes, a weakness to Stealth Rock combined with its low HP and inconsistent forms of recovery harms its viability as a Defog user, limiting what it can come in on if Stealth Rock is up. Lastly, though Rotom-Frost can pivot out of most unfavorable matchups with Volt Switch, it struggles to break past most specially bulky Pokemon such as Type: Null, Clefairy, and Audino. Lanturn notably serves as a complete stop to Rotom-Frost due to its resistance to Blizzard and ability to punish Volt Switch with Volt Absorb.

", + "comments": "

Other Options

Electrium Z is a viable alternative to Icium Z that turns Thunderbolt into Gigavolt Havoc, breaking through Pokemon like Aurorus and Alolan Sandslash with much more ease. Substitute can be used in conjunction with Pain Split to avoid status and pressure bulkier teams, as it allows Rotom-Frost to safely recover health off of the likes of Audino and Lanturn, but having to give up Defog takes away Rotom-Frost's major niche. Hidden Power Fighting targets Aurorus and Alolan Sandslash similarly to Electrium Z, but it has very few targets otherwise. Toxic cripples switch-ins such as Audino and Lanturn by putting them on a timer, but it provides little other use and is difficult to fit into sets.

Checks and Counters

Specially Bulky Pokemon: Dedicated special walls like Audino, Lanturn, and Type: Null take pitiful amounts of damage from Rotom-Frost's attacks, though they must be cautious of Trick from the Choice Scarf set. Lanturn in particular acts as a hard counter to Rotom-Frost, since it possesses a resistance to Blizzard and an immunity to its Electric-type moves. Assault Vest Hitmonchan and Eelektross can't take repeated hits, and the former must be cautious of Will-O-Wisp, but they can soak up any one hit from full health and retaliate with Drain Punch and Flamethrower, respectively. Hitmonchan can remove entry hazards, while Eelektross can use Volt Switch to generate momentum in the event that Rotom-Frost is forced out. Calm Mind Clefairy can also use Rotom-Frost as setup fodder, though it doesn't like taking Subzero Slammer damage beforehand.

Revenge Killers: Rotom-Frost sets lacking Choice Scarf fail to outpace the likes of Primeape, Lycanroc, and Simisear, which can all obliterate it with their super effective STAB moves. The latter two can potentially use their respective setup moves if they manage to force Rotom-Frost out.

Residual Damage: Due to Rotom-Frost's inconsistent forms of recovery, low HP, and weakness to Stealth Rock, it's prone to getting worn down when attempting to remove Stealth Rock with Defog.

", "sets": { "Offensive Defog": { - "description": "

Moves

Thunderbolt works as an alternative Electric-type STAB move that doesn't force Rotom-F to switch out and has increased damage output against the likes of Jellicent and Articuno. Will-O-Wisp cripples switch-ins to Rotom-F such as Assault Vest Crabominable and Hitmonchan by causing residual damage and severely weakening their attacks. Pain Split compensates for Rotom-F's lack of reliable recovery by healing off damage against switch-ins with high HP stats like Audino and Lanturn.

Set Details

Icium Z converts Blizzard into Subzero Slammer, dealing high damage to targets like Stoutland and Gurdurr while boasting perfect accuracy. Alternatively, Iapapa Berry acts as one-time health recovery outside of Pain Split when at low health and can be activated through Stealth Rock and residual damage. Note that sets using Iapapa Berry should run the 4 remaining EVs in HP to activate the item after three rounds of Stealth Rock damage.

Usage Tips

Rotom-F finds ample opportunities to revenge kill Pokemon like Jellicent and Oricorio-G or remove entry hazards throughout most of a match. Rotom-F can pivot into moves like Mudsdale's Earthquake, as well as into weaker entry hazard setters such as Qwilfish, in order to fire off a powerful attack or remove entry hazards upon a forced switch. Avoid reckless switching if Stealth Rock is on the field, as Rotom-F can easily by worn down by it despite its role as a Defogger. However, Iapapa Berry variants of Rotom-F can periodically switch into Stealth Rock in order to activate their item and heal themselves. Volt Switch should be used generously to pivot out of Pokemon that check Rotom-F like Audino and Clefairy, dealing a slight amount of damage and providing momentum, which gives Rotom-F's team the upper hand. Rotom-F's utility moves can be used effectively against Pokemon that may attempt to pivot into it; Assault Vest Crabominable and Hitmonchan are greatly crippled by Will-O-Wisp, whereas Rotom-F can gain health off of Pokemon like Lanturn and Audino through Pain Split. Icium Z is best utilized to severely weaken or even OHKO bulkier Pokemon that Blizzard misses out on, like Eelektross and Stoutland. It's also helpful in situations where Blizzard's poor accuracy can potentially jeopardize Rotom-F's ability to take out foes such as Golurk and Drampa.

Team Options

Rotom-F can form an excellent offensive core with physical wallbreakers and setup sweepers such as Stoutland, Choice Band Skuntank, and Lycanroc, as it highly appreciates their ability to break past Clefairy and Audino and can dispatch the likes of Mudsdale and Tangela in return. Stoutland and Skuntank are notably able to chip Lanturn with Pursuit. Gurdurr can also remove the items of Pokemon like Clefairy and Lanturn with Knock Off while being a reliable switch-in to threats to Rotom-F such as Lycanroc and Hitmonchan. Pokemon like Primeape and Scyther can be paired with Rotom-F to create a VoltTurn core, increasing the amount of momentum its team has, and they can be brought in more often due to Rotom-F's ability to remove entry hazards. Rotom-F can also break down Jellicent and Oricorio-E to support these Pokemon. Other Pokemon like Alolan Persian and Type: Null similarly operate as pivots, but they can more safely bring Rotom-F into play due to the former's stat reductions and the latter's low Speed. Alolan Persian's Z-Parting Shot can also bring Rotom-F up to full health, while Type: Null can lure in Pokemon for Rotom-F to take advantage of such as Carracosta and Oricorio-G. Although somewhat counterintuitive with Defog, entry hazard setters such as Qwilfish and Omastar are capable of wearing down bulky switch-ins to Rotom-F like Audino and Lanturn while putting Pokemon like Stoutland and Abomasnow in range of Subzero Slammer. Secondary entry hazard removers such as Hitmonchan and Kabutops appreciate Rotom-F's ability to break down Pokemon like Jellicent and Tangela while compensating for its inability to use Defog in the face of threats like Simisear and Lycanroc.

" + "description": "

Moves

Thunderbolt works as an alternative Electric-type STAB move that doesn't force Rotom-Frost to switch out and has increased damage output against the likes of Jellicent and Articuno. Will-O-Wisp cripples switch-ins to Rotom-Frost such as Assault Vest Crabominable and Hitmonchan by causing residual damage and severely weakening their attacks. Pain Split compensates for Rotom-Frost's lack of reliable recovery by healing off damage against switch-ins with high HP stats like Audino and Lanturn.

Set Details

Icium Z converts Blizzard into Subzero Slammer, dealing high damage to targets like Stoutland and Gurdurr while boasting perfect accuracy. Alternatively, Iapapa Berry acts as one-time health recovery outside of Pain Split when at low health and can be activated through Stealth Rock and residual damage. Note that sets using Iapapa Berry should run the 4 remaining EVs in HP to activate the item after three rounds of Stealth Rock damage.

Usage Tips

Rotom-Frost finds ample opportunities to revenge kill Pokemon like Jellicent and Oricorio-G or remove entry hazards throughout most of a match. Rotom-Frost can pivot into moves like Mudsdale's Earthquake, as well as into weaker entry hazard setters such as Qwilfish, in order to fire off a powerful attack or remove entry hazards upon a forced switch. Avoid reckless switching if Stealth Rock is on the field, as Rotom-Frost can easily by worn down by it despite its role as a Defogger. However, Iapapa Berry variants of Rotom-Frost can periodically switch into Stealth Rock in order to activate their item and heal themselves. Volt Switch should be used generously to pivot out of Pokemon that check Rotom-Frost like Audino and Clefairy, dealing a slight amount of damage and providing momentum, which gives Rotom-Frost's team the upper hand. Rotom-Frost's utility moves can be used effectively against Pokemon that may attempt to pivot into it; Assault Vest Crabominable and Hitmonchan are greatly crippled by Will-O-Wisp, whereas Rotom-Frost can gain health off of Pokemon like Lanturn and Audino through Pain Split. Icium Z is best utilized to severely weaken or even OHKO bulkier Pokemon that Blizzard misses out on, like Eelektross and Stoutland. It's also helpful in situations where Blizzard's poor accuracy can potentially jeopardize Rotom-Frost's ability to take out foes such as Golurk and Drampa.

Team Options

Rotom-Frost can form an excellent offensive core with physical wallbreakers and setup sweepers such as Stoutland, Choice Band Skuntank, and Lycanroc, as it highly appreciates their ability to break past Clefairy and Audino and can dispatch the likes of Mudsdale and Tangela in return. Stoutland and Skuntank are notably able to chip Lanturn with Pursuit. Gurdurr can also remove the items of Pokemon like Clefairy and Lanturn with Knock Off while being a reliable switch-in to threats to Rotom-Frost such as Lycanroc and Hitmonchan. Pokemon like Primeape and Scyther can be paired with Rotom-Frost to create a VoltTurn core, increasing the amount of momentum its team has, and they can be brought in more often due to Rotom-Frost's ability to remove entry hazards. Rotom-Frost can also break down Jellicent and Oricorio-E to support these Pokemon. Other Pokemon like Alolan Persian and Type: Null similarly operate as pivots, but they can more safely bring Rotom-Frost into play due to the former's stat reductions and the latter's low Speed. Alolan Persian's Z-Parting Shot can also bring Rotom-Frost up to full health, while Type: Null can lure in Pokemon for Rotom-Frost to take advantage of such as Carracosta and Oricorio-G. Although somewhat counterintuitive with Defog, entry hazard setters such as Qwilfish and Omastar are capable of wearing down bulky switch-ins to Rotom-Frost like Audino and Lanturn while putting Pokemon like Stoutland and Abomasnow in range of Subzero Slammer. Secondary entry hazard removers such as Hitmonchan and Kabutops appreciate Rotom-Frost's ability to break down Pokemon like Jellicent and Tangela while compensating for its inability to use Defog in the face of threats like Simisear and Lycanroc.

" }, "Choice Scarf": { - "description": "

Moves

Trick is able to cripple specially defensive Pokemon such as Audino, Lanturn, and Type: Null that might switch in on Rotom-F when it doesn't require the added Speed provided by the item. Defog can let Rotom-F remove entry hazards in an emergency, though the option isn't very reliable, since Rotom-F is weak to Stealth Rock and would rather not be locked in a status move most of the time.

Set Details

Choice Scarf allows Rotom-F to outspeed Pokemon like Oricorio-E, non-Choice Scarf Dodrio, and Silvally-Fairy, granting it its ability to check a big portion of the tier and function as a reliable revenge killer. A Timid nature allows Rotom-F to outspeed +2 Modest Omastar as well as other Choice Scarf users like Skuntank and Kabutops.

Usage Tips

Choice Scarf Rotom-F should try to function as a revenge killer and check to many Pokemon such as Oricorio-G, Kabutops, and Alolan Persian thanks to its unresisted coverage and formidable Speed. If the opposing team lacks a solid counter such as Lanturn or Audino, this set can be utilized early-game to soften up foes for a late-game cleaner. Rotom-F is even able to break through some less bulky specially defensive Pokemon such as Eelektross thanks to its high Special Attack and BoltBeam coverage. Since Rotom-F is able to threaten Ground-types such as Mudsdale and Golurk, predict well on when to use Blizzard and when to use Volt Switch; once you successfully predict a Ground-type switch-in by using Blizzard or those Pokemon have been removed by other teammates, Rotom-F will be able to use its Electric-type STAB moves freely. Bluffing a non-Choice Scarf set can turn Rotom-F into an even more threatening revenge killer late-game if the opposing team doesn't have a faster Choice Scarf user like Primeape or a priority user such as Gurdurr. Utilizing Trick wh​en Rotom-F doesn't re​quire the added Speed is a valuable way of crippling expected switch-ins such as Lanturn, Assault Vest Crabominable, and Cryogonal.

Team Options

Fighting-type answers such as Oricorio-E, Victreebel, and Tangela are able to check or counter Pokemon such as Gurdurr and Choice Scarf Primeape, effectively threatening some of the most common revenge killers for Choice Scarf Rotom-F. In return, Rotom-F cripples their checks like Cryogonal and Lanturn with Trick. Other pivots such as Alolan Persian, Eelektross, and Primeape can form a VoltTurn core with Rotom-F to help maintain momentum and bring in offensive threats. Pokemon such as Stoutland, Lycanroc, and Kangaskhan are able to threaten slower special walls such as Audino and Lanturn, even being able to Pursuit trap them in the case of Stoutland. In return, Rotom-F is able to threaten physical walls such as Mudsdale and Tangela, as well as being able to bring these Pokemon in safely through Volt Switch. Entry hazard setters like Mudsdale and Qwilfish are able to support Rotom-F by effectively wearing dow​n Pokemon such as Eelektross and Crabominable with Stealth Rock, Spikes, and Toxic. They're also able to counter or threaten Choice Scarf Primeape, while Rotom-F checks Pokemon such as Victreebel and Jellicent. Due to its Stealth Rock weakness, more reliable hazard removes such as Skuntank, Alolan Sandslash, and Silvally-Fairy are valuable partners for Rotom-F. Skuntank and Alolan Sandslash appreciate Rotom-F's ability to check Ground-types, while Silvally-Fairy is also able to create a VoltTurn core with Parting Shot and check Fighting-types such as Primeape and Gurdurr.​

" + "description": "

Moves

Trick is able to cripple specially defensive Pokemon such as Audino, Lanturn, and Type: Null that might switch in on Rotom-Frost when it doesn't require the added Speed provided by the item. Defog can let Rotom-Frost remove entry hazards in an emergency, though the option isn't very reliable, since Rotom-Frost is weak to Stealth Rock and would rather not be locked in a status move most of the time.

Set Details

Choice Scarf allows Rotom-Frost to outspeed Pokemon like Oricorio-E, non-Choice Scarf Dodrio, and Silvally-Fairy, granting it its ability to check a big portion of the tier and function as a reliable revenge killer. A Timid nature allows Rotom-Frost to outspeed +2 Modest Omastar as well as other Choice Scarf users like Skuntank and Kabutops.

Usage Tips

Choice Scarf Rotom-Frost should try to function as a revenge killer and check to many Pokemon such as Oricorio-G, Kabutops, and Alolan Persian thanks to its unresisted coverage and formidable Speed. If the opposing team lacks a solid counter such as Lanturn or Audino, this set can be utilized early-game to soften up foes for a late-game cleaner. Rotom-Frost is even able to break through some less bulky specially defensive Pokemon such as Eelektross thanks to its high Special Attack and BoltBeam coverage. Since Rotom-Frost is able to threaten Ground-types such as Mudsdale and Golurk, predict well on when to use Blizzard and when to use Volt Switch; once you successfully predict a Ground-type switch-in by using Blizzard or those Pokemon have been removed by other teammates, Rotom-Frost will be able to use its Electric-type STAB moves freely. Bluffing a non-Choice Scarf set can turn Rotom-Frost into an even more threatening revenge killer late-game if the opposing team doesn't have a faster Choice Scarf user like Primeape or a priority user such as Gurdurr. Utilizing Trick wh​en Rotom-Frost doesn't re​quire the added Speed is a valuable way of crippling expected switch-ins such as Lanturn, Assault Vest Crabominable, and Cryogonal.

Team Options

Fighting-type answers such as Oricorio-E, Victreebel, and Tangela are able to check or counter Pokemon such as Gurdurr and Choice Scarf Primeape, effectively threatening some of the most common revenge killers for Choice Scarf Rotom-Frost. In return, Rotom-Frost cripples their checks like Cryogonal and Lanturn with Trick. Other pivots such as Alolan Persian, Eelektross, and Primeape can form a VoltTurn core with Rotom-Frost to help maintain momentum and bring in offensive threats. Pokemon such as Stoutland, Lycanroc, and Kangaskhan are able to threaten slower special walls such as Audino and Lanturn, even being able to Pursuit trap them in the case of Stoutland. In return, Rotom-Frost is able to threaten physical walls such as Mudsdale and Tangela, as well as being able to bring these Pokemon in safely through Volt Switch. Entry hazard setters like Mudsdale and Qwilfish are able to support Rotom-Frost by effectively wearing down Pokemon such as Eelektross and Crabominable with Stealth Rock, Spikes, and Toxic. They're also able to counter or threaten Choice Scarf Primeape, while Rotom-Frost checks Pokemon such as Victreebel and Jellicent. Due to its Stealth Rock weakness, more reliable hazard removes such as Skuntank, Alolan Sandslash, and Silvally-Fairy are valuable partners for Rotom-Frost. Skuntank and Alolan Sandslash appreciate Rotom-Frost's ability to check Ground-types, while Silvally-Fairy is also able to create a VoltTurn core with Parting Shot and check Fighting-types such as Primeape and Gurdurr.​

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Ice

Rotom-F is a solid option for Ice teams thanks to its ability to cripple physical attackers like Mega Scizor and Jirachi with Will-O-Wisp. Its dual typing lets it switch into Steel-type attacks from Choice Scarf Excadrill and Jirachi and burn them. Access to Volt Switch allows Rotom-F to keep momentum and switch to an offensive teammate like Kyurem-B, Alolan Sandslash, or Mamoswine. Additionally, it fills the role of an entry hazard remover for Ice teams with Defog, which is especially important to a type generally weak to Stealth Rock. It also takes pressure off other hazard-removing teammates like Alolan Sandslash and Avalugg. However, its HP isn't high enough to keep it safe from wallbreakers like Diggersby and Victini. Its best form of recovery is Pain Split, which is largely dependent on the opponent's HP, making it an inconsistent means of recovering health. Rotom-F's Stealth Rock weakness and mediocre recovery also result in it being worn down very quickly when it switches in, hindering its effectiveness as an entry hazard remover. Lastly, its nonexistent offensive presence leaves it unable to do anything to offensive Pokemon like Latios and Nidoking.

", - "comments": "

Other Options

Ice

Choice Scarf can be used to make Rotom-F a fast pivot capable of revenge killing Mega Aerodactyl and Keldeo. However, without defensive investment, it fails to survive a +2 Bullet Punch from Mega Scizor. Toxic is able to slowly wear down opposing walls such as Porygon2 and Swampert, but Will-O-Wisp is more valuable to cripple physical setup sweepers like Mega Scizor, Bisharp, and Mega Gallade. Without Will-O-Wisp, Rotom-F's team would require a separate Mega Scizor check such as Lapras or Walrein.

Checks and Counters

Ice

Super Effective Attacks: Victini, Mega Diancie, and Mega Gallade are all capable of OHKOing Rotom-F with their super effective STAB moves.

Ground-types: Despite being immune to Ground-type attacks with Levitate, Rotom-F does not usually carry an attacking move that can hit Ground-types, leaving it unable to do much of anything against Ground-types like Swampert, Gastrodon, and Nidoking.

Wallbreakers: Diggersby and Landorus are able to take advantage of Rotom-F's mediocre bulk and OHKO it.

Specially Defensive Pokemon: Chansey, Zapdos, and Cradily can easily survive any of Rotom-F's attacks and wear it down with Toxic.

Residual Damage: Rotom-F's underwhelming recovery in Pain Split combined with its Stealth Rock weakness leaves it worn down very quickly.

", + "overview": "

Ice

Rotom-Frost is a solid option for Ice teams thanks to its ability to cripple physical attackers like Mega Scizor and Jirachi with Will-O-Wisp. Its dual typing lets it switch into Steel-type attacks from Choice Scarf Excadrill and Jirachi and burn them. Access to Volt Switch allows Rotom-Frost to keep momentum and switch to an offensive teammate like Kyurem-B, Alolan Sandslash, or Mamoswine. Additionally, it fills the role of an entry hazard remover for Ice teams with Defog, which is especially important to a type generally weak to Stealth Rock. It also takes pressure off other hazard-removing teammates like Alolan Sandslash and Avalugg. However, its HP isn't high enough to keep it safe from wallbreakers like Diggersby and Victini. Its best form of recovery is Pain Split, which is largely dependent on the opponent's HP, making it an inconsistent means of recovering health. Rotom-Frost's Stealth Rock weakness and mediocre recovery also result in it being worn down very quickly when it switches in, hindering its effectiveness as an entry hazard remover. Lastly, its nonexistent offensive presence leaves it unable to do anything to offensive Pokemon like Latios and Nidoking.

", + "comments": "

Other Options

Ice

Choice Scarf can be used to make Rotom-Frost a fast pivot capable of revenge killing Mega Aerodactyl and Keldeo. However, without defensive investment, it fails to survive a +2 Bullet Punch from Mega Scizor. Toxic is able to slowly wear down opposing walls such as Porygon2 and Swampert, but Will-O-Wisp is more valuable to cripple physical setup sweepers like Mega Scizor, Bisharp, and Mega Gallade. Without Will-O-Wisp, Rotom-Frost's team would require a separate Mega Scizor check such as Lapras or Walrein.

Checks and Counters

Ice

Super Effective Attacks: Victini, Mega Diancie, and Mega Gallade are all capable of OHKOing Rotom-Frost with their super effective STAB moves.

Ground-types: Despite being immune to Ground-type attacks with Levitate, Rotom-Frost does not usually carry an attacking move that can hit Ground-types, leaving it unable to do much of anything against Ground-types like Swampert, Gastrodon, and Nidoking.

Wallbreakers: Diggersby and Landorus are able to take advantage of Rotom-Frost's mediocre bulk and OHKO it.

Specially Defensive Pokemon: Chansey, Zapdos, and Cradily can easily survive any of Rotom-Frost's attacks and wear it down with Toxic.

Residual Damage: Rotom-Frost's underwhelming recovery in Pain Split combined with its Stealth Rock weakness leaves it worn down very quickly.

", "sets": { "Bulky Pivot (Ice)": { - "description": "

Moves

Volt Switch is Rotom-F's main attacking move and is used to pivot out and generate momentum for offensive teammates like Kyurem-B and Weavile. Will-O-Wisp is important for crippling physical attackers like Mega Scizor and Excadrill. Pain Split allows Rotom-F to stay healthy throughout the match and weakens foes by reducing their HP. Defog is a good option for removing entry hazards such as Stealth Rock that threaten Ice teams. Hidden Power Fire can also be used to defeat Steel-types like Mega Scizor and Ferrothorn.

Set Details

252 EVs in HP are used to make Rotom-F as generally bulky as possible. The Speed investment is used to outspeed Jolly Breloom and Jolly Bisharp and burn them, mitigating their priority attacks. The remaining EVs are put into Defense with a Bold nature to augment Rotom-F's physical bulk. Leftovers is the preferred item, giving Rotom-F passive recovery and letting it survive longer. Levitate is useful for switching into Ground-type attacks and either restoring health with Pain Split or crippling the opposing Pokemon with Will-O-Wisp.

Usage Tips

Despite Rotom-F's role as a physical tank, it's best not to switch it in against wallbreakers such as Diggersby and Hydreigon, since its defensive stats are only decent. Preserve Rotom-F's health so it can check physically offensive Pokemon like Mega Scizor and Jirachi with Will-O-Wisp, as well as use Defog more often. Try switching Rotom-F in on the turn the opponent sets up Stealth Rock in order to mitigate unnecessary damage, especially against Stealth Rock setters that Rotom-F can beat if carrying Hidden Power Fire, such as Jirachi, Skarmory, and Ferrothorn. Predict when special walls like Chansey and Zapdos will try to switch into Rotom-F and use Volt Switch to gain the necessary momentum for an offensive teammate. Similarly, try to predict when an offensive Pokemon like Latios or Victini tries to switch in so that you can bring in Weavile to trap them with Pursuit. If using Defog, make sure to use it very often to prevent Stealth Rock and Toxic Spikes from affecting Rotom-F's teammates. Avoid status conditions like Toxic, since they can wear down Rotom-F faster than it can recover health with Pain Split.

Team Options

Every Pokemon on Ice teams appreciates Rotom-F's ability to check Steel-types like Mega Scizor, Ferrothorn, and Excadrill. Kyurem-B can beat defensive Pokemon like Mega Venusaur and Zapdos that Rotom-F can't do much of anything against, as well as check Ground-types like Diggersby and Nidoking that are immune to Volt Switch. Alolan Ninetales can set up Aurora Veil for Rotom-F, allowing it to switch in more safely against Mega Scizor and Excadrill. It can also check Fighting-types like Keldeo and Buzzwole. Alolan Sandslash is a fast sweeper under hail that appreciates the momentum Rotom-F provides for it with Volt Switch. It also becomes free to run Swords Dance with Rotom-F filling the role of a hazard remover and can set up against foes Rotom-F burns. Mamoswine can revenge kill Rotom-F's checks such as Garchomp and Landorus, as well as Steel-types that Rotom-F can't do much damage against like Heatran and Magnezone. Avalugg is a defensive entry hazard remover that can switch into physical attackers like Heracross and Infernape that Rotom-F can't take many hits from. Piloswine can switch into Rock-type attacks from Nihilego and Mega Diancie for Rotom-F thanks to its secondary Ground typing. It can also wear down opposing defensive Pokemon like Porygon2 with Toxic. Weavile can trap Psychic-types like Victini and Latios with Pursuit and appreciates Rotom-F's Volt Switch bringing it in safely. Cloyster can take advantage of burned physical attackers to set up and sweep with Shell Smash.

" + "description": "

Moves

Volt Switch is Rotom-Frost's main attacking move and is used to pivot out and generate momentum for offensive teammates like Kyurem-B and Weavile. Will-O-Wisp is important for crippling physical attackers like Mega Scizor and Excadrill. Pain Split allows Rotom-Frost to stay healthy throughout the match and weakens foes by reducing their HP. Defog is a good option for removing entry hazards such as Stealth Rock that threaten Ice teams. Hidden Power Fire can also be used to defeat Steel-types like Mega Scizor and Ferrothorn.

Set Details

252 EVs in HP are used to make Rotom-Frost as generally bulky as possible. The Speed investment is used to outspeed Jolly Breloom and Jolly Bisharp and burn them, mitigating their priority attacks. The remaining EVs are put into Defense with a Bold nature to augment Rotom-Frost's physical bulk. Leftovers is the preferred item, giving Rotom-Frost passive recovery and letting it survive longer. Levitate is useful for switching into Ground-type attacks and either restoring health with Pain Split or crippling the opposing Pokemon with Will-O-Wisp.

Usage Tips

Despite Rotom-Frost's role as a physical tank, it's best not to switch it in against wallbreakers such as Diggersby and Hydreigon, since its defensive stats are only decent. Preserve Rotom-Frost's health so it can check physically offensive Pokemon like Mega Scizor and Jirachi with Will-O-Wisp, as well as use Defog more often. Try switching Rotom-Frost in on the turn the opponent sets up Stealth Rock in order to mitigate unnecessary damage, especially against Stealth Rock setters that Rotom-Frost can beat if carrying Hidden Power Fire, such as Jirachi, Skarmory, and Ferrothorn. Predict when special walls like Chansey and Zapdos will try to switch into Rotom-Frost and use Volt Switch to gain the necessary momentum for an offensive teammate. Similarly, try to predict when an offensive Pokemon like Latios or Victini tries to switch in so that you can bring in Weavile to trap them with Pursuit. If using Defog, make sure to use it very often to prevent Stealth Rock and Toxic Spikes from affecting Rotom-Frost's teammates. Avoid status conditions like Toxic, since they can wear down Rotom-Frost faster than it can recover health with Pain Split.

Team Options

Every Pokemon on Ice teams appreciates Rotom-Frost's ability to check Steel-types like Mega Scizor, Ferrothorn, and Excadrill. Kyurem-B can beat defensive Pokemon like Mega Venusaur and Zapdos that Rotom-Frost can't do much of anything against, as well as check Ground-types like Diggersby and Nidoking that are immune to Volt Switch. Alolan Ninetales can set up Aurora Veil for Rotom-Frost, allowing it to switch in more safely against Mega Scizor and Excadrill. It can also check Fighting-types like Keldeo and Buzzwole. Alolan Sandslash is a fast sweeper under hail that appreciates the momentum Rotom-Frost provides for it with Volt Switch. It also becomes free to run Swords Dance with Rotom-Frost filling the role of a hazard remover and can set up against foes Rotom-Frost burns. Mamoswine can revenge kill Rotom-Frost's checks such as Garchomp and Landorus, as well as Steel-types that Rotom-Frost can't do much damage against like Heatran and Magnezone. Avalugg is a defensive entry hazard remover that can switch into physical attackers like Heracross and Infernape that Rotom-Frost can't take many hits from. Piloswine can switch into Rock-type attacks from Nihilego and Mega Diancie for Rotom-Frost thanks to its secondary Ground typing. It can also wear down opposing defensive Pokemon like Porygon2 with Toxic. Weavile can trap Psychic-types like Victini and Latios with Pursuit and appreciates Rotom-Frost's Volt Switch bringing it in safely. Cloyster can take advantage of burned physical attackers to set up and sweep with Shell Smash.

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Rotom-S has a niche because of its good defensive Electric / Flying typing, which gives it the ability to check common threats such as Oricorio-G, Gurdurr, Scyther, and Swanna. Its movepool, which includes moves such as Will-O-Wisp and Defog, gives it some more utility as a defensive Pokemon. Although it's one of the few relevant hazard removers that are immune to both Spikes and Toxic Spikes, its weakness to Stealth Rock and lack of reliable recovery hinder its ability to switch in, which interferes with its role as a Defogger. In addition, it's pressured by common hazard setters like Regirock and Focus Sash Omastar. Weaknesses to prevalent Rock- and Ice-type moves further undermine its ability to check standard Fighting-types like Primeape and Hitmonchan. Furthermore, Oricorio-E is another notable adversary; despite Oricorio-E's slightly lower bulk, Taunt is its main selling point over Rotom-S, permitting Oricorio-E to shut down defensive hazard setters such as Mudsdale – something Rotom-S cannot do. On the offensive side, it is likewise overshadowed by Oricorio-E due to the latter's access to Hurricane, Roost, Taunt, Calm Mind, as well as Defog. As an offensive pivot, it is outclassed by Eelektross and Rotom-F, which have more coverage options that can be used to threaten counters. As a result of its numerous flaws, Rotom-S is often considered to be an unconventional Electric-type pick in general, but it finds a small place in the tier with its typing and defensive capability. It also faces competition from Lanturn, as Lanturn has an immunity to Electric-type moves and a resistance to Ice-type moves, greater special bulk, and access to Heal Bell. It should be kept in mind that having both Will-O-Wisp and Defog on the same moveset is Rotom-S's only niche over the previously mentioned Pokemon and is, for the most part, the only reason to use it.

", - "comments": "

Other Options

An alternate EV spread of 248 HP / 192 Def / 68 SpD permits Rotom-S to avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch after Leftovers recovery. Rest + Chesto Berry is a possible recovery option, but it can only effectively be used once, subsequently forfeiting its item slot; since Rotom-S does not have the room for Sleep Talk, it is not suggested either, since a sleeping Rotom-S cannot serve its primary role of being a Defogger. Rocky Helmet is another option for an item but it is generally inferior to Leftovers or Iapapa Berry, which supplement Rotom-S's recovery. It can get a little chip damage on physical attackers like Kangaskhan but eliminates its recovery altogether unless Pain Split is used. Specially defensive Rotom-S can be used, but is largely outshined by Lanturn in this role. Choice Scarf is a possible but unrecommended set that is overshadowed by other Electric-types such as Rotom-F, which has a better STAB combination. An offensive Defog set can be utilized, but it is outclassed by Oricorio-E, which can use a much stronger Flying-type STAB move in Hurricane, has reliable recovery in Roost, and has higher Speed. Swanna is another Fighting-type check and Defogger that overshadows Rotom-S in speed and offensive prowess. Substitute + Pain Split is yet another option Rotom-S can run. Toxic and Thunder Wave can be run too, as they enable Rotom-S to cripple its checks. However, Substitute, Toxic, and/or Thunder Wave are usually less useful and would mean that Rotom-S would have to replace a much more valuable utility move.

Checks and Counters

Electric-types: Lanturn is Rotom-S's greatest downfall. It not only prevents Rotom-S from pivoting, but it actually heals itself through Volt Absorb and takes advantage of Rotom-S's inability to deal significant damage to it. In general, offensive Electric-types take of advantage Rotom-S; examples include Rotom-F, Alolan Raichu, and Eelektross. The most Rotom-S can do is pivot against them as they come in.

Specially Defensive Pokemon: Walls such as Clefairy and Audino can comfortably take all of Rotom-S's attacks and retaliate with Toxic or provide clerical support for their team. Clefairy can also spam Stealth Rock or set up with Calm Mind.

Ice-types: Powerful Ice-type wallbreakers such as Abomasnow, Cryogonal, and Aurorus will obliterate all Rotom-S sets. On the other hand, Rotom-S can threaten the former with STAB Air Slash.

Rock-types: Regirock can use Toxic on Rotom-S and proceed to set up Stealth Rock in spite of Rotom-S's numerous attempts to remove them, stalling Rotom-S until it succumbs to poison. Faster Rock-types like Lycanroc and Kabutops will either OHKO or easily 2HKO Rotom-S.

", + "overview": "

Rotom-Fan has a niche because of its good defensive Electric / Flying typing, which gives it the ability to check common threats such as Oricorio-G, Gurdurr, Scyther, and Swanna. Its movepool, which includes moves such as Will-O-Wisp and Defog, gives it some more utility as a defensive Pokemon. Although it's one of the few relevant hazard removers that are immune to both Spikes and Toxic Spikes, its weakness to Stealth Rock and lack of reliable recovery hinder its ability to switch in, which interferes with its role as a Defogger. In addition, it's pressured by common hazard setters like Regirock and Focus Sash Omastar. Weaknesses to prevalent Rock- and Ice-type moves further undermine its ability to check standard Fighting-types like Primeape and Hitmonchan. Furthermore, Oricorio-E is another notable adversary; despite Oricorio-E's slightly lower bulk, Taunt is its main selling point over Rotom-Fan, permitting Oricorio-E to shut down defensive hazard setters such as Mudsdale – something Rotom-Fan cannot do. On the offensive side, it is likewise overshadowed by Oricorio-E due to the latter's access to Hurricane, Roost, Taunt, Calm Mind, as well as Defog. As an offensive pivot, it is outclassed by Eelektross and Rotom-Frost, which have more coverage options that can be used to threaten counters. As a result of its numerous flaws, Rotom-Fan is often considered to be an unconventional Electric-type pick in general, but it finds a small place in the tier with its typing and defensive capability. It also faces competition from Lanturn, as Lanturn has an immunity to Electric-type moves and a resistance to Ice-type moves, greater special bulk, and access to Heal Bell. It should be kept in mind that having both Will-O-Wisp and Defog on the same moveset is Rotom-S's only niche over the previously mentioned Pokemon and is, for the most part, the only reason to use it.

", + "comments": "

Other Options

An alternate EV spread of 248 HP / 192 Def / 68 SpD permits Rotom-Fan to avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch after Leftovers recovery. Rest + Chesto Berry is a possible recovery option, but it can only effectively be used once, subsequently forfeiting its item slot; since Rotom-Fan does not have the room for Sleep Talk, it is not suggested either, since a sleeping Rotom-Fan cannot serve its primary role of being a Defogger. Rocky Helmet is another option for an item but it is generally inferior to Leftovers or Iapapa Berry, which supplement Rotom-Fan's recovery. It can get a little chip damage on physical attackers like Kangaskhan but eliminates its recovery altogether unless Pain Split is used. Specially defensive Rotom-Fan can be used, but is largely outshined by Lanturn in this role. Choice Scarf is a possible but unrecommended set that is overshadowed by other Electric-types such as Rotom-Frost, which has a better STAB combination. An offensive Defog set can be utilized, but it is outclassed by Oricorio-E, which can use a much stronger Flying-type STAB move in Hurricane, has reliable recovery in Roost, and has higher Speed. Swanna is another Fighting-type check and Defogger that overshadows Rotom-Fan in speed and offensive prowess. Substitute + Pain Split is yet another option Rotom-Fan can run. Toxic and Thunder Wave can be run too, as they enable Rotom-Fan to cripple its checks. However, Substitute, Toxic, and/or Thunder Wave are usually less useful and would mean that Rotom-Fan would have to replace a much more valuable utility move.

Checks and Counters

Electric-types: Lanturn is Rotom-Fan's greatest downfall. It not only prevents Rotom-Fan from pivoting, but it actually heals itself through Volt Absorb and takes advantage of Rotom-Fan's inability to deal significant damage to it. In general, offensive Electric-types take of advantage Rotom-Fan; examples include Rotom-Frost, Alolan Raichu, and Eelektross. The most Rotom-Fan can do is pivot against them as they come in.

Specially Defensive Pokemon: Walls such as Clefairy and Audino can comfortably take all of Rotom-Fan's attacks and retaliate with Toxic or provide clerical support for their team. Clefairy can also spam Stealth Rock or set up with Calm Mind.

Ice-types: Powerful Ice-type wallbreakers such as Abomasnow, Cryogonal, and Aurorus will obliterate all Rotom-Fan sets. On the other hand, Rotom-Fan can threaten the former with STAB Air Slash.

Rock-types: Regirock can use Toxic on Rotom-Fan and proceed to set up Stealth Rock in spite of Rotom-Fan's numerous attempts to remove them, stalling Rotom-Fan until it succumbs to poison. Faster Rock-types like Lycanroc and Kabutops will either OHKO or easily 2HKO Rotom-Fan.

", "sets": { "Defensive Pivot": { - "description": "

Moves

Volt Switch is the preferred STAB Electric-type attack, as it enables Rotom-S to generate momentum for the team. Will-O-Wisp can be used to burn common physical attackers such as Golurk and Primeape, reducing the damage of their moves and neutralizing them. It can also be used to pressure Rotom-S's checks such as Mudsdale. Defog allows Rotom-S to remove any hazards. Thus, it expands Rotom-S's role as a defensive pivot. Though unreliable, Pain Split can heal Rotom-S while damaging the foe simultaneously. Because of Rotom-S's naturally low HP stat, this move can be fairly good. It can be used offensively as well, severely denting its counters and possibly even putting them in knockout range.

Set Details

48 Speed EVs allow Rotom-S to outspeed Jolly Aggron and maximum invested neutral-natured base 60s such as Abomasnow and Pawniard. Iapapa Berry gives Rotom-S a one-time heal of 50% of its maximum health, which will activate after Rotom-S switches into Stealth Rock three times. Alternatively, Leftovers is a passive form of recovery that lets Rotom-S avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch but is otherwise negligible.

Usage Tips

Rotom-S should be brought in early-game, as it can cripple common entry hazard setters such as Regirock with Will-O-Wisp as well as clear any entry hazards with Defog. Its tendency to be worn down easily throughout the match signifies the need to remove entry hazards as soon as possible so it is healthy enough to check Gurdurr, Primeape, and Scyther. Later in the match, Rotom-S should be brought in on slower Pokemon such as Audino or on resisted Grass-, Fighting-, or Flying-type moves to eliminate any remaining entry hazards. This may include, but is not limited to, Choice-locked Primeape's Close Combat and Swanna's Hurricane. Being immune to the Toxic Spikes, Rotom-S should be brought in directly on Qwilfish to quickly remove the aforementioned hazard before a teammate can be afflicted by poison. Although it has a great Defense stat, Rotom-S's appalling HP stat prevents it from taking more powerful physical hits such as Stoutland's Return and Zangoose's Facade. Therefore, be sure to switch it in only on weak to moderate physical attacks. Since Electric-types like Alolan Raichu tend to wall Rotom-S's attacking moves, predict this by going for a status move or pivot out, unless the foe has Lightning Rod or Volt Absorb. After it inevitably gets worn down from repeated attacks, Rotom-S should go for Pain Split, as it will recover a lot of health, especially against Pokemon with high HP stats such as Skuntank and Audino. When facing faster Taunt users such as Qwilfish or Defiant users such as Primeape, instead of going for Defog, predict and respond with a STAB move.

Team Options

In general, Fighting-types such as Hitmonchan are valuable teammates to Rotom-S because of their good type synergy with it. While Rotom-S can easily take a Supersonic Skystrike from Oricorio-G, Gurdurr and Primeape can deal with the common Ice-types that are the bane of Rotom-S's existence, with Primeape being able to form a solid VoltTurn core with Rotom-S. Other pivots like Silvally-Fairy can coincide with Rotom-S to gain momentum for the team. They also help with breaking specially defensive walls such as Lanturn. Clefairy and other specially defensive walls can take on the strong special attackers that would otherwise beat Rotom-S, like Drampa. Wish support from clerics such as Audino helps with Rotom's lackluster recovery. In return, Rotom-S can check the Fighting-types that threaten Audino, such as Hitmonchan, Primeape, and Gurdurr. Pokemon such as Aurorus, Jynx, and Omastar that can tear apart Rotom-S's checks and counters appreciate the removal of entry hazards and benefit greatly from Rotom-S's Defog. As such, Rotom-S would fit better on more balanced or offensive teams that value Defog support but can moreover harness its pivotal capabilities.

" + "description": "

Moves

Volt Switch is the preferred STAB Electric-type attack, as it enables Rotom-Fan to generate momentum for the team. Will-O-Wisp can be used to burn common physical attackers such as Golurk and Primeape, reducing the damage of their moves and neutralizing them. It can also be used to pressure Rotom-Fan's checks such as Mudsdale. Defog allows Rotom-Fan to remove any hazards. Thus, it expands Rotom-Fan's role as a defensive pivot. Though unreliable, Pain Split can heal Rotom-Fan while damaging the foe simultaneously. Because of Rotom-Fan's naturally low HP stat, this move can be fairly good. It can be used offensively as well, severely denting its counters and possibly even putting them in knockout range.

Set Details

48 Speed EVs allow Rotom-Fan to outspeed Jolly Aggron and maximum invested neutral-natured base 60s such as Abomasnow and Pawniard. Iapapa Berry gives Rotom-Fan a one-time heal of 50% of its maximum health, which will activate after Rotom-Fan switches into Stealth Rock three times. Alternatively, Leftovers is a passive form of recovery that lets Rotom-Fan avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch but is otherwise negligible.

Usage Tips

Rotom-Fan should be brought in early-game, as it can cripple common entry hazard setters such as Regirock with Will-O-Wisp as well as clear any entry hazards with Defog. Its tendency to be worn down easily throughout the match signifies the need to remove entry hazards as soon as possible so it is healthy enough to check Gurdurr, Primeape, and Scyther. Later in the match, Rotom-Fan should be brought in on slower Pokemon such as Audino or on resisted Grass-, Fighting-, or Flying-type moves to eliminate any remaining entry hazards. This may include, but is not limited to, Choice-locked Primeape's Close Combat and Swanna's Hurricane. Being immune to the Toxic Spikes, Rotom-Fan should be brought in directly on Qwilfish to quickly remove the aforementioned hazard before a teammate can be afflicted by poison. Although it has a great Defense stat, Rotom-Fan's appalling HP stat prevents it from taking more powerful physical hits such as Stoutland's Return and Zangoose's Facade. Therefore, be sure to switch it in only on weak to moderate physical attacks. Since Electric-types like Alolan Raichu tend to wall Rotom-Fan's attacking moves, predict this by going for a status move or pivot out, unless the foe has Lightning Rod or Volt Absorb. After it inevitably gets worn down from repeated attacks, Rotom-Fan should go for Pain Split, as it will recover a lot of health, especially against Pokemon with high HP stats such as Skuntank and Audino. When facing faster Taunt users such as Qwilfish or Defiant users such as Primeape, instead of going for Defog, predict and respond with a STAB move.

Team Options

In general, Fighting-types such as Hitmonchan are valuable teammates to Rotom-Fan because of their good type synergy with it. While Rotom-Fan can easily take a Supersonic Skystrike from Oricorio-G, Gurdurr and Primeape can deal with the common Ice-types that are the bane of Rotom-Fan's existence, with Primeape being able to form a solid VoltTurn core with Rotom-Fan. Other pivots like Silvally-Fairy can coincide with Rotom-Fan to gain momentum for the team. They also help with breaking specially defensive walls such as Lanturn. Clefairy and other specially defensive walls can take on the strong special attackers that would otherwise beat Rotom-Fan, like Drampa. Wish support from clerics such as Audino helps with Rotom-Fan's lackluster recovery. In return, Rotom-Fan can check the Fighting-types that threaten Audino, such as Hitmonchan, Primeape, and Gurdurr. Pokemon such as Aurorus, Jynx, and Omastar that can tear apart Rotom-Fan's checks and counters appreciate the removal of entry hazards and benefit greatly from Rotom-Fan's Defog. As such, Rotom-Fan would fit better on more balanced or offensive teams that value Defog support but can moreover harness its pivotal capabilities.

" } }, "credits": {"writtenBy": [{"user_id": 432205, "username": "m3po"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 202117, "username": "MZ"}, {"user_id": 252106, "username": "yogi"}, {"user_id": 355061, "username": "UberSkitty"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "zu": { - "overview": "

Rotom-S carves a niche for itself among many pivots and support Pokemon in the metagame due to its typing, stats, and fantastic support movepool. It further separates itself from other pivots and Defoggers because of its ability to soft check numerous top threats such Swanna, Combusken, Leafeon, and Pinsir. Similarly, Rotom-S is a great Choice Scarf user because of its ability to check various threats, pivot on forced switches, and threaten switch-ins with Will-O-Wisp or Trick. Moreover, utility moves in Trick and Will-O-Wisp make up for Rotom-S's relatively weak offensive coverage and middling Speed compared to Choice Scarf Electivire. However, Rotom-S's weakness to Stealth Rock significantly hinders its ability to pivot. Moreover, a lack of reliable recovery and vulnerability to residual damage limit its ability to repeatedly switch into Pokemon it checks. While its STAB attacks offer decent coverage, Choice Scarf Rotom-S is still easy to wall and usually has to rely on Trick or Will-O-Wisp to cripple switch-ins, which leaves Rotom-S unable to revenge kill faster threats or makes it easy to take advantage of. Also, Rotom-S's typing leaves it unable to directly switch into popular entry hazard setters such as Golem and Bronzor.

", - "comments": "

Other Options

Leftovers with a bulkier spread of 252 HP / 208 Def / 48 Spe and a Bold nature is an option on the defensive pivot set. The Speed EVs ensure Rotom-S outspeeds Adamant Pawniard, and the HP and Defense EVs make it a better switch-in for physical attackers such as Z-Mirror Move Swanna and Swords Dance Leafeon. However, the loss of Speed is not ideal, as it forces Rotom-S to trade damage against Pokemon it would otherwise outspeed and threaten such as Swords Dance Bibarel, Monferno, and Swords Dance Pinsir. On this set, Protect is an option in the third move slot that allows Rotom-S to generate additional turns of Leftovers recovery and scout out Choice Scarf users such as Electivire and Silvally. Flyinium Z is an option over Wiki Berry if your team lacks a Z-Move user that makes Rotom-S a better Knock Off switch-in and consequently a better check to Leafeon, Pawniard, and Kecleon, and it also allows Rotom-S to OHKO most Grass-types with Supersonic Skystrike. However, without a form of recovery from Wiki Berry, Rotom-S becomes much more reliant on Pain Split and more susceptible to chip damage. Hidden Power Ground over Will-O-Wisp on the Choice Scarf set can help Rotom-S nail would-be switch-ins such as Electivire, Raichu, and Golem, but Hidden Power Ground is a very exploitable move and usually inferior to the utility Will-O-Wisp brings.

Checks and Counters

Electric-types: Electivire, Raichu, and Silvally-Electric all switch into Rotom-S easily and threaten it out. In particular, Electivire and Raichu block Volt Switch thanks to Motor Drive and Lighting Rod, respectively, but they must watch out for Will-O-Wisp and being worn down by Air Slash.

Ground-types: Ground-types such as Golem, Sandslash, Silvally-Ground, and Marowak block Volt Switch and cause Rotom-S to lose momentum as a result. While these Pokemon check the Choice Scarf set, Rotom-S threatens to cripple them with Will-O-Wisp.

Faster Pokemon: Faster Choice Scarf users such as Electivire, Silvally, Simipour, and Rapidash threaten to OHKO Choice Scarf Rotom-S after it is weakened. Similarly, offensive Pokemon such as Choice Band Basculin, Silvally-Dragon, and Simisear outspeed defensive Rotom-S and can OHKO it after some chip damage, though they need to consider knocking Rotom-S down into Wiki Berry range.

Bulky Pokemon: Walls such as Bronzor, Lickilicky, and Dusclops easily switch into Rotom-S and only fear Trick. Other bulky Pokemon such as Muk, Beheeyem, and Assault Vest Bouffalant comfortably take on Rotom-S, but they cannot block Volt Switch, and the latter two fear Trick. Rest variants of Silvally-Dark and Silvally-Poison used on stall teams can also switch into Rotom-S and do not fear Trick, but they cannot block Volt Switch.

", + "overview": "

Rotom-Fan carves a niche for itself among many pivots and support Pokemon in the metagame due to its typing, stats, and fantastic support movepool. It further separates itself from other pivots and Defoggers because of its ability to soft check numerous top threats such Swanna, Combusken, Leafeon, and Pinsir. Similarly, Rotom-Fan is a great Choice Scarf user because of its ability to check various threats, pivot on forced switches, and threaten switch-ins with Will-O-Wisp or Trick. Moreover, utility moves in Trick and Will-O-Wisp make up for Rotom-Fan's relatively weak offensive coverage and middling Speed compared to Choice Scarf Electivire. However, Rotom-Fan's weakness to Stealth Rock significantly hinders its ability to pivot. Moreover, a lack of reliable recovery and vulnerability to residual damage limit its ability to repeatedly switch into Pokemon it checks. While its STAB attacks offer decent coverage, Choice Scarf Rotom-Fan is still easy to wall and usually has to rely on Trick or Will-O-Wisp to cripple switch-ins, which leaves Rotom-Fan unable to revenge kill faster threats or makes it easy to take advantage of. Also, Rotom-Fan's typing leaves it unable to directly switch into popular entry hazard setters such as Golem and Bronzor.

", + "comments": "

Other Options

Leftovers with a bulkier spread of 252 HP / 208 Def / 48 Spe and a Bold nature is an option on the defensive pivot set. The Speed EVs ensure Rotom-Fan outspeeds Adamant Pawniard, and the HP and Defense EVs make it a better switch-in for physical attackers such as Z-Mirror Move Swanna and Swords Dance Leafeon. However, the loss of Speed is not ideal, as it forces Rotom-Fan to trade damage against Pokemon it would otherwise outspeed and threaten such as Swords Dance Bibarel, Monferno, and Swords Dance Pinsir. On this set, Protect is an option in the third move slot that allows Rotom-Fan to generate additional turns of Leftovers recovery and scout out Choice Scarf users such as Electivire and Silvally. Flyinium Z is an option over Wiki Berry if your team lacks a Z-Move user that makes Rotom-Fan a better Knock Off switch-in and consequently a better check to Leafeon, Pawniard, and Kecleon, and it also allows Rotom-Fan to OHKO most Grass-types with Supersonic Skystrike. However, without a form of recovery from Wiki Berry, Rotom-Fan becomes much more reliant on Pain Split and more susceptible to chip damage. Hidden Power Ground over Will-O-Wisp on the Choice Scarf set can help Rotom-Fan nail would-be switch-ins such as Electivire, Raichu, and Golem, but Hidden Power Ground is a very exploitable move and usually inferior to the utility Will-O-Wisp brings.

Checks and Counters

Electric-types: Electivire, Raichu, and Silvally-Electric all switch into Rotom-Fan easily and threaten it out. In particular, Electivire and Raichu block Volt Switch thanks to Motor Drive and Lighting Rod, respectively, but they must watch out for Will-O-Wisp and being worn down by Air Slash.

Ground-types: Ground-types such as Golem, Sandslash, Silvally-Ground, and Marowak block Volt Switch and cause Rotom-Fan to lose momentum as a result. While these Pokemon check the Choice Scarf set, Rotom-Fan threatens to cripple them with Will-O-Wisp.

Faster Pokemon: Faster Choice Scarf users such as Electivire, Silvally, Simipour, and Rapidash threaten to OHKO Choice Scarf Rotom-Fan after it is weakened. Similarly, offensive Pokemon such as Choice Band Basculin, Silvally-Dragon, and Simisear outspeed defensive Rotom-Fan and can OHKO it after some chip damage, though they need to consider knocking Rotom-Fan down into Wiki Berry range.

Bulky Pokemon: Walls such as Bronzor, Lickilicky, and Dusclops easily switch into Rotom-Fan and only fear Trick. Other bulky Pokemon such as Muk, Beheeyem, and Assault Vest Bouffalant comfortably take on Rotom-Fan, but they cannot block Volt Switch, and the latter two fear Trick. Rest variants of Silvally-Dark and Silvally-Poison used on stall teams can also switch into Rotom-Fan and do not fear Trick, but they cannot block Volt Switch.

", "sets": { "Defensive Pivot": { - "description": "

Set Description

Will-O-Wisp allows Rotom-S to burn slower physical attackers such as Pawniard and Marowak and prevents Electivire and Golem from switching in freely. Pain Split can be used over Will-O-Wisp to give Rotom-S somewhat reliable recovery so it can pivot around and check threats such as Pinsir, Simisage, and Poliwrath.

Set Details

Maximum Speed and HP investment and a Timid nature are necessary so Rotom-S can check Pokemon such as Pinsir, Monferno, and Servine. Wiki Berry is preferred over Leftovers because Rotom-S benefits more from the one-time recovery than it does from residual recovery and can use its Stealth Rock weakness to activate Wiki Berry.

Usage Tips

Rotom-S should cripple switch-ins with Will-O-Wisp and wear down Ground-types such as Silvally-Ground and Camerupt with Air Slash. This helps it use Volt Switch more freely, as typical Volt Switch switch-ins fear burn or do not want to be worn down. Rotom-S should be wary of what it uses Defog against. For example, Rotom-S loses to entry hazard setters such as offensive Golem and Bronzor, but it can threaten out defensive Torterra, Mareanie, and Mawile. If entry hazards are present, Rotom-S should use Defog against Pokemon it forces out such as Leafeon, Pawniard, and Machoke; be wary of a Knock Off from these three, though, as staying in can jeopardize Rotom-S's recovery later on by removing its Wiki Berry. This also means that Rotom-S should be mindful of its HP, as certain attacks such as Ice Punch from Electivire can 2HKO it without activating Wiki Berry. Similarly, Rotom-S can sometimes use its Stealth Rock weakness to knock itself down to 25% health or less to activate Wiki Berry, which helps it check Pokemon such as Swanna, Combusken, and Simisage in a pinch.

Team Options

Rotom-S fits best on balance and bulky teams that appreciate a pivot and soft check to Grass-, Water-, and Fighting-types such as Leafeon, Simipour, and Silvally-Fighting. As such, Rotom-S pairs well with Pokemon such as Poliwrath, Combusken, and Komala. Wallbreakers such as Swords Dance Torterra and Choice Specs Beheeyem appreciate Rotom-S's ability to pivot with Volt Switch against defensive Pokemon they take advantage of such as Lickilicky and Curse Muk. In addition, Rotom-S checks Flying- and Grass-types such as Swanna, Toucannon, and Exeggutor for Torterra and checks Bug- and Dark-types such as Pinsir, Ninjask, and Pawniard for Beheeyem. On more defensive teams, Rotom-S forms a good defensive backbone alongside bulky Pokemon such as Komala, defensive Golem, defensive Torterra, and Gourgeist-XL. In particular, Komala provides Wish support and creates a VoltTurn core with Rotom-S, defensive Golem checks Electric-types, and both defensive Torterra and Gourgeist-XL check Rock- and Ground-types. Setup Pokemon such as Nasty Plot Simipour, Substitute Swords Dance Bouffalant, and Swords Dance Leafeon appreciate Rotom-S's ability to clear entry hazards.

" + "description": "

Set Description

Will-O-Wisp allows Rotom-Fan to burn slower physical attackers such as Pawniard and Marowak and prevents Electivire and Golem from switching in freely. Pain Split can be used over Will-O-Wisp to give Rotom-Fan somewhat reliable recovery so it can pivot around and check threats such as Pinsir, Simisage, and Poliwrath.

Set Details

Maximum Speed and HP investment and a Timid nature are necessary so Rotom-Fan can check Pokemon such as Pinsir, Monferno, and Servine. Wiki Berry is preferred over Leftovers because Rotom-Fan benefits more from the one-time recovery than it does from residual recovery and can use its Stealth Rock weakness to activate Wiki Berry.

Usage Tips

Rotom-Fan should cripple switch-ins with Will-O-Wisp and wear down Ground-types such as Silvally-Ground and Camerupt with Air Slash. This helps it use Volt Switch more freely, as typical Volt Switch switch-ins fear burn or do not want to be worn down. Rotom-Fan should be wary of what it uses Defog against. For example, Rotom-Fan loses to entry hazard setters such as offensive Golem and Bronzor, but it can threaten out defensive Torterra, Mareanie, and Mawile. If entry hazards are present, Rotom-Fan should use Defog against Pokemon it forces out such as Leafeon, Pawniard, and Machoke; be wary of a Knock Off from these three, though, as staying in can jeopardize Rotom-Fan's recovery later on by removing its Wiki Berry. This also means that Rotom-Fan should be mindful of its HP, as certain attacks such as Ice Punch from Electivire can 2HKO it without activating Wiki Berry. Similarly, Rotom-Fan can sometimes use its Stealth Rock weakness to knock itself down to 25% health or less to activate Wiki Berry, which helps it check Pokemon such as Swanna, Combusken, and Simisage in a pinch.

Team Options

Rotom-Fan fits best on balance and bulky teams that appreciate a pivot and soft check to Grass-, Water-, and Fighting-types such as Leafeon, Simipour, and Silvally-Fighting. As such, Rotom-Fan pairs well with Pokemon such as Poliwrath, Combusken, and Komala. Wallbreakers such as Swords Dance Torterra and Choice Specs Beheeyem appreciate Rotom-Fan's ability to pivot with Volt Switch against defensive Pokemon they take advantage of such as Lickilicky and Curse Muk. In addition, Rotom-Fan checks Flying- and Grass-types such as Swanna, Toucannon, and Exeggutor for Torterra and checks Bug- and Dark-types such as Pinsir, Ninjask, and Pawniard for Beheeyem. On more defensive teams, Rotom-Fan forms a good defensive backbone alongside bulky Pokemon such as Komala, defensive Golem, defensive Torterra, and Gourgeist-XL. In particular, Komala provides Wish support and creates a VoltTurn core with Rotom-Fan, defensive Golem checks Electric-types, and both defensive Torterra and Gourgeist-XL check Rock- and Ground-types. Setup Pokemon such as Nasty Plot Simipour, Substitute Swords Dance Bouffalant, and Swords Dance Leafeon appreciate Rotom-Fan's ability to clear entry hazards.

" }, "Choice Scarf": { - "description": "

Set Description

Thunderbolt gives Rotom-S a strong Electric-type STAB attack and makes it more of a revenge killer, but Will-O-Wisp is generally preferred because it punishes typical switch-ins such as Electivire and Golem and gives Rotom-S utility as a Choice Scarf user. Trick enables Rotom-S to cripple counters such as Bronzor, Dusclops, and Lickilicky. It also helps it cripple slower setup sweepers such as Nasty Plot Beheeyem and Bulk Up Vigoroth.

Set Details

Maximum Speed and Special Attack investment with a Timid nature enables Rotom-S to revenge kill foes such as Floatzel, Simisage, and Combusken.

Usage Tips

Rotom-S's main focus should be to pivot with Volt Switch, but it also needs to anticipate Pokemon such as Silvally-Ground, Sandslash, Electivire, and Raichu switching in and blocking Volt Switch. Will-O-Wisp immediately cripples physical attackers and Ground-types, while Air Slash wears down switch-ins immediately and 2HKOes the aforementioned Ground-types if they are weakened enough. However, being locked into Will-O-Wisp invites in offensive Pokemon such as Combusken, Komala, and Silvally-Dragon, which forces Rotom-S out and loses momentum in the process. Similarly, being locked into Air Slash invites in Flying-type switch-ins such as Bronzor and Silvally-Electric, so be mindful of what Rotom-S locks itself into. Once faster threats are removed and Rotom-S no longer needs to act as a revenge killer, Trick should be used to cripple switch-ins such as defensive Golem, Lickilicky, and Bronzor that Rotom-S cannot hurt otherwise. If Rotom-S needs its Choice Scarf for faster threats, avoid using Trick to cripple those Pokemon and double switch to a teammate instead. Against more defensive teams where Rotom-S's Speed is less valuable, Trick should be used early on to cripple bulky Pokemon such as Wish Komala, Altaria, and Dusclops.

Team Options

Choice Scarf Rotom-S is an excellent pivot and check to offensive Pokemon such as Simisage, Pinsir, and Swanna, so Pokemon that appreciate them being revenge killed such as Torterra, Beheeyem, and Combusken make for good partners. These Pokemon can also wallbreak and pave way for a late-game cleanup for Rotom-S. Grass-, Water-, and Ground-types pair well with Rotom-S, as they check Ground- and Electric-types, which helps Rotom-S use Volt Switch freely. Grass- and Water-types such as Exeggutor, Torterra, Simipour, and Floatzel beat common Ground-types, while Pokemon such as Golem, Marowak, and Silvally-Ground pair well with Rotom-S because they can check Electric-types such as Electivire, Raichu, and Silvally-Electric. Rotom-S is slower than common Choice Scarf users such as Electivire and Silvally and loses its ability to revenge kill faster Pokemon such as Simipour and Leafeon after using Trick. Because of this, pair Rotom-S with Pokemon such as Golem, Choice Band Furfrou, and Kadabra that can check those Pokemon. Entry hazard removers such as Sandslash, Silvally-Fighting, and Silvally-Water help keep Rotom-S healthy and able to pivot around by removing Stealth Rock. The latter two also form a VoltTurn core alongside Rotom-S.

" + "description": "

Set Description

Thunderbolt gives Rotom-Fan a strong Electric-type STAB attack and makes it more of a revenge killer, but Will-O-Wisp is generally preferred because it punishes typical switch-ins such as Electivire and Golem and gives Rotom-Fan utility as a Choice Scarf user. Trick enables Rotom-Fan to cripple counters such as Bronzor, Dusclops, and Lickilicky. It also helps it cripple slower setup sweepers such as Nasty Plot Beheeyem and Bulk Up Vigoroth.

Set Details

Maximum Speed and Special Attack investment with a Timid nature enables Rotom-Fan to revenge kill foes such as Floatzel, Simisage, and Combusken.

Usage Tips

Rotom-Fan's main focus should be to pivot with Volt Switch, but it also needs to anticipate Pokemon such as Silvally-Ground, Sandslash, Electivire, and Raichu switching in and blocking Volt Switch. Will-O-Wisp immediately cripples physical attackers and Ground-types, while Air Slash wears down switch-ins immediately and 2HKOes the aforementioned Ground-types if they are weakened enough. However, being locked into Will-O-Wisp invites in offensive Pokemon such as Combusken, Komala, and Silvally-Dragon, which forces Rotom-Fan out and loses momentum in the process. Similarly, being locked into Air Slash invites in Flying-type switch-ins such as Bronzor and Silvally-Electric, so be mindful of what Rotom-Fan locks itself into. Once faster threats are removed and Rotom-Fan no longer needs to act as a revenge killer, Trick should be used to cripple switch-ins such as defensive Golem, Lickilicky, and Bronzor that Rotom-Fan cannot hurt otherwise. If Rotom-Fan needs its Choice Scarf for faster threats, avoid using Trick to cripple those Pokemon and double switch to a teammate instead. Against more defensive teams where Rotom-Fan's Speed is less valuable, Trick should be used early on to cripple bulky Pokemon such as Wish Komala, Altaria, and Dusclops.

Team Options

Choice Scarf Rotom-Fan is an excellent pivot and check to offensive Pokemon such as Simisage, Pinsir, and Swanna, so Pokemon that appreciate them being revenge killed such as Torterra, Beheeyem, and Combusken make for good partners. These Pokemon can also wallbreak and pave way for a late-game cleanup for Rotom-Fan. Grass-, Water-, and Ground-types pair well with Rotom-Fan, as they check Ground- and Electric-types, which helps Rotom-Fan use Volt Switch freely. Grass- and Water-types such as Exeggutor, Torterra, Simipour, and Floatzel beat common Ground-types, while Pokemon such as Golem, Marowak, and Silvally-Ground pair well with Rotom-Fan because they can check Electric-types such as Electivire, Raichu, and Silvally-Electric. Rotom-Fan is slower than common Choice Scarf users such as Electivire and Silvally and loses its ability to revenge kill faster Pokemon such as Simipour and Leafeon after using Trick. Because of this, pair Rotom-Fan with Pokemon such as Golem, Choice Band Furfrou, and Kadabra that can check those Pokemon. Entry hazard removers such as Sandslash, Silvally-Fighting, and Silvally-Water help keep Rotom-Fan healthy and able to pivot around by removing Stealth Rock. The latter two also form a VoltTurn core alongside Rotom-Fan.

" } }, "credits": {"writtenBy": [{"user_id": 296755, "username": "5gen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 407249, "username": "Greybaum"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -11027,32 +11031,32 @@ }, "Rotom-Mow": { "uu": { - "overview": "

Rotom-C possesses an interesting niche in UU as a fast offensive pivot with a good matchup against some of the top threats in the tier like Primarina, Togekiss, and Mega Slowbro. Its secondary Grass typing and access to Leaf Storm make it extremely difficult to bring in a Ground-type Pokemon to block its Volt Switch, allowing it to gain momentum for its team quite easily. In addition to its useful STAB combination, it also has a handful of useful support moves such as Thunder Wave, Will-O-Wisp, and Defog in its arsenal. Its access to Defog in particular also allows it to become a solid remover of entry hazards with a good matchup against common setters like Klefki, Hippowdon, and Empoleon. Additionally, Rotom-C's ability Levitate gives it a useful immunity to Ground-type moves. On the other hand, its typing gives it a poor matchup against many other significant threats in UU, most notably Dragon-type Pokemon like Hydreigon, Latias, and Mega Altaria. In addition to this, Rotom-C is held back by its somewhat average Special Attack that can pale in comparison to some of UU's more prominent special attackers like Mega Manectric and Hydreigon. Its Speed stat is only slightly above average as well, which means that it will almost always be forced out by faster offensive threats like Infernape, Latias, and Mega Beedrill. Its defensive prowess is also somewhat lackluster compared to Rotom-H's, and its base HP of 50 combined with weaknesses to Bug and Ice as well as its inability to face common Dragon-type Pokemon means that Rotom-C often won't bring much to a team defensively. Lastly, Rotom-C also lacks any powerful coverage to help it break through its normal checks. Conventional special walls like Blissey, Amoonguss, and Alolan Muk will almost always be able to beat it in a one-on-one scenario.

", - "comments": "

Other Options

Rotom-C can use Thunder Wave or Will-O-Wisp in its fourth moveslot to leave a crippling status condition on threats to it such as Alolan Muk and Mega Altaria. It can also attempt to use a Choice Scarf to become a decent revenge killer but is often better off acting as an offensive Defogger with Grassium Z or Iapapa Berry. Choice Specs is another viable option so Rotom-C can act as a strong wallbreaker and pivot that can be very threatening with its high-Base Power STAB move in Leaf Storm; however, Rotom-C often prefers being able to switch between attacking moves so it can threaten more of the tier offensively as well as being able to use Defog without being forced out. Hidden Power Ice can catch Mega Sceptile that attempt to check Rotom-C and dent switch-ins like Latias and Mega Altaria. Rotom-C can also attempt to use lure sets like Dream Eater with Psychium Z and Signal Beam with Buginium Z. The former is used to surprise Chesnaught and Amoonguss, which can allow a teammate like Calm Mind Suicune to sweep more easily, and the latter is used to surprise Hydreigon and Latias.

Checks and Counters

Dragon-types: Due to Rotom-C's STAB combination and lack of powerful coverage moves, it struggles to break through Dragon-types like Mega Altaria, Latias, and Hydreigon. Mega Sceptile in particular is 4x resistant to Leaf Storm and immune to Electric-type moves thanks to its ability Lighting Rod.

Grass-types: Most of UU's Grass-type Pokemon do not mind facing off with Rotom-C, as they can take advantage of it fairly easily. Mega Sceptile is immune to its Electric-type STAB moves thanks to Lightning Rod while also being 4x resistant to Leaf Storm due to its typing. Amoonguss can shrug off any of Rotom-C's hits besides the extremely rare Shattered Psyche from Dream Eater thanks to Regenerator constantly restoring a third of its HP. Celebi threatens to get free Nasty Plot boosts when facing off with Rotom-C as well. However, they all must be mindful of Rotom-C being commonly paired with Pursuit trappers.

Special Walls: Rotom-C's middling Special Attack and lack of coverage outside of Hidden Power means that conventional special walls often give it trouble. Blissey, Amoonguss, and Alolan Muk will all be able to stop Rotom-C in a one-on-one scenario, though Blissey and Amoonguss should be wary of Trick.

Residual Damage: While Rotom-C can switch in on weak Scald users such as Swampert and Suicune and passive Ground-types like Hippowdon, it should be wary of taking damage from status conditions like burn and poison as well as residual damage from sand and Stealth Rock, which can all wear it down very quickly.

Faster Pokemon: While Rotom-C's defensive prowess is decent, it often will still take a large amount of damage from any Pokemon that outpaces it. Mega Beedrill, Infernape, Mega Aerodactyl, and Nihilego are all examples of Pokemon that can threaten it with large amounts of damage before it can pivot out with Volt Switch.

", + "overview": "

Rotom-Mow possesses an interesting niche in UU as a fast offensive pivot with a good matchup against some of the top threats in the tier like Primarina, Togekiss, and Mega Slowbro. Its secondary Grass typing and access to Leaf Storm make it extremely difficult to bring in a Ground-type Pokemon to block its Volt Switch, allowing it to gain momentum for its team quite easily. In addition to its useful STAB combination, it also has a handful of useful support moves such as Thunder Wave, Will-O-Wisp, and Defog in its arsenal. Its access to Defog in particular also allows it to become a solid remover of entry hazards with a good matchup against common setters like Klefki, Hippowdon, and Empoleon. Additionally, Rotom-Mow's ability Levitate gives it a useful immunity to Ground-type moves. On the other hand, its typing gives it a poor matchup against many other significant threats in UU, most notably Dragon-type Pokemon like Hydreigon, Latias, and Mega Altaria. In addition to this, Rotom-Mow is held back by its somewhat average Special Attack that can pale in comparison to some of UU's more prominent special attackers like Mega Manectric and Hydreigon. Its Speed stat is only slightly above average as well, which means that it will almost always be forced out by faster offensive threats like Infernape, Latias, and Mega Beedrill. Its defensive prowess is also somewhat lackluster compared to Rotom-Heat's, and its base HP of 50 combined with weaknesses to Bug and Ice as well as its inability to face common Dragon-type Pokemon means that Rotom-Mow often won't bring much to a team defensively. Lastly, Rotom-Mow also lacks any powerful coverage to help it break through its normal checks. Conventional special walls like Blissey, Amoonguss, and Alolan Muk will almost always be able to beat it in a one-on-one scenario.

", + "comments": "

Other Options

Rotom-Mow can use Thunder Wave or Will-O-Wisp in its fourth moveslot to leave a crippling status condition on threats to it such as Alolan Muk and Mega Altaria. It can also attempt to use a Choice Scarf to become a decent revenge killer but is often better off acting as an offensive Defogger with Grassium Z or Iapapa Berry. Choice Specs is another viable option so Rotom-Mow can act as a strong wallbreaker and pivot that can be very threatening with its high-Base Power STAB move in Leaf Storm; however, Rotom-Mow often prefers being able to switch between attacking moves so it can threaten more of the tier offensively as well as being able to use Defog without being forced out. Hidden Power Ice can catch Mega Sceptile that attempt to check Rotom-Mow and dent switch-ins like Latias and Mega Altaria. Rotom-Mow can also attempt to use lure sets like Dream Eater with Psychium Z and Signal Beam with Buginium Z. The former is used to surprise Chesnaught and Amoonguss, which can allow a teammate like Calm Mind Suicune to sweep more easily, and the latter is used to surprise Hydreigon and Latias.

Checks and Counters

Dragon-types: Due to Rotom-Mow's STAB combination and lack of powerful coverage moves, it struggles to break through Dragon-types like Mega Altaria, Latias, and Hydreigon. Mega Sceptile in particular is 4x resistant to Leaf Storm and immune to Electric-type moves thanks to its ability Lighting Rod.

Grass-types: Most of UU's Grass-type Pokemon do not mind facing off with Rotom-Mow, as they can take advantage of it fairly easily. Mega Sceptile is immune to its Electric-type STAB moves thanks to Lightning Rod while also being 4x resistant to Leaf Storm due to its typing. Amoonguss can shrug off any of Rotom-Mow's hits besides the extremely rare Shattered Psyche from Dream Eater thanks to Regenerator constantly restoring a third of its HP. Celebi threatens to get free Nasty Plot boosts when facing off with Rotom-Mow as well. However, they all must be mindful of Rotom-Mow being commonly paired with Pursuit trappers.

Special Walls: Rotom-Mow's middling Special Attack and lack of coverage outside of Hidden Power means that conventional special walls often give it trouble. Blissey, Amoonguss, and Alolan Muk will all be able to stop Rotom-Mow in a one-on-one scenario, though Blissey and Amoonguss should be wary of Trick.

Residual Damage: While Rotom-Mow can switch in on weak Scald users such as Swampert and Suicune and passive Ground-types like Hippowdon, it should be wary of taking damage from status conditions like burn and poison as well as residual damage from sand and Stealth Rock, which can all wear it down very quickly.

Faster Pokemon: While Rotom-Mow's defensive prowess is decent, it often will still take a large amount of damage from any Pokemon that outpaces it. Mega Beedrill, Infernape, Mega Aerodactyl, and Nihilego are all examples of Pokemon that can threaten it with large amounts of damage before it can pivot out with Volt Switch.

", "sets": { "Offensive Pivot": { - "description": "

Moves

Thunderbolt is Rotom-C's primary Electric-type STAB move, which it can usually spam freely, since Ground-type Pokemon will typically not switch into it. Volt Switch is a slightly weaker Electric-type STAB attack than Thunderbolt but allows Rotom-C to gain momentum while dealing damage. Leaf Storm is Rotom-C's Grass-type STAB move, which is extremely powerful and deters Ground-types from switching into its Electric-type moves. Defog allows Rotom-C to remove entry hazards, which lets it and its teammates switch around more freely. Hidden Power Fire is an alternative option to OHKO Scizor.

Set Details

Maximum investment in Special Attack gives Rotom-C the highest offensive output possible. Maximum investment in Speed with a Timid nature allows it to outspeed base 85 Speed Pokemon like Nidoking and Heracross. Grassium Z allows Rotom-C to use a 195-Base Power Bloom Doom to KO or heavily damage Pokemon such as Gligar without lowering its Special Attack. Alternatively, Rotom-C can use an Iapapa Berry to provide a method of sustaining its HP throughout the match while winning one-on-one matchups against Pokemon like Mamoswine with plenty of HP left to spare. Electrium Z is another good option to act as a catch-all powerful attack with the more specific targets being Pokemon such as Mega Aggron, Klefki, and Cobalion.

Usage Tips

Rotom-C excels at gaining momentum with Volt Switch, so it should attempt to create opportunities to use Volt Switch as much as possible. Rotom-C should avoid switching into strong hits due to its poor base 50 HP. It can come in on a weak Scald from Seismitoad, Swampert, and Suicune, as well as come in on Pokemon like Klefki, Togekiss, Alomomola, and Hippowdon. Rotom-C can also come in for free via momentum from a teammate's U-turn or Volt Switch. When running Hidden Power Fire, Rotom-C should attempt to lure in Scizor somehow. It can usually catch a healthy Scizor, since there will be little noticeable downside for the Scizor to use U-turn. Be wary of Pokemon that will attempt to take advantage of Rotom-C in its weakened state after using Leaf Storm, as it will be very easy to set up on if it has decreased Special Attack.

Team Options

Rotom-C pairs well with Pursuit trappers like Krookodile and Scizor because it can easily lure in Latias and Celebi while using Volt Switch, which allows the Pursuit user to come in and trap them. Rotom-C synergizes with U-turn users like Scizor, Mega Beedrill, and Infernape, as they can pivot with Volt Switch and U-turn together to gain momentum throughout a match. Offensive VoltTurn teams that Infernape, Mega Beedrill, and Scizor often fit on will also appreciate Rotom-C's ability to remove entry hazards so they don't get worn down from switching constantly. Pokemon that can take advantage of common Dragon-types, such as Primarina, Klefki, and Scizor, appreciate being able to come in for free via Volt Switch against Latias or Hydreigon, as they are typically the safest switch-ins to Rotom-C. Additionally, since Rotom-C is a fairly consistent entry hazard remover, Pokemon susceptible to Stealth Rock like Moltres, Mega Beedrill, Mega Aerodactyl, and Talonflame all value Rotom-C's ability to remove it. Powerful wallbreakers like Terrakion, Crawdaunt, and Heracross appreciate Rotom-C's ability to bring them in for free via momentum from Volt Switch. In turn, these high-powered physical wallbreakers can threaten Rotom-C's usual counters like Blissey and Amoonguss. Lastly, Pokemon like Mega Aerodactyl, Infernape, and Mamoswine all appreciate Rotom-C's ability to threaten bulky Water-types that attempt to switch into them.

" + "description": "

Moves

Thunderbolt is Rotom-Mow's primary Electric-type STAB move, which it can usually spam freely, since Ground-type Pokemon will typically not switch into it. Volt Switch is a slightly weaker Electric-type STAB attack than Thunderbolt but allows Rotom-Mow to gain momentum while dealing damage. Leaf Storm is Rotom-Mow's Grass-type STAB move, which is extremely powerful and deters Ground-types from switching into its Electric-type moves. Defog allows Rotom-Mow to remove entry hazards, which lets it and its teammates switch around more freely. Hidden Power Fire is an alternative option to OHKO Scizor.

Set Details

Maximum investment in Special Attack gives Rotom-Mow the highest offensive output possible. Maximum investment in Speed with a Timid nature allows it to outspeed base 85 Speed Pokemon like Nidoking and Heracross. Grassium Z allows Rotom-Mow to use a 195-Base Power Bloom Doom to KO or heavily damage Pokemon such as Gligar without lowering its Special Attack. Alternatively, Rotom-Mow can use an Iapapa Berry to provide a method of sustaining its HP throughout the match while winning one-on-one matchups against Pokemon like Mamoswine with plenty of HP left to spare. Electrium Z is another good option to act as a catch-all powerful attack with the more specific targets being Pokemon such as Mega Aggron, Klefki, and Cobalion.

Usage Tips

Rotom-Mow excels at gaining momentum with Volt Switch, so it should attempt to create opportunities to use Volt Switch as much as possible. Rotom-Mow should avoid switching into strong hits due to its poor base 50 HP. It can come in on a weak Scald from Seismitoad, Swampert, and Suicune, as well as come in on Pokemon like Klefki, Togekiss, Alomomola, and Hippowdon. Rotom-Mow can also come in for free via momentum from a teammate's U-turn or Volt Switch. When running Hidden Power Fire, Rotom-Mow should attempt to lure in Scizor somehow. It can usually catch a healthy Scizor, since there will be little noticeable downside for the Scizor to use U-turn. Be wary of Pokemon that will attempt to take advantage of Rotom-Mow in its weakened state after using Leaf Storm, as it will be very easy to set up on if it has decreased Special Attack.

Team Options

Rotom-Mow pairs well with Pursuit trappers like Krookodile and Scizor because it can easily lure in Latias and Celebi while using Volt Switch, which allows the Pursuit user to come in and trap them. Rotom-Mow synergizes with U-turn users like Scizor, Mega Beedrill, and Infernape, as they can pivot with Volt Switch and U-turn together to gain momentum throughout a match. Offensive VoltTurn teams that Infernape, Mega Beedrill, and Scizor often fit on will also appreciate Rotom-Mow's ability to remove entry hazards so they don't get worn down from switching constantly. Pokemon that can take advantage of common Dragon-types, such as Primarina, Klefki, and Scizor, appreciate being able to come in for free via Volt Switch against Latias or Hydreigon, as they are typically the safest switch-ins to Rotom-Mow. Additionally, since Rotom-Mow is a fairly consistent entry hazard remover, Pokemon susceptible to Stealth Rock like Moltres, Mega Beedrill, Mega Aerodactyl, and Talonflame all value Rotom-Mow's ability to remove it. Powerful wallbreakers like Terrakion, Crawdaunt, and Heracross appreciate Rotom-Mow's ability to bring them in for free via momentum from Volt Switch. In turn, these high-powered physical wallbreakers can threaten Rotom-Mow's usual counters like Blissey and Amoonguss. Lastly, Pokemon like Mega Aerodactyl, Infernape, and Mamoswine all appreciate Rotom-Mow's ability to threaten bulky Water-types that attempt to switch into them.

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Rotom-C is a marginally threatening attacker that can utilize its passable offensive stats and support options to function as an offensive pivot. Its typing, ability, and access to Will-O-Wisp also give it a slight niche as a Defogger, as it can check certain Stealth Rock setters such as Metagross, Rhyperior, Diancie, and Gigalith while being immune to Spikes and Toxic Spikes. However, Rotom-C's unremarkable STAB combination leaves it unable to threaten prevalent Grass-, Poison-, and Dragon-types like Mega Sceptile, Shaymin, Roserade, Goodra, and Dragalge, while its defensive typing leaves it open to common offensive threats such as Golisopod, Salazzle, and Ninetales. Rotom-C also cannot break through various special walls such as Florges, Cresselia, Bronzong, and Registeel, as it lacks ways to boost its Special Attack and relies heavily on Leaf Storm for an attacking option. Many of Rotom-C's best checks are also common entry hazard setters, which hinders its viability as a Defogger. Rotom-C also lacks much defensive utility, as its average bulk and lack of reliable recovery make it easy to wear down and limit its opportunities to use Defog, and it can't make use of Levitate, since most Ground-types like Zygarde-10%, Nidoqueen, and Gastrodon have a way of hitting or crippling it. Rotom-C faces major competition with other Electric- and Grass-types like Raikou, Shaymin, and Virizion, which tend to offer a better offensive presence with their superior stats, coverage, or ability to set up. Tsareena notably gives it competition as a Grass-type entry hazard remover, as its superior movepool and offensive stats allow it to threaten a wider array of Pokemon while having a reliable form of recovery, giving it the longevity it needs to consistently perform its role.

", - "comments": "

Other Options

Iapapa Berry slightly improves Rotom-C's longevity, which gives it more opportunities to use Defog at the cost of the power that Grassium Z provides. Dream Eater in conjunction with Psychium Z allows Rotom-C to lure in and remove Poison-types that can usually wall it such as Roserade and Dragalge, but Dream Eater is entirely useless after the Z-Move has been used, making its use incredibly situational and prediction reliant. Toxic is an option over Will-O-Wisp that cripples special walls like Cresselia and Porygon2, though Will-O-Wisp offers much better utility in crippling Pokemon such as Metagross and Virizion.

Checks and Counters

Grass- and Poison-types: Pokemon such as Roserade, Shaymin, Dragalge, and Mega Sceptile are able to counter Rotom-C due to their resistances to its STAB moves. Mega Sceptile can notably deny Volt Switch with Lightning Rod, while Roserade and Dragalge can OHKO Rotom-C with their respective Poison-type moves.

Fire-types: Salazzle, Ninetales, Houndoom, and Arcanine can all outspeed and OHKO Rotom-C with Fire Blast or Flare Blitz. Houndoom and Arcanine can also punish the use of Will-O-Wisp with Flash Fire.

Revenge Killers: Pokemon like Zygarde-10%, Virizion, and Choice Scarf Tyrantrum can outspeed and pick off a weakened Rotom-C. Golisopod and Mega Abomasnow are especially notable, as they boast super effective priority moves against it.

Special Walls: Rotom-C struggles to break through walls like Florges, Cresselia, and Porygon2, which can retaliate with Toxic. Registeel and Bronzong deserve special mentions because they're Stealth Rock users that can beat Rotom-C easily, though it can use Volt Switch against all of these Pokemon to preserve momentum.

Residual Damage: Because of Rotom-C's average bulk, it can take excessive amounts of damage switching into Stealth Rock or into entry hazard setters like Gigalith and Rhyperior, which can chip at it with Stone Edge or Toxic.

", + "overview": "

Rotom-Mow is a marginally threatening attacker that can utilize its passable offensive stats and support options to function as an offensive pivot. Its typing, ability, and access to Will-O-Wisp also give it a slight niche as a Defogger, as it can check certain Stealth Rock setters such as Metagross, Rhyperior, Diancie, and Gigalith while being immune to Spikes and Toxic Spikes. However, Rotom-Mow's unremarkable STAB combination leaves it unable to threaten prevalent Grass-, Poison-, and Dragon-types like Mega Sceptile, Shaymin, Roserade, Goodra, and Dragalge, while its defensive typing leaves it open to common offensive threats such as Golisopod, Salazzle, and Ninetales. Rotom-Mow also cannot break through various special walls such as Florges, Cresselia, Bronzong, and Registeel, as it lacks ways to boost its Special Attack and relies heavily on Leaf Storm for an attacking option. Many of Rotom-Mow's best checks are also common entry hazard setters, which hinders its viability as a Defogger. Rotom-Mow also lacks much defensive utility, as its average bulk and lack of reliable recovery make it easy to wear down and limit its opportunities to use Defog, and it can't make use of Levitate, since most Ground-types like Zygarde-10%, Nidoqueen, and Gastrodon have a way of hitting or crippling it. Rotom-Mow faces major competition with other Electric- and Grass-types like Raikou, Shaymin, and Virizion, which tend to offer a better offensive presence with their superior stats, coverage, or ability to set up. Tsareena notably gives it competition as a Grass-type entry hazard remover, as its superior movepool and offensive stats allow it to threaten a wider array of Pokemon while having a reliable form of recovery, giving it the longevity it needs to consistently perform its role.

", + "comments": "

Other Options

Iapapa Berry slightly improves Rotom-Mow's longevity, which gives it more opportunities to use Defog at the cost of the power that Grassium Z provides. Dream Eater in conjunction with Psychium Z allows Rotom-Mow to lure in and remove Poison-types that can usually wall it such as Roserade and Dragalge, but Dream Eater is entirely useless after the Z-Move has been used, making its use incredibly situational and prediction reliant. Toxic is an option over Will-O-Wisp that cripples special walls like Cresselia and Porygon2, though Will-O-Wisp offers much better utility in crippling Pokemon such as Metagross and Virizion.

Checks and Counters

Grass- and Poison-types: Pokemon such as Roserade, Shaymin, Dragalge, and Mega Sceptile are able to counter Rotom-Mow due to their resistances to its STAB moves. Mega Sceptile can notably deny Volt Switch with Lightning Rod, while Roserade and Dragalge can OHKO Rotom-Mow with their respective Poison-type moves.

Fire-types: Salazzle, Ninetales, Houndoom, and Arcanine can all outspeed and OHKO Rotom-Mow with Fire Blast or Flare Blitz. Houndoom and Arcanine can also punish the use of Will-O-Wisp with Flash Fire.

Revenge Killers: Pokemon like Zygarde-10%, Virizion, and Choice Scarf Tyrantrum can outspeed and pick off a weakened Rotom-Mow. Golisopod and Mega Abomasnow are especially notable, as they boast super effective priority moves against it.

Special Walls: Rotom-Mow struggles to break through walls like Florges, Cresselia, and Porygon2, which can retaliate with Toxic. Registeel and Bronzong deserve special mentions because they're Stealth Rock users that can beat Rotom-Mow easily, though it can use Volt Switch against all of these Pokemon to preserve momentum.

Residual Damage: Because of Rotom-Mow's average bulk, it can take excessive amounts of damage switching into Stealth Rock or into entry hazard setters like Gigalith and Rhyperior, which can chip at it with Stone Edge or Toxic.

", "sets": { "Offensive Support": { - "description": "

Moves

Volt Switch allows Rotom-C to generate momentum for its team while chipping various Pokemon that can usually switch into it such as Roserade and Registeel. Will-O-Wisp enables Rotom-C to cripple threats like Metagross while preventing the likes of Virizion and Tsareena from switching in for free. Thunderbolt is an alternative STAB option that doesn't force Rotom-C to switch out and allows it to consistently take on foes such as Mandibuzz, though this sacrifices the utility provided by Will-O-Wisp. With Stealth Rock support, Hidden Power Ice can OHKO Mega Sceptile and 2HKO Tangela while also dealing a considerable amount of damage to checks like offensive Roserade. However, this also forces Rotom-C to replace a useful utility option and doesn't do sufficient damage to targets such as Goodra and Shaymin, while Synthesis variations of Shaymin and Roserade can heal off damage quite easily.

Set Details

Maximum investment in Special Attack and Speed alongside a Timid nature is preferred so that Rotom-C can apply the most offensive pressure possible while outspeeding foes like Nidoqueen and Mega Blastoise. Grassium Z in conjunction with Leaf Storm gives Rotom-C a powerful one-time STAB move, which can OHKO Pokemon such as Nidoqueen and Gardevoir after Stealth Rock damage while preventing Leaf Storm's stat reduction penalty.

Usage Tips

Find opportunities to use Defog against entry hazard setters threatened by Rotom-C like Rhyperior, Gigalith, Diancie, and Steelix, which are usually forced out, though Rotom-C must be cautious when pivoting into these Pokemon, as they can cripple it with Toxic or chip it with their STAB moves. Pokemon like Metagross and Milotic are also targets that Rotom-C can take advantage of and use Defog against. Despite this, Rotom-C's average bulk and lack of recovery options make it rather easy to wear down, so it should exercise caution when directly switching into Stealth Rock users like Gigalith and Rhyperior, which can do significant damage with Stone Edge or Megahorn. Volt Switch will often be Rotom-C's attacking move of choice to generate momentum against switch-ins like Roserade and Goodra. Once such answers have been eliminated, Rotom-C can more freely use Leaf Storm, especially in tandem with Grassium Z to take out offensive threats like Gardevoir and Machamp. Be cautious when using Will-O-Wisp, as it can activate Flash Fire on Houndoom and Arcanine or make the special walls that like to switch into Rotom-C like Cresselia and Porygon2 immune to Toxic, which can be detrimental to teams that rely on status to wear them down. Similarly, Leaf Storm's stat reduction can make Rotom-C vulnerable to various wallbreakers and setup sweepers like Machamp, Necrozma, and Raikou.

Team Options

Fire-, Steel-, and Psychic-types like Salazzle, Metagross, and Gardevoir can exploit the Grass- and Poison-types Rotom-C can force into play like Roserade and Dragalge, and they appreciate the support provided by Volt Switch. Other Fire-types like Ninetales in addition to Flying- and Bug-types such as Noivern and Golisopod greatly appreciate Rotom-C's ability to remove Stealth Rock with Defog while threatening Rock-type entry hazard setters such as Gigalith and Diancie. Wallbreakers and setup sweepers such as Machamp, Zygarde-10%, and Toxicroak can form an offensive core with Rotom-C, as they can clear away Pokemon that trouble it, which includes special walls like Registeel and Snorlax as well as Fire-, Poison, and Ice-types such as Houndoom, Dragalge, and Mega Abomasnow. In return, these Pokemon appreciate having physical walls like Slowbro disposed of. Setup sweepers like Virizion and Barbaracle can also take advantage of Pokemon crippled by Will-O-Wisp such as Metagross. Pokemon like Raikou, Machamp, and Necrozma can take advantage of Rotom-C after its Special Attack is lowered by Leaf Storm, so teammates like Registeel, Florges, and Drapion are respective checks to these Pokemon that prevent them from completely exploiting Rotom-C.

" + "description": "

Moves

Volt Switch allows Rotom-Mow to generate momentum for its team while chipping various Pokemon that can usually switch into it such as Roserade and Registeel. Will-O-Wisp enables Rotom-Mow to cripple threats like Metagross while preventing the likes of Virizion and Tsareena from switching in for free. Thunderbolt is an alternative STAB option that doesn't force Rotom-Mow to switch out and allows it to consistently take on foes such as Mandibuzz, though this sacrifices the utility provided by Will-O-Wisp. With Stealth Rock support, Hidden Power Ice can OHKO Mega Sceptile and 2HKO Tangela while also dealing a considerable amount of damage to checks like offensive Roserade. However, this also forces Rotom-Mow to replace a useful utility option and doesn't do sufficient damage to targets such as Goodra and Shaymin, while Synthesis variations of Shaymin and Roserade can heal off damage quite easily.

Set Details

Maximum investment in Special Attack and Speed alongside a Timid nature is preferred so that Rotom-Mow can apply the most offensive pressure possible while outspeeding foes like Nidoqueen and Mega Blastoise. Grassium Z in conjunction with Leaf Storm gives Rotom-Mow a powerful one-time STAB move, which can OHKO Pokemon such as Nidoqueen and Gardevoir after Stealth Rock damage while preventing Leaf Storm's stat reduction penalty.

Usage Tips

Find opportunities to use Defog against entry hazard setters threatened by Rotom-Mow like Rhyperior, Gigalith, Diancie, and Steelix, which are usually forced out, though Rotom-Mow must be cautious when pivoting into these Pokemon, as they can cripple it with Toxic or chip it with their STAB moves. Pokemon like Metagross and Milotic are also targets that Rotom-Mow can take advantage of and use Defog against. Despite this, Rotom-Mow's average bulk and lack of recovery options make it rather easy to wear down, so it should exercise caution when directly switching into Stealth Rock users like Gigalith and Rhyperior, which can do significant damage with Stone Edge or Megahorn. Volt Switch will often be Rotom-Mow's attacking move of choice to generate momentum against switch-ins like Roserade and Goodra. Once such answers have been eliminated, Rotom-Mow can more freely use Leaf Storm, especially in tandem with Grassium Z to take out offensive threats like Gardevoir and Machamp. Be cautious when using Will-O-Wisp, as it can activate Flash Fire on Houndoom and Arcanine or make the special walls that like to switch into Rotom-Mow like Cresselia and Porygon2 immune to Toxic, which can be detrimental to teams that rely on status to wear them down. Similarly, Leaf Storm's stat reduction can make Rotom-Mow vulnerable to various wallbreakers and setup sweepers like Machamp, Necrozma, and Raikou.

Team Options

Fire-, Steel-, and Psychic-types like Salazzle, Metagross, and Gardevoir can exploit the Grass- and Poison-types Rotom-Mow can force into play like Roserade and Dragalge, and they appreciate the support provided by Volt Switch. Other Fire-types like Ninetales in addition to Flying- and Bug-types such as Noivern and Golisopod greatly appreciate Rotom-Mow's ability to remove Stealth Rock with Defog while threatening Rock-type entry hazard setters such as Gigalith and Diancie. Wallbreakers and setup sweepers such as Machamp, Zygarde-10%, and Toxicroak can form an offensive core with Rotom-Mow, as they can clear away Pokemon that trouble it, which includes special walls like Registeel and Snorlax as well as Fire-, Poison, and Ice-types such as Houndoom, Dragalge, and Mega Abomasnow. In return, these Pokemon appreciate having physical walls like Slowbro disposed of. Setup sweepers like Virizion and Barbaracle can also take advantage of Pokemon crippled by Will-O-Wisp such as Metagross. Pokemon like Raikou, Machamp, and Necrozma can take advantage of Rotom-Mow after its Special Attack is lowered by Leaf Storm, so teammates like Registeel, Florges, and Drapion are respective checks to these Pokemon that prevent them from completely exploiting Rotom-Mow.

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For full USUM 1v1 analyses, you can check out the USUM format page.

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Grass

With a unique offensive typing, Rotom-C serves as an effective revenge killer and pivot for Grass. Its Electric typing lets it check dangerous Flying-types that threaten Grass such as Mega Pinsir and Mega Charizard Y, and it can whittle down Pokemon with Volt Switch while switching out to their defensive checks. Rotom-C helping keep faster foes in check and serving as the team's revenge killer allows Grass's most dangerous offensive threat, Tapu Bulu, to run other wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Rotom-C can also check threats Tapu Bulu can't, such as Choice Scarf Togekiss and +1 Gyarados. Furthermore, Rotom-C's ability Levitate allows it to switch into powerful Ground-type attacks from threats such as Excadrill that counter-intuitively threaten Grass's defensive core, which takes Ground moves neutrally. However, Rotom-C's merely moderate Special Attack and limited coverage options leave it easily walled by Pokemon such as Chansey, Zapdos, and Mega Venusaur. Rotom-C's awkward Speed tier also leaves it vulnerable to common revenge killers such as Choice Scarf users Victini, Nihilego, and Greninja, though it can still outspeed certain threats such as Choice Scarf Heracross.

", - "comments": "

Other Options

Grass

There are no other viable sets for Rotom-C.

Checks and Counters

Grass

Grass-types: Rotom-C is easily walled by Grass-types such as Ferrothorn and Mega Venusaur, as they resist both of its STAB moves and can take advantage of it to set entry hazards or attack.

Special Walls: Rotom-C's mediocre Special Attack leaves it easily walled by the majority of special walls in the tier such as Chansey, Zapdos, and Alolan Muk.

Dragon-types: Even when running Hidden Power Ice, Rotom-C is easily checked by Dragon-types such as Kyurem-B and Latios that can 2HKO it in return.

Revenge Killers: Even with Choice Scarf, Rotom-C is still slower than most revenge killers and is vulnerable to faster threats such as Choice Scarf Victini and Choice Scarf Greninja.

Electric-immune Pokemon: While Rotom-C can threaten Ground-types with Leaf Storm and Hidden Power Ice, it is walled by other Electric-immune foes such as Alolan Marowak and Thundurus-T. Even against Ground-types, Rotom-C is forced to make predictions and risk losing momentum if they block its Volt Switch.

", + "overview": "

Grass

With a unique offensive typing, Rotom-Mow serves as an effective revenge killer and pivot for Grass. Its Electric typing lets it check dangerous Flying-types that threaten Grass such as Mega Pinsir and Mega Charizard Y, and it can whittle down Pokemon with Volt Switch while switching out to their defensive checks. Rotom-Mow helping keep faster foes in check and serving as the team's revenge killer allows Grass's most dangerous offensive threat, Tapu Bulu, to run other wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Rotom-Mow can also check threats Tapu Bulu can't, such as Choice Scarf Togekiss and +1 Gyarados. Furthermore, Rotom-Mow's ability Levitate allows it to switch into powerful Ground-type attacks from threats such as Excadrill that counter-intuitively threaten Grass's defensive core, which takes Ground moves neutrally. However, Rotom-Mow's merely moderate Special Attack and limited coverage options leave it easily walled by Pokemon such as Chansey, Zapdos, and Mega Venusaur. Rotom-Mow's awkward Speed tier also leaves it vulnerable to common revenge killers such as Choice Scarf users Victini, Nihilego, and Greninja, though it can still outspeed certain threats such as Choice Scarf Heracross.

", + "comments": "

Other Options

Grass

There are no other viable sets for Rotom-Mow.

Checks and Counters

Grass

Grass-types: Rotom-Mow is easily walled by Grass-types such as Ferrothorn and Mega Venusaur, as they resist both of its STAB moves and can take advantage of it to set entry hazards or attack.

Special Walls: Rotom-Mow's mediocre Special Attack leaves it easily walled by the majority of special walls in the tier such as Chansey, Zapdos, and Alolan Muk.

Dragon-types: Even when running Hidden Power Ice, Rotom-Mow is easily checked by Dragon-types such as Kyurem-B and Latios that can 2HKO it in return.

Revenge Killers: Even with Choice Scarf, Rotom-Mow is still slower than most revenge killers and is vulnerable to faster threats such as Choice Scarf Victini and Choice Scarf Greninja.

Electric-immune Pokemon: While Rotom-Mow can threaten Ground-types with Leaf Storm and Hidden Power Ice, it is walled by other Electric-immune foes such as Alolan Marowak and Thundurus-T. Even against Ground-types, Rotom-Mow is forced to make predictions and risk losing momentum if they block its Volt Switch.

", "sets": { "Choice Scarf (Grass)": { - "description": "

Moves

Thunderbolt is a strong Electric-type STAB move that is necessary for Rotom-C to effectively check Mega Pinsir and Celesteela. Volt Switch allows Rotom-C to generate momentum off of forced switches and bring teammates in safely. Leaf Storm is Rotom-C's most powerful attack and lets it check threats such as Mega Diancie. Hidden Power Ice is useful coverage for hitting Dragon-types such as Garchomp and Latios as well as pesky Electric-immune foes in the Flying matchup such as Gliscor. Trick is an option over Hidden Power Ice as a means of crippling defensive switch-ins to Rotom-C such as Chansey and Zapdos.

Set Details

Maximum Special Attack investment ensures Rotom-C hits as hard as possible, while maximum Speed investment with a Timid nature and a Choice Scarf allows Rotom-C to outspeed key threats such as Mega Lopunny and Mega Alakazam. Levitate is Rotom-C's only ability; it helps Rotom-C check Mega Pinsir in the Bug matchup, lets it avoid Sticky Web, and lets it switch into Ground-type attackers that threaten the team.

Usage Tips

Rotom-C should primarily be used as a revenge killer to check offensive threats to the team and generate momentum off them using Volt Switch. Use Volt Switch liberally on predicted switches to pivot safely out to teammates that can take advantage of and to deal chip damage against threats such as Mega Charizard Y that Rotom-C cannot OHKO. Rotom-C benefits greatly from entry hazards set by teammates to deal chip damage against Pokemon it forces out such as Excadrill and Skarmory. Rotom-C should be switched into Ground-type attacks that threaten teammates on Grass, such as Excadrill's Earthquake, so that it can force them out with Leaf Storm. However, take care to preserve Rotom-C in matchups where it'll be needed to check threats to the team, such as Mega Charizard Y when against Flying. If using Trick, use it to cripple dangerous walls to the team such as Zapdos. However, be careful not to give away Rotom-C's Choice Scarf while there are still threats on the field that it is needed to check, such as Choice Scarf Togekiss.

Team Options

Every Pokemon on Grass appreciates Rotom-C's ability to bring them in safely on switches using Volt Switch and check threats to the team such as Mega Pinsir. Mega Venusaur is a defensive staple of Grass teams and an excellent teammate for Rotom-C; it easily manages many of the offensive threats Rotom-C cannot check such as Mega Scizor and Mold Breaker Excadrill. In return, Rotom-C can take the pressure off Mega Venusaur to check Sand Rush Excadrill, which takes tremendous damage from Leaf Storm and cannot hit Rotom-C effectively. Cradily and Ferrothorn form an effective hazard stacking core using Stealth Rock and Spikes that helps Rotom-C rack up damage by forcing switches as a revenge killer. Cradily can check Fire-types such as Volcarona for the team, while Ferrothorn manages threats such as Kyurem-B and Latios that Rotom-C struggles to check. Tapu Bulu serves as a dangerous physical attacker and partner to Rotom-C, using Grassy Terrain-boosted STAB attacks and Fighting- and Rock-type coverage to break the many walls Rotom-C lures in and pivots on, such as Zapdos and Chansey. Rotom-C serving as the team's revenge killer also allows Tapu Bulu to utilize wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Celebi is a complementary special attacker that supports Rotom-C in the Poison and Steel matchups with its Psychic-type STAB attacks and useful coverage. Breloom is a strong physical attacker with excellent utility in Spore and strong Technician-boosted priority that assists Rotom-C in the Steel and Normal matchups, where Rotom-C finds itself easily walled by Ferrothorn and Chansey.

" + "description": "

Moves

Thunderbolt is a strong Electric-type STAB move that is necessary for Rotom-Mow to effectively check Mega Pinsir and Celesteela. Volt Switch allows Rotom-Mow to generate momentum off of forced switches and bring teammates in safely. Leaf Storm is Rotom-Mow's most powerful attack and lets it check threats such as Mega Diancie. Hidden Power Ice is useful coverage for hitting Dragon-types such as Garchomp and Latios as well as pesky Electric-immune foes in the Flying matchup such as Gliscor. Trick is an option over Hidden Power Ice as a means of crippling defensive switch-ins to Rotom-Mow such as Chansey and Zapdos.

Set Details

Maximum Special Attack investment ensures Rotom-Mow hits as hard as possible, while maximum Speed investment with a Timid nature and a Choice Scarf allows Rotom-Mow to outspeed key threats such as Mega Lopunny and Mega Alakazam. Levitate is Rotom-Mow's only ability; it helps Rotom-Mow check Mega Pinsir in the Bug matchup, lets it avoid Sticky Web, and lets it switch into Ground-type attackers that threaten the team.

Usage Tips

Rotom-Mow should primarily be used as a revenge killer to check offensive threats to the team and generate momentum off them using Volt Switch. Use Volt Switch liberally on predicted switches to pivot safely out to teammates that can take advantage of and to deal chip damage against threats such as Mega Charizard Y that Rotom-Mow cannot OHKO. Rotom-Mow benefits greatly from entry hazards set by teammates to deal chip damage against Pokemon it forces out such as Excadrill and Skarmory. Rotom-Mow should be switched into Ground-type attacks that threaten teammates on Grass, such as Excadrill's Earthquake, so that it can force them out with Leaf Storm. However, take care to preserve Rotom-Mow in matchups where it'll be needed to check threats to the team, such as Mega Charizard Y when against Flying. If using Trick, use it to cripple dangerous walls to the team such as Zapdos. However, be careful not to give away Rotom-Mow's Choice Scarf while there are still threats on the field that it is needed to check, such as Choice Scarf Togekiss.

Team Options

Every Pokemon on Grass appreciates Rotom-Mow's ability to bring them in safely on switches using Volt Switch and check threats to the team such as Mega Pinsir. Mega Venusaur is a defensive staple of Grass teams and an excellent teammate for Rotom-Mow; it easily manages many of the offensive threats Rotom-Mow cannot check such as Mega Scizor and Mold Breaker Excadrill. In return, Rotom-Mow can take the pressure off Mega Venusaur to check Sand Rush Excadrill, which takes tremendous damage from Leaf Storm and cannot hit Rotom-Mow effectively. Cradily and Ferrothorn form an effective hazard stacking core using Stealth Rock and Spikes that helps Rotom-Mow rack up damage by forcing switches as a revenge killer. Cradily can check Fire-types such as Volcarona for the team, while Ferrothorn manages threats such as Kyurem-B and Latios that Rotom-Mow struggles to check. Tapu Bulu serves as a dangerous physical attacker and partner to Rotom-Mow, using Grassy Terrain-boosted STAB attacks and Fighting- and Rock-type coverage to break the many walls Rotom-Mow lures in and pivots on, such as Zapdos and Chansey. Rotom-Mow serving as the team's revenge killer also allows Tapu Bulu to utilize wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Celebi is a complementary special attacker that supports Rotom-Mow in the Poison and Steel matchups with its Psychic-type STAB attacks and useful coverage. Breloom is a strong physical attacker with excellent utility in Spore and strong Technician-boosted priority that assists Rotom-Mow in the Steel and Normal matchups, where Rotom-Mow finds itself easily walled by Ferrothorn and Chansey.

" } }, "credits": {"writtenBy": [{"user_id": 243751, "username": "Tyke"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} @@ -11220,13 +11224,13 @@ "Manaphy": { "ou": { "overview": "

Manaphy is one of the undisputed strongest stallbreakers in the whole tier thanks to the combination of Tail Glow and Hydration, which makes it temporarily immune to Toxic in rain, so it naturally finds itself a place on several rain teams as their countermeasure to the stall matchup. Additionally, Manaphy is also a deadly wallbreaker with a rain-boosted +3 Hydro Vortex that makes it almost effortless to weaken typical rain checks for the likes of Mega Swampert and Ash-Greninja to clean up. With Psychic as coverage, Manaphy can also break past notable threats to rain, such as Toxapex and Mega Venusaur. Manaphy's great bulk all-around also gives it a plethora of opportunities to set up, and a Water-type resistance helps with the opposing Ash-Greninja matchup in rain. However, Manaphy's relative lack of raw power makes it somewhat predictable and exploitable, as it needs to set up with Tail Glow to actually do damage, making easier to play around than most wallbreakers. This, accompanied by the fact that nearly all teams have something to outspeed it, also makes it a bit easy to play around, as it's not hard to pivot into a faster Water-resistant threat as it sets up Tail Glow, such as Serperior or Protean Greninja, and even when Manaphy does take down a Pokemon on the opposing team, it will be likely forced out by a faster threat such as Choice Specs Tapu Koko or Kartana.

", - "comments": "

Other Options

Leftovers can be used over Waterium Z, especially on Rest variants, if Manaphy's team already packs a Z-Move user, but struggling to break past other Water-types like Tapu Fini and Rotom-W isn't quite ideal. Energy Ball helps out with Gastrodon and lets Manaphy save its Z-Move against Tapu Fini and Rotom-W; however, Manaphy can't break past Toxapex and Mega Venusaur without Psychic. Z-Rain Dance is an interesting option for some hyper offensive teams, but more often than not, there are far better sweepers to do the job.

Checks and Counters

Water-types: Though niche, Mantine is arguably Manaphy's greatest enemy, being able to wall Manaphy indefinitely and Haze any boosts off. Gastrodon is an excellent check, but Rest variants can beat non-Clear Smog Gastrodon one-on-one. Toxapex struggles with Psychic variants and Rest variants if it's not running Haze; however, it can still be a nuisance to Manaphy otherwise. Lastly, Tapu Fini and Rotom-W resist Manaphy's Water-type STAB moves but are vulnerable to a +3 Hydro Vortex in rain.

Grass-types: The likes of Assault Vest Amoonguss and Ferrothorn take very little damage from whatever Manaphy attempts to do and deal heavy damage with their Grass-type STAB moves. Non-Assault Vest Amoonguss, Tapu Bulu, and Tangrowth are in a similar boat, but they take considerably more from +3 Ice Beam. Mega Venusaur takes on the few variants that lack Psychic.

Mega Latias: Mega Latias switches in seamlessly against Manaphy, and variants packing Thunder can 2HKO it. Calm Mind variants can also slow down Manaphy's wallbreaking attempts.

Revenge Killers: Faster attackers that can OHKO Manaphy, such as Kartana and Tapu Koko, are threats to be careful of, especially if they manage to pivot in as Manaphy sets up. However, other faster attackers can pick it off after some damage, such as Garchomp, Flyinium Z Tornadus-T, Mega Alakazam, and Mega Lopunny.

", + "comments": "

Other Options

Leftovers can be used over Waterium Z, especially on Rest variants, if Manaphy's team already packs a Z-Move user, but struggling to break past other Water-types like Tapu Fini and Rotom-Wash isn't quite ideal. Energy Ball helps out with Gastrodon and lets Manaphy save its Z-Move against Tapu Fini and Rotom-Wash; however, Manaphy can't break past Toxapex and Mega Venusaur without Psychic. Z-Rain Dance is an interesting option for some hyper offensive teams, but more often than not, there are far better sweepers to do the job.

Checks and Counters

Water-types: Though niche, Mantine is arguably Manaphy's greatest enemy, being able to wall Manaphy indefinitely and Haze any boosts off. Gastrodon is an excellent check, but Rest variants can beat non-Clear Smog Gastrodon one-on-one. Toxapex struggles with Psychic variants and Rest variants if it's not running Haze; however, it can still be a nuisance to Manaphy otherwise. Lastly, Tapu Fini and Rotom-Wash resist Manaphy's Water-type STAB moves but are vulnerable to a +3 Hydro Vortex in rain.

Grass-types: The likes of Assault Vest Amoonguss and Ferrothorn take very little damage from whatever Manaphy attempts to do and deal heavy damage with their Grass-type STAB moves. Non-Assault Vest Amoonguss, Tapu Bulu, and Tangrowth are in a similar boat, but they take considerably more from +3 Ice Beam. Mega Venusaur takes on the few variants that lack Psychic.

Mega Latias: Mega Latias switches in seamlessly against Manaphy, and variants packing Thunder can 2HKO it. Calm Mind variants can also slow down Manaphy's wallbreaking attempts.

Revenge Killers: Faster attackers that can OHKO Manaphy, such as Kartana and Tapu Koko, are threats to be careful of, especially if they manage to pivot in as Manaphy sets up. However, other faster attackers can pick it off after some damage, such as Garchomp, Flyinium Z Tornadus-T, Mega Alakazam, and Mega Lopunny.

", "sets": { "2 Attacks + Rest": { - "description": "

Moves

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Ice Beam targets Mega Latias, Tapu Bulu, and Tangrowth without having to use its Z-Move, while Psychic enables Manaphy to break past Toxapex and Mega Venusaur. Toxic can be used instead of a coverage move to annoy Gastrodon and Rotom-W, OHKO Shedinja, and chip away at Grass-types like Tangrowth long-term.

Set Details

20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An EV spread of 200 HP / 252 SpA / 56 Spe with a Modest nature can be used to outspeed Adamant Tapu Bulu, which works well on Ice Beam variants. Another alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

" + "description": "

Moves

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Ice Beam targets Mega Latias, Tapu Bulu, and Tangrowth without having to use its Z-Move, while Psychic enables Manaphy to break past Toxapex and Mega Venusaur. Toxic can be used instead of a coverage move to annoy Gastrodon and Rotom-Wash, OHKO Shedinja, and chip away at Grass-types like Tangrowth long-term.

Set Details

20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An EV spread of 200 HP / 252 SpA / 56 Spe with a Modest nature can be used to outspeed Adamant Tapu Bulu, which works well on Ice Beam variants. Another alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-Wash and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

" }, "Three Attacks": { - "description": "

Moves

Surf's added power makes it the preferred STAB move over Scald. Ice Beam is instrumental to break past Grass-types such as Tangrowth and Tapu Bulu and Dragon-types like Mega Latias, Mega Latios, and Kommo-o. Psychic helps out against Toxapex and Mega Venusaur, both of which can be notable annoyances to rain teams.

Set Details

Waterium Z gives Manaphy a strong nuke in Hydro Vortex that can plow through Water-resistant Pokemon like Tapu Fini and Rotom-W at +3 in rain. Hydration helps Manaphy rid itself of Toxic from the likes of Chansey and Toxapex under rain. A Timid nature is preferred to outspeed the likes of Tapu Lele and Kyurem-B and Speed ties with Mega Charizard Y, which would get rid of the rain that Manaphy thrives in thanks to Drought.

Usage Tips

An important aspect of using Manaphy is deciding whether to attack straight away or to set up. If your opponent has a healthy check to Manaphy, such as Gastrodon, specially defensive Tapu Bulu, Amoonguss, or Assault Vest Tangrowth, it might be smart to double switch instead of trying to set up. If your opponent has a faster threat that can knock out Manaphy, such as Tapu Koko or Kartana, don't let them in for free as you set up a Tail Glow; sometimes, it's better to just attack them on the switch, especially if your team doesn't have a dedicated switch-in. Keep Manaphy healthy if it can potentially break a team; it can stomach a hit from the likes of Tapu Fini, Mega Venusaur, and Tangrowth if it needs to, and it can check threats to rain such as Ash-Greninja, for example. Don't be scared of letting Manaphy get inflicted by status as long as your Pelipper is healthy; however, if you're using it outside of a rain team, be very wary of Toxic from Chansey and Gastrodon.

Team Options

Rain support from Pelipper is highly recommended, as Manaphy only excels as a stallbreaker thanks to Hydration, and the Water-type boost from rain is more than welcome, especially for breaking Chansey and opposing Water-types. Teammates such as Mega Swampert, Ash-Greninja, and Kingdra appreciate typical rain checks getting weakened by Manaphy and can make up for Manaphy's subpar Speed. Mega Swampert also provides a very useful Electric-type immunity. While Manaphy helps with Ash-Greninja, other checks such as Ferrothorn, Magearna, and the aforementioned Kingdra help solidify the matchup, as Ash-Greninja is a deadly threat to rain teams.

" + "description": "

Moves

Surf's added power makes it the preferred STAB move over Scald. Ice Beam is instrumental to break past Grass-types such as Tangrowth and Tapu Bulu and Dragon-types like Mega Latias, Mega Latios, and Kommo-o. Psychic helps out against Toxapex and Mega Venusaur, both of which can be notable annoyances to rain teams.

Set Details

Waterium Z gives Manaphy a strong nuke in Hydro Vortex that can plow through Water-resistant Pokemon like Tapu Fini and Rotom-Wash at +3 in rain. Hydration helps Manaphy rid itself of Toxic from the likes of Chansey and Toxapex under rain. A Timid nature is preferred to outspeed the likes of Tapu Lele and Kyurem-B and Speed ties with Mega Charizard Y, which would get rid of the rain that Manaphy thrives in thanks to Drought.

Usage Tips

An important aspect of using Manaphy is deciding whether to attack straight away or to set up. If your opponent has a healthy check to Manaphy, such as Gastrodon, specially defensive Tapu Bulu, Amoonguss, or Assault Vest Tangrowth, it might be smart to double switch instead of trying to set up. If your opponent has a faster threat that can knock out Manaphy, such as Tapu Koko or Kartana, don't let them in for free as you set up a Tail Glow; sometimes, it's better to just attack them on the switch, especially if your team doesn't have a dedicated switch-in. Keep Manaphy healthy if it can potentially break a team; it can stomach a hit from the likes of Tapu Fini, Mega Venusaur, and Tangrowth if it needs to, and it can check threats to rain such as Ash-Greninja, for example. Don't be scared of letting Manaphy get inflicted by status as long as your Pelipper is healthy; however, if you're using it outside of a rain team, be very wary of Toxic from Chansey and Gastrodon.

Team Options

Rain support from Pelipper is highly recommended, as Manaphy only excels as a stallbreaker thanks to Hydration, and the Water-type boost from rain is more than welcome, especially for breaking Chansey and opposing Water-types. Teammates such as Mega Swampert, Ash-Greninja, and Kingdra appreciate typical rain checks getting weakened by Manaphy and can make up for Manaphy's subpar Speed. Mega Swampert also provides a very useful Electric-type immunity. While Manaphy helps with Ash-Greninja, other checks such as Ferrothorn, Magearna, and the aforementioned Kingdra help solidify the matchup, as Ash-Greninja is a deadly threat to rain teams.

" } }, "credits": {"writtenBy": [{"user_id": 443485, "username": "curiosity"}, {"user_id": 303291, "username": "lydian"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 402001, "username": "DKM"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 273636, "username": "GMars"}, {"user_id": 101351, "username": "Gary"}, {"user_id": 12650, "username": "Colonel M"}, {"user_id": 137683, "username": "Subject 18"}, {"user_id": 423226, "username": "Mellow"}, {"user_id": 328915, "username": "Leo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 302985, "username": "lotiasite"}, {"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 231476, "username": "Fireflame"}, {"user_id": 175616, "username": "Empress"}]}]} @@ -11649,7 +11653,7 @@ "comments": "

Other Options

Victini has an expansive offensive movepool, featuring good options such as Glaciate, Blue Flare, Thunder, Energy Ball, Shadow Ball. Victini can use said movepool to function as either a mixed or special attacker with an Expert Belt or Choice Specs, though it usually breaks much more of the metagame when functioning as a physical wallbreaker. Trick Room is an option for taking advantage of V-create's Speed drops; however, Victini is often too fast to make use of Trick Room and is more effective as a moderately fast wallbreaker anyway.

Checks and Counters

Dragon-types: Garchomp and Mega Charizard X can somewhat reliably check Victini thanks to their resistance to V-create and Bolt Strike. Mega Latios and Mega Latias are also troublesome due to their resistances to Victini's STAB attacks.

Bulky Water-types: Water-types such as Slowbro and Alomomola resist V-create and only really need to watch out for Choice Banded Bolt Strike, which they can pivot into and switch to the appropriate teammate thanks to Regenerator.

Ground-types: Some of OU's Ground-type Pokemon are bulky enough to tank an attack from Victini and threaten it with super effective Ground-type attacks. Examples include Mega Swampert, Gastrodon, and Hippowdon, which can also use Whirlwind to get rid of Victini's boosts.

Pursuit: Pursuit trappers such as Weavile and Tyranitar are able to trap Victini if it's locked into Zen Headbutt or sometimes even V-create in Tyranitar's case. Victini is also very vulnerable to being revenge killed by them after using V-create.

Faster Pokemon: Due to Victini's average Speed, it is outsped and threatened by common Pokemon in Greninja, Tapu Koko, Mega Diancie, and Choice Scarf Landorus-T. It can also be picked off by Mega Mawile's Sucker Punch and Ash-Greninja's Water Shuriken. All of these Pokemon have to be wary of Victini after a Z-Celebrate, however.

", "sets": { "Choice Scarf": { - "description": "

Moves

U-turn allows Victini to gain momentum and deal chip damage to Fire-resistant switch-ins like Tyranitar and Mega Latias. Final Gambit lets Victini quickly remove or force damage on a problematic Pokemon. It's particularly useful for getting rid of checks like Mega Latias, Heatran, and Toxapex, which may open the door for a teammate that shares these checks with Victini. Trick cripples walls such as Toxapex. If the opponent has multiple defensive stops to Victini such as Tyranitar, Heatran, and Gliscor, the move ensures that Victini isn't limited to getting a single KO with Final Gambit. Bolt Strike can be run over Final Gambit to hit Water-types such as Toxapex and Tapu Fini.

Set Details

Maximum HP investment ensures that Final Gambit deals as much damage as possible when Victini is healthy. If Victini is running Bolt Strike, maximum Attack investment should be used instead to secure the 2HKO on Toxapex and Tapu Fini. Choice Scarf turns Victini into an effective revenge killer, letting it outspeed threats such as Mega Medicham, Mega Alakazam, and non-Choice Scarf Kartana.

Usage Tips

Think twice before using V-create if the opponent has an obvious switch-in to it, such as Heatran, Toxapex, or Tyranitar. U-turn is often a safer play, especially if Victini has another teammate that can deal with the threat that's in front of it. Consider using Final Gambit if doing so will significantly help out one of Victini's teammates by removing a shared check. For example, removing Mega Latias is highly beneficial for teammates like Kartana and Swords Dance Gliscor. Preserve Victini's health as much as possible before using Final Gambit; don't unnecessarily switch it into Stealth Rock or strong attacks. Final Gambit can be used early-game in order to immediately force a trade, which can be helpful against offensive teams. Trick should be used against defensive teams that rely on walls like Toxapex to check Victini.

Team Options

Pokemon that benefit from Victini's ability to lure in checks like Mega Latias, Heatran, and Toxapex and KO them with Final Gambit make for good teammates. These include Pokemon such as Kartana, Swords Dance Gliscor, and Mega Scizor. Victini is susceptible to all entry hazards and has a Stealth Rock weakness, so it really appreciates Defog support. Tapu Fini is an excellent Defogger to pair with Victini because it can reliably switch into entry hazard setters like Heatran, Ash-Greninja, and Toxapex that trouble it. Gliscor is another great Defogger that can deal with Heatran, Toxapex, Tyranitar, and most Ground-types. Tornadus-T and Zapdos are solid Defoggers that can switch into Ground-type attacks for Victini as well. Solid answers to Water-types, particularly Ash-Greninja, are needed. Kommo-o checks Ash-Greninja, Tyranitar, and Heatran for Victini and pressures defensive cores with its Z-Move and coverage options. Assault Vest Tangrowth checks Ash-Greninja and Ground-types like Landorus-T and Garchomp, and it can use Earthquake or Knock Off in order to weaken Heatran. Rotom-W deals with Ground-types like Landorus-T, Mega Swampert, and Hippowdon in addition to Heatran and brings Victini in against Grass-types with Volt Switch, making it an exemplary partner. Wallbreakers benefit from the U-turn support Victini provides and help to break through defensive cores. Mega Medicham and Hoopa-U are notable examples, since they threaten many of Victini's switch-ins including Heatran, Tyranitar, Toxapex, and Mega Latias.

" + "description": "

Moves

U-turn allows Victini to gain momentum and deal chip damage to Fire-resistant switch-ins like Tyranitar and Mega Latias. Final Gambit lets Victini quickly remove or force damage on a problematic Pokemon. It's particularly useful for getting rid of checks like Mega Latias, Heatran, and Toxapex, which may open the door for a teammate that shares these checks with Victini. Trick cripples walls such as Toxapex. If the opponent has multiple defensive stops to Victini such as Tyranitar, Heatran, and Gliscor, the move ensures that Victini isn't limited to getting a single KO with Final Gambit. Bolt Strike can be run over Final Gambit to hit Water-types such as Toxapex and Tapu Fini.

Set Details

Maximum HP investment ensures that Final Gambit deals as much damage as possible when Victini is healthy. If Victini is running Bolt Strike, maximum Attack investment should be used instead to secure the 2HKO on Toxapex and Tapu Fini. Choice Scarf turns Victini into an effective revenge killer, letting it outspeed threats such as Mega Medicham, Mega Alakazam, and non-Choice Scarf Kartana.

Usage Tips

Think twice before using V-create if the opponent has an obvious switch-in to it, such as Heatran, Toxapex, or Tyranitar. U-turn is often a safer play, especially if Victini has another teammate that can deal with the threat that's in front of it. Consider using Final Gambit if doing so will significantly help out one of Victini's teammates by removing a shared check. For example, removing Mega Latias is highly beneficial for teammates like Kartana and Swords Dance Gliscor. Preserve Victini's health as much as possible before using Final Gambit; don't unnecessarily switch it into Stealth Rock or strong attacks. Final Gambit can be used early-game in order to immediately force a trade, which can be helpful against offensive teams. Trick should be used against defensive teams that rely on walls like Toxapex to check Victini.

Team Options

Pokemon that benefit from Victini's ability to lure in checks like Mega Latias, Heatran, and Toxapex and KO them with Final Gambit make for good teammates. These include Pokemon such as Kartana, Swords Dance Gliscor, and Mega Scizor. Victini is susceptible to all entry hazards and has a Stealth Rock weakness, so it really appreciates Defog support. Tapu Fini is an excellent Defogger to pair with Victini because it can reliably switch into entry hazard setters like Heatran, Ash-Greninja, and Toxapex that trouble it. Gliscor is another great Defogger that can deal with Heatran, Toxapex, Tyranitar, and most Ground-types. Tornadus-T and Zapdos are solid Defoggers that can switch into Ground-type attacks for Victini as well. Solid answers to Water-types, particularly Ash-Greninja, are needed. Kommo-o checks Ash-Greninja, Tyranitar, and Heatran for Victini and pressures defensive cores with its Z-Move and coverage options. Assault Vest Tangrowth checks Ash-Greninja and Ground-types like Landorus-T and Garchomp, and it can use Earthquake or Knock Off in order to weaken Heatran. Rotom-Wash deals with Ground-types like Landorus-T, Mega Swampert, and Hippowdon in addition to Heatran and brings Victini in against Grass-types with Volt Switch, making it an exemplary partner. Wallbreakers benefit from the U-turn support Victini provides and help to break through defensive cores. Mega Medicham and Hoopa-U are notable examples, since they threaten many of Victini's switch-ins including Heatran, Tyranitar, Toxapex, and Mega Latias.

" }, "Choice Band": { "description": "

Moves

Bolt Strike is strong coverage, nailing Toxapex and other Water-types and significantly chunking Heatran. U-turn not only gives Victini a strong move to pivot with but also does substantial damage to Mega Latios and Tyranitar. Zen Headbutt is a secondary STAB attack that can be occasionally useful to ease prediction, such as against the core Toxapex + Landorus-T. Brick Break OHKOes Tyranitar one-on-one, preventing it from Pursuit trapping Victini, and 2HKOes bulkier Heatran variants that are only 3HKOed by Bolt Strike. Trick can cripple certain targets, but few Pokemon manage to wall Choice Band Victini anyway.

Usage Tips

Use Victini's good defensive typing to bring it in as often as possible, such as against Tapu Lele, Clefable, and Tapu Bulu or Power Whip from Ferrothorn, Giga Drain from Tangrowth, Leaf Blade and Sacred Sword from Kartana, and Fleur Cannon from Magearna. Play aggressively with Victini; good prediction skills are important to effectively wallbreak against common cores such as Landorus-T + Heatran. Be wary of using V-create against teams with Tyranitar or Weavile, as it leaves Victini very prone to being trapped by Pursuit.

Team Options

Tapu Koko is an excellent partner, using Volt Switch or U-turn to bring in Victini against bulky Grass-types to fire off strong V-creates. It also sets Electric Terrain, helping Victini muscle through Heatran. Defog support is paramount; Stealth Rock and Spikes wear down Victini incredibly quickly, preventing it from checking Tapu Lele and Tapu Bulu effectively. Toxic Spikes are a nuisance for Victini, too, putting it on a timer. Good options for Defoggers include Zapdos and Mega Latios, the latter of which checks Heatran and baits in Ferrothorn, Celesteela, and Scizor for Victini. Good Ash-Greninja checks are also important partners; while any of Victini's moves will OHKO it, Ash-Greninja is very effective at coming in after a KO or on a double switch and applying pressure with strong STAB attacks, so Ferrothorn, Tangrowth, and Magearna are good partners.

" @@ -11684,13 +11688,13 @@ "comments": "

Other Options

Psychic

Flame Plate can be used on Trick Room teams to turn V-create into a strong spammable STAB move while enabling Victini to switch moves.

Fire

Victini's other options are outclassed or generally unviable.

Checks and Counters

Psychic

Heatran: Heatran checks Victini thanks to its Flash Fire ability. However, offensive Heatran needs to watch out for Choice Band-boosted Bolt Strike, which 2HKOes it.

Dragon-types: Dragon-type Pokemon such as Garchomp and Dragonite can take all of Victini's moves and force it to switch out.

Gastrodon: Gastrodon can switch into any Victini set and recover back to good health or fire off a STAB move; however, it needs to be wary of switching into Trick.

Physically Defensive Walls: Physically defensive Pokemon such as Porygon2 and Slowbro wall Victini unless it's running a Choice Band, in which case it can 2HKO both with the appropriate move.

Fire-resistant Pokemon: Water-, Fire-, and Rock-types like Keldeo, Mega Charizard X, and Terrakion can easily switch into Victini and take it out. Most Water-types, however, cannot switch into Bolt Strike well.

Dark-types: Dark-type Pokemon such as Greninja and Hydreigon can easily take out Victini with their STAB moves. Additionally, Pursuit trappers like Weavile and Alolan Muk can take advantage of Victini's Defense drop after using V-create to KO it. However, they don't appreciate taking a hit from Victini.

Ground-types: Bulky Ground-types like Gastrodon and Hippowdon can easily take a hit from Victini and KO it back with their STAB moves. Hippowdon cannot switch into Choice Band Victini, however. Sand Rush Excadrill can take out Choice Scarf Victini in sand, while Landorus can take out Choice Band Victini. Dugtrio can prevent Victini from switching out and takes any hit thanks to Focus Sash.

Revenge Killers: Victini is prone to being revenge killed after dropping its defenses and Speed with V-create. Priority users like Azumarill and Bisharp can take it out with Aqua Jet and Sucker Punch, respectively. Faster Pokemon like Terrakion, Mega Diancie, and Greninja can also take it out easily.

Fire

Mega Slowbro: Mega Slowbro is always capable of switching into any of Victini's moves when Stealth Rock isn't up because it is immune to Trick and can survive two hits from V-create and Bolt Strike. Mega Slowbro can then freely use Victini as setup fodder.

Pursuit: Because Victini's Defense and Speed drop after using V-create, it is very easy to Pursuit trap. For example, even Adamant Choice Band Scizor can outspeed a -1 Victini, and Pursuit almost always OHKOes even if Victini stays in, making it a surefire check for Bug teams.

Revenge Killers: Victini's average Speed even before V-create makes it very susceptible to many Pokemon that can revenge kill it, such as Keldeo, Garchomp, and Mega Gallade. Like with Pursuit users, the Defense and Special Defense drops incurred by V-create make it even easier to OHKO.

Opposing Weather: If sun is not active, Victini can be walled. Sand teams can wall it with physically defensive Gastrodon, which can spam Toxic or Scald after switching in. Rain is even more dangerous, as V-create's damage is not only unboosted but halved too, meaning it can be stopped by Mega Swampert.

", "sets": { "Choice Scarf (Psychic)": { - "description": "

Moves

V-create is Victini's strongest STAB move and is easily spammable due to its incredibly high Base Power. It's useful for hitting Bug-, Steel-, Grass-, and Ice-types such as Volcarona, Celesteela, Serperior, and Alolan Sandslash. Bolt Strike targets Water-types that attempt to switch in on a Fire-type move such as Gyarados and Azumarill. U-turn lets Victini pivot around and gain momentum when predicting the foe to switch out. Blue Flare is Victini's secondary Fire-type STAB move and is useful for late-game cleaning against Steel- and Bug-type teams, since it doesn't cause stat drops like V-create.

Set Details

Maximum investment in Speed with a Hasty nature and Choice Scarf is used to outspeed or Speed tie with threats like +1 Mega Gyarados, +1 Porygon-Z, and +1 Volcarona. Maximum investment is made in Attack in order to maximize Victini's damage output. A Hasty nature is preferred over Naive to allow Victini to deal with Volcarona better. Victory Star increases the accuracy of V-create, Bolt Strike, and Blue Flare.

Usage Tips

Keep Stealth Rock off the field, as it limits Victini's pivoting capabilities. Choice Scarf Victini is a great revenge killer because it outspeeds most unboosted Pokemon and can hit them with its powerful V-create. However, the drop in its Speed and defenses after using V-create makes it easy to revenge kill or set up on, which forces it to switch out. Be wary of using V-create when there are Pursuit trappers, as they can take advantage of the -1 Defense to deal huge damage to Victini. Switching Victini in on entry hazards should be avoided to preserve its health and longevity. Keep Victini healthy, especially in the Bug and Steel matchups where it needs to check threats like Volcarona and Mega Scizor. Locking Victini into a coverage move can sometimes turn it into setup bait. For example, while it may seem that Blue Flare can be spammed against Bug teams, Volcarona can use Victini to set up if it locks itself into Blue Flare. Therefore, use Blue Flare to clean up Bug teams after Volcarona is gone. Victini can often be used as a lead and can scout the opponent's play with U-turn. U-turn should also be used to pivot out of checks like Porygon2 and Gastrodon. Although Victini's bulk is decent, it should avoid switching in on powerful attacks such as Tapu Koko's Thunderbolt and Scolipede's Megahorn. Keep Victini away from poison and paralysis; poison harms its longevity and limits its ability to pivot around, and paralysis halves its Speed, rendering it almost useless.

Team Options

Choice Scarf Victini is a staple pick on Psychic teams due to its ability to check Bug- and Steel-types as well as revenge kill. Jirachi is a great partner to Victini, as it can pivot into strong special attacks as well as check Rock-types like Nihilego. Jirachi can also set Stealth Rock, bring Victini in safely through a slow U-turn, and give Victini another chance to clean up with Wish. Mew can set Stealth Rock while being able to stallbreak and remove common checks to Victini such as Porygon2 and Quagsire. Double Dance Mew appreciates having Victini bring it in safely via U-turn and give it more opportunities to set up. In return, Mew can wallbreak with +2 Genesis Supernova and set Psychic Terrain, which protects Victini from priority moves like Sucker Punch. Celebi can switch into Water- and Ground-types easily. It can also absorb status thanks to its great ability in Natural Cure and set Stealth Rock. Slowbro can switch into and check many physical attackers that threaten Victini such as Terrakion and Rhyperior. With a Colbur Berry, it can additionally check Dark-types like Mega Sharpedo and Mega Gyarados with Thunder Wave and Grass Knot. Mega Slowbro and Victini can take out Steel teams more easily together. Mega Slowbro appreciates having Victini wear down the opposing team with V-create, as that allows it to set up and clean up more easily. Conversely, Mega Slowbro is a great switch-in to Knock Off for Victini.

Deoxys-S can stack entry hazards such as Spikes and Stealth Rock to wear down the opposing team, making it easier for Victini to clean up. Latios and Mega Latias can get rid of Stealth Rock with Defog. They also provide a much-appreciated Ground immunity and switch-in to Water-types like Rotom-W. Mega Gardevoir and Mega Gallade are excellent wallbreakers that can weaken Victini's checks in addition to checking Dark-types. Furthermore, they can break through Poison's defensive core of Toxapex, Alolan Muk, and Mega Venusaur, allowing Victini to clean up with ease. Mega Alakazam is a good special attacker that can beat many of Victini's checks, such as Heatran and Kingdra, thanks to its Trace ability. Meloetta is a great check to Ghost-types like Alolan Marowak and Choice Scarf Gengar thanks to its Normal typing. It can also wallbreak and let Victini clean up more easily.

" + "description": "

Moves

V-create is Victini's strongest STAB move and is easily spammable due to its incredibly high Base Power. It's useful for hitting Bug-, Steel-, Grass-, and Ice-types such as Volcarona, Celesteela, Serperior, and Alolan Sandslash. Bolt Strike targets Water-types that attempt to switch in on a Fire-type move such as Gyarados and Azumarill. U-turn lets Victini pivot around and gain momentum when predicting the foe to switch out. Blue Flare is Victini's secondary Fire-type STAB move and is useful for late-game cleaning against Steel- and Bug-type teams, since it doesn't cause stat drops like V-create.

Set Details

Maximum investment in Speed with a Hasty nature and Choice Scarf is used to outspeed or Speed tie with threats like +1 Mega Gyarados, +1 Porygon-Z, and +1 Volcarona. Maximum investment is made in Attack in order to maximize Victini's damage output. A Hasty nature is preferred over Naive to allow Victini to deal with Volcarona better. Victory Star increases the accuracy of V-create, Bolt Strike, and Blue Flare.

Usage Tips

Keep Stealth Rock off the field, as it limits Victini's pivoting capabilities. Choice Scarf Victini is a great revenge killer because it outspeeds most unboosted Pokemon and can hit them with its powerful V-create. However, the drop in its Speed and defenses after using V-create makes it easy to revenge kill or set up on, which forces it to switch out. Be wary of using V-create when there are Pursuit trappers, as they can take advantage of the -1 Defense to deal huge damage to Victini. Switching Victini in on entry hazards should be avoided to preserve its health and longevity. Keep Victini healthy, especially in the Bug and Steel matchups where it needs to check threats like Volcarona and Mega Scizor. Locking Victini into a coverage move can sometimes turn it into setup bait. For example, while it may seem that Blue Flare can be spammed against Bug teams, Volcarona can use Victini to set up if it locks itself into Blue Flare. Therefore, use Blue Flare to clean up Bug teams after Volcarona is gone. Victini can often be used as a lead and can scout the opponent's play with U-turn. U-turn should also be used to pivot out of checks like Porygon2 and Gastrodon. Although Victini's bulk is decent, it should avoid switching in on powerful attacks such as Tapu Koko's Thunderbolt and Scolipede's Megahorn. Keep Victini away from poison and paralysis; poison harms its longevity and limits its ability to pivot around, and paralysis halves its Speed, rendering it almost useless.

Team Options

Choice Scarf Victini is a staple pick on Psychic teams due to its ability to check Bug- and Steel-types as well as revenge kill. Jirachi is a great partner to Victini, as it can pivot into strong special attacks as well as check Rock-types like Nihilego. Jirachi can also set Stealth Rock, bring Victini in safely through a slow U-turn, and give Victini another chance to clean up with Wish. Mew can set Stealth Rock while being able to stallbreak and remove common checks to Victini such as Porygon2 and Quagsire. Double Dance Mew appreciates having Victini bring it in safely via U-turn and give it more opportunities to set up. In return, Mew can wallbreak with +2 Genesis Supernova and set Psychic Terrain, which protects Victini from priority moves like Sucker Punch. Celebi can switch into Water- and Ground-types easily. It can also absorb status thanks to its great ability in Natural Cure and set Stealth Rock. Slowbro can switch into and check many physical attackers that threaten Victini such as Terrakion and Rhyperior. With a Colbur Berry, it can additionally check Dark-types like Mega Sharpedo and Mega Gyarados with Thunder Wave and Grass Knot. Mega Slowbro and Victini can take out Steel teams more easily together. Mega Slowbro appreciates having Victini wear down the opposing team with V-create, as that allows it to set up and clean up more easily. Conversely, Mega Slowbro is a great switch-in to Knock Off for Victini.

Deoxys-S can stack entry hazards such as Spikes and Stealth Rock to wear down the opposing team, making it easier for Victini to clean up. Latios and Mega Latias can get rid of Stealth Rock with Defog. They also provide a much-appreciated Ground immunity and switch-in to Water-types like Rotom-Wash. Mega Gardevoir and Mega Gallade are excellent wallbreakers that can weaken Victini's checks in addition to checking Dark-types. Furthermore, they can break through Poison's defensive core of Toxapex, Alolan Muk, and Mega Venusaur, allowing Victini to clean up with ease. Mega Alakazam is a good special attacker that can beat many of Victini's checks, such as Heatran and Kingdra, thanks to its Trace ability. Meloetta is a great check to Ghost-types like Alolan Marowak and Choice Scarf Gengar thanks to its Normal typing. It can also wallbreak and let Victini clean up more easily.

" }, "Choice Band (Psychic)": { - "description": "

Moves

V-create is Victini's strongest and most spammable attack because it deals a massive amount of damage to Pokemon that don't resist it, often 2HKOing them. Walls that do resist it like Mantine and Torkoal still take a huge amount of damage. It's especially useful for hitting Bug- and Steel-types that Psychic teams have trouble dealing with. Bolt Strike takes care of Water-types that try to switch in on V-create such as Toxapex and Mega Slowbro. U-turn lets Victini pivot around or get momentum when predicting the foe to switch out. Trick allows Victini to cripple passive Pokemon that can be annoying to take out such as Gastrodon.

Set Details

Maximum investment in Attack with a Choice Band allows Victini to hit as hard as possible, enabling it to KO walls like Landorus-T, Hippowdon, and Toxapex with the appropriate move. Maximum investment in Speed is used along with a Jolly nature to let Victini Speed tie with other base 100 Speed Pokemon such as Volcarona and Manaphy, outspeed Pokemon like Landorus-T and Kyurem-B, and outspeed Rotom-W even at -1. Victory Star increases the accuracy of Victini's V-create and Bolt Strike.

Usage Tips

Victini can be sent out at any point of the game to wallbreak and weaken foes for teammates like Latios and Mega Alakazam to clean up. Victini can bluff a Choice Scarf set in order to lure in and KO walls like Hippowdon and Slowbro. Choice Band should be revealed when trying to surprise the opponent with a strong Choice Band-boosted V-create. Gaining momentum with U-turn is much more effective once the opponent knows Victini's using Choice Band. V-create can be spammed with freedom because it can break almost all of Victini's defensive checks. However, Victini will be forced to switch out the turn after due to the stat drops. Trick should be used against Steel teams to allow Victini to switch between Bolt Strike and V-create, effectively breaking the team. Keep in mind that Victini may receive a useless item like Rocky Helmet after using Trick, however. Barring the Steel matchup, though, losing Choice Band is almost never worth the move freedom. Victini should be kept away from entry hazards to remain as healthy as possible throughout the game.

Team Options

Since this Victini set needs to switch out more often, pivots such as Jirachi, Celebi, and Slowbro are great partners. Jirachi and Celebi can set Stealth Rock, giving Victini an easier time wallbreaking. Additionally, Jirachi can bring it in safely through a U-turn, restore its health with Wish, and cripple faster Pokemon with Thunder Wave, and Celebi can absorb status and switch into Ground- and Water-types for Victini. Thanks to its amazing bulk, Slowbro can check most physical attackers. It can also cripple faster Pokemon with Thunder Wave. Deoxys-S can stack entry hazards like Spikes and Stealth Rock, which increases Victini's offensive presence tremendously, as well as set up dual screens, which help keep Victini safe and are useful against offensive teams. Due to the lack of Choice Scarf on this set, alternate Choice Scarf users like Meloetta and Latios can be used. Meloetta can check Ghost-types like Gengar thanks to its Normal typing. Latios can remove entry hazards with Defog and wallbreak alongside Victini. Additionally, Choice Scarf Latios outspeeds common Choice Scarf users such as Keldeo, Terrakion, and Hydreigon and puts tremendous pressure on Dragon teams. Mega Latias can also remove entry hazards with Defog, provide a Ground immunity, and switch into Water-types like Keldeo. Calm Mind Mega Latias capitalizes on Victini's ability to take out its checks. Cleaners like Double Dance Mew and Mega Alakazam appreciate Victini's wallbreaking abilities. Mega Gardevoir can check Dark-types thanks to its Fairy typing and weather sweepers like Excadrill and Kingdra thanks to its pre-Mega ability in Trace.

" + "description": "

Moves

V-create is Victini's strongest and most spammable attack because it deals a massive amount of damage to Pokemon that don't resist it, often 2HKOing them. Walls that do resist it like Mantine and Torkoal still take a huge amount of damage. It's especially useful for hitting Bug- and Steel-types that Psychic teams have trouble dealing with. Bolt Strike takes care of Water-types that try to switch in on V-create such as Toxapex and Mega Slowbro. U-turn lets Victini pivot around or get momentum when predicting the foe to switch out. Trick allows Victini to cripple passive Pokemon that can be annoying to take out such as Gastrodon.

Set Details

Maximum investment in Attack with a Choice Band allows Victini to hit as hard as possible, enabling it to KO walls like Landorus-T, Hippowdon, and Toxapex with the appropriate move. Maximum investment in Speed is used along with a Jolly nature to let Victini Speed tie with other base 100 Speed Pokemon such as Volcarona and Manaphy, outspeed Pokemon like Landorus-T and Kyurem-B, and outspeed Rotom-Wash even at -1. Victory Star increases the accuracy of Victini's V-create and Bolt Strike.

Usage Tips

Victini can be sent out at any point of the game to wallbreak and weaken foes for teammates like Latios and Mega Alakazam to clean up. Victini can bluff a Choice Scarf set in order to lure in and KO walls like Hippowdon and Slowbro. Choice Band should be revealed when trying to surprise the opponent with a strong Choice Band-boosted V-create. Gaining momentum with U-turn is much more effective once the opponent knows Victini's using Choice Band. V-create can be spammed with freedom because it can break almost all of Victini's defensive checks. However, Victini will be forced to switch out the turn after due to the stat drops. Trick should be used against Steel teams to allow Victini to switch between Bolt Strike and V-create, effectively breaking the team. Keep in mind that Victini may receive a useless item like Rocky Helmet after using Trick, however. Barring the Steel matchup, though, losing Choice Band is almost never worth the move freedom. Victini should be kept away from entry hazards to remain as healthy as possible throughout the game.

Team Options

Since this Victini set needs to switch out more often, pivots such as Jirachi, Celebi, and Slowbro are great partners. Jirachi and Celebi can set Stealth Rock, giving Victini an easier time wallbreaking. Additionally, Jirachi can bring it in safely through a U-turn, restore its health with Wish, and cripple faster Pokemon with Thunder Wave, and Celebi can absorb status and switch into Ground- and Water-types for Victini. Thanks to its amazing bulk, Slowbro can check most physical attackers. It can also cripple faster Pokemon with Thunder Wave. Deoxys-S can stack entry hazards like Spikes and Stealth Rock, which increases Victini's offensive presence tremendously, as well as set up dual screens, which help keep Victini safe and are useful against offensive teams. Due to the lack of Choice Scarf on this set, alternate Choice Scarf users like Meloetta and Latios can be used. Meloetta can check Ghost-types like Gengar thanks to its Normal typing. Latios can remove entry hazards with Defog and wallbreak alongside Victini. Additionally, Choice Scarf Latios outspeeds common Choice Scarf users such as Keldeo, Terrakion, and Hydreigon and puts tremendous pressure on Dragon teams. Mega Latias can also remove entry hazards with Defog, provide a Ground immunity, and switch into Water-types like Keldeo. Calm Mind Mega Latias capitalizes on Victini's ability to take out its checks. Cleaners like Double Dance Mew and Mega Alakazam appreciate Victini's wallbreaking abilities. Mega Gardevoir can check Dark-types thanks to its Fairy typing and weather sweepers like Excadrill and Kingdra thanks to its pre-Mega ability in Trace.

" }, "Choice Band (Fire)": { - "description": "

Moves

V-create makes Victini an unstoppable wallbreaker under sun, able to hit almost anything for at least a 2HKO at the cost of almost forcing it to switch out after every attack. When sun isn't up to boost V-create's damage output, Bolt Strike pressures Water teams by being able to 2HKO even Toxapex and Mega Slowbro with Stealth Rock support, as only Electric-immune Water-types can switch into it and it doesn't drop Victini's Speed. U-turn allows Victini to switch out to a teammate on a forced switch, which lets it gain momentum in matchups where it is afraid to KO foes because of Pursuit trappers like Scizor. Because sun-boosted V-create and Bolt Strike cover almost the entire metagame, Trick is rarely used, but it is a decent filler option in specific circumstances such as for crippling Gastrodon on sand teams or if sun is no longer an option.

Set Details

Choice Band and maximum Attack investment make Victini's V-create as strong as possible, and Victory Star makes sure it can never miss. A Jolly nature and 252 Speed EVs are used to make sure Victini can outspeed Pokemon such as Hydreigon, Mega Garchomp, and Kyurem-B that would otherwise be able to KO it.

Usage Tips

Victini should be sent in as often as possible when sun is up, as it is all but guaranteed a KO with V-create if it is in against a slower Pokemon. If sun is up and there are no Fire-immune Pokemon on the opposing team, V-create is almost always spammable, as even Pokemon that resist it can be easily KOed. However, be careful of Pursuit users, as Victini is a sitting duck after using V-create and will almost certainly be taken out by them. For example, be careful of spamming V-create too much against Poison teams, as Alolan Muk can outspeed a -3 Victini and be guaranteed to Pursuit trap it. Don't be afraid to take Toxic from walls to KO them, as Victini rarely stays in long enough for the scaling poison damage to matter. You should be aware of V-create's 8 PP, as it can disappear rather quickly, and Victini is an unimpressive wallbreaker without V-create. This is especially problematic against Pressure Pokemon or Protect users that can stall additional PP out. Victini is also very dependent on Choice Band to make its V-create strong enough to wallbreak, so it should avoid letting even weaker Knock Off users like Tornadus-T remove its item. Victini will need to switch in and out frequently due to V-create's drops, so be diligent in removing Stealth Rock to make sure Victini is as healthy as possible. Bolt Strike should mainly be used only against Fire-immune Pokemon or against Water teams when Victini can possibly be setup fodder after using V-create, as Pokemon like Suicune and Keldeo can only set up on V-create. In other circumstances, even against Pokemon that resist V-create, Bolt Strike is usually not worth needing to predict around. Trick should almost never be used, but if your sun setter is KOed, Victini can use it to cripple its switch-ins.

Team Options

Torkoal is a necessary teammate for Victini, as it provides sun support, Stealth Rock, Rapid Spin, and a defensive pivot, all of which are essential to making Victini's job possible. Outside of Torkoal, Victini doesn't need much team support and helps its teammates more instead. However, Rotom-H can be a substitute for Torkoal on more offensive teams, as its dual screens support can protect Victini from Pursuit trappers, and it can use Defog to remove Stealth Rock as well while giving Victini free switches with Volt Switch. However, lacking sun support does noticeably lower Victini's damage output against faster Pokemon that can now switch into one V-create and threaten to revenge kill. If Torkoal is replaced for Rotom-H, Mega Charizard Y is a decent replacement that can still set sun for Victini. A Choice Scarf user in either Blacephalon or Infernape can be useful to take out faster Pokemon like Gengar, Mega Diancie, and Nihilego for Victini. Heatran can also beat Mega Diancie and Nihilego with its Steel typing while providing Stealth Rock if necessary. Setup sweepers like Mega Charizard X and Volcarona appreciate Victini's ability to break almost all defensive Pokemon that can stop them, making them even more threatening. Volcanion can be helpful for switching into Water-types when Victini is forced out after using V-create. Notably, it is immune to Azumarill's Aqua Jet, making it useful for checking Z-Belly Drum Azumarill if Victini locks into V-create outside of sun.

" + "description": "

Moves

V-create makes Victini an unstoppable wallbreaker under sun, able to hit almost anything for at least a 2HKO at the cost of almost forcing it to switch out after every attack. When sun isn't up to boost V-create's damage output, Bolt Strike pressures Water teams by being able to 2HKO even Toxapex and Mega Slowbro with Stealth Rock support, as only Electric-immune Water-types can switch into it and it doesn't drop Victini's Speed. U-turn allows Victini to switch out to a teammate on a forced switch, which lets it gain momentum in matchups where it is afraid to KO foes because of Pursuit trappers like Scizor. Because sun-boosted V-create and Bolt Strike cover almost the entire metagame, Trick is rarely used, but it is a decent filler option in specific circumstances such as for crippling Gastrodon on sand teams or if sun is no longer an option.

Set Details

Choice Band and maximum Attack investment make Victini's V-create as strong as possible, and Victory Star makes sure it can never miss. A Jolly nature and 252 Speed EVs are used to make sure Victini can outspeed Pokemon such as Hydreigon, Mega Garchomp, and Kyurem-B that would otherwise be able to KO it.

Usage Tips

Victini should be sent in as often as possible when sun is up, as it is all but guaranteed a KO with V-create if it is in against a slower Pokemon. If sun is up and there are no Fire-immune Pokemon on the opposing team, V-create is almost always spammable, as even Pokemon that resist it can be easily KOed. However, be careful of Pursuit users, as Victini is a sitting duck after using V-create and will almost certainly be taken out by them. For example, be careful of spamming V-create too much against Poison teams, as Alolan Muk can outspeed a -3 Victini and be guaranteed to Pursuit trap it. Don't be afraid to take Toxic from walls to KO them, as Victini rarely stays in long enough for the scaling poison damage to matter. You should be aware of V-create's 8 PP, as it can disappear rather quickly, and Victini is an unimpressive wallbreaker without V-create. This is especially problematic against Pressure Pokemon or Protect users that can stall additional PP out. Victini is also very dependent on Choice Band to make its V-create strong enough to wallbreak, so it should avoid letting even weaker Knock Off users like Tornadus-T remove its item. Victini will need to switch in and out frequently due to V-create's drops, so be diligent in removing Stealth Rock to make sure Victini is as healthy as possible. Bolt Strike should mainly be used only against Fire-immune Pokemon or against Water teams when Victini can possibly be setup fodder after using V-create, as Pokemon like Suicune and Keldeo can only set up on V-create. In other circumstances, even against Pokemon that resist V-create, Bolt Strike is usually not worth needing to predict around. Trick should almost never be used, but if your sun setter is KOed, Victini can use it to cripple its switch-ins.

Team Options

Torkoal is a necessary teammate for Victini, as it provides sun support, Stealth Rock, Rapid Spin, and a defensive pivot, all of which are essential to making Victini's job possible. Outside of Torkoal, Victini doesn't need much team support and helps its teammates more instead. However, Rotom-Heat can be a substitute for Torkoal on more offensive teams, as its dual screens support can protect Victini from Pursuit trappers, and it can use Defog to remove Stealth Rock as well while giving Victini free switches with Volt Switch. However, lacking sun support does noticeably lower Victini's damage output against faster Pokemon that can now switch into one V-create and threaten to revenge kill. If Torkoal is replaced for Rotom-Heat, Mega Charizard Y is a decent replacement that can still set sun for Victini. A Choice Scarf user in either Blacephalon or Infernape can be useful to take out faster Pokemon like Gengar, Mega Diancie, and Nihilego for Victini. Heatran can also beat Mega Diancie and Nihilego with its Steel typing while providing Stealth Rock if necessary. Setup sweepers like Mega Charizard X and Volcarona appreciate Victini's ability to break almost all defensive Pokemon that can stop them, making them even more threatening. Volcanion can be helpful for switching into Water-types when Victini is forced out after using V-create. Notably, it is immune to Azumarill's Aqua Jet, making it useful for checking Z-Belly Drum Azumarill if Victini locks into V-create outside of sun.

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Other Options

Nature Power paired with Normalium Z provides Serperior with an extra coverage option if it is paired with Tapu Koko or Tapu Fini, letting it lure in and eliminate Tornadus-T with Thunderbolt and Dragon-types like Kommo-o and Kyurem-B with Moonblast. However, this forces Serperior to give up Substitute, leaving it vulnerable to status attempts such as Toxic from Toxapex. Serperior can make use of other Hidden Power types, such as Hidden Power Rock to handle the likes of Zapdos, Mega Charizard Y, and Volcarona, Hidden Power Ground to take on Heatran, and Hidden Power Ice to blow through Dragonite. However, giving up Hidden Power Fire is not desirable, as it leaves Mega Scizor, Ferrothorn, Magnezone, and Skarmory able to switch in more freely. Synthesis enables Serperior to stay healthy to continue checking bulky Water-types like Tapu Fini and Slowbro. The support from the sun provided by Mega Charizard Y also allows Serperior to regain more health with Synthesis. However, sand and rain can reduce the amount of HP that Serperior can recover. Grassium Z can be used to turn a boosted Leaf Storm into a one-time nuke and deal massive damage to targets like Chansey and Magearna.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Serperior and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Tapu Koko, Ice Punch from Mega Swampert under the rain, and Ice Beam from Mega Latias and Greninja, also threaten Serperior with major damage.

Fire-type Pokemon: Heatran, both Mega Charizard formes, and Volcarona do not take much from a boosted Leaf Storm and will fire back with their super effective attacks. Additionally, Volcarona can bypass Substitute and threaten Serperior with Bug Buzz. However, none of them enjoy taking Glare, while the former three must watch out for Leech Seed.

Steel-type Pokemon: Celesteela and Magearna can take Serperior's boosted Hidden Power Fire and retaliate back with heavy damage. If Serperior lacks Hidden Power Fire, Mega Scizor, Ferrothorn, and Skarmory can come in freely and threaten it with U-turn, status from Thunder Wave, and phazing with Whirlwind, respectively. However, the latter two don't appreciate being shut down by Taunt or having their items removed with Knock Off.

Dragon-type Pokemon: Kyurem-B, Mega Latias, and Dragonite can take Leaf Storm pretty well and force it out with their super effective attacks. Kommo-o can also use Serperior as setup fodder and bypass Substitute with Clangorous Soulblaze. None of them enjoy switching into Glare and Leech Seed, however. Mega Altaria is also worth mentioning because it can make use of Natural Cure before Mega Evolution to shrug off paralysis, and it can phaze Serperior with Roar; however, it despises being shut down by Taunt.

Flying-type Pokemon: Tornadus-T, Mega Pinsir, and Zapdos can switch into Serperior and threaten it back with major damage. However, the former two do not like switching into Glare. Hawlucha deserves a special mention because it can use Serperior as setup fodder, and it forces Serperior out with Acrobatics; however, it doesn't like switching into Glare or a boosted Leaf Storm.

Faster Pokemon and Priority: Mega Alakazam, Protean Greninja, Tornadus-T, and Choice Scarf users, such as Landorus-T, Tapu Lele, and Victini, all outpace Serperior and threaten it with heavy damage. Strong priority users like Mega Medicham, Mega Lopunny, Mega Mawile, and Mega Pinsir will pick off Serperior after prior chip damage, but the Taunt + Defog variant can punish them in return thanks to Rocky Helmet.

", "sets": { "Utility": { - "description": "

Moves

Leaf Storm allows Serperior to threaten common Stealth Rock setters offensively and to become a threat in its own right with repeated Special Attack boosts. Taunt has various uses on this set, most notably preventing entry hazards from being set by the likes of Chansey, Ferrothorn, Garchomp, and Landorus-T. Serperior can also use Taunt to prevent opposing hazard removal from Pokemon like Mega Latias. Taunt and Rocky Helmet allow Serperior to comfortably beat Chansey one-on-one by preventing both healing and status moves and discouraging attacking, respectively. Glare allows Serperior to punishes switch-ins like Magearna, Heatran and Tornadus-T, as well as stopping Pokemon like Volcarona and Mega Charizard X from freely setting up on it. Defog allows Serperior to clear entry hazards, which it is able to do in the face of common entry hazard setters such as Excadrill, Landorus-T, and Mega Diancie.

Set Details

208 HP EVs in conjunction with 48 Defense EVs allow Serperior to survive rain-boosted Waterfall followed by Ice Punch from Jolly Mega Swampert. The rest is put into Speed in order to Speed tie with opposing Serperior.

Usage Tips

Serperior can use its solid Speed to force a Defog opportunity, even by sacrificing itself to the likes of Heatran if necessary. The threat of paralysis can often force out the likes of Mega Medicham and, at full health, faster Pokemon like Mega Lopunny and Ash-Greninja that can't OHKO Serperior, giving it opportunities to use Defog completely for free. Serperior should proactively use Taunt against Stealth Rock users like Ferrothorn and Heatran if entry hazards are cleared, even at the expense of being OHKOed, as its main objective is to enable its teammates that are weak to Stealth Rock at all costs. It can additionally sacrifice itself to get a crucial paralysis off against the likes of Volcarona and Mega Charizard X, also being able to limit them to one Speed boost with Taunt, ensuring that they are not able to negate the Speed drop. Although Serperior finds great success when used in an aggressive, sacrificial fashion, it has defensive utility in that it can switch into Mega Swampert and Kartana once and revenge kill Mega Medicham and Mega Diancie.

Team Options

This variant of Serperior is exclusively used on hyper offensive teams, as they appreciate Serperior's useful utility movepool alongside its lack of passivity. Hyper offense threats that are weak to Stealth Rock, such as Mega Charizard X and Volcarona, highly appreciate the extra security that Serperior's Defog brings. Another way Serperior can help the aforementioned Pokemon is its ability to threaten Water-types, such as Tapu Fini and Rotom-W, and Ground-types such as Garchomp. Serperior appreciates a dedicated lead such as Mega Diancie, Taunt Mew, or Excadrill starting the game off with entry hazards clear, as using Defog loses valuable momentum. Additionally, Serperior is a good facilitator for hazard setters such as Greninja, as it can prevent opposing Defog by using Taunt. Pairing Serperior with a Steel-type teammate such as Magearna is useful, as it can check Tornadus-T, which outspeeds and threatens to OHKO Serperior. Special attackers that struggle with Chansey, such as Volcarona and Shift Gear Magearna, appreciate Serperior's ability to chip away at Chansey and prevent its healing.

" + "description": "

Moves

Leaf Storm allows Serperior to threaten common Stealth Rock setters offensively and to become a threat in its own right with repeated Special Attack boosts. Taunt has various uses on this set, most notably preventing entry hazards from being set by the likes of Chansey, Ferrothorn, Garchomp, and Landorus-T. Serperior can also use Taunt to prevent opposing hazard removal from Pokemon like Mega Latias. Taunt and Rocky Helmet allow Serperior to comfortably beat Chansey one-on-one by preventing both healing and status moves and discouraging attacking, respectively. Glare allows Serperior to punishes switch-ins like Magearna, Heatran and Tornadus-T, as well as stopping Pokemon like Volcarona and Mega Charizard X from freely setting up on it. Defog allows Serperior to clear entry hazards, which it is able to do in the face of common entry hazard setters such as Excadrill, Landorus-T, and Mega Diancie.

Set Details

208 HP EVs in conjunction with 48 Defense EVs allow Serperior to survive rain-boosted Waterfall followed by Ice Punch from Jolly Mega Swampert. The rest is put into Speed in order to Speed tie with opposing Serperior.

Usage Tips

Serperior can use its solid Speed to force a Defog opportunity, even by sacrificing itself to the likes of Heatran if necessary. The threat of paralysis can often force out the likes of Mega Medicham and, at full health, faster Pokemon like Mega Lopunny and Ash-Greninja that can't OHKO Serperior, giving it opportunities to use Defog completely for free. Serperior should proactively use Taunt against Stealth Rock users like Ferrothorn and Heatran if entry hazards are cleared, even at the expense of being OHKOed, as its main objective is to enable its teammates that are weak to Stealth Rock at all costs. It can additionally sacrifice itself to get a crucial paralysis off against the likes of Volcarona and Mega Charizard X, also being able to limit them to one Speed boost with Taunt, ensuring that they are not able to negate the Speed drop. Although Serperior finds great success when used in an aggressive, sacrificial fashion, it has defensive utility in that it can switch into Mega Swampert and Kartana once and revenge kill Mega Medicham and Mega Diancie.

Team Options

This variant of Serperior is exclusively used on hyper offensive teams, as they appreciate Serperior's useful utility movepool alongside its lack of passivity. Hyper offense threats that are weak to Stealth Rock, such as Mega Charizard X and Volcarona, highly appreciate the extra security that Serperior's Defog brings. Another way Serperior can help the aforementioned Pokemon is its ability to threaten Water-types, such as Tapu Fini and Rotom-Wash, and Ground-types such as Garchomp. Serperior appreciates a dedicated lead such as Mega Diancie, Taunt Mew, or Excadrill starting the game off with entry hazards clear, as using Defog loses valuable momentum. Additionally, Serperior is a good facilitator for hazard setters such as Greninja, as it can prevent opposing Defog by using Taunt. Pairing Serperior with a Steel-type teammate such as Magearna is useful, as it can check Tornadus-T, which outspeeds and threatens to OHKO Serperior. Special attackers that struggle with Chansey, such as Volcarona and Shift Gear Magearna, appreciate Serperior's ability to chip away at Chansey and prevent its healing.

" }, "Substitute": { - "description": "

Moves

Leaf Storm blows through neutral targets like Landorus-T, Garchomp, and Gliscor after a boost and smashes bulky Water-types like Rotom-W, Slowbro, and Tapu Fini. Hidden Power Fire complements Leaf Storm and threatens Steel-types like Ferrothorn, Mega Scizor, and Skarmory. Glare cripples switch-ins like Tornadus-T, Magearna, Heatran, and Mega Charizard X and allows Serperior to use Substitute to fish for a chance of full paralysis and stall with Leech Seed. Substitute is this set's main attraction, letting Serperior take advantage of forced switches and protecting it from status moves like Toxic from Toxapex and Thunder Wave from Clefable. Finally, Leech Seed enables Serperior to wear down and potentially beat checks such as Heatran, Magearna, and Chansey. Leech Seed also synergizes well with Substitute, as the HP that Serperior gains back lets it use Substitute more frequently.

Set Details

The given HP investment ensures that Rotom-W's Hydro Pump and Ferrothorn's Power Whip don't break Serperior's Substitute, while the rest of its EVs are dumped into Special Attack and Speed. Leftovers is necessary for slowly regaining health and to allow Serperior to use Substitute more frequently.

Usage Tips

Serperior fills the role of an early-game wallbreaker and late-game cleaner that can use its solid Speed stat and offensive presence to force switches against Pokemon it scares out, such as Tapu Fini and Rotom-W, to make the most out of the free opportunities that Substitute provides. Due to the nature of this set, which involves reducing its own HP, avoid switching Serperior into strong attacks, as this can heavily weaken it. Instead, it is best to bring it in via aggressive switches, with pivot support from Volt Switch and U-turn, or after a teammate has fainted. If the opponent switches in a Pokemon that can take Leaf Storm like Tornadus-T, Kyurem-B, Heatran, or Chansey, Serperior can capitalize on this opportunity to punish these checks with Glare or, in the case of Chansey, wear it down with Leech Seed, making it easier for Serperior's offensive teammates to break through them. Serperior must manage its Leaf Storm PP carefully, as the opponent can play around it with Grass-resistant Pokemon like Magearna and Zapdos and drain Leaf Storm's low PP, eventually leaving it unable to attack. Serperior must be wary of status conditions at all times, especially paralysis and poison, as they will reduce its efficacy. Therefore, it is a good idea to use Substitute to scout for Pokemon that can potentially cripple it with status, such as Thunder Wave from Clefable and Toxic from Toxapex. Serperior must also be wary of Knock Off, as this can reduce both its longevity and the number of times that it can use Substitute. It is often beneficial to use Leech Seed on a predicted switch-in followed by Substitute on the next turn, as opposed to the other way around. This allows Serperior to more efficiently use its PP to force extra damage against slower answers like Heatran, Celesteela, Zapdos, and Volt Switch variants of Magearna.

Team Options

This Serperior set is a solid fit on teams ranging from offense, bulky offense, balance, sand, and sun, which value its capability as a wallbreaker and late-game cleaner. Pivots such as Tornadus-T, Landorus-T, and Tapu Koko are solid partners, as they can safely bring Serperior in via U-turn and Volt Switch. Additionally, they can remove entry hazards with Defog, especially Toxic Spikes from Toxapex, which ruins Serperior's longevity. Tapu Koko also has the benefit of taking on Flying-types like Tornadus-T and Hawlucha. Heatran sets up Stealth Rock and provides a solid answer to Steel-types that threaten Serperior like Celesteela and Magearna. Protean and Battle Bond Greninja are also solid partners, as they can provide crucial support with Spikes. Protean variants can also snipe Magearna with Tectonic Rage, which is especially helpful for variants that don't have Leech Seed, while the Battle Bond variant eliminates Heatran and places heavy pressure on Assault Vest Magearna in conjunction with Spikes. Bulky Water-types like Tapu Fini and Toxapex are also beneficial, checking Fire-types like Volcarona, Victini, and Heatran. Tapu Fini can also summon Misty Terrain to protect Serperior from status conditions and remove hazards with Defog, while Toxapex lays down Toxic Spikes to put pressure on the likes of Chansey, Tapu Koko, and Kyurem-B, and Shed Shell variants of Toxapex can switch into Heatran's Magma Storm and remove its Leftovers with Knock Off. Magnezone can remove a lot of pressure for it by trapping and eliminating Steel-types like Mega Scizor, Ferrothorn, and Skarmory, giving it more freedom to drop Hidden Power Fire. Magearna is also a fantastic partner, as it can bring Serperior in safely via Volt Switch and solidly answers the likes of Weavile, Tornadus-T, and Mega Latias. Strong wallbreakers like Mega Medicham, Mega Mawile, and Tapu Lele soften checks like Magearna for Serperior to clean up later in the game and appreciate the paralysis support from Glare, letting them threaten faster checks like Tornadus-T. Serperior also appreciates Weavile punishing switch-ins with Knock Off, weakening the likes of Chansey, trapping and removing Tornadus-T and Mega Latias with Pursuit, and revenge killing Dragon-types like Kommo-o and Dragonite. Serperior forms a splendid partnership with Mega Diancie, as Serperior checks bulky Water-types like Gastrodon, and in return, Mega Diancie handles Fire- and Flying-types like Volcarona, Mega Charizard Y, Zapdos, and Tornadus-T and blocks hazards thanks to Magic Bounce. On sand teams, Mega Tyranitar and Sand Rush Excadrill greatly appreciate Serperior handling bulky Water-types like Rotom-W, Seismitoad, and Tapu Fini, as well as the paralysis support that Serperior's Glare provides. In return, Mega Tyranitar solidly answers the likes of Heatran and Tornadus-T, and it can potentially eliminate the latter with Pursuit, while Excadrill is grateful for Serperior pressuring Ground- and Water-type checks like Landorus-T and Mega Swampert. Swords Dance variants of Mega Garchomp also benefit from the paralysis support that Serperior’s Glare provides, crippling faster targets like Mega Latias and Tornadus-T and potentially granting Mega Garchomp extra setup opportunities due to the chance of full paralysis. On sun teams, Fire-type teammates like Mega Charizard Y and Victini greatly benefit from Serperior removing Mega Diancie, and in return, they threaten Steel-types like Mega Scizor, Ferrothorn, and Celesteela. The sun provided by Mega Charizard Y also grants Serperior's Hidden Power Fire an extra power boost and allows Serperior to have a higher chance of 2HKOing Celesteela and defensive Magearna with a boosted Hidden Power Fire. Additionally, both Fire-types benefit from the paralysis from Serperior's Glare crippling targets like Toxapex and Mega Latias, and the chance of full paralysis prevents them from healing, allowing these Fire-types to break through these targets more easily.

" + "description": "

Moves

Leaf Storm blows through neutral targets like Landorus-T, Garchomp, and Gliscor after a boost and smashes bulky Water-types like Rotom-Wash, Slowbro, and Tapu Fini. Hidden Power Fire complements Leaf Storm and threatens Steel-types like Ferrothorn, Mega Scizor, and Skarmory. Glare cripples switch-ins like Tornadus-T, Magearna, Heatran, and Mega Charizard X and allows Serperior to use Substitute to fish for a chance of full paralysis and stall with Leech Seed. Substitute is this set's main attraction, letting Serperior take advantage of forced switches and protecting it from status moves like Toxic from Toxapex and Thunder Wave from Clefable. Finally, Leech Seed enables Serperior to wear down and potentially beat checks such as Heatran, Magearna, and Chansey. Leech Seed also synergizes well with Substitute, as the HP that Serperior gains back lets it use Substitute more frequently.

Set Details

The given HP investment ensures that Rotom-Wash's Hydro Pump and Ferrothorn's Power Whip don't break Serperior's Substitute, while the rest of its EVs are dumped into Special Attack and Speed. Leftovers is necessary for slowly regaining health and to allow Serperior to use Substitute more frequently.

Usage Tips

Serperior fills the role of an early-game wallbreaker and late-game cleaner that can use its solid Speed stat and offensive presence to force switches against Pokemon it scares out, such as Tapu Fini and Rotom-Wash, to make the most out of the free opportunities that Substitute provides. Due to the nature of this set, which involves reducing its own HP, avoid switching Serperior into strong attacks, as this can heavily weaken it. Instead, it is best to bring it in via aggressive switches, with pivot support from Volt Switch and U-turn, or after a teammate has fainted. If the opponent switches in a Pokemon that can take Leaf Storm like Tornadus-T, Kyurem-B, Heatran, or Chansey, Serperior can capitalize on this opportunity to punish these checks with Glare or, in the case of Chansey, wear it down with Leech Seed, making it easier for Serperior's offensive teammates to break through them. Serperior must manage its Leaf Storm PP carefully, as the opponent can play around it with Grass-resistant Pokemon like Magearna and Zapdos and drain Leaf Storm's low PP, eventually leaving it unable to attack. Serperior must be wary of status conditions at all times, especially paralysis and poison, as they will reduce its efficacy. Therefore, it is a good idea to use Substitute to scout for Pokemon that can potentially cripple it with status, such as Thunder Wave from Clefable and Toxic from Toxapex. Serperior must also be wary of Knock Off, as this can reduce both its longevity and the number of times that it can use Substitute. It is often beneficial to use Leech Seed on a predicted switch-in followed by Substitute on the next turn, as opposed to the other way around. This allows Serperior to more efficiently use its PP to force extra damage against slower answers like Heatran, Celesteela, Zapdos, and Volt Switch variants of Magearna.

Team Options

This Serperior set is a solid fit on teams ranging from offense, bulky offense, balance, sand, and sun, which value its capability as a wallbreaker and late-game cleaner. Pivots such as Tornadus-T, Landorus-T, and Tapu Koko are solid partners, as they can safely bring Serperior in via U-turn and Volt Switch. Additionally, they can remove entry hazards with Defog, especially Toxic Spikes from Toxapex, which ruins Serperior's longevity. Tapu Koko also has the benefit of taking on Flying-types like Tornadus-T and Hawlucha. Heatran sets up Stealth Rock and provides a solid answer to Steel-types that threaten Serperior like Celesteela and Magearna. Protean and Battle Bond Greninja are also solid partners, as they can provide crucial support with Spikes. Protean variants can also snipe Magearna with Tectonic Rage, which is especially helpful for variants that don't have Leech Seed, while the Battle Bond variant eliminates Heatran and places heavy pressure on Assault Vest Magearna in conjunction with Spikes. Bulky Water-types like Tapu Fini and Toxapex are also beneficial, checking Fire-types like Volcarona, Victini, and Heatran. Tapu Fini can also summon Misty Terrain to protect Serperior from status conditions and remove hazards with Defog, while Toxapex lays down Toxic Spikes to put pressure on the likes of Chansey, Tapu Koko, and Kyurem-B, and Shed Shell variants of Toxapex can switch into Heatran's Magma Storm and remove its Leftovers with Knock Off. Magnezone can remove a lot of pressure for it by trapping and eliminating Steel-types like Mega Scizor, Ferrothorn, and Skarmory, giving it more freedom to drop Hidden Power Fire. Magearna is also a fantastic partner, as it can bring Serperior in safely via Volt Switch and solidly answers the likes of Weavile, Tornadus-T, and Mega Latias. Strong wallbreakers like Mega Medicham, Mega Mawile, and Tapu Lele soften checks like Magearna for Serperior to clean up later in the game and appreciate the paralysis support from Glare, letting them threaten faster checks like Tornadus-T. Serperior also appreciates Weavile punishing switch-ins with Knock Off, weakening the likes of Chansey, trapping and removing Tornadus-T and Mega Latias with Pursuit, and revenge killing Dragon-types like Kommo-o and Dragonite. Serperior forms a splendid partnership with Mega Diancie, as Serperior checks bulky Water-types like Gastrodon, and in return, Mega Diancie handles Fire- and Flying-types like Volcarona, Mega Charizard Y, Zapdos, and Tornadus-T and blocks hazards thanks to Magic Bounce. On sand teams, Mega Tyranitar and Sand Rush Excadrill greatly appreciate Serperior handling bulky Water-types like Rotom-Wash, Seismitoad, and Tapu Fini, as well as the paralysis support that Serperior's Glare provides. In return, Mega Tyranitar solidly answers the likes of Heatran and Tornadus-T, and it can potentially eliminate the latter with Pursuit, while Excadrill is grateful for Serperior pressuring Ground- and Water-type checks like Landorus-T and Mega Swampert. Swords Dance variants of Mega Garchomp also benefit from the paralysis support that Serperior’s Glare provides, crippling faster targets like Mega Latias and Tornadus-T and potentially granting Mega Garchomp extra setup opportunities due to the chance of full paralysis. On sun teams, Fire-type teammates like Mega Charizard Y and Victini greatly benefit from Serperior removing Mega Diancie, and in return, they threaten Steel-types like Mega Scizor, Ferrothorn, and Celesteela. The sun provided by Mega Charizard Y also grants Serperior's Hidden Power Fire an extra power boost and allows Serperior to have a higher chance of 2HKOing Celesteela and defensive Magearna with a boosted Hidden Power Fire. Additionally, both Fire-types benefit from the paralysis from Serperior's Glare crippling targets like Toxapex and Mega Latias, and the chance of full paralysis prevents them from healing, allowing these Fire-types to break through these targets more easily.

" }, "Choice Scarf": { "description": "

Moves

Leaf Storm, Serperior's typical snowballing motif, perhaps synergizes more with Choice Scarf than any other of the items, locking into a single move that handles boosting and cleaning simultaneously. With Serperior's unique Speed tier, Glare can be a lifeline against Speed-boosting threats like Mega Charizard X and opposing Choice Scarf users like Landorus-T and Kartana, and it acts as a pseudo-coverage move to irritate anything that shrugs off Leaf Storm. Though a Choice Scarf Serperior makes for quite a lousy Defogger, its inclusion on the set can come in clutch for teams not particularly weak to entry hazards, and it can work as a secondary Defogger alongside a more consistent teammate. Knock Off is another option to harass defensive walls like Chansey, Heatran, and Celesteela to assist its team in whittling them down.

Set Details

A bulkier EV spread isn't entirely necessary, as the main draw of this set is using its great Speed tier to clean up offensive teams with repeated Leaf Storms, so a fully offensive spread is chosen here.

Usage Tips

As an offensively inclined Choice Scarf user, the main idea is to set up an endgame where opposing Grass-resistant Pokemon are too weak to handle Leaf Storm. Luckily for Serperior, its common answers on offense teams tend not to last forever, with the likes of Assault Vest Magearna and Mega Mawile lacking longevity and others like Volcarona and the Mega Charizard formes necessitating a field clear of Stealth Rock. Entry hazards can give Serperior a more active role in setting the scene for its own late-game sweep, as they compound with Leaf Storm and benefit greatly from Knock Off removing Leftovers from the likes of Heatran. Even in matches where Serperior has no late-game future, it can still squeeze out plenty of value mid- or late-game with its utility movepool, being able to sacrificially throw itself at the likes of Mega Charizard X and Volcarona to paralyze them or to force hazard removal to set up a teammate in a pinch.

Team Options

This set is best fit as an anti-offense option for your own offense team, generally, as it needs heavy support in breaking down Grass-resistant Pokemon and can offer much more safety against opposing boosting threats. Both Protean and Battle Bond Greninja make for great teammates, both having crucial Spikes support in common. A Hidden Power Fire variant of Protean Greninja is especially useful, as it has the huge benefit of baiting in and weakening Ferrothorn, Celesteela, and Mega Scizor, while Battle Bond naturally draws in and chips Assault Vest Magearna and can force out Heatran. Heatran itself is a great partner for Serperior, setting crucial Stealth Rock to dig into Serperior's offensive checks like Kyurem-B, the various other Fire-types, and threatening Steel-types like little else. Garchomp is another option for an entry hazard setter that can soft-check Fire-types and punch a hole with Rockium Z. Fightinium Z and Choice Band variants of Tapu Bulu and Kartana are some of the most consistent lures for Steel-types; Tapu Bulu has the downside of increasing the longevity of some of Serperior's checks but does boost the potency of Leaf Storm.

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Excadrill is an incredibly versatile Pokemon, with a typing laden with useful resistances and immunities to pivot around and check various Electric- and Fairy-types, great Attack stat and STAB combination to hit large swaths of the tier and consistently clean up games, and a utility movepool that allows it to play both sides of the entry hazard game. It works great with fabled partner Tyranitar or other alternative sand setters like Hippowdon, acting as the star player of teams within the consistent sand archetype. It makes great use of Z-Moves to overcome would-be checks like Landorus-T, Rotom-W, and Zapdos, of course depending on the choice of Z-Crystal. Excadrill is far from limited to just sand teams, as it can put in a good shift as a specially defensive pivot on bulkier teams and even a dedicated lead, both making use of Excadrill's coveted combination of Stealth Rock + Rapid Spin and helpful ability in Mold Breaker. However, Excadrill's offensive presence can often be two-dimensional, with Skarmory, Rotom-W, and Zapdos acting as consistent annoyances to it outside of its less consistent lure Z-Moves. Excadrill has plenty to worry about in terms of faster attackers, as it has overall unimpressive bulk, and sand can't always be up to patch its middling Speed. Additionally, Excadrill struggles in longer games against opposing hazard setters due to its lack of reliable recovery.

", - "comments": "

Other Options

Choice Scarf can be used on Mold Breaker sets to give Excadrill better prowess as a revenge killer for frail attackers like Greninja and Mega Medicham. Leftovers Sand Rush variants of Excadrill can drop Swords Dance for Stealth Rock on bulkier teams. Giga Impact can be used alongside Normalium Z to give Excadrill a weapon against Rotom-W while still hitting the same targets as Rock Slide, though Giga Impact is a very inconsistent move outside of its Z-Move.

Checks and Counters

Ground-immune Pokemon: Steel-types like Skarmory and Celesteela are the top of the pile when it comes to Excadrill answers, shrugging off Excadrill's Steel- and Normal-type attacks and being fine for the most apart against its Rock-type attacks. Rotom-W is gifted with an ideal typing to handle Excadrill, with a 4x resistance to Steel and great physical bulk to boot, though Excadrill can adapt with Normalium Z + Giga Impact to lure it. Heat Wave Zapdos provides a solid answer to the most common variants of Excadrill, punishing it for even daring to use Iron Head or Rapid Spin, though it falls victim to Rock Slide and Breakneck Blitz. Pelipper and Mega Charizard Y handle Iron Head and Earthquake well and clear Excadrill's sand, with Mega Charizard Y then outspeeding it and threatening it with an OHKO. However, Excadrill can deal with Mega Charizard Y and Pelipper with the same tech mentioned previously, and Mega Charizard Y needs to already be Mega Evolved before initially switching into Excadrill in order to outspeed it, as Sand Rush will still be active until the end of the turn if the weather is changed mid-turn by Charizard gaining Drought.

Physically Defensive Walls: Slowbro can survive any hit from +2 Excadrill and threaten it back with Scald; Mega Slowbro is even more consistent at this task with its absurd bulk and better Special Attack. Buzzwole can near enough offer the same promise, though against Adamant Steelium Z sets, it has to rely on being at full health or having Excadrill waste its Z-Move prior to coming in.

Passive Damage: Excadrill commonly runs a Z-Crystal, removing any form of healing it may have and dooming it in longer games where it has to act as a spinner. Spikes are the most horrible entry hazard to face by far, digging into Excadrill dramatically more than Stealth Rock's paltry 3.25%. No matter what hazard is on the field, spinning can always be a pain, especially against contact punishers like Rocky Helmet Zapdos and Landorus-T and Iron Barbs Ferrothorn.

Faster Attackers: Despite the sky-high number Excadrill's Speed hits in sand, Unburden Hawlucha and Trace Mega Alakazam can one-up it and threaten to OHKO Excadrill with High Jump Kick and Focus Blast, respectively. Mega Charizard Y throws out Excadrill's sand to be able to outspeed it in sun; however, the Speed change does not happen on the same turn, meaning that if Charizard Mega Evolves in front of Excadrill in sand, Excadrill will still attack first on that turn. Mega Medicham and Mega Lopunny prey on Excadrill outside of sand and can waste crucial sand turns with Fake Out. Ash-Greninja can threaten Excadrill both inside and outside of sand with Water Shuriken and Hydro Pump, though it must be said that, before Battle Bond is activated, Water Shuriken is severely inconsistent at OHKOing Excadrill and should be used to finish it off after chip damage instead.

", + "overview": "

Excadrill is an incredibly versatile Pokemon, with a typing laden with useful resistances and immunities to pivot around and check various Electric- and Fairy-types, great Attack stat and STAB combination to hit large swaths of the tier and consistently clean up games, and a utility movepool that allows it to play both sides of the entry hazard game. It works great with fabled partner Tyranitar or other alternative sand setters like Hippowdon, acting as the star player of teams within the consistent sand archetype. It makes great use of Z-Moves to overcome would-be checks like Landorus-T, Rotom-Wash, and Zapdos, of course depending on the choice of Z-Crystal. Excadrill is far from limited to just sand teams, as it can put in a good shift as a specially defensive pivot on bulkier teams and even a dedicated lead, both making use of Excadrill's coveted combination of Stealth Rock + Rapid Spin and helpful ability in Mold Breaker. However, Excadrill's offensive presence can often be two-dimensional, with Skarmory, Rotom-Wash, and Zapdos acting as consistent annoyances to it outside of its less consistent lure Z-Moves. Excadrill has plenty to worry about in terms of faster attackers, as it has overall unimpressive bulk, and sand can't always be up to patch its middling Speed. Additionally, Excadrill struggles in longer games against opposing hazard setters due to its lack of reliable recovery.

", + "comments": "

Other Options

Choice Scarf can be used on Mold Breaker sets to give Excadrill better prowess as a revenge killer for frail attackers like Greninja and Mega Medicham. Leftovers Sand Rush variants of Excadrill can drop Swords Dance for Stealth Rock on bulkier teams. Giga Impact can be used alongside Normalium Z to give Excadrill a weapon against Rotom-Wash while still hitting the same targets as Rock Slide, though Giga Impact is a very inconsistent move outside of its Z-Move.

Checks and Counters

Ground-immune Pokemon: Steel-types like Skarmory and Celesteela are the top of the pile when it comes to Excadrill answers, shrugging off Excadrill's Steel- and Normal-type attacks and being fine for the most apart against its Rock-type attacks. Rotom-Wash is gifted with an ideal typing to handle Excadrill, with a 4x resistance to Steel and great physical bulk to boot, though Excadrill can adapt with Normalium Z + Giga Impact to lure it. Heat Wave Zapdos provides a solid answer to the most common variants of Excadrill, punishing it for even daring to use Iron Head or Rapid Spin, though it falls victim to Rock Slide and Breakneck Blitz. Pelipper and Mega Charizard Y handle Iron Head and Earthquake well and clear Excadrill's sand, with Mega Charizard Y then outspeeding it and threatening it with an OHKO. However, Excadrill can deal with Mega Charizard Y and Pelipper with the same tech mentioned previously, and Mega Charizard Y needs to already be Mega Evolved before initially switching into Excadrill in order to outspeed it, as Sand Rush will still be active until the end of the turn if the weather is changed mid-turn by Charizard gaining Drought.

Physically Defensive Walls: Slowbro can survive any hit from +2 Excadrill and threaten it back with Scald; Mega Slowbro is even more consistent at this task with its absurd bulk and better Special Attack. Buzzwole can near enough offer the same promise, though against Adamant Steelium Z sets, it has to rely on being at full health or having Excadrill waste its Z-Move prior to coming in.

Passive Damage: Excadrill commonly runs a Z-Crystal, removing any form of healing it may have and dooming it in longer games where it has to act as a spinner. Spikes are the most horrible entry hazard to face by far, digging into Excadrill dramatically more than Stealth Rock's paltry 3.25%. No matter what hazard is on the field, spinning can always be a pain, especially against contact punishers like Rocky Helmet Zapdos and Landorus-T and Iron Barbs Ferrothorn.

Faster Attackers: Despite the sky-high number Excadrill's Speed hits in sand, Unburden Hawlucha and Trace Mega Alakazam can one-up it and threaten to OHKO Excadrill with High Jump Kick and Focus Blast, respectively. Mega Charizard Y throws out Excadrill's sand to be able to outspeed it in sun; however, the Speed change does not happen on the same turn, meaning that if Charizard Mega Evolves in front of Excadrill in sand, Excadrill will still attack first on that turn. Mega Medicham and Mega Lopunny prey on Excadrill outside of sand and can waste crucial sand turns with Fake Out. Ash-Greninja can threaten Excadrill both inside and outside of sand with Water Shuriken and Hydro Pump, though it must be said that, before Battle Bond is activated, Water Shuriken is severely inconsistent at OHKOing Excadrill and should be used to finish it off after chip damage instead.

", "sets": { "Sand Rush": { - "description": "

Moves

With Swords Dance, Excadrill can take full advantage of its typing and reasonable bulk to set itself up to punch through walls. With the combination of Swords Dance and Steelium Z, Excadrill can bust through the likes of Landorus-T and Gliscor with +1 and +2 Corkscrew Crash, respectively. Outside of its usage as a strong Z-Move, Iron Head is a great complement to Earthquake that hits Ground-immune foes like Mega Latias and Tornadus-T and Grass-types like Serperior and Tapu Bulu. Earthquake is Excadrill's stronger STAB option, an obvious inclusion to hit Steel-types and other neutral targets. Rapid Spin gives Excadrill some valuable role compression to open up more team options due to the reduced need for other entry hazard removal. Rock Slide gives Excadrill a way to threaten Flying-types that otherwise wall it, like Zapdos, pre-Mega Charizard and Mega Charizard Y, Pelipper, and Gyarados.

Set Details

Steelium Z is Excadrill's most consistent wallbreaking tool, patching up Iron Head's lower power to punch through temporary checks like Landorus-T. Leftovers is the best non-Z-Crystal option for Excadrill, giving it better longevity and staying power and making it a more respectable spinner. An Adamant nature is preferred for the power boost, letting Excadrill OHKO Hippowdon with +2 Corkscrew Crash, though Jolly can also be used to outspeed the likes of Kommo-o, base 95 Speed Pokemon with a neutral nature like Modest Tapu Lele, and common variants of Gliscor as well as base 100 Speed Pokemon with a neutral nature like Mega Medicham and Volcarona outside of sand while at worst Speed tying with opposing Excadrill. Rockium Z is a niche option for a Z-Crystal, with its niche over Normalium Z being that Continental Crush gives Excadrill an option against Celesteela and hits ideal targets like Zapdos and Gyarados hard even before setting up. Additionally, it is used with Rock Slide, which is a better move than Giga Impact outside of their Z-Move uses.

Usage Tips

Excadrill has plenty of entry points during a game, mostly through Tapu Koko and Magearna, which Excadrill can conveniently block Volt Switches from, as well as the likes of Mega Latias, Clefable, and Cresselia that can't hit Excadrill very hard. When it's holding a Z-Crystal over Leftovers, however, this defensive usage is limited to fewer occasions, so aim to have your sand up when you get Excadrill in, so you can make the most of the limited opportunity by setting up and breaking through the opposing team. Having Stealth Rock on the field early helps with this, digging into common Flying-type answers like Zapdos while also incrementally chipping Rotom-W alongside sand damage. In matchups where Excadrill is walled, you should not bother setting up, though Excadrill can still be plenty helpful by chasing out threats like Calm Mind Magearna and by spinning away entry hazards, especially in the face of setters like Chansey, Clefable, and Skarmory once it loses its Rocky Helmet. It shines in late-game situations where you can afford to sacrifice your sand setter to give Excadrill the maximum amount of turns to clean up.

Team Options

Sand Rush Excadrill is logically only used on sand teams, fitting snugly into both the offensive and defensive core and making use of Sand Rush to become an elite revenge killer and late-game cleaner. Mega Tyranitar is by and large the most common sand-setting teammate, working well with Excadrill offensively by pressuring Flying-types via either trapping them with Pursuit or just obliterating them with Stone Edge if they get overconfident. It additionally makes great use of its Special Defense boost from sand to check Heatran and find opportunities to set Stealth Rock to support Excadrill. Hippowdon is the other option; what it lacks in offensive presence, it aims to make up for by being better at sticking around via Slack Off, making it a much better Stealth Rock setter and better at setting sand, even having the option to run Smooth Rock, though the defensive overlap and relative passivity does not go unnoticed. Toxapex fits snugly onto sand teams because of its crucial resistance to Water and its incredible longevity. On top of this, it absorbs Toxic Spikes, giving relief to Excadrill on teams where it is relied upon as the entry hazard setter, and can also carry Toxic Spikes itself to ease the matchup against Mega Medicham and rain teams. Celesteela is a very solid answer to both Mega Alakazam and Tapu Lele as well as improving the matchup against offense teams with its Leech Seed + Protect shenanigans. Zapdos answers Kartana, Mega Lopunny, and Hawlucha handily, threatening Static paralysis along the way. Kartana fits well onto sand teams, having respectable Speed that gives the team an option to revenge kill the likes of Mega Medicham and Garchomp outside of sand. Choice Band is the best for immediate power and therefore revenge killing, though Swords Dance can be useful to lure Zapdos and Skarmory with Normalium Z and Fightinium Z, respectively, with both variants doing the job of threatening out Water-types. Mega Garchomp can be used on teams featuring Hippowdon or non-Mega Tyranitar as the sand setter, with it benefitting greatly from Sand Force to wallbreak; mixed sets can prey on annoyances like Rotom-W and Skarmory with its coverage, and Swords Dance sets work away at shared checks with Excadrill. For ​non-Z-Move variants of Excadrill, offensive Z-Move variants of Landorus-T and Garchomp can make for interesting teammates, with Rockium Z variants of both being able to puncture Rotom-W, Zapdos, and Celesteela. Additionally, they provide solid defensive utility, with Landorus-T bringing an immunity to Ground and Garchomp being able to help against Heatran and Mega Charizard Y with its resistance to Fire. Mega Latias appreciates Excadrill's proficiency at handling Fairy-types like Magearna and Tapu Koko; in return, Mega Latias provides a solid answer to threats like Mega Charizard Y and Landorus-T, can take chunks out of the likes of Celesteela and Zapdos with Thunder and Ice Beam, and act as a secondary wincon with Calm Mind. Tornadus-T can remove important items like Rocky Helmet from Skarmory and Zapdos and Leftovers from Celesteela while also providing a check to Mega Medicham. Serperior feasts on Rotom-W and can work together with Excadrill against shared checks like Celesteela and Zapdos, even having the niche option of Knock Off to improve its competency at this role further.

" + "description": "

Moves

With Swords Dance, Excadrill can take full advantage of its typing and reasonable bulk to set itself up to punch through walls. With the combination of Swords Dance and Steelium Z, Excadrill can bust through the likes of Landorus-T and Gliscor with +1 and +2 Corkscrew Crash, respectively. Outside of its usage as a strong Z-Move, Iron Head is a great complement to Earthquake that hits Ground-immune foes like Mega Latias and Tornadus-T and Grass-types like Serperior and Tapu Bulu. Earthquake is Excadrill's stronger STAB option, an obvious inclusion to hit Steel-types and other neutral targets. Rapid Spin gives Excadrill some valuable role compression to open up more team options due to the reduced need for other entry hazard removal. Rock Slide gives Excadrill a way to threaten Flying-types that otherwise wall it, like Zapdos, pre-Mega Charizard and Mega Charizard Y, Pelipper, and Gyarados.

Set Details

Steelium Z is Excadrill's most consistent wallbreaking tool, patching up Iron Head's lower power to punch through temporary checks like Landorus-T. Leftovers is the best non-Z-Crystal option for Excadrill, giving it better longevity and staying power and making it a more respectable spinner. An Adamant nature is preferred for the power boost, letting Excadrill OHKO Hippowdon with +2 Corkscrew Crash, though Jolly can also be used to outspeed the likes of Kommo-o, base 95 Speed Pokemon with a neutral nature like Modest Tapu Lele, and common variants of Gliscor as well as base 100 Speed Pokemon with a neutral nature like Mega Medicham and Volcarona outside of sand while at worst Speed tying with opposing Excadrill. Rockium Z is a niche option for a Z-Crystal, with its niche over Normalium Z being that Continental Crush gives Excadrill an option against Celesteela and hits ideal targets like Zapdos and Gyarados hard even before setting up. Additionally, it is used with Rock Slide, which is a better move than Giga Impact outside of their Z-Move uses.

Usage Tips

Excadrill has plenty of entry points during a game, mostly through Tapu Koko and Magearna, which Excadrill can conveniently block Volt Switches from, as well as the likes of Mega Latias, Clefable, and Cresselia that can't hit Excadrill very hard. When it's holding a Z-Crystal over Leftovers, however, this defensive usage is limited to fewer occasions, so aim to have your sand up when you get Excadrill in, so you can make the most of the limited opportunity by setting up and breaking through the opposing team. Having Stealth Rock on the field early helps with this, digging into common Flying-type answers like Zapdos while also incrementally chipping Rotom-Wash alongside sand damage. In matchups where Excadrill is walled, you should not bother setting up, though Excadrill can still be plenty helpful by chasing out threats like Calm Mind Magearna and by spinning away entry hazards, especially in the face of setters like Chansey, Clefable, and Skarmory once it loses its Rocky Helmet. It shines in late-game situations where you can afford to sacrifice your sand setter to give Excadrill the maximum amount of turns to clean up.

Team Options

Sand Rush Excadrill is logically only used on sand teams, fitting snugly into both the offensive and defensive core and making use of Sand Rush to become an elite revenge killer and late-game cleaner. Mega Tyranitar is by and large the most common sand-setting teammate, working well with Excadrill offensively by pressuring Flying-types via either trapping them with Pursuit or just obliterating them with Stone Edge if they get overconfident. It additionally makes great use of its Special Defense boost from sand to check Heatran and find opportunities to set Stealth Rock to support Excadrill. Hippowdon is the other option; what it lacks in offensive presence, it aims to make up for by being better at sticking around via Slack Off, making it a much better Stealth Rock setter and better at setting sand, even having the option to run Smooth Rock, though the defensive overlap and relative passivity does not go unnoticed. Toxapex fits snugly onto sand teams because of its crucial resistance to Water and its incredible longevity. On top of this, it absorbs Toxic Spikes, giving relief to Excadrill on teams where it is relied upon as the entry hazard setter, and can also carry Toxic Spikes itself to ease the matchup against Mega Medicham and rain teams. Celesteela is a very solid answer to both Mega Alakazam and Tapu Lele as well as improving the matchup against offense teams with its Leech Seed + Protect shenanigans. Zapdos answers Kartana, Mega Lopunny, and Hawlucha handily, threatening Static paralysis along the way. Kartana fits well onto sand teams, having respectable Speed that gives the team an option to revenge kill the likes of Mega Medicham and Garchomp outside of sand. Choice Band is the best for immediate power and therefore revenge killing, though Swords Dance can be useful to lure Zapdos and Skarmory with Normalium Z and Fightinium Z, respectively, with both variants doing the job of threatening out Water-types. Mega Garchomp can be used on teams featuring Hippowdon or non-Mega Tyranitar as the sand setter, with it benefitting greatly from Sand Force to wallbreak; mixed sets can prey on annoyances like Rotom-Wash and Skarmory with its coverage, and Swords Dance sets work away at shared checks with Excadrill. For ​non-Z-Move variants of Excadrill, offensive Z-Move variants of Landorus-T and Garchomp can make for interesting teammates, with Rockium Z variants of both being able to puncture Rotom-Wash, Zapdos, and Celesteela. Additionally, they provide solid defensive utility, with Landorus-T bringing an immunity to Ground and Garchomp being able to help against Heatran and Mega Charizard Y with its resistance to Fire. Mega Latias appreciates Excadrill's proficiency at handling Fairy-types like Magearna and Tapu Koko; in return, Mega Latias provides a solid answer to threats like Mega Charizard Y and Landorus-T, can take chunks out of the likes of Celesteela and Zapdos with Thunder and Ice Beam, and act as a secondary wincon with Calm Mind. Tornadus-T can remove important items like Rocky Helmet from Skarmory and Zapdos and Leftovers from Celesteela while also providing a check to Mega Medicham. Serperior feasts on Rotom-Wash and can work together with Excadrill against shared checks like Celesteela and Zapdos, even having the niche option of Knock Off to improve its competency at this role further.

" }, "Specially Defensive": { "description": "

Moves

With significant investment into its bulk and Leftovers, Excadrill really comes into its own as a Stealth Rock setter, finding opportunities to block Volt Switch from the likes of Magearna and Tapu Koko and taking full advantage with Stealth Rock. On teams that can already fit in Stealth Rock handily, Excadrill can use Iron Head to hit Fairy-types like Tapu Bulu and Clefable and Flying-types like Tornadus-T and Gliscor. Earthquake slams the Electric-types and Steel-types like Tapu Koko, Magearna, and Jirachi that Excadrill likes to aggressively come into and also pressures entry hazard setters like Heatran and Toxapex. Toxic is great for catching irritating Defoggers like Zapdos, Landorus-T, and Tornadus-T and overall reduces Excadrill's passivity, as it can catch the likes of Mega Charizard Y and Serperior as they switch in. Rapid Spin is one of the main draws of Excadrill as a defensive piece, clearing opposing hazards while maintaining its team's own. Excadrill has the staying power to invalidate passive hazard setters like Clefable, lead Diancie, and Skarmory without Rocky Helmet.

Set Details

76 Speed EVs put Excadrill ahead of Modest Heatran, with the rest going into bulk to help Excadrill last against repeated resisted hits like Magearna's Fleur Cannon. Leftovers is crucial for this variant to function, improving Excadrill's longevity and letting it slowly heal off entry hazard damage and weak attacks while it stays on the field.

Usage Tips

The main draw of defensive Excadrill is its obvious good matchup against Volt Switch users like Assault Vest Magearna and Tapu Koko, as it makes good use of its resistance to Fairy and neutrality to Ice to ensure that it can always comfortably come in. Part of Excadrill's intended role in longer games is to stick around, so you need to both watch for any sort of negation of Leftovers, either through burn or item removal, and be mindful of how much you send it in, especially if you're not pairing it with a Wish passer. Before Excadrill can comfortably spin away entry hazards, a teammate must remove Rocky Helmet from the likes of Landorus-T and Skarmory first with Knock Off. Excadrill has far from unlimited staying power, so your priority will be to cut the longevity of opposing hazard setters even shorter with status and chip damage; for example, catching opposing Landorus-T with Toxic early- or mid-game.

Team Options

This variant of Excadrill is suited for teams ranging from bulky offense to semi-stall with bulky teammates that can somewhat take the burden off of Excadrill defensively somewhat so it can focus on providing utility and blocking Volt Switch. Wish users like Chansey and Clefable enable less careful play with Excadrill, as it can negate accrued chip damage on Excadrill from repeated hits. Although Excadrill does have the Steel typing, it's still horrible at taking on Tapu Lele and Mega Alakazam, so pairing it with an answer to them like Magearna or Cresselia is quite important. Toxapex reduces the burden on Excadrill to come in and spin, since it absorbs Toxic Spikes, and it provides a good defensive answer to Fire-types like Volcarona and Mega Charizard Y. In return, Excadrill can quieten Volt Switch users to help Toxapex. Spikes are logical to pair with Excadrill, considering its method of entry hazard removal allows you to keep your hard-fought layers, so Skarmory makes for a good teammate; however, this does raise the issue of having two Steel-types on your team with neither of them solidly checking Tapu Lele or Mega Alakazam. Knock Off users like Tornadus-T and Clefable can remove opposing Rocky Helmets to aid Excadrill in spinning away hazards. Excadrill invites in Gliscor completely for free, so it must be paired with a counter to it, such as Ice Beam Mega Latias or Mega Slowbro. Tapu Fini appreciates Excadrill freeing up a moveslot for it by carrying hazard removal so that it can run other options like Calm Mind or Whirlpool; in return, it can provide a stop to dangerous Water-types like Ash-Greninja and Mega Gyarados and help against Mega Swampert. Both Mega Charizard formes can make for good teammates, as Mega Charizard X can forcefully drag down opposing Landorus-T, while Mega Charizard Y benefits from Excadrill's Volt Switch blocking and improves the team's matchup against opposing rain and offense teams.

" }, "Lead": { - "description": "

Moves

Excadrill is a great dedicated lead thanks to Mold Breaker, allowing it to set up Stealth Rock without being blocked by Magic Bounce. Earthquake is important for tearing through common targets like Magearna, Toxapex, Heatran, and other Excadrill, and Mold Breaker allows it to threaten Rotom-W for super effective damage. Rock Tomb messes with Defoggers like Tornadus-T and Zapdos and is a good anti-setup tool against Dragon Dance users like Mega Charizard X and Gyarados. It also drops Serperior's Speed stat thanks to Mold Breaker bypassing Contrary. If Excadrill's teammates have these targets accounted for, it can use Toxic to cripple opposing leads, bypassing Magic Bounce thanks to Mold Breaker. Finally, Rapid Spin lets Excadrill provide hazard removal support to its teammates; it can also potentially spam Rapid Spin against opposing entry hazard leads until it is KOed.

Set Details

Mold Breaker allows Excadrill to bypass Magic Bounce and set up Stealth Rock in the face of Mega Diancie and Mega Sableye. A Jolly nature lets Excadrill Speed tie with other maximum Speed Excadrill and outspeed Timid Heatran. A Focus Sash is mandatory so that Excadrill can survive a strong move and set up Stealth Rock reliably. Alternatively, Excadrill can run an EV spread of 124 Atk / 132 SpD / 252 Spe to survive 4 hits from Choice Specs Greninja's Water Shuriken.

Usage Tips

Focus on setting up Stealth Rock immediately and removing entry hazards with Rapid Spin, even at the cost of being KOed. Fast Defog users like Tornadus-T and Serperior should be met with Rock Tomb immediately. Avoid leading with Excadrill if the opponent has a Mega Medicham, Mega Lopunny, Greninja, or Garchomp on their side of the field, as they are incredibly hostile lead matchups for Focus Sash Excadrill. The former two can eliminate it with the combination of Fake Out and High Jump Kick; Greninja can potentially KO it with Water Shuriken thanks to being a multi-hit move; and Garchomp can threaten Excadrill with Earthquake, set up Stealth Rock, and deny its attempts to remove entry hazards thanks to Rough Skin. Excadrill should also tread carefully against the likes of Ferrothorn, Zapdos, and Rocky Helmet users like Tornadus-T and Skarmory, as they can punish Excadrill with chip damage or paralysis in the case of Static Zapdos if it tries to remove entry hazards with Rapid Spin. If Excadrill is at low enough health and is KOed by the chip damage from Ferrothorn, Rough Skin, and Rocky Helmet, Rapid Spin will fail to remove entry hazards. Thanks to its Electric immunity, Excadrill checks enemy Tapu Koko and should be kept healthy to handle it later in the game.

Team Options

This Excadrill set is best suited for hyper offense teams, as they appreciate it starting the game off well with Stealth Rock and preventing opposing entry hazards with Rapid Spin. Taunt Serperior is a fantastic teammate, as it provides a backup hazard removal option with Defog, enabling hazard-weak hyper offense teammates like Volcarona, Mega Charizard X, and Gyarados. Serperior also has the benefit of checking enemy Garchomp attempting to counter lead Excadrill. Other hyper offense teammates like Dragonite, Magearna, and Mega Gyarados are also good fits, as they can find opportunities to set up against Pokemon that Excadrill has chipped with Rock Tomb. The former also enjoys having entry hazards kept off the field, making it easier to preserve Multiscale and allowing more setup opportunities. Since Excadrill fills the roles of both a dedicated lead and a hazard remover, it is also a good fit on dual screens archetypes, as it opens up a team slot for Tapu Koko to set Reflect and Light Screen, providing much easier setup opportunities for Mega Gyarados, Hawlucha, and Shift Gear Magearna. Cresselia provides a safe switch-in against Mega Lopunny, a horrible lead matchup for Excadrill, and provides Thunder Wave and Lunar Dance support to cripple faster threats like Mega Alakazam and restore a teammate back to full health, respectively. Kommo-o is another good partner that has the benefit of using its typing to check Ash-Greninja, which usually gives hyper offense teams major trouble. Tapu Lele is also a good teammate because it checks Fighting-types like Kommo-o and provides Psychic Terrain to deny priority moves from the likes of Mega Medicham and Mega Lopunny.

" + "description": "

Moves

Excadrill is a great dedicated lead thanks to Mold Breaker, allowing it to set up Stealth Rock without being blocked by Magic Bounce. Earthquake is important for tearing through common targets like Magearna, Toxapex, Heatran, and other Excadrill, and Mold Breaker allows it to threaten Rotom-Wash for super effective damage. Rock Tomb messes with Defoggers like Tornadus-T and Zapdos and is a good anti-setup tool against Dragon Dance users like Mega Charizard X and Gyarados. It also drops Serperior's Speed stat thanks to Mold Breaker bypassing Contrary. If Excadrill's teammates have these targets accounted for, it can use Toxic to cripple opposing leads, bypassing Magic Bounce thanks to Mold Breaker. Finally, Rapid Spin lets Excadrill provide hazard removal support to its teammates; it can also potentially spam Rapid Spin against opposing entry hazard leads until it is KOed.

Set Details

Mold Breaker allows Excadrill to bypass Magic Bounce and set up Stealth Rock in the face of Mega Diancie and Mega Sableye. A Jolly nature lets Excadrill Speed tie with other maximum Speed Excadrill and outspeed Timid Heatran. A Focus Sash is mandatory so that Excadrill can survive a strong move and set up Stealth Rock reliably. Alternatively, Excadrill can run an EV spread of 124 Atk / 132 SpD / 252 Spe to survive 4 hits from Choice Specs Greninja's Water Shuriken.

Usage Tips

Focus on setting up Stealth Rock immediately and removing entry hazards with Rapid Spin, even at the cost of being KOed. Fast Defog users like Tornadus-T and Serperior should be met with Rock Tomb immediately. Avoid leading with Excadrill if the opponent has a Mega Medicham, Mega Lopunny, Greninja, or Garchomp on their side of the field, as they are incredibly hostile lead matchups for Focus Sash Excadrill. The former two can eliminate it with the combination of Fake Out and High Jump Kick; Greninja can potentially KO it with Water Shuriken thanks to being a multi-hit move; and Garchomp can threaten Excadrill with Earthquake, set up Stealth Rock, and deny its attempts to remove entry hazards thanks to Rough Skin. Excadrill should also tread carefully against the likes of Ferrothorn, Zapdos, and Rocky Helmet users like Tornadus-T and Skarmory, as they can punish Excadrill with chip damage or paralysis in the case of Static Zapdos if it tries to remove entry hazards with Rapid Spin. If Excadrill is at low enough health and is KOed by the chip damage from Ferrothorn, Rough Skin, and Rocky Helmet, Rapid Spin will fail to remove entry hazards. Thanks to its Electric immunity, Excadrill checks enemy Tapu Koko and should be kept healthy to handle it later in the game.

Team Options

This Excadrill set is best suited for hyper offense teams, as they appreciate it starting the game off well with Stealth Rock and preventing opposing entry hazards with Rapid Spin. Taunt Serperior is a fantastic teammate, as it provides a backup hazard removal option with Defog, enabling hazard-weak hyper offense teammates like Volcarona, Mega Charizard X, and Gyarados. Serperior also has the benefit of checking enemy Garchomp attempting to counter lead Excadrill. Other hyper offense teammates like Dragonite, Magearna, and Mega Gyarados are also good fits, as they can find opportunities to set up against Pokemon that Excadrill has chipped with Rock Tomb. The former also enjoys having entry hazards kept off the field, making it easier to preserve Multiscale and allowing more setup opportunities. Since Excadrill fills the roles of both a dedicated lead and a hazard remover, it is also a good fit on dual screens archetypes, as it opens up a team slot for Tapu Koko to set Reflect and Light Screen, providing much easier setup opportunities for Mega Gyarados, Hawlucha, and Shift Gear Magearna. Cresselia provides a safe switch-in against Mega Lopunny, a horrible lead matchup for Excadrill, and provides Thunder Wave and Lunar Dance support to cripple faster threats like Mega Alakazam and restore a teammate back to full health, respectively. Kommo-o is another good partner that has the benefit of using its typing to check Ash-Greninja, which usually gives hyper offense teams major trouble. Tapu Lele is also a good teammate because it checks Fighting-types like Kommo-o and provides Psychic Terrain to deny priority moves from the likes of Mega Medicham and Mega Lopunny.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 612443, "username": "ninth"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 197240, "username": "sunny"}]}]} }, "1v1": {"sets": {"Groundium Z": {}, "Choice Scarf": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { - "overview": "

Ground

Excadrill is the premier Sand Rush sweeper on Ground teams and possesses equally valued revenge killing potential thanks to its amazing Attack stat. Sand Rush doubles its semi-decent Speed in sand, allowing it to make full use of its wallbreaking potential and making it nearly impossible to revenge kill. Excadrill can also choose to run Choice Scarf sets on teams not utilizing sand, taking on the role of a fast revenge killer. Its other viable ability, Mold Breaker, lets it hit Rotom-W, which is a huge threat to Ground teams, and bypass Sturdy. It gets two strong STAB attacks in Earthquake and Iron Head and has access to coverage like X-Scissor and Rock Slide, forming a pseudo-EdgeQuake combination. Furthermore, it gets Rapid Spin, making it the only viable Pokemon that can remove entry hazards on Ground teams. To further improve its set diversity, Excadrill also has the potential to run a Swords Dance + Z-Move set, allowing it to break through walls such as Gliscor. Excadrill's Steel typing makes it an excellent offensive check to Ice-types that also takes neutral damage from Grass-type moves. However, after getting up sand, the player is sometimes forced to make sacrifices in order to bring Excadrill in, which can result in a huge loss of momentum. Furthermore, Excadrill's Speed isn't amazing outside of sand, leaving it vulnerable to revenge killers. Its typing leaves it weak to quite a few priority moves, including Mach Punch and Aqua Jet. Overall, Excadrill is a necessity on any offensive sand team and effectively performs the role of a revenge killer on non-sand teams.

Steel

Excadrill claims the spot of the premier Choice Scarf user on Steel teams due to its excellent Ground / Steel typing. This allows it to revenge kill threatening Fire-types like Rotom-H and Entei along with Electric-types like Xurkitree and Tapu Koko, even being capable of preventing Volt Switch. Further complementing its typing is its excellent offensive movepool. It gets access to superb STAB moves in Earthquake and Iron Head along with Rock Slide as a coverage move that enables it to hit Flying-types like Mantine and Zapdos, which are otherwise capable of taking its STAB moves with ease. Its movepool also grants it Rapid Spin, making it an excellent suicide entry hazard remover, outspeeding and locking itself into Rapid Spin before letting the foe KO it. Its ability Mold Breaker lets Excadrill hit Levitate users, especially Rotom-W, with Earthquake. Bar its immunity to Electric, however, Excadrill's typing fails to bring much else to the table defensively, only adding a weakness to Water, which Steel teams are already vulnerable to. Its damage output isn't very impressive either. Excadrill fails to break through defensive walls like Slowbro and Skarmory and needs team support to take care of such walls before cleaning late-game. Lastly, even when equipped with a Choice Scarf, its Speed is lacking, and it gets outsped by most other Choice Scarf users, such as Victini and Gengar.

", + "overview": "

Ground

Excadrill is the premier Sand Rush sweeper on Ground teams and possesses equally valued revenge killing potential thanks to its amazing Attack stat. Sand Rush doubles its semi-decent Speed in sand, allowing it to make full use of its wallbreaking potential and making it nearly impossible to revenge kill. Excadrill can also choose to run Choice Scarf sets on teams not utilizing sand, taking on the role of a fast revenge killer. Its other viable ability, Mold Breaker, lets it hit Rotom-Wash, which is a huge threat to Ground teams, and bypass Sturdy. It gets two strong STAB attacks in Earthquake and Iron Head and has access to coverage like X-Scissor and Rock Slide, forming a pseudo-EdgeQuake combination. Furthermore, it gets Rapid Spin, making it the only viable Pokemon that can remove entry hazards on Ground teams. To further improve its set diversity, Excadrill also has the potential to run a Swords Dance + Z-Move set, allowing it to break through walls such as Gliscor. Excadrill's Steel typing makes it an excellent offensive check to Ice-types that also takes neutral damage from Grass-type moves. However, after getting up sand, the player is sometimes forced to make sacrifices in order to bring Excadrill in, which can result in a huge loss of momentum. Furthermore, Excadrill's Speed isn't amazing outside of sand, leaving it vulnerable to revenge killers. Its typing leaves it weak to quite a few priority moves, including Mach Punch and Aqua Jet. Overall, Excadrill is a necessity on any offensive sand team and effectively performs the role of a revenge killer on non-sand teams.

Steel

Excadrill claims the spot of the premier Choice Scarf user on Steel teams due to its excellent Ground / Steel typing. This allows it to revenge kill threatening Fire-types like Rotom-Heat and Entei along with Electric-types like Xurkitree and Tapu Koko, even being capable of preventing Volt Switch. Further complementing its typing is its excellent offensive movepool. It gets access to superb STAB moves in Earthquake and Iron Head along with Rock Slide as a coverage move that enables it to hit Flying-types like Mantine and Zapdos, which are otherwise capable of taking its STAB moves with ease. Its movepool also grants it Rapid Spin, making it an excellent suicide entry hazard remover, outspeeding and locking itself into Rapid Spin before letting the foe KO it. Its ability Mold Breaker lets Excadrill hit Levitate users, especially Rotom-Wash, with Earthquake. Bar its immunity to Electric, however, Excadrill's typing fails to bring much else to the table defensively, only adding a weakness to Water, which Steel teams are already vulnerable to. Its damage output isn't very impressive either. Excadrill fails to break through defensive walls like Slowbro and Skarmory and needs team support to take care of such walls before cleaning late-game. Lastly, even when equipped with a Choice Scarf, its Speed is lacking, and it gets outsped by most other Choice Scarf users, such as Victini and Gengar.

", "comments": "

Other Options

Ground

Swords Dance can be used on Life Orb sets to set up on passive Pokemon like Chansey in order to break through bulkier Pokemon like Porygon2, but it isn't as viable due to the limited turns of sand. A Jolly nature can be run on the Sand Rush set in order to outspeed Choice Scarf Greninja under sand, but this lacks the immediate power of Adamant variants.

Steel

Toxic is a niche, yet somewhat viable option over Rapid Spin to cripple defensive Pokemon like Mega Sableye, bypassing Magic Bounce thanks to Mold Breaker.

Checks and Counters

Ground

Skarmory: Skarmory walls every Excadrill set and can phaze the rare Swords Dance set as well.

Bulky Flying-types: Bulky Flying-types that aren't weak to Rock Slide such as Celesteela and Gliscor completely shut Excadrill down.

Physically Defensive Walls: Although Excadrill is an excellent physical wallbreaker, it fails to break through certain physically defensive walls like Mega Slowbro and Porygon2.

Water-types: Bulky Water-types like Swampert can take a few hits from Excadrill and proceed to threaten it with Scald burns. Offensive Water-types like Keldeo and Manaphy are much more easily manageable under sand but can outspeed and threaten to KO it otherwise.

Ground-types: Ground-types like Hippowdon and Garchomp can take a hit and KO Excadrill with their STAB moves.

Weather Setters: Weather setters like Pelipper can override sand to allow naturally faster Pokemon to outspeed and revenge kill Excadrill.

Revenge Killers: Although it is nearly impossible to revenge kill Excadrill under sand, fast revenge killers like Victini and Gengar can threaten Excadrill with super effective moves outside of sand.

Steel

Bulky Flying-types: Bulky Flying-types, especially those that take neutral damage from Rock Slide, such as Skarmory, Gliscor, and Celesteela, are capable of switching in on and walling Excadrill.

Faster Pokemon: Faster Pokemon like Choice Scarf Victini and Choice Scarf Terrakion can check Excadrill by outspeeding it and threatening it with super effective attacks.

Physical Walls: Due to Choice Scarf Excadrill's unimpressive damage output, physically defensive walls like Mega Sableye and Porygon2 can switch in on it freely and recover off any damage taken.

Bulky Water-types: Bulky Water-types like Suicune and Slowbro can not only take whatever move Excadrill chooses to lock itself into but also threaten it with Scald, even having the chance to burn it.

Ground-types: Ground-types like Hippowdon and Landorus-T are not threatened by Excadrill and can KO it with STAB Earthquake.

Bulky Grass-types: Bulky Grass-types like Gourgeist-XL and Mega Venusaur tend to take Excadrill's attacks with ease and retaliate by inflicting it with status or just wearing it down.

", "sets": { "Sand Rush (Ground)": { @@ -12231,7 +12235,7 @@ "description": "

Moves

Swords Dance lets Excadrill break through defensive Pokemon with boosted attacks. Earthquake is Excadrill's strongest STAB move. Iron Head is Excadrill's secondary STAB move that lets it hit Ground-immune Pokemon such as Tornadus-T and Gliscor. Rapid Spin allows Excadrill to support teammates such as Focus Sash Dugtrio.

Set Details

An investment of 252 EVs in Attack and Speed maximizes Excadrill's offensive potential. A Jolly nature lets Excadrill outpace threats such as Choice Scarf Greninja and +2 Modest Mew while sand is up and Pokemon like Nidoking and Mimikyu outside of sand. An Adamant nature can be used to provide more power, but Excadrill will be slower than the aforementioned threats. Sand Rush gives Excadrill a +2 boost to its Speed stat while sand is up. Steelium Z lets it break past defensive Pokemon such as Gliscor.

Usage Tips

Make use of Swords Dance and Excadrill's Z-Move to break through defensive cores such as Mandibuzz + Mega Sableye + Alolan Muk found on Dark teams. Try to time Hippowdon's Sand Stream with Excadrill so you have Swords Dance boosts while sand is still up, which means that you can't be forced out by offensive threats like Keldeo. Try to keep Excadrill healthy throughout the game so it can clean late-game more easily. Excadrill is one of Ground's best tools against Fairy teams, so use it to pressure threatening setup sweepers such as Tapu Bulu and remove wallbreakers like Mega Diancie. Use Rapid Spin to support teammates, particularly Focus Sash Dugtrio, which can trap and remove threats such as Greninja and Tapu Bulu. Use Swords Dance when forcing the opponent to switch into a defensive Pokemon like Gliscor. Avoid being burned by Pokemon like Will-O-Wisp Mew because burns will cut Excadrill's Attack stat in half, leaving it useless against common walls.

Team Options

Hippowdon is an important teammate because it allows Excadrill to make the most of Sand Rush with Sand Stream and provides Stealth Rock support for it as well. Dugtrio is important to remove various offensive threats like Alolan Raichu and defensive Pokemon such as Celesteela and Zapdos with Gravity up. Excadrill supports Dugtrio by removing hazards for it, and Dugtrio can revenge kill extremely quick threats with Sucker Punch. Seismitoad can take advantage of Water-types for Excadrill due to its ability Water Absorb. Other Pokemon with a Water immunity such as Gastrodon can fulfill the same role as well. Mega Garchomp is great for removing walls like Celesteela, clearing the path for Excadrill. Landorus works similarly to Mega Garchomp, removing walls that Excadrill struggles with. It can also provide Gravity for Excadrill so it can break through Celesteela. Mega Steelix can act as a secondary Fairy check, tanking hits from threats such as Tapu Bulu and removing them with Heavy Slam. Mamoswine is a great check to Flying- and Dragon-types and can pick off weakened Pokemon with Ice Shard, as well as supporting Excadrill with Knock Off, crippling checks such as Porygon2.

" }, "Choice Scarf (Ground)": { - "description": "

Moves

Earthquake is Excadrill's primary STAB move; it hits the hardest and has few reliable switch-ins besides Flying-types. It benefits from Mold Breaker letting it hit Levitate users. Iron Head is Excadrill's other STAB move and hits Grass-, Fairy-, and Flying-types like Tapu Bulu, Clefable, and Togekiss for more damage. Rock Slide complements Excadrill's STAB moves well, forming an EdgeQuake combination with Earthquake and letting Excadrill hit Flying-types like Mantine for super effective damage. Rapid Spin turns Excadrill into a fast entry hazard remover, outspeeding most of the metagame and almost guaranteeing hazard removal.

Set Details

Maximum Attack and Speed investments along with a Jolly nature maximize Excadrill's revenge killing potential. Mold Breaker allows Excadrill to hit Levitate users like Rotom-W with Earthquake while also bypassing other abilities like Sturdy. A Choice Scarf lets Excadrill outspeed and revenge kill threats to Ground teams like Mega Charizard Y.

Usage Tips

This set can afford to take hits. Although it takes hefty damage from strong hits, switching it in to revenge kill threats like Grass Knot Tapu Koko and Solar Beam Mega Charizard Y is a good play. That still doesn't justify being reckless with it, though; Excadrill's bulk is poor, and it hates coming on strong hits repeatedly. Try switching it on a predicted Toxic or weak resisted hit. Use Excadrill primarily for revenge killing threats like Tapu Bulu early-game. Locking Excadrill into Rapid Spin is a dangerous play and can cause a huge loss of momentum or lead to the opponent getting a free turn to set up. Only go for Rapid Spin if neither of those situations is likely to happen and getting rid of entry hazards is extremely important. Although this set's main role is to get rid of threats early-game, it can still be used as a late-game cleaner once its checks and counters are eliminated. Be careful when choosing what to lock Excadrill into, as it isn't very strong and can end up being complete setup bait against Pokemon that resist the move it's locked into.

Team Options

Choice Scarf Excadrill fits best on non-sand teams, as there is little reason to not use Sand Rush Excadrill on teams with Hippowdon. Gastrodon and Seismitoad are excellent switch-ins to Water-type moves that Excadrill fears. Furthermore, Excadrill can eliminate Pokemon with Grass-type coverage like Mega Charizard Y and can switch in on a predicted Toxic. Seismitoad has a better offensive presence as well as access to Stealth Rock, but Gastrodon has reliable recovery that helps it take on Water-types better. Landorus can easily eliminate physically defensive walls that Excadrill struggles against like Skarmory and can switch in on threatening Ground-type moves. Dugtrio can trap and remove checks to Excadrill like Keldeo, while Excadrill can preserve Dugtrio's Focus Sash by clearing entry hazards. Mamoswine is an option to break through Grass-, Ground-, and Flying-types that Excadrill hates like Breloom, Hippowdon, and Gliscor. Garchomp and its Mega Evolution excel at luring and eliminating physically defensive walls like Skarmory to support Excadrill. Choice Band Krookodile is an excellent wallbreaker that can wear down the checks it shares with Excadrill. Landorus-T is an excellent setup sweeper that appreciates Excadrill's ability to revenge kill threatening Ice-types. Finally, Nidoking can break through bulky Flying-types like Celesteela and Gliscor with its coverage moves and can set up Toxic Spikes to help Excadrill clean up late-game.

" + "description": "

Moves

Earthquake is Excadrill's primary STAB move; it hits the hardest and has few reliable switch-ins besides Flying-types. It benefits from Mold Breaker letting it hit Levitate users. Iron Head is Excadrill's other STAB move and hits Grass-, Fairy-, and Flying-types like Tapu Bulu, Clefable, and Togekiss for more damage. Rock Slide complements Excadrill's STAB moves well, forming an EdgeQuake combination with Earthquake and letting Excadrill hit Flying-types like Mantine for super effective damage. Rapid Spin turns Excadrill into a fast entry hazard remover, outspeeding most of the metagame and almost guaranteeing hazard removal.

Set Details

Maximum Attack and Speed investments along with a Jolly nature maximize Excadrill's revenge killing potential. Mold Breaker allows Excadrill to hit Levitate users like Rotom-Wash with Earthquake while also bypassing other abilities like Sturdy. A Choice Scarf lets Excadrill outspeed and revenge kill threats to Ground teams like Mega Charizard Y.

Usage Tips

This set can afford to take hits. Although it takes hefty damage from strong hits, switching it in to revenge kill threats like Grass Knot Tapu Koko and Solar Beam Mega Charizard Y is a good play. That still doesn't justify being reckless with it, though; Excadrill's bulk is poor, and it hates coming on strong hits repeatedly. Try switching it on a predicted Toxic or weak resisted hit. Use Excadrill primarily for revenge killing threats like Tapu Bulu early-game. Locking Excadrill into Rapid Spin is a dangerous play and can cause a huge loss of momentum or lead to the opponent getting a free turn to set up. Only go for Rapid Spin if neither of those situations is likely to happen and getting rid of entry hazards is extremely important. Although this set's main role is to get rid of threats early-game, it can still be used as a late-game cleaner once its checks and counters are eliminated. Be careful when choosing what to lock Excadrill into, as it isn't very strong and can end up being complete setup bait against Pokemon that resist the move it's locked into.

Team Options

Choice Scarf Excadrill fits best on non-sand teams, as there is little reason to not use Sand Rush Excadrill on teams with Hippowdon. Gastrodon and Seismitoad are excellent switch-ins to Water-type moves that Excadrill fears. Furthermore, Excadrill can eliminate Pokemon with Grass-type coverage like Mega Charizard Y and can switch in on a predicted Toxic. Seismitoad has a better offensive presence as well as access to Stealth Rock, but Gastrodon has reliable recovery that helps it take on Water-types better. Landorus can easily eliminate physically defensive walls that Excadrill struggles against like Skarmory and can switch in on threatening Ground-type moves. Dugtrio can trap and remove checks to Excadrill like Keldeo, while Excadrill can preserve Dugtrio's Focus Sash by clearing entry hazards. Mamoswine is an option to break through Grass-, Ground-, and Flying-types that Excadrill hates like Breloom, Hippowdon, and Gliscor. Garchomp and its Mega Evolution excel at luring and eliminating physically defensive walls like Skarmory to support Excadrill. Choice Band Krookodile is an excellent wallbreaker that can wear down the checks it shares with Excadrill. Landorus-T is an excellent setup sweeper that appreciates Excadrill's ability to revenge kill threatening Ice-types. Finally, Nidoking can break through bulky Flying-types like Celesteela and Gliscor with its coverage moves and can set up Toxic Spikes to help Excadrill clean up late-game.

" }, "Choice Scarf (Steel)": { "description": "

Moves

Earthquake is Excadrill's primary STAB option, with respectable damage output and no drawbacks. Iron Head acts as a secondary STAB move, letting it hit Pokemon like Tapu Bulu, which resists Earthquake, for super effective damage. Toxic allows Excadrill to cripple Pokemon such as Mega Sableye and Mandibuzz that can otherwise wall it. Rapid Spin provides utility in the form of entry hazard control, freeing up a moveslot that is otherwise used on Defog on teammates like Skarmory. Rock Slide can be used over Toxic as a coverage move thanks to its ability to hit Flying-types like Zapdos, Tornadus-T, and Mega Charizard Y for super effective damage, which are otherwise capable of taking Excadrill's STAB moves with ease.

Set Details

Choice Scarf along with maximum Speed EVs and a Jolly nature enables it to outspeed and KO major threats to Steel teams, like Mega Charizard Y. Maximum Attack EVs maximize its damage output and allow it to hit as hard as possible. Its ability, Mold Breaker, lets it bypass other abilities like Sturdy and Levitate.

Usage Tips

Use Excadrill to revenge kill threats like Mega Charizard Y and Entei early-game, if necessary. Be careful what to lock it into; while Earthquake is highly spammable, it is rarely wise to use it when Flying-types like Skarmory remain. Try removing them before bringing Excadrill in to clean up. Alternatively, using its other moves to nail Flying-types like Zapdos on the switch is fine. However, Excadrill has rather low damage output and fails to break through physically defensive walls like Celesteela and Skarmory, so it should usually be switched out to an appropriate check. Furthermore, an Excadrill Choice-locked into Rock Slide or Iron Head can very easily be taken advantage of. For example, Magnet Pull Magnezone can trap and remove it, eliminating a huge threat to both Electric and Steel teams. Be careful of locking Excadrill into Rapid Spin. Due to its terrible damage output, it generally ends up turning Excadrill into setup bait. Try bringing it in through pivots like Volt Switch Magnezone, as its bulk isn't extremely good, and it is prone to getting worn down quickly. Keep Excadrill healthy throughout the match if it is needed to spin away entry hazards.

Team Options

Skarmory supports Excadrill by providing a Ground-type immunity along with entry hazards to make cleaning up late-game much easier. Excadrill, in return, is capable of revenge killing Electric- and Fire-types that threaten Skarmory while providing Rapid Spin support to help retain Skarmory's Sturdy and freeing up a moveslot that could otherwise be used on Defog. Similarly, Celesteela's Ground-type immunity greatly helps Excadrill, and Excadrill's ability to revenge kill Electric- and Fire-types supports the other. Heatran's ability Flash Fire allows it to take Fire-type moves that are super effective against Excadrill. While Excadrill is capable of outspeeding and KOing most Fire-types by itself, faster Choice Scarf users like Victini pose a threat to it, thus making Heatran an optimal partner. Magnezone is another great way to get rid of annoyances. Magnet Pull lets it trap Skarmory, Celesteela, and Ferrothorn, allowing it to get rid of them with ease. Ferrothorn also proves itself to be a great teammate for Excadrill due to its impeccable defensive stats and ability to set up entry hazards. Lastly, Mega Scizor is a great late-game setup sweeper that appreciates the fact that Excadrill wears down their shared checks and revenge kills Fire-types. It can also bring Excadrill in with a slow U-turn, which it appreciates, as it has no means of recovery and dislikes being worn down.

" @@ -12252,12 +12256,14 @@ "battlespotsingles": { "overview": "

Excadrill has a fantastic typing and two great abilities that let it become either a unique revenge killer that ignores defensive abilities or a deadly sweeper under sandstorms. It also has access to Horn Drill, making the idea of switching in bulky Pokemon such as Celesteela riskier than usual. However, Excadrill's mediocre bulk can give it trouble switching into neutral attacks, and if using it in sandstorm, its weaknesses stack with Tyranitar's and Hippowdon's.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { - "Choice Scarf": {"description": ""}, + "Choice Scarf": { + "description": "" + }, "Sand Sweeper": { "description": "" }, "Versatile Attacker": { - "description": "

Moves

" + "description": "

Moves

" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} @@ -12355,21 +12361,21 @@ }, "Seismitoad": { "uu": { - "overview": "

Seismitoad's niche over other Ground-type Stealth Rock setters in the metagame lies in its access to Water Absorb, which allows it to threaten common Water-type Pokemon like Slowbro, Tentacruel, and Empoleon more easily. Its above average Speed also allows it to fill a more offensive role on some teams while also providing some defensive utility by offensively checking Pokemon like Scizor, Crawdaunt, Choice Specs Primarina, and Volcanion. Furthermore, Seismitoad fares well against some of the tier's most common threats, such as Mega Aerodactyl and Rotom-H, thanks to its solid defensive typing. Despite not having the greatest offensive stats, Seismitoad can also be somewhat difficult to switch into due to its decent offensive typing and coverage moves such as Hidden Power Fire and Sludge Wave. However, Seismitoad can be easily worn down, as it doesn't have access to reliable recovery, relying on Leftovers to stay healthy. This is aggravated by its vulnerability to status-inducing moves, specifically Toxic, which hinders Seismitoad's ability to check the Pokemon it's supposed to in the long run. Its 4x weakness to Grass-type attacks also holds it back defensively, making it harder for it to check Pokemon like Infernape, Zeraora, and Mega Manectric due to their access to coverage moves like Grass Knot and Hidden Power Grass. Seismitoad also faces heavy competition from other Ground-types as a Stealth Rock setter. Hippowdon's better overall bulk and access to more utility options such as Whirlwind and Slack Off make it the preferred option as a defensive Stealth Rock setter most of the time, as it's capable of keeping a much wider array of threats in check reliably. Seismitoad must also compete with other offensive Stealth Rock setters like Krookodile and Mamoswine, which have far superior offensive capabilities.

", - "comments": "

Other Options

Refresh is a viable option on Seismitoad's defensive set that allows it to cure itself from status conditions, which makes it easier for it to check Pokemon that rely on status to cripple it, such as Empoleon and Rotom-H. However, it forces Seismitoad to give up Toxic, which means it has a much harder time pressuring bulky Water-types like Slowbro while also allowing Pokemon like Latias and Hydreigon to freely switch into it without any difficulty.

Checks and Counters

Grass-types and Grass-type Coverage: Amoonguss is one of Seismitoad's biggest counters, as it's able to comfortably switch into any of its moves and OHKO it with its Grass-type STAB move. Although Pokemon like Rotom-C and Tsareena take a lot from an Expert Belt-boosted Hidden Power Fire or Sludge Wave, they can also threaten Seismitoad heavily, as they're also able to remove Seismitoad's Stealth Rock from the field with Defog and Rapid Spin, respectively. Additionally, Pokemon that usually carry Grass-type coverage such as Hidden Power Grass Mega Manectric and Grass Knot Nihilego can pressure Seismitoad, but they can't switch in.

Dragon-types: Pokemon like Latias and Hydreigon take little to no damage from Seismitoad's STAB moves, being immune to Ground-type attacks and resisting Water-type attacks, and can either threaten it with a strong hit or Defog its Stealth Rock away from the field. They must be wary of being hit by Toxic, however.

Specially Defensive Pokemon: Specially defensive Pokemon like Blissey and Articuno can easily switch into Seismitoad's attacks without having to fear anything from it. Articuno can also clear Seismitoad's Stealth Rock away from the field and threaten Seismitoad with Freeze-Dry, and it doesn't mind being hit with a Toxic, as it runs Heal Bell.

Strong Attackers: Seismitoad's suboptimal bulk leaves it susceptible to strong attackers like Terrakion, Scizor, and Mamoswine that can easily break through it.

", + "overview": "

Seismitoad's niche over other Ground-type Stealth Rock setters in the metagame lies in its access to Water Absorb, which allows it to threaten common Water-type Pokemon like Slowbro, Tentacruel, and Empoleon more easily. Its above average Speed also allows it to fill a more offensive role on some teams while also providing some defensive utility by offensively checking Pokemon like Scizor, Crawdaunt, Choice Specs Primarina, and Volcanion. Furthermore, Seismitoad fares well against some of the tier's most common threats, such as Mega Aerodactyl and Rotom-Heat, thanks to its solid defensive typing. Despite not having the greatest offensive stats, Seismitoad can also be somewhat difficult to switch into due to its decent offensive typing and coverage moves such as Hidden Power Fire and Sludge Wave. However, Seismitoad can be easily worn down, as it doesn't have access to reliable recovery, relying on Leftovers to stay healthy. This is aggravated by its vulnerability to status-inducing moves, specifically Toxic, which hinders Seismitoad's ability to check the Pokemon it's supposed to in the long run. Its 4x weakness to Grass-type attacks also holds it back defensively, making it harder for it to check Pokemon like Infernape, Zeraora, and Mega Manectric due to their access to coverage moves like Grass Knot and Hidden Power Grass. Seismitoad also faces heavy competition from other Ground-types as a Stealth Rock setter. Hippowdon's better overall bulk and access to more utility options such as Whirlwind and Slack Off make it the preferred option as a defensive Stealth Rock setter most of the time, as it's capable of keeping a much wider array of threats in check reliably. Seismitoad must also compete with other offensive Stealth Rock setters like Krookodile and Mamoswine, which have far superior offensive capabilities.

", + "comments": "

Other Options

Refresh is a viable option on Seismitoad's defensive set that allows it to cure itself from status conditions, which makes it easier for it to check Pokemon that rely on status to cripple it, such as Empoleon and Rotom-Heat. However, it forces Seismitoad to give up Toxic, which means it has a much harder time pressuring bulky Water-types like Slowbro while also allowing Pokemon like Latias and Hydreigon to freely switch into it without any difficulty.

Checks and Counters

Grass-types and Grass-type Coverage: Amoonguss is one of Seismitoad's biggest counters, as it's able to comfortably switch into any of its moves and OHKO it with its Grass-type STAB move. Although Pokemon like Rotom-Mow and Tsareena take a lot from an Expert Belt-boosted Hidden Power Fire or Sludge Wave, they can also threaten Seismitoad heavily, as they're also able to remove Seismitoad's Stealth Rock from the field with Defog and Rapid Spin, respectively. Additionally, Pokemon that usually carry Grass-type coverage such as Hidden Power Grass Mega Manectric and Grass Knot Nihilego can pressure Seismitoad, but they can't switch in.

Dragon-types: Pokemon like Latias and Hydreigon take little to no damage from Seismitoad's STAB moves, being immune to Ground-type attacks and resisting Water-type attacks, and can either threaten it with a strong hit or Defog its Stealth Rock away from the field. They must be wary of being hit by Toxic, however.

Specially Defensive Pokemon: Specially defensive Pokemon like Blissey and Articuno can easily switch into Seismitoad's attacks without having to fear anything from it. Articuno can also clear Seismitoad's Stealth Rock away from the field and threaten Seismitoad with Freeze-Dry, and it doesn't mind being hit with a Toxic, as it runs Heal Bell.

Strong Attackers: Seismitoad's suboptimal bulk leaves it susceptible to strong attackers like Terrakion, Scizor, and Mamoswine that can easily break through it.

", "sets": { "Offensive Stealth Rock": { - "description": "

Moves

Earth Power is notable for OHKOing Pokemon like Volcanion and Cobalion when holding an Expert Belt, and it is integral in letting Seismitoad pressure Empoleon and Tentacruel. Hidden Power Fire allows Seismitoad to revenge kill offensive Scizor, which other moves fail to do. Sludge Wave can also be used, allowing Seismitoad to hit Pokemon like Primarina, Rotom-C, Mega Altaria, and Celebi super effectively.

Set Details

The given EV spread allows Seismitoad to outspeed maximum Speed Scizor while also retaining some bulk. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Starmie, Choice Specs Primarina, and Volcanion. Leftovers is the item of choice, as it provides Seismitoad with a form of passive recovery, allowing it to be more durable and tank certain hits more easily, such as Mega Aerodactyl's Wing Attack. Expert Belt is also an option, as it allows Seismitoad to secure the OHKO on offensive Scizor and Volcanion while also giving it a chance to OHKO Hippowdon without hindering its longevity too much. 228 Speed EVs should be used with Expert Belt to outspeed Volcanion, one of its main targets. It also allows Seismitoad to outspeed base 60s like Primarina and Bewear.

Usage Tips

Seismitoad should be brought in via double switching or on a U-turn or Volt Switch, as it's not bulky enough to switch directly into attacks. However, it can attempt to switch into Pokemon like Rotom-H or moves like Scizor's Bullet Punch. Once it's brought onto the field, Seismitoad should attempt to set up Stealth Rock on a free turn due to its ability to force switches. However, if there's a Pokemon on the opposing team that could remove Stealth Rock from the field like Rotom-C or Hydreigon, Seismitoad should either attack accordingly or switch out. After setting up Stealth Rock, Seismitoad should focus on wallbreaking and weakening the opposing team by using its STAB and coverage moves appropriately. Sludge Wave should be used on a predicted switch to Pokemon like Celebi and the aforementioned Rotom-C, while Hidden Power Fire should only be used against Scizor, as it's too weak to be useful in any other scenario. Although it's immune to Water-type attacks thanks to Water Absorb, Seismitoad should not be recklessly switching into every potential attack, as most Water-type Pokemon can hit it very hard with a different move and bulky Water-types can cripple it with Toxic. As such, it should only switch into a Water-type attack if it's certain that the opponent will use one or from a Choice-locked Pokemon like Primarina or Volcanion. Seismitoad should be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO it. Avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp because Seismitoad can be easily worn down, especially without its Leftovers, meaning sets utilizing Expert Belt have to be particularly cautious.

Team Options

Seismitoad fits best on offensive builds that benefit from its ability to reliably set up Stealth Rock without giving up momentum and keep threatening Pokemon like Swords Dance Scizor in check. U-turn and Volt Switch users like Mega Beedrill and Rotom-C pair well with Seismitoad for their ability to bring it safely onto the field. Dragon-types like Hydreigon and Latias have good synergy with Seismitoad, since they're able to check Grass-types like Celebi and provide a secondary check to Electric-types like Mega Manectric and Zeraora, which Seismitoad usually struggles to deal with on its own. In return, Seismitoad is able to pressure Steel-types like Empoleon and Mega Aggron while also being able to revenge kill Scizor. Pokemon that can sponge Grass-type attacks such as Rotom-H and Moltres make good teammates for Seismitoad as well, as it's heavily threatened by them. Dragon-type Pokemon like Latias and Hydreigon can switch into Seismitoad with ease and hit it hard with one of their STAB moves. As such, Dragon-type checks such as Mega Altaria and Klefki pair well with Seismitoad. Other Fairy-types such as Togekiss, Sylveon, and Florges can also pivot into the likes of Hydreigon as well as provide Seismitoad with Heal Bell support, the latter two also being able to alleviate its lack of recovery with Wish support. Pursuit users such as Choice Band Scizor and Mega Aerodactyl also make great partners, as they can trap and remove Celebi and Latias for Seismitoad. Wallbreakers such as Terrakion and Infernape are able to threaten the special walls that try to tank Seismitoad's attacks, thus making them good partners.

" + "description": "

Moves

Earth Power is notable for OHKOing Pokemon like Volcanion and Cobalion when holding an Expert Belt, and it is integral in letting Seismitoad pressure Empoleon and Tentacruel. Hidden Power Fire allows Seismitoad to revenge kill offensive Scizor, which other moves fail to do. Sludge Wave can also be used, allowing Seismitoad to hit Pokemon like Primarina, Rotom-Mow, Mega Altaria, and Celebi super effectively.

Set Details

The given EV spread allows Seismitoad to outspeed maximum Speed Scizor while also retaining some bulk. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Starmie, Choice Specs Primarina, and Volcanion. Leftovers is the item of choice, as it provides Seismitoad with a form of passive recovery, allowing it to be more durable and tank certain hits more easily, such as Mega Aerodactyl's Wing Attack. Expert Belt is also an option, as it allows Seismitoad to secure the OHKO on offensive Scizor and Volcanion while also giving it a chance to OHKO Hippowdon without hindering its longevity too much. 228 Speed EVs should be used with Expert Belt to outspeed Volcanion, one of its main targets. It also allows Seismitoad to outspeed base 60s like Primarina and Bewear.

Usage Tips

Seismitoad should be brought in via double switching or on a U-turn or Volt Switch, as it's not bulky enough to switch directly into attacks. However, it can attempt to switch into Pokemon like Rotom-Heat or moves like Scizor's Bullet Punch. Once it's brought onto the field, Seismitoad should attempt to set up Stealth Rock on a free turn due to its ability to force switches. However, if there's a Pokemon on the opposing team that could remove Stealth Rock from the field like Rotom-Mow or Hydreigon, Seismitoad should either attack accordingly or switch out. After setting up Stealth Rock, Seismitoad should focus on wallbreaking and weakening the opposing team by using its STAB and coverage moves appropriately. Sludge Wave should be used on a predicted switch to Pokemon like Celebi and the aforementioned Rotom-Mow, while Hidden Power Fire should only be used against Scizor, as it's too weak to be useful in any other scenario. Although it's immune to Water-type attacks thanks to Water Absorb, Seismitoad should not be recklessly switching into every potential attack, as most Water-type Pokemon can hit it very hard with a different move and bulky Water-types can cripple it with Toxic. As such, it should only switch into a Water-type attack if it's certain that the opponent will use one or from a Choice-locked Pokemon like Primarina or Volcanion. Seismitoad should be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO it. Avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp because Seismitoad can be easily worn down, especially without its Leftovers, meaning sets utilizing Expert Belt have to be particularly cautious.

Team Options

Seismitoad fits best on offensive builds that benefit from its ability to reliably set up Stealth Rock without giving up momentum and keep threatening Pokemon like Swords Dance Scizor in check. U-turn and Volt Switch users like Mega Beedrill and Rotom-Mow pair well with Seismitoad for their ability to bring it safely onto the field. Dragon-types like Hydreigon and Latias have good synergy with Seismitoad, since they're able to check Grass-types like Celebi and provide a secondary check to Electric-types like Mega Manectric and Zeraora, which Seismitoad usually struggles to deal with on its own. In return, Seismitoad is able to pressure Steel-types like Empoleon and Mega Aggron while also being able to revenge kill Scizor. Pokemon that can sponge Grass-type attacks such as Rotom-Heat and Moltres make good teammates for Seismitoad as well, as it's heavily threatened by them. Dragon-type Pokemon like Latias and Hydreigon can switch into Seismitoad with ease and hit it hard with one of their STAB moves. As such, Dragon-type checks such as Mega Altaria and Klefki pair well with Seismitoad. Other Fairy-types such as Togekiss, Sylveon, and Florges can also pivot into the likes of Hydreigon as well as provide Seismitoad with Heal Bell support, the latter two also being able to alleviate its lack of recovery with Wish support. Pursuit users such as Choice Band Scizor and Mega Aerodactyl also make great partners, as they can trap and remove Celebi and Latias for Seismitoad. Wallbreakers such as Terrakion and Infernape are able to threaten the special walls that try to tank Seismitoad's attacks, thus making them good partners.

" }, "Defensive Stealth Rock": { - "description": "

Moves

Earthquake is preferred over any other Ground-type STAB moves because it allows Seismitoad to hit certain Pokemon harder, notably 2HKOing Empoleon and OHKOing Nihilego. However, Earth Power can be used instead to hit Pokemon like Cobalion and Crawdaunt harder. Toxic is used to cripple Pokemon that would otherwise wall Seismitoad, such as Slowbro and Latias. Alternatively, Refresh can be used to cure itself of status ailments such as poison and burn that would otherwise whittle it down.

Set Details

Leftovers provides Seismitoad with the passive recovery it needs to help it check the threats it needs to. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Choice Specs Primarina and Volcanion.

Usage Tips

The point of this set is to make use of Seismitoad's immunity to Water-type attacks to threaten bulky Water-types like Slowbro and Alomomola with Toxic, something Pokemon like Swampert and Hippowdon have a hard time doing. Seismitoad is a relatively straightforward Pokemon to use: it should attempt to switch into Pokemon that it can check like Mega Aerodactyl and Slowbro in order to find an opportunity to set up Stealth Rock. Even though Water Absorb grants Seismitoad an immunity to Water-type attacks, it should not be recklessly switching into any Water-type Pokemon, as they can still hit it very hard with a different move. It's safe to switch into a Water-type attack from a Choice-locked Pokemon like Primarina or Volcanion, however, or when it's certain that the foe will use said move. Since it doesn't have access to reliable recovery, Seismitoad can be easily worn down. As such, it should try to avoid tanking hits unnecessarily, as that would hinder its ability to check what it's intended to. It should also avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp for the same reason, as it heavily relies on Leftovers as its main form of recovery. However, if running Refresh then status such as the aforementioned Toxic aren't as worrying and Seismitoad should attempt to cleanse itself of any status ailment as soon as inflicted. This being key for allowing Seismitoad to indefinitely wall the likes of Rotom-H. Be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO Seismitoad.

Team Options

Seismitoad fits best on balance or bulky offense builds that appreciate its ability to set up Stealth Rock and wear down bulky Water-types with Toxic. The best partners for Seismitoad are Pokemon that can sponge Grass-type attacks like Moltres, Latias, and Hydreigon, as Seismitoad is very threatened by them. Latias and Hydreigon are exceptionally good partners because they're also able to provide a secondary check to Electric-types like Mega Manectric and Zeraora, Pokemon that Seismitoad has trouble dealing with on its own. Wish support from Pokemon like Sylveon and Florges is appreciated, as Seismitoad is prone to being worn down due to its lack of reliable recovery. Cleric support from Pokemon like Togekiss, Blissey, and the aformentioned Sylveon and Florges is also very useful, since Seismitoad is heavily crippled by status. Dragon-type Pokemon like Latias and Hydreigon can easily switch into Seismitoad and take advantage of its passive nature, so Pokemon that can check them, such as the aforementioned Togekiss and Florges, make good teammates. Pursuit users are extremely useful partners, especially if Seismitoad is not running Toxic in order to trap and remove Pokemon like Latias and Celebi that easily pivot into it. Pokemon that appreciate bulky Water-types like Slowbro and Alomomola being worn down like to be partnered with Seismitoad. Examples include Cobalion, Mega Aerodactyl, and Infernape. Entry hazards are another way to wear down Seismitoad, so Pokemon that can remove them from the field like Defog Rotom-H and Hydreigon pair well with it.

" + "description": "

Moves

Earthquake is preferred over any other Ground-type STAB moves because it allows Seismitoad to hit certain Pokemon harder, notably 2HKOing Empoleon and OHKOing Nihilego. However, Earth Power can be used instead to hit Pokemon like Cobalion and Crawdaunt harder. Toxic is used to cripple Pokemon that would otherwise wall Seismitoad, such as Slowbro and Latias. Alternatively, Refresh can be used to cure itself of status ailments such as poison and burn that would otherwise whittle it down.

Set Details

Leftovers provides Seismitoad with the passive recovery it needs to help it check the threats it needs to. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Choice Specs Primarina and Volcanion.

Usage Tips

The point of this set is to make use of Seismitoad's immunity to Water-type attacks to threaten bulky Water-types like Slowbro and Alomomola with Toxic, something Pokemon like Swampert and Hippowdon have a hard time doing. Seismitoad is a relatively straightforward Pokemon to use: it should attempt to switch into Pokemon that it can check like Mega Aerodactyl and Slowbro in order to find an opportunity to set up Stealth Rock. Even though Water Absorb grants Seismitoad an immunity to Water-type attacks, it should not be recklessly switching into any Water-type Pokemon, as they can still hit it very hard with a different move. It's safe to switch into a Water-type attack from a Choice-locked Pokemon like Primarina or Volcanion, however, or when it's certain that the foe will use said move. Since it doesn't have access to reliable recovery, Seismitoad can be easily worn down. As such, it should try to avoid tanking hits unnecessarily, as that would hinder its ability to check what it's intended to. It should also avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp for the same reason, as it heavily relies on Leftovers as its main form of recovery. However, if running Refresh then status such as the aforementioned Toxic aren't as worrying and Seismitoad should attempt to cleanse itself of any status ailment as soon as inflicted. This being key for allowing Seismitoad to indefinitely wall the likes of Rotom-Heat. Be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO Seismitoad.

Team Options

Seismitoad fits best on balance or bulky offense builds that appreciate its ability to set up Stealth Rock and wear down bulky Water-types with Toxic. The best partners for Seismitoad are Pokemon that can sponge Grass-type attacks like Moltres, Latias, and Hydreigon, as Seismitoad is very threatened by them. Latias and Hydreigon are exceptionally good partners because they're also able to provide a secondary check to Electric-types like Mega Manectric and Zeraora, Pokemon that Seismitoad has trouble dealing with on its own. Wish support from Pokemon like Sylveon and Florges is appreciated, as Seismitoad is prone to being worn down due to its lack of reliable recovery. Cleric support from Pokemon like Togekiss, Blissey, and the aformentioned Sylveon and Florges is also very useful, since Seismitoad is heavily crippled by status. Dragon-type Pokemon like Latias and Hydreigon can easily switch into Seismitoad and take advantage of its passive nature, so Pokemon that can check them, such as the aforementioned Togekiss and Florges, make good teammates. Pursuit users are extremely useful partners, especially if Seismitoad is not running Toxic in order to trap and remove Pokemon like Latias and Celebi that easily pivot into it. Pokemon that appreciate bulky Water-types like Slowbro and Alomomola being worn down like to be partnered with Seismitoad. Examples include Cobalion, Mega Aerodactyl, and Infernape. Entry hazards are another way to wear down Seismitoad, so Pokemon that can remove them from the field like Defog Rotom-Heat and Hydreigon pair well with it.

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Seismitoad's fantastic defensive typing that gives it a plethora of resistances, an Electric immunity, and only a single weakness lets it check Pokemon like Barbaracle, Metagross, Zygarde-10%, and Arcanine, giving it a niche in RarelyUsed. Furthermore, Seismitoad's decent matchup against the best entry hazard removal Pokemon, notably Donphan and Mega Blastoise, gives it an edge over other defensive Stealth Rock users like Bronzong. Seismitoad's great movepool gives it the option to run great utility moves like Knock Off, Refresh, and Protect. However, a lack of reliable recovery leaves Seismitoad susceptible to chip damage, meaning that it'll struggle heavily to check offensive Pokemon as the game progresses. Seismitoad's somewhat mediocre bulk and lack of recovery mean that it'll likely be dropped in favor of better Water-types like Slowbro and Mantine that have those those traits and other options like greater coverage for the former and Defog for the latter. Because of this, Seismitoad is most commonly seen on teams that need to compress their Stealth Rock user and Water-type into one Pokemon.

", - "comments": "

Other Options

Protect helps with Seismitoad's lack of reliable recovery and lets it scout against Choice-locked attackers like Escavalier. Knock Off cripples Pokemon like Registeel, Porygon2, and Bronzong that rely on their item. Ice Punch lets Seismitoad hit switch-ins like Roserade and Noivern extremely hard.

Checks and Counters

Grass-types: Virizion, Roserade, and Mega Sceptile can exploit Seismitoad's presence to set up on it or set Spikes, respectively. However, Virizion should watch out for Toxic poison and a burn from Scald. Rotom-C is a fantastic switch-in, forcing Seismitoad out and clearing its Stealth Rock. Shaymin also beats Seismitoad with its STAB Seed Flare and shrugs off Toxic with Natural Cure.

Taunt: Taunt Pokemon like Noivern and Mandibuzz effectively stop Seismitoad, preventing Stealth Rock and Toxic.

Strong Special Attackers: Strong special attackers like Vanilluxe, Noivern, Swellow, Espeon, Yanmega, and Gardevoir destroy Seismitoad.

", + "comments": "

Other Options

Protect helps with Seismitoad's lack of reliable recovery and lets it scout against Choice-locked attackers like Escavalier. Knock Off cripples Pokemon like Registeel, Porygon2, and Bronzong that rely on their item. Ice Punch lets Seismitoad hit switch-ins like Roserade and Noivern extremely hard.

Checks and Counters

Grass-types: Virizion, Roserade, and Mega Sceptile can exploit Seismitoad's presence to set up on it or set Spikes, respectively. However, Virizion should watch out for Toxic poison and a burn from Scald. Rotom-Mow is a fantastic switch-in, forcing Seismitoad out and clearing its Stealth Rock. Shaymin also beats Seismitoad with its STAB Seed Flare and shrugs off Toxic with Natural Cure.

Taunt: Taunt Pokemon like Noivern and Mandibuzz effectively stop Seismitoad, preventing Stealth Rock and Toxic.

Strong Special Attackers: Strong special attackers like Vanilluxe, Noivern, Swellow, Espeon, Yanmega, and Gardevoir destroy Seismitoad.

", "sets": { "Stealth Rock": { "description": "

Moves

Stealth Rock gets important chip damage against metagame threats like Ninetales and Noivern. Scald is Seismitoad's primary STAB move that has a 30% chance to burn. Earthquake is great for covering common Pokemon like Registeel, Roserade, Toxicroak, Mega Ampharos, Dragalge, Gardevoir, and Assault Vest Hariyama. Toxic is great for crippling walls, and puts sweepers like Calm Mind Necrozma on a timer. Refresh is usable to remedy status, notably Toxic, from defensive staples like Registeel.

Set Details

252 HP and 252 Defense EVs with a Relaxed nature let Seismitoad be as physically bulky as possible, giving it more insurance against physical threats like Zygarde-10% and Arcanine. Leftovers gives it passive recovery. Water Absorb lets it heal off any Water-type attacks from Pokemon like Mantine.

Usage Tips

Prioritize setting up Stealth Rock, as it is frequently important to win games. Use Toxic to cripple some of the entry hazard removers that Seismitoad struggles with, notably Mandibuzz and Mega Blastoise, as they switch in. Use Scald freely to spread burns, unless you're worried that Seismitoad will burn a wall that you would rather inflict Toxic poison on. Capitalize on Seismitoad's defensive utility to pivot in and force out Pokemon like Metagross, Barbaracle, and Raikou.

Team Options

Noivern and Brave Bird Mandibuzz are great at combating the best Grass-types in the tier, Roserade, Virizion, and Shaymin. In return, Seismitoad spreads Toxic poison to wear down walls and provides an immunity to Electric-type attacks and a resistance to Rock-type attacks as well. However, when using Noivern, look out for Stone Edge from Virizion and Hidden Power Ice from Roserade and Shaymin. Specially defensive walls like Registeel and Snorlax are great for taking super effective special attacks from Pokemon like Shaymin that run through Seismitoad and help provide another check for Mega Blastoise. Other Pokemon like Florges and Umbreon offer this as well as Wish support to keep Seismitoad healthy.

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Seismitoad's great defensive typing and helpful utility movepool allow it to effectively compress roles and be a consistent switch-in to common threats. Water / Ground typing with the ability Water Absorb allows Seismitoad to completely wall the common Rotom-W, as well as being a superb check to other dangerous Electric-types such as Tapu Koko, Zapdos, Magnezone, and Mega Manectric. Seismitoad can also be a great switch-in to the threatening Magma Storm Heatran, which usually threatens bulkier teams considerably. Unfortunately, the major downside to Seismitoad is its lack of reliable recovery, which, in addition to its average bulk, leaves it vulnerable to being chipped down by entry hazards and attacks throughout a game. Seismitoad can also be easily threatened out by the plethora of strong offensive Grass-type Pokemon commonly seen in the tier, such as Kartana, Tapu Bulu, and Serperior, as well as Grass-type coverage. Lastly, Seismitoad also faces stiff competition from Gastrodon, which possesses the same defensive utility, superior bulk, and reliable recovery in the form of Recover.

", + "overview": "

Seismitoad's great defensive typing and helpful utility movepool allow it to effectively compress roles and be a consistent switch-in to common threats. Water / Ground typing with the ability Water Absorb allows Seismitoad to completely wall the common Rotom-Wash, as well as being a superb check to other dangerous Electric-types such as Tapu Koko, Zapdos, Magnezone, and Mega Manectric. Seismitoad can also be a great switch-in to the threatening Magma Storm Heatran, which usually threatens bulkier teams considerably. Unfortunately, the major downside to Seismitoad is its lack of reliable recovery, which, in addition to its average bulk, leaves it vulnerable to being chipped down by entry hazards and attacks throughout a game. Seismitoad can also be easily threatened out by the plethora of strong offensive Grass-type Pokemon commonly seen in the tier, such as Kartana, Tapu Bulu, and Serperior, as well as Grass-type coverage. Lastly, Seismitoad also faces stiff competition from Gastrodon, which possesses the same defensive utility, superior bulk, and reliable recovery in the form of Recover.

", "comments": "

Other Options

Stomping Tantrum can be used when Seismitoad is paired with Tapu Bulu to bypass the weakening of Earthquake in Grassy Terrain. Sets using Earth Power should always run a Calm nature to maximize its damage output. An Infestation trapping set is also possible, using an EV spread of 244 HP / 252 Atk / 12 Spe with an Adamant nature and holding Groundium Z, to trap and KO Pokemon such as Toxapex.

Checks and Counters

Grass-type Pokemon: Seismitoad is quite easily threatened out by the common Grass type Pokemon in the tier, such as Kartana, Tapu Bulu, and Ferrothorn, only being able to fish for a Scald burn as they switch in.

Grass-type coverage: Grass-type moves like Bloom Doom from Heatran and Solar Beam from Mega Charizard Y can promptly remove Seismitoad, and more uncommon moves like Giga Drain from Volcarona, Energy Ball from Magearna and Mega Alakazam, and Grass Knot from Tapu Koko can surprise Seismitoad with massive damage.

Residual Damage: Seismitoad lacks reliable recovery and has to rely on Leftovers, unless it's running Rest. This means that entry hazards, Leech Seed, and especially Knock Off can greatly harm Seismitoad's longevity.

Physical Wallbreakers: Powerful physical attackers such as Mega Medicham and Kyurem-B threaten to OHKO Seismitoad if they are able to get in safely.

Bulky Setup Sweepers: Setup sweepers that can shrug off Seismitoad's moves such as Swords Dance Gliscor, Calm Mind Reuniclus and Calm Mind Clefable can take advantage of it.

", "sets": { "Defensive": { - "description": "

Moves

Since Seismitoad walls Rotom-W and various other common Volt Switch users, it gets many free opportunities to set up Stealth Rock during a game. Scald hits common Pokemon such as Landorus-T super effectively and can heavily punish switches to physical attackers like Kartana and Tapu Bulu with a burn. Earthquake hits common defensive Pokemon super effectively, importantly being able to OHKO Heatran and 2HKO Assault Vest Magearna and specially defensive Toxapex. Knock Off can also be used in place of Earthquake to remove items such as Leftovers from common switch-ins such as Tapu Fini, Ferrothorn, and Serperior, as well as Eviolite from Chansey. Toxic threatens Pokemon that do not fear Seismitoad's STAB attacks, such as Rotom-W, Tapu Bulu, and Mega Latias. Refresh can also be used, as it allows Seismitoad to not fear Will-O-Wisp or Toxic from Pokemon it is tasked with dealing with, such as Rotom-W. Rest can be used on bulkier teams to allow Seismitoad to heal itself, although this requires a lot of team support such as Heal Bell and Wish; therefore, Refresh is much easier to fit onto Seismitoad.

Set Details

12 Speed EVs allow Seismitoad to outrun uninvested Mega Scizor and threaten it with a Scald burn. 244 HP EVs and 36 Defense EVs allow Seismitoad to avoid the OHKO from a Swords Dance-boosted Sucker Punch from Mega Mawile. Lastly, the rest of the EVs are put into Special Defense to help Seismitoad better take on special attackers such as Tapu Koko and Magearna. If Earthquake is not being used, you should use a Calm nature instead to maximize the amount of damage Scald does. It is also possible to use an alternate physically defensive spread of 252 HP / 244 Def / 12 Spe with an Impish nature, which allows Seismitoad to better take on physical attackers such as Landorus-T, Tyranitar, Mega Charizard X, and Mega Mawile. However, the specially defensive set is more commonly useful due to the prevalence of Tapu Koko, Magearna, and Heatran.

Usage Tips

Seismitoad should be sent out against Pokemon that it can easily wall, such as Rotom-W, allowing it to freely set up Stealth Rock or potentially Scald burn an incoming switch-in. Seismitoad is also adept at coming in on predicted Electric-type moves, specifically Volt Switch from the likes of Magearna and Tapu Koko, allowing it to threaten them out with Earthquake. Also, make sure to take full advantage of Water Absorb to get free recovery from a Choice-locked Greninja using Hydro Pump or a Toxapex using Scald. While Heatran is a Pokemon that Seismitoad can switch in on and threaten, you should also be wary of Heatran's Grassium Z variant, which threatens to OHKO Seismitoad. You should make sure to keep multiple layers of Spikes off the field when using Seismitoad, as it isn't able to reliably heal off this damage. It also allows your opponent to bait your Seismitoad in with their Electric-types, causing it to take Spikes damage and get worn down.

Team Options

Seismitoad fits on a plethora of team styles, but it's especially good on teams ranging from semi-stall to bulky offense. You should always pair Seismitoad with a Grass-type check, such as Magearna, Heatran, or Celesteela. Heatran is especially noteworthy because of its ability to handle the dangerous Serperior and because Heatran greatly appreciates both Seismitoad's immunity to Water-type attacks and not needing to run Stealth Rock itself, freeing up a moveslot for Protect or Taunt. It is also a good idea to run both a Dark-type answer such as Clefable or Magearna and a Fairy-type check such as Jirachi or Heatran for Greninja's Dark Pulse and Tapu Koko's Dazzling Gleam, as Seismitoad cannot switch into these moves repeatedly. Entry hazards limit the number of times Seismitoad can switch in, so pairing it with hazard removal such as Tornadus-T is highly beneficial. Wish support can be useful when using Seismitoad, as it acts as an extra safety net when Seismitoad's HP runs low, so pairing it with a Wish passer such as Jirachi or Clefable is beneficial. If your Seismitoad isn't running Refresh, it is a good idea to bring cleric support from the likes of Clefable and Chansey, preventing your Seismitoad from being worn down by status and waking it up if it opts to use Rest.

" + "description": "

Moves

Since Seismitoad walls Rotom-Wash and various other common Volt Switch users, it gets many free opportunities to set up Stealth Rock during a game. Scald hits common Pokemon such as Landorus-T super effectively and can heavily punish switches to physical attackers like Kartana and Tapu Bulu with a burn. Earthquake hits common defensive Pokemon super effectively, importantly being able to OHKO Heatran and 2HKO Assault Vest Magearna and specially defensive Toxapex. Knock Off can also be used in place of Earthquake to remove items such as Leftovers from common switch-ins such as Tapu Fini, Ferrothorn, and Serperior, as well as Eviolite from Chansey. Toxic threatens Pokemon that do not fear Seismitoad's STAB attacks, such as Rotom-Wash, Tapu Bulu, and Mega Latias. Refresh can also be used, as it allows Seismitoad to not fear Will-O-Wisp or Toxic from Pokemon it is tasked with dealing with, such as Rotom-Wash. Rest can be used on bulkier teams to allow Seismitoad to heal itself, although this requires a lot of team support such as Heal Bell and Wish; therefore, Refresh is much easier to fit onto Seismitoad.

Set Details

12 Speed EVs allow Seismitoad to outrun uninvested Mega Scizor and threaten it with a Scald burn. 244 HP EVs and 36 Defense EVs allow Seismitoad to avoid the OHKO from a Swords Dance-boosted Sucker Punch from Mega Mawile. Lastly, the rest of the EVs are put into Special Defense to help Seismitoad better take on special attackers such as Tapu Koko and Magearna. If Earthquake is not being used, you should use a Calm nature instead to maximize the amount of damage Scald does. It is also possible to use an alternate physically defensive spread of 252 HP / 244 Def / 12 Spe with an Impish nature, which allows Seismitoad to better take on physical attackers such as Landorus-T, Tyranitar, Mega Charizard X, and Mega Mawile. However, the specially defensive set is more commonly useful due to the prevalence of Tapu Koko, Magearna, and Heatran.

Usage Tips

Seismitoad should be sent out against Pokemon that it can easily wall, such as Rotom-Wash, allowing it to freely set up Stealth Rock or potentially Scald burn an incoming switch-in. Seismitoad is also adept at coming in on predicted Electric-type moves, specifically Volt Switch from the likes of Magearna and Tapu Koko, allowing it to threaten them out with Earthquake. Also, make sure to take full advantage of Water Absorb to get free recovery from a Choice-locked Greninja using Hydro Pump or a Toxapex using Scald. While Heatran is a Pokemon that Seismitoad can switch in on and threaten, you should also be wary of Heatran's Grassium Z variant, which threatens to OHKO Seismitoad. You should make sure to keep multiple layers of Spikes off the field when using Seismitoad, as it isn't able to reliably heal off this damage. It also allows your opponent to bait your Seismitoad in with their Electric-types, causing it to take Spikes damage and get worn down.

Team Options

Seismitoad fits on a plethora of team styles, but it's especially good on teams ranging from semi-stall to bulky offense. You should always pair Seismitoad with a Grass-type check, such as Magearna, Heatran, or Celesteela. Heatran is especially noteworthy because of its ability to handle the dangerous Serperior and because Heatran greatly appreciates both Seismitoad's immunity to Water-type attacks and not needing to run Stealth Rock itself, freeing up a moveslot for Protect or Taunt. It is also a good idea to run both a Dark-type answer such as Clefable or Magearna and a Fairy-type check such as Jirachi or Heatran for Greninja's Dark Pulse and Tapu Koko's Dazzling Gleam, as Seismitoad cannot switch into these moves repeatedly. Entry hazards limit the number of times Seismitoad can switch in, so pairing it with hazard removal such as Tornadus-T is highly beneficial. Wish support can be useful when using Seismitoad, as it acts as an extra safety net when Seismitoad's HP runs low, so pairing it with a Wish passer such as Jirachi or Clefable is beneficial. If your Seismitoad isn't running Refresh, it is a good idea to bring cleric support from the likes of Clefable and Chansey, preventing your Seismitoad from being worn down by status and waking it up if it opts to use Rest.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}]}]} @@ -12405,7 +12411,7 @@ }, "monotype": { "overview": "

Water

Ground

Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame. The Water immunity granted by Seismitoad's ability Water Absorb gives Ground teams room to maneuver around threats such as Choice Specs Keldeo, and Seismitoad also serves as a hard check to dangerous sweepers such as Belly Drum Azumarill. Modest defenses combined with Assault Vest and a good defensive typing also offer Ground a bulky Ice-neutral Pokemon to switch into threats such as Greninja. Various offensive coverage options allow Seismitoad to threaten Water- and Fairy-types that threaten the team, most notably Azumarill. Access to Knock Off also lets Seismitoad cripple offensive and defensive cores to further support teammates. However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Mantine and Zapdos. While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage and is forced to endure damage whenever checking them. Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle. Seismitoad also competes with Gastrodon as a Water-immune Pokemon on Ground, which has better defenses and reliable recovery to consistently check threats such as Keldeo and Greninja. However, Seismitoad is able to check Azumarill, which Gastrodon can't.

", - "comments": "

Other Options

Water

Ground

Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic and Stealth Rock. However, without the extra bulk from Assault Vest, Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters

Water

Grass-types: Grass-types resist both of Seismitoad's STAB moves and are usually bulky enough to survive a Sludge Wave, and they threaten to KO Seismitoad in return with their Grass STAB attacks. Pokemon like Ferrothorn, Mega Venusaur, and Cradily are especially troublesome, as they easily survive any of Seismitoad's moves and KO in return.

Specially Defensive Pokemon: Specially defensive Pokemon like Gastrodon, Chansey, and Ferrothorn take minimal damage from Seismitoad's attacks and can stall out rain with status and recovery. Araquanid takes little damage from any of its moves and threatens to OHKO in return with Liquidation in rain. Chansey fears being hit by Knock Off, however.

Alolan Raichu: Alolan Raichu is able to outspeed Seismitoad in Electric Terrain and threatens to OHKO it with Grass Knot. Furthermore, it is a huge threat to any Rain team and has no viable switch-ins, making it a troublesome Pokemon for any Rain team to handle.

Bulky Water-types: Seismitoad struggles to get past bulky Water-types like Tapu Fini, Mantine, and Mega Gyarados that can then easily remove hazards with Defog or proceed to set up on it. They also threaten to 2HKO Seismitoad in rain with their respective Water-type STAB moves.

Opposing Weather Setters: Mega Charizard Y and Alolan Ninetales are able to get rid of rain with their abilities in Drought and Snow Warning. They can also OHKO Seismitoad with Solar Beam and Freeze Dry, respectively.

Residual Damage: Residual damage from poison, burn, hail, and sand can prove to be detrimental for Seismitoad, since when coupled with constant recoil from Life Orb, it may put Seismitoad in range of being KOed by priority moves.

Ground

Defensive Water-types: Bulky Water-types such as Mantine, Swampert, and Rotom-W typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

Grass-types: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, such as Tapu Bulu and Breloom.

Dragon-types: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

Wallbreakers: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

Walls: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.

", + "comments": "

Other Options

Water

Ground

Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic and Stealth Rock. However, without the extra bulk from Assault Vest, Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters

Water

Grass-types: Grass-types resist both of Seismitoad's STAB moves and are usually bulky enough to survive a Sludge Wave, and they threaten to KO Seismitoad in return with their Grass STAB attacks. Pokemon like Ferrothorn, Mega Venusaur, and Cradily are especially troublesome, as they easily survive any of Seismitoad's moves and KO in return.

Specially Defensive Pokemon: Specially defensive Pokemon like Gastrodon, Chansey, and Ferrothorn take minimal damage from Seismitoad's attacks and can stall out rain with status and recovery. Araquanid takes little damage from any of its moves and threatens to OHKO in return with Liquidation in rain. Chansey fears being hit by Knock Off, however.

Alolan Raichu: Alolan Raichu is able to outspeed Seismitoad in Electric Terrain and threatens to OHKO it with Grass Knot. Furthermore, it is a huge threat to any Rain team and has no viable switch-ins, making it a troublesome Pokemon for any Rain team to handle.

Bulky Water-types: Seismitoad struggles to get past bulky Water-types like Tapu Fini, Mantine, and Mega Gyarados that can then easily remove hazards with Defog or proceed to set up on it. They also threaten to 2HKO Seismitoad in rain with their respective Water-type STAB moves.

Opposing Weather Setters: Mega Charizard Y and Alolan Ninetales are able to get rid of rain with their abilities in Drought and Snow Warning. They can also OHKO Seismitoad with Solar Beam and Freeze Dry, respectively.

Residual Damage: Residual damage from poison, burn, hail, and sand can prove to be detrimental for Seismitoad, since when coupled with constant recoil from Life Orb, it may put Seismitoad in range of being KOed by priority moves.

Ground

Defensive Water-types: Bulky Water-types such as Mantine, Swampert, and Rotom-Wash typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

Grass-types: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, such as Tapu Bulu and Breloom.

Dragon-types: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

Wallbreakers: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

Walls: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.

", "sets": { "Swift Swim Sweeper (Water)": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -12414,7 +12420,7 @@ "description": "

Moves

Scald is Seismitoad’s most spammable STAB move and is good for fishing for burns in order to neutralize physical attackers such as Dragonite. Earth Power is a reliable Ground-type STAB attack useful for hitting Water-resistant targets such as Toxapex and Empoleon. Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum. Knock Off is useful for crippling offensive and defensive Pokemon such as Latios and Chansey by removing items like Choice Scarf and Eviolite.

Set Details

Maximum Special Attack investment with a Modest nature lets Seismitoad hit as hard as possible. 140 Speed EVs allow Seismitoad to outspeed all Azumarill sets, guaranteeing Seismitoad can check it. The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats. Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-B. Water Absorb allows Seismitoad to absorb Water-type attacks for the team from threats such as Keldeo.

Usage Tips

Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja. Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide opportunities to switch in against threats such as Volcanion and defensive Water-types such as Toxapex. Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill and Keldeo. Take care to avoid status, as without any recovery, both poison and burn reduce Seismitoad's longevity over a battle. Entry hazards will also greatly reduce Seismitoad's presence in a battle and how often it can pivot into and out of attacks. When damage output isn't a concern, prioritize spreading burns using Scald or removing items from defensive and offensive threats using Knock Off, such as Choice Scarf from Heracross and Eviolite from Porygon2.

Team Options

Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves. Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective entry hazard setter and phazer. Excadrill is a powerful sand sweeper and offensive check to threats that Seismitoad cannot manage such as Latios. Rapid Spin can also help Seismitoad avoid getting outsped by Azumarill due to Sticky Web in the Fairy matchup. Garchomp and Mamoswine are powerful physical wallbreakers that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine. Mamoswine also offers a secondary Ice resist. Garchomp also serves as an effective setup sweeper that can break apart defensive cores using Swords Dance and a Z-Move. Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. Its access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos. Dugtrio offers powerful offensive utility to Ground teams by trapping and removing threats such as Mega Diancie, Alolan Raichu, and Kyurem-B with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.

" }, "Choice Specs (Ground)": { - "description": "

Moves

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-W. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

" + "description": "

Moves

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-Wash. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

" } }, "credits": {"writtenBy": [{"user_id": 243751, "username": "Tyke"}, {"user_id": 325846, "username": "Dharma"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 279058, "username": "terrors"}, {"user_id": 221862, "username": "Zar"}, {"user_id": 100418, "username": "Eien"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 384270, "username": "autumn"}]}]} @@ -13384,8 +13390,8 @@ }, "Alomomola": { "uu": { - "overview": "

Alomomola has a great defensive typing, a huge HP stat, and a solid Defense stat, which allow it to blanket check a huge portion of the physically based metagame, including huge threats such as Infernape, Mega Sharpedo, and Cobalion. Its access to Wish provides great team utility and gives it a means of reliable recovery at the same time. Regenerator allows Alomomola to easily pivot in and out of the physical attackers it checks throughout a match. These traits allow it to fit comfortably on stall and balanced teams as a premier Wish passer that can blanket check many Pokemon. However, Alomomola is a pretty passive Pokemon because of its low offensive stats, meaning it can be turned into setup fodder by Pokemon that it cannot threaten, like Celebi, and Substitute users, such as Gengar and Kyurem. Its low Special Defense stat also means that it can be taken advantage of by special attackers such as Primarina and Hydreigon. While it only has two weaknesses, Pokemon that threaten Alomomola such as Rotom-H and Amoonguss see high usage. Alomomola is also very susceptible to Toxic Spikes and other entry hazards, which require removal if Alomomola wants to avoid the 2HKO from most of the attackers it checks. While very bulky, Alomomola is not bulky enough to take on extremely powerful wallbreakers such as Swords Dance Terrakion and Crawdaunt, which are big threats to balance and stall teams.

", - "comments": "

Other Options

Healing Wish is a valid option on any bulky offensive team, as it can heal up Pokemon such as Mega Beedrill and Mega Manectric.

Checks and Counters

Special Attackers: Special attackers such as Hydreigon, Primarina, and Starmie can deal heavy damage to Alomomola by taking advantage of its lower Special Defense stat and dealing heavy damage with a STAB or coverage move.

Grass-types: Grass-types such as Mega Sceptile, Amoonguss, and Celebi can force Alomomola out with the threat of an OHKO; Celebi and Amoonguss in particular do not mind Toxic thanks to Natural Cure and a Poison typing, respectively.

Electric-types: Electric-types such as Mega Manectric and Rotom-C can use Volt Switch to gain momentum or just OHKO Alomomola with Thunderbolt, but none like Toxic.

Status: Status ailments such as Toxic poison and burn hinder Alomomola's ability to act as a wall, as it cannot perform its role on a team properly when taking too much chip damage.

", + "overview": "

Alomomola has a great defensive typing, a huge HP stat, and a solid Defense stat, which allow it to blanket check a huge portion of the physically based metagame, including huge threats such as Infernape, Mega Sharpedo, and Cobalion. Its access to Wish provides great team utility and gives it a means of reliable recovery at the same time. Regenerator allows Alomomola to easily pivot in and out of the physical attackers it checks throughout a match. These traits allow it to fit comfortably on stall and balanced teams as a premier Wish passer that can blanket check many Pokemon. However, Alomomola is a pretty passive Pokemon because of its low offensive stats, meaning it can be turned into setup fodder by Pokemon that it cannot threaten, like Celebi, and Substitute users, such as Gengar and Kyurem. Its low Special Defense stat also means that it can be taken advantage of by special attackers such as Primarina and Hydreigon. While it only has two weaknesses, Pokemon that threaten Alomomola such as Rotom-Heat and Amoonguss see high usage. Alomomola is also very susceptible to Toxic Spikes and other entry hazards, which require removal if Alomomola wants to avoid the 2HKO from most of the attackers it checks. While very bulky, Alomomola is not bulky enough to take on extremely powerful wallbreakers such as Swords Dance Terrakion and Crawdaunt, which are big threats to balance and stall teams.

", + "comments": "

Other Options

Healing Wish is a valid option on any bulky offensive team, as it can heal up Pokemon such as Mega Beedrill and Mega Manectric.

Checks and Counters

Special Attackers: Special attackers such as Hydreigon, Primarina, and Starmie can deal heavy damage to Alomomola by taking advantage of its lower Special Defense stat and dealing heavy damage with a STAB or coverage move.

Grass-types: Grass-types such as Mega Sceptile, Amoonguss, and Celebi can force Alomomola out with the threat of an OHKO; Celebi and Amoonguss in particular do not mind Toxic thanks to Natural Cure and a Poison typing, respectively.

Electric-types: Electric-types such as Mega Manectric and Rotom-Mow can use Volt Switch to gain momentum or just OHKO Alomomola with Thunderbolt, but none like Toxic.

Status: Status ailments such as Toxic poison and burn hinder Alomomola's ability to act as a wall, as it cannot perform its role on a team properly when taking too much chip damage.

", "sets": { "Defensive": { "description": "

Moves

Wish heals not only Alomomola but also its teammates. Protect ensures that Alomomola receives its Wish and lets it scout for common Choice item users such as Hydreigon. Toxic allows Alomomola to stall out the attackers it checks with Wish and Protect. Scald is the primary option in the fourth slot, as it can burn physical attackers such as Scizor and Cobalion. Knock Off is also an option in either the Toxic or Scald slot to remove items such as Amoonguss's Black Sludge and Klefki's Leftovers.

Set Details

The given EV spread with a Bold nature is the best possible spread Alomomola can use, as it maximizes Alomomola's overall bulk. If Alomomola is only running Knock Off, then Impish is the preferred nature. Regenerator is by far the best ability Alomomola can use, giving it one-third of its health back every time it switches in and out, allowing it to pivot in and out of the attackers it checks. Leftovers is used to give Alomomola more passive recovery and helps with potential status ailments such as Toxic poison and burns. Rocky Helmet is an option as well to wear down physical attackers and U-turn users because Alomomola can still get passive recovery from Regenerator, but it leaves Alomomola significantly more vulnerable to residual damage.

Usage Tips

Alomomola completely walls physical attackers such as Mega Sharpedo and Choice Band Scizor, so it's best to switch into them and start spreading Toxic poison as much as possible. Don't switch Alomomola into Pokemon such as Crawdaunt and Terrakion until their set has been scouted, as these Pokemon possess the ability to OHKO or heavily damage Alomomola at +2 with potential Z-Moves. Make sure to clear all entry hazards before pivoting Alomomola into a physical attacker, since, with multiple layers of Spikes and Stealth Rock up, it is often 2HKOed. Make sure that Alomomola cannot be 2HKOed by what it is switching into, especially when using Rocky Helmet. Alomomola should also focus on keeping its team healthy with its huge Wishes, so whenever a Pokemon is low on health, try to heal it back up. Against non-setup sweepers, Alomomola can be used as a scout to reveal potential Choice item users because of Regenerator, as it can pivot in and out of them without fearing being worn down. Be careful using Scald if the enemy team has a Mega Altaria, as a Scald burn could power up Facade and allow Mega Altaria to break through your team more easily.

Team Options

It should be noted that Alomomola fits best on stall and balance teams. Blissey is one of Alomomola's best partners because it blanket checks most special attackers in UU, while Alomomola blanket checks most physical attackers. The two form a rock-solid defensive core that is very hard to break. Clerics are also nice to have on a team with Alomomola, since Toxic puts it on an uncomfortable timer and can prevent it from walling Pokemon late-game. Mega Altaria and Blissey can fill this role well on stall teams. Quagsire is another good partner for Alomomola because, with Unaware, it is able to check setup sweepers such as Swords Dance Terrakion, Swords Dance Cobalion, and certain Crawdaunt sets, and Alomomola helps out by being able to pass a Wish to Quagsire so it avoids the 2HKO from said Pokemon, although this does stack a Grass-type weakness. Entry hazard removers such as Latias, Moltres, and Tentacruel are almost mandatory because Alomomola detests Toxic Spikes and any other entry hazard that can wear it down. Grass-type checks are nice because Grass-types take advantage of Alomomola pretty well. Togekiss checks Amoonguss, while Latias can check Celebi and Amoonguss as well. Electric-type checks such as the aforementioned Quagsire and Latias are also appreciated.

" @@ -13408,7 +13414,7 @@ "comments": "

Other Options

Alomomola can take advantage of having Rocky Helmet instead of Leftovers, as recovery is not always needed with Regenerator. Fully physically defensive Alomomola will benefit more from this, as it can also run Toxic and Knock Off instead of Mirror Coat to much more efficiently check physical attackers if you have a wall for special attackers already. Another EV spread of 88 HP / 168 Def / 252 SpD and a Calm nature can be viably used for a specially defensive Alomomola, which is able to always survive a Life Orb Tapu Koko's Volt Switch and Xurkitree's unboosted Thunderbolt, allowing it to safely use Mirror Coat. With a different, even more specially defensive EV spread of 100 HP / 156 Def / 252 SpD and a Calm nature, Alomomola can survive a +2 Psychic Terrain-boosted Psychic from Mew.

Checks and Counters

Electric-types: Electric-types such as Xurkitree are able to fully set up on Alomomola. The Special Defense EVs will not help Alomomola survive many STAB Thunderbolts.

Grass-types: Grass-types such as Choice Band Tapu Bulu can get burned and still beat Alomomola one-on-one with Horn Leech and Grassy Terrain. Cradily has Storm Drain, which counters Alomomola unless you are using the Toxic set.

Wallbreakers: While Alomomola can beat a lot of physical attackers, some wallbreakers such as Choice Band Diggersby and Dragonite can run right through it. Z-Move users are also threatening, although Protect lets Alomomola take reduced damage. Burning them early-game makes for an easier time.

Stallbreakers: Any Pokemon that carries Taunt or Substitute as well as a setup move is the biggest threat to Alomomola. Taunt limits its recovery to just Leftovers and Regenerator, and Substitute negates the chance to burn with Scald. Stallbreakers that beat Alomomola include Gliscor, Mew, and Mega Sableye. Anything that carries Toxic can also cripple Alomomola.

Setup Sweepers: Setup Pokemon with Swords Dance, Bulk Up, Calm Mind, Quiver Dance, or Nasty Plot are huge issues for Alomomola, especially special attackers such as Volcarona and Mew.

Status: Alomomola's recovery takes two turns to use, so status conditions such as paralysis can stop Alomomola from being able to safely restore HP. Toxic usually forces Alomomola out, often before it can use Wish. As it takes two turns to heal, Alomomola has to deal with two turns of poison damage when healing.

", "sets": { "Defensive Utility": { - "description": "

Moves

Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.

Set Details

Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-W, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.

Usage Tips

When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.

Team Options

Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Azumarill is even more useful for being able to trap walls that Alomomola can't touch with Whirlpool and take them out with Perish Song. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.

" + "description": "

Moves

Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.

Set Details

Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-Wash, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.

Usage Tips

When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.

Team Options

Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Azumarill is even more useful for being able to trap walls that Alomomola can't touch with Whirlpool and take them out with Perish Song. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.

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Moves

Gyro Ball is Ferrothorn's only attacking move and allows it to check Pokemon such as Kyurem-B and Mega Diancie. Spikes provides residual chip damage each time a foe switches in, granting Ferrothorn's offensive teammates such as Tapu Bulu and Celebi an easier time cleaning late-game. Leech Seed is Ferrothorn's main form of recovery and allows it to regain health throughout the match. Protect allows Ferrothorn to scout Choice-locked attackers, such as Dragonite, while also being able to extend recovery turns from Leech Seed.

Set Details

252 HP and 168 Defense EVs alongside a Relaxed nature allows Ferrothorn to take a Close Combat from Mega Gallade at full health. A Relaxed nature also increases the power of its Gyro Ball. 88 EVs are then placed into Special Defense to allow it to avoid the 2HKO from Kyurem-B's Ice Beam while increasing its overall special bulk. Iron Barbs allows Ferrothorn to punish physical attackers by chipping them each time they use a contact move. Leftovers is Ferrothorn's second form of residual recovery.

Usage Tips

To keep Ferrothorn healthy throughout the entire match, it should spam Leech Seed. Alongside spamming Leech Seed, it should use Protect as often as possible to maximize Leech Seed's recovery. Protect should also be used to scout attacks throughout the match from Choice-locked Pokemon, such as Dragonite and Greninja, allowing Ferrothorn to switch into the appropriate teammate without risk. On the same note, if you predict a switch, Ferrothorn should use Leech Seed to maximize its turns of recovery. It should go without saying, since it provides so many important defensive qualities for Grass teams such as being immune to Poison-type attacks and neutral to Ice-type attacks, so it should be kept healthy through the match as well as possible. Ferrothorn should take advantage of opportunities when the foe cannot do much damage to it by setting up Spikes. However, if Spikes does not have an impact on the match, Ferrothorn should use Leech Seed or Gyro Ball on foes such as Mantine on Flying teams. Ferrothorn should avoid losing its item through Knock Off or Trick, as it depends on Leftovers to stay healthy throughout the match. While most Pokemon should try to stay away from status, Ferrothorn should be used as the team's switch-in to Thunder Wave, as once it is paralyzed, the power of Gyro Ball significantly increases. However, Ferrothorn should avoid being burned by moves such as Scald and Will-O-Wisp which negates its Leftovers recovery and reduces the power of Gyro Ball, making it far too passive. Ferrothorn is a key Pokemon to the team in matchups such against Steel and Electric; as such, do not allow Ferrothorn to be trapped by Magnet Pull users such as Alolan Golem and Magnezone. To avoid being trapped, it should switch out immediately to a teammate that can check these Pokemon such as Breloom, rather than staying in.

Team Options

Mega Venusaur and Ferrothorn form an impressive defensive and anti-Fairy core together. Mega Venusaur also provides Ferrothorn with an additional Leech Seed support and the ability to check threats such as Mega Scizor with Hidden Power Fire. Thick Fat also allows Mega Venusaur to tank attacks such as Choice Scarf Victini's V-create, which would otherwise OHKO Ferrothorn. With Stealth Rock, Cradily forms the other part of the entry hazard stacking core with Ferrothorn and is also the designated special sponge of the team, being able to tank a hit from Pokemon such as Volcarona and proceed to OHKO it with Rock Slide. Cradily also provides neutrality to Fire-type attacks, allowing it to switch into attacks for Ferrothorn such as Heatran's Magma Storm. Breloom can put threats to sleep with Spore and act as an emergency check to Pokemon such as Mega Pinsir with its Focus Sash intact thanks to Rock Tomb. It also appreciates Ferrothorn's ability to wear down other Pokemon with Spikes and Leech Seed, allowing it to clean more easily late-game in matchups such as Ice with Mach Punch. Tapu Bulu is the team's revenge killer and fastest Pokemon with Choice Scarf, being able to take on threats such as unboosted Volcarona and Mega Charizard Y with Stone Edge and Heatran and Kyurem-B with Superpower. Ferrothorn also appreciates the support it brings through Grassy Terrain, giving it another form of residual recovery and enabling it to check threats such as Choice Band Excadrill more easily. Celebi is the team's special wallbreaker, appreciating Ferrothorn's Leech Seed support giving it a minor form of recovery while setting up and in return being able to take on Pokemon such as Toxapex with Shattered Psyche. It is also able to check threats such as Mega Scizor and Heatran with Hidden Power Fire and Earth Power, respectively. Additionally, Celebi can provide a nuke in Tectonic Rage, which allows it to take on Pokemon such as Toxapex and Alolan Muk for the team. Decidueye can check threatening Psychic- and Ghost-type Pokemon for the team such as Blacephalon and Victini with its priority in Sucker Punch and Shadow Sneak. This allows it to become a dangerous setup sweeper in those matchups. Its Ghost typing also provides the team with a means of spinblocking, improving the Bug- and Fire-type matchup.

" }, "Utility (Steel)": { - "description": "

Moves

Power Whip lets Ferrothorn deal substantial damage to pesky Ground- and Water-types such as Swampert, Gastrodon, and Seismitoad that threaten Steel teams. Leech Seed wears down the foe while providing Ferrothorn and its team a form of healing and support. Protect synergizes very well with Leech Seed and Leftovers to stall and recover more health, prolonging Ferrothorn's presence in battle and making it more difficult to take down. It can also be used to scout for any attack that threatens Ferrothorn, especially Fire- and Fighting-type attacks, and enables Ferrothorn to switch out of potential Choice-locked Pokemon to a more reasonable teammate to threaten them out. Choose the last move depending on what your team needs. Stealth Rock can be used instead of Spikes on teams lacking another Stealth Rock setter to make Bug-, Fire-, and Flying-types easier for Ferrothorn's teammates to KO, while Ferrothorn can also set up layers of Spikes thanks to its excellent mixed bulk and durability. Iron Barbs also is a great way of dealing with Rapid Spin users. However, Spikes should only be used if the team already has a Stealth Rock user.

Set Details

Maximum HP investment improves Ferrothorn's walling capabilities, as it needs the extra bulk to tank both physical and special attacks. 72 Defense EVs allow Ferrothorn to survive a Close Combat from Terrakion and Heracross, and 184 Special Defense EVs with a Careful nature allow Ferrothorn to tank special attacks more efficiently; Ferrothorn can survive a Focus Blast from Life Orb Landorus after Stealth Rock damage, two Earth Powers from Landorus with Leftovers recovery, and two Ice Beams from Life Orb Kyurem-B. Leftovers synergizes well with Leech Seed and Protect to grant more recovery, which Ferrothorn greatly appreciates. Ferrothorn can also utilize a more physically defensive set with an Impish nature to take physical attacks more effectively; however, Ferrothorn prefers to be more specially defensive to switch into Water- and Electric-type attacks such as Scald and Thunderbolt more easily.

Usage Tips

Thanks to its defensive typing and bulk, Ferrothorn can function very well as a defensive pivot on balanced teams. Make sure to utilize its typing to switch into predicted Electric-, Ground-, and Water-type attacks. Before switching out, take advantage of Protect to scout the opposing Pokemon's move. For example, Ferrothorn should be scouting for any move that threatens it such as Fire Blast on Garchomp; however, don't use it too much, because the opposing Pokemon can use that as an opportunity to set up. If you're expecting the foe to switch out, set up Stealth Rock or Spikes to rack up some damage to pressure and punish switch-ins; this can be really helpful for Ferrothorn to wear them down even more with Leech Seed later. Ferrothorn should utilize Leech Seed at almost any chance it gets, as it's safe to use and a spammable move to slowly whittle down opposing defensive Pokemon such as Chansey and Porygon2 or foes that Ferrothorn can take attacks from such as Tapu Koko. Keep Ferrothorn from being burned, as the status negates its Leftovers recovery and weakens its Power Whip. If your opponent is planning on preserving their threat for late-game, don't be afraid to use Leech Seed again. It's often necessary to have Leech Seed on the opposing side to keep Ferrothorn's health high and chip away at opposing Pokemon's health.

Team Options

Heatran synergizes well with Ferrothorn because of its Flash Fire ability, and it can check Fire- and Electric-types with Stone Edge and Earth Power, while Ferrothorn can switch into Water-type attacks for Heatran in return. Heatran can also run Stealth Rock to enable Ferrothorn to use Spikes for entry hazard stacking. Similarly, Skarmory can support the team by stacking Stealth Rock along with Ferrothorn's Spikes. Skarmory can also switch into Ground-type attacks to keep Ferrothorn from taking any damage, take physical attacks, and shuffle the opposing team with Whirlwind to rack up damage from Ferrothorn's Spikes, while Ferrothorn is able to switch into incoming Electric-type attacks for Skarmory. Celesteela is an alternative to Skarmory but with more offensive presence, being able to check opposing Steel-types such as Heatran, Skarmory, Mega Scizor, and opposing Ferrothorn with Earthquake and Flamethrower. It is also a great special tank to switch into Landorus, which allows Ferrothorn to run a more defensive set with a Relaxed nature to take on physical threats. Together, Celesteela and Ferrothorn can whittle down opposing teams by stalling with Leech Seed and Protect. Choice Scarf Excadrill can use Earthquake to threaten Fire-types such as Rotom-H and Mega Charizard X while being able to hit Mega Charizard Y and Volcarona with Rock Slide. It also functions as a late-game cleaner, so it appreciates Ferrothorn's Spikes support making it easier to sweep. Magnezone can gain momentum for Ferrothorn and its team by utilizing Volt Switch. It also traps annoying Steel-types that Ferrothorn can't hope to damage such as Skarmory, Klefki, and Cobalion, and it can take on Water-types to relieve pressure from Ferrothorn. With Ferrothorn's entry hazard support and Leech Seed, Mega Scizor can have an easier time KOing and pressuring Pokemon with its offensive presence and Swords Dance.

" + "description": "

Moves

Power Whip lets Ferrothorn deal substantial damage to pesky Ground- and Water-types such as Swampert, Gastrodon, and Seismitoad that threaten Steel teams. Leech Seed wears down the foe while providing Ferrothorn and its team a form of healing and support. Protect synergizes very well with Leech Seed and Leftovers to stall and recover more health, prolonging Ferrothorn's presence in battle and making it more difficult to take down. It can also be used to scout for any attack that threatens Ferrothorn, especially Fire- and Fighting-type attacks, and enables Ferrothorn to switch out of potential Choice-locked Pokemon to a more reasonable teammate to threaten them out. Choose the last move depending on what your team needs. Stealth Rock can be used instead of Spikes on teams lacking another Stealth Rock setter to make Bug-, Fire-, and Flying-types easier for Ferrothorn's teammates to KO, while Ferrothorn can also set up layers of Spikes thanks to its excellent mixed bulk and durability. Iron Barbs also is a great way of dealing with Rapid Spin users. However, Spikes should only be used if the team already has a Stealth Rock user.

Set Details

Maximum HP investment improves Ferrothorn's walling capabilities, as it needs the extra bulk to tank both physical and special attacks. 72 Defense EVs allow Ferrothorn to survive a Close Combat from Terrakion and Heracross, and 184 Special Defense EVs with a Careful nature allow Ferrothorn to tank special attacks more efficiently; Ferrothorn can survive a Focus Blast from Life Orb Landorus after Stealth Rock damage, two Earth Powers from Landorus with Leftovers recovery, and two Ice Beams from Life Orb Kyurem-B. Leftovers synergizes well with Leech Seed and Protect to grant more recovery, which Ferrothorn greatly appreciates. Ferrothorn can also utilize a more physically defensive set with an Impish nature to take physical attacks more effectively; however, Ferrothorn prefers to be more specially defensive to switch into Water- and Electric-type attacks such as Scald and Thunderbolt more easily.

Usage Tips

Thanks to its defensive typing and bulk, Ferrothorn can function very well as a defensive pivot on balanced teams. Make sure to utilize its typing to switch into predicted Electric-, Ground-, and Water-type attacks. Before switching out, take advantage of Protect to scout the opposing Pokemon's move. For example, Ferrothorn should be scouting for any move that threatens it such as Fire Blast on Garchomp; however, don't use it too much, because the opposing Pokemon can use that as an opportunity to set up. If you're expecting the foe to switch out, set up Stealth Rock or Spikes to rack up some damage to pressure and punish switch-ins; this can be really helpful for Ferrothorn to wear them down even more with Leech Seed later. Ferrothorn should utilize Leech Seed at almost any chance it gets, as it's safe to use and a spammable move to slowly whittle down opposing defensive Pokemon such as Chansey and Porygon2 or foes that Ferrothorn can take attacks from such as Tapu Koko. Keep Ferrothorn from being burned, as the status negates its Leftovers recovery and weakens its Power Whip. If your opponent is planning on preserving their threat for late-game, don't be afraid to use Leech Seed again. It's often necessary to have Leech Seed on the opposing side to keep Ferrothorn's health high and chip away at opposing Pokemon's health.

Team Options

Heatran synergizes well with Ferrothorn because of its Flash Fire ability, and it can check Fire- and Electric-types with Stone Edge and Earth Power, while Ferrothorn can switch into Water-type attacks for Heatran in return. Heatran can also run Stealth Rock to enable Ferrothorn to use Spikes for entry hazard stacking. Similarly, Skarmory can support the team by stacking Stealth Rock along with Ferrothorn's Spikes. Skarmory can also switch into Ground-type attacks to keep Ferrothorn from taking any damage, take physical attacks, and shuffle the opposing team with Whirlwind to rack up damage from Ferrothorn's Spikes, while Ferrothorn is able to switch into incoming Electric-type attacks for Skarmory. Celesteela is an alternative to Skarmory but with more offensive presence, being able to check opposing Steel-types such as Heatran, Skarmory, Mega Scizor, and opposing Ferrothorn with Earthquake and Flamethrower. It is also a great special tank to switch into Landorus, which allows Ferrothorn to run a more defensive set with a Relaxed nature to take on physical threats. Together, Celesteela and Ferrothorn can whittle down opposing teams by stalling with Leech Seed and Protect. Choice Scarf Excadrill can use Earthquake to threaten Fire-types such as Rotom-Heat and Mega Charizard X while being able to hit Mega Charizard Y and Volcarona with Rock Slide. It also functions as a late-game cleaner, so it appreciates Ferrothorn's Spikes support making it easier to sweep. Magnezone can gain momentum for Ferrothorn and its team by utilizing Volt Switch. It also traps annoying Steel-types that Ferrothorn can't hope to damage such as Skarmory, Klefki, and Cobalion, and it can take on Water-types to relieve pressure from Ferrothorn. With Ferrothorn's entry hazard support and Leech Seed, Mega Scizor can have an easier time KOing and pressuring Pokemon with its offensive presence and Swords Dance.

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Ferrothorn is one of the most effective Stealth Rock users in the Battle Spot Singles metagame, fitting well onto many teams due to its fantastic defensive typing. Ferrothorn's great bulk in conjunction with its numerous resistances allows it to check a wide range of threats such as Tapu Koko, Tapu Lele, Mimikyu, Garchomp, Mega Metagross, and Mega Kangaskhan. Its Iron Barbs ability, Stealth Rock, and Leech Seed combined allow it to effectively wear down teams and function as strong support. Powerful STAB moves and decent Attack make Ferrothorn less passive than most defensive Pokemon and allow it to function as an effective Choice Band user. However, Ferrothorn suffers from weaknesses to common Fire- and Fighting-type attacks, and with its low Speed, this makes it very susceptible to unexpected coverage moves such as Hidden Power Fire.

", - "comments": "

Other Options

Checks and Counters

Fire-type Pokemon and Moves: Fire-types such as Blaziken, Mega Charizard X, Mega Charizard Y, and Heatran all easily OHKO Ferrothorn with their respective Fire-type moves and don't take much from either of its STAB moves. Ferrothorn's huge Fire-type weakness also leaves it vulnerable to common Fire-type coverage users such as Hidden Power Fire Tapu Lele, Tapu Koko, and Greninja, Fire Fang Garchomp, and Fire Punch Mega Kangaskhan. Physical attackers should still be mindful of Iron Barbs and Rocky Helmet recoil, though, especially in combination with Flare Blitz recoil.

Fighting-types: Fighting-types such as Mega Lucario, Mega Lopunny, Mega Heracross, and Pheromosa can all threaten Ferrothorn with their respective Fighting-type STAB moves. Mega Lucario and Mega Heracross in particular threaten to set up with Swords Dance, since they don't mind Gyro Ball. However, Mega Lopunny and Pheromosa rely on High Jump Kick to beat Ferrothorn, so they must be wary of Protect.

Physically Bulky Pokemon: Ferrothorn has trouble breaking through physically bulky Pokemon that can't easily be worn down through Leech Seed such as Mega Mawile, Celesteela, and Kartana. While Celesteela doesn't like taking a Leech Seed, it often runs Flamethrower or Substitute to beat Ferrothorn. Meanwhile, Kartana and Mega Mawile can threaten to set up with Swords Dance and break through with Sacred Sword and Knock Off, respectively.

Bulky Electric-types: Bulky Electric-types such as Zapdos, bulky Thundurus-T, Magnezone, and Rotom-H all take very little from Ferrothorn's STAB moves, and they often run coverage for Ferrothorn such as Heat Wave or Focus Blast. Magnezone in particular can potentially trap Ferrothorn and remove it with Hidden Power Fire, and it only fears the uncommon Bulldoze from Choice Band variants.

", + "comments": "

Other Options

Checks and Counters

Fire-type Pokemon and Moves: Fire-types such as Blaziken, Mega Charizard X, Mega Charizard Y, and Heatran all easily OHKO Ferrothorn with their respective Fire-type moves and don't take much from either of its STAB moves. Ferrothorn's huge Fire-type weakness also leaves it vulnerable to common Fire-type coverage users such as Hidden Power Fire Tapu Lele, Tapu Koko, and Greninja, Fire Fang Garchomp, and Fire Punch Mega Kangaskhan. Physical attackers should still be mindful of Iron Barbs and Rocky Helmet recoil, though, especially in combination with Flare Blitz recoil.

Fighting-types: Fighting-types such as Mega Lucario, Mega Lopunny, Mega Heracross, and Pheromosa can all threaten Ferrothorn with their respective Fighting-type STAB moves. Mega Lucario and Mega Heracross in particular threaten to set up with Swords Dance, since they don't mind Gyro Ball. However, Mega Lopunny and Pheromosa rely on High Jump Kick to beat Ferrothorn, so they must be wary of Protect.

Physically Bulky Pokemon: Ferrothorn has trouble breaking through physically bulky Pokemon that can't easily be worn down through Leech Seed such as Mega Mawile, Celesteela, and Kartana. While Celesteela doesn't like taking a Leech Seed, it often runs Flamethrower or Substitute to beat Ferrothorn. Meanwhile, Kartana and Mega Mawile can threaten to set up with Swords Dance and break through with Sacred Sword and Knock Off, respectively.

Bulky Electric-types: Bulky Electric-types such as Zapdos, bulky Thundurus-T, Magnezone, and Rotom-Heat all take very little from Ferrothorn's STAB moves, and they often run coverage for Ferrothorn such as Heat Wave or Focus Blast. Magnezone in particular can potentially trap Ferrothorn and remove it with Hidden Power Fire, and it only fears the uncommon Bulldoze from Choice Band variants.

", "sets": { "Support": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -14149,16 +14155,16 @@ "description": "

Moves

Draco Meteor is Hydreigon's most powerful STAB attack and is useful for revenge killing faster Pokemon like Latias, Mega Aerodactyl, and Mega Manectric. Dark Pulse is a spammable STAB attack that, in addition to providing good overall coverage, reliably lets Hydreigon revenge kill Pokemon like Celebi, Doublade, and Gengar. U-turn safely pivots Hydreigon out of play while chipping common switch-ins such as Primarina, Mega Altaria, and Blissey. Fire Blast covers Steel-types that otherwise tank Hydreigon's attacks, with some examples being Cobalion, bulky Scizor, and Klefki. Defog is an option that can be run over Fire Blast in order to quickly remove entry hazards on forced switches.

Set Details

252 EVs invested in Speed with a Timid nature give Hydreigon a respectable amount of Speed. A Choice Scarf further adds onto this, turning Hydreigon into a reliable revenge killer and allowing it to outrun the entire unboosted metagame. 252 EVs invested in Special Attack give Hydreigon's attacks a considerable amount of power, especially for a Choice Scarf user. Levitate is the only ability available, but it can be utilized to freely switch into the likes of Swampert and Choice-locked Krookodile.

Usage Tips

Hydreigon's decent defensive typing and bulk allow it to pivot into attacks it resists or is immune to, such as Scald or Psyshock from Mega Slowbro, to then begin forcing switches with its good Speed and power. It should also look to come in through the support of a pivot or as a foe is setting up in order to guarantee a reliable revenge kill. Due to the fact that many of its attacks can be punished when locked into, Hydreigon should carefully predict as it does its job. For example, if Mega Altaria or Togekiss is expected to switch in, pivoting out with U-turn would be optimal, while predicted Steel-type switch-ins such as Cobalion should be nailed with Fire Blast. Hydreigon should also be careful as it uses Draco Meteor due to the potential threat of a Pokemon like Scizor, Mimikyu, or Mega Altaria receiving an easy opportunity to punish Hydreigon and set up, Mimikyu in particular is given an opportunity to boost twice with its Disguise still intact. If running Defog, Hydreigon can use it to clear entry hazards as it forces switches. It can also attempt using the move in emergency situations, such as when entry hazards are on its side of the field and a Pokemon weak to them is desperate for their removal. If opposing offensive teams have been sufficiently weakened, Hydreigon can attempt to use its above average Speed and power to clean up with Dark Pulse.

Team Options

This set's ability to function as a reliable, powerful way to keep faster threats in check allows it to fit very well on offensive teams, in addition to fitting on really any other team archetype other than dedicated stall. Because of this set's lack of Steel-type coverage, Fairy-type checks are fairly important to pair with Hydreigon. Scizor, Mega Steelix, and Stakataka can check Fairy-types for Hydreigon while in return appreciating its ability to switch into Fire- and Ground-type attacks. Fighting-type checks like Doublade, Mega Altaria, and Latias can come in on or offensively pressure a few huge thorns in Hydreigon's side in Terrakion, Mienshao, and Infernape. Physical wallbreakers like Terrakion and Scizor are capable of breaking past the specially bulky Pokemon Hydreigon hates dealing with, thus improving its chances of a potential late-game sweep. Nidoking and Gengar are particularly helpful partners for this set, as they are able to threaten the Fairy-types that wall Hydreigon, Gengar also providing an immunity to the Fighting-type STAB moves that threaten Hydreigon. Through the use of Superpower or Taunt, Nidoking can also break past Blissey, which enables a late-game sweep for Hydreigon.

" }, "Defog": { - "description": "

Moves

Draco Meteor allows Hydreigon to OHKO threatening Pokemon like Nidoking, Crawdaunt, and Kyurem. Fire Blast can be used as an alternative over Draco Meteor to hit Steel-types like Scizor, Mega Aggron, Bisharp, and Cobalion for a significant amount of damage. Focus Blast should only be used alongside Fightinium Z and can break past Empoleon, which Draco Meteor and Fire Blast can't, while retaining valuable coverage on Steel- and Dark-types.

Set Details

Levitate strengthens Hydreigon's role as a Defog user by making it immune to Spikes, Toxic Spikes, and Sticky Web. Dragonium Z turns Draco Meteor into a powerful nuke that lets Hydreigon beat many Pokemon that don't resist it without dropping Hydreigon's Special Attack, such as Hippowdon, Amoonguss, and Gligar. Dread Plate can be used to power up Dark Pulse, especially if the team already has a Z-Move user. Darkinium Z can be used to give Hydreigon a reliable nuke with good coverage overall that lets it muscle through Steel-types like Mega Aggron more easily. Leftovers is a good alternative on defensive teams that are in need of entry hazard control to help keep Hydreigon healthy throughout.

Usage Tips

Hydreigon should be pivoted into Pokemon that it can naturally beat due to its typing, such as Krookodile, Mew, and Tentacruel, and utilize these opportunities to remove entry hazards. If using a Z-Move, take care to save it for the appropriate moment. For example, some Stealth Rock users like Hippowdon and Gligar can stall out Hydreigon one-on-one if it has already used its Z-Move, whereas Devastating Drake allows Hydreigon to beat them with a bit of prior damage. Use Dark Pulse liberally throughout the match, as it has limited drawbacks , but be wary of potentially giving Terrakion or Cobalion an Attack boost on the switch. Be cautious of status from Pokemon that Hydreigon tends to pivot into, such as Rotom-H and Mega Slowbro, as a potential poison or paralysis will hinder Hydreigon's job of removing entry hazards. Due to this set's limited attacking moves, Fire Blast and Focus Blast should be used on predicted switches to Steel-types like Mega Aggron, Klefki, and Empoleon to allow Hydreigon to spam Dark Pulse or allow another teammate to potentially clean later on in the match. This set can bluff a Choice Scarf, primarily by spamming Dark Pulse, which can be used to Hydreigon's advantage to catch Pokemon like Krookodile and Empoleon with Dragonium Z or Fightinium Z.

Team Options

This set can be used on a variety of playstyles ranging from bulky offense to stall due to its incredible offensive and defensive utility, so it possesses a wide variety of team options. Fairy-types like Togekiss, Primarina, and Mega Altaria wall this set with ease. As a result, it's vital to have teammates that can pressure them. Some good examples include Cobalion, Rotom-H, and Amoonguss. Pokemon that appreciate entry hazard removal, such as Mega Aerodactyl, Rotom-H, and Moltres, make for good teammates, and these can also pressure Steel-types to make Hydreigon's job easier. Since common Fighting-type Pokemon like Terrakion, Infernape, and Cobalion can all outspeed Hydreigon and OHKO it with their STAB attacks, Gligar, Slowbro, and Nidoqueen are valuable teammates that can counter them as well as wear down Steel-types. Fighting-types possess excellent offensive synergy with Hydreigon thanks to their ability to pressure Steel- and Ground-types as well as break past specially bulky Pokemon. For example, Terrakion and Cobalion can heavily pressure Mega Altaria, Empoleon, and Blissey for Hydreigon, while Hydreigon can pressure physically defensive Pokemon like Slowbro and Hippowdon. Scizor and Mega Aerodactyl make for good teammates because they can utilize their ability as physical breakers to weaken special walls for Hydreigon. Moreover, both can trap Latias with Pursuit, which can use Hydreigon as setup fodder if Hydreigon has used or isn't running Dragonium Z. Hydreigon also fits well on stall builds due to its ability to switch in against troublesome stallbreakers like Chandelure, revenge kill Pokemon that can be difficult to check like Celebi and Mew, and provide reliable entry hazard removal. For this reason, partners like Blissey, Alomomola, and Pyukumuku make great partners with Hydreigon. Blissey can provide Heal Bell support to ease Hydreigon's vulnerability to Toxic while also checking some Fairy-types like Sylveon and Primarina for it.

" + "description": "

Moves

Draco Meteor allows Hydreigon to OHKO threatening Pokemon like Nidoking, Crawdaunt, and Kyurem. Fire Blast can be used as an alternative over Draco Meteor to hit Steel-types like Scizor, Mega Aggron, Bisharp, and Cobalion for a significant amount of damage. Focus Blast should only be used alongside Fightinium Z and can break past Empoleon, which Draco Meteor and Fire Blast can't, while retaining valuable coverage on Steel- and Dark-types.

Set Details

Levitate strengthens Hydreigon's role as a Defog user by making it immune to Spikes, Toxic Spikes, and Sticky Web. Dragonium Z turns Draco Meteor into a powerful nuke that lets Hydreigon beat many Pokemon that don't resist it without dropping Hydreigon's Special Attack, such as Hippowdon, Amoonguss, and Gligar. Dread Plate can be used to power up Dark Pulse, especially if the team already has a Z-Move user. Darkinium Z can be used to give Hydreigon a reliable nuke with good coverage overall that lets it muscle through Steel-types like Mega Aggron more easily. Leftovers is a good alternative on defensive teams that are in need of entry hazard control to help keep Hydreigon healthy throughout.

Usage Tips

Hydreigon should be pivoted into Pokemon that it can naturally beat due to its typing, such as Krookodile, Mew, and Tentacruel, and utilize these opportunities to remove entry hazards. If using a Z-Move, take care to save it for the appropriate moment. For example, some Stealth Rock users like Hippowdon and Gligar can stall out Hydreigon one-on-one if it has already used its Z-Move, whereas Devastating Drake allows Hydreigon to beat them with a bit of prior damage. Use Dark Pulse liberally throughout the match, as it has limited drawbacks , but be wary of potentially giving Terrakion or Cobalion an Attack boost on the switch. Be cautious of status from Pokemon that Hydreigon tends to pivot into, such as Rotom-Heat and Mega Slowbro, as a potential poison or paralysis will hinder Hydreigon's job of removing entry hazards. Due to this set's limited attacking moves, Fire Blast and Focus Blast should be used on predicted switches to Steel-types like Mega Aggron, Klefki, and Empoleon to allow Hydreigon to spam Dark Pulse or allow another teammate to potentially clean later on in the match. This set can bluff a Choice Scarf, primarily by spamming Dark Pulse, which can be used to Hydreigon's advantage to catch Pokemon like Krookodile and Empoleon with Dragonium Z or Fightinium Z.

Team Options

This set can be used on a variety of playstyles ranging from bulky offense to stall due to its incredible offensive and defensive utility, so it possesses a wide variety of team options. Fairy-types like Togekiss, Primarina, and Mega Altaria wall this set with ease. As a result, it's vital to have teammates that can pressure them. Some good examples include Cobalion, Rotom-Heat, and Amoonguss. Pokemon that appreciate entry hazard removal, such as Mega Aerodactyl, Rotom-Heat, and Moltres, make for good teammates, and these can also pressure Steel-types to make Hydreigon's job easier. Since common Fighting-type Pokemon like Terrakion, Infernape, and Cobalion can all outspeed Hydreigon and OHKO it with their STAB attacks, Gligar, Slowbro, and Nidoqueen are valuable teammates that can counter them as well as wear down Steel-types. Fighting-types possess excellent offensive synergy with Hydreigon thanks to their ability to pressure Steel- and Ground-types as well as break past specially bulky Pokemon. For example, Terrakion and Cobalion can heavily pressure Mega Altaria, Empoleon, and Blissey for Hydreigon, while Hydreigon can pressure physically defensive Pokemon like Slowbro and Hippowdon. Scizor and Mega Aerodactyl make for good teammates because they can utilize their ability as physical breakers to weaken special walls for Hydreigon. Moreover, both can trap Latias with Pursuit, which can use Hydreigon as setup fodder if Hydreigon has used or isn't running Dragonium Z. Hydreigon also fits well on stall builds due to its ability to switch in against troublesome stallbreakers like Chandelure, revenge kill Pokemon that can be difficult to check like Celebi and Mew, and provide reliable entry hazard removal. For this reason, partners like Blissey, Alomomola, and Pyukumuku make great partners with Hydreigon. Blissey can provide Heal Bell support to ease Hydreigon's vulnerability to Toxic while also checking some Fairy-types like Sylveon and Primarina for it.

" }, "Taunt": { "description": "

Moves

Taunt shuts down a large portion of specially defensive threats that can otherwise wall Hydreigon and attempt to cripple it, such as Blissey and Empoleon. Dark Pulse is a consistent STAB attack without drawbacks, hitting decently hard with the given investment. Roost provides Hydreigon with a reliable method of sustaining itself throughout a match, allowing it to consistently stallbreak. Draco Meteor is a powerful STAB attack that Hydreigon can use to muscle past offensive Pokemon like Nidoking and Mega Manectric. When Dragonium Z is activated, Draco Meteor becomes a powerful Devastating Drake that can be used to break a few defensive Pokemon without decreasing Hydreigon's Special Attack, such as Alomomola and Suicune after chip damage. Fire Blast is an option over Dark Pulse that can prove to be useful for weakening Steel-types like Cobalion and Scizor. However, it generally prevents Hydreigon from hitting a wider variety of foes due to Dark Pulse's better overall coverage.

Set Details

The given investment and nature maximize Hydreigon's power while giving it as much Speed as possible. Levitate is especially useful on this set, as Hydreigon can easily utilize it to shut down defensive Ground-types like Swampert and Hippowdon. Life Orb is the preferred item due to the respectable power it will put behind Hydreigon's attacks. Dragonium Z is also an option, however, for granting access to Devastating Drake in addition to minimizing Knock Off damage. It should only be used if another teammate is not holding a Z-Crystal, however. Dread Plate is another option to boost the power of Dark Pulse without damaging Hydreigon with recoil.

Usage Tips

Hydreigon looks to break past opposing teams, using Taunt whenever it needs to shut down a wall like Alomomola or Quagsire. Roost should be used whenever Hydreigon has been worn down a fair amount so as not to leave it open to a revenge killer. Lastly, Hydreigon should carefully count the turns in which the opposing Pokemon is crippled with Taunt, as if it doesn't continuously hit defensive foes with the move, they will be able to easily recover their health and stall it out.

Team Options

This set fits well on bulky offensive teams that appreciate a Pokemon capable of crippling and wearing down defensive threats. Entry hazard support is important to the success of this set, as Hydreigon forces many switches and will be able to rack up residual damage on foes in doing so. Toxic Spikes from Nihilego, Tentacruel, or Nidoqueen is particularly helpful due to its ability to further wear defensive foes down. Hydreigon's inability to break past the likes of Mega Altaria, Sylveon, and Florges with this set makes checks to them like Scizor and Lucario good options as teammates. Fighting-types can also be useful if Hydreigon doesn't wish to use up a fair amount of PP breaking past Blissey. Cobalion and Terrakion are both notable examples due to their ability to also set Stealth Rock for Hydreigon if need be. Special sweepers that can have trouble breaking past bulky walls appreciate Hydreigon's ability to significantly chip them down with this set. Examples include Agility Moltres, Suicune, and Volcanion. All of which also appreciate Hydreigon being able to prevent the setting of entry hazards like Stealth Rock or Toxic Spikes with Taunt.

" }, "Life Orb Attacker": { - "description": "

Moves

Draco Meteor is Hydreigon's strongest available STAB attack and has very limited switch-ins. Dark Pulse heavily damages Psychic- and Ghost-types like Latias and Doublade while also hitting the majority of the tier for neutral damage. Roost provides Hydreigon with a way of reliably recovering its health. Flash Cannon is able to 2HKO Togekiss and Sylveon, which otherwise wall Hydreigon, after Stealth Rock damage. Fire Blast is an option over Roost, which covers Steel-types that may attempt coming in on Draco Meteor, such as Klefki. Superpower is also an option that can be used to lure in Blissey and KO it, though it also forces Hydreigon to decrease its defenses so as not to run an Attack-reducing nature.

Set Details

Maximum investment in Special Attack gives Hydreigon a respectable amount of power. Maximum investment in Speed with a Timid nature makes Hydreigon as fast as possible, giving it key Speed advantages over threats like Rotom-H and non-Choice Scarf Krookodile. Life Orb gives Hydreigon the freedom of switching between its moves while putting more power behind its attacks. Levitate provides an immunity to Ground-type attacks that can be used to exploit Pokemon like Swampert.

Usage Tips

In order to maximize effectiveness, Hydreigon should look to come in on weak hits like Scald from Alomomola. It can then freely fire off its powerful attacks. However, prediction is required in order to 2HKO Pokemon like Sylveon on the switch with super effective coverage. It is important to be wary of Hydreigon's HP throughout the match, as Life Orb damage will wear it down rather quickly. When it has been significantly worn down, it should thus look to restore its HP with Roost. Lastly, Hydreigon should try spamming its STAB attacks as frequently as possible, which means that it is best that its common checks are removed or weakened before it is utilized in later stages of the game.

Team Options

Entry hazards from Pokemon like Cobalion, Hippowdon, and Mega Aggron are useful for increasing Hydreigon's overall damage output. Physical wallbreakers are ideal for pairing with this set due to their ability to take on the majority of special walls for Hydreigon. Swords Dance Doublade is a notable example thanks to its ability to take care of both Blissey and Fairy-types. Other Fairy-type checks like Nidoqueen and Scizor can take care of big threats to Hydreigon in Sylveon and Mega Altaria. Fast threats like Mega Aerodactyl, Mega manectric, and Gengar can take on revenge killers for Hydreigon, while the likes of Suicune and Mega Aggron can easily switch into the priority attacks that threaten it. Sweepers such as Scizor, Infernape, and Celebi enjoy Hydreigon's ability to weaken opposing teams for them to easily clean up late-game.

" + "description": "

Moves

Draco Meteor is Hydreigon's strongest available STAB attack and has very limited switch-ins. Dark Pulse heavily damages Psychic- and Ghost-types like Latias and Doublade while also hitting the majority of the tier for neutral damage. Roost provides Hydreigon with a way of reliably recovering its health. Flash Cannon is able to 2HKO Togekiss and Sylveon, which otherwise wall Hydreigon, after Stealth Rock damage. Fire Blast is an option over Roost, which covers Steel-types that may attempt coming in on Draco Meteor, such as Klefki. Superpower is also an option that can be used to lure in Blissey and KO it, though it also forces Hydreigon to decrease its defenses so as not to run an Attack-reducing nature.

Set Details

Maximum investment in Special Attack gives Hydreigon a respectable amount of power. Maximum investment in Speed with a Timid nature makes Hydreigon as fast as possible, giving it key Speed advantages over threats like Rotom-Heat and non-Choice Scarf Krookodile. Life Orb gives Hydreigon the freedom of switching between its moves while putting more power behind its attacks. Levitate provides an immunity to Ground-type attacks that can be used to exploit Pokemon like Swampert.

Usage Tips

In order to maximize effectiveness, Hydreigon should look to come in on weak hits like Scald from Alomomola. It can then freely fire off its powerful attacks. However, prediction is required in order to 2HKO Pokemon like Sylveon on the switch with super effective coverage. It is important to be wary of Hydreigon's HP throughout the match, as Life Orb damage will wear it down rather quickly. When it has been significantly worn down, it should thus look to restore its HP with Roost. Lastly, Hydreigon should try spamming its STAB attacks as frequently as possible, which means that it is best that its common checks are removed or weakened before it is utilized in later stages of the game.

Team Options

Entry hazards from Pokemon like Cobalion, Hippowdon, and Mega Aggron are useful for increasing Hydreigon's overall damage output. Physical wallbreakers are ideal for pairing with this set due to their ability to take on the majority of special walls for Hydreigon. Swords Dance Doublade is a notable example thanks to its ability to take care of both Blissey and Fairy-types. Other Fairy-type checks like Nidoqueen and Scizor can take care of big threats to Hydreigon in Sylveon and Mega Altaria. Fast threats like Mega Aerodactyl, Mega manectric, and Gengar can take on revenge killers for Hydreigon, while the likes of Suicune and Mega Aggron can easily switch into the priority attacks that threaten it. Sweepers such as Scizor, Infernape, and Celebi enjoy Hydreigon's ability to weaken opposing teams for them to easily clean up late-game.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is a devastatingly powerful STAB attack with Choice Specs equipped, OHKOing the majority of offensive Pokemon while even cutting into defensive Pokemon like Hippowdon and Alolan Muk. Dark Pulse is a spammable STAB attack with no drawbacks and good neutral coverage. Flash Cannon can be used to catch Fairy-types on the switch, 2HKOing even Sylveon and Florges after entry hazard damage. Fire Blast rounds off Hydreigon's coverage, giving it a way to hit Steel-types like Klefki, Cobalion, and Mega Aggron for super effective damage. U-turn can be used over either Flash Cannon or Fire Blast for to allowing Hydreigon to pivot out of predicted switch-ins such as Blissey and Primarina. It can also potentially allow Hydreigon to bluff a Choice Scarf set.

Set Details

Full investment in Special Attack with Choice Specs equipped maximizes Hydreigon's damage output. Full Speed investment with a Timid nature gives Hydreigon as much Speed as possible, notably allowing it to outrun threats such as Rotom-H and non-Choice Scarf Krookodile. Levitate grants Hydreigon opportunities to switch in against passive Ground-types like Hippowdon and Swampert.

Usage Tips

This set looks to wallbreak throughout the early and middle stages of a match, meaning that Hydreigon should look to switch in on Pokemon like Volcanion, Mew, and Chandelure in order to get off a powerful hit. If it cannot find an opportunity to switch in, it should seek support from a pivot or come in after a teammate has fainted. Due to Choice Specs locking Hydreigon into one move, it should be wary of switch-ins and look to either pivot out or nail them with super effective coverage. For example, if a Fairy-type like Sylveon or Togekiss is expected to switch in, Hydreigon should look to use Flash Cannon to hit them super effectively, while it should try pivoting out with U-turn against predicted switch-ins from specially bulky Pokemon like Blissey and the rare Umbreon. Draco Meteor should be used liberally once reliable switch-ins are weakened due to its immense power, otherwise Pokemon like Mimikyu can take advantage of this and use Hydreigon as a free setup opportunity. Dark Pulse can also be spammed freely throughout later portions of the game due to its good neutral coverage and flinch chance. One thing to keep in mind is that this set is prone to being worn down, which means that entry hazard damage and status conditions should be avoided if possible.

Team Options

Powerful physical attackers appreciate Hydreigon's ability to break past physical walls while in return taking care of specially bulky Pokemon. Cobalion is an especially notably example, due to its ability to take on both Blissey and Fairy-types. Other Fairy-type checks, such as Nidoqueen, Scizor, and Mega Aggron, are capable of offensively pressuring the likes of Sylveon and Primarina for Hydreigon. Fighting-type checks like Gligar and Latias can apply pressure to foes like Infernape, Cobalion, and Lucario. Late-game cleaners such as Mega Sharpedo, Scizor, and Gengar are appreciative of Hydreigon's ability to weaken opposing teams for them to more easily break through. VoltTurn support from Pokemon like Mega Beedrill, Mega Manectric, and Scizor can safely bring Hydreigon into play while also chipping foes for it to more easily muscle past. Lastly, clerics such as Sylveon and Togekiss can prove useful to Hydreigon on bulky offense teams due to its lack of recovery and vulnerability to status.

" + "description": "

Moves

Draco Meteor is a devastatingly powerful STAB attack with Choice Specs equipped, OHKOing the majority of offensive Pokemon while even cutting into defensive Pokemon like Hippowdon and Alolan Muk. Dark Pulse is a spammable STAB attack with no drawbacks and good neutral coverage. Flash Cannon can be used to catch Fairy-types on the switch, 2HKOing even Sylveon and Florges after entry hazard damage. Fire Blast rounds off Hydreigon's coverage, giving it a way to hit Steel-types like Klefki, Cobalion, and Mega Aggron for super effective damage. U-turn can be used over either Flash Cannon or Fire Blast for to allowing Hydreigon to pivot out of predicted switch-ins such as Blissey and Primarina. It can also potentially allow Hydreigon to bluff a Choice Scarf set.

Set Details

Full investment in Special Attack with Choice Specs equipped maximizes Hydreigon's damage output. Full Speed investment with a Timid nature gives Hydreigon as much Speed as possible, notably allowing it to outrun threats such as Rotom-Heat and non-Choice Scarf Krookodile. Levitate grants Hydreigon opportunities to switch in against passive Ground-types like Hippowdon and Swampert.

Usage Tips

This set looks to wallbreak throughout the early and middle stages of a match, meaning that Hydreigon should look to switch in on Pokemon like Volcanion, Mew, and Chandelure in order to get off a powerful hit. If it cannot find an opportunity to switch in, it should seek support from a pivot or come in after a teammate has fainted. Due to Choice Specs locking Hydreigon into one move, it should be wary of switch-ins and look to either pivot out or nail them with super effective coverage. For example, if a Fairy-type like Sylveon or Togekiss is expected to switch in, Hydreigon should look to use Flash Cannon to hit them super effectively, while it should try pivoting out with U-turn against predicted switch-ins from specially bulky Pokemon like Blissey and the rare Umbreon. Draco Meteor should be used liberally once reliable switch-ins are weakened due to its immense power, otherwise Pokemon like Mimikyu can take advantage of this and use Hydreigon as a free setup opportunity. Dark Pulse can also be spammed freely throughout later portions of the game due to its good neutral coverage and flinch chance. One thing to keep in mind is that this set is prone to being worn down, which means that entry hazard damage and status conditions should be avoided if possible.

Team Options

Powerful physical attackers appreciate Hydreigon's ability to break past physical walls while in return taking care of specially bulky Pokemon. Cobalion is an especially notably example, due to its ability to take on both Blissey and Fairy-types. Other Fairy-type checks, such as Nidoqueen, Scizor, and Mega Aggron, are capable of offensively pressuring the likes of Sylveon and Primarina for Hydreigon. Fighting-type checks like Gligar and Latias can apply pressure to foes like Infernape, Cobalion, and Lucario. Late-game cleaners such as Mega Sharpedo, Scizor, and Gengar are appreciative of Hydreigon's ability to weaken opposing teams for them to more easily break through. VoltTurn support from Pokemon like Mega Beedrill, Mega Manectric, and Scizor can safely bring Hydreigon into play while also chipping foes for it to more easily muscle past. Lastly, clerics such as Sylveon and Togekiss can prove useful to Hydreigon on bulky offense teams due to its lack of recovery and vulnerability to status.

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Moves

Draco Meteor is Hydreigon’s most powerful STAB attack and is mainly necessary for KOing threats that do not faint from its other attacks. Dark Pulse gives Hydreigon another reliable STAB move with no drawbacks and a chance to flinch the foe. Fire Blast supports Hydreigon’s reliable STAB moves in hitting annoying Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor as well as Tapu Bulu. U-turn allows Hydreigon to pivot out of unfavorable matchups and have one of its more suitable teammates take out a threat while also maintaining momentum.

Set Details

Maximum Speed investment with a Timid nature and Choice Scarf allows Hydreigon to outspeed Mega Latias, Keldeo, and other Choice Scarf users such as Tapu Bulu, Landorus-T, Heracross, and Excadrill. 252 Special Attack EVs allow Hydreigon to hit as hard as possible. The remaining 4 EVs in Special Defense prevent Porygon-Z from ever getting a Special Attack boost from Download. Levitate is Hydreigon's only ability, which lets it switch into Ground-type attacks bar Mold Breaker Excadrill's Earthquake without taking damage.

Usage Tips

Because Hydreigon functions primarily as a revenge killer and a solid late-game sweeper, it should come in freely after a teammate has fainted with a slow U-turn user such as Mandibuzz, or with a double switch. Take advantage of Hydreigon’s typing and solid bulk to switch into resisted attacks and Levitate to switch into Ground-type moves, but be wary of switching Hydreigon into coverage moves such as Nidoking's Ice Beam. Make sure to utilize U-turn whenever Hydreigon is at a disadvantage and needs to maintain momentum or when the opponent attempts to switch in a counter to Hydreigon. Choice Scarf Hydreigon can also make use of U-turn as a lead to scout foes, especially those that resist its STAB attacks. Be careful about using Draco Meteor, and try not to use it very early in the game. It destroys Hydreigon’s momentum because the huge drop in Special Attack will leave it setup bait and unable to KO anything else that is healthy. Also be careful when locking Hydreigon into one of its coverage moves because they're quite weak. Try not to have Hydreigon stay in against bulkier threats because this set isn’t built to deal with defensive Pokemon. Hydreigon should avoid paralysis at all times because it ruins its role as a revenge killer.

Team Options

Hydreigon pairs well with Greninja, as Greninja's offensive presence, Protean, and Speed stat can assist Hydreigon in applying offensive pressure onto teams. It also has an enormous movepool that allows it to check many threats and includes Gunk Shot and Extrasensory, which threaten Fairy- and Fighting-types that Hydreigon struggles against. Mega Sharpedo is another strong Water-type and can take on special walls that Hydreigon can’t break. It also has access to Psychic Fangs, making it a decent check to Fighting-types. Alolan Muk and Bisharp are great partners for Hydreigon, helping its weakness to Fairy-types. Assault Vest Alolan Muk can switch into special attacks, while Bisharp can check Ice-types that threaten Hydreigon. Hydreigon appreciates Mandibuzz’s Defog granting it more freedom to switch in. Hydreigon can also come in safely thanks to Mandibuzz’s slow U-turn. Tyranitar and Krookodile are great users of Stealth Rock, which pressures the opposing team and makes foes easier for Hydreigon to finish off. Tyranitar is also good for checking Ice-types and spreading paralysis with Thunder Wave to cripple faster threats. In return, Hydreigon can cover Tyranitar’s weakness to Ground with Levitate. Mega Sableye takes pressure off Hydreigon thanks to its immunity to Fighting-type attacks. Mega Sableye can also bounce back Stealth Rock and status moves.

" }, "Stallbreaker (Dark)": { - "description": "

Moves

Draco Meteor is Hydreigon's strongest STAB attack and allows it to take on a variety of different Pokemon such as Kommo-o and Rotom-W as well as use Devastating Drake. Dark Pulse is its most spammable STAB attack due to its flinch chance, consistent power, and ability to hit Pokemon such as Ferrothorn and Heatran that resist Draco Meteor for decent damage. Roost allows Hydreigon to stay healthy through the match, allowing it to continually act as a stallbreaker. Taunt allows Hydreigon to prevent walls such as Chansey from recovering off damage, prevents infliction of status, and forces them to use their weak attacks, allowing Hydreigon to easily take them on.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Hydreigon to be as fast as possible and to hit as hard as possible, outspeeding Pokemon such as Kyurem-B. The 4 remaining EVs are dumped into Special Defense to give Download users such as Porygon2 a boost in Attack rather than Special Attack. Dragonium Z allows Hydreigon's Draco Meteor to become Devastating Drake, which can help it take on walls such as Toxapex and Hippowdon with minor chip damage and outright OHKO Pokemon such as Diggersby. Levitate grants Hydreigon a Ground immunity and prevents it from being affected by entry hazards such as Spikes and Sticky Web. Dread Plate is an item option that gives Hydreigon's Dark Pulse a nice boost in power, allowing it to guarantee the 2HKO on Pokemon like specially defensive Jellicent without Stealth Rock damage, while Life Orb allows Hydreigon to boost the power of both of its attacks, allowing it to pick up the OHKO on Pokemon like Diggersby with Draco Meteor; however, the extra 10% chip damage at the end of each turn makes walls much harder to break for Hydreigon, since it will need to rely on Roost more to stay healthy.

Usage Tips

Hydreigon should only Roost against Pokemon that do not threaten it, such as Toxapex, allowing it to stay healthier through the game. Hydreigon should save Devastating Drake for when opposing threats such as Toxapex and Mega Venusaur are weakened and can be KOed. Taunt should be used to keep walls at bay by preventing them from using their recovery, allowing Hydreigon to break them with more ease, as well as to stop bulky setup Pokemon such as Suicune from boosting, as they are easily able to overwhelm the team otherwise. On top of this, Hydreigon should stay healthy through the game so it can continually switch in on walls and break them. Hydreigon should try to avoid status such as Toxic poisoning and paralysis as much as possible, as the former prevents it from staying healthy through the game, while the latter prevents it from outspeeding threats such as Porygon-Z and Diggersby. This Hydreigon set, however, lets in Pokemon such as Mega Lopunny fairly easily, which can be a pain for Dark to face, especially since Mega Lopunny can 2HKO Mandibuzz after Stealth Rock chip. Hydreigon should be wary of Pokemon like that and decide whether it is better to Taunt and Roost or predict the switch and attack to take them out with Devastating Drake. Hydreigon should be wary when trying to take on a wall with an attack that can inflict a status effect, such as Zapdos's Discharge, as the Speed loss makes Hydreigon's job of stallbreaking much harder.

Team Options

All of its teammates appreciate Hydreigon's ability to break walls with Taunt and Roost, as well as its ability to take care of threats such as unboosted Kommo-o. Tyranitar provides Hydreigon with much-needed chip damage, as both Stealth Rock and Sand Stream weaken opposing Pokemon, allowing Hydreigon to take on walls such as Hippowdon with Devastating Drake. In return, Tyranitar appreciates Hydreigon's ability to check walls that can easily beat it such as Toxapex. Due to Tyranitar's great natural Special Defense, which is increased under sand, it can take on many special attackers for Hydreigon such as Latios, Nihilego, and Volcarona. Mandibuzz provides Hydreigon with a much-needed neutrality to Fighting-type attacks, allowing it to switch into attacks such as Choice Scarf Terrakion's Close Combat and Keldeo's Secret Sword while also being able to Defog away entry hazards. Mandibuzz can also check physical setup sweepers such as Mega Scizor with Foul Play. Mega Sableye and Hydreigon form a very solid stallbreaking core, as walls can not touch Mega Sableye thanks to its Magic Bounce and Recover. Mega Sableye can also spread status such as Will-O-Wisp and Toxic, further chipping Hydreigon's switch-ins as well as crippling other Pokemon such as Chansey by removing their Eviolite with Knock Off. Greninja is a way of keeping faster foes in check and acts as a check to Fairy-type Pokemon such as Tapu Koko and Tapu Bulu because of Gunk Shot. Because Greninja also forces many switches and has access to U-turn, it can pretty safely bring Hydreigon into battle. Alolan Muk is a solid and much-needed special wall with Assault Vest that can switch into a plethora of attacks for Hydreigon such as Latios's Draco Meteor and Mega Diancie's Moonblast. Alolan Muk also can act as a setup sweeper with access to Curse and a somewhat reliable form of recovery in Iapapa Berry allowing it to clean through Fairy-type teams with ease. Bisharp appreciates Hydreigon's ability to beat walls that it struggles with such as Toxapex and Hippowdon, allowing it to clean late-game. Bisharp also provides the team with a priority attack in Sucker Punch, allowing it to pick off weakened Pokemon such as Mega Gallade. If Hydreigon decides not to use a Z-Move, Bisharp can use Darkinium Z and provide a one-time nuke to take down walls such as Chansey and Suicune, especially since it can boost its Attack with Swords Dance.

" + "description": "

Moves

Draco Meteor is Hydreigon's strongest STAB attack and allows it to take on a variety of different Pokemon such as Kommo-o and Rotom-Wash as well as use Devastating Drake. Dark Pulse is its most spammable STAB attack due to its flinch chance, consistent power, and ability to hit Pokemon such as Ferrothorn and Heatran that resist Draco Meteor for decent damage. Roost allows Hydreigon to stay healthy through the match, allowing it to continually act as a stallbreaker. Taunt allows Hydreigon to prevent walls such as Chansey from recovering off damage, prevents infliction of status, and forces them to use their weak attacks, allowing Hydreigon to easily take them on.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Hydreigon to be as fast as possible and to hit as hard as possible, outspeeding Pokemon such as Kyurem-B. The 4 remaining EVs are dumped into Special Defense to give Download users such as Porygon2 a boost in Attack rather than Special Attack. Dragonium Z allows Hydreigon's Draco Meteor to become Devastating Drake, which can help it take on walls such as Toxapex and Hippowdon with minor chip damage and outright OHKO Pokemon such as Diggersby. Levitate grants Hydreigon a Ground immunity and prevents it from being affected by entry hazards such as Spikes and Sticky Web. Dread Plate is an item option that gives Hydreigon's Dark Pulse a nice boost in power, allowing it to guarantee the 2HKO on Pokemon like specially defensive Jellicent without Stealth Rock damage, while Life Orb allows Hydreigon to boost the power of both of its attacks, allowing it to pick up the OHKO on Pokemon like Diggersby with Draco Meteor; however, the extra 10% chip damage at the end of each turn makes walls much harder to break for Hydreigon, since it will need to rely on Roost more to stay healthy.

Usage Tips

Hydreigon should only Roost against Pokemon that do not threaten it, such as Toxapex, allowing it to stay healthier through the game. Hydreigon should save Devastating Drake for when opposing threats such as Toxapex and Mega Venusaur are weakened and can be KOed. Taunt should be used to keep walls at bay by preventing them from using their recovery, allowing Hydreigon to break them with more ease, as well as to stop bulky setup Pokemon such as Suicune from boosting, as they are easily able to overwhelm the team otherwise. On top of this, Hydreigon should stay healthy through the game so it can continually switch in on walls and break them. Hydreigon should try to avoid status such as Toxic poisoning and paralysis as much as possible, as the former prevents it from staying healthy through the game, while the latter prevents it from outspeeding threats such as Porygon-Z and Diggersby. This Hydreigon set, however, lets in Pokemon such as Mega Lopunny fairly easily, which can be a pain for Dark to face, especially since Mega Lopunny can 2HKO Mandibuzz after Stealth Rock chip. Hydreigon should be wary of Pokemon like that and decide whether it is better to Taunt and Roost or predict the switch and attack to take them out with Devastating Drake. Hydreigon should be wary when trying to take on a wall with an attack that can inflict a status effect, such as Zapdos's Discharge, as the Speed loss makes Hydreigon's job of stallbreaking much harder.

Team Options

All of its teammates appreciate Hydreigon's ability to break walls with Taunt and Roost, as well as its ability to take care of threats such as unboosted Kommo-o. Tyranitar provides Hydreigon with much-needed chip damage, as both Stealth Rock and Sand Stream weaken opposing Pokemon, allowing Hydreigon to take on walls such as Hippowdon with Devastating Drake. In return, Tyranitar appreciates Hydreigon's ability to check walls that can easily beat it such as Toxapex. Due to Tyranitar's great natural Special Defense, which is increased under sand, it can take on many special attackers for Hydreigon such as Latios, Nihilego, and Volcarona. Mandibuzz provides Hydreigon with a much-needed neutrality to Fighting-type attacks, allowing it to switch into attacks such as Choice Scarf Terrakion's Close Combat and Keldeo's Secret Sword while also being able to Defog away entry hazards. Mandibuzz can also check physical setup sweepers such as Mega Scizor with Foul Play. Mega Sableye and Hydreigon form a very solid stallbreaking core, as walls can not touch Mega Sableye thanks to its Magic Bounce and Recover. Mega Sableye can also spread status such as Will-O-Wisp and Toxic, further chipping Hydreigon's switch-ins as well as crippling other Pokemon such as Chansey by removing their Eviolite with Knock Off. Greninja is a way of keeping faster foes in check and acts as a check to Fairy-type Pokemon such as Tapu Koko and Tapu Bulu because of Gunk Shot. Because Greninja also forces many switches and has access to U-turn, it can pretty safely bring Hydreigon into battle. Alolan Muk is a solid and much-needed special wall with Assault Vest that can switch into a plethora of attacks for Hydreigon such as Latios's Draco Meteor and Mega Diancie's Moonblast. Alolan Muk also can act as a setup sweeper with access to Curse and a somewhat reliable form of recovery in Iapapa Berry allowing it to clean through Fairy-type teams with ease. Bisharp appreciates Hydreigon's ability to beat walls that it struggles with such as Toxapex and Hippowdon, allowing it to clean late-game. Bisharp also provides the team with a priority attack in Sucker Punch, allowing it to pick off weakened Pokemon such as Mega Gallade. If Hydreigon decides not to use a Z-Move, Bisharp can use Darkinium Z and provide a one-time nuke to take down walls such as Chansey and Suicune, especially since it can boost its Attack with Swords Dance.

" }, "Choice Scarf (Dragon)": { "description": "

Moves

Dark Pulse is Hydreigon's Dark-type STAB move, which it uses to threaten Ghost- and Psychic-types such as Jellicent and Jirachi. Draco Meteor is Hydreigon's most powerful offensive option and devastates foes that don't resist it. U-turn is used to pivot out of foes that it can hardly damage such as Chansey and Mantine. Flash Cannon is utilized to lure and take out problematic Fairy-types such as Alolan Ninetales and Mega Diancie. Defog can be utilized over Flash Cannon as a means of entry hazard removal, which also grants teammates such as Mega Altaria and Latios the flexibility to run other sets. Fire Blast can also be used as a means of checking Ice- and Steel-types such as Alolan Sandslash and Ferrothorn.

Set Details

Maximum Special Attack investment allows Hydreigon to hit as hard as possible. Maximum Speed investment, a Timid nature, and a Choice Scarf enable Hydreigon to become a revenge killer, as its boosted Speed stat can let it offensively check incredibly fast foes such as Mega Lopunny. The remaining EVs are placed into Special Defense to prevent Download users such as Porygon-Z from receiving a Special Attack boost. Levitate allows Hydreigon to avoid all entry hazards outside of Stealth Rock as well as Ground-type moves.

Usage Tips

This set is meant to act as a revenge killer, as the Speed attained through a Choice Scarf allows it to threaten to KO fast Pokemon while also being able to pick off weakened foes. Hydreigon can also act as a late-game sweeper thanks to its natural special power and great coverage moves. Against Fairy teams, try luring Mega Diancie and KOing it with Flash Cannon. If Fairy teams lose Mega Diancie, it's more likely that Calm Mind Mega Latias can set up and sweep them. Hydreigon also provides momentum for Dragon teams through U-turn. This puts Dragon teams in favorable positions to win and should also be used in situations where the foe may switch out into a defensive countermeasure. Avoid being paralyzed, as a halved Speed stat will prevent Hydreigon from acting efficiently as a revenge killer. Watch out for Protect users, such as Mega Sableye and Toxapex, as these foes can scout for Hydreigon's moves and take an appropriate countermeasure. Draco Meteor sharply lowers Hydreigon's Special Attack stat, making it vulnerable to setup sweepers such as Mega Gallade and Volcarona, so be cautious of locking into it. It's also possible to lead with Hydreigon, as it can pivot out of any unfavorable matchups to teammates better suited for handling them while also providing some early momentum.

Team Options

Latios helps to check Fighting-types such as Keldeo and Terrakion for Hydreigon. In return, Hydreigon can check bulkier Psychic-types such as Jirachi and Slowbro. Because Hydreigon provides another countermeasure against faster foes, Latios can run alternativesets such as Choice Specs. Mega Altaria helps against specially defensive Dark-types such as Mega Sableye and Tyranitar by threatening to set up and KO them with its Pixilate-boosted STAB moves, as well as against opposing Dragon teams thanks to its immunity to Dragon-type moves. Kyurem-B utilizes its unrivaled mixed BoltBeam coverage in order to break many defensive Pokemon such as Mantine and Mega Venusaur for Hydreigon. Mega Latias can check Fighting-types such as Breloom and Infernape. Additionally, Calm Mind sets are critical against Fairy teams as they can set up and sweep against most of them bar Mega Diancie and Mimikyu. Kommo-o utilizes Clangorous Soulblaze to act as a late-game cleaner and is especially helpful versus defensive cores such as the Normal-type core of Chansey and Porygon2. Hydreigon can offensively come in on Psychic-types such as Latios and Mew for Kommo-o. Choice Band Dragonite is a powerful tool for breaking down many specially defensive foes for Hydreigon, such as Araquanid, Chansey, and Mantine. Additionally, its access to Extreme Speed also enables it to threaten to revenge kill faster foes and priority users such as Mega Lopunny and Mamoswine for Hydreigon. Garchomp is the only viable user of Stealth Rock available to Dragon teams, and the chip damage helps put foes such as Mega Aerodactyl in range of a KO from Hydreigon's attacks.

" @@ -14242,13 +14248,13 @@ "comments": "

Other Options

Fiery Dance is an alternative Fire-type option to have a random chance of raising Volcarona's Special Attack, but its lower Base Power makes it an inferior option compared to Flamethrower. Hidden Power Ice can be used over Hidden Power Ground to more consistently OHKO the likes of Gliscor, Landorus-T, Garchomp, and a chipped Dragonite. However, without Hidden Power Ground, Volcarona is left at the mercy of Heatran. A Modest nature is an option on offensive variants to maximize Volcarona's damage output to allow the highest possible chance to OHKO bulky Tornadus-T with a +1 Fire Blast without Stealth Rock. However, this leaves Volcarona outpaced and revenge killed by Choice Scarf Landorus-T.

Checks and Counters

Entry Hazards: Volcarona despises all forms of hazards, especially Stealth Rock and Toxic Spikes, as they will reduce its setup opportunities later in the game.

Faster Revenge Killers and Priority: Pokemon like Choice Scarf Greninja, Hawlucha after activating Unburden, and weather sweepers like Sand Rush Excadrill and Mega Swampert outpace Volcarona even after a Quiver Dance and will threaten it back with major damage. Additionally, priority users, such as Mega Medicham, Mega Lopunny, Mega Pinsir, Ash-Greninja, and Crawdaunt, can come in and revenge kill a weakened Volcarona; however, they must do so at their own risk due to the chance of being burned by Flame Body, except in the case of Ash-Greninja, which can struggle to find a KO if Volcarona stacks enough boosts.

Special Walls: Chansey doesn't take much from Volcarona's attacks thanks to its massive special bulk, recovers any damage taken with Soft-Boiled, wears Volcarona down with Seismic Toss, and places it on a timer with Toxic. However, Chansey can be pressured and potentially outplayed by the Substitute + Swarm set. Volcarona must also be wary of Unaware Clefable, as it ignores Volcarona's boosts, turns it into setup fodder with Calm Mind, and stalls out its attacking PP with Wish + Protect.

Water-types: Toxapex is a solid answer to Volcarona sets lacking Psychic, can remove its stat boosts with Haze, and will put it on a timer with Toxic. Pelipper, Gyarados, and Keldeo resist both of Volcarona's STAB options and strike back with their super effective STAB moves. However, they can be blown away by the Psychium Z variant, and Keldeo must also be wary of Giga Drain. Manaphy and Gastrodon are bulky enough to survive +1 Bug Buzz and retaliate with Hydro Vortex and Toxic, respectively.

Rock-types and Rock-type Coverage: Mega Diancie resists both of Volcarona's STAB options and threatens it with an OHKO with Diamond Storm; however, Giga Drain can catch Mega Diancie by surprise. Mega Tyranitar takes on Volcarona variants that lack Bug Buzz and forces them out with Stone Edge. Volcarona must also watch out for Pokemon that can threaten it with Rock-type coverage moves, such as Stone Edge from Landorus-T and Tapu Bulu.

Dragon-types: Dragon-types like Kommo-o, Dragonite, and the rare Mega Altaria don't take much from Volcarona's STAB options and force it out in return. The former two can nab free setup opportunities against it, while Mega Altaria can cripple it with Toxic or phaze it with Roar. However, Kommo-o must be wary of variants that carry Psychic.

Fire-types: Both Mega Charizard formes resist both of Volcarona's STAB moves and fire back with heavy damage. Additionally, Heatran is immune to Volcarona's Fire-type STAB option thanks to Flash Fire, pressures it with Taunt, and puts it on a timer with Toxic; however, Heatran must watch out for Hidden Power Ground. Victini deserves a mention because it is bulky enough to survive +1 Bug Buzz and threaten it back with V-create.

", "sets": { "Offensive Quiver Dance": { - "description": "

Moves

Quiver Dance turns Volcarona into a dangerous wallbreaker and late-game sweeper. Volcarona's choice of Fire-type STAB move depends on whether it wants consistent accuracy and PP or more power; both of these moves torch Grass- and Steel-types like Serperior, Ferrothorn, Mega Scizor, and Celesteela, while Fire Blast allows Volcarona to cleanly OHKO Choice Scarf Landorus-T and gives the highest possible chance to OHKO Gliscor and defensive Landorus-T at +1 after Stealth Rock. Bug Buzz threatens bulky Psychic-types like Mega Latias, Slowbro, and Cresselia, and it hits neutral targets like Garchomp for major damage. Giga Drain is Volcarona's strongest coverage option against Mega Diancie and Gastrodon and extends its longevity. Psychic smashes the likes of Toxapex and Kommo-o. Finally, Hidden Power Ground lets Volcarona pressure Heatran.

Set Details

The given Speed investment and a Timid nature ensure that Volcarona Speed ties against Pokemon like Mega Medicham and Mega Charizard Y. Volcarona is flexible with its item of choice. Buginium Z lets Volcarona deal massive damage with +1 Savage Spin-Out against neutral targets like OHKOing Manaphy from full HP and Seismitoad after Stealth Rock. If Volcarona is knocked into low HP, it can use an Aguav Berry to regain lost HP in a pinch and ensure that Greninja doesn't pick it off with Water Shuriken when it's boosted. Lum Berry lets Volcarona shrug off status attempts like Toxic from Gliscor and Heatran and Thunder Wave from Slowbro and Ferrothorn. Leftovers is an option in a similar manner to Aguav Berry to slowly recover HP, making Volcarona harder to chip down. Psychium Z should be used if Volcarona carries Psychic so that Shattered Psyche guarantees an OHKO on Toxapex. Firium Z turns Fire Blast into a one-time nuke and allows Volcarona to muscle past Chansey after prior chip damage. Lastly, Life Orb ensures a favorable chance to OHKO Clefable with +1 Fire Blast, and it synergizes well with Giga Drain to negate the recoil damage that Volcarona takes.

Usage Tips

Offensive Volcarona serves as a potent wallbreaker and a late-game cleaner, and it benefits from the removal of checks like Chansey before attempting to sweep. If it is used early in the game, it can bust open holes to soften checks like Heatran for its teammates to clean up later in the game. Volcarona despises entry hazards, as this will prevent it from starting its sweep, so it is recommended to keep hazards off the field before Volcarona can get ready to sweep. Volcarona often finds setup opportunities against a multitude of Pokemon, ranging from Grass- and Steel-types like Ferrothorn, Magearna, and Mega Scizor to Choice-locked Pokemon like Kartana and Tapu Lele. Volcarona must conserve its HP as much as possible, as taking chip damage decreases its setup opportunities later in the game and leaves it more susceptible to revenge killing attempts from Pokemon like Mega Lopunny. Therefore, the best methods of bringing Volcarona in safely are aggressive switches, pivot support from Volt Switch and U-turn, and switching in after a teammate is KOed. Volcarona must also be wary of Pokemon that can afflict it with status conditions, such as Toxic from Heatran, especially if it does not run Lum Berry to shrug them off.

Team Options

This Volcarona variant is a natural fit on offense, bulky offense, and hyper offense teams, which value its ability to clean weakened teams late-game. Strong wallbreakers like Mega Mawile, Kyurem-B, and Tapu Lele are fantastic partners for Volcarona, busting through annoying checks like Chansey and, depending on Volcarona's choice of coverage, Toxapex and Heatran. Additionally, Tapu Lele summons Psychic Terrain, powering up Volcarona's Psychic and preventing priority users like Ash-Greninja and Mega Lopunny from attempting to pick Volcarona off. Multiple forms of entry hazard prevention are highly recommended; on hyper offense teams, Volcarona can be paired with a lead like Mega Diancie, Taunt Mew, Excadrill, or Imprison Landorus-T with a Defogger like Serperior, while bulkier offense teams use a Defogger like Tapu Fini or Rotom-W with offensive variants of Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T. Serperior utilizes Taunt to shut down Chansey, making it easier to wear it down with repeated attacks and Rocky Helmet chip damage; Tapu Fini handles Ash-Greninja and provides support with Misty Terrain, protecting Volcarona from status conditions and granting it safer setup opportunities; Rotom-W checks Mega Swampert and provides Volcarona a safe entry with Volt Switch; and Choice Scarf Landorus-T handles Mega Diancie and Mega Charizard X and brings Volcarona in safely with U-turn. Greninja is also a great partner for Volcarona, as Ash-Greninja overwhelms shared checks like Toxapex and benefits from Volcarona removing Grass-types like Ferrothorn and Tapu Bulu. Protean Greninja is also notable, as Fightinium Z variants can bait in and eliminate Chansey with All-Out Pummeling, and Groundium Z variants eliminate Toxapex with Tectonic Rage. Dragon Dance sweepers like Gyarados, Dragonite, and Mega Charizard X complement Volcarona very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Fighting-type partners like Mega Medicham and Kommo-o form a splendid partnership with Volcarona, as it greatly appreciates the removal of Chansey, while Kommo-o uses its typing to handle Ash-Greninja. Kommonium Z variants of Kommo-o can also pressure Tapu Fini and Haze Toxapex with Taunt and force chip damage against them, and they benefit from the removal of Fairy-types, which block Clangorous Soulblaze and prevent Kommo-o from cleaning up late-game. Magearna is also a strong teammate for Volcarona, as Volcarona threatens Steel-types like Mega Scizor, Celesteela, and opposing Magearna. Cresselia grants crucial support with Lunar Dance to restore Volcarona back to full HP and remove any status ailments it has, allowing a second chance to sweep.

" + "description": "

Moves

Quiver Dance turns Volcarona into a dangerous wallbreaker and late-game sweeper. Volcarona's choice of Fire-type STAB move depends on whether it wants consistent accuracy and PP or more power; both of these moves torch Grass- and Steel-types like Serperior, Ferrothorn, Mega Scizor, and Celesteela, while Fire Blast allows Volcarona to cleanly OHKO Choice Scarf Landorus-T and gives the highest possible chance to OHKO Gliscor and defensive Landorus-T at +1 after Stealth Rock. Bug Buzz threatens bulky Psychic-types like Mega Latias, Slowbro, and Cresselia, and it hits neutral targets like Garchomp for major damage. Giga Drain is Volcarona's strongest coverage option against Mega Diancie and Gastrodon and extends its longevity. Psychic smashes the likes of Toxapex and Kommo-o. Finally, Hidden Power Ground lets Volcarona pressure Heatran.

Set Details

The given Speed investment and a Timid nature ensure that Volcarona Speed ties against Pokemon like Mega Medicham and Mega Charizard Y. Volcarona is flexible with its item of choice. Buginium Z lets Volcarona deal massive damage with +1 Savage Spin-Out against neutral targets like OHKOing Manaphy from full HP and Seismitoad after Stealth Rock. If Volcarona is knocked into low HP, it can use an Aguav Berry to regain lost HP in a pinch and ensure that Greninja doesn't pick it off with Water Shuriken when it's boosted. Lum Berry lets Volcarona shrug off status attempts like Toxic from Gliscor and Heatran and Thunder Wave from Slowbro and Ferrothorn. Leftovers is an option in a similar manner to Aguav Berry to slowly recover HP, making Volcarona harder to chip down. Psychium Z should be used if Volcarona carries Psychic so that Shattered Psyche guarantees an OHKO on Toxapex. Firium Z turns Fire Blast into a one-time nuke and allows Volcarona to muscle past Chansey after prior chip damage. Lastly, Life Orb ensures a favorable chance to OHKO Clefable with +1 Fire Blast, and it synergizes well with Giga Drain to negate the recoil damage that Volcarona takes.

Usage Tips

Offensive Volcarona serves as a potent wallbreaker and a late-game cleaner, and it benefits from the removal of checks like Chansey before attempting to sweep. If it is used early in the game, it can bust open holes to soften checks like Heatran for its teammates to clean up later in the game. Volcarona despises entry hazards, as this will prevent it from starting its sweep, so it is recommended to keep hazards off the field before Volcarona can get ready to sweep. Volcarona often finds setup opportunities against a multitude of Pokemon, ranging from Grass- and Steel-types like Ferrothorn, Magearna, and Mega Scizor to Choice-locked Pokemon like Kartana and Tapu Lele. Volcarona must conserve its HP as much as possible, as taking chip damage decreases its setup opportunities later in the game and leaves it more susceptible to revenge killing attempts from Pokemon like Mega Lopunny. Therefore, the best methods of bringing Volcarona in safely are aggressive switches, pivot support from Volt Switch and U-turn, and switching in after a teammate is KOed. Volcarona must also be wary of Pokemon that can afflict it with status conditions, such as Toxic from Heatran, especially if it does not run Lum Berry to shrug them off.

Team Options

This Volcarona variant is a natural fit on offense, bulky offense, and hyper offense teams, which value its ability to clean weakened teams late-game. Strong wallbreakers like Mega Mawile, Kyurem-B, and Tapu Lele are fantastic partners for Volcarona, busting through annoying checks like Chansey and, depending on Volcarona's choice of coverage, Toxapex and Heatran. Additionally, Tapu Lele summons Psychic Terrain, powering up Volcarona's Psychic and preventing priority users like Ash-Greninja and Mega Lopunny from attempting to pick Volcarona off. Multiple forms of entry hazard prevention are highly recommended; on hyper offense teams, Volcarona can be paired with a lead like Mega Diancie, Taunt Mew, Excadrill, or Imprison Landorus-T with a Defogger like Serperior, while bulkier offense teams use a Defogger like Tapu Fini or Rotom-Wash with offensive variants of Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T. Serperior utilizes Taunt to shut down Chansey, making it easier to wear it down with repeated attacks and Rocky Helmet chip damage; Tapu Fini handles Ash-Greninja and provides support with Misty Terrain, protecting Volcarona from status conditions and granting it safer setup opportunities; Rotom-Wash checks Mega Swampert and provides Volcarona a safe entry with Volt Switch; and Choice Scarf Landorus-T handles Mega Diancie and Mega Charizard X and brings Volcarona in safely with U-turn. Greninja is also a great partner for Volcarona, as Ash-Greninja overwhelms shared checks like Toxapex and benefits from Volcarona removing Grass-types like Ferrothorn and Tapu Bulu. Protean Greninja is also notable, as Fightinium Z variants can bait in and eliminate Chansey with All-Out Pummeling, and Groundium Z variants eliminate Toxapex with Tectonic Rage. Dragon Dance sweepers like Gyarados, Dragonite, and Mega Charizard X complement Volcarona very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Fighting-type partners like Mega Medicham and Kommo-o form a splendid partnership with Volcarona, as it greatly appreciates the removal of Chansey, while Kommo-o uses its typing to handle Ash-Greninja. Kommonium Z variants of Kommo-o can also pressure Tapu Fini and Haze Toxapex with Taunt and force chip damage against them, and they benefit from the removal of Fairy-types, which block Clangorous Soulblaze and prevent Kommo-o from cleaning up late-game. Magearna is also a strong teammate for Volcarona, as Volcarona threatens Steel-types like Mega Scizor, Celesteela, and opposing Magearna. Cresselia grants crucial support with Lunar Dance to restore Volcarona back to full HP and remove any status ailments it has, allowing a second chance to sweep.

" }, "Substitute + Swarm": { - "description": "

Moves

Substitute allows Volcarona to dodge common status moves such as Toxic from Heatran, which Volcarona can potentially beat one-on-one if it is able to avoid a Magma Storm. It also prevents revenge killing options like Sand Rush Excadrill and Choice Scarf Greninja if it is able to keep its Substitute after getting a KO. Quiver Dance allows Volcarona's Substitute to become even more formidable with Special Defense boosts, with uninvested Heatran's Magma Storm failing to break it after two Quiver Dances. Bug Buzz is powered up by Swarm significantly, being able to OHKO Garchomp at +1 with a Swarm boost.

Set Details

128 HP EVs, in combination with Leftovers, allow Volcarona to use Substitute five times from full health, while also avoiding its Substitute being broken by Toxapex's Scald, Heatran's Lava Plume, and Zapdos's Discharge after a Quiver Dance. Additionally, they allow Volcarona to survive a +1 Knock Off from Kartana from full HP. 184 Speed EVs let Volcarona to outpace maximum Speed Landorus-T. The rest of Volcarona's EVs are pooled into Special Attack, maximizing its offensive potential and allowing it to OHKO Naive Kyurem-B with a Swarm-boosted +1 Bug Buzz.

Usage Tips

Due to the nature of this set, which involves Volcarona sacrificing its own HP, it is advised to not bring Volcarona in early-game and to instead opt to wait for its checks to be whittled down. Volcarona can set up a Quiver Dance freely in front of common Grass- and Steel-types like Ferrothorn and Magearna; however, using Substitute first allows Volcarona to dodge status attempts such as Thunder Wave from Clefable and Ferrothorn and Toxic from Toxapex. When faced with a Pokemon that Volcarona can't outright OHKO with a non-Swarm Bug Buzz, it can repeatedly use Substitute to get into Swarm range. However, an unrevealed Substitute can be a lethal weapon, baiting Toxic from the likes of Heatran and Chansey as Volcarona sets up a surprise Substitute. Using this method, non-Taunt Heatran can be beaten one-on-one if Volcarona uses Quiver Dance as it comes in. Chansey is a much less straightforward battle, but Volcarona does have the potential to outplay even Toxic variants with the correct Substitute plays.

Team Options

This set is a great fit for hyper offense teams, being able to effortlessly clean up late-game against weakened teams. Entry hazard removal is essential, so pairing it with a Defog user that fits onto hyper offense like Landorus-T or Serperior is a good idea. Taunt Serperior is an especially great Defog user to partner Volcarona with, as it has the added benefit of being able to beat Chansey one-on-one. In addition to hazard removal, Volcarona appreciates a dedicated lead such as Taunt Mew, Imprison Landorus-T, or especially Mega Diancie being able to prevent opposing hazards on the opening turns. Another benefit of a dedicated lead is their consistency in setting up Stealth Rock, which chips down both Mega Charizard formes and Kyurem-B. Paralysis support from the likes of Thunder Wave Rotom-W and Glare Serperior is especially helpful to this variant, as Substitute allows Volcarona to take full advantage of potential full paralyses. Lunar Dance support from Cresselia gives Volcarona a second life, replenishing both its PP and the HP lost from the use of Substitute, which can allow Volcarona's Quiver Dance to outlast Haze's 48 PP.

" + "description": "

Moves

Substitute allows Volcarona to dodge common status moves such as Toxic from Heatran, which Volcarona can potentially beat one-on-one if it is able to avoid a Magma Storm. It also prevents revenge killing options like Sand Rush Excadrill and Choice Scarf Greninja if it is able to keep its Substitute after getting a KO. Quiver Dance allows Volcarona's Substitute to become even more formidable with Special Defense boosts, with uninvested Heatran's Magma Storm failing to break it after two Quiver Dances. Bug Buzz is powered up by Swarm significantly, being able to OHKO Garchomp at +1 with a Swarm boost.

Set Details

128 HP EVs, in combination with Leftovers, allow Volcarona to use Substitute five times from full health, while also avoiding its Substitute being broken by Toxapex's Scald, Heatran's Lava Plume, and Zapdos's Discharge after a Quiver Dance. Additionally, they allow Volcarona to survive a +1 Knock Off from Kartana from full HP. 184 Speed EVs let Volcarona to outpace maximum Speed Landorus-T. The rest of Volcarona's EVs are pooled into Special Attack, maximizing its offensive potential and allowing it to OHKO Naive Kyurem-B with a Swarm-boosted +1 Bug Buzz.

Usage Tips

Due to the nature of this set, which involves Volcarona sacrificing its own HP, it is advised to not bring Volcarona in early-game and to instead opt to wait for its checks to be whittled down. Volcarona can set up a Quiver Dance freely in front of common Grass- and Steel-types like Ferrothorn and Magearna; however, using Substitute first allows Volcarona to dodge status attempts such as Thunder Wave from Clefable and Ferrothorn and Toxic from Toxapex. When faced with a Pokemon that Volcarona can't outright OHKO with a non-Swarm Bug Buzz, it can repeatedly use Substitute to get into Swarm range. However, an unrevealed Substitute can be a lethal weapon, baiting Toxic from the likes of Heatran and Chansey as Volcarona sets up a surprise Substitute. Using this method, non-Taunt Heatran can be beaten one-on-one if Volcarona uses Quiver Dance as it comes in. Chansey is a much less straightforward battle, but Volcarona does have the potential to outplay even Toxic variants with the correct Substitute plays.

Team Options

This set is a great fit for hyper offense teams, being able to effortlessly clean up late-game against weakened teams. Entry hazard removal is essential, so pairing it with a Defog user that fits onto hyper offense like Landorus-T or Serperior is a good idea. Taunt Serperior is an especially great Defog user to partner Volcarona with, as it has the added benefit of being able to beat Chansey one-on-one. In addition to hazard removal, Volcarona appreciates a dedicated lead such as Taunt Mew, Imprison Landorus-T, or especially Mega Diancie being able to prevent opposing hazards on the opening turns. Another benefit of a dedicated lead is their consistency in setting up Stealth Rock, which chips down both Mega Charizard formes and Kyurem-B. Paralysis support from the likes of Thunder Wave Rotom-Wash and Glare Serperior is especially helpful to this variant, as Substitute allows Volcarona to take full advantage of potential full paralyses. Lunar Dance support from Cresselia gives Volcarona a second life, replenishing both its PP and the HP lost from the use of Substitute, which can allow Volcarona's Quiver Dance to outlast Haze's 48 PP.

" }, "Bulky Quiver Dance": { - "description": "

Moves

Quiver Dance turns Volcarona into a dangerous late-game cleaner. Bug Buzz shatters bulky Psychic-types like Slowbro, Mega Latias, Mew, and Cresselia. Volcarona can also swap out Bug Buzz for Hidden Power Ground or Psychic to pressure Heatran and Toxapex if its team struggles against them at the cost of worsening its matchup against Pokemon that it would otherwise break through, such as Greninja, Mega Latias, and Mega Tyranitar. Flamethrower roasts Steel-types like Mega Scizor, Ferrothorn, Skarmory, and Celesteela. Finally, Roost keeps Volcarona healthy throughout the game, letting it defensively check the likes of Mega Mawile, Mega Scizor, and Kartana and continue threatening the aforementioned Pokemon.

Set Details

The given Speed investment allows Volcarona to outspeed Greninja after a boost, while the rest of the EVs are dumped into HP and Defense, enabling it to more easily check physical attackers like Mega Mawile, Mega Scizor, and Kartana and punish them with a chance to burn with Flame Body. Leftovers is recommended to provide Volcarona with extra longevity. Buginium Z allows +1 Volcarona to OHKO Mega Tyranitar with Savage Spin-Out, while Firium Z and Psychium Z let it OHKO Gliscor with Inferno Overdrive and Toxapex with Shattered Psyche after Stealth Rock. Additionally, all three Z-Crystals allow Volcarona to reduce the damage it takes from Knock Off. Alternatively, 136 Speed EVs and a Timid nature allow Volcarona to outspeed Jolly Kommo-o before a boost and Mega Alakazam at +1. However, not running a Bold nature worsens Volcarona's ability to check the aforementioned physical attackers.

Usage Tips

Bulky Volcarona functions best as a late-game cleaner and serves as a good defensive check against physical attackers like Mega Mawile, Mega Scizor, and Kartana, thanks to its increased bulk letting it take further advantage of Flame Body. Volcarona often finds setup opportunities against Grass- and Steel-types like Ferrothorn and Magearna and passive Pokemon like non-Thunder Wave Clefable, Mega Latias, and Cresselia. The battlefield must be cleared of Stealth Rock for Volcarona to be able to wall its main targets, meaning that keeping entry hazards off the field should be prioritized more than setting your own. Volcarona must be wary of status conditions at all times, especially Toxic, as it reduces its efficacy. Since this Volcarona set is completely walled by Toxic Chansey as well as Toxapex and Heatran, depending on Volcarona's coverage move, it must wait until they are dealt with before attempting to sweep.

Team Options

This Volcarona variant finds its home on bulkier teams ranging from bulky offense, balance, and stall, which enjoy its capability as a late-game cleaner and defensive utility with Flame Body. Volcarona appreciates wallbreakers like Mega Mawile and Mega Medicham breaking down problematic checks like Toxapex, Heatran, and Chansey. Multiple forms of entry hazard removal are highly recommended; on bulky offense teams, you can run a Defogger like Tapu Fini or Rotom-W with Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T, while stall teams prefer Mega Sableye and a Defogger like Gliscor. Volcarona majorly benefits these archetypes by handling Mega Scizor and Mega Mawile for Mega Diancie and Mega Sableye. Choice Scarf Landorus-T acts as a solid revenge killer against the likes of opposing Mega Diancie and Mega Charizard X; Tapu Fini checks Ash-Greninja and summons Misty Terrain, shielding Volcarona from status conditions like poison and allowing much safer setup opportunities; Gliscor provides a solid answer to Heatran and can bring in Volcarona safely with U-turn. Tapu Bulu is another solid teammate for Volcarona, as it can handle Ash-Greninja and Mega Diancie and summon Grassy Terrain, providing Volcarona with extra longevity and reducing the damage taken from Earthquake, and in return, Volcarona can heavily punish checks like Mega Scizor. Volcarona also enjoys cleric support from partners like Clefable, Chansey, and Magearna, curing any status afflicted, such as paralysis from Serperior's Glare or Toxic from Seismitoad and Gastrodon. Additionally, the former two provide Wish support, improving its longevity and allowing it to conserve its Roost PP and switch into the likes of Mega Mawile more easily. Toxapex absorbs foes' Toxic Spikes and sets up its own, putting Pokemon like Ash-Greninja and Mega Diancie on a timer and easing the matchup against rain teams. Shed Shell variants can also switch into Heatran and Tapu Fini and remove their Leftovers with Knock Off.

" + "description": "

Moves

Quiver Dance turns Volcarona into a dangerous late-game cleaner. Bug Buzz shatters bulky Psychic-types like Slowbro, Mega Latias, Mew, and Cresselia. Volcarona can also swap out Bug Buzz for Hidden Power Ground or Psychic to pressure Heatran and Toxapex if its team struggles against them at the cost of worsening its matchup against Pokemon that it would otherwise break through, such as Greninja, Mega Latias, and Mega Tyranitar. Flamethrower roasts Steel-types like Mega Scizor, Ferrothorn, Skarmory, and Celesteela. Finally, Roost keeps Volcarona healthy throughout the game, letting it defensively check the likes of Mega Mawile, Mega Scizor, and Kartana and continue threatening the aforementioned Pokemon.

Set Details

The given Speed investment allows Volcarona to outspeed Greninja after a boost, while the rest of the EVs are dumped into HP and Defense, enabling it to more easily check physical attackers like Mega Mawile, Mega Scizor, and Kartana and punish them with a chance to burn with Flame Body. Leftovers is recommended to provide Volcarona with extra longevity. Buginium Z allows +1 Volcarona to OHKO Mega Tyranitar with Savage Spin-Out, while Firium Z and Psychium Z let it OHKO Gliscor with Inferno Overdrive and Toxapex with Shattered Psyche after Stealth Rock. Additionally, all three Z-Crystals allow Volcarona to reduce the damage it takes from Knock Off. Alternatively, 136 Speed EVs and a Timid nature allow Volcarona to outspeed Jolly Kommo-o before a boost and Mega Alakazam at +1. However, not running a Bold nature worsens Volcarona's ability to check the aforementioned physical attackers.

Usage Tips

Bulky Volcarona functions best as a late-game cleaner and serves as a good defensive check against physical attackers like Mega Mawile, Mega Scizor, and Kartana, thanks to its increased bulk letting it take further advantage of Flame Body. Volcarona often finds setup opportunities against Grass- and Steel-types like Ferrothorn and Magearna and passive Pokemon like non-Thunder Wave Clefable, Mega Latias, and Cresselia. The battlefield must be cleared of Stealth Rock for Volcarona to be able to wall its main targets, meaning that keeping entry hazards off the field should be prioritized more than setting your own. Volcarona must be wary of status conditions at all times, especially Toxic, as it reduces its efficacy. Since this Volcarona set is completely walled by Toxic Chansey as well as Toxapex and Heatran, depending on Volcarona's coverage move, it must wait until they are dealt with before attempting to sweep.

Team Options

This Volcarona variant finds its home on bulkier teams ranging from bulky offense, balance, and stall, which enjoy its capability as a late-game cleaner and defensive utility with Flame Body. Volcarona appreciates wallbreakers like Mega Mawile and Mega Medicham breaking down problematic checks like Toxapex, Heatran, and Chansey. Multiple forms of entry hazard removal are highly recommended; on bulky offense teams, you can run a Defogger like Tapu Fini or Rotom-Wash with Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T, while stall teams prefer Mega Sableye and a Defogger like Gliscor. Volcarona majorly benefits these archetypes by handling Mega Scizor and Mega Mawile for Mega Diancie and Mega Sableye. Choice Scarf Landorus-T acts as a solid revenge killer against the likes of opposing Mega Diancie and Mega Charizard X; Tapu Fini checks Ash-Greninja and summons Misty Terrain, shielding Volcarona from status conditions like poison and allowing much safer setup opportunities; Gliscor provides a solid answer to Heatran and can bring in Volcarona safely with U-turn. Tapu Bulu is another solid teammate for Volcarona, as it can handle Ash-Greninja and Mega Diancie and summon Grassy Terrain, providing Volcarona with extra longevity and reducing the damage taken from Earthquake, and in return, Volcarona can heavily punish checks like Mega Scizor. Volcarona also enjoys cleric support from partners like Clefable, Chansey, and Magearna, curing any status afflicted, such as paralysis from Serperior's Glare or Toxic from Seismitoad and Gastrodon. Additionally, the former two provide Wish support, improving its longevity and allowing it to conserve its Roost PP and switch into the likes of Mega Mawile more easily. Toxapex absorbs foes' Toxic Spikes and sets up its own, putting Pokemon like Ash-Greninja and Mega Diancie on a timer and easing the matchup against rain teams. Shed Shell variants can also switch into Heatran and Tapu Fini and remove their Leftovers with Knock Off.

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Moves

Quiver Dance allows Volcarona to outspeed and threaten Pokemon like Tapu Koko. Fire Blast provides strong neutral hits on walls like Zapdos and Gliscor and beats Steel-types such as Celesteela. Psychic in conjunction with Hidden Power Electric allows Volcarona to beat Toxapex and Mantine, breaking Water-type teams. It also threatens other defensive cores such as that of Flying- and Poison-type teams.

Set Details

Maximum Speed investment along with a Timid nature makes Volcarona outspeed Pokemon such as Choice Scarf Excadrill after a Quiver Dance boost and Zapdos in general as well as Speed tie with other base 100 Speed Pokemon such as Mega Charizard Y. Psychium Z lets Volcarona get past some of its check such as Toxapex. Flame Body is used for its chance to cripple physical attackers and possibly make them setup fodder.

Usage Tips

Volcarona should avoid switching into Stealth Rock, getting poisoned, and getting paralyzed to preserve its sweeping potential. It works best mid- or late-game when its checks and counters such as Nihilego, Chansey, and Alolan Muk have been taken care of by teammates like Mega Scizor and Mega Heracross. Against Water-type teams, Volcarona's decent Special Defense allows it to set up safely on Toxapex's weak Scald. It is important to scout the Toxapex set, however, as some sets utilize Toxic. Similarly, Volcarona can set up on defensive Celesteela and Mantine against Flying-type teams, but again it needs to scout for Toxic on Celesteela. Due to lack of Hidden Power Ground, Volcarona should set up only when Heatran is taken out or significantly weakened by its teammates. Volcarona can bluff a Firium Z set by not revealing its coverage move until the right moment, luring its usual checks such as Mantine and Toxapex.

Team Options

Armaldo and Forretress can not only clear Stealth Rock with Rapid Spin for Volcarona but also set up their own Stealth Rock so that Volcarona has easier time scoring KOs. With Stone Edge, Armaldo can check Fire-types that threaten Volcarona such as Choice Scarf Victini and Mega Charizard Y. Forretress can provide the team with slow Volt Switch pivoting and a neutrality to Rock, allowing it to take on threats like Tyranitar and Terrakion with Gyro Ball. As Psychium Z Volcarona lacks Hidden Power Ground to check Heatran and beat Steel-type teams, Mega Heracross is great teammate. Mega Scizor can take care of threatening Rock-types such as Nihilego, Terrakion, and Mega Diancie, and in return, Volcarona beats Water-types that Mega Scizor has trouble breaking such as Toxapex. Choice Band Scizor also acts as an offensive pivot with U-turn and can trap Choice Band Victini after V-create with Pursuit. Heracross or Buzzwole with a Choice Scarf can revenge kill faster threats to Volcarona such as Mega Lopunny and Mega Charizard Y. Additionally, Heracross can Pursuit trap Victini, while Buzzwole can improve the Dragon matchup. Assault Vest Araquanid can check special Fire-types such as opposing Volcarona and Z-Celebrate Victini. With Wacan Berry and Mirror Coat instead, Araquanid can take out strong special attackers like Tapu Koko so that Volcarona has easier time against Electric-type teams. Additionally, Araquanid and Galvantula can provide Sticky Web support, giving +1 Volcarona the ability to outspeed whole Water teams that use Choice Scarf Greninja. Galvantula can also check Water-and Ground-type Pokemon with Thunder and Energy Ball, alleviating pressure on Volcarona.

" }, "Quiver Dance (Fire)": { - "description": "

Moves

Quiver Dance boosts Volcarona's Special Attack, Special Defense, and Speed stat by one stage, allowing Volcarona to be a fearsome late-game sweeper. The Speed boost lets Volcarona outspeed Pokemon like Choice Scarf Excadrill at +1. Fire Blast is Volcarona's strongest STAB move and allows Volcarona to deal heavy damage to Pokemon such as Zapdos, Mega Gallade, and Kyurem-B. Bug Buzz lets Volcarona to hit Dark- and Psychic-types super effectively, such as Tyranitar, Hydreigon, and Mega Latias. Giga Drain allows Volcarona to take on Water-, Ground- and Rock-type Pokemon, such as Swampert, Rotom-W, Hippowdon, and Mega Diancie. Hidden Power Electric allows Volcarona to beat Gyarados and Mantine.

Set Details

252 Special Attack EVs and 252 Speed EVs with a Timid nature let Volcarona hit as hard as possible while outspeeding Pokemon such as Hydreigon, Excadrill, and Kyurem-B. Firium Z allows Volcarona to use a powerful 185-Base Power Inferno Overdrive, capable of dealing significant damage to threats such as Zapdos. Flame Body grants Volcarona a chance to inflict burn on Pokemon that are known for using contact moves, such as Dragonite and Mega Gallade.

Usage Tips

Volcarona's typing leaves it weak to the common Stealth Rock, which takes 50% of Volcarona's HP on each switch in, as well as the other entry hazards. Therefore, it is best to use Volcarona after a teammate removes entry hazards in order to keep it healthy. Be wary of common status spreaders such as Chansey, Porygon2, and Toxapex. Status conditions, namely poison and paralysis, are threatening to Volcarona and leave it weak against revenge killers such as Terrakion. Use Volcarona's good natural special bulk and Quiver Dance to take advantage of weak special attackers such as Rotom-W and set up on them. Avoid taking unnecessary damage, as it will hinder Volcarona's ability to set up and sweep. Try to use teammates such as Rotom-H and Victini to pivot in with Volt Switch and U-turn. Make sure to eliminate defensive checks like Chansey and Heatran, along with Haze users such as Mantine and Toxapex, before setting up, as those Pokemon can still take on Volcarona even after Quiver Dance boosts. Be wary of common Choice Scarf users such as Terrakion, Nihilego, and Greninja carrying Rock Slide, as they are capable of outspeeding Volcarona after one Quiver Dance boost and reliably KOing it. Try to set up twice in order to outspeed said Choice Scarf users or seek for better setup opportunities after these Pokemon are eliminated. Use Giga Drain to pick off weakened foes if they are in the KO range in order to regain HP. Note that Volcarona's below-average physical bulk leaves it weak against physical priority users such as Dragonite, Azumarill, and Mega Pinsir. Keep your Inferno Overdrive for Pokemon that can handle every attack from it, such as Gyarados. However, it can be used freely if it doesn't affect the outcome of the battle.

Team Options

Torkoal makes an excellent partner for Volcarona; its capability of removing entry hazards with Rapid Spin benefits Volcarona greatly, as it is very fragile against hazards. Furthermore, Torkoal's access to Drought boosts the power of Fire Blast and Inferno Overdrive, letting Volcarona secure KOs more easily and be effective even without Quiver Dance boosts. Its access to Yawn also gives Volcarona opportunities for setting up safely. Torkoal also provides Stealth Rock support for the team, which lets Volcarona have an easy time against Flying- and Fire-type matchups. Rotom-H's Reflect and Light Screen lets Volcarona set up Quiver Dance safely, Defog removes hazards for Volcarona in order to let it switch safer and stay healthy, and Volt Switch gives Rotom-H ability to bring Volcarona in the field without taking any direct damage. Its access to Levitate also lets Rotom-H pivot into Ground-type attacks. However, Rotom-H must watch out for Mold Breaker Excadrill. Heatran is one of the most important teammates that Volcarona has; its part-Steel typing allows Heatran to check Pokemon like Nihilego and opposing Heatran and KO them back with Earth Power, and its access to Flash Cannon lets Heatran beat Mega Diancie for Volcarona. Its useful utility moves Taunt and Toxic along with Magma Storm allow Heatran to isolate some of Volcarona's checks such as Mantine and Toxapex and eliminate them, giving Volcarona more opportunities for setting up. Mega Charizard Y is another sun setter that can weaken the opposing team with its monstrous Special Attack stat, allowing Volcarona clean easier late-game. Its part-Flying typing serves as a Ground-type immunity and lets Mega Charizard Y switch into Ground-type attacks safely and retaliate with its Solar Beam. Its Drought also weakens Water-type attacks and let it act as an offensive check against Water-Type Pokemon as well. Mega Charizard X forms a strong offensive core with Volcarona, capable of beating Pokemon like Mantine and Heatran with Dragon Claw and Earthquake. In return, Volcarona can beat Swampert and Porygon2 for Mega Charizard X. Victini's access to Bolt Strike and V-create lets it effectively beat bulky Pokemon such as Chansey and Mantine and ease the Flying- and Water-type matchups. It also has access to U-turn, which can be used to bring Volcarona in safely. Infernape is another decent partner that can threaten some of Volcarona's checks such as Chansey, Heatran, and Nihilego after Stealth Rock damage with a powerful STAB Close Combat. Furthermore, its access to U-turn can be used for pivoting as well.

" + "description": "

Moves

Quiver Dance boosts Volcarona's Special Attack, Special Defense, and Speed stat by one stage, allowing Volcarona to be a fearsome late-game sweeper. The Speed boost lets Volcarona outspeed Pokemon like Choice Scarf Excadrill at +1. Fire Blast is Volcarona's strongest STAB move and allows Volcarona to deal heavy damage to Pokemon such as Zapdos, Mega Gallade, and Kyurem-B. Bug Buzz lets Volcarona to hit Dark- and Psychic-types super effectively, such as Tyranitar, Hydreigon, and Mega Latias. Giga Drain allows Volcarona to take on Water-, Ground- and Rock-type Pokemon, such as Swampert, Rotom-Wash, Hippowdon, and Mega Diancie. Hidden Power Electric allows Volcarona to beat Gyarados and Mantine.

Set Details

252 Special Attack EVs and 252 Speed EVs with a Timid nature let Volcarona hit as hard as possible while outspeeding Pokemon such as Hydreigon, Excadrill, and Kyurem-B. Firium Z allows Volcarona to use a powerful 185-Base Power Inferno Overdrive, capable of dealing significant damage to threats such as Zapdos. Flame Body grants Volcarona a chance to inflict burn on Pokemon that are known for using contact moves, such as Dragonite and Mega Gallade.

Usage Tips

Volcarona's typing leaves it weak to the common Stealth Rock, which takes 50% of Volcarona's HP on each switch in, as well as the other entry hazards. Therefore, it is best to use Volcarona after a teammate removes entry hazards in order to keep it healthy. Be wary of common status spreaders such as Chansey, Porygon2, and Toxapex. Status conditions, namely poison and paralysis, are threatening to Volcarona and leave it weak against revenge killers such as Terrakion. Use Volcarona's good natural special bulk and Quiver Dance to take advantage of weak special attackers such as Rotom-Wash and set up on them. Avoid taking unnecessary damage, as it will hinder Volcarona's ability to set up and sweep. Try to use teammates such as Rotom-Heat and Victini to pivot in with Volt Switch and U-turn. Make sure to eliminate defensive checks like Chansey and Heatran, along with Haze users such as Mantine and Toxapex, before setting up, as those Pokemon can still take on Volcarona even after Quiver Dance boosts. Be wary of common Choice Scarf users such as Terrakion, Nihilego, and Greninja carrying Rock Slide, as they are capable of outspeeding Volcarona after one Quiver Dance boost and reliably KOing it. Try to set up twice in order to outspeed said Choice Scarf users or seek for better setup opportunities after these Pokemon are eliminated. Use Giga Drain to pick off weakened foes if they are in the KO range in order to regain HP. Note that Volcarona's below-average physical bulk leaves it weak against physical priority users such as Dragonite, Azumarill, and Mega Pinsir. Keep your Inferno Overdrive for Pokemon that can handle every attack from it, such as Gyarados. However, it can be used freely if it doesn't affect the outcome of the battle.

Team Options

Torkoal makes an excellent partner for Volcarona; its capability of removing entry hazards with Rapid Spin benefits Volcarona greatly, as it is very fragile against hazards. Furthermore, Torkoal's access to Drought boosts the power of Fire Blast and Inferno Overdrive, letting Volcarona secure KOs more easily and be effective even without Quiver Dance boosts. Its access to Yawn also gives Volcarona opportunities for setting up safely. Torkoal also provides Stealth Rock support for the team, which lets Volcarona have an easy time against Flying- and Fire-type matchups. Rotom-Heat's Reflect and Light Screen lets Volcarona set up Quiver Dance safely, Defog removes hazards for Volcarona in order to let it switch safer and stay healthy, and Volt Switch gives Rotom-Heat ability to bring Volcarona in the field without taking any direct damage. Its access to Levitate also lets Rotom-Heat pivot into Ground-type attacks. However, Rotom-Heat must watch out for Mold Breaker Excadrill. Heatran is one of the most important teammates that Volcarona has; its part-Steel typing allows Heatran to check Pokemon like Nihilego and opposing Heatran and KO them back with Earth Power, and its access to Flash Cannon lets Heatran beat Mega Diancie for Volcarona. Its useful utility moves Taunt and Toxic along with Magma Storm allow Heatran to isolate some of Volcarona's checks such as Mantine and Toxapex and eliminate them, giving Volcarona more opportunities for setting up. Mega Charizard Y is another sun setter that can weaken the opposing team with its monstrous Special Attack stat, allowing Volcarona clean easier late-game. Its part-Flying typing serves as a Ground-type immunity and lets Mega Charizard Y switch into Ground-type attacks safely and retaliate with its Solar Beam. Its Drought also weakens Water-type attacks and let it act as an offensive check against Water-Type Pokemon as well. Mega Charizard X forms a strong offensive core with Volcarona, capable of beating Pokemon like Mantine and Heatran with Dragon Claw and Earthquake. In return, Volcarona can beat Swampert and Porygon2 for Mega Charizard X. Victini's access to Bolt Strike and V-create lets it effectively beat bulky Pokemon such as Chansey and Mantine and ease the Flying- and Water-type matchups. It also has access to U-turn, which can be used to bring Volcarona in safely. Infernape is another decent partner that can threaten some of Volcarona's checks such as Chansey, Heatran, and Nihilego after Stealth Rock damage with a powerful STAB Close Combat. Furthermore, its access to U-turn can be used for pivoting as well.

" } }, "credits": { @@ -14311,7 +14317,7 @@ "overview": "

Volcarona makes its return from XY, more powerful than ever. Benefiting from a unique offensive typing and Quiver Dance for setup, Volcarona is a force to be reckoned with in the current metagame, capable of defeating common walls such as Cresselia and Celesteela. While its typing grants powerful STAB types, it also adds a crippling weakness to common offensive typings including Flying, Water, and a 4x weakness to Rock. While powerful initially, Volcarona does require setup to fully perform, and has a rather awkward movepool which forces it to chose what it can and can't beat with coverage options.

Below are some sample sets. These sets are likely to be the standard, but it will be expanded upon and updated as the metagame progresses.

", "sets": { "Special Sweeper": { - "description": "" + "description": "" }, "Choiced Attacker": { "description": "" @@ -14459,20 +14465,20 @@ "Tornadus-Therian": { "ou": { "overview": "

With its great Speed, decent bulk, and superb utility toolkit, Tornadus-T is one of the best pivots in the tier, fitting on a wide variety of teams. It provides teams with consistent entry hazard removal with Defog thanks to its perfect-fitting ability in Regenerator, and it can pester various defensive switch-ins with options like Knock Off and Taunt. It works well both as a defensive piece and as an attacker, with multiple options like Flyinium Z and Fightinium Z to deal huge damage. Its respectable offensive presence provides lots of opportunities to pivot out with U-turn to bring in other offensive teammates. However, its offensive presence is quite linear, meaning that its easily checked by the likes of Tapu Koko and Zapdos and struggles to dent Magearna. It's deathly afraid of paralysis from the likes of Chansey and Serperior, and it often has to rely on the poor accuracy of Hurricane in order to beat threats like Kartana, Mega Medicham, and the aforementioned Serperior.

", - "comments": "

Other Options

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-W, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.

Checks and Counters

Bulky Steel-types: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

Electric-types and Electric-type Coverage: Tapu Koko, Rotom-W, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

Ice-types and Ice-type Coverage: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

Rock-types and Rock-type Coverage: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

Faster Attackers: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are interested in switching in directly.

Paralysis Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

", + "comments": "

Other Options

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-Wash, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.

Checks and Counters

Bulky Steel-types: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

Electric-types and Electric-type Coverage: Tapu Koko, Rotom-Wash, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

Ice-types and Ice-type Coverage: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

Rock-types and Rock-type Coverage: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

Faster Attackers: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are interested in switching in directly.

Paralysis Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

", "sets": { "Bulky Pivot": { - "description": "

Moves

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, lets it threaten Ferrothorn significantly better, and OHKOes Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-W. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear hazards with less risk.

Set Details

240 HP EVs and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone. Flyinium Z provides both access to an accurate powered-up Hurricane and less damage from Knock Off, while Rocky Helmet chips away at contact attackers like Landorus-T and Mega Medicham.

Usage Tips

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is on the field, so it should avoid trading significant amounts of health while Stealth Rock is active. If carrying Taunt, can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, it risks taking a crippling status condition. Early-game, Tornadus-T can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill check Electric-types like Zapdos, Tapu Koko, and Rotom-W and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

" + "description": "

Moves

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, lets it threaten Ferrothorn significantly better, and OHKOes Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-Wash. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear hazards with less risk.

Set Details

240 HP EVs and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone. Flyinium Z provides both access to an accurate powered-up Hurricane and less damage from Knock Off, while Rocky Helmet chips away at contact attackers like Landorus-T and Mega Medicham.

Usage Tips

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is on the field, so it should avoid trading significant amounts of health while Stealth Rock is active. If carrying Taunt, can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, it risks taking a crippling status condition. Early-game, Tornadus-T can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill check Electric-types like Zapdos, Tapu Koko, and Rotom-Wash and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

" }, "Offensive Pivot": { - "description": "

Moves

Hurricane is a solid damage-spreading option, and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling is a great option to snipe certain Steel-types like Heatran and Excadrill and others like Mega Tyranitar. Heat Wave is complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to OHKO Kartana without wasting Tornadus-T's Z-Move. U-turn generates momentum while chipping defensive answers like Rotom-W and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage. Focus Blast should only be used with Fightinium Z due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips

This set can be used to check Grass-types, revenge kill the likes of Kartana and Mega Medicham, remove entry hazards with Defog, and generate momentum with U-turn, but the lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Supersonic Skystrike can be used to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO Mega Tyranitar and offensive Heatran with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

" + "description": "

Moves

Hurricane is a solid damage-spreading option, and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling is a great option to snipe certain Steel-types like Heatran and Excadrill and others like Mega Tyranitar. Heat Wave is complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to OHKO Kartana without wasting Tornadus-T's Z-Move. U-turn generates momentum while chipping defensive answers like Rotom-Wash and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage. Focus Blast should only be used with Fightinium Z due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips

This set can be used to check Grass-types, revenge kill the likes of Kartana and Mega Medicham, remove entry hazards with Defog, and generate momentum with U-turn, but the lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Supersonic Skystrike can be used to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO Mega Tyranitar and offensive Heatran with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "monotype": { "overview": "

Tornadus-T serves as a solid offensive pivot for Flying teams thanks to its good Speed and access to a threatening nuke with Supersonic Skystrike, which gives it many opportunities to use Defog on forced switches. Additionally, Tornadus-T's solid natural bulk combined with Regenerator lets it easily U-turn on forced switches to heal off weak attacks and chip damage from the likes of Scald and Stealth Rock. It has a great utility movepool, including U-turn to gain momentum for the team, and Knock Off, which lets it still be an annoyance to walls that don't care about Hurricane, such as Chansey and Celesteela. Tornadus-T is also very potent against passive balance archetypes like Water, which are unable to overwhelm it late-game due to its ability to continuously heal upon switching out with Regenerator. Flying teams have few or no Pokemon to wield Flying-type STAB moves offensively, giving Tornadus-T a valuable niche despite its pure Flying typing. However, Tornadus-T's typing offers no real defensive utility for Flying, stacking Ice, Rock, and Electric weaknesses that can be exploited by threats such as Tapu Koko and Mega Diancie, which Flying teams already struggle with. Tornadus-T is also reliant on Flyinium Z to threaten many Pokemon, as once it has used Supersonic Skystrike, its average Special Attack and inaccurate Hurricane make it much less of a consistent offensive threat.

", - "comments": "

Other Options

Taunt is an option to make Tornadus-T even more efficient at keeping entry hazards at bay, but Tornadus-T is outclassed as a stallbreaker by Gliscor due to the lack of immediate recovery, and Taunt is sometimes hard to fit on a set. An expansive utility and offensive movepool means an Assault Vest set is possible, but Tornadus-T has to give up Defog for this set, which Flying teams greatly appreciate.

Checks and Counters

Electric-types: Electric-types like Rotom-W and Zapdos resist Hurricane and threaten Tornadus-T and the rest of the team with their STAB attacks, although those without recovery such as Zeraora are prone to getting worn down, invalidating them as switch-ins.

Rock-types: Rock-types like Mega Aerodactyl and Alolan Golem can switch into most of Tornadus-T's attacks, force it out with their STAB moves, and even set entry hazards if they carry them. However, most Rock-types lack recovery, leaving them susceptible to being chipped and too weak to switch into a Hurricane.

Steel-types: Steel-types like Bisharp and Z-Happy Hour Jirachi can use Tornadus-T as setup fodder if it has been scouted to not be carrying Superpower or Heat Wave.

Special Walls: Special walls like Zapdos and Mantine typically can shrug off any of Tornadus-T's moves, though some like Celesteela and Chansey hate losing their items.

Paralysis: Although Tornadus-T doesn't care much about burn or poison thanks to Regenerator, paralysis severely cripples it from effectively Defogging and pivoting by decreasing its Speed.

Durable Entry Hazard Setters: Hazard setters with reliable recovery like Clefable and Cradily can outlast Tornadus-T if its Z-Move has been used, though confusion from Hurricane can potentially cause issues for them if they fail to use a healing move when it is needed for them to avoid being KOed.

", + "comments": "

Other Options

Taunt is an option to make Tornadus-T even more efficient at keeping entry hazards at bay, but Tornadus-T is outclassed as a stallbreaker by Gliscor due to the lack of immediate recovery, and Taunt is sometimes hard to fit on a set. An expansive utility and offensive movepool means an Assault Vest set is possible, but Tornadus-T has to give up Defog for this set, which Flying teams greatly appreciate.

Checks and Counters

Electric-types: Electric-types like Rotom-Wash and Zapdos resist Hurricane and threaten Tornadus-T and the rest of the team with their STAB attacks, although those without recovery such as Zeraora are prone to getting worn down, invalidating them as switch-ins.

Rock-types: Rock-types like Mega Aerodactyl and Alolan Golem can switch into most of Tornadus-T's attacks, force it out with their STAB moves, and even set entry hazards if they carry them. However, most Rock-types lack recovery, leaving them susceptible to being chipped and too weak to switch into a Hurricane.

Steel-types: Steel-types like Bisharp and Z-Happy Hour Jirachi can use Tornadus-T as setup fodder if it has been scouted to not be carrying Superpower or Heat Wave.

Special Walls: Special walls like Zapdos and Mantine typically can shrug off any of Tornadus-T's moves, though some like Celesteela and Chansey hate losing their items.

Paralysis: Although Tornadus-T doesn't care much about burn or poison thanks to Regenerator, paralysis severely cripples it from effectively Defogging and pivoting by decreasing its Speed.

Durable Entry Hazard Setters: Hazard setters with reliable recovery like Clefable and Cradily can outlast Tornadus-T if its Z-Move has been used, though confusion from Hurricane can potentially cause issues for them if they fail to use a healing move when it is needed for them to avoid being KOed.

", "sets": { "Offensive Utility": { "description": "

Moves

Hurricane is Tornadus-T's strongest STAB move, dealing respectable damage to walls like Swampert and Clefable, especially when paired with a 185-Base Power Supersonic Skystrike. U-turn lets Tornadus-T punish switches and gain Regenerator recovery, letting it act as an effective fast offensive pivot. Knock Off gives it valuable utility by removing key items of usual defensive switch-ins such as Porygon2's Eviolite and Celesteela's Leftovers. Knock Off can also remove items like Diggersby's Choice Band and Kyurem-B's Life Orb so a defensive teammate can check them more easily, as well as deal good damage to Psychic-types. Defog lets it take advantage of switches it forces to prevent Flying teams from being rapidly worn down by Stealth Rock. However, if another teammate such as Gliscor or Landorus-T carries Knock Off, coverage moves can be used to surprise usual switch-ins, such as Heat Wave for Skarmory, Ferrothorn, and Scizor, and Superpower for Tyranitar and Heatran.

Set Details

Flyinium Z gives Tornadus-T access to a 100% perfectly accurate STAB Supersonic Skystrike when it is needed to seriously damage a threat to the team, KOing the likes of Victini or Kyurem-B after Stealth Rock damage. Maximum Special Attack EVs let Tornadus-T hit as hard as possible with Supersonic Skystrike. Maximum Speed investment and a Timid nature make Tornadus-T as fast as possible, giving it many opportunities to Defog or gain momentum with U-turn. Timid is preferred over Naive, since Knock Off and U-turn are used for utility more than damage. However, Naive should be run if Superpower is used. Regenerator lets Tornadus-T heal off excess damage by simply switching out.

Usage Tips

Tornadus-T is best used to switch into weak or resisted attacks from Pokemon like Mega Venusaur and Hawlucha so it can stay as healthy as possible throughout the match thanks to Regenerator. Defog can be used to remove Stealth Rock when Tornadus-T isn't offensively pressured, but it should prioritize KOing slower wallbreakers that threaten it like Nidoking and Hydreigon if they are on the field. Use Knock Off to safely remove items whenever possible, such as removing Gastrodon's Leftovers to break through it more easily and Keldeo's Choice Specs to wall it more reliably. It is best to avoid unnecessary residual damage from walls it can't break, such as Mantine, so it can stay as healthy as possible throughout the match with Regenerator. U-turn can be used very liberally to gain momentum off of switches, since Flying has an excellent defensive and offensive core to fall back on. Take advantage of Regenerator by switching Tornadus-T in to scout what sets weak defensive Pokemon are running, such as seeing if a Swampert is carrying Toxic. It can also be worth aggressively switching Tornadus-T into passive Stealth Rock users like Celebi, since Tornadus-T can put itself in an advantageous situation by either removing entry hazards or gaining Regenerator recovery. Be careful when using Tornadus-T's Z-Move, as your opponent may try to bring in something that resists it or shrugs it off with ease. If possible, save it until it is absolutely needed to remove a threat or the opponent has nothing to comfortably switch into it. Tornadus-T can serve as a good Will-O-Wisp switch-in, since it doesn't care about the minor residual damage nearly as much as other teammates such as Zapdos or Celesteela. However, it should avoid paralysis at all costs, since the lowered Speed makes it far less effective at pivoting.

Team Options

Tornadus-T provides great utility with U-turn, Knock Off, and Defog, combined with solid offensive presence with Flyinium Z, making it a solid choice for many Flying teams. Zapdos can deal with bulky Water-types such as Toxapex and Mantine, alleviating pressure from Tornadus-T, as well as act as a switch-in for Electric-types like Zap Plate Tapu Koko. Zapdos also is able to run other sets such as Substitute + Toxic due to Tornadus-T taking the role of a Defogger. Gliscor serves as an effective stallbreaker using Taunt that can take on many defensive threats Tornadus-T can't easily muscle past, such as Chansey and Ferrothorn, and it can switch into and offensively threaten Electric types like Magnezone and Alolan Raichu. Gliscor can also form a U-turn core with Tornadus-T to constantly pressure the opponent as they switch, as well as Defog to make both itself and Tornadus-T very hard to wear down when paired with their strong defensive abilities in Poison Heal and Regenerator. Mantine serves as a great blanket check to special attackers and switch-in to Ice- and Water-type attacks from threats such as Greninja and Keldeo and as a strong defensive Defogger, forming a strong entry hazard removal core with Tornadus-T. Mantine also can use Haze against priority users like Mega Scizor and Z-Belly Drum Azumarill that blow past Tornadus-T after boosts. Skarmory and Celesteela can take on Rock-types like Mega Diancie that easily switch into Tornadus-T. Skarmory can also chip threats like Alolan Muk with Stealth Rock that try to switch into Tornadus-T, whereas Celesteela can situationally provide it with extra recovery with Leech Seed. Mega Aerodactyl and Choice Scarf Landorus-T are good offensive partners for Tornadus-T, since they appreciate Tornadus-T's ability to deal with Mega Venusaur and weaken teams so they can clean late-game. Tornadus-T synergizes even better with them if it runs Heat Wave, letting it break many defensive Steel-types like Skarmory that the former two struggle with. Landorus-T and Mega Aerodactyl can both deal with Heatran for Tornadus-T, which otherwise easily switches into most of its sets. Landorus-T can form a U-turn core with Tornadus-T, while Mega Aerodactyl can trap threats like Victini with Pursuit. Thundurus-T serves as an offensive pivot for Electric-types with Choice Scarf and can threaten teams more effectively thanks to Tornadus-T's ability to deal with Mega Venusaur. Dragonite appreciates Tornadus-T's ability to preserve its Multiscale with Defog. In exchange, it can use Dragon Dance or Choice Band to deal with defensive threats like Mantine and Tyranitar, which can otherwise wall Tornadus-T, as well as pick off fast threats like Greninja with Extreme Speed.

" @@ -14482,10 +14488,10 @@ }, "cap": { "overview": "

Tornadus-T is the premier offensive pivot in the CAP metagame thanks to its solid Speed coupled with decent natural bulk and Regenerator. Furthermore, it's the best Defogger in the metagame thanks to its solid matchup against common entry hazard setters like Arghonaut and its ability to force many switches, which gives it many opportunities to Defog while being able to pivot out of unfavorable matchups against hazard setters like Mega Crucibelle and Mega Diancie. While its Special Attack is only average, it's particularly annoying to switch into due to the combination of Knock Off and U-turn, allowing Tornadus-T to constantly generate momentum. Furthermore, thanks to its wide movepool, which includes moves like Taunt, Focus Blast, and Heat Wave, it can circumvent usual answers like Toxapex, Mega Tyranitar, and Magearna, respectively. On top of its utility, Tornadus-T is also one of the best checks to Pokemon like Mega Medicham and Kartana thanks to its Speed and typing. However, it can still be overwhelmed by them via coverage moves and Z-Moves. Tornadus-T also is quite susceptible to Pursuit trappers like Weavile as well as Mega Tyranitar and Tyranitar, which are extremely popular, depending on its moveset. Additionally, it somewhat suffers from four-moveslot syndrome because it can't fit all the moves it wants on one set.

", - "comments": "

Other Options

Life Orb can be run on offensive Tornadus-T variants if its team already has another Z-Move user and desires a wallbreaker that can cripple bulky Steel-types; however, Z-Moves are often preferred on offensive Tornadus-T, and having to repeatedly switch into Stealth Rock while firing off Life Orb-boosted attacks may wear it down quickly, regardless of Regenerator. Expert Belt can be used on bulkier Tornadus-T variants to bluff offensive variants at the cost of no longer punishing contact move users. Hidden Power Ground can be run to pressure Mega Crucibelle and Heatran, but Tornadus-T often prefers other items.

Checks and Counters

Electric-types: Electric-types like Tapu Koko, Zapdos, Cyclohm, and Rotom-W can easily switch into Tornadus-T thanks to their resistance to Hurricane and access to reliable recovery. Additionally, Zapdos and Cyclohm can punish the use of Knock Off and U-turn with their ability Static. Although it doesn't appreciate getting its item removed, Krilowatt's great natural bulk allows it to switch into Tornadus-T quite a few times throughout the match. Similarly, Caribolt can pressure Tornadus-T with its Electric-type moves, but it can't reliably switch in.

Pursuit: Pursuit users like Weavile, Mega Tyranitar, and Tyranitar can force out Tornadus-T and heavily weaken it with Pursuit. Additionally, Mega Tyranitar is capable of keeping Stealth Rock up against Tornadus-T. However, Mega Tyranitar and Tyranitar should be wary of All-Out Pummeling.

Flying-resistant Pokemon: Flying-resistant Pokemon that aren't bothered by Knock Off like Mega Crucibelle, Mega Diancie, and Z-Move Magearna are solid answers to Tornadus-T because it can do very little to them if it doesn't predict correctly. Additionally, Mega Crucibelle and Mega Diancie are capable of keeping Stealth Rock up against Tornadus-T, as it is threatened out by them, which will severely hinder its ability to check other Pokemon. Mega Crucibelle and Magearna should be wary of getting hit by Hidden Power Ground or Heat Wave on the switch.

Faster Offensive Pokemon: Pokemon such as Ash-Greninja, Greninja, and Mega Alakazam cannot switch into Tornadus-T, but they can easily force it out. Choice Scarf users like Tapu Lele and Volkraken force Tornadus-T out if they switch in on it, but they are afraid of Knock Off and are easily worn down.

Specially Defensive Walls: Tornadus-T can't do much to specially defensive walls like Toxapex and Chansey. However, they should be wary of getting their item removed by Knock Off as well as Taunt, which allows Tornadus-T to beat these Pokemon in the long run.

", + "comments": "

Other Options

Life Orb can be run on offensive Tornadus-T variants if its team already has another Z-Move user and desires a wallbreaker that can cripple bulky Steel-types; however, Z-Moves are often preferred on offensive Tornadus-T, and having to repeatedly switch into Stealth Rock while firing off Life Orb-boosted attacks may wear it down quickly, regardless of Regenerator. Expert Belt can be used on bulkier Tornadus-T variants to bluff offensive variants at the cost of no longer punishing contact move users. Hidden Power Ground can be run to pressure Mega Crucibelle and Heatran, but Tornadus-T often prefers other items.

Checks and Counters

Electric-types: Electric-types like Tapu Koko, Zapdos, Cyclohm, and Rotom-Wash can easily switch into Tornadus-T thanks to their resistance to Hurricane and access to reliable recovery. Additionally, Zapdos and Cyclohm can punish the use of Knock Off and U-turn with their ability Static. Although it doesn't appreciate getting its item removed, Krilowatt's great natural bulk allows it to switch into Tornadus-T quite a few times throughout the match. Similarly, Caribolt can pressure Tornadus-T with its Electric-type moves, but it can't reliably switch in.

Pursuit: Pursuit users like Weavile, Mega Tyranitar, and Tyranitar can force out Tornadus-T and heavily weaken it with Pursuit. Additionally, Mega Tyranitar is capable of keeping Stealth Rock up against Tornadus-T. However, Mega Tyranitar and Tyranitar should be wary of All-Out Pummeling.

Flying-resistant Pokemon: Flying-resistant Pokemon that aren't bothered by Knock Off like Mega Crucibelle, Mega Diancie, and Z-Move Magearna are solid answers to Tornadus-T because it can do very little to them if it doesn't predict correctly. Additionally, Mega Crucibelle and Mega Diancie are capable of keeping Stealth Rock up against Tornadus-T, as it is threatened out by them, which will severely hinder its ability to check other Pokemon. Mega Crucibelle and Magearna should be wary of getting hit by Hidden Power Ground or Heat Wave on the switch.

Faster Offensive Pokemon: Pokemon such as Ash-Greninja, Greninja, and Mega Alakazam cannot switch into Tornadus-T, but they can easily force it out. Choice Scarf users like Tapu Lele and Volkraken force Tornadus-T out if they switch in on it, but they are afraid of Knock Off and are easily worn down.

Specially Defensive Walls: Tornadus-T can't do much to specially defensive walls like Toxapex and Chansey. However, they should be wary of getting their item removed by Knock Off as well as Taunt, which allows Tornadus-T to beat these Pokemon in the long run.

", "sets": { "Assault Vest": { - "description": "

Moves

Knock Off is a fantastic way to punish Tornadus-T's checks that wish to switch into it, such as Heatran and Celesteela. U-turn allows Tornadus-T to pivot out of threatening scenarios and regain HP with Regenerator while also providing a free switch in to a teammate, such as Kyurem-B, Mega Alakazam, or Magearna. Heat Wave OHKOs Cawmodore and hits the Steel-types that would otherwise wall it, such as Ferrothorn and Equilibra, while 2HKOing Magearna and Mega Mawile. Sludge Bomb is an option over Hurricane to OHKO uninvested Jumbao, but Hurricane's damage output is usually more appreciated.

Set Details

232 Speed EVs with a Timid nature allow Tornadus-T to outspeed Jolly Cawmodore and effectively check it. 80 HP EVs allows Tornadus-T to avoid being OHKOed by Jumbao's Twinkle Tackle after Stealth Rock. It also guarantees that it is not 2HKOed by Mega Alakazam's Psychic and Pixie Plate Jumbao's Moonblast if Stealth Rock isn't up. The rest of the EVs are put into Special Attack to always OHKO Cawmodore and Tomohawk and 2HKO uninvested Manaphy after Stealth Rock.

Usage Tips

Tornadus-T is valuable throughout the game because it can safely scout special attackers like Jumbao, Mega Alakazam, and Tapu Lele while using Knock Off to punish switch-ins and U-turn to accumulate chip damage and pivot into a more favorable matchup. If it's at full health, Tornadus-T survives Cawmodore's +6 Bullet Punch and can outspeed and OHKO it with Heat Wave. It can also offensively check offensive Grass-types such as Tapu Bulu and Kartana and threaten them both out.

Team Options

Assault Vest Tornadus-T can fit on most teams, but is mostly encountered on bulky offense. Tornadus-T pairs well with U-turn and Volt Switch users such as Mega Scizor, Tapu Koko, and Rotom-W to keep momentum. Ground-types such as Equilibra and Landorus-T will absorb the Electric- and Rock-type attacks thrown Tornadus-T's way, while Tornadus-T can answer the Grass-types that beat them. Defoggers such as Mega Scizor and Rotom-W and spinners such as Equilibra can remove Stealth Rock so that Tornadus-T can remain at full health. Other Regenerator users such as Tangrowth and Toxapex can form very potent Regenerator cores with Tornadus-T, alleviating some of the pressure from one another by mutually checking threats such as Jumbao and Kartana. Wallbreakers such as Mega Alakazam, Kyurem-B, and Mega Mawile appreciate Tornadus-T bringing them in safely with U-turn.

" + "description": "

Moves

Knock Off is a fantastic way to punish Tornadus-T's checks that wish to switch into it, such as Heatran and Celesteela. U-turn allows Tornadus-T to pivot out of threatening scenarios and regain HP with Regenerator while also providing a free switch in to a teammate, such as Kyurem-B, Mega Alakazam, or Magearna. Heat Wave OHKOs Cawmodore and hits the Steel-types that would otherwise wall it, such as Ferrothorn and Equilibra, while 2HKOing Magearna and Mega Mawile. Sludge Bomb is an option over Hurricane to OHKO uninvested Jumbao, but Hurricane's damage output is usually more appreciated.

Set Details

232 Speed EVs with a Timid nature allow Tornadus-T to outspeed Jolly Cawmodore and effectively check it. 80 HP EVs allows Tornadus-T to avoid being OHKOed by Jumbao's Twinkle Tackle after Stealth Rock. It also guarantees that it is not 2HKOed by Mega Alakazam's Psychic and Pixie Plate Jumbao's Moonblast if Stealth Rock isn't up. The rest of the EVs are put into Special Attack to always OHKO Cawmodore and Tomohawk and 2HKO uninvested Manaphy after Stealth Rock.

Usage Tips

Tornadus-T is valuable throughout the game because it can safely scout special attackers like Jumbao, Mega Alakazam, and Tapu Lele while using Knock Off to punish switch-ins and U-turn to accumulate chip damage and pivot into a more favorable matchup. If it's at full health, Tornadus-T survives Cawmodore's +6 Bullet Punch and can outspeed and OHKO it with Heat Wave. It can also offensively check offensive Grass-types such as Tapu Bulu and Kartana and threaten them both out.

Team Options

Assault Vest Tornadus-T can fit on most teams, but is mostly encountered on bulky offense. Tornadus-T pairs well with U-turn and Volt Switch users such as Mega Scizor, Tapu Koko, and Rotom-Wash to keep momentum. Ground-types such as Equilibra and Landorus-T will absorb the Electric- and Rock-type attacks thrown Tornadus-T's way, while Tornadus-T can answer the Grass-types that beat them. Defoggers such as Mega Scizor and Rotom-Wash and spinners such as Equilibra can remove Stealth Rock so that Tornadus-T can remain at full health. Other Regenerator users such as Tangrowth and Toxapex can form very potent Regenerator cores with Tornadus-T, alleviating some of the pressure from one another by mutually checking threats such as Jumbao and Kartana. Wallbreakers such as Mega Alakazam, Kyurem-B, and Mega Mawile appreciate Tornadus-T bringing them in safely with U-turn.

" }, "Bulky Pivot": { "description": "

Moves

Tornadus-T is an outstanding user of Knock Off because it tends to draw in Pokemon like Zapdos, Celesteela, and Toxapex, which don't appreciate getting their item removed. Taunt can be run to break through bulkier checks like Toxapex and, ultimately, balanced teams. Heat Wave is an option to more steadily wear down Steel-types like Magearna, Celesteela, and Ferrothorn.

Set Details

Rocky Helmet is run to punish U-turn users like Landorus-T and Kitsunoh. 252 HP EVs notably allow Tornadus-T to check Kartana and Choice Scarf Landorus-T more comfortably as well as Necturna lacking Stone Edge.

Usage Tips

You should actively look to punish contact move users like Landorus-T and Kartana with Tornadus-T. Tornadus-T should attempt to generate momentum for its team by using U-turn or Defog on a forced switch on the opposing side. To punish incoming Flying-resistant Pokemon like Celesteela and Zapdos, Tornadus-T should use Knock Off to cripple them.

Team Options

Tornadus-T should primarily be used on bulkier teams as a reliable measure for Pokemon like Landorus-T and Grass-types as well as a Defogger. Because Tornadus-T tends to struggle with Electric-types, bulky Grass-types like Tangrowth, Jumbao, and Ferrothorn should be run to check them. Tornadus-T's tendency to invite in Magearna and Toxapex and cripple them with Knock Off and its ability to take advantage of Pokemon like Jumbao and Arghonaut makes Ash-Greninja, which struggles against them, an excellent partner. Similarly, Mega Crucibelle and offensive Psychic-types like Tapu Lele and Mega Alakazam tend to struggle to break through bulkier Steel-types like Magearna and Celesteela, so Tornadus-T's tendency to draw them in and cripple them with Knock Off makes it a good teammate for them. Checks to Rock-types like Mega Tyranitar, Mega Crucibelle, and Mega Diancie like Arghonaut and Ferrothorn are important because Tornadus-T will be forced out by them very easily.

" @@ -14510,11 +14516,11 @@ }, "1v1": {"sets": {"Flyinium Z": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { - "overview": "

Electric

With 115 / 125 offenses, Thundurus can perform the role of a mixed attacker for Electric-type teams. A vast movepool helps it also check various threats to Electric such as Mega Venusaur and Normal, and it provides an important Ground immunity. Its Defiant can punish common moves like Defog, and a very good Speed at base 111 allows it to outspeed common base 110 Speed Pokemon such as Mega Diancie, Mega Gallade, and Latios. However, Thundurus has mediocre bulk, which means it will be easily knocked out by strong neutral moves and cannot be switched into attacks liberally. Its Flying typing makes it weak to Stealth Rock, which further limits the number of times it can switch in to wallbreak and reduces its pivoting options with U-turn, as well as to common Ice- and Rock-type moves, which Electric-types have difficulty switching into aside from Rotom-W and Alolan Golem, respectively. Thundurus also suffers from a case of four-moveslot syndrome, as it cannot check all the threats it could and will always be walled by some threats depending on the moveset it is running. Thundurus is outclassed by Zeraora as a check to Normal-type teams, but Thundurus can handle Mega Venusaur and Poison-type teams, which Zeraora cannot do.

Flying

Thundurus's ability Prankster makes it a valuable addition to Flying teams because it can paralyze threats like Kyurem-B and Terrakion with priority Thunder Wave. Thundurus is Flying's best check to Water-types like Toxapex and Mantine that can tank Mega Charizard Y's Solar Beam. Thundurus also has a high Special Attack stat alongside access to many coverage moves such as Grass Knot and Focus Blast, allowing it to threaten bulky Ground- and Rock-types. Furthermore, Thundurus has access to a great utility move in Knock Off, letting it cripple common switch-ins such as Chansey. Thundurus also sits at an amazing Speed tier, which allows it to outspeed threats like Latios and makes it an amazing revenge killer. However, it still gets outsped by common threats to Flying such as Tapu Koko and Greninja, which are also immune to Prankster Thunder Wave. Despite Thundurus being a great offensive threat, its bad defensive stats make it easy to revenge kill, especially through the use of priority moves. Thundurus doesn't appreciate entry hazards due to its lack of recovery, as they wear it down easily with the addition of Life Orb recoil.

", + "overview": "

Electric

With 115 / 125 offenses, Thundurus can perform the role of a mixed attacker for Electric-type teams. A vast movepool helps it also check various threats to Electric such as Mega Venusaur and Normal, and it provides an important Ground immunity. Its Defiant can punish common moves like Defog, and a very good Speed at base 111 allows it to outspeed common base 110 Speed Pokemon such as Mega Diancie, Mega Gallade, and Latios. However, Thundurus has mediocre bulk, which means it will be easily knocked out by strong neutral moves and cannot be switched into attacks liberally. Its Flying typing makes it weak to Stealth Rock, which further limits the number of times it can switch in to wallbreak and reduces its pivoting options with U-turn, as well as to common Ice- and Rock-type moves, which Electric-types have difficulty switching into aside from Rotom-Wash and Alolan Golem, respectively. Thundurus also suffers from a case of four-moveslot syndrome, as it cannot check all the threats it could and will always be walled by some threats depending on the moveset it is running. Thundurus is outclassed by Zeraora as a check to Normal-type teams, but Thundurus can handle Mega Venusaur and Poison-type teams, which Zeraora cannot do.

Flying

Thundurus's ability Prankster makes it a valuable addition to Flying teams because it can paralyze threats like Kyurem-B and Terrakion with priority Thunder Wave. Thundurus is Flying's best check to Water-types like Toxapex and Mantine that can tank Mega Charizard Y's Solar Beam. Thundurus also has a high Special Attack stat alongside access to many coverage moves such as Grass Knot and Focus Blast, allowing it to threaten bulky Ground- and Rock-types. Furthermore, Thundurus has access to a great utility move in Knock Off, letting it cripple common switch-ins such as Chansey. Thundurus also sits at an amazing Speed tier, which allows it to outspeed threats like Latios and makes it an amazing revenge killer. However, it still gets outsped by common threats to Flying such as Tapu Koko and Greninja, which are also immune to Prankster Thunder Wave. Despite Thundurus being a great offensive threat, its bad defensive stats make it easy to revenge kill, especially through the use of priority moves. Thundurus doesn't appreciate entry hazards due to its lack of recovery, as they wear it down easily with the addition of Life Orb recoil.

", "comments": "

Other Options

Electric

Thundurus can also use Hidden Power Ice over Fly to form pseudo-BoltBeam coverage and take on Ground-types such as Landorus, Gliscor, and Garchomp. Thundurus can also utilize Grass Knot to beat bulky Ground-type Pokemon like Swampert and Hippowdon for teammates such as Zeraora. Thundurus can utilize a Choice Band set to wallbreak better; however, it is heavily prediction-reliant and makes Thundurus unable to check some of the major threats to Electric-type teams such as Mega Venusaur. Regardless, if running a Choice Band set, Thundurus can utilize Wild Charge over Thunderbolt. A set that uses Prankster instead of Defiant with Thunder Wave or Taunt is also viable, as it allows Thundurus to cripple faster threats or stallbreak. Thundurus can also utilize a Bulk Up set to boost its Attack and Defense stats. However, Thundurus has mediocre bulk, so it will find it hard to set up Bulk Up safely.

Flying

Nasty Plot can be used to take advantage of Prankster and make Thundurus a deadly setup sweeper, but Thundurus's bad bulk makes setting up Nasty Plot quite hard. Focus Blast can be used to hit certain walls, such as Ferrothorn, Porygon2, and Heatran, harder. Focus Blast can also be used for Excadrill switch ins against Ground, as that is the main switch-in to Thundurus for Ground teams, and being able to eliminate Excadrill is very useful for offensive teams. Taunt is also an alternative that prevents walls like Chansey, Clefable, and Torkoal from setting up entry hazards. The addition of Taunt or Focus Blast, however, means losing Grass Knot, which prevents Thundurus from hitting Swampert, Seismitoad, and Gastrodon, or losing Hidden Power Ice, which means Thundurus cannot hit Pokemon like Garchomp, Landorus, and Dragonite.

Checks and Counters

Electric

Faster attackers: Faster attackers such as Choice Scarf Victini, Tapu Koko, and Choice Scarf Nihilego can easily outspeed and KO Thundurus.

Ground-types: Thundurus is walled by bulky Ground-types such as Hippowdon and Gastrodon, as it cannot fit moves to break past them and can get crippled with Toxic.

Dragon-types: Dragon-types like Dragonite and Garchomp are not threatened by Thundurus and can KO it easily with their STAB moves.

Mega Venusaur: While Mega Venusaur is checked by Fly, it can completely wall variants without Fly.

Priority Users: Strong priority users such as Choice Band Dragonite and Bisharp can check and do some serious damage to Thundurus with their priority moves. Thundurus is more susceptible to priority if it is running Life Orb due to the recoil.

Mixed Walls: Mixed walls such as Clefable, Mega Sableye, and Mew take on Thundurus pretty easily. Such Pokemon can simply recover off the damage from Thundurus and proceed to cripple it or use status moves such as Stealth Rock.

Stealth Rock: Thundurus will lose 25% of its health to Stealth Rock due to its Flying typing, making it easier to check.

Flying

Mega Venusaur: Mega Venusaur doesn't care much about Thunder Wave because it is already a slow Pokemon, and Thundurus can barely touch it.

Chansey: Chansey walls Thundurus in general. Thunder Wave doesn't hinder it thanks to Natural Cure, and Thunderbolt doesn't do much damage do it, but Chansey should be careful of Knock Off.

Special Walls: Specially defensive Pokemon such as Cradily and Lanturn can easily switch into Thundurus, forcing it out.

Electric-types: Tapu Koko and Alolan Raichu under Electric Terrain can outspeed and easily OHKO Thundurus. Specially defensive Zapdos, meanwhile, can stall it out. Electric-types in general are immune to Thunder Wave and can normally switch into Thundurus relatively fearlessly.

Ground-types: Faster Ground-types such as Choice Scarf or Sand Rush Excadrill, Dugtrio, and Choice Scarf Garchomp are immune to Thunder Wave, forcing you to sacrifice Thundurus or switch out. Slower Ground-types need to be careful of coverage moves but are still relatively safe switch-ins because they are immune to Thunder Wave.

Faster Dark-types: Dark-types such as Greninja, Weavile, and Mega Houndoom are not affected by Prankster Thunder Wave, allowing them to outspeed and OHKO Thundurus. However, Dark-types generally can't switch into Thundurus's attacks.

Chip Damage: Thundurus gets easily worn down by Life Orb recoil, Stealth Rock damage, and status ailments, making it easy to revenge kill.

Revenge Killers: Due to Thundurus's lack of good defenses, it can be revenge killed by many faster threats like Mega Aerodactyl, Weavile, Greninja, and Tapu Koko.

", "sets": { "Mixed Attacker (Electric)": { - "description": "

Moves

Thunderbolt is Thundurus's primary STAB move and breaks through Flying-types such as Celesteela and Staraptor. Thunderbolt is also important for hitting physically bulky Pokemon such as Slowbro, which would shrug off Wild Charge, much harder. Knock Off is a good utility move that allows Thundurus to not only cripple Normal-type teams but also break Psychic-type teams better through severely damaging Pokemon such as Latios. Superpower allows Thundurus to beat threats to Electric-type teams such as Ferrothorn, Chansey, and Kyurem-B. Fly, when used with Flyinium Z, turns into a 175-Base Power Supersonic Skystrike that allows Thundurus to beat Grass-types such as Mega Venusaur, Celebi and Tapu Bulu on a predicted switch. It is also a powerful move in general, allowing Thundurus to break through neutral targets that can threaten Electric-type teams such as Nidoking. U-turn should only be used over Fly if a Z-Move is used on other Pokemon already. It allows Thundurus to act as a fast pivot and pressure Psychic-type teams in conjunction with Knock Off.

Set Details

Maximum Attack and Speed investment along with a Naive nature makes Thundurus as strong and fast as possible, allowing it to outspeed base 110 Speed Pokemon such as Latios and Mega Gallade. As the set shown is a mixed set, a Naive nature is used so that Thundurus can better take priority attacks from Pokemon like Choice Band Dragonite. Flyinium Z as the item allows Thundurus to use a powerful move in Supersonic Skystrike to check Grass-types such as Breloom, Mega Venusaur and Tapu Bulu. If Fly is not used on the set, Thundurus can utilize Life Orb to increase the damage output of its moves. Defiant as the ability allows Thundurus to gain a free Attack boost if any of its stats is lowered from moves such as Defog. It is also useful against Intimidate users as Landorus-T.

Usage Tips

Thundurus should be preserved in matchups where it is needed to eliminate threats such as against Poison- and Normal-type teams. Its main targets when against those teams are Mega Venusaur, Alolan Muk, and Chansey. Thundurus should not be switched into Stealth Rock often, as it severely limits the number of times it can come into the battle and wallbreak. Due to its low bulk, Thundurus should avoid switching into attacks directly, as it can get severely weakened, making it easy to KO and unable to wallbreak effectively. It should switched in through safe switches after a teammate has fainted, smart double switches, or slow Volt Switch support from Rotom-W and Zapdos. Thundurus has a vast movepool, so it is important to not reveal its coverage until the right moment in the battle. For instance, Thundurus can use Thunderbolt initially against Poison-type teams, giving the impression that the set is a special set and then take out Pokemon that may switch into Thunderbolt such as Nidoking, Alolan Muk, and Mega Venusaur by using Supersonic Skystrike. It should avoid status moves that cause burn and poison at all costs. Against walls that check Thundurus such as Zapdos, it should use U-turn on a predicted switch to such walls, gaining momentum for the team. As Supersonic Skystrike is a one-time move, it should not be used liberally against Poison- and Grass-type teams, as without it, Thundurus will not be able to break Pokemon such as Alolan Muk and Mega Venusaur. Knock Off should be used early-game to cripple walls such as Porygon2 and Swampert as well as punish offensive switch-ins like Latios. Superpower should be used cautiously, as its stat drops make Thundurus susceptible to priority moves such as Quick Attack from Diggersby and let Pokemon like Alolan Muk set up on it.

Team Options

Rotom-W is a good teammate, as it can sponge special attacks aimed at Thundurus, cripple threats with Will-O-Wisp, and utilize a slow Volt Switch to bring in Thundurus freely. Rotom-W also deals with bulky Ground-types such as Landorus thanks to STAB Hydro Pump. Zapdos provides essential Defog support for Thundurus so that it can wallbreak without getting worn out fast from Stealth Rock. It also acts as physical wall to beat Pokemon such as Choice Scarf Tapu Bulu and provides Thundurus with Volt Switch support. Tapu Koko is a good wallbreaker that appreciates Thundurus checking some of its switch-ins such as Mega Venusaur and Alolan Muk. In return, Tapu Koko can deal with threatening Dragon-types with Dazzling Gleam. Alolan Golem provides Thundurus with important Stealth Rock support, which lets Thundurus KO more effectively. It can also trap Pokemon such as Ferrothorn and Excadrill and eliminate or weaken them with Fire Punch or Earthquake. Alolan Raichu is another good teammate that can act as a cleaner once Thundurus weakens or removes its checks and counters. Zeraora is a fantastic physical attacker that appreciates Thundurus taking down shared checks and weakening walls such as Mega Venusaur and Swampert for it. Zeraora can also beat the Eviolite core of Normal-type teams, relieving pressure from Thundurus. Magnezone can trap and eliminate Pokemon like Mega Scizor, which can tank moves from Thundurus and pose a threat to it.

" + "description": "

Moves

Thunderbolt is Thundurus's primary STAB move and breaks through Flying-types such as Celesteela and Staraptor. Thunderbolt is also important for hitting physically bulky Pokemon such as Slowbro, which would shrug off Wild Charge, much harder. Knock Off is a good utility move that allows Thundurus to not only cripple Normal-type teams but also break Psychic-type teams better through severely damaging Pokemon such as Latios. Superpower allows Thundurus to beat threats to Electric-type teams such as Ferrothorn, Chansey, and Kyurem-B. Fly, when used with Flyinium Z, turns into a 175-Base Power Supersonic Skystrike that allows Thundurus to beat Grass-types such as Mega Venusaur, Celebi and Tapu Bulu on a predicted switch. It is also a powerful move in general, allowing Thundurus to break through neutral targets that can threaten Electric-type teams such as Nidoking. U-turn should only be used over Fly if a Z-Move is used on other Pokemon already. It allows Thundurus to act as a fast pivot and pressure Psychic-type teams in conjunction with Knock Off.

Set Details

Maximum Attack and Speed investment along with a Naive nature makes Thundurus as strong and fast as possible, allowing it to outspeed base 110 Speed Pokemon such as Latios and Mega Gallade. As the set shown is a mixed set, a Naive nature is used so that Thundurus can better take priority attacks from Pokemon like Choice Band Dragonite. Flyinium Z as the item allows Thundurus to use a powerful move in Supersonic Skystrike to check Grass-types such as Breloom, Mega Venusaur and Tapu Bulu. If Fly is not used on the set, Thundurus can utilize Life Orb to increase the damage output of its moves. Defiant as the ability allows Thundurus to gain a free Attack boost if any of its stats is lowered from moves such as Defog. It is also useful against Intimidate users as Landorus-T.

Usage Tips

Thundurus should be preserved in matchups where it is needed to eliminate threats such as against Poison- and Normal-type teams. Its main targets when against those teams are Mega Venusaur, Alolan Muk, and Chansey. Thundurus should not be switched into Stealth Rock often, as it severely limits the number of times it can come into the battle and wallbreak. Due to its low bulk, Thundurus should avoid switching into attacks directly, as it can get severely weakened, making it easy to KO and unable to wallbreak effectively. It should switched in through safe switches after a teammate has fainted, smart double switches, or slow Volt Switch support from Rotom-Wash and Zapdos. Thundurus has a vast movepool, so it is important to not reveal its coverage until the right moment in the battle. For instance, Thundurus can use Thunderbolt initially against Poison-type teams, giving the impression that the set is a special set and then take out Pokemon that may switch into Thunderbolt such as Nidoking, Alolan Muk, and Mega Venusaur by using Supersonic Skystrike. It should avoid status moves that cause burn and poison at all costs. Against walls that check Thundurus such as Zapdos, it should use U-turn on a predicted switch to such walls, gaining momentum for the team. As Supersonic Skystrike is a one-time move, it should not be used liberally against Poison- and Grass-type teams, as without it, Thundurus will not be able to break Pokemon such as Alolan Muk and Mega Venusaur. Knock Off should be used early-game to cripple walls such as Porygon2 and Swampert as well as punish offensive switch-ins like Latios. Superpower should be used cautiously, as its stat drops make Thundurus susceptible to priority moves such as Quick Attack from Diggersby and let Pokemon like Alolan Muk set up on it.

Team Options

Rotom-Wash is a good teammate, as it can sponge special attacks aimed at Thundurus, cripple threats with Will-O-Wisp, and utilize a slow Volt Switch to bring in Thundurus freely. Rotom-Wash also deals with bulky Ground-types such as Landorus thanks to STAB Hydro Pump. Zapdos provides essential Defog support for Thundurus so that it can wallbreak without getting worn out fast from Stealth Rock. It also acts as physical wall to beat Pokemon such as Choice Scarf Tapu Bulu and provides Thundurus with Volt Switch support. Tapu Koko is a good wallbreaker that appreciates Thundurus checking some of its switch-ins such as Mega Venusaur and Alolan Muk. In return, Tapu Koko can deal with threatening Dragon-types with Dazzling Gleam. Alolan Golem provides Thundurus with important Stealth Rock support, which lets Thundurus KO more effectively. It can also trap Pokemon such as Ferrothorn and Excadrill and eliminate or weaken them with Fire Punch or Earthquake. Alolan Raichu is another good teammate that can act as a cleaner once Thundurus weakens or removes its checks and counters. Zeraora is a fantastic physical attacker that appreciates Thundurus taking down shared checks and weakening walls such as Mega Venusaur and Swampert for it. Zeraora can also beat the Eviolite core of Normal-type teams, relieving pressure from Thundurus. Magnezone can trap and eliminate Pokemon like Mega Scizor, which can tank moves from Thundurus and pose a threat to it.

" }, "Thunder Wave + 3 Attacks (Flying)": { "description": "

Moves

Thunder Wave, with the help of Prankster, cripples many threats such as Latios and Choice Scarf Kyurem-B. Thunderbolt is a reliable STAB move that gives Thundurus coverage against Water- and Flying-types. Hidden Power Ice is used to hit targets that Thunderbolt cannot hit such as Landorus and Gliscor. Grass Knot is a good coverage move that hits bulky Ground-types such as Seismitoad, Swampert, and Gastrodon. Knock Off is an alternative option that lets Thundurus surprise and cripple switch-ins like Chansey; however, using it means losing out on Grass Knot's useful coverage.

Set Details

Prankster gives Thunder Wave priority, which allows it to be used against faster Pokemon before they can hit Thundurus. Maximum Speed investment with a Timid nature is used to let Thundurus outspeed many threats like Keldeo, Landorus, and Latios. 252 EVs in Special Attack along with Life Orb let Thundurus hit as hard as possible.

Usage Tips

Thundurus can utilize Prankster Thunder Wave to slow down faster threats such as Choice Scarf Victini, Kyurem-B, and Terrakion. However, it doesn't have the best bulk and is thus not a reliable switch-in to many direct attacks and almost always goes down in exchange for crippling a foe with paralysis. Thundurus should be brought into play through pivoting moves from teammates such as Zapdos and Landorus-T. Thundurus can also switch into setup sweepers like Mega Charizard X and Salamence prior to their setup, allowing you to fire off a Thunder Wave and cripple them. It's worth it to sacrifice Thundurus to paralyze a big threat like Double Dance Mew or Terrakion. With its amazing Speed tier, Thundurus can revenge kill many Pokemon, such as Tapu Fini, Celesteela, and Mega Charizard Y. If Thundurus isn't needed to paralyze an opposing Pokemon, it should be kept healthy because it's a great late-game sweeper. It's very important to keep Stealth Rock off the field as much as possible to prevent Thundurus from taking entry hazard damage. Most specially defensive walls such as Chansey, Alolan Muk, and Mega Venusaur eat up anything Thundurus throws at them, but it's free to switch in on certain Water-type walls such as Toxapex and Mantine and immediately threaten them.

Team Options

Stealth Rock users such as Skarmory, Landorus-T, Aerodactyl, and Gliscor help wear opposing teams down and let Thundurus clean up more easily. Zapdos, Skarmory, and Mantine are essential for using Defog to clear Stealth Rock. Substitute + Toxic Zapdos in particular breaks Chansey and other bulkier Pokemon, and defensive Zapdos in general is a good switch-in to threats like Tapu Koko. Mantine and Skarmory provide a neutrality to Ice and form a good balanced core together, with Mantine being the special wall and Skarmory being the physical wall. Another great Pokemon neutral to Ice and Rock is Celesteela, which also helps with wearing down checks like Chansey with Leech Seed and Protect. Gliscor and Landorus-T are two good Electric-immune partners. Gliscor can stallbreak and absorb status ailments once Poison Heal activates, while Landorus-T can bring in Thundurus safely with U-turn and can set up Swords Dance without worrying about its low Speed thanks to Thundurus's Thunder Wave. Landorus, Mega Charizard Y, and Dragonite are great wallbreakers to soften up the opposing team, allowing Thundurus to clean up easily. Mega Aerodactyl is a decent partner, as it sits at an amazing Speed tier that allows it to clean up late-game and also appreciates Thundurus's reliability in taking out bulky Water- and Ground-types.

" @@ -14530,7 +14536,7 @@ "description": "

Moves

Thundurus can afford to run Toxic stall set thanks to Prankster letting it put even faster foes on timer and set Substitute with priority. Substitute protects Thundurus from an attack at a cost of a quarter of its health and also blocks harmful status moves. Toxic puts passive foes like Porygon2 and Cresselia on a timer, punishing them as they switch in predicting offensive sets. Protect allows Thundurus to evade an attack for a turn and gain an extra turn of recovery from Leftovers while its foe takes another turn of damage from Toxic poison. Thunderbolt hits foes such as Celesteela and Tapu Fini that do not mind Toxic and prevents Thundurus from being completely passive.

Set Details

The given EV spread with a Bold nature allows Thundurus to avoid the OHKO from +1 Double-Edge from Mega Salamence all the time and Ice Punch from Mega Metagross with considerable chance after Stealth Rock damage, survive +1 Ice Fang from Mega Gyarados and Flamethrower from Mega Charizard Y at full health, and make a Substitute that blocks Celesteela's Heavy Slam once. 124 Speed EVs let Thundurus outspeed unboosted Gyarados, preventing Dragon Dance variants from outspeeding and 2HKOing it. 132 EVs can be invested into Special Defense to prevent Celesteela's Flamethrower from breaking Substitute and lower the chance of getting 3HKOed by defensive Tapu Fini. Leftovers provide passive recovery and allows Thundurus to stall out its foe as long as possible. Prankster allows Thundurus to execute its status moves with +1 priority.

Usage Tips

It is a promising idea to send Thundurus into Pokemon it naturally threatens with Thunderbolt, such as Celesteela and Toxapex. Use Toxic on a switch-in that can take on Thundurus with ease and wear down the likes of Tapu Bulu, Landorus-T, and Cresselia. Thundurus can also be used against offensive threats such as Mega Salamence that it can survive a hit from; it also excels at Toxic stalling against these threats as thanks to Prankster allowing it to set Substitute almost always before it is attacked. Repeatedly use Substitute and Protect to wear down foes with Toxic, or use Thunderbolt for extra damage if the foe is too passive to break Substitute or threaten Thundurus in a significant way.

Team Options

Note that the likes of Heatran and Ferrothorn will be very problematic to deal with, as they are immune to Toxic, resilient to Thunderbolt, and able to take advantage of Thundurus. Tyranitar causes problems in the same vein due to its immunity to Prankster moves and massive special bulk in sand, and it can even Pursuit trap Thundurus. Fighting-types like Blaziken can muscle through these walls, and Thundurus can lure and cripple Blaziken's checks with Toxic and handle Mega Salamence. In general, wallbreakers appreciate Thundurus crippling various walls like Porygon2, defensive Landorus-T, and Cresselia with Toxic and having a backup plan for Mega Salamence and Mega Gyarados, as most of them are vulnerable to said threats. Landorus-T draws in Celesteela and Tapu Fini, brings in Thundurus safely with U-turn, provides Stealth Rock support, and pressures Heatran and Excadrill. Mega Scizor is another pivot that can let Thundurus switch in safely. Mega Scizor also switches into Ice-type attacks, is a good check to most Rock-types, and takes advantage of Ferrothorn, while Thundurus can weaken various physical walls and Water-types by Toxic stalling or using Thunderbolt.

" }, "Offensive": { - "description": "

Moves

Nasty Plot boosts Thundurus's Special Attack by two stages and allows it to OHKO or 2HKO almost the entire metagame. STAB Thunderbolt hits Water-types and Flying-types super effectively while dishing out good damage against neutral targets. Focus Blast hits Heatran, Ferrothorn, Mamoswine, Tyranitar, Excadrill, Magnezone, Rotom-H, and Hippowdon, which are not too bothered by Thundurus's Thunderbolt and Hidden Power Ice. With Fightinium Z and after a Nasty Plot, all of the aforementioned foes are either OHKOed or significantly weakened. Said Z-Move also puts a heavy dent in Mega Charizard X. Hidden Power Ice hits threats like Landorus-T and Garchomp. Taunt improves Thundurus's matchup against foes that would need multiple Nasty Plot boosts to be surmounted, but bear in mind that forgoing Hidden Power Ice for Taunt makes opposing Landorus-T and Tapu Bulu very problematic to deal with.

Set Details

Maximum Speed investment with a Timid nature lets Thundurus take advantage of its excellent Speed tier by outspeeding Mega Metagross, Kartana, and Garchomp. Electrium Z turns Thunderbolt into Gigavolt Havoc, which OHKOes Mega Metagross when unboosted and Porygon2 and Cresselia at +2. Alternatively, Fightinium Z turns Focus Blast into All-Out Pummeling, letting Thundurus hit Steel-types that would otherwise need the inaccurate Focus Blast to be defeated and putting a significant dent in most neutral targets after a Nasty Plot boost.

Usage Tips

Thundurus is very frail and therefore should not be switched into any attack. U-turn and Volt Switch from teammates or double switching when a foe is sure to switch out is the most ideal time for Thundurus to enter the field. Thundurus can take advantage of its typing to set up Nasty Plot against Steel-types such as Ferrothorn, Celesteela, and Scizor or while forcing out Water- and Flying-types. The majority of the time, opponents will send in a Pokemon such as Heatran, Magnezone, or Mamoswine that can handle both Thunderbolt and Hidden Power Ice, as those two moves are the most expected attacks from Thundurus. All-Out Pummeling must be preserved to KO such foes so Thundurus won't fall short to KO them or have to rely on the inaccurate Focus Blast to dispose of them. Against offensive teams, Thundurus generally lacks an opportunity to set up and therefore can be used as an early- or mid-game wallbreaker. If Thundurus opts to run Taunt, it can be used to anti-lead against passive walls like Hippowdon and Skarmory.

Team Options

Hippowdon can provide Stealth Rock support and put a foe to sleep with Yawn to let Thundurus set up safely. In return, Thundurus takes on Tapu Fini and Celesteela, which prove to be annoyances for Hippowdon to deal with due to the former usually carrying Taunt and the latter running Leech Seed. Setup sweepers like Mimikyu, Blaziken, and Mega Gyarados can fit alongside Thundurus because they benefit from its ability to put a dent on bulky foes and potentially create a setup opportunity by shutting down passive foes with Taunt. When using Thundurus, it is important to ensure the team is prepared for Mega Charizard X and Volcarona, since the former can set up on Thundurus lacking All-Out Pummeling and the latter can do the same against unboosted Thundurus without much fear. Landorus-T, Tapu Fini, Tyranitar, Heatran, and Choice Scarf Garchomp can handle one or both of them.

" + "description": "

Moves

Nasty Plot boosts Thundurus's Special Attack by two stages and allows it to OHKO or 2HKO almost the entire metagame. STAB Thunderbolt hits Water-types and Flying-types super effectively while dishing out good damage against neutral targets. Focus Blast hits Heatran, Ferrothorn, Mamoswine, Tyranitar, Excadrill, Magnezone, Rotom-Heat, and Hippowdon, which are not too bothered by Thundurus's Thunderbolt and Hidden Power Ice. With Fightinium Z and after a Nasty Plot, all of the aforementioned foes are either OHKOed or significantly weakened. Said Z-Move also puts a heavy dent in Mega Charizard X. Hidden Power Ice hits threats like Landorus-T and Garchomp. Taunt improves Thundurus's matchup against foes that would need multiple Nasty Plot boosts to be surmounted, but bear in mind that forgoing Hidden Power Ice for Taunt makes opposing Landorus-T and Tapu Bulu very problematic to deal with.

Set Details

Maximum Speed investment with a Timid nature lets Thundurus take advantage of its excellent Speed tier by outspeeding Mega Metagross, Kartana, and Garchomp. Electrium Z turns Thunderbolt into Gigavolt Havoc, which OHKOes Mega Metagross when unboosted and Porygon2 and Cresselia at +2. Alternatively, Fightinium Z turns Focus Blast into All-Out Pummeling, letting Thundurus hit Steel-types that would otherwise need the inaccurate Focus Blast to be defeated and putting a significant dent in most neutral targets after a Nasty Plot boost.

Usage Tips

Thundurus is very frail and therefore should not be switched into any attack. U-turn and Volt Switch from teammates or double switching when a foe is sure to switch out is the most ideal time for Thundurus to enter the field. Thundurus can take advantage of its typing to set up Nasty Plot against Steel-types such as Ferrothorn, Celesteela, and Scizor or while forcing out Water- and Flying-types. The majority of the time, opponents will send in a Pokemon such as Heatran, Magnezone, or Mamoswine that can handle both Thunderbolt and Hidden Power Ice, as those two moves are the most expected attacks from Thundurus. All-Out Pummeling must be preserved to KO such foes so Thundurus won't fall short to KO them or have to rely on the inaccurate Focus Blast to dispose of them. Against offensive teams, Thundurus generally lacks an opportunity to set up and therefore can be used as an early- or mid-game wallbreaker. If Thundurus opts to run Taunt, it can be used to anti-lead against passive walls like Hippowdon and Skarmory.

Team Options

Hippowdon can provide Stealth Rock support and put a foe to sleep with Yawn to let Thundurus set up safely. In return, Thundurus takes on Tapu Fini and Celesteela, which prove to be annoyances for Hippowdon to deal with due to the former usually carrying Taunt and the latter running Leech Seed. Setup sweepers like Mimikyu, Blaziken, and Mega Gyarados can fit alongside Thundurus because they benefit from its ability to put a dent on bulky foes and potentially create a setup opportunity by shutting down passive foes with Taunt. When using Thundurus, it is important to ensure the team is prepared for Mega Charizard X and Volcarona, since the former can set up on Thundurus lacking All-Out Pummeling and the latter can do the same against unboosted Thundurus without much fear. Landorus-T, Tapu Fini, Tyranitar, Heatran, and Choice Scarf Garchomp can handle one or both of them.

" } }, "credits": {"writtenBy": [{"user_id": 434601, "username": "Lotus"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 248085, "username": "Psynergy"}, {"user_id": 159382, "username": "qrChar"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -14542,10 +14548,10 @@ "comments": "

Other Options

Hidden Power Flying allows Thundurus-T to break through bulky Grass-types like Mega Venusaur and Tapu Bulu as well as Kommo-o and allows it to hit Mega Alakazam hard neutrally, but dropping Hidden Power Ice makes it much harder for Thundurus-T to deal with Landorus-T, Gliscor, and Garchomp. U-turn + Thunderbolt can be used on the support set rather than Volt Switch to soothe horror matchups like Excadrill, Seismitoad, and Gastrodon. Agility could potentially be used alongside Nasty Plot to give Thundurus-T a surprise cleaning option, though it has to drop Focus Blast, making it much less of a threat. Substitute allows Thundurus-T to generate free setup opportunities against status users like Gliscor, though it has the same issue as Agility in that it cuts into Thundurus-T's moveslots in a way it can barely afford.

Checks and Counters

Faster Threats and Priority: Mega Alakazam is one of the toughest threats to face, utilizing its ability to copy Volt Absorb and its resistance to Fighting to get reasonably safe entry and threaten huge damage with Psychic. Fast threats like Weavile, Mega Lopunny, and both Protean and Ash-Greninja have no issue chasing out Thundurus-T if they are able to get in through pivoting, a revenge kill, or even a highly risky Nasty Plot prediction, though they have absolutely no business switching in normally. Garchomp deserves a mention for using its 1 point of extra Speed to the fullest, forcing Thundurus-T to make a difficult Hidden Power Ice callout to avoid letting Garchomp switch in and threaten it with Stone Edge or Devastating Drake.

Passive Damage: Thundurus-T is significantly limited by the presence of Stealth Rock on the field. Considering a lot of Thundurus-T's appeal comes from it being able to just calmly switch its move and dare the opponent to handle it directly, taking Toxic or even poison and burn to put it on a timer makes Thundurus-T half the threat it once was.

Bulky Dragon-types: Mega Latias and Mega Latios are the strongest answers to Thundurus-T, able to switch into and heal off all of its attacks and threaten it out with Ice Beam. Specially defensive Kommo-o can trade health for Toxic and severely limit Thundurus-T, though it needs to outplay Fightinium Z either with Protect or by switching out to avoid getting OHKOed after Thundurus-T sets up. Although niche, Mega Altaria's Dragon / Fairy typing and reasonable bulk equips it nicely to handle Thundurus-T, and it can either threaten Thundurus-T back with attacks and Toxic or phaze it out with Roar.

Specially Defensive Walls: Defensive sets of Magearna, especially but not exclusively Assault Vest, can come into Thundurus-T and force a trade with Ice Beam or Fleur Cannon, limiting its effectiveness. Tapu Bulu and Mega Venusaur shrug off Thundurus-T's Electric- and Fighting-type coverage and take an acceptable amount from Hidden Power Ice, able to hit back with boosted Wood Hammer or Stone Edge and Sludge Bomb, respectively. Gastrodon can take a +2 All-Out Pummeling and hit back with Toxic and becomes even better when Fightinium Z isn't available.

", "sets": { "Wallbreaker": { - "description": "

Moves

Thunderbolt may be Thundurus-T's main STAB option, but practically it serves as a complement to Fightinium Z-boosted Focus Blast, making short work of opposing Flying-types like Mega Charizard Y and Hawlucha. Hidden Power Ice is crucial for Landorus-T and Gliscor and has additional use for chipping the likes of Tapu Bulu and Mega Latias if needed. Focus Blast is the main weapon in Thundurus-T's arsenal, bulldozing past Ferrothorn and Kyurem-B and acting as a great neutral hit when powered up by its Z-Crystal. Another reason it's such a good primary breaking option is Thundurus-T's naturally incredible matchup against common Fighting-resistant Pokemon like Tornadus-T, Landorus-T, and Zapdos. Nasty Plot lets Thundurus-T squeeze the most out of free turns and its Z-Move and is instrumental to its breaking power.

Set Details

Fightinium Z is the main option for Z-Crystals, turning an otherwise disappointing Focus Blast into a consistent, key part of its wallbreaking kit, able to overcome common Electric-type checks like Ferrothorn and Kyurem-B and special walls like Mega Tyranitar and Chansey, additionally acting as an incredibly versatile neutral option. Electrium Z is a more uncommon mixup that allows Thundurus-T to swipe surprise unboosted KOs against offensive Pokemon like Tapu Lele, Mega Medicham, and Volcarona trying to trade from full health, additionally blowing through Magearna after a boost and preventing it from trading itself favorably. Leftovers is a less offensively potent that makes it harder for Thundurus-T to be chipped over time by weak attacks. Iapapa Berry is a similar idea but is more focused on reducing the efficiency of trades for the opponent against mid-strength Pokemon like Choice Specs Tapu Koko; additionally, it can help out while Stealth Rock is up, as it can self-trigger and give itself some late-game breathing room.

Usage Tips

Thundurus-T excels early-game at finding an opening. Typically, the opposing counterplay to Thundurus-T will be revenge killers and chip damage, especially while facing offense teams. Aim to get Thundurus-T on the field before opposing Stealth Rock goes up, as Thundurus-T wants to enter one-on-ones with full health to create safe setup opportunities out of its typing and ability. Allowing opposing bulky Magearna to trade can be a fine decision against highly offensive teams where Thundurus-T has little breathing room, but in favorable matchups with plenty of foes slower than Thundurus-T, it can be better to attack and switch out or save it for the mid- or late-game. Volt Absorb gives Thundurus-T an X-factor against Volt Switch users like Zapdos, Tapu Koko, and Rotom-W, though switching directly in can often not be worth the risk. One notable downside of Volt Absorb, however, is that Mega Alakazam can copy it with Trace, making it a deceptively safe switch-in, factoring in its resistance to Fighting.

Team Options

Thundurus-T fits best on hyper offense, offense, and bulky offense teams, which don't mind how naturally short-term it is and can reap the most benefit from its early wallbreaking. Mega Tyranitar can make great use of Pursuit to negate Thundurus-T's most irritating matchups against bulky Psychic-types like Mega Latias and Mega Latios and limit revenge killers like Choice Scarf Victini and Tapu Lele. Flying-type attackers like Dragonite and Mega Pinsir are very interesting strike partners, as their checks, such as Zapdos, Skarmory, and Tapu Koko, are handled and even preyed on by Thundurus-T, opening it to further wallbreak or clean up. Pivots like Landorus-T and Victini will give Thundurus-T more setup opportunities; Choice Scarf variants of the two can help against Mega Alakazam, which is typically a very difficult Pokemon for Thundurus-T teams to handle. Fairy-types like Tapu Fini and Magearna can provide a much-needed defensive backbone against the likes of Ash-Greninja and Kommo-o; the former offers additional Defog support, while the latter helps against Psychic-types like Mega Alakazam defensively. Mega Mawile is a great wallbreaking partner, seeking out opposing Mega Latias and Chansey and immediately opening up Thundurus-T via Knock Off against the likes of Assault Vest Magearna and Choice Scarf Landorus-T. Mega Scizor feasts on Mega Latias and Mega Latios and Grass-types like Tapu Bulu for Thundurus-T, able to switch directly in on them and build momentum, use them for setup, or even trap them with Pursuit. On hyper offense teams, Thundurus-T pairs well with dedicated leads like Mew and Mega Diancie, which can prevent opposing Stealth Rock; this alleviates the rush to get Thundurus-T in early-game while also benefitting it with their own Stealth Rock. In the same vein, Serperior's very forceful combination of Taunt + Defog can be exactly what Thundurus-T needs in fast-paced hyper offense matches.

" + "description": "

Moves

Thunderbolt may be Thundurus-T's main STAB option, but practically it serves as a complement to Fightinium Z-boosted Focus Blast, making short work of opposing Flying-types like Mega Charizard Y and Hawlucha. Hidden Power Ice is crucial for Landorus-T and Gliscor and has additional use for chipping the likes of Tapu Bulu and Mega Latias if needed. Focus Blast is the main weapon in Thundurus-T's arsenal, bulldozing past Ferrothorn and Kyurem-B and acting as a great neutral hit when powered up by its Z-Crystal. Another reason it's such a good primary breaking option is Thundurus-T's naturally incredible matchup against common Fighting-resistant Pokemon like Tornadus-T, Landorus-T, and Zapdos. Nasty Plot lets Thundurus-T squeeze the most out of free turns and its Z-Move and is instrumental to its breaking power.

Set Details

Fightinium Z is the main option for Z-Crystals, turning an otherwise disappointing Focus Blast into a consistent, key part of its wallbreaking kit, able to overcome common Electric-type checks like Ferrothorn and Kyurem-B and special walls like Mega Tyranitar and Chansey, additionally acting as an incredibly versatile neutral option. Electrium Z is a more uncommon mixup that allows Thundurus-T to swipe surprise unboosted KOs against offensive Pokemon like Tapu Lele, Mega Medicham, and Volcarona trying to trade from full health, additionally blowing through Magearna after a boost and preventing it from trading itself favorably. Leftovers is a less offensively potent that makes it harder for Thundurus-T to be chipped over time by weak attacks. Iapapa Berry is a similar idea but is more focused on reducing the efficiency of trades for the opponent against mid-strength Pokemon like Choice Specs Tapu Koko; additionally, it can help out while Stealth Rock is up, as it can self-trigger and give itself some late-game breathing room.

Usage Tips

Thundurus-T excels early-game at finding an opening. Typically, the opposing counterplay to Thundurus-T will be revenge killers and chip damage, especially while facing offense teams. Aim to get Thundurus-T on the field before opposing Stealth Rock goes up, as Thundurus-T wants to enter one-on-ones with full health to create safe setup opportunities out of its typing and ability. Allowing opposing bulky Magearna to trade can be a fine decision against highly offensive teams where Thundurus-T has little breathing room, but in favorable matchups with plenty of foes slower than Thundurus-T, it can be better to attack and switch out or save it for the mid- or late-game. Volt Absorb gives Thundurus-T an X-factor against Volt Switch users like Zapdos, Tapu Koko, and Rotom-Wash, though switching directly in can often not be worth the risk. One notable downside of Volt Absorb, however, is that Mega Alakazam can copy it with Trace, making it a deceptively safe switch-in, factoring in its resistance to Fighting.

Team Options

Thundurus-T fits best on hyper offense, offense, and bulky offense teams, which don't mind how naturally short-term it is and can reap the most benefit from its early wallbreaking. Mega Tyranitar can make great use of Pursuit to negate Thundurus-T's most irritating matchups against bulky Psychic-types like Mega Latias and Mega Latios and limit revenge killers like Choice Scarf Victini and Tapu Lele. Flying-type attackers like Dragonite and Mega Pinsir are very interesting strike partners, as their checks, such as Zapdos, Skarmory, and Tapu Koko, are handled and even preyed on by Thundurus-T, opening it to further wallbreak or clean up. Pivots like Landorus-T and Victini will give Thundurus-T more setup opportunities; Choice Scarf variants of the two can help against Mega Alakazam, which is typically a very difficult Pokemon for Thundurus-T teams to handle. Fairy-types like Tapu Fini and Magearna can provide a much-needed defensive backbone against the likes of Ash-Greninja and Kommo-o; the former offers additional Defog support, while the latter helps against Psychic-types like Mega Alakazam defensively. Mega Mawile is a great wallbreaking partner, seeking out opposing Mega Latias and Chansey and immediately opening up Thundurus-T via Knock Off against the likes of Assault Vest Magearna and Choice Scarf Landorus-T. Mega Scizor feasts on Mega Latias and Mega Latios and Grass-types like Tapu Bulu for Thundurus-T, able to switch directly in on them and build momentum, use them for setup, or even trap them with Pursuit. On hyper offense teams, Thundurus-T pairs well with dedicated leads like Mew and Mega Diancie, which can prevent opposing Stealth Rock; this alleviates the rush to get Thundurus-T in early-game while also benefitting it with their own Stealth Rock. In the same vein, Serperior's very forceful combination of Taunt + Defog can be exactly what Thundurus-T needs in fast-paced hyper offense matches.

" }, "Offensive Support": { - "description": "

Moves

This set streamlines Thundurus-T to take up a supporting role rather than a wallbreaking one, using Volt Switch to gain momentum on passive switch-ins like Chansey and Ferrothorn. Hidden Power Ice threatens Landorus-T and Gliscor and prevents Garchomp from switching in safely. The main draw of this set is Taunt, being able to block entry hazards from the likes of Landorus-T, Ferrothorn, and Chansey, additionally blocking hazards removal attempts from the first and attempts to heal or inflict status from the last two, allowing Thundurus-T to disrupt Chansey and get damage to stick on other Pokemon that need to manually heal like Clefable and Zapdos. Defog allows Thundurus-T to clear the field for Rock-weak teammates if necessary, additionally being able to clear Toxapex's Toxic Spikes or Skarmory's Spikes while threatening them out. Thunderbolt can be used to more directly challenge the likes of Toxapex and Rotom-W, though Thundurus-T sorely misses the momentum gained from Volt Switch. Thunder Wave is an option on teams that already have a Defogger or spinner or can otherwise handle entry hazards, punishing the likes of Mega Charizard X and Mega Latias harshly.

Set Details

112 HP EVs allow Thundurus-T to survive a Hydro Pump from Choice Specs Greninja when at full HP. Rocky Helmet is used to punish contact moves such as Landorus-T's U-turn and Chansey's Seismic Toss, though Iapapa Berry is another viable option that improves Thundurus-T's longevity.

Usage Tips

Thundurus-T can use its typing and decent bulk to switch directly into the likes of Landorus-T and Gliscor, threatening them out with Hidden Power Ice and being able to clear any entry hazards they might set. It can often sacrifice HP in the means of hazard control, such as using Taunt against the likes of Heatran or Clefable to prevent possible Stealth Rock, especially so with Iapapa Berry, but you should preserve Thundurus-T's HP should you want to keep it around to block Volt Switch from the likes of Magearna and Tapu Koko or to check Hawlucha and Choice Scarf Kartana. The main focus should be to keep entry hazards off of the field with Taunt and Defog, and building momentum with Volt Switch comes second.

Team Options

This set lets Thundurus-T act as a Defogger, pivot, and Volt Switch blocker, all very attractive traits for hyper offense teams, which can struggle to fit all of these while stacking threats. Entry hazard leads like Mew and Mega Diancie can start off the game with hazards that Thundurus-T can take advantage of with Volt Switch and prevent removal of with Taunt, additionally keeping the field clear so that Thundurus-T doesn't need to lose momentum by using Defog. Other Taunt users like the aforementioned Mew and other users like Kommo-o and Serperior can work in tandem with Thundurus-T to prevent both opposing hazards and removal while making manual healing incredibly difficult. Rock-weak hyper offense threats like Mega Charizard X, Volcarona, and Gyarados are especially appreciative of Thundurus-T's hazard control. Magearna can handle the likes of Kyurem-B and Kommo-o, which would otherwise take advantage of Thundurus-T's inability to meaningfully hit them.

" + "description": "

Moves

This set streamlines Thundurus-T to take up a supporting role rather than a wallbreaking one, using Volt Switch to gain momentum on passive switch-ins like Chansey and Ferrothorn. Hidden Power Ice threatens Landorus-T and Gliscor and prevents Garchomp from switching in safely. The main draw of this set is Taunt, being able to block entry hazards from the likes of Landorus-T, Ferrothorn, and Chansey, additionally blocking hazards removal attempts from the first and attempts to heal or inflict status from the last two, allowing Thundurus-T to disrupt Chansey and get damage to stick on other Pokemon that need to manually heal like Clefable and Zapdos. Defog allows Thundurus-T to clear the field for Rock-weak teammates if necessary, additionally being able to clear Toxapex's Toxic Spikes or Skarmory's Spikes while threatening them out. Thunderbolt can be used to more directly challenge the likes of Toxapex and Rotom-Wash, though Thundurus-T sorely misses the momentum gained from Volt Switch. Thunder Wave is an option on teams that already have a Defogger or spinner or can otherwise handle entry hazards, punishing the likes of Mega Charizard X and Mega Latias harshly.

Set Details

112 HP EVs allow Thundurus-T to survive a Hydro Pump from Choice Specs Greninja when at full HP. Rocky Helmet is used to punish contact moves such as Landorus-T's U-turn and Chansey's Seismic Toss, though Iapapa Berry is another viable option that improves Thundurus-T's longevity.

Usage Tips

Thundurus-T can use its typing and decent bulk to switch directly into the likes of Landorus-T and Gliscor, threatening them out with Hidden Power Ice and being able to clear any entry hazards they might set. It can often sacrifice HP in the means of hazard control, such as using Taunt against the likes of Heatran or Clefable to prevent possible Stealth Rock, especially so with Iapapa Berry, but you should preserve Thundurus-T's HP should you want to keep it around to block Volt Switch from the likes of Magearna and Tapu Koko or to check Hawlucha and Choice Scarf Kartana. The main focus should be to keep entry hazards off of the field with Taunt and Defog, and building momentum with Volt Switch comes second.

Team Options

This set lets Thundurus-T act as a Defogger, pivot, and Volt Switch blocker, all very attractive traits for hyper offense teams, which can struggle to fit all of these while stacking threats. Entry hazard leads like Mew and Mega Diancie can start off the game with hazards that Thundurus-T can take advantage of with Volt Switch and prevent removal of with Taunt, additionally keeping the field clear so that Thundurus-T doesn't need to lose momentum by using Defog. Other Taunt users like the aforementioned Mew and other users like Kommo-o and Serperior can work in tandem with Thundurus-T to prevent both opposing hazards and removal while making manual healing incredibly difficult. Rock-weak hyper offense threats like Mega Charizard X, Volcarona, and Gyarados are especially appreciative of Thundurus-T's hazard control. Magearna can handle the likes of Kyurem-B and Kommo-o, which would otherwise take advantage of Thundurus-T's inability to meaningfully hit them.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} @@ -14556,7 +14562,7 @@ "comments": "

Other Options

Flying

All-out attacking Choice Scarf Thundurus-T is another option to serve as a revenge killer for threats like Mega Aerodactyl and Greninja, but Thundurus-T is outclassed as a Choice Scarf user and pivot by Landorus-T, since Thundurus-T is unable to revenge kill Tapu Koko. Grass Knot can be used to KO Swampert and Seismitoad, but outside of that, Focus Blast and Hidden Power Ice provide better coverage.

Checks and Counters

Flying

Mega Venusaur: Thanks to Thick Fat and its Electric resistance, Mega Venusaur hard walls Thundurus-T, even after a Nasty Plot.

Dragon-types: Dragon-types such as Latias, Latios, and Dragalge can take a boosted hit and retaliate with their powerful Dragon-type attacks.

Fast Revenge Killers: Due to Thundurus-T's average bulk, it is easily sniped by faster Pokemon such as Mega Lopunny, Blacephalon, and Garchomp, all of which can revenge kill Thundurus-T with little prior damage.

Coverage Resistances and Immunities: Lightning Rod Alolan Marowak hard walls every Thundurus-T set, being immune to Thunderbolt and Focus Blast and resisting Hidden Power Ice. Certain Ground-types can wall Thundurus-T depending on which coverage move it forgoes. Excadrill walls it if it lacks Focus Blast, while Landorus-T, Landorus, and Gliscor wall it if it lacks Hidden Power Ice.

Specially-Defensive Tanks: If All-Out Pummeling isn't run, Thundurus-T is hopelessly shut down by Porygon2, Chansey, and Gastrodon, all of which can inflict it with status, set up entry hazards, or chip away with their attacks.

Residual Damage: Stealth Rock takes a quarter of Thundurus-T's health upon entering the field, and poison gradually wears it down, limiting the number of opportunities Thundurus-T has to successfully set up.

", "sets": { "Double Dance Sweeper (Flying)": { - "description": "

Moves

Nasty Plot boosts Thundurus-T's Special Attack to scary levels, allowing it to break many cores including the defensive core of opposing Flying teams. Agility allows Thundurus-T to fare much better against Pokemon on hyper offense teams, which could normally revenge kill Thundurus-T easily, such as Mega Lopunny, Terrakion, and Blacephalon. Thunderbolt is the main STAB option, allowing Thundurus-T to hit very hard after a boost. Electrium Z upgrades Thunderbolt to Gigavolt Havoc, which, at +2, can OHKO threats that Thunderbolt cannot. Hidden Power Ice creates pseudo-BoltBeam coverage with Thunderbolt, which provides Thundurus-T almost perfect coverage against Dragon-, Grass-, and Ground-types such as Garchomp, Breloom, and Gliscor. Alternatively, Focus Blast combined with Fightinium Z allows Thundurus-T to break through Rock-types like Tyranitar much more easily while also enabling it to break through Chansey and Gastrodon.

Set Details

Maximum Speed investment and a Timid nature allow Thundurus-T to take full advantage of its Speed tier, outspeeding threats such as Mega Charizard Y and Jirachi. Maximum Special Attack EVs are used to ensure that Thundurus-T hits as hard as possible. Electrium Z upgrades Thunderbolt into Gigavolt Havoc, providing Thundurus-T a powerful move to blow past threats that could otherwise take a +2 Thunderbolt and KO Thundurus-T back, such as specially defensive Heatran. Fightinium Z is used to unleash All-Out Pummeling, which is great for breaking through specially defensive Pokemon such Gastrodon and Chansey, both of which would otherwise wall Thundurus-T. Volt Absorb allows Thundurus-T to switch into predicted Electric-type attacks.

Usage Tips

Thundurus-T is best used as a late-game sweeper because of its decent bulk and high Speed and Special Attack. Thundurus-T should set up on passive Pokemon or ones it can force out like Toxapex and Mega Scizor. It is very important to decide when to use Gigavolt Havoc or All-Out Pummeling, as it is necessary to blow past threats that could take +2 Thunderbolt or Focus Blast, such as Nihilego and Chansey. However, against certain matchups, Gigavolt Havoc or All-Out Pummeling may not be as important, so you can use it early-game to wallbreak. If running All-Out Pummeling, use it to lure and KO threats, especially Chansey. One Nasty Plot boost is usually sufficient enough to reach the point that foes will be KOed by the next attack. Setting up multiple Nasty Plot boosts may be tempting, but it is usually not required, and it leaves Thundurus-T open to status and chip damage, leaving it prone to Choice Scarf users such as Terrakion and Blacephalon. Although Thundurus-T has decent bulk, it is best to keep Stealth Rock off the field, as it needs to be at full health to effectively set up Nasty Plot or Agility. Switch Thundurus-T in on a predicted Volt Switch from the likes of Zapdos and Rotom-W to ensure that the opponent doesn't maintain momentum. Keep in mind that Thundurus-T will rarely have the opportunity to set up both Nasty Plot and Agility. Agility should be set up against offensive types such as Fighting, while Nasty Plot should be set up against more defensive archetypes such as as Normal. Do not reveal Nasty Plot or Agility early-game until it is absolutely necessary because it may allow Thundurus-T to bluff a Choice Scarf, giving it more opportunities to set up. Avoid status, most notably Toxic, as being badly poisoned puts Thundurus-T on a timer, which makes it more difficult to successfully set up due to the increasing damage.

Team Options

All Flying-types appreciate Thundurus-T's ability to switch into predicted Electric-type attacks. Skarmory is a physical wall that can take most physical Rock- and Ice-type moves and remove entry hazards with Defog. On the other hand, Mantine is a special wall that can switch in on most special attackers and Ice-types such as Alolan Ninetales and Walrein, with the added benefit of Defog to remove hazards as well. Celesteela is another good Pokemon that can switch in on Rock-types and Ice-types, being one of the few reliable Nihilego and Mega Diancie switch-ins for Flying. Its ability to whittle down threats with Leech Seed is very useful for a setup sweeper like Thundurus-T, as it allows Thundurus-T to play more conservatively with its Z-Move. Mega Aerodactyl helps Thundurus-T against offensive types and can even set up Stealth Rock or Pursuit trap some of Thundurus-T's counters such as Alolan Marowak and Choice Scarf Victini after it has used V-create. Choice Scarf Landorus-T can serve as a revenge killer, especially for Tapu Koko and Mega Diancie, two big threats for Flying teams. Dragonite is a strong physical wallbreaker that can severely weaken specially defensive walls that can stop Thundurus-T from sweeping. Thundurus-T in return can smash through the likes of physical walls such as Skarmory and Celesteela. Mega Charizard Y is an incredible wallbreaker that can assist Thundurus-T, as it can punch holes while notably being able threaten Ice- and Rock-types with Fire Blast and Solar Beam. Zapdos is a defensive wall that can assist Thundurus-T by removing Stealth Rock with Defog or checking Ferrothorn with Heat Wave, which walls the Electrium Z set. Landorus is also a good partner, being a secondary wallbreaker that can assist in denting answers like Alolan Marowak and Tapu Bulu with Earth Power and Sludge Wave. It can even use Knock Off to remove items from the likes of Porygon2 and Chansey, both of which can give Thundurus-T trouble.

" + "description": "

Moves

Nasty Plot boosts Thundurus-T's Special Attack to scary levels, allowing it to break many cores including the defensive core of opposing Flying teams. Agility allows Thundurus-T to fare much better against Pokemon on hyper offense teams, which could normally revenge kill Thundurus-T easily, such as Mega Lopunny, Terrakion, and Blacephalon. Thunderbolt is the main STAB option, allowing Thundurus-T to hit very hard after a boost. Electrium Z upgrades Thunderbolt to Gigavolt Havoc, which, at +2, can OHKO threats that Thunderbolt cannot. Hidden Power Ice creates pseudo-BoltBeam coverage with Thunderbolt, which provides Thundurus-T almost perfect coverage against Dragon-, Grass-, and Ground-types such as Garchomp, Breloom, and Gliscor. Alternatively, Focus Blast combined with Fightinium Z allows Thundurus-T to break through Rock-types like Tyranitar much more easily while also enabling it to break through Chansey and Gastrodon.

Set Details

Maximum Speed investment and a Timid nature allow Thundurus-T to take full advantage of its Speed tier, outspeeding threats such as Mega Charizard Y and Jirachi. Maximum Special Attack EVs are used to ensure that Thundurus-T hits as hard as possible. Electrium Z upgrades Thunderbolt into Gigavolt Havoc, providing Thundurus-T a powerful move to blow past threats that could otherwise take a +2 Thunderbolt and KO Thundurus-T back, such as specially defensive Heatran. Fightinium Z is used to unleash All-Out Pummeling, which is great for breaking through specially defensive Pokemon such Gastrodon and Chansey, both of which would otherwise wall Thundurus-T. Volt Absorb allows Thundurus-T to switch into predicted Electric-type attacks.

Usage Tips

Thundurus-T is best used as a late-game sweeper because of its decent bulk and high Speed and Special Attack. Thundurus-T should set up on passive Pokemon or ones it can force out like Toxapex and Mega Scizor. It is very important to decide when to use Gigavolt Havoc or All-Out Pummeling, as it is necessary to blow past threats that could take +2 Thunderbolt or Focus Blast, such as Nihilego and Chansey. However, against certain matchups, Gigavolt Havoc or All-Out Pummeling may not be as important, so you can use it early-game to wallbreak. If running All-Out Pummeling, use it to lure and KO threats, especially Chansey. One Nasty Plot boost is usually sufficient enough to reach the point that foes will be KOed by the next attack. Setting up multiple Nasty Plot boosts may be tempting, but it is usually not required, and it leaves Thundurus-T open to status and chip damage, leaving it prone to Choice Scarf users such as Terrakion and Blacephalon. Although Thundurus-T has decent bulk, it is best to keep Stealth Rock off the field, as it needs to be at full health to effectively set up Nasty Plot or Agility. Switch Thundurus-T in on a predicted Volt Switch from the likes of Zapdos and Rotom-Wash to ensure that the opponent doesn't maintain momentum. Keep in mind that Thundurus-T will rarely have the opportunity to set up both Nasty Plot and Agility. Agility should be set up against offensive types such as Fighting, while Nasty Plot should be set up against more defensive archetypes such as as Normal. Do not reveal Nasty Plot or Agility early-game until it is absolutely necessary because it may allow Thundurus-T to bluff a Choice Scarf, giving it more opportunities to set up. Avoid status, most notably Toxic, as being badly poisoned puts Thundurus-T on a timer, which makes it more difficult to successfully set up due to the increasing damage.

Team Options

All Flying-types appreciate Thundurus-T's ability to switch into predicted Electric-type attacks. Skarmory is a physical wall that can take most physical Rock- and Ice-type moves and remove entry hazards with Defog. On the other hand, Mantine is a special wall that can switch in on most special attackers and Ice-types such as Alolan Ninetales and Walrein, with the added benefit of Defog to remove hazards as well. Celesteela is another good Pokemon that can switch in on Rock-types and Ice-types, being one of the few reliable Nihilego and Mega Diancie switch-ins for Flying. Its ability to whittle down threats with Leech Seed is very useful for a setup sweeper like Thundurus-T, as it allows Thundurus-T to play more conservatively with its Z-Move. Mega Aerodactyl helps Thundurus-T against offensive types and can even set up Stealth Rock or Pursuit trap some of Thundurus-T's counters such as Alolan Marowak and Choice Scarf Victini after it has used V-create. Choice Scarf Landorus-T can serve as a revenge killer, especially for Tapu Koko and Mega Diancie, two big threats for Flying teams. Dragonite is a strong physical wallbreaker that can severely weaken specially defensive walls that can stop Thundurus-T from sweeping. Thundurus-T in return can smash through the likes of physical walls such as Skarmory and Celesteela. Mega Charizard Y is an incredible wallbreaker that can assist Thundurus-T, as it can punch holes while notably being able threaten Ice- and Rock-types with Fire Blast and Solar Beam. Zapdos is a defensive wall that can assist Thundurus-T by removing Stealth Rock with Defog or checking Ferrothorn with Heat Wave, which walls the Electrium Z set. Landorus is also a good partner, being a secondary wallbreaker that can assist in denting answers like Alolan Marowak and Tapu Bulu with Earth Power and Sludge Wave. It can even use Knock Off to remove items from the likes of Porygon2 and Chansey, both of which can give Thundurus-T trouble.

" } }, "credits": {"writtenBy": [{"user_id": 274634, "username": "DreamPrince"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 239907, "username": "Vid"}, {"user_id": 391540, "username": "Havens"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 232101, "username": "talkingtree"}]}]} @@ -14630,13 +14636,13 @@ "1v1": {"sets": {"Life Orb": {}, "Choice Scarf": {"description": "

For full USUM 1v1 analyses, you can check out the USUM format page.

"}}}, "monotype": { "overview": "

Flying

Landorus is a fantastic special wallbreaker for Flying teams, as the combination of Sheer Force, a Life Orb, and a wide movepool is extremely powerful and difficult to defensively counteract. Being a Ground-type is already desirable for Flying teams, as the Electric-type immunity is greatly appreciated against Pokemon such as Tapu Koko, Zapdos, and Zeraora. Its Speed tier also narrowly edges out potent threats such as Mega Charizard X, Kyurem-B, and Volcarona. Landorus has a decent amount of bulk for its offensive prowess, so it can take at least one hit, such as Celesteela's Heavy Slam or Mew's Psychic. However, Landorus is susceptible to Water- and Ice-type moves from foes such as Keldeo and Alolan Ninetales. Landorus faces competition from Landorus-T, as that forme better checks potent threats to Flying teams such as Mega Diancie and Tapu Koko when running a Choice Scarf.

Ground

Landorus is the best special attacker Ground teams have to offer and one of the best special wallbreakers in the metagame. What makes it such an amazing wallbreaker is the combination of its good base 115 Special Attack, its Sheer Force ability, and the added power of Life Orb in addition to being able to freely change moves between each turns, in contrast to most other wallbreakers, which tend to use Choice items. Additionally, its Speed tier is just high enough to outspeed a multitude of Pokemon sitting at base 100 Speed and below, enabling it to outspeed dangerous threats like Mega Charizard Y and Hydreigon. Landorus's Earth Power is extremely powerful and, along with nice coverage in Sludge Wave and Focus Blast, Landorus can KO a great number of threats like Victini, Tapu Bulu, and Kyurem-B. In particular, the combination of Sludge Wave and Focus Blast nicely helps Landorus deal with Grass teams, which Ground teams usually struggle against. Landorus also has access to useful support moves in Gravity to pressure Flying teams and support its teammates, Knock Off to remove the items from foes, which helps to break past the Normal-type defensive core, and Rock Polish to become a late-game cleaner. As a wallbreaker, Landorus sports decent bulk that lets it survive powerful hits like Choice Specs Blacephalon's Shadow Ball and Mega Scizor's Swords Dance-boosted Bullet Punch. Unfortunately, even with its nice Speed tier, Landorus gets outsped and OHKOed by threats like Greninja, Keldeo, and Choice Scarf Tapu Bulu. Also, Landorus's Ground / Flying typing exacerbates the Water- and Ice-type weaknesses commonly found on Ground teams, meaning fast users of such moves as well as Aqua Jet and Ice Shard users severely threaten Landorus and many of its teammates. Finally, even though Landorus is considered more viable than its Therian counterpart, using Landorus means you won't be able to add the reliable setup sweeper that is Landorus-T as a teammate.

", - "comments": "

Other Options

Flying

Knock Off can be used in Landorus's last moveslot as a better countermeasure to one of its best checks in Chansey, as it can remove its Eviolite and let Landorus damage it more effectively through its special attacks. However, teammates such as Tornadus-T and Gliscor can run Knock Off with better consistency. Calm Mind also can be used in place of Rock Slide, as it boosts Landorus's powerful Special Attack to greater heights. However, Landorus is already strong enough to break down nearly everything and in Monotype, so Calm Mind is a bit redundant. Rock Polish can also be used in the last slot with a Modest nature as a means of checking faster attackers in Greninja and Mega Lopunny, but then Landorus can no longer outspeed foes such as Kyurem-B and Porygon-Z.

Ground

Calm Mind lets Landorus become a balance breaker, pressuring multiple defensive cores like the dual Eviolite core on Normal teams and the Mega Sableye + Mandibuzz core commonly found on Dark teams. However, Ground teams have their fair share of wallbreakers and strong sweepers to manage those kinds of cores and would rather have Landorus sport a support move like Gravity to help the entire team instead. Rock Slide, which is preferred over Stone Edge because of its comparable damage output due to Sheer Force and better accuracy, can be used to OHKO Mega Charizard Y and deal major damage to other Flying-types like Zapdos and Mantine, but it has little use in other matchups like Grass and Normal and much less overall utility than Gravity and even Knock Off. Focus Blast allows Landorus to threaten even more walls, such as Porygon2 and Ferrothorn, in addition to some airborne threats like Skarmory and Air Balloon Heatran outside of Gravity. Knock Off can be used instead of Rock Polish to remove items like Chansey's Eviolite, which enables Landorus to break the Normal-type defensive core for its teammates.

Checks and Counters

Flying

Ice-types: Ice-types like Alolan Ninetales and Mamoswine can easily OHKO Landorus with their STAB and priority moves.

Water-types: Water-types such as Keldeo, Greninja, and Suicune can pressure Landorus with their STAB moves.

Revenge Killers: Faster foes like Latios, Mega Lopunny, and Tapu Koko can threaten to revenge kill Landorus. However, they must be wary of Landorus's powerful coverage options if they aren't able to KO it.

Specially Defensive Walls: Specially defensive tanks such as Chansey, Mantine, and Celesteela can stomach most of Landorus's attacks and can recover their health from any damage taken.

Ground-immune Pokemon: Foes with Levitate or Flying-types such as Mega Latias, Rotom-W, and Gliscor are immune to Landorus's Earth Power while also being able to stomach any other offensive option it can use.

Ground

Water-types: Most Water-types, such as Greninja, Keldeo, and Gyarados, can OHKO Landorus and are either faster than it or bulky enough to tank one of its attacks. As a result, most of these Pokemon easily gain the upper hand against Landorus, forcing it out or simply KOing it.

Specially Defensive Pokemon: Pokemon like Chansey, Mantine, and Araquanid all tank Landorus's attacks rather easily and can either heal off the damage or deal major damage to Landorus in return; however, they fear the occasional Knock Off.

Super Effective Priority Users: Though none of them can switch into Landorus, Ice Shard users, namely Mamoswine and Weavile, can use their strong priority moves to easily KO Landorus before it even moves. In addition, Azumarill can OHKO Landorus with Aqua Jet at +6.

Revenge Killers: Choice Scarf users like Tapu Bulu and Victini and naturally faster threats like Tapu Koko and Nihilego can all dispose of Landorus with their STAB or coverage moves.

Airborne Pokemon: Without Gravity support, Landorus will have a lot of trouble dealing with Flying-types like Celesteela and Zapdos or healthy Levitate users like Rotom-W, while they can stall Landorus out or, in Rotom-W's case, OHKO it.

", + "comments": "

Other Options

Flying

Knock Off can be used in Landorus's last moveslot as a better countermeasure to one of its best checks in Chansey, as it can remove its Eviolite and let Landorus damage it more effectively through its special attacks. However, teammates such as Tornadus-T and Gliscor can run Knock Off with better consistency. Calm Mind also can be used in place of Rock Slide, as it boosts Landorus's powerful Special Attack to greater heights. However, Landorus is already strong enough to break down nearly everything and in Monotype, so Calm Mind is a bit redundant. Rock Polish can also be used in the last slot with a Modest nature as a means of checking faster attackers in Greninja and Mega Lopunny, but then Landorus can no longer outspeed foes such as Kyurem-B and Porygon-Z.

Ground

Calm Mind lets Landorus become a balance breaker, pressuring multiple defensive cores like the dual Eviolite core on Normal teams and the Mega Sableye + Mandibuzz core commonly found on Dark teams. However, Ground teams have their fair share of wallbreakers and strong sweepers to manage those kinds of cores and would rather have Landorus sport a support move like Gravity to help the entire team instead. Rock Slide, which is preferred over Stone Edge because of its comparable damage output due to Sheer Force and better accuracy, can be used to OHKO Mega Charizard Y and deal major damage to other Flying-types like Zapdos and Mantine, but it has little use in other matchups like Grass and Normal and much less overall utility than Gravity and even Knock Off. Focus Blast allows Landorus to threaten even more walls, such as Porygon2 and Ferrothorn, in addition to some airborne threats like Skarmory and Air Balloon Heatran outside of Gravity. Knock Off can be used instead of Rock Polish to remove items like Chansey's Eviolite, which enables Landorus to break the Normal-type defensive core for its teammates.

Checks and Counters

Flying

Ice-types: Ice-types like Alolan Ninetales and Mamoswine can easily OHKO Landorus with their STAB and priority moves.

Water-types: Water-types such as Keldeo, Greninja, and Suicune can pressure Landorus with their STAB moves.

Revenge Killers: Faster foes like Latios, Mega Lopunny, and Tapu Koko can threaten to revenge kill Landorus. However, they must be wary of Landorus's powerful coverage options if they aren't able to KO it.

Specially Defensive Walls: Specially defensive tanks such as Chansey, Mantine, and Celesteela can stomach most of Landorus's attacks and can recover their health from any damage taken.

Ground-immune Pokemon: Foes with Levitate or Flying-types such as Mega Latias, Rotom-Wash, and Gliscor are immune to Landorus's Earth Power while also being able to stomach any other offensive option it can use.

Ground

Water-types: Most Water-types, such as Greninja, Keldeo, and Gyarados, can OHKO Landorus and are either faster than it or bulky enough to tank one of its attacks. As a result, most of these Pokemon easily gain the upper hand against Landorus, forcing it out or simply KOing it.

Specially Defensive Pokemon: Pokemon like Chansey, Mantine, and Araquanid all tank Landorus's attacks rather easily and can either heal off the damage or deal major damage to Landorus in return; however, they fear the occasional Knock Off.

Super Effective Priority Users: Though none of them can switch into Landorus, Ice Shard users, namely Mamoswine and Weavile, can use their strong priority moves to easily KO Landorus before it even moves. In addition, Azumarill can OHKO Landorus with Aqua Jet at +6.

Revenge Killers: Choice Scarf users like Tapu Bulu and Victini and naturally faster threats like Tapu Koko and Nihilego can all dispose of Landorus with their STAB or coverage moves.

Airborne Pokemon: Without Gravity support, Landorus will have a lot of trouble dealing with Flying-types like Celesteela and Zapdos or healthy Levitate users like Rotom-Wash, while they can stall Landorus out or, in Rotom-Wash's case, OHKO it.

", "sets": { "Wallbreaker (Flying)": { "description": "

Moves

Earth Power is Landorus's Ground-type STAB move, which reliably threatens Electric-, Steel-, and Poison-types such as Zeraora, Mega Scizor, and Toxapex. Sludge Wave is solid coverage against Fairy-types such as Clefable and Azumarill. Focus Blast is useful against Dark- and Normal-types such as Hydreigon and Porygon2. It can also hit Steel-types that are immune to Landorus's Earth Power, like Skarmory and Air Balloon Heatran. Landorus can run Stealth Rock to allow teammates such as Gliscor to run other options. Alternatively, Rock Slide helps against opposing Flying-types, which are immune to its Ground-type STAB move, such as Mantine and Zapdos. However, using Rock Slide over Stealth Rock isn't as ideal, since it's harder to fit on teammates such as Mega Aerodactyl and Skarmory, as they need that extra moveslot to fulfill their roles.

Set Details

Maximum Speed investment allows Landorus to be as fast as possible, outspeeding threats such as Kyurem-B and Mega Charizard Y. A Timid nature is utilized to boost its Speed to its peak without lowering one of its defensive stats. Alternatively, Landorus can use a Naive nature if it's using Rock Slide to boost its power. Landorus could use a Hasty nature to minimize damage taken from special attacks and, most notably, survive a Hidden Power Ice from Tapu Koko, though it no longer takes Choice Scarf Victini's V-create from full HP. Sheer Force and a Life Orb are powerful when used together, as Sheer Force negates Life Orb recoil to amplify Landorus's damage output.

Usage Tips

Landorus can be used as an early-game wallbreaker or sometimes as a lead, since its power and coverage options are very difficult to counteract defensively. Use teammates with pivoting options such as Volt Switch Zapdos and U-turn Tornadus-T to bring in Landorus safely, as this will keep up offensive pressure against the opponent. Take advantage of switches Landorus forces by setting up Stealth Rock against slower, weaker foes. Landorus can also act as a potent revenge killer against weakened foes and slower threats like Nidoking and non-Choice Scarf Victini. While Landorus has decent bulk, it should avoid taking unnecessary damage in order to wallbreak as much as possible. Setting Stealth Rock isn't always necessary, especially against foes such as Swampert and Mew that look to set up Stealth Rock of their own. Watch out for Ice-type coverage from foes such as Tapu Koko and Greninja, as they can OHKO Landorus. It's also ideal to avoid Knock Off users like Deoxys-S and Mega Sableye, as removing Landorus's Life Orb lessens its damage output. Landorus also provides an Electric immunity by virtue of its Ground typing, but it must be careful of coverage such as Hidden Power Ice.

Team Options

Zapdos is a solid switch-in to Water-types that threaten Landorus, such as Suicune and Gyarados. Its ability to utilize Defog, provide momentum through Volt Switch, and stall out bulkier foes such as Swampert through Substitute and Toxic can create better opportunities for Landorus to sweep teams. Mantine is a defensive pivot into Ice- and Water-type attacks for Landorus, as the former is a neutrality for Mantine while it completely walls the latter due to Water Absorb. It also has incredible special bulk that it can use to check special attackers such as Blacephalon and Greninja and can also use Defog to remove entry hazards for Flying teams. Mega Charizard Y can threaten Ice-types such as Mamoswine and Cloyster, as well as bulkier Water-types like Gastrodon and Slowbro through the combination of Drought and Solar Beam, for Landorus. In return, Landorus can switch into incoming Electric-type attacks for Mega Charizard Y. Mega Aerodactyl can check Ice-types such as Weavile and Alolan Ninetales for Landorus, and it's also able to Pursuit trap weakened foes such as Choice Scarf Victini and Latios that can threaten Landorus. Additionally, having Landorus take care of Stealth Rock allows Mega Aerodactyl to be an incredible asset against Dragon teams, as it would be able to use both Stone Edge and Pursuit to threaten the biggest threats to Flying teams such as Kyurem-B and Latios. Tornadus-T acts as utility for Landorus, as it removes Stealth Rock that can chip away at Landorus's health while also having access to Knock Off, which allows it to remove Chansey's Eviolite for Landorus. It's also a fast pivot that can consistently grasp momentum for Flying teams through U-turn and Regenerator. Celesteela is a general wall for Landorus, providing security against powerful priority users such as Mamoswine and Dragonite while also being able to use Leech Seed to help Landorus regain some of its HP if need be. Gliscor is another defensive pivot for Landorus, and it can also relieve some pressure off of Landorus from switching into Electric-type attacks thanks to its Ground typing and better recovery. Dragonite can break special walls, such as Chansey and Mantine, while Landorus can break down physical walls for Dragonite such as Toxapex and Avalugg. Skarmory assists Landorus by stacking entry hazards against foes without Ground-type immunities through Spikes and its own Stealth Rock, and it can also Defog away Stealth Rock that would chip away at Landorus and its teammates.

" }, "Special Wallbreaker (Ground)": { - "description": "

Moves

Earth Power, coupled with Sheer Force and Life Orb, is Landorus's strongest STAB move, enabling it to deal considerable damage to physical walls like Slowbro and Mega Venusaur. Sludge Wave is used as a way to hurt problematic Grass-types, OHKOing dangerous threats like Tapu Bulu and Breloom. Outside of Gravity, Sludge Wave also hits most Flying-types for neutral damage. Gravity greatly helps Landorus and its teammates against Flying and Steel teams, as it enables Landorus and the rest of the team to deal with troublesome threats found on these teams like Zapdos, Mega Charizard Y, and Celesteela that would be very problematic to deal with otherwise. Rock Polish, on the other hand, lets Landorus clean opposing teams late-game by almost outspeeding the entire metagame, including some threats like Modest Alolan Raichu in Electric Terrain, Tapu Koko, and Choice Scarf Keldeo.

Set Details

Sheer Force boosts all of Landorus's STAB and coverage moves except Knock Off by a factor of 1.3, thus making it a terrific wallbreaker. Life Orb should be the only item used on Landorus, as it improves its damage output even further without having to suffer the recoil damage thanks to Sheer Force. Maximum Special Attack and Speed EVs coupled with a Timid nature are used so that Landorus can be as fast and strong as possible. If Landorus uses Knock Off in its fourth moveslot, the 4 Special Defense EVs should be moved to Attack and a Naive nature should be used instead to avoid lowering its Attack stat, enabling it to achieve certain KOs like an OHKO on Latios after Stealth Rock damage. A Naive nature is chosen over Hasty so that Landorus can better tank priority moves coming from the likes of Azumarill and Mega Scizor.

Usage Tips

As a wallbreaker, Landorus is best used to punch holes early-game so it can pave the way for its teammates to eventually sweep or clean the opposing team. Even with its decent bulk, it's preferable to bring Landorus onto the field against weak attackers, such as Skarmory and opposing Hippowdon, or after a teammate has fainted, as it's still easily 2HKOed by a vast number of Pokemon like Mega Lopunny and opposing Excadrill. Because Landorus has such a fantastic damage output, it often forces opponents to switch in their specially defensive Pokemon, such as Chansey and Mantine. If Landorus cannot seriously harm them, it's often best to switch out to a physical wallbreaker like Excadrill or Mamoswine. If Landorus is running Knock Off, however, removing the special wall's item might be more profitable than switching out. Gravity is best used in matchups like Flying, Steel, and Electric where there are numerous airborne threats. More specifically, Landorus can set up Gravity when forcing a passive Pokemon like Skarmory to switch out or when it's being sacrificed against slower Pokemon, such as Mega Charizard Y and Rotom-W. In the instance that Landorus carries Rock Polish, the best course of action would be to not set up until late-game, when its checks, such as Keldeo and Latios, are weakened, and to safely do so against Pokemon that are more likely to switch out. Having many viable options for its last move as its disposal, Landorus can use that unpredictability to its advantage by concealing its last move, if possible, until an opportunity opens up. In the long run, the opponent will have to carefully play around it, whether it's to not lose any Ground-immune Pokemon, to preserve its special wall's item, or to avoid being swept clean late-game. However, for whatever move Landorus has in its final moveslot, it's important to try and keep Landorus away from status, as status will chip down its health rather quickly, especially if entry hazards are to be taken into account. Furthermore, opposing Knock Off users can remove Landorus's Life Orb and make it considerably less powerful, preventing it from achieving certain OHKOs, such as against Celesteela with Gravity support, and 2HKOs, such as against Mega Sableye.

Team Options

All of Landorus's teammates really enjoy Gravity support, as it lets them freely spam their Ground-type STAB moves against Flying-types and other airborne threats. Seismitoad and Gastrodon are both great additions to any Ground team due to their Water immunities and Ice neutralities. Seismitoad can stop Belly Drum Azumarill's sweep with Sludge Wave and get rid of Chansey's Eviolite with Knock Off, while Gastrodon can repeatedly switch into Greninja's and Keldeo's moves due to its superior longevity. Dugtrio is a superb offensive teammate for Landorus, as after the latter has set up Gravity, Dugtrio can trap airborne threats like Mega Charizard Y and Celesteela that couldn't be trapped otherwise. Additionally, Dugtrio can trap and dispose of Chansey and Choice Scarf users like Tapu Bulu and Kyurem-B for Landorus. In return, Landorus can deal with physical walls like Skarmory and Slowbro. Sand Rush Excadrill can form a potent wallbreaking core with Landorus because they can blast through each other's checks. Furthermore, Excadrill can clean opposing teams after Landorus has punched holes in them, outspeeding and KOing most opposing threats, especially against Fairy and Ice teams. Hippowdon is a great switch-in to fast and strong physical attackers that would severely weaken or outright KO Landorus, such as Mega Gallade and Choice Scarf Victini. Hippowdon can also set Stealth Rock so that Landorus can OHKO threats like Focus Sash Breloom and offensive Mega Scizor. Swords Dance Garchomp is one of the few setup sweepers found on Ground teams and can take advantage of Landorus's early wallbreaking to inflict severe damage upon the opposing team. It can also dispose of numerous threats that Landorus has a hard time against, such as Chansey and Mantine, while Landorus takes out physical walls like Skarmory and Clefable for Garchomp. Mamoswine and Mega Garchomp can also wallbreak alongside Landorus and overwhelm troublesome Flying, Grass, and Normal teams. As a bonus, Mamoswine can switch into Ice-type moves aimed at Landorus, while Mega Garchomp, in addition to being neutral to Water-type moves that Landorus is weak to, is bulky enough to survive Tapu Bulu's Wood Hammer or Azumarill's +6 Aqua Jet before KOing them in return with Fire Blast and Earthquake, respectively.

" + "description": "

Moves

Earth Power, coupled with Sheer Force and Life Orb, is Landorus's strongest STAB move, enabling it to deal considerable damage to physical walls like Slowbro and Mega Venusaur. Sludge Wave is used as a way to hurt problematic Grass-types, OHKOing dangerous threats like Tapu Bulu and Breloom. Outside of Gravity, Sludge Wave also hits most Flying-types for neutral damage. Gravity greatly helps Landorus and its teammates against Flying and Steel teams, as it enables Landorus and the rest of the team to deal with troublesome threats found on these teams like Zapdos, Mega Charizard Y, and Celesteela that would be very problematic to deal with otherwise. Rock Polish, on the other hand, lets Landorus clean opposing teams late-game by almost outspeeding the entire metagame, including some threats like Modest Alolan Raichu in Electric Terrain, Tapu Koko, and Choice Scarf Keldeo.

Set Details

Sheer Force boosts all of Landorus's STAB and coverage moves except Knock Off by a factor of 1.3, thus making it a terrific wallbreaker. Life Orb should be the only item used on Landorus, as it improves its damage output even further without having to suffer the recoil damage thanks to Sheer Force. Maximum Special Attack and Speed EVs coupled with a Timid nature are used so that Landorus can be as fast and strong as possible. If Landorus uses Knock Off in its fourth moveslot, the 4 Special Defense EVs should be moved to Attack and a Naive nature should be used instead to avoid lowering its Attack stat, enabling it to achieve certain KOs like an OHKO on Latios after Stealth Rock damage. A Naive nature is chosen over Hasty so that Landorus can better tank priority moves coming from the likes of Azumarill and Mega Scizor.

Usage Tips

As a wallbreaker, Landorus is best used to punch holes early-game so it can pave the way for its teammates to eventually sweep or clean the opposing team. Even with its decent bulk, it's preferable to bring Landorus onto the field against weak attackers, such as Skarmory and opposing Hippowdon, or after a teammate has fainted, as it's still easily 2HKOed by a vast number of Pokemon like Mega Lopunny and opposing Excadrill. Because Landorus has such a fantastic damage output, it often forces opponents to switch in their specially defensive Pokemon, such as Chansey and Mantine. If Landorus cannot seriously harm them, it's often best to switch out to a physical wallbreaker like Excadrill or Mamoswine. If Landorus is running Knock Off, however, removing the special wall's item might be more profitable than switching out. Gravity is best used in matchups like Flying, Steel, and Electric where there are numerous airborne threats. More specifically, Landorus can set up Gravity when forcing a passive Pokemon like Skarmory to switch out or when it's being sacrificed against slower Pokemon, such as Mega Charizard Y and Rotom-Wash. In the instance that Landorus carries Rock Polish, the best course of action would be to not set up until late-game, when its checks, such as Keldeo and Latios, are weakened, and to safely do so against Pokemon that are more likely to switch out. Having many viable options for its last move as its disposal, Landorus can use that unpredictability to its advantage by concealing its last move, if possible, until an opportunity opens up. In the long run, the opponent will have to carefully play around it, whether it's to not lose any Ground-immune Pokemon, to preserve its special wall's item, or to avoid being swept clean late-game. However, for whatever move Landorus has in its final moveslot, it's important to try and keep Landorus away from status, as status will chip down its health rather quickly, especially if entry hazards are to be taken into account. Furthermore, opposing Knock Off users can remove Landorus's Life Orb and make it considerably less powerful, preventing it from achieving certain OHKOs, such as against Celesteela with Gravity support, and 2HKOs, such as against Mega Sableye.

Team Options

All of Landorus's teammates really enjoy Gravity support, as it lets them freely spam their Ground-type STAB moves against Flying-types and other airborne threats. Seismitoad and Gastrodon are both great additions to any Ground team due to their Water immunities and Ice neutralities. Seismitoad can stop Belly Drum Azumarill's sweep with Sludge Wave and get rid of Chansey's Eviolite with Knock Off, while Gastrodon can repeatedly switch into Greninja's and Keldeo's moves due to its superior longevity. Dugtrio is a superb offensive teammate for Landorus, as after the latter has set up Gravity, Dugtrio can trap airborne threats like Mega Charizard Y and Celesteela that couldn't be trapped otherwise. Additionally, Dugtrio can trap and dispose of Chansey and Choice Scarf users like Tapu Bulu and Kyurem-B for Landorus. In return, Landorus can deal with physical walls like Skarmory and Slowbro. Sand Rush Excadrill can form a potent wallbreaking core with Landorus because they can blast through each other's checks. Furthermore, Excadrill can clean opposing teams after Landorus has punched holes in them, outspeeding and KOing most opposing threats, especially against Fairy and Ice teams. Hippowdon is a great switch-in to fast and strong physical attackers that would severely weaken or outright KO Landorus, such as Mega Gallade and Choice Scarf Victini. Hippowdon can also set Stealth Rock so that Landorus can OHKO threats like Focus Sash Breloom and offensive Mega Scizor. Swords Dance Garchomp is one of the few setup sweepers found on Ground teams and can take advantage of Landorus's early wallbreaking to inflict severe damage upon the opposing team. It can also dispose of numerous threats that Landorus has a hard time against, such as Chansey and Mantine, while Landorus takes out physical walls like Skarmory and Clefable for Garchomp. Mamoswine and Mega Garchomp can also wallbreak alongside Landorus and overwhelm troublesome Flying, Grass, and Normal teams. As a bonus, Mamoswine can switch into Ice-type moves aimed at Landorus, while Mega Garchomp, in addition to being neutral to Water-type moves that Landorus is weak to, is bulky enough to survive Tapu Bulu's Wood Hammer or Azumarill's +6 Aqua Jet before KOing them in return with Fire Blast and Earthquake, respectively.

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Landorus-T's versatility is impossible to compete with; not only does it act as a blanket check for physical attackers like Mega Charizard X and Choice Scarf Kartana using its perfect-fitting ability Intimidate and pose a significant threat with its absurd base 145 Attack stat to throw off STAB Earthquakes and potential Z-Moves, but it also has nearly every utility option you would want to run on it, from both Stealth Rock and Defog to U-turn and Knock Off. All of this is complemented by its all-rounder stats, including its workable Speed stat that makes Choice Scarf sets an option, and its impressive Ground / Flying typing that possesses important immunities to common types in Electric and Ground. Landorus-T is the godfather of role compression, ticking lots of boxes and opening up all sorts of possibilities in regard to teambuilding. However, Landorus-T has no forms of reliable recovery, making its defensive profile noticeably temporary. Its middling Speed and 4x weakness to Ice are both plenty exploitable, with its presence encouraging faster attackers like Mega Medicham and Tapu Koko to pack Ice-type coverage to threaten it.

", - "comments": "

Other Options

Smack Down can be used to force out Skarmory and Celesteela, hit Rotom-W as it switches in, and work in tandem with Swords Dance to force Stealth Rock against Defoggers such as Gliscor and opposing Landorus-T. Yache Berry allows Landorus-T to stay in against the likes of Hidden Power Ice Tapu Koko, Ice Punch Mega Medicham, and Weavile to trade damage. Life Orb gives offensive variants a useful power boost that lets it surprise Toxapex with an OHKO and 2HKOes Mega Scizor after Stealth Rock with Earthquake, though the Life Orb recoil doesn't help Landorus-T's already limited longevity. Soft Sand is an option that skips the recoil damage to give Earthquake a general power boost, still being quite favorable to OHKO Toxapex, but it's limited to only boosting Earthquake and isn't as potent. A Relaxed nature with minimum Speed investment can be run to underspeed opposing Landorus-T and Rotom-W, allowing it to get the slower U-turn out and take advantage of predicted Volt Switch.

Checks and Counters

Ground-immune Pokemon: Skarmory and Celesteela have an easy time walling Landorus-T for the most part, with Zapdos being able to easily defensively answer Landorus-T lacking a Rock-type move and Toxic and punishing its U-turn with Static. Hawlucha can use some defensive Landorus-T variants as setup fodder, and Mega Charizard Y and Flyinium Z Tornadus-T can switch into Earthquake and offensively threaten out Landorus-T, though they have to be careful about switching into potential Z-Moves or other Rock-type attacks. Levitate users like Mega Latias and Rotom-W can handle Landorus-T defensively, but in practice, they are incredibly irritated by U-turn, which they don't resist.

Grass-types: Tapu Bulu halves the power of Earthquake with its terrain and takes neutral damage from U-turn, and Serperior can switch into Earthquake and threaten Landorus-T with Leaf Storm. However, these Pokemon have to be very careful of Supersonic Skystrike wiping them out instantly. Defog + Synthesis Kartana can switch into Landorus-T and reliably heal off damage, use Defog on its Stealth Rock, and OHKO it with Bloom Doom. Other variants of Kartana like Swords Dance and Choice Band can threaten Landorus-T, though it doesn’t resist Earthquake.

Water-types: Ash-Greninja outspeeds and OHKOes Landorus-T if it's able to get in safely, even having the option to hit Choice Scarf Landorus-T with its priority Water Shuriken. Under rain, Mega Swampert outruns even Choice Scarf Landorus-T and can OHKO it with Waterfall, and Manaphy and Pelipper can brave an attack and threaten back with their rain-boosted STAB attacks. Toxapex can survive Earthquake from full health and threaten Landorus-T with a Scald burn.

Ice-type Pokemon and Coverage: Weavile, Kyurem, and Kyurem-B are able to outspeed and chase out Landorus-T with ease, despite Weavile having a hard time switching in and all three potentially needing to brave Stealth Rock damage to do so. Ice-type coverage is everywhere in the tier, partially thanks to Landorus-T's prominence, so Hidden Power Ice from Tapu Koko and Zapdos, Ice Beam from Mega Latias and Magearna, and Ice Punch from Mega Medicham and Mega Mawile are all something to be very careful of.

Faster Wallbreakers: Landorus-T's average Speed leaves it liable to being threatened out by strong attackers like Mega Medicham, Choice Specs Tapu Lele, and Mega Charizard Y if they are able to get in safely. Landorus-T can circumvent this vulnerability with Choice Scarf, however.

", + "comments": "

Other Options

Smack Down can be used to force out Skarmory and Celesteela, hit Rotom-Wash as it switches in, and work in tandem with Swords Dance to force Stealth Rock against Defoggers such as Gliscor and opposing Landorus-T. Yache Berry allows Landorus-T to stay in against the likes of Hidden Power Ice Tapu Koko, Ice Punch Mega Medicham, and Weavile to trade damage. Life Orb gives offensive variants a useful power boost that lets it surprise Toxapex with an OHKO and 2HKOes Mega Scizor after Stealth Rock with Earthquake, though the Life Orb recoil doesn't help Landorus-T's already limited longevity. Soft Sand is an option that skips the recoil damage to give Earthquake a general power boost, still being quite favorable to OHKO Toxapex, but it's limited to only boosting Earthquake and isn't as potent. A Relaxed nature with minimum Speed investment can be run to underspeed opposing Landorus-T and Rotom-Wash, allowing it to get the slower U-turn out and take advantage of predicted Volt Switch.

Checks and Counters

Ground-immune Pokemon: Skarmory and Celesteela have an easy time walling Landorus-T for the most part, with Zapdos being able to easily defensively answer Landorus-T lacking a Rock-type move and Toxic and punishing its U-turn with Static. Hawlucha can use some defensive Landorus-T variants as setup fodder, and Mega Charizard Y and Flyinium Z Tornadus-T can switch into Earthquake and offensively threaten out Landorus-T, though they have to be careful about switching into potential Z-Moves or other Rock-type attacks. Levitate users like Mega Latias and Rotom-Wash can handle Landorus-T defensively, but in practice, they are incredibly irritated by U-turn, which they don't resist.

Grass-types: Tapu Bulu halves the power of Earthquake with its terrain and takes neutral damage from U-turn, and Serperior can switch into Earthquake and threaten Landorus-T with Leaf Storm. However, these Pokemon have to be very careful of Supersonic Skystrike wiping them out instantly. Defog + Synthesis Kartana can switch into Landorus-T and reliably heal off damage, use Defog on its Stealth Rock, and OHKO it with Bloom Doom. Other variants of Kartana like Swords Dance and Choice Band can threaten Landorus-T, though it doesn’t resist Earthquake.

Water-types: Ash-Greninja outspeeds and OHKOes Landorus-T if it's able to get in safely, even having the option to hit Choice Scarf Landorus-T with its priority Water Shuriken. Under rain, Mega Swampert outruns even Choice Scarf Landorus-T and can OHKO it with Waterfall, and Manaphy and Pelipper can brave an attack and threaten back with their rain-boosted STAB attacks. Toxapex can survive Earthquake from full health and threaten Landorus-T with a Scald burn.

Ice-type Pokemon and Coverage: Weavile, Kyurem, and Kyurem-B are able to outspeed and chase out Landorus-T with ease, despite Weavile having a hard time switching in and all three potentially needing to brave Stealth Rock damage to do so. Ice-type coverage is everywhere in the tier, partially thanks to Landorus-T's prominence, so Hidden Power Ice from Tapu Koko and Zapdos, Ice Beam from Mega Latias and Magearna, and Ice Punch from Mega Medicham and Mega Mawile are all something to be very careful of.

Faster Wallbreakers: Landorus-T's average Speed leaves it liable to being threatened out by strong attackers like Mega Medicham, Choice Specs Tapu Lele, and Mega Charizard Y if they are able to get in safely. Landorus-T can circumvent this vulnerability with Choice Scarf, however.

", "sets": { "Choice Scarf": { - "description": "

Moves

With a Choice Scarf, Landorus-T acts as a revenge killer with considerable defensive utility, being able to threaten out fast attackers like Mega Alakazam and Tapu Koko and clean up late-game with Earthquake. U-turn allows Landorus-T to build momentum as it forces out attackers, and it is an especially useful move to have when Choice-locked, as locking into the wrong move can give a free turn to foes. Stone Edge snipes the likes of Zapdos, non-Mega Charizard, Mega Charizard Y, and Tornadus-T. Explosion deals massive damage to neutral targets like Rotom-W, Gliscor, and Tornadus-T before bringing in a teammate for free with momentum. Hidden Power Ice hits opposing Landorus-T and prevents Gliscor from switching in safely. Punishment is a last-ditch defense against certain Calm Mind sweepers, switching in to revenge kill a set-up Mega Latias after three Calm Mind boosts, OHKO Reuniclus after four boosts, and deal huge damage to Cresselia after four boosts. Hidden Power Fire allows Landorus-T to consistently revenge kill Choice Band and Swords Dance Kartana. Defog allows Landorus-T to clear entry hazards in a pinch, further compressing roles for its team and supporting hazard-weak teammates.

Set Details

64 Defense EVs let Landorus-T always survive +2 Acrobatics from Hawlucha after Stealth Rock damage, and 208 Speed EVs give Landorus-T the jump on +1 Kommo-o, with the rest of the EVs pooled into attack. A more defensive spread of 32 HP / 128 Atk / 128 Def / 220 Spe ensures that Landorus-T survives a Flare Blitz from Jolly Mega Charizard X after Stealth Rock damage, outspeeds Adamant Mega Charizard X after a Dragon Dance, and dumps the remaining EVs into Attack.

Usage Tips

The primary benefits of Choice Scarf Landorus-T are that it gives its team a great Speed tier and can revenge kill very fast attackers like Mega Alakazam, though it doesn't need to shy away from taking hits itself by any means. Landorus-T's bulk, helped by Intimidate, lets it switch into physical attackers like Mega Charizard X and Choice Scarf Victini short-term, and its typing gives it opportunities to predict and switch into Volt Switch from the likes of Tapu Koko and Magearna and resisted attacks like Mega Alakazam's Focus Blast and Mega Medicham's High Jump Kick if it needs to, but it should be avoiding switching into these Pokemon often due to the high risk. Aim to use U-turn more often than not to bring in offensive teammates safely and mitigate the risk of handing over a dangerous free turn due to being Choice-locked. However, this can be detrimental when facing contact-punishing ability users like Zapdos and Ferrothorn and Rocky Helmet users like opposing Landorus-T and Tornadus-T, so manually switching out would be better in those matchups.

Team Options

Choice Scarf Landorus-T is perhaps the most versatile in regard to the team styles that it fits on, ranging from acting as an entry hazard control option on hyper offense teams to being a revenge killer and providing speed control for balance teams. On hyper offense teams, it would be paired with a dedicated lead, like Mew or Mega Diancie, that is tasked with both starting the game off with Stealth Rock and keeping off opposing hazards, reducing the risk of Landorus-T killing its momentum with Defog. Strong wallbreakers like Mega Medicham, Tapu Lele, and Kyurem-B are prime candidates for Landorus-T's pivoting, as they can break holes in opposing teams that include Landorus-T's answers like Rotom-W and Zapdos. Heatran has useful resistances to both Ice and Fairy, letting it switch into the likes of Magearna and Tapu Koko to punish their attempts to predict Landorus-T; Heatran is additionally able to set Stealth Rock and take chunks out of Rotom-W. Bulky pivots like Magearna and Rotom-W work together with Landorus-T to continue the chain of momentum and can take the heat off of it in the face of threats like Ash-Greninja and Mega Swampert, respectively. Defensive Pokemon like Toxapex and Ferrothorn form a nice defensive backbone for Landorus-T on balance teams, switching into Ash-Greninja and setting hazards, while, in return, Landorus-T chases out the likes of Tapu Koko, Mega Alakazam, and Swords Dance Mega Charizard X. Calm Mind Mega Latias benefits from Landorus-T threatening Steel-types like Magearna, Jirachi, and Heatran and using U-turn to pivot it in on Pokemon that it can set up on, like Tapu Bulu, Rotom-W, and Zapdos.

" + "description": "

Moves

With a Choice Scarf, Landorus-T acts as a revenge killer with considerable defensive utility, being able to threaten out fast attackers like Mega Alakazam and Tapu Koko and clean up late-game with Earthquake. U-turn allows Landorus-T to build momentum as it forces out attackers, and it is an especially useful move to have when Choice-locked, as locking into the wrong move can give a free turn to foes. Stone Edge snipes the likes of Zapdos, non-Mega Charizard, Mega Charizard Y, and Tornadus-T. Explosion deals massive damage to neutral targets like Rotom-Wash, Gliscor, and Tornadus-T before bringing in a teammate for free with momentum. Hidden Power Ice hits opposing Landorus-T and prevents Gliscor from switching in safely. Punishment is a last-ditch defense against certain Calm Mind sweepers, switching in to revenge kill a set-up Mega Latias after three Calm Mind boosts, OHKO Reuniclus after four boosts, and deal huge damage to Cresselia after four boosts. Hidden Power Fire allows Landorus-T to consistently revenge kill Choice Band and Swords Dance Kartana. Defog allows Landorus-T to clear entry hazards in a pinch, further compressing roles for its team and supporting hazard-weak teammates.

Set Details

64 Defense EVs let Landorus-T always survive +2 Acrobatics from Hawlucha after Stealth Rock damage, and 208 Speed EVs give Landorus-T the jump on +1 Kommo-o, with the rest of the EVs pooled into attack. A more defensive spread of 32 HP / 128 Atk / 128 Def / 220 Spe ensures that Landorus-T survives a Flare Blitz from Jolly Mega Charizard X after Stealth Rock damage, outspeeds Adamant Mega Charizard X after a Dragon Dance, and dumps the remaining EVs into Attack.

Usage Tips

The primary benefits of Choice Scarf Landorus-T are that it gives its team a great Speed tier and can revenge kill very fast attackers like Mega Alakazam, though it doesn't need to shy away from taking hits itself by any means. Landorus-T's bulk, helped by Intimidate, lets it switch into physical attackers like Mega Charizard X and Choice Scarf Victini short-term, and its typing gives it opportunities to predict and switch into Volt Switch from the likes of Tapu Koko and Magearna and resisted attacks like Mega Alakazam's Focus Blast and Mega Medicham's High Jump Kick if it needs to, but it should be avoiding switching into these Pokemon often due to the high risk. Aim to use U-turn more often than not to bring in offensive teammates safely and mitigate the risk of handing over a dangerous free turn due to being Choice-locked. However, this can be detrimental when facing contact-punishing ability users like Zapdos and Ferrothorn and Rocky Helmet users like opposing Landorus-T and Tornadus-T, so manually switching out would be better in those matchups.

Team Options

Choice Scarf Landorus-T is perhaps the most versatile in regard to the team styles that it fits on, ranging from acting as an entry hazard control option on hyper offense teams to being a revenge killer and providing speed control for balance teams. On hyper offense teams, it would be paired with a dedicated lead, like Mew or Mega Diancie, that is tasked with both starting the game off with Stealth Rock and keeping off opposing hazards, reducing the risk of Landorus-T killing its momentum with Defog. Strong wallbreakers like Mega Medicham, Tapu Lele, and Kyurem-B are prime candidates for Landorus-T's pivoting, as they can break holes in opposing teams that include Landorus-T's answers like Rotom-Wash and Zapdos. Heatran has useful resistances to both Ice and Fairy, letting it switch into the likes of Magearna and Tapu Koko to punish their attempts to predict Landorus-T; Heatran is additionally able to set Stealth Rock and take chunks out of Rotom-Wash. Bulky pivots like Magearna and Rotom-Wash work together with Landorus-T to continue the chain of momentum and can take the heat off of it in the face of threats like Ash-Greninja and Mega Swampert, respectively. Defensive Pokemon like Toxapex and Ferrothorn form a nice defensive backbone for Landorus-T on balance teams, switching into Ash-Greninja and setting hazards, while, in return, Landorus-T chases out the likes of Tapu Koko, Mega Alakazam, and Swords Dance Mega Charizard X. Calm Mind Mega Latias benefits from Landorus-T threatening Steel-types like Magearna, Jirachi, and Heatran and using U-turn to pivot it in on Pokemon that it can set up on, like Tapu Bulu, Rotom-Wash, and Zapdos.

" }, "Defensive": { - "description": "

Moves

Landorus-T generally prefers to use Stealth Rock over Defog by virtue of having very limited longevity, which doesn't mesh well with an ideal entry hazard removal option; however, it certainly can use Defog well, and the choice of whether to run Stealth Rock or Defog should be based on what fits the team better. It can even run both at once if necessary, letting it both set and clear hazards depending on the circumstance. Earthquake is an obvious choice to hit back at the likes of Mega Charizard X and Mega Mawile while acting as a short-term check to them. Hidden Power Ice 2HKOes opposing Landorus-T, hits Garchomp harder, and somewhat pressures Gliscor, but it generally shouldn't be used against anything without a 4x Ice weakness due to its low power. Toxic punishes defensive answers like Zapdos, Rotom-W, and opposing Landorus-T, as well as putting offensive Pokemon that might attempt to use Landorus-T as setup fodder, such as pre-Mega Charizard, Dragonite, and Hawlucha, on a timer. Fly should only ever be used alongside Flyinium Z, with Supersonic Skystrike allowing Landorus-T to take out an unsuspecting Hawlucha attempting to use it as setup fodder, as well as sniping Grass-types like Tapu Bulu and Serperior and hitting neutral targets hard. Hidden Power Fire lets Landorus-T actually beat Kartana as opposed to just switching in to lower its attack and scout its move, with the added bonus of dealing extra damage against Mega Scizor. Knock Off is great against item-reliant Pokemon like Chansey, Celesteela, and Tapu Fini, and it prevents Gliscor from switching in safely before its Toxic Orb activates. U-turn is very important for generating momentum, with Landorus-T being able to both force switches and underspeed the likes of Gliscor and Kartana to bring in a teammate completely freely. Rock Tomb is a niche option that threatens Mega Charizard X before it Mega Evolves, negates the Speed boost from Dragon Dance, and prevents Hawlucha from setting up safely due to the Speed drop.

Set Details

144 Speed EVs ensure that Landorus-T outpaces Modest Heatran, with the remaining EVs put towards physical bulk. Maximum HP and Defense investment can also be used if Heatran is adequately covered by teammates, maximizing Landorus-T's physical bulk and letting it get the slower U-turn against standard Landorus-T sets and Gliscor. Rocky Helmet punishes contact moves, most commonly U-turn from opposing Landorus-T and Mega Scizor and attacks from Kartana and Mega Medicham. Iapapa Berry gives Landorus-T some of the longevity it desires, giving it a second wind after trading HP with the likes of Mega Charizard X. Flyinium Z punishes Hawlucha and Grass-types like Serperior and Tapu Bulu.

Usage Tips

The main benefit of defensive Landorus-T is that it can directly switch into physical attackers like Choice Scarf Kartana and Mega Lopunny and use its lower Speed to safely bring in a teammate with U-turn. Landorus-T can punish threatened Pokemon like Heatran by setting Stealth Rock for free as they switch out, and after it has already set them up or if it is more advantageous to do so, it can keep momentum going with U-turn after forcing a switch. When facing the likes of Mega Charizard X and Mega Mawile, conserving Landorus-T's health is quite important due to the fine margins of these one-on-one interactions.

Team Options

This set is best used on offense and bulky offense teams, which benefit from its immediate bulk and aim for fast-paced games where Landorus-T's lack of longevity doesn't hold it back as much. It pairs great with other pivots like Magearna, Rotom-W, and Tornadus-T, all of which are capable of generating momentum just like Landorus-T. Assault Vest Magearna acts as a blanket special check to complement Landorus-T's similar physically defensive capabilities, with its typing providing a useful resistance to Grass to help with Kartana and handling Ice-types like Weavile and Kyurem-B short-term. Rotom-W and Tornadus-T offer entry hazard removal, and Mega Medicham, Choice Specs Tapu Lele, and Kyurem-B are prime examples of wallbreaking teammates for Landorus-T to get in safely with U-turn.

" + "description": "

Moves

Landorus-T generally prefers to use Stealth Rock over Defog by virtue of having very limited longevity, which doesn't mesh well with an ideal entry hazard removal option; however, it certainly can use Defog well, and the choice of whether to run Stealth Rock or Defog should be based on what fits the team better. It can even run both at once if necessary, letting it both set and clear hazards depending on the circumstance. Earthquake is an obvious choice to hit back at the likes of Mega Charizard X and Mega Mawile while acting as a short-term check to them. Hidden Power Ice 2HKOes opposing Landorus-T, hits Garchomp harder, and somewhat pressures Gliscor, but it generally shouldn't be used against anything without a 4x Ice weakness due to its low power. Toxic punishes defensive answers like Zapdos, Rotom-Wash, and opposing Landorus-T, as well as putting offensive Pokemon that might attempt to use Landorus-T as setup fodder, such as pre-Mega Charizard, Dragonite, and Hawlucha, on a timer. Fly should only ever be used alongside Flyinium Z, with Supersonic Skystrike allowing Landorus-T to take out an unsuspecting Hawlucha attempting to use it as setup fodder, as well as sniping Grass-types like Tapu Bulu and Serperior and hitting neutral targets hard. Hidden Power Fire lets Landorus-T actually beat Kartana as opposed to just switching in to lower its attack and scout its move, with the added bonus of dealing extra damage against Mega Scizor. Knock Off is great against item-reliant Pokemon like Chansey, Celesteela, and Tapu Fini, and it prevents Gliscor from switching in safely before its Toxic Orb activates. U-turn is very important for generating momentum, with Landorus-T being able to both force switches and underspeed the likes of Gliscor and Kartana to bring in a teammate completely freely. Rock Tomb is a niche option that threatens Mega Charizard X before it Mega Evolves, negates the Speed boost from Dragon Dance, and prevents Hawlucha from setting up safely due to the Speed drop.

Set Details

144 Speed EVs ensure that Landorus-T outpaces Modest Heatran, with the remaining EVs put towards physical bulk. Maximum HP and Defense investment can also be used if Heatran is adequately covered by teammates, maximizing Landorus-T's physical bulk and letting it get the slower U-turn against standard Landorus-T sets and Gliscor. Rocky Helmet punishes contact moves, most commonly U-turn from opposing Landorus-T and Mega Scizor and attacks from Kartana and Mega Medicham. Iapapa Berry gives Landorus-T some of the longevity it desires, giving it a second wind after trading HP with the likes of Mega Charizard X. Flyinium Z punishes Hawlucha and Grass-types like Serperior and Tapu Bulu.

Usage Tips

The main benefit of defensive Landorus-T is that it can directly switch into physical attackers like Choice Scarf Kartana and Mega Lopunny and use its lower Speed to safely bring in a teammate with U-turn. Landorus-T can punish threatened Pokemon like Heatran by setting Stealth Rock for free as they switch out, and after it has already set them up or if it is more advantageous to do so, it can keep momentum going with U-turn after forcing a switch. When facing the likes of Mega Charizard X and Mega Mawile, conserving Landorus-T's health is quite important due to the fine margins of these one-on-one interactions.

Team Options

This set is best used on offense and bulky offense teams, which benefit from its immediate bulk and aim for fast-paced games where Landorus-T's lack of longevity doesn't hold it back as much. It pairs great with other pivots like Magearna, Rotom-Wash, and Tornadus-T, all of which are capable of generating momentum just like Landorus-T. Assault Vest Magearna acts as a blanket special check to complement Landorus-T's similar physically defensive capabilities, with its typing providing a useful resistance to Grass to help with Kartana and handling Ice-types like Weavile and Kyurem-B short-term. Rotom-Wash and Tornadus-T offer entry hazard removal, and Mega Medicham, Choice Specs Tapu Lele, and Kyurem-B are prime examples of wallbreaking teammates for Landorus-T to get in safely with U-turn.

" }, "Swords Dance": { - "description": "

Moves

Carrying Stealth Rock allows Landorus-T to compress roles for its team even in this offensive role, additionally giving it more usefulness in the face of roadblocks like Rotom-W, Skarmory, and Mega Latias. Furthermore, Landorus-T has an easier time getting Stealth Rock opportunities with this set due to Swords Dance letting it threaten out Mega Sableye and Gliscor and its Z-Move alone threatening out Tornadus-T. Substitute could be used instead of Stealth Rock if it's already fit elsewhere on the team, easing prediction in regard to Z-Move usage and blocking status moves like Will-O-Wisp from Mega Sableye and Leech Seed from Ferrothorn. Swords Dance aids Landorus-T's wallbreaking, with its boosted STAB Earthquake and especially its Z-Moves reaching absurd heights. Earthquake complements either choice of Z-Move very well by hitting Steel-types, and it's just a good, consistent damage dealing option. Supersonic Skystrike blows through pretty much anything that doesn't resist it, especially after a Swords Dance boost. Continental Crush snipes common Flying-resistant checks like Zapdos, Rotom-W, and Celesteela, being able to OHKO the last at +2.

Set Details

A Jolly nature is used to outspeed Excadrill and Speed tie with other Landorus-T. Flyinium Z and Rockium Z need to be used with Fly and Stone Edge, respectively, both bolstering Landorus-T's breaking power immensely.

Usage Tips

This best way to use this set is to get in safely with pivoting support or after a sacrifice, with the goal being to set up a Swords Dance to flip the script against an incoming defensive answer like Tapu Bulu or Ferrothorn with Flyinium Z or others like Zapdos and Rotom-W with Rockium Z. Landorus-T can use these same free turns to set up Stealth Rock early in the game, which is especially useful if its defensive answers are still healthy. In the case of the Flyinium Z variant, Landorus-T only has one shot to hit Ground-immune Pokemon, so make sure that its target is in KO range if it isn't outright OHKOed, and be careful when the opponent has a low health Pokemon waiting to be sacrificed. Additionally, Flyinium Z Landorus-T's known downside of relying on its Z-Move to hit so many Pokemon gives opponents lots of reason to switch out against +2 Landorus-T to burn its Z-Move, so keep in mind that your opponent might bring in the likes of Heatran or Jirachi, Flying-resistant Pokemon weak to Ground, to waste Supersonic Skystrike. If Landorus-T's set hasn't been revealed, and it's still plausible that it's a defensive set, then it can surprise the likes of Tornadus-T with an immediate Z-Move rather than waiting to set up.

Team Options

This set is generally seen on offense teams, acting as the recipient of pivoting support rather than the pivot itself. Bulky pivots like Magearna and Rotom-W can get Landorus-T in safely and make up for its lack of bulk. Tornadus-T is another option that can support against Kartana and Mega Medicham and carries Defog. Ash-Greninja is one of the top beneficiaries of Landorus-T's removal of Tapu Bulu, and it creates a hazard-stacking core with its Spikes. Rockium Z variants remove key Flying-types in Zapdos and Celesteela, allowing Choice Scarf Kartana to go wild late-game. Weavile can Pursuit trap Mega Latias and can weaken the likes of Rotom-W and Skarmory. Tapu Koko is an offensive pivoting option that benefits from the removal of Tapu Bulu and Ferrothorn and can pressure Landorus-T's defensive answers.

" + "description": "

Moves

Carrying Stealth Rock allows Landorus-T to compress roles for its team even in this offensive role, additionally giving it more usefulness in the face of roadblocks like Rotom-Wash, Skarmory, and Mega Latias. Furthermore, Landorus-T has an easier time getting Stealth Rock opportunities with this set due to Swords Dance letting it threaten out Mega Sableye and Gliscor and its Z-Move alone threatening out Tornadus-T. Substitute could be used instead of Stealth Rock if it's already fit elsewhere on the team, easing prediction in regard to Z-Move usage and blocking status moves like Will-O-Wisp from Mega Sableye and Leech Seed from Ferrothorn. Swords Dance aids Landorus-T's wallbreaking, with its boosted STAB Earthquake and especially its Z-Moves reaching absurd heights. Earthquake complements either choice of Z-Move very well by hitting Steel-types, and it's just a good, consistent damage dealing option. Supersonic Skystrike blows through pretty much anything that doesn't resist it, especially after a Swords Dance boost. Continental Crush snipes common Flying-resistant checks like Zapdos, Rotom-Wash, and Celesteela, being able to OHKO the last at +2.

Set Details

A Jolly nature is used to outspeed Excadrill and Speed tie with other Landorus-T. Flyinium Z and Rockium Z need to be used with Fly and Stone Edge, respectively, both bolstering Landorus-T's breaking power immensely.

Usage Tips

This best way to use this set is to get in safely with pivoting support or after a sacrifice, with the goal being to set up a Swords Dance to flip the script against an incoming defensive answer like Tapu Bulu or Ferrothorn with Flyinium Z or others like Zapdos and Rotom-Wash with Rockium Z. Landorus-T can use these same free turns to set up Stealth Rock early in the game, which is especially useful if its defensive answers are still healthy. In the case of the Flyinium Z variant, Landorus-T only has one shot to hit Ground-immune Pokemon, so make sure that its target is in KO range if it isn't outright OHKOed, and be careful when the opponent has a low health Pokemon waiting to be sacrificed. Additionally, Flyinium Z Landorus-T's known downside of relying on its Z-Move to hit so many Pokemon gives opponents lots of reason to switch out against +2 Landorus-T to burn its Z-Move, so keep in mind that your opponent might bring in the likes of Heatran or Jirachi, Flying-resistant Pokemon weak to Ground, to waste Supersonic Skystrike. If Landorus-T's set hasn't been revealed, and it's still plausible that it's a defensive set, then it can surprise the likes of Tornadus-T with an immediate Z-Move rather than waiting to set up.

Team Options

This set is generally seen on offense teams, acting as the recipient of pivoting support rather than the pivot itself. Bulky pivots like Magearna and Rotom-Wash can get Landorus-T in safely and make up for its lack of bulk. Tornadus-T is another option that can support against Kartana and Mega Medicham and carries Defog. Ash-Greninja is one of the top beneficiaries of Landorus-T's removal of Tapu Bulu, and it creates a hazard-stacking core with its Spikes. Rockium Z variants remove key Flying-types in Zapdos and Celesteela, allowing Choice Scarf Kartana to go wild late-game. Weavile can Pursuit trap Mega Latias and can weaken the likes of Rotom-Wash and Skarmory. Tapu Koko is an offensive pivoting option that benefits from the removal of Tapu Bulu and Ferrothorn and can pressure Landorus-T's defensive answers.

" }, "Lead": { - "description": "

Moves

Landorus-T has a great toolkit for a lead Pokemon, making use of Focus Sash to set Stealth Rock consistently to start off a game with momentum for its hyper offense teammates. Earthquake is important for hitting Stealth Rock users like Heatran and lead Excadrill, as well as trading damage without committing to using Explosion. Rock Tomb is Landorus-T's specialized weapon against faster Defoggers, ensuring it's able to force Stealth Rock and chip down the likes of Tornadus-T and Zapdos. It additionally slows down fast threats like Tornadus-T and Mega Latias, allowing a previously slower teammate to revenge kill or set up on them easier. With Imprison, Landorus-T can actively block entry hazards from setters, notably Excadrill and opposing Landorus-T. Explosion spreads good damage to targets like Rotom-W and Mega Latias and lets a teammate come in safely with momentum the next turn. Additionally, it prevents Defog attempts from slower Pokemon on the turn it's used. Hidden Power Ice is an option to replace Imprison that gets valuable damage on Garchomp and opposing Landorus-T and puts Gliscor in range of Explosion the next turn. U-turn should only be run with Yache Berry, giving Landorus-T better utility mid-game rather than sacrificing itself with Explosion. Additionally, on sets featuring both Imprison and U-turn, Landorus-T can block opposing U-turn with Imprison.

Set Details

A Jolly nature lets Landorus-T Speed tie with other maximum Speed Landorus-T, which is important for Imprison. Otherwise, the Speed is generally useful for Excadrill and more consistently hitting opposing Landorus-T with Explosion. If running Hidden Power Ice, a Naive nature should be used instead. Yache Berry allows Landorus-T to set Stealth Rock against Mega Medicham while still surviving Kyurem-B's Ice Beam and Choice Specs Tapu Koko's Hidden Power Ice. When running Yache Berry, a spread of 252 HP / 4 SpD / 252 Spe should be used instead, as this set is tailored more towards having mid-game usage as well instead of using Explosion for momentum.

Usage Tips

For the most part, this set's usage is quite linear. Prioritize setting Stealth Rock, even if Landorus-T must be sacrificed to do so. Imprison is always the play against slower Stealth Rock users like Ferrothorn and Excadrill; against faster dedicated leads like Mew and Diancie, it's better to either lead with a teammate that threatens them out instead if possible or to just attack them due to Mew outspeeding and using Taunt and Diancie potentially Mega Evolving. Faster Defoggers like Tornadus-T and Kartana should be met with Rock Tomb immediately, and if the opposing team isn't bothered by Stealth Rock, Landorus-T can even explode immediately to put the likes of Mega Latias and Pelipper out of commission. Another case where leading with Landorus-T should be reconsidered is against Taunt Serperior, which can prevent Stealth Rock from the get-go and is unfazed by Rock Tomb due to Contrary. Yache Berry lead Landorus-T variants do not share the sacrificial nature as Focus Sash variants, and it is often good to preserve Landorus-T for later in the game after setting Stealth Rock.

Team Options

This set is made for hyper offense teams, as they appreciate Landorus-T starting the game off well with Stealth Rock, with it generating useful momentum from the very start with its self-sacrifice and potentially preventing Stealth Rock with Imprison. Taunt support Serperior helps with entry hazard control, blocking hazards with Taunt and having the option to use Defog against defensive setters like Ferrothorn in a pinch to enable hazard-weak teammates. Examples of hazard-weak hyper offense teammates that appreciate Landorus-T stopping defensive Stealth Rock setters like Ferrothorn are Volcarona, Mega Charizard X, and Gyarados. The latter two are notable due to Landorus-T's proficiency at weakening the likes of Rotom-W and Zapdos with Explosion, making them easier to break through later on. Other setup sweepers like Mega Tyranitar and Dragonite are good fits for the hyper offense teams this set is seen on, and they can find early opportunities against Pokemon that Landorus-T slowed with Rock Tomb. Cresselia provides a good switch-in against Mega Medicham, an incredibly hostile lead matchup for Focus Sash Landorus-T, and can provide the team with Thunder Wave and Lunar Dance support. Kommo-o is a threatening setup sweeper with Clangorous Soulblaze, and it has the additional quality of soft-checking Ash-Greninja with its typing.

" + "description": "

Moves

Landorus-T has a great toolkit for a lead Pokemon, making use of Focus Sash to set Stealth Rock consistently to start off a game with momentum for its hyper offense teammates. Earthquake is important for hitting Stealth Rock users like Heatran and lead Excadrill, as well as trading damage without committing to using Explosion. Rock Tomb is Landorus-T's specialized weapon against faster Defoggers, ensuring it's able to force Stealth Rock and chip down the likes of Tornadus-T and Zapdos. It additionally slows down fast threats like Tornadus-T and Mega Latias, allowing a previously slower teammate to revenge kill or set up on them easier. With Imprison, Landorus-T can actively block entry hazards from setters, notably Excadrill and opposing Landorus-T. Explosion spreads good damage to targets like Rotom-Wash and Mega Latias and lets a teammate come in safely with momentum the next turn. Additionally, it prevents Defog attempts from slower Pokemon on the turn it's used. Hidden Power Ice is an option to replace Imprison that gets valuable damage on Garchomp and opposing Landorus-T and puts Gliscor in range of Explosion the next turn. U-turn should only be run with Yache Berry, giving Landorus-T better utility mid-game rather than sacrificing itself with Explosion. Additionally, on sets featuring both Imprison and U-turn, Landorus-T can block opposing U-turn with Imprison.

Set Details

A Jolly nature lets Landorus-T Speed tie with other maximum Speed Landorus-T, which is important for Imprison. Otherwise, the Speed is generally useful for Excadrill and more consistently hitting opposing Landorus-T with Explosion. If running Hidden Power Ice, a Naive nature should be used instead. Yache Berry allows Landorus-T to set Stealth Rock against Mega Medicham while still surviving Kyurem-B's Ice Beam and Choice Specs Tapu Koko's Hidden Power Ice. When running Yache Berry, a spread of 252 HP / 4 SpD / 252 Spe should be used instead, as this set is tailored more towards having mid-game usage as well instead of using Explosion for momentum.

Usage Tips

For the most part, this set's usage is quite linear. Prioritize setting Stealth Rock, even if Landorus-T must be sacrificed to do so. Imprison is always the play against slower Stealth Rock users like Ferrothorn and Excadrill; against faster dedicated leads like Mew and Diancie, it's better to either lead with a teammate that threatens them out instead if possible or to just attack them due to Mew outspeeding and using Taunt and Diancie potentially Mega Evolving. Faster Defoggers like Tornadus-T and Kartana should be met with Rock Tomb immediately, and if the opposing team isn't bothered by Stealth Rock, Landorus-T can even explode immediately to put the likes of Mega Latias and Pelipper out of commission. Another case where leading with Landorus-T should be reconsidered is against Taunt Serperior, which can prevent Stealth Rock from the get-go and is unfazed by Rock Tomb due to Contrary. Yache Berry lead Landorus-T variants do not share the sacrificial nature as Focus Sash variants, and it is often good to preserve Landorus-T for later in the game after setting Stealth Rock.

Team Options

This set is made for hyper offense teams, as they appreciate Landorus-T starting the game off well with Stealth Rock, with it generating useful momentum from the very start with its self-sacrifice and potentially preventing Stealth Rock with Imprison. Taunt support Serperior helps with entry hazard control, blocking hazards with Taunt and having the option to use Defog against defensive setters like Ferrothorn in a pinch to enable hazard-weak teammates. Examples of hazard-weak hyper offense teammates that appreciate Landorus-T stopping defensive Stealth Rock setters like Ferrothorn are Volcarona, Mega Charizard X, and Gyarados. The latter two are notable due to Landorus-T's proficiency at weakening the likes of Rotom-Wash and Zapdos with Explosion, making them easier to break through later on. Other setup sweepers like Mega Tyranitar and Dragonite are good fits for the hyper offense teams this set is seen on, and they can find early opportunities against Pokemon that Landorus-T slowed with Rock Tomb. Cresselia provides a good switch-in against Mega Medicham, an incredibly hostile lead matchup for Focus Sash Landorus-T, and can provide the team with Thunder Wave and Lunar Dance support. Kommo-o is a threatening setup sweeper with Clangorous Soulblaze, and it has the additional quality of soft-checking Ash-Greninja with its typing.

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Flying

Landorus-T has a wide array of options at its disposal, providing an absolutely stellar role compressor for Flying teams with its incredible offensive prowess, Stealth Rock, Double Dance, and other tools. Landorus-T is a fantastic revenge killer that threatens very potent enemies to Flying teams such as Mega Diancie and Tapu Koko. Its solid defensive typing, when coupled with above average bulk and Intimidate, can allow Landorus-T to act as a physically defensive pivot. Setup options in Swords Dance and Rock Polish can make Landorus-T a very deadly late-game sweeper. Its Electric immunity is always appreciated by Flying teams, especially against foes such as Tapu Koko and Magnezone that more often than not would lock themselves into Electric-type moves. Landorus-T's decent Speed tier lets it naturally outspeed threats such as Meloetta and Rotom-H, but it also leaves Landorus-T susceptible to faster threats such as Kyurem-B and Hidden Power Ice Nihilego. Furthermore, without a form of reliable recovery, Landorus-T must be played somewhat conservatively to avoid unnecessary damage. Landorus-T faces competition from its Incarnate forme, as the latter's better speed and power through Sheer Force and a Life Orb make it a better, more immediate wallbreaker for Flying teams.

Ground

Landorus-T finds itself on Ground teams as a fantastic revenge killer and excellent option to add to any team due to it being one of the few viable Choice Scarf Pokemon available to Ground teams. Landorus-T provides a fantastic way to keep faster foes in check outside of sand, which most Ground teams lack, able to take down threats such as Porygon-Z and Choice Specs Keldeo after prior chip outside of sand. Landorus-T also has access to fantastic setup moves that allow it to become a threatening setup sweeper, namely Rock Polish, which allows it to take on offensive teams very easily, and Swords Dance, which allows it to break through walls with more ease. Intimidate is a fantastic ability that allows it to check physical attackers by dropping their Attack by one stage, allowing it to take on threats such as Mega Lopunny. U-turn allows Landorus-T to capitalize on the switches it forces by bringing in a more favorable teammate, allowing it to pick up momentum for Ground teams. Additionally, it brings fantastic utility moves in Knock Off, which can cripple walls such as Suicune by removing Leftovers, and Defog, allowing it to clear hazards off the field. Unfortunately, Landorus-T stacks Ice- and Water-type weaknesses that Ground-type teams are naturally weak against, though its secondary Flying-type provides Ground with a neutrality to Grass-type coverage and an immunity to Ground-type attacks, and though it is a fantastic pivot, due to its lack of recovery, it needs to be brought into battle cautiously. Also, by using Landorus-T, Ground teams miss out on using Landorus, which is a staple to Ground teams by providing Gravity support and being able to form a nice wallbreaking core with Excadrill as a fantastic special attacker.

", + "overview": "

Flying

Landorus-T has a wide array of options at its disposal, providing an absolutely stellar role compressor for Flying teams with its incredible offensive prowess, Stealth Rock, Double Dance, and other tools. Landorus-T is a fantastic revenge killer that threatens very potent enemies to Flying teams such as Mega Diancie and Tapu Koko. Its solid defensive typing, when coupled with above average bulk and Intimidate, can allow Landorus-T to act as a physically defensive pivot. Setup options in Swords Dance and Rock Polish can make Landorus-T a very deadly late-game sweeper. Its Electric immunity is always appreciated by Flying teams, especially against foes such as Tapu Koko and Magnezone that more often than not would lock themselves into Electric-type moves. Landorus-T's decent Speed tier lets it naturally outspeed threats such as Meloetta and Rotom-Heat, but it also leaves Landorus-T susceptible to faster threats such as Kyurem-B and Hidden Power Ice Nihilego. Furthermore, without a form of reliable recovery, Landorus-T must be played somewhat conservatively to avoid unnecessary damage. Landorus-T faces competition from its Incarnate forme, as the latter's better speed and power through Sheer Force and a Life Orb make it a better, more immediate wallbreaker for Flying teams.

Ground

Landorus-T finds itself on Ground teams as a fantastic revenge killer and excellent option to add to any team due to it being one of the few viable Choice Scarf Pokemon available to Ground teams. Landorus-T provides a fantastic way to keep faster foes in check outside of sand, which most Ground teams lack, able to take down threats such as Porygon-Z and Choice Specs Keldeo after prior chip outside of sand. Landorus-T also has access to fantastic setup moves that allow it to become a threatening setup sweeper, namely Rock Polish, which allows it to take on offensive teams very easily, and Swords Dance, which allows it to break through walls with more ease. Intimidate is a fantastic ability that allows it to check physical attackers by dropping their Attack by one stage, allowing it to take on threats such as Mega Lopunny. U-turn allows Landorus-T to capitalize on the switches it forces by bringing in a more favorable teammate, allowing it to pick up momentum for Ground teams. Additionally, it brings fantastic utility moves in Knock Off, which can cripple walls such as Suicune by removing Leftovers, and Defog, allowing it to clear hazards off the field. Unfortunately, Landorus-T stacks Ice- and Water-type weaknesses that Ground-type teams are naturally weak against, though its secondary Flying-type provides Ground with a neutrality to Grass-type coverage and an immunity to Ground-type attacks, and though it is a fantastic pivot, due to its lack of recovery, it needs to be brought into battle cautiously. Also, by using Landorus-T, Ground teams miss out on using Landorus, which is a staple to Ground teams by providing Gravity support and being able to form a nice wallbreaking core with Excadrill as a fantastic special attacker.

", "comments": "

Other Options

Flying

Flyinium Z with Fly can also be used on the Double Dance set, as Landorus-T would use Supersonic Skystrike to hit physically defensive foes like Clefable, Porygon2, and Gliscor harder. As a standalone move, Fly naturally has more PP than Stone Edge and an increased chance of hitting the foe, but it also takes two turns to use. Additionally, Fly can be easily counteracted by using Protect or switching out into a physically defensive foe. Lastly, using Fly would make it impossible for Landorus-T to break Steel / Flying types, such as Skarmory and Celesteela. An Adamant nature on Rockium Z sets can be used over a Jolly nature, as it provides a slight increase in power in exchange for lower Speed. However, while slightly more powerful at base value, the drop in Speed makes Landorus-T vulnerable to Choice Scarf Greninja, even after a Rock Polish boost. Superpower can be substituted over Stealth Rock or Defog on Choice Scarf variants to assist in the Normal matchup and is mainly used in tandem with Knock Off to break the defensive core of Chansey and Porygon2. However, there are very few uses to Superpower outside of this purpose. A physically defensive variant of Landorus-T can be utilized due to its decent physical bulk and access to Intimidate, but without a form of reliable recovery, there are more ideal partners for fulfilling a role like this, namely Gliscor and Skarmory. Toxic can be utilized on Choice Scarf variants of Landorus-T to break down some of its physically defensive switch-ins, such as Suicune and Gastrodon, effectively setting a timer on them. Be careful of using this option, though, as Poison-types, Steel-types, and Natural Cure users like Chansey and Celebi can ignore its use, halting your momentum and forcing a teammate to switch in directly.

Ground

Sludge Wave and a Naive nature can be run over Defog on the Choice Scarf set to allow Landorus-T to catch Tapu Bulu off guard and OHKO it. However, running Sludge Wave means losing out on running Defog, which makes the team weaker to entry hazards such as Sticky Web and Toxic Spikes. Flyinium Z can be used with Fly instead of Stone Edge and Rockium Z to target and OHKO defensive threats like Buzzwole, which would otherwise wall it.

Checks and Counters

Flying

Water-types: Water-types such as Suicune, Gyarados, and Mantine can take any one of Landorus-T's hits and can cripple it with any Water-type move or a Scald burn.

Ice-types: Ice-types such as Kyurem-B and Alolan Ninetales threaten to OHKO Landorus-T through their STAB attacks.

Revenge Killers: Faster Choice Scarf users in Greninja and Keldeo and other setup sweepers in Double Dance Mew and Kommonium Z Kommo-o greatly threaten Landorus-T through their powerful offensive options.

Status and Residual Damage: Status Conditions like burns and poison as well as consistent exposure to Stealth Rock greatly inhibit Landorus-T's ability to act as a revenge killer, as it has no reliable recovery.

Physically Defensive Pokemon: Physically defensive foes like Skarmory, Avalugg, Mega Venusaur, and Gastrodon have enough bulk to stall Landorus-T out of its moves and can reliably recover off any damage taken.

Ground

Water-types: Water-type Pokemon that are faster or can easily wall Landorus-T all threaten it by outright OHKOing it with powerful STAB attacks, such as Keldeo with Hydro Pump, or burning it through Scald, such as Swampert.

Ice-types: Ice-type Pokemon such as Kyurem-B and Alolan Ninetales can threaten to OHKO Landorus-T with their powerful STAB attacks. Pokemon such as Weavile and Mamoswine can also threaten to OHKO it with priority Ice Shard.

Physical Walls: Physical walls such as Porygon2 and Skarmory can easily wall Landorus-T due to their above average bulk and ability to shrug off damage with their recovery moves. However, after a Swords Dance boost, Landorus-T can 2HKO Porygon2 with its STAB Earthquake and can OHKO Skarmory after minor chip damage with Continental Crush.

Status Conditions: Status conditions such as burn and Toxic poison severely limit Landorus-T's ability to sweep, as the former prevents it from effectively wallbreaking and the latter puts it on a timer, limiting the number of turns it has left on the battlefield.

Revenge Killers: Faster attackers such as Choice Scarf Greninja, Choice Scarf Keldeo, and Choice Scarf Latios can all threaten Landorus-T with their powerful STAB attacks. Strong priority attacks such as Choice Band Dragonite's Extreme Speed and Azumarill's Aqua Jet can threaten to severely dent it as well.

", "sets": { "Choice Scarf (Flying)": { - "description": "

Moves

Earthquake is Landorus-T's STAB attack and breaks through foes like Terrakion, Heatran, Mega Diancie, and Tapu Koko. U-turn is a pivoting option that Landorus-T utilizes to keep momentum and also reliably damages Psychic- and Dark-types such as Celebi and Hydreigon. Knock Off removes the foe's held item, hampering their defenses or recovery, and it's especially helpful against Normal teams for removing Eviolite from Porygon2 and Chansey. It also hits Psychic- and Ghost-types such as Latias and Gourgeist for super effective damage. Stealth Rock and Defog support are both solid roles that Landorus-T can compress in order to allow other teammates like Zapdos, Gliscor, and Skarmory to perform better and more effective roles for Flying teams. Stone Edge is an option to deal with opposing Flying-types such as Mantine and Mega Charizard Y. However, the move doesn't have much purpose outside of this, and the move itself tends to be walled by many of Landorus-T's most common switch-ins.

Set Details

Maximum Attack EVs allow Landorus-T to hit as hard as possible. Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Landorus-T to outspeed offensive threats in Tapu Koko, Mega Diancie, and Z-Conversion Porygon-Z. Intimidate is used to threaten physical attackers such as Mega Charizard X and Terrakion.

Usage Tips

This set mainly works as a momentum shifter, as its use of U-turn, when paired with Volt Switch from Zapdos and U-turn from Tornadus-T, chips the opposing Pokemon frequently while also keeping offensive momentum. Choice Scarf Landorus-T also acts as a revenge killer, so bring it in on weakened foes. By doing so, you put yourself in a good position while ensuring that Landorus-T takes minimal damage. When used against foes threatened by its presence like Mega Diancie and Tapu Koko, Landorus-T can set up Stealth Rock on their predicted switch to keep up residual damage or Defog to increase the longevity of Landorus-T and its teammates. Switch in on physical attackers such as Excadrill and Terrakion to lower their Attack with Intimidate, as lessening their damage output often forces a switch into a defensive option, which you then can take advantage of with U-turn to keep up momentum. Be careful of switching directly into Electric-types such as Mega Manectric and Tapu Koko, as many of them carry Hidden Power Ice to deal with Landorus-T and other Ground-types. Choice Scarf Landorus-T also works as a reliable lead, as it can scout for the foe's options and can either pivot into an appropriate check with U-turn or set up Stealth Rock to get residual damage off early. Using Knock Off has little to no drawback in many matchups, since it greatly inhibits the foe's passive recovery, defenses, and roles. However, be wary of locking into it, as Landorus-T can be turned into setup bait for Mega Evolutions like Gyarados, Scizor, and Latias. Avoid status conditions, specifically burns and paralysis, as they greatly inhibit Landorus-T's ability to act as a revenge killer.

Team Options

Mantine pairs very well with Landorus, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its ability to remove Stealth Rock through Defog and its access to Roost grant extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Zapdos provides Landorus-T with some extra defensive utility, being neutral to Electric-type moves and being able to wear down bulkier foes such as Skarmory and Mantine. Its SubToxic set can stall out bulkier Water teams with foes such as Gastrodon and Suicune that would otherwise be pressuring for Landorus-T. Mega Charizard Y is a very powerful wallbreaker that checks Water-types such as Mega Swampert and Rotom-W, as its access to Drought and Solar Beam lets it weaken and threaten them for Landorus-T. In return, Landorus-T comes in on Electric- and Rock-type moves threatening to OHKO Mega Charizard Y. Celesteela is a solid wall for Landorus-T, as its defensive typing, high mixed bulk, and access to Leech Seed allow it to reliably come in on Ice- and Rock-type attacks, while Landorus-T can pivot into Electric-type attacks freely and can preemptively stop Magnezone from trapping Celesteela. Skarmory provides Spikes support to cripple grounded foes throughout the course of the battle and can also come in on many physical attacks for Landorus-T. In return, Landorus-T can come in on Electric-type attacks for Skarmory. Tornadus-T is a fabulous mixed attacker for Flying teams, and, because of its very high Speed, it also acts as an offensive Defogger for Flying teams looking to remove Stealth Rock. Landorus-T can pivot into Electric- and Rock-type attacks for Tornadus-T, and pairing them both together creates an offensive VoltTurn core that keeps momentum constantly, especially with Tornadus-T's excellent ability in Regenerator. Gliscor is an incredibly potent stallbreaker when it's poisoned, as it not only receives passive recovery through Poison Heal but also acts as a status sponge for Landorus-T by absorbing Scald and Will-O-Wisp from weaker utility foes such as Toxapex and Mega Sableye. Dragonite is a powerful wallbreaker with its access to various offensive moves ranging from Earthquake to Outrage, Superpower, and even Extreme Speed to revenge kill weaker threats like Azumarill and Greninja for Landorus-T. In return, Landorus-T weakens physical attackers for Dragonite, such as Terrakion and Mega Sharpedo. Mega Aerodactyl pairs well with Landorus-T, since it acts as a very potent Pursuit trapper for foes that can pressure Landorus-T, such as Choice Scarf Latios and Choice Scarf Gengar.

" + "description": "

Moves

Earthquake is Landorus-T's STAB attack and breaks through foes like Terrakion, Heatran, Mega Diancie, and Tapu Koko. U-turn is a pivoting option that Landorus-T utilizes to keep momentum and also reliably damages Psychic- and Dark-types such as Celebi and Hydreigon. Knock Off removes the foe's held item, hampering their defenses or recovery, and it's especially helpful against Normal teams for removing Eviolite from Porygon2 and Chansey. It also hits Psychic- and Ghost-types such as Latias and Gourgeist for super effective damage. Stealth Rock and Defog support are both solid roles that Landorus-T can compress in order to allow other teammates like Zapdos, Gliscor, and Skarmory to perform better and more effective roles for Flying teams. Stone Edge is an option to deal with opposing Flying-types such as Mantine and Mega Charizard Y. However, the move doesn't have much purpose outside of this, and the move itself tends to be walled by many of Landorus-T's most common switch-ins.

Set Details

Maximum Attack EVs allow Landorus-T to hit as hard as possible. Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Landorus-T to outspeed offensive threats in Tapu Koko, Mega Diancie, and Z-Conversion Porygon-Z. Intimidate is used to threaten physical attackers such as Mega Charizard X and Terrakion.

Usage Tips

This set mainly works as a momentum shifter, as its use of U-turn, when paired with Volt Switch from Zapdos and U-turn from Tornadus-T, chips the opposing Pokemon frequently while also keeping offensive momentum. Choice Scarf Landorus-T also acts as a revenge killer, so bring it in on weakened foes. By doing so, you put yourself in a good position while ensuring that Landorus-T takes minimal damage. When used against foes threatened by its presence like Mega Diancie and Tapu Koko, Landorus-T can set up Stealth Rock on their predicted switch to keep up residual damage or Defog to increase the longevity of Landorus-T and its teammates. Switch in on physical attackers such as Excadrill and Terrakion to lower their Attack with Intimidate, as lessening their damage output often forces a switch into a defensive option, which you then can take advantage of with U-turn to keep up momentum. Be careful of switching directly into Electric-types such as Mega Manectric and Tapu Koko, as many of them carry Hidden Power Ice to deal with Landorus-T and other Ground-types. Choice Scarf Landorus-T also works as a reliable lead, as it can scout for the foe's options and can either pivot into an appropriate check with U-turn or set up Stealth Rock to get residual damage off early. Using Knock Off has little to no drawback in many matchups, since it greatly inhibits the foe's passive recovery, defenses, and roles. However, be wary of locking into it, as Landorus-T can be turned into setup bait for Mega Evolutions like Gyarados, Scizor, and Latias. Avoid status conditions, specifically burns and paralysis, as they greatly inhibit Landorus-T's ability to act as a revenge killer.

Team Options

Mantine pairs very well with Landorus, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its ability to remove Stealth Rock through Defog and its access to Roost grant extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Zapdos provides Landorus-T with some extra defensive utility, being neutral to Electric-type moves and being able to wear down bulkier foes such as Skarmory and Mantine. Its SubToxic set can stall out bulkier Water teams with foes such as Gastrodon and Suicune that would otherwise be pressuring for Landorus-T. Mega Charizard Y is a very powerful wallbreaker that checks Water-types such as Mega Swampert and Rotom-Wash, as its access to Drought and Solar Beam lets it weaken and threaten them for Landorus-T. In return, Landorus-T comes in on Electric- and Rock-type moves threatening to OHKO Mega Charizard Y. Celesteela is a solid wall for Landorus-T, as its defensive typing, high mixed bulk, and access to Leech Seed allow it to reliably come in on Ice- and Rock-type attacks, while Landorus-T can pivot into Electric-type attacks freely and can preemptively stop Magnezone from trapping Celesteela. Skarmory provides Spikes support to cripple grounded foes throughout the course of the battle and can also come in on many physical attacks for Landorus-T. In return, Landorus-T can come in on Electric-type attacks for Skarmory. Tornadus-T is a fabulous mixed attacker for Flying teams, and, because of its very high Speed, it also acts as an offensive Defogger for Flying teams looking to remove Stealth Rock. Landorus-T can pivot into Electric- and Rock-type attacks for Tornadus-T, and pairing them both together creates an offensive VoltTurn core that keeps momentum constantly, especially with Tornadus-T's excellent ability in Regenerator. Gliscor is an incredibly potent stallbreaker when it's poisoned, as it not only receives passive recovery through Poison Heal but also acts as a status sponge for Landorus-T by absorbing Scald and Will-O-Wisp from weaker utility foes such as Toxapex and Mega Sableye. Dragonite is a powerful wallbreaker with its access to various offensive moves ranging from Earthquake to Outrage, Superpower, and even Extreme Speed to revenge kill weaker threats like Azumarill and Greninja for Landorus-T. In return, Landorus-T weakens physical attackers for Dragonite, such as Terrakion and Mega Sharpedo. Mega Aerodactyl pairs well with Landorus-T, since it acts as a very potent Pursuit trapper for foes that can pressure Landorus-T, such as Choice Scarf Latios and Choice Scarf Gengar.

" }, "Bailando-T (Flying)": { - "description": "

Moves

Earthquake is Landorus-T's best STAB move and does massive damage to foes that don't resist it. Stone Edge is used to hit Flying-types or foes that use Levitate, such as Mega Aerodactyl, Mantine, and Rotom-H. Swords Dance and Rock Polish are both Landorus-T's setup options, sharply raising its Attack and Speed stats, respectively. At +2 Attack, Landorus-T has the capacity to threaten slower, bulkier builds; for example, it can almost always OHKO Celesteela with Continental Crush when it has that boost. Conversely, being at +2 Speed makes Landorus-T a potent sweeper against faster, more offensive teams and threats such as Choice Scarf Greninja and Double Dance Mew.

Set Details

Maximum Attack investment allows Landorus-T to hit as hard as possible when combined with Swords Dance. Maximum Speed investment with a Jolly nature allows Landorus-T to go as fast as possible, outpacing threats like Choice Scarf Latios, Choice Scarf Gengar, and Choice Scarf Greninja after a Rock Polish boost. Intimidate is its only ability, lowering the foe's Attack stat by one stage. Rockium Z is used in tandem with Stone Edge to deal heavy damage to Flying-type foes, such as Gliscor and Celesteela.

Usage Tips

This set is designed to act as a late-game sweeper, so avoid bringing it in unnecessarily on Stealth Rock, priority attacks from foes like Mega Lopunny and Azumarill, and other sources of residual damage as much as possible. Bring Landorus-T in on physical attackers such as Mega Pinsir and Terrakion, as its Intimidate makes it easier to set up a Swords Dance or Rock Polish. Status conditions, specifically paralysis and burn, hinder Landorus-T's ability to act as a setup sweeper, so avoid moves that could inflict these conditions, such as Scald, Will-O-Wisp, and Glare. Rockium Z, being a one-time use move, should be well preserved to chunk physically defensive threats like Skarmory and Slowbro after a Swords Dance boost. In situations where Landorus-T's health is considerably low and beyond the point of saving, Continental Crush can be used as a last-ditch effort to heavily damage the foe at least to a point to where another Flying-type teammate, such as Dragonite or Mega Aerodactyl, can revenge kill them. Both Swords Dance and Rock Polish boost Landorus-T's stats, but they don't have to be used together. Rock Polish is better to use against offense-oriented teams like Electric and Psychic, as they often are frail and can be broken easily by Landorus-T's natural power. Swords Dance, on the other hand, works better against bulkier teams such as Steel and Dark, where the majority of foes are naturally slower than Landorus-T. Landorus-T can sometimes be used to bluff a Choice Scarf and can sometimes force switches this way by threatening to revenge kill a weakened threat. In situations like these, you can take the opportunity to set up.

Team Options

Mega Aerodactyl is a solid partner for Double Dance Landorus-T, with an amazing Speed tier that very few can match. It can also use its STAB Stone Edge against opposing Flying-types for Landorus while also being able to Pursuit trap weakened threats, such as Victini and Latios. In return, Landorus-T can switch into many Electric-type attacks for Mega Aerodactyl. Regular Aerodactyl is also a nice partner for Landorus-T, as its access to support moves such as Stealth Rock, Taunt, and Tailwind makes it a very good suicide lead. It even has the option of running Earthquake, as it Speed ties and threatens one of the greatest threats for Flying teams in Tapu Koko. Setting up Stealth Rock and Taunting potential Defoggers in Staraptor and Mandibuzz enable Landorus-T to set up and sweep much more effectively late-game. Mantine pairs very well with Landorus-T, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its access to Roost and capability to remove Stealth Rock through Defog allow for extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Mega Charizard Y is a powerful special wallbreaker for Landorus-T, as it checks Ice-types like Mamoswine and Kyurem-B and also soft checks Water-types such as Mega Swampert and Rotom-W through its access to Drought and Solar Beam. In return, Landorus-T can come in on Electric- and Rock-type moves that threaten Mega Charizard Y. Celesteela is a solid wall, as its great defensive typing allows it to reliably come in on Ice- and Rock-type attacks for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Celesteela as long as it remains healthy. Skarmory provides hazard support in Spikes or Stealth Rock to cripple grounded foes for residual damage and can also come in on physical attackers such as Mamoswine and Weavile for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Skarmory if it's healthy enough. Gliscor is a physically defensive pivot that pairs well with Landorus-T, as its solid Defense and recovery options are very good. Given that Gliscor also receives passive recovery when paired with a Toxic Orb, it can function as a status sponge against Scald users such as Mantine and Suicune. In return, Landorus-T can deal with faster offensive threats like Kyurem-B and Mega Manectric after a Rock Polish boost, as Gliscor often tends to not have much Speed investment and is thus susceptible to these quicker attackers. Dragonite's natural power makes it a strong physical wallbreaker for Landorus-T, considering its options in Outrage, Superpower, and even Extreme Speed to revenge kill faster foes in Tapu Koko and Greninja. Landorus-T, in return, can use Intimidate to weaken physical attackers that threaten Dragonite, such as Terrakion and Mimikyu.

" + "description": "

Moves

Earthquake is Landorus-T's best STAB move and does massive damage to foes that don't resist it. Stone Edge is used to hit Flying-types or foes that use Levitate, such as Mega Aerodactyl, Mantine, and Rotom-Heat. Swords Dance and Rock Polish are both Landorus-T's setup options, sharply raising its Attack and Speed stats, respectively. At +2 Attack, Landorus-T has the capacity to threaten slower, bulkier builds; for example, it can almost always OHKO Celesteela with Continental Crush when it has that boost. Conversely, being at +2 Speed makes Landorus-T a potent sweeper against faster, more offensive teams and threats such as Choice Scarf Greninja and Double Dance Mew.

Set Details

Maximum Attack investment allows Landorus-T to hit as hard as possible when combined with Swords Dance. Maximum Speed investment with a Jolly nature allows Landorus-T to go as fast as possible, outpacing threats like Choice Scarf Latios, Choice Scarf Gengar, and Choice Scarf Greninja after a Rock Polish boost. Intimidate is its only ability, lowering the foe's Attack stat by one stage. Rockium Z is used in tandem with Stone Edge to deal heavy damage to Flying-type foes, such as Gliscor and Celesteela.

Usage Tips

This set is designed to act as a late-game sweeper, so avoid bringing it in unnecessarily on Stealth Rock, priority attacks from foes like Mega Lopunny and Azumarill, and other sources of residual damage as much as possible. Bring Landorus-T in on physical attackers such as Mega Pinsir and Terrakion, as its Intimidate makes it easier to set up a Swords Dance or Rock Polish. Status conditions, specifically paralysis and burn, hinder Landorus-T's ability to act as a setup sweeper, so avoid moves that could inflict these conditions, such as Scald, Will-O-Wisp, and Glare. Rockium Z, being a one-time use move, should be well preserved to chunk physically defensive threats like Skarmory and Slowbro after a Swords Dance boost. In situations where Landorus-T's health is considerably low and beyond the point of saving, Continental Crush can be used as a last-ditch effort to heavily damage the foe at least to a point to where another Flying-type teammate, such as Dragonite or Mega Aerodactyl, can revenge kill them. Both Swords Dance and Rock Polish boost Landorus-T's stats, but they don't have to be used together. Rock Polish is better to use against offense-oriented teams like Electric and Psychic, as they often are frail and can be broken easily by Landorus-T's natural power. Swords Dance, on the other hand, works better against bulkier teams such as Steel and Dark, where the majority of foes are naturally slower than Landorus-T. Landorus-T can sometimes be used to bluff a Choice Scarf and can sometimes force switches this way by threatening to revenge kill a weakened threat. In situations like these, you can take the opportunity to set up.

Team Options

Mega Aerodactyl is a solid partner for Double Dance Landorus-T, with an amazing Speed tier that very few can match. It can also use its STAB Stone Edge against opposing Flying-types for Landorus while also being able to Pursuit trap weakened threats, such as Victini and Latios. In return, Landorus-T can switch into many Electric-type attacks for Mega Aerodactyl. Regular Aerodactyl is also a nice partner for Landorus-T, as its access to support moves such as Stealth Rock, Taunt, and Tailwind makes it a very good suicide lead. It even has the option of running Earthquake, as it Speed ties and threatens one of the greatest threats for Flying teams in Tapu Koko. Setting up Stealth Rock and Taunting potential Defoggers in Staraptor and Mandibuzz enable Landorus-T to set up and sweep much more effectively late-game. Mantine pairs very well with Landorus-T, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its access to Roost and capability to remove Stealth Rock through Defog allow for extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Mega Charizard Y is a powerful special wallbreaker for Landorus-T, as it checks Ice-types like Mamoswine and Kyurem-B and also soft checks Water-types such as Mega Swampert and Rotom-Wash through its access to Drought and Solar Beam. In return, Landorus-T can come in on Electric- and Rock-type moves that threaten Mega Charizard Y. Celesteela is a solid wall, as its great defensive typing allows it to reliably come in on Ice- and Rock-type attacks for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Celesteela as long as it remains healthy. Skarmory provides hazard support in Spikes or Stealth Rock to cripple grounded foes for residual damage and can also come in on physical attackers such as Mamoswine and Weavile for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Skarmory if it's healthy enough. Gliscor is a physically defensive pivot that pairs well with Landorus-T, as its solid Defense and recovery options are very good. Given that Gliscor also receives passive recovery when paired with a Toxic Orb, it can function as a status sponge against Scald users such as Mantine and Suicune. In return, Landorus-T can deal with faster offensive threats like Kyurem-B and Mega Manectric after a Rock Polish boost, as Gliscor often tends to not have much Speed investment and is thus susceptible to these quicker attackers. Dragonite's natural power makes it a strong physical wallbreaker for Landorus-T, considering its options in Outrage, Superpower, and even Extreme Speed to revenge kill faster foes in Tapu Koko and Greninja. Landorus-T, in return, can use Intimidate to weaken physical attackers that threaten Dragonite, such as Terrakion and Mimikyu.

" }, "Choice Scarf (Ground)": { "description": "

Moves

Earthquake is Landorus-T's strongest STAB attack, allowing it to take on Pokemon such as Keldeo. Knock Off allows it to cripple Pokemon by removing their items, such as Chansey's and Porygon2's Eviolites, and can be spammed in the Psychic matchup. U-turn allows Landorus-T to safely bring in a teammate and pick up momentum while taking on Pokemon such as Celebi that can be a nuisance for Ground teams to deal with. Defog allows it to clear entry hazards from the field, freeing a slot for its teammate Excadrill. Stone Edge is an option over Defog to take on Pokemon such as Volcarona, Zapdos, and Mega Charizard Y. Since using Stone Edge means it can no longer use Defog, however, the team becomes more vulnerable to hazards and can be broken more easily by wallbreakers such as Tapu Bulu. Toxic allows it to cripple switch-ins such as Porygon2 and Staraptor, which would otherwise easily wall it.

Set Details

Maximum Attack and Speed investment alongside a Jolly nature and Choice Scarf allows Landorus-T to hit as hard and fast as possible, allowing it to outspeed threats such as Mega Lopunny and Porygon-Z at +1. Intimidate allows Landorus-T to check physical attackers such as Victini and Mega Gallade.

Usage Tips

Landorus-T should take advantage of forced switches by using the turn to get off a free U-turn and bring in a teammate or clear entry hazards off the field with Defog. Since being locked into Defog can invite setup sweepers in, it is best to make sure the team can still check them before doing so. Intimidate allows Landorus-T switch into physical attackers it can easily take care of such as Choice Scarf Excadrill. However, if the opposing player has a switch-in to Landorus-T, it should click U-turn to pick up momentum. Knock Off should be used to cripple foes by removing their items, such as Porygon2's Eviolite, allowing Choice Band Excadrill to 2HKO it with Earthquake, or Suicune's Leftovers, preventing it from being able to spam Substitute. Landorus-T can also be used as a lead due to its natural Speed paired with Choice Scarf and U-turn, which can be used to scout the opponent's set and pivot into a better teammate. Landorus-T is a fantastic late-game revenge killer, being able to clean through weakened teams and take on threats such as Keldeo after minor chip damage. Landorus-T should pivot out against Pokemon it cannot take on with U-turn and bring in a better teammate. However, against Pokemon such as Choice Scarf Greninja, Landorus-T should directly switch out to a Pokemon that can tank its Ice Beam such as Gastrodon.

Team Options

All Ground teams appreciate Landorus-T's ability to clean late-game with its Choice Scarf, outspeed threats such as Mega Gallade, remove items such as Porygon2's Eviolite, and clear hazards with Defog such as Sticky Web and Toxic Spikes. Hippowdon has access to Sand Stream and Stealth Rock, both of which chip down potential checks to Landorus-T, giving it an easier time cleaning late-game, and appreciates Landorus-T's Intimidate, which only further bolsters its capabilities as a mixed wall. In return, Landorus-T appreciates Hippowdon's ability to take on physical attackers and wipe off the damage with Slack Off, taking the pressure off of Landorus-T to be the team's only switch-in to physical attackers. Excadrill forms a nice offensive core with Landorus-T, as they both share similar checks and can help each other chip them down. Excadrill can also take on annoying Fairy-type Pokemon such as Tapu Bulu that Landorus-T struggles to take down and appreciates Landorus-T's Defog, which allows it to run extra coverage such as X-Scissor or even Swords Dance over Rapid Spin. Seismitoad and Gastrodon provide the team with a Water-type immunity, being able to freely switch into Water-type attacks that threaten Landorus-T. Gastrodon is a more defensive option, being able to passively recover and chip foes with Toxic, that appreciates Landorus-T's ability to remove the items of other walls such as Mandibuzz with Knock Off, allowing Gastrodon to wear them down more easily. Seismitoad brings a more offensive presence, being able to beat Pokemon such as Azumarill. Garchomp can form a fantastic physical wallbreaking core with Landorus-T, as it can break walls such as Porygon2 with Swords Dance and Devastating Drake, allowing Landorus-T to sweep with more ease late-game. Landorus-T also appreciates Garchomp's ability to take on physically defensive Pokemon that it has trouble breaking past such as Ferrothorn with Fire Blast. Dugtrio's Arena Trap allows it to trap threats such as Tapu Bulu, which it can weaken with Sludge Wave, and pick off weakened threats such as Celebi with Sucker Punch. Nidoking is a great teammate that makes up for an absence of Landorus, being a strong special attacker that is also able to hit Ground-immune Pokemon such Levitate and Flying-type Pokemon for Landorus-T.

" }, "Double Dance (Ground)": { - "description": "

Moves

Earthquake is Landorus-T's main STAB attack and allows it to take on Pokemon such as Scizor, Excadrill, and Mega Altaria. Stone Edge allows it to take on Flying-types such as Skarmory and Celesteela that are immune to Earthquake. Swords Dance allows it to take on defensive threats such as Mega Venusaur and Ferrothorn and helps it against bulkier teams. Rock Polish allows it to take on offensive threats and become a sweeper by outspeeding offensive threats such as Choice Scarf Greninja.

Set Details

Maximum Attack and Speed investment paired with a Jolly nature allows Landorus-T to hit as fast and hard as possible, being able to outspeed the entire unboosted metagame such as Choice Scarf Greninja after a single Rock Polish. Rockium Z allows Stone Edge to become Continental Crush, taking out Pokemon that would otherwise wall Landorus-T after a boost, such as Celesteela after Stealth Rock. Intimidate allows Landorus-T to take on Pokemon such as Scizor and Mega Lopunny as well as find more opportunities to set up against physical attackers such as Mimikyu.

Usage Tips

Landorus-T should set up to sweep once all its checks and counters such as Celesteela have been weakened to a point where it can sweep through the opposing team. It should set up Swords Dance against more defensively oriented teams, allowing it to beat Pokemon such as Ferrothorn and Chansey. However, against more offensively oriented teams, Landorus-T should set up Rock Polish, since Pokemon are most likely unable to wall it even without a Swords Dance boost. It should avoid status conditions at all times, as burns prevent it from being an effective cleaner while Toxic poisoning puts Landorus-T on a timer, limiting the amount of time it has in battle. Landorus-T should be kept healthy the entire match until it is ready to sweep, allowing it to set up more comfortably. Landorus-T should set up against a physical attacker such as Mimikyu to take advantage of Intimidate allowing it to set up more easily. Landorus-T should time the use of Continental Crush, as it can help break checks such as weakened Celesteela, which would otherwise be impossible to break.

Team Options

All of Landorus-T's teammates appreciate its ability to break walls with Swords Dance and outspeed threats such as Choice Scarf Greninja after a Rock Polish. Landorus-T appreciates Hippowdon's ability to set Stealth Rock, as it provides useful chip allowing Landorus-T to clean more easily late-game. Excadrill appreciates Landorus-T's ability to beat Choice Scarf Greninja at +2 Speed, allowing it to run an Adamant nature and become a more fearsome wallbreaker. Excadrill can also break Fairy- and Ice-type Pokemon such as Tapu Bulu and Kyurem-B for it in return. Seismitoad and Gastrodon are the team's Water-immune Pokemon. The former is a special wallbreaker that can take on threats such as Azumarill with Sludge Wave, while the latter is a more defensive Pokemon that Landorus-T can fall back on and switch into powerful special attacks such as those of Kyurem-B. It can also provide Toxic support, weakening Landorus-T's checks such as Rotom-W late-game, allowing it to clean more easily. Mamoswine appreciates Landorus-T's ability to dent the other team with its powerful attacks, letting it more readily click Ice Shard to clean through weakened teams. It can also use Knock Off to remove items from defensive Pokemon such as Porygon2's Eviolite, allowing Landorus-T to always OHKO Porygon2 with +2 Continental Crush after Stealth Rock damage. Mega Garchomp is a fantastic mixed attacker, being able to take on a variety of different threats due to its dual STAB types and access to coverage in Fire Blast and Stone Edge. Mega Garchomp can also tank +6 Azumarill's Aqua Jet, allowing the Ground-type team to use the better of the two Water-immune Pokemon in Gastrodon. Dugtrio can support Landorus-T with Memento, allowing it to set up Swords Dance and Rock Polish with more ease.

" + "description": "

Moves

Earthquake is Landorus-T's main STAB attack and allows it to take on Pokemon such as Scizor, Excadrill, and Mega Altaria. Stone Edge allows it to take on Flying-types such as Skarmory and Celesteela that are immune to Earthquake. Swords Dance allows it to take on defensive threats such as Mega Venusaur and Ferrothorn and helps it against bulkier teams. Rock Polish allows it to take on offensive threats and become a sweeper by outspeeding offensive threats such as Choice Scarf Greninja.

Set Details

Maximum Attack and Speed investment paired with a Jolly nature allows Landorus-T to hit as fast and hard as possible, being able to outspeed the entire unboosted metagame such as Choice Scarf Greninja after a single Rock Polish. Rockium Z allows Stone Edge to become Continental Crush, taking out Pokemon that would otherwise wall Landorus-T after a boost, such as Celesteela after Stealth Rock. Intimidate allows Landorus-T to take on Pokemon such as Scizor and Mega Lopunny as well as find more opportunities to set up against physical attackers such as Mimikyu.

Usage Tips

Landorus-T should set up to sweep once all its checks and counters such as Celesteela have been weakened to a point where it can sweep through the opposing team. It should set up Swords Dance against more defensively oriented teams, allowing it to beat Pokemon such as Ferrothorn and Chansey. However, against more offensively oriented teams, Landorus-T should set up Rock Polish, since Pokemon are most likely unable to wall it even without a Swords Dance boost. It should avoid status conditions at all times, as burns prevent it from being an effective cleaner while Toxic poisoning puts Landorus-T on a timer, limiting the amount of time it has in battle. Landorus-T should be kept healthy the entire match until it is ready to sweep, allowing it to set up more comfortably. Landorus-T should set up against a physical attacker such as Mimikyu to take advantage of Intimidate allowing it to set up more easily. Landorus-T should time the use of Continental Crush, as it can help break checks such as weakened Celesteela, which would otherwise be impossible to break.

Team Options

All of Landorus-T's teammates appreciate its ability to break walls with Swords Dance and outspeed threats such as Choice Scarf Greninja after a Rock Polish. Landorus-T appreciates Hippowdon's ability to set Stealth Rock, as it provides useful chip allowing Landorus-T to clean more easily late-game. Excadrill appreciates Landorus-T's ability to beat Choice Scarf Greninja at +2 Speed, allowing it to run an Adamant nature and become a more fearsome wallbreaker. Excadrill can also break Fairy- and Ice-type Pokemon such as Tapu Bulu and Kyurem-B for it in return. Seismitoad and Gastrodon are the team's Water-immune Pokemon. The former is a special wallbreaker that can take on threats such as Azumarill with Sludge Wave, while the latter is a more defensive Pokemon that Landorus-T can fall back on and switch into powerful special attacks such as those of Kyurem-B. It can also provide Toxic support, weakening Landorus-T's checks such as Rotom-Wash late-game, allowing it to clean more easily. Mamoswine appreciates Landorus-T's ability to dent the other team with its powerful attacks, letting it more readily click Ice Shard to clean through weakened teams. It can also use Knock Off to remove items from defensive Pokemon such as Porygon2's Eviolite, allowing Landorus-T to always OHKO Porygon2 with +2 Continental Crush after Stealth Rock damage. Mega Garchomp is a fantastic mixed attacker, being able to take on a variety of different threats due to its dual STAB types and access to coverage in Fire Blast and Stone Edge. Mega Garchomp can also tank +6 Azumarill's Aqua Jet, allowing the Ground-type team to use the better of the two Water-immune Pokemon in Gastrodon. Dugtrio can support Landorus-T with Memento, allowing it to set up Swords Dance and Rock Polish with more ease.

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Moves

Ice Beam is the only STAB attack this set uses, and it does decent damage despite the lack of a boosting item due to Kyurem's high Special Attack. Substitute is necessary to block status and waste the foe's PP with Pressure. Earth Power keeps Steel- and Water-types from coming in completely for free, giving Kyurem optimal coverage alongside Ice Beam. Lastly, Roost is a reliable recovery move, giving Kyurem much needed staying power.

Set Details

Substitute blocks status, and the foe has to waste PP via Pressure to break it before it can hurt Kyurem. 56 HP EVs give Kyurem 101 HP Substitutes, meaning that a single Seismic Toss cannot break it. The rest goes into its Special Attack and Speed so Kyurem isn't too passive and can utilize its good Speed tier. Leftovers is used to give Kyurem passive recovery so it doesn't have to use Roost as often.

Usage Tips

This set is based around taking advantage of Kyurem's bulk and Pressure to PP stall the opposing Pokemon. As a result, it shines versus passive teams that can't break Kyurem's Substitute and most often finds a place on passive teams itself as a stallbreaker and check to Electric-types. Due to the lack of boosting item, this set is relatively weak and as such shouldn't be treated like a wallbreaker. Be careful versus bulky setup sweepers such as Calm Mind Suicune and Swords Dance Scizor, which can take advantage of this set with relative ease. Toxic Spikes are paramount to this set's success, as they make stalling out the opponent much easier.

Team Options

Steel-types, such as Mega Aggron, Cobalion and Scizor, can check opposing Fairy- and Steel-types and the latter two can help break special walls. But be careful, as with the exception of Scizor, they stack a Fighting weakness. Pursuit trappers such as Mega Aerodactyl and Choice Scarf Krookodile also help to alleviate offensive pressure, putting an end to nuisances such as Latias and revenge killing setup sweepers. Toxic Spikes setters, namely Tentacruel and Nidoqueen, can wear down Pokemon that threaten Kyurem and allow it to stall them out, while reliably checking opposing Fairy-types, an important one being Primarina. Entry hazard removers such as Starmie, Mantine, and the aforementioned Tentacruel are a must, as they allow Kyurem to come in without being whittled or crippled by Toxic Spikes. Most are also able to check Fighting-types. Florges and Sylveon make great partners as they can provide Kyurem with Wish support as well as cleric support in Heal Bell, reducing its vulnerability to status like Toxic. Celebi, Terrakion, and Togekiss appreciate Kyurem being able to break through Pokemon like Mega Steelix, Gligar, and Rhyperior, giving them an easier chance to sweep.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves, such as Scizor and Klefki. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Empoleon, while maintaining neutral coverage against Scizor and it also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, and Rotom-H, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Hydro Pump and Leaf Storm.

Usage Tips

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Gligar and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Togekiss and Primarina are able to come in with little consequence.

Team Options

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards as well as, bar Empoleon, check dangerous Fighting-types. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor, Mega Manectric, and Gligar can bring in Kyurem for free with U-turn or Volt Switch while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Hippowdon, Slowbro, and Florges.

" + "description": "

Moves

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves, such as Scizor and Klefki. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Empoleon, while maintaining neutral coverage against Scizor and it also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, and Rotom-Heat, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Hydro Pump and Leaf Storm.

Usage Tips

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Gligar and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Togekiss and Primarina are able to come in with little consequence.

Team Options

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards as well as, bar Empoleon, check dangerous Fighting-types. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor, Mega Manectric, and Gligar can bring in Kyurem for free with U-turn or Volt Switch while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Hippowdon, Slowbro, and Florges.

" } }, "credits": {"writtenBy": [{"user_id": 237235, "username": "ehT"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 121672, "username": "Bouff"}, {"user_id": 226777, "username": "Eyan"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 168392, "username": "P Squared"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "ou": { "overview": "

Kyurem has an interesting niche thanks to its ability to PP stall several Pokemon with its useful combination of Substitute, Pressure, and Roost. Kyurem's typing and respectable bulk allow it to take advantage of some of the tier's premier walls, such as Toxapex and Chansey, and pivot into Choice-locked Kartana's Leaf Blade and Greninja's Hydro Pump. Its decent Special Attack stat and access to Ice- and Ground-type coverage let it hit a vast majority of the tier for neutral damage and threaten many common Pokemon like Landorus-T, Heatran, and Tornadus-T. However, Kyurem's mediocre base 95 Speed leaves more to be wished for in a metagame full of faster threats that can beat it, such as Mega Alakazam, Mega Medicham, and Kartana. Kyurem is also susceptible to every form of entry hazard and requires entry hazard control to perform its niche to its fullest potential. Moreover, Kyurem's ability to PP stall takes a big hit if it is inflicted with status, which is fairly common in the OU metagame, and its typing leaves it susceptible to the plethora of Steel-, Fairy-, and Fighting-type Pokemon and moves that plague the tier.

", - "comments": "

Other Options

Leftovers can be used with to provide Kyurem more opportunities to use Substitute and reduce the amount of turns it needs to waste using Roost. Groundium Z is another option for a Z-Crystal that specializes in punishing Toxapex and Steel-types like Magearna and Jirachi, potentially KOing them after Earth Power the previous turn. Life Orb is a niche set that can be used to make the most of Kyurem's good Special Attack stat and strong coverage, making Earth Power significantly more threatening against Toxapex, and with these sets even tacking on Draco Meteor to obliterate neutral targets like Rotom-W and Manaphy and deal impressive damage overall, though, without Substitute, Kyurem struggles more against Chansey once its option to block status and waste Seismic Toss isn't around. Dragon Tail is a nice option to rack up entry hazard damage on the likes of Chansey and Mega Scizor coming into Kyurem, additionally phazing out Calm Mind Cresselia, though it's a niche option due to being a lot less useful against offensive teams and being hard to fit over other options.

Checks and Counters

Faster Pokemon: Faster Pokemon such as Mega Alakazam, Ash-Greninja, and Kartana can all pressure Kyurem with super effective coverage or STAB attacks but are forced to take a significant amount of damage if Kyurem is behind a Substitute.

Fighting-types: Although they can't directly switch into Kyurem's attacks, Mega Medicham and Mega Lopunny can both threaten Kyurem out with their Fighting-type STAB attacks.

Steel-types: Mega Scizor, Celesteela, and Assault Vest Magearna can all beat Kyurem one-on-one, but they must be careful of getting worn down over time. Mega Scizor in particular can comfortably take any hit from Kyurem and threaten it out with Bullet Punch, which Kyurem is unable to PP stall.

Setup Sweepers: Certain setup sweepers that don't mind Ice Beam or Earth Power, such as Volcarona and Mega Scizor, can set up on Kyurem with ease.

Tapu Fini: Tapu Fini can easily survive and gradually heal off any attack that Kyurem possesses and can threaten it out with its Fairy-type STAB moves.

", + "comments": "

Other Options

Leftovers can be used with to provide Kyurem more opportunities to use Substitute and reduce the amount of turns it needs to waste using Roost. Groundium Z is another option for a Z-Crystal that specializes in punishing Toxapex and Steel-types like Magearna and Jirachi, potentially KOing them after Earth Power the previous turn. Life Orb is a niche set that can be used to make the most of Kyurem's good Special Attack stat and strong coverage, making Earth Power significantly more threatening against Toxapex, and with these sets even tacking on Draco Meteor to obliterate neutral targets like Rotom-Wash and Manaphy and deal impressive damage overall, though, without Substitute, Kyurem struggles more against Chansey once its option to block status and waste Seismic Toss isn't around. Dragon Tail is a nice option to rack up entry hazard damage on the likes of Chansey and Mega Scizor coming into Kyurem, additionally phazing out Calm Mind Cresselia, though it's a niche option due to being a lot less useful against offensive teams and being hard to fit over other options.

Checks and Counters

Faster Pokemon: Faster Pokemon such as Mega Alakazam, Ash-Greninja, and Kartana can all pressure Kyurem with super effective coverage or STAB attacks but are forced to take a significant amount of damage if Kyurem is behind a Substitute.

Fighting-types: Although they can't directly switch into Kyurem's attacks, Mega Medicham and Mega Lopunny can both threaten Kyurem out with their Fighting-type STAB attacks.

Steel-types: Mega Scizor, Celesteela, and Assault Vest Magearna can all beat Kyurem one-on-one, but they must be careful of getting worn down over time. Mega Scizor in particular can comfortably take any hit from Kyurem and threaten it out with Bullet Punch, which Kyurem is unable to PP stall.

Setup Sweepers: Certain setup sweepers that don't mind Ice Beam or Earth Power, such as Volcarona and Mega Scizor, can set up on Kyurem with ease.

Tapu Fini: Tapu Fini can easily survive and gradually heal off any attack that Kyurem possesses and can threaten it out with its Fairy-type STAB moves.

", "sets": { "Substitute + Roost": { - "description": "

Moves

Substitute gains Kyurem free attacking turns against Pokemon that are incapable of breaking its Substitute with one attack, such as Toxapex, Slowbro, and Rotom-W; it also eases prediction against certain cores that try to pivot around Kyurem like Heatran + Stone Edge Landorus-T. Once behind a Substitute, Kyurem is able to PP stall super effective moves with low PP, such as Ferrothorn's Gyro Ball and Tyranitar's Stone Edge. Ice Beam allows Kyurem to immediately threaten the likes of Landorus-T, Gliscor and Zapdos, with Earth Power complementing it well by hitting Steel-types like Heatran and Magearna. Roost is crucial for keeping Kyurem healthy throughout the match while setting up Substitutes and taking entry hazard damage and for PP stalling foes.

Set Details

56 HP EVs give Kyurem 101 HP Substitutes, preventing Chansey from breaking them with Seismic Toss. 4 Special Defense EVs ensure Kyurem avoids the OHKO from Mega Charizard Y's Fire Blast. Metronome pairs nicely with Substitute, allowing Kyurem to possibly muscle through defensive Pokemon such as Ferrothorn, Celesteela, Clefable, and most importantly Toxapex, which Kyurem would struggle to break through otherwise, thanks to the additional damage per turn. Icium Z lets Kyurem use Subzero Slammer, which is difficult to switch into offensively and defensively. Subzero Slammer is especially useful if Kyurem is behind a Substitute, OHKOing Pokemon that could otherwise stomach a hit and force it out like Mega Alakazam, Tapu Lele, Mega Medicham, and Clefable. Leftovers is an acceptable alternative to potentially give Kyurem more opportunities to use Substitute throughout the game, but it misses out on the additional power that Metronome and Icium Z provide.

Usage Tips

Kyurem's priority should be to set up a Substitute against Pokemon that it forces out or Pokemon that can't break its Substitute, such as Slowbro and Toxapex or that it threatens out, like Gliscor and Zapdos. Once behind a Substitute, Kyurem's combination of Pressure, Roost, and respectable bulk should be utilized to deplete opposing Pokemon of their PP. Some notable examples include Celesteela and Clefable, as these can be PP stalled out of Heavy Slam and Moonblast, respectively, leaving them incredibly passive if they choose to stay in and try to beat Kyurem one-on-one. Try to keep Stealth Rock and other entry hazards off of the field to keep Kyurem as healthy as possible and maximize its ability to switch into Pokemon it can beat like Toxapex and Zapdos. Leech Seed and status conditions, especially paralysis and poison, hinder Kyurem's ability to PP stall foes, so try not to switch into status-inducing moves and prioritize getting behind a Substitute against status spreaders like Toxapex.

Team Options

Entry hazard removers, such as Tornadus-T, Rotom-W, and Landorus-T, are vital to prevent Kyurem from being worn down over time. Defensive Landorus-T pairs nicely with Kyurem because draws in great targets like Tapu Bulu and Zapdos that Kyurem can take advantage of, using U-turn to bring in Kyurem safely with momentum, and it can also help against physical threats that can threaten Kyurem like Mega Lopunny and Mega Charizard X. Kyurem greatly appreciates Toxic Spikes support to wear down the opposing team over time and make its job of stalling foes out easier. Toxapex is a phenomenal partner, as it can set up Toxic Spikes of its own and absorb opposing ones while helping check Pokemon that trouble Kyurem like Mega Scizor, Volcarona, and Ash-Greninja. Magearna, specifically Shift Gear and Calm Mind variants, makes for a good teammate, as it can take advantage of teams that have been weakened by Kyurem to have an easier time sweeping late-game. Magearna also appreciates Kyurem's ability to pressure opposing Steel-types like Ferrothorn, Assault Vest Magearna, and Heatran. Similarly, threatening wallbreakers like Mega Mawile and Mega Alakazam appreciate the pressure that Kyurem exerts on the Steel-types mentioned earlier and are difficult for offensive teams that can pressure Kyurem to switch into. Magnezone can trap and potentially remove annoying Steel-types like Mega Scizor, Kartana, and Celesteela for Kyurem.

" + "description": "

Moves

Substitute gains Kyurem free attacking turns against Pokemon that are incapable of breaking its Substitute with one attack, such as Toxapex, Slowbro, and Rotom-Wash; it also eases prediction against certain cores that try to pivot around Kyurem like Heatran + Stone Edge Landorus-T. Once behind a Substitute, Kyurem is able to PP stall super effective moves with low PP, such as Ferrothorn's Gyro Ball and Tyranitar's Stone Edge. Ice Beam allows Kyurem to immediately threaten the likes of Landorus-T, Gliscor and Zapdos, with Earth Power complementing it well by hitting Steel-types like Heatran and Magearna. Roost is crucial for keeping Kyurem healthy throughout the match while setting up Substitutes and taking entry hazard damage and for PP stalling foes.

Set Details

56 HP EVs give Kyurem 101 HP Substitutes, preventing Chansey from breaking them with Seismic Toss. 4 Special Defense EVs ensure Kyurem avoids the OHKO from Mega Charizard Y's Fire Blast. Metronome pairs nicely with Substitute, allowing Kyurem to possibly muscle through defensive Pokemon such as Ferrothorn, Celesteela, Clefable, and most importantly Toxapex, which Kyurem would struggle to break through otherwise, thanks to the additional damage per turn. Icium Z lets Kyurem use Subzero Slammer, which is difficult to switch into offensively and defensively. Subzero Slammer is especially useful if Kyurem is behind a Substitute, OHKOing Pokemon that could otherwise stomach a hit and force it out like Mega Alakazam, Tapu Lele, Mega Medicham, and Clefable. Leftovers is an acceptable alternative to potentially give Kyurem more opportunities to use Substitute throughout the game, but it misses out on the additional power that Metronome and Icium Z provide.

Usage Tips

Kyurem's priority should be to set up a Substitute against Pokemon that it forces out or Pokemon that can't break its Substitute, such as Slowbro and Toxapex or that it threatens out, like Gliscor and Zapdos. Once behind a Substitute, Kyurem's combination of Pressure, Roost, and respectable bulk should be utilized to deplete opposing Pokemon of their PP. Some notable examples include Celesteela and Clefable, as these can be PP stalled out of Heavy Slam and Moonblast, respectively, leaving them incredibly passive if they choose to stay in and try to beat Kyurem one-on-one. Try to keep Stealth Rock and other entry hazards off of the field to keep Kyurem as healthy as possible and maximize its ability to switch into Pokemon it can beat like Toxapex and Zapdos. Leech Seed and status conditions, especially paralysis and poison, hinder Kyurem's ability to PP stall foes, so try not to switch into status-inducing moves and prioritize getting behind a Substitute against status spreaders like Toxapex.

Team Options

Entry hazard removers, such as Tornadus-T, Rotom-Wash, and Landorus-T, are vital to prevent Kyurem from being worn down over time. Defensive Landorus-T pairs nicely with Kyurem because draws in great targets like Tapu Bulu and Zapdos that Kyurem can take advantage of, using U-turn to bring in Kyurem safely with momentum, and it can also help against physical threats that can threaten Kyurem like Mega Lopunny and Mega Charizard X. Kyurem greatly appreciates Toxic Spikes support to wear down the opposing team over time and make its job of stalling foes out easier. Toxapex is a phenomenal partner, as it can set up Toxic Spikes of its own and absorb opposing ones while helping check Pokemon that trouble Kyurem like Mega Scizor, Volcarona, and Ash-Greninja. Magearna, specifically Shift Gear and Calm Mind variants, makes for a good teammate, as it can take advantage of teams that have been weakened by Kyurem to have an easier time sweeping late-game. Magearna also appreciates Kyurem's ability to pressure opposing Steel-types like Ferrothorn, Assault Vest Magearna, and Heatran. Similarly, threatening wallbreakers like Mega Mawile and Mega Alakazam appreciate the pressure that Kyurem exerts on the Steel-types mentioned earlier and are difficult for offensive teams that can pressure Kyurem to switch into. Magnezone can trap and potentially remove annoying Steel-types like Mega Scizor, Kartana, and Celesteela for Kyurem.

" } }, "credits": {"writtenBy": [{"user_id": 216712, "username": "Indigo Plateau"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 303291, "username": "lydian"}, {"user_id": 300791, "username": "Simia"}, {"user_id": 144451, "username": "MANNAT"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 241023, "username": "dhelmise"}]}]} @@ -14805,26 +14811,26 @@ "Kyurem-Black": { "ou": { "overview": "

Boasting some of the most absurd base stats in the tier, a devastating signature move to power up with Icium Z, and a wealth of useful coverage moves like Fusion Bolt, Kyurem-B was already destined to be one of the best wallbreakers around. With the dual threat of a maximum-power Subzero Slammer and Fusion Bolt, very little can stand up to Kyurem-B defensively, and it's a big contributing factor to the importance of defensive Steel-types like Magearna, Mega Scizor, and Jirachi to stave it off. Its natural bulk is rather immense, letting it find easy entry against Zapdos and Gliscor and trade blows with the likes of Tapu Fini and Choice Scarf Kartana. However, Kyurem-B relies on its Z-Crystal for a large part of its offensive prowess, with raw Freeze Shock being unreliable due to its charge time and Ice Beam not packing nearly as much power, meaning that after Subzero Slammer is used, Kyurem-B can be handled by the likes of Clefable and Chansey with relative ease. Its base 95 Speed isn't lightning fast, so there's no short supply of revenge killers like Mega Medicham and Choice Band Kartana that can show it the door.

", - "comments": "

Other Options

Life Orb is nice for focusing on Kyurem-B's mixed offensive prowess, boosting its other attacks like Fusion Bolt and Earth Power in exchange for losing its one-time Ice-type nuke by dropping Icium Z. Hidden Power Fire is a nice option for this set to pressure Mega Scizor and Ferrothorn, and Roost is important to offset the Life Orb recoil damage, but all of Earth Power, Hidden Power Fire, and Roost cannot be viably fit at once. This set doesn't see consistent use because one of Kyurem-B's main draws is its immense immediate breaking power with Subzero Slammer, and alongside Stealth Rock, it gets worn down very quickly. Choice Band is an intriguing item choice that lets Kyurem-B cut through nearly any Pokemon with proper prediction, with an OHKO on Toxapex and 2HKO on Heatran and Magearna with Adamant Fusion Bolt. Outrage can be used on this set to fill in for Freeze Shock's absurd power, with only bulky Dragon-resistant Pokemon avoiding the 2HKO from it, and Iron Head can be used to smash Fairy-types like Tapu Bulu and Clefable.

Checks and Counters

Steel-types: Mega Scizor is the closest thing to a perfect Kyurem-B counter, resisting Ice, having the bulk to shrug off most of anything else Kyurem-B has to throw out, and being able to heal the damage off with Roost afterwards. Even worse, it has priority Bullet Punch that threatens to 2HKO Kyurem-B back. Jirachi is similarly irritating due to how it can heal off chip damage with Wish, and Magearna can threaten out Kyurem-B with an OHKO from Fleur Cannon and semi-reliably stay healthy with Pain Split. The last two aren't as comfortable with Kyurem-B when Electric Terrain is up, however, as Kyurem-B is then a hair away from 2HKOing them with Fusion Bolt. Ferrothorn is able to wall Kyurem-B quite consistently after it uses up its Z-Move.

Faster Wallbreakers: Faster, powerful attackers like Mega Medicham, Mega Lopunny, Choice Scarf Tapu Lele, and Choice Band Kartana can take advantage of Kyurem-B's average Speed to force it out, threatening an OHKO.

Passive Damage and Status: Kyurem-B is liable to being chipped down rapidly by entry hazards, specifically Stealth Rock, and Toxic can enable the likes of Toxapex and Slowbro to handle Kyurem-B by spamming their recovery moves to stall out poison turns. Burn is even more ruinous for Kyurem-B, as it neuters its stronger attacking stat, meaning it by no means has safe entry against the likes of Rotom-W and Toxapex.

", + "comments": "

Other Options

Life Orb is nice for focusing on Kyurem-B's mixed offensive prowess, boosting its other attacks like Fusion Bolt and Earth Power in exchange for losing its one-time Ice-type nuke by dropping Icium Z. Hidden Power Fire is a nice option for this set to pressure Mega Scizor and Ferrothorn, and Roost is important to offset the Life Orb recoil damage, but all of Earth Power, Hidden Power Fire, and Roost cannot be viably fit at once. This set doesn't see consistent use because one of Kyurem-B's main draws is its immense immediate breaking power with Subzero Slammer, and alongside Stealth Rock, it gets worn down very quickly. Choice Band is an intriguing item choice that lets Kyurem-B cut through nearly any Pokemon with proper prediction, with an OHKO on Toxapex and 2HKO on Heatran and Magearna with Adamant Fusion Bolt. Outrage can be used on this set to fill in for Freeze Shock's absurd power, with only bulky Dragon-resistant Pokemon avoiding the 2HKO from it, and Iron Head can be used to smash Fairy-types like Tapu Bulu and Clefable.

Checks and Counters

Steel-types: Mega Scizor is the closest thing to a perfect Kyurem-B counter, resisting Ice, having the bulk to shrug off most of anything else Kyurem-B has to throw out, and being able to heal the damage off with Roost afterwards. Even worse, it has priority Bullet Punch that threatens to 2HKO Kyurem-B back. Jirachi is similarly irritating due to how it can heal off chip damage with Wish, and Magearna can threaten out Kyurem-B with an OHKO from Fleur Cannon and semi-reliably stay healthy with Pain Split. The last two aren't as comfortable with Kyurem-B when Electric Terrain is up, however, as Kyurem-B is then a hair away from 2HKOing them with Fusion Bolt. Ferrothorn is able to wall Kyurem-B quite consistently after it uses up its Z-Move.

Faster Wallbreakers: Faster, powerful attackers like Mega Medicham, Mega Lopunny, Choice Scarf Tapu Lele, and Choice Band Kartana can take advantage of Kyurem-B's average Speed to force it out, threatening an OHKO.

Passive Damage and Status: Kyurem-B is liable to being chipped down rapidly by entry hazards, specifically Stealth Rock, and Toxic can enable the likes of Toxapex and Slowbro to handle Kyurem-B by spamming their recovery moves to stall out poison turns. Burn is even more ruinous for Kyurem-B, as it neuters its stronger attacking stat, meaning it by no means has safe entry against the likes of Rotom-Wash and Toxapex.

", "sets": { "Z-Move": { - "description": "

Moves

Despite its huge drawback of needing to charge up for a turn, Freeze Shock is used for its insane Base Power that lets Subzero Slammer hit the maximum Base Power for a Z-Move. Though its primary use is with Icium Z, crucially skipping the charge turn, it still packs a punch if it can be pulled off safely via prediction or against a passive Pokemon, and it has a nasty paralysis chance to boot. Fusion Bolt is the perfect complement to Kyurem's Ice-type attacks, pressuring Water-types like Toxapex and chipping away at neutral targets like Magearna and Heatran as they come in. Kyurem-B even has a good Special Attack stat to wield Ice Beam with, granting it a consistent Ice-type attack to hit easy targets like Landorus-T, Zapdos, and Gliscor without burning up its Z-Crystal. Roost is useful for healing off entry hazard damage and giving Kyurem-B some longevity for taking on the likes of Zapdos and Choice-locked Ash-Greninja. Substitute both eases prediction and prevents desperate status counterplay from the likes of Toxapex and Rotom-W, even guarding it from revenge killers if it's fortunate enough to keep the Substitute after claiming a KO. Additionally, it can provide a turn of protection while charging up Freeze Shock. Earth Power is another option that benefits from Kyurem-B's mixed offensive prowess, and it's best used for hitting Heatran and Mega Mawile for 2HKOs and pressuring Rotom-W in a comparable way. Hone Claws strikes fear into defensive teams that had hoped to stall or otherwise switch around Kyurem-B, punishing passive play like nothing else.

Set Details

The Naive and Hasty natures are useful for Speed tying with Pokemon with base 95 Speed like Tapu Lele and opposing Kyurem-B as well as outspeeding Kommo-o, though a Lonely or Naughty nature can feasibly be run when the aforementioned threats are already handled well for a general power boost, with benefits including a confirmed 2HKO against non-Leftovers Slowbro with Fusion Bolt and better odds to OHKO Ferrothorn with Subzero Slammer. The Naive and Naughty natures leave Kyurem-B's Defense as is, which is helpful against the likes of Landorus-T, Mega Charizard X, and Kartana, though the Hasty and Lonely natures are better for taking hits from special attackers like Heatran, Tornadus-T, and Tapu Fini. Kyurem-B can also run a bulkier EV spread very well because its base Attack is so high that it doesn't necessitate full investment in order to be a strong wallbreaker, giving its Roost sets much more defensive utility in the face of the likes of Protean Greninja and letting it make trades against Mega Diancie and Mega Charizard Y. An EV spread of 248 HP / 116 Atk / 32 SpD / 112 Spe with an Adamant nature allows Kyurem-B to outspeed Modest Heatran and survive Moonblast from Mega Diancie, with the rest pooled into Attack.

Usage Tips

Kyurem-B has the bulk to be thrown at its ideal targets like defensive Landorus-T and Zapdos and is adept at cracking holes early-game, being able to significantly weaken the likes of Magearna and Heatran if not claiming a KO outright. Save your Z-Move until it can either grab a KO or otherwise get lots of value, as it's preferable to hold onto the threat of Subzero Slammer as long as possible to keep the likes of Clefable and Ferrothorn uneasy. Kyurem-B can pepper the likes of Magearna and Heatran with Fusion Bolt or Earth Power as they come in, though when facing Mega Scizor, its presence makes wallbreaking attempts somewhat of a lost cause until it's worn down enough or removed. Kyurem-B has a superb matchup against rain teams, being a great lead against Pelipper to either claim a KO immediately or otherwise start punching holes.

Team Options

Most of the time, Kyurem-B is fit onto offense and bulky offense teams, tasked with breaking open holes for fast cleaners and benefiting from free entry opportunities gifted by its pivoting teammates. Choice Scarf Kartana and Mega Lopunny are examples of fast threats that can balance out Kyurem-B's average Speed, with Kyurem-B clearing a path for them by taking chunks out of Magearna and Rotom-W and actively hunting down Landorus-T and Zapdos for them. Tapu Koko boosts Kyurem-B's Fusion Bolt to worrying levels of power, being able to OHKO specially defensive Toxapex when using an Attack-boosting nature and 2HKOing Magearna. Weavile shares quite a few checks with Kyurem-B, such as Mega Mawile, Mega Scizor, and the aforementioned Magearna, so they work well together to menace and overwhelm these Pokemon. Tapu Fini's Misty Terrain is wonderfully synergistic, as it guards Kyurem-B against nasty status attempts from Scald or Toxic from Toxapex and Slowbro and Will-O-Wisp from Rotom-W, letting Kyurem-B come in safely. Mega Diancie provides useful entry hazard control with Magic Bounce and appreciates Kyurem-B blowing past the likes of Celesteela and Ferrothorn and chipping at shared annoyances in Jirachi and Mega Scizor. Landorus-T, Magearna, and Tapu Koko can provide useful pivoting support to bring Kyurem-B in against ideal targets like Zapdos and Chansey.

" + "description": "

Moves

Despite its huge drawback of needing to charge up for a turn, Freeze Shock is used for its insane Base Power that lets Subzero Slammer hit the maximum Base Power for a Z-Move. Though its primary use is with Icium Z, crucially skipping the charge turn, it still packs a punch if it can be pulled off safely via prediction or against a passive Pokemon, and it has a nasty paralysis chance to boot. Fusion Bolt is the perfect complement to Kyurem's Ice-type attacks, pressuring Water-types like Toxapex and chipping away at neutral targets like Magearna and Heatran as they come in. Kyurem-B even has a good Special Attack stat to wield Ice Beam with, granting it a consistent Ice-type attack to hit easy targets like Landorus-T, Zapdos, and Gliscor without burning up its Z-Crystal. Roost is useful for healing off entry hazard damage and giving Kyurem-B some longevity for taking on the likes of Zapdos and Choice-locked Ash-Greninja. Substitute both eases prediction and prevents desperate status counterplay from the likes of Toxapex and Rotom-Wash, even guarding it from revenge killers if it's fortunate enough to keep the Substitute after claiming a KO. Additionally, it can provide a turn of protection while charging up Freeze Shock. Earth Power is another option that benefits from Kyurem-B's mixed offensive prowess, and it's best used for hitting Heatran and Mega Mawile for 2HKOs and pressuring Rotom-Wash in a comparable way. Hone Claws strikes fear into defensive teams that had hoped to stall or otherwise switch around Kyurem-B, punishing passive play like nothing else.

Set Details

The Naive and Hasty natures are useful for Speed tying with Pokemon with base 95 Speed like Tapu Lele and opposing Kyurem-B as well as outspeeding Kommo-o, though a Lonely or Naughty nature can feasibly be run when the aforementioned threats are already handled well for a general power boost, with benefits including a confirmed 2HKO against non-Leftovers Slowbro with Fusion Bolt and better odds to OHKO Ferrothorn with Subzero Slammer. The Naive and Naughty natures leave Kyurem-B's Defense as is, which is helpful against the likes of Landorus-T, Mega Charizard X, and Kartana, though the Hasty and Lonely natures are better for taking hits from special attackers like Heatran, Tornadus-T, and Tapu Fini. Kyurem-B can also run a bulkier EV spread very well because its base Attack is so high that it doesn't necessitate full investment in order to be a strong wallbreaker, giving its Roost sets much more defensive utility in the face of the likes of Protean Greninja and letting it make trades against Mega Diancie and Mega Charizard Y. An EV spread of 248 HP / 116 Atk / 32 SpD / 112 Spe with an Adamant nature allows Kyurem-B to outspeed Modest Heatran and survive Moonblast from Mega Diancie, with the rest pooled into Attack.

Usage Tips

Kyurem-B has the bulk to be thrown at its ideal targets like defensive Landorus-T and Zapdos and is adept at cracking holes early-game, being able to significantly weaken the likes of Magearna and Heatran if not claiming a KO outright. Save your Z-Move until it can either grab a KO or otherwise get lots of value, as it's preferable to hold onto the threat of Subzero Slammer as long as possible to keep the likes of Clefable and Ferrothorn uneasy. Kyurem-B can pepper the likes of Magearna and Heatran with Fusion Bolt or Earth Power as they come in, though when facing Mega Scizor, its presence makes wallbreaking attempts somewhat of a lost cause until it's worn down enough or removed. Kyurem-B has a superb matchup against rain teams, being a great lead against Pelipper to either claim a KO immediately or otherwise start punching holes.

Team Options

Most of the time, Kyurem-B is fit onto offense and bulky offense teams, tasked with breaking open holes for fast cleaners and benefiting from free entry opportunities gifted by its pivoting teammates. Choice Scarf Kartana and Mega Lopunny are examples of fast threats that can balance out Kyurem-B's average Speed, with Kyurem-B clearing a path for them by taking chunks out of Magearna and Rotom-Wash and actively hunting down Landorus-T and Zapdos for them. Tapu Koko boosts Kyurem-B's Fusion Bolt to worrying levels of power, being able to OHKO specially defensive Toxapex when using an Attack-boosting nature and 2HKOing Magearna. Weavile shares quite a few checks with Kyurem-B, such as Mega Mawile, Mega Scizor, and the aforementioned Magearna, so they work well together to menace and overwhelm these Pokemon. Tapu Fini's Misty Terrain is wonderfully synergistic, as it guards Kyurem-B against nasty status attempts from Scald or Toxic from Toxapex and Slowbro and Will-O-Wisp from Rotom-Wash, letting Kyurem-B come in safely. Mega Diancie provides useful entry hazard control with Magic Bounce and appreciates Kyurem-B blowing past the likes of Celesteela and Ferrothorn and chipping at shared annoyances in Jirachi and Mega Scizor. Landorus-T, Magearna, and Tapu Koko can provide useful pivoting support to bring Kyurem-B in against ideal targets like Zapdos and Chansey.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 483087, "username": "Vioker"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "monotype": { - "overview": "

Dragon

With great Attack and Special Attack backed by a fantastic movepool, Kyurem-B is Dragon's most powerful mixed wallbreaker. It uses BoltBeam coverage to hit almost the entire tier at least neutrally and is particularly effective at ripping apart the Flying defensive core of Skarmory, Zapdos, and Mantine as a result. In addition to beating Flying, Kyurem-B also rips apart Steel teams with the use of Earth Power and Hidden Power Fire. Access to Roost also improves its longevity throughout a match and supplements its defensive utility thanks to its great bulk and Ice typing making it the only legal Ice switch-in for Dragon teams. While the Ice typing helps Kyurem-B take on Ice-types, it's quite poor defensively otherwise and gives Kyurem-B a host of weaknesses including a weakness to common Fighting- and Rock-type coverage moves. Its Speed, while great for a wallbreaker, is still unimpressive, leaving it quite vulnerable to offense and faster Pokemon such as Mega Lopunny that outspeed and KO it. Because it is typically a mixed attacker, Kyurem-B struggles with beating mixed walls like Chansey and Mega Sableye.

Ice

Kyurem-B has earned a name for itself as the most important Pokemon on Ice teams due to it being one of the most powerful wallbreakers in the metagame. Its amazing natural bulk allows it to survive powerful attacks such as Choice Scarf Victini's V-create and unboosted Mega Scizor's Bullet Punch. With the ability Teravolt, it can target Levitate users such as Rotom-W with Earth Power and hit past Mimikyu's Disguise. A secondary Dragon typing grants it a neutrality to Fire-type moves, allowing it to take attacks like Lava Plume from Torkoal and Heatran. Access to Roost grants Kyurem-B reliable recovery, which complements its fantastic bulk. With a Choice Scarf, Kyurem-B can function as an effective revenge killer capable of handling threatening Choice Scarf users like Excadrill and Heracross. Its fantastic Attack and Special Attack stats and solid coverage in Fusion Bolt and Earth Power also make it a great mixed wallbreaker. Its access to great coverage moves makes it incredibly difficult to switch into. However, Kyurem-B is heavily crippled by status conditions such as paralysis and burn. Its typing also leaves it vulnerable to common attacking types like Fighting, Steel, and Fairy, and a weakness to Stealth Rock can severely limit the number of times it can switch in. Even with a Choice Scarf, Kyurem-B is still outsped by other common Choice Scarf users like Victini, Nihilego, and Latios.

", + "overview": "

Dragon

With great Attack and Special Attack backed by a fantastic movepool, Kyurem-B is Dragon's most powerful mixed wallbreaker. It uses BoltBeam coverage to hit almost the entire tier at least neutrally and is particularly effective at ripping apart the Flying defensive core of Skarmory, Zapdos, and Mantine as a result. In addition to beating Flying, Kyurem-B also rips apart Steel teams with the use of Earth Power and Hidden Power Fire. Access to Roost also improves its longevity throughout a match and supplements its defensive utility thanks to its great bulk and Ice typing making it the only legal Ice switch-in for Dragon teams. While the Ice typing helps Kyurem-B take on Ice-types, it's quite poor defensively otherwise and gives Kyurem-B a host of weaknesses including a weakness to common Fighting- and Rock-type coverage moves. Its Speed, while great for a wallbreaker, is still unimpressive, leaving it quite vulnerable to offense and faster Pokemon such as Mega Lopunny that outspeed and KO it. Because it is typically a mixed attacker, Kyurem-B struggles with beating mixed walls like Chansey and Mega Sableye.

Ice

Kyurem-B has earned a name for itself as the most important Pokemon on Ice teams due to it being one of the most powerful wallbreakers in the metagame. Its amazing natural bulk allows it to survive powerful attacks such as Choice Scarf Victini's V-create and unboosted Mega Scizor's Bullet Punch. With the ability Teravolt, it can target Levitate users such as Rotom-Wash with Earth Power and hit past Mimikyu's Disguise. A secondary Dragon typing grants it a neutrality to Fire-type moves, allowing it to take attacks like Lava Plume from Torkoal and Heatran. Access to Roost grants Kyurem-B reliable recovery, which complements its fantastic bulk. With a Choice Scarf, Kyurem-B can function as an effective revenge killer capable of handling threatening Choice Scarf users like Excadrill and Heracross. Its fantastic Attack and Special Attack stats and solid coverage in Fusion Bolt and Earth Power also make it a great mixed wallbreaker. Its access to great coverage moves makes it incredibly difficult to switch into. However, Kyurem-B is heavily crippled by status conditions such as paralysis and burn. Its typing also leaves it vulnerable to common attacking types like Fighting, Steel, and Fairy, and a weakness to Stealth Rock can severely limit the number of times it can switch in. Even with a Choice Scarf, Kyurem-B is still outsped by other common Choice Scarf users like Victini, Nihilego, and Latios.

", "comments": "

Other Options

Dragon

Kyurem-B can opt for a BoltBeam + SubRoost set to be more useful against offense and faster threats, but the lack of coverage makes it much less useful against the threats Kyurem-B typically beats. Freeze Shock can be used with Icium Z for a one-time Subzero Slammer that can at least cripple if not OHKO the bulkiest of walls including Mega Sableye and Chansey, making sure Kyurem-B is definitely capable of taking out a wall. Unfortunately, it tends to be unreliable, as Freeze Shock is a two-turn attack and should not be used otherwise, and its other moves will be much weaker. Choice Band boosts Kyurem-B's Attack to unparalleled levels, with Outrage notably being able to 2HKO even Porygon2. However, even if this makes Kyurem-B a wallbreaker that can't be defensively countered, one of Kyurem-B's greatest strengths is in its coverage and being able to switch moves, which Choice Band prevents. Choice Scarf surprises opponents by letting Kyurem-B outspeed Pokemon such as Mega Diancie that otherwise threaten it. The lack of power is noticeable, though, and Kyurem-B will be almost unable to wallbreak at all.

Ice

A Choice Band can be used with a more physically oriented set. However, Kyurem-B benefits far more from the mixed wallbreaking ability that Life Orb offers. Substitute can be used on wallbreaking sets as a means of keeping Kyurem-B safe from status as well as take advantage of how it can force foes out. However, it would come at the cost of better coverage in Hidden Power Fire.

Checks and Counters

Dragon

Mixed Walls: Because Kyurem-B spreads its offenses across both physical and special attacks to beat specialized walls, mixed walls such as Porygon2 and Mega Sableye have no problem walling it. They do need to be careful of the rare physically oriented variants that are able to 2HKO them, though.

Faster Pokemon: Due to Kyurem-B's middling Speed, it is outsped by many Pokemon, and those with super effective STAB attacks, such as Terrakion and Latios, can OHKO it before it can attack. Even those that cannot OHKO it, such as Mega Swampert, can typically take at least one hit in order to 2HKO it.

Fairy-types: Fairy-types with STAB attacks can typically either outspeed Kyurem-B, like Mega Diancie and Mega Gardevoir, to OHKO it or force it out. Clefable is able to recover off damage taken from Kyurem-B's Ice Beam with Soft-Boiled and make it take Life Orb recoil to put it in range of Moonblast.

Steel-types: While they need to be careful around the possibility of Hidden Power Fire + Earth Power, if Kyurem-B does not carry both, Steel-types that are not weak to the move it does have are able to at least check if not counter it. Without Hidden Power Fire, Mega Scizor can set up on Kyurem-B, and without Earth Power, Magnezone can beat it.

Residual Damage: By compounding with Life Orb recoil, residual damage from entry hazards and status can wear down Kyurem-B and make it very easy to take out with either priority or a revenge killer.

Status: Status can completely prevent Kyurem-B from wallbreaking, as paralysis will let many walls outspeed it, notably allowing Flying-types to now check it, burns will make its Fusion Bolt very weak, and poison lets some walls stall it out.

Ice

Fighting-types: Fighting-types like Terrakion and Keldeo outspeed Kyurem-B and threaten to KO it with their STAB moves. However, Keldeo has a chance of being KOed by Fusion Bolt from Choice Scarf sets.

Rock-types: Rock-types like Nihilego and Mega Aerodactyl can outspeed Kyurem-B and threaten to KO it with their STAB moves. However, they will be outsped and potentially KOed by Choice Scarf sets.

Steel-types: Mega Scizor, Excadrill, and Jirachi can all threaten to KO Kyurem-B with their Steel-type STAB moves. Jirachi can outspeed Choice Scarf Kyurem-B if it's also holding a Choice Scarf, and while Excadrill won't be outspeeding Kyurem-B, it won't be OHKOed by Earth Power. Mega Scizor will have to watch out for the potential Hidden Power Fire if it ever tries to set up.

Fairy-types: Fairy-types like Tapu Koko and Mega Diancie threaten to KO Kyurem-B with their STAB moves. Choice Scarf sets fail to OHKO Tapu Koko or Mega Diancie with Earth Power, although Mega Diancie fears the potential Iron Head.

Revenge Killers: Choice Scarf users like Infernape, Nihilego, and Latios can all outspeed Choice Scarf Kyurem-B and threaten to KO it with their STAB moves.

Stealth Rock: Kyurem-B takes a considerable amount of damage from Stealth Rock as it switches in, putting much more pressure on it to restore its health with Roost.

Status: Kyurem-B is largely hindered by status, with paralysis halving its Speed, poison quickly wearing it down, and burn halving its Attack, making it unable to wallbreak effectively.

", "sets": { "Life Orb Wallbreaker (Dragon)": { - "description": "

Moves

Ice Beam is Kyurem-B's most reliable STAB attack, dealing huge damage to almost any Pokemon that doesn't resist it and serving as its primary move for wallbreaking. Fusion Bolt forms the powerful BoltBeam coverage combination with Ice Beam to enable Kyurem-B to break Flying and Water defensive cores. As it deals physical damage, it combines with Ice Beam to let Kyurem-B break both physical and special walls. Earth Power is the most useful coverage move, able to 2HKO Steel-type Pokemon such as Klefki and Jirachi that can otherwise switch into Kyurem-B's attacks. Roost gives Kyurem-B longevity, letting it heal the Life Orb recoil and chip damage that it may take from walls like Skarmory. For an all-out attacker moveset, Hidden Power Fire is very useful for breaking offensive Steel teams, especially when used in conjunction with Earth Power. It can also simply replace Earth Power instead, sacrificing perfect anti-Steel coverage for Roost's utility.

Set Details

Maximum Speed investment and a Naive nature make Kyurem-B as fast as possible, outspeeding certain Pokemon including Nidoking and Suicune. Because its Special Attack is much lower than its Attack, Kyurem-B prefers to have 252 Special Attack EVs to improve its STAB Ice Beam's damage output. Life Orb's boost makes Kyurem-B even stronger and lets it wallbreak, making sure it can OHKO threats like Tapu Koko and offensive Mega Scizor with its coverage moves. With Teravolt, Kyurem-B is able to ignore defensive abilities such as Mega Venusaur and Mamoswine's Thick Fat, Skarmory and Forretress's Sturdy, and Rotom-W's Levitate.

Usage Tips

With its decent bulk, Kyurem-B is capable of switching into walls that lack status moves like Skarmory to proceed to force them out with the threat of its powerful attacks. Kyurem-B also serves as a decent switch-in to Ice-type attacks from Pokemon like Mamoswine and Tapu Koko, but it should be careful of the possibility of super effective damage, as Mamoswine can carry Superpower and Tapu Koko occasionally uses Dazzling Gleam. Try to keep entry hazards off the field for Kyurem-B, as even with Roost, the residual damage can wear it down very quickly when combined with Life Orb recoil. Stealth Rock and Toxic Spikes are especially threatening to Kyurem-B's longevity. For a similar reason, while walls are rarely able to actually damage Kyurem-B seriously, all forms of status are crippling to it, and they should be avoided. Preserving Kyurem-B's health is especially necessary for matchups against Pokemon with strong Ice-type attacks, such as Choice Scarf Greninja, where it is needed to reliably check these threats. Once in play, because Kyurem-B has very few switch-ins, it's typically quite safe to just fire off whatever attacks are strongest against the current foe. Even if the opponent switches out, as long as Kyurem-B is faster, it should still be a huge threat to almost anything that comes in. Kyurem-B is very capable of taking out walls like Toxapex that can stop its teammates from sweeping. As a result, it's important to try to bring it in as often as possible early-game through free or double switches. In some matchups, especially against Flying where Kyurem-B's BoltBeam combination is critical to winning, it's even more important to keep it safe, as getting afflicted by Toxic can lead to the foes beating Kyurem-B in ways that aren't otherwise possible, such as being stalled by Substitute Zapdos. In the Steel matchup, your opponent will try to scout Kyurem-B's moveset; because they don't know what combination of coverage moves to expect, try to use that knowledge to your advantage.

Team Options

Stealth Rock damage is very useful for putting some walls such as Alolan Muk into range of Kyurem-B's attacks, so Garchomp is a fantastic partner. While offensive Garchomp is also capable of breaking Steel-types alongside Kyurem-B, defensive sets can serve as a check to threats like Mega Scizor that Kyurem-B may be unable to pressure without Hidden Power Fire. Choice Band Dragonite's incredibly powerful Outrage can break even walls such as Porygon2 and Mega Sableye that Kyurem-B is unable to get past. Together, they form a strong wallbreaking core that very few teams can handle. Hydreigon is another wallbreaking option that can also use Taunt to be a stallbreaker; while not as generally useful as Dragonite, it is more specialized and able to break types such as Psychic and Steel with its strong Dark Pulse and coverage moves. Setup sweepers such as Kommo-o, Mega Latias, and Mega Altaria all greatly appreciate Kyurem-B's wallbreaking presence, as it is capable of taking out Pokemon such as Toxapex and Skarmory that check them. Due to Kyurem-B's poor Speed, a Choice Scarf user such as Latios or Latias is ideal for revenge killing faster Dragon-types and other fast attackers that force Kyurem-B out. They both also have Defog to keep Kyurem-B safe from entry hazards. In exchange, with Earth Power, Kyurem-B can beat walls such as Alolan Muk and Klefki that wall them. While weaker than Latios, Latias brings the much appreciated Healing Wish, which can give Kyurem-B a second chance to finish off remaining walls. If Kyurem-B lacks Roost, Healing Wish becomes even more valuable.

" + "description": "

Moves

Ice Beam is Kyurem-B's most reliable STAB attack, dealing huge damage to almost any Pokemon that doesn't resist it and serving as its primary move for wallbreaking. Fusion Bolt forms the powerful BoltBeam coverage combination with Ice Beam to enable Kyurem-B to break Flying and Water defensive cores. As it deals physical damage, it combines with Ice Beam to let Kyurem-B break both physical and special walls. Earth Power is the most useful coverage move, able to 2HKO Steel-type Pokemon such as Klefki and Jirachi that can otherwise switch into Kyurem-B's attacks. Roost gives Kyurem-B longevity, letting it heal the Life Orb recoil and chip damage that it may take from walls like Skarmory. For an all-out attacker moveset, Hidden Power Fire is very useful for breaking offensive Steel teams, especially when used in conjunction with Earth Power. It can also simply replace Earth Power instead, sacrificing perfect anti-Steel coverage for Roost's utility.

Set Details

Maximum Speed investment and a Naive nature make Kyurem-B as fast as possible, outspeeding certain Pokemon including Nidoking and Suicune. Because its Special Attack is much lower than its Attack, Kyurem-B prefers to have 252 Special Attack EVs to improve its STAB Ice Beam's damage output. Life Orb's boost makes Kyurem-B even stronger and lets it wallbreak, making sure it can OHKO threats like Tapu Koko and offensive Mega Scizor with its coverage moves. With Teravolt, Kyurem-B is able to ignore defensive abilities such as Mega Venusaur and Mamoswine's Thick Fat, Skarmory and Forretress's Sturdy, and Rotom-Wash's Levitate.

Usage Tips

With its decent bulk, Kyurem-B is capable of switching into walls that lack status moves like Skarmory to proceed to force them out with the threat of its powerful attacks. Kyurem-B also serves as a decent switch-in to Ice-type attacks from Pokemon like Mamoswine and Tapu Koko, but it should be careful of the possibility of super effective damage, as Mamoswine can carry Superpower and Tapu Koko occasionally uses Dazzling Gleam. Try to keep entry hazards off the field for Kyurem-B, as even with Roost, the residual damage can wear it down very quickly when combined with Life Orb recoil. Stealth Rock and Toxic Spikes are especially threatening to Kyurem-B's longevity. For a similar reason, while walls are rarely able to actually damage Kyurem-B seriously, all forms of status are crippling to it, and they should be avoided. Preserving Kyurem-B's health is especially necessary for matchups against Pokemon with strong Ice-type attacks, such as Choice Scarf Greninja, where it is needed to reliably check these threats. Once in play, because Kyurem-B has very few switch-ins, it's typically quite safe to just fire off whatever attacks are strongest against the current foe. Even if the opponent switches out, as long as Kyurem-B is faster, it should still be a huge threat to almost anything that comes in. Kyurem-B is very capable of taking out walls like Toxapex that can stop its teammates from sweeping. As a result, it's important to try to bring it in as often as possible early-game through free or double switches. In some matchups, especially against Flying where Kyurem-B's BoltBeam combination is critical to winning, it's even more important to keep it safe, as getting afflicted by Toxic can lead to the foes beating Kyurem-B in ways that aren't otherwise possible, such as being stalled by Substitute Zapdos. In the Steel matchup, your opponent will try to scout Kyurem-B's moveset; because they don't know what combination of coverage moves to expect, try to use that knowledge to your advantage.

Team Options

Stealth Rock damage is very useful for putting some walls such as Alolan Muk into range of Kyurem-B's attacks, so Garchomp is a fantastic partner. While offensive Garchomp is also capable of breaking Steel-types alongside Kyurem-B, defensive sets can serve as a check to threats like Mega Scizor that Kyurem-B may be unable to pressure without Hidden Power Fire. Choice Band Dragonite's incredibly powerful Outrage can break even walls such as Porygon2 and Mega Sableye that Kyurem-B is unable to get past. Together, they form a strong wallbreaking core that very few teams can handle. Hydreigon is another wallbreaking option that can also use Taunt to be a stallbreaker; while not as generally useful as Dragonite, it is more specialized and able to break types such as Psychic and Steel with its strong Dark Pulse and coverage moves. Setup sweepers such as Kommo-o, Mega Latias, and Mega Altaria all greatly appreciate Kyurem-B's wallbreaking presence, as it is capable of taking out Pokemon such as Toxapex and Skarmory that check them. Due to Kyurem-B's poor Speed, a Choice Scarf user such as Latios or Latias is ideal for revenge killing faster Dragon-types and other fast attackers that force Kyurem-B out. They both also have Defog to keep Kyurem-B safe from entry hazards. In exchange, with Earth Power, Kyurem-B can beat walls such as Alolan Muk and Klefki that wall them. While weaker than Latios, Latias brings the much appreciated Healing Wish, which can give Kyurem-B a second chance to finish off remaining walls. If Kyurem-B lacks Roost, Healing Wish becomes even more valuable.

" }, "Mixed Wallbreaker (Ice)": { - "description": "

Moves

Fusion Bolt is essential in order to hit Water-types like Slowbro and Empoleon, as well as Flying-types that take neutral damage from Ice Beam like Celesteela and Mantine. Ice Beam is Kyurem-B's best Ice-type STAB attack, used to target Grass-types like Mega Venusaur, Cradily, and Tapu Bulu as well as Flying-types like Zapdos and Gliscor. Earth Power is important coverage for hitting Fire- and Steel-types like Torkoal, Heatran, and Magnezone. Roost is an option for giving Kyurem-B recovery to offset the damage taken by Life Orb. Hidden Power Fire can be used to hit Steel-types like Ferrothorn and Mega Scizor. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Special Attack and Speed is used to make Kyurem-B as strong and fast as possible. A Naive nature is used to outspeed Pokemon like Nidoking, Jolly Excadrill, and Jolly Landorus-T without decreasing its Attack stat. Naive is chosen over Hasty because Kyurem-B's better physical bulk lets it survive attacks such as Bullet Punch from unboosted Mega Scizor. A Life Orb is used to increase the power of Kyurem-B’s attacks. Teravolt is the only ability it has access to, which allows it to hit Levitate users like Rotom-W with Earth Power and attack past Mimikyu's Disguise. Alternatively, Leftovers can be used in order to give Kyurem-B passive recovery. If Outrage is being used, maximum investment should be put into Attack over Special Attack.

Usage Tips

Try bringing Kyurem-B in early-game to wallbreak in order to allow Alolan Sandslash and Cloyster to win late-game. Due to Kyurem-B’s high natural bulk, it's best to bring it in against weaker attacks from Pokemon such as Hippowdon and Crobat. However, against more powerful wallbreakers, it's best to bring it in after a teammate has been taken out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Use Kyurem-B as a way to gain favorable switches; since it's one of the most threatening wallbreakers in the metagame, if the opponent is going to switch, it should be fairly easy to predict what's coming in. Since Kyurem-B is capable of forcing out many Pokemon, try taking advantage of the free turn by using Roost to recover any health lost. Make sure all switch-ins to Outrage have been dealt with before using it, otherwise Kyurem-B can become setup bait for Pokemon like Mega Scizor, get KOed, or force unfavorable switches. Avoid status conditions as much as possible, as they can quickly wear Kyurem-B down and prevent it from wallbreaking effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks and checking Fighting-types like Keldeo. Avalugg can switch into Steel-types like Jirachi and Excadrill, as well as remove hazards with Rapid Spin to allow Kyurem-B to switch in more safely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to wallbreak more effectively. Mamoswine is also capable of revenge killing threats like Mega Charizard Y and Tapu Koko if it's holding a Choice Scarf, while Piloswine can phaze setup sweepers with Roar and switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. In return, Kyurem-B breaks through Water- and Flying-types like Slowbro, Mantine, and Skarmory. Alolan Sandslash can check Rock-types like Nihilego and non-Choice Scarf Terrakion, as well as remove entry hazards with Rapid Spin to let Kyurem-B switch in safely. In return, Kyurem-B can remove Water-types like Mantine and Slowbro. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Tapu Koko and Zapdos. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. In return, Kyurem-B beats Skarmory and Toxapex. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to break through troublesome Water-types like Slowbro and Toxapex.

" + "description": "

Moves

Fusion Bolt is essential in order to hit Water-types like Slowbro and Empoleon, as well as Flying-types that take neutral damage from Ice Beam like Celesteela and Mantine. Ice Beam is Kyurem-B's best Ice-type STAB attack, used to target Grass-types like Mega Venusaur, Cradily, and Tapu Bulu as well as Flying-types like Zapdos and Gliscor. Earth Power is important coverage for hitting Fire- and Steel-types like Torkoal, Heatran, and Magnezone. Roost is an option for giving Kyurem-B recovery to offset the damage taken by Life Orb. Hidden Power Fire can be used to hit Steel-types like Ferrothorn and Mega Scizor. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Special Attack and Speed is used to make Kyurem-B as strong and fast as possible. A Naive nature is used to outspeed Pokemon like Nidoking, Jolly Excadrill, and Jolly Landorus-T without decreasing its Attack stat. Naive is chosen over Hasty because Kyurem-B's better physical bulk lets it survive attacks such as Bullet Punch from unboosted Mega Scizor. A Life Orb is used to increase the power of Kyurem-B’s attacks. Teravolt is the only ability it has access to, which allows it to hit Levitate users like Rotom-Wash with Earth Power and attack past Mimikyu's Disguise. Alternatively, Leftovers can be used in order to give Kyurem-B passive recovery. If Outrage is being used, maximum investment should be put into Attack over Special Attack.

Usage Tips

Try bringing Kyurem-B in early-game to wallbreak in order to allow Alolan Sandslash and Cloyster to win late-game. Due to Kyurem-B’s high natural bulk, it's best to bring it in against weaker attacks from Pokemon such as Hippowdon and Crobat. However, against more powerful wallbreakers, it's best to bring it in after a teammate has been taken out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Use Kyurem-B as a way to gain favorable switches; since it's one of the most threatening wallbreakers in the metagame, if the opponent is going to switch, it should be fairly easy to predict what's coming in. Since Kyurem-B is capable of forcing out many Pokemon, try taking advantage of the free turn by using Roost to recover any health lost. Make sure all switch-ins to Outrage have been dealt with before using it, otherwise Kyurem-B can become setup bait for Pokemon like Mega Scizor, get KOed, or force unfavorable switches. Avoid status conditions as much as possible, as they can quickly wear Kyurem-B down and prevent it from wallbreaking effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks and checking Fighting-types like Keldeo. Avalugg can switch into Steel-types like Jirachi and Excadrill, as well as remove hazards with Rapid Spin to allow Kyurem-B to switch in more safely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to wallbreak more effectively. Mamoswine is also capable of revenge killing threats like Mega Charizard Y and Tapu Koko if it's holding a Choice Scarf, while Piloswine can phaze setup sweepers with Roar and switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. In return, Kyurem-B breaks through Water- and Flying-types like Slowbro, Mantine, and Skarmory. Alolan Sandslash can check Rock-types like Nihilego and non-Choice Scarf Terrakion, as well as remove entry hazards with Rapid Spin to let Kyurem-B switch in safely. In return, Kyurem-B can remove Water-types like Mantine and Slowbro. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Tapu Koko and Zapdos. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. In return, Kyurem-B beats Skarmory and Toxapex. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to break through troublesome Water-types like Slowbro and Toxapex.

" }, "Choice Scarf (Ice)": { - "description": "

Moves

Fusion Bolt allows Kyurem-B to hit Water-types like Keldeo and Empoleon as well as Flying-types like Skarmory and Mega Charizard Y. Ice Beam lets Kyurem-B revenge kill Ground-types like Garchomp and Landorus-T. Iron Head is an important coverage option for KOing Mega Diancie. Earth Power is another option for hitting Fire- and Steel-types like Rotom-H, Heatran, and Excadrill. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Attack and Speed is used to make Kyurem-B as fast and strong as possible. A Naive nature is used to allow Kyurem-B to outspeed Choice Scarf users like Heracross and Excadrill without reducing its Special Attack stat. Naive is chosen over Hasty because Kyurem-B appreciates surviving +2 Bisharp's Sucker Punch. A Choice Scarf is used to let it outspeed threats like Mega Charizard Y, Mega Alakazam, and Mega Diancie as well as Choice Scarf users like Heracross, Excadrill, and Landorus-T. Teravolt is Kyurem-B's only ability, which allows it to hit Mega Venusaur super effectively with Ice Beam and hit Volt Absorb users like Lanturn with Fusion Bolt.

Usage Tips

It's a good idea to conserve Kyurem-B until late-game when all its checks have been removed. However, it can also be sent out frequently to revenge kill threats such as Mega Charizard Y and Keldeo. Choice Scarf Kyurem-B relies heavily on prediction, so make sure to predict when Pokemon such as Swampert or Landorus-T switch into it. Try bringing Kyurem-B in on weak attacks such as Brave Bird from Crobat in order to get it in safely and force something out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Be careful about what move Kyurem-B locks itself into, or it may risk becoming setup bait for Pokemon like Mega Scizor and Volcarona. Avoid status conditions as much as possible, as they can wear down Kyurem-B and make it unable to sweep effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks. In return, Kyurem-B is able to check faster Fighting-types like Mega Gallade and Mega Lopunny. Avalugg can switch into Fighting-types like Heracross and Infernape as well as remove entry hazards with Rapid Spin to allow Kyurem-B to switch in more freely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to sweep more effectively. Mamoswine can also revenge kill faster Choice Scarf users like Hydreigon and Latios with Ice Shard, while Piloswine can switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Magnezone and Zapdos, as well as faster Rock-types like Mega Diancie. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to outspeed and remove special attackers like Mega Charizard Y and Landorus. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. It also greatly appreciates Kyurem-B's ability to beat Fairy-types like Azumarill and Mega Diancie. Alolan Sandslash is another revenge killer capable of beating faster Choice Scarf users such as Hydreigon and Garchomp for Kyurem-B under hail, as well as being able to switch into Dragon- and Fairy-type attacks. In return, Kyurem-B can check Water-types like Gyarados and Keldeo that Alolan Sandslash is unable to KO.

" + "description": "

Moves

Fusion Bolt allows Kyurem-B to hit Water-types like Keldeo and Empoleon as well as Flying-types like Skarmory and Mega Charizard Y. Ice Beam lets Kyurem-B revenge kill Ground-types like Garchomp and Landorus-T. Iron Head is an important coverage option for KOing Mega Diancie. Earth Power is another option for hitting Fire- and Steel-types like Rotom-Heat, Heatran, and Excadrill. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Attack and Speed is used to make Kyurem-B as fast and strong as possible. A Naive nature is used to allow Kyurem-B to outspeed Choice Scarf users like Heracross and Excadrill without reducing its Special Attack stat. Naive is chosen over Hasty because Kyurem-B appreciates surviving +2 Bisharp's Sucker Punch. A Choice Scarf is used to let it outspeed threats like Mega Charizard Y, Mega Alakazam, and Mega Diancie as well as Choice Scarf users like Heracross, Excadrill, and Landorus-T. Teravolt is Kyurem-B's only ability, which allows it to hit Mega Venusaur super effectively with Ice Beam and hit Volt Absorb users like Lanturn with Fusion Bolt.

Usage Tips

It's a good idea to conserve Kyurem-B until late-game when all its checks have been removed. However, it can also be sent out frequently to revenge kill threats such as Mega Charizard Y and Keldeo. Choice Scarf Kyurem-B relies heavily on prediction, so make sure to predict when Pokemon such as Swampert or Landorus-T switch into it. Try bringing Kyurem-B in on weak attacks such as Brave Bird from Crobat in order to get it in safely and force something out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Be careful about what move Kyurem-B locks itself into, or it may risk becoming setup bait for Pokemon like Mega Scizor and Volcarona. Avoid status conditions as much as possible, as they can wear down Kyurem-B and make it unable to sweep effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks. In return, Kyurem-B is able to check faster Fighting-types like Mega Gallade and Mega Lopunny. Avalugg can switch into Fighting-types like Heracross and Infernape as well as remove entry hazards with Rapid Spin to allow Kyurem-B to switch in more freely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to sweep more effectively. Mamoswine can also revenge kill faster Choice Scarf users like Hydreigon and Latios with Ice Shard, while Piloswine can switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Magnezone and Zapdos, as well as faster Rock-types like Mega Diancie. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to outspeed and remove special attackers like Mega Charizard Y and Landorus. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. It also greatly appreciates Kyurem-B's ability to beat Fairy-types like Azumarill and Mega Diancie. Alolan Sandslash is another revenge killer capable of beating faster Choice Scarf users such as Hydreigon and Garchomp for Kyurem-B under hail, as well as being able to switch into Dragon- and Fairy-type attacks. In return, Kyurem-B can check Water-types like Gyarados and Keldeo that Alolan Sandslash is unable to KO.

" } }, "credits": {"writtenBy": [{"user_id": 100418, "username": "Eien"}, {"user_id": 397606, "username": "smub"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243751, "username": "Tyke"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 314540, "username": "Kev"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 384270, "username": "autumn"}]}]} @@ -14837,7 +14843,7 @@ "description": "

Moves

Freeze Shock acts as the base move for Kyurem-B's Subzero Slammer and is the main driving force behind its power, becoming a one-use 200-Base Power move capable of breaking down or outright KOing a wide range of opposing threats. Fusion Bolt gets excellent coverage with Kyurem-B's Ice-type STAB moves and allows it to deal heavy damage to the Water-types that resist its Z-Move, such as Tapu Fini and Milotic, while Ice Beam grants Kyurem-B a consistent Ice-type STAB move to use even after its Z-Move has been expended. Finally, Protect rounds out the set, allowing it to maneuver around potential deadly attacks to give it a greater chance to successfully fire off its Z-Move.

Set Details

This set utilizes Icium Z to turn Kyurem-B's Freeze Shock into an extremely powerful but one-use attack, so speed and power are maximized. A Hasty nature is used instead of a Naive nature to slightly bolster Kyurem-B's matchup against Tapu Koko.

Usage Tips

This set's main selling point is Subzero Slammer, which is great for removing a key threat from an opposing team. Generally, semi-bulky Pokemon like Tyranitar, Tapu Lele, and Gothitelle don't expect to be OHKOed by Kyurem-B and can thus be good targets to remove early due to their tendency to stay in against Kyurem-B. On the other hand, don't use Subzero Slammer carelessly, and try to avoid using it into a Protect or a resisting switch-in, since it's this set's main form of damage output, with the set becoming significantly weaker once it's used. The set is also far less bulky than an Assault Vest set, so Kyurem-B should stay away from potential super effective hits unless it's definitely able to remove the transgressor before it takes a hit itself. In a similar vein, attempt to bring Kyurem-B in before Stealth Rock goes up in a game, since the number of hits it can reasonably take is greatly hindered by the 25% chip damage from Stealth Rock. As long as it's not in direct danger of being KOed, though, Kyurem-B can almost always do significant damage each turn, so it's generally beneficial to play it aggressively.

Team Options

Icium Z Kyurem-B is mainly used to chunk or KO key threats on an opposing team and thus is often used over other Kyurem-B sets alongside typical strong cleaners and endgame sweepers: Choice Band Zygarde, Choice Scarf Landorus-T, and Calm Mind Tapu Fini are all great examples of Pokemon weak to a small group of specific threats that appreciate Kyurem-B's ability to outright remove those threats. In terms of supporting Kyurem-B itself, offensive Tailwind setters like Zapdos and Kartana are great options to ameliorate Kyurem-B's rather medicore Speed tier while keeping up with the offensive pressure it exerts. Tapu Koko can further enhance Kyurem-B's offensive presence, boosting Fusion Bolt's power by setting Electric Terrain and heavily threatening the bulky Water-types that tend to try to switch in to resist Kyurem-B's Ice-type moves.

A number of Pokemon also synergize well with Kyurem-B offensively. Volcanion can offensively threaten Steel-types like Mega Metagross and Ferrothorn, which can deal large amounts of damage to Kyurem-B and doesn't take much from its attacks, while it also appreciates Kyurem-B's tendency to force out Volcanion's largest threats in opposing Landorus-T and Zygarde. On the other hand, a Landorus-T and Zygarde alongside Kyurem-B are also good options to check Tyranitar, Aegislash, and Tapu Koko, which offensively threaten Kyurem-B; Landorus-T's Intimidate also makes Kyurem-B harder to remove in general and gives it more opportunities to fire off its Z-Move. Finally, slow pivots like Landorus-T and Incineroar make it easier to bring Kyurem-B into play safely off the back of a U-turn, preventing it from taking unnecessary damage on the switch in and thus giving it a greater chance of successfully firing off its Z-Move.

" }, "Assault Vest": { - "description": "

Moves

Ice Beam is Kyurem-B's most reliable Ice-type STAB attack and lets it hit common Pokemon in the metagame, such as Landorus-T, Tapu Bulu, Zygarde, and Amoonguss, for super effective damage. Earth Power, alongside Ice Beam, gives Kyurem-B perfect neutral coverage and allows it to hit Heatran and Tapu Koko super effectively. Fusion Bolt rounds out the set by allowing Kyurem-B to hit Pokemon that would otherwise wall it, such as Tapu Fini and Mega Charizard Y, for super effective damage. Icy Wind adds to Kyurem-B's utility by giving it a speed control option. Hidden Power Fire is an option over Earth Power or Ice Beam, as it allows Kyurem-B to threaten Kartana, Genesect, Ferrothorn, and Mega Scizor.

Set Details

252 HP EVs with 48 Defense EVs allows Kyurem-B to switch in on a Choice Band Zygarde's Thousand Arrows, even with Stealth Rock on the field, and avoid the KO from a second Thousand Arrows so that it gets the chance to attack. In addition, Kyurem-B is guaranteed to take an opposing Icium Z Kyurem-B's Subzero Slammer. 96 Attack EVs allow Kyurem-B to OHKO mimimally invested Mega Charizard Y and 2HKO standard Tapu Fini with Fusion Bolt. 80 Speed EVs ensure that, even with a Speed-reducing nature, Kyurem-B outruns Landorus after an Icy Wind drop. The remaining EVs are dumped into Special Attack; in conjunction with a Quiet nature, this allows Kyurem-B to remain an offensive threat. Those wanting to use a faster Kyurem-B should note that Speed may not be the most efficient stat to reduce with Kyurem-B's nature. Assault Vest takes advantage of Kyurem-B's high natural bulk by boosting its Special Defense and allows it to tank attacks that it normally wouldn't, such as taking Life Orb Tapu Lele's Moonblast and surviving two hits from Choice Specs Tapu Koko's Dazzling Gleam. Teravolt further adds to Kyurem-B's utility, as it is able to ignore abilities and get a \"true\" super effective hit on Pokemon like Rotom-W.

Usage Tips

This set takes advantage of Kyurem-B's high base defensive stats by investing more in its bulk. While it tends to miss out on KOs that more offensive sets can get, such as against Celesteela and Mega Charizard Y, the added bulk that this set provides allows Kyurem-B to survive more attacks, and Icy Wind gives it added utility. Additionally, with Kyurem-B's high base offensive stats, it will still usually 2HKO those Pokemon even without extra investment. Despite this set's focus on bulk, Kyurem-B is still able to KO key Pokemon, such as Zygarde and Landorus-T. Unlike more offensive variants, the point of this set isn't to snipe common Pokemon in the metagame and punch holes, but rather to support the team with Icy Wind while still being able to weaken common bulky Pokemon, such as Tapu Fini and Celesteela. Don't attack unless using a super effective move because this set won't be doing much damage otherwise. Icy Wind as speed control is almost always the better option unless you need more chip damage on a Pokemon for Kyurem-B's teammate.

Team Options

Kyurem-B can work on a multitude of teams. Pokemon that benefit from speed control, such as Mega Diancie, Mega Gardevoir, and Tapu Lele, are great partners for this set. Mega Gardevoir and Tapu Lele, while both adding to the Steel-type weakness, are powerful Pokemon that can deal massive damage to the opponent's team. They can also both threaten Fighting-types while Kyurem-B can threaten certain Steel-types, such as Heatran and Celesteela. Mega Diancie benefits greatly from Kyurem-B's ability to threaten common Intimidate users, such as Landorus-T and Salamence, which lower the power of its main move, Diamond Storm. Most teams also lack solid Rock-resistant Pokemon, so Diancie benefits greatly from the speed control that Kyurem-B provides. Fire-types, such as Volcanion, can take out Steel-types that pressure Kyurem-B, such as Aegislash and Ferrothorn. Kyurem-B, in return, can switch into Tapu Koko easily and threaten it out while also beating Landorus-T and Zygarde. Both must be wary of Rock-types, however. Despite the added Special Defense boost from Assault Vest, Kyurem-B will still take massive damage from Fairy-type attacks and can't do much back to them, so Steel-types, such as Genesect and Mega Metagross, are great partners to take out common Fairy-types. Kyurem-B becomes a solid check to rain teams when paired with Tapu Fini because Misty Terrain weakens the power of Kingdra's Dragon-type attacks. Tapu Fini also has access to Heal Pulse, which can increase Kyurem-B's longevity and mitigate its lack of a solid recovery option.

" + "description": "

Moves

Ice Beam is Kyurem-B's most reliable Ice-type STAB attack and lets it hit common Pokemon in the metagame, such as Landorus-T, Tapu Bulu, Zygarde, and Amoonguss, for super effective damage. Earth Power, alongside Ice Beam, gives Kyurem-B perfect neutral coverage and allows it to hit Heatran and Tapu Koko super effectively. Fusion Bolt rounds out the set by allowing Kyurem-B to hit Pokemon that would otherwise wall it, such as Tapu Fini and Mega Charizard Y, for super effective damage. Icy Wind adds to Kyurem-B's utility by giving it a speed control option. Hidden Power Fire is an option over Earth Power or Ice Beam, as it allows Kyurem-B to threaten Kartana, Genesect, Ferrothorn, and Mega Scizor.

Set Details

252 HP EVs with 48 Defense EVs allows Kyurem-B to switch in on a Choice Band Zygarde's Thousand Arrows, even with Stealth Rock on the field, and avoid the KO from a second Thousand Arrows so that it gets the chance to attack. In addition, Kyurem-B is guaranteed to take an opposing Icium Z Kyurem-B's Subzero Slammer. 96 Attack EVs allow Kyurem-B to OHKO mimimally invested Mega Charizard Y and 2HKO standard Tapu Fini with Fusion Bolt. 80 Speed EVs ensure that, even with a Speed-reducing nature, Kyurem-B outruns Landorus after an Icy Wind drop. The remaining EVs are dumped into Special Attack; in conjunction with a Quiet nature, this allows Kyurem-B to remain an offensive threat. Those wanting to use a faster Kyurem-B should note that Speed may not be the most efficient stat to reduce with Kyurem-B's nature. Assault Vest takes advantage of Kyurem-B's high natural bulk by boosting its Special Defense and allows it to tank attacks that it normally wouldn't, such as taking Life Orb Tapu Lele's Moonblast and surviving two hits from Choice Specs Tapu Koko's Dazzling Gleam. Teravolt further adds to Kyurem-B's utility, as it is able to ignore abilities and get a \"true\" super effective hit on Pokemon like Rotom-Wash.

Usage Tips

This set takes advantage of Kyurem-B's high base defensive stats by investing more in its bulk. While it tends to miss out on KOs that more offensive sets can get, such as against Celesteela and Mega Charizard Y, the added bulk that this set provides allows Kyurem-B to survive more attacks, and Icy Wind gives it added utility. Additionally, with Kyurem-B's high base offensive stats, it will still usually 2HKO those Pokemon even without extra investment. Despite this set's focus on bulk, Kyurem-B is still able to KO key Pokemon, such as Zygarde and Landorus-T. Unlike more offensive variants, the point of this set isn't to snipe common Pokemon in the metagame and punch holes, but rather to support the team with Icy Wind while still being able to weaken common bulky Pokemon, such as Tapu Fini and Celesteela. Don't attack unless using a super effective move because this set won't be doing much damage otherwise. Icy Wind as speed control is almost always the better option unless you need more chip damage on a Pokemon for Kyurem-B's teammate.

Team Options

Kyurem-B can work on a multitude of teams. Pokemon that benefit from speed control, such as Mega Diancie, Mega Gardevoir, and Tapu Lele, are great partners for this set. Mega Gardevoir and Tapu Lele, while both adding to the Steel-type weakness, are powerful Pokemon that can deal massive damage to the opponent's team. They can also both threaten Fighting-types while Kyurem-B can threaten certain Steel-types, such as Heatran and Celesteela. Mega Diancie benefits greatly from Kyurem-B's ability to threaten common Intimidate users, such as Landorus-T and Salamence, which lower the power of its main move, Diamond Storm. Most teams also lack solid Rock-resistant Pokemon, so Diancie benefits greatly from the speed control that Kyurem-B provides. Fire-types, such as Volcanion, can take out Steel-types that pressure Kyurem-B, such as Aegislash and Ferrothorn. Kyurem-B, in return, can switch into Tapu Koko easily and threaten it out while also beating Landorus-T and Zygarde. Both must be wary of Rock-types, however. Despite the added Special Defense boost from Assault Vest, Kyurem-B will still take massive damage from Fairy-type attacks and can't do much back to them, so Steel-types, such as Genesect and Mega Metagross, are great partners to take out common Fairy-types. Kyurem-B becomes a solid check to rain teams when paired with Tapu Fini because Misty Terrain weakens the power of Kingdra's Dragon-type attacks. Tapu Fini also has access to Heal Pulse, which can increase Kyurem-B's longevity and mitigate its lack of a solid recovery option.

" }, "All-out Attacker": { "description": "

Moves

Ice Beam is Kyurem-B's best Ice-type STAB attack and allows it to hit common Pokemon in the metagame, such as Landorus-T, Zapdos, Tapu Bulu, and Amoonguss, for super effective damage. Fusion Bolt greatly threatens Pokemon that would otherwise wall Kyurem-B, such as Tapu Fini and Suicune. Earth Power completes Kyurem-B's perfect neutral coverage while also allowing it to hit Incineroar and Tapu Koko super effectively. Protect shields Kyurem-B from a potential fatal hit and can allow its partner to deal with the threat.

Set Details

Maximum Speed investment with a Hasty nature allows Kyurem-B to outspeed non-Choice Scarf variants of Landorus-T and Speed tie with Tapu Lele. A Hasty nature is used over a Naive nature because Kyurem-B's typing makes it a passable switch-in to Electric- and Water-type attacks, which are primarily special. With a Life Orb and 144 Special Attack EVs, Kyurem-B can OHKO Tapu Koko with Earth Power; dumping the rest into Attack allows Kyurem-B to 2HKO even the bulkiest Tapu Fini with Fusion Bolt. If Kyurem-B has Stealth Rock support, it can instead use 180 Special Attack EVs to OHKO Mega Manectric after Stealth Rock damage.

Usage Tips

Kyurem-B works best early- and mid-game to punch holes in the opponent's team. However, it gets worn down easily due to Life Orb, so try to bring it in on free switches or weaker resisted hits, such as Tapu Fini's Muddy Water or Zapdos's Thunderbolt. It is best to retain as much health as possible so that Kyurem-B can pressure the opponent's team more. Because Kyurem-B gets worn down easily, try to not attack foes unless through a super effective hit or if they're about to faint. Due to Kyurem-B's threatening presence, it is common for the opponent to switch around their Pokemon to wear it down, so sometimes it is better to go for a read rather than a super effective hit, especially against Pokemon that can't do much damage to Kyurem-B, such as Amoonguss.

Team Options

Kyurem-B is very widely usable. Aegislash has access to Wide Guard so it can shield Kyurem-B from common threatening spread moves, such as Diamond Storm, Dazzling Gleam, and Icy Wind. Aegislash can also switch into Fighting-, Fairy-, and Steel-type attacks aimed at Kyurem-B. It can then force out Pokemon that threaten Kyurem-B, such as Mega Metagross, Mega Diancie, and Tapu Lele. Kyurem-B, in return, can threaten common Aegislash answers, such as Volcanion and Landorus-T. Kyurem-B works great on rain teams, as it can threaten common rain answers, such as Tapu Bulu, Tapu Fini, and Amoonguss. Rain teams also make great use of Kyurem-B's ability to punch holes in the opponent's team by allowing Kingdra to spam Muddy Water late-game. Pokemon with speed control work well with Kyurem-B, since this allows it to outrun threats such as Mega Salamence and Tapu Koko and KO them. Kartana has access to Tailwind while also benefiting greatly from Kyurem-B's ability to remove Zapdos and dent Incineroar. Tapu Koko can provide Electric Terrain, which helps Kyurem-B by further boosting the power of its Fusion Bolt.

" @@ -14895,10 +14901,10 @@ "comments": "

Other Options

Water

Focus Blast is an option for extra power on the Choice Specs set, but it doesn't hit any particularly important targets and is inaccurate. Hidden Power Poison may be used on the Choice Scarf set to take out Tapu Bulu, but it has no other use and gives a free turn to the rest of Tapu Bulu's team. Life Orb gives Keldeo a similar damage boost to Choice Specs without locking it in to one attack, but the damage reduction is noticeable and the loss of HP leaves it unable to survive hits such as Choice Scarf Greninja's Extrasensory. Leftovers and Scald can be used over Waterium Z and Hydro Pump to give Keldeo a more solid matchup against walls; however, Keldeo then loses out on its immediate ability to wallbreak with Hydro Vortex.

Fighting

Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker. Keldeo can run Scald with Leftovers so that it has a better form of passive recovery and longevity in the fight. This is also normally run if you want to use this set alongside Kommo-o, which relies on the Z-Move in order to do well.

Checks and Counters

Water

Mega Venusaur: Mega Venusaur can switch into any of Keldeo's attacks, has reliable recovery in Synthesis, and may force it out with Giga Drain. In rain, the Choice Specs set can 2HKO it on the switch with Hydro Pump, but both of Venusaur's types have other answers in any case.

Toxapex: Toxapex can switch into the Choice Scarf set easily and has both Regenerator and recovery to make Keldeo's life difficult. Even Hidden Power Electric from the Choice Specs set has a poor chance to 2HKO.

Super Effective Attackers: Super effective attackers such as Tapu Bulu, Tapu Koko, and Latios give Keldeo issues. To make matters worse, most of these Pokemon will either outspeed or survive an attack from Keldeo.

Revenge Killers: Faster Pokemon such as Choice Scarf Gengar, Alolan Raichu, and Choice Scarf Greninja can outspeed Keldeo and remove it. For the Choice Specs set, the same may be done by anything faster than base 108 Speed such as Tapu Koko and Mega Gallade.

Water-immune Pokemon: Water-immune Pokemon such as Gastrodon, Jellicent, and Volcanion give Keldeo serious issues, especially since they or their team can almost always readily take Secret Sword.

Bulky Fighting-resistant Pokemon: Bulky Psychic- and Fairy-type Pokemon give Keldeo issues, as Keldeo cannot bypass their Special Defense. While none of them counter all of its sets, the likes of Clefable, Mew, Slowbro, and Zapdos give Keldeo trouble.

Fighting

Mega Venusaur: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

Toxapex: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

Water-immune Pokemon: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric. These Pokemon, however, must be wary of stallbreaker Keldeo, as it generally forces out these Pokemon.

Bulky Water-types: Toxapex, and Mantine both resist Keldeo's STAB moves and wear Keldeo down with status moves. The stallbreaker set forces out these Pokemon, however.

Bulky Psychic-types: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

Fairy-types: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

Revenge Killers: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.

", "sets": { "Choice Specs (Water)": { - "description": "

Moves

Scald is Keldeo's primary STAB move, hitting most of the metagame for solid damage and can crippling switch-ins with a burn. Secret Sword is a secondary STAB option that allows Keldeo to muscle past special walls such as Chansey. Hidden Power Electric hits Pokemon such as Toxapex and Mantine that resist Keldeo's STAB moves but is weaker against neutral targets. Icy Wind allows Keldeo to better handle Dragon-type Pokemon such as Latios and Dragonite. Hydro Pump gives Keldeo a bit of extra power to break switch-ins such as Zapdos and Mew, but it comes at the cost of coverage.

Set Details

252 Special Attack EVs, alongside Choice Specs, maximize Keldeo's damage output and turn it into a powerful wallbreaker. 252 Speed EVs and a Timid Nature allow Keldeo to outpace most of the metagame, including threats such as Kyurem-B, Garchomp, and Mega Charizard Y. 4 Special Defense EVs ensure that Download gives an Attack boost instead of a Special Attack boost to Porygon2 and Porygon-Z.

Usage Tips

Early-game, bring Keldeo in as often as possible to break down the opponents's defensive core. Scald should be used when feasible to weaken Keldeo's checks and discourage physical attackers; its solid burn chance and 100% accuracy make it highly spammable. Keep entry hazards up when possible to discourage switching and weaken Keldeo's answers. Don't use Hydro Pump unnecessarily, as in many situations, Keldeo's other attacks will suffice, and it has an unfortunate miss chance. Keldeo's high Speed and solid bulk limit opportunities for the foe to revenge kill it and mean it can also function as a decent late-game sweeper, so keeping it healthy until then is often a good idea. Be wary of Choice-locking Keldeo into the wrong move so it is not turned into setup bait; Dragonite, for instance, can freely set up on a Keldeo locked into Hydro Pump or Secret Sword and deal heavy damage to the team. Avoid paralysis when possible, as the loss of Speed makes Keldeo's job much harder.

Team Options

Choice Scarf Greninja pairs particularly well with this set, as it can take over Keldeo's job as a revenge killer; in return, Keldeo can take on defensive walls such as Chansey and Zapdos that would otherwise give Greninja trouble. Mega Sharpedo appreciates Keldeo's ability to break holes in opposing teams so it can sweep late-game; Sharpedo can also eliminate Keldeo answers such as Mega Venusaur and Slowbro. Gyarados acts as an answer to Grass-type Pokemon that threaten Keldeo, particularly Mega Venusaur, and appreciates Keldeo's removing roadblocks to its sweep. Stealth Rock setters such as Swampert, Seismitoad, and Empoleon are handy for wearing down switch-ins; the first two also function as answers to Electric-type Pokemon such as Tapu Koko. Pelipper can set rain to boost Water-type attacks, bring Keldeo in safely with U-turn, and take on Grass-type Pokemon such as Tapu Bulu and Mega Venusaur for Keldeo. Kingdra appreciates Keldeo's wallbreaking ability to break past its answers; in return, Kingdra can take out Mega Venusaur and functions as an excellent cleaner. Volt Switch users such as Lanturn and Rotom-W are handy to bring in Keldeo safely; Lanturn also acts as an effective check to Electric-type Pokemon such as Alolan Raichu and can cure paralysis with Heal Bell. Toxapex can switch into offensive threats that force Keldeo out such as Greninja, can reduce the threat of setup, and can support Keldeo's wallbreaking ability with Toxic Spikes. Mantine functions as an answer to special attackers that force Keldeo out such as Choice Specs Kingdra and can remove entry hazards to allow Keldeo to come in multiple times.

" + "description": "

Moves

Scald is Keldeo's primary STAB move, hitting most of the metagame for solid damage and can crippling switch-ins with a burn. Secret Sword is a secondary STAB option that allows Keldeo to muscle past special walls such as Chansey. Hidden Power Electric hits Pokemon such as Toxapex and Mantine that resist Keldeo's STAB moves but is weaker against neutral targets. Icy Wind allows Keldeo to better handle Dragon-type Pokemon such as Latios and Dragonite. Hydro Pump gives Keldeo a bit of extra power to break switch-ins such as Zapdos and Mew, but it comes at the cost of coverage.

Set Details

252 Special Attack EVs, alongside Choice Specs, maximize Keldeo's damage output and turn it into a powerful wallbreaker. 252 Speed EVs and a Timid Nature allow Keldeo to outpace most of the metagame, including threats such as Kyurem-B, Garchomp, and Mega Charizard Y. 4 Special Defense EVs ensure that Download gives an Attack boost instead of a Special Attack boost to Porygon2 and Porygon-Z.

Usage Tips

Early-game, bring Keldeo in as often as possible to break down the opponents's defensive core. Scald should be used when feasible to weaken Keldeo's checks and discourage physical attackers; its solid burn chance and 100% accuracy make it highly spammable. Keep entry hazards up when possible to discourage switching and weaken Keldeo's answers. Don't use Hydro Pump unnecessarily, as in many situations, Keldeo's other attacks will suffice, and it has an unfortunate miss chance. Keldeo's high Speed and solid bulk limit opportunities for the foe to revenge kill it and mean it can also function as a decent late-game sweeper, so keeping it healthy until then is often a good idea. Be wary of Choice-locking Keldeo into the wrong move so it is not turned into setup bait; Dragonite, for instance, can freely set up on a Keldeo locked into Hydro Pump or Secret Sword and deal heavy damage to the team. Avoid paralysis when possible, as the loss of Speed makes Keldeo's job much harder.

Team Options

Choice Scarf Greninja pairs particularly well with this set, as it can take over Keldeo's job as a revenge killer; in return, Keldeo can take on defensive walls such as Chansey and Zapdos that would otherwise give Greninja trouble. Mega Sharpedo appreciates Keldeo's ability to break holes in opposing teams so it can sweep late-game; Sharpedo can also eliminate Keldeo answers such as Mega Venusaur and Slowbro. Gyarados acts as an answer to Grass-type Pokemon that threaten Keldeo, particularly Mega Venusaur, and appreciates Keldeo's removing roadblocks to its sweep. Stealth Rock setters such as Swampert, Seismitoad, and Empoleon are handy for wearing down switch-ins; the first two also function as answers to Electric-type Pokemon such as Tapu Koko. Pelipper can set rain to boost Water-type attacks, bring Keldeo in safely with U-turn, and take on Grass-type Pokemon such as Tapu Bulu and Mega Venusaur for Keldeo. Kingdra appreciates Keldeo's wallbreaking ability to break past its answers; in return, Kingdra can take out Mega Venusaur and functions as an excellent cleaner. Volt Switch users such as Lanturn and Rotom-Wash are handy to bring in Keldeo safely; Lanturn also acts as an effective check to Electric-type Pokemon such as Alolan Raichu and can cure paralysis with Heal Bell. Toxapex can switch into offensive threats that force Keldeo out such as Greninja, can reduce the threat of setup, and can support Keldeo's wallbreaking ability with Toxic Spikes. Mantine functions as an answer to special attackers that force Keldeo out such as Choice Specs Kingdra and can remove entry hazards to allow Keldeo to come in multiple times.

" }, "Calm Mind + Waterium Z (Water)": { - "description": "

Moves

Hydro Pump is Keldeo's main STAB attack and lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-W are weakened to a point where it can take them on. Keldeo should set up against walls like Toxapex and Mantine in the Water matchup, as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also set up after threats such as Mega Sharpedo have been removed, as Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed boosts. Rotom-W acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine can't such as Zapdos. Rotom-W is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

" + "description": "

Moves

Hydro Pump is Keldeo's main STAB attack and lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-Wash are weakened to a point where it can take them on. Keldeo should set up against walls like Toxapex and Mantine in the Water matchup, as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also set up after threats such as Mega Sharpedo have been removed, as Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed boosts. Rotom-Wash acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine can't such as Zapdos. Rotom-Wash is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

" }, "Choice Scarf (Water)": { "description": "

Moves

Scald is Keldeo's most spammable attack, as it has solid Base Power and has a chance to burn foes, which helps dissuade switch-ins. Secret Sword is Keldeo's primary Fighting STAB option and allows it to bypass special walls such as Chansey. Hydro Pump is a more powerful move and is Keldeo's best option for revenge killing Tapu Koko. Icy Wind hits Pokemon such as Dragonite that resist both of Keldeo's STAB moves and slows down foes to aid in revenge killing; in particular, this is useful for taking on Choice Scarf Latios, since the reduction of Speed will allow Keldeo to outpace it after hitting it on the switch. Hidden Power Electric is another option to deal with the likes of Mantine, Pelipper, and Tapu Fini, but Choice Scarf Keldeo isn't strong enough to make full use of it.

Set Details

252 Speed EVs and a Timid nature are used alongside a Choice Scarf to make Keldeo as fast as possible, which allows it to outspeed threats such as Swift Swim Mega Swampert, Choice Scarf Victini, and Tapu Koko. 252 Special Attack EVs maximize Keldeo's damage output and let it hit as hard as possible. 4 EVs are placed into Special Defense to ensure that Porygon2 and Porygon-Z get an Attack boost from Download.

Usage Tips

Bring Keldeo in on boosted sweepers or faster threats such as Volcarona and Tapu Koko to force them out. Keep entry hazards up whenever possible, as Keldeo relies on the chip damage to wear down the Pokemon it forces out and to pressure its switch-ins. Using Scald on forced switches is generally helpful to spread burns and chip away at opposing checks. Be wary of Choice locking into a weaker move like Icy Wind—the opponent may take advantage of a KOed Pokemon to pivot into a setup sweeper such as Mew, which can shrug off the damage. Keep Keldeo away from paralysis whenever possible, as the halved Speed greatly reduces its effectiveness. Don't use Hydro Pump when Scald or Secret Sword would work just as well, as its low accuracy reduces its reliability.

Team Options

Greninja is a must-have on nearly any Water-type team, and it appreciates Keldeo taking on faster Pokemon such as Tapu Koko; in return, Greninja can deal with troublesome Poison-type Pokemon such as Mega Venusaur and Toxapex. Gyarados serves as an excellent check to Grass-type Pokemon and can act as a potent sweeper when given a free turn against the defensive Pokemon Keldeo forces in. Manaphy is another solid teammate, as it can take on the defensive cores that Choice Scarf Keldeo cannot effectively break such as balanced Poison and Flying teams. Mega Swampert can set up Stealth Rock for Keldeo, making it harder to switch into, and it takes pressure off Keldeo to check Tapu Koko while forcing out the likes of Toxapex. Azumarill puts a lot of pressure on Psychic-type teams and special walls for Keldeo and appreciates the reduced reliance on Aqua Jet for revenge killing. Pelipper handles Grass-type threats such as Mega Venusaur and sets rain to boost the power of Keldeo's Water-type attacks. Mantine can handle special setup sweepers that take advantage of Keldeo's Choice lock such as Volcarona and can clear entry hazards with Defog; it also functions as a defensive pivot and provides a Grass-type neutrality. Empoleon can set Stealth Rock, clear entry hazards to prevent stacking, and function as a Latios answer for Keldeo. Toxapex is neutral to Grass and can freely switch into many attackers; it can also support Keldeo's cleaning with Toxic Spikes. Mega Sharpedo can heavily pressure the Psychic teams that give Keldeo trouble and can weaken offensvie threats to aid Keldeo's revenge killing.

" @@ -15063,22 +15069,22 @@ }, "monotype": { "overview": "

Water

Greninja is the most versatile Water-type thanks to Protean giving it STAB on all of its attacks, enabling it to use almost any attack for coverage and still do great damage. It has an amazing movepool to maximize use of Protean including Ice Beam, Gunk Shot, Extrasensory, and many other coverage moves, which makes it a fantastic wallbreaker if it has the appropriate super effective attack. Expert Belt allows Greninja to take advantage of that fantastic coverage and ability Protean, allowing it to take on Flying, Water, and Ground teams quite easily. Greninja's amazing Speed makes it hard to revenge kill when it uses a Choice Scarf, able to outspeed almost the entire metagame, and allows Greninja to act as a great offensive pivot. In a completely different capacity, Greninja is also one of the few reliable ways to beat Poison teams for Water with its Groundium Z set. As a result of its many sets, Greninja is highly unpredictable and fits on almost every Water team, being able to fill any role the team needs. However, other than its Speed, Greninja has awful base stats, with almost no bulk to speak of and poor offensive stats. Furthermore, while its Speed is its only good stat, it still falls short of Tapu Koko, which is one of the biggest threats to Water teams, and can be easily revenge killed if it lacks Choice Scarf when considering its awful bulk. Greninja relies heavily on super effective damage to patch up its offensive stats, making it struggle to choose four moves from its huge movepool. Greninja will simply always be walled by something due to this restriction.

Dark

Greninja is one of the best offensive Pokemon that Dark teams have access to thanks to its powerful ability in Protean and to its diverse coverage options such as Gunk Shot, Ice Beam, U-turn, and Extrasensory making it an unpredictable threat. Protean also comes in handy defensively; for example, Greninja can become Psychic-type by using Extrasensory to avoid getting KOed by Keldeo's Secret Sword. Greninja sits at a splendid Speed tier, outspeeding common threats such as Garchomp, Mega Diancie, and non-Choice Scarf Keldeo. Greninja's use of an Expert Belt is complemented by its ability Protean, making it painful for many teams to deal with including Flying, Ground, and Water teams. When equipped with a Choice Scarf, Greninja functions as a Dark team's revenge killer, outspeeding threats such as Mega Lopunny, Tapu Koko, and other Choice Scarf users such as Tapu Bulu and Latios. Greninja has exploitable defensive stats, however, making it unable to take several hits and easy to revenge kill with priority attacks and faster attackers. Although Protean boosts attacks, Greninja is still held back by its average offensive stats, which means it's reliant on Life Orb to further boost its damage output. Greninja also lacks the room in its moveset to check every threat Dark teams might face.

", - "comments": "

Other Options

Water

The Choice Scarf set can use Hydro Pump for its great damage output, but the coverage is disappointingly redundant with Ice Beam and coverage is far more important due to Protean. U-turn is also an option for Expert Belt Greninja to bluff Choice Scarf even more effectively, but it tends to be much worse than more useful coverage. Taunt is a utility option that can help Greninja deal with bulkier walls it otherwise needs to switch out against.

Dark

Grassium Z can be used in place of an Expert Belt in order to unleash a powerful Bloom Doom, which is capable of OHKOing some of Greninja's best checks such as Rotom-W and Suicune. However, this trade-off comes at the cost of an Expert Belt netting other important KOs; for example, Greninja fails to 2HKO Toxapex with Hidden Power Electric without Expert Belt. Extrasensory can be utilized as a means of breaking through Fighting- and Poison-types such as Kommo-o and Mega Venusaur, though it comes at the cost of one of Greninja's other, more important coverage moves. Spikes could be utilized over Toxic Spikes as an immediate way of dealing damage to the foe upon entry, but keep in mind that the poison damage granted through Toxic Spikes is generally better against Greninja's checks. Hydro Pump might be used over Toxic Spikes to give Dark teams a better chance against threatening foes such as Mega Steelix, but not having Toxic Spikes utility may make Greninja less of a threat. For the Choice Scarf set, Hidden Power Fire gives Greninja a reliable way of removing Mega Scizor and Ferrothorn. Low Kick allows Greninja to easily deal with threats such as Ferrothorn and Tyranitar. However, these coverage moves aren't as great as those in the main sets because its teammates often cover these matchups.

Checks and Counters

Water

Chansey: No Greninja set can break Chansey, making it the best counter to Greninja. However, Greninja is capable of U-turning out of it.

Specially Defensive Walls: Most specially defensive walls that aren't weak to Gunk Shot or to the specific Greninja set's coverage can completely wall Greninja. Appropriate scouting for Greninja's moveset should be done to keep these checks safe.

Revenge Killers: Sets without Choice Scarf are very vulnerable to being outsped and revenge killed by a wide range of faster Pokemon including Tapu Koko, Mega Lopunny, and most Choice Scarf users due to Greninja's poor bulk. Powerful priority such as Choice Band Dragonite's Extreme Speed is also similarly capable of revenge killing Greninja.

Paralysis: Greninja tends to be incapable of outright OHKOing most Pokemon, so those that can survive a hit and paralyze it back, such as Jirachi, can cripple its Speed and prevent it from being a threat.

Dark

Chansey: Chansey completely walls all of Greninja's attacks and can stall it out with Toxic + Soft-Boiled.

Special Walls: Special walls such as Celesteela and Alolan Muk can take repeated attacks. Celesteela can stall out Greninja with Leech Seed, while Alolan Muk can cripple Greninja with Knock Off and poison it with Poison Touch. Greninja also takes a great deal of damage from Pursuit after a change in type.

Bulky Water-types: Bulky Water-types such as Gastrodon and Suicune can easily tank Greninja's attacks. Gastrodon can use Toxic on Greninja, while Suicune can set up Calm Mind on it.

Revenge Killers: Without a Choice Scarf, Greninja is outsped and KOed by revenge killers such as Tapu Koko, Mega Lopunny, and Choice Scarf users such as Tapu Bulu and Terrakion.

Priority: With Greninja's low defenses and its variable typing due to Protean, it's easily revenge killed by Mach Punch Breloom, Extreme Speed Dragonite, and Bullet Punch Mega Scizor.

Status and Entry Hazards: Greninja cannot afford to be inflicted with status, as paralysis completely ruins its impressive Speed and poison wears it down more quickly. Entry hazards are also problematic in limiting Greninja's opportunities to switch in and making it easier to revenge kill.

", + "comments": "

Other Options

Water

The Choice Scarf set can use Hydro Pump for its great damage output, but the coverage is disappointingly redundant with Ice Beam and coverage is far more important due to Protean. U-turn is also an option for Expert Belt Greninja to bluff Choice Scarf even more effectively, but it tends to be much worse than more useful coverage. Taunt is a utility option that can help Greninja deal with bulkier walls it otherwise needs to switch out against.

Dark

Grassium Z can be used in place of an Expert Belt in order to unleash a powerful Bloom Doom, which is capable of OHKOing some of Greninja's best checks such as Rotom-Wash and Suicune. However, this trade-off comes at the cost of an Expert Belt netting other important KOs; for example, Greninja fails to 2HKO Toxapex with Hidden Power Electric without Expert Belt. Extrasensory can be utilized as a means of breaking through Fighting- and Poison-types such as Kommo-o and Mega Venusaur, though it comes at the cost of one of Greninja's other, more important coverage moves. Spikes could be utilized over Toxic Spikes as an immediate way of dealing damage to the foe upon entry, but keep in mind that the poison damage granted through Toxic Spikes is generally better against Greninja's checks. Hydro Pump might be used over Toxic Spikes to give Dark teams a better chance against threatening foes such as Mega Steelix, but not having Toxic Spikes utility may make Greninja less of a threat. For the Choice Scarf set, Hidden Power Fire gives Greninja a reliable way of removing Mega Scizor and Ferrothorn. Low Kick allows Greninja to easily deal with threats such as Ferrothorn and Tyranitar. However, these coverage moves aren't as great as those in the main sets because its teammates often cover these matchups.

Checks and Counters

Water

Chansey: No Greninja set can break Chansey, making it the best counter to Greninja. However, Greninja is capable of U-turning out of it.

Specially Defensive Walls: Most specially defensive walls that aren't weak to Gunk Shot or to the specific Greninja set's coverage can completely wall Greninja. Appropriate scouting for Greninja's moveset should be done to keep these checks safe.

Revenge Killers: Sets without Choice Scarf are very vulnerable to being outsped and revenge killed by a wide range of faster Pokemon including Tapu Koko, Mega Lopunny, and most Choice Scarf users due to Greninja's poor bulk. Powerful priority such as Choice Band Dragonite's Extreme Speed is also similarly capable of revenge killing Greninja.

Paralysis: Greninja tends to be incapable of outright OHKOing most Pokemon, so those that can survive a hit and paralyze it back, such as Jirachi, can cripple its Speed and prevent it from being a threat.

Dark

Chansey: Chansey completely walls all of Greninja's attacks and can stall it out with Toxic + Soft-Boiled.

Special Walls: Special walls such as Celesteela and Alolan Muk can take repeated attacks. Celesteela can stall out Greninja with Leech Seed, while Alolan Muk can cripple Greninja with Knock Off and poison it with Poison Touch. Greninja also takes a great deal of damage from Pursuit after a change in type.

Bulky Water-types: Bulky Water-types such as Gastrodon and Suicune can easily tank Greninja's attacks. Gastrodon can use Toxic on Greninja, while Suicune can set up Calm Mind on it.

Revenge Killers: Without a Choice Scarf, Greninja is outsped and KOed by revenge killers such as Tapu Koko, Mega Lopunny, and Choice Scarf users such as Tapu Bulu and Terrakion.

Priority: With Greninja's low defenses and its variable typing due to Protean, it's easily revenge killed by Mach Punch Breloom, Extreme Speed Dragonite, and Bullet Punch Mega Scizor.

Status and Entry Hazards: Greninja cannot afford to be inflicted with status, as paralysis completely ruins its impressive Speed and poison wears it down more quickly. Entry hazards are also problematic in limiting Greninja's opportunities to switch in and making it easier to revenge kill.

", "sets": { "Expert Belt (Water)": { - "description": "

Moves

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu, all of which are very threatening for Water teams. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which easily switches into its other attacks, while also hitting Toxapex hard. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo, making Greninja a consistent answer to Poison teams when in combination with Hidden Power Electric.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to gain STAB on all of its moves attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks, giving it enough damage to 2HKO Toxapex after Stealth Rock damage.

Usage Tips

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Furthermore, it should switch out of offensive Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage from being poisoned or burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive option that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-W and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

" + "description": "

Moves

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu, all of which are very threatening for Water teams. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which easily switches into its other attacks, while also hitting Toxapex hard. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo, making Greninja a consistent answer to Poison teams when in combination with Hidden Power Electric.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to gain STAB on all of its moves attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks, giving it enough damage to 2HKO Toxapex after Stealth Rock damage.

Usage Tips

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Furthermore, it should switch out of offensive Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage from being poisoned or burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive option that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-Wash and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-Wash can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

" }, "Choice Scarf (Water)": { - "description": "

Moves

U-turn provides switch momentum by allowing Greninja to pivot out of incoming walls into a teammate. Ice Beam gives Greninja a strong option to hit a wide range of threats including Dragon-types like Dragonite and Flying-types like Zapdos. Gunk Shot lets Greninja revenge kill Fairy-types, most importantly Tapu Koko, which is one of the most threatening Pokemon to Water teams. Defensively, it also provides Greninja with a Poison typing, making it a solid choice for 2HKOing Mega Charizard Y and Mega Diancie, both of which cannot OHKO a Poison-type Greninja with Solar Beam and Moonblast, respectively. Dark Pulse is a reliable STAB move that has fantastic coverage with Greninja's other moves and importantly hits Psychic-type walls like Mew, Jirachi, and Slowbro for a lot of damage. Depending on the user's team, Greninja's final moveslot can easily be replaced with more specific coverage moves to hit certain threats in exchange for losing out on the spammable Dark Pulse. For offensive teams that lack defensive switch-ins to these threats, Rock Slide is a solid coverage option that notably OHKOes Volcarona and Mega Charizard Y while 2HKOing Mantine and Kyurem-B. Low Kick is the only option that can OHKO Kyurem-B after Stealth Rock damage or two hits of Life Orb damage. It also 2HKOes Ferrothorn, almost always OHKOes Heatran, and always OHKOes Tyranitar. Hidden Power Fire is useful for 2HKOing both Ferrothorn and Klefki, which often try to switch into Greninja, but it has no other useful targets. Entry hazards in the form of either Spikes or Toxic Spikes are also a viable final option on offensive teams to punish the opposing team's switches.

Set Details

252 Speed EVs, a Naive nature, and a Choice Scarf make Greninja as fast as possible, outspeeding almost the entire metagame including Adamant Sand Rush Excadrill and Swift Swim Kingdra. A Naive nature is important to use instead of Hasty to make sure Choice Band Dragonite's Extreme Speed and other powerful priority are not able to KO Greninja. Greninja should use either 252 Special Attack or 252 Attack EVs depending on its fourth moveslot, as that slot typically relies heavily on investment to net the intended KOs. Protean changes Greninja's type to the typing of the move it uses, giving it permanent STAB and defensive flexibility.

Usage Tips

Greninja can serve as a fantastic lead thanks to its incredible Speed and use of U-turn to get switch advantage from the very beginning of the match, as almost no leads are capable of anti-leading Greninja. It is also a very reliable revenge killer, able to outspeed even many boosted sweepers. If Greninja isn't able to OHKO the threat, though, U-turn can be used to get chip damage at the cost of a teammate taking a hit. Greninja has rather poor damage output when lacking super effective coverage and can rarely touch walls, so if you predict one to switch into Greninja, U-turn should be used to preserve momentum. Once these walls are weakened, though, Greninja is more than capable of serving as a late-game sweeper with its STAB-boosted attacks. In most cases, try to use teammates such as Rotom-W to pivot into Greninja safely, as it can't take hits very well at all and should not switch into most attacks outside of those that are Psychic-type. However, when already in play, remember that Protean can be used defensively to give Greninja unusual resistances, such as using Gunk Shot against Mega Diancie's Moonblast or Mega Charizard Y's Solar Beam.

Team Options

Greninja is best when paired with wallbreakers and stallbreakers such as Choice Specs Keldeo and Kingdra, Perish Trap Azumarill, and Suicune that can take on the walls it can't touch. Greninja's ability to bait walls in and pivot on them with U-turn makes it an even better teammate for these Pokemon. Specifically, this set can't touch the Poison defensive core, so a Pokemon like Gyarados that can beat it is important to have. Other pivots such as Rotom-W are great for forming a VoltTurn core with Greninja, able to keep up momentum for each other or for other teammates. While Toxapex lacks a pivoting move, it is still a fantastic option due to its ability Regenerator. It also frequently uses Toxic Spikes, which is crucial for wearing down Greninja's checks to enable a late-game sweep. Pokemon such as Swampert are almost necessary for their Stealth Rock support, which further punishes the switches that Greninja can easily force. Because Greninja likes to switch in and out frequently, hazard control from the likes of Mantine and Empoleon for your side of the field is crucial to avoid letting it get worn down too quickly. Being almost unparalleled in Speed, Greninja is very useful for taking out opposing revenge killers for sweepers, such as Gyarados and Mega Sharpedo. Mega Sharpedo is notable in being able to check Psychic-types, meaning Greninja can more easily choose to use a different coverage option from Dark Pulse.

" + "description": "

Moves

U-turn provides switch momentum by allowing Greninja to pivot out of incoming walls into a teammate. Ice Beam gives Greninja a strong option to hit a wide range of threats including Dragon-types like Dragonite and Flying-types like Zapdos. Gunk Shot lets Greninja revenge kill Fairy-types, most importantly Tapu Koko, which is one of the most threatening Pokemon to Water teams. Defensively, it also provides Greninja with a Poison typing, making it a solid choice for 2HKOing Mega Charizard Y and Mega Diancie, both of which cannot OHKO a Poison-type Greninja with Solar Beam and Moonblast, respectively. Dark Pulse is a reliable STAB move that has fantastic coverage with Greninja's other moves and importantly hits Psychic-type walls like Mew, Jirachi, and Slowbro for a lot of damage. Depending on the user's team, Greninja's final moveslot can easily be replaced with more specific coverage moves to hit certain threats in exchange for losing out on the spammable Dark Pulse. For offensive teams that lack defensive switch-ins to these threats, Rock Slide is a solid coverage option that notably OHKOes Volcarona and Mega Charizard Y while 2HKOing Mantine and Kyurem-B. Low Kick is the only option that can OHKO Kyurem-B after Stealth Rock damage or two hits of Life Orb damage. It also 2HKOes Ferrothorn, almost always OHKOes Heatran, and always OHKOes Tyranitar. Hidden Power Fire is useful for 2HKOing both Ferrothorn and Klefki, which often try to switch into Greninja, but it has no other useful targets. Entry hazards in the form of either Spikes or Toxic Spikes are also a viable final option on offensive teams to punish the opposing team's switches.

Set Details

252 Speed EVs, a Naive nature, and a Choice Scarf make Greninja as fast as possible, outspeeding almost the entire metagame including Adamant Sand Rush Excadrill and Swift Swim Kingdra. A Naive nature is important to use instead of Hasty to make sure Choice Band Dragonite's Extreme Speed and other powerful priority are not able to KO Greninja. Greninja should use either 252 Special Attack or 252 Attack EVs depending on its fourth moveslot, as that slot typically relies heavily on investment to net the intended KOs. Protean changes Greninja's type to the typing of the move it uses, giving it permanent STAB and defensive flexibility.

Usage Tips

Greninja can serve as a fantastic lead thanks to its incredible Speed and use of U-turn to get switch advantage from the very beginning of the match, as almost no leads are capable of anti-leading Greninja. It is also a very reliable revenge killer, able to outspeed even many boosted sweepers. If Greninja isn't able to OHKO the threat, though, U-turn can be used to get chip damage at the cost of a teammate taking a hit. Greninja has rather poor damage output when lacking super effective coverage and can rarely touch walls, so if you predict one to switch into Greninja, U-turn should be used to preserve momentum. Once these walls are weakened, though, Greninja is more than capable of serving as a late-game sweeper with its STAB-boosted attacks. In most cases, try to use teammates such as Rotom-Wash to pivot into Greninja safely, as it can't take hits very well at all and should not switch into most attacks outside of those that are Psychic-type. However, when already in play, remember that Protean can be used defensively to give Greninja unusual resistances, such as using Gunk Shot against Mega Diancie's Moonblast or Mega Charizard Y's Solar Beam.

Team Options

Greninja is best when paired with wallbreakers and stallbreakers such as Choice Specs Keldeo and Kingdra, Perish Trap Azumarill, and Suicune that can take on the walls it can't touch. Greninja's ability to bait walls in and pivot on them with U-turn makes it an even better teammate for these Pokemon. Specifically, this set can't touch the Poison defensive core, so a Pokemon like Gyarados that can beat it is important to have. Other pivots such as Rotom-Wash are great for forming a VoltTurn core with Greninja, able to keep up momentum for each other or for other teammates. While Toxapex lacks a pivoting move, it is still a fantastic option due to its ability Regenerator. It also frequently uses Toxic Spikes, which is crucial for wearing down Greninja's checks to enable a late-game sweep. Pokemon such as Swampert are almost necessary for their Stealth Rock support, which further punishes the switches that Greninja can easily force. Because Greninja likes to switch in and out frequently, hazard control from the likes of Mantine and Empoleon for your side of the field is crucial to avoid letting it get worn down too quickly. Being almost unparalleled in Speed, Greninja is very useful for taking out opposing revenge killers for sweepers, such as Gyarados and Mega Sharpedo. Mega Sharpedo is notable in being able to check Psychic-types, meaning Greninja can more easily choose to use a different coverage option from Dark Pulse.

" }, "All-out Attacker (Water)": { "description": "

Moves

Ice Beam is used for its coverage, hitting Flying-, Grass-, and Dragon-types including Zapdos and Cradily super effectively and 2HKOing even Kyurem-B. Gunk Shot hits Fairy-types and special walls such as Mantine hard, making Greninja a mixed attacking threat. Dark Pulse deals wallbreaking damage to Psychic-types, able to at least 2HKO almost every Psychic-type, while having decent spammability on even neutral targets. Greninja can choose from a wide range of options for its last move, selecting whatever its team needs most. Hidden Power Fire can OHKO many Steel-types including Ferrothorn, which tends to be a difficult Pokemon to break. Alternatively, Hidden Power Electric with Ice Beam 2HKOes almost every Flying-type other than Celesteela, making Greninja very difficult to check in that matchup. If these coverage combinations are unneeded, Hydro Pump is Greninja's strongest attack and can be used over Dark Pulse for wallbreaking, as it notably can 2HKO even specially defensive Mega Sableye, but Water-type coverage is relatively redundant with Ice Beam. If Hydro Pump is used, Rock Slide can be used alongside it because it OHKOes Mega Charizard Y and still breaks most Flying teams. Greninja can use Spikes or Toxic Spikes quite effectively, as it forces switches and can take that opportunity to set up entry hazards.

Set Details

Maximum investment into Special Attack and Speed and a Naive nature make Greninja as strong and as fast as possible. Protean makes Greninja deal significant damage with all of its attacks thanks to STAB. Life Orb gives Greninja great damage on all of its attacks at the cost of recoil damage. To avoid recoil damage, Expert Belt can be used instead and to bluff other sets, but Greninja's neutral damage is pitiful and Hydro Pump should not be used with it.

Usage Tips

This set looks to come in as often as possible and fire off powerful super effective attacks whenever possible. As a result, try to pivot into it on double switches to Pokemon it outspeeds. It can also be used as a revenge killer with its good Speed, either KOing or forcing out threats like Mega Gallade that Water struggles with. Be careful with Greninja's health, as it has rather poor bulk and Life Orb will chip at Greninja over time. Avoid letting Greninja take hits it doesn't resist, as even neutral damage from weak walls can deal serious damage. Protean can be used for this purpose, giving Greninja unusual resistances to allow it to take hits it otherwise wouldn't be able to. Greninja has a huge range of moves it can viably use, so use that to your advantage, as your opponent will try hard to scout out your moveset. While Greninja's moves are unknown, it has a very easy time firing off attacks without fear. If Greninja uses Expert Belt, bluffing Choice Scarf or Groundium Z is a good strategy for netting surprise KOs.

Team Options

Even though this is one of Greninja's more powerful sets, it still doesn't have particularly fantastic damage output, so pairing Greninja with a wallbreaker is a good idea to dismantle balance and defensive teams. Choice Specs Keldeo can be a great option for breaking the Normal defensive core, which Greninja has no way of touching. Swift Swim Kingdra can be a great anti-offense option, as it can revenge kill Pokemon like Tapu Koko that outspeed Greninja. Rain in general is useful if Greninja packs Hydro Pump, as rain-boosted Hydro Pump is the only way Greninja can 2HKO Celesteela. Be aware, though, that rain will make Greninja's Hidden Power Fire deal insignificant damage. On more balanced teams, Perish Trap Azumarill can be an unorthodox way of taking out walls for Greninja. Greninja benefits greatly from having its switch-ins chipped away at, so support such as Stealth Rock and Toxic Spikes from Swampert and Toxapex is always appreciated. A way to beat the Poison defensive core is needed, so a specific check such as Flyinium Z Gyarados should be used for this purpose.

" }, "Poison Killer (Water)": { - "description": "

Moves

Extrasensory is the primary attack for this set, able to 2HKO almost every Pokemon on a Poison team including Toxapex and Mega Venusaur. Dig completes the necessary coverage to allow this set to sweep Poison, as Tectonic Rage always OHKOes Alolan Muk, the only commonly used Poison-type that Extrasensory cannot touch. Ice Beam is used for its great coverage to give Greninja a strong, spammable move that no Pokemon is immune to. The final moveslot is used to complete coverage combinations to counter certain types, as this set lacks power if its moves are not super effective. With Tectonic Rage dealing crippling damage to Klefki, Gunk Shot is a great move that can pressure Fairy teams, although Greninja is still outsped by Tapu Koko. While it doesn't pair particularly well with Tectonic Rage, Hidden Power Electric forms the well-known BoltBeam coverage with Ice Beam and can 2HKO Mantine and Mega Charizard Y to break Flying teams. Hidden Power Fire can be used as well, as Heatran is OHKOed by Tectonic Rage, enabling Greninja to spam Hidden Power Fire safely against Steel teams.

Set Details

Maximum investment into Special Attack gives Greninja enough damage to 2HKO Toxapex and Mega Venusaur. 4 Attack EVs are used to guarantee the OHKO on Alolan Muk. A Naive nature and 252 Speed EVs make sure Greninja outspeeds Pokemon such as Latios, Gengar, Keldeo, and Mega Diancie. Protean gives Greninja's moves STAB, enabling it to deal enough damage to break the Poison teams it's built for. Groundium Z enables Greninja to use Tectonic Rage.

Usage Tips

Because Tectonic Rage only has one use, be very careful to not waste it needlessly. For Poison teams, Alolan Muk will often be baited in to Pursuit a Psychic-type Greninja, so it is generally safe to use it after it has switched in. Against Fairy teams, though, because Klefki will be able to set Prankster Reflect, it is necessary to hit it on the switch, so try to predict its switch in. Klefki will often try to switch into Gunk Shot, so luring it in by giving Greninja a free switch into Tapu Bulu or even Tapu Koko is relatively easy. In many matchups, Tectonic Rage can be a good surprise for hitting special walls as well. For example, Ground teams expecting Choice Scarf Ice Beam like to switch into Seismitoad on Greninja, and Tectonic Rage almost always OHKOes standard Seismitoad after it switches into Ice Beam. Because Greninja tends to not run Hydro Pump, Tectonic Rage is also typically good for hitting Pokemon like Heatran and Tyranitar that don't expect to take a huge amount of damage. Even though it may be dangerous, many expect Choice Scarf Greninja, so as long as you haven't revealed a teammate's Choice Scarf, it is very possible to bluff it to lure in one of Tectonic Rage's targets. Against Poison teams, it is also very possible to bluff other items too such as Expert Belt before Extrasensory is used. However, Extrasensory is not used outside of this set too often without Life Orb, so once Greninja has used Extrasensory and does not take Life Orb recoil, it is difficult to bluff another set. Due to Greninja's great movepool, it is difficult for your opponent to predict its coverage move. Try to preserve that deception as long as possible, especially if you haven't revealed Dig yet, as the wide range of moves Greninja can pack is part of its strength. Make sure to avoid taking unnecessary damage on Greninja, as it lacks a damage-boosting item and may need to take a hit or two to break walls. As a result, it is best to pair this set with a pivot that can bring Greninja in safely, such as U-turn Pelipper. Ground is a very unusual typing for Greninja to access with Protean, so use that to your advantage against Electric-types that expect to be able to fire off an attack safely. Even though Dig is a two-turn move, it still has utility for this purpose.

Team Options

Water teams generally have a very rough time beating the Poison defensive core, so almost any team that lacks an alternative solution can use this set. Rain teams in particular appreciate Greninja's support. However, rain weakens Greninja's Hidden Power Fire, so that coverage move should not be used on rain teams. Pelipper can use a slow U-turn to effectively get Greninja into play safely while also packing Defog to protect Greninja from Toxic Spikes and other entry hazards. Rotom-W is capable of fulfilling a similar role to Pelipper on non-rain teams. Sweepers such as Swift Swim Kingdra, Mega Gyarados, and Suicune all appreciate Greninja removing their Poison-type checks. This set lacks power when not battling its specific targets, so wallbreakers, such as Choice Band Azumarill, can help break walls for Greninja. Hazard support from Swampert and Toxapex can be helpful for putting Pokemon such as Crobat into range of being OHKOed to alleviate the damage output issue. This set lacks the Speed of Choice Scarf, so it's important to have a teammate like Choice Scarf Keldeo that can help revenge kill Pokemon that can force out Greninja.

" + "description": "

Moves

Extrasensory is the primary attack for this set, able to 2HKO almost every Pokemon on a Poison team including Toxapex and Mega Venusaur. Dig completes the necessary coverage to allow this set to sweep Poison, as Tectonic Rage always OHKOes Alolan Muk, the only commonly used Poison-type that Extrasensory cannot touch. Ice Beam is used for its great coverage to give Greninja a strong, spammable move that no Pokemon is immune to. The final moveslot is used to complete coverage combinations to counter certain types, as this set lacks power if its moves are not super effective. With Tectonic Rage dealing crippling damage to Klefki, Gunk Shot is a great move that can pressure Fairy teams, although Greninja is still outsped by Tapu Koko. While it doesn't pair particularly well with Tectonic Rage, Hidden Power Electric forms the well-known BoltBeam coverage with Ice Beam and can 2HKO Mantine and Mega Charizard Y to break Flying teams. Hidden Power Fire can be used as well, as Heatran is OHKOed by Tectonic Rage, enabling Greninja to spam Hidden Power Fire safely against Steel teams.

Set Details

Maximum investment into Special Attack gives Greninja enough damage to 2HKO Toxapex and Mega Venusaur. 4 Attack EVs are used to guarantee the OHKO on Alolan Muk. A Naive nature and 252 Speed EVs make sure Greninja outspeeds Pokemon such as Latios, Gengar, Keldeo, and Mega Diancie. Protean gives Greninja's moves STAB, enabling it to deal enough damage to break the Poison teams it's built for. Groundium Z enables Greninja to use Tectonic Rage.

Usage Tips

Because Tectonic Rage only has one use, be very careful to not waste it needlessly. For Poison teams, Alolan Muk will often be baited in to Pursuit a Psychic-type Greninja, so it is generally safe to use it after it has switched in. Against Fairy teams, though, because Klefki will be able to set Prankster Reflect, it is necessary to hit it on the switch, so try to predict its switch in. Klefki will often try to switch into Gunk Shot, so luring it in by giving Greninja a free switch into Tapu Bulu or even Tapu Koko is relatively easy. In many matchups, Tectonic Rage can be a good surprise for hitting special walls as well. For example, Ground teams expecting Choice Scarf Ice Beam like to switch into Seismitoad on Greninja, and Tectonic Rage almost always OHKOes standard Seismitoad after it switches into Ice Beam. Because Greninja tends to not run Hydro Pump, Tectonic Rage is also typically good for hitting Pokemon like Heatran and Tyranitar that don't expect to take a huge amount of damage. Even though it may be dangerous, many expect Choice Scarf Greninja, so as long as you haven't revealed a teammate's Choice Scarf, it is very possible to bluff it to lure in one of Tectonic Rage's targets. Against Poison teams, it is also very possible to bluff other items too such as Expert Belt before Extrasensory is used. However, Extrasensory is not used outside of this set too often without Life Orb, so once Greninja has used Extrasensory and does not take Life Orb recoil, it is difficult to bluff another set. Due to Greninja's great movepool, it is difficult for your opponent to predict its coverage move. Try to preserve that deception as long as possible, especially if you haven't revealed Dig yet, as the wide range of moves Greninja can pack is part of its strength. Make sure to avoid taking unnecessary damage on Greninja, as it lacks a damage-boosting item and may need to take a hit or two to break walls. As a result, it is best to pair this set with a pivot that can bring Greninja in safely, such as U-turn Pelipper. Ground is a very unusual typing for Greninja to access with Protean, so use that to your advantage against Electric-types that expect to be able to fire off an attack safely. Even though Dig is a two-turn move, it still has utility for this purpose.

Team Options

Water teams generally have a very rough time beating the Poison defensive core, so almost any team that lacks an alternative solution can use this set. Rain teams in particular appreciate Greninja's support. However, rain weakens Greninja's Hidden Power Fire, so that coverage move should not be used on rain teams. Pelipper can use a slow U-turn to effectively get Greninja into play safely while also packing Defog to protect Greninja from Toxic Spikes and other entry hazards. Rotom-Wash is capable of fulfilling a similar role to Pelipper on non-rain teams. Sweepers such as Swift Swim Kingdra, Mega Gyarados, and Suicune all appreciate Greninja removing their Poison-type checks. This set lacks power when not battling its specific targets, so wallbreakers, such as Choice Band Azumarill, can help break walls for Greninja. Hazard support from Swampert and Toxapex can be helpful for putting Pokemon such as Crobat into range of being OHKOed to alleviate the damage output issue. This set lacks the Speed of Choice Scarf, so it's important to have a teammate like Choice Scarf Keldeo that can help revenge kill Pokemon that can force out Greninja.

" }, "All-out Attacker (Dark)": { - "description": "

Moves

Ice Beam is a strong coverage option that can be used to take down various offensive and defensive threats alike, such as Latios, Tapu Bulu, Gliscor, and Zapdos. Hidden Power Electric is used against bulky Flying- and Water-types such as Celesteela, Mantine, and Toxapex. Grass Knot is used against specific foes such as Swampert, Gastrodon, and Seismitoad, as they can comfortably take on Greninja's other attacks by virtue of ability and typing. Toxic Spikes is great for residual damage against most foes, and the increasing poison damage helps combat most of Greninja's checks such as Chansey and Mega Sableye.

Set Details

Maximum Special Attack and Speed investment coupled with a Timid nature allows Greninja to hit as hard and as fast as possible. Expert Belt strengthens the power of its moves whenever they are super effective, which can be important in some cases. For example, Expert Belt-boosted Hidden Power Electric allows Greninja to 2HKO Toxapex. Protean blesses Greninja with the ability to change its typing depending on the move it uses, granting it STAB on all of its moves in the process and thus giving it an incredible offensive presence.

Usage Tips

Greninja should utilize this set to lure in and remove would-be checks such as Mantine and Toxapex, as its wide movepool and variety of sets makes it very unpredictable. Greninja also should use one move at a time to bluff a potential Choice Scarf set, as it makes luring in foes such as Celesteela and Mantine much more effective, as well as threaten would-be checks such as Mega Lopunny and Tapu Koko out. However, it should still avoid special walls such as Chansey and Ferrothorn, as their incredible special bulk can let them comfortably take any attack it can dish out. Greninja should be conserved as much as possible against Flying, Ground, and Water teams, as its incredible coverage serves as an invaluable asset against them. It shouldn't be immediately switched into attacks, as it's incredibly frail. It should also avoid paralysis, as Greninja relies on its high Speed in order to threaten fast foes such as Mega Diancie and Latios. Greninja should also avoid chip damage from entry hazards and status, as it needs to be as healthy as possible in order to effectively threaten foes.

Team Options

Mega Sableye can use its typing and well rounded defenses to comfortably handle Greninja's checks, such as Chansey, Ferrothorn, and Mega Gallade, while also providing a critical Fighting-type immunity. Additionally, Mega Sableye can prevent entry hazards that would chip away at Greninja's health from being set through Magic Bounce. Mandibuzz assists Greninja through its various potential utility moves, including Defog, Taunt, and U-turn. It can also use its high Defense and Ground-type immunity to switch into foes such as Mega Lopunny and Choice Band Excadrill in sand for Greninja. Tyranitar's acts as a strong special wall and supporter under sand, being able to stomach attacks from foes such as Latios and Tapu Koko for Greninja while also providing Stealth Rock support for it. It can also act as a setup sweeper with its combination of Dragon Dance, strong physical moves, and Rockium Z to break down special walls such as Chansey and Mega Venusaur. Alternatively, Mega Tyranitar can also perform the same role as base Tyranitar, exchanging Rockium Z for much better stats and a better Speed tier for outspeeding foes that base Tyranitar wouldn't be able to with one Dragon Dance boost, such as Tapu Koko and Weavile. Alolan Muk can use its typing and high Special Defense to sponge special attacks such as Latios's Draco Meteor and Tapu Koko's Dazzling Gleam for Greninja. Additionally, its access to Knock Off means that it can weaken foes such as Porygon2 and Toxapex, making it easier for Greninja to remove them. Krookodile serves as a solid lead for Greninja, being able to set up Stealth Rock and prevent slower foes from setting their own entry hazards with Taunt. Additionally, Choice Scarf variants can be run to outspeed and revenge kill foes such as Tapu Koko. Hydreigon can stallbreak foes that Greninja has trouble with, such as Chansey and Steel-types such as Choice Scarf Excadrill, Ferrothorn, and Mega Scizor. Additionally, it can utilize Dragonium Z to devastate slower, bulkier Pokemon such as Porygon2 and Rotom-W.

" + "description": "

Moves

Ice Beam is a strong coverage option that can be used to take down various offensive and defensive threats alike, such as Latios, Tapu Bulu, Gliscor, and Zapdos. Hidden Power Electric is used against bulky Flying- and Water-types such as Celesteela, Mantine, and Toxapex. Grass Knot is used against specific foes such as Swampert, Gastrodon, and Seismitoad, as they can comfortably take on Greninja's other attacks by virtue of ability and typing. Toxic Spikes is great for residual damage against most foes, and the increasing poison damage helps combat most of Greninja's checks such as Chansey and Mega Sableye.

Set Details

Maximum Special Attack and Speed investment coupled with a Timid nature allows Greninja to hit as hard and as fast as possible. Expert Belt strengthens the power of its moves whenever they are super effective, which can be important in some cases. For example, Expert Belt-boosted Hidden Power Electric allows Greninja to 2HKO Toxapex. Protean blesses Greninja with the ability to change its typing depending on the move it uses, granting it STAB on all of its moves in the process and thus giving it an incredible offensive presence.

Usage Tips

Greninja should utilize this set to lure in and remove would-be checks such as Mantine and Toxapex, as its wide movepool and variety of sets makes it very unpredictable. Greninja also should use one move at a time to bluff a potential Choice Scarf set, as it makes luring in foes such as Celesteela and Mantine much more effective, as well as threaten would-be checks such as Mega Lopunny and Tapu Koko out. However, it should still avoid special walls such as Chansey and Ferrothorn, as their incredible special bulk can let them comfortably take any attack it can dish out. Greninja should be conserved as much as possible against Flying, Ground, and Water teams, as its incredible coverage serves as an invaluable asset against them. It shouldn't be immediately switched into attacks, as it's incredibly frail. It should also avoid paralysis, as Greninja relies on its high Speed in order to threaten fast foes such as Mega Diancie and Latios. Greninja should also avoid chip damage from entry hazards and status, as it needs to be as healthy as possible in order to effectively threaten foes.

Team Options

Mega Sableye can use its typing and well rounded defenses to comfortably handle Greninja's checks, such as Chansey, Ferrothorn, and Mega Gallade, while also providing a critical Fighting-type immunity. Additionally, Mega Sableye can prevent entry hazards that would chip away at Greninja's health from being set through Magic Bounce. Mandibuzz assists Greninja through its various potential utility moves, including Defog, Taunt, and U-turn. It can also use its high Defense and Ground-type immunity to switch into foes such as Mega Lopunny and Choice Band Excadrill in sand for Greninja. Tyranitar's acts as a strong special wall and supporter under sand, being able to stomach attacks from foes such as Latios and Tapu Koko for Greninja while also providing Stealth Rock support for it. It can also act as a setup sweeper with its combination of Dragon Dance, strong physical moves, and Rockium Z to break down special walls such as Chansey and Mega Venusaur. Alternatively, Mega Tyranitar can also perform the same role as base Tyranitar, exchanging Rockium Z for much better stats and a better Speed tier for outspeeding foes that base Tyranitar wouldn't be able to with one Dragon Dance boost, such as Tapu Koko and Weavile. Alolan Muk can use its typing and high Special Defense to sponge special attacks such as Latios's Draco Meteor and Tapu Koko's Dazzling Gleam for Greninja. Additionally, its access to Knock Off means that it can weaken foes such as Porygon2 and Toxapex, making it easier for Greninja to remove them. Krookodile serves as a solid lead for Greninja, being able to set up Stealth Rock and prevent slower foes from setting their own entry hazards with Taunt. Additionally, Choice Scarf variants can be run to outspeed and revenge kill foes such as Tapu Koko. Hydreigon can stallbreak foes that Greninja has trouble with, such as Chansey and Steel-types such as Choice Scarf Excadrill, Ferrothorn, and Mega Scizor. Additionally, it can utilize Dragonium Z to devastate slower, bulkier Pokemon such as Porygon2 and Rotom-Wash.

" }, "Choice Scarf (Dark)": { "description": "

Moves

Gunk Shot is necessary for Greninja to check Fairy-types, and it making Greninja Poison-type has some use in avoiding Toxic and resisting Grass. U-turn helps maintain momentum and take advantage of forced switches such as Landorus fearing Ice Beam. Ice Beam lets Greninja hit annoying Flying-types such as Zapdos as well as Dragon- and Ground-types such as Hydreigon and Landorus. Hydro Pump targets threats such as Excadrill and Heatran, 2HKOes Klefki, and does slightly more damage than Gunk Shot to +1 Volcarona. Spikes is a great utility move, and with Greninja's offensive presence and coverage moves forcing so many switches, it's able to get set up, applying pressure on grounded Pokemon. Rock Slide is a reliable move for KOing threats that are really weak to it such as Mega Charizard Y and Volcarona.

Set Details

Maximum Speed EVs with a Naive nature and a Choice Scarf make Greninja as fast as possible, outspeeding threats such as Tapu Koko, Mega Lopunny, Choice Scarf users such as Tapu Bulu, Latios, Adamant Excadrill in sand, and Modest Kingdra in rain. A Naive nature alongside 4 Attack EVs keeps Greninja from weakening Gunk Shot. 252 Special Attack EVs maximizes Greninja's damage output. Protean is the ability of choice to change Greninja's typing and gain STAB from it.

Usage Tips

Choice Scarf Greninja takes on the role of a revenge killer, outspeeding and taking on threats such as Tapu Koko, Mega Lopunny, and slower Choice Scarf users. Greninja can also utilize its high Speed to clean late-game, and it can be an effective lead thanks to U-turn and how many Pokemon it forces out. Greninja should try setting up Spikes early-game to begin putting pressure on teams. It needs to come in safely from a slow U-turn user such as Mandibuzz or a fainted teammate because of its frailty. Make sure to take advantage of U-turn so Greninja can escape any possible disadvantages it may encounter. Be careful about what Greninja is locked into, since getting forced out or becoming setup fodder for Pokemon like Terrakion is a momentum drain; it's best to make sure that all of Greninja's checks and counters are gone or weakened so it can sweep late-game. Be aware that even with Protean, Greninja doesn't hit as hard with Choice Scarf; bulky threats will be able to switch in comfortably, so avoid having Greninja take them on. Greninja should avoid paralysis at all costs, as its role as a revenge killer will be ruined.

Team Options

Mega Tyranitar is an excellent teammate, as it can help wallbreak early- or mid-game and dismantle teams for Greninja to clean late-game. Tyranitar and Krookodile provide Stealth Rock support for Greninja to KO threats more easily. Tyranitar can also paralyze foes with Thunder Wave and tank special attacks, whereas Krookodile can switch into Electric-type moves, supply utility with Knock Off, and revenge kill threats thanks to its Focus Sash. Intimidate from Krookodile can also assist in softening physical attacks for Greninja. Other Knock Off users such as Mega Sableye, Bisharp, and Alolan Muk cripple item-reliant Pokemon, especially Eviolite and Leftovers users such as Porygon2 and Zapdos. Mega Sableye can block status moves, while Bisharp and Alolan Muk can be additional checks to Fairy-types. Mandibuzz can switch into physical attackers for Greninja and punish Swords Dance and Dragon Dance sweepers such as Mega Scizor and Dragonite with Foul Play. Since Greninja will be pivoting out often with U-turn, it also benefits from Mandibuzz's Defog. Hydreigon can wallbreak for Greninja thanks to Choice Specs and switch into Ground-type attacks. Mega Sharpedo and Greninja can help one another clean up late-game, and Mega Sharpedo can use Psychic Fangs to pressure Fighting-types. Cacturne is a great check to problematic Water-types such as Suicune and Z-Belly Drum Azumarill.

" @@ -15110,10 +15116,10 @@ "description": "

Moves

Hydro Pump is favored due to its being Greninja's strongest viable STAB attack. Alternatively, Surf trades power for more consistency and PP. Dark Pulse gives Greninja perfect neutral coverage against Pokemon such as Ferrothorn, Mega Latias, and Gastrodon. Additionally, Dark Pulse also comes with a chance to flinch, allowing Greninja to fish for it on weakened non-Dark-resistant checks like Toxapex and Ferrothorn. Water Shuriken becomes one of the strongest priority moves when Greninja is transformed and allows Greninja to check faster Pokemon such as Choice Scarf Landorus-T, Sand Rush Excadrill, and boosted Volcarona. Spikes allows Greninja to wear down and punish checks in the long run such as Toxapex, Tapu Bulu, and Kommo-o as well as support its teammates in games where it will struggle to make progress.

Set Details

Choice Specs maximizes Greninja's power and gives it the extra power to activate Battle Bond. However, Waterium Z allows Greninja to use a one-time Hydro Vortex to power through Pokemon such as Celesteela and Tornadus-T and allowing it to crucially switch moves. A Timid nature is used to allow Greninja to outspeed Tornadus-T and Tapu Koko after transformation.

Usage Tips

Greninja's main purpose is to KO a foe to activate Battle Bond and act as a powerful cleaner thanks to its great stats once transforming. Playing Greninja aggressively, especially if it's carrying Choice Specs, is most recommended to get the most out of Greninja's effectiveness as a wallbreaker due to it still having just enough power even prior to transformation. Predicting switches, such as against Pokemon that Greninja forces out like Heatran and Gliscor, helps Greninja pick up KOs on weakened foes more easily or support offensive partners. Against bulkier teams where Greninja can struggle to make progress, setting Spikes should always be prioritized. Good switching as well as VoltTurn support helps out Greninja immensely, since its very frail and can't switch in very easily.

Team Options

Ash-Greninja fits best on offense and balance teams. Pivots such as Tapu Koko and Assault Vest Magearna can get Ash-Greninja in safely. Tornadus-T and Mega Scizor can also pivot Ash-Greninja in safely while being able to check Grass-types. Wallbreakers such as Mega Mawile, Mega Medicham, and Kyurem-B can let Ash-Greninja clean more easily and enjoy the Spikes support that Ash-Greninja provides. Offensive Stealth Rock users such as Garchomp and Landorus-T can help support Ash-Greninja, since they can pressure checks such as Toxapex and Magearna. Cleaners such as Choice Scarf Victini and Mega Lopunny appreciate the extra offensive pressure that Ash-Greninja's Spikes provide, and they share checks with Ash-Greninja. Ferrothorn resists Electric and Grass and provides Stealth Rock. Pelipper provides rain and can pivot Ash-Greninja in safely with U-turn. Other teammates alongside Pelipper such as Mega Swampert and Manaphy are great teammates, as they can help overwhelm defensive Pokemon such as Toxapex and Chansey, and Mega Swampert can also set entry hazards for Ash-Greninja. Toxapex and Clefable resist Fighting and can support Ash-Greninja with Toxic Spikes and Stealth Rock, respectively. Bulkier wincons on balance teams such as Calm Mind Mega Latias and Swords Dance Gliscor appreciate Ash-Greninja's Spikes support and its ability to pressure checks such as Heatran and Mega Latias.

" }, "Physical Protean": { - "description": "

Moves

When paired with Groundium Z, Dig allows Greninja to remove two very prevalent checks to Ash-Greninja that it lures in, Assault Vest Magearna and Toxapex, additionally hitting other Pokemon out of reach of Greninja's coverage, like Heatran. Low Kick in combination with Fightinium Z targets the likes of Ferrothorn and Chansey, KOing them after small prior chip damage while also dealing good damage to switch-ins like Magearna and Celesteela. Greninja can also add U-turn to its kit, dealing notable damage to neutral targets and synergizing well with Spikes. Ice Beam gives Greninja solid special coverage that nails Landorus-T, Garchomp, and Mega Latios. Gunk Shot takes advantage of the likes of Tapu Fini and Tapu Bulu being lured in assuming they are dealing with Ash-Greninja, only for Gunk Shot to permanently remove them. Greninja can also take advantage of Poisonium Z, giving it a powerful hit that upgrades Gunk Shot's 2HKO on Tapu Fini into an OHKO and hits Pokemon like Kyurem-B and Rotom-W hard neutrally. Spikes lets Greninja punish the opposing team long-term, which is useful against defensive checks like Ferrothorn and Gastrodon that are vulnerable to Spikes. Toxic Spikes can punish grounded threats like Mega Medicham, opposing Greninja, and Tapu Lele hard, and Greninja can remove Toxapex with Groundium Z to maintain them.

Set Details

Groundium Z allows Greninja to remove Toxapex and Assault Vest Magearna, two common Ash-Greninja checks; Dig should never be used without it. Fightinium Z is used similarly, targeting Chansey and Ferrothorn instead, additionally maintaining the ability to hit Heatran and Tyranitar. Life Orb lets Greninja generally hit harder without using a Z-Crystal, increasing the potency of its coverage. Poisonium Z solidifies Greninja's matchup against Fairy-types and continues to let it hit neutral targets like Kyurem-B and Tornadus-T hard, and, as Gunk Shot is already a move that is being run, Greninja gains a free moveslot over Groundium Z and Fightinium Z variants.

Usage Tips

Although Ash-Greninja's reputation forces quite direct responses to Greninja, many opponents are aware of the possibility of Tectonic Rage and scout accordingly, even more so after Greninja reveals itself to have Protean rather than Battle Bond. Try to get Greninja in front of Pokemon like Landorus-T that both it and Ash-Greninja threaten, and play it very offensively utilizing the switches it forces; attempt to read incoming Tapu Fini and Tapu Bulu with Gunk Shot, Assault Vest Magearna and Toxapex with Tectonic Rage, or Chansey and Ferrothorn with All-Out Pummeling. Greninja can also use its own offensive pressure to set Spikes, wearing down the opposing team indirectly instead and safely making progress regardless of the opposing team. Greninja is most effective early-game before its set is revealed, so try to get it in early-game with pivot moves like U-turn and Volt Switch or via a double switch so it can make the most of the opponent's uncertainty.

Team Options

This variant fits best on offense and bulky offense teams, luring in defensive Pokemon and removing them to benefit itself and its offensive teammates. Volcarona sets without a Z-Move appreciate Greninja, as they benefit from both the Groundium Z variant removing Toxapex and the Fightinium Z variant removing Chansey. Greninja struggles to switch directly into hits, so pivots like Landorus-T, Rotom-W, and Assault Vest Magearna can help it get onto the field safely. Tapu Lele appreciates the removal of Jirachi and Magearna via Tectonic Rage, and in return, it sets Psychic Terrain to prevent the likes of Mega Mawile and Mega Medicham from pestering Greninja with strong priority moves. As mentioned previously, Spikes can assist cleaners like Choice Scarf Kartana and Landorus-T and wallbreakers like Mega Medicham and Mega Mawile, wearing down defensive answers and punishing switches.

" + "description": "

Moves

When paired with Groundium Z, Dig allows Greninja to remove two very prevalent checks to Ash-Greninja that it lures in, Assault Vest Magearna and Toxapex, additionally hitting other Pokemon out of reach of Greninja's coverage, like Heatran. Low Kick in combination with Fightinium Z targets the likes of Ferrothorn and Chansey, KOing them after small prior chip damage while also dealing good damage to switch-ins like Magearna and Celesteela. Greninja can also add U-turn to its kit, dealing notable damage to neutral targets and synergizing well with Spikes. Ice Beam gives Greninja solid special coverage that nails Landorus-T, Garchomp, and Mega Latios. Gunk Shot takes advantage of the likes of Tapu Fini and Tapu Bulu being lured in assuming they are dealing with Ash-Greninja, only for Gunk Shot to permanently remove them. Greninja can also take advantage of Poisonium Z, giving it a powerful hit that upgrades Gunk Shot's 2HKO on Tapu Fini into an OHKO and hits Pokemon like Kyurem-B and Rotom-Wash hard neutrally. Spikes lets Greninja punish the opposing team long-term, which is useful against defensive checks like Ferrothorn and Gastrodon that are vulnerable to Spikes. Toxic Spikes can punish grounded threats like Mega Medicham, opposing Greninja, and Tapu Lele hard, and Greninja can remove Toxapex with Groundium Z to maintain them.

Set Details

Groundium Z allows Greninja to remove Toxapex and Assault Vest Magearna, two common Ash-Greninja checks; Dig should never be used without it. Fightinium Z is used similarly, targeting Chansey and Ferrothorn instead, additionally maintaining the ability to hit Heatran and Tyranitar. Life Orb lets Greninja generally hit harder without using a Z-Crystal, increasing the potency of its coverage. Poisonium Z solidifies Greninja's matchup against Fairy-types and continues to let it hit neutral targets like Kyurem-B and Tornadus-T hard, and, as Gunk Shot is already a move that is being run, Greninja gains a free moveslot over Groundium Z and Fightinium Z variants.

Usage Tips

Although Ash-Greninja's reputation forces quite direct responses to Greninja, many opponents are aware of the possibility of Tectonic Rage and scout accordingly, even more so after Greninja reveals itself to have Protean rather than Battle Bond. Try to get Greninja in front of Pokemon like Landorus-T that both it and Ash-Greninja threaten, and play it very offensively utilizing the switches it forces; attempt to read incoming Tapu Fini and Tapu Bulu with Gunk Shot, Assault Vest Magearna and Toxapex with Tectonic Rage, or Chansey and Ferrothorn with All-Out Pummeling. Greninja can also use its own offensive pressure to set Spikes, wearing down the opposing team indirectly instead and safely making progress regardless of the opposing team. Greninja is most effective early-game before its set is revealed, so try to get it in early-game with pivot moves like U-turn and Volt Switch or via a double switch so it can make the most of the opponent's uncertainty.

Team Options

This variant fits best on offense and bulky offense teams, luring in defensive Pokemon and removing them to benefit itself and its offensive teammates. Volcarona sets without a Z-Move appreciate Greninja, as they benefit from both the Groundium Z variant removing Toxapex and the Fightinium Z variant removing Chansey. Greninja struggles to switch directly into hits, so pivots like Landorus-T, Rotom-Wash, and Assault Vest Magearna can help it get onto the field safely. Tapu Lele appreciates the removal of Jirachi and Magearna via Tectonic Rage, and in return, it sets Psychic Terrain to prevent the likes of Mega Mawile and Mega Medicham from pestering Greninja with strong priority moves. As mentioned previously, Spikes can assist cleaners like Choice Scarf Kartana and Landorus-T and wallbreakers like Mega Medicham and Mega Mawile, wearing down defensive answers and punishing switches.

" }, "Special Protean": { - "description": "

Moves

Hydro Pump hits the hardest neutrally and threatens Fire-types like Heatran, Victini, and Volcarona that would otherwise wall or set up on Greninja. It can additionally be powered up by Waterium Z into Hydro Vortex, becoming an incredibly strong neutral hit that OHKOes Mega Medicham and Mega Mawile, as well as Tornadus-T after Stealth Rock. Ice Beam can be used instead to hit Flying-types like Tornadus-T and Zapdos harder and threaten Dragon-types like Garchomp, Mega Latias, and Kommo-o; however, dropping Hydro Pump makes Greninja vulnerable to the aforementioned Fire-types, especially Heatran, as it resists Greninja's coverage moves. Gunk Shot hits Fairy-types like Tapu Bulu and Tapu Fini, which are common checks to Ash-Greninja, as well as Grass-types like Serperior. Ice Beam can be used over Gunk Shot, giving Greninja the aforementioned benefits without replacing Hydro Pump and thus making it vulnerable to Fire-types. Hidden Power Fire allows Greninja to threaten Ferrothorn and Mega Scizor, additionally giving it resistances to Grass and Bug—helpful against Ferrothorn's Power Whip and Mega Scizor's U-turn, respectively—as well as Fairy, which helps it more safely chip away at Magearna. Extrasensory threatens Kommo-o and Mega Venusaur and, in conjunction with Life Orb, 2HKOes Toxapex, preventing it from switching in safely; however, it has a very limited amount of uses otherwise and is usually only seen on teams with Psychic Terrain support, meaning Hidden Power Fire is generally preferred. Grass Knot allows Greninja to hit the likes of Gastrodon and Seismitoad. Spikes allows Greninja to support its team with entry hazards and wear down its own checks, like Toxapex and Chansey, while additionally giving it a valuable immunity to Electric. Toxic Spikes can be used instead to punish teams lacking a Poison-type, with targets like Mega Medicham, Tapu Lele, and Mega Swampert being ideal, although the prevalence of Toxapex harshly reduces its consistency. U-turn can be used to gain momentum, mostly being suited for teams that either already have Spikes or don't want them due to preferring to keep entry hazards off of the field.

Set Details

Waterium Z gives Greninja a strong attack that can finish off chipped neutral targets when necessary, although Life Orb can be used if you would prefer to fit a Z-Crystal on one of Greninja's teammates or if it isn't running Hydro Pump. Sets lacking Gunk Shot should use a Timid nature instead.

Usage Tips

Due to how much set versatility Greninja has, it has a tendency to land unexpected damage, such as against Pokemon like Tapu Fini and Ferrothorn switching in expecting an Ash-Greninja only to be punished by Gunk Shot and Hidden Power Fire, respectively. Protean can be used defensively against slower Pokemon, gifting Greninja with new resistances in place of its base typing's weaknesses; make sure to get the most out of this by making plays like using Hidden Power Fire to resist an incoming Fleur Cannon from Magearna or using Spikes to block Volt Switch. In matchups where Greninja faces a hard counter, like Toxapex or Chansey, focus on setting Spikes; Greninja can often successfully sacrifice its own HP to reach three layers of Spikes, severely reducing opposing counterplay to itself and its teammates. Greninja can use its offensive presence to become a devastating momentum tool with U-turn, pairing with other pivots to keep up pressure on the opposing team.

Team Options

This variant of Greninja is suited best for offense and bulky offense teams, harassing common defensive Pokemon like Tapu Fini and Ferrothorn while supporting teammates with entry hazards. Mega Mawile greatly appreciates Greninja's Spikes wearing down the likes of Heatran, Magearna, and Toxapex; in return, it can break holes in the opposing team for Greninja to clean up late-game. Tapu Lele similarly appreciates Spikes weakening Steel-types like the aforementioned Heatran and Magearna as well as others like Jirachi, and it can increase the potency of Greninja's Extrasensory by setting Psychic Terrain. Pivoting support from the likes of Landorus-T, Rotom-W, Magearna, and Tornadus-T can assist in getting the frail Greninja onto the field; Landorus-T can additionally set Stealth Rock, synergizing with Greninja's Spikes. Choice Scarf users like Kartana and Landorus-T appreciate Greninja's Spikes setting the stage for them to clean up; in a similar vein, wallbreakers like Mega Medicham and Mega Mawile, which easily force switches, also appreciate Spikes support.

" + "description": "

Moves

Hydro Pump hits the hardest neutrally and threatens Fire-types like Heatran, Victini, and Volcarona that would otherwise wall or set up on Greninja. It can additionally be powered up by Waterium Z into Hydro Vortex, becoming an incredibly strong neutral hit that OHKOes Mega Medicham and Mega Mawile, as well as Tornadus-T after Stealth Rock. Ice Beam can be used instead to hit Flying-types like Tornadus-T and Zapdos harder and threaten Dragon-types like Garchomp, Mega Latias, and Kommo-o; however, dropping Hydro Pump makes Greninja vulnerable to the aforementioned Fire-types, especially Heatran, as it resists Greninja's coverage moves. Gunk Shot hits Fairy-types like Tapu Bulu and Tapu Fini, which are common checks to Ash-Greninja, as well as Grass-types like Serperior. Ice Beam can be used over Gunk Shot, giving Greninja the aforementioned benefits without replacing Hydro Pump and thus making it vulnerable to Fire-types. Hidden Power Fire allows Greninja to threaten Ferrothorn and Mega Scizor, additionally giving it resistances to Grass and Bug—helpful against Ferrothorn's Power Whip and Mega Scizor's U-turn, respectively—as well as Fairy, which helps it more safely chip away at Magearna. Extrasensory threatens Kommo-o and Mega Venusaur and, in conjunction with Life Orb, 2HKOes Toxapex, preventing it from switching in safely; however, it has a very limited amount of uses otherwise and is usually only seen on teams with Psychic Terrain support, meaning Hidden Power Fire is generally preferred. Grass Knot allows Greninja to hit the likes of Gastrodon and Seismitoad. Spikes allows Greninja to support its team with entry hazards and wear down its own checks, like Toxapex and Chansey, while additionally giving it a valuable immunity to Electric. Toxic Spikes can be used instead to punish teams lacking a Poison-type, with targets like Mega Medicham, Tapu Lele, and Mega Swampert being ideal, although the prevalence of Toxapex harshly reduces its consistency. U-turn can be used to gain momentum, mostly being suited for teams that either already have Spikes or don't want them due to preferring to keep entry hazards off of the field.

Set Details

Waterium Z gives Greninja a strong attack that can finish off chipped neutral targets when necessary, although Life Orb can be used if you would prefer to fit a Z-Crystal on one of Greninja's teammates or if it isn't running Hydro Pump. Sets lacking Gunk Shot should use a Timid nature instead.

Usage Tips

Due to how much set versatility Greninja has, it has a tendency to land unexpected damage, such as against Pokemon like Tapu Fini and Ferrothorn switching in expecting an Ash-Greninja only to be punished by Gunk Shot and Hidden Power Fire, respectively. Protean can be used defensively against slower Pokemon, gifting Greninja with new resistances in place of its base typing's weaknesses; make sure to get the most out of this by making plays like using Hidden Power Fire to resist an incoming Fleur Cannon from Magearna or using Spikes to block Volt Switch. In matchups where Greninja faces a hard counter, like Toxapex or Chansey, focus on setting Spikes; Greninja can often successfully sacrifice its own HP to reach three layers of Spikes, severely reducing opposing counterplay to itself and its teammates. Greninja can use its offensive presence to become a devastating momentum tool with U-turn, pairing with other pivots to keep up pressure on the opposing team.

Team Options

This variant of Greninja is suited best for offense and bulky offense teams, harassing common defensive Pokemon like Tapu Fini and Ferrothorn while supporting teammates with entry hazards. Mega Mawile greatly appreciates Greninja's Spikes wearing down the likes of Heatran, Magearna, and Toxapex; in return, it can break holes in the opposing team for Greninja to clean up late-game. Tapu Lele similarly appreciates Spikes weakening Steel-types like the aforementioned Heatran and Magearna as well as others like Jirachi, and it can increase the potency of Greninja's Extrasensory by setting Psychic Terrain. Pivoting support from the likes of Landorus-T, Rotom-Wash, Magearna, and Tornadus-T can assist in getting the frail Greninja onto the field; Landorus-T can additionally set Stealth Rock, synergizing with Greninja's Spikes. Choice Scarf users like Kartana and Landorus-T appreciate Greninja's Spikes setting the stage for them to clean up; in a similar vein, wallbreakers like Mega Medicham and Mega Mawile, which easily force switches, also appreciate Spikes support.

" }, "Choice Scarf": { "description": "

Moves

Rock Slide threatens boosted sweepers like Mega Charizard X and Volcarona. U-turn provides strong wallbreakers like Mega Medicham and Mega Mawile with safe entry and forces out Mega Alakazam and Ash-Greninja, allowing Greninja to chain momentum off of forced switches and mitigate the momentum loss from being Choice-locked. Ice Beam threatens clean OHKOs on the likes of Landorus-T, Gliscor, and Garchomp that otherwise wall Choice Scarf Greninja. Gunk Shot is Greninja's strongest neutral coverage option and smashes Fairy-types like Clefable, Tapu Fini, Tapu Bulu, and Tapu Koko. Greninja can take advantage of Pokemon that it scares out, like the aforementioned Ground-types, to set up Spikes. Finally, Waterfall lets Greninja threaten Ground- and Fire-types like Landorus-T, Gliscor, Heatran, and Victini with one moveslot.

Set Details

The given Special Attack investment allows Greninja to OHKO Kartana with Ice Beam, while the rest of its EVs are dumped into Speed and Attack. A Hasty nature is preferred over Naive to enable Greninja to handle Ash-Greninja and Magma Storm Heatran more easily.

Usage Tips

Choice Scarf Greninja is best utilized as a fast revenge killer that can threaten unexpected KOs on boosted sweepers like Volcarona and weakened Mega Charizard X. Greninja should use U-turn as much as possible to avoid losing momentum and locking into a move, including against Pokemon that it easily scares out, such as Gliscor. However, this can be risky if the opponent has contact punishers like Ferrothorn, Rocky Helmet users like Skarmory, and especially Zapdos on their team, as Greninja will get punished with chip damage and, in Zapdos's case, paralysis from Static. Greninja should only use Spikes for risky predictions if it struggles to make progress, especially against bulkier teams. It is at its most unpredictable if it is used earlier in the game before its set is revealed, so make the most of its unpredictability early-game with pivot support via Volt Switch and U-turn or aggressive double switches. However, once the opponent figures out that Greninja has a Choice Scarf, it will become easier to play around due to its inability to switch between moves.

Team Options

This Greninja set functions best on teams ranging from offense to bulky offense that enjoy its capabilities as a revenge killer and the momentum it provides with a fast U-turn. Strong wallbreakers like Mega Mawile and Mega Medicham love the free entry that it provides with U-turn. Mega Lopunny is a great partner for similar reasons and can put sweepers like Mega Swampert, Mega Charizard X, Gyarados, and Dragonite in KO range for Greninja with Fake Out and Quick Attack. Pivots like Magearna, Tapu Koko, Landorus-T, and Tornadus-T complement Greninja beautifully, as they provide it free entry with Volt Switch and U-turn while continuing to chain momentum. Heatran provides Stealth Rock support and is a solid answer to Steel-types like Ferrothorn, Mega Scizor, Celesteela, and Magearna. Swords Dance variants of Kartana, especially those with Fightinium Z, benefit from Greninja removing Fire-types like Volcarona and Mega Charizard X, and they put heavy pressure on Magearna. Ferrothorn appreciates Greninja stopping the aforementioned Fire-type sweepers from winning on the spot if they nab a free setup opportunity, and it sets up Spikes, pressuring the likes of Magearna and opposing Ferrothorn while allowing Greninja room to run Gunk Shot. Kommo-o appreciates Greninja luring in and removing Mega Alakazam and Tapu Fini with U-turn and Gunk Shot, and the free switches provided allow it opportunities to set up with Dragon Dance or Clangorous Soulblaze. Additionally, Kommo-o pressures and forces chip damage on Toxapex with Taunt, especially with the Spikes support that Greninja provides.

" @@ -15132,20 +15138,20 @@ "description": "

Moves

Surf is a solid alternative to Hydro Pump if its perfect accuracy is desired. However, it does miss out on crucial KOs against Pokemon such as Tapu Koko and Tapu Lele. Water Shuriken is a strong, reliable priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tangrowth, Arghonaut, and Toxapex. Ice Beam can be used to pressure bulky Jumbao, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes. Toxic can be run instead of Spikes to cripple common switch-ins like Arghonaut, Jumbao, and Tangrowth, but Spikes provides more support overall.

Set Details

Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO an opposing Pokemon and subsequently transform more easily.

Usage Tips

Play aggressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-resistant Pokemon such as Jumbao, Tangrowth, Arghonaut, or Toxapex present. Once multiple layers of Spikes are set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn support or on a predicted switch.

Team Options

Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, the former two can get Ash-Greninja in with U-turn or Volt Switch. Stealth Rock setters such as Garchomp, Landorus-T, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Other strong wallbreakers such as Tapu Lele and Mega Alakazam can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pokemon that can take advantage of Grass-types, like Tornadus-T and Aurumoth are excellent partners, as Ash-Greninja will struggle to deal with Grass-types on a consistent basis. Pelipper can set rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely bring Greninja in with a slow U-turn.

" }, "Lead": { - "description": "

Moves

Taunt is run to prevent Greninja from becoming setup bait for Pokemon like Aurumoth and Magearna. Additionally, it prevents Defog from Pokemon that Greninja can't really touch, like Rotom-W. Ice Beam is particularly important for this set to put offensive pressure on Defog users like Tornadus-T and Zapdos. It also pressures Ground- and Grass-types like Landorus-T, Garchomp, Jumbao, and Necturna. Toxic Spikes is the preferred fourth move to wear down bulkier foes like Arghonaut and Tangrowth for Greninja's teammates. Alternatively, Hidden Power Fire can be run to deal with Ferrothorn and Magearna.

Set Details

A Focus Sash is mandatory to guarantee that Greninja gets to set up entry hazards at the start of a match.

Usage Tips

Because Greninja is a lead for hyper offensive teams, it's pretty straightforward to use. However, against Pokemon like Mega Sableye and dual screens Tapu Koko, consider not leading with Greninja, because they can prevent it from setting entry hazards. Greninja should aim to set multiple layers of Spikes and Toxic Spikes and pressure Defog users like Tornadus-T to keep them up early-game. If the majority of the opposition is grounded, one layer of Spikes is often enough to pressure these teams. After that, if the opposition does not have a Poison-type like Toxapex or Amoonguss, Greninja should often prioritize setting up Toxic Spikes.

Team Options

Greninja should primarily be used on hyper offensive builds that can force many switches and thus make optimal use of Spikes. Greninja pairs particularly well with other leads that can set Stealth Rock like Landorus-T and Excadrill to form an entry hazard stacking core on these type teams. This set excels with teammates that make use of Spikes. Thus, setup sweepers like Magearna, Necturna, and Hawlucha are optimal on these kind of teams because they can force many switches and benefit greatly from Spikes damage.

" + "description": "

Moves

Taunt is run to prevent Greninja from becoming setup bait for Pokemon like Aurumoth and Magearna. Additionally, it prevents Defog from Pokemon that Greninja can't really touch, like Rotom-Wash. Ice Beam is particularly important for this set to put offensive pressure on Defog users like Tornadus-T and Zapdos. It also pressures Ground- and Grass-types like Landorus-T, Garchomp, Jumbao, and Necturna. Toxic Spikes is the preferred fourth move to wear down bulkier foes like Arghonaut and Tangrowth for Greninja's teammates. Alternatively, Hidden Power Fire can be run to deal with Ferrothorn and Magearna.

Set Details

A Focus Sash is mandatory to guarantee that Greninja gets to set up entry hazards at the start of a match.

Usage Tips

Because Greninja is a lead for hyper offensive teams, it's pretty straightforward to use. However, against Pokemon like Mega Sableye and dual screens Tapu Koko, consider not leading with Greninja, because they can prevent it from setting entry hazards. Greninja should aim to set multiple layers of Spikes and Toxic Spikes and pressure Defog users like Tornadus-T to keep them up early-game. If the majority of the opposition is grounded, one layer of Spikes is often enough to pressure these teams. After that, if the opposition does not have a Poison-type like Toxapex or Amoonguss, Greninja should often prioritize setting up Toxic Spikes.

Team Options

Greninja should primarily be used on hyper offensive builds that can force many switches and thus make optimal use of Spikes. Greninja pairs particularly well with other leads that can set Stealth Rock like Landorus-T and Excadrill to form an entry hazard stacking core on these type teams. This set excels with teammates that make use of Spikes. Thus, setup sweepers like Magearna, Necturna, and Hawlucha are optimal on these kind of teams because they can force many switches and benefit greatly from Spikes damage.

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Greninja's stats may seem mediocre, but much like any accomplished ninja, it's second to none at assassination thanks to a wide variety of unique tools! The most prominent of these tools is its ability Protean, which functionally gives it STAB on every attack in the game, more than making up for its mediocre offenses. Greninja isn't limited to just type changing shenanigans, as it is also the best user of the ability Torrent in Battle Spot Singles, being able to annihilate most offensive Pokemon with a Torrent-boosted Hydro Vortex from Hydro Cannon. Combine this with Greninja's incredible Speed stat, which allows it to outspeed Naganadel and Mega Salamence, and this puts the silent assassin among the deadliest offensive threats in the metagame!

Greninja may be a deadly offensive threat, but it has very lackluster defensive stats that make it very difficult to switch in. Even with Protean or Torrent making up for Greninja's low offensive stats, it still misses out on important KOs against Pokemon it hits for neutral damage and doesn't do particularly well against stall teams, meaning Greninja is a Pokemon that should not be used recklessly.

", - "comments": "

Other Options

Grass Knot paired with Grassium Z can get surprise KOs on foes like Tapu Fini, Rotom-W, and Swampert. It has better accuracy than Hydro Pump and can give Greninja a useful defensive typing. However, it offers much lesser coverage than Greninja's other options. Spikes can be set up to destroy Focus Sashes, but its inability to affect Flying-types and Pokemon with Levitate makes it less rewarding than using a Stealth Rock setter. Toxic Spikes is also usable, but it's generally outclassed by Toxic.

Checks and Counters

Porygon2: Porygon2 only fears a Torrent-boosted Hydro Vortex. Otherwise, its bulk is often too much for Greninja to handle, letting it punish Greninja with status or deal good damage to Greninja's soft Special Defense.

Araquanid: Unless Greninja carries a Rock-type attack or Gunk Shot, it won't be doing much damage to Araquanid, whose Water-type attacks deal massive damage despite Greninja's resistance to them.

Faster Pokemon: Tapu Koko is chief among Greninja's problems due to its superior speed and access to Volt Switch, although it must watch out for Choice Scarf Greninja's Gunk Shot. Choice Scarf Thundurus-T, Choice Scarf Rotom-W, and Mega Manectric are also problematic for similar reasons. Hitting Greninja's weaknesses isn't even needed most of the time due to its poor defensive stats, so most Choice Scarf Pokemon are problematic as long as Greninja does not carry a Focus Sash.

Mimikyu: Like many offensive Pokemon, Mimikyu will easily revenge kill Greninja as long as it has Disguise up. Even without it, a healthy Mimikyu can survive regular attacks from Greninja in most cases.

Ferrothorn: Greninja that lack Hidden Power Fire or Low Kick will have severe problems muscling past Ferrothorn. However, note that a Torrent-boosted Hydro Vortex coming from Hydro Cannon does over 50% to physically defensive Ferrothorn.

Mega Kangaskhan: Mega Kangaskhan's good bulk and ability let it bust through Greninja fairly easily, though Low Kick and Torrent sets can still threaten to deal a lot of damage.

Breloom: While Breloom is easily KOed by Greninja, its access to Mach Punch means it can pick off Greninja early, especially before Protean kicks in.

", + "comments": "

Other Options

Grass Knot paired with Grassium Z can get surprise KOs on foes like Tapu Fini, Rotom-Wash, and Swampert. It has better accuracy than Hydro Pump and can give Greninja a useful defensive typing. However, it offers much lesser coverage than Greninja's other options. Spikes can be set up to destroy Focus Sashes, but its inability to affect Flying-types and Pokemon with Levitate makes it less rewarding than using a Stealth Rock setter. Toxic Spikes is also usable, but it's generally outclassed by Toxic.

Checks and Counters

Porygon2: Porygon2 only fears a Torrent-boosted Hydro Vortex. Otherwise, its bulk is often too much for Greninja to handle, letting it punish Greninja with status or deal good damage to Greninja's soft Special Defense.

Araquanid: Unless Greninja carries a Rock-type attack or Gunk Shot, it won't be doing much damage to Araquanid, whose Water-type attacks deal massive damage despite Greninja's resistance to them.

Faster Pokemon: Tapu Koko is chief among Greninja's problems due to its superior speed and access to Volt Switch, although it must watch out for Choice Scarf Greninja's Gunk Shot. Choice Scarf Thundurus-T, Choice Scarf Rotom-Wash, and Mega Manectric are also problematic for similar reasons. Hitting Greninja's weaknesses isn't even needed most of the time due to its poor defensive stats, so most Choice Scarf Pokemon are problematic as long as Greninja does not carry a Focus Sash.

Mimikyu: Like many offensive Pokemon, Mimikyu will easily revenge kill Greninja as long as it has Disguise up. Even without it, a healthy Mimikyu can survive regular attacks from Greninja in most cases.

Ferrothorn: Greninja that lack Hidden Power Fire or Low Kick will have severe problems muscling past Ferrothorn. However, note that a Torrent-boosted Hydro Vortex coming from Hydro Cannon does over 50% to physically defensive Ferrothorn.

Mega Kangaskhan: Mega Kangaskhan's good bulk and ability let it bust through Greninja fairly easily, though Low Kick and Torrent sets can still threaten to deal a lot of damage.

Breloom: While Breloom is easily KOed by Greninja, its access to Mach Punch means it can pick off Greninja early, especially before Protean kicks in.

", "sets": { "Protean Sweeper": { - "description": "

Moves

Ice Beam is a fantastic option on Greninja, letting it KO many prominent threats such as Landorus-T, Naganadel, Mega Salamence, and Thundurus-T. Water Shuriken is a good priority move that has the potential to do a lot of damage due to its multi-hit nature. It helps Greninja pick off weakened Blaziken, Choice Scarf Landorus-T, Excadrill, and other offensive threats. Dark Pulse is the best shot Greninja has against Aegislash and Mega Metagross. It also prevents Cresselia from walling Greninja, and the flinch chance can come in handy. If Ferrothorn and Mega Scizor are serious problems, Hidden Power Fire can be used to deal with them. Hidden Power Fire is also notable for allowing a healthy Greninja to survive any attack a Focus Sash Kartana throws at it thanks to Protean.

For the last slot, going mixed with Gunk Shot can be a good choice for OHKOing Tapu Lele, 2HKOing Tapu Fini, and blasting the less common Water / Fairy types, Azumarill and Primarina. Scald is a reliable Water-type attack, while Hydro Pump is a riskier, more powerful option that should be used with Waterium Z. Surf works as a mid-way option between the two if Scald's burn chance isn't appealing for the team. Finally, if using Focus Sash, Rock Tomb is a reasonable choice to give Greninja some speed control and a way to deal serious damage to Charizard formes and Volcarona.

Set Details

This Greninja set is extremely customizable, so using specific moves or items to cover team weaknesses is worthy of consideration. Focus Sash can have the most devastating potential consequences, making Greninja an excellent lead that can pressure common foes such as Landorus-T thanks to surviving at least one attack from them. Alternatively, Life Orb gives Greninja a significant boost in damage. For example, Dark Pulse has a 75% shot of OHKOing Mega Metagross with Stealth Rock up, Hydro Pump now 2HKOes Assault Vest Tyranitar, and Gunk Shot OHKOes offensive Tapu Fini after Stealth Rock damage. Waterium Z also works well if using Hydro Pump to give Greninja a powerful Water-type STAB attack with Hydro Vortex. If using only special attacks and a Timid nature, put the remaining 4 EVs in Special Defense to survive offensive Mega Gengar's Sludge Bomb.

Usage Tips

This Greninja is best used mid- or late-game, since missing out on a KO can lead to disaster. Since this is one of Greninja's most unpredictable sets, you can easily force out Pokemon that are weak to its common moves, such as Ice Beam, and predict the switch to gain an edge by using Greninja's less common moves such as Hidden Power Fire and Grass Knot. Greninja's knack for forcing switches also makes it a good candidate to double switch with.

With a Focus Sash, using Greninja early in the game becomes a much more feasible task. Since Greninja excels in at forcing switches, consider predicting its switch-in and using an appropriate move.

Team Options

Since Greninja is frail, Pokemon with U-turn and Volt Switch are a great way to get it in unharmed. Landorus-T is an excellent choice with diverse options, being able to play a supportive role to set up Stealth Rock, use Assault Vest to sponge hits from Tapu Koko, or even run Knock Off to punish Porygon2 switch-ins for Greninja. Rotom-H is another great choice, as it's a good check to Tapu Koko and can use Trick to scare off Porygon2. Landorus-T and Rotom-H are also notable for underspeeding a wide variety of threats that Greninja can punish, but faster options, such as Tapu Koko and Thundurus-T, are also good choices.

While most offensive Pokemon appreciate chip damage, it is key to Greninja's success as a cleaner rather than just a revenge killer. Stealth Rock support from bulky setters such as Landorus-T is the easiest way to achieve this, and Pokemon that can help against Tapu Koko and Choice Scarf Electric-types such as Thundurus-T are particularly good choices. Good examples include Hippowdon, which is notable for kicking up a Sandstorm to rack up even more residual damage, and Ferrothorn, which does an excellent job at defeating Tapu Koko that lack Hidden Power Fire.

" + "description": "

Moves

Ice Beam is a fantastic option on Greninja, letting it KO many prominent threats such as Landorus-T, Naganadel, Mega Salamence, and Thundurus-T. Water Shuriken is a good priority move that has the potential to do a lot of damage due to its multi-hit nature. It helps Greninja pick off weakened Blaziken, Choice Scarf Landorus-T, Excadrill, and other offensive threats. Dark Pulse is the best shot Greninja has against Aegislash and Mega Metagross. It also prevents Cresselia from walling Greninja, and the flinch chance can come in handy. If Ferrothorn and Mega Scizor are serious problems, Hidden Power Fire can be used to deal with them. Hidden Power Fire is also notable for allowing a healthy Greninja to survive any attack a Focus Sash Kartana throws at it thanks to Protean.

For the last slot, going mixed with Gunk Shot can be a good choice for OHKOing Tapu Lele, 2HKOing Tapu Fini, and blasting the less common Water / Fairy types, Azumarill and Primarina. Scald is a reliable Water-type attack, while Hydro Pump is a riskier, more powerful option that should be used with Waterium Z. Surf works as a mid-way option between the two if Scald's burn chance isn't appealing for the team. Finally, if using Focus Sash, Rock Tomb is a reasonable choice to give Greninja some speed control and a way to deal serious damage to Charizard formes and Volcarona.

Set Details

This Greninja set is extremely customizable, so using specific moves or items to cover team weaknesses is worthy of consideration. Focus Sash can have the most devastating potential consequences, making Greninja an excellent lead that can pressure common foes such as Landorus-T thanks to surviving at least one attack from them. Alternatively, Life Orb gives Greninja a significant boost in damage. For example, Dark Pulse has a 75% shot of OHKOing Mega Metagross with Stealth Rock up, Hydro Pump now 2HKOes Assault Vest Tyranitar, and Gunk Shot OHKOes offensive Tapu Fini after Stealth Rock damage. Waterium Z also works well if using Hydro Pump to give Greninja a powerful Water-type STAB attack with Hydro Vortex. If using only special attacks and a Timid nature, put the remaining 4 EVs in Special Defense to survive offensive Mega Gengar's Sludge Bomb.

Usage Tips

This Greninja is best used mid- or late-game, since missing out on a KO can lead to disaster. Since this is one of Greninja's most unpredictable sets, you can easily force out Pokemon that are weak to its common moves, such as Ice Beam, and predict the switch to gain an edge by using Greninja's less common moves such as Hidden Power Fire and Grass Knot. Greninja's knack for forcing switches also makes it a good candidate to double switch with.

With a Focus Sash, using Greninja early in the game becomes a much more feasible task. Since Greninja excels in at forcing switches, consider predicting its switch-in and using an appropriate move.

Team Options

Since Greninja is frail, Pokemon with U-turn and Volt Switch are a great way to get it in unharmed. Landorus-T is an excellent choice with diverse options, being able to play a supportive role to set up Stealth Rock, use Assault Vest to sponge hits from Tapu Koko, or even run Knock Off to punish Porygon2 switch-ins for Greninja. Rotom-Heat is another great choice, as it's a good check to Tapu Koko and can use Trick to scare off Porygon2. Landorus-T and Rotom-Heat are also notable for underspeeding a wide variety of threats that Greninja can punish, but faster options, such as Tapu Koko and Thundurus-T, are also good choices.

While most offensive Pokemon appreciate chip damage, it is key to Greninja's success as a cleaner rather than just a revenge killer. Stealth Rock support from bulky setters such as Landorus-T is the easiest way to achieve this, and Pokemon that can help against Tapu Koko and Choice Scarf Electric-types such as Thundurus-T are particularly good choices. Good examples include Hippowdon, which is notable for kicking up a Sandstorm to rack up even more residual damage, and Ferrothorn, which does an excellent job at defeating Tapu Koko that lack Hidden Power Fire.

" }, "Substitute + Torrent": { - "description": "

Moves

This Greninja attempts to bust through bulky foes with powerful Torrent-powered attacks. Substitute is the key to this tactic, safely whittling Greninja's HP into the one-third range for Torrent to activate. Hydro Cannon, when paired with Waterium Z and a Torrent boost, becomes an extremely powerful attack. Even foes that resist Hydro Vortex, such as Ferrothorn and Tapu Fini, will take over 50% from it! Additionally, Hydro Vortex also assassinates Blaziken through its Protect after Stealth Rock damage, thus removing its ability to revenge kill Greninja easily. Water Shuriken further accentuates Greninja's power against Blaziken, KOing Mega Blaziken after a Hydro Vortex through its Protect, in addition to picking off weakened threats. Ice Beam deals massive damage to Mega Salamence, Naganadel, Garchomp, Landorus-T, and Serperior. Dark Pulse is a secondary STAB attack that does good damage to Aegislash and has a chance to make the foe flinch.

Set Details

Greninja should always have Waterium Z, which makes Hydro Cannon less risky. 4 Special Defense EVs are needed to allow Greninja to survive a Sludge Bomb from offensive Mega Gengar. A Timid nature lets Greninja outspeed Mega Salamence and Naganadel.

Usage Tips

The general idea is to use Substitute three times against offensive Pokemon, which will put Greninja into Torrent's range. Using Hydro Vortex from Hydro Cannon is the best option when in Torrent range in most cases. While Hydro Vortex is extremely powerful when boosted by Torrent, some bulkier switch-ins to Greninja such as Ferrothorn will still survive it, so it's usually best to save Greninja for mid- or late-game, when such threats are in KO range.

With Torrent, Hydro Canon on its own is still very powerful. When using this move, make sure setup sweepers are either gone or easily checked by your team, or you'll be severely punished due to the recharge turn. Regardless, expect to lose Greninja the next turn if this doesn't end the match.

Team Options

Users of U-turn and Volt Switch are extremely useful to Greninja, since not only do these moves help scout your opponent's team to determine when to set up a Substitute more easily, they also get Greninja in safely. Good examples of such Pokemon that pair well with Greninja include Landorus-T, Rotom-H, Thundurus-T, Zapdos, and Scizor.

It is a good idea to have checks to bulky Water-types such as Tapu Fini, and Ferrothorn and Snorlax in particular even though Hydro Vortex hits them hard. Thundurus-T hits Tapu Fini hard and smashes Ferrothorn with Focus Blast while helping against Tapu Koko, a potential revenge killer. Mega Charizard X and Y and Blaziken do well against Ferrothorn, deal massive damage to Snorlax, and have ways around Tapu Fini. If bulky Water-types are especially problematic, Tapu Bulu can be used, as it does well against Tapu Fini and Mega Gyarados and can deal heavy damage to Snorlax.

" + "description": "

Moves

This Greninja attempts to bust through bulky foes with powerful Torrent-powered attacks. Substitute is the key to this tactic, safely whittling Greninja's HP into the one-third range for Torrent to activate. Hydro Cannon, when paired with Waterium Z and a Torrent boost, becomes an extremely powerful attack. Even foes that resist Hydro Vortex, such as Ferrothorn and Tapu Fini, will take over 50% from it! Additionally, Hydro Vortex also assassinates Blaziken through its Protect after Stealth Rock damage, thus removing its ability to revenge kill Greninja easily. Water Shuriken further accentuates Greninja's power against Blaziken, KOing Mega Blaziken after a Hydro Vortex through its Protect, in addition to picking off weakened threats. Ice Beam deals massive damage to Mega Salamence, Naganadel, Garchomp, Landorus-T, and Serperior. Dark Pulse is a secondary STAB attack that does good damage to Aegislash and has a chance to make the foe flinch.

Set Details

Greninja should always have Waterium Z, which makes Hydro Cannon less risky. 4 Special Defense EVs are needed to allow Greninja to survive a Sludge Bomb from offensive Mega Gengar. A Timid nature lets Greninja outspeed Mega Salamence and Naganadel.

Usage Tips

The general idea is to use Substitute three times against offensive Pokemon, which will put Greninja into Torrent's range. Using Hydro Vortex from Hydro Cannon is the best option when in Torrent range in most cases. While Hydro Vortex is extremely powerful when boosted by Torrent, some bulkier switch-ins to Greninja such as Ferrothorn will still survive it, so it's usually best to save Greninja for mid- or late-game, when such threats are in KO range.

With Torrent, Hydro Canon on its own is still very powerful. When using this move, make sure setup sweepers are either gone or easily checked by your team, or you'll be severely punished due to the recharge turn. Regardless, expect to lose Greninja the next turn if this doesn't end the match.

Team Options

Users of U-turn and Volt Switch are extremely useful to Greninja, since not only do these moves help scout your opponent's team to determine when to set up a Substitute more easily, they also get Greninja in safely. Good examples of such Pokemon that pair well with Greninja include Landorus-T, Rotom-Heat, Thundurus-T, Zapdos, and Scizor.

It is a good idea to have checks to bulky Water-types such as Tapu Fini, and Ferrothorn and Snorlax in particular even though Hydro Vortex hits them hard. Thundurus-T hits Tapu Fini hard and smashes Ferrothorn with Focus Blast while helping against Tapu Koko, a potential revenge killer. Mega Charizard X and Y and Blaziken do well against Ferrothorn, deal massive damage to Snorlax, and have ways around Tapu Fini. If bulky Water-types are especially problematic, Tapu Bulu can be used, as it does well against Tapu Fini and Mega Gyarados and can deal heavy damage to Snorlax.

" }, "Torrent + Focus Sash": { "description": "

Moves

Unlike other Focus Sash Greninja sets, this set focuses on Greninja's ability to disrupt opposing leads. Taunt is an excellent way to stop the opponent's gameplans such as setting up Stealth Rock or Trick Room, coming in handy later to stop other Pokemon from setting up. Greninja needs a reliable Water-type STAB attack to use when Torrent is activated, and Scald is a perfect fit with the bonus of potentially burning targets. Surf is also a reasonable option, as it is slightly more powerful and does not interfere with status from teammates. Water Shuriken is a useful priority attack that can easily pick off lead Blaziken after a hit from Scald as well as let Greninja sweep late-game when Torrent would be activated.

The last moveslot is team specific. Ice Beam is useful for hitting Dragon-types like Mega Salamence, Naganadel, and Garchomp hard and does good damage to Breloom and Serperior. Dark Pulse is a reliable STAB attack that has a chance to make opposing Pokemon flinch and isn't affected by Mega Charizard Y's sun. Finally, Toxic may seem strange, but it's useful for crippling bulky switch-ins such as Porygon2 and Snorlax.

Set Details

A Timid nature with maximum investment in Special Attack and Speed is needed to outspeed major threats such as Mega Salamence and Naganadel and deal as much damage as possible. Since this Greninja usually focuses on using its STAB attacks, Torrent is a better option than Protean to take advantage of boosted Water-type attacks when Greninja is low on health.

Usage Tips

This Greninja is best used early-game, since Focus Sash will allow it to survive an attack and it does a great job at stopping teams from executing their early-game plans with Taunt. However, Greninja doesn't need to be sacrificed early-game, since, with Torrent, it has the potential to sweep offensive teams late-game, especially if Stealth Rock isn't up on your side. However, note that due to its lower coverage in comparison to Protean Greninja, this Greninja isn't as effcient at late-game sweeping.

Team Options

Consider Pokemon that benefit from Stealth Rock being off the field, since this Greninja prevents it early-game, as well as setup sweepers that benefit from bulky Pokemon being Taunted. Volcarona is an excellent example — it can easily set up Quiver Dance with Stealth Rock off the field and bulky foes such as Porygon2 and Hippowdon unable to inflict it with status or phaze it due to Taunt. Mega Charizard X and Mega Charizard Y are also reasonable options, but note that Mega Charizard Y's sun will weaken Greninja's Water-type moves. Mega Salamence is an especially notable option, since this Greninja can cripple Porygon2 with Toxic. Landorus-T, having little issue with Stealth Rock can also work well here due to Greninja crippling common checks to it.

" @@ -15850,7 +15856,7 @@ "Gourgeist": { "pu": { "overview": "

Gourgeist, while overshadowed by Tangela as a defensive pivot, is able to carve out a niche as Z-Move user thanks to its good Speed tier that allows it to outspeed the unboosted metagame after a Z-Trick-or-Treat, bar Ninjask and Electrode. Z-Trick-or-Treat also gives it a considerable amount of bulk and increased Attack, though it's still quite lackluster compared to that of other setup sweepers. Even though Gourgeist struggles as a defensive pivot, it's still able to wall foes like Primeape due to its Ghost / Grass typing. While Gourgeist has quite a shallow physical movepool, with its lack of a strong Ghost-type STAB move other than Phantom Force meaning it has to put up with the charge turn, it just about gets by with attacks like Return, Seed Bomb, Shadow Sneak, and Rock Slide.

", - "comments": "

Other Options

Gourgeist can run Jolly over Adamant, allowing it to outspeed threats such as Choice Scarf Alolan Sandslash and Choice Scarf Kabutops; however, it really needs all the extra Attack it can get from an Adamant nature. Fire Blast with a Naughty Nature is a niche option, able to hit Pokemon like Shiftry and Alolan Sandslash, but it doesn't offer much besides that. Explosion is a potential move in the last slot, allowing for a powerful nuke. A defensive set is possible but is noticeably worse in comparison to Tangelap due to its lesser bulk and lack of Regenerator, meaning things like Hitmonchan, which Tangela counters, can 2HKO it after Stealth Rock chip damage.

Checks and Counters

Bulky Walls: Gourgeist, even at +1, struggles to break bulky walls like Tangela and Audino, both of which have ways of crippling it with Audino is also being able to recover versus it.

Grass-Resistant Pokemon: Pokemon such as Drampa and Oricorio-E are all able to reliably check Gourgeist, even when it is boosted. Drampa is the most notable, as Sap Sipper makes it immune to Gourgeist's STAB moves.

Revenge Killers: Choice Scarf Pokemon such as Rotom-F and Jynx are able to revenge kill Gourgeist, though Jynx needs prior chip damage and must be wary of Shadow Sneak variants.

Dark-types: Shiftry, Skuntank, and Absol are all able to easily check Gourgeist with their STAB Dark-type moves, with Skuntank being able to wall most variants as well. They struggle versus Gourgeist if it's boosted, however, and have to rely on Sucker Punch to take it out.

Status: Poison from Toxic Spikes, paralysis, and burn greatly limit Gourgeist's ability to sweep and put it on a timer due to it not having any reliable recovery on this set or any way to remove status.

", + "comments": "

Other Options

Gourgeist can run Jolly over Adamant, allowing it to outspeed threats such as Choice Scarf Alolan Sandslash and Choice Scarf Kabutops; however, it really needs all the extra Attack it can get from an Adamant nature. Fire Blast with a Naughty Nature is a niche option, able to hit Pokemon like Shiftry and Alolan Sandslash, but it doesn't offer much besides that. Explosion is a potential move in the last slot, allowing for a powerful nuke. A defensive set is possible but is noticeably worse in comparison to Tangela due to its lesser bulk and lack of Regenerator, meaning things like Hitmonchan, which Tangela counters, can 2HKO it after Stealth Rock chip damage.

Checks and Counters

Bulky Walls: Gourgeist, even at +1, struggles to break bulky walls like Tangela and Audino, both of which have ways of crippling it with Audino is also being able to recover versus it.

Grass-Resistant Pokemon: Pokemon such as Drampa and Oricorio-E are all able to reliably check Gourgeist, even when it is boosted. Drampa is the most notable, as Sap Sipper makes it immune to Gourgeist's STAB moves.

Revenge Killers: Choice Scarf Pokemon such as Rotom-F and Jynx are able to revenge kill Gourgeist, though Jynx needs prior chip damage and must be wary of Shadow Sneak variants.

Dark-types: Shiftry, Skuntank, and Absol are all able to easily check Gourgeist with their STAB Dark-type moves, with Skuntank being able to wall most variants as well. They struggle versus Gourgeist if it's boosted, however, and have to rely on Sucker Punch to take it out.

Status: Poison from Toxic Spikes, paralysis, and burn greatly limit Gourgeist's ability to sweep and put it on a timer due to it not having any reliable recovery on this set or any way to remove status.

", "sets": { "Z-Trick-or-Treat": { "description": "

Moves

Z-Trick-or-Treat boosts all of Gourgeist's stats apart from HP while also adding Ghost typing to the foe. Phantom Force is the preferred Ghost-type STAB move, but the fact that it takes a turn to charge means that it is easily exploited by foes, especially Normal-types. Shadow Sneak is an alternative, albeit weaker STAB move that doesn't require a turn to charge and gives Gourgeist priority against fast Choice Scarf users like Jynx. Alternatively, Return allows Gourgeist to hit Pokemon like Skuntank harder and gives it almost perfect neutral coverage. Rock Slide is an option to hit Fire-types, like Turtonator and Simisear.

Set Details

Ghostium Z is 100% required for this set to function, as without it Gourgeist isn't able to use Z-Trick-or-Treat. Running 160 Speed EVs ensures it outspeeds all of the unboosted tier apart from Electrode and Ninjask, both of which can do little to Gourgeist. Frisk is not a very useful ability when used on this Gourgeist set, as it will not be pivoting in to try and wall something, but it's the best ability Gourgeist has access to due to it already being immune to most sleep-inducing moves. Frisk still has some utility in being able to scout the foe's item.

Usage Tips

Gourgeist should only really be used late-game, when your opponent's team is weakened and ready to be swept, as using it early-game would generally put you at a significant disadvantage versus anything that's not offense. It should attempt to set up on something that's ineffective against it, like Primeape, and shouldn't try to boost against special attackers. Gourgeist appreciates being pivoted in by slow U-turn or Volt Switch users so that it doesn't receive any damage before being able to boost. Even though at +1 Gourgeist outspeeds almost all of the metagame, it is still slower than almost every Choice Scarf user, so it should only use its Z-Move once these faster threats like Choice Scarf Dodrio are dealt with. The same goes for physically bulky Pokemon like Gurdurr and Tangela, which should be either KOed or sufficiently weakened.

Team Options

Gourgeist, even at +1 Attack, is often still very weak, so it appreciates entry hazard support from the likes of Regirock and Qwilfish to help deal chip damage on the opponent's Pokemon. Slow Volt Switch and U-turn from teammates like Lanturn and Type: Null helps Gourgeist get in for free. Lanturn additionally has great defensive synergy with Gourgeist, as it resists both Fire and Flying and offers Heal Bell support. Toxic Spikes absorbers like Skuntank greatly help during the match, as Toxic Spikes cripple Gourgeist and limit its sweeping potential. Skuntank can also trap foes with Pursuit and remove all hazards with Defog. Powerful wallbreakers like Aurorus and Zangoose are able to weaken the opponent's team enough for Gourgeist to potentially sweep later on.

" @@ -16074,10 +16080,10 @@ "Diancie": { "uu": { "overview": "

Diancie finds its niche in the tier by making use of its useful Rock / Fairy typing to check Dragon- and Flying-types. It can take advantage of its typing, bulk, and decent offensive stats to punish Defoggers like Hydreigon and Moltres and keep Stealth Rock up. Diancie can also act as a cleric, making use of the safe turns it gets on the field to aid its partners. It can also prevent Pokemon such as Latias from setting up on it with its STAB moves or the threat of Toxic. Its typing and bulk allow Diancie to take hits such as Moltres's Supersonic Skystrike. However, its low HP, weaknesses to common types such as Water, Ground, and Steel, lack of reliable recovery, and poor Speed make it easily checked by common Pokemon in the tier like Primarina, Mamoswine, Scizor, and Cobalion. Diancie also doesn't have great offensive stats and can't threaten Steel-types efficiently, meaning it faces competition from Rock-type Stealth Rock users that aren't as passive, such as Nihilego.

", - "comments": "

Other Options

Power Gem can be run over Diamond Storm due to it having more PP and punishing Defoggers such as Mantine, Togekiss, and Moltres more reliably. However, Diamond Storm is still usually preferred due to its greater damage output against Calm Mind users and specially bulky Pokemon and great secondary effect. Rock Tomb is an option to defeat Togekiss more easily, as Diancie can eventually outspeed and hit it before it can use Roost. A set with Diamond Storm and Heal Bell and without Toxic is also possible, compressing the roles of a Stealth Rock user and a cleric while not being harmless versus Flying-types and Scizor lacking Roost, although it comes with the drawback of a worse Latias and Togekiss matchup. Protect can be run to maximize Leftovers recovery as well as scout what move Pokemon with Choice items lock themselves into, such as Hydreigon, Scizor, and Krookodile. However, forgoing Toxic or Heal Bell for this isn't the common choice, as playing Diancie safely is usually enough to keep it healthy. Earth Power can be run to punish common Diancie switch-ins such as Empoleon, Nidoking, and Stakataka, but keep in mind that it lowers Diancie's utility, as Diancie has to run it over Toxic or Heal Bell.

Checks and Counters

Steel-types: Steel-types such as Mega Aggron, Scizor, and Empoleon can threaten Diancie with their STAB attacks and usually OHKO it, with some of them being able to switch into Diancie's attacks with no big problems. Empoleon is especially troublesome, as it can switch into Diancie and remove Stealth Rock.

Ground-types: Ground-types like Hippowdon, Nidoking, and Nidoqueen can hit Diancie with super effective STAB moves and don't care much about Diancie's attacks. The latter two are also immune to Toxic, and they can all set entry hazards against it.

Grass-types: Amoonguss doesn't mind Moonblast and can take advantage of Diancie switching out to use Spore. Tsareena can threaten Diancie out with Power Whip, Rotom-C can severely damage it with Leaf Storm, and Celebi doesn't mind status and can start setting up as Diancie switches out, although none of them switch in as well.

Water-types: Bulky Water-types like Rest Suicune can switch into Diancie reliably and hit it hard with Scald, potentially burning it and making Diamond Storm a lot weaker. Meanwhile, offensive Water-types like Volcanion and Crawdaunt can't necessarily switch into Diancie, but they can use their offensive capabilities to force it out with their strong Water-type STAB moves.

Specially Defensive Pokemon: Specially defensive Pokemon such as Blissey, Amoonguss, and Bronzong, don't really mind Toxic or Diancie's offensive moves and can take advantage of it.

", + "comments": "

Other Options

Power Gem can be run over Diamond Storm due to it having more PP and punishing Defoggers such as Mantine, Togekiss, and Moltres more reliably. However, Diamond Storm is still usually preferred due to its greater damage output against Calm Mind users and specially bulky Pokemon and great secondary effect. Rock Tomb is an option to defeat Togekiss more easily, as Diancie can eventually outspeed and hit it before it can use Roost. A set with Diamond Storm and Heal Bell and without Toxic is also possible, compressing the roles of a Stealth Rock user and a cleric while not being harmless versus Flying-types and Scizor lacking Roost, although it comes with the drawback of a worse Latias and Togekiss matchup. Protect can be run to maximize Leftovers recovery as well as scout what move Pokemon with Choice items lock themselves into, such as Hydreigon, Scizor, and Krookodile. However, forgoing Toxic or Heal Bell for this isn't the common choice, as playing Diancie safely is usually enough to keep it healthy. Earth Power can be run to punish common Diancie switch-ins such as Empoleon, Nidoking, and Stakataka, but keep in mind that it lowers Diancie's utility, as Diancie has to run it over Toxic or Heal Bell.

Checks and Counters

Steel-types: Steel-types such as Mega Aggron, Scizor, and Empoleon can threaten Diancie with their STAB attacks and usually OHKO it, with some of them being able to switch into Diancie's attacks with no big problems. Empoleon is especially troublesome, as it can switch into Diancie and remove Stealth Rock.

Ground-types: Ground-types like Hippowdon, Nidoking, and Nidoqueen can hit Diancie with super effective STAB moves and don't care much about Diancie's attacks. The latter two are also immune to Toxic, and they can all set entry hazards against it.

Grass-types: Amoonguss doesn't mind Moonblast and can take advantage of Diancie switching out to use Spore. Tsareena can threaten Diancie out with Power Whip, Rotom-Mow can severely damage it with Leaf Storm, and Celebi doesn't mind status and can start setting up as Diancie switches out, although none of them switch in as well.

Water-types: Bulky Water-types like Rest Suicune can switch into Diancie reliably and hit it hard with Scald, potentially burning it and making Diamond Storm a lot weaker. Meanwhile, offensive Water-types like Volcanion and Crawdaunt can't necessarily switch into Diancie, but they can use their offensive capabilities to force it out with their strong Water-type STAB moves.

Specially Defensive Pokemon: Specially defensive Pokemon such as Blissey, Amoonguss, and Bronzong, don't really mind Toxic or Diancie's offensive moves and can take advantage of it.

", "sets": { "Support": { - "description": "

Moves

Stealth Rock punishes other teams' switches and is vital for any competitive team, and Heal Bell, which is mainly appreciated by bulkier teams, supports Diancie's teammates as well as itself by healing status. Diancie is able to get opportunities to easily make use of both these moves against foes such as Rotom-H and Hydreigon. Diamond Storm is a Rock-type STAB attack that hits specially bulky Pokemon like Nihilego and Tentacruel hard and lets Diancie better check threatening Flying- and Fire-types such as Moltres and Rotom-H. Also, a +2 Defense boost from Diamond Storm lets Diancie better take hits from Mega Aerodactyl, Terrakion, and even Cobalion and makes it difficult to take down overall. Toxic punishes bulky switch-ins to Diancie such as Hippowdon as well as setup sweepers like Latias that neither Moonblast nor Diamond Storm punish hard enough. Toxic also allows Diancie to pressure Flying-types like Togekiss without having to worry about the PP of Diamond Storm.

Set Details

Diancie's spread lets it be a good special wall, dealing with Pokemon such as Mega Manectric well while also helping it wall the Pokemon it's supposed to, such as Hydreigon, Rotom-H, and Kyurem. A Calm nature enhances its special bulk, while Sassy is used when Diamond Storm is part of the set so it isn't weakened. Meanwhile, Leftovers is used to passively get health back, help Diancie fulfill its goal as a wall, and improve its longevity.

Usage Tips

Bring Diancie in on resisted or weak hits and on Dragon- or Flying-types that it can beat, such as Hydreigon and Moltres, and use such turns to set Stealth Rock early, fire off attacks, or heal status ailments. Use Toxic when you expect bulky foes such as Hippowdon to switch in. Diancie doesn't have a reliable recovery move, so don't make reckless plays like setting Stealth Rock against foes that threaten Diancie, such as Slowbro and Amoonguss, as you can end up with a weakened and inefficient Diancie. If not running Heal Bell, watch out for status, as that cripples Diancie's longevity. Also, beware of strong wallbreakers that can come in for free on Diancie, such as Nidoqueen. In such scenarios, the best course of action for Diancie is usually double switching out. Don't stay in with Diancie on Pokemon that can set up and aren't really threatened by it, such as Scizor, as Diancie gives free turns away to them. Use Heal Bell to support its partners on optimal turns, such as when faced with a Pokemon that Diancie walls. Be careful to conserve the PP of Heal Bell and Diamond Storm throughout the match.

Team Options

Diancie fits well on balance and bulky offense builds that value its resistances and role compression. Diancie struggles with Steel-types, as they don't really mind its STAB moves or Toxic and can even keep Stealth Rock off the field in the case of Empoleon. Because of this, Pokemon that deal with them, such as Rotom-H and Infernape, are appreciated. Pokemon such as Amoonguss, Scizor, and Cobalion appreciate Diancie's ability to take on Fire- and Flying-types, such as Moltres and Togekiss. Wallbreakers enjoy how Diancie can set Stealth Rock up to help them secure KOs. In particular, Tsareena and Moltres pair well with Diancie, as they can break bulky Ground- and Steel-types, such as Hippowdon and Mega Aggron. Ground-immune Pokemon such as Rotom-H, Moltres, and Hydreigon support Diancie, as a myriad of Ground-types can force it out, such as Nidoking and Hippowdon. They also deserve a special note for resisting Grass-type moves, which also threaten Diancie. Pokemon that don't like status appreciate being paired with Diancie. For example, Slowbro has good defensive synergy with Diancie due to its great physical bulk and resistances to Water and Steel, and it appreciates Diancie's resistance to Dark. Partners with Wish, such as Alomomola, can help circumvent Diancie's lack of a reliable recovery move. Allies such as Mantine, Rotom-H, and Tentacruel help Diancie exert its role, removing the entry hazards that really hinder its Leftovers recovery.

" + "description": "

Moves

Stealth Rock punishes other teams' switches and is vital for any competitive team, and Heal Bell, which is mainly appreciated by bulkier teams, supports Diancie's teammates as well as itself by healing status. Diancie is able to get opportunities to easily make use of both these moves against foes such as Rotom-Heat and Hydreigon. Diamond Storm is a Rock-type STAB attack that hits specially bulky Pokemon like Nihilego and Tentacruel hard and lets Diancie better check threatening Flying- and Fire-types such as Moltres and Rotom-Heat. Also, a +2 Defense boost from Diamond Storm lets Diancie better take hits from Mega Aerodactyl, Terrakion, and even Cobalion and makes it difficult to take down overall. Toxic punishes bulky switch-ins to Diancie such as Hippowdon as well as setup sweepers like Latias that neither Moonblast nor Diamond Storm punish hard enough. Toxic also allows Diancie to pressure Flying-types like Togekiss without having to worry about the PP of Diamond Storm.

Set Details

Diancie's spread lets it be a good special wall, dealing with Pokemon such as Mega Manectric well while also helping it wall the Pokemon it's supposed to, such as Hydreigon, Rotom-Heat, and Kyurem. A Calm nature enhances its special bulk, while Sassy is used when Diamond Storm is part of the set so it isn't weakened. Meanwhile, Leftovers is used to passively get health back, help Diancie fulfill its goal as a wall, and improve its longevity.

Usage Tips

Bring Diancie in on resisted or weak hits and on Dragon- or Flying-types that it can beat, such as Hydreigon and Moltres, and use such turns to set Stealth Rock early, fire off attacks, or heal status ailments. Use Toxic when you expect bulky foes such as Hippowdon to switch in. Diancie doesn't have a reliable recovery move, so don't make reckless plays like setting Stealth Rock against foes that threaten Diancie, such as Slowbro and Amoonguss, as you can end up with a weakened and inefficient Diancie. If not running Heal Bell, watch out for status, as that cripples Diancie's longevity. Also, beware of strong wallbreakers that can come in for free on Diancie, such as Nidoqueen. In such scenarios, the best course of action for Diancie is usually double switching out. Don't stay in with Diancie on Pokemon that can set up and aren't really threatened by it, such as Scizor, as Diancie gives free turns away to them. Use Heal Bell to support its partners on optimal turns, such as when faced with a Pokemon that Diancie walls. Be careful to conserve the PP of Heal Bell and Diamond Storm throughout the match.

Team Options

Diancie fits well on balance and bulky offense builds that value its resistances and role compression. Diancie struggles with Steel-types, as they don't really mind its STAB moves or Toxic and can even keep Stealth Rock off the field in the case of Empoleon. Because of this, Pokemon that deal with them, such as Rotom-Heat and Infernape, are appreciated. Pokemon such as Amoonguss, Scizor, and Cobalion appreciate Diancie's ability to take on Fire- and Flying-types, such as Moltres and Togekiss. Wallbreakers enjoy how Diancie can set Stealth Rock up to help them secure KOs. In particular, Tsareena and Moltres pair well with Diancie, as they can break bulky Ground- and Steel-types, such as Hippowdon and Mega Aggron. Ground-immune Pokemon such as Rotom-Heat, Moltres, and Hydreigon support Diancie, as a myriad of Ground-types can force it out, such as Nidoking and Hippowdon. They also deserve a special note for resisting Grass-type moves, which also threaten Diancie. Pokemon that don't like status appreciate being paired with Diancie. For example, Slowbro has good defensive synergy with Diancie due to its great physical bulk and resistances to Water and Steel, and it appreciates Diancie's resistance to Dark. Partners with Wish, such as Alomomola, can help circumvent Diancie's lack of a reliable recovery move. Allies such as Mantine, Rotom-Heat, and Tentacruel help Diancie exert its role, removing the entry hazards that really hinder its Leftovers recovery.

" } }, "credits": {"writtenBy": [{"user_id": 399489, "username": "Darksafadao"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 226777, "username": "Eyan"}]}]} @@ -16107,10 +16113,10 @@ "comments": "

Other Options

Nature Power is an option on offensive Mega Diancie if it is paired with Tapu Bulu or Tapu Koko, granting it a coverage option to let it bait in and wipe out bulky Water-types like Gastrodon and Seismitoad with Energy Ball or 2HKO Celesteela and Toxapex with Thunderbolt, respectively. However, it is less consistent than its other coverage options and takes up a moveslot. Explosion can be used on lead variants to deny any attempts at removing Stealth Rock with Defog or Rapid Spin, provide offensive momentum for its teammates, and act as a surprise factor against Toxapex and Chansey. However, it is less consistent for longer games and forces Mega Diancie to ditch Substitute and Endeavor, leaving it without an option to weaken Heatran and Magearna. Mega Diancie can also make use of Heal Bell to provide cleric support for teammates such as Volcarona, Serperior, and Kartana. However, this forces it to give up a consistent utility option such as Protect, leaving it without an option to scout for potential Z-Moves and Choice Scarf users such as Landorus-T.

Checks and Counters

Steel-types: Steel-types like Magearna, Celesteela, Ferrothorn, and Mega Scizor can switch into Mega Diancie depending on its coverage and moveset and threaten it with an OHKO. However, the latter two must beware of Hidden Power Fire, while Magearna must be wary of the Substitute + Endeavor variant. Jirachi also deserves a mention because it can threaten Mega Diancie with an immediate OHKO, survives Earth Power from the offensive set, and can potentially outplay the lead variant thanks to Wish + Protect.

Water-types: Bulky Water-types such as Gastrodon, Seismitoad, and Toxapex don't take much damage from Mega Diancie's STAB combination and can force it out in return. However, Toxapex must be wary of Earth Power from the offensive variant, while all three of them must watch out for Substitute + Endeavor from the lead variant. Offensive Water-types such as Ash-Greninja and Mega Swampert in the rain outspeed Mega Diancie and threaten it with an OHKO with their super effective STAB moves, but they cannot afford to switch into it directly.

Ground-type Pokemon and Coverage: Excadrill is perhaps the Ground-type that Mega Diancie should most definitely be wary of because it resists both STAB options, uses Rapid Spin to get rid of Stealth Rock, and threatens it with an OHKO in return. Sand Rush variants under the sand can outspeed it, while Mold Breaker variants can bypass Magic Bounce to set up Stealth Rock, with specially defensive variants even being able to survive Earth Power from full HP. Gliscor, Landorus-T, and Mega Swampert can also threaten Mega Diancie with Earthquake should they get an opportunity to switch in safely. The former two, however, must watch out for Hidden Power Ice. On top of this, setup sweepers like Mega Charizard X, Mega Gyarados, Dragonite, and Dragon Dance Kommo-o commonly carry Earthquake, allowing them to break through Mega Diancie with ease.

Grass-types: Offensive Grass-types such as Serperior and Choice Scarf Kartana outspeed and threaten Mega Diancie with an OHKO. However, they cannot repeatedly come into Mega Diancie's attacks. Additionally, bulky Grass-types such as Tapu Bulu and Ferrothorn can switch into Mega Diancie's attacks, with the latter resisting both STAB options, and force it out with their super effective STAB moves. Ferrothorn must watch out for Hidden Power Fire, however.

Faster Revenge Killers and Priority: Mega Alakazam, Tapu Koko, and Choice Scarf users such as Kartana and Landorus-T outpace Mega Diancie and deal heavy damage to it, especially after it Mega Evolves. Mega Diancie's crippling Steel weakness also leaves it vulnerable to revenge killing attempts from Mega Medicham's Bullet Punch.

Mixed Walls: Chansey and Cresselia don't take much from Mega Diancie's attacks and can stall out its Diamond Storm PP with their recovery moves. Calm Mind variants of Cresselia can also use offensive sets as setup fodder. However, neither of them enjoys being worn down by the Substitute + Endeavor variant.

", "sets": { "Offensive": { - "description": "

Moves

Mega Diancie's high Speed, solid attacking stats, and Magic Bounce allow it to scare out Pokemon like Zapdos and Mega Latias to set up Stealth Rock. If one of Mega Diancie's teammates runs Stealth Rock, it will allow room to run Protect to safely Mega Evolve and scout potential Z-Moves like Magearna's Twinkle Tackle and Choice-locked Pokemon like Kartana and Landorus-T. Moonblast blows through Dragon-types like Garchomp, Kyurem-B, Kommo-o, and Dragonite and threatens Mega Sableye, which blocks entry hazards via its own Magic Bounce. Diamond Storm smashes Fire- and Flying-types like Volcarona, both Mega Charizard formes, and Tornadus-T and chips the likes of Chansey and Celesteela. Earth Power threatens Heatran, Toxapex, and Magearna. Hidden Power Ice snipes Gliscor and Landorus-T. Finally, Hidden Power Fire punishes Steel-types that attempt to switch in to force Mega Diancie out, such as Ferrothorn and Mega Scizor.

Set Details

A Hasty nature is chosen instead of Naive so that Diancie can make use of its special bulk to more easily handle special attacks from Pokemon like Heatran and Volcarona. If Mega Diancie forgoes Diamond Storm, a Timid nature should be used instead.

Usage Tips

Thanks to Mega Diancie's solid matchup against common Defoggers like Tornadus-T and Zapdos, as well as Gliscor and Landorus-T if it carries Hidden Power Ice, it can set up Stealth Rock and discourage them from attempting to remove Stealth Rock. After Diancie Mega Evolves, it can also discourage Gliscor and Landorus-T from attempting to set up their own Stealth Rock. If Mega Diancie is facing a stall team, it can be used in the lead position to discourage Mega Sableye from attempting to block Stealth Rock with its own Magic Bounce, allowing Mega Diancie a free opportunity to set them up. If Mega Diancie is facing a Pokemon that it easily scares out, it can use the opportunity to set up Stealth Rock or use its coverage options to punish predicted switch-ins, such as Earth Power for Magearna and Hidden Power Fire for Mega Scizor. Due to Mega Diancie's crippling weakness to Steel, Hidden Power Fire must be used as Mega Scizor switches in or on a risky prediction because Mega Scizor can immediately force Mega Diancie out with Bullet Punch. Diancie can also potentially hold off on Mega Evolving, as it can make use of its better bulk in scenarios where its Speed stat after Mega Evolving isn't needed. Most notably, it can use that bulk to trade damage against setup sweepers like Mega Charizard X and Volcarona and set up Stealth Rock against the likes of Victini and Tornadus-T if you value its HP over Magic Bounce. If Mega Diancie runs Protect, it can use the opportunity to scout for Choice-locked Pokemon such as Kartana, Landorus-T, and Greninja and act accordingly. Mega Diancie can often be used in the lead position and use Protect immediately against Pokemon that attempt to anti-lead against it, such as Ferrothorn and Landorus-T, as this can discourage them from attempting to set up entry hazards freely. After Mega Diancie uses Protect, it can then switch out against a predicted attack. This is in contrast to the Stealth Rock variant, which requires an opportune time to activate Magic Bounce, as Mega Diancie's frailty makes it difficult to freely set up Stealth Rock or attack unless it is facing a Pokemon that doesn't threaten it, such as Tornadus-T. Do not hesitate to make an aggressive switch to deny hazards if you are willing to take the risk, since this can be a deciding factor between a win and a loss.

Team Options

This Mega Diancie set functions best on offense and bulky offense teams, which value its role compression of a Stealth Rock setter, wallbreaker, and entry hazard blocker. Grass-types like Serperior, Kartana, and Tapu Bulu can threaten bulky Water-types like Gastrodon and Seismitoad. Serperior can provide paralysis support with Glare to cripple faster targets like Mega Alakazam and can lure in and threaten Steel-types like Ferrothorn and Mega Scizor with Hidden Power Fire should Mega Diancie run a different coverage move, such as Earth Power. Choice Scarf variants of Kartana benefit from Mega Diancie breaking through physical walls like Zapdos and defensive Landorus-T, and they can revenge kill faster targets such as Ash-Greninja and Tapu Koko, while Choice Band and Swords Dance sets heavily pressure shared checks like defensive Magearna. Additionally, Kartana can use Knock Off to remove items such as Leftovers from Celesteela and Ferrothorn, making it easier to overwhelm them with repeated attacks. Serperior and Kartana also appreciate Mega Diancie keeping Stealth Rock up against Defoggers like Tornadus-T and Zapdos. Tapu Bulu can extend Mega Diancie's longevity thanks to Grassy Terrain. Pivot support from teammates like Zapdos, Rotom-W, Tapu Koko, Landorus-T, and Tornadus-T is also beneficial, as they can grant a free entry with Volt Switch and U-turn. Heatran provides a solid answer to Steel-types like Magearna and Celesteela and can set up Stealth Rock, allowing Mega Diancie more room to run Protect. Magnezone can trap and remove Skarmory, Celesteela, and Mega Scizor, taking some pressure off of Mega Diancie and allowing it to run Earth Power or Hidden Power Ice over Hidden Power Fire more easily. Wallbreakers like Victini, Kyurem-B, and Weavile benefit from Mega Diancie's ability to block hazards, letting them blow through shared checks like Tapu Fini and Celesteela. Volcarona also appreciates Mega Diancie keeping Stealth Rock off the field, allowing it to set up Quiver Dance more freely. Tapu Lele helps soften the opposing team to allow Mega Diancie to clean up later in the game, and it protects it from priority moves such as Bullet Punch from Mega Scizor and Mega Medicham. Tapu Fini protects Mega Diancie's teammates from status attempts thanks to Misty Terrain, provides a solid answer to Ash-Greninja, and utilizes Taunt + Nature's Madness to break past bulkier teams. If Mega Diancie runs Stealth Rock, it can form a powerful hazard-stacking core with Greninja thanks to its Spikes support. Additionally, Greninja has the benefit of luring in and wiping out Tapu Fini with Gunk Shot and Magearna with Tectonic Rage and threatening Gliscor and Landorus-T with Ice Beam, allowing Mega Diancie to more easily run Hidden Power Fire over Earth Power and Hidden Power Ice. Dragonite and Thundurus-T also benefit from Mega Diancie keeping hazards off the field, as this allows them to set up more safely without being bothered by Stealth Rock.

" + "description": "

Moves

Mega Diancie's high Speed, solid attacking stats, and Magic Bounce allow it to scare out Pokemon like Zapdos and Mega Latias to set up Stealth Rock. If one of Mega Diancie's teammates runs Stealth Rock, it will allow room to run Protect to safely Mega Evolve and scout potential Z-Moves like Magearna's Twinkle Tackle and Choice-locked Pokemon like Kartana and Landorus-T. Moonblast blows through Dragon-types like Garchomp, Kyurem-B, Kommo-o, and Dragonite and threatens Mega Sableye, which blocks entry hazards via its own Magic Bounce. Diamond Storm smashes Fire- and Flying-types like Volcarona, both Mega Charizard formes, and Tornadus-T and chips the likes of Chansey and Celesteela. Earth Power threatens Heatran, Toxapex, and Magearna. Hidden Power Ice snipes Gliscor and Landorus-T. Finally, Hidden Power Fire punishes Steel-types that attempt to switch in to force Mega Diancie out, such as Ferrothorn and Mega Scizor.

Set Details

A Hasty nature is chosen instead of Naive so that Diancie can make use of its special bulk to more easily handle special attacks from Pokemon like Heatran and Volcarona. If Mega Diancie forgoes Diamond Storm, a Timid nature should be used instead.

Usage Tips

Thanks to Mega Diancie's solid matchup against common Defoggers like Tornadus-T and Zapdos, as well as Gliscor and Landorus-T if it carries Hidden Power Ice, it can set up Stealth Rock and discourage them from attempting to remove Stealth Rock. After Diancie Mega Evolves, it can also discourage Gliscor and Landorus-T from attempting to set up their own Stealth Rock. If Mega Diancie is facing a stall team, it can be used in the lead position to discourage Mega Sableye from attempting to block Stealth Rock with its own Magic Bounce, allowing Mega Diancie a free opportunity to set them up. If Mega Diancie is facing a Pokemon that it easily scares out, it can use the opportunity to set up Stealth Rock or use its coverage options to punish predicted switch-ins, such as Earth Power for Magearna and Hidden Power Fire for Mega Scizor. Due to Mega Diancie's crippling weakness to Steel, Hidden Power Fire must be used as Mega Scizor switches in or on a risky prediction because Mega Scizor can immediately force Mega Diancie out with Bullet Punch. Diancie can also potentially hold off on Mega Evolving, as it can make use of its better bulk in scenarios where its Speed stat after Mega Evolving isn't needed. Most notably, it can use that bulk to trade damage against setup sweepers like Mega Charizard X and Volcarona and set up Stealth Rock against the likes of Victini and Tornadus-T if you value its HP over Magic Bounce. If Mega Diancie runs Protect, it can use the opportunity to scout for Choice-locked Pokemon such as Kartana, Landorus-T, and Greninja and act accordingly. Mega Diancie can often be used in the lead position and use Protect immediately against Pokemon that attempt to anti-lead against it, such as Ferrothorn and Landorus-T, as this can discourage them from attempting to set up entry hazards freely. After Mega Diancie uses Protect, it can then switch out against a predicted attack. This is in contrast to the Stealth Rock variant, which requires an opportune time to activate Magic Bounce, as Mega Diancie's frailty makes it difficult to freely set up Stealth Rock or attack unless it is facing a Pokemon that doesn't threaten it, such as Tornadus-T. Do not hesitate to make an aggressive switch to deny hazards if you are willing to take the risk, since this can be a deciding factor between a win and a loss.

Team Options

This Mega Diancie set functions best on offense and bulky offense teams, which value its role compression of a Stealth Rock setter, wallbreaker, and entry hazard blocker. Grass-types like Serperior, Kartana, and Tapu Bulu can threaten bulky Water-types like Gastrodon and Seismitoad. Serperior can provide paralysis support with Glare to cripple faster targets like Mega Alakazam and can lure in and threaten Steel-types like Ferrothorn and Mega Scizor with Hidden Power Fire should Mega Diancie run a different coverage move, such as Earth Power. Choice Scarf variants of Kartana benefit from Mega Diancie breaking through physical walls like Zapdos and defensive Landorus-T, and they can revenge kill faster targets such as Ash-Greninja and Tapu Koko, while Choice Band and Swords Dance sets heavily pressure shared checks like defensive Magearna. Additionally, Kartana can use Knock Off to remove items such as Leftovers from Celesteela and Ferrothorn, making it easier to overwhelm them with repeated attacks. Serperior and Kartana also appreciate Mega Diancie keeping Stealth Rock up against Defoggers like Tornadus-T and Zapdos. Tapu Bulu can extend Mega Diancie's longevity thanks to Grassy Terrain. Pivot support from teammates like Zapdos, Rotom-Wash, Tapu Koko, Landorus-T, and Tornadus-T is also beneficial, as they can grant a free entry with Volt Switch and U-turn. Heatran provides a solid answer to Steel-types like Magearna and Celesteela and can set up Stealth Rock, allowing Mega Diancie more room to run Protect. Magnezone can trap and remove Skarmory, Celesteela, and Mega Scizor, taking some pressure off of Mega Diancie and allowing it to run Earth Power or Hidden Power Ice over Hidden Power Fire more easily. Wallbreakers like Victini, Kyurem-B, and Weavile benefit from Mega Diancie's ability to block hazards, letting them blow through shared checks like Tapu Fini and Celesteela. Volcarona also appreciates Mega Diancie keeping Stealth Rock off the field, allowing it to set up Quiver Dance more freely. Tapu Lele helps soften the opposing team to allow Mega Diancie to clean up later in the game, and it protects it from priority moves such as Bullet Punch from Mega Scizor and Mega Medicham. Tapu Fini protects Mega Diancie's teammates from status attempts thanks to Misty Terrain, provides a solid answer to Ash-Greninja, and utilizes Taunt + Nature's Madness to break past bulkier teams. If Mega Diancie runs Stealth Rock, it can form a powerful hazard-stacking core with Greninja thanks to its Spikes support. Additionally, Greninja has the benefit of luring in and wiping out Tapu Fini with Gunk Shot and Magearna with Tectonic Rage and threatening Gliscor and Landorus-T with Ice Beam, allowing Mega Diancie to more easily run Hidden Power Fire over Earth Power and Hidden Power Ice. Dragonite and Thundurus-T also benefit from Mega Diancie keeping hazards off the field, as this allows them to set up more safely without being bothered by Stealth Rock.

" }, "Substitute + Endeavor": { - "description": "

Moves

This set is designed to make use of Mega Diancie's status as an offensive Magic Bounce user to create one of the most consistent leads for hyper offense teams. Other leads like Taunt Mew and Imprison Landorus-T need to actively spend a turn to prevent opposing entry hazards, whereas Mega Diancie can focus on setting Stealth Rock thanks to Magic Bounce. The combination of Substitute and Endeavor, coupled with its great Speed, allows Mega Diancie to go above and beyond just hazard control and become a significant threat in its own right. Substitute lets Diancie damage itself at a consistent pace, putting its health as low as possible to maximize the effectiveness of Endeavor. This allows Diancie to threaten even its own checks, like Gastrodon and Ferrothorn, with prompt removal, aiding teammates that may struggle with them. Diamond Storm is a strong STAB option that threatens fast Calm Mind users like Tapu Koko and Mega Alakazam, which would otherwise bulldoze past a lot of hyper offense teams, as well as hitting Rock-weak threats like Volcarona and both Mega Charizard formes super effectively and Fairy-resistant foes like Celesteela and Toxapex neutrally. Moonblast can threaten out Fairy-weak Pokemon like Garchomp and Mega Sableye, the latter of which would otherwise prevent Diancie's Stealth Rock via its own Magic Bounce, additionally hitting physically defensive Pokemon like Landorus-T harder and having significantly more PP.

Set Details

240 HP EVs maximize Mega Diancie overall bulk while letting it use Substitute four times from full health and end up at 1 HP afterwards to maximize Endeavor damage; this investment also lets Mega Diancie survive three Seismic Tosses from Chansey and for base Diancie to survive an Earthquake from offensive Landorus-T. Maximum Speed investment allows Mega Diancie to outspeed Kartana and Speed tie with Mega Latias and opposing Mega Diancie. The rest of the EVs are put into Defense to give non-Mega Diancie the best chance to survive strong physical attacks like Kartana's Leaf Blade. The nature used depends on Diancie’s choice of coverage; run Jolly for Diamond Storm and Timid for Moonblast.

Usage Tips

The most important thing to consider when leading off with Diancie is if and when you should Mega Evolve it. The choice between the bulk of non-Mega Diancie and the high Speed of Mega Diancie is yours to make based on the opposing lead, creating an incredibly long list of Pokemon that Diancie can effectively lead off against. The threat of Mega Evolution is usually enough to dissuade opposing leads from attempting to set Stealth Rock, opening up more possibilities for Diancie as a lead. It is often safer to hold off on Mega Evolving when facing Landorus-T, as non-Mega Diancie always survives a Jolly Earthquake from it, and Mega Diancie is outsped and OHKOed by Choice Scarf variants. The same logic applies on a wider scale in terms of taking as little damage as possible by utilizing the better defensive stats of non-Mega Diancie in cases where the superior Speed of Mega Diancie isn't needed; a good example of this is using Substitute against Rotom-W or Magearna before Mega Evolving, as Diancie doesn't need to Mega Evolve to outspeed them and can use the extra special bulk to prevent Volt Switch from breaking its Substitute. After Diancie sets Stealth Rock, it can Mega Evolve to become faster than the opposing Pokemon and repeatedly set up Substitute safely or use Endeavor straight away if it has been severely damaged by the likes of Landorus-T.

Team Options

This set is perfect for hyper offense teams, especially ones that make use of setup sweepers that are crippled by Stealth Rock, such as Volcarona, Mega Charizard X, and Dragonite. Despite how good Mega Diancie is at preventing opposing entry hazards, it still appreciates a backup hazard removal option like Serperior or Choice Scarf Landorus-T in case it gets KOed or Mold Breaker Excadrill bypasses Magic Bounce. As Ash-Greninja can threaten out Diancie in the lead matchup, it's necessary to bring a check to it that fits on the hyper offense playstyle, like Kommo-o, Tapu Fini, or Breloom. Calm Mind Magearna shares checks like Gastrodon and Jirachi with offensive Mega Diancie, so it appreciates how Diancie can lure them in and take them out of commission with Endeavor.

" + "description": "

Moves

This set is designed to make use of Mega Diancie's status as an offensive Magic Bounce user to create one of the most consistent leads for hyper offense teams. Other leads like Taunt Mew and Imprison Landorus-T need to actively spend a turn to prevent opposing entry hazards, whereas Mega Diancie can focus on setting Stealth Rock thanks to Magic Bounce. The combination of Substitute and Endeavor, coupled with its great Speed, allows Mega Diancie to go above and beyond just hazard control and become a significant threat in its own right. Substitute lets Diancie damage itself at a consistent pace, putting its health as low as possible to maximize the effectiveness of Endeavor. This allows Diancie to threaten even its own checks, like Gastrodon and Ferrothorn, with prompt removal, aiding teammates that may struggle with them. Diamond Storm is a strong STAB option that threatens fast Calm Mind users like Tapu Koko and Mega Alakazam, which would otherwise bulldoze past a lot of hyper offense teams, as well as hitting Rock-weak threats like Volcarona and both Mega Charizard formes super effectively and Fairy-resistant foes like Celesteela and Toxapex neutrally. Moonblast can threaten out Fairy-weak Pokemon like Garchomp and Mega Sableye, the latter of which would otherwise prevent Diancie's Stealth Rock via its own Magic Bounce, additionally hitting physically defensive Pokemon like Landorus-T harder and having significantly more PP.

Set Details

240 HP EVs maximize Mega Diancie overall bulk while letting it use Substitute four times from full health and end up at 1 HP afterwards to maximize Endeavor damage; this investment also lets Mega Diancie survive three Seismic Tosses from Chansey and for base Diancie to survive an Earthquake from offensive Landorus-T. Maximum Speed investment allows Mega Diancie to outspeed Kartana and Speed tie with Mega Latias and opposing Mega Diancie. The rest of the EVs are put into Defense to give non-Mega Diancie the best chance to survive strong physical attacks like Kartana's Leaf Blade. The nature used depends on Diancie’s choice of coverage; run Jolly for Diamond Storm and Timid for Moonblast.

Usage Tips

The most important thing to consider when leading off with Diancie is if and when you should Mega Evolve it. The choice between the bulk of non-Mega Diancie and the high Speed of Mega Diancie is yours to make based on the opposing lead, creating an incredibly long list of Pokemon that Diancie can effectively lead off against. The threat of Mega Evolution is usually enough to dissuade opposing leads from attempting to set Stealth Rock, opening up more possibilities for Diancie as a lead. It is often safer to hold off on Mega Evolving when facing Landorus-T, as non-Mega Diancie always survives a Jolly Earthquake from it, and Mega Diancie is outsped and OHKOed by Choice Scarf variants. The same logic applies on a wider scale in terms of taking as little damage as possible by utilizing the better defensive stats of non-Mega Diancie in cases where the superior Speed of Mega Diancie isn't needed; a good example of this is using Substitute against Rotom-Wash or Magearna before Mega Evolving, as Diancie doesn't need to Mega Evolve to outspeed them and can use the extra special bulk to prevent Volt Switch from breaking its Substitute. After Diancie sets Stealth Rock, it can Mega Evolve to become faster than the opposing Pokemon and repeatedly set up Substitute safely or use Endeavor straight away if it has been severely damaged by the likes of Landorus-T.

Team Options

This set is perfect for hyper offense teams, especially ones that make use of setup sweepers that are crippled by Stealth Rock, such as Volcarona, Mega Charizard X, and Dragonite. Despite how good Mega Diancie is at preventing opposing entry hazards, it still appreciates a backup hazard removal option like Serperior or Choice Scarf Landorus-T in case it gets KOed or Mold Breaker Excadrill bypasses Magic Bounce. As Ash-Greninja can threaten out Diancie in the lead matchup, it's necessary to bring a check to it that fits on the hyper offense playstyle, like Kommo-o, Tapu Fini, or Breloom. Calm Mind Magearna shares checks like Gastrodon and Jirachi with offensive Mega Diancie, so it appreciates how Diancie can lure them in and take them out of commission with Endeavor.

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Fairy

Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm make it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding its possibilities. Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor. While base 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Lastly, Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning its vast movepool cannot always be fully utilized.

Rock

Mega Diancie stands out as the best Mega Evolution and mixed attacker for Rock teams thanks to its fantastic Attack and Special Attack stats and great movepool. These traits are accompanied by an impressive 110 Speed stat, allowing Mega Diancie to outspeed threats such as Keldeo and Terrakion. Mega Diancie takes great advantage of its Attack stat with Diamond Storm, a powerful and reliable Rock-type STAB move with a 50% chance to increase its Defense by 2 stages. This can be very helpful against threatening physical attackers like Breloom and defensive Mega Scizor, since it survives an unboosted Bullet Punch when at +2 Defense. With Magic Bounce, Mega Diancie provides fantastic utility, bouncing back entry hazards such as Galvantula's Sticky Web as well as status moves like Thunder Wave and Will-O-Wisp. Its part-Fairy typing along with a strong Fairy-type STAB move in Moonblast allows it to beat threats to Rock teams such as Mega Sableye. Its great movepool also allows it to provide a plethora of helpful coverage. Unfortunately, Mega Diancie's terrible bulk and defensive typing make it largely vulnerable to common priority moves such as Aqua Jet and Bullet Punch. Even with Mega Diancie's fantastic Speed, it's still susceptible to revenge killers like Excadrill in sand, Tapu Koko, and Choice Scarf Jirachi. Mega Diancie also has difficulty fitting all of its beneficial coverage options onto a single set.

", - "comments": "

Other Options

Fairy

Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team.

Rock

Rock Polish can be used to give Mega Diancie a chance to sweep offensive teams. However, this is usually unnecessary with the speed control offered by Shuckle’s Sticky Web. Calm Mind can be used in order to increase Mega Diancie's wallbreaking potential, always OHKOing Tapu Bulu at +1 with Moonblast. Power Gem can also synergize with this, doing much more significant damage against Mega Venusaur than Diamond Storm would. Outside of this, though, Mega Diancie finds more use from the extra coverage provided by Hidden Power Fire and Psychic, and Diamond Storm is the preferred Rock-type STAB move in order to KO specially defensive Pokemon like Zapdos and Mantine more easily as well as obtain a helpful Defense boost. Hidden Power Ice can be used as a means of KOing Landorus and Gliscor. However, this would come at the cost of Hidden Power Fire, making Mega Diancie unable to 2HKO Skarmory and Ferro

Checks and Counters

Fairy

Gastrodon: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

Mixed Walls: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

Trapping: Dugtrio can trap Mega Diancie and remove it with Arena Trap and Earthquake.

Steel-types: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

Ground-types: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

Water-types: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.

Rock

Gastrodon: Gastrodon is one of the most consistent defensive answers to Mega Diancie, not fearing any of its attacks and being able to use Recover to heal any lost damage while wearing Mega Diancie down with Scald and Earthquake.

Defensive Pokemon: Chansey and Porygon2 are never 2HKOed by any of Mega Diancie's attacks and can use their recovery to wear down Mega Diancie while keeping themselves healthy. However, with Calm Mind, Mega Diancie is able to beat Porygon2.

Steel-types: Steel-types like Mega Scizor and Choice Scarf Jirachi can beat Mega Diancie with their respective STAB moves.

Water-types: Water-types like Kingdra, Mega Swampert, and Greninja are able to outspeed and KO Mega Diancie. However, none of these Pokemon will appreciate switching into a Moonblast.

Grass-types: Grass-types like Choice Scarf Tapu Bulu and Rotom-C can outspeed and KO Mega Diancie with their Grass-type STAB moves. Tapu Bulu KOes even after Mega Diancie has a Defense increase, and Rotom-C is unaffected by Shuckle's Sticky Web.

Ground-types: Ground-types like Excadrill and Dugtrio can outspeed Mega Diancie and remove it with their STAB attacks. Dugtrio in particular can make sure Mega Diancie is unable to switch out thanks to Arena Trap.

Revenge Killers: Choice Scarf Keldeo and Tapu Koko are capable of outspeeding and KOing Mega Diancie, despite not being able to come in on a Moonblast.

", + "comments": "

Other Options

Fairy

Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team.

Rock

Rock Polish can be used to give Mega Diancie a chance to sweep offensive teams. However, this is usually unnecessary with the speed control offered by Shuckle’s Sticky Web. Calm Mind can be used in order to increase Mega Diancie's wallbreaking potential, always OHKOing Tapu Bulu at +1 with Moonblast. Power Gem can also synergize with this, doing much more significant damage against Mega Venusaur than Diamond Storm would. Outside of this, though, Mega Diancie finds more use from the extra coverage provided by Hidden Power Fire and Psychic, and Diamond Storm is the preferred Rock-type STAB move in order to KO specially defensive Pokemon like Zapdos and Mantine more easily as well as obtain a helpful Defense boost. Hidden Power Ice can be used as a means of KOing Landorus and Gliscor. However, this would come at the cost of Hidden Power Fire, making Mega Diancie unable to 2HKO Skarmory and Ferro

Checks and Counters

Fairy

Gastrodon: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

Mixed Walls: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

Trapping: Dugtrio can trap Mega Diancie and remove it with Arena Trap and Earthquake.

Steel-types: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

Ground-types: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

Water-types: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.

Rock

Gastrodon: Gastrodon is one of the most consistent defensive answers to Mega Diancie, not fearing any of its attacks and being able to use Recover to heal any lost damage while wearing Mega Diancie down with Scald and Earthquake.

Defensive Pokemon: Chansey and Porygon2 are never 2HKOed by any of Mega Diancie's attacks and can use their recovery to wear down Mega Diancie while keeping themselves healthy. However, with Calm Mind, Mega Diancie is able to beat Porygon2.

Steel-types: Steel-types like Mega Scizor and Choice Scarf Jirachi can beat Mega Diancie with their respective STAB moves.

Water-types: Water-types like Kingdra, Mega Swampert, and Greninja are able to outspeed and KO Mega Diancie. However, none of these Pokemon will appreciate switching into a Moonblast.

Grass-types: Grass-types like Choice Scarf Tapu Bulu and Rotom-Mow can outspeed and KO Mega Diancie with their Grass-type STAB moves. Tapu Bulu KOes even after Mega Diancie has a Defense increase, and Rotom-Mow is unaffected by Shuckle's Sticky Web.

Ground-types: Ground-types like Excadrill and Dugtrio can outspeed Mega Diancie and remove it with their STAB attacks. Dugtrio in particular can make sure Mega Diancie is unable to switch out thanks to Arena Trap.

Revenge Killers: Choice Scarf Keldeo and Tapu Koko are capable of outspeeding and KOing Mega Diancie, despite not being able to come in on a Moonblast.

", "sets": { "Offensive (Fairy)": { "description": "

Moves

Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Earth Power can be used over Psychic, as it allows Mega Diancie to still hit many Poison-type Pokemon such as Toxapex but also targets Pokemon such as Mega Steelix that otherwise blow past Fairy teams. Mega Diancie's ability to easily force switches makes it a good user of Stealth Rock if nothing else on the team can bring it. Alternatively, Hidden Power Fire instead of Stealth Rock rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Ferrothorn and Mega Scizor on the switch.

Set Details

252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents Intimidate and Sticky Web from reducing Diancie's stats before it Mega Evolves.

Usage Tips

In most matchups, Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP for as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm 2HKOes Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If Mega Diancie is using Stealth Rock, it can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options

Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing. Clefable can carry Stealth Rock, enabling Mega Diancie to use a different move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

" @@ -16678,11 +16684,11 @@ "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 222996, "username": "Minority"}, {"user_id": 212134, "username": "Nayrz"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "ou": { - "overview": "

Toxapex is unlike its fellow contenders for the best Pokemon in the tier; what it lacks in set diversity and flashy options, it makes up with its sheer streamlined efficiency in soaking up attacks from huge threats and sinisterly tiring out the opposing team with its bag of tricks. Its defensive stats are gargantuan, and the longevity that it gets from Regenerator is absurd; babysitting threats like Ash-Greninja, Mega Charizard Y, and Volcarona is second nature to it. It's bulky enough to dare opposing pivots like Magearna and Rotom-W to tickle it with Volt Switch while it spreads status easier than hot butter. Being both the best Toxic Spikes setter and by far the most splashable Poison-type in the tier means that if you are interested in not losing to Toxic Spikes or would like to inflict them yourself, you typically have to go through Toxapex. It's very hard to justify not using this behemoth on anything south of offense. However, as many tricks as it may have, it is still just like your average starfish; it is very slow, can hardly lift an arm to deal any significant damage, and is stuck to the ground in ways that wallbreakers like Landorus-T, Mega Swampert, and Excadrill can appreciate. It isn't able to stop apex predators like Mega Alakazam, Swords Dance Gliscor, and defensive Heatran from finding easy entry on it, and there are plenty of other wallbreakers like Tapu Lele, Mega Medicham, and Kyurem-B that it needs to step aside from if they're able to get in unscathed. Lastly, although Toxapex has a plethora of useful options, it can only run four of them at once, so it can be difficult to fit everything you want on it.

", - "comments": "

Other Options

Infestation allows Toxapex to trap greedy Pokemon like Chansey and Slowbro, spread chip damage to poison-immune Pokemon like Mega Mawile, and prevent opposing double switches thanks to the trapping effect. Block is a longer-term version that skips the chip damage in order to ensure that a passive adversary can be choked out over a long period of time. It can be coupled with Spite to improve its efficiency at this, allowing Toxapex to burn out opposing Toxapex and utility Clefable and live to tell the tale. Blizzard paired with Icium Z is an off-beat option to snipe Gliscor that additionally removes the need to fish for a Scald burn against Landorus-T and Garchomp. Gunk Shot with Poisonium Z is a similar idea that takes a heavy chunk out of each of the guardian deities, OHKOing each of them but Tapu Fini. Z-Liquidation is an option for Toxapex to hit Heatran, Volcarona, and Mega Tyranitar on their comparatively weaker Defense stat. Eject Button is an option for more offensive builds that mitigates Toxapex's drain on momentum by allowing it to reverse opposing pivot moves like U-turn, heal off the damage with Regenerator, and bring in a teammate for free. On stall teams, Toxapex can even afford to drop Recover to fit an extra utility move.

Checks and Counters

Psychic-types and Psychic-type Coverage: Top of the pile is Mega Alakazam, which not only can punch through Toxapex with ease but also has Magic Guard before Mega Evolving and Trace to copy Toxapex's Regenerator after Mega Evolving, so there are very little circumstances where it is scared of switching into Toxapex directly. Mega Medicham and Tapu Lele are two absurdly strong wallbreakers that can OHKO Toxapex outright, though they don't have complete freedom in switching in due to Toxapex's threat of status with Scald, Toxic, and Toxic Spikes, and they can be put on a timer by Payapa Berry variants of Toxapex. Lower down on this list is Psychic Mega Latios, which can finish off Toxapex and isn't affected by Toxic Spikes, Psychium Z Future Sight Slowbro, and the uncommon Hoopa-U, which hardly even needs its Psychic typing to punch through Toxapex. Volcarona will sometimes run Psychic with Psychium Z to overcome Toxapex.

Ground-types and Ground-type Coverage: Swords Dance Gliscor is perhaps Toxapex's kryptonite; once its Toxic Orb is activated, it leisurely switches into Toxapex and milks it for setup opportunities relentlessly. Seismitoad can make Toxapex feel useless with its immunity to Scald and tendency to run either Refresh or Rest to clear status, and it can set Stealth Rock or pressure Toxapex with Earthquake. Landorus-T, Excadrill, Mega Swampert, and Garchomp are some more offensively inclined Ground-types that can bowl through Toxapex should they get a safe opportunity to switch in. On top of this, top physical attackers like Mega Charizard X and Mega Gyarados commonly carry Earthquake, allowing them to finish off or break through Toxapex. Both Protean Greninja and Kommo-o can make use of Groundium Z to clear out Toxapex immediately.

Status Absorbers: Magic Guard users like Reuniclus and Clefable find it very easy to get entry on Toxapex and can set up on it and pressure it with super effective attacks like Psyshock and Thunder. In Clefable's case, what it can often lack in breaking power, it will make up for in utility, using Toxapex as an opportunity to set up Stealth Rock, remove items, and either clear status with Heal Bell or spread its own with Thunder Wave. Manaphy in rain is another absurdly difficult Pokemon to deal with, as it can boost itself up rapidly with Tail Glow and threaten with rain-boosted Hydro Vortex and Psychic while Hydration + Rest handles any sort of counterplay from Toxapex. Although teams that use Tapu Fini—a grounded Pokemon afflicted by Toxic Spikes—as their Defogger are structurally weak to Toxapex, Misty Terrain allows a whole host of Pokemon like Mega Charizard X, Kartana, Garchomp, and Kyurem-B to switch directly into Toxapex completely safely without fear of burn or poison.

Electric-types and Electric-type Coverage: Tapu Koko is the most immediately threatening of the Electric-types, being able to instantly remove Toxapex with +1 Thunderbolt or an unboosted Electric-type Z-Move. Magnezone and Thundurus-T can both 2HKO Toxapex, and Choice Specs Magnezone and Electrium Z Thundurus-T fare even better, being able to nab an OHKO. Zapdos and Rotom-W are usually quite lame against Toxapex, but they can tack on Electrium Z to take it out by surprise. Calm Mind users like Magearna and Clefable make use of Thunderbolt and Thunder to threaten Toxapex, Kyurem-B is rarely seen without its handy Fusion Bolt to 2HKO Toxapex, and Choice Band Victini can throw off Bolt Strike for huge damage.

Other Wallbreakers and Stallbreakers: Magma Storm + Taunt Heatran and Whirlpool + Taunt Tapu Fini can remove Toxapex from the game and don't have much issue switching directly in. If the opponent doesn't scout for Shed Shell, which allows Toxapex to flip this matchup and escape the partial trapping effect, that's on them. Toxapex happens to be part of the long list of Pokemon that get turned inside out by +2 Mega Mawile, which can be especially scary with Thunder Punch; Toxapex can only fish for a Scald burn in desperation. Serperior can bulldoze through Toxapex with repeated boosts, able to stop status, recovery, and Haze attempts with Taunt. Tornadus-T can pepper Toxapex with Hurricane while stopping it from healing or striking back meaningfully with Taunt and having Flyinium Z for extra consistency in this one-on-one.

", + "overview": "

Toxapex is unlike its fellow contenders for the best Pokemon in the tier; what it lacks in set diversity and flashy options, it makes up with its sheer streamlined efficiency in soaking up attacks from huge threats and sinisterly tiring out the opposing team with its bag of tricks. Its defensive stats are gargantuan, and the longevity that it gets from Regenerator is absurd; babysitting threats like Ash-Greninja, Mega Charizard Y, and Volcarona is second nature to it. It's bulky enough to dare opposing pivots like Magearna and Rotom-Wash to tickle it with Volt Switch while it spreads status easier than hot butter. Being both the best Toxic Spikes setter and by far the most splashable Poison-type in the tier means that if you are interested in not losing to Toxic Spikes or would like to inflict them yourself, you typically have to go through Toxapex. It's very hard to justify not using this behemoth on anything south of offense. However, as many tricks as it may have, it is still just like your average starfish; it is very slow, can hardly lift an arm to deal any significant damage, and is stuck to the ground in ways that wallbreakers like Landorus-T, Mega Swampert, and Excadrill can appreciate. It isn't able to stop apex predators like Mega Alakazam, Swords Dance Gliscor, and defensive Heatran from finding easy entry on it, and there are plenty of other wallbreakers like Tapu Lele, Mega Medicham, and Kyurem-B that it needs to step aside from if they're able to get in unscathed. Lastly, although Toxapex has a plethora of useful options, it can only run four of them at once, so it can be difficult to fit everything you want on it.

", + "comments": "

Other Options

Infestation allows Toxapex to trap greedy Pokemon like Chansey and Slowbro, spread chip damage to poison-immune Pokemon like Mega Mawile, and prevent opposing double switches thanks to the trapping effect. Block is a longer-term version that skips the chip damage in order to ensure that a passive adversary can be choked out over a long period of time. It can be coupled with Spite to improve its efficiency at this, allowing Toxapex to burn out opposing Toxapex and utility Clefable and live to tell the tale. Blizzard paired with Icium Z is an off-beat option to snipe Gliscor that additionally removes the need to fish for a Scald burn against Landorus-T and Garchomp. Gunk Shot with Poisonium Z is a similar idea that takes a heavy chunk out of each of the guardian deities, OHKOing each of them but Tapu Fini. Z-Liquidation is an option for Toxapex to hit Heatran, Volcarona, and Mega Tyranitar on their comparatively weaker Defense stat. Eject Button is an option for more offensive builds that mitigates Toxapex's drain on momentum by allowing it to reverse opposing pivot moves like U-turn, heal off the damage with Regenerator, and bring in a teammate for free. On stall teams, Toxapex can even afford to drop Recover to fit an extra utility move.

Checks and Counters

Psychic-types and Psychic-type Coverage: Top of the pile is Mega Alakazam, which not only can punch through Toxapex with ease but also has Magic Guard before Mega Evolving and Trace to copy Toxapex's Regenerator after Mega Evolving, so there are very little circumstances where it is scared of switching into Toxapex directly. Mega Medicham and Tapu Lele are two absurdly strong wallbreakers that can OHKO Toxapex outright, though they don't have complete freedom in switching in due to Toxapex's threat of status with Scald, Toxic, and Toxic Spikes, and they can be put on a timer by Payapa Berry variants of Toxapex. Lower down on this list is Psychic Mega Latios, which can finish off Toxapex and isn't affected by Toxic Spikes, Psychium Z Future Sight Slowbro, and the uncommon Hoopa-U, which hardly even needs its Psychic typing to punch through Toxapex. Volcarona will sometimes run Psychic with Psychium Z to overcome Toxapex.

Ground-types and Ground-type Coverage: Swords Dance Gliscor is perhaps Toxapex's kryptonite; once its Toxic Orb is activated, it leisurely switches into Toxapex and milks it for setup opportunities relentlessly. Seismitoad can make Toxapex feel useless with its immunity to Scald and tendency to run either Refresh or Rest to clear status, and it can set Stealth Rock or pressure Toxapex with Earthquake. Landorus-T, Excadrill, Mega Swampert, and Garchomp are some more offensively inclined Ground-types that can bowl through Toxapex should they get a safe opportunity to switch in. On top of this, top physical attackers like Mega Charizard X and Mega Gyarados commonly carry Earthquake, allowing them to finish off or break through Toxapex. Both Protean Greninja and Kommo-o can make use of Groundium Z to clear out Toxapex immediately.

Status Absorbers: Magic Guard users like Reuniclus and Clefable find it very easy to get entry on Toxapex and can set up on it and pressure it with super effective attacks like Psyshock and Thunder. In Clefable's case, what it can often lack in breaking power, it will make up for in utility, using Toxapex as an opportunity to set up Stealth Rock, remove items, and either clear status with Heal Bell or spread its own with Thunder Wave. Manaphy in rain is another absurdly difficult Pokemon to deal with, as it can boost itself up rapidly with Tail Glow and threaten with rain-boosted Hydro Vortex and Psychic while Hydration + Rest handles any sort of counterplay from Toxapex. Although teams that use Tapu Fini—a grounded Pokemon afflicted by Toxic Spikes—as their Defogger are structurally weak to Toxapex, Misty Terrain allows a whole host of Pokemon like Mega Charizard X, Kartana, Garchomp, and Kyurem-B to switch directly into Toxapex completely safely without fear of burn or poison.

Electric-types and Electric-type Coverage: Tapu Koko is the most immediately threatening of the Electric-types, being able to instantly remove Toxapex with +1 Thunderbolt or an unboosted Electric-type Z-Move. Magnezone and Thundurus-T can both 2HKO Toxapex, and Choice Specs Magnezone and Electrium Z Thundurus-T fare even better, being able to nab an OHKO. Zapdos and Rotom-Wash are usually quite lame against Toxapex, but they can tack on Electrium Z to take it out by surprise. Calm Mind users like Magearna and Clefable make use of Thunderbolt and Thunder to threaten Toxapex, Kyurem-B is rarely seen without its handy Fusion Bolt to 2HKO Toxapex, and Choice Band Victini can throw off Bolt Strike for huge damage.

Other Wallbreakers and Stallbreakers: Magma Storm + Taunt Heatran and Whirlpool + Taunt Tapu Fini can remove Toxapex from the game and don't have much issue switching directly in. If the opponent doesn't scout for Shed Shell, which allows Toxapex to flip this matchup and escape the partial trapping effect, that's on them. Toxapex happens to be part of the long list of Pokemon that get turned inside out by +2 Mega Mawile, which can be especially scary with Thunder Punch; Toxapex can only fish for a Scald burn in desperation. Serperior can bulldoze through Toxapex with repeated boosts, able to stop status, recovery, and Haze attempts with Taunt. Tornadus-T can pepper Toxapex with Hurricane while stopping it from healing or striking back meaningfully with Taunt and having Flyinium Z for extra consistency in this one-on-one.

", "sets": { "Specially Defensive": { - "description": "

Moves

Scald is very beneficial for Toxapex because it lets it threaten more statuses than just poison, able to burn greedy Steel-types like Kartana, Mega Mawile, and Ferrothorn. If worsening Toxapex's ability to touch these Steel-types doesn't scare you off, then you might appreciate Knock Off as another potential option, which trades off status pressure to remove passive recovery directly, great for removing Leftovers from the likes of Heatran, Seismitoad, and Tapu Fini. Haze allows Toxapex to limit boosters like Volcarona, Reuniclus, Mega Scizor, and Kommo-o. Toxic is another quite direct self-defense mechanism, helping against many threats, including both Mega Charizard formes, non-Substitute Volcarona, Tornadus-T, and Mega Latias. Toxic Spikes are a huge draw of Toxapex, as they more or less punish offensive teams just for being too offensive to include their own Toxapex; in one turn, Toxapex can shut out grounded attackers like Mega Medicham, Mega Lopunny, Tapu Lele, and Tapu Koko, and the opponent better hope they get their Tapu Fini on the field before it's too late, as Toxic Spikes will activate before Misty Terrain does. Baneful Bunker is Toxapex's venomous take on Protect, useful for punishing contact attackers like Mega Medicham, Mega Lopunny, and U-turn Landorus-T, scouting Choice-locked foes, and racking up status damage. Recover bolsters Toxapex's longevity in direct one-on-ones and is—nearly—undroppable.

Set Details

36 Defense EVs are used to ensure Toxapex avoids the 2HKO from Kartana's Leaf Blade from full health, with the rest pooled into Special Defense to help its main jobs of answering threats like Mega Charizard Y and Ash-Greninja and eating Volt Switch from Rotom-W and Magearna. Black Sludge is the most consistent option; there is little else to say other than it gives Toxapex more free turns to use its utility moves instead of healing itself. Shed Shell is an entertaining option that should always be paired with Knock Off, which allows Toxapex to have a lasting impact on Magma Storm Heatran and Whirlpool Tapu Fini while avoiding being forcefully removed by the trapping effect. Payapa Berry works great with Toxic to force a limit on Mega Medicham and Tapu Lele. Rocky Helmet feels pretty luxurious, but punishing U-turn from Landorus-T and Mega Scizor and other attacks from Choice Scarf Kartana is quite appealing. A physically defensive spread of 252 HP / 124 Def / 132 SpD with a Bold nature is another great option for Toxapex that helps against physical attackers, with the Defense investment allowing it to survive Mega Medicham's Zen Headbutt from full health, while the Special Defense investment prevents Volcarona from 2HKOing it with Hidden Power Ground.

Usage Tips

It's pretty hard to go wrong with using Toxapex. Try to get Toxic Spikes on the field as early as possible against offensive teams. The gameplan is to lock out their biggest threats with the threat of status from the get-go and put pressure on their methods of entry hazard removal to eventually be able to choke them out with passive damage. It's perfectly fine to trade health to aggressively get a layer of Toxic Spikes if the opposing team has poor removal, with Toxapex taking attacks like Landorus-T's Earthquake, Rotom-W's Volt Switch, and Kyurem-B's Fusion Bolt from full health. If it's not running Shed Shell, do not let Toxapex's Water typing fool you into thinking it has any business dealing with an unscouted Heatran or Tapu Fini; the threat of Magma Storm or Whirlpool coupled with Taunt threatens to immediately remove an unsuspecting Toxapex from the game. When it's running Shed Shell, though, scout and avoid opposing Knock Off carefully if you are facing a team with a trapper.

Team Options

Toxapex fits on teams ranging from bulky offense to stall but mostly prefers teams on the bulkier side where its occasional passivity isn't as out of place. Ground-types like Gliscor, Excadrill, and Seismitoad can interrupt opposing Volt Switch and all appreciate Toxapex's handling of Ash-Greninja and Mega Charizard Y. On the topic of Excadrill, sand teams in general appreciate Toxapex due to how elite it is at handling Mega Charizard Y and Water-type threats, and Mega Tyranitar specifically can check Heatran, add to Toxapex's status chip damage with sand, and threaten Choice-locked attackers like Ash-Greninja and Tapu Lele with a heavy Pursuit. Celesteela forms quite a splendid partnership with Toxapex due to its proficiency at handling opposing Psychic- and Ground-types. Magearna is another option for a Psychic-type check that helps against Kyurem-B and also holds a useful resistance to Dark; together, Ash-Greninja is handled very well, as Toxapex can scout Dark Pulse before going right to Magearna. Slowbro forms a solid core with Toxapex despite doubling up on the Water typing. It specializes in handling physical threats like Mega Swampert, Mega Charizard X, and Mega Medicham, while Toxapex deals with Mega Charizard Y, Volcarona, and Ash-Greninja and clears opposing Toxic Spikes. Both Mega Latias and Mega Latios are good teammates thanks to their great matchup against offensive Ground-types and their shared resistances with Toxapex, allowing them to back it up defensively. Skarmory and Ferrothorn can lay down Spikes to harass Steel-types, with Skarmory helping against Mega Mawile and Kartana and Ferrothorn checking Electric-types like Tapu Koko. Cresselia and Reuniclus are examples of bulky Psychic-type setup sweepers that can rely on Toxic Spikes to outlast Dark-types. Additionally, Cresselia provides a rock-solid answer to Psychic-types like Tapu Lele and Mega Medicham. Chansey covers undesirable special attackers like Mega Alakazam, Mega Latios, and Tapu Koko and backs up the majority of Toxapex's matchups against special attackers. Tornadus-T can defensively check and threaten the likes of Landorus-T and Kartana and forms a Regenerator core with Toxapex, giving the team plentiful longevity.

" + "description": "

Moves

Scald is very beneficial for Toxapex because it lets it threaten more statuses than just poison, able to burn greedy Steel-types like Kartana, Mega Mawile, and Ferrothorn. If worsening Toxapex's ability to touch these Steel-types doesn't scare you off, then you might appreciate Knock Off as another potential option, which trades off status pressure to remove passive recovery directly, great for removing Leftovers from the likes of Heatran, Seismitoad, and Tapu Fini. Haze allows Toxapex to limit boosters like Volcarona, Reuniclus, Mega Scizor, and Kommo-o. Toxic is another quite direct self-defense mechanism, helping against many threats, including both Mega Charizard formes, non-Substitute Volcarona, Tornadus-T, and Mega Latias. Toxic Spikes are a huge draw of Toxapex, as they more or less punish offensive teams just for being too offensive to include their own Toxapex; in one turn, Toxapex can shut out grounded attackers like Mega Medicham, Mega Lopunny, Tapu Lele, and Tapu Koko, and the opponent better hope they get their Tapu Fini on the field before it's too late, as Toxic Spikes will activate before Misty Terrain does. Baneful Bunker is Toxapex's venomous take on Protect, useful for punishing contact attackers like Mega Medicham, Mega Lopunny, and U-turn Landorus-T, scouting Choice-locked foes, and racking up status damage. Recover bolsters Toxapex's longevity in direct one-on-ones and is—nearly—undroppable.

Set Details

36 Defense EVs are used to ensure Toxapex avoids the 2HKO from Kartana's Leaf Blade from full health, with the rest pooled into Special Defense to help its main jobs of answering threats like Mega Charizard Y and Ash-Greninja and eating Volt Switch from Rotom-Wash and Magearna. Black Sludge is the most consistent option; there is little else to say other than it gives Toxapex more free turns to use its utility moves instead of healing itself. Shed Shell is an entertaining option that should always be paired with Knock Off, which allows Toxapex to have a lasting impact on Magma Storm Heatran and Whirlpool Tapu Fini while avoiding being forcefully removed by the trapping effect. Payapa Berry works great with Toxic to force a limit on Mega Medicham and Tapu Lele. Rocky Helmet feels pretty luxurious, but punishing U-turn from Landorus-T and Mega Scizor and other attacks from Choice Scarf Kartana is quite appealing. A physically defensive spread of 252 HP / 124 Def / 132 SpD with a Bold nature is another great option for Toxapex that helps against physical attackers, with the Defense investment allowing it to survive Mega Medicham's Zen Headbutt from full health, while the Special Defense investment prevents Volcarona from 2HKOing it with Hidden Power Ground.

Usage Tips

It's pretty hard to go wrong with using Toxapex. Try to get Toxic Spikes on the field as early as possible against offensive teams. The gameplan is to lock out their biggest threats with the threat of status from the get-go and put pressure on their methods of entry hazard removal to eventually be able to choke them out with passive damage. It's perfectly fine to trade health to aggressively get a layer of Toxic Spikes if the opposing team has poor removal, with Toxapex taking attacks like Landorus-T's Earthquake, Rotom-Wash's Volt Switch, and Kyurem-B's Fusion Bolt from full health. If it's not running Shed Shell, do not let Toxapex's Water typing fool you into thinking it has any business dealing with an unscouted Heatran or Tapu Fini; the threat of Magma Storm or Whirlpool coupled with Taunt threatens to immediately remove an unsuspecting Toxapex from the game. When it's running Shed Shell, though, scout and avoid opposing Knock Off carefully if you are facing a team with a trapper.

Team Options

Toxapex fits on teams ranging from bulky offense to stall but mostly prefers teams on the bulkier side where its occasional passivity isn't as out of place. Ground-types like Gliscor, Excadrill, and Seismitoad can interrupt opposing Volt Switch and all appreciate Toxapex's handling of Ash-Greninja and Mega Charizard Y. On the topic of Excadrill, sand teams in general appreciate Toxapex due to how elite it is at handling Mega Charizard Y and Water-type threats, and Mega Tyranitar specifically can check Heatran, add to Toxapex's status chip damage with sand, and threaten Choice-locked attackers like Ash-Greninja and Tapu Lele with a heavy Pursuit. Celesteela forms quite a splendid partnership with Toxapex due to its proficiency at handling opposing Psychic- and Ground-types. Magearna is another option for a Psychic-type check that helps against Kyurem-B and also holds a useful resistance to Dark; together, Ash-Greninja is handled very well, as Toxapex can scout Dark Pulse before going right to Magearna. Slowbro forms a solid core with Toxapex despite doubling up on the Water typing. It specializes in handling physical threats like Mega Swampert, Mega Charizard X, and Mega Medicham, while Toxapex deals with Mega Charizard Y, Volcarona, and Ash-Greninja and clears opposing Toxic Spikes. Both Mega Latias and Mega Latios are good teammates thanks to their great matchup against offensive Ground-types and their shared resistances with Toxapex, allowing them to back it up defensively. Skarmory and Ferrothorn can lay down Spikes to harass Steel-types, with Skarmory helping against Mega Mawile and Kartana and Ferrothorn checking Electric-types like Tapu Koko. Cresselia and Reuniclus are examples of bulky Psychic-type setup sweepers that can rely on Toxic Spikes to outlast Dark-types. Additionally, Cresselia provides a rock-solid answer to Psychic-types like Tapu Lele and Mega Medicham. Chansey covers undesirable special attackers like Mega Alakazam, Mega Latios, and Tapu Koko and backs up the majority of Toxapex's matchups against special attackers. Tornadus-T can defensively check and threaten the likes of Landorus-T and Kartana and forms a Regenerator core with Toxapex, giving the team plentiful longevity.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} @@ -16705,14 +16711,14 @@ "comments": "

Other Options

Baneful Bunker is a solid option that eases prediction by punishing physical attackers like Weavile, Mega Medicham, and Caribolt. However, the opportunity cost from not running Toxic or any of its other utility moves is noticeable. Defense investment can be used to better handle physical attackers like Mega Mawile, Kartana, and Weavile. However, without Special Defense investment, it no longer handles Jumbao. This forces you to run Toxapex alongside a Pokemon which does, like Chansey or Tornadus-T. A Payapa Berry can be used to punish Mega Medicham and Tapu Lele and use Haze against Reuniclus and Mega Latias in a pinch. However, it's a very situational item, rendered completely useless in matchups where Toxapex does not have to face a Psychic-type. Shed Shell can also be run to let Toxapex escape trapping attempts from Heatran and Pajantom. Finally, Light Screen can be run to better take on Tapu Koko, Krilowatt, and Equilibra while providing some support for Toxapex's teammates, but is extremely hard to find room for.

Checks and Counters

Psychic-types: Psychic-types like Tapu Lele, Mega Medicham, and Mega Alakazam all threaten Toxapex out, but none of them appreciate being statused when switched in. Reuniclus deserves a special mention, as it's able to switch in completely for free without minding being statused or losing its Colbur Berry.

Ground-types: Ground-type foes such as Landorus-T and Equilibra threaten Toxapex with their powerful Ground-type attacks. However, neither of them want to switch into a super effective Scald and risk a burn. Gliscor can use Toxapex as setup fodder once its Toxic Orb has been activated, shrugging off Scald damage and recovering HP while doing so.

Electric-types and Electric-type coverage: Electric-types like Krillowatt, Tapu Koko, and Caribolt threaten to OHKO Toxapex with their STAB moves, but they cannot safely switch in on Toxic or Knock Off. Kyurem-B, Clefable, and Mega Mawile can all run Electric-type coverage to beat Toxapex.

", "sets": { "The Pex": { - "description": "

Moves

Scald allows Toxapex to mitigate its passivity, punishing attackers like Mega Tyranitar and Mega Mawile with Scald burns. Haze thwarts setup attempts from Necturna, Reuniclus, and Magearna and prevents Toxapex from being setup fodder. Toxic gives it a way to punish switch-ins like Rotom-W, Tapu Lele, Jumbao, and Tornadus-T. Knock Off can be used instead to force progress by removing items from Krilowatt, Weavile, Chansey, and Reuniclus. Another option is Toxic Spikes, which help setup sweepers like Mega Latias, Reuniclus, and Gliscor by wearing down their checks in Chansey, Mega Tyranitar, and Jumbao.

Set Details

The EV spread maximizes Toxapex's special bulk to let it handle Jumbao, Magearna, and Tornadus-T better, with the given Defense investment allowing it to always survive a +2 Leaf Blade from Kartana two Choice Band Knock Offs from Weavile, as well as counter Mega Lopunny. Regenerator and Black Sludge keep Toxapex healthy throughout the game, which lets it check Manaphy and Volcarona.

Usage Tips

Switching Toxapex into resisted hits ensures that it can get on the field safely without having to use Recover, allowing it to spread status and disrupt the opposing team. Toxapex can also pivot into passive foes such as Chansey, Celesteela, and Arghonaut, as their low damage output is negated by Regenerator. Furthermore, using Regenerator to scout Choice Item users like Greninja, Weavile, and Victini lets Toxapex switch into a more appropriate answer, depending on what move they lock into. Additionally, Toxapex can also scout what item the opponent's Greninja is holding, though it must be wary of Tectonic Rage off of Dig. Toxapex can also switch into Tornadus-T and threaten it with Knock Off or Toxic.

Team Options

Pokemon that resist or are immune to Electric such as Gliscor, Mega Latias, Equilibra, and Ferrothorn make for stellar teammates, as they're able to check the Electric-types that bother Toxapex. Ground-resistant or -immune Pokemon like Celesteela, Tornadus-T, and Jumbao can switch into Ground-type attacks from Equilibra, Landorus-T, and Gliscor, which threaten Toxapex. Psychic-types like Mega Alakazam, Reuniclus, and Tapu Lele threaten Toxapex, so Pokemon like Heatran, Mega Tyranitar, and Weavile are great teammates alongside it. Tyranitar and Weavile are especially notable, as their Pursuit support is greatly appreciated by Toxapex to remove Psychic-types that threaten it. Mega Scizor is a solid teammate, as it helps patch Toxapex's negative matchup versus Kyurem-B. Regenerator cores with Tangrowth and Tornadus-T are incredibly hard to consistently break through, as they cover each other's weaknesses.

" + "description": "

Moves

Scald allows Toxapex to mitigate its passivity, punishing attackers like Mega Tyranitar and Mega Mawile with Scald burns. Haze thwarts setup attempts from Necturna, Reuniclus, and Magearna and prevents Toxapex from being setup fodder. Toxic gives it a way to punish switch-ins like Rotom-Wash, Tapu Lele, Jumbao, and Tornadus-T. Knock Off can be used instead to force progress by removing items from Krilowatt, Weavile, Chansey, and Reuniclus. Another option is Toxic Spikes, which help setup sweepers like Mega Latias, Reuniclus, and Gliscor by wearing down their checks in Chansey, Mega Tyranitar, and Jumbao.

Set Details

The EV spread maximizes Toxapex's special bulk to let it handle Jumbao, Magearna, and Tornadus-T better, with the given Defense investment allowing it to always survive a +2 Leaf Blade from Kartana two Choice Band Knock Offs from Weavile, as well as counter Mega Lopunny. Regenerator and Black Sludge keep Toxapex healthy throughout the game, which lets it check Manaphy and Volcarona.

Usage Tips

Switching Toxapex into resisted hits ensures that it can get on the field safely without having to use Recover, allowing it to spread status and disrupt the opposing team. Toxapex can also pivot into passive foes such as Chansey, Celesteela, and Arghonaut, as their low damage output is negated by Regenerator. Furthermore, using Regenerator to scout Choice Item users like Greninja, Weavile, and Victini lets Toxapex switch into a more appropriate answer, depending on what move they lock into. Additionally, Toxapex can also scout what item the opponent's Greninja is holding, though it must be wary of Tectonic Rage off of Dig. Toxapex can also switch into Tornadus-T and threaten it with Knock Off or Toxic.

Team Options

Pokemon that resist or are immune to Electric such as Gliscor, Mega Latias, Equilibra, and Ferrothorn make for stellar teammates, as they're able to check the Electric-types that bother Toxapex. Ground-resistant or -immune Pokemon like Celesteela, Tornadus-T, and Jumbao can switch into Ground-type attacks from Equilibra, Landorus-T, and Gliscor, which threaten Toxapex. Psychic-types like Mega Alakazam, Reuniclus, and Tapu Lele threaten Toxapex, so Pokemon like Heatran, Mega Tyranitar, and Weavile are great teammates alongside it. Tyranitar and Weavile are especially notable, as their Pursuit support is greatly appreciated by Toxapex to remove Psychic-types that threaten it. Mega Scizor is a solid teammate, as it helps patch Toxapex's negative matchup versus Kyurem-B. Regenerator cores with Tangrowth and Tornadus-T are incredibly hard to consistently break through, as they cover each other's weaknesses.

" } }, "credits": {"writtenBy": [{"user_id": 517892, "username": "pannu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 273339, "username": "Lasen"}, {"user_id": 297859, "username": "quziel"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} }, "battlespotsingles": { "overview": "", - "comments": "

Other Options

Checks and Counters

Tapu Fini: Tapu Fini is an incredibly huge threat to Toxapex. Taunt completely shuts it down, and Misty Terrain makes Toxapex almost complete deadweight by making it unable to spread status conditions. When Toxapex is afflicted with Taunt, Tapu Fini can freely set up with Calm Mind or chip away at it with Nature's Madness.

Ground-types: When given a free opportunity to switch in, offensive Ground-types such as Garchomp, Landorus-T, Mamoswine, and Excadrill can all threaten Toxapex with a 2HKO and force it out, since Toxapex can't Recover back the damage that Earthquake deals to it.

Electric-types: Electric-types such as Tapu Koko, Thundurus-T, Choice Specs Rotom-W, and Choice Specs Rotom-H can freely switch in against Toxapex and threaten to OHKO it.

Psychic-types: Tapu Lele gets a clean OHKO with Psychic, while Mega Metagross can check Toxapex and 2HKO it with Zen Headbutt.

Taunt Users: Pokemon that run Taunt such as Mega Gyarados, Tapu Fini, and Mega Gengar can completely shut down Toxapex, forcing it to continuously spam Scald and become setup fodder for specially based setup sweepers.

Substitute Users: Given how weak Toxapex's Scald is, breaking a Substitute often takes two to three hits, which often force out Toxapex as a result of being unable to status. Mega Gyarados is a prime example.

", + "comments": "

Other Options

Checks and Counters

Tapu Fini: Tapu Fini is an incredibly huge threat to Toxapex. Taunt completely shuts it down, and Misty Terrain makes Toxapex almost complete deadweight by making it unable to spread status conditions. When Toxapex is afflicted with Taunt, Tapu Fini can freely set up with Calm Mind or chip away at it with Nature's Madness.

Ground-types: When given a free opportunity to switch in, offensive Ground-types such as Garchomp, Landorus-T, Mamoswine, and Excadrill can all threaten Toxapex with a 2HKO and force it out, since Toxapex can't Recover back the damage that Earthquake deals to it.

Electric-types: Electric-types such as Tapu Koko, Thundurus-T, Choice Specs Rotom-Wash, and Choice Specs Rotom-Heat can freely switch in against Toxapex and threaten to OHKO it.

Psychic-types: Tapu Lele gets a clean OHKO with Psychic, while Mega Metagross can check Toxapex and 2HKO it with Zen Headbutt.

Taunt Users: Pokemon that run Taunt such as Mega Gyarados, Tapu Fini, and Mega Gengar can completely shut down Toxapex, forcing it to continuously spam Scald and become setup fodder for specially based setup sweepers.

Substitute Users: Given how weak Toxapex's Scald is, breaking a Substitute often takes two to three hits, which often force out Toxapex as a result of being unable to status. Mega Gyarados is a prime example.

", "sets": { "Physically Defensive": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -16742,10 +16748,10 @@ "Mudsdale": { "pu": { "overview": "

Mudsdale is a great defensive Stealth Rock setter, using its solid bulk, Stamina, and Ground typing to keep massive threats such as Aggron, Lycanroc, Kangaskhan, Scyther, and Stoutland in check. Because of Mudsdale's high Attack and powerful STAB Earthquake, it has decent offensive presence and is far less passive than other defensive Stealth Rock setters like Regirock and Clefairy are. Mudsdale's usable coverage options and previously mentioned high Attack also allow it to function as a decent wallbreaker with Choice Band. However, Mudsdale suffers from a low Speed of 35, meaning that it will likely take damage before it can use an attack. Its excellent Ground typing also comes with weaknesses to common types such as Water, Grass, and Ice. Mudsdale lacks recovery outside of Rest and recovery items in Leftovers and Figy Berry, meaning that despite its good bulk and ability, it is prone to getting worn down by repeated attacks, status, and entry hazards. Finally, with an overall shallow movepool, Mudsdale is also fairly predictable and is considered a mediocre wallbreaker despite its high Attack, as all of its moves can easily be played around.

", - "comments": "

Other Options

An Assault Vest set can be run with a similar spread to the Choice Band set as a bulkier option; however, the power difference is noticeable. Mudsdale's low Speed warrants a mention for its use on a dedicated Trick Room team, though it requires support to break through certain walls and is outclassed by Marowak.

Checks and Counters

Water- and Grass-types: Pokemon like offensive Lanturn, Jellicent, Abomasnow, and Ludicolo all can do massive damage to Mudsdale before it can attack, though none like switching into Toxic or offensive moves from the Choice Band set. Defensively, Tangela walls the Choice Band set and can hit back hard, but also needs to watch out for Toxic.

Ice-types: Strong Ice-types like Rotom-F and Abomasnow are able to threaten Mudsdale with their STAB moves, but only Rotom-F is able to switch into the Choice Band set if Mudsdale locks itself into Earthquake or Heavy Slam.

Strong Special Attackers: Because Stamina only affects Defense, special attackers in general can easily wear Mudsdale down, with Drampa and Omastar in particular being able to threaten to OHKO Mudsdale.

", + "comments": "

Other Options

An Assault Vest set can be run with a similar spread to the Choice Band set as a bulkier option; however, the power difference is noticeable. Mudsdale's low Speed warrants a mention for its use on a dedicated Trick Room team, though it requires support to break through certain walls and is outclassed by Marowak.

Checks and Counters

Water- and Grass-types: Pokemon like offensive Lanturn, Jellicent, Abomasnow, and Ludicolo all can do massive damage to Mudsdale before it can attack, though none like switching into Toxic or offensive moves from the Choice Band set. Defensively, Tangela walls the Choice Band set and can hit back hard, but also needs to watch out for Toxic.

Ice-types: Strong Ice-types like Rotom-Frost and Abomasnow are able to threaten Mudsdale with their STAB moves, but only Rotom-Frost is able to switch into the Choice Band set if Mudsdale locks itself into Earthquake or Heavy Slam.

Strong Special Attackers: Because Stamina only affects Defense, special attackers in general can easily wear Mudsdale down, with Drampa and Omastar in particular being able to threaten to OHKO Mudsdale.

", "sets": { "Stealth Rock": { - "description": "

Moves

Toxic whittles foes down, which is especially useful against bulkier or Ground-immune Pokemon such as Tangela, Eelektross and Torterra. Rock Slide hits Ground-resistant Pokemon like Cryogonal, Oricorio-E, Haunter, and Abomasnow. Protect allows Toxic damage to stack, provides a turn of Leftovers recovery, wastes weather and Trick Room turns, and scouts moves of Choice item users like Aurorus. Roar forces the foe out, which helps wear down the opposing team when combined with hazards. It can also be used to remove stat boosts from setup Pokemon like Gurdurr and Type: Null as well as force out standard switch-ins like Poliwrath and Haunter.

Set Details

252 HP and 172 Defense EVs along with an Impish nature allow Mudsdale to take physical hits such as a Choice Band Return from Stoutland and Choice Scarf Kabutops's Liquidation after Stealth Rock, and then take another after a Stamina boost. The rest of the EVs are placed into Special Defense to better take special attacks from Pokemon such as Oricorio-E. Specifically it helps Mudsdale avoid the 2HKO from Eelektross's Giga Drain after Stealth Rock. Stamina furthers this by boosting Mudsdale's Defense every time it takes a hit. Figy Berry can be used as a single-use form of recovery that can restore a substantial amount of health after Mudsdale gets worn down or potentially allow Mudsdale to avoid a 2HKO, notably helping it beat Stoutland. Leftovers gives Mudsdale a residual form of recovery, making it harder to wear down over time. Rocky Helmet supplies another form of residual damage on top of Stealth Rock and Toxic that can chip physical attackers like Kangaskhan and is especially useful for U-turn users like Scyther and Primeape while Yache Berry lets Mudsdale lure Ice-types like Aurorus and Subzero Slammer Alolan Sandslash, but both Rocky Helmet and Yache Berry leave Mudsdale with no form of recovery.

Usage Tips

Mudsdale should be used throughout the game to switch into physical attacks from Pokemon like Scyther, Skuntank, and Aggron. However, it has to watch out for status-inflicting moves like Alolan Dugtrio's Toxic, and other utility moves such as Gurdurr's Knock Off. Mudsdale can switch into weaker moves such as Kangaskhan's Fake Out and Hitmonchan's Rapid Spin to receive a relatively free Defense boost from Stamina and supply chip damage if running Rocky Helmet. It can also absorb Volt Switch from Pokemon such as Eelektross, stopping them from switching, but still has to watch out for coverage and utility moves. Stay wary of how easily Mudsdale can be worn down if constantly switching in to take hits, especially if layers of Spikes or Toxic Spikes are on the field. When brought in against Pokemon that are threatened by it, Mudsdale will often force a switch. You can use this as an opportunity to set up Stealth Rock, allowing it to start chipping the opposing team. If Stealth Rock is already up, you can use Toxic on predicted switch-ins like Tangela and Eelektross, double switch to an ideal matchup to gain momentum, or use Roar for chip damage. However, it is notable that while Roar may put you in an ideal matchup, it can also favor the opponent by bringing in a threat to Mudsdale such as Victreebel or Jellicent instead. While Rock Slide may usually be your best option against Flying-types such as Oricorio-G and Swanna, they will often use Roost if at low health, losing their Rock weakness in the process. They also lose their Ground immunity, however, which you can use to create mind games or even potentially KO them with Earthquake. Protect can be used throughout the match to get Leftovers recovery, wear foes down with Toxic, waste turns of weather and Trick Room, and scout Choice item users such as Drampa, but the opponent can predict Protect and use the turn to get a free switch. Setup sweepers like Omastar and Alolan Sandslash can also use Protect or a predicted switch as a chance to set up, so an option is to instead use Roar or go for the KO, although at the risk of them instead simply attacking.

Team Options

Bulky Water-types such as Lanturn, Jellicent, and Poliwrath can help against Ice- and Water-types like Aurorus and Floatzel, with Lanturn also supporting Mudsdale with Heal Bell and providing momentum with Volt Switch. In return, Mudsdale can absorb Electric attacks for Jellicent and Poliwrath. Flying-types like Oricorio-G and Articuno can soak up Grass-type hits from the likes of Torterra and Victreebel for Mudsdale, and appreciate Mudsdale tanking Rock- and Electric-type attacks in return. Oricorio-G can also act as a spinblocker for Mudsdale, and appreciates Mudsdale's ability to lure and poison Eelektross, giving Oricorio-G an opportunity to set up.

Grass-types such as Lurantis, Ludicolo, and Victreebel can help with Water- and opposing Grass-types like Carracosta and Tangela, while Mudsdale can check Poison- and Steel-types like Skuntank and Metang. Mudsdale works well on entry hazard stacking teams due to its combination of Stealth Rock and Roar, making Spikes setters such as Qwilfish and Ferroseed good teammates. Qwilfish in particular can use Taunt to block Defog from the likes of Altaria and Silvally-Fairy, pressure other Taunt users like Jellicent and setup sweepers like Gurdurr, and can carry various other utility options such as Toxic Spikes and Will-O-Wisp. In return, Mudsdale can serve as a check to some of their threats like special Skuntank and Hitmonchan. Furthermore, setup sweepers like Omastar and Simisear and wallbreakers such as Aggron and Aurorus appreciate that these hazards, or just Mudsdale's Stealth Rock, can weaken foes to KO range. Due to how often Mudsdale switches in throughout the match, hazard removers like Rotom-F and Cryogonal are vital. Rotom-F can check Water- and Grass- types like Jellicent and Torterra that pressure Mudsdale, and Cryogonal can check check special attackers like Victreebel and Aurorus while appreciating Mudsdale's resistance to Rock. Other specially defensive Pokemon like Eelektross can also help with these special attackers and benefit from Mudsdale's good matchup against physical threats like Stoutland and Primeape, forming a solid defensive core.

" + "description": "

Moves

Toxic whittles foes down, which is especially useful against bulkier or Ground-immune Pokemon such as Tangela, Eelektross and Torterra. Rock Slide hits Ground-resistant Pokemon like Cryogonal, Oricorio-E, Haunter, and Abomasnow. Protect allows Toxic damage to stack, provides a turn of Leftovers recovery, wastes weather and Trick Room turns, and scouts moves of Choice item users like Aurorus. Roar forces the foe out, which helps wear down the opposing team when combined with hazards. It can also be used to remove stat boosts from setup Pokemon like Gurdurr and Type: Null as well as force out standard switch-ins like Poliwrath and Haunter.

Set Details

252 HP and 172 Defense EVs along with an Impish nature allow Mudsdale to take physical hits such as a Choice Band Return from Stoutland and Choice Scarf Kabutops's Liquidation after Stealth Rock, and then take another after a Stamina boost. The rest of the EVs are placed into Special Defense to better take special attacks from Pokemon such as Oricorio-E. Specifically it helps Mudsdale avoid the 2HKO from Eelektross's Giga Drain after Stealth Rock. Stamina furthers this by boosting Mudsdale's Defense every time it takes a hit. Figy Berry can be used as a single-use form of recovery that can restore a substantial amount of health after Mudsdale gets worn down or potentially allow Mudsdale to avoid a 2HKO, notably helping it beat Stoutland. Leftovers gives Mudsdale a residual form of recovery, making it harder to wear down over time. Rocky Helmet supplies another form of residual damage on top of Stealth Rock and Toxic that can chip physical attackers like Kangaskhan and is especially useful for U-turn users like Scyther and Primeape while Yache Berry lets Mudsdale lure Ice-types like Aurorus and Subzero Slammer Alolan Sandslash, but both Rocky Helmet and Yache Berry leave Mudsdale with no form of recovery.

Usage Tips

Mudsdale should be used throughout the game to switch into physical attacks from Pokemon like Scyther, Skuntank, and Aggron. However, it has to watch out for status-inflicting moves like Alolan Dugtrio's Toxic, and other utility moves such as Gurdurr's Knock Off. Mudsdale can switch into weaker moves such as Kangaskhan's Fake Out and Hitmonchan's Rapid Spin to receive a relatively free Defense boost from Stamina and supply chip damage if running Rocky Helmet. It can also absorb Volt Switch from Pokemon such as Eelektross, stopping them from switching, but still has to watch out for coverage and utility moves. Stay wary of how easily Mudsdale can be worn down if constantly switching in to take hits, especially if layers of Spikes or Toxic Spikes are on the field. When brought in against Pokemon that are threatened by it, Mudsdale will often force a switch. You can use this as an opportunity to set up Stealth Rock, allowing it to start chipping the opposing team. If Stealth Rock is already up, you can use Toxic on predicted switch-ins like Tangela and Eelektross, double switch to an ideal matchup to gain momentum, or use Roar for chip damage. However, it is notable that while Roar may put you in an ideal matchup, it can also favor the opponent by bringing in a threat to Mudsdale such as Victreebel or Jellicent instead. While Rock Slide may usually be your best option against Flying-types such as Oricorio-G and Swanna, they will often use Roost if at low health, losing their Rock weakness in the process. They also lose their Ground immunity, however, which you can use to create mind games or even potentially KO them with Earthquake. Protect can be used throughout the match to get Leftovers recovery, wear foes down with Toxic, waste turns of weather and Trick Room, and scout Choice item users such as Drampa, but the opponent can predict Protect and use the turn to get a free switch. Setup sweepers like Omastar and Alolan Sandslash can also use Protect or a predicted switch as a chance to set up, so an option is to instead use Roar or go for the KO, although at the risk of them instead simply attacking.

Team Options

Bulky Water-types such as Lanturn, Jellicent, and Poliwrath can help against Ice- and Water-types like Aurorus and Floatzel, with Lanturn also supporting Mudsdale with Heal Bell and providing momentum with Volt Switch. In return, Mudsdale can absorb Electric attacks for Jellicent and Poliwrath. Flying-types like Oricorio-G and Articuno can soak up Grass-type hits from the likes of Torterra and Victreebel for Mudsdale, and appreciate Mudsdale tanking Rock- and Electric-type attacks in return. Oricorio-G can also act as a spinblocker for Mudsdale, and appreciates Mudsdale's ability to lure and poison Eelektross, giving Oricorio-G an opportunity to set up.

Grass-types such as Lurantis, Ludicolo, and Victreebel can help with Water- and opposing Grass-types like Carracosta and Tangela, while Mudsdale can check Poison- and Steel-types like Skuntank and Metang. Mudsdale works well on entry hazard stacking teams due to its combination of Stealth Rock and Roar, making Spikes setters such as Qwilfish and Ferroseed good teammates. Qwilfish in particular can use Taunt to block Defog from the likes of Altaria and Silvally-Fairy, pressure other Taunt users like Jellicent and setup sweepers like Gurdurr, and can carry various other utility options such as Toxic Spikes and Will-O-Wisp. In return, Mudsdale can serve as a check to some of their threats like special Skuntank and Hitmonchan. Furthermore, setup sweepers like Omastar and Simisear and wallbreakers such as Aggron and Aurorus appreciate that these hazards, or just Mudsdale's Stealth Rock, can weaken foes to KO range. Due to how often Mudsdale switches in throughout the match, hazard removers like Rotom-Frost and Cryogonal are vital. Rotom-Frost can check Water- and Grass- types like Jellicent and Torterra that pressure Mudsdale, and Cryogonal can check check special attackers like Victreebel and Aurorus while appreciating Mudsdale's resistance to Rock. Other specially defensive Pokemon like Eelektross can also help with these special attackers and benefit from Mudsdale's good matchup against physical threats like Stoutland and Primeape, forming a solid defensive core.

" }, "Choice Band": { "description": "

Moves

Heavy Slam is able to do a huge amount of damage to Pokemon that may feel safe switching into an Earthquake like Abomasnow. Rock Slide is used to hit other Flying-types such as Swanna and the Oricorio formes. Close Combat offers a better way to hit Levitate users that resist Heavy Slam, namely Eelektross and Bronzor. Toxic can be used to punish foes that could normally safely switch into Mudsdale like Tangela and wear them down for later, though being locked into Toxic can leave Mudsdale exploited by setup sweepers like Bellossom and Oricorio-G if they also carry Safeguard or Substitute.

Set Details

Choice Band increases Mudsdale's Attack to allow it to become one of the most powerful physical attackers in the tier and serve as a decent wallbreaker. An Adamant nature maximizes Mudsdale's Attack stat and still allows it to outspeed Pokemon like Audino, Eelektross, and Regirock while also outspeeding neutral natured Carracosta and OHKOing it with Earthquake before Carracosta can attack Mudsdale back. Stamina is Mudsdale's preferred ability, allowing it to check weaker physical attackers by raising its Defense after being hit.

Usage Tips

Mudsdale is best used as an early-game wallbreaker to do heavy damage to bulkier Pokemon so that the rest of its team can clean late-game. It functions as a stop to Volt Switch with its Ground typing but has to be cautious of super effective coverage that many Electric-types carry. Its Stamina ability can also be used to help it take on physical attackers like Kangaskhan and Hitmonchan fairly well. If Mudsdale is used in the later portion of a game, it will want to come in on something fairly weak and just try to get off as much damage as possible. It should be wary of locking itself into a move if a Pokemon with a resistance or an immunity to that move is still on the opposing team.

Team Options

Like most offensive Pokemon, Mudsdale appreciates entry hazard support from the likes of Qwilfish, Regirock, and Ferroseed to help wear down its checks. Dedicated Water- and Grass-type checks are also good partners to help take on those attacks aimed at Mudsdale. Powerful Fire-types like Combusken and Simisear function well with Mudsdale, as they can help break Grass-types like Tangela, while Mudsdale checks Rock- and Ground-type attacks aimed at them. The best kind of partners for Mudsdale in general are faster Pokemon that appreciate having specially defensive walls broken through. Alolan Persian, Alolan Raichu, and Simisear are all options for this. Setup sweepers like Swords Dance Silvally formes and Turtonator also appreciate Mudsdale's ability to break through their checks like Regirock and Lanturn, respectively. Having hazard control can help Mudsdale survive longer. Swanna is an option for this, as it also handles Qwilfish.

" @@ -17745,13 +17751,13 @@ "description": "

Moves

Clanging Scales ignores Substitute from Volcarona and Kyurem-B, forcing them out. Close Combat lets Kommo-o hit Steel-types like Heatran and Magearna. Drain Punch is a viable alternative that provides Kommo-o with some extra longevity and still lets it threaten Pokemon like Ash-Greninja, Excadrill, and Mega Tyranitar. Poison Jab hits Fairy-types such as Tapu Fini and Clefable for decent damage and OHKOes offensive Tapu Bulu after Stealth Rock damage. Flamethrower lets Kommo-o threaten Steel-types that are neutral to Fighting such as Mega Scizor, Mega Mawile, and Skarmory as well as threaten Magearna on the switch in. Kommo-o is an effective Stealth Rock setter, as its decent bulk and good typing let it force out Pokemon like Ash-Greninja and Heatran, giving it plenty of free opportunities. Finally, Taunt shuts down any attempts at status, recovery, or Haze from the likes of Toxapex, Chansey, and Slowbro.

Set Details

Clangorous Soulblaze boosts Kommo-o's damage and gives it a one-time omniboost, allowing it to blow through physically defensive Pokemon and sweep late-game. Bulletproof provides Kommo-o with an immunity to bullet moves such as Ferrothorn's Gyro Ball and Blacephalon's Shadow Ball. Soundproof grants an immunity to opposing Clangorous Soulblaze. A Hasty nature allows Kommo-o to outspeed Mega Lopunny after a boost, and it is chosen over Naive to let Kommo-o take on Ash-Greninja and Heatran more comfortably. If Kommo-o runs Flamethrower, a spread of 252 SpA / 4 SpD / 252 Spe should be used instead.

Usage Tips

Kommo-o should save its Z-Move for late-game scenarios where Fairy-types have been removed, since they are immune to Clangorous Soulblaze and prevent the stat boosts. Kommo-o's Z-Move will also be wasted if the opponent sacrifices a weakened Pokemon to entry hazards, so be wary of this. Kommo-o must be wary of the Defense and Special Defense drops from Clanging Scales and Close Combat, as this can make it more vulnerable to revenge killing attempts from Choice Scarf users like Landorus-T and Kartana. Kommo-o must also watch out for status users like Thunder Wave Chansey and Ferrothorn and Toxic Toxapex and Slowbro, as they can prevent it from sweeping; if Kommo-o has Taunt, then it should always use it against potential status users before setting up.

Team Options

This Kommo-o set fits best on offense and hyper offense teams where it can clean up after its teammates break down walls. Protean and Battle Bond Greninja are great partners if Kommo-o runs Stealth Rock, as they can directly wear down checks like Tapu Fini and Magearna with attacks and indirectly with Spikes. Protean Greninja is especially notable, as it can lure in and KO Fairy-types like Tapu Fini and Clefable with Gunk Shot. Strong wallbreakers like Mega Mawile and Mega Charizard X can force through walls and pave a way for Kommo-o to clean up. Magearna can take on the likes of Mega Alakazam, Tapu Lele, and Tornadus-T, while Kommo-o can take on Fire-types like Mega Charizard Y and Heatran for Magearna. On hyper offense teams, Fire-type partners like Mega Charizard X and Volcarona appreciate Kommo-o taking on Ash-Greninja, which usually gives hyper offense teams lots of trouble. In return, they can handle Fairy-types like Tapu Bulu and Clefable and force damage against Tapu Fini so that Kommo-o can clean up. Serperior can grant additional Taunt support to deter entry hazards, provide paralysis support with Glare, and threaten Tapu Fini.

" }, "Dragon Dance": { - "description": "

Moves

Dragon Dance allows Kommo-o to boost its attacking stats, with its advantages over Clangorous Soulblaze being that it cannot be blocked by Fairy-types, can be used more than once, and potentially frees up Kommo-o's item slot for alternate Z-Crystals. Close Combat is a strong STAB option that lets Kommo-o hit neutral targets for the highest possible damage. Ice Punch is a good coverage option that allows Kommo-o to hit Landorus-T, Gliscor, and Garchomp on their 4x weakness to Ice, as well as taking out other chipped Ice-weak targets like Tornadus-T and Mega Latias. When holding Groundium Z, Kommo-o can use Dragon Dance as Magearna or Toxapex is lured in and OHKO its switch-in on the next turn with Tectonic Rage. Alternatively, it can wield Poisonium Z to KO Tapu Fini and Clefable with a +1 Acid Downpour and Tapu Bulu with a +1 Poison Jab. Additionally, it can use a combination of Poison Jab followed by Acid Downpour to KO Unaware Clefable. Another option is Kommonium Z, combining the boosts of both Dragon Dance and Clangorous Soulblaze to increase Kommo-o's stats to an incredibly threatening level, as well as hitting physically defensive Pokemon like Landorus-T and Rotom-W on their weaker Special Defense.

Set Details

A Speed-boosting nature lets Kommo-o outspeed Timid Heatran and Gyarados, as well as Mega Lopunny at +1. When using the Kommonium Z variant, a Hasty nature is preferred to maximize the damage output from Clanging Scales and Clangorous Soulblaze. 252 Attack EVs are used to give Kommo-o the best chance to KO Unaware Clefable with the combination of Poison Jab into Acid Downpour. Groundium Z variants do not require maximum Attack investment to KO their intended targets, so a spread of 40 HP / 216 Atk / 252 Spe can be used instead to allow Kommo-o to survive three Seismic Tosses. Bulletproof Kommo-o can check Blacephalon via its immunity to Shadow Ball, with its immunity to Ferrothorn's Gyro Ball also being beneficial. Soundproof is another option, as it gives Kommo-o an immunity to opposing Clangorous Soulblaze.

Usage Tips

Poisonium Z and Groundium Z Kommo-o can utilize their sets not being revealed as a lethal weapon, taking advantage of the opponent's fear of Clangorous Soulblaze to lure in and remove Fairy-types and Haze Toxapex, respectively. Kommonium Z Kommo-o, on the other hand, is best suited to late-game situations where opposing Fairy-types have either been removed or chipped into range of its other attacks. Kommo-o can use its typing to come in on Choice Specs Greninja to set up a Dragon Dance as Greninja switches out. It can also utilize its offensive presence to create setup opportunities, using both the fear of Close Combat that Fighting-weak Pokemon like Ferrothorn and Chansey may have and the fear of a potential Clangorous Soulblaze held by physically defensive Pokemon like Landorus-T. If there are no better targets, then Kommo-o can use its Z-Move against neutral targets such as Mega Medicham and Volcarona to net a KO it otherwise wouldn't. After Kommo-o's Z-Move is used up, its capability as a threat is reduced, so sacrificing it to get chip damage on defensive Pokemon such as Landorus-T and Rotom-W is a viable option. The Kommonium Z variant can take advantage of opponents attempting to sacrifice a Pokemon to Clangorous Soulblaze by using Dragon Dance first instead, with Kommo-o then outpacing the unboosted metagame, ready to use the anticipated Clangorous Soulblaze on the next turn and come away with an extra Attack and Speed boost, making it much harder to deal with.

Team Options

These Kommo-o variants generally fit on offense and hyper offense teams that appreciate Kommo-o's ability to remove defensive Pokemon using an unanticipated Z-Move. Good teammate choices for Kommo-o depend on which Z-Crystal it is holding. Groundium Z Kommo-o can take out Assault Vest Magearna, benefitting special attackers like Choice Specs Greninja, Serperior, and Mega Alakazam. Poisonium Z provides Kommo-o a way to remove Unaware Clefable, which is invaluable for hyper offense teams containing Pokemon like Hawlucha that have an incredibly hard time against it. The Kommonium Z variant of Kommo-o appreciates Ash-Greninja for its ability to draw in and weaken Assault Vest Magearna and Tapu Fini, as they fall into KO range of Kommo-o's boosted attacks from switching into repeated Choice Specs Hydro Pumps.

" + "description": "

Moves

Dragon Dance allows Kommo-o to boost its attacking stats, with its advantages over Clangorous Soulblaze being that it cannot be blocked by Fairy-types, can be used more than once, and potentially frees up Kommo-o's item slot for alternate Z-Crystals. Close Combat is a strong STAB option that lets Kommo-o hit neutral targets for the highest possible damage. Ice Punch is a good coverage option that allows Kommo-o to hit Landorus-T, Gliscor, and Garchomp on their 4x weakness to Ice, as well as taking out other chipped Ice-weak targets like Tornadus-T and Mega Latias. When holding Groundium Z, Kommo-o can use Dragon Dance as Magearna or Toxapex is lured in and OHKO its switch-in on the next turn with Tectonic Rage. Alternatively, it can wield Poisonium Z to KO Tapu Fini and Clefable with a +1 Acid Downpour and Tapu Bulu with a +1 Poison Jab. Additionally, it can use a combination of Poison Jab followed by Acid Downpour to KO Unaware Clefable. Another option is Kommonium Z, combining the boosts of both Dragon Dance and Clangorous Soulblaze to increase Kommo-o's stats to an incredibly threatening level, as well as hitting physically defensive Pokemon like Landorus-T and Rotom-Wash on their weaker Special Defense.

Set Details

A Speed-boosting nature lets Kommo-o outspeed Timid Heatran and Gyarados, as well as Mega Lopunny at +1. When using the Kommonium Z variant, a Hasty nature is preferred to maximize the damage output from Clanging Scales and Clangorous Soulblaze. 252 Attack EVs are used to give Kommo-o the best chance to KO Unaware Clefable with the combination of Poison Jab into Acid Downpour. Groundium Z variants do not require maximum Attack investment to KO their intended targets, so a spread of 40 HP / 216 Atk / 252 Spe can be used instead to allow Kommo-o to survive three Seismic Tosses. Bulletproof Kommo-o can check Blacephalon via its immunity to Shadow Ball, with its immunity to Ferrothorn's Gyro Ball also being beneficial. Soundproof is another option, as it gives Kommo-o an immunity to opposing Clangorous Soulblaze.

Usage Tips

Poisonium Z and Groundium Z Kommo-o can utilize their sets not being revealed as a lethal weapon, taking advantage of the opponent's fear of Clangorous Soulblaze to lure in and remove Fairy-types and Haze Toxapex, respectively. Kommonium Z Kommo-o, on the other hand, is best suited to late-game situations where opposing Fairy-types have either been removed or chipped into range of its other attacks. Kommo-o can use its typing to come in on Choice Specs Greninja to set up a Dragon Dance as Greninja switches out. It can also utilize its offensive presence to create setup opportunities, using both the fear of Close Combat that Fighting-weak Pokemon like Ferrothorn and Chansey may have and the fear of a potential Clangorous Soulblaze held by physically defensive Pokemon like Landorus-T. If there are no better targets, then Kommo-o can use its Z-Move against neutral targets such as Mega Medicham and Volcarona to net a KO it otherwise wouldn't. After Kommo-o's Z-Move is used up, its capability as a threat is reduced, so sacrificing it to get chip damage on defensive Pokemon such as Landorus-T and Rotom-Wash is a viable option. The Kommonium Z variant can take advantage of opponents attempting to sacrifice a Pokemon to Clangorous Soulblaze by using Dragon Dance first instead, with Kommo-o then outpacing the unboosted metagame, ready to use the anticipated Clangorous Soulblaze on the next turn and come away with an extra Attack and Speed boost, making it much harder to deal with.

Team Options

These Kommo-o variants generally fit on offense and hyper offense teams that appreciate Kommo-o's ability to remove defensive Pokemon using an unanticipated Z-Move. Good teammate choices for Kommo-o depend on which Z-Crystal it is holding. Groundium Z Kommo-o can take out Assault Vest Magearna, benefitting special attackers like Choice Specs Greninja, Serperior, and Mega Alakazam. Poisonium Z provides Kommo-o a way to remove Unaware Clefable, which is invaluable for hyper offense teams containing Pokemon like Hawlucha that have an incredibly hard time against it. The Kommonium Z variant of Kommo-o appreciates Ash-Greninja for its ability to draw in and weaken Assault Vest Magearna and Tapu Fini, as they fall into KO range of Kommo-o's boosted attacks from switching into repeated Choice Specs Hydro Pumps.

" }, "Specially Defensive": { "description": "

Moves

Kommo-o leverages its unique typing to scare out Pokemon like Ash-Greninja, Zapdos, and Heatran, allowing easy opportunities to set up Stealth Rock. Drain Punch threatens targets like Kartana, Mega Tyranitar, and Excadrill, and it extends Kommo-o's longevity. Close Combat is another Fighting-type option if you want Kommo-o to more immediately threaten Heatran and Chansey with a guaranteed 2HKO. Protect allows an additional turn of regaining health from Leftovers; it also helps Kommo-o scout for Choice-locked Pokemon like Tapu Lele and coverage moves that can pick it off like Ice Beam from Protean Greninja and Psychic from Volcarona. Roar phazes boosted sweepers like Substitute variants of Volcarona and forces Kommo-o's checks to take extra chip damage from entry hazards that it and its teammates have set up. Rock Slide is useful for threatening Mega Charizard Y and Volcarona with an immediate OHKO, especially if the latter tries to use Kommo-o as setup fodder. Lastly, Toxic punishes checks that attempt to come in and force Kommo-o out, like Tapu Lele, Cresselia, and Slowbro, and is necessary for wearing down other Fighting-resistant targets like Landorus-T and Zapdos.

Set Details

The given Speed investment allows Kommo-o to outspeed Adamant Tyranitar, while the rest of its EVs are dumped into HP and Special Defense. Alternatively, it can drop its Speed investment to 16 EVs to outspeed Adamant Crawdaunt, allowing it to invest more EVs in bulk. Leftovers is necessary to extend Kommo-o's longevity and negate the chip damage that it takes from Stealth Rock. Bulletproof is Kommo-o's preferred ability, providing an immunity to bullet moves like Blacephalon's Shadow Ball and Ferrothorn's Gyro Ball. Soundproof is another option to avoid being phazed by Roar and make Kommo-o immune to Clangorous Soulblaze, preventing Kommonium Z variants of opposing Kommo-o from revenge killing it.

Usage Tips

Specially defensive Kommo-o fills a unique role as a Stealth Rock setter that serves as a defensive check to a variety of targets like Ash-Greninja; Mega Tyranitar; Heatran; Electric-types like Zapdos, Rotom-Wash, and non-Dazzling Gleam Tapu Koko; and Grass-types like Serperior, Kartana, and Tapu Bulu. Aim to switch Kommo-o into these Pokemon so that it can nab a free opportunity to set up Stealth Rock. Part of Kommo-o's gameplan is to stick around to handle these Pokemon, so try to avoid any scenarios that can negate the recovery it gains from Leftovers, like burn, poison, and item removal; these reduce its longevity, especially if entry hazards are on the field. This situation is worsened if Kommo-o isn't paired with a Wish or Heal Bell user. Early- or mid-game, Kommo-o can also use free opportunities to use Toxic to punish Pokemon that attempt to force it out like Landorus-T and Tapu Lele. Try to use Protect to scout for Choice-locked Pokemon and any coverage moves that can threaten Kommo-o with major damage, and act accordingly. Avoid trying to use Stealth Rock or Toxic if the opponent has Mega Diancie or Mega Sableye on their side of the field, as both Pokemon can bounce both moves back at Kommo-o. Be careful with Kommo-o's passivity if it's facing teams featuring defensive staples like Toxapex, Tapu Fini, and Gliscor; these Pokemon can easily use it as an opening, with Toxapex spreading status and setting up hazards, Tapu Fini clearing Stealth Rock with Defog, and Gliscor setting up its own Stealth Rock, spreading status, or removing Kommo-o's Stealth Rock.

Team Options

This Kommo-o variant excels on bulky offense and balance teams, which appreciate its role compression of a Stealth Rock setter and a dedicated check to Heatran, Volcarona, and Ash-Greninja. Ferrothorn and Greninja have incredible synergy with Kommo-o because Kommo-o forms an entry hazard-stacking core with each of them, allowing them to pressure shared checks like Magearna and Mega Mawile. Ferrothorn also has the added benefit of providing Knock Off support, and its typing pairs well with Kommo-o, letting it handle Fairy- and Psychic-types like Tapu Fini, Tapu Lele, and Mega Alakazam; in return, Kommo-o deals with Fire-types that scare Ferrothorn out like Mega Charizard Y, Heatran, and Volcarona. Toxapex absorbs Toxic Spikes and sets up a layer of its own, putting pressure on targets like Slowbro and Tapu Lele. Roar variants of Kommo-o especially enjoy the hazard support these Pokemon provide, as this forces opposing teams to shuffle through and allows Kommo-o to rack up hazard damage over time. Other Steel-types like Jirachi, Mega Scizor, and Magearna pair well with Kommo-o, covering Fairy- and Psychic-types like Clefable, Tapu Lele, and Mega Alakazam, while Kommo-o deals with Fire-types like Mega Charizard Y, Heatran, and non-Psychic Volcarona. Jirachi passes Wish to help extend Kommo-o's longevity without having it rely too heavily on Leftovers and Drain Punch; Mega Scizor can provide Knock Off to remove important items like Black Sludge from Toxapex; and Magearna grants cleric support with Heal Bell, curing any status ailments that Kommo-o may have. Kommo-o also enjoys partnering with Mega Latias, as Mega Latias threatens Swords Dance Gliscor with Ice Beam and can serve as a late-game wincon with Calm Mind, benefitting from the passive damage that Kommo-o forces on the opposition. In return, Kommo-o puts a stop to Ash-Greninja and Mega Tyranitar, the latter of which threatens Mega Latias with Pursuit. Slowbro is another option for a bulky Psychic-type, since it solidly answers Mega Charizard X, a difficult Pokemon for balance archetypes to face. Gliscor is also a noteworthy teammate thanks to Poison Heal letting it soak up burns and Toxic, which ruin Kommo-o's longevity. Swords Dance Gliscor is a dangerous potential wincon on defensive archetypes, remedies Kommo-o's passivity, and heavily pressures stall archetypes. Weavile and Mega Tyranitar are also superb teammates for Kommo-o, as they eliminate bulky Psychic-types like Cresselia, Mega Latias, and Slowbro with Pursuit, taking some pressure off of Kommo-o. In return, Kommo-o covers solid defensive gaps for both of them by switching into Ash-Greninja.

" }, "Belly Drum": { - "description": "

Moves

Substitute allows Kommo-o to punish switches or safely set up against Pokemon that don't pose a significant threat, as well as block status. Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much-needed recovery after using Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon, such as Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitute and Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball, and Sludge Bomb, allowing it to set up on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips

Kommo-o should be used mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon whose attacks it resists, like Rotom-W and Ferrothorn, or attackers it can chase out like Ash-Greninja and Heatran. Make sure not to switch Kommo-o in directly, even against resisted attacks, as the damage may prevent Kommo-o from setting up, making it useless offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost, and can be revenge killed if its Substitute is broken, so these Pokemon must be removed so that it can sweep. When facing status spreaders like Rotom-W, Gliscor, and Chansey, it's important to use Substitute before using Belly Drum.

Team Options

This set is best used on hyper offense teams due to its committal, high-risk, high-reward nature. Dedicated leads like Landorus-T, Mega Diancie, and Mew can set up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure of checking threats like Ash-Greninja, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offense teams, as they can force through shared checks for the other to clean up later in the game. This set can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed and Bullet Punch. Choice Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and it grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

" + "description": "

Moves

Substitute allows Kommo-o to punish switches or safely set up against Pokemon that don't pose a significant threat, as well as block status. Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much-needed recovery after using Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon, such as Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitute and Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball, and Sludge Bomb, allowing it to set up on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips

Kommo-o should be used mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon whose attacks it resists, like Rotom-Wash and Ferrothorn, or attackers it can chase out like Ash-Greninja and Heatran. Make sure not to switch Kommo-o in directly, even against resisted attacks, as the damage may prevent Kommo-o from setting up, making it useless offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost, and can be revenge killed if its Substitute is broken, so these Pokemon must be removed so that it can sweep. When facing status spreaders like Rotom-Wash, Gliscor, and Chansey, it's important to use Substitute before using Belly Drum.

Team Options

This set is best used on hyper offense teams due to its committal, high-risk, high-reward nature. Dedicated leads like Landorus-T, Mega Diancie, and Mew can set up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure of checking threats like Ash-Greninja, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offense teams, as they can force through shared checks for the other to clean up later in the game. This set can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed and Bullet Punch. Choice Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-Wash to stop it from switching out and bring Kommo-o in safely, and it grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

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Other Options

Physically based Autotomize sets with Heavy Slam / Earthquake / Fire Blast as offensive moves can be used, but those are easier to shut down with Intimidate users such as Landorus-T. Celesteela can also opt to run Groundium Z on these sets to OHKO Toxapex after a boost, or Rockium Z with Stone Edge to lure Zapdos. Specially based Autotomize sets are also viable with Flyinium Z, but its inability to break Toxapex, Heatran, and Zapdos is very unfavorable. Earthquake can be used on Celesteela instead of Flamethrower, as an option to hit Heatran and deal more damage to Magnezone, but losing out on Kartana, Skarmory, Ferrothorn, and opposing Celesteela is a huge deal.

Checks and Counters

Zapdos: Zapdos is one of few Pokemon that can wall Celesteela completely, as it takes negligible damage from all of Celesteela's common offensive options and can PP stall Leech Seed very easily. It also hits Celesteela super effectively with its Electric-type STAB attacks.

Fire-types: Fire-types take little damage from most of Celesteela's options and can hit back with high-powered STAB moves. Heatran, Volcarona, and Mega Charizard X and Y are all examples of Pokemon that can power through Celesteela with extreme ease or set up on it.

Other Electric-types: Electric-types such as Tapu Koko and Magnezone can apply heavy pressure to Celesteela because they can KO or trap it. However, they can struggle to deal with a boosted Celesteela, especially if they have been heavily weakened. They can also be massively annoyed by switching into Leech Seed often, especially if entry hazards have been set up.

Various Offensive Lures: Many Pokemon in OU often run lure Z-Moves in order to pick off Celesteela or weaken it to the point where it cannot do much. Some examples include Tapu Lele and Magearna, which can run Fightinium Z and Electrium Z respectively to obliterate Celesteela; Garchomp, which can run Firium Z; and Landorus-T, which commonly runs Gravity or Smack Down. Alternatively, the likes of Tornadus-T and Clefable can remove its Leftovers with Knock Off.

", "sets": { "Defensive": { - "description": "

Moves

Leech Seed allows Celesteela to heal against non-Grass-types and annoy a lot of switch-ins that would be safe otherwise such as Heatran and Rotom-W. It's also the closest thing Celesteela has to reliable recovery. Protect allows Celesteela to scout Choice item users as well as potential Z-Move users while also letting it heal additional HP from Leftovers and Leech Seed. Heavy Slam is Celesteela's strongest STAB move and deals very solid damage to Pokemon that don't resist it. Flamethrower hits Steel-types that resist Heavy Slam such as Skarmory, Mega Scizor, and Magnezone and hits Grass-types immune to Leech Seed such as Tangrowth and Ferrothorn.

Set Details

24 Defense EVs allow Celesteela to avoid the OHKO from Jolly Mega Medicham's High Jump Kick from full HP. The remaining EVs are placed into Special Defense to help Celesteela tackle specially offensive threats such as Mega Alakazam, Tapu Lele, and Mega Latios. A Sassy nature is used to bolster Celesteela's bulk without cutting into the power of Heavy Slam and Flamethrower. Optionally, Celesteela can opt to use a spread of 252 HP / 100 Def / 156 SpD with a Relaxed nature to better check physically offensive threats like Mega Scizor and Kartana while still being able to take two Hidden Power Fires from Choice Specs Tapu Lele after Stealth Rock and two rounds of Leftovers with the help of Protect.

Usage Tips

Celesteela should be sent out against Pokemon it can easily wall like Tapu Lele, Kartana, most variants of Protean Greninja, Landorus-T, and most Garchomp sets. Be wary of moves that can easily break down Celesteela or lure it such as Rockium Z Landorus-T. While Protect can be used to scout these, be careful your opponent doesn't take advantage of this by setting up further or preserving their Z-Move. Avoid letting Celesteela get too weak because a healthy Celesteela is one of the most annoying things to face in the entire tier. This includes avoiding Knock Off and using Leech Seed with Protect whenever necessary.

Team Options

Toxapex completes the well-known CelePex core, a very strong defensive core that mostly relies on passive damage to break down threats. Although they compound a weakness to Electric-types, Celesteela takes on many Psychic-types that threaten Toxapex while appreciating Toxic Spikes support from Toxapex. Tangrowth is another Regenerator user that fits very well with Celesteela because it helps take on Electric-types and serve as a sponge for powerful Water-type attacks from the likes of Ash-Greninja. Clefable is a solid option alongside Celesteela because it can switch into weaker Electric-types such as Rotom-W and takes on strong physical breakers such as Mega Medicham and Mega Heracross. It can also spread paralysis with Thunder Wave, heal up Celesteela with Wish, or remove items from threatening Pokemon such as Heatran with Knock Off. Bulky Grass-types like Tangrowth and Amoonguss are useful to check Electric-types like Tapu Koko.

" + "description": "

Moves

Leech Seed allows Celesteela to heal against non-Grass-types and annoy a lot of switch-ins that would be safe otherwise such as Heatran and Rotom-Wash. It's also the closest thing Celesteela has to reliable recovery. Protect allows Celesteela to scout Choice item users as well as potential Z-Move users while also letting it heal additional HP from Leftovers and Leech Seed. Heavy Slam is Celesteela's strongest STAB move and deals very solid damage to Pokemon that don't resist it. Flamethrower hits Steel-types that resist Heavy Slam such as Skarmory, Mega Scizor, and Magnezone and hits Grass-types immune to Leech Seed such as Tangrowth and Ferrothorn.

Set Details

24 Defense EVs allow Celesteela to avoid the OHKO from Jolly Mega Medicham's High Jump Kick from full HP. The remaining EVs are placed into Special Defense to help Celesteela tackle specially offensive threats such as Mega Alakazam, Tapu Lele, and Mega Latios. A Sassy nature is used to bolster Celesteela's bulk without cutting into the power of Heavy Slam and Flamethrower. Optionally, Celesteela can opt to use a spread of 252 HP / 100 Def / 156 SpD with a Relaxed nature to better check physically offensive threats like Mega Scizor and Kartana while still being able to take two Hidden Power Fires from Choice Specs Tapu Lele after Stealth Rock and two rounds of Leftovers with the help of Protect.

Usage Tips

Celesteela should be sent out against Pokemon it can easily wall like Tapu Lele, Kartana, most variants of Protean Greninja, Landorus-T, and most Garchomp sets. Be wary of moves that can easily break down Celesteela or lure it such as Rockium Z Landorus-T. While Protect can be used to scout these, be careful your opponent doesn't take advantage of this by setting up further or preserving their Z-Move. Avoid letting Celesteela get too weak because a healthy Celesteela is one of the most annoying things to face in the entire tier. This includes avoiding Knock Off and using Leech Seed with Protect whenever necessary.

Team Options

Toxapex completes the well-known CelePex core, a very strong defensive core that mostly relies on passive damage to break down threats. Although they compound a weakness to Electric-types, Celesteela takes on many Psychic-types that threaten Toxapex while appreciating Toxic Spikes support from Toxapex. Tangrowth is another Regenerator user that fits very well with Celesteela because it helps take on Electric-types and serve as a sponge for powerful Water-type attacks from the likes of Ash-Greninja. Clefable is a solid option alongside Celesteela because it can switch into weaker Electric-types such as Rotom-Wash and takes on strong physical breakers such as Mega Medicham and Mega Heracross. It can also spread paralysis with Thunder Wave, heal up Celesteela with Wish, or remove items from threatening Pokemon such as Heatran with Knock Off. Bulky Grass-types like Tangrowth and Amoonguss are useful to check Electric-types like Tapu Koko.

" } }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 12650, "username": "Colonel M"}, {"user_id": 137027, "username": "Hootie"}, {"user_id": 101351, "username": "Gary"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -18426,11 +18432,11 @@ "credits": {"writtenBy": [{"user_id": 434601, "username": "Lotus"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 212134, "username": "Nayrz"}, {"user_id": 289489, "username": "ckw"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226777, "username": "Eyan"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "ou": { - "overview": "

Magearna's incredible typing, well-rounded great stats, and deep movepool make it much more than just a cog in the metagame machine; rather, it is one of the most versatile and defining Pokemon in the tier. It has a wide array of coverage options like Thunderbolt, Ice Beam, Focus Blast, and Energy Ball to hit nearly everything it wants to, with an offensive presence good enough to make it count. It's commonly seen wielding an Assault Vest, checking special attackers like Ash-Greninja, Tapu Lele, and Mega Alakazam while linking up with common VoltTurn partners Landorus-T and Rotom-W to provide a defensively solid momentum core on offense teams. It can use Heart Swap on defensive Leftovers sets to prevent Calm Mind sweepers like Reuniclus, Cresselia, and Mega Latias from getting out of control, as well as other general utility options like Heal Bell and Thunder Wave. It can even make use of Calm Mind itself, utilizing Pain Split to stay healthy and comfortably beat Chansey one-on-one. Its offensive bag of tricks does not stop there, however, as it can utilize Shift Gear to outspeed and clean up weakened teams, with its ability Soul-Heart being perfect for the role, letting it snowball out of control. It can also make use of Trick Room, freeing itself up to invest in bulk and preventing the possibility of faster Pokemon like Sand Rush Excadrill and Swift Swim Mega Swampert revenge killing it. It additionally can support slower teammates like Mega Mawile, which gives Magearna an instrumental role on dedicated Trick Room teams. Despite these massive upsides, Magearna struggles with its poor Speed and weaknesses to common offensive types in Fire and Ground. Additionally, Magearna can struggle to keep itself healthy between needing to rely on the often-unreliable Pain Split to heal itself and the prevalence of Spikes.

", - "comments": "

Other Options

Confide has more PP than Heart Swap, meaning it can better go the distance against Calm Mind users and not be stalled out of PP. Normalium Z can be paired with Heal Bell or Confide to provide a consistent way for Magearna to heal itself to full. Explosion can be used on Assault Vest sets to take a chunk out of Volcarona and quickly get in another teammate. Shuca Berry can be used alongside Ice Beam to allow Magearna to remove Landorus-T, Garchomp, and Gliscor or let it get a turn of free setup. A spread of 248 HP / 176 SpA / 84 Spe can be used on Assault Vest sets to pose more of a threat in exchange for some of its bulk, with the Speed EVs allowing it to outspeed uninvested Mega Scizor and the rest dumped into HP and Special Attack. Choice Scarf is another option, allowing Magearna to lure Ground-types with Ice Beam and act as a revenge killer and somewhat fast pivot. Substitute can be used with Calm Mind to block status attempts like Toxapex's Scald and Ferrothorn's Thunder Wave as well as Leech Seed from Ferrothorn and Celesteela.

Checks and Counters

Fire-types: Both Mega Charizard formes, Heatran, Volcarona, and Victini are all immensely threatening to Magearna, with Mega Charizard X and Volcarona being able to set up on it. Heatran must be wary of Focus Blast and All-Out Pummeling variants of Magearna, and Mega Charizard formes can be bowled past by offensive Magearna variants once it gets going.

Ground-types: Seismitoad and Gastrodon can check most Magearna variants and block Volt Switch and threaten it with Earthquake; however, Energy Ball can turn the tables on them. Excadrill is similarly good at this, sporting a resistance to Fairy, though it should be wary of Focus Blast and Hidden Power Fire. The rare Mega Camerupt is notable for its great matchup against Magearna, massively threatening it and not being threatened much at all upon switch-in; however, it comes with the unfortunate downside of having a Mega Camerupt on your team. Specially defensive Gliscor can take advantage of non-Ice Beam Magearna for setup with Swords Dance and can threaten it with Earthquake, and Landorus-T and Garchomp can threaten Magearna if they're able to get in safely.

Passive Damage: Magearna is particularly vulnerable to Spikes due to its often-unreliable methods of recovery, compacting with chip damage from attacks and making it worn down much faster. Leech Seed from Ferrothorn and Serperior is ruinous, whittling down Magearna and preventing it from making much progress. Burn from Toxapex and Slowbro's Scald and Rotom-W's Will-O-Wisp cancels out Magearna's Leftovers and cuts into its longevity.

Steel-types: Mega Scizor is threatened very little by Magearna variants lacking Hidden Power Fire and can set up on it with Swords Dance. Jirachi can defensively answer any Magearna set handily and threatens to chip it down while staying healthy. Ferrothorn can annoy Magearna with Leech Seed and Gyro Ball, though it needs to be careful of Focus Blast and Hidden Power Fire variants. Offensive Magearna sets can be stopped by opposing defensive Magearna, with opposing Assault Vest variants being able to chip them down with Iron Head or Hidden Power Fire and opposing utility sets can handle them with Heart Swap and Thunder Wave.

Special Walls: Chansey can take most of what Magearna can throw out with ease, chip it down with Seismic Toss and, it with Thunder Wave, though it doesn't have a consistent way to stop Calm Mind + Pain Split sets from bowling it over. Calm Mind Cresselia can set up in front of Magearna and batter it with Psyshock. Toxapex can handle defensive Magearna sets and Shift Gear variants lacking Electrium Z. Though not entirely mainstream, Mega Venusaur is a perfect defensive answer to Magearna that can threaten it with Leech Seed and Knock Off.

", + "overview": "

Magearna's incredible typing, well-rounded great stats, and deep movepool make it much more than just a cog in the metagame machine; rather, it is one of the most versatile and defining Pokemon in the tier. It has a wide array of coverage options like Thunderbolt, Ice Beam, Focus Blast, and Energy Ball to hit nearly everything it wants to, with an offensive presence good enough to make it count. It's commonly seen wielding an Assault Vest, checking special attackers like Ash-Greninja, Tapu Lele, and Mega Alakazam while linking up with common VoltTurn partners Landorus-T and Rotom-Wash to provide a defensively solid momentum core on offense teams. It can use Heart Swap on defensive Leftovers sets to prevent Calm Mind sweepers like Reuniclus, Cresselia, and Mega Latias from getting out of control, as well as other general utility options like Heal Bell and Thunder Wave. It can even make use of Calm Mind itself, utilizing Pain Split to stay healthy and comfortably beat Chansey one-on-one. Its offensive bag of tricks does not stop there, however, as it can utilize Shift Gear to outspeed and clean up weakened teams, with its ability Soul-Heart being perfect for the role, letting it snowball out of control. It can also make use of Trick Room, freeing itself up to invest in bulk and preventing the possibility of faster Pokemon like Sand Rush Excadrill and Swift Swim Mega Swampert revenge killing it. It additionally can support slower teammates like Mega Mawile, which gives Magearna an instrumental role on dedicated Trick Room teams. Despite these massive upsides, Magearna struggles with its poor Speed and weaknesses to common offensive types in Fire and Ground. Additionally, Magearna can struggle to keep itself healthy between needing to rely on the often-unreliable Pain Split to heal itself and the prevalence of Spikes.

", + "comments": "

Other Options

Confide has more PP than Heart Swap, meaning it can better go the distance against Calm Mind users and not be stalled out of PP. Normalium Z can be paired with Heal Bell or Confide to provide a consistent way for Magearna to heal itself to full. Explosion can be used on Assault Vest sets to take a chunk out of Volcarona and quickly get in another teammate. Shuca Berry can be used alongside Ice Beam to allow Magearna to remove Landorus-T, Garchomp, and Gliscor or let it get a turn of free setup. A spread of 248 HP / 176 SpA / 84 Spe can be used on Assault Vest sets to pose more of a threat in exchange for some of its bulk, with the Speed EVs allowing it to outspeed uninvested Mega Scizor and the rest dumped into HP and Special Attack. Choice Scarf is another option, allowing Magearna to lure Ground-types with Ice Beam and act as a revenge killer and somewhat fast pivot. Substitute can be used with Calm Mind to block status attempts like Toxapex's Scald and Ferrothorn's Thunder Wave as well as Leech Seed from Ferrothorn and Celesteela.

Checks and Counters

Fire-types: Both Mega Charizard formes, Heatran, Volcarona, and Victini are all immensely threatening to Magearna, with Mega Charizard X and Volcarona being able to set up on it. Heatran must be wary of Focus Blast and All-Out Pummeling variants of Magearna, and Mega Charizard formes can be bowled past by offensive Magearna variants once it gets going.

Ground-types: Seismitoad and Gastrodon can check most Magearna variants and block Volt Switch and threaten it with Earthquake; however, Energy Ball can turn the tables on them. Excadrill is similarly good at this, sporting a resistance to Fairy, though it should be wary of Focus Blast and Hidden Power Fire. The rare Mega Camerupt is notable for its great matchup against Magearna, massively threatening it and not being threatened much at all upon switch-in; however, it comes with the unfortunate downside of having a Mega Camerupt on your team. Specially defensive Gliscor can take advantage of non-Ice Beam Magearna for setup with Swords Dance and can threaten it with Earthquake, and Landorus-T and Garchomp can threaten Magearna if they're able to get in safely.

Passive Damage: Magearna is particularly vulnerable to Spikes due to its often-unreliable methods of recovery, compacting with chip damage from attacks and making it worn down much faster. Leech Seed from Ferrothorn and Serperior is ruinous, whittling down Magearna and preventing it from making much progress. Burn from Toxapex and Slowbro's Scald and Rotom-Wash's Will-O-Wisp cancels out Magearna's Leftovers and cuts into its longevity.

Steel-types: Mega Scizor is threatened very little by Magearna variants lacking Hidden Power Fire and can set up on it with Swords Dance. Jirachi can defensively answer any Magearna set handily and threatens to chip it down while staying healthy. Ferrothorn can annoy Magearna with Leech Seed and Gyro Ball, though it needs to be careful of Focus Blast and Hidden Power Fire variants. Offensive Magearna sets can be stopped by opposing defensive Magearna, with opposing Assault Vest variants being able to chip them down with Iron Head or Hidden Power Fire and opposing utility sets can handle them with Heart Swap and Thunder Wave.

Special Walls: Chansey can take most of what Magearna can throw out with ease, chip it down with Seismic Toss and, it with Thunder Wave, though it doesn't have a consistent way to stop Calm Mind + Pain Split sets from bowling it over. Calm Mind Cresselia can set up in front of Magearna and batter it with Psyshock. Toxapex can handle defensive Magearna sets and Shift Gear variants lacking Electrium Z. Though not entirely mainstream, Mega Venusaur is a perfect defensive answer to Magearna that can threaten it with Leech Seed and Knock Off.

", "sets": { "Assault Vest": { - "description": "

Moves

Fleur Cannon is a crucial, powerful STAB move that hits hard neutrally, catching all sorts of offensive Pokemon like Mega Lopunny, Tapu Koko, Greninja, and Mega Medicham all in one slot. Ice Beam is a surefire way to OHKO Landorus-T and Gliscor that also pressures the likes of Serperior and Zapdos. Energy Ball can be used to snipe the likes of Mega Swampert switching in as well as Seismitoad and Gastrodon. Iron Head is a good option for more efficiently trading damage with opposing Assault Vest Magearna and Tapu Lele, as well as pressuring Calm Mind Clefable. Hidden Power Fire takes chunks out of Ferrothorn and Mega Scizor and OHKOes Kartana, while Focus Blast can do this as well as 2HKO Heatran at the cost of poor accuracy. Volt Switch allows Magearna to take a hit and safely bring in offensive teammates, additionally keeping up the pressure if it catches a switch.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, additionally being useful for taking Psyshock from Tapu Lele, with the rest of the EVs pooled into Special Defense to maximize its bulk. If running Iron Head, use a spread of 248 HP / 224 SpD / 36 Spe with a Sassy nature; the Speed allows it to get the jump on uninvested Clefable.

Usage Tips

Magearna can be thrown into special attackers like Ash-Greninja and Mega Alakazam early-game, threatening them out and bringing in wallbreakers with Volt Switch. Magearna has a tendency to give free setup opportunities to the likes of Mega Charizard X and Volcarona, especially so after using Fleur Cannon, so make sure not to leave it in and pivot out as much as possible if your answers to them have been taken out of commission. In certain other matchups, Magearna's great bulk gives it plenty of opportunities to favorably trade, surviving Earthquake from defensive Landorus-T from full and comfortably surviving Mega Lopunny's High Jump Kick. Watch out for Protean variants of Greninja, as they can use Tectonic Rage to remove Magearna immediately, Hidden Power Fire to weaken Fleur Cannon, and Spikes to block Volt Switch.

Team Options

This set fits best on fast-paced offense teams, acting as a short-term blanket check to special threats and providing safe pivoting. Landorus-T is the traditional complement to Assault Vest Magearna, as it's essentially Magearna's physical counterpart in that it temporarily checks physical attackers like Mega Charizard X and Excadrill, also working together with Magearna to handle Mega Mawile and Choice Scarf Kartana and providing more momentum with U-turn. Frail attackers like Mega Medicham, Ash-Greninja, and Mega Lopunny are the prime beneficiaries of Magearna's slow pivoting, as they struggle to switch directly into attacks. Other pivots like Tapu Koko and Rotom-W are able to work with Magearna to keep up momentum, with Tapu Koko posing an offensive threat and both checking Ground-types for Magearna. Choice Scarf users like Landorus-T and Kartana act as an extra safety net against Mega Alakazam + Tapu Lele teams, ensuring that even when Magearna is overwhelmed, Mega Alakazam can still be revenge killed. Considering the amount of Pokemon that Magearna is tasked with handling, it can become overwhelmed quite quickly, so Victini makes for a good teammate because it shares key resistances, such as to Psychic, Ice, and Grass.

" + "description": "

Moves

Fleur Cannon is a crucial, powerful STAB move that hits hard neutrally, catching all sorts of offensive Pokemon like Mega Lopunny, Tapu Koko, Greninja, and Mega Medicham all in one slot. Ice Beam is a surefire way to OHKO Landorus-T and Gliscor that also pressures the likes of Serperior and Zapdos. Energy Ball can be used to snipe the likes of Mega Swampert switching in as well as Seismitoad and Gastrodon. Iron Head is a good option for more efficiently trading damage with opposing Assault Vest Magearna and Tapu Lele, as well as pressuring Calm Mind Clefable. Hidden Power Fire takes chunks out of Ferrothorn and Mega Scizor and OHKOes Kartana, while Focus Blast can do this as well as 2HKO Heatran at the cost of poor accuracy. Volt Switch allows Magearna to take a hit and safely bring in offensive teammates, additionally keeping up the pressure if it catches a switch.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, additionally being useful for taking Psyshock from Tapu Lele, with the rest of the EVs pooled into Special Defense to maximize its bulk. If running Iron Head, use a spread of 248 HP / 224 SpD / 36 Spe with a Sassy nature; the Speed allows it to get the jump on uninvested Clefable.

Usage Tips

Magearna can be thrown into special attackers like Ash-Greninja and Mega Alakazam early-game, threatening them out and bringing in wallbreakers with Volt Switch. Magearna has a tendency to give free setup opportunities to the likes of Mega Charizard X and Volcarona, especially so after using Fleur Cannon, so make sure not to leave it in and pivot out as much as possible if your answers to them have been taken out of commission. In certain other matchups, Magearna's great bulk gives it plenty of opportunities to favorably trade, surviving Earthquake from defensive Landorus-T from full and comfortably surviving Mega Lopunny's High Jump Kick. Watch out for Protean variants of Greninja, as they can use Tectonic Rage to remove Magearna immediately, Hidden Power Fire to weaken Fleur Cannon, and Spikes to block Volt Switch.

Team Options

This set fits best on fast-paced offense teams, acting as a short-term blanket check to special threats and providing safe pivoting. Landorus-T is the traditional complement to Assault Vest Magearna, as it's essentially Magearna's physical counterpart in that it temporarily checks physical attackers like Mega Charizard X and Excadrill, also working together with Magearna to handle Mega Mawile and Choice Scarf Kartana and providing more momentum with U-turn. Frail attackers like Mega Medicham, Ash-Greninja, and Mega Lopunny are the prime beneficiaries of Magearna's slow pivoting, as they struggle to switch directly into attacks. Other pivots like Tapu Koko and Rotom-Wash are able to work with Magearna to keep up momentum, with Tapu Koko posing an offensive threat and both checking Ground-types for Magearna. Choice Scarf users like Landorus-T and Kartana act as an extra safety net against Mega Alakazam + Tapu Lele teams, ensuring that even when Magearna is overwhelmed, Mega Alakazam can still be revenge killed. Considering the amount of Pokemon that Magearna is tasked with handling, it can become overwhelmed quite quickly, so Victini makes for a good teammate because it shares key resistances, such as to Psychic, Ice, and Grass.

" }, "Utility": { "description": "

Moves

Fleur Cannon is a great option to hit neutrally and compress different targets into one slot, also being an excellent candidate for a Z-Move to hit hard without the drawback. Ice Beam prevents specially defensive Gliscor from switching in and is better for dealing with Serperior and Tapu Bulu, with the downside of not being able to threaten Kyurem-B. Flash Cannon is good for Fairy-types like Mega Mawile and Clefable while still being a good, more spammable, neutral option. Pain Split is Magearna's method of recovery, allowing it to heal off chip damage and sit on the likes of Chansey. Heart Swap allows Magearna to flip the script on bulky setup sweepers like Reuniclus, Mega Latias, and Cresselia by stealing their boosts, threatening the opposing team with a boosted attack as they switch out. Heal Bell is a great support option to clear status from teammates, such as a paralyzed Tornadus-T and Rest Seismitoad. Thunder Wave irritates plenty of switch-ins like Heatran, Jirachi, and Volcarona and is especially potent against Mega Alakazam, essentially taking it out of commission in one turn.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, with the rest of the EVs pooled into Special Defense.

Usage Tips

Be careful of Magearna's HP, as Pain Split is quite an unreliable method of recovery, and Magearna is liable to being chipped down easily by attacks. For the same reason, make sure to keep Spikes off of the field at all times. Heart Swap has half the PP of Calm Mind, so, if possible, it's optimal to use it after multiple opposing boosts to ensure that Magearna won't be stalled out of them. Pain Split can be essentially blocked if the opponent switches in a Pokemon at low health, so if they have a suitable candidate, it can be better to attack instead to finish it off or pivot out with Volt Switch.

Team Options

This set is more tailored towards teams ranging from balance to stall, typically acting as a secondary check to Pokemon alongside its utility duties. Seismitoad has good defensive synergy with Magearna, as Seismitoad can check Heatran, and its Water Absorb works with Magearna's Dark resistance to handle Ash-Greninja as a team effort. Additionally, Heal Bell variants of Magearna can wake Seismitoad up from Rest. Wish support from the likes of Chansey and Clefable can decrease the burden on Magearna's Pain Split and prevent it from being worn down as easily. Toxapex and Kommo-o check the likes of Mega Charizard Y and Volcarona and appreciate Magearna being able to handle Psychic-types like Mega Alakazam and Tapu Lele as well as Kyurem-B. Chansey takes the pressure off of Magearna when it comes to handling many special attackers, but it notably cannot safely handle Tapu Lele and can lose to bulky setup sweepers like Calm Mind Reuniclus, which is why Heart Swap Magearna benefits it a lot as a teammate. Tornadus-T can add to the pivoting core with U-turn and helps to handle threats like Kartana and Mega Medicham. Gliscor has a helpful immunity to Ground and can check the hugely threatening Heatran for Magearna, with Magearna handling Ice-types like Kyurem-B and Weavile in return. Mega Latias complements Magearna perfectly, taking on Fire- and Ground-types like Victini and Gliscor while relying on Magearna for Dark- and Ice-types like Ash-Greninja, Weavile, and Kyurem-B.

" @@ -18442,10 +18448,10 @@ "description": "

Moves

Calm Mind turns Magearna into a threatening wallbreaker and a dangerous late-game cleaner and makes it more difficult for special attackers such as Tapu Koko and Mega Alakazam to take it down. Fleur Cannon hits neutral targets such as Landorus-T and Seismitoad hard and mows through Fighting- and Dragon-types like Mega Lopunny, Mega Medicham, Kommo-o, and Mega Latias. Ice Beam cleanly OHKOes the likes of Gliscor while still threatening Grass-types like Serperior and Tapu Bulu and Dragon-types like Kommo-o. Focus Blast pairs well with Fleur Cannon by hitting Steel-types like Heatran and Ferrothorn for major damage. Aura Sphere has more PP and provides a more accurate Fighting-type coverage option to still hit the aforementioned Steel-types, at the expense of a significant drop in power, with Magearna no longer able to OHKO Excadrill without a boost. Finally, Thunderbolt allows Magearna to threaten the likes of Toxapex, Celesteela, and Mega Charizard Y super effectively, all of which can handle its other moves.

Set Details

The given EV spread enables Magearna to survive a +2 High Jump Kick from Hawlucha and two Focus Blasts from Mega Alakazam after Stealth Rock, with Speed investment to outspeed Skarmory, while the rest of the EVs are dumped into Special Attack. Aguav Berry can be used to gain back lost HP in a pinch after taking hits while setting up, more useful when faced with heavy hits like Landorus-T's Earthquake. Leftovers is another useful option in a similar manner to slowly regain health, making it harder for passive Pokemon like Chansey to meaningfully chip away at Magearna. If Magearna is knocked into low HP, Custap Berry allows it to net surprise damage against Pokemon like Landorus-T and Mega Swampert after taking a hit.

Usage Tips

Calm Mind Magearna fills a unique role as a wallbreaker, late-game cleaner, and a defensive stopgap that can take on monstrous special attackers like Tapu Lele, Tapu Koko, and Mega Alakazam, with Soul-Heart enabling it to nab a boost after a KO and mitigate the Special Attack drop from Fleur Cannon. It is highly recommended to ensure that Magearna stays as healthy as possible to handle Hawlucha and Kommo-o due to this set's limited longevity and, in the case of Hawlucha, the high amount of HP needed to survive one hit and revenge kill. Magearna often finds setup opportunities against Choice-locked Pokemon like Ash-Greninja locked into Dark Pulse and Kartana locked into Leaf Blade as well as passive Pokemon like non-Flamethrower Clefable, Slowbro, and Toxapex. Magearna can also use its bulk to trade against Pokemon like Gliscor and defensive Landorus-T, surviving their super effective hits and OHKOing them back with its boosted attacks. Magearna should avoid trying to set up if checks like Mega Swampert, Victini, Volcarona, and Mega Charizard X are present and wait until they are dealt with before going for the sweep. Make sure to scout for any unexpected super effective coverage such as Fire Fang from Mega Mawile and Tectonic Rage from Protean Greninja. Despite being a solid answer to Weavile, Knock Off removes Magearna's Aguav Berry or Leftovers and reduces its longevity, especially if entry hazards are on the battlefield.

Team Options

This set is geared towards offense and hyper offense teams, which value its defensive utility as a Steel-type and capability as a Calm Mind sweeper. Magearna appreciates wallbreakers like Tapu Lele and Kyurem-B punching holes through opposing teams and breaking down the likes of Chansey, Heatran, and opposing Magearna. On hyper offense teams, a dedicated lead such as Mega Diancie, Taunt Mew, Landorus-T, or Excadrill is greatly appreciated, setting up entry hazards to help Magearna. Mega Diancie is especially notable, as it can bait in and use Substitute + Endeavor to potentially eliminate the likes of Heatran, Chansey, and defensive Magearna, all of which can take on Calm Mind Magearna. Serperior is a solid partner for Magearna, utilizing Taunt + Leaf Storm to beat Chansey one-on-one and Glare to cripple Pokemon faster than Magearna, such as Excadrill, Mega Medicham, and Mega Charizard Y, potentially sacrificing itself to do so. The chance of full paralysis also grants Magearna extra opportunities to set up Calm Mind, giving Magearna better chances to force through the likes of opposing Calm Mind Magearna and Heatran. Physical setup sweepers such as Gyarados, Dragonite, and Mega Charizard X are also solid partners, as they can force damage against shared checks like opposing Magearna and Toxapex for the other to clean up later in the game and take Fire-type attacks aimed at Magearna. Additionally, the former two, as well as Charizard before Mega Evolving, can set up against Choice Scarf Landorus-T locked into Earthquake thanks to their Ground immunity. In return, Magearna handles the likes of Weavile, Ash-Greninja, and Mega Alakazam. Mega Pinsir also enjoys partnering with Magearna, softening the likes of Celesteela and Ferrothorn while Magearna covers Rock-types like Mega Diancie and Choice Scarf Tyranitar and pressures Zapdos. Magearna also enjoys pairing with Volcarona, as it can threaten Steel-types like Mega Scizor and Celesteela. Additionally, they can pressure Chansey together, forcing it to burn through its Soft-Boiled PP, with Volcarona being able to potentially outplay it with Substitute + Swarm. Kommonium-Z Kommo-o is another solid teammate for Magearna and greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia provides a safe switch-in against Ground-type moves aimed at Magearna as well as crucial support with Thunder Wave to cripple faster Pokemon like Mega Alakazam and Lunar Dance to grant Magearna another chance to sweep.

" }, "Shift Gear": { - "description": "

Moves

Shift Gear gives Magearna a quick fix to its mediocre Speed, allowing it to outspeed the entire unboosted metagame as well as common Choice Scarf users like Landorus-T and Victini, with Soul-Heart then letting it quickly spiral out of control once it cannot be revenge killed. Focus Blast powered up into All-Out Pummeling allows Magearna to blow past Steel-types like Heatran and Ferrothorn after they take even little chip damage. Fleur Cannon hits neutral targets hard and complements Focus Blast well. It can also be paired with Fairium Z to great effect, removing the Special Attack drop and allowing Magearna to start accruing Soul-Heart boosts. Thunderbolt allows Magearna to super effectively hit Toxapex and Celesteela, which are unbothered by Magearna's other moves, as well as hitting Pokemon like Victini and Mega Scizor neutrally. It can also be paired with Electrium Z to give Magearna an easier time versus the aforementioned Pokemon, especially when boosted by Electric Terrain. Ice Beam allows Magearna to safely dispatch Ground-types like Landorus-T, Gliscor, and Garchomp and heavily damage other Ice-weak Pokemon like Tapu Bulu and Zapdos without needing to use Fleur Cannon or Twinkle Tackle. Calm Mind can be used alongside Shift Gear to make the most of any setup opportunity Magearna gets, letting it bypass its reliance on getting a KO to boost its power, usually utilizing a combination of Fleur Cannon and either Focus Blast to hit Ferrothorn or Thunderbolt to hit Toxapex.

Set Details

Either Fightinium Z or Fairium Z can be used on Magearna variants featuring both Focus Blast and Fleur Cannon; if your team already has sufficient measures to deal with Steel-types, Fairium Z is the best option for taking on the wider metagame. Electrium Z eases Magearna's toughest matchups against Fire-types like Victini and Mega Charizard Y and synergizes well with Electric Terrain. Leftovers can be used to help Magearna weather hits while setting up, which is useful for the Calm Mind variant, though variants using three attacks prefer holding a Z-Crystal to maximize their power. Wiki Berry can be used in a similar fashion, being much more helpful if Magearna takes a big hit like Choice Specs Tapu Koko's Thunderbolt, potentially putting it out of range of strong priority like Ash-Greninja's Water Shuriken.

Usage Tips

Shift Gear Magearna is best used as an endgame cleaner, with its ability Soul-Heart making it the perfect fit for the role, as it punishes any sort of sacrifices the opponent makes, even when Magearna doesn't claim the KO itself. Because of this, and because of its complete lack of investment in bulk, it's unwise to allow Magearna to take hits throughout a game. It's often a better idea to conserve HP to afford Magearna more opportunities to set up late-game, additionally affording it comfort against priority attacks. Common Pokemon that can outspeed and revenge kill Magearna after a Shift Gear boost can be counted on one hand: Unburden-boosted Hawlucha, Sand Rush Excadrill in sand, Swift Swim Mega Swampert in rain, and Choice Scarf Kartana if Magearna has been chipped significantly prior. If any of these are present on the opposing team, it's wise to wait until they have been handled before going for a sweep. Magearna finds its ideal setup opportunities against Pokemon like Mega Alakazam and Rotom-W that cannot immediately threaten it, although due to its good natural bulk and wonderful typing, it can find setup opportunities against the majority of the metagame if it needs to. Thunder Wave from would-be setup fodder like Ferrothorn and Clefable can hinder Magearna's sweep attempt, so it should be scouted prior.

Team Options

This set is suited for offense and hyper offense teams that value its perfect toolkit as a cleaner. It's a good idea to pair Magearna with a defensive Steel-type, like Heatran or Ferrothorn, as it can't fulfill its typical duties as a defensive Steel-type when it has no bulk investment and needs to be preserved for later in the game. Wallbreakers like Choice Specs Tapu Lele and Mega Medicham can soften up opposing teams, with the former being especially good at baiting in and weakening common switch-ins to Magearna, such as opposing defensive Magearna, Heatran, and Chansey. Rotom-W can check Mega Swampert and Sand Rush Excadrill, helping Magearna's team outlast them until it can boost and sweep. Ash-Greninja can chip away at Assault Vest Magearna and Ferrothorn as well as set Spikes, clearing the way for Magearna to sweep. Although niche, on hyper offense teams, Magearna appreciates dual screens and Aurora Veil support from the likes of Tapu Koko and Alolan Ninetales, respectively. Tapu Koko is another great hyper offense teammate, boosting the power of Magearna's Thunderbolt and Gigavolt Havoc and setting dual screens.

" + "description": "

Moves

Shift Gear gives Magearna a quick fix to its mediocre Speed, allowing it to outspeed the entire unboosted metagame as well as common Choice Scarf users like Landorus-T and Victini, with Soul-Heart then letting it quickly spiral out of control once it cannot be revenge killed. Focus Blast powered up into All-Out Pummeling allows Magearna to blow past Steel-types like Heatran and Ferrothorn after they take even little chip damage. Fleur Cannon hits neutral targets hard and complements Focus Blast well. It can also be paired with Fairium Z to great effect, removing the Special Attack drop and allowing Magearna to start accruing Soul-Heart boosts. Thunderbolt allows Magearna to super effectively hit Toxapex and Celesteela, which are unbothered by Magearna's other moves, as well as hitting Pokemon like Victini and Mega Scizor neutrally. It can also be paired with Electrium Z to give Magearna an easier time versus the aforementioned Pokemon, especially when boosted by Electric Terrain. Ice Beam allows Magearna to safely dispatch Ground-types like Landorus-T, Gliscor, and Garchomp and heavily damage other Ice-weak Pokemon like Tapu Bulu and Zapdos without needing to use Fleur Cannon or Twinkle Tackle. Calm Mind can be used alongside Shift Gear to make the most of any setup opportunity Magearna gets, letting it bypass its reliance on getting a KO to boost its power, usually utilizing a combination of Fleur Cannon and either Focus Blast to hit Ferrothorn or Thunderbolt to hit Toxapex.

Set Details

Either Fightinium Z or Fairium Z can be used on Magearna variants featuring both Focus Blast and Fleur Cannon; if your team already has sufficient measures to deal with Steel-types, Fairium Z is the best option for taking on the wider metagame. Electrium Z eases Magearna's toughest matchups against Fire-types like Victini and Mega Charizard Y and synergizes well with Electric Terrain. Leftovers can be used to help Magearna weather hits while setting up, which is useful for the Calm Mind variant, though variants using three attacks prefer holding a Z-Crystal to maximize their power. Wiki Berry can be used in a similar fashion, being much more helpful if Magearna takes a big hit like Choice Specs Tapu Koko's Thunderbolt, potentially putting it out of range of strong priority like Ash-Greninja's Water Shuriken.

Usage Tips

Shift Gear Magearna is best used as an endgame cleaner, with its ability Soul-Heart making it the perfect fit for the role, as it punishes any sort of sacrifices the opponent makes, even when Magearna doesn't claim the KO itself. Because of this, and because of its complete lack of investment in bulk, it's unwise to allow Magearna to take hits throughout a game. It's often a better idea to conserve HP to afford Magearna more opportunities to set up late-game, additionally affording it comfort against priority attacks. Common Pokemon that can outspeed and revenge kill Magearna after a Shift Gear boost can be counted on one hand: Unburden-boosted Hawlucha, Sand Rush Excadrill in sand, Swift Swim Mega Swampert in rain, and Choice Scarf Kartana if Magearna has been chipped significantly prior. If any of these are present on the opposing team, it's wise to wait until they have been handled before going for a sweep. Magearna finds its ideal setup opportunities against Pokemon like Mega Alakazam and Rotom-Wash that cannot immediately threaten it, although due to its good natural bulk and wonderful typing, it can find setup opportunities against the majority of the metagame if it needs to. Thunder Wave from would-be setup fodder like Ferrothorn and Clefable can hinder Magearna's sweep attempt, so it should be scouted prior.

Team Options

This set is suited for offense and hyper offense teams that value its perfect toolkit as a cleaner. It's a good idea to pair Magearna with a defensive Steel-type, like Heatran or Ferrothorn, as it can't fulfill its typical duties as a defensive Steel-type when it has no bulk investment and needs to be preserved for later in the game. Wallbreakers like Choice Specs Tapu Lele and Mega Medicham can soften up opposing teams, with the former being especially good at baiting in and weakening common switch-ins to Magearna, such as opposing defensive Magearna, Heatran, and Chansey. Rotom-Wash can check Mega Swampert and Sand Rush Excadrill, helping Magearna's team outlast them until it can boost and sweep. Ash-Greninja can chip away at Assault Vest Magearna and Ferrothorn as well as set Spikes, clearing the way for Magearna to sweep. Although niche, on hyper offense teams, Magearna appreciates dual screens and Aurora Veil support from the likes of Tapu Koko and Alolan Ninetales, respectively. Tapu Koko is another great hyper offense teammate, boosting the power of Magearna's Thunderbolt and Gigavolt Havoc and setting dual screens.

" }, "Trick Room": { - "description": "

Moves

Twinkle Tackle allows for a one-time KO on many common neutral targets such as Gliscor, Clefable, Manaphy, Tapu Lele, and Landorus-T. Once it is used up, Fleur Cannon can still be used as a powerful STAB move with no major drawback, as claiming a KO will give a Soul-Heart boost, which counteracts the Special Attack drop. Focus Blast is a solid coverage option that allows it to break through Steel-types like Ferrothorn and Heatran. Thunderbolt deals good damage to Toxapex and Celesteela while also allowing Magearna to not waste its Fairium Z on Pokemon like Tornadus-T. If Magearna's teammates can cover the breaking of bulky Water- and Steel-types, other coverage moves can be looked at. Flash Cannon can be used as another solid neutral STAB option that doesn't lower Special Attack, while Ice Beam hits Ground-types like Landorus-T and Gliscor, allowing Magearna to preserve its Z-Move against them.

Set Details

As this version of Magearna benefits from underspeeding opposing Pokemon, a Quiet nature with 0 Speed IVs is preferable to become as slow as possible. Fairium Z allows Magearna to deal massive damage to neutral targets, which helps make use of the limited turns of Trick Room. Electrium Z can also be used to break past Toxapex and Celesteela, while Fightinium Z threatens Heatran and Ferrothorn.

Usage Tips

Trick Room Magearna typically forgoes its defensive duties in favor of becoming a dangerous late-game cleaner. It takes advantage of its solid bulk to help it set up Trick Room after the opposing team is weakened into range of its attacks. As a result, it doesn't really want to switch into hits early in the game, lest it become too chipped to sweep. Once Trick Room is set, you want to prioritize OHKOs on the opponent, as its turns are limited. This might entail using Magearna's Z-Move immediately in order to start stacking Soul-Heart boosts.

Team Options

Strong Psychic- and Fairy-types are great partners for Magearna. Choice Specs Tapu Lele is great in this regard, as it deals solid damage to Steel-types that check Magearna, such as Heatran, Ferrothorn, and opposing Magearna, as well as providing Psychic Terrain to block priority such as Ash-Greninja's Water Shuriken and Mega Medicham's and Mega Lopunny's Fake Out, with the latter being a way to stall Trick Room turns. Mega Mawile does similar things in regards to overwhelming shared checks and can potentially benefit from the Trick Room that Magearna can set. Spikes setters such as Greninja and Ferrothorn also make great teammates, as Spikes further chip the opponent's grounded Pokemon. Rotom-W is also a good fit alongside Magearna, as it checks Heatran and Ground-types like Landorus-T while spreading burn on Magearna answers such as Toxapex and opposing Magearna. Though uncommon, Magearna can also be used as a Trick Room setter on full Trick Room teams, as its defensive typing can allow it to set Trick Room multiple times; on these teams, it doesn’t need to preserve bulk to sweep because its teammates typically do the wallbreaking themselves.

" + "description": "

Moves

Twinkle Tackle allows for a one-time KO on many common neutral targets such as Gliscor, Clefable, Manaphy, Tapu Lele, and Landorus-T. Once it is used up, Fleur Cannon can still be used as a powerful STAB move with no major drawback, as claiming a KO will give a Soul-Heart boost, which counteracts the Special Attack drop. Focus Blast is a solid coverage option that allows it to break through Steel-types like Ferrothorn and Heatran. Thunderbolt deals good damage to Toxapex and Celesteela while also allowing Magearna to not waste its Fairium Z on Pokemon like Tornadus-T. If Magearna's teammates can cover the breaking of bulky Water- and Steel-types, other coverage moves can be looked at. Flash Cannon can be used as another solid neutral STAB option that doesn't lower Special Attack, while Ice Beam hits Ground-types like Landorus-T and Gliscor, allowing Magearna to preserve its Z-Move against them.

Set Details

As this version of Magearna benefits from underspeeding opposing Pokemon, a Quiet nature with 0 Speed IVs is preferable to become as slow as possible. Fairium Z allows Magearna to deal massive damage to neutral targets, which helps make use of the limited turns of Trick Room. Electrium Z can also be used to break past Toxapex and Celesteela, while Fightinium Z threatens Heatran and Ferrothorn.

Usage Tips

Trick Room Magearna typically forgoes its defensive duties in favor of becoming a dangerous late-game cleaner. It takes advantage of its solid bulk to help it set up Trick Room after the opposing team is weakened into range of its attacks. As a result, it doesn't really want to switch into hits early in the game, lest it become too chipped to sweep. Once Trick Room is set, you want to prioritize OHKOs on the opponent, as its turns are limited. This might entail using Magearna's Z-Move immediately in order to start stacking Soul-Heart boosts.

Team Options

Strong Psychic- and Fairy-types are great partners for Magearna. Choice Specs Tapu Lele is great in this regard, as it deals solid damage to Steel-types that check Magearna, such as Heatran, Ferrothorn, and opposing Magearna, as well as providing Psychic Terrain to block priority such as Ash-Greninja's Water Shuriken and Mega Medicham's and Mega Lopunny's Fake Out, with the latter being a way to stall Trick Room turns. Mega Mawile does similar things in regards to overwhelming shared checks and can potentially benefit from the Trick Room that Magearna can set. Spikes setters such as Greninja and Ferrothorn also make great teammates, as Spikes further chip the opponent's grounded Pokemon. Rotom-Wash is also a good fit alongside Magearna, as it checks Heatran and Ground-types like Landorus-T while spreading burn on Magearna answers such as Toxapex and opposing Magearna. Though uncommon, Magearna can also be used as a Trick Room setter on full Trick Room teams, as its defensive typing can allow it to set Trick Room multiple times; on these teams, it doesn’t need to preserve bulk to sweep because its teammates typically do the wallbreaking themselves.

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Zeraora is a potent offensive threat in UU by virtue of its decent mixed offenses, outstanding Speed, and access to a powerful physical Electric-type move in Plasma Fists. Thanks to its aforementioned Speed, it can outrun and threaten some of the tier's fastest threats, including Mega Manectric, Latias, Gengar, and Starmie. Its vast coverage movepool allows it to hit several conventional Electric-type checks like Hydreigon and Hippowdon with moves like Close Combat and Grass Knot, making it a solid mixed wallbreaker. It can also attempt to sweep with Bulk Up thanks to its ability to power through several bulkier threats with either Gigavolt Havoc or Breakneck Blitz, as well as its Speed allowing it to limit the number of Pokemon capable of revenge killing it. Unfortunately, Zeraora's pitiful defenses and weak typing limit its opportunities to come into play on its own and prevent it from reliably checking Pokemon that other Electric-types can often handle well, such as Scizor and Togekiss. Its lack of immediate power causes it to rely on Life Orb for damage output on some sets, damaging its longevity in the process. This also makes Zeraora more prediction reliant in order to adequately punish its switch-ins. Zeraora struggles to fit all of its desired coverage moves on its setup sets, meaning that they will always fail to hit at least one key target hard. Because of these downsides, Zeraora faces competition from other Electric-types like Rotom-H and Mega Manectric, which can more reliably fulfill their roles due to being less hard pressed to fit coverage on their sets and having better defensive utility.

", + "overview": "

Zeraora is a potent offensive threat in UU by virtue of its decent mixed offenses, outstanding Speed, and access to a powerful physical Electric-type move in Plasma Fists. Thanks to its aforementioned Speed, it can outrun and threaten some of the tier's fastest threats, including Mega Manectric, Latias, Gengar, and Starmie. Its vast coverage movepool allows it to hit several conventional Electric-type checks like Hydreigon and Hippowdon with moves like Close Combat and Grass Knot, making it a solid mixed wallbreaker. It can also attempt to sweep with Bulk Up thanks to its ability to power through several bulkier threats with either Gigavolt Havoc or Breakneck Blitz, as well as its Speed allowing it to limit the number of Pokemon capable of revenge killing it. Unfortunately, Zeraora's pitiful defenses and weak typing limit its opportunities to come into play on its own and prevent it from reliably checking Pokemon that other Electric-types can often handle well, such as Scizor and Togekiss. Its lack of immediate power causes it to rely on Life Orb for damage output on some sets, damaging its longevity in the process. This also makes Zeraora more prediction reliant in order to adequately punish its switch-ins. Zeraora struggles to fit all of its desired coverage moves on its setup sets, meaning that they will always fail to hit at least one key target hard. Because of these downsides, Zeraora faces competition from other Electric-types like Rotom-Heat and Mega Manectric, which can more reliably fulfill their roles due to being less hard pressed to fit coverage on their sets and having better defensive utility.

", "comments": "

Other Options

Fire Punch hits Scizor 4x effectively, but it has few uses outside of this and thus ends up costing Zeraora more valuable coverage most of the time. Iron Tail is also an option for hitting Mega Altaria, Sylveon, and Florges hard, though this also ends up denying Zeraora access to more useful coverage moves. Drain Punch is an option on the Bulk Up set for restoring Zeraora's health, but Zeraora often requires the power Close Combat will provide. Zeraora can pull off a Calm Mind set due to its solid special movepool, though it often struggles breaking past as much of the metagame or its conventional checks with such a set compared to Bulk Up. Choice Band is an option for allowing Zeraora to function as an adequate physical wallbreaker. However, Zeraora's other sets are easier to put to consistent use, and it also dislikes locking itself into most of its attacks.

Checks and Counters

Ground-types: Several Ground-type Pokemon have various ways of punishing Zeraora. Nidoking and Krookodile can tank any hit and OHKO Zeraora with super effective STAB attacks, though their lack of recovery or bulk investment doesn't make them particularly consistent answers. Gligar, Hippowdon, Mega Steelix, and Nidoqueen are all fairly solid checks, even taking super effective or strong neutral hits due to their great defenses and punishing Zeraora with Ground-type attacks.

Physically Bulky Pokemon: Due to Zeraora's occasionally middling power, physically bulky Pokemon like Mega Aggron and Doublade are capable of tanking a hit and punishing it with powerful attacks or status in return. Mega Altaria, Amoonguss, and Chesnaught are all particularly troublesome, as only offensive variants of the former fear the KO from a boosted Breakneck Blitz while the latter two don't take significant damage from any common coverage move.

Faster Pokemon: Despite Zeraora's high Speed, it is still outrun by the likes of Mega Aerodactyl and Mega Beedrill, which can prey on its poor bulk to force it out. Choice Scarf users like Infernape, Krookodile, Hydreigon, and Latias can also do a good job offensively threatening Zeraora.

Strong Priority: Zeraora's poor typing and defenses leave it susceptible to several common forms of priority. While Bisharp's boosted Sucker Punch is the only priority move capable of OHKOing it from full, it can still take heavy damage from Crawdaunt's Aqua Jet, Infernape and Lucario's boosted Vacuum Wave, and even Scizor's Swords Dance-boosted Bullet Punch.

", "sets": { "Mixed Attacker": { - "description": "

Moves

Close Combat is essential in covering a few Pokemon capable of coming in on Plasma Fists, such as Hydreigon, Krookodile, Mamoswine, and Mega Steelix. Grass Knot hits the majority of Ground-types not already hit hard by Close Combat, such as Hippowdon, Swampert, and Seismitoad, for respectable damage. Knock Off hits Latias, which otherwise walls Zeraora, for a 2HKO on the switch while also removing the items of switch-ins like Gligar, Amoonguss, and Nidoqueen. Volt Switch is an option over Knock Off for its ability to pivot Zeraora out of play. It is important, however, to note that it will come at the cost of being able to punish Gligar and Amoonguss and hitting Latias hard. Hidden Power Ice is an option for hitting Ground-types like Gligar, Nidoqueen, and Nidoking harder than Zeraora's other attacks. However, Knock Off can still annoy these foes while allowing Zeraora to do much more meaningful damage to Psychic-types like Latias and Celebi. Work Up is an option for allowing Zeraora to increase its offensive presence to become a more threatening sweeper. However, it is often difficult to find room for due to sacrificing coverage.

Set Details

Life Orb provides Zeraora's attacks with a necessary boost in power, allowing it to achieve feats such as 2HKOing Mega Steelix with Close Combat after one layer of Spikes and 2HKOing Hippowdon with Grass Knot. Expert Belt lets Zeraora hit super effective targets almost as hard as Life Orb without cutting into its HP. However, it will be unable to damage targets hit by its moves neutrally, such as Infernape and Scizor, nearly as reliably. Shuca Berry is also an option for allowing Zeraora to tank one Ground-type hit from a foe like Mega Aerodactyl or Choice Scarf Krookodile and retaliate with powerful attacks. Volt Absorb is Zeraora's only available ability, though it can allow Zeraora to come in on predicted Electric-type attacks from Rotom-C, Mega Manectric, and Rotom-H to restore health. A Naive nature is preferred for preventing Zeraora from taking too heavy of damage from Bullet Punch as it tries revenge killing Scizor, though a Hasty nature is also an option if the rest of the team adequately accounts for Scizor.

Usage Tips

This set's main function is as a fast mixed wallbreaker capable of punching holes in opposing teams early- or mid-game. However, if Zeraora is still healthy at the end of the match and Plasma Fists switch-ins are weakened or removed, it can attempt cleaning up thanks to its high Speed. Due to its poor bulk and typing, Zeraora should almost never switch into foes directly, instead coming into play with support from a pivot or after a teammate has fainted. Prediction is vital in reliably securing various KOs for Zeraora. For instance, if a Ground-type like Hippowdon or Swampert is likely to switch in on an expected Plasma Fists, Zeraora should try nailing them with Grass Knot as they come in, sufficiently weakening them. Due to its Speed, Zeraora can be used to revenge kill weakened sweepers like Cobalion, Mega Houndoom, and Latias. However, it should be wary of revenge killing setup sweepers that often carry priority, such as Scizor, Bisharp, Infernape, and Lucario, as after a boost these threats will likely be able to wear Zeraora down immensely or pick it off if it's weakened enough. If Volt Switch is being used, Zeraora should use the attack on predicted switches into foes it can't reliably break through, like Mega Altaria and Amoonguss, in order to chip them while generating momentum. While Zeraora's typing can allow it to tank a hit or two from foes like Togekiss, Scizor, and Crobat, it should never be used primarily as a check to these Pokemon due to its poor longevity. This is further compounded by the Life Orb recoil it may sustain, making it often only an offensive answer. If Shuca Berry is being run, Zeraora should use it to either tank a hit from a faster foe like Mega Aerodactyl or Krookodile while retaliating with super effective hits or inflict damage on a slower Ground-type like Hippowdon or Mega Steelix while stomaching an Earthquake.

Team Options

Due to Zeraora's high Speed, good offenses, and lack of defensive qualities it can provide, it fits best on offensively inclined teams. Entry hazard setters like Nihilego, Cobalion, and Mamoswine can help Zeraora secure a few vital KOs with extra chip damage, such as the OHKO on Chandelure with Knock Off after Stealth Rock and, if Zeraora is running Shuca Berry, the guaranteed 2HKO on Krookodile with Grass Knot. Klefki can be particularly helpful, more reliably chipping Ground-types with Spikes damage while slowing Choice Scarf users down with Prankster Thunder Wave. Entry hazard removal from Pokemon like Hydreigon, Mega Blastoise, and Tsareena can also be useful to Zeraora in order to minimize its chances of taking unnecessary residual damage. Zeraora also appreciates support from pivots like Hydreigon, Scizor, and Moltres that can reliably bring it into play. If running Volt Switch, Zeraora can also form VoltTurn cores with the aforementioned examples. Sturdy Dragon-type checks like Primarina and Doublade can also be helpful to circumvent a few Pokemon Zeraora can at times struggle breaking past, like Mega Altaria and Latias. Secondary checks to Pokemon like Scizor and Togekiss, like Cobalion and Mega Aerodactyl, respectively, can help alleviate the longevity issues Zeraora may run into trying to check these threats on its own. Setup sweepers such as Celebi, Bisharp, and Infernape appreciate Zeraora's ability to punch holes in opposing teams for them to more easily sweep late-game. Pokemon that appreciate various Water- and Flying-types getting weakened, such as Scizor, Krookodile, and Terrakion, also enjoy the support Zeraora can provide. If it's running Volt Switch, Zeraora can greatly aid frailer teammates like Gengar and Crawdaunt by more easily bringing them into play. With Grass Knot, it can also support Pokemon that appreciate the weakening of Ground-types, such as Mega Beedrill and Mega Aerodactyl, by luring in and damaging the likes of Hippowdon and Swampert.

" + "description": "

Moves

Close Combat is essential in covering a few Pokemon capable of coming in on Plasma Fists, such as Hydreigon, Krookodile, Mamoswine, and Mega Steelix. Grass Knot hits the majority of Ground-types not already hit hard by Close Combat, such as Hippowdon, Swampert, and Seismitoad, for respectable damage. Knock Off hits Latias, which otherwise walls Zeraora, for a 2HKO on the switch while also removing the items of switch-ins like Gligar, Amoonguss, and Nidoqueen. Volt Switch is an option over Knock Off for its ability to pivot Zeraora out of play. It is important, however, to note that it will come at the cost of being able to punish Gligar and Amoonguss and hitting Latias hard. Hidden Power Ice is an option for hitting Ground-types like Gligar, Nidoqueen, and Nidoking harder than Zeraora's other attacks. However, Knock Off can still annoy these foes while allowing Zeraora to do much more meaningful damage to Psychic-types like Latias and Celebi. Work Up is an option for allowing Zeraora to increase its offensive presence to become a more threatening sweeper. However, it is often difficult to find room for due to sacrificing coverage.

Set Details

Life Orb provides Zeraora's attacks with a necessary boost in power, allowing it to achieve feats such as 2HKOing Mega Steelix with Close Combat after one layer of Spikes and 2HKOing Hippowdon with Grass Knot. Expert Belt lets Zeraora hit super effective targets almost as hard as Life Orb without cutting into its HP. However, it will be unable to damage targets hit by its moves neutrally, such as Infernape and Scizor, nearly as reliably. Shuca Berry is also an option for allowing Zeraora to tank one Ground-type hit from a foe like Mega Aerodactyl or Choice Scarf Krookodile and retaliate with powerful attacks. Volt Absorb is Zeraora's only available ability, though it can allow Zeraora to come in on predicted Electric-type attacks from Rotom-Mow, Mega Manectric, and Rotom-Heat to restore health. A Naive nature is preferred for preventing Zeraora from taking too heavy of damage from Bullet Punch as it tries revenge killing Scizor, though a Hasty nature is also an option if the rest of the team adequately accounts for Scizor.

Usage Tips

This set's main function is as a fast mixed wallbreaker capable of punching holes in opposing teams early- or mid-game. However, if Zeraora is still healthy at the end of the match and Plasma Fists switch-ins are weakened or removed, it can attempt cleaning up thanks to its high Speed. Due to its poor bulk and typing, Zeraora should almost never switch into foes directly, instead coming into play with support from a pivot or after a teammate has fainted. Prediction is vital in reliably securing various KOs for Zeraora. For instance, if a Ground-type like Hippowdon or Swampert is likely to switch in on an expected Plasma Fists, Zeraora should try nailing them with Grass Knot as they come in, sufficiently weakening them. Due to its Speed, Zeraora can be used to revenge kill weakened sweepers like Cobalion, Mega Houndoom, and Latias. However, it should be wary of revenge killing setup sweepers that often carry priority, such as Scizor, Bisharp, Infernape, and Lucario, as after a boost these threats will likely be able to wear Zeraora down immensely or pick it off if it's weakened enough. If Volt Switch is being used, Zeraora should use the attack on predicted switches into foes it can't reliably break through, like Mega Altaria and Amoonguss, in order to chip them while generating momentum. While Zeraora's typing can allow it to tank a hit or two from foes like Togekiss, Scizor, and Crobat, it should never be used primarily as a check to these Pokemon due to its poor longevity. This is further compounded by the Life Orb recoil it may sustain, making it often only an offensive answer. If Shuca Berry is being run, Zeraora should use it to either tank a hit from a faster foe like Mega Aerodactyl or Krookodile while retaliating with super effective hits or inflict damage on a slower Ground-type like Hippowdon or Mega Steelix while stomaching an Earthquake.

Team Options

Due to Zeraora's high Speed, good offenses, and lack of defensive qualities it can provide, it fits best on offensively inclined teams. Entry hazard setters like Nihilego, Cobalion, and Mamoswine can help Zeraora secure a few vital KOs with extra chip damage, such as the OHKO on Chandelure with Knock Off after Stealth Rock and, if Zeraora is running Shuca Berry, the guaranteed 2HKO on Krookodile with Grass Knot. Klefki can be particularly helpful, more reliably chipping Ground-types with Spikes damage while slowing Choice Scarf users down with Prankster Thunder Wave. Entry hazard removal from Pokemon like Hydreigon, Mega Blastoise, and Tsareena can also be useful to Zeraora in order to minimize its chances of taking unnecessary residual damage. Zeraora also appreciates support from pivots like Hydreigon, Scizor, and Moltres that can reliably bring it into play. If running Volt Switch, Zeraora can also form VoltTurn cores with the aforementioned examples. Sturdy Dragon-type checks like Primarina and Doublade can also be helpful to circumvent a few Pokemon Zeraora can at times struggle breaking past, like Mega Altaria and Latias. Secondary checks to Pokemon like Scizor and Togekiss, like Cobalion and Mega Aerodactyl, respectively, can help alleviate the longevity issues Zeraora may run into trying to check these threats on its own. Setup sweepers such as Celebi, Bisharp, and Infernape appreciate Zeraora's ability to punch holes in opposing teams for them to more easily sweep late-game. Pokemon that appreciate various Water- and Flying-types getting weakened, such as Scizor, Krookodile, and Terrakion, also enjoy the support Zeraora can provide. If it's running Volt Switch, Zeraora can greatly aid frailer teammates like Gengar and Crawdaunt by more easily bringing them into play. With Grass Knot, it can also support Pokemon that appreciate the weakening of Ground-types, such as Mega Beedrill and Mega Aerodactyl, by luring in and damaging the likes of Hippowdon and Swampert.

" }, "Bulk Up": { - "description": "

Moves

Bulk Up turns Zeraora into a formidable sweeper, boosting its Attack enough for it to OHKO Infernape with Plasma Fists and its Defense enough for it to survive Earthquake from Gligar. Close Combat is important for covering various foes that could otherwise easily stomach a boosted Plasma Fists, such as Hydreigon, Cobalion, and Stakataka, while also hitting some Ground-types like Mamoswine and Krookodile super effectively. Knock Off hits foes like Latias, Doublade, and Celebi super effectively while removing items from typical switch-ins such as Gligar and defensive Rotom-H. Giga Impact in tandem with Normalium Z delivers a powerful blow to several otherwise safe answers to Zeraora, such as Mega Altaria, Hippowdon, and Latias, after a boost. It also hits a lot of Knock Off targets, such as Gligar and Celebi, for respectable damage. Grass Knot is an option on this set for reliably dealing super effective damage to most Ground-types, though it gives up valuable coverage and can be an undesirable option on a physically based set. Bounce is also an option alongside Flyinium Z to lure in and KO Grass-type checks like Chesnaught and Amoonguss. However, the move costs coverage and is quite situational, and the aforementioned targets are already hit decently hard by Breakneck Blitz.

Set Details

Electrium Z grants access to Gigavolt Havoc, which when boosted allows Zeraora to more easily muscle past several foes, including Mega Aggron, Mega Slowbro, and Diancie. Shuca Berry is also an option for more easily taking on various Ground-type foes, like Krookodile and Hippowdon, if another teammate is using a Z-Move. Normalium Z gives Zeraora the ability to utilize Breakneck Blitz to severely dent several conventional checks, like Amoonguss and Nidoking, after a boost. While Volt Absorb is the only ability available to Zeraora, it can be useful in switching into a predicted Electric-type attack from Mega Manectric or Rotom-H to restore health, although this strategy is often quite risky. If Zeraora happens to be running Grass Knot, a Naive nature is preferred so as not to decrease its Special Attack.

Usage Tips

This set's function is as a sweeper capable of cleaning up late-game once its checks have been removed or weakened. However, with Normalium Z, it can also double as a lure to several of Zeraora's otherwise solid checks, like Mega Altaria, Amoonguss, and several Ground-types. Due to its frailty, Zeraora should only come in after a teammate has fainted or with support from a pivoting teammate. It should be brought in on foes it can force out, such as Primarina and Starmie, in order to find opportunities to set up. Zeraora can also attempt setup against foes like Rotom-H and Latias after they have used moves like Overheat and Draco Meteor, respectively. While on paper it could switch in on opposing Electric-types or resisted attacks to set up, its susceptibility to coverage and chip damage often makes this an unreliable strategy. Electrium Z should be activated to deal heavy damage to bulky Pokemon that would otherwise tank a hit or two from Zeraora and possibly cripple it, like Mega Aggron and Mega Slowbro. If Normalium Z is being used, it should be activated after a boost to dent targets that would otherwise take minimal damage from even boosted hits, like Amoonguss, Celebi, Gligar, and Mega Altaria. Conserving Zeraora's HP in order to allow it to reliably sweep is important, meaning it should rarely be brought out before setting up unless it is needed to revenge kill an opposing Pokemon.

Team Options

This set fits well on offensive teams thanks to its ability to sweep late-game. Entry hazard support from teammates like Chesnaught, Mega Aggron, and Nidoking can be useful for allowing Zeraora to more easily sweep, notably allowing it to OHKO offensive Mega Altaria sets with +1 Breakneck Blitz after minimal chip damage. Pivots are also helpful to Zeraora for reliably bringing it into play, making the likes of U-turn Hydreigon and Infernape good options for teammates. Sturdy Ground-type answers like Tsareena and Celebi are important for removing or chipping them into range of a boosted Breakneck Blitz. Wallbreakers like Gengar, Kyurem, and Volcanion can all break past several of the physically bulky Pokemon Zeraora would have trouble dealing with on its own, like Gligar, Hippowdon, and Mega Steelix. Choice Scarf users like Krookodile and Nihilego could also be useful teammates to Zeraora due to the presence of a few faster Pokemon capable of pressuring it, such as Mega Aerodactyl and Mega Beedrill.

" + "description": "

Moves

Bulk Up turns Zeraora into a formidable sweeper, boosting its Attack enough for it to OHKO Infernape with Plasma Fists and its Defense enough for it to survive Earthquake from Gligar. Close Combat is important for covering various foes that could otherwise easily stomach a boosted Plasma Fists, such as Hydreigon, Cobalion, and Stakataka, while also hitting some Ground-types like Mamoswine and Krookodile super effectively. Knock Off hits foes like Latias, Doublade, and Celebi super effectively while removing items from typical switch-ins such as Gligar and defensive Rotom-Heat. Giga Impact in tandem with Normalium Z delivers a powerful blow to several otherwise safe answers to Zeraora, such as Mega Altaria, Hippowdon, and Latias, after a boost. It also hits a lot of Knock Off targets, such as Gligar and Celebi, for respectable damage. Grass Knot is an option on this set for reliably dealing super effective damage to most Ground-types, though it gives up valuable coverage and can be an undesirable option on a physically based set. Bounce is also an option alongside Flyinium Z to lure in and KO Grass-type checks like Chesnaught and Amoonguss. However, the move costs coverage and is quite situational, and the aforementioned targets are already hit decently hard by Breakneck Blitz.

Set Details

Electrium Z grants access to Gigavolt Havoc, which when boosted allows Zeraora to more easily muscle past several foes, including Mega Aggron, Mega Slowbro, and Diancie. Shuca Berry is also an option for more easily taking on various Ground-type foes, like Krookodile and Hippowdon, if another teammate is using a Z-Move. Normalium Z gives Zeraora the ability to utilize Breakneck Blitz to severely dent several conventional checks, like Amoonguss and Nidoking, after a boost. While Volt Absorb is the only ability available to Zeraora, it can be useful in switching into a predicted Electric-type attack from Mega Manectric or Rotom-Heat to restore health, although this strategy is often quite risky. If Zeraora happens to be running Grass Knot, a Naive nature is preferred so as not to decrease its Special Attack.

Usage Tips

This set's function is as a sweeper capable of cleaning up late-game once its checks have been removed or weakened. However, with Normalium Z, it can also double as a lure to several of Zeraora's otherwise solid checks, like Mega Altaria, Amoonguss, and several Ground-types. Due to its frailty, Zeraora should only come in after a teammate has fainted or with support from a pivoting teammate. It should be brought in on foes it can force out, such as Primarina and Starmie, in order to find opportunities to set up. Zeraora can also attempt setup against foes like Rotom-Heat and Latias after they have used moves like Overheat and Draco Meteor, respectively. While on paper it could switch in on opposing Electric-types or resisted attacks to set up, its susceptibility to coverage and chip damage often makes this an unreliable strategy. Electrium Z should be activated to deal heavy damage to bulky Pokemon that would otherwise tank a hit or two from Zeraora and possibly cripple it, like Mega Aggron and Mega Slowbro. If Normalium Z is being used, it should be activated after a boost to dent targets that would otherwise take minimal damage from even boosted hits, like Amoonguss, Celebi, Gligar, and Mega Altaria. Conserving Zeraora's HP in order to allow it to reliably sweep is important, meaning it should rarely be brought out before setting up unless it is needed to revenge kill an opposing Pokemon.

Team Options

This set fits well on offensive teams thanks to its ability to sweep late-game. Entry hazard support from teammates like Chesnaught, Mega Aggron, and Nidoking can be useful for allowing Zeraora to more easily sweep, notably allowing it to OHKO offensive Mega Altaria sets with +1 Breakneck Blitz after minimal chip damage. Pivots are also helpful to Zeraora for reliably bringing it into play, making the likes of U-turn Hydreigon and Infernape good options for teammates. Sturdy Ground-type answers like Tsareena and Celebi are important for removing or chipping them into range of a boosted Breakneck Blitz. Wallbreakers like Gengar, Kyurem, and Volcanion can all break past several of the physically bulky Pokemon Zeraora would have trouble dealing with on its own, like Gligar, Hippowdon, and Mega Steelix. Choice Scarf users like Krookodile and Nihilego could also be useful teammates to Zeraora due to the presence of a few faster Pokemon capable of pressuring it, such as Mega Aerodactyl and Mega Beedrill.

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Other Options

Electric

Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, an otherwise difficult Pokemon for Electric to handle, after prior chip damage. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria.

Checks and Counters

Electric

Electric-immune Pokemon: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric-immune Pokemon such as Diggersby and Excadrill prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle them.

Dragon- and Grass-types: Zeraora finds little use against both Dragon- and Grass-types, as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

Revenge Killers: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

Burns: As a physical wallbreaker, Zeraora is completely inhibited by burns, which prevent it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

Protect: As a Choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch out to a teammate that can take on whatever move Zeraora has chosen.

Physically Defensive Walls: Physically defensive walls such as Gliscor and Mew can take Zeraora's unboosted attacks comfortably and can force it out.

", "sets": { "Choice Band": { - "description": "

Moves

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off most importantly hits Psychic-types like Latios for big damage while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, as they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeraora, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-W and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

" + "description": "

Moves

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off most importantly hits Psychic-types like Latios for big damage while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-Wash and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, as they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeraora, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-Wash and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-Wash in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

" }, "Flyinium Z": { - "description": "

Moves

Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.

Set Details

Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.

Usage Tips

Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-W and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.

Team Options

Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-W provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.

" + "description": "

Moves

Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.

Set Details

Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.

Usage Tips

Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-Wash and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.

Team Options

Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-Wash provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.

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Other Options

Trace can be used to copy abilities like Volt Absorb from Zeraora, Flash Fire from Heatran, and Intimidate from Pokemon like Incineroar; however, Analytic's power boost is generally more useful. Hidden Power Fire can be used to help beat Steel-types like Ferrothorn, but Porygon2 will have to give up either its BoltBeam coverage or Toxic. A moveset consisting of Curse / Conversion / Recover / Return can be used in order for Porygon2 to have a better chance against physical attackers like Incineroar, as well as being able to convert into a Ghost-type to deliver the Ghost-type version of Curse after Porygon2 has set up with the regular version of Curse. Charge Beam can be used over Thunderbolt to enable Porygon2 to take on Amnesia users like Mega Slowbro; however, Porygon2 will be unable to take on other Water-types like Mega Gyarados.

Checks and Counters

Fighting-types: Fighting-types like Sawk, Terrakion, Kommo-o, Mega Medicham, Mega Lucario, and Mega Lopunny give Porygon2 trouble, as all of these Pokemon outpace it and can either OHKO or 2HKO it. Pokemon with Fighting-type coverage moves like Hoopa-U and Bulk Up Close Combat Zeraora also can 2HKO it.

Steel-types: Steel-types like Magearna, Magnezone, Genesect, Taunt Heatran, Ferrothorn, and Kartana give Porygon2 trouble, as they all either hit it too hard, set up and OHKO it, shut it down with Taunt, or stall it out.

Wallbreakers: Powerful special attackers like Mega Gardevoir can either OHKO or 2HKO Porygon2. Moreover, Z-Move users like Meloetta and offensive Tapu Lele can set up and OHKO Porygon2 before it has a chance to take care of them.

Bulky Pokemon: Pokemon like Mega Venusaur and Mega Sableye give Porygon2 trouble, as they and can take Porygon2's attacks and are immune to Toxic.

Taunt Users: Taunt users like Tapu Fini and Deoxys-S can make Porygon2 unable to recover damage from Guardian of Alola and Toxic respectively, slowly stalling it out of HP.

", "sets": { "BoltBeam": { - "description": "

Moves

Recover helps Porygon2 keep itself healthy against Pokemon like mixed Zeraora, Mega Gyarados, Naganadel, and Togekiss. Thunderbolt is good to use against Water-types like Mega Gyarados and Carracosta. Ice Beam allows Porygon2 to take care of Ground- and Dragon-types like Landorus-T, Dragonite, and Zygarde. Foul Play is a great way to deal with Pokemon with high Attack like Mega Metagross and Jirachi along with setup sweepers like Mega Charizard X and Mega Pinsir. Toxic can be used over Foul Play to deal with bulky Pokemon like non-Rest Mega Slowbro, Z-Thunder Wave Togekiss, and Kyurem. Psywave can be used to hit Special Defense-boosting Pokemon like Tapu Fini, Clefable, Audino, and Ferrothorn harder.

Set Details

Maximum HP investment and 172 EVs in Defense coupled with a Bold nature help Porygon2 take Z-Moves such as Dragonite's Outrage-based Devastating Drake. This also helps Porygon2 take physical attacks from the likes of Mega Metagross, Victini, Garchomp, and mixed Zeraora. A Bold nature is used over Relaxed in order to outpace Encore Primarina and Taunt Mega Mawile. 84 Special Defense EVs allow Porygon2 to avoid the 2HKO of Dragonite's Draco Meteor-based Devastating Drake into Draco Meteor. Its ability Analytic goes well with its low Speed, making its to make Ice Beam and Thunderbolt hit Pokemon like Landorus-T, Garchomp, and Mega Gyarados harder.

Usage Tips

It performs well against special attackers like Togekiss, Naganadel, and Rotom-H, thanks to its access to Recover, Ice Beam, and Toxic. Porygon2 has a solid matchup against common Choice Scarf users like Haxorus and non-Trick Porygon-Z, as it can tank their attacks and finish them off with Ice Beam. Moreover, try not to send Porygon2 out against walls like Ferrothorn and Chansey, as Ferrothorn is too difficult to knock out due to Leech Seed its access to and its immunity to Toxic, and Chansey will win by using its own Toxic and outdamaging Porygon2 with Seismic Toss. Be sure to avoid using Porygon2 around Taunt users that it cannot quickly KO like Guardian of Alola Tapu Fini, Incineroar, Mega Tyranitar, and Deoxys-S, as this will prohibit the use of Recover and make it unable to take care of them. Be careful around Calm Mind users like Tapu Lele and Waterium Z Tapu Fini, as Porygon2's attacks will be unable to finish them off.

Team Options

Fairy-types like Tapu Fini and Tapu Lele make for great partners for Porygon2, as they are able to take on Fighting-types like Mega Lopunny and Kommo-o and pressure the opponent to not send them out. In return, Porygon2 can take on Steel-types like Jirachi and Mega Metagross for them. Dragon-types like Haxorus, Garchomp, and Mega Charizard X can set up on them or take care of walls like Ferrothorn with their STAB attacks, while Porygon2 can take on Landorus-T, Zygarde, and Mega Gyarados for them. Fire-types like Mega Charizard Y, and Heatran make for good partners for Porygon2, as they help with troubling Steel-types like Magearna and Genesect. In return, Porygon2 can take on Landorus-T and mixed Zeraora. Mega Sableye is a good partner for Porygon2, as it can shut down walls with Prankster Taunt and take on Fighting-types bar Kommo-o, as well as Deoxys-S, while Porygon2 can help with Mega Charizard X and Dragonite. Electric-types like Zeraora and Magnezone are able to hit Taunt users like Tapu Fini with their powerful attacks. Zeraora can also take care of non-Ground-type Sturdy Pokemon like Magnezone, while Metal Sound Magnezone can take care of walls like Chansey and Mega Venusaur. In return, Porygon2 can take on Ground-types like Zygarde, Garchomp, and Landorus-T.

" + "description": "

Moves

Recover helps Porygon2 keep itself healthy against Pokemon like mixed Zeraora, Mega Gyarados, Naganadel, and Togekiss. Thunderbolt is good to use against Water-types like Mega Gyarados and Carracosta. Ice Beam allows Porygon2 to take care of Ground- and Dragon-types like Landorus-T, Dragonite, and Zygarde. Foul Play is a great way to deal with Pokemon with high Attack like Mega Metagross and Jirachi along with setup sweepers like Mega Charizard X and Mega Pinsir. Toxic can be used over Foul Play to deal with bulky Pokemon like non-Rest Mega Slowbro, Z-Thunder Wave Togekiss, and Kyurem. Psywave can be used to hit Special Defense-boosting Pokemon like Tapu Fini, Clefable, Audino, and Ferrothorn harder.

Set Details

Maximum HP investment and 172 EVs in Defense coupled with a Bold nature help Porygon2 take Z-Moves such as Dragonite's Outrage-based Devastating Drake. This also helps Porygon2 take physical attacks from the likes of Mega Metagross, Victini, Garchomp, and mixed Zeraora. A Bold nature is used over Relaxed in order to outpace Encore Primarina and Taunt Mega Mawile. 84 Special Defense EVs allow Porygon2 to avoid the 2HKO of Dragonite's Draco Meteor-based Devastating Drake into Draco Meteor. Its ability Analytic goes well with its low Speed, making its to make Ice Beam and Thunderbolt hit Pokemon like Landorus-T, Garchomp, and Mega Gyarados harder.

Usage Tips

It performs well against special attackers like Togekiss, Naganadel, and Rotom-Heat, thanks to its access to Recover, Ice Beam, and Toxic. Porygon2 has a solid matchup against common Choice Scarf users like Haxorus and non-Trick Porygon-Z, as it can tank their attacks and finish them off with Ice Beam. Moreover, try not to send Porygon2 out against walls like Ferrothorn and Chansey, as Ferrothorn is too difficult to knock out due to Leech Seed its access to and its immunity to Toxic, and Chansey will win by using its own Toxic and outdamaging Porygon2 with Seismic Toss. Be sure to avoid using Porygon2 around Taunt users that it cannot quickly KO like Guardian of Alola Tapu Fini, Incineroar, Mega Tyranitar, and Deoxys-S, as this will prohibit the use of Recover and make it unable to take care of them. Be careful around Calm Mind users like Tapu Lele and Waterium Z Tapu Fini, as Porygon2's attacks will be unable to finish them off.

Team Options

Fairy-types like Tapu Fini and Tapu Lele make for great partners for Porygon2, as they are able to take on Fighting-types like Mega Lopunny and Kommo-o and pressure the opponent to not send them out. In return, Porygon2 can take on Steel-types like Jirachi and Mega Metagross for them. Dragon-types like Haxorus, Garchomp, and Mega Charizard X can set up on them or take care of walls like Ferrothorn with their STAB attacks, while Porygon2 can take on Landorus-T, Zygarde, and Mega Gyarados for them. Fire-types like Mega Charizard Y, and Heatran make for good partners for Porygon2, as they help with troubling Steel-types like Magearna and Genesect. In return, Porygon2 can take on Landorus-T and mixed Zeraora. Mega Sableye is a good partner for Porygon2, as it can shut down walls with Prankster Taunt and take on Fighting-types bar Kommo-o, as well as Deoxys-S, while Porygon2 can help with Mega Charizard X and Dragonite. Electric-types like Zeraora and Magnezone are able to hit Taunt users like Tapu Fini with their powerful attacks. Zeraora can also take care of non-Ground-type Sturdy Pokemon like Magnezone, while Metal Sound Magnezone can take care of walls like Chansey and Mega Venusaur. In return, Porygon2 can take on Ground-types like Zygarde, Garchomp, and Landorus-T.

" } }, "credits": {"writtenBy": [{"user_id": 393488, "username": "Rei"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239997, "username": "The Official Glyx"}, {"user_id": 276708, "username": "Ginger Princess"}, {"user_id": 316445, "username": "lost heros"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 175616, "username": "Empress"}]}]} @@ -349,7 +349,7 @@ }, "Swampert": { "overview": "

Mega Swampert possesses one of the best defensive typings in the game in Water / Ground, with resistances to Fire, Rock, and Steel and a critical immunity to Electric-type moves, the bane of most Water-type Pokemon. This great defensive typing is further fortified by Mega Swampert's amazing bulk, allowing it to survive a hit from powerful attackers like Porygon-Z, Dragonite, and Pheromosa and put them to sleep with the combination of Yawn + Protect. Mega Swampert's Ground / Ice coverage in Earthquake and Ice Beam hits many common Fire-, Steel-, Dragon-, and Ground-type Pokemon super effectively like Victini, Magnezone, Dragonite, and Garchomp. However, Mega Swampert's main selling point in Yawn is also its biggest downfall, as its reliance on sleep turns makes it a shaky check to Pokemon that can 2HKO it like Dragonite, Mega Medicham, and Mega Lopunny, relying on the 66% chance that opposing Pokemon stay asleep for at least two turns. Furthermore, with a lack of usable stat-boosting moves and an over reliance on sleep turns, Mega Swampert is usually countered by a plethora of stall-oriented Pokemon with access to Taunt like Deoxys-S and Mega Sableye or Defense-boosting moves like Mega Slowbro and Mega Altaria. Lastly, Mega Swampert's Water / Ground typing gives it a glaring 4x Grass-type weakness, making it susceptible to Grass-type Pokemon like Serperior and Grass-type coverage like Solar Beam from Mega Charizard Y and Grass Knot from Greninja.

", - "comments": "

Other Options

Mega Swampert can utilize Counter or Mirror Coat thanks to its great mixed bulk, potentially baiting Mega Charizard X into using Outrage and surprising some special attackers like Choice Specs Latios. However, using Yawn + Protect and attacking twice usually accomplishes what these moves are trying to do with less prediction needed against powerful Pokemon that can run physical or special movesets like Hoopa-U and Pheromosa. Waterfall also seems like a good option, as it is boosted by STAB, but Ground / Ice coverage already hits everything that Water-type coverage hits, with Waterfall only being useful to surprise for Substitute + Magnet Rise Mega Metagross as well as Levitate users and Flying-type Pokemon that resist Ice Beam such as Rotom-H and Dragon Dance Mega Charizard X before it Mega Evolves.

Checks and Counters

Grass-type Moves: Mega Swampert's 4x weakness to Grass-type moves means that it gets OHKOed by most of them. Grass-types such as Kartana, Serperior, and Tapu Bulu along with Pokemon carrying unexpected Grass-type coverage such as Bloom Doom Heatran, Grass Knot Greninja, and Hoopa-U directly counter Mega Swampert.

Physically Oriented Stall Pokemon: As Mega Swampert is unable to raise its Attack, Iron Defense users like Registeel, Mega Slowbro, and Necrozma along with Will-O-Wisp users like Mega Sableye can cripple Mega Swampert and beat it.

Bulky Taunt Users: Taunt effectively shuts down Mega Swampert's main strategy in Yawn, especially from bulky Pokemon that commonly utilize the move such as Tapu Fini, Mega Gyarados, Kommo-o, and Whimsicott.

Substitute: Substitute also blocks Yawn and provides an extra obstacle of mind games for Mega Swampert to break through. This move in and of itself makes matchups versus Garchomp, Landorus-T, Mega Lopunny, and Greninja tricky.

Bulky Ground-immune Pokemon: Magnet Rise users like Mega Metagross and Aegislash can be troublesome for Mega Swampert, as can bulky Flying-type Pokemon like Skarmory and Mega Pidgeot and Levitate users such as Mega Latias and Rotom-W.

", + "comments": "

Other Options

Mega Swampert can utilize Counter or Mirror Coat thanks to its great mixed bulk, potentially baiting Mega Charizard X into using Outrage and surprising some special attackers like Choice Specs Latios. However, using Yawn + Protect and attacking twice usually accomplishes what these moves are trying to do with less prediction needed against powerful Pokemon that can run physical or special movesets like Hoopa-U and Pheromosa. Waterfall also seems like a good option, as it is boosted by STAB, but Ground / Ice coverage already hits everything that Water-type coverage hits, with Waterfall only being useful to surprise for Substitute + Magnet Rise Mega Metagross as well as Levitate users and Flying-type Pokemon that resist Ice Beam such as Rotom-Heat and Dragon Dance Mega Charizard X before it Mega Evolves.

Checks and Counters

Grass-type Moves: Mega Swampert's 4x weakness to Grass-type moves means that it gets OHKOed by most of them. Grass-types such as Kartana, Serperior, and Tapu Bulu along with Pokemon carrying unexpected Grass-type coverage such as Bloom Doom Heatran, Grass Knot Greninja, and Hoopa-U directly counter Mega Swampert.

Physically Oriented Stall Pokemon: As Mega Swampert is unable to raise its Attack, Iron Defense users like Registeel, Mega Slowbro, and Necrozma along with Will-O-Wisp users like Mega Sableye can cripple Mega Swampert and beat it.

Bulky Taunt Users: Taunt effectively shuts down Mega Swampert's main strategy in Yawn, especially from bulky Pokemon that commonly utilize the move such as Tapu Fini, Mega Gyarados, Kommo-o, and Whimsicott.

Substitute: Substitute also blocks Yawn and provides an extra obstacle of mind games for Mega Swampert to break through. This move in and of itself makes matchups versus Garchomp, Landorus-T, Mega Lopunny, and Greninja tricky.

Bulky Ground-immune Pokemon: Magnet Rise users like Mega Metagross and Aegislash can be troublesome for Mega Swampert, as can bulky Flying-type Pokemon like Skarmory and Mega Pidgeot and Levitate users such as Mega Latias and Rotom-Wash.

", "sets": { "Yawn + Protect": { "description": "

Moves

Yawn should be used against Pokemon like Charizard, Sawk, Crustle, and Haxorus. Protect is used in combination with Yawn to ensure that the foe falls asleep the next turn by preventing Mega Swampert from getting attacked or being affected by Encore, status conditions, or Encore from Pokemon like Mega Lopunny. Earthquake is Mega Swampert's most powerful STAB move, hitting extremely hard with investment and a base 150 Attack stat. This allows it to KO Pokemon it doesn't need Yawn to win against, like Zeraora, Magnezone, and Blacephalon. Ice Beam allows Mega Swampert to deal with the many Flying-types that are immune to Earthquake and hit specific Pokemon 4x super effectively, including metagame staples like Landorus-T, Garchomp, Dragonite, and Zygarde.

Set Details

208 HP EVs are used to maximize Mega Swampert's great mixed bulk by allowing it to take a Dragonium Z-boosted Outrage from Dragonite, as well as anything physical nukes like Mega Medicham and Mega Lopunny can throw at it so it can use Yawn against them on turn 1. 248 Special Defense EVs paired with this HP investment allow Mega Swampert to beat both Normalium Z and Choice Scarf Porygon-Z by taking Breakneck Blitz and preventing Uproar from Choice Scarf variants from 2HKOing it. 36 Special Attack EVs are needed to guarantee that Ice Beam 2HKOes maximum HP Dragonite. The Attack stat is where the remaining EVs go. A Brave nature allows Mega Swampert to not hinder its Special Attack while increasing its Attack at the expense of its Speed, a stat it does not need very much. This still gives it enough Speed to outspeed uninvested base 60s like bulky Primarina and Incineroar.

An alternative EV spread of 248 HP / 28 Atk / 232 SpA with a Brave nature can be used to guarantee that Ice Beam will OHKO Landorus-T and Garchomp and 2HKO Groundium Z Zygarde without having to worry about potential Substitute mind games.

Usage Tips

Do not send Mega Swampert into versatile Pokemon like Mega Charizard Y, Greninja, and Hoopa-U, as they can try to lure in Mega Swampert with their Grass-type coverage. Usually, it's not a good idea to pick Mega Swampert versus stall Pokemon like Mega Sableye, Type: Null, and Registeel, as they can nullify Yawn's usefulness and boost their defenses. Sadly, bulky Dragon Dance Mega Charizard X and Mega Gyarados can forgo Mega Evolving and immunize themselves to Earthquake while shaking off Ice Beam with ease thanks to their secondary typings, so picking Mega Swampert into common Fire / Water / Grass cores with these Pokemon is not advised. Using Protect on turn 1 is advised versus powerful Fake Out users like Mega Medicham and Flail Mega Lopunny to prevent chip damage that might otherwise let them OHKO Mega Swampert. It is also important to use Protect turn 1 when facing off against Porygon-Z, as this allows you to scout if it uses Uproar, in which case you can proceed to use Earthquake twice, as Uproar does not 2HKO Mega Swampert, and Earthquake will always 2HKO Porygon-Z.

Team Options

Fire-types like Mega Charizard X and Mega Charizard Y deserve a special mention for their ability to counter Steel- and Grass-types that Mega Swampert struggles with such as Magearna, Registeel, Tapu Bulu, Serperior, and Ferrothorn, as well as Will-O-Wisp users such as Volcarona. Mega Swampert, in return, can take care of Ground- and Rock-type Pokemon that counter them such as non-Magnet Rise Mega Diancie, Donphan, Garchomp, and Archeops. Grass + Steel types like Kartana and Ferrothorn are fitting partners for Mega Swampert, as they counter opposing Grass- and Water-types such as Whimsicott, Tapu Bulu, Mega Gyarados, and Tapu Fini with their secondary STAB options. Furthermore, their secondary Steel typing helps versus Fairy-type Pokemon that Mega Swampert struggles with such as Clefable and Taunt / Will-O-Wisp Mega Gardevoir. Mega Swampert, in return, takes care of most of the Fire-, Poison-, and Fighting-types that threaten them such as Blacephalon, Nagandel, and Mega Lopunny. Along with that, Pokemon that carry multi-hit moves and sound-based moves to get through Substitute, a direct counter to Yawn, match well with Mega Swampert. Notable examples include Mega Heracross and Volcarona, with the former being a great Will-O-Wisp absorber thanks to its pre-Mega ability in Guts and access to Bullet Seed and Pin Missile to hit Water- and Grass-types hiding behind Substitute like Greninja, Primarina, Serperior, and Whimsicott, as well as access to Close Combat to counter bulky Normal-types like Chansey, Porygon2, and Type: Null. Mega Swampert, in return, can deal with Pokemon Mega Heracross struggles against including Flying-types like Flyinium Z Dragonite, Flyinium Z Landorus-T, and non-Substitute Mega Pinsir, as well as some offensive Fire-types including Mega Blaziken and Victini. Volcarona also helps take care of Steel-types not hit hard by Earthquake and problematic Psychic-types such as Celesteela, Magnet Rise Mega Metagross, Mega Mawile, and Necrozma thanks to its unique Fire / Bug typing while also utilizing Bug Buzz to hit through Substitute and inflicting special damage to complement Mega Swampert's physical attacking prowess. Mega Swampert, in return, helps counter Rock-type Pokemon like Golem and Crustle and Pokemon carrying Rock-type coverage such as Stone Edge Sawk and Stone Edge Garchomp.

" @@ -588,11 +588,11 @@ "credits": {"writtenBy": [{"user_id": 384270, "username": "autumn"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 412409, "username": "motogp"}, {"user_id": 385597, "username": "Felucia"}, {"user_id": 302951, "username": "Nalei"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 447027, "username": "frostration"}]}]} }, "Rotom-Heat": { - "overview": "

Rotom-H brings a unique niche via its defensive typing in tandem with a Ground-type immunity through Levitate, allowing it to beat top-tier threats such as Mega Gyarados, Donphan, Mega Metagross, and Mega Charizard Y. In addition to this, Rotom-H's STAB Fire- and Electric-type coverage separates it from other common Fire-types, as this allows it to beat many common bulky Water-types such as Mega Slowbro, Primarina, and Tapu Fini. Rotom-H's access to Will-O-Wisp and Charge gives it ways of dealing with both physical and special attackers, such as Zeraora. However, Rotom-H is held back mainly by its poor Speed tier in conjunction with its subpar HP stat, which allows Pokemon past the base 86 Speed benchmark to outspeed it, including most of the more prominent threats in the metagame like Greninja, Garchomp, Z-Celebrate Meloetta, Porygon-Z, and Mega Lopunny. Additionally, while Rotom-H's typing is good, it can be a liability in a metagame full of common Dragon- and Ground-types with Rock-type coverage or Thousand Arrows, such as Mega Charizard X, Landorus-T, and Zygarde-C.

", - "comments": "

Other Options

A Choice Specs set can be utilized to let Rotom-H hit harder with Overheat and other coverage moves like Hidden Power Ice for Landorus-T. It also enables Rotom-H to OHKO Aegislash reliably. However, this comes at the cost of utility moves like Will-O-Wisp and Charge, as well as the raw power from Electrium Z, sacrificing crucial matchups against foes like Metal Burst Mega Aggron and Donphan.

Checks and Counters

Faster Pokemon: Any Pokemon that surpasses base 86 Speed benchmark can generally beat Rotom-H due to its horrible HP stat. Pokemon such as Greninja, Porygon-Z, Tapu Lele, Mega Lopunny, and Pheromosa are just some of among the plethora of threats that can do the same job.

Bulky Pokemon: There are multiple Pokemon that have the raw special bulk to shrug off Rotom-H's attacks and either KO it outright or set up to do so, such as Dragonium Z Dragonite, Meloetta, Mega Gardevoir, Aegislash, Mega Sableye, Hoopa-U, and Incineroar.

Defensive Typing Advantage: There are a plethora of Pokemon that can deal with Rotom-H's attacks on account of having an advantageous defensive typing; Ground-types like Garchomp, Landorus-T, and Zygarde-C are immune to Gigavolt Havoc and Dragon-types like defensive Mega Altaria, Mega Charizard X, and Kommo-o resist it.

Stall: Special walls like Blissey and Chansey completely wall Rotom-H and can continue to whittle its HP down with Seismic Toss. Furthermore, PP stalling Pokemon such as Clefable, Mega Venusaur, and Type: Null can either bolster their Special Defense or lower Rotom-H's Special Attack, taking little to no damage from its attacks.

Substitute Users: There are countless Pokemon like Serperior, Jumpluff, Volcarona, Vivillon, Whimsicott, and Mega Metagross that outspeed Rotom-H and use Substitute to block out its attacks, often forcing Rotom-H either to hit multiple consecutive Thunders or to drop its Special Attack with Overheat.

Rock-types: Rock-type Pokemon such as Crustle, Carracosta, and Golem give Rotom-H a hard time, as they all are guaranteed to withstand a hit and threaten it with their super effective STAB moves.

", + "overview": "

Rotom-Heat brings a unique niche via its defensive typing in tandem with a Ground-type immunity through Levitate, allowing it to beat top-tier threats such as Mega Gyarados, Donphan, Mega Metagross, and Mega Charizard Y. In addition to this, Rotom-Heat's STAB Fire- and Electric-type coverage separates it from other common Fire-types, as this allows it to beat many common bulky Water-types such as Mega Slowbro, Primarina, and Tapu Fini. Rotom-Heat's access to Will-O-Wisp and Charge gives it ways of dealing with both physical and special attackers, such as Zeraora. However, Rotom-Heat is held back mainly by its poor Speed tier in conjunction with its subpar HP stat, which allows Pokemon past the base 86 Speed benchmark to outspeed it, including most of the more prominent threats in the metagame like Greninja, Garchomp, Z-Celebrate Meloetta, Porygon-Z, and Mega Lopunny. Additionally, while Rotom-Heat's typing is good, it can be a liability in a metagame full of common Dragon- and Ground-types with Rock-type coverage or Thousand Arrows, such as Mega Charizard X, Landorus-T, and Zygarde-C.

", + "comments": "

Other Options

A Choice Specs set can be utilized to let Rotom-Heat hit harder with Overheat and other coverage moves like Hidden Power Ice for Landorus-T. It also enables Rotom-Heat to OHKO Aegislash reliably. However, this comes at the cost of utility moves like Will-O-Wisp and Charge, as well as the raw power from Electrium Z, sacrificing crucial matchups against foes like Metal Burst Mega Aggron and Donphan.

Checks and Counters

Faster Pokemon: Any Pokemon that surpasses base 86 Speed benchmark can generally beat Rotom-Heat due to its horrible HP stat. Pokemon such as Greninja, Porygon-Z, Tapu Lele, Mega Lopunny, and Pheromosa are just some of among the plethora of threats that can do the same job.

Bulky Pokemon: There are multiple Pokemon that have the raw special bulk to shrug off Rotom-Heat's attacks and either KO it outright or set up to do so, such as Dragonium Z Dragonite, Meloetta, Mega Gardevoir, Aegislash, Mega Sableye, Hoopa-U, and Incineroar.

Defensive Typing Advantage: There are a plethora of Pokemon that can deal with Rotom-Heat's attacks on account of having an advantageous defensive typing; Ground-types like Garchomp, Landorus-T, and Zygarde-C are immune to Gigavolt Havoc and Dragon-types like defensive Mega Altaria, Mega Charizard X, and Kommo-o resist it.

Stall: Special walls like Blissey and Chansey completely wall Rotom-Heat and can continue to whittle its HP down with Seismic Toss. Furthermore, PP stalling Pokemon such as Clefable, Mega Venusaur, and Type: Null can either bolster their Special Defense or lower Rotom-Heat's Special Attack, taking little to no damage from its attacks.

Substitute Users: There are countless Pokemon like Serperior, Jumpluff, Volcarona, Vivillon, Whimsicott, and Mega Metagross that outspeed Rotom-Heat and use Substitute to block out its attacks, often forcing Rotom-Heat either to hit multiple consecutive Thunders or to drop its Special Attack with Overheat.

Rock-types: Rock-type Pokemon such as Crustle, Carracosta, and Golem give Rotom-Heat a hard time, as they all are guaranteed to withstand a hit and threaten it with their super effective STAB moves.

", "sets": { "Electrium Z": { - "description": "

Moves

Thunder, when utilized with Electrium Z, becomes a potent attack that allows Rotom-H to break past Water-types such as Adamant Mega Gyarados and non-Choice Scarf Volcanion as well as Heatran. It can also be used to break through other Pokemon that are either slower than Rotom-H or are unable to OHKO it such as Mega Charizard Y and Togekiss. Overheat is a staple move on any Rotom-H set, nailing many prominent Grass- and Steel-types such as Mega Mawile and Ferrothorn. Will-O-Wisp allows Rotom-H to deal with some physical attackers such as Zeraora as well as breaking Sturdy on Pokemon like Magnezone and Choice Band Avalugg. Charge is used in combination with Thunder to boost Gigavolt Havoc's firepower further and to give Rotom-H a +1 in its Special Defense boost, notably allowing it to beat one of the best Pokemon in the metagame in Magearna. Electroweb is an alternative to Charge to beat Sawk more reliably and give Rotom-H a chance to defeat Choice Scarf Victini.

Set Details

100 HP EVs in tandem with 4 Defense EVs allow Rotom-H to take Mega Pinsir's Flail and burned Aggron's Head Smash from full HP. 184 Special Attack EVs with a Modest nature are needed to guarantee an KO on Head Smash Groundium Z Donphan with Overheat after Head Smash recoil and chip damage from Will-O-Wisp. 220 Speed EVs are used to maximize Rotom-H's Speed with the given bulk and offense investments, allowing it to outspeed many bulky Pokemon such as Adamant Mega Gyarados, non-Choice Scarf Volcanion, and Magneton.

An alternative EV spread of 32 HP / 220 SpA / 4 SpD / 252 Spe with a Timid nature can also be used if Rotom-H carries Electroweb, allowing it to defeat Choice Scarf Sawk and Choice Band Victini reliably, as well as outspeed Jolly Mega Gyarados and Smeargle, and improve its offensive presence. You can also opt to run an EV spread of 160 HP / 128 SpA / 220 Spe to defeat Choice Band Donphan more reliably while retaining the ability to OHKO Mega Gyarados, at the cost of losing some reliability against Groundium Z Donphan.

Usage Tips

In Magearna's case, Rotom-H should use Charge to boost Gigavolt Havoc's firepower and cancel out the effect of Magearna using Calm Mind. Afterward, you should use its Z-Move to weaken Magearna to the point where Overheat can KO it after it uses Pain Split. Other than Magearna, there are still other Pokemon that Charge is useful against, such as Dragon Dance Mega Altaria and Heatran. The Special Defense boost can prove crucial against special attackers, and the power boost can help Rotom-H KO them once they've gotten chipped down with the preferred move. When facing Pokemon such as Choice Scarf Sawk and Choice Scarf Victini, Electroweb, if chosen, should be used in conjunction with Gigavolt Havoc to slow them down and KO them after.

Team Options

A Fire / Water / Grass core team can be utilized, as such a core has excellent type synergy. Water-types such as Mega Gyarados, Greninja, and Mega Slowbro help deal with many of the prominent bulky Fire-types like Mega Charizard X, Victini, and Incineroar, as Rotom-H has no tools at its disposal capable of defeating them. Water-types also benefit from Rotom-H defeating many bulky Water-types such as Primarina, Tapu Fini, and Mega Blastoise. Greninja gets a special mention, as it deals with some of the faster Pokemon in the tier such as Z-Conversion Porygon-Z, Garchomp, and Choice Band Durant. Grass-types like Mega Venusaur, Serperior, and Tapu Bulu are necessary for Rotom-H, as they can safely deal with many of the fast Water-types within the tier, such as Greninja, Manaphy, and Keldeo. Rotom-H, in return, can defeat the myriad of Flying- and Steel-types in the tier such as Mega Charizard Y, Togekiss, Heatran, Celesteela, and Mega Pinsir. Speedy Pokemon such as Mega Lopunny, Pheromosa, and Naganadel are very helpful for taking on Serperior, which Rotom-H cannot defeat one-on-one, as well as many other Pokemon like Garchomp, Landorus-T, and Tapu Lele that all threaten Rotom-H; in return, Rotom-H can deal with some of the bulkier physical Pokemon in the tier such as Mega Metagross, Donphan, and Mega Aggron. Finally, wallbreakers like Hoopa-U, Kartana, and Garchomp are a must, as they are able to deal with PP stalling Pokemon and special walls such as Clefable, Mega Venusaur, and Blissey while Rotom-H can deal with some bulkier foes that they cannot beat such as Flyinium Z Dragonite, Celesteela, and Genesect.

" + "description": "

Moves

Thunder, when utilized with Electrium Z, becomes a potent attack that allows Rotom-Heat to break past Water-types such as Adamant Mega Gyarados and non-Choice Scarf Volcanion as well as Heatran. It can also be used to break through other Pokemon that are either slower than Rotom-Heat or are unable to OHKO it such as Mega Charizard Y and Togekiss. Overheat is a staple move on any Rotom-Heat set, nailing many prominent Grass- and Steel-types such as Mega Mawile and Ferrothorn. Will-O-Wisp allows Rotom-Heat to deal with some physical attackers such as Zeraora as well as breaking Sturdy on Pokemon like Magnezone and Choice Band Avalugg. Charge is used in combination with Thunder to boost Gigavolt Havoc's firepower further and to give Rotom-Heat a +1 in its Special Defense boost, notably allowing it to beat one of the best Pokemon in the metagame in Magearna. Electroweb is an alternative to Charge to beat Sawk more reliably and give Rotom-Heat a chance to defeat Choice Scarf Victini.

Set Details

100 HP EVs in tandem with 4 Defense EVs allow Rotom-Heat to take Mega Pinsir's Flail and burned Aggron's Head Smash from full HP. 184 Special Attack EVs with a Modest nature are needed to guarantee an KO on Head Smash Groundium Z Donphan with Overheat after Head Smash recoil and chip damage from Will-O-Wisp. 220 Speed EVs are used to maximize Rotom-Heat's Speed with the given bulk and offense investments, allowing it to outspeed many bulky Pokemon such as Adamant Mega Gyarados, non-Choice Scarf Volcanion, and Magneton.

An alternative EV spread of 32 HP / 220 SpA / 4 SpD / 252 Spe with a Timid nature can also be used if Rotom-Heat carries Electroweb, allowing it to defeat Choice Scarf Sawk and Choice Band Victini reliably, as well as outspeed Jolly Mega Gyarados and Smeargle, and improve its offensive presence. You can also opt to run an EV spread of 160 HP / 128 SpA / 220 Spe to defeat Choice Band Donphan more reliably while retaining the ability to OHKO Mega Gyarados, at the cost of losing some reliability against Groundium Z Donphan.

Usage Tips

In Magearna's case, Rotom-Heat should use Charge to boost Gigavolt Havoc's firepower and cancel out the effect of Magearna using Calm Mind. Afterward, you should use its Z-Move to weaken Magearna to the point where Overheat can KO it after it uses Pain Split. Other than Magearna, there are still other Pokemon that Charge is useful against, such as Dragon Dance Mega Altaria and Heatran. The Special Defense boost can prove crucial against special attackers, and the power boost can help Rotom-Heat KO them once they've gotten chipped down with the preferred move. When facing Pokemon such as Choice Scarf Sawk and Choice Scarf Victini, Electroweb, if chosen, should be used in conjunction with Gigavolt Havoc to slow them down and KO them after.

Team Options

A Fire / Water / Grass core team can be utilized, as such a core has excellent type synergy. Water-types such as Mega Gyarados, Greninja, and Mega Slowbro help deal with many of the prominent bulky Fire-types like Mega Charizard X, Victini, and Incineroar, as Rotom-Heat has no tools at its disposal capable of defeating them. Water-types also benefit from Rotom-Heat defeating many bulky Water-types such as Primarina, Tapu Fini, and Mega Blastoise. Greninja gets a special mention, as it deals with some of the faster Pokemon in the tier such as Z-Conversion Porygon-Z, Garchomp, and Choice Band Durant. Grass-types like Mega Venusaur, Serperior, and Tapu Bulu are necessary for Rotom-Heat, as they can safely deal with many of the fast Water-types within the tier, such as Greninja, Manaphy, and Keldeo. Rotom-Heat, in return, can defeat the myriad of Flying- and Steel-types in the tier such as Mega Charizard Y, Togekiss, Heatran, Celesteela, and Mega Pinsir. Speedy Pokemon such as Mega Lopunny, Pheromosa, and Naganadel are very helpful for taking on Serperior, which Rotom-Heat cannot defeat one-on-one, as well as many other Pokemon like Garchomp, Landorus-T, and Tapu Lele that all threaten Rotom-Heat; in return, Rotom-Heat can deal with some of the bulkier physical Pokemon in the tier such as Mega Metagross, Donphan, and Mega Aggron. Finally, wallbreakers like Hoopa-U, Kartana, and Garchomp are a must, as they are able to deal with PP stalling Pokemon and special walls such as Clefable, Mega Venusaur, and Blissey while Rotom-Heat can deal with some bulkier foes that they cannot beat such as Flyinium Z Dragonite, Celesteela, and Genesect.

" } }, "credits": {"writtenBy": [{"user_id": 430787, "username": "PA"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239997, "username": "The Official Glyx"}, {"user_id": 276708, "username": "Ginger Princess"}, {"user_id": 305552, "username": "Chickenpie2"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 175616, "username": "Empress"}]}]} diff --git a/data/analyses/gen7battlespotsingles.json b/data/analyses/gen7battlespotsingles.json index 7704aa36b..09db9b738 100644 --- a/data/analyses/gen7battlespotsingles.json +++ b/data/analyses/gen7battlespotsingles.json @@ -75,7 +75,7 @@ "overview": "

Tapu Lele is one of the biggest threats in Battle Spot Singles thanks to Psychic Surge. With a Choice Scarf, Tapu Lele becomes one of the best revenge killers in the game, with the bonus of shutting down priority thanks to Psychic Terrain. It even makes for an unexpected wallbreaker when given more offensive items such as Choice Specs. However, Tapu Lele isn't very easy to switch in due to its mediocre bulk, and without a Choice Scarf, its average Speed stat makes it easy to revenge kill.

Below are some sample sets. These set are likely to be the standard, but will be expanded upon and updated as the metagame progresses.

", "sets": { "Choice Scarf": { - "description": "" + "description": "" }, "Choice Specs": { "description": "" @@ -96,7 +96,7 @@ "description": "" }, "SubSeed": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 317056, "username": "dogknees"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}]} @@ -141,7 +141,7 @@ "Versatile Sweeper": { "description": "" }, - "Drought Attacker": {"description": ""}, + "Drought Attacker": {"description": ""}, "Defensive": {"description": ""} }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}, {"user_id": 234462, "username": "NOVED"}]}]} @@ -164,7 +164,7 @@ "Slowbro": {"sets": {"Defensive": {"description": "

Slowbro is a good choice as a bulky Water-type, since it's among the few with a reliable recovery move. The big choice to make is whether to use Mega Slowbro or regular Slowbro. Mega Slowbro is bulkier, and its access to Shell Armor makes it among the few Pokemon to be able to effectively use Iron Defense, while regular Slowbro can wear down physical attackers quicker with Rocky Helmet and can restore its health via switching out with Regenerator.

"}, "Trick Room Setter": {"description": "

Mega Slowbro's good Special Attack and pathetic Speed makes it a great choice for a Trick Room setter. Since setting up Trick Room is the most important aspect, Slack Off isn't always needed, though it's still useful if coverage isn't as important. While Regenerator is usually the better ability, Oblivious can be useful before Mega Evolving to set up Trick Room in the face of Taunt users.

"}}}, "Muk-Alola": { "overview": "

Alolan Muk's good defensive typing of Poison / Dark, solid special bulk, and access to STAB Pursuit allow it to be a good special wall with Assault Vest that is capable of Pursuit trapping Pokemon such as Mega Gengar, Tapu Lele, and Latios and checking Greninja, Volcarona, and Serperior. Apart from Pursuit trapping, Alolan Muk provides its team with the utility of Knock Off and Poison Jab by removing the items of foes and spreading poison status. However, due to the fact that Alolan Muk is forced to use Assault Vest to effectively take hits from foes it switches into, it lacks recovery and is prone to getting worn down over the match. It also has a lone yet exploitable weakness to Ground, and combined with low Speed stat, Alolan Muk is very prone to getting revenge killed by many of the physical attackers in the tier, most of which run Earthquake. Lastly, although it has various coverage options such as Fire Punch, Rock Tomb, Shadow Sneak, Ice Punch, and Brick Break, Alolan Muk only has room for one of them, meaning common foes such as Landorus-T, Mega Salamence, Mega Mawile, Ferrothorn, and Mega Tyranitar can easily take advantage of Alolan Muk depending on what coverage move it opts for.

", - "comments": "

Other Options

Payback can be used to deal more damage to Pokemon that hold Z-Crystals, but it is less reliable overall and lacks the utility Knock Off provides. Gunk Shot is a stronger Poison-type STAB move, but its poor accuracy and lower chance of poisoning foes leave this option inferior to Poison Jab. Alolan Muk can choose various coverage moves; Fire Blast lets Alolan Muk 2HKO Ferrothorn without taking damage from Iron Barbs and guarantees the OHKO on Kartana while retaining the ability to 2HKO Mega Scizor, but it does pitiful damage to Celesteela and has a chance to miss. Brick Break hits Heatran and Tyranitar and also breaks screens and Aurora Veil, but it doesn't have much use otherwise. Ice Punch surprises Mega Salamence and Garchomp, but the former can set up on Alolan Muk after Intimidate anyway. Lum Berry is a plausible option to more reliably Pursuit trap Mega Gengar by healing from sleep or burn once. Recycle in tandem with Figy Berry, Curse, and Minimize can function with heavy team support, but Curse sets are outclassed by Snorlax, while strategies employing Minimize are inconsistent.

Checks and Counters

Ground-types: Ground-types such as Landorus-T, Garchomp, Swampert, and Excadrill take little damage from Poison Jab and can force out Alolan Muk, and therefore are some of the best offensive checks to Alolan Muk. However, most Ground-types do not like losing their items to Knock Off or getting poisoned, and Excadrill must be wary of Fire Punch.

Steel-types: Although all of them dislike losing their items to Knock Off unless they have Z-Crystals, Steel-types can switch into Alolan Muk with ease thanks to their generally high bulk and immunity to Poison Jab. While Celesteela, Ferrothorn, Kartana, and Mega Scizor must be wary of Fire-type moves, they can otherwise easily take advantage of Alolan Muk. Heatran can beat variants of Alolan Muk that carry Fire-type moves, but it does not like losing its item to Knock Off and dislikes the occasional Brick Break.

Strong Physical Attackers: Even when it is not hit super effectively, Alolan Muk is overwhelmed by a myriad of physical attackers in the tier, such as Mega Salamence, Mega Blaziken, Mega Charizard X, and Mega Kangaskhan, due to its mediocre Defense stat.

Physically Defensive Pokemon: In general, Alolan Muk struggles with foes that are marginally bulky and resist its moves. Tyranitar is a hard stop to any Alolan Muk variants without Brick Break and is only bothered by poison. Toxapex is impossible to surmount thanks to its phenomenal bulk, Regenerator, and immunity to poison, and it can threaten to burn Alolan Muk with Scald. Skarmory is not even 3HKOed by Fire Punch and only needs to worry about the rare Fire Blast and losing its item to Knock Off. Mega Venusaur doesn't mind Fire-type moves at all thanks to Thick Fat, and it can slowly wear down Alolan Muk with Leech Seed while shaking off any damage taken with Synthesis.

Burn: Not only does burn residually damage Alolan Muk, but it also neuters Alolan Muk's damage output, leaving it unable to Pursuit trap foes effectively. Therefore, Alolan Muk must play with caution against Scald users like Suicune and Toxapex and Will-O-Wisp users like Mega Gengar and Rotom forms.

", + "comments": "

Other Options

Payback can be used to deal more damage to Pokemon that hold Z-Crystals, but it is less reliable overall and lacks the utility Knock Off provides. Gunk Shot is a stronger Poison-type STAB move, but its poor accuracy and lower chance of poisoning foes leave this option inferior to Poison Jab. Alolan Muk can choose various coverage moves; Fire Blast lets Alolan Muk 2HKO Ferrothorn without taking damage from Iron Barbs and guarantees the OHKO on Kartana while retaining the ability to 2HKO Mega Scizor, but it does pitiful damage to Celesteela and has a chance to miss. Brick Break hits Heatran and Tyranitar and also breaks screens and Aurora Veil, but it doesn't have much use otherwise. Ice Punch surprises Mega Salamence and Garchomp, but the former can set up on Alolan Muk after Intimidate anyway. Lum Berry is a plausible option to more reliably Pursuit trap Mega Gengar by healing from sleep or burn once. Recycle in tandem with Figy Berry, Curse, and Minimize can function with heavy team support, but Curse sets are outclassed by Snorlax, while strategies employing Minimize are inconsistent.

Checks and Counters

Ground-types: Ground-types such as Landorus-T, Garchomp, Swampert, and Excadrill take little damage from Poison Jab and can force out Alolan Muk, and therefore are some of the best offensive checks to Alolan Muk. However, most Ground-types do not like losing their items to Knock Off or getting poisoned, and Excadrill must be wary of Fire Punch.

Steel-types: Although all of them dislike losing their items to Knock Off unless they have Z-Crystals, Steel-types can switch into Alolan Muk with ease thanks to their generally high bulk and immunity to Poison Jab. While Celesteela, Ferrothorn, Kartana, and Mega Scizor must be wary of Fire-type moves, they can otherwise easily take advantage of Alolan Muk. Heatran can beat variants of Alolan Muk that carry Fire-type moves, but it does not like losing its item to Knock Off and dislikes the occasional Brick Break.

Strong Physical Attackers: Even when it is not hit super effectively, Alolan Muk is overwhelmed by a myriad of physical attackers in the tier, such as Mega Salamence, Mega Blaziken, Mega Charizard X, and Mega Kangaskhan, due to its mediocre Defense stat.

Physically Defensive Pokemon: In general, Alolan Muk struggles with foes that are marginally bulky and resist its moves. Tyranitar is a hard stop to any Alolan Muk variants without Brick Break and is only bothered by poison. Toxapex is impossible to surmount thanks to its phenomenal bulk, Regenerator, and immunity to poison, and it can threaten to burn Alolan Muk with Scald. Skarmory is not even 3HKOed by Fire Punch and only needs to worry about the rare Fire Blast and losing its item to Knock Off. Mega Venusaur doesn't mind Fire-type moves at all thanks to Thick Fat, and it can slowly wear down Alolan Muk with Leech Seed while shaking off any damage taken with Synthesis.

Burn: Not only does burn residually damage Alolan Muk, but it also neuters Alolan Muk's damage output, leaving it unable to Pursuit trap foes effectively. Therefore, Alolan Muk must play with caution against Scald users like Suicune and Toxapex and Will-O-Wisp users like Mega Gengar and Rotom formes.

", "sets": { "Assault Vest": { "description": "

Moves

Pursuit is capable of hitting foes hard if they attempt to switch out, and it allows Alolan Muk to guarantee removal of threats like Mega Gengar and Latios while netting significant damage against Tapu Lele. Knock Off is a stronger Dark-type STAB move that has utility of removing items and scouting for potential Z-Crystals and Mega Stones from certain foes. The move also ensures that the likes of Heatran and Celesteela are punished should they switch directly into Alolan Muk. Poison Jab is a consistent Poison-type STAB move that is used to deal with Fairy-types and notably OHKOes Tapu Lele, leaving it with a risky situation if it attempts to stay in predicting Pursuit. Factoring in Poison Touch, Poison Jab has a very high chance to poison a foe which is hazardous to Alolan Muk's potential checks. The last moveslot depends on what foes Alolan Muk desires to hit. Fire Punch 2HKOes Ferrothorn and Mega Scizor, has a chance to OHKO Kartana, and has general utility of hitting Steel-types super effectively. Rock Tomb lets Alolan Muk OHKO Volcarona and Mega Charizard Y and prevents Mega Salamence from freely setting up on Alolan Muk. Lastly, Shadow Sneak picks off weakened threats, especially Focus Sash users, and this move notably lets Alolan Muk finish off Tapu Koko, which has a chance to avoid the OHKO from Poison Jab.

Set Details

With 116 Attack EVs and an Adamant nature, Pursuit OHKOes Mega Gengar when it switches out, Poison Jab OHKOes Tapu Lele and 2HKOes Volcarona, and Knock Off almost always OHKOes maximum HP Aegislash in its Blade forme. Assault Vest in tandem with 140 HP EVs and 252 Special Defense EVs lets Alolan Muk avoid the 2HKO from Modest Choice Specs Tapu Lele, the 2HKO from +1 Volcarona after Stealth Rock, and the 3HKO from Life Orb Greninja. Minimizing Speed by using a Brave nature and 0 Speed IVs is an option that lets Alolan Muk underspeed Quiet Aegislash and OHKO it with Knock Off after it attacks and transforms into its Blade forme.

Usage Tips

Since Alolan Muk is capable of taking special hits well, it is a promising idea to switch it in on special attackers such as Mega Gengar, Tapu Lele, and Greninja. It can also switch into predicted uses of Toxic from passive walls such as Chansey. Once it comes in, Alolan Muk can KO or weaken Ghost- and Psychic-types with Pursuit as they are forced out, or it can proceed to hinder foes by removing their items with Knock Off or spreading poison with Poison Jab. Opponents are likely to switch in Steel-types, preferably the ones that can take advantage of or force out Alolan Muk, with an intention to prevent the spread of poison. Keep in mind that most common switch-ins to Alolan Muk can be punished with predictions and the coverage move Alolan Muk is carrying. Some Steel-types like Celesteela and Heatran are greatly hindered by a well-timed Knock Off on the switch, while Ferrothorn and Scizor will be harshly punished by Fire Punch. Lastly, be wary of foes that use Scald or Will-O-Wisp, as getting burned significantly hinders Alolan Muk's offensive capabilities, notably leaving it unable to effectively Pursuit trap a foe.

Team Options

Fighting-types make good partners for Alolan Muk; they can handle the Steel-types that annoy Alolan Muk, while Alolan Muk can dispose of Ghost- and Psychic-types, threaten Fairy-types, remove items from various physical walls like Celesteela, and spread poison. Mega Blaziken in particular appreciates Alolan Muk's ability to remove problematic Pokemon like Choice Scarf Latios and various Ghost-types, and Mega Blaziken can potentially stall out poisoned foes with Protect or Substitute to the point that it can KO them. Pokemon that can switch into Ground-type moves or handle physical attackers are good defensive partners for Alolan Muk. Landorus-T compresses both of these roles while threatening Steel-types with Earthquake. Rotom formes are good checks to Mega Salamence and Celesteela, and they can neuter physical attackers with Will-O-Wisp, giving Alolan Muk a better chance to take on them on. Serperior is a good offensive partner to Alolan Muk, as it appreciates Alolan Muk's ability to remove Mega Gengar and hinder Steel-types with Knock Off and Fire Punch, and in return it can take on Ground-types for Alolan Muk. Tapu Bulu summons Grassy Terrain, which weakens Earthquake and provides Alolan Muk with passive recovery. Defensive partners like Chansey, Skarmory, and Gliscor can pair well with Alolan Muk in defensive teams, as all of them appreciate removal of Mega Gengar. The latter two can also switch into Ground-type moves for Alolan Muk.

" @@ -358,10 +358,10 @@ }, "Swampert": { "overview": "

Swampert commonly sees use as a rain attacker that can support its team well with its ability to threaten fast and frail foes with powerful attacks. Solid defenses and an immunity to Electric make Mega Swampert a strong, bulky, and fast threat under the rain that is difficult to defensively check and swiftly take out. Apart from being a sweeper under rain support, Swampert can opt to stay in its regular forme and act as a bulky support Pokemon, using moves like Stealth Rock, Roar, and Yawn while retaining a different kind of offensive presence when compared to other leads.

Though Mega Swampert's offensive prowess under rain cannot be overlooked, it is dependent on the rain to function due to its relatively low Speed in other weather conditions. This leaves Mega Swampert with a rigid and limited pool of Pokemon that it can synergize with. Mega Swampert can 2HKO many neutral targets with its STAB moves, but there are many Pokemon that can be used to pivot around Mega Swampert's STAB moves until the rain stops. Some Pokemon can switch into a resisted Waterfall, and other common Pokemon like Landorus-T and Mega Salamence can switch into Earthquake and weaken Mega Swampert in an emergency. This means there will be difficulty for Mega Swampert to function well as an offensive Pokemon even in rain. Mega Swampert also may compete with Kingdra as a Swift Swim sweeper, as Kingdra does not take a Mega slot, can hold an item of its choice, and sports a secondary typing that situationally has better coverage; however, Kingdra struggles against foes like Toxapex, Tapu Fini, and Mimikyu that Mega Swampert fares better against.

", - "comments": "

Other Options

Superpower can be used to heavily damage Ferrothorn and OHKO Kartana and Mega Gyarados. However, Mega Swampert is typically forced out after using Superpower due to the stat drops, and physically defensive Ferrothorn is not KOed by Superpower even after switching into Earthquake. Power-Up Punch allows Mega Swampert to take advantage of forced switches and serves as one of the very few ways to surmount over Porygon2. Ice Beam on a utility set heavily damages Landorus-T, Mega Salamence, and Garchomp, but it is hard to fit due to other moves that are typically more important for Mega Swampert.

Checks and Counters

Grass-types and Grass-type Attacks: Kartana, Tapu Bulu, and Breloom can easily dispose of Swampert with their STAB moves. As long as Mega Swampert lacks Superpower against Kartana and Tapu Bulu does not directly switch into Ice Punch, they can effectively mess with Mega Swampert. Tapu Bulu can pose further problems, as Grassy Terrain weakens Earthquake. Breloom typically carries Focus Sash to check Mega Swampert, which its party cannot break beforehand due to the difficulty of fitting Stealth Rock onto another teammate. It can even anti-lead Rindo Berry Swampert due to Bullet Seed outright OHKOing it.

Water-types: Gyarados and Tapu Fini can prove to be nuisances that force hesitation from Mega Swampert. Gyarados is difficult to defeat due to its resistance to Mega Swampert's STAB moves and Intimidate, while Tapu Fini can avoid the 2HKO with Sitrus Berry even after directly switching into Earthquake and then retaliate. A healthy Primarina can revenge kill Mega Swampert with Oceanic Operetta. The rarer Rotom-W completely walls Mega Swampert, but it is punished by Substitute variants.

Weather Setters: Hippowdon and Tyranitar can switch in to remove rain, which is what Mega Swampert relies on to have the Speed advantage over various foes and power up its Waterfall. Mega Charizard Y can be more problematic, as it can pivot into a predicted Earthquake or survive any attack from full health under sun and immediately force a switch with the threat of Solar Beam.

", + "comments": "

Other Options

Superpower can be used to heavily damage Ferrothorn and OHKO Kartana and Mega Gyarados. However, Mega Swampert is typically forced out after using Superpower due to the stat drops, and physically defensive Ferrothorn is not KOed by Superpower even after switching into Earthquake. Power-Up Punch allows Mega Swampert to take advantage of forced switches and serves as one of the very few ways to surmount over Porygon2. Ice Beam on a utility set heavily damages Landorus-T, Mega Salamence, and Garchomp, but it is hard to fit due to other moves that are typically more important for Mega Swampert.

Checks and Counters

Grass-types and Grass-type Attacks: Kartana, Tapu Bulu, and Breloom can easily dispose of Swampert with their STAB moves. As long as Mega Swampert lacks Superpower against Kartana and Tapu Bulu does not directly switch into Ice Punch, they can effectively mess with Mega Swampert. Tapu Bulu can pose further problems, as Grassy Terrain weakens Earthquake. Breloom typically carries Focus Sash to check Mega Swampert, which its party cannot break beforehand due to the difficulty of fitting Stealth Rock onto another teammate. It can even anti-lead Rindo Berry Swampert due to Bullet Seed outright OHKOing it.

Water-types: Gyarados and Tapu Fini can prove to be nuisances that force hesitation from Mega Swampert. Gyarados is difficult to defeat due to its resistance to Mega Swampert's STAB moves and Intimidate, while Tapu Fini can avoid the 2HKO with Sitrus Berry even after directly switching into Earthquake and then retaliate. A healthy Primarina can revenge kill Mega Swampert with Oceanic Operetta. The rarer Rotom-Wash completely walls Mega Swampert, but it is punished by Substitute variants.

Weather Setters: Hippowdon and Tyranitar can switch in to remove rain, which is what Mega Swampert relies on to have the Speed advantage over various foes and power up its Waterfall. Mega Charizard Y can be more problematic, as it can pivot into a predicted Earthquake or survive any attack from full health under sun and immediately force a switch with the threat of Solar Beam.

", "sets": { "Mega Rain Attacker": { - "description": "

Moves

Waterfall has the highest damage output of Mega Swampert's attacks under rain, and it can outright OHKO foes like Tapu Koko, Tapu Lele, and uninvested Mimikyu. Earthquake is the biggest draw to using Mega Swampert, as it has a high damage output against foes like Toxapex, Tapu Fini, and Primarina that are otherwise good checks to many Pokemon commonly employed on rain teams. Ice Punch is the best option that Mega Swampert can rely on to punish Grass-types like Breloom, Tapu Bulu, and Serperior. Ice Punch also has a varying damage output against Mega Salamence and Landorus-T (though note that Waterfall in the rain does more damage to Landorus-T), which can be lethal should they lack defensive investment.

Substitute eases prediction against foes that attempt to switch around and wait for rain to stop, helps against Sucker Punch Mega Mawile and punishes Celesteela and Rotom-W, which can survive a hit and respond with status moves. Rock Tomb OHKOes Mega Charizard Y on the switch, and it eases the matchup against Mega Salamence and Mega Gyarados, which can use their abilities and typings to pivot into Mega Swampert until the rain stops. When rain support isn't available, Rock Tomb also eases the matchup against Mimikyu. Rain Dance is useful for setting up rain in case your rain setter has been KOed or you predict Mega Charizard Y to switch in.

Set Details

An Adamant nature is typically preferred to secure OHKOs against Tapu Lele and uninvested Landorus-T with an appropriate move and maximize Earthquake's damage output against Mega Metagross. Though it involves sacrificing a lot of power, a Jolly nature is possible to outspeed +1 Adamant Mega Salamence, Garchomp, and Choice Scarf Kartana. Damp prevents moves like Explosion, notably from Landorus-T, which may otherwise heavily damage Swampert before Mega Evolution.

Usage Tips

Though Mega Swampert is difficult to deal with under the rain, it won't be too common for it to outright sweep the opposing team by itself. Most teams in Battle Spot Singles have airborne Pokemon to force mind games, and the prevalence of Focus Sash means it is likely that Mega Swampert is going to be revenge killed even when the matchup is in its favor. Therefore, it is typically better for Mega Swampert to focus on netting as much damage as possible during the rain. Unless there are Grass-types that can switch into Mega Swampert relatively easily and quickly force a switch, Mega Swampert can make aggressive moves to weaken various Pokemon and possibly benefit a secondary rain sweeper or another Pokemon on its team. Avoid needlessly wasting health against foes like Porygon2 and Ferrothorn that can win one-on-one and heal off the damage taken. Rather, be patient until they are sufficiently weakened or taken out by other teammates, as weakening Mega Swampert reduces the odds it can survive a hit against foes that it cannot outright run over. If teammates cannot effectively deal with a specific Pokemon, consider taking advantage of Waterfall's considerable chance to cause a flinch.

Team Options

A Pokemon with Drizzle is mandatory for Mega Swampert to immediately activate Swift Swim. Pelipper and Politoed are options, and Pelipper is typically preferred due to its ability to threaten Grass-types like Tapu Bulu with Hurricane and access to U-turn. However, Politoed is able to annoy Baton Pass teams with Perish Song and is bulkier, meaning it has more opportunities to set up rain throughout the game compared to Pelipper. It also is better at stomaching hits and bringing in Mega Swampert safely if its Eject Button is intact. Mega Swampert typically needs assistance from other offensive teammates, as it is common for most teams to be naturally prepared to stop it in some way. Kingdra can be a viable teammate should an opponent lack a solid Grass-type Pokemon to keep both Mega Swampert and Kingdra in check, and its ability to dispose of physical walls and Dragon-type Pokemon - particularly Mega Salamence, which can be an annoyance due to Intimidate and its resistance or immunity to Mega Swampert's moves - is appreciated.

There has to be a sufficient countermeasure for Grass-types, as a rain setter and Mega Swampert struggle to effectively deal with them. Kartana can threaten Tapu Bulu, Ferrothorn, and some Water-types, and it can benefit from Mega Swampert at worst weakening Mega Salamence and taking advantage of Celesteela if using Substitute. Ferrothorn can be used as an effective check to Serperior under rain and pivot into other Grass-types. Tapu Koko and Thundurus-T don't necessarily have good offensive or defensive synergy with Mega Swampert, but they can outpace many foes and fire strong Thunders under the rain, taking care of problematic Water-types that can force hesitation from Mega Swampert. Thundurus-T in particular can break through bulkier threats with Nasty Plot-boosted attacks, defeat Ferrothorn with Focus Blast, and even lure in Tapu Bulu and remove it with Sludge Wave if using a Choice Scarf set. Aegislash can be considered, as it can check Breloom and benefit from the offensive pressure applied to many Fire-types. Though they find it difficult to function under the rain, Fire-type Pokemon like Mega Charizard X and Y and Volcarona can be employed and supported by different teammates to punish Grass-types that are enticed by Mega Swampert's rain core from Team Preview.

" + "description": "

Moves

Waterfall has the highest damage output of Mega Swampert's attacks under rain, and it can outright OHKO foes like Tapu Koko, Tapu Lele, and uninvested Mimikyu. Earthquake is the biggest draw to using Mega Swampert, as it has a high damage output against foes like Toxapex, Tapu Fini, and Primarina that are otherwise good checks to many Pokemon commonly employed on rain teams. Ice Punch is the best option that Mega Swampert can rely on to punish Grass-types like Breloom, Tapu Bulu, and Serperior. Ice Punch also has a varying damage output against Mega Salamence and Landorus-T (though note that Waterfall in the rain does more damage to Landorus-T), which can be lethal should they lack defensive investment.

Substitute eases prediction against foes that attempt to switch around and wait for rain to stop, helps against Sucker Punch Mega Mawile and punishes Celesteela and Rotom-Wash, which can survive a hit and respond with status moves. Rock Tomb OHKOes Mega Charizard Y on the switch, and it eases the matchup against Mega Salamence and Mega Gyarados, which can use their abilities and typings to pivot into Mega Swampert until the rain stops. When rain support isn't available, Rock Tomb also eases the matchup against Mimikyu. Rain Dance is useful for setting up rain in case your rain setter has been KOed or you predict Mega Charizard Y to switch in.

Set Details

An Adamant nature is typically preferred to secure OHKOs against Tapu Lele and uninvested Landorus-T with an appropriate move and maximize Earthquake's damage output against Mega Metagross. Though it involves sacrificing a lot of power, a Jolly nature is possible to outspeed +1 Adamant Mega Salamence, Garchomp, and Choice Scarf Kartana. Damp prevents moves like Explosion, notably from Landorus-T, which may otherwise heavily damage Swampert before Mega Evolution.

Usage Tips

Though Mega Swampert is difficult to deal with under the rain, it won't be too common for it to outright sweep the opposing team by itself. Most teams in Battle Spot Singles have airborne Pokemon to force mind games, and the prevalence of Focus Sash means it is likely that Mega Swampert is going to be revenge killed even when the matchup is in its favor. Therefore, it is typically better for Mega Swampert to focus on netting as much damage as possible during the rain. Unless there are Grass-types that can switch into Mega Swampert relatively easily and quickly force a switch, Mega Swampert can make aggressive moves to weaken various Pokemon and possibly benefit a secondary rain sweeper or another Pokemon on its team. Avoid needlessly wasting health against foes like Porygon2 and Ferrothorn that can win one-on-one and heal off the damage taken. Rather, be patient until they are sufficiently weakened or taken out by other teammates, as weakening Mega Swampert reduces the odds it can survive a hit against foes that it cannot outright run over. If teammates cannot effectively deal with a specific Pokemon, consider taking advantage of Waterfall's considerable chance to cause a flinch.

Team Options

A Pokemon with Drizzle is mandatory for Mega Swampert to immediately activate Swift Swim. Pelipper and Politoed are options, and Pelipper is typically preferred due to its ability to threaten Grass-types like Tapu Bulu with Hurricane and access to U-turn. However, Politoed is able to annoy Baton Pass teams with Perish Song and is bulkier, meaning it has more opportunities to set up rain throughout the game compared to Pelipper. It also is better at stomaching hits and bringing in Mega Swampert safely if its Eject Button is intact. Mega Swampert typically needs assistance from other offensive teammates, as it is common for most teams to be naturally prepared to stop it in some way. Kingdra can be a viable teammate should an opponent lack a solid Grass-type Pokemon to keep both Mega Swampert and Kingdra in check, and its ability to dispose of physical walls and Dragon-type Pokemon - particularly Mega Salamence, which can be an annoyance due to Intimidate and its resistance or immunity to Mega Swampert's moves - is appreciated.

There has to be a sufficient countermeasure for Grass-types, as a rain setter and Mega Swampert struggle to effectively deal with them. Kartana can threaten Tapu Bulu, Ferrothorn, and some Water-types, and it can benefit from Mega Swampert at worst weakening Mega Salamence and taking advantage of Celesteela if using Substitute. Ferrothorn can be used as an effective check to Serperior under rain and pivot into other Grass-types. Tapu Koko and Thundurus-T don't necessarily have good offensive or defensive synergy with Mega Swampert, but they can outpace many foes and fire strong Thunders under the rain, taking care of problematic Water-types that can force hesitation from Mega Swampert. Thundurus-T in particular can break through bulkier threats with Nasty Plot-boosted attacks, defeat Ferrothorn with Focus Blast, and even lure in Tapu Bulu and remove it with Sludge Wave if using a Choice Scarf set. Aegislash can be considered, as it can check Breloom and benefit from the offensive pressure applied to many Fire-types. Though they find it difficult to function under the rain, Fire-type Pokemon like Mega Charizard X and Y and Volcarona can be employed and supported by different teammates to punish Grass-types that are enticed by Mega Swampert's rain core from Team Preview.

" }, "Utility": { "description": "

Moves

Swampert's good defensive typing, natural bulk, and EV investment combine to make it a viable Stealth Rock user that few Pokemon can threaten to immediately take down. Yawn prevents a foe from freely setting up on Swampert and can potentially provide an ideal setup condition for a teammate once a foe knocks out Swampert. Roar can forcefully remove a foe from the field, punishing Substitute users and racking up damage with Stealth Rock if a foe struggles to swiftly take down Swampert. Scald's burn chance may be counterproductive with Yawn inducing sleep, but Swampert's ability to at worst mildly annoy most foes that it leads against helps separate itself from Hippowdon. Earthquake prevents Swampert from being completely passive and hits foes like Mega Gengar, Mega Mawile, and Heatran.

Set Details

Maximum investment in HP and Special Defense makes Swampert more difficult to break through for special attackers like Tapu Lele and Protean Greninja. A physically defensive EV spread with an Impish nature makes it possible for Swampert to better take hits against Pokemon like Landorus-T and Mega Charizard X and, notably, survive a boosted Double-Edge from Mega Salamence. Sitrus Berry enables Swampert to avoid a 2HKO from powerful attacks like Landorus-T's Earthquake, but Rindo Berry can be used to avoid being OHKOed by Mega Charizard Y's Solar Beam as well as Blaziken and Heatran's Bloom Doom. Rindo Berry also enables Swampert to survive Protean Greninja's Life Orb-boosted Grass Knot and grants it a higher chance to survive Bloom Doom.

Usage Tips

Swampert differentiates itself from other dedicated leads with limited options for foes to KO it before it uses Stealth Rock and other annoying status moves. If Grass-types are not present on the opposing team, Swampert will make for an effective lead the majority of the time due to its solid bulk and decent offensive presence. However, an opponent may use unusual Pokemon against Swampert, such as Greninja, Heatran, and Blaziken. This may be due to their potential to carry Grass-type moves that will swiftly take out Swampert, so if Swampert lacks a Rindo Berry, exercise caution against them. Depending on the foe, make appropriate decisions about what utility move should be used first. If Pokemon like Mega Salamence seem to be present on the opposing team and teammates will need prior damage to surmount them, prioritize setting up Stealth Rock. Against setup sweepers where a single free turn can bring harsh consequences, use Yawn first. If an opponent lacks Pokemon that will effectively pressure Swampert, focus on putting a Pokemon to sleep and chipping the opposing team as much as possible.

Team Options

Similarly to many teammates of a dedicated lead, powerful threats like Blaziken, Mega Salamence, and both formes of Mega Charizard can take advantage of the Stealth Rock support and a foe potentially being put to sleep. These Pokemon can also take advantage of Grass-types that attempt to lead against Swampert and limit its attempt to utilize Stealth Rock and Yawn. Tapu Lele can appreciate Swampert and its aforementioned partners applying massive pressure against Steel-types. It has room to customize its set to aid the team's matchup against faster teams by running a Choice Scarf set or by taking advantage of a foe being put to sleep and using Calm Mind to become more threatening. Mimikyu serves as a nice backup to foes that Swampert cannot sufficiently cover. It also packs Swords Dance to take advantage of foes being put to sleep, as well as other moves like Shadow Sneak and Let's Snuggle Forever to swiftly take out setup sweepers that may get out of hand in case Swampert can not handle them adequately.

" @@ -426,10 +426,10 @@ }, "Salamence": { "overview": "", - "comments": "

Other Options

Checks and Counters

Bulky Ice Users: Pokemon such as Cresselia, Porygon2, and Suicune can all take attacks from Mega Salamence and are able to fire back with Ice Beam.

Offensive Ice-type Move Users: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard and likes to run Focus Sash or Choice Scarf to be able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash Mega Salamence, OHKOing it with Blizzard, and it would threaten a Jolly or a Naive one as well if it is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. However none of these Pokemon can really switch into Mega Salamence's attacks.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, and it can 2HKO Mega Salamence if it switches into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Disguise that guards it from the first attack, firing back with a STAB Play Rough.

Bulky Steel- and Rock-types: Aegislash and Rhyperior can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to OHKO Rhyperior even at +2 while being hit hard by both in return.

Faster or Bulky Dragon-types: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dance or attack with Outrage. Mega Charizard X could be a problem as well if it manages to get Dragon Dance boosts before Salamence.

Bulky Flying- / Electric-types: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-W and Rotom-H can deal with Mega Salamence for the same reason, as well as being able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them but wouldn't be enough to OHKO either of them.

", + "comments": "

Other Options

Checks and Counters

Bulky Ice Users: Pokemon such as Cresselia, Porygon2, and Suicune can all take attacks from Mega Salamence and are able to fire back with Ice Beam.

Offensive Ice-type Move Users: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard and likes to run Focus Sash or Choice Scarf to be able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash Mega Salamence, OHKOing it with Blizzard, and it would threaten a Jolly or a Naive one as well if it is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. However none of these Pokemon can really switch into Mega Salamence's attacks.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, and it can 2HKO Mega Salamence if it switches into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Disguise that guards it from the first attack, firing back with a STAB Play Rough.

Bulky Steel- and Rock-types: Aegislash and Rhyperior can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to OHKO Rhyperior even at +2 while being hit hard by both in return.

Faster or Bulky Dragon-types: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dance or attack with Outrage. Mega Charizard X could be a problem as well if it manages to get Dragon Dance boosts before Salamence.

Bulky Flying- / Electric-types: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-Wash and Rotom-Heat can deal with Mega Salamence for the same reason, as well as being able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them but wouldn't be enough to OHKO either of them.

", "sets": { "Dragon Dance": { - "description": "

Moves

Set Details

Usage Tips

Team Options

" + "description": "

Moves

Set Details

Usage Tips

Team Options

" }, "Mixed Attacker": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -441,10 +441,10 @@ "overview": "

Mega Metagross has an incredible offensive presence which goes even further with Tough Claws, as 3/4 of Mega Metagross's common moves make contact. Its movepool gives it sufficient coverage of the metagame which can often get OHKOs given Mega Metagross' huge Attack stat. Part Steel typing and natural bulk lets Mega Metagross comfortably switch-in to a variety of moves without having to worry about gradual chip damage. However, Mega Metagross can't cover all threats in one moveset and is prone to being revenge killed by Ghost-type Pokemon like Mimikyu, Aegislash, and Mega Gengar.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "All Out Attacker": { - "description": "" + "description": "" }, "Substitute Hone Claws": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 317056, "username": "dogknees"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}]} @@ -507,7 +507,7 @@ "comments": "

Other Options

Checks and Counters

Ice-type Moves: Any Pokemon with a powerful Ice-type move will typically make short work of Gliscor. Mamoswine in particular forces Gliscor out every time, since it will break through Gliscor's Substitute with Icicle Spear, though other common users of Ice-type moves such as Porygon2, Greninja, Mega Gengar, Thundurus-T, and Mega Metagross can easily force it out if it's not safely behind a Substitute. Hidden Power Ice users tend to be less effective against specially defensive Gliscor, though, since it can usually cycle with Protect and switching to keep itself healthy.

Multi-hit Moves: Gliscor is punished heavily by multi-hit moves, since it doesn't resist any of the common ones and is weak to Icicle Spear and Water Shuriken. In addition to the aforementioned Mamoswine and Greninja, Gliscor struggles with most users of multi-hit moves such as Breloom, Mega Heracross, Ferrothorn, and Cloyster.

Powerful Wallbreakers: Strong wallbreakers that can immediately outspeed and overpower Gliscor are problematic, since Gliscor doesn't have many resistances. Choice Specs Tapu Lele, Mega Gyarados, Mega Salamence, and Mega Charizard Y are all very dangerous wallbreakers that can break through even specially defensive sets due to Gliscor's lack of resistances, provided Gliscor doesn't get an opportunity to hide behind a Substitute beforehand.

Sound Moves: Users of sound-based moves such as Kommo-o, Mega Salamence, Mega Gardevoir, and Primarina can make quick work of Gliscor as long as they avoid Guillotine, with the latter's Sparkling Aria notably being super effective against Gliscor. It's important to note that Kommo-o's Clangorous Soulblaze also goes through Gliscor's Substitute, but Primarina's Oceanic Operetta does not.

Skarmory: Skarmory is the only relevant Sturdy Pokemon in the metagame that is immune to Toxic, Guillotine, and Earthquake, which means it puts a complete stop to Gliscor in combination with Taunt. While Skarmory can't do much back in most scenarios beyond Taunting it, this alone will often force Gliscor out, which can help regain a lot of leverage against it.

", "sets": { "Specially Defensive": { - "description": "

Moves

Earthquake is Gliscor's primary means of dealing damage, hitting decently hard even with minimal Attack investment. Roost allows Gliscor to heal off a huge amount of damage in combination with Poison Heal, making it very resilient. Protect allows Gliscor to stall out a turn for Poison Heal and extra Toxic damage while avoiding taking an extra hit. However, Rock Tomb can provide useful speed control so that Gliscor can use Roost first against faster foes, and it also lets Gliscor threaten Volcarona and Mega Charizard Y without relying on Guillotine. Running Guillotine allows Gliscor to break through passive foes that are immune to Toxic or fish for an immediate OHKO and is typically the ideal stallbreaking tool despite its low PP and accuracy. Toxic can be used instead of Guillotine, though, if the consistency is desired and Toxic support cannot be fit elsewhere on the team. Running both moves is also an option but it comes at the cost of Protect or Rock Tomb, which can be risky without proper support.

Set Details

The given EV spread optimizes Poison Heal recovery while giving Gliscor the maximum possible special bulk with a Careful nature, with the leftover EVs being placed into Attack to give Earthquake some extra power, which is useful for securing KOs against threats such as Mega Gengar and Tapu Koko. In particular, this specially defensive spread allows Gliscor to take on powerful special attackers such as Volcarona, Mega Gengar, and Firium Z Rotom-H as well as weaker Hidden Power Ice users such as Tapu Koko. The Attack EVs can also be placed in Speed, though this is less useful if Rock Tomb isn't being used, since Gliscor doesn't outspeed many relevant threats with those Speed EVs. Toxic Orb is necessary in order to activate Poison Heal consistently, which is a crucial part of how Gliscor functions.

Usage Tips

Gliscor relies heavily on Poison Heal, so making sure it can get Toxic Orb to activate safely is crucial. Leading with Gliscor or sending it in against a foe that can't threaten it is ideal for this, especially since this can give Gliscor a free turn to use Guillotine against a potential switch-in. Even with heavy defensive investment Gliscor can be worn down quickly due to its short list of resistances, so playing defensively and using Roost to stay healthy should always be a priority. However, Gliscor also doesn't want to stay in against powerful wallbreakers that haven't been hit with Toxic since this can force it into a stalemate with Roost, so be proactive with switching it out against strong wallbreakers and only bringing it in against foes it can easily take advantage of, such as Landorus-T or Heatran. Likewise, Guillotine is primarily meant to break through passive foes more quickly rather than snag a surprise kill, so avoid fishing for a lucky hit against a powerful foe unless you have no other choice.

Team Options

Gliscor wants teammates such as Toxapex and Tapu Fini, which can comfortably deal with Ice- and Water-type attacks, though note that the latter's Misty Terrain can clash with Gliscor if it's running Toxic. Toxapex in particular is a popular teammate that also appreciates Gliscor's Electric- and Ground-type immunities and can reliably keep up switching in longer battles due to Regenerator. These two are often paired with Mega Metagross on bulky offense teams due to the excellent defensive backbone this trio forms without becoming too passive. Gliscor can just as easily be used on stall teams with the likes of Chansey and Skarmory as well, though this specially defensive set is most commonly used on bulky offense teams. Bulky Normal-types such as Porygon2 and Snorlax also appreciate Gliscor's Fighting-type resistance and can also shrug off most common Water- and Ice-type moves due to their high Special Defense.

" + "description": "

Moves

Earthquake is Gliscor's primary means of dealing damage, hitting decently hard even with minimal Attack investment. Roost allows Gliscor to heal off a huge amount of damage in combination with Poison Heal, making it very resilient. Protect allows Gliscor to stall out a turn for Poison Heal and extra Toxic damage while avoiding taking an extra hit. However, Rock Tomb can provide useful speed control so that Gliscor can use Roost first against faster foes, and it also lets Gliscor threaten Volcarona and Mega Charizard Y without relying on Guillotine. Running Guillotine allows Gliscor to break through passive foes that are immune to Toxic or fish for an immediate OHKO and is typically the ideal stallbreaking tool despite its low PP and accuracy. Toxic can be used instead of Guillotine, though, if the consistency is desired and Toxic support cannot be fit elsewhere on the team. Running both moves is also an option but it comes at the cost of Protect or Rock Tomb, which can be risky without proper support.

Set Details

The given EV spread optimizes Poison Heal recovery while giving Gliscor the maximum possible special bulk with a Careful nature, with the leftover EVs being placed into Attack to give Earthquake some extra power, which is useful for securing KOs against threats such as Mega Gengar and Tapu Koko. In particular, this specially defensive spread allows Gliscor to take on powerful special attackers such as Volcarona, Mega Gengar, and Firium Z Rotom-Heat as well as weaker Hidden Power Ice users such as Tapu Koko. The Attack EVs can also be placed in Speed, though this is less useful if Rock Tomb isn't being used, since Gliscor doesn't outspeed many relevant threats with those Speed EVs. Toxic Orb is necessary in order to activate Poison Heal consistently, which is a crucial part of how Gliscor functions.

Usage Tips

Gliscor relies heavily on Poison Heal, so making sure it can get Toxic Orb to activate safely is crucial. Leading with Gliscor or sending it in against a foe that can't threaten it is ideal for this, especially since this can give Gliscor a free turn to use Guillotine against a potential switch-in. Even with heavy defensive investment Gliscor can be worn down quickly due to its short list of resistances, so playing defensively and using Roost to stay healthy should always be a priority. However, Gliscor also doesn't want to stay in against powerful wallbreakers that haven't been hit with Toxic since this can force it into a stalemate with Roost, so be proactive with switching it out against strong wallbreakers and only bringing it in against foes it can easily take advantage of, such as Landorus-T or Heatran. Likewise, Guillotine is primarily meant to break through passive foes more quickly rather than snag a surprise kill, so avoid fishing for a lucky hit against a powerful foe unless you have no other choice.

Team Options

Gliscor wants teammates such as Toxapex and Tapu Fini, which can comfortably deal with Ice- and Water-type attacks, though note that the latter's Misty Terrain can clash with Gliscor if it's running Toxic. Toxapex in particular is a popular teammate that also appreciates Gliscor's Electric- and Ground-type immunities and can reliably keep up switching in longer battles due to Regenerator. These two are often paired with Mega Metagross on bulky offense teams due to the excellent defensive backbone this trio forms without becoming too passive. Gliscor can just as easily be used on stall teams with the likes of Chansey and Skarmory as well, though this specially defensive set is most commonly used on bulky offense teams. Bulky Normal-types such as Porygon2 and Snorlax also appreciate Gliscor's Fighting-type resistance and can also shrug off most common Water- and Ice-type moves due to their high Special Defense.

" }, "Fast Substitute": { "description": "

Moves

Earthquake is a powerful STAB move even without investment, allowing Gliscor to chunk away at foes without relying on stalling the foe. Substitute makes Gliscor very annoying to deal with for teams that lack a proper countermeasure, since the combination of Substitute, Protect, and Poison Heal allow it to reliably stall out any foe it can hit with Toxic. Protect also generally allows Gliscor to safely stall out a turn for recovery or Toxic damage, though powerful setup sweepers can take advantage of predictable Protects. Guillotine allows Gliscor to try to instantly remove a passive foe that can't reliably break its Substitute and punish switches to an otherwise reliable check. It can also be used to try and fish for a surprise KO against a dangerous foe if Gliscor is safely behind a Substitute. Toxic is a lower-risk alternative to Guillotine that allows Gliscor to stall foes more self-sufficiently, though this comes at the cost of being walled by defensive foes that are immune to Toxic such as Mega Venusaur, Ferrothorn, and Celesteela, which makes it harder to stallbreak.

Set Details

The given EV spread with a Jolly nature makes Gliscor as fast as possible, allowing it to Substitute stall as many foes as possible while also optimizing Poison Heal recovery. The remaining EVs are placed into Special Defense to give Gliscor some extra bulk against a stray Hidden Power Ice, though these EVs can also be placed elsewhere if extra power, physical bulk, or speed is desired. Toxic Orb and Poison Heal are also necessary, as Gliscor needs these in order to effectively stall out foes.

Usage Tips

This Gliscor is often used on stall teams in order to stallbreak other annoying passive threats, such as Celesteela and Mega Venusaur. This means Gliscor will ideally be brought against other slow and passive teams in order to take advantage of its Speed to Substitute stall or fish for Guillotine hits. If a team is filled with many powerful wallbreakers or Pokemon that can bypass Substitute via multi-hit or sound moves, Gliscor is typically best left on the bench. However, Gliscor can still be effective against more offensive teams if you can bring it in against a passive foe or something that it forces out, such as Landorus-T or Hippowdon. If Gliscor can get a free turn to use Substitute, faster foes can also struggle to break Gliscor as it tries to land a Toxic or Guillotine and stall out on appropriate turns. Keep in mind that this Gliscor set is not very bulky overall, so being proactive with Protect and Substitute is important. If Gliscor can't safely heal enough damage in between Substitute turns and attempting to break through a foe, try to find an opportunity to safely switch out with enough HP in case it needs to come back in later.

Team Options

Toxapex is a primary consideration for Gliscor's teammates, since the two of them can comfortably switch into most of each other's weaknesses, though other bulky Water-types such as Tapu Fini are similarly effective for this role. Normal-types such as Snorlax, Chansey, and Porygon2 also benefit from having a teammate that can safely switch into Fighting-type attacks and are bulky enough to handle Water- and Ice-type attacks aimed at Gliscor. Steel-types such as Mega Metagross and Skarmory also handle Ice-type moves aimed at Gliscor and pair well with the aforementioned Water-type as well. This Gliscor set fits particularly well on stall teams that may be lacking in tools to break through opposing stall teams or similarly bulky teams, which may be forced to risk losing something to Guillotine if they're too passive. However, this Gliscor can still function outside of stall teams as long as it has bulky teammates to fall back on to make up for the lack of bulk on this set.

" @@ -517,7 +517,7 @@ }, "Mamoswine": { "overview": "", - "comments": "

Other Options

Checks and Counters

Floating Pokemon: Anything that is immune to Earthquake and isn't weak to Ice-type attacks will usually wall Mamoswine. Commone examples include Celesteela, Cresselia, Rotom-W, Skarmory, and Gyarados.

Bulky Water-types: Tapu Fini can come in on Mamoswine and threaten it with a powerful Hydro Vortex as well as take an Earthquake regardless of its defensive investment, allowing it to take out Mamoswine even if it's holding a Focus Sash. Similarly, Pelipper can switch into Mamoswine and take out offensive variants with a single rain-boosted Scald, and defensive Gyarados can also cause Mamoswine problems by being able to easily sponge attacks with its Intimidate ability and deal massive damage in return with a STAB Waterfall. Both make such excellent answers for their immunity to Ground-type moves, guaranteeing their safety won't be compromised by a timely Fissure. While not strictly a bulky Water-type, Cloyster's natural physical bulk and secondary Ice typing mean that Mamoswine can't pick it off with a combination of Earthquake and Ice Shard from high HP, allowing it to Shell Smash against it without fear and OHKO Mamoswine with a +2 Icicle Spear.

Buzzwole: Buzzwole resists Earthquake and shrugs off Mamoswine's Ice-type attacks only to bring Mamoswine down to its Focus Sash or possibly KO it with a STAB Superpower. However, since Buzzwole is grounded, it must be wary of a potential Fissure.

Faster Offensive Steel-types: Mamoswine fears Kartana like the plague. It's able to KO Mamoswine with either of its STAB moves and its Steel typing decreases its susceptibility to Ice Shard; however, it dislikes taking an Earthquake. Mega Metagross and Mega Lucario are also able to outright KO Mamoswine once its Focus Sash has been broken, but neither should switch directly into it for fear of being hit by a super effective Earthquake.

Mega Scizor: Mega Scizor deserves a special mention; unlike other Steel-types, it's able to use Mamoswine as setup fodder, safely setting up a Swords Dance before plowing through the rest of Mamoswine's team.

Mega Venusaur: Thanks to its own Thick Fat, Mega Venusaur can take on anything Mamoswine dishes out except for Fissure, and threaten massive damage with Giga Drain.

", + "comments": "

Other Options

Checks and Counters

Floating Pokemon: Anything that is immune to Earthquake and isn't weak to Ice-type attacks will usually wall Mamoswine. Commone examples include Celesteela, Cresselia, Rotom-Wash, Skarmory, and Gyarados.

Bulky Water-types: Tapu Fini can come in on Mamoswine and threaten it with a powerful Hydro Vortex as well as take an Earthquake regardless of its defensive investment, allowing it to take out Mamoswine even if it's holding a Focus Sash. Similarly, Pelipper can switch into Mamoswine and take out offensive variants with a single rain-boosted Scald, and defensive Gyarados can also cause Mamoswine problems by being able to easily sponge attacks with its Intimidate ability and deal massive damage in return with a STAB Waterfall. Both make such excellent answers for their immunity to Ground-type moves, guaranteeing their safety won't be compromised by a timely Fissure. While not strictly a bulky Water-type, Cloyster's natural physical bulk and secondary Ice typing mean that Mamoswine can't pick it off with a combination of Earthquake and Ice Shard from high HP, allowing it to Shell Smash against it without fear and OHKO Mamoswine with a +2 Icicle Spear.

Buzzwole: Buzzwole resists Earthquake and shrugs off Mamoswine's Ice-type attacks only to bring Mamoswine down to its Focus Sash or possibly KO it with a STAB Superpower. However, since Buzzwole is grounded, it must be wary of a potential Fissure.

Faster Offensive Steel-types: Mamoswine fears Kartana like the plague. It's able to KO Mamoswine with either of its STAB moves and its Steel typing decreases its susceptibility to Ice Shard; however, it dislikes taking an Earthquake. Mega Metagross and Mega Lucario are also able to outright KO Mamoswine once its Focus Sash has been broken, but neither should switch directly into it for fear of being hit by a super effective Earthquake.

Mega Scizor: Mega Scizor deserves a special mention; unlike other Steel-types, it's able to use Mamoswine as setup fodder, safely setting up a Swords Dance before plowing through the rest of Mamoswine's team.

Mega Venusaur: Thanks to its own Thick Fat, Mega Venusaur can take on anything Mamoswine dishes out except for Fissure, and threaten massive damage with Giga Drain.

", "sets": { "Focus Sash": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -544,29 +544,29 @@ "credits": {"writtenBy": [{"user_id": 358676, "username": "Feesh Squad"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}]} }, "Rotom-Heat": { - "overview": "

Rotom-H has a very unique typing that lets it check major threats such as Tapu Koko, Ferrothorn, and Mega Charizard Y. These are major selling points over using Rotom-W, but Rotom-H also has more weaknesses than the former, including those to Rock- and Water-type attacks. Make sure you are using Rotom-H to check the unique threats that Rotom-W can't.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", + "overview": "

Rotom-Heat has a very unique typing that lets it check major threats such as Tapu Koko, Ferrothorn, and Mega Charizard Y. These are major selling points over using Rotom-Wash, but Rotom-Heat also has more weaknesses than the former, including those to Rock- and Water-type attacks. Make sure you are using Rotom-Heat to check the unique threats that Rotom-Wash can't.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "Bulky Attacker": { - "description": "" + "description": "" }, "Choice Specs": { - "description": "" + "description": "" }, "Choice Scarf": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} }, "Rotom-Wash": { - "overview": "

Rotom-W has an incredible typing that, when paired with Levitate, only makes it weak to Grass-type attacks. It's one of the best users of Volt Switch in the game, and it has plenty of versatility to use it in different ways, such as on defensive sets, offensive sets, Choice Specs sets, and Choice Scarf sets. However, Rotom-W's mediocre stats force it to focus on being either offensive or defensive, never being able to be both at the same time.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", + "overview": "

Rotom-Wash has an incredible typing that, when paired with Levitate, only makes it weak to Grass-type attacks. It's one of the best users of Volt Switch in the game, and it has plenty of versatility to use it in different ways, such as on defensive sets, offensive sets, Choice Specs sets, and Choice Scarf sets. However, Rotom-Wash's mediocre stats force it to focus on being either offensive or defensive, never being able to be both at the same time.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { "Bulky": { - "description": "" + "description": "" }, - "Choice Specs": {"description": ""}, + "Choice Specs": {"description": ""}, "Choice Scarf": { - "description": "

Moves

" + "description": "

Moves

" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} @@ -585,12 +585,12 @@ "Excadrill": { "overview": "

Excadrill has a fantastic typing and two great abilities that let it become either a unique revenge killer that ignores defensive abilities or a deadly sweeper under sandstorms. It also has access to Horn Drill, making the idea of switching in bulky Pokemon such as Celesteela riskier than usual. However, Excadrill's mediocre bulk can give it trouble switching into neutral attacks, and if using it in sandstorm, its weaknesses stack with Tyranitar's and Hippowdon's.

Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.

", "sets": { - "Choice Scarf": {"description": ""}, + "Choice Scarf": {"description": ""}, "Sand Sweeper": { "description": "" }, "Versatile Attacker": { - "description": "

Moves

" + "description": "

Moves

" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 271968, "username": "bobochan"}]}]} @@ -599,7 +599,7 @@ "Jellicent": {"sets": {"Wall": {"description": ""}}}, "Ferrothorn": { "overview": "

Ferrothorn is one of the most effective Stealth Rock users in the Battle Spot Singles metagame, fitting well onto many teams due to its fantastic defensive typing. Ferrothorn's great bulk in conjunction with its numerous resistances allows it to check a wide range of threats such as Tapu Koko, Tapu Lele, Mimikyu, Garchomp, Mega Metagross, and Mega Kangaskhan. Its Iron Barbs ability, Stealth Rock, and Leech Seed combined allow it to effectively wear down teams and function as strong support. Powerful STAB moves and decent Attack make Ferrothorn less passive than most defensive Pokemon and allow it to function as an effective Choice Band user. However, Ferrothorn suffers from weaknesses to common Fire- and Fighting-type attacks, and with its low Speed, this makes it very susceptible to unexpected coverage moves such as Hidden Power Fire.

", - "comments": "

Other Options

Checks and Counters

Fire-type Pokemon and Moves: Fire-types such as Blaziken, Mega Charizard X, Mega Charizard Y, and Heatran all easily OHKO Ferrothorn with their respective Fire-type moves and don't take much from either of its STAB moves. Ferrothorn's huge Fire-type weakness also leaves it vulnerable to common Fire-type coverage users such as Hidden Power Fire Tapu Lele, Tapu Koko, and Greninja, Fire Fang Garchomp, and Fire Punch Mega Kangaskhan. Physical attackers should still be mindful of Iron Barbs and Rocky Helmet recoil, though, especially in combination with Flare Blitz recoil.

Fighting-types: Fighting-types such as Mega Lucario, Mega Lopunny, Mega Heracross, and Pheromosa can all threaten Ferrothorn with their respective Fighting-type STAB moves. Mega Lucario and Mega Heracross in particular threaten to set up with Swords Dance, since they don't mind Gyro Ball. However, Mega Lopunny and Pheromosa rely on High Jump Kick to beat Ferrothorn, so they must be wary of Protect.

Physically Bulky Pokemon: Ferrothorn has trouble breaking through physically bulky Pokemon that can't easily be worn down through Leech Seed such as Mega Mawile, Celesteela, and Kartana. While Celesteela doesn't like taking a Leech Seed, it often runs Flamethrower or Substitute to beat Ferrothorn. Meanwhile, Kartana and Mega Mawile can threaten to set up with Swords Dance and break through with Sacred Sword and Knock Off, respectively.

Bulky Electric-types: Bulky Electric-types such as Zapdos, bulky Thundurus-T, Magnezone, and Rotom-H all take very little from Ferrothorn's STAB moves, and they often run coverage for Ferrothorn such as Heat Wave or Focus Blast. Magnezone in particular can potentially trap Ferrothorn and remove it with Hidden Power Fire, and it only fears the uncommon Bulldoze from Choice Band variants.

", + "comments": "

Other Options

Checks and Counters

Fire-type Pokemon and Moves: Fire-types such as Blaziken, Mega Charizard X, Mega Charizard Y, and Heatran all easily OHKO Ferrothorn with their respective Fire-type moves and don't take much from either of its STAB moves. Ferrothorn's huge Fire-type weakness also leaves it vulnerable to common Fire-type coverage users such as Hidden Power Fire Tapu Lele, Tapu Koko, and Greninja, Fire Fang Garchomp, and Fire Punch Mega Kangaskhan. Physical attackers should still be mindful of Iron Barbs and Rocky Helmet recoil, though, especially in combination with Flare Blitz recoil.

Fighting-types: Fighting-types such as Mega Lucario, Mega Lopunny, Mega Heracross, and Pheromosa can all threaten Ferrothorn with their respective Fighting-type STAB moves. Mega Lucario and Mega Heracross in particular threaten to set up with Swords Dance, since they don't mind Gyro Ball. However, Mega Lopunny and Pheromosa rely on High Jump Kick to beat Ferrothorn, so they must be wary of Protect.

Physically Bulky Pokemon: Ferrothorn has trouble breaking through physically bulky Pokemon that can't easily be worn down through Leech Seed such as Mega Mawile, Celesteela, and Kartana. While Celesteela doesn't like taking a Leech Seed, it often runs Flamethrower or Substitute to beat Ferrothorn. Meanwhile, Kartana and Mega Mawile can threaten to set up with Swords Dance and break through with Sacred Sword and Knock Off, respectively.

Bulky Electric-types: Bulky Electric-types such as Zapdos, bulky Thundurus-T, Magnezone, and Rotom-Heat all take very little from Ferrothorn's STAB moves, and they often run coverage for Ferrothorn such as Heat Wave or Focus Blast. Magnezone in particular can potentially trap Ferrothorn and remove it with Hidden Power Fire, and it only fears the uncommon Bulldoze from Choice Band variants.

", "sets": { "Support": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -638,7 +638,7 @@ "overview": "

Volcarona makes its return from XY, more powerful than ever. Benefiting from a unique offensive typing and Quiver Dance for setup, Volcarona is a force to be reckoned with in the current metagame, capable of defeating common walls such as Cresselia and Celesteela. While its typing grants powerful STAB types, it also adds a crippling weakness to common offensive typings including Flying, Water, and a 4x weakness to Rock. While powerful initially, Volcarona does require setup to fully perform, and has a rather awkward movepool which forces it to chose what it can and can't beat with coverage options.

Below are some sample sets. These sets are likely to be the standard, but it will be expanded upon and updated as the metagame progresses.

", "sets": { "Special Sweeper": { - "description": "" + "description": "" }, "Choiced Attacker": { "description": "" @@ -654,7 +654,7 @@ "description": "

Moves

Thundurus can afford to run Toxic stall set thanks to Prankster letting it put even faster foes on timer and set Substitute with priority. Substitute protects Thundurus from an attack at a cost of a quarter of its health and also blocks harmful status moves. Toxic puts passive foes like Porygon2 and Cresselia on a timer, punishing them as they switch in predicting offensive sets. Protect allows Thundurus to evade an attack for a turn and gain an extra turn of recovery from Leftovers while its foe takes another turn of damage from Toxic poison. Thunderbolt hits foes such as Celesteela and Tapu Fini that do not mind Toxic and prevents Thundurus from being completely passive.

Set Details

The given EV spread with a Bold nature allows Thundurus to avoid the OHKO from +1 Double-Edge from Mega Salamence all the time and Ice Punch from Mega Metagross with considerable chance after Stealth Rock damage, survive +1 Ice Fang from Mega Gyarados and Flamethrower from Mega Charizard Y at full health, and make a Substitute that blocks Celesteela's Heavy Slam once. 124 Speed EVs let Thundurus outspeed unboosted Gyarados, preventing Dragon Dance variants from outspeeding and 2HKOing it. 132 EVs can be invested into Special Defense to prevent Celesteela's Flamethrower from breaking Substitute and lower the chance of getting 3HKOed by defensive Tapu Fini. Leftovers provide passive recovery and allows Thundurus to stall out its foe as long as possible. Prankster allows Thundurus to execute its status moves with +1 priority.

Usage Tips

It is a promising idea to send Thundurus into Pokemon it naturally threatens with Thunderbolt, such as Celesteela and Toxapex. Use Toxic on a switch-in that can take on Thundurus with ease and wear down the likes of Tapu Bulu, Landorus-T, and Cresselia. Thundurus can also be used against offensive threats such as Mega Salamence that it can survive a hit from; it also excels at Toxic stalling against these threats as thanks to Prankster allowing it to set Substitute almost always before it is attacked. Repeatedly use Substitute and Protect to wear down foes with Toxic, or use Thunderbolt for extra damage if the foe is too passive to break Substitute or threaten Thundurus in a significant way.

Team Options

Note that the likes of Heatran and Ferrothorn will be very problematic to deal with, as they are immune to Toxic, resilient to Thunderbolt, and able to take advantage of Thundurus. Tyranitar causes problems in the same vein due to its immunity to Prankster moves and massive special bulk in sand, and it can even Pursuit trap Thundurus. Fighting-types like Blaziken can muscle through these walls, and Thundurus can lure and cripple Blaziken's checks with Toxic and handle Mega Salamence. In general, wallbreakers appreciate Thundurus crippling various walls like Porygon2, defensive Landorus-T, and Cresselia with Toxic and having a backup plan for Mega Salamence and Mega Gyarados, as most of them are vulnerable to said threats. Landorus-T draws in Celesteela and Tapu Fini, brings in Thundurus safely with U-turn, provides Stealth Rock support, and pressures Heatran and Excadrill. Mega Scizor is another pivot that can let Thundurus switch in safely. Mega Scizor also switches into Ice-type attacks, is a good check to most Rock-types, and takes advantage of Ferrothorn, while Thundurus can weaken various physical walls and Water-types by Toxic stalling or using Thunderbolt.

" }, "Offensive": { - "description": "

Moves

Nasty Plot boosts Thundurus's Special Attack by two stages and allows it to OHKO or 2HKO almost the entire metagame. STAB Thunderbolt hits Water-types and Flying-types super effectively while dishing out good damage against neutral targets. Focus Blast hits Heatran, Ferrothorn, Mamoswine, Tyranitar, Excadrill, Magnezone, Rotom-H, and Hippowdon, which are not too bothered by Thundurus's Thunderbolt and Hidden Power Ice. With Fightinium Z and after a Nasty Plot, all of the aforementioned foes are either OHKOed or significantly weakened. Said Z-Move also puts a heavy dent in Mega Charizard X. Hidden Power Ice hits threats like Landorus-T and Garchomp. Taunt improves Thundurus's matchup against foes that would need multiple Nasty Plot boosts to be surmounted, but bear in mind that forgoing Hidden Power Ice for Taunt makes opposing Landorus-T and Tapu Bulu very problematic to deal with.

Set Details

Maximum Speed investment with a Timid nature lets Thundurus take advantage of its excellent Speed tier by outspeeding Mega Metagross, Kartana, and Garchomp. Electrium Z turns Thunderbolt into Gigavolt Havoc, which OHKOes Mega Metagross when unboosted and Porygon2 and Cresselia at +2. Alternatively, Fightinium Z turns Focus Blast into All-Out Pummeling, letting Thundurus hit Steel-types that would otherwise need the inaccurate Focus Blast to be defeated and putting a significant dent in most neutral targets after a Nasty Plot boost.

Usage Tips

Thundurus is very frail and therefore should not be switched into any attack. U-turn and Volt Switch from teammates or double switching when a foe is sure to switch out is the most ideal time for Thundurus to enter the field. Thundurus can take advantage of its typing to set up Nasty Plot against Steel-types such as Ferrothorn, Celesteela, and Scizor or while forcing out Water- and Flying-types. The majority of the time, opponents will send in a Pokemon such as Heatran, Magnezone, or Mamoswine that can handle both Thunderbolt and Hidden Power Ice, as those two moves are the most expected attacks from Thundurus. All-Out Pummeling must be preserved to KO such foes so Thundurus won't fall short to KO them or have to rely on the inaccurate Focus Blast to dispose of them. Against offensive teams, Thundurus generally lacks an opportunity to set up and therefore can be used as an early- or mid-game wallbreaker. If Thundurus opts to run Taunt, it can be used to anti-lead against passive walls like Hippowdon and Skarmory.

Team Options

Hippowdon can provide Stealth Rock support and put a foe to sleep with Yawn to let Thundurus set up safely. In return, Thundurus takes on Tapu Fini and Celesteela, which prove to be annoyances for Hippowdon to deal with due to the former usually carrying Taunt and the latter running Leech Seed. Setup sweepers like Mimikyu, Blaziken, and Mega Gyarados can fit alongside Thundurus because they benefit from its ability to put a dent on bulky foes and potentially create a setup opportunity by shutting down passive foes with Taunt. When using Thundurus, it is important to ensure the team is prepared for Mega Charizard X and Volcarona, since the former can set up on Thundurus lacking All-Out Pummeling and the latter can do the same against unboosted Thundurus without much fear. Landorus-T, Tapu Fini, Tyranitar, Heatran, and Choice Scarf Garchomp can handle one or both of them.

" + "description": "

Moves

Nasty Plot boosts Thundurus's Special Attack by two stages and allows it to OHKO or 2HKO almost the entire metagame. STAB Thunderbolt hits Water-types and Flying-types super effectively while dishing out good damage against neutral targets. Focus Blast hits Heatran, Ferrothorn, Mamoswine, Tyranitar, Excadrill, Magnezone, Rotom-Heat, and Hippowdon, which are not too bothered by Thundurus's Thunderbolt and Hidden Power Ice. With Fightinium Z and after a Nasty Plot, all of the aforementioned foes are either OHKOed or significantly weakened. Said Z-Move also puts a heavy dent in Mega Charizard X. Hidden Power Ice hits threats like Landorus-T and Garchomp. Taunt improves Thundurus's matchup against foes that would need multiple Nasty Plot boosts to be surmounted, but bear in mind that forgoing Hidden Power Ice for Taunt makes opposing Landorus-T and Tapu Bulu very problematic to deal with.

Set Details

Maximum Speed investment with a Timid nature lets Thundurus take advantage of its excellent Speed tier by outspeeding Mega Metagross, Kartana, and Garchomp. Electrium Z turns Thunderbolt into Gigavolt Havoc, which OHKOes Mega Metagross when unboosted and Porygon2 and Cresselia at +2. Alternatively, Fightinium Z turns Focus Blast into All-Out Pummeling, letting Thundurus hit Steel-types that would otherwise need the inaccurate Focus Blast to be defeated and putting a significant dent in most neutral targets after a Nasty Plot boost.

Usage Tips

Thundurus is very frail and therefore should not be switched into any attack. U-turn and Volt Switch from teammates or double switching when a foe is sure to switch out is the most ideal time for Thundurus to enter the field. Thundurus can take advantage of its typing to set up Nasty Plot against Steel-types such as Ferrothorn, Celesteela, and Scizor or while forcing out Water- and Flying-types. The majority of the time, opponents will send in a Pokemon such as Heatran, Magnezone, or Mamoswine that can handle both Thunderbolt and Hidden Power Ice, as those two moves are the most expected attacks from Thundurus. All-Out Pummeling must be preserved to KO such foes so Thundurus won't fall short to KO them or have to rely on the inaccurate Focus Blast to dispose of them. Against offensive teams, Thundurus generally lacks an opportunity to set up and therefore can be used as an early- or mid-game wallbreaker. If Thundurus opts to run Taunt, it can be used to anti-lead against passive walls like Hippowdon and Skarmory.

Team Options

Hippowdon can provide Stealth Rock support and put a foe to sleep with Yawn to let Thundurus set up safely. In return, Thundurus takes on Tapu Fini and Celesteela, which prove to be annoyances for Hippowdon to deal with due to the former usually carrying Taunt and the latter running Leech Seed. Setup sweepers like Mimikyu, Blaziken, and Mega Gyarados can fit alongside Thundurus because they benefit from its ability to put a dent on bulky foes and potentially create a setup opportunity by shutting down passive foes with Taunt. When using Thundurus, it is important to ensure the team is prepared for Mega Charizard X and Volcarona, since the former can set up on Thundurus lacking All-Out Pummeling and the latter can do the same against unboosted Thundurus without much fear. Landorus-T, Tapu Fini, Tyranitar, Heatran, and Choice Scarf Garchomp can handle one or both of them.

" } }, "credits": {"writtenBy": [{"user_id": 434601, "username": "Lotus"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 248085, "username": "Psynergy"}, {"user_id": 159382, "username": "qrChar"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -689,13 +689,13 @@ }, "Greninja": { "overview": "

Greninja's stats may seem mediocre, but much like any accomplished ninja, it's second to none at assassination thanks to a wide variety of unique tools! The most prominent of these tools is its ability Protean, which functionally gives it STAB on every attack in the game, more than making up for its mediocre offenses. Greninja isn't limited to just type changing shenanigans, as it is also the best user of the ability Torrent in Battle Spot Singles, being able to annihilate most offensive Pokemon with a Torrent-boosted Hydro Vortex from Hydro Cannon. Combine this with Greninja's incredible Speed stat, which allows it to outspeed Naganadel and Mega Salamence, and this puts the silent assassin among the deadliest offensive threats in the metagame!

Greninja may be a deadly offensive threat, but it has very lackluster defensive stats that make it very difficult to switch in. Even with Protean or Torrent making up for Greninja's low offensive stats, it still misses out on important KOs against Pokemon it hits for neutral damage and doesn't do particularly well against stall teams, meaning Greninja is a Pokemon that should not be used recklessly.

", - "comments": "

Other Options

Grass Knot paired with Grassium Z can get surprise KOs on foes like Tapu Fini, Rotom-W, and Swampert. It has better accuracy than Hydro Pump and can give Greninja a useful defensive typing. However, it offers much lesser coverage than Greninja's other options. Spikes can be set up to destroy Focus Sashes, but its inability to affect Flying-types and Pokemon with Levitate makes it less rewarding than using a Stealth Rock setter. Toxic Spikes is also usable, but it's generally outclassed by Toxic.

Checks and Counters

Porygon2: Porygon2 only fears a Torrent-boosted Hydro Vortex. Otherwise, its bulk is often too much for Greninja to handle, letting it punish Greninja with status or deal good damage to Greninja's soft Special Defense.

Araquanid: Unless Greninja carries a Rock-type attack or Gunk Shot, it won't be doing much damage to Araquanid, whose Water-type attacks deal massive damage despite Greninja's resistance to them.

Faster Pokemon: Tapu Koko is chief among Greninja's problems due to its superior speed and access to Volt Switch, although it must watch out for Choice Scarf Greninja's Gunk Shot. Choice Scarf Thundurus-T, Choice Scarf Rotom-W, and Mega Manectric are also problematic for similar reasons. Hitting Greninja's weaknesses isn't even needed most of the time due to its poor defensive stats, so most Choice Scarf Pokemon are problematic as long as Greninja does not carry a Focus Sash.

Mimikyu: Like many offensive Pokemon, Mimikyu will easily revenge kill Greninja as long as it has Disguise up. Even without it, a healthy Mimikyu can survive regular attacks from Greninja in most cases.

Ferrothorn: Greninja that lack Hidden Power Fire or Low Kick will have severe problems muscling past Ferrothorn. However, note that a Torrent-boosted Hydro Vortex coming from Hydro Cannon does over 50% to physically defensive Ferrothorn.

Mega Kangaskhan: Mega Kangaskhan's good bulk and ability let it bust through Greninja fairly easily, though Low Kick and Torrent sets can still threaten to deal a lot of damage.

Breloom: While Breloom is easily KOed by Greninja, its access to Mach Punch means it can pick off Greninja early, especially before Protean kicks in.

", + "comments": "

Other Options

Grass Knot paired with Grassium Z can get surprise KOs on foes like Tapu Fini, Rotom-Wash, and Swampert. It has better accuracy than Hydro Pump and can give Greninja a useful defensive typing. However, it offers much lesser coverage than Greninja's other options. Spikes can be set up to destroy Focus Sashes, but its inability to affect Flying-types and Pokemon with Levitate makes it less rewarding than using a Stealth Rock setter. Toxic Spikes is also usable, but it's generally outclassed by Toxic.

Checks and Counters

Porygon2: Porygon2 only fears a Torrent-boosted Hydro Vortex. Otherwise, its bulk is often too much for Greninja to handle, letting it punish Greninja with status or deal good damage to Greninja's soft Special Defense.

Araquanid: Unless Greninja carries a Rock-type attack or Gunk Shot, it won't be doing much damage to Araquanid, whose Water-type attacks deal massive damage despite Greninja's resistance to them.

Faster Pokemon: Tapu Koko is chief among Greninja's problems due to its superior speed and access to Volt Switch, although it must watch out for Choice Scarf Greninja's Gunk Shot. Choice Scarf Thundurus-T, Choice Scarf Rotom-Wash, and Mega Manectric are also problematic for similar reasons. Hitting Greninja's weaknesses isn't even needed most of the time due to its poor defensive stats, so most Choice Scarf Pokemon are problematic as long as Greninja does not carry a Focus Sash.

Mimikyu: Like many offensive Pokemon, Mimikyu will easily revenge kill Greninja as long as it has Disguise up. Even without it, a healthy Mimikyu can survive regular attacks from Greninja in most cases.

Ferrothorn: Greninja that lack Hidden Power Fire or Low Kick will have severe problems muscling past Ferrothorn. However, note that a Torrent-boosted Hydro Vortex coming from Hydro Cannon does over 50% to physically defensive Ferrothorn.

Mega Kangaskhan: Mega Kangaskhan's good bulk and ability let it bust through Greninja fairly easily, though Low Kick and Torrent sets can still threaten to deal a lot of damage.

Breloom: While Breloom is easily KOed by Greninja, its access to Mach Punch means it can pick off Greninja early, especially before Protean kicks in.

", "sets": { "Protean Sweeper": { - "description": "

Moves

Ice Beam is a fantastic option on Greninja, letting it KO many prominent threats such as Landorus-T, Naganadel, Mega Salamence, and Thundurus-T. Water Shuriken is a good priority move that has the potential to do a lot of damage due to its multi-hit nature. It helps Greninja pick off weakened Blaziken, Choice Scarf Landorus-T, Excadrill, and other offensive threats. Dark Pulse is the best shot Greninja has against Aegislash and Mega Metagross. It also prevents Cresselia from walling Greninja, and the flinch chance can come in handy. If Ferrothorn and Mega Scizor are serious problems, Hidden Power Fire can be used to deal with them. Hidden Power Fire is also notable for allowing a healthy Greninja to survive any attack a Focus Sash Kartana throws at it thanks to Protean.

For the last slot, going mixed with Gunk Shot can be a good choice for OHKOing Tapu Lele, 2HKOing Tapu Fini, and blasting the less common Water / Fairy types, Azumarill and Primarina. Scald is a reliable Water-type attack, while Hydro Pump is a riskier, more powerful option that should be used with Waterium Z. Surf works as a mid-way option between the two if Scald's burn chance isn't appealing for the team. Finally, if using Focus Sash, Rock Tomb is a reasonable choice to give Greninja some speed control and a way to deal serious damage to Charizard formes and Volcarona.

Set Details

This Greninja set is extremely customizable, so using specific moves or items to cover team weaknesses is worthy of consideration. Focus Sash can have the most devastating potential consequences, making Greninja an excellent lead that can pressure common foes such as Landorus-T thanks to surviving at least one attack from them. Alternatively, Life Orb gives Greninja a significant boost in damage. For example, Dark Pulse has a 75% shot of OHKOing Mega Metagross with Stealth Rock up, Hydro Pump now 2HKOes Assault Vest Tyranitar, and Gunk Shot OHKOes offensive Tapu Fini after Stealth Rock damage. Waterium Z also works well if using Hydro Pump to give Greninja a powerful Water-type STAB attack with Hydro Vortex. If using only special attacks and a Timid nature, put the remaining 4 EVs in Special Defense to survive offensive Mega Gengar's Sludge Bomb.

Usage Tips

This Greninja is best used mid- or late-game, since missing out on a KO can lead to disaster. Since this is one of Greninja's most unpredictable sets, you can easily force out Pokemon that are weak to its common moves, such as Ice Beam, and predict the switch to gain an edge by using Greninja's less common moves such as Hidden Power Fire and Grass Knot. Greninja's knack for forcing switches also makes it a good candidate to double switch with.

With a Focus Sash, using Greninja early in the game becomes a much more feasible task. Since Greninja excels in at forcing switches, consider predicting its switch-in and using an appropriate move.

Team Options

Since Greninja is frail, Pokemon with U-turn and Volt Switch are a great way to get it in unharmed. Landorus-T is an excellent choice with diverse options, being able to play a supportive role to set up Stealth Rock, use Assault Vest to sponge hits from Tapu Koko, or even run Knock Off to punish Porygon2 switch-ins for Greninja. Rotom-H is another great choice, as it's a good check to Tapu Koko and can use Trick to scare off Porygon2. Landorus-T and Rotom-H are also notable for underspeeding a wide variety of threats that Greninja can punish, but faster options, such as Tapu Koko and Thundurus-T, are also good choices.

While most offensive Pokemon appreciate chip damage, it is key to Greninja's success as a cleaner rather than just a revenge killer. Stealth Rock support from bulky setters such as Landorus-T is the easiest way to achieve this, and Pokemon that can help against Tapu Koko and Choice Scarf Electric-types such as Thundurus-T are particularly good choices. Good examples include Hippowdon, which is notable for kicking up a Sandstorm to rack up even more residual damage, and Ferrothorn, which does an excellent job at defeating Tapu Koko that lack Hidden Power Fire.

" + "description": "

Moves

Ice Beam is a fantastic option on Greninja, letting it KO many prominent threats such as Landorus-T, Naganadel, Mega Salamence, and Thundurus-T. Water Shuriken is a good priority move that has the potential to do a lot of damage due to its multi-hit nature. It helps Greninja pick off weakened Blaziken, Choice Scarf Landorus-T, Excadrill, and other offensive threats. Dark Pulse is the best shot Greninja has against Aegislash and Mega Metagross. It also prevents Cresselia from walling Greninja, and the flinch chance can come in handy. If Ferrothorn and Mega Scizor are serious problems, Hidden Power Fire can be used to deal with them. Hidden Power Fire is also notable for allowing a healthy Greninja to survive any attack a Focus Sash Kartana throws at it thanks to Protean.

For the last slot, going mixed with Gunk Shot can be a good choice for OHKOing Tapu Lele, 2HKOing Tapu Fini, and blasting the less common Water / Fairy types, Azumarill and Primarina. Scald is a reliable Water-type attack, while Hydro Pump is a riskier, more powerful option that should be used with Waterium Z. Surf works as a mid-way option between the two if Scald's burn chance isn't appealing for the team. Finally, if using Focus Sash, Rock Tomb is a reasonable choice to give Greninja some speed control and a way to deal serious damage to Charizard formes and Volcarona.

Set Details

This Greninja set is extremely customizable, so using specific moves or items to cover team weaknesses is worthy of consideration. Focus Sash can have the most devastating potential consequences, making Greninja an excellent lead that can pressure common foes such as Landorus-T thanks to surviving at least one attack from them. Alternatively, Life Orb gives Greninja a significant boost in damage. For example, Dark Pulse has a 75% shot of OHKOing Mega Metagross with Stealth Rock up, Hydro Pump now 2HKOes Assault Vest Tyranitar, and Gunk Shot OHKOes offensive Tapu Fini after Stealth Rock damage. Waterium Z also works well if using Hydro Pump to give Greninja a powerful Water-type STAB attack with Hydro Vortex. If using only special attacks and a Timid nature, put the remaining 4 EVs in Special Defense to survive offensive Mega Gengar's Sludge Bomb.

Usage Tips

This Greninja is best used mid- or late-game, since missing out on a KO can lead to disaster. Since this is one of Greninja's most unpredictable sets, you can easily force out Pokemon that are weak to its common moves, such as Ice Beam, and predict the switch to gain an edge by using Greninja's less common moves such as Hidden Power Fire and Grass Knot. Greninja's knack for forcing switches also makes it a good candidate to double switch with.

With a Focus Sash, using Greninja early in the game becomes a much more feasible task. Since Greninja excels in at forcing switches, consider predicting its switch-in and using an appropriate move.

Team Options

Since Greninja is frail, Pokemon with U-turn and Volt Switch are a great way to get it in unharmed. Landorus-T is an excellent choice with diverse options, being able to play a supportive role to set up Stealth Rock, use Assault Vest to sponge hits from Tapu Koko, or even run Knock Off to punish Porygon2 switch-ins for Greninja. Rotom-Heat is another great choice, as it's a good check to Tapu Koko and can use Trick to scare off Porygon2. Landorus-T and Rotom-Heat are also notable for underspeeding a wide variety of threats that Greninja can punish, but faster options, such as Tapu Koko and Thundurus-T, are also good choices.

While most offensive Pokemon appreciate chip damage, it is key to Greninja's success as a cleaner rather than just a revenge killer. Stealth Rock support from bulky setters such as Landorus-T is the easiest way to achieve this, and Pokemon that can help against Tapu Koko and Choice Scarf Electric-types such as Thundurus-T are particularly good choices. Good examples include Hippowdon, which is notable for kicking up a Sandstorm to rack up even more residual damage, and Ferrothorn, which does an excellent job at defeating Tapu Koko that lack Hidden Power Fire.

" }, "Substitute + Torrent": { - "description": "

Moves

This Greninja attempts to bust through bulky foes with powerful Torrent-powered attacks. Substitute is the key to this tactic, safely whittling Greninja's HP into the one-third range for Torrent to activate. Hydro Cannon, when paired with Waterium Z and a Torrent boost, becomes an extremely powerful attack. Even foes that resist Hydro Vortex, such as Ferrothorn and Tapu Fini, will take over 50% from it! Additionally, Hydro Vortex also assassinates Blaziken through its Protect after Stealth Rock damage, thus removing its ability to revenge kill Greninja easily. Water Shuriken further accentuates Greninja's power against Blaziken, KOing Mega Blaziken after a Hydro Vortex through its Protect, in addition to picking off weakened threats. Ice Beam deals massive damage to Mega Salamence, Naganadel, Garchomp, Landorus-T, and Serperior. Dark Pulse is a secondary STAB attack that does good damage to Aegislash and has a chance to make the foe flinch.

Set Details

Greninja should always have Waterium Z, which makes Hydro Cannon less risky. 4 Special Defense EVs are needed to allow Greninja to survive a Sludge Bomb from offensive Mega Gengar. A Timid nature lets Greninja outspeed Mega Salamence and Naganadel.

Usage Tips

The general idea is to use Substitute three times against offensive Pokemon, which will put Greninja into Torrent's range. Using Hydro Vortex from Hydro Cannon is the best option when in Torrent range in most cases. While Hydro Vortex is extremely powerful when boosted by Torrent, some bulkier switch-ins to Greninja such as Ferrothorn will still survive it, so it's usually best to save Greninja for mid- or late-game, when such threats are in KO range.

With Torrent, Hydro Canon on its own is still very powerful. When using this move, make sure setup sweepers are either gone or easily checked by your team, or you'll be severely punished due to the recharge turn. Regardless, expect to lose Greninja the next turn if this doesn't end the match.

Team Options

Users of U-turn and Volt Switch are extremely useful to Greninja, since not only do these moves help scout your opponent's team to determine when to set up a Substitute more easily, they also get Greninja in safely. Good examples of such Pokemon that pair well with Greninja include Landorus-T, Rotom-H, Thundurus-T, Zapdos, and Scizor.

It is a good idea to have checks to bulky Water-types such as Tapu Fini, and Ferrothorn and Snorlax in particular even though Hydro Vortex hits them hard. Thundurus-T hits Tapu Fini hard and smashes Ferrothorn with Focus Blast while helping against Tapu Koko, a potential revenge killer. Mega Charizard X and Y and Blaziken do well against Ferrothorn, deal massive damage to Snorlax, and have ways around Tapu Fini. If bulky Water-types are especially problematic, Tapu Bulu can be used, as it does well against Tapu Fini and Mega Gyarados and can deal heavy damage to Snorlax.

" + "description": "

Moves

This Greninja attempts to bust through bulky foes with powerful Torrent-powered attacks. Substitute is the key to this tactic, safely whittling Greninja's HP into the one-third range for Torrent to activate. Hydro Cannon, when paired with Waterium Z and a Torrent boost, becomes an extremely powerful attack. Even foes that resist Hydro Vortex, such as Ferrothorn and Tapu Fini, will take over 50% from it! Additionally, Hydro Vortex also assassinates Blaziken through its Protect after Stealth Rock damage, thus removing its ability to revenge kill Greninja easily. Water Shuriken further accentuates Greninja's power against Blaziken, KOing Mega Blaziken after a Hydro Vortex through its Protect, in addition to picking off weakened threats. Ice Beam deals massive damage to Mega Salamence, Naganadel, Garchomp, Landorus-T, and Serperior. Dark Pulse is a secondary STAB attack that does good damage to Aegislash and has a chance to make the foe flinch.

Set Details

Greninja should always have Waterium Z, which makes Hydro Cannon less risky. 4 Special Defense EVs are needed to allow Greninja to survive a Sludge Bomb from offensive Mega Gengar. A Timid nature lets Greninja outspeed Mega Salamence and Naganadel.

Usage Tips

The general idea is to use Substitute three times against offensive Pokemon, which will put Greninja into Torrent's range. Using Hydro Vortex from Hydro Cannon is the best option when in Torrent range in most cases. While Hydro Vortex is extremely powerful when boosted by Torrent, some bulkier switch-ins to Greninja such as Ferrothorn will still survive it, so it's usually best to save Greninja for mid- or late-game, when such threats are in KO range.

With Torrent, Hydro Canon on its own is still very powerful. When using this move, make sure setup sweepers are either gone or easily checked by your team, or you'll be severely punished due to the recharge turn. Regardless, expect to lose Greninja the next turn if this doesn't end the match.

Team Options

Users of U-turn and Volt Switch are extremely useful to Greninja, since not only do these moves help scout your opponent's team to determine when to set up a Substitute more easily, they also get Greninja in safely. Good examples of such Pokemon that pair well with Greninja include Landorus-T, Rotom-Heat, Thundurus-T, Zapdos, and Scizor.

It is a good idea to have checks to bulky Water-types such as Tapu Fini, and Ferrothorn and Snorlax in particular even though Hydro Vortex hits them hard. Thundurus-T hits Tapu Fini hard and smashes Ferrothorn with Focus Blast while helping against Tapu Koko, a potential revenge killer. Mega Charizard X and Y and Blaziken do well against Ferrothorn, deal massive damage to Snorlax, and have ways around Tapu Fini. If bulky Water-types are especially problematic, Tapu Bulu can be used, as it does well against Tapu Fini and Mega Gyarados and can deal heavy damage to Snorlax.

" }, "Torrent + Focus Sash": { "description": "

Moves

Unlike other Focus Sash Greninja sets, this set focuses on Greninja's ability to disrupt opposing leads. Taunt is an excellent way to stop the opponent's gameplans such as setting up Stealth Rock or Trick Room, coming in handy later to stop other Pokemon from setting up. Greninja needs a reliable Water-type STAB attack to use when Torrent is activated, and Scald is a perfect fit with the bonus of potentially burning targets. Surf is also a reasonable option, as it is slightly more powerful and does not interfere with status from teammates. Water Shuriken is a useful priority attack that can easily pick off lead Blaziken after a hit from Scald as well as let Greninja sweep late-game when Torrent would be activated.

The last moveslot is team specific. Ice Beam is useful for hitting Dragon-types like Mega Salamence, Naganadel, and Garchomp hard and does good damage to Breloom and Serperior. Dark Pulse is a reliable STAB attack that has a chance to make opposing Pokemon flinch and isn't affected by Mega Charizard Y's sun. Finally, Toxic may seem strange, but it's useful for crippling bulky switch-ins such as Porygon2 and Snorlax.

Set Details

A Timid nature with maximum investment in Special Attack and Speed is needed to outspeed major threats such as Mega Salamence and Naganadel and deal as much damage as possible. Since this Greninja usually focuses on using its STAB attacks, Torrent is a better option than Protean to take advantage of boosted Water-type attacks when Greninja is low on health.

Usage Tips

This Greninja is best used early-game, since Focus Sash will allow it to survive an attack and it does a great job at stopping teams from executing their early-game plans with Taunt. However, Greninja doesn't need to be sacrificed early-game, since, with Torrent, it has the potential to sweep offensive teams late-game, especially if Stealth Rock isn't up on your side. However, note that due to its lower coverage in comparison to Protean Greninja, this Greninja isn't as effcient at late-game sweeping.

Team Options

Consider Pokemon that benefit from Stealth Rock being off the field, since this Greninja prevents it early-game, as well as setup sweepers that benefit from bulky Pokemon being Taunted. Volcarona is an excellent example — it can easily set up Quiver Dance with Stealth Rock off the field and bulky foes such as Porygon2 and Hippowdon unable to inflict it with status or phaze it due to Taunt. Mega Charizard X and Mega Charizard Y are also reasonable options, but note that Mega Charizard Y's sun will weaken Greninja's Water-type moves. Mega Salamence is an especially notable option, since this Greninja can cripple Porygon2 with Toxic. Landorus-T, having little issue with Stealth Rock can also work well here due to Greninja crippling common checks to it.

" @@ -716,7 +716,7 @@ }, "Toxapex": { "overview": "", - "comments": "

Other Options

Checks and Counters

Tapu Fini: Tapu Fini is an incredibly huge threat to Toxapex. Taunt completely shuts it down, and Misty Terrain makes Toxapex almost complete deadweight by making it unable to spread status conditions. When Toxapex is afflicted with Taunt, Tapu Fini can freely set up with Calm Mind or chip away at it with Nature's Madness.

Ground-types: When given a free opportunity to switch in, offensive Ground-types such as Garchomp, Landorus-T, Mamoswine, and Excadrill can all threaten Toxapex with a 2HKO and force it out, since Toxapex can't Recover back the damage that Earthquake deals to it.

Electric-types: Electric-types such as Tapu Koko, Thundurus-T, Choice Specs Rotom-W, and Choice Specs Rotom-H can freely switch in against Toxapex and threaten to OHKO it.

Psychic-types: Tapu Lele gets a clean OHKO with Psychic, while Mega Metagross can check Toxapex and 2HKO it with Zen Headbutt.

Taunt Users: Pokemon that run Taunt such as Mega Gyarados, Tapu Fini, and Mega Gengar can completely shut down Toxapex, forcing it to continuously spam Scald and become setup fodder for specially based setup sweepers.

Substitute Users: Given how weak Toxapex's Scald is, breaking a Substitute often takes two to three hits, which often force out Toxapex as a result of being unable to status. Mega Gyarados is a prime example.

", + "comments": "

Other Options

Checks and Counters

Tapu Fini: Tapu Fini is an incredibly huge threat to Toxapex. Taunt completely shuts it down, and Misty Terrain makes Toxapex almost complete deadweight by making it unable to spread status conditions. When Toxapex is afflicted with Taunt, Tapu Fini can freely set up with Calm Mind or chip away at it with Nature's Madness.

Ground-types: When given a free opportunity to switch in, offensive Ground-types such as Garchomp, Landorus-T, Mamoswine, and Excadrill can all threaten Toxapex with a 2HKO and force it out, since Toxapex can't Recover back the damage that Earthquake deals to it.

Electric-types: Electric-types such as Tapu Koko, Thundurus-T, Choice Specs Rotom-Wash, and Choice Specs Rotom-Heat can freely switch in against Toxapex and threaten to OHKO it.

Psychic-types: Tapu Lele gets a clean OHKO with Psychic, while Mega Metagross can check Toxapex and 2HKO it with Zen Headbutt.

Taunt Users: Pokemon that run Taunt such as Mega Gyarados, Tapu Fini, and Mega Gengar can completely shut down Toxapex, forcing it to continuously spam Scald and become setup fodder for specially based setup sweepers.

Substitute Users: Given how weak Toxapex's Scald is, breaking a Substitute often takes two to three hits, which often force out Toxapex as a result of being unable to status. Mega Gyarados is a prime example.

", "sets": { "Physically Defensive": { "description": "

Moves

Set Details

Usage Tips

Team Options

" diff --git a/data/analyses/gen7cap.json b/data/analyses/gen7cap.json index b04f667c1..24e57b95c 100644 --- a/data/analyses/gen7cap.json +++ b/data/analyses/gen7cap.json @@ -100,10 +100,10 @@ }, "Tornadus-Therian": { "overview": "

Tornadus-T is the premier offensive pivot in the CAP metagame thanks to its solid Speed coupled with decent natural bulk and Regenerator. Furthermore, it's the best Defogger in the metagame thanks to its solid matchup against common entry hazard setters like Arghonaut and its ability to force many switches, which gives it many opportunities to Defog while being able to pivot out of unfavorable matchups against hazard setters like Mega Crucibelle and Mega Diancie. While its Special Attack is only average, it's particularly annoying to switch into due to the combination of Knock Off and U-turn, allowing Tornadus-T to constantly generate momentum. Furthermore, thanks to its wide movepool, which includes moves like Taunt, Focus Blast, and Heat Wave, it can circumvent usual answers like Toxapex, Mega Tyranitar, and Magearna, respectively. On top of its utility, Tornadus-T is also one of the best checks to Pokemon like Mega Medicham and Kartana thanks to its Speed and typing. However, it can still be overwhelmed by them via coverage moves and Z-Moves. Tornadus-T also is quite susceptible to Pursuit trappers like Weavile as well as Mega Tyranitar and Tyranitar, which are extremely popular, depending on its moveset. Additionally, it somewhat suffers from four-moveslot syndrome because it can't fit all the moves it wants on one set.

", - "comments": "

Other Options

Life Orb can be run on offensive Tornadus-T variants if its team already has another Z-Move user and desires a wallbreaker that can cripple bulky Steel-types; however, Z-Moves are often preferred on offensive Tornadus-T, and having to repeatedly switch into Stealth Rock while firing off Life Orb-boosted attacks may wear it down quickly, regardless of Regenerator. Expert Belt can be used on bulkier Tornadus-T variants to bluff offensive variants at the cost of no longer punishing contact move users. Hidden Power Ground can be run to pressure Mega Crucibelle and Heatran, but Tornadus-T often prefers other items.

Checks and Counters

Electric-types: Electric-types like Tapu Koko, Zapdos, Cyclohm, and Rotom-W can easily switch into Tornadus-T thanks to their resistance to Hurricane and access to reliable recovery. Additionally, Zapdos and Cyclohm can punish the use of Knock Off and U-turn with their ability Static. Although it doesn't appreciate getting its item removed, Krilowatt's great natural bulk allows it to switch into Tornadus-T quite a few times throughout the match. Similarly, Caribolt can pressure Tornadus-T with its Electric-type moves, but it can't reliably switch in.

Pursuit: Pursuit users like Weavile, Mega Tyranitar, and Tyranitar can force out Tornadus-T and heavily weaken it with Pursuit. Additionally, Mega Tyranitar is capable of keeping Stealth Rock up against Tornadus-T. However, Mega Tyranitar and Tyranitar should be wary of All-Out Pummeling.

Flying-resistant Pokemon: Flying-resistant Pokemon that aren't bothered by Knock Off like Mega Crucibelle, Mega Diancie, and Z-Move Magearna are solid answers to Tornadus-T because it can do very little to them if it doesn't predict correctly. Additionally, Mega Crucibelle and Mega Diancie are capable of keeping Stealth Rock up against Tornadus-T, as it is threatened out by them, which will severely hinder its ability to check other Pokemon. Mega Crucibelle and Magearna should be wary of getting hit by Hidden Power Ground or Heat Wave on the switch.

Faster Offensive Pokemon: Pokemon such as Ash-Greninja, Greninja, and Mega Alakazam cannot switch into Tornadus-T, but they can easily force it out. Choice Scarf users like Tapu Lele and Volkraken force Tornadus-T out if they switch in on it, but they are afraid of Knock Off and are easily worn down.

Specially Defensive Walls: Tornadus-T can't do much to specially defensive walls like Toxapex and Chansey. However, they should be wary of getting their item removed by Knock Off as well as Taunt, which allows Tornadus-T to beat these Pokemon in the long run.

", + "comments": "

Other Options

Life Orb can be run on offensive Tornadus-T variants if its team already has another Z-Move user and desires a wallbreaker that can cripple bulky Steel-types; however, Z-Moves are often preferred on offensive Tornadus-T, and having to repeatedly switch into Stealth Rock while firing off Life Orb-boosted attacks may wear it down quickly, regardless of Regenerator. Expert Belt can be used on bulkier Tornadus-T variants to bluff offensive variants at the cost of no longer punishing contact move users. Hidden Power Ground can be run to pressure Mega Crucibelle and Heatran, but Tornadus-T often prefers other items.

Checks and Counters

Electric-types: Electric-types like Tapu Koko, Zapdos, Cyclohm, and Rotom-Wash can easily switch into Tornadus-T thanks to their resistance to Hurricane and access to reliable recovery. Additionally, Zapdos and Cyclohm can punish the use of Knock Off and U-turn with their ability Static. Although it doesn't appreciate getting its item removed, Krilowatt's great natural bulk allows it to switch into Tornadus-T quite a few times throughout the match. Similarly, Caribolt can pressure Tornadus-T with its Electric-type moves, but it can't reliably switch in.

Pursuit: Pursuit users like Weavile, Mega Tyranitar, and Tyranitar can force out Tornadus-T and heavily weaken it with Pursuit. Additionally, Mega Tyranitar is capable of keeping Stealth Rock up against Tornadus-T. However, Mega Tyranitar and Tyranitar should be wary of All-Out Pummeling.

Flying-resistant Pokemon: Flying-resistant Pokemon that aren't bothered by Knock Off like Mega Crucibelle, Mega Diancie, and Z-Move Magearna are solid answers to Tornadus-T because it can do very little to them if it doesn't predict correctly. Additionally, Mega Crucibelle and Mega Diancie are capable of keeping Stealth Rock up against Tornadus-T, as it is threatened out by them, which will severely hinder its ability to check other Pokemon. Mega Crucibelle and Magearna should be wary of getting hit by Hidden Power Ground or Heat Wave on the switch.

Faster Offensive Pokemon: Pokemon such as Ash-Greninja, Greninja, and Mega Alakazam cannot switch into Tornadus-T, but they can easily force it out. Choice Scarf users like Tapu Lele and Volkraken force Tornadus-T out if they switch in on it, but they are afraid of Knock Off and are easily worn down.

Specially Defensive Walls: Tornadus-T can't do much to specially defensive walls like Toxapex and Chansey. However, they should be wary of getting their item removed by Knock Off as well as Taunt, which allows Tornadus-T to beat these Pokemon in the long run.

", "sets": { "Assault Vest": { - "description": "

Moves

Knock Off is a fantastic way to punish Tornadus-T's checks that wish to switch into it, such as Heatran and Celesteela. U-turn allows Tornadus-T to pivot out of threatening scenarios and regain HP with Regenerator while also providing a free switch in to a teammate, such as Kyurem-B, Mega Alakazam, or Magearna. Heat Wave OHKOs Cawmodore and hits the Steel-types that would otherwise wall it, such as Ferrothorn and Equilibra, while 2HKOing Magearna and Mega Mawile. Sludge Bomb is an option over Hurricane to OHKO uninvested Jumbao, but Hurricane's damage output is usually more appreciated.

Set Details

232 Speed EVs with a Timid nature allow Tornadus-T to outspeed Jolly Cawmodore and effectively check it. 80 HP EVs allows Tornadus-T to avoid being OHKOed by Jumbao's Twinkle Tackle after Stealth Rock. It also guarantees that it is not 2HKOed by Mega Alakazam's Psychic and Pixie Plate Jumbao's Moonblast if Stealth Rock isn't up. The rest of the EVs are put into Special Attack to always OHKO Cawmodore and Tomohawk and 2HKO uninvested Manaphy after Stealth Rock.

Usage Tips

Tornadus-T is valuable throughout the game because it can safely scout special attackers like Jumbao, Mega Alakazam, and Tapu Lele while using Knock Off to punish switch-ins and U-turn to accumulate chip damage and pivot into a more favorable matchup. If it's at full health, Tornadus-T survives Cawmodore's +6 Bullet Punch and can outspeed and OHKO it with Heat Wave. It can also offensively check offensive Grass-types such as Tapu Bulu and Kartana and threaten them both out.

Team Options

Assault Vest Tornadus-T can fit on most teams, but is mostly encountered on bulky offense. Tornadus-T pairs well with U-turn and Volt Switch users such as Mega Scizor, Tapu Koko, and Rotom-W to keep momentum. Ground-types such as Equilibra and Landorus-T will absorb the Electric- and Rock-type attacks thrown Tornadus-T's way, while Tornadus-T can answer the Grass-types that beat them. Defoggers such as Mega Scizor and Rotom-W and spinners such as Equilibra can remove Stealth Rock so that Tornadus-T can remain at full health. Other Regenerator users such as Tangrowth and Toxapex can form very potent Regenerator cores with Tornadus-T, alleviating some of the pressure from one another by mutually checking threats such as Jumbao and Kartana. Wallbreakers such as Mega Alakazam, Kyurem-B, and Mega Mawile appreciate Tornadus-T bringing them in safely with U-turn.

" + "description": "

Moves

Knock Off is a fantastic way to punish Tornadus-T's checks that wish to switch into it, such as Heatran and Celesteela. U-turn allows Tornadus-T to pivot out of threatening scenarios and regain HP with Regenerator while also providing a free switch in to a teammate, such as Kyurem-B, Mega Alakazam, or Magearna. Heat Wave OHKOs Cawmodore and hits the Steel-types that would otherwise wall it, such as Ferrothorn and Equilibra, while 2HKOing Magearna and Mega Mawile. Sludge Bomb is an option over Hurricane to OHKO uninvested Jumbao, but Hurricane's damage output is usually more appreciated.

Set Details

232 Speed EVs with a Timid nature allow Tornadus-T to outspeed Jolly Cawmodore and effectively check it. 80 HP EVs allows Tornadus-T to avoid being OHKOed by Jumbao's Twinkle Tackle after Stealth Rock. It also guarantees that it is not 2HKOed by Mega Alakazam's Psychic and Pixie Plate Jumbao's Moonblast if Stealth Rock isn't up. The rest of the EVs are put into Special Attack to always OHKO Cawmodore and Tomohawk and 2HKO uninvested Manaphy after Stealth Rock.

Usage Tips

Tornadus-T is valuable throughout the game because it can safely scout special attackers like Jumbao, Mega Alakazam, and Tapu Lele while using Knock Off to punish switch-ins and U-turn to accumulate chip damage and pivot into a more favorable matchup. If it's at full health, Tornadus-T survives Cawmodore's +6 Bullet Punch and can outspeed and OHKO it with Heat Wave. It can also offensively check offensive Grass-types such as Tapu Bulu and Kartana and threaten them both out.

Team Options

Assault Vest Tornadus-T can fit on most teams, but is mostly encountered on bulky offense. Tornadus-T pairs well with U-turn and Volt Switch users such as Mega Scizor, Tapu Koko, and Rotom-Wash to keep momentum. Ground-types such as Equilibra and Landorus-T will absorb the Electric- and Rock-type attacks thrown Tornadus-T's way, while Tornadus-T can answer the Grass-types that beat them. Defoggers such as Mega Scizor and Rotom-Wash and spinners such as Equilibra can remove Stealth Rock so that Tornadus-T can remain at full health. Other Regenerator users such as Tangrowth and Toxapex can form very potent Regenerator cores with Tornadus-T, alleviating some of the pressure from one another by mutually checking threats such as Jumbao and Kartana. Wallbreakers such as Mega Alakazam, Kyurem-B, and Mega Mawile appreciate Tornadus-T bringing them in safely with U-turn.

" }, "Bulky Pivot": { "description": "

Moves

Tornadus-T is an outstanding user of Knock Off because it tends to draw in Pokemon like Zapdos, Celesteela, and Toxapex, which don't appreciate getting their item removed. Taunt can be run to break through bulkier checks like Toxapex and, ultimately, balanced teams. Heat Wave is an option to more steadily wear down Steel-types like Magearna, Celesteela, and Ferrothorn.

Set Details

Rocky Helmet is run to punish U-turn users like Landorus-T and Kitsunoh. 252 HP EVs notably allow Tornadus-T to check Kartana and Choice Scarf Landorus-T more comfortably as well as Necturna lacking Stone Edge.

Usage Tips

You should actively look to punish contact move users like Landorus-T and Kartana with Tornadus-T. Tornadus-T should attempt to generate momentum for its team by using U-turn or Defog on a forced switch on the opposing side. To punish incoming Flying-resistant Pokemon like Celesteela and Zapdos, Tornadus-T should use Knock Off to cripple them.

Team Options

Tornadus-T should primarily be used on bulkier teams as a reliable measure for Pokemon like Landorus-T and Grass-types as well as a Defogger. Because Tornadus-T tends to struggle with Electric-types, bulky Grass-types like Tangrowth, Jumbao, and Ferrothorn should be run to check them. Tornadus-T's tendency to invite in Magearna and Toxapex and cripple them with Knock Off and its ability to take advantage of Pokemon like Jumbao and Arghonaut makes Ash-Greninja, which struggles against them, an excellent partner. Similarly, Mega Crucibelle and offensive Psychic-types like Tapu Lele and Mega Alakazam tend to struggle to break through bulkier Steel-types like Magearna and Celesteela, so Tornadus-T's tendency to draw them in and cripple them with Knock Off makes it a good teammate for them. Checks to Rock-types like Mega Tyranitar, Mega Crucibelle, and Mega Diancie like Arghonaut and Ferrothorn are important because Tornadus-T will be forced out by them very easily.

" @@ -125,7 +125,7 @@ "description": "

Moves

Surf is a solid alternative to Hydro Pump if its perfect accuracy is desired. However, it does miss out on crucial KOs against Pokemon such as Tapu Koko and Tapu Lele. Water Shuriken is a strong, reliable priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tangrowth, Arghonaut, and Toxapex. Ice Beam can be used to pressure bulky Jumbao, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes. Toxic can be run instead of Spikes to cripple common switch-ins like Arghonaut, Jumbao, and Tangrowth, but Spikes provides more support overall.

Set Details

Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO an opposing Pokemon and subsequently transform more easily.

Usage Tips

Play aggressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-resistant Pokemon such as Jumbao, Tangrowth, Arghonaut, or Toxapex present. Once multiple layers of Spikes are set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn support or on a predicted switch.

Team Options

Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, the former two can get Ash-Greninja in with U-turn or Volt Switch. Stealth Rock setters such as Garchomp, Landorus-T, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Other strong wallbreakers such as Tapu Lele and Mega Alakazam can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pokemon that can take advantage of Grass-types, like Tornadus-T and Aurumoth are excellent partners, as Ash-Greninja will struggle to deal with Grass-types on a consistent basis. Pelipper can set rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely bring Greninja in with a slow U-turn.

" }, "Lead": { - "description": "

Moves

Taunt is run to prevent Greninja from becoming setup bait for Pokemon like Aurumoth and Magearna. Additionally, it prevents Defog from Pokemon that Greninja can't really touch, like Rotom-W. Ice Beam is particularly important for this set to put offensive pressure on Defog users like Tornadus-T and Zapdos. It also pressures Ground- and Grass-types like Landorus-T, Garchomp, Jumbao, and Necturna. Toxic Spikes is the preferred fourth move to wear down bulkier foes like Arghonaut and Tangrowth for Greninja's teammates. Alternatively, Hidden Power Fire can be run to deal with Ferrothorn and Magearna.

Set Details

A Focus Sash is mandatory to guarantee that Greninja gets to set up entry hazards at the start of a match.

Usage Tips

Because Greninja is a lead for hyper offensive teams, it's pretty straightforward to use. However, against Pokemon like Mega Sableye and dual screens Tapu Koko, consider not leading with Greninja, because they can prevent it from setting entry hazards. Greninja should aim to set multiple layers of Spikes and Toxic Spikes and pressure Defog users like Tornadus-T to keep them up early-game. If the majority of the opposition is grounded, one layer of Spikes is often enough to pressure these teams. After that, if the opposition does not have a Poison-type like Toxapex or Amoonguss, Greninja should often prioritize setting up Toxic Spikes.

Team Options

Greninja should primarily be used on hyper offensive builds that can force many switches and thus make optimal use of Spikes. Greninja pairs particularly well with other leads that can set Stealth Rock like Landorus-T and Excadrill to form an entry hazard stacking core on these type teams. This set excels with teammates that make use of Spikes. Thus, setup sweepers like Magearna, Necturna, and Hawlucha are optimal on these kind of teams because they can force many switches and benefit greatly from Spikes damage.

" + "description": "

Moves

Taunt is run to prevent Greninja from becoming setup bait for Pokemon like Aurumoth and Magearna. Additionally, it prevents Defog from Pokemon that Greninja can't really touch, like Rotom-Wash. Ice Beam is particularly important for this set to put offensive pressure on Defog users like Tornadus-T and Zapdos. It also pressures Ground- and Grass-types like Landorus-T, Garchomp, Jumbao, and Necturna. Toxic Spikes is the preferred fourth move to wear down bulkier foes like Arghonaut and Tangrowth for Greninja's teammates. Alternatively, Hidden Power Fire can be run to deal with Ferrothorn and Magearna.

Set Details

A Focus Sash is mandatory to guarantee that Greninja gets to set up entry hazards at the start of a match.

Usage Tips

Because Greninja is a lead for hyper offensive teams, it's pretty straightforward to use. However, against Pokemon like Mega Sableye and dual screens Tapu Koko, consider not leading with Greninja, because they can prevent it from setting entry hazards. Greninja should aim to set multiple layers of Spikes and Toxic Spikes and pressure Defog users like Tornadus-T to keep them up early-game. If the majority of the opposition is grounded, one layer of Spikes is often enough to pressure these teams. After that, if the opposition does not have a Poison-type like Toxapex or Amoonguss, Greninja should often prioritize setting up Toxic Spikes.

Team Options

Greninja should primarily be used on hyper offensive builds that can force many switches and thus make optimal use of Spikes. Greninja pairs particularly well with other leads that can set Stealth Rock like Landorus-T and Excadrill to form an entry hazard stacking core on these type teams. This set excels with teammates that make use of Spikes. Thus, setup sweepers like Magearna, Necturna, and Hawlucha are optimal on these kind of teams because they can force many switches and benefit greatly from Spikes damage.

" } }, "credits": {"writtenBy": [{"user_id": 395754, "username": "Jordy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231402, "username": "xavgb"}, {"user_id": 298148, "username": "Mx"}, {"user_id": 264912, "username": "G-Luke"}, {"user_id": 339349, "username": "LucarioOfLegends"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 273636, "username": "GMars"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -135,7 +135,7 @@ "comments": "

Other Options

Baneful Bunker is a solid option that eases prediction by punishing physical attackers like Weavile, Mega Medicham, and Caribolt. However, the opportunity cost from not running Toxic or any of its other utility moves is noticeable. Defense investment can be used to better handle physical attackers like Mega Mawile, Kartana, and Weavile. However, without Special Defense investment, it no longer handles Jumbao. This forces you to run Toxapex alongside a Pokemon which does, like Chansey or Tornadus-T. A Payapa Berry can be used to punish Mega Medicham and Tapu Lele and use Haze against Reuniclus and Mega Latias in a pinch. However, it's a very situational item, rendered completely useless in matchups where Toxapex does not have to face a Psychic-type. Shed Shell can also be run to let Toxapex escape trapping attempts from Heatran and Pajantom. Finally, Light Screen can be run to better take on Tapu Koko, Krilowatt, and Equilibra while providing some support for Toxapex's teammates, but is extremely hard to find room for.

Checks and Counters

Psychic-types: Psychic-types like Tapu Lele, Mega Medicham, and Mega Alakazam all threaten Toxapex out, but none of them appreciate being statused when switched in. Reuniclus deserves a special mention, as it's able to switch in completely for free without minding being statused or losing its Colbur Berry.

Ground-types: Ground-type foes such as Landorus-T and Equilibra threaten Toxapex with their powerful Ground-type attacks. However, neither of them want to switch into a super effective Scald and risk a burn. Gliscor can use Toxapex as setup fodder once its Toxic Orb has been activated, shrugging off Scald damage and recovering HP while doing so.

Electric-types and Electric-type coverage: Electric-types like Krillowatt, Tapu Koko, and Caribolt threaten to OHKO Toxapex with their STAB moves, but they cannot safely switch in on Toxic or Knock Off. Kyurem-B, Clefable, and Mega Mawile can all run Electric-type coverage to beat Toxapex.

", "sets": { "The Pex": { - "description": "

Moves

Scald allows Toxapex to mitigate its passivity, punishing attackers like Mega Tyranitar and Mega Mawile with Scald burns. Haze thwarts setup attempts from Necturna, Reuniclus, and Magearna and prevents Toxapex from being setup fodder. Toxic gives it a way to punish switch-ins like Rotom-W, Tapu Lele, Jumbao, and Tornadus-T. Knock Off can be used instead to force progress by removing items from Krilowatt, Weavile, Chansey, and Reuniclus. Another option is Toxic Spikes, which help setup sweepers like Mega Latias, Reuniclus, and Gliscor by wearing down their checks in Chansey, Mega Tyranitar, and Jumbao.

Set Details

The EV spread maximizes Toxapex's special bulk to let it handle Jumbao, Magearna, and Tornadus-T better, with the given Defense investment allowing it to always survive a +2 Leaf Blade from Kartana two Choice Band Knock Offs from Weavile, as well as counter Mega Lopunny. Regenerator and Black Sludge keep Toxapex healthy throughout the game, which lets it check Manaphy and Volcarona.

Usage Tips

Switching Toxapex into resisted hits ensures that it can get on the field safely without having to use Recover, allowing it to spread status and disrupt the opposing team. Toxapex can also pivot into passive foes such as Chansey, Celesteela, and Arghonaut, as their low damage output is negated by Regenerator. Furthermore, using Regenerator to scout Choice Item users like Greninja, Weavile, and Victini lets Toxapex switch into a more appropriate answer, depending on what move they lock into. Additionally, Toxapex can also scout what item the opponent's Greninja is holding, though it must be wary of Tectonic Rage off of Dig. Toxapex can also switch into Tornadus-T and threaten it with Knock Off or Toxic.

Team Options

Pokemon that resist or are immune to Electric such as Gliscor, Mega Latias, Equilibra, and Ferrothorn make for stellar teammates, as they're able to check the Electric-types that bother Toxapex. Ground-resistant or -immune Pokemon like Celesteela, Tornadus-T, and Jumbao can switch into Ground-type attacks from Equilibra, Landorus-T, and Gliscor, which threaten Toxapex. Psychic-types like Mega Alakazam, Reuniclus, and Tapu Lele threaten Toxapex, so Pokemon like Heatran, Mega Tyranitar, and Weavile are great teammates alongside it. Tyranitar and Weavile are especially notable, as their Pursuit support is greatly appreciated by Toxapex to remove Psychic-types that threaten it. Mega Scizor is a solid teammate, as it helps patch Toxapex's negative matchup versus Kyurem-B. Regenerator cores with Tangrowth and Tornadus-T are incredibly hard to consistently break through, as they cover each other's weaknesses.

" + "description": "

Moves

Scald allows Toxapex to mitigate its passivity, punishing attackers like Mega Tyranitar and Mega Mawile with Scald burns. Haze thwarts setup attempts from Necturna, Reuniclus, and Magearna and prevents Toxapex from being setup fodder. Toxic gives it a way to punish switch-ins like Rotom-Wash, Tapu Lele, Jumbao, and Tornadus-T. Knock Off can be used instead to force progress by removing items from Krilowatt, Weavile, Chansey, and Reuniclus. Another option is Toxic Spikes, which help setup sweepers like Mega Latias, Reuniclus, and Gliscor by wearing down their checks in Chansey, Mega Tyranitar, and Jumbao.

Set Details

The EV spread maximizes Toxapex's special bulk to let it handle Jumbao, Magearna, and Tornadus-T better, with the given Defense investment allowing it to always survive a +2 Leaf Blade from Kartana two Choice Band Knock Offs from Weavile, as well as counter Mega Lopunny. Regenerator and Black Sludge keep Toxapex healthy throughout the game, which lets it check Manaphy and Volcarona.

Usage Tips

Switching Toxapex into resisted hits ensures that it can get on the field safely without having to use Recover, allowing it to spread status and disrupt the opposing team. Toxapex can also pivot into passive foes such as Chansey, Celesteela, and Arghonaut, as their low damage output is negated by Regenerator. Furthermore, using Regenerator to scout Choice Item users like Greninja, Weavile, and Victini lets Toxapex switch into a more appropriate answer, depending on what move they lock into. Additionally, Toxapex can also scout what item the opponent's Greninja is holding, though it must be wary of Tectonic Rage off of Dig. Toxapex can also switch into Tornadus-T and threaten it with Knock Off or Toxic.

Team Options

Pokemon that resist or are immune to Electric such as Gliscor, Mega Latias, Equilibra, and Ferrothorn make for stellar teammates, as they're able to check the Electric-types that bother Toxapex. Ground-resistant or -immune Pokemon like Celesteela, Tornadus-T, and Jumbao can switch into Ground-type attacks from Equilibra, Landorus-T, and Gliscor, which threaten Toxapex. Psychic-types like Mega Alakazam, Reuniclus, and Tapu Lele threaten Toxapex, so Pokemon like Heatran, Mega Tyranitar, and Weavile are great teammates alongside it. Tyranitar and Weavile are especially notable, as their Pursuit support is greatly appreciated by Toxapex to remove Psychic-types that threaten it. Mega Scizor is a solid teammate, as it helps patch Toxapex's negative matchup versus Kyurem-B. Regenerator cores with Tangrowth and Tornadus-T are incredibly hard to consistently break through, as they cover each other's weaknesses.

" } }, "credits": {"writtenBy": [{"user_id": 517892, "username": "pannu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 273339, "username": "Lasen"}, {"user_id": 297859, "username": "quziel"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} diff --git a/data/analyses/gen7doublesou.json b/data/analyses/gen7doublesou.json index b439068b9..a25c40315 100644 --- a/data/analyses/gen7doublesou.json +++ b/data/analyses/gen7doublesou.json @@ -492,7 +492,7 @@ "description": "

Moves

Freeze Shock acts as the base move for Kyurem-B's Subzero Slammer and is the main driving force behind its power, becoming a one-use 200-Base Power move capable of breaking down or outright KOing a wide range of opposing threats. Fusion Bolt gets excellent coverage with Kyurem-B's Ice-type STAB moves and allows it to deal heavy damage to the Water-types that resist its Z-Move, such as Tapu Fini and Milotic, while Ice Beam grants Kyurem-B a consistent Ice-type STAB move to use even after its Z-Move has been expended. Finally, Protect rounds out the set, allowing it to maneuver around potential deadly attacks to give it a greater chance to successfully fire off its Z-Move.

Set Details

This set utilizes Icium Z to turn Kyurem-B's Freeze Shock into an extremely powerful but one-use attack, so speed and power are maximized. A Hasty nature is used instead of a Naive nature to slightly bolster Kyurem-B's matchup against Tapu Koko.

Usage Tips

This set's main selling point is Subzero Slammer, which is great for removing a key threat from an opposing team. Generally, semi-bulky Pokemon like Tyranitar, Tapu Lele, and Gothitelle don't expect to be OHKOed by Kyurem-B and can thus be good targets to remove early due to their tendency to stay in against Kyurem-B. On the other hand, don't use Subzero Slammer carelessly, and try to avoid using it into a Protect or a resisting switch-in, since it's this set's main form of damage output, with the set becoming significantly weaker once it's used. The set is also far less bulky than an Assault Vest set, so Kyurem-B should stay away from potential super effective hits unless it's definitely able to remove the transgressor before it takes a hit itself. In a similar vein, attempt to bring Kyurem-B in before Stealth Rock goes up in a game, since the number of hits it can reasonably take is greatly hindered by the 25% chip damage from Stealth Rock. As long as it's not in direct danger of being KOed, though, Kyurem-B can almost always do significant damage each turn, so it's generally beneficial to play it aggressively.

Team Options

Icium Z Kyurem-B is mainly used to chunk or KO key threats on an opposing team and thus is often used over other Kyurem-B sets alongside typical strong cleaners and endgame sweepers: Choice Band Zygarde, Choice Scarf Landorus-T, and Calm Mind Tapu Fini are all great examples of Pokemon weak to a small group of specific threats that appreciate Kyurem-B's ability to outright remove those threats. In terms of supporting Kyurem-B itself, offensive Tailwind setters like Zapdos and Kartana are great options to ameliorate Kyurem-B's rather medicore Speed tier while keeping up with the offensive pressure it exerts. Tapu Koko can further enhance Kyurem-B's offensive presence, boosting Fusion Bolt's power by setting Electric Terrain and heavily threatening the bulky Water-types that tend to try to switch in to resist Kyurem-B's Ice-type moves.

A number of Pokemon also synergize well with Kyurem-B offensively. Volcanion can offensively threaten Steel-types like Mega Metagross and Ferrothorn, which can deal large amounts of damage to Kyurem-B and doesn't take much from its attacks, while it also appreciates Kyurem-B's tendency to force out Volcanion's largest threats in opposing Landorus-T and Zygarde. On the other hand, a Landorus-T and Zygarde alongside Kyurem-B are also good options to check Tyranitar, Aegislash, and Tapu Koko, which offensively threaten Kyurem-B; Landorus-T's Intimidate also makes Kyurem-B harder to remove in general and gives it more opportunities to fire off its Z-Move. Finally, slow pivots like Landorus-T and Incineroar make it easier to bring Kyurem-B into play safely off the back of a U-turn, preventing it from taking unnecessary damage on the switch in and thus giving it a greater chance of successfully firing off its Z-Move.

" }, "Assault Vest": { - "description": "

Moves

Ice Beam is Kyurem-B's most reliable Ice-type STAB attack and lets it hit common Pokemon in the metagame, such as Landorus-T, Tapu Bulu, Zygarde, and Amoonguss, for super effective damage. Earth Power, alongside Ice Beam, gives Kyurem-B perfect neutral coverage and allows it to hit Heatran and Tapu Koko super effectively. Fusion Bolt rounds out the set by allowing Kyurem-B to hit Pokemon that would otherwise wall it, such as Tapu Fini and Mega Charizard Y, for super effective damage. Icy Wind adds to Kyurem-B's utility by giving it a speed control option. Hidden Power Fire is an option over Earth Power or Ice Beam, as it allows Kyurem-B to threaten Kartana, Genesect, Ferrothorn, and Mega Scizor.

Set Details

252 HP EVs with 48 Defense EVs allows Kyurem-B to switch in on a Choice Band Zygarde's Thousand Arrows, even with Stealth Rock on the field, and avoid the KO from a second Thousand Arrows so that it gets the chance to attack. In addition, Kyurem-B is guaranteed to take an opposing Icium Z Kyurem-B's Subzero Slammer. 96 Attack EVs allow Kyurem-B to OHKO mimimally invested Mega Charizard Y and 2HKO standard Tapu Fini with Fusion Bolt. 80 Speed EVs ensure that, even with a Speed-reducing nature, Kyurem-B outruns Landorus after an Icy Wind drop. The remaining EVs are dumped into Special Attack; in conjunction with a Quiet nature, this allows Kyurem-B to remain an offensive threat. Those wanting to use a faster Kyurem-B should note that Speed may not be the most efficient stat to reduce with Kyurem-B's nature. Assault Vest takes advantage of Kyurem-B's high natural bulk by boosting its Special Defense and allows it to tank attacks that it normally wouldn't, such as taking Life Orb Tapu Lele's Moonblast and surviving two hits from Choice Specs Tapu Koko's Dazzling Gleam. Teravolt further adds to Kyurem-B's utility, as it is able to ignore abilities and get a \"true\" super effective hit on Pokemon like Rotom-W.

Usage Tips

This set takes advantage of Kyurem-B's high base defensive stats by investing more in its bulk. While it tends to miss out on KOs that more offensive sets can get, such as against Celesteela and Mega Charizard Y, the added bulk that this set provides allows Kyurem-B to survive more attacks, and Icy Wind gives it added utility. Additionally, with Kyurem-B's high base offensive stats, it will still usually 2HKO those Pokemon even without extra investment. Despite this set's focus on bulk, Kyurem-B is still able to KO key Pokemon, such as Zygarde and Landorus-T. Unlike more offensive variants, the point of this set isn't to snipe common Pokemon in the metagame and punch holes, but rather to support the team with Icy Wind while still being able to weaken common bulky Pokemon, such as Tapu Fini and Celesteela. Don't attack unless using a super effective move because this set won't be doing much damage otherwise. Icy Wind as speed control is almost always the better option unless you need more chip damage on a Pokemon for Kyurem-B's teammate.

Team Options

Kyurem-B can work on a multitude of teams. Pokemon that benefit from speed control, such as Mega Diancie, Mega Gardevoir, and Tapu Lele, are great partners for this set. Mega Gardevoir and Tapu Lele, while both adding to the Steel-type weakness, are powerful Pokemon that can deal massive damage to the opponent's team. They can also both threaten Fighting-types while Kyurem-B can threaten certain Steel-types, such as Heatran and Celesteela. Mega Diancie benefits greatly from Kyurem-B's ability to threaten common Intimidate users, such as Landorus-T and Salamence, which lower the power of its main move, Diamond Storm. Most teams also lack solid Rock-resistant Pokemon, so Diancie benefits greatly from the speed control that Kyurem-B provides. Fire-types, such as Volcanion, can take out Steel-types that pressure Kyurem-B, such as Aegislash and Ferrothorn. Kyurem-B, in return, can switch into Tapu Koko easily and threaten it out while also beating Landorus-T and Zygarde. Both must be wary of Rock-types, however. Despite the added Special Defense boost from Assault Vest, Kyurem-B will still take massive damage from Fairy-type attacks and can't do much back to them, so Steel-types, such as Genesect and Mega Metagross, are great partners to take out common Fairy-types. Kyurem-B becomes a solid check to rain teams when paired with Tapu Fini because Misty Terrain weakens the power of Kingdra's Dragon-type attacks. Tapu Fini also has access to Heal Pulse, which can increase Kyurem-B's longevity and mitigate its lack of a solid recovery option.

" + "description": "

Moves

Ice Beam is Kyurem-B's most reliable Ice-type STAB attack and lets it hit common Pokemon in the metagame, such as Landorus-T, Tapu Bulu, Zygarde, and Amoonguss, for super effective damage. Earth Power, alongside Ice Beam, gives Kyurem-B perfect neutral coverage and allows it to hit Heatran and Tapu Koko super effectively. Fusion Bolt rounds out the set by allowing Kyurem-B to hit Pokemon that would otherwise wall it, such as Tapu Fini and Mega Charizard Y, for super effective damage. Icy Wind adds to Kyurem-B's utility by giving it a speed control option. Hidden Power Fire is an option over Earth Power or Ice Beam, as it allows Kyurem-B to threaten Kartana, Genesect, Ferrothorn, and Mega Scizor.

Set Details

252 HP EVs with 48 Defense EVs allows Kyurem-B to switch in on a Choice Band Zygarde's Thousand Arrows, even with Stealth Rock on the field, and avoid the KO from a second Thousand Arrows so that it gets the chance to attack. In addition, Kyurem-B is guaranteed to take an opposing Icium Z Kyurem-B's Subzero Slammer. 96 Attack EVs allow Kyurem-B to OHKO mimimally invested Mega Charizard Y and 2HKO standard Tapu Fini with Fusion Bolt. 80 Speed EVs ensure that, even with a Speed-reducing nature, Kyurem-B outruns Landorus after an Icy Wind drop. The remaining EVs are dumped into Special Attack; in conjunction with a Quiet nature, this allows Kyurem-B to remain an offensive threat. Those wanting to use a faster Kyurem-B should note that Speed may not be the most efficient stat to reduce with Kyurem-B's nature. Assault Vest takes advantage of Kyurem-B's high natural bulk by boosting its Special Defense and allows it to tank attacks that it normally wouldn't, such as taking Life Orb Tapu Lele's Moonblast and surviving two hits from Choice Specs Tapu Koko's Dazzling Gleam. Teravolt further adds to Kyurem-B's utility, as it is able to ignore abilities and get a \"true\" super effective hit on Pokemon like Rotom-Wash.

Usage Tips

This set takes advantage of Kyurem-B's high base defensive stats by investing more in its bulk. While it tends to miss out on KOs that more offensive sets can get, such as against Celesteela and Mega Charizard Y, the added bulk that this set provides allows Kyurem-B to survive more attacks, and Icy Wind gives it added utility. Additionally, with Kyurem-B's high base offensive stats, it will still usually 2HKO those Pokemon even without extra investment. Despite this set's focus on bulk, Kyurem-B is still able to KO key Pokemon, such as Zygarde and Landorus-T. Unlike more offensive variants, the point of this set isn't to snipe common Pokemon in the metagame and punch holes, but rather to support the team with Icy Wind while still being able to weaken common bulky Pokemon, such as Tapu Fini and Celesteela. Don't attack unless using a super effective move because this set won't be doing much damage otherwise. Icy Wind as speed control is almost always the better option unless you need more chip damage on a Pokemon for Kyurem-B's teammate.

Team Options

Kyurem-B can work on a multitude of teams. Pokemon that benefit from speed control, such as Mega Diancie, Mega Gardevoir, and Tapu Lele, are great partners for this set. Mega Gardevoir and Tapu Lele, while both adding to the Steel-type weakness, are powerful Pokemon that can deal massive damage to the opponent's team. They can also both threaten Fighting-types while Kyurem-B can threaten certain Steel-types, such as Heatran and Celesteela. Mega Diancie benefits greatly from Kyurem-B's ability to threaten common Intimidate users, such as Landorus-T and Salamence, which lower the power of its main move, Diamond Storm. Most teams also lack solid Rock-resistant Pokemon, so Diancie benefits greatly from the speed control that Kyurem-B provides. Fire-types, such as Volcanion, can take out Steel-types that pressure Kyurem-B, such as Aegislash and Ferrothorn. Kyurem-B, in return, can switch into Tapu Koko easily and threaten it out while also beating Landorus-T and Zygarde. Both must be wary of Rock-types, however. Despite the added Special Defense boost from Assault Vest, Kyurem-B will still take massive damage from Fairy-type attacks and can't do much back to them, so Steel-types, such as Genesect and Mega Metagross, are great partners to take out common Fairy-types. Kyurem-B becomes a solid check to rain teams when paired with Tapu Fini because Misty Terrain weakens the power of Kingdra's Dragon-type attacks. Tapu Fini also has access to Heal Pulse, which can increase Kyurem-B's longevity and mitigate its lack of a solid recovery option.

" }, "All-out Attacker": { "description": "

Moves

Ice Beam is Kyurem-B's best Ice-type STAB attack and allows it to hit common Pokemon in the metagame, such as Landorus-T, Zapdos, Tapu Bulu, and Amoonguss, for super effective damage. Fusion Bolt greatly threatens Pokemon that would otherwise wall Kyurem-B, such as Tapu Fini and Suicune. Earth Power completes Kyurem-B's perfect neutral coverage while also allowing it to hit Incineroar and Tapu Koko super effectively. Protect shields Kyurem-B from a potential fatal hit and can allow its partner to deal with the threat.

Set Details

Maximum Speed investment with a Hasty nature allows Kyurem-B to outspeed non-Choice Scarf variants of Landorus-T and Speed tie with Tapu Lele. A Hasty nature is used over a Naive nature because Kyurem-B's typing makes it a passable switch-in to Electric- and Water-type attacks, which are primarily special. With a Life Orb and 144 Special Attack EVs, Kyurem-B can OHKO Tapu Koko with Earth Power; dumping the rest into Attack allows Kyurem-B to 2HKO even the bulkiest Tapu Fini with Fusion Bolt. If Kyurem-B has Stealth Rock support, it can instead use 180 Special Attack EVs to OHKO Mega Manectric after Stealth Rock damage.

Usage Tips

Kyurem-B works best early- and mid-game to punch holes in the opponent's team. However, it gets worn down easily due to Life Orb, so try to bring it in on free switches or weaker resisted hits, such as Tapu Fini's Muddy Water or Zapdos's Thunderbolt. It is best to retain as much health as possible so that Kyurem-B can pressure the opponent's team more. Because Kyurem-B gets worn down easily, try to not attack foes unless through a super effective hit or if they're about to faint. Due to Kyurem-B's threatening presence, it is common for the opponent to switch around their Pokemon to wear it down, so sometimes it is better to go for a read rather than a super effective hit, especially against Pokemon that can't do much damage to Kyurem-B, such as Amoonguss.

Team Options

Kyurem-B is very widely usable. Aegislash has access to Wide Guard so it can shield Kyurem-B from common threatening spread moves, such as Diamond Storm, Dazzling Gleam, and Icy Wind. Aegislash can also switch into Fighting-, Fairy-, and Steel-type attacks aimed at Kyurem-B. It can then force out Pokemon that threaten Kyurem-B, such as Mega Metagross, Mega Diancie, and Tapu Lele. Kyurem-B, in return, can threaten common Aegislash answers, such as Volcanion and Landorus-T. Kyurem-B works great on rain teams, as it can threaten common rain answers, such as Tapu Bulu, Tapu Fini, and Amoonguss. Rain teams also make great use of Kyurem-B's ability to punch holes in the opponent's team by allowing Kingdra to spam Muddy Water late-game. Pokemon with speed control work well with Kyurem-B, since this allows it to outrun threats such as Mega Salamence and Tapu Koko and KO them. Kartana has access to Tailwind while also benefiting greatly from Kyurem-B's ability to remove Zapdos and dent Incineroar. Tapu Koko can provide Electric Terrain, which helps Kyurem-B by further boosting the power of its Fusion Bolt.

" diff --git a/data/analyses/gen7letsgoou.json b/data/analyses/gen7letsgoou.json index 0cf8efd36..5671feac9 100644 --- a/data/analyses/gen7letsgoou.json +++ b/data/analyses/gen7letsgoou.json @@ -21,6 +21,7 @@ } } }, + "Blastoise": {"sets": {"Mega Tank": {}}}, "Beedrill": { "overview": "

Mega Beedrill is one of the fastest Pokemon available, with the strongest U-turn in the tier. This enables it to easily wear down opposing switch-ins such as Melmetal and Rhydon while pivoting to other counterplay to set up a late-game win for itself or a teammate. Mega Beedrill checks and forces out many prevalent threats such as Mew, Starmie, and Alolan Dugtrio. The primary downsides of using Mega Beedrill are its vulnerability to Stealth Rock and its frailty. Keeping Stealth Rock off the field for as long as possible greatly helps its longevity and can prevent it from being picked off by weaker priority from Pokemon such as Dugtrio that it would check at full health. Mega Beedrill will likely rack up Stealth Rock damage due to being forced to switch out against threats that it cannot OHKO and will OHKO it back, which makes the prevention of Stealth Rock all the more important for Mega Beedrill's continued usefulness.

", "comments": "

Other Options

X-Scissor provides a Bug STAB move to use if switching Beedrill out is not optimal. It also does more damage than U-turn and can KO some Pokemon such as Mew from higher HPs.

Checks and Counters

Melmetal: While it does not appreciate switching in multiple times, Melmetal does not take much damage from any of Mega Beedrill's attacks and can OHKO back with almost any attack. It can be knocked out by Drill Run if it is weakened, however.

Stealth Rock: Stealth Rock severely limits Mega Beedrill's ability to pivot throughout the game and should be kept off the field for as long as possible.

Mega Aerodactyl: Mega Aerodactyl can switch into any of Mega Beedrill's moves and outspeed and OHKO it while being able to maintain longevity with Roost.

Rhydon: Rhydon does not get 2HKOed by any of Beedrill's moves and can set up Stealth Rock to gradually damage it for the rest of the game.

Priority: Beedrill can be picked off at relatively high HP by many priority users such as Alolan Dugtrio and the less common Pikachu-S.

", @@ -95,6 +96,8 @@ }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 375272, "username": "Eve"}, {"user_id": 198446, "username": "Vengeance417"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 240732, "username": "Astra"}]}]} }, + "Venomoth": {"sets": {"Setup Sweeper": {}}}, + "Dugtrio": {"sets": {"Standard": {}}}, "Dugtrio-Alola": {"sets": {"Standard": {}}}, "Primeape": { "overview": "

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtue of its access to U-turn, allowing it to function as a fearsome pivot that can take advantage of common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an all-out attacker. Furthermore, Primeape's decent Speed tier enables it to be effective against common foes like Dragonite and Gyarados. However, its Speed stat is not amazing and leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, Primeape faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possess better defensive or offensive capabilities.

", @@ -117,14 +120,13 @@ "credits": {"writtenBy": [{"user_id": 206635, "username": "Melons-N-Soda"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 375272, "username": "Eve"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 336073, "username": "Rabia"}]}]} }, "Alakazam": { - "overview": "

Alakazam and its Mega counterpart are both terrifying revenge killers that can swiftly sweep teams, especially late-game. An outstanding base 150 Speed stat after Mega Evolving enables Mega Alakazam to outspeed the entire metagame bar Mega Aerodactyl and Electrode, which both Speed tie it. Mega Alakazam also packs great power alongside a decent special movepool to complement it, with options such as Shadow Ball and Dazzling Gleam alongside its STAB attack allowing it to hit the majority of the metagame for at least neutral damage. Calm Mind further increases its offensive prowess to frightening levels. Unfortunately, despite great Special Defense, Mega Alakazam bears little to no defensive presence due to abysmal HP and Defense, meaning it will often rely on foddering a teammate or pivoting in order to come in safely. Checks such as Melmetal and Alolan Muk are seen on a majority of teams, meaning that Mega Alakazam can often struggle to break through teams carrying the aforementioned threats unless they have been significantly worn down.

", - "comments": "

Other Options

Substitute can be a great way to punish switches, as it allows Mega Alakazam to get off at least two hits in the majority of cases. However, foregoing coverage options can hamper Mega Alakazam's ability to dent checks such as Alolan Muk and Melmetal. Encore can be used to lock opposing Pokemon into non-harmful moves such as Stealth Rock and recovery options as well as generally weak moves that do not dent Mega Alakazam greatly. However, as with Substitute, Mega Alakazam often lacks the ability to pull off this option without risking a worse matchup against its checks.

Checks and Counters

Alolan Muk: Alolan Muk is one of the only viable Dark-types in the tier apart from Mega Gyarados, meaning it can switch into Mega Alakazam's STAB Psychic safely, while its additional Poison typing offers it a neutrality to Dazzling Gleam. However, Alolan Muk is prone to being worn down and can be chipped enough to the point where Mega Alakazam can KO.

Alolan Dugtrio: Alolan Dugtrio can threaten to revenge kill Mega Alakazam with Sucker Punch before it even has the chance to retaliate, however it cannot switch into Mega Alakazam's coverage moves safely unless it is at near full health.

Melmetal: While Melmetal may not posses the greatest Special Defense, its typing still offers it the chance to tank STAB Psychic from Mega Alakazam at least twice, while it can OHKO Mega Alakazam with its own STAB move in return. However, Shadow Ball can still severely dent Melmetal, especially if Mega Alakazam is offered the chance to set up a Calm Mind.

Chansey and Snorlax: Chansey and Snorlax's high special bulk enables them to switch into Mega Alakazam comfortably, as they can usually avoid being 2HKOed, while the former can cripple Mega Alakazam via Thunder Wave, and the latter can threaten to OHKO it with Facade. However, Snorlax's lack of reliable recovery means it cannot switch into Mega Alakazam repeatedly.

Mega Gyarados: Once Mega Evolved, Mega Gyarados can check Mega Alakazam by switching into Psychic and Shadow Ball with little remorse and threaten to OHKO it in return with Crunch. However, it must look out for Dazzling Gleam, especially when Stealth Rock is up, as Mega Alakazam can easily 2HKO it.

", "sets": { + "Utility Attacker": {}, "Wallbreaker": { - "description": "

Set Information

Psychic is Mega Alakazam's most powerful STAB option and can break through the majority of its targets while providing a small chance to lower the foe's Special Defense to ease breaking through it. Dazzling Gleam hits Alolan Muk for neutral damage, providing Mega Alakazam the chance to chip it down every time it is forced in. It also has the added benefit of 2HKOing Mega Gyarados after Stealth Rock damage, enabling Mega Alakazam to circumvent an otherwise nuisance to it. Shadow Ball complements Psychic well, targeting Steel- and Psychic-types such as Melmetal and Mew that resist Psychic. Calm Mind can boost Mega Alakazam's offensive presence even further, enabling it to sweep late-game once checks such as Alolan Muk and Melmetal have been significantly weakened. Recover can be useful as a means to increase Mega Alakazam's longevity; however, its poor defenses deny it many chances from doing so often. Furthermore, using Recover forces Mega Alakazam to forego one of its coverage options, meaning that it can have a much more difficult time sweeping when dealing with opposing checks. A Timid nature enables Mega Alakazam to outspeed as many threats as possible alongside letting it Speed tie with Mega Aerodactyl. A Modest nature can be used to offer Mega Alakazam the chance to score 2HKOs against the likes of Melmetal and Snorlax after Stealth Rock. However, this leaves Mega Alakazam outsped by Mega Beedrill and loses out on the Speed tie against Mega Aerodactyl and Electrode.

Usage Tips

Mega Alakazam should not be directly switched into attacks, as the majority of moderately strong attackers threaten to OHKO it. Therefore, it is advised to bring it in safely through slow pivoting or by foddering off another teammate. While Mega Alakazam should be spamming its STAB attack the majority of the time, Dazzling Gleam and Shadow Ball should be used to target common switch-ins such as Alolan Muk and Melmetal which Mega Alakazam often forces in and can chip down severely with repeated attacks. Calm Mind should be used versus special attackers or when Mega Alakazam can force a switch out, as its meager defenses dissuade it from stacking boosts safely. Additionally, Mega Alakazam shouldn't set up until checks such as Alolan Muk and Snorlax are in range of boosted attacks, preventing any halts in a sweep. Beware of priority users such as Sucker Punch Alolan Dugtrio, as it can threaten to KO Mega Alakazam before it can even inflict any damage itself.

Team Options

Team members such as Nidoqueen and Poliwrath that can help deal with checks such as Alolan Muk and Melmetal are much appreciated. Other offensive threats such as Dragonite, Melmetal, and Alolan Dugtrio can help apply pressure to Mega Alakazam's common switch-ins, while they appreciate Mega Alakazam's ability to revenge kill threatening foes such as Mega Beedrill and Starmie. Alolan Dugtrio also provides Stealth Rock support, which can get crucial chip damage on the opposing team. Pivots such as Mew and Zapdos enable Mega Alakazam to come in more frequently without needing to sacrifice another teammate in order to bring it safely. Mew can also effectively lure in and remove some of Mega Alakazam's checks such as Alolan Muk when running coverage options such as Earthquake and set up moves such as Bulk Up, increasing Mega Alakazam's sweeping potential.

" + "outdated": true, + "description": "
Set Information

Psychic is Mega Alakazam's most powerful STAB option and can break through the majority of its targets while providing a small chance to lower the foe's Special Defense to ease breaking through it. Dazzling Gleam hits Alolan Muk for neutral damage, providing Mega Alakazam the chance to chip it down every time it is forced in. It also has the added benefit of 2HKOing Mega Gyarados after Stealth Rock damage, enabling Mega Alakazam to circumvent an otherwise nuisance to it. Shadow Ball complements Psychic well, targeting Steel- and Psychic-types such as Melmetal and Mew that resist Psychic. Calm Mind can boost Mega Alakazam's offensive presence even further, enabling it to sweep late-game once checks such as Alolan Muk and Melmetal have been significantly weakened. Recover can be useful as a means to increase Mega Alakazam's longevity; however, its poor defenses deny it many chances from doing so often. Furthermore, using Recover forces Mega Alakazam to forego one of its coverage options, meaning that it can have a much more difficult time sweeping when dealing with opposing checks. A Timid nature enables Mega Alakazam to outspeed as many threats as possible alongside letting it Speed tie with Mega Aerodactyl. A Modest nature can be used to offer Mega Alakazam the chance to score 2HKOs against the likes of Melmetal and Snorlax after Stealth Rock. However, this leaves Mega Alakazam outsped by Mega Beedrill and loses out on the Speed tie against Mega Aerodactyl and Electrode.

Usage Tips

Mega Alakazam should not be directly switched into attacks, as the majority of moderately strong attackers threaten to OHKO it. Therefore, it is advised to bring it in safely through slow pivoting or by foddering off another teammate. While Mega Alakazam should be spamming its STAB attack the majority of the time, Dazzling Gleam and Shadow Ball should be used to target common switch-ins such as Alolan Muk and Melmetal which Mega Alakazam often forces in and can chip down severely with repeated attacks. Calm Mind should be used versus special attackers or when Mega Alakazam can force a switch out, as its meager defenses dissuade it from stacking boosts safely. Additionally, Mega Alakazam shouldn't set up until checks such as Alolan Muk and Snorlax are in range of boosted attacks, preventing any halts in a sweep. Beware of priority users such as Sucker Punch Alolan Dugtrio, as it can threaten to KO Mega Alakazam before it can even inflict any damage itself.

Team Options

Team members such as Nidoqueen and Poliwrath that can help deal with checks such as Alolan Muk and Melmetal are much appreciated. Other offensive threats such as Dragonite, Melmetal, and Alolan Dugtrio can help apply pressure to Mega Alakazam's common switch-ins, while they appreciate Mega Alakazam's ability to revenge kill threatening foes such as Mega Beedrill and Starmie. Alolan Dugtrio also provides Stealth Rock support, which can get crucial chip damage on the opposing team. Pivots such as Mew and Zapdos enable Mega Alakazam to come in more frequently without needing to sacrifice another teammate in order to bring it safely. Mew can also effectively lure in and remove some of Mega Alakazam's checks such as Alolan Muk when running coverage options such as Earthquake and set up moves such as Bulk Up, increasing Mega Alakazam's sweeping potential.

" } - }, - "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 291554, "username": "Hayburner"}, {"user_id": 29010, "username": "Theorymon"}, {"user_id": 375272, "username": "Eve"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 336073, "username": "Rabia"}]}]} + } }, "Machamp": { "overview": "

Machamp has a lot of competition as a niche Fighting-type Pokemon in LGPE OU, with Poliwrath providing greater defensive utility thanks to its additional Water typing, Hitmonlee having a more spammable STAB move in High Jump Kick and a better Speed tier, and Primeape providing an effective pivot with its access to U-turn. What Machamp offers is a midground between Poliwrath and Hitmonlee, with very similar bulk to Poliwrath and attacking power similar to Hitmonlee—in fact, its coverage moves hit harder than Hitmonlee's thanks to its superior Attack stat. This extra level of offensive threat compared to Poliwrath makes it better at forcing Mew to switch in and risk taking a Toxic. Its lack of a Water typing also has upsides defensively and notably allows it to trade blows with standard Zapdos and Mega Venusaur far better than Poliwrath can. These traits combine to make Machamp a respectable tank that excels at handling many Pokemon one-on-one and is capable of specifically threatening popular Pokemon like Melmetal, Rhydon, Snorlax, and Alolan Muk. Machamp's main downside is its extremely poor matchup against Mew, which comfortably counters it even when inflicted with Toxic and is on almost every competitive team. Having such a consistent switch-in greatly limits Machamp's ability to perform the damage trades it is used for, but when supported by its teammates against Mew it can still perform respectably.

", @@ -289,6 +291,8 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 322194, "username": "Yoshi"}, {"user_id": 291554, "username": "Hayburner"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} }, + "Vaporeon": {"sets": {"Tank": {}}}, + "Jolteon": {"sets": {"Disruptive Attacker": {}}}, "Omastar": {"sets": {"Shell Smash": {}}}, "Aerodactyl": { "overview": "

Mega Aerodactyl is an offensive powerhouse in LGPE OU due to a combination of a high Attack stat, a phenomenal Speed stat, and enough coverage to hit a large portion of the metagame for super effective damage. As Electrode is the only two Pokemon that can even Speed tie with it, Mega Aerodactyl can often sweep a softened team without taking any hits. However, its typing makes it vulnerable to Stealth Rock and priority moves like Mega Blastoise's Aqua Jet. Due to its mediocre bulk, it can also struggle with breaking past bulkier Pokemon like Melmetal and Mega Blastoise, as it generally will not survive a super effective STAB attack after Stealth Rock damage. Because its STAB attacks have relatively low Base Power, Mega Aerodactyl generally struggles to sweep before chip damage has been spread across the opposing team. Mega Aerodactyl generally does its best work in a late-game cleanup, when its threats are properly softened.

", diff --git a/data/analyses/gen7monotype.json b/data/analyses/gen7monotype.json index 69bce77ea..558f279b3 100644 --- a/data/analyses/gen7monotype.json +++ b/data/analyses/gen7monotype.json @@ -17,7 +17,7 @@ "comments": "

Other Options

Electric

A set utilising Choice Scarf can be used in conjunction with Hidden Power Ice to lure in threats like Landorus. However, it is not as viable due to the fact that Electric teams have better Choice Scarf users like Xurkitree and that even with a Choice Scarf, Magnezone's Speed is rather low. Air Balloon is another semi-viable item. It makes Magnezone a perfect counter to a Choice-locked Excadrill, as it has to lock itself into either Iron Head or Rock Slide, but this causes Magnezone to lose out on a lot of power.

Steel

Choice Specs can be used to do more damage, but this forces Magnezone to rely on its horrible Speed stat. Thus, it would not be able to defeat the faster threats that it is supposed to such as Keldeo. Hidden Power Grass is an alternative fourth coverage move to catch Pokemon like Swampert off guard, but this is too situational and does not provide nearly as many benefits as Hidden Power Fire or Hidden Power Ice do. Also, Ferrothorn and Celesteela can pressure those Pokemon better than Hidden Power Grass would.

Checks and Counters

Electric

Ground-types: Ground-types, especially those that resist Flash Cannon like Seismitoad and Excadrill, can easily take a hit from Magnezone and KO back with their Ground-type STAB moves.

Fighting-types: Fighting-types like Heracross and Breloom threaten Magnezone with their super effective STAB moves.

Fire-types: Fire-types like Mega Charizard X and Entei can easily take care of Magnezone with their super effective Fire-type moves.

Specially Defensive Walls: Specially defensive walls like Chansey and Gastrodon can heal damage taken from any attack that Magnezone goes for and can slowly whittle it down.

Electric-immune Pokemon: Certain Electric-immune Pokemon that resist Flash Cannon like Alolan Marowak and Lanturn are excellent switch-ins to Magnezone, as it cannot deal much damage to either of them.

Steel

Ground-types: These Pokemon kill Magnezone's momentum while being able to easily OHKO it with a STAB move. Furthermore, Flash Cannon does not always do significant damage against them, as many such as Swampert and Excadrill resist it. Also, Dugtrio is able to trap and revenge kill it.

Revenge Killers: Pokemon like Mega Aerodactyl and Mega Lopunny are able to outspeed Magnezone and OHKO it. Also, it is outsped and OHKOed by multiple popular Choice Scarf users like Victini, Excadrill, and Heracross.

Specially Defensive Walls: Magnezone is unable to significantly damage Chansey and Zapdos, while they can easily wear it down and heal up on it.

Bulky Setup Sweepers: Volcarona, Kommo-o, Porygon-Z, and many bulky setup sweepers can easily take advantage of Magnezone to set up and sweep the rest of its team.

Spikes and Sticky Web: These entry hazards prevent Magnezone from properly fulfilling its role because it cannot pivot effectively or outspeed the Pokemon it should.

", "sets": { "Choice Specs (Electric)": { - "description": "

Moves

Thunderbolt provides a strong STAB move with excellent coverage. Flash Cannon is a secondary STAB move that allows Magnezone to hit Ground-types that tend to switch in like Hippowdon for solid damage while also nailing Fairy-, Ice-, and Rock-types for super effective damage. Volt Switch allows Magnezone to pivot out of unfavorable matchups and let Pokemon that are more suitable for dealing with the foe come in. Hidden Power Fire lets it hit the Steel-types it traps such as Ferrothorn, Mega Scizor, and Excadrill.

Set Details

Choice Specs along with a Modest nature grants Magnezone the wallbreaking power it needs, letting it damage the opposing team enough for sweepers like Alolan Raichu to clean up. Magnet Pull lets it trap and remove Steel-types. 176 Speed EVs allow Magnezone to outspeed Azumarill. The rest of the EVs maximize its wallbreaking potential and overall bulk.

Usage Tips

Magnezone's 4x weakness to Ground can be very troublesome at times. Even Pokemon like Latios can carry Ground-type coverage, so try to scout for such moves before letting Magnezone come in. Similarly, try not to switch it directly in against foes carrying Choice items like Excadrill and Tapu Bulu, as they can lock themselves into super effective moves. Scout for what move they choose to lock themselves into first. Sacrificing a Pokemon to a Steel-type to see what the Pokemon locks itself into is fine as well. For example, sacrificing Zapdos to an Excadrill that locks itself into Rock Slide before bringing Magnezone in is an optimal play. However, switching it in immediately against defensive threats like Ferrothorn to remove them is fine. Due to its decent bulk, switching it in to tank a hit or two from Pokemon that can't hit it for super effective damage is fine if its trapping utility is unneeded. Use pivoting moves like U-turn and Volt Switch to bring Magnezone in, as it hates being worn down. If Magnezone's ability to trap Steel-types is unneeded, it can be used early-game to wallbreak and make it easier for sweepers like Tapu Koko and Alolan Raichu to clean up. Be careful about what you choose to lock Magnezone into. Locking it into a move that is resisted by multiple Pokemon on the opposing team generally results in a huge loss of momentum.

Team Options

Magnezone provides excellent synergy because of the pivoting cores that it forms with Pokemon like Tapu Koko. Tapu Koko also benefits from the removal of Ferrothorn and Excadrill, which lets it freely spam its Electric-type STAB moves. It also provides Electric Terrain to further increase the power of Magnezone's Electric-type moves while getting rid of Fighting-types that beat Magnezone. Alolan Raichu appreciates Magnezone's wallbreaking power making it much easier for it to clean up, and it excels at removing threatening Fighting-types. Zapdos provides Magnezone with a great wall to fall back on against threatening Ground- and Fighting-types. Rotom-W appreciates the removal of Mold Breaker Excadrill and Ferrothorn, as both are great checks to it. Its resistance to Fire-type moves and immunity to Ground-type moves makes it a good partner for Magnezone. Alolan Golem provides Stealth Rock support, breaking a potential Sturdy or Focus Sash. It resists Fire-type moves, making it a great check to Pokemon like Victini, but stacks the weakness to Fighting-type moves and the 4x weakness to Ground-type moves. Xurkitree, similarly to most other Electric-types, loves the removal of its two excellent checks, Ferrothorn and Excadrill, making it much easier to spam Thunderbolt against Steel teams. However, it can be extremely hard to fit both Xurkitree and Magnezone in the same team given how important the support other Electric-types provide.

" + "description": "

Moves

Thunderbolt provides a strong STAB move with excellent coverage. Flash Cannon is a secondary STAB move that allows Magnezone to hit Ground-types that tend to switch in like Hippowdon for solid damage while also nailing Fairy-, Ice-, and Rock-types for super effective damage. Volt Switch allows Magnezone to pivot out of unfavorable matchups and let Pokemon that are more suitable for dealing with the foe come in. Hidden Power Fire lets it hit the Steel-types it traps such as Ferrothorn, Mega Scizor, and Excadrill.

Set Details

Choice Specs along with a Modest nature grants Magnezone the wallbreaking power it needs, letting it damage the opposing team enough for sweepers like Alolan Raichu to clean up. Magnet Pull lets it trap and remove Steel-types. 176 Speed EVs allow Magnezone to outspeed Azumarill. The rest of the EVs maximize its wallbreaking potential and overall bulk.

Usage Tips

Magnezone's 4x weakness to Ground can be very troublesome at times. Even Pokemon like Latios can carry Ground-type coverage, so try to scout for such moves before letting Magnezone come in. Similarly, try not to switch it directly in against foes carrying Choice items like Excadrill and Tapu Bulu, as they can lock themselves into super effective moves. Scout for what move they choose to lock themselves into first. Sacrificing a Pokemon to a Steel-type to see what the Pokemon locks itself into is fine as well. For example, sacrificing Zapdos to an Excadrill that locks itself into Rock Slide before bringing Magnezone in is an optimal play. However, switching it in immediately against defensive threats like Ferrothorn to remove them is fine. Due to its decent bulk, switching it in to tank a hit or two from Pokemon that can't hit it for super effective damage is fine if its trapping utility is unneeded. Use pivoting moves like U-turn and Volt Switch to bring Magnezone in, as it hates being worn down. If Magnezone's ability to trap Steel-types is unneeded, it can be used early-game to wallbreak and make it easier for sweepers like Tapu Koko and Alolan Raichu to clean up. Be careful about what you choose to lock Magnezone into. Locking it into a move that is resisted by multiple Pokemon on the opposing team generally results in a huge loss of momentum.

Team Options

Magnezone provides excellent synergy because of the pivoting cores that it forms with Pokemon like Tapu Koko. Tapu Koko also benefits from the removal of Ferrothorn and Excadrill, which lets it freely spam its Electric-type STAB moves. It also provides Electric Terrain to further increase the power of Magnezone's Electric-type moves while getting rid of Fighting-types that beat Magnezone. Alolan Raichu appreciates Magnezone's wallbreaking power making it much easier for it to clean up, and it excels at removing threatening Fighting-types. Zapdos provides Magnezone with a great wall to fall back on against threatening Ground- and Fighting-types. Rotom-Wash appreciates the removal of Mold Breaker Excadrill and Ferrothorn, as both are great checks to it. Its resistance to Fire-type moves and immunity to Ground-type moves makes it a good partner for Magnezone. Alolan Golem provides Stealth Rock support, breaking a potential Sturdy or Focus Sash. It resists Fire-type moves, making it a great check to Pokemon like Victini, but stacks the weakness to Fighting-type moves and the 4x weakness to Ground-type moves. Xurkitree, similarly to most other Electric-types, loves the removal of its two excellent checks, Ferrothorn and Excadrill, making it much easier to spam Thunderbolt against Steel teams. However, it can be extremely hard to fit both Xurkitree and Magnezone in the same team given how important the support other Electric-types provide.

" }, "Choice Scarf (Steel)": { "description": "

Moves

Volt Switch allows Magnezone to pivot out of disadvantageous matchups and generate momentum. Thunderbolt functions as a powerful STAB move that will KO threats such as non-Choice Scarf Keldeo. Flash Cannon is the secondary STAB attack that is used to neutrally hit Pokemon that are immune or resistant to Electric. Hidden Power Ice is used to take out massive threats that Magnezone lures in like Landorus and Gliscor. Alternatively, Hidden Power Fire permits it to eliminate trapped Steel-type foes like Ferrothorn and Mega Scizor.

Set Details

Maximum Special Attack investment allows Magnezone to have offensive presence. Maximum Speed investment paired with a Timid nature and Choice Scarf helps maximize Magnezone's lackluster Speed stat, allowing it to outspeed Pokemon like Landorus and Keldeo. Magnet Pull is the preferred ability because it will allow Magnezone to trap and eliminate troublesome opposing Steel-type Pokemon like Celesteela.

Usage Tips

Volt Switch should be utilized often to gain momentum against the opponent while causing important chip damage. However, avoid spamming it when the opponent has a Ground-type Pokemon like Swampert, as it can switch in and completely kill the momentum. In this situation, try hard switching to a Pokemon with a better matchup, such as Celesteela. Nonetheless, Magnezone makes a great lead because it can scout the opponent's lead and safely Volt Switch out. As Volt Switch encourages the opponent to make switches, stacking up entry hazards on the opponent's side for more residual damage is essential. However, Spikes and Sticky Web should be prevented on Magnezone's side because they will severely limit its ability to pivot or outspeed threats. As with most Choice Scarf users, Magnezone can be used as a great late-game sweeper once the opposing team has been worn down significantly. Magnezone should be switched into predicted Steel-type switch-ins like Celesteela and Ferrothorn. If you're running Hidden Power Ice, this move should not be revealed immediately so that Magnezone can lure in Pokemon like Landorus and Gliscor and beat them. It is important to be careful around teams with threatening setup sweepers, such as Mega Charizard X, Kommo-o, and Porygon-Z, which can safely set up against Magnezone and sweep the rest of the team. Thus, Magnezone should always pivot against teams with said sweepers so that they cannot come in and set up against it.

Team Options

Celesteela and Skarmory are essential teammates because they cover Magnezone's horrible 4x weakness to Ground-type moves. In addition to being immune to said attacks, they are both able to individually pressure Ground-type Pokemon like Excadrill and Landorus-T. Celesteela is able to wear them down with moves like Leech Seed and Toxic, while Skarmory can set up Spikes. Furthermore, Celesteela is able to run Flamethrower, which gives more liberty for Magnezone to run Hidden Power Ice, and its Leech Seed can provide passive recovery to Magnezone. Heatran is a necessary teammate to any Steel-type Pokemon because of its immunity to Fire-type attacks. It gives essential support in the Steel matchup, which permits Magnezone to run Hidden Power Ice. Moreover, it is a great trapper that can isolate and eliminate specially defensive threats to Magnezone such as Chansey as well as set up Stealth Rock. Ferrothorn is able to lay Spikes on the opponent's side and assists Magnezone in the Water matchup by taking out part Ground-types like Swampert, which allows Magnezone to rather easily sweep the rest of the team. Mega Scizor can create a VoltTurn core with Magnezone while also breaking special walls for it. Additionally, it profits from Magnezone taking out many of its threats like Celesteela and bulky Water-types like Toxapex. In addition, it can remove Magnezone's checks like Mega Aerodactyl and Mega Lopunny with Bullet Punch. Excadrill is able to remove entry hazards for Magnezone while also being able to clean the opponent's team once Magnezone has eliminated all its threats such as Celesteela. Moreover, it can defeat Fire-types that Magnezone may struggle against such as Alolan Marowak. Bisharp can safely set up once Magnezone pivots it into the battle. Also, it can take advantage of all the residual damage caused by Volt Switch momentum and hazards to sweep late-game.

" @@ -49,14 +49,14 @@ "description": "

Moves

Lava Plume has a 30% chance to burn the foe, which makes it a spammable attack and the best STAB move for Heatran when combined with its respectable damage output. Earth Power prevents Heatran from being walled by opposing Heatran and almost always OHKOes offensive Heatran. Stone Edge lets Heatran check Mega Charizard Y and Volcarona while also popping the Air Balloon of an opposing Heatran. Toxic can be used to cripple walls that switch into Heatran frequently like Slowbro and Porygon2, but it prevents Heatran from checking Mega Charizard Y. Heatran's great bulk and many immunities make it one of the best Stealth Rock setters, as it forces switches easily. However, Taunt may be used with Toxic to stallbreak if a teammate carries Stealth Rock instead.

Set Details

The EV spread and Calm nature allow Heatran to always OHKO Mega Charizard Y with Stone Edge, outspeed Mega Venusaur, and be as specially bulky as possible. Leftovers gives Heatran recovery and improves its longevity to allow it to freely switch into attacks throughout the battle.

Usage Tips

While this set has great bulk and can pivot into most Fire-type attackers with ease, be careful of coverage, as Heatran is still too vulnerable to Ground-type attacks to take them lightly. In general, while Heatran should be pivoting into attacks often, be very careful not to let it get too damaged, as it lacks recovery and is often its team's only switch-in to Fire-type attacks. Stealth Rock can be relatively freely set when Heatran forces a switch or on other walls. If you choose to run Taunt, make sure to use it to prevent walls from paralyzing Heatran or setting their own hazards. As it has no Air Balloon of its own, Heatran should try to catch opposing Heatran switching in with Stone Edge, if applicable, to KO them with Earth Power after. Be aware of Lava Plume's burn chance, as you do not want to burn most walls such as Slowbro if Heatran carries Toxic. Heatran's low Speed means stallbreakers such as Zapdos and Mew are capable of stopping it with either Substitute or Taunt if they get in safely, so it is even more important than with faster sets to be on top of prediction and hit them with Toxic on the switch.

Team Options

Because of Flash Fire, Heatran is needed for every Steel team. Skarmory is the preferred Ground-immune teammate for this Heatran set, as its amazing physical bulk and recovery in Roost make it an optimal defensive partner for checking Fighting- and Ground-types. With Spikes on Skarmory and Stealth Rock on Heatran, they can put huge entry hazard pressure on almost any team. Defensive Celesteela is a valuable teammate that can use Leech Seed to restore Heatran's health. It is also a great check to non-Gravity Landorus. However, its poor longevity compared to Skarmory makes it a lesser option. To complete the defensive core, Ferrothorn is one of the best checks to Water-types for Steel teams and should almost always be used along with Heatran for their amazing type synergy. Ferrothorn also appreciates having Heatran carry Stealth Rock so that it can use other utility moves such as Knock Off. Defensive Mega Scizor is an amazing pivot that many Fire-types switch into, which Mega Scizor can then U-turn out to bring in Heatran. It can also run options such as Defog and Pursuit, which support Heatran by either removing annoying Spikes or trapping Pokemon like Latios. Excadrill is another good hazard remover that can also check opposing Heatran if you choose not to use Stone Edge. Since this set cannot take on Mega Sableye, Excadrill's Mold Breaker Toxic is also very useful and can also cripple Pokemon such as Mew and Porygon2 if Heatran doesn't pack it.

" }, "Utility Attacker (Fire)": { - "description": "

Moves

Magma Storm serves as Heatran's strongest STAB move and prevents the target from switching while under its effect, preventing double switching and lets Heatran trap passive walls that can't apply significant offensive pressure to it. Earth Power provides valuable coverage for many key targets like Toxapex, Tyranitar, Nihilego, and opposing Heatran. Taunt lets Heatran shut down passive walls like Toxapex that it has trapped, preventing them from from using healing moves or setting entry hazards while Heatran whittles them down. Flash Cannon serves as a more reliable secondary STAB move and lets Heatran reliably OHKO Mega Diancie, as well as KOing other Rock-types such as Shuckle more easily. Toxic is an option over Flash Cannon to cripple walls like Porygon2 and Mantine by putting them on a timer, letting Heatran stallbreak more effectively. Heatran can serve as a Stealth Rock user if the team needs one, but other Pokemon typically fulfill this role on Fire teams.

Set Details

252 Special Attack EVs increase Heatran's offensive presence, while 252 Speed EVs with a Timid nature let it outspeed threats like Adamant Diggersby and Timid Volcanion as well as Speed tie with other Timid Heatran. Air Balloon protects Heatran from Ground-type attacks until it is hit once, giving it more survivability early-game.

Usage Tips

Heatran should be switched into passive walls that can't deal major damage to it like Staraptor and Mandibuzz in order to trap them. Magma Storm's residual damage and trapping makes it easily spammable and hard to switch into, dealing solid chunks of damage even to Pokemon that resist it like Garchomp and Azumarill, and it should be used liberally when Heatran has a free turn. Magma Storm's residual damage combined with Taunt can also let Heatran trap and slowly wear down bulky walls like Chansey and Toxapex. Taunt prevents Heatran's team from being worn down by stopping Pokemon like Armaldo from setting Stealth Rock. It also prevents Pokemon such as Zapdos from Defogging if you have set Stealth Rock. It is important to preserve Heatran's Air Balloon so it can deal with certain threats like Hippowdon on Ground teams and Mega Diancie on Fairy teams, which can OHKO Heatran after it is popped. Heatran should avoid getting paralyzed, as it is unable to effectively stallbreak walls when it cannot use Taunt before they heal. It is important to keep Heatran healthy enough to check a threat like Choice Scarf Nihilego in the Poison matchup; Heatran is very instrumental against these teams because it can trap Toxapex and check Nihilego and should be played carefully against them and kept healthy early-game. If Heatran is carrying Toxic, it should be used on a bulky target trapped by Magma Storm like Chansey, Porygon2, or Mantine so the rest of the team can deal with the foe more easily, as well as to cripple threats such as Swampert and Tyranitar that can force Heatran out as they switch in.

Team Options

Heatran serves as a good offensive check to Rock-types as well as an effective stallbreaker, making it a good choice on any Fire team. Torkoal compresses several roles by removing entry hazards, functioning as a physical wall, and setting sun and Stealth Rock. Heatran greatly appreciates the sun weakening Water-type attacks so that it can trap Pokemon like Toxapex more easily. Infernape and Victini with either Choice Scarf or Choice Band can serve as revenge killers or physical wallbreakers, helping against Dark and Normal teams, and both can lure in checks like Toxapex and bring in Heatran with U-turn to trap them. Blacephalon serves as a powerful special attacker that appreciates Heatran's ability to soften up special walls like Chansey and Mantine, as well as Heatran's ability to switch into Choice Scarf Latios to aid the Psychic matchup. Mega Charizard X and Volcarona are potent setup sweepers that can clean teams late-game and appreciate Heatran's ability to trap and weaken checks like Porygon2. Mega Charizard Y and Volcanion are powerful special wallbreakers that can help deal with Water-types like Keldeo for Heatran, with Solar Beam and Water Absorb, respectively. In return, Heatran can trap and weaken their defensive checks like Mantine. Rotom-H serves as a good switch-in to Ground- and Electric-types, which Heatran struggles with, while also being able to bring Heatran in safely with Volt Switch.

" + "description": "

Moves

Magma Storm serves as Heatran's strongest STAB move and prevents the target from switching while under its effect, preventing double switching and lets Heatran trap passive walls that can't apply significant offensive pressure to it. Earth Power provides valuable coverage for many key targets like Toxapex, Tyranitar, Nihilego, and opposing Heatran. Taunt lets Heatran shut down passive walls like Toxapex that it has trapped, preventing them from from using healing moves or setting entry hazards while Heatran whittles them down. Flash Cannon serves as a more reliable secondary STAB move and lets Heatran reliably OHKO Mega Diancie, as well as KOing other Rock-types such as Shuckle more easily. Toxic is an option over Flash Cannon to cripple walls like Porygon2 and Mantine by putting them on a timer, letting Heatran stallbreak more effectively. Heatran can serve as a Stealth Rock user if the team needs one, but other Pokemon typically fulfill this role on Fire teams.

Set Details

252 Special Attack EVs increase Heatran's offensive presence, while 252 Speed EVs with a Timid nature let it outspeed threats like Adamant Diggersby and Timid Volcanion as well as Speed tie with other Timid Heatran. Air Balloon protects Heatran from Ground-type attacks until it is hit once, giving it more survivability early-game.

Usage Tips

Heatran should be switched into passive walls that can't deal major damage to it like Staraptor and Mandibuzz in order to trap them. Magma Storm's residual damage and trapping makes it easily spammable and hard to switch into, dealing solid chunks of damage even to Pokemon that resist it like Garchomp and Azumarill, and it should be used liberally when Heatran has a free turn. Magma Storm's residual damage combined with Taunt can also let Heatran trap and slowly wear down bulky walls like Chansey and Toxapex. Taunt prevents Heatran's team from being worn down by stopping Pokemon like Armaldo from setting Stealth Rock. It also prevents Pokemon such as Zapdos from Defogging if you have set Stealth Rock. It is important to preserve Heatran's Air Balloon so it can deal with certain threats like Hippowdon on Ground teams and Mega Diancie on Fairy teams, which can OHKO Heatran after it is popped. Heatran should avoid getting paralyzed, as it is unable to effectively stallbreak walls when it cannot use Taunt before they heal. It is important to keep Heatran healthy enough to check a threat like Choice Scarf Nihilego in the Poison matchup; Heatran is very instrumental against these teams because it can trap Toxapex and check Nihilego and should be played carefully against them and kept healthy early-game. If Heatran is carrying Toxic, it should be used on a bulky target trapped by Magma Storm like Chansey, Porygon2, or Mantine so the rest of the team can deal with the foe more easily, as well as to cripple threats such as Swampert and Tyranitar that can force Heatran out as they switch in.

Team Options

Heatran serves as a good offensive check to Rock-types as well as an effective stallbreaker, making it a good choice on any Fire team. Torkoal compresses several roles by removing entry hazards, functioning as a physical wall, and setting sun and Stealth Rock. Heatran greatly appreciates the sun weakening Water-type attacks so that it can trap Pokemon like Toxapex more easily. Infernape and Victini with either Choice Scarf or Choice Band can serve as revenge killers or physical wallbreakers, helping against Dark and Normal teams, and both can lure in checks like Toxapex and bring in Heatran with U-turn to trap them. Blacephalon serves as a powerful special attacker that appreciates Heatran's ability to soften up special walls like Chansey and Mantine, as well as Heatran's ability to switch into Choice Scarf Latios to aid the Psychic matchup. Mega Charizard X and Volcarona are potent setup sweepers that can clean teams late-game and appreciate Heatran's ability to trap and weaken checks like Porygon2. Mega Charizard Y and Volcanion are powerful special wallbreakers that can help deal with Water-types like Keldeo for Heatran, with Solar Beam and Water Absorb, respectively. In return, Heatran can trap and weaken their defensive checks like Mantine. Rotom-Heat serves as a good switch-in to Ground- and Electric-types, which Heatran struggles with, while also being able to bring Heatran in safely with Volt Switch.

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Fighting

Hawlucha has solid niches on Fighting teams as a Defogger and as a sweeper. As a Defogger, Hawlucha's high Speed allows it to reliably remove entry hazards like Sticky Web and Toxic Spikes while also outspeeding most fast Taunt users like Krookodile and Cobalion. Its Flying typing also allows it to switch into almost all entry hazards safely and gives it an immunity to Ground-type attacks, while its combination of high-powered STAB attacks allows it to threaten and potentially force out opposing hazard setters and Defoggers such as Araquanid and Decidueye, giving it a good offensive presence. As a sweeper, Hawlucha helps pressure Grass- and Bug-types like Mega Venusaur, Tapu Bulu, Heracross, and Araquanid with its powerful Flying-type STAB move in Acrobatics, and it can use its STAB attacks to serve as a powerful cleaner against types such as Dark, Grass, Bug, and even Steel. On top of this, Hawlucha utilizes Substitute and Swords Dance in order to set up in front of passive Pokemon like Cradily and utility Mew, which makes it a very threatening sweeper. Regardless of its set, Hawlucha's impressive Speed stat and access to Unburden allow it to outspeed the entire metagame, including all Choice Scarf users such as Terrakion and Gengar and weather sweepers like Sand Rush Excadrill, after Unburden activates. Even without the boost from Unburden, Hawlucha can still outspeed and threaten Pokemon such as Heracross and Mega Gallade. However, Hawlucha sports horrendous 78 / 75 / 63 bulk, which does not allow it to survive many strong attacks; however, Hawlucha's bulk does prevent its Substitute from being broken by most weak moves such as Mega Sableye's Knock Off and Klefki's unboosted Foul Play. Hawlucha is the only Defogger on Fighting, but it still can end up being dead weight in certain matchups like Flying and Electric due to its lack of offensive presence against these types. Despite its offensive perks, Hawlucha heavily relies on Swords Dance in order to do respectable damage to its targets due to its relatively low base 92 Attack. Along with that, it fights for a teamslot on Fighting as a sweeper with Kommo-o because Kommo-o is a more reliable sweeper that can set up more quickly and assist with more matchups than Hawlucha such as against Psychic and Electric.

Flying

Hawlucha is a great addition to hyper offensive Flying teams, as its ability Unburden backed by Swords Dance and its powerful STAB attacks allows it to act as a good setup sweeper. Thanks to Unburden it single-handedly becomes the fastest Pokemon in the metagame. Its part Fighting typing allows it to act as a dangerous wincon against many types such as Ice, Normal, Steel, and Dark and lets it take on a plethora of threatening Pokemon, such as Kyurem-B, Chansey, Ferrothorn, and Tyranitar, for the team. Thanks to Substitute, Hawlucha can easily set up on defensive Pokemon such as Mega Sableye and Mew, as it can evade their status and weak attacks and safely set up Swords Dance behind Substitute. However, even though Hawlucha is a fantastic setup sweeper, before Unburden is activated, fast Pokemon such as Greninja and Choice Scarf Latios to outspeed it, and Hawlucha is also very weak without a Swords Dance boost. Additionally, its poor defensive stats make it difficult for Hawlucha to find opportunities to set up, especially against offensive teams that constantly apply pressure to Hawlucha. This also leaves it weak to the common priority users of the tier such as Dragonite, Mega Scizor, and Azumarill.

", - "comments": "

Other Options

Fighting

Drain Punch is an option over High Jump Kick for more consistent accuracy on the Substitute + Swords Dance set. However, by doing this, Hawlucha will be unable to OHKO Pokemon such as Excadrill and Mamoswine. The Swords Dance set can also use Power Herb over Sitrus Berry and use Sky Attack over Substitute in order to set up more quickly against offensive teams, but using this leaves Hawlucha open to status moves.

Flying

Hawlucha has no other viable options.

Checks and Counters

Fighting

Priority Users: Pokemon like Mega Scizor, Mega Pinsir, and Dragonite threaten Hawlucha with their powerful priority moves, as Hawlucha has difficulty taking hits, especially if it has already set up.

Physically Defensive Pokemon: Pokemon like Clefable and Zapdos can take hits from Hawlucha and wear it down with super effective STAB attacks as well as recover their lost health with recovery moves.

Phazers and Haze Users: Pokemon like Hippowdon, Skarmory, and Toxapex can deal with Hawlucha's STAB moves even after a Swords Dance. On top of that, these Pokemon can also remove Hawlucha's boosts with Haze or force it out with Roar or Whirlwind.

Offensive Pokemon: Many revenge killers can eliminate Hawlucha due to its lack of bulk if it has not yet activated Unburden or does not have a Substitute up. Pokemon like Sand Rush Excadrill, Choice Scarf Nihilego, Choice Scarf Togekiss, and Life Orb Greninja can OHKO Hawlucha if it does not have a Substitute.

Electric-types: Most Pokemon on Electric like Tapu Koko, Alolan Raichu, and Rotom-W generally threaten Hawlucha because of their super effective STAB moves and resistance to Flying-type attacks making it harder for Hawlucha to find opportunities to set up.

Flying

Super Effective Attacks: Hawlucha is rather frail and can only set up against weaker attackers. Any super effective coverage makes it near impossible for Hawlucha to set up and sweep.

Physically Defensive Walls: Physically defensive walls such as Hippowdon and Zapdos can easily tank Hawlucha's attacks and deal with it either through phazing or hitting it with super effective damage, then healing damage done with their recovery moves.

Priority Users: Priority users such as Azumarill, Mega Scizor, and Dragonite can easily pick off Hawlucha because of its poor bulk. However, if Hawlucha has set up and these Pokemon have been chipped and are not in range of killing Hawlucha with their priority attacks, it can pick them off with its powerful STAB attacks.

Status: All forms of status hinder Hawlucha, as paralysis cripples its speed, poison cripples its longevity, and burns cripple its Attack stat, making it harder to break past other Pokemon.

Revenge Killers: Before Hawlucha has activated Unburden, faster Pokemon such as Tapu Koko, Choice Scarf Latios, and Greninja can easily pick it off.

Phazers and Haze users: Phazers and Haze users such as Hippowdon and Toxapex can prevent Hawlucha from sweeping, as the former forces Hawlucha out of battling, negating all its boosts, and the latter resets all of Hawlucha's boosts, preventing it from properly being able to set up.

", + "comments": "

Other Options

Fighting

Drain Punch is an option over High Jump Kick for more consistent accuracy on the Substitute + Swords Dance set. However, by doing this, Hawlucha will be unable to OHKO Pokemon such as Excadrill and Mamoswine. The Swords Dance set can also use Power Herb over Sitrus Berry and use Sky Attack over Substitute in order to set up more quickly against offensive teams, but using this leaves Hawlucha open to status moves.

Flying

Hawlucha has no other viable options.

Checks and Counters

Fighting

Priority Users: Pokemon like Mega Scizor, Mega Pinsir, and Dragonite threaten Hawlucha with their powerful priority moves, as Hawlucha has difficulty taking hits, especially if it has already set up.

Physically Defensive Pokemon: Pokemon like Clefable and Zapdos can take hits from Hawlucha and wear it down with super effective STAB attacks as well as recover their lost health with recovery moves.

Phazers and Haze Users: Pokemon like Hippowdon, Skarmory, and Toxapex can deal with Hawlucha's STAB moves even after a Swords Dance. On top of that, these Pokemon can also remove Hawlucha's boosts with Haze or force it out with Roar or Whirlwind.

Offensive Pokemon: Many revenge killers can eliminate Hawlucha due to its lack of bulk if it has not yet activated Unburden or does not have a Substitute up. Pokemon like Sand Rush Excadrill, Choice Scarf Nihilego, Choice Scarf Togekiss, and Life Orb Greninja can OHKO Hawlucha if it does not have a Substitute.

Electric-types: Most Pokemon on Electric like Tapu Koko, Alolan Raichu, and Rotom-Wash generally threaten Hawlucha because of their super effective STAB moves and resistance to Flying-type attacks making it harder for Hawlucha to find opportunities to set up.

Flying

Super Effective Attacks: Hawlucha is rather frail and can only set up against weaker attackers. Any super effective coverage makes it near impossible for Hawlucha to set up and sweep.

Physically Defensive Walls: Physically defensive walls such as Hippowdon and Zapdos can easily tank Hawlucha's attacks and deal with it either through phazing or hitting it with super effective damage, then healing damage done with their recovery moves.

Priority Users: Priority users such as Azumarill, Mega Scizor, and Dragonite can easily pick off Hawlucha because of its poor bulk. However, if Hawlucha has set up and these Pokemon have been chipped and are not in range of killing Hawlucha with their priority attacks, it can pick them off with its powerful STAB attacks.

Status: All forms of status hinder Hawlucha, as paralysis cripples its speed, poison cripples its longevity, and burns cripple its Attack stat, making it harder to break past other Pokemon.

Revenge Killers: Before Hawlucha has activated Unburden, faster Pokemon such as Tapu Koko, Choice Scarf Latios, and Greninja can easily pick it off.

Phazers and Haze users: Phazers and Haze users such as Hippowdon and Toxapex can prevent Hawlucha from sweeping, as the former forces Hawlucha out of battling, negating all its boosts, and the latter resets all of Hawlucha's boosts, preventing it from properly being able to set up.

", "sets": { "Offensive Defogger (Fighting)": { "description": "

Moves

Defog lets Hawlucha take advantage of its high Speed to reliably remove entry hazards for Fighting; Sticky Web and Toxic Spikes are the most notable hazards, as they can otherwise harm the offensive presence of the team. Sky Attack, with the help of a Power Herb, is used as Hawlucha's way of activating Unburden with a powerful one-turn STAB attack. Due to the high Base Power of this move, Hawlucha can severely dent or KO a threat like Galvantula after Stealth Rock damage and proceed to activate Unburden, which can let it further threaten the opposing team offensively. Acrobatics is Hawlucha's most consistent STAB attack, and once Power Herb has been consumed, it is able to deal heavy damage to opposing Pokemon that are weak to it such as Breloom, Tapu Bulu, Heracross, and Infernape. High Jump Kick is Hawlucha's Fighting-type STAB attack, and because of its consistently high Base Power, it is able to pressure Pokemon such as Nihilego and Choice Specs Hydreigon.

Set Details

252 EVs are put into Attack, which lets Hawlucha OHKO Pokemon like Excadrill and Choice Band Tapu Bulu. 252 EVs are put into Speed so Hawlucha can outpace and use Defog against Pokemon such as Mega Diancie and Life Orb Latios. Power Herb is used so that Sky Attack can be used in one turn, and it activates Unburden once it is consumed. Unburden is used so that Hawlucha can outspeed Pokemon like Jolly Sand Rush Excadrill and Choice Scarf Greninja. A Jolly nature is used so that Hawlucha can outspeed threats like Galvantula without the boost from Unburden.

Usage Tips

Using Sky Attack is the only way to activate Unburden, and Hawlucha can use this against Pokemon weak to the move so that it can activate the ability while removing a threat or a weakened Pokemon such as Celebi or Mega Gallade. Defog should be used when the opposing entry hazard setters have fainted, as Hawlucha is frail and cannot afford to frequently come in against matchups where entry hazards are common such as Poison and Water. Sending Hawlucha in on a weakened hazard setter like Galvantula or Araquanid can force them to switch out, allowing Hawlucha to Defog for free. Pokemon that are Choice-locked into a move that Hawlucha can manage, such as Choice Scarf Heracross using Close Combat and Choice Scarf Excadrill using Earthquake or Rapid Spin, allow Hawlucha to come in and Defog as well. Refrain from sending Hawlucha in on Pokemon with status-inducing moves, as any status ailment will hinder Hawlucha's usability. Hawlucha should also not be sacrificed or switched into strong attackers, as not only is its bulk abysmal, but Hawlucha's role in removing hazards is important enough in matchups like Rock and Bug that it needs to be preserved. Hawlucha must be wary of bulky setup sweepers like Mega Scizor and Mega Latias, as they can take advantage of its lackluster power and use it as a chance to set up. Hawlucha should try to activate Unburden if the entire enemy team is weakened to the point that it can clean; alternatively, it can be activated to outspeed a fast threat like Choice Scarf Latios so Hawlucha can use Defog before getting revenge killed. Also, avoid activating Unburden if any of Hawlucha's checks or counters are still active, as it can only be activated once and disappears once Hawlucha switches out. Hawlucha can also bluff having the Substitute + Swords Dance set, which can allow it to KO unsuspecting Pokemon such as Mega Gallade and Choice Specs Keldeo.

Team Options

Cobalion can provide Thunder Wave support, which lets Hawlucha outspeed threats such as Greninja and Mega Lopunny before activating Unburden. This lets Hawlucha threaten these Pokemon and clear entry hazards much more easily. Cobalion also switches into Fairy-, Flying-, Ice-, and Psychic-type moves for Hawlucha thanks to its better bulk and good defensive typing. Infernape can use its Fire-type moves to take out Celesteela and Skarmory, which would otherwise force Hawlucha out. Breloom likes to preserve its Focus Sash, so it appreciates Hawlucha removing any hazards so that it is able to switch in without taking any chip damage. In return, Breloom can put Hawlucha's threats to sleep with Spore and KO fast threats to Hawlucha like Mega Sharpedo and Greninja with Mach Punch. Choice Scarf Terrakion appreciates Hawlucha's ability to remove Sticky Web immensely, as Sticky Web would otherwise prevent it from eliminating threats like Mega Diancie, Life Orb Greninja, and Tapu Koko after Stealth Rock damage. Mega Gallade appreciates Hawlucha's ability to remove Toxic Spikes, as this allows it to set up more easily against Water- and Poison-type and take down walls like Toxapex and Mega Venusaur. Kommo-o also appreciates Hawlucha's ability to remove Toxic Spikes so that it can remain healthy and set up more easily; it can also KO bulky hazard setters like Forretress and Ferrothorn with Flamethrower, allowing Hawlucha to permanently remove the hazards once given the opportunity. Keldeo can break physical walls like Hippowdon and Mega Sableye so that Hawlucha will not be forced to switch out when it tries to sweep. Heracross can take advantage of Hawlucha's ability to remove Reflect, and it can make the Psychic matchup a little easier because it can threaten Psychic-types like Mew and Latios with Pursuit and Megahorn to ease Hawlucha's attempts at sweeping.

" @@ -98,13 +98,13 @@ }, "Tapu Bulu": { "overview": "

Fairy

Tapu Bulu's excellent Attack stat in conjunction with its Grassy Terrain-boosted STAB attacks makes it a great physical wallbreaker on Fairy teams. It is also able to serve as a revenge killer with Choice Scarf. Its Grass typing allows it to take on Ground, Rock, and Water teams and relieve some of the pressure on Azumarill and Tapu Koko, and it is able to sweep these teams easily with Choice Scarf. Furthermore, Tapu Bulu's access to decent coverage moves such as Superpower, Stone Edge, and Zen Headbutt allows it to check several types in the metagame. With access to Swords Dance and Substitute, Tapu Bulu can put great pressure on defensive Pokemon and cores, easily breaking past types like Normal, Ground, Poison, and Water. Swords Dance-boosted Zen Headbutt notably allows Tapu Bulu to take out many key Poison-type threats to Fairy teams such as Mega Venusaur. Tapu Bulu can utilize Fightinium Z or Rockium Z in conjunction with Swords Dance to break certain Pokemon that would normally check it, such as Ferrothorn for the former and Mandibuzz for the latter. Grassy Surge provides immense support for Fairy teams, giving passive recovery and reducing damage dealt by Earthquake. However, it also recovers the health of the opposing team, which can be disadvantageous. Also, Tapu Bulu has trouble KOing certain physically defensive Pokemon, such as Skarmory, even with its amazing wallbreaking power, and it is even more easily walled by them when using Choice Scarf. Tapu Bulu's Grassy / Fairy typing leaves it with a huge weakness to Poison-type attacks, meaning users of such attacks force Tapu Bulu to switch out to Klefki. Finally, Tapu Bulu's subpar Speed stat leaves it outsped by positive-natured base 80 Speed Pokemon and Choice Scarf users, meaning it usually has to take damage before dishing it out, though with a Choice Scarf, it is able to outspeed some of them.

Grass

Tapu Bulu is the greatest offensive Pokemon available to Grass teams. Its unmatched combination of offensive wallbreaking power and a great ability makes it a crucial option for any Grass team. Grassy Surge brings massive support to itself and the entire team alike by boosting the power of Grass-type moves and providing passive recovery for all grounded Pokemon. It also weakens the power of Ground-type moves. This allows Grass's defensive core, which is entirely neutral to Ground, to have a much easier time checking wallbreakers like Choice Band Excadrill. Because of Tapu Bulu's above-average Attack stat in tandem with its strong Terrain-boosted moves like Wood Hammer, it is able to function as a fearsome wallbreaker and revenge killer for Grass teams. Additionally, Tapu Bulu's decent bulk, passive Grassy Surge recovery, and access to Horn Leech often make it hard to take down. To emphasize this, Tapu Bulu is usually supported by bulky teammates that can give it safe opportunities to come in on the field. However, while its Fairy typing gives Tapu Bulu defensive utility against Dark-, Fighting-, and Dragon-types, it stacks a common weakness to Poison that can be exploited by revenge killers such as Dugtrio. Additionally, Tapu Bulu lacks access to any physical Fairy STAB move, making it often rely on its coverage moves in order to hit threats that resist its Grass STAB moves such as Dragonite. Furthermore, Grass is a bad offensive typing, and this means that Tapu Bulu often finds itself overly reliant on coverage options like Superpower and Stone Edge in order to hit the many threats that resist its STAB attacks. Although it commonly holds a Choice Scarf, Tapu Bulu's below-average Speed and numerous weaknesses allow many of the metagame's common Choice Scarf users such as Greninja and Victini to easily revenge kill it.

", - "comments": "

Other Options

Fairy

Tapu Bulu can use supportive utility moves and Leftovers instead of coverage to cover threats it normally would either require a Z-Crystal to beat or is otherwise walled by. Disable prevents Sludge Bomb Toxapex, Alolan Muk, Celesteela, and many other walls from breaking its Substitute, giving it the opportunity to set up Swords Dance and have a free Substitute. Leech Seed allows Tapu Bulu to stall Celesteela with Substitute, outhealing the damage and preventing Celesteela from healing in return. Taunt prevents slower Taunt users, such as Mandibuzz, from stopping Tapu Bulu from setting up.

Grass

At the expense of much-needed Speed, Tapu Bulu could run a Choice Band set to become a much deadlier wallbreaker that can break through Pokemon that its Choice Scarf set cannot. For example, Wood Hammer from Choice Band Tapu Bulu can 2HKO Porygon2 and OHKO Toxapex after minimal chip damage. This set appreciates another teammate such as Choice Scarf Rotom-C to keep faster foes in check, but Tapu Bulu generally fulfills this role better than Grass's other options. In a similar vein, Tapu Bulu can run a Swords Dance set with a Z-Move in order to lure and KO threats such as Mega Venusaur with Rockium Z and Celesteela with Fightinium Z, but this set misses out on the immediate Speed and Attack that Choice Scarf and Choice Band provide, respectively.

Checks and Counters

Fairy

Skarmory and Celesteela: Skarmory and Celesteela completely wall Tapu Bulu because of their excellent defensive typing and bulk. The former can stall Tapu Bulu with Roost and KO it with Brave Bird or Iron Head, and the latter KOes it with Heavy Slam or Flamethrower. Choice Scarf Tapu Bulu has it even worse, being unable to do any sorts of meaningful damage to either.

Mega Venusaur: Mega Venusaur walls Tapu Bulu's Grass-type attacks, resists Superpower, doesn't take much damage from Stone Edge, and can OHKO Tapu Bulu with Sludge Bomb. Tapu Bulu has to rely on Zen Headbutt to deal reasonable damage to it.

Poison-types: Poison-type Pokemon such as Nidoking and Gengar can threaten Tapu Bulu with their STAB attacks; however, they need to be wary of Tapu Bulu's Zen Headbutt, and most Poison-types cannot switch into Wood Hammer.

Steel-types: Tapu Bulu has to rely on Superpower to beat most Steel-types such as Heatran, Magnezone, and Ferrothorn. Mega Scizor can tank all of its attacks and use it to set up Swords Dance.

Fire-types: Several Fire-types such as Mega Charizard X, Volcarona, and Talonflame resist Tapu Bulu's Grass-type attacks and can threaten it with their STAB moves. However, they should be wary of switching into a Stone Edge.

Grass-types: Grass-types wall Tapu Bulu easily, and many of them, such as Serperior, can take advantage of Grassy Terrain.

Revenge Killers: Revenge killers, especially Choice Scarf users such as Nihilego and Victini, can easily outspeed and KO Tapu Bulu.

Status: Tapu Bulu doesn't appreciate being inflicted with status; burns heavily diminish its wallbreaking capabilities, poison hurts its longevity, and paralysis reduces its already lacking Speed.

Grass

Bulky Steel-types: Tapu Bulu struggles to break past Pokemon such as Skarmory and Mega Scizor, as they resist its STAB moves and can beat it with their own. Other Pokemon such as Heatran can easily force out Tapu Bulu locked into a Grass-type move, but Heatran has to be wary of Superpower.

Poison-types: Poison-types such as Mega Venusaur and Choice Scarf Nihilego can take advantage of Tapu Bulu's quadruple Poison weakness extremely well and threaten it with their STAB moves. Mega Venusaur specifically is an amazing Tapu Bulu counter, as its quadruple resistance to Grass and excellent physical bulk help it take on Tapu Bulu.

Revenge Killers: Due to Tapu Bulu's low natural Speed, faster Pokemon holding a Choice Scarf such as Greninja and Victini can easily outspeed it and take advantage of its various weaknesses.

Fire-types: Pokemon such as Torkoal and Mega Charizard X resist Tapu Bulu's Grass-type moves and can KO it with their own STAB moves, though they must be wary of Stone Edge.

Dragon-types: Despite Tapu Bulu's Fairy typing, its lack of a reliable Fairy STAB move makes Pokemon such as Latios and Mega Altaria able to take on Tapu Bulu well by resisting its Grass-type moves.

Status: Tapu Bulu's dependence on sheer Attack and Speed makes burns and paralysis especially crippling. While poisoned, it is also easier to wear down due to its tendency to use Wood Hammer often.

Physically Defensive Pokemon: Physically defensive walls such as Porygon2 can reliably wall and beat Tapu Bulu. Additionally, Grassy Terrain works against Tapu Bulu in these cases, as it gives the opposing Pokemon an additional form of passive recovery.

", + "comments": "

Other Options

Fairy

Tapu Bulu can use supportive utility moves and Leftovers instead of coverage to cover threats it normally would either require a Z-Crystal to beat or is otherwise walled by. Disable prevents Sludge Bomb Toxapex, Alolan Muk, Celesteela, and many other walls from breaking its Substitute, giving it the opportunity to set up Swords Dance and have a free Substitute. Leech Seed allows Tapu Bulu to stall Celesteela with Substitute, outhealing the damage and preventing Celesteela from healing in return. Taunt prevents slower Taunt users, such as Mandibuzz, from stopping Tapu Bulu from setting up.

Grass

At the expense of much-needed Speed, Tapu Bulu could run a Choice Band set to become a much deadlier wallbreaker that can break through Pokemon that its Choice Scarf set cannot. For example, Wood Hammer from Choice Band Tapu Bulu can 2HKO Porygon2 and OHKO Toxapex after minimal chip damage. This set appreciates another teammate such as Choice Scarf Rotom-Mow to keep faster foes in check, but Tapu Bulu generally fulfills this role better than Grass's other options. In a similar vein, Tapu Bulu can run a Swords Dance set with a Z-Move in order to lure and KO threats such as Mega Venusaur with Rockium Z and Celesteela with Fightinium Z, but this set misses out on the immediate Speed and Attack that Choice Scarf and Choice Band provide, respectively.

Checks and Counters

Fairy

Skarmory and Celesteela: Skarmory and Celesteela completely wall Tapu Bulu because of their excellent defensive typing and bulk. The former can stall Tapu Bulu with Roost and KO it with Brave Bird or Iron Head, and the latter KOes it with Heavy Slam or Flamethrower. Choice Scarf Tapu Bulu has it even worse, being unable to do any sorts of meaningful damage to either.

Mega Venusaur: Mega Venusaur walls Tapu Bulu's Grass-type attacks, resists Superpower, doesn't take much damage from Stone Edge, and can OHKO Tapu Bulu with Sludge Bomb. Tapu Bulu has to rely on Zen Headbutt to deal reasonable damage to it.

Poison-types: Poison-type Pokemon such as Nidoking and Gengar can threaten Tapu Bulu with their STAB attacks; however, they need to be wary of Tapu Bulu's Zen Headbutt, and most Poison-types cannot switch into Wood Hammer.

Steel-types: Tapu Bulu has to rely on Superpower to beat most Steel-types such as Heatran, Magnezone, and Ferrothorn. Mega Scizor can tank all of its attacks and use it to set up Swords Dance.

Fire-types: Several Fire-types such as Mega Charizard X, Volcarona, and Talonflame resist Tapu Bulu's Grass-type attacks and can threaten it with their STAB moves. However, they should be wary of switching into a Stone Edge.

Grass-types: Grass-types wall Tapu Bulu easily, and many of them, such as Serperior, can take advantage of Grassy Terrain.

Revenge Killers: Revenge killers, especially Choice Scarf users such as Nihilego and Victini, can easily outspeed and KO Tapu Bulu.

Status: Tapu Bulu doesn't appreciate being inflicted with status; burns heavily diminish its wallbreaking capabilities, poison hurts its longevity, and paralysis reduces its already lacking Speed.

Grass

Bulky Steel-types: Tapu Bulu struggles to break past Pokemon such as Skarmory and Mega Scizor, as they resist its STAB moves and can beat it with their own. Other Pokemon such as Heatran can easily force out Tapu Bulu locked into a Grass-type move, but Heatran has to be wary of Superpower.

Poison-types: Poison-types such as Mega Venusaur and Choice Scarf Nihilego can take advantage of Tapu Bulu's quadruple Poison weakness extremely well and threaten it with their STAB moves. Mega Venusaur specifically is an amazing Tapu Bulu counter, as its quadruple resistance to Grass and excellent physical bulk help it take on Tapu Bulu.

Revenge Killers: Due to Tapu Bulu's low natural Speed, faster Pokemon holding a Choice Scarf such as Greninja and Victini can easily outspeed it and take advantage of its various weaknesses.

Fire-types: Pokemon such as Torkoal and Mega Charizard X resist Tapu Bulu's Grass-type moves and can KO it with their own STAB moves, though they must be wary of Stone Edge.

Dragon-types: Despite Tapu Bulu's Fairy typing, its lack of a reliable Fairy STAB move makes Pokemon such as Latios and Mega Altaria able to take on Tapu Bulu well by resisting its Grass-type moves.

Status: Tapu Bulu's dependence on sheer Attack and Speed makes burns and paralysis especially crippling. While poisoned, it is also easier to wear down due to its tendency to use Wood Hammer often.

Physically Defensive Pokemon: Physically defensive walls such as Porygon2 can reliably wall and beat Tapu Bulu. Additionally, Grassy Terrain works against Tapu Bulu in these cases, as it gives the opposing Pokemon an additional form of passive recovery.

", "sets": { "Swords Dance (Fairy)": { "description": "

Moves

Swords Dance turns Tapu Bulu into a very threatening wallbreaker, allowing it to collect some important OHKO such as on Toxapex after Stealth Rock chip with Horn Leech. Horn Leech is Tapu Bulu's strongest attack and its STAB move, giving it a form of pseudo-recovery and allowing it to take on Water- and Ground-type Pokemon such as Swampert and Hippowdon. Zen Headbutt allows Tapu Bulu to nail Poison-type threats such as Mega Venusaur for super effective damage. Substitute allows Tapu Bulu to dodge status attacks such as Mega Sableye's Will-O-Wisp.

Set Details

Maximum Speed and maximum Attack investment alongside an Adamant nature allows Tapu Bulu to hit as hard and fast as possible. Life Orb boosts Tapu Bulu's Attack allowing it to pick up important OHKOs such as against Chansey with +2 Horn Leech. Grassy Surge sets Grassy Terrain, boosting the power of its Horn Leech while also weakening the power of Earthquake for teammates such as Mega Diancie and Klefki.

Usage Tips

Since this Tapu Bulu is meant to be used as a wallbreaker, it should be preserved for specifically that purpose. Take advantage of walls such as Mega Sableye, as Tapu Bulu can easily set up a Substitute on them, which allows it to avoid status and gives it a free turn to set up Swords Dance. This will allow Tapu Bulu to immensely pressure said walls and do serious damage to them. Use Tapu Bulu to switch into predicted Ground-type attacks, as its natural resistance and Grassy Surge allow it to switch into Earthquake fairly easily for its teammates such as Mega Diancie, Klefki, and Tapu Koko. Tapu Bulu naturally pressures any type weak to Grass attacks such as Ground or Water, which Tapu Bulu can easily set up and sweep against. Since both teams rely on defensive walls such as Hippowdon on Ground and Toxapex on Water it can easily set up a Substitute against them and set up a Swords Dance, or just nail them for lots of damage with Horn Leech. In matchups like Water and Poison, where Toxic Spikes are present, Tapu Bulu should try to get in before they are set as it becomes very easily weakened and picked off with the extra chip damage. Since Choice Scarf Tapu Bulu is a fairly common set, it can bluff Choice Scarf against faster Pokemon such as Mega Gallade, set up a Substitute, and proceed to use the Substitute to easily set up Swords Dance. Lastly, just like every other setup sweeper, Tapu Bulu absolutely hates every status condition and should avoid them at all costs because they hinder its ability to sweep.

Team Options

Tapu Koko can break past Flying-type Pokemon for Tapu Bulu such as Celesteela, prevent walls such as Chansey from using their status moves with Taunt, and constantly bring Tapu Bulu in with its pivoting moves. Klefki can set up screens for Tapu Bulu, allowing it to set up Swords Dance with ease, as well as provide Spikes support to chip foes, allowing Tapu Bulu to pick up OHKOs more easily. Klefki's Foul Play can also check threatening physical setup sweepers such as Mega Scizor that resist both of Tapu Bulu's attacks. Klefki also provides a solid Poison-type immunity for Tapu Bulu, being able to switch into such threats as Nihilego for it. Mega Diancie can break past Dragon-type Pokemon such as Kyurem-B and Kommo-o for Tapu Bulu as well as pressure Poison-type Pokemon with Diamond Storm and Psychic, which can 2HKO every Pokemon of the type. Mega Diancie can also pressure Flying teams with Diamond Storm and Moonblast, as only Celesteela can switch into both attacks. It can also set up Stealth Rock allowing Tapu Bulu to clean more easily and pick off threats such as Mega Venusaur with boosted Zen Headbutt after Stealth Rock chip. Mega Diancie is also capable of keeping hazards such as Toxic Spikes off the field for Tapu Bulu thanks to Magic Bounce. Azumarill is another physical setup sweeper on Fairy teams and can take on Fire-type Pokemon for Tapu Bulu such as Blacephalon while also providing Knock Off support to cripple walls such as Porygon2 and Toxapex. Mimikyu is the last of the viable physical setup sweepers that Fairy teams have access to and is extremely useful in the Psychic-type matchup, being able to easily break any Pokemon that can give Tapu Bulu trouble, such as Jirachi, while also being able to take on Dragon-types such as Kyurem-B and Mega Latias for it. Clefable can compress the role of a Stealth Rock setter and a Steel-type check, as with Fire Blast and a Babiri Berry it can act as an effective check to Pokemon such as Mega Scizor, which easily comes in and takes advantage of Tapu Bulu.

" }, "Z-Move Wallbreaker (Fairy)": { - "description": "

Moves

Swords Dance allows Tapu Bulu to raise its Attack stat and become a fearsome wallbreaker. Horn Leech is Tapu Bulu's main wallbreaking STAB attack that heals it, letting it beat walls such as Clefable and Toxapex along with even faster Pokemon like Mega Gallade. Superpower alongside Fightinium Z allows Tapu Bulu to hit Ferrothorn, Celesteela, and Heatran, which would otherwise wall it. Stone Edge alongside Rockium Z is another option to hit Mega Charizard X and Y, Tornadus-T, Mandibuzz, and Torkoal. Substitute allows Tapu Bulu to avoid status, take advantage of switches, and safely set up a Swords Dance

Set Details

Maximum Speed and Attack investment with an Adamant nature ensures Tapu Bulu hits as hard and as fast as possible. Fightinium Z allows Tapu Bulu to OHKO Ferrothorn and Chansey with All-Out Pummeling after Stealth Rock Damage even without a Swords Dance, as well as OHKO Celesteela at +2. Rockium Z allows Tapu Bulu to OHKO Zapdos with Continental Crush and even Torkoal after a Swords Dance. Grassy Surge immediately sets Grassy Terrain for Tapu Bulu, allowing it to wallbreak with Horn Leech and offset Substitute damage, alongside supporting its teammates by giving them passive recovery and halving the damage from Earthquake.

Usage Tips

Tapu Bulu should be used as a physical wallbreaker and should take advantage of a passive Pokemon looking to spread status by setting up a Substitute or when forcing a switch. When under a Substitute, Tapu Bulu can look to boost with Swords Dance for free. This allows Tapu Bulu to be a very troublesome wallbreaker to slower teams. Switch in Tapu Bulu on predicted Ground-, Water-, and Electric- type attacks, allowing it to then force the opposing Pokemon out and gain a chance to set up. If Fightinium Z is used, go for All-Out Pummelling against faster threats like Heatran, Excadrill, and Kyurem-B when behind a Substitute to immediately eliminate them; the same goes for Continential Crush against Mega Charizard X and Y, Zapdos, and Tornadus-T if Rockium Z is used, as Tapu Bulu usually lures these Pokemon in expecting to wall it. Tapu Bulu should also preserve its Z-Move for certain Pokemon such as Celesteela and Mandibuzz, as it can OHKO them after a Swords Dance boost. Tapu Bulu can always play around Protect by going for an additional Swords Dance, as there is a possibility that they will scout for the Z-Move. Tapu Bulu cannot afford to take any status, as they all hinder Tapu Bulu's ability to set up effectively. Tapu Bulu can avoid status ailments by setting up a Substitute on an incoming Will-O-Wisp from Mega Sableye, Toxic from Chansey, or Scald from Mantine and begin to pressure them. In addition, Tapu Bulu should be wary switching into Scald, as that has a chance to burn it permanently.

Team Options

Almost all Fairy-types, such as Mega Diancie and Klefki, can appreciate Tapu Bulu halving the damage of Earthquake and giving passive recovery to them. Mega Diancie gets rid of Fire- and Flying-types that prevent Tapu Bulu from sweeping and can bounce back Toxic Spikes and status so that they do not hit Tapu Bulu. Mega Diancie can also set Stealth Rock for Tapu Bulu. Tapu Koko can eliminate Pokemon like Skarmory and Celesteela that can give Tapu Bulu a hard time. Tapu Koko can also pivot on Pokemon such as Gastrodon, Hippowdon, and Swampert, allowing Tapu Bulu to get in safely with U-Turn as they switch into Tapu Koko. Klefki provides dual screen support, Spikes to wear down the opposing team, Foul Play to check Mega Scizor, and Thunder Wave to cripple the Speed of faster Pokemon like Kyurem-B so that Tapu Bulu can outspeed them. Klefki is also a Steel-type that can switch into Poison-type moves such as Gunk Shot and Sludge Bomb, which are huge threats to Tapu Bulu. Clefable sets up Stealth Rock to chip away at the opposing team and can absorb a Toxic or Scald burn thanks to Magic Guard. Azumarill thrives as a teammate, being able to pressure Fire-types and appreciating Tapu Bulu's ability to switch into Electric- type attacks and get rid of its checks such as Seismitoad, Mantine, and Rotom-W. Both Azumarill and Tapu Bulu weaken each others checks, as they are both physical setup sweepers. Mimikyu can get rid of Celebi, Victini, Latios, and Jirachi so that Tapu Bulu can pressure Psychic teams, or Tapu Bulu can weaken the entire team so Mimikyu can clean up at the end.

" + "description": "

Moves

Swords Dance allows Tapu Bulu to raise its Attack stat and become a fearsome wallbreaker. Horn Leech is Tapu Bulu's main wallbreaking STAB attack that heals it, letting it beat walls such as Clefable and Toxapex along with even faster Pokemon like Mega Gallade. Superpower alongside Fightinium Z allows Tapu Bulu to hit Ferrothorn, Celesteela, and Heatran, which would otherwise wall it. Stone Edge alongside Rockium Z is another option to hit Mega Charizard X and Y, Tornadus-T, Mandibuzz, and Torkoal. Substitute allows Tapu Bulu to avoid status, take advantage of switches, and safely set up a Swords Dance

Set Details

Maximum Speed and Attack investment with an Adamant nature ensures Tapu Bulu hits as hard and as fast as possible. Fightinium Z allows Tapu Bulu to OHKO Ferrothorn and Chansey with All-Out Pummeling after Stealth Rock Damage even without a Swords Dance, as well as OHKO Celesteela at +2. Rockium Z allows Tapu Bulu to OHKO Zapdos with Continental Crush and even Torkoal after a Swords Dance. Grassy Surge immediately sets Grassy Terrain for Tapu Bulu, allowing it to wallbreak with Horn Leech and offset Substitute damage, alongside supporting its teammates by giving them passive recovery and halving the damage from Earthquake.

Usage Tips

Tapu Bulu should be used as a physical wallbreaker and should take advantage of a passive Pokemon looking to spread status by setting up a Substitute or when forcing a switch. When under a Substitute, Tapu Bulu can look to boost with Swords Dance for free. This allows Tapu Bulu to be a very troublesome wallbreaker to slower teams. Switch in Tapu Bulu on predicted Ground-, Water-, and Electric- type attacks, allowing it to then force the opposing Pokemon out and gain a chance to set up. If Fightinium Z is used, go for All-Out Pummelling against faster threats like Heatran, Excadrill, and Kyurem-B when behind a Substitute to immediately eliminate them; the same goes for Continential Crush against Mega Charizard X and Y, Zapdos, and Tornadus-T if Rockium Z is used, as Tapu Bulu usually lures these Pokemon in expecting to wall it. Tapu Bulu should also preserve its Z-Move for certain Pokemon such as Celesteela and Mandibuzz, as it can OHKO them after a Swords Dance boost. Tapu Bulu can always play around Protect by going for an additional Swords Dance, as there is a possibility that they will scout for the Z-Move. Tapu Bulu cannot afford to take any status, as they all hinder Tapu Bulu's ability to set up effectively. Tapu Bulu can avoid status ailments by setting up a Substitute on an incoming Will-O-Wisp from Mega Sableye, Toxic from Chansey, or Scald from Mantine and begin to pressure them. In addition, Tapu Bulu should be wary switching into Scald, as that has a chance to burn it permanently.

Team Options

Almost all Fairy-types, such as Mega Diancie and Klefki, can appreciate Tapu Bulu halving the damage of Earthquake and giving passive recovery to them. Mega Diancie gets rid of Fire- and Flying-types that prevent Tapu Bulu from sweeping and can bounce back Toxic Spikes and status so that they do not hit Tapu Bulu. Mega Diancie can also set Stealth Rock for Tapu Bulu. Tapu Koko can eliminate Pokemon like Skarmory and Celesteela that can give Tapu Bulu a hard time. Tapu Koko can also pivot on Pokemon such as Gastrodon, Hippowdon, and Swampert, allowing Tapu Bulu to get in safely with U-Turn as they switch into Tapu Koko. Klefki provides dual screen support, Spikes to wear down the opposing team, Foul Play to check Mega Scizor, and Thunder Wave to cripple the Speed of faster Pokemon like Kyurem-B so that Tapu Bulu can outspeed them. Klefki is also a Steel-type that can switch into Poison-type moves such as Gunk Shot and Sludge Bomb, which are huge threats to Tapu Bulu. Clefable sets up Stealth Rock to chip away at the opposing team and can absorb a Toxic or Scald burn thanks to Magic Guard. Azumarill thrives as a teammate, being able to pressure Fire-types and appreciating Tapu Bulu's ability to switch into Electric- type attacks and get rid of its checks such as Seismitoad, Mantine, and Rotom-Wash. Both Azumarill and Tapu Bulu weaken each others checks, as they are both physical setup sweepers. Mimikyu can get rid of Celebi, Victini, Latios, and Jirachi so that Tapu Bulu can pressure Psychic teams, or Tapu Bulu can weaken the entire team so Mimikyu can clean up at the end.

" }, "Choice Scarf (Fairy)": { "description": "

Moves

STAB Wood Hammer deals massive damage when boosted by Grassy Terrain and is the move Tapu Bulu should use most of the time. Horn Leech is a secondary STAB move that Tapu Bulu should use if it wants to preserve its HP and avoid taking recoil damage, especially if Horn Leech can KO the opposing Pokemon. Superpower is good coverage for taking on Steel-types like Heatran and Magnezone. Stone Edge nails Flying- and Fire-types like Charizard looking to switch into Wood Hammer or Horn Leech.

Set Details

252 Attack EVs maximize Tapu Bulu's power. Maximum Speed EVs, a Jolly nature, and a Choice Scarf allow Tapu Bulu to outspeed most unboosted Pokemon in the metagame and fulfill the role of a revenge killer; notable Pokemon it can outspeed are Greninja and Tapu Koko. Grassy Surge is an invaluable ability that boosts the power of Tapu Bulu's STAB attacks, gives its team passive recovery, and weakens Earthquake.

Usage Tips

Choice Scarf Tapu Bulu should be mostly used as a revenge killer, coming in after a teammate has been KOed to land a hard-hitting Wood Hammer on the opposing team. It is best to revenge kill fast, frail Pokemon like Greninja. Wood Hammer is also a very spammable attack in general and should be used to wallbreak as much as possible. On the other hand, use Horn Leech when Tapu Bulu is low on HP; you should also use Horn Leech when it is sufficient to KO the foe to avoid taking unnecessary recoil. It is helpful to use VoltTurn users to pivot out into Tapu Bulu to attack so it doesn't take unnecessary damage. Tapu Bulu can also be used as an emergency check to some setup sweepers that it outspeeds such as +1 Gyarados and Dragonite. You should aim to keep Grassy Terrain active as often as possible to weaken Earthquake and heal teammates. Choice Scarf Tapu Bulu has an easy time sweeping Water, Rock, and Ground teams with Horn Leech or Wood Hammer, since it is able to outspeed almost everything and its Grassy Terrain-boosted attacks hit very hard. Against Ground teams specifically, be wary of using Wood Hammer if there are no entry hazards on the opposing side, as Focus Sash Dugtrio can sometimes trap and remove Tapu Bulu, and Garchomp is able to survive Wood Hammer without hazard damage and chip away at Tapu Bulu with Rough Skin. However, against other teams, Tapu Bulu has a hard time breaking through physical walls like Porygon2 and Zapdos, so they should be removed before Tapu Bulu starts spamming Wood Hammer to avoid taking unnecessary recoil damage and giving those Pokemon free opportunities to switch in. Use the appropriate coverage move when predicting certain threats to switch into Tapu Bulu, such as Stone Edge when predicting a Flying-type to switch in. Avoid getting Tapu Bulu inflicted with status; burns diminish its power, paralysis ruins its Speed, and poison wears it down so that it is more easily revenge killed.

Team Options

Clefable can absorb troublesome status ailments for Tapu Bulu thanks to Magic Guard. It also provides entry hazard support in Stealth Rock and can weaken Steel-types with Fire-type coverage. Mega Diancie can also block status and is a great wallbreaker that can assist Tapu Bulu; in particular, it can check Poison-types, appreciates Tapu Bulu breaking down Steel-types with Superpower, and benefits from Grassy Terrain giving it recovery and weakening Earthquake. Tapu Koko and Mega Gardevoir can deal with the physical walls that trouble Tapu Bulu. Tapu Koko can also continually pivot into Tapu Bulu with U-turn and Volt Switch, weaken foes for Tapu Bulu to revenge kill, and deal with the Flying-types that resist Tapu Bulu's Wood Hammer, especially Skarmory and Celesteela. Tapu Bulu deals with Ground-types and other Electric-types in return. Azumarill can clean teams with +6 Aqua Jet after Tapu Bulu has weakened opposing Pokemon. Klefki can set up Spikes and dual screens, provide further support with Thunder Wave, switch into Poison- and Steel-types attacks aimed at Tapu Bulu thanks to its Steel typing, and act as an emergency check to some sweepers with Foul Play. Klefki heavily appreciates Grassy Terrain support as well, which halves Earthquake damage and gives it passive recovery. Babiri Berry Togekiss and Clefable can check Steel-types and deal sizeable damage to Skarmory, Celesteela, and Mega Scizor, all of which wall Tapu Bulu. Togekiss also checks Mega Venusaur thanks to its Flying typing and Serene Grace Air Slash.

" @@ -136,7 +136,7 @@ "comments": "

Other Options

Water

Knock Off lets Empoleon cripple Pokemon like Chansey that are dependent on their item. Protect lets Empoleon capitalize on Leftovers recovery and scout against threats like Choice Band Diggersby. Toxic allows Empoleon to cripple walls like Porygon2 and Mantine.

Checks and Counters

Water

Defensive Pokemon: Empoleon struggles to beat defensive Pokemon like Ferrothorn and Toxapex, as its attacks fail to wear them down and they can chip it down throughout the match due to its lack of recovery.

Electric-types: Common Electric-types like Tapu Koko and Magnezone outspeed Empoleon and OHKO it with their STAB attacks.

Fighting-types: Fighting-types such as Terrakion and Heracross KO Empoleon with their super effective STAB attacks.

Ground-types: Ground-types like Excadrill outpace and OHKO Empoleon.

Residual Damage: Residual damage like Leech Seed, entry hazards, and weak attacks from Pokemon like Celesteela wear down Empoleon extremely quickly.

Taunt: Taunt users like Deoxys-S and Mew render Empoleon useless, as they outpace it and prevent it from performing its roles.

Wallbreakers: Wallbreakers like Choice Specs Keldeo and Choice Band Tapu Bulu outpace and OHKO Empoleon.

", "sets": { "Utility (Water)": { - "description": "

Moves

Stealth Rock lets Empoleon chip at threatening Pokemon like Kyurem-B and Mega Pinsir on the switch. Defog supports teammates like Gastrodon and Azumarill that are vulnerable to entry hazards like Toxic Spikes and Stealth Rock. Scald prevents Empoleon from being Taunt bait and helps it beat Pokemon like Mega Diancie. It also threatens physical attackers like Tapu Bulu with a potential burn. Roar lets Empoleon phaze Pokemon like Suicune and Mega Latias and rack up Stealth Rock chip damage.

Set Details

Leftovers gives Empoleon a form of passive recovery. Torrent boosts the power of Scald if Empoleon is at a third of its health or lower. Maximum HP and Special Defense EVs along with a Calm Nature maximize Empoleon's special bulk, which lets it take on Pokemon like Latios more easily.

Usage Tips

Prioritize setting up Stealth Rock early-game, especially against types like Fire and Bug. Similarly, against types like Flying and Fire, don't worry about using Defog to clear entry hazards. Instead, make sure Empoleon gets Stealth Rock up, as it is really important to chip down big threats like Zapdos and Mega Pinsir. Preserve Empoleon when you know you'll need it later on for threatening Pokemon like Mega Diancie. If Stealth Rock is up, use Roar liberally against types like Dragon and Flying that struggle with it, as it racks up chip damage quickly. Use Scald liberally to potentially burn physical threats like Tapu Bulu on the switch. Take care of setup sweepers like Suicune and Mega Latias by phazing them with Roar. Don’t waste Empoleon’s potential to check a big threat later in the game by trying to chip down opposing walls like Mega Venusaur and Celesteela. Similarly, avoid chip damage, as it wears down Empoleon quickly. Leftovers is Empoleon’s only form of recovery, so don’t recklessly switch it into attacks. Utilize Empoleon's immunity to Poison by absorbing Toxic from Pokemon like Mantine and Chansey for teammates like Gastrodon and Azumarill.

Team Options

BoltBeam Greninja helps pressure Defog users like Zapdos and Mantine that beat Empoleon. Pokemon like Lanturn and Gastrodon provide an Electric immunity for Empoleon. Toxic Spikes support from Toxapex helps pressure offensive checks to Empoleon like Infernape. Perish Song + Whirlpool Azumarill beats entry hazard setters like Ferrothorn and Toxapex that Empoleon struggles against. It can also switch into Grass-types like Choice Scarf Tapu Bulu and trap them. Stall staples like Quagsire and Lanturn provide Unaware and Volt Absorb support for Empoleon, respectively, and appreciate Empoleon's ability to chip down threats like Mega Pinsir with Stealth Rock. Dragon Dance Gyarados appreciates Empoleon's Defog support, as it's weak to Stealth Rock. Empoleon also provides its own Stealth Rock for Gyarados. In return, Gyarados provides a useful Ground immunity that helps force prediction from Choice-locked Ground-type attackers like Excadrill. Mega Sharpedo appreciates Stealth Rock support and beats Defog users like Mew that trouble Empoleon. Rotom-W provides a Ground immunity, a slow Volt Switch, and the ability to wall physical attackers like Gyarados for Empoleon. Manaphy appreciates Empoleon's Stealth Rock support, as it lets boosted Manaphy OHKO Pokemon like Mega Venusaur. Wallbreakers like Choice Specs Keldeo break down Pokemon like Ferrothorn that Empoleon struggles against.

" + "description": "

Moves

Stealth Rock lets Empoleon chip at threatening Pokemon like Kyurem-B and Mega Pinsir on the switch. Defog supports teammates like Gastrodon and Azumarill that are vulnerable to entry hazards like Toxic Spikes and Stealth Rock. Scald prevents Empoleon from being Taunt bait and helps it beat Pokemon like Mega Diancie. It also threatens physical attackers like Tapu Bulu with a potential burn. Roar lets Empoleon phaze Pokemon like Suicune and Mega Latias and rack up Stealth Rock chip damage.

Set Details

Leftovers gives Empoleon a form of passive recovery. Torrent boosts the power of Scald if Empoleon is at a third of its health or lower. Maximum HP and Special Defense EVs along with a Calm Nature maximize Empoleon's special bulk, which lets it take on Pokemon like Latios more easily.

Usage Tips

Prioritize setting up Stealth Rock early-game, especially against types like Fire and Bug. Similarly, against types like Flying and Fire, don't worry about using Defog to clear entry hazards. Instead, make sure Empoleon gets Stealth Rock up, as it is really important to chip down big threats like Zapdos and Mega Pinsir. Preserve Empoleon when you know you'll need it later on for threatening Pokemon like Mega Diancie. If Stealth Rock is up, use Roar liberally against types like Dragon and Flying that struggle with it, as it racks up chip damage quickly. Use Scald liberally to potentially burn physical threats like Tapu Bulu on the switch. Take care of setup sweepers like Suicune and Mega Latias by phazing them with Roar. Don’t waste Empoleon’s potential to check a big threat later in the game by trying to chip down opposing walls like Mega Venusaur and Celesteela. Similarly, avoid chip damage, as it wears down Empoleon quickly. Leftovers is Empoleon’s only form of recovery, so don’t recklessly switch it into attacks. Utilize Empoleon's immunity to Poison by absorbing Toxic from Pokemon like Mantine and Chansey for teammates like Gastrodon and Azumarill.

Team Options

BoltBeam Greninja helps pressure Defog users like Zapdos and Mantine that beat Empoleon. Pokemon like Lanturn and Gastrodon provide an Electric immunity for Empoleon. Toxic Spikes support from Toxapex helps pressure offensive checks to Empoleon like Infernape. Perish Song + Whirlpool Azumarill beats entry hazard setters like Ferrothorn and Toxapex that Empoleon struggles against. It can also switch into Grass-types like Choice Scarf Tapu Bulu and trap them. Stall staples like Quagsire and Lanturn provide Unaware and Volt Absorb support for Empoleon, respectively, and appreciate Empoleon's ability to chip down threats like Mega Pinsir with Stealth Rock. Dragon Dance Gyarados appreciates Empoleon's Defog support, as it's weak to Stealth Rock. Empoleon also provides its own Stealth Rock for Gyarados. In return, Gyarados provides a useful Ground immunity that helps force prediction from Choice-locked Ground-type attackers like Excadrill. Mega Sharpedo appreciates Stealth Rock support and beats Defog users like Mew that trouble Empoleon. Rotom-Wash provides a Ground immunity, a slow Volt Switch, and the ability to wall physical attackers like Gyarados for Empoleon. Manaphy appreciates Empoleon's Stealth Rock support, as it lets boosted Manaphy OHKO Pokemon like Mega Venusaur. Wallbreakers like Choice Specs Keldeo break down Pokemon like Ferrothorn that Empoleon struggles against.

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Moves

Giga Drain allows Mega Venusaur to immediately restore health upon use and also hits Ground-types such as Hippowdon and Dugtrio. Sludge Bomb is primarily used to hit Grass- and Fairy-types such as Breloom and Tapu Koko for super effective damage, though its high chance to poison is also beneficial to chip away at other defensive tanks such as Mantine, Mega Sableye, and Porygon2. Synthesis is Mega Venusaur's main form of recovery. Hidden Power Fire hits bulky Steel-types in Ferrothorn, Skarmory, and Mega Scizor for solid damage, effectively preventing further entry hazard stacking or setup. Leech Seed is another option that allows Mega Venusaur to gain passive recovery by sapping away at the foe's health and is very useful against its defensive checks such as Chansey and Celesteela.

Set Details

16 Speed EVs are used to Speed creep Adamant Azumarill. The remaining EVs are placed into HP and Defense and coupled with a Bold nature to maximize Mega Venusaur's physical bulk while also giving it a chance to avoid the 2HKO from Choice Scarf Victini's V-create. Venusaurite is the required item in order to use Mega Venusaur. Thick Fat is Mega Venusaur's only ability, halving damage from Fire- and Ice-type moves.

Usage Tips

It's ideal to Mega Evolve Venusaur immediately, as it gains the defensive capabilities of Thick Fat, which allows Mega Venusaur to take on many Fire- and Ice-type attacks. Use Sludge Bomb and Leech Seed whenever possible, as they both gradually chip away at the foe. Leech Seed has the additional benefit of giving weakened teammates extra health, so they can be brought in on defensive options from foes, such as their recovery moves. Though Mega Venusaur is very bulky, it's susceptible to being worn down from entry hazards such as Spikes and Stealth Rock, which is especially noteworthy considering the low PP of Synthesis. If possible, Defog hazards away before sending Mega Venusaur in. Mega Venusaur is Poison's best check against Ground teams and its best way to defeat them, so do not send it out carelessly against every incoming Ground-type attack. Mega Venusaur must take caution when using Synthesis in different weather conditions, as its recovery is reduced in hail, rain, and sandstorm. Against setup sweepers such as Mega Charizard X, it's ideal to switch to a teammate that can check them, such as Haze Toxapex or Choice Scarf Nihilego. Both of these teammates assist Mega Venusaur by preemptively stopping them and can force a switch as a result. Utilize Mega Venusaur to come in and block common Trick users like Gengar that look to swap items with teammates like Crobat and Toxapex, as it would inhibit their utility roles. Be cautious of Taunt users such as Aerodactyl and Hydreigon, as they will restrict Mega Venusaur's ability to recover its health. It is ideal to have Mega Venusaur as healthy as possible in order for it to tank hits.

Team Options

Toxapex is a premier partner for Mega Venusaur, as its various forms of recovery and better resistance to Fire- and Ice-type moves ease the pressure on Mega Venusaur to handle Pokemon like Mega Charizard Y and Kyurem-B. Toxapex's ability to spread various forms of status through Scald burns, Toxic Spikes, and Baneful Bunker punishes physical attackers constantly. Baneful Bunker also allows Toxapex to scout options from common Choice-locked foes such as Tapu Koko and Latios and make the appropriate switch to a teammate. In return, Mega Venusaur offers an Electric resistance and a Ground neutrality for Toxapex. Alolan Muk also complements Mega Venusaur defensively, as its Dark typing and access to Knock Off and Pursuit make it a very potent presence against Psychic-types such as Latios and Dual Dance Mew that otherwise become very threatening to Poison teams. In return, Mega Venusaur can pivot into Ground-types and physical attackers for Alolan Muk. Choice Scarf Nihilego is a solid revenge killer against Flying- and Fire-types that threaten Mega Venusaur, such as Mega Charizard Y, Tornadus-T, and Volcarona. Nidoking can support Mega Venusaur as an offensive Stealth Rock user and wallbreaker, as its sheer power and vast coverage options can 2HKO defensive walls such as Mega Sableye and Celesteela. In return, Mega Venusaur can come in on Water- and Ice-type attacks that threaten Nidoking. Crobat assists Mega Venusaur by providing a Ground immunity and acting as a utility teammate, with options such as Defog and Taunt to prevent hazard stacking and U-turn to pivot out to teammates. Crobat can also check Mega Pinsir, one of Mega Venusaur's biggest offensive checks, through Brave Bird and use Taunt to prevent hazard stacking and recovery from Ferrothorn and Chansey. Gengar acts as a check to problematic Psychic-types such as Mega Gallade and Victini while also being able to spinblock foes such as Torkoal and Armaldo, which is very important for taking on Fire and Bug teams, as these Pokemon are their primary form of hazard control. Scolipede acts a setup sweeper that can check common revenge killers such as Latios and Excadrill after a couple of Speed boosts as well as act as a potent cleaner against Psychic teams, since it can threaten common checks to it after multiple Speed boosts, such as Choice Scarf Victini, Choice Scarf Latios, and Mega Latias. SubToxic Salazzle is a niche teammate that uses its unique ability, Corrosion, to poison and stall out Poison- and Steel-types such as Toxapex, Mega Venusaur, Heatran, and Celesteela.

" }, "Defensive (Grass)": { - "description": "

Moves

Sludge Bomb is the main source of Mega Venusaur's offensive presence. Synthesis recovers health and is vital to keeping Mega Venusaur healthy throughout a match. Hidden Power Fire helps Mega Venusaur threaten Steel-type threats such as Mega Scizor, Ferrothorn, and Skarmory. Giga Drain is a moderately strong Grass-type STAB attack that provides recovery on top of damage. It should be used liberally to heal off chip from tanking hits or switching in on entry hazards. Leech Seed is a good option over Giga Drain that offers a consistent source of recovery beside Synthesis for Mega Venusaur and the rest of Grass's defensive core while whittling down both offensive and defensive threats with chip damage, such as Heatran. Sleep Powder is an option for Mega Venusaur to check setup sweepers and disable both offensive and defensive threats to the team.

Set Details

248 HP EVs and 244 Defense EVs with a Bold nature maximize Mega Venusaur's physical bulk to make it as formidable a response as possible to threats such as Victini, avoiding a 2HKO from Choice Scarf V-create. 16 Speed EVs let Mega Venusaur outspeed maximum Speed Adamant Azumarill. Chlorophyll doubles Mega Venusaur's Speed in sun before Mega Evolving, which can have niche utility against threats such as Mega Charizard Y or Fire teams. An alternative mixed defensive spread featuring maximum HP EVs, 80 Special Defense EVs, and 160 Defense EVs with a Calm Nature can be used to allow Mega Venusaur to better manage special threats such as Nidoking and Greninja while still sporting enough physical bulk to handle Mega Scizor.

Usage Tips

Get Venusaur in safely to Mega Evolve as soon as possible to make immediate use of the improved bulk and Thick Fat. Make sure to preserve Mega Venusaur carefully in matchups where it is needed to check threats such as Mega Scizor. Sleep Powder, if used, should likewise be saved for dangerous threats to the team. Synthesis, while a source of reliable recovery, only has 8 PP and should only be used when absolutely necessary and not to stall out attacks, with the exception of V-create Victini. Likewise, let teammates manage threats whenever possible to preserve Mega Venusaur's limited recovery and minimize chip. However, Mega Venusaur can sponge Toxic and Toxic Spikes for the team and, since Mega Venusaur's Mega Stone cannot be removed, it is a good switch-in to Knock Off and Trick. Spam Giga Drain or Leech Seed liberally, as they provide sustained recovery to heal off chip damage without wasting Synthesis PP while whittling down the opposing team. Use Sludge Bomb to fish for the poison against Pokemon that wall Mega Venusaur, such as Zapdos and Mega Sableye.

Team Options

Ferrothorn helps support Mega Venusaur with its excellent Grass / Steel typing, which provides an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. It can also stack Spikes to wear down the opponent's team and synergizes well with Mega Venusaur's capacity to force switches. Cradily is a great specially defensive wall and Grass's premier sponge for Fire-type moves and Stealth Rock setter. Cradily is capable of checking special attackers that are threats to Mega Venusaur such as Quiver Dance Volcarona. Tapu Bulu is an amazing teammate for Mega Venusaur that acts as an excellent revenge killer with Choice Scarf while setting Grassy Terrain, which boosts Mega Venusaur's STAB Giga Drain. Grassy Terrain's passive recovery and Earthquake debuff also helps support Mega Venusaur defensively. Breloom is a strong physical attacker and cleaner for Grass teams that offers priority with Technician-boosted Mach Punch and valuable Spore utility. Breloom appreciates having Mega Venusaur to fall back on and wear down its checks, and it can check threats to Mega Venusaur such as Heatran and Diggersby in return. Celebi is a strong special attacker that offers valuable Psychic-type STAB to manage Poison-type threats such as Nidoking and Toxapex that Mega Venusaur struggles with while providing a resistance to Psychic-type moves to cover Mega Venusaur's weakness. Celebi's coverage in Earth Power and Hidden Power Fire helps in the Steel matchup. Rotom-C is a solid pivot and revenge killer for Grass teams that can serve as a soft check for threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf. Serperior is a fast special sweeper that can clean late-game with Contrary Leaf Storm and appreciates Mega Venusaur wearing down its checks. Gourgeist-XL is a decent teammate for Mega Venusaur that offers a secondary Bug- and Poison-type neutrality, a Fighting- and Normal-type immunity, Will-O-Wisp and spinblocking utility. Gourgeist-XL takes a lot of pressure off of Mega Venusaur to manage physical threats such as Swords Dance Excadrill and Mega Scizor. Whimsicott can support Mega Venusaur with speed control in Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB is particularly helpful against Dragon-types that threaten Mega Venusaur such as Dragonite, Kyurem-B, and Latios.

" + "description": "

Moves

Sludge Bomb is the main source of Mega Venusaur's offensive presence. Synthesis recovers health and is vital to keeping Mega Venusaur healthy throughout a match. Hidden Power Fire helps Mega Venusaur threaten Steel-type threats such as Mega Scizor, Ferrothorn, and Skarmory. Giga Drain is a moderately strong Grass-type STAB attack that provides recovery on top of damage. It should be used liberally to heal off chip from tanking hits or switching in on entry hazards. Leech Seed is a good option over Giga Drain that offers a consistent source of recovery beside Synthesis for Mega Venusaur and the rest of Grass's defensive core while whittling down both offensive and defensive threats with chip damage, such as Heatran. Sleep Powder is an option for Mega Venusaur to check setup sweepers and disable both offensive and defensive threats to the team.

Set Details

248 HP EVs and 244 Defense EVs with a Bold nature maximize Mega Venusaur's physical bulk to make it as formidable a response as possible to threats such as Victini, avoiding a 2HKO from Choice Scarf V-create. 16 Speed EVs let Mega Venusaur outspeed maximum Speed Adamant Azumarill. Chlorophyll doubles Mega Venusaur's Speed in sun before Mega Evolving, which can have niche utility against threats such as Mega Charizard Y or Fire teams. An alternative mixed defensive spread featuring maximum HP EVs, 80 Special Defense EVs, and 160 Defense EVs with a Calm Nature can be used to allow Mega Venusaur to better manage special threats such as Nidoking and Greninja while still sporting enough physical bulk to handle Mega Scizor.

Usage Tips

Get Venusaur in safely to Mega Evolve as soon as possible to make immediate use of the improved bulk and Thick Fat. Make sure to preserve Mega Venusaur carefully in matchups where it is needed to check threats such as Mega Scizor. Sleep Powder, if used, should likewise be saved for dangerous threats to the team. Synthesis, while a source of reliable recovery, only has 8 PP and should only be used when absolutely necessary and not to stall out attacks, with the exception of V-create Victini. Likewise, let teammates manage threats whenever possible to preserve Mega Venusaur's limited recovery and minimize chip. However, Mega Venusaur can sponge Toxic and Toxic Spikes for the team and, since Mega Venusaur's Mega Stone cannot be removed, it is a good switch-in to Knock Off and Trick. Spam Giga Drain or Leech Seed liberally, as they provide sustained recovery to heal off chip damage without wasting Synthesis PP while whittling down the opposing team. Use Sludge Bomb to fish for the poison against Pokemon that wall Mega Venusaur, such as Zapdos and Mega Sableye.

Team Options

Ferrothorn helps support Mega Venusaur with its excellent Grass / Steel typing, which provides an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. It can also stack Spikes to wear down the opponent's team and synergizes well with Mega Venusaur's capacity to force switches. Cradily is a great specially defensive wall and Grass's premier sponge for Fire-type moves and Stealth Rock setter. Cradily is capable of checking special attackers that are threats to Mega Venusaur such as Quiver Dance Volcarona. Tapu Bulu is an amazing teammate for Mega Venusaur that acts as an excellent revenge killer with Choice Scarf while setting Grassy Terrain, which boosts Mega Venusaur's STAB Giga Drain. Grassy Terrain's passive recovery and Earthquake debuff also helps support Mega Venusaur defensively. Breloom is a strong physical attacker and cleaner for Grass teams that offers priority with Technician-boosted Mach Punch and valuable Spore utility. Breloom appreciates having Mega Venusaur to fall back on and wear down its checks, and it can check threats to Mega Venusaur such as Heatran and Diggersby in return. Celebi is a strong special attacker that offers valuable Psychic-type STAB to manage Poison-type threats such as Nidoking and Toxapex that Mega Venusaur struggles with while providing a resistance to Psychic-type moves to cover Mega Venusaur's weakness. Celebi's coverage in Earth Power and Hidden Power Fire helps in the Steel matchup. Rotom-Mow is a solid pivot and revenge killer for Grass teams that can serve as a soft check for threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf. Serperior is a fast special sweeper that can clean late-game with Contrary Leaf Storm and appreciates Mega Venusaur wearing down its checks. Gourgeist-XL is a decent teammate for Mega Venusaur that offers a secondary Bug- and Poison-type neutrality, a Fighting- and Normal-type immunity, Will-O-Wisp and spinblocking utility. Gourgeist-XL takes a lot of pressure off of Mega Venusaur to manage physical threats such as Swords Dance Excadrill and Mega Scizor. Whimsicott can support Mega Venusaur with speed control in Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB is particularly helpful against Dragon-types that threaten Mega Venusaur such as Dragonite, Kyurem-B, and Latios.

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Other Options

Fire

Mega Charizard Y can use Defog over Roost to remove entry hazards, but without Roost, it is extremely difficult to preserve Mega Charizard Y's health. Mega Charizard X can use an Adamant nature for added power, but it comes at the cost of being outsped by Kyurem-B and Excadrill.

Flying

Defog is a possibility over Roost on more offensive teams that choose to forgo using Skarmory or Mantine to Defog. A Modest nature can be used over Timid for additional power, helping Mega Charizard Y mediate the trade-off between power and accuracy. However, outspeeding Pokemon such as Kyurem-B and Mimikyu as well as Speed tying with other base 100s is typically preferred. Mega Charizard Y can use Tailwind to break through offensive teams, though it has difficulty finding an opportunity to use the move safely against these team structures.

Checks and Counters

Fire

Defensive Pokemon: Certain defensive Pokemon wall Mega Charizard X and Mega Charizard Y. Special walls such as Chansey and Mantine can easily take multiple hits from Mega Charizard Y and recover off the damage. Physical walls such as Swampert and Hippowdon can take a hit from Mega Charizard X and can phaze it with Roar or Whirlwind.

Toxapex: Toxapex can easily take multiple hits from Mega Charizard X and Y while also having reliable recovery in Recover and Haze to negate Mega Charizard X's Dragon Dance boosts. However, it must be wary of its Earthquake.

Heatran: Heatran can take one Focus Blast from Mega Charizard Y and can KO it with Stone Edge. Heatran also walls Mega Charizard X if it isn't carrying Earthquake.

Stealth Rock: Stealth Rock takes half of Mega Charizard Y's health, hindering its ability to wallbreak, while taking a quarter of Mega Charizard X's health, making it difficult to sweep late-game.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion and Choice Scarf Latios can outspeed and KO Mega Charizard X and Mega Charizard Y.

Status: Status cripples both Mega Charizard X and Mega Charizard Y. Paralysis halving Speed makes it extremely hard for Mega Charizard Y to effectively wallbreak while making it impossible for Mega Charizard X to sweep late-game. Poison slowly wears Mega Charizard X down, making successfully setting up a Dragon Dance difficult.

Flying

Chansey: Chansey is perhaps the best defensive counter to Mega Charizard Y. It is able to easily take any attack, recover, and use the opportunity to set up Stealth Rock to pressure Mega Charizard Y and its team.

Stealth Rock: Charizard and its Mega Evolution are both 4x weak to Stealth Rock, causing it to take 50% HP of damage upon switch in. This limits Mega Charizard Y's ability to effectively wallbreak and makes it more prone to being revenge killed.

Dragon-types: Mega Charizard Y has difficulty taking out most Dragon-types, as they resist its Fire-type STAB attacks and Solar Beam. Dragonite, Latios, and Latias additionally resist Focus Blast, making them excellent answers. Dragon-types above base 100 Speed, such as Garchomp, Latios, and Latias, can also revenge kill or otherwise easily force out Mega Charizard Y.

Revenge Killers: While Mega Charizard Y has a good Speed tier for a wallbreaker, it is still vulnerable to being revenge killed. The majority of offensive Pokemon, such as Tapu Koko, Terrakion, Latios, and Nihilego, are above base 100 Speed and have the coverage and power to severely damage or OHKO Charizard.

Opposing Weather Setters: Rain, sand, and hail halve the power of Solar Beam and cause it to take two turns to charge up. Tyranitar, Hippowdon, and Pelipper prevent Charizard from spamming Solar Beam against their teams for fear of being trapped and KOed. Opposing weather also weakens Charizard's Fire-type STAB attacks.

Other Specially Defensive Pokemon: While Mega Charizard Y has the power to break through most walls, extremely specially defensive Pokemon such as Toxapex and Mantine can take its attacks, recover, and retaliate.

", "sets": { "Dragon Dance (Fire)": { - "description": "

Moves

Dragon Dance allows Mega Charizard X to simultaneously boost its Attack and Speed. Flare Blitz is a powerful Fire-type attack that allows Mega Charizard X to hit Steel-, Grass-, and Ice-types such as Skarmory, Mega Venusaur, and Weavile at the cost of some of its HP. Outrage is a powerful Dragon-type attack that forces Mega Charizard X to use it for two or three turns without switching out. Dragon Claw is a weaker and safer option, but without Outrage, Mega Charizard X cannot break Toxapex. Roost can be used to increase Mega Charizard X's longevity, giving it more opportunities to sweep. Earthquake can be used to hit Heatran and Toxapex, but it comes at the cost of recovery.

Set Details

Maximum Speed investment along with a Jolly nature ensures that Mega Charizard X is as fast as possible, allowing it to outspeed Choice Scarf Kyurem-B and Choice Scarf Excadrill after a Dragon Dance. Maximum Attack investment ensures that Mega Charizard X hits as hard as possible. Blaze is preferred over Solar Power so that Charizard doesn't take any unnecessary damage under sun. Charizardite X allows Charizard to become Mega Charizard X, changing its ability to Tough Claws. Tough Claws slightly boosts the power of Mega Charizard X's contact moves.

Usage Tips

If Charizard is going to be targeted by a Ground-type attack, it is usually best to not Mega Evolve so that it doesn't take unnecessary damage. Along with this, it is best to try to bluff Mega Charizard Y so that Mega Charizard X can take weak Water- and Electric-type attacks to easily set up a Dragon Dance. Avoid status ailments, specifically paralysis and poison, because they hinder Mega Charizard X's ability to sweep. Use Dragon Dance early-game to wallbreak or late-game to sweep. Use pivots such as Volt Switch Rotom-H and U-turn Victini to give Mega Charizard X more opportunities to set up a Dragon Dance. Stealth Rock should be removed before sending Mega Charizard X in so that it doesn't have to take unnecessary damage. Preserve Mega Charizard X's HP because it needs to be healthy to successfully set up a Dragon Dance. Be careful when locking Mega Charizard X into Outrage, as Fairy-types such as Azumarill and Togekiss can then utilize it as setup bait. Only use Flare Blitz when it is absolutely necessary, because the recoil damage can be devastating. Mega Charizard X should try to set up Dragon Dance once its checks and counters such as Roar Swampert, Unaware Quagsire, and Tyranitar are eliminated.

Team Options

Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It can also set up sun with Drought, boosting Mega Charizard X's Fire-type attacks. Rotom-H can set up Light Screen and Reflect, making it much easier for Mega Charizard X to set up a Dragon Dance, while also acting as a decent pivot with Volt Switch. Volcarona can eliminate some of Mega Charizard X's checks such as Slowbro and Swampert, while Mega Charizard X can eliminate Chansey and Dragonite for Volcarona. Victini and Rotom-H can use U-turn and Volt Switch to bring Mega Charizard X in safely. Volcanion can eliminate Rock- and Fairy-types such as Tyranitar and Azumarill, while Mega Charizard X can eliminate Dragon-types such as Dragonite for Volcanion. Infernape can KO troublesome Rock-types such as Tyranitar and Nihilego for Mega Charizard X. Heatran can set up Stealth Rock and eliminate Fairy- and Rock-types with its Steel-type attacks.

" + "description": "

Moves

Dragon Dance allows Mega Charizard X to simultaneously boost its Attack and Speed. Flare Blitz is a powerful Fire-type attack that allows Mega Charizard X to hit Steel-, Grass-, and Ice-types such as Skarmory, Mega Venusaur, and Weavile at the cost of some of its HP. Outrage is a powerful Dragon-type attack that forces Mega Charizard X to use it for two or three turns without switching out. Dragon Claw is a weaker and safer option, but without Outrage, Mega Charizard X cannot break Toxapex. Roost can be used to increase Mega Charizard X's longevity, giving it more opportunities to sweep. Earthquake can be used to hit Heatran and Toxapex, but it comes at the cost of recovery.

Set Details

Maximum Speed investment along with a Jolly nature ensures that Mega Charizard X is as fast as possible, allowing it to outspeed Choice Scarf Kyurem-B and Choice Scarf Excadrill after a Dragon Dance. Maximum Attack investment ensures that Mega Charizard X hits as hard as possible. Blaze is preferred over Solar Power so that Charizard doesn't take any unnecessary damage under sun. Charizardite X allows Charizard to become Mega Charizard X, changing its ability to Tough Claws. Tough Claws slightly boosts the power of Mega Charizard X's contact moves.

Usage Tips

If Charizard is going to be targeted by a Ground-type attack, it is usually best to not Mega Evolve so that it doesn't take unnecessary damage. Along with this, it is best to try to bluff Mega Charizard Y so that Mega Charizard X can take weak Water- and Electric-type attacks to easily set up a Dragon Dance. Avoid status ailments, specifically paralysis and poison, because they hinder Mega Charizard X's ability to sweep. Use Dragon Dance early-game to wallbreak or late-game to sweep. Use pivots such as Volt Switch Rotom-Heat and U-turn Victini to give Mega Charizard X more opportunities to set up a Dragon Dance. Stealth Rock should be removed before sending Mega Charizard X in so that it doesn't have to take unnecessary damage. Preserve Mega Charizard X's HP because it needs to be healthy to successfully set up a Dragon Dance. Be careful when locking Mega Charizard X into Outrage, as Fairy-types such as Azumarill and Togekiss can then utilize it as setup bait. Only use Flare Blitz when it is absolutely necessary, because the recoil damage can be devastating. Mega Charizard X should try to set up Dragon Dance once its checks and counters such as Roar Swampert, Unaware Quagsire, and Tyranitar are eliminated.

Team Options

Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It can also set up sun with Drought, boosting Mega Charizard X's Fire-type attacks. Rotom-Heat can set up Light Screen and Reflect, making it much easier for Mega Charizard X to set up a Dragon Dance, while also acting as a decent pivot with Volt Switch. Volcarona can eliminate some of Mega Charizard X's checks such as Slowbro and Swampert, while Mega Charizard X can eliminate Chansey and Dragonite for Volcarona. Victini and Rotom-Heat can use U-turn and Volt Switch to bring Mega Charizard X in safely. Volcanion can eliminate Rock- and Fairy-types such as Tyranitar and Azumarill, while Mega Charizard X can eliminate Dragon-types such as Dragonite for Volcanion. Infernape can KO troublesome Rock-types such as Tyranitar and Nihilego for Mega Charizard X. Heatran can set up Stealth Rock and eliminate Fairy- and Rock-types with its Steel-type attacks.

" }, "Wallbreaker (Fire)": { - "description": "

Moves

Fire Blast is Mega Charizard Y's primary STAB attack and is boosted by Drought. Flamethrower is a more accurate option, but it cannot 2HKO Latios after Stealth Rock. Solar Beam allows Mega Charizard Y to hit Ground- and Water-types such as Swampert and Gastrodon. Focus Blast allows Mega Charizard Y to KO Heatran and Tyranitar, which would otherwise wall it. Roost is used to increase Mega Charizard Y's longevity.

Set Details

Maximum Speed investment along with a Timid nature ensures that Mega Charizard Y is a fast as possible, outspeeding threats such as Kyurem-B and Excadrill. Maximum Special Attack investment allows Mega Charizard Y to hit as hard as possible. Blaze is chosen over Solar Power so that Charizard doesn't take any unnecessary damage. Charizardite Y allows Charizard to become Mega Charizard Y, granting it Drought. Drought allows Mega Charizard Y to use Solar Beam in a single turn while halving the damage of Water-type attacks and boosting the power of Fire-type attacks.

Usage Tips

It is usually best to remove entry hazards before sending Mega Charizard Y in so that it doesn't lose half of its HP. Use pivots such as U-turn Victini and Volt Switch Rotom-H to bring in Mega Charizard Y safely. Mega Charizard Y should aim to wallbreak early-game, while late-game it can sweep because of its respectable Speed stat. Be careful when using Solar Beam, especially against another weather summoner such as Tyranitar or Pelipper because using it in other weather traps Mega Charizard Y for two turns and halves the power of Solar Beam. Mega Charizard Y should avoid paralysis, as without its Speed stat, it is easily revenge killed by physical attackers such as Kyurem-B and Excadrill. Try to switch Mega Charizard Y in on a predicted double switch so that it doesn't have to take unnecessary damage. Preserve Mega Charizard Y's HP because it needs to be at full HP to take most powerful special attacks. Since Mega Charizard Y has a high Special Attack stat along with Drought, it is usually a great idea to spam Fire Blast. However, Fire Blast has low PP, so it is usually a better to use Solar Beam to KO a weakened target to preserve Fire Blast's PP. Mega Charizard Y should use Drought to easily switch in on weak Water-type attacks such as Scald Slowbro and Lanturn. Since Mega Charizard Y has a decent Special Defense stat, it can easily be switched in on weak special attacks such as Scald from Jellicent and Alomomola.

Team Options

Mega Charizard Y is a great choice for most Fire teams because of Drought boosting its teammates' Fire-type attacks while also reducing the damage taken from Water-type attacks. Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It also can take powerful physical attacks for Mega Charizard Y. Victini can use U-turn to bring Mega Charizard Y in safely, while Mega Charizard Y can eliminate physical walls such as Swampert and Landorus-T. Rotom-H can use Volt Switch to bring Mega Charizard Y in safely and is a solid switch-in to Electric-type attacks. Volcanion can take Water-type attacks targeted at Mega Charizard Y and is a reliable check to Belly Drum Azumarill. Infernape can KO Heatran and Tyranitar so that Mega Charizard Y doesn't need to rely on the shaky accuracy of Focus Blast. Volcarona can eliminate bulky Psychic-types such as Mew and Latios for Mega Charizard Y with Bug Buzz. Alolan Marowak is an excellent switch-in to common Electric-type attacks that target Mega Charizard Y and is a superb physical wallbreaker.

" + "description": "

Moves

Fire Blast is Mega Charizard Y's primary STAB attack and is boosted by Drought. Flamethrower is a more accurate option, but it cannot 2HKO Latios after Stealth Rock. Solar Beam allows Mega Charizard Y to hit Ground- and Water-types such as Swampert and Gastrodon. Focus Blast allows Mega Charizard Y to KO Heatran and Tyranitar, which would otherwise wall it. Roost is used to increase Mega Charizard Y's longevity.

Set Details

Maximum Speed investment along with a Timid nature ensures that Mega Charizard Y is a fast as possible, outspeeding threats such as Kyurem-B and Excadrill. Maximum Special Attack investment allows Mega Charizard Y to hit as hard as possible. Blaze is chosen over Solar Power so that Charizard doesn't take any unnecessary damage. Charizardite Y allows Charizard to become Mega Charizard Y, granting it Drought. Drought allows Mega Charizard Y to use Solar Beam in a single turn while halving the damage of Water-type attacks and boosting the power of Fire-type attacks.

Usage Tips

It is usually best to remove entry hazards before sending Mega Charizard Y in so that it doesn't lose half of its HP. Use pivots such as U-turn Victini and Volt Switch Rotom-Heat to bring in Mega Charizard Y safely. Mega Charizard Y should aim to wallbreak early-game, while late-game it can sweep because of its respectable Speed stat. Be careful when using Solar Beam, especially against another weather summoner such as Tyranitar or Pelipper because using it in other weather traps Mega Charizard Y for two turns and halves the power of Solar Beam. Mega Charizard Y should avoid paralysis, as without its Speed stat, it is easily revenge killed by physical attackers such as Kyurem-B and Excadrill. Try to switch Mega Charizard Y in on a predicted double switch so that it doesn't have to take unnecessary damage. Preserve Mega Charizard Y's HP because it needs to be at full HP to take most powerful special attacks. Since Mega Charizard Y has a high Special Attack stat along with Drought, it is usually a great idea to spam Fire Blast. However, Fire Blast has low PP, so it is usually a better to use Solar Beam to KO a weakened target to preserve Fire Blast's PP. Mega Charizard Y should use Drought to easily switch in on weak Water-type attacks such as Scald Slowbro and Lanturn. Since Mega Charizard Y has a decent Special Defense stat, it can easily be switched in on weak special attacks such as Scald from Jellicent and Alomomola.

Team Options

Mega Charizard Y is a great choice for most Fire teams because of Drought boosting its teammates' Fire-type attacks while also reducing the damage taken from Water-type attacks. Torkoal can set up Stealth Rock and remove entry hazards with Rapid Spin. It also can take powerful physical attacks for Mega Charizard Y. Victini can use U-turn to bring Mega Charizard Y in safely, while Mega Charizard Y can eliminate physical walls such as Swampert and Landorus-T. Rotom-Heat can use Volt Switch to bring Mega Charizard Y in safely and is a solid switch-in to Electric-type attacks. Volcanion can take Water-type attacks targeted at Mega Charizard Y and is a reliable check to Belly Drum Azumarill. Infernape can KO Heatran and Tyranitar so that Mega Charizard Y doesn't need to rely on the shaky accuracy of Focus Blast. Volcarona can eliminate bulky Psychic-types such as Mew and Latios for Mega Charizard Y with Bug Buzz. Alolan Marowak is an excellent switch-in to common Electric-type attacks that target Mega Charizard Y and is a superb physical wallbreaker.

" }, "Drought Wallbreaker (Flying)": { "description": "

Moves

Fire Blast is Charizard's most powerful STAB attack. When boosted by Drought, it becomes extremely difficult to switch into and can 2HKO even Pokemon that resist it, such as Latios. Flamethrower can be used over Fire Blast for its perfect accuracy; however, its lower Base Power means that Charizard will lose out on 2HKOs on bulkier Pokemon like Garchomp and Latios. Solar Beam allows Charizard to deal super effective damage to Water- and Rock-types like Azumarill, Manaphy, and Alolan Golem, which resist its Fire-type STAB attacks. Focus Blast is used to deal heavy damage to Tyranitar and Heatran, which otherwise wall this set. Roost allows Charizard to recover off Stealth Rock and chip damage. Roost also allows Charizard to use its good special bulk to reliably switch into special Ice-type attacks.

Set Details

Blaze is used as Charizard's pre-Mega ability rather than Solar Power to avoid taking damage from opposing sun. 252 Special Attack EVs maximize Charizard's damage output, allowing it to effectively wallbreak. 252 Speed EVs are used with a Timid nature to allow Charizard to outspeed Pokemon such as Kyurem-B and Mimikyu as well as Speed tie with opposing base 100s. Charizardite Y is required for Charizard to Mega Evolve into Mega Charizard Y.

Usage Tips

If possible, remove Stealth Rock before bringing in Mega Charizard Y to prevent it from being easily revenge killed. Use Mega Charizard Y to wallbreak in the early-game to open up opportunities for Charizard's teammates to sweep late-game. Be careful not to waste Fire Blast's PP, as it is very limited. Use Solar Beam to pick off weakened Pokemon for both PP preservation and perfect accuracy. Use U-turn or Volt Switch from teammates like Landorus-T and Zapdos to bring in Charizard safely, allowing it to pressure the opposing team. Double switches also work in allowing Charizard to apply pressure, though they have more inherent risk. Charizard can also be brought in directly against some special attacks, providing a switch-in to Nidoking's Ice Beam as well as some users of BoltBeam coverage, such as Porygon2. After switching into an attack, it's usually a good idea to use Roost to restore Charizard's longevity. The exception to this would be if getting damage on the opponent's defensive answer to Charizard could secure victory for a teammate—carefully evaluate these scenarios on a case-by-case basis. Mega Charizard Y is reliant on sun for wallbreaking; as such, choose moves carefully when facing opposing weather setters—if Mega Charizard Y uses Solar Beam as an opposing weather setter comes in, it will be unable to switch and can be KOed. Tyranitar, Hippowdon, and Pelipper can remove sun and lock Charizard into a weakened two-turn Solar Beam, using the opportunity to strike Charizard with super effective moves.

Team Options

Skarmory and Mantine are good supportive partners, able to reliably Defog entry hazards away. Skarmory also has a great matchup against sand teams, while Mantine beats most rain teams, assisting Charizard against opposing weather. Zapdos provides a neutrality to Electric-type attacks and can additionally support Charizard with Defog. Zapdos also offers an answer to some Pokemon that wall Mega Charizard Y, such as Mantine and Toxapex, and can use these Pokemon to set up a Substitute or throw off a Toxic. Alternatively, Zapdos can use a Volt Switch set to bring Mega Charizard Y in safely to wallbreak. Celesteela can handle most Dragon-types for Mega Charizard Y and also has the ability to wear down Chansey with Leech Seed. Togekiss provides additional support against Dragon-types and can cripple Chansey with Trick to assist Charizard. Choice Scarf Togekiss also helps Charizard's matchup against more offensively inclined teams and appreciates Charizard's wallbreaking in cleaning up late-game. Thundurus breaks through Toxapex and Mantine, supports Charizard with Thunder Wave, and can also lure Chansey with mixed sets. Landorus-T provides an immunity to Electric-type attacks, can set up Stealth Rock to weaken Mega Charizard Y's checks, and can also bring in Charizard safely via U-turn. Gliscor is another solid Stealth Rock setter that is additionally able to stallbreak using Taunt. Aerodactyl can be used on hyper offensive teams to set up Stealth Rock and provide support against opposing offensive teams thanks to its high Speed. Landorus makes a good partner, as it pairs with Charizard to apply heavy pressure to defensive teams and can additionally use Stealth Rock. Choice Band Dragonite breaks Mega Charizard Y's best defensive answers and can be difficult for foes to switch into. Dragonite can also use Extreme Speed to sweep weakened teams late-game. Gyarados is a solid Dragon Dance user, able to sweep weakened teams late-game. Salamence is another good Dragon Dance user that benefits from Z-Moves to begin a sweep with Moxie. Mega Charizard Y's wallbreaking can allow Salamence to save its Z-Move to obliterate a check in the middle of a sweep rather than to begin one.

" @@ -185,10 +185,10 @@ "comments": "

Other Options

Electric

Nasty Plot can be used to turn Alolan Raichu into a wallbreaker, but it doesn't have many opportunities to use Nasty Plot. Volt Switch can be used to pivot, but without Hidden Power Ice or Grass Knot, Alolan Raichu is easily walled by Ground-types such Garchomp and Hippowdon. Choice Specs can be used for the extra power it provides, but without the ability to freely switch moves, Alolan Raichu is easily walled. Grass Knot can be used over Focus Blast on the Aloraichium Z set to more easily take on Ground-types, notably Swampert and Gastrodon, if it has ample team support in taking down Steel-types. However, this makes Alolan Raichu unable to check several Pokemon beyond just Steel-types such as Kyurem-B and Hydreigon.

Checks and Counters

Electric

Alolan Muk: Alolan Muk can take multiple hits from Alolan Raichu and trap it with Pursuit. However, it does need to be wary of an OHKO from Alolan Raichu's powerful boosted Z-Move.

Trappers: Trappers such as Dugtrio and Pursuit Weavile can trap and KO Alolan Raichu outside of Electric Terrain, but they cannot switch into Alolan Raichu.

Special Walls: Special walls such as Chansey and Jirachi can easily take all of Alolan Raichu's attacks and slowly wear it down with Toxic.

Revenge Killers: Revenge killers such as Choice Scarf Victini and Choice Scarf Terrakion can outspeed Alolan Raichu and KO it outside of Electric Terrain. Priority users such as Sucker Punch Bisharp and Extreme Speed Dragonite can pick off Alolan Raichu regardless of if Electric Terrain is up or not.

Electric-immune Pokemon: Electric-immune Pokemon such as Lanturn, Swampert, and Gliscor can take Alolan Raichu's powerful Electric-type attacks. However, Swampert and Gliscor must be wary of Grass Knot and Hidden Power Ice, respectively.

Electric-resistant Pokemon: Electric-resistant Pokemon such as Ferrothorn, Latios, and Cradily can take Alolan Raichu's Electric-type attacks, forcing it to rely on its weaker coverage moves.

", "sets": { "Offensive": { - "description": "

Moves

Thunderbolt is Alolan Raichu's powerful STAB Electric-type attack and is boosted by Electric Terrain. Psychic allows Alolan Raichu to hit Poison-types, most notably Mega Venusaur. Focus Blast enables Alolan Raichu to hit Steel- and Normal-types such as Ferrothorn and Diggersby. Grass Knot can be used to hit Water- and Ground-types such as Swampert and Hippowdon, while Hidden Power Ice is an option to hit certain Ground-types such as Landorus-T and Gliscor. Surf can be used over Grass Knot or Hidden Power Ice as another means to reliably hit Alolan Marowak and Excadrill.

Set Details

Maximum Speed investment allows Alolan Raichu to be as fast as possible. A Modest nature along with maximum Special Attack investment is used to allow Alolan Raichu to hit as hard as possible. Life Orb is used to slightly boost Alolan Raichu's attacks at the cost of some of its HP. Surge Surfer allows Alolan Raichu to outspeed the entire metagame under Electric Terrain.

Usage Tips

Set up Electric Terrain before switching in Alolan Raichu so it can outspeed the entire metagame and receive a significant boost to its Electric-type attacks, allowing it to easily spam Thunderbolt. Preserve Electric Terrain from Tapu Koko, as without its Speed boost, Alolan Raichu is easily revenge killed. Use Alolan Raichu to revenge kill fast threats such as Choice Scarf Terrakion and Choice Scarf Victini. Alolan Raichu should also be used to clean late-game because of its high Speed stat and powerful Electric-type attacks in Electric Terrain. Avoid taking unnecessary damage because it lowers the number of hits Alolan Raichu can take from Life Orb. Be careful against trappers such as Dugtrio and Alolan Muk, as they can easily trap and KO Alolan Raichu. Use pivots such as Volt Switch Zapdos and U-turn Tapu Koko to bring in Alolan Raichu safely.

Team Options

Tapu Koko can use its Electric Surge ability to set up Electric Terrain for Alolan Raichu, enabling it to outspeed the entire boosted metagame while also boosting the power Alolan Raichu's Electric-type attacks. Zapdos can remove entry hazards with Defog, allowing Alolan Raichu to take more rounds of Life Orb recoil. Zapdos can also cripple special walls such as Chansey and opposing Zapdos that give Alolan Raichu trouble with Toxic. Rotom-W checks physical attackers and can cripple them with Will-O-Wisp. Magnezone can trap and KO Steel-types such as Ferrothorn that wall Alolan Raichu. Xurkitree can serve as a secondary revenge killer while also giving Alolan Raichu freedom to run Hidden Power Ice over Grass Knot. Xurkitree can also run Tail Glow to get past special walls such as Chansey and Jirachi. Alolan Golem can set up Stealth Rock to make it much easier for Alolan Raichu to sweep late-game while also being able to eliminate special walls with its powerful physical attacks. Mega Manectric is a great pivot that can also allow Alolan Raichu to take certain physical attacks with Intimidate.

" + "description": "

Moves

Thunderbolt is Alolan Raichu's powerful STAB Electric-type attack and is boosted by Electric Terrain. Psychic allows Alolan Raichu to hit Poison-types, most notably Mega Venusaur. Focus Blast enables Alolan Raichu to hit Steel- and Normal-types such as Ferrothorn and Diggersby. Grass Knot can be used to hit Water- and Ground-types such as Swampert and Hippowdon, while Hidden Power Ice is an option to hit certain Ground-types such as Landorus-T and Gliscor. Surf can be used over Grass Knot or Hidden Power Ice as another means to reliably hit Alolan Marowak and Excadrill.

Set Details

Maximum Speed investment allows Alolan Raichu to be as fast as possible. A Modest nature along with maximum Special Attack investment is used to allow Alolan Raichu to hit as hard as possible. Life Orb is used to slightly boost Alolan Raichu's attacks at the cost of some of its HP. Surge Surfer allows Alolan Raichu to outspeed the entire metagame under Electric Terrain.

Usage Tips

Set up Electric Terrain before switching in Alolan Raichu so it can outspeed the entire metagame and receive a significant boost to its Electric-type attacks, allowing it to easily spam Thunderbolt. Preserve Electric Terrain from Tapu Koko, as without its Speed boost, Alolan Raichu is easily revenge killed. Use Alolan Raichu to revenge kill fast threats such as Choice Scarf Terrakion and Choice Scarf Victini. Alolan Raichu should also be used to clean late-game because of its high Speed stat and powerful Electric-type attacks in Electric Terrain. Avoid taking unnecessary damage because it lowers the number of hits Alolan Raichu can take from Life Orb. Be careful against trappers such as Dugtrio and Alolan Muk, as they can easily trap and KO Alolan Raichu. Use pivots such as Volt Switch Zapdos and U-turn Tapu Koko to bring in Alolan Raichu safely.

Team Options

Tapu Koko can use its Electric Surge ability to set up Electric Terrain for Alolan Raichu, enabling it to outspeed the entire boosted metagame while also boosting the power Alolan Raichu's Electric-type attacks. Zapdos can remove entry hazards with Defog, allowing Alolan Raichu to take more rounds of Life Orb recoil. Zapdos can also cripple special walls such as Chansey and opposing Zapdos that give Alolan Raichu trouble with Toxic. Rotom-Wash checks physical attackers and can cripple them with Will-O-Wisp. Magnezone can trap and KO Steel-types such as Ferrothorn that wall Alolan Raichu. Xurkitree can serve as a secondary revenge killer while also giving Alolan Raichu freedom to run Hidden Power Ice over Grass Knot. Xurkitree can also run Tail Glow to get past special walls such as Chansey and Jirachi. Alolan Golem can set up Stealth Rock to make it much easier for Alolan Raichu to sweep late-game while also being able to eliminate special walls with its powerful physical attacks. Mega Manectric is a great pivot that can also allow Alolan Raichu to take certain physical attacks with Intimidate.

" }, "Stoked Sparksurfer (Electric)": { - "description": "

Moves

Thunderbolt is Alolan Raichu's primary STAB move and most spammable attack, dishing out high damage when under Electric Terrain. Psychic is Alolan Raichu's other STAB attack, which is great for targeting Pokemon immune to Thunderbolt such as Landorus and Nidoking as well as troublesome Poison-types, most importantly Mega Venusaur. Nasty Plot turns Alolan Raichu into a threatening sweeper by enhancing its otherwise mediocre Special Attack. Focus Blast is important coverage for Raichu, ensuring it can hit Pokemon that resist its STAB attacks such as Excadrill and Ferrothorn as well as letting it target troublesome Pokemon like Tyranitar and Kyurem-B.

Set Details

Maximum Special Attack and Speed investment with a Modest nature ensures Alolan Raichu can hit as hard as possible while outspeeding the entire metagame with its ability, Surge Surfer, while under Electric Terrain. A Modest nature is necessary to ensure Alolan Raichu can OHKO Assault Vest Alolan Muk with boosted Stoked Sparksurfer while under Electric Terrain. Aloraichium Z enables Alolan Raichu to use Stoked Sparksurfer, a unique Z-Move that provides Alolan Raichu a one-time burst of damage to get past defensive Pokemon after prior chip damage that can otherwise wall it. Additionally, its 100% chance to paralyze can also come in handy against foes that it cannot OHKO.

Usage Tips

As a mid- to late-game sweeper, Alolan Raichu should be preserved as much as possible until it's able to finish off the opposing team. With that in mind, focus on chipping down Alolan Raichu's defensive checks like Chansey and eliminating its offensive checks like Bisharp to best put it into a position to sweep. Due to Alolan Raichu's low Special Attack, look for opportunities to freely use Nasty Plot. Some opportunities like this include against weak, defensive Pokemon like Toxapex that cannot do much to threaten it or on predicted switches. Additionally, due to its low Special Attack and middling Speed with Modest, be sure to maintain Electric Terrain at all times if possible to give it the boost it needs to sweep. Alolan Raichu is Electric's best tool to take on the troublesome Poison matchup. As such, play with it carefully and look for openings to bring in Alolan Raichu and freely use Nasty Plot so that it can effectively take down Alolan Muk with Stoked Sparksurfer and then sweep the remainder of the team with Psychic. Be sure to utilize Alolan Raichu's one-time Z-Move to overwhelm an opposing Pokemon that would otherwise survive one of its attacks. Even if Alolan Raichu doesn't have the chance to use its Z-Move to finish off a foe, it can be used for the 100% paralyze chance as a last-ditch effort to neutralize a threat to its team.

Team Options

Tapu Koko is an essential partner for Alolan Raichu, as it requires Tapu Koko's Electric Terrain up in order to function at all as a sweeper. Tapu Koko also benefits Alolan Raichu by dealing with Dark- and Dragon-types that are threatening to Alolan Raichu like Hydreigon and Latios. Alolan Golem provides massive support in the form of Stealth Rock that helps chip down foes throughout the battle to enable Alolan Raichu to sweep late-game. Alolan Golem and Magnezone are able to trap and remove Steel-types such as Excadrill and Ferrothorn, removing the pressure from Alolan Raichu to take them down with Focus Blast. Zapdos and Rotom-W form an effective defensive pair for Electric that benefit Alolan Raichu by checking Ground-types, removing entry hazards, and acting as slow pivots to safely bring in Alolan Raichu throughout the battle. Zapdos notably can take on Tapu Bulu for Alolan Raichu, which is often a hard stop to it thanks to Grassy Surge overwriting the Electric Terrain Alolan Raichu requires to function. Zeraora is an effective physical attacker that can take on specially defensive Pokemon that Alolan Raichu is unable to deal with such as Chansey, and its high Speed helps other fast offensive foes that Alolan Raichu has trouble dealing with like Latios.

" + "description": "

Moves

Thunderbolt is Alolan Raichu's primary STAB move and most spammable attack, dishing out high damage when under Electric Terrain. Psychic is Alolan Raichu's other STAB attack, which is great for targeting Pokemon immune to Thunderbolt such as Landorus and Nidoking as well as troublesome Poison-types, most importantly Mega Venusaur. Nasty Plot turns Alolan Raichu into a threatening sweeper by enhancing its otherwise mediocre Special Attack. Focus Blast is important coverage for Raichu, ensuring it can hit Pokemon that resist its STAB attacks such as Excadrill and Ferrothorn as well as letting it target troublesome Pokemon like Tyranitar and Kyurem-B.

Set Details

Maximum Special Attack and Speed investment with a Modest nature ensures Alolan Raichu can hit as hard as possible while outspeeding the entire metagame with its ability, Surge Surfer, while under Electric Terrain. A Modest nature is necessary to ensure Alolan Raichu can OHKO Assault Vest Alolan Muk with boosted Stoked Sparksurfer while under Electric Terrain. Aloraichium Z enables Alolan Raichu to use Stoked Sparksurfer, a unique Z-Move that provides Alolan Raichu a one-time burst of damage to get past defensive Pokemon after prior chip damage that can otherwise wall it. Additionally, its 100% chance to paralyze can also come in handy against foes that it cannot OHKO.

Usage Tips

As a mid- to late-game sweeper, Alolan Raichu should be preserved as much as possible until it's able to finish off the opposing team. With that in mind, focus on chipping down Alolan Raichu's defensive checks like Chansey and eliminating its offensive checks like Bisharp to best put it into a position to sweep. Due to Alolan Raichu's low Special Attack, look for opportunities to freely use Nasty Plot. Some opportunities like this include against weak, defensive Pokemon like Toxapex that cannot do much to threaten it or on predicted switches. Additionally, due to its low Special Attack and middling Speed with Modest, be sure to maintain Electric Terrain at all times if possible to give it the boost it needs to sweep. Alolan Raichu is Electric's best tool to take on the troublesome Poison matchup. As such, play with it carefully and look for openings to bring in Alolan Raichu and freely use Nasty Plot so that it can effectively take down Alolan Muk with Stoked Sparksurfer and then sweep the remainder of the team with Psychic. Be sure to utilize Alolan Raichu's one-time Z-Move to overwhelm an opposing Pokemon that would otherwise survive one of its attacks. Even if Alolan Raichu doesn't have the chance to use its Z-Move to finish off a foe, it can be used for the 100% paralyze chance as a last-ditch effort to neutralize a threat to its team.

Team Options

Tapu Koko is an essential partner for Alolan Raichu, as it requires Tapu Koko's Electric Terrain up in order to function at all as a sweeper. Tapu Koko also benefits Alolan Raichu by dealing with Dark- and Dragon-types that are threatening to Alolan Raichu like Hydreigon and Latios. Alolan Golem provides massive support in the form of Stealth Rock that helps chip down foes throughout the battle to enable Alolan Raichu to sweep late-game. Alolan Golem and Magnezone are able to trap and remove Steel-types such as Excadrill and Ferrothorn, removing the pressure from Alolan Raichu to take them down with Focus Blast. Zapdos and Rotom-Wash form an effective defensive pair for Electric that benefit Alolan Raichu by checking Ground-types, removing entry hazards, and acting as slow pivots to safely bring in Alolan Raichu throughout the battle. Zapdos notably can take on Tapu Bulu for Alolan Raichu, which is often a hard stop to it thanks to Grassy Surge overwriting the Electric Terrain Alolan Raichu requires to function. Zeraora is an effective physical attacker that can take on specially defensive Pokemon that Alolan Raichu is unable to deal with such as Chansey, and its high Speed helps other fast offensive foes that Alolan Raichu has trouble dealing with like Latios.

" } }, "credits": {"writtenBy": [{"user_id": 239907, "username": "Vid"}, {"user_id": 215618, "username": "Moosical"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 196913, "username": "SirSkit"}, {"user_id": 221862, "username": "Zar"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 311872, "username": "Izaya"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 148071, "username": "Electrolyte"}]}]} @@ -228,7 +228,7 @@ }, "Clefable": { "overview": "

Fairy

Clefable stands out as one of the best defensive pivots on Fairy teams thanks to its great overall bulk in conjunction with an solid mono-Fairy defensive typing, letting it act as a versatile threat that can compress many roles in one slot. It also has access to an amazing ability in Magic Guard, which allows Clefable to be immune to all indirect damage, helping it act as a great entry hazard setter or defensive setup sweeper. Clefable also has an expansive movepool, consisting of useful utility moves such as Stealth Rock and Soft-Boiled alongside great coverage moves like Flamethrower, making it a formidable threat. It notably behaves as one of the best Mega Scizor checks, a threat that can otherwise wreak havoc on the rest of Clefable's team, when holding a Babiri Berry. Nonetheless, Clefable's bulk prevents it from sustaining hits from powerful wallbreakers such as Landorus, Victini, and Diggersby. Its typing also does not provide any other useful resistances for its teammates, meaning that Poison- and Steel-type threats such as Nidoking and Heatran can still pose a threat against it.

", - "comments": "

Other Options

Fairy

A defensive Unaware set can be run, allowing Clefable to check setup sweepers such as Volcarona, Tapu Fini, and Porygon-Z. However, Clefable offers more utility through its Magic Guard set, making the option rather niche. It is also forced to run Moonlight, a low-PP and situational recovery move that can leave Clefable rather vulnerable at times.

Checks and Counters

Fairy

Poison-types: Poison-types such as Nidoking, Mega Venusaur, and Nihilego can all severely cripple Clefable with their STAB Poison-type attacks, and they resist Moonblast.

Steel-types: Threats such as Excadrill, Heatran, Mega Scizor, and Celesteela all resist Clefable's STAB Fairy-type attacks and can threaten to break through it with their own STAB attacks in return. However, every aforementioned threat bar Heatran fears taking Clefable's Fire-type coverage moves.

Powerful Wallbreakers: Offensive threats like Victini, Landorus, and Mega Pinsir can all 2HKO Clefable thanks to their impressive wallbreaking capabilities, leaving Clefable struggling to beat them.

Chansey: Chansey laughs at any special attack coming from Clefable (even boosted ones) due to its gargantuan HP stat combined with its high Special Defense; however, Clefable can still use it as entry hazard setup fodder. Clefable's immunity to Toxic damage thanks to Magic Guard means that Chansey will have a much harder time wearing down Clefable as well.

Fire-types: Fire-types such as Alolan Marowak, Mega Charizard Y, Rotom-H, and Volcanion all resist Clefable's STAB attacks and can take on its Fire-type coverage moves. However, every mentioned threat except Rotom-H does not appreciate coming in on Thunder Wave.

Taunt: Common Taunt users such as Jellicent, Deoxys-S, and Gliscor can all prevent Clefable from setting up entry hazards, setting up Calm Mind boosts, and recovering HP, thereby threatening to weaken it. However, Clefable can still threaten to scare off the aforementioned threats with its STAB attacks nonetheless.

", + "comments": "

Other Options

Fairy

A defensive Unaware set can be run, allowing Clefable to check setup sweepers such as Volcarona, Tapu Fini, and Porygon-Z. However, Clefable offers more utility through its Magic Guard set, making the option rather niche. It is also forced to run Moonlight, a low-PP and situational recovery move that can leave Clefable rather vulnerable at times.

Checks and Counters

Fairy

Poison-types: Poison-types such as Nidoking, Mega Venusaur, and Nihilego can all severely cripple Clefable with their STAB Poison-type attacks, and they resist Moonblast.

Steel-types: Threats such as Excadrill, Heatran, Mega Scizor, and Celesteela all resist Clefable's STAB Fairy-type attacks and can threaten to break through it with their own STAB attacks in return. However, every aforementioned threat bar Heatran fears taking Clefable's Fire-type coverage moves.

Powerful Wallbreakers: Offensive threats like Victini, Landorus, and Mega Pinsir can all 2HKO Clefable thanks to their impressive wallbreaking capabilities, leaving Clefable struggling to beat them.

Chansey: Chansey laughs at any special attack coming from Clefable (even boosted ones) due to its gargantuan HP stat combined with its high Special Defense; however, Clefable can still use it as entry hazard setup fodder. Clefable's immunity to Toxic damage thanks to Magic Guard means that Chansey will have a much harder time wearing down Clefable as well.

Fire-types: Fire-types such as Alolan Marowak, Mega Charizard Y, Rotom-Heat, and Volcanion all resist Clefable's STAB attacks and can take on its Fire-type coverage moves. However, every mentioned threat except Rotom-Heat does not appreciate coming in on Thunder Wave.

Taunt: Common Taunt users such as Jellicent, Deoxys-S, and Gliscor can all prevent Clefable from setting up entry hazards, setting up Calm Mind boosts, and recovering HP, thereby threatening to weaken it. However, Clefable can still threaten to scare off the aforementioned threats with its STAB attacks nonetheless.

", "sets": { "Utility (Fairy)": { "description": "

Moves

Stealth Rock aids Clefable's teammates by weakening opposing threats through entry hazard chip damage. It is a valuable Stealth Rock setter due to its Fairy typing and Magic Guard ability scaring off common entry hazard removers and Magic Bounce users such as Mandibuzz, Latios, Armaldo, and Mega Sableye. Soft-Boiled is a reliable recovery move that increases Clefable's durability, making it more dependable as a defensive wall. Moonblast is Clefable's STAB move, allowing it to hit Fighting-, Dark-, and Dragon-types extremely hard and preventing it from being used as setup bait. It also has the added factor of having the chance of lowering the foe's Special Attack, helping Clefable wall special attackers much better. Fire Blast is used to target Steel-type threats such as Mega Scizor and Bisharp. Flamethrower can be used instead, as its perfect accuracy offers more consistency instead of greater power.

Set Details

Magic Guard allows Clefable to bypass any indirect damage, meaning that it can avoid being crippled by status conditions such as burn and poison. It also allows Clefable to come in more freely, since it can ignore the chip damage from entry hazards, meaning that it can escape the 2HKO from certain offensive threats such as Latios, Keldeo, and Terrakion. A Babiri Berry is equipped in order to lure certain Steel-types such as Mega Scizor and Excadrill by avoiding the OHKO or 2HKO from their STAB Steel-type attacks while Clefable can hit them hard with its Fire-type coverage in return. Leftovers can be used instead to enhance Clefable's sustainability, letting it check a wide array of threats more safely due to the passive recovery each turn. The EVs have been maximized in HP and Defense with a Bold nature in order to enhance Clefable's physical bulk, allowing it to check threats such as Mega Scizor, Landorus-T, and Mega Gyarados. However, a fully specially defensive spread with a Calm nature can be used instead in order for Clefable to act as a specially defensive tank that can check attackers like Meloetta, Volcanion, and Thundurus more reliably.

Usage Tips

Clefable should be setting up Stealth Rock early on in the match, since the chip damage helps its teammates break down walls much better. It can set up Stealth Rock frequently due to it high number of opportunities to switch in. Thanks to its ability, Clefable can be used as a sponge to status moves such as Toxic and Will-O-Wisp, meaning that it can pivot in against common users of such moves like Zapdos and Mew. However, Clefable must be wary of coming in against powerful attackers such as Landorus and Choice Band Victini. It should also avoid staying in versus certain wallbreakers that can 2HKO it such as Tapu Koko and Meloetta unless they have been severely weakened, since Clefable can use up all of its Soft-Boiled PP rather quickly, preventing it from sustaining itself later on in the match. Clefable should also be careful when conserving its Babiri Berry, since it can be necessary to check certain threats such as Mega Scizor and Excadrill. Therefore, avoiding Steel-type coverage from threats such as Celesteela and Magnezone is imperative.

Team Options

Teammates that can utilize the entry hazard support that Clefable provides is key, meaning that threats such as Tapu Koko, Tapu Bulu, and Gardevoir all stand out as great picks. Tapu Koko also acts as a great pivot that can aid Clefable in coming in safely, while Tapu Bulu offers additional passive recovery through Grassy Terrain, which can be useful if it decides to not run Leftovers. Mega Diancie appreciates Clefable using Stealth Rock, allowing it to use Psychic or another coverage move instead. Klefki is beneficial, since it can help Clefable check Poison- and other Steel-types much better, while Clefable can switch into Fighting-types in return. Klefki can also provide more entry hazard and screens support with Spikes, Reflect, and Light Screen. Setup sweepers such as Azumarill and Swords Dance Tapu Bulu can also be useful for wearing down opposing walls that can be difficult for Clefable to wear down like Mantine and Mew, while Clefable provides them with entry hazard support in return. Entry hazard removal through partners such as Togekiss and Tapu Fini can also be beneficial, since, although it does not get affected by them, Clefable's susceptibility to being used as entry hazard setup fodder can still necessitate it being placed on the team.

" @@ -274,10 +274,10 @@ "comments": "

Other Options

Electric

A specially defensive spread of 248 HP / 56 SpD / 204 Spe with a Careful nature can be used to offer Electric teams a secondary switch-in to special moves, letting Alolan Golem set up Stealth Rock multiple times throughout the game while retaining some offensive presence with Galvanize. Unfortunately, this Alolan Golem variant doesn't provide anything that's really valuable for Electric, as it is OHKOed by any Ground-type move and unable to seriously harm or pressure any notable Steel-types, and despite its defensive investments, it can only afford to switch into resisted special moves and some weaker neutral moves, making this set outclassed in almost every way.

Rock

Brick Break can be used as a means of preventing Klefki from setting up Light Screen and Reflect. However, Brick Break is best utilized on non-Choice Band sets, which are unable to OHKO Celesteela and defensive Mega Scizor after Stealth Rock. These sets typically run Expert Belt or Firium Z.

Checks and Counters

Electric

Ground-types: Ground-types such as Hippowdon, Gastrodon, and Garchomp can switch in on Alolan Golem and OHKO with their Ground-type attacks.

Grass-types: Alolan Golem doesn't have much coverage, so Grass-types such as Mega Venusaur, Ferrothorn, and Tapu Bulu take multiple hits from Alolan Golem and KO it with their Grass-type attacks. However, Grass-types need to wary of Life Orb Alolan Golem with Explosion.

Physical Walls: Physical walls such as Porygon2, Ferrothorn, and Landorus-T can take multiple hits from Alolan Golem.

Dragon-types: Pokemon such as Garchomp, Hydreigon, and Latios can switch in on Alolan Golem and threaten it with their powerful Dragon-type attacks.

Stallbreakers: Stallbreakers such as Gliscor and Mew can prevent Stealth Rock with Taunt and either KO or burn Alolan Golem.

Chip Damage: Chip damage, most notably from burn and hazards, cripples Alolan Golem. Burn halves Alolan Golem's Attack stat, while Stealth Rock breaks its Focus Sash.

Special Attackers: Powerful special attackers such as Landorus, Greninja, and Hydreigon deal massive damage to Alolan Golem because of its poor Special Defense stat.

Water-types: Because it lacks Electric-type attacks, Alolan Golem easily falls prey to most Water-types such as Swampert.

Revenge Killers: Revenge killers such as Tapu Bulu, Latios, and Landorus-T can outspeed and KO Alolan Golem.

Rock

Ground-types: Hippowdon, Garchomp, and Landorus can very easily switch into Alolan Golem and OHKO it with their STAB moves.

Grass-types: Offensive Grass-types like Tapu Bulu and Breloom are able to OHKO Alolan Golem with their STAB moves despite not being able to come in on a Fire Punch. Defensive Grass-types like Mega Venusaur are capable of taking any hit from Alolan Golem and can slowly wear it down.

Fighting-types: Terrakion, Mega Gallade, and Keldeo are all able to outspeed Alolan Golem and OHKO it with their STAB moves.

Offensive Water-types: Alolan Golem is unable to take a Hydro Pump from Greninja or Keldeo, but those Pokemon can't directly come in on Alolan Golem's Wild Charge.

Special Attackers: Latios, Gengar, and Mega Diancie are able to OHKO Alolan Golem with either a STAB attack or a coverage option such as Focus Blast or Earth Power.

", "sets": { "Trapper (Electric)": { - "description": "

Moves

Stealth Rock is useful in problematic matchups, namely Dragon, and since Alolan Golem is the best Stealth Rock setter on Electric, this move is mandatory on such a set. It also lets Alolan Golem be useful outside of trapping threats. Earthquake allows Alolan Golem to OHKO Excadrill most of the time, a potent threat that can outspeed and OHKO many Electric-type Pokemon. Fire Punch serves as Alolan Golem's secondary coverage move and deals great damage to another common threat to Electric in Ferrothorn. Stone Edge is the preferred STAB move, as it allows Alolan Golem to hit common threats like Volcarona and Kyurem-B while also pressuring or KOing opposing Defoggers and spinners, such as Latios and Armaldo, that try to get rid of its Stealth Rock.

Set Details

Magnet Pull is what makes this set work, as it allows Alolan Golem to trap threatening Steel-types, namely Excadrill and Ferrothorn. Air Balloon, along with Magnet Pull, enables Alolan Golem to beat all Excadrill variants as long as it doesn't flinch from Iron Head. It also provides the Electric team with a Ground immunity. Maximum investment in Attack and Speed coupled with an Adamant nature makes Alolan Golem as strong as possible and lets it OHKO Excadrill while outspeeding uninvested Mantine, Klefki, and Mega Scizor.

Usage Tips

Since this set's main purpose is to trap and KO dangerous Steel-types, Alolan Golem should be brought on the field after a teammate has fainted or via a slow Volt Switch or U-turn to prevent it from taking too much damage or having its Air Balloon popped. Preserve Alolan Golem's Air Balloon when facing an Excadrill team, as it absolutely needs its item in order to reliably KO Excadrill. Therefore, against Steel teams, Alolan Golem should trap Excadrill before attempting to trap another Steel-type like Ferrothorn. In order to trap Excadrill in the Ground matchup, play aggressively against it, even if it means sacrificing a Pokemon, in order to get Alolan Golem on the field for free and trap it. In fact, Alolan Golem puts a great amount of pressure on Ground teams, since Excadrill cannot possibly KO a Pokemon without being trapped in return. Another notable Steel-type Alolan Golem can trap, besides Excadrill and Ferrothorn, is Klefki in the Fairy matchup, as Alolan Golem can stall screen turns and slowly wear Klefki down before KOing it when one of the screens has a single turn remaining. If the opposing team doesn't carry any Steel-type Pokemon, Alolan Golem can then be used to switch into resisted hits, weak damaging moves, or predicted switches to set up Stealth Rock and damage the opposing team as much as possible before it's KOed. Once Alolan Golem fulfills its purposes of trapping Steel-types and setting up Stealth Rock or if it becomes deadweight, namely against Water teams, it can be sacrificed to a strong opposing hit so that a teammate can safely come onto the field and revenge kill the opposing threat. Avoid burns as much as possible, as they halve Alolan Golem's damage output, and at that point, it won't be able to effectively trap Ferrothorn or beat Zapdos anymore.

Team Options

All of Alolan Golem's teammates appreciate its ability to trap and KO problematic threats like Excadrill and Ferrothorn. Zeraora greatly eases the would-be painful Normal matchup with Choice Band-boosted Close Combat and heavily pressures Steel teams when used in combination with Alolan Golem. Zapdos can beat Grass-types like Breloom and Tapu Bulu with Heat Wave, while Rotom-W deals with Ground-types that trouble Alolan Golem, such as Mamoswine and Gliscor. Both Zapdos and Rotom-W can remove entry hazards away with Defog and provide another Ground immunity to the team. Tapu Koko can give Alolan Golem the chance to be safely brought on the field with Volt Switch or U-turn so that it can trap Steel-types unharmed. With Taunt, Tapu Koko can also prevent Defoggers like Zapdos from clearing Alolan Golem's Stealth Rock away after it's been KOed. Alolan Raichu can sweep late-game with the continuous chip damage from Alolan Golem's Stealth Rock. Examples of guaranteed OHKOs after Stealth Rock damage include those against Kyurem-B and, after a Nasty Plot Boost, Assault Vest Alolan Muk. With Alolan Golem taking out Excadrill, Alolan Raichu might even be able to drop Focus Blast for Grass Knot to let it swiftly beat Ground teams. Thundurus is a secondary physical attacker that nicely helps Alolan Golem by dealing with Mega Venusaur and Normal teams.

" + "description": "

Moves

Stealth Rock is useful in problematic matchups, namely Dragon, and since Alolan Golem is the best Stealth Rock setter on Electric, this move is mandatory on such a set. It also lets Alolan Golem be useful outside of trapping threats. Earthquake allows Alolan Golem to OHKO Excadrill most of the time, a potent threat that can outspeed and OHKO many Electric-type Pokemon. Fire Punch serves as Alolan Golem's secondary coverage move and deals great damage to another common threat to Electric in Ferrothorn. Stone Edge is the preferred STAB move, as it allows Alolan Golem to hit common threats like Volcarona and Kyurem-B while also pressuring or KOing opposing Defoggers and spinners, such as Latios and Armaldo, that try to get rid of its Stealth Rock.

Set Details

Magnet Pull is what makes this set work, as it allows Alolan Golem to trap threatening Steel-types, namely Excadrill and Ferrothorn. Air Balloon, along with Magnet Pull, enables Alolan Golem to beat all Excadrill variants as long as it doesn't flinch from Iron Head. It also provides the Electric team with a Ground immunity. Maximum investment in Attack and Speed coupled with an Adamant nature makes Alolan Golem as strong as possible and lets it OHKO Excadrill while outspeeding uninvested Mantine, Klefki, and Mega Scizor.

Usage Tips

Since this set's main purpose is to trap and KO dangerous Steel-types, Alolan Golem should be brought on the field after a teammate has fainted or via a slow Volt Switch or U-turn to prevent it from taking too much damage or having its Air Balloon popped. Preserve Alolan Golem's Air Balloon when facing an Excadrill team, as it absolutely needs its item in order to reliably KO Excadrill. Therefore, against Steel teams, Alolan Golem should trap Excadrill before attempting to trap another Steel-type like Ferrothorn. In order to trap Excadrill in the Ground matchup, play aggressively against it, even if it means sacrificing a Pokemon, in order to get Alolan Golem on the field for free and trap it. In fact, Alolan Golem puts a great amount of pressure on Ground teams, since Excadrill cannot possibly KO a Pokemon without being trapped in return. Another notable Steel-type Alolan Golem can trap, besides Excadrill and Ferrothorn, is Klefki in the Fairy matchup, as Alolan Golem can stall screen turns and slowly wear Klefki down before KOing it when one of the screens has a single turn remaining. If the opposing team doesn't carry any Steel-type Pokemon, Alolan Golem can then be used to switch into resisted hits, weak damaging moves, or predicted switches to set up Stealth Rock and damage the opposing team as much as possible before it's KOed. Once Alolan Golem fulfills its purposes of trapping Steel-types and setting up Stealth Rock or if it becomes deadweight, namely against Water teams, it can be sacrificed to a strong opposing hit so that a teammate can safely come onto the field and revenge kill the opposing threat. Avoid burns as much as possible, as they halve Alolan Golem's damage output, and at that point, it won't be able to effectively trap Ferrothorn or beat Zapdos anymore.

Team Options

All of Alolan Golem's teammates appreciate its ability to trap and KO problematic threats like Excadrill and Ferrothorn. Zeraora greatly eases the would-be painful Normal matchup with Choice Band-boosted Close Combat and heavily pressures Steel teams when used in combination with Alolan Golem. Zapdos can beat Grass-types like Breloom and Tapu Bulu with Heat Wave, while Rotom-Wash deals with Ground-types that trouble Alolan Golem, such as Mamoswine and Gliscor. Both Zapdos and Rotom-Wash can remove entry hazards away with Defog and provide another Ground immunity to the team. Tapu Koko can give Alolan Golem the chance to be safely brought on the field with Volt Switch or U-turn so that it can trap Steel-types unharmed. With Taunt, Tapu Koko can also prevent Defoggers like Zapdos from clearing Alolan Golem's Stealth Rock away after it's been KOed. Alolan Raichu can sweep late-game with the continuous chip damage from Alolan Golem's Stealth Rock. Examples of guaranteed OHKOs after Stealth Rock damage include those against Kyurem-B and, after a Nasty Plot Boost, Assault Vest Alolan Muk. With Alolan Golem taking out Excadrill, Alolan Raichu might even be able to drop Focus Blast for Grass Knot to let it swiftly beat Ground teams. Thundurus is a secondary physical attacker that nicely helps Alolan Golem by dealing with Mega Venusaur and Normal teams.

" }, "Suicide Lead (Electric)": { - "description": "

Moves

Stealth Rock is used to pressure Flying-, Bug-, and Fire-types such as Mantine, Armaldo, and Mega Charizard Y. Return is Alolan Golem's reliable Electric-type attack, which allows it to hit Water- and Flying-types such as Tapu Fini and Skarmory. Stone Edge allows Alolan Golem to hit Fire-, Flying-, and Bug-types such as Alolan Marowak, Zapdos, and Volcarona. Explosion is a powerful Electric-type move that deals massive damage and enables Alolan Golem to keep Stealth Rock up against slow Rapid Spin and Defog users. Earthquake can be used over Explosion to hit Electric-types such as Lanturn and Magnezone.

Set Details

Maximum Attack investment along with a Adamant nature allows Alolan Golem to hit as hard as possible. Maximum Speed investment is used to outspeed threats such as Clefable, Armaldo, and Alomomola. Galvanize turns Alolan Golem's Normal-type attacks into Electric-type attacks and slightly boosts their power. Focus Sash allows Alolan Golem to take any hit at full health, meaning it can almost always set up Stealth Rock safely.

Usage Tips

Use Alolan Golem as a lead because it can always safely set up Stealth Rock thanks to Focus Sash. After setting up Stealth Rock, it's usually best to use Explosion, as it grants one of Alolan Golem's teammates a free switch and causes entry hazard-removing moves from slower Pokemon to fail, but be careful not to use it on Ground-types. Remove hazards before switching Alolan Golem in, as it is extremely difficult to set up Stealth Rock without Focus Sash. Use Volt Switch and U-turn from Pokemon such as Magnezone and Tapu Koko to bring Alolan Golem in safely. Avoid status, especially burn, as burn halves Alolan Golem's Attack stat while also breaking its Focus Sash. Don't switch Alolan Golem in on any unnecessary hits because it needs its Focus Sash to reliably set up Stealth Rock.

Team Options

Zapdos can remove hazards with Defog and beat Grass-types such as Ferrothorn and Tapu Bulu with Heat Wave. Zapdos is also immune to Ground-type attacks. Rotom-W can deal with Ground-types that counter Alolan Golem such as Hippowdon and Mamoswine. Tapu Koko can set up Electric Terrain, boosting the power of Alolan Golem's Electric-type attacks and allowing it to break through Chansey and Porygon2. It also has U-turn and Volt Switch so that Alolan Golem can be brought in safely. Alolan Golem in return sets up Stealth Rock, which Tapu Koko can take advantage of because it forces many switches. Alolan Raichu appreciates Stealth Rock from Alolan Golem helping it KO Pokemon such as Dragonite and Salamence, allowing it to sweep late-game. Similarly, Xurkitree appreciates Stealth Rock because it helps it KO certain threats such as Scizor. Magnezone can trap and KO certain Steel-types that give Alolan Golem trouble such as Ferrothorn and Mega Scizor.

" + "description": "

Moves

Stealth Rock is used to pressure Flying-, Bug-, and Fire-types such as Mantine, Armaldo, and Mega Charizard Y. Return is Alolan Golem's reliable Electric-type attack, which allows it to hit Water- and Flying-types such as Tapu Fini and Skarmory. Stone Edge allows Alolan Golem to hit Fire-, Flying-, and Bug-types such as Alolan Marowak, Zapdos, and Volcarona. Explosion is a powerful Electric-type move that deals massive damage and enables Alolan Golem to keep Stealth Rock up against slow Rapid Spin and Defog users. Earthquake can be used over Explosion to hit Electric-types such as Lanturn and Magnezone.

Set Details

Maximum Attack investment along with a Adamant nature allows Alolan Golem to hit as hard as possible. Maximum Speed investment is used to outspeed threats such as Clefable, Armaldo, and Alomomola. Galvanize turns Alolan Golem's Normal-type attacks into Electric-type attacks and slightly boosts their power. Focus Sash allows Alolan Golem to take any hit at full health, meaning it can almost always set up Stealth Rock safely.

Usage Tips

Use Alolan Golem as a lead because it can always safely set up Stealth Rock thanks to Focus Sash. After setting up Stealth Rock, it's usually best to use Explosion, as it grants one of Alolan Golem's teammates a free switch and causes entry hazard-removing moves from slower Pokemon to fail, but be careful not to use it on Ground-types. Remove hazards before switching Alolan Golem in, as it is extremely difficult to set up Stealth Rock without Focus Sash. Use Volt Switch and U-turn from Pokemon such as Magnezone and Tapu Koko to bring Alolan Golem in safely. Avoid status, especially burn, as burn halves Alolan Golem's Attack stat while also breaking its Focus Sash. Don't switch Alolan Golem in on any unnecessary hits because it needs its Focus Sash to reliably set up Stealth Rock.

Team Options

Zapdos can remove hazards with Defog and beat Grass-types such as Ferrothorn and Tapu Bulu with Heat Wave. Zapdos is also immune to Ground-type attacks. Rotom-Wash can deal with Ground-types that counter Alolan Golem such as Hippowdon and Mamoswine. Tapu Koko can set up Electric Terrain, boosting the power of Alolan Golem's Electric-type attacks and allowing it to break through Chansey and Porygon2. It also has U-turn and Volt Switch so that Alolan Golem can be brought in safely. Alolan Golem in return sets up Stealth Rock, which Tapu Koko can take advantage of because it forces many switches. Alolan Raichu appreciates Stealth Rock from Alolan Golem helping it KO Pokemon such as Dragonite and Salamence, allowing it to sweep late-game. Similarly, Xurkitree appreciates Stealth Rock because it helps it KO certain threats such as Scizor. Magnezone can trap and KO certain Steel-types that give Alolan Golem trouble such as Ferrothorn and Mega Scizor.

" }, "Trapper (Rock)": { "description": "

Moves

Fire Punch is important coverage for Steel-types, allowing Alolan Golem to beat Ferrothorn and Mega Scizor. Wild Charge is its strongest Electric-type STAB move, which lets it beat Steel-types that are weak to Electric like Skarmory, Celesteela, and Empoleon. Earthquake is another important coverage option, letting it beat Steel-types like Stakataka and Excadrill. Stone Edge is its most powerful STAB move, allowing it to do significant damage to defensive Pokemon like Mega Sableye and Chansey.

Set Details

Maximum investment in Attack is used to make Alolan Golem as strong as possible. 236 EVs in Speed with a Jolly nature are used to always outspeed non-Choice Scarf Excadrill after Sticky Web, as well as bulky Mega Scizor outside of Sticky Web. The remaining EVs are placed into HP to increase its bulk. A Choice Band allows Alolan Golem to always OHKO Celesteela with Wild Charge and bulky Mega Scizor after Stealth Rock damage with Fire Punch. Magnet Pull is essential to Alolan Golem's role as a Steel check, letting it prevent Steel-types from switching out.

Usage Tips

Against weaker Steel-types like defensive Celesteela and Skarmory, Alolan Golem's decent physical bulk can be used to let it directly switch into these Pokemon. However, against offensive Steel-types like Mega Scizor and Excadrill, it's best to bring it in after another Pokemon has fainted, since these Pokemon carry super effective attacks like Superpower and Earthquake. It's also only capable of beating Choice Scarf Excadrill if it isn't locked into Earthquake. Be careful what move Alolan Golem locks itself into, since it could risk giving momentum to Steel-types like Heatran and Excadrill, which are immune to Fire Punch and Wild Charge, respectively. Be wary of Steel-types that can outspeed and pivot out of Alolan Golem in spite of Magnet Pull when Sticky Web isn't set, such as Jirachi and Magnezone. With its great Attack stat, solid coverage, and Sticky Web support, Alolan Golem can sometimes serve as an effective wallbreaker against Poison and Normal teams. In matchups where Alolan Golem has to take a Steel-type attack such as Celesteela's Heavy Slam or +2 Mega Scizor's Bullet Punch, it's a good idea to preserve its health throughout the match.

Team Options

Shuckle can set up Sticky Web for Alolan Golem, allowing it to outspeed offensive Mega Scizor and non-Choice Scarf Excadrill outside of sand, and Stealth Rock to guarantee an OHKO against defensive Mega Scizor. Mega Diancie can check Fighting-types like Terrakion and Keldeo that threaten to OHKO Alolan Golem and appreciates Alolan Golem's ability to trap Cobalion so that it has an easier time against Fighting teams. Terrakion has a safer opportunity to beat Steel teams with Alolan Golem's ability to trap bulky Steel-types like Mega Scizor, Skarmory, and Celesteela, all of which are able to check Terrakion. Tyranitar can use Pursuit to trap and remove special attackers that threaten Alolan Golem such as Latios and Gengar. In return, Alolan Golem is able to beat offensive Steel-types like Mega Scizor and Excadrill not locked into Earthquake. Cradily can switch into Water- and Ground-type attacks for Alolan Golem and check defensive Pokemon such as Hippowdon, Gastrodon, and Swampert. Nihilego can beat Electric-immune Water-types like Mega Swampert and Gastrodon with Grass Knot and appreciates Alolan Golem's ability to trap Ferrothorn, enabling Nihilego to easily burn through Grass teams with Sludge Wave. Omastar appreciates Alolan Golem's ability to trap and remove Choice Band Excadrill before it's able to remove entry hazards with Rapid Spin. This allows Omastar to beat Dugtrio, which prevents it from outright sweeping Ground teams.

" @@ -377,7 +377,7 @@ }, "Pinsir": { "overview": "

Mega Pinsir has high Attack and Speed stats along with Swords Dance, which make it an excellent late-game sweeper. It also has good bulk, meaning that it has many opportunities to set up Swords Dance. Once Pinsir Mega Evolves, it gains a Flying typing along with the ability Aerilate, changing its Normal-type attacks into Flying-type attacks, allowing Mega Pinsir to easily revenge kill many threats with Quick Attack. Mega Pinsir is also fast, being able to outspeed threats such as Kyurem-B and Landorus. However, Mega Pinsir has a devastating weakness to Stealth Rock, meaning Rapid Spin support from Armaldo or Forretress is necessary. Its Flying typing adds a weakness to Electric- and Ice-type attacks while also stacking a weakness to Rock-type attacks. Mega Pinsir also faces competition from Mega Scizor and Mega Heracross, as Mega Scizor is a bulky setup sweeper with reliable recovery, while Mega Heracross is a fearsome wallbreaker.

", - "comments": "

Other Options

Earthquake can be used as an alternative way to hit Steel-types, but it is outclassed by Close Combat because the latter can hit Skarmory and Celesteela. Hyper Cutter can be run to better deal with Intimidate users such as Landorus-T and Gyarados, but they are too uncommon to justify using it.

Checks and Counters

Electric-types: Fast Electric-types such as Tapu Koko and Alolan Raichu can take an Aerilate-boosted Quick Attack and KO Mega Pinsir with their Electric-type attacks. Defensive Electric-types such as Rotom-W and Zapdos can take multiple hits from Mega Pinsir and either status it or KO it with their Electric-type attacks. However, fast Electric-types cannot switch into the rare Earthquake.

Stealth Rock: Stealth Rock takes away half of Mega Pinsir's HP, making it extremely easy to revenge kill.

Fire-types: Fire-types such as Torkoal, Rotom-H, and Choice Scarf Victini can take a hit from Mega Pinsir and KO it with their Fire-type attacks.

Physical Walls: Physical walls such as Skarmory and Landorus-T can take multiple hits from Mega Pinsir and KO it.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion, Choice Scarf Victini, and Greninja can outspeed and KO Mega Pinsir.

Status: Status, especially burns and paralysis, cripples Mega Pinsir's sweeping capabilities, as a burn halves its Attack stat, while paralysis halves its Speed stat, leaving it susceptible to revenge killers.

", + "comments": "

Other Options

Earthquake can be used as an alternative way to hit Steel-types, but it is outclassed by Close Combat because the latter can hit Skarmory and Celesteela. Hyper Cutter can be run to better deal with Intimidate users such as Landorus-T and Gyarados, but they are too uncommon to justify using it.

Checks and Counters

Electric-types: Fast Electric-types such as Tapu Koko and Alolan Raichu can take an Aerilate-boosted Quick Attack and KO Mega Pinsir with their Electric-type attacks. Defensive Electric-types such as Rotom-Wash and Zapdos can take multiple hits from Mega Pinsir and either status it or KO it with their Electric-type attacks. However, fast Electric-types cannot switch into the rare Earthquake.

Stealth Rock: Stealth Rock takes away half of Mega Pinsir's HP, making it extremely easy to revenge kill.

Fire-types: Fire-types such as Torkoal, Rotom-Heat, and Choice Scarf Victini can take a hit from Mega Pinsir and KO it with their Fire-type attacks.

Physical Walls: Physical walls such as Skarmory and Landorus-T can take multiple hits from Mega Pinsir and KO it.

Revenge Killers: Revenge killers such as Choice Scarf Terrakion, Choice Scarf Victini, and Greninja can outspeed and KO Mega Pinsir.

Status: Status, especially burns and paralysis, cripples Mega Pinsir's sweeping capabilities, as a burn halves its Attack stat, while paralysis halves its Speed stat, leaving it susceptible to revenge killers.

", "sets": { "Swords Dance (Bug)": { "description": "

Moves

Swords Dance allows Mega Pinsir to boost its Attack stat, allowing it to be a good setup sweeper. Return is Mega Pinsir's main STAB Flying-type attack and hits Fighting-, Grass-, and Bug-types such as Breloom, Mega Venusaur, and Volcarona. Quick Attack is a strong priority move that allows Mega Pinsir to revenge kill fast threats such as Infernape and Mega Gallade. Close Combat is coverage that hits Steel- and Rock-types that would otherwise wall Mega Pinsir such as Heatran and Tyranitar.

Set Details

Maximum Attack investment allows Mega Pinsir to hit as hard as possible. Maximum Speed investment along with a Jolly Nature ensures that Pinsir is as fast as possible, outspeeding threats such as Kyurem-B and Garchomp. Moxie is the preferred ability over Hyper Cutter and Mold Breaker because it lets Pinsir boost its Attack stat if it KOes a Pokemon before Mega Evolving. Pinsirite allows Pinsir to become Mega Pinsir while also granting it the ability Aerilate. Aerilate turns its Normal-type attacks into Flying-type attacks and gives them a slight boost.

Usage Tips

Remove entry hazards before sending in Mega Pinsir, as it gains a 4x weakness to Stealth Rock when it Mega Evolves. If Pinsir can KO a weakened target, it is usually best not to Mega Evolve so Pinsir can get an Attack boost from Moxie. However, trying to get a free Moxie boost is extremely predictable and can give the opponent a free switch because of Pinsir's mediocre Attack stat. Avoid unnecessarily switching into attacks because Mega Pinsir needs to be at high HP to take most powerful attacks. Use Mega Pinsir early-game to wallbreak to possibly help Heracross and Volcarona clean late-game, while late-game it should be used to sweep the opponent's team. Use pivots such as U-turn Scizor and Volt Switch Galvantula so Mega Pinsir can be brought in safely. Avoid status, especially burn and paralysis, because burns halve its Attack stat, while paralysis leaves it susceptible to revenge killers. Mega Pinsir only has decent Defense, so it is best to set up on a predicted switch or Ground-type attack so Mega Pinsir doesn't take unnecessary damage.

Team Options

Armaldo and Forretress can remove entry hazards with Rapid Spin while also being able to set up Stealth Rock, making it easier for Mega Pinsir to sweep. Scizor can pivot using U-turn, allowing Mega Pinsir to be brought in safely. Scizor can also run Defog to remove Stealth Rock for Mega Pinsir and check Ice- and Rock-types with its STAB Technician-boosted Bullet Punch. Galvantula can set up Sticky Web, allowing Mega Pinsir to outspeed faster threats such as Choice Scarf Victini and Greninja, and eliminate some of Mega Pinsir's checks and counters such as Skarmory and Staraptor. Volcarona can eliminate physical walls such as Skarmory and Landorus-T with its powerful special attacks, while Mega Pinsir can KO special walls such as Chansey and Empoleon. Volcarona can also set up on Mega Pinsir's checks such as Zapdos and Doublade, while Mega Pinsir can set up on Alolan Muk and Chansey. Heracross, Buzzwole, and Scolipede can use their powerful Bug-type attacks to eliminate bulky Psychic-types such as Slowbro and Mew that can cripple Mega Pinsir. Araquanid can switch into powerful special Fire-type attacks from the likes of Mega Charizard Y and Volcarona while also being a good switch-in for Will-O-Wisp and Scald, preventing Mega Pinsir from being burned.

" @@ -453,10 +453,10 @@ }, "Zapdos": { "overview": "

Electric

Zapdos's decent bulk and Flying typing allow it to function as one of the best defensive Pokemon available to Electric. Its part Flying typing grants Zapdos a very important immunity to Ground, allowing it to freely switch into Ground-type attacks for the team. Its bulk and good defensive typing enable Zapdos to switch into a plethora of attackers such as Scizor and Excadrill. Zapdos's access to Defog allows it to function as the premier hazard remover for Electric teams, and Roost grants it longevity throughout a battle. Zapdos also commonly utilizes Heat Wave, allowing it to take on troublesome Steel-types such as Ferrothorn, which otherwise walls the majority of most Electric teams. It is able to provide paralysis support for its teammates through its ability Static as well as with Discharge. Zapdos is also able to function as a pivot for its teammates with Volt Switch in order to safely bring in teammates against faster foes. Even though its Flying typing grants it an immunity to Ground, it also provides weaknesses to Ice and Rock, both of which are very prevalent coverage options in the metagame, leaving it threatened by Pokemon such as Kyurem-B and Terrakion.

Flying

Zapdos finds itself as one of the most useful Pokemon a Flying-type team can use, as its Electric typing allows it to take attacks from the likes of Tapu Koko under Electric Terrain, and it is able to provide support for its team via Defog. Its bulk also allows it to take hits from opposing offensive Pokemon such as Gengar and Latios. With Pressure as its ability, Zapdos is able to waste opposing Stealth Rock PP quickly and successfully stall out Pokemon that use the move repeatedly, as well as waste the PP of other opposing moves that threaten its teammates. Zapdos's access to Roost and Toxic allows it to be an effective user of Pressure stall and force out opposing walls and offensive Pokemon with ease; alternatively, it can also use Defog to become a fast specially defensive pivot able to outspeed the likes of Heatran and Diggersby. Zapdos can work effectively as a pivot as well thanks to its access to Volt Switch, which allows it to make a good pivoting core with teammates like Landorus-T and Tornadus-T. Zapdos effectively spreads status to the opposing team with Discharge and Toxic, allowing it to become a useful asset in wearing down opposing Pokemon for its teammates. However, because of this passive playstyle, Zapdos is susceptible to Taunt, which can be problematic if it is trying to Defog hazards, heal itself with Roost, or wear down a threat with Toxic. Also, despite being a great wall, Zapdos can still be KOed by a lot of physical attackers like Mega Aerodactyl due to its slightly lackluster offensive presence and lack of physical bulk.

", - "comments": "

Other Options

Electric

A Substitute + Toxic set could be used along with Defog Rotom-W in order to more readily deal with defensive Pokemon looking to wall Zapdos, notably helping in the Normal matchup. However, this set makes the Steel matchup notably harder, as Zapdos loses out on its Heat Wave. A specially defensive set of 252 HP / 176 SpD / 80 Spe with a Calm nature could be used to act as a special wall, notably being able to take on special attackers such as Choice Scarf Latios and Gengar while outspeeding Adamant Diggersby. However, Zapdos loses out on the ability to check physical attackers as readily and is slower than several key Pokemon. Hidden Power Ice can be run in order to hit Dragon- and Ground-types that take little damage from Zapdos such as Dragonite, Garchomp, and Landorus.

Flying

Zapdos can use alternative spreads to deal with certain threats better or to maximize its bulk while outspeeding other important key threats. Zapdos's SubToxic set, for example, can run maximum Speed and HP to outspeed Kyurem-B and deplete its Fusion Bolt or Ice Beam PP. This, however, sacrifices Zapdos's longevity and bulk against other offensive Pokemon and makes it harder to switch into many Pokemon. Zapdos can also run a spread of 252 HP / 148 SpD / 108 Spe on the Defog set for increased survivability while still being able to outpace the likes of Jolly Bisharp and Jolly Breloom. However, this leaves Zapdos slower than Heatran, which forces hard 50/50 decisions instead of being able to pivot out with ease.

Checks and Counters

Electric

Rock-types: Powerful Rock-types such as Mega Diancie and Tyranitar threaten to OHKO Zapdos with their powerful STAB moves.

Ice-types: Ice-types such as Mamoswine and Kyurem-B can easily eliminate Zapdos from the battle with their STAB attacks.

Dragon-types: Dragon-types resist Zapdos's two commonly used attacks, preventing it from doing much damage against them aside from threatening paralysis with Discharge.

Wallbreakers: Although Zapdos has decent bulk, it can easily be broken by powerful attackers such as Choice Band Victini as well as setup sweepers like Volcarona.

Mega Venusaur: Mega Venusaur takes little damage from Zapdos's two attacks thanks to its typing and Thick Fat. In return it threatens to wear Zapdos down with Leech Seed as well as poison from Sludge Bomb.

Toxic: Toxic poison wears down Zapdos throughout the battle, preventing it from removing entry hazards continuously or absorbing special attacks.

Flying

Stallbreakers: Pokemon such as Hydreigon and Kommo-o can use Taunt to stop Zapdos's recovery and ability to Defog, which makes it a sitting duck for any incoming damage from the opposing team.

Opposing Walls: Pokemon like Mega Venusaur, Chansey, and Heatran all take very little damage from Zapdos. However, other walls such as Swampert, Celesteela, and Clefable are threatened by the SubToxic set.

Wallbreakers and Setup Sweepers: Pokemon like Mega Gallade, Choice Specs Blacephalon, Refresh Mega Latias, and Refresh Mega Altaria can break through Zapdos's defenses and eventually KO it.

Super Effective Coverage: Like most Flying-types, Zapdos is weak to Rock- and Ice-type attacks, especially physical variants due to its underwhelming physical bulk.

Status: Zapdos gets completely shut down by Toxic, since it relies on being healthy. Getting burned does not help either, as the negation of Leftovers makes it harder to wall opposing Pokemon.

Setup Sweepers: Zapdos is setup fodder for certain sweepers depending on what moves it runs. Zapdos without Toxic is a free turn of setup for Mega Charizard X and Volcarona, while lacking Heat Wave will allow both Mega Scizor and Bisharp to Swords Dance on it safely.

", + "comments": "

Other Options

Electric

A Substitute + Toxic set could be used along with Defog Rotom-Wash in order to more readily deal with defensive Pokemon looking to wall Zapdos, notably helping in the Normal matchup. However, this set makes the Steel matchup notably harder, as Zapdos loses out on its Heat Wave. A specially defensive set of 252 HP / 176 SpD / 80 Spe with a Calm nature could be used to act as a special wall, notably being able to take on special attackers such as Choice Scarf Latios and Gengar while outspeeding Adamant Diggersby. However, Zapdos loses out on the ability to check physical attackers as readily and is slower than several key Pokemon. Hidden Power Ice can be run in order to hit Dragon- and Ground-types that take little damage from Zapdos such as Dragonite, Garchomp, and Landorus.

Flying

Zapdos can use alternative spreads to deal with certain threats better or to maximize its bulk while outspeeding other important key threats. Zapdos's SubToxic set, for example, can run maximum Speed and HP to outspeed Kyurem-B and deplete its Fusion Bolt or Ice Beam PP. This, however, sacrifices Zapdos's longevity and bulk against other offensive Pokemon and makes it harder to switch into many Pokemon. Zapdos can also run a spread of 252 HP / 148 SpD / 108 Spe on the Defog set for increased survivability while still being able to outpace the likes of Jolly Bisharp and Jolly Breloom. However, this leaves Zapdos slower than Heatran, which forces hard 50/50 decisions instead of being able to pivot out with ease.

Checks and Counters

Electric

Rock-types: Powerful Rock-types such as Mega Diancie and Tyranitar threaten to OHKO Zapdos with their powerful STAB moves.

Ice-types: Ice-types such as Mamoswine and Kyurem-B can easily eliminate Zapdos from the battle with their STAB attacks.

Dragon-types: Dragon-types resist Zapdos's two commonly used attacks, preventing it from doing much damage against them aside from threatening paralysis with Discharge.

Wallbreakers: Although Zapdos has decent bulk, it can easily be broken by powerful attackers such as Choice Band Victini as well as setup sweepers like Volcarona.

Mega Venusaur: Mega Venusaur takes little damage from Zapdos's two attacks thanks to its typing and Thick Fat. In return it threatens to wear Zapdos down with Leech Seed as well as poison from Sludge Bomb.

Toxic: Toxic poison wears down Zapdos throughout the battle, preventing it from removing entry hazards continuously or absorbing special attacks.

Flying

Stallbreakers: Pokemon such as Hydreigon and Kommo-o can use Taunt to stop Zapdos's recovery and ability to Defog, which makes it a sitting duck for any incoming damage from the opposing team.

Opposing Walls: Pokemon like Mega Venusaur, Chansey, and Heatran all take very little damage from Zapdos. However, other walls such as Swampert, Celesteela, and Clefable are threatened by the SubToxic set.

Wallbreakers and Setup Sweepers: Pokemon like Mega Gallade, Choice Specs Blacephalon, Refresh Mega Latias, and Refresh Mega Altaria can break through Zapdos's defenses and eventually KO it.

Super Effective Coverage: Like most Flying-types, Zapdos is weak to Rock- and Ice-type attacks, especially physical variants due to its underwhelming physical bulk.

Status: Zapdos gets completely shut down by Toxic, since it relies on being healthy. Getting burned does not help either, as the negation of Leftovers makes it harder to wall opposing Pokemon.

Setup Sweepers: Zapdos is setup fodder for certain sweepers depending on what moves it runs. Zapdos without Toxic is a free turn of setup for Mega Charizard X and Volcarona, while lacking Heat Wave will allow both Mega Scizor and Bisharp to Swords Dance on it safely.

", "sets": { "Defensive (Electric)": { - "description": "

Moves

Volt Switch grants Zapdos a means of pivoting so that it can slowly bring in its teammates safely. Discharge is an option over Volt Switch, most notably threatening foes with a 30% paralysis chance while keeping Zapdos in the field as opposed to forcing it to pivot out. Defog removes entry hazards from the field that would otherwise interrupt the momentum of Electric teams by slowly chipping them down. Roost grants Zapdos a means of reliable recovery, lengthening its presence throughout a battle and allowing it to absorb weak attacks more readily. Heat Wave is important coverage for Zapdos, most notably hitting Steel-types that it otherwise cannot threaten such as Excadrill and Ferrothorn.

Set Details

80 EVs in Speed with a Timid nature allow Zapdos to outspeed Jolly Diggersby as well as Pokemon like Heatran and Tapu Bulu. The remainder of its EVs are placed into HP and Defense to maximize its ability to absorb physical attacks, notably surviving Diggersby's Return, Tapu Bulu's Stone Edge, and Mega Diancie's Diamond Storm and walling Choice Scarf Excadrill's Rock Slide. Leftovers is used to grant Zapdos more sustainability throughout a battle. Static gives Zapdos a passive 30% chance to paralyze foes that make contact with it. Pressure could be used in place of Static in order to stall out the PP of weak attackers in conjunction with its bulk and recovery. It also can notably stall out Stealth Rock users' PP when combined with Defog.

Usage Tips

Switch Zapdos into common hazard setters that do not threaten it such as Torkoal, Skarmory, and Ferrothorn in order to immediately remove hazards from the field as they set them. Utilize Zapdos's great bulk in order to take on threatening attackers such as Choice Scarf Excadrill and Diggersby as well as physical attackers that lack coverage to damage Zapdos such as Scizor and Mega Pinsir. Make the most of Zapdos's immunity to Ground by switching in on predicted Ground-type attacks from Pokemon such as Landorus and Excadrill. However, be careful of Pokemon that may predict this switch and utilize a Rock-type move such as Rock Slide from Choice Band Excadrill, which will deal a huge blow to Zapdos. Try to preserve Zapdos's HP as much as possible throughout the battle with Roost to continuously remove hazards from the field and switch into attacks. If using Discharge, use it freely for the chip damage and for the chance to paralyze foes, which neutralizes their Speed for teammates to better handle them. When using Volt Switch, utilize it to keep momentum up against the opposing team by pivoting out on predicting bulky switch-ins such as Chansey and Mega Venusaur in order to bring in a teammate that can effectively deal with them. Additionally, utilize Volt Switch against faster foes in order to safely bring in teammates such as Alolan Raichu and Thundurus. However, be wary of using Volt Switch when Zapdos is at low health, as it will be unable to switch into attackers if its HP isn't maintained. Avoid Toxic users such as Swampert and Cradily as much as possible, as Toxic hampers Zapdos's ability to continuously absorb attacks throughout the battle and puts Zapdos on a timer.

Team Options

Tapu Koko and Alolan Raichu are great offensive Pokemon that help keep faster foes in check and pair well with Zapdos, as they appreciate a defensive backbone to fall back onto as well as Zapdos's Ground immunity. Rotom-W pairs amazingly defensively with Zapdos, completing a decent defensive backbone for the team. It also provides Will-O-Wisp support to nullify physical attackers, which allows Zapdos to even more readily take them on. Alolan Golem is the only viable entry hazard setter for Electric teams and can help take on Ice-types for Zapdos with its STAB Rock-type attacks. It also helps Zapdos by taking on specially defensive Pokemon that Zapdos cannot touch such as Chansey. Thundurus is another physical attacker that can take on Normal-, Ice-, and Rock-types for Zapdos such as Chansey, Mamoswine, and Mega Diancie. Magnezone is a powerful special attacker that can take notably take on Mega Venusaur for Zapdos as well as trap Steel-types such as Excadrill. Zeraora is a powerful physical attacker for Electric that can effectively remove Pokemon that Zapdos otherwise cannot handle such as Chansey and Porygon2 and greatly appreciates Zapdos's slow pivoting to safely bring it in. Mega Manectric is a great offensive pivot that appreciates being able to switch out to Zapdos following a Volt Switch. It also provides Intimidate support, granting Zapdos more opportunities to come in, even against physical attackers. Xurkitree is yet another special attacker that can notably take on Electric-immune Pokemon such as Swampert and Gastrodon that Zapdos cannot touch with its Energy Ball.

" + "description": "

Moves

Volt Switch grants Zapdos a means of pivoting so that it can slowly bring in its teammates safely. Discharge is an option over Volt Switch, most notably threatening foes with a 30% paralysis chance while keeping Zapdos in the field as opposed to forcing it to pivot out. Defog removes entry hazards from the field that would otherwise interrupt the momentum of Electric teams by slowly chipping them down. Roost grants Zapdos a means of reliable recovery, lengthening its presence throughout a battle and allowing it to absorb weak attacks more readily. Heat Wave is important coverage for Zapdos, most notably hitting Steel-types that it otherwise cannot threaten such as Excadrill and Ferrothorn.

Set Details

80 EVs in Speed with a Timid nature allow Zapdos to outspeed Jolly Diggersby as well as Pokemon like Heatran and Tapu Bulu. The remainder of its EVs are placed into HP and Defense to maximize its ability to absorb physical attacks, notably surviving Diggersby's Return, Tapu Bulu's Stone Edge, and Mega Diancie's Diamond Storm and walling Choice Scarf Excadrill's Rock Slide. Leftovers is used to grant Zapdos more sustainability throughout a battle. Static gives Zapdos a passive 30% chance to paralyze foes that make contact with it. Pressure could be used in place of Static in order to stall out the PP of weak attackers in conjunction with its bulk and recovery. It also can notably stall out Stealth Rock users' PP when combined with Defog.

Usage Tips

Switch Zapdos into common hazard setters that do not threaten it such as Torkoal, Skarmory, and Ferrothorn in order to immediately remove hazards from the field as they set them. Utilize Zapdos's great bulk in order to take on threatening attackers such as Choice Scarf Excadrill and Diggersby as well as physical attackers that lack coverage to damage Zapdos such as Scizor and Mega Pinsir. Make the most of Zapdos's immunity to Ground by switching in on predicted Ground-type attacks from Pokemon such as Landorus and Excadrill. However, be careful of Pokemon that may predict this switch and utilize a Rock-type move such as Rock Slide from Choice Band Excadrill, which will deal a huge blow to Zapdos. Try to preserve Zapdos's HP as much as possible throughout the battle with Roost to continuously remove hazards from the field and switch into attacks. If using Discharge, use it freely for the chip damage and for the chance to paralyze foes, which neutralizes their Speed for teammates to better handle them. When using Volt Switch, utilize it to keep momentum up against the opposing team by pivoting out on predicting bulky switch-ins such as Chansey and Mega Venusaur in order to bring in a teammate that can effectively deal with them. Additionally, utilize Volt Switch against faster foes in order to safely bring in teammates such as Alolan Raichu and Thundurus. However, be wary of using Volt Switch when Zapdos is at low health, as it will be unable to switch into attackers if its HP isn't maintained. Avoid Toxic users such as Swampert and Cradily as much as possible, as Toxic hampers Zapdos's ability to continuously absorb attacks throughout the battle and puts Zapdos on a timer.

Team Options

Tapu Koko and Alolan Raichu are great offensive Pokemon that help keep faster foes in check and pair well with Zapdos, as they appreciate a defensive backbone to fall back onto as well as Zapdos's Ground immunity. Rotom-Wash pairs amazingly defensively with Zapdos, completing a decent defensive backbone for the team. It also provides Will-O-Wisp support to nullify physical attackers, which allows Zapdos to even more readily take them on. Alolan Golem is the only viable entry hazard setter for Electric teams and can help take on Ice-types for Zapdos with its STAB Rock-type attacks. It also helps Zapdos by taking on specially defensive Pokemon that Zapdos cannot touch such as Chansey. Thundurus is another physical attacker that can take on Normal-, Ice-, and Rock-types for Zapdos such as Chansey, Mamoswine, and Mega Diancie. Magnezone is a powerful special attacker that can take notably take on Mega Venusaur for Zapdos as well as trap Steel-types such as Excadrill. Zeraora is a powerful physical attacker for Electric that can effectively remove Pokemon that Zapdos otherwise cannot handle such as Chansey and Porygon2 and greatly appreciates Zapdos's slow pivoting to safely bring it in. Mega Manectric is a great offensive pivot that appreciates being able to switch out to Zapdos following a Volt Switch. It also provides Intimidate support, granting Zapdos more opportunities to come in, even against physical attackers. Xurkitree is yet another special attacker that can notably take on Electric-immune Pokemon such as Swampert and Gastrodon that Zapdos cannot touch with its Energy Ball.

" }, "SubToxic (Flying)": { "description": "

Moves

Substitute allows Zapdos to avoid status while also being able to stall almost any Pokemon down in tandem with Toxic and Roost. Toxic is used to beat opposing walls like Porygon2 and put offensive Pokemon such as Landorus-T and Kyurem-B on a timer. It also wears down most Ground-types that are immune to Discharge. Discharge is primarily used as a STAB move that can paralyze opposing Pokemon, making it harder for them to KO Zapdos. It also hits most Poison- and Steel-type Pokemon that are immune to Toxic. Roost is used to keep Zapdos healthy, especially after using a couple of Substitutes.

Set Details

136 Speed EVs with a Timid nature are used to creep maximum Speed Heatran and avoid its fast Toxic, as well as to outpace Suicune and Nidoking. Maximum HP investment with the remaining EVs put into Special Defense allows Zapdos to maximize the health of its Substitute and its own bulk. Pressure is used to further deplete the PP of threatening moves like Magma Storm, Stone Edge, and Sludge Bomb, and Toxic is used so that Zapdos can force the users of these moves out. Leftovers allows Zapdos to passively recover health behind its Substitute without being forced to use Roost.

Usage Tips

Take advantage of passive Pokemon like Mega Sableye to easily set up Substitute and stall them out. Use Toxic liberally throughout the battle to spread status early-game. This allows Zapdos to stall more later in the game, taking pressure off the rest of the team. Zapdos should avoid getting poisoned or burned, as it will make it immensely difficult for it to properly wall opposing Pokemon. Avoid getting hit by Knock Off, as losing its Leftovers makes it harder for this set to be effective. Take advantage of Discharge's paralysis chance to provide some speed control against Pokemon like Greninja. However, be wary of accidentally paralyzing a wall like Porygon2 or Cradily, as this will make them harder for your team to take down. Try to use Substitute when the opposing Pokemon is badly poisoned or if you expect a Z-Move from a Pokemon that is slower than Zapdos, such as Tapu Bulu or Heatran.

Team Options

Mantine is a great Defogger that can take Ice-type attacks for Zapdos while also being able to check threats to Zapdos like Choice Scarf Greninja. Its Haze also helps Zapdos immensely with setup sweepers like Azumarill. Celesteela also helps check Zapdos's threats thanks to its amazing typing, allowing it to take many Rock- and Ice-type attacks Zapdos is weak to, while its Flamethrower can help get rid of opposing Steel-types like Ferrothorn that make it difficult for Zapdos to be effective. Skarmory helps take physical attacks that Zapdos is usually vulnerable to, can use Defog to remove Stealth Rock and prevent it from harming Zapdos, and has Whirlwind to phaze setup sweepers that would take advantage of Zapdos. Mega Aerodactyl is a fantastic assistant for Zapdos, as it can KO opposing Rock- and Ice-types with Earthquake and Stone Edge. It also provides Stealth Rock support and Pursuit traps threats to Zapdos like Victini. Landorus-T and Gliscor are both good Electric-immune teammates that can still assist Zapdos. Choice Scarf Landorus-T also acts as a good pivot with U-turn and is a reliable way to keep faster foes in check, while Gliscor helps stallbreak opposing teams with its good bulk, high passive recovery, pseudo status immunity, and Taunt. Tornadus-T is an excellent pivot with its Speed and access to U-turn, and is also an excellent offensive Defogger that can KO opposing Steel-types with Heat Wave and remove opposing items with Knock Off.

" @@ -475,7 +475,7 @@ "description": "

Moves

Outrage is a very powerful STAB attack, allowing Dragonite to break past defensive Pokemon such as Swampert and Gliscor. Extreme Speed enables Dragonite to revenge kill or check weakened faster Pokemon such as Victini and Latios. Fire Punch provides important coverage for Steel-types that resist Extreme Speed and Outrage, such as Skarmory, Celesteela, and Scizor. Superpower allows Dragonite to deal with otherwise insurmountable Normal-types such as Porygon2 while also being effective against Steel-types like Heatran. Earthquake is an option over Superpower to deal with foes such as Toxapex and Alolan Muk without having to lock into Outrage.

Set Details

Maximum Attack investment with an Adamant nature and Choice Band combine to make Dragonite a powerful wallbreaker. Maximum Speed investment allows Dragonite to outspeed virtually all defensive Pokemon as well as slower offensive Pokemon such as Adamant Diggersby and Mega Scizor. Multiscale allows Dragonite to safely revenge kill most foes, even if they're faster, without fear of being OHKOed.

Usage Tips

Utilize Dragonite's power and coverage to break past defensive cores and force switches throughout the battle. Be sure to use Extreme Speed to take on weakened faster foes such as Greninja and priority users such as Mamoswine. Do not use Outrage too early in a battle, as the opponent can take advantage of Dragonite by switching to common Fairy-types like Tapu Koko and Azumarill in order to gain a free turn. Take advantage of Multiscale, in order to effectively check foes such as Tapu Koko and Mega Sharpedo. In a given matchup, determine whether Dragonite needs to be preserved to deal with a key threat such as Greninja or Mega Diancie. If this is not the case, it can be used more liberally to punch holes. Be sure to keep Stealth Rock off the field before bringing in Dragonite, as it relies heavily on Multiscale to tank attacks. In that same notion, avoid switching Dragonite into any attack unless completely necessary. Be wary of status, as burn inhibits its ability to function as a wallbreaker, passive damage nullifies Multiscale, and paralysis allows even defensive Pokemon to outspeed Dragonite.

Team Options

As a powerful wallbreaker with strong priority, Dragonite helps its teammates with its ability to weaken common walls while also serving as a blanket check to dangerous offensive threats. Garchomp provides very beneficial Stealth Rock support that allows Dragonite to more easily OHKO Pokemon late-game. Latios and Latias are extremely important teammates, as they're great revenge killers and can provide Defog support, which removes troublesome Stealth Rock. Latias also can provide Healing Wish for Dragonite, granting it an additional chance to take advantage of Multiscale. Kyurem-B is a powerful mixed attacker that pairs well with Dragonite, as their combined coverage is able to break past the majority of foes, most notably taking on Water and Flying teams. Dragonite also appreciates Kyurem-B's ability to take on Ice-types thanks to its Ice neutrality. Hydreigon is a great special wallbreaker that pairs effectively with Dragonite, as it is able to take on physical walls that Dragonite cannot easily deal with such as Skarmory and Toxapex. Mega Latias is an amazing defensive setup sweeper with Calm Mind and Stored Power that appreciates Dragonite's ability to remove special walls such as Chansey. Mega Altaria and Kommo-o are great setup sweepers and pair well with Dragonite, as Dragonite is able to weaken common Pokemon that wall them such as Porygon2 and Mandibuzz, respectively.

" }, "Choice Band (Flying)": { - "description": "

Moves

Outrage is Dragonite's strongest STAB move and is able to 2HKO many physical walls like Toxapex and Mega Venusaur. However, Dragonite can potentially be revenge killed if it's locked into it and left unable to switch out of a threat such as Kyurem-B or Nihilego. Extreme Speed is a powerful priority move that can 2HKO fast threats like Zeraora and Volcarona. Fire Punch hits common Steel-types like Ferrothorn, Celesteela, Klefki, and Mega Scizor that resist Outrage, as well as catching Tapu Bulu. Superpower is able to OHKO Air Balloon Heatran as well as always 2HKO Porygon2 on the switch, both of which can otherwise serve as roadblocks for Dragonite. Earthquake is an alternate option that can OHKO certain Fairy-types like Tapu Koko and Mega Diancie, avoid poison from Baneful Bunker Toxapex, and still hit non-Air Balloon Heatran.

Set Details

252 Attack EVs with an Adamant nature let Dragonite hit as hard as possible. 252 Speed EVs put Dragonite above key threats such as Adamant Diggersby and Adamant Bisharp. Choice Band boosts the power of Dragonite's attacks to monstrous levels, letting it effectively break past defensive teams, at the cost of locking it into one move. Multiscale lets Dragonite take half damage from an attack when at full HP, letting it survive strong hits it otherwise wouldn't, such as Mega Diancie's Diamond Storm or Moonblast.

Usage Tips

Dragonite is best used to break past defensive walls such as Zapdos with Choice Band-boosted Outrage. Dragonite's Multiscale can be preserved by bringing it in with a U-turn user such as Tornadus-T or Landorus-T or on a predicted double switch. If your opponent has a Steel-type like Celesteela or Heatran that resists Outrage, try to predict them switching it into Dragonite and hit it with a super effective coverage move like Fire Punch or Superpower. Preserving Dragonite late-game can be worth it so it can use Extreme Speed to revenge kill fast but frail threats like Greninja and Alolan Raichu that otherwise could sweep the team. Extreme Speed can also be utilized late-game to clean up weakened teams. Multiscale can be used to let Dragonite act as an emergency check to setup sweepers like Double Dance Mew if Stealth Rock is not on the field and its teammates are unable to handle it otherwise. It is important to keep Stealth Rock off the field with a teammate's Defog or Taunt so Dragonite's Multiscale won't be broken upon switching in. Dragonite should avoid status whenever possible, as poison and burn breaks its Multiscale, with the latter also completely crippling it by halving its Attack, while paralysis makes it unable to outspeed and 2HKO walls like Mega Venusaur. It is important to preserve Dragonite in the Electric matchup, as it can break past the Rotom-W + Zapdos defensive core while also OHKOing Alolan Raichu with Choice Band- boosted Extreme Speed.

Team Options

Offensive pivots like Choice Scarf Landorus-T and Tornadus-T make for excellent partners, as they can remove Stealth Rock with Defog and bring Dragonite in safely with U-turn. Dragonite can then break past bulky walls like Mantine and Mega Sableye that tend to switch into its teammates. Landorus-T and Tornadus-T also can utilize Knock Off so Dragonite has an easier time dealing with potential checks like Swampert and Porygon2. Mantine can remove Stealth Rock with Defog for Dragonite and switch into Ice-type attacks from the likes of Greninja. In exchange, Dragonite can pressure stallbreakers like Calm Mind Keldeo and Zapdos, which Mantine struggles to do anything against. Celesteela can take on Ice- and Rock-types like Mamoswine and Terrakion for Dragonite while also being able to keep Dragonite's Multiscale from being broken by weak attacks such as Scald with Leech Seed. Gliscor can absorb status that otherwise cripples Dragonite, reliably remove Stealth Rock with Defog, and use Taunt to relieve pressure from Dragonite to deal with bulky walls, helping in particular against Steel-type teams, which Dragonite can struggle with due to Protect scouting from Celesteela and Ferrothorn. Zapdos can relieve pressure from Dragonite in dealing with Electric-types such as Zap Plate Tapu Koko. It also can run a Substitute + Toxic set to take advantage of Dragonite checks such as Baneful Bunker Toxapex and Azumarill or alternatively support it with Volt Switch or Defog. Mega Charizard Y makes for a good offensive partner due to it immensely threatening Steel-types that can impede Dragonite, such as Skarmory. In exchange, Dragonite can easily break past specially defensive walls like Chansey, Mantine, and Toxapex that Mega Charizard Y struggles with. Mega Aerodactyl can set Stealth Rock and Pursuit trap threats such as Latios for Dragonite, while Dragonite can break past physically defensive walls like Mega Venusaur. Landorus is a powerful special wallbreaker that appreciates Dragonite's ability to break special walls like Chansey and Gliscor, while it can pressure Steel-types like Jirachi in exchange.

" + "description": "

Moves

Outrage is Dragonite's strongest STAB move and is able to 2HKO many physical walls like Toxapex and Mega Venusaur. However, Dragonite can potentially be revenge killed if it's locked into it and left unable to switch out of a threat such as Kyurem-B or Nihilego. Extreme Speed is a powerful priority move that can 2HKO fast threats like Zeraora and Volcarona. Fire Punch hits common Steel-types like Ferrothorn, Celesteela, Klefki, and Mega Scizor that resist Outrage, as well as catching Tapu Bulu. Superpower is able to OHKO Air Balloon Heatran as well as always 2HKO Porygon2 on the switch, both of which can otherwise serve as roadblocks for Dragonite. Earthquake is an alternate option that can OHKO certain Fairy-types like Tapu Koko and Mega Diancie, avoid poison from Baneful Bunker Toxapex, and still hit non-Air Balloon Heatran.

Set Details

252 Attack EVs with an Adamant nature let Dragonite hit as hard as possible. 252 Speed EVs put Dragonite above key threats such as Adamant Diggersby and Adamant Bisharp. Choice Band boosts the power of Dragonite's attacks to monstrous levels, letting it effectively break past defensive teams, at the cost of locking it into one move. Multiscale lets Dragonite take half damage from an attack when at full HP, letting it survive strong hits it otherwise wouldn't, such as Mega Diancie's Diamond Storm or Moonblast.

Usage Tips

Dragonite is best used to break past defensive walls such as Zapdos with Choice Band-boosted Outrage. Dragonite's Multiscale can be preserved by bringing it in with a U-turn user such as Tornadus-T or Landorus-T or on a predicted double switch. If your opponent has a Steel-type like Celesteela or Heatran that resists Outrage, try to predict them switching it into Dragonite and hit it with a super effective coverage move like Fire Punch or Superpower. Preserving Dragonite late-game can be worth it so it can use Extreme Speed to revenge kill fast but frail threats like Greninja and Alolan Raichu that otherwise could sweep the team. Extreme Speed can also be utilized late-game to clean up weakened teams. Multiscale can be used to let Dragonite act as an emergency check to setup sweepers like Double Dance Mew if Stealth Rock is not on the field and its teammates are unable to handle it otherwise. It is important to keep Stealth Rock off the field with a teammate's Defog or Taunt so Dragonite's Multiscale won't be broken upon switching in. Dragonite should avoid status whenever possible, as poison and burn breaks its Multiscale, with the latter also completely crippling it by halving its Attack, while paralysis makes it unable to outspeed and 2HKO walls like Mega Venusaur. It is important to preserve Dragonite in the Electric matchup, as it can break past the Rotom-Wash + Zapdos defensive core while also OHKOing Alolan Raichu with Choice Band- boosted Extreme Speed.

Team Options

Offensive pivots like Choice Scarf Landorus-T and Tornadus-T make for excellent partners, as they can remove Stealth Rock with Defog and bring Dragonite in safely with U-turn. Dragonite can then break past bulky walls like Mantine and Mega Sableye that tend to switch into its teammates. Landorus-T and Tornadus-T also can utilize Knock Off so Dragonite has an easier time dealing with potential checks like Swampert and Porygon2. Mantine can remove Stealth Rock with Defog for Dragonite and switch into Ice-type attacks from the likes of Greninja. In exchange, Dragonite can pressure stallbreakers like Calm Mind Keldeo and Zapdos, which Mantine struggles to do anything against. Celesteela can take on Ice- and Rock-types like Mamoswine and Terrakion for Dragonite while also being able to keep Dragonite's Multiscale from being broken by weak attacks such as Scald with Leech Seed. Gliscor can absorb status that otherwise cripples Dragonite, reliably remove Stealth Rock with Defog, and use Taunt to relieve pressure from Dragonite to deal with bulky walls, helping in particular against Steel-type teams, which Dragonite can struggle with due to Protect scouting from Celesteela and Ferrothorn. Zapdos can relieve pressure from Dragonite in dealing with Electric-types such as Zap Plate Tapu Koko. It also can run a Substitute + Toxic set to take advantage of Dragonite checks such as Baneful Bunker Toxapex and Azumarill or alternatively support it with Volt Switch or Defog. Mega Charizard Y makes for a good offensive partner due to it immensely threatening Steel-types that can impede Dragonite, such as Skarmory. In exchange, Dragonite can easily break past specially defensive walls like Chansey, Mantine, and Toxapex that Mega Charizard Y struggles with. Mega Aerodactyl can set Stealth Rock and Pursuit trap threats such as Latios for Dragonite, while Dragonite can break past physically defensive walls like Mega Venusaur. Landorus is a powerful special wallbreaker that appreciates Dragonite's ability to break special walls like Chansey and Gliscor, while it can pressure Steel-types like Jirachi in exchange.

" }, "Dragon Dance (Flying)": { "description": "

Moves

Dragon Dance boosts Dragonite's Attack and Speed, letting it break past walls while also outspeeding offensive threats like Mega Gallade. Outrage is Dragonite's strongest STAB move that allows it to break past walls after a Dragon Dance boost and can be turned into a powerful Devastating Drake to break past walls such as Slowbro. Extreme Speed provides strong priority for threats that can still outspeed +2 Dragonite such as Choice Scarf Greninja. Earthquake hits Steel-types like Excadrill and Heatran, which resist Devastating Drake and would otherwise wall Dragonite. It also hits many key Fairy-types such as Tapu Koko, Mega Diancie, and Klefki for super effective damage.

Set Details

252 Attack EVs and an Adamant Nature let Dragonite hit as hard as possible with Devastating Drake. 252 Speed EVs let it outrun threats such as Adamant Metagross and Adamant Mega Swampert, as well as Greninja after a Dragon Dance. Dragonium Z powers up Outrage into Devastating Drake, blowing past walls such as Toxapex after a Dragon Dance boost. Multiscale lets Dragonite take strong hits from full health such as Mega Aerodactyl's Stone Edge so that it can act as an emergency revenge killer or have more opportunities to set up.

Usage Tips

Dragon Dance is best utilized on offensive Flying teams to compress the roles of a sweeper, wallbreaker, and emergency check to setup sweepers with Multiscale. Dragon Dance is ideally set up on a Pokemon that is unable to OHKO Dragonite with Multiscale intact, either early-game to wallbreak or late-game to sweep a weakened team. Dragonite can also bluff a Choice Band set and take advantage of the forced switch to set up a free Dragon Dance. It is very important to keep Stealth Rock off the field to preserve Multiscale, as without it Dragonite finds far fewer setup opportunities. Dragonite's Z-Move can be used without a Dragon Dance boost to OHKO a threat such as SubToxic Zapdos or Double Dance Mew in a pinch. Keep in mind that Dragonite's low Speed tier means very fast Pokemon such as Tapu Koko along with most Choice Scarf users manage to outspeed Dragonite at +1. Some Choice Scarf users such as Nihilego, Greninja, and Terrakion even outspeed it after two speed boosts. Dragonite should avoid any status conditions, as being afflicted with them will hamper or completely shut down its ability to sweep.

Team Options

Aerodactyl and Imprison Landorus-T make for good suicide leads to both sets and prevent Stealth Rock early-game while being able to bring Dragonite in safely via Double-Edge recoil or Explosion. Autotomize + Metronome Celesteela is a fantastic offensive teammate, with Dragonite being able to beat Toxapex and Chansey, while Celesteela can deal with Pokemon such as Mega Scizor, Ferrothorn, and Azumarill that Dragonite struggles with. They also have great defensive synergy, with them resisting or taking neutral damage from all of each other's type weaknesses. Choice Scarf users such as Landorus-T or Thundurus-T can support Dragonite with Defog and bring it in safely with U-turn or Volt Switch, while also providing a high Speed tier so Dragonite's Extreme Speed isn't the team's only answer to fast threats like Mega Lopunny. Mega Charizard Y is able to immensely pressure Steel-types such as Celesteela, while Dragonite can break past special walls such as Alolan Muk.

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Fairy

A fantastic Attack stat thanks to Huge Power, great set up potential with Belly Drum + Normalium Z, and priority in Aqua Jet allow Azumarill to pose a massive threat to balance and offense teams alike. Alternatively, Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is. Azumarill also has use outside of its sweeping capabilities, being able to provide utility with Knock Off to cripple Pokemon like Chansey and revenge kill threats such as Nihilego with Aqua Jet. Azumarill's Speed stat can be maximized with a Jolly nature to flip the Poison matchup, letting it outpace a massive roadblock in Mega Venusaur and bypass other would-be checks such as Rotom-W and Mantine. However, a poor Speed stat, even with a Jolly nature, leaves it reliant on Aqua Jet to remove faster threats, which will not always work against common offensive Pokemon like Latios and Tapu Bulu. Azumarill has issues sweeping no matter the nature it uses: Adamant Azumarill struggles greatly with breaking through defensive cores found on types such as Flying and Electric due to its inability to outpace and remove walls such as Mantine, while Jolly Azumarill fails to OHKO prevalent walls such as Celesteela.

Water

Azumarill is unique in having an immunity to Grass-type moves thanks to its ability Sap Sipper, giving it a special niche for Water teams. Its Fairy typing brings the much-appreciated immunity to Dragon as well as a very welcome resistance to Dark, enabling it to check Pokemon like Hydreigon with ease when combined with its acceptable bulk. Azumarill's access to both Perish Song and Whirlpool allows it to act as a Perish trapper, trapping and removing many of the walls that Water hates to deal with such as Chansey, Toxapex, and Ferrothorn. As a result, Azumarill fits on both balance and stall teams to serve as a great stallbreaker and tank. It is a huge drain on momentum, though, meaning even if offense teams need its support to beat certain walls such as Mega Venusaur, it's too much of a liability to use. Its only form of recovery is Rest, which is unreliable when trying to trap Pokemon that aren't walls and only makes its momentum problems even worse. Azumarill is also very one dimensional and uses a predictable strategy, so it may be difficult to precisely trap the Pokemon you intend to. Unfortunately, while often quite useful, the Fairy typing also makes Azumarill weak to Poison, which is a matchup Water tends to be weak in, compounding a common team problem.

", - "comments": "

Other Options

Fairy

Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.

Water

Toxic is a niche option over Protect to cripple Water-immune and Ghost-type Pokemon that Azumarill cannot trap, such as Volcanion and Gourgeist-XL. However, it is generally much less useful outside of a small group of threats. Choice Band Azumarill is a very powerful wallbreaker with Huge Power, but Azumarill's poor Speed leaves it reliant on Aqua Jet, and it tends to be incapable of breaking the more dangerous walls for Water. Belly Drum and Huge Power with either Sitrus Berry or Normalium Z can make Azumarill a decent sweeper that takes many teams by surprise, but there tend to be better Z-Move users for Water teams and Azumarill lacks much of the support needed to be effective.

Checks and Counters

Fairy

Faster Walls: Mega Venusaur, Rotom-W, and Celebi all tank a boosted Aqua Jet and KO Azumarill in return with their super effective STAB moves. However, they have to be wary of being outpaced and KOed by Jolly Azumarill sets.

Haze Users: Mantine outpaces Adamant Azumarill and stops it with Haze, and Toxapex can stomach a single hit from Azumarill and remove its boosts.

Offensive Water-resistant Pokemon: Latios, Tapu Bulu, and Gyarados all take a boosted Aqua Jet and KO Azumarill in return.

Status: All forms of status are extremely detrimental for Azumarill. Burn prevents it from breaking walls, paralysis prevents Jolly Azumarill from outpacing and KOing walls, and poison wears it down quickly.

Water

Electric-types: Electric-types such as Tapu Koko and Thundurus are generally able to OHKO if not 2HKO Azumarill with their STAB attacks. They also tend to carry Volt Switch, enabling an escape from Azumarill if they are somehow incapable of KOing it.

Offensive Poison-types: Offensive Poison-types, such as Nihilego, are generally able to beat Azumarill with super effective attacks.

Taunt: Taunt is a complete stop to Azumarill, as it prevents Perish Song and Rest. Users such as Gliscor and Mew are able to slowly but surely wear down Azumarill.

Water-immune and Ghost-type Pokemon: Water-immune and Ghost-type Pokemon, such as Mantine and Mimikyu, cannot be trapped by Whirlpool, meaning Perish Song is not a viable way to KO them. If Azumarill doesn't carry Toxic, it cannot touch these Pokemon at all; in some cases, such as against Mega Sableye, it cannot beat them even with Toxic.

Wallbreakers: Azumarill relies on being able to stall the Perish Song turns out. Especially powerful wallbreakers such as Diggersby are too strong for Azumarill to take hits from, meaning they are effective checks.

U-turn and Volt Switch: Pokemon with U-turn or Volt Switch such as Mega Scizor and Cobalion can pivot out of Azumarill, escaping the Whirlpool trap and Perish Song.

", + "overview": "

Fairy

A fantastic Attack stat thanks to Huge Power, great set up potential with Belly Drum + Normalium Z, and priority in Aqua Jet allow Azumarill to pose a massive threat to balance and offense teams alike. Alternatively, Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is. Azumarill also has use outside of its sweeping capabilities, being able to provide utility with Knock Off to cripple Pokemon like Chansey and revenge kill threats such as Nihilego with Aqua Jet. Azumarill's Speed stat can be maximized with a Jolly nature to flip the Poison matchup, letting it outpace a massive roadblock in Mega Venusaur and bypass other would-be checks such as Rotom-Wash and Mantine. However, a poor Speed stat, even with a Jolly nature, leaves it reliant on Aqua Jet to remove faster threats, which will not always work against common offensive Pokemon like Latios and Tapu Bulu. Azumarill has issues sweeping no matter the nature it uses: Adamant Azumarill struggles greatly with breaking through defensive cores found on types such as Flying and Electric due to its inability to outpace and remove walls such as Mantine, while Jolly Azumarill fails to OHKO prevalent walls such as Celesteela.

Water

Azumarill is unique in having an immunity to Grass-type moves thanks to its ability Sap Sipper, giving it a special niche for Water teams. Its Fairy typing brings the much-appreciated immunity to Dragon as well as a very welcome resistance to Dark, enabling it to check Pokemon like Hydreigon with ease when combined with its acceptable bulk. Azumarill's access to both Perish Song and Whirlpool allows it to act as a Perish trapper, trapping and removing many of the walls that Water hates to deal with such as Chansey, Toxapex, and Ferrothorn. As a result, Azumarill fits on both balance and stall teams to serve as a great stallbreaker and tank. It is a huge drain on momentum, though, meaning even if offense teams need its support to beat certain walls such as Mega Venusaur, it's too much of a liability to use. Its only form of recovery is Rest, which is unreliable when trying to trap Pokemon that aren't walls and only makes its momentum problems even worse. Azumarill is also very one dimensional and uses a predictable strategy, so it may be difficult to precisely trap the Pokemon you intend to. Unfortunately, while often quite useful, the Fairy typing also makes Azumarill weak to Poison, which is a matchup Water tends to be weak in, compounding a common team problem.

", + "comments": "

Other Options

Fairy

Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.

Water

Toxic is a niche option over Protect to cripple Water-immune and Ghost-type Pokemon that Azumarill cannot trap, such as Volcanion and Gourgeist-XL. However, it is generally much less useful outside of a small group of threats. Choice Band Azumarill is a very powerful wallbreaker with Huge Power, but Azumarill's poor Speed leaves it reliant on Aqua Jet, and it tends to be incapable of breaking the more dangerous walls for Water. Belly Drum and Huge Power with either Sitrus Berry or Normalium Z can make Azumarill a decent sweeper that takes many teams by surprise, but there tend to be better Z-Move users for Water teams and Azumarill lacks much of the support needed to be effective.

Checks and Counters

Fairy

Faster Walls: Mega Venusaur, Rotom-Wash, and Celebi all tank a boosted Aqua Jet and KO Azumarill in return with their super effective STAB moves. However, they have to be wary of being outpaced and KOed by Jolly Azumarill sets.

Haze Users: Mantine outpaces Adamant Azumarill and stops it with Haze, and Toxapex can stomach a single hit from Azumarill and remove its boosts.

Offensive Water-resistant Pokemon: Latios, Tapu Bulu, and Gyarados all take a boosted Aqua Jet and KO Azumarill in return.

Status: All forms of status are extremely detrimental for Azumarill. Burn prevents it from breaking walls, paralysis prevents Jolly Azumarill from outpacing and KOing walls, and poison wears it down quickly.

Water

Electric-types: Electric-types such as Tapu Koko and Thundurus are generally able to OHKO if not 2HKO Azumarill with their STAB attacks. They also tend to carry Volt Switch, enabling an escape from Azumarill if they are somehow incapable of KOing it.

Offensive Poison-types: Offensive Poison-types, such as Nihilego, are generally able to beat Azumarill with super effective attacks.

Taunt: Taunt is a complete stop to Azumarill, as it prevents Perish Song and Rest. Users such as Gliscor and Mew are able to slowly but surely wear down Azumarill.

Water-immune and Ghost-type Pokemon: Water-immune and Ghost-type Pokemon, such as Mantine and Mimikyu, cannot be trapped by Whirlpool, meaning Perish Song is not a viable way to KO them. If Azumarill doesn't carry Toxic, it cannot touch these Pokemon at all; in some cases, such as against Mega Sableye, it cannot beat them even with Toxic.

Wallbreakers: Azumarill relies on being able to stall the Perish Song turns out. Especially powerful wallbreakers such as Diggersby are too strong for Azumarill to take hits from, meaning they are effective checks.

U-turn and Volt Switch: Pokemon with U-turn or Volt Switch such as Mega Scizor and Cobalion can pivot out of Azumarill, escaping the Whirlpool trap and Perish Song.

", "sets": { "Belly Drum (Fairy)": { - "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat to threatening levels. Aqua Jet helps mitigate Azumarill's poor Speed stat, taking out faster Pokemon such as Volcarona and Zapdos that would otherwise threaten it. Knock Off is great against Steel teams, removing Celesteela after slight chip damage as well as taking out Ferrothorn. Play Rough is the preferred move on Adamant sets, as they are going to be slower than Return targets such as Mega Venusaur, meaning the stronger STAB attack is more important for Pokemon like Porygon2. On the other hand, Return is extremely important for Jolly Azumarill to take out Mega Venusaur with slight chip damage, as otherwise it'll be stopped and removed with one of Mega Venusaur's STAB attacks.

Set Details

Huge Power doubles Azumarill's Attack stat. 252 Attack with 252 Speed EV investment maximizes Azumarill's power and speed; the Speed investment in particular allows Azumarill to outpace Pokemon like Klefki and defensive Mega Scizor. 4 Special Defense EVs are used to prevent Porygon2 from getting a Special Attack boost with Download. An Adamant nature maximizes Azumarill's Attack stat, while a Jolly nature lets it outpace checks like Mega Venusaur and Mantine. Normalium Z lets Azumarill set up against nearly anything by fully healing Azumarill before it cuts its health in half from Belly Drum.

Usage Tips

Z-Belly Drum will not halve Azumarill's HP if it is already at +6 Attack but will still restore it to full HP, so if Azumarill is up against an extremely weak or Choice-locked resisted attacker, use Z-Belly Drum after boosting with Belly Drum to safely heal. Jolly Azumarill counters Poison and Steel teams, so make sure to maximize your chances and wait for the opportune moment to sweep. For example, increase your chances of winning by supporting Azumarill with Spikes and dual screens support from Klefki and Stealth Rock from Mega Diancie. Also, make sure to weaken Poison teams with Psychic Mega Diancie and Swords Dance + Zen Headbutt Tapu Bulu before trying to set up and sweep with Azumarill. Similarly, against Steel teams, weaken Pokemon like Ferrothorn and Celesteela with teammates like Fire Blast + Babiri Berry Clefable before setting up with Azumarill. Wear down defensive counterplay like Rotom-W into range of Azumarill's attacks before trying to sweep the opposing team, as if you use Belly Drum with major roadblocks in the way, Azumarill will accomplish nothing. Azumarill shouldn't be categorized as only a sweeper, as Knock Off provides great support; to give a specific example, Azumarill is a good lead against Flying teams, forcing Gliscor out and preventing Poison Heal from being activated, allowing Mega Diancie to 2HKO it or weaken answers like Celesteela for teammates like Mimikyu. Knock Off Azumarill is also one of the only ways that Fairy can cripple Alolan Muk. Avoid every type of status, as they all cripple Azumarill's sweeping potential. Remove phazers like Mantine before setting up.

Team Options

Klefki provides dual screens and Spikes support, making it easier for Azumarill to sweep. Tapu Koko and Mega Diancie are great wallbreakers, weakening or taking out troublesome Pokemon for Azumarill. Mega Diancie also provides Stealth Rock support for Azumarill. Swords Dance + Zen Headbutt Tapu Bulu weakens Poison teams, making it much easier for Azumarill to sweep late-game. Sticky Web Ribombee lets Azumarill outpace checks like Speed-invested Mega Venusaur. Mimikyu is great for dealing with Psychic teams and beats Pokemon like Celebi, Latias, and Latios that check Azumarill. Babiri Berry + Fire Blast Clefable provides Stealth Rock support and can take out checks like Mega Scizor for Azumarill.

" + "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat to threatening levels. Aqua Jet helps mitigate Azumarill's poor Speed stat, taking out faster Pokemon such as Volcarona and Zapdos that would otherwise threaten it. Knock Off is great against Steel teams, removing Celesteela after slight chip damage as well as taking out Ferrothorn. Play Rough is the preferred move on Adamant sets, as they are going to be slower than Return targets such as Mega Venusaur, meaning the stronger STAB attack is more important for Pokemon like Porygon2. On the other hand, Return is extremely important for Jolly Azumarill to take out Mega Venusaur with slight chip damage, as otherwise it'll be stopped and removed with one of Mega Venusaur's STAB attacks.

Set Details

Huge Power doubles Azumarill's Attack stat. 252 Attack with 252 Speed EV investment maximizes Azumarill's power and speed; the Speed investment in particular allows Azumarill to outpace Pokemon like Klefki and defensive Mega Scizor. 4 Special Defense EVs are used to prevent Porygon2 from getting a Special Attack boost with Download. An Adamant nature maximizes Azumarill's Attack stat, while a Jolly nature lets it outpace checks like Mega Venusaur and Mantine. Normalium Z lets Azumarill set up against nearly anything by fully healing Azumarill before it cuts its health in half from Belly Drum.

Usage Tips

Z-Belly Drum will not halve Azumarill's HP if it is already at +6 Attack but will still restore it to full HP, so if Azumarill is up against an extremely weak or Choice-locked resisted attacker, use Z-Belly Drum after boosting with Belly Drum to safely heal. Jolly Azumarill counters Poison and Steel teams, so make sure to maximize your chances and wait for the opportune moment to sweep. For example, increase your chances of winning by supporting Azumarill with Spikes and dual screens support from Klefki and Stealth Rock from Mega Diancie. Also, make sure to weaken Poison teams with Psychic Mega Diancie and Swords Dance + Zen Headbutt Tapu Bulu before trying to set up and sweep with Azumarill. Similarly, against Steel teams, weaken Pokemon like Ferrothorn and Celesteela with teammates like Fire Blast + Babiri Berry Clefable before setting up with Azumarill. Wear down defensive counterplay like Rotom-Wash into range of Azumarill's attacks before trying to sweep the opposing team, as if you use Belly Drum with major roadblocks in the way, Azumarill will accomplish nothing. Azumarill shouldn't be categorized as only a sweeper, as Knock Off provides great support; to give a specific example, Azumarill is a good lead against Flying teams, forcing Gliscor out and preventing Poison Heal from being activated, allowing Mega Diancie to 2HKO it or weaken answers like Celesteela for teammates like Mimikyu. Knock Off Azumarill is also one of the only ways that Fairy can cripple Alolan Muk. Avoid every type of status, as they all cripple Azumarill's sweeping potential. Remove phazers like Mantine before setting up.

Team Options

Klefki provides dual screens and Spikes support, making it easier for Azumarill to sweep. Tapu Koko and Mega Diancie are great wallbreakers, weakening or taking out troublesome Pokemon for Azumarill. Mega Diancie also provides Stealth Rock support for Azumarill. Swords Dance + Zen Headbutt Tapu Bulu weakens Poison teams, making it much easier for Azumarill to sweep late-game. Sticky Web Ribombee lets Azumarill outpace checks like Speed-invested Mega Venusaur. Mimikyu is great for dealing with Psychic teams and beats Pokemon like Celebi, Latias, and Latios that check Azumarill. Babiri Berry + Fire Blast Clefable provides Stealth Rock support and can take out checks like Mega Scizor for Azumarill.

" }, "Sitrus Berry + Belly Drum (Fairy)": { "description": "

Moves

Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high levels. Aqua Jet makes up for Azumarill’s lackluster Speed, allowing it to also clean late-game after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types such as Ferrothorn, Celesteela, and Skarmory and provides further utility in removing items such as Eviolite on Chansey and Porygon2. Return is used alongside a Jolly nature in order to outspeed Mega Venusaur and OHKO it after Stealth Rock as well as break through Toxapex a lot more easily. Play Rough is Azumarill’s strongest Fairy-type STAB attack and, at +6, gets rid of almost any threat that doesn’t resist it. It is used for slower and bulkier foes. Also, an unboosted Play Rough can OHKO Mega Sableye.

Set Details

Maximum Attack EVs and Speed EVs with a Jolly nature ensure Azumarill hits as hard and fast as possible. A Jolly nature allows Azumarill to outspeed Mega Venusaur, letting it break through it with Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet and guarantees the OHKO on Celesteela with a +6 Knock Off as well as letting Azumarill OHKO Porygon2 with +6 Play Rough. The remaining 4 EVs are placed into HP to give Azumarill an even value, allowing it to immediately eat its Sitrus Berry when using Belly Drum from full HP. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu or Tapu Koko.

Usage Tips

Azumarill should be used as a mid- to late-game sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, Azumarill should not take any damage if possible and avoid any status conditions such as poison, burn, and paralysis, as these can impede the progress of sweeping. Without Normalium Z, Belly Drum Azumarill must be even more careful and shouldn't take any hits if it can afford to, as if it gets too low, it cannot activate Belly Drum. With dual screens support, Azumarill can set up with Belly Drum more safely. Azumarill can also freely set up in front of Pokemon that it walls as they switch out. Aqua Jet is the main move Azumarill should use for beating faster Pokemon after using Belly Drum. Azumarill may also be sent out at an earlier point if an opposing Pokemon is very weak and can be taken out with Aqua Jet. Also, if it can remove a key item with the threat of Knock Off, it may be sent out earlier as well. Return on Jolly Azumarill is specifically run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with Stealth Rock up.

Team Options

Klefki is arguably the most vital teammate, as it can set up both Reflect and Light Screen, spread paralysis with Thunder Wave, set up Spikes to break potential Focus Sashes and Sturdy, and wear down the opposing team, aiding Azumarill to sweep. Klefki also can carry Foul Play, which punishes Mega Scizor or any other Attack-boosting Pokemon from setting up Swords Dance. Tapu Bulu can switch into Electric-type attacks, which are a threat to Azumarill, and take care of bulky Water-types, mainly Water Absorb Pokemon that check Azumarill such as Seismitoad and Mantine. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, which increases Tapu Bulu's wallbreaking potential and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, as it can get rid of Pokemon that can threaten Azumarill such as Keldeo, Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, which can open up an opportunity for Azumarill to sweep, and wear down Ferrothorn substantially. It can also utilize Thunder Wave to slow down threats, allowing Azumarill to outspeed them. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, as they both share the same checks. For example, Azumarill can break Alakazam's Focus Sash to open up a late-game clean for Mimikyu or vice versa. Mimikyu can also beat Latios, Latias, Celebi, and Jirachi, which Azumarill cannot.

" }, "Perish Trap (Water)": { - "description": "

Moves

Perish Song allows Azumarill to KO any target that cannot pivot out. To make Perish Song reliable, Whirlpool prevents Pokemon from switching out of Azumarill, making sure that they are KOed. As Azumarill must take at least one or two hits to pull off the trap, Rest keeps Azumarill healthy and allows it to easily Perish trap walls by curing status and healing to full health, preventing them from permanently Toxic poisoning or seriously crippling it. Protect allows Azumarill to stall out an extra turn of Perish Song and also scouts Choice item-using Pokemon while giving another turn of Leftovers recovery, which can be the difference between surviving and being KOed by a powerful attacker.

Set Details

Sap Sipper makes Azumarill immune to Grass-type moves, which is an invaluable immunity for Water teams, as they are naturally weak to Grass. An EV spread of 252 HP / 4 Def / 252 SpD and a Calm nature maximize Azumarill's special bulk, enabling it to take on a wide range of special attackers including Mega Charizard Y and even Mega Venusaur. A spread maximizing Azumarill's physical bulk can be used to minimize damage taken from Tapu Bulu, but it makes Azumarill less reliable overall. Leftovers gives Azumarill passive healing, improving its ability to reliably Perish trap.

Usage Tips

Azumarill's most precious resource is its health. If it's at full HP, it can take on even Mega Venusaur. As a result, it's essential that Azumarill only take hits when it's necessary in order to Perish trap and should primarily come in on walls such as Chansey and Slowbro, as they rarely are able to beat Azumarill thanks to Rest. However, even offensive Pokemon can be beaten if Azumarill resists their main attacks; Azumarill typically needs a free switch into these threats to properly trap them, though. Once into play safely, Azumarill should almost always use Whirlpool immediately to trap either the target or whatever Pokemon switches in. In doing so, Azumarill can reduce prediction needed if a different Pokemon than it expects comes in. Whirlpool's residual damage can also actually wear down offensive threats slowly when combined with Protect, so that is a viable alternative strategy if Azumarill is unlikely to have enough time to Perish trap something. Perish Song should be used whenever it's safe after trapping a target. The time Whirlpool traps for varies, but it can be as low as only four turns, so it's important to Perish Song as soon as possible. When Perish Song is active, Protect and Rest should be used to stall turns out. As long as Azumarill is not 2HKOed, it can trap almost any Pokemon by using Perish Song, Protect, and Rest in that order. Against balance or stall teams, Azumarill should use Rest liberally even if Perish Song hasn't been activated yet, as it can easily use sleep turns on walls that can't touch it and finish trapping later.

Team Options

Pokemon with an Electric immunity, such as Quagsire and Lanturn, are essential for taking on the Electric-types that Azumarill cannot. Lanturn is especially useful, as it can use Heal Bell to cleanse Azumarill of status and can use its slow Volt Switch to pivot into Azumarill safely. Alomomola's huge HP means it can pass massive Wishes to Azumarill, offering it a very welcome way to heal without relying on Rest. Entry hazard users appreciate having Azumarill trap and remove Defoggers and spinners. In turn, hazards wear down switch-ins to Azumarill. Toxapex is particularly useful, as Toxic Spikes cripples Pokemon like Volcanion and Cradily that cannot be trapped, and it also supports Azumarill by checking Poison-types. Pivots of all kind make it easier to bring Azumarill into play, making VoltTurn Pokemon such as Choice Scarf Greninja and Rotom-W great teammates. Setup sweepers such as Mega Gyarados have a much easier time sweeping teams if their checks are removed by Azumarill. Suicune and Mega Slowbro are two other great examples of potent defensive setup threats that are able to more easily execute their strategy with Azumarill's support. While Azumarill is quite capable of breaking most walls, wallbreakers such as Keldeo are still useful for taking on those that are immune to Water or stallbreakers like Gliscor that Azumarill has trouble with.

" + "description": "

Moves

Perish Song allows Azumarill to KO any target that cannot pivot out. To make Perish Song reliable, Whirlpool prevents Pokemon from switching out of Azumarill, making sure that they are KOed. As Azumarill must take at least one or two hits to pull off the trap, Rest keeps Azumarill healthy and allows it to easily Perish trap walls by curing status and healing to full health, preventing them from permanently Toxic poisoning or seriously crippling it. Protect allows Azumarill to stall out an extra turn of Perish Song and also scouts Choice item-using Pokemon while giving another turn of Leftovers recovery, which can be the difference between surviving and being KOed by a powerful attacker.

Set Details

Sap Sipper makes Azumarill immune to Grass-type moves, which is an invaluable immunity for Water teams, as they are naturally weak to Grass. An EV spread of 252 HP / 4 Def / 252 SpD and a Calm nature maximize Azumarill's special bulk, enabling it to take on a wide range of special attackers including Mega Charizard Y and even Mega Venusaur. A spread maximizing Azumarill's physical bulk can be used to minimize damage taken from Tapu Bulu, but it makes Azumarill less reliable overall. Leftovers gives Azumarill passive healing, improving its ability to reliably Perish trap.

Usage Tips

Azumarill's most precious resource is its health. If it's at full HP, it can take on even Mega Venusaur. As a result, it's essential that Azumarill only take hits when it's necessary in order to Perish trap and should primarily come in on walls such as Chansey and Slowbro, as they rarely are able to beat Azumarill thanks to Rest. However, even offensive Pokemon can be beaten if Azumarill resists their main attacks; Azumarill typically needs a free switch into these threats to properly trap them, though. Once into play safely, Azumarill should almost always use Whirlpool immediately to trap either the target or whatever Pokemon switches in. In doing so, Azumarill can reduce prediction needed if a different Pokemon than it expects comes in. Whirlpool's residual damage can also actually wear down offensive threats slowly when combined with Protect, so that is a viable alternative strategy if Azumarill is unlikely to have enough time to Perish trap something. Perish Song should be used whenever it's safe after trapping a target. The time Whirlpool traps for varies, but it can be as low as only four turns, so it's important to Perish Song as soon as possible. When Perish Song is active, Protect and Rest should be used to stall turns out. As long as Azumarill is not 2HKOed, it can trap almost any Pokemon by using Perish Song, Protect, and Rest in that order. Against balance or stall teams, Azumarill should use Rest liberally even if Perish Song hasn't been activated yet, as it can easily use sleep turns on walls that can't touch it and finish trapping later.

Team Options

Pokemon with an Electric immunity, such as Quagsire and Lanturn, are essential for taking on the Electric-types that Azumarill cannot. Lanturn is especially useful, as it can use Heal Bell to cleanse Azumarill of status and can use its slow Volt Switch to pivot into Azumarill safely. Alomomola's huge HP means it can pass massive Wishes to Azumarill, offering it a very welcome way to heal without relying on Rest. Entry hazard users appreciate having Azumarill trap and remove Defoggers and spinners. In turn, hazards wear down switch-ins to Azumarill. Toxapex is particularly useful, as Toxic Spikes cripples Pokemon like Volcanion and Cradily that cannot be trapped, and it also supports Azumarill by checking Poison-types. Pivots of all kind make it easier to bring Azumarill into play, making VoltTurn Pokemon such as Choice Scarf Greninja and Rotom-Wash great teammates. Setup sweepers such as Mega Gyarados have a much easier time sweeping teams if their checks are removed by Azumarill. Suicune and Mega Slowbro are two other great examples of potent defensive setup threats that are able to more easily execute their strategy with Azumarill's support. While Azumarill is quite capable of breaking most walls, wallbreakers such as Keldeo are still useful for taking on those that are immune to Water or stallbreakers like Gliscor that Azumarill has trouble with.

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Other Options

Bug

Iron Plate can be used instead of Scizorite on the Swords Dance set to leave place for another Mega Evolution. However, it makes Scizor too reliant on Bullet Punch. Defog can be used to remove entry hazards, but that forces Scizor to lose out on important coverage or Swords Dance. Defensive Swords Dance can also be used, but that limits Mega Scizor's ability as a sweeper, which is a big momentum drain for Bug teams, which are generally very offensive.

Steel

Pursuit is an option to prevent threats that Mega Scizor checks from switching out, like Meloetta and Alolan Raichu. However, the utility provided by U-turn and Knock Off is more useful. Defog is an option on Mega Scizor; however, most Steel teams rely on stacking entry hazards, which makes Defog counterproductive. On offensive Mega Scizor, Knock Off helps with defensive cores found on types like Water that the original coverage struggles with.

Checks and Counters

Bug

Magnezone: Magnezone is able to trap Scizor with Magnet Pull and easily take it out with Hidden Power Fire.

Fire-types: Fire-type Pokemon resist both of Scizor's STAB attacks and effortlessly remove it with their own STAB attacks. Furthermore, certain Fire-types like Mega Charizard X can use it to set up.

Volcarona: Volcarona is an even bigger threat than other Fire-types because it resists Superpower and does not take much from Knock Off because of its Z-Crystal. It can switch in on an attack from Scizor, cripple it with a burn from Flame Body, and set up on it.

Fire-type Coverage: Pokemon such as Dragonite can take Scizor's Bullet Punch and OHKO it with a Fire-type move.

Steel-resistant Pokemon: Pokemon like Keldeo and Zapdos resist Bullet Punch and are often able to take it out with a strong attack.

Burns: Scald and Will-O-Wisp users can make Scizor completely useless with a burn.

Physically Defensive Pokemon: Physically Defensive Pokemon are able to safely take hits from Scizor while being able to force it out through different methods. For example, Porygon2 is able to KO it with Hidden Power Fire and defensive Water-types can burn it with Scald.

Celesteela: Celesteela easily takes any attack Scizor throws at it while being able to OHKO it with Flamethrower.

Skarmory: Skarmory completely walls Scizor, delivers residual damage through Rocky Helmet, and prevents Scizor from setting up due to Whirlwind.

Toxapex: Toxapex resists all of Scizor's attacks bar Knock Off while being able to burn it with Scald and prevent it from setting up due to Haze.

Steel

Fire-types: Fire-types resist Bullet Punch and take little damage from Mega Scizor's other moves. In return, they can use their 4x super effective STAB moves to easily OHKO Mega Scizor.

Skarmory: Skarmory completely walls Mega Scizor and can just phaze it or use it as bait to set Spikes or Stealth Rock.

Toxapex: Toxapex completely walls Mega Scizor and can clear its stat boosts with Haze. Toxapex can repeatedly recover health with Recover and fish for burns with Scald. However, if Mega Scizor has Facade and gets burned, Toxapex is easily beaten.

Magnezone: Magnezone can trap Mega Scizor thanks to Magnet Pull and KO it with Hidden Power Fire.

Water-types: Almost all Water-types can easily take a boosted Bullet Punch. Defensive Water-types can threaten Mega Scizor with Scald, while wallbreakers like Keldeo can 2HKO it without trouble.

Steel-resistant Pokemon: Steel- and Electric-types, such as Heatran and Zapdos, can easily take a boosted Bullet Punch from Mega Scizor and outspeed and KO it in return.

Super Effective Coverage: Pokemon like Dragonite, Garchomp, and Greninja can survive a boosted Bullet Punch and take Mega Scizor out with their respective Fire-type coverage moves. Fairy-types like Clefable and Togekiss that carry Babiri Berry can surprise Mega Scizor and take it out with Fire Blast.

Physically Defensive Pokemon: Pokemon like Porygon2, Swampert, and Hippowdon can take a boosted hit from Mega Scizor and can take it out with Hidden Power Fire, threaten it with a Scald burn, or phaze it, respectively. However, the offensive Swords Dance set can easily break through worn down walls.

", "sets": { "Offensive Swords Dance (Bug)": { - "description": "

Moves

Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move and, once boosted, lets it break through checks like Rotom-W and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's aforementioned core while also crippling Pokemon that try switching in on Mega Scizor such as Heatran and Keldeo.

Set Details

Maximum investment in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-W and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, which could power up Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. Life Orb is an alternative to free up the Mega slot.

Usage Tips

Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up and clean. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2, nor against teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options

Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can handle physically bulky Pokemon and break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water- and Fighting-types that Mega Scizor generally struggles with., particularly Keldeo and Buzzwole. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, its lower Speed makes it worse at dealing with other Choice Scarf users like Togekiss and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with Fire-types. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

" + "description": "

Moves

Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move and, once boosted, lets it break through checks like Rotom-Wash and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's aforementioned core while also crippling Pokemon that try switching in on Mega Scizor such as Heatran and Keldeo.

Set Details

Maximum investment in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-Wash and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, which could power up Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. Life Orb is an alternative to free up the Mega slot.

Usage Tips

Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up and clean. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2, nor against teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options

Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can handle physically bulky Pokemon and break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water- and Fighting-types that Mega Scizor generally struggles with., particularly Keldeo and Buzzwole. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, its lower Speed makes it worse at dealing with other Choice Scarf users like Togekiss and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with Fire-types. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

" }, "Choice Band (Bug)": { - "description": "

Moves

Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. It also traps Heatran.

Set Details

Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-W. Choice Band insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Scarf Victini after two V-creates or after one V-create and Sticky Web. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips

This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams, when it can usually clean up with Bullet Punch. Thanks to its strong Bullet Punch, Scizor can also be used to revenge kill many threats such as weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options

Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Scizor's 4x weakness to Fire, so Armaldo is preferable. Volcarona takes care of Scizor's Steel-type counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking and can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

" + "description": "

Moves

Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. It also traps Heatran.

Set Details

Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-Wash. Choice Band insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Scarf Victini after two V-creates or after one V-create and Sticky Web. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips

This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams, when it can usually clean up with Bullet Punch. Thanks to its strong Bullet Punch, Scizor can also be used to revenge kill many threats such as weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options

Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Scizor's 4x weakness to Fire, so Armaldo is preferable. Volcarona takes care of Scizor's Steel-type counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking and can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

" }, "Offensive Swords Dance (Steel)": { - "description": "

Moves

Swords Dance lets Mega Scizor boost its Attack stat to threatening levels. Bullet Punch, boosted by Technician, is great priority against offensive types like Dragon. Bug Bite, also boosted by Technician, is Mega Scizor's other STAB attack that lets it take care of more sturdy walls like Hippowdon. Superpower alleviates Mega Scizor's issue of not being able to hit opposing Steel-types. It also lets Mega Scizor break through defensive checks like Porygon2 that it would otherwise lose to.

Set Details

252 Attack and Speed EVs make Mega Scizor as fast and strong as possible. A Jolly nature lets it outpace Adamant Diggersby, and an Adamant nature lets it maximize its power. Technician boosts Bullet Punch and Bug Bite.

Usage Tips

Take advantage of Choice-locked attackers like Latios by setting up on them. Chip offensive answers like Fire Blast Garchomp into range of Bullet Punch before attempting to sweep. Similarly, take care of defensive answers like Foul Play Mandibuzz before attempting to sweep. As with the majority of other physical attackers, look out for status, particularly burn, as it will cripple Mega Scizor. Make use of Bug Bite against Pokemon that frequently carry Iapapa Berry like Rotom-W and Alolan Muk for free healing. It is difficult to capitalize on Mega Scizor's amazing bulk and fantastic defensive typing without Roost, so preserve its health and get it in by means of double switches or pivots like Volt Switch Magnezone.

Team Options

Heatran takes on Fire-types that Mega Scizor struggles with and cripples defensive counterplay like Toxapex and Mandibuzz with Magma Storm, Taunt, and potentially Toxic. Mold Breaker Toxic from Excadrill cripples defensive checks like Mandibuzz and Mega Sableye. Entry hazard setters such as Ferrothorn, Heatran, and Skarmory are all great at chipping down answers with Spikes and Stealth Rock. Volt Switch Magnezone is great for trapping and chipping down answers like Heatran and gets Mega Scizor in for free with Volt Switch. Strong setup sweepers like Swords Dance Bisharp and Lucario can form a wallbreaking core with Mega Scizor. Celesteela can provide it with Leech Seed recovery and break down walls with Toxic. Z-Happy Hour Jirachi and Mega Scizor form a great core, breaking down each other's checks and counters; for example, Jirachi helps with Poison-types like Toxapex that Mega Scizor struggles with. Calm Mind Jirachi is also great for weakening down the defensive core found on Water teams, something that Mega Scizor can't break through.

" + "description": "

Moves

Swords Dance lets Mega Scizor boost its Attack stat to threatening levels. Bullet Punch, boosted by Technician, is great priority against offensive types like Dragon. Bug Bite, also boosted by Technician, is Mega Scizor's other STAB attack that lets it take care of more sturdy walls like Hippowdon. Superpower alleviates Mega Scizor's issue of not being able to hit opposing Steel-types. It also lets Mega Scizor break through defensive checks like Porygon2 that it would otherwise lose to.

Set Details

252 Attack and Speed EVs make Mega Scizor as fast and strong as possible. A Jolly nature lets it outpace Adamant Diggersby, and an Adamant nature lets it maximize its power. Technician boosts Bullet Punch and Bug Bite.

Usage Tips

Take advantage of Choice-locked attackers like Latios by setting up on them. Chip offensive answers like Fire Blast Garchomp into range of Bullet Punch before attempting to sweep. Similarly, take care of defensive answers like Foul Play Mandibuzz before attempting to sweep. As with the majority of other physical attackers, look out for status, particularly burn, as it will cripple Mega Scizor. Make use of Bug Bite against Pokemon that frequently carry Iapapa Berry like Rotom-Wash and Alolan Muk for free healing. It is difficult to capitalize on Mega Scizor's amazing bulk and fantastic defensive typing without Roost, so preserve its health and get it in by means of double switches or pivots like Volt Switch Magnezone.

Team Options

Heatran takes on Fire-types that Mega Scizor struggles with and cripples defensive counterplay like Toxapex and Mandibuzz with Magma Storm, Taunt, and potentially Toxic. Mold Breaker Toxic from Excadrill cripples defensive checks like Mandibuzz and Mega Sableye. Entry hazard setters such as Ferrothorn, Heatran, and Skarmory are all great at chipping down answers with Spikes and Stealth Rock. Volt Switch Magnezone is great for trapping and chipping down answers like Heatran and gets Mega Scizor in for free with Volt Switch. Strong setup sweepers like Swords Dance Bisharp and Lucario can form a wallbreaking core with Mega Scizor. Celesteela can provide it with Leech Seed recovery and break down walls with Toxic. Z-Happy Hour Jirachi and Mega Scizor form a great core, breaking down each other's checks and counters; for example, Jirachi helps with Poison-types like Toxapex that Mega Scizor struggles with. Calm Mind Jirachi is also great for weakening down the defensive core found on Water teams, something that Mega Scizor can't break through.

" }, "Bulky Facade (Steel)": { "description": "

Moves

Bullet Punch is Mega Scizor's best STAB move, being a Technician-boosted priority move that can eliminate faster threats such as Mega Lopunny and Tapu Koko. Facade allows Mega Scizor to take advantage of status conditions, mainly burns, in order to better damage some of its defensive checks in Mantine and Toxapex. Swords Dance boosts Mega Scizor's Attack stat. Roost allows it to stay healthy and aids it in creating better setup opportunities.

Set Details

248 HP EVs and 48 Defense EVs coupled with an Impish nature ensure that Mega Scizor avoids being 2HKOed from Mega Lopunny's High Jump Kick and also survives hits such as Gyarados's +1 Supersonic Skystrike after Stealth Rock damage. 140 Speed EVs are used to outspeed foes such as Jolly Azumarill and faster variants of Mantine and Mega Venusaur. The remaining EVs are placed into Attack to maximize its power. Technician is used to boost the power of Mega Scizor's Bullet Punch.

Usage Tips

Mega Scizor should utilize this set to take advantage of burns, enabling it to threaten foes such as Mantine and Toxapex much more effectively. Mega Scizor should attempt to set up a Swords Dance against foes such as Suicune and Toxapex, as these foes most likely will attempt to cripple it solely through burns. It should also wait to reveal Facade in order to effectively lure its intended targets, namely bulky Water-types. However, there are some scenarios where it should avoid being burned, as it requires the use of Bullet Punch to better remove weakened foes such as Tapu Koko. Avoid Taunt users such as Gliscor and Mew, as they can prevent Mega Scizor from setting up and recovering, allowing them to break it down. Mega Scizor should also utilize Bullet Punch to revenge kill weakened foes and threats such as Mega Lopunny and Tornadus-T. It should also utilize Roost every now and then to keep itself healthy.

Team Options

Heatran's incredible ability to provide a Fire immunity is critical for any Steel team, making it an important teammate for Mega Scizor. Additionally, it has the ability to check and remove some of Mega Scizor's checks such as Ferrothorn and Victini. Ferrothorn's typing makes it a blanket check to bulky Water-types that Scizor finds difficulty taking advantage of, such as Empoleon. Additionally, Ferrothorn's utility functions in Leech Seed support and hazard stacking grant Mega Scizor more opportunities to reliably break down the opposition. Celesteela's well-rounded bulk and typing make it an optimal partner for Mega Scizor that can stomach powerful attacks from foes such as Greninja and Landorus. Celesteela can also use an Autotomize set with Metronome to break some of Mega Scizor's walls such as Hippowdon and Porygon2. Choice Scarf Excadrill is able to threaten faster foes that Mega Scizor cannot check, such as Nidoking and Choice Band Victini. Additionally, Excadrill has the option of being a utility lead, being able to both set and remove hazards reliably and spread around Toxic with the help of Mold Breaker, enabling Mega Scizor to deal with foes such as Mandibuzz and Mega Sableye much more easily. Choice Scarf Magnezone can trap opposing Steel-types such as Celesteela and Ferrothorn that would otherwise wall Mega Scizor through Magnet Pull. Additionally, Magnezone can threaten Mega Scizor's offensive checks such as Mega Charizard Y and Keldeo and can bring it in with Volt Switch. Jirachi can utilize a Z-Happy Hour set that makes it a potent revenge killer against some of Mega Scizor's checks in Celesteela, Mega Charizard Y, and Infernape. Bisharp assists Mega Scizor by using Knock Off to cripple its defensive checks such as Porygon2 and Mega Slowbro, while also using its priority in Sucker Punch to threaten foes such as Mega Gallade and Victini.

" @@ -716,7 +716,7 @@ "comments": "

Other Options

Grass

Celebi can use Recover over Hidden Power Fire to increase its longevity, but this leaves it significantly more vulnerable to Mega Scizor and gives it a worse matchup against Steel-type teams.

Psychic

The Nasty Plot set can try to run Psychic to more effectively take on Pokemon such as Mega Venusaur, but all of the usual coverage moves are often much more important. Heal Bell is a utility move that defensive Celebi can choose to run, but Psychic teams don't tend to need it, and its other utility moves are often more generally useful. Due to Celebi's Natural Cure, Heal Bell also has less use than usual, as Celebi can simply switch out to remove any status effects. Toxic is another supportive option that lets defensive Celebi cripple walls such as Mantine, but Psychic teams have many other options for beating walls.

Checks and Counters

Grass

Dark-types: Dark-types, such as Hydreigon and Mega Sableye, are immune to Psychic and threaten Celebi out with their STAB attacks. Hydreigon is especially notable because it is also immune to Ground.

Bug-types and Bug-type Move Users: Bug-types such as Heracross, Yanmega, Scolipede, and Mega Scizor all threaten Celebi out, although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja also force Celebi out.

Faster Attackers: Choice Scarf users such as Victini and Greninja and faster attackers like Nihilego and Blacephalon are capable of easily revenge killing Celebi.

Ice-types: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with their STAB attacks.

Special Walls: Special walls such as Chansey and Mantine take little from Celebi's attacks and can force it out with Toxic; Chansey is also capable of setting Stealth Rock freely against it.

Psychic

Specially Defensive Pokemon: All Celebi sets are eventually forced out by tough walls like Chansey, as Celebi doesn't have much power even with Nasty Plot boosts.

Super Effective Coverage: Strong attackers with super effective coverage such as Greninja and Heracross are able to muscle through Celebi's bulk and take it out.

Fire-types: Although they are afraid of Tectonic Rage, Fire-types like Victini are generally capable of switching into and forcing out Celebi, as an unboosted Earth Power doesn't do much damage. Mega Charizard Y is especially notable for being able to wall and OHKO Celebi.

Wallbreakers: Celebi's main draw is its mixed bulk, so wallbreakers that specialize in physical damage, such as Choice Band Diggersby, or special damage, such as Choice Specs Latios, can be strong enough to muscle through Celebi.

Stallbreakers: The defensive set is rather ineffective against stallbreakers like Gliscor, Mew, and Mega Sableye. Taunt users can also prevent the Nasty Plot set from setting up, keeping Celebi from boosting its average Special Attack.

Setup Sweepers: Some setup sweepers such as Mega Gallade, Mega Latias, Mimikyu, and Porygon-Z can use Celebi's lack of offensive presence to set up on it.

", "sets": { "Nasty Plot (Grass)": { - "description": "

Moves

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, and Grass-type teams appreciate the coverage that Hidden Power Fire provides more.

Set Details

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, and it lets Celebi act as a status absorber.

Usage Tips

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-C to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-C also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.

" + "description": "

Moves

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, and Grass-type teams appreciate the coverage that Hidden Power Fire provides more.

Set Details

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, and it lets Celebi act as a status absorber.

Usage Tips

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-Mow can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-Mow to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-Mow also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.

" }, "Nasty Plot (Psychic)": { "description": "

Moves

Nasty Plot boosts Celebi's otherwise mediocre Special Attack to make it strong enough to break many walls, including even Celesteela. Giga Drain is Celebi's primary STAB attack and pressures Water and Ground teams. With the help of Nasty Plot, it can also provide significant recovery to Celebi. Earth Power takes out Steel- and Poison-types such as Heatran and Toxapex that try to wall Celebi and combines with Groundium Z to become a powerful Tectonic Rage that can even KO Alolan Muk with minor chip damage and only one Nasty Plot boost. Hidden Power Fire combines with Earth Power to let Celebi dismantle most Steel teams by taking on Mega Scizor, Ferrothorn, Skarmory, and Celesteela.

Set Details

252 Special Attack EVs let Celebi do as much damage as possible. With 252 Speed EVs and a Timid nature, Celebi at least Speed ties with other base 100s and outspeeds Mimikyu, enabling Celebi to break its Disguise or deal significant damage to it. As its only ability, Natural Cure lets Celebi heal status if it needs to switch out and set up later. Groundium Z allows Celebi to use Tectonic Rage to break many Pokemon that otherwise stop Celebi from sweeping. If a teammate is using the Z-Move, Life Orb can be used instead, but the loss of Tectonic Rage's damage output is significant.

Usage Tips

Because Celebi is not particularly strong even with a Nasty Plot under its belt, it should avoid setting up too early, preferring to wait until its checks have been worn down slightly to make sure it can sweep. For example, in the Steel matchup, it is necessary to pop Heatran's Air Balloon before Celebi attempts to sweep Steel teams, as Air Balloon Heatran can completely wall Celebi. Be careful with Celebi's only use of Tectonic Rage. For example, in the Poison matchup, while taking out Toxapex can be tempting, Earth Power can be difficult for it to handle, and saving Tectonic Rage for Alolan Muk is typically more important. Although Celebi has Natural Cure to remove status, it should still avoid being statused, as it can find it difficult to sweep when paralyzed or taking not insignificant amounts of damage every turn. Similarly, it should avoid taking too much damage before it sets up. While Giga Drain can provide Celebi with recovery after a Nasty Plot or two, Celebi should not rely on it and should try to only set up against Pokemon such as Ferrothorn that cannot threaten it much. Celebi should also take care to avoid revealing that it is using an offensive set before it's ready to set up, as the surprise can net it a free Nasty Plot.

Team Options

Stealth Rock puts a lot of defensive Pokemon into range of being KOed by Celebi, so Pokemon such as Deoxys-S and Jirachi are great teammates depending on the team archetype. Deoxys-S can also provide dual screens support to make it even easier for Celebi to set up and sweep. U-turn users such as Victini and Jirachi can bring Celebi into play safely and give it more setup opportunities. Because Toxic Spikes can make it difficult or impossible for Celebi to sweep, Latias and Latios are both very useful for their Defog utility. They are also both resistant to Fire and can bring additional utility in Healing Wish and Memento for Celebi. As a stallbreaker, Mew can take on many of the walls that Celebi can struggle against, such as Chansey. Other wallbreakers and sweepers such as Mega Gallade, Mega Slowbro, Choice Band Victini, and Latios can find it easier to operate when Celebi has removed some of their checks.

" @@ -729,7 +729,7 @@ }, "Swampert": { "overview": "

Water

Swampert has a phenomenal Water / Ground typing that leaves it with only one weakness and provides Water teams with a very important Electric immunity. Furthermore, Swampert has access to a wide array of useful utility moves to support the team such as Stealth Rock and Roar. Its amazing bulk allows it to take hits and safely set entry hazards or run defensive sets as Mega Swampert. Mega Swampert is a solid sweeper as well thanks to gaining Swift Swim as an ability, outspeeding many offensive threats in rain such as Landorus, Mega Lopunny, and Tapu Koko. However, Swampert is held back by an unfortunate lack of reliable recovery and therefore no longevity. Furthermore, it has a 4x weakness to Grass-type moves, which is very counterproductive for Water teams. Another setback for Swampert is that it has no offensive presence unless it's Mega Swampert, and despite an amazing base 150 Attack stat, Mega Swampert is often walled because it lacks a wide pool of reliable coverage moves. It is also completely crippled by burns, as it will no longer be the great wallbreaker it was. Lastly, despite Swampert’s solid bulk, its vulnerability to residual damage prevents it from switching in and out of the battle constantly.

", - "comments": "

Other Options

Water

Swampert can run Mirror Coat with Rindo Berry, a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents gain knowledge of your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Also, Swampert can run Protect along with Leftovers in order to regain some health and to scout the opponent. Rest is another option that allows Swampert to restore its health, as well as cure status, allowing it to wall Pokemon such as Toxic Zapdos. Mega Swampert can also run a Jolly nature in order to outspeed threats like fast Choice Scarf users such as Terrakion and Nihilego in rain. Stone Edge is a coverage option on Mega Swampert that allows it to hit Mantine, which it would otherwise be walled by. Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely set up its own rain.

Checks and Counters

Water

Grass-types: Bulkier Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

Grass-type Coverage: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Greninja and Alolan Raichu.

Fast Choice Scarf Users: As Mega Swampert has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

Physically Defensive Walls: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

Bulky Water-types That Are Immune To Ground: Swampert is completely walled by Pokemon like Mantine and Rotom-W. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock. However, these Pokemon should be wary of Toxic.

Status: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

Trace: Pokemon with Trace can copy Swift Swim and possibly sweep Swampert’s team if the right conditions are met.

Wallbreakers: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

Knock Off: Knock Off, from the likes of Bisharp and Mega Gallade, removes Leftovers Swampert's only way of recovering some HP, which reduces its presence in the battle.

", + "comments": "

Other Options

Water

Swampert can run Mirror Coat with Rindo Berry, a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents gain knowledge of your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Also, Swampert can run Protect along with Leftovers in order to regain some health and to scout the opponent. Rest is another option that allows Swampert to restore its health, as well as cure status, allowing it to wall Pokemon such as Toxic Zapdos. Mega Swampert can also run a Jolly nature in order to outspeed threats like fast Choice Scarf users such as Terrakion and Nihilego in rain. Stone Edge is a coverage option on Mega Swampert that allows it to hit Mantine, which it would otherwise be walled by. Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely set up its own rain.

Checks and Counters

Water

Grass-types: Bulkier Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

Grass-type Coverage: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Greninja and Alolan Raichu.

Fast Choice Scarf Users: As Mega Swampert has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

Physically Defensive Walls: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

Bulky Water-types That Are Immune To Ground: Swampert is completely walled by Pokemon like Mantine and Rotom-Wash. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock. However, these Pokemon should be wary of Toxic.

Status: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

Trace: Pokemon with Trace can copy Swift Swim and possibly sweep Swampert’s team if the right conditions are met.

Wallbreakers: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

Knock Off: Knock Off, from the likes of Bisharp and Mega Gallade, removes Leftovers Swampert's only way of recovering some HP, which reduces its presence in the battle.

", "sets": { "Defensive (Water)": { "description": "

Moves

Stealth Rock breaks opposing Focus Sash and gets useful residual damage against the opposing team that Swampert's teammates take out opposing threats like Zapdos more easily. Scald is used to get burns against threats that would normally switch in on Swampert, wearing them down. Roar prevents sweepers from easily setting up on Swampert because of its lack of offensive presence. Earthquake is used to hit the Electric-types that give Swampert's teammates a lot of trouble. Toxic can be used in order to put timers on opposing Pokemon, namely opposing walls such as Porygon2, as well as Pokemon that try to Defog away its Stealth Rock such as Zapdos and Mantine.

Set Details

Maximum Defense and HP investment paired with a Relaxed nature gives Swampert enough bulk to take hits from imposing physical attackers. Torrent is the preferred ability, as it gives a weakened Swampert a strong Scald. Furthermore, Explosion and Self-Destruct are not relevant, so Damp wouldn't have any use. Leftovers is used to make up for Swampert’s lack of a reliable recovery move. However, Swampertite is another possible item because Mega Evolving gives Swampert better bulk.

Usage Tips

In general, Swampert should be the lead, as getting Stealth Rock up as soon as possible is very important. As it has a very important utility role on the team, Swampert receiving too much damage when its Electric immunity is essential should be avoided. It should also be preserved in matchups where Stealth Rock pressure and the ability to phaze sweepers are extremely important. Another way to ensure Swampert's longevity is to prevent it from being hit by Knock Off, which removes its only form of recovery. In addition, it should not take too much residual damage from entry hazards and must not be affected by status such as burn or poison. Therefore, Swampert shouldn't stay in on walls known for carrying status moves such as Porygon2. Despite this, Swampert can take the burn for a teammate if absolutely necessary, as it relies more on spreading burns with Scald than actually being a physically offensive threat. While Swampert is used for its Electric immunity, it needs to be wary of the many Electric-types that carry Grass-type coverage. It is essential to be careful around Pokemon like Tapu Koko, Xurkitree, and Alolan Raichu, which can proceed to trample the team if they catch Swampert with a Grass-type move. To prevent Swampert from being setup bait, use Roar to force out Pokemon that try taking advantage of its passive nature. Said move also prevents opponents from pulling double switches and in fact should be used to push out incoming threats while also slowly weakening them with residual damage. Swampert can safely pivot in on threatening physical attackers and cripple them with burns. In similar fashion, its Scald can also be used to burn bulkier threats. If Swampertite is being used instead of Leftovers, it is essential to Mega Evolve immediately to get the increase in bulk. However, defensive Mega Swampert needs to be played with very carefully because it has absolutely no form of recovery.

Team Options

Gyarados is a great sweeper that can check the Grass-type Pokemon that threaten Swampert thanks to its Water / Flying typing and access to Supersonic Skystrike. Also, Swampert can safely switch into the Electric-type and Rock-type attacks directed at Gyarados. While not a sweeper like Gyarados, Mantine is a great partner for similar reasons. Together with Swampert, it forms a solid defensive core in which each Pokemon can safely take the attacks that would be super effective on the other. Mantine can also assist Swampert in shutting down setup sweepers by neutering special attackers like Volcarona with Haze. Toxapex can also easily switch in on Grass-type attacks, wear down the opposing team with Toxic Spikes, and use Haze to render setup sweepers useless. Tapu Fini prevents status and entry hazards from causing too much residual damage to Swampert thanks to Misty Terrain and Defog. In addition, it also handles the Dragon-type Pokemon that Swampert struggles against. Calm Mind Mega Slowbro takes the dangerous physical attacks that would hurt Swampert too much. Another amazing Calm Mind user is Substitute + Calm Mind Suicune, which is an excellent partner because of its ability to completely break down teams and stall out Mega Venusaur. Mega Sharpedo and Mega Gyarados take advantage of the residual damage caused by Swampert’s Stealth Rock and Scald burns to sweep opposing teams. Greninja can also sweep opposing teams with support from Swampert while also checking threats that completely wall it such as Grass-types, Dragon-types, and bulky Psychic-types with moves like Ice Beam, Gunk Shot, Hidden Power Fire, and Dark Pulse. Another special attacking option would be Keldeo, which can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2.

" @@ -752,13 +752,13 @@ }, "Pelipper": { "overview": "

Water

Pelipper's ability Drizzle is a blessing to rain teams, as it single-handedly enables them to function. Pelipper's Flying typing along with a Hurricane that does not miss in rain allows it to deal with problematic Grass-types, most notably Mega Venusaur, as well as Fighting- and Bug-types. Its high Base Power STAB moves allow it to have a threatening offensive presence with Choice Specs and rip through many common walls like Celesteela, Mega Sableye, and Toxapex. Pelipper's decent defensive typing also allows it to run a defensive set despite its lackluster bulk to check some physical threats such as Mega Lopunny and Mega Gallade. However, it should be noted that Pelipper's offensive sets are incredibly frail due to the lack of investment in bulk. Coupled with its low Speed, offensive Pelipper is unable to reliably check faster threats like Mega Diancie and Terrakion. While it is valued as a Defogger, having to switch into entry hazards to remove them makes Pelipper rather unreliable due to its weakness to Stealth Rock. Thus, despite being a staple on rain teams, Pelipper is very underwhelming, making it hard to justify using outside of rain-oriented teams.

", - "comments": "

Other Options

Water

Utilizing Choice Scarf instead of Choice Specs allows Pelipper to surprise Pokemon that usually outspeed it such as Kommo-o and Mega Diancie, but it loses out on the power to wallbreak effectively.

Checks and Counters

Water

Electric-types: Electric-type Pokemon like Alolan Raichu, Tapu Koko, and Rotom-W either are faster than Pelipper or don't mind its attacks and threaten it with a 4x super effective STAB attack.

Rock-types: While Pelipper can threaten Rock-type Pokemon with a rain-boosted Scald or Hydro Pump, faster Rock-types like Mega Diancie and Terrakion threaten to KO it with their own STAB moves.

Stealth Rock: Every time Pelipper switches in with Stealth Rock up, it loses a quarter of its health. Drizzle also does not activate if Pelipper faints to Stealth Rock, preventing you from sacrificing it to get rain up.

Status: Status ailments like poison and burn further chip down Pelipper. Paralysis also hinders it by halving its Speed.

Faster Attackers: Pelipper's underwhelming defenses and low Speed cause it to be easily revenge killed by faster Pokemon such as Kyurem-B and Latios.

Opposing Weather: Mega Charizard Y, Torkoal, Hippowdon, Tyranitar, and Alolan Ninetales can change the weather. This takes away a massive part of Pelipper's kit, making it difficult for Pelipper to support the team properly.

", + "comments": "

Other Options

Water

Utilizing Choice Scarf instead of Choice Specs allows Pelipper to surprise Pokemon that usually outspeed it such as Kommo-o and Mega Diancie, but it loses out on the power to wallbreak effectively.

Checks and Counters

Water

Electric-types: Electric-type Pokemon like Alolan Raichu, Tapu Koko, and Rotom-Wash either are faster than Pelipper or don't mind its attacks and threaten it with a 4x super effective STAB attack.

Rock-types: While Pelipper can threaten Rock-type Pokemon with a rain-boosted Scald or Hydro Pump, faster Rock-types like Mega Diancie and Terrakion threaten to KO it with their own STAB moves.

Stealth Rock: Every time Pelipper switches in with Stealth Rock up, it loses a quarter of its health. Drizzle also does not activate if Pelipper faints to Stealth Rock, preventing you from sacrificing it to get rain up.

Status: Status ailments like poison and burn further chip down Pelipper. Paralysis also hinders it by halving its Speed.

Faster Attackers: Pelipper's underwhelming defenses and low Speed cause it to be easily revenge killed by faster Pokemon such as Kyurem-B and Latios.

Opposing Weather: Mega Charizard Y, Torkoal, Hippowdon, Tyranitar, and Alolan Ninetales can change the weather. This takes away a massive part of Pelipper's kit, making it difficult for Pelipper to support the team properly.

", "sets": { "Choice Specs (Water)": { "description": "

Moves

Hurricane allows Pelipper to eliminate walls that rain teams generally have a hard time breaking through such as Mega Venusaur and Toxapex. Hydro Pump helps Pelipper deal massive damage to walls such as Mega Sableye, Porygon2, and Celesteela. U-turn allows Pelipper to act as a pivot to gain momentum and give teammates a free switch. Defog lets Pelipper help the team clear entry hazards such as Sticky Web, which hinders even Swift Swim users. It also clears Stealth Rock to let Pelipper switch in more often without worry.

Set Details

Drizzle supports the team with rain while boosting Pelipper's own moves. Maximum Speed investment with a Timid nature allows Pelipper to be as fast as possible. 252 EVs in Special Attack with Choice Specs allow Pelipper to hit as hard as possible. A Modest nature can also be used to hit harder, but then Pelipper fails to outspeed threats like Adamant Tapu Bulu.

Usage Tips

Pelipper should be used early to dismantle opposing defensive cores with Hurricane + Hydro Pump, a move combination unresisted by most of the metagame. Getting rain up early also enables teammates such as Mega Swampert and Kingdra to become immediate threats. Send Pelipper in whenever rain ends to continue supporting Pokemon that can take advantage of it. Keep Pelipper alive to get as many rain turns as possible, especially in matchups like Electric, where Drizzle support is the key to winning. U-turn should be used on expected switches to gain momentum or switch out on slower foes like Cradily and Tyranitar that heavily pressure Pelipper. Keeping track of remaining rain turns is vital to the success of rain teams. Avoid switching Pelipper in when there is still a turn of rain up, as this essentially wastes its Drizzle and may lead to it taking unnecessary damage. That said, Pelipper works best with rain, so do not be afraid to utilize it while rain is up. Avoid sacrificing Pelipper early unless the remaining rain turns can help teammates win the game. Switch into Stealth Rock users that Pelipper can force out such as Swampert and Hippowdon to use Defog without having to take damage from Stealth Rock. Avoid getting statused, as any chip damage can be the difference between Pelipper coming safely in or fainting to Stealth Rock, and paralysis halves Pelipper's already horrible Speed.

Team Options

Mega Swampert is a fantastic teammate, as it can take advantage of Pelipper's Drizzle with its ability Swift Swim to become an incredibly powerful and fast sweeper. Swampert's Ground typing also lets it absorb Electric-type attacks and deal with Electric-type Pokemon with STAB Earthquake. It also gets Stealth Rock to chip foes, giving a teammate or even itself an easier time cleaning up late-game. Keldeo appreciates Pelipper's rain to boost its already powerful Water-type STAB moves to immense levels. Pelipper also helps get rid of walls that Keldeo cannot deal with such as Toxapex and deal with Grass-type Pokemon. In return, Keldeo takes on Pokemon like Alolan Muk and Chansey. Toxapex is a fantastic defensive pivot that can set up Toxic Spikes to wear down opposing walls and wall offensive threats such as Terrakion. In return, Pelipper provides a Ground immunity. Manaphy acts as both a secondary source of rain and potent special sweeper for rain teams with Z-Rain Dance. It can also make use of its wide coverage to patch up weaknesses in the team. Greninja works as a revenge killer to deal with the likes of Tapu Bulu and Tapu Koko without the reliance on rain. This alleviates pressure from Pelipper to come in every time rain is gone and helps prevent opponents from exploiting the team's reliance on rain. Greninja also greatly appreciates the removal of Mega Venusaur. Kingdra is another Swift Swim user that can become a strong sweeper in rain. Seismitoad can also take advantage of the rain with Swift Swim, performs a similar role to Mega Swampert as an Electric-immune sweeper, and is able to set Stealth Rock, freeing up a moveslot for Mega Swampert to run other coverage moves. Lastly, Azumarill's rain-boosted Aqua Jet is very hard to deal with after a Belly Drum, and it can make use of Pelipper's U-turn to get in safely.

" }, "Defensive (Water)": { - "description": "

Moves

Scald allows Pelipper to potentially burn foes while dealing decent damage with the rain boost. Hurricane synergizes nicely with Drizzle to allow Pelipper to beat threats like Mega Lopunny and Mega Venusaur. Roost keeps Pelipper healthy throughout the battle so it can come in to set rain multiple times. Defog is useful to get rid of entry hazards. U-turn provides a slow pivot to give offensive Pokemon such as Mega Swampert that can take advantage of rain a free switch.

Set Details

Drizzle provides rain for the team as Pelipper switches in and is the only ability it should be using. Maximum investment in HP and Defense along with a Bold nature allows Pelipper to be as bulky as possible. Leftovers gives Pelipper passive recovery to further increase its longevity.

Usage Tips

Pelipper is usually safe to lead in order to get rain up early and pressure some common leads like Garchomp and Mega Lopunny. However, beware of slower weather setters, such as Hippowdon and Torkoal, and Mega Charizard Y, as they can replace Pelipper's rain with their own weather. U-turn should be used frequently to get an ally in safely to take advantage of the limited rain turns. Scald should also be used often if the opponent is not immediately pressured by your sweepers. Keep Pelipper healthy throughout the battle with Roost and remove Stealth Rock whenever possible so it can switch in more easily. Switch Pelipper into Stealth Rock users it can beat like Garchomp and Swampert to catch them on the turn they try to get Stealth Rock up, allowing Pelipper to force them out and Defog Stealth Rock away without taking damage from it. Avoid letting Pelipper be statused by moves such as Scald and Toxic, as they can severely hamper Pelipper's ability to wall or switch into threats due to its underwhelming base stats. Despite its weakness to Electric-type attacks, Pelipper is vital in the Electric matchup thanks to its rain support making Mega Swampert a massive threat to Electric teams.

Team Options

Mega Swampert is the best Swift Swim user to pair with Pelipper, as it grants the team an Electric immunity and has access to Stealth Rock. Toxapex works well with Pelipper as another pivot to take pressure off Pelipper, as having to take damage while using U-turn hinders Pelipper's ability to check certain threats like Garchomp. It is also a reliable switch-in to a majority of the metagame and appreciates Pelipper's ability to come in on Ground-type attacks. Taunt Keldeo can help get rid of walls Pelipper has trouble with like Mega Sableye, Porygon2, and Alolan Muk, while Pelipper gets rid of troublesome Grass-types like Mega Venusaur and Tapu Bulu. Greninja is a fantastic revenge killer that does not rely on rain to outspeed foes. It can help the team deal with Choice Scarf Pokemon that can threaten Mega Swampert such as Latios and Gengar. Manaphy is a strong setup sweeper that can also help set up rain in the event Pelipper is unable to. Strong coverage moves along with Tail Glow enable Manaphy to deal with walls that defensive Pelipper fails to like Zapdos and Gastrodon. Manaphy's ability Hydration also allows it to soak up status moves for the team with rain up. An alternative Defogger like Rotom-W or Empoleon can help, especially if Pelipper forgoes Defog, to take pressure off Pelipper and let it switch in on threats more easily.

" + "description": "

Moves

Scald allows Pelipper to potentially burn foes while dealing decent damage with the rain boost. Hurricane synergizes nicely with Drizzle to allow Pelipper to beat threats like Mega Lopunny and Mega Venusaur. Roost keeps Pelipper healthy throughout the battle so it can come in to set rain multiple times. Defog is useful to get rid of entry hazards. U-turn provides a slow pivot to give offensive Pokemon such as Mega Swampert that can take advantage of rain a free switch.

Set Details

Drizzle provides rain for the team as Pelipper switches in and is the only ability it should be using. Maximum investment in HP and Defense along with a Bold nature allows Pelipper to be as bulky as possible. Leftovers gives Pelipper passive recovery to further increase its longevity.

Usage Tips

Pelipper is usually safe to lead in order to get rain up early and pressure some common leads like Garchomp and Mega Lopunny. However, beware of slower weather setters, such as Hippowdon and Torkoal, and Mega Charizard Y, as they can replace Pelipper's rain with their own weather. U-turn should be used frequently to get an ally in safely to take advantage of the limited rain turns. Scald should also be used often if the opponent is not immediately pressured by your sweepers. Keep Pelipper healthy throughout the battle with Roost and remove Stealth Rock whenever possible so it can switch in more easily. Switch Pelipper into Stealth Rock users it can beat like Garchomp and Swampert to catch them on the turn they try to get Stealth Rock up, allowing Pelipper to force them out and Defog Stealth Rock away without taking damage from it. Avoid letting Pelipper be statused by moves such as Scald and Toxic, as they can severely hamper Pelipper's ability to wall or switch into threats due to its underwhelming base stats. Despite its weakness to Electric-type attacks, Pelipper is vital in the Electric matchup thanks to its rain support making Mega Swampert a massive threat to Electric teams.

Team Options

Mega Swampert is the best Swift Swim user to pair with Pelipper, as it grants the team an Electric immunity and has access to Stealth Rock. Toxapex works well with Pelipper as another pivot to take pressure off Pelipper, as having to take damage while using U-turn hinders Pelipper's ability to check certain threats like Garchomp. It is also a reliable switch-in to a majority of the metagame and appreciates Pelipper's ability to come in on Ground-type attacks. Taunt Keldeo can help get rid of walls Pelipper has trouble with like Mega Sableye, Porygon2, and Alolan Muk, while Pelipper gets rid of troublesome Grass-types like Mega Venusaur and Tapu Bulu. Greninja is a fantastic revenge killer that does not rely on rain to outspeed foes. It can help the team deal with Choice Scarf Pokemon that can threaten Mega Swampert such as Latios and Gengar. Manaphy is a strong setup sweeper that can also help set up rain in the event Pelipper is unable to. Strong coverage moves along with Tail Glow enable Manaphy to deal with walls that defensive Pelipper fails to like Zapdos and Gastrodon. Manaphy's ability Hydration also allows it to soak up status moves for the team with rain up. An alternative Defogger like Rotom-Wash or Empoleon can help, especially if Pelipper forgoes Defog, to take pressure off Pelipper and let it switch in on threats more easily.

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Moves

Spore puts foes to sleep, which can force the foe to switch out and result in a free turn to switch into a teammate or set up Swords Dance. Bullet Seed is an incredibly strong STAB move that is boosted by Technician. Mach Punch is powerful priority that is also boosted by Technician and allows Breloom to sweep teams once Fighting-resistant Pokemon are weakened, as well as effectively revenge kill. Rock Tomb hits Flying-types that resist Breloom's STAB moves like Zapdos and Mega Charizard Y, is boosted by Technician, and lowers the foe's Speed. Swords Dance is an option instead of Rock Tomb that boosts Breloom's Attack to sweep weakened teams.

Set Details

The chosen EV spread maximizes Breloom's Attack and Speed. Adamant can be used for more power, while Jolly can be used to outspeed maximum Speed Adamant Dragonite and Speed tie with other positive-natured base 70 Speed Pokemon. Focus Sash ensures Breloom lives an attack if it is at full health and can use Spore in return. Technician boosts Breloom's attacks that are weaker than 60 Base Power.

Usage Tips

Leading with Breloom and using Spore against opposing leads can generate momentum. However, Breloom can also be saved for late-game as a last resort against a sweeper with its Focus Sash. Switching Breloom out after using Spore can safely bring in wallbreaking teammates such as Keldeo. Instead of switching after using Spore, Breloom can use the free turn to set up with Swords Dance. Don't switch Breloom into attacks because that will break its Focus Sash, and it will also take significant damage from even resisted attacks. Instead, try switching it in after a teammate has fainted. Use Rock Tomb on would-be switch-ins like Latios to lower their Speed and use Spore to put them to sleep the turn after. Status moves, especially burn, will cripple Breloom for the entirety of the battle. Stealth Rock and other entry hazards will break Breloom's Focus Sash, so try to prevent them from being set with Taunt from Cobalion or Infernape.

Team Options

Both Keldeo and Terrakion can switch into Breloom's Fire-type checks like Volcarona. Keldeo can break through physical walls like Skarmory, and Terrakion can deal with Flying-types like Zapdos, while Breloom can KO the Water-types that switch into Keldeo and Terrakion like Slowbro. Breloom can also use Spore to cripple their checks like Latios and Doublade. Mega Gallade can take advantage of Spore and is also capable of breaking many of Breloom's checks such as Mega Venusaur. Heracross eliminates troubling Psychic-types that stop Breloom in its tracks like Mew. Both Heracross and Terrakion can revenge kill annoying wallbreakers that force Breloom out like Mega Charizard Y. Cobalion and Infernape can both set up Stealth Rock, are neutral to Fairy, and can Taunt opposing entry hazard setters to preserve Breloom's Focus Sash. Cobalion is bulkier, neutral to Flying, can use Volt Switch to bring Breloom in safely, and can use Thunder Wave to cripple foes that would otherwise be able to revenge kill Breloom. Infernape is much more offensive and beats Breloom's Steel-type checks like Mega Scizor and Doublade with its Fire-type STAB moves. Hawlucha and Lucario can handle Breloom's Grass- and Fairy-type checks, respectively, and both can set up with Swords Dance on foes that have been put to sleep by Spore. Mega Heracross, Kommo-o, and Buzzwole can break through walls that trouble Breloom like Mega Venusaur and Jirachi.

" }, "Focus Sash (Grass)": { - "description": "

Moves

Spore cripples one Pokemon by putting it to sleep and is the main utility Breloom provides. Mach Punch is a Fighting-type STAB priority move that is boosted by Technician, letting Breloom check frail threats and clean weakened teams late-game. Bullet Seed is also boosted by Technician and is Breloom's most powerful attack. Rock Tomb offers coverage against Bug-, Flying-, Fire-, and Poison-types that resist Breloom's STAB attacks such as Volcarona, Crobat, and Mega Charizard Y. Swords Dance boosts Breloom's Attack stat and can be run over Rock Tomb if the coverage is unneeded.

Set Details

Maximum Attack investment allows Breloom to hit as hard as possible, and maximum Speed investment along with a Jolly nature allows Breloom to be as fast as possible. Jolly allows Breloom to outspeed threats such as Mamoswine and defensive Staraptor, but Adamant is also an option. Technician boosts Breloom's two primary STAB moves and coverage options. Focus Sash gives Breloom a guaranteed opportunity to attack or cripple a threat with Spore while at full health.

Usage Tips

Bullet Seed is Breloom's strongest attack and should be used to break down walls and punch through teams. If Rock Tomb is being run, use it to punish switch-ins such as Latios, which would otherwise easily check Breloom. Use Mach Punch to revenge kill frail offensive threats such as Greninja and Diggersby or clean late-game. If Swords Dance is being run, it should be used either against sleeping foes, or against very passive walls that cannot touch Breloom such as Chansey, or on a forced switch, as Breloom's bulk is very poor and it cannot take hits from anything. Try to remove Pokemon that resist Mach Punch before setting up, as they can easily end the sweep by outspeeding and KOing Breloom. Spore can let Breloom act as an anti-lead to disable Pokemon such as Shuckle and Skarmory. However, Spore generally should be saved to cripple Breloom's checks or threats to the team in general, such as Victini, Mega Charizard Y, and Celesteela. Likewise, make sure to preserve Focus Sash in matchups where Breloom may need to check a sweepers such as Volcarona, Mega Charizard X, or Salamence. For this reason, be wary of entry hazards, status, and weather, as they break Breloom's Focus Sash.

Team Options

Mega Venusaur is the backbone of Grass's defensive core that Breloom falls back on when faced with Pokemon it cannot beat. Mega Venusaur's high bulk, typing, and ability provide valuable neutralities to Bug-, Poison-, Fire-, and Ice-type attacks. Cradily is Grass's second best Fire sponge and a standard Stealth Rock setter. It also is capable of checking special attackers that are threats to Breloom and the type at large, such as Quiver Dance Volcarona. Ferrothorn helps support Breloom by making up part of the amazing defensive core Breloom relies upon to wear down opposing teams, with its excellent Grass / Steel typing providing an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. Ferrothorn's Spikes is invaluable and can be stacked to wear down checks to Swords Dance Breloom. Tapu Bulu is an amazing teammate for Breloom that acts as an excellent blanket revenge killer with Choice Scarf and brings Grassy Terrain support to boost Breloom's STAB Bullet Seed. Grassy Terrain's passive recovery can even reactivate Breloom's Focus Sash if it is broken by Stealth Rock. Celebi is a strong special attacker that offers valuable Psychic-type STAB coverage to manage Poison-type threats such as Nidoking, Toxapex, and Mega Venusaur that Breloom struggles with. Rotom-C is a solid pivot and revenge killer for Grass teams that can serve as a soft check to threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf and Rotom-C can bring in Breloom safely with Volt Switch. Whimsicott can support Breloom by providing speed control with Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB coverage is particularly helpful against Dragon-types such as Dragonite and Latios, which often wall Breloom. Serperior is a fast special sweeper that can make use of the holes Breloom punches in teams with Contrary Leaf Storm.

" + "description": "

Moves

Spore cripples one Pokemon by putting it to sleep and is the main utility Breloom provides. Mach Punch is a Fighting-type STAB priority move that is boosted by Technician, letting Breloom check frail threats and clean weakened teams late-game. Bullet Seed is also boosted by Technician and is Breloom's most powerful attack. Rock Tomb offers coverage against Bug-, Flying-, Fire-, and Poison-types that resist Breloom's STAB attacks such as Volcarona, Crobat, and Mega Charizard Y. Swords Dance boosts Breloom's Attack stat and can be run over Rock Tomb if the coverage is unneeded.

Set Details

Maximum Attack investment allows Breloom to hit as hard as possible, and maximum Speed investment along with a Jolly nature allows Breloom to be as fast as possible. Jolly allows Breloom to outspeed threats such as Mamoswine and defensive Staraptor, but Adamant is also an option. Technician boosts Breloom's two primary STAB moves and coverage options. Focus Sash gives Breloom a guaranteed opportunity to attack or cripple a threat with Spore while at full health.

Usage Tips

Bullet Seed is Breloom's strongest attack and should be used to break down walls and punch through teams. If Rock Tomb is being run, use it to punish switch-ins such as Latios, which would otherwise easily check Breloom. Use Mach Punch to revenge kill frail offensive threats such as Greninja and Diggersby or clean late-game. If Swords Dance is being run, it should be used either against sleeping foes, or against very passive walls that cannot touch Breloom such as Chansey, or on a forced switch, as Breloom's bulk is very poor and it cannot take hits from anything. Try to remove Pokemon that resist Mach Punch before setting up, as they can easily end the sweep by outspeeding and KOing Breloom. Spore can let Breloom act as an anti-lead to disable Pokemon such as Shuckle and Skarmory. However, Spore generally should be saved to cripple Breloom's checks or threats to the team in general, such as Victini, Mega Charizard Y, and Celesteela. Likewise, make sure to preserve Focus Sash in matchups where Breloom may need to check a sweepers such as Volcarona, Mega Charizard X, or Salamence. For this reason, be wary of entry hazards, status, and weather, as they break Breloom's Focus Sash.

Team Options

Mega Venusaur is the backbone of Grass's defensive core that Breloom falls back on when faced with Pokemon it cannot beat. Mega Venusaur's high bulk, typing, and ability provide valuable neutralities to Bug-, Poison-, Fire-, and Ice-type attacks. Cradily is Grass's second best Fire sponge and a standard Stealth Rock setter. It also is capable of checking special attackers that are threats to Breloom and the type at large, such as Quiver Dance Volcarona. Ferrothorn helps support Breloom by making up part of the amazing defensive core Breloom relies upon to wear down opposing teams, with its excellent Grass / Steel typing providing an immunity to Poison-type attacks and neutralities to Flying-, Bug-, and Ice-type attacks. Ferrothorn's Spikes is invaluable and can be stacked to wear down checks to Swords Dance Breloom. Tapu Bulu is an amazing teammate for Breloom that acts as an excellent blanket revenge killer with Choice Scarf and brings Grassy Terrain support to boost Breloom's STAB Bullet Seed. Grassy Terrain's passive recovery can even reactivate Breloom's Focus Sash if it is broken by Stealth Rock. Celebi is a strong special attacker that offers valuable Psychic-type STAB coverage to manage Poison-type threats such as Nidoking, Toxapex, and Mega Venusaur that Breloom struggles with. Rotom-Mow is a solid pivot and revenge killer for Grass teams that can serve as a soft check to threats such as Mega Charizard Y and Mega Pinsir when holding a Choice Scarf and Rotom-Mow can bring in Breloom safely with Volt Switch. Whimsicott can support Breloom by providing speed control with Prankster Stun Spore and by disabling setup sweepers with Encore. Its Fairy-type STAB coverage is particularly helpful against Dragon-types such as Dragonite and Latios, which often wall Breloom. Serperior is a fast special sweeper that can make use of the holes Breloom punches in teams with Contrary Leaf Storm.

" } }, "credits": {"writtenBy": [{"user_id": 314587, "username": "6ti"}, {"user_id": 243751, "username": "Tyke"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 279058, "username": "terrors"}]}, {"name": "Grammar checked by", "members": [{"user_id": 302985, "username": "lotiasite"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 231476, "username": "Fireflame"}, {"user_id": 168392, "username": "P Squared"}]}]} @@ -807,7 +807,7 @@ "description": "

Moves

Protect allows Sharpedo to safely activate Speed Boost prior to Mega Evolving. Crunch is a hard-hitting STAB move that is boosted by Strong Jaw, and it also has a chance to lower the foe's Defense. Liquidation is a secondary STAB move that hits Ground- and Fire-types like Hippowdon and Heatran. Psychic Fangs is boosted by Strong Jaw and hits Poison-types like Mega Venusaur and Toxapex, while Ice Fang is also boosted by Strong Jaw and is used to target Dragon-types like Hydreigon and Garchomp.

Set Details

Sharpedonite is required to Mega Evolve. Speed Boost is used so Sharpedo can boost its Speed and sweep teams late-game. Maximum Attack and Speed EVs are used so Sharpedo can outspeed threats like Landorus and Mega Medicham and hit as hard as possible. Jolly is chosen over Adamant so +1 Sharpedo can outspeed common Choice Scarf users like Victini and Nihilego.

Usage Tips

Make sure checks like Skarmory and Tapu Fini are weakened prior to Mega Evolving because Mega Sharpedo will generally only have one chance to sweep. However, don't be afraid to use Sharpedo without Mega Evolving it, as it can still function as an effective revenge killer. If Mega Sharpedo is forced to switch out after Mega Evolving and no longer has Speed Boost, it can still wallbreak effectively with Strong Jaw-boosted Crunch. Try to avoid switching Sharpedo directly into attacks because of its poor defenses. Instead, bring it in safely with U-turn or after a teammate faints. Protect is not only used for gaining a Speed Boost but can also be used to scout for coverage moves or avoid damage from Fake Out users. Although using Protect two turns in a row only has a one-in-three chance of being successful, it is necessary to gain an extra Speed Boost against Choice Scarf users like Terrakion and Gengar. Avoid letting Mega Sharpedo get hit by status moves and keeping it in against common status spreaders like Mew and Porygon2 because a Will-O-Wisp from the former or a Thunder Wave from the latter can prevent Mega Sharpedo from successfully sweeping.

Team Options

Bisharp resists Grass, can KO most Fairy-types with Iron Head, and shares many of the same checks and counters as Sharpedo, allowing one to weaken them and the other to sweep. Hydreigon resists Electric and Grass and can punch holes through physical walls like Swampert, making it easier for Mega Sharpedo to sweep. Greninja can deal with many of Mega Sharpedo's checks with various coverage moves, notably Extrasensory to hit Mega Venusaur. This also allows Sharpedo to use Ice Fang instead of Psychic Fangs. Mandibuzz is neutral to Bug and Fighting and resists Grass, and it can pivot into many physical attacks aimed at Sharpedo as well as use Defog to remove entry hazards. It can use U-turn to safely bring in Sharpedo as well. Tyranitar can pivot into most special attacks with relative ease as well as set Stealth Rock, which can provide valuable chip damage and put foes in range of being KOed by Mega Sharpedo. Krookodile is another Stealth Rock setter that is a check to Electric-types. Alolan Muk is an excellent check to Fairy-types and can also beat Electric-types like Tapu Koko and Alolan Raichu.

" }, "Speed Boost Sweeper (Water)": { - "description": "

Moves

Protect allows Sharpedo to gain Speed boosts against offensive teams more easily prior to Mega Evolving. Protect also lets Sharpedo scout against Choice-locked Pokemon. Strong Jaw-boosted Crunch is potentially Mega Sharpedo's strongest attack and comes with a nifty chance to drop the foe's Defense stat. Mega Sharpedo's secondary STAB move, Liquidation, retains Crunch's secondary effect but has a lower damage output due to it not being boosted by Strong Jaw. Psychic Fangs allows Mega Sharpedo to beat Poison-types, mainly Toxapex, that would otherwise wall it. It also has the niche of being able to take out other threatening Poison- and Fighting-types such as Mega Venusaur and Keldeo. Psychic Fangs breaks screens as well, effectively preventing Pokemon such as Klefki from fulfilling their niche.

Set Details

Sharpedonite allows Sharpedo to Mega Evolve. 252 Speed EVs allow Mega Sharpedo to be as fast as possible, and a Jolly nature lets it outpace Choice Scarf users like Victini at +1. 252 Attack EVs maximize Mega Sharpedo's damage output. Speed Boost increases Mega Sharpedo's cleaning potential against teams carrying revenge killers and improves its matchup against offensive teams but can only be used before Mega Evolving. Strong Jaw boosts Crunch and Psychic Fangs.

Usage Tips

If you know Sharpedo will be forced out by a Pokemon like Dragonite or Breloom, then it is wiser to not Mega Evolve so it can take advantage of Speed Boost later on. Keep Mega Sharpedo healthy by being wary of entry hazards and not switching it directly into attacks that are not Psychic-type. Don't worry about getting Speed boosts against bulky teams, as Sharpedo usually outpaces everything without boosting. Instead, capitalize on Mega Sharpedo's wallbreaking power by Mega Evolving early. Try to position Mega Sharpedo against Pokemon it forces out so as to take full advantage of Speed Boost. For example, position Mega Sharpedo against a Pokemon like Heatran or Choice Scarf Greninja locked into Dark Pulse to gain a free turn and use an attack as they switch out so Sharpedo can reliably use Protect the subsequent turn. Preserve Sharpedo for the late-game, as it is most effective when it hasn't wasted Speed Boost. Play carefully against types such as Psychic carrying Colbur Berry users like Slowbro and Mew, as Slowbro can cripple Mega Sharpedo with Grass Knot or Thunder Wave and Mew cripples it with Will-O-Wisp. Use Protect to scout against Choice-locked Pokemon such as Latios and Diggersby so you can take advantage of potential momentum. For example, capitalize on a Diggersby locked into Earthquake with Ground-immune Pokemon like Mantine and Gyarados. Play carefully against status users like Chansey, as they hinder Mega Sharpedo's sweeping capabilities.

Team Options

Azumarill is capable of Perish trapping problematic Pokemon like Skarmory and Toxapex thanks to Whirlpool + Perish Song. Tectonic Rage Greninja is capable of taking out Alolan Muk, something Mega Sharpedo struggles with, and chips at Mega Venusaur with Extrasensory. Choice Scarf Greninja can KO Pokemon like Choice Scarf Latios and Tapu Bulu that revenge kill Mega Sharpedo and set up Spikes to threaten counters like Porygon2. Mega Sharpedo complements Greninja in return by allowing it to drop a potential Dark-type STAB move in favor of other coverage. Toxapex can reliably switch into Pokemon like Porygon2 and Skarmory that wall Mega Sharpedo and take advantage of their passive nature by setting up Toxic Spikes, allowing Mega Sharpedo to more easily clean. Mantine is a great teammate, as it can use Defog to remove annoying entry hazards like Toxic Spikes and Stealth Rock, which hinder Mega Sharpedo's cleaning potential. Stealth Rock users like Swampert and Empoleon can help chip at Pokemon like Skarmory and Tapu Bulu so Mega Sharpedo can KO them. Gyarados is capable of taking out Mega Venusaur and Skarmory, allowing Mega Sharpedo to more easily sweep. Pivots like Rotom-W and Lanturn can bring Sharpedo in freely thanks to a slow Volt Switch, and the latter can heal any detrimental status that Sharpedo might have. Suicune can PP stall Mega Venusaur's Giga Drain so later on in the game Mega Sharpedo can sweep more freely. Choice Specs Keldeo can form a wallbreaking core with Mega Sharpedo, taking out problematic Pokemon like Porygon2 for Mega Sharpedo.

" + "description": "

Moves

Protect allows Sharpedo to gain Speed boosts against offensive teams more easily prior to Mega Evolving. Protect also lets Sharpedo scout against Choice-locked Pokemon. Strong Jaw-boosted Crunch is potentially Mega Sharpedo's strongest attack and comes with a nifty chance to drop the foe's Defense stat. Mega Sharpedo's secondary STAB move, Liquidation, retains Crunch's secondary effect but has a lower damage output due to it not being boosted by Strong Jaw. Psychic Fangs allows Mega Sharpedo to beat Poison-types, mainly Toxapex, that would otherwise wall it. It also has the niche of being able to take out other threatening Poison- and Fighting-types such as Mega Venusaur and Keldeo. Psychic Fangs breaks screens as well, effectively preventing Pokemon such as Klefki from fulfilling their niche.

Set Details

Sharpedonite allows Sharpedo to Mega Evolve. 252 Speed EVs allow Mega Sharpedo to be as fast as possible, and a Jolly nature lets it outpace Choice Scarf users like Victini at +1. 252 Attack EVs maximize Mega Sharpedo's damage output. Speed Boost increases Mega Sharpedo's cleaning potential against teams carrying revenge killers and improves its matchup against offensive teams but can only be used before Mega Evolving. Strong Jaw boosts Crunch and Psychic Fangs.

Usage Tips

If you know Sharpedo will be forced out by a Pokemon like Dragonite or Breloom, then it is wiser to not Mega Evolve so it can take advantage of Speed Boost later on. Keep Mega Sharpedo healthy by being wary of entry hazards and not switching it directly into attacks that are not Psychic-type. Don't worry about getting Speed boosts against bulky teams, as Sharpedo usually outpaces everything without boosting. Instead, capitalize on Mega Sharpedo's wallbreaking power by Mega Evolving early. Try to position Mega Sharpedo against Pokemon it forces out so as to take full advantage of Speed Boost. For example, position Mega Sharpedo against a Pokemon like Heatran or Choice Scarf Greninja locked into Dark Pulse to gain a free turn and use an attack as they switch out so Sharpedo can reliably use Protect the subsequent turn. Preserve Sharpedo for the late-game, as it is most effective when it hasn't wasted Speed Boost. Play carefully against types such as Psychic carrying Colbur Berry users like Slowbro and Mew, as Slowbro can cripple Mega Sharpedo with Grass Knot or Thunder Wave and Mew cripples it with Will-O-Wisp. Use Protect to scout against Choice-locked Pokemon such as Latios and Diggersby so you can take advantage of potential momentum. For example, capitalize on a Diggersby locked into Earthquake with Ground-immune Pokemon like Mantine and Gyarados. Play carefully against status users like Chansey, as they hinder Mega Sharpedo's sweeping capabilities.

Team Options

Azumarill is capable of Perish trapping problematic Pokemon like Skarmory and Toxapex thanks to Whirlpool + Perish Song. Tectonic Rage Greninja is capable of taking out Alolan Muk, something Mega Sharpedo struggles with, and chips at Mega Venusaur with Extrasensory. Choice Scarf Greninja can KO Pokemon like Choice Scarf Latios and Tapu Bulu that revenge kill Mega Sharpedo and set up Spikes to threaten counters like Porygon2. Mega Sharpedo complements Greninja in return by allowing it to drop a potential Dark-type STAB move in favor of other coverage. Toxapex can reliably switch into Pokemon like Porygon2 and Skarmory that wall Mega Sharpedo and take advantage of their passive nature by setting up Toxic Spikes, allowing Mega Sharpedo to more easily clean. Mantine is a great teammate, as it can use Defog to remove annoying entry hazards like Toxic Spikes and Stealth Rock, which hinder Mega Sharpedo's cleaning potential. Stealth Rock users like Swampert and Empoleon can help chip at Pokemon like Skarmory and Tapu Bulu so Mega Sharpedo can KO them. Gyarados is capable of taking out Mega Venusaur and Skarmory, allowing Mega Sharpedo to more easily sweep. Pivots like Rotom-Wash and Lanturn can bring Sharpedo in freely thanks to a slow Volt Switch, and the latter can heal any detrimental status that Sharpedo might have. Suicune can PP stall Mega Venusaur's Giga Drain so later on in the game Mega Sharpedo can sweep more freely. Choice Specs Keldeo can form a wallbreaking core with Mega Sharpedo, taking out problematic Pokemon like Porygon2 for Mega Sharpedo.

" } }, "credits": {"writtenBy": [{"user_id": 314587, "username": "6ti"}, {"user_id": 396169, "username": "roman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 314540, "username": "Kev"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 239907, "username": "Vid"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 221862, "username": "Zar"}, {"user_id": 100418, "username": "Eien"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 302985, "username": "lotiasite"}, {"user_id": 168392, "username": "P Squared"}, {"user_id": 343119, "username": "Wob"}]}]} @@ -872,14 +872,14 @@ "credits": {"writtenBy": [{"user_id": 397606, "username": "smub"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}, {"user_id": 243751, "username": "Tyke"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Salamence": { - "overview": "

Dragon

Salamence has access to Dragon Dance, which, combined with its decent Attack and Speed and its ability Moxie, makes it a very good late-game cleaner for Dragon teams. With a Dragon Dance boost and Devastating Drake, Salamence is able to run through some of its checks, such as Mandibuzz, Rotom-W, Mega Sableye, and Mega Venusaur. Salamence can also be a decent Choice Scarf user for Dragon teams to cover the role of revenge killer and late-game cleaner with the support of Moxie. However, Salamence's Flying typing makes it weak to Stealth Rock, which limits its opportunities to switch in and makes it harder to set up, making entry hazard control provided by Defog Latios or Defog Latias necessary. Another problem that Salamence faces is the wide presence of Choice Scarf users with base 100 Speed or more and access to moves that hit Salamence effectively, such as Greninja and Terrakion, which hinders Salamence's job because it can be easily revenge killed by them even at +1 Speed. In addition, its Dragon / Flying typing means it carries a 4x weakness to the common Ice-type attacks, which makes revenge killing much easier for the opponent and leaves Salamence vulnerable to Ice Shard from Ice-types like Mamoswine and Weavile. Despite its access to coverage moves like Fire Fang and Earthquake to hit Steel-types super effectively, Salamence is still neutralized by common walls such as Skarmory if they are healthy enough. It is important to note that Salamence is generally outclassed by Latios as a Choice Scarf user, since even +1 Salamence is outsped by threats like Choice Scarf Terrakion and Mega Swampert in rain. Furthermore, Salamence faces competition as a Dragon Dance user from Mega Altaria, which provides the team with an immunity to Dragon-type moves despite having lower base Speed.

", + "overview": "

Dragon

Salamence has access to Dragon Dance, which, combined with its decent Attack and Speed and its ability Moxie, makes it a very good late-game cleaner for Dragon teams. With a Dragon Dance boost and Devastating Drake, Salamence is able to run through some of its checks, such as Mandibuzz, Rotom-Wash, Mega Sableye, and Mega Venusaur. Salamence can also be a decent Choice Scarf user for Dragon teams to cover the role of revenge killer and late-game cleaner with the support of Moxie. However, Salamence's Flying typing makes it weak to Stealth Rock, which limits its opportunities to switch in and makes it harder to set up, making entry hazard control provided by Defog Latios or Defog Latias necessary. Another problem that Salamence faces is the wide presence of Choice Scarf users with base 100 Speed or more and access to moves that hit Salamence effectively, such as Greninja and Terrakion, which hinders Salamence's job because it can be easily revenge killed by them even at +1 Speed. In addition, its Dragon / Flying typing means it carries a 4x weakness to the common Ice-type attacks, which makes revenge killing much easier for the opponent and leaves Salamence vulnerable to Ice Shard from Ice-types like Mamoswine and Weavile. Despite its access to coverage moves like Fire Fang and Earthquake to hit Steel-types super effectively, Salamence is still neutralized by common walls such as Skarmory if they are healthy enough. It is important to note that Salamence is generally outclassed by Latios as a Choice Scarf user, since even +1 Salamence is outsped by threats like Choice Scarf Terrakion and Mega Swampert in rain. Furthermore, Salamence faces competition as a Dragon Dance user from Mega Altaria, which provides the team with an immunity to Dragon-type moves despite having lower base Speed.

", "comments": "

Other Options

Dragon

Firium Z can be run over Dragonium Z to turn Fire Fang into a 120-Base Power Inferno Overdrive to allow Salamence to break through bulky Steel-types such as Celesteela and Skarmory, but it is outclassed in most situations because it lacks the power to break through bulky Pokemon such as Mega Venusaur and Toxapex. Another option to consider is Flyinium Z, which can be run over Dragonium Z along with Fly for a one-time 175 Base Power STAB Flying-type move. However, the coverage it offers is not very useful, and the power of Devastating Drake is needed to maximize Salamence's chances of KOing walls like Mega Sableye and Toxapex. Dragon Claw is an option to consider for the Choice Scarf set over Outrage if you are concerned about locking Salamence into Outrage, but it makes Salamence so much weaker.

Checks and Counters

Dragon

Fairy-types: Tapu Fini and Clefable can take a hit from every set even at +1, and they threaten Salamence with their STAB moves. Azumarill can take a hit from the Dragonium Z set even when it is at +1 and Mimikyu can tank one hit with its Disguise, both being able to OHKO Salamence with Play Rough.

Stealth Rock: Stealth Rock deals 25% damage to Salamence when it switches in, hindering its setup.

Revenge Killers: Choice Scarf users that outspeed +1 Salamence and have access to moves that can OHKO Salamence are big issues for it. These include Greninja, Keldeo, Latios, Terrakion, and Nihilego. Choice Scarf Ditto can also check Salamence, revenge killing it with ease.

Ice-types: Mamoswine and Weavile are able to OHKO Salamence with Ice Shard no matter how many Speed boosts it has, Avalugg can take a Devastating Drake even at +1 and OHKO Salamence with Avalanche, and Alolan Ninetales prevents Salamence from setting up because it is faster and threatens it with Freeze-Dry.

Steel-types: Skarmory and Celesteela can both take a hit and proceed to recover the damage that was dealt with Roost and Leech Seed, to inflict status conditions on Salamence, or to phaze it with Whirlwind, but they have to watch out if Salamence is running Firium Z, since Inferno Overdrive puts them in range of being KOed by Fire Fang at +1.

Physically Defensive Pokemon: Physically bulky Pokemon not mentioned above, such as Porygon2, Mandibuzz, and Mega Slowbro, can take even Devastating Drake at +1 and restore their health while being able to inflict status conditions on Salamence and threaten it with moves like Ice Beam and Foul Play.

Status: Inflicting status conditions on Salamence limits its capacity to set up and sweep, especially if it gets burned or paralyzed, since that means a significant decrease in its Attack or Speed.

", "sets": { "Devastating Drake (Dragon)": { - "description": "

Moves

Dragon Dance allows Salamence to boost its Attack and Speed, helping it to become a powerful sweeper. Outrage is Salamence's STAB Dragon-type attack and its most powerful move with 120 Base Power. However, this move has the disadvantage of locking Salamence into it for two to three turns and preventing it from switching out, so the opponent can take advantage of a badly timed Outrage. Devastating Drake is a 190-Base Power move resulting from Dragonium Z that deals massive amounts of damage to Pokemon that don't resist it, such as Mandibuzz, Mega Venusaur, Porygon2, and Mega Sableye. Earthquake is coverage that hits Steel-, Electric- and Poison-types such as Heatran, Tapu Koko, and Toxapex super effectively. Fire Fang hits Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Celesteela, and Ferrothorn.

Set Details

Maximum Attack and Speed investment along with a Jolly nature allows Salamence to hit as hard as possible and be as fast as possible, outspeeding threats such as Hydreigon, Kyurem-B, Mimikyu, and Porygon-Z. Moxie boosts Salamence's Attack by one stage every time it knocks out a foe, which helps it clean late-game. Dragonium Z turns Outrage into a 190-Base Power STAB Dragon-type move that increases the probability of Salamence running through some of its checks, such as Mandibuzz, Rotom-W, and Mega Venusaur.

Usage Tips

Use Salamence late-game, once its checks have been weakened or KOed and potential revenge killers have fainted, to ensure it is able to clean the opposing team, acting as a snowball sweeper thanks to Moxie. It can occasionally be used mid-game if it is needed to break some foes so its teammates can take advantage of the weakened opposition. Set up on Pokemon that Salamence checks, such as Victini and Mega Charizard Y, and Choice item users locked into moves Salamence resists, such as Excadrill locked into Earthquake. Be careful to avoid locking Salamence into Outrage when there are still Steel- and Fairy-types around, that can easily revenge kill it, such as Excadrill, Azumarill, and Mega Gardevoir. Furthermore, avoid switching Salamence into powerful hits to prevent it from taking unnecessary damage, as it needs to be as healthy as possible to set up. It is important to remove Stealth Rock before sending Salamence in, as it needs as much health as possible to ensure it can set up. Finally, avoid letting Salamence get hit by status moves such as Will-O-Wisp from Mega Sableye and Thunder Wave from Klefki, since burn makes Salamence almost useless and paralysis makes revenge killers such as Terrakion and Nihilego even more threatening.

Team Options

Garchomp has access to Stealth Rock, which helps wear opposing teams down and allows Salamence to sweep more easily, and it resists Rock-type moves aimed at Salamence. Garchomp can also threaten Steel-types with Earthquake and Fire Blast, KOing or at least weakening them and easing Salamence's job. Choice Band Dragonite can act as a wallbreaker, weakening or KOing the checks it shares with Salamence, such as Skarmory and Porygon2. Once Dragonite has muscled past these walls, Salamence has an easier path to a sweep. Latios and Latias are the best bet for Dragon teams in terms of entry hazard control support, as both are able to remove Stealth Rock with Defog to preserve Salamence's health. In addition to that, Choice Scarf Latios outspeeds threatening revenge killers for Salamence such as Nihilego and Terrakion and is able to OHKO them with Psychic, while Latias has access to Healing Wish to restore Salamence's health and give it another opportunity to sweep. Latios and Latias also have access to STAB Psychic-type attacks that threaten Toxapex, which can be a problem for Salamence due to its combination of Recover and Haze, while Salamence threatens Alolan Muk, which can tank every hit from Latios and Latias and trap them with Pursuit. Kyurem-B can cover the role of mixed wallbreaker punching holes in the opposing team so Salamence can sweep after Kyurem-B has broken through walls. Kyurem-B can destroy some of the common checks to Salamence, such as Skarmory and Celesteela with Fusion Bolt and Landorus-T with Ice Beam. Furthermore, Kyurem-B can hit Steel-types with Earth Power and switch into Ice-type attacks for Salamence due to its Ice typing. Dragalge is neutral to Fairy thanks to its Poison typing and can threaten opposing Fairy-types with its Adaptability-boosted Sludge Wave. Dragalge can also set up Toxic Spikes to wear down opposing walls such as Porygon2 and Mega Slowbro, making it much easier for Salamence to sweep. In return, Salamence is immune to Ground-type moves. Hydreigon can get rid of more physically defensive walls such as Skarmory and Mega Slowbro, while Salamence can remove more specially defensive walls, such as Chansey and Zapdos.

" + "description": "

Moves

Dragon Dance allows Salamence to boost its Attack and Speed, helping it to become a powerful sweeper. Outrage is Salamence's STAB Dragon-type attack and its most powerful move with 120 Base Power. However, this move has the disadvantage of locking Salamence into it for two to three turns and preventing it from switching out, so the opponent can take advantage of a badly timed Outrage. Devastating Drake is a 190-Base Power move resulting from Dragonium Z that deals massive amounts of damage to Pokemon that don't resist it, such as Mandibuzz, Mega Venusaur, Porygon2, and Mega Sableye. Earthquake is coverage that hits Steel-, Electric- and Poison-types such as Heatran, Tapu Koko, and Toxapex super effectively. Fire Fang hits Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Celesteela, and Ferrothorn.

Set Details

Maximum Attack and Speed investment along with a Jolly nature allows Salamence to hit as hard as possible and be as fast as possible, outspeeding threats such as Hydreigon, Kyurem-B, Mimikyu, and Porygon-Z. Moxie boosts Salamence's Attack by one stage every time it knocks out a foe, which helps it clean late-game. Dragonium Z turns Outrage into a 190-Base Power STAB Dragon-type move that increases the probability of Salamence running through some of its checks, such as Mandibuzz, Rotom-Wash, and Mega Venusaur.

Usage Tips

Use Salamence late-game, once its checks have been weakened or KOed and potential revenge killers have fainted, to ensure it is able to clean the opposing team, acting as a snowball sweeper thanks to Moxie. It can occasionally be used mid-game if it is needed to break some foes so its teammates can take advantage of the weakened opposition. Set up on Pokemon that Salamence checks, such as Victini and Mega Charizard Y, and Choice item users locked into moves Salamence resists, such as Excadrill locked into Earthquake. Be careful to avoid locking Salamence into Outrage when there are still Steel- and Fairy-types around, that can easily revenge kill it, such as Excadrill, Azumarill, and Mega Gardevoir. Furthermore, avoid switching Salamence into powerful hits to prevent it from taking unnecessary damage, as it needs to be as healthy as possible to set up. It is important to remove Stealth Rock before sending Salamence in, as it needs as much health as possible to ensure it can set up. Finally, avoid letting Salamence get hit by status moves such as Will-O-Wisp from Mega Sableye and Thunder Wave from Klefki, since burn makes Salamence almost useless and paralysis makes revenge killers such as Terrakion and Nihilego even more threatening.

Team Options

Garchomp has access to Stealth Rock, which helps wear opposing teams down and allows Salamence to sweep more easily, and it resists Rock-type moves aimed at Salamence. Garchomp can also threaten Steel-types with Earthquake and Fire Blast, KOing or at least weakening them and easing Salamence's job. Choice Band Dragonite can act as a wallbreaker, weakening or KOing the checks it shares with Salamence, such as Skarmory and Porygon2. Once Dragonite has muscled past these walls, Salamence has an easier path to a sweep. Latios and Latias are the best bet for Dragon teams in terms of entry hazard control support, as both are able to remove Stealth Rock with Defog to preserve Salamence's health. In addition to that, Choice Scarf Latios outspeeds threatening revenge killers for Salamence such as Nihilego and Terrakion and is able to OHKO them with Psychic, while Latias has access to Healing Wish to restore Salamence's health and give it another opportunity to sweep. Latios and Latias also have access to STAB Psychic-type attacks that threaten Toxapex, which can be a problem for Salamence due to its combination of Recover and Haze, while Salamence threatens Alolan Muk, which can tank every hit from Latios and Latias and trap them with Pursuit. Kyurem-B can cover the role of mixed wallbreaker punching holes in the opposing team so Salamence can sweep after Kyurem-B has broken through walls. Kyurem-B can destroy some of the common checks to Salamence, such as Skarmory and Celesteela with Fusion Bolt and Landorus-T with Ice Beam. Furthermore, Kyurem-B can hit Steel-types with Earth Power and switch into Ice-type attacks for Salamence due to its Ice typing. Dragalge is neutral to Fairy thanks to its Poison typing and can threaten opposing Fairy-types with its Adaptability-boosted Sludge Wave. Dragalge can also set up Toxic Spikes to wear down opposing walls such as Porygon2 and Mega Slowbro, making it much easier for Salamence to sweep. In return, Salamence is immune to Ground-type moves. Hydreigon can get rid of more physically defensive walls such as Skarmory and Mega Slowbro, while Salamence can remove more specially defensive walls, such as Chansey and Zapdos.

" }, "Choice Scarf (Dragon)": { - "description": "

Moves

Outrage is the most powerful physical STAB Dragon-type move that Salamence has access to, with 120 Base Power, and combined with some Moxie boosts, Outrage's power makes Salamence an effective late-game cleaner. Iron Tail is coverage to hit Fairy-types, especially Mega Diancie, which is a massive threat for Dragon teams. Earthquake lets Salamence hit Steel-, Electric-, and Poison-types, such as Heatran, Tapu Koko, and Toxapex. Fire Blast is used to hit Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Ferrothorn, and Mega Scizor.

Set Details

252 Attack EVs are used to maximize Salamence's power as a revenge killer and late-game cleaner, and 252 Speed EVs along with a Naive nature and Choice Scarf make Salamence as fast as possible. Moxie raises Salamence's Attack once for each foe that it KOes, turning Salamence into a good late-game cleaner.

Usage Tips

Salamence should be brought in when there's a free turn, after a teammate has fainted, or when a Choice-locked opposing foe is locked into a move that Salamence resists or is immune to such as Earthquake from Landorus-T or Horn Leech from Tapu Bulu. After Salamence is brought in, it should revenge kill weakened threats such as Hydreigon and Tapu Koko. Salamence can also act as a cleaner if it manages to get some Moxie boosts, so it should be brought in late-game when the opposing team has been weakened enough and revenge killers such as Choice Scarf Greninja and Choice Scarf Terrakion are gone. Most of the time, Salamence will need Stealth Rock removed to maximize the number of times it can come in to revenge kill an opposing Pokemon, so Defog support is needed. Prevent Salamence from taking unnecessary damage; otherwise, it won't have enough health to switch in and revenge kill opposing threats. It is very important for Salamence to avoid status, especially burns or paralysis, since it won't be able to clean the opposing team or act as a revenge killer due to the Attack or Speed drop. Therefore, Salamence shouldn't stay in front of an incoming Will-O-Wisp from Mega Sableye or Rotom-W, Thunder Wave from Klefki or Slowbro, or move that has a chance to burn, such as Scald from Toxapex or Lava Plume from Torkoal. Finally, you should think twice before going for Outrage, as Salamence will be locked into it for two to three turns, making it easier for Steel- and Fairy-types such as Excadrill, Mega Gardevoir, Mimikyu, and Azumarill to revenge kill Salamence.

Team Options

Latios and Latias can provide Defog support to get rid of Stealth Rock so as to preserve Salamence's health and maximize the number of times it can switch in. Choice Scarf Latios is able to outspeed massive threats to Salamence such as Terrakion and Nihilego while also threatening them with its STAB Psychic-type move, and Latias has access to Healing Wish to give Salamence a second opportunity to sweep. In return, Salamence can revenge kill a weakened Alolan Muk, which is one of the most prominent checks to Latios and Latias. Garchomp can set Stealth Rock to wear down opposing teams, making it easier for Salamence to clean, while also resisting Rock-type moves such as Rock Slide from Excadrill. Garchomp has access to the combination of Earthquake and Fire Blast, which can weaken Steel-types for Salamence even with no Attack and Special Attack investment. Kyurem-B is an extremely powerful mixed wallbreaker with good coverage, and it can punch holes in the opposing team to achieve a situation where Salamence can clean. Fusion Bolt lets Kyurem-B hit common checks to Salamence such as Skarmory and Mega Slowbro, Earth Power threatens Steel-types that can be annoying for Salamence such as Heatran, and Ice Beam OHKOes Landorus-T. Choice Band Dragonite can break through many opposing threats and weaken the checks it shares with Salamence, such as Skarmory with Fire Punch and Porygon2 with Superpower. Hydreigon is able to get rid of physically defensive checks for Salamence such as Skarmory and Mega Slowbro with Fire Blast and Dark Pulse, while Salamence can cripple Pokemon that wall Hydreigon such as Alolan Muk and Zapdos. Dragalge's Poison typing makes it neutral to Fairy, and it can hit opposing Fairy-types hard with its Adaptability-boosted Sluge Wave. Dragalge can also provide Salamence with an easier path to revenge killing and cleaning thanks to its capacity to set up Toxic Spikes, which can wear down foes that Salamence can't OHKO such as Tapu Fini. Mega Altaria is a powerful Dragon Dance user for Dragon teams that takes advantage of Salamence revenge killing Steel- and Fairy-types such as Excadrill and Mega Diancie, and in exchange Mega Altaria provides an immunity to Dragon-type moves aimed at Salamence such as Draco Meteor from Latios.

" + "description": "

Moves

Outrage is the most powerful physical STAB Dragon-type move that Salamence has access to, with 120 Base Power, and combined with some Moxie boosts, Outrage's power makes Salamence an effective late-game cleaner. Iron Tail is coverage to hit Fairy-types, especially Mega Diancie, which is a massive threat for Dragon teams. Earthquake lets Salamence hit Steel-, Electric-, and Poison-types, such as Heatran, Tapu Koko, and Toxapex. Fire Blast is used to hit Steel-types that Earthquake doesn't hit super effectively such as Skarmory, Ferrothorn, and Mega Scizor.

Set Details

252 Attack EVs are used to maximize Salamence's power as a revenge killer and late-game cleaner, and 252 Speed EVs along with a Naive nature and Choice Scarf make Salamence as fast as possible. Moxie raises Salamence's Attack once for each foe that it KOes, turning Salamence into a good late-game cleaner.

Usage Tips

Salamence should be brought in when there's a free turn, after a teammate has fainted, or when a Choice-locked opposing foe is locked into a move that Salamence resists or is immune to such as Earthquake from Landorus-T or Horn Leech from Tapu Bulu. After Salamence is brought in, it should revenge kill weakened threats such as Hydreigon and Tapu Koko. Salamence can also act as a cleaner if it manages to get some Moxie boosts, so it should be brought in late-game when the opposing team has been weakened enough and revenge killers such as Choice Scarf Greninja and Choice Scarf Terrakion are gone. Most of the time, Salamence will need Stealth Rock removed to maximize the number of times it can come in to revenge kill an opposing Pokemon, so Defog support is needed. Prevent Salamence from taking unnecessary damage; otherwise, it won't have enough health to switch in and revenge kill opposing threats. It is very important for Salamence to avoid status, especially burns or paralysis, since it won't be able to clean the opposing team or act as a revenge killer due to the Attack or Speed drop. Therefore, Salamence shouldn't stay in front of an incoming Will-O-Wisp from Mega Sableye or Rotom-Wash, Thunder Wave from Klefki or Slowbro, or move that has a chance to burn, such as Scald from Toxapex or Lava Plume from Torkoal. Finally, you should think twice before going for Outrage, as Salamence will be locked into it for two to three turns, making it easier for Steel- and Fairy-types such as Excadrill, Mega Gardevoir, Mimikyu, and Azumarill to revenge kill Salamence.

Team Options

Latios and Latias can provide Defog support to get rid of Stealth Rock so as to preserve Salamence's health and maximize the number of times it can switch in. Choice Scarf Latios is able to outspeed massive threats to Salamence such as Terrakion and Nihilego while also threatening them with its STAB Psychic-type move, and Latias has access to Healing Wish to give Salamence a second opportunity to sweep. In return, Salamence can revenge kill a weakened Alolan Muk, which is one of the most prominent checks to Latios and Latias. Garchomp can set Stealth Rock to wear down opposing teams, making it easier for Salamence to clean, while also resisting Rock-type moves such as Rock Slide from Excadrill. Garchomp has access to the combination of Earthquake and Fire Blast, which can weaken Steel-types for Salamence even with no Attack and Special Attack investment. Kyurem-B is an extremely powerful mixed wallbreaker with good coverage, and it can punch holes in the opposing team to achieve a situation where Salamence can clean. Fusion Bolt lets Kyurem-B hit common checks to Salamence such as Skarmory and Mega Slowbro, Earth Power threatens Steel-types that can be annoying for Salamence such as Heatran, and Ice Beam OHKOes Landorus-T. Choice Band Dragonite can break through many opposing threats and weaken the checks it shares with Salamence, such as Skarmory with Fire Punch and Porygon2 with Superpower. Hydreigon is able to get rid of physically defensive checks for Salamence such as Skarmory and Mega Slowbro with Fire Blast and Dark Pulse, while Salamence can cripple Pokemon that wall Hydreigon such as Alolan Muk and Zapdos. Dragalge's Poison typing makes it neutral to Fairy, and it can hit opposing Fairy-types hard with its Adaptability-boosted Sluge Wave. Dragalge can also provide Salamence with an easier path to revenge killing and cleaning thanks to its capacity to set up Toxic Spikes, which can wear down foes that Salamence can't OHKO such as Tapu Fini. Mega Altaria is a powerful Dragon Dance user for Dragon teams that takes advantage of Salamence revenge killing Steel- and Fairy-types such as Excadrill and Mega Diancie, and in exchange Mega Altaria provides an immunity to Dragon-type moves aimed at Salamence such as Draco Meteor from Latios.

" } }, "credits": {"writtenBy": [{"user_id": 392379, "username": "GoldenTorkoal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 100418, "username": "Eien"}]}, {"name": "Grammar checked by", "members": [{"user_id": 185509, "username": "frenzyplant"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -889,10 +889,10 @@ "comments": "

Other Options

Psychic

Earthquake is a niche coverage move that enables Metagross to more reliably take on Toxapex and Steel-types that otherwise resist or take little damage from Metagross's commonly used moves. Hammer Arm is another coverage option that could be used to enable Metagross to take on Pokemon such as Ferrothorn and Air Balloon Heatran. Zen Headbutt could be used over Earthquake to ease up the Poison matchup, enabling Metagross to do severe damage to both Mega Venusaur and Toxapex, preventing the need to predict accurately between this defensive duo. However, this does open up the ability for Alolan Muk to come in and Pursuit trap Metagross.

Checks and Counters

Psychic

Super Effective Coverage: Offensive Pokemon that carry Fire-, Ground-, Dark-, and Ghost-type attacks such as Victini, Excadrill, Bisharp, and Gengar all take advantage of Metagross's low Speed and threaten to freely KO it.

Bulky Water-types: Although Metagross utilizes Thunder Punch, it is taken advantage of by physically defensive Water-types such as Mega Slowbro. Most notably, Metagross cannot do much to Water- / Ground-types that resist its STAB attacks and are immune to Electric such as Swampert and Gastrodon.

Bulky Steel-types: Defensive Steel-types such as Ferrothorn and Skarmory are able to take on Metagross while taking little or no damage from Earthquake. Air Balloon Heatran is also a huge threat to Metagross, as it's able to force Metagross out as long as its item is preserved. Ferrothorn and Heatran to need to be wary of Hammer Arm, however.

Protect: As a Choice Band user, Metagross is reliant on accurate predictions to deal with the opposing Pokemon. Pokemon that use Protect and Protect-like moves such as Mega Sableye and Toxapex are able to freely scout what move Metagross is using and switch into a teammate that can deal with it.

Burn: As a physical wallbreaker, Metagross is neutered by burns halving its Attack, effectively preventing it from having an offensive presence.

", "sets": { "Choice Band (Psychic)": { - "description": "

Moves

Bullet Punch makes up for Metagross's lackluster Speed stat and turns it into a potent revenge killer, notably being able to outspeed Azumarill's Aqua Jet. Meteor Mash is Metagross's strongest STAB attack, hitting for very heavy damage with a chance to boost its Attack and most notably dealing huge damage to Klefki, which shrugs off Bullet Punch. Thunder Punch prevents bulky Water-types such as Mantine and Slowbro from completely walling Metagross while also damaging troublesome Pokemon like Celesteela, which walls Metagross's other moves. Pursuit is a very potent move, especially in the Psychic mirror, letting Metagross trap and remove Pokemon it can freely switch into such as Choice Scarf Latios. Alternatively, Ice Punch grants Metagross BoltBeam coverage, providing immense utility in the Flying matchup to eliminate Landorus-T and Gliscor and more reliably take on Zapdos.

Set Details

252 Attack EVs with an Adamant nature and a Choice Band ensure Metagross is as strong as possible, allowing it to function as a potent wallbreaker and strong priority attacker. 172 Speed EVs allow Metagross to most importantly outspeed Jolly Azumarill, which allows its Bullet Punch to outspeed Azumarill's Aqua Jet. Clear Body blocks Intimidate from foes like Landorus-T as well as Sticky Web, which can prove to be very beneficial.

Usage Tips

Due to Metagross's importance in the Fairy matchup, be sure to preserve its HP as much as possible in order to consistently threaten Fairy-types like Azumarill and Mega Diancie. If the opponent is utilizing Mimikyu, be sure to stay out of +2 Shadow Sneak KO range, as Metagross is one of the primary means of stopping Mimikyu from sweeping. Additionally, be careful in choosing when to use Bullet Punch or Meteor Mash. Utilizing Bullet Punch when not necessary can allow a defensive Pokemon like Klefki to freely come into play and freely set up entry hazards or dual screens. Look for opportunities to bring Metagross in safely throughout the battle in order to wallbreak. This can vary from utilizing a slow U-turn from Pokemon like Celebi to bring it in against resisted attacks from Pokemon like Mega Venusaur. In addition, when using Pursuit, look for opportunities to trap and remove threatening foes to the team. This can include switching in against Pokemon that do not threaten Metagross such as Choice Scarf Latios, following a fainted teammate, or bringing it in against weakened offensive threats that attempt to switch out to prevent being knocked out by Bullet Punch. When using Ice Punch, Metagross is able to make waves in the Flying matchup due to its potent BoltBeam coverage; be sure to conceal Metagross's Ice Punch to freely grab a KO against Landorus and Gliscor that attempt to switch into a predicted Thunder Punch. In matchups where preserving Metagross isn't a key win condition such as Normal and Dragon, utilize Metagross's high defenses to take on attackers lacking super effective coverage to punch holes through their team. Avoid burns from the likes of Will-O-Wisp Mega Sableye and Scald users like Toxapex at all cost, as they prevent Metagross from having any offensive presence.

Team Options

Mega Gallade is one of the best teammates for Metagross, as it is able to take on Steel- and Dark-types with ease while helping immensely in the Poison matchup, where Metagross needs accurate predictions to be of any benefit. In turn, Metagross is able to switch into weak Fairy-type attacks from Pokemon like Clefable that threaten out Mega Gallade. Latios and Latias are both great ways of keeping faster foes in check, allowing Metagross to be saved to breaking past walls. Latias notably is able to provide Healing Wish support, while Latios is a great special attacker with ample coverage moves like Ice Beam and Thunderbolt to fill in holes of Pokemon that Metagross cannot handle depending on its chosen moveset. Victini is another Choice Scarf option to pair with Metagross that is very effective in matchups such as Electric where Metagross struggles to keep up. Celebi pairs effectively with Metagross due to its resistance to Ground-type attacks, allowing it to switch in with ease. It also benefits Metagross by utilizing a Steel killer set and can very effectively deal with Steel-types that Metagross cannot do much against. Furthermore, thanks to Natural Cure, it can switch into predicted Will-O-Wisps from Pokemon like Rotom-W that would otherwise cripple Metagross. Mega Latias and Mega Slowbro are effective specially-oriented setup sweepers that greatly appreciate Metagross eliminating special walls that they cannot break past such as Chansey and can take on Pokemon Metagross struggles with like Toxapex. Mew is a fantastic stallbreaker that can help ease the struggle Metagross has with some bulky types like Water and Flying as well as defensive Pokemon like Ferrothorn, easing the predictions necessary for Metagross to be effective in those matchups. Slowbro is a great defensive partner for Metagross, as it can reliably switch into oncoming Fire-type and physical attacks that threaten Metagross from the likes of Infernape and Victini. Alakazam works as a blanket check for nearly all physically offensive Pokemon thanks to Magic Guard, Focus Sash, and Counter, which enables it to take on sweepers that severely threaten Metagross such as Mega Sharpedo. Jirachi is another good partner for Metagross, as it both acts as a means of setting Stealth Rock to chip down foes and can pivot out to Metagross to bring it into the field safely.

" + "description": "

Moves

Bullet Punch makes up for Metagross's lackluster Speed stat and turns it into a potent revenge killer, notably being able to outspeed Azumarill's Aqua Jet. Meteor Mash is Metagross's strongest STAB attack, hitting for very heavy damage with a chance to boost its Attack and most notably dealing huge damage to Klefki, which shrugs off Bullet Punch. Thunder Punch prevents bulky Water-types such as Mantine and Slowbro from completely walling Metagross while also damaging troublesome Pokemon like Celesteela, which walls Metagross's other moves. Pursuit is a very potent move, especially in the Psychic mirror, letting Metagross trap and remove Pokemon it can freely switch into such as Choice Scarf Latios. Alternatively, Ice Punch grants Metagross BoltBeam coverage, providing immense utility in the Flying matchup to eliminate Landorus-T and Gliscor and more reliably take on Zapdos.

Set Details

252 Attack EVs with an Adamant nature and a Choice Band ensure Metagross is as strong as possible, allowing it to function as a potent wallbreaker and strong priority attacker. 172 Speed EVs allow Metagross to most importantly outspeed Jolly Azumarill, which allows its Bullet Punch to outspeed Azumarill's Aqua Jet. Clear Body blocks Intimidate from foes like Landorus-T as well as Sticky Web, which can prove to be very beneficial.

Usage Tips

Due to Metagross's importance in the Fairy matchup, be sure to preserve its HP as much as possible in order to consistently threaten Fairy-types like Azumarill and Mega Diancie. If the opponent is utilizing Mimikyu, be sure to stay out of +2 Shadow Sneak KO range, as Metagross is one of the primary means of stopping Mimikyu from sweeping. Additionally, be careful in choosing when to use Bullet Punch or Meteor Mash. Utilizing Bullet Punch when not necessary can allow a defensive Pokemon like Klefki to freely come into play and freely set up entry hazards or dual screens. Look for opportunities to bring Metagross in safely throughout the battle in order to wallbreak. This can vary from utilizing a slow U-turn from Pokemon like Celebi to bring it in against resisted attacks from Pokemon like Mega Venusaur. In addition, when using Pursuit, look for opportunities to trap and remove threatening foes to the team. This can include switching in against Pokemon that do not threaten Metagross such as Choice Scarf Latios, following a fainted teammate, or bringing it in against weakened offensive threats that attempt to switch out to prevent being knocked out by Bullet Punch. When using Ice Punch, Metagross is able to make waves in the Flying matchup due to its potent BoltBeam coverage; be sure to conceal Metagross's Ice Punch to freely grab a KO against Landorus and Gliscor that attempt to switch into a predicted Thunder Punch. In matchups where preserving Metagross isn't a key win condition such as Normal and Dragon, utilize Metagross's high defenses to take on attackers lacking super effective coverage to punch holes through their team. Avoid burns from the likes of Will-O-Wisp Mega Sableye and Scald users like Toxapex at all cost, as they prevent Metagross from having any offensive presence.

Team Options

Mega Gallade is one of the best teammates for Metagross, as it is able to take on Steel- and Dark-types with ease while helping immensely in the Poison matchup, where Metagross needs accurate predictions to be of any benefit. In turn, Metagross is able to switch into weak Fairy-type attacks from Pokemon like Clefable that threaten out Mega Gallade. Latios and Latias are both great ways of keeping faster foes in check, allowing Metagross to be saved to breaking past walls. Latias notably is able to provide Healing Wish support, while Latios is a great special attacker with ample coverage moves like Ice Beam and Thunderbolt to fill in holes of Pokemon that Metagross cannot handle depending on its chosen moveset. Victini is another Choice Scarf option to pair with Metagross that is very effective in matchups such as Electric where Metagross struggles to keep up. Celebi pairs effectively with Metagross due to its resistance to Ground-type attacks, allowing it to switch in with ease. It also benefits Metagross by utilizing a Steel killer set and can very effectively deal with Steel-types that Metagross cannot do much against. Furthermore, thanks to Natural Cure, it can switch into predicted Will-O-Wisps from Pokemon like Rotom-Wash that would otherwise cripple Metagross. Mega Latias and Mega Slowbro are effective specially-oriented setup sweepers that greatly appreciate Metagross eliminating special walls that they cannot break past such as Chansey and can take on Pokemon Metagross struggles with like Toxapex. Mew is a fantastic stallbreaker that can help ease the struggle Metagross has with some bulky types like Water and Flying as well as defensive Pokemon like Ferrothorn, easing the predictions necessary for Metagross to be effective in those matchups. Slowbro is a great defensive partner for Metagross, as it can reliably switch into oncoming Fire-type and physical attacks that threaten Metagross from the likes of Infernape and Victini. Alakazam works as a blanket check for nearly all physically offensive Pokemon thanks to Magic Guard, Focus Sash, and Counter, which enables it to take on sweepers that severely threaten Metagross such as Mega Sharpedo. Jirachi is another good partner for Metagross, as it both acts as a means of setting Stealth Rock to chip down foes and can pivot out to Metagross to bring it into the field safely.

" }, "Stealth Rock (Psychic)": { - "description": "

Moves

Metagross can set up Stealth Rock by utilizing its good physical bulk. Meteor Mash is Metagross's strongest Steel-type STAB attack, allowing it to deal huge amounts of damage to foes that don't resist it. Bullet Punch makes up for Metagross's low Speed and occasionally lets it revenge kill Pokemon such as Mimikyu and Mega Diancie. Pursuit allows Metagross to trap Pokemon such as Choice Scarf Latios and Choice Band Victini. Zen Headbutt is used to handle Poison-type Pokemon that Meteor Mash can't hit effectively, such as Toxapex. Thunder Punch deals heavy damage to bulky Water-type Pokemon such as Mantine and Suicune.

Set Details

172 EVs in Speed ensure that Metagross outspeeds Jolly Azumarill and Choice Band Victini, the latter after it has used V-create. 252 Attack EVs and an Adamant nature ensure that Metagross hits as hard as possible. The remaining EVs are placed in HP to increase its bulk. Kasib Berry allows Metagross to safely break Mimikyu's Disguise. Colbur Berry is an option that allows Metagross to check fast Dark-type Pokemon such as Greninja and Hydreigon, which are troublesome for Psychic-type teams.

Usage Tips

Metagross has to preserve its HP in order to safely check the threats it is supposed to check, such as Greninja and Mimikyu, so avoid letting it take unnecessary damage. Prevent Metagross from getting burned by Scald and Will-O-Wisp users such as Toxapex and Rotom-W; try to switch in teammates like Slowbro and Celebi instead. Metagross should also avoid paralysis from Klefki and excessive chip damage in Fairy-type matchups, as this will prevent it from checking Azumarill effectively. Be wary that damage-reducing Berries only have one use, so try to not waste them at the wrong time in order to preserve Metagross's ability to check problematic Pokemon. Avoid switching directly into attacks to prevent this from happening and instead, try to pivot with teammates like Celebi. Try to lead with Metagross in matchups where the Berry it's holding is not useful and take advantage of Metagross's good bulk and typing to set Stealth Rock as soon as possible. Use Bullet Punch to pick off opposing Pokemon if they're in the KO range. Take advantage of Choice-locked Pokemon such as Latios and Victini and Pursuit trap them. Try to use Bullet Punch in order to break Mimikyu's Disguise or revenge kill Mega Diancie.

Team Options

Meloetta's part-Normal typing lets it switch into Ghost-type attacks for Metagross, freeing it from running Kasib Berry to check Mimikyu. In return, Metagross threatens Fairy-type teams with Meteor Mash and Bullet Punch. Meloetta's Normal typing also lets it excel in a mirror matchup with its Shadow Ball and Hyper Voice, while Metagross can Pursuit trap opposing Meloetta and Choice Scarf Latios. Mega Gallade is an excellent partner, as it can pressure Steel- and Dark-type Pokemon for Metagross. In return, Metagross can switch into Flying- and Fairy-type attacks for Mega Gallade. Victini takes out Water- and Steel-type Pokemon for Metagross and frees it from needing to run Thunder Punch with its access to Bolt Strike. Victini can also bring Metagross into the field safely with U-turn. Alakazam makes a good partner for Metagross, as it can use Counter to take on fast Dark-type Pokemon that pose a huge threat to Psychic-type teams, such as Mega Sharpedo. Latios's excellent coverage moves, allow it to form a good offensive core with Metagross. Its STAB moves deal heavy damage to targets such as Swampert, Zapdos, and Rotom-W, and it can run Thunderbolt, to free Metagross from needing to run Thunder Punch and hit Flying- and Water-type Pokemon such as Mantine and Celesteela. Additionally, Latios can switch into Ground- and Fire-type attacks for Metagross. In return, Metagross can switch into Fairy- and Ice-type attacks that are targeting Latios. Choice Scarf Latias provides Healing Wish support for Metagross, and it can still switch into the same Pokemon as Latios. Celebi can switch into and beat Ground- and Water-type Pokemon such as Hippowdon, Swampert, and Suicune for Metagross and can use Earth Power to effectively punish Steel-type Pokemon that Metagross cannot touch, such as Heatran. Slowbro forms a good defensive core with Metagross, as it is a good check to Fire-types and can use Thunder Wave to cover for Metagross's low Speed by crippling faster threats such as Greninja. Mega Slowbro is a potent setup sweeper that greatly benefits from Metagross, as Metagross can eliminate specific threats that Mega Slowbro struggles against, namely Chansey, Mantine, and Toxapex.

" + "description": "

Moves

Metagross can set up Stealth Rock by utilizing its good physical bulk. Meteor Mash is Metagross's strongest Steel-type STAB attack, allowing it to deal huge amounts of damage to foes that don't resist it. Bullet Punch makes up for Metagross's low Speed and occasionally lets it revenge kill Pokemon such as Mimikyu and Mega Diancie. Pursuit allows Metagross to trap Pokemon such as Choice Scarf Latios and Choice Band Victini. Zen Headbutt is used to handle Poison-type Pokemon that Meteor Mash can't hit effectively, such as Toxapex. Thunder Punch deals heavy damage to bulky Water-type Pokemon such as Mantine and Suicune.

Set Details

172 EVs in Speed ensure that Metagross outspeeds Jolly Azumarill and Choice Band Victini, the latter after it has used V-create. 252 Attack EVs and an Adamant nature ensure that Metagross hits as hard as possible. The remaining EVs are placed in HP to increase its bulk. Kasib Berry allows Metagross to safely break Mimikyu's Disguise. Colbur Berry is an option that allows Metagross to check fast Dark-type Pokemon such as Greninja and Hydreigon, which are troublesome for Psychic-type teams.

Usage Tips

Metagross has to preserve its HP in order to safely check the threats it is supposed to check, such as Greninja and Mimikyu, so avoid letting it take unnecessary damage. Prevent Metagross from getting burned by Scald and Will-O-Wisp users such as Toxapex and Rotom-Wash; try to switch in teammates like Slowbro and Celebi instead. Metagross should also avoid paralysis from Klefki and excessive chip damage in Fairy-type matchups, as this will prevent it from checking Azumarill effectively. Be wary that damage-reducing Berries only have one use, so try to not waste them at the wrong time in order to preserve Metagross's ability to check problematic Pokemon. Avoid switching directly into attacks to prevent this from happening and instead, try to pivot with teammates like Celebi. Try to lead with Metagross in matchups where the Berry it's holding is not useful and take advantage of Metagross's good bulk and typing to set Stealth Rock as soon as possible. Use Bullet Punch to pick off opposing Pokemon if they're in the KO range. Take advantage of Choice-locked Pokemon such as Latios and Victini and Pursuit trap them. Try to use Bullet Punch in order to break Mimikyu's Disguise or revenge kill Mega Diancie.

Team Options

Meloetta's part-Normal typing lets it switch into Ghost-type attacks for Metagross, freeing it from running Kasib Berry to check Mimikyu. In return, Metagross threatens Fairy-type teams with Meteor Mash and Bullet Punch. Meloetta's Normal typing also lets it excel in a mirror matchup with its Shadow Ball and Hyper Voice, while Metagross can Pursuit trap opposing Meloetta and Choice Scarf Latios. Mega Gallade is an excellent partner, as it can pressure Steel- and Dark-type Pokemon for Metagross. In return, Metagross can switch into Flying- and Fairy-type attacks for Mega Gallade. Victini takes out Water- and Steel-type Pokemon for Metagross and frees it from needing to run Thunder Punch with its access to Bolt Strike. Victini can also bring Metagross into the field safely with U-turn. Alakazam makes a good partner for Metagross, as it can use Counter to take on fast Dark-type Pokemon that pose a huge threat to Psychic-type teams, such as Mega Sharpedo. Latios's excellent coverage moves, allow it to form a good offensive core with Metagross. Its STAB moves deal heavy damage to targets such as Swampert, Zapdos, and Rotom-Wash, and it can run Thunderbolt, to free Metagross from needing to run Thunder Punch and hit Flying- and Water-type Pokemon such as Mantine and Celesteela. Additionally, Latios can switch into Ground- and Fire-type attacks for Metagross. In return, Metagross can switch into Fairy- and Ice-type attacks that are targeting Latios. Choice Scarf Latias provides Healing Wish support for Metagross, and it can still switch into the same Pokemon as Latios. Celebi can switch into and beat Ground- and Water-type Pokemon such as Hippowdon, Swampert, and Suicune for Metagross and can use Earth Power to effectively punish Steel-type Pokemon that Metagross cannot touch, such as Heatran. Slowbro forms a good defensive core with Metagross, as it is a good check to Fire-types and can use Thunder Wave to cover for Metagross's low Speed by crippling faster threats such as Greninja. Mega Slowbro is a potent setup sweeper that greatly benefits from Metagross, as Metagross can eliminate specific threats that Mega Slowbro struggles against, namely Chansey, Mantine, and Toxapex.

" } }, "credits": {"writtenBy": [{"user_id": 215618, "username": "Moosical"}, {"user_id": 419696, "username": "Lin"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 391540, "username": "Havens"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 362454, "username": "mushamu"}, {"user_id": 215618, "username": "Moosical"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 148071, "username": "Electrolyte"}]}]} @@ -908,7 +908,7 @@ "description": "

Moves

Psychic is the best Psychic STAB move for Latias to have, as it allows it to take on Fighting-type Pokemon like Terrakion and Heracross and provides reliable, consistent power. It also helps against bulky Pokemon like Toxapex and Mega Venusaur and Fairy-types like Azumarill and Tapu Koko. Draco Meteor is a hard-hitting move that can help take down physically defensive Pokemon like Mandibuzz, Hippowdon, and Swampert. Defog allows Latias to provide entry hazard removal that can greatly improve its teammates' longevity. Healing Wish is the sole benefit of using Latias over Latios, as this allows Latias to fully heal a Pokemon that is severely weakened or statused that is still needed like Kyurem-B in the Water and Flying matchup or Hydreigon or Kommo-o in the Steel matchup, but it comes at the cost of losing Latias.

Set Details

Choice Scarf with a Timid nature allows Latias to effectively keep faster foes in check and outspeed common Choice Scarf users like Blacephalon and faster Pokemon like Mega Lopunny and Mega Latios. Levitate allows Latias to come in on Ground-type attacks, allowing it to avoid damage from entry hazards bar Stealth Rock.

Usage Tips

Utilize Latias's high Speed to revenge kill fast threats and setup sweepers such as Mega Lopunny, Mega Charizard X, and Cloyster. Make sure to keep Latias away from Pursuit users like Bisharp, Alolan Muk, and Tyranitar, as these can KO it. These Pokemon can also take advantage of Latias OHKOing a Pokemon or come in when it is locked into Defog to Pursuit trap it. Latias can be used to come in on predicted Ground-type attacks from the likes of Hippowdon and Landorus thanks to Levitate. Use Defog on more passive Pokemon or Pokemon locked into moves that don't threaten Latias, but be careful, as the Choice lock means that Latias has to switch out right after it uses Defog, which opens up plenty of opportunities for your opponent to take advantage of by either setting up or switching to another Pokemon to threaten or Pursuit trap Latias. Use Healing Wish once a Pokemon that is needed is too worn down and Latias is no longer needed for removing entry hazards or revenge killing; it should only be used on Pokemon that are super beneficial to the matchup like Kyurem-B in the Flying and Water matchup or Kommo-o in the Dark or Steel matchup. Latias can also use Healing Wish to sacrifice itself for momentum, but Healing Wish should only be used like this to gain momentum that is needed for the matchup at hand either because of Mega Sableye or for the Steel matchup because of Bisharp or Mega Scizor.

Team Options

Teammates like Kyurem-B and Dragonite appreciate Latias's Defog support as this allows the latter to keep its Multiscale intact and the former to come in without losing 1/4 of its HP due to Stealth Rock. Latias's Healing Wish also is important for Dragonite in the Normal and Steel matchup, and Kyurem-B also appreciates it, as this allows it to get back to full health in important matchups such as the Water and Flying matchup. Kyurem-B is a great Pokemon to pair Latias with in general due to how Kyurem-B can take care of Pokemon that Latias struggles with like Alolan Muk, Celesteela, Greninja, and Azumarill and how well it breaks balance build thanks to its coverage. Garchomp is a must-have for Dragon teams, as it is the only good Stealth Rock user that Dragon has. This can help secure KOs with Latias like against Terrakion and Heracross. Dragonite is a powerful wallbreaker to help with Pokemon that Latias struggles with, like taking out Chansey with Superpower. It can also take care of threats like Greninja thanks to Multiscale and Extreme Speed and Mega Scizor thanks to Fire Punch. Hydreigon is another great Pokemon to pair with Latias because it can take care of Ghost-types like Gengar and Blacephalon that Latias can struggle with. Mega Altaria is the ideal Mega Pokemon to pair with Latias because of its Fairy typing to help with Dark-types like Mega Sableye and Hydreigon. Furthermore, it can relieve pressure off of Latias in the Dragon mirror matchup thanks to hard stopping the opponent from spamming Dragon-type moves. It can also utilize a support set, as it is another Defog user that can freely use its moves thanks to not being Choiced-locked. Kommo-o can also be used to help with Steel-, Normal-, and Dark-types thanks to its Fighting typing and to become a setup sweeper thanks to Kommonium Z omniboosting Kommo-o's stats. This allows Latias some relief when facing Dark-types like Bisharp and Sharpedo and furthers helps with walls that Latias struggles to break in the Normal matchup like Porygon2 and Chansey. By using Choice Scarf Latias, Latios is free to run a more offensive set like Soul Dew or Life Orb with Calm Mind to break through walls that Latias cannot, such as Chansey, Porygon2, and Mantine.

" }, "Mega Calm Mind (Psychic)": { - "description": "

Moves

Calm Mind boosts Mega Latias's Special Attack and Special Defense, rendering it more powerful offensively and allowing it to take on strong special attackers such as Greninja and Mega Diancie after a few boosts. Recover restores Mega Latias's HP, allowing it to safely set up Calm Mind throughout the match. Stored Power scales with all of Mega Latias's stat boosts, which gives Mega Latias a powerful wallbreaking tool that has great synergy with Calm Mind. Thunderbolt hits Steel- and Dark-type Pokemon such as Celesteela and Mega Sableye that take little to no damage from Stored Power and allows Latias to deal some damage in matches where it cannot set up.

Set Details

252 Speed EVs and a Timid nature maximize Mega Latias's speed, allowing it to Speed tie with the crowded base 110 Speed tier and outpace threats such as Garchomp, Blacephalon, and Alolan Ninetales. 252 HP EVs maximize Mega Latias's mixed bulk. Latiasite is required for Latias to transform into Mega Latias and receive key buffs to its bulk and damage output. Levitate is the only ability available to Latias, but it's handy to take on Ground-type Pokemon such as Landorus-T and avoid Toxic Spikes.

Usage Tips

Avoid sending Latias in until any Dark-type Pokemon on the opposing team have been weakened or KOed, as Mega Latias is reliant on uninvested Thunderbolt to deal any damage to them. Bring Mega Latias in on Pokemon it walls such as Mega Charizard Y and Keldeo to safely set up; setting up on special attackers is generally preferable to physical attackers, as Calm Mind's Special Defense boosts mean Latias needs to use Recover less often. Avoid Toxic, as the rapidly increasing passive damage prevents Latias from effectively setting up or sweeping; while Latias does not enjoy the passive damage, getting Latias burned by Will-O-Wisp or Scald can be helpful to protect it from Toxic in the Water- and Ghost-type matchups. Even if Mega Latias cannot sweep in a matchup, it can still act as a solid defensive tank and take on threats such as Heatran and Choice Scarf Excadrill. Keep Mega Latias healthy until it needs to set up in matchups like Electric and Flying, where it plays a pivotal role in Psychic's victory.

Team Options

Victini pairs extremely well with Mega Latias, being able to take on Steel- and Bug-type Pokemon that give Mega Latias trouble; in return, Mega Latias can take on Water- and Ground-type Pokemon like Seismitoad and Rotom-W that threaten Victini. Alakazam checks threatening offensive Pokemon such as Alolan Muk, Mega Diancie, and Choice Scarf Heracross for Mega Latias with its attacks and Counter and appreciates Mega Latias's ability to take on defensive Pokemon that easily sponge Alakazam's attacks, such as Mantine and Porygon2. Jirachi covers Mega Latias's weaknesses to Dragon- and Ice-type attacks, while Mega Latias takes on most Fire- and Ground-type Pokemon for Jirachi; Jirachi can also give Latias a second chance to sweep with Healing Wish. Mew can take on phazers and Toxic users that Mega Latias hates with its stallbreaker set, which Latias can then use to make a clean sweep. Latios acts as an effective Choice Scarf user, taking on fast threats such as Life Orb Greninja, and makes up for the lack of a Dragon-type STAB move on Mega Latias in the Dragon-type matchup. Slowbro can take on Ice-type attacks for Latias and appreciates Latias checking Electric- and Grass-type Pokemon. It can also serve as an effective check to physical wallbreakers like Mamoswine that give Mega Latias trouble and bluff being the team's Mega Evolution.

" + "description": "

Moves

Calm Mind boosts Mega Latias's Special Attack and Special Defense, rendering it more powerful offensively and allowing it to take on strong special attackers such as Greninja and Mega Diancie after a few boosts. Recover restores Mega Latias's HP, allowing it to safely set up Calm Mind throughout the match. Stored Power scales with all of Mega Latias's stat boosts, which gives Mega Latias a powerful wallbreaking tool that has great synergy with Calm Mind. Thunderbolt hits Steel- and Dark-type Pokemon such as Celesteela and Mega Sableye that take little to no damage from Stored Power and allows Latias to deal some damage in matches where it cannot set up.

Set Details

252 Speed EVs and a Timid nature maximize Mega Latias's speed, allowing it to Speed tie with the crowded base 110 Speed tier and outpace threats such as Garchomp, Blacephalon, and Alolan Ninetales. 252 HP EVs maximize Mega Latias's mixed bulk. Latiasite is required for Latias to transform into Mega Latias and receive key buffs to its bulk and damage output. Levitate is the only ability available to Latias, but it's handy to take on Ground-type Pokemon such as Landorus-T and avoid Toxic Spikes.

Usage Tips

Avoid sending Latias in until any Dark-type Pokemon on the opposing team have been weakened or KOed, as Mega Latias is reliant on uninvested Thunderbolt to deal any damage to them. Bring Mega Latias in on Pokemon it walls such as Mega Charizard Y and Keldeo to safely set up; setting up on special attackers is generally preferable to physical attackers, as Calm Mind's Special Defense boosts mean Latias needs to use Recover less often. Avoid Toxic, as the rapidly increasing passive damage prevents Latias from effectively setting up or sweeping; while Latias does not enjoy the passive damage, getting Latias burned by Will-O-Wisp or Scald can be helpful to protect it from Toxic in the Water- and Ghost-type matchups. Even if Mega Latias cannot sweep in a matchup, it can still act as a solid defensive tank and take on threats such as Heatran and Choice Scarf Excadrill. Keep Mega Latias healthy until it needs to set up in matchups like Electric and Flying, where it plays a pivotal role in Psychic's victory.

Team Options

Victini pairs extremely well with Mega Latias, being able to take on Steel- and Bug-type Pokemon that give Mega Latias trouble; in return, Mega Latias can take on Water- and Ground-type Pokemon like Seismitoad and Rotom-Wash that threaten Victini. Alakazam checks threatening offensive Pokemon such as Alolan Muk, Mega Diancie, and Choice Scarf Heracross for Mega Latias with its attacks and Counter and appreciates Mega Latias's ability to take on defensive Pokemon that easily sponge Alakazam's attacks, such as Mantine and Porygon2. Jirachi covers Mega Latias's weaknesses to Dragon- and Ice-type attacks, while Mega Latias takes on most Fire- and Ground-type Pokemon for Jirachi; Jirachi can also give Latias a second chance to sweep with Healing Wish. Mew can take on phazers and Toxic users that Mega Latias hates with its stallbreaker set, which Latias can then use to make a clean sweep. Latios acts as an effective Choice Scarf user, taking on fast threats such as Life Orb Greninja, and makes up for the lack of a Dragon-type STAB move on Mega Latias in the Dragon-type matchup. Slowbro can take on Ice-type attacks for Latias and appreciates Latias checking Electric- and Grass-type Pokemon. It can also serve as an effective check to physical wallbreakers like Mamoswine that give Mega Latias trouble and bluff being the team's Mega Evolution.

" }, "Choice Scarf Support (Psychic)": { "description": "

Moves

Draco Meteor is Latias's strongest STAB move and its best option for revenge killing healthy Pokemon such as Mega Sharpedo, but its Special Attack drops mean Latias must often switch out after using it. Psychic is a weaker but more reliable secondary STAB move that hits Fairy-type Pokemon and doesn't force Latias to switch out. Defog clears entry hazards off the field, taking pressure off hazard-weak teammates such as Victini and preventing Toxic Spikes from putting the entire team on a timer. Trick allows Latias to punish defensive switch-ins such as Alolan Muk, Chansey, and Mantine by removing their item and locking them into a single attack, while Healing Wish is another option to breathe life back into an injured teammate, allowing them another chance to sweep; this is particularly beneficial for the likes of Mega Gallade and Victini, which often get too worn down when breaking their checks to fully fulfill their role.

Set Details

252 Speed EVs, Choice Scarf, and a Timid nature are used to maximize Latias's Speed, allowing it to outpace the entire unboosted metagame and most Choice Scarf users or Speed-boosting attackers, most notably Victini and Mega Sharpedo. 252 Special Attack EVs are used to maximize Latias's damage output and allow it to threaten as many Pokemon as possible. Levitate is Latias's only ability, but it provides a useful immunity to Ground-type attacks and allows Latias to freely Defog away Spikes, Toxic Spikes, and Sticky Web, the last of which is particularly useful against Bug-type teams to check the likes of Choice Scarf Heracross.

Usage Tips

Thanks to its Choice Scarf, Latias can revenge kill fast threats such as Life Orb Greninja, Mega Lopunny, +1 Mega Sharpedo, and Landorus, forcing them out or picking up the KO. Draco Meteor hits extremely hard even without a boosting item, making it Latias's best choice against most neutral targets such as Mega Charizard Y and Hippowdon; should the opponent have a Fairy-type Pokemon such as Azumarill or Tapu Koko, however, Psychic is often a better pick, since it doesn't offer a free opportunity to switch in. Be prepared to switch out Latias frequently after using Draco Meteor, as the drop in Special Attack makes it relatively easy to set up on. Choice Scarf renders Defog a risky play, as it gives the foe two turns to set up or even simply KO Latias, but it's usually still worthwhile to remove multiple hazard layers or to improve the longevity of your wincon, particularly on free turns such as forced switches or against passive Pokemon like Mantine. Refrain from using Trick until the threats Latias is needed for, such as Tapu Koko and Landorus-T, are dealt with; when the time to use Trick comes, aim to catch special walls such as Chansey and Celesteela on the switch. Similarly, it's important to wait to use Healing Wish until Latias is no longer needed or it becomes necessary to bring back a teammate from the brink, such as Mega Gallade against Poison.

Team Options

Mega Gallade pairs well with Latias; it takes on Steel- and Dark-type Pokemon such as Ferrothorn and Alolan Muk, while Latias deals with the faster attackers that threaten Gallade such as Life Orb Greninja and can cripple defensive walls with Trick or give Mega Gallade a second chance to sweep with Healing Wish. Victini appreciates Choice Scarf Latias freeing up its item slot, allowing it to run a different set such as Z-Celebrate or Choice Band. Victini also appreciates the fact that Latias checks threatening Ground- and Water-type Pokemon such as Landorus-T and Keldeo. Deoxys-S sets entry hazards, which make it more costly to switch to a defensive answer and slowly wear down any opposing walls looking to absorb Latias's attacks. Nasty Plot Mew likes Latias's ability to cripple specially defensive walls that give it trouble such as Chansey; in return, Mew can blow past the likes of Heatran with Focus Blast. Jirachi can take on Ice-, Dragon-, and Fairy-type Pokemon for Latias as well as set Stealth Rock to make it harder for the foe to switch, while Latias acts as a deterrent to Fire- and Ground-type attacks and reduces the pressure on Jirachi to use Thunder Wave to cripple fast attackers. Latios enjoys the freedom to run items other than Choice Scarf without worry, and both enjoy having the other to wear down shared answers such as Celesteela and Heatran. Alakazam is helpful to revenge kill threats that Latias cannot, such as healthy Mega Gyarados, Scolipede, and Bisharp, with Magic Guard + Focus Sash. Slowbro is useful to sponge attacks after Latias has to switch out, such as after using Draco Meteor, especially for Ice-type attacks. Mega Slowbro in particular also appreciates Latias's ability to bluff being a Mega Evolution.

" @@ -930,7 +930,7 @@ "description": "

Moves

Draco Meteor is Latios's main STAB move that lets it take on Pokemon such as Mega Venusaur and Kommo-o. Thunderbolt allows Latios to hit Pokemon such as Celesteela, which resists Draco Meteor, for super effective damage. It also allows Latios to threaten Flying and Water teams in tandem with Draco Meteor. Calm Mind allows Latios to become a powerful setup sweeper, allowing it to tank Greninja's attacks and OHKO Slowbro with Draco Meteor. Roost gives Latios a reliable form of recovery, allowing it to set up Calm Mind with more ease.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Latios to hit as fast and hard as possible. This allows it to revenge kill prominent Pokemon such as Keldeo and Landorus. Dragonium Z turns Latios's Draco Meteor into Devastating Drake, allowing it to OHKO Pokemon such as Toxapex after a single Calm Mind boost.

Usage Tips

While Latios's most reliable move is Draco Meteor, it should be careful of when it uses it. Since it cuts Latios's Special Attack in half after one use, it is forced to switch out often, allowing the opponent to play around Latios. However, if Latios can pick up a KO with Draco Meteor and no threatening Pokemon can freely switch in, it should click Draco Meteor. Latios should set up Calm Mind against Pokemon it forces out or Pokemon that cannot touch it such as Landorus, allowing it to take advantage of the free switch, and set up Calm Mind. Latios should save Devastating Drake for when it can be guaranteed to pick up a KO or put a foe in the range of its attacks. If a Fairy-type is present on the opponent's side of the field, it might be best to save Devastating Drake. However, it should always be used if the Pokemon in front of Latios threatens the rest of the team such as Bisharp. Latios should keep its health up throughout the match with Roost, allowing it to continually switch into attacks such as Landorus's Sludge Wave and Mega Charizard Y's Fire Blast. This also allows Latios to set up Calm Mind more easily, so keeping Latios as healthy as possible is most of the time the most optimal play. However, if the foe can afflict Latios with status, it is best to switch out and find a safer time to set up, as being paralyzed or poisoned severely hinders Latios's ability to act as a setup sweeper. Latios should be used to break apart Water- and Flying-type teams, since Devastating Drake can dent both types and it can use Thunderbolt to pick off Pokemon such as Tapu Fini and Celesteela, which either are immune to or resist its Dragon-type STAB move.

Team Options

Victini can break past Latios's checks such as Chansey and Ferrothorn with its Choice Band-boosted V-create, allowing Latios to clean up more easily late-game. Victini can also cripple walls such as Tyranitar with Trick, allowing Latios to take them on with more ease. In return, Latios provides Victini with a Ground immunity and can break past its checks such as Swampert with Devastating Drake. Latios can also switch into Water-types such as Keldeo thanks to Roost. Choice Scarf Latias frees up Latios to run this wallbreaker set, as the former takes on the role of the Choice Scarf Defogger. It can revenge kill threats such as Choice Scarf Blacephalon for Latios as well as provide it with Healing Wish support so it can have a second chance to sweep. Mega Gallade is a fantastic partner for Latios, as they naturally break past the other's checks. Gallade can take on specially defensive Pokemon such as Zapdos for Latios, which can break past Mandibuzz for Mega Gallade in return. Mega Gallade can also pick off weakened Pokemon such as Mimikyu with its Disguise broken through Shadow Sneak. Jirachi provides Stealth Rock support for Latios as well as a handful of critical resistances to Fairy- and Ice-type attacks, taking such foes on with Iron Head. In return, Latios provides a Ground immunity for Jirachi. Jirachi can pivot Latios in safely with slow U-turn and cripple faster foes such as Kommo-o with Thunder Wave. Alakazam provides Latios with an emergency check to all physical attackers such as Mega Sharpedo and Alolan Muk thanks to its ability Magic Guard alongside Focus Sash and Counter. It can also help break past Steel-and Ghost-types for Latios such as Ferrothorn with its Focus Blast and Alolan Marowak with Shadow Ball. Mew acts as a stallbreaker, crippling all walls for Latios. With Knock Off + Taunt, it can successfully cripple all walls by removing their items such as Porygon2's Eviolite and prevent them from recovering off damage with Taunt. Additionally, it can cripple physical attackers such as Excadrill and Mega Swampert with Will-O-Wisp, allowing Latios to beat them more comfortably. Slowbro can take pressure off Latios to act as a switch-in to Ground-type attacks thanks to enormous physical bulk, allowing it to switch into attackers such as Mamoswine. It can also provide utility in Thunder Wave, slowing down faster threats for Latios. Additionally, it provides Scald support, sporting a chance to burn the foe and in tandem, with Colbur Berry it can check threats such as Bisharp. Deoxys-S can set up dual screens and Stealth Rock for Latios on hyper offensive teams. Additionally, Deoxys-S can cripple walls and attackers with Knock Off being able to remove key items such as Victini's Choice Scarf and Chansey's Eviolite. It can also prevent other entry hazard setters such as Hippowdon and Ferrothorn from setting up their entry hazards with Taunt.

" }, "Choice Specs (Psychic)": { - "description": "

Moves

Draco Meteor is Latios's strongest STAB move that acts as a nuke, allowing it to blow past Pokemon such as Porygon2 and Mega Sableye. Psyshock allows Latios to nail specially defensive Pokemon such as Chansey, as well as providing a way to hit threats such as Volcarona after a Quiver Dance boost. Surf allows Latios to nail Pokemon that resist both of its STAB attacks such as Heatran for super effective damage as well as OHKO Mega Diancie. Thunderbolt allows Latios to take on Water- and Flying-type Pokemon such as Mantine, Celesteela, and Skarmory.

Set Details

Maximum Speed investment alongside a Timid nature allows Latios to be as fast as possible. Maximum Special Attack investment and Choice Specs help Latios become a powerful wallbreaker, allowing it to OHKO Pokemon such as Hippowdon, Gliscor, and Rotom-W.

Usage Tips

Due to the amount of sheer immediate power Choice Specs brings, Latios acts as a nuke and should click Draco Meteor to pick up a KO. However, make sure to use Draco Meteor at the proper time, as the immediate drop in Latios's Special Attack can allow threatening Pokemon such as Alolan Muk to quickly take advantage of it. Since Latios is locked into an attack due to Choice Specs, it should try to predict what the opponent will do and select the appropriate coverage attack. For example, if you are facing Steel and the opponent has Celesteela out, it is appropriate to click Thunderbolt. However, if it uses Protect on Latios, it can then switch out into a Pokemon that can better take on Thunderbolt such as Ferrothorn. At this point, Latios should switch out to a teammate that can take on the switch. Latios heavily depends on its item to get off massive damage. Therefore, it should avoid getting its item removed from Knock Off. It should also avoid paralysis, as that severely cuts its Speed, allowing more Pokemon to take it on such as Diggersby. Being poisoned or burned also chips Latios and should be avoided; however, they are not as crippling to Latios as paralysis is. Latios can bluff a Choice Scarf set, allowing it to lure in checks such as Porygon2 and 2HKO them with the second Draco Meteor after Stealth Rock chip damage. Additionally, it can force out specially defensive Pokemon by bluffing Trick and proceeding to nuke the opponent's Latios switch-in. However, once the opponent realizes Latios does not carry Trick, they can much more easily play around it with their specially defensive walls.

Team Options

Mega Gallade appreciates Latios's ability to immediately get rid of threats such as Mandibuzz and Skarmory with its STAB and coverage attacks. In return, it can take on Pokemon such as Chansey and Ferrothorn for Latios. Victini can patch up the lack of Fire coverage on Latios and take on Pokemon such as Mega Scizor and Ferrothorn for it. It can also cripple walls with Trick, locking them into one move, allowing Latios to take them on more easily. Mew can act as a stallbreaker for this set; with Knock Off, Taunt, and Will-O-Wisp it can cripple opposing walls such as Gastrodon as well as burn foes, chipping them for Latios. It can completely take on all walls bar Mega Sableye and weaken them for Latios. It can also act as a setup sweeper with Genesis Supernova and Nasty Plot, breaking down shared checks with Latios, thanks to its powerful Terrain-boosted Psychic-type STAB move. Jirachi can paralyze faster foes such as Greninja for Latios while providing key resistances to Ice- and Fairy-type attacks. It also provides Stealth Rock support and can pivot Latios in safely with U-turn. Alakazam is an emergency check to any non-Ghost-type physical attacker such as Excadrill with Focus Sash + Magic Guard and Counter. It also can check Ghost-type Pokemon such as Mimikyu with Shadow Ball that could otherwise easily take on Latios. Celebi is a special setup sweeper that can patch up holes in Latios's coverage, adding Grass-, Ground-, and Fire-type coverage to check a multitude of Pokemon such as Gastrodon, Heatran, and Mega Scizor. Celebi can also act as a specially defensive wall, allowing it to be the team's Stealth Rock user and can pivot in Latios safely with slow U-turn. Celebi also can act as a status absorber for Latios thanks to Natural Cure. Slowbro can cripple fast threats such as Mega Lopunny and Greninja with Thunder Wave while acting as a reliable physical wall thanks to Slack Off and Regenerator. Additionally, it can switch into threats to Latios such as Mamoswine thanks to it acting as a solid Ice-type resistance. Metagross can take on Fairy-type Pokemon for Latios such as Mega Diancie and Azumarill with its powerful STAB attack in Meteor Mash and priority move in Bullet Punch. Additionally, it can act as a solid Dragon-type switch-in for Latios due to its resistance to Dragon and its good natural bulk.

" + "description": "

Moves

Draco Meteor is Latios's strongest STAB move that acts as a nuke, allowing it to blow past Pokemon such as Porygon2 and Mega Sableye. Psyshock allows Latios to nail specially defensive Pokemon such as Chansey, as well as providing a way to hit threats such as Volcarona after a Quiver Dance boost. Surf allows Latios to nail Pokemon that resist both of its STAB attacks such as Heatran for super effective damage as well as OHKO Mega Diancie. Thunderbolt allows Latios to take on Water- and Flying-type Pokemon such as Mantine, Celesteela, and Skarmory.

Set Details

Maximum Speed investment alongside a Timid nature allows Latios to be as fast as possible. Maximum Special Attack investment and Choice Specs help Latios become a powerful wallbreaker, allowing it to OHKO Pokemon such as Hippowdon, Gliscor, and Rotom-Wash.

Usage Tips

Due to the amount of sheer immediate power Choice Specs brings, Latios acts as a nuke and should click Draco Meteor to pick up a KO. However, make sure to use Draco Meteor at the proper time, as the immediate drop in Latios's Special Attack can allow threatening Pokemon such as Alolan Muk to quickly take advantage of it. Since Latios is locked into an attack due to Choice Specs, it should try to predict what the opponent will do and select the appropriate coverage attack. For example, if you are facing Steel and the opponent has Celesteela out, it is appropriate to click Thunderbolt. However, if it uses Protect on Latios, it can then switch out into a Pokemon that can better take on Thunderbolt such as Ferrothorn. At this point, Latios should switch out to a teammate that can take on the switch. Latios heavily depends on its item to get off massive damage. Therefore, it should avoid getting its item removed from Knock Off. It should also avoid paralysis, as that severely cuts its Speed, allowing more Pokemon to take it on such as Diggersby. Being poisoned or burned also chips Latios and should be avoided; however, they are not as crippling to Latios as paralysis is. Latios can bluff a Choice Scarf set, allowing it to lure in checks such as Porygon2 and 2HKO them with the second Draco Meteor after Stealth Rock chip damage. Additionally, it can force out specially defensive Pokemon by bluffing Trick and proceeding to nuke the opponent's Latios switch-in. However, once the opponent realizes Latios does not carry Trick, they can much more easily play around it with their specially defensive walls.

Team Options

Mega Gallade appreciates Latios's ability to immediately get rid of threats such as Mandibuzz and Skarmory with its STAB and coverage attacks. In return, it can take on Pokemon such as Chansey and Ferrothorn for Latios. Victini can patch up the lack of Fire coverage on Latios and take on Pokemon such as Mega Scizor and Ferrothorn for it. It can also cripple walls with Trick, locking them into one move, allowing Latios to take them on more easily. Mew can act as a stallbreaker for this set; with Knock Off, Taunt, and Will-O-Wisp it can cripple opposing walls such as Gastrodon as well as burn foes, chipping them for Latios. It can completely take on all walls bar Mega Sableye and weaken them for Latios. It can also act as a setup sweeper with Genesis Supernova and Nasty Plot, breaking down shared checks with Latios, thanks to its powerful Terrain-boosted Psychic-type STAB move. Jirachi can paralyze faster foes such as Greninja for Latios while providing key resistances to Ice- and Fairy-type attacks. It also provides Stealth Rock support and can pivot Latios in safely with U-turn. Alakazam is an emergency check to any non-Ghost-type physical attacker such as Excadrill with Focus Sash + Magic Guard and Counter. It also can check Ghost-type Pokemon such as Mimikyu with Shadow Ball that could otherwise easily take on Latios. Celebi is a special setup sweeper that can patch up holes in Latios's coverage, adding Grass-, Ground-, and Fire-type coverage to check a multitude of Pokemon such as Gastrodon, Heatran, and Mega Scizor. Celebi can also act as a specially defensive wall, allowing it to be the team's Stealth Rock user and can pivot in Latios safely with slow U-turn. Celebi also can act as a status absorber for Latios thanks to Natural Cure. Slowbro can cripple fast threats such as Mega Lopunny and Greninja with Thunder Wave while acting as a reliable physical wall thanks to Slack Off and Regenerator. Additionally, it can switch into threats to Latios such as Mamoswine thanks to it acting as a solid Ice-type resistance. Metagross can take on Fairy-type Pokemon for Latios such as Mega Diancie and Azumarill with its powerful STAB attack in Meteor Mash and priority move in Bullet Punch. Additionally, it can act as a solid Dragon-type switch-in for Latios due to its resistance to Dragon and its good natural bulk.

" }, "Mega All-out Attacker (Psychic)": { "description": "

Moves

Psychic is Mega Latios's strongest Psychic-type STAB attack, allowing it to take on Pokemon like Mega Venusaur and Toxapex. Earthquake hits Pokemon like Alolan Muk and Heatran, which tank its other two moves with ease. Hidden Power Fire allows Mega Latios to hit Pokemon such as Ferrothorn and Mega Scizor that would otherwise wall it. Recover keeps Mega Latios healthy throughout the match, allowing it to threaten the opposing team with its powerful attacks.

Set Details

252 Special Attack and Speed EVs alongside a Naive nature maximize Mega Latios's offensive potential by reaching maximum Speed, allowing it to outpace Pokemon like Blacephalon without compromising the power of Earthquake. Levitate allows Mega Latios to switch into Ground-type attacks such as Sand Rush Excadrill's Earthquake. Latiosite allows Latios to Mega Evolve and gives it a boost in Attack and Special Attack.

Usage Tips

Mega Latios should be used to pressure Steel-types with the combination of Earthquake and Hidden Power Fire, since all common Steel-types bar Celesteela are 2HKOed by its coverage. Keep Mega Latios at near full health the entire game so it can continue to wallbreak. Mega Latios should switch into special wallbreakers that other teammates cannot wall, such as Mega Charizard Y, and Recover off the damage done. Mega Latios should avoid Thunder Wave and Toxic, as the former prevents it from outspeeding key threats such as Belly Drum Azumarill and Mega Scizor, while the latter puts it on a timer that limits its time in battle. Latios can bluff a Choice Scarf set in the Poison matchup in order to lure in checks such as Alolan Muk, proceeding to 2HKO it with Earthquake rather than being Pursuit trapped. Other Pokemon on the team such as Latias and Slowbro can bluff Mega Evolution, allowing Latios to pick up surprise OHKOs on Pokemon such as Scizor with Hidden Power Fire.

Team Options

Mew can cripple Pokemon such as Bisharp and Mega Aerodactyl with Will-O-Wisp and can shut down walls like Chansey and Porygon2 with Taunt and Knock Off. Mew can also support Mega Latios offensively by opting to run a Double Dance set, allowing it to beat common Choice Scarf Pokemon that threaten Mega Latios such as Heracross and Greninja after a Rock Polish. In return, Mega Latios can beat Pokemon like Mega Scizor and Alolan Muk for Mew with Hidden Power Fire and Earthquake, respectively. Jirachi can set up Stealth Rock for Mega Latios and provide a Fairy- and Dragon-type switch-in for it. In return, Mega Latios can take care of Pokemon such as Hippowdon and Ferrothorn with Psychic and Hidden Power Fire, respectively. Victini forms an amazing Steel-type breaking core with Latios. In addition, Victini can break through Pokemon like Celesteela, Chansey, and Porygon2 for Mega Latios, while Mega Latios can break through Pokemon like Heatran and Toxapex for Victini. With access to Focus Sash and Counter, Alakazam acts as a last-ditch check to any non Ghost-type physical attacker such as Bisharp, Excadrill, and Mega Charizard X while at full health. Alakazam can also help take on Pokemon like Mega Sableye for Mega Latios by running Dazzling Gleam. Latias can bluff as the team's Mega Evolution while also being able to provide Healing Wish support for Mega Latios, giving it a second chance to sweep. In return, Latios can take care of Pokemon like Alolan Muk, which give Latias trouble. Slowbro can also bluff the Mega Evolution slot and can take on Pokemon like Mega Sharpedo for Mega Latios. In return, Mega Latios can take on Pokemon like Tyranitar and Alolan Muk for it. Metagross can help Mega Latios take on Ice- and Fairy-type Pokemon such as Kyurem-B and Mega Diancie. Celebi can set up Stealth Rock, allowing Mega Latios to pick up OHKOs on Pokemon such as Mega Scizor, which would otherwise be 2HKOed by Hidden Power Fire.

" @@ -998,7 +998,7 @@ "comments": "

Other Options

Ground

Acid Armor is an interesting tool over Earth Power that enables Gastrodon to wall and Toxic stall even the most powerful physical attackers, such as Choice Band Dragonite and Diggersby, strong Ice-type Pokemon like Mamoswine and Weavile, or certain setup sweepers such as Mega Scizor and Cloyster. Unfortunately, using Acid Armor is generally outclassed and unadvised, as giving up on Earth Power means that Gastrodon cannot hurt Toxapex anymore. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Calm nature lets Gastrodon better take on or completely wall specially oriented Pokemon like Grass Knot Tapu Koko and Kyurem-B, but it falls short against most Ice-types and Choice Specs Keldeo, which are handled much easier with a physically defensive spread and much harder for the Ground team to cover otherwise. Finally, Earthquake could be used over Earth Power with a Relaxed nature if Calm Mind Keldeo really bothers your team, but Earth Power's generally superior usefulness greatly outweighs the specific utility of Earthquake. With Earthquake, Gastrodon also cannot outspeed or 2HKO Toxapex anymore, which means it has to switch out and potentially risk a teammate getting poisoned by Toxic Spikes or burned by Scald.

Water

Ice Beam allows Gastrodon to hit Tapu Bulu on the switch, preventing it from freely switching in. However, if Gastrodon runs Ice Beam it has to forgo Scald, which would otherwise allow Gastrodon to cripple physical attackers such as Bisharp.

Checks and Counters

Ground

Grass-types: Apart from possible Scald burns, most Grass-type Pokemon like Mega Venusaur, Tapu Bulu, and Ferrothorn easily tank Gastrodon's moves and can easily KO it or cripple one of its teammates with their Grass-type STAB moves. On top of that, some Pokemon like Volcarona, Mega Charizard Y, and Alolan Raichu carry Grass-type coverage moves to beat Gastrodon and some other Water-types. Also, since all of these Pokemon are faster than Gastrodon, they will KO it before it even moves.

Stallbreakers: Taunt users like Mew and Gliscor easily shut down Gastrodon by preventing it from using either Recover, Toxic, or any other status move.

Wallbreakers: Unless Gastrodon is using a specially defensive spread, strong special attackers like Kyurem-B and Hydreigon can easily plow through its weaker Special Defense. Moreover, even with the suggested physically defensive spread, Gastrodon is 2HKOed by powerful physical wallbreakers like Choice Band Excadrill, Diggersby, and Dragonite. However, since they cannot OHKO a healthy Gastrodon, those three Pokemon do fear being burned by Scald.

Toxic: Gastrodon's walling potential can be easily deterred with an opposing Toxic, as being badly poisoned cripples Gastrodon to the point where checking threats and simply staying alive become a heavy task.

Water

Grass-types: Grass-type Pokemon can threaten Gastrodon with their STAB attacks, which are 4x effective against it, and resist both of its STAB types.

Stallbreakers: Due to Gastrodon's low Speed, any Pokemon with a decent amount of bulk and access to Taunt can make Gastrodon near useless, as it relies on Toxic and Recover to be effective in battle.

Wallbreakers: Wallbreakers such as Choice Specs Hydreigon and Mega Gallade can easily cripple Gastrodon with their powerful STAB attacks and threaten to OHKO it with the smallest amount of chip.

Toxic: Gastrodon does not appreciate being poisoned by Toxic, as it severely limits its longevity in battle. However, common walls that spread Toxic such as Zapdos also do not appreciate being poisoned in return.

Setup Sweepers: Due to Gastrodon's passive nature, setup sweepers can use Gastrodon to set up, such as Double Dance Mew and Volcarona. However, they should be wary of Toxic, as it can severely limit their time in battle.

", "sets": { "Defensive Wall (Ground)": { - "description": "

Moves

Scald is used as Gastrodon's main STAB move, as it can burn opposing Pokemon and enable Gastrodon to wall powerful physical wallbreakers like Dragonite and Mega Gallade. Earth Power is Gastrodon's secondary STAB move and synergizes well with Storm Drain, letting it always 2HKO Toxapex after a boost. Recover is Gastrodon's form of reliable recovery, which lets it act as an efficient wall. Toxic is used to cripple most defensive Pokemon like Rotom-W and Porygon2 that are not bothered by Gastrodon's STAB moves.

Set Details

Storm Drain gives Gastrodon an immunity to Water-type moves and is the main reason why it's considered as a valuable teammate for Ground. It also has the side effect of raising Gastrodon's Special Attack stat when hit by a Water-type move, making both Scald and Earth Power hit slightly harder. Maximum HP and Defense investment with a Bold nature makes Gastrodon as physically bulky as possible and enables it to never be 2HKOed by Choice Specs Keldeo. Leftovers gives Gastrodon passive recovery throughout the match and is also needed to beat Choice Specs Keldeo.

Usage Tips

Gastrodon is best used when switched in on predicted Water-type moves coming from potent threats like Choice Specs Keldeo, especially if no other viable moves from those Pokemon can seriously harm it. Since Gastrodon is the team's Water-immune Pokemon, it should not be sacrificed, because that would enable threatening Water-types to greatly damage and KO most of its teammates with their STAB moves. Gastrodon also has the luxury of switching into would-be threats for Ground teams, such as Rotom-W and Tapu Koko, without much repercussion. However, watch out for lures that could cripple or OHKO Gastrodon, such as Toxic Rotom-W and Grass Knot Tapu Koko. Scald can be used freely to burn, cripple, and wear down physical attackers as they switch into Gastrodon or try to overpower it. Burning defensive Pokemon that don't care about Toxic, such as Mega Sableye and Celesteela, to slowly whittle them down is also a good idea. Use Toxic to cripple defensive Pokemon like Zapdos and Mantine on the switch or to put setup sweepers like Kommo-o and Mega Slowbro on a timer. Against hard matchups, specifically Water, spreading Toxic early-game can also greatly help to give Ground the advantage. Also, when facing Pokemon that are unable to 2HKO or poison Gastrodon, it is advised to Toxic these foes and stall them out with Recover so that Gastrodon has as much HP as possible to check the remaining threats. Try to keep Gastrodon healthy by using Recover so that it can take, if possible, two hits from opposing threats. If this condition is met, Scald or Toxic can be used depending on the remaining Pokemon on the opposing team. However, since it drains momentum from its own team, Gastrodon should be played carefully and make good use of double switches by sponging a Water-type move or a weak attack before switching out to a more favorable teammate if threatening foes like Kyurem-B and Celebi are still alive. Moreover, as Gastrodon possesses very little offensive presence, stallbreakers like Mew and Hydreigon greatly threaten it with Taunt. To play around them, try to double switch as they come in or switch out to a more appropriate teammate on a predicted Taunt to gain momentum, since Gastrodon has no way of dealing with those Pokemon by itself. Finally, like most defensive Pokemon, Gastrodon's stalling capabilities become greatly limited when it's hit by Toxic. Therefore, it's better to avoid opposing status users unless they can't be dealt with another way, such as Porygon2, than by using Toxic against them.

Team Options

Every Ground team appreciates having a teammate such as Gastrodon that can switch into Water-type moves. Hippowdon and Gastrodon form a nice defensive core, as the former walls strong physical attackers like Mega Lopunny and phazes setup sweepers like Mega Scizor, while the latter can switch into Greninja's and Keldeo's moves with ease. Mega Garchomp is a remarkable teammate, as it's the most viable Ground-type (aside from Seismitoad) that outspeeds Azumarill and survives its +6 Aqua Jet after Stealth Rock damage. It can also help Gastrodon deal with Ferrothorn and other Grass-types with its Fire-type coverage moves. Excadrill is a much-needed spinner on Ground teams to get rid of entry hazards, especially Toxic Spikes, which seriously hinder Gastrodon's longevity and ability to wall certain threats. Excadrill can also clean through weakened teams more easily if paired with Gastrodon thanks to its ability to cripple its switch-ins with Toxic. Additionally, Excadrill can take on most relevant Grass-types for Gastrodon, since they take serious amounts of damage or are OHKOed by its STAB moves. Landorus is a useful and powerful wallbreaker that helps Gastrodon take care of Steel- and Grass-types such as Celesteela (with Gravity support) and Mega Venusaur. Mamoswine is an alternative wallbreaker that eases the Grass and Flying matchups with its Ice STAB moves, being able to pick off weakened Tapu Bulu and Breloom with Ice Shard and take out other threats, namely Zapdos and Ferrothorn, with Icicle Crash and Superpower. Mamoswine also has the added benefit of bringing a secondary Ice-type switch-in thanks to its ability Thick Fat. Mega Steelix is a more niche teammate that performs incredibly well in certain matchups, namely Fairy and Dragon, that Gastrodon greatly struggles against. Gliscor can also from a defensive core with Gastrodon thanks to its Grass-type neutrality and ability to efficiently stallbreak. In fact, Gliscor can shut down many of Gastrodon's defensive answers, such as Celesteela and Mega Veusaur, with Taunt before slowly wearing them down with Earthquake or Knock Off, and, thanks to Poison Heal, can switch into opposing Toxics aimed at Gastrodon. In return, Gastrodon can switch into Ice- and Water-type moves aimed at Gliscor. Dugtrio is a nice teammate that traps and helps Gastrodon dispose of numerous foes like Chansey, Kyurem-B, and Tapu Bulu.

" + "description": "

Moves

Scald is used as Gastrodon's main STAB move, as it can burn opposing Pokemon and enable Gastrodon to wall powerful physical wallbreakers like Dragonite and Mega Gallade. Earth Power is Gastrodon's secondary STAB move and synergizes well with Storm Drain, letting it always 2HKO Toxapex after a boost. Recover is Gastrodon's form of reliable recovery, which lets it act as an efficient wall. Toxic is used to cripple most defensive Pokemon like Rotom-Wash and Porygon2 that are not bothered by Gastrodon's STAB moves.

Set Details

Storm Drain gives Gastrodon an immunity to Water-type moves and is the main reason why it's considered as a valuable teammate for Ground. It also has the side effect of raising Gastrodon's Special Attack stat when hit by a Water-type move, making both Scald and Earth Power hit slightly harder. Maximum HP and Defense investment with a Bold nature makes Gastrodon as physically bulky as possible and enables it to never be 2HKOed by Choice Specs Keldeo. Leftovers gives Gastrodon passive recovery throughout the match and is also needed to beat Choice Specs Keldeo.

Usage Tips

Gastrodon is best used when switched in on predicted Water-type moves coming from potent threats like Choice Specs Keldeo, especially if no other viable moves from those Pokemon can seriously harm it. Since Gastrodon is the team's Water-immune Pokemon, it should not be sacrificed, because that would enable threatening Water-types to greatly damage and KO most of its teammates with their STAB moves. Gastrodon also has the luxury of switching into would-be threats for Ground teams, such as Rotom-Wash and Tapu Koko, without much repercussion. However, watch out for lures that could cripple or OHKO Gastrodon, such as Toxic Rotom-Wash and Grass Knot Tapu Koko. Scald can be used freely to burn, cripple, and wear down physical attackers as they switch into Gastrodon or try to overpower it. Burning defensive Pokemon that don't care about Toxic, such as Mega Sableye and Celesteela, to slowly whittle them down is also a good idea. Use Toxic to cripple defensive Pokemon like Zapdos and Mantine on the switch or to put setup sweepers like Kommo-o and Mega Slowbro on a timer. Against hard matchups, specifically Water, spreading Toxic early-game can also greatly help to give Ground the advantage. Also, when facing Pokemon that are unable to 2HKO or poison Gastrodon, it is advised to Toxic these foes and stall them out with Recover so that Gastrodon has as much HP as possible to check the remaining threats. Try to keep Gastrodon healthy by using Recover so that it can take, if possible, two hits from opposing threats. If this condition is met, Scald or Toxic can be used depending on the remaining Pokemon on the opposing team. However, since it drains momentum from its own team, Gastrodon should be played carefully and make good use of double switches by sponging a Water-type move or a weak attack before switching out to a more favorable teammate if threatening foes like Kyurem-B and Celebi are still alive. Moreover, as Gastrodon possesses very little offensive presence, stallbreakers like Mew and Hydreigon greatly threaten it with Taunt. To play around them, try to double switch as they come in or switch out to a more appropriate teammate on a predicted Taunt to gain momentum, since Gastrodon has no way of dealing with those Pokemon by itself. Finally, like most defensive Pokemon, Gastrodon's stalling capabilities become greatly limited when it's hit by Toxic. Therefore, it's better to avoid opposing status users unless they can't be dealt with another way, such as Porygon2, than by using Toxic against them.

Team Options

Every Ground team appreciates having a teammate such as Gastrodon that can switch into Water-type moves. Hippowdon and Gastrodon form a nice defensive core, as the former walls strong physical attackers like Mega Lopunny and phazes setup sweepers like Mega Scizor, while the latter can switch into Greninja's and Keldeo's moves with ease. Mega Garchomp is a remarkable teammate, as it's the most viable Ground-type (aside from Seismitoad) that outspeeds Azumarill and survives its +6 Aqua Jet after Stealth Rock damage. It can also help Gastrodon deal with Ferrothorn and other Grass-types with its Fire-type coverage moves. Excadrill is a much-needed spinner on Ground teams to get rid of entry hazards, especially Toxic Spikes, which seriously hinder Gastrodon's longevity and ability to wall certain threats. Excadrill can also clean through weakened teams more easily if paired with Gastrodon thanks to its ability to cripple its switch-ins with Toxic. Additionally, Excadrill can take on most relevant Grass-types for Gastrodon, since they take serious amounts of damage or are OHKOed by its STAB moves. Landorus is a useful and powerful wallbreaker that helps Gastrodon take care of Steel- and Grass-types such as Celesteela (with Gravity support) and Mega Venusaur. Mamoswine is an alternative wallbreaker that eases the Grass and Flying matchups with its Ice STAB moves, being able to pick off weakened Tapu Bulu and Breloom with Ice Shard and take out other threats, namely Zapdos and Ferrothorn, with Icicle Crash and Superpower. Mamoswine also has the added benefit of bringing a secondary Ice-type switch-in thanks to its ability Thick Fat. Mega Steelix is a more niche teammate that performs incredibly well in certain matchups, namely Fairy and Dragon, that Gastrodon greatly struggles against. Gliscor can also from a defensive core with Gastrodon thanks to its Grass-type neutrality and ability to efficiently stallbreak. In fact, Gliscor can shut down many of Gastrodon's defensive answers, such as Celesteela and Mega Veusaur, with Taunt before slowly wearing them down with Earthquake or Knock Off, and, thanks to Poison Heal, can switch into opposing Toxics aimed at Gastrodon. In return, Gastrodon can switch into Ice- and Water-type moves aimed at Gliscor. Dugtrio is a nice teammate that traps and helps Gastrodon dispose of numerous foes like Chansey, Kyurem-B, and Tapu Bulu.

" }, "Mixed Wall (Water)": { "description": "

Moves

Scald is Gastrodon's main Water-type STAB move and also has a chance to burn the foe, allowing it to take on physical attackers like Bisharp. Earth Power also hits Pokemon that are immune or resistant to Water-type attacks such as Seismitoad and Toxapex. Recover allows Gastrodon to stay healthy through the entire match, allowing it to consistently take on foes throughout a battle. Toxic cripples opposing walls such as Porygon2 and setup sweepers such as Kommo-o by putting them on a timer.

Set Details

The HP and Special Defense investment alongside a Calm nature allows Gastrodon to act as a mixed wall, avoiding the 2HKO from Mega Diancie's Moonblast and Life Orb Kyurem-B's Ice Beam, both after Stealth Rock damage. Leftovers gives Gastrodon residual recovery at the end of each turn, allowing it to switch into hazards more easily. Sticky Hold prevents it from being Tricked by Choice-locked Pokemon like Latios and Victini and prevents Knock Off users such as Mega Sableye from removing Gastrodon's Leftovers. Gastrodon can use Storm Drain to help against threats such as Perish trap Azumarill, which threatens balanced Water-type teams. However, running Storm Drain means that Gastrodon will not be able to run Sticky Hold, leaving the team very weak to Trick users such as Latios.

Usage Tips

Since Gastrodon is used on bulkier Water teams that usually lack switch-ins to Trick users like Latios, it should fill this role thanks to Sticky Hold, which prevents it from losing its Leftovers. Gastrodon should be kept as healthy as possible throughout the match so it can easily be switched into strong attacks like Mega Diancie's Moonblast. Gastrodon should especially be kept healthy in matchups like Electric so it can repeatedly switch in on and threaten Pokemon like Alolan Raichu with Earth Power. Gastrodon should avoid being statused with Toxic, as it severely reduces Gastrodon's ability to stay healthy through the match, making it easier to revenge kill. Use Toxic on walls such as Mantine or on Pokemon it cannot threaten with its other attacks such as Zapdos to make it easier for teammates such as Mega Sharpedo to clean late-game. Recover can be used alongside Toxic to put opposing Pokemon on a timer and easily recover off damage. Gastrodon should try to cripple physical attackers such as Bisharp with Scald burns, allowing teammates like Toxapex to more easily take them on. Gastrodon should always scout for Grass-type coverage by switching out on Pokemon like Volcanion. If Gastrodon is using Storm Drain, it should always be used as a switch-in to Perish trap Azumarill, as Storm Drain prevents Azumarill from trapping it with Whirlpool and putting it on a three-turn timer with Perish Song.

Team Options

Toxapex can check setup sweepers such as Kommo-o and Mega Altaria with Haze, set Toxic Spikes to cripple foes, and scout attacks with Baneful Bunker, all while switching into Grass-type attacks such as Ferrothorn's Power Whip. Toxapex can also switch into Toxic and remove Toxic Spikes for Gastrodon. Azumarill provides a Grass-type immunity with access to Sap Sipper and can Perish trap foes like Breloom for Gastrodon, and Gastrodon can switch into Electric-type attacks for Azumarill. Together, they form an immunity core that covers both of Water-types' weaknesses. Mantine appreciates Gastrodon's immunity to Electric-type attacks and can use Haze against setup sweepers like Azumarill and Kommo-o for Gastrodon. Mantine also provides a Ground-type immunity, allowing it to take on Pokemon like Landorus and Excadrill, which Gastrodon and its teammates struggle with, and can clear annoying entry hazards such as Toxic Spikes for Gastrodon to prevent it from being poisoned. Empoleon can support Gastrodon as a bulky teammate neutral to Grass and provide effective hazard control, setting Stealth Rock and clearing hazards with Defog. Suicune also appreciates Gastrodon's ability to switch into Trick. Suicune in turn can stall out Grass-types like Mega Venusaur and Ferrothorn with Substitute + Protect. Greninja appreciates that Gastrodon can switch into powerful threats such as Tapu Koko and Mega Diancie for it and can in turn revenge kill Grass-types like Tapu Bulu with Gunk Shot and Ice Beam. Greninja also appreciates Gastrodon's ability to Toxic stall many of its checks down like Porygon2 so it can sweep more easily late-game. Powerful wallbreakers such as Keldeo and Mega Sharpedo similarly appreciate Gastrodon's ability to wear down their checks with Toxic. The former then can break through some of Gastrodon's checks such as Ferrothorn, while the latter can easily sweep late-game and check Taunt users such as Mew and Gliscor for Gastrodon. Gyarados appreciates Gastrodon's ability to Toxic poison Pokemon that might give Gyarados trouble such as Rotom-Wash and in return can take on Grass-types like Tapu Bulu and Mega Venusaur for Gastrodon with Dragon Dance and Supersonic Skystrike. Mega Slowbro and Gastrodon form an amazing defensive core able to handle most wallbreaking cores, including the fearsome Ground-type core of Landorus and Excadrill.

" @@ -1057,7 +1057,7 @@ }, "Weavile": { "overview": "

Dark

Weavile's Ice typing, blistering Speed, and good Attack allow it to offensively check a plethora of threats to Dark teams such as Mega Altaria and Tornadus-T, giving it a valuable niche as a revenge killer. With access to good STAB moves in Ice Shard and Icicle Crash, Weavile is able to check the likes of Garchomp, Gliscor, and both formes of Landorus. Dark teams also appreciate Weavile's utility with Pursuit and Knock Off, as the former allows it to trap certain threats like Mega Gallade after a Close Combat, and the latter helps remove items from walls like Alolan Muk and Chansey. However, due to Weavile's lackluster bulk, it cannot afford to take many hits. Its additional Ice typing also does not do it any favors, as it makes it weak to Rock- and Fire-type moves, which are commonly used as coverage moves, as well as to Stealth Rock. This, along with its lackluster bulk, leaves Weavile open to getting revenge killed by faster Pokemon and priority users like Scizor, Choice Scarf Excadrill, and Dragonite. Weavile is also somewhat difficult to fit onto balance teams due to its frailty and Dark teams' lack of free teamslots on more defensive builds.

Ice

Weavile's extremely high Speed enables it to outpace speedy threats such as Greninja and Serperior, which makes it an amazing revenge killer. It is also a very potent offensive threat because of its powerful attacks in Knock Off and Icicle Crash along with a solid Attack stat. A priority move in Ice Shard notably allows it to check fast attackers such as Choice Scarf Landorus-T and Choice Scarf Garchomp. On top of all of this, Pursuit allows Weavile trap Psychic-types such as -1 Victini and Latios. However, Weavile doesn't take hits very well, which often means that a sacrifice is necessary to bring it in safely. Along with its terrible defenses, Weavile is weak to common Rock-, Steel-, and Fighting-type attacks, which also leaves it susceptible to Stealth Rock and common priority moves. Finally, Weavile doesn't have many coverage options to hit Steel-types with, outside of Low Kick, and is extremely predictable because of its rather shallow movepool.

", - "comments": "

Other Options

Dark

Low Kick can be used over Pursuit so that Weavile can catch Pokemon like Tyranitar, Kyurem-B, and Bisharp off guard; however, giving up the ability to Pursuit trap can harm Weavile's utility in some situations. Weavile can also run a wallbreaker set with Swords Dance over Pursuit and one of Darkinium Z + Foul Play, which allows it to take out threats like Keldeo and Toxapex after a Swords Dance, and Groundium Z + Dig, permitting it to act as a lure against Heatran.

Ice

Choice Band can be run for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch back in. Swords Dance can be used to boost Weavile's Attack, but it is extremely hard to set up safely. Weavile can run Poison Jab to KO lured Fairy-types such as Tapu Fini and Clefable, but it will miss out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters

Dark

Priority Users: Pokemon such as Mega Scizor and Dragonite all heavily threaten Weavile with their strong priority moves and can often take an Ice Shard from it too.

Super Effective Coverage: Due to Weavile's additional Ice typing, it has weaknesses to Fire, Rock, Fighting, and Steel, all of which are relatively common coverage moves. Examples include Close Combat on Zeraora, V-create on Victini, Power Gem on Nihilego, and Iron Head on Excadrill. This in tandem with its fragility leaves it weak to a multitude of Pokemon that carry these moves and can take a hit from it.

Revenge Killers: Due to its fragility and typing, Weavile is susceptible to getting revenge killed by faster Pokemon like Tapu Koko and Choice Scarf Excadrill.

Physical Walls: Pokemon like Celesteela and Toxapex wall Weavile completely and can either KO it back or use status to wear it down.

Status: Weavile is hindered by every status ailment bar freeze. Burn cuts down its revenge killing power, paralysis makes it harder for Weavile to revenge kill anything, and poison also limits Weaviles overall usability by putting it on a timer. Due to this, Weavile has to avoid any Pokemon that often use status moves.

Residual Damage: Any form of entry hazards as well as chip damage from sand or Leech Seed hinders Weavile's overall usability, as it limits the number of times it can come in and makes it harder for it to find safe opportunities to switch in.

Ice

Mega Scizor: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its HP with Roost, or OHKO Weavile with Bullet Punch.

Keldeo: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

Fighting-types: Fighting-types such as Terrakion and Buzzwole can take a hit from Weavile and OHKO it with their Fighting-type attacks.

Physical Walls: Weavile struggles to break physical walls such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up entry hazards on it.

Fairy-types: Fairy-types such as Tapu Fini and Klefki can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types such as Tapu Fini and Clefable need to be wary of the rare Poison Jab.

Fire-types: Fire-types such as Torkoal and Rotom-H resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

Bulky Water-types: Alomomola and Toxapex, along with other bulky Water-types, can take multiple hits from Weavile while also fishing for burns with Scald.

Revenge Killers: Weavile is extremely frail, so revenge killers such as Scizor, Victini, and Buzzwole can OHKO it. Priority users such as Scizor and Breloom deserve a special mention, as they can easily revenge kill Weavile with Bullet Punch or Mach Punch. However, most revenge killers can't directly switch into Weavile.

Status: Status ailments cripple Weavile, especially burn and paralysis, as the former halves Weavile's Attack while the latter halves its Speed, its greatest asset.

Stealth Rock: Weavile loses a quarter of its health if it switches in on Stealth Rock, decreasing Weavile's longevity because it decreases the number of rounds of Life Orb recoil that Weavile can take.

", + "comments": "

Other Options

Dark

Low Kick can be used over Pursuit so that Weavile can catch Pokemon like Tyranitar, Kyurem-B, and Bisharp off guard; however, giving up the ability to Pursuit trap can harm Weavile's utility in some situations. Weavile can also run a wallbreaker set with Swords Dance over Pursuit and one of Darkinium Z + Foul Play, which allows it to take out threats like Keldeo and Toxapex after a Swords Dance, and Groundium Z + Dig, permitting it to act as a lure against Heatran.

Ice

Choice Band can be run for extra power, which gives Weavile a chance to 2HKO Celesteela. However, it is outclassed by Life Orb because Weavile often wants the ability to switch up moves and hates being forced out, as it has a hard time finding opportunities to switch back in. Swords Dance can be used to boost Weavile's Attack, but it is extremely hard to set up safely. Weavile can run Poison Jab to KO lured Fairy-types such as Tapu Fini and Clefable, but it will miss out on the added coverage of Low Kick or the ability to trap Psychic-types with Pursuit.

Checks and Counters

Dark

Priority Users: Pokemon such as Mega Scizor and Dragonite all heavily threaten Weavile with their strong priority moves and can often take an Ice Shard from it too.

Super Effective Coverage: Due to Weavile's additional Ice typing, it has weaknesses to Fire, Rock, Fighting, and Steel, all of which are relatively common coverage moves. Examples include Close Combat on Zeraora, V-create on Victini, Power Gem on Nihilego, and Iron Head on Excadrill. This in tandem with its fragility leaves it weak to a multitude of Pokemon that carry these moves and can take a hit from it.

Revenge Killers: Due to its fragility and typing, Weavile is susceptible to getting revenge killed by faster Pokemon like Tapu Koko and Choice Scarf Excadrill.

Physical Walls: Pokemon like Celesteela and Toxapex wall Weavile completely and can either KO it back or use status to wear it down.

Status: Weavile is hindered by every status ailment bar freeze. Burn cuts down its revenge killing power, paralysis makes it harder for Weavile to revenge kill anything, and poison also limits Weaviles overall usability by putting it on a timer. Due to this, Weavile has to avoid any Pokemon that often use status moves.

Residual Damage: Any form of entry hazards as well as chip damage from sand or Leech Seed hinders Weavile's overall usability, as it limits the number of times it can come in and makes it harder for it to find safe opportunities to switch in.

Ice

Mega Scizor: Mega Scizor can easily switch in on all of Weavile's attacks and can either set up Swords Dance, recover its HP with Roost, or OHKO Weavile with Bullet Punch.

Keldeo: Keldeo can take two hits from Weavile and OHKO it with Secret Sword.

Fighting-types: Fighting-types such as Terrakion and Buzzwole can take a hit from Weavile and OHKO it with their Fighting-type attacks.

Physical Walls: Weavile struggles to break physical walls such as Skarmory, Torkoal, and Mega Slowbro. Mega Slowbro can easily set up Calm Mind on Weavile, while Torkoal and Skarmory can set up entry hazards on it.

Fairy-types: Fairy-types such as Tapu Fini and Klefki can take multiple hits from Weavile and can OHKO it with their Fairy-type attacks. However, certain Fairy-types such as Tapu Fini and Clefable need to be wary of the rare Poison Jab.

Fire-types: Fire-types such as Torkoal and Rotom-Heat resist Weavile's Ice-type attacks and take minimal damage from Knock Off. In return, they can retaliate with their Fire-type attacks.

Bulky Water-types: Alomomola and Toxapex, along with other bulky Water-types, can take multiple hits from Weavile while also fishing for burns with Scald.

Revenge Killers: Weavile is extremely frail, so revenge killers such as Scizor, Victini, and Buzzwole can OHKO it. Priority users such as Scizor and Breloom deserve a special mention, as they can easily revenge kill Weavile with Bullet Punch or Mach Punch. However, most revenge killers can't directly switch into Weavile.

Status: Status ailments cripple Weavile, especially burn and paralysis, as the former halves Weavile's Attack while the latter halves its Speed, its greatest asset.

Stealth Rock: Weavile loses a quarter of its health if it switches in on Stealth Rock, decreasing Weavile's longevity because it decreases the number of rounds of Life Orb recoil that Weavile can take.

", "sets": { "All-out Attacker (Dark)": { "description": "

Moves

Icicle Crash is Weavile's most powerful STAB move and is used to hit Flying-, Ground-, and Dragon-type Pokemon like Tornadus-T, Landorus, and Kommo-o. Ice Shard can be used to revenge kill faster Pokemon like Choice Scarf Latios and Landorus-T as well as boosted Rock Polish Landorus. Knock Off is Weavile's main Dark-type STAB move that primarily hits Psychic- and Ghost-type Pokemon like Mew and Gengar for super effective damage. It is also useful as a utility move to remove key items from certain Pokemon, such Porygon2's Eviolite and Alolan Muk's Berry. Pursuit is used to trap and punish switches from Pokemon like Latios, Mega Gallade, and Victini after a V-create.

Set Details

Maximum Attack EVs allows Weavile to do as much damage as possible. Maximum Speed EVs with a Jolly nature allow Weavile to be as fast as possible, outspeeding the likes of non-Choice Scarf Greninja and Dugtrio. Life Orb allows Weavile to deal as much damage as possible while being able to switch moves.

Usage Tips

As Weavile is a revenge killer, it should be sent in if a teammate has fainted or if you predict a double switch. This allows it to preserve as much of its health as possible over time, significantly increasing its longevity during battle. Try to use Knock Off as much as possible early-game to remove items like Leftovers and Eviolite from most switch-ins to Weavile. Try to use Pursuit when a Pokemon is weakened and would naturally be forced out by Weavile, such as Gallade after a Close Combat or Latios after a Draco Meteor. Avoid leaving Weavile in on Pokemon like Scizor and Nihilego, as they can take hits from Weavile and OHKO it in return with priority moves or outspeed it with Choice Scarf. Refrain from getting any status conditions on Weavile, as they will hinder its usefulness in battle drastically. Try to clear entry hazards from your side of the field before sending in Weavile, as its vulnerability to Stealth Rock and generally poor defenses don't allow it to function well with extra chip damage. You must be extra wary about how much chip damage Weavile takes; as Weavile relies on Life Orb for damage, you want to maximize the number of times it can attack.

Team Options

Mega Sableye helps take hits for Weavile and reflects any incoming status moves or entry hazards thanks to Magic Bounce. It also provides a handy switch-in to Fighting-types like Mega Gallade and can use Knock Off to remove items from opposing Pokemon, making it easier for Weavile to KO them. Mandibuzz can use Defog to get rid of hazards so that Weavile can come in more often and helps defensively check threats to Weavile like Mega Scizor and Dragonite. With U-turn, it can also serve as a nice defensive pivot to safely switch Weavile into the fight. Alolan Muk takes special hits from the likes of Nihilego and Blacephelon for Weavile and also takes care of Fairy-types like Tapu Bulu and Tapu Koko for it. Tyranitar is a great asset to Weavile, as it can set Stealth Rock to chip down opposing Pokemon, allowing Weavile to revenge kill them more easily. Its Sand Stream also provides additional chip damage, and in return it appreciates Weavile's ability to check threats like Mega Gallade and Kommo-o. Similarly, Krookodile benefits Weavile with its access to Stealth Rock, and its access to Knock Off and Earthquake allows it to provide additional utility in removing items and taking out threatening Fire-types like Heatran. Mega Tyranitar also appreciates Weavile's ability to remove items from the opposing team as well as weaken certain walls, which allows it to be able to sweep much more easily late-game. Hydreigon and Greninja are both great assisting sweepers that can revenge kill threats Weavile can't, taking down threats to Weavile like Choice Scarf Excadrill with a Choice Scarf and their diverse movepool. They in turn appreciate Weavile's ability to check threats to them like Mega Gallade after a Close Combat and Landorus after a Rock Polish. Bisharp helps break through walls like Celesteela and Toxapex, which otherwise threaten Weavile immensely.

" @@ -1103,7 +1103,7 @@ }, "Gliscor": { "overview": "

Flying

Gliscor is a fantastic wall thanks to its great natural bulk, access to reliable recovery, and ability to act as a status absorber thanks to Poison Heal. This allows it to act as a blanket check to tons of threats to Flying teams such as Latios, by being able to switch into its Draco Meteor, and Zeraora, which it walls. Its Ground typing provides Flying teams with an immunity to Electric-type coverage and a neutrality to Stealth Rock, which allows Gliscor to become an excellent Defogger for the type. With access to Taunt, Gliscor can act as a stallbreaker by preventing walls such as Chansey from recovering health and slowly wearing them down with Earthquake while also being able to prevent Pokemon such as Hippowdon from setting up Stealth Rock. However, while Gliscor brings all these amazing attributes to the team, it stacks the type's natural weakness to Ice-type coverage and can be taken advantage by faster setup sweepers such as Mega Latias.

Ground

Gliscor's good bulk and movepool let it serve as an effective stallbreaker and defensive pivot on Ground teams. Poison Heal is a great defensive ability that allows Gliscor to avoid harmful status such as burns and heals 1/8 of its health every turn after it has been poisoned by a Toxic Orb. These traits allow it to switch into passive walls like Mantine and Celesteela and threaten them with Taunt. Gliscor is also one of the best users of Knock Off on Ground teams, helping remove items like Eviolite to make certain Pokemon like Chansey easier to break past. While Gliscor's secondary Flying typing grants it a useful neutrality to Grass-type attacks, it also burdens it with a 4x weakness to Ice-type moves, letting Pokemon that have Ice-type coverage such as Porygon-Z and Kyurem-B easily force it out. In addition, Gliscor's only decent bulk means powerful wallbreakers like Mega Gallade and Hydreigon can punch through it with little issue.

", - "comments": "

Other Options

Flying

Knock Off allows Gliscor to break walls better by removing their item, such as Chansey's Eviolite. Stealth Rock can also be run to free up a slot for other teammates such as Mega Aerodactyl. However, running Knock Off or Stealth Rock means forgoing Taunt, which would let walls easily recover damage on it and make Gliscor far too passive. Gliscor can also run Toxic, which allows it to stallbreak better alongside Taunt to chip walls such as Mandibuzz faster. However, this means giving up Defog, which is required to give Flying teams a better chance in the Electric matchup. Swords Dance can be run instead of a stallbreaker set, allowing it to become a threatening setup sweeper with a host of different options such as Ice Fang to take on other Flying teams better, Knock Off to remove walls items and hit Psychic-type Pokemon like Latios, or Facade to take advantage of its permanent status condition.

Ground

Gliscor can opt to run Swords Dance over Taunt to still be able to muscle past bulky walls while also being less passive against offensive threats. Facade is an option over Knock Off on these sets to hit Pokemon such as Tapu Bulu and Breloom hard after a Swords Dance boost. However, this set doesn't have the benefits of denying entry hazards and recovery with Taunt and is less consistent against bulky phazers such as Swampert. A moveset of Earthquake or Knock Off, Substitute, Protect, and Toxic can make Gliscor a menace against types like Psychic, being able to stall out foes effectively thanks to Poison Heal. However, this set is either utterly walled by Celesteela when running Earthquake or very passive and exploitable when running Knock Off.

Checks and Counters

Flying

Ice-types: Ice-type Pokemon such as Weavile and Mamoswine threaten to OHKO Gliscor with their STAB attacks. Kyurem-B is especially threatening because of its additional coverage in Fusion Bolt, allowing it to hit the entire Flying team for super effective damage.

Water-types: Offensive Water-type Pokemon such as Keldeo threaten to OHKO Gliscor with Hydro Pump, while more defensive Water-type Pokemon such as Mantine and Swampert can threaten to burn Gliscor with Scald before it has been badly poisoned.

Ground-immune Foes: Due to Gliscor's only attack being Earthquake, all Flying-type Pokemon and those with the ability Levitate such as Hydreigon and Celesteela completely wall Gliscor. Rotom-W especially annoys Gliscor, as it can cripple it with Will-O-Wisp before being badly poisoned and can do lots of damage with Hydro Pump.

Wallbreakers: Wallbreakers such as Choice Band Dragonite and Mega Sharpedo can easily break past Gliscor's defenses and threaten to do tons of damage to it or outright OHKO it with their powerful STAB and coverage moves.

Faster Taunt Users: Faster Taunt users such as Deoxys-S and Crobat can prevent Gliscor from performing many of roles, such as clearing hazards with Defog or recovering health with Roost.

Ground

Ice-type Attacks: Gliscor has a crippling 4x weakness to Ice-type moves, which allows foes with Ice-type coverage such as Porygon2 and Tapu Koko to heavily damage or OHKO it.

Water-types: Though weak Water-types like Gastrodon and Toxapex cannot 2HKO Gliscor thanks to Poison Heal, more offensive Water-type attackers like Gyarados and Keldeo can outspeed and blow past Gliscor. Gliscor also fears Scald burns before its Toxic Orb is activated, which cripple it severely.

Wallbreakers: Gliscor's only above-average bulk means powerful wallbreakers like Diggersby and Dragonite can 2HKO it with their STAB moves, making it unable to switch into them.

Trick: Gliscor is completely crippled by Trick giving it a Choice item due to it being very exploitable when locked into a single move and completely unable to stallbreak effectively. However, Toxic Orb will badly poison the Pokemon that receives it after Trick has been used.

", + "comments": "

Other Options

Flying

Knock Off allows Gliscor to break walls better by removing their item, such as Chansey's Eviolite. Stealth Rock can also be run to free up a slot for other teammates such as Mega Aerodactyl. However, running Knock Off or Stealth Rock means forgoing Taunt, which would let walls easily recover damage on it and make Gliscor far too passive. Gliscor can also run Toxic, which allows it to stallbreak better alongside Taunt to chip walls such as Mandibuzz faster. However, this means giving up Defog, which is required to give Flying teams a better chance in the Electric matchup. Swords Dance can be run instead of a stallbreaker set, allowing it to become a threatening setup sweeper with a host of different options such as Ice Fang to take on other Flying teams better, Knock Off to remove walls items and hit Psychic-type Pokemon like Latios, or Facade to take advantage of its permanent status condition.

Ground

Gliscor can opt to run Swords Dance over Taunt to still be able to muscle past bulky walls while also being less passive against offensive threats. Facade is an option over Knock Off on these sets to hit Pokemon such as Tapu Bulu and Breloom hard after a Swords Dance boost. However, this set doesn't have the benefits of denying entry hazards and recovery with Taunt and is less consistent against bulky phazers such as Swampert. A moveset of Earthquake or Knock Off, Substitute, Protect, and Toxic can make Gliscor a menace against types like Psychic, being able to stall out foes effectively thanks to Poison Heal. However, this set is either utterly walled by Celesteela when running Earthquake or very passive and exploitable when running Knock Off.

Checks and Counters

Flying

Ice-types: Ice-type Pokemon such as Weavile and Mamoswine threaten to OHKO Gliscor with their STAB attacks. Kyurem-B is especially threatening because of its additional coverage in Fusion Bolt, allowing it to hit the entire Flying team for super effective damage.

Water-types: Offensive Water-type Pokemon such as Keldeo threaten to OHKO Gliscor with Hydro Pump, while more defensive Water-type Pokemon such as Mantine and Swampert can threaten to burn Gliscor with Scald before it has been badly poisoned.

Ground-immune Foes: Due to Gliscor's only attack being Earthquake, all Flying-type Pokemon and those with the ability Levitate such as Hydreigon and Celesteela completely wall Gliscor. Rotom-Wash especially annoys Gliscor, as it can cripple it with Will-O-Wisp before being badly poisoned and can do lots of damage with Hydro Pump.

Wallbreakers: Wallbreakers such as Choice Band Dragonite and Mega Sharpedo can easily break past Gliscor's defenses and threaten to do tons of damage to it or outright OHKO it with their powerful STAB and coverage moves.

Faster Taunt Users: Faster Taunt users such as Deoxys-S and Crobat can prevent Gliscor from performing many of roles, such as clearing hazards with Defog or recovering health with Roost.

Ground

Ice-type Attacks: Gliscor has a crippling 4x weakness to Ice-type moves, which allows foes with Ice-type coverage such as Porygon2 and Tapu Koko to heavily damage or OHKO it.

Water-types: Though weak Water-types like Gastrodon and Toxapex cannot 2HKO Gliscor thanks to Poison Heal, more offensive Water-type attackers like Gyarados and Keldeo can outspeed and blow past Gliscor. Gliscor also fears Scald burns before its Toxic Orb is activated, which cripple it severely.

Wallbreakers: Gliscor's only above-average bulk means powerful wallbreakers like Diggersby and Dragonite can 2HKO it with their STAB moves, making it unable to switch into them.

Trick: Gliscor is completely crippled by Trick giving it a Choice item due to it being very exploitable when locked into a single move and completely unable to stallbreak effectively. However, Toxic Orb will badly poison the Pokemon that receives it after Trick has been used.

", "sets": { "Defog (Flying)": { "description": "

Moves

Defog gives Gliscor a means to clear the field of Stealth Rock. Earthquake is Gliscor's only attack, allowing it to take on weakened Pokemon such as Chansey and OHKO Pokemon such as Lucario. Roost allows Gliscor to stay healthy through the match, allowing it to constantly switch into weak attacks. Taunt makes Gliscor an excellent stallbreaker alongside Roost, preventing walls like Chansey from recovering off damage while slowly wearing them down with Earthquake.

Set Details

244 HP and 20 Def EVs allow Gliscor to take Choice Band Victini's V-create and maximize the recovery it gets from Poison Heal. 120 Speed EVs alongside a Jolly nature allow Gliscor to outspeed Pokemon up to Heatran and Jolly Diggersby. The rest is invested into Special Defense to maximize its ability to switch into special attacks, such as Choice Scarf Latios's Draco Meteor. Toxic Orb restores Gliscor's health via Poison Heal allowing it to function as a wall better and act as a status absorber for the team. Gliscor can also run a bulkier spread with 56 Speed EVs to still outspeed Pokemon such as Adamant Bisharp, with the rest dumped into Special Defense alongside a Careful nature to almost always avoid a 2HKO from Mega Diancie's Moonblast. However, Flying teams appreciate Gliscor's ability to outspeed Heatran.

Usage Tips

Since Gliscor relies on Poison Heal to stay healthy through the game, you should try to position yourself where Gliscor can safely switch in and get badly poisoned through Toxic Orb. Once poisoned, Gliscor can act as a status absorber and should be switched into status moves such as Celesteela's Toxic and Mega Sableye's Will-O-Wisp. However, Gliscor should not be directly switched into any Pokemon that could potentially cripple it with a burn before it has been poisoned, as that invalidates Gliscor. Similarly, it is important to not allow its item to be removed with Knock Off until after it has been badly poisoned. After getting badly poisoned, Gliscor should be used to switch into weaker Knock Off attacks from Pokemon such as Mew and Mega Sableye, and it should also use the free switch in as an opportunity to clear Stealth Rock with Defog. Gliscor should constantly be kept as healthy as possible, so it can switch into attacks such as Victini's V-create. Look for opportunities to use Taunt to prevent other walls such as Chansey and Cradily from recovering off damage by removing their ability to recover or set up Stealth Rock. Due to Gliscor's Electric immunity, it should be switched into Electric-type attackers such as Zapdos than can't threaten it. Gliscor should absolutely be preserved in the Electric matchup, as it not only provides an immunity against their STAB moves but also acts as a great late-game wincon, being able to take on attackers such as Zeraora and Alolan Raichu.

Team Options

All of its teammates appreciate the Electric-type immunity Gliscor provides, as well as its ability to absorb status and switch into Knock Off after it has been poisoned and clear entry hazards with Defog. Celesteela can take on troublesome Ice-types such as Weavile and Alolan Ninetales for Gliscor by providing it with neutrality to the type while also being able to OHKO them with Heavy Slam. Mega Aerodactyl and Choice Scarf Landorus-T help keep faster foes in check, being able to outspeed threatening Pokemon such as Tapu Koko and Alolan Raichu outside of Electric Terrain while also being able to set Stealth Rock. Mega Aerodactyl also can Pursuit trap threats such as Victini for Gliscor, alleviating some pressure off it. Mantine provides a neutrality to Ice-type attacks and immunity to Water-type attacks, allowing it to easily switch into Pokemon that threaten Gliscor such as Greninja. It also forms the best Defog core with Gliscor, as they can clear hazards against every type due to their strong defensive synergy, as well as alleviating the pressure for Gliscor to deal with special attackers like the aforementioned Latios. Zapdos appreciates Gliscor to act as the team's Defogger, allowing it to run better sets such as SubToxic. Gliscor in return appreciates Zapdos's ability to cripple walls such as Hippowdon with Toxic, allowing it to more effectively stallbreak alongside Taunt. Tornadus-T can take on Pokemon that Gliscor struggles against such as Mega Venusaur thanks to its strong Flying-type STAB coverage. It can also bring in Gliscor safely with U-turn against Pokemon it can wall such as Zapdos, allowing it to recover off damage with Roost or Defog with ease. Mega Charizard Y can break past defensive walls such as Mega Venusaur, which Gliscor can struggle to beat even with access to Taunt. It can also break past Ground- and Water-type Pokemon such as Swampert and Hippowdon with Solar Beam.

" @@ -1116,13 +1116,13 @@ }, "Mamoswine": { "overview": "

Ground

Mamoswine functions as a powerful physical wallbreaker thanks to its incredible Attack stat, as well as its unique and nearly unresisted STAB combination. Notably, Mamoswine is the only viable Ground-type with access to a STAB boosted priority move in Ice Shard. This assists Ground teams by granting them the ability to revenge kill faster, weakened foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Mamoswine also is incredibly useful for sweeping Dragon and Flying teams late-game, as both types struggle to switch into Mamoswine's Ice-type STAB moves. Because of Thick Fat, Mamoswine can offensively check foes with Ice-type coverage such as Alolan Ninetales for Ground teams. However, Mamoswine's typing is defensively terrible and leaves it susceptible to various types such as Steel and Water. Additionally, foes with type coverage such as Close Combat Zeraora can OHKO Mamoswine. Also, while powerful, Mamoswine has a predictable moveset that can be played around if pressured correctly. Despite Mamoswine being a powerful wallbreaker, physically defensive walls such as Skarmory and Mega Slowbro can tank its attacks and can recover their health.

Ice

Mamoswine is a staple pick for Ice teams due to its ability to effectively fill multiple roles, including a Stealth Rock user, Choice Scarf revenge killer, and wallbreaker. Its high Attack stat and Ground typing allow it to check many Fire- and Steel-type threats such as Torkoal, Heatran, and Magnezone. Its Ground typing also grants it a neutrality to Stealth Rock, which can allow it to switch in more often. Its solid offensive presence makes it one of the best Stealth Rock users for Ice teams. With the ability Thick Fat, Mamoswine can offer a Fire neutrality for Ice teams, and with Oblivious, suicide lead sets can negate Taunt users to freely set up Stealth Rock. Access to priority in Ice Shard allows it to pick off weakened threats. Mamoswine has a wide range of coverage attacks, including Stone Edge, Superpower, and Knock Off, which allow it hit Flying-, Normal-, and Psychic-types such as Mantine, Chansey, and Slowbro, respectively. With Endeavor and Ice Shard along with a Focus Sash, Mamoswine is capable of blanket checking important threats such as Mega Scizor, Choice-locked Keldeo, and Volcarona. With a Choice Scarf, Mamoswine can operate as an effective revenge killer capable of checking threats such as Mega Charizard Y, Tapu Koko, and Nihilego. Unfortunately, Mamoswine is susceptible to being walled by Pokemon such as Skarmory and Mega Slowbro. Its mediocre Speed stat makes it incredibly easy to revenge kill. Its Ice / Ground typing leaves it weak to common priority moves such as Aqua Jet, Mach Punch, and Bullet Punch. Even with a Choice Scarf, Mamoswine finds itself outsped by common Choice Scarf Pokemon like Victini, Terrakion, and Heracross.

", - "comments": "

Other Options

Ground

A Life Orb can be utilized over Choice Band, as it allows Mamoswine to freely switch moves. Additionally, it is recommended to use Knock Off over Superpower on such a set in order to remain as powerful as possible. However, the loss in power means Mamoswine misses out on some notable 2HKOs, namely on Celesteela and Ferrothorn. It also forces Mamoswine to take recoil after using a move, which is especially detrimental against Flying teams, where it needs to be healthy in order to break them down. A Choice Scarf can be used over Choice Band to threaten faster foes such as Choice Scarf Tapu Bulu and Choice Scarf Magnezone, but this comes at the cost of the power attained from a Choice Band.

Ice

Ice Shard can be used on Choice Scarf sets as a means of revenge killing priority users like Breloom as well as faster Choice Scarf Pokemon like Latios, Hydreigon, and Landorus-T. However, the coverage offered by Superpower and Knock Off is much more valuable. Rock Slide can be run over Stone Edge on Choice Scarf sets for more consistency, but it can't always 2HKO Mantine and Armaldo. Stone Edge can be run on wallbreaking sets as a means of hitting Water-types like Pelipper and Araquanid. However, Knock Off and Superpower are generally better coverage options. Stealth Rock can be used on the wallbreaking set to take advantage of how Mamoswine can force switches. However, without Superpower, Mamoswine won't be able to threaten Air Balloon Heatran.

Checks and Counters

Ground

Rotom-W: Rotom-W is the single best counter to Mamoswine. It resists Mamoswine's Ice-type STAB moves, is immune to its Ground-type STAB moves, and can burn it through Will-O-Wisp or outright KO it with Hydro Pump.

Water-types: Water-types such as Greninja and Suicune can threaten Mamoswine with their STAB moves or a potential Scald burn. They also resist Mamoswine's Ice-type STAB moves.

Fighting-types: Fighting-types such as Buzzwole and Mega Gallade can threaten to KO Mamoswine with their STAB moves.

Burns: Burns severely hinder Mamoswine by halving its Attack stat and softening its damage output.

Physically Defensive Walls: Mega Slowbro and Skarmory are a few examples of physically defensive walls that can take Mamoswine's attacks and recover any damage taken.

Ice

Fighting-types: Fighting-types like Terrakion, Heracross, and Keldeo outspeed Mamoswine and threaten to KO it with their Fighting-type STAB moves.

Water-types: Water-types such as Greninja, Mega Sharpedo, and Manaphy outspeed Mamoswine and threaten it with their Water-type STAB moves.

Fast Steel-types: Choice Scarf Steel-types like Excadrill and Jirachi are capable of outspeeding and KOing Mamoswine. However, neither of them can take an Earthquake.

Priority: Priority users such as Mega Scizor and Azumarill can KO Mamoswine with their STAB priority attacks after setting up. Mega Scizor can even sustain itself with Roost, allowing it to set up with even more ease.

Physically Defensive Walls: Physically defensive walls like Skarmory, Mega Venusaur, and Mega Slowbro all easily survive any of Mamoswine's attacks, can restore the damage taken, and slowly wear it down.

Revenge Killers: Mega Alakazam, Choice Scarf Meloetta, and Choice Scarf Gengar are all capable of outspeeding and KOing Mamoswine with Focus Blast.

Multi-hit Moves: Multi-hit moves from Breloom and Mega Heracross are capable of breaking past Mamoswine's Focus Sash and KOing it. However, if Breloom is weakened enough, it will be KOed by Ice Shard.

", + "comments": "

Other Options

Ground

A Life Orb can be utilized over Choice Band, as it allows Mamoswine to freely switch moves. Additionally, it is recommended to use Knock Off over Superpower on such a set in order to remain as powerful as possible. However, the loss in power means Mamoswine misses out on some notable 2HKOs, namely on Celesteela and Ferrothorn. It also forces Mamoswine to take recoil after using a move, which is especially detrimental against Flying teams, where it needs to be healthy in order to break them down. A Choice Scarf can be used over Choice Band to threaten faster foes such as Choice Scarf Tapu Bulu and Choice Scarf Magnezone, but this comes at the cost of the power attained from a Choice Band.

Ice

Ice Shard can be used on Choice Scarf sets as a means of revenge killing priority users like Breloom as well as faster Choice Scarf Pokemon like Latios, Hydreigon, and Landorus-T. However, the coverage offered by Superpower and Knock Off is much more valuable. Rock Slide can be run over Stone Edge on Choice Scarf sets for more consistency, but it can't always 2HKO Mantine and Armaldo. Stone Edge can be run on wallbreaking sets as a means of hitting Water-types like Pelipper and Araquanid. However, Knock Off and Superpower are generally better coverage options. Stealth Rock can be used on the wallbreaking set to take advantage of how Mamoswine can force switches. However, without Superpower, Mamoswine won't be able to threaten Air Balloon Heatran.

Checks and Counters

Ground

Rotom-Wash: Rotom-Wash is the single best counter to Mamoswine. It resists Mamoswine's Ice-type STAB moves, is immune to its Ground-type STAB moves, and can burn it through Will-O-Wisp or outright KO it with Hydro Pump.

Water-types: Water-types such as Greninja and Suicune can threaten Mamoswine with their STAB moves or a potential Scald burn. They also resist Mamoswine's Ice-type STAB moves.

Fighting-types: Fighting-types such as Buzzwole and Mega Gallade can threaten to KO Mamoswine with their STAB moves.

Burns: Burns severely hinder Mamoswine by halving its Attack stat and softening its damage output.

Physically Defensive Walls: Mega Slowbro and Skarmory are a few examples of physically defensive walls that can take Mamoswine's attacks and recover any damage taken.

Ice

Fighting-types: Fighting-types like Terrakion, Heracross, and Keldeo outspeed Mamoswine and threaten to KO it with their Fighting-type STAB moves.

Water-types: Water-types such as Greninja, Mega Sharpedo, and Manaphy outspeed Mamoswine and threaten it with their Water-type STAB moves.

Fast Steel-types: Choice Scarf Steel-types like Excadrill and Jirachi are capable of outspeeding and KOing Mamoswine. However, neither of them can take an Earthquake.

Priority: Priority users such as Mega Scizor and Azumarill can KO Mamoswine with their STAB priority attacks after setting up. Mega Scizor can even sustain itself with Roost, allowing it to set up with even more ease.

Physically Defensive Walls: Physically defensive walls like Skarmory, Mega Venusaur, and Mega Slowbro all easily survive any of Mamoswine's attacks, can restore the damage taken, and slowly wear it down.

Revenge Killers: Mega Alakazam, Choice Scarf Meloetta, and Choice Scarf Gengar are all capable of outspeeding and KOing Mamoswine with Focus Blast.

Multi-hit Moves: Multi-hit moves from Breloom and Mega Heracross are capable of breaking past Mamoswine's Focus Sash and KOing it. However, if Breloom is weakened enough, it will be KOed by Ice Shard.

", "sets": { "Choice Band (Ground)": { - "description": "

Moves

Icicle Crash is Mamoswine's best Ice-type STAB move that reliably damages bulky Flying-types such as Zapdos and Mantine, and it also has a chance to make the foe flinch. Earthquake is used to hit Steel-types such as Jirachi and Metagross. Ice Shard is a priority move that allows Mamoswine to check setup sweepers such as Landorus-T and Mega Latias. It can also be used to revenge kill weakened foes, especially those faster than Mamoswine such as Mega Lopunny and Choice Scarf Tapu Bulu. Superpower is a good coverage move against Normal- and Steel-types such as Porygon2 and Air Balloon Heatran. Alternatively, Knock Off helps against physically defensive walls such as Porygon2 and Slowbro by hampering their defenses and recovery, respectively, as well as providing coverage against Ghost- and Psychic-types.

Set Details

Maximum Attack investment paired with a Choice Band makes Mamoswine a threatening physical wallbreaker. Maximum Speed investment with a Jolly nature allows Mamoswine to outspeed some of its offensive checks, such as Breloom and Tapu Bulu without Choice Scarf. Thick Fat helps against Fire-types such as Heatran and Victini by weakening their Fire-type STAB moves and allowing Mamoswine to revenge kill them. An Adamant nature can be used as a means of attaining extra power, but this comes at the cost of extra Speed attained from a Jolly nature, as it no longer outspeeds Jolly Breloom and Tapu Bulu.

Usage Tips

Keep Mamoswine as healthy as possible against Flying teams, as it can reliably damage Pokemon such as Celesteela and Gliscor without having to rely on Gravity Landorus. It also is crucial against Dragon teams thanks to its priority Ice Shard to revenge kill faster Dragon-types such as Kommo-o and Latios, while Icicle Crash can OHKO or 2HKO all of them. Because Mamoswine is holding a Choice Band, it must be careful of what move it chooses to lock itself into, as it should try to predict what the foe will do. Use Mamoswine to offensively check foes with Ice-type coverage such as Greninja and Thundurus-T, as Thick Fat helps to lessen the damage. However, be cautious of other options from these foes, as they may predict Mamoswine switching in and deal severe damage to it. Knock Off can be used early-game against Eviolite users such as Chansey and Porygon2 to allow teammates such as Excadrill and Landorus to deal heavier damage to them. Additionally, removing the foe's items will decrease their overall usefulness. Mamoswine must be careful of using Superpower, as the drops in its Attack and Defense stats can make it setup bait for foes such as Volcarona and Swords Dance Mega Scizor. Avoid burns as much as possible, as they severely compromise Mamoswine's ability to break teams.

Team Options

Landorus holds incredible wallbreaking power on Ground teams thanks to its Life Orb and Sheer Force combination, being able to break physically defensive foes such as Porygon2 and Slowbro for Mamoswine. Additionally, Landorus aids Mamoswine by providing Gravity support to let it spam Earthquake to take care of checks such as Celesteela, Rotom-W, and Skarmory while also being able to use its coverage moves such as Focus Blast and Sludge Wave to threaten some of Mamoswine's checks such as Porygon2 and Choice Scarf Tapu Bulu. Gastrodon and Seismitoad are the two viable Ground-types that compensate for Mamoswine's Water-type weakness by providing an immunity, though they serve different purposes. Gastrodon's access to Recover and good bulk make it a fabulous defensive check to foes such as Greninja and Suicune. Seismitoad, however, doesn't have reliable recovery but makes up for it by outspeeding and KOing Azumarill after a Belly Drum boost, which would otherwise pose a threat to Ground teams. Hippowdon's solid physical bulk, Slack Off recovery, and access to Whirlwind are used to handle physical setup sweepers such as Bisharp and Mega Scizor for Mamoswine. The sand that Hippowdon provides also chips away at foes and puts them in range of being KOed by Mamoswine. Sand Rush Excadrill works in tandem with Hippowdon by becoming a powerful revenge killer under sand and checks fast threats to Mamoswine such as Mega Lopunny, Choice Scarf Tapu Bulu, and Zeraora, while it's also able to clear away entry hazards with Rapid Spin. Garchomp's typing is useful, as it provides a neutrality to Grass- and Water- type moves from Pokemon such as Mega Venusaur and Mantine for Mamoswine and uses its solid Speed tier and Swords Dance boosts to break them down. Alternatively, Mega Garchomp becomes immensely powerful and assists Mamoswine by using its mixed coverage to break down physical walls such as Celesteela and Skarmory with Fire Blast and also checks Azumarill after a Belly Drum boost. Mega Steelix assists Mamoswine by checking physical attackers such as Mega Pinsir, Tapu Bulu thanks to its incredible defenses, and even survives Adamant Azumarill's +6 Aqua Jet to KO it in return with Heavy Slam. Mega Steelix and Mamoswine also create a solid core that effectively breaks down Dragon teams.

" + "description": "

Moves

Icicle Crash is Mamoswine's best Ice-type STAB move that reliably damages bulky Flying-types such as Zapdos and Mantine, and it also has a chance to make the foe flinch. Earthquake is used to hit Steel-types such as Jirachi and Metagross. Ice Shard is a priority move that allows Mamoswine to check setup sweepers such as Landorus-T and Mega Latias. It can also be used to revenge kill weakened foes, especially those faster than Mamoswine such as Mega Lopunny and Choice Scarf Tapu Bulu. Superpower is a good coverage move against Normal- and Steel-types such as Porygon2 and Air Balloon Heatran. Alternatively, Knock Off helps against physically defensive walls such as Porygon2 and Slowbro by hampering their defenses and recovery, respectively, as well as providing coverage against Ghost- and Psychic-types.

Set Details

Maximum Attack investment paired with a Choice Band makes Mamoswine a threatening physical wallbreaker. Maximum Speed investment with a Jolly nature allows Mamoswine to outspeed some of its offensive checks, such as Breloom and Tapu Bulu without Choice Scarf. Thick Fat helps against Fire-types such as Heatran and Victini by weakening their Fire-type STAB moves and allowing Mamoswine to revenge kill them. An Adamant nature can be used as a means of attaining extra power, but this comes at the cost of extra Speed attained from a Jolly nature, as it no longer outspeeds Jolly Breloom and Tapu Bulu.

Usage Tips

Keep Mamoswine as healthy as possible against Flying teams, as it can reliably damage Pokemon such as Celesteela and Gliscor without having to rely on Gravity Landorus. It also is crucial against Dragon teams thanks to its priority Ice Shard to revenge kill faster Dragon-types such as Kommo-o and Latios, while Icicle Crash can OHKO or 2HKO all of them. Because Mamoswine is holding a Choice Band, it must be careful of what move it chooses to lock itself into, as it should try to predict what the foe will do. Use Mamoswine to offensively check foes with Ice-type coverage such as Greninja and Thundurus-T, as Thick Fat helps to lessen the damage. However, be cautious of other options from these foes, as they may predict Mamoswine switching in and deal severe damage to it. Knock Off can be used early-game against Eviolite users such as Chansey and Porygon2 to allow teammates such as Excadrill and Landorus to deal heavier damage to them. Additionally, removing the foe's items will decrease their overall usefulness. Mamoswine must be careful of using Superpower, as the drops in its Attack and Defense stats can make it setup bait for foes such as Volcarona and Swords Dance Mega Scizor. Avoid burns as much as possible, as they severely compromise Mamoswine's ability to break teams.

Team Options

Landorus holds incredible wallbreaking power on Ground teams thanks to its Life Orb and Sheer Force combination, being able to break physically defensive foes such as Porygon2 and Slowbro for Mamoswine. Additionally, Landorus aids Mamoswine by providing Gravity support to let it spam Earthquake to take care of checks such as Celesteela, Rotom-Wash, and Skarmory while also being able to use its coverage moves such as Focus Blast and Sludge Wave to threaten some of Mamoswine's checks such as Porygon2 and Choice Scarf Tapu Bulu. Gastrodon and Seismitoad are the two viable Ground-types that compensate for Mamoswine's Water-type weakness by providing an immunity, though they serve different purposes. Gastrodon's access to Recover and good bulk make it a fabulous defensive check to foes such as Greninja and Suicune. Seismitoad, however, doesn't have reliable recovery but makes up for it by outspeeding and KOing Azumarill after a Belly Drum boost, which would otherwise pose a threat to Ground teams. Hippowdon's solid physical bulk, Slack Off recovery, and access to Whirlwind are used to handle physical setup sweepers such as Bisharp and Mega Scizor for Mamoswine. The sand that Hippowdon provides also chips away at foes and puts them in range of being KOed by Mamoswine. Sand Rush Excadrill works in tandem with Hippowdon by becoming a powerful revenge killer under sand and checks fast threats to Mamoswine such as Mega Lopunny, Choice Scarf Tapu Bulu, and Zeraora, while it's also able to clear away entry hazards with Rapid Spin. Garchomp's typing is useful, as it provides a neutrality to Grass- and Water- type moves from Pokemon such as Mega Venusaur and Mantine for Mamoswine and uses its solid Speed tier and Swords Dance boosts to break them down. Alternatively, Mega Garchomp becomes immensely powerful and assists Mamoswine by using its mixed coverage to break down physical walls such as Celesteela and Skarmory with Fire Blast and also checks Azumarill after a Belly Drum boost. Mega Steelix assists Mamoswine by checking physical attackers such as Mega Pinsir, Tapu Bulu thanks to its incredible defenses, and even survives Adamant Azumarill's +6 Aqua Jet to KO it in return with Heavy Slam. Mega Steelix and Mamoswine also create a solid core that effectively breaks down Dragon teams.

" }, "Entry Hazard Lead (Ice)": { - "description": "

Moves

Stealth Rock is used to make foes take Rock-type damage whenever they switch in, which is especially helpful against Fire- and Bug-types. Earthquake is used to hit Fire-, Steel-, and Poison-types such as Torkoal, Magnezone, and Nihilego. Endeavor is used to bring foes down to 1 HP when Mamoswine's Focus Sash is activated. Ice Shard is used for revenge killing Pokemon after Mamoswine has weakened them with Endeavor.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and powerful as possible. A Jolly nature allows Mamoswine to outspeed Jolly Breloom and Bisharp. A Focus Sash is used to guarantee that Mamoswine survives any hit and can safely put up Stealth Rock, as well as reducing the opposing Pokemon's HP to 1 with Endeavor. 0 IVs in HP are used in order to have as few HP as possible, allowing Mamoswine to use Endeavor more effectively even when it hasn't been attacked. The ability Oblivious is used to get past Taunt users that prevent Mamoswine from getting up Stealth Rock like Deoxys-S.

Usage Tips

Mamoswine should be led with most of the time in order to get up Stealth Rock as quickly as possible. However, you do have to be careful when leading against entry hazard removers like Torkoal and Armaldo. If there's a threat that Mamoswine needs its Focus Sash to handle, make sure to preserve it by switching it out. Keep hazards off the field as much as possible, since they can break Mamoswine's Focus Sash. If hazards can't be prevented, try switching Mamoswine in as the opponent goes for Stealth Rock in order to keep Mamoswine's Focus Sash intact. It's a good idea to bring in a weakened Mamoswine against a slower threat such as Celesteela in order to chip away at it with Endeavor. Avoid burns and poison as much as possible, since both break Mamoswine's Focus Sash and burns also cripple it by halving its Attack. After getting up Stealth Rock, it's a good idea to preserve Mamoswine, since it'll still be able to check Pokemon such as Heatran and Magnezone.

Team Options

Everything on Ice appreciates Mamoswine's Stealth Rock and ability to blanket check various threats, including Volcarona and Mega Scizor, with Endeavor and Ice Shard. Kyurem-B can break through walls such as Skarmory, Celesteela, and Mega Venusaur, which Mamoswine can't do good damage against. Kyurem-B also offers helpful Grass and Water resistances, which Mamoswine greatly appreciates. Alolan Ninetales can check Water- and Fighting-types that give Mamoswine trouble like Swampert, Keldeo, and Terrakion. In return, Mamoswine checks Fire-types like Alolan Marowak and Heatran as well as Steel-types like Magnezone and Bisharp. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Stealth Rock enabling it to break through Sturdy Pokemon like Skarmory and Forretress. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality for Mamoswine. It also serves as a helpful check to Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry, respectively, and it can use Mamoswine's Stealth Rock to guarantee an OHKO on Rotom-W with Choice Specs Freeze-Dry. Avalugg can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash and switch into threats like Jirachi, Heracross, and Terrakion. In return, Mamoswine complements Avalugg's phazing with Stealth Rock. Alolan Sandslash is an effective cleaner that can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash. It's also capable of checking threats such as non-Choice Scarf Terrakion and Hasty Victini after Stealth Rock damage. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also removing items with Knock Off and using Mamoswine's Stealth Rock to guarantee KOs against Mega Charizard Y and Heatran.

" + "description": "

Moves

Stealth Rock is used to make foes take Rock-type damage whenever they switch in, which is especially helpful against Fire- and Bug-types. Earthquake is used to hit Fire-, Steel-, and Poison-types such as Torkoal, Magnezone, and Nihilego. Endeavor is used to bring foes down to 1 HP when Mamoswine's Focus Sash is activated. Ice Shard is used for revenge killing Pokemon after Mamoswine has weakened them with Endeavor.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and powerful as possible. A Jolly nature allows Mamoswine to outspeed Jolly Breloom and Bisharp. A Focus Sash is used to guarantee that Mamoswine survives any hit and can safely put up Stealth Rock, as well as reducing the opposing Pokemon's HP to 1 with Endeavor. 0 IVs in HP are used in order to have as few HP as possible, allowing Mamoswine to use Endeavor more effectively even when it hasn't been attacked. The ability Oblivious is used to get past Taunt users that prevent Mamoswine from getting up Stealth Rock like Deoxys-S.

Usage Tips

Mamoswine should be led with most of the time in order to get up Stealth Rock as quickly as possible. However, you do have to be careful when leading against entry hazard removers like Torkoal and Armaldo. If there's a threat that Mamoswine needs its Focus Sash to handle, make sure to preserve it by switching it out. Keep hazards off the field as much as possible, since they can break Mamoswine's Focus Sash. If hazards can't be prevented, try switching Mamoswine in as the opponent goes for Stealth Rock in order to keep Mamoswine's Focus Sash intact. It's a good idea to bring in a weakened Mamoswine against a slower threat such as Celesteela in order to chip away at it with Endeavor. Avoid burns and poison as much as possible, since both break Mamoswine's Focus Sash and burns also cripple it by halving its Attack. After getting up Stealth Rock, it's a good idea to preserve Mamoswine, since it'll still be able to check Pokemon such as Heatran and Magnezone.

Team Options

Everything on Ice appreciates Mamoswine's Stealth Rock and ability to blanket check various threats, including Volcarona and Mega Scizor, with Endeavor and Ice Shard. Kyurem-B can break through walls such as Skarmory, Celesteela, and Mega Venusaur, which Mamoswine can't do good damage against. Kyurem-B also offers helpful Grass and Water resistances, which Mamoswine greatly appreciates. Alolan Ninetales can check Water- and Fighting-types that give Mamoswine trouble like Swampert, Keldeo, and Terrakion. In return, Mamoswine checks Fire-types like Alolan Marowak and Heatran as well as Steel-types like Magnezone and Bisharp. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Stealth Rock enabling it to break through Sturdy Pokemon like Skarmory and Forretress. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality for Mamoswine. It also serves as a helpful check to Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry, respectively, and it can use Mamoswine's Stealth Rock to guarantee an OHKO on Rotom-Wash with Choice Specs Freeze-Dry. Avalugg can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash and switch into threats like Jirachi, Heracross, and Terrakion. In return, Mamoswine complements Avalugg's phazing with Stealth Rock. Alolan Sandslash is an effective cleaner that can remove hazards with Rapid Spin to preserve Mamoswine's Focus Sash. It's also capable of checking threats such as non-Choice Scarf Terrakion and Hasty Victini after Stealth Rock damage. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also removing items with Knock Off and using Mamoswine's Stealth Rock to guarantee KOs against Mega Charizard Y and Heatran.

" }, "Choice Scarf (Ice)": { "description": "

Moves

Earthquake is a basic Ground-type STAB move used to hit Fire-, Steel-, Poison-, and Rock-types such as Torkoal, Magnezone, Nihilego, and Mega Diancie. Icicle Crash is an Ice-type STAB attack used to hit Ground-types like Landorus and Garchomp. Stone Edge is important for hitting Fire- and Flying-types like Volcarona, Mega Charizard Y, and Mantine. Superpower lets Mamoswine hit Steel-types that aren't threatened by Earthquake, such as Ferrothorn and Air Balloon Heatran, as well as Normal-types like Chansey and Porygon2. Knock Off can be used to remove items, specifically Chansey's and Porygon2's Eviolites.

Set Details

Maximum investment in Attack and Speed is used to make Mamoswine as fast and strong as possible. A Jolly nature is important for outspeeding Choice Scarf Tapu Bulu and Tapu Koko as well as Speed tying with Choice Scarf Togekiss. A Choice Scarf is used to allow Mamoswine to outspeed numerous threats such as Volcarona, Mega Charizard Y, and Mega Pinsir. Thick Fat is the preferred ability to take neutral damage from Fire-type attacks.

Usage Tips

While the set is most effective late-game when its checks and counters have been removed, Mamoswine can still be brought in early-game on a resisted hit in order to potentially revenge kill something like Mega Charizard Y. Be careful about what move Mamoswine locks itself into, or it'll risk becoming setup bait. If Superpower is being used, make sure to switch out immediately after using it, as Mamoswine is incredibly susceptible to being revenged killed afterward. Avoid burns as much as possible, since they will wear Mamoswine down while also halving its Attack stat.

Team Options

Mamoswine filling a Choice Scarf role allows Kyurem-B to freely run a wallbreaking set, allowing it to break past some of Mamoswine's defensive checks such as Skarmory, Mega Venusaur, and Celesteela. Alolan Ninetales is capable of checking bulky Pokemon such as Mega Sableye, Mega Slowbro, and Swampert for Mamoswine as well as setting up Aurora Veil to give Mamoswine some extra bulk. In return, Mamoswine can check Volcarona and Mega Charizard Y. Avalugg can switch into Choice Scarf Pokemon that threaten to KO Mamoswine such as Jirachi, Heracross, and Infernape. Avalugg can also remove entry hazards with Rapid Spin to make sure Mamoswine stays healthy. Cloyster is a powerful setup sweeper that appreciates Mamoswine's Knock Off softening Chansey and Porygon2. Lapras offers a helpful Water immunity with Water Absorb as well as a Steel neutrality while also checking priority users like Mega Scizor and Azumarill with Hidden Power Fire and Freeze-Dry. In return, Mamoswine can switch into Electric-type attacks and check Electric-types like Tapu Koko and Magnezone. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Jirachi, and Gengar while also checking priority users like Breloom. In return, Mamoswine can check Toxapex and Torkoal, both of which wall Weavile. Piloswine can set up Stealth Rock for Mamoswine, allowing it to sweep teams more effectively. It also is capable of phazing out setup sweepers with Roar and can switch into faster Choice Scarf Pokemon like Hydreigon and Nihilego.

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Fire

Rotom-H is an excellent utility Pokemon on Fire-type teams due to its access to both Defog and dual screens, allowing teammates such as Mega Charizard X and Volcarona to set up more easily. A slow Volt Switch allows it to pivot in its teammates to gain momentum and take advantage of its screens and Defog support as well as to chip down annoying Water- and Flying-types such as Suicune and Mantine, which can be somewhat troublesome for Fire-type teams. Levitate grants Rotom-H a Ground-type immunity, which bolsters its supportive and defensive capabilities. This also gives Rotom-H more opportunities to set screens, Defog away entry hazards, and generate momentum by switching in on Pokemon locked into a Ground-type attack such as Choice Band Excadrill. Rotom-H's Electric typing gives it useful resistances to Flying- and Electric-type attacks, allowing it to switch into Staraptor's Brave Bird for Volcarona or Tapu Koko's Thunderbolt for Mega Charizard Y. Unfortunately, its lack of reliable recovery leaves it very easily chipped down throughout the match, hindering its capabilities of fulfilling its supportive role. Rotom-H also relies on its weak Volt Switch to dish out damage to foes, leaving it susceptible to being taken advantage of by setup sweepers that take neutral damage from it or are immune to the move such as Landorus-T, Mega Latias, Kommo-o, and Mega Tyranitar. It receives competition from Torkoal as a hazard remover, but while Torkoal can set up Stealth Rock for the team, Rotom-H has access to the dual screens that Torkoal lacks. Rotom-H and Torkoal can, however, be used on the same team, as they can fulfill different roles.

", - "comments": "

Other Options

Fire

Rotom-H can use a set of Will-O-Wisp / Defog / Volt Switch / Overheat with Leftovers, allowing it to cripple the other team with Will-O-Wisp and switch into hazards more times; however, the lack of dual screen support gives setup sweepers like Mega Charizard X less opportunities to set up. Overheat allows Rotom-H to hit Ground-types such as Excadrill and Landorus, which it could not with Volt Switch. Leftovers sets can also run Thunder Wave to slow down faster threats, allowing the team's wallbreakers and sweepers to clean late-game with ease. Choice Scarf allows it to take on a more offensive pivot role with Overheat / Volt Switch / Hidden Power Ice / Defog. A Choice Scarf set lures in typical checks such as Landorus-T and Garchomp, which can usually use Rotom-H as setup fodder, and heavily damage them with Hidden Power Ice. However, Pokemon such as Infernape, Blacephalon, and Victini are much better Choice Scarf Pokemon for Fire-type teams, while Rotom-H is better used with a utility set.

Checks and Counters

Fire

Fast Water-types: Water-type Pokemon such as Choice Specs Keldeo and Kingdra threaten Rotom-H's ability to clear hazards and set up screens due to their naturally higher Speed and are able to OHKO Rotom-H with their Water-type STAB attacks, though they fail to do so in the sun. Pokemon such as Mega Swampert and Seismitoad are especially annoying, as they not only outspeed Rotom-H and OHKO it with their strong STAB attacks but also can continually set up Stealth Rock in front of it without fearing Volt Switch. However, Mega Swampert should scout for Rotom-H variants with Will-O-Wisp before it tries to set up Stealth Rock in front of it.

Ground-type Pokemon: Ground-type Pokemon are immune to Rotom-H's only attacking move in Volt Switch, allowing them to freely come in and continually set up Stealth Rock or force Rotom-H out with their powerful attacks. Garchomp and Excadrill can both easily set up Swords Dance in front of Rotom-H and OHKO it with a boosted Devastating Drake or Rock Slide, respectively. Landorus can use Rotom-H to set up a free Gravity, allowing it to threaten every switch-in with Earth Power.

Rock-types: Offensive Rock-type Pokemon such as Mega Diancie and Terrakion outspeed Rotom-H and threaten to OHKO it with their strong STAB attacks.

Defog: Defog users such as Latios and Mew can clear the field of the screens Rotom-H sets. Gliscor and Landorus-T can also Defog away screens and are immune to Rotom-H's Volt Switch.

Taunt: Since Rotom-H is reliant on support moves to benefit the team, Pokemon such as Tapu Koko that carry Taunt completely shut it down. However, Taunt users can be used by Rotom-H to gain momentum with Volt Switch. Unfortunately, Krookodile specifically outspeeds Rotom-H and also is immune to Volt Switch.

Wallbreakers: Due to Rotom-H's low Speed tier, it is vulnerable to being outsped and OHKOed before Defogging away hazards or setting up screens by faster wallbreakers such as Choice Specs Keldeo, Devastating Drake Garchomp, and Life Orb Earth Power Kyurem-B.

Trick: Choiced Trick users such as Choice Scarf Latios, Gengar, and Victini can cripple Rotom-H by taking away its Light Clay and locking it into using one move.

Residual Damage: Toxic, Stealth Rock, and other forms of chip damage limit Rotom-H's longevity, limiting its opportunities to switch in, clear hazards from the field, and set up screens. Pokemon such as Hippowdon can set up Stealth Rock, poison Rotom-H with Toxic, and chip it with sand damage. Due to the fact that Rotom-H relies on Light Clay to extend the turn of its screens, it is not able to carry Leftovers, making residual damage and switching into Stealth Rock harder to deal with.

Mold Breaker Pokemon: Pokemon such as Kyurem-B and Excadrill, with access to powerful Ground-type attacks such as Earth Power and Earthquake, ignore Levitate due to their abilities and can OHKO Rotom-H.

", + "overview": "

Fire

Rotom-Heat is an excellent utility Pokemon on Fire-type teams due to its access to both Defog and dual screens, allowing teammates such as Mega Charizard X and Volcarona to set up more easily. A slow Volt Switch allows it to pivot in its teammates to gain momentum and take advantage of its screens and Defog support as well as to chip down annoying Water- and Flying-types such as Suicune and Mantine, which can be somewhat troublesome for Fire-type teams. Levitate grants Rotom-Heat a Ground-type immunity, which bolsters its supportive and defensive capabilities. This also gives Rotom-Heat more opportunities to set screens, Defog away entry hazards, and generate momentum by switching in on Pokemon locked into a Ground-type attack such as Choice Band Excadrill. Rotom-Heat's Electric typing gives it useful resistances to Flying- and Electric-type attacks, allowing it to switch into Staraptor's Brave Bird for Volcarona or Tapu Koko's Thunderbolt for Mega Charizard Y. Unfortunately, its lack of reliable recovery leaves it very easily chipped down throughout the match, hindering its capabilities of fulfilling its supportive role. Rotom-Heat also relies on its weak Volt Switch to dish out damage to foes, leaving it susceptible to being taken advantage of by setup sweepers that take neutral damage from it or are immune to the move such as Landorus-T, Mega Latias, Kommo-o, and Mega Tyranitar. It receives competition from Torkoal as a hazard remover, but while Torkoal can set up Stealth Rock for the team, Rotom-Heat has access to the dual screens that Torkoal lacks. Rotom-Heat and Torkoal can, however, be used on the same team, as they can fulfill different roles.

", + "comments": "

Other Options

Fire

Rotom-Heat can use a set of Will-O-Wisp / Defog / Volt Switch / Overheat with Leftovers, allowing it to cripple the other team with Will-O-Wisp and switch into hazards more times; however, the lack of dual screen support gives setup sweepers like Mega Charizard X less opportunities to set up. Overheat allows Rotom-Heat to hit Ground-types such as Excadrill and Landorus, which it could not with Volt Switch. Leftovers sets can also run Thunder Wave to slow down faster threats, allowing the team's wallbreakers and sweepers to clean late-game with ease. Choice Scarf allows it to take on a more offensive pivot role with Overheat / Volt Switch / Hidden Power Ice / Defog. A Choice Scarf set lures in typical checks such as Landorus-T and Garchomp, which can usually use Rotom-Heat as setup fodder, and heavily damage them with Hidden Power Ice. However, Pokemon such as Infernape, Blacephalon, and Victini are much better Choice Scarf Pokemon for Fire-type teams, while Rotom-Heat is better used with a utility set.

Checks and Counters

Fire

Fast Water-types: Water-type Pokemon such as Choice Specs Keldeo and Kingdra threaten Rotom-Heat's ability to clear hazards and set up screens due to their naturally higher Speed and are able to OHKO Rotom-Heat with their Water-type STAB attacks, though they fail to do so in the sun. Pokemon such as Mega Swampert and Seismitoad are especially annoying, as they not only outspeed Rotom-Heat and OHKO it with their strong STAB attacks but also can continually set up Stealth Rock in front of it without fearing Volt Switch. However, Mega Swampert should scout for Rotom-Heat variants with Will-O-Wisp before it tries to set up Stealth Rock in front of it.

Ground-type Pokemon: Ground-type Pokemon are immune to Rotom-Heat's only attacking move in Volt Switch, allowing them to freely come in and continually set up Stealth Rock or force Rotom-Heat out with their powerful attacks. Garchomp and Excadrill can both easily set up Swords Dance in front of Rotom-Heat and OHKO it with a boosted Devastating Drake or Rock Slide, respectively. Landorus can use Rotom-Heat to set up a free Gravity, allowing it to threaten every switch-in with Earth Power.

Rock-types: Offensive Rock-type Pokemon such as Mega Diancie and Terrakion outspeed Rotom-Heat and threaten to OHKO it with their strong STAB attacks.

Defog: Defog users such as Latios and Mew can clear the field of the screens Rotom-Heat sets. Gliscor and Landorus-T can also Defog away screens and are immune to Rotom-Heat's Volt Switch.

Taunt: Since Rotom-Heat is reliant on support moves to benefit the team, Pokemon such as Tapu Koko that carry Taunt completely shut it down. However, Taunt users can be used by Rotom-Heat to gain momentum with Volt Switch. Unfortunately, Krookodile specifically outspeeds Rotom-Heat and also is immune to Volt Switch.

Wallbreakers: Due to Rotom-Heat's low Speed tier, it is vulnerable to being outsped and OHKOed before Defogging away hazards or setting up screens by faster wallbreakers such as Choice Specs Keldeo, Devastating Drake Garchomp, and Life Orb Earth Power Kyurem-B.

Trick: Choiced Trick users such as Choice Scarf Latios, Gengar, and Victini can cripple Rotom-Heat by taking away its Light Clay and locking it into using one move.

Residual Damage: Toxic, Stealth Rock, and other forms of chip damage limit Rotom-Heat's longevity, limiting its opportunities to switch in, clear hazards from the field, and set up screens. Pokemon such as Hippowdon can set up Stealth Rock, poison Rotom-Heat with Toxic, and chip it with sand damage. Due to the fact that Rotom-Heat relies on Light Clay to extend the turn of its screens, it is not able to carry Leftovers, making residual damage and switching into Stealth Rock harder to deal with.

Mold Breaker Pokemon: Pokemon such as Kyurem-B and Excadrill, with access to powerful Ground-type attacks such as Earth Power and Earthquake, ignore Levitate due to their abilities and can OHKO Rotom-Heat.

", "sets": { "Dual Screens Pivot (Fire)": { - "description": "

Moves

Reflect gives setup sweepers such as Volcarona and Mega Charizard X better setup opportunities against Pokemon such as Dragonite and Swampert lacking Roar and allows the team to better check threats such as Belly Drum Azumarill. Light Screen bolsters the team's special bulk, allowing the aforementioned setup sweepers to set up against special attackers such as Latios, Porygon-Z, and Hydreigon. Defog allows Rotom-H to clear entry hazards from the field and remove opposing screens, allowing the team to more easily switch around and take advantage of its own screens. Rotom-H's slow Volt Switch allows it to pivot into a teammate in order to gain momentum and take advantage of the screens Rotom-H is able to set.

Set Details

248 HP EVs maximize Rotom-H's HP stat while allowing it to switch into Stealth Rock five times. 252 Special Defense EVs and a Calm nature allow Rotom-H to tank special attacks such as Life Orb Latios's Draco Meteor, Choice Scarf Nihilego's Power Gem after Stealth Rock damage, and Choice Specs Seismitoad's Scald. The rest of the EVs are invested into Defense to help it take physical attacks better. Light Clay allows its screens to stay up for eight turns rather than five.

Usage Tips

Rotom-H should switch in on predicted Ground-type attacks for its teammates, but it should be careful of Pokemon with other powerful STAB attacks that could severely weaken it such as Garchomp's Devastating Drake. It should also watch out for Pokemon whose abilities or moves ignore Levitate such as Mold Breaker Excadrill with Earthquake, Kyurem-B with Earth Power, and Landorus with Gravity. Rotom-H should try to switch in when Stealth Rock is being set up to be able to clear away entry hazards without taking the chip damage unless it is up against certain Stealth Rock setters such as Tyranitar that threaten it. As soon as all of the checks to Volcarona, Mega Charizard X, and Z-Celebrate Victini have been weakened, Rotom-H should set up screens and bring them in with Volt Switch so they can easily set up and proceed to clean. Due to Fire-types being weak to Stealth Rock, it is extremely important to keep Rotom-H healthy throughout the battle so that it can consistently remove hazards. Do not allow setup sweepers such as Mega Gallade to take advantage of Rotom-H's passive nature by pivoting into a check such as Choice Scarf Blacephalon. Instead of switching into a wallbreaker directly, use Rotom-H as a slow pivot with Volt Switch once hazards are cleared to keep your wallbreakers, setup sweepers, and cleaners such as Volcarona and Mega Charizard X healthy. Due to Rotom-H's only attacking move being Volt Switch, Taunt users such as Gliscor can easily shut it down and prevent it from clearing hazards or setting up screens. Since Rotom-H is not intrinsically slow, it should be careful of pivoting out of wallbreakers or slower threats such as Tyranitar, which can OHKO or heavily damage a majority of the team with Stone Edge. Rotom-H should hard switch out to another Pokemon rather than Volt Switching when faced with Pokemon that can set up hazards while also threatening it, such as Armaldo.

Team Options

Wallbreakers such as Infernape and Blacephalon appreciate Rotom-H's ability to safely bring them in. Choice Band Infernape can take on Pokemon such as Chansey and can 2HKO Staraptor with Close Combat while also being able to revenge kill key threats with Mach Punch such as Choice Scarf Greninja and Excadrill in sand with minimal prior chip damage. Choice Specs Blacephalon in return can take care of annoying Pokemon for Rotom-H such as Mew, which can prevent Rotom-H from setting screens with Taunt and clear them away with Defog. Revenge killers such as Choice Scarf Infernape and Blacephalon appreciate Rotom-H's ability to clear away hazards from the field, allowing them to take care of Choice Scarf Nihilego and Life Orb Latios, respectively. Setup sweepers such as Mega Charizard X and Volcarona appreciate Rotom-H's ability to set screens, clear hazards, and safely pivot them in with Volt Switch, allowing them to set up and sweep with more ease. Rotom-H appreciates Mega Charizard X's ability to take care of annoying Pokemon such as Dragonite and sweep through Water-type teams at +2 with Dragon Claw and Earthquake, while Volcarona can take care of Water-, Rock-, and Ground-types such as Seismitoad, which can not only set up Stealth Rock and remove Rotom-H's Light Clay with Knock Off but also prevent Rotom-H from safely bringing out a teammate with Volt Switch. Heatran is a nice specially defensive tank that is able to take on key threats such as Nihilego and Mega Diancie that do not have Earth Power. Heatran can also set up Stealth Rock to chip opposing Defoggers, limiting their ability to remove screens set by Rotom-H. Victini is a fantastic wallbreaker with virtually no switch-ins to sun-boosted V-create bar walls like Hippowdon and Toxapex. Victini also can cripple Pokemon holding Eviolite such as Chansey and Porygon2 with Trick. In return, Victini benefits from Rotom-H's ability to pivot it in safely with Volt Switch and its immunity to Ground-type attacks. Victini can also use Z-Celebrate, which allows it to take out some problematic Pokemon such as Heatran on Steel-type teams with +1 Focus Blast. Mega Charizard Y is also a fantastic wallbreaker and appreciates Rotom-H's ability to clear Stealth Rock, and in return, it can threaten Rock-, Ground-, and Water-type Pokemon such as Swampert and Keldeo with Solar Beam. Volcanion is immune to Water-type attacks, allowing it to easily come in on threats such as Belly Drum Azumarill and OHKO it with Choice Specs-boosted Sludge Wave or Bloom Doom. Volcanion also appreciates Rotom-H's ability to remove hazards from the field, as it can switch into more Water-type attacks with hazards removed. Torkoal can also be used as a secondary hazard remover with Rotom-H and is able to set up harsh sunlight, allowing setup sweepers such as Z-Celebrate Victini and Mega Charizard X to even further take advantage of Rotom-H's screens.

" + "description": "

Moves

Reflect gives setup sweepers such as Volcarona and Mega Charizard X better setup opportunities against Pokemon such as Dragonite and Swampert lacking Roar and allows the team to better check threats such as Belly Drum Azumarill. Light Screen bolsters the team's special bulk, allowing the aforementioned setup sweepers to set up against special attackers such as Latios, Porygon-Z, and Hydreigon. Defog allows Rotom-Heat to clear entry hazards from the field and remove opposing screens, allowing the team to more easily switch around and take advantage of its own screens. Rotom-Heat's slow Volt Switch allows it to pivot into a teammate in order to gain momentum and take advantage of the screens Rotom-Heat is able to set.

Set Details

248 HP EVs maximize Rotom-Heat's HP stat while allowing it to switch into Stealth Rock five times. 252 Special Defense EVs and a Calm nature allow Rotom-Heat to tank special attacks such as Life Orb Latios's Draco Meteor, Choice Scarf Nihilego's Power Gem after Stealth Rock damage, and Choice Specs Seismitoad's Scald. The rest of the EVs are invested into Defense to help it take physical attacks better. Light Clay allows its screens to stay up for eight turns rather than five.

Usage Tips

Rotom-Heat should switch in on predicted Ground-type attacks for its teammates, but it should be careful of Pokemon with other powerful STAB attacks that could severely weaken it such as Garchomp's Devastating Drake. It should also watch out for Pokemon whose abilities or moves ignore Levitate such as Mold Breaker Excadrill with Earthquake, Kyurem-B with Earth Power, and Landorus with Gravity. Rotom-Heat should try to switch in when Stealth Rock is being set up to be able to clear away entry hazards without taking the chip damage unless it is up against certain Stealth Rock setters such as Tyranitar that threaten it. As soon as all of the checks to Volcarona, Mega Charizard X, and Z-Celebrate Victini have been weakened, Rotom-Heat should set up screens and bring them in with Volt Switch so they can easily set up and proceed to clean. Due to Fire-types being weak to Stealth Rock, it is extremely important to keep Rotom-Heat healthy throughout the battle so that it can consistently remove hazards. Do not allow setup sweepers such as Mega Gallade to take advantage of Rotom-Heat's passive nature by pivoting into a check such as Choice Scarf Blacephalon. Instead of switching into a wallbreaker directly, use Rotom-Heat as a slow pivot with Volt Switch once hazards are cleared to keep your wallbreakers, setup sweepers, and cleaners such as Volcarona and Mega Charizard X healthy. Due to Rotom-Heat's only attacking move being Volt Switch, Taunt users such as Gliscor can easily shut it down and prevent it from clearing hazards or setting up screens. Since Rotom-Heat is not intrinsically slow, it should be careful of pivoting out of wallbreakers or slower threats such as Tyranitar, which can OHKO or heavily damage a majority of the team with Stone Edge. Rotom-Heat should hard switch out to another Pokemon rather than Volt Switching when faced with Pokemon that can set up hazards while also threatening it, such as Armaldo.

Team Options

Wallbreakers such as Infernape and Blacephalon appreciate Rotom-Heat's ability to safely bring them in. Choice Band Infernape can take on Pokemon such as Chansey and can 2HKO Staraptor with Close Combat while also being able to revenge kill key threats with Mach Punch such as Choice Scarf Greninja and Excadrill in sand with minimal prior chip damage. Choice Specs Blacephalon in return can take care of annoying Pokemon for Rotom-Heat such as Mew, which can prevent Rotom-Heat from setting screens with Taunt and clear them away with Defog. Revenge killers such as Choice Scarf Infernape and Blacephalon appreciate Rotom-Heat's ability to clear away hazards from the field, allowing them to take care of Choice Scarf Nihilego and Life Orb Latios, respectively. Setup sweepers such as Mega Charizard X and Volcarona appreciate Rotom-Heat's ability to set screens, clear hazards, and safely pivot them in with Volt Switch, allowing them to set up and sweep with more ease. Rotom-Heat appreciates Mega Charizard X's ability to take care of annoying Pokemon such as Dragonite and sweep through Water-type teams at +2 with Dragon Claw and Earthquake, while Volcarona can take care of Water-, Rock-, and Ground-types such as Seismitoad, which can not only set up Stealth Rock and remove Rotom-Heat's Light Clay with Knock Off but also prevent Rotom-Heat from safely bringing out a teammate with Volt Switch. Heatran is a nice specially defensive tank that is able to take on key threats such as Nihilego and Mega Diancie that do not have Earth Power. Heatran can also set up Stealth Rock to chip opposing Defoggers, limiting their ability to remove screens set by Rotom-Heat. Victini is a fantastic wallbreaker with virtually no switch-ins to sun-boosted V-create bar walls like Hippowdon and Toxapex. Victini also can cripple Pokemon holding Eviolite such as Chansey and Porygon2 with Trick. In return, Victini benefits from Rotom-Heat's ability to pivot it in safely with Volt Switch and its immunity to Ground-type attacks. Victini can also use Z-Celebrate, which allows it to take out some problematic Pokemon such as Heatran on Steel-type teams with +1 Focus Blast. Mega Charizard Y is also a fantastic wallbreaker and appreciates Rotom-Heat's ability to clear Stealth Rock, and in return, it can threaten Rock-, Ground-, and Water-type Pokemon such as Swampert and Keldeo with Solar Beam. Volcanion is immune to Water-type attacks, allowing it to easily come in on threats such as Belly Drum Azumarill and OHKO it with Choice Specs-boosted Sludge Wave or Bloom Doom. Volcanion also appreciates Rotom-Heat's ability to remove hazards from the field, as it can switch into more Water-type attacks with hazards removed. Torkoal can also be used as a secondary hazard remover with Rotom-Heat and is able to set up harsh sunlight, allowing setup sweepers such as Z-Celebrate Victini and Mega Charizard X to even further take advantage of Rotom-Heat's screens.

" } }, "credits": {"writtenBy": [{"user_id": 305839, "username": "Rio Vidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239907, "username": "Vid"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 296591, "username": "iLlama"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 302985, "username": "lotiasite"}]}]} }, "Rotom-Wash": { - "overview": "

Electric

Rotom-W is one of the best defensive options for Electric thanks to its decent mixed bulk, fantastic pivoting abilities with slow Volt Switches, and immunity to Ground-type moves. Its Electric / Water typing, in conjunction with Levitate, lets it wall numerous threats to Electric, such as Mamoswine and Mega Swampert. STAB Hydro Pump also gives a way for Rotom-W to threaten numerous Ground-types that bother Electric teams, such as Hippowdon and Sand Rush Excadrill. Access to Will-O-Wisp lets Rotom-W cripple various physical threats, such as Dragonite and Curse Alolan Muk, while its nice special bulk allows it to withstand strong hits from dangerous foes like Volcarona and Hydreigon. Rotom-W can also use Pain Split or Defog for semi-reliable recovery and additional utility to clear entry hazards and screens. Although Rotom-W's low Speed stat is useful for safely bringing a teammate on the field with Volt Switch, it also comes at the cost of being outsped by numerous threats like Tapu Bulu. Finally, Rotom-W has no reliable way to recover its HP, which means it can't recklessly pivot around and can get easily worn down.

Water

Rotom-W's great mixed bulk and ability Levitate makes it one of the very few Ground switch-ins that Water has access to, helping to take on wallbreakers that pressure Water teams such as Choice Band Excadrill and Swords Dance Garchomp. Unlike Mantine, one of Water's other Ground-immune Pokemon, Rotom-W has Volt Switch, giving it a way to keep up momentum and have offensive utility, and it lacks a weakness to Rock that Pelipper and Mantine both have, allowing it to handle EdgeQuake coverage easily. With Volt Switch, Rotom-W can be a strong option for offensive Water teams that still want to cover strong Ground-types. Rotom-W also has other rare defensive utilities in both Defog and Will-O-Wisp, enabling it to fulfill multiple roles for the team at once. In addition to taking on Ground-types, Rotom-W's Electric typing lets it only take neutral damage from and check Electric-types such as Choice Band Thundurus. However, in spite of being a defensive Pokemon, Rotom-W has no reliable recovery options and must use Pain Split if it needs recovery, meaning it can be worn down quite quickly in its role as a defensive pivot. To make its lack of reliable recovery worse, its mixed bulk isn't enough to stop strong wallbreakers like Diggersby or Z-Move users like Garchomp. Rotom-W also faces strong competition from Mantine, a more traditional Ground-immune wall with superior special bulk as well as access to Defog and recovery in Roost. More defensive teams will normally not favor Volt Switch's pivoting potential over the longevity of Mantine.

", - "comments": "

Other Options

Electric

A physically defensive spread can be used instead to pivot into physical attackers and survive hits from stronger Pokemon like Choice Band Dragonite and Diggersby. However, such variants are left completely open to most special attackers, while a specially defensive Rotom-W can threaten physical attackers with Will-O-Wisp. Toxic can be used over one of the utility options to lure and cripple defensive answers, such as Gastrodon and Seismitoad, as well as setup sweepers like Mega Charizard X. Unfortunately, giving up on two moves between Will-O-Wisp, Pain Split, and Defog would make Rotom-W much less useful for Electric teams, as the two former moves are unique to Rotom-W while Toxic can be better used by a teammate like Zapdos.

Water

Rotom-W can run a specially defensive spread in order to have a better matchup against Landorus and other Electric-types, but it will be less capable of handling most Ground-types such as Garchomp and Excadrill, making it a much more niche spread. Thunder Wave can be used over Defog as another double status set choice to make it even better against offensive Pokemon, but Volt Switch and Will-O-Wisp cover most offensive Pokemon already, making it hard to usually justify using over other utility options.

Checks and Counters

Electric

Grass-types: Grass-type Pokemon, such as Mega Venusaur and Celebi, comfortably switch into Rotom-W's STAB moves and can hit it back super effectively. On the other hand, physical Grass-types like Tapu Bulu and Breloom are threatened by Rotom-W's Will-O-Wisp, so they can't reliably switch into it.

Gastrodon and Seismitoad: Both of these Pokemon completely counter Rotom-W, as they are immune to its STAB moves and don't really care about being burned.

Dragon-types: Rotom-W struggles against the numerous Dragon-types in the metagame due to their typing and natural bulk. For example, Kyurem-B and Latios easily switch into Rotom-W's moves before dealing a great amount of damage to it, while Mega Latias and Mega Charizard X can set up on it and sweep the team.

Physical Wallbreakers: Powerful attackers like Choice Band Diggersby and Zeraora can OHKO Rotom-W, but they must be careful as to not get burned by Will-O-Wisp.

Mold Breaker and Teravolt Users: Due to their respective abilities, Excadrill and Kyurem-B ignore Rotom-W's Levitate and can threaten it with a Ground-type move.

Stallbreakers: Taunt users such as Hydreigon and Mew can prevent Rotom-W from using Defog or Will-O-Wisp to clear entry hazards and screens or cripple physical attackers. Those Pokemon also take minimal damage from Rotom-W's STAB moves.

Residual Damage: Rotom-W's lack of reliable recovery makes it very susceptible to Toxic and Stealth Rock. Having its Leftovers recovery canceled out by burn or sand damage can also be very detrimental for Rotom-W's longevity.

Walls: Since it lacks power and doesn't usually carry Toxic, certain walls like Zapdos and Normal's Eviolite core aren't threatened by Rotom-W at all. However, letting Rotom-W use Volt Switch too often to pivot out to a teammate could lead to fruitful results for the Electric team.

Water

Grass-types: Grass-types such as Mega Venusaur are normally unconcerned with most of what Rotom-W can do to them and can hit it super effectively. However, physical Grass-types, such as Breloom and Tapu Bulu, cannot switch into Rotom-W for fear of Will-O-Wisp.

Wallbreakers: Because it lacks reliable recovery and Pain Split is especially bad against less bulky offensive Pokemon, Rotom-W is handled by most wallbreakers such as Choice Specs Keldeo, Choice Band Diggersby, and Mega Heracross even if they are normally threatened by its moves.

Defensive Pokemon: Without Toxic, Rotom-W struggles to pressure defensive Pokemon such as Chansey at all, as it often lacks power, crippling status, and recovery, allowing them to switch in. They should be careful of frequently letting Rotom-W pivot out to a teammate, though.

Certain Electric-immune Pokemon: Pokemon such as Seismitoad, Gastrodon, and Lanturn that are unafraid of anything Rotom-W does can still switch in freely and prevent Rotom-W from pivoting out.

Poison: Poison and Toxic poison cripple Rotom-W, which already lacks longevity. As a result, Pokemon that occasionally carry ways to poison Rotom-W, such as Mantine and Celesteela, are hard for Rotom-W to pivot around before their moveset is scouted.

", + "overview": "

Electric

Rotom-Wash is one of the best defensive options for Electric thanks to its decent mixed bulk, fantastic pivoting abilities with slow Volt Switches, and immunity to Ground-type moves. Its Electric / Water typing, in conjunction with Levitate, lets it wall numerous threats to Electric, such as Mamoswine and Mega Swampert. STAB Hydro Pump also gives a way for Rotom-Wash to threaten numerous Ground-types that bother Electric teams, such as Hippowdon and Sand Rush Excadrill. Access to Will-O-Wisp lets Rotom-Wash cripple various physical threats, such as Dragonite and Curse Alolan Muk, while its nice special bulk allows it to withstand strong hits from dangerous foes like Volcarona and Hydreigon. Rotom-Wash can also use Pain Split or Defog for semi-reliable recovery and additional utility to clear entry hazards and screens. Although Rotom-Wash's low Speed stat is useful for safely bringing a teammate on the field with Volt Switch, it also comes at the cost of being outsped by numerous threats like Tapu Bulu. Finally, Rotom-Wash has no reliable way to recover its HP, which means it can't recklessly pivot around and can get easily worn down.

Water

Rotom-Wash's great mixed bulk and ability Levitate makes it one of the very few Ground switch-ins that Water has access to, helping to take on wallbreakers that pressure Water teams such as Choice Band Excadrill and Swords Dance Garchomp. Unlike Mantine, one of Water's other Ground-immune Pokemon, Rotom-Wash has Volt Switch, giving it a way to keep up momentum and have offensive utility, and it lacks a weakness to Rock that Pelipper and Mantine both have, allowing it to handle EdgeQuake coverage easily. With Volt Switch, Rotom-Wash can be a strong option for offensive Water teams that still want to cover strong Ground-types. Rotom-Wash also has other rare defensive utilities in both Defog and Will-O-Wisp, enabling it to fulfill multiple roles for the team at once. In addition to taking on Ground-types, Rotom-Wash's Electric typing lets it only take neutral damage from and check Electric-types such as Choice Band Thundurus. However, in spite of being a defensive Pokemon, Rotom-Wash has no reliable recovery options and must use Pain Split if it needs recovery, meaning it can be worn down quite quickly in its role as a defensive pivot. To make its lack of reliable recovery worse, its mixed bulk isn't enough to stop strong wallbreakers like Diggersby or Z-Move users like Garchomp. Rotom-Wash also faces strong competition from Mantine, a more traditional Ground-immune wall with superior special bulk as well as access to Defog and recovery in Roost. More defensive teams will normally not favor Volt Switch's pivoting potential over the longevity of Mantine.

", + "comments": "

Other Options

Electric

A physically defensive spread can be used instead to pivot into physical attackers and survive hits from stronger Pokemon like Choice Band Dragonite and Diggersby. However, such variants are left completely open to most special attackers, while a specially defensive Rotom-Wash can threaten physical attackers with Will-O-Wisp. Toxic can be used over one of the utility options to lure and cripple defensive answers, such as Gastrodon and Seismitoad, as well as setup sweepers like Mega Charizard X. Unfortunately, giving up on two moves between Will-O-Wisp, Pain Split, and Defog would make Rotom-Wash much less useful for Electric teams, as the two former moves are unique to Rotom-Wash while Toxic can be better used by a teammate like Zapdos.

Water

Rotom-Wash can run a specially defensive spread in order to have a better matchup against Landorus and other Electric-types, but it will be less capable of handling most Ground-types such as Garchomp and Excadrill, making it a much more niche spread. Thunder Wave can be used over Defog as another double status set choice to make it even better against offensive Pokemon, but Volt Switch and Will-O-Wisp cover most offensive Pokemon already, making it hard to usually justify using over other utility options.

Checks and Counters

Electric

Grass-types: Grass-type Pokemon, such as Mega Venusaur and Celebi, comfortably switch into Rotom-Wash's STAB moves and can hit it back super effectively. On the other hand, physical Grass-types like Tapu Bulu and Breloom are threatened by Rotom-Wash's Will-O-Wisp, so they can't reliably switch into it.

Gastrodon and Seismitoad: Both of these Pokemon completely counter Rotom-Wash, as they are immune to its STAB moves and don't really care about being burned.

Dragon-types: Rotom-Wash struggles against the numerous Dragon-types in the metagame due to their typing and natural bulk. For example, Kyurem-B and Latios easily switch into Rotom-Wash's moves before dealing a great amount of damage to it, while Mega Latias and Mega Charizard X can set up on it and sweep the team.

Physical Wallbreakers: Powerful attackers like Choice Band Diggersby and Zeraora can OHKO Rotom-Wash, but they must be careful as to not get burned by Will-O-Wisp.

Mold Breaker and Teravolt Users: Due to their respective abilities, Excadrill and Kyurem-B ignore Rotom-Wash's Levitate and can threaten it with a Ground-type move.

Stallbreakers: Taunt users such as Hydreigon and Mew can prevent Rotom-Wash from using Defog or Will-O-Wisp to clear entry hazards and screens or cripple physical attackers. Those Pokemon also take minimal damage from Rotom-Wash's STAB moves.

Residual Damage: Rotom-Wash's lack of reliable recovery makes it very susceptible to Toxic and Stealth Rock. Having its Leftovers recovery canceled out by burn or sand damage can also be very detrimental for Rotom-Wash's longevity.

Walls: Since it lacks power and doesn't usually carry Toxic, certain walls like Zapdos and Normal's Eviolite core aren't threatened by Rotom-Wash at all. However, letting Rotom-Wash use Volt Switch too often to pivot out to a teammate could lead to fruitful results for the Electric team.

Water

Grass-types: Grass-types such as Mega Venusaur are normally unconcerned with most of what Rotom-Wash can do to them and can hit it super effectively. However, physical Grass-types, such as Breloom and Tapu Bulu, cannot switch into Rotom-Wash for fear of Will-O-Wisp.

Wallbreakers: Because it lacks reliable recovery and Pain Split is especially bad against less bulky offensive Pokemon, Rotom-Wash is handled by most wallbreakers such as Choice Specs Keldeo, Choice Band Diggersby, and Mega Heracross even if they are normally threatened by its moves.

Defensive Pokemon: Without Toxic, Rotom-Wash struggles to pressure defensive Pokemon such as Chansey at all, as it often lacks power, crippling status, and recovery, allowing them to switch in. They should be careful of frequently letting Rotom-Wash pivot out to a teammate, though.

Certain Electric-immune Pokemon: Pokemon such as Seismitoad, Gastrodon, and Lanturn that are unafraid of anything Rotom-Wash does can still switch in freely and prevent Rotom-Wash from pivoting out.

Poison: Poison and Toxic poison cripple Rotom-Wash, which already lacks longevity. As a result, Pokemon that occasionally carry ways to poison Rotom-Wash, such as Mantine and Celesteela, are hard for Rotom-Wash to pivot around before their moveset is scouted.

", "sets": { "Specially Defensive (Electric)": { - "description": "

Moves

Volt Switch allows Rotom-W to gain momentum by pivoting out into a teammate safely thanks to its low Speed stat. Hydro Pump is Rotom-W's way to deal with Ground-types like Hippowdon and Sand Rush Excadrill and is its strongest STAB move. Will-O-Wisp cripples physical attackers like Dragonite and Alolan Muk that Rotom-W couldn't seriously hurt otherwise. Pain Split allows Rotom-W to regain some HP, letting it tank more attacks from the opposing team, and enables Rotom-W to take advantage of defensive Pokemon such as Chansey by regaining most of its HP after each use thanks to Rotom-W's low HP stat. Defog is a nice alternative over Pain Split to clear entry hazards and screens and works well on Rotom-W thanks to its neutrality to Stealth Rock and immunity to Spikes and Toxic Spikes.

Set Details

The suggested EV spread and nature let Rotom-W be as specially defensive as possible while also enabling it to outspeed Jolly Azumarill and -1 Choice Band Victini. Leftovers is Rotom-W's preferred item, as it offers better longevity over the course of a long-lasting game. Wiki Berry, on the other hand, gives Rotom-W a single burst of healing, which can be pretty useful if Defog is used over Pain Split, as Rotom-W wouldn't have access to any kind of recovery otherwise. It can also recover some damage from strong moves like Hydreigon's Devastating Drake. Levitate is Rotom-W's only ability and grants it a much-needed immunity to Ground-type moves, Spikes, and Toxic Spikes.

Usage Tips

Rotom-W is one of the few defensive Pokemon on Electric, so it must be preserved throughout the game if threatening special attackers like Heatran are still alive. In fact, Rotom-W is best used when switched into weak moves or resisted hits before pivoting to a teammate with a slow Volt Switch to gain momentum as the opposing Pokemon switches out. Rotom-W can burn incoming physical attackers that threaten Electric teams and take little damage from its STAB moves, such as Dragonite and Tapu Bulu, making them much easier for Electric to deal with. In specific matchups, Rotom-W can be played differently. For example, against rain teams, Rotom-W walls both Seismitoad and Mega Swampert, so it can be switched into them without much to worry about. Against Ground teams with Landorus, it is essential that Rotom-W face Landorus before it can use Gravity so that it can KO it with Hydro Pump. If not, Rotom-W will be outsped and OHKOed by almost any Ground-type STAB move. Also, against Bug teams, Rotom-W must be kept healthy in order to check threats to Electric like Volcarona, since Volcarona won't 2HKO Rotom-W when unboosted or OHKO it when at +1. When facing defensive Pokemon, it is usually best for Rotom-W to Volt Switch out to a teammate that can better handle them, since most of them are too bulky to be seriously harmed by its STAB moves, and they're generally not threatened by Will-O-Wisp as much as Toxic. If Rotom-W is carrying Defog, don't pivot too much on enemy moves, as Rotom-W lacks Pain Split for recovery and Electric depends on it to clear entry hazards and screens. Finally, as a defensive Pokemon, Rotom-W must avoid Toxic and Knock Off as much as possible, as that would jeopardize its longevity and deny it passive recovery. If Wiki Berry is used over Leftovers, it is imperative for Rotom-W to not be hit by Knock Off, since that would leave it without any form of recovery whatsoever.

Team Options

Every Electric team member appreciates Rotom-W's ability to slowly pivot with Volt Switch and bring them safely onto the field. Physically defensive Zapdos perfectly complements Rotom-W, as they cover almost all of each other's weaknesses. Furthermore, Rotom-W and Zapdos form a reliable defensive backbone that virtually all Electric teams rely on, thanks to their utility options, recovery, and great bulk. For example, Zapdos can reliably check Tapu Bulu for Rotom-W, and in return, Rotom-W supports Zapdos by switching into Mamoswine's STAB moves. Also, either Zapdos or Rotom-W can run Defog to free up a slot for Pain Split on Rotom-W or for Toxic on Zapdos. Tapu Koko takes on problematic Dragon-types like Kyurem-B and Kommo-o with Dazzling Gleam. Additionally, if Tapu Koko carries Grass Knot, it can take on Seismitoad and Gastrodon, both of which completely counter Rotom-W. In return, Rotom-W can switch into Ground-type moves aimed at Tapu Koko and bring it safely on the field with its slow Volt Switch. Alolan Golem and Magnezone are both useful teammates that are able to trap threatening Steel-types like Excadrill and Ferrothorn for Rotom-W, with the former also being able to set up Stealth Rock. Rotom-W can even use Volt Switch to bring either trapper against Ferrothorn to reliably KO it. Zeraora is a valued partner that handily beats Normal teams and Tapu Bulu, which give a lot of problems to Rotom-W. In return, Rotom-W acts as a great defensive pivot for Zeraora, which is often forced to switch out after locking into a move. Alolan Raichu can KO Mega Venusaur, while Rotom-W can burn Alolan Muk, which is typically paired with Mega Venusaur on Poison. Thundurus is another physical attacker that helps Rotom-W take down Mega Venusaur and Normal teams. In exchange, Rotom-W can tank Ice-type moves aimed at Thundurus, such as Ice Shard from Mamoswine, and safely bring Thundurus on the field with its slow Volt Switch.

" + "description": "

Moves

Volt Switch allows Rotom-Wash to gain momentum by pivoting out into a teammate safely thanks to its low Speed stat. Hydro Pump is Rotom-Wash's way to deal with Ground-types like Hippowdon and Sand Rush Excadrill and is its strongest STAB move. Will-O-Wisp cripples physical attackers like Dragonite and Alolan Muk that Rotom-Wash couldn't seriously hurt otherwise. Pain Split allows Rotom-Wash to regain some HP, letting it tank more attacks from the opposing team, and enables Rotom-Wash to take advantage of defensive Pokemon such as Chansey by regaining most of its HP after each use thanks to Rotom-Wash's low HP stat. Defog is a nice alternative over Pain Split to clear entry hazards and screens and works well on Rotom-Wash thanks to its neutrality to Stealth Rock and immunity to Spikes and Toxic Spikes.

Set Details

The suggested EV spread and nature let Rotom-Wash be as specially defensive as possible while also enabling it to outspeed Jolly Azumarill and -1 Choice Band Victini. Leftovers is Rotom-Wash's preferred item, as it offers better longevity over the course of a long-lasting game. Wiki Berry, on the other hand, gives Rotom-Wash a single burst of healing, which can be pretty useful if Defog is used over Pain Split, as Rotom-Wash wouldn't have access to any kind of recovery otherwise. It can also recover some damage from strong moves like Hydreigon's Devastating Drake. Levitate is Rotom-Wash's only ability and grants it a much-needed immunity to Ground-type moves, Spikes, and Toxic Spikes.

Usage Tips

Rotom-Wash is one of the few defensive Pokemon on Electric, so it must be preserved throughout the game if threatening special attackers like Heatran are still alive. In fact, Rotom-Wash is best used when switched into weak moves or resisted hits before pivoting to a teammate with a slow Volt Switch to gain momentum as the opposing Pokemon switches out. Rotom-Wash can burn incoming physical attackers that threaten Electric teams and take little damage from its STAB moves, such as Dragonite and Tapu Bulu, making them much easier for Electric to deal with. In specific matchups, Rotom-Wash can be played differently. For example, against rain teams, Rotom-Wash walls both Seismitoad and Mega Swampert, so it can be switched into them without much to worry about. Against Ground teams with Landorus, it is essential that Rotom-Wash face Landorus before it can use Gravity so that it can KO it with Hydro Pump. If not, Rotom-Wash will be outsped and OHKOed by almost any Ground-type STAB move. Also, against Bug teams, Rotom-Wash must be kept healthy in order to check threats to Electric like Volcarona, since Volcarona won't 2HKO Rotom-Wash when unboosted or OHKO it when at +1. When facing defensive Pokemon, it is usually best for Rotom-Wash to Volt Switch out to a teammate that can better handle them, since most of them are too bulky to be seriously harmed by its STAB moves, and they're generally not threatened by Will-O-Wisp as much as Toxic. If Rotom-Wash is carrying Defog, don't pivot too much on enemy moves, as Rotom-Wash lacks Pain Split for recovery and Electric depends on it to clear entry hazards and screens. Finally, as a defensive Pokemon, Rotom-Wash must avoid Toxic and Knock Off as much as possible, as that would jeopardize its longevity and deny it passive recovery. If Wiki Berry is used over Leftovers, it is imperative for Rotom-Wash to not be hit by Knock Off, since that would leave it without any form of recovery whatsoever.

Team Options

Every Electric team member appreciates Rotom-Wash's ability to slowly pivot with Volt Switch and bring them safely onto the field. Physically defensive Zapdos perfectly complements Rotom-Wash, as they cover almost all of each other's weaknesses. Furthermore, Rotom-Wash and Zapdos form a reliable defensive backbone that virtually all Electric teams rely on, thanks to their utility options, recovery, and great bulk. For example, Zapdos can reliably check Tapu Bulu for Rotom-Wash, and in return, Rotom-Wash supports Zapdos by switching into Mamoswine's STAB moves. Also, either Zapdos or Rotom-Wash can run Defog to free up a slot for Pain Split on Rotom-Wash or for Toxic on Zapdos. Tapu Koko takes on problematic Dragon-types like Kyurem-B and Kommo-o with Dazzling Gleam. Additionally, if Tapu Koko carries Grass Knot, it can take on Seismitoad and Gastrodon, both of which completely counter Rotom-Wash. In return, Rotom-Wash can switch into Ground-type moves aimed at Tapu Koko and bring it safely on the field with its slow Volt Switch. Alolan Golem and Magnezone are both useful teammates that are able to trap threatening Steel-types like Excadrill and Ferrothorn for Rotom-Wash, with the former also being able to set up Stealth Rock. Rotom-Wash can even use Volt Switch to bring either trapper against Ferrothorn to reliably KO it. Zeraora is a valued partner that handily beats Normal teams and Tapu Bulu, which give a lot of problems to Rotom-Wash. In return, Rotom-Wash acts as a great defensive pivot for Zeraora, which is often forced to switch out after locking into a move. Alolan Raichu can KO Mega Venusaur, while Rotom-Wash can burn Alolan Muk, which is typically paired with Mega Venusaur on Poison. Thundurus is another physical attacker that helps Rotom-Wash take down Mega Venusaur and Normal teams. In exchange, Rotom-Wash can tank Ice-type moves aimed at Thundurus, such as Ice Shard from Mamoswine, and safely bring Thundurus on the field with its slow Volt Switch.

" }, "Defensive Pivot (Water)": { - "description": "

Moves

Volt Switch allows Rotom-W to take advantage of its low Speed to pivot a teammate into play safely and keep up momentum. Hydro Pump is Rotom-W's most powerful STAB attack and gives it offensive presence. Importantly, Hydro Pump hits Ground-type Pokemon for super effective damage, preventing most of them from blocking Volt Switch. Defog removes entry hazards from the field and makes sure that Toxic Spikes cannot cripple Rotom-W's teammates. Will-O-Wisp is the preferred status move for Rotom-W, as it allows Rotom-W to cripple physical attackers and setup sweepers that try to boost. On teams that are especially reliant on Rotom-W's Defog, Pain Split can be used instead of Will-O-Wisp to make it a more reliable switch-in to physical attackers and capable of taking more attacks as it pivots out. Pain Split can also be used if the team doesn't need Rotom-W's Defog support. Toxic is another option that can be used with Will-O-Wisp if Defog is unneeded to cripple specific defensive checks in Seismitoad, Porygon2, and Zapdos, along with many other walls.

Set Details

The EV spread and Bold nature maximize Rotom-W's physical bulk while minimizing Stealth Rock damage and ensuring it outspeeds Jolly Azumarill and defensive Landorus-T. Other EV spreads with more Speed, such as 248 HP / 40 Def / 220 Spe, can be used to allow Rotom-W to outspeed Pokemon such as Diggersby and Breloom; however, the lost Defense will make it more difficult for Rotom-W to check these Pokemon. Leftovers is useful for improving Rotom-W's longevity over a long game. Iapapa Berry can be used instead to gain a one-time burst of healing, which can come in handy against attacks like Breloom's Bullet Seed if Rotom-W needs to burn it. Levitate is Rotom-W's only ability, granting it a valuable immunity to Ground-type attacks, Spikes, and Toxic Spikes.

Usage Tips

Rotom-W should primarily be used to switch into attacks for its teammates before pivoting out again with Volt Switch. While Ground-types can block Rotom-W's Volt Switch, the threat of Hydro Pump and Will-O-Wisp can typically keep most of them from switching in or staying in against it. However, because Gastrodon and Seismitoad are immune to Hydro Pump, they are big threats to Rotom-W and it should typically double switch out when you expect them to come in. Rotom-W still needs to be careful around other Electric-immune Pokemon such as Thundurus-T, as they can freely switch into Volt Switch and threaten to use a Volt Switch of their own. However, be careful with letting Rotom-W take more powerful hits when it switches in, as its lack of reliable recovery prevents it from being a switch-in to wallbreakers. Whenever the opponent has set entry hazards, try to bring Rotom-W into play to remove them. If possible, try to switch it in as Stealth Rock is being set, as Rotom-W hates taking even minor residual damage. For the same reason, be sure to avoid letting Rotom-W get poisoned or badly poisoned, as it will be much easier to wear down. Because Leftovers helps counteract the chip damage it inevitably will take, avoid Knock Off users. Alolan Muk is a particularly dangerous Knock Off user, as its Poison Touch ability can allow it to poison Rotom-W and simultaneously remove Leftovers. If it's running Toxic itself, Rotom-W should typically hide it to surprise walls that do not expect to get crippled. It can also be used to put setup sweepers on a timer if Will-O-Wisp is incapable of stopping them. Otherwise, Rotom-W should usually avoid contesting other defensive Pokemon, as it cannot afford to take a status move and has no reliable recovery. That being said, Pain Split should be used mainly against other defensive Pokemon, as Rotom-W's low base HP makes it especially good at healing against them.

Team Options

Thanks to Levitate, Rotom-W makes a fantastic teammate for Water teams that are typically threatened by the strong Ground-type attackers in Excadrill and Landorus-T but prefer to have the offensive presence that other defensive Ground checks lack. Choice Scarf Greninja with U-turn can form a strong VoltTurn core with Rotom-W and also runs Gunk Shot, making it a good check to Grass-types. In addition to this, Greninja can revenge kill many of the powerful attackers that Rotom-W cannot check defensively, such as Choice Band Dragonite and Diggersby. Wallbreakers such as Mega Sharpedo and Choice Specs Keldeo are good options to receive Volt Switch's free switch, as they can break many of the walls that try to stop Rotom-W. Setup sweepers such as Gyarados and Mega Slowbro are also very capable of taking advantage of the momentum that Volt Switch provides, as Rotom-W can bring them onto the field against Pokemon they can set up on. Gyarados is especially notable for being able to beat Mega Venusaur and other Grass-types that Rotom-W cannot deal with. Good switch-ins to Grass-types are often needed because Rotom-W will often pivot out of them; Toxapex, Empoleon, and Sap Sipper Azumarill are especially great teammates for this purpose. Toxapex and Empoleon are notable for setting Toxic Spikes and Stealth Rock, respectively, which can help cripple and chip at Pokemon as they are forced out by Rotom-W. In addition to its unique Grass immunity, Sap Sipper Azumarill can Perish trap the walls that Rotom-W can't handle, such as Chansey. On more defensive teams, Alomomola's use of huge Wishes and Regenerator makes it another good defensive pivot option that helps keep Rotom-W very healthy.

" + "description": "

Moves

Volt Switch allows Rotom-Wash to take advantage of its low Speed to pivot a teammate into play safely and keep up momentum. Hydro Pump is Rotom-Wash's most powerful STAB attack and gives it offensive presence. Importantly, Hydro Pump hits Ground-type Pokemon for super effective damage, preventing most of them from blocking Volt Switch. Defog removes entry hazards from the field and makes sure that Toxic Spikes cannot cripple Rotom-Wash's teammates. Will-O-Wisp is the preferred status move for Rotom-Wash, as it allows Rotom-Wash to cripple physical attackers and setup sweepers that try to boost. On teams that are especially reliant on Rotom-Wash's Defog, Pain Split can be used instead of Will-O-Wisp to make it a more reliable switch-in to physical attackers and capable of taking more attacks as it pivots out. Pain Split can also be used if the team doesn't need Rotom-Wash's Defog support. Toxic is another option that can be used with Will-O-Wisp if Defog is unneeded to cripple specific defensive checks in Seismitoad, Porygon2, and Zapdos, along with many other walls.

Set Details

The EV spread and Bold nature maximize Rotom-Wash's physical bulk while minimizing Stealth Rock damage and ensuring it outspeeds Jolly Azumarill and defensive Landorus-T. Other EV spreads with more Speed, such as 248 HP / 40 Def / 220 Spe, can be used to allow Rotom-Wash to outspeed Pokemon such as Diggersby and Breloom; however, the lost Defense will make it more difficult for Rotom-Wash to check these Pokemon. Leftovers is useful for improving Rotom-Wash's longevity over a long game. Iapapa Berry can be used instead to gain a one-time burst of healing, which can come in handy against attacks like Breloom's Bullet Seed if Rotom-Wash needs to burn it. Levitate is Rotom-Wash's only ability, granting it a valuable immunity to Ground-type attacks, Spikes, and Toxic Spikes.

Usage Tips

Rotom-Wash should primarily be used to switch into attacks for its teammates before pivoting out again with Volt Switch. While Ground-types can block Rotom-Wash's Volt Switch, the threat of Hydro Pump and Will-O-Wisp can typically keep most of them from switching in or staying in against it. However, because Gastrodon and Seismitoad are immune to Hydro Pump, they are big threats to Rotom-Wash and it should typically double switch out when you expect them to come in. Rotom-Wash still needs to be careful around other Electric-immune Pokemon such as Thundurus-T, as they can freely switch into Volt Switch and threaten to use a Volt Switch of their own. However, be careful with letting Rotom-Wash take more powerful hits when it switches in, as its lack of reliable recovery prevents it from being a switch-in to wallbreakers. Whenever the opponent has set entry hazards, try to bring Rotom-Wash into play to remove them. If possible, try to switch it in as Stealth Rock is being set, as Rotom-Wash hates taking even minor residual damage. For the same reason, be sure to avoid letting Rotom-Wash get poisoned or badly poisoned, as it will be much easier to wear down. Because Leftovers helps counteract the chip damage it inevitably will take, avoid Knock Off users. Alolan Muk is a particularly dangerous Knock Off user, as its Poison Touch ability can allow it to poison Rotom-Wash and simultaneously remove Leftovers. If it's running Toxic itself, Rotom-Wash should typically hide it to surprise walls that do not expect to get crippled. It can also be used to put setup sweepers on a timer if Will-O-Wisp is incapable of stopping them. Otherwise, Rotom-Wash should usually avoid contesting other defensive Pokemon, as it cannot afford to take a status move and has no reliable recovery. That being said, Pain Split should be used mainly against other defensive Pokemon, as Rotom-Wash's low base HP makes it especially good at healing against them.

Team Options

Thanks to Levitate, Rotom-Wash makes a fantastic teammate for Water teams that are typically threatened by the strong Ground-type attackers in Excadrill and Landorus-T but prefer to have the offensive presence that other defensive Ground checks lack. Choice Scarf Greninja with U-turn can form a strong VoltTurn core with Rotom-Wash and also runs Gunk Shot, making it a good check to Grass-types. In addition to this, Greninja can revenge kill many of the powerful attackers that Rotom-Wash cannot check defensively, such as Choice Band Dragonite and Diggersby. Wallbreakers such as Mega Sharpedo and Choice Specs Keldeo are good options to receive Volt Switch's free switch, as they can break many of the walls that try to stop Rotom-Wash. Setup sweepers such as Gyarados and Mega Slowbro are also very capable of taking advantage of the momentum that Volt Switch provides, as Rotom-Wash can bring them onto the field against Pokemon they can set up on. Gyarados is especially notable for being able to beat Mega Venusaur and other Grass-types that Rotom-Wash cannot deal with. Good switch-ins to Grass-types are often needed because Rotom-Wash will often pivot out of them; Toxapex, Empoleon, and Sap Sipper Azumarill are especially great teammates for this purpose. Toxapex and Empoleon are notable for setting Toxic Spikes and Stealth Rock, respectively, which can help cripple and chip at Pokemon as they are forced out by Rotom-Wash. In addition to its unique Grass immunity, Sap Sipper Azumarill can Perish trap the walls that Rotom-Wash can't handle, such as Chansey. On more defensive teams, Alomomola's use of huge Wishes and Regenerator makes it another good defensive pivot option that helps keep Rotom-Wash very healthy.

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Ice

Rotom-F is a solid option for Ice teams thanks to its ability to cripple physical attackers like Mega Scizor and Jirachi with Will-O-Wisp. Its dual typing lets it switch into Steel-type attacks from Choice Scarf Excadrill and Jirachi and burn them. Access to Volt Switch allows Rotom-F to keep momentum and switch to an offensive teammate like Kyurem-B, Alolan Sandslash, or Mamoswine. Additionally, it fills the role of an entry hazard remover for Ice teams with Defog, which is especially important to a type generally weak to Stealth Rock. It also takes pressure off other hazard-removing teammates like Alolan Sandslash and Avalugg. However, its HP isn't high enough to keep it safe from wallbreakers like Diggersby and Victini. Its best form of recovery is Pain Split, which is largely dependent on the opponent's HP, making it an inconsistent means of recovering health. Rotom-F's Stealth Rock weakness and mediocre recovery also result in it being worn down very quickly when it switches in, hindering its effectiveness as an entry hazard remover. Lastly, its nonexistent offensive presence leaves it unable to do anything to offensive Pokemon like Latios and Nidoking.

", - "comments": "

Other Options

Ice

Choice Scarf can be used to make Rotom-F a fast pivot capable of revenge killing Mega Aerodactyl and Keldeo. However, without defensive investment, it fails to survive a +2 Bullet Punch from Mega Scizor. Toxic is able to slowly wear down opposing walls such as Porygon2 and Swampert, but Will-O-Wisp is more valuable to cripple physical setup sweepers like Mega Scizor, Bisharp, and Mega Gallade. Without Will-O-Wisp, Rotom-F's team would require a separate Mega Scizor check such as Lapras or Walrein.

Checks and Counters

Ice

Super Effective Attacks: Victini, Mega Diancie, and Mega Gallade are all capable of OHKOing Rotom-F with their super effective STAB moves.

Ground-types: Despite being immune to Ground-type attacks with Levitate, Rotom-F does not usually carry an attacking move that can hit Ground-types, leaving it unable to do much of anything against Ground-types like Swampert, Gastrodon, and Nidoking.

Wallbreakers: Diggersby and Landorus are able to take advantage of Rotom-F's mediocre bulk and OHKO it.

Specially Defensive Pokemon: Chansey, Zapdos, and Cradily can easily survive any of Rotom-F's attacks and wear it down with Toxic.

Residual Damage: Rotom-F's underwhelming recovery in Pain Split combined with its Stealth Rock weakness leaves it worn down very quickly.

", + "overview": "

Ice

Rotom-Frost is a solid option for Ice teams thanks to its ability to cripple physical attackers like Mega Scizor and Jirachi with Will-O-Wisp. Its dual typing lets it switch into Steel-type attacks from Choice Scarf Excadrill and Jirachi and burn them. Access to Volt Switch allows Rotom-Frost to keep momentum and switch to an offensive teammate like Kyurem-B, Alolan Sandslash, or Mamoswine. Additionally, it fills the role of an entry hazard remover for Ice teams with Defog, which is especially important to a type generally weak to Stealth Rock. It also takes pressure off other hazard-removing teammates like Alolan Sandslash and Avalugg. However, its HP isn't high enough to keep it safe from wallbreakers like Diggersby and Victini. Its best form of recovery is Pain Split, which is largely dependent on the opponent's HP, making it an inconsistent means of recovering health. Rotom-Frost's Stealth Rock weakness and mediocre recovery also result in it being worn down very quickly when it switches in, hindering its effectiveness as an entry hazard remover. Lastly, its nonexistent offensive presence leaves it unable to do anything to offensive Pokemon like Latios and Nidoking.

", + "comments": "

Other Options

Ice

Choice Scarf can be used to make Rotom-Frost a fast pivot capable of revenge killing Mega Aerodactyl and Keldeo. However, without defensive investment, it fails to survive a +2 Bullet Punch from Mega Scizor. Toxic is able to slowly wear down opposing walls such as Porygon2 and Swampert, but Will-O-Wisp is more valuable to cripple physical setup sweepers like Mega Scizor, Bisharp, and Mega Gallade. Without Will-O-Wisp, Rotom-Frost's team would require a separate Mega Scizor check such as Lapras or Walrein.

Checks and Counters

Ice

Super Effective Attacks: Victini, Mega Diancie, and Mega Gallade are all capable of OHKOing Rotom-Frost with their super effective STAB moves.

Ground-types: Despite being immune to Ground-type attacks with Levitate, Rotom-Frost does not usually carry an attacking move that can hit Ground-types, leaving it unable to do much of anything against Ground-types like Swampert, Gastrodon, and Nidoking.

Wallbreakers: Diggersby and Landorus are able to take advantage of Rotom-Frost's mediocre bulk and OHKO it.

Specially Defensive Pokemon: Chansey, Zapdos, and Cradily can easily survive any of Rotom-Frost's attacks and wear it down with Toxic.

Residual Damage: Rotom-Frost's underwhelming recovery in Pain Split combined with its Stealth Rock weakness leaves it worn down very quickly.

", "sets": { "Bulky Pivot (Ice)": { - "description": "

Moves

Volt Switch is Rotom-F's main attacking move and is used to pivot out and generate momentum for offensive teammates like Kyurem-B and Weavile. Will-O-Wisp is important for crippling physical attackers like Mega Scizor and Excadrill. Pain Split allows Rotom-F to stay healthy throughout the match and weakens foes by reducing their HP. Defog is a good option for removing entry hazards such as Stealth Rock that threaten Ice teams. Hidden Power Fire can also be used to defeat Steel-types like Mega Scizor and Ferrothorn.

Set Details

252 EVs in HP are used to make Rotom-F as generally bulky as possible. The Speed investment is used to outspeed Jolly Breloom and Jolly Bisharp and burn them, mitigating their priority attacks. The remaining EVs are put into Defense with a Bold nature to augment Rotom-F's physical bulk. Leftovers is the preferred item, giving Rotom-F passive recovery and letting it survive longer. Levitate is useful for switching into Ground-type attacks and either restoring health with Pain Split or crippling the opposing Pokemon with Will-O-Wisp.

Usage Tips

Despite Rotom-F's role as a physical tank, it's best not to switch it in against wallbreakers such as Diggersby and Hydreigon, since its defensive stats are only decent. Preserve Rotom-F's health so it can check physically offensive Pokemon like Mega Scizor and Jirachi with Will-O-Wisp, as well as use Defog more often. Try switching Rotom-F in on the turn the opponent sets up Stealth Rock in order to mitigate unnecessary damage, especially against Stealth Rock setters that Rotom-F can beat if carrying Hidden Power Fire, such as Jirachi, Skarmory, and Ferrothorn. Predict when special walls like Chansey and Zapdos will try to switch into Rotom-F and use Volt Switch to gain the necessary momentum for an offensive teammate. Similarly, try to predict when an offensive Pokemon like Latios or Victini tries to switch in so that you can bring in Weavile to trap them with Pursuit. If using Defog, make sure to use it very often to prevent Stealth Rock and Toxic Spikes from affecting Rotom-F's teammates. Avoid status conditions like Toxic, since they can wear down Rotom-F faster than it can recover health with Pain Split.

Team Options

Every Pokemon on Ice teams appreciates Rotom-F's ability to check Steel-types like Mega Scizor, Ferrothorn, and Excadrill. Kyurem-B can beat defensive Pokemon like Mega Venusaur and Zapdos that Rotom-F can't do much of anything against, as well as check Ground-types like Diggersby and Nidoking that are immune to Volt Switch. Alolan Ninetales can set up Aurora Veil for Rotom-F, allowing it to switch in more safely against Mega Scizor and Excadrill. It can also check Fighting-types like Keldeo and Buzzwole. Alolan Sandslash is a fast sweeper under hail that appreciates the momentum Rotom-F provides for it with Volt Switch. It also becomes free to run Swords Dance with Rotom-F filling the role of a hazard remover and can set up against foes Rotom-F burns. Mamoswine can revenge kill Rotom-F's checks such as Garchomp and Landorus, as well as Steel-types that Rotom-F can't do much damage against like Heatran and Magnezone. Avalugg is a defensive entry hazard remover that can switch into physical attackers like Heracross and Infernape that Rotom-F can't take many hits from. Piloswine can switch into Rock-type attacks from Nihilego and Mega Diancie for Rotom-F thanks to its secondary Ground typing. It can also wear down opposing defensive Pokemon like Porygon2 with Toxic. Weavile can trap Psychic-types like Victini and Latios with Pursuit and appreciates Rotom-F's Volt Switch bringing it in safely. Cloyster can take advantage of burned physical attackers to set up and sweep with Shell Smash.

" + "description": "

Moves

Volt Switch is Rotom-Frost's main attacking move and is used to pivot out and generate momentum for offensive teammates like Kyurem-B and Weavile. Will-O-Wisp is important for crippling physical attackers like Mega Scizor and Excadrill. Pain Split allows Rotom-Frost to stay healthy throughout the match and weakens foes by reducing their HP. Defog is a good option for removing entry hazards such as Stealth Rock that threaten Ice teams. Hidden Power Fire can also be used to defeat Steel-types like Mega Scizor and Ferrothorn.

Set Details

252 EVs in HP are used to make Rotom-Frost as generally bulky as possible. The Speed investment is used to outspeed Jolly Breloom and Jolly Bisharp and burn them, mitigating their priority attacks. The remaining EVs are put into Defense with a Bold nature to augment Rotom-Frost's physical bulk. Leftovers is the preferred item, giving Rotom-Frost passive recovery and letting it survive longer. Levitate is useful for switching into Ground-type attacks and either restoring health with Pain Split or crippling the opposing Pokemon with Will-O-Wisp.

Usage Tips

Despite Rotom-Frost's role as a physical tank, it's best not to switch it in against wallbreakers such as Diggersby and Hydreigon, since its defensive stats are only decent. Preserve Rotom-Frost's health so it can check physically offensive Pokemon like Mega Scizor and Jirachi with Will-O-Wisp, as well as use Defog more often. Try switching Rotom-Frost in on the turn the opponent sets up Stealth Rock in order to mitigate unnecessary damage, especially against Stealth Rock setters that Rotom-Frost can beat if carrying Hidden Power Fire, such as Jirachi, Skarmory, and Ferrothorn. Predict when special walls like Chansey and Zapdos will try to switch into Rotom-Frost and use Volt Switch to gain the necessary momentum for an offensive teammate. Similarly, try to predict when an offensive Pokemon like Latios or Victini tries to switch in so that you can bring in Weavile to trap them with Pursuit. If using Defog, make sure to use it very often to prevent Stealth Rock and Toxic Spikes from affecting Rotom-Frost's teammates. Avoid status conditions like Toxic, since they can wear down Rotom-Frost faster than it can recover health with Pain Split.

Team Options

Every Pokemon on Ice teams appreciates Rotom-Frost's ability to check Steel-types like Mega Scizor, Ferrothorn, and Excadrill. Kyurem-B can beat defensive Pokemon like Mega Venusaur and Zapdos that Rotom-Frost can't do much of anything against, as well as check Ground-types like Diggersby and Nidoking that are immune to Volt Switch. Alolan Ninetales can set up Aurora Veil for Rotom-Frost, allowing it to switch in more safely against Mega Scizor and Excadrill. It can also check Fighting-types like Keldeo and Buzzwole. Alolan Sandslash is a fast sweeper under hail that appreciates the momentum Rotom-Frost provides for it with Volt Switch. It also becomes free to run Swords Dance with Rotom-Frost filling the role of a hazard remover and can set up against foes Rotom-Frost burns. Mamoswine can revenge kill Rotom-Frost's checks such as Garchomp and Landorus, as well as Steel-types that Rotom-Frost can't do much damage against like Heatran and Magnezone. Avalugg is a defensive entry hazard remover that can switch into physical attackers like Heracross and Infernape that Rotom-Frost can't take many hits from. Piloswine can switch into Rock-type attacks from Nihilego and Mega Diancie for Rotom-Frost thanks to its secondary Ground typing. It can also wear down opposing defensive Pokemon like Porygon2 with Toxic. Weavile can trap Psychic-types like Victini and Latios with Pursuit and appreciates Rotom-Frost's Volt Switch bringing it in safely. Cloyster can take advantage of burned physical attackers to set up and sweep with Shell Smash.

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Grass

With a unique offensive typing, Rotom-C serves as an effective revenge killer and pivot for Grass. Its Electric typing lets it check dangerous Flying-types that threaten Grass such as Mega Pinsir and Mega Charizard Y, and it can whittle down Pokemon with Volt Switch while switching out to their defensive checks. Rotom-C helping keep faster foes in check and serving as the team's revenge killer allows Grass's most dangerous offensive threat, Tapu Bulu, to run other wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Rotom-C can also check threats Tapu Bulu can't, such as Choice Scarf Togekiss and +1 Gyarados. Furthermore, Rotom-C's ability Levitate allows it to switch into powerful Ground-type attacks from threats such as Excadrill that counter-intuitively threaten Grass's defensive core, which takes Ground moves neutrally. However, Rotom-C's merely moderate Special Attack and limited coverage options leave it easily walled by Pokemon such as Chansey, Zapdos, and Mega Venusaur. Rotom-C's awkward Speed tier also leaves it vulnerable to common revenge killers such as Choice Scarf users Victini, Nihilego, and Greninja, though it can still outspeed certain threats such as Choice Scarf Heracross.

", - "comments": "

Other Options

Grass

There are no other viable sets for Rotom-C.

Checks and Counters

Grass

Grass-types: Rotom-C is easily walled by Grass-types such as Ferrothorn and Mega Venusaur, as they resist both of its STAB moves and can take advantage of it to set entry hazards or attack.

Special Walls: Rotom-C's mediocre Special Attack leaves it easily walled by the majority of special walls in the tier such as Chansey, Zapdos, and Alolan Muk.

Dragon-types: Even when running Hidden Power Ice, Rotom-C is easily checked by Dragon-types such as Kyurem-B and Latios that can 2HKO it in return.

Revenge Killers: Even with Choice Scarf, Rotom-C is still slower than most revenge killers and is vulnerable to faster threats such as Choice Scarf Victini and Choice Scarf Greninja.

Electric-immune Pokemon: While Rotom-C can threaten Ground-types with Leaf Storm and Hidden Power Ice, it is walled by other Electric-immune foes such as Alolan Marowak and Thundurus-T. Even against Ground-types, Rotom-C is forced to make predictions and risk losing momentum if they block its Volt Switch.

", + "overview": "

Grass

With a unique offensive typing, Rotom-Mow serves as an effective revenge killer and pivot for Grass. Its Electric typing lets it check dangerous Flying-types that threaten Grass such as Mega Pinsir and Mega Charizard Y, and it can whittle down Pokemon with Volt Switch while switching out to their defensive checks. Rotom-Mow helping keep faster foes in check and serving as the team's revenge killer allows Grass's most dangerous offensive threat, Tapu Bulu, to run other wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Rotom-Mow can also check threats Tapu Bulu can't, such as Choice Scarf Togekiss and +1 Gyarados. Furthermore, Rotom-Mow's ability Levitate allows it to switch into powerful Ground-type attacks from threats such as Excadrill that counter-intuitively threaten Grass's defensive core, which takes Ground moves neutrally. However, Rotom-Mow's merely moderate Special Attack and limited coverage options leave it easily walled by Pokemon such as Chansey, Zapdos, and Mega Venusaur. Rotom-Mow's awkward Speed tier also leaves it vulnerable to common revenge killers such as Choice Scarf users Victini, Nihilego, and Greninja, though it can still outspeed certain threats such as Choice Scarf Heracross.

", + "comments": "

Other Options

Grass

There are no other viable sets for Rotom-Mow.

Checks and Counters

Grass

Grass-types: Rotom-Mow is easily walled by Grass-types such as Ferrothorn and Mega Venusaur, as they resist both of its STAB moves and can take advantage of it to set entry hazards or attack.

Special Walls: Rotom-Mow's mediocre Special Attack leaves it easily walled by the majority of special walls in the tier such as Chansey, Zapdos, and Alolan Muk.

Dragon-types: Even when running Hidden Power Ice, Rotom-Mow is easily checked by Dragon-types such as Kyurem-B and Latios that can 2HKO it in return.

Revenge Killers: Even with Choice Scarf, Rotom-Mow is still slower than most revenge killers and is vulnerable to faster threats such as Choice Scarf Victini and Choice Scarf Greninja.

Electric-immune Pokemon: While Rotom-Mow can threaten Ground-types with Leaf Storm and Hidden Power Ice, it is walled by other Electric-immune foes such as Alolan Marowak and Thundurus-T. Even against Ground-types, Rotom-Mow is forced to make predictions and risk losing momentum if they block its Volt Switch.

", "sets": { "Choice Scarf (Grass)": { - "description": "

Moves

Thunderbolt is a strong Electric-type STAB move that is necessary for Rotom-C to effectively check Mega Pinsir and Celesteela. Volt Switch allows Rotom-C to generate momentum off of forced switches and bring teammates in safely. Leaf Storm is Rotom-C's most powerful attack and lets it check threats such as Mega Diancie. Hidden Power Ice is useful coverage for hitting Dragon-types such as Garchomp and Latios as well as pesky Electric-immune foes in the Flying matchup such as Gliscor. Trick is an option over Hidden Power Ice as a means of crippling defensive switch-ins to Rotom-C such as Chansey and Zapdos.

Set Details

Maximum Special Attack investment ensures Rotom-C hits as hard as possible, while maximum Speed investment with a Timid nature and a Choice Scarf allows Rotom-C to outspeed key threats such as Mega Lopunny and Mega Alakazam. Levitate is Rotom-C's only ability; it helps Rotom-C check Mega Pinsir in the Bug matchup, lets it avoid Sticky Web, and lets it switch into Ground-type attackers that threaten the team.

Usage Tips

Rotom-C should primarily be used as a revenge killer to check offensive threats to the team and generate momentum off them using Volt Switch. Use Volt Switch liberally on predicted switches to pivot safely out to teammates that can take advantage of and to deal chip damage against threats such as Mega Charizard Y that Rotom-C cannot OHKO. Rotom-C benefits greatly from entry hazards set by teammates to deal chip damage against Pokemon it forces out such as Excadrill and Skarmory. Rotom-C should be switched into Ground-type attacks that threaten teammates on Grass, such as Excadrill's Earthquake, so that it can force them out with Leaf Storm. However, take care to preserve Rotom-C in matchups where it'll be needed to check threats to the team, such as Mega Charizard Y when against Flying. If using Trick, use it to cripple dangerous walls to the team such as Zapdos. However, be careful not to give away Rotom-C's Choice Scarf while there are still threats on the field that it is needed to check, such as Choice Scarf Togekiss.

Team Options

Every Pokemon on Grass appreciates Rotom-C's ability to bring them in safely on switches using Volt Switch and check threats to the team such as Mega Pinsir. Mega Venusaur is a defensive staple of Grass teams and an excellent teammate for Rotom-C; it easily manages many of the offensive threats Rotom-C cannot check such as Mega Scizor and Mold Breaker Excadrill. In return, Rotom-C can take the pressure off Mega Venusaur to check Sand Rush Excadrill, which takes tremendous damage from Leaf Storm and cannot hit Rotom-C effectively. Cradily and Ferrothorn form an effective hazard stacking core using Stealth Rock and Spikes that helps Rotom-C rack up damage by forcing switches as a revenge killer. Cradily can check Fire-types such as Volcarona for the team, while Ferrothorn manages threats such as Kyurem-B and Latios that Rotom-C struggles to check. Tapu Bulu serves as a dangerous physical attacker and partner to Rotom-C, using Grassy Terrain-boosted STAB attacks and Fighting- and Rock-type coverage to break the many walls Rotom-C lures in and pivots on, such as Zapdos and Chansey. Rotom-C serving as the team's revenge killer also allows Tapu Bulu to utilize wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Celebi is a complementary special attacker that supports Rotom-C in the Poison and Steel matchups with its Psychic-type STAB attacks and useful coverage. Breloom is a strong physical attacker with excellent utility in Spore and strong Technician-boosted priority that assists Rotom-C in the Steel and Normal matchups, where Rotom-C finds itself easily walled by Ferrothorn and Chansey.

" + "description": "

Moves

Thunderbolt is a strong Electric-type STAB move that is necessary for Rotom-Mow to effectively check Mega Pinsir and Celesteela. Volt Switch allows Rotom-Mow to generate momentum off of forced switches and bring teammates in safely. Leaf Storm is Rotom-Mow's most powerful attack and lets it check threats such as Mega Diancie. Hidden Power Ice is useful coverage for hitting Dragon-types such as Garchomp and Latios as well as pesky Electric-immune foes in the Flying matchup such as Gliscor. Trick is an option over Hidden Power Ice as a means of crippling defensive switch-ins to Rotom-Mow such as Chansey and Zapdos.

Set Details

Maximum Special Attack investment ensures Rotom-Mow hits as hard as possible, while maximum Speed investment with a Timid nature and a Choice Scarf allows Rotom-Mow to outspeed key threats such as Mega Lopunny and Mega Alakazam. Levitate is Rotom-Mow's only ability; it helps Rotom-Mow check Mega Pinsir in the Bug matchup, lets it avoid Sticky Web, and lets it switch into Ground-type attackers that threaten the team.

Usage Tips

Rotom-Mow should primarily be used as a revenge killer to check offensive threats to the team and generate momentum off them using Volt Switch. Use Volt Switch liberally on predicted switches to pivot safely out to teammates that can take advantage of and to deal chip damage against threats such as Mega Charizard Y that Rotom-Mow cannot OHKO. Rotom-Mow benefits greatly from entry hazards set by teammates to deal chip damage against Pokemon it forces out such as Excadrill and Skarmory. Rotom-Mow should be switched into Ground-type attacks that threaten teammates on Grass, such as Excadrill's Earthquake, so that it can force them out with Leaf Storm. However, take care to preserve Rotom-Mow in matchups where it'll be needed to check threats to the team, such as Mega Charizard Y when against Flying. If using Trick, use it to cripple dangerous walls to the team such as Zapdos. However, be careful not to give away Rotom-Mow's Choice Scarf while there are still threats on the field that it is needed to check, such as Choice Scarf Togekiss.

Team Options

Every Pokemon on Grass appreciates Rotom-Mow's ability to bring them in safely on switches using Volt Switch and check threats to the team such as Mega Pinsir. Mega Venusaur is a defensive staple of Grass teams and an excellent teammate for Rotom-Mow; it easily manages many of the offensive threats Rotom-Mow cannot check such as Mega Scizor and Mold Breaker Excadrill. In return, Rotom-Mow can take the pressure off Mega Venusaur to check Sand Rush Excadrill, which takes tremendous damage from Leaf Storm and cannot hit Rotom-Mow effectively. Cradily and Ferrothorn form an effective hazard stacking core using Stealth Rock and Spikes that helps Rotom-Mow rack up damage by forcing switches as a revenge killer. Cradily can check Fire-types such as Volcarona for the team, while Ferrothorn manages threats such as Kyurem-B and Latios that Rotom-Mow struggles to check. Tapu Bulu serves as a dangerous physical attacker and partner to Rotom-Mow, using Grassy Terrain-boosted STAB attacks and Fighting- and Rock-type coverage to break the many walls Rotom-Mow lures in and pivots on, such as Zapdos and Chansey. Rotom-Mow serving as the team's revenge killer also allows Tapu Bulu to utilize wallbreaking sets such as Choice Band and Swords Dance + Z-Move. Celebi is a complementary special attacker that supports Rotom-Mow in the Poison and Steel matchups with its Psychic-type STAB attacks and useful coverage. Breloom is a strong physical attacker with excellent utility in Spore and strong Technician-boosted priority that assists Rotom-Mow in the Steel and Normal matchups, where Rotom-Mow finds itself easily walled by Ferrothorn and Chansey.

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Other Options

Psychic

Flame Plate can be used on Trick Room teams to turn V-create into a strong spammable STAB move while enabling Victini to switch moves.

Fire

Victini's other options are outclassed or generally unviable.

Checks and Counters

Psychic

Heatran: Heatran checks Victini thanks to its Flash Fire ability. However, offensive Heatran needs to watch out for Choice Band-boosted Bolt Strike, which 2HKOes it.

Dragon-types: Dragon-type Pokemon such as Garchomp and Dragonite can take all of Victini's moves and force it to switch out.

Gastrodon: Gastrodon can switch into any Victini set and recover back to good health or fire off a STAB move; however, it needs to be wary of switching into Trick.

Physically Defensive Walls: Physically defensive Pokemon such as Porygon2 and Slowbro wall Victini unless it's running a Choice Band, in which case it can 2HKO both with the appropriate move.

Fire-resistant Pokemon: Water-, Fire-, and Rock-types like Keldeo, Mega Charizard X, and Terrakion can easily switch into Victini and take it out. Most Water-types, however, cannot switch into Bolt Strike well.

Dark-types: Dark-type Pokemon such as Greninja and Hydreigon can easily take out Victini with their STAB moves. Additionally, Pursuit trappers like Weavile and Alolan Muk can take advantage of Victini's Defense drop after using V-create to KO it. However, they don't appreciate taking a hit from Victini.

Ground-types: Bulky Ground-types like Gastrodon and Hippowdon can easily take a hit from Victini and KO it back with their STAB moves. Hippowdon cannot switch into Choice Band Victini, however. Sand Rush Excadrill can take out Choice Scarf Victini in sand, while Landorus can take out Choice Band Victini. Dugtrio can prevent Victini from switching out and takes any hit thanks to Focus Sash.

Revenge Killers: Victini is prone to being revenge killed after dropping its defenses and Speed with V-create. Priority users like Azumarill and Bisharp can take it out with Aqua Jet and Sucker Punch, respectively. Faster Pokemon like Terrakion, Mega Diancie, and Greninja can also take it out easily.

Fire

Mega Slowbro: Mega Slowbro is always capable of switching into any of Victini's moves when Stealth Rock isn't up because it is immune to Trick and can survive two hits from V-create and Bolt Strike. Mega Slowbro can then freely use Victini as setup fodder.

Pursuit: Because Victini's Defense and Speed drop after using V-create, it is very easy to Pursuit trap. For example, even Adamant Choice Band Scizor can outspeed a -1 Victini, and Pursuit almost always OHKOes even if Victini stays in, making it a surefire check for Bug teams.

Revenge Killers: Victini's average Speed even before V-create makes it very susceptible to many Pokemon that can revenge kill it, such as Keldeo, Garchomp, and Mega Gallade. Like with Pursuit users, the Defense and Special Defense drops incurred by V-create make it even easier to OHKO.

Opposing Weather: If sun is not active, Victini can be walled. Sand teams can wall it with physically defensive Gastrodon, which can spam Toxic or Scald after switching in. Rain is even more dangerous, as V-create's damage is not only unboosted but halved too, meaning it can be stopped by Mega Swampert.

", "sets": { "Choice Scarf (Psychic)": { - "description": "

Moves

V-create is Victini's strongest STAB move and is easily spammable due to its incredibly high Base Power. It's useful for hitting Bug-, Steel-, Grass-, and Ice-types such as Volcarona, Celesteela, Serperior, and Alolan Sandslash. Bolt Strike targets Water-types that attempt to switch in on a Fire-type move such as Gyarados and Azumarill. U-turn lets Victini pivot around and gain momentum when predicting the foe to switch out. Blue Flare is Victini's secondary Fire-type STAB move and is useful for late-game cleaning against Steel- and Bug-type teams, since it doesn't cause stat drops like V-create.

Set Details

Maximum investment in Speed with a Hasty nature and Choice Scarf is used to outspeed or Speed tie with threats like +1 Mega Gyarados, +1 Porygon-Z, and +1 Volcarona. Maximum investment is made in Attack in order to maximize Victini's damage output. A Hasty nature is preferred over Naive to allow Victini to deal with Volcarona better. Victory Star increases the accuracy of V-create, Bolt Strike, and Blue Flare.

Usage Tips

Keep Stealth Rock off the field, as it limits Victini's pivoting capabilities. Choice Scarf Victini is a great revenge killer because it outspeeds most unboosted Pokemon and can hit them with its powerful V-create. However, the drop in its Speed and defenses after using V-create makes it easy to revenge kill or set up on, which forces it to switch out. Be wary of using V-create when there are Pursuit trappers, as they can take advantage of the -1 Defense to deal huge damage to Victini. Switching Victini in on entry hazards should be avoided to preserve its health and longevity. Keep Victini healthy, especially in the Bug and Steel matchups where it needs to check threats like Volcarona and Mega Scizor. Locking Victini into a coverage move can sometimes turn it into setup bait. For example, while it may seem that Blue Flare can be spammed against Bug teams, Volcarona can use Victini to set up if it locks itself into Blue Flare. Therefore, use Blue Flare to clean up Bug teams after Volcarona is gone. Victini can often be used as a lead and can scout the opponent's play with U-turn. U-turn should also be used to pivot out of checks like Porygon2 and Gastrodon. Although Victini's bulk is decent, it should avoid switching in on powerful attacks such as Tapu Koko's Thunderbolt and Scolipede's Megahorn. Keep Victini away from poison and paralysis; poison harms its longevity and limits its ability to pivot around, and paralysis halves its Speed, rendering it almost useless.

Team Options

Choice Scarf Victini is a staple pick on Psychic teams due to its ability to check Bug- and Steel-types as well as revenge kill. Jirachi is a great partner to Victini, as it can pivot into strong special attacks as well as check Rock-types like Nihilego. Jirachi can also set Stealth Rock, bring Victini in safely through a slow U-turn, and give Victini another chance to clean up with Wish. Mew can set Stealth Rock while being able to stallbreak and remove common checks to Victini such as Porygon2 and Quagsire. Double Dance Mew appreciates having Victini bring it in safely via U-turn and give it more opportunities to set up. In return, Mew can wallbreak with +2 Genesis Supernova and set Psychic Terrain, which protects Victini from priority moves like Sucker Punch. Celebi can switch into Water- and Ground-types easily. It can also absorb status thanks to its great ability in Natural Cure and set Stealth Rock. Slowbro can switch into and check many physical attackers that threaten Victini such as Terrakion and Rhyperior. With a Colbur Berry, it can additionally check Dark-types like Mega Sharpedo and Mega Gyarados with Thunder Wave and Grass Knot. Mega Slowbro and Victini can take out Steel teams more easily together. Mega Slowbro appreciates having Victini wear down the opposing team with V-create, as that allows it to set up and clean up more easily. Conversely, Mega Slowbro is a great switch-in to Knock Off for Victini.

Deoxys-S can stack entry hazards such as Spikes and Stealth Rock to wear down the opposing team, making it easier for Victini to clean up. Latios and Mega Latias can get rid of Stealth Rock with Defog. They also provide a much-appreciated Ground immunity and switch-in to Water-types like Rotom-W. Mega Gardevoir and Mega Gallade are excellent wallbreakers that can weaken Victini's checks in addition to checking Dark-types. Furthermore, they can break through Poison's defensive core of Toxapex, Alolan Muk, and Mega Venusaur, allowing Victini to clean up with ease. Mega Alakazam is a good special attacker that can beat many of Victini's checks, such as Heatran and Kingdra, thanks to its Trace ability. Meloetta is a great check to Ghost-types like Alolan Marowak and Choice Scarf Gengar thanks to its Normal typing. It can also wallbreak and let Victini clean up more easily.

" + "description": "

Moves

V-create is Victini's strongest STAB move and is easily spammable due to its incredibly high Base Power. It's useful for hitting Bug-, Steel-, Grass-, and Ice-types such as Volcarona, Celesteela, Serperior, and Alolan Sandslash. Bolt Strike targets Water-types that attempt to switch in on a Fire-type move such as Gyarados and Azumarill. U-turn lets Victini pivot around and gain momentum when predicting the foe to switch out. Blue Flare is Victini's secondary Fire-type STAB move and is useful for late-game cleaning against Steel- and Bug-type teams, since it doesn't cause stat drops like V-create.

Set Details

Maximum investment in Speed with a Hasty nature and Choice Scarf is used to outspeed or Speed tie with threats like +1 Mega Gyarados, +1 Porygon-Z, and +1 Volcarona. Maximum investment is made in Attack in order to maximize Victini's damage output. A Hasty nature is preferred over Naive to allow Victini to deal with Volcarona better. Victory Star increases the accuracy of V-create, Bolt Strike, and Blue Flare.

Usage Tips

Keep Stealth Rock off the field, as it limits Victini's pivoting capabilities. Choice Scarf Victini is a great revenge killer because it outspeeds most unboosted Pokemon and can hit them with its powerful V-create. However, the drop in its Speed and defenses after using V-create makes it easy to revenge kill or set up on, which forces it to switch out. Be wary of using V-create when there are Pursuit trappers, as they can take advantage of the -1 Defense to deal huge damage to Victini. Switching Victini in on entry hazards should be avoided to preserve its health and longevity. Keep Victini healthy, especially in the Bug and Steel matchups where it needs to check threats like Volcarona and Mega Scizor. Locking Victini into a coverage move can sometimes turn it into setup bait. For example, while it may seem that Blue Flare can be spammed against Bug teams, Volcarona can use Victini to set up if it locks itself into Blue Flare. Therefore, use Blue Flare to clean up Bug teams after Volcarona is gone. Victini can often be used as a lead and can scout the opponent's play with U-turn. U-turn should also be used to pivot out of checks like Porygon2 and Gastrodon. Although Victini's bulk is decent, it should avoid switching in on powerful attacks such as Tapu Koko's Thunderbolt and Scolipede's Megahorn. Keep Victini away from poison and paralysis; poison harms its longevity and limits its ability to pivot around, and paralysis halves its Speed, rendering it almost useless.

Team Options

Choice Scarf Victini is a staple pick on Psychic teams due to its ability to check Bug- and Steel-types as well as revenge kill. Jirachi is a great partner to Victini, as it can pivot into strong special attacks as well as check Rock-types like Nihilego. Jirachi can also set Stealth Rock, bring Victini in safely through a slow U-turn, and give Victini another chance to clean up with Wish. Mew can set Stealth Rock while being able to stallbreak and remove common checks to Victini such as Porygon2 and Quagsire. Double Dance Mew appreciates having Victini bring it in safely via U-turn and give it more opportunities to set up. In return, Mew can wallbreak with +2 Genesis Supernova and set Psychic Terrain, which protects Victini from priority moves like Sucker Punch. Celebi can switch into Water- and Ground-types easily. It can also absorb status thanks to its great ability in Natural Cure and set Stealth Rock. Slowbro can switch into and check many physical attackers that threaten Victini such as Terrakion and Rhyperior. With a Colbur Berry, it can additionally check Dark-types like Mega Sharpedo and Mega Gyarados with Thunder Wave and Grass Knot. Mega Slowbro and Victini can take out Steel teams more easily together. Mega Slowbro appreciates having Victini wear down the opposing team with V-create, as that allows it to set up and clean up more easily. Conversely, Mega Slowbro is a great switch-in to Knock Off for Victini.

Deoxys-S can stack entry hazards such as Spikes and Stealth Rock to wear down the opposing team, making it easier for Victini to clean up. Latios and Mega Latias can get rid of Stealth Rock with Defog. They also provide a much-appreciated Ground immunity and switch-in to Water-types like Rotom-Wash. Mega Gardevoir and Mega Gallade are excellent wallbreakers that can weaken Victini's checks in addition to checking Dark-types. Furthermore, they can break through Poison's defensive core of Toxapex, Alolan Muk, and Mega Venusaur, allowing Victini to clean up with ease. Mega Alakazam is a good special attacker that can beat many of Victini's checks, such as Heatran and Kingdra, thanks to its Trace ability. Meloetta is a great check to Ghost-types like Alolan Marowak and Choice Scarf Gengar thanks to its Normal typing. It can also wallbreak and let Victini clean up more easily.

" }, "Choice Band (Psychic)": { - "description": "

Moves

V-create is Victini's strongest and most spammable attack because it deals a massive amount of damage to Pokemon that don't resist it, often 2HKOing them. Walls that do resist it like Mantine and Torkoal still take a huge amount of damage. It's especially useful for hitting Bug- and Steel-types that Psychic teams have trouble dealing with. Bolt Strike takes care of Water-types that try to switch in on V-create such as Toxapex and Mega Slowbro. U-turn lets Victini pivot around or get momentum when predicting the foe to switch out. Trick allows Victini to cripple passive Pokemon that can be annoying to take out such as Gastrodon.

Set Details

Maximum investment in Attack with a Choice Band allows Victini to hit as hard as possible, enabling it to KO walls like Landorus-T, Hippowdon, and Toxapex with the appropriate move. Maximum investment in Speed is used along with a Jolly nature to let Victini Speed tie with other base 100 Speed Pokemon such as Volcarona and Manaphy, outspeed Pokemon like Landorus-T and Kyurem-B, and outspeed Rotom-W even at -1. Victory Star increases the accuracy of Victini's V-create and Bolt Strike.

Usage Tips

Victini can be sent out at any point of the game to wallbreak and weaken foes for teammates like Latios and Mega Alakazam to clean up. Victini can bluff a Choice Scarf set in order to lure in and KO walls like Hippowdon and Slowbro. Choice Band should be revealed when trying to surprise the opponent with a strong Choice Band-boosted V-create. Gaining momentum with U-turn is much more effective once the opponent knows Victini's using Choice Band. V-create can be spammed with freedom because it can break almost all of Victini's defensive checks. However, Victini will be forced to switch out the turn after due to the stat drops. Trick should be used against Steel teams to allow Victini to switch between Bolt Strike and V-create, effectively breaking the team. Keep in mind that Victini may receive a useless item like Rocky Helmet after using Trick, however. Barring the Steel matchup, though, losing Choice Band is almost never worth the move freedom. Victini should be kept away from entry hazards to remain as healthy as possible throughout the game.

Team Options

Since this Victini set needs to switch out more often, pivots such as Jirachi, Celebi, and Slowbro are great partners. Jirachi and Celebi can set Stealth Rock, giving Victini an easier time wallbreaking. Additionally, Jirachi can bring it in safely through a U-turn, restore its health with Wish, and cripple faster Pokemon with Thunder Wave, and Celebi can absorb status and switch into Ground- and Water-types for Victini. Thanks to its amazing bulk, Slowbro can check most physical attackers. It can also cripple faster Pokemon with Thunder Wave. Deoxys-S can stack entry hazards like Spikes and Stealth Rock, which increases Victini's offensive presence tremendously, as well as set up dual screens, which help keep Victini safe and are useful against offensive teams. Due to the lack of Choice Scarf on this set, alternate Choice Scarf users like Meloetta and Latios can be used. Meloetta can check Ghost-types like Gengar thanks to its Normal typing. Latios can remove entry hazards with Defog and wallbreak alongside Victini. Additionally, Choice Scarf Latios outspeeds common Choice Scarf users such as Keldeo, Terrakion, and Hydreigon and puts tremendous pressure on Dragon teams. Mega Latias can also remove entry hazards with Defog, provide a Ground immunity, and switch into Water-types like Keldeo. Calm Mind Mega Latias capitalizes on Victini's ability to take out its checks. Cleaners like Double Dance Mew and Mega Alakazam appreciate Victini's wallbreaking abilities. Mega Gardevoir can check Dark-types thanks to its Fairy typing and weather sweepers like Excadrill and Kingdra thanks to its pre-Mega ability in Trace.

" + "description": "

Moves

V-create is Victini's strongest and most spammable attack because it deals a massive amount of damage to Pokemon that don't resist it, often 2HKOing them. Walls that do resist it like Mantine and Torkoal still take a huge amount of damage. It's especially useful for hitting Bug- and Steel-types that Psychic teams have trouble dealing with. Bolt Strike takes care of Water-types that try to switch in on V-create such as Toxapex and Mega Slowbro. U-turn lets Victini pivot around or get momentum when predicting the foe to switch out. Trick allows Victini to cripple passive Pokemon that can be annoying to take out such as Gastrodon.

Set Details

Maximum investment in Attack with a Choice Band allows Victini to hit as hard as possible, enabling it to KO walls like Landorus-T, Hippowdon, and Toxapex with the appropriate move. Maximum investment in Speed is used along with a Jolly nature to let Victini Speed tie with other base 100 Speed Pokemon such as Volcarona and Manaphy, outspeed Pokemon like Landorus-T and Kyurem-B, and outspeed Rotom-Wash even at -1. Victory Star increases the accuracy of Victini's V-create and Bolt Strike.

Usage Tips

Victini can be sent out at any point of the game to wallbreak and weaken foes for teammates like Latios and Mega Alakazam to clean up. Victini can bluff a Choice Scarf set in order to lure in and KO walls like Hippowdon and Slowbro. Choice Band should be revealed when trying to surprise the opponent with a strong Choice Band-boosted V-create. Gaining momentum with U-turn is much more effective once the opponent knows Victini's using Choice Band. V-create can be spammed with freedom because it can break almost all of Victini's defensive checks. However, Victini will be forced to switch out the turn after due to the stat drops. Trick should be used against Steel teams to allow Victini to switch between Bolt Strike and V-create, effectively breaking the team. Keep in mind that Victini may receive a useless item like Rocky Helmet after using Trick, however. Barring the Steel matchup, though, losing Choice Band is almost never worth the move freedom. Victini should be kept away from entry hazards to remain as healthy as possible throughout the game.

Team Options

Since this Victini set needs to switch out more often, pivots such as Jirachi, Celebi, and Slowbro are great partners. Jirachi and Celebi can set Stealth Rock, giving Victini an easier time wallbreaking. Additionally, Jirachi can bring it in safely through a U-turn, restore its health with Wish, and cripple faster Pokemon with Thunder Wave, and Celebi can absorb status and switch into Ground- and Water-types for Victini. Thanks to its amazing bulk, Slowbro can check most physical attackers. It can also cripple faster Pokemon with Thunder Wave. Deoxys-S can stack entry hazards like Spikes and Stealth Rock, which increases Victini's offensive presence tremendously, as well as set up dual screens, which help keep Victini safe and are useful against offensive teams. Due to the lack of Choice Scarf on this set, alternate Choice Scarf users like Meloetta and Latios can be used. Meloetta can check Ghost-types like Gengar thanks to its Normal typing. Latios can remove entry hazards with Defog and wallbreak alongside Victini. Additionally, Choice Scarf Latios outspeeds common Choice Scarf users such as Keldeo, Terrakion, and Hydreigon and puts tremendous pressure on Dragon teams. Mega Latias can also remove entry hazards with Defog, provide a Ground immunity, and switch into Water-types like Keldeo. Calm Mind Mega Latias capitalizes on Victini's ability to take out its checks. Cleaners like Double Dance Mew and Mega Alakazam appreciate Victini's wallbreaking abilities. Mega Gardevoir can check Dark-types thanks to its Fairy typing and weather sweepers like Excadrill and Kingdra thanks to its pre-Mega ability in Trace.

" }, "Choice Band (Fire)": { - "description": "

Moves

V-create makes Victini an unstoppable wallbreaker under sun, able to hit almost anything for at least a 2HKO at the cost of almost forcing it to switch out after every attack. When sun isn't up to boost V-create's damage output, Bolt Strike pressures Water teams by being able to 2HKO even Toxapex and Mega Slowbro with Stealth Rock support, as only Electric-immune Water-types can switch into it and it doesn't drop Victini's Speed. U-turn allows Victini to switch out to a teammate on a forced switch, which lets it gain momentum in matchups where it is afraid to KO foes because of Pursuit trappers like Scizor. Because sun-boosted V-create and Bolt Strike cover almost the entire metagame, Trick is rarely used, but it is a decent filler option in specific circumstances such as for crippling Gastrodon on sand teams or if sun is no longer an option.

Set Details

Choice Band and maximum Attack investment make Victini's V-create as strong as possible, and Victory Star makes sure it can never miss. A Jolly nature and 252 Speed EVs are used to make sure Victini can outspeed Pokemon such as Hydreigon, Mega Garchomp, and Kyurem-B that would otherwise be able to KO it.

Usage Tips

Victini should be sent in as often as possible when sun is up, as it is all but guaranteed a KO with V-create if it is in against a slower Pokemon. If sun is up and there are no Fire-immune Pokemon on the opposing team, V-create is almost always spammable, as even Pokemon that resist it can be easily KOed. However, be careful of Pursuit users, as Victini is a sitting duck after using V-create and will almost certainly be taken out by them. For example, be careful of spamming V-create too much against Poison teams, as Alolan Muk can outspeed a -3 Victini and be guaranteed to Pursuit trap it. Don't be afraid to take Toxic from walls to KO them, as Victini rarely stays in long enough for the scaling poison damage to matter. You should be aware of V-create's 8 PP, as it can disappear rather quickly, and Victini is an unimpressive wallbreaker without V-create. This is especially problematic against Pressure Pokemon or Protect users that can stall additional PP out. Victini is also very dependent on Choice Band to make its V-create strong enough to wallbreak, so it should avoid letting even weaker Knock Off users like Tornadus-T remove its item. Victini will need to switch in and out frequently due to V-create's drops, so be diligent in removing Stealth Rock to make sure Victini is as healthy as possible. Bolt Strike should mainly be used only against Fire-immune Pokemon or against Water teams when Victini can possibly be setup fodder after using V-create, as Pokemon like Suicune and Keldeo can only set up on V-create. In other circumstances, even against Pokemon that resist V-create, Bolt Strike is usually not worth needing to predict around. Trick should almost never be used, but if your sun setter is KOed, Victini can use it to cripple its switch-ins.

Team Options

Torkoal is a necessary teammate for Victini, as it provides sun support, Stealth Rock, Rapid Spin, and a defensive pivot, all of which are essential to making Victini's job possible. Outside of Torkoal, Victini doesn't need much team support and helps its teammates more instead. However, Rotom-H can be a substitute for Torkoal on more offensive teams, as its dual screens support can protect Victini from Pursuit trappers, and it can use Defog to remove Stealth Rock as well while giving Victini free switches with Volt Switch. However, lacking sun support does noticeably lower Victini's damage output against faster Pokemon that can now switch into one V-create and threaten to revenge kill. If Torkoal is replaced for Rotom-H, Mega Charizard Y is a decent replacement that can still set sun for Victini. A Choice Scarf user in either Blacephalon or Infernape can be useful to take out faster Pokemon like Gengar, Mega Diancie, and Nihilego for Victini. Heatran can also beat Mega Diancie and Nihilego with its Steel typing while providing Stealth Rock if necessary. Setup sweepers like Mega Charizard X and Volcarona appreciate Victini's ability to break almost all defensive Pokemon that can stop them, making them even more threatening. Volcanion can be helpful for switching into Water-types when Victini is forced out after using V-create. Notably, it is immune to Azumarill's Aqua Jet, making it useful for checking Z-Belly Drum Azumarill if Victini locks into V-create outside of sun.

" + "description": "

Moves

V-create makes Victini an unstoppable wallbreaker under sun, able to hit almost anything for at least a 2HKO at the cost of almost forcing it to switch out after every attack. When sun isn't up to boost V-create's damage output, Bolt Strike pressures Water teams by being able to 2HKO even Toxapex and Mega Slowbro with Stealth Rock support, as only Electric-immune Water-types can switch into it and it doesn't drop Victini's Speed. U-turn allows Victini to switch out to a teammate on a forced switch, which lets it gain momentum in matchups where it is afraid to KO foes because of Pursuit trappers like Scizor. Because sun-boosted V-create and Bolt Strike cover almost the entire metagame, Trick is rarely used, but it is a decent filler option in specific circumstances such as for crippling Gastrodon on sand teams or if sun is no longer an option.

Set Details

Choice Band and maximum Attack investment make Victini's V-create as strong as possible, and Victory Star makes sure it can never miss. A Jolly nature and 252 Speed EVs are used to make sure Victini can outspeed Pokemon such as Hydreigon, Mega Garchomp, and Kyurem-B that would otherwise be able to KO it.

Usage Tips

Victini should be sent in as often as possible when sun is up, as it is all but guaranteed a KO with V-create if it is in against a slower Pokemon. If sun is up and there are no Fire-immune Pokemon on the opposing team, V-create is almost always spammable, as even Pokemon that resist it can be easily KOed. However, be careful of Pursuit users, as Victini is a sitting duck after using V-create and will almost certainly be taken out by them. For example, be careful of spamming V-create too much against Poison teams, as Alolan Muk can outspeed a -3 Victini and be guaranteed to Pursuit trap it. Don't be afraid to take Toxic from walls to KO them, as Victini rarely stays in long enough for the scaling poison damage to matter. You should be aware of V-create's 8 PP, as it can disappear rather quickly, and Victini is an unimpressive wallbreaker without V-create. This is especially problematic against Pressure Pokemon or Protect users that can stall additional PP out. Victini is also very dependent on Choice Band to make its V-create strong enough to wallbreak, so it should avoid letting even weaker Knock Off users like Tornadus-T remove its item. Victini will need to switch in and out frequently due to V-create's drops, so be diligent in removing Stealth Rock to make sure Victini is as healthy as possible. Bolt Strike should mainly be used only against Fire-immune Pokemon or against Water teams when Victini can possibly be setup fodder after using V-create, as Pokemon like Suicune and Keldeo can only set up on V-create. In other circumstances, even against Pokemon that resist V-create, Bolt Strike is usually not worth needing to predict around. Trick should almost never be used, but if your sun setter is KOed, Victini can use it to cripple its switch-ins.

Team Options

Torkoal is a necessary teammate for Victini, as it provides sun support, Stealth Rock, Rapid Spin, and a defensive pivot, all of which are essential to making Victini's job possible. Outside of Torkoal, Victini doesn't need much team support and helps its teammates more instead. However, Rotom-Heat can be a substitute for Torkoal on more offensive teams, as its dual screens support can protect Victini from Pursuit trappers, and it can use Defog to remove Stealth Rock as well while giving Victini free switches with Volt Switch. However, lacking sun support does noticeably lower Victini's damage output against faster Pokemon that can now switch into one V-create and threaten to revenge kill. If Torkoal is replaced for Rotom-Heat, Mega Charizard Y is a decent replacement that can still set sun for Victini. A Choice Scarf user in either Blacephalon or Infernape can be useful to take out faster Pokemon like Gengar, Mega Diancie, and Nihilego for Victini. Heatran can also beat Mega Diancie and Nihilego with its Steel typing while providing Stealth Rock if necessary. Setup sweepers like Mega Charizard X and Volcarona appreciate Victini's ability to break almost all defensive Pokemon that can stop them, making them even more threatening. Volcanion can be helpful for switching into Water-types when Victini is forced out after using V-create. Notably, it is immune to Azumarill's Aqua Jet, making it useful for checking Z-Belly Drum Azumarill if Victini locks into V-create outside of sun.

" } }, "credits": {"writtenBy": [{"user_id": 311872, "username": "Izaya"}, {"user_id": 100418, "username": "Eien"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 279058, "username": "terrors"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 314540, "username": "Kev"}, {"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 391540, "username": "Havens"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}, {"user_id": 302985, "username": "lotiasite"}]}]} @@ -1223,7 +1223,7 @@ "credits": {"writtenBy": [{"user_id": 393488, "username": "Rei"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 362454, "username": "mushamu"}, {"user_id": 215618, "username": "Moosical"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Excadrill": { - "overview": "

Ground

Excadrill is the premier Sand Rush sweeper on Ground teams and possesses equally valued revenge killing potential thanks to its amazing Attack stat. Sand Rush doubles its semi-decent Speed in sand, allowing it to make full use of its wallbreaking potential and making it nearly impossible to revenge kill. Excadrill can also choose to run Choice Scarf sets on teams not utilizing sand, taking on the role of a fast revenge killer. Its other viable ability, Mold Breaker, lets it hit Rotom-W, which is a huge threat to Ground teams, and bypass Sturdy. It gets two strong STAB attacks in Earthquake and Iron Head and has access to coverage like X-Scissor and Rock Slide, forming a pseudo-EdgeQuake combination. Furthermore, it gets Rapid Spin, making it the only viable Pokemon that can remove entry hazards on Ground teams. To further improve its set diversity, Excadrill also has the potential to run a Swords Dance + Z-Move set, allowing it to break through walls such as Gliscor. Excadrill's Steel typing makes it an excellent offensive check to Ice-types that also takes neutral damage from Grass-type moves. However, after getting up sand, the player is sometimes forced to make sacrifices in order to bring Excadrill in, which can result in a huge loss of momentum. Furthermore, Excadrill's Speed isn't amazing outside of sand, leaving it vulnerable to revenge killers. Its typing leaves it weak to quite a few priority moves, including Mach Punch and Aqua Jet. Overall, Excadrill is a necessity on any offensive sand team and effectively performs the role of a revenge killer on non-sand teams.

Steel

Excadrill claims the spot of the premier Choice Scarf user on Steel teams due to its excellent Ground / Steel typing. This allows it to revenge kill threatening Fire-types like Rotom-H and Entei along with Electric-types like Xurkitree and Tapu Koko, even being capable of preventing Volt Switch. Further complementing its typing is its excellent offensive movepool. It gets access to superb STAB moves in Earthquake and Iron Head along with Rock Slide as a coverage move that enables it to hit Flying-types like Mantine and Zapdos, which are otherwise capable of taking its STAB moves with ease. Its movepool also grants it Rapid Spin, making it an excellent suicide entry hazard remover, outspeeding and locking itself into Rapid Spin before letting the foe KO it. Its ability Mold Breaker lets Excadrill hit Levitate users, especially Rotom-W, with Earthquake. Bar its immunity to Electric, however, Excadrill's typing fails to bring much else to the table defensively, only adding a weakness to Water, which Steel teams are already vulnerable to. Its damage output isn't very impressive either. Excadrill fails to break through defensive walls like Slowbro and Skarmory and needs team support to take care of such walls before cleaning late-game. Lastly, even when equipped with a Choice Scarf, its Speed is lacking, and it gets outsped by most other Choice Scarf users, such as Victini and Gengar.

", + "overview": "

Ground

Excadrill is the premier Sand Rush sweeper on Ground teams and possesses equally valued revenge killing potential thanks to its amazing Attack stat. Sand Rush doubles its semi-decent Speed in sand, allowing it to make full use of its wallbreaking potential and making it nearly impossible to revenge kill. Excadrill can also choose to run Choice Scarf sets on teams not utilizing sand, taking on the role of a fast revenge killer. Its other viable ability, Mold Breaker, lets it hit Rotom-Wash, which is a huge threat to Ground teams, and bypass Sturdy. It gets two strong STAB attacks in Earthquake and Iron Head and has access to coverage like X-Scissor and Rock Slide, forming a pseudo-EdgeQuake combination. Furthermore, it gets Rapid Spin, making it the only viable Pokemon that can remove entry hazards on Ground teams. To further improve its set diversity, Excadrill also has the potential to run a Swords Dance + Z-Move set, allowing it to break through walls such as Gliscor. Excadrill's Steel typing makes it an excellent offensive check to Ice-types that also takes neutral damage from Grass-type moves. However, after getting up sand, the player is sometimes forced to make sacrifices in order to bring Excadrill in, which can result in a huge loss of momentum. Furthermore, Excadrill's Speed isn't amazing outside of sand, leaving it vulnerable to revenge killers. Its typing leaves it weak to quite a few priority moves, including Mach Punch and Aqua Jet. Overall, Excadrill is a necessity on any offensive sand team and effectively performs the role of a revenge killer on non-sand teams.

Steel

Excadrill claims the spot of the premier Choice Scarf user on Steel teams due to its excellent Ground / Steel typing. This allows it to revenge kill threatening Fire-types like Rotom-Heat and Entei along with Electric-types like Xurkitree and Tapu Koko, even being capable of preventing Volt Switch. Further complementing its typing is its excellent offensive movepool. It gets access to superb STAB moves in Earthquake and Iron Head along with Rock Slide as a coverage move that enables it to hit Flying-types like Mantine and Zapdos, which are otherwise capable of taking its STAB moves with ease. Its movepool also grants it Rapid Spin, making it an excellent suicide entry hazard remover, outspeeding and locking itself into Rapid Spin before letting the foe KO it. Its ability Mold Breaker lets Excadrill hit Levitate users, especially Rotom-Wash, with Earthquake. Bar its immunity to Electric, however, Excadrill's typing fails to bring much else to the table defensively, only adding a weakness to Water, which Steel teams are already vulnerable to. Its damage output isn't very impressive either. Excadrill fails to break through defensive walls like Slowbro and Skarmory and needs team support to take care of such walls before cleaning late-game. Lastly, even when equipped with a Choice Scarf, its Speed is lacking, and it gets outsped by most other Choice Scarf users, such as Victini and Gengar.

", "comments": "

Other Options

Ground

Swords Dance can be used on Life Orb sets to set up on passive Pokemon like Chansey in order to break through bulkier Pokemon like Porygon2, but it isn't as viable due to the limited turns of sand. A Jolly nature can be run on the Sand Rush set in order to outspeed Choice Scarf Greninja under sand, but this lacks the immediate power of Adamant variants.

Steel

Toxic is a niche, yet somewhat viable option over Rapid Spin to cripple defensive Pokemon like Mega Sableye, bypassing Magic Bounce thanks to Mold Breaker.

Checks and Counters

Ground

Skarmory: Skarmory walls every Excadrill set and can phaze the rare Swords Dance set as well.

Bulky Flying-types: Bulky Flying-types that aren't weak to Rock Slide such as Celesteela and Gliscor completely shut Excadrill down.

Physically Defensive Walls: Although Excadrill is an excellent physical wallbreaker, it fails to break through certain physically defensive walls like Mega Slowbro and Porygon2.

Water-types: Bulky Water-types like Swampert can take a few hits from Excadrill and proceed to threaten it with Scald burns. Offensive Water-types like Keldeo and Manaphy are much more easily manageable under sand but can outspeed and threaten to KO it otherwise.

Ground-types: Ground-types like Hippowdon and Garchomp can take a hit and KO Excadrill with their STAB moves.

Weather Setters: Weather setters like Pelipper can override sand to allow naturally faster Pokemon to outspeed and revenge kill Excadrill.

Revenge Killers: Although it is nearly impossible to revenge kill Excadrill under sand, fast revenge killers like Victini and Gengar can threaten Excadrill with super effective moves outside of sand.

Steel

Bulky Flying-types: Bulky Flying-types, especially those that take neutral damage from Rock Slide, such as Skarmory, Gliscor, and Celesteela, are capable of switching in on and walling Excadrill.

Faster Pokemon: Faster Pokemon like Choice Scarf Victini and Choice Scarf Terrakion can check Excadrill by outspeeding it and threatening it with super effective attacks.

Physical Walls: Due to Choice Scarf Excadrill's unimpressive damage output, physically defensive walls like Mega Sableye and Porygon2 can switch in on it freely and recover off any damage taken.

Bulky Water-types: Bulky Water-types like Suicune and Slowbro can not only take whatever move Excadrill chooses to lock itself into but also threaten it with Scald, even having the chance to burn it.

Ground-types: Ground-types like Hippowdon and Landorus-T are not threatened by Excadrill and can KO it with STAB Earthquake.

Bulky Grass-types: Bulky Grass-types like Gourgeist-XL and Mega Venusaur tend to take Excadrill's attacks with ease and retaliate by inflicting it with status or just wearing it down.

", "sets": { "Sand Rush (Ground)": { @@ -1233,7 +1233,7 @@ "description": "

Moves

Swords Dance lets Excadrill break through defensive Pokemon with boosted attacks. Earthquake is Excadrill's strongest STAB move. Iron Head is Excadrill's secondary STAB move that lets it hit Ground-immune Pokemon such as Tornadus-T and Gliscor. Rapid Spin allows Excadrill to support teammates such as Focus Sash Dugtrio.

Set Details

An investment of 252 EVs in Attack and Speed maximizes Excadrill's offensive potential. A Jolly nature lets Excadrill outpace threats such as Choice Scarf Greninja and +2 Modest Mew while sand is up and Pokemon like Nidoking and Mimikyu outside of sand. An Adamant nature can be used to provide more power, but Excadrill will be slower than the aforementioned threats. Sand Rush gives Excadrill a +2 boost to its Speed stat while sand is up. Steelium Z lets it break past defensive Pokemon such as Gliscor.

Usage Tips

Make use of Swords Dance and Excadrill's Z-Move to break through defensive cores such as Mandibuzz + Mega Sableye + Alolan Muk found on Dark teams. Try to time Hippowdon's Sand Stream with Excadrill so you have Swords Dance boosts while sand is still up, which means that you can't be forced out by offensive threats like Keldeo. Try to keep Excadrill healthy throughout the game so it can clean late-game more easily. Excadrill is one of Ground's best tools against Fairy teams, so use it to pressure threatening setup sweepers such as Tapu Bulu and remove wallbreakers like Mega Diancie. Use Rapid Spin to support teammates, particularly Focus Sash Dugtrio, which can trap and remove threats such as Greninja and Tapu Bulu. Use Swords Dance when forcing the opponent to switch into a defensive Pokemon like Gliscor. Avoid being burned by Pokemon like Will-O-Wisp Mew because burns will cut Excadrill's Attack stat in half, leaving it useless against common walls.

Team Options

Hippowdon is an important teammate because it allows Excadrill to make the most of Sand Rush with Sand Stream and provides Stealth Rock support for it as well. Dugtrio is important to remove various offensive threats like Alolan Raichu and defensive Pokemon such as Celesteela and Zapdos with Gravity up. Excadrill supports Dugtrio by removing hazards for it, and Dugtrio can revenge kill extremely quick threats with Sucker Punch. Seismitoad can take advantage of Water-types for Excadrill due to its ability Water Absorb. Other Pokemon with a Water immunity such as Gastrodon can fulfill the same role as well. Mega Garchomp is great for removing walls like Celesteela, clearing the path for Excadrill. Landorus works similarly to Mega Garchomp, removing walls that Excadrill struggles with. It can also provide Gravity for Excadrill so it can break through Celesteela. Mega Steelix can act as a secondary Fairy check, tanking hits from threats such as Tapu Bulu and removing them with Heavy Slam. Mamoswine is a great check to Flying- and Dragon-types and can pick off weakened Pokemon with Ice Shard, as well as supporting Excadrill with Knock Off, crippling checks such as Porygon2.

" }, "Choice Scarf (Ground)": { - "description": "

Moves

Earthquake is Excadrill's primary STAB move; it hits the hardest and has few reliable switch-ins besides Flying-types. It benefits from Mold Breaker letting it hit Levitate users. Iron Head is Excadrill's other STAB move and hits Grass-, Fairy-, and Flying-types like Tapu Bulu, Clefable, and Togekiss for more damage. Rock Slide complements Excadrill's STAB moves well, forming an EdgeQuake combination with Earthquake and letting Excadrill hit Flying-types like Mantine for super effective damage. Rapid Spin turns Excadrill into a fast entry hazard remover, outspeeding most of the metagame and almost guaranteeing hazard removal.

Set Details

Maximum Attack and Speed investments along with a Jolly nature maximize Excadrill's revenge killing potential. Mold Breaker allows Excadrill to hit Levitate users like Rotom-W with Earthquake while also bypassing other abilities like Sturdy. A Choice Scarf lets Excadrill outspeed and revenge kill threats to Ground teams like Mega Charizard Y.

Usage Tips

This set can afford to take hits. Although it takes hefty damage from strong hits, switching it in to revenge kill threats like Grass Knot Tapu Koko and Solar Beam Mega Charizard Y is a good play. That still doesn't justify being reckless with it, though; Excadrill's bulk is poor, and it hates coming on strong hits repeatedly. Try switching it on a predicted Toxic or weak resisted hit. Use Excadrill primarily for revenge killing threats like Tapu Bulu early-game. Locking Excadrill into Rapid Spin is a dangerous play and can cause a huge loss of momentum or lead to the opponent getting a free turn to set up. Only go for Rapid Spin if neither of those situations is likely to happen and getting rid of entry hazards is extremely important. Although this set's main role is to get rid of threats early-game, it can still be used as a late-game cleaner once its checks and counters are eliminated. Be careful when choosing what to lock Excadrill into, as it isn't very strong and can end up being complete setup bait against Pokemon that resist the move it's locked into.

Team Options

Choice Scarf Excadrill fits best on non-sand teams, as there is little reason to not use Sand Rush Excadrill on teams with Hippowdon. Gastrodon and Seismitoad are excellent switch-ins to Water-type moves that Excadrill fears. Furthermore, Excadrill can eliminate Pokemon with Grass-type coverage like Mega Charizard Y and can switch in on a predicted Toxic. Seismitoad has a better offensive presence as well as access to Stealth Rock, but Gastrodon has reliable recovery that helps it take on Water-types better. Landorus can easily eliminate physically defensive walls that Excadrill struggles against like Skarmory and can switch in on threatening Ground-type moves. Dugtrio can trap and remove checks to Excadrill like Keldeo, while Excadrill can preserve Dugtrio's Focus Sash by clearing entry hazards. Mamoswine is an option to break through Grass-, Ground-, and Flying-types that Excadrill hates like Breloom, Hippowdon, and Gliscor. Garchomp and its Mega Evolution excel at luring and eliminating physically defensive walls like Skarmory to support Excadrill. Choice Band Krookodile is an excellent wallbreaker that can wear down the checks it shares with Excadrill. Landorus-T is an excellent setup sweeper that appreciates Excadrill's ability to revenge kill threatening Ice-types. Finally, Nidoking can break through bulky Flying-types like Celesteela and Gliscor with its coverage moves and can set up Toxic Spikes to help Excadrill clean up late-game.

" + "description": "

Moves

Earthquake is Excadrill's primary STAB move; it hits the hardest and has few reliable switch-ins besides Flying-types. It benefits from Mold Breaker letting it hit Levitate users. Iron Head is Excadrill's other STAB move and hits Grass-, Fairy-, and Flying-types like Tapu Bulu, Clefable, and Togekiss for more damage. Rock Slide complements Excadrill's STAB moves well, forming an EdgeQuake combination with Earthquake and letting Excadrill hit Flying-types like Mantine for super effective damage. Rapid Spin turns Excadrill into a fast entry hazard remover, outspeeding most of the metagame and almost guaranteeing hazard removal.

Set Details

Maximum Attack and Speed investments along with a Jolly nature maximize Excadrill's revenge killing potential. Mold Breaker allows Excadrill to hit Levitate users like Rotom-Wash with Earthquake while also bypassing other abilities like Sturdy. A Choice Scarf lets Excadrill outspeed and revenge kill threats to Ground teams like Mega Charizard Y.

Usage Tips

This set can afford to take hits. Although it takes hefty damage from strong hits, switching it in to revenge kill threats like Grass Knot Tapu Koko and Solar Beam Mega Charizard Y is a good play. That still doesn't justify being reckless with it, though; Excadrill's bulk is poor, and it hates coming on strong hits repeatedly. Try switching it on a predicted Toxic or weak resisted hit. Use Excadrill primarily for revenge killing threats like Tapu Bulu early-game. Locking Excadrill into Rapid Spin is a dangerous play and can cause a huge loss of momentum or lead to the opponent getting a free turn to set up. Only go for Rapid Spin if neither of those situations is likely to happen and getting rid of entry hazards is extremely important. Although this set's main role is to get rid of threats early-game, it can still be used as a late-game cleaner once its checks and counters are eliminated. Be careful when choosing what to lock Excadrill into, as it isn't very strong and can end up being complete setup bait against Pokemon that resist the move it's locked into.

Team Options

Choice Scarf Excadrill fits best on non-sand teams, as there is little reason to not use Sand Rush Excadrill on teams with Hippowdon. Gastrodon and Seismitoad are excellent switch-ins to Water-type moves that Excadrill fears. Furthermore, Excadrill can eliminate Pokemon with Grass-type coverage like Mega Charizard Y and can switch in on a predicted Toxic. Seismitoad has a better offensive presence as well as access to Stealth Rock, but Gastrodon has reliable recovery that helps it take on Water-types better. Landorus can easily eliminate physically defensive walls that Excadrill struggles against like Skarmory and can switch in on threatening Ground-type moves. Dugtrio can trap and remove checks to Excadrill like Keldeo, while Excadrill can preserve Dugtrio's Focus Sash by clearing entry hazards. Mamoswine is an option to break through Grass-, Ground-, and Flying-types that Excadrill hates like Breloom, Hippowdon, and Gliscor. Garchomp and its Mega Evolution excel at luring and eliminating physically defensive walls like Skarmory to support Excadrill. Choice Band Krookodile is an excellent wallbreaker that can wear down the checks it shares with Excadrill. Landorus-T is an excellent setup sweeper that appreciates Excadrill's ability to revenge kill threatening Ice-types. Finally, Nidoking can break through bulky Flying-types like Celesteela and Gliscor with its coverage moves and can set up Toxic Spikes to help Excadrill clean up late-game.

" }, "Choice Scarf (Steel)": { "description": "

Moves

Earthquake is Excadrill's primary STAB option, with respectable damage output and no drawbacks. Iron Head acts as a secondary STAB move, letting it hit Pokemon like Tapu Bulu, which resists Earthquake, for super effective damage. Toxic allows Excadrill to cripple Pokemon such as Mega Sableye and Mandibuzz that can otherwise wall it. Rapid Spin provides utility in the form of entry hazard control, freeing up a moveslot that is otherwise used on Defog on teammates like Skarmory. Rock Slide can be used over Toxic as a coverage move thanks to its ability to hit Flying-types like Zapdos, Tornadus-T, and Mega Charizard Y for super effective damage, which are otherwise capable of taking Excadrill's STAB moves with ease.

Set Details

Choice Scarf along with maximum Speed EVs and a Jolly nature enables it to outspeed and KO major threats to Steel teams, like Mega Charizard Y. Maximum Attack EVs maximize its damage output and allow it to hit as hard as possible. Its ability, Mold Breaker, lets it bypass other abilities like Sturdy and Levitate.

Usage Tips

Use Excadrill to revenge kill threats like Mega Charizard Y and Entei early-game, if necessary. Be careful what to lock it into; while Earthquake is highly spammable, it is rarely wise to use it when Flying-types like Skarmory remain. Try removing them before bringing Excadrill in to clean up. Alternatively, using its other moves to nail Flying-types like Zapdos on the switch is fine. However, Excadrill has rather low damage output and fails to break through physically defensive walls like Celesteela and Skarmory, so it should usually be switched out to an appropriate check. Furthermore, an Excadrill Choice-locked into Rock Slide or Iron Head can very easily be taken advantage of. For example, Magnet Pull Magnezone can trap and remove it, eliminating a huge threat to both Electric and Steel teams. Be careful of locking Excadrill into Rapid Spin. Due to its terrible damage output, it generally ends up turning Excadrill into setup bait. Try bringing it in through pivots like Volt Switch Magnezone, as its bulk isn't extremely good, and it is prone to getting worn down quickly. Keep Excadrill healthy throughout the match if it is needed to spin away entry hazards.

Team Options

Skarmory supports Excadrill by providing a Ground-type immunity along with entry hazards to make cleaning up late-game much easier. Excadrill, in return, is capable of revenge killing Electric- and Fire-types that threaten Skarmory while providing Rapid Spin support to help retain Skarmory's Sturdy and freeing up a moveslot that could otherwise be used on Defog. Similarly, Celesteela's Ground-type immunity greatly helps Excadrill, and Excadrill's ability to revenge kill Electric- and Fire-types supports the other. Heatran's ability Flash Fire allows it to take Fire-type moves that are super effective against Excadrill. While Excadrill is capable of outspeeding and KOing most Fire-types by itself, faster Choice Scarf users like Victini pose a threat to it, thus making Heatran an optimal partner. Magnezone is another great way to get rid of annoyances. Magnet Pull lets it trap Skarmory, Celesteela, and Ferrothorn, allowing it to get rid of them with ease. Ferrothorn also proves itself to be a great teammate for Excadrill due to its impeccable defensive stats and ability to set up entry hazards. Lastly, Mega Scizor is a great late-game setup sweeper that appreciates the fact that Excadrill wears down their shared checks and revenge kills Fire-types. It can also bring Excadrill in with a slow U-turn, which it appreciates, as it has no means of recovery and dislikes being worn down.

" @@ -1243,7 +1243,7 @@ }, "Seismitoad": { "overview": "

Water

Ground

Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame. The Water immunity granted by Seismitoad's ability Water Absorb gives Ground teams room to maneuver around threats such as Choice Specs Keldeo, and Seismitoad also serves as a hard check to dangerous sweepers such as Belly Drum Azumarill. Modest defenses combined with Assault Vest and a good defensive typing also offer Ground a bulky Ice-neutral Pokemon to switch into threats such as Greninja. Various offensive coverage options allow Seismitoad to threaten Water- and Fairy-types that threaten the team, most notably Azumarill. Access to Knock Off also lets Seismitoad cripple offensive and defensive cores to further support teammates. However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Mantine and Zapdos. While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage and is forced to endure damage whenever checking them. Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle. Seismitoad also competes with Gastrodon as a Water-immune Pokemon on Ground, which has better defenses and reliable recovery to consistently check threats such as Keldeo and Greninja. However, Seismitoad is able to check Azumarill, which Gastrodon can't.

", - "comments": "

Other Options

Water

Ground

Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic and Stealth Rock. However, without the extra bulk from Assault Vest, Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters

Water

Grass-types: Grass-types resist both of Seismitoad's STAB moves and are usually bulky enough to survive a Sludge Wave, and they threaten to KO Seismitoad in return with their Grass STAB attacks. Pokemon like Ferrothorn, Mega Venusaur, and Cradily are especially troublesome, as they easily survive any of Seismitoad's moves and KO in return.

Specially Defensive Pokemon: Specially defensive Pokemon like Gastrodon, Chansey, and Ferrothorn take minimal damage from Seismitoad's attacks and can stall out rain with status and recovery. Araquanid takes little damage from any of its moves and threatens to OHKO in return with Liquidation in rain. Chansey fears being hit by Knock Off, however.

Alolan Raichu: Alolan Raichu is able to outspeed Seismitoad in Electric Terrain and threatens to OHKO it with Grass Knot. Furthermore, it is a huge threat to any Rain team and has no viable switch-ins, making it a troublesome Pokemon for any Rain team to handle.

Bulky Water-types: Seismitoad struggles to get past bulky Water-types like Tapu Fini, Mantine, and Mega Gyarados that can then easily remove hazards with Defog or proceed to set up on it. They also threaten to 2HKO Seismitoad in rain with their respective Water-type STAB moves.

Opposing Weather Setters: Mega Charizard Y and Alolan Ninetales are able to get rid of rain with their abilities in Drought and Snow Warning. They can also OHKO Seismitoad with Solar Beam and Freeze Dry, respectively.

Residual Damage: Residual damage from poison, burn, hail, and sand can prove to be detrimental for Seismitoad, since when coupled with constant recoil from Life Orb, it may put Seismitoad in range of being KOed by priority moves.

Ground

Defensive Water-types: Bulky Water-types such as Mantine, Swampert, and Rotom-W typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

Grass-types: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, such as Tapu Bulu and Breloom.

Dragon-types: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

Wallbreakers: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

Walls: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.

", + "comments": "

Other Options

Water

Ground

Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic and Stealth Rock. However, without the extra bulk from Assault Vest, Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters

Water

Grass-types: Grass-types resist both of Seismitoad's STAB moves and are usually bulky enough to survive a Sludge Wave, and they threaten to KO Seismitoad in return with their Grass STAB attacks. Pokemon like Ferrothorn, Mega Venusaur, and Cradily are especially troublesome, as they easily survive any of Seismitoad's moves and KO in return.

Specially Defensive Pokemon: Specially defensive Pokemon like Gastrodon, Chansey, and Ferrothorn take minimal damage from Seismitoad's attacks and can stall out rain with status and recovery. Araquanid takes little damage from any of its moves and threatens to OHKO in return with Liquidation in rain. Chansey fears being hit by Knock Off, however.

Alolan Raichu: Alolan Raichu is able to outspeed Seismitoad in Electric Terrain and threatens to OHKO it with Grass Knot. Furthermore, it is a huge threat to any Rain team and has no viable switch-ins, making it a troublesome Pokemon for any Rain team to handle.

Bulky Water-types: Seismitoad struggles to get past bulky Water-types like Tapu Fini, Mantine, and Mega Gyarados that can then easily remove hazards with Defog or proceed to set up on it. They also threaten to 2HKO Seismitoad in rain with their respective Water-type STAB moves.

Opposing Weather Setters: Mega Charizard Y and Alolan Ninetales are able to get rid of rain with their abilities in Drought and Snow Warning. They can also OHKO Seismitoad with Solar Beam and Freeze Dry, respectively.

Residual Damage: Residual damage from poison, burn, hail, and sand can prove to be detrimental for Seismitoad, since when coupled with constant recoil from Life Orb, it may put Seismitoad in range of being KOed by priority moves.

Ground

Defensive Water-types: Bulky Water-types such as Mantine, Swampert, and Rotom-Wash typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

Grass-types: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, such as Tapu Bulu and Breloom.

Dragon-types: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

Wallbreakers: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

Walls: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.

", "sets": { "Swift Swim Sweeper (Water)": { "description": "

Moves

Set Details

Usage Tips

Team Options

" @@ -1252,7 +1252,7 @@ "description": "

Moves

Scald is Seismitoad’s most spammable STAB move and is good for fishing for burns in order to neutralize physical attackers such as Dragonite. Earth Power is a reliable Ground-type STAB attack useful for hitting Water-resistant targets such as Toxapex and Empoleon. Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum. Knock Off is useful for crippling offensive and defensive Pokemon such as Latios and Chansey by removing items like Choice Scarf and Eviolite.

Set Details

Maximum Special Attack investment with a Modest nature lets Seismitoad hit as hard as possible. 140 Speed EVs allow Seismitoad to outspeed all Azumarill sets, guaranteeing Seismitoad can check it. The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats. Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-B. Water Absorb allows Seismitoad to absorb Water-type attacks for the team from threats such as Keldeo.

Usage Tips

Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja. Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide opportunities to switch in against threats such as Volcanion and defensive Water-types such as Toxapex. Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill and Keldeo. Take care to avoid status, as without any recovery, both poison and burn reduce Seismitoad's longevity over a battle. Entry hazards will also greatly reduce Seismitoad's presence in a battle and how often it can pivot into and out of attacks. When damage output isn't a concern, prioritize spreading burns using Scald or removing items from defensive and offensive threats using Knock Off, such as Choice Scarf from Heracross and Eviolite from Porygon2.

Team Options

Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves. Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective entry hazard setter and phazer. Excadrill is a powerful sand sweeper and offensive check to threats that Seismitoad cannot manage such as Latios. Rapid Spin can also help Seismitoad avoid getting outsped by Azumarill due to Sticky Web in the Fairy matchup. Garchomp and Mamoswine are powerful physical wallbreakers that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine. Mamoswine also offers a secondary Ice resist. Garchomp also serves as an effective setup sweeper that can break apart defensive cores using Swords Dance and a Z-Move. Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. Its access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos. Dugtrio offers powerful offensive utility to Ground teams by trapping and removing threats such as Mega Diancie, Alolan Raichu, and Kyurem-B with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.

" }, "Choice Specs (Ground)": { - "description": "

Moves

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-W. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

" + "description": "

Moves

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-Wash. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

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Other Options

Alomomola can take advantage of having Rocky Helmet instead of Leftovers, as recovery is not always needed with Regenerator. Fully physically defensive Alomomola will benefit more from this, as it can also run Toxic and Knock Off instead of Mirror Coat to much more efficiently check physical attackers if you have a wall for special attackers already. Another EV spread of 88 HP / 168 Def / 252 SpD and a Calm nature can be viably used for a specially defensive Alomomola, which is able to always survive a Life Orb Tapu Koko's Volt Switch and Xurkitree's unboosted Thunderbolt, allowing it to safely use Mirror Coat. With a different, even more specially defensive EV spread of 100 HP / 156 Def / 252 SpD and a Calm nature, Alomomola can survive a +2 Psychic Terrain-boosted Psychic from Mew.

Checks and Counters

Electric-types: Electric-types such as Xurkitree are able to fully set up on Alomomola. The Special Defense EVs will not help Alomomola survive many STAB Thunderbolts.

Grass-types: Grass-types such as Choice Band Tapu Bulu can get burned and still beat Alomomola one-on-one with Horn Leech and Grassy Terrain. Cradily has Storm Drain, which counters Alomomola unless you are using the Toxic set.

Wallbreakers: While Alomomola can beat a lot of physical attackers, some wallbreakers such as Choice Band Diggersby and Dragonite can run right through it. Z-Move users are also threatening, although Protect lets Alomomola take reduced damage. Burning them early-game makes for an easier time.

Stallbreakers: Any Pokemon that carries Taunt or Substitute as well as a setup move is the biggest threat to Alomomola. Taunt limits its recovery to just Leftovers and Regenerator, and Substitute negates the chance to burn with Scald. Stallbreakers that beat Alomomola include Gliscor, Mew, and Mega Sableye. Anything that carries Toxic can also cripple Alomomola.

Setup Sweepers: Setup Pokemon with Swords Dance, Bulk Up, Calm Mind, Quiver Dance, or Nasty Plot are huge issues for Alomomola, especially special attackers such as Volcarona and Mew.

Status: Alomomola's recovery takes two turns to use, so status conditions such as paralysis can stop Alomomola from being able to safely restore HP. Toxic usually forces Alomomola out, often before it can use Wish. As it takes two turns to heal, Alomomola has to deal with two turns of poison damage when healing.

", "sets": { "Defensive Utility": { - "description": "

Moves

Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.

Set Details

Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-W, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.

Usage Tips

When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.

Team Options

Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Azumarill is even more useful for being able to trap walls that Alomomola can't touch with Whirlpool and take them out with Perish Song. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.

" + "description": "

Moves

Wish is Alomomola's most important move, as it can keep Alomomola and its teammates healthy. Protect allows Alomomola to avoid damage after using Wish, keeping it healthy; it is also a good way to wear down poisoned foes and to gain Leftovers recovery. Protect also gives Alomomola a chance to scout a Pokemon's moveset and to see what move a Choice item user locks into. Scald is used more for its 30% chance of burning the opposition than for its damage. Alomomola uses Mirror Coat as a good way to beat Pokemon it lures in such as Mega Charizard Y and Latios. Knock Off is a reliable move for supporting the rest of the team, as having the ability to get rid of Choice Band and Choice Specs means that it is harder for opposing Pokemon to break a stall team. Removing Leftovers with Knock Off also allows Scald burns to have more effect on opposing Pokemon. Alomomola is the only defensive user of Knock Off, which means it is imperative that it makes good use of the move when on a pure stall team.

Set Details

Alomomola has very high sustainability due to Regenerator giving it the ability to switch into hard-hitting Pokemon multiple times, which is the main reason people use it on Water-type teams. Leftovers is a staple item on most stall Pokemon, as it means Alomomola can outlast other foes, especially with Protect granting it two turns of Leftovers recovery before switching out. Alomomola's HP and Special Defense EVs allow it to take special attacks from Rotom-Wash, Latios, and Mega Charizard Y to OHKO them back with Mirror Coat. This includes a Life Orb Latios's Draco Meteor after Stealth Rock damage. Alomomola's 252 Defense EVs with a Bold nature turn it into a giant physical wall, allowing it to tank hits from most neutral physical attacks. With this EV spread, it takes less than 50% from most physical threats, which allows it to safely use Wish and Protect, keeping it healthy and letting it get off the occasional Scald or Toxic to cripple the foe. The most notable Pokemon that Alomomola walls are Mega Lopunny and Life Orb Garchomp.

Usage Tips

When using Alomomola, make sure you switch it in and out as much as possible to take advantage of Regenerator. Note that it is fine to switch out Alomomola at low health, as it will get health back when you next switch it in; there is no need to use Wish to get Alomomola at high HP every time. An important part of using Alomomola as a lure is that you keep Mirror Coat hidden until you're certain that the foe will be attacking, as, once revealed, the opponent can easily play around it, making it a lot harder to use successfully. Make sure you use Alomomola as a pivot to heal up your team as much as possible as well as to check moves from Choice-locked Pokemon. The EV spread it has allows Alomomola to take Volt Switch from every Pokemon that uses it, so make sure you punish opposing pivots by using Mirror Coat on a Volt Switch. Be careful when using Wish and Protect with Alomomola, as it can quickly turn into setup fodder if you are not careful. Using Protect when a foe uses Calm Mind or Swords Dance could result in your loss. Make use of Knock Off early-game to remove items from Alomomola's switch-ins; a great example of this is Chansey and its Eviolite, although challenging Pokemon that wall Alomomola is not advised unless Alomomola is able to use Toxic or Knock Off as they switch in. Take advantage of Regenerator when firing off Scald; allowing Alomomola to get low on health to get a burn is okay if it can safely switch out afterwards. However, try to keep its health high if there is a special attacker that you wish to knock out with Mirror Coat.

Team Options

Toxapex is Alomomola's perfect teammate, as it can be given EVs that allow it to take more special attacks and also has Regenerator. This gives the team Toxic Spikes and a Regenerator core, allowing you to cripple the opponent's team without using any moves, with Toxapex's access to Haze also stopping any setup Pokemon from sweeping. Toxapex also has the ability to switch into Grass-types. Alomomola's access to Wish gives it good synergy with bulky Water-types such as Mantine, which is a reliable Defogger that can take special hits and Grass-type attacks for safe Defog. You could even use Lanturn for its safe Heal Bell. Lanturn's immunity to Electric-type attacks and Sap Sipper Azumarill's immunity to Grass-type attacks allow them to be great teammates for Alomomola. Azumarill is even more useful for being able to trap walls that Alomomola can't touch with Whirlpool and take them out with Perish Song. Alomomola pairs well with another physical wall in Quagsire, as it allows Alomomola to use Toxic, Knock Off, or Scald to hinder setup Pokemon while having the safety net of Quagsire's Unaware ability if they get out of hand. Another notable Pokemon that can be paired with Alomomola is Tapu Fini, which can break through other defensive Pokemon with Taunt and Nature's Madness, although Misty Terrain does stop status from Alomomola. Mega Slowbro can set up and sweep late-game after Alomomola has crippled the team with Knock Off and status conditions. Lastly, Suicune can PP stall Pokemon without worrying about being too low on HP, as Alomomola can use Wish to give Suicune health back.

" } }, "credits": {"writtenBy": [{"user_id": 293061, "username": "snow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 279058, "username": "terrors"}, {"user_id": 311872, "username": "Izaya"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -1338,7 +1338,7 @@ "description": "

Moves

Gyro Ball is Ferrothorn's only attacking move and allows it to check Pokemon such as Kyurem-B and Mega Diancie. Spikes provides residual chip damage each time a foe switches in, granting Ferrothorn's offensive teammates such as Tapu Bulu and Celebi an easier time cleaning late-game. Leech Seed is Ferrothorn's main form of recovery and allows it to regain health throughout the match. Protect allows Ferrothorn to scout Choice-locked attackers, such as Dragonite, while also being able to extend recovery turns from Leech Seed.

Set Details

252 HP and 168 Defense EVs alongside a Relaxed nature allows Ferrothorn to take a Close Combat from Mega Gallade at full health. A Relaxed nature also increases the power of its Gyro Ball. 88 EVs are then placed into Special Defense to allow it to avoid the 2HKO from Kyurem-B's Ice Beam while increasing its overall special bulk. Iron Barbs allows Ferrothorn to punish physical attackers by chipping them each time they use a contact move. Leftovers is Ferrothorn's second form of residual recovery.

Usage Tips

To keep Ferrothorn healthy throughout the entire match, it should spam Leech Seed. Alongside spamming Leech Seed, it should use Protect as often as possible to maximize Leech Seed's recovery. Protect should also be used to scout attacks throughout the match from Choice-locked Pokemon, such as Dragonite and Greninja, allowing Ferrothorn to switch into the appropriate teammate without risk. On the same note, if you predict a switch, Ferrothorn should use Leech Seed to maximize its turns of recovery. It should go without saying, since it provides so many important defensive qualities for Grass teams such as being immune to Poison-type attacks and neutral to Ice-type attacks, so it should be kept healthy through the match as well as possible. Ferrothorn should take advantage of opportunities when the foe cannot do much damage to it by setting up Spikes. However, if Spikes does not have an impact on the match, Ferrothorn should use Leech Seed or Gyro Ball on foes such as Mantine on Flying teams. Ferrothorn should avoid losing its item through Knock Off or Trick, as it depends on Leftovers to stay healthy throughout the match. While most Pokemon should try to stay away from status, Ferrothorn should be used as the team's switch-in to Thunder Wave, as once it is paralyzed, the power of Gyro Ball significantly increases. However, Ferrothorn should avoid being burned by moves such as Scald and Will-O-Wisp which negates its Leftovers recovery and reduces the power of Gyro Ball, making it far too passive. Ferrothorn is a key Pokemon to the team in matchups such against Steel and Electric; as such, do not allow Ferrothorn to be trapped by Magnet Pull users such as Alolan Golem and Magnezone. To avoid being trapped, it should switch out immediately to a teammate that can check these Pokemon such as Breloom, rather than staying in.

Team Options

Mega Venusaur and Ferrothorn form an impressive defensive and anti-Fairy core together. Mega Venusaur also provides Ferrothorn with an additional Leech Seed support and the ability to check threats such as Mega Scizor with Hidden Power Fire. Thick Fat also allows Mega Venusaur to tank attacks such as Choice Scarf Victini's V-create, which would otherwise OHKO Ferrothorn. With Stealth Rock, Cradily forms the other part of the entry hazard stacking core with Ferrothorn and is also the designated special sponge of the team, being able to tank a hit from Pokemon such as Volcarona and proceed to OHKO it with Rock Slide. Cradily also provides neutrality to Fire-type attacks, allowing it to switch into attacks for Ferrothorn such as Heatran's Magma Storm. Breloom can put threats to sleep with Spore and act as an emergency check to Pokemon such as Mega Pinsir with its Focus Sash intact thanks to Rock Tomb. It also appreciates Ferrothorn's ability to wear down other Pokemon with Spikes and Leech Seed, allowing it to clean more easily late-game in matchups such as Ice with Mach Punch. Tapu Bulu is the team's revenge killer and fastest Pokemon with Choice Scarf, being able to take on threats such as unboosted Volcarona and Mega Charizard Y with Stone Edge and Heatran and Kyurem-B with Superpower. Ferrothorn also appreciates the support it brings through Grassy Terrain, giving it another form of residual recovery and enabling it to check threats such as Choice Band Excadrill more easily. Celebi is the team's special wallbreaker, appreciating Ferrothorn's Leech Seed support giving it a minor form of recovery while setting up and in return being able to take on Pokemon such as Toxapex with Shattered Psyche. It is also able to check threats such as Mega Scizor and Heatran with Hidden Power Fire and Earth Power, respectively. Additionally, Celebi can provide a nuke in Tectonic Rage, which allows it to take on Pokemon such as Toxapex and Alolan Muk for the team. Decidueye can check threatening Psychic- and Ghost-type Pokemon for the team such as Blacephalon and Victini with its priority in Sucker Punch and Shadow Sneak. This allows it to become a dangerous setup sweeper in those matchups. Its Ghost typing also provides the team with a means of spinblocking, improving the Bug- and Fire-type matchup.

" }, "Utility (Steel)": { - "description": "

Moves

Power Whip lets Ferrothorn deal substantial damage to pesky Ground- and Water-types such as Swampert, Gastrodon, and Seismitoad that threaten Steel teams. Leech Seed wears down the foe while providing Ferrothorn and its team a form of healing and support. Protect synergizes very well with Leech Seed and Leftovers to stall and recover more health, prolonging Ferrothorn's presence in battle and making it more difficult to take down. It can also be used to scout for any attack that threatens Ferrothorn, especially Fire- and Fighting-type attacks, and enables Ferrothorn to switch out of potential Choice-locked Pokemon to a more reasonable teammate to threaten them out. Choose the last move depending on what your team needs. Stealth Rock can be used instead of Spikes on teams lacking another Stealth Rock setter to make Bug-, Fire-, and Flying-types easier for Ferrothorn's teammates to KO, while Ferrothorn can also set up layers of Spikes thanks to its excellent mixed bulk and durability. Iron Barbs also is a great way of dealing with Rapid Spin users. However, Spikes should only be used if the team already has a Stealth Rock user.

Set Details

Maximum HP investment improves Ferrothorn's walling capabilities, as it needs the extra bulk to tank both physical and special attacks. 72 Defense EVs allow Ferrothorn to survive a Close Combat from Terrakion and Heracross, and 184 Special Defense EVs with a Careful nature allow Ferrothorn to tank special attacks more efficiently; Ferrothorn can survive a Focus Blast from Life Orb Landorus after Stealth Rock damage, two Earth Powers from Landorus with Leftovers recovery, and two Ice Beams from Life Orb Kyurem-B. Leftovers synergizes well with Leech Seed and Protect to grant more recovery, which Ferrothorn greatly appreciates. Ferrothorn can also utilize a more physically defensive set with an Impish nature to take physical attacks more effectively; however, Ferrothorn prefers to be more specially defensive to switch into Water- and Electric-type attacks such as Scald and Thunderbolt more easily.

Usage Tips

Thanks to its defensive typing and bulk, Ferrothorn can function very well as a defensive pivot on balanced teams. Make sure to utilize its typing to switch into predicted Electric-, Ground-, and Water-type attacks. Before switching out, take advantage of Protect to scout the opposing Pokemon's move. For example, Ferrothorn should be scouting for any move that threatens it such as Fire Blast on Garchomp; however, don't use it too much, because the opposing Pokemon can use that as an opportunity to set up. If you're expecting the foe to switch out, set up Stealth Rock or Spikes to rack up some damage to pressure and punish switch-ins; this can be really helpful for Ferrothorn to wear them down even more with Leech Seed later. Ferrothorn should utilize Leech Seed at almost any chance it gets, as it's safe to use and a spammable move to slowly whittle down opposing defensive Pokemon such as Chansey and Porygon2 or foes that Ferrothorn can take attacks from such as Tapu Koko. Keep Ferrothorn from being burned, as the status negates its Leftovers recovery and weakens its Power Whip. If your opponent is planning on preserving their threat for late-game, don't be afraid to use Leech Seed again. It's often necessary to have Leech Seed on the opposing side to keep Ferrothorn's health high and chip away at opposing Pokemon's health.

Team Options

Heatran synergizes well with Ferrothorn because of its Flash Fire ability, and it can check Fire- and Electric-types with Stone Edge and Earth Power, while Ferrothorn can switch into Water-type attacks for Heatran in return. Heatran can also run Stealth Rock to enable Ferrothorn to use Spikes for entry hazard stacking. Similarly, Skarmory can support the team by stacking Stealth Rock along with Ferrothorn's Spikes. Skarmory can also switch into Ground-type attacks to keep Ferrothorn from taking any damage, take physical attacks, and shuffle the opposing team with Whirlwind to rack up damage from Ferrothorn's Spikes, while Ferrothorn is able to switch into incoming Electric-type attacks for Skarmory. Celesteela is an alternative to Skarmory but with more offensive presence, being able to check opposing Steel-types such as Heatran, Skarmory, Mega Scizor, and opposing Ferrothorn with Earthquake and Flamethrower. It is also a great special tank to switch into Landorus, which allows Ferrothorn to run a more defensive set with a Relaxed nature to take on physical threats. Together, Celesteela and Ferrothorn can whittle down opposing teams by stalling with Leech Seed and Protect. Choice Scarf Excadrill can use Earthquake to threaten Fire-types such as Rotom-H and Mega Charizard X while being able to hit Mega Charizard Y and Volcarona with Rock Slide. It also functions as a late-game cleaner, so it appreciates Ferrothorn's Spikes support making it easier to sweep. Magnezone can gain momentum for Ferrothorn and its team by utilizing Volt Switch. It also traps annoying Steel-types that Ferrothorn can't hope to damage such as Skarmory, Klefki, and Cobalion, and it can take on Water-types to relieve pressure from Ferrothorn. With Ferrothorn's entry hazard support and Leech Seed, Mega Scizor can have an easier time KOing and pressuring Pokemon with its offensive presence and Swords Dance.

" + "description": "

Moves

Power Whip lets Ferrothorn deal substantial damage to pesky Ground- and Water-types such as Swampert, Gastrodon, and Seismitoad that threaten Steel teams. Leech Seed wears down the foe while providing Ferrothorn and its team a form of healing and support. Protect synergizes very well with Leech Seed and Leftovers to stall and recover more health, prolonging Ferrothorn's presence in battle and making it more difficult to take down. It can also be used to scout for any attack that threatens Ferrothorn, especially Fire- and Fighting-type attacks, and enables Ferrothorn to switch out of potential Choice-locked Pokemon to a more reasonable teammate to threaten them out. Choose the last move depending on what your team needs. Stealth Rock can be used instead of Spikes on teams lacking another Stealth Rock setter to make Bug-, Fire-, and Flying-types easier for Ferrothorn's teammates to KO, while Ferrothorn can also set up layers of Spikes thanks to its excellent mixed bulk and durability. Iron Barbs also is a great way of dealing with Rapid Spin users. However, Spikes should only be used if the team already has a Stealth Rock user.

Set Details

Maximum HP investment improves Ferrothorn's walling capabilities, as it needs the extra bulk to tank both physical and special attacks. 72 Defense EVs allow Ferrothorn to survive a Close Combat from Terrakion and Heracross, and 184 Special Defense EVs with a Careful nature allow Ferrothorn to tank special attacks more efficiently; Ferrothorn can survive a Focus Blast from Life Orb Landorus after Stealth Rock damage, two Earth Powers from Landorus with Leftovers recovery, and two Ice Beams from Life Orb Kyurem-B. Leftovers synergizes well with Leech Seed and Protect to grant more recovery, which Ferrothorn greatly appreciates. Ferrothorn can also utilize a more physically defensive set with an Impish nature to take physical attacks more effectively; however, Ferrothorn prefers to be more specially defensive to switch into Water- and Electric-type attacks such as Scald and Thunderbolt more easily.

Usage Tips

Thanks to its defensive typing and bulk, Ferrothorn can function very well as a defensive pivot on balanced teams. Make sure to utilize its typing to switch into predicted Electric-, Ground-, and Water-type attacks. Before switching out, take advantage of Protect to scout the opposing Pokemon's move. For example, Ferrothorn should be scouting for any move that threatens it such as Fire Blast on Garchomp; however, don't use it too much, because the opposing Pokemon can use that as an opportunity to set up. If you're expecting the foe to switch out, set up Stealth Rock or Spikes to rack up some damage to pressure and punish switch-ins; this can be really helpful for Ferrothorn to wear them down even more with Leech Seed later. Ferrothorn should utilize Leech Seed at almost any chance it gets, as it's safe to use and a spammable move to slowly whittle down opposing defensive Pokemon such as Chansey and Porygon2 or foes that Ferrothorn can take attacks from such as Tapu Koko. Keep Ferrothorn from being burned, as the status negates its Leftovers recovery and weakens its Power Whip. If your opponent is planning on preserving their threat for late-game, don't be afraid to use Leech Seed again. It's often necessary to have Leech Seed on the opposing side to keep Ferrothorn's health high and chip away at opposing Pokemon's health.

Team Options

Heatran synergizes well with Ferrothorn because of its Flash Fire ability, and it can check Fire- and Electric-types with Stone Edge and Earth Power, while Ferrothorn can switch into Water-type attacks for Heatran in return. Heatran can also run Stealth Rock to enable Ferrothorn to use Spikes for entry hazard stacking. Similarly, Skarmory can support the team by stacking Stealth Rock along with Ferrothorn's Spikes. Skarmory can also switch into Ground-type attacks to keep Ferrothorn from taking any damage, take physical attacks, and shuffle the opposing team with Whirlwind to rack up damage from Ferrothorn's Spikes, while Ferrothorn is able to switch into incoming Electric-type attacks for Skarmory. Celesteela is an alternative to Skarmory but with more offensive presence, being able to check opposing Steel-types such as Heatran, Skarmory, Mega Scizor, and opposing Ferrothorn with Earthquake and Flamethrower. It is also a great special tank to switch into Landorus, which allows Ferrothorn to run a more defensive set with a Relaxed nature to take on physical threats. Together, Celesteela and Ferrothorn can whittle down opposing teams by stalling with Leech Seed and Protect. Choice Scarf Excadrill can use Earthquake to threaten Fire-types such as Rotom-Heat and Mega Charizard X while being able to hit Mega Charizard Y and Volcarona with Rock Slide. It also functions as a late-game cleaner, so it appreciates Ferrothorn's Spikes support making it easier to sweep. Magnezone can gain momentum for Ferrothorn and its team by utilizing Volt Switch. It also traps annoying Steel-types that Ferrothorn can't hope to damage such as Skarmory, Klefki, and Cobalion, and it can take on Water-types to relieve pressure from Ferrothorn. With Ferrothorn's entry hazard support and Leech Seed, Mega Scizor can have an easier time KOing and pressuring Pokemon with its offensive presence and Swords Dance.

" } }, "credits": {"writtenBy": [{"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 240969, "username": "Misaka Mikoto"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 362454, "username": "mushamu"}, {"user_id": 391540, "username": "Havens"}, {"user_id": 239907, "username": "Vid"}, {"user_id": 221862, "username": "Zar"}, {"user_id": 240969, "username": "Misaka Mikoto"}, {"user_id": 279058, "username": "terrors"}, {"user_id": 215618, "username": "Moosical"}]}, {"name": "Grammar checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 53214, "username": "JockeMS"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} @@ -1397,7 +1397,7 @@ "description": "

Moves

Draco Meteor is Hydreigon’s most powerful STAB attack and is mainly necessary for KOing threats that do not faint from its other attacks. Dark Pulse gives Hydreigon another reliable STAB move with no drawbacks and a chance to flinch the foe. Fire Blast supports Hydreigon’s reliable STAB moves in hitting annoying Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor as well as Tapu Bulu. U-turn allows Hydreigon to pivot out of unfavorable matchups and have one of its more suitable teammates take out a threat while also maintaining momentum.

Set Details

Maximum Speed investment with a Timid nature and Choice Scarf allows Hydreigon to outspeed Mega Latias, Keldeo, and other Choice Scarf users such as Tapu Bulu, Landorus-T, Heracross, and Excadrill. 252 Special Attack EVs allow Hydreigon to hit as hard as possible. The remaining 4 EVs in Special Defense prevent Porygon-Z from ever getting a Special Attack boost from Download. Levitate is Hydreigon's only ability, which lets it switch into Ground-type attacks bar Mold Breaker Excadrill's Earthquake without taking damage.

Usage Tips

Because Hydreigon functions primarily as a revenge killer and a solid late-game sweeper, it should come in freely after a teammate has fainted with a slow U-turn user such as Mandibuzz, or with a double switch. Take advantage of Hydreigon’s typing and solid bulk to switch into resisted attacks and Levitate to switch into Ground-type moves, but be wary of switching Hydreigon into coverage moves such as Nidoking's Ice Beam. Make sure to utilize U-turn whenever Hydreigon is at a disadvantage and needs to maintain momentum or when the opponent attempts to switch in a counter to Hydreigon. Choice Scarf Hydreigon can also make use of U-turn as a lead to scout foes, especially those that resist its STAB attacks. Be careful about using Draco Meteor, and try not to use it very early in the game. It destroys Hydreigon’s momentum because the huge drop in Special Attack will leave it setup bait and unable to KO anything else that is healthy. Also be careful when locking Hydreigon into one of its coverage moves because they're quite weak. Try not to have Hydreigon stay in against bulkier threats because this set isn’t built to deal with defensive Pokemon. Hydreigon should avoid paralysis at all times because it ruins its role as a revenge killer.

Team Options

Hydreigon pairs well with Greninja, as Greninja's offensive presence, Protean, and Speed stat can assist Hydreigon in applying offensive pressure onto teams. It also has an enormous movepool that allows it to check many threats and includes Gunk Shot and Extrasensory, which threaten Fairy- and Fighting-types that Hydreigon struggles against. Mega Sharpedo is another strong Water-type and can take on special walls that Hydreigon can’t break. It also has access to Psychic Fangs, making it a decent check to Fighting-types. Alolan Muk and Bisharp are great partners for Hydreigon, helping its weakness to Fairy-types. Assault Vest Alolan Muk can switch into special attacks, while Bisharp can check Ice-types that threaten Hydreigon. Hydreigon appreciates Mandibuzz’s Defog granting it more freedom to switch in. Hydreigon can also come in safely thanks to Mandibuzz’s slow U-turn. Tyranitar and Krookodile are great users of Stealth Rock, which pressures the opposing team and makes foes easier for Hydreigon to finish off. Tyranitar is also good for checking Ice-types and spreading paralysis with Thunder Wave to cripple faster threats. In return, Hydreigon can cover Tyranitar’s weakness to Ground with Levitate. Mega Sableye takes pressure off Hydreigon thanks to its immunity to Fighting-type attacks. Mega Sableye can also bounce back Stealth Rock and status moves.

" }, "Stallbreaker (Dark)": { - "description": "

Moves

Draco Meteor is Hydreigon's strongest STAB attack and allows it to take on a variety of different Pokemon such as Kommo-o and Rotom-W as well as use Devastating Drake. Dark Pulse is its most spammable STAB attack due to its flinch chance, consistent power, and ability to hit Pokemon such as Ferrothorn and Heatran that resist Draco Meteor for decent damage. Roost allows Hydreigon to stay healthy through the match, allowing it to continually act as a stallbreaker. Taunt allows Hydreigon to prevent walls such as Chansey from recovering off damage, prevents infliction of status, and forces them to use their weak attacks, allowing Hydreigon to easily take them on.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Hydreigon to be as fast as possible and to hit as hard as possible, outspeeding Pokemon such as Kyurem-B. The 4 remaining EVs are dumped into Special Defense to give Download users such as Porygon2 a boost in Attack rather than Special Attack. Dragonium Z allows Hydreigon's Draco Meteor to become Devastating Drake, which can help it take on walls such as Toxapex and Hippowdon with minor chip damage and outright OHKO Pokemon such as Diggersby. Levitate grants Hydreigon a Ground immunity and prevents it from being affected by entry hazards such as Spikes and Sticky Web. Dread Plate is an item option that gives Hydreigon's Dark Pulse a nice boost in power, allowing it to guarantee the 2HKO on Pokemon like specially defensive Jellicent without Stealth Rock damage, while Life Orb allows Hydreigon to boost the power of both of its attacks, allowing it to pick up the OHKO on Pokemon like Diggersby with Draco Meteor; however, the extra 10% chip damage at the end of each turn makes walls much harder to break for Hydreigon, since it will need to rely on Roost more to stay healthy.

Usage Tips

Hydreigon should only Roost against Pokemon that do not threaten it, such as Toxapex, allowing it to stay healthier through the game. Hydreigon should save Devastating Drake for when opposing threats such as Toxapex and Mega Venusaur are weakened and can be KOed. Taunt should be used to keep walls at bay by preventing them from using their recovery, allowing Hydreigon to break them with more ease, as well as to stop bulky setup Pokemon such as Suicune from boosting, as they are easily able to overwhelm the team otherwise. On top of this, Hydreigon should stay healthy through the game so it can continually switch in on walls and break them. Hydreigon should try to avoid status such as Toxic poisoning and paralysis as much as possible, as the former prevents it from staying healthy through the game, while the latter prevents it from outspeeding threats such as Porygon-Z and Diggersby. This Hydreigon set, however, lets in Pokemon such as Mega Lopunny fairly easily, which can be a pain for Dark to face, especially since Mega Lopunny can 2HKO Mandibuzz after Stealth Rock chip. Hydreigon should be wary of Pokemon like that and decide whether it is better to Taunt and Roost or predict the switch and attack to take them out with Devastating Drake. Hydreigon should be wary when trying to take on a wall with an attack that can inflict a status effect, such as Zapdos's Discharge, as the Speed loss makes Hydreigon's job of stallbreaking much harder.

Team Options

All of its teammates appreciate Hydreigon's ability to break walls with Taunt and Roost, as well as its ability to take care of threats such as unboosted Kommo-o. Tyranitar provides Hydreigon with much-needed chip damage, as both Stealth Rock and Sand Stream weaken opposing Pokemon, allowing Hydreigon to take on walls such as Hippowdon with Devastating Drake. In return, Tyranitar appreciates Hydreigon's ability to check walls that can easily beat it such as Toxapex. Due to Tyranitar's great natural Special Defense, which is increased under sand, it can take on many special attackers for Hydreigon such as Latios, Nihilego, and Volcarona. Mandibuzz provides Hydreigon with a much-needed neutrality to Fighting-type attacks, allowing it to switch into attacks such as Choice Scarf Terrakion's Close Combat and Keldeo's Secret Sword while also being able to Defog away entry hazards. Mandibuzz can also check physical setup sweepers such as Mega Scizor with Foul Play. Mega Sableye and Hydreigon form a very solid stallbreaking core, as walls can not touch Mega Sableye thanks to its Magic Bounce and Recover. Mega Sableye can also spread status such as Will-O-Wisp and Toxic, further chipping Hydreigon's switch-ins as well as crippling other Pokemon such as Chansey by removing their Eviolite with Knock Off. Greninja is a way of keeping faster foes in check and acts as a check to Fairy-type Pokemon such as Tapu Koko and Tapu Bulu because of Gunk Shot. Because Greninja also forces many switches and has access to U-turn, it can pretty safely bring Hydreigon into battle. Alolan Muk is a solid and much-needed special wall with Assault Vest that can switch into a plethora of attacks for Hydreigon such as Latios's Draco Meteor and Mega Diancie's Moonblast. Alolan Muk also can act as a setup sweeper with access to Curse and a somewhat reliable form of recovery in Iapapa Berry allowing it to clean through Fairy-type teams with ease. Bisharp appreciates Hydreigon's ability to beat walls that it struggles with such as Toxapex and Hippowdon, allowing it to clean late-game. Bisharp also provides the team with a priority attack in Sucker Punch, allowing it to pick off weakened Pokemon such as Mega Gallade. If Hydreigon decides not to use a Z-Move, Bisharp can use Darkinium Z and provide a one-time nuke to take down walls such as Chansey and Suicune, especially since it can boost its Attack with Swords Dance.

" + "description": "

Moves

Draco Meteor is Hydreigon's strongest STAB attack and allows it to take on a variety of different Pokemon such as Kommo-o and Rotom-Wash as well as use Devastating Drake. Dark Pulse is its most spammable STAB attack due to its flinch chance, consistent power, and ability to hit Pokemon such as Ferrothorn and Heatran that resist Draco Meteor for decent damage. Roost allows Hydreigon to stay healthy through the match, allowing it to continually act as a stallbreaker. Taunt allows Hydreigon to prevent walls such as Chansey from recovering off damage, prevents infliction of status, and forces them to use their weak attacks, allowing Hydreigon to easily take them on.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allows Hydreigon to be as fast as possible and to hit as hard as possible, outspeeding Pokemon such as Kyurem-B. The 4 remaining EVs are dumped into Special Defense to give Download users such as Porygon2 a boost in Attack rather than Special Attack. Dragonium Z allows Hydreigon's Draco Meteor to become Devastating Drake, which can help it take on walls such as Toxapex and Hippowdon with minor chip damage and outright OHKO Pokemon such as Diggersby. Levitate grants Hydreigon a Ground immunity and prevents it from being affected by entry hazards such as Spikes and Sticky Web. Dread Plate is an item option that gives Hydreigon's Dark Pulse a nice boost in power, allowing it to guarantee the 2HKO on Pokemon like specially defensive Jellicent without Stealth Rock damage, while Life Orb allows Hydreigon to boost the power of both of its attacks, allowing it to pick up the OHKO on Pokemon like Diggersby with Draco Meteor; however, the extra 10% chip damage at the end of each turn makes walls much harder to break for Hydreigon, since it will need to rely on Roost more to stay healthy.

Usage Tips

Hydreigon should only Roost against Pokemon that do not threaten it, such as Toxapex, allowing it to stay healthier through the game. Hydreigon should save Devastating Drake for when opposing threats such as Toxapex and Mega Venusaur are weakened and can be KOed. Taunt should be used to keep walls at bay by preventing them from using their recovery, allowing Hydreigon to break them with more ease, as well as to stop bulky setup Pokemon such as Suicune from boosting, as they are easily able to overwhelm the team otherwise. On top of this, Hydreigon should stay healthy through the game so it can continually switch in on walls and break them. Hydreigon should try to avoid status such as Toxic poisoning and paralysis as much as possible, as the former prevents it from staying healthy through the game, while the latter prevents it from outspeeding threats such as Porygon-Z and Diggersby. This Hydreigon set, however, lets in Pokemon such as Mega Lopunny fairly easily, which can be a pain for Dark to face, especially since Mega Lopunny can 2HKO Mandibuzz after Stealth Rock chip. Hydreigon should be wary of Pokemon like that and decide whether it is better to Taunt and Roost or predict the switch and attack to take them out with Devastating Drake. Hydreigon should be wary when trying to take on a wall with an attack that can inflict a status effect, such as Zapdos's Discharge, as the Speed loss makes Hydreigon's job of stallbreaking much harder.

Team Options

All of its teammates appreciate Hydreigon's ability to break walls with Taunt and Roost, as well as its ability to take care of threats such as unboosted Kommo-o. Tyranitar provides Hydreigon with much-needed chip damage, as both Stealth Rock and Sand Stream weaken opposing Pokemon, allowing Hydreigon to take on walls such as Hippowdon with Devastating Drake. In return, Tyranitar appreciates Hydreigon's ability to check walls that can easily beat it such as Toxapex. Due to Tyranitar's great natural Special Defense, which is increased under sand, it can take on many special attackers for Hydreigon such as Latios, Nihilego, and Volcarona. Mandibuzz provides Hydreigon with a much-needed neutrality to Fighting-type attacks, allowing it to switch into attacks such as Choice Scarf Terrakion's Close Combat and Keldeo's Secret Sword while also being able to Defog away entry hazards. Mandibuzz can also check physical setup sweepers such as Mega Scizor with Foul Play. Mega Sableye and Hydreigon form a very solid stallbreaking core, as walls can not touch Mega Sableye thanks to its Magic Bounce and Recover. Mega Sableye can also spread status such as Will-O-Wisp and Toxic, further chipping Hydreigon's switch-ins as well as crippling other Pokemon such as Chansey by removing their Eviolite with Knock Off. Greninja is a way of keeping faster foes in check and acts as a check to Fairy-type Pokemon such as Tapu Koko and Tapu Bulu because of Gunk Shot. Because Greninja also forces many switches and has access to U-turn, it can pretty safely bring Hydreigon into battle. Alolan Muk is a solid and much-needed special wall with Assault Vest that can switch into a plethora of attacks for Hydreigon such as Latios's Draco Meteor and Mega Diancie's Moonblast. Alolan Muk also can act as a setup sweeper with access to Curse and a somewhat reliable form of recovery in Iapapa Berry allowing it to clean through Fairy-type teams with ease. Bisharp appreciates Hydreigon's ability to beat walls that it struggles with such as Toxapex and Hippowdon, allowing it to clean late-game. Bisharp also provides the team with a priority attack in Sucker Punch, allowing it to pick off weakened Pokemon such as Mega Gallade. If Hydreigon decides not to use a Z-Move, Bisharp can use Darkinium Z and provide a one-time nuke to take down walls such as Chansey and Suicune, especially since it can boost its Attack with Swords Dance.

" }, "Choice Scarf (Dragon)": { "description": "

Moves

Dark Pulse is Hydreigon's Dark-type STAB move, which it uses to threaten Ghost- and Psychic-types such as Jellicent and Jirachi. Draco Meteor is Hydreigon's most powerful offensive option and devastates foes that don't resist it. U-turn is used to pivot out of foes that it can hardly damage such as Chansey and Mantine. Flash Cannon is utilized to lure and take out problematic Fairy-types such as Alolan Ninetales and Mega Diancie. Defog can be utilized over Flash Cannon as a means of entry hazard removal, which also grants teammates such as Mega Altaria and Latios the flexibility to run other sets. Fire Blast can also be used as a means of checking Ice- and Steel-types such as Alolan Sandslash and Ferrothorn.

Set Details

Maximum Special Attack investment allows Hydreigon to hit as hard as possible. Maximum Speed investment, a Timid nature, and a Choice Scarf enable Hydreigon to become a revenge killer, as its boosted Speed stat can let it offensively check incredibly fast foes such as Mega Lopunny. The remaining EVs are placed into Special Defense to prevent Download users such as Porygon-Z from receiving a Special Attack boost. Levitate allows Hydreigon to avoid all entry hazards outside of Stealth Rock as well as Ground-type moves.

Usage Tips

This set is meant to act as a revenge killer, as the Speed attained through a Choice Scarf allows it to threaten to KO fast Pokemon while also being able to pick off weakened foes. Hydreigon can also act as a late-game sweeper thanks to its natural special power and great coverage moves. Against Fairy teams, try luring Mega Diancie and KOing it with Flash Cannon. If Fairy teams lose Mega Diancie, it's more likely that Calm Mind Mega Latias can set up and sweep them. Hydreigon also provides momentum for Dragon teams through U-turn. This puts Dragon teams in favorable positions to win and should also be used in situations where the foe may switch out into a defensive countermeasure. Avoid being paralyzed, as a halved Speed stat will prevent Hydreigon from acting efficiently as a revenge killer. Watch out for Protect users, such as Mega Sableye and Toxapex, as these foes can scout for Hydreigon's moves and take an appropriate countermeasure. Draco Meteor sharply lowers Hydreigon's Special Attack stat, making it vulnerable to setup sweepers such as Mega Gallade and Volcarona, so be cautious of locking into it. It's also possible to lead with Hydreigon, as it can pivot out of any unfavorable matchups to teammates better suited for handling them while also providing some early momentum.

Team Options

Latios helps to check Fighting-types such as Keldeo and Terrakion for Hydreigon. In return, Hydreigon can check bulkier Psychic-types such as Jirachi and Slowbro. Because Hydreigon provides another countermeasure against faster foes, Latios can run alternativesets such as Choice Specs. Mega Altaria helps against specially defensive Dark-types such as Mega Sableye and Tyranitar by threatening to set up and KO them with its Pixilate-boosted STAB moves, as well as against opposing Dragon teams thanks to its immunity to Dragon-type moves. Kyurem-B utilizes its unrivaled mixed BoltBeam coverage in order to break many defensive Pokemon such as Mantine and Mega Venusaur for Hydreigon. Mega Latias can check Fighting-types such as Breloom and Infernape. Additionally, Calm Mind sets are critical against Fairy teams as they can set up and sweep against most of them bar Mega Diancie and Mimikyu. Kommo-o utilizes Clangorous Soulblaze to act as a late-game cleaner and is especially helpful versus defensive cores such as the Normal-type core of Chansey and Porygon2. Hydreigon can offensively come in on Psychic-types such as Latios and Mew for Kommo-o. Choice Band Dragonite is a powerful tool for breaking down many specially defensive foes for Hydreigon, such as Araquanid, Chansey, and Mantine. Additionally, its access to Extreme Speed also enables it to threaten to revenge kill faster foes and priority users such as Mega Lopunny and Mamoswine for Hydreigon. Garchomp is the only viable user of Stealth Rock available to Dragon teams, and the chip damage helps put foes such as Mega Aerodactyl in range of a KO from Hydreigon's attacks.

" @@ -1419,7 +1419,7 @@ "description": "

Moves

Quiver Dance allows Volcarona to outspeed and threaten Pokemon like Tapu Koko. Fire Blast provides strong neutral hits on walls like Zapdos and Gliscor and beats Steel-types such as Celesteela. Psychic in conjunction with Hidden Power Electric allows Volcarona to beat Toxapex and Mantine, breaking Water-type teams. It also threatens other defensive cores such as that of Flying- and Poison-type teams.

Set Details

Maximum Speed investment along with a Timid nature makes Volcarona outspeed Pokemon such as Choice Scarf Excadrill after a Quiver Dance boost and Zapdos in general as well as Speed tie with other base 100 Speed Pokemon such as Mega Charizard Y. Psychium Z lets Volcarona get past some of its check such as Toxapex. Flame Body is used for its chance to cripple physical attackers and possibly make them setup fodder.

Usage Tips

Volcarona should avoid switching into Stealth Rock, getting poisoned, and getting paralyzed to preserve its sweeping potential. It works best mid- or late-game when its checks and counters such as Nihilego, Chansey, and Alolan Muk have been taken care of by teammates like Mega Scizor and Mega Heracross. Against Water-type teams, Volcarona's decent Special Defense allows it to set up safely on Toxapex's weak Scald. It is important to scout the Toxapex set, however, as some sets utilize Toxic. Similarly, Volcarona can set up on defensive Celesteela and Mantine against Flying-type teams, but again it needs to scout for Toxic on Celesteela. Due to lack of Hidden Power Ground, Volcarona should set up only when Heatran is taken out or significantly weakened by its teammates. Volcarona can bluff a Firium Z set by not revealing its coverage move until the right moment, luring its usual checks such as Mantine and Toxapex.

Team Options

Armaldo and Forretress can not only clear Stealth Rock with Rapid Spin for Volcarona but also set up their own Stealth Rock so that Volcarona has easier time scoring KOs. With Stone Edge, Armaldo can check Fire-types that threaten Volcarona such as Choice Scarf Victini and Mega Charizard Y. Forretress can provide the team with slow Volt Switch pivoting and a neutrality to Rock, allowing it to take on threats like Tyranitar and Terrakion with Gyro Ball. As Psychium Z Volcarona lacks Hidden Power Ground to check Heatran and beat Steel-type teams, Mega Heracross is great teammate. Mega Scizor can take care of threatening Rock-types such as Nihilego, Terrakion, and Mega Diancie, and in return, Volcarona beats Water-types that Mega Scizor has trouble breaking such as Toxapex. Choice Band Scizor also acts as an offensive pivot with U-turn and can trap Choice Band Victini after V-create with Pursuit. Heracross or Buzzwole with a Choice Scarf can revenge kill faster threats to Volcarona such as Mega Lopunny and Mega Charizard Y. Additionally, Heracross can Pursuit trap Victini, while Buzzwole can improve the Dragon matchup. Assault Vest Araquanid can check special Fire-types such as opposing Volcarona and Z-Celebrate Victini. With Wacan Berry and Mirror Coat instead, Araquanid can take out strong special attackers like Tapu Koko so that Volcarona has easier time against Electric-type teams. Additionally, Araquanid and Galvantula can provide Sticky Web support, giving +1 Volcarona the ability to outspeed whole Water teams that use Choice Scarf Greninja. Galvantula can also check Water-and Ground-type Pokemon with Thunder and Energy Ball, alleviating pressure on Volcarona.

" }, "Quiver Dance (Fire)": { - "description": "

Moves

Quiver Dance boosts Volcarona's Special Attack, Special Defense, and Speed stat by one stage, allowing Volcarona to be a fearsome late-game sweeper. The Speed boost lets Volcarona outspeed Pokemon like Choice Scarf Excadrill at +1. Fire Blast is Volcarona's strongest STAB move and allows Volcarona to deal heavy damage to Pokemon such as Zapdos, Mega Gallade, and Kyurem-B. Bug Buzz lets Volcarona to hit Dark- and Psychic-types super effectively, such as Tyranitar, Hydreigon, and Mega Latias. Giga Drain allows Volcarona to take on Water-, Ground- and Rock-type Pokemon, such as Swampert, Rotom-W, Hippowdon, and Mega Diancie. Hidden Power Electric allows Volcarona to beat Gyarados and Mantine.

Set Details

252 Special Attack EVs and 252 Speed EVs with a Timid nature let Volcarona hit as hard as possible while outspeeding Pokemon such as Hydreigon, Excadrill, and Kyurem-B. Firium Z allows Volcarona to use a powerful 185-Base Power Inferno Overdrive, capable of dealing significant damage to threats such as Zapdos. Flame Body grants Volcarona a chance to inflict burn on Pokemon that are known for using contact moves, such as Dragonite and Mega Gallade.

Usage Tips

Volcarona's typing leaves it weak to the common Stealth Rock, which takes 50% of Volcarona's HP on each switch in, as well as the other entry hazards. Therefore, it is best to use Volcarona after a teammate removes entry hazards in order to keep it healthy. Be wary of common status spreaders such as Chansey, Porygon2, and Toxapex. Status conditions, namely poison and paralysis, are threatening to Volcarona and leave it weak against revenge killers such as Terrakion. Use Volcarona's good natural special bulk and Quiver Dance to take advantage of weak special attackers such as Rotom-W and set up on them. Avoid taking unnecessary damage, as it will hinder Volcarona's ability to set up and sweep. Try to use teammates such as Rotom-H and Victini to pivot in with Volt Switch and U-turn. Make sure to eliminate defensive checks like Chansey and Heatran, along with Haze users such as Mantine and Toxapex, before setting up, as those Pokemon can still take on Volcarona even after Quiver Dance boosts. Be wary of common Choice Scarf users such as Terrakion, Nihilego, and Greninja carrying Rock Slide, as they are capable of outspeeding Volcarona after one Quiver Dance boost and reliably KOing it. Try to set up twice in order to outspeed said Choice Scarf users or seek for better setup opportunities after these Pokemon are eliminated. Use Giga Drain to pick off weakened foes if they are in the KO range in order to regain HP. Note that Volcarona's below-average physical bulk leaves it weak against physical priority users such as Dragonite, Azumarill, and Mega Pinsir. Keep your Inferno Overdrive for Pokemon that can handle every attack from it, such as Gyarados. However, it can be used freely if it doesn't affect the outcome of the battle.

Team Options

Torkoal makes an excellent partner for Volcarona; its capability of removing entry hazards with Rapid Spin benefits Volcarona greatly, as it is very fragile against hazards. Furthermore, Torkoal's access to Drought boosts the power of Fire Blast and Inferno Overdrive, letting Volcarona secure KOs more easily and be effective even without Quiver Dance boosts. Its access to Yawn also gives Volcarona opportunities for setting up safely. Torkoal also provides Stealth Rock support for the team, which lets Volcarona have an easy time against Flying- and Fire-type matchups. Rotom-H's Reflect and Light Screen lets Volcarona set up Quiver Dance safely, Defog removes hazards for Volcarona in order to let it switch safer and stay healthy, and Volt Switch gives Rotom-H ability to bring Volcarona in the field without taking any direct damage. Its access to Levitate also lets Rotom-H pivot into Ground-type attacks. However, Rotom-H must watch out for Mold Breaker Excadrill. Heatran is one of the most important teammates that Volcarona has; its part-Steel typing allows Heatran to check Pokemon like Nihilego and opposing Heatran and KO them back with Earth Power, and its access to Flash Cannon lets Heatran beat Mega Diancie for Volcarona. Its useful utility moves Taunt and Toxic along with Magma Storm allow Heatran to isolate some of Volcarona's checks such as Mantine and Toxapex and eliminate them, giving Volcarona more opportunities for setting up. Mega Charizard Y is another sun setter that can weaken the opposing team with its monstrous Special Attack stat, allowing Volcarona clean easier late-game. Its part-Flying typing serves as a Ground-type immunity and lets Mega Charizard Y switch into Ground-type attacks safely and retaliate with its Solar Beam. Its Drought also weakens Water-type attacks and let it act as an offensive check against Water-Type Pokemon as well. Mega Charizard X forms a strong offensive core with Volcarona, capable of beating Pokemon like Mantine and Heatran with Dragon Claw and Earthquake. In return, Volcarona can beat Swampert and Porygon2 for Mega Charizard X. Victini's access to Bolt Strike and V-create lets it effectively beat bulky Pokemon such as Chansey and Mantine and ease the Flying- and Water-type matchups. It also has access to U-turn, which can be used to bring Volcarona in safely. Infernape is another decent partner that can threaten some of Volcarona's checks such as Chansey, Heatran, and Nihilego after Stealth Rock damage with a powerful STAB Close Combat. Furthermore, its access to U-turn can be used for pivoting as well.

" + "description": "

Moves

Quiver Dance boosts Volcarona's Special Attack, Special Defense, and Speed stat by one stage, allowing Volcarona to be a fearsome late-game sweeper. The Speed boost lets Volcarona outspeed Pokemon like Choice Scarf Excadrill at +1. Fire Blast is Volcarona's strongest STAB move and allows Volcarona to deal heavy damage to Pokemon such as Zapdos, Mega Gallade, and Kyurem-B. Bug Buzz lets Volcarona to hit Dark- and Psychic-types super effectively, such as Tyranitar, Hydreigon, and Mega Latias. Giga Drain allows Volcarona to take on Water-, Ground- and Rock-type Pokemon, such as Swampert, Rotom-Wash, Hippowdon, and Mega Diancie. Hidden Power Electric allows Volcarona to beat Gyarados and Mantine.

Set Details

252 Special Attack EVs and 252 Speed EVs with a Timid nature let Volcarona hit as hard as possible while outspeeding Pokemon such as Hydreigon, Excadrill, and Kyurem-B. Firium Z allows Volcarona to use a powerful 185-Base Power Inferno Overdrive, capable of dealing significant damage to threats such as Zapdos. Flame Body grants Volcarona a chance to inflict burn on Pokemon that are known for using contact moves, such as Dragonite and Mega Gallade.

Usage Tips

Volcarona's typing leaves it weak to the common Stealth Rock, which takes 50% of Volcarona's HP on each switch in, as well as the other entry hazards. Therefore, it is best to use Volcarona after a teammate removes entry hazards in order to keep it healthy. Be wary of common status spreaders such as Chansey, Porygon2, and Toxapex. Status conditions, namely poison and paralysis, are threatening to Volcarona and leave it weak against revenge killers such as Terrakion. Use Volcarona's good natural special bulk and Quiver Dance to take advantage of weak special attackers such as Rotom-Wash and set up on them. Avoid taking unnecessary damage, as it will hinder Volcarona's ability to set up and sweep. Try to use teammates such as Rotom-Heat and Victini to pivot in with Volt Switch and U-turn. Make sure to eliminate defensive checks like Chansey and Heatran, along with Haze users such as Mantine and Toxapex, before setting up, as those Pokemon can still take on Volcarona even after Quiver Dance boosts. Be wary of common Choice Scarf users such as Terrakion, Nihilego, and Greninja carrying Rock Slide, as they are capable of outspeeding Volcarona after one Quiver Dance boost and reliably KOing it. Try to set up twice in order to outspeed said Choice Scarf users or seek for better setup opportunities after these Pokemon are eliminated. Use Giga Drain to pick off weakened foes if they are in the KO range in order to regain HP. Note that Volcarona's below-average physical bulk leaves it weak against physical priority users such as Dragonite, Azumarill, and Mega Pinsir. Keep your Inferno Overdrive for Pokemon that can handle every attack from it, such as Gyarados. However, it can be used freely if it doesn't affect the outcome of the battle.

Team Options

Torkoal makes an excellent partner for Volcarona; its capability of removing entry hazards with Rapid Spin benefits Volcarona greatly, as it is very fragile against hazards. Furthermore, Torkoal's access to Drought boosts the power of Fire Blast and Inferno Overdrive, letting Volcarona secure KOs more easily and be effective even without Quiver Dance boosts. Its access to Yawn also gives Volcarona opportunities for setting up safely. Torkoal also provides Stealth Rock support for the team, which lets Volcarona have an easy time against Flying- and Fire-type matchups. Rotom-Heat's Reflect and Light Screen lets Volcarona set up Quiver Dance safely, Defog removes hazards for Volcarona in order to let it switch safer and stay healthy, and Volt Switch gives Rotom-Heat ability to bring Volcarona in the field without taking any direct damage. Its access to Levitate also lets Rotom-Heat pivot into Ground-type attacks. However, Rotom-Heat must watch out for Mold Breaker Excadrill. Heatran is one of the most important teammates that Volcarona has; its part-Steel typing allows Heatran to check Pokemon like Nihilego and opposing Heatran and KO them back with Earth Power, and its access to Flash Cannon lets Heatran beat Mega Diancie for Volcarona. Its useful utility moves Taunt and Toxic along with Magma Storm allow Heatran to isolate some of Volcarona's checks such as Mantine and Toxapex and eliminate them, giving Volcarona more opportunities for setting up. Mega Charizard Y is another sun setter that can weaken the opposing team with its monstrous Special Attack stat, allowing Volcarona clean easier late-game. Its part-Flying typing serves as a Ground-type immunity and lets Mega Charizard Y switch into Ground-type attacks safely and retaliate with its Solar Beam. Its Drought also weakens Water-type attacks and let it act as an offensive check against Water-Type Pokemon as well. Mega Charizard X forms a strong offensive core with Volcarona, capable of beating Pokemon like Mantine and Heatran with Dragon Claw and Earthquake. In return, Volcarona can beat Swampert and Porygon2 for Mega Charizard X. Victini's access to Bolt Strike and V-create lets it effectively beat bulky Pokemon such as Chansey and Mantine and ease the Flying- and Water-type matchups. It also has access to U-turn, which can be used to bring Volcarona in safely. Infernape is another decent partner that can threaten some of Volcarona's checks such as Chansey, Heatran, and Nihilego after Stealth Rock damage with a powerful STAB Close Combat. Furthermore, its access to U-turn can be used for pivoting as well.

" } }, "credits": { @@ -1458,7 +1458,7 @@ }, "Tornadus-Therian": { "overview": "

Tornadus-T serves as a solid offensive pivot for Flying teams thanks to its good Speed and access to a threatening nuke with Supersonic Skystrike, which gives it many opportunities to use Defog on forced switches. Additionally, Tornadus-T's solid natural bulk combined with Regenerator lets it easily U-turn on forced switches to heal off weak attacks and chip damage from the likes of Scald and Stealth Rock. It has a great utility movepool, including U-turn to gain momentum for the team, and Knock Off, which lets it still be an annoyance to walls that don't care about Hurricane, such as Chansey and Celesteela. Tornadus-T is also very potent against passive balance archetypes like Water, which are unable to overwhelm it late-game due to its ability to continuously heal upon switching out with Regenerator. Flying teams have few or no Pokemon to wield Flying-type STAB moves offensively, giving Tornadus-T a valuable niche despite its pure Flying typing. However, Tornadus-T's typing offers no real defensive utility for Flying, stacking Ice, Rock, and Electric weaknesses that can be exploited by threats such as Tapu Koko and Mega Diancie, which Flying teams already struggle with. Tornadus-T is also reliant on Flyinium Z to threaten many Pokemon, as once it has used Supersonic Skystrike, its average Special Attack and inaccurate Hurricane make it much less of a consistent offensive threat.

", - "comments": "

Other Options

Taunt is an option to make Tornadus-T even more efficient at keeping entry hazards at bay, but Tornadus-T is outclassed as a stallbreaker by Gliscor due to the lack of immediate recovery, and Taunt is sometimes hard to fit on a set. An expansive utility and offensive movepool means an Assault Vest set is possible, but Tornadus-T has to give up Defog for this set, which Flying teams greatly appreciate.

Checks and Counters

Electric-types: Electric-types like Rotom-W and Zapdos resist Hurricane and threaten Tornadus-T and the rest of the team with their STAB attacks, although those without recovery such as Zeraora are prone to getting worn down, invalidating them as switch-ins.

Rock-types: Rock-types like Mega Aerodactyl and Alolan Golem can switch into most of Tornadus-T's attacks, force it out with their STAB moves, and even set entry hazards if they carry them. However, most Rock-types lack recovery, leaving them susceptible to being chipped and too weak to switch into a Hurricane.

Steel-types: Steel-types like Bisharp and Z-Happy Hour Jirachi can use Tornadus-T as setup fodder if it has been scouted to not be carrying Superpower or Heat Wave.

Special Walls: Special walls like Zapdos and Mantine typically can shrug off any of Tornadus-T's moves, though some like Celesteela and Chansey hate losing their items.

Paralysis: Although Tornadus-T doesn't care much about burn or poison thanks to Regenerator, paralysis severely cripples it from effectively Defogging and pivoting by decreasing its Speed.

Durable Entry Hazard Setters: Hazard setters with reliable recovery like Clefable and Cradily can outlast Tornadus-T if its Z-Move has been used, though confusion from Hurricane can potentially cause issues for them if they fail to use a healing move when it is needed for them to avoid being KOed.

", + "comments": "

Other Options

Taunt is an option to make Tornadus-T even more efficient at keeping entry hazards at bay, but Tornadus-T is outclassed as a stallbreaker by Gliscor due to the lack of immediate recovery, and Taunt is sometimes hard to fit on a set. An expansive utility and offensive movepool means an Assault Vest set is possible, but Tornadus-T has to give up Defog for this set, which Flying teams greatly appreciate.

Checks and Counters

Electric-types: Electric-types like Rotom-Wash and Zapdos resist Hurricane and threaten Tornadus-T and the rest of the team with their STAB attacks, although those without recovery such as Zeraora are prone to getting worn down, invalidating them as switch-ins.

Rock-types: Rock-types like Mega Aerodactyl and Alolan Golem can switch into most of Tornadus-T's attacks, force it out with their STAB moves, and even set entry hazards if they carry them. However, most Rock-types lack recovery, leaving them susceptible to being chipped and too weak to switch into a Hurricane.

Steel-types: Steel-types like Bisharp and Z-Happy Hour Jirachi can use Tornadus-T as setup fodder if it has been scouted to not be carrying Superpower or Heat Wave.

Special Walls: Special walls like Zapdos and Mantine typically can shrug off any of Tornadus-T's moves, though some like Celesteela and Chansey hate losing their items.

Paralysis: Although Tornadus-T doesn't care much about burn or poison thanks to Regenerator, paralysis severely cripples it from effectively Defogging and pivoting by decreasing its Speed.

Durable Entry Hazard Setters: Hazard setters with reliable recovery like Clefable and Cradily can outlast Tornadus-T if its Z-Move has been used, though confusion from Hurricane can potentially cause issues for them if they fail to use a healing move when it is needed for them to avoid being KOed.

", "sets": { "Offensive Utility": { "description": "

Moves

Hurricane is Tornadus-T's strongest STAB move, dealing respectable damage to walls like Swampert and Clefable, especially when paired with a 185-Base Power Supersonic Skystrike. U-turn lets Tornadus-T punish switches and gain Regenerator recovery, letting it act as an effective fast offensive pivot. Knock Off gives it valuable utility by removing key items of usual defensive switch-ins such as Porygon2's Eviolite and Celesteela's Leftovers. Knock Off can also remove items like Diggersby's Choice Band and Kyurem-B's Life Orb so a defensive teammate can check them more easily, as well as deal good damage to Psychic-types. Defog lets it take advantage of switches it forces to prevent Flying teams from being rapidly worn down by Stealth Rock. However, if another teammate such as Gliscor or Landorus-T carries Knock Off, coverage moves can be used to surprise usual switch-ins, such as Heat Wave for Skarmory, Ferrothorn, and Scizor, and Superpower for Tyranitar and Heatran.

Set Details

Flyinium Z gives Tornadus-T access to a 100% perfectly accurate STAB Supersonic Skystrike when it is needed to seriously damage a threat to the team, KOing the likes of Victini or Kyurem-B after Stealth Rock damage. Maximum Special Attack EVs let Tornadus-T hit as hard as possible with Supersonic Skystrike. Maximum Speed investment and a Timid nature make Tornadus-T as fast as possible, giving it many opportunities to Defog or gain momentum with U-turn. Timid is preferred over Naive, since Knock Off and U-turn are used for utility more than damage. However, Naive should be run if Superpower is used. Regenerator lets Tornadus-T heal off excess damage by simply switching out.

Usage Tips

Tornadus-T is best used to switch into weak or resisted attacks from Pokemon like Mega Venusaur and Hawlucha so it can stay as healthy as possible throughout the match thanks to Regenerator. Defog can be used to remove Stealth Rock when Tornadus-T isn't offensively pressured, but it should prioritize KOing slower wallbreakers that threaten it like Nidoking and Hydreigon if they are on the field. Use Knock Off to safely remove items whenever possible, such as removing Gastrodon's Leftovers to break through it more easily and Keldeo's Choice Specs to wall it more reliably. It is best to avoid unnecessary residual damage from walls it can't break, such as Mantine, so it can stay as healthy as possible throughout the match with Regenerator. U-turn can be used very liberally to gain momentum off of switches, since Flying has an excellent defensive and offensive core to fall back on. Take advantage of Regenerator by switching Tornadus-T in to scout what sets weak defensive Pokemon are running, such as seeing if a Swampert is carrying Toxic. It can also be worth aggressively switching Tornadus-T into passive Stealth Rock users like Celebi, since Tornadus-T can put itself in an advantageous situation by either removing entry hazards or gaining Regenerator recovery. Be careful when using Tornadus-T's Z-Move, as your opponent may try to bring in something that resists it or shrugs it off with ease. If possible, save it until it is absolutely needed to remove a threat or the opponent has nothing to comfortably switch into it. Tornadus-T can serve as a good Will-O-Wisp switch-in, since it doesn't care about the minor residual damage nearly as much as other teammates such as Zapdos or Celesteela. However, it should avoid paralysis at all costs, since the lowered Speed makes it far less effective at pivoting.

Team Options

Tornadus-T provides great utility with U-turn, Knock Off, and Defog, combined with solid offensive presence with Flyinium Z, making it a solid choice for many Flying teams. Zapdos can deal with bulky Water-types such as Toxapex and Mantine, alleviating pressure from Tornadus-T, as well as act as a switch-in for Electric-types like Zap Plate Tapu Koko. Zapdos also is able to run other sets such as Substitute + Toxic due to Tornadus-T taking the role of a Defogger. Gliscor serves as an effective stallbreaker using Taunt that can take on many defensive threats Tornadus-T can't easily muscle past, such as Chansey and Ferrothorn, and it can switch into and offensively threaten Electric types like Magnezone and Alolan Raichu. Gliscor can also form a U-turn core with Tornadus-T to constantly pressure the opponent as they switch, as well as Defog to make both itself and Tornadus-T very hard to wear down when paired with their strong defensive abilities in Poison Heal and Regenerator. Mantine serves as a great blanket check to special attackers and switch-in to Ice- and Water-type attacks from threats such as Greninja and Keldeo and as a strong defensive Defogger, forming a strong entry hazard removal core with Tornadus-T. Mantine also can use Haze against priority users like Mega Scizor and Z-Belly Drum Azumarill that blow past Tornadus-T after boosts. Skarmory and Celesteela can take on Rock-types like Mega Diancie that easily switch into Tornadus-T. Skarmory can also chip threats like Alolan Muk with Stealth Rock that try to switch into Tornadus-T, whereas Celesteela can situationally provide it with extra recovery with Leech Seed. Mega Aerodactyl and Choice Scarf Landorus-T are good offensive partners for Tornadus-T, since they appreciate Tornadus-T's ability to deal with Mega Venusaur and weaken teams so they can clean late-game. Tornadus-T synergizes even better with them if it runs Heat Wave, letting it break many defensive Steel-types like Skarmory that the former two struggle with. Landorus-T and Mega Aerodactyl can both deal with Heatran for Tornadus-T, which otherwise easily switches into most of its sets. Landorus-T can form a U-turn core with Tornadus-T, while Mega Aerodactyl can trap threats like Victini with Pursuit. Thundurus-T serves as an offensive pivot for Electric-types with Choice Scarf and can threaten teams more effectively thanks to Tornadus-T's ability to deal with Mega Venusaur. Dragonite appreciates Tornadus-T's ability to preserve its Multiscale with Defog. In exchange, it can use Dragon Dance or Choice Band to deal with defensive threats like Mantine and Tyranitar, which can otherwise wall Tornadus-T, as well as pick off fast threats like Greninja with Extreme Speed.

" @@ -1467,11 +1467,11 @@ "credits": {"writtenBy": [{"user_id": 446329, "username": "Guwahavel"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 100418, "username": "Eien"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 305839, "username": "Rio Vidal"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Thundurus": { - "overview": "

Electric

With 115 / 125 offenses, Thundurus can perform the role of a mixed attacker for Electric-type teams. A vast movepool helps it also check various threats to Electric such as Mega Venusaur and Normal, and it provides an important Ground immunity. Its Defiant can punish common moves like Defog, and a very good Speed at base 111 allows it to outspeed common base 110 Speed Pokemon such as Mega Diancie, Mega Gallade, and Latios. However, Thundurus has mediocre bulk, which means it will be easily knocked out by strong neutral moves and cannot be switched into attacks liberally. Its Flying typing makes it weak to Stealth Rock, which further limits the number of times it can switch in to wallbreak and reduces its pivoting options with U-turn, as well as to common Ice- and Rock-type moves, which Electric-types have difficulty switching into aside from Rotom-W and Alolan Golem, respectively. Thundurus also suffers from a case of four-moveslot syndrome, as it cannot check all the threats it could and will always be walled by some threats depending on the moveset it is running. Thundurus is outclassed by Zeraora as a check to Normal-type teams, but Thundurus can handle Mega Venusaur and Poison-type teams, which Zeraora cannot do.

Flying

Thundurus's ability Prankster makes it a valuable addition to Flying teams because it can paralyze threats like Kyurem-B and Terrakion with priority Thunder Wave. Thundurus is Flying's best check to Water-types like Toxapex and Mantine that can tank Mega Charizard Y's Solar Beam. Thundurus also has a high Special Attack stat alongside access to many coverage moves such as Grass Knot and Focus Blast, allowing it to threaten bulky Ground- and Rock-types. Furthermore, Thundurus has access to a great utility move in Knock Off, letting it cripple common switch-ins such as Chansey. Thundurus also sits at an amazing Speed tier, which allows it to outspeed threats like Latios and makes it an amazing revenge killer. However, it still gets outsped by common threats to Flying such as Tapu Koko and Greninja, which are also immune to Prankster Thunder Wave. Despite Thundurus being a great offensive threat, its bad defensive stats make it easy to revenge kill, especially through the use of priority moves. Thundurus doesn't appreciate entry hazards due to its lack of recovery, as they wear it down easily with the addition of Life Orb recoil.

", + "overview": "

Electric

With 115 / 125 offenses, Thundurus can perform the role of a mixed attacker for Electric-type teams. A vast movepool helps it also check various threats to Electric such as Mega Venusaur and Normal, and it provides an important Ground immunity. Its Defiant can punish common moves like Defog, and a very good Speed at base 111 allows it to outspeed common base 110 Speed Pokemon such as Mega Diancie, Mega Gallade, and Latios. However, Thundurus has mediocre bulk, which means it will be easily knocked out by strong neutral moves and cannot be switched into attacks liberally. Its Flying typing makes it weak to Stealth Rock, which further limits the number of times it can switch in to wallbreak and reduces its pivoting options with U-turn, as well as to common Ice- and Rock-type moves, which Electric-types have difficulty switching into aside from Rotom-Wash and Alolan Golem, respectively. Thundurus also suffers from a case of four-moveslot syndrome, as it cannot check all the threats it could and will always be walled by some threats depending on the moveset it is running. Thundurus is outclassed by Zeraora as a check to Normal-type teams, but Thundurus can handle Mega Venusaur and Poison-type teams, which Zeraora cannot do.

Flying

Thundurus's ability Prankster makes it a valuable addition to Flying teams because it can paralyze threats like Kyurem-B and Terrakion with priority Thunder Wave. Thundurus is Flying's best check to Water-types like Toxapex and Mantine that can tank Mega Charizard Y's Solar Beam. Thundurus also has a high Special Attack stat alongside access to many coverage moves such as Grass Knot and Focus Blast, allowing it to threaten bulky Ground- and Rock-types. Furthermore, Thundurus has access to a great utility move in Knock Off, letting it cripple common switch-ins such as Chansey. Thundurus also sits at an amazing Speed tier, which allows it to outspeed threats like Latios and makes it an amazing revenge killer. However, it still gets outsped by common threats to Flying such as Tapu Koko and Greninja, which are also immune to Prankster Thunder Wave. Despite Thundurus being a great offensive threat, its bad defensive stats make it easy to revenge kill, especially through the use of priority moves. Thundurus doesn't appreciate entry hazards due to its lack of recovery, as they wear it down easily with the addition of Life Orb recoil.

", "comments": "

Other Options

Electric

Thundurus can also use Hidden Power Ice over Fly to form pseudo-BoltBeam coverage and take on Ground-types such as Landorus, Gliscor, and Garchomp. Thundurus can also utilize Grass Knot to beat bulky Ground-type Pokemon like Swampert and Hippowdon for teammates such as Zeraora. Thundurus can utilize a Choice Band set to wallbreak better; however, it is heavily prediction-reliant and makes Thundurus unable to check some of the major threats to Electric-type teams such as Mega Venusaur. Regardless, if running a Choice Band set, Thundurus can utilize Wild Charge over Thunderbolt. A set that uses Prankster instead of Defiant with Thunder Wave or Taunt is also viable, as it allows Thundurus to cripple faster threats or stallbreak. Thundurus can also utilize a Bulk Up set to boost its Attack and Defense stats. However, Thundurus has mediocre bulk, so it will find it hard to set up Bulk Up safely.

Flying

Nasty Plot can be used to take advantage of Prankster and make Thundurus a deadly setup sweeper, but Thundurus's bad bulk makes setting up Nasty Plot quite hard. Focus Blast can be used to hit certain walls, such as Ferrothorn, Porygon2, and Heatran, harder. Focus Blast can also be used for Excadrill switch ins against Ground, as that is the main switch-in to Thundurus for Ground teams, and being able to eliminate Excadrill is very useful for offensive teams. Taunt is also an alternative that prevents walls like Chansey, Clefable, and Torkoal from setting up entry hazards. The addition of Taunt or Focus Blast, however, means losing Grass Knot, which prevents Thundurus from hitting Swampert, Seismitoad, and Gastrodon, or losing Hidden Power Ice, which means Thundurus cannot hit Pokemon like Garchomp, Landorus, and Dragonite.

Checks and Counters

Electric

Faster attackers: Faster attackers such as Choice Scarf Victini, Tapu Koko, and Choice Scarf Nihilego can easily outspeed and KO Thundurus.

Ground-types: Thundurus is walled by bulky Ground-types such as Hippowdon and Gastrodon, as it cannot fit moves to break past them and can get crippled with Toxic.

Dragon-types: Dragon-types like Dragonite and Garchomp are not threatened by Thundurus and can KO it easily with their STAB moves.

Mega Venusaur: While Mega Venusaur is checked by Fly, it can completely wall variants without Fly.

Priority Users: Strong priority users such as Choice Band Dragonite and Bisharp can check and do some serious damage to Thundurus with their priority moves. Thundurus is more susceptible to priority if it is running Life Orb due to the recoil.

Mixed Walls: Mixed walls such as Clefable, Mega Sableye, and Mew take on Thundurus pretty easily. Such Pokemon can simply recover off the damage from Thundurus and proceed to cripple it or use status moves such as Stealth Rock.

Stealth Rock: Thundurus will lose 25% of its health to Stealth Rock due to its Flying typing, making it easier to check.

Flying

Mega Venusaur: Mega Venusaur doesn't care much about Thunder Wave because it is already a slow Pokemon, and Thundurus can barely touch it.

Chansey: Chansey walls Thundurus in general. Thunder Wave doesn't hinder it thanks to Natural Cure, and Thunderbolt doesn't do much damage do it, but Chansey should be careful of Knock Off.

Special Walls: Specially defensive Pokemon such as Cradily and Lanturn can easily switch into Thundurus, forcing it out.

Electric-types: Tapu Koko and Alolan Raichu under Electric Terrain can outspeed and easily OHKO Thundurus. Specially defensive Zapdos, meanwhile, can stall it out. Electric-types in general are immune to Thunder Wave and can normally switch into Thundurus relatively fearlessly.

Ground-types: Faster Ground-types such as Choice Scarf or Sand Rush Excadrill, Dugtrio, and Choice Scarf Garchomp are immune to Thunder Wave, forcing you to sacrifice Thundurus or switch out. Slower Ground-types need to be careful of coverage moves but are still relatively safe switch-ins because they are immune to Thunder Wave.

Faster Dark-types: Dark-types such as Greninja, Weavile, and Mega Houndoom are not affected by Prankster Thunder Wave, allowing them to outspeed and OHKO Thundurus. However, Dark-types generally can't switch into Thundurus's attacks.

Chip Damage: Thundurus gets easily worn down by Life Orb recoil, Stealth Rock damage, and status ailments, making it easy to revenge kill.

Revenge Killers: Due to Thundurus's lack of good defenses, it can be revenge killed by many faster threats like Mega Aerodactyl, Weavile, Greninja, and Tapu Koko.

", "sets": { "Mixed Attacker (Electric)": { - "description": "

Moves

Thunderbolt is Thundurus's primary STAB move and breaks through Flying-types such as Celesteela and Staraptor. Thunderbolt is also important for hitting physically bulky Pokemon such as Slowbro, which would shrug off Wild Charge, much harder. Knock Off is a good utility move that allows Thundurus to not only cripple Normal-type teams but also break Psychic-type teams better through severely damaging Pokemon such as Latios. Superpower allows Thundurus to beat threats to Electric-type teams such as Ferrothorn, Chansey, and Kyurem-B. Fly, when used with Flyinium Z, turns into a 175-Base Power Supersonic Skystrike that allows Thundurus to beat Grass-types such as Mega Venusaur, Celebi and Tapu Bulu on a predicted switch. It is also a powerful move in general, allowing Thundurus to break through neutral targets that can threaten Electric-type teams such as Nidoking. U-turn should only be used over Fly if a Z-Move is used on other Pokemon already. It allows Thundurus to act as a fast pivot and pressure Psychic-type teams in conjunction with Knock Off.

Set Details

Maximum Attack and Speed investment along with a Naive nature makes Thundurus as strong and fast as possible, allowing it to outspeed base 110 Speed Pokemon such as Latios and Mega Gallade. As the set shown is a mixed set, a Naive nature is used so that Thundurus can better take priority attacks from Pokemon like Choice Band Dragonite. Flyinium Z as the item allows Thundurus to use a powerful move in Supersonic Skystrike to check Grass-types such as Breloom, Mega Venusaur and Tapu Bulu. If Fly is not used on the set, Thundurus can utilize Life Orb to increase the damage output of its moves. Defiant as the ability allows Thundurus to gain a free Attack boost if any of its stats is lowered from moves such as Defog. It is also useful against Intimidate users as Landorus-T.

Usage Tips

Thundurus should be preserved in matchups where it is needed to eliminate threats such as against Poison- and Normal-type teams. Its main targets when against those teams are Mega Venusaur, Alolan Muk, and Chansey. Thundurus should not be switched into Stealth Rock often, as it severely limits the number of times it can come into the battle and wallbreak. Due to its low bulk, Thundurus should avoid switching into attacks directly, as it can get severely weakened, making it easy to KO and unable to wallbreak effectively. It should switched in through safe switches after a teammate has fainted, smart double switches, or slow Volt Switch support from Rotom-W and Zapdos. Thundurus has a vast movepool, so it is important to not reveal its coverage until the right moment in the battle. For instance, Thundurus can use Thunderbolt initially against Poison-type teams, giving the impression that the set is a special set and then take out Pokemon that may switch into Thunderbolt such as Nidoking, Alolan Muk, and Mega Venusaur by using Supersonic Skystrike. It should avoid status moves that cause burn and poison at all costs. Against walls that check Thundurus such as Zapdos, it should use U-turn on a predicted switch to such walls, gaining momentum for the team. As Supersonic Skystrike is a one-time move, it should not be used liberally against Poison- and Grass-type teams, as without it, Thundurus will not be able to break Pokemon such as Alolan Muk and Mega Venusaur. Knock Off should be used early-game to cripple walls such as Porygon2 and Swampert as well as punish offensive switch-ins like Latios. Superpower should be used cautiously, as its stat drops make Thundurus susceptible to priority moves such as Quick Attack from Diggersby and let Pokemon like Alolan Muk set up on it.

Team Options

Rotom-W is a good teammate, as it can sponge special attacks aimed at Thundurus, cripple threats with Will-O-Wisp, and utilize a slow Volt Switch to bring in Thundurus freely. Rotom-W also deals with bulky Ground-types such as Landorus thanks to STAB Hydro Pump. Zapdos provides essential Defog support for Thundurus so that it can wallbreak without getting worn out fast from Stealth Rock. It also acts as physical wall to beat Pokemon such as Choice Scarf Tapu Bulu and provides Thundurus with Volt Switch support. Tapu Koko is a good wallbreaker that appreciates Thundurus checking some of its switch-ins such as Mega Venusaur and Alolan Muk. In return, Tapu Koko can deal with threatening Dragon-types with Dazzling Gleam. Alolan Golem provides Thundurus with important Stealth Rock support, which lets Thundurus KO more effectively. It can also trap Pokemon such as Ferrothorn and Excadrill and eliminate or weaken them with Fire Punch or Earthquake. Alolan Raichu is another good teammate that can act as a cleaner once Thundurus weakens or removes its checks and counters. Zeraora is a fantastic physical attacker that appreciates Thundurus taking down shared checks and weakening walls such as Mega Venusaur and Swampert for it. Zeraora can also beat the Eviolite core of Normal-type teams, relieving pressure from Thundurus. Magnezone can trap and eliminate Pokemon like Mega Scizor, which can tank moves from Thundurus and pose a threat to it.

" + "description": "

Moves

Thunderbolt is Thundurus's primary STAB move and breaks through Flying-types such as Celesteela and Staraptor. Thunderbolt is also important for hitting physically bulky Pokemon such as Slowbro, which would shrug off Wild Charge, much harder. Knock Off is a good utility move that allows Thundurus to not only cripple Normal-type teams but also break Psychic-type teams better through severely damaging Pokemon such as Latios. Superpower allows Thundurus to beat threats to Electric-type teams such as Ferrothorn, Chansey, and Kyurem-B. Fly, when used with Flyinium Z, turns into a 175-Base Power Supersonic Skystrike that allows Thundurus to beat Grass-types such as Mega Venusaur, Celebi and Tapu Bulu on a predicted switch. It is also a powerful move in general, allowing Thundurus to break through neutral targets that can threaten Electric-type teams such as Nidoking. U-turn should only be used over Fly if a Z-Move is used on other Pokemon already. It allows Thundurus to act as a fast pivot and pressure Psychic-type teams in conjunction with Knock Off.

Set Details

Maximum Attack and Speed investment along with a Naive nature makes Thundurus as strong and fast as possible, allowing it to outspeed base 110 Speed Pokemon such as Latios and Mega Gallade. As the set shown is a mixed set, a Naive nature is used so that Thundurus can better take priority attacks from Pokemon like Choice Band Dragonite. Flyinium Z as the item allows Thundurus to use a powerful move in Supersonic Skystrike to check Grass-types such as Breloom, Mega Venusaur and Tapu Bulu. If Fly is not used on the set, Thundurus can utilize Life Orb to increase the damage output of its moves. Defiant as the ability allows Thundurus to gain a free Attack boost if any of its stats is lowered from moves such as Defog. It is also useful against Intimidate users as Landorus-T.

Usage Tips

Thundurus should be preserved in matchups where it is needed to eliminate threats such as against Poison- and Normal-type teams. Its main targets when against those teams are Mega Venusaur, Alolan Muk, and Chansey. Thundurus should not be switched into Stealth Rock often, as it severely limits the number of times it can come into the battle and wallbreak. Due to its low bulk, Thundurus should avoid switching into attacks directly, as it can get severely weakened, making it easy to KO and unable to wallbreak effectively. It should switched in through safe switches after a teammate has fainted, smart double switches, or slow Volt Switch support from Rotom-Wash and Zapdos. Thundurus has a vast movepool, so it is important to not reveal its coverage until the right moment in the battle. For instance, Thundurus can use Thunderbolt initially against Poison-type teams, giving the impression that the set is a special set and then take out Pokemon that may switch into Thunderbolt such as Nidoking, Alolan Muk, and Mega Venusaur by using Supersonic Skystrike. It should avoid status moves that cause burn and poison at all costs. Against walls that check Thundurus such as Zapdos, it should use U-turn on a predicted switch to such walls, gaining momentum for the team. As Supersonic Skystrike is a one-time move, it should not be used liberally against Poison- and Grass-type teams, as without it, Thundurus will not be able to break Pokemon such as Alolan Muk and Mega Venusaur. Knock Off should be used early-game to cripple walls such as Porygon2 and Swampert as well as punish offensive switch-ins like Latios. Superpower should be used cautiously, as its stat drops make Thundurus susceptible to priority moves such as Quick Attack from Diggersby and let Pokemon like Alolan Muk set up on it.

Team Options

Rotom-Wash is a good teammate, as it can sponge special attacks aimed at Thundurus, cripple threats with Will-O-Wisp, and utilize a slow Volt Switch to bring in Thundurus freely. Rotom-Wash also deals with bulky Ground-types such as Landorus thanks to STAB Hydro Pump. Zapdos provides essential Defog support for Thundurus so that it can wallbreak without getting worn out fast from Stealth Rock. It also acts as physical wall to beat Pokemon such as Choice Scarf Tapu Bulu and provides Thundurus with Volt Switch support. Tapu Koko is a good wallbreaker that appreciates Thundurus checking some of its switch-ins such as Mega Venusaur and Alolan Muk. In return, Tapu Koko can deal with threatening Dragon-types with Dazzling Gleam. Alolan Golem provides Thundurus with important Stealth Rock support, which lets Thundurus KO more effectively. It can also trap Pokemon such as Ferrothorn and Excadrill and eliminate or weaken them with Fire Punch or Earthquake. Alolan Raichu is another good teammate that can act as a cleaner once Thundurus weakens or removes its checks and counters. Zeraora is a fantastic physical attacker that appreciates Thundurus taking down shared checks and weakening walls such as Mega Venusaur and Swampert for it. Zeraora can also beat the Eviolite core of Normal-type teams, relieving pressure from Thundurus. Magnezone can trap and eliminate Pokemon like Mega Scizor, which can tank moves from Thundurus and pose a threat to it.

" }, "Thunder Wave + 3 Attacks (Flying)": { "description": "

Moves

Thunder Wave, with the help of Prankster, cripples many threats such as Latios and Choice Scarf Kyurem-B. Thunderbolt is a reliable STAB move that gives Thundurus coverage against Water- and Flying-types. Hidden Power Ice is used to hit targets that Thunderbolt cannot hit such as Landorus and Gliscor. Grass Knot is a good coverage move that hits bulky Ground-types such as Seismitoad, Swampert, and Gastrodon. Knock Off is an alternative option that lets Thundurus surprise and cripple switch-ins like Chansey; however, using it means losing out on Grass Knot's useful coverage.

Set Details

Prankster gives Thunder Wave priority, which allows it to be used against faster Pokemon before they can hit Thundurus. Maximum Speed investment with a Timid nature is used to let Thundurus outspeed many threats like Keldeo, Landorus, and Latios. 252 EVs in Special Attack along with Life Orb let Thundurus hit as hard as possible.

Usage Tips

Thundurus can utilize Prankster Thunder Wave to slow down faster threats such as Choice Scarf Victini, Kyurem-B, and Terrakion. However, it doesn't have the best bulk and is thus not a reliable switch-in to many direct attacks and almost always goes down in exchange for crippling a foe with paralysis. Thundurus should be brought into play through pivoting moves from teammates such as Zapdos and Landorus-T. Thundurus can also switch into setup sweepers like Mega Charizard X and Salamence prior to their setup, allowing you to fire off a Thunder Wave and cripple them. It's worth it to sacrifice Thundurus to paralyze a big threat like Double Dance Mew or Terrakion. With its amazing Speed tier, Thundurus can revenge kill many Pokemon, such as Tapu Fini, Celesteela, and Mega Charizard Y. If Thundurus isn't needed to paralyze an opposing Pokemon, it should be kept healthy because it's a great late-game sweeper. It's very important to keep Stealth Rock off the field as much as possible to prevent Thundurus from taking entry hazard damage. Most specially defensive walls such as Chansey, Alolan Muk, and Mega Venusaur eat up anything Thundurus throws at them, but it's free to switch in on certain Water-type walls such as Toxapex and Mantine and immediately threaten them.

Team Options

Stealth Rock users such as Skarmory, Landorus-T, Aerodactyl, and Gliscor help wear opposing teams down and let Thundurus clean up more easily. Zapdos, Skarmory, and Mantine are essential for using Defog to clear Stealth Rock. Substitute + Toxic Zapdos in particular breaks Chansey and other bulkier Pokemon, and defensive Zapdos in general is a good switch-in to threats like Tapu Koko. Mantine and Skarmory provide a neutrality to Ice and form a good balanced core together, with Mantine being the special wall and Skarmory being the physical wall. Another great Pokemon neutral to Ice and Rock is Celesteela, which also helps with wearing down checks like Chansey with Leech Seed and Protect. Gliscor and Landorus-T are two good Electric-immune partners. Gliscor can stallbreak and absorb status ailments once Poison Heal activates, while Landorus-T can bring in Thundurus safely with U-turn and can set up Swords Dance without worrying about its low Speed thanks to Thundurus's Thunder Wave. Landorus, Mega Charizard Y, and Dragonite are great wallbreakers to soften up the opposing team, allowing Thundurus to clean up easily. Mega Aerodactyl is a decent partner, as it sits at an amazing Speed tier that allows it to clean up late-game and also appreciates Thundurus's reliability in taking out bulky Water- and Ground-types.

" @@ -1484,55 +1484,55 @@ "comments": "

Other Options

Flying

All-out attacking Choice Scarf Thundurus-T is another option to serve as a revenge killer for threats like Mega Aerodactyl and Greninja, but Thundurus-T is outclassed as a Choice Scarf user and pivot by Landorus-T, since Thundurus-T is unable to revenge kill Tapu Koko. Grass Knot can be used to KO Swampert and Seismitoad, but outside of that, Focus Blast and Hidden Power Ice provide better coverage.

Checks and Counters

Flying

Mega Venusaur: Thanks to Thick Fat and its Electric resistance, Mega Venusaur hard walls Thundurus-T, even after a Nasty Plot.

Dragon-types: Dragon-types such as Latias, Latios, and Dragalge can take a boosted hit and retaliate with their powerful Dragon-type attacks.

Fast Revenge Killers: Due to Thundurus-T's average bulk, it is easily sniped by faster Pokemon such as Mega Lopunny, Blacephalon, and Garchomp, all of which can revenge kill Thundurus-T with little prior damage.

Coverage Resistances and Immunities: Lightning Rod Alolan Marowak hard walls every Thundurus-T set, being immune to Thunderbolt and Focus Blast and resisting Hidden Power Ice. Certain Ground-types can wall Thundurus-T depending on which coverage move it forgoes. Excadrill walls it if it lacks Focus Blast, while Landorus-T, Landorus, and Gliscor wall it if it lacks Hidden Power Ice.

Specially-Defensive Tanks: If All-Out Pummeling isn't run, Thundurus-T is hopelessly shut down by Porygon2, Chansey, and Gastrodon, all of which can inflict it with status, set up entry hazards, or chip away with their attacks.

Residual Damage: Stealth Rock takes a quarter of Thundurus-T's health upon entering the field, and poison gradually wears it down, limiting the number of opportunities Thundurus-T has to successfully set up.

", "sets": { "Double Dance Sweeper (Flying)": { - "description": "

Moves

Nasty Plot boosts Thundurus-T's Special Attack to scary levels, allowing it to break many cores including the defensive core of opposing Flying teams. Agility allows Thundurus-T to fare much better against Pokemon on hyper offense teams, which could normally revenge kill Thundurus-T easily, such as Mega Lopunny, Terrakion, and Blacephalon. Thunderbolt is the main STAB option, allowing Thundurus-T to hit very hard after a boost. Electrium Z upgrades Thunderbolt to Gigavolt Havoc, which, at +2, can OHKO threats that Thunderbolt cannot. Hidden Power Ice creates pseudo-BoltBeam coverage with Thunderbolt, which provides Thundurus-T almost perfect coverage against Dragon-, Grass-, and Ground-types such as Garchomp, Breloom, and Gliscor. Alternatively, Focus Blast combined with Fightinium Z allows Thundurus-T to break through Rock-types like Tyranitar much more easily while also enabling it to break through Chansey and Gastrodon.

Set Details

Maximum Speed investment and a Timid nature allow Thundurus-T to take full advantage of its Speed tier, outspeeding threats such as Mega Charizard Y and Jirachi. Maximum Special Attack EVs are used to ensure that Thundurus-T hits as hard as possible. Electrium Z upgrades Thunderbolt into Gigavolt Havoc, providing Thundurus-T a powerful move to blow past threats that could otherwise take a +2 Thunderbolt and KO Thundurus-T back, such as specially defensive Heatran. Fightinium Z is used to unleash All-Out Pummeling, which is great for breaking through specially defensive Pokemon such Gastrodon and Chansey, both of which would otherwise wall Thundurus-T. Volt Absorb allows Thundurus-T to switch into predicted Electric-type attacks.

Usage Tips

Thundurus-T is best used as a late-game sweeper because of its decent bulk and high Speed and Special Attack. Thundurus-T should set up on passive Pokemon or ones it can force out like Toxapex and Mega Scizor. It is very important to decide when to use Gigavolt Havoc or All-Out Pummeling, as it is necessary to blow past threats that could take +2 Thunderbolt or Focus Blast, such as Nihilego and Chansey. However, against certain matchups, Gigavolt Havoc or All-Out Pummeling may not be as important, so you can use it early-game to wallbreak. If running All-Out Pummeling, use it to lure and KO threats, especially Chansey. One Nasty Plot boost is usually sufficient enough to reach the point that foes will be KOed by the next attack. Setting up multiple Nasty Plot boosts may be tempting, but it is usually not required, and it leaves Thundurus-T open to status and chip damage, leaving it prone to Choice Scarf users such as Terrakion and Blacephalon. Although Thundurus-T has decent bulk, it is best to keep Stealth Rock off the field, as it needs to be at full health to effectively set up Nasty Plot or Agility. Switch Thundurus-T in on a predicted Volt Switch from the likes of Zapdos and Rotom-W to ensure that the opponent doesn't maintain momentum. Keep in mind that Thundurus-T will rarely have the opportunity to set up both Nasty Plot and Agility. Agility should be set up against offensive types such as Fighting, while Nasty Plot should be set up against more defensive archetypes such as as Normal. Do not reveal Nasty Plot or Agility early-game until it is absolutely necessary because it may allow Thundurus-T to bluff a Choice Scarf, giving it more opportunities to set up. Avoid status, most notably Toxic, as being badly poisoned puts Thundurus-T on a timer, which makes it more difficult to successfully set up due to the increasing damage.

Team Options

All Flying-types appreciate Thundurus-T's ability to switch into predicted Electric-type attacks. Skarmory is a physical wall that can take most physical Rock- and Ice-type moves and remove entry hazards with Defog. On the other hand, Mantine is a special wall that can switch in on most special attackers and Ice-types such as Alolan Ninetales and Walrein, with the added benefit of Defog to remove hazards as well. Celesteela is another good Pokemon that can switch in on Rock-types and Ice-types, being one of the few reliable Nihilego and Mega Diancie switch-ins for Flying. Its ability to whittle down threats with Leech Seed is very useful for a setup sweeper like Thundurus-T, as it allows Thundurus-T to play more conservatively with its Z-Move. Mega Aerodactyl helps Thundurus-T against offensive types and can even set up Stealth Rock or Pursuit trap some of Thundurus-T's counters such as Alolan Marowak and Choice Scarf Victini after it has used V-create. Choice Scarf Landorus-T can serve as a revenge killer, especially for Tapu Koko and Mega Diancie, two big threats for Flying teams. Dragonite is a strong physical wallbreaker that can severely weaken specially defensive walls that can stop Thundurus-T from sweeping. Thundurus-T in return can smash through the likes of physical walls such as Skarmory and Celesteela. Mega Charizard Y is an incredible wallbreaker that can assist Thundurus-T, as it can punch holes while notably being able threaten Ice- and Rock-types with Fire Blast and Solar Beam. Zapdos is a defensive wall that can assist Thundurus-T by removing Stealth Rock with Defog or checking Ferrothorn with Heat Wave, which walls the Electrium Z set. Landorus is also a good partner, being a secondary wallbreaker that can assist in denting answers like Alolan Marowak and Tapu Bulu with Earth Power and Sludge Wave. It can even use Knock Off to remove items from the likes of Porygon2 and Chansey, both of which can give Thundurus-T trouble.

" + "description": "

Moves

Nasty Plot boosts Thundurus-T's Special Attack to scary levels, allowing it to break many cores including the defensive core of opposing Flying teams. Agility allows Thundurus-T to fare much better against Pokemon on hyper offense teams, which could normally revenge kill Thundurus-T easily, such as Mega Lopunny, Terrakion, and Blacephalon. Thunderbolt is the main STAB option, allowing Thundurus-T to hit very hard after a boost. Electrium Z upgrades Thunderbolt to Gigavolt Havoc, which, at +2, can OHKO threats that Thunderbolt cannot. Hidden Power Ice creates pseudo-BoltBeam coverage with Thunderbolt, which provides Thundurus-T almost perfect coverage against Dragon-, Grass-, and Ground-types such as Garchomp, Breloom, and Gliscor. Alternatively, Focus Blast combined with Fightinium Z allows Thundurus-T to break through Rock-types like Tyranitar much more easily while also enabling it to break through Chansey and Gastrodon.

Set Details

Maximum Speed investment and a Timid nature allow Thundurus-T to take full advantage of its Speed tier, outspeeding threats such as Mega Charizard Y and Jirachi. Maximum Special Attack EVs are used to ensure that Thundurus-T hits as hard as possible. Electrium Z upgrades Thunderbolt into Gigavolt Havoc, providing Thundurus-T a powerful move to blow past threats that could otherwise take a +2 Thunderbolt and KO Thundurus-T back, such as specially defensive Heatran. Fightinium Z is used to unleash All-Out Pummeling, which is great for breaking through specially defensive Pokemon such Gastrodon and Chansey, both of which would otherwise wall Thundurus-T. Volt Absorb allows Thundurus-T to switch into predicted Electric-type attacks.

Usage Tips

Thundurus-T is best used as a late-game sweeper because of its decent bulk and high Speed and Special Attack. Thundurus-T should set up on passive Pokemon or ones it can force out like Toxapex and Mega Scizor. It is very important to decide when to use Gigavolt Havoc or All-Out Pummeling, as it is necessary to blow past threats that could take +2 Thunderbolt or Focus Blast, such as Nihilego and Chansey. However, against certain matchups, Gigavolt Havoc or All-Out Pummeling may not be as important, so you can use it early-game to wallbreak. If running All-Out Pummeling, use it to lure and KO threats, especially Chansey. One Nasty Plot boost is usually sufficient enough to reach the point that foes will be KOed by the next attack. Setting up multiple Nasty Plot boosts may be tempting, but it is usually not required, and it leaves Thundurus-T open to status and chip damage, leaving it prone to Choice Scarf users such as Terrakion and Blacephalon. Although Thundurus-T has decent bulk, it is best to keep Stealth Rock off the field, as it needs to be at full health to effectively set up Nasty Plot or Agility. Switch Thundurus-T in on a predicted Volt Switch from the likes of Zapdos and Rotom-Wash to ensure that the opponent doesn't maintain momentum. Keep in mind that Thundurus-T will rarely have the opportunity to set up both Nasty Plot and Agility. Agility should be set up against offensive types such as Fighting, while Nasty Plot should be set up against more defensive archetypes such as as Normal. Do not reveal Nasty Plot or Agility early-game until it is absolutely necessary because it may allow Thundurus-T to bluff a Choice Scarf, giving it more opportunities to set up. Avoid status, most notably Toxic, as being badly poisoned puts Thundurus-T on a timer, which makes it more difficult to successfully set up due to the increasing damage.

Team Options

All Flying-types appreciate Thundurus-T's ability to switch into predicted Electric-type attacks. Skarmory is a physical wall that can take most physical Rock- and Ice-type moves and remove entry hazards with Defog. On the other hand, Mantine is a special wall that can switch in on most special attackers and Ice-types such as Alolan Ninetales and Walrein, with the added benefit of Defog to remove hazards as well. Celesteela is another good Pokemon that can switch in on Rock-types and Ice-types, being one of the few reliable Nihilego and Mega Diancie switch-ins for Flying. Its ability to whittle down threats with Leech Seed is very useful for a setup sweeper like Thundurus-T, as it allows Thundurus-T to play more conservatively with its Z-Move. Mega Aerodactyl helps Thundurus-T against offensive types and can even set up Stealth Rock or Pursuit trap some of Thundurus-T's counters such as Alolan Marowak and Choice Scarf Victini after it has used V-create. Choice Scarf Landorus-T can serve as a revenge killer, especially for Tapu Koko and Mega Diancie, two big threats for Flying teams. Dragonite is a strong physical wallbreaker that can severely weaken specially defensive walls that can stop Thundurus-T from sweeping. Thundurus-T in return can smash through the likes of physical walls such as Skarmory and Celesteela. Mega Charizard Y is an incredible wallbreaker that can assist Thundurus-T, as it can punch holes while notably being able threaten Ice- and Rock-types with Fire Blast and Solar Beam. Zapdos is a defensive wall that can assist Thundurus-T by removing Stealth Rock with Defog or checking Ferrothorn with Heat Wave, which walls the Electrium Z set. Landorus is also a good partner, being a secondary wallbreaker that can assist in denting answers like Alolan Marowak and Tapu Bulu with Earth Power and Sludge Wave. It can even use Knock Off to remove items from the likes of Porygon2 and Chansey, both of which can give Thundurus-T trouble.

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Flying

Landorus is a fantastic special wallbreaker for Flying teams, as the combination of Sheer Force, a Life Orb, and a wide movepool is extremely powerful and difficult to defensively counteract. Being a Ground-type is already desirable for Flying teams, as the Electric-type immunity is greatly appreciated against Pokemon such as Tapu Koko, Zapdos, and Zeraora. Its Speed tier also narrowly edges out potent threats such as Mega Charizard X, Kyurem-B, and Volcarona. Landorus has a decent amount of bulk for its offensive prowess, so it can take at least one hit, such as Celesteela's Heavy Slam or Mew's Psychic. However, Landorus is susceptible to Water- and Ice-type moves from foes such as Keldeo and Alolan Ninetales. Landorus faces competition from Landorus-T, as that forme better checks potent threats to Flying teams such as Mega Diancie and Tapu Koko when running a Choice Scarf.

Ground

Landorus is the best special attacker Ground teams have to offer and one of the best special wallbreakers in the metagame. What makes it such an amazing wallbreaker is the combination of its good base 115 Special Attack, its Sheer Force ability, and the added power of Life Orb in addition to being able to freely change moves between each turns, in contrast to most other wallbreakers, which tend to use Choice items. Additionally, its Speed tier is just high enough to outspeed a multitude of Pokemon sitting at base 100 Speed and below, enabling it to outspeed dangerous threats like Mega Charizard Y and Hydreigon. Landorus's Earth Power is extremely powerful and, along with nice coverage in Sludge Wave and Focus Blast, Landorus can KO a great number of threats like Victini, Tapu Bulu, and Kyurem-B. In particular, the combination of Sludge Wave and Focus Blast nicely helps Landorus deal with Grass teams, which Ground teams usually struggle against. Landorus also has access to useful support moves in Gravity to pressure Flying teams and support its teammates, Knock Off to remove the items from foes, which helps to break past the Normal-type defensive core, and Rock Polish to become a late-game cleaner. As a wallbreaker, Landorus sports decent bulk that lets it survive powerful hits like Choice Specs Blacephalon's Shadow Ball and Mega Scizor's Swords Dance-boosted Bullet Punch. Unfortunately, even with its nice Speed tier, Landorus gets outsped and OHKOed by threats like Greninja, Keldeo, and Choice Scarf Tapu Bulu. Also, Landorus's Ground / Flying typing exacerbates the Water- and Ice-type weaknesses commonly found on Ground teams, meaning fast users of such moves as well as Aqua Jet and Ice Shard users severely threaten Landorus and many of its teammates. Finally, even though Landorus is considered more viable than its Therian counterpart, using Landorus means you won't be able to add the reliable setup sweeper that is Landorus-T as a teammate.

", - "comments": "

Other Options

Flying

Knock Off can be used in Landorus's last moveslot as a better countermeasure to one of its best checks in Chansey, as it can remove its Eviolite and let Landorus damage it more effectively through its special attacks. However, teammates such as Tornadus-T and Gliscor can run Knock Off with better consistency. Calm Mind also can be used in place of Rock Slide, as it boosts Landorus's powerful Special Attack to greater heights. However, Landorus is already strong enough to break down nearly everything and in Monotype, so Calm Mind is a bit redundant. Rock Polish can also be used in the last slot with a Modest nature as a means of checking faster attackers in Greninja and Mega Lopunny, but then Landorus can no longer outspeed foes such as Kyurem-B and Porygon-Z.

Ground

Calm Mind lets Landorus become a balance breaker, pressuring multiple defensive cores like the dual Eviolite core on Normal teams and the Mega Sableye + Mandibuzz core commonly found on Dark teams. However, Ground teams have their fair share of wallbreakers and strong sweepers to manage those kinds of cores and would rather have Landorus sport a support move like Gravity to help the entire team instead. Rock Slide, which is preferred over Stone Edge because of its comparable damage output due to Sheer Force and better accuracy, can be used to OHKO Mega Charizard Y and deal major damage to other Flying-types like Zapdos and Mantine, but it has little use in other matchups like Grass and Normal and much less overall utility than Gravity and even Knock Off. Focus Blast allows Landorus to threaten even more walls, such as Porygon2 and Ferrothorn, in addition to some airborne threats like Skarmory and Air Balloon Heatran outside of Gravity. Knock Off can be used instead of Rock Polish to remove items like Chansey's Eviolite, which enables Landorus to break the Normal-type defensive core for its teammates.

Checks and Counters

Flying

Ice-types: Ice-types like Alolan Ninetales and Mamoswine can easily OHKO Landorus with their STAB and priority moves.

Water-types: Water-types such as Keldeo, Greninja, and Suicune can pressure Landorus with their STAB moves.

Revenge Killers: Faster foes like Latios, Mega Lopunny, and Tapu Koko can threaten to revenge kill Landorus. However, they must be wary of Landorus's powerful coverage options if they aren't able to KO it.

Specially Defensive Walls: Specially defensive tanks such as Chansey, Mantine, and Celesteela can stomach most of Landorus's attacks and can recover their health from any damage taken.

Ground-immune Pokemon: Foes with Levitate or Flying-types such as Mega Latias, Rotom-W, and Gliscor are immune to Landorus's Earth Power while also being able to stomach any other offensive option it can use.

Ground

Water-types: Most Water-types, such as Greninja, Keldeo, and Gyarados, can OHKO Landorus and are either faster than it or bulky enough to tank one of its attacks. As a result, most of these Pokemon easily gain the upper hand against Landorus, forcing it out or simply KOing it.

Specially Defensive Pokemon: Pokemon like Chansey, Mantine, and Araquanid all tank Landorus's attacks rather easily and can either heal off the damage or deal major damage to Landorus in return; however, they fear the occasional Knock Off.

Super Effective Priority Users: Though none of them can switch into Landorus, Ice Shard users, namely Mamoswine and Weavile, can use their strong priority moves to easily KO Landorus before it even moves. In addition, Azumarill can OHKO Landorus with Aqua Jet at +6.

Revenge Killers: Choice Scarf users like Tapu Bulu and Victini and naturally faster threats like Tapu Koko and Nihilego can all dispose of Landorus with their STAB or coverage moves.

Airborne Pokemon: Without Gravity support, Landorus will have a lot of trouble dealing with Flying-types like Celesteela and Zapdos or healthy Levitate users like Rotom-W, while they can stall Landorus out or, in Rotom-W's case, OHKO it.

", + "comments": "

Other Options

Flying

Knock Off can be used in Landorus's last moveslot as a better countermeasure to one of its best checks in Chansey, as it can remove its Eviolite and let Landorus damage it more effectively through its special attacks. However, teammates such as Tornadus-T and Gliscor can run Knock Off with better consistency. Calm Mind also can be used in place of Rock Slide, as it boosts Landorus's powerful Special Attack to greater heights. However, Landorus is already strong enough to break down nearly everything and in Monotype, so Calm Mind is a bit redundant. Rock Polish can also be used in the last slot with a Modest nature as a means of checking faster attackers in Greninja and Mega Lopunny, but then Landorus can no longer outspeed foes such as Kyurem-B and Porygon-Z.

Ground

Calm Mind lets Landorus become a balance breaker, pressuring multiple defensive cores like the dual Eviolite core on Normal teams and the Mega Sableye + Mandibuzz core commonly found on Dark teams. However, Ground teams have their fair share of wallbreakers and strong sweepers to manage those kinds of cores and would rather have Landorus sport a support move like Gravity to help the entire team instead. Rock Slide, which is preferred over Stone Edge because of its comparable damage output due to Sheer Force and better accuracy, can be used to OHKO Mega Charizard Y and deal major damage to other Flying-types like Zapdos and Mantine, but it has little use in other matchups like Grass and Normal and much less overall utility than Gravity and even Knock Off. Focus Blast allows Landorus to threaten even more walls, such as Porygon2 and Ferrothorn, in addition to some airborne threats like Skarmory and Air Balloon Heatran outside of Gravity. Knock Off can be used instead of Rock Polish to remove items like Chansey's Eviolite, which enables Landorus to break the Normal-type defensive core for its teammates.

Checks and Counters

Flying

Ice-types: Ice-types like Alolan Ninetales and Mamoswine can easily OHKO Landorus with their STAB and priority moves.

Water-types: Water-types such as Keldeo, Greninja, and Suicune can pressure Landorus with their STAB moves.

Revenge Killers: Faster foes like Latios, Mega Lopunny, and Tapu Koko can threaten to revenge kill Landorus. However, they must be wary of Landorus's powerful coverage options if they aren't able to KO it.

Specially Defensive Walls: Specially defensive tanks such as Chansey, Mantine, and Celesteela can stomach most of Landorus's attacks and can recover their health from any damage taken.

Ground-immune Pokemon: Foes with Levitate or Flying-types such as Mega Latias, Rotom-Wash, and Gliscor are immune to Landorus's Earth Power while also being able to stomach any other offensive option it can use.

Ground

Water-types: Most Water-types, such as Greninja, Keldeo, and Gyarados, can OHKO Landorus and are either faster than it or bulky enough to tank one of its attacks. As a result, most of these Pokemon easily gain the upper hand against Landorus, forcing it out or simply KOing it.

Specially Defensive Pokemon: Pokemon like Chansey, Mantine, and Araquanid all tank Landorus's attacks rather easily and can either heal off the damage or deal major damage to Landorus in return; however, they fear the occasional Knock Off.

Super Effective Priority Users: Though none of them can switch into Landorus, Ice Shard users, namely Mamoswine and Weavile, can use their strong priority moves to easily KO Landorus before it even moves. In addition, Azumarill can OHKO Landorus with Aqua Jet at +6.

Revenge Killers: Choice Scarf users like Tapu Bulu and Victini and naturally faster threats like Tapu Koko and Nihilego can all dispose of Landorus with their STAB or coverage moves.

Airborne Pokemon: Without Gravity support, Landorus will have a lot of trouble dealing with Flying-types like Celesteela and Zapdos or healthy Levitate users like Rotom-Wash, while they can stall Landorus out or, in Rotom-Wash's case, OHKO it.

", "sets": { "Wallbreaker (Flying)": { "description": "

Moves

Earth Power is Landorus's Ground-type STAB move, which reliably threatens Electric-, Steel-, and Poison-types such as Zeraora, Mega Scizor, and Toxapex. Sludge Wave is solid coverage against Fairy-types such as Clefable and Azumarill. Focus Blast is useful against Dark- and Normal-types such as Hydreigon and Porygon2. It can also hit Steel-types that are immune to Landorus's Earth Power, like Skarmory and Air Balloon Heatran. Landorus can run Stealth Rock to allow teammates such as Gliscor to run other options. Alternatively, Rock Slide helps against opposing Flying-types, which are immune to its Ground-type STAB move, such as Mantine and Zapdos. However, using Rock Slide over Stealth Rock isn't as ideal, since it's harder to fit on teammates such as Mega Aerodactyl and Skarmory, as they need that extra moveslot to fulfill their roles.

Set Details

Maximum Speed investment allows Landorus to be as fast as possible, outspeeding threats such as Kyurem-B and Mega Charizard Y. A Timid nature is utilized to boost its Speed to its peak without lowering one of its defensive stats. Alternatively, Landorus can use a Naive nature if it's using Rock Slide to boost its power. Landorus could use a Hasty nature to minimize damage taken from special attacks and, most notably, survive a Hidden Power Ice from Tapu Koko, though it no longer takes Choice Scarf Victini's V-create from full HP. Sheer Force and a Life Orb are powerful when used together, as Sheer Force negates Life Orb recoil to amplify Landorus's damage output.

Usage Tips

Landorus can be used as an early-game wallbreaker or sometimes as a lead, since its power and coverage options are very difficult to counteract defensively. Use teammates with pivoting options such as Volt Switch Zapdos and U-turn Tornadus-T to bring in Landorus safely, as this will keep up offensive pressure against the opponent. Take advantage of switches Landorus forces by setting up Stealth Rock against slower, weaker foes. Landorus can also act as a potent revenge killer against weakened foes and slower threats like Nidoking and non-Choice Scarf Victini. While Landorus has decent bulk, it should avoid taking unnecessary damage in order to wallbreak as much as possible. Setting Stealth Rock isn't always necessary, especially against foes such as Swampert and Mew that look to set up Stealth Rock of their own. Watch out for Ice-type coverage from foes such as Tapu Koko and Greninja, as they can OHKO Landorus. It's also ideal to avoid Knock Off users like Deoxys-S and Mega Sableye, as removing Landorus's Life Orb lessens its damage output. Landorus also provides an Electric immunity by virtue of its Ground typing, but it must be careful of coverage such as Hidden Power Ice.

Team Options

Zapdos is a solid switch-in to Water-types that threaten Landorus, such as Suicune and Gyarados. Its ability to utilize Defog, provide momentum through Volt Switch, and stall out bulkier foes such as Swampert through Substitute and Toxic can create better opportunities for Landorus to sweep teams. Mantine is a defensive pivot into Ice- and Water-type attacks for Landorus, as the former is a neutrality for Mantine while it completely walls the latter due to Water Absorb. It also has incredible special bulk that it can use to check special attackers such as Blacephalon and Greninja and can also use Defog to remove entry hazards for Flying teams. Mega Charizard Y can threaten Ice-types such as Mamoswine and Cloyster, as well as bulkier Water-types like Gastrodon and Slowbro through the combination of Drought and Solar Beam, for Landorus. In return, Landorus can switch into incoming Electric-type attacks for Mega Charizard Y. Mega Aerodactyl can check Ice-types such as Weavile and Alolan Ninetales for Landorus, and it's also able to Pursuit trap weakened foes such as Choice Scarf Victini and Latios that can threaten Landorus. Additionally, having Landorus take care of Stealth Rock allows Mega Aerodactyl to be an incredible asset against Dragon teams, as it would be able to use both Stone Edge and Pursuit to threaten the biggest threats to Flying teams such as Kyurem-B and Latios. Tornadus-T acts as utility for Landorus, as it removes Stealth Rock that can chip away at Landorus's health while also having access to Knock Off, which allows it to remove Chansey's Eviolite for Landorus. It's also a fast pivot that can consistently grasp momentum for Flying teams through U-turn and Regenerator. Celesteela is a general wall for Landorus, providing security against powerful priority users such as Mamoswine and Dragonite while also being able to use Leech Seed to help Landorus regain some of its HP if need be. Gliscor is another defensive pivot for Landorus, and it can also relieve some pressure off of Landorus from switching into Electric-type attacks thanks to its Ground typing and better recovery. Dragonite can break special walls, such as Chansey and Mantine, while Landorus can break down physical walls for Dragonite such as Toxapex and Avalugg. Skarmory assists Landorus by stacking entry hazards against foes without Ground-type immunities through Spikes and its own Stealth Rock, and it can also Defog away Stealth Rock that would chip away at Landorus and its teammates.

" }, "Special Wallbreaker (Ground)": { - "description": "

Moves

Earth Power, coupled with Sheer Force and Life Orb, is Landorus's strongest STAB move, enabling it to deal considerable damage to physical walls like Slowbro and Mega Venusaur. Sludge Wave is used as a way to hurt problematic Grass-types, OHKOing dangerous threats like Tapu Bulu and Breloom. Outside of Gravity, Sludge Wave also hits most Flying-types for neutral damage. Gravity greatly helps Landorus and its teammates against Flying and Steel teams, as it enables Landorus and the rest of the team to deal with troublesome threats found on these teams like Zapdos, Mega Charizard Y, and Celesteela that would be very problematic to deal with otherwise. Rock Polish, on the other hand, lets Landorus clean opposing teams late-game by almost outspeeding the entire metagame, including some threats like Modest Alolan Raichu in Electric Terrain, Tapu Koko, and Choice Scarf Keldeo.

Set Details

Sheer Force boosts all of Landorus's STAB and coverage moves except Knock Off by a factor of 1.3, thus making it a terrific wallbreaker. Life Orb should be the only item used on Landorus, as it improves its damage output even further without having to suffer the recoil damage thanks to Sheer Force. Maximum Special Attack and Speed EVs coupled with a Timid nature are used so that Landorus can be as fast and strong as possible. If Landorus uses Knock Off in its fourth moveslot, the 4 Special Defense EVs should be moved to Attack and a Naive nature should be used instead to avoid lowering its Attack stat, enabling it to achieve certain KOs like an OHKO on Latios after Stealth Rock damage. A Naive nature is chosen over Hasty so that Landorus can better tank priority moves coming from the likes of Azumarill and Mega Scizor.

Usage Tips

As a wallbreaker, Landorus is best used to punch holes early-game so it can pave the way for its teammates to eventually sweep or clean the opposing team. Even with its decent bulk, it's preferable to bring Landorus onto the field against weak attackers, such as Skarmory and opposing Hippowdon, or after a teammate has fainted, as it's still easily 2HKOed by a vast number of Pokemon like Mega Lopunny and opposing Excadrill. Because Landorus has such a fantastic damage output, it often forces opponents to switch in their specially defensive Pokemon, such as Chansey and Mantine. If Landorus cannot seriously harm them, it's often best to switch out to a physical wallbreaker like Excadrill or Mamoswine. If Landorus is running Knock Off, however, removing the special wall's item might be more profitable than switching out. Gravity is best used in matchups like Flying, Steel, and Electric where there are numerous airborne threats. More specifically, Landorus can set up Gravity when forcing a passive Pokemon like Skarmory to switch out or when it's being sacrificed against slower Pokemon, such as Mega Charizard Y and Rotom-W. In the instance that Landorus carries Rock Polish, the best course of action would be to not set up until late-game, when its checks, such as Keldeo and Latios, are weakened, and to safely do so against Pokemon that are more likely to switch out. Having many viable options for its last move as its disposal, Landorus can use that unpredictability to its advantage by concealing its last move, if possible, until an opportunity opens up. In the long run, the opponent will have to carefully play around it, whether it's to not lose any Ground-immune Pokemon, to preserve its special wall's item, or to avoid being swept clean late-game. However, for whatever move Landorus has in its final moveslot, it's important to try and keep Landorus away from status, as status will chip down its health rather quickly, especially if entry hazards are to be taken into account. Furthermore, opposing Knock Off users can remove Landorus's Life Orb and make it considerably less powerful, preventing it from achieving certain OHKOs, such as against Celesteela with Gravity support, and 2HKOs, such as against Mega Sableye.

Team Options

All of Landorus's teammates really enjoy Gravity support, as it lets them freely spam their Ground-type STAB moves against Flying-types and other airborne threats. Seismitoad and Gastrodon are both great additions to any Ground team due to their Water immunities and Ice neutralities. Seismitoad can stop Belly Drum Azumarill's sweep with Sludge Wave and get rid of Chansey's Eviolite with Knock Off, while Gastrodon can repeatedly switch into Greninja's and Keldeo's moves due to its superior longevity. Dugtrio is a superb offensive teammate for Landorus, as after the latter has set up Gravity, Dugtrio can trap airborne threats like Mega Charizard Y and Celesteela that couldn't be trapped otherwise. Additionally, Dugtrio can trap and dispose of Chansey and Choice Scarf users like Tapu Bulu and Kyurem-B for Landorus. In return, Landorus can deal with physical walls like Skarmory and Slowbro. Sand Rush Excadrill can form a potent wallbreaking core with Landorus because they can blast through each other's checks. Furthermore, Excadrill can clean opposing teams after Landorus has punched holes in them, outspeeding and KOing most opposing threats, especially against Fairy and Ice teams. Hippowdon is a great switch-in to fast and strong physical attackers that would severely weaken or outright KO Landorus, such as Mega Gallade and Choice Scarf Victini. Hippowdon can also set Stealth Rock so that Landorus can OHKO threats like Focus Sash Breloom and offensive Mega Scizor. Swords Dance Garchomp is one of the few setup sweepers found on Ground teams and can take advantage of Landorus's early wallbreaking to inflict severe damage upon the opposing team. It can also dispose of numerous threats that Landorus has a hard time against, such as Chansey and Mantine, while Landorus takes out physical walls like Skarmory and Clefable for Garchomp. Mamoswine and Mega Garchomp can also wallbreak alongside Landorus and overwhelm troublesome Flying, Grass, and Normal teams. As a bonus, Mamoswine can switch into Ice-type moves aimed at Landorus, while Mega Garchomp, in addition to being neutral to Water-type moves that Landorus is weak to, is bulky enough to survive Tapu Bulu's Wood Hammer or Azumarill's +6 Aqua Jet before KOing them in return with Fire Blast and Earthquake, respectively.

" + "description": "

Moves

Earth Power, coupled with Sheer Force and Life Orb, is Landorus's strongest STAB move, enabling it to deal considerable damage to physical walls like Slowbro and Mega Venusaur. Sludge Wave is used as a way to hurt problematic Grass-types, OHKOing dangerous threats like Tapu Bulu and Breloom. Outside of Gravity, Sludge Wave also hits most Flying-types for neutral damage. Gravity greatly helps Landorus and its teammates against Flying and Steel teams, as it enables Landorus and the rest of the team to deal with troublesome threats found on these teams like Zapdos, Mega Charizard Y, and Celesteela that would be very problematic to deal with otherwise. Rock Polish, on the other hand, lets Landorus clean opposing teams late-game by almost outspeeding the entire metagame, including some threats like Modest Alolan Raichu in Electric Terrain, Tapu Koko, and Choice Scarf Keldeo.

Set Details

Sheer Force boosts all of Landorus's STAB and coverage moves except Knock Off by a factor of 1.3, thus making it a terrific wallbreaker. Life Orb should be the only item used on Landorus, as it improves its damage output even further without having to suffer the recoil damage thanks to Sheer Force. Maximum Special Attack and Speed EVs coupled with a Timid nature are used so that Landorus can be as fast and strong as possible. If Landorus uses Knock Off in its fourth moveslot, the 4 Special Defense EVs should be moved to Attack and a Naive nature should be used instead to avoid lowering its Attack stat, enabling it to achieve certain KOs like an OHKO on Latios after Stealth Rock damage. A Naive nature is chosen over Hasty so that Landorus can better tank priority moves coming from the likes of Azumarill and Mega Scizor.

Usage Tips

As a wallbreaker, Landorus is best used to punch holes early-game so it can pave the way for its teammates to eventually sweep or clean the opposing team. Even with its decent bulk, it's preferable to bring Landorus onto the field against weak attackers, such as Skarmory and opposing Hippowdon, or after a teammate has fainted, as it's still easily 2HKOed by a vast number of Pokemon like Mega Lopunny and opposing Excadrill. Because Landorus has such a fantastic damage output, it often forces opponents to switch in their specially defensive Pokemon, such as Chansey and Mantine. If Landorus cannot seriously harm them, it's often best to switch out to a physical wallbreaker like Excadrill or Mamoswine. If Landorus is running Knock Off, however, removing the special wall's item might be more profitable than switching out. Gravity is best used in matchups like Flying, Steel, and Electric where there are numerous airborne threats. More specifically, Landorus can set up Gravity when forcing a passive Pokemon like Skarmory to switch out or when it's being sacrificed against slower Pokemon, such as Mega Charizard Y and Rotom-Wash. In the instance that Landorus carries Rock Polish, the best course of action would be to not set up until late-game, when its checks, such as Keldeo and Latios, are weakened, and to safely do so against Pokemon that are more likely to switch out. Having many viable options for its last move as its disposal, Landorus can use that unpredictability to its advantage by concealing its last move, if possible, until an opportunity opens up. In the long run, the opponent will have to carefully play around it, whether it's to not lose any Ground-immune Pokemon, to preserve its special wall's item, or to avoid being swept clean late-game. However, for whatever move Landorus has in its final moveslot, it's important to try and keep Landorus away from status, as status will chip down its health rather quickly, especially if entry hazards are to be taken into account. Furthermore, opposing Knock Off users can remove Landorus's Life Orb and make it considerably less powerful, preventing it from achieving certain OHKOs, such as against Celesteela with Gravity support, and 2HKOs, such as against Mega Sableye.

Team Options

All of Landorus's teammates really enjoy Gravity support, as it lets them freely spam their Ground-type STAB moves against Flying-types and other airborne threats. Seismitoad and Gastrodon are both great additions to any Ground team due to their Water immunities and Ice neutralities. Seismitoad can stop Belly Drum Azumarill's sweep with Sludge Wave and get rid of Chansey's Eviolite with Knock Off, while Gastrodon can repeatedly switch into Greninja's and Keldeo's moves due to its superior longevity. Dugtrio is a superb offensive teammate for Landorus, as after the latter has set up Gravity, Dugtrio can trap airborne threats like Mega Charizard Y and Celesteela that couldn't be trapped otherwise. Additionally, Dugtrio can trap and dispose of Chansey and Choice Scarf users like Tapu Bulu and Kyurem-B for Landorus. In return, Landorus can deal with physical walls like Skarmory and Slowbro. Sand Rush Excadrill can form a potent wallbreaking core with Landorus because they can blast through each other's checks. Furthermore, Excadrill can clean opposing teams after Landorus has punched holes in them, outspeeding and KOing most opposing threats, especially against Fairy and Ice teams. Hippowdon is a great switch-in to fast and strong physical attackers that would severely weaken or outright KO Landorus, such as Mega Gallade and Choice Scarf Victini. Hippowdon can also set Stealth Rock so that Landorus can OHKO threats like Focus Sash Breloom and offensive Mega Scizor. Swords Dance Garchomp is one of the few setup sweepers found on Ground teams and can take advantage of Landorus's early wallbreaking to inflict severe damage upon the opposing team. It can also dispose of numerous threats that Landorus has a hard time against, such as Chansey and Mantine, while Landorus takes out physical walls like Skarmory and Clefable for Garchomp. Mamoswine and Mega Garchomp can also wallbreak alongside Landorus and overwhelm troublesome Flying, Grass, and Normal teams. As a bonus, Mamoswine can switch into Ice-type moves aimed at Landorus, while Mega Garchomp, in addition to being neutral to Water-type moves that Landorus is weak to, is bulky enough to survive Tapu Bulu's Wood Hammer or Azumarill's +6 Aqua Jet before KOing them in return with Fire Blast and Earthquake, respectively.

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Flying

Landorus-T has a wide array of options at its disposal, providing an absolutely stellar role compressor for Flying teams with its incredible offensive prowess, Stealth Rock, Double Dance, and other tools. Landorus-T is a fantastic revenge killer that threatens very potent enemies to Flying teams such as Mega Diancie and Tapu Koko. Its solid defensive typing, when coupled with above average bulk and Intimidate, can allow Landorus-T to act as a physically defensive pivot. Setup options in Swords Dance and Rock Polish can make Landorus-T a very deadly late-game sweeper. Its Electric immunity is always appreciated by Flying teams, especially against foes such as Tapu Koko and Magnezone that more often than not would lock themselves into Electric-type moves. Landorus-T's decent Speed tier lets it naturally outspeed threats such as Meloetta and Rotom-H, but it also leaves Landorus-T susceptible to faster threats such as Kyurem-B and Hidden Power Ice Nihilego. Furthermore, without a form of reliable recovery, Landorus-T must be played somewhat conservatively to avoid unnecessary damage. Landorus-T faces competition from its Incarnate forme, as the latter's better speed and power through Sheer Force and a Life Orb make it a better, more immediate wallbreaker for Flying teams.

Ground

Landorus-T finds itself on Ground teams as a fantastic revenge killer and excellent option to add to any team due to it being one of the few viable Choice Scarf Pokemon available to Ground teams. Landorus-T provides a fantastic way to keep faster foes in check outside of sand, which most Ground teams lack, able to take down threats such as Porygon-Z and Choice Specs Keldeo after prior chip outside of sand. Landorus-T also has access to fantastic setup moves that allow it to become a threatening setup sweeper, namely Rock Polish, which allows it to take on offensive teams very easily, and Swords Dance, which allows it to break through walls with more ease. Intimidate is a fantastic ability that allows it to check physical attackers by dropping their Attack by one stage, allowing it to take on threats such as Mega Lopunny. U-turn allows Landorus-T to capitalize on the switches it forces by bringing in a more favorable teammate, allowing it to pick up momentum for Ground teams. Additionally, it brings fantastic utility moves in Knock Off, which can cripple walls such as Suicune by removing Leftovers, and Defog, allowing it to clear hazards off the field. Unfortunately, Landorus-T stacks Ice- and Water-type weaknesses that Ground-type teams are naturally weak against, though its secondary Flying-type provides Ground with a neutrality to Grass-type coverage and an immunity to Ground-type attacks, and though it is a fantastic pivot, due to its lack of recovery, it needs to be brought into battle cautiously. Also, by using Landorus-T, Ground teams miss out on using Landorus, which is a staple to Ground teams by providing Gravity support and being able to form a nice wallbreaking core with Excadrill as a fantastic special attacker.

", + "overview": "

Flying

Landorus-T has a wide array of options at its disposal, providing an absolutely stellar role compressor for Flying teams with its incredible offensive prowess, Stealth Rock, Double Dance, and other tools. Landorus-T is a fantastic revenge killer that threatens very potent enemies to Flying teams such as Mega Diancie and Tapu Koko. Its solid defensive typing, when coupled with above average bulk and Intimidate, can allow Landorus-T to act as a physically defensive pivot. Setup options in Swords Dance and Rock Polish can make Landorus-T a very deadly late-game sweeper. Its Electric immunity is always appreciated by Flying teams, especially against foes such as Tapu Koko and Magnezone that more often than not would lock themselves into Electric-type moves. Landorus-T's decent Speed tier lets it naturally outspeed threats such as Meloetta and Rotom-Heat, but it also leaves Landorus-T susceptible to faster threats such as Kyurem-B and Hidden Power Ice Nihilego. Furthermore, without a form of reliable recovery, Landorus-T must be played somewhat conservatively to avoid unnecessary damage. Landorus-T faces competition from its Incarnate forme, as the latter's better speed and power through Sheer Force and a Life Orb make it a better, more immediate wallbreaker for Flying teams.

Ground

Landorus-T finds itself on Ground teams as a fantastic revenge killer and excellent option to add to any team due to it being one of the few viable Choice Scarf Pokemon available to Ground teams. Landorus-T provides a fantastic way to keep faster foes in check outside of sand, which most Ground teams lack, able to take down threats such as Porygon-Z and Choice Specs Keldeo after prior chip outside of sand. Landorus-T also has access to fantastic setup moves that allow it to become a threatening setup sweeper, namely Rock Polish, which allows it to take on offensive teams very easily, and Swords Dance, which allows it to break through walls with more ease. Intimidate is a fantastic ability that allows it to check physical attackers by dropping their Attack by one stage, allowing it to take on threats such as Mega Lopunny. U-turn allows Landorus-T to capitalize on the switches it forces by bringing in a more favorable teammate, allowing it to pick up momentum for Ground teams. Additionally, it brings fantastic utility moves in Knock Off, which can cripple walls such as Suicune by removing Leftovers, and Defog, allowing it to clear hazards off the field. Unfortunately, Landorus-T stacks Ice- and Water-type weaknesses that Ground-type teams are naturally weak against, though its secondary Flying-type provides Ground with a neutrality to Grass-type coverage and an immunity to Ground-type attacks, and though it is a fantastic pivot, due to its lack of recovery, it needs to be brought into battle cautiously. Also, by using Landorus-T, Ground teams miss out on using Landorus, which is a staple to Ground teams by providing Gravity support and being able to form a nice wallbreaking core with Excadrill as a fantastic special attacker.

", "comments": "

Other Options

Flying

Flyinium Z with Fly can also be used on the Double Dance set, as Landorus-T would use Supersonic Skystrike to hit physically defensive foes like Clefable, Porygon2, and Gliscor harder. As a standalone move, Fly naturally has more PP than Stone Edge and an increased chance of hitting the foe, but it also takes two turns to use. Additionally, Fly can be easily counteracted by using Protect or switching out into a physically defensive foe. Lastly, using Fly would make it impossible for Landorus-T to break Steel / Flying types, such as Skarmory and Celesteela. An Adamant nature on Rockium Z sets can be used over a Jolly nature, as it provides a slight increase in power in exchange for lower Speed. However, while slightly more powerful at base value, the drop in Speed makes Landorus-T vulnerable to Choice Scarf Greninja, even after a Rock Polish boost. Superpower can be substituted over Stealth Rock or Defog on Choice Scarf variants to assist in the Normal matchup and is mainly used in tandem with Knock Off to break the defensive core of Chansey and Porygon2. However, there are very few uses to Superpower outside of this purpose. A physically defensive variant of Landorus-T can be utilized due to its decent physical bulk and access to Intimidate, but without a form of reliable recovery, there are more ideal partners for fulfilling a role like this, namely Gliscor and Skarmory. Toxic can be utilized on Choice Scarf variants of Landorus-T to break down some of its physically defensive switch-ins, such as Suicune and Gastrodon, effectively setting a timer on them. Be careful of using this option, though, as Poison-types, Steel-types, and Natural Cure users like Chansey and Celebi can ignore its use, halting your momentum and forcing a teammate to switch in directly.

Ground

Sludge Wave and a Naive nature can be run over Defog on the Choice Scarf set to allow Landorus-T to catch Tapu Bulu off guard and OHKO it. However, running Sludge Wave means losing out on running Defog, which makes the team weaker to entry hazards such as Sticky Web and Toxic Spikes. Flyinium Z can be used with Fly instead of Stone Edge and Rockium Z to target and OHKO defensive threats like Buzzwole, which would otherwise wall it.

Checks and Counters

Flying

Water-types: Water-types such as Suicune, Gyarados, and Mantine can take any one of Landorus-T's hits and can cripple it with any Water-type move or a Scald burn.

Ice-types: Ice-types such as Kyurem-B and Alolan Ninetales threaten to OHKO Landorus-T through their STAB attacks.

Revenge Killers: Faster Choice Scarf users in Greninja and Keldeo and other setup sweepers in Double Dance Mew and Kommonium Z Kommo-o greatly threaten Landorus-T through their powerful offensive options.

Status and Residual Damage: Status Conditions like burns and poison as well as consistent exposure to Stealth Rock greatly inhibit Landorus-T's ability to act as a revenge killer, as it has no reliable recovery.

Physically Defensive Pokemon: Physically defensive foes like Skarmory, Avalugg, Mega Venusaur, and Gastrodon have enough bulk to stall Landorus-T out of its moves and can reliably recover off any damage taken.

Ground

Water-types: Water-type Pokemon that are faster or can easily wall Landorus-T all threaten it by outright OHKOing it with powerful STAB attacks, such as Keldeo with Hydro Pump, or burning it through Scald, such as Swampert.

Ice-types: Ice-type Pokemon such as Kyurem-B and Alolan Ninetales can threaten to OHKO Landorus-T with their powerful STAB attacks. Pokemon such as Weavile and Mamoswine can also threaten to OHKO it with priority Ice Shard.

Physical Walls: Physical walls such as Porygon2 and Skarmory can easily wall Landorus-T due to their above average bulk and ability to shrug off damage with their recovery moves. However, after a Swords Dance boost, Landorus-T can 2HKO Porygon2 with its STAB Earthquake and can OHKO Skarmory after minor chip damage with Continental Crush.

Status Conditions: Status conditions such as burn and Toxic poison severely limit Landorus-T's ability to sweep, as the former prevents it from effectively wallbreaking and the latter puts it on a timer, limiting the number of turns it has left on the battlefield.

Revenge Killers: Faster attackers such as Choice Scarf Greninja, Choice Scarf Keldeo, and Choice Scarf Latios can all threaten Landorus-T with their powerful STAB attacks. Strong priority attacks such as Choice Band Dragonite's Extreme Speed and Azumarill's Aqua Jet can threaten to severely dent it as well.

", "sets": { "Choice Scarf (Flying)": { - "description": "

Moves

Earthquake is Landorus-T's STAB attack and breaks through foes like Terrakion, Heatran, Mega Diancie, and Tapu Koko. U-turn is a pivoting option that Landorus-T utilizes to keep momentum and also reliably damages Psychic- and Dark-types such as Celebi and Hydreigon. Knock Off removes the foe's held item, hampering their defenses or recovery, and it's especially helpful against Normal teams for removing Eviolite from Porygon2 and Chansey. It also hits Psychic- and Ghost-types such as Latias and Gourgeist for super effective damage. Stealth Rock and Defog support are both solid roles that Landorus-T can compress in order to allow other teammates like Zapdos, Gliscor, and Skarmory to perform better and more effective roles for Flying teams. Stone Edge is an option to deal with opposing Flying-types such as Mantine and Mega Charizard Y. However, the move doesn't have much purpose outside of this, and the move itself tends to be walled by many of Landorus-T's most common switch-ins.

Set Details

Maximum Attack EVs allow Landorus-T to hit as hard as possible. Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Landorus-T to outspeed offensive threats in Tapu Koko, Mega Diancie, and Z-Conversion Porygon-Z. Intimidate is used to threaten physical attackers such as Mega Charizard X and Terrakion.

Usage Tips

This set mainly works as a momentum shifter, as its use of U-turn, when paired with Volt Switch from Zapdos and U-turn from Tornadus-T, chips the opposing Pokemon frequently while also keeping offensive momentum. Choice Scarf Landorus-T also acts as a revenge killer, so bring it in on weakened foes. By doing so, you put yourself in a good position while ensuring that Landorus-T takes minimal damage. When used against foes threatened by its presence like Mega Diancie and Tapu Koko, Landorus-T can set up Stealth Rock on their predicted switch to keep up residual damage or Defog to increase the longevity of Landorus-T and its teammates. Switch in on physical attackers such as Excadrill and Terrakion to lower their Attack with Intimidate, as lessening their damage output often forces a switch into a defensive option, which you then can take advantage of with U-turn to keep up momentum. Be careful of switching directly into Electric-types such as Mega Manectric and Tapu Koko, as many of them carry Hidden Power Ice to deal with Landorus-T and other Ground-types. Choice Scarf Landorus-T also works as a reliable lead, as it can scout for the foe's options and can either pivot into an appropriate check with U-turn or set up Stealth Rock to get residual damage off early. Using Knock Off has little to no drawback in many matchups, since it greatly inhibits the foe's passive recovery, defenses, and roles. However, be wary of locking into it, as Landorus-T can be turned into setup bait for Mega Evolutions like Gyarados, Scizor, and Latias. Avoid status conditions, specifically burns and paralysis, as they greatly inhibit Landorus-T's ability to act as a revenge killer.

Team Options

Mantine pairs very well with Landorus, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its ability to remove Stealth Rock through Defog and its access to Roost grant extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Zapdos provides Landorus-T with some extra defensive utility, being neutral to Electric-type moves and being able to wear down bulkier foes such as Skarmory and Mantine. Its SubToxic set can stall out bulkier Water teams with foes such as Gastrodon and Suicune that would otherwise be pressuring for Landorus-T. Mega Charizard Y is a very powerful wallbreaker that checks Water-types such as Mega Swampert and Rotom-W, as its access to Drought and Solar Beam lets it weaken and threaten them for Landorus-T. In return, Landorus-T comes in on Electric- and Rock-type moves threatening to OHKO Mega Charizard Y. Celesteela is a solid wall for Landorus-T, as its defensive typing, high mixed bulk, and access to Leech Seed allow it to reliably come in on Ice- and Rock-type attacks, while Landorus-T can pivot into Electric-type attacks freely and can preemptively stop Magnezone from trapping Celesteela. Skarmory provides Spikes support to cripple grounded foes throughout the course of the battle and can also come in on many physical attacks for Landorus-T. In return, Landorus-T can come in on Electric-type attacks for Skarmory. Tornadus-T is a fabulous mixed attacker for Flying teams, and, because of its very high Speed, it also acts as an offensive Defogger for Flying teams looking to remove Stealth Rock. Landorus-T can pivot into Electric- and Rock-type attacks for Tornadus-T, and pairing them both together creates an offensive VoltTurn core that keeps momentum constantly, especially with Tornadus-T's excellent ability in Regenerator. Gliscor is an incredibly potent stallbreaker when it's poisoned, as it not only receives passive recovery through Poison Heal but also acts as a status sponge for Landorus-T by absorbing Scald and Will-O-Wisp from weaker utility foes such as Toxapex and Mega Sableye. Dragonite is a powerful wallbreaker with its access to various offensive moves ranging from Earthquake to Outrage, Superpower, and even Extreme Speed to revenge kill weaker threats like Azumarill and Greninja for Landorus-T. In return, Landorus-T weakens physical attackers for Dragonite, such as Terrakion and Mega Sharpedo. Mega Aerodactyl pairs well with Landorus-T, since it acts as a very potent Pursuit trapper for foes that can pressure Landorus-T, such as Choice Scarf Latios and Choice Scarf Gengar.

" + "description": "

Moves

Earthquake is Landorus-T's STAB attack and breaks through foes like Terrakion, Heatran, Mega Diancie, and Tapu Koko. U-turn is a pivoting option that Landorus-T utilizes to keep momentum and also reliably damages Psychic- and Dark-types such as Celebi and Hydreigon. Knock Off removes the foe's held item, hampering their defenses or recovery, and it's especially helpful against Normal teams for removing Eviolite from Porygon2 and Chansey. It also hits Psychic- and Ghost-types such as Latias and Gourgeist for super effective damage. Stealth Rock and Defog support are both solid roles that Landorus-T can compress in order to allow other teammates like Zapdos, Gliscor, and Skarmory to perform better and more effective roles for Flying teams. Stone Edge is an option to deal with opposing Flying-types such as Mantine and Mega Charizard Y. However, the move doesn't have much purpose outside of this, and the move itself tends to be walled by many of Landorus-T's most common switch-ins.

Set Details

Maximum Attack EVs allow Landorus-T to hit as hard as possible. Maximum Speed EVs, when paired with a Choice Scarf and a Jolly nature, allow Landorus-T to outspeed offensive threats in Tapu Koko, Mega Diancie, and Z-Conversion Porygon-Z. Intimidate is used to threaten physical attackers such as Mega Charizard X and Terrakion.

Usage Tips

This set mainly works as a momentum shifter, as its use of U-turn, when paired with Volt Switch from Zapdos and U-turn from Tornadus-T, chips the opposing Pokemon frequently while also keeping offensive momentum. Choice Scarf Landorus-T also acts as a revenge killer, so bring it in on weakened foes. By doing so, you put yourself in a good position while ensuring that Landorus-T takes minimal damage. When used against foes threatened by its presence like Mega Diancie and Tapu Koko, Landorus-T can set up Stealth Rock on their predicted switch to keep up residual damage or Defog to increase the longevity of Landorus-T and its teammates. Switch in on physical attackers such as Excadrill and Terrakion to lower their Attack with Intimidate, as lessening their damage output often forces a switch into a defensive option, which you then can take advantage of with U-turn to keep up momentum. Be careful of switching directly into Electric-types such as Mega Manectric and Tapu Koko, as many of them carry Hidden Power Ice to deal with Landorus-T and other Ground-types. Choice Scarf Landorus-T also works as a reliable lead, as it can scout for the foe's options and can either pivot into an appropriate check with U-turn or set up Stealth Rock to get residual damage off early. Using Knock Off has little to no drawback in many matchups, since it greatly inhibits the foe's passive recovery, defenses, and roles. However, be wary of locking into it, as Landorus-T can be turned into setup bait for Mega Evolutions like Gyarados, Scizor, and Latias. Avoid status conditions, specifically burns and paralysis, as they greatly inhibit Landorus-T's ability to act as a revenge killer.

Team Options

Mantine pairs very well with Landorus, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its ability to remove Stealth Rock through Defog and its access to Roost grant extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Zapdos provides Landorus-T with some extra defensive utility, being neutral to Electric-type moves and being able to wear down bulkier foes such as Skarmory and Mantine. Its SubToxic set can stall out bulkier Water teams with foes such as Gastrodon and Suicune that would otherwise be pressuring for Landorus-T. Mega Charizard Y is a very powerful wallbreaker that checks Water-types such as Mega Swampert and Rotom-Wash, as its access to Drought and Solar Beam lets it weaken and threaten them for Landorus-T. In return, Landorus-T comes in on Electric- and Rock-type moves threatening to OHKO Mega Charizard Y. Celesteela is a solid wall for Landorus-T, as its defensive typing, high mixed bulk, and access to Leech Seed allow it to reliably come in on Ice- and Rock-type attacks, while Landorus-T can pivot into Electric-type attacks freely and can preemptively stop Magnezone from trapping Celesteela. Skarmory provides Spikes support to cripple grounded foes throughout the course of the battle and can also come in on many physical attacks for Landorus-T. In return, Landorus-T can come in on Electric-type attacks for Skarmory. Tornadus-T is a fabulous mixed attacker for Flying teams, and, because of its very high Speed, it also acts as an offensive Defogger for Flying teams looking to remove Stealth Rock. Landorus-T can pivot into Electric- and Rock-type attacks for Tornadus-T, and pairing them both together creates an offensive VoltTurn core that keeps momentum constantly, especially with Tornadus-T's excellent ability in Regenerator. Gliscor is an incredibly potent stallbreaker when it's poisoned, as it not only receives passive recovery through Poison Heal but also acts as a status sponge for Landorus-T by absorbing Scald and Will-O-Wisp from weaker utility foes such as Toxapex and Mega Sableye. Dragonite is a powerful wallbreaker with its access to various offensive moves ranging from Earthquake to Outrage, Superpower, and even Extreme Speed to revenge kill weaker threats like Azumarill and Greninja for Landorus-T. In return, Landorus-T weakens physical attackers for Dragonite, such as Terrakion and Mega Sharpedo. Mega Aerodactyl pairs well with Landorus-T, since it acts as a very potent Pursuit trapper for foes that can pressure Landorus-T, such as Choice Scarf Latios and Choice Scarf Gengar.

" }, "Bailando-T (Flying)": { - "description": "

Moves

Earthquake is Landorus-T's best STAB move and does massive damage to foes that don't resist it. Stone Edge is used to hit Flying-types or foes that use Levitate, such as Mega Aerodactyl, Mantine, and Rotom-H. Swords Dance and Rock Polish are both Landorus-T's setup options, sharply raising its Attack and Speed stats, respectively. At +2 Attack, Landorus-T has the capacity to threaten slower, bulkier builds; for example, it can almost always OHKO Celesteela with Continental Crush when it has that boost. Conversely, being at +2 Speed makes Landorus-T a potent sweeper against faster, more offensive teams and threats such as Choice Scarf Greninja and Double Dance Mew.

Set Details

Maximum Attack investment allows Landorus-T to hit as hard as possible when combined with Swords Dance. Maximum Speed investment with a Jolly nature allows Landorus-T to go as fast as possible, outpacing threats like Choice Scarf Latios, Choice Scarf Gengar, and Choice Scarf Greninja after a Rock Polish boost. Intimidate is its only ability, lowering the foe's Attack stat by one stage. Rockium Z is used in tandem with Stone Edge to deal heavy damage to Flying-type foes, such as Gliscor and Celesteela.

Usage Tips

This set is designed to act as a late-game sweeper, so avoid bringing it in unnecessarily on Stealth Rock, priority attacks from foes like Mega Lopunny and Azumarill, and other sources of residual damage as much as possible. Bring Landorus-T in on physical attackers such as Mega Pinsir and Terrakion, as its Intimidate makes it easier to set up a Swords Dance or Rock Polish. Status conditions, specifically paralysis and burn, hinder Landorus-T's ability to act as a setup sweeper, so avoid moves that could inflict these conditions, such as Scald, Will-O-Wisp, and Glare. Rockium Z, being a one-time use move, should be well preserved to chunk physically defensive threats like Skarmory and Slowbro after a Swords Dance boost. In situations where Landorus-T's health is considerably low and beyond the point of saving, Continental Crush can be used as a last-ditch effort to heavily damage the foe at least to a point to where another Flying-type teammate, such as Dragonite or Mega Aerodactyl, can revenge kill them. Both Swords Dance and Rock Polish boost Landorus-T's stats, but they don't have to be used together. Rock Polish is better to use against offense-oriented teams like Electric and Psychic, as they often are frail and can be broken easily by Landorus-T's natural power. Swords Dance, on the other hand, works better against bulkier teams such as Steel and Dark, where the majority of foes are naturally slower than Landorus-T. Landorus-T can sometimes be used to bluff a Choice Scarf and can sometimes force switches this way by threatening to revenge kill a weakened threat. In situations like these, you can take the opportunity to set up.

Team Options

Mega Aerodactyl is a solid partner for Double Dance Landorus-T, with an amazing Speed tier that very few can match. It can also use its STAB Stone Edge against opposing Flying-types for Landorus while also being able to Pursuit trap weakened threats, such as Victini and Latios. In return, Landorus-T can switch into many Electric-type attacks for Mega Aerodactyl. Regular Aerodactyl is also a nice partner for Landorus-T, as its access to support moves such as Stealth Rock, Taunt, and Tailwind makes it a very good suicide lead. It even has the option of running Earthquake, as it Speed ties and threatens one of the greatest threats for Flying teams in Tapu Koko. Setting up Stealth Rock and Taunting potential Defoggers in Staraptor and Mandibuzz enable Landorus-T to set up and sweep much more effectively late-game. Mantine pairs very well with Landorus-T, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its access to Roost and capability to remove Stealth Rock through Defog allow for extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Mega Charizard Y is a powerful special wallbreaker for Landorus-T, as it checks Ice-types like Mamoswine and Kyurem-B and also soft checks Water-types such as Mega Swampert and Rotom-W through its access to Drought and Solar Beam. In return, Landorus-T can come in on Electric- and Rock-type moves that threaten Mega Charizard Y. Celesteela is a solid wall, as its great defensive typing allows it to reliably come in on Ice- and Rock-type attacks for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Celesteela as long as it remains healthy. Skarmory provides hazard support in Spikes or Stealth Rock to cripple grounded foes for residual damage and can also come in on physical attackers such as Mamoswine and Weavile for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Skarmory if it's healthy enough. Gliscor is a physically defensive pivot that pairs well with Landorus-T, as its solid Defense and recovery options are very good. Given that Gliscor also receives passive recovery when paired with a Toxic Orb, it can function as a status sponge against Scald users such as Mantine and Suicune. In return, Landorus-T can deal with faster offensive threats like Kyurem-B and Mega Manectric after a Rock Polish boost, as Gliscor often tends to not have much Speed investment and is thus susceptible to these quicker attackers. Dragonite's natural power makes it a strong physical wallbreaker for Landorus-T, considering its options in Outrage, Superpower, and even Extreme Speed to revenge kill faster foes in Tapu Koko and Greninja. Landorus-T, in return, can use Intimidate to weaken physical attackers that threaten Dragonite, such as Terrakion and Mimikyu.

" + "description": "

Moves

Earthquake is Landorus-T's best STAB move and does massive damage to foes that don't resist it. Stone Edge is used to hit Flying-types or foes that use Levitate, such as Mega Aerodactyl, Mantine, and Rotom-Heat. Swords Dance and Rock Polish are both Landorus-T's setup options, sharply raising its Attack and Speed stats, respectively. At +2 Attack, Landorus-T has the capacity to threaten slower, bulkier builds; for example, it can almost always OHKO Celesteela with Continental Crush when it has that boost. Conversely, being at +2 Speed makes Landorus-T a potent sweeper against faster, more offensive teams and threats such as Choice Scarf Greninja and Double Dance Mew.

Set Details

Maximum Attack investment allows Landorus-T to hit as hard as possible when combined with Swords Dance. Maximum Speed investment with a Jolly nature allows Landorus-T to go as fast as possible, outpacing threats like Choice Scarf Latios, Choice Scarf Gengar, and Choice Scarf Greninja after a Rock Polish boost. Intimidate is its only ability, lowering the foe's Attack stat by one stage. Rockium Z is used in tandem with Stone Edge to deal heavy damage to Flying-type foes, such as Gliscor and Celesteela.

Usage Tips

This set is designed to act as a late-game sweeper, so avoid bringing it in unnecessarily on Stealth Rock, priority attacks from foes like Mega Lopunny and Azumarill, and other sources of residual damage as much as possible. Bring Landorus-T in on physical attackers such as Mega Pinsir and Terrakion, as its Intimidate makes it easier to set up a Swords Dance or Rock Polish. Status conditions, specifically paralysis and burn, hinder Landorus-T's ability to act as a setup sweeper, so avoid moves that could inflict these conditions, such as Scald, Will-O-Wisp, and Glare. Rockium Z, being a one-time use move, should be well preserved to chunk physically defensive threats like Skarmory and Slowbro after a Swords Dance boost. In situations where Landorus-T's health is considerably low and beyond the point of saving, Continental Crush can be used as a last-ditch effort to heavily damage the foe at least to a point to where another Flying-type teammate, such as Dragonite or Mega Aerodactyl, can revenge kill them. Both Swords Dance and Rock Polish boost Landorus-T's stats, but they don't have to be used together. Rock Polish is better to use against offense-oriented teams like Electric and Psychic, as they often are frail and can be broken easily by Landorus-T's natural power. Swords Dance, on the other hand, works better against bulkier teams such as Steel and Dark, where the majority of foes are naturally slower than Landorus-T. Landorus-T can sometimes be used to bluff a Choice Scarf and can sometimes force switches this way by threatening to revenge kill a weakened threat. In situations like these, you can take the opportunity to set up.

Team Options

Mega Aerodactyl is a solid partner for Double Dance Landorus-T, with an amazing Speed tier that very few can match. It can also use its STAB Stone Edge against opposing Flying-types for Landorus while also being able to Pursuit trap weakened threats, such as Victini and Latios. In return, Landorus-T can switch into many Electric-type attacks for Mega Aerodactyl. Regular Aerodactyl is also a nice partner for Landorus-T, as its access to support moves such as Stealth Rock, Taunt, and Tailwind makes it a very good suicide lead. It even has the option of running Earthquake, as it Speed ties and threatens one of the greatest threats for Flying teams in Tapu Koko. Setting up Stealth Rock and Taunting potential Defoggers in Staraptor and Mandibuzz enable Landorus-T to set up and sweep much more effectively late-game. Mantine pairs very well with Landorus-T, as its typing and natural bulk provide defense against Ice- and Water-type moves. Its access to Roost and capability to remove Stealth Rock through Defog allow for extended periods of longevity for itself and its teammates. In return, Landorus acts as an offensive pivot into Electric-type attacks or foes such as Tapu Koko and Alolan Golem. Mega Charizard Y is a powerful special wallbreaker for Landorus-T, as it checks Ice-types like Mamoswine and Kyurem-B and also soft checks Water-types such as Mega Swampert and Rotom-Wash through its access to Drought and Solar Beam. In return, Landorus-T can come in on Electric- and Rock-type moves that threaten Mega Charizard Y. Celesteela is a solid wall, as its great defensive typing allows it to reliably come in on Ice- and Rock-type attacks for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Celesteela as long as it remains healthy. Skarmory provides hazard support in Spikes or Stealth Rock to cripple grounded foes for residual damage and can also come in on physical attackers such as Mamoswine and Weavile for Landorus-T. In return, Landorus-T can switch into Electric-type attacks for Skarmory if it's healthy enough. Gliscor is a physically defensive pivot that pairs well with Landorus-T, as its solid Defense and recovery options are very good. Given that Gliscor also receives passive recovery when paired with a Toxic Orb, it can function as a status sponge against Scald users such as Mantine and Suicune. In return, Landorus-T can deal with faster offensive threats like Kyurem-B and Mega Manectric after a Rock Polish boost, as Gliscor often tends to not have much Speed investment and is thus susceptible to these quicker attackers. Dragonite's natural power makes it a strong physical wallbreaker for Landorus-T, considering its options in Outrage, Superpower, and even Extreme Speed to revenge kill faster foes in Tapu Koko and Greninja. Landorus-T, in return, can use Intimidate to weaken physical attackers that threaten Dragonite, such as Terrakion and Mimikyu.

" }, "Choice Scarf (Ground)": { "description": "

Moves

Earthquake is Landorus-T's strongest STAB attack, allowing it to take on Pokemon such as Keldeo. Knock Off allows it to cripple Pokemon by removing their items, such as Chansey's and Porygon2's Eviolites, and can be spammed in the Psychic matchup. U-turn allows Landorus-T to safely bring in a teammate and pick up momentum while taking on Pokemon such as Celebi that can be a nuisance for Ground teams to deal with. Defog allows it to clear entry hazards from the field, freeing a slot for its teammate Excadrill. Stone Edge is an option over Defog to take on Pokemon such as Volcarona, Zapdos, and Mega Charizard Y. Since using Stone Edge means it can no longer use Defog, however, the team becomes more vulnerable to hazards and can be broken more easily by wallbreakers such as Tapu Bulu. Toxic allows it to cripple switch-ins such as Porygon2 and Staraptor, which would otherwise easily wall it.

Set Details

Maximum Attack and Speed investment alongside a Jolly nature and Choice Scarf allows Landorus-T to hit as hard and fast as possible, allowing it to outspeed threats such as Mega Lopunny and Porygon-Z at +1. Intimidate allows Landorus-T to check physical attackers such as Victini and Mega Gallade.

Usage Tips

Landorus-T should take advantage of forced switches by using the turn to get off a free U-turn and bring in a teammate or clear entry hazards off the field with Defog. Since being locked into Defog can invite setup sweepers in, it is best to make sure the team can still check them before doing so. Intimidate allows Landorus-T switch into physical attackers it can easily take care of such as Choice Scarf Excadrill. However, if the opposing player has a switch-in to Landorus-T, it should click U-turn to pick up momentum. Knock Off should be used to cripple foes by removing their items, such as Porygon2's Eviolite, allowing Choice Band Excadrill to 2HKO it with Earthquake, or Suicune's Leftovers, preventing it from being able to spam Substitute. Landorus-T can also be used as a lead due to its natural Speed paired with Choice Scarf and U-turn, which can be used to scout the opponent's set and pivot into a better teammate. Landorus-T is a fantastic late-game revenge killer, being able to clean through weakened teams and take on threats such as Keldeo after minor chip damage. Landorus-T should pivot out against Pokemon it cannot take on with U-turn and bring in a better teammate. However, against Pokemon such as Choice Scarf Greninja, Landorus-T should directly switch out to a Pokemon that can tank its Ice Beam such as Gastrodon.

Team Options

All Ground teams appreciate Landorus-T's ability to clean late-game with its Choice Scarf, outspeed threats such as Mega Gallade, remove items such as Porygon2's Eviolite, and clear hazards with Defog such as Sticky Web and Toxic Spikes. Hippowdon has access to Sand Stream and Stealth Rock, both of which chip down potential checks to Landorus-T, giving it an easier time cleaning late-game, and appreciates Landorus-T's Intimidate, which only further bolsters its capabilities as a mixed wall. In return, Landorus-T appreciates Hippowdon's ability to take on physical attackers and wipe off the damage with Slack Off, taking the pressure off of Landorus-T to be the team's only switch-in to physical attackers. Excadrill forms a nice offensive core with Landorus-T, as they both share similar checks and can help each other chip them down. Excadrill can also take on annoying Fairy-type Pokemon such as Tapu Bulu that Landorus-T struggles to take down and appreciates Landorus-T's Defog, which allows it to run extra coverage such as X-Scissor or even Swords Dance over Rapid Spin. Seismitoad and Gastrodon provide the team with a Water-type immunity, being able to freely switch into Water-type attacks that threaten Landorus-T. Gastrodon is a more defensive option, being able to passively recover and chip foes with Toxic, that appreciates Landorus-T's ability to remove the items of other walls such as Mandibuzz with Knock Off, allowing Gastrodon to wear them down more easily. Seismitoad brings a more offensive presence, being able to beat Pokemon such as Azumarill. Garchomp can form a fantastic physical wallbreaking core with Landorus-T, as it can break walls such as Porygon2 with Swords Dance and Devastating Drake, allowing Landorus-T to sweep with more ease late-game. Landorus-T also appreciates Garchomp's ability to take on physically defensive Pokemon that it has trouble breaking past such as Ferrothorn with Fire Blast. Dugtrio's Arena Trap allows it to trap threats such as Tapu Bulu, which it can weaken with Sludge Wave, and pick off weakened threats such as Celebi with Sucker Punch. Nidoking is a great teammate that makes up for an absence of Landorus, being a strong special attacker that is also able to hit Ground-immune Pokemon such Levitate and Flying-type Pokemon for Landorus-T.

" }, "Double Dance (Ground)": { - "description": "

Moves

Earthquake is Landorus-T's main STAB attack and allows it to take on Pokemon such as Scizor, Excadrill, and Mega Altaria. Stone Edge allows it to take on Flying-types such as Skarmory and Celesteela that are immune to Earthquake. Swords Dance allows it to take on defensive threats such as Mega Venusaur and Ferrothorn and helps it against bulkier teams. Rock Polish allows it to take on offensive threats and become a sweeper by outspeeding offensive threats such as Choice Scarf Greninja.

Set Details

Maximum Attack and Speed investment paired with a Jolly nature allows Landorus-T to hit as fast and hard as possible, being able to outspeed the entire unboosted metagame such as Choice Scarf Greninja after a single Rock Polish. Rockium Z allows Stone Edge to become Continental Crush, taking out Pokemon that would otherwise wall Landorus-T after a boost, such as Celesteela after Stealth Rock. Intimidate allows Landorus-T to take on Pokemon such as Scizor and Mega Lopunny as well as find more opportunities to set up against physical attackers such as Mimikyu.

Usage Tips

Landorus-T should set up to sweep once all its checks and counters such as Celesteela have been weakened to a point where it can sweep through the opposing team. It should set up Swords Dance against more defensively oriented teams, allowing it to beat Pokemon such as Ferrothorn and Chansey. However, against more offensively oriented teams, Landorus-T should set up Rock Polish, since Pokemon are most likely unable to wall it even without a Swords Dance boost. It should avoid status conditions at all times, as burns prevent it from being an effective cleaner while Toxic poisoning puts Landorus-T on a timer, limiting the amount of time it has in battle. Landorus-T should be kept healthy the entire match until it is ready to sweep, allowing it to set up more comfortably. Landorus-T should set up against a physical attacker such as Mimikyu to take advantage of Intimidate allowing it to set up more easily. Landorus-T should time the use of Continental Crush, as it can help break checks such as weakened Celesteela, which would otherwise be impossible to break.

Team Options

All of Landorus-T's teammates appreciate its ability to break walls with Swords Dance and outspeed threats such as Choice Scarf Greninja after a Rock Polish. Landorus-T appreciates Hippowdon's ability to set Stealth Rock, as it provides useful chip allowing Landorus-T to clean more easily late-game. Excadrill appreciates Landorus-T's ability to beat Choice Scarf Greninja at +2 Speed, allowing it to run an Adamant nature and become a more fearsome wallbreaker. Excadrill can also break Fairy- and Ice-type Pokemon such as Tapu Bulu and Kyurem-B for it in return. Seismitoad and Gastrodon are the team's Water-immune Pokemon. The former is a special wallbreaker that can take on threats such as Azumarill with Sludge Wave, while the latter is a more defensive Pokemon that Landorus-T can fall back on and switch into powerful special attacks such as those of Kyurem-B. It can also provide Toxic support, weakening Landorus-T's checks such as Rotom-W late-game, allowing it to clean more easily. Mamoswine appreciates Landorus-T's ability to dent the other team with its powerful attacks, letting it more readily click Ice Shard to clean through weakened teams. It can also use Knock Off to remove items from defensive Pokemon such as Porygon2's Eviolite, allowing Landorus-T to always OHKO Porygon2 with +2 Continental Crush after Stealth Rock damage. Mega Garchomp is a fantastic mixed attacker, being able to take on a variety of different threats due to its dual STAB types and access to coverage in Fire Blast and Stone Edge. Mega Garchomp can also tank +6 Azumarill's Aqua Jet, allowing the Ground-type team to use the better of the two Water-immune Pokemon in Gastrodon. Dugtrio can support Landorus-T with Memento, allowing it to set up Swords Dance and Rock Polish with more ease.

" + "description": "

Moves

Earthquake is Landorus-T's main STAB attack and allows it to take on Pokemon such as Scizor, Excadrill, and Mega Altaria. Stone Edge allows it to take on Flying-types such as Skarmory and Celesteela that are immune to Earthquake. Swords Dance allows it to take on defensive threats such as Mega Venusaur and Ferrothorn and helps it against bulkier teams. Rock Polish allows it to take on offensive threats and become a sweeper by outspeeding offensive threats such as Choice Scarf Greninja.

Set Details

Maximum Attack and Speed investment paired with a Jolly nature allows Landorus-T to hit as fast and hard as possible, being able to outspeed the entire unboosted metagame such as Choice Scarf Greninja after a single Rock Polish. Rockium Z allows Stone Edge to become Continental Crush, taking out Pokemon that would otherwise wall Landorus-T after a boost, such as Celesteela after Stealth Rock. Intimidate allows Landorus-T to take on Pokemon such as Scizor and Mega Lopunny as well as find more opportunities to set up against physical attackers such as Mimikyu.

Usage Tips

Landorus-T should set up to sweep once all its checks and counters such as Celesteela have been weakened to a point where it can sweep through the opposing team. It should set up Swords Dance against more defensively oriented teams, allowing it to beat Pokemon such as Ferrothorn and Chansey. However, against more offensively oriented teams, Landorus-T should set up Rock Polish, since Pokemon are most likely unable to wall it even without a Swords Dance boost. It should avoid status conditions at all times, as burns prevent it from being an effective cleaner while Toxic poisoning puts Landorus-T on a timer, limiting the amount of time it has in battle. Landorus-T should be kept healthy the entire match until it is ready to sweep, allowing it to set up more comfortably. Landorus-T should set up against a physical attacker such as Mimikyu to take advantage of Intimidate allowing it to set up more easily. Landorus-T should time the use of Continental Crush, as it can help break checks such as weakened Celesteela, which would otherwise be impossible to break.

Team Options

All of Landorus-T's teammates appreciate its ability to break walls with Swords Dance and outspeed threats such as Choice Scarf Greninja after a Rock Polish. Landorus-T appreciates Hippowdon's ability to set Stealth Rock, as it provides useful chip allowing Landorus-T to clean more easily late-game. Excadrill appreciates Landorus-T's ability to beat Choice Scarf Greninja at +2 Speed, allowing it to run an Adamant nature and become a more fearsome wallbreaker. Excadrill can also break Fairy- and Ice-type Pokemon such as Tapu Bulu and Kyurem-B for it in return. Seismitoad and Gastrodon are the team's Water-immune Pokemon. The former is a special wallbreaker that can take on threats such as Azumarill with Sludge Wave, while the latter is a more defensive Pokemon that Landorus-T can fall back on and switch into powerful special attacks such as those of Kyurem-B. It can also provide Toxic support, weakening Landorus-T's checks such as Rotom-Wash late-game, allowing it to clean more easily. Mamoswine appreciates Landorus-T's ability to dent the other team with its powerful attacks, letting it more readily click Ice Shard to clean through weakened teams. It can also use Knock Off to remove items from defensive Pokemon such as Porygon2's Eviolite, allowing Landorus-T to always OHKO Porygon2 with +2 Continental Crush after Stealth Rock damage. Mega Garchomp is a fantastic mixed attacker, being able to take on a variety of different threats due to its dual STAB types and access to coverage in Fire Blast and Stone Edge. Mega Garchomp can also tank +6 Azumarill's Aqua Jet, allowing the Ground-type team to use the better of the two Water-immune Pokemon in Gastrodon. Dugtrio can support Landorus-T with Memento, allowing it to set up Swords Dance and Rock Polish with more ease.

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Dragon

With great Attack and Special Attack backed by a fantastic movepool, Kyurem-B is Dragon's most powerful mixed wallbreaker. It uses BoltBeam coverage to hit almost the entire tier at least neutrally and is particularly effective at ripping apart the Flying defensive core of Skarmory, Zapdos, and Mantine as a result. In addition to beating Flying, Kyurem-B also rips apart Steel teams with the use of Earth Power and Hidden Power Fire. Access to Roost also improves its longevity throughout a match and supplements its defensive utility thanks to its great bulk and Ice typing making it the only legal Ice switch-in for Dragon teams. While the Ice typing helps Kyurem-B take on Ice-types, it's quite poor defensively otherwise and gives Kyurem-B a host of weaknesses including a weakness to common Fighting- and Rock-type coverage moves. Its Speed, while great for a wallbreaker, is still unimpressive, leaving it quite vulnerable to offense and faster Pokemon such as Mega Lopunny that outspeed and KO it. Because it is typically a mixed attacker, Kyurem-B struggles with beating mixed walls like Chansey and Mega Sableye.

Ice

Kyurem-B has earned a name for itself as the most important Pokemon on Ice teams due to it being one of the most powerful wallbreakers in the metagame. Its amazing natural bulk allows it to survive powerful attacks such as Choice Scarf Victini's V-create and unboosted Mega Scizor's Bullet Punch. With the ability Teravolt, it can target Levitate users such as Rotom-W with Earth Power and hit past Mimikyu's Disguise. A secondary Dragon typing grants it a neutrality to Fire-type moves, allowing it to take attacks like Lava Plume from Torkoal and Heatran. Access to Roost grants Kyurem-B reliable recovery, which complements its fantastic bulk. With a Choice Scarf, Kyurem-B can function as an effective revenge killer capable of handling threatening Choice Scarf users like Excadrill and Heracross. Its fantastic Attack and Special Attack stats and solid coverage in Fusion Bolt and Earth Power also make it a great mixed wallbreaker. Its access to great coverage moves makes it incredibly difficult to switch into. However, Kyurem-B is heavily crippled by status conditions such as paralysis and burn. Its typing also leaves it vulnerable to common attacking types like Fighting, Steel, and Fairy, and a weakness to Stealth Rock can severely limit the number of times it can switch in. Even with a Choice Scarf, Kyurem-B is still outsped by other common Choice Scarf users like Victini, Nihilego, and Latios.

", + "overview": "

Dragon

With great Attack and Special Attack backed by a fantastic movepool, Kyurem-B is Dragon's most powerful mixed wallbreaker. It uses BoltBeam coverage to hit almost the entire tier at least neutrally and is particularly effective at ripping apart the Flying defensive core of Skarmory, Zapdos, and Mantine as a result. In addition to beating Flying, Kyurem-B also rips apart Steel teams with the use of Earth Power and Hidden Power Fire. Access to Roost also improves its longevity throughout a match and supplements its defensive utility thanks to its great bulk and Ice typing making it the only legal Ice switch-in for Dragon teams. While the Ice typing helps Kyurem-B take on Ice-types, it's quite poor defensively otherwise and gives Kyurem-B a host of weaknesses including a weakness to common Fighting- and Rock-type coverage moves. Its Speed, while great for a wallbreaker, is still unimpressive, leaving it quite vulnerable to offense and faster Pokemon such as Mega Lopunny that outspeed and KO it. Because it is typically a mixed attacker, Kyurem-B struggles with beating mixed walls like Chansey and Mega Sableye.

Ice

Kyurem-B has earned a name for itself as the most important Pokemon on Ice teams due to it being one of the most powerful wallbreakers in the metagame. Its amazing natural bulk allows it to survive powerful attacks such as Choice Scarf Victini's V-create and unboosted Mega Scizor's Bullet Punch. With the ability Teravolt, it can target Levitate users such as Rotom-Wash with Earth Power and hit past Mimikyu's Disguise. A secondary Dragon typing grants it a neutrality to Fire-type moves, allowing it to take attacks like Lava Plume from Torkoal and Heatran. Access to Roost grants Kyurem-B reliable recovery, which complements its fantastic bulk. With a Choice Scarf, Kyurem-B can function as an effective revenge killer capable of handling threatening Choice Scarf users like Excadrill and Heracross. Its fantastic Attack and Special Attack stats and solid coverage in Fusion Bolt and Earth Power also make it a great mixed wallbreaker. Its access to great coverage moves makes it incredibly difficult to switch into. However, Kyurem-B is heavily crippled by status conditions such as paralysis and burn. Its typing also leaves it vulnerable to common attacking types like Fighting, Steel, and Fairy, and a weakness to Stealth Rock can severely limit the number of times it can switch in. Even with a Choice Scarf, Kyurem-B is still outsped by other common Choice Scarf users like Victini, Nihilego, and Latios.

", "comments": "

Other Options

Dragon

Kyurem-B can opt for a BoltBeam + SubRoost set to be more useful against offense and faster threats, but the lack of coverage makes it much less useful against the threats Kyurem-B typically beats. Freeze Shock can be used with Icium Z for a one-time Subzero Slammer that can at least cripple if not OHKO the bulkiest of walls including Mega Sableye and Chansey, making sure Kyurem-B is definitely capable of taking out a wall. Unfortunately, it tends to be unreliable, as Freeze Shock is a two-turn attack and should not be used otherwise, and its other moves will be much weaker. Choice Band boosts Kyurem-B's Attack to unparalleled levels, with Outrage notably being able to 2HKO even Porygon2. However, even if this makes Kyurem-B a wallbreaker that can't be defensively countered, one of Kyurem-B's greatest strengths is in its coverage and being able to switch moves, which Choice Band prevents. Choice Scarf surprises opponents by letting Kyurem-B outspeed Pokemon such as Mega Diancie that otherwise threaten it. The lack of power is noticeable, though, and Kyurem-B will be almost unable to wallbreak at all.

Ice

A Choice Band can be used with a more physically oriented set. However, Kyurem-B benefits far more from the mixed wallbreaking ability that Life Orb offers. Substitute can be used on wallbreaking sets as a means of keeping Kyurem-B safe from status as well as take advantage of how it can force foes out. However, it would come at the cost of better coverage in Hidden Power Fire.

Checks and Counters

Dragon

Mixed Walls: Because Kyurem-B spreads its offenses across both physical and special attacks to beat specialized walls, mixed walls such as Porygon2 and Mega Sableye have no problem walling it. They do need to be careful of the rare physically oriented variants that are able to 2HKO them, though.

Faster Pokemon: Due to Kyurem-B's middling Speed, it is outsped by many Pokemon, and those with super effective STAB attacks, such as Terrakion and Latios, can OHKO it before it can attack. Even those that cannot OHKO it, such as Mega Swampert, can typically take at least one hit in order to 2HKO it.

Fairy-types: Fairy-types with STAB attacks can typically either outspeed Kyurem-B, like Mega Diancie and Mega Gardevoir, to OHKO it or force it out. Clefable is able to recover off damage taken from Kyurem-B's Ice Beam with Soft-Boiled and make it take Life Orb recoil to put it in range of Moonblast.

Steel-types: While they need to be careful around the possibility of Hidden Power Fire + Earth Power, if Kyurem-B does not carry both, Steel-types that are not weak to the move it does have are able to at least check if not counter it. Without Hidden Power Fire, Mega Scizor can set up on Kyurem-B, and without Earth Power, Magnezone can beat it.

Residual Damage: By compounding with Life Orb recoil, residual damage from entry hazards and status can wear down Kyurem-B and make it very easy to take out with either priority or a revenge killer.

Status: Status can completely prevent Kyurem-B from wallbreaking, as paralysis will let many walls outspeed it, notably allowing Flying-types to now check it, burns will make its Fusion Bolt very weak, and poison lets some walls stall it out.

Ice

Fighting-types: Fighting-types like Terrakion and Keldeo outspeed Kyurem-B and threaten to KO it with their STAB moves. However, Keldeo has a chance of being KOed by Fusion Bolt from Choice Scarf sets.

Rock-types: Rock-types like Nihilego and Mega Aerodactyl can outspeed Kyurem-B and threaten to KO it with their STAB moves. However, they will be outsped and potentially KOed by Choice Scarf sets.

Steel-types: Mega Scizor, Excadrill, and Jirachi can all threaten to KO Kyurem-B with their Steel-type STAB moves. Jirachi can outspeed Choice Scarf Kyurem-B if it's also holding a Choice Scarf, and while Excadrill won't be outspeeding Kyurem-B, it won't be OHKOed by Earth Power. Mega Scizor will have to watch out for the potential Hidden Power Fire if it ever tries to set up.

Fairy-types: Fairy-types like Tapu Koko and Mega Diancie threaten to KO Kyurem-B with their STAB moves. Choice Scarf sets fail to OHKO Tapu Koko or Mega Diancie with Earth Power, although Mega Diancie fears the potential Iron Head.

Revenge Killers: Choice Scarf users like Infernape, Nihilego, and Latios can all outspeed Choice Scarf Kyurem-B and threaten to KO it with their STAB moves.

Stealth Rock: Kyurem-B takes a considerable amount of damage from Stealth Rock as it switches in, putting much more pressure on it to restore its health with Roost.

Status: Kyurem-B is largely hindered by status, with paralysis halving its Speed, poison quickly wearing it down, and burn halving its Attack, making it unable to wallbreak effectively.

", "sets": { "Life Orb Wallbreaker (Dragon)": { - "description": "

Moves

Ice Beam is Kyurem-B's most reliable STAB attack, dealing huge damage to almost any Pokemon that doesn't resist it and serving as its primary move for wallbreaking. Fusion Bolt forms the powerful BoltBeam coverage combination with Ice Beam to enable Kyurem-B to break Flying and Water defensive cores. As it deals physical damage, it combines with Ice Beam to let Kyurem-B break both physical and special walls. Earth Power is the most useful coverage move, able to 2HKO Steel-type Pokemon such as Klefki and Jirachi that can otherwise switch into Kyurem-B's attacks. Roost gives Kyurem-B longevity, letting it heal the Life Orb recoil and chip damage that it may take from walls like Skarmory. For an all-out attacker moveset, Hidden Power Fire is very useful for breaking offensive Steel teams, especially when used in conjunction with Earth Power. It can also simply replace Earth Power instead, sacrificing perfect anti-Steel coverage for Roost's utility.

Set Details

Maximum Speed investment and a Naive nature make Kyurem-B as fast as possible, outspeeding certain Pokemon including Nidoking and Suicune. Because its Special Attack is much lower than its Attack, Kyurem-B prefers to have 252 Special Attack EVs to improve its STAB Ice Beam's damage output. Life Orb's boost makes Kyurem-B even stronger and lets it wallbreak, making sure it can OHKO threats like Tapu Koko and offensive Mega Scizor with its coverage moves. With Teravolt, Kyurem-B is able to ignore defensive abilities such as Mega Venusaur and Mamoswine's Thick Fat, Skarmory and Forretress's Sturdy, and Rotom-W's Levitate.

Usage Tips

With its decent bulk, Kyurem-B is capable of switching into walls that lack status moves like Skarmory to proceed to force them out with the threat of its powerful attacks. Kyurem-B also serves as a decent switch-in to Ice-type attacks from Pokemon like Mamoswine and Tapu Koko, but it should be careful of the possibility of super effective damage, as Mamoswine can carry Superpower and Tapu Koko occasionally uses Dazzling Gleam. Try to keep entry hazards off the field for Kyurem-B, as even with Roost, the residual damage can wear it down very quickly when combined with Life Orb recoil. Stealth Rock and Toxic Spikes are especially threatening to Kyurem-B's longevity. For a similar reason, while walls are rarely able to actually damage Kyurem-B seriously, all forms of status are crippling to it, and they should be avoided. Preserving Kyurem-B's health is especially necessary for matchups against Pokemon with strong Ice-type attacks, such as Choice Scarf Greninja, where it is needed to reliably check these threats. Once in play, because Kyurem-B has very few switch-ins, it's typically quite safe to just fire off whatever attacks are strongest against the current foe. Even if the opponent switches out, as long as Kyurem-B is faster, it should still be a huge threat to almost anything that comes in. Kyurem-B is very capable of taking out walls like Toxapex that can stop its teammates from sweeping. As a result, it's important to try to bring it in as often as possible early-game through free or double switches. In some matchups, especially against Flying where Kyurem-B's BoltBeam combination is critical to winning, it's even more important to keep it safe, as getting afflicted by Toxic can lead to the foes beating Kyurem-B in ways that aren't otherwise possible, such as being stalled by Substitute Zapdos. In the Steel matchup, your opponent will try to scout Kyurem-B's moveset; because they don't know what combination of coverage moves to expect, try to use that knowledge to your advantage.

Team Options

Stealth Rock damage is very useful for putting some walls such as Alolan Muk into range of Kyurem-B's attacks, so Garchomp is a fantastic partner. While offensive Garchomp is also capable of breaking Steel-types alongside Kyurem-B, defensive sets can serve as a check to threats like Mega Scizor that Kyurem-B may be unable to pressure without Hidden Power Fire. Choice Band Dragonite's incredibly powerful Outrage can break even walls such as Porygon2 and Mega Sableye that Kyurem-B is unable to get past. Together, they form a strong wallbreaking core that very few teams can handle. Hydreigon is another wallbreaking option that can also use Taunt to be a stallbreaker; while not as generally useful as Dragonite, it is more specialized and able to break types such as Psychic and Steel with its strong Dark Pulse and coverage moves. Setup sweepers such as Kommo-o, Mega Latias, and Mega Altaria all greatly appreciate Kyurem-B's wallbreaking presence, as it is capable of taking out Pokemon such as Toxapex and Skarmory that check them. Due to Kyurem-B's poor Speed, a Choice Scarf user such as Latios or Latias is ideal for revenge killing faster Dragon-types and other fast attackers that force Kyurem-B out. They both also have Defog to keep Kyurem-B safe from entry hazards. In exchange, with Earth Power, Kyurem-B can beat walls such as Alolan Muk and Klefki that wall them. While weaker than Latios, Latias brings the much appreciated Healing Wish, which can give Kyurem-B a second chance to finish off remaining walls. If Kyurem-B lacks Roost, Healing Wish becomes even more valuable.

" + "description": "

Moves

Ice Beam is Kyurem-B's most reliable STAB attack, dealing huge damage to almost any Pokemon that doesn't resist it and serving as its primary move for wallbreaking. Fusion Bolt forms the powerful BoltBeam coverage combination with Ice Beam to enable Kyurem-B to break Flying and Water defensive cores. As it deals physical damage, it combines with Ice Beam to let Kyurem-B break both physical and special walls. Earth Power is the most useful coverage move, able to 2HKO Steel-type Pokemon such as Klefki and Jirachi that can otherwise switch into Kyurem-B's attacks. Roost gives Kyurem-B longevity, letting it heal the Life Orb recoil and chip damage that it may take from walls like Skarmory. For an all-out attacker moveset, Hidden Power Fire is very useful for breaking offensive Steel teams, especially when used in conjunction with Earth Power. It can also simply replace Earth Power instead, sacrificing perfect anti-Steel coverage for Roost's utility.

Set Details

Maximum Speed investment and a Naive nature make Kyurem-B as fast as possible, outspeeding certain Pokemon including Nidoking and Suicune. Because its Special Attack is much lower than its Attack, Kyurem-B prefers to have 252 Special Attack EVs to improve its STAB Ice Beam's damage output. Life Orb's boost makes Kyurem-B even stronger and lets it wallbreak, making sure it can OHKO threats like Tapu Koko and offensive Mega Scizor with its coverage moves. With Teravolt, Kyurem-B is able to ignore defensive abilities such as Mega Venusaur and Mamoswine's Thick Fat, Skarmory and Forretress's Sturdy, and Rotom-Wash's Levitate.

Usage Tips

With its decent bulk, Kyurem-B is capable of switching into walls that lack status moves like Skarmory to proceed to force them out with the threat of its powerful attacks. Kyurem-B also serves as a decent switch-in to Ice-type attacks from Pokemon like Mamoswine and Tapu Koko, but it should be careful of the possibility of super effective damage, as Mamoswine can carry Superpower and Tapu Koko occasionally uses Dazzling Gleam. Try to keep entry hazards off the field for Kyurem-B, as even with Roost, the residual damage can wear it down very quickly when combined with Life Orb recoil. Stealth Rock and Toxic Spikes are especially threatening to Kyurem-B's longevity. For a similar reason, while walls are rarely able to actually damage Kyurem-B seriously, all forms of status are crippling to it, and they should be avoided. Preserving Kyurem-B's health is especially necessary for matchups against Pokemon with strong Ice-type attacks, such as Choice Scarf Greninja, where it is needed to reliably check these threats. Once in play, because Kyurem-B has very few switch-ins, it's typically quite safe to just fire off whatever attacks are strongest against the current foe. Even if the opponent switches out, as long as Kyurem-B is faster, it should still be a huge threat to almost anything that comes in. Kyurem-B is very capable of taking out walls like Toxapex that can stop its teammates from sweeping. As a result, it's important to try to bring it in as often as possible early-game through free or double switches. In some matchups, especially against Flying where Kyurem-B's BoltBeam combination is critical to winning, it's even more important to keep it safe, as getting afflicted by Toxic can lead to the foes beating Kyurem-B in ways that aren't otherwise possible, such as being stalled by Substitute Zapdos. In the Steel matchup, your opponent will try to scout Kyurem-B's moveset; because they don't know what combination of coverage moves to expect, try to use that knowledge to your advantage.

Team Options

Stealth Rock damage is very useful for putting some walls such as Alolan Muk into range of Kyurem-B's attacks, so Garchomp is a fantastic partner. While offensive Garchomp is also capable of breaking Steel-types alongside Kyurem-B, defensive sets can serve as a check to threats like Mega Scizor that Kyurem-B may be unable to pressure without Hidden Power Fire. Choice Band Dragonite's incredibly powerful Outrage can break even walls such as Porygon2 and Mega Sableye that Kyurem-B is unable to get past. Together, they form a strong wallbreaking core that very few teams can handle. Hydreigon is another wallbreaking option that can also use Taunt to be a stallbreaker; while not as generally useful as Dragonite, it is more specialized and able to break types such as Psychic and Steel with its strong Dark Pulse and coverage moves. Setup sweepers such as Kommo-o, Mega Latias, and Mega Altaria all greatly appreciate Kyurem-B's wallbreaking presence, as it is capable of taking out Pokemon such as Toxapex and Skarmory that check them. Due to Kyurem-B's poor Speed, a Choice Scarf user such as Latios or Latias is ideal for revenge killing faster Dragon-types and other fast attackers that force Kyurem-B out. They both also have Defog to keep Kyurem-B safe from entry hazards. In exchange, with Earth Power, Kyurem-B can beat walls such as Alolan Muk and Klefki that wall them. While weaker than Latios, Latias brings the much appreciated Healing Wish, which can give Kyurem-B a second chance to finish off remaining walls. If Kyurem-B lacks Roost, Healing Wish becomes even more valuable.

" }, "Mixed Wallbreaker (Ice)": { - "description": "

Moves

Fusion Bolt is essential in order to hit Water-types like Slowbro and Empoleon, as well as Flying-types that take neutral damage from Ice Beam like Celesteela and Mantine. Ice Beam is Kyurem-B's best Ice-type STAB attack, used to target Grass-types like Mega Venusaur, Cradily, and Tapu Bulu as well as Flying-types like Zapdos and Gliscor. Earth Power is important coverage for hitting Fire- and Steel-types like Torkoal, Heatran, and Magnezone. Roost is an option for giving Kyurem-B recovery to offset the damage taken by Life Orb. Hidden Power Fire can be used to hit Steel-types like Ferrothorn and Mega Scizor. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Special Attack and Speed is used to make Kyurem-B as strong and fast as possible. A Naive nature is used to outspeed Pokemon like Nidoking, Jolly Excadrill, and Jolly Landorus-T without decreasing its Attack stat. Naive is chosen over Hasty because Kyurem-B's better physical bulk lets it survive attacks such as Bullet Punch from unboosted Mega Scizor. A Life Orb is used to increase the power of Kyurem-B’s attacks. Teravolt is the only ability it has access to, which allows it to hit Levitate users like Rotom-W with Earth Power and attack past Mimikyu's Disguise. Alternatively, Leftovers can be used in order to give Kyurem-B passive recovery. If Outrage is being used, maximum investment should be put into Attack over Special Attack.

Usage Tips

Try bringing Kyurem-B in early-game to wallbreak in order to allow Alolan Sandslash and Cloyster to win late-game. Due to Kyurem-B’s high natural bulk, it's best to bring it in against weaker attacks from Pokemon such as Hippowdon and Crobat. However, against more powerful wallbreakers, it's best to bring it in after a teammate has been taken out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Use Kyurem-B as a way to gain favorable switches; since it's one of the most threatening wallbreakers in the metagame, if the opponent is going to switch, it should be fairly easy to predict what's coming in. Since Kyurem-B is capable of forcing out many Pokemon, try taking advantage of the free turn by using Roost to recover any health lost. Make sure all switch-ins to Outrage have been dealt with before using it, otherwise Kyurem-B can become setup bait for Pokemon like Mega Scizor, get KOed, or force unfavorable switches. Avoid status conditions as much as possible, as they can quickly wear Kyurem-B down and prevent it from wallbreaking effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks and checking Fighting-types like Keldeo. Avalugg can switch into Steel-types like Jirachi and Excadrill, as well as remove hazards with Rapid Spin to allow Kyurem-B to switch in more safely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to wallbreak more effectively. Mamoswine is also capable of revenge killing threats like Mega Charizard Y and Tapu Koko if it's holding a Choice Scarf, while Piloswine can phaze setup sweepers with Roar and switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. In return, Kyurem-B breaks through Water- and Flying-types like Slowbro, Mantine, and Skarmory. Alolan Sandslash can check Rock-types like Nihilego and non-Choice Scarf Terrakion, as well as remove entry hazards with Rapid Spin to let Kyurem-B switch in safely. In return, Kyurem-B can remove Water-types like Mantine and Slowbro. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Tapu Koko and Zapdos. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. In return, Kyurem-B beats Skarmory and Toxapex. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to break through troublesome Water-types like Slowbro and Toxapex.

" + "description": "

Moves

Fusion Bolt is essential in order to hit Water-types like Slowbro and Empoleon, as well as Flying-types that take neutral damage from Ice Beam like Celesteela and Mantine. Ice Beam is Kyurem-B's best Ice-type STAB attack, used to target Grass-types like Mega Venusaur, Cradily, and Tapu Bulu as well as Flying-types like Zapdos and Gliscor. Earth Power is important coverage for hitting Fire- and Steel-types like Torkoal, Heatran, and Magnezone. Roost is an option for giving Kyurem-B recovery to offset the damage taken by Life Orb. Hidden Power Fire can be used to hit Steel-types like Ferrothorn and Mega Scizor. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Special Attack and Speed is used to make Kyurem-B as strong and fast as possible. A Naive nature is used to outspeed Pokemon like Nidoking, Jolly Excadrill, and Jolly Landorus-T without decreasing its Attack stat. Naive is chosen over Hasty because Kyurem-B's better physical bulk lets it survive attacks such as Bullet Punch from unboosted Mega Scizor. A Life Orb is used to increase the power of Kyurem-B’s attacks. Teravolt is the only ability it has access to, which allows it to hit Levitate users like Rotom-Wash with Earth Power and attack past Mimikyu's Disguise. Alternatively, Leftovers can be used in order to give Kyurem-B passive recovery. If Outrage is being used, maximum investment should be put into Attack over Special Attack.

Usage Tips

Try bringing Kyurem-B in early-game to wallbreak in order to allow Alolan Sandslash and Cloyster to win late-game. Due to Kyurem-B’s high natural bulk, it's best to bring it in against weaker attacks from Pokemon such as Hippowdon and Crobat. However, against more powerful wallbreakers, it's best to bring it in after a teammate has been taken out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Use Kyurem-B as a way to gain favorable switches; since it's one of the most threatening wallbreakers in the metagame, if the opponent is going to switch, it should be fairly easy to predict what's coming in. Since Kyurem-B is capable of forcing out many Pokemon, try taking advantage of the free turn by using Roost to recover any health lost. Make sure all switch-ins to Outrage have been dealt with before using it, otherwise Kyurem-B can become setup bait for Pokemon like Mega Scizor, get KOed, or force unfavorable switches. Avoid status conditions as much as possible, as they can quickly wear Kyurem-B down and prevent it from wallbreaking effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks and checking Fighting-types like Keldeo. Avalugg can switch into Steel-types like Jirachi and Excadrill, as well as remove hazards with Rapid Spin to allow Kyurem-B to switch in more safely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to wallbreak more effectively. Mamoswine is also capable of revenge killing threats like Mega Charizard Y and Tapu Koko if it's holding a Choice Scarf, while Piloswine can phaze setup sweepers with Roar and switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. In return, Kyurem-B breaks through Water- and Flying-types like Slowbro, Mantine, and Skarmory. Alolan Sandslash can check Rock-types like Nihilego and non-Choice Scarf Terrakion, as well as remove entry hazards with Rapid Spin to let Kyurem-B switch in safely. In return, Kyurem-B can remove Water-types like Mantine and Slowbro. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Tapu Koko and Zapdos. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. In return, Kyurem-B beats Skarmory and Toxapex. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to break through troublesome Water-types like Slowbro and Toxapex.

" }, "Choice Scarf (Ice)": { - "description": "

Moves

Fusion Bolt allows Kyurem-B to hit Water-types like Keldeo and Empoleon as well as Flying-types like Skarmory and Mega Charizard Y. Ice Beam lets Kyurem-B revenge kill Ground-types like Garchomp and Landorus-T. Iron Head is an important coverage option for KOing Mega Diancie. Earth Power is another option for hitting Fire- and Steel-types like Rotom-H, Heatran, and Excadrill. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Attack and Speed is used to make Kyurem-B as fast and strong as possible. A Naive nature is used to allow Kyurem-B to outspeed Choice Scarf users like Heracross and Excadrill without reducing its Special Attack stat. Naive is chosen over Hasty because Kyurem-B appreciates surviving +2 Bisharp's Sucker Punch. A Choice Scarf is used to let it outspeed threats like Mega Charizard Y, Mega Alakazam, and Mega Diancie as well as Choice Scarf users like Heracross, Excadrill, and Landorus-T. Teravolt is Kyurem-B's only ability, which allows it to hit Mega Venusaur super effectively with Ice Beam and hit Volt Absorb users like Lanturn with Fusion Bolt.

Usage Tips

It's a good idea to conserve Kyurem-B until late-game when all its checks have been removed. However, it can also be sent out frequently to revenge kill threats such as Mega Charizard Y and Keldeo. Choice Scarf Kyurem-B relies heavily on prediction, so make sure to predict when Pokemon such as Swampert or Landorus-T switch into it. Try bringing Kyurem-B in on weak attacks such as Brave Bird from Crobat in order to get it in safely and force something out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Be careful about what move Kyurem-B locks itself into, or it may risk becoming setup bait for Pokemon like Mega Scizor and Volcarona. Avoid status conditions as much as possible, as they can wear down Kyurem-B and make it unable to sweep effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks. In return, Kyurem-B is able to check faster Fighting-types like Mega Gallade and Mega Lopunny. Avalugg can switch into Fighting-types like Heracross and Infernape as well as remove entry hazards with Rapid Spin to allow Kyurem-B to switch in more freely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to sweep more effectively. Mamoswine can also revenge kill faster Choice Scarf users like Hydreigon and Latios with Ice Shard, while Piloswine can switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Magnezone and Zapdos, as well as faster Rock-types like Mega Diancie. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to outspeed and remove special attackers like Mega Charizard Y and Landorus. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. It also greatly appreciates Kyurem-B's ability to beat Fairy-types like Azumarill and Mega Diancie. Alolan Sandslash is another revenge killer capable of beating faster Choice Scarf users such as Hydreigon and Garchomp for Kyurem-B under hail, as well as being able to switch into Dragon- and Fairy-type attacks. In return, Kyurem-B can check Water-types like Gyarados and Keldeo that Alolan Sandslash is unable to KO.

" + "description": "

Moves

Fusion Bolt allows Kyurem-B to hit Water-types like Keldeo and Empoleon as well as Flying-types like Skarmory and Mega Charizard Y. Ice Beam lets Kyurem-B revenge kill Ground-types like Garchomp and Landorus-T. Iron Head is an important coverage option for KOing Mega Diancie. Earth Power is another option for hitting Fire- and Steel-types like Rotom-Heat, Heatran, and Excadrill. Outrage is Kyurem-B’s strongest Dragon-type STAB attack, capable of doing incredible damage to neutral targets like Mew and Mega Sableye.

Set Details

Maximum investment in Attack and Speed is used to make Kyurem-B as fast and strong as possible. A Naive nature is used to allow Kyurem-B to outspeed Choice Scarf users like Heracross and Excadrill without reducing its Special Attack stat. Naive is chosen over Hasty because Kyurem-B appreciates surviving +2 Bisharp's Sucker Punch. A Choice Scarf is used to let it outspeed threats like Mega Charizard Y, Mega Alakazam, and Mega Diancie as well as Choice Scarf users like Heracross, Excadrill, and Landorus-T. Teravolt is Kyurem-B's only ability, which allows it to hit Mega Venusaur super effectively with Ice Beam and hit Volt Absorb users like Lanturn with Fusion Bolt.

Usage Tips

It's a good idea to conserve Kyurem-B until late-game when all its checks have been removed. However, it can also be sent out frequently to revenge kill threats such as Mega Charizard Y and Keldeo. Choice Scarf Kyurem-B relies heavily on prediction, so make sure to predict when Pokemon such as Swampert or Landorus-T switch into it. Try bringing Kyurem-B in on weak attacks such as Brave Bird from Crobat in order to get it in safely and force something out. Keep entry hazards off the field as much as possible, since they can severely limit the number of times Kyurem-B can switch in. Be careful about what move Kyurem-B locks itself into, or it may risk becoming setup bait for Pokemon like Mega Scizor and Volcarona. Avoid status conditions as much as possible, as they can wear down Kyurem-B and make it unable to sweep effectively.

Team Options

Alolan Ninetales can set up Aurora Veil for Kyurem-B to increase its survivability while also switching into Dragon-type attacks. In return, Kyurem-B is able to check faster Fighting-types like Mega Gallade and Mega Lopunny. Avalugg can switch into Fighting-types like Heracross and Infernape as well as remove entry hazards with Rapid Spin to allow Kyurem-B to switch in more freely. Mamoswine and Piloswine can set up Stealth Rock for Kyurem-B, allowing it to sweep more effectively. Mamoswine can also revenge kill faster Choice Scarf users like Hydreigon and Latios with Ice Shard, while Piloswine can switch into threatening special attackers like Nihilego, Tapu Koko, and Heatran. Lapras can check Mega Scizor for Kyurem-B while also targeting Water-types that are immune to Fusion Bolt like Swampert and Seismitoad with Freeze-Dry. In return, Kyurem-B checks Electric-types like Magnezone and Zapdos, as well as faster Rock-types like Mega Diancie. Cloyster is a great setup sweeper that appreciates Kyurem-B's ability to outspeed and remove special attackers like Mega Charizard Y and Landorus. Weavile can Pursuit trap Psychic- and Ghost-types like Victini, Latios, and Gengar as well as remove items with Knock Off. It also greatly appreciates Kyurem-B's ability to beat Fairy-types like Azumarill and Mega Diancie. Alolan Sandslash is another revenge killer capable of beating faster Choice Scarf users such as Hydreigon and Garchomp for Kyurem-B under hail, as well as being able to switch into Dragon- and Fairy-type attacks. In return, Kyurem-B can check Water-types like Gyarados and Keldeo that Alolan Sandslash is unable to KO.

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Other Options

Water

Focus Blast is an option for extra power on the Choice Specs set, but it doesn't hit any particularly important targets and is inaccurate. Hidden Power Poison may be used on the Choice Scarf set to take out Tapu Bulu, but it has no other use and gives a free turn to the rest of Tapu Bulu's team. Life Orb gives Keldeo a similar damage boost to Choice Specs without locking it in to one attack, but the damage reduction is noticeable and the loss of HP leaves it unable to survive hits such as Choice Scarf Greninja's Extrasensory. Leftovers and Scald can be used over Waterium Z and Hydro Pump to give Keldeo a more solid matchup against walls; however, Keldeo then loses out on its immediate ability to wallbreak with Hydro Vortex.

Fighting

Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker. Keldeo can run Scald with Leftovers so that it has a better form of passive recovery and longevity in the fight. This is also normally run if you want to use this set alongside Kommo-o, which relies on the Z-Move in order to do well.

Checks and Counters

Water

Mega Venusaur: Mega Venusaur can switch into any of Keldeo's attacks, has reliable recovery in Synthesis, and may force it out with Giga Drain. In rain, the Choice Specs set can 2HKO it on the switch with Hydro Pump, but both of Venusaur's types have other answers in any case.

Toxapex: Toxapex can switch into the Choice Scarf set easily and has both Regenerator and recovery to make Keldeo's life difficult. Even Hidden Power Electric from the Choice Specs set has a poor chance to 2HKO.

Super Effective Attackers: Super effective attackers such as Tapu Bulu, Tapu Koko, and Latios give Keldeo issues. To make matters worse, most of these Pokemon will either outspeed or survive an attack from Keldeo.

Revenge Killers: Faster Pokemon such as Choice Scarf Gengar, Alolan Raichu, and Choice Scarf Greninja can outspeed Keldeo and remove it. For the Choice Specs set, the same may be done by anything faster than base 108 Speed such as Tapu Koko and Mega Gallade.

Water-immune Pokemon: Water-immune Pokemon such as Gastrodon, Jellicent, and Volcanion give Keldeo serious issues, especially since they or their team can almost always readily take Secret Sword.

Bulky Fighting-resistant Pokemon: Bulky Psychic- and Fairy-type Pokemon give Keldeo issues, as Keldeo cannot bypass their Special Defense. While none of them counter all of its sets, the likes of Clefable, Mew, Slowbro, and Zapdos give Keldeo trouble.

Fighting

Mega Venusaur: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

Toxapex: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

Water-immune Pokemon: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric. These Pokemon, however, must be wary of stallbreaker Keldeo, as it generally forces out these Pokemon.

Bulky Water-types: Toxapex, and Mantine both resist Keldeo's STAB moves and wear Keldeo down with status moves. The stallbreaker set forces out these Pokemon, however.

Bulky Psychic-types: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

Fairy-types: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

Revenge Killers: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.

", "sets": { "Choice Specs (Water)": { - "description": "

Moves

Scald is Keldeo's primary STAB move, hitting most of the metagame for solid damage and can crippling switch-ins with a burn. Secret Sword is a secondary STAB option that allows Keldeo to muscle past special walls such as Chansey. Hidden Power Electric hits Pokemon such as Toxapex and Mantine that resist Keldeo's STAB moves but is weaker against neutral targets. Icy Wind allows Keldeo to better handle Dragon-type Pokemon such as Latios and Dragonite. Hydro Pump gives Keldeo a bit of extra power to break switch-ins such as Zapdos and Mew, but it comes at the cost of coverage.

Set Details

252 Special Attack EVs, alongside Choice Specs, maximize Keldeo's damage output and turn it into a powerful wallbreaker. 252 Speed EVs and a Timid Nature allow Keldeo to outpace most of the metagame, including threats such as Kyurem-B, Garchomp, and Mega Charizard Y. 4 Special Defense EVs ensure that Download gives an Attack boost instead of a Special Attack boost to Porygon2 and Porygon-Z.

Usage Tips

Early-game, bring Keldeo in as often as possible to break down the opponents's defensive core. Scald should be used when feasible to weaken Keldeo's checks and discourage physical attackers; its solid burn chance and 100% accuracy make it highly spammable. Keep entry hazards up when possible to discourage switching and weaken Keldeo's answers. Don't use Hydro Pump unnecessarily, as in many situations, Keldeo's other attacks will suffice, and it has an unfortunate miss chance. Keldeo's high Speed and solid bulk limit opportunities for the foe to revenge kill it and mean it can also function as a decent late-game sweeper, so keeping it healthy until then is often a good idea. Be wary of Choice-locking Keldeo into the wrong move so it is not turned into setup bait; Dragonite, for instance, can freely set up on a Keldeo locked into Hydro Pump or Secret Sword and deal heavy damage to the team. Avoid paralysis when possible, as the loss of Speed makes Keldeo's job much harder.

Team Options

Choice Scarf Greninja pairs particularly well with this set, as it can take over Keldeo's job as a revenge killer; in return, Keldeo can take on defensive walls such as Chansey and Zapdos that would otherwise give Greninja trouble. Mega Sharpedo appreciates Keldeo's ability to break holes in opposing teams so it can sweep late-game; Sharpedo can also eliminate Keldeo answers such as Mega Venusaur and Slowbro. Gyarados acts as an answer to Grass-type Pokemon that threaten Keldeo, particularly Mega Venusaur, and appreciates Keldeo's removing roadblocks to its sweep. Stealth Rock setters such as Swampert, Seismitoad, and Empoleon are handy for wearing down switch-ins; the first two also function as answers to Electric-type Pokemon such as Tapu Koko. Pelipper can set rain to boost Water-type attacks, bring Keldeo in safely with U-turn, and take on Grass-type Pokemon such as Tapu Bulu and Mega Venusaur for Keldeo. Kingdra appreciates Keldeo's wallbreaking ability to break past its answers; in return, Kingdra can take out Mega Venusaur and functions as an excellent cleaner. Volt Switch users such as Lanturn and Rotom-W are handy to bring in Keldeo safely; Lanturn also acts as an effective check to Electric-type Pokemon such as Alolan Raichu and can cure paralysis with Heal Bell. Toxapex can switch into offensive threats that force Keldeo out such as Greninja, can reduce the threat of setup, and can support Keldeo's wallbreaking ability with Toxic Spikes. Mantine functions as an answer to special attackers that force Keldeo out such as Choice Specs Kingdra and can remove entry hazards to allow Keldeo to come in multiple times.

" + "description": "

Moves

Scald is Keldeo's primary STAB move, hitting most of the metagame for solid damage and can crippling switch-ins with a burn. Secret Sword is a secondary STAB option that allows Keldeo to muscle past special walls such as Chansey. Hidden Power Electric hits Pokemon such as Toxapex and Mantine that resist Keldeo's STAB moves but is weaker against neutral targets. Icy Wind allows Keldeo to better handle Dragon-type Pokemon such as Latios and Dragonite. Hydro Pump gives Keldeo a bit of extra power to break switch-ins such as Zapdos and Mew, but it comes at the cost of coverage.

Set Details

252 Special Attack EVs, alongside Choice Specs, maximize Keldeo's damage output and turn it into a powerful wallbreaker. 252 Speed EVs and a Timid Nature allow Keldeo to outpace most of the metagame, including threats such as Kyurem-B, Garchomp, and Mega Charizard Y. 4 Special Defense EVs ensure that Download gives an Attack boost instead of a Special Attack boost to Porygon2 and Porygon-Z.

Usage Tips

Early-game, bring Keldeo in as often as possible to break down the opponents's defensive core. Scald should be used when feasible to weaken Keldeo's checks and discourage physical attackers; its solid burn chance and 100% accuracy make it highly spammable. Keep entry hazards up when possible to discourage switching and weaken Keldeo's answers. Don't use Hydro Pump unnecessarily, as in many situations, Keldeo's other attacks will suffice, and it has an unfortunate miss chance. Keldeo's high Speed and solid bulk limit opportunities for the foe to revenge kill it and mean it can also function as a decent late-game sweeper, so keeping it healthy until then is often a good idea. Be wary of Choice-locking Keldeo into the wrong move so it is not turned into setup bait; Dragonite, for instance, can freely set up on a Keldeo locked into Hydro Pump or Secret Sword and deal heavy damage to the team. Avoid paralysis when possible, as the loss of Speed makes Keldeo's job much harder.

Team Options

Choice Scarf Greninja pairs particularly well with this set, as it can take over Keldeo's job as a revenge killer; in return, Keldeo can take on defensive walls such as Chansey and Zapdos that would otherwise give Greninja trouble. Mega Sharpedo appreciates Keldeo's ability to break holes in opposing teams so it can sweep late-game; Sharpedo can also eliminate Keldeo answers such as Mega Venusaur and Slowbro. Gyarados acts as an answer to Grass-type Pokemon that threaten Keldeo, particularly Mega Venusaur, and appreciates Keldeo's removing roadblocks to its sweep. Stealth Rock setters such as Swampert, Seismitoad, and Empoleon are handy for wearing down switch-ins; the first two also function as answers to Electric-type Pokemon such as Tapu Koko. Pelipper can set rain to boost Water-type attacks, bring Keldeo in safely with U-turn, and take on Grass-type Pokemon such as Tapu Bulu and Mega Venusaur for Keldeo. Kingdra appreciates Keldeo's wallbreaking ability to break past its answers; in return, Kingdra can take out Mega Venusaur and functions as an excellent cleaner. Volt Switch users such as Lanturn and Rotom-Wash are handy to bring in Keldeo safely; Lanturn also acts as an effective check to Electric-type Pokemon such as Alolan Raichu and can cure paralysis with Heal Bell. Toxapex can switch into offensive threats that force Keldeo out such as Greninja, can reduce the threat of setup, and can support Keldeo's wallbreaking ability with Toxic Spikes. Mantine functions as an answer to special attackers that force Keldeo out such as Choice Specs Kingdra and can remove entry hazards to allow Keldeo to come in multiple times.

" }, "Calm Mind + Waterium Z (Water)": { - "description": "

Moves

Hydro Pump is Keldeo's main STAB attack and lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-W are weakened to a point where it can take them on. Keldeo should set up against walls like Toxapex and Mantine in the Water matchup, as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also set up after threats such as Mega Sharpedo have been removed, as Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed boosts. Rotom-W acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine can't such as Zapdos. Rotom-W is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

" + "description": "

Moves

Hydro Pump is Keldeo's main STAB attack and lets it take on Pokemon such as Mega Sableye and Mega Scizor. Secret Sword allows Keldeo to hit key threats such as Ferrothorn and Chansey and is able to hit Water-immune Pokemon such as Mantine and Gastrodon. Calm Mind boosts Keldeo's Special Attack and Special Defense, turning it into a potent wallbreaker. Taunt allows Keldeo to break walls by preventing them from using their recovery moves and spreading status.

Set Details

Maximum Speed and Special Attack investment with a Timid nature lets Keldeo hit as hard as possible while Speed tying with Pokemon such as Galvantula. Waterium Z allows Keldeo's Hydro Pump to become Hydro Vortex, which can help it take out Pokemon such as Zapdos after a boost and minor chip damage.

Usage Tips

When Keldeo forces a switch against Pokemon such as Armaldo, it should take advantage of this by setting up Calm Mind. Keldeo should use Taunt to block walls from recovering off damage and spreading status, allowing it to easily break these walls and use them as setup bait. Keldeo should preserve Hydro Vortex until it can secure an OHKO against a threat such as Clefable. Generally, if Keldeo is going to use Hydro Vortex against a wall, either make sure it is weakened to the point of being KOed or Taunt it before attacking. Keldeo should avoid status at all costs, as all status conditions affect its ability to clean. Keldeo best sets up when all of its checks such as Tapu Koko are gone or when slower checks such as Rotom-Wash are weakened to a point where it can take them on. Keldeo should set up against walls like Toxapex and Mantine in the Water matchup, as it can easily Taunt them, preventing them from being able to wall Keldeo by recovering off its damage and removing boosts with Haze. In the Water matchup it should also set up after threats such as Mega Sharpedo have been removed, as Mega Sharpedo can revenge kill Keldeo with Psychic Fangs. In the crucial matchup against Flying teams, Keldeo should be used to break walls such as Celesteela so Greninja has an easier time sweeping late-game.

Team Options

All of Keldeo's teammates appreciate its ability to break down walls such as Celesteela with Taunt and act as a powerful setup sweeper that can take on threats such as Zapdos and Hydreigon. Toxapex provides Keldeo with Toxic Spikes support, slowly chipping down Keldeo's checks. It can also act as a switch-in to Grass-type attacks such as Choice Scarf Tapu Bulu's Horn Leech. Choice Scarf Greninja acts as a nice revenge killer for Keldeo, checking key threats such as Mega Diancie, Tapu Koko, and Latios. Mantine provides a Ground-type immunity and Defog support for Keldeo while also acting as a blanket switch-in to strong special attacks such as Latios's Draco Meteor. In return, it appreciates Keldeo's ability to beat an overwhelming majority of hazard setters such as Hippowdon and Ferrothorn, taking pressure off Mantine as the team's Defogger. Electric-immune Pokemon such as Swampert, Mega Swampert, and Gastrodon are essential on any Water team. The former two are the premier Stealth Rock setters for Water teams and are able to phaze setup sweepers with Roar, and while the latter might not have access to Stealth Rock, its access to reliable recovery makes it a much better switch-in to Electric-types. Gastrodon also can use Toxic on Pokemon such as Mantine and Slowbro for Keldeo, giving it an easier time breaking past a few of its checks. Mega Sharpedo forms a dangerous wallbreaking core with Keldeo, as Keldeo can break through Steel-types like Ferrothorn, whereas Mega Sharpedo can take on Psychic-type Pokemon such as Mega Latias for Keldeo. Keldeo also appreciates Mega Sharpedo's ability to act as a cleaner after a few Speed boosts. Rotom-Wash acts as another Defog Pokemon with an immunity to Ground-type attacks and a handy neutrality to Electric-type coverage, allowing it to Defog on Pokemon Mantine can't such as Zapdos. Rotom-Wash is also a fantastic slow pivot that can bring Keldeo in safely with Volt Switch and can give it more opportunities to set up by crippling physical attackers with Will-O-Wisp.

" }, "Choice Scarf (Water)": { "description": "

Moves

Scald is Keldeo's most spammable attack, as it has solid Base Power and has a chance to burn foes, which helps dissuade switch-ins. Secret Sword is Keldeo's primary Fighting STAB option and allows it to bypass special walls such as Chansey. Hydro Pump is a more powerful move and is Keldeo's best option for revenge killing Tapu Koko. Icy Wind hits Pokemon such as Dragonite that resist both of Keldeo's STAB moves and slows down foes to aid in revenge killing; in particular, this is useful for taking on Choice Scarf Latios, since the reduction of Speed will allow Keldeo to outpace it after hitting it on the switch. Hidden Power Electric is another option to deal with the likes of Mantine, Pelipper, and Tapu Fini, but Choice Scarf Keldeo isn't strong enough to make full use of it.

Set Details

252 Speed EVs and a Timid nature are used alongside a Choice Scarf to make Keldeo as fast as possible, which allows it to outspeed threats such as Swift Swim Mega Swampert, Choice Scarf Victini, and Tapu Koko. 252 Special Attack EVs maximize Keldeo's damage output and let it hit as hard as possible. 4 EVs are placed into Special Defense to ensure that Porygon2 and Porygon-Z get an Attack boost from Download.

Usage Tips

Bring Keldeo in on boosted sweepers or faster threats such as Volcarona and Tapu Koko to force them out. Keep entry hazards up whenever possible, as Keldeo relies on the chip damage to wear down the Pokemon it forces out and to pressure its switch-ins. Using Scald on forced switches is generally helpful to spread burns and chip away at opposing checks. Be wary of Choice locking into a weaker move like Icy Wind—the opponent may take advantage of a KOed Pokemon to pivot into a setup sweeper such as Mew, which can shrug off the damage. Keep Keldeo away from paralysis whenever possible, as the halved Speed greatly reduces its effectiveness. Don't use Hydro Pump when Scald or Secret Sword would work just as well, as its low accuracy reduces its reliability.

Team Options

Greninja is a must-have on nearly any Water-type team, and it appreciates Keldeo taking on faster Pokemon such as Tapu Koko; in return, Greninja can deal with troublesome Poison-type Pokemon such as Mega Venusaur and Toxapex. Gyarados serves as an excellent check to Grass-type Pokemon and can act as a potent sweeper when given a free turn against the defensive Pokemon Keldeo forces in. Manaphy is another solid teammate, as it can take on the defensive cores that Choice Scarf Keldeo cannot effectively break such as balanced Poison and Flying teams. Mega Swampert can set up Stealth Rock for Keldeo, making it harder to switch into, and it takes pressure off Keldeo to check Tapu Koko while forcing out the likes of Toxapex. Azumarill puts a lot of pressure on Psychic-type teams and special walls for Keldeo and appreciates the reduced reliance on Aqua Jet for revenge killing. Pelipper handles Grass-type threats such as Mega Venusaur and sets rain to boost the power of Keldeo's Water-type attacks. Mantine can handle special setup sweepers that take advantage of Keldeo's Choice lock such as Volcarona and can clear entry hazards with Defog; it also functions as a defensive pivot and provides a Grass-type neutrality. Empoleon can set Stealth Rock, clear entry hazards to prevent stacking, and function as a Latios answer for Keldeo. Toxapex is neutral to Grass and can freely switch into many attackers; it can also support Keldeo's cleaning with Toxic Spikes. Mega Sharpedo can heavily pressure the Psychic teams that give Keldeo trouble and can weaken offensvie threats to aid Keldeo's revenge killing.

" @@ -1577,22 +1577,22 @@ }, "Greninja": { "overview": "

Water

Greninja is the most versatile Water-type thanks to Protean giving it STAB on all of its attacks, enabling it to use almost any attack for coverage and still do great damage. It has an amazing movepool to maximize use of Protean including Ice Beam, Gunk Shot, Extrasensory, and many other coverage moves, which makes it a fantastic wallbreaker if it has the appropriate super effective attack. Expert Belt allows Greninja to take advantage of that fantastic coverage and ability Protean, allowing it to take on Flying, Water, and Ground teams quite easily. Greninja's amazing Speed makes it hard to revenge kill when it uses a Choice Scarf, able to outspeed almost the entire metagame, and allows Greninja to act as a great offensive pivot. In a completely different capacity, Greninja is also one of the few reliable ways to beat Poison teams for Water with its Groundium Z set. As a result of its many sets, Greninja is highly unpredictable and fits on almost every Water team, being able to fill any role the team needs. However, other than its Speed, Greninja has awful base stats, with almost no bulk to speak of and poor offensive stats. Furthermore, while its Speed is its only good stat, it still falls short of Tapu Koko, which is one of the biggest threats to Water teams, and can be easily revenge killed if it lacks Choice Scarf when considering its awful bulk. Greninja relies heavily on super effective damage to patch up its offensive stats, making it struggle to choose four moves from its huge movepool. Greninja will simply always be walled by something due to this restriction.

Dark

Greninja is one of the best offensive Pokemon that Dark teams have access to thanks to its powerful ability in Protean and to its diverse coverage options such as Gunk Shot, Ice Beam, U-turn, and Extrasensory making it an unpredictable threat. Protean also comes in handy defensively; for example, Greninja can become Psychic-type by using Extrasensory to avoid getting KOed by Keldeo's Secret Sword. Greninja sits at a splendid Speed tier, outspeeding common threats such as Garchomp, Mega Diancie, and non-Choice Scarf Keldeo. Greninja's use of an Expert Belt is complemented by its ability Protean, making it painful for many teams to deal with including Flying, Ground, and Water teams. When equipped with a Choice Scarf, Greninja functions as a Dark team's revenge killer, outspeeding threats such as Mega Lopunny, Tapu Koko, and other Choice Scarf users such as Tapu Bulu and Latios. Greninja has exploitable defensive stats, however, making it unable to take several hits and easy to revenge kill with priority attacks and faster attackers. Although Protean boosts attacks, Greninja is still held back by its average offensive stats, which means it's reliant on Life Orb to further boost its damage output. Greninja also lacks the room in its moveset to check every threat Dark teams might face.

", - "comments": "

Other Options

Water

The Choice Scarf set can use Hydro Pump for its great damage output, but the coverage is disappointingly redundant with Ice Beam and coverage is far more important due to Protean. U-turn is also an option for Expert Belt Greninja to bluff Choice Scarf even more effectively, but it tends to be much worse than more useful coverage. Taunt is a utility option that can help Greninja deal with bulkier walls it otherwise needs to switch out against.

Dark

Grassium Z can be used in place of an Expert Belt in order to unleash a powerful Bloom Doom, which is capable of OHKOing some of Greninja's best checks such as Rotom-W and Suicune. However, this trade-off comes at the cost of an Expert Belt netting other important KOs; for example, Greninja fails to 2HKO Toxapex with Hidden Power Electric without Expert Belt. Extrasensory can be utilized as a means of breaking through Fighting- and Poison-types such as Kommo-o and Mega Venusaur, though it comes at the cost of one of Greninja's other, more important coverage moves. Spikes could be utilized over Toxic Spikes as an immediate way of dealing damage to the foe upon entry, but keep in mind that the poison damage granted through Toxic Spikes is generally better against Greninja's checks. Hydro Pump might be used over Toxic Spikes to give Dark teams a better chance against threatening foes such as Mega Steelix, but not having Toxic Spikes utility may make Greninja less of a threat. For the Choice Scarf set, Hidden Power Fire gives Greninja a reliable way of removing Mega Scizor and Ferrothorn. Low Kick allows Greninja to easily deal with threats such as Ferrothorn and Tyranitar. However, these coverage moves aren't as great as those in the main sets because its teammates often cover these matchups.

Checks and Counters

Water

Chansey: No Greninja set can break Chansey, making it the best counter to Greninja. However, Greninja is capable of U-turning out of it.

Specially Defensive Walls: Most specially defensive walls that aren't weak to Gunk Shot or to the specific Greninja set's coverage can completely wall Greninja. Appropriate scouting for Greninja's moveset should be done to keep these checks safe.

Revenge Killers: Sets without Choice Scarf are very vulnerable to being outsped and revenge killed by a wide range of faster Pokemon including Tapu Koko, Mega Lopunny, and most Choice Scarf users due to Greninja's poor bulk. Powerful priority such as Choice Band Dragonite's Extreme Speed is also similarly capable of revenge killing Greninja.

Paralysis: Greninja tends to be incapable of outright OHKOing most Pokemon, so those that can survive a hit and paralyze it back, such as Jirachi, can cripple its Speed and prevent it from being a threat.

Dark

Chansey: Chansey completely walls all of Greninja's attacks and can stall it out with Toxic + Soft-Boiled.

Special Walls: Special walls such as Celesteela and Alolan Muk can take repeated attacks. Celesteela can stall out Greninja with Leech Seed, while Alolan Muk can cripple Greninja with Knock Off and poison it with Poison Touch. Greninja also takes a great deal of damage from Pursuit after a change in type.

Bulky Water-types: Bulky Water-types such as Gastrodon and Suicune can easily tank Greninja's attacks. Gastrodon can use Toxic on Greninja, while Suicune can set up Calm Mind on it.

Revenge Killers: Without a Choice Scarf, Greninja is outsped and KOed by revenge killers such as Tapu Koko, Mega Lopunny, and Choice Scarf users such as Tapu Bulu and Terrakion.

Priority: With Greninja's low defenses and its variable typing due to Protean, it's easily revenge killed by Mach Punch Breloom, Extreme Speed Dragonite, and Bullet Punch Mega Scizor.

Status and Entry Hazards: Greninja cannot afford to be inflicted with status, as paralysis completely ruins its impressive Speed and poison wears it down more quickly. Entry hazards are also problematic in limiting Greninja's opportunities to switch in and making it easier to revenge kill.

", + "comments": "

Other Options

Water

The Choice Scarf set can use Hydro Pump for its great damage output, but the coverage is disappointingly redundant with Ice Beam and coverage is far more important due to Protean. U-turn is also an option for Expert Belt Greninja to bluff Choice Scarf even more effectively, but it tends to be much worse than more useful coverage. Taunt is a utility option that can help Greninja deal with bulkier walls it otherwise needs to switch out against.

Dark

Grassium Z can be used in place of an Expert Belt in order to unleash a powerful Bloom Doom, which is capable of OHKOing some of Greninja's best checks such as Rotom-Wash and Suicune. However, this trade-off comes at the cost of an Expert Belt netting other important KOs; for example, Greninja fails to 2HKO Toxapex with Hidden Power Electric without Expert Belt. Extrasensory can be utilized as a means of breaking through Fighting- and Poison-types such as Kommo-o and Mega Venusaur, though it comes at the cost of one of Greninja's other, more important coverage moves. Spikes could be utilized over Toxic Spikes as an immediate way of dealing damage to the foe upon entry, but keep in mind that the poison damage granted through Toxic Spikes is generally better against Greninja's checks. Hydro Pump might be used over Toxic Spikes to give Dark teams a better chance against threatening foes such as Mega Steelix, but not having Toxic Spikes utility may make Greninja less of a threat. For the Choice Scarf set, Hidden Power Fire gives Greninja a reliable way of removing Mega Scizor and Ferrothorn. Low Kick allows Greninja to easily deal with threats such as Ferrothorn and Tyranitar. However, these coverage moves aren't as great as those in the main sets because its teammates often cover these matchups.

Checks and Counters

Water

Chansey: No Greninja set can break Chansey, making it the best counter to Greninja. However, Greninja is capable of U-turning out of it.

Specially Defensive Walls: Most specially defensive walls that aren't weak to Gunk Shot or to the specific Greninja set's coverage can completely wall Greninja. Appropriate scouting for Greninja's moveset should be done to keep these checks safe.

Revenge Killers: Sets without Choice Scarf are very vulnerable to being outsped and revenge killed by a wide range of faster Pokemon including Tapu Koko, Mega Lopunny, and most Choice Scarf users due to Greninja's poor bulk. Powerful priority such as Choice Band Dragonite's Extreme Speed is also similarly capable of revenge killing Greninja.

Paralysis: Greninja tends to be incapable of outright OHKOing most Pokemon, so those that can survive a hit and paralyze it back, such as Jirachi, can cripple its Speed and prevent it from being a threat.

Dark

Chansey: Chansey completely walls all of Greninja's attacks and can stall it out with Toxic + Soft-Boiled.

Special Walls: Special walls such as Celesteela and Alolan Muk can take repeated attacks. Celesteela can stall out Greninja with Leech Seed, while Alolan Muk can cripple Greninja with Knock Off and poison it with Poison Touch. Greninja also takes a great deal of damage from Pursuit after a change in type.

Bulky Water-types: Bulky Water-types such as Gastrodon and Suicune can easily tank Greninja's attacks. Gastrodon can use Toxic on Greninja, while Suicune can set up Calm Mind on it.

Revenge Killers: Without a Choice Scarf, Greninja is outsped and KOed by revenge killers such as Tapu Koko, Mega Lopunny, and Choice Scarf users such as Tapu Bulu and Terrakion.

Priority: With Greninja's low defenses and its variable typing due to Protean, it's easily revenge killed by Mach Punch Breloom, Extreme Speed Dragonite, and Bullet Punch Mega Scizor.

Status and Entry Hazards: Greninja cannot afford to be inflicted with status, as paralysis completely ruins its impressive Speed and poison wears it down more quickly. Entry hazards are also problematic in limiting Greninja's opportunities to switch in and making it easier to revenge kill.

", "sets": { "Expert Belt (Water)": { - "description": "

Moves

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu, all of which are very threatening for Water teams. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which easily switches into its other attacks, while also hitting Toxapex hard. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo, making Greninja a consistent answer to Poison teams when in combination with Hidden Power Electric.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to gain STAB on all of its moves attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks, giving it enough damage to 2HKO Toxapex after Stealth Rock damage.

Usage Tips

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Furthermore, it should switch out of offensive Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage from being poisoned or burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive option that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-W and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-W can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

" + "description": "

Moves

Ice Beam hits Dragon-, Flying-, Ground-, and Grass-type Pokemon such as Kommo-o, Tornadus-T, Garchomp, and Tapu Bulu, all of which are very threatening for Water teams. Grass Knot nails Water- and Ground-type Pokemon such as Mega Swampert, Gastrodon, and Hippowdon. Hidden Power Electric is coverage that allows Greninja to specifically target Mantine, which easily switches into its other attacks, while also hitting Toxapex hard. Extrasensory allows Greninja to hit Poison- and Fighting-type threats such as Mega Venusaur, Toxapex, and Keldeo, making Greninja a consistent answer to Poison teams when in combination with Hidden Power Electric.

Set Details

Maximum Special Attack and Speed investment alongside a Timid nature allow Greninja to hit as fast and hard as possible. Protean allows Greninja to gain STAB on all of its moves attacks, making it an incredible all-out attacker. Expert Belt increases damage done by super effective attacks, giving it enough damage to 2HKO Toxapex after Stealth Rock damage.

Usage Tips

Greninja has amazing coverage that it can easily take advantage of. Since it commonly runs Choice Scarf, it can spam one attack to bluff a Choice Scarf and lure in Pokemon that resist the coverage move it is pretending to be locked into. Greninja is amazing in the mirror matchup, as with its combined coverage of Grass Knot and Hidden Power Electric, it can easily hit every Water-type Pokemon super effectively, making it a dangerous threat late-game. The same thing goes for the Flying and Ground matchups, as its Ice- and Grass-type coverage can hit all Pokemon bar Excadrill and Mega Steelix for super effective damage in the Ground matchup. Greninja is frail and therefore weak to common priority attacks such as Dragonite's Extreme Speed and Breloom's Mach Punch, so it should switch out to a teammate such as Toxapex to handle these attacks. Furthermore, it should switch out of offensive Pokemon that it can't OHKO such as Kyurem-B, since it is so frail that oftentimes they will be able to OHKO Greninja in return. Because of this, Greninja should only be brought in safely to avoid taking unnecessary damage. Additionally, while Greninja certainly does not appreciate the chip damage from being poisoned or burned, it should absolutely at all costs avoid paralysis, as it severely cripples its ability to act as a fast revenge killer and allows it to get OHKOed by slower threats such as Kommo-o.

Team Options

Toxapex is a great defensive pivot that can switch into threats such as Mega Venusaur for Greninja and makes a solid wall thanks to Recover. Additionally, it provides Toxic Spikes support, chipping down Greninja's threats and allowing it to clean late-game more easily. Swampert and Mega Swampert provide Stealth Rock support and an Electric-type immunity. Swampert is a solid defensive tank that can switch into threats such as Tapu Koko and Terrakion for Greninja. Mega Swampert on the other hand is a more offensive option that is extremely threatening with rain, taking on Greninja's checks such as Tapu Koko and Volcarona with Earthquake and Waterfall. Keldeo and Greninja share similar checks and can help break each other's down. Keldeo can break bulky cores from types such as Normal and Flying with Calm Mind and Taunt or be a more offensive threat and just muscle through Pokemon such as Chansey with Choice Specs-boosted Secret Sword. It also takes on Steel-types such as Mega Scizor and Ferrothorn that otherwise wall Greninja. Mega Sharpedo is a great late-game cleaner that appreciates Greninja's ability to weaken many of its checks such as Hippowdon and Celesteela, allowing it to clean more easily. It is also able to outspeed threats such as Tapu Koko and Mega Lopunny for Greninja. Running Mega Sharpedo allows Greninja to run Extrasensory, allowing it to take on Pokemon such as Mega Venusaur that would otherwise wall it. Rotom-Wash and Mantine can clear entry hazards for Greninja as well as provide it with a Ground immunity. Rotom-Wash can provide a slow pivot with Volt Switch and cripple physical attackers such as Azumarill with Will-O-Wisp. On the other hand, Mantine is a solid special wall with access to Roost, allowing it to easily switch into attacks such as Latios's Draco Meteor. Gyarados can support Greninja by taking on its checks such as Mega Venusaur and Chansey with boosted Supersonic Skystrike. In return, Greninja can break past physical walls for Gyarados such as Celesteela and Swampert. Additionally, it provides Greninja with a solid switch-in to Ground-type attacks. Thanks to rain and Choice Specs-boosted Hurricane, Pelipper is able to take on a plethora of Grass- and Poison-type Pokemon for Greninja such as Ferrothorn, Mega Venusaur, and Toxapex. Additionally, it can pivot in Greninja safely with U-turn, can clear hazards with Defog, and shares similar checks with Greninja, allowing them to both help break down the other's checks. Manaphy helps break down Poison-type threats to Greninja such as Alolan Muk and Mega Venusaur after one Tail Glow boost thanks to Surf and Psychic, respectively.

" }, "Choice Scarf (Water)": { - "description": "

Moves

U-turn provides switch momentum by allowing Greninja to pivot out of incoming walls into a teammate. Ice Beam gives Greninja a strong option to hit a wide range of threats including Dragon-types like Dragonite and Flying-types like Zapdos. Gunk Shot lets Greninja revenge kill Fairy-types, most importantly Tapu Koko, which is one of the most threatening Pokemon to Water teams. Defensively, it also provides Greninja with a Poison typing, making it a solid choice for 2HKOing Mega Charizard Y and Mega Diancie, both of which cannot OHKO a Poison-type Greninja with Solar Beam and Moonblast, respectively. Dark Pulse is a reliable STAB move that has fantastic coverage with Greninja's other moves and importantly hits Psychic-type walls like Mew, Jirachi, and Slowbro for a lot of damage. Depending on the user's team, Greninja's final moveslot can easily be replaced with more specific coverage moves to hit certain threats in exchange for losing out on the spammable Dark Pulse. For offensive teams that lack defensive switch-ins to these threats, Rock Slide is a solid coverage option that notably OHKOes Volcarona and Mega Charizard Y while 2HKOing Mantine and Kyurem-B. Low Kick is the only option that can OHKO Kyurem-B after Stealth Rock damage or two hits of Life Orb damage. It also 2HKOes Ferrothorn, almost always OHKOes Heatran, and always OHKOes Tyranitar. Hidden Power Fire is useful for 2HKOing both Ferrothorn and Klefki, which often try to switch into Greninja, but it has no other useful targets. Entry hazards in the form of either Spikes or Toxic Spikes are also a viable final option on offensive teams to punish the opposing team's switches.

Set Details

252 Speed EVs, a Naive nature, and a Choice Scarf make Greninja as fast as possible, outspeeding almost the entire metagame including Adamant Sand Rush Excadrill and Swift Swim Kingdra. A Naive nature is important to use instead of Hasty to make sure Choice Band Dragonite's Extreme Speed and other powerful priority are not able to KO Greninja. Greninja should use either 252 Special Attack or 252 Attack EVs depending on its fourth moveslot, as that slot typically relies heavily on investment to net the intended KOs. Protean changes Greninja's type to the typing of the move it uses, giving it permanent STAB and defensive flexibility.

Usage Tips

Greninja can serve as a fantastic lead thanks to its incredible Speed and use of U-turn to get switch advantage from the very beginning of the match, as almost no leads are capable of anti-leading Greninja. It is also a very reliable revenge killer, able to outspeed even many boosted sweepers. If Greninja isn't able to OHKO the threat, though, U-turn can be used to get chip damage at the cost of a teammate taking a hit. Greninja has rather poor damage output when lacking super effective coverage and can rarely touch walls, so if you predict one to switch into Greninja, U-turn should be used to preserve momentum. Once these walls are weakened, though, Greninja is more than capable of serving as a late-game sweeper with its STAB-boosted attacks. In most cases, try to use teammates such as Rotom-W to pivot into Greninja safely, as it can't take hits very well at all and should not switch into most attacks outside of those that are Psychic-type. However, when already in play, remember that Protean can be used defensively to give Greninja unusual resistances, such as using Gunk Shot against Mega Diancie's Moonblast or Mega Charizard Y's Solar Beam.

Team Options

Greninja is best when paired with wallbreakers and stallbreakers such as Choice Specs Keldeo and Kingdra, Perish Trap Azumarill, and Suicune that can take on the walls it can't touch. Greninja's ability to bait walls in and pivot on them with U-turn makes it an even better teammate for these Pokemon. Specifically, this set can't touch the Poison defensive core, so a Pokemon like Gyarados that can beat it is important to have. Other pivots such as Rotom-W are great for forming a VoltTurn core with Greninja, able to keep up momentum for each other or for other teammates. While Toxapex lacks a pivoting move, it is still a fantastic option due to its ability Regenerator. It also frequently uses Toxic Spikes, which is crucial for wearing down Greninja's checks to enable a late-game sweep. Pokemon such as Swampert are almost necessary for their Stealth Rock support, which further punishes the switches that Greninja can easily force. Because Greninja likes to switch in and out frequently, hazard control from the likes of Mantine and Empoleon for your side of the field is crucial to avoid letting it get worn down too quickly. Being almost unparalleled in Speed, Greninja is very useful for taking out opposing revenge killers for sweepers, such as Gyarados and Mega Sharpedo. Mega Sharpedo is notable in being able to check Psychic-types, meaning Greninja can more easily choose to use a different coverage option from Dark Pulse.

" + "description": "

Moves

U-turn provides switch momentum by allowing Greninja to pivot out of incoming walls into a teammate. Ice Beam gives Greninja a strong option to hit a wide range of threats including Dragon-types like Dragonite and Flying-types like Zapdos. Gunk Shot lets Greninja revenge kill Fairy-types, most importantly Tapu Koko, which is one of the most threatening Pokemon to Water teams. Defensively, it also provides Greninja with a Poison typing, making it a solid choice for 2HKOing Mega Charizard Y and Mega Diancie, both of which cannot OHKO a Poison-type Greninja with Solar Beam and Moonblast, respectively. Dark Pulse is a reliable STAB move that has fantastic coverage with Greninja's other moves and importantly hits Psychic-type walls like Mew, Jirachi, and Slowbro for a lot of damage. Depending on the user's team, Greninja's final moveslot can easily be replaced with more specific coverage moves to hit certain threats in exchange for losing out on the spammable Dark Pulse. For offensive teams that lack defensive switch-ins to these threats, Rock Slide is a solid coverage option that notably OHKOes Volcarona and Mega Charizard Y while 2HKOing Mantine and Kyurem-B. Low Kick is the only option that can OHKO Kyurem-B after Stealth Rock damage or two hits of Life Orb damage. It also 2HKOes Ferrothorn, almost always OHKOes Heatran, and always OHKOes Tyranitar. Hidden Power Fire is useful for 2HKOing both Ferrothorn and Klefki, which often try to switch into Greninja, but it has no other useful targets. Entry hazards in the form of either Spikes or Toxic Spikes are also a viable final option on offensive teams to punish the opposing team's switches.

Set Details

252 Speed EVs, a Naive nature, and a Choice Scarf make Greninja as fast as possible, outspeeding almost the entire metagame including Adamant Sand Rush Excadrill and Swift Swim Kingdra. A Naive nature is important to use instead of Hasty to make sure Choice Band Dragonite's Extreme Speed and other powerful priority are not able to KO Greninja. Greninja should use either 252 Special Attack or 252 Attack EVs depending on its fourth moveslot, as that slot typically relies heavily on investment to net the intended KOs. Protean changes Greninja's type to the typing of the move it uses, giving it permanent STAB and defensive flexibility.

Usage Tips

Greninja can serve as a fantastic lead thanks to its incredible Speed and use of U-turn to get switch advantage from the very beginning of the match, as almost no leads are capable of anti-leading Greninja. It is also a very reliable revenge killer, able to outspeed even many boosted sweepers. If Greninja isn't able to OHKO the threat, though, U-turn can be used to get chip damage at the cost of a teammate taking a hit. Greninja has rather poor damage output when lacking super effective coverage and can rarely touch walls, so if you predict one to switch into Greninja, U-turn should be used to preserve momentum. Once these walls are weakened, though, Greninja is more than capable of serving as a late-game sweeper with its STAB-boosted attacks. In most cases, try to use teammates such as Rotom-Wash to pivot into Greninja safely, as it can't take hits very well at all and should not switch into most attacks outside of those that are Psychic-type. However, when already in play, remember that Protean can be used defensively to give Greninja unusual resistances, such as using Gunk Shot against Mega Diancie's Moonblast or Mega Charizard Y's Solar Beam.

Team Options

Greninja is best when paired with wallbreakers and stallbreakers such as Choice Specs Keldeo and Kingdra, Perish Trap Azumarill, and Suicune that can take on the walls it can't touch. Greninja's ability to bait walls in and pivot on them with U-turn makes it an even better teammate for these Pokemon. Specifically, this set can't touch the Poison defensive core, so a Pokemon like Gyarados that can beat it is important to have. Other pivots such as Rotom-Wash are great for forming a VoltTurn core with Greninja, able to keep up momentum for each other or for other teammates. While Toxapex lacks a pivoting move, it is still a fantastic option due to its ability Regenerator. It also frequently uses Toxic Spikes, which is crucial for wearing down Greninja's checks to enable a late-game sweep. Pokemon such as Swampert are almost necessary for their Stealth Rock support, which further punishes the switches that Greninja can easily force. Because Greninja likes to switch in and out frequently, hazard control from the likes of Mantine and Empoleon for your side of the field is crucial to avoid letting it get worn down too quickly. Being almost unparalleled in Speed, Greninja is very useful for taking out opposing revenge killers for sweepers, such as Gyarados and Mega Sharpedo. Mega Sharpedo is notable in being able to check Psychic-types, meaning Greninja can more easily choose to use a different coverage option from Dark Pulse.

" }, "All-out Attacker (Water)": { "description": "

Moves

Ice Beam is used for its coverage, hitting Flying-, Grass-, and Dragon-types including Zapdos and Cradily super effectively and 2HKOing even Kyurem-B. Gunk Shot hits Fairy-types and special walls such as Mantine hard, making Greninja a mixed attacking threat. Dark Pulse deals wallbreaking damage to Psychic-types, able to at least 2HKO almost every Psychic-type, while having decent spammability on even neutral targets. Greninja can choose from a wide range of options for its last move, selecting whatever its team needs most. Hidden Power Fire can OHKO many Steel-types including Ferrothorn, which tends to be a difficult Pokemon to break. Alternatively, Hidden Power Electric with Ice Beam 2HKOes almost every Flying-type other than Celesteela, making Greninja very difficult to check in that matchup. If these coverage combinations are unneeded, Hydro Pump is Greninja's strongest attack and can be used over Dark Pulse for wallbreaking, as it notably can 2HKO even specially defensive Mega Sableye, but Water-type coverage is relatively redundant with Ice Beam. If Hydro Pump is used, Rock Slide can be used alongside it because it OHKOes Mega Charizard Y and still breaks most Flying teams. Greninja can use Spikes or Toxic Spikes quite effectively, as it forces switches and can take that opportunity to set up entry hazards.

Set Details

Maximum investment into Special Attack and Speed and a Naive nature make Greninja as strong and as fast as possible. Protean makes Greninja deal significant damage with all of its attacks thanks to STAB. Life Orb gives Greninja great damage on all of its attacks at the cost of recoil damage. To avoid recoil damage, Expert Belt can be used instead and to bluff other sets, but Greninja's neutral damage is pitiful and Hydro Pump should not be used with it.

Usage Tips

This set looks to come in as often as possible and fire off powerful super effective attacks whenever possible. As a result, try to pivot into it on double switches to Pokemon it outspeeds. It can also be used as a revenge killer with its good Speed, either KOing or forcing out threats like Mega Gallade that Water struggles with. Be careful with Greninja's health, as it has rather poor bulk and Life Orb will chip at Greninja over time. Avoid letting Greninja take hits it doesn't resist, as even neutral damage from weak walls can deal serious damage. Protean can be used for this purpose, giving Greninja unusual resistances to allow it to take hits it otherwise wouldn't be able to. Greninja has a huge range of moves it can viably use, so use that to your advantage, as your opponent will try hard to scout out your moveset. While Greninja's moves are unknown, it has a very easy time firing off attacks without fear. If Greninja uses Expert Belt, bluffing Choice Scarf or Groundium Z is a good strategy for netting surprise KOs.

Team Options

Even though this is one of Greninja's more powerful sets, it still doesn't have particularly fantastic damage output, so pairing Greninja with a wallbreaker is a good idea to dismantle balance and defensive teams. Choice Specs Keldeo can be a great option for breaking the Normal defensive core, which Greninja has no way of touching. Swift Swim Kingdra can be a great anti-offense option, as it can revenge kill Pokemon like Tapu Koko that outspeed Greninja. Rain in general is useful if Greninja packs Hydro Pump, as rain-boosted Hydro Pump is the only way Greninja can 2HKO Celesteela. Be aware, though, that rain will make Greninja's Hidden Power Fire deal insignificant damage. On more balanced teams, Perish Trap Azumarill can be an unorthodox way of taking out walls for Greninja. Greninja benefits greatly from having its switch-ins chipped away at, so support such as Stealth Rock and Toxic Spikes from Swampert and Toxapex is always appreciated. A way to beat the Poison defensive core is needed, so a specific check such as Flyinium Z Gyarados should be used for this purpose.

" }, "Poison Killer (Water)": { - "description": "

Moves

Extrasensory is the primary attack for this set, able to 2HKO almost every Pokemon on a Poison team including Toxapex and Mega Venusaur. Dig completes the necessary coverage to allow this set to sweep Poison, as Tectonic Rage always OHKOes Alolan Muk, the only commonly used Poison-type that Extrasensory cannot touch. Ice Beam is used for its great coverage to give Greninja a strong, spammable move that no Pokemon is immune to. The final moveslot is used to complete coverage combinations to counter certain types, as this set lacks power if its moves are not super effective. With Tectonic Rage dealing crippling damage to Klefki, Gunk Shot is a great move that can pressure Fairy teams, although Greninja is still outsped by Tapu Koko. While it doesn't pair particularly well with Tectonic Rage, Hidden Power Electric forms the well-known BoltBeam coverage with Ice Beam and can 2HKO Mantine and Mega Charizard Y to break Flying teams. Hidden Power Fire can be used as well, as Heatran is OHKOed by Tectonic Rage, enabling Greninja to spam Hidden Power Fire safely against Steel teams.

Set Details

Maximum investment into Special Attack gives Greninja enough damage to 2HKO Toxapex and Mega Venusaur. 4 Attack EVs are used to guarantee the OHKO on Alolan Muk. A Naive nature and 252 Speed EVs make sure Greninja outspeeds Pokemon such as Latios, Gengar, Keldeo, and Mega Diancie. Protean gives Greninja's moves STAB, enabling it to deal enough damage to break the Poison teams it's built for. Groundium Z enables Greninja to use Tectonic Rage.

Usage Tips

Because Tectonic Rage only has one use, be very careful to not waste it needlessly. For Poison teams, Alolan Muk will often be baited in to Pursuit a Psychic-type Greninja, so it is generally safe to use it after it has switched in. Against Fairy teams, though, because Klefki will be able to set Prankster Reflect, it is necessary to hit it on the switch, so try to predict its switch in. Klefki will often try to switch into Gunk Shot, so luring it in by giving Greninja a free switch into Tapu Bulu or even Tapu Koko is relatively easy. In many matchups, Tectonic Rage can be a good surprise for hitting special walls as well. For example, Ground teams expecting Choice Scarf Ice Beam like to switch into Seismitoad on Greninja, and Tectonic Rage almost always OHKOes standard Seismitoad after it switches into Ice Beam. Because Greninja tends to not run Hydro Pump, Tectonic Rage is also typically good for hitting Pokemon like Heatran and Tyranitar that don't expect to take a huge amount of damage. Even though it may be dangerous, many expect Choice Scarf Greninja, so as long as you haven't revealed a teammate's Choice Scarf, it is very possible to bluff it to lure in one of Tectonic Rage's targets. Against Poison teams, it is also very possible to bluff other items too such as Expert Belt before Extrasensory is used. However, Extrasensory is not used outside of this set too often without Life Orb, so once Greninja has used Extrasensory and does not take Life Orb recoil, it is difficult to bluff another set. Due to Greninja's great movepool, it is difficult for your opponent to predict its coverage move. Try to preserve that deception as long as possible, especially if you haven't revealed Dig yet, as the wide range of moves Greninja can pack is part of its strength. Make sure to avoid taking unnecessary damage on Greninja, as it lacks a damage-boosting item and may need to take a hit or two to break walls. As a result, it is best to pair this set with a pivot that can bring Greninja in safely, such as U-turn Pelipper. Ground is a very unusual typing for Greninja to access with Protean, so use that to your advantage against Electric-types that expect to be able to fire off an attack safely. Even though Dig is a two-turn move, it still has utility for this purpose.

Team Options

Water teams generally have a very rough time beating the Poison defensive core, so almost any team that lacks an alternative solution can use this set. Rain teams in particular appreciate Greninja's support. However, rain weakens Greninja's Hidden Power Fire, so that coverage move should not be used on rain teams. Pelipper can use a slow U-turn to effectively get Greninja into play safely while also packing Defog to protect Greninja from Toxic Spikes and other entry hazards. Rotom-W is capable of fulfilling a similar role to Pelipper on non-rain teams. Sweepers such as Swift Swim Kingdra, Mega Gyarados, and Suicune all appreciate Greninja removing their Poison-type checks. This set lacks power when not battling its specific targets, so wallbreakers, such as Choice Band Azumarill, can help break walls for Greninja. Hazard support from Swampert and Toxapex can be helpful for putting Pokemon such as Crobat into range of being OHKOed to alleviate the damage output issue. This set lacks the Speed of Choice Scarf, so it's important to have a teammate like Choice Scarf Keldeo that can help revenge kill Pokemon that can force out Greninja.

" + "description": "

Moves

Extrasensory is the primary attack for this set, able to 2HKO almost every Pokemon on a Poison team including Toxapex and Mega Venusaur. Dig completes the necessary coverage to allow this set to sweep Poison, as Tectonic Rage always OHKOes Alolan Muk, the only commonly used Poison-type that Extrasensory cannot touch. Ice Beam is used for its great coverage to give Greninja a strong, spammable move that no Pokemon is immune to. The final moveslot is used to complete coverage combinations to counter certain types, as this set lacks power if its moves are not super effective. With Tectonic Rage dealing crippling damage to Klefki, Gunk Shot is a great move that can pressure Fairy teams, although Greninja is still outsped by Tapu Koko. While it doesn't pair particularly well with Tectonic Rage, Hidden Power Electric forms the well-known BoltBeam coverage with Ice Beam and can 2HKO Mantine and Mega Charizard Y to break Flying teams. Hidden Power Fire can be used as well, as Heatran is OHKOed by Tectonic Rage, enabling Greninja to spam Hidden Power Fire safely against Steel teams.

Set Details

Maximum investment into Special Attack gives Greninja enough damage to 2HKO Toxapex and Mega Venusaur. 4 Attack EVs are used to guarantee the OHKO on Alolan Muk. A Naive nature and 252 Speed EVs make sure Greninja outspeeds Pokemon such as Latios, Gengar, Keldeo, and Mega Diancie. Protean gives Greninja's moves STAB, enabling it to deal enough damage to break the Poison teams it's built for. Groundium Z enables Greninja to use Tectonic Rage.

Usage Tips

Because Tectonic Rage only has one use, be very careful to not waste it needlessly. For Poison teams, Alolan Muk will often be baited in to Pursuit a Psychic-type Greninja, so it is generally safe to use it after it has switched in. Against Fairy teams, though, because Klefki will be able to set Prankster Reflect, it is necessary to hit it on the switch, so try to predict its switch in. Klefki will often try to switch into Gunk Shot, so luring it in by giving Greninja a free switch into Tapu Bulu or even Tapu Koko is relatively easy. In many matchups, Tectonic Rage can be a good surprise for hitting special walls as well. For example, Ground teams expecting Choice Scarf Ice Beam like to switch into Seismitoad on Greninja, and Tectonic Rage almost always OHKOes standard Seismitoad after it switches into Ice Beam. Because Greninja tends to not run Hydro Pump, Tectonic Rage is also typically good for hitting Pokemon like Heatran and Tyranitar that don't expect to take a huge amount of damage. Even though it may be dangerous, many expect Choice Scarf Greninja, so as long as you haven't revealed a teammate's Choice Scarf, it is very possible to bluff it to lure in one of Tectonic Rage's targets. Against Poison teams, it is also very possible to bluff other items too such as Expert Belt before Extrasensory is used. However, Extrasensory is not used outside of this set too often without Life Orb, so once Greninja has used Extrasensory and does not take Life Orb recoil, it is difficult to bluff another set. Due to Greninja's great movepool, it is difficult for your opponent to predict its coverage move. Try to preserve that deception as long as possible, especially if you haven't revealed Dig yet, as the wide range of moves Greninja can pack is part of its strength. Make sure to avoid taking unnecessary damage on Greninja, as it lacks a damage-boosting item and may need to take a hit or two to break walls. As a result, it is best to pair this set with a pivot that can bring Greninja in safely, such as U-turn Pelipper. Ground is a very unusual typing for Greninja to access with Protean, so use that to your advantage against Electric-types that expect to be able to fire off an attack safely. Even though Dig is a two-turn move, it still has utility for this purpose.

Team Options

Water teams generally have a very rough time beating the Poison defensive core, so almost any team that lacks an alternative solution can use this set. Rain teams in particular appreciate Greninja's support. However, rain weakens Greninja's Hidden Power Fire, so that coverage move should not be used on rain teams. Pelipper can use a slow U-turn to effectively get Greninja into play safely while also packing Defog to protect Greninja from Toxic Spikes and other entry hazards. Rotom-Wash is capable of fulfilling a similar role to Pelipper on non-rain teams. Sweepers such as Swift Swim Kingdra, Mega Gyarados, and Suicune all appreciate Greninja removing their Poison-type checks. This set lacks power when not battling its specific targets, so wallbreakers, such as Choice Band Azumarill, can help break walls for Greninja. Hazard support from Swampert and Toxapex can be helpful for putting Pokemon such as Crobat into range of being OHKOed to alleviate the damage output issue. This set lacks the Speed of Choice Scarf, so it's important to have a teammate like Choice Scarf Keldeo that can help revenge kill Pokemon that can force out Greninja.

" }, "All-out Attacker (Dark)": { - "description": "

Moves

Ice Beam is a strong coverage option that can be used to take down various offensive and defensive threats alike, such as Latios, Tapu Bulu, Gliscor, and Zapdos. Hidden Power Electric is used against bulky Flying- and Water-types such as Celesteela, Mantine, and Toxapex. Grass Knot is used against specific foes such as Swampert, Gastrodon, and Seismitoad, as they can comfortably take on Greninja's other attacks by virtue of ability and typing. Toxic Spikes is great for residual damage against most foes, and the increasing poison damage helps combat most of Greninja's checks such as Chansey and Mega Sableye.

Set Details

Maximum Special Attack and Speed investment coupled with a Timid nature allows Greninja to hit as hard and as fast as possible. Expert Belt strengthens the power of its moves whenever they are super effective, which can be important in some cases. For example, Expert Belt-boosted Hidden Power Electric allows Greninja to 2HKO Toxapex. Protean blesses Greninja with the ability to change its typing depending on the move it uses, granting it STAB on all of its moves in the process and thus giving it an incredible offensive presence.

Usage Tips

Greninja should utilize this set to lure in and remove would-be checks such as Mantine and Toxapex, as its wide movepool and variety of sets makes it very unpredictable. Greninja also should use one move at a time to bluff a potential Choice Scarf set, as it makes luring in foes such as Celesteela and Mantine much more effective, as well as threaten would-be checks such as Mega Lopunny and Tapu Koko out. However, it should still avoid special walls such as Chansey and Ferrothorn, as their incredible special bulk can let them comfortably take any attack it can dish out. Greninja should be conserved as much as possible against Flying, Ground, and Water teams, as its incredible coverage serves as an invaluable asset against them. It shouldn't be immediately switched into attacks, as it's incredibly frail. It should also avoid paralysis, as Greninja relies on its high Speed in order to threaten fast foes such as Mega Diancie and Latios. Greninja should also avoid chip damage from entry hazards and status, as it needs to be as healthy as possible in order to effectively threaten foes.

Team Options

Mega Sableye can use its typing and well rounded defenses to comfortably handle Greninja's checks, such as Chansey, Ferrothorn, and Mega Gallade, while also providing a critical Fighting-type immunity. Additionally, Mega Sableye can prevent entry hazards that would chip away at Greninja's health from being set through Magic Bounce. Mandibuzz assists Greninja through its various potential utility moves, including Defog, Taunt, and U-turn. It can also use its high Defense and Ground-type immunity to switch into foes such as Mega Lopunny and Choice Band Excadrill in sand for Greninja. Tyranitar's acts as a strong special wall and supporter under sand, being able to stomach attacks from foes such as Latios and Tapu Koko for Greninja while also providing Stealth Rock support for it. It can also act as a setup sweeper with its combination of Dragon Dance, strong physical moves, and Rockium Z to break down special walls such as Chansey and Mega Venusaur. Alternatively, Mega Tyranitar can also perform the same role as base Tyranitar, exchanging Rockium Z for much better stats and a better Speed tier for outspeeding foes that base Tyranitar wouldn't be able to with one Dragon Dance boost, such as Tapu Koko and Weavile. Alolan Muk can use its typing and high Special Defense to sponge special attacks such as Latios's Draco Meteor and Tapu Koko's Dazzling Gleam for Greninja. Additionally, its access to Knock Off means that it can weaken foes such as Porygon2 and Toxapex, making it easier for Greninja to remove them. Krookodile serves as a solid lead for Greninja, being able to set up Stealth Rock and prevent slower foes from setting their own entry hazards with Taunt. Additionally, Choice Scarf variants can be run to outspeed and revenge kill foes such as Tapu Koko. Hydreigon can stallbreak foes that Greninja has trouble with, such as Chansey and Steel-types such as Choice Scarf Excadrill, Ferrothorn, and Mega Scizor. Additionally, it can utilize Dragonium Z to devastate slower, bulkier Pokemon such as Porygon2 and Rotom-W.

" + "description": "

Moves

Ice Beam is a strong coverage option that can be used to take down various offensive and defensive threats alike, such as Latios, Tapu Bulu, Gliscor, and Zapdos. Hidden Power Electric is used against bulky Flying- and Water-types such as Celesteela, Mantine, and Toxapex. Grass Knot is used against specific foes such as Swampert, Gastrodon, and Seismitoad, as they can comfortably take on Greninja's other attacks by virtue of ability and typing. Toxic Spikes is great for residual damage against most foes, and the increasing poison damage helps combat most of Greninja's checks such as Chansey and Mega Sableye.

Set Details

Maximum Special Attack and Speed investment coupled with a Timid nature allows Greninja to hit as hard and as fast as possible. Expert Belt strengthens the power of its moves whenever they are super effective, which can be important in some cases. For example, Expert Belt-boosted Hidden Power Electric allows Greninja to 2HKO Toxapex. Protean blesses Greninja with the ability to change its typing depending on the move it uses, granting it STAB on all of its moves in the process and thus giving it an incredible offensive presence.

Usage Tips

Greninja should utilize this set to lure in and remove would-be checks such as Mantine and Toxapex, as its wide movepool and variety of sets makes it very unpredictable. Greninja also should use one move at a time to bluff a potential Choice Scarf set, as it makes luring in foes such as Celesteela and Mantine much more effective, as well as threaten would-be checks such as Mega Lopunny and Tapu Koko out. However, it should still avoid special walls such as Chansey and Ferrothorn, as their incredible special bulk can let them comfortably take any attack it can dish out. Greninja should be conserved as much as possible against Flying, Ground, and Water teams, as its incredible coverage serves as an invaluable asset against them. It shouldn't be immediately switched into attacks, as it's incredibly frail. It should also avoid paralysis, as Greninja relies on its high Speed in order to threaten fast foes such as Mega Diancie and Latios. Greninja should also avoid chip damage from entry hazards and status, as it needs to be as healthy as possible in order to effectively threaten foes.

Team Options

Mega Sableye can use its typing and well rounded defenses to comfortably handle Greninja's checks, such as Chansey, Ferrothorn, and Mega Gallade, while also providing a critical Fighting-type immunity. Additionally, Mega Sableye can prevent entry hazards that would chip away at Greninja's health from being set through Magic Bounce. Mandibuzz assists Greninja through its various potential utility moves, including Defog, Taunt, and U-turn. It can also use its high Defense and Ground-type immunity to switch into foes such as Mega Lopunny and Choice Band Excadrill in sand for Greninja. Tyranitar's acts as a strong special wall and supporter under sand, being able to stomach attacks from foes such as Latios and Tapu Koko for Greninja while also providing Stealth Rock support for it. It can also act as a setup sweeper with its combination of Dragon Dance, strong physical moves, and Rockium Z to break down special walls such as Chansey and Mega Venusaur. Alternatively, Mega Tyranitar can also perform the same role as base Tyranitar, exchanging Rockium Z for much better stats and a better Speed tier for outspeeding foes that base Tyranitar wouldn't be able to with one Dragon Dance boost, such as Tapu Koko and Weavile. Alolan Muk can use its typing and high Special Defense to sponge special attacks such as Latios's Draco Meteor and Tapu Koko's Dazzling Gleam for Greninja. Additionally, its access to Knock Off means that it can weaken foes such as Porygon2 and Toxapex, making it easier for Greninja to remove them. Krookodile serves as a solid lead for Greninja, being able to set up Stealth Rock and prevent slower foes from setting their own entry hazards with Taunt. Additionally, Choice Scarf variants can be run to outspeed and revenge kill foes such as Tapu Koko. Hydreigon can stallbreak foes that Greninja has trouble with, such as Chansey and Steel-types such as Choice Scarf Excadrill, Ferrothorn, and Mega Scizor. Additionally, it can utilize Dragonium Z to devastate slower, bulkier Pokemon such as Porygon2 and Rotom-Wash.

" }, "Choice Scarf (Dark)": { "description": "

Moves

Gunk Shot is necessary for Greninja to check Fairy-types, and it making Greninja Poison-type has some use in avoiding Toxic and resisting Grass. U-turn helps maintain momentum and take advantage of forced switches such as Landorus fearing Ice Beam. Ice Beam lets Greninja hit annoying Flying-types such as Zapdos as well as Dragon- and Ground-types such as Hydreigon and Landorus. Hydro Pump targets threats such as Excadrill and Heatran, 2HKOes Klefki, and does slightly more damage than Gunk Shot to +1 Volcarona. Spikes is a great utility move, and with Greninja's offensive presence and coverage moves forcing so many switches, it's able to get set up, applying pressure on grounded Pokemon. Rock Slide is a reliable move for KOing threats that are really weak to it such as Mega Charizard Y and Volcarona.

Set Details

Maximum Speed EVs with a Naive nature and a Choice Scarf make Greninja as fast as possible, outspeeding threats such as Tapu Koko, Mega Lopunny, Choice Scarf users such as Tapu Bulu, Latios, Adamant Excadrill in sand, and Modest Kingdra in rain. A Naive nature alongside 4 Attack EVs keeps Greninja from weakening Gunk Shot. 252 Special Attack EVs maximizes Greninja's damage output. Protean is the ability of choice to change Greninja's typing and gain STAB from it.

Usage Tips

Choice Scarf Greninja takes on the role of a revenge killer, outspeeding and taking on threats such as Tapu Koko, Mega Lopunny, and slower Choice Scarf users. Greninja can also utilize its high Speed to clean late-game, and it can be an effective lead thanks to U-turn and how many Pokemon it forces out. Greninja should try setting up Spikes early-game to begin putting pressure on teams. It needs to come in safely from a slow U-turn user such as Mandibuzz or a fainted teammate because of its frailty. Make sure to take advantage of U-turn so Greninja can escape any possible disadvantages it may encounter. Be careful about what Greninja is locked into, since getting forced out or becoming setup fodder for Pokemon like Terrakion is a momentum drain; it's best to make sure that all of Greninja's checks and counters are gone or weakened so it can sweep late-game. Be aware that even with Protean, Greninja doesn't hit as hard with Choice Scarf; bulky threats will be able to switch in comfortably, so avoid having Greninja take them on. Greninja should avoid paralysis at all costs, as its role as a revenge killer will be ruined.

Team Options

Mega Tyranitar is an excellent teammate, as it can help wallbreak early- or mid-game and dismantle teams for Greninja to clean late-game. Tyranitar and Krookodile provide Stealth Rock support for Greninja to KO threats more easily. Tyranitar can also paralyze foes with Thunder Wave and tank special attacks, whereas Krookodile can switch into Electric-type moves, supply utility with Knock Off, and revenge kill threats thanks to its Focus Sash. Intimidate from Krookodile can also assist in softening physical attacks for Greninja. Other Knock Off users such as Mega Sableye, Bisharp, and Alolan Muk cripple item-reliant Pokemon, especially Eviolite and Leftovers users such as Porygon2 and Zapdos. Mega Sableye can block status moves, while Bisharp and Alolan Muk can be additional checks to Fairy-types. Mandibuzz can switch into physical attackers for Greninja and punish Swords Dance and Dragon Dance sweepers such as Mega Scizor and Dragonite with Foul Play. Since Greninja will be pivoting out often with U-turn, it also benefits from Mandibuzz's Defog. Hydreigon can wallbreak for Greninja thanks to Choice Specs and switch into Ground-type attacks. Mega Sharpedo and Greninja can help one another clean up late-game, and Mega Sharpedo can use Psychic Fangs to pressure Fighting-types. Cacturne is a great check to problematic Water-types such as Suicune and Z-Belly Drum Azumarill.

" @@ -1664,7 +1664,7 @@ }, "Diancie": { "overview": "

Fairy

Mega Diancie's amazing Attack, Special Attack, and STAB options in Moonblast and Diamond Storm make it the best mixed wallbreaker for Fairy teams. After Mega Evolving, Mega Diancie's Speed is incredible for a wallbreaker, and it is able to check fast attackers like Mega Charizard Y and Nihilego that are otherwise difficult for Fairy to deal with. Its huge movepool makes it unpredictable, and it has many coverage options that it can use. In fact, with Psychic, Mega Diancie is the best check to Poison teams and is the only reliable way to break their defensive core. Access to Stealth Rock allows Mega Diancie to support its team further, while setup moves like Rock Polish make Mega Diancie capable of sweeping on its own, expanding its possibilities. Unfortunately, Mega Diancie's bulk is rather terrible, and its Rock typing makes it weak to many priority users such as Azumarill and Mega Scizor. While base 110 Speed is very good against defensive teams, Mega Diancie is still easily outsped by offense teams if it doesn't have Rock Polish. When combined with its poor bulk, Mega Diancie is very easy to revenge kill. Lastly, Mega Diancie suffers from serious four-moveslot syndrome, as dropping a coverage move for utility leaves Mega Diancie walled by key threats, meaning its vast movepool cannot always be fully utilized.

Rock

Mega Diancie stands out as the best Mega Evolution and mixed attacker for Rock teams thanks to its fantastic Attack and Special Attack stats and great movepool. These traits are accompanied by an impressive 110 Speed stat, allowing Mega Diancie to outspeed threats such as Keldeo and Terrakion. Mega Diancie takes great advantage of its Attack stat with Diamond Storm, a powerful and reliable Rock-type STAB move with a 50% chance to increase its Defense by 2 stages. This can be very helpful against threatening physical attackers like Breloom and defensive Mega Scizor, since it survives an unboosted Bullet Punch when at +2 Defense. With Magic Bounce, Mega Diancie provides fantastic utility, bouncing back entry hazards such as Galvantula's Sticky Web as well as status moves like Thunder Wave and Will-O-Wisp. Its part-Fairy typing along with a strong Fairy-type STAB move in Moonblast allows it to beat threats to Rock teams such as Mega Sableye. Its great movepool also allows it to provide a plethora of helpful coverage. Unfortunately, Mega Diancie's terrible bulk and defensive typing make it largely vulnerable to common priority moves such as Aqua Jet and Bullet Punch. Even with Mega Diancie's fantastic Speed, it's still susceptible to revenge killers like Excadrill in sand, Tapu Koko, and Choice Scarf Jirachi. Mega Diancie also has difficulty fitting all of its beneficial coverage options onto a single set.

", - "comments": "

Other Options

Fairy

Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team.

Rock

Rock Polish can be used to give Mega Diancie a chance to sweep offensive teams. However, this is usually unnecessary with the speed control offered by Shuckle’s Sticky Web. Calm Mind can be used in order to increase Mega Diancie's wallbreaking potential, always OHKOing Tapu Bulu at +1 with Moonblast. Power Gem can also synergize with this, doing much more significant damage against Mega Venusaur than Diamond Storm would. Outside of this, though, Mega Diancie finds more use from the extra coverage provided by Hidden Power Fire and Psychic, and Diamond Storm is the preferred Rock-type STAB move in order to KO specially defensive Pokemon like Zapdos and Mantine more easily as well as obtain a helpful Defense boost. Hidden Power Ice can be used as a means of KOing Landorus and Gliscor. However, this would come at the cost of Hidden Power Fire, making Mega Diancie unable to 2HKO Skarmory and Ferro

Checks and Counters

Fairy

Gastrodon: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

Mixed Walls: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

Trapping: Dugtrio can trap Mega Diancie and remove it with Arena Trap and Earthquake.

Steel-types: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

Ground-types: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

Water-types: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.

Rock

Gastrodon: Gastrodon is one of the most consistent defensive answers to Mega Diancie, not fearing any of its attacks and being able to use Recover to heal any lost damage while wearing Mega Diancie down with Scald and Earthquake.

Defensive Pokemon: Chansey and Porygon2 are never 2HKOed by any of Mega Diancie's attacks and can use their recovery to wear down Mega Diancie while keeping themselves healthy. However, with Calm Mind, Mega Diancie is able to beat Porygon2.

Steel-types: Steel-types like Mega Scizor and Choice Scarf Jirachi can beat Mega Diancie with their respective STAB moves.

Water-types: Water-types like Kingdra, Mega Swampert, and Greninja are able to outspeed and KO Mega Diancie. However, none of these Pokemon will appreciate switching into a Moonblast.

Grass-types: Grass-types like Choice Scarf Tapu Bulu and Rotom-C can outspeed and KO Mega Diancie with their Grass-type STAB moves. Tapu Bulu KOes even after Mega Diancie has a Defense increase, and Rotom-C is unaffected by Shuckle's Sticky Web.

Ground-types: Ground-types like Excadrill and Dugtrio can outspeed Mega Diancie and remove it with their STAB attacks. Dugtrio in particular can make sure Mega Diancie is unable to switch out thanks to Arena Trap.

Revenge Killers: Choice Scarf Keldeo and Tapu Koko are capable of outspeeding and KOing Mega Diancie, despite not being able to come in on a Moonblast.

", + "comments": "

Other Options

Fairy

Calm Mind can be used to make Mega Diancie even more powerful, but it doesn't help Mega Diancie against offense, and Mega Diancie still cannot beat Chansey with it. Power Gem can be used alongside Calm Mind instead of Diamond Storm if desired. For all-out attacker sets, Hidden Power Ice is a viable option to beat Landorus and Gliscor, which Mega Diancie easily lures in. However, Skarmory will completely wall Mega Diancie in this case, and Mega Scizor can switch in without any fear. Nature Power can be a great option that lets Mega Diancie take out Ground-types such as Gastrodon when paired with Tapu Bulu's Grassy Surge. It can also be used with Tapu Koko's Electric Surge to 2HKO Celesteela and Water-types like Empoleon that otherwise give Mega Diancie trouble. However, these threats are already dealt with by the Island Guardian supporting Mega Diancie, so it tends to be redundant coverage for the team.

Rock

Rock Polish can be used to give Mega Diancie a chance to sweep offensive teams. However, this is usually unnecessary with the speed control offered by Shuckle’s Sticky Web. Calm Mind can be used in order to increase Mega Diancie's wallbreaking potential, always OHKOing Tapu Bulu at +1 with Moonblast. Power Gem can also synergize with this, doing much more significant damage against Mega Venusaur than Diamond Storm would. Outside of this, though, Mega Diancie finds more use from the extra coverage provided by Hidden Power Fire and Psychic, and Diamond Storm is the preferred Rock-type STAB move in order to KO specially defensive Pokemon like Zapdos and Mantine more easily as well as obtain a helpful Defense boost. Hidden Power Ice can be used as a means of KOing Landorus and Gliscor. However, this would come at the cost of Hidden Power Fire, making Mega Diancie unable to 2HKO Skarmory and Ferro

Checks and Counters

Fairy

Gastrodon: Specially defensive Gastrodon counters Mega Diancie, as it switches into any attack and threatens to KO back with its STAB attacks.

Mixed Walls: Certain mixed walls such as Chansey and Porygon2 completely counter Mega Diancie and can slowly wear it down. They do need to be careful of Magic Bounce reflecting their status moves, though.

Trapping: Dugtrio can trap Mega Diancie and remove it with Arena Trap and Earthquake.

Steel-types: Most Steel-types can survive at least one Hidden Power Fire and OHKO back. Mega Scizor is particularly good thanks to Bullet Punch, and Celesteela can switch into any move even when Stealth Rock is up.

Ground-types: Bulky Ground-types such as Hippowdon can easily take any one hit from Mega Diancie, and offensive Ground-types like Excadrill can outspeed it and OHKO it.

Water-types: Water-types that outspeed Mega Diancie, such as Choice Scarf Keldeo and Kingdra in the rain, are capable of forcing it out with the threat of their super effective STAB attacks.

Rock

Gastrodon: Gastrodon is one of the most consistent defensive answers to Mega Diancie, not fearing any of its attacks and being able to use Recover to heal any lost damage while wearing Mega Diancie down with Scald and Earthquake.

Defensive Pokemon: Chansey and Porygon2 are never 2HKOed by any of Mega Diancie's attacks and can use their recovery to wear down Mega Diancie while keeping themselves healthy. However, with Calm Mind, Mega Diancie is able to beat Porygon2.

Steel-types: Steel-types like Mega Scizor and Choice Scarf Jirachi can beat Mega Diancie with their respective STAB moves.

Water-types: Water-types like Kingdra, Mega Swampert, and Greninja are able to outspeed and KO Mega Diancie. However, none of these Pokemon will appreciate switching into a Moonblast.

Grass-types: Grass-types like Choice Scarf Tapu Bulu and Rotom-Mow can outspeed and KO Mega Diancie with their Grass-type STAB moves. Tapu Bulu KOes even after Mega Diancie has a Defense increase, and Rotom-Mow is unaffected by Shuckle's Sticky Web.

Ground-types: Ground-types like Excadrill and Dugtrio can outspeed Mega Diancie and remove it with their STAB attacks. Dugtrio in particular can make sure Mega Diancie is unable to switch out thanks to Arena Trap.

Revenge Killers: Choice Scarf Keldeo and Tapu Koko are capable of outspeeding and KOing Mega Diancie, despite not being able to come in on a Moonblast.

", "sets": { "Offensive (Fairy)": { "description": "

Moves

Moonblast is a powerful STAB attack that 2HKOes most offensive Pokemon that don't resist it. Diamond Storm has great coverage with Moonblast and breaks most special walls like Alolan Muk and Zapdos, allowing Mega Diancie to be a powerful mixed wallbreaker. Psychic makes Mega Diancie one of the best checks to Poison teams, as it 2HKOes everything except for Alolan Muk. Earth Power can be used over Psychic, as it allows Mega Diancie to still hit many Poison-type Pokemon such as Toxapex but also targets Pokemon such as Mega Steelix that otherwise blow past Fairy teams. Mega Diancie's ability to easily force switches makes it a good user of Stealth Rock if nothing else on the team can bring it. Alternatively, Hidden Power Fire instead of Stealth Rock rounds off Mega Diancie's coverage by allowing it to hit Steel-types like Ferrothorn and Mega Scizor on the switch.

Set Details

252 Speed EVs and a Naive nature are used to make Mega Diancie as fast as possible, outspeeding Alolan Ninetales and Keldeo and at least Speed tying with Latios and opposing Mega Diancie. All remaining EVs are put into Special Attack to maximize Mega Diancie's damage output. Clear Body prevents Intimidate and Sticky Web from reducing Diancie's stats before it Mega Evolves.

Usage Tips

In most matchups, Diancie should Mega Evolve as early in the game as possible in order to gain Magic Bounce, allowing it to switch into many walls to reflect their utility moves. Against teams with Sticky Web or Toxic Spikes, this is especially important to protect the team. Do be aware that Diancie's defenses are much better before it Mega Evolves, so keep that option in mind to defeat Iron Head Skarmory and even take a hit from Mega Scizor if Reflect is up. Mega Diancie's bulk is not great, so avoid switching into attacks, as even when resisted, moves such as Victini's V-create deal serious damage to it. Instead, use double switches and Magic Bounce to bring it in safely. Use Mega Diancie to wallbreak early-game for its teammates. Weakening checks early on can also give Mega Diancie more room to play with later on, and this is especially important for sets with Rock Polish. Against Poison teams, try to keep Mega Diancie at full HP for as long as possible, as Mega Venusaur's Giga Drain cannot OHKO it and the healing doesn't prevent Mega Diancie's Psychic from 2HKOing it with Stealth Rock support. However, Diamond Storm 2HKOes Alolan Muk, and it may be worth taking a hit in order to take out Alolan Muk to sweep with Psychic. If Mega Diancie is using Stealth Rock, it can take advantage of its huge movepool as a lead in order to set the entry hazard immediately while the opponent scouts for coverage moves. Both Stealth Rock and Rock Polish are easily used whenever Mega Diancie comes in threatening to revenge kill a target; if hidden well until this point, their use can easily surprise your opponent and give you a huge advantage.

Team Options

Klefki is an amazing teammate, as it provides Spikes support, allowing Mega Diancie to KO Mega Venusaur with Psychic even if it switches into Diamond Storm. Klefki's dual screen support is also incredibly useful, as it allows Mega Diancie to survive hits it wouldn't otherwise be able to in order to 2HKO most of the metagame. Tapu Bulu is another teammate that brings defensive support to Mega Diancie. With Grassy Terrain, Mega Diancie is actually capable of surviving even STAB Earthquake, and the healing is much appreciated. Tapu Bulu also takes on Ground and Water teams almost singlehandedly, making it almost an essential partner. Tapu Koko forms a powerful wallbreaking core with Mega Diancie, as Tapu Koko can break most Water-types and can handle most Steel-types as well if Mega Diancie lacks Hidden Power Fire. Azumarill tends to have trouble with Pokemon such as Mega Venusaur and Skarmory that Mega Diancie is very capable of luring in and removing. Clefable can carry Stealth Rock, enabling Mega Diancie to use a different move. Alternatively, if Mega Diancie still wants to use Stealth Rock, Clefable can use a Calm Mind set or even a utility move such as Knock Off. Clefable also often uses Babiri Berry + Fire Blast, which allows it to take out Mega Scizor for Mega Diancie. Togekiss can be another good anti-Steel option that can also use Defog to remove entry hazards that get past Mega Diancie's Magic Bounce.

" @@ -1891,10 +1891,10 @@ "comments": "

Other Options

Electric

Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, an otherwise difficult Pokemon for Electric to handle, after prior chip damage. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria.

Checks and Counters

Electric

Electric-immune Pokemon: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric-immune Pokemon such as Diggersby and Excadrill prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle them.

Dragon- and Grass-types: Zeraora finds little use against both Dragon- and Grass-types, as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

Revenge Killers: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

Burns: As a physical wallbreaker, Zeraora is completely inhibited by burns, which prevent it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

Protect: As a Choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch out to a teammate that can take on whatever move Zeraora has chosen.

Physically Defensive Walls: Physically defensive walls such as Gliscor and Mew can take Zeraora's unboosted attacks comfortably and can force it out.

", "sets": { "Choice Band": { - "description": "

Moves

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off most importantly hits Psychic-types like Latios for big damage while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, as they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeraora, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-W and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

" + "description": "

Moves

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off most importantly hits Psychic-types like Latios for big damage while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-Wash and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, as they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeraora, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-Wash and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-Wash in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

" }, "Flyinium Z": { - "description": "

Moves

Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.

Set Details

Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.

Usage Tips

Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-W and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.

Team Options

Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-W provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.

" + "description": "

Moves

Plasma Fists is Zeraora's strongest Electric-type STAB move, which allows it to heavily damage any foe that doesn't resist it under Electric Terrain. Bounce is used in tandem with Flyinium Z in order to lure and take out problematic Grass-types such as Mega Venusaur and Tapu Bulu. Close Combat is used as a solid coverage move that threatens various threats to Electric teams like Chansey and Ferrothorn. Bulk Up boosts Zeraora's physical capabilities to greater heights.

Set Details

Maximum Attack and Speed investment coupled with a Jolly nature allows Zeraora to hit as hard and as fast as possible, all while outspeeding incredibly fast foes such as Mega Lopunny and Choice Scarf Tapu Bulu. Flyinium Z is used in combination with Bounce in order to unleash Supersonic Skystrike. Volt Absorb gives Zeraora an immunity to Electric-type moves and can be useful for deterring Volt Switch pivoting.

Usage Tips

Zeraora can also be used as a late-game sweeper, as its incredible Speed stat enables it to outspeed nearly the entirety of the unboosted metagame, as well as slower boosted foes such as Choice Scarf Tapu Bulu and Mega Tyranitar after a Dragon Dance boost. Zeraora should keep in mind when to reveal Bulk Up, as utilizing the move alerts the opponent that Zeraora is the Z-Crystal user on the team. It should also avoid switching directly into attacks, as it must be kept as healthy as possible in order to effectively break down and sweep teams. Utilize the pivoting created from teammates such as Rotom-Wash and Tapu Koko to put Zeraora into favorable positions and gain momentum. Avoid burns from Will-O-Wisp users such as Mew, as they will heavily hamper Zeraora's damage output.

Team Options

Tapu Koko provides Zeraora with a means of checking threatening Dragon-types such as Garchomp and Mega Latias. It also provides Electric Terrain support that would slightly boost the power of Zeraora's Plasma Fists and can utilize Volt Switch in order to put it in favorable positions. Zapdos assists Zeraora with a critical Ground immunity that helps against foes such as Excadrill and Landorus while also providing utility functions that include Volt Switch to bring Zeraora into favorable postitions and Defog to remove entry hazards. Rotom-Wash provides another key Ground immunity for Zeraora, being able to check Ground-types such as Gliscor and Hippowdon through Hydro Pump as well as cripple physical checks such as Mega Gallade and Swampert through Will-O-Wisp. Additionally, it can use Volt Switch to keep up offensive pressure against the opponent and bring Zeraora in safely. Alolan Raichu can support Zeraora by threatening faster foes such as Mega Aerodactyl and Choice Scarf Greninja under Electric Terrain, while also checking more of the foes that Zeraora is meant to break down, such as Nidoking and Mega Venusaur. Alolan Golem provides utility for Zeraora as a Stealth Rock user that is also able to trap certain checks such as Excadrill when holding an Air Balloon.

" } }, "credits": {"writtenBy": [{"user_id": 215618, "username": "Moosical"}, {"user_id": 391540, "username": "Havens"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 362454, "username": "mushamu"}, {"user_id": 100418, "username": "Eien"}, {"user_id": 215618, "username": "Moosical"}, {"user_id": 314540, "username": "Kev"}]}, {"name": "Grammar checked by", "members": [{"user_id": 148071, "username": "Electrolyte"}, {"user_id": 232216, "username": "Lumari"}, {"user_id": 53214, "username": "JockeMS"}]}]} diff --git a/data/analyses/gen7ou.json b/data/analyses/gen7ou.json index e540514b1..5ce6d781a 100644 --- a/data/analyses/gen7ou.json +++ b/data/analyses/gen7ou.json @@ -31,14 +31,14 @@ "credits": {"writtenBy": [{"user_id": 402001, "username": "DKM"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 12650, "username": "Colonel M"}, {"user_id": 137027, "username": "Hootie"}, {"user_id": 114198, "username": "Finchinator"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 303291, "username": "lydian"}, {"user_id": 248449, "username": "talah"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 302985, "username": "lotiasite"}, {"user_id": 273636, "username": "GMars"}, {"user_id": 231476, "username": "Fireflame"}]}]} }, "Heatran": { - "overview": "

Heatran is one of the best Pokemon in the metagame thanks to a variety of different traits. Its typing and really well-rounded stats make it a good check to top threats within the metagame like Magearna, Mega Mawile, Tornadus-T, and Ferrothorn. Additionally, because of Z-Moves, it's hard to consistently keep Heatran in check defensively. For example, it can easily overwhelm checks like Garchomp and Mega Alakazam with Steelium Z as well as Tapu Fini and Rotom-W with Grassium Z. It's an exceptionally useful Stealth Rock setter because it can easily pressure common Defoggers like Tornadus-T and Rotom-W. It can also function as a stallbreaker with the combination of Magma Storm, Toxic, and Taunt, only adding to its overall versatility. However, Heatran's popularity is not entirely positive. Because of how popular it is, Pokemon like Magearna, Tornadus-T, Volcarona, and Tapu Lele—Pokemon that Heatran is supposed to check—often elect to use super effective coverage moves to handle it. In addition to this, Heatran has no reliable recovery, which makes it pretty easy to wear down with entry hazards and even resisted moves like Hurricane over time. Heatran's middling Speed tier also leaves it susceptible to offensive Pokemon like Landorus-T, Ash-Greninja, and Mega Medicham.

", - "comments": "

Other Options

Will-O-Wisp can be run instead of Toxic on Firium Z variants to cripple Mega Mawile and Garchomp as well as activate Flash Fire against Mega Sableye teams, but it leaves Heatran completely helpless against Mega Alakazam. Metal Sound allows Heatran to reliably deal with Reuniclus, which can otherwise slowly overwhelm it. It also makes it easy for Heatran to weaken slower Tapu Fini variants. However, it doesn't provide much besides that, so other moves are often preferred. Roar can be run in a few niche circumstances on teams that don't want to give Reuniclus and Substitute Mega Latias free turns to set up with Calm Mind. However, Heatran can't really afford to fit it on its moveset.

Checks and Counters

Water-types: Defensive Water-types such as Tapu Fini, Rotom-W, and Slowbro can be hard for Heatran to deal with without Bloom Doom or Toxic. Tapu Fini can also prevent Heatran from crippling grounded Pokemon like Garchomp with Toxic. Offensive Water-types such as Ash-Greninja, Mega Swampert, and Gyarados can also switch into Heatran a few times.

Ground-type Pokemon and Coverage: Ground-types like Landorus-T, Garchomp, and Gliscor are capable of forcing Heatran out but struggle to consistently switch in because of the threat of a Z-Move. Pokemon such as Volcarona, Tangrowth, and Mega Charizard X often run Ground-type coverage to deal with Heatran, so it should be wary of switching into them.

Dragon-types: Dragon-type Pokemon such as Mega Latios, Mega Latias, and Hydreigon resist Heatran's Fire-type STAB attack and can pressure it with Earthquake or Earth Power or use it as setup bait. They should be wary of Toxic and Corkscrew Crash, though.

Tyranitar: Tyranitar doesn't mind much from specially defensive Heatran and can pressure it with Earthquake or Pursuit trap it. It should be wary of Z-Move variants, though, because they can easily overwhelm it.

Fighting-type Pokemon and Coverage: Fighting-types such as Mega Medicham, Mega Lopunny, and Mega Gallade can easily pressure Heatran with their STAB moves but struggle to switch into it. Some Pokemon like Tapu Lele, Magearna, and Tornadus-T often run Fighting-type coverage to pressure Heatran.

Residual Damage: Heatran lacks any form of reliable recovery and has to rely on Leftovers. Because of this, it's easily worn down by entry hazards, Leech Seed, as well as Knock Off, which makes it more liable to chip damage.

", + "overview": "

Heatran is one of the best Pokemon in the metagame thanks to a variety of different traits. Its typing and really well-rounded stats make it a good check to top threats within the metagame like Magearna, Mega Mawile, Tornadus-T, and Ferrothorn. Additionally, because of Z-Moves, it's hard to consistently keep Heatran in check defensively. For example, it can easily overwhelm checks like Garchomp and Mega Alakazam with Steelium Z as well as Tapu Fini and Rotom-Wash with Grassium Z. It's an exceptionally useful Stealth Rock setter because it can easily pressure common Defoggers like Tornadus-T and Rotom-Wash. It can also function as a stallbreaker with the combination of Magma Storm, Toxic, and Taunt, only adding to its overall versatility. However, Heatran's popularity is not entirely positive. Because of how popular it is, Pokemon like Magearna, Tornadus-T, Volcarona, and Tapu Lele—Pokemon that Heatran is supposed to check—often elect to use super effective coverage moves to handle it. In addition to this, Heatran has no reliable recovery, which makes it pretty easy to wear down with entry hazards and even resisted moves like Hurricane over time. Heatran's middling Speed tier also leaves it susceptible to offensive Pokemon like Landorus-T, Ash-Greninja, and Mega Medicham.

", + "comments": "

Other Options

Will-O-Wisp can be run instead of Toxic on Firium Z variants to cripple Mega Mawile and Garchomp as well as activate Flash Fire against Mega Sableye teams, but it leaves Heatran completely helpless against Mega Alakazam. Metal Sound allows Heatran to reliably deal with Reuniclus, which can otherwise slowly overwhelm it. It also makes it easy for Heatran to weaken slower Tapu Fini variants. However, it doesn't provide much besides that, so other moves are often preferred. Roar can be run in a few niche circumstances on teams that don't want to give Reuniclus and Substitute Mega Latias free turns to set up with Calm Mind. However, Heatran can't really afford to fit it on its moveset.

Checks and Counters

Water-types: Defensive Water-types such as Tapu Fini, Rotom-Wash, and Slowbro can be hard for Heatran to deal with without Bloom Doom or Toxic. Tapu Fini can also prevent Heatran from crippling grounded Pokemon like Garchomp with Toxic. Offensive Water-types such as Ash-Greninja, Mega Swampert, and Gyarados can also switch into Heatran a few times.

Ground-type Pokemon and Coverage: Ground-types like Landorus-T, Garchomp, and Gliscor are capable of forcing Heatran out but struggle to consistently switch in because of the threat of a Z-Move. Pokemon such as Volcarona, Tangrowth, and Mega Charizard X often run Ground-type coverage to deal with Heatran, so it should be wary of switching into them.

Dragon-types: Dragon-type Pokemon such as Mega Latios, Mega Latias, and Hydreigon resist Heatran's Fire-type STAB attack and can pressure it with Earthquake or Earth Power or use it as setup bait. They should be wary of Toxic and Corkscrew Crash, though.

Tyranitar: Tyranitar doesn't mind much from specially defensive Heatran and can pressure it with Earthquake or Pursuit trap it. It should be wary of Z-Move variants, though, because they can easily overwhelm it.

Fighting-type Pokemon and Coverage: Fighting-types such as Mega Medicham, Mega Lopunny, and Mega Gallade can easily pressure Heatran with their STAB moves but struggle to switch into it. Some Pokemon like Tapu Lele, Magearna, and Tornadus-T often run Fighting-type coverage to pressure Heatran.

Residual Damage: Heatran lacks any form of reliable recovery and has to rely on Leftovers. Because of this, it's easily worn down by entry hazards, Leech Seed, as well as Knock Off, which makes it more liable to chip damage.

", "sets": { "Specially Defensive": { - "description": "

Moves

Magma Storm enables Heatran to trap and take out Chansey, Clefable, and Toxapex in combination with Taunt and do passive damage to other switch-ins. It also enables you to switch to a check of the Pokemon that took Magma Storm more reliably as a result of Magma Storm's trapping, which is especially notable with potential targets of a Pursuit partner like Mega Latios and Mega Latias. Lava Plume can be used over Magma Storm to burn switch-ins such as Garchomp, Mega Tyranitar, Toxapex, Mega Latios, and Gliscor before its Toxic Orb has been activated while also having better accuracy and PP at the expense of not being able to trap and KO Pokemon like Chansey, Toxapex, and Clefable. Earth Power allows Heatran to pressure Toxapex after trapping it with Magma Storm while also hitting opposing Heatran, which would otherwise be able to freely switch in and take advantage of it. It also does decent damage to Pokemon like Tyranitar and provides an accurate attack if used with Magma Storm. Protect allows Heatran to gain extra Leftovers recovery, which is important due to its lack of reliable recovery, rack up free Magma Storm damage against switch-ins, safely scout moves from Choice-item Pokemon like Kartana, Tapu Lele, and Greninja, and make High Jump Kick users such as Mega Medicham and Mega Lopunny take recoil damage for trying to take Heatran out. Toxic enables Heatran to pressure several of its usual checks, including Mega Alakazam, Garchomp, Mega Latias, Rotom-W, and Gastrodon, as well as other Pokemon like Volcarona and Tornadus-T and works very well in wearing the opponent down in tandem with Magma Storm's residual damage. Heatran is a fantastic Stealth Rock setter due to its bulk, typing, and ability to check Defog users like Tornadus-T, Mega Latias lacking Ground-type coverage, and Zapdos, giving it many opportunities to set it up. Taunt prevents passive Pokemon such as Chansey, Clefable, and Toxapex from healing, making them easier to break past and remove with Magma Storm.

Set Details

76 Speed EVs allow Heatran to outspeed Rotom-W and Mega Mawile while the remaining EVs aid it in checking strong special attackers like Tapu Lele, Magearna, and Tornadus-T. 52 Special Attack EVs can be used to OHKO opposing offensive Heatran with Earth Power. However, this makes Heatran worse at taking on other special attackers, and wearing opposing Heatran down into KO range of Earth Power isn't usually too difficult a task. Heatran should be used as a defensive answer to Pokemon such as Magearna, Ferrothorn, Mega Latias, and Volcarona. However, be cautious of coverage options that can easily break Heatran, such as Hidden Power Ground from Mega Latias and Volcarona or Focus Blast from Magearna.

Usage Tips

In the early-game, attempt to spread status with Toxic and Lava Plume to wear the opposing team down over time. Should you be running it, set up Stealth Rock on Pokemon that can't badly cripple Heatran, like Kyurem-B lacking Earth Power, Tapu Koko, and Toxapex, as well as on forced switches. Avoid taking unnecessary damage so Heatran can consistently check what it's supposed to throughout the game. This is especially pertinent against bulkier teams since Heatran is unable to trap Pokemon such as Chansey and Toxapex if it's been weakened too much. Be careful when pivoting into Pokemon that run Knock Off, since they're often Pokemon Heatran is meant to check, like Ferrothorn, Tornadus-T, and Tangrowth, because losing Leftovers hurts its longevity.

Team Options

Defog users such as Tornadus-T, Tapu Fini, Mega Latias, and Gliscor can clear entry hazards to help improve Heatran's longevity. Tornadus-T is able to check and Defog on threatening Fighting- and Ground-types like Gliscor, Mega Lopunny, and Landorus-T, with Heatran pivoting into strong Ice-type moves for it, while Tapu Fini can check the aforementioned Fighting-types as well as Battle Bond Greninja while appreciating Heatran answering Grass-types like Tapu Bulu and Ferrothorn. Mega Latias can better answer Kartana, Ground-types, Water-types like Rotom-W, and opposing Heatran while enjoying Heatran checking Fairy-types like Magearna, Tapu Lele, and Mega Mawile. Gliscor can check and Defog on Ground-types, Toxapex, and opposing Heatran while also pivoting into them and spreading Toxic in tandem with Heatran, while Heatran can pivot into Ice- and Grass-type attacks. Bulky Grass-types such as Tapu Bulu and Ferrothorn check common Ground- and Water-types such as Ash-Greninja, Garchomp, and Gliscor as well as Dragon-types like Mega Latios and Mega Latias while enjoying Heatran taking common Ice-, Flying- and Fire-type attacks for them. Tapu Bulu brings Grassy Terrain, which aids in increasing its longevity and enables it to switch into Pokemon such as Tornadus-T, Mega Alakazam, and Tapu Lele much more consistently. Ferrothorn is able to provide even more passive damage in tandem with Heatran by setting Spikes, using Leech Seed, and removing foes' Leftovers with Knock Off. Swords Dance Gliscor is a fantastic partner on bulkier teams since it can break through bulky targets like Mega Latias if Heatran spreads status to them. Defensive Water-types such as Toxapex, Rotom-W, and Gastrodon share great defensive synergy with Heatran, checking other Water-types such as Ash-Greninja and Tapu Fini while liking Heatran's ability to pivot into Grass-types. In particular, Toxapex is a great partner due to its ability to switch into Mega Lopunny consistently and spread status with Toxic and Toxic Spikes. Mega Tyranitar can Pursuit trap checks like Mega Latios, Hidden Power Ground Mega Latias, and Reuniclus if Heatran lacks Taunt while also bringing sandstorm, which further wears down foes in tandem with Heatran's Magma Storm and Toxic; additionally, its ability to run Stealth Rock frees up a moveslot on Heatran. Weavile can also Pursuit trap these targets and Knock Off bulky Pokemon's Leftovers, but lacks Tyranitar's sandstorm and ability to get up Stealth Rock. Both of them benefit from Heatran pivoting into Fairy-types like Clefable, Tapu Lele, and Tapu Koko.

" + "description": "

Moves

Magma Storm enables Heatran to trap and take out Chansey, Clefable, and Toxapex in combination with Taunt and do passive damage to other switch-ins. It also enables you to switch to a check of the Pokemon that took Magma Storm more reliably as a result of Magma Storm's trapping, which is especially notable with potential targets of a Pursuit partner like Mega Latios and Mega Latias. Lava Plume can be used over Magma Storm to burn switch-ins such as Garchomp, Mega Tyranitar, Toxapex, Mega Latios, and Gliscor before its Toxic Orb has been activated while also having better accuracy and PP at the expense of not being able to trap and KO Pokemon like Chansey, Toxapex, and Clefable. Earth Power allows Heatran to pressure Toxapex after trapping it with Magma Storm while also hitting opposing Heatran, which would otherwise be able to freely switch in and take advantage of it. It also does decent damage to Pokemon like Tyranitar and provides an accurate attack if used with Magma Storm. Protect allows Heatran to gain extra Leftovers recovery, which is important due to its lack of reliable recovery, rack up free Magma Storm damage against switch-ins, safely scout moves from Choice-item Pokemon like Kartana, Tapu Lele, and Greninja, and make High Jump Kick users such as Mega Medicham and Mega Lopunny take recoil damage for trying to take Heatran out. Toxic enables Heatran to pressure several of its usual checks, including Mega Alakazam, Garchomp, Mega Latias, Rotom-Wash, and Gastrodon, as well as other Pokemon like Volcarona and Tornadus-T and works very well in wearing the opponent down in tandem with Magma Storm's residual damage. Heatran is a fantastic Stealth Rock setter due to its bulk, typing, and ability to check Defog users like Tornadus-T, Mega Latias lacking Ground-type coverage, and Zapdos, giving it many opportunities to set it up. Taunt prevents passive Pokemon such as Chansey, Clefable, and Toxapex from healing, making them easier to break past and remove with Magma Storm.

Set Details

76 Speed EVs allow Heatran to outspeed Rotom-Wash and Mega Mawile while the remaining EVs aid it in checking strong special attackers like Tapu Lele, Magearna, and Tornadus-T. 52 Special Attack EVs can be used to OHKO opposing offensive Heatran with Earth Power. However, this makes Heatran worse at taking on other special attackers, and wearing opposing Heatran down into KO range of Earth Power isn't usually too difficult a task. Heatran should be used as a defensive answer to Pokemon such as Magearna, Ferrothorn, Mega Latias, and Volcarona. However, be cautious of coverage options that can easily break Heatran, such as Hidden Power Ground from Mega Latias and Volcarona or Focus Blast from Magearna.

Usage Tips

In the early-game, attempt to spread status with Toxic and Lava Plume to wear the opposing team down over time. Should you be running it, set up Stealth Rock on Pokemon that can't badly cripple Heatran, like Kyurem-B lacking Earth Power, Tapu Koko, and Toxapex, as well as on forced switches. Avoid taking unnecessary damage so Heatran can consistently check what it's supposed to throughout the game. This is especially pertinent against bulkier teams since Heatran is unable to trap Pokemon such as Chansey and Toxapex if it's been weakened too much. Be careful when pivoting into Pokemon that run Knock Off, since they're often Pokemon Heatran is meant to check, like Ferrothorn, Tornadus-T, and Tangrowth, because losing Leftovers hurts its longevity.

Team Options

Defog users such as Tornadus-T, Tapu Fini, Mega Latias, and Gliscor can clear entry hazards to help improve Heatran's longevity. Tornadus-T is able to check and Defog on threatening Fighting- and Ground-types like Gliscor, Mega Lopunny, and Landorus-T, with Heatran pivoting into strong Ice-type moves for it, while Tapu Fini can check the aforementioned Fighting-types as well as Battle Bond Greninja while appreciating Heatran answering Grass-types like Tapu Bulu and Ferrothorn. Mega Latias can better answer Kartana, Ground-types, Water-types like Rotom-Wash, and opposing Heatran while enjoying Heatran checking Fairy-types like Magearna, Tapu Lele, and Mega Mawile. Gliscor can check and Defog on Ground-types, Toxapex, and opposing Heatran while also pivoting into them and spreading Toxic in tandem with Heatran, while Heatran can pivot into Ice- and Grass-type attacks. Bulky Grass-types such as Tapu Bulu and Ferrothorn check common Ground- and Water-types such as Ash-Greninja, Garchomp, and Gliscor as well as Dragon-types like Mega Latios and Mega Latias while enjoying Heatran taking common Ice-, Flying- and Fire-type attacks for them. Tapu Bulu brings Grassy Terrain, which aids in increasing its longevity and enables it to switch into Pokemon such as Tornadus-T, Mega Alakazam, and Tapu Lele much more consistently. Ferrothorn is able to provide even more passive damage in tandem with Heatran by setting Spikes, using Leech Seed, and removing foes' Leftovers with Knock Off. Swords Dance Gliscor is a fantastic partner on bulkier teams since it can break through bulky targets like Mega Latias if Heatran spreads status to them. Defensive Water-types such as Toxapex, Rotom-Wash, and Gastrodon share great defensive synergy with Heatran, checking other Water-types such as Ash-Greninja and Tapu Fini while liking Heatran's ability to pivot into Grass-types. In particular, Toxapex is a great partner due to its ability to switch into Mega Lopunny consistently and spread status with Toxic and Toxic Spikes. Mega Tyranitar can Pursuit trap checks like Mega Latios, Hidden Power Ground Mega Latias, and Reuniclus if Heatran lacks Taunt while also bringing sandstorm, which further wears down foes in tandem with Heatran's Magma Storm and Toxic; additionally, its ability to run Stealth Rock frees up a moveslot on Heatran. Weavile can also Pursuit trap these targets and Knock Off bulky Pokemon's Leftovers, but lacks Tyranitar's sandstorm and ability to get up Stealth Rock. Both of them benefit from Heatran pivoting into Fairy-types like Clefable, Tapu Lele, and Tapu Koko.

" }, "Z-Move": { - "description": "

Moves

Magma Storm is a strong STAB move that traps and wears down switch-ins like Landorus-T and Tapu Fini, which help teammates like Ash-Greninja and Kartana break past them in the long term; it also allows Heatran to trap and eliminate Pokemon such as Toxapex and Chansey, denying them to safely pivot in. Earth Power is crucial for hitting opposing Heatran and Toxapex, all while pressuring Victini, Volcarona, and Mega Diancie. Toxic lets Heatran wear down checks such as Gastrodon, Mega Latios, and Kommo-o, allowing Heatran to beat them over the long term. Firium Z from Magma Storm provides Heatran with a 100% accurate nuke that lets it eviscerate even neutral targets such as Gliscor and Mega Sableye, as well as score the OHKO on specially defensive Magearna. Using Firium Z also lets it use an extra utility move such as Toxic, Taunt, or Stealth Rock. Solar Beam in conjunction with Grassium Z, however, allows Heatran to immediately eliminate Gastrodon, Rotom-W, and Tapu Fini, common would-be stopgaps to it. Furthermore, if boosted by Grassy Terrain, Heatran's Bloom Doom is capable of OHKOing the likes of Garchomp, Gliscor, and Mega Tyranitar. Flash Cannon combined with Steelium Z allows Heatran to chunk Tapu Fini and Kommo-o, as well as soft check Calm Mind Clefable. Corkscrew Crash also allows Heatran to net consistent KOs on Garchomp and Mega Tyranitar, which it would normally require Grassy Terrain to do with Grassium Z, while also allowing it to break through Mega Latios, which the other Z-Moves are unable to do. Taunt prevents Heatran from being setup fodder for the likes of Calm Mind Clefable, Substitute Serperior, and Substitute Volcarona and prevent the use of recovery moves from Chansey, Toxapex, and Clefable.

Set Details

A Timid Nature can be used to outspeed Pokemon that EV to creep Modest Heatran, such as Landorus-T and Tapu Fini, though it cuts into Heatran's offensive prowess, namely missing out on the OHKO on Gliscor with Inferno Overdrive and on Garchomp with Corkscrew Crash.

Usage Tips

As Heatran is often forced out by many of its targets, such as Gliscor and Mega Latios, the Heatran user needs to make aggressive plays, such as using the Z-Move as they switch in. Heatran is a great Stealth Rock user, as it can beat the best Defoggers in the tier in Tornadus-T, Mega Latias, and Kartana, as well as Rotom-W and Tapu Fini depending on the Z-Move it is using. It also finds multiple opportunities to set entry hazards due to the numerous switches it forces. Even while uninvested, Heatran's natural bulk allows it to trade damage with the likes of Tapu Koko and Kyurem-B from full health, which is very useful early-game if Heatran is able to get in before entry hazards have been set up.

Team Options

Heatran works best on teams that appreciate its ability to check potent threats like Mega Mawile, Magearna, and Mega Scizor, as well as force progress with its ability to trap and remove key Pokemon and nuke others with its Z-Move. Tapu Bulu and Heatran possess amazing defensive synergy, with Tapu Bulu checking Ground- and Water-types like Gastrodon and Ash-Greninja and Heatran dealing with opposing Fire-, Flying-, and Ice-types like Tornadus-T and Volcarona in return. Furthermore, Tapu Bulu also provides Grassy Terrain, which boosts Heatran's Bloom Doom, provides a source of recovery to boost its longevity, and weakens Earthquake. Grassy Terrain also removes the factor of prediction versus the likes of Landorus-T, Gliscor, and Garchomp, as Heatran can now survive Earthquake from them. Due to Heatran's low Speed stat, faster teammates like Mega Lopunny and Mega Alakazam work well with it. Strong pivoting support from the likes of Landorus-T, Tapu Koko, and Tornadus-T is useful, as it allows Heatran to preserve its HP to break opposing walls further on in the game. Other Steel-types like Ferrothorn, Magearna, and Mega Scizor are also solid teammates, as offensive Heatran is unable to check threats like Tapu Lele and Shift Gear Magearna on its own. Ground-resistant and -immune Pokemon like Landorus-T, Tornadus-T, and Zapdos are mandated alongside Heatran to make up for its terrible 4x Ground-type weakness. Lastly, Fire-types like Mega Charizard Y and Victini further exacerbate Heatran's wallbreaking capabilities, with Mega Charizard Y's sun boosting the power of Heatran's Fire-type STAB, forming a potent Fire-type spam offensive core.

" + "description": "

Moves

Magma Storm is a strong STAB move that traps and wears down switch-ins like Landorus-T and Tapu Fini, which help teammates like Ash-Greninja and Kartana break past them in the long term; it also allows Heatran to trap and eliminate Pokemon such as Toxapex and Chansey, denying them to safely pivot in. Earth Power is crucial for hitting opposing Heatran and Toxapex, all while pressuring Victini, Volcarona, and Mega Diancie. Toxic lets Heatran wear down checks such as Gastrodon, Mega Latios, and Kommo-o, allowing Heatran to beat them over the long term. Firium Z from Magma Storm provides Heatran with a 100% accurate nuke that lets it eviscerate even neutral targets such as Gliscor and Mega Sableye, as well as score the OHKO on specially defensive Magearna. Using Firium Z also lets it use an extra utility move such as Toxic, Taunt, or Stealth Rock. Solar Beam in conjunction with Grassium Z, however, allows Heatran to immediately eliminate Gastrodon, Rotom-Wash, and Tapu Fini, common would-be stopgaps to it. Furthermore, if boosted by Grassy Terrain, Heatran's Bloom Doom is capable of OHKOing the likes of Garchomp, Gliscor, and Mega Tyranitar. Flash Cannon combined with Steelium Z allows Heatran to chunk Tapu Fini and Kommo-o, as well as soft check Calm Mind Clefable. Corkscrew Crash also allows Heatran to net consistent KOs on Garchomp and Mega Tyranitar, which it would normally require Grassy Terrain to do with Grassium Z, while also allowing it to break through Mega Latios, which the other Z-Moves are unable to do. Taunt prevents Heatran from being setup fodder for the likes of Calm Mind Clefable, Substitute Serperior, and Substitute Volcarona and prevent the use of recovery moves from Chansey, Toxapex, and Clefable.

Set Details

A Timid Nature can be used to outspeed Pokemon that EV to creep Modest Heatran, such as Landorus-T and Tapu Fini, though it cuts into Heatran's offensive prowess, namely missing out on the OHKO on Gliscor with Inferno Overdrive and on Garchomp with Corkscrew Crash.

Usage Tips

As Heatran is often forced out by many of its targets, such as Gliscor and Mega Latios, the Heatran user needs to make aggressive plays, such as using the Z-Move as they switch in. Heatran is a great Stealth Rock user, as it can beat the best Defoggers in the tier in Tornadus-T, Mega Latias, and Kartana, as well as Rotom-Wash and Tapu Fini depending on the Z-Move it is using. It also finds multiple opportunities to set entry hazards due to the numerous switches it forces. Even while uninvested, Heatran's natural bulk allows it to trade damage with the likes of Tapu Koko and Kyurem-B from full health, which is very useful early-game if Heatran is able to get in before entry hazards have been set up.

Team Options

Heatran works best on teams that appreciate its ability to check potent threats like Mega Mawile, Magearna, and Mega Scizor, as well as force progress with its ability to trap and remove key Pokemon and nuke others with its Z-Move. Tapu Bulu and Heatran possess amazing defensive synergy, with Tapu Bulu checking Ground- and Water-types like Gastrodon and Ash-Greninja and Heatran dealing with opposing Fire-, Flying-, and Ice-types like Tornadus-T and Volcarona in return. Furthermore, Tapu Bulu also provides Grassy Terrain, which boosts Heatran's Bloom Doom, provides a source of recovery to boost its longevity, and weakens Earthquake. Grassy Terrain also removes the factor of prediction versus the likes of Landorus-T, Gliscor, and Garchomp, as Heatran can now survive Earthquake from them. Due to Heatran's low Speed stat, faster teammates like Mega Lopunny and Mega Alakazam work well with it. Strong pivoting support from the likes of Landorus-T, Tapu Koko, and Tornadus-T is useful, as it allows Heatran to preserve its HP to break opposing walls further on in the game. Other Steel-types like Ferrothorn, Magearna, and Mega Scizor are also solid teammates, as offensive Heatran is unable to check threats like Tapu Lele and Shift Gear Magearna on its own. Ground-resistant and -immune Pokemon like Landorus-T, Tornadus-T, and Zapdos are mandated alongside Heatran to make up for its terrible 4x Ground-type weakness. Lastly, Fire-types like Mega Charizard Y and Victini further exacerbate Heatran's wallbreaking capabilities, with Mega Charizard Y's sun boosting the power of Heatran's Fire-type STAB, forming a potent Fire-type spam offensive core.

" } }, "credits": { @@ -74,7 +74,7 @@ "description": "

Moves

Thunderbolt is the scariest attack that Tapu Koko can dish out, denting targets like Magearna and Heatran that try to temporarily stand in its way. Dazzling Gleam doesn't have the same raw power, but it can deal consistent damage to Ground-types like Landorus-T and Seismitoad, Grass-types like Tapu Bulu, and Dragon-types like Kyurem-B and Mega Latias. Hidden Power Ice is enough to decimate defensive Landorus-T and Gliscor and can hit a lot of the same targets as Dazzling Gleam for considerably less, but still respectable damage. Volt Switch is the crown jewel of this set; being able to dish out such good damage while escaping danger and building momentum is nigh unanswerable.

Set Details

The investment into bulk ensures that Tapu Koko will survive a Swords Dance-boosted High Jump Kick from Hawlucha after Stealth Rock.

Usage Tips

Choice Specs Tapu Koko's use revolves around setting the stage for it to spam its Terrain-boosted Volt Switch safely without fear of Ground-types or other Volt Switch blockers. Getting Stealth Rock up from the get-go can help start to chip onto Landorus-T throughout a match, though Tapu Koko makes an incredible lead in itself; depending on the opposing team, it can force difficult choices from the beginning. Another benefit of leading with Tapu Koko is being able to scout Choice Scarf Landorus-T from the lead matchup based on whether Electric Surge or Intimidate activates first. Due to its typing coupled with its Speed and immediate power, Tapu Koko can switch into plenty of neutral hits in an emergency, and it doesn't find it difficult at all to get entry on the likes of Tornadus-T, Toxapex, and Zapdos.

Team Options

This variant of Tapu Koko is best served on offense teams; it wants quick games where its lack of longevity and unimpressive bulk won't hinder it and potent wallbreaking teammates that can soften up foes for it to pick off. Landorus-T is virtually impossible to miss as a teammate; it provides Stealth Rock, additional pivoting, and a solid check to Ground-types. Other pivots like Assault Vest Magearna and Victini go hand-in-hand, playing the same game as Tapu Koko in regards to pivoting around and spreading damage. Mega Medicham and Kyurem-B are exemplary wallbreakers that can smash through walls, making stopgaps like Landorus-T, Magearna, and Ferrothorn wish they never existed. Additionally, they benefit from Electric Terrain with Thunder Punch and Fusion Bolt, with Mega Medicham now able to bludgeon would-be checks Reuniclus and Mega Sableye with two Thunder Punches in Electric Terrain and Kyurem-B 2HKOing Magearna and Jirachi in similar circumstances. Electric Seed Hawlucha is an elite cleaner that gets all the chemicals it needs from Tapu Koko's terrain; with a Speed boost from Unburden and a Defense boost to aid its setup, Hawlucha can take advantage of the Ground-types that Tapu Koko despises and finish off games.

" }, "Calm Mind": { - "description": "

Moves

Calm Mind allows Tapu Koko to take advantage of its high Speed to become incredibly hard to play around for opposing offense teams, as it even outspeeds and OHKOes fast revenge killers like Greninja and Weavile. Tapu Koko makes use of Twinkle Tackle as a remarkably efficient neutral hit that threatens Ground-types like Garchomp, Landorus-T, Seismitoad, and the uncommon Hippowdon after a boost. Twinkle Tackle is additionally useful for other neutral targets that are not Ground-types, like Serperior, Mega Charizard X, and opposing Tapu Koko. Dazzling Gleam also generally synergizes well with Tapu Koko's Thunderbolt, as it can hit Dragon-types like Kommo-o and Mega Latias super effectively and Ground-types and Grass-types like Landorus-T and Serperior neutrally. Roost allows Tapu Koko to consistently set up on special attackers like Zapdos and Assault Vest Magearna by making use of Special Defense boosts to outheal anything thrown at it.

Set Details

A Timid nature is used to outspeed Weavile and Greninja, which are two crucial targets. 8 HP and 4 Defense EVs ensure that Tapu Koko survives a +2 High Jump Kick from Hawlucha after Stealth Rock. Tapu Koko can also run a spread of 24 HP / 16 Def / 252 SpA / 216 Spe to survive a Leaf Blade from Kartana after Stealth Rock while still outspeeding Weavile.

Usage Tips

Despite its unimpressive defensive stats, Tapu Koko's great typing allows it to switch in on Zapdos and Tornadus-T and threaten to set up. Tapu Koko is most effective when Pokemon that can revenge kill it, like Choice Scarf Landorus-T, are out of the picture, as there is very little some teams can do to Tapu Koko once it gets going due to its Speed. Tapu Koko should save its Z-Move until after setting up to reach crucial OHKO ranges such as defensive Landorus-T and Serperior, as well as efficiently picking off chipped Seismitoad and Gastrodon. It can be helpful to keep an eye on Tapu Koko's health, as at high HP it can set up on the aforementioned special attacking Pokemon as well as check Hawlucha. Tapu Koko is incredibly threatening against hyper offense teams, as it can freely set up on the incredibly common lead Mew, force a Calm Mind against an unboosted Serperior due to its immunity to Glare, and threaten to OHKO Kommo-o and Gyarados without a boost. In matchups that are too volatile for Tapu Koko to safely set up a Calm Mind, its Z-Move can be used to maximize damage, being even stronger than terrain-boosted Thunderbolt.

Team Options

This set is best at supporting offense and balance teams that appreciate its incredible matchup against opposing offense and hyper offense teams. Spikes support from Greninja or Ferrothorn can chip down Gastrodon, opposing Ferrothorn, and Chansey for Tapu Koko, which is helpful as they are some of Tapu Koko's best checks. Defensive Landorus-T and Rotom-W can handle Sand Rush Excadrill and Mega Swampert, which are two blazingly fast weather threats that are well equipped against Tapu Koko due to their typing; these teammates can also bring the relatively frail Tapu Koko safely onto the field with slow pivoting. Fire-types like Mega Charizard X, Heatran, and Victini can easily threaten Grass-types like Ferrothorn and Tapu Bulu for Tapu Koko and appreciate Tapu Koko threatening Fire-resistant Pokemon like Toxapex, Slowbro, Mega Latias, and Kommo-o. Kartana can plow through Ground-types like Gastrodon and bait in the likes of Zapdos, Tornadus-T, and Skarmory for Tapu Koko to take advantage of, as well as blocking Leech Seed attempts from Ferrothorn. Wallbreakers like Mega Charizard X, Swords Dance Gliscor, and Kyurem-B appreciate Tapu Koko's ability to force switches, and in return, they can clear the way for Tapu Koko to clean late-game.

" + "description": "

Moves

Calm Mind allows Tapu Koko to take advantage of its high Speed to become incredibly hard to play around for opposing offense teams, as it even outspeeds and OHKOes fast revenge killers like Greninja and Weavile. Tapu Koko makes use of Twinkle Tackle as a remarkably efficient neutral hit that threatens Ground-types like Garchomp, Landorus-T, Seismitoad, and the uncommon Hippowdon after a boost. Twinkle Tackle is additionally useful for other neutral targets that are not Ground-types, like Serperior, Mega Charizard X, and opposing Tapu Koko. Dazzling Gleam also generally synergizes well with Tapu Koko's Thunderbolt, as it can hit Dragon-types like Kommo-o and Mega Latias super effectively and Ground-types and Grass-types like Landorus-T and Serperior neutrally. Roost allows Tapu Koko to consistently set up on special attackers like Zapdos and Assault Vest Magearna by making use of Special Defense boosts to outheal anything thrown at it.

Set Details

A Timid nature is used to outspeed Weavile and Greninja, which are two crucial targets. 8 HP and 4 Defense EVs ensure that Tapu Koko survives a +2 High Jump Kick from Hawlucha after Stealth Rock. Tapu Koko can also run a spread of 24 HP / 16 Def / 252 SpA / 216 Spe to survive a Leaf Blade from Kartana after Stealth Rock while still outspeeding Weavile.

Usage Tips

Despite its unimpressive defensive stats, Tapu Koko's great typing allows it to switch in on Zapdos and Tornadus-T and threaten to set up. Tapu Koko is most effective when Pokemon that can revenge kill it, like Choice Scarf Landorus-T, are out of the picture, as there is very little some teams can do to Tapu Koko once it gets going due to its Speed. Tapu Koko should save its Z-Move until after setting up to reach crucial OHKO ranges such as defensive Landorus-T and Serperior, as well as efficiently picking off chipped Seismitoad and Gastrodon. It can be helpful to keep an eye on Tapu Koko's health, as at high HP it can set up on the aforementioned special attacking Pokemon as well as check Hawlucha. Tapu Koko is incredibly threatening against hyper offense teams, as it can freely set up on the incredibly common lead Mew, force a Calm Mind against an unboosted Serperior due to its immunity to Glare, and threaten to OHKO Kommo-o and Gyarados without a boost. In matchups that are too volatile for Tapu Koko to safely set up a Calm Mind, its Z-Move can be used to maximize damage, being even stronger than terrain-boosted Thunderbolt.

Team Options

This set is best at supporting offense and balance teams that appreciate its incredible matchup against opposing offense and hyper offense teams. Spikes support from Greninja or Ferrothorn can chip down Gastrodon, opposing Ferrothorn, and Chansey for Tapu Koko, which is helpful as they are some of Tapu Koko's best checks. Defensive Landorus-T and Rotom-Wash can handle Sand Rush Excadrill and Mega Swampert, which are two blazingly fast weather threats that are well equipped against Tapu Koko due to their typing; these teammates can also bring the relatively frail Tapu Koko safely onto the field with slow pivoting. Fire-types like Mega Charizard X, Heatran, and Victini can easily threaten Grass-types like Ferrothorn and Tapu Bulu for Tapu Koko and appreciate Tapu Koko threatening Fire-resistant Pokemon like Toxapex, Slowbro, Mega Latias, and Kommo-o. Kartana can plow through Ground-types like Gastrodon and bait in the likes of Zapdos, Tornadus-T, and Skarmory for Tapu Koko to take advantage of, as well as blocking Leech Seed attempts from Ferrothorn. Wallbreakers like Mega Charizard X, Swords Dance Gliscor, and Kyurem-B appreciate Tapu Koko's ability to force switches, and in return, they can clear the way for Tapu Koko to clean late-game.

" }, "Physical Z-Move": { "description": "

Moves

Wild Charge is a disappointing move in itself, but it is certainly the best candidate to harness Tapu Koko's stronger Attack stat. With Electrium Z, it's supercharged into an immense no-drawback weapon that can blow back specially bulky Pokemon like Assault Vest Magearna, Chansey, and Mega Tyranitar, among other things. Even while uninvested, Tapu Koko still makes use of its trusty Hidden Power Ice to hit Landorus-T and Garchomp. U-turn seems like a strange one for the Pokemon boasting the strongest Volt Switch in the tier, but it's a very safe pivoting option that covers everything, including Ground-types. Roost allows Tapu Koko to stick around to check Tornadus-T and Tapu Fini, and it can even heal off Wild Charge damage if it ever comes to that.

Set Details

A Hasty nature is used to preserve some Special Defense to take on Tornadus-T, Zapdos, and Ash-Greninja's Dark Pulse with.

Usage Tips

Tapu Koko works well as an early- or mid-game wallbreaker, making great use of the surprise factor to target special walls like Assault Vest Magearna, Heatran, and Chansey with Gigavolt Havoc. In all cases, but especially when facing particularly tricky Ground-types like Excadrill and Gastrodon, get Spikes up early so that U-turn can rack up damage more efficiently. In some cases, Tapu Koko is better to keep around in the back, such as on balance teams where it's tasked with revenge killing impossible threats like Manaphy. Don't bother trying to delay using the Z-Move that much, because using Hidden Power Ice or U-turn will essentially reveal Tapu Koko's set due to the lessened damage of uninvested Hidden Power Ice or the increased damage of U-turn.

Team Options

This variant of Tapu Koko fits on anything from offense to semi-stall, functioning well as part of a bigger offensive core as well as a solo attacker on bulky teams. Spikers like Ferrothorn and Skarmory can enable Tapu Koko's U-turn to the fullest, digging into the likes of Seismitoad and Gastrodon upon each switch-in. Ash-Greninja is a more offensive option that can benefit from Tapu Koko breaking through Assault Vest Magearna and Chansey directly. Heatran is another entry hazard setter that can accompany Tapu Koko on all archetypes, able to melt through Ferrothorn and Tapu Bulu to boot. Hawlucha remains an incredible teammate to benefit from Electric Terrain, able to use Ground-type foes as setup fodder and clean up once Tapu Koko softens the opposing team with Gigavolt Havoc. To build momentum with Tapu Koko, pivots like Landorus-T, Magearna, and Tornadus-T make for sensible teammates.

" @@ -90,10 +90,10 @@ "comments": "

Other Options

Assault Vest improves Tapu Lele's bulk massively and gives it a lot of freedom to trade damage with the likes of Magearna and Greninja. Twisted Spoon is an option to boost Tapu Lele's Psychic-type attacks without the downside of being locked into them via a Choice item. Taunt is a great option on these sets to shut down the likes of Clefable and Cresselia. Tapu Lele can use an Electric-type attack of choice to inflict more solid damage on Celesteela specifically—Psychic Terrain-boosted attacks will usually do more damage to Water- and Flying-types except Skarmory. In particular, a combination of Electrium Z and Thunder becomes Tapu Lele's best attack against specially defensive Celesteela, KOing it after a bit of prior damage. Thunderbolt is a more reliable move should the user choose to use another item. Nature's Madness in tandem with Tapunium Z can also be used to severely weaken checks like Magearna and Jirachi. Similarly, other Z-Crystals such as Ghostium Z can be used to lure in and take out specific checks and counters, like Jirachi and specially defensive Mew.

Checks and Counters

Steel-type Pokemon and Coverage: Although Tapu Lele usually runs coverage like Hidden Power Fire and Focus Blast to get past Steel-types, such attacks are too weak or unreliable to be used constantly or get locked into from a Choice item. Assault Vest Magearna and Jirachi are a couple of Tapu Lele's more solid checks under this category, as they easily switch into any attack except Choice Specs-boosted Hidden Power Fire—which they don't appreciate but can easily tank at reasonable health—while KOing back with Steel-type STAB attacks. Specially defensive Celesteela is a very solid counter to Tapu Lele, as it can tank every commonly used attack except for the odd Thunder and can apply pressure by using Leech Seed or Heavy Slam. As long as Tapu Lele isn't locked into or lacks Hidden Power Fire, Mega Scizor can switch in easily and Roost off damage while wearing Tapu Lele down with U-turn or Pursuit. If Tapu Lele lacks any one of Hidden Power Fire, Focus Blast, or All-Out Pummeling, the likes of Ferrothorn and Heatran also switch into it rather easily, though they all risk being worn down due to a lack of reliable recovery and take major damage from a boosted Psychic.

Speed-based Revenge Killing: Tapu Lele's Speed and bulk are only slightly above average, making it easily susceptible to standard revenge killing. Note that priority attacks will not work due to Psychic Terrain being active the majority of the time. If Tapu Lele is not holding a Choice Scarf itself, a variety of faster Pokemon such as Choice Scarf Landorus-T, Kartana, Greninja, Mega Alakazam, and Tapu Koko can pick it off at slightly high percents. Even the Choice Scarf set has some problems due to being locked into a single move, as well as still being outrun by faster Choice Scarf users such as Greninja and Kartana.

Miscellaneous Specially Defensive Pokemon: Being locked into the wrong attack or lacking Psyshock means some particularly specially defensive Pokemon can afford to switch in on Tapu Lele rather confidently, though many of them are hindered significantly by Taunt if fighting against the Taunt + Three Attacks set. Chansey and Cresselia are prime examples, as they mind nothing else from Tapu Lele except Psyshock and Shadow Ball, respectively. Specially defensive Gastrodon cannot be 2HKOed by non-boosted Psychic and can use Toxic and Recover until Psychic Terrain expires. Similarly, Clefable can utilize Wish and Protect to stall out Psychic Terrain turns, though physically defensive variants are still pressured hard by Moonblast.

Dark-types: As Tapu Lele will be wanting to serve as a juggernaut with its Psychic-type attacks most of the time, healthy Dark-types simply prevent it from doing so, especially if it's locked into a move by a Choice item. Using Dark-types should only be a last resort, however; save Alolan Muk, many will simply be decimated by well-timed Moonblasts on the switch. Weavile and both formes of Greninja are notable, as they outspeed non-Choice Scarf sets and can easily take advantage of Tapu Lele locked into Psychic or Psyshock by hitting it or a switch-in extremely hard. Thanks to a Special Defense buff from sandstorm, most healthy, bulkier variants of Tyranitar will eat up a Moonblast while taking all other attacks except Focus Blast pretty well. It can then proceed to wear Tapu Lele down with Pursuit or its other STAB moves. Similarly, Hoopa-U is bulky enough to switch into Choice-locked coverage attacks and Psychic-type attacks if desperately needed.

", "sets": { "Choice Specs": { - "description": "

Moves

Psychic deals an insane amount of damage to even the most semi-bulky of resistant targets; 252 HP Heatran, for instance, gets 2HKOed with one layer of Spikes or equivalent prior damage. Dark- and Psychic-types such as Mega Tyranitar and Mega Latias daring enough to try switching into Psychic are maimed by a STAB Moonblast instead, which also has great Base Power and general coverage. Though running two parallel Psychic-type attacks on the same set may seem redundant, Psyshock is an integral attack in the third slot for its ability to break physically frail Pokemon; for example, it beats Chansey and specially defensive Gastrodon while making dents in Assault Vest Magearna and defensive Celesteela. Hidden Power Fire cleanly OHKOes Ferrothorn and Mega Scizor, preventing either from responding with an attack or recovery move. It also picks off Skarmory, Mega Mawile, Excadrill, and Magnezone at higher percents while being a sufficient option against Jirachi. Alternatively, Focus Blast can be used to OHKO Heatran at the expense of losing out on a strong hit on Mega Scizor.

Set Details

A Modest nature is preferred for the extra power, with the terrain multiplier amplifying every extra bit of power more so than usual.

Usage Tips

Though this set sports terrifying nuking power that can let it potentially tear through threats early- or mid-game, it is important to ascertain its worth in a match depending on the opposing team structure. In particular, this set breaks balanced teams almost completely, as Tapu Lele is fast and powerful enough to overwhelm typical defensive Pokemon while limiting frailer offensive targets' opportunities to switch in. Still, this set should typically be played cautiously, as these archetypes can adapt to unfavorable situations with more bulky or resistant units. Against offensive teams with usually fast and defensively average Pokemon, Tapu Lele can typically exert pressure with Psychic and Moonblast all day until it eventually faints; in such cases, it has probably amassed more than enough damage for fellow cleaners to come in.

It is generally not advised to switch in Tapu Lele too aggressively because it is a fantastic offensive asset against nearly all team archetypes. Due to Choice Specs locking Tapu Lele in a single move, prediction should be exercised against opponents with multiple resistant or immune Pokemon. For instance, seeing a Dark-type or two in Team Preview means using Moonblast is the safer choice over Psychic early-game; especially if they are Pursuit trappers like Weavile or Mega Tyranitar, which can take advantage of a Choice-locked Tapu Lele and heavily damage it. Likewise, otherwise good switch-ins such as Celesteela and Jirachi can have a chunk of their health taken off with Hidden Power Fire.

Team Options

Though Tapu Lele can break through most threats with the correct coverage move and prediction, it would rather have the ease of choosing its STAB moves instead of its weaker and unreliable coverage attacks. Tapu Lele is also easy to check due to its only decent Speed and its being locked into one attack, so at least some support against Dark- and Steel-types makes things easier. For example, Magnezone traps and KOes most Steel-types that love switching into Tapu Lele, including Ferrothorn, Celesteela, Jirachi, and Mega Scizor.

In general, U-turn and Volt Switch users are good teammates to get Tapu Lele in the field safely—slower ones are especially valued because they are typically bulky enough to take hits and provide further ease in prediction. Defensive Landorus-T is exemplary of this, as it also blanket checks most physical attackers and Steel-types thanks to Intimidate while providing Stealth Rock support. Likewise, Mega Scizor and Rotom-W can also provide a slower U-turn or Volt Switch while keeping several of Tapu Lele's checks and counters in check, especially Celesteela in the case of Rotom-W. Tapu Koko is also worth consideration, as its fast offensive sets threaten a variety of checks and counters to Tapu Lele, including Celesteela and Greninja. Both Tapu Lele and Tapu Koko can also reset each other's Terrains to prevent each other's from expiring at inconvenient times. Since Tapu Lele applies a great deal of pressure and tends to force switches, entry hazard setters can further assist in breaking down switch-ins and defensive Pokemon. Ferrothorn is good in this respect, since it can run either Stealth Rock or Spikes while owning other pros, including fantastic defenses as well as Leech Seed and Iron Barbs to wear down the opposition. Greninja is a more offensive choice that can lay Spikes and be offensively tailored depending on team needs. For instance, a physically offensive Protean set can lure in Tapu Lele's checks, such as Low Kick to nearly 2HKO Celesteela or Dig alongside Groundium Z for Assault Vest Magearna, while Ash-Greninja has the option of utterly decimating offensive teams when Tapu Lele is through and done. Both appreciate Tapu Lele's ability to pressure Toxapex in return. Do note that Psychic Terrain stops Ash-Greninja's Water Shuriken from threatening grounded foes, however.

In terms of teammates that benefit from Psychic Terrain in particular, Mega Medicham and Mega Gallade enjoys the extra power for their Zen Headbutt as well as Tapu Lele's ability to break through defensive checks and counters, most notably Mega Sableye, allowing them to clean up when appropriate. Though Mega Alakazam is rather redundant with Tapu Lele because they run similar coverage moves, it benefits from Psychic Terrain's powering up its Psychic-type moves and preventing priority from hitting. Mega Alakazam also boasts high offensive stats as well as the ability to revenge kill Sand Rush Excadrill and other weather sweepers thanks to Trace. Other usually priority-weak sweepers such as Volcarona and the aforementioned Ash-Greninja also benefit from Psychic Terrain; however, in practice, they only have a couple of turns to make good use of the Terrain unless Tapu Lele faints the same turn one of them is sent in.

" + "description": "

Moves

Psychic deals an insane amount of damage to even the most semi-bulky of resistant targets; 252 HP Heatran, for instance, gets 2HKOed with one layer of Spikes or equivalent prior damage. Dark- and Psychic-types such as Mega Tyranitar and Mega Latias daring enough to try switching into Psychic are maimed by a STAB Moonblast instead, which also has great Base Power and general coverage. Though running two parallel Psychic-type attacks on the same set may seem redundant, Psyshock is an integral attack in the third slot for its ability to break physically frail Pokemon; for example, it beats Chansey and specially defensive Gastrodon while making dents in Assault Vest Magearna and defensive Celesteela. Hidden Power Fire cleanly OHKOes Ferrothorn and Mega Scizor, preventing either from responding with an attack or recovery move. It also picks off Skarmory, Mega Mawile, Excadrill, and Magnezone at higher percents while being a sufficient option against Jirachi. Alternatively, Focus Blast can be used to OHKO Heatran at the expense of losing out on a strong hit on Mega Scizor.

Set Details

A Modest nature is preferred for the extra power, with the terrain multiplier amplifying every extra bit of power more so than usual.

Usage Tips

Though this set sports terrifying nuking power that can let it potentially tear through threats early- or mid-game, it is important to ascertain its worth in a match depending on the opposing team structure. In particular, this set breaks balanced teams almost completely, as Tapu Lele is fast and powerful enough to overwhelm typical defensive Pokemon while limiting frailer offensive targets' opportunities to switch in. Still, this set should typically be played cautiously, as these archetypes can adapt to unfavorable situations with more bulky or resistant units. Against offensive teams with usually fast and defensively average Pokemon, Tapu Lele can typically exert pressure with Psychic and Moonblast all day until it eventually faints; in such cases, it has probably amassed more than enough damage for fellow cleaners to come in.

It is generally not advised to switch in Tapu Lele too aggressively because it is a fantastic offensive asset against nearly all team archetypes. Due to Choice Specs locking Tapu Lele in a single move, prediction should be exercised against opponents with multiple resistant or immune Pokemon. For instance, seeing a Dark-type or two in Team Preview means using Moonblast is the safer choice over Psychic early-game; especially if they are Pursuit trappers like Weavile or Mega Tyranitar, which can take advantage of a Choice-locked Tapu Lele and heavily damage it. Likewise, otherwise good switch-ins such as Celesteela and Jirachi can have a chunk of their health taken off with Hidden Power Fire.

Team Options

Though Tapu Lele can break through most threats with the correct coverage move and prediction, it would rather have the ease of choosing its STAB moves instead of its weaker and unreliable coverage attacks. Tapu Lele is also easy to check due to its only decent Speed and its being locked into one attack, so at least some support against Dark- and Steel-types makes things easier. For example, Magnezone traps and KOes most Steel-types that love switching into Tapu Lele, including Ferrothorn, Celesteela, Jirachi, and Mega Scizor.

In general, U-turn and Volt Switch users are good teammates to get Tapu Lele in the field safely—slower ones are especially valued because they are typically bulky enough to take hits and provide further ease in prediction. Defensive Landorus-T is exemplary of this, as it also blanket checks most physical attackers and Steel-types thanks to Intimidate while providing Stealth Rock support. Likewise, Mega Scizor and Rotom-Wash can also provide a slower U-turn or Volt Switch while keeping several of Tapu Lele's checks and counters in check, especially Celesteela in the case of Rotom-Wash. Tapu Koko is also worth consideration, as its fast offensive sets threaten a variety of checks and counters to Tapu Lele, including Celesteela and Greninja. Both Tapu Lele and Tapu Koko can also reset each other's Terrains to prevent each other's from expiring at inconvenient times. Since Tapu Lele applies a great deal of pressure and tends to force switches, entry hazard setters can further assist in breaking down switch-ins and defensive Pokemon. Ferrothorn is good in this respect, since it can run either Stealth Rock or Spikes while owning other pros, including fantastic defenses as well as Leech Seed and Iron Barbs to wear down the opposition. Greninja is a more offensive choice that can lay Spikes and be offensively tailored depending on team needs. For instance, a physically offensive Protean set can lure in Tapu Lele's checks, such as Low Kick to nearly 2HKO Celesteela or Dig alongside Groundium Z for Assault Vest Magearna, while Ash-Greninja has the option of utterly decimating offensive teams when Tapu Lele is through and done. Both appreciate Tapu Lele's ability to pressure Toxapex in return. Do note that Psychic Terrain stops Ash-Greninja's Water Shuriken from threatening grounded foes, however.

In terms of teammates that benefit from Psychic Terrain in particular, Mega Medicham and Mega Gallade enjoys the extra power for their Zen Headbutt as well as Tapu Lele's ability to break through defensive checks and counters, most notably Mega Sableye, allowing them to clean up when appropriate. Though Mega Alakazam is rather redundant with Tapu Lele because they run similar coverage moves, it benefits from Psychic Terrain's powering up its Psychic-type moves and preventing priority from hitting. Mega Alakazam also boasts high offensive stats as well as the ability to revenge kill Sand Rush Excadrill and other weather sweepers thanks to Trace. Other usually priority-weak sweepers such as Volcarona and the aforementioned Ash-Greninja also benefit from Psychic Terrain; however, in practice, they only have a couple of turns to make good use of the Terrain unless Tapu Lele faints the same turn one of them is sent in.

" }, "3 Attacks": { - "description": "

Moves

Psyshock is the best STAB option for non-Choice variants of Tapu Lele because it hits specially defensive walls like Magearna and Chansey harder, and the difference in power compared to Psychic is negligible. It can even be powered up by Psychium Z for a monstrously strong STAB attack that can OHKO neutral targets like Gliscor and Clefable and hit opposing Special Defense stats rather than Defense. Moonblast rounds out Tapu Lele's coverage, hitting Dark-types like Ash-Greninja and Mega Tyranitar. Focus Blast can be used in combination with Fightinium Z to dispatch Heatran and Mega Mawile and break through weakened Steel-types like Jirachi and Celesteela after a boost. Hidden Power Fire is especially lethal against Mega Scizor and Ferrothorn, OHKOing the former and KOing the latter after insignificant chip damage. Hidden Power Fire also doesn't require a Z-Crystal to be consistent, so it's the move of choice for Psychium Z and Twisted Spoon variants, with the added bonus of hitting Shedinja. Calm Mind allows Tapu Lele to boost All-Out Pummeling and Hidden Power Fire into KO ranges and hit harder without being prediction reliant. The Special Defense boost aids Tapu Lele in setting up against the likes of Rotom-W, Magearna lacking a Steel-type move, and Tapu Fini. Taunt can be used to invalidate passive checks to Tapu Lele like Chansey and especially Cresselia.

Set Details

A Modest nature is used to maximize Tapu Lele's wallbreaking power, but Timid can be used to outspeed Jolly Excadrill, Kommo-o, and offensive Landorus-T and Speed tie with opposing Timid Tapu Lele and Kyurem-B. Fightinium Z is used alongside Focus Blast, but if Focus Blast isn't present on the set, then Psychium Z or Twisted Spoon should be used instead, with Hidden Power Fire replacing Focus Blast. Psychium Z allows Tapu Lele to hit incredibly hard neutrally, and Twisted Spoon stacks with Psychic Terrain to make Psyshock consistently stronger without using up a Z-Crystal; some notable examples include a very likely 2HKO on Chansey and also Heatran if Tapu Lele used Calm Mind previously.

Usage Tips

Tapu Lele works great early-game, softening up defensive Pokemon like Assault Vest Magearna and Heatran; it has an impressive Special Defense stat, so it can do this incredibly aggressively by trading its own HP to accrue even more damage and set up a teammate like Mega Alakazam for later. It should aim to set up before using its Z-Move, as this lets All-Out Pummeling reach KO ranges and maximizes the efficiency of the one-time nuke, Shattered Psyche. Tapu Lele should be mindful of its HP, as at higher percentages, it can take advantage of weaker special attackers by setting up on them with Calm Mind, and Taunt variants can beat Chansey and Cresselia one-on-one without risking being KOed by repeated Seismic Tosses and Ice Beams. Tapu Lele should avoid status at all costs, as it won't have the longevity to break through bulky teams after being put on a timer, and it can't threaten defensive Pokemon as potently when slower than them due to paralysis. This set is great against stall teams, as it can set up a Calm Mind against lead Mega Sableye and cannot be handled via prediction. Hidden Power Fire is more specialized for the stall matchup, as Fightinium Z variants are blanked by Shedinja.

Team Options

This set works great on offense teams, which appreciate how Tapu Lele can break down defensive stopgaps like Landorus-T, Rotom-W, and Magearna so that its teammates can clean up. Mega Mawile and Ash-Greninja appreciate Tapu Lele's ability to threaten Toxapex and chip down Assault Vest Magearna, and they can threaten its checks, like Victini and Jirachi, in return; it's important to note that Psychic Terrain puts a stop to Mega Mawile and Greninja's Sucker Punch and Water Shuriken, respectively, against grounded foes. Mega Alakazam shares similar Steel-type checks with Tapu Lele, heavily appreciates how it can force its way through them over time, and loves the Psychic Terrain that it brings, as it prevents Mega Alakazam from being revenge killed by priority users like Ash-Greninja, Mega Lopunny, and Mega Mawile and boosts the power of its STAB Psychic. Offensive Magearna variants like Shift Gear and Trick Room sets appreciate Tapu Lele's ability to break past Heatran, Ferrothorn, and Mega Scizor, and they can clean up late-game. Pivoting support from the likes of Landorus-T, Rotom-W, Magearna, and Tornadus-T allows Tapu Lele to get in unscathed and threaten to set up. Fast Pokemon like Greninja and Choice Scarf users like Landorus-T and Kartana can help balance out Tapu Lele's middling Speed stat.

" + "description": "

Moves

Psyshock is the best STAB option for non-Choice variants of Tapu Lele because it hits specially defensive walls like Magearna and Chansey harder, and the difference in power compared to Psychic is negligible. It can even be powered up by Psychium Z for a monstrously strong STAB attack that can OHKO neutral targets like Gliscor and Clefable and hit opposing Special Defense stats rather than Defense. Moonblast rounds out Tapu Lele's coverage, hitting Dark-types like Ash-Greninja and Mega Tyranitar. Focus Blast can be used in combination with Fightinium Z to dispatch Heatran and Mega Mawile and break through weakened Steel-types like Jirachi and Celesteela after a boost. Hidden Power Fire is especially lethal against Mega Scizor and Ferrothorn, OHKOing the former and KOing the latter after insignificant chip damage. Hidden Power Fire also doesn't require a Z-Crystal to be consistent, so it's the move of choice for Psychium Z and Twisted Spoon variants, with the added bonus of hitting Shedinja. Calm Mind allows Tapu Lele to boost All-Out Pummeling and Hidden Power Fire into KO ranges and hit harder without being prediction reliant. The Special Defense boost aids Tapu Lele in setting up against the likes of Rotom-Wash, Magearna lacking a Steel-type move, and Tapu Fini. Taunt can be used to invalidate passive checks to Tapu Lele like Chansey and especially Cresselia.

Set Details

A Modest nature is used to maximize Tapu Lele's wallbreaking power, but Timid can be used to outspeed Jolly Excadrill, Kommo-o, and offensive Landorus-T and Speed tie with opposing Timid Tapu Lele and Kyurem-B. Fightinium Z is used alongside Focus Blast, but if Focus Blast isn't present on the set, then Psychium Z or Twisted Spoon should be used instead, with Hidden Power Fire replacing Focus Blast. Psychium Z allows Tapu Lele to hit incredibly hard neutrally, and Twisted Spoon stacks with Psychic Terrain to make Psyshock consistently stronger without using up a Z-Crystal; some notable examples include a very likely 2HKO on Chansey and also Heatran if Tapu Lele used Calm Mind previously.

Usage Tips

Tapu Lele works great early-game, softening up defensive Pokemon like Assault Vest Magearna and Heatran; it has an impressive Special Defense stat, so it can do this incredibly aggressively by trading its own HP to accrue even more damage and set up a teammate like Mega Alakazam for later. It should aim to set up before using its Z-Move, as this lets All-Out Pummeling reach KO ranges and maximizes the efficiency of the one-time nuke, Shattered Psyche. Tapu Lele should be mindful of its HP, as at higher percentages, it can take advantage of weaker special attackers by setting up on them with Calm Mind, and Taunt variants can beat Chansey and Cresselia one-on-one without risking being KOed by repeated Seismic Tosses and Ice Beams. Tapu Lele should avoid status at all costs, as it won't have the longevity to break through bulky teams after being put on a timer, and it can't threaten defensive Pokemon as potently when slower than them due to paralysis. This set is great against stall teams, as it can set up a Calm Mind against lead Mega Sableye and cannot be handled via prediction. Hidden Power Fire is more specialized for the stall matchup, as Fightinium Z variants are blanked by Shedinja.

Team Options

This set works great on offense teams, which appreciate how Tapu Lele can break down defensive stopgaps like Landorus-T, Rotom-Wash, and Magearna so that its teammates can clean up. Mega Mawile and Ash-Greninja appreciate Tapu Lele's ability to threaten Toxapex and chip down Assault Vest Magearna, and they can threaten its checks, like Victini and Jirachi, in return; it's important to note that Psychic Terrain puts a stop to Mega Mawile and Greninja's Sucker Punch and Water Shuriken, respectively, against grounded foes. Mega Alakazam shares similar Steel-type checks with Tapu Lele, heavily appreciates how it can force its way through them over time, and loves the Psychic Terrain that it brings, as it prevents Mega Alakazam from being revenge killed by priority users like Ash-Greninja, Mega Lopunny, and Mega Mawile and boosts the power of its STAB Psychic. Offensive Magearna variants like Shift Gear and Trick Room sets appreciate Tapu Lele's ability to break past Heatran, Ferrothorn, and Mega Scizor, and they can clean up late-game. Pivoting support from the likes of Landorus-T, Rotom-Wash, Magearna, and Tornadus-T allows Tapu Lele to get in unscathed and threaten to set up. Fast Pokemon like Greninja and Choice Scarf users like Landorus-T and Kartana can help balance out Tapu Lele's middling Speed stat.

" }, "Choice Scarf": { "description": "

Moves

Psychic is Tapu Lele's strongest attack, capable of KOing many common fast, offensive Pokemon and doing a chunk to Pokemon that resist it. Moonblast is a strong alternative attack to fall back on in case the opposing team has Dark-types or healthy Psychic-types. Hidden Power Fire is a passably sufficient weapon against Steel-types such as Ferrothorn, Mega Scizor, and Mega Mawile, which like to switch in otherwise thanks to this set's lack of boosted power. Thunderbolt is a good coverage attack, allowing this set to slay regular Gyarados in a single hit and Mantine in two (other moves can only 3HKO it while it stalls with Roost). Thunderbolt also pressures cores that rely on multiple Electric-weak Pokemon, such as Greninja + Toxapex or Celesteela + Tapu Fini. Nature's Madness can be run to punish Pokemon that switch into Tapu Lele for free otherwise, such as Assault Vest Magearna and Celesteela. As a quick note, Psyshock is not very useful on this set, as it barely scratches physically weaker targets such as Chansey without a boosting item. Thus, this set prefers the raw power of Psychic.

Set Details

Maximized Speed and Special Attack investment with a Timid nature is simply straightforward for a Choice Scarf set, enabling Tapu Lele to safely revenge kill Mega Alakazam, Choice Scarf Landorus-T, and anything slower.

Usage Tips

With the increased Speed provided by Choice Scarf as well as superb natural special offense, Tapu Lele can act as both a revenge killer and a cleaner. Depending on the opposing team, it may be wise to preserve Tapu Lele to do either later in the match. Be careful about simply using Psychic if the opponent has healthy Dark- and Steel-types active. In this case, use coverage moves to KO or wear such targets down on the switch. Even without a boosting item, Tapu Lele still has marginally enough power to wallbreak on rare occasions, in which case you can utilize it to weaken foes.

Team Options

Tapu Lele will be cleaning up and revenge killing, so teammates that can weaken Psychic- and Fairy-resistant or immune Pokemon make it much easier for Tapu Lele to spam Psychic and Moonblast without resorting to weaker or inaccurate coverage attacks. Heatran, for instance, instantly threatens and checks a majority of Steel-types with its offensive sets. A specialized solution is to use Magnezone, which traps pesky Steel-types that tend to switch into Tapu Lele's STAB moves. Toxapex can be a good partner on more balanced teams, as it typically handles some boosted and faster threats that Tapu Lele cannot revenge kill itself, such as Mega Charizard X, Volcarona, and Choice Scarf Greninja.

Tapu Lele tends to force switches, and since this set is rather lacking in power outside of Psychic, entry hazard support is necessary to pressure and wear down the opposition. The aforementioned Heatran, Ferrothorn, Greninja, and Landorus-T are examples of Pokemon that fit on a wide variety of offensive or balance teams and can set up either Stealth Rock or Spikes. Though Shuckle is rather specialized, it deserves mention for also setting Sticky Web, allowing Tapu Lele and its teammates to pressure and beat threats they could not trump before, such as Choice Scarf Greninja and +1 Volcarona. To further apply offensive pressure, wallbreakers are greatly helpful; Hoopa-U is a prime example due to benefiting from Psychic Terrain while sporting a colorful and unpredictable array of attacks to whittle down Tapu Lele's checks and counters. Mega Medicham is a terrifying wallbreaker under Psychic Terrain that can help pressure Tapu Lele's checks in Chansey and Steel-types.

" @@ -112,7 +112,7 @@ "description": "

Moves

Swords Dance boosts Tapu Bulu's Attack by two stages, allowing it to break past passive Pokemon such as Clefable and Reuniclus. Bulk Up can be run to take on Pokemon such as Mega Mawile and Celesteela safer. Horn Leech is the STAB attack of choice, having a respectable damage output under Grassy Terrain and providing Tapu Bulu with an additional means of recovery. Superpower has good offensive coverage alongside Horn Leech and allows Tapu Bulu to break past Steel-types such as Heatran and Ferrothorn. Protect allows Tapu Bulu to gain additional recovery to effectively deal with Mega Alakazam, and to scout moves from Choice item users like Greninja, Weavile, and Kartana. Synthesis lets Tapu Bulu take advantage of its bulk and restore its HP against Pokemon it forces out, such as Landorus-T and Clefable. Wood Hammer can be used alongside Grassium Z if a stronger attack is wanted; however, this leaves Tapu Bulu without a reliable form of recovery. Stone Edge is useful for hitting Flying- and Fire-types like Tornadus-T and Volcarona harder; however, it has little utility outside of that.

Set Details

248 HP EVs and 252 Special Defense EVs coupled with a Careful nature allow Tapu Bulu to survive strong super effective hits such as Heatran's Magma Storm and Tornadus-T's Hurricane from full health after Stealth Rock damage. Leftovers provides passive recovery and keeps Tapu Bulu healthy alongside Grassy Terrain. Grassium Z can also be used without Wood Hammer to OHKO defensive Pokemon like Clefable, Gliscor, and Reuniclus after a Swords Dance. If Tapu Bulu's team is weak to Adamant Crawdaunt, 96 Speed EVs can be run on Tapu Bulu to outspeed it. Alternatively, if maximum offensive firepower is desired, a spread consisting of 252 Attack EVs and 252 Speed EVs with an Adamant nature can be utilized, but it significantly cuts down on Tapu Bulu's bulk and utility and makes it harder to set up.

Usage Tips

Use Tapu Bulu's defensive typing to pivot into dangerous attackers that it can generally check, such as Ash-Greninja, Tapu Koko, and Garchomp. Tapu Bulu forces many switches when it comes in against Pokemon it beats one-on-one, such as Clefable, Choice Scarf and defensive Landorus-T, and Ash-Greninja. Take advantage of these opportunities to set up a Swords Dance or recover Tapu Bulu's health with Synthesis. If the opponent has a bulky Steel-type that doesn't mind Grass- or Fighting-type moves, such as Mega Scizor or Celesteela, recovering Tapu Bulu's health or double switching accordingly is recommended to keep momentum, as Tapu Bulu is hard walled by these Pokemon. Don't hesitate to take a hit from Heatran and Tornadus-T if it means removing them from the game, as Tapu Bulu can stomach a hit from them and recover its HP later on in the game.

Team Options

Water-types, such as Gastrodon and Toxapex, can handle problematic Fire-types like Heatran and Volcarona. Toxapex deserves a special mention because it can reliably handle Mega Scizor and poison Flying-types like Tornadus-T and Zapdos. In return, Grassy Terrain weakens Earthquake for Toxapex. Heatran is a phenomenal teammate for Tapu Bulu due to their perfect defensive type synergy. Grassy Terrain also weakens Earthquake for Heatran and Tapu Bulu absorbs Water-type attacks from the likes of Ash-Greninja, Mega Swampert, and Tapu Fini rather easily; however, it should be wary of being burned by Scald. Tyranitar also benefits from Grassy Terrain and can Pursuit trap Mega Latios and Mega Latias, which can be problematic for Tapu Bulu due to their versatile movepools and defensive profile. Kartana forms a powerful Grass-type spam core with Tapu Bulu, hitting hard under Grassy Terrain with Leaf Blade due to its huge base Attack.

" }, "Swords Dance": { - "description": "

Moves

Swords Dance turns Tapu Bulu into a frightening wallbreaker, allowing it to beat Pokemon like Celesteela, Magearna, and Tangrowth. Although Horn Leech is held back by its low Base Power, it provides Tapu Bulu with vital recovery. Superpower provides Tapu Bulu with coverage for Steel-types like Heatran, Kartana, and Ferrothorn. Stone Edge hits Flying-types such as Tornadus-T and Zapdos, as well as Fire-types like Volcarona and Mega Charizard X. Wood Hammer is an option over Stone Edge that, together with Grassium Z, gives Tapu Bulu an extremely powerful nuke capable of KOing even Grass-resistant Pokemon such as Mega Latias, Magearna, and Assault Vest Tangrowth.

Set Details

The given HP and Special Defense investment allows Tapu Bulu to avoid being 2HKOed by Hydro Pump from Choice Specs Ash-Greninja. 96 Speed EVs enable Tapu Bulu to outspeed Crawdaunt and uninvested Rotom-W, while the rest of the EVs are pooled into Attack alongside an Adamant nature. This in combination with Fightinium Z notably allows Tapu Bulu to OHKO Steel-types such as Magearna, Celesteela, Mega Scizor, and Mega Mawile at +2 with All-Out Pummeling. Rockium Z is an alternative option that allows Tapu Bulu to defeat bulky Grass-resistant Pokemon such as Mega Latias and Zapdos, while still targetting Celesteela. It also helps with bulky Tornadus-T variants. Grassium Z is an option that should be run with Wood Hammer, granting Tapu Bulu a very strong move capable of KOing Pokemon such as Magearna and Tangrowth at +2. However, it doesn't help Tapu Bulu with beating Celesteela.

Usage Tips

You should attempt to bring Tapu Bulu in on Pokemon that it can force out, such as Ash-Greninja, Tapu Fini, and Garchomp. Be wary of Tapu Bulu's health, though, as it can quickly be worn down due to its lack of reliable recovery, especially if running Wood Hammer. Once you have brought Tapu Bulu into play, you should attempt to set up with Swords Dance, as opponents will often attempt to check Tapu Bulu with Steel-types, which it can break past at +2. However, it is worth considering using Superpower, Stone Edge, or Continental Crush instead of setting up with Swords Dance if the opponent has a Pokemon like Heatran, Kartana, Tornadus-T, or Volcarona.

Team Options

Pokemon that can struggle to deal with Steel-types, such as Mega Latias, appreciate Tapu Bulu's ability to lure them and take them out. Tapu Bulu struggles to take on Pokemon such as Mega Latias and Mega Latios, and even Tornadus-T can be annoying at times despite Stone Edge, so it's a good idea to pair Tapu Bulu with a Pursuit trapper such as Tyranitar or Weavile. Because of its lack of reliable recovery, Tapu Bulu can struggle to consistently check Ash-Greninja. As a result, it's very important to use another, more consistent check, such as Toxapex, Tapu Fini, or Kommo-o.

" + "description": "

Moves

Swords Dance turns Tapu Bulu into a frightening wallbreaker, allowing it to beat Pokemon like Celesteela, Magearna, and Tangrowth. Although Horn Leech is held back by its low Base Power, it provides Tapu Bulu with vital recovery. Superpower provides Tapu Bulu with coverage for Steel-types like Heatran, Kartana, and Ferrothorn. Stone Edge hits Flying-types such as Tornadus-T and Zapdos, as well as Fire-types like Volcarona and Mega Charizard X. Wood Hammer is an option over Stone Edge that, together with Grassium Z, gives Tapu Bulu an extremely powerful nuke capable of KOing even Grass-resistant Pokemon such as Mega Latias, Magearna, and Assault Vest Tangrowth.

Set Details

The given HP and Special Defense investment allows Tapu Bulu to avoid being 2HKOed by Hydro Pump from Choice Specs Ash-Greninja. 96 Speed EVs enable Tapu Bulu to outspeed Crawdaunt and uninvested Rotom-Wash, while the rest of the EVs are pooled into Attack alongside an Adamant nature. This in combination with Fightinium Z notably allows Tapu Bulu to OHKO Steel-types such as Magearna, Celesteela, Mega Scizor, and Mega Mawile at +2 with All-Out Pummeling. Rockium Z is an alternative option that allows Tapu Bulu to defeat bulky Grass-resistant Pokemon such as Mega Latias and Zapdos, while still targetting Celesteela. It also helps with bulky Tornadus-T variants. Grassium Z is an option that should be run with Wood Hammer, granting Tapu Bulu a very strong move capable of KOing Pokemon such as Magearna and Tangrowth at +2. However, it doesn't help Tapu Bulu with beating Celesteela.

Usage Tips

You should attempt to bring Tapu Bulu in on Pokemon that it can force out, such as Ash-Greninja, Tapu Fini, and Garchomp. Be wary of Tapu Bulu's health, though, as it can quickly be worn down due to its lack of reliable recovery, especially if running Wood Hammer. Once you have brought Tapu Bulu into play, you should attempt to set up with Swords Dance, as opponents will often attempt to check Tapu Bulu with Steel-types, which it can break past at +2. However, it is worth considering using Superpower, Stone Edge, or Continental Crush instead of setting up with Swords Dance if the opponent has a Pokemon like Heatran, Kartana, Tornadus-T, or Volcarona.

Team Options

Pokemon that can struggle to deal with Steel-types, such as Mega Latias, appreciate Tapu Bulu's ability to lure them and take them out. Tapu Bulu struggles to take on Pokemon such as Mega Latias and Mega Latios, and even Tornadus-T can be annoying at times despite Stone Edge, so it's a good idea to pair Tapu Bulu with a Pursuit trapper such as Tyranitar or Weavile. Because of its lack of reliable recovery, Tapu Bulu can struggle to consistently check Ash-Greninja. As a result, it's very important to use another, more consistent check, such as Toxapex, Tapu Fini, or Kommo-o.

" }, "Choice Scarf": { "description": "

Moves

Wood Hammer is Tapu Bulu's strongest STAB attack; it does a lot more damage to Clefable and Landorus-T than Horn Leech, as well as OHKO Mega Alakazam and Tapu Lele. Superpower allows Tapu Bulu to hit Grass-type switch-ins like Heatran, Kartana, and Magnezone. Stone Edge lets Tapu Bulu catch switch-ins such as Tornadus-T, Zapdos, and Volcarona. Megahorn is an alternative to nail switch-ins such as Mega Latias, Tangrowth, and Serperior.

Set Details

A Jolly nature allows Tapu Bulu to outspeed Greninja, Weavile, Tapu Koko, and Mega Lopunny.

Usage Tips

Choice Scarf Tapu Bulu should be used as a revenge killer, being able to pick off frail Pokemon with its good coverage and attacking power. It can make for a surprise Choice Scarf user, so use this to your advantage. Be careful with Grassy Terrain's healing mechanics giving away that Tapu Bulu is faster than opposing Pokemon. Grassy Terrain's useful role compression is backed up by Tapu Bulu's adequate defensive typing and bulk, which let it take some hits, such as Ash-Greninja's Hydro Pump, but not too well. Because this is a more offensively oriented set, Tapu Bulu should not be relied upon as a switch-in to potent attackers like Ash-Greninja, Mega Swampert, and Mega Alakazam. Do not let Tapu Bulu get freely burned or paralyzed, as these status conditions will heavily hamper Tapu Bulu in its role as a revenge killer.

Team Options

Choice Scarf Tapu Bulu can surprise offensive threats that otherwise would be able to KO it with ease such as Weavile and Tornadus-T. Pokemon such as Mega Medicham that can take advantage of offensive threats being eliminated appreciate this. Tapu Bulu's Grassy Terrain can provide some defensive utility to teammates. Heatran and Magnezone support Tapu Bulu by taking care of Steel-types, while Tapu Bulu returns them the favor via Grassy Terrain, softening blows from Earthquake and restoring their health. Grassy Terrain can also be used to boost its teammate's Grass-type attacks such as Heatran's Bloom Doom and Kartana's Leaf Blade. An additional and more reliable check to Ash-Greninja is needed, as with entry hazards and chip damage, Tapu Bulu will lose the ability to take hits from it over time.

" @@ -122,13 +122,13 @@ }, "Tapu Fini": { "overview": "

With its wonderful defensive typing and incredible ability, Tapu Fini is an immense support presence in the tier, being able to check threats like Ash-Greninja and Kommo-o and give its offensive teammates a layer of protection against opposing status. Its great utility movepool includes Defog, letting it clear entry hazards from the likes of Heatran and Ash-Greninja as it threatens them out, and Taunt, which allows Tapu Fini to pester defensive Pokemon like Chansey and Toxapex and further help it in preventing hazards. It can also give hyper offense teams a headache with an offensive Calm Mind set, forcing through the likes of Volcarona one-on-one with boosts. However, Tapu Fini's fatal flaw is its complete lack of consistent recovery, giving it a total reliance on its item for healing and subsequently a vulnerability to Knock Off, meaning it doesn't want to be tasked with handling the otherwise-walled Weavile. Additionally, being a grounded user of Defog has the downside of needing to take, upon switch-in, Stealth Rock, Spikes, and, worst of all, Toxic Spikes, which activate before Misty Terrain and ruin Tapu Fini permanently. Lastly, Tapu Fini isn't entirely safe to switch into Greninja and Kommo-o without prior scouting, as it can be nastily surprised by a Protean set wielding Gunk Shot from the former and Electrium Z or Poisonium Z sets of the latter.

", - "comments": "

Other Options

Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable and often short timer.

Checks and Counters

Grass-types: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Interestingly, since Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Kartana is similarly threatening, though its awful special bulk means it's often risky to switch it directly into Tapu Fini.

Electric-types: Electric-types like Tapu Koko, Zapdos, and Rotom-W are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

Super Effective Coverage: Super effective coverage rains in from all over the metagame. Grassium Z Heatran, Solar Beam Mega Charizard Y, and Giga Drain Volcarona utilize Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o tech on Poison-type attacks with Tapu Fini in mind.

Toxapex: Toxapex completely walls Tapu Fini's STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

Passive Damage: Passive damage from entry hazards is aggravating to the grounded, recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

", + "comments": "

Other Options

Tapu Fini can run a Choice Scarf set utilizing maximum Special Attack and Speed investment and Trick, using its Speed to either revenge kill or pick up surprise KOs against weakened threats like Tapu Koko and Mega Alakazam, with the extra option of crippling walls like Ferrothorn and Chansey with Trick. Surf is often the Water-type STAB move of choice for this set, giving Tapu Fini the extra power it wants to pick off the aforementioned offensive threats and hit the likes of Heatran and Gliscor harder. Icium Z in conjunction with Haze gives Tapu Fini a one-time burst of healing that can't be spoiled by item removal, though removing Tapu Fini's passive recovery puts it on an exploitable and often short timer.

Checks and Counters

Grass-types: Grass-types like Tapu Bulu, Serperior, and Ferrothorn are able to take Tapu Fini's attacks without much bother and threaten it out. Interestingly, since Tapu Bulu sets its own Grassy Terrain to replace Misty Terrain, it must be careful of burn from Scald as it switches in. Kartana is similarly threatening, though its awful special bulk means it's often risky to switch it directly into Tapu Fini.

Electric-types: Electric-types like Tapu Koko, Zapdos, and Rotom-Wash are able to quite straightforwardly threaten to chunk Tapu Fini with super effective Electric-type attacks, though Tapu Koko doesn't love to switch into Tapu Fini's attacks, especially if not carrying Roost.

Super Effective Coverage: Super effective coverage rains in from all over the metagame. Grassium Z Heatran, Solar Beam Mega Charizard Y, and Giga Drain Volcarona utilize Grass-type coverage moves, and Mega Charizard Y is able to switch in safely thanks to its Drought weakening Tapu Fini's Water-type moves. Bolt Strike Victini and Thunder Punch Mega Medicham and Mega Mawile wield Electric-type coverage moves, and Gunk Shot Protean Greninja and Poison Jab Kommo-o tech on Poison-type attacks with Tapu Fini in mind.

Toxapex: Toxapex completely walls Tapu Fini's STAB combination and sets the most aggravating entry hazard possible for Tapu Fini, Toxic Spikes, making it the bane of Tapu Fini's existence. It can even be especially nasty and carry Knock Off, instantly ruining Tapu Fini's chances at longevity. However, an unsuspecting Toxapex can have the matchup flipped on it by the Whirlpool + Nature's Madness variant.

Passive Damage: Passive damage from entry hazards is aggravating to the grounded, recovery-lacking Tapu Fini, which is only exacerbated when its Leftovers are cancelled out by sand or, worse, removed entirely by Knock Off. Though not a straightforward task due to Tapu Fini's ability, it's ruined by poison, which is most commonly inflicted by Toxic Spikes, or burn from Scald after a lengthy stalemate with Toxapex that has outlasted Misty Terrain.

", "sets": { "Utility": { - "description": "

Moves

Surf is the best Water-type STAB for consistently chipping targets like Heatran and Victini, though Scald is a less consistent option that can be used to fish for burn against Pokemon that aren't protected by or interrupt Misty Terrain, such as Landorus-T and Tapu Bulu. Moonblast is crucial to threaten Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock, and 32 Special Attack EVs ensure that Moonblast OHKOes it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs letting it survive two Zen Headbutts from Mega Medicham from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-W, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B and assisting teammates that use contact moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, including Weavile, Kyurem-B, Kartana, and Mega Scizor, are vitalized by a temporary immunity to burn as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-W, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

" + "description": "

Moves

Surf is the best Water-type STAB for consistently chipping targets like Heatran and Victini, though Scald is a less consistent option that can be used to fish for burn against Pokemon that aren't protected by or interrupt Misty Terrain, such as Landorus-T and Tapu Bulu. Moonblast is crucial to threaten Ash-Greninja as well as others like Kommo-o and Weavile. Defog can be used on Tapu Fini when it can't be fit elsewhere on the team, allowing it to negate progress with entry hazards from Ash-Greninja and Heatran. Taunt has a wide variety of uses, such as blocking recovery and entry hazards from Chansey, Clefable, and Toxapex. Nature's Madness is another option that can be slotted on instead of Scald or Defog, brutally punishing a variety of targets including Ferrothorn and Assault Vest Magearna as they switch in. Nature's Madness pairs well with Taunt, as it then becomes massively threatening against the likes of Chansey and Clefable when Taunt can block their method of healing the damage off. Knock Off is a safe punishing option that can hurt the longevity of the likes of Celesteela, Ferrothorn, and opposing Tapu Fini by removing their Leftovers.

Set Details

92 Defense EVs allow Tapu Fini to always survive +2 Acrobatics from Hawlucha after Stealth Rock, and 32 Special Attack EVs ensure that Moonblast OHKOes it after Stealth Rock. 16 Speed EVs are used to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran. If Tapu Fini is paired with another Hawlucha answer, such as Zapdos, then it's free to shift its EVs around to hit 192 Speed, outspeeding Modest Heatran. Another option for an EV spread is a physically defensive set consisting of 248 HP / 156 Def / 40 SpD / 64 Spe with a Bold nature, suiting Tapu Fini to better handle physical threats like Mega Charizard X and Mega Lopunny, with the Defense EVs letting it survive two Zen Headbutts from Mega Medicham from full health with Leftovers recovery. 64 Speed EVs let Tapu Fini outspeed Adamant non-Mega Tyranitar.

Usage Tips

The biggest priority when using Tapu Fini is dodging Knock Off, as without a way to heal, it's virtually finished without Leftovers. The exceptions to this are if Tapu Fini is required to handle Weavile in a pinch or in certain situations where it's favorable enough to trade chip damage against the likes of Landorus-T. Greninja isn't easy at all; if you are unable to deduce whether the foe is Battle Bond or Protean Greninja from team preview and guess wrong, Tapu Fini will be severely damaged by Gunk Shot as it switches in. Grassium Z Heatran is equally as threatening, though once Heatran takes entry hazards and it's revealed to not have Leftovers, you know to be suspicious of it. Tapu Fini should be switched in frequently to set Misty Terrain to neuter opposing Scald and block Will-O-Wisp from the likes of Toxapex, Slowbro, and Rotom-Wash, providing safer entry for physical attackers like Weavile, Kartana, and Kyurem-B and assisting teammates that use contact moves like Mega Charizard X and the aforementioned Kartana by protecting them from Static from Zapdos and Flame Body from Volcarona. If Tapu Fini is your team's only Hawlucha check, you should generally not use it until it is needed, if possible, considering the small margin for chip damage afforded against +2 Acrobatics. When facing a Toxic Spikes setter with Tapu Fini as your team's Defogger, take note of the amount of turns of Misty Terrain remaining; you have to get Tapu Fini in to clear the Toxic Spikes before the Misty Terrain runs out, or it'll never be able to remove them without braving poison again.

Team Options

Tapu Fini primarily finds its home on fast-paced offense teams, which appreciate its immense short-term defensive prowess and especially the Misty Terrain it brings to the field. Physical attackers, including Weavile, Kyurem-B, Kartana, and Mega Scizor, are vitalized by a temporary immunity to burn as well as other effects like Toxic poison and paralysis, giving them bold entry opportunities against the likes of Toxapex, Seismitoad, Rotom-Wash, and Slowbro. Mega Charizard X is another attacker that appreciates Misty Terrain, as it can freely set up on Toxapex and Slowbro without fear of Toxic while it's active. Secondary or alternative Defoggers like Landorus-T and Kartana can either lift the pressure off of Tapu Fini in the face of Toxic Spikes Toxapex or free up a moveslot for it entirely. Fire-types like Heatran and either Mega Charizard forme can take care of Ferrothorn and other annoying Grass-types like Serperior and Choice-locked Kartana for Tapu Fini, with Tapu Fini providing them a safe switch into Ash-Greninja. Tapu Fini fits well on Mega Charizard Y teams as it's a Water-type that doesn't necessarily require a Water-type STAB move, which would be weakened, as well as its proficiency at weakening Toxapex and Chansey for Mega Charizard Y with its combination of Nature's Madness and Taunt.

" }, "Offensive Calm Mind": { - "description": "

Moves

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-W and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is another viable option that sacrifices this to have more consistent early- and mid-game usage.

Usage Tips

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-W and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match; a better idea is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, it's best to avoid taking unnecessary hits like Rotom-W's Volt Switch if Tapu Fini's health needs to be preserved to defensively check Ash-Greninja or pose a late-game threat.

Team Options

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

" + "description": "

Moves

Holding onto its defensive utility that comes with its great typing and bulk, Tapu Fini's threat as a Calm Mind sweeper lies in how difficult it is to cleanly revenge kill, giving it a great matchup into offensive teams. Calm Mind allows Tapu Fini to boost up alongside and beat Volcarona and, combined with Taunt, turn Toxapex into setup fodder. The Special Defense boosts are great for blunting weaker special attacks like Volt Switch from Rotom-Wash and Magearna and Moonblast from Clefable. Surf is chosen over Scald due to the Base Power difference becoming more significant with boosts, with one notable advantage being that it cleanly OHKOes Swords Dance Gliscor after a Calm Mind boost and has much better odds to OHKO specially defensive Heatran at +2. Defog can be used over Taunt if Tapu Fini's team really can't fit it anywhere else, still maintaining a threat level without Taunt.

Set Details

96 Speed EVs allow Tapu Fini to outspeed Jolly Crawdaunt and Modest Magearna. 216 Special Attack EVs with a Modest nature ensure the 2HKO on Mega Scizor with +1 Surf after Stealth Rock. Wiki Berry synergizes great with this set's main strategy, allowing it to trade damage with the likes of Tapu Koko and Magearna and recoup health immediately. Leftovers is another viable option that sacrifices this to have more consistent early- and mid-game usage.

Usage Tips

Pokemon like Ash-Greninja and Heatran that Tapu Fini checks and threatens out make for a perfect opportunity to set up a free Calm Mind boost. A lot of offensive teams have to rely on Pokemon that can't safely switch directly into Tapu Fini, like Kartana and Tapu Koko, in order to threaten out Tapu Fini after it grabs an early Calm Mind boost, giving it an opportunity to take chunks out of slower pivots like Rotom-Wash and Magearna as they attempt to bring the revenge killers in. Although Toxapex seems like a straightforward matchup, Toxapex still holds the threat of burning Tapu Fini with Scald after the Terrain runs dry, so this interaction is not something you should charge headfirst into at the start of a match; a better idea is to wait until Toxapex's teammates are too weakened to safely take a hit once Toxapex is forced out by boosted attacks and Taunt. Although Tapu Fini is adept at trading off HP and spreading chip damage, it's best to avoid taking unnecessary hits like Rotom-Wash's Volt Switch if Tapu Fini's health needs to be preserved to defensively check Ash-Greninja or pose a late-game threat.

Team Options

This set fits well onto bulky offensive structures to give them some defensive solidity while also being a threat itself, improving their matchup against opposing offensive teams. Wallbreakers like Mega Charizard X and Kyurem-B can soften up the opposing team to give Tapu Fini an easier time making progress and vice versa, with both of these examples appreciating the temporary status immunity from Misty Terrain when dealing with the likes of Toxapex. Offensive Magearna sets, such as offensive Trick Room, make for interesting partners, as they appreciate Tapu Fini taking the heat off of them defensively against the likes of Greninja and Kommo-o, and they can work away at Fairy-type checks like opposing defensive Magearna, Celesteela, and Toxapex. Cresselia is a great teammate, as it can provide Lunar Dance support, instantly recouping Tapu Fini's HP and giving it more free reign for defensive usage and to trade HP early- to mid-game. Mega Heracross synergizes well with both Tapu Fini and the aforementioned Cresselia, appreciating Misty Terrain preventing Scald burns and Toxic from the likes of Toxapex and Chansey as it switches in as well as Trick Room from Cresselia.

" }, "Whirlpool Trapper": { "description": "

Moves

Whirlpool allows Tapu Fini to lock a passive Pokemon, like Toxapex or Chansey, into a one-on-one, forcibly removing them from the game when used in conjunction with Taunt and Nature's Madness. Taunt prevents healing attempts from Toxapex, Chansey, and Clefable and is essential to their removal. Nature's Madness is the main driving force of Tapu Fini's trapping operation, chipping down its targets with its repeated use. Moonblast is the finishing move in this sequence while giving this set more viability when its targets are not present and allowing Tapu Fini to check Choice Specs Greninja, Kommo-o, and Hawlucha.

Set Details

64 Speed EVs allow Tapu Fini to outspeed Adamant non-Mega Tyranitar. 156 Defense EVs let Tapu Fini avoid the 2HKO from Mega Medicham's Zen Headbutt after Leftovers recovery. The remaining EVs are pooled into Special Defense, helping out Tapu Fini with special attackers like Ash-Greninja. Though a physically defensive spread is great for the likes of Mega Charizard X and Mega Lopunny, a specially defensive spread of 248 HP / 92 Def / 32 SpA / 120 SpD / 16 Spe with a Calm nature can be used instead, with the physical bulk letting Tapu Fini dodge the OHKO from +2 Acrobatics from Hawlucha after Stealth Rock, 32 Special Attack EVs ensuring Moonblast OHKOes Hawlucha after Stealth Rock, and 16 Speed EVs to outpace Adamant Crawdaunt. The remaining EVs are put into Special Defense to best take on the likes of Ash-Greninja and Heatran.

Usage Tips

Tapu Fini has lots of opportunity to switch in during a game using its stellar defensive typing to come in on resisted attacks from the likes of Greninja and Heatran, as well as using Misty Terrain to avoid status from Toxapex or Chansey to switch in unscathed. You should refrain from using Whirlpool until you are faced with one of the aforementioned targets, as revealing Whirlpool too early can dissuade them from switching in. Once Tapu Fini has imprisoned them with Whirlpool, use Taunt immediately, as any time wasted by the opponent being able to heal could result in Whirlpool running out of turns and setting the opposing Pokemon free. Use Nature's Madness until the opposing Pokemon is drained low enough to be finished off by Moonblast. It's important to note that Tapu Fini is essentially trading itself for Chansey due to the high amount of damage it can rack up in response with repeated Seismic Tosses, so consider whether you need Tapu Fini to check an opposing threat before trapping a target. Other than trapping, it supports its teammates with Misty Terrain and uses its defensive typing to handle the likes of Ash-Greninja.

Team Options

This variant is a great addition to offense and bulky offense teams, as Tapu Fini wants strong wallbreakers and efficient cleaners to take advantage of the holes it leaves with its forcible removal. Among the Pokemon that take advantage of a team missing Toxapex and Chansey are Mega Charizard Y and Volcarona; the former becomes a much more threatening wallbreaking presence and the latter is often left with little to stand up to its sweep. Kartana is a nice idea for a Defogger teammate, as it benefits greatly from Misty Terrain removing the threat of weak Scalds from the likes of Toxapex and Slowbro and adverse contact effects like Zapdos's Static and Volcarona's Flame Body. Heatran can handle Grass-types like Ferrothorn and Serperior for Tapu Fini and appreciates having Chansey and Toxapex handled by something else so that it can drop Taunt with less downsides.

" @@ -157,7 +157,7 @@ "comments": "

Other Options

Deviating from the main set is generally not advised; however, some alternatives are available if absolutely required. Earthquake can be used over Hidden Power Fire if Magnezone is used alongside Mega Venusaur as a different way of dealing with Mega Mawile and Magearna along with hitting Heatran. Giga Drain is Mega Venusaur's best option for an offensive Grass-type STAB attack but doesn't function nearly as effectively as other options and should be avoided unless absolutely needed. Sleep Powder and Knock Off are both semi-viable alternatives to Leech Seed; however, they are extremely fringe and should not be considered in the very vast majority of cases.

Checks and Counters

Psychic-types: With the exception of Reuniclus, most Psychic-types like Mega Alakazam and Tapu Lele can't directly switch into Mega Venusaur, but they can take advantage of it after getting in through double switches and U-turn or Volt Switch.

Flying-types: Tornadus-T dislikes being poisoned by Sludge Bomb; however, due to Regenerator, it can get away with it and put pressure on Mega Venusaur. Gliscor completely walls Mega Venusaur and can use it as setup fodder.

Strong Fire-types: Heatran, both Charizard Mega Evolutions, Volcarona, and even Victini can muscle through Venusaur despite Thick Fat.

Chip Damage: Due to its lack of consistent long-term healing, Mega Venusaur is quite prone to being chipped down, especially through entry hazards, and can be put into scenarios where it can no longer check what it's supposed to.

Tyranitar: Tyranitar prevents Mega Venusaur's Synthesis from healing it any significant amount, rendering it significantly harder to use, can Pursuit trap it, and doesn't fear Sludge Bomb.

Reuniclus: Reuniclus is able to ignore Leech Seed and Sludge Bomb poisoning thanks to Magic Guard while taking insignificant damage from the latter, meaning it can freely use Mega Venusaur as setup fodder.

Toxapex: While not being able to touch it directly outside of burning it with Scald, Toxapex completely walls Mega Venusaur and has access to Regenerator, coming out of their exchange ahead quite comfortably.

", "sets": { "Defensive": { - "description": "

Moves

Leech Seed allows Mega Venusaur to keep itself healthy throughout the game without relying on Synthesis's small number of PP. It works great on forced switches, allowing Mega Venusaur to beat Mega Mawile and Magearna with a lot more ease, gradually chip its checks, and avoid being entirely passive while healing, helping its teammates in the process. Mega Venusaur is also able to deter the Grass-types that would be able to absorb it otherwise thanks to Sludge Bomb and Hidden Power Fire. Sludge Bomb is its strongest option against the Fairy-types it checks so well like Clefable and the Island Guardians. Its 30% chance of poisoning also disrupts checks like Tornadus-T and Tyranitar. Hidden Power Fire is required in order to beat Steel-types like Mega Mawile, Magearna, Celesteela, Kartana, and Mega Scizor and prevent Ferrothorn from getting free turns to set up Spikes against Mega Venusaur.

Set Details

Chlorophyll is chosen as the pre-Mega ability in case of sun being present, as Overgrow is entirely useless; this set does not carry a Grass-type move. The EV spread listed allows Venusaur to survive two Dark Pulses from Choice Specs Greninja after Stealth Rock while outspeeding maximum Speed Mega Mawile. The rest is dumped into Defense to make Mega Venusaur a worthwhile Mega Mawile, Kartana, and Tapu Bulu check.

Usage Tips

Mega Venusaur appreciates being brought in safely through doubles and U-turn or Volt Switch in order to threaten the opposition with Leech Seed and Sludge Bomb. Despite this, it's very capable of switching into a large number of attacks and shrugging them off, such as Mega Mawile's Play Rough, Tapu Bulu's Horn Leech, Kartana's Leaf Blade, and Magearna's Fleur Cannon. However, Mega Venusaur is much more limited in recovery compared to defensive walls like Toxapex due to Synthesis's low PP; it should not be brought in on powerful attacks repeatedly, as it can be overwhelmed. For this reason, Mega Venusaur should be wary of switching into entry hazards, and accordingly, try to limit or remove them as much as possible. Mega Venusaur should attempt to use Leech Seed and Sludge Bomb as often as possible, as those moves provide the greatest results, both immediately and long-term. Using Leech Seed often will help both Mega Venusaur itself and its teammates, as it will allow Mega Venusaur to prolong its life without relying on Synthesis but also alleviate pressure for a teammate switching into Heatran or Tornadus-T, and Sludge Bomb poisoning Tornadus-T makes Mega Venusaur's life much easier. Hidden Power Fire should be used on Mega Mawile, Magearna, and Celesteela after they have already been hit by Leech Seed as well as on Ferrothorn and Kartana. Synthesis should only be used when Mega Venusaur absolutely requires the instant healing burst, as it kills momentum for the user and has very limited use due to its low PP.

Team Options

Celesteela is arguably Mega Venusaur's most effective partner; it can switch into Pokemon Mega Venusaur cannot deal with, such as Tornadus-T, Mega Alakazam, and Tapu Lele while Venusaur itself deals with Pokemon Celesteela hates facing, such as Tangrowth and Zapdos. It also helps pressure their mutual checks, like Heatran, and alleviate pressure off Mega Venusaur for checking Kartana and Tapu Bulu. Tapu Fini is an excellent entry hazard remover and Heatran check and provides another Ash-Greninja check. Conversely, Mega Venusaur checks Grass-types like Kartana and Electric-types like Tapu Koko for it. Tornadus-T is another great entry hazard remover for Mega Venusaur. It can also get Mega Venusaur in for free on Celesteela, Mega Mawile, Tapu Koko, and Magearna, while both Tornadus-T and Mega Venusaur pressure Heatran. Rotom-W can use Defog for Mega Venusaur, switch into Heatran and Tornadus-T, and pressure common checks like Toxapex. It also provides a secondary Water-type answer, albeit not an Ash-Greninja check. Defensive Magearna variants like Assault Vest and Heart Swap can switch into and check Tornadus-T, Tapu Lele, Mega Alakazam, and Ash-Greninja, helping Mega Venusaur perform its role more easily. They also pressure Heatran and can bring Mega Venusaur in safely through Volt Switch. Swords Dance Garchomp is a strong Heatran check and a good Fire-type answer and can take advantage of Toxapex, Tapu Lele, and Tornadus-T while providing Stealth Rock utility to the team.

" + "description": "

Moves

Leech Seed allows Mega Venusaur to keep itself healthy throughout the game without relying on Synthesis's small number of PP. It works great on forced switches, allowing Mega Venusaur to beat Mega Mawile and Magearna with a lot more ease, gradually chip its checks, and avoid being entirely passive while healing, helping its teammates in the process. Mega Venusaur is also able to deter the Grass-types that would be able to absorb it otherwise thanks to Sludge Bomb and Hidden Power Fire. Sludge Bomb is its strongest option against the Fairy-types it checks so well like Clefable and the Island Guardians. Its 30% chance of poisoning also disrupts checks like Tornadus-T and Tyranitar. Hidden Power Fire is required in order to beat Steel-types like Mega Mawile, Magearna, Celesteela, Kartana, and Mega Scizor and prevent Ferrothorn from getting free turns to set up Spikes against Mega Venusaur.

Set Details

Chlorophyll is chosen as the pre-Mega ability in case of sun being present, as Overgrow is entirely useless; this set does not carry a Grass-type move. The EV spread listed allows Venusaur to survive two Dark Pulses from Choice Specs Greninja after Stealth Rock while outspeeding maximum Speed Mega Mawile. The rest is dumped into Defense to make Mega Venusaur a worthwhile Mega Mawile, Kartana, and Tapu Bulu check.

Usage Tips

Mega Venusaur appreciates being brought in safely through doubles and U-turn or Volt Switch in order to threaten the opposition with Leech Seed and Sludge Bomb. Despite this, it's very capable of switching into a large number of attacks and shrugging them off, such as Mega Mawile's Play Rough, Tapu Bulu's Horn Leech, Kartana's Leaf Blade, and Magearna's Fleur Cannon. However, Mega Venusaur is much more limited in recovery compared to defensive walls like Toxapex due to Synthesis's low PP; it should not be brought in on powerful attacks repeatedly, as it can be overwhelmed. For this reason, Mega Venusaur should be wary of switching into entry hazards, and accordingly, try to limit or remove them as much as possible. Mega Venusaur should attempt to use Leech Seed and Sludge Bomb as often as possible, as those moves provide the greatest results, both immediately and long-term. Using Leech Seed often will help both Mega Venusaur itself and its teammates, as it will allow Mega Venusaur to prolong its life without relying on Synthesis but also alleviate pressure for a teammate switching into Heatran or Tornadus-T, and Sludge Bomb poisoning Tornadus-T makes Mega Venusaur's life much easier. Hidden Power Fire should be used on Mega Mawile, Magearna, and Celesteela after they have already been hit by Leech Seed as well as on Ferrothorn and Kartana. Synthesis should only be used when Mega Venusaur absolutely requires the instant healing burst, as it kills momentum for the user and has very limited use due to its low PP.

Team Options

Celesteela is arguably Mega Venusaur's most effective partner; it can switch into Pokemon Mega Venusaur cannot deal with, such as Tornadus-T, Mega Alakazam, and Tapu Lele while Venusaur itself deals with Pokemon Celesteela hates facing, such as Tangrowth and Zapdos. It also helps pressure their mutual checks, like Heatran, and alleviate pressure off Mega Venusaur for checking Kartana and Tapu Bulu. Tapu Fini is an excellent entry hazard remover and Heatran check and provides another Ash-Greninja check. Conversely, Mega Venusaur checks Grass-types like Kartana and Electric-types like Tapu Koko for it. Tornadus-T is another great entry hazard remover for Mega Venusaur. It can also get Mega Venusaur in for free on Celesteela, Mega Mawile, Tapu Koko, and Magearna, while both Tornadus-T and Mega Venusaur pressure Heatran. Rotom-Wash can use Defog for Mega Venusaur, switch into Heatran and Tornadus-T, and pressure common checks like Toxapex. It also provides a secondary Water-type answer, albeit not an Ash-Greninja check. Defensive Magearna variants like Assault Vest and Heart Swap can switch into and check Tornadus-T, Tapu Lele, Mega Alakazam, and Ash-Greninja, helping Mega Venusaur perform its role more easily. They also pressure Heatran and can bring Mega Venusaur in safely through Volt Switch. Swords Dance Garchomp is a strong Heatran check and a good Fire-type answer and can take advantage of Toxapex, Tapu Lele, and Tornadus-T while providing Stealth Rock utility to the team.

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Other Options

Fire Punch is an option over Flare Blitz due to the lack of recoil damage; Flame Charge is an option on Swords Dance variants that can be used to boost its Speed after setting up. However, the lack of power is very noticeable, as these moves don't OHKO Gliscor after Stealth Rock. Substitute eases prediction and protects Mega Charizard X from status attempts such as Toxic from Toxapex and Thunder Wave from Clefable, granting it a free setup opportunity. However, this forces Mega Charizard X to give up either Roost or Dragon Claw, which reduces its longevity or potency. Outrage can be used over Dragon Claw to 2HKO the likes of Quagsire and Pyukumuku. However, locking itself into Outrage leaves Mega Charizard X vulnerable to being revenge killed by Fairy-types like Tapu Lele, while Baneful Bunker variants of Toxapex have a free opportunity to cripple it with poison. Mega Charizard X can also run other coverage options like Thunder Punch to hit Pelipper and Gyarados and Brick Break to threaten an OHKO on Mega Tyranitar, and Brick Break has the benefit of shattering dual screens. However, the use of these coverage options is very specific and forces it to give up Earthquake or Dragon Claw to run these moves. Mega Charizard X can also run a bulky Will-O-Wisp set to punish switch-ins, such as Mega Tyranitar and Landorus-T, but it reduces its effectiveness as a wallbreaker and sweeper.

Mega Charizard Y

Overheat is the highest-Base Power viable STAB move available for Mega Charizard Y, but the following Special Attack drop means that it can't be used as a main option and needs to be coupled with Flamethrower, meaning Mega Charizard Y is giving up a coverage moveslot for it. Surprisingly, Mega Charizard Y can be a decent secondary Defog user against the likes of Skarmory, Ferrothorn, and Gliscor. Toxic is an option to punish common switch-ins to Mega Charizard Y such as Kommo-o and Mega Latias, but it's useless against the likes of Chansey and Toxapex. Will-O-Wisp, while still not helpful against the aforementioned Pokemon, allows Mega Charizard Y to punish offensive Stealth Rock setters such as Garchomp, Kommo-o, and Mega Swampert and avoids shenanigans from Sucker Punch users such as Mega Mawile and Bisharp. An alternative EV spread of 252 HP / 148 Def / 108 Spe with a Bold nature lets Mega Charizard Y block the likes of Kartana and Mega Mawile more effectively and outpace Mega Swampert out of rain. However, the losses of power and Speed worsen its wallbreaking ability a lot.

Checks and Counters

Rock-type Pokemon and Coverage: Mega Diancie outpaces an unboosted Mega Charizard X, resists both STAB options, and can force it out with Diamond Storm; however, it must watch out for Earthquake. Mega Tyranitar has enough bulk to survive a +2 Earthquake without Stealth Rock and retaliate back with Stone Edge. Mega Charizard X must also be wary of Pokemon that can threaten it with Rock-type coverage, such as Stone Edge from Landorus-T and Tapu Bulu.

Entry Hazards and Residual Damage: The presence of Stealth Rock is detrimental for Charizard, both before and after Mega Evolving, as the chip damage taken will reduce its setup opportunities later in the game, especially if Mega Charizard X lacks Roost. After Mega Evolving, Mega Charizard X is also vulnerable to being worn down by Spikes and especially Toxic Spikes, as the poison damage taken from the latter will put it on a timer. Mega Charizard X is very prone to wearing itself down with recoil damage thanks to Flare Blitz. Mega Charizard X must also beware of Pokemon that have abilities or items that can inflict chip damage, such as Ferrothorn, Garchomp, and Rocky Helmet users, such as Tornadus-T, Skarmory, and Zapdos. Zapdos can also threaten to paralyze it thanks to Static. Mega Charizard X must also be wary of Pokemon that can cripple it with Toxic, such as Toxapex, Seismitoad, and Gastrodon, as they will put it on a ticking timer.

Bulky Water-types: Toxapex survives both of Mega Charizard X's STAB moves, as well as +1 Earthquake after Stealth Rock, and cripples it with Toxic and removes its stat boosts with Haze. Tapu Fini is a notable check thanks to its Dragon immunity and Misty Terrain, which reduces the damage its teammates take from Mega Charizard X's Dragon Claw. Additionally, it can pressure Mega Charizard X with Taunt + Nature's Madness, as well as repeated hits from Moonblast. However, it must watch out for the Swords Dance variant despite its Fire resistance, as +2 Flare Blitz will threaten it with a 2HKO. Mega Slowbro deserves a special mention because it has enough bulk to survive a +2 Dragon Claw and threaten it with status from Thunder Wave and Toxic, a 2HKO from Psychic, or a KO with Counter. Rarer among the list are Quagsire and Pyukumuku, as they ignore boosts with Unaware, heal with Recover, and threaten it with Earthquake or Toxic.

Ground-types: Mega Charizard X is very vulnerable to Ground-type attacks after Mega Evolving, as defensive Landorus-T and Hippowdon are bulky enough to survive its STAB moves after a Dragon Dance and retaliate back with Earthquake. Additionally, Landorus-T can soften Mega Charizard X's Attack stat thanks to Intimidate. However, they must beware of the Swords Dance variant. Garchomp poses a threat to variants lacking Dragon Claw, while Seismitoad and Gastrodon cripple Mega Charizard X with Toxic. Mega Swampert deserves a mention because it outspeeds +1 Mega Charizard X under the rain, has enough bulk to take +1 Dragon Claw, and fires back with Earthquake.

Faster Threats and Priority: Ash-Greninja, Tornadus-T, and Mega Alakazam outpace an unboosted Mega Charizard X and threaten it back with heavy damage, with the former threatening even a Dragon Dance-boosted variant with Water Shuriken. Choice Scarf Greninja outpaces Mega Charizard X after a Dragon Dance and threatens it with Rock Slide. Mega Medicham and Mega Lopunny can come in repeatedly via sacrifices and wear it down with Fake Out, especially if Mega Charizard X lacks Roost. Weather sweepers like Sand Rush Excadrill and Mega Swampert outpace a +1 Mega Charizard X under the sand or rain and fire back with Earthquake. Faster Choice Scarf users like Kartana can pick off Mega Charizard X at low HP; Mega Charizard X must also tread carefully against Ditto, as it can copy its stat boosts and turn them against it.

Mega Charizard Y

Faster Threats: Tapu Koko outspeeds and OHKOes Mega Charizard Y with its STAB Thunderbolt. Mega Lopunny can OHKO it with Fake Out followed by Frustration. Mega Pinsir can also OHKO it with Frustration boosted by Aerilate. However, most offensive threats are unable to switch into Mega Charizard Y directly.

Dragon-types: Mega Latias walls Mega Charizard Y, heals off any damage taken, and spreads paralysis with Thunder Wave. Mega Latios, even without bulk investment, is able to switch into any hit from Mega Charizard Y and, thanks to its better Speed, can heal off the damage and force it out with its STAB moves. Kommo-o resists Mega Charizard Y's STAB Fire-type moves and Solar Beam and is immune to Focus Blast thanks to Bulletproof, but it must be wary of the rare Air Slash. Kommo-o can also set up Stealth Rock. Garchomp can stomach some attacks, force Mega Charizard Y out with a faster Devastating Drake or Continental Crush, and set up Stealth Rock. Hydreigon, with bulk investment, walls Mega Charizard Y variants lacking Focus Blast and heals off any damage taken. Dragonite, especially with Multiscale, can take any hit from Mega Charizard Y and threaten it with Supersonic Skystrike. While uncommon, Mega Altaria walls Mega Charizard Y, heals off any damage taken, and spreads paralysis with Body Slam.

Water-types: Toxapex walls Mega Charizard Y and can threaten it back with Toxic. Volcanion with Assault Vest can take a few hits, allowing it to chip away at Mega Charizard Y and put it in the range of Explosion. Pelipper, thanks to Drizzle, weakens the power of Mega Charizard Y's STAB Fire-type moves, allowing Pelipper to either force it out with a boosted Scald or bring a rain-oriented threat on the field such as Ash-Greninja or Mega Swampert with a slower U-turn. Moreover, Pelipper is able to lock down Mega Charizard Y using Solar Beam.

Rock-types and Rock-type coverage: Mega Diancie resists Mega Charizard Y's STAB moves, outpaces it, and threatens an OHKO with Diamond Storm, additionally being able to set up Stealth Rock. The uncommon Mega Aerodactyl does the same thing but with the advantage of healing off damage thanks to Roost. Mega Charizard Y should be especially aware of not locking itself with Solar Beam if facing Tyranitar, as Tyranitar can OHKO it with Rock Slide. Moreover, Tyranitar can outpace Mega Charizard Y with Choice Scarf and potentially punish it with Pursuit. Mega Charizard Y also has to keep an eye on Rock-type coverage such as Stone Edge, commonly used by the likes of Landorus-T, Garchomp, and Tapu Bulu.

Chansey: Thanks to its bulk boosted by Eviolite, Chansey walls Mega Charizard Y and can set up Stealth Rock and spread paralysis and poison with Thunder Wave and Toxic, respectively.

Stealth Rock: Due to its quadruple weakness to Rock, the presence of Stealth Rock greatly limits the ability of Mega Charizard Y to switch in and wallbreak.

", "sets": { "Dragon Dance": { - "description": "

Moves

Dragon Dance turns Mega Charizard X into a devastating wallbreaker and a late-game cleaner. Tough Claws-boosted Flare Blitz hits neutral targets like Gliscor and Landorus-T hard, and it bowls over Grass- and Steel-types like Serperior, Ferrothorn, Skarmory, and Celesteela. Earthquake complements Flare Blitz, threatens Heatran, Mega Diancie, and Toxapex, and finishes off Mega Tyranitar after prior chip damage. Dragon Claw tears through fellow Dragon-types like Kyurem-B, Dragonite, Kommo-o, and opposing Mega Charizard X and hits Water-types like Rotom-W, Gastrodon, and Seismitoad hard. Finally, Roost allows Mega Charizard X to heal from the recoil damage taken from Flare Blitz at the cost of making it less potent against its fellow Dragon-types.

Set Details

The given Speed investment allows Mega Charizard X to Speed tie with Mega Medicham and opposing Mega Charizard formes. If Mega Charizard X's teammates have these Pokemon accounted for, it can afford to drop its Speed EVs to 216 to outspeed Kyurem-B and Tapu Lele.

Usage Tips

Mega Charizard X fills the role of a wallbreaker and late-game cleaner. Depending on the matchup, determine whether Mega Charizard X should be saved to sweep or sacrificially wallbreak for its teammates to clean up later in the game, and act accordingly. If Mega Charizard X's goal isn't to sweep, it can soften checks like Landorus-T and Tapu Fini by attacking immediately for its teammates to clean up. It is very important that entry hazards are removed from the battlefield, as this will prevent Mega Charizard X from setting up. The best methods of bringing Charizard in are aggressive switches, pivot support from Volt Switch and U-turn, and letting it come in after a teammate has fainted. Mega Charizard X often finds setup opportunities against Grass- and Steel-types like non-Thunder Wave Ferrothorn, Kartana, and Mega Scizor and passive Pokemon like non-Thunder Wave Clefable, as its typing and good bulk let it switch in against them and nab a free boost. Charizard can also delay Mega Evolving to set up on Ground-type Pokemon, such as Gliscor and certain variants of Landorus-T, thanks to its Ground immunity, letting it potentially force mind games against them. After it Mega Evolves, it will gain a crucial Electric resistance and neutrality to Water-type moves, letting it more easily handle Zapdos and Rotom-W at the cost of being vulnerable to Ground-type moves. Mega Charizard X must avoid setting up if priority users like Ash-Greninja and bulky Water-types like Slowbro are still active and wait until they are removed or weakened before attempting to set up. Mega Charizard X must avoid paralysis at all costs, as it will ruin its chance to wallbreak or sweep, so it is a good idea to scout for Pokemon that can potentially spread paralysis like Clefable and Ferrothorn. If Mega Charizard X has Roost, it can more easily set up against passive Pokemon like non-Thunder Wave Clefable and Rotom-W and non-Toxic Toxapex, and it takes advantage of forced switches from Pokemon like Mega Scizor to use the opportunity to heal itself if its HP runs low. However, Mega Charizard X must be careful around Rotom-W variants that pack Waterium Z. Mega Charizard X must also be wary of Pokemon that can inflict chip damage or have abilities that can afflict it with paralysis, such as Garchomp and Rocky Helmet users like Zapdos, as it will be easier to deal with, especially since Mega Charizard X has to rely on its contact moves to deal with them.

Team Options

Dragon Dance Mega Charizard X fits like a glove on offense, bulky offense, and hyper offense teams, which value its role as a physical Fire-type sweeper and its ability to threaten common balance teams. Entry hazard removal is a top priority, so it appreciates pairing with a Defogger like Tapu Fini and Serperior. Tapu Fini checks Ash-Greninja, pressures bulkier teams with Taunt + Nature's Madness, and summons Misty Terrrain, allowing Mega Charizard X to safely set up without being bothered by attempted status ailments from the likes of Toxapex and Clefable. Serperior takes on bulky Water- and Ground-types like Slowbro, Gastrodon, Seismitoad, and defensive Landorus-T and provides paralysis support from Glare, crippling faster targets like Mega Alakazam, and on hyper offense teams, it can use Taunt to stop hazards from being set up, paving the way for Mega Charizard X to clean up later in the game. Ash-Greninja greatly appreciates Mega Charizard X removing Grass-types like Tapu Bulu and Ferrothorn, and they can overwhelm shared checks like Tapu Fini with repeated attacks, especially with Spikes support. Other Grass-types like Kartana and Tapu Bulu are also solid partners; Choice Scarf Kartana provides a solid cleaning option that greatly benefits from Mega Charizard X threatening Zapdos and Steel-types like Skarmory, Celesteela, and Mega Scizor, while Swords Dance and Choice Band variants put heavy pressure on Slowbro and Landorus-T. Tapu Bulu handles Ash-Greninja and summons Grassy Terrain, providing Mega Charizard X with extra longevity, complementing Roost, and decreasing the damage it takes from Earthquake after Mega Evolving. On hyper offense teams, a dedicated lead such as Taunt Mew, Excadrill, and Imprison Landorus-T is greatly beneficial, as it can prevent hazards from being set up while setting up its own. Fellow Dragon Dance sweepers like Gyarados and Dragonite complement Mega Charizard X very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Magearna provides a solid answer to the likes of Ash-Greninja, Mega Alakazam, and Slowbro, and in return, Mega Charizard X removes Magearna checks like Heatran, Victini, Chansey, and Mega Scizor. Mega Charizard X also enjoys partnering with Volcarona, combining their firepower to break holes through bulkier teams and allowing the other to clean up late-game. Kommonium Z Kommo-o is another solid teammate, as it can pressure Haze Toxapex with Taunt, forcing chip damage against it, and Kommo-o greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia is a safe switch-in against Ground-type attacks aimed at Mega Charizard X and provides crucial support with Thunder Wave to cripple the likes of Mega Alakazam and Lunar Dance to restore Mega Charizard X back in top condition and grant another chance to sweep. Tapu Lele softens opposing teams for Mega Charizard X to clean up late-game, greatly benefits from the removal of Steel-types, and denies priority moves, such as Fake Out from Mega Medicham and Mega Lopunny.

" + "description": "

Moves

Dragon Dance turns Mega Charizard X into a devastating wallbreaker and a late-game cleaner. Tough Claws-boosted Flare Blitz hits neutral targets like Gliscor and Landorus-T hard, and it bowls over Grass- and Steel-types like Serperior, Ferrothorn, Skarmory, and Celesteela. Earthquake complements Flare Blitz, threatens Heatran, Mega Diancie, and Toxapex, and finishes off Mega Tyranitar after prior chip damage. Dragon Claw tears through fellow Dragon-types like Kyurem-B, Dragonite, Kommo-o, and opposing Mega Charizard X and hits Water-types like Rotom-Wash, Gastrodon, and Seismitoad hard. Finally, Roost allows Mega Charizard X to heal from the recoil damage taken from Flare Blitz at the cost of making it less potent against its fellow Dragon-types.

Set Details

The given Speed investment allows Mega Charizard X to Speed tie with Mega Medicham and opposing Mega Charizard formes. If Mega Charizard X's teammates have these Pokemon accounted for, it can afford to drop its Speed EVs to 216 to outspeed Kyurem-B and Tapu Lele.

Usage Tips

Mega Charizard X fills the role of a wallbreaker and late-game cleaner. Depending on the matchup, determine whether Mega Charizard X should be saved to sweep or sacrificially wallbreak for its teammates to clean up later in the game, and act accordingly. If Mega Charizard X's goal isn't to sweep, it can soften checks like Landorus-T and Tapu Fini by attacking immediately for its teammates to clean up. It is very important that entry hazards are removed from the battlefield, as this will prevent Mega Charizard X from setting up. The best methods of bringing Charizard in are aggressive switches, pivot support from Volt Switch and U-turn, and letting it come in after a teammate has fainted. Mega Charizard X often finds setup opportunities against Grass- and Steel-types like non-Thunder Wave Ferrothorn, Kartana, and Mega Scizor and passive Pokemon like non-Thunder Wave Clefable, as its typing and good bulk let it switch in against them and nab a free boost. Charizard can also delay Mega Evolving to set up on Ground-type Pokemon, such as Gliscor and certain variants of Landorus-T, thanks to its Ground immunity, letting it potentially force mind games against them. After it Mega Evolves, it will gain a crucial Electric resistance and neutrality to Water-type moves, letting it more easily handle Zapdos and Rotom-Wash at the cost of being vulnerable to Ground-type moves. Mega Charizard X must avoid setting up if priority users like Ash-Greninja and bulky Water-types like Slowbro are still active and wait until they are removed or weakened before attempting to set up. Mega Charizard X must avoid paralysis at all costs, as it will ruin its chance to wallbreak or sweep, so it is a good idea to scout for Pokemon that can potentially spread paralysis like Clefable and Ferrothorn. If Mega Charizard X has Roost, it can more easily set up against passive Pokemon like non-Thunder Wave Clefable and Rotom-Wash and non-Toxic Toxapex, and it takes advantage of forced switches from Pokemon like Mega Scizor to use the opportunity to heal itself if its HP runs low. However, Mega Charizard X must be careful around Rotom-Wash variants that pack Waterium Z. Mega Charizard X must also be wary of Pokemon that can inflict chip damage or have abilities that can afflict it with paralysis, such as Garchomp and Rocky Helmet users like Zapdos, as it will be easier to deal with, especially since Mega Charizard X has to rely on its contact moves to deal with them.

Team Options

Dragon Dance Mega Charizard X fits like a glove on offense, bulky offense, and hyper offense teams, which value its role as a physical Fire-type sweeper and its ability to threaten common balance teams. Entry hazard removal is a top priority, so it appreciates pairing with a Defogger like Tapu Fini and Serperior. Tapu Fini checks Ash-Greninja, pressures bulkier teams with Taunt + Nature's Madness, and summons Misty Terrrain, allowing Mega Charizard X to safely set up without being bothered by attempted status ailments from the likes of Toxapex and Clefable. Serperior takes on bulky Water- and Ground-types like Slowbro, Gastrodon, Seismitoad, and defensive Landorus-T and provides paralysis support from Glare, crippling faster targets like Mega Alakazam, and on hyper offense teams, it can use Taunt to stop hazards from being set up, paving the way for Mega Charizard X to clean up later in the game. Ash-Greninja greatly appreciates Mega Charizard X removing Grass-types like Tapu Bulu and Ferrothorn, and they can overwhelm shared checks like Tapu Fini with repeated attacks, especially with Spikes support. Other Grass-types like Kartana and Tapu Bulu are also solid partners; Choice Scarf Kartana provides a solid cleaning option that greatly benefits from Mega Charizard X threatening Zapdos and Steel-types like Skarmory, Celesteela, and Mega Scizor, while Swords Dance and Choice Band variants put heavy pressure on Slowbro and Landorus-T. Tapu Bulu handles Ash-Greninja and summons Grassy Terrain, providing Mega Charizard X with extra longevity, complementing Roost, and decreasing the damage it takes from Earthquake after Mega Evolving. On hyper offense teams, a dedicated lead such as Taunt Mew, Excadrill, and Imprison Landorus-T is greatly beneficial, as it can prevent hazards from being set up while setting up its own. Fellow Dragon Dance sweepers like Gyarados and Dragonite complement Mega Charizard X very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Magearna provides a solid answer to the likes of Ash-Greninja, Mega Alakazam, and Slowbro, and in return, Mega Charizard X removes Magearna checks like Heatran, Victini, Chansey, and Mega Scizor. Mega Charizard X also enjoys partnering with Volcarona, combining their firepower to break holes through bulkier teams and allowing the other to clean up late-game. Kommonium Z Kommo-o is another solid teammate, as it can pressure Haze Toxapex with Taunt, forcing chip damage against it, and Kommo-o greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia is a safe switch-in against Ground-type attacks aimed at Mega Charizard X and provides crucial support with Thunder Wave to cripple the likes of Mega Alakazam and Lunar Dance to restore Mega Charizard X back in top condition and grant another chance to sweep. Tapu Lele softens opposing teams for Mega Charizard X to clean up late-game, greatly benefits from the removal of Steel-types, and denies priority moves, such as Fake Out from Mega Medicham and Mega Lopunny.

" }, "Drought Wallbreaker Y": { - "description": "

Moves

Flamethrower, boosted by sun, allows Mega Charizard Y to deal significant damage to Pokemon neutral to Fire such as Gliscor, Clefable, and Zapdos. Moreover, the high amount of PP with the odds to inflict burn makes it the most consistent option during longer matchups against Pokemon such as Toxapex, Chansey, and Mega Latias. However, the higher Base Power of Fire Blast can be vital, since it allows Mega Charizard Y to reach better rolls and OHKO the likes of Tapu Lele, Zapdos, and defensive Landorus-T. Focus Blast lets Mega Charizard Y OHKO Mega Tyranitar and 2HKO specially defensive Heatran. Hidden Power Ground, on teams where Mega Charizard Y doesn't need to hit Tyranitar hard, keeps the 2HKO on Heatran and has more PP and perfect accuracy. Solar Beam complements Drought superbly, giving Mega Charizard Y an option to hit Water-types such as Gastrodon, Tapu Fini, and Rotom-W. Roost greatly improves Mega Charizard Y's longevity, allowing it to better handle the likes of Mega Mawile and Mega Swampert and to heal off damage from Stealth Rock.

Set Details

Blaze is preferred over Solar Power to avoid taking damage from opposing sun setters before Mega Evolving. A Timid nature with maximum Speed investment is preferred to outpace Kyurem-B and Tapu Lele and ensure it Speed ties with other base 100 Speed Pokemon like Mega Medicham and Manaphy.

Usage Tips

A fundamental aspect with Mega Charizard Y is to understand Drought is the main enabler that allows its teammates to thrive. To allow this dynamic, the field must be free of Stealth Rock, letting Mega Charizard Y access the field without issue. Against offensive teams, Mega Charizard Y should be brought safely onto the field as many times as possible via the support of U-turn and Volt Switch as well as taking advantage of Mega Charizard Y's typing to make aggressive switches on specific situations such as Kartana using its STAB moves and more passive Pokemon like Ferrothorn and defensive Landorus-T setting up entry hazards. Its ability to wallbreak and the lack of real checks to it in those matchups mean Mega Charizard Y will often claim a KO, quickly disassembling those structures and giving opportunities to its teammates to clean up. However, during long-drawn matches, Mega Charizard Y has to be used more carefully, using its immunity to Spikes and Toxic Spikes, Roost, Flamethrower, and other teammates to slowly drain PP from its checks' recovery moves until it can finally break through. When facing opposing weather teams, Mega Charizard Y is essential with its ability to turn the weather into sun and shut down the main threats in those teams such as Mega Swampert and Excadrill.

Team Options

Mega Charizard Y fits best on balance and bulky offense, since they are the main playstyles able to provide the necessary support. When it comes to Mega Charizard Y, having two ways of removing entry hazards is generally necessary. The best candidates for that role are Kartana, Gliscor, and Tapu Fini, with Choice Scarf Landorus-T and Excadrill able to act as secondary hazard removal. Kartana can also remove items from the likes of Toxapex and Chansey with Knock Off, and it appreciates Mega Charizard Y clearing other weathers, boosting the amount of HP recovered by Synthesis. Landorus-T, Gliscor, and Excadrill provide an essential immunity to Electric, with Excadrill able to set up Stealth Rock and Landorus-T and Gliscor able to bring Mega Charizard Y onto the field more easily thanks to U-turn. Although it's not intuitive, Tapu Fini is not always dependant of the power of its Water-type moves to function, so its ability to act as a check for the likes of Ash-Greninja and Heatran is still valid in the context of sun. Moreover, a trapper set, with Nature's Madness, Whirlpool, and Taunt, makes for a good partner with Mega Charizard Y, since it can remove the likes of Toxapex and Chansey for it. Pursuit support from the likes of Weavile and Tyranitar, although not mandatory, is appreciated to deal with the likes of Mega Latias and Chansey more effectively. Weavile is helpful to threaten Dragon-types such as Garchomp and Kommo-o and remove Toxapex and Chansey's items with Knock Off, with Mega Charizard Y able to pressure Mega Scizor and Fairy-types for Weavile. The ability of Tyranitar to chip down Mega Charizard Y's counters such as Chansey and Toxapex with sand is a nice addition, especially if Excadrill is used in the mix, as sand allows Excadrill to provide additional speed control thanks to Sand Rush. Since Mega Charizard Y brings sun on the field, users of recovery moves dependant on weather such as Cresselia, Necrozma, and Serperior are all good partners. Cresselia can act as a late-game wincon thanks to Calm Mind or support Mega Charizard Y with Future Sight for Toxapex and Thunder Wave to slow down faster threats such as Mega Lopunny and Mega Pinsir, while Mega Charizard Y can pressure Steel-types for Cresselia. Necrozma can set up Stealth Rock and is able to threaten out Toxapex with Photon Geyser and Heatran with Earth Power. Serperior can harass Mega Charizard Y's counters with Glare, Knock Off, and Taunt. In the same logic, Fire-types, having the power of their STAB moves boosted thanks to Drought, form a deadly core with Mega Charizard Y, able to overwhelm shared checks. The best examples of this are Heatran and Victini. Heatran provides a useful Fire-type immunity, sets up Stealth Rock, and can trap Toxapex and Chansey with Magma Storm and Taunt for Mega Charizard Y. Victini can not only act as a nuclear warhead under sun with V-create but also lure the likes of Toxapex and Mega Latias to KO them with Final Gambit, greatly helping Mega Charizard Y. Certain offensive Dragon-types make for decent partners with Mega Charizard Y; Garchomp is a Ground-type that can set up Stealth Rock and potentially lure Mega Latias to KO it with Devastating Drake. Kyurem pressures Toxapex with Earth Power and Mega Latias with Ice Beam, and it can also drain Chansey's PP with a combination of Pressure, Substitute, and Roost, helping Mega Charizard Y break through it long-term.

" + "description": "

Moves

Flamethrower, boosted by sun, allows Mega Charizard Y to deal significant damage to Pokemon neutral to Fire such as Gliscor, Clefable, and Zapdos. Moreover, the high amount of PP with the odds to inflict burn makes it the most consistent option during longer matchups against Pokemon such as Toxapex, Chansey, and Mega Latias. However, the higher Base Power of Fire Blast can be vital, since it allows Mega Charizard Y to reach better rolls and OHKO the likes of Tapu Lele, Zapdos, and defensive Landorus-T. Focus Blast lets Mega Charizard Y OHKO Mega Tyranitar and 2HKO specially defensive Heatran. Hidden Power Ground, on teams where Mega Charizard Y doesn't need to hit Tyranitar hard, keeps the 2HKO on Heatran and has more PP and perfect accuracy. Solar Beam complements Drought superbly, giving Mega Charizard Y an option to hit Water-types such as Gastrodon, Tapu Fini, and Rotom-Wash. Roost greatly improves Mega Charizard Y's longevity, allowing it to better handle the likes of Mega Mawile and Mega Swampert and to heal off damage from Stealth Rock.

Set Details

Blaze is preferred over Solar Power to avoid taking damage from opposing sun setters before Mega Evolving. A Timid nature with maximum Speed investment is preferred to outpace Kyurem-B and Tapu Lele and ensure it Speed ties with other base 100 Speed Pokemon like Mega Medicham and Manaphy.

Usage Tips

A fundamental aspect with Mega Charizard Y is to understand Drought is the main enabler that allows its teammates to thrive. To allow this dynamic, the field must be free of Stealth Rock, letting Mega Charizard Y access the field without issue. Against offensive teams, Mega Charizard Y should be brought safely onto the field as many times as possible via the support of U-turn and Volt Switch as well as taking advantage of Mega Charizard Y's typing to make aggressive switches on specific situations such as Kartana using its STAB moves and more passive Pokemon like Ferrothorn and defensive Landorus-T setting up entry hazards. Its ability to wallbreak and the lack of real checks to it in those matchups mean Mega Charizard Y will often claim a KO, quickly disassembling those structures and giving opportunities to its teammates to clean up. However, during long-drawn matches, Mega Charizard Y has to be used more carefully, using its immunity to Spikes and Toxic Spikes, Roost, Flamethrower, and other teammates to slowly drain PP from its checks' recovery moves until it can finally break through. When facing opposing weather teams, Mega Charizard Y is essential with its ability to turn the weather into sun and shut down the main threats in those teams such as Mega Swampert and Excadrill.

Team Options

Mega Charizard Y fits best on balance and bulky offense, since they are the main playstyles able to provide the necessary support. When it comes to Mega Charizard Y, having two ways of removing entry hazards is generally necessary. The best candidates for that role are Kartana, Gliscor, and Tapu Fini, with Choice Scarf Landorus-T and Excadrill able to act as secondary hazard removal. Kartana can also remove items from the likes of Toxapex and Chansey with Knock Off, and it appreciates Mega Charizard Y clearing other weathers, boosting the amount of HP recovered by Synthesis. Landorus-T, Gliscor, and Excadrill provide an essential immunity to Electric, with Excadrill able to set up Stealth Rock and Landorus-T and Gliscor able to bring Mega Charizard Y onto the field more easily thanks to U-turn. Although it's not intuitive, Tapu Fini is not always dependant of the power of its Water-type moves to function, so its ability to act as a check for the likes of Ash-Greninja and Heatran is still valid in the context of sun. Moreover, a trapper set, with Nature's Madness, Whirlpool, and Taunt, makes for a good partner with Mega Charizard Y, since it can remove the likes of Toxapex and Chansey for it. Pursuit support from the likes of Weavile and Tyranitar, although not mandatory, is appreciated to deal with the likes of Mega Latias and Chansey more effectively. Weavile is helpful to threaten Dragon-types such as Garchomp and Kommo-o and remove Toxapex and Chansey's items with Knock Off, with Mega Charizard Y able to pressure Mega Scizor and Fairy-types for Weavile. The ability of Tyranitar to chip down Mega Charizard Y's counters such as Chansey and Toxapex with sand is a nice addition, especially if Excadrill is used in the mix, as sand allows Excadrill to provide additional speed control thanks to Sand Rush. Since Mega Charizard Y brings sun on the field, users of recovery moves dependant on weather such as Cresselia, Necrozma, and Serperior are all good partners. Cresselia can act as a late-game wincon thanks to Calm Mind or support Mega Charizard Y with Future Sight for Toxapex and Thunder Wave to slow down faster threats such as Mega Lopunny and Mega Pinsir, while Mega Charizard Y can pressure Steel-types for Cresselia. Necrozma can set up Stealth Rock and is able to threaten out Toxapex with Photon Geyser and Heatran with Earth Power. Serperior can harass Mega Charizard Y's counters with Glare, Knock Off, and Taunt. In the same logic, Fire-types, having the power of their STAB moves boosted thanks to Drought, form a deadly core with Mega Charizard Y, able to overwhelm shared checks. The best examples of this are Heatran and Victini. Heatran provides a useful Fire-type immunity, sets up Stealth Rock, and can trap Toxapex and Chansey with Magma Storm and Taunt for Mega Charizard Y. Victini can not only act as a nuclear warhead under sun with V-create but also lure the likes of Toxapex and Mega Latias to KO them with Final Gambit, greatly helping Mega Charizard Y. Certain offensive Dragon-types make for decent partners with Mega Charizard Y; Garchomp is a Ground-type that can set up Stealth Rock and potentially lure Mega Latias to KO it with Devastating Drake. Kyurem pressures Toxapex with Earth Power and Mega Latias with Ice Beam, and it can also drain Chansey's PP with a combination of Pressure, Substitute, and Roost, helping Mega Charizard Y break through it long-term.

" }, "Swords Dance": { - "description": "

Moves

Swords Dance allows Mega Charizard X to zero in on its wallbreaking potential, trading the Speed boost from Dragon Dance to make it even more of a menace to defensive teams. Some examples of its wallbreaking power after a Swords Dance are OHKOing Seismitoad, Chansey after Stealth Rock, and defensive Landorus-T after Intimidate and Stealth Rock. Additionally, it 2HKOes Slowbro, Tapu Fini, and physically defensive Toxapex. The outrageous power of Tough Claws-boosted Flare Blitz is a huge part of this set, as, despite the recoil perhaps being antithetical to a bulky set, other potential options like Fire Punch are too much of a drop in power. Dragon Claw lets Mega Charizard X slice through Mega Latias and Kommo-o and, most importantly, hit many Fire-resistant Pokemon like Rotom-W, Toxapex, and Slowbro neutrally. Dragon Claw is also useful to minimize the amount of recoil damage Charizard has to take, as it can be used instead of Flare Blitz in cases where both are effective. Roost lets Charizard heal the recoil damage from Flare Blitz and entry hazards and set up on the likes of Rotom-W and Assault Vest Magearna. Earthquake could also be used over Dragon Claw to hit Heatran and Toxapex and beat Tapu Fini without Flare Blitz recoil damage, though it hurts Charizard's matchup against opposing Dragon- and Water-types like Mega Latias, Rotom-W, and Slowbro.

Set Details

The given EV spread is preferred to give Charizard maximum firepower and Speed tie with Mega Medicham, opposing Mega Charizard formes, and Volcarona. Alternatively, a spread of 248 HP / 76 Def / 12 SpD / 172 Spe with an Adamant nature can be used to improve Charizard's bulk: the Defense investment allows it to survive Earthquake from offensive Landorus-T and High Jump Kick from Mega Medicham; the Special Defense investment allows it to survive Supersonic Skystrike from offensive Tornadus-T; and the Speed investment allows it to outspeed Timid Heatran. However, this spread reduces Charizard's power and Speed, weakening its matchup against Gliscor and preventing it from revenge killing Hoopa-U, Tapu Lele, and Kyurem-B. This means the spread should only be used alongside other teammates capable of revenge killing the listed foes.

Usage Tips

Mega Charizard X has great bulk, but it's better to save it for trading hits with the likes of Tapu Fini and Slowbro and bring it in safely against passive defensive Pokemon like Jirachi and Clefable, via pivot moves, or when a teammate gets KOed. It's similarly important to keep entry hazards clear from the field, as they severely hinder Charizard's ability to set up, especially since it isn't boosting its Speed, meaning a wider amount of Pokemon can potentially revenge kill it. Charizard can use the Ground immunity its non-Mega forme possesses to set up safely against defensive Landorus-T and Gliscor, so it's better to wait until the power, typing, or extra bulk of its Mega forme is needed to Mega Evolve. Mega Charizard X's good bulk allows it to switch into certain offensive threats like Volcarona, Choice Scarf Kartana, and Choice Band Victini while Stealth Rock isn't up, especially if it's running the secondary defensive EV spread. A good setup opportunity is often good enough to earn a KO against defensive teams, so watch for typical setup fodder like Mega Sableye, defensive Magearna, and Choice-locked Kartana.

Team Options

Swords Dance Mega Charizard X is commonly used on balance teams that appreciate its great matchup against opposing balance teams. Entry hazard removal is a top priority, with Defoggers like Tornadus-T, Gliscor, and Kartana clearing the field and allowing Charizard to make the most of its bulk by setting up. Cleric support from the likes of Chansey, Clefable, and Magearna is also something to consider; it takes a lot of the guesswork away from Charizard's matchups against the likes of Ferrothorn and Rotom-W, which can potentially carry Thunder Wave, and allows Charizard to safely KO Serperior, with the paralysis from Glare being removed later. It also helps against Pokemon like Seismitoad and Gliscor that may use Toxic to hinder a non-Mega Charizard's setup, as well as Pokemon Mega Charizard X can't outright OHKO like Slowbro and Toxapex. A Wish user like Chansey or Jirachi can ease Charizard's time getting onto the field, nullifying an attack as it switches in and helping out when hazards are up. When using the aforementioned defensive EV spread, pair Charizard with a solid revenge killer, like Weavile, Kartana, or Ditto, as due to the lower Speed, it can't revenge kill threats like Tapu Lele and Kyurem-B. A solid Heatran answer like Seismitoad or Gliscor makes for a good teammate, as without Earthquake, Heatran can wall and threaten Charizard. Toxic Spikes from Toxapex can hinder Tapu Fini and Slowbro and put opposing revenge killers like Garchomp and Ditto on a timer. Fast offensive Pokemon like Weavile and Tapu Koko appreciate Mega Charizard X's wallbreaking ability, which leaves a ruined opposing team for them to clean up.

" + "description": "

Moves

Swords Dance allows Mega Charizard X to zero in on its wallbreaking potential, trading the Speed boost from Dragon Dance to make it even more of a menace to defensive teams. Some examples of its wallbreaking power after a Swords Dance are OHKOing Seismitoad, Chansey after Stealth Rock, and defensive Landorus-T after Intimidate and Stealth Rock. Additionally, it 2HKOes Slowbro, Tapu Fini, and physically defensive Toxapex. The outrageous power of Tough Claws-boosted Flare Blitz is a huge part of this set, as, despite the recoil perhaps being antithetical to a bulky set, other potential options like Fire Punch are too much of a drop in power. Dragon Claw lets Mega Charizard X slice through Mega Latias and Kommo-o and, most importantly, hit many Fire-resistant Pokemon like Rotom-Wash, Toxapex, and Slowbro neutrally. Dragon Claw is also useful to minimize the amount of recoil damage Charizard has to take, as it can be used instead of Flare Blitz in cases where both are effective. Roost lets Charizard heal the recoil damage from Flare Blitz and entry hazards and set up on the likes of Rotom-Wash and Assault Vest Magearna. Earthquake could also be used over Dragon Claw to hit Heatran and Toxapex and beat Tapu Fini without Flare Blitz recoil damage, though it hurts Charizard's matchup against opposing Dragon- and Water-types like Mega Latias, Rotom-Wash, and Slowbro.

Set Details

The given EV spread is preferred to give Charizard maximum firepower and Speed tie with Mega Medicham, opposing Mega Charizard formes, and Volcarona. Alternatively, a spread of 248 HP / 76 Def / 12 SpD / 172 Spe with an Adamant nature can be used to improve Charizard's bulk: the Defense investment allows it to survive Earthquake from offensive Landorus-T and High Jump Kick from Mega Medicham; the Special Defense investment allows it to survive Supersonic Skystrike from offensive Tornadus-T; and the Speed investment allows it to outspeed Timid Heatran. However, this spread reduces Charizard's power and Speed, weakening its matchup against Gliscor and preventing it from revenge killing Hoopa-U, Tapu Lele, and Kyurem-B. This means the spread should only be used alongside other teammates capable of revenge killing the listed foes.

Usage Tips

Mega Charizard X has great bulk, but it's better to save it for trading hits with the likes of Tapu Fini and Slowbro and bring it in safely against passive defensive Pokemon like Jirachi and Clefable, via pivot moves, or when a teammate gets KOed. It's similarly important to keep entry hazards clear from the field, as they severely hinder Charizard's ability to set up, especially since it isn't boosting its Speed, meaning a wider amount of Pokemon can potentially revenge kill it. Charizard can use the Ground immunity its non-Mega forme possesses to set up safely against defensive Landorus-T and Gliscor, so it's better to wait until the power, typing, or extra bulk of its Mega forme is needed to Mega Evolve. Mega Charizard X's good bulk allows it to switch into certain offensive threats like Volcarona, Choice Scarf Kartana, and Choice Band Victini while Stealth Rock isn't up, especially if it's running the secondary defensive EV spread. A good setup opportunity is often good enough to earn a KO against defensive teams, so watch for typical setup fodder like Mega Sableye, defensive Magearna, and Choice-locked Kartana.

Team Options

Swords Dance Mega Charizard X is commonly used on balance teams that appreciate its great matchup against opposing balance teams. Entry hazard removal is a top priority, with Defoggers like Tornadus-T, Gliscor, and Kartana clearing the field and allowing Charizard to make the most of its bulk by setting up. Cleric support from the likes of Chansey, Clefable, and Magearna is also something to consider; it takes a lot of the guesswork away from Charizard's matchups against the likes of Ferrothorn and Rotom-Wash, which can potentially carry Thunder Wave, and allows Charizard to safely KO Serperior, with the paralysis from Glare being removed later. It also helps against Pokemon like Seismitoad and Gliscor that may use Toxic to hinder a non-Mega Charizard's setup, as well as Pokemon Mega Charizard X can't outright OHKO like Slowbro and Toxapex. A Wish user like Chansey or Jirachi can ease Charizard's time getting onto the field, nullifying an attack as it switches in and helping out when hazards are up. When using the aforementioned defensive EV spread, pair Charizard with a solid revenge killer, like Weavile, Kartana, or Ditto, as due to the lower Speed, it can't revenge kill threats like Tapu Lele and Kyurem-B. A solid Heatran answer like Seismitoad or Gliscor makes for a good teammate, as without Earthquake, Heatran can wall and threaten Charizard. Toxic Spikes from Toxapex can hinder Tapu Fini and Slowbro and put opposing revenge killers like Garchomp and Ditto on a timer. Fast offensive Pokemon like Weavile and Tapu Koko appreciate Mega Charizard X's wallbreaking ability, which leaves a ruined opposing team for them to clean up.

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Other Options

Encore allows Mega Alakazam to beat Calm Mind sweepers like Mega Latias, Reuniclus, and Cresselia, as well as making the likes of Chansey and Gastrodon completely free to switch into via locking them into recovery moves. Substitute eases prediction and can foil revenge killing attempts by the likes of Choice Scarf Kartana and Fake Out Mega Lopunny if it manages to keep it up after getting a KO. Hidden Power Ice gives Mega Alakazam a clean OHKO against Landorus-T, utility Gliscor, and Garchomp, as well as OHKOing specially defensive Gliscor after Stealth Rock. Dazzling Gleam threatens Mega Sableye with a 2HKO and it's a high-accuracy option against Weavile, OHKOing it after one layer of Spikes.

Checks and Counters

Steel-types: Bulky Steel-types like Magearna, Jirachi, and Celesteela can handle Mega Alakazam's Psychic and are aren't weak to Focus Blast, allowing them to defensively check it. Mega Scizor avoids the 2HKO from Focus Blast and can hit back with Bullet Punch or Pursuit trap Mega Alakazam.

Other Defensive Answers: Chansey takes very little from Mega Alakazam's attacks and can either chip it down with Seismic Toss or force it out with status, though it can be irritated by Taunt variants and can't threaten Alakazam with Toxic before it Mega Evolves. Mega Sableye makes use of its immunities to handle Mega Alakazam very well, and there's little Alakazam can do to it. Cresselia is so immensely bulky that it can actually switch into and set up on even Shadow Ball Mega Alakazam, barring bad luck with Special Defense drops. Alolan Muk is a niche dedicated answer to Mega Alakazam that takes very little from its attacks and can Pursuit trap it without much hassle. Other specially defensive sponges like Gastrodon, Calm Clefable, specially defensive Gliscor, and Tapu Bulu avoid the 2HKO from Psychic and can beat Mega Alakazam one-on-one when at high HP.

Priority: Priority attacks like Fake Out from Mega Medicham and Mega Lopunny, Bullet Punch from Mega Scizor, and Aqua Jet from Crawdaunt can chip Mega Alakazam down and threaten it out at low health, with Mega Mawile's Sucker Punch OHKOing outright. Mega Lopunny and Mega Medicham can even run Quick Attack and Bullet Punch, respectively, alongside Fake Out to be even better against Mega Alakazam. However, Mega Alakazam is often paired with Psychic Terrain to give it a temporary immunity to all of these attacks.

Choice Scarf Users: Choice Scarf users like Landorus-T, Kartana, and Victini can chase out Mega Alakazam with ease should they get in safely, threatening to OHKO it.

", "sets": { "Offensive": { - "description": "

Moves

Psychic is Mega Alakazam's most reliable Psychic-type STAB move, useful for targets like Mega Lopunny and Toxapex as well as slamming neutral targets like Tapu Fini switching in. Focus Blast is the ultimate complement to Psychic, giving Mega Alakazam a way to threaten various Steel-types like Heatran, Ferrothorn, and Excadrill, as well as Dark-types like Weavile and Mega Tyranitar, OHKOing the former and standard variants of the latter, and preventing a safe Pursuit trap. Shadow Ball gives Mega Alakazam a way to hit Psychic-types like Mega Latias, Jirachi, and Cresselia, which would otherwise completely wall it. Recover gives Mega Alakazam longevity to prevent it from succumbing to chip damage from non-lethal attacks like Chansey's Seismic Toss and Heatran's Earth Power or entry hazards. Calm Mind gives Mega Alakazam a useful power boost for cleaning late-game, lets it break through shaky checks like Mega Latias and Cresselia, and makes it fare better against special attacking Pokemon like Tapu Fini and Clefable. Energy Ball gives Mega Alakazam a consistent OHKO against Mega Swampert, Gastrodon, and Seismitoad, with the first being even more useful due to Mega Alakazam having Trace to copy Swift Swim. Taunt allows Mega Alakazam to shut down recovery attempts from the likes of Chansey, Gastrodon, and Jirachi, entry hazards from the likes of Heatran and Chansey, and Leech Seed from Celesteela and Ferrothorn. Knock Off has very little offensive threat attached to it, but it's incredibly irritating to switch-ins like Chansey, Assault Vest Magearna, and Celesteela, hindering either their bulk or their longevity.

Set Details

Mega Alakazam likes to run maximum Speed in order to Speed tie with itself, with the benefit of outspeeding +1 Gyarados included. Another option is a spread of 120 HP / 252 SpA / 136 Spe that outspeeds Mega Lopunny and maximizes bulk, notably surviving U-turn from Choice Scarf Landorus-T and being favored to survive Earthquake, too.

Usage Tips

Owing to its immense power, Mega Alakazam has usage both early- and mid-game as a wallbreaker and late-game as a cleaner. It's quite risky to switch Mega Alakazam directly into most Pokemon, but it finds entry against passive walls like Toxapex, which it proceeds to steal Regenerator from, and defensive Kommo-o, as well as specially defensive Heatran, which has its main attacking type made useless by Mega Alakazam copying Flash Fire. For the most part, Mega Alakazam relies on offensive pressure to create opportunities for it to use its utility options. In matchups where Mega Alakazam poses absolutely no threat, such as against a stall team with multiple counters like Mega Sableye and Chansey, it's always better to not Mega Evolve, allowing it to absorb status like Toxapex's Toxic. In terms of offensive abilities that Mega Alakazam can steal with Trace, some notable examples are Beast Boost from Ultra Beasts like Kartana and Celesteela and Soul Heart from Magearna, giving it boosts to its Speed and Special Attack, respectively, Protean from Greninja to give it STAB on all of its coverage moves, Swift Swim and Sand Rush from Mega Swampert and Excadrill, respectively, allowing it to revenge kill them, and Magnet Pull from Magnezone, letting Mega Alakazam countertrap it. On the other hand, Mega Alakazam can bolster its longevity with Regenerator from Toxapex, Tornadus-T, and Slowbro, Natural Cure from Chansey, Poison Heal from Gliscor, and Magic Guard from Clefable and Reuniclus. Additionally, it can steal immunity-based abilities like Storm Drain from Gastrodon, which boosts Mega Alakazam into being able to 2HKO Gastrodon if it switches into Scald, Flash Fire from Heatran, and Volt Absorb from Thundurus-T.

Team Options

Mega Alakazam is mostly seen on specific Psychic-type spam teams thanks to its amazing synergy with Tapu Lele, though it could also be used on certain balance teams due to its proficiency at revenge killing and cleaning. Tapu Lele is the most perfect partner for Mega Alakazam, as it can act as a wallbreaker early-game to put Celesteela and Assault Vest Magearna out of commission as well as the benefits of Psychic Terrain blocking priority and boosting Psychic-type attacks. Other wallbreaking options that help clear a path for Mega Alakazam include Kyurem-B and Swords Dance Kartana. Due to its frailty, Mega Alakazam requires pivoting support from the likes of Landorus-T, Magearna, and Rotom-W to get in safely. Ash-Greninja also helps to overwhelm Assault Vest Magearna, and it can set Spikes to hinder the likes of Chansey, Jirachi, and the aforementioned Magearna; Skarmory and Ferrothorn are examples of defensive Spikes setters that can achieve the same effect on balance teams. Choice Scarf Kartana is a great late-game cleaning option that naturally benefits from Steel-types needing to bleed HP to deal with Mega Alakazam. Volcarona takes advantage of the Steel-types that Mega Alakazam hates and Mega Alakazam can do the same with Toxapex and specially defensive Heatran in return. On balance teams, Magnezone is an excellent enabler, as it removes the likes of Celesteela and Mega Scizor and can revenge kill and forcibly remove Mega Mawile and Choice Scarf Kartana. Heatran pressures many of Mega Alakazam's checks, like Magearna, Jirachi, Celesteela, and Cresselia, to name a few, and sets up Stealth Rock. Toxic Spikes from Toxapex pressure Gastrodon and Tapu Bulu and help put offensive Pokemon into range for Mega Alakazam to clean up.

" + "description": "

Moves

Psychic is Mega Alakazam's most reliable Psychic-type STAB move, useful for targets like Mega Lopunny and Toxapex as well as slamming neutral targets like Tapu Fini switching in. Focus Blast is the ultimate complement to Psychic, giving Mega Alakazam a way to threaten various Steel-types like Heatran, Ferrothorn, and Excadrill, as well as Dark-types like Weavile and Mega Tyranitar, OHKOing the former and standard variants of the latter, and preventing a safe Pursuit trap. Shadow Ball gives Mega Alakazam a way to hit Psychic-types like Mega Latias, Jirachi, and Cresselia, which would otherwise completely wall it. Recover gives Mega Alakazam longevity to prevent it from succumbing to chip damage from non-lethal attacks like Chansey's Seismic Toss and Heatran's Earth Power or entry hazards. Calm Mind gives Mega Alakazam a useful power boost for cleaning late-game, lets it break through shaky checks like Mega Latias and Cresselia, and makes it fare better against special attacking Pokemon like Tapu Fini and Clefable. Energy Ball gives Mega Alakazam a consistent OHKO against Mega Swampert, Gastrodon, and Seismitoad, with the first being even more useful due to Mega Alakazam having Trace to copy Swift Swim. Taunt allows Mega Alakazam to shut down recovery attempts from the likes of Chansey, Gastrodon, and Jirachi, entry hazards from the likes of Heatran and Chansey, and Leech Seed from Celesteela and Ferrothorn. Knock Off has very little offensive threat attached to it, but it's incredibly irritating to switch-ins like Chansey, Assault Vest Magearna, and Celesteela, hindering either their bulk or their longevity.

Set Details

Mega Alakazam likes to run maximum Speed in order to Speed tie with itself, with the benefit of outspeeding +1 Gyarados included. Another option is a spread of 120 HP / 252 SpA / 136 Spe that outspeeds Mega Lopunny and maximizes bulk, notably surviving U-turn from Choice Scarf Landorus-T and being favored to survive Earthquake, too.

Usage Tips

Owing to its immense power, Mega Alakazam has usage both early- and mid-game as a wallbreaker and late-game as a cleaner. It's quite risky to switch Mega Alakazam directly into most Pokemon, but it finds entry against passive walls like Toxapex, which it proceeds to steal Regenerator from, and defensive Kommo-o, as well as specially defensive Heatran, which has its main attacking type made useless by Mega Alakazam copying Flash Fire. For the most part, Mega Alakazam relies on offensive pressure to create opportunities for it to use its utility options. In matchups where Mega Alakazam poses absolutely no threat, such as against a stall team with multiple counters like Mega Sableye and Chansey, it's always better to not Mega Evolve, allowing it to absorb status like Toxapex's Toxic. In terms of offensive abilities that Mega Alakazam can steal with Trace, some notable examples are Beast Boost from Ultra Beasts like Kartana and Celesteela and Soul Heart from Magearna, giving it boosts to its Speed and Special Attack, respectively, Protean from Greninja to give it STAB on all of its coverage moves, Swift Swim and Sand Rush from Mega Swampert and Excadrill, respectively, allowing it to revenge kill them, and Magnet Pull from Magnezone, letting Mega Alakazam countertrap it. On the other hand, Mega Alakazam can bolster its longevity with Regenerator from Toxapex, Tornadus-T, and Slowbro, Natural Cure from Chansey, Poison Heal from Gliscor, and Magic Guard from Clefable and Reuniclus. Additionally, it can steal immunity-based abilities like Storm Drain from Gastrodon, which boosts Mega Alakazam into being able to 2HKO Gastrodon if it switches into Scald, Flash Fire from Heatran, and Volt Absorb from Thundurus-T.

Team Options

Mega Alakazam is mostly seen on specific Psychic-type spam teams thanks to its amazing synergy with Tapu Lele, though it could also be used on certain balance teams due to its proficiency at revenge killing and cleaning. Tapu Lele is the most perfect partner for Mega Alakazam, as it can act as a wallbreaker early-game to put Celesteela and Assault Vest Magearna out of commission as well as the benefits of Psychic Terrain blocking priority and boosting Psychic-type attacks. Other wallbreaking options that help clear a path for Mega Alakazam include Kyurem-B and Swords Dance Kartana. Due to its frailty, Mega Alakazam requires pivoting support from the likes of Landorus-T, Magearna, and Rotom-Wash to get in safely. Ash-Greninja also helps to overwhelm Assault Vest Magearna, and it can set Spikes to hinder the likes of Chansey, Jirachi, and the aforementioned Magearna; Skarmory and Ferrothorn are examples of defensive Spikes setters that can achieve the same effect on balance teams. Choice Scarf Kartana is a great late-game cleaning option that naturally benefits from Steel-types needing to bleed HP to deal with Mega Alakazam. Volcarona takes advantage of the Steel-types that Mega Alakazam hates and Mega Alakazam can do the same with Toxapex and specially defensive Heatran in return. On balance teams, Magnezone is an excellent enabler, as it removes the likes of Celesteela and Mega Scizor and can revenge kill and forcibly remove Mega Mawile and Choice Scarf Kartana. Heatran pressures many of Mega Alakazam's checks, like Magearna, Jirachi, Celesteela, and Cresselia, to name a few, and sets up Stealth Rock. Toxic Spikes from Toxapex pressure Gastrodon and Tapu Bulu and help put offensive Pokemon into range for Mega Alakazam to clean up.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} @@ -245,14 +245,14 @@ "description": "

Moves

Scald is Slowbro's most common STAB move, fishing for burn against anything it doesn't outright threaten and preventing physical attackers like Kartana and Tapu Bulu from switching in comfortably. Slack Off, in conjunction with Regenerator, ensures that Slowbro can stay healthy enough to check the physical attackers it's tasked with. Ice Beam threatens out Swords Dance Gliscor and hits Serperior and Hawlucha super effectively, and it can be powered up with Icium Z to OHKO Hawlucha and Swords Dance Gliscor. Future Sight is great support for offensive teammates, threatening Pokemon like Toxapex and preventing double switches into the likes of Mega Medicham. It's also the most powerful Psychic-type attack to use with Psychium Z, with Shattered Psyche threatening weakened Toxapex and hitting hard neutrally. Thunder Wave is the most instantly punishing status option, stopping threats like Ash-Greninja, Mega Alakazam, and Serperior from wanting to switch in. Toxic is similarly good at punishing switches and is especially great at stopping setup sweepers like Mega Charizard X, Mega Latias, Volcarona, and Cresselia from getting out of control. Protect lets status damage rack up on foes, scout Choice-locked attackers, and lets Slowbro gain additional Leftovers recovery. Flamethrower hits Ferrothorn and Mega Scizor hard, additionally scorching any Kartana brave enough to switch directly in. Counter is a niche option, biting back instantly with an OHKO when Slowbro is hit by strong physical attacks like Thunder Punch from Mega Medicham, +1 Dragon Claw from Mega Charizard X, and most importantly boosted Earthquake from Swords Dance Gliscor.

Set Details

Slowbro generally prefers to run maximum HP and Defense to deal with prominent physical attackers, but the Psychium Z variant can use a spread of 252 HP / 244 Def / 12 SpA to OHKO physically defensive Toxapex with Shattered Psyche.

Usage Tips

Slowbro can be thrown into physical attackers like Mega Lopunny and Mega Medicham liberally early-game, as Regenerator makes it easy for it to keep healthy. It's important to note that while Regenerator does a great job, Slowbro does need to be careful about preserving its HP when tasked with handling multiple physical attackers; Pokemon like Mega Swampert, Hawlucha, and Excadrill can break through if Slowbro takes enough prior damage. Although Slowbro is a great switch-in to Mega Medicham, it does need to be careful of the Thunder Punch variant, which can 2HKO it after Stealth Rock, especially in Electric Terrain. Make sure Slowbro regularly throws off status-inflicting moves, like Scald, Thunder Wave, and Toxic, to prevent common threats like Greninja and Kartana from switching in unpunished. Future Sight is a great option to not only threaten Psychic-weak Pokemon like Toxapex and Hawlucha but also ease the task of getting teammates in safely if they need to heal in a pinch.

Team Options

Slowbro is best suited for balance teams that otherwise struggle to handle physical threats, as it serves as a blanket check to many such threats. It has a superb partnership with Chansey, as it can check Pokemon like Mega Medicham and Mega Charizard X that threaten Chansey, while Chansey invalidates special attackers like Ash-Greninja, Volcarona, and Mega Charizard Y for Slowbro. Gliscor appreciates Slowbro checking Mega Swampert, Hawlucha, and Mega Medicham, and in return, it feasts on Pokemon like Toxapex and Chansey that threaten Slowbro with status, either setting up on them with Swords Dance or clearing their entry hazards with Defog. Toxic Spikes are the bane of Slowbro's existence, so counterplay to them, such as Defoggers like Tornadus-T and Gliscor or Poison-types like Toxapex and Amoonguss, is required. Tornadus-T is an especially good partner, as it can check Grass-types like Kartana and Tapu Bulu while forming a Regenerator core with Slowbro. Magnezone can remove the aforementioned Kartana as well as Ferrothorn, which can pester Slowbro variants lacking Flamethrower with Spikes and Leech Seed.

" }, "Paper Shell (Mega)": { - "description": "

Moves

Slack Off becomes even more crucial for Mega Slowbro, allowing it to continue to keep healthy after Mega Evolution, as it loses out on Regenerator. The extra base Special Attack after Mega Evolving allows Ice Beam to OHKO Landorus-T, Garchomp, and utility Gliscor, as well as Swords Dance Gliscor after Stealth Rock. Psychic takes a more direct approach against Fighting-types, OHKOing Hawlucha, as well as being Slowbro's best STAB move to hit neutrally. Calm Mind makes great use of Mega Slowbro's ability, Shell Armor, which takes away counterplay via critical hits, improving its consistency as a Calm Mind sweeper. Toxic is a more all encompassing punish that catches the likes of Calm Mind Mega Latias and Cresselia as well as other threats like Kyurem-B and Rotom-W. Future Sight enables offensively minded teammates by compounding damage with their attacks, helping them break through opposing walls.

Set Details

Using maximum HP and Defense investment and a Bold nature makes the most out of Mega Slowbro's Defense increase; however, a spread of 252 HP / 168 Def / 88 SpA can be used to 2HKO Mega Charizard X with Psychic.

Usage Tips

It's important not to understate how little Mega Slowbro wants to lose Regenerator, and there are many matchups where it's best to never Mega Evolve at all. The main benefit that Slowbro gets from Mega Evolving is a significantly higher Defense stat, which allows it to survive monstrous physical attacks like +1 Leaf Blade from Kartana and +2 Devastating Drake from Garchomp in a pinch. Mega Evolution also comes in handy when Slowbro has been chipped down, giving it extra consistency against the likes of Excadrill and Hawlucha. Additionally, Mega Evolving improves Slowbro's offensive prowess, letting it OHKO Pokemon that non-Mega Slowbro cannot, like the aforementioned Garchomp, and giving it an ability that better synergizes with Calm Mind. It's best to only Mega Evolve when necessary, keeping Regenerator for as long as possible.

Team Options

Mega Slowbro is often fit onto balance teams that cannot fit another Mega Evolution, as it can often be hard to justify using Slowbro as your Mega Evolution when it's already so good. Good team support options for Mega Slowbro are incredibly similar or the same as those for its non-Mega variant. Cleric support from the likes of Chansey and Clefable comes in handy, especially after Mega Evolving, as Regenerator no longer soaks up passive damage.

" + "description": "

Moves

Slack Off becomes even more crucial for Mega Slowbro, allowing it to continue to keep healthy after Mega Evolution, as it loses out on Regenerator. The extra base Special Attack after Mega Evolving allows Ice Beam to OHKO Landorus-T, Garchomp, and utility Gliscor, as well as Swords Dance Gliscor after Stealth Rock. Psychic takes a more direct approach against Fighting-types, OHKOing Hawlucha, as well as being Slowbro's best STAB move to hit neutrally. Calm Mind makes great use of Mega Slowbro's ability, Shell Armor, which takes away counterplay via critical hits, improving its consistency as a Calm Mind sweeper. Toxic is a more all encompassing punish that catches the likes of Calm Mind Mega Latias and Cresselia as well as other threats like Kyurem-B and Rotom-Wash. Future Sight enables offensively minded teammates by compounding damage with their attacks, helping them break through opposing walls.

Set Details

Using maximum HP and Defense investment and a Bold nature makes the most out of Mega Slowbro's Defense increase; however, a spread of 252 HP / 168 Def / 88 SpA can be used to 2HKO Mega Charizard X with Psychic.

Usage Tips

It's important not to understate how little Mega Slowbro wants to lose Regenerator, and there are many matchups where it's best to never Mega Evolve at all. The main benefit that Slowbro gets from Mega Evolving is a significantly higher Defense stat, which allows it to survive monstrous physical attacks like +1 Leaf Blade from Kartana and +2 Devastating Drake from Garchomp in a pinch. Mega Evolution also comes in handy when Slowbro has been chipped down, giving it extra consistency against the likes of Excadrill and Hawlucha. Additionally, Mega Evolving improves Slowbro's offensive prowess, letting it OHKO Pokemon that non-Mega Slowbro cannot, like the aforementioned Garchomp, and giving it an ability that better synergizes with Calm Mind. It's best to only Mega Evolve when necessary, keeping Regenerator for as long as possible.

Team Options

Mega Slowbro is often fit onto balance teams that cannot fit another Mega Evolution, as it can often be hard to justify using Slowbro as your Mega Evolution when it's already so good. Good team support options for Mega Slowbro are incredibly similar or the same as those for its non-Mega variant. Cleric support from the likes of Chansey and Clefable comes in handy, especially after Mega Evolving, as Regenerator no longer soaks up passive damage.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} }, "Muk-Alola": { "overview": "

Alolan Muk's high HP and Special Defense, along with its great defensive typing, allow it to act as a sturdy, specially defensive pivot that can check powerful special attackers such as Mega Alakazam, Greninja, and Tapu Lele. A Poison / Dark typing gives Alolan Muk an immunity to Psychic-type attacks while also taking neutral damage from common Fighting- or Fairy-type coverage that Psychic-type Pokemon such as Mega Alakazam and Tapu Lele commonly carry. Additionally, Alolan Muk's Poison typing has the added benefit of absorbing Toxic Spikes. Another virtue of its typing is that Alolan Muk has access to a STAB Pursuit, which allows it to trap Pokemon such as Mega Alakazam. Alolan Muk's Poison Touch ability allows it to easily spread poison with its attacks, including Pursuit, which allows it to wear down opposing Pokemon. Unfortunately, Alolan Muk's passivity and poor Defense stat invite in strong physical attackers such as Mega Mawile and Landorus-T. It is also notably slow, which, in combination with its lack of recovery, can make it difficult to keep healthy throughout a game.

", - "comments": "

Other Options

Shadow Sneak is a niche option that can be used to give Alolan Muk an extra chance to both attack and make contact when it would otherwise be KOed; however, this move is generally inferior to the standard Fire Punch or Rock Slide, as these moves better improve Alolan Muk's coverage and have more consistent uses. Poison Fang is notable for its 50% chance to badly poison, which combines with Poison Touch for a 65% chance to inflict either poison or bad poison. Poison Fang is a steep drop in power from Poison Jab, however.

Checks and Counters

Ground-types: Ground-type Pokemon such as Landorus-T, Garchomp, and especially Gliscor have an easy time switching in and instantly threatening out Alolan Muk with Earthquake. However, Landorus-T and Garchomp can potentially be poisoned while switching in.

Residual Damage: Alolan Muk can be withered down quickly by attacks in conjunction with entry hazards and weather, as it has no recovery.

Physical Wallbreakers: Strong physical wallbreakers such as Kyurem-B and Mega Medicham threaten to OHKO Alolan Muk if they can safely switch in.

Bulky Poison-types: Pokemon such as Toxapex and Mega Venusaur have an incredibly easy time switching in and forcing out Alolan Muk because they cannot be poisoned.

Burn: Alolan Muk is fearful of being burned by Scald and Will-O-Wisp from the likes of Toxapex and Rotom-W, as the status halves its damage output and puts it on a timer.

", + "comments": "

Other Options

Shadow Sneak is a niche option that can be used to give Alolan Muk an extra chance to both attack and make contact when it would otherwise be KOed; however, this move is generally inferior to the standard Fire Punch or Rock Slide, as these moves better improve Alolan Muk's coverage and have more consistent uses. Poison Fang is notable for its 50% chance to badly poison, which combines with Poison Touch for a 65% chance to inflict either poison or bad poison. Poison Fang is a steep drop in power from Poison Jab, however.

Checks and Counters

Ground-types: Ground-type Pokemon such as Landorus-T, Garchomp, and especially Gliscor have an easy time switching in and instantly threatening out Alolan Muk with Earthquake. However, Landorus-T and Garchomp can potentially be poisoned while switching in.

Residual Damage: Alolan Muk can be withered down quickly by attacks in conjunction with entry hazards and weather, as it has no recovery.

Physical Wallbreakers: Strong physical wallbreakers such as Kyurem-B and Mega Medicham threaten to OHKO Alolan Muk if they can safely switch in.

Bulky Poison-types: Pokemon such as Toxapex and Mega Venusaur have an incredibly easy time switching in and forcing out Alolan Muk because they cannot be poisoned.

Burn: Alolan Muk is fearful of being burned by Scald and Will-O-Wisp from the likes of Toxapex and Rotom-Wash, as the status halves its damage output and puts it on a timer.

", "sets": { "Assault Vest": { "description": "

Moves

Alolan Muk's most spammable attack is Knock Off, which removes items from common switch-ins like Toxapex and Magearna and dissuades Heatran and Celesteela from coming in. Pursuit allows Alolan Muk to trap powerful Psychic-types like Mega Alakazam and Tapu Lele, with Poison Touch adding a valuable chance to poison the trapped Pokemon. It can even be used against Pokemon that are not heavily damaged by Pursuit but hindered by poison, such as Mega Latias and Tapu Koko. Poison Jab is a strong STAB option to hit Fairy-types such as Clefable and Tapu Bulu with its own 30% poison chance that combines with Poison Touch for a 51% chance to poison. Fire Punch allows Alolan Muk to hit Steel-types that it can't otherwise threaten such as Ferrothorn and Magearna. Rock Slide is a useful option to hit Volcarona and Mega Charizard Y hard and is preferred over Stone Edge for its better accuracy.

Set Details

28 Defense EVs ensure that Alolan Muk avoids being 2HKOed by Choice Band Hoopa-U's Hyperspace Fury. 248 HP EVs, alongside 192 Special Defense EVs and a Careful nature, allow Alolan Muk to survive two Choice Specs Blacephalon's Fire Blasts after Stealth Rock. Additionally, it allows Alolan Muk to avoid being OHKOed by a +2 Savage Spin-Out from offensive Volcarona. 4 Speed EVs allow it to outspeed Chansey. The rest of the EVs are put into Attack. Assault Vest gives Alolan Muk the special bulk needed in order to reliably check powerful special attackers like Tapu Lele.

Usage Tips

Alolan Muk is best used to switch into Psychic- and Ghost-types such as Mega Alakazam and Blacephalon to trap and possibly KO them with Pursuit. Alolan Muk can take a variety of strong neutral special hits well, but it should switch into these attacks sparingly, as it has no form of recovery. Alolan Muk is an adept punisher of Choice-locked Pokemon such as Greninja, as it is bulky enough to take a resisted hit and use Pursuit to potentially poison them as they switch out. It is important to keep multiple layers of entry hazards off of the field, as these can very quickly wear down Alolan Muk in conjunction with the attacks it takes.

Team Options

Alolan Muk generally fits on bulky offense and balance teams, as they greatly appreciate the removal of the likes of Mega Alakazam and Tapu Lele. Pairing Alolan Muk with a Ground-type check, such as Landorus-T or Mega Latias, is a great idea, as Alolan Muk tends to invite Ground-types in. Z-Move Heatran appreciates Alolan Muk's ability to remove Mega Alakazam, which can trace Flash Fire, as well as its ability to potentially poison Mega Latias with Pursuit. Tapu Bulu is a beneficial partner for Alolan Muk because it brings Grassy Terrain to the field, which not only halves the power of Earthquake but also gives Alolan Muk some much-needed recovery. Alolan Muk is a grounded Pokemon with no recovery, so entry hazard removal from the likes of Tornadus-T is quite important to prevent Alolan Muk from being chipped down. Wish support from Pokemon like Clefable is also highly beneficial.

" @@ -285,33 +285,33 @@ }, "Chansey": { "overview": "

Chansey's unbelievable bulk is metagame-defining, shaping the tier's special attackers around it and carrying the stall archetype on its back. Devastating threats like Ash-Greninja, Mega Alakazam, Volcarona, and Mega Charizard Y all fall under the same umbrella of being stumped by Chansey. It isn't especially vulnerable on the physical side, either; it has no issue with taking hits from Landorus-T and Diamond Storm Mega Diancie and can heal off Psyshock from Choice Scarf Tapu Lele. It can spread consistent damage with Seismic Toss and has the choice of either Toxic or ​Thunder Wave to further punish switch-ins. Additionally, it has support options like Stealth Rock and Aromatherapy, offering even more to teams it's put on. Chansey isn't invincible, though; it has no passive recovery, so it's vulnerable to being chipped down by pivot moves, entry hazards, and other forms of passive damage. Taunt users like Heatran and Tapu Fini can prevent its healing and ensure it stays too low to do its job properly. Lastly, wallbreakers like Mega Medicham, Mega Mawile, and Manaphy are able to crack Chansey open.

", - "comments": "

Other Options

Skill Swap allows Chansey to force Natural Cure onto a Gliscor that has had its Toxic Orb removed, putting it on an immediate timer until it switches out and loses its status condition. It additionally allows Chansey to threaten Reuniclus and Clefable with Toxic and remove Huge Power from Mega Mawile as it switches in. Confide allows Chansey to negate progress from problematic Calm Mind users in Pain Split Magearna and Reuniclus, though it only has enough PP to handle one Calm Mind user. Chansey can make use of Wish to support teammates without reliable healing like Mega Mawile and Seismitoad, usually fully healing teammates due to Chansey's titanic HP stat. Counter can be used to surprise the likes of Kyurem-B and Mega Lopunny with an OHKO after surviving Subzero Slammer and High Jump Kick at full health, respectively. Healing Wish is an option on Chansey on offense teams, giving a second wind to the likes of Mega Mawile and Mega Medicham by healing damage and clearing status from them.

Checks and Counters

Physical Wallbreakers: Wallbreakers like Mega Medicham, Mega Mawile, and Kyurem-B are able to muscle through Chansey using its comparatively weaker physical bulk. Mega Tyranitar and Weavile threaten Chansey with big damage, the latter also being able to remove Eviolite and both having Pursuit to chip away at Chansey while it escapes.

Certain Special Wallbreakers: Under ​rain, Manaphy is completely unbothered by Chansey, with Hydration allowing it to shrug off status attempts and use Rest to heal any chip damage without any drawbacks. It can then proceed to set up to +6 with Tail Glow and blow through Chansey with Surf. Calm Mind + Pain Split Magearna is able to utilize Chansey's absurd HP stat for consistent healing as it boosts all the way to +6 and eventually muscles through. Tapu Lele can 2HKO Chansey with Choice Specs Psyshock. It can also beat Chansey one-on-one with Taunt and Calm Mind sets, though the latter sets give Chansey an opportunity to hit back with status.

Taunt: Taunt users like Heatran, Tapu Fini, Serperior, and Tornadus-T can prevent any status counterplay from Chansey and ensure that any damage they do to it sticks. Heatran and Tapu Fini are especially notable due to their trapping options in Magma Storm and Whirlpool, respectively, letting them remove Chansey outright.

Status Absorbers: Gliscor is immune to both of Chansey's common status options, and its strong passive recovery means that chipping it down with Seismic Toss is virtually impossible. Clefable and Reuniclus can freely set up on Chansey with Calm Mind thanks to Magic Guard, though the former has a hard time breaking through even after fully setting up without the aid of Knock Off. Although not a real status absorber, Excadrill is immune to both Toxic and Thunder Wave through its typing and can set up on Chansey with Swords Dance.

Mega Sableye: Mega Sableye is not only immune to Chansey's Seismic Toss, but it also has Magic Bounce to reflect any status attempts and Stealth Rock, rendering Chansey utterly incapable of doing anything.

Leech Seed and Other HP-Draining Moves: Leech Seed from Serperior, Ferrothorn, and Celesteela is bad not only because of the chip damage on Chansey but also because of the absurd amount it heals the opposing Pokemon thanks to Chansey's HP stat. Pain Split from Magearna and Rotom-W can put Chansey considerably low while usually healing them fully.

", + "comments": "

Other Options

Skill Swap allows Chansey to force Natural Cure onto a Gliscor that has had its Toxic Orb removed, putting it on an immediate timer until it switches out and loses its status condition. It additionally allows Chansey to threaten Reuniclus and Clefable with Toxic and remove Huge Power from Mega Mawile as it switches in. Confide allows Chansey to negate progress from problematic Calm Mind users in Pain Split Magearna and Reuniclus, though it only has enough PP to handle one Calm Mind user. Chansey can make use of Wish to support teammates without reliable healing like Mega Mawile and Seismitoad, usually fully healing teammates due to Chansey's titanic HP stat. Counter can be used to surprise the likes of Kyurem-B and Mega Lopunny with an OHKO after surviving Subzero Slammer and High Jump Kick at full health, respectively. Healing Wish is an option on Chansey on offense teams, giving a second wind to the likes of Mega Mawile and Mega Medicham by healing damage and clearing status from them.

Checks and Counters

Physical Wallbreakers: Wallbreakers like Mega Medicham, Mega Mawile, and Kyurem-B are able to muscle through Chansey using its comparatively weaker physical bulk. Mega Tyranitar and Weavile threaten Chansey with big damage, the latter also being able to remove Eviolite and both having Pursuit to chip away at Chansey while it escapes.

Certain Special Wallbreakers: Under ​rain, Manaphy is completely unbothered by Chansey, with Hydration allowing it to shrug off status attempts and use Rest to heal any chip damage without any drawbacks. It can then proceed to set up to +6 with Tail Glow and blow through Chansey with Surf. Calm Mind + Pain Split Magearna is able to utilize Chansey's absurd HP stat for consistent healing as it boosts all the way to +6 and eventually muscles through. Tapu Lele can 2HKO Chansey with Choice Specs Psyshock. It can also beat Chansey one-on-one with Taunt and Calm Mind sets, though the latter sets give Chansey an opportunity to hit back with status.

Taunt: Taunt users like Heatran, Tapu Fini, Serperior, and Tornadus-T can prevent any status counterplay from Chansey and ensure that any damage they do to it sticks. Heatran and Tapu Fini are especially notable due to their trapping options in Magma Storm and Whirlpool, respectively, letting them remove Chansey outright.

Status Absorbers: Gliscor is immune to both of Chansey's common status options, and its strong passive recovery means that chipping it down with Seismic Toss is virtually impossible. Clefable and Reuniclus can freely set up on Chansey with Calm Mind thanks to Magic Guard, though the former has a hard time breaking through even after fully setting up without the aid of Knock Off. Although not a real status absorber, Excadrill is immune to both Toxic and Thunder Wave through its typing and can set up on Chansey with Swords Dance.

Mega Sableye: Mega Sableye is not only immune to Chansey's Seismic Toss, but it also has Magic Bounce to reflect any status attempts and Stealth Rock, rendering Chansey utterly incapable of doing anything.

Leech Seed and Other HP-Draining Moves: Leech Seed from Serperior, Ferrothorn, and Celesteela is bad not only because of the chip damage on Chansey but also because of the absurd amount it heals the opposing Pokemon thanks to Chansey's HP stat. Pain Split from Magearna and Rotom-Wash can put Chansey considerably low while usually healing them fully.

", "sets": { "Defensive": { - "description": "

Moves

Chansey makes for a good Stealth Rock user because of the free opportunities it gets while walling special attackers. The same can be said for Aromatherapy if Stealth Rock can be fit elsewhere on the team, supporting teammates like Unaware Clefable and Rest Seismitoad. Seismic Toss is a consistent method of damage that allows Chansey to beat down the likes of Assault Vest Magearna and Mega Diancie and chip away at switch-ins like Mega Mawile and Kartana. Soft-Boiled lets Chansey keep healthy in the face of entry hazards and wall special wallbreakers like Mega Charizard Y and Ash-Greninja over the course of a game. Toxic puts the likes of Zapdos, Pain Split Rotom-W, and Mega Charizard Y on a strict timer that prevents them from healing off Seismic Toss damage, as well as punishing switch-ins like Kyurem-B and Mega Medicham. Alternatively, Thunder Wave can irritate Steel-types like Mega Mawile and Magearna and Toxapex while still punishing offensive Pokemon like Mega Medicham, Mega Alakazam, and Serperior hard. An alternative spread of 160 HP / 252 Def / 96 Spe allows Chansey to outspeed paralyzed Timid Tapu Lele, which synergizes with Thunder Wave, though this cuts into Chansey's bulk significantly.

Set Details

Maximum Defense investment is used because Chansey's special bulk is naturally high enough for the special threats it's tasked with walling and to help against certain physical attackers like Choice Scarf Landorus-T, Choice Scarf Kartana, and Kyurem-B after burning its Z-Move as well as mixed attackers like Mega Diancie, Mega Latios, and Greninja.

Usage Tips

Despite Chansey being seemingly invulnerable to special attackers, Volt Switch users like Tapu Koko, Magearna, and Rotom-W can score free damage on Chansey while maintaining momentum. This is especially deadly with entry hazards up to compound the chip damage, so it's important to keep an eye on hazards and avoid having multiple layers on of the field. Sometimes, predictions like doubling in Chansey against the likes of Rotom-W and Tapu Koko are necessary to find a safe opportunity to heal off damage. Chansey needs to be very wary of Knock Off from Tornadus-T, Gliscor, and Clefable, which cuts into its bulk massively. Although Chansey can beat non-Taunt Heatran and non-Nature's Madness Tapu Fini, proper scouting is needed, as these two can otherwise completely ruin Chansey.

Team Options

Chansey fits best on teams ranging from balance to stall, as they can make up for Chansey's drain on momentum with a strong enough defensive core. Bulky Psychic-types like Slowbro, Cresselia, and Reuniclus can shut down the likes of Mega Medicham and Mega Lopunny and appreciate Chansey answering Ash-Greninja and Volcarona. Slowbro is notably good because it can also check other physical attackers like Mega Charizard X, Excadrill, and Mega Swampert for Chansey, and it can rely on Chansey to handle Mega Charizard Y and Tapu Koko for it. Skarmory provides a solid answer to Kartana and Excadrill and can set Spikes to whittle down the opposing team. Gliscor can handle Heatran and block Volt Switch thanks to its Ground typing and can further support Chansey by clearing entry hazards with Defog or cleaning up weakened teams with Swords Dance late-game. Seismitoad and specially defensive Excadrill are good examples of bulky Ground-type teammates that handle the likes of Tapu Koko and Magearna so that Chansey doesn't need to risk taking Volt Switch damage. Heart Swap Magearna can handle Tapu Lele and Kyurem-B and prevents Calm Mind Magearna and Reuniclus from making any progress. Toxapex can lay down Toxic Spikes to put attackers like Mega Medicham and Tapu Koko on a timer, and Shed Shell variants can scout Heatran and Tapu Fini safely and cripple them with Knock Off. Mega Scizor is a solid stop to Kyurem-B and Weavile, and Chansey can handle some of Mega Scizor's biggest threats in Volcarona and Mega Charizard Y as well as Lava Plume Heatran. Tornadus-T is a good option for revenge killing the likes of Serperior, Kartana, and Mega Medicham, and it can provide hazard removal support. Chansey is a common fixture on Magnezone teams due to its defensive shoddiness, and in return, Magnezone can forcibly revenge kill Kartana and trap Spikes setters like Skarmory and Ferrothorn. For stall teams, Mega Sableye is incredibly synergistic with Chansey, as it shuts down Mega Medicham and prevents hazards. Another good teammate on stall teams is Unaware Clefable, as it puts a firm stop to Hawlucha and Kommo-o and gives Chansey's team a way to stall out Serperior and Manaphy after it uses its Z-Move. Occasionally, Chansey can even be seen on offense teams, with Landorus-T partnering with it as a blanket check to physical attackers and wallbreakers like Tapu Lele and Mega Mawile, making up for Chansey's passivity while Chansey answers various special attackers and potentially provides cleric support.

" + "description": "

Moves

Chansey makes for a good Stealth Rock user because of the free opportunities it gets while walling special attackers. The same can be said for Aromatherapy if Stealth Rock can be fit elsewhere on the team, supporting teammates like Unaware Clefable and Rest Seismitoad. Seismic Toss is a consistent method of damage that allows Chansey to beat down the likes of Assault Vest Magearna and Mega Diancie and chip away at switch-ins like Mega Mawile and Kartana. Soft-Boiled lets Chansey keep healthy in the face of entry hazards and wall special wallbreakers like Mega Charizard Y and Ash-Greninja over the course of a game. Toxic puts the likes of Zapdos, Pain Split Rotom-Wash, and Mega Charizard Y on a strict timer that prevents them from healing off Seismic Toss damage, as well as punishing switch-ins like Kyurem-B and Mega Medicham. Alternatively, Thunder Wave can irritate Steel-types like Mega Mawile and Magearna and Toxapex while still punishing offensive Pokemon like Mega Medicham, Mega Alakazam, and Serperior hard. An alternative spread of 160 HP / 252 Def / 96 Spe allows Chansey to outspeed paralyzed Timid Tapu Lele, which synergizes with Thunder Wave, though this cuts into Chansey's bulk significantly.

Set Details

Maximum Defense investment is used because Chansey's special bulk is naturally high enough for the special threats it's tasked with walling and to help against certain physical attackers like Choice Scarf Landorus-T, Choice Scarf Kartana, and Kyurem-B after burning its Z-Move as well as mixed attackers like Mega Diancie, Mega Latios, and Greninja.

Usage Tips

Despite Chansey being seemingly invulnerable to special attackers, Volt Switch users like Tapu Koko, Magearna, and Rotom-Wash can score free damage on Chansey while maintaining momentum. This is especially deadly with entry hazards up to compound the chip damage, so it's important to keep an eye on hazards and avoid having multiple layers on of the field. Sometimes, predictions like doubling in Chansey against the likes of Rotom-Wash and Tapu Koko are necessary to find a safe opportunity to heal off damage. Chansey needs to be very wary of Knock Off from Tornadus-T, Gliscor, and Clefable, which cuts into its bulk massively. Although Chansey can beat non-Taunt Heatran and non-Nature's Madness Tapu Fini, proper scouting is needed, as these two can otherwise completely ruin Chansey.

Team Options

Chansey fits best on teams ranging from balance to stall, as they can make up for Chansey's drain on momentum with a strong enough defensive core. Bulky Psychic-types like Slowbro, Cresselia, and Reuniclus can shut down the likes of Mega Medicham and Mega Lopunny and appreciate Chansey answering Ash-Greninja and Volcarona. Slowbro is notably good because it can also check other physical attackers like Mega Charizard X, Excadrill, and Mega Swampert for Chansey, and it can rely on Chansey to handle Mega Charizard Y and Tapu Koko for it. Skarmory provides a solid answer to Kartana and Excadrill and can set Spikes to whittle down the opposing team. Gliscor can handle Heatran and block Volt Switch thanks to its Ground typing and can further support Chansey by clearing entry hazards with Defog or cleaning up weakened teams with Swords Dance late-game. Seismitoad and specially defensive Excadrill are good examples of bulky Ground-type teammates that handle the likes of Tapu Koko and Magearna so that Chansey doesn't need to risk taking Volt Switch damage. Heart Swap Magearna can handle Tapu Lele and Kyurem-B and prevents Calm Mind Magearna and Reuniclus from making any progress. Toxapex can lay down Toxic Spikes to put attackers like Mega Medicham and Tapu Koko on a timer, and Shed Shell variants can scout Heatran and Tapu Fini safely and cripple them with Knock Off. Mega Scizor is a solid stop to Kyurem-B and Weavile, and Chansey can handle some of Mega Scizor's biggest threats in Volcarona and Mega Charizard Y as well as Lava Plume Heatran. Tornadus-T is a good option for revenge killing the likes of Serperior, Kartana, and Mega Medicham, and it can provide hazard removal support. Chansey is a common fixture on Magnezone teams due to its defensive shoddiness, and in return, Magnezone can forcibly revenge kill Kartana and trap Spikes setters like Skarmory and Ferrothorn. For stall teams, Mega Sableye is incredibly synergistic with Chansey, as it shuts down Mega Medicham and prevents hazards. Another good teammate on stall teams is Unaware Clefable, as it puts a firm stop to Hawlucha and Kommo-o and gives Chansey's team a way to stall out Serperior and Manaphy after it uses its Z-Move. Occasionally, Chansey can even be seen on offense teams, with Landorus-T partnering with it as a blanket check to physical attackers and wallbreakers like Tapu Lele and Mega Mawile, making up for Chansey's passivity while Chansey answers various special attackers and potentially provides cleric support.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Pinsir": { - "overview": "

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerilate. Its Aerilate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, and its typing leaves it a liability, as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W, as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

", - "comments": "

Other Options

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos while still hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters

Electric-types and Electric-type coverage: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; not only can it threaten it with its STAB moves, but it can also paralyze Mega Pinsir with Static and heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

Steel-types: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

Rock-types and Rock-type coverage: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten an OHKO with Diamond Storm and Stone Edge, respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

Ice-types and Ice-type coverage: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

Faster Threats and Priority: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

Flying-types: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

Entry Hazards: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

", + "overview": "

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerilate. Its Aerilate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, and its typing leaves it a liability, as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-Wash, as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

", + "comments": "

Other Options

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-Wash and Rocky Helmet from Skarmory and Zapdos while still hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters

Electric-types and Electric-type coverage: Pokemon like Tapu Koko, Rotom-Wash, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, while Rotom-Wash must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; not only can it threaten it with its STAB moves, but it can also paralyze Mega Pinsir with Static and heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

Steel-types: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

Rock-types and Rock-type coverage: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten an OHKO with Diamond Storm and Stone Edge, respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

Ice-types and Ice-type coverage: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

Faster Threats and Priority: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

Flying-types: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

Entry Hazards: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

", "sets": { "Swords Dance": { - "description": "

Moves

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as dealing major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, as it needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko, threaten the latter with their STAB moves, cripple them with Toxic, and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status while checking Grass-types that threaten Tapu Fini. Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T, and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Gliscor can bring Mega Pinsir in safely with U-turn and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily. Finally, Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos check Flying-types such as Tornadus-T, provide Defog support, and safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, as it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

" + "description": "

Moves

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as dealing major damage to Magearna and Rotom-Wash. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-Wash to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, as it needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko, threaten the latter with their STAB moves, cripple them with Toxic, and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-Wash and Mega Latias. Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status while checking Grass-types that threaten Tapu Fini. Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T, and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Gliscor can bring Mega Pinsir in safely with U-turn and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily. Finally, Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-Wash, and Zapdos check Flying-types such as Tornadus-T, provide Defog support, and safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, as it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, "Gyarados": { "overview": "

Gyarados is a fearsome sweeper in OU thanks to its access to Dragon Dance, solid offensive and defensive stats, good typing, and two amazing abilities in Moxie and Intimidate, which allow it to snowball and soften physical hits, respectively. Its defensive typing and decent bulk let it find setup opportunities against common Pokemon such as Heatran, defensive Landorus-T, and Gliscor. However, Gyarados is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost, and it is outpaced by Mega Alakazam and most Choice Scarf users after a boost. Even at +1, Gyarados lacks the power to OHKO relevant walls without committing to using its Z-Move. Gyarados's vulnerability to Stealth Rock is also annoying because it needs to keep as much HP as possible to set up and sweep. Regular and Mega Gyarados struggle against common offensive types such as Electric, Grass, Rock, Fighting, and Fairy without the necessary moves. As a result, Gyarados requires plenty of support, especially entry hazard removal, to bring out its full potential.

", - "comments": "

Other Options

Moxie Gyarados can run other Z-Crystals like Waterium Z and Groundium Z to hit neutral targets like Celesteela and threaten Toxapex without a boost. However, it must give up the one-turn effect of Bounce powered up by Flyinium Z to do so, and this makes Gyarados less threatening against Pokemon like Ferrothorn and Kartana.

As for Mega Gyarados, it can run coverage moves like Stone Edge to hit Zapdos, Iron Head to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu, and Ice Fang to hit Garchomp and Dragonite, as well as hitting Gliscor and Landorus-T much harder. Keep in mind that giving up Substitute or Taunt to run three attacks will make it more vulnerable to status and phazing. Running a bulkier spread with an Adamant nature has the benefit of taking more hits to set up an extra Dragon Dance and dish out more damage. However, this leaves it more liable to being outpaced and revenge killed after a boost.

Checks and Counters

Electric-type Pokemon and coverage moves: Electric-types like Zapdos and Rotom-W can survive Gyarados's STAB moves from both the Supersonic Skystrike and Mega variants and can threaten it back with their super effective STAB moves. Zapdos is especially notable because it also threatens to paralyze Gyarados with Static. However, Rotom-W despises taking Earthquake from Mega Gyarados thanks to Mold Breaker ignoring Levitate, especially since Mega Gyarados has a favorable roll to OHKO Bold variants at +1 if Stealth Rock is on the field. Tapu Koko sometimes runs a Choice Scarf or a Shuca Berry to outspeed Gyarados after a Dragon Dance or to survive Earthquake in a pinch to retaliate back with its super effective STAB moves. Gyarados must also be wary of unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Grass-types: Grass-types like Serperior, Kartana, Tapu Bulu, Ferrothorn, and Mega Venusaur survive Gyarados's STAB moves and retaliate back with their STAB moves or wear it down with Leech Seed. Tapu Bulu can also use its Grassy Terrain to weaken Earthquake. Choice Scarf Kartana can outspeed Gyarados at +1 and threaten it with Leaf Blade. These Grass-types must be wary of the Supersonic Skystrike set, however.

Water-types: Water-types like Toxapex, Seismitoad, and Gastrodon can take Gyarados's STAB moves and threaten to burn it with Scald. The latter two are also immune to Waterfall from regular Gyarados. Tapu Fini has enough bulk to survive a boosted Earthquake and threatens Mega Gyarados with Moonblast; however, it does not like facing regular Gyarados before it uses Supersonic Skystrike. Toxapex can get rid of Gyarados's Dragon Dance boosts with Haze if Gyarados lacks Taunt; however, it does not like taking Earthquake or Crunch very much. Toxapex is also a flimsy check versus regular and Mega Gyarados without the advantageous position or predictions. Mega Slowbro deserves a mention because it has enough bulk to survive Crunch at +1 and threatens a burn with Scald, paralysis from Thunder Wave, or a KO from Counter.

Faster Revenge Killers and Priority: Mega Alakazam and Choice Scarf users like Kartana, Tapu Lele, Landorus-T, and Victini outspeed Gyarados even after a Dragon Dance boost and threaten it back with heavy damage. Landorus-T also reduces Gyarados's Attack stat thanks to Intimidate and can threaten both forms with either Stone Edge or U-turn. Mega Medicham and Mega Lopunny can come in multiple times and use Fake Out to wear down Gyarados throughout the game.

Physical walls: Skarmory has enough bulk to survive Gyarados's STAB moves and retaliate back with Counter and heal with Roost. Skarmory can also phaze Gyarados with Whirlwind if it lacks Taunt. However, Skarmory loses to Mega Gyarados and even regular Gyarados if they have Taunt, since they can stall out the Counter PP. Mega Scizor can check Mega Gyarados, but it is setup fodder for the Supersonic Skystrike set.

Fairy-types: Bulky Fairy-types like Clefable, Tapu Bulu, Mega Altaria, and Magearna survive Mega Gyarados's STAB moves and will retaliate back with their STAB moves. However, the former three do not appreciate taking Supersonic Skystrike, while the latter despises Earthquake. Magearna sometimes runs a Shuca Berry to survive a one-time Earthquake or a Custap Berry to outspeed Gyarados in a pinch and fire back with Fleur Cannon or Electric-type coverage moves.

Fighting-types: Kommo-o can deal with Mega Gyarados easily, but is helpless against the Supersonic Skystrike variant, especially if it lacks Thunder Punch or Rock Slide to handle regular Gyarados. Defensive Kommo-o can also threaten to cripple Gyarados with Toxic or phaze it with Roar if Gyarados lacks Taunt. Hawlucha deserves a mention because it threatens Mega Gyarados with High Jump Kick and can either bait regular Gyarados into wasting its Z-Move via Substitute or threaten it with a 2HKO from Acrobatics.

Rock-types and Rock-type coverage: If Gyarados lacks Waterfall, Tyranitar can wall it and threaten it with Stone Edge. Regular Gyarados must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge Landorus-T and Garchomp and the rare Continental Crush Sand Rush Excadrill.

", + "comments": "

Other Options

Moxie Gyarados can run other Z-Crystals like Waterium Z and Groundium Z to hit neutral targets like Celesteela and threaten Toxapex without a boost. However, it must give up the one-turn effect of Bounce powered up by Flyinium Z to do so, and this makes Gyarados less threatening against Pokemon like Ferrothorn and Kartana.

As for Mega Gyarados, it can run coverage moves like Stone Edge to hit Zapdos, Iron Head to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu, and Ice Fang to hit Garchomp and Dragonite, as well as hitting Gliscor and Landorus-T much harder. Keep in mind that giving up Substitute or Taunt to run three attacks will make it more vulnerable to status and phazing. Running a bulkier spread with an Adamant nature has the benefit of taking more hits to set up an extra Dragon Dance and dish out more damage. However, this leaves it more liable to being outpaced and revenge killed after a boost.

Checks and Counters

Electric-type Pokemon and coverage moves: Electric-types like Zapdos and Rotom-Wash can survive Gyarados's STAB moves from both the Supersonic Skystrike and Mega variants and can threaten it back with their super effective STAB moves. Zapdos is especially notable because it also threatens to paralyze Gyarados with Static. However, Rotom-Wash despises taking Earthquake from Mega Gyarados thanks to Mold Breaker ignoring Levitate, especially since Mega Gyarados has a favorable roll to OHKO Bold variants at +1 if Stealth Rock is on the field. Tapu Koko sometimes runs a Choice Scarf or a Shuca Berry to outspeed Gyarados after a Dragon Dance or to survive Earthquake in a pinch to retaliate back with its super effective STAB moves. Gyarados must also be wary of unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Grass-types: Grass-types like Serperior, Kartana, Tapu Bulu, Ferrothorn, and Mega Venusaur survive Gyarados's STAB moves and retaliate back with their STAB moves or wear it down with Leech Seed. Tapu Bulu can also use its Grassy Terrain to weaken Earthquake. Choice Scarf Kartana can outspeed Gyarados at +1 and threaten it with Leaf Blade. These Grass-types must be wary of the Supersonic Skystrike set, however.

Water-types: Water-types like Toxapex, Seismitoad, and Gastrodon can take Gyarados's STAB moves and threaten to burn it with Scald. The latter two are also immune to Waterfall from regular Gyarados. Tapu Fini has enough bulk to survive a boosted Earthquake and threatens Mega Gyarados with Moonblast; however, it does not like facing regular Gyarados before it uses Supersonic Skystrike. Toxapex can get rid of Gyarados's Dragon Dance boosts with Haze if Gyarados lacks Taunt; however, it does not like taking Earthquake or Crunch very much. Toxapex is also a flimsy check versus regular and Mega Gyarados without the advantageous position or predictions. Mega Slowbro deserves a mention because it has enough bulk to survive Crunch at +1 and threatens a burn with Scald, paralysis from Thunder Wave, or a KO from Counter.

Faster Revenge Killers and Priority: Mega Alakazam and Choice Scarf users like Kartana, Tapu Lele, Landorus-T, and Victini outspeed Gyarados even after a Dragon Dance boost and threaten it back with heavy damage. Landorus-T also reduces Gyarados's Attack stat thanks to Intimidate and can threaten both forms with either Stone Edge or U-turn. Mega Medicham and Mega Lopunny can come in multiple times and use Fake Out to wear down Gyarados throughout the game.

Physical walls: Skarmory has enough bulk to survive Gyarados's STAB moves and retaliate back with Counter and heal with Roost. Skarmory can also phaze Gyarados with Whirlwind if it lacks Taunt. However, Skarmory loses to Mega Gyarados and even regular Gyarados if they have Taunt, since they can stall out the Counter PP. Mega Scizor can check Mega Gyarados, but it is setup fodder for the Supersonic Skystrike set.

Fairy-types: Bulky Fairy-types like Clefable, Tapu Bulu, Mega Altaria, and Magearna survive Mega Gyarados's STAB moves and will retaliate back with their STAB moves. However, the former three do not appreciate taking Supersonic Skystrike, while the latter despises Earthquake. Magearna sometimes runs a Shuca Berry to survive a one-time Earthquake or a Custap Berry to outspeed Gyarados in a pinch and fire back with Fleur Cannon or Electric-type coverage moves.

Fighting-types: Kommo-o can deal with Mega Gyarados easily, but is helpless against the Supersonic Skystrike variant, especially if it lacks Thunder Punch or Rock Slide to handle regular Gyarados. Defensive Kommo-o can also threaten to cripple Gyarados with Toxic or phaze it with Roar if Gyarados lacks Taunt. Hawlucha deserves a mention because it threatens Mega Gyarados with High Jump Kick and can either bait regular Gyarados into wasting its Z-Move via Substitute or threaten it with a 2HKO from Acrobatics.

Rock-types and Rock-type coverage: If Gyarados lacks Waterfall, Tyranitar can wall it and threaten it with Stone Edge. Regular Gyarados must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge Landorus-T and Garchomp and the rare Continental Crush Sand Rush Excadrill.

", "sets": { "Mega Dragon Dance": { - "description": "

Moves

Dragon Dance lets Mega Gyarados break through defensive teams for another partner or to clean up late-game. Substitute shields Mega Gyarados against Leech Seed and status from the likes of Celesteela and Toxapex. Taunt stops status, recovery, phazing, Haze, and Leech Seed from the likes of Chansey, Slowbro, Skarmory, Toxapex, and Celesteela. With Mold Breaker, it also bypasses Magic Bounce to shut down Mega Sableye. Crunch threatens bulky Psychic-types like Slowbro, Mew, Mega Latias, and Cresselia. Earthquake tears through Magearna, Toxapex, Mega Mawile, and Tapu Koko, and it hits Levitate users like Rotom-W and Hydreigon thanks to Mold Breaker. Finally, Waterfall threatens Gliscor and Landorus-T. With Mold Breaker, it also ignores the Water immunity from Gastrodon, Volcanion, and Seismitoad. The odds to flinch are useful to break physical walls such as Skarmory more easily. Mega Gyarados's attacks also ignore Unaware from Pokemon like Quagsire and Clefable after a boost and Sturdy from Skarmory.

Set Details

A Jolly nature is mandatory to outspeed Tapu Koko and Mega Lopunny after a Dragon Dance. Intimidate is Gyarados's preferred ability before Mega Evolution to soften physical hits from Pokemon like Weavile in a pinch and allow more setup opportunities. Without the Z-Move, it is difficult to justify fitting Moxie, as it is hard to constantly activate as regular Gyarados.

Usage Tips

Mega Gyarados functions best as a wallbreaker and a late-game cleaner. However, it should not try to sweep if checks such as Tapu Fini and Tapu Bulu are still active. Instead, these checks should be eliminated or weakened before going for the sweep. For example, Choice Scarf Victini can snipe Tapu Fini with Final Gambit or Bolt Strike, potentially removing it from the game for Mega Gyarados. Depending on the matchup, determine if Mega Gyarados should be used to sweep or to wallbreak in order to enable another teammate to clean up and act according to the turn decided. Mega Gyarados should also be careful with its HP, as taking chip damage will reduce its setup opportunities later in the game. When Gyarados should Mega Evolve depends on the current situation; holding off on Mega Evolving can have benefits such as keeping Intimidate to ease setup and its Flying-type to set up on Ground-types. However, keep in mind that Mega Evolving removes its weakness to Stealth Rock and improves Gyarados's bulk. Mega Evolving also reduces its Electric weakness and grants a Prankster immunity, a valuable Psychic immunity, and a Dark resistance, allowing Mega Gyarados to take on Psychic-types like Cresselia and Reuniclus and resist Ash-Greninja's STAB moves, at the cost of gaining a Fairy and Grass weakness, losing its Ground immunity, and turning its Fighting and Bug resistances into weaknesses.

Team Options

Mega Gyarados is a solid fit on hyper offense teams thanks to Mold Breaker, which provides it with the ability to handle stall teams and other bulkier builds. It enjoys partnering with a dedicated lead such as Excadrill, Imprison Landorus-T, or Taunt Mew, which are able to prevent entry hazards on the opening turn and can get their own hazards up. Tapu Koko is an interesting partner, being able to set up dual screens to further boost the already high bulk Mega Gyarados has or utilizing a Taunt + Nature's Madness set to chip down Pokemon such as Ferrothorn and Ground-types if Mega Gyarados isn't running Waterfall. Fighting-type partners like Hawlucha and Kommo-o have synergy with Mega Gyarados, as they can overwhelm shared checks like Clefable for the other to clean up. Magearna acts as a buffer to Psychic-types like Mega Alakazam, while Gyarados can safely switch into Ground- and Fire-type moves aimed at Magearna. Tapu Lele is a fearsome wallbreaker that helps soften the opposing team to enable Mega Gyarados's cleaning ability, and it protects Mega Gyarados from priority moves from the likes of Mega Medicham and Mega Lopunny. Protean Greninja sets up Spikes to wear down checks and can lure in and KO Tapu Fini and Ferrothorn with Gunk Shot and Hidden Power Fire. Pivots such as Landorus-T, Victini, and the aforementioned Magearna provide Mega Gyarados a safe switch-in with U-turn and Volt Switch. Serperior provides hazard removal with Defog, Taunt to further deny hazards, and paralysis support with Glare. Paralysis support is especially helpful if Mega Gyarados runs Substitute, as the chance of full paralysis provides it with extra opportunities to set up with Dragon Dance.

" + "description": "

Moves

Dragon Dance lets Mega Gyarados break through defensive teams for another partner or to clean up late-game. Substitute shields Mega Gyarados against Leech Seed and status from the likes of Celesteela and Toxapex. Taunt stops status, recovery, phazing, Haze, and Leech Seed from the likes of Chansey, Slowbro, Skarmory, Toxapex, and Celesteela. With Mold Breaker, it also bypasses Magic Bounce to shut down Mega Sableye. Crunch threatens bulky Psychic-types like Slowbro, Mew, Mega Latias, and Cresselia. Earthquake tears through Magearna, Toxapex, Mega Mawile, and Tapu Koko, and it hits Levitate users like Rotom-Wash and Hydreigon thanks to Mold Breaker. Finally, Waterfall threatens Gliscor and Landorus-T. With Mold Breaker, it also ignores the Water immunity from Gastrodon, Volcanion, and Seismitoad. The odds to flinch are useful to break physical walls such as Skarmory more easily. Mega Gyarados's attacks also ignore Unaware from Pokemon like Quagsire and Clefable after a boost and Sturdy from Skarmory.

Set Details

A Jolly nature is mandatory to outspeed Tapu Koko and Mega Lopunny after a Dragon Dance. Intimidate is Gyarados's preferred ability before Mega Evolution to soften physical hits from Pokemon like Weavile in a pinch and allow more setup opportunities. Without the Z-Move, it is difficult to justify fitting Moxie, as it is hard to constantly activate as regular Gyarados.

Usage Tips

Mega Gyarados functions best as a wallbreaker and a late-game cleaner. However, it should not try to sweep if checks such as Tapu Fini and Tapu Bulu are still active. Instead, these checks should be eliminated or weakened before going for the sweep. For example, Choice Scarf Victini can snipe Tapu Fini with Final Gambit or Bolt Strike, potentially removing it from the game for Mega Gyarados. Depending on the matchup, determine if Mega Gyarados should be used to sweep or to wallbreak in order to enable another teammate to clean up and act according to the turn decided. Mega Gyarados should also be careful with its HP, as taking chip damage will reduce its setup opportunities later in the game. When Gyarados should Mega Evolve depends on the current situation; holding off on Mega Evolving can have benefits such as keeping Intimidate to ease setup and its Flying-type to set up on Ground-types. However, keep in mind that Mega Evolving removes its weakness to Stealth Rock and improves Gyarados's bulk. Mega Evolving also reduces its Electric weakness and grants a Prankster immunity, a valuable Psychic immunity, and a Dark resistance, allowing Mega Gyarados to take on Psychic-types like Cresselia and Reuniclus and resist Ash-Greninja's STAB moves, at the cost of gaining a Fairy and Grass weakness, losing its Ground immunity, and turning its Fighting and Bug resistances into weaknesses.

Team Options

Mega Gyarados is a solid fit on hyper offense teams thanks to Mold Breaker, which provides it with the ability to handle stall teams and other bulkier builds. It enjoys partnering with a dedicated lead such as Excadrill, Imprison Landorus-T, or Taunt Mew, which are able to prevent entry hazards on the opening turn and can get their own hazards up. Tapu Koko is an interesting partner, being able to set up dual screens to further boost the already high bulk Mega Gyarados has or utilizing a Taunt + Nature's Madness set to chip down Pokemon such as Ferrothorn and Ground-types if Mega Gyarados isn't running Waterfall. Fighting-type partners like Hawlucha and Kommo-o have synergy with Mega Gyarados, as they can overwhelm shared checks like Clefable for the other to clean up. Magearna acts as a buffer to Psychic-types like Mega Alakazam, while Gyarados can safely switch into Ground- and Fire-type moves aimed at Magearna. Tapu Lele is a fearsome wallbreaker that helps soften the opposing team to enable Mega Gyarados's cleaning ability, and it protects Mega Gyarados from priority moves from the likes of Mega Medicham and Mega Lopunny. Protean Greninja sets up Spikes to wear down checks and can lure in and KO Tapu Fini and Ferrothorn with Gunk Shot and Hidden Power Fire. Pivots such as Landorus-T, Victini, and the aforementioned Magearna provide Mega Gyarados a safe switch-in with U-turn and Volt Switch. Serperior provides hazard removal with Defog, Taunt to further deny hazards, and paralysis support with Glare. Paralysis support is especially helpful if Mega Gyarados runs Substitute, as the chance of full paralysis provides it with extra opportunities to set up with Dragon Dance.

" }, "Flyinium Z": { - "description": "

Moves

Gyarados can use Dragon Dance to take advantage of the likes of defensive Landorus-T, posing a threat as both a wallbreaker and a cleaner. Waterfall is Gyarados's primary STAB attack, allowing it to hit Pokemon such as Landorus-T and Celesteela. Bounce is powered up by Flyinium Z to give Gyarados an incredibly strong burst of damage, with its regular version still being able to hit the likes of Tapu Bulu and Kommo-o if needed. Taunt shuts down status, recovery, phazing, and Haze from the likes of Chansey, Slowbro, Skarmory, and Toxapex, letting Gyarados more consistently set up and break through teams. Finally, Earthquake can be used to threaten Pokemon like Mega Mawile and Magearna at the cost of leaving Gyarados vulnerable to status, Haze, and Whirlwind.

Set Details

A Jolly nature is preferred to outspeed Tapu Koko and Mega Lopunny after a boost. Moxie lets Gyarados snowball after a KO and synergizes well with Supersonic Skystrike, which allows Gyarados to more easily nab a KO thanks to its high damage output.

Usage Tips

Gyarados fills the role of an early-game wallbreaker and a late-game cleaner. Because Electric-types such as Zapdos and Rotom-W are a terrible matchup for Gyarados, it is advised not to bring it in if they are still healthy, as they are bulky enough to survive a +2 Waterfall and threaten an OHKO back with their super effective STAB moves. Instead, Gyarados should wait until they are removed or weakened before going for the sweep. Gyarados can often find opportunities to set up on Choice-locked Pokemon such as Kartana locked into Smart Strike and Greninja locked into its Water-type STAB moves as well as passive Pokemon such as Celesteela and defensive Landorus-T, especially if Gyarados is running Taunt. If Gyarados lacks Taunt, it must be more careful of what it sets up on, as Pokemon like Chansey and Toxapex can threaten it with status moves, and Celesteela can hinder it with Leech Seed. Gyarados should also be mindful of timing its Z-Move, as it will be wasted if it is used against a Pokemon behind a Substitute or if the opponent sacrifices a weakened Pokemon to entry hazards, leaving Gyarados without a consistent Flying-type STAB move and less of a threat. Gyarados needs to manage its HP carefully, as its typing leaves it vulnerable to Stealth Rock, and it becomes more susceptible to revenge killing attempts from Pokemon like Leaf Blade Choice Scarf Kartana.

Team Options

Flyinium Z Gyarados is a great fit for hyper offense teams that appreciate the snowball effect it provides thanks to Moxie. Entry hazard removal is mandatory, so it appreciates being paired with a Defogger such as Serperior or Thundurus-T. Serperior has the benefit of beating Rotom-W one-on-one and grants paralysis support with Glare, while Thundurus-T blocks Electric-type attacks aimed at Gyarados. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is also mandatory, as it prevents hazards from being set up on the opening turn. Magearna helps take on the likes of Mega Alakazam and Tapu Lele. In return, Gyarados handles Fire-types that threaten Magearna such as Volcarona and Heatran. Gyarados also appreciates Fire-type partners like Mega Charizard X handling Ferrothorn and Mega Mawile and forcing damage on Pokemon such as Zapdos and Clefable so that Gyarados can clean up. Hawlucha and Gyarados form a powerful Flying-type core that can overwhelm shared checks for the other to clean up.

" + "description": "

Moves

Gyarados can use Dragon Dance to take advantage of the likes of defensive Landorus-T, posing a threat as both a wallbreaker and a cleaner. Waterfall is Gyarados's primary STAB attack, allowing it to hit Pokemon such as Landorus-T and Celesteela. Bounce is powered up by Flyinium Z to give Gyarados an incredibly strong burst of damage, with its regular version still being able to hit the likes of Tapu Bulu and Kommo-o if needed. Taunt shuts down status, recovery, phazing, and Haze from the likes of Chansey, Slowbro, Skarmory, and Toxapex, letting Gyarados more consistently set up and break through teams. Finally, Earthquake can be used to threaten Pokemon like Mega Mawile and Magearna at the cost of leaving Gyarados vulnerable to status, Haze, and Whirlwind.

Set Details

A Jolly nature is preferred to outspeed Tapu Koko and Mega Lopunny after a boost. Moxie lets Gyarados snowball after a KO and synergizes well with Supersonic Skystrike, which allows Gyarados to more easily nab a KO thanks to its high damage output.

Usage Tips

Gyarados fills the role of an early-game wallbreaker and a late-game cleaner. Because Electric-types such as Zapdos and Rotom-Wash are a terrible matchup for Gyarados, it is advised not to bring it in if they are still healthy, as they are bulky enough to survive a +2 Waterfall and threaten an OHKO back with their super effective STAB moves. Instead, Gyarados should wait until they are removed or weakened before going for the sweep. Gyarados can often find opportunities to set up on Choice-locked Pokemon such as Kartana locked into Smart Strike and Greninja locked into its Water-type STAB moves as well as passive Pokemon such as Celesteela and defensive Landorus-T, especially if Gyarados is running Taunt. If Gyarados lacks Taunt, it must be more careful of what it sets up on, as Pokemon like Chansey and Toxapex can threaten it with status moves, and Celesteela can hinder it with Leech Seed. Gyarados should also be mindful of timing its Z-Move, as it will be wasted if it is used against a Pokemon behind a Substitute or if the opponent sacrifices a weakened Pokemon to entry hazards, leaving Gyarados without a consistent Flying-type STAB move and less of a threat. Gyarados needs to manage its HP carefully, as its typing leaves it vulnerable to Stealth Rock, and it becomes more susceptible to revenge killing attempts from Pokemon like Leaf Blade Choice Scarf Kartana.

Team Options

Flyinium Z Gyarados is a great fit for hyper offense teams that appreciate the snowball effect it provides thanks to Moxie. Entry hazard removal is mandatory, so it appreciates being paired with a Defogger such as Serperior or Thundurus-T. Serperior has the benefit of beating Rotom-Wash one-on-one and grants paralysis support with Glare, while Thundurus-T blocks Electric-type attacks aimed at Gyarados. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is also mandatory, as it prevents hazards from being set up on the opening turn. Magearna helps take on the likes of Mega Alakazam and Tapu Lele. In return, Gyarados handles Fire-types that threaten Magearna such as Volcarona and Heatran. Gyarados also appreciates Fire-type partners like Mega Charizard X handling Ferrothorn and Mega Mawile and forcing damage on Pokemon such as Zapdos and Clefable so that Gyarados can clean up. Hawlucha and Gyarados form a powerful Flying-type core that can overwhelm shared checks for the other to clean up.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 569291, "username": "zinnias"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} @@ -347,11 +347,11 @@ "credits": {"writtenBy": [{"user_id": 303291, "username": "lydian"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 395754, "username": "Jordy"}, {"user_id": 328915, "username": "Leo"}, {"user_id": 144451, "username": "MANNAT"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 384270, "username": "autumn"}]}]} }, "Dragonite": { - "overview": "

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, and Ash-Greninja, as well as balance staples like Gliscor and Heatran. Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z and Dragonium Z, providing it with strong Z-Moves to blow past targets such as Clefable and Rotom-W, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

", - "comments": "

Other Options

Dragonite can run Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduces Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciates the support from stall staples, such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters

Steel-types: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam and Jirachi able to seal it with its infamous paraflinching coming from the combination of Body Slam and Iron Head.

Rock-types and Rock-type Coverage: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite but will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

Fairy-types: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly, Tapu Fini has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it with Dazzling Gleam and Hidden Power Ice.

Ice-types and Ice-type Coverage: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to Teravolt, ignores Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

Electric-types: Without Devastating Drake, Zapdos and Rotom-W wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice and Rotom-W being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

Dragon-types: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

Faster Threats and Priority: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, and Bullet Punch—run by the likes of Mega Lopunny, Mega Pinsir, and Mega Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite can face.

Stealth Rock: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

", + "overview": "

Dragonite fills a niche in OU as a dangerous sweeper thanks to its Multiscale ability allowing for easy opportunities to set up with Dragon Dance and sweep through opposing teams. Its typing and good bulk allow it to find setup opportunities against common threats for offense such as Mega Charizard Y, Volcarona, and Ash-Greninja, as well as balance staples like Gliscor and Heatran. Extreme Speed provides it with a solid priority move and revenge killing tool, letting it stand out compared to other Dragon Dance users such as Gyarados, Mega Charizard X, and Kommo-o. It can also select between Flyinium Z and Dragonium Z, providing it with strong Z-Moves to blow past targets such as Clefable and Rotom-Wash, respectively. Unfortunately, Dragonite is held back by its subpar Speed tier, with Pokemon like Kyurem-B outspeeding it before a boost and Pokemon like Mega Alakazam and most Choice Scarf users outspeeding it after a boost. Its typing also leaves it vulnerable to Stealth Rock, which both removes Multiscale's effect and takes away a chunk of Dragonite's HP. As a result, Dragonite needs a lot of support, especially entry hazard removal, to utilize its full potential, and it faces competition from other Dragon Dance users such as Mega Charizard X and Gyarados.

", + "comments": "

Other Options

Dragonite can run Lum Berry to shrug off status from the likes of Toxapex, Gliscor, and Chansey as it sets up, as well as burns from Scald and Will-O-Wisp. However, the lack of immediate power severely reduces Dragonite's ability to wallbreak. These sets typically make use of Ice Punch, Earthquake, and Superpower to hit a wide spread of Pokemon. Fire Punch can be used to threaten Mega Scizor, Ferrothorn, Kartana, and Celesteela without using Supersonic Skystrike. A defensive Dragon Dance + Roost set with Ice Punch and Earthquake can be used on stall teams to act as a backup check to Heatran, Serperior, and Kartana and an alternative win condition. In return, Dragonite appreciates the support from stall staples, such as Mega Sableye keeping entry hazards off the field with Magic Bounce, Chansey healing status with Aromatherapy, and Skarmory setting up Spikes to wear down Dragonite's checks. Thanks to its great synergy with Multiscale, Weakness Policy is also an option to potentially raise Dragonite's Attack even further. However, Dragonite misses out on OHKOing Tapu Fini, Ferrothorn, and Clefable if it lacks Supersonic Skystrike. Stone Edge on Flyinium Z variants allows them to hit Zapdos while threatening an OHKO on Tornadus-T after Stealth Rock without the need of using Supersonic Skystrike.

Checks and Counters

Steel-types: Skarmory walls Dragonite and threatens it back with Counter and Whirlwind, with Whirlwind being even more irritating if Stealth Rock is on the field. Celesteela also checks Dragonite and can slowly beat it with Leech Seed, Protect, and Heavy Slam. If Dragonite lacks or has already used Supersonic Skystrike, Mega Scizor can eat two Earthquakes from +1 Dragonite and force it out with Swords Dance and Bullet Punch. If lacking Earthquake, Magearna and Jirachi obstruct Dragonite, with Magearna able to knock it out with Fleur Cannon and Ice Beam and Jirachi able to seal it with its infamous paraflinching coming from the combination of Body Slam and Iron Head.

Rock-types and Rock-type Coverage: Mega Tyranitar is not only able to take both Devastating Drake and Earthquake from +1 Dragonite but will also break Dragonite's Multiscale thanks to its ability Sand Stream, meaning it OHKOes Dragonite with Stone Edge. Mega Diancie outspeeds Dragonite and threatens it with both Diamond Storm and Moonblast. Dragonite should also watch out for Pokemon running Stone Edge as coverage, such as Garchomp, Landorus-T, and Tapu Bulu.

Fairy-types: Without Supersonic Skystrike, Clefable can confidently stay in on Dragonite and force it out with Moonblast and Thunder Wave. Similarly, Tapu Fini has enough bulk to take Dragonite's attacks and pressure it with Moonblast and a potential burn from Scald. Finally, Tapu Koko outspeeds Dragonite and threatens it with Dazzling Gleam and Hidden Power Ice.

Ice-types and Ice-type Coverage: Weavile outspeeds Dragonite and OHKOes it even through Multiscale with Icicle Crash. Kyurem-B also outspeeds it and, thanks to Teravolt, ignores Multiscale, threatening an OHKO with both Subzero Slammer and Ice Beam. Moves such as Ice Beam and Hidden Power Ice are common coverage moves used by many Pokemon such as Protean Greninja, Mega Latias, and Landorus-T.

Electric-types: Without Devastating Drake, Zapdos and Rotom-Wash wall Dragonite, with Zapdos threatening it back with a potential paralysis from Discharge and Hidden Power Ice and Rotom-Wash being able to cripple Dragonite with Will-O-Wisp. Pivot variants of Thundurus-T are noteworthy with their faster Speed and access to Taunt to deny Dragonite's Dragon Dance.

Dragon-types: While none of them are able to switch in on Dragonite, especially after a Dragon Dance, Dragonite should keep an eye on faster offensive threats such as Kommo-o, which forces it out with Clangorous Soulblaze. Garchomp is even more threatening, since it can cleanly OHKO Dragonite even through Multiscale with Devastating Drake.

Faster Threats and Priority: Even after a Dragon Dance, Mega Alakazam is still faster, copies Multiscale thanks to Trace, and pressures Dragonite with Psychic and Hidden Power Ice. Choice Scarf users such as Protean Greninja and Landorus-T also outspeed and force it out with Ice Beam and Stone Edge, respectively. Moreover, Landorus-T is even more troublesome due to having Intimidate to reduce Dragon Dance's Attack boosts. Weather attackers such as Mega Swampert and Excadrill outspeed Dragonite and threaten it with Ice Punch and Corkscrew Crash, respectively. Priority moves such as Fake Out, Quick Attack, and Bullet Punch—run by the likes of Mega Lopunny, Mega Pinsir, and Mega Medicham—are able to slowly knock Dragonite out. Ice Shard, being a staple on Choice Band Weavile, is by far the most dangerous priority move Dragonite can face.

Stealth Rock: The presence of Stealth Rock is a major issue for Dragonite, as the chip damage taken will deactivate Multiscale and reduce its setup opportunities later in the game.

", "sets": { "Dragon Dance": { - "description": "

Moves

Dragon Dance lets Dragonite take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-W at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake OHKOes Heatran and Tapu Koko and 2HKOes Toxapex, Mega Mawile, and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro and lets it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-W and Celesteela while hitting Mega Tyranitar harder.

Set Details

An Adamant nature is useful for maximizing Dragonite's damage output, guaranteeing an OHKO on Clefable with +1 Supersonic Skystrike and on Slowbro with +1 Devastating Drake after Stealth Rock. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker able to punch holes in the opposing team to help its teammates to clean, or it can be a threatening sweeper that benefits from its teammates' previous offensive efforts to clean up late-game, but it will likely be unable to perform both jobs. Once its role is decided, you should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect to understand is that Dragonite is also quite dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is required to provide those essential turns.

Team Options

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, since it provides a good check to the likes of Weavile and Mega Alakazam, and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn covers Dragonite's weakness to Fairy-types and supports it with Stealth Rock and Spikes.

" + "description": "

Moves

Dragon Dance lets Dragonite take advantage of the setup opportunities provided thanks to Multiscale. Supersonic Skystrike blows through neutral targets like Ferrothorn, Clefable, and Tapu Fini. Devastating Drake lures in and tears through Flying-resistant neutral targets like Zapdos and Rotom-Wash at the cost of having to tread carefully against Fairy-types like Tapu Fini and Tapu Lele. Earthquake OHKOes Heatran and Tapu Koko and 2HKOes Toxapex, Mega Mawile, and Magearna. Extreme Speed picks off weakened revenge killers like Weavile and Mega Alakazam. Substitute protects Dragonite against status users like Thunder Wave Ferrothorn and Toxic Slowbro and lets it freely setup against Pokemon that cannot easily break its Substitute such as Heatran and defensive Landorus-T. Superpower gives Dragonite an option to better pressure Rotom-Wash and Celesteela while hitting Mega Tyranitar harder.

Set Details

An Adamant nature is useful for maximizing Dragonite's damage output, guaranteeing an OHKO on Clefable with +1 Supersonic Skystrike and on Slowbro with +1 Devastating Drake after Stealth Rock. A Jolly nature is also possible to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Timid Heatran before a boost. Alternatively, Adamant variants can run 152 Speed EVs to outspeed Kartana and Mega Latias at +1, allowing them to invest more EVs into bulk.

Usage Tips

A fundamental part of using Dragonite is deciding right at the beginning what its optimal role for the match is. Dragonite can be a wallbreaker able to punch holes in the opposing team to help its teammates to clean, or it can be a threatening sweeper that benefits from its teammates' previous offensive efforts to clean up late-game, but it will likely be unable to perform both jobs. Once its role is decided, you should be aware of some major aspects that heavily influence its impact. Since Dragonite particularly wants to be at full health for Multiscale, managing entry hazards is important and, ideally, the field must be free of them to allow Dragonite to do its job. The best way to achieve this is to make good use of removal options like Defog and Rapid Spin and disruption like Taunt and Magic Bounce, pressure entry hazard setters, and play aggressively enough to force a fast-paced game where the opposing hazard setter doesn't get a safe opportunity. Another aspect to understand is that Dragonite is also quite dependent on its single usage of Supersonic Strike or Devastating Drake to beat its initial checks. Thus, the opponent will try to waste the Z-Move, allowing one of their defensive Pokemon to now beat Dragonite. However, this dynamic also creates opportunities to further the aggression with correct reads; setting up an additional Dragon Dance while predicting a sacrifice can put the opponent in an even more dire position, opening up Dragonite to spiral out of control. Finally, before setting up a Dragon Dance, Dragonite lacks immediate impact, and its turn of setup could be enough for the opponent to deal with it. Therefore, weakening foes beforehand, with entry hazards and offensive partners, is required to provide those essential turns.

Team Options

Dragonite is best suited for hyper offense and offense teams thanks to the fast-paced games they set the tone for and their capability to break through opposing checks to allow Dragonite to clean up late-game. Entry hazard removal is a top priority, so it enjoys being paired with a Defogger such as Serperior or Tapu Fini. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, while Tapu Fini provides a solid answer to Dragonite's offensive checks such as Weavile and Mega Charizard X. A dedicated lead such as Excadrill, Taunt Mew, or Imprison Landorus-T is appreciated on hyper offense teams, as they can prevent opposing entry hazards and can follow up by setting their own. Finally, Dragonite loves the support of Mega Diancie's Magic Bounce. When it comes to offensive partners, Fire-type threats such as Victini and Volcarona offer additional offensive pressure on Steel- and Fairy-types, greatly helping Dragonite to wallbreak and clean. Mega Pinsir can form a Flying-type spam core alongside Dragonite that's able to overwhelm shared checks like Zapdos and Celesteela. Magearna has great synergy with Dragonite, since it provides a good check to the likes of Weavile and Mega Alakazam, and Magearna and Dragonite are able to pressure shared Steel-types checks. Certain defensive Pokemon also fit with Dragonite. Cresselia, thanks to Lunar Dance, can bring Dragonite's HP back to full, allowing it to reactivate Multiscale and have a second chance to sweep. Ferrothorn likes Dragonite's ability to check Fire-types. In return, Ferrothorn covers Dragonite's weakness to Fairy-types and supports it with Stealth Rock and Spikes.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}, {"user_id": 519886, "username": "DIYUSI"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} @@ -373,11 +373,11 @@ "credits": {"writtenBy": [{"user_id": 395754, "username": "Jordy"}, {"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 303291, "username": "lydian"}, {"user_id": 462413, "username": "Skypenguin"}, {"user_id": 223276, "username": "ABR"}, {"user_id": 328915, "username": "Leo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 511181, "username": "Rose"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} }, "Azumarill": { - "overview": "

Azumarill is a niche option on hyper offense and rain teams due to the combined potency of Belly Drum and Huge Power, granting it a monstrous Attack stat after it boosts up. At +6, Azumarill obliterates Ferrothorn, Tangrowth, and Toxapex with its coverage moves, which can be essential on rain teams due to these three walls specifically being annoying to break. Azumarill's typing also makes it a usable offensive check against Ash-Greninja, which is also appreciated by offensive teams that often contain a lack of reliable defensive answers to top wallbreakers. However, Azumarill's major lack of Speed forces it to rely on priority Aqua Jet. This leaves it shut down by Tapu Lele's Psychic Terrain and by various faster Pokemon such as Kartana and Rotom-W that can take a hit and retaliate. Additionally, Azumarill usually only gets one opportunity to set up Belly Drum, which forces it to be preserved for late-game to sweep once its checks have been chipped down enough or removed. However, Z-Belly Drum can offer Azumarill a second opportunity of setting up in some rare instances.

", - "comments": "

Other Options

A Sitrus Berry can be used over Normalium Z if there is already another Pokemon wielding a Z-Move. However, this item is a massive downgrade from Normalium Z and prevents Azumarill from checking Ash-Greninja and Heatran, as it cannot freely check the opposing team as much without the Z-Move to heal itself up afterwards. A trapping set consisting of Whirlpool, Perish Song, Protect, and Toxic with Sap Sipper as the ability allows Azumarill to defensively check Kartana while also trapping and removing Heatran, Ferrothorn, and Toxapex, but this set mainly relies on surprise factor to catch the opponent off guard and is terribly easy to play around once the opponent knows what the set is. A Choice Band grants Azumarill immediate power, but Azumarill would be widely outclassed by other offensive Water-types such as Ash-Greninja and Mega Swampert. Its STAB moves are also pretty ineffective once it's locked into a move.

Checks and Counters

Tapu Lele: Tapu Lele's Psychic Terrain prevents Azumarill from outprioritizing anything that outspeeds it with Aqua Jet. This leaves it massively vulnerable under the effects of the terrain, and Tapu Lele can revenge kill it smoothly.

Faster Pokemon: Azumarill's pitiful Speed leaves it outsped by the majority of the metagame. Magearna, Rotom-W, and Kyurem-B all outpace Azumarill and can finish it off with their coverage. The latter two also resist Aqua Jet.

Grass-types: Grass-types like Kartana, Tapu Bulu, Serperior, and Mega Venusaur all outspeed Azumarill and knock it out with their main attacks.

", + "overview": "

Azumarill is a niche option on hyper offense and rain teams due to the combined potency of Belly Drum and Huge Power, granting it a monstrous Attack stat after it boosts up. At +6, Azumarill obliterates Ferrothorn, Tangrowth, and Toxapex with its coverage moves, which can be essential on rain teams due to these three walls specifically being annoying to break. Azumarill's typing also makes it a usable offensive check against Ash-Greninja, which is also appreciated by offensive teams that often contain a lack of reliable defensive answers to top wallbreakers. However, Azumarill's major lack of Speed forces it to rely on priority Aqua Jet. This leaves it shut down by Tapu Lele's Psychic Terrain and by various faster Pokemon such as Kartana and Rotom-Wash that can take a hit and retaliate. Additionally, Azumarill usually only gets one opportunity to set up Belly Drum, which forces it to be preserved for late-game to sweep once its checks have been chipped down enough or removed. However, Z-Belly Drum can offer Azumarill a second opportunity of setting up in some rare instances.

", + "comments": "

Other Options

A Sitrus Berry can be used over Normalium Z if there is already another Pokemon wielding a Z-Move. However, this item is a massive downgrade from Normalium Z and prevents Azumarill from checking Ash-Greninja and Heatran, as it cannot freely check the opposing team as much without the Z-Move to heal itself up afterwards. A trapping set consisting of Whirlpool, Perish Song, Protect, and Toxic with Sap Sipper as the ability allows Azumarill to defensively check Kartana while also trapping and removing Heatran, Ferrothorn, and Toxapex, but this set mainly relies on surprise factor to catch the opponent off guard and is terribly easy to play around once the opponent knows what the set is. A Choice Band grants Azumarill immediate power, but Azumarill would be widely outclassed by other offensive Water-types such as Ash-Greninja and Mega Swampert. Its STAB moves are also pretty ineffective once it's locked into a move.

Checks and Counters

Tapu Lele: Tapu Lele's Psychic Terrain prevents Azumarill from outprioritizing anything that outspeeds it with Aqua Jet. This leaves it massively vulnerable under the effects of the terrain, and Tapu Lele can revenge kill it smoothly.

Faster Pokemon: Azumarill's pitiful Speed leaves it outsped by the majority of the metagame. Magearna, Rotom-Wash, and Kyurem-B all outpace Azumarill and can finish it off with their coverage. The latter two also resist Aqua Jet.

Grass-types: Grass-types like Kartana, Tapu Bulu, Serperior, and Mega Venusaur all outspeed Azumarill and knock it out with their main attacks.

", "sets": { "Belly Drum": { - "description": "

Moves

Aqua Jet gives Azumarill priority and allows it to bypass Pokemon that would otherwise be able to revenge kill it before boosts, such as Tapu Koko, Tornadus-T, and Mega Medicham. Play Rough is Azumarill's main attack to remove Tapu Fini, Clefable, Mega Heracross, Mega Sableye, and physically defensive Tangrowth with little effort. Knock Off breaks straight through and OHKOes Ferrothorn, Toxapex, and Tangrowth smoothly.

Set Details

Normalium Z gives Azumarill access to Z-Belly Drum, which restores its health back up to full before it cuts its health in half and gives it easier setup opportunities. This is the preferred item, as it allows Azumarill to use its decent defensive typing to check Ash-Greninja and Heatran.

Usage Tips

Realistically, Belly Drum can only be set up once in a match, so Azumarill should only set up late-game once its checks have been chipped or removed. Azumarill should not accumulate too much chip damage, as it lessens its opportunities to set up Belly Drum because its low Speed stat usually makes Azumarill take damage before it can set up. Azumarill should be brought in through a pivot or revenge kill before sweeping to prevent it from taking any major damage. Azumarill can also revenge kill Landorus-T, Volcarona, and Excadrill itself, and it can check Ash-Greninja before sweeping due to Z-Belly Drum restoring its health.

Team Options

Pelipper provides rain, which allows a +6 Aqua Jet to hit even harder. Ash-Greninja can use Azumarill to remove its biggest annoyances in Toxapex and Tangrowth to let it freely rain terror on the opponent's team. Mega Swampert also has issues with Grass-type walls like Ferrothorn and physically defensive Tangrowth, and Azumarill can break through these Pokemon for it. Entry hazard setters such as Excadrill, Landorus-T, and Greninja set down Stealth Rock or Spikes for Azumarill to score chip damage on Azumarill's checks. Excadrill can also break through Rotom-W with Earthquake thanks to Mold Breaker. Magearna and Tornadus-T are able to bring Azumarill onto the field while protecting it from any possible damage from the opponent. Tapu Koko provides dual screens for Azumarill to let it set up Belly Drum a lot safer and can pivot Azumarill in safely.

" + "description": "

Moves

Aqua Jet gives Azumarill priority and allows it to bypass Pokemon that would otherwise be able to revenge kill it before boosts, such as Tapu Koko, Tornadus-T, and Mega Medicham. Play Rough is Azumarill's main attack to remove Tapu Fini, Clefable, Mega Heracross, Mega Sableye, and physically defensive Tangrowth with little effort. Knock Off breaks straight through and OHKOes Ferrothorn, Toxapex, and Tangrowth smoothly.

Set Details

Normalium Z gives Azumarill access to Z-Belly Drum, which restores its health back up to full before it cuts its health in half and gives it easier setup opportunities. This is the preferred item, as it allows Azumarill to use its decent defensive typing to check Ash-Greninja and Heatran.

Usage Tips

Realistically, Belly Drum can only be set up once in a match, so Azumarill should only set up late-game once its checks have been chipped or removed. Azumarill should not accumulate too much chip damage, as it lessens its opportunities to set up Belly Drum because its low Speed stat usually makes Azumarill take damage before it can set up. Azumarill should be brought in through a pivot or revenge kill before sweeping to prevent it from taking any major damage. Azumarill can also revenge kill Landorus-T, Volcarona, and Excadrill itself, and it can check Ash-Greninja before sweeping due to Z-Belly Drum restoring its health.

Team Options

Pelipper provides rain, which allows a +6 Aqua Jet to hit even harder. Ash-Greninja can use Azumarill to remove its biggest annoyances in Toxapex and Tangrowth to let it freely rain terror on the opponent's team. Mega Swampert also has issues with Grass-type walls like Ferrothorn and physically defensive Tangrowth, and Azumarill can break through these Pokemon for it. Entry hazard setters such as Excadrill, Landorus-T, and Greninja set down Stealth Rock or Spikes for Azumarill to score chip damage on Azumarill's checks. Excadrill can also break through Rotom-Wash with Earthquake thanks to Mold Breaker. Magearna and Tornadus-T are able to bring Azumarill onto the field while protecting it from any possible damage from the opponent. Tapu Koko provides dual screens for Azumarill to let it set up Belly Drum a lot safer and can pivot Azumarill in safely.

" } }, "credits": {"writtenBy": [{"user_id": 451000, "username": "Taptricity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 328915, "username": "Leo"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 402001, "username": "DKM"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -407,17 +407,17 @@ "comments": "

Other Options

Bullet Seed is a possibility if Mega Heracross is paired with Tapu Bulu to exploit Skill Link and Grassy Terrain, which let it become an incredibly powerful pseudo-STAB attack that is capable of 2HKOing Unaware Clefable and Toxapex. However, pairing Mega Heracross with Tapu Bulu forces the team to stack weaknesses and slow Pokemon together. Earthquake is a possibility over Swords Dance or Pin Missile to have a clean KO on Toxapex after Swords Dance and hit Steel-types like Magearna for super effective damage while not having to suffer the stat drops of Close Combat, but Mega Heracross will either reduce its wallbreaking capabilities by letting go of Swords Dance or give up the coverage and immediate power of Pin Missile.

Checks and Counters

Fairy-types: Fairy-types pose a significant threat to Mega Heracross. Many of them like Mega Diancie, Tapu Lele, and Tapu Koko are faster and can KO it with a single powerful hit. Others, such as Tapu Fini, Clefable, and Magearna, can comfortably tank unboosted hits and retaliate with strong Fairy-type attacks like Moonblast and Fleur Cannon. Magic Guard Clefable is especially problematic, as it avoids residual damage from entry hazards or status, making it much harder to 2HKO. Meanwhile, Unaware Clefable isn't hazard immune but can completely shut down Mega Heracross's attempts to break through with Swords Dance boosts and stall it out.

Fire-types: While most Fire-types have to be wary of Rock Blast and Stealth Rock, both Mega Charizard formes, Heatran, Victini, and Volcarona can hit Mega Heracross for super effective damage and remove it from the battle.

Psychic-types: Faster Psychic-types such as Mega Alakazam, Mega Medicham, Mega Latios, and Mega Latias can scare out Mega Heracross very easily or revenge kill it, though they are scared to switch into STAB Pin Missile. Slower Psychic-types like Reuniclus and Cresselia can also prove to be annoying if Mega Heracross drops Pin Missile.

Flying-types: Tornadus-T, Mega Pinsir, and Dragonite are key threats to Mega Heracross. They all resist both of its STAB types and can OHKO it with powerful 4x super effective Flying-type attacks. That said, they still need to be cautious of switching into Rock Blast. Landorus-T is also a noteworthy soft check. It resists Fighting and Bug, takes neutral damage from Rock Blast, can pivot in safely thanks to Intimidate, and either threatens Mega Heracross with Supersonic Skystrike and Toxic or pivots out.

", "sets": { "Wallbreaker": { - "description": "

Moves

Swords Dance enables Heracross to break through defensive cores more efficiently. Close Combat is the preferred Fighting-type STAB move thanks to its high Base Power, allowing Mega Heracross to heavily pressure or outright knock out key threats of the tier; it secures clean knockouts on Ferrothorn and Heatran while reliably 2HKOing Magearna and Celesteela as well as Skarmory after Stealth Rock. Rock Blast is mandatory coverage that covers everything that resists Close Combat, hitting Flying-types like Tornadus-T and Zapdos hard while dealing neutral damage on defensive staples like Toxapex, Clefable, Landorus-T, and Gliscor. Pin Missile is Heracross's secondary ability-boosted STAB move, improving its matchup against Psychic-types like Mega Latias, Cresselia, and Reuniclus, which are common on bulkier teams. Substitute allows Mega Heracross to block status, punish sacrifices, and ease prediction, but using this comes at the cost of a secondary STAB attack and coverage.

Set Details

Given Mega Heracross's already low Speed tier, focusing on offense with an Adamant nature and full investment in Attack maximizes its damage on key Pokemon like Clefable and Toxapex, which would otherwise wall it more easily. 192 EVs in Speed make Heracross faster than Modest Heatran before Mega Evolving while also making sure it still outspeeds defensive Heatran and slower variants of Landorus-T and Tapu Fini after Mega Evolving. The rest is put in HP to improve Heracross's bulk and longevity. Moxie is the preferred pre-Mega ability, allowing Heracross to hold off on Mega Evolving to get a boost first. Guts is also usable, improving the matchup against status users and giving Heracross an out against a burn. Investing 228 Speed EVs can also be used to outspeed Mega Swampert outside of rain and slower Zapdos prior to Mega Evolving.

Usage Tips

Mega Heracross thrives when given free turns by defensive Pokemon like Chansey, Ferrothorn, and Gliscor. Setting up entry hazards early is crucial for Mega Heracross, as they help against multiple threats like Zapdos, putting it into OHKO range of Rock Blast after Stealth Rock, and Toxapex, which gets OHKOed by +2 Rock Blast after Stealth Rock. However, Mega Heracross must still be played carefully around resilient Pokemon such as Clefable and Reuniclus. Its defensive profile is useful for directly switching into weak Earthquakes from Pokemon like Gliscor and defensive Landorus-T, other resisted physical attacks like Kartana and Weavile's Knock Off, and even Choice Specs Greninja's Dark Pulse and Serperior's Leaf Storm in a pinch, creating an opening for a devastating attack in retaliation. Mega Heracross is especially useful against Substitute attackers like Mega Gyarados and Serperior thanks to its multi-hit moves forcing through Substitute.

Team Options

Mega Heracross is a strong choice for bulky offense teams, serving as the primary wallbreaker and relying on teammates for support. Mega Heracross is often paired with the solid defensive core of Tapu Fini and Jirachi, as they are able to check a wide spectrum of the tier while supporting it. Tapu Fini helps handling Fire-types like Mega Charizard X, Heatran, and Victini and Water-types like Ash-Greninja, while Jirachi checks Psychic-, Fairy-, and Flying-types like Mega Alakazam, Tapu Lele, and Tornadus-T. The combination of Tapu Fini's Misty Terrain with Wish and Healing Wish from Jirachi synergizes well with Mega Heracross, protecting it from status while also allowing it to recover and continue to put pressure throughout the match. Heatran is another strong partner, taking on the Fairy-, Flying-, and Psychic-types that trouble Mega Heracross while also forming a potent stallbreaking duo with it. In return, Mega Heracross helps by soft checking weaker Ground-type attacks from foes like Gliscor, giving the two excellent offensive and defensive synergy. Given Mega Heracross's low Speed tier, Pokemon that spread paralysis, such as Zapdos and Serperior, are extremely helpful. Zapdos also shines as a reliable answer to Flying-types such as Tornadus-T, Mega Pinsir, and Hawlucha, which threaten Mega Heracross. Pokemon that can pivot with U-turn or Volt Switch like Landorus-T, Tornadus-T, Rotom-W, and Magearna help Mega Heracross enter the field safely. Mega Heracross’s low Speed can also be utilized in a semi-Trick Room team, with Pokemon like Magearna and Cresselia setting up Trick Room, checking key threats such as Psychic-types, spreading paralysis with Thunder Wave, and, in Cresselia's case, restoring health with Lunar Dance.

Mega Heracross pairs well with Fire-types like Victini, which soft checks Fairy-, Fire-, and Psychic-types while also pivoting it in with U-turn. In return, Mega Heracross breaks down common Water- and Ground-types that wall Victini such as Slowbro and defensive Landorus-T, as well as handling Dark-type attacks from the likes of Mega Tyranitar and Choice-locked Weavile, giving the duo strong offensive synergy. Garchomp makes for a strong offensive partner with Mega Heracross, thanks to its typing checking key Fire-type threats like Heatran and Mega Charizard Y. Fast cleaners like Choice Scarf Kartana appreciate the wallbreaking capabilities of Mega Heracross, picking up the remaining pieces and stacking boosts. Thanks to Protean, Greninja lures in Mega Heracross's checks, opening Mega Heracross up during the game, while Battle Bond Greninja takes advantage of Mega Heracross's wallbreaking capabilities to transform into Ash-Greninja and clean late-game. Both formes can set up Spikes as well, helping Mega Heracross to dismantle defensive cores. Ferrothorn, in addition to providing Spikes and Stealth Rock support, also checks Fairy- and Psychic-types.

" + "description": "

Moves

Swords Dance enables Heracross to break through defensive cores more efficiently. Close Combat is the preferred Fighting-type STAB move thanks to its high Base Power, allowing Mega Heracross to heavily pressure or outright knock out key threats of the tier; it secures clean knockouts on Ferrothorn and Heatran while reliably 2HKOing Magearna and Celesteela as well as Skarmory after Stealth Rock. Rock Blast is mandatory coverage that covers everything that resists Close Combat, hitting Flying-types like Tornadus-T and Zapdos hard while dealing neutral damage on defensive staples like Toxapex, Clefable, Landorus-T, and Gliscor. Pin Missile is Heracross's secondary ability-boosted STAB move, improving its matchup against Psychic-types like Mega Latias, Cresselia, and Reuniclus, which are common on bulkier teams. Substitute allows Mega Heracross to block status, punish sacrifices, and ease prediction, but using this comes at the cost of a secondary STAB attack and coverage.

Set Details

Given Mega Heracross's already low Speed tier, focusing on offense with an Adamant nature and full investment in Attack maximizes its damage on key Pokemon like Clefable and Toxapex, which would otherwise wall it more easily. 192 EVs in Speed make Heracross faster than Modest Heatran before Mega Evolving while also making sure it still outspeeds defensive Heatran and slower variants of Landorus-T and Tapu Fini after Mega Evolving. The rest is put in HP to improve Heracross's bulk and longevity. Moxie is the preferred pre-Mega ability, allowing Heracross to hold off on Mega Evolving to get a boost first. Guts is also usable, improving the matchup against status users and giving Heracross an out against a burn. Investing 228 Speed EVs can also be used to outspeed Mega Swampert outside of rain and slower Zapdos prior to Mega Evolving.

Usage Tips

Mega Heracross thrives when given free turns by defensive Pokemon like Chansey, Ferrothorn, and Gliscor. Setting up entry hazards early is crucial for Mega Heracross, as they help against multiple threats like Zapdos, putting it into OHKO range of Rock Blast after Stealth Rock, and Toxapex, which gets OHKOed by +2 Rock Blast after Stealth Rock. However, Mega Heracross must still be played carefully around resilient Pokemon such as Clefable and Reuniclus. Its defensive profile is useful for directly switching into weak Earthquakes from Pokemon like Gliscor and defensive Landorus-T, other resisted physical attacks like Kartana and Weavile's Knock Off, and even Choice Specs Greninja's Dark Pulse and Serperior's Leaf Storm in a pinch, creating an opening for a devastating attack in retaliation. Mega Heracross is especially useful against Substitute attackers like Mega Gyarados and Serperior thanks to its multi-hit moves forcing through Substitute.

Team Options

Mega Heracross is a strong choice for bulky offense teams, serving as the primary wallbreaker and relying on teammates for support. Mega Heracross is often paired with the solid defensive core of Tapu Fini and Jirachi, as they are able to check a wide spectrum of the tier while supporting it. Tapu Fini helps handling Fire-types like Mega Charizard X, Heatran, and Victini and Water-types like Ash-Greninja, while Jirachi checks Psychic-, Fairy-, and Flying-types like Mega Alakazam, Tapu Lele, and Tornadus-T. The combination of Tapu Fini's Misty Terrain with Wish and Healing Wish from Jirachi synergizes well with Mega Heracross, protecting it from status while also allowing it to recover and continue to put pressure throughout the match. Heatran is another strong partner, taking on the Fairy-, Flying-, and Psychic-types that trouble Mega Heracross while also forming a potent stallbreaking duo with it. In return, Mega Heracross helps by soft checking weaker Ground-type attacks from foes like Gliscor, giving the two excellent offensive and defensive synergy. Given Mega Heracross's low Speed tier, Pokemon that spread paralysis, such as Zapdos and Serperior, are extremely helpful. Zapdos also shines as a reliable answer to Flying-types such as Tornadus-T, Mega Pinsir, and Hawlucha, which threaten Mega Heracross. Pokemon that can pivot with U-turn or Volt Switch like Landorus-T, Tornadus-T, Rotom-Wash, and Magearna help Mega Heracross enter the field safely. Mega Heracross’s low Speed can also be utilized in a semi-Trick Room team, with Pokemon like Magearna and Cresselia setting up Trick Room, checking key threats such as Psychic-types, spreading paralysis with Thunder Wave, and, in Cresselia's case, restoring health with Lunar Dance.

Mega Heracross pairs well with Fire-types like Victini, which soft checks Fairy-, Fire-, and Psychic-types while also pivoting it in with U-turn. In return, Mega Heracross breaks down common Water- and Ground-types that wall Victini such as Slowbro and defensive Landorus-T, as well as handling Dark-type attacks from the likes of Mega Tyranitar and Choice-locked Weavile, giving the duo strong offensive synergy. Garchomp makes for a strong offensive partner with Mega Heracross, thanks to its typing checking key Fire-type threats like Heatran and Mega Charizard Y. Fast cleaners like Choice Scarf Kartana appreciate the wallbreaking capabilities of Mega Heracross, picking up the remaining pieces and stacking boosts. Thanks to Protean, Greninja lures in Mega Heracross's checks, opening Mega Heracross up during the game, while Battle Bond Greninja takes advantage of Mega Heracross's wallbreaking capabilities to transform into Ash-Greninja and clean late-game. Both formes can set up Spikes as well, helping Mega Heracross to dismantle defensive cores. Ferrothorn, in addition to providing Spikes and Stealth Rock support, also checks Fairy- and Psychic-types.

" } }, "credits": {"writtenBy": [{"user_id": 541503, "username": "Maktyum"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "Mantine": { "overview": "

Mantine is a great special wall in OU and is capable of walling a significant portion of the metagame. Because of its typing, it's able to be one of the best answers to Volcarona in the tier while also being able to switch into threats such as Ash-Greninja and Mega Charizard Y. Mantine is also a good Defogger, being able to deter Pokemon such as Bisharp and Landorus-T from switching in to take advantage of it with a Scald burn. However, Mantine is very passive and can drain momentum from your team, and its weakness to Stealth Rock is suboptimal for a defensive Pokemon. The prevalence of Electric-types such as Magnezone and Tapu Koko also hinders Mantine, as it can't do much against them. Finally, it has relatively low Defense, even when invested, so Pokemon such as Mega Medicham and Landorus-T can easily do massive damage to it.

", - "comments": "

Other Options

Mantine has no other viable options in the OU tier, as it cannot properly perform its role without the moves or defensive investment on the listed set.

Checks and Counters

Electric-type Coverage: Tapu Koko and Magnezone can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

Passive Damage: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

Taunt: Taunt users such as Heatran and Tornadus-T prevent Mantine from healing, removing entry hazards, or spreading poison.

Rock-type Coverage: Although none of them want to take a Scald, Tyranitar, Mega Diancie, and Landorus-T can all OHKO Mantine with their respective Rock-type move.

Strong Attacks: Wallbreakers such as Choice Specs Tapu Lele and Mega Charizard X can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.

", + "comments": "

Other Options

Mantine has no other viable options in the OU tier, as it cannot properly perform its role without the moves or defensive investment on the listed set.

Checks and Counters

Electric-type Coverage: Tapu Koko and Magnezone can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-Wash can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

Passive Damage: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

Taunt: Taunt users such as Heatran and Tornadus-T prevent Mantine from healing, removing entry hazards, or spreading poison.

Rock-type Coverage: Although none of them want to take a Scald, Tyranitar, Mega Diancie, and Landorus-T can all OHKO Mantine with their respective Rock-type move.

Strong Attacks: Wallbreakers such as Choice Specs Tapu Lele and Mega Charizard X can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.

", "sets": { "Mixed Wall": { - "description": "

Moves

Roost is mandatory, as it allows Mantine to repeatedly come in on Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a 30% chance to burn. Defog is a great option on Mantine as it clears hazards for Mantine's teammates while also removing Stealth Rock to help Mantine switch in. Toxic allows Mantine to cripple Pokemon such as Rotom-W, Mega Latios, and Tangrowth on the switch and deal damage to Pokemon such as Keldeo. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details

252 HP EVs maximize Mantine's overall bulk. The given Special Defense investment allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is up, survive two Shadow Balls from Choice Specs Blacephalon, and avoid the 2HKO from Pelipper's Choice Specs Hurricane. The rest of the EVs are dumped into Defense to take on physical threats such as Mega Scizor more efficiently. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips

Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to take hits.

Team Options

Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona, Heatran, and Mega Latios. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine, as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoonguss are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Landorus-T or Tornadus-T is recommended, as Stealth Rock severely hampers Mantine's longevity.

" + "description": "

Moves

Roost is mandatory, as it allows Mantine to repeatedly come in on Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a 30% chance to burn. Defog is a great option on Mantine as it clears hazards for Mantine's teammates while also removing Stealth Rock to help Mantine switch in. Toxic allows Mantine to cripple Pokemon such as Rotom-Wash, Mega Latios, and Tangrowth on the switch and deal damage to Pokemon such as Keldeo. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details

252 HP EVs maximize Mantine's overall bulk. The given Special Defense investment allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is up, survive two Shadow Balls from Choice Specs Blacephalon, and avoid the 2HKO from Pelipper's Choice Specs Hurricane. The rest of the EVs are dumped into Defense to take on physical threats such as Mega Scizor more efficiently. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips

Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to take hits.

Team Options

Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona, Heatran, and Mega Latios. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine, as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoonguss are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Landorus-T or Tornadus-T is recommended, as Stealth Rock severely hampers Mantine's longevity.

" } }, "credits": {"writtenBy": [{"user_id": 261740, "username": "matthewc20090"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 137683, "username": "Subject 18"}, {"user_id": 101351, "username": "Gary"}]}, {"name": "Grammar checked by", "members": [{"user_id": 343119, "username": "Wob"}, {"user_id": 231476, "username": "Fireflame"}]}]} @@ -454,13 +454,13 @@ }, "Tyranitar": { "overview": "

Mega Tyranitar is an incredibly potent and forcing threat that more than rounds itself out with its absurd bulk and support capabilities with Sand Stream and its access to Stealth Rock and the strongest unboosted Pursuit in the tier. With its already great bulk bolstered by sand's 1.5x boost to its Special Defense, Mega Tyranitar can terrorize the likes of Heatran, Zapdos, and Tornadus-T, getting up and keeping Stealth Rock and making them count with forced Pursuit damage. It turns common teammate Excadrill into an immediately fast threat that outspeeds the vast majority of the tier. Rather than playing a bulky all-rounder role, Mega Tyranitar can excel as a Dragon Dance sweeper, with its bulk affording it plentiful setup opportunities to use its powerful STAB Stone Edge and its coverage movepool including Fire Punch and Ice Punch to puncture defensive cores. In some cases, it can even shed its Mega Stone, with Choice Scarf as a surprising tech option to remove key targets and act as a solid revenge killer. However, Mega Tyranitar has a litany of weaknesses to very common types within the tier, with Ground, Water, and Fighting just to start the list off. Its longevity is very poor, so it can't carelessly take attacks, considering it essentially needs to keep somewhat healthy to keep the option to trade damage open. This is exacerbated by its poor Speed, making Mega Tyranitar quite hard to get the most out of without careful and calculated play.

", - "comments": "

Other Options

Superpower can be used to compress hitting Heatran, Ferrothorn, and Chansey super effectively while being okay into various other Steel-types like Magearna and Mega Mawile. Assault Vest can be used to stack with sand to boost Tyranitar's special bulk to unfair heights, allowing it to trap even Focus Blast Mega Alakazam and Buginium Z Volcarona; however, this set is very passive outside of its ideal matchups and is often overkill. Taunt can be a menacing option on Mega Tyranitar to prevent status attempts or healing from slower walls like Chansey, Clefable, and Skarmory.

Checks and Counters

Water-types: Rain mainstays Mega Swampert and Manaphy have both the bulk to switch in and the power to threaten Tyranitar out, though it can chunk them nicely with the right attack as they switch in, and this isn't something they can do over multiple opportunities. Ash-Greninja can blow through Tyranitar with Hydro Pump, while both Gyarados and Mega Gyarados can deal consistent damage to Mega Tyranitar with Waterfall or Earthquake, though failing to grab a ​KO and often taking much more in return.

Fighting-types and Fighting-type Coverage: Mega Lopunny and Mega Medicham can blow through Tyranitar and can use their resistance to Rock for at least one safe entry, though their low bulk and Mega Medicham's neutrality to Dark make this easier said than done. Typically, Kommo-o has an easy time getting in on Tyranitar and can threaten to OHKO it or set up as it switches out, though it can be hit by Ice Punch as it switches in. Hawlucha can set up in Tyranitar's face and plow through it, though this is usually only useful late-game due to Hawlucha's committal nature. Mega Heracross is a more niche Fighting-type within the tier, ​but it has great bulk and the power to handle Mega Tyranitar for a while. The biggest examples of Fighting-type coverage that can nastily surprise Tyranitar are Fightinium Z Tornadus-T and Focus Blast Mega Charizard Y, both threatening an OHKO to Mega Tyranitar even in sand. Additionally, Protean Greninja and Choice Band Victini can tack on Low Kick and Brick Break, respectively, to surprise Mega Tyranitar on its physical side with an OHKO.

Ground-types: Landorus-T and Garchomp can provide fine short-term answers to Mega Tyranitar, handling its common moves fine and being able to hit back hard with Earthquake, though their longevity isn't ideal and they need to watch out for an Ice Punch as they switch in. Gliscor can actually wall some variants of Mega Tyranitar due to its solid recovery, but Ice Punch similarly flips this matchup, and it even needs to be careful of Defense drops while taking repeated Crunches. Hippowdon is a niche option that can check Mega Tyranitar quite handily, as even Ice Punch variants fail to 2HKO it.

Passive Damage: Mega Tyranitar being a grounded and functionally itemless Pokemon without any consistent recovery moves makes it a sitting duck for entry hazard chip damage to rack up. Even worse, poison from Toxic Spikes or Toxic can compound with other chip damage sources and irritating attacks like Magma Storm to incrementally wear it down. Burn from Rotom-W's Will-O-Wisp or Toxapex's Scald can render Tyranitar nearly useless as well.

Grass-types: Tapu Bulu can usually come right in to Tyranitar and tank a hit, threatening it out easily with either of its common attacking types, though it shoots itself in the foot by giving Tyranitar a passive recovery with Grassy Terrain. Kartana can come in on Stone Edge or predicted Stealth Rock and cut through Tyranitar with Leaf Blade or Sacred Sword, but Mega Tyranitar can hit it with Crunch or Fire Punch as it switches in, and its Synthesis is spoiled by sand.

Steel-types: Mega Tyranitar can generally tech itself out to hit Steel-types, but usually not all of them at once. Magearna and Mega Mawile are great answers to Crunch or Ice Punch three-attack variants of Mega Tyranitar, and Mega Scizor and Ferrothorn do excellently against variants lacking Fire Punch. Skarmory can also just hold on against Mega Tyranitar, avoiding the 2HKO from even Stone Edge and Fire Punch and either taking advantage of Stone Edge's poor accuracy or Fire Punch making contact with its Rocky Helmet to beat it one-on-one.

", + "comments": "

Other Options

Superpower can be used to compress hitting Heatran, Ferrothorn, and Chansey super effectively while being okay into various other Steel-types like Magearna and Mega Mawile. Assault Vest can be used to stack with sand to boost Tyranitar's special bulk to unfair heights, allowing it to trap even Focus Blast Mega Alakazam and Buginium Z Volcarona; however, this set is very passive outside of its ideal matchups and is often overkill. Taunt can be a menacing option on Mega Tyranitar to prevent status attempts or healing from slower walls like Chansey, Clefable, and Skarmory.

Checks and Counters

Water-types: Rain mainstays Mega Swampert and Manaphy have both the bulk to switch in and the power to threaten Tyranitar out, though it can chunk them nicely with the right attack as they switch in, and this isn't something they can do over multiple opportunities. Ash-Greninja can blow through Tyranitar with Hydro Pump, while both Gyarados and Mega Gyarados can deal consistent damage to Mega Tyranitar with Waterfall or Earthquake, though failing to grab a ​KO and often taking much more in return.

Fighting-types and Fighting-type Coverage: Mega Lopunny and Mega Medicham can blow through Tyranitar and can use their resistance to Rock for at least one safe entry, though their low bulk and Mega Medicham's neutrality to Dark make this easier said than done. Typically, Kommo-o has an easy time getting in on Tyranitar and can threaten to OHKO it or set up as it switches out, though it can be hit by Ice Punch as it switches in. Hawlucha can set up in Tyranitar's face and plow through it, though this is usually only useful late-game due to Hawlucha's committal nature. Mega Heracross is a more niche Fighting-type within the tier, ​but it has great bulk and the power to handle Mega Tyranitar for a while. The biggest examples of Fighting-type coverage that can nastily surprise Tyranitar are Fightinium Z Tornadus-T and Focus Blast Mega Charizard Y, both threatening an OHKO to Mega Tyranitar even in sand. Additionally, Protean Greninja and Choice Band Victini can tack on Low Kick and Brick Break, respectively, to surprise Mega Tyranitar on its physical side with an OHKO.

Ground-types: Landorus-T and Garchomp can provide fine short-term answers to Mega Tyranitar, handling its common moves fine and being able to hit back hard with Earthquake, though their longevity isn't ideal and they need to watch out for an Ice Punch as they switch in. Gliscor can actually wall some variants of Mega Tyranitar due to its solid recovery, but Ice Punch similarly flips this matchup, and it even needs to be careful of Defense drops while taking repeated Crunches. Hippowdon is a niche option that can check Mega Tyranitar quite handily, as even Ice Punch variants fail to 2HKO it.

Passive Damage: Mega Tyranitar being a grounded and functionally itemless Pokemon without any consistent recovery moves makes it a sitting duck for entry hazard chip damage to rack up. Even worse, poison from Toxic Spikes or Toxic can compound with other chip damage sources and irritating attacks like Magma Storm to incrementally wear it down. Burn from Rotom-Wash's Will-O-Wisp or Toxapex's Scald can render Tyranitar nearly useless as well.

Grass-types: Tapu Bulu can usually come right in to Tyranitar and tank a hit, threatening it out easily with either of its common attacking types, though it shoots itself in the foot by giving Tyranitar a passive recovery with Grassy Terrain. Kartana can come in on Stone Edge or predicted Stealth Rock and cut through Tyranitar with Leaf Blade or Sacred Sword, but Mega Tyranitar can hit it with Crunch or Fire Punch as it switches in, and its Synthesis is spoiled by sand.

Steel-types: Mega Tyranitar can generally tech itself out to hit Steel-types, but usually not all of them at once. Magearna and Mega Mawile are great answers to Crunch or Ice Punch three-attack variants of Mega Tyranitar, and Mega Scizor and Ferrothorn do excellently against variants lacking Fire Punch. Skarmory can also just hold on against Mega Tyranitar, avoiding the 2HKO from even Stone Edge and Fire Punch and either taking advantage of Stone Edge's poor accuracy or Fire Punch making contact with its Rocky Helmet to beat it one-on-one.

", "sets": { "Pursuit": { - "description": "

Moves

Mega Tyranitar can function as a fine offensive Stealth Rock setter early game considering the free turns it has while threatening out the likes of Heatran and its natural pressure against Defoggers like Tornadus-T and Mega Latias, and others like Gliscor depending on coverage. However, since conserving HP is a big deal for a bulky, slow attacker like Mega Tyranitar, you may prefer to offload the responsibility of Stealth Rock onto a teammate and run a four-attack variant, replacing Stealth Rock with Crunch to neutrally hit hard and accurately and beat down bulky Psychic-types like Cresselia, Reuniclus, and Jirachi. Another option is Ice Punch to catch Landorus-T and Garchomp more immediately and prevent Gliscor and Kommo-o from checking Mega Tyranitar. Stone Edge is an immensely hard neutral hit from Mega Tyranitar's Attack stat, keeping defensive stopgaps like Rotom-W and Tapu Fini on their toes and solidifying Mega Tyranitar's matchup against Fire-types like Volcarona and the Mega Charizard formes and Flying-types like Tornadus-T and Zapdos. Pursuit is perhaps the main draw of this set; it's a perfect fit considering how hard Mega Tyranitar hits and how safely it can trap thanks to its bulk. Fire Punch is an excellent option to complement its STAB moves, hitting Steel-types like Magearna and Mega Mawile and specializing against the likes of Ferrothorn and Mega Scizor. Earthquake is much less flashy, but its increased damage against Magearna, Heatran, Toxapex, Mega Mawile, and Mega Diancie allows Mega Tyranitar to lock down its good matchups to a ​T.

Set Details

124 Speed EVs are used to outspeed uninvested Rotom-W, while the rest is pooled into bulk to help Mega Tyranitar take on the likes of Heatran and Mega Charizard X and Attack to give it the best wallbreaking power. A bulkier spread of 252 HP / 88 Atk / 120 SpD / 48 Spe can be used to always survive Focus Blast from Timid Mega Alakazam from full health while outspeeding Adamant Alolan Marowak.

Usage Tips

Mega Tyranitar finds itself the most menacing early-game, as it is incredibly hard to OHKO from full HP and can trade damage absurdly well. It can get early Stealth Rock and keep them up, and your opponent will need to spend some time and effort scouting out Mega Tyranitar's set due to the vast spread of Pokemon encompassed by its coverage movepool. Although it can be very rewarding, don't throw in Mega Tyranitar too carefully to its targets, since the main ones like Tornadus-T and Zapdos will be looking to proactively pivot out with U-turn and Volt Switch, and this can compound with entry hazard damage to render Mega Tyranitar unable to pose a threat after a while. One of Mega Tyranitar's favorite things to face are Choice-locked attackers; its very presence will logically dissuade Tapu Lele from locking into Psychic-type moves and the likes of Ash-Greninja and Kartana from locking into Dark-type moves. Switching directly in is often unreasonably risky, so it's best to scout them out with a pivot first, unless you're in an already dire situation. Due to the more limited amount of sand turns compared to a setter like Pelipper that works with eight, part of playing with a sand team is anticipating when Excadrill's Sand Rush is soon to be necessary and proactively keeping sand on the field with doubles.

Team Options

Mega Tyranitar finds its main habitat on sand teams centered around its superb partnership with Sand Rush Excadrill, though it can be found on bulkier balance teams without Excadrill. Even with little turns to work with, the immense Speed boost that Mega Tyranitar grants Excadrill turns it into an ideal revenge killer and cleaner, keeping fast threats from bearing down on the team. It offers an answer to irritating Fairy-types like Magearna and Tapu Koko and can clear the field of entry hazards with Rapid Spin in some situations, though it's primarily used to smash through offensive threats with Corkscrew Crash. This offensive and utility partnership does stack weaknesses, so sand teams rarely drop the tried-and-true CelePex core. Toxapex can check Water-types and doesn't mind taking Scald, can pivot around Choice-locked attackers like Ash-Greninja and Kartana, and stifles opposing offense teams greatly with Scald burns and Toxic Spikes, putting them on a shorter fuse. Celesteela's link-up with Toxapex is incredibly intuitive; it's a very solid Psychic-type check that doubles as an answer to Ground-types like Landorus-T too. Zapdos is great for punishing U-turn and answering Grass-types like Kartana handily, additionally helping to beat Hawlucha, a huge threat to the archetype considering it outpaces even Excadrill in sand. Kartana creates a symbiotic offensive triangle with Mega Tyranitar and Excadrill, benefiting from Mega Tyranitar's Pursuit trapping and entry hazards greatly, beating down it and Excadrill's shared checks, and sticking a knife into mid-Speed offensive threats like Mega Medicham, Kyurem-B, and Manaphy, all huge deals for a typical sand team. Offensive variants of Garchomp also fit well on sand teams, with Dragonium Z smashing through neutral targets and Rockium Z looking to snipe answers like Celesteela.

Other ideas for synergistic teammates are Clefable, which can take the burden of Stealth Rock off of Mega Tyranitar, check threats like Hawlucha and Kommo-o handily, and is immune to status and sand, working well with the idea of outlasting the opponent. Ash-Greninja offers Spikes support, consistent revenge killing outside of sand, and strong priority. Tapu Fini has similar defensive utility against Fighting-types, additionally providing a solid check to Water-types like Ash-Greninja and a stopgap against Mega Swampert, even supporting Mega Tyranitar and its teammates with a temporary status immunity to help against stray Scald burns and irritating contact abilities. Tornadus-T and Landorus-T can be used for their pivoting support and as alternative hazard removal options. Rotom-W continues from this on more offensive takes of sand, being a decent pivot and Ground-type check that specializes against opposing weather sweepers. As a brief mention of the balance teams it can fit on, Skarmory is a lovely partner for answering Ground-types and Kartana; Mega Tyranitar's Pursuit support and Stealth Rock can really speed up the hazard war and passive damage game. Swords Dance Gliscor also heavily appreciates the removal of Mega Latias and Cresselia and can make up for Mega Tyranitar's hard time against passive damage-focused teams. Reuniclus and Slowbro can cover up Mega Tyranitar's horrible matchup against Fighting-types, with the former being able to use Magic Guard to similar benefit as Clefable and Slowbro being able to cover Mega Swampert. Mega Tyranitar can find itself on Grassy Terrain teams as well, appreciating the passive recovery from Tapu Bulu's Grassy Terrain and being able to force chunks of damage on Flying-types to support it offensively. Seismitoad and Gastrodon make for nice Ground-types on these teams in place of Excadrill, solidifying the matchup against Water- and Electric-types and even holding Stealth Rock in the case of the former.

" + "description": "

Moves

Mega Tyranitar can function as a fine offensive Stealth Rock setter early game considering the free turns it has while threatening out the likes of Heatran and its natural pressure against Defoggers like Tornadus-T and Mega Latias, and others like Gliscor depending on coverage. However, since conserving HP is a big deal for a bulky, slow attacker like Mega Tyranitar, you may prefer to offload the responsibility of Stealth Rock onto a teammate and run a four-attack variant, replacing Stealth Rock with Crunch to neutrally hit hard and accurately and beat down bulky Psychic-types like Cresselia, Reuniclus, and Jirachi. Another option is Ice Punch to catch Landorus-T and Garchomp more immediately and prevent Gliscor and Kommo-o from checking Mega Tyranitar. Stone Edge is an immensely hard neutral hit from Mega Tyranitar's Attack stat, keeping defensive stopgaps like Rotom-Wash and Tapu Fini on their toes and solidifying Mega Tyranitar's matchup against Fire-types like Volcarona and the Mega Charizard formes and Flying-types like Tornadus-T and Zapdos. Pursuit is perhaps the main draw of this set; it's a perfect fit considering how hard Mega Tyranitar hits and how safely it can trap thanks to its bulk. Fire Punch is an excellent option to complement its STAB moves, hitting Steel-types like Magearna and Mega Mawile and specializing against the likes of Ferrothorn and Mega Scizor. Earthquake is much less flashy, but its increased damage against Magearna, Heatran, Toxapex, Mega Mawile, and Mega Diancie allows Mega Tyranitar to lock down its good matchups to a ​T.

Set Details

124 Speed EVs are used to outspeed uninvested Rotom-Wash, while the rest is pooled into bulk to help Mega Tyranitar take on the likes of Heatran and Mega Charizard X and Attack to give it the best wallbreaking power. A bulkier spread of 252 HP / 88 Atk / 120 SpD / 48 Spe can be used to always survive Focus Blast from Timid Mega Alakazam from full health while outspeeding Adamant Alolan Marowak.

Usage Tips

Mega Tyranitar finds itself the most menacing early-game, as it is incredibly hard to OHKO from full HP and can trade damage absurdly well. It can get early Stealth Rock and keep them up, and your opponent will need to spend some time and effort scouting out Mega Tyranitar's set due to the vast spread of Pokemon encompassed by its coverage movepool. Although it can be very rewarding, don't throw in Mega Tyranitar too carefully to its targets, since the main ones like Tornadus-T and Zapdos will be looking to proactively pivot out with U-turn and Volt Switch, and this can compound with entry hazard damage to render Mega Tyranitar unable to pose a threat after a while. One of Mega Tyranitar's favorite things to face are Choice-locked attackers; its very presence will logically dissuade Tapu Lele from locking into Psychic-type moves and the likes of Ash-Greninja and Kartana from locking into Dark-type moves. Switching directly in is often unreasonably risky, so it's best to scout them out with a pivot first, unless you're in an already dire situation. Due to the more limited amount of sand turns compared to a setter like Pelipper that works with eight, part of playing with a sand team is anticipating when Excadrill's Sand Rush is soon to be necessary and proactively keeping sand on the field with doubles.

Team Options

Mega Tyranitar finds its main habitat on sand teams centered around its superb partnership with Sand Rush Excadrill, though it can be found on bulkier balance teams without Excadrill. Even with little turns to work with, the immense Speed boost that Mega Tyranitar grants Excadrill turns it into an ideal revenge killer and cleaner, keeping fast threats from bearing down on the team. It offers an answer to irritating Fairy-types like Magearna and Tapu Koko and can clear the field of entry hazards with Rapid Spin in some situations, though it's primarily used to smash through offensive threats with Corkscrew Crash. This offensive and utility partnership does stack weaknesses, so sand teams rarely drop the tried-and-true CelePex core. Toxapex can check Water-types and doesn't mind taking Scald, can pivot around Choice-locked attackers like Ash-Greninja and Kartana, and stifles opposing offense teams greatly with Scald burns and Toxic Spikes, putting them on a shorter fuse. Celesteela's link-up with Toxapex is incredibly intuitive; it's a very solid Psychic-type check that doubles as an answer to Ground-types like Landorus-T too. Zapdos is great for punishing U-turn and answering Grass-types like Kartana handily, additionally helping to beat Hawlucha, a huge threat to the archetype considering it outpaces even Excadrill in sand. Kartana creates a symbiotic offensive triangle with Mega Tyranitar and Excadrill, benefiting from Mega Tyranitar's Pursuit trapping and entry hazards greatly, beating down it and Excadrill's shared checks, and sticking a knife into mid-Speed offensive threats like Mega Medicham, Kyurem-B, and Manaphy, all huge deals for a typical sand team. Offensive variants of Garchomp also fit well on sand teams, with Dragonium Z smashing through neutral targets and Rockium Z looking to snipe answers like Celesteela.

Other ideas for synergistic teammates are Clefable, which can take the burden of Stealth Rock off of Mega Tyranitar, check threats like Hawlucha and Kommo-o handily, and is immune to status and sand, working well with the idea of outlasting the opponent. Ash-Greninja offers Spikes support, consistent revenge killing outside of sand, and strong priority. Tapu Fini has similar defensive utility against Fighting-types, additionally providing a solid check to Water-types like Ash-Greninja and a stopgap against Mega Swampert, even supporting Mega Tyranitar and its teammates with a temporary status immunity to help against stray Scald burns and irritating contact abilities. Tornadus-T and Landorus-T can be used for their pivoting support and as alternative hazard removal options. Rotom-Wash continues from this on more offensive takes of sand, being a decent pivot and Ground-type check that specializes against opposing weather sweepers. As a brief mention of the balance teams it can fit on, Skarmory is a lovely partner for answering Ground-types and Kartana; Mega Tyranitar's Pursuit support and Stealth Rock can really speed up the hazard war and passive damage game. Swords Dance Gliscor also heavily appreciates the removal of Mega Latias and Cresselia and can make up for Mega Tyranitar's hard time against passive damage-focused teams. Reuniclus and Slowbro can cover up Mega Tyranitar's horrible matchup against Fighting-types, with the former being able to use Magic Guard to similar benefit as Clefable and Slowbro being able to cover Mega Swampert. Mega Tyranitar can find itself on Grassy Terrain teams as well, appreciating the passive recovery from Tapu Bulu's Grassy Terrain and being able to force chunks of damage on Flying-types to support it offensively. Seismitoad and Gastrodon make for nice Ground-types on these teams in place of Excadrill, solidifying the matchup against Water- and Electric-types and even holding Stealth Rock in the case of the former.

" }, "Dragon Dance": { - "description": "

Moves

Dragon Dance allows Mega Tyranitar to take advantage of the setup opportunities provided by its massive bulk, with sand further boosting its Special Defense. Stone Edge hits neutral targets like Clefable and Tapu Fini for major damage and rips through Fire- and Flying-types like Mega Charizard X, Volcarona, Tornadus-T, and Zapdos. Fire Punch punishes Steel-types like Ferrothorn, Kartana, and Mega Scizor. Earthquake threatens the likes of Mega Mawile, Magearna, Toxapex, Heatran, and opposing Mega Tyranitar for major damage at the cost of beating Mega Scizor, Ferrothorn, and non-Choice Scarf Kartana cleanly. Finally, Ice Punch smashes Gliscor and Landorus-T and provides an option to OHKO offensive Kommo-o at +1 after Stealth Rock and sand damage.

Set Details

A Jolly nature is necessary to outspeed Timid Magearna, Modest Heatran, and Adamant Dragonite before a boost, and Greninja and Tapu Koko after a boost.

Usage Tips

Dragon Dance Mega Tyranitar functions best as a wallbreaker and late-game cleaner that can utilize its massive bulk to find setup opportunities against Pokemon that it forces out, such as Heatran and Zapdos. Mega Tyranitar must be mindful of its HP, as taking chip damage will reduce its setup opportunities later in the game. If it is used early in the game, it can forgo setting up and focus on attacking to chip answers like Kommo-o and Mega Swampert so that its teammates can clean up later in the game. Mega Tyranitar must avoid attempting to set up if checks like Mega Lopunny and Skarmory are still active and wait until they are removed or weakened before attempting to sweep. If Mega Tyranitar is facing an opposing weather team, it can use the sand to shut down Pokemon that rely on weather to threaten its team, such as Mega Swampert and Manaphy.

Team Options

This Mega Tyranitar set is a solid fit on sand and hyper offense teams, which appreciate its role compression of a Dragon Dance sweeper and a sand setter in one team slot. On sand teams, Sand Rush Excadrill has incredible synergy with Mega Tyranitar, as the sand provided turns Excadrill into a dangerous revenge killer and late-game cleaner. Toxapex provides the team with the necessary Water resistance, absorbs Toxic Spikes, and sets up its own Toxic Spikes, putting checks like Gastrodon and Mega Lopunny on a ticking timer. Celesteela can take on the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam. Tapu Fini provides a crucial answer to Water- and Fighting-types like Ash-Greninja, Kommo-o, and Hawlucha, pressures bulkier teams with Taunt + Nature's Madness, and sets up Misty Terrain, allowing Mega Tyranitar to safely set up without the risk of status ailments. Pivot support from the likes of Zapdos, Landorus-T, and Tornadus-T is also helpful, as they can grant a safe entry with Volt Switch and U-turn. Offensive Grass-types like Kartana and Tapu Bulu are also solid partners, as they can take on bulky Water- and Ground-types like Mega Slowbro, Gastrodon, and Seismitoad. Additionally, Tapu Bulu also summons Grassy Terrain, providing Mega Tyranitar with extra longevity and reducing the damage it takes from Earthquake. Ash-Greninja provides Spikes support, pressuring shared checks like Tapu Bulu and Kommo-o, and allowing both it and Mega Tyranitar to more easily break through teams after they are weakened or eliminated. Magnezone traps and removes Skarmory, Mega Scizor, and Ferrothorn, taking a lot of pressure off of Mega Tyranitar and allowing it to more easily run Earthquake over Fire Punch. On hyper offense teams, Tapu Koko is a valuable teammate for Mega Tyranitar, as it can set up dual screens, providing it with more setup opportunities and making it more difficult to revenge kill, especially with the added special bulk provided by the sand. Flying-types like Hawlucha and Moxie Gyarados have incredible synergy with Mega Tyranitar, as they can set up on Choice-locked Pokemon like Kartana and Landorus-T and handle Fighting- and Grass-types like Mega Lopunny, Kommo-o, and Tapu Bulu. In return, Mega Tyranitar takes care of Zapdos, which Hawlucha and Gyarados do not match up well against. Serperior is a solid partner for Mega Tyranitar because it grants paralysis support with Glare, utilizes Taunt + Defog to shut down entry hazards, and threatens the likes of Mega Swampert and defensive Landorus-T. Mega Tyranitar also enjoys partnering with Magearna, which solidly threatens the likes of Tapu Lele and Skarmory, and forces damage against Pokemon like Gastrodon and Rotom-W for Mega Tyranitar to clean up later in the game. Additionally, Magearna can check the likes of Hawlucha, Serperior, and Choice Scarf Kartana in a pinch, while Mega Tyranitar can handle Fire-types like Heatran for it. Cresselia safely switches in against Ground- and Fighting-type moves aimed at Mega Tyranitar and grants incredible support with Thunder Wave to cripple the likes of Mega Alakazam and Mega Lopunny and Lunar Dance to restore Mega Tyranitar back to full health and clear any status conditions it has, allowing another chance to sweep. Tapu Lele is a deadly wallbreaker that helps soften opposing teams to more easily enable Mega Tyranitar's cleaning ability and denies priority moves such as Bullet Punch from Mega Scizor.

" + "description": "

Moves

Dragon Dance allows Mega Tyranitar to take advantage of the setup opportunities provided by its massive bulk, with sand further boosting its Special Defense. Stone Edge hits neutral targets like Clefable and Tapu Fini for major damage and rips through Fire- and Flying-types like Mega Charizard X, Volcarona, Tornadus-T, and Zapdos. Fire Punch punishes Steel-types like Ferrothorn, Kartana, and Mega Scizor. Earthquake threatens the likes of Mega Mawile, Magearna, Toxapex, Heatran, and opposing Mega Tyranitar for major damage at the cost of beating Mega Scizor, Ferrothorn, and non-Choice Scarf Kartana cleanly. Finally, Ice Punch smashes Gliscor and Landorus-T and provides an option to OHKO offensive Kommo-o at +1 after Stealth Rock and sand damage.

Set Details

A Jolly nature is necessary to outspeed Timid Magearna, Modest Heatran, and Adamant Dragonite before a boost, and Greninja and Tapu Koko after a boost.

Usage Tips

Dragon Dance Mega Tyranitar functions best as a wallbreaker and late-game cleaner that can utilize its massive bulk to find setup opportunities against Pokemon that it forces out, such as Heatran and Zapdos. Mega Tyranitar must be mindful of its HP, as taking chip damage will reduce its setup opportunities later in the game. If it is used early in the game, it can forgo setting up and focus on attacking to chip answers like Kommo-o and Mega Swampert so that its teammates can clean up later in the game. Mega Tyranitar must avoid attempting to set up if checks like Mega Lopunny and Skarmory are still active and wait until they are removed or weakened before attempting to sweep. If Mega Tyranitar is facing an opposing weather team, it can use the sand to shut down Pokemon that rely on weather to threaten its team, such as Mega Swampert and Manaphy.

Team Options

This Mega Tyranitar set is a solid fit on sand and hyper offense teams, which appreciate its role compression of a Dragon Dance sweeper and a sand setter in one team slot. On sand teams, Sand Rush Excadrill has incredible synergy with Mega Tyranitar, as the sand provided turns Excadrill into a dangerous revenge killer and late-game cleaner. Toxapex provides the team with the necessary Water resistance, absorbs Toxic Spikes, and sets up its own Toxic Spikes, putting checks like Gastrodon and Mega Lopunny on a ticking timer. Celesteela can take on the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam. Tapu Fini provides a crucial answer to Water- and Fighting-types like Ash-Greninja, Kommo-o, and Hawlucha, pressures bulkier teams with Taunt + Nature's Madness, and sets up Misty Terrain, allowing Mega Tyranitar to safely set up without the risk of status ailments. Pivot support from the likes of Zapdos, Landorus-T, and Tornadus-T is also helpful, as they can grant a safe entry with Volt Switch and U-turn. Offensive Grass-types like Kartana and Tapu Bulu are also solid partners, as they can take on bulky Water- and Ground-types like Mega Slowbro, Gastrodon, and Seismitoad. Additionally, Tapu Bulu also summons Grassy Terrain, providing Mega Tyranitar with extra longevity and reducing the damage it takes from Earthquake. Ash-Greninja provides Spikes support, pressuring shared checks like Tapu Bulu and Kommo-o, and allowing both it and Mega Tyranitar to more easily break through teams after they are weakened or eliminated. Magnezone traps and removes Skarmory, Mega Scizor, and Ferrothorn, taking a lot of pressure off of Mega Tyranitar and allowing it to more easily run Earthquake over Fire Punch. On hyper offense teams, Tapu Koko is a valuable teammate for Mega Tyranitar, as it can set up dual screens, providing it with more setup opportunities and making it more difficult to revenge kill, especially with the added special bulk provided by the sand. Flying-types like Hawlucha and Moxie Gyarados have incredible synergy with Mega Tyranitar, as they can set up on Choice-locked Pokemon like Kartana and Landorus-T and handle Fighting- and Grass-types like Mega Lopunny, Kommo-o, and Tapu Bulu. In return, Mega Tyranitar takes care of Zapdos, which Hawlucha and Gyarados do not match up well against. Serperior is a solid partner for Mega Tyranitar because it grants paralysis support with Glare, utilizes Taunt + Defog to shut down entry hazards, and threatens the likes of Mega Swampert and defensive Landorus-T. Mega Tyranitar also enjoys partnering with Magearna, which solidly threatens the likes of Tapu Lele and Skarmory, and forces damage against Pokemon like Gastrodon and Rotom-Wash for Mega Tyranitar to clean up later in the game. Additionally, Magearna can check the likes of Hawlucha, Serperior, and Choice Scarf Kartana in a pinch, while Mega Tyranitar can handle Fire-types like Heatran for it. Cresselia safely switches in against Ground- and Fighting-type moves aimed at Mega Tyranitar and grants incredible support with Thunder Wave to cripple the likes of Mega Alakazam and Mega Lopunny and Lunar Dance to restore Mega Tyranitar back to full health and clear any status conditions it has, allowing another chance to sweep. Tapu Lele is a deadly wallbreaker that helps soften opposing teams to more easily enable Mega Tyranitar's cleaning ability and denies priority moves such as Bullet Punch from Mega Scizor.

" }, "Choice Scarf": { "description": "

Moves

Rock Slide synergizes well with Choice Scarf, as it allows Tyranitar to surprise Rock-weak Pokemon that are usually faster than it, like Kyurem-B, Zapdos, Volcarona, and Mega Charizard Y, with huge damage, if not an OHKO. Stone Edge can be used instead for significantly higher power that allows it to accomplish feats such as OHKOing Mega Charizard X, Kyurem-B after Stealth Rock, and Zapdos after Stealth Rock and sandstorm damage, at the cost of lower accuracy. Ice Punch could be used to OHKO Garchomp after Stealth Rock and heavily damage Landorus-T and Gliscor after outspeeding them, but it misses out on the aforementioned benefits of a Rock-type STAB move and makes Tyranitar less effective against the metagame. Pursuit is made even better by Choice Scarf, specializing in picking off weakened foes like Mega Latias, Tapu Lele, and Mega Medicham more consistently, as the extra Speed removes Recover mind games from the Mega Latias interaction and discourages Tapu Lele and Mega Medicham from staying in to attack. Foul Play allows Tyranitar to turn the tables on Swords Dance Garchomp, non-Choice Scarf Kartana, and Swords Dance Landorus-T in one slot; it OHKOes +1 Kartana after minimal chip damage and cleanly OHKOes +2 Landorus-T and Garchomp. It can also work as an emergency answer to +6 Swords Dance Gliscor. Crunch is more effective against special attacking Pokemon like Reuniclus, Mega Latias, and Slowbro, cleanly 2HKOing Reuniclus, and 2HKOing the last two after Stealth Rock. Earthquake rounds out Tyranitar's coverage, letting it OHKO Heatran and 2HKO Assault Vest Magearna and hit Mega Mawile hard.

Set Details

The given physical bulk investment allows Tyranitar to always survive a +1 Earthquake from Mega Charizard X, with the rest pooled into Attack and Speed to maximize Tyranitar's offensive capabilities. Alternatively, a spread of 72 HP / 56 Atk / 128 SpD / 252 Spe can be used to survive a +1 Bug Buzz from Quiver Dance Volcarona at the expense of a drop in power. Variants running this spread should always run Foul Play, as it is unaffected by the reduced Attack investment in comparison to the main spread.

Usage Tips

One of the best attributes of Choice Scarf Tyranitar is the surprise factor it brings, allowing it to remove Pokemon like Swords Dance Kartana and Kyurem-B with its boosted Speed, so you should delay revealing Tyranitar's item until necessary. It works well as a revenge killer against Pokemon like Swords Dance Landorus-T and Garchomp, especially when paired with Excadrill, as your opponent could misconstrue that you switched in Tyranitar to set sandstorm rather than to revenge kill. Aside from its excellence as a revenge killer, Tyranitar can be safely thrown directly into Mega Latias to Pursuit trap it and use its Fire resistance and high Special Defense in sandstorm to check Heatran. It can utilize the sandstorm it sets to mess with opposing rain and weather-reliant recovery such as Kartana's Synthesis and Cresselia's Moonlight, as well as pester Pokemon like Chansey and Zapdos with passive damage they need to manually heal off. Once Tyranitar has served its purpose, or in matchups where it is not useful, it can sacrifice itself for chip damage against the likes of Mega Medicham and Tapu Lele, if they are not already weakened enough for Tyranitar to pick off.

Team Options

Choice Scarf Tyranitar primarily fits on balance teams that appreciate its ability to Pursuit trap Psychic-types like Mega Latias and heavily weakened Pokemon like Mega Medicham and revenge kill physical attackers like Swords Dance Kartana and Mega Charizard X. Excadrill continues to be the perfect Tyranitar teammate even with Tyranitar's change of role, appreciating its sandstorm and the surprise damage it can inflict on Zapdos. Spikes from the likes of Skarmory and Ferrothorn can work to chip down targets like Mega Medicham and Kartana into range of Tyranitar's attacks, and Rocky Helmet users like Landorus-T, Zapdos, and the aforementioned Skarmory can work towards the same thing as well as check Kartana. Although Sand Stream is useful at disrupting rain teams, Tyranitar still requires Water-resistant teammates such as Toxapex and Ferrothorn to cover its weakness to Water-type attacks. Psychic-types like Reuniclus can help handle Fighting-types like Mega Medicham and Mega Lopunny that cause trouble for Tyranitar.

" @@ -469,24 +469,24 @@ "description": "

Moves

Rock Slide is used over Stone Edge as a Rock-type STAB option because it's much more reliable while still retaining necessary damage on key threats such as Volcarona, Mega Charizard Y, and Tornadus-T. While Crunch is the main Dark-type STAB move used on this set to deal consistent damage, Pursuit is necessary to prevent threats such as Mega Alakazam and Mega Latios from switching out. Earthquake is a solid coverage option that allows Tyranitar to threaten to OHKO Heatran and Magnezone while doing decent damage to threats such as Toxapex, Magearna, and opposing Tyranitar.

Set Details

Assault Vest allows Tyranitar to become an effective check for many of the tier's most threatening special attackers such as Mega Charizard Y, Mega Alakazam, and Heatran. 224 HP EVs allow Tyranitar to avoid the 2HKO from Mega Latios's Earthquake—this investment in combination with maximum Special Defense investment allows Tyranitar to tank even some of the strongest special attacks in the tier such as +1 Savage Spin-Out from Volcarona with Assault Vest.

Usage Tips

Avoid unnecessarily switching Tyranitar into Pokemon aside from the ones that it's needed to check, as it lacks reliable recovery and is prone to getting worn down into range of moves such as Corkscrew Crash from Heatran and Focus Blast from Mega Alakazam. In a similar vein, try to keep entry hazards off the field when switching in Tyranitar so that it doesn't get worn down as quickly and can do its job well. Try to wear down Pokemon such as Mega Latios and Mega Alakazam with your teammates so that you don't have to win a mind game in order to Pursuit trap them. If possible, try to sacrifice an expendable teammate when attempting to trap Mega Alakazam because Focus Blast can 2HKO Tyranitar as it switches in.

Team Options

Assault Vest Tyranitar tends to find itself on teams that appreciate the role compression and teambuilding flexibility that the set provides. Teammates that can help Tyranitar heal throughout the match, such as Tapu Bulu and Wish Clefable, are very helpful because they allow you to play Tyranitar more aggressively throughout the match. Pokemon that can break through the opposing team when the likes of Mega Latios and Mega Alakazam have been removed, such as Heatran and Mega Charizard Y, make excellent teammates for Assault Vest Tyranitar. Entry hazard removal from Pokemon such as Tornadus-T and Zapdos is very useful, as entry hazards being off the field allows Tyranitar to switch around more freely throughout the game.

" }, "Choice Band": { - "description": "

Moves

Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Mega Latias, Mega Latios, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile and Magearna, while Superpower can be used to hit Steel-types extremely hard and has a high chance of OHKOing Chansey after Stealth Rock damage. Ice Punch destroys common switch-ins to Tyranitar such as Landorus-T and Garchomp. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super effective damage, but bear in mind that a neutral Stone Edge hits as hard as a 2x super effective Fire Punch.

Set Details

The bulk investment allows Tyranitar to always avoid being OHKOed by Choice Specs Tapu Lele's Moonblast from full HP. It also guarantees that a +1 Bug Buzz from Volcarona will never OHKO Tyranitar. Maximum EVs in Attack and an Adamant nature to give Tyranitar the most potential to break through the opponent's team. The Speed investment allows Tyranitar to outspeed Adamant Mega Mawile. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed EVs to outrun Specially Defensive Tapu Bulu. Tyranitar can alternatively run a Jolly nature with maximum EVs in Attack and Speed to outrun the likes of Rotom-W, Specially Defensive Heatran, unboosted Mega Swampert, and uninvested Zapdos, however the lack of power can be unappealing. Choice Band makes Tyranitar extremely powerful, as its STAB combination is very difficult to switch into for offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that can sweep under sand appreciate it as well.

Usage Tips

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As opponents will often be reluctant to switch Pursuit's targets in for fear of getting them trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Mega Latios, Tapu Koko, and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona so it can KO with Stone Edge in return. In a pinch, Tyranitar is capable of surviving a +1 Giga Drain from Volcarona from full HP even without sand active.

Team Options

Tyranitar's best partners appreciate its ability to Pursuit trap their checks and counters. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Choice Band Tyranitar, as common checks to special attackers such as Chansey and Assault Vest Tornadus-T are either obliterated by Tyranitar's STAB moves or weakened by Pursuit. By pressuring bulky foes such as Landorus-T, Tyranitar can give teammates like Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Mega Lopunny and Garchomp; pairing it with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Tornadus-T, and Tapu Lele. Earthquake switch-ins such as Rotom-W, Landorus-T, and Tangrowth are very important because they account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. Mega Garchomp, which also appreciates sand, can form a powerful breaking core with Tyranitar. Notably, they both pressure Landorus-T heavily.

" + "description": "

Moves

Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Mega Latias, Mega Latios, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile and Magearna, while Superpower can be used to hit Steel-types extremely hard and has a high chance of OHKOing Chansey after Stealth Rock damage. Ice Punch destroys common switch-ins to Tyranitar such as Landorus-T and Garchomp. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super effective damage, but bear in mind that a neutral Stone Edge hits as hard as a 2x super effective Fire Punch.

Set Details

The bulk investment allows Tyranitar to always avoid being OHKOed by Choice Specs Tapu Lele's Moonblast from full HP. It also guarantees that a +1 Bug Buzz from Volcarona will never OHKO Tyranitar. Maximum EVs in Attack and an Adamant nature to give Tyranitar the most potential to break through the opponent's team. The Speed investment allows Tyranitar to outspeed Adamant Mega Mawile. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed EVs to outrun Specially Defensive Tapu Bulu. Tyranitar can alternatively run a Jolly nature with maximum EVs in Attack and Speed to outrun the likes of Rotom-Wash, Specially Defensive Heatran, unboosted Mega Swampert, and uninvested Zapdos, however the lack of power can be unappealing. Choice Band makes Tyranitar extremely powerful, as its STAB combination is very difficult to switch into for offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that can sweep under sand appreciate it as well.

Usage Tips

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As opponents will often be reluctant to switch Pursuit's targets in for fear of getting them trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Mega Latios, Tapu Koko, and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona so it can KO with Stone Edge in return. In a pinch, Tyranitar is capable of surviving a +1 Giga Drain from Volcarona from full HP even without sand active.

Team Options

Tyranitar's best partners appreciate its ability to Pursuit trap their checks and counters. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Choice Band Tyranitar, as common checks to special attackers such as Chansey and Assault Vest Tornadus-T are either obliterated by Tyranitar's STAB moves or weakened by Pursuit. By pressuring bulky foes such as Landorus-T, Tyranitar can give teammates like Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Mega Lopunny and Garchomp; pairing it with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Tornadus-T, and Tapu Lele. Earthquake switch-ins such as Rotom-Wash, Landorus-T, and Tangrowth are very important because they account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. Mega Garchomp, which also appreciates sand, can form a powerful breaking core with Tyranitar. Notably, they both pressure Landorus-T heavily.

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Mega Swampert is one of the premier physical threats in the tier and a perfect addition to rain teams, boasting an incredible Attack stat to wield its lethal STAB combination of rain-boosted Waterfall and Earthquake with. Handling Mega Swampert defensively is a nightmare, with many believing the most brutal part of Mega Swampert is the secondary effects; Waterfall's flinch chance, coupling with critical hits and Ice Punch's freeze chance, means that answers like Skarmory and Mega Latias can regularly be overcome given how many attempts Mega Swampert has to break them during a game. It's no slouch when it comes to defensive utility, either; its impressive bulk and wonderful typing allow it to switch in and trade blows against many Pokemon like Assault Vest Magearna and Tapu Koko. It can also overcome traditional answers to itself with Toxic and remove the chance for foes to switch around its attacks with Substitute. The most fatal blow to Swampert's viability is Rotom-W, a very common Pokemon that happens to handle both of its STAB moves and Ice Punch while threatening it back with Will-O-Wisp and rain-boosted Hydro Pump. Swampert's 4x weakness to Grass can be exploited by the likes of Kartana, Tapu Bulu, and Mega Alakazam, and it despises Toxic Spikes from Toxapex putting it on a timer.

", - "comments": "

Other Options

An Adamant nature can be used to maximize the threat Mega Swampert poses; however, it makes Mega Swampert vulnerable to being outsped by Shift Gear Magearna, Choice Scarf Kartana, and Choice Scarf Victini, even in rain. A defensive set making use of Scald and Rest can be used, with a defensive profile similar to Seismitoad and Gastrodon and vastly increased base stats. However, it trades off an immunity to Water, and it is a wasteful way to use a Mega slot unless there is no other way to fit one.

Checks and Counters

Water-types: Defensive Water-types like Rotom-W, Slowbro, Pelipper, and the occasional Mantine can all check Mega Swampert incredibly well, as well as threaten it with burn from Will-O-Wisp or Scald. None of these Pokemon appreciate being hit with Toxic, however. As rain will be usually be present when Mega Swampert is in use, it can also have trouble against offensive Water-types like Ash-Greninja and Crawdaunt, which use priority, as well as Manaphy and Gyarados, which can survive a hit from Mega Swampert.

Grass-types and Grass-type Coverage: Bulky Grass-types like Tapu Bulu and the rare Tangrowth are excellent at switching into Mega Swampert, resisting both of its STAB moves; however, they must be careful about switching into Ice Punch when already chipped down, especially if entry hazards are present. Other Grass-types like Ferrothorn, Kartana, and Serperior can also threaten Swampert but don't want to switch into Superpower in the case of the first two and Ice Punch in the case of Serperior. Mega Alakazam can run Energy Ball to revenge kill Mega Swampert, utilizing Trace to copy Swift Swim and outspeed it, and although rare, Tapu Koko and Magearna can punish Mega Swampert's sense of security to switch in with Grass Knot and Energy Ball, respectively. Mega Charizard Y is a severe example of a user of Grass-type coverage, ruining Mega Swampert's Swift Swim and OHKOing it with Solar Beam.

Rain Interruption: Sun from Mega Charizard Y and Torkoal, sand from Tyranitar and Hippowdon, and even the rare hail from Alolan Ninetales can all mess with rain, hindering Mega Swampert's Speed, stripping it of the power boost to Waterfall, and even weakening it in the case of sun.

Status: Rotom-W and the other aforementioned Water-types can threaten to burn Mega Swampert, and various Toxic users and especially Toxic Spikes from Toxapex can put it on a timer. Mega Swampert should also be aware of contact abilities like Zapdos's Static and Volcarona's Flame Body, although the second case is generally only relevant when Volcarona is being sacrificed.

Other Walls: Buzzwole and Rocky Helmet Skarmory avoid the 2HKO from rain-boosted Waterfall and heal off damage, though Mega Swampert can beat them with flinches. Shedinja deserves a mention, as it completely walls multiple Mega Swampert sets, although it's instantly ruined by Toxic.

", + "overview": "

Mega Swampert is one of the premier physical threats in the tier and a perfect addition to rain teams, boasting an incredible Attack stat to wield its lethal STAB combination of rain-boosted Waterfall and Earthquake with. Handling Mega Swampert defensively is a nightmare, with many believing the most brutal part of Mega Swampert is the secondary effects; Waterfall's flinch chance, coupling with critical hits and Ice Punch's freeze chance, means that answers like Skarmory and Mega Latias can regularly be overcome given how many attempts Mega Swampert has to break them during a game. It's no slouch when it comes to defensive utility, either; its impressive bulk and wonderful typing allow it to switch in and trade blows against many Pokemon like Assault Vest Magearna and Tapu Koko. It can also overcome traditional answers to itself with Toxic and remove the chance for foes to switch around its attacks with Substitute. The most fatal blow to Swampert's viability is Rotom-Wash, a very common Pokemon that happens to handle both of its STAB moves and Ice Punch while threatening it back with Will-O-Wisp and rain-boosted Hydro Pump. Swampert's 4x weakness to Grass can be exploited by the likes of Kartana, Tapu Bulu, and Mega Alakazam, and it despises Toxic Spikes from Toxapex putting it on a timer.

", + "comments": "

Other Options

An Adamant nature can be used to maximize the threat Mega Swampert poses; however, it makes Mega Swampert vulnerable to being outsped by Shift Gear Magearna, Choice Scarf Kartana, and Choice Scarf Victini, even in rain. A defensive set making use of Scald and Rest can be used, with a defensive profile similar to Seismitoad and Gastrodon and vastly increased base stats. However, it trades off an immunity to Water, and it is a wasteful way to use a Mega slot unless there is no other way to fit one.

Checks and Counters

Water-types: Defensive Water-types like Rotom-Wash, Slowbro, Pelipper, and the occasional Mantine can all check Mega Swampert incredibly well, as well as threaten it with burn from Will-O-Wisp or Scald. None of these Pokemon appreciate being hit with Toxic, however. As rain will be usually be present when Mega Swampert is in use, it can also have trouble against offensive Water-types like Ash-Greninja and Crawdaunt, which use priority, as well as Manaphy and Gyarados, which can survive a hit from Mega Swampert.

Grass-types and Grass-type Coverage: Bulky Grass-types like Tapu Bulu and the rare Tangrowth are excellent at switching into Mega Swampert, resisting both of its STAB moves; however, they must be careful about switching into Ice Punch when already chipped down, especially if entry hazards are present. Other Grass-types like Ferrothorn, Kartana, and Serperior can also threaten Swampert but don't want to switch into Superpower in the case of the first two and Ice Punch in the case of Serperior. Mega Alakazam can run Energy Ball to revenge kill Mega Swampert, utilizing Trace to copy Swift Swim and outspeed it, and although rare, Tapu Koko and Magearna can punish Mega Swampert's sense of security to switch in with Grass Knot and Energy Ball, respectively. Mega Charizard Y is a severe example of a user of Grass-type coverage, ruining Mega Swampert's Swift Swim and OHKOing it with Solar Beam.

Rain Interruption: Sun from Mega Charizard Y and Torkoal, sand from Tyranitar and Hippowdon, and even the rare hail from Alolan Ninetales can all mess with rain, hindering Mega Swampert's Speed, stripping it of the power boost to Waterfall, and even weakening it in the case of sun.

Status: Rotom-Wash and the other aforementioned Water-types can threaten to burn Mega Swampert, and various Toxic users and especially Toxic Spikes from Toxapex can put it on a timer. Mega Swampert should also be aware of contact abilities like Zapdos's Static and Volcarona's Flame Body, although the second case is generally only relevant when Volcarona is being sacrificed.

Other Walls: Buzzwole and Rocky Helmet Skarmory avoid the 2HKO from rain-boosted Waterfall and heal off damage, though Mega Swampert can beat them with flinches. Shedinja deserves a mention, as it completely walls multiple Mega Swampert sets, although it's instantly ruined by Toxic.

", "sets": { "Rain Sweeper": { - "description": "

Moves

Waterfall is Mega Swampert's most spammable STAB move thanks to the boost provided by the rain, its perfect accuracy, and its odds to flinch. Earthquake smashes the likes of Toxapex, Tapu Koko, Magearna, and Mega Mawile to smithereens. Ice Punch threatens Dragon- and Grass-types like Mega Latias and Serperior. If Mega Swampert's teammates have these targets accounted for, it can use Toxic to cripple the likes of Rotom-W, Slowbro, and Tapu Bulu, all of which can reliably take its STAB moves. Mega Swampert can take advantage of Pokemon that it scares out, such as Heatran, Gliscor, and Landorus-T, to set up Stealth Rock. Substitute eases prediction and works well alongside Toxic to punish the aforementioned switch-ins. Finally, Superpower allows Mega Swampert to chip Ferrothorn and finish off Kartana and Kyurem-B after entry hazard damage.

Set Details

A Jolly nature is mandatory to outspeed Choice Scarf Kartana, +1 Mega Charizard X, and +2 Magearna under the rain. 4 HP and 8 Special Defense EVs prevent Mega Swampert's Substitute from being broken by Toxapex's rain-boosted Scald, though without Substitute, this investment isn't needed. Damp is Swampert's preferred pre-Mega ability to let it switch in to block Explosion from Landorus-T and Mew.

Usage Tips

Mega Swampert has great natural bulk and a helpful typing, so it can often come right in on the likes of defensive Landorus-T and Tapu Koko early-game without much issue, as well as naturally benefitting from pivoting support. In most cases, it's wise to get your rain up from turn one so that Mega Swampert can make a splash immediately. Once Mega Swampert is in, it can focus on weakening shared checks for common teammates like Ash-Greninja and Manaphy to help them clean up later in the game and vice versa. Mega Swampert can make good use of its Electric immunity to force entry on Volt Switch users like Magearna and Tapu Koko, but be aware of coverage like Fleur Cannon and Dazzling Gleam and consider mixing things up with a switch to a more traditional answer like Ferrothorn instead. Mega Swampert must tread carefully against Pokemon that can inflict chip damage or have abilities that can afflict it with status such as Ferrothorn, Garchomp, and Rocky Helmet users like Landorus-T and Zapdos because it will be easier to deal with if it has been weakened throughout the game.

Team Options

Mega Swampert should mainly only be used on dedicated rain teams, which value its Electric immunity and its capabilities as a physical rain sweeper. Therefore, Pelipper is a mandatory partner for Mega Swampert, summoning rain thanks to Drizzle, providing a safe switch-in with a slow U-turn, and removing entry hazards with Defog. In return, Mega Swampert can take Electric-type attacks aimed at Pelipper. Mega Swampert also pairs well with fellow rain attackers such as Manaphy and Ash-Greninja, as they can overwhelm shared checks like Toxapex and Ferrothorn for the others to clean up. Manaphy is a fantastic stallbreaker thanks to Tail Glow and Hydration; using the rain provided by Pelipper, it can blow past targets such as Tapu Fini and Chansey with a Tail Glow-boosted Hydro Vortex and shrug off status attempts aimed at Mega Swampert. Ash-Greninja breaks past the likes of Slowbro, has a solid priority move in Water Shuriken, and provides Spikes support, wearing down checks like Kartana and Tapu Bulu. Steel-type partners like Ferrothorn and Magearna are also greatly appreciated, as they provide a crucial Grass and Psychic resistance and enjoy having their Fire weakness reduced under the rain. Ferrothorn offers plenty of utility with Spikes and has access to Knock Off to remove items such as Leftovers from Celesteela and status like Thunder Wave to cripple faster targets such as Mega Alakazam. Magearna brings Mega Swampert in safely with Volt Switch and possesses valuable Flying and Dark resistances, which most rain teams otherwise lack. If Mega Swampert has either Superpower or Substitute + Toxic, it will give Ferrothorn room to run Stealth Rock. Tornadus-T and Tapu Koko can grant Mega Swampert safe entry via U-turn and Volt Switch and remove entry hazards with Defog. Tornadus-T also has the benefit of taking on Grass-types like Kartana, Tapu Bulu, and Serperior, and it can actually keep off Toxic Spikes with the combination of Taunt + Defog, while Tapu Koko threatens physically bulky Water-types like Slowbro and Rotom-W with its powerful Thunder.

" + "description": "

Moves

Waterfall is Mega Swampert's most spammable STAB move thanks to the boost provided by the rain, its perfect accuracy, and its odds to flinch. Earthquake smashes the likes of Toxapex, Tapu Koko, Magearna, and Mega Mawile to smithereens. Ice Punch threatens Dragon- and Grass-types like Mega Latias and Serperior. If Mega Swampert's teammates have these targets accounted for, it can use Toxic to cripple the likes of Rotom-Wash, Slowbro, and Tapu Bulu, all of which can reliably take its STAB moves. Mega Swampert can take advantage of Pokemon that it scares out, such as Heatran, Gliscor, and Landorus-T, to set up Stealth Rock. Substitute eases prediction and works well alongside Toxic to punish the aforementioned switch-ins. Finally, Superpower allows Mega Swampert to chip Ferrothorn and finish off Kartana and Kyurem-B after entry hazard damage.

Set Details

A Jolly nature is mandatory to outspeed Choice Scarf Kartana, +1 Mega Charizard X, and +2 Magearna under the rain. 4 HP and 8 Special Defense EVs prevent Mega Swampert's Substitute from being broken by Toxapex's rain-boosted Scald, though without Substitute, this investment isn't needed. Damp is Swampert's preferred pre-Mega ability to let it switch in to block Explosion from Landorus-T and Mew.

Usage Tips

Mega Swampert has great natural bulk and a helpful typing, so it can often come right in on the likes of defensive Landorus-T and Tapu Koko early-game without much issue, as well as naturally benefitting from pivoting support. In most cases, it's wise to get your rain up from turn one so that Mega Swampert can make a splash immediately. Once Mega Swampert is in, it can focus on weakening shared checks for common teammates like Ash-Greninja and Manaphy to help them clean up later in the game and vice versa. Mega Swampert can make good use of its Electric immunity to force entry on Volt Switch users like Magearna and Tapu Koko, but be aware of coverage like Fleur Cannon and Dazzling Gleam and consider mixing things up with a switch to a more traditional answer like Ferrothorn instead. Mega Swampert must tread carefully against Pokemon that can inflict chip damage or have abilities that can afflict it with status such as Ferrothorn, Garchomp, and Rocky Helmet users like Landorus-T and Zapdos because it will be easier to deal with if it has been weakened throughout the game.

Team Options

Mega Swampert should mainly only be used on dedicated rain teams, which value its Electric immunity and its capabilities as a physical rain sweeper. Therefore, Pelipper is a mandatory partner for Mega Swampert, summoning rain thanks to Drizzle, providing a safe switch-in with a slow U-turn, and removing entry hazards with Defog. In return, Mega Swampert can take Electric-type attacks aimed at Pelipper. Mega Swampert also pairs well with fellow rain attackers such as Manaphy and Ash-Greninja, as they can overwhelm shared checks like Toxapex and Ferrothorn for the others to clean up. Manaphy is a fantastic stallbreaker thanks to Tail Glow and Hydration; using the rain provided by Pelipper, it can blow past targets such as Tapu Fini and Chansey with a Tail Glow-boosted Hydro Vortex and shrug off status attempts aimed at Mega Swampert. Ash-Greninja breaks past the likes of Slowbro, has a solid priority move in Water Shuriken, and provides Spikes support, wearing down checks like Kartana and Tapu Bulu. Steel-type partners like Ferrothorn and Magearna are also greatly appreciated, as they provide a crucial Grass and Psychic resistance and enjoy having their Fire weakness reduced under the rain. Ferrothorn offers plenty of utility with Spikes and has access to Knock Off to remove items such as Leftovers from Celesteela and status like Thunder Wave to cripple faster targets such as Mega Alakazam. Magearna brings Mega Swampert in safely with Volt Switch and possesses valuable Flying and Dark resistances, which most rain teams otherwise lack. If Mega Swampert has either Superpower or Substitute + Toxic, it will give Ferrothorn room to run Stealth Rock. Tornadus-T and Tapu Koko can grant Mega Swampert safe entry via U-turn and Volt Switch and remove entry hazards with Defog. Tornadus-T also has the benefit of taking on Grass-types like Kartana, Tapu Bulu, and Serperior, and it can actually keep off Toxic Spikes with the combination of Taunt + Defog, while Tapu Koko threatens physically bulky Water-types like Slowbro and Rotom-Wash with its powerful Thunder.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, "Pelipper": { "overview": "

Pelipper shines as the best rain setter in OU thanks to its ability Drizzle, useful defensive typing, and great movepool, with access to Roost, U-turn, and other utility moves such as Knock Off and Defog. Its rain lets it support a multitude of teammates ranging from Ferrothorn and Magearna having their Fire weakness decreased to enabling dangerous threats such as Mega Swampert, Ash-Greninja, and Manaphy. Rain boosts the power of Pelipper's Scald and boosts the accuracy of Hurricane from Tornadus-T and Thunder from Tapu Koko, letting them use these moves without worrying about missing. Drizzle is also useful against opposing weather teams, letting it hinder Pokemon such as Mega Charizard Y and Excadrill. However, its Water / Flying typing leaves a lot to be desired; Stealth Rock cuts into its HP, reducing its ability to take physical attacks such as Mega Lopunny's Frustration, and it is vulnerable to common offensive types such as Electric and Rock. Additionally, its base stats aside from its Defense are below average at best, making it easy for special attackers such as Ash-Greninja, Tornadus-T, and Tapu Lele to pressure and force it out. Pelipper also loses to Mega Tyranitar and Mega Charizard Y one-on-one, should they come in and replace the rain with their respective weathers.

", - "comments": "

Other Options

Toxic can be used to cripple the likes of Slowbro and Gastrodon. Pursuit is another option to trap the rare Shedinja, which is otherwise very troublesome to teammates such as Mega Swampert, Manaphy, and Tapu Koko. However, the use of these moves for these matchups is very specific, and Pelipper must give up more consistent options like Knock Off, Defog, and Hurricane to use them. A Choice Specs set with a Modest nature can catch opponents by surprise, drastically powering up Pelipper's Water-type STAB moves and ensuring that Hurricane has a favorable roll to 2HKO Toxapex after Stealth Rock damage. However, Pelipper needs to drop Damp Rock, leading to rain teams having fewer turns to threaten the opposing team and reducing the consistency of teammates like Mega Swampert and Manaphy that rely on rain.

Checks and Counters

Electric-type Pokemon and Coverage Moves: Electric-types such as Tapu Koko, Rotom-W, Thundurus-T, and Zapdos pose a major threat to Pelipper with their super effective STAB moves. They can also force out Pelipper with Volt Switch to generate momentum. Pelipper must also watch out for unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Rock-type Pokemon and Coverage Moves: Rock-types such as Tyranitar, Mega Diancie, and the rare Mega Aerodactyl are faster than Pelipper and threaten it with their Rock-type STAB moves. Tyranitar can replace the rain and potentially punish Pelipper with Pursuit. Pelipper must be wary of Pokemon that may have Rock-type coverage moves such as Stone Edge from the likes of Landorus-T and Garchomp.

Opposing Rain Sweepers: Offensive Water-types such as Ash-Greninja and Volcanion can turn Pelipper's rain against it by powering up their Water-type STAB moves to use against it and its teammates. Pokemon like Tornadus-T and Mega Latias can also use the rain to fire off Hurricane and Thunder without the risk of missing.

Opposing Weather Setters: Tyranitar and Mega Charizard Y can replace Pelipper's rain with sand and sun, respectively, making it more difficult for Pelipper to maintain the rain turns for its team. Tyranitar can also potentially punish Pelipper with Pursuit, which leaves Pelipper with fewer opportunities to come back in and reset the rain.

Passive Damage: The presence of Stealth Rock is very troublesome for Pelipper, as it limits its ability to come in and reset the rain. If Pelipper is below 25% of its health, it will be KOed before it can activate the rain. Status conditions like Toxic and even burn compound with entry hazard damage and give Pelipper a much harder time sticking around.

Item Removal: The loss of Damp Rock is detrimental for Pelipper because it limits the number of rain turns that it can provide for its teammates.

Special Attackers: Due to Pelipper's below average Special Defense, powerful special attackers such as Ash-Greninja, Tapu Lele, Magearna, and Mega Alakazam can threaten it with heavy damage.

", + "comments": "

Other Options

Toxic can be used to cripple the likes of Slowbro and Gastrodon. Pursuit is another option to trap the rare Shedinja, which is otherwise very troublesome to teammates such as Mega Swampert, Manaphy, and Tapu Koko. However, the use of these moves for these matchups is very specific, and Pelipper must give up more consistent options like Knock Off, Defog, and Hurricane to use them. A Choice Specs set with a Modest nature can catch opponents by surprise, drastically powering up Pelipper's Water-type STAB moves and ensuring that Hurricane has a favorable roll to 2HKO Toxapex after Stealth Rock damage. However, Pelipper needs to drop Damp Rock, leading to rain teams having fewer turns to threaten the opposing team and reducing the consistency of teammates like Mega Swampert and Manaphy that rely on rain.

Checks and Counters

Electric-type Pokemon and Coverage Moves: Electric-types such as Tapu Koko, Rotom-Wash, Thundurus-T, and Zapdos pose a major threat to Pelipper with their super effective STAB moves. They can also force out Pelipper with Volt Switch to generate momentum. Pelipper must also watch out for unexpected Electric-type coverage such as Thunder from Clefable and Thunder Punch from Kommo-o.

Rock-type Pokemon and Coverage Moves: Rock-types such as Tyranitar, Mega Diancie, and the rare Mega Aerodactyl are faster than Pelipper and threaten it with their Rock-type STAB moves. Tyranitar can replace the rain and potentially punish Pelipper with Pursuit. Pelipper must be wary of Pokemon that may have Rock-type coverage moves such as Stone Edge from the likes of Landorus-T and Garchomp.

Opposing Rain Sweepers: Offensive Water-types such as Ash-Greninja and Volcanion can turn Pelipper's rain against it by powering up their Water-type STAB moves to use against it and its teammates. Pokemon like Tornadus-T and Mega Latias can also use the rain to fire off Hurricane and Thunder without the risk of missing.

Opposing Weather Setters: Tyranitar and Mega Charizard Y can replace Pelipper's rain with sand and sun, respectively, making it more difficult for Pelipper to maintain the rain turns for its team. Tyranitar can also potentially punish Pelipper with Pursuit, which leaves Pelipper with fewer opportunities to come back in and reset the rain.

Passive Damage: The presence of Stealth Rock is very troublesome for Pelipper, as it limits its ability to come in and reset the rain. If Pelipper is below 25% of its health, it will be KOed before it can activate the rain. Status conditions like Toxic and even burn compound with entry hazard damage and give Pelipper a much harder time sticking around.

Item Removal: The loss of Damp Rock is detrimental for Pelipper because it limits the number of rain turns that it can provide for its teammates.

Special Attackers: Due to Pelipper's below average Special Defense, powerful special attackers such as Ash-Greninja, Tapu Lele, Magearna, and Mega Alakazam can threaten it with heavy damage.

", "sets": { "Defensive Rain Setter": { "description": "

Moves

Scald is Pelipper's preferred STAB option due to having the chance to cause a burn. U-turn allows Pelipper to pivot out safely and provide a free switch for its rain sweeper teammates such as Mega Swampert and Ash-Greninja. Roost ensures that Pelipper stays healthy throughout the battle, allowing it to switch in and re-set the rain. Defog is useful for getting rid of entry hazards, which are very annoying for rain teams. Alternatively, Hurricane can be used to hit Pokemon like Tapu Bulu and Mega Lopunny super effectively and almost always OHKOes Hawlucha from full health. Finally, Knock Off is useful for removing items like Ferrothorn's Leftovers, Toxapex's Black Sludge, Magearna's Assault Vest, and Chansey's Eviolite for its teammates to break more easily.

Set Details

The given EV spread maximizes Pelipper's physical bulk, allowing it to better take hits such as Mega Lopunny's Frustration and Mega Swampert's rain-boosted Waterfall. 0 Speed IVs are preferred so that Pelipper can be as slow as possible to bring its teammates in much more safely. 0 Speed IVs also let Pelipper underspeed Tyranitar and the rare Hippowdon so that rain can override the sand in the lead matchup. Alternatively, an EV spread of 248 HP / 36 Def / 224 SpD can be used to allow Pelipper to survive a +2 Acrobatics from Hawlucha and better take on the likes of Mega Charizard Y and Volcarona.

Usage Tips

Pelipper should almost exclusively be used as a lead so that it can set up rain as early as possible and enable its teammates immediately. It is recommended to keep Pelipper healthy for rain teams to function because of its teammates being very dependent on rain to pose a threat. Pelipper should scout for any Electric-type coverage and unexpected Z-Moves that could potentially eliminate it, such as Thunder Punch from Kommo-o and Continental Crush from Landorus-T. Avoid sacrificing Pelipper until it's late enough that the remaining rain turns will enable its teammates to win the game. Pelipper should also be wary of Knock Off, as losing its Damp Rock will heavily limit its rain.

Team Options

Pelipper should only ever be seen on dedicated rain teams, with multiple teammates dedicated to taking advantage of its rain. Mega Swampert is Pelipper's best partner, utilizing rain to fire off boosted Waterfall and outspeed most other Pokemon thanks to Swift Swim. It's also a good Stealth Rock setter and has an Electric immunity, which allows it to take Electric-type attacks aimed at Pelipper. Ash-Greninja's Water-type STAB moves are much more threatening in the rain, allowing it to more efficiently force KOs and activate Battle Bond faster. Tornadus-T and Tapu Koko love the support from rain, as it gives them a 100% accurate Hurricane and Thunder, respectively. They can also provide additional momentum with U-turn and Volt Switch and pressure bulky teams with Taunt. Additionally, Tornadus-T can check Grass-types like Serperior, Tapu Bulu, and Kartana while also providing Defog support to free up a moveslot for Pelipper. Manaphy is a great stallbreaker for rain teams thanks to Tail Glow and Hydration; under the rain, it is immune to status, can heal back up to full health in a single turn with Rest, and blows through even Water-resistant Pokemon such as Tapu Fini with its Tail Glow-boosted Hydro Vortex, allowing Mega Swampert and Ash-Greninja to clean up. Ferrothorn provides a much-needed Psychic-resistant teammate; benefits from its reduced weakness to Fire under the rain; and provides crucial support in the form of entry hazards, status like Thunder Wave, and Knock Off. Alternatively, Kingdra and Crawdaunt can be used to provide additional Swift Swim support and break with Adaptability Knock Off and rain-boosted Crabhammer, respectively, despite being niche options. Magearna is an option for a Steel-type that can bring its teammates in safely with Volt Switch and possesses a valuable resistance to Flying and Dark that most rain teams don't have.

" @@ -499,7 +499,7 @@ "comments": "

Other Options

Life Orb can be used to significantly increase Breloom's late-game cleaning capabilities, especially after a Swords Dance boost, but it loses out on the consistency with which it can get off an attack or Spore that Focus Sash brings. Breloom can make use of its other great ability in Poison Heal, combining its impressive recovery with Substitute + Leech Seed, making it impossible to pressure with passive damage. It can even slot on Focus Punch to shatter the likes of Kartana and Ferrothorn when behind a Substitute. Another avenue to go down while using Poison Heal Breloom is a bulky Swords Dance set, using Toxic Orb to block Scald burn from the likes of Toxapex and taking full advantage of Spore to gain free turns to set up. This set pairs Spore and Facade to break through defensive teams that struggle to hit it back meaningfully. However, Poison Heal sets do suffer from a drop in power compared to Technician sets.

Checks and Counters

Grass-types and Other Sleep Blockers: Tangrowth is able to easily switch directly into Breloom, blocking Spore and walling any attacks it wants to throw out. Serperior can get in on a predicted Spore and beat Breloom one-on-one, though it doesn't want to switch directly into Breloom's attacks due to its middling bulk. Gliscor makes use of Toxic Orb to become immune to Spore attempts from Breloom, though many Gliscor sets will still lose to Swords Dance Breloom one-on-one by virtue of not being able to hit it back. Tapu Koko's Electric Terrain and Tapu Fini's Misty Terrain foil Spore from disrupting grounded targets; however, neither of these foes can handle switching into Bullet Seed.

Fire-types: Fire-types like Victini, Volcarona, and the Mega Charizard formes can threaten to OHKO Breloom with ease and are unbothered by its STAB moves, but they can't safely switch directly in due to the double threat of Spore and Rock Tomb. While its Focus Sash is intact, Breloom can functionally trade itself for these Pokemon.

Flying-types: Flying-types like Tornadus-T, Hawlucha, and Zapdos resist both of Breloom's STAB moves, and the former two can threaten it with 4x super effective Flying-type attacks. Flyinium Z Landorus-T and Gyarados can OHKO Breloom if their Z-Move is unused, though they don't resist Bullet Seed and, like the other Pokemon mentioned, do not want to switch directly in out of fear of Spore.

Faster Psychic and Fairy-types: Tapu Lele is an incredibly bothersome Pokemon for Breloom to face due to its Psychic Terrain disabling Breloom's key Mach Punch and because it can outspeed and OHKO Breloom with either of its STAB moves. Other fast threats like Mega Alakazam and Tapu Koko resist Mach Punch and threaten Breloom with Psychic and Dazzling Gleam, respectively. Although Mega Diancie doesn't have a resistance to Fighting, it's still able to take a Mach Punch and threaten out Breloom with Moonblast. All of these Pokemon need to be mindful of Breloom's Focus Sash, allowing it to turn the tables on them with Bullet Seed or Spore.

", "sets": { "Focus Sash": { - "description": "

Moves

Spore gives Breloom an edge over similar offensive threats with its ability to put defensive checks like Tornadus-T and Zapdos out of commission. Mach Punch is incredibly likely to hit Greninja for an OHKO, and it deals massive damage to the likes of Mega Lopunny and Mega Tyranitar, putting a stop to the latter's Dragon Dance variant after some minor chip. Bullet Seed strikes fear into Water-types like Tapu Fini and Rotom-W and allows Breloom to threaten the likes of Clefable and Landorus-T after putting them to sleep. Swords Dance lets Breloom take advantage of the free turns given by Spore, though Rock Tomb could be used instead to punish Fire- and Flying-type switch-ins like Victini, Volcarona, the Mega Charizard formes, and Tornadus-T.

Set Details

A Jolly nature can be used to outspeed Modest Heatran and the many other Pokemon that commonly outspeed it like Tapu Fini and Landorus-T, though Adamant can be used to give Breloom better odds to OHKO the likes of Mega Tyranitar and Mega Lopunny with Mach Punch as well as giving it a general power boost. Focus Sash allows Breloom to guarantee sleep against offensive threats like Tornadus-T and Mega Charizard Y and various setup sweepers like Volcarona and Gyarados.

Usage Tips

Breloom's function on the hyper offense teams it finds itself on is to break holes in teams that don't have a solid counter to it by utilizing the dual threat of Spore and its Technician-boosted STAB moves. Its Focus Sash plays a big part in enabling Breloom against fast offensive teams by ensuring it can favorably trade damage with fast threats like Tapu Koko and Mega Alakazam without risking getting OHKOed itself and letting it put a stop to sweepers like Volcarona with Spore in a pinch. With Swords Dance, Breloom can make use of Mach Punch to clean up after its offensively minded teammates have weakened the opposing team sufficiently.

Team Options

Breloom finds its niche on hyper offense teams, which appreciate the free setup opportunities that Breloom's Spore affords them and its strong priority that can help in a pinch. To preserve its Focus Sash, good entry hazard control methods are beneficial; a dedicated hazard lead like Mew or Mega Diancie and an offensive Defogger like Serperior, Thundurus-T, and Choice Scarf Landorus-T are good examples that fit the hyper offense archetype. Setup sweepers like Volcarona, Mega Charizard X, Dragonite, and Gyarados are incredibly appreciative of the free turns provided by Spore, especially against the likes of Unaware Clefable and Toxapex, which can either ignore or clear boosts. The first two can use Breloom's Grass-type defensive checks like Tangrowth and Tapu Bulu as setup fodder, also appreciating Breloom handling Greninja.

" + "description": "

Moves

Spore gives Breloom an edge over similar offensive threats with its ability to put defensive checks like Tornadus-T and Zapdos out of commission. Mach Punch is incredibly likely to hit Greninja for an OHKO, and it deals massive damage to the likes of Mega Lopunny and Mega Tyranitar, putting a stop to the latter's Dragon Dance variant after some minor chip. Bullet Seed strikes fear into Water-types like Tapu Fini and Rotom-Wash and allows Breloom to threaten the likes of Clefable and Landorus-T after putting them to sleep. Swords Dance lets Breloom take advantage of the free turns given by Spore, though Rock Tomb could be used instead to punish Fire- and Flying-type switch-ins like Victini, Volcarona, the Mega Charizard formes, and Tornadus-T.

Set Details

A Jolly nature can be used to outspeed Modest Heatran and the many other Pokemon that commonly outspeed it like Tapu Fini and Landorus-T, though Adamant can be used to give Breloom better odds to OHKO the likes of Mega Tyranitar and Mega Lopunny with Mach Punch as well as giving it a general power boost. Focus Sash allows Breloom to guarantee sleep against offensive threats like Tornadus-T and Mega Charizard Y and various setup sweepers like Volcarona and Gyarados.

Usage Tips

Breloom's function on the hyper offense teams it finds itself on is to break holes in teams that don't have a solid counter to it by utilizing the dual threat of Spore and its Technician-boosted STAB moves. Its Focus Sash plays a big part in enabling Breloom against fast offensive teams by ensuring it can favorably trade damage with fast threats like Tapu Koko and Mega Alakazam without risking getting OHKOed itself and letting it put a stop to sweepers like Volcarona with Spore in a pinch. With Swords Dance, Breloom can make use of Mach Punch to clean up after its offensively minded teammates have weakened the opposing team sufficiently.

Team Options

Breloom finds its niche on hyper offense teams, which appreciate the free setup opportunities that Breloom's Spore affords them and its strong priority that can help in a pinch. To preserve its Focus Sash, good entry hazard control methods are beneficial; a dedicated hazard lead like Mew or Mega Diancie and an offensive Defogger like Serperior, Thundurus-T, and Choice Scarf Landorus-T are good examples that fit the hyper offense archetype. Setup sweepers like Volcarona, Mega Charizard X, Dragonite, and Gyarados are incredibly appreciative of the free turns provided by Spore, especially against the likes of Unaware Clefable and Toxapex, which can either ignore or clear boosts. The first two can use Breloom's Grass-type defensive checks like Tangrowth and Tapu Bulu as setup fodder, also appreciating Breloom handling Greninja.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} @@ -526,16 +526,16 @@ }, "Mawile": { "overview": "

Mega Mawile is one of the strongest wallbreakers in the OU metagame. Solid coverage options like Knock Off, Ice Punch, Fire Fang, and Thunder Punch alongside a setup move in Swords Dance make Mega Mawile impossible to deal with defensively, while its access to Sucker Punch gives it the ability to threaten offensive teams. Its typing, combined with Intimidate, grants it many opportunities to either set up or just attack against common Pokemon such as Clefable, Tapu Bulu, and Tornadus-T, allowing it to punch holes in teams relatively consistently. However, because of its very poor Speed, Mega Mawile heavily relies on Sucker Punch to deal with faster threats, which allows Pokemon like Tapu Koko, Tapu Lele, and Ash-Greninja to revenge kill it relatively consistently; hence, it struggles more against offensive teams that can overwhelm it before it can get a strong hit off. While Mega Mawile's typing is great, it does give Mega Mawile two weaknesses to extremely common types, namely Ground and Fire, making it vulnerable to common Pokemon such as Heatran, Landorus-T, and Garchomp, which are also bulky enough to take a +2 Sucker Punch. Finally, Mega Mawile has slight issues with picking correct coverage, as it can't always run what it wants.

", - "comments": "

Other Options

Stealth Rock is a niche move choice that's generally a pretty bad move to run on a Pokemon like Mega Mawile because it needs all the coverage it can get, but it can work if you absolutely need to run it.

Checks and Counters

Faster Offensive Threats: Pokemon such as Landorus-T, Choice Band Tyranitar, Tapu Koko, and Ash-Greninja can take a +2 Sucker Punch and retaliate for an OHKO with their respective STAB or coverage moves, but none of them can really switch into Mega Mawile. Tapu Lele gets a special mention for Psychic Terrain, which prevents Mega Mawile from using Sucker Punch.

Will-O-Wisp: Will-O-Wisp from Pokemon such as Heatran, Mew, and Rotom-W outspeed and cripple Mega Mawile by halving its Attack, meaning Mega Mawile must watch out for them. Mega Sableye deserves a special mention as it can hold off from Mega Evolving just to neuter Mega Mawile with its Prankster-boosted Will-O-Wisp, thus preventing the stall teams it fit in from being obliterated by Mega Mawile, one of their biggest nightmares.

Physically Defensive Walls: Pokemon such as Mega Venusaur, Toxapex, and Skarmory can wall Mega Mawile depending on its coverage, but they aren't guaranteed counters by any means. Physically defensive Volcarona can also be quite annoying without entry hazards up, as it isn't weak to any of Mega Mawile's coverage moves, consistently switching into it and threatening it out with a Fire-type STAB move, has reliable recovery, and can punish it with a Flame Body burn.

", + "comments": "

Other Options

Stealth Rock is a niche move choice that's generally a pretty bad move to run on a Pokemon like Mega Mawile because it needs all the coverage it can get, but it can work if you absolutely need to run it.

Checks and Counters

Faster Offensive Threats: Pokemon such as Landorus-T, Choice Band Tyranitar, Tapu Koko, and Ash-Greninja can take a +2 Sucker Punch and retaliate for an OHKO with their respective STAB or coverage moves, but none of them can really switch into Mega Mawile. Tapu Lele gets a special mention for Psychic Terrain, which prevents Mega Mawile from using Sucker Punch.

Will-O-Wisp: Will-O-Wisp from Pokemon such as Heatran, Mew, and Rotom-Wash outspeed and cripple Mega Mawile by halving its Attack, meaning Mega Mawile must watch out for them. Mega Sableye deserves a special mention as it can hold off from Mega Evolving just to neuter Mega Mawile with its Prankster-boosted Will-O-Wisp, thus preventing the stall teams it fit in from being obliterated by Mega Mawile, one of their biggest nightmares.

Physically Defensive Walls: Pokemon such as Mega Venusaur, Toxapex, and Skarmory can wall Mega Mawile depending on its coverage, but they aren't guaranteed counters by any means. Physically defensive Volcarona can also be quite annoying without entry hazards up, as it isn't weak to any of Mega Mawile's coverage moves, consistently switching into it and threatening it out with a Fire-type STAB move, has reliable recovery, and can punish it with a Flame Body burn.

", "sets": { "Swords Dance": { - "description": "

Moves

Sucker Punch gives Mega Mawile the means to hit faster Pokemon such as Landorus-T, Mega Alakazam, and Kartana. Knock Off allows Mega Mawile to net neutral coverage on Pokemon such as Ferrothorn and Toxapex, usually OHKOing both after a layer of Spikes at +2. It also has nearly perfect neutral coverage with Play Rough. Thunder Punch can be used over Knock Off for its immediate damage on Pokemon such as Celesteela and Skarmory and it also slightly eases the Toxapex matchup.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Sassy Mega Venusaur and everything below it. Intimidate softens up physical blows and gives Mega Mawile more setup opportunities.

Usage Tips

Mega Mawile is best used to soften up defensive teams early- to mid-game so that the rest of its team has an easier time dealing with the remaining Pokemon. Against offensive teams, it's advised to attempt to play aggressively, such as bringing it in on a predicted double switch, so that you can get value out of Mega Mawile in this matchup. Additionally, it's advised to only set up late-game, as early-game, Mega Mawile's checks will be too healthy for it to sweep through them. Mega Mawile is also good at wearing down Pokemon such as Heatran and Landorus-T so that the rest of its team can more easily deal with them. This is especially true with entry hazards on the field. Before Mega Evolving, Mawile can be useful with Intimidate pivoting to help soften blows from physical attackers like Hawlucha, Weavile, Mega Heracross, and Kartana.

Team Options

Entry hazard setters such as Ferrothorn, Heatran, and both Greninja formes are good partners, as they can grant Mega Mawile an easier time breaking through defensive cores and wearing down Pokemon such as Landorus-T, Ferrothorn, and Toxapex. Additionally, Spikes and Stealth Rock can significantly aid Mega Mawile in sweeping late-game, as they can potentially put Pokemon such as Tapu Koko and Ash-Greninja in range of +2 Sucker Punch. Grass-types such as Tapu Bulu and Tangrowth pair well with Mega Mawile, as they resist Ground and therefore can check Pokemon such as Garchomp and defensive Landorus-T. U-turn and Volt Switch users such as Landorus-T, Tapu Koko, Tornadus-T, and Rotom-W pair well with Mega Mawile, as they can bring it safely so that it does not have to take any unnecessary damage, thereby increasing its longevity and ability to wallbreak. Rotom-W is an especially notable teammate, as it resists Fire and is immune to Ground, which allows it to check Pokemon that Mega Mawile struggles against, such as Landorus-T and Heatran; Rotom-W also has a tendency to bait in Grass-types like Tangrowth and Ferrothorn, allowing it to pivot out with Volt Switch and give Mega Mawile an opportunity to wallbreak. Choice Specs Magnezone can be a pretty good partner for Swords Dance Mega Mawile; Mega Scizor can be a nuisance to it, as can Ferrothorn if Mega Mawile chooses to run Thunder Punch, and Choice Specs Magnezone is pretty reliable at trapping both of these threats. Serperior is also a good teammate because Serperior can help wear down Heatran for Mega Mawile, and vice versa. Serperior is also great at spreading paralysis with Glare, which helps Mega Mawile secure setup opportunities and outspeed the opposing team. Dual screens Tapu Koko can provide momentum for Mega Mawile, help grant it more setup opportunities to potentially sweep against any team archetype, and amplify its Thunder Punch with Electric Terrain. Finally, Mega Mawile is a must-have on Trick Room teams, as it's nearly impossible to stop if it can manage to get a Swords Dance off under Trick Room.

" + "description": "

Moves

Sucker Punch gives Mega Mawile the means to hit faster Pokemon such as Landorus-T, Mega Alakazam, and Kartana. Knock Off allows Mega Mawile to net neutral coverage on Pokemon such as Ferrothorn and Toxapex, usually OHKOing both after a layer of Spikes at +2. It also has nearly perfect neutral coverage with Play Rough. Thunder Punch can be used over Knock Off for its immediate damage on Pokemon such as Celesteela and Skarmory and it also slightly eases the Toxapex matchup.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Sassy Mega Venusaur and everything below it. Intimidate softens up physical blows and gives Mega Mawile more setup opportunities.

Usage Tips

Mega Mawile is best used to soften up defensive teams early- to mid-game so that the rest of its team has an easier time dealing with the remaining Pokemon. Against offensive teams, it's advised to attempt to play aggressively, such as bringing it in on a predicted double switch, so that you can get value out of Mega Mawile in this matchup. Additionally, it's advised to only set up late-game, as early-game, Mega Mawile's checks will be too healthy for it to sweep through them. Mega Mawile is also good at wearing down Pokemon such as Heatran and Landorus-T so that the rest of its team can more easily deal with them. This is especially true with entry hazards on the field. Before Mega Evolving, Mawile can be useful with Intimidate pivoting to help soften blows from physical attackers like Hawlucha, Weavile, Mega Heracross, and Kartana.

Team Options

Entry hazard setters such as Ferrothorn, Heatran, and both Greninja formes are good partners, as they can grant Mega Mawile an easier time breaking through defensive cores and wearing down Pokemon such as Landorus-T, Ferrothorn, and Toxapex. Additionally, Spikes and Stealth Rock can significantly aid Mega Mawile in sweeping late-game, as they can potentially put Pokemon such as Tapu Koko and Ash-Greninja in range of +2 Sucker Punch. Grass-types such as Tapu Bulu and Tangrowth pair well with Mega Mawile, as they resist Ground and therefore can check Pokemon such as Garchomp and defensive Landorus-T. U-turn and Volt Switch users such as Landorus-T, Tapu Koko, Tornadus-T, and Rotom-Wash pair well with Mega Mawile, as they can bring it safely so that it does not have to take any unnecessary damage, thereby increasing its longevity and ability to wallbreak. Rotom-Wash is an especially notable teammate, as it resists Fire and is immune to Ground, which allows it to check Pokemon that Mega Mawile struggles against, such as Landorus-T and Heatran; Rotom-Wash also has a tendency to bait in Grass-types like Tangrowth and Ferrothorn, allowing it to pivot out with Volt Switch and give Mega Mawile an opportunity to wallbreak. Choice Specs Magnezone can be a pretty good partner for Swords Dance Mega Mawile; Mega Scizor can be a nuisance to it, as can Ferrothorn if Mega Mawile chooses to run Thunder Punch, and Choice Specs Magnezone is pretty reliable at trapping both of these threats. Serperior is also a good teammate because Serperior can help wear down Heatran for Mega Mawile, and vice versa. Serperior is also great at spreading paralysis with Glare, which helps Mega Mawile secure setup opportunities and outspeed the opposing team. Dual screens Tapu Koko can provide momentum for Mega Mawile, help grant it more setup opportunities to potentially sweep against any team archetype, and amplify its Thunder Punch with Electric Terrain. Finally, Mega Mawile is a must-have on Trick Room teams, as it's nearly impossible to stop if it can manage to get a Swords Dance off under Trick Room.

" }, "All-out Attacker": { - "description": "

Moves

Play Rough is Mega Mawile's strongest move with good neutral coverage. Thunder Punch hits Pokemon such as Toxapex, Celesteela, and Skarmory extremely hard. Sucker Punch allows Mega Mawile to hit faster Pokemon like Mega Alakazam and Kartana. Ice Punch is an option that OHKOes Choice Scarf variants of Landorus-T and has a minimum damage of 83% to defensive variants, alongside hitting other threats like Zapdos, Tangrowth, and Hippowdon hard. Brick Break can OHKO offensive Heatran variants and deal significant damage to more defensive ones. Furthermore, it also hits Ferrothorn. Fire Fang's main use is in its ability to OHKO Mega Scizor, Ferrothorn, and, after entry hazards, Magnezone. Iron Head is a 100% accurate alternative to Play Rough that nets super effective coverage on Clefable and also hits Mega Venusaur neutrally, but it is slightly weaker and generally covers less.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Skarmory and every Pokemon below it. If running Play Rough, 160 HP / 252 Atk / 96 Spe is an option to get the jump on Celesteela while making Mega Mawile more bulky. Intimidate is the pre-Mega ability of choice, as it gives Mega Mawile additional chances to attack against foes such as Weavile and Hawlucha. Hyper Cutter can also be used to ignore Intimidate from Landorus-T, but it has limited use otherwise.

Usage Tips

Against defensive teams, attempt to get Mega Mawile in as much as possible so it can punch holes with its great power and coverage. You must play aggressively against offensive teams in order to maximize Mega Mawile's potential, since it would normally be too pressured to get any damage off. Good ways to get Mega Mawile in against an offense team would be by double switching or bringing it in via U-turn or Volt Switch. Make sure to predict whenever the opponent tries to maneuver around Mega Mawile's coverage so that you can get the most value out of it. This set is capable of hitting a large part of the metagame super effectively; thus, it is advised to be very aggressive with this set, as it's quite prediction reliant and can be extremely deadly if played correctly.

Team Options

Entry hazard setters like Clefable, Ash-Greninja, and Landorus-T are great partners because they can soften up the opposing team for Mega Mawile to wallbreak more easily. Volt Switch and U-turn users like Rotom-W, Magnezone, Tapu Koko, and Tornadus-T are excellent partners because they can bring Mega Mawile in safely for it to punch holes, preventing any unnecessary damage to Mega Mawile. Magnezone can even trap Pokemon such as Ferrothorn and Celesteela so that Mega Mawile does not have to take residual damage when KOing them. Grass-types like Tangrowth and Tapu Bulu make for excellent partners because of their ability to switch into Pokemon such as defensive Landorus-T and Garchomp, which are normally offensive checks to Mega Mawile. Since this Mega Mawile set lacks Sucker Punch, fast offensive Pokemon such as Choice Scarf Landorus-T, Ash-Greninja, and Weavile are good teammates for their ability to pressure offensive builds. Pokemon such as Shed Shell Toxapex, Gastrodon, and Rotom-W can help Mega Mawile out against Heatran, which Mega Mawile lacking Fighting-type coverage cannot deal with. Toxapex and Gastrodon can also switch into and deal with bulky Volcarona, which is one of Mega Mawile's roadblocks. Mega Mawile can also be used as a deadly attacker on Trick Room teams, OHKOing a surprising amount of the metagame and 2HKOing almost everything else.

" + "description": "

Moves

Play Rough is Mega Mawile's strongest move with good neutral coverage. Thunder Punch hits Pokemon such as Toxapex, Celesteela, and Skarmory extremely hard. Sucker Punch allows Mega Mawile to hit faster Pokemon like Mega Alakazam and Kartana. Ice Punch is an option that OHKOes Choice Scarf variants of Landorus-T and has a minimum damage of 83% to defensive variants, alongside hitting other threats like Zapdos, Tangrowth, and Hippowdon hard. Brick Break can OHKO offensive Heatran variants and deal significant damage to more defensive ones. Furthermore, it also hits Ferrothorn. Fire Fang's main use is in its ability to OHKO Mega Scizor, Ferrothorn, and, after entry hazards, Magnezone. Iron Head is a 100% accurate alternative to Play Rough that nets super effective coverage on Clefable and also hits Mega Venusaur neutrally, but it is slightly weaker and generally covers less.

Set Details

164 Speed EVs allow Mega Mawile to outspeed Skarmory and every Pokemon below it. If running Play Rough, 160 HP / 252 Atk / 96 Spe is an option to get the jump on Celesteela while making Mega Mawile more bulky. Intimidate is the pre-Mega ability of choice, as it gives Mega Mawile additional chances to attack against foes such as Weavile and Hawlucha. Hyper Cutter can also be used to ignore Intimidate from Landorus-T, but it has limited use otherwise.

Usage Tips

Against defensive teams, attempt to get Mega Mawile in as much as possible so it can punch holes with its great power and coverage. You must play aggressively against offensive teams in order to maximize Mega Mawile's potential, since it would normally be too pressured to get any damage off. Good ways to get Mega Mawile in against an offense team would be by double switching or bringing it in via U-turn or Volt Switch. Make sure to predict whenever the opponent tries to maneuver around Mega Mawile's coverage so that you can get the most value out of it. This set is capable of hitting a large part of the metagame super effectively; thus, it is advised to be very aggressive with this set, as it's quite prediction reliant and can be extremely deadly if played correctly.

Team Options

Entry hazard setters like Clefable, Ash-Greninja, and Landorus-T are great partners because they can soften up the opposing team for Mega Mawile to wallbreak more easily. Volt Switch and U-turn users like Rotom-Wash, Magnezone, Tapu Koko, and Tornadus-T are excellent partners because they can bring Mega Mawile in safely for it to punch holes, preventing any unnecessary damage to Mega Mawile. Magnezone can even trap Pokemon such as Ferrothorn and Celesteela so that Mega Mawile does not have to take residual damage when KOing them. Grass-types like Tangrowth and Tapu Bulu make for excellent partners because of their ability to switch into Pokemon such as defensive Landorus-T and Garchomp, which are normally offensive checks to Mega Mawile. Since this Mega Mawile set lacks Sucker Punch, fast offensive Pokemon such as Choice Scarf Landorus-T, Ash-Greninja, and Weavile are good teammates for their ability to pressure offensive builds. Pokemon such as Shed Shell Toxapex, Gastrodon, and Rotom-Wash can help Mega Mawile out against Heatran, which Mega Mawile lacking Fighting-type coverage cannot deal with. Toxapex and Gastrodon can also switch into and deal with bulky Volcarona, which is one of Mega Mawile's roadblocks. Mega Mawile can also be used as a deadly attacker on Trick Room teams, OHKOing a surprising amount of the metagame and 2HKOing almost everything else.

" }, "Substitute": { - "description": "

Moves

Substitute significantly eases prediction with Mega Mawile, protects it from Clefable's and Chansey's Thunder Wave, and enables it to run Focus Punch to deal with Steel-types such as Heatran, Ferrothorn, and Magnezone without any drawbacks. Thunder Punch is run to deal with Toxapex and Celesteela. Ice Punch is really important to hit Ground-, Grass-, and Dragon-types such as Landorus-T, Gliscor, Tangrowth, Tapu Bulu, Mega Latias, and Mega Latios.

Set Details

144 HP EVs prevent Mega Mawile's Substitute from being KOed by Ferrothorn's Gyro Ball after Intimidate. 112 Speed EVs are run to outspeed Celesteela. Outspeeding Skarmory is not important because Mega Mawile can simply use Focus Punch to force it into using Roost. Intimidate is preferred over Hyper Cutter so that Mega Mawile has a better chance at taking a hit from physical attackers such as Kartana and Hawlucha.

Usage Tips

Mega Mawile is best used to smash through classic defensive cores such as Gliscor + Ferrothorn and Toxapex + Celesteela. You should switch Mega Mawile in on predicted switches from Pokemon like Weavile, Tapu Bulu, and Tornadus-T, which it can easily pressure out. From there, Mega Mawile can often afford to set up a Substitute for safety. There's often not much need to predict offensively with Mega Mawile, as using Substitute on a switch gives it a lot of freedom to attack what's in front of it. You should be wary of chip damage, however, because between damage from entry hazards, Rocky Helmet, and setting up a Substitute, Mega Mawile can be worn down quite quickly.

Team Options

Pokemon such as Ferrothorn, Clefable, and Tapu Lele really appreciate Mega Mawile's ability to beat Heatran. Clefable especially makes for a great teammate, as it can support Mega Mawile with Wish, and its Calm Mind sets become much more threatening with Heatran out of the way. Despite Mega Mawile's ability to beat Heatran with a Substitute up, it's still important to pack checks like Garchomp, Gastrodon, and Rotom-W for it because it is still able to pressure Mega Mawile through aggressive switches. Mega Mawile benefits greatly from Spikes setters such as Ash-Greninja, Ferrothorn, and Greninja, as it can force many switches. Tapu Bulu and Mega Mawile also synergize well together; Tapu Bulu is able to set Grassy Terrain for Mega Mawile, granting it passive recovery while weakening Earthquake, while Mega Mawile can take advantage of Tornadus-T. U-turn and Volt Switch users such as Tornadus-T, Rotom-W, and Tapu Koko can generate momentum, which Mega Mawile can use to switch into play.

" + "description": "

Moves

Substitute significantly eases prediction with Mega Mawile, protects it from Clefable's and Chansey's Thunder Wave, and enables it to run Focus Punch to deal with Steel-types such as Heatran, Ferrothorn, and Magnezone without any drawbacks. Thunder Punch is run to deal with Toxapex and Celesteela. Ice Punch is really important to hit Ground-, Grass-, and Dragon-types such as Landorus-T, Gliscor, Tangrowth, Tapu Bulu, Mega Latias, and Mega Latios.

Set Details

144 HP EVs prevent Mega Mawile's Substitute from being KOed by Ferrothorn's Gyro Ball after Intimidate. 112 Speed EVs are run to outspeed Celesteela. Outspeeding Skarmory is not important because Mega Mawile can simply use Focus Punch to force it into using Roost. Intimidate is preferred over Hyper Cutter so that Mega Mawile has a better chance at taking a hit from physical attackers such as Kartana and Hawlucha.

Usage Tips

Mega Mawile is best used to smash through classic defensive cores such as Gliscor + Ferrothorn and Toxapex + Celesteela. You should switch Mega Mawile in on predicted switches from Pokemon like Weavile, Tapu Bulu, and Tornadus-T, which it can easily pressure out. From there, Mega Mawile can often afford to set up a Substitute for safety. There's often not much need to predict offensively with Mega Mawile, as using Substitute on a switch gives it a lot of freedom to attack what's in front of it. You should be wary of chip damage, however, because between damage from entry hazards, Rocky Helmet, and setting up a Substitute, Mega Mawile can be worn down quite quickly.

Team Options

Pokemon such as Ferrothorn, Clefable, and Tapu Lele really appreciate Mega Mawile's ability to beat Heatran. Clefable especially makes for a great teammate, as it can support Mega Mawile with Wish, and its Calm Mind sets become much more threatening with Heatran out of the way. Despite Mega Mawile's ability to beat Heatran with a Substitute up, it's still important to pack checks like Garchomp, Gastrodon, and Rotom-Wash for it because it is still able to pressure Mega Mawile through aggressive switches. Mega Mawile benefits greatly from Spikes setters such as Ash-Greninja, Ferrothorn, and Greninja, as it can force many switches. Tapu Bulu and Mega Mawile also synergize well together; Tapu Bulu is able to set Grassy Terrain for Mega Mawile, granting it passive recovery while weakening Earthquake, while Mega Mawile can take advantage of Tornadus-T. U-turn and Volt Switch users such as Tornadus-T, Rotom-Wash, and Tapu Koko can generate momentum, which Mega Mawile can use to switch into play.

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Other Options

Drain Punch and Psycho Cut are more accurate alternatives to High Jump Kick and Zen Headbutt to extend Mega Medicham's longevity and avoid worrying about contact punishes, respectively. However, both of these moves are weaker, and Psycho Cut causes Mega Medicham to miss out on the flinch chance from Zen Headbutt. Substitute eases prediction and allows Mega Medicham to more easily punish switch-ins and Protect users with heavy damage; however, this forces it to ditch Fake Out, making it less effective as a revenge killer. Recover is an option to keep Mega Medicham healthy. However, this forces it to forgo crucial moves like Zen Headbutt and Thunder Punch; additionally, its frailty means it rarely finds a safe opportunity to heal itself.

Checks and Counters

Bulky Psychic-types: Mega Medicham fares badly against bulky Psychic-types like Slowbro, Cresselia, and Reuniclus, as they resist both STAB options, heal off any damage taken, and can either threaten it with status or use it as setup fodder. While Slowbro can handle Mega Medicham with its bulk and Scald, it is often more manageable if Mega Medicham runs Thunder Punch supported by Tapu Koko's Electric Terrain. On the other hand, Cresselia doesn't come close to being 2HKOed by a boosted Thunder Punch, while Reuniclus has a small chance to avoid a 2HKO.

Fairy-types: Clefable and Tapu Fini are bulky enough to survive Zen Headbutt and fire back with Moonblast; however, neither of them can directly switch into Zen Headbutt, as they both risk being 2HKOed, Tapu Fini lacks reliable recovery outside of Leftovers, and Mega Medicham can potentially break through them with a chance to flinch. Defensive variants of Magearna often invest in enough bulk to survive High Jump Kick after Stealth Rock and retaliate with Fleur Cannon. All of these Fairy-types cannot safely switch into Mega Medicham's attacks and require proper positioning from fainted teammates to come in and take it down.

Ghost-types: The mere presence of any Ghost-type on the opposing team is enough to discourage Mega Medicham from using High Jump Kick recklessly and risk taking crash damage as a result. Mega Sableye completely stops Mega Medicham in its tracks because it is immune to both STAB options and Fake Out, isn't 2HKOed by coverage options, and threatens Mega Medicham back with Will-O-Wisp.

Faster Threats and Priority: Pokemon like Mega Alakazam, Ash-Greninja, Tapu Koko, and Tornadus-T as well as Choice Scarf users like Landorus-T and Tapu Lele outpace Mega Medicham and threaten it with major damage. If Mega Medicham lacks Bullet Punch, Mega Diancie can chase it out with Moonblast. Additionally, Mega Lopunny can come in via sacrifices and use its own Fake Out to put Mega Medicham within KO range from Frustration.

Passive Damage and Contact Punishment: Mega Medicham does not enjoy being worn down by entry hazards, especially Toxic Spikes, as the accumulated chip damage leaves it prone to being picked off by moves like Earthquake from Choice Scarf Landorus-T. As Mega Medicham is forced to rely on contact moves to deal damage, it is susceptible to contact punishers like Garchomp and Rocky Helmet users like Zapdos and defensive Landorus-T. Zapdos is especially troublesome for Mega Medicham, as it can also potentially cripple Mega Medicham with paralysis from Static. Volcarona deserves a mention because while Mega Medicham can revenge kill it with Fake Out and Bullet Punch, it must do so at its own risk due to the chance of being burned by Flame Body. Toxapex, one of Mega Medicham's most common victims, sometimes runs Baneful Bunker to punish it with poison and put it on a timer.

", "sets": { "All-out Attacker": { - "description": "

Moves

High Jump Kick smashes and OHKOes key targets like Heatran, Ferrothorn, Mega Tyranitar, and Kyurem-B and deals huge damage to neutral targets like Magearna, Rotom-W, Manaphy, and Mega Scizor. Fake Out helps Mega Medicham wear down and pick off faster Pokemon like Mega Alakazam and Mega Swampert under the rain as well as boosted sweepers like Mega Charizard X, Volcarona, and Gyarados. Ice Punch complements High Jump Kick and breaks through Mega Latias and Flying-types like Landorus-T, Gliscor, and Zapdos. Bullet Punch threatens Mega Diancie, which otherwise forces Mega Medicham out; it also pairs well with Fake Out, enabling Mega Medicham to more effectively finish off the aforementioned faster targets that are put within KO range by Fake Out. Zen Headbutt threatens Toxapex with an OHKO and hits neutral targets like Clefable hard. Lastly, Thunder Punch is Mega Medicham's strongest option against Slowbro and should mainly be used if it is paired with Tapu Koko because a boosted Thunder Punch threatens Slowbro with a 2HKO.

Set Details

A Jolly nature is recommended to Speed tie with Mega Charizard Y and outspeed Kyurem-B and Tapu Lele. An Adamant nature is an option for maximizing Mega Medicham's damage output, letting it OHKO defensive Landorus-T with Ice Punch after Stealth Rock and 2HKO Tapu Fini with Zen Headbutt. Telepathy is Medicham's preferred pre-Mega ability for its situational use to prevent Ditto from copying its damage output in a pinch. Medicham has no use of Telepathy otherwise, since it will regain Pure Power anyway after Mega Evolving.

Usage Tips

The main goal for Mega Medicham is to bring it onto the field safely to wreak havoc against the opposing team. Due to its frailty, Mega Medicham cannot afford to come in against strong neutral attacks. Therefore, it is best to bring Mega Medicham in via aggressive switches, pivot support from U-turn and Volt Switch, or after a teammate has fainted. If Mega Medicham is up against boosted sweepers like Mega Charizard X and Gyarados, it can switch in repeatedly via smart sacrifices and use Fake Out to wear them down and eventually pick them off, preventing them from finishing off the rest of Mega Medicham's team. It is important to keep in mind that Ferrothorn and Heatran, both of which are prime victims of High Jump Kick, occasionally run Protect; therefore, it is a good idea to scout for the move on these two so that Mega Medicham can reduce the risk of mistiming High Jump Kick and take them down. If Mega Medicham has Thunder Punch, try to send it in after Tapu Koko sets up Electric Terrain in order to weaken bulky teams that have Pokemon like Mega Sableye, Clefable, and Slowbro, the latter of which it threatens with a 2HKO.

Team Options

Mega Medicham finds its home on hyper offense, offense, and bulky offense teams, which capitalize on its wallbreaking capabilities so that its teammates can clean up later in the game. Pivot support from Landorus-T, Tornadus-T, Zapdos, Rotom-Wash, and Magearna synergizes perfectly with Mega Medicham, setting the stage for it to cause havoc. Additionally, Magearna reliably handles Mega Alakazam and Tapu Lele, while the others remove entry hazards with Defog. Zapdos also has the benefit of taking on Flying-types like Tornadus-T and Choice Scarf Landorus-T, baiting in Chansey and Mega Tyranitar for Mega Medicham to take down and punishing opposing U-turn with Static. Tapu Koko pairs well for similar reasons and summons Electric Terrain to boost the power of Thunder Punch, allowing Mega Medicham to plow through Slowbro, which otherwise solidly answers it. Kyurem-B clears a path for Mega Medicham by smashing through Flying-type answers like Zapdos and Tornadus-T, while Mega Medicham, in return, steamrolls Steel-types like Ferrothorn and Magearna. Tapu Lele summons Psychic Terrain to boost the power of Mega Medicham's Zen Headbutt and protect it from priority moves like Mega Scizor's Bullet Punch, and together, they overwhelm each other's defensive answers. Keep in mind that Mega Medicham is unable to use Fake Out and Bullet Punch against grounded targets while Psychic Terrain is active. Hawlucha also forms a solid core with Mega Medicham despite adding up on the Fighting typing, with Mega Medicham softening shared Fairy-type answers like Clefable and Tapu Fini, paving a way for Hawlucha to clean up late-game. Ash-Greninja sets up Spikes to further enable both it and Mega Medicham's wallbreaking capabilities, and it handles bulky Psychic-types that Mega Medicham struggles against, like Slowbro, Cresselia, and Reuniclus. Tapu Fini's Misty Terrain pairs beautifully with Mega Medicham, protecting it from attempted status ailments like Toxic or Scald burns from Toxapex and paralysis from Zapdos's Static. Volcarona enjoys Mega Medicham's ability to break past Chansey, Toxapex, and Heatran, paving the way for Volcarona to sweep late-game. Weavile traps and eliminates bulky Psychic-types like Slowbro, Cresselia, and Reuniclus with Pursuit, removing a major obstacle for Mega Medicham to wallbreak. Offensive Grass-types like Kartana, Serperior, and Tapu Bulu also pair well with Mega Medicham, as they can smash through defensive answers like Slowbro and Cresselia and overwhelm each other's shared checks like Tornadus-T. Choice Scarf variants of Kartana provide a solid cleaning option against faster targets like Mega Alakazam, Tapu Koko, and Choice Scarf Tapu Lele, while Choice Band and Swords Dance sets work together with Mega Medicham in heavily pressuring bulky structures. Serperior provides paralysis support with Glare, letting Mega Medicham threaten faster checks like Tornadus-T. Additionally, both Kartana and Serperior provide Knock Off support to remove items like Leftovers from Clefable and Rocky Helmet from Skarmory, allowing Mega Medicham to break through them more easily.

" + "description": "

Moves

High Jump Kick smashes and OHKOes key targets like Heatran, Ferrothorn, Mega Tyranitar, and Kyurem-B and deals huge damage to neutral targets like Magearna, Rotom-Wash, Manaphy, and Mega Scizor. Fake Out helps Mega Medicham wear down and pick off faster Pokemon like Mega Alakazam and Mega Swampert under the rain as well as boosted sweepers like Mega Charizard X, Volcarona, and Gyarados. Ice Punch complements High Jump Kick and breaks through Mega Latias and Flying-types like Landorus-T, Gliscor, and Zapdos. Bullet Punch threatens Mega Diancie, which otherwise forces Mega Medicham out; it also pairs well with Fake Out, enabling Mega Medicham to more effectively finish off the aforementioned faster targets that are put within KO range by Fake Out. Zen Headbutt threatens Toxapex with an OHKO and hits neutral targets like Clefable hard. Lastly, Thunder Punch is Mega Medicham's strongest option against Slowbro and should mainly be used if it is paired with Tapu Koko because a boosted Thunder Punch threatens Slowbro with a 2HKO.

Set Details

A Jolly nature is recommended to Speed tie with Mega Charizard Y and outspeed Kyurem-B and Tapu Lele. An Adamant nature is an option for maximizing Mega Medicham's damage output, letting it OHKO defensive Landorus-T with Ice Punch after Stealth Rock and 2HKO Tapu Fini with Zen Headbutt. Telepathy is Medicham's preferred pre-Mega ability for its situational use to prevent Ditto from copying its damage output in a pinch. Medicham has no use of Telepathy otherwise, since it will regain Pure Power anyway after Mega Evolving.

Usage Tips

The main goal for Mega Medicham is to bring it onto the field safely to wreak havoc against the opposing team. Due to its frailty, Mega Medicham cannot afford to come in against strong neutral attacks. Therefore, it is best to bring Mega Medicham in via aggressive switches, pivot support from U-turn and Volt Switch, or after a teammate has fainted. If Mega Medicham is up against boosted sweepers like Mega Charizard X and Gyarados, it can switch in repeatedly via smart sacrifices and use Fake Out to wear them down and eventually pick them off, preventing them from finishing off the rest of Mega Medicham's team. It is important to keep in mind that Ferrothorn and Heatran, both of which are prime victims of High Jump Kick, occasionally run Protect; therefore, it is a good idea to scout for the move on these two so that Mega Medicham can reduce the risk of mistiming High Jump Kick and take them down. If Mega Medicham has Thunder Punch, try to send it in after Tapu Koko sets up Electric Terrain in order to weaken bulky teams that have Pokemon like Mega Sableye, Clefable, and Slowbro, the latter of which it threatens with a 2HKO.

Team Options

Mega Medicham finds its home on hyper offense, offense, and bulky offense teams, which capitalize on its wallbreaking capabilities so that its teammates can clean up later in the game. Pivot support from Landorus-T, Tornadus-T, Zapdos, Rotom-Wash, and Magearna synergizes perfectly with Mega Medicham, setting the stage for it to cause havoc. Additionally, Magearna reliably handles Mega Alakazam and Tapu Lele, while the others remove entry hazards with Defog. Zapdos also has the benefit of taking on Flying-types like Tornadus-T and Choice Scarf Landorus-T, baiting in Chansey and Mega Tyranitar for Mega Medicham to take down and punishing opposing U-turn with Static. Tapu Koko pairs well for similar reasons and summons Electric Terrain to boost the power of Thunder Punch, allowing Mega Medicham to plow through Slowbro, which otherwise solidly answers it. Kyurem-B clears a path for Mega Medicham by smashing through Flying-type answers like Zapdos and Tornadus-T, while Mega Medicham, in return, steamrolls Steel-types like Ferrothorn and Magearna. Tapu Lele summons Psychic Terrain to boost the power of Mega Medicham's Zen Headbutt and protect it from priority moves like Mega Scizor's Bullet Punch, and together, they overwhelm each other's defensive answers. Keep in mind that Mega Medicham is unable to use Fake Out and Bullet Punch against grounded targets while Psychic Terrain is active. Hawlucha also forms a solid core with Mega Medicham despite adding up on the Fighting typing, with Mega Medicham softening shared Fairy-type answers like Clefable and Tapu Fini, paving a way for Hawlucha to clean up late-game. Ash-Greninja sets up Spikes to further enable both it and Mega Medicham's wallbreaking capabilities, and it handles bulky Psychic-types that Mega Medicham struggles against, like Slowbro, Cresselia, and Reuniclus. Tapu Fini's Misty Terrain pairs beautifully with Mega Medicham, protecting it from attempted status ailments like Toxic or Scald burns from Toxapex and paralysis from Zapdos's Static. Volcarona enjoys Mega Medicham's ability to break past Chansey, Toxapex, and Heatran, paving the way for Volcarona to sweep late-game. Weavile traps and eliminates bulky Psychic-types like Slowbro, Cresselia, and Reuniclus with Pursuit, removing a major obstacle for Mega Medicham to wallbreak. Offensive Grass-types like Kartana, Serperior, and Tapu Bulu also pair well with Mega Medicham, as they can smash through defensive answers like Slowbro and Cresselia and overwhelm each other's shared checks like Tornadus-T. Choice Scarf variants of Kartana provide a solid cleaning option against faster targets like Mega Alakazam, Tapu Koko, and Choice Scarf Tapu Lele, while Choice Band and Swords Dance sets work together with Mega Medicham in heavily pressuring bulky structures. Serperior provides paralysis support with Glare, letting Mega Medicham threaten faster checks like Tornadus-T. Additionally, both Kartana and Serperior provide Knock Off support to remove items like Leftovers from Clefable and Rocky Helmet from Skarmory, allowing Mega Medicham to break through them more easily.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} @@ -591,23 +591,23 @@ "credits": {"writtenBy": [{"user_id": 216712, "username": "Indigo Plateau"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 395754, "username": "Jordy"}, {"user_id": 303291, "username": "lydian"}, {"user_id": 273636, "username": "GMars"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 273636, "username": "GMars"}]}]} }, "Salamence": { - "overview": "

Salamence fills a small niche in the OU tier thanks to its access to Dragon Dance, solid Attack and Speed, and amazing ability in Moxie. Its Speed tier allows it to stand out compared to other Flyinium Z users such as Dragonite, Gyarados, and Landorus-T; after one Dragon Dance, Salamence outpaces speed demons Mega Alakazam and Choice Scarf Landorus-T. However, Salamence has multiple factors holding it back. Its resistance-laden typing is betrayed by its relevant weaknesses to Rock, Fairy, and Ice, with the first giving it a nasty vulnerability to Stealth Rock. Even with an Attack boost, Salamence can struggle to break past physical walls such as Zapdos, Rotom-W, and Skarmory, and can be hit first by priority users like Weavile, Mega Scizor, and Mega Lopunny, the first being especially potent due to its super effective Ice Shard, and faster Choice Scarf users such as Kartana and Greninja. It also faces heavy competition from other Flyinium Z users, such as Dragonite, which shares its Dragon / Flying typing but has access to an incredible ability in Multiscale, and Gyarados, which has better STAB options and access to Taunt. As a result, it is difficult to justify fitting Salamence onto teams and requires a lot of support to utilize its full potential.

", - "comments": "

Other Options

Salamence can run other Z-Crystals such as Dragonium Z, Groundium Z, and Rockium Z to hit targets such as Rotom-W, threaten Toxapex without a boost, and hit Zapdos without having to risk missing with Stone Edge, respectively. Unfortunately, it needs to give up the immediate breaking power of Flyinium Z to run these Z-Crystals, making Salamence less threatening against Pokemon like Ferrothorn and Landorus-T. Running Dragonium Z also requires Salamence to run Outrage, which is blanked by Fairy-types and allows them to force a revenge kill if it locks into it. Salamence can also run coverage moves such as Aqua Tail to more easily threaten the likes of Gliscor and Landorus-T, and Iron Tail to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu. However, giving up Substitute leaves it threatened by status moves such as Toxic from Slowbro, while giving up Stone Edge makes it less threatening against Zapdos. Salamence can use an Adamant nature to maximize its damage output and have the highest possible chance to OHKO Slowbro with a +1 Supersonic Skystrike after Stealth Rock. However, this leaves it much easier to revenge kill, with Choice Scarf Landorus-T now able to outpace it.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Salamence before a boost and forces it out with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Landorus-T, Mega Alakazam, and Tapu Koko, Ice Punch from Mega Lopunny and Mega Swampert, and Ice Beam from Mega Latias and Protean Greninja, also threaten an OHKO on Salamence. However, frail attackers like Weavile, Mega Alakazam, and Greninja cannot switch in directly and require proper positioning.

Fairy-type Pokemon: If Salamence has used up its Z-Move or hasn't obtained any Dragon Dance boosts, defensive Fairy-types like Tapu Fini, Clefable, and Mega Altaria can survive Salamence's STAB move and strike back with their super effective STAB moves. Tapu Fini can also burn Salamence with Scald. Defensive variants of Magearna can survive a +1 Earthquake and retaliate back with Fleur Cannon or Ice Beam. Tapu Bulu deserves a mention because it can use Protect to blank Fly. It must watch out for Supersonic Skystrike, however.

Rock-type Pokemon and Coverage: Mega Tyranitar has enough bulk to survive a +1 Earthquake and retaliate back with Stone Edge. Salamence must also watch out for Pokemon that may carry Rock-type coverage, such as Stone Edge Landorus-T.

Electric-types: Zapdos, Rotom-W, and Thundurus-T resist Supersonic Skystrike and threaten Salamence back in return. Zapdos and Thundurus-T scare Salamence out with Hidden Power Ice, while Rotom-W threatens to burn it with Will-O-Wisp. Utility variants of Thundurus-T can also prevent Salamence from boosting thanks to Taunt. However, Zapdos and Thundurus-T have to be wary of Stone Edge, and all three can be taken out by Dragonium Z variants.

Physical Walls: Skarmory is bulky enough to take anything that Salamence throws at it and can heal with Roost and retaliate back with Counter. It can also phaze Salamence with Whirlwind, removing its stat boosts. Slowbro is worth mentioning because it has a favorable roll to survive a +1 Supersonic Skystrike and threaten an OHKO back with Ice Beam, while Mega Slowbro hard counters Salamence, surviving a +2 Supersonic Skystrike thanks to its massive Defense stat. Defensive Landorus-T reduces Salamence's Attack stat thanks to Intimidate and can hit it hard with Hidden Power Ice.

Faster Revenge Killers and Priority: Choice Scarf users like Kartana and Greninja outspeed Salamence after a Dragon Dance boost and threaten it back with major damage. Mega Medicham and Mega Lopunny can come in multiple times throughout the game and wear down Salamence with Fake Out. If Salamence has used up its Z-Move, Mega Scizor can take anything except for Fire Fang, use it as setup bait, and force it out with Bullet Punch. The priority move that poses the biggest problem to Salamence is Weavile's Ice Shard because it threatens it with an immediate OHKO.

Stealth Rock: The presence of Stealth Rock is very annoying for Salamence, as it cuts into its HP, leaving it susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

", + "overview": "

Salamence fills a small niche in the OU tier thanks to its access to Dragon Dance, solid Attack and Speed, and amazing ability in Moxie. Its Speed tier allows it to stand out compared to other Flyinium Z users such as Dragonite, Gyarados, and Landorus-T; after one Dragon Dance, Salamence outpaces speed demons Mega Alakazam and Choice Scarf Landorus-T. However, Salamence has multiple factors holding it back. Its resistance-laden typing is betrayed by its relevant weaknesses to Rock, Fairy, and Ice, with the first giving it a nasty vulnerability to Stealth Rock. Even with an Attack boost, Salamence can struggle to break past physical walls such as Zapdos, Rotom-Wash, and Skarmory, and can be hit first by priority users like Weavile, Mega Scizor, and Mega Lopunny, the first being especially potent due to its super effective Ice Shard, and faster Choice Scarf users such as Kartana and Greninja. It also faces heavy competition from other Flyinium Z users, such as Dragonite, which shares its Dragon / Flying typing but has access to an incredible ability in Multiscale, and Gyarados, which has better STAB options and access to Taunt. As a result, it is difficult to justify fitting Salamence onto teams and requires a lot of support to utilize its full potential.

", + "comments": "

Other Options

Salamence can run other Z-Crystals such as Dragonium Z, Groundium Z, and Rockium Z to hit targets such as Rotom-Wash, threaten Toxapex without a boost, and hit Zapdos without having to risk missing with Stone Edge, respectively. Unfortunately, it needs to give up the immediate breaking power of Flyinium Z to run these Z-Crystals, making Salamence less threatening against Pokemon like Ferrothorn and Landorus-T. Running Dragonium Z also requires Salamence to run Outrage, which is blanked by Fairy-types and allows them to force a revenge kill if it locks into it. Salamence can also run coverage moves such as Aqua Tail to more easily threaten the likes of Gliscor and Landorus-T, and Iron Tail to smash Fairy-types like Clefable, Tapu Lele, and Tapu Bulu. However, giving up Substitute leaves it threatened by status moves such as Toxic from Slowbro, while giving up Stone Edge makes it less threatening against Zapdos. Salamence can use an Adamant nature to maximize its damage output and have the highest possible chance to OHKO Slowbro with a +1 Supersonic Skystrike after Stealth Rock. However, this leaves it much easier to revenge kill, with Choice Scarf Landorus-T now able to outpace it.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Salamence before a boost and forces it out with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Landorus-T, Mega Alakazam, and Tapu Koko, Ice Punch from Mega Lopunny and Mega Swampert, and Ice Beam from Mega Latias and Protean Greninja, also threaten an OHKO on Salamence. However, frail attackers like Weavile, Mega Alakazam, and Greninja cannot switch in directly and require proper positioning.

Fairy-type Pokemon: If Salamence has used up its Z-Move or hasn't obtained any Dragon Dance boosts, defensive Fairy-types like Tapu Fini, Clefable, and Mega Altaria can survive Salamence's STAB move and strike back with their super effective STAB moves. Tapu Fini can also burn Salamence with Scald. Defensive variants of Magearna can survive a +1 Earthquake and retaliate back with Fleur Cannon or Ice Beam. Tapu Bulu deserves a mention because it can use Protect to blank Fly. It must watch out for Supersonic Skystrike, however.

Rock-type Pokemon and Coverage: Mega Tyranitar has enough bulk to survive a +1 Earthquake and retaliate back with Stone Edge. Salamence must also watch out for Pokemon that may carry Rock-type coverage, such as Stone Edge Landorus-T.

Electric-types: Zapdos, Rotom-Wash, and Thundurus-T resist Supersonic Skystrike and threaten Salamence back in return. Zapdos and Thundurus-T scare Salamence out with Hidden Power Ice, while Rotom-Wash threatens to burn it with Will-O-Wisp. Utility variants of Thundurus-T can also prevent Salamence from boosting thanks to Taunt. However, Zapdos and Thundurus-T have to be wary of Stone Edge, and all three can be taken out by Dragonium Z variants.

Physical Walls: Skarmory is bulky enough to take anything that Salamence throws at it and can heal with Roost and retaliate back with Counter. It can also phaze Salamence with Whirlwind, removing its stat boosts. Slowbro is worth mentioning because it has a favorable roll to survive a +1 Supersonic Skystrike and threaten an OHKO back with Ice Beam, while Mega Slowbro hard counters Salamence, surviving a +2 Supersonic Skystrike thanks to its massive Defense stat. Defensive Landorus-T reduces Salamence's Attack stat thanks to Intimidate and can hit it hard with Hidden Power Ice.

Faster Revenge Killers and Priority: Choice Scarf users like Kartana and Greninja outspeed Salamence after a Dragon Dance boost and threaten it back with major damage. Mega Medicham and Mega Lopunny can come in multiple times throughout the game and wear down Salamence with Fake Out. If Salamence has used up its Z-Move, Mega Scizor can take anything except for Fire Fang, use it as setup bait, and force it out with Bullet Punch. The priority move that poses the biggest problem to Salamence is Weavile's Ice Shard because it threatens it with an immediate OHKO.

Stealth Rock: The presence of Stealth Rock is very annoying for Salamence, as it cuts into its HP, leaving it susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

", "sets": { "Flyinium Z": { - "description": "

Moves

Dragon Dance turns Salamence into a dangerous wallbreaker and late-game cleaner. Fly turns into Supersonic Skystrike, giving Salamence a one-time strong burst of damage to blow through neutral targets like Tapu Fini, Kyurem-B, and Landorus-T, with its regular version still letting it hit the likes of Tapu Bulu, Kommo-o, and Serperior if needed. Earthquake complements Salamence's Flying-type STAB move by smashing through Magearna, Tapu Koko, Heatran, and Mega Mawile. Substitute lets Salamence ignore status attempts from the likes of Toxic Slowbro and Will-O-Wisp Rotom-W as well as Leech Seed from Ferrothorn. Substitute is also helpful for blocking Intimidate from Landorus-T and Mawile before Mega Evolving. Stone Edge tears through the likes of Zapdos, Mega Charizard Y, and Dragonite. Finally, Fire Fang hits Steel-types that are unbothered by Earthquake such as Ferrothorn, Mega Scizor, Celesteela, and Kartana.

Set Details

A Jolly nature is necessary to outspeed Kyurem-B and Tapu Lele before a boost, Speed tie with Pokemon like Mega Charizard Y, and outspeed Choice Scarf users such as Landorus-T after a boost. Moxie allows Salamence to snowball after a KO and has great synergy with Supersonic Skystrike, which lets it more easily score a KO thanks to its high damage output.

Usage Tips

Salamence shines best as a wallbreaker and a late-game cleaner. Depending on the matchup, determine if Salamence needs to sweep or wallbreak for its teammates to clean up later in the game and act accordingly. Salamence often finds opportunities to set up against Pokemon that it can easily force out, such as Heatran and Choice Scarf Kartana locked into Leaf Blade. If Salamence has Substitute, it can also take advantage of status users such as Toxapex and Ferrothorn lacking Gyro Ball, which cannot easily break its Substitute. If Salamence lacks Substitute, it needs to be careful of what it sets up on, because Pokemon like Toxapex, Chansey, and Heatran will threaten it with status, while Ferrothorn can wear it down with Leech Seed. Salamence also needs to be sure to carefully time the use of its Z-Move, as it will be wasted if the opponent baits it by switching into a Flying-resistant Pokemon or sacrificing a weakened Pokemon to entry hazards. It's preferable to commit to wallbreaking or sweeping in one attempt, as switching Salamence around and taking chip damage will decrease its setup opportunities later in the game, especially since it's weak to Stealth Rock and can be made more susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

Team Options

Flyinium Z Salamence finds its niche on hyper offense teams, which appreciate the snowball effect provided thanks to Moxie. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is mandatory, as being able to deny entry hazards while setting up hazards of its own sets the stage for Salamence perfectly. Hazard removal is also highly recommended, so pairing it with a Defogger such as Serperior is greatly beneficial. Serperior also provides paralysis support with Glare and has the benefit of beating bulky Water-types such as Rotom-W and Slowbro one-on-one. Paralysis support is especially helpful if Salamence runs Substitute, as the chance of full paralysis grants it extra opportunities to set up with Dragon Dance. Magearna provides a solid answer to the likes of Weavile, Mega Alakazam, and Tapu Lele. In return, Salamence takes advantage of Fire-types that threaten Magearna such as Heatran, Mega Charizard Y, and Volcarona. Salamence also enjoys pairing with Fire-type teammates such as Mega Charizard X and Volcarona, as they can threaten Steel-types such as Celesteela and Skarmory and break past the likes of Clefable and Zapdos for Salamence to clean up. Lunar Dance support from Cresselia is beneficial, replenishing Salamence's HP lost from chip damage and Substitute as well as clearing status, granting it another chance at setting up to clean the opposing team. Flying-types like Mega Pinsir and Hawlucha can overwhelm shared checks for Salamence to clean up later in the game, and vice versa. If Salamence has Stone Edge, the removal of Zapdos is greatly beneficial, as Zapdos gives Mega Pinsir and Hawlucha major trouble.

" + "description": "

Moves

Dragon Dance turns Salamence into a dangerous wallbreaker and late-game cleaner. Fly turns into Supersonic Skystrike, giving Salamence a one-time strong burst of damage to blow through neutral targets like Tapu Fini, Kyurem-B, and Landorus-T, with its regular version still letting it hit the likes of Tapu Bulu, Kommo-o, and Serperior if needed. Earthquake complements Salamence's Flying-type STAB move by smashing through Magearna, Tapu Koko, Heatran, and Mega Mawile. Substitute lets Salamence ignore status attempts from the likes of Toxic Slowbro and Will-O-Wisp Rotom-Wash as well as Leech Seed from Ferrothorn. Substitute is also helpful for blocking Intimidate from Landorus-T and Mawile before Mega Evolving. Stone Edge tears through the likes of Zapdos, Mega Charizard Y, and Dragonite. Finally, Fire Fang hits Steel-types that are unbothered by Earthquake such as Ferrothorn, Mega Scizor, Celesteela, and Kartana.

Set Details

A Jolly nature is necessary to outspeed Kyurem-B and Tapu Lele before a boost, Speed tie with Pokemon like Mega Charizard Y, and outspeed Choice Scarf users such as Landorus-T after a boost. Moxie allows Salamence to snowball after a KO and has great synergy with Supersonic Skystrike, which lets it more easily score a KO thanks to its high damage output.

Usage Tips

Salamence shines best as a wallbreaker and a late-game cleaner. Depending on the matchup, determine if Salamence needs to sweep or wallbreak for its teammates to clean up later in the game and act accordingly. Salamence often finds opportunities to set up against Pokemon that it can easily force out, such as Heatran and Choice Scarf Kartana locked into Leaf Blade. If Salamence has Substitute, it can also take advantage of status users such as Toxapex and Ferrothorn lacking Gyro Ball, which cannot easily break its Substitute. If Salamence lacks Substitute, it needs to be careful of what it sets up on, because Pokemon like Toxapex, Chansey, and Heatran will threaten it with status, while Ferrothorn can wear it down with Leech Seed. Salamence also needs to be sure to carefully time the use of its Z-Move, as it will be wasted if the opponent baits it by switching into a Flying-resistant Pokemon or sacrificing a weakened Pokemon to entry hazards. It's preferable to commit to wallbreaking or sweeping in one attempt, as switching Salamence around and taking chip damage will decrease its setup opportunities later in the game, especially since it's weak to Stealth Rock and can be made more susceptible to revenge killing attempts from Pokemon like Choice Scarf Kartana.

Team Options

Flyinium Z Salamence finds its niche on hyper offense teams, which appreciate the snowball effect provided thanks to Moxie. A dedicated lead such as Mega Diancie, Excadrill, Taunt Mew, or Imprison Landorus-T is mandatory, as being able to deny entry hazards while setting up hazards of its own sets the stage for Salamence perfectly. Hazard removal is also highly recommended, so pairing it with a Defogger such as Serperior is greatly beneficial. Serperior also provides paralysis support with Glare and has the benefit of beating bulky Water-types such as Rotom-Wash and Slowbro one-on-one. Paralysis support is especially helpful if Salamence runs Substitute, as the chance of full paralysis grants it extra opportunities to set up with Dragon Dance. Magearna provides a solid answer to the likes of Weavile, Mega Alakazam, and Tapu Lele. In return, Salamence takes advantage of Fire-types that threaten Magearna such as Heatran, Mega Charizard Y, and Volcarona. Salamence also enjoys pairing with Fire-type teammates such as Mega Charizard X and Volcarona, as they can threaten Steel-types such as Celesteela and Skarmory and break past the likes of Clefable and Zapdos for Salamence to clean up. Lunar Dance support from Cresselia is beneficial, replenishing Salamence's HP lost from chip damage and Substitute as well as clearing status, granting it another chance at setting up to clean the opposing team. Flying-types like Mega Pinsir and Hawlucha can overwhelm shared checks for Salamence to clean up later in the game, and vice versa. If Salamence has Stone Edge, the removal of Zapdos is greatly beneficial, as Zapdos gives Mega Pinsir and Hawlucha major trouble.

" } }, "credits": {"writtenBy": [{"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "Latias": { - "overview": "

Mega Latias is a metagame staple thanks to its bulk, movepool, and defensive profile. It can come in on common Pokemon like Heatran, Kartana, Rotom-W, Landorus-T, Zapdos, Rockium Z Garchomp, Mega Lopunny, and Battle Bond Greninja using Water-type moves consistently throughout a game. Mega Latias also outspeeds many of these Pokemon, notably Kartana, forcing them out with attacks like Ice Beam, Hidden Power, and Psychic. It's also one of the few Pokemon that can take any one move from Mega Medicham and threaten it back, giving faster-paced teams a decent answer to a Pokemon that usually requires a more passive switch-in. It's also the easiest answer to Swords Dance Gliscor to fit on teams. Mega Latias also has other options like Thunder Wave, Defog, and Calm Mind; its devastating Calm Mind set can outlast many offensive teams and threaten common balance and stall staples, including Toxapex, a common Haze user. However, Mega Latias struggles with four-moveslot syndrome. If its standard set drops Hidden Power Ground or Fighting, then Heatran, Excadrill, and Tyranitar can switch into it without much fear, while the same is true for Toxapex if it drops Psychic. It has some nasty weaknesses to Fairy, Ice, and Dark, being forced out by strong attackers like Tapu Lele and Mega Latios and Pursuit trapped by Tyranitar and Weavile. Mega Latias is vulnerable to poison and paralysis from Pokemon like Heatran, Toxapex, defensive Kommo-o, Zapdos, and Defog Gliscor, which can make it more difficult to check these Pokemon in the long run. It also struggles to break through threats like Magearna and Jirachi regardless of its set, and bulky foes like Clefable and Reuniclus sufficiently wall the utility set.

", + "overview": "

Mega Latias is a metagame staple thanks to its bulk, movepool, and defensive profile. It can come in on common Pokemon like Heatran, Kartana, Rotom-Wash, Landorus-T, Zapdos, Rockium Z Garchomp, Mega Lopunny, and Battle Bond Greninja using Water-type moves consistently throughout a game. Mega Latias also outspeeds many of these Pokemon, notably Kartana, forcing them out with attacks like Ice Beam, Hidden Power, and Psychic. It's also one of the few Pokemon that can take any one move from Mega Medicham and threaten it back, giving faster-paced teams a decent answer to a Pokemon that usually requires a more passive switch-in. It's also the easiest answer to Swords Dance Gliscor to fit on teams. Mega Latias also has other options like Thunder Wave, Defog, and Calm Mind; its devastating Calm Mind set can outlast many offensive teams and threaten common balance and stall staples, including Toxapex, a common Haze user. However, Mega Latias struggles with four-moveslot syndrome. If its standard set drops Hidden Power Ground or Fighting, then Heatran, Excadrill, and Tyranitar can switch into it without much fear, while the same is true for Toxapex if it drops Psychic. It has some nasty weaknesses to Fairy, Ice, and Dark, being forced out by strong attackers like Tapu Lele and Mega Latios and Pursuit trapped by Tyranitar and Weavile. Mega Latias is vulnerable to poison and paralysis from Pokemon like Heatran, Toxapex, defensive Kommo-o, Zapdos, and Defog Gliscor, which can make it more difficult to check these Pokemon in the long run. It also struggles to break through threats like Magearna and Jirachi regardless of its set, and bulky foes like Clefable and Reuniclus sufficiently wall the utility set.

", "sets": { "Utility": { - "description": "

Moves

Ice Beam hits many prominent threats hard, including Gliscor, Landorus-T, Garchomp, Mega Latios, Mega Latias, Tornadus-T, Serperior, Zapdos, Tapu Bulu, and Kartana. Hidden Power Ground threatens Heatran and Magnezone while also hitting Mega Mawile, offensive Magearna, Excadrill, and Tyranitar for decent damage. Psychic OHKOes Fighting-types like Mega Lopunny, Hawlucha, and offensive Kommo-o after Stealth Rock and threatens Toxapex and neutral targets like Mega Medicham. Hidden Power Fighting OHKOes Kartana and Weavile, heavily damages Tyranitar, and deals decent damage to Steel-types like Excadrill, Ferrothorn, and Heatran. Thunder Wave cripples offensive Pokemon like Mega Alakazam, Tapu Lele, Kyurem-B, Greninja, Magearna, and Volcarona while making defensive staples like Magearna, Reuniclus, Clefable, and Toxapex easier to pressure for teammates. Mega Latias is also a good Defogger due to its great natural bulk and good matchup against common Stealth Rock users like Garchomp, Heatran lacking Toxic, and Landorus-T. However, it should avoid using Defog against status users and Ferrothorn. Thunder Wave and Defog can be used together, but this leaves Mega Latias unable to threaten Stealth Rock setters that can tank Ice Beam, like Heatran packing Toxic and Mega Tyranitar.

Set Details

Mega Latias uses maximum HP to best handle the likes of Mega Swampert and Choice Scarf Kartana, and maximum Speed investment to outspeed non-Choice Scarf Kartana.

Usage Tips

Keep Mega Latias healthy whenever possible so it can check threats consistently throughout the game. Scout for status moves from Pokemon it would normally pivot into, mainly Heatran and Gliscor. Use Thunder Wave or Defog, as needed, when Mega Latias forces out a foe.

Team Options

Mega Latias fits well on bulky offense and balance teams. Spikers like Ferrothorn, Skarmory, and Greninja make excellent partners to chip down foes, since Mega Latias can force a lot of switches; Tyranitar and Heatran are notable targets, as they can pivot around Mega Latias depending on its coverage moves. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja and further solidifies the rain matchup, while Mega Latias can check Kartana, Heatran, and Ground-types. Skarmory is a secondary answer to Ground-types and a better answer to physical attackers like Mega Lopunny and Tyranitar. Greninja is a fast Spikes setter that threatens offensive teams and benefits from Mega Latias coming in on Grass-types. Heatran is able to set up Stealth Rock, check Fairy-types and Tornadus-T, counter Volcarona and Steel-types, spread Toxic for more residual damage, and trap potential checks with Magma Storm, while Mega Latias can check Ground-types and Water-types like Rotom-W and Manaphy. Toxapex can check Fairy- and Dark-types while also spreading poison and burn with Toxic, Scald, and Toxic Spikes to gradually damage Pursuit users, while Mega Latias covers Ground- and Electric-types and Mega Alakazam lacking Calm Mind. Other Water-types, like Rotom-W and Tapu Fini, check Heatran should Mega Latias lack appropriate coverage, and Mega Latias answers Grass-types in return. Also, Rotom-W can pivot Mega Latias in and Tapu Fini can check Dark-types. Fairy-types like Clefable and Magearna pivot into Dark-type moves for Mega Latias; the former can set up Stealth Rock, while the latter can neutralize bulky setup sweepers with Heart Swap. Meanwhile, Mega Latias can check Heatran, Kartana, and Gliscor. Gliscor and defensive Landorus-T pressure Steel-types and Toxapex, with Gliscor able to absorb status moves and sweep with Swords Dance, while Landorus-T can set up Stealth Rock. Mega Latias benefits both by checking Water- and Grass-types. Magnezone can trap Steel-types like Ferrothorn, Mega Mawile, Kartana, Mega Scizor, and Magearna that wall Mega Latias without Hidden Power Ground or Fighting. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

" + "description": "

Moves

Ice Beam hits many prominent threats hard, including Gliscor, Landorus-T, Garchomp, Mega Latios, Mega Latias, Tornadus-T, Serperior, Zapdos, Tapu Bulu, and Kartana. Hidden Power Ground threatens Heatran and Magnezone while also hitting Mega Mawile, offensive Magearna, Excadrill, and Tyranitar for decent damage. Psychic OHKOes Fighting-types like Mega Lopunny, Hawlucha, and offensive Kommo-o after Stealth Rock and threatens Toxapex and neutral targets like Mega Medicham. Hidden Power Fighting OHKOes Kartana and Weavile, heavily damages Tyranitar, and deals decent damage to Steel-types like Excadrill, Ferrothorn, and Heatran. Thunder Wave cripples offensive Pokemon like Mega Alakazam, Tapu Lele, Kyurem-B, Greninja, Magearna, and Volcarona while making defensive staples like Magearna, Reuniclus, Clefable, and Toxapex easier to pressure for teammates. Mega Latias is also a good Defogger due to its great natural bulk and good matchup against common Stealth Rock users like Garchomp, Heatran lacking Toxic, and Landorus-T. However, it should avoid using Defog against status users and Ferrothorn. Thunder Wave and Defog can be used together, but this leaves Mega Latias unable to threaten Stealth Rock setters that can tank Ice Beam, like Heatran packing Toxic and Mega Tyranitar.

Set Details

Mega Latias uses maximum HP to best handle the likes of Mega Swampert and Choice Scarf Kartana, and maximum Speed investment to outspeed non-Choice Scarf Kartana.

Usage Tips

Keep Mega Latias healthy whenever possible so it can check threats consistently throughout the game. Scout for status moves from Pokemon it would normally pivot into, mainly Heatran and Gliscor. Use Thunder Wave or Defog, as needed, when Mega Latias forces out a foe.

Team Options

Mega Latias fits well on bulky offense and balance teams. Spikers like Ferrothorn, Skarmory, and Greninja make excellent partners to chip down foes, since Mega Latias can force a lot of switches; Tyranitar and Heatran are notable targets, as they can pivot around Mega Latias depending on its coverage moves. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja and further solidifies the rain matchup, while Mega Latias can check Kartana, Heatran, and Ground-types. Skarmory is a secondary answer to Ground-types and a better answer to physical attackers like Mega Lopunny and Tyranitar. Greninja is a fast Spikes setter that threatens offensive teams and benefits from Mega Latias coming in on Grass-types. Heatran is able to set up Stealth Rock, check Fairy-types and Tornadus-T, counter Volcarona and Steel-types, spread Toxic for more residual damage, and trap potential checks with Magma Storm, while Mega Latias can check Ground-types and Water-types like Rotom-Wash and Manaphy. Toxapex can check Fairy- and Dark-types while also spreading poison and burn with Toxic, Scald, and Toxic Spikes to gradually damage Pursuit users, while Mega Latias covers Ground- and Electric-types and Mega Alakazam lacking Calm Mind. Other Water-types, like Rotom-Wash and Tapu Fini, check Heatran should Mega Latias lack appropriate coverage, and Mega Latias answers Grass-types in return. Also, Rotom-Wash can pivot Mega Latias in and Tapu Fini can check Dark-types. Fairy-types like Clefable and Magearna pivot into Dark-type moves for Mega Latias; the former can set up Stealth Rock, while the latter can neutralize bulky setup sweepers with Heart Swap. Meanwhile, Mega Latias can check Heatran, Kartana, and Gliscor. Gliscor and defensive Landorus-T pressure Steel-types and Toxapex, with Gliscor able to absorb status moves and sweep with Swords Dance, while Landorus-T can set up Stealth Rock. Mega Latias benefits both by checking Water- and Grass-types. Magnezone can trap Steel-types like Ferrothorn, Mega Mawile, Kartana, Mega Scizor, and Magearna that wall Mega Latias without Hidden Power Ground or Fighting. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

" }, "Calm Mind": { - "description": "

Set Description

Stored Power helps Mega Latias snowball, overwhelming Unaware users and opposing Calm Mind users like Clefable and Tapu Fini. Psyshock is much stronger out of the gate, which makes it much more difficult for Haze Toxapex and opposing Calm Mind users like Magearna and Magic Guard Clefable to stop Mega Latias's sweep. It also lets Mega Latias immediately threaten Pokemon like Mega Lopunny, Mega Charizard Y, Mega Medicham, and Kommo-o. Ice Beam hits Dark- and Steel-types like Excadrill, Greninja, and Ferrothorn and directly threatens prominent Pokemon like Gliscor, Landorus-T, Garchomp, Kartana, Tapu Bulu, and opposing Mega Latias. Thunderbolt can be used over Stored Power or Psyshock to threaten Water-types like Toxapex, Greninja, and Tapu Fini and provide good neutral coverage with Ice Beam.

Set up on forced switches and passive Pokemon like defensive Tornadus-T, defensive Clefable lacking Thunder Wave, Gliscor lacking Toxic, and Zapdos. Keep Mega Latias healthy whenever possible so it can set up more freely and pivot into attackers like Kartana more consistently. Scout for status moves from Pokemon it would otherwise set up on, mainly Gliscor. Keep entry hazards up to KO checks with fewer boosts. Psyshock sets can be used for quicker damage, while Stored Power sets generally needs to find opportunities to set up multiple Calm Minds in a row.

Team Options

This set enjoys entry hazard support from Pokemon like Ferrothorn, Skarmory, Heatran, and Greninja to KO its checks with fewer boosts. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja; Skarmory is a secondary answer to Ground-types and a better answer to physical attackers so Mega Latias doesn't get overwhelmed; Heatran checks Fairy-types and Steel-types while crippling checks like Tyranitar and Greninja with Toxic, and it traps and takes out Toxapex with Magma Storm so Mega Latias can more freely run Stored Power. Toxapex spreads residual damage with Toxic and Toxic Spikes and checks Pokemon that give this set a hard time, like Magearna, Jirachi, Weavile, and Tyranitar. Toxic Spikes Toxapex is also an essential partner for single-attack Mega Latias, since it cripples the Dark-types that would stone wall Stored Power or Psyshock. Mega Latias in turn can answer threatening Ground-types for Toxapex. Ground-types like Gliscor and Landorus-T can take out Steel-types and pressure Toxapex, since the Stored Power set can struggle to take them out early-game. Gliscor can pivot into status moves and be a potential secondary wincon with Swords Dance alongside Mega Latias, while Landorus-T can run Stealth Rock, pivot Mega Latias in on desirable setup targets with U-turn, or take out a bulky target with a Z-Move so Mega Latias can sweep more easily. Wallbreakers like the aforementioned Z-Move Landorus-T, Choice Specs Tapu Lele, and Swords Dance or Choice Band Kartana can threaten bulky targets and appreciate the defensive utility Mega Latias provides. Both Clefable and Magearna can pivot into Dark-type moves; Clefable is able to set up Stealth Rock and cripple Toxapex and Heatran with Knock Off, while Magearna can neutralize opposing setup sweepers with Heart Swap and get Mega Latias in safely against Tapu Fini and Clefable with Volt Switch. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

Other Options

Hidden Power Fire threatens Kartana, offensive Magearna, Mega Mawile, Ferrothorn, and Mega Scizor. However, Hidden Power Ground and Fighting have a wider range of targets while still hitting most of these Pokemon adequately. On the utility set, Thunder gives Mega Latias excellent neutral coverage in tandem with Ice Beam while hitting Water- and Flying-types like Manaphy, Greninja, Tornadus-T, Celesteela, and Tapu Fini hard, but it lets most Steel-types check Mega Latias and is weaker than Psychic on neutral targets. Earthquake can be used over Hidden Power Ground; it 2HKOes Heatran and hits Magearna, Mega Diancie, Excadrill, and Tyranitar harder, but Grassy Terrain and burn weaken it significantly, the latter being common from Pokemon like Toxapex, Lava Plume Heatran, and Rotom-W. Surf hits Heatran, Excadrill, and Mega Diancie harder than Hidden Power Fighting or Ground while also doing decent damage to Volcarona, but other coverage moves overshadow it, and it leaves Mega Latias at the mercy of most Steel-types. Wish could be used on the utility set alongside Roost to heal teammates. However, Roost's 16 PP suffices for most games, and its teammates will usually already have reliable recovery. On Calm Mind, Substitute can be used over Ice Beam to punish switches, evade status from Pokemon like Toxapex and Heatran, and use passive checks like Leech Seed Ferrothorn and defensive Clefable as setup fodder. However, it leaves Mega Latias completely walled by Dark-types and unable to check Pokemon such as Gliscor, Garchomp, Landorus-T, and Kartana. Reflect Type can also be used; Mega Latias can set up on poisoned Pursuit Tyranitar, Heatran, Ferrothorn, and Magearna while also evading Toxic from Heatran and Toxapex. However, it has the same issues as Substitute while being even less consistent. Roar can rack up entry hazard damage and stop setup sweepers, but it's situational and Thunder Wave usually suffices in this regard. Toxic cripples Pokemon like Tyranitar, Greninja, Rotom-W, and Tapu Lele; however, it makes Mega Latias worse against Steel-types. Although Choice Scarf Latias is a fast revenge killer that can provide Healing Wish, it is not strong, lacks the defensive utility that Mega Latias offers, and is overshadowed by other Choice Scarf users like Kartana, Rotom-W, Greninja, and Landorus-T.

Checks and Counters

Chansey: Chansey doesn't take much damage from anything Mega Latias can throw at it, and it stays healthy with Soft-Boiled and Natural Cure while crippling Mega Latias with Toxic or Thunder Wave.

Faster Pokemon: Pokemon like Mega Alakazam, Z-Move Tornadus-T, Choice Scarf Kartana, Choice Scarf Blacephalon, and Greninja can outspeed and threaten Mega Latias with super effective coverage. However, they're crippled by Thunder Wave, and Mega Latias can often take at least one hit from them.

Dark-types: Pursuit users like Tyranitar and Weavile can trap and remove Mega Latias, stopping the Calm Mind set particularly easily. However, they should be careful to not switch into Hidden Power Fighting or Thunder Wave against the utility set, and Reflect Type can play around them. Ash-Greninja outspeeds Mega Latias, which makes it better at stopping the Calm Mind set from getting out hand. However, it must avoid Hidden Power Fighting, Thunder, and Thunder Wave.

Steel-types: Ferrothorn, Jirachi, Magearna, Mega Scizor, and Heatran can switch into Mega Latias easily and set entry hazards on it, pivot with U-turn or Volt Switch, set up, and cripple it with status. However, most of these answers are susceptible to repeated damage due to lacking reliable recovery, super effective coverage moves, the Calm Mind set, and being trapped by Magnezone.

Status: Poison severely cuts into Mega Latias's longevity, and it can come from Pokemon it should be able to switch into, like Heatran, Kommo-o, and Toxapex. Paralysis is also threatening, especially if Mega Latias can't stay healthy due to full paralysis on Roost turns.

Fairy-types: Mega Diancie, Mega Mawile, Magearna, Tapu Fini, and Clefable are all able to take Mega Latias's attacks, threaten it with their super effective STAB moves, and take advantage of it to get up Stealth Rock or set up. However, they can be hindered by Thunder Wave, and Assault Vest Magearna and Tapu Fini are setup fodder for the Calm Mind set. Heart Swap Magearna is particularly troublesome, since it can steal Mega Latias's Calm Mind boosts and thus become a threat itself.

" + "description": "

Set Description

Stored Power helps Mega Latias snowball, overwhelming Unaware users and opposing Calm Mind users like Clefable and Tapu Fini. Psyshock is much stronger out of the gate, which makes it much more difficult for Haze Toxapex and opposing Calm Mind users like Magearna and Magic Guard Clefable to stop Mega Latias's sweep. It also lets Mega Latias immediately threaten Pokemon like Mega Lopunny, Mega Charizard Y, Mega Medicham, and Kommo-o. Ice Beam hits Dark- and Steel-types like Excadrill, Greninja, and Ferrothorn and directly threatens prominent Pokemon like Gliscor, Landorus-T, Garchomp, Kartana, Tapu Bulu, and opposing Mega Latias. Thunderbolt can be used over Stored Power or Psyshock to threaten Water-types like Toxapex, Greninja, and Tapu Fini and provide good neutral coverage with Ice Beam.

Set up on forced switches and passive Pokemon like defensive Tornadus-T, defensive Clefable lacking Thunder Wave, Gliscor lacking Toxic, and Zapdos. Keep Mega Latias healthy whenever possible so it can set up more freely and pivot into attackers like Kartana more consistently. Scout for status moves from Pokemon it would otherwise set up on, mainly Gliscor. Keep entry hazards up to KO checks with fewer boosts. Psyshock sets can be used for quicker damage, while Stored Power sets generally needs to find opportunities to set up multiple Calm Minds in a row.

Team Options

This set enjoys entry hazard support from Pokemon like Ferrothorn, Skarmory, Heatran, and Greninja to KO its checks with fewer boosts. Ferrothorn checks Fairy- and Dark-types like Tapu Lele, Magearna, Tapu Fini, Weavile, Tyranitar, and Ash-Greninja; Skarmory is a secondary answer to Ground-types and a better answer to physical attackers so Mega Latias doesn't get overwhelmed; Heatran checks Fairy-types and Steel-types while crippling checks like Tyranitar and Greninja with Toxic, and it traps and takes out Toxapex with Magma Storm so Mega Latias can more freely run Stored Power. Toxapex spreads residual damage with Toxic and Toxic Spikes and checks Pokemon that give this set a hard time, like Magearna, Jirachi, Weavile, and Tyranitar. Toxic Spikes Toxapex is also an essential partner for single-attack Mega Latias, since it cripples the Dark-types that would stone wall Stored Power or Psyshock. Mega Latias in turn can answer threatening Ground-types for Toxapex. Ground-types like Gliscor and Landorus-T can take out Steel-types and pressure Toxapex, since the Stored Power set can struggle to take them out early-game. Gliscor can pivot into status moves and be a potential secondary wincon with Swords Dance alongside Mega Latias, while Landorus-T can run Stealth Rock, pivot Mega Latias in on desirable setup targets with U-turn, or take out a bulky target with a Z-Move so Mega Latias can sweep more easily. Wallbreakers like the aforementioned Z-Move Landorus-T, Choice Specs Tapu Lele, and Swords Dance or Choice Band Kartana can threaten bulky targets and appreciate the defensive utility Mega Latias provides. Both Clefable and Magearna can pivot into Dark-type moves; Clefable is able to set up Stealth Rock and cripple Toxapex and Heatran with Knock Off, while Magearna can neutralize opposing setup sweepers with Heart Swap and get Mega Latias in safely against Tapu Fini and Clefable with Volt Switch. Defensive Kommo-o can set up Stealth Rock and check Heatran, Ash-Greninja, Tyranitar, and Hoopa-U.

Other Options

Hidden Power Fire threatens Kartana, offensive Magearna, Mega Mawile, Ferrothorn, and Mega Scizor. However, Hidden Power Ground and Fighting have a wider range of targets while still hitting most of these Pokemon adequately. On the utility set, Thunder gives Mega Latias excellent neutral coverage in tandem with Ice Beam while hitting Water- and Flying-types like Manaphy, Greninja, Tornadus-T, Celesteela, and Tapu Fini hard, but it lets most Steel-types check Mega Latias and is weaker than Psychic on neutral targets. Earthquake can be used over Hidden Power Ground; it 2HKOes Heatran and hits Magearna, Mega Diancie, Excadrill, and Tyranitar harder, but Grassy Terrain and burn weaken it significantly, the latter being common from Pokemon like Toxapex, Lava Plume Heatran, and Rotom-Wash. Surf hits Heatran, Excadrill, and Mega Diancie harder than Hidden Power Fighting or Ground while also doing decent damage to Volcarona, but other coverage moves overshadow it, and it leaves Mega Latias at the mercy of most Steel-types. Wish could be used on the utility set alongside Roost to heal teammates. However, Roost's 16 PP suffices for most games, and its teammates will usually already have reliable recovery. On Calm Mind, Substitute can be used over Ice Beam to punish switches, evade status from Pokemon like Toxapex and Heatran, and use passive checks like Leech Seed Ferrothorn and defensive Clefable as setup fodder. However, it leaves Mega Latias completely walled by Dark-types and unable to check Pokemon such as Gliscor, Garchomp, Landorus-T, and Kartana. Reflect Type can also be used; Mega Latias can set up on poisoned Pursuit Tyranitar, Heatran, Ferrothorn, and Magearna while also evading Toxic from Heatran and Toxapex. However, it has the same issues as Substitute while being even less consistent. Roar can rack up entry hazard damage and stop setup sweepers, but it's situational and Thunder Wave usually suffices in this regard. Toxic cripples Pokemon like Tyranitar, Greninja, Rotom-Wash, and Tapu Lele; however, it makes Mega Latias worse against Steel-types. Although Choice Scarf Latias is a fast revenge killer that can provide Healing Wish, it is not strong, lacks the defensive utility that Mega Latias offers, and is overshadowed by other Choice Scarf users like Kartana, Rotom-Wash, Greninja, and Landorus-T.

Checks and Counters

Chansey: Chansey doesn't take much damage from anything Mega Latias can throw at it, and it stays healthy with Soft-Boiled and Natural Cure while crippling Mega Latias with Toxic or Thunder Wave.

Faster Pokemon: Pokemon like Mega Alakazam, Z-Move Tornadus-T, Choice Scarf Kartana, Choice Scarf Blacephalon, and Greninja can outspeed and threaten Mega Latias with super effective coverage. However, they're crippled by Thunder Wave, and Mega Latias can often take at least one hit from them.

Dark-types: Pursuit users like Tyranitar and Weavile can trap and remove Mega Latias, stopping the Calm Mind set particularly easily. However, they should be careful to not switch into Hidden Power Fighting or Thunder Wave against the utility set, and Reflect Type can play around them. Ash-Greninja outspeeds Mega Latias, which makes it better at stopping the Calm Mind set from getting out hand. However, it must avoid Hidden Power Fighting, Thunder, and Thunder Wave.

Steel-types: Ferrothorn, Jirachi, Magearna, Mega Scizor, and Heatran can switch into Mega Latias easily and set entry hazards on it, pivot with U-turn or Volt Switch, set up, and cripple it with status. However, most of these answers are susceptible to repeated damage due to lacking reliable recovery, super effective coverage moves, the Calm Mind set, and being trapped by Magnezone.

Status: Poison severely cuts into Mega Latias's longevity, and it can come from Pokemon it should be able to switch into, like Heatran, Kommo-o, and Toxapex. Paralysis is also threatening, especially if Mega Latias can't stay healthy due to full paralysis on Roost turns.

Fairy-types: Mega Diancie, Mega Mawile, Magearna, Tapu Fini, and Clefable are all able to take Mega Latias's attacks, threaten it with their super effective STAB moves, and take advantage of it to get up Stealth Rock or set up. However, they can be hindered by Thunder Wave, and Assault Vest Magearna and Tapu Fini are setup fodder for the Calm Mind set. Heart Swap Magearna is particularly troublesome, since it can steal Mega Latias's Calm Mind boosts and thus become a threat itself.

" } }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 360720, "username": "ausma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 277988, "username": "dex"}]}]} @@ -648,7 +648,7 @@ "comments": "

Other Options

Curse can be used to increase Gastrodon's physical bulk and the power of its Earthquake, allowing it to defeat offensive teams; however, it gives up Toxic and it struggles to sweep due to its vulnerability to status. Clear Smog can be used to ruin setup attempts, which is useful due to Gastrodon's passive nature. However, it's useless against Substitute users and Steel-types. Mirror Coat can surprise some special attackers trying to 2HKO Gastrodon by usually OHKOing back. Gastrodon is a good user of this move thanks to its good HP stat, but it is very prediction reliant and situational.

Checks and Counters

Grass-types: Gastrodon cannot deal much damage to most Grass-types with its STAB moves, and threats such as Kartana, Tapu Bulu, Amoonguss, Tangrowth, Ferrothorn, and Mega Venusaur can easily set up or simply OHKO back with a 4x effective STAB Grass-type attack.

Pokemon with Grass-type Coverage: Pokemon that carry Grass-type coverage moves can almost always 2HKO or OHKO Gastrodon. Heatran can run Bloom Doom, which swiftly dispatches Gastrodon. Electric-types like Tapu Koko can sometimes run Grass Knot. Celesteela, which doesn't do much to Gastrodon otherwise, can sometimes carry Giga Drain. Pokemon such as Mega Charizard Y use Grass-type moves as their standard coverage and therefore can also defeat Gastrodon easily.

Strong Wallbreakers: Gastrodon's defensive stats aren't the most excellent, especially physically, so powerful attackers such as Tapu Lele and Mega Medicham can break through it.

Setup Sweepers: Since Gastrodon is so passive and reliant on Toxic and Scald burns, setup sweepers can easily take advantage of it to set up and break through. Gyarados can freely setup on Gastrodon if it has Substitute as this allows it to avoid Toxic and Scald burns. Quiver Dance sweepers like Volcarona take relatively little after boosting and only fear Toxic. Swords Dance users like Mega Pinsir, Tapu Bulu, and Mega Scizor can set up easily, and Gastrodon needs to get lucky with Scald burns to pose any sort of threat, although it can use Ice Beam or Sludge Bomb to hurt Mega Pinsir and Tapu Bulu.

", "sets": { "Specially Defensive": { - "description": "

Moves

Scald deals decent damage and can inflict burns, limiting the effectiveness of physical attacks. Recover is required, as it prevents Gastrodon from being worn down and allows it to wall the Pokemon it switches into. Toxic is necessary for wearing down targets Gastrodon cannot do much else to, such as bulky defensive Pokemon like Zapdos, Tangrowth, and Rotom-W. Earthquake provides Gastrodon with a secondary STAB that is useful for hitting Calm Mind Magearna much harder than Earth Power, as well as Assault Vest variants.

Set Details

Leftovers increases Gastrodon's longevity, and Storm Drain gives it a useful immunity to Water-type moves. The EV spread maximizes Special Defense, allowing Gastrodon to take on special threats like Heatran, Greninja, Ash-Greninja, Mega Diancie, Blacephalon, and Magearna. A Sassy nature maximizes Special Defense, without decreasing Earthquake's damage output. An EV spread of 248 HP / 44 Def / 216 SpD allows Gastrodon to always survive two Secret Swords from Choice Scarf Keldeo after Stealth Rock damage, meaning Gastrodon can switch in on it safely, although the spread puts Gastrodon at risk of being 2HKOed by Choice Specs Blacephalon's Shadow Ball after Stealth Rock.

Usage Tips

Using Gastrodon is pretty straightforward, as it basically boils down to using Recover to keep Gastrodon's HP high and using attacks and Toxic on the turns where Recover isn't necessary. Gastrodon can switch into special threats such as Heatran, Tapu Koko, Tornadus-T, and Greninja quite freely and heal off the damage, firing off Scald and Toxic to wear down bulkier foes. It's also a safe answer to common Volt Switch users like Tapu Koko, Magnezone, Zapdos, Rotom-W, and Magearna, and it can easily switch in and block their attempts at gaining momentum or heal off the damage from their main attacks. When using Gastrodon, be wary of Toxic on defensive Pokemon that Gastrodon would otherwise check, such as Heatran. Similarly, scouting for Grass moves can be beneficial, such as Bloom Doom on Heatran.

Team Options

Gastrodon typically finds itself on balanced, bulkier teams due to its passive nature. Since it's so weak, it needs a teammate that can consistently deal with and wear down Ferrothorn, Tapu Fini, and Tapu Bulu, all of which check it. Fire-types such as Heatran and Mega Charizard X, Flying-types such as Tornadus-T, and Grass-types such as Mega Venusaur are all solid answers to the Grass-types that trouble Gastrodon. Additionally, certain Steel-type Pokemon can form sturdy defensive cores with Gastrodon given their excellent type synergy: Celesteela and Mega Scizor both resist Grass-type attacks and typically pose an annoyance to the relevant Grass-type Pokemon, save for Hidden Power Fire Mega Venusaur, while Gastrodon can pivot into threatening Fire- and Electric-type Pokemon. Clefable can pass Wishes to Gastrodon and its teammates, which only adds to its longevity, it can also set up Stealth Rock and absorb Toxic for Gastrodon. In return Gastrodon can beat Steel-types that Clefable tends to struggle with. Although Gastrodon is fairly self-sufficient and does resist Stealth Rock, it appreciates entry hazard control to remove Spikes and Toxic Spikes, which can severely hamper its ability to switch in and its general longevity. Tornadus-T and Zapdos can Defog and check certain Grass-types like Ferrothorn.

" + "description": "

Moves

Scald deals decent damage and can inflict burns, limiting the effectiveness of physical attacks. Recover is required, as it prevents Gastrodon from being worn down and allows it to wall the Pokemon it switches into. Toxic is necessary for wearing down targets Gastrodon cannot do much else to, such as bulky defensive Pokemon like Zapdos, Tangrowth, and Rotom-Wash. Earthquake provides Gastrodon with a secondary STAB that is useful for hitting Calm Mind Magearna much harder than Earth Power, as well as Assault Vest variants.

Set Details

Leftovers increases Gastrodon's longevity, and Storm Drain gives it a useful immunity to Water-type moves. The EV spread maximizes Special Defense, allowing Gastrodon to take on special threats like Heatran, Greninja, Ash-Greninja, Mega Diancie, Blacephalon, and Magearna. A Sassy nature maximizes Special Defense, without decreasing Earthquake's damage output. An EV spread of 248 HP / 44 Def / 216 SpD allows Gastrodon to always survive two Secret Swords from Choice Scarf Keldeo after Stealth Rock damage, meaning Gastrodon can switch in on it safely, although the spread puts Gastrodon at risk of being 2HKOed by Choice Specs Blacephalon's Shadow Ball after Stealth Rock.

Usage Tips

Using Gastrodon is pretty straightforward, as it basically boils down to using Recover to keep Gastrodon's HP high and using attacks and Toxic on the turns where Recover isn't necessary. Gastrodon can switch into special threats such as Heatran, Tapu Koko, Tornadus-T, and Greninja quite freely and heal off the damage, firing off Scald and Toxic to wear down bulkier foes. It's also a safe answer to common Volt Switch users like Tapu Koko, Magnezone, Zapdos, Rotom-Wash, and Magearna, and it can easily switch in and block their attempts at gaining momentum or heal off the damage from their main attacks. When using Gastrodon, be wary of Toxic on defensive Pokemon that Gastrodon would otherwise check, such as Heatran. Similarly, scouting for Grass moves can be beneficial, such as Bloom Doom on Heatran.

Team Options

Gastrodon typically finds itself on balanced, bulkier teams due to its passive nature. Since it's so weak, it needs a teammate that can consistently deal with and wear down Ferrothorn, Tapu Fini, and Tapu Bulu, all of which check it. Fire-types such as Heatran and Mega Charizard X, Flying-types such as Tornadus-T, and Grass-types such as Mega Venusaur are all solid answers to the Grass-types that trouble Gastrodon. Additionally, certain Steel-type Pokemon can form sturdy defensive cores with Gastrodon given their excellent type synergy: Celesteela and Mega Scizor both resist Grass-type attacks and typically pose an annoyance to the relevant Grass-type Pokemon, save for Hidden Power Fire Mega Venusaur, while Gastrodon can pivot into threatening Fire- and Electric-type Pokemon. Clefable can pass Wishes to Gastrodon and its teammates, which only adds to its longevity, it can also set up Stealth Rock and absorb Toxic for Gastrodon. In return Gastrodon can beat Steel-types that Clefable tends to struggle with. Although Gastrodon is fairly self-sufficient and does resist Stealth Rock, it appreciates entry hazard control to remove Spikes and Toxic Spikes, which can severely hamper its ability to switch in and its general longevity. Tornadus-T and Zapdos can Defog and check certain Grass-types like Ferrothorn.

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Garchomp has settled itself as a powerful threat in the tier thanks to its exceptional base stats, reliable typing, and expansive movepool that supports both offensive and utility roles. Having access to powerful STAB moves and Swords Dance coupled with its high Attack, good Speed, and different Z-Crystal options, Garchomp becomes a formidable wallbreaker and Stealth Rock setter, pressuring common Defoggers like Landorus-T, Zapdos, and Tornadus-T. Garchomp can also function as a valuable support option, offering significant role compression thanks to its solid defensive profile. It can check key threats like Heatran while setting up Stealth Rock and utilizing utility moves such as Toxic to cripple foes or Dragon Tail and Roar to phaze setup sweepers. Moreover, Garchomp can punish physical attackers thanks to its ability, Rough Skin, letting it trade its health for damage. Its Mega Evolution is a great asset for sand teams as a premier wallbreaker with its gigantic Attack stat and impressive bulk coupled with its new ability, Sand Force. Mega Garchomp can also use its Special Attack stat to fire off a powerful Draco Meteor and Fire Blast, surprising many physically defensive walls such as Landorus-T and Rotom-W. While it is faster than Landorus-T, Mega Medicham, and both of Charizard's Mega Evolutions, Garchomp still falls short against top-tier Pokemon like Mega Latias, Mega Diancie, and Kartana, which are capable of hitting it hard with super effective or powerful moves. Its typing, although good, leaves it susceptible to commonly used attack types such as Ice and Fairy. It also faces huge competition in both of its roles as a wallbreaker and Z-Move user with Landorus-T, Kartana, and Kyurem-B and as a support Pokemon with Gliscor, which offers better longevity. Finally, Mega Garchomp's drop in Speed exposes it to threats like Tapu Lele, Kyurem-B, and Mega Medicham.

", + "overview": "

Garchomp has settled itself as a powerful threat in the tier thanks to its exceptional base stats, reliable typing, and expansive movepool that supports both offensive and utility roles. Having access to powerful STAB moves and Swords Dance coupled with its high Attack, good Speed, and different Z-Crystal options, Garchomp becomes a formidable wallbreaker and Stealth Rock setter, pressuring common Defoggers like Landorus-T, Zapdos, and Tornadus-T. Garchomp can also function as a valuable support option, offering significant role compression thanks to its solid defensive profile. It can check key threats like Heatran while setting up Stealth Rock and utilizing utility moves such as Toxic to cripple foes or Dragon Tail and Roar to phaze setup sweepers. Moreover, Garchomp can punish physical attackers thanks to its ability, Rough Skin, letting it trade its health for damage. Its Mega Evolution is a great asset for sand teams as a premier wallbreaker with its gigantic Attack stat and impressive bulk coupled with its new ability, Sand Force. Mega Garchomp can also use its Special Attack stat to fire off a powerful Draco Meteor and Fire Blast, surprising many physically defensive walls such as Landorus-T and Rotom-Wash. While it is faster than Landorus-T, Mega Medicham, and both of Charizard's Mega Evolutions, Garchomp still falls short against top-tier Pokemon like Mega Latias, Mega Diancie, and Kartana, which are capable of hitting it hard with super effective or powerful moves. Its typing, although good, leaves it susceptible to commonly used attack types such as Ice and Fairy. It also faces huge competition in both of its roles as a wallbreaker and Z-Move user with Landorus-T, Kartana, and Kyurem-B and as a support Pokemon with Gliscor, which offers better longevity. Finally, Mega Garchomp's drop in Speed exposes it to threats like Tapu Lele, Kyurem-B, and Mega Medicham.

", "comments": "

Other Options

Groundium Z can be used as another Z-Crystal option to break through would-be checks such as Tapu Fini and Clefable. It also allows to get a clean knockout on bulky Magearna that could otherwise live a simple Earthquake. However, this has much less useful applications in regards to breaking through Pokemon that it was previously walled by. Firium Z can be considered to hit defensive Pokemon like Skarmory, Celesteela, and Mega Scizor for huge damage. In the same fashion, Life Orb Garchomp can reverse positions very quickly for offense and hyper offense at the cost of its longevity, surprising various defensive Pokemon like Tapu Fini, Clefable and Ferrothorn at +2, which normally can live attacks from Garchomp without Life Orb. Leftovers can be used on bulkier variants to increase Garchomp's longevity. Yache Berry, although a niche option for offensive sets, allows to lure Pokemon using Ice-type attacks, such as Mega Latias, to retaliate with huge damage or apply status. Lastly, Choice Scarf takes advantage of Garchomp's unique Speed tier, transforming it into a soft check for threats like Volcarona after a Quiver Dance and Mega Charizard X after a Dragon Dance at the cost of being locked into a move.

Checks and Counters

Fairy-types: Defensive checks like Tapu Fini and Clefable can pose significant problems for Garchomp, both being able to live a +2 Earthquake and, depending on their EV spreads, +2 Continental Crush at full health while striking back with Moonblast for super effective damage. Mega Diancie and Choice Scarf Tapu Lele are faster threats that can OHKO Garchomp outright. Tapu Koko can also act as a check, as it is naturally faster and can remove Garchomp with Dazzling Gleam or Hidden Power Ice if it has been weakened. Magearna is also worth noting, since it can survive an unboosted Earthquake, knocking out Garchomp in return with Ice Beam or Fleur Cannon.

Ice-types and Ice-type coverage: Faster Pokemon using Ice-type moves can scare out Garchomp, cutting its rampage short. Mega Latias, Mega Latios, and Greninja threaten it with Ice Beam, while Tapu Koko, Mega Alakazam, and even Choice Scarf Landorus-T can deal super effective damage with Hidden Power Ice. Mega Lopunny and Mega Swampert under rain pose a threat with Ice Punch, while Weavile can use its Ice-type STAB moves to eliminate Garchomp. However, frail attackers like the aforementioned Tapu Koko, Mega Alakazam, and Weavile can't switch in directly, forcing careful positioning.

Physically Defensive Pokemon: Skarmory is notable for not fainting from +2 Continental Crush and can retaliate with Counter to effectively take down Garchomp. It can also use Whirlwind to phaze Garchomp, preventing it from setting up. Unaware Clefable is also one of the hardest walls for Garchomp to break through, avoiding the 2HKO from Earthquake, scouting its Z-Move with Wish and Protect, and not fearing any of Garchomp's Attack boosts. Slowbro can easily face the Rockium Z variant and inflict super effective damage with Ice Beam, while Mega Slowbro is a hard counter, surviving +2 Devastating Drake from Garchomp's Outrage thanks to its gigantic Defense. Cresselia is a challenge for Garchomp with its natural bulk, the ability Levitate, and Ice Beam; however, it has to be careful of +2 Devastating Drake and against Mega Garchomp’s teams, since the sandstorm can weaken Moonlight, leaving it more exposed. Landorus-T fares decently against most variants of Garchomp thanks to its ability Intimidate, and it can inflict huge damage with Hidden Power Ice or Earthquake. Still, it has to be careful of Devastating Drake and Draco Meteor from Mega Garchomp, which can overwhelm it. Utility Kartana is also worth mentioning, as it is designed to win one-on-one against regular Garchomp, hitting it with a powerful Bloom Doom.

", "sets": { "Offensive Z-Move": { - "description": "

Moves

Swords Dance effectively makes Garchomp a powerful threat. Earthquake is Garchomp's main STAB move with its high Base Power, allowing it to break through many Pokemon after a Swords Dance, mainly threatening Heatran and Magearna for super effective damage. Outrage paired with Dragonium Z unleashes a 190-Base Power STAB move, breaking past most of the tier like Landorus-T and Mega Latias switching in at the cost of possibly being stopped by Fairy-types. Substitute is often paired with Dragonium Z, since it can ease its use and take advantage of passive Pokemon like Toxapex. Stone Edge is also another option that completes Garchomp's offensive presence by threatening Ground-immune Pokemon. With Rockium Z, Garchomp really scares common Defoggers such as Tornadus-T and Zapdos, and with Swords Dance, it can also break past Pokemon like Celesteela, Rotom-W, and Tapu Bulu. Due to its offensive pressure, Garchomp finds opportunities to set Stealth Rock as the foe switches. Other options rely on increasing its coverage, with Fire Fang targeting Ferrothorn and Mega Scizor, and Aqua Tail surprising Ground-types like Landorus-T. Dragon Claw can also be used, as it's a more consistent Dragon-type STAB move that does not lock Garchomp into it like Outrage does.

Set Details

A Jolly nature takes advantage of the unique Speed tier of Garchomp to outpace base 100 Speed Pokemon like Mega Medicham. Rockium Z and Dragonium Z are used to boost Stone Edge and Outrage, respectively. Rough Skin is the preferred ability to chip away the health of physical attackers.

Usage Tips

Take advantage of the combination of bulk, good typing, and the fact that Garchomp forces a lot of switches to place Stealth Rock or set up with Swords Dance. With Rockium Z, you should use the Z-Move after setting up a Swords Dance for it to have enough power to break through the opposition and not waste it on targets that already take a lot from Stone Edge if the situation allows it. With Dragonium Z, Garchomp's use leans more heavily on predictions to catch would-be soft checks like Mega Latias and avoid launching the Z-Move into a Dragon-immune Pokemon. Garchomp can be used to switch into Heatran or Electric-type attacks but ideally only after it did its job of knocking out foes; otherwise, doing this can potentially hinder its wallbreaking capabilities.

Team Options

Garchomp fits more easily on offensive teams, as they take advantage of its aggressive and explosive nature. Serperior and Garchomp form a complementary core. Garchomp threatens common Flying- and Steel-types like Zapdos and Heatran, while Serperior can paralyze faster Pokemon like Mega Latias and Kartana, preparing the field for Garchomp. As a teammate, Kartana can also profit from the wallbreaking capabilities of Garchomp to clean the already weakened opposition with its ability Beast Boost. Efficient Defoggers, such as Tornadus-T and Zapdos, are also recommended to preserve Garchomp from entry hazards that could weaken it and prevent it from completing its mission. Tapu Fini also stands out in this role thanks to its access to Defog and ability to set Misty Terrain, protecting Garchomp from status conditions and enabling it to set up. Steel-types like Magearna and Mega Scizor synergize well with Garchomp's typing, pivoting into otherwise super effective Fairy- and Ice-type attacks, while Garchomp handles Fire-type attacks. Their access to Volt Switch and U-turn, respectively, can also help Garchomp enter the field safely. Mega Diancie and Heatran, while synergizing well with Garchomp overall, can also free up the Stealth Rock slot of Garchomp, allowing it to maximize its versatility and impact on the battlefield by running Substitute or other coverage moves. Finally, Pokemon like Greninja and Ferrothorn pair well with Garchomp to form a hazard-stacking core thanks to their access to Spikes.

" + "description": "

Moves

Swords Dance effectively makes Garchomp a powerful threat. Earthquake is Garchomp's main STAB move with its high Base Power, allowing it to break through many Pokemon after a Swords Dance, mainly threatening Heatran and Magearna for super effective damage. Outrage paired with Dragonium Z unleashes a 190-Base Power STAB move, breaking past most of the tier like Landorus-T and Mega Latias switching in at the cost of possibly being stopped by Fairy-types. Substitute is often paired with Dragonium Z, since it can ease its use and take advantage of passive Pokemon like Toxapex. Stone Edge is also another option that completes Garchomp's offensive presence by threatening Ground-immune Pokemon. With Rockium Z, Garchomp really scares common Defoggers such as Tornadus-T and Zapdos, and with Swords Dance, it can also break past Pokemon like Celesteela, Rotom-Wash, and Tapu Bulu. Due to its offensive pressure, Garchomp finds opportunities to set Stealth Rock as the foe switches. Other options rely on increasing its coverage, with Fire Fang targeting Ferrothorn and Mega Scizor, and Aqua Tail surprising Ground-types like Landorus-T. Dragon Claw can also be used, as it's a more consistent Dragon-type STAB move that does not lock Garchomp into it like Outrage does.

Set Details

A Jolly nature takes advantage of the unique Speed tier of Garchomp to outpace base 100 Speed Pokemon like Mega Medicham. Rockium Z and Dragonium Z are used to boost Stone Edge and Outrage, respectively. Rough Skin is the preferred ability to chip away the health of physical attackers.

Usage Tips

Take advantage of the combination of bulk, good typing, and the fact that Garchomp forces a lot of switches to place Stealth Rock or set up with Swords Dance. With Rockium Z, you should use the Z-Move after setting up a Swords Dance for it to have enough power to break through the opposition and not waste it on targets that already take a lot from Stone Edge if the situation allows it. With Dragonium Z, Garchomp's use leans more heavily on predictions to catch would-be soft checks like Mega Latias and avoid launching the Z-Move into a Dragon-immune Pokemon. Garchomp can be used to switch into Heatran or Electric-type attacks but ideally only after it did its job of knocking out foes; otherwise, doing this can potentially hinder its wallbreaking capabilities.

Team Options

Garchomp fits more easily on offensive teams, as they take advantage of its aggressive and explosive nature. Serperior and Garchomp form a complementary core. Garchomp threatens common Flying- and Steel-types like Zapdos and Heatran, while Serperior can paralyze faster Pokemon like Mega Latias and Kartana, preparing the field for Garchomp. As a teammate, Kartana can also profit from the wallbreaking capabilities of Garchomp to clean the already weakened opposition with its ability Beast Boost. Efficient Defoggers, such as Tornadus-T and Zapdos, are also recommended to preserve Garchomp from entry hazards that could weaken it and prevent it from completing its mission. Tapu Fini also stands out in this role thanks to its access to Defog and ability to set Misty Terrain, protecting Garchomp from status conditions and enabling it to set up. Steel-types like Magearna and Mega Scizor synergize well with Garchomp's typing, pivoting into otherwise super effective Fairy- and Ice-type attacks, while Garchomp handles Fire-type attacks. Their access to Volt Switch and U-turn, respectively, can also help Garchomp enter the field safely. Mega Diancie and Heatran, while synergizing well with Garchomp overall, can also free up the Stealth Rock slot of Garchomp, allowing it to maximize its versatility and impact on the battlefield by running Substitute or other coverage moves. Finally, Pokemon like Greninja and Ferrothorn pair well with Garchomp to form a hazard-stacking core thanks to their access to Spikes.

" }, "Mixed Mega": { - "description": "

Moves

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-W, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-W for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details

A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options

This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-W, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-W are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-W. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

" + "description": "

Moves

Draco Meteor breaks through fellow Dragon-types like Dragonite, Kommo-o, and Kyurem-B and hits neutral targets like Landorus-T, Rotom-Wash, Zapdos, and Gliscor for major damage. Earthquake is Mega Garchomp's most spammable STAB attack, hitting key Pokemon such as Toxapex, Magearna, and neutral targets that take a lot less from special attacks like Chansey and Tapu Fini. Fire Blast roasts Steel-types that are immune to or take neutral damage from Earthquake such as Skarmory, Celesteela, and Mega Scizor. Mega Garchomp can use its fantastic typing to set up Stealth Rock, force out the likes of Heatran and Magearna, and threaten Defoggers like Tornadus-T and Rotom-Wash for major damage. Finally, Hidden Power Ice can be used to snipe specially defensive Gliscor and hit Landorus-T and Dragonite without risking dropping its Special Attack from using Draco Meteor.

Set Details

A Hasty nature is preferred to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. A Mild nature is an option for maximizing the damage output of Draco Meteor, Fire Blast, and Hidden Power Ice at the cost of being outpaced by the aforementioned Pokemon. A Mild nature also allows Mega Garchomp to have a favorable role to OHKO defensive Landorus-T with Hidden Power Ice, guarantee an OHKO on Ferrothorn with Fire Blast, and allow the highest possible chance to OHKO bulky Tornadus-T with Draco Meteor after Stealth Rock. Both natures subtract from Defense rather than Special Defense, since Special Defense is deemed more important to help take on the likes of Heatran and Volcarona. Rough Skin is Garchomp's preferred ability before Mega Evolution to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp fills the role of an early- or mid-game wallbreaker. The timing for Garchomp to Mega Evolve depends on the current situation; delaying Mega Evolution lets Garchomp use its pre-Mega Speed stat to threaten and revenge kill Pokemon such as Mega Charizard X and Kyurem-B. In these matchups, Garchomp's best scenario to Mega Evolve is after these Pokemon are eliminated or paralyzed. If there aren't targets like these with a Speed stat in between pre-Mega Garchomp and Mega Garchomp, it should Mega Evolve immediately to increase its damage output, though it can also delay for a bit to bluff as a different set. Once Garchomp Mega Evolves, it will be able to use its increased Special Attack to more easily threaten the likes of Skarmory and Mega Scizor with Fire Blast. If Mega Garchomp has Stealth Rock, it should take advantage of Pokemon like Heatran that are forced out to set up immediately. Because Mega Garchomp is forced into a nature that subtracts from its bulk by virtue of being a mixed attacker, it cannot make use of its great natural bulk as easily to tank hits such as Landorus-T's Earthquake and Choice Band Kartana's Leaf Blade, especially if it has been chipped throughout the game.

Team Options

This Mega Garchomp set should only be used on bulky offense, balance, and sand teams that appreciate its mixed wallbreaking capabilities thanks to its increased Attack and Special Attack stats. Tyranitar and Hippowdon support Mega Garchomp with sand, activating Sand Force to boost the power of Mega Garchomp's Earthquake. Tyranitar also threatens Mega Latios and Mega Latias by potentially punishing them with Pursuit, weakening or eliminating them from the match, while Hippowdon can more solidly answer the likes of Hidden Power Ice Zapdos and Tapu Koko. Hippowdon can also run Stealth Rock to allow Mega Garchomp to more freely run Hidden Power Ice. On sand teams, Excadrill can remove entry hazards with Rapid Spin and acts as a great revenge killer and late-game cleaner with Sand Rush. Mega Garchomp supports Excadrill's offensive capabilities by breaking through its answers, such as Skarmory and Rotom-Wash, relieving a lot of pressure for Excadrill and allowing it to clean up later in the game. Pivots such as Tornadus-T and Rotom-Wash are also beneficial, as they provide Mega Garchomp with a safe switch in with U-turn and Volt Switch. On bulky offense and balance archetypes, utility Magearna can bring Mega Garchomp in safely with Volt Switch and is a solid answer to Pokemon like Weavile, Mega Alakazam, and Tapu Lele, while Mega Garchomp handles Fire-types that threaten Magearna such as Heatran and Volcarona. Ash-Greninja provides Spikes support to put pressure on threats such as Mega Medicham and Mega Lopunny, and it appreciates Mega Garchomp roasting Grass-types such as Tapu Bulu and Ferrothorn with Fire Blast, allowing it to break through teams much more easily after they are weakened or eliminated. If Mega Garchomp runs Stealth Rock, Ferrothorn can form a potent hazard-stacking core with Mega Garchomp thanks to its Spikes support. Ferrothorn also has paralysis support with Thunder Wave, crippling faster threats such as Mega Latias and Mega Alakazam, and Knock Off to remove items such as Leftovers from Celesteela, letting Mega Garchomp wallbreak more easily. Tapu Fini summons Misty Terrain, allowing Mega Garchomp to switch into Scald more freely without the risk of being burned. Heatran can provide Stealth Rock support to allow Mega Garchomp to run Hidden Power Ice and appreciates Mega Garchomp blowing through Gliscor and Rotom-Wash. Mega Garchomp also appreciates Weavile trapping and eliminating Psychic-types like Cresselia with Pursuit, removing a major roadblock and allowing it to more easily clean up. Toxapex provides a solid answer to Greninja and can set up Toxic Spikes to place Pokemon such as Tapu Lele on a timer. Celesteela can solidly answer the likes of Mega Alakazam and Tapu Lele and immediately threaten them with Heavy Slam.

" }, "Tank": { - "description": "

Moves

Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-W. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.

Set Details

Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.

Usage Tips

Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.

Team Options

Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-W makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.

" + "description": "

Moves

Stealth Rock enables Garchomp to pressure teams by punishing switches and accumulating chip damage. Earthquake hits most of the metagame for neutral damage while threatening key targets like Magearna, Heatran, and Toxapex. With Garchomp's attacks handling Poison- and Steel-types, Toxic is an excellent option for crippling bulky switch-ins like Landorus-T, Zapdos, Tapu Bulu, and Rotom-Wash. Fire Blast punishes Steel-types unthreatened by Earthquake, such as Skarmory and Ferrothorn, that can otherwise set entry hazards against Garchomp as well as Kartana and Mega Scizor, which can remove hazards and otherwise even turn Garchomp into setup fodder. Alternatively, Flamethrower offers better accuracy but lacks the power to 2HKO Skarmory after Stealth Rock damage. Roar and Dragon Tail synergize well with Stealth Rock to accumulate additional chip damage. Roar is the more consistent of the two with its ability to phaze out common foes behind a Substitute, such as Hawlucha, Gyarados, Volcarona, and Serperior, but the chip damage that Dragon Tail is able to dish is nevertheless appreciated.

Set Details

Garchomp is a powerful disruptor of VoltTurn strategies, leveraging its Electric immunity and the combined effects of Rough Skin and Rocky Helmet to punish contact attackers for 30% of their health. Maximum Speed investment allows Garchomp to Speed tie with opposing Garchomp and outspeed up to base 100 Speed threats, such as Tapu Lele, Kyurem-B, and Mega Medicham, ensuring it can hit first to take a chunk out of them or finish them off. Alternatively, a bulkier spread of 252 HP / 176 Def / 80 Spe with a Jolly nature enhances Garchomp’s ability to check threats like Kartana and common pivots like Landorus-T and Mega Scizor while maintaining the Speed to outspeed base 80 Speed threats, including Choice Band Hoopa-U.

Usage Tips

Garchomp excels at pivoting into physical threats, particularly U-turn from Landorus-T and Victini, and weak priority moves like Fake Out and Quick Attack from Mega Medicham and Mega Lopunny to accumulate contact chip damage. It should set up Stealth Rock against foes it forces out, such as Choice-locked Tapu Koko, Heatran, and Magnezone. With the Toxic set, avoid aggressive predictions, as Garchomp already effectively lures and punishes common checks with ease. When using the Dragon Tail variant, frequently phaze foes to rack up chip damage and disrupt their momentum.

Team Options

Tank Garchomp fits best on bulky offense teams that benefit from its role compression and ability to accumulate the required chip damage to put foes in revenge kill range for its teammates. Magearna's resistances and immunities patch up Garchomp's weaknesses to Fairy-, Ice-, and Dragon-type moves, making it an ideal partner. In return, Garchomp provides a check to Fire-types like Heatran, Volcarona, and Victini thanks to its Fire resistance and Stealth Rock. Garchomp also benefits from Ferrothorn, whose Fairy resistance and Spikes create a strong entry hazard-stacking core, amplifying Garchomp's phazing and hazard damage potential. With Garchomp taking up the defensive Ground-type slot that traditionally goes to the additionally Ground-immune Landorus-T and Gliscor, Rotom-Wash makes for a solid partner by accommodating for Garchomp's lack of a Ground immunity and ability to pivot.

" }, "Swords Dance Mega": { - "description": "

Moves

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details

A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-W, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

" + "description": "

Moves

Swords Dance raises Mega Garchomp’s Attack stat to dangerous levels, letting it pose a threat to defensive teams. Substitute shields Mega Garchomp from status moves from the likes of Toxic Slowbro and Leech Seed Celesteela. Fire Fang lets Mega Garchomp threaten Tapu Bulu, Celesteela, Kartana, Mega Scizor, and Ferrothorn. Aqua Tail breaks past Landorus-T and Gliscor. Earthquake smashes Magearna, Toxapex, Mega Mawile, and Tapu Koko and hits neutral targets like Ferrothorn hard. Finally, Stone Edge tears through the likes of Zapdos, Tornadus-T, Dragonite, and Mega Charizard Y.

Set Details

A Jolly nature is mandatory to outspeed base 100 Speed Pokemon before Mega Evolving and maximum Speed Landorus-T after Mega Evolving. Rough Skin is Garchomp's preferred pre-Mega ability to punish contact moves such as Landorus-T using U-turn.

Usage Tips

Mega Garchomp functions best as an early- or mid-game wallbreaker that punches holes through bulky teams for its teammates to clean up. If the opponent has any Pokemon that regular Garchomp outspeeds but Mega Garchomp does not, such as Mega Charizard Y or Kyurem-B, it is best to delay Mega Evolution until these targets are either removed or paralyzed. The best way to bring Mega Garchomp in safely is by pivoting support, aggressive switches, or sacrificing a Pokemon. If Mega Garchomp is paired with a sand setter, aim to keep the sand present to activate Sand Force before going in to wallbreak efficiently. The best scenario for Mega Garchomp to use Substitute is against forced switches from Pokemon like Heatran or Toxapex. If Garchomp has not yet Mega Evolved, it can also use this opportunity to bluff another set.

Team Options

This Mega Garchomp set should almost exclusively be used on sand teams that appreciate the wallbreaking capabilities it provides thanks to its sky-high Attack stat and Sand Force-boosted Earthquake and Stone Edge. Therefore, sand setters like Tyranitar and Hippowdon are perfect partners for Mega Garchomp. Tyranitar can also Pursuit trap the likes of Mega Latias, Mega Latios, and Cresselia, while Hippowdon uses its solid bulk to take on Pokemon like Hidden Power Ice Tapu Koko. Excadrill has incredible synergy with Mega Garchomp, as the sand that Tyranitar or Hippowdon provides activates Sand Rush, turning it into a dangerous late-game cleaner that makes up for Mega Garchomp's middling Speed tier. In return, Mega Garchomp breaks through Pokemon like Landorus-T and Celesteela so that Excadrill can clean up. If Mega Garchomp forgoes Fire Fang, Magnezone can relieve a lot of pressure for it by trapping and removing Skarmory. Magnezone also provides some pivoting support with Volt Switch. Pivots such as Rotom-Wash, Zapdos, and Tornadus-T are also appreciated, as they bring Mega Garchomp in safely with Volt Switch and U-turn. Tapu Fini takes on Ash-Greninja and provides Misty Terrain support, letting Mega Garchomp set up safely without fearing status. Serperior provides paralysis support with Glare, crippling faster Pokemon such as Tornadus-T and Mega Latias, removes entry hazards with Defog, and eliminates Skarmory with Hidden Power Fire. Choice Band Kartana puts heavy pressure on shared checks such as Skarmory; Swords Dance variants blow through Zapdos with Breakneck Blitz, and Choice Scarf sets clean through weakened revenge killers such as Weavile and Mega Alakazam. Ferrothorn provides Spikes support, limiting revenge killers such as Mega Medicham and Greninja. These Grass-types can also provide Knock Off support to remove items such as Leftovers from Celesteela, allowing Mega Garchomp to break teams more easily. Toxapex checks Greninja and sets up Toxic Spikes, putting pressure on Pokemon such as Tapu Lele and Slowbro. Celesteela provides a reliable answer to the likes of Mega Alakazam and Tapu Lele and sends them packing with Heavy Slam.

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Other Options

Rock Slide can be used instead of Stone Edge for more accuracy, but it doesn't ensure an OHKO on Mega Pinsir. Rocky Helmet can be used over Leftovers to punish physical attackers, but the passive recovery is generally preferred. A specially defensive spread and a Careful nature can be used to handle special attackers such Heatran, Tapu Koko, Magnezone, Magearna, Gengar, and Mega Charizard Y, but Hippowdon won't be able to check physical threats well, and it's outclassed in this regard by Pokemon such as Toxapex, Gastrodon, and Tapu Bulu.

Checks and Counters

Special Wallbreakers: While Hippowdon has great physical bulk, its average Special Defense makes it vulnerable against special attackers such as Tapu Lele, Volcarona, Hoopa-U, and Mega Latios.

Grass-types: Pokemon such as Tapu Bulu, Tangrowth, Amoonguss, and Mega Venusaur can wall Hippowdon and force it out, as they tank Earthquake easily and can shrug off its common coverage moves. They can also cripple Hippowdon with a super effective STAB move.

Water-types: Water-types threaten Hippowdon with their super effective STAB attacks. Offensive Pokemon such as both Greninja formes and Keldeo can easily OHKO it but don't like taking a Earthquake, while bulkier Water-types such as Alomomola and Suicune don't fear Earthquake and still threaten Hippowdon.

Ice-type Attacks: Ice-types such as Kyurem-B, Weavile, and Mamoswine are able to either do considerable damage to Hippowdon or OHKO it with their STAB attacks, although they cannot switch in safely on Earthquake and don't like switching while Stealth Rock is set up.

Residual Damage: Hippowdon is easily worn down by status ailments such as burn and poison, as well as entry hazards, especially Toxic Spikes, which prevents it from checking some threats effectively.

", "sets": { "Physically Defensive": { - "description": "

Moves

Stealth Rock is one of the best options on Hippowdon because of its staying power and ability to switch in on plenty of threats. Earthquake is Hippowdon's most reliable attack, as it offers good power and can hit Tapu Koko, Mega Mawile, and Heatran hard. Slack Off provides reliable recovery for Hippowdon that, combined with its bulk, makes it hard to wear down. Whirlwind phazes foes and prevents Hippowdon from becoming setup fodder, mostly to Hawlucha, and it works well in tandem with Stealth Rock. Stone Edge is an alternative to Whirlwind that hits the common Flying-types that would wall Hippowdon otherwise, such as Zapdos, Mega Pinsir, and Mega Charizard Y. Toxic can be used over Whirlwind to cripple Pokemon that Hippowdon can't touch and wear down opposing defensive Pokemon, such as Landorus-T, Tangrowth, Rotom-W, and Zapdos. Ice Fang is an option to deal with the likes of Garchomp, Dragonite, and Landorus-T, but it comes with the drawback of having to drop either Whirlwind or Stealth Rock, which makes Hippowdon not able to perform as well as it should.

Set Details

An EV spread of 252 HP / 112 Def / 144 SpD ensures Hippowdon will avoid getting OHKOed by Tapu Koko's Twinkle Tackle after a Calm Mind, while also dodging a 2HKO from unboosted Tapu Lele's Moonblast, offensive Tornadus-T's Hurricane, and Modest Magnezone's Flash Cannon while having enough physical bulk to tank an Earthquake from +2 Adamant Landorus-T and Return from +2 Mega Pinsir. Leftovers provides Hippowdon with a source of passive recovery, which allows it to avoid being 2HKOed in most of the aforementioned close calls. Run Sand Force if Mega Venusaur or Synthesis Tapu Bulu is one of Hippowdon's teammates, as Synthesis recovers less when sand is present. An EV spread of 252 HP / 240 Def / 16 SpD is an option to handle physical attackers more easily while still being able to check Tapu Koko and Heatran to some extent.

Usage Tips

Hippowdon can function as a catch-all check for physical attackers that don't have super effective moves for it, such as Tyranitar, some Mega Mawile, and Mega Charizard X. It can also check a couple of special attackers such as some variants of Tapu Koko and Heatran. Due to its low Speed stat, Hippowdon will often move last, so be sure to keep it healthy with Slack Off to consistently check opposing Pokemon. Hippowdon can set up Stealth Rock many times throughout the match, so it doesn't need to worry about opposing entry hazard removers unless Stealth Rock being set up is necessary to win. Avoid letting Hippowdon be burned or poisoned, as it will interfere with its ability to check threats.

Team Options

Grounded Poison-types such as Toxapex, Amoonguss, and Gengar can remove Toxic Spikes for Hippowdon, as well as being able to check Grass-types decently. Teammates that can take on Ice-, Water-, and Grass-types are appreciated. Pokemon such as Toxapex, Celesteela, and Ferrothorn can decently check threats such as Ash-Greninja, Kyurem-B, and Tangrowth, while Toxapex and Ferrothorn can additionally set up Toxic Spikes or Spikes, respectively. Tapu Koko, Tapu Bulu, and Tangrowth can handle almost any Water-type in the tier without trouble. Heatran is an effective lure for Water-types, as it can trap them with Magma Storm and beat them with Bloom Doom. It can also threaten most Grass- and Ice-types with its Fire-type STAB moves. Excadrill is a decent teammate due to Hippowdon activating its ability Sand Rush; Excadrill can also remove entry hazards with Rapid Spin and outspeed Pokemon that threaten Hippowdon such as Tapu Lele, Keldeo, and Kyurem-B with Sand Rush and beat them. Mega Garchomp also benefits from the sand, which boosts its Ground- and Rock-type moves.

" + "description": "

Moves

Stealth Rock is one of the best options on Hippowdon because of its staying power and ability to switch in on plenty of threats. Earthquake is Hippowdon's most reliable attack, as it offers good power and can hit Tapu Koko, Mega Mawile, and Heatran hard. Slack Off provides reliable recovery for Hippowdon that, combined with its bulk, makes it hard to wear down. Whirlwind phazes foes and prevents Hippowdon from becoming setup fodder, mostly to Hawlucha, and it works well in tandem with Stealth Rock. Stone Edge is an alternative to Whirlwind that hits the common Flying-types that would wall Hippowdon otherwise, such as Zapdos, Mega Pinsir, and Mega Charizard Y. Toxic can be used over Whirlwind to cripple Pokemon that Hippowdon can't touch and wear down opposing defensive Pokemon, such as Landorus-T, Tangrowth, Rotom-Wash, and Zapdos. Ice Fang is an option to deal with the likes of Garchomp, Dragonite, and Landorus-T, but it comes with the drawback of having to drop either Whirlwind or Stealth Rock, which makes Hippowdon not able to perform as well as it should.

Set Details

An EV spread of 252 HP / 112 Def / 144 SpD ensures Hippowdon will avoid getting OHKOed by Tapu Koko's Twinkle Tackle after a Calm Mind, while also dodging a 2HKO from unboosted Tapu Lele's Moonblast, offensive Tornadus-T's Hurricane, and Modest Magnezone's Flash Cannon while having enough physical bulk to tank an Earthquake from +2 Adamant Landorus-T and Return from +2 Mega Pinsir. Leftovers provides Hippowdon with a source of passive recovery, which allows it to avoid being 2HKOed in most of the aforementioned close calls. Run Sand Force if Mega Venusaur or Synthesis Tapu Bulu is one of Hippowdon's teammates, as Synthesis recovers less when sand is present. An EV spread of 252 HP / 240 Def / 16 SpD is an option to handle physical attackers more easily while still being able to check Tapu Koko and Heatran to some extent.

Usage Tips

Hippowdon can function as a catch-all check for physical attackers that don't have super effective moves for it, such as Tyranitar, some Mega Mawile, and Mega Charizard X. It can also check a couple of special attackers such as some variants of Tapu Koko and Heatran. Due to its low Speed stat, Hippowdon will often move last, so be sure to keep it healthy with Slack Off to consistently check opposing Pokemon. Hippowdon can set up Stealth Rock many times throughout the match, so it doesn't need to worry about opposing entry hazard removers unless Stealth Rock being set up is necessary to win. Avoid letting Hippowdon be burned or poisoned, as it will interfere with its ability to check threats.

Team Options

Grounded Poison-types such as Toxapex, Amoonguss, and Gengar can remove Toxic Spikes for Hippowdon, as well as being able to check Grass-types decently. Teammates that can take on Ice-, Water-, and Grass-types are appreciated. Pokemon such as Toxapex, Celesteela, and Ferrothorn can decently check threats such as Ash-Greninja, Kyurem-B, and Tangrowth, while Toxapex and Ferrothorn can additionally set up Toxic Spikes or Spikes, respectively. Tapu Koko, Tapu Bulu, and Tangrowth can handle almost any Water-type in the tier without trouble. Heatran is an effective lure for Water-types, as it can trap them with Magma Storm and beat them with Bloom Doom. It can also threaten most Grass- and Ice-types with its Fire-type STAB moves. Excadrill is a decent teammate due to Hippowdon activating its ability Sand Rush; Excadrill can also remove entry hazards with Rapid Spin and outspeed Pokemon that threaten Hippowdon such as Tapu Lele, Keldeo, and Kyurem-B with Sand Rush and beat them. Mega Garchomp also benefits from the sand, which boosts its Ground- and Rock-type moves.

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Utilizing its great Speed, tricky STAB movepool, and solid attacking power, Weavile is a dangerous physical attacker capable of threatening out common metagame Pokemon like Landorus-T, Serperior, and Tornadus-T with ease and weakening defensive checks like Magearna and Tapu Fini with Knock Off. Weavile is the premier Pursuit trapper, removing crucial Pokemon like Mega Latias and Cresselia and picking off weakened threats like Mega Medicham and Tapu Lele. Additionally, its useful priority in Ice Shard can finish off faster Pokemon like Choice Scarf Landorus-T and Mega Alakazam while helping take the heat off against chipped setup sweepers like Hawlucha, Mega Charizard X, and Tapu Koko. However, Weavile has an extremely hard matchup against Mega Scizor and Mega Mawile, as both are unbothered by its Ice-type attacks and Knock Off and threaten to OHKO it back. Weavile also has an incredibly hard time switching into nearly anything due to its weakness-laden typing and sad defensive stats, and is punished harshly by any type of entry hazard.

", - "comments": "

Other Options

Weavile can make use of a Swords Dance set with Groundium Z to OHKO Magearna and Toxapex, though the immediate power of Choice Band is sorely missed, and it rarely finds any setup opportunities due to its lack of good resistances and defensive stats, which renders it vulnerable to a warm summer breeze. Choice Scarf can be used to specialize against Mega Alakazam and also let Weavile revenge kill the likes of Tapu Koko, +1 Kommo-o, and +1 Mega Charizard X, though its attacking strength is quite weak without Choice Band.

Checks and Counters

Fairy-types: Fairy-types like Magearna, Tapu Fini, and especially Mega Mawile resist both of Weavile's STAB moves, and Mega Mawile and Z-Move variants of Magearna are completely unfazed by Knock Off. Other Fairy-types like Clefable and Diancie can take Knock Off from Weavile, and Tapu Koko and Choice Scarf Tapu Lele can threaten out Weavile with their Fairy-type STAB moves. However, Tapu Fini is incredibly bothered by Knock Off removing its only form of recovery, and Clefable can be broken through with a single Icicle Crash flinch.

Bulky Steel-types: Physically defensive Steel-types like Skarmory and Mega Scizor can handle Weavile, with Mega Scizor even being able to threaten Weavile with super effective priority. However, neither of these Pokemon resist Beat Up and have to be wary about switching in when chipped down, and Skarmory has to worry about Icicle Crash flinches on top of everything else.

Faster Pokemon: Faster Pokemon like Tapu Koko, Mega Lopunny, and Ash-Greninja and Choice Scarf users like Landorus-T can outspeed and threaten out Weavile, though none of these Pokemon would like to switch in directly.

Passive Damage: Weavile despises the presence of Stealth Rock as well as other types of entry hazards like Spikes and Toxic Spikes, as they quickly reduce the number of times Weavile can switch in and make progress. Ferrothorn's Iron Barbs and Rocky Helmet users like Skarmory and Toxapex can chip away at Weavile's health. Poison from Toxic Spikes or burn from Mega Sableye and Rotom-W's Will-O-Wisp and Toxapex's Scald put Weavile on a timer; additionally, burn completely ruins Weavile's wallbreaking power.

", + "comments": "

Other Options

Weavile can make use of a Swords Dance set with Groundium Z to OHKO Magearna and Toxapex, though the immediate power of Choice Band is sorely missed, and it rarely finds any setup opportunities due to its lack of good resistances and defensive stats, which renders it vulnerable to a warm summer breeze. Choice Scarf can be used to specialize against Mega Alakazam and also let Weavile revenge kill the likes of Tapu Koko, +1 Kommo-o, and +1 Mega Charizard X, though its attacking strength is quite weak without Choice Band.

Checks and Counters

Fairy-types: Fairy-types like Magearna, Tapu Fini, and especially Mega Mawile resist both of Weavile's STAB moves, and Mega Mawile and Z-Move variants of Magearna are completely unfazed by Knock Off. Other Fairy-types like Clefable and Diancie can take Knock Off from Weavile, and Tapu Koko and Choice Scarf Tapu Lele can threaten out Weavile with their Fairy-type STAB moves. However, Tapu Fini is incredibly bothered by Knock Off removing its only form of recovery, and Clefable can be broken through with a single Icicle Crash flinch.

Bulky Steel-types: Physically defensive Steel-types like Skarmory and Mega Scizor can handle Weavile, with Mega Scizor even being able to threaten Weavile with super effective priority. However, neither of these Pokemon resist Beat Up and have to be wary about switching in when chipped down, and Skarmory has to worry about Icicle Crash flinches on top of everything else.

Faster Pokemon: Faster Pokemon like Tapu Koko, Mega Lopunny, and Ash-Greninja and Choice Scarf users like Landorus-T can outspeed and threaten out Weavile, though none of these Pokemon would like to switch in directly.

Passive Damage: Weavile despises the presence of Stealth Rock as well as other types of entry hazards like Spikes and Toxic Spikes, as they quickly reduce the number of times Weavile can switch in and make progress. Ferrothorn's Iron Barbs and Rocky Helmet users like Skarmory and Toxapex can chip away at Weavile's health. Poison from Toxic Spikes or burn from Mega Sableye and Rotom-Wash's Will-O-Wisp and Toxapex's Scald put Weavile on a timer; additionally, burn completely ruins Weavile's wallbreaking power.

", "sets": { "Choice Band": { - "description": "

Moves

Icicle Crash slices through the plentiful Ice-weak Pokemon in the tier, with common examples being Flying-types like Landorus-T, Gliscor, and Tornadus-T; Grass-types like Serperior and Tapu Bulu; and Dragon-types like Kommo-o and Mega Latias. Its high flinch rate is the cherry on top, allowing Weavile to force its way through the likes of Clefable and Skarmory, among other targets. Knock Off mows down Psychic-types like Jirachi, Cresselia, and Reuniclus and annoys checks like Magearna, Tapu Fini, and Clefable by removing their Leftovers, or potentially Assault Vest in the case of Magearna, making them easier to chip down. Ice Shard is useful for finishing off faster Pokemon like Tapu Koko and Mega Alakazam and Choice Scarf users like Landorus-T and Serperior. Beat Up can be used on certain offense teams for extra attacking power, notably avoiding the drop in power that Knock Off has against Pokemon that can't lose their item, which is generally helpful for repeated uses and especially useful for 2HKOing specially defensive Toxapex and pestering the likes of Magearna and Mega Scizor; it additionally avoids negative contact effects like Ferrothorn's Iron Barbs and Volcarona's Flame Body and it messes with Counter, with Weavile only being hit back for twice the damage of a single hit of Beat Up. Pursuit is one of Weavile's main draws, primarily to trap the aforementioned Psychic-types but also being generally useful to pick off any low-HP Pokemon and irritating Choice-locked Pokemon like Tapu Lele and even Greninja as they switch out.

Set Details

Pressure allows Weavile to scout Choice Scarf from lead Landorus-T and Tapu Lele, which have abilities that visibly activate, as if their ability activates before Weavile's Pressure, it means they are faster.

Usage Tips

Weavile is the type of Pokemon that you want to bring in as much as possible, but due to its aforementioned frailty issues, doing so isn't straightforward; the best ways to get it in are through pivoting teammates or as a revenge killer, though due to its ability to trap Pokemon, it certainly brings a high enough reward to warrant high-risk double switches into it. Early-game Weavile should work at weakening its checks as they switch in with Knock Off. If Beat Up is used, it's a good option for getting 2HKOs against weakened Pokemon like Magearna that have already had their item removed, or Toxapex, regardless of whether it has an item or not. One thing to note about using Beat Up is that allowing the opponent to spread status will reduce the power of Beat Up; generally, Beat Up is only superior to Knock Off with 5 or preferably 6 hits. Weavile can aggressively switch into Cresselia to trap it, though with other Psychic-types, like Mega Latias, Mega Latios, and Reuniclus, it should beware of the possibility of super effective coverage in Hidden Power Fighting and Focus Blast or strong enough neutral hits, like Draco Meteor from Mega Latias and Mega Latios.

Team Options

Weavile is relatively unique in that it can fit on nearly every teamstyle, ranging from offense teams to semi-stall. On offense teams, Mega Medicham is a huge benefactor of the removal of Psychic-types like Mega Latias and Cresselia, and it has no problem splitting open the likes of Magearna and Mega Scizor with High Jump Kick. These offense teams also pack lots of pivoting support, like Landorus-T, Magearna, Tornadus-T, and Rotom-W, providing Weavile with plenty of safe opportunities to get in. Beat Up does rely on the Attack stats of its teammates, and although the damage rarely varies in a very significant way, it's beneficial to pair Weavile with teammates that have high Attack stats like Landorus-T, Kyurem-B, and Mega Scizor. Kyurem-B is a notable teammate, as it shares checks with Weavile like Magearna, which it can heavily chip to give Weavile an easier time, or vice versa. On bulkier teams, Swords Dance Gliscor becomes a different beast entirely once Weavile disposes of the likes of Mega Latias, Mega Latios, and Cresselia, which are some of Gliscor's most consistent defensive checks. Toxapex can absorb Toxic Spikes and covers some of Weavile's glaring defensive weaknesses, allowing Weavile to fall back on it. Future Sight from the likes of Slowbro complements Weavile by helping it break through Toxapex and Skarmory and compounding its chip damage on the likes of Magearna and Mega Mawile. Consistent entry hazard removal from teammates like Tornadus-T is necessary for Weavile to function over the course of a longer game, as it relies on a hit-and-run playstyle that doesn't work when it's punished for entering the field. Fire-types like Heatran, Victini, and the Mega Charizard formes appreciate Weavile removing items from Tapu Fini and Toxapex as well as trapping Mega Latias and Mega Latios.

" + "description": "

Moves

Icicle Crash slices through the plentiful Ice-weak Pokemon in the tier, with common examples being Flying-types like Landorus-T, Gliscor, and Tornadus-T; Grass-types like Serperior and Tapu Bulu; and Dragon-types like Kommo-o and Mega Latias. Its high flinch rate is the cherry on top, allowing Weavile to force its way through the likes of Clefable and Skarmory, among other targets. Knock Off mows down Psychic-types like Jirachi, Cresselia, and Reuniclus and annoys checks like Magearna, Tapu Fini, and Clefable by removing their Leftovers, or potentially Assault Vest in the case of Magearna, making them easier to chip down. Ice Shard is useful for finishing off faster Pokemon like Tapu Koko and Mega Alakazam and Choice Scarf users like Landorus-T and Serperior. Beat Up can be used on certain offense teams for extra attacking power, notably avoiding the drop in power that Knock Off has against Pokemon that can't lose their item, which is generally helpful for repeated uses and especially useful for 2HKOing specially defensive Toxapex and pestering the likes of Magearna and Mega Scizor; it additionally avoids negative contact effects like Ferrothorn's Iron Barbs and Volcarona's Flame Body and it messes with Counter, with Weavile only being hit back for twice the damage of a single hit of Beat Up. Pursuit is one of Weavile's main draws, primarily to trap the aforementioned Psychic-types but also being generally useful to pick off any low-HP Pokemon and irritating Choice-locked Pokemon like Tapu Lele and even Greninja as they switch out.

Set Details

Pressure allows Weavile to scout Choice Scarf from lead Landorus-T and Tapu Lele, which have abilities that visibly activate, as if their ability activates before Weavile's Pressure, it means they are faster.

Usage Tips

Weavile is the type of Pokemon that you want to bring in as much as possible, but due to its aforementioned frailty issues, doing so isn't straightforward; the best ways to get it in are through pivoting teammates or as a revenge killer, though due to its ability to trap Pokemon, it certainly brings a high enough reward to warrant high-risk double switches into it. Early-game Weavile should work at weakening its checks as they switch in with Knock Off. If Beat Up is used, it's a good option for getting 2HKOs against weakened Pokemon like Magearna that have already had their item removed, or Toxapex, regardless of whether it has an item or not. One thing to note about using Beat Up is that allowing the opponent to spread status will reduce the power of Beat Up; generally, Beat Up is only superior to Knock Off with 5 or preferably 6 hits. Weavile can aggressively switch into Cresselia to trap it, though with other Psychic-types, like Mega Latias, Mega Latios, and Reuniclus, it should beware of the possibility of super effective coverage in Hidden Power Fighting and Focus Blast or strong enough neutral hits, like Draco Meteor from Mega Latias and Mega Latios.

Team Options

Weavile is relatively unique in that it can fit on nearly every teamstyle, ranging from offense teams to semi-stall. On offense teams, Mega Medicham is a huge benefactor of the removal of Psychic-types like Mega Latias and Cresselia, and it has no problem splitting open the likes of Magearna and Mega Scizor with High Jump Kick. These offense teams also pack lots of pivoting support, like Landorus-T, Magearna, Tornadus-T, and Rotom-Wash, providing Weavile with plenty of safe opportunities to get in. Beat Up does rely on the Attack stats of its teammates, and although the damage rarely varies in a very significant way, it's beneficial to pair Weavile with teammates that have high Attack stats like Landorus-T, Kyurem-B, and Mega Scizor. Kyurem-B is a notable teammate, as it shares checks with Weavile like Magearna, which it can heavily chip to give Weavile an easier time, or vice versa. On bulkier teams, Swords Dance Gliscor becomes a different beast entirely once Weavile disposes of the likes of Mega Latias, Mega Latios, and Cresselia, which are some of Gliscor's most consistent defensive checks. Toxapex can absorb Toxic Spikes and covers some of Weavile's glaring defensive weaknesses, allowing Weavile to fall back on it. Future Sight from the likes of Slowbro complements Weavile by helping it break through Toxapex and Skarmory and compounding its chip damage on the likes of Magearna and Mega Mawile. Consistent entry hazard removal from teammates like Tornadus-T is necessary for Weavile to function over the course of a longer game, as it relies on a hit-and-run playstyle that doesn't work when it's punished for entering the field. Fire-types like Heatran, Victini, and the Mega Charizard formes appreciate Weavile removing items from Tapu Fini and Toxapex as well as trapping Mega Latias and Mega Latios.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} @@ -720,23 +720,23 @@ }, "Gliscor": { "overview": "

Gliscor has proven to be one of the most defining Pokemon within the metagame, owing to its great typing, vast movepool, and incredible ability in Poison Heal, which not only grants it incredible passive recovery but also prevents it from being statused due to its constant state of being poisoned. These traits allow it to act as a valuable check to the prominent Heatran and to freely switch into Toxapex's Scald, not fearing a potential burn. Gliscor's Swords Dance variant is a premier setup sweeper, using its naturally good bulk and passive recovery to be difficult to pressure by defensive Pokemon. The aforementioned qualities also make it a utility powerhouse, being a great, consistent user of both Stealth Rock and Defog, as well as supporting its team with the momentum-grabbing U-turn. The downside to Gliscor's typing is its glaring 4x weakness to Ice leaving it threatened out by both Ice-types, like Kyurem-B and Weavile, and Pokemon carrying Ice-type coverage, like Mega Latias and Mega Latios. Additionally, Gliscor faces competition from the omnipresent Landorus-T, which is much more versatile due to being able to hold many different items like Rocky Helmet, Choice Scarf, and various Z-Crystals, unlike Gliscor, which must hold Toxic Orb.

", - "comments": "

Other Options

An alternative EV spread for the Swords Dance variant is 248 HP / 80 Atk / 120 SpD / 60 Spe with an Adamant nature, as this allows Gliscor to always OHKO opposing Swords Dance Gliscor at +2 with Ice Fang and outspeed Timid Magnezone. Taunt can be slotted on instead of Roost on the utility variants to disrupt defensive teams; however, this set requires more careful play in regards to letting Gliscor take attacks, as it cannot manually heal.

Checks and Counters

Ice-types and Ice-type Coverage: Ice-type Pokemon, such as Kyurem-B and Weavile, can threaten Gliscor using its dire 4x weakness to Ice. Additionally, Pokemon carrying Ice-type coverage, like Ice Beam Magearna and Slowbro or Hidden Power Ice Tapu Koko and Mega Alakazam, are similarly threatening and require careful scouting.

Strong Water-types: Strong Water-type attackers, such as Greninja, Mega Swampert, and Manaphy, can easily threaten Gliscor out with their powerful super effective Water-type attacks.

Ground-immune and -resistant Pokemon: Pokemon that are not threatened by Earthquake, such as Skarmory, Mega Latias, and Rotom-W, have a much easier time switching into Gliscor and cannot be threatened in return.

Prevention of Toxic Orb Activation: Gliscor needs to stay in for a turn to be able to activate its Toxic Orb, so opposing Knock Off or status move users can incredibly hinder Gliscor by removing its greatest attribute in Poison Heal recovery.

Strong Wallbreakers: Strong wallbreakers, such as Kyurem-B, Mega Medicham, and Choice Specs Tapu Lele, can threaten out Gliscor with a potential OHKO.

", + "comments": "

Other Options

An alternative EV spread for the Swords Dance variant is 248 HP / 80 Atk / 120 SpD / 60 Spe with an Adamant nature, as this allows Gliscor to always OHKO opposing Swords Dance Gliscor at +2 with Ice Fang and outspeed Timid Magnezone. Taunt can be slotted on instead of Roost on the utility variants to disrupt defensive teams; however, this set requires more careful play in regards to letting Gliscor take attacks, as it cannot manually heal.

Checks and Counters

Ice-types and Ice-type Coverage: Ice-type Pokemon, such as Kyurem-B and Weavile, can threaten Gliscor using its dire 4x weakness to Ice. Additionally, Pokemon carrying Ice-type coverage, like Ice Beam Magearna and Slowbro or Hidden Power Ice Tapu Koko and Mega Alakazam, are similarly threatening and require careful scouting.

Strong Water-types: Strong Water-type attackers, such as Greninja, Mega Swampert, and Manaphy, can easily threaten Gliscor out with their powerful super effective Water-type attacks.

Ground-immune and -resistant Pokemon: Pokemon that are not threatened by Earthquake, such as Skarmory, Mega Latias, and Rotom-Wash, have a much easier time switching into Gliscor and cannot be threatened in return.

Prevention of Toxic Orb Activation: Gliscor needs to stay in for a turn to be able to activate its Toxic Orb, so opposing Knock Off or status move users can incredibly hinder Gliscor by removing its greatest attribute in Poison Heal recovery.

Strong Wallbreakers: Strong wallbreakers, such as Kyurem-B, Mega Medicham, and Choice Specs Tapu Lele, can threaten out Gliscor with a potential OHKO.

", "sets": { "Swords Dance": { - "description": "

Moves

Gliscor is an incredible Swords Dance user, owing to its incredible recovery and pseudo-status immunity, allowing it to set up boosts on the many Pokemon that cannot threaten it while also never being threatened by burn. Earthquake is Gliscor's strongest STAB move, hitting Steel-types like Magearna and Heatran super effectively. The Poison Heal and Toxic Orb combination gives Gliscor the benefit of a perpetually boosted Facade, letting it hit Pokemon not threatened by Earthquake, like Rotom-W, Landorus-T, and Zapdos. Ice Fang can be used with an EV spread of 248 HP / 64 Def / 44 SpD / 152 Spe to hit Landorus-T, Garchomp, and opposing Gliscor harder; however, there is a drop in power compared to Facade against targets that it doesn't hit 4x super effectively. The given EV spread for Ice Fang Gliscor allows it to survive a +1 Mega Charizard X Flare Blitz when at full health and, most importantly, outspeed neutral-natured Kyurem-B and Tapu Lele, with the added benefit of outspeeding most opposing Gliscor and Landorus-T variants. Roost allows Gliscor to stay healthy and compounds on its already great passive recovery, letting it easily shrug off Scald from the likes of Toxapex, Seismitoad, and Gastrodon.

Set Details

20 Speed EVs in combination with a Jolly nature allow Gliscor to outspeed Modest Heatran. The rest of the EVs are put into special bulk to help Gliscor take super effective special attacks, such as Tapu Fini's Scald and Landorus-T's Hidden Power Ice. Alternatively, a Careful nature allows Gliscor to have extra comfort when taking the aforementioned attacks while also letting it survive Ice Beam from uninvested Magearna and Mega Slowbro. Additionally, it can help Gliscor handle neutral hits, letting it always avoid the 2HKO from Mega Alakazam's Psychic and always survive Modest Heatran's Inferno Overdrive.

Usage Tips

Once Gliscor has completed the crucial early-game task of activating its Toxic Orb, it can and should be switched into passive Pokemon like Toxapex and Chansey as much as possible, threatening to set up multiple Swords Dance boosts and spiral out of control. It can utilize Facade to efficiently chip away at common checks that have limited longevity, such as Rotom-W and Landorus-T. Even in the case where the opposing team has a counter to Swords Dance Gliscor, such as Mega Latias, Gliscor can still chip away at it with Facade and pressure its recovery moves, which is even more effective when Stealth Rock is present on the opposing side of the field. Many Pokemon that seemingly check Gliscor due to their typing, such as Celesteela and Tangrowth, can fail to pressure it in a meaningful way and can lose the one-on-one, as it can boost its Attack to +6 and use Roost to stay healthy enough to break them down slowly with Facade. When using Gliscor, you should always be mindful of Ice-type coverage from the likes of Magearna, Tapu Koko, Mega Tyranitar, and Mega Alakazam and scout these attacks out before being confident to let Gliscor stay in against them.

Team Options

This set is generally only suited to teams ranging from balance to semi-stall, as it specializes in being a long-term threat rather than dealing immediate damage. Gliscor appreciates Stealth Rock support from the likes of Heatran and Clefable more than most Pokemon do, as the damage compounds with Facade to chip away at temporary checks, such as Landorus-T and Rotom-W, as well as providing additional pressure on Mega Latias. Additionally, Stealth Rock is especially effective against the Rock-weak Ice-types that check Gliscor. Pursuit support from the likes of Mega Tyranitar and Weavile can remove Mega Latias, Mega Latios, and Calm Mind Cresselia, which is incredibly beneficial, as they reliably check this set. Magearna is a good partner, as it can provide a slow Volt Switch, allowing a safe activation of Gliscor's Toxic Orb, as well as taking on Ice-types like Kyurem-B and Weavile. A bulky Water-type check that can handle the common Ash-Greninja, such as Toxapex, is needed due to Greninja threatening out Gliscor with an OHKO if it is brought in safely. Mega Latias can also make for a good partner, as it is able to check big threats to Gliscor such as Mega Swampert, Swords Dance Kartana, and opposing Ice Fang Gliscor.

" + "description": "

Moves

Gliscor is an incredible Swords Dance user, owing to its incredible recovery and pseudo-status immunity, allowing it to set up boosts on the many Pokemon that cannot threaten it while also never being threatened by burn. Earthquake is Gliscor's strongest STAB move, hitting Steel-types like Magearna and Heatran super effectively. The Poison Heal and Toxic Orb combination gives Gliscor the benefit of a perpetually boosted Facade, letting it hit Pokemon not threatened by Earthquake, like Rotom-Wash, Landorus-T, and Zapdos. Ice Fang can be used with an EV spread of 248 HP / 64 Def / 44 SpD / 152 Spe to hit Landorus-T, Garchomp, and opposing Gliscor harder; however, there is a drop in power compared to Facade against targets that it doesn't hit 4x super effectively. The given EV spread for Ice Fang Gliscor allows it to survive a +1 Mega Charizard X Flare Blitz when at full health and, most importantly, outspeed neutral-natured Kyurem-B and Tapu Lele, with the added benefit of outspeeding most opposing Gliscor and Landorus-T variants. Roost allows Gliscor to stay healthy and compounds on its already great passive recovery, letting it easily shrug off Scald from the likes of Toxapex, Seismitoad, and Gastrodon.

Set Details

20 Speed EVs in combination with a Jolly nature allow Gliscor to outspeed Modest Heatran. The rest of the EVs are put into special bulk to help Gliscor take super effective special attacks, such as Tapu Fini's Scald and Landorus-T's Hidden Power Ice. Alternatively, a Careful nature allows Gliscor to have extra comfort when taking the aforementioned attacks while also letting it survive Ice Beam from uninvested Magearna and Mega Slowbro. Additionally, it can help Gliscor handle neutral hits, letting it always avoid the 2HKO from Mega Alakazam's Psychic and always survive Modest Heatran's Inferno Overdrive.

Usage Tips

Once Gliscor has completed the crucial early-game task of activating its Toxic Orb, it can and should be switched into passive Pokemon like Toxapex and Chansey as much as possible, threatening to set up multiple Swords Dance boosts and spiral out of control. It can utilize Facade to efficiently chip away at common checks that have limited longevity, such as Rotom-Wash and Landorus-T. Even in the case where the opposing team has a counter to Swords Dance Gliscor, such as Mega Latias, Gliscor can still chip away at it with Facade and pressure its recovery moves, which is even more effective when Stealth Rock is present on the opposing side of the field. Many Pokemon that seemingly check Gliscor due to their typing, such as Celesteela and Tangrowth, can fail to pressure it in a meaningful way and can lose the one-on-one, as it can boost its Attack to +6 and use Roost to stay healthy enough to break them down slowly with Facade. When using Gliscor, you should always be mindful of Ice-type coverage from the likes of Magearna, Tapu Koko, Mega Tyranitar, and Mega Alakazam and scout these attacks out before being confident to let Gliscor stay in against them.

Team Options

This set is generally only suited to teams ranging from balance to semi-stall, as it specializes in being a long-term threat rather than dealing immediate damage. Gliscor appreciates Stealth Rock support from the likes of Heatran and Clefable more than most Pokemon do, as the damage compounds with Facade to chip away at temporary checks, such as Landorus-T and Rotom-Wash, as well as providing additional pressure on Mega Latias. Additionally, Stealth Rock is especially effective against the Rock-weak Ice-types that check Gliscor. Pursuit support from the likes of Mega Tyranitar and Weavile can remove Mega Latias, Mega Latios, and Calm Mind Cresselia, which is incredibly beneficial, as they reliably check this set. Magearna is a good partner, as it can provide a slow Volt Switch, allowing a safe activation of Gliscor's Toxic Orb, as well as taking on Ice-types like Kyurem-B and Weavile. A bulky Water-type check that can handle the common Ash-Greninja, such as Toxapex, is needed due to Greninja threatening out Gliscor with an OHKO if it is brought in safely. Mega Latias can also make for a good partner, as it is able to check big threats to Gliscor such as Mega Swampert, Swords Dance Kartana, and opposing Ice Fang Gliscor.

" }, "Utility": { - "description": "

Moves

Gliscor's advantage over Landorus-T in a utility role is its incredible longevity, meaning that it can either set Stealth Rock or use Defog throughout the game without worrying about being chipped at by entry hazards and status conditions. Gliscor is able to switch into Heatran, one of the premier Stealth Rock users, and remove its Stealth Rock via Defog as it is threatened out by a potential Earthquake. Gliscor's pseudo-immunity to status and incredible recovery give it a good matchup against passive entry hazard setters such as Seismitoad, Clefable, Chansey, and Toxapex. This longevity is also a great merit as a Stealth Rock setter, as it is able to set its own entry hazards against the aforementioned Pokemon and regularly outlast opposing Defoggers like Rotom-W and Landorus-T over the course of a long game. Earthquake threatens out Heatran and Toxapex and prevents setup threats like Mega Charizard X and Mega Mawile from taking advantage of Gliscor. Roost combines with Poison Heal to make Gliscor incredibly difficult to kill, even letting it shed its Flying typing to help out against Ice-type moves from slower Pokemon. Toxic allows Gliscor to efficiently threaten Pokemon that are not threatened by Earthquake, like Landorus-T, Rotom-W, Tapu Bulu, and Serperior, as well as Mega Latias and Mega Latios if it catches them switching in. This is especially good against opposing Defoggers, as they are put on a timer and will not be able to prevent Stealth Rock from Gliscor long-term. U-turn is a valuable momentum tool that can capitalize on Ground-type switch-ins, like Landorus-T, Rotom-W, Tornadus-T, and Mega Latias, both chipping away at them and gaining valuable momentum. Additionally, it utilizes Gliscor's ability to come in on status-inducing moves, like Toxic and Scald, to let it pivot out to a teammate that would have been threatened by them. Knock Off can be used to punish Tapu Fini, Ferrothorn, Celesteela, and Chansey in a permanent way, removing their important items and hurting their capability to take hits throughout the game.

Set Details

136 Speed EVs, in conjunction with a Jolly nature, allow Gliscor to outspeed positive-natured Hoopa-U, as well as Timid Heatran and Adamant Excadrill. 64 Defense EVs allow Gliscor to always survive a +1 Flare Blitz from Mega Charizard X at full health. The remaining EVs are put into Special Defense to help Gliscor more comfortably switch into Heatran's Magma Storm and Zapdos's Hidden Power Ice. Toxic Orb in combination with Poison Heal gives Gliscor very strong passive recovery, which grants it incredible longevity, as well as making it practically immune to status conditions while it is poisoned.

Usage Tips

An important early-game task is ensuring that Gliscor's Toxic Orb can activate by keeping it safe from Knock Off and non-poison status conditions until it is poisoned. One safe way to do this is by switching Gliscor into defensive Pokemon like Chansey, Skarmory, Reuniclus, and Celesteela that cannot threaten to remove its item or reliably inflict another status condition. This can also be achieved by pairing Gliscor with slow users of pivot moves that can take a hit prior to bringing Gliscor in safely. This means that prior to Toxic Orb activation, Gliscor cannot safely switch into Heatran and Toxapex due to its fear of the significant chance for Lava Plume and Scald to burn. However, once Toxic Orb is activated, Gliscor can easily switch into any defensive Pokemon lacking strong super effective coverage, and it is able to take advantage of this with its utility movepool. This allows it to very easily switch into entry hazard setters like Toxapex, Clefable, and defensive variants of Landorus-T and Heatran. If Gliscor is able to badly poison the opposing Defogger, like Landorus-T, Rotom-W, or Zapdos, then it will not be able to stop Stealth Rock long-term. U-turn makes Gliscor a great Stealth Rock setter to have against stall teams, as it is able to pivot out with U-turn against a Mega Sableye predicting Stealth Rock, both chipping away at it and preserving momentum. Make sure to get the most out of U-turn by having Gliscor use it liberally to preserve momentum against incoming switches like Landorus-T and Mega Latias and bring in threatening offensive teammates. Gliscor can be OHKOed by offensive Heatran's Inferno Overdrive and by a potential Ice Beam from Magearna, so it is useful to scout for these moves beforehand.

Team Options

Defog Gliscor can fit on all kinds of teams ranging from bulky offense to stall, as its longevity grants it consistency in removing entry hazards throughout the game that is widely appreciated by teammates with Stealth Rock weaknesses, such as Kyurem-B, Zapdos, both Mega Charizard formes, and Volcarona. Stealth Rock makes Gliscor a better fit for bulky offense and balance teams that appreciate Gliscor being able to set Stealth Rock freely in the face of many Pokemon that rely on status to avoid passivity, like Toxapex and Chansey. Additionally, powerful wallbreakers, such as Kyurem-B and Tapu Lele, appreciate Gliscor bringing them in safely via U-turn. Defensive Steel-types like Magearna and Jirachi are useful partners, as they can check both the threatening Tapu Lele and Ice-types like Kyurem-B. Toxapex can pivot into Water-type and Ice-type attacks and check Ash-Greninja, which outspeeds and OHKOes Gliscor. Heatran makes for a good partner, as it appreciates not needing to run Stealth Rock itself, and it can help out against the threatening Mega Mawile, as well as Grass-types like Serperior and Tapu Bulu, which take very little from Gliscor's Earthquake. When Gliscor is carrying Defog, it opens up move options for teammates like Rotom-W, Tornadus-T, and Zapdos, as they no longer need to run Defog themselves. Teammates with U-turn or Volt Switch, such as Tornadus-T, Rotom-W, and Magearna, can help Gliscor safely activate its Toxic Orb early-game. Mega Medicham and Hawlucha can threaten to OHKO Gliscor with Ice Punch and set up on it with Swords Dance, respectively, so it can be beneficial to pair Gliscor with a bulky Psychic-type such as Slowbro, Cresselia, or Reuniclus.

" + "description": "

Moves

Gliscor's advantage over Landorus-T in a utility role is its incredible longevity, meaning that it can either set Stealth Rock or use Defog throughout the game without worrying about being chipped at by entry hazards and status conditions. Gliscor is able to switch into Heatran, one of the premier Stealth Rock users, and remove its Stealth Rock via Defog as it is threatened out by a potential Earthquake. Gliscor's pseudo-immunity to status and incredible recovery give it a good matchup against passive entry hazard setters such as Seismitoad, Clefable, Chansey, and Toxapex. This longevity is also a great merit as a Stealth Rock setter, as it is able to set its own entry hazards against the aforementioned Pokemon and regularly outlast opposing Defoggers like Rotom-Wash and Landorus-T over the course of a long game. Earthquake threatens out Heatran and Toxapex and prevents setup threats like Mega Charizard X and Mega Mawile from taking advantage of Gliscor. Roost combines with Poison Heal to make Gliscor incredibly difficult to kill, even letting it shed its Flying typing to help out against Ice-type moves from slower Pokemon. Toxic allows Gliscor to efficiently threaten Pokemon that are not threatened by Earthquake, like Landorus-T, Rotom-Wash, Tapu Bulu, and Serperior, as well as Mega Latias and Mega Latios if it catches them switching in. This is especially good against opposing Defoggers, as they are put on a timer and will not be able to prevent Stealth Rock from Gliscor long-term. U-turn is a valuable momentum tool that can capitalize on Ground-type switch-ins, like Landorus-T, Rotom-Wash, Tornadus-T, and Mega Latias, both chipping away at them and gaining valuable momentum. Additionally, it utilizes Gliscor's ability to come in on status-inducing moves, like Toxic and Scald, to let it pivot out to a teammate that would have been threatened by them. Knock Off can be used to punish Tapu Fini, Ferrothorn, Celesteela, and Chansey in a permanent way, removing their important items and hurting their capability to take hits throughout the game.

Set Details

136 Speed EVs, in conjunction with a Jolly nature, allow Gliscor to outspeed positive-natured Hoopa-U, as well as Timid Heatran and Adamant Excadrill. 64 Defense EVs allow Gliscor to always survive a +1 Flare Blitz from Mega Charizard X at full health. The remaining EVs are put into Special Defense to help Gliscor more comfortably switch into Heatran's Magma Storm and Zapdos's Hidden Power Ice. Toxic Orb in combination with Poison Heal gives Gliscor very strong passive recovery, which grants it incredible longevity, as well as making it practically immune to status conditions while it is poisoned.

Usage Tips

An important early-game task is ensuring that Gliscor's Toxic Orb can activate by keeping it safe from Knock Off and non-poison status conditions until it is poisoned. One safe way to do this is by switching Gliscor into defensive Pokemon like Chansey, Skarmory, Reuniclus, and Celesteela that cannot threaten to remove its item or reliably inflict another status condition. This can also be achieved by pairing Gliscor with slow users of pivot moves that can take a hit prior to bringing Gliscor in safely. This means that prior to Toxic Orb activation, Gliscor cannot safely switch into Heatran and Toxapex due to its fear of the significant chance for Lava Plume and Scald to burn. However, once Toxic Orb is activated, Gliscor can easily switch into any defensive Pokemon lacking strong super effective coverage, and it is able to take advantage of this with its utility movepool. This allows it to very easily switch into entry hazard setters like Toxapex, Clefable, and defensive variants of Landorus-T and Heatran. If Gliscor is able to badly poison the opposing Defogger, like Landorus-T, Rotom-Wash, or Zapdos, then it will not be able to stop Stealth Rock long-term. U-turn makes Gliscor a great Stealth Rock setter to have against stall teams, as it is able to pivot out with U-turn against a Mega Sableye predicting Stealth Rock, both chipping away at it and preserving momentum. Make sure to get the most out of U-turn by having Gliscor use it liberally to preserve momentum against incoming switches like Landorus-T and Mega Latias and bring in threatening offensive teammates. Gliscor can be OHKOed by offensive Heatran's Inferno Overdrive and by a potential Ice Beam from Magearna, so it is useful to scout for these moves beforehand.

Team Options

Defog Gliscor can fit on all kinds of teams ranging from bulky offense to stall, as its longevity grants it consistency in removing entry hazards throughout the game that is widely appreciated by teammates with Stealth Rock weaknesses, such as Kyurem-B, Zapdos, both Mega Charizard formes, and Volcarona. Stealth Rock makes Gliscor a better fit for bulky offense and balance teams that appreciate Gliscor being able to set Stealth Rock freely in the face of many Pokemon that rely on status to avoid passivity, like Toxapex and Chansey. Additionally, powerful wallbreakers, such as Kyurem-B and Tapu Lele, appreciate Gliscor bringing them in safely via U-turn. Defensive Steel-types like Magearna and Jirachi are useful partners, as they can check both the threatening Tapu Lele and Ice-types like Kyurem-B. Toxapex can pivot into Water-type and Ice-type attacks and check Ash-Greninja, which outspeeds and OHKOes Gliscor. Heatran makes for a good partner, as it appreciates not needing to run Stealth Rock itself, and it can help out against the threatening Mega Mawile, as well as Grass-types like Serperior and Tapu Bulu, which take very little from Gliscor's Earthquake. When Gliscor is carrying Defog, it opens up move options for teammates like Rotom-Wash, Tornadus-T, and Zapdos, as they no longer need to run Defog themselves. Teammates with U-turn or Volt Switch, such as Tornadus-T, Rotom-Wash, and Magearna, can help Gliscor safely activate its Toxic Orb early-game. Mega Medicham and Hawlucha can threaten to OHKO Gliscor with Ice Punch and set up on it with Swords Dance, respectively, so it can be beneficial to pair Gliscor with a bulky Psychic-type such as Slowbro, Cresselia, or Reuniclus.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} }, "Mamoswine": { "overview": "

Mamoswine's primary role in OU is as a wallbreaker due to its high Attack stat and fantastic Ice- and Ground-type STAB combination that is very difficult to deal with defensively. It also has good utility due to its priority Ice Shard, threatening prevalent Pokemon such as Landorus-T and Garchomp. Access to Stealth Rock and its Ground typing are some of the main traits that help it fit onto teams, as both are invaluable. However, Mamoswine suffers competition from other Stealth Rock setters and Ground-type wallbreakers such as Landorus-T and Garchomp due to its mediocre Speed stat and subpar defenses, leaving it vulnerable to a lot of offensive Pokemon. Inability to reliably beat common priority users like Ash-Greninja and Mega Scizor further worsens Mamoswine's Speed issues. Overall, Mamoswine is a decent Pokemon but requires more team support than the most common Ground-types in the tier.

", - "comments": "

Other Options

Superpower can hit Ferrothorn, but that's about it. Substitute can be used to ease prediction, but the utility Stealth Rock and Knock Off provide isn't worth dropping most of the time.

Checks and Counters

Steel-types: Mega Scizor is the biggest threat to Mamoswine due to its ability to tank multiple Earthquakes and use Roost to heal off the damage while threatening Mamoswine with Bullet Punch. Celesteela and Skarmory also eat Mamoswine's attacks pretty well but don't check it as well offensively and can be taken down with boosts from Metronome and timely Icicle Crash flinch. Ferrothorn can take any two attacks from Mamoswine if it's not fully specially defensive but does not have reliable recovery and cannot switch in repeatedly.

Water-types: Offensive Water-types such as Ash-Greninja and Manaphy threaten to OHKO Mamoswine with super effective STAB moves. More defensive Water-types such as Rotom-W, Mega Slowbro, and Alomomola can switch into Mamoswine relatively well and threaten it out.

Faster Pokemon: Pokemon such as Kartana, Tapu Lele, and Volcarona all naturally outspeed Mamoswine and threaten to OHKO it.

Fighting-types: The likes of Mega Medicham, Mega Lopunny, and Mega Gallade, while being unable to switch directly in on Mamoswine, naturally outpace it and can OHKO Mamoswine with their super effective STAB moves. These Pokemon also can get revenge killed via Ice Shard when weakened enough. Mega Heracross's typing and bulk set it apart from other Fighting-types and let it switch in on Mamoswine's Earthquake pretty comfortably.

", + "comments": "

Other Options

Superpower can hit Ferrothorn, but that's about it. Substitute can be used to ease prediction, but the utility Stealth Rock and Knock Off provide isn't worth dropping most of the time.

Checks and Counters

Steel-types: Mega Scizor is the biggest threat to Mamoswine due to its ability to tank multiple Earthquakes and use Roost to heal off the damage while threatening Mamoswine with Bullet Punch. Celesteela and Skarmory also eat Mamoswine's attacks pretty well but don't check it as well offensively and can be taken down with boosts from Metronome and timely Icicle Crash flinch. Ferrothorn can take any two attacks from Mamoswine if it's not fully specially defensive but does not have reliable recovery and cannot switch in repeatedly.

Water-types: Offensive Water-types such as Ash-Greninja and Manaphy threaten to OHKO Mamoswine with super effective STAB moves. More defensive Water-types such as Rotom-Wash, Mega Slowbro, and Alomomola can switch into Mamoswine relatively well and threaten it out.

Faster Pokemon: Pokemon such as Kartana, Tapu Lele, and Volcarona all naturally outspeed Mamoswine and threaten to OHKO it.

Fighting-types: The likes of Mega Medicham, Mega Lopunny, and Mega Gallade, while being unable to switch directly in on Mamoswine, naturally outpace it and can OHKO Mamoswine with their super effective STAB moves. These Pokemon also can get revenge killed via Ice Shard when weakened enough. Mega Heracross's typing and bulk set it apart from other Fighting-types and let it switch in on Mamoswine's Earthquake pretty comfortably.

", "sets": { "Physical Attacker": { - "description": "

Moves

Ice Shard helps Mamoswine check Pokemon such as Garchomp and Landorus-T as well as pick off other weakened threats. Mamoswine makes a good use of Stealth Rock, since its great STAB coverage enables it to find many opportunities to set it up against Pokemon it threatens out. Knock Off, on the other hand, cripples Mamoswine's answers like Celesteela and defensive Rotom-W by removing their items for the rest of the battle.

Set Details

An Adamant nature is the preferred option, since Jolly doesn't allow Mamoswine to outspeed anything notable and lowers its firepower. Thick Fat is the ability of choice to reduce the damage Mamoswine takes from Fire- and Ice-type moves. Metronome is used to bypass would-be-checks such as Celesteela and Mega Scizor over time.

Usage Tips

Mamoswine should be used as a wallbreaker to threaten defensive backbones that cannot stomach powerful Ice- and Ground-type attacks. Icicle Crash is often the primary option, because nothing is immune to it and Ice-type attacks are generally very difficult to switch into. In general, one should weigh the risk and reward scenario presented to them and select their move based on that; Earthquake might not lose you too much against a team whose Ground switch-in is Landorus-T. Mamoswine can also be used to check faster threats such as Garchomp with Ice Shard; you can use this opportunity to predict a switch and go for more powerful STAB attacks as well. Mamoswine shouldn't be directly switched in very often, as it has relatively poor defenses, but it can be used in some cases to block Volt Switch from Pokemon such as Magearna and Tapu Koko if you predict correctly.

Team Options

Due to its great offensive presence and relative frailty, Mamoswine fits best on offensive teams that can give it proper support. VoltTurn pivots like Rotom-W, Tapu Koko, and Magnezone can bring Mamoswine in on bulky Grass-types, which these three tend to lure in, for free so Mamoswine can force them out and take advantage of it The likes of Tapu Fini and Tangrowth take on offensive Water-types, mainly Ash-Greninja, for Mamoswine; the latter also checks Kartana. Ash-Greninja appreciates Mamoswine's ability to threaten most of its defensive stops like Toxapex and Tangrowth while also creating a hazard stacking core with Mamoswine.

" + "description": "

Moves

Ice Shard helps Mamoswine check Pokemon such as Garchomp and Landorus-T as well as pick off other weakened threats. Mamoswine makes a good use of Stealth Rock, since its great STAB coverage enables it to find many opportunities to set it up against Pokemon it threatens out. Knock Off, on the other hand, cripples Mamoswine's answers like Celesteela and defensive Rotom-Wash by removing their items for the rest of the battle.

Set Details

An Adamant nature is the preferred option, since Jolly doesn't allow Mamoswine to outspeed anything notable and lowers its firepower. Thick Fat is the ability of choice to reduce the damage Mamoswine takes from Fire- and Ice-type moves. Metronome is used to bypass would-be-checks such as Celesteela and Mega Scizor over time.

Usage Tips

Mamoswine should be used as a wallbreaker to threaten defensive backbones that cannot stomach powerful Ice- and Ground-type attacks. Icicle Crash is often the primary option, because nothing is immune to it and Ice-type attacks are generally very difficult to switch into. In general, one should weigh the risk and reward scenario presented to them and select their move based on that; Earthquake might not lose you too much against a team whose Ground switch-in is Landorus-T. Mamoswine can also be used to check faster threats such as Garchomp with Ice Shard; you can use this opportunity to predict a switch and go for more powerful STAB attacks as well. Mamoswine shouldn't be directly switched in very often, as it has relatively poor defenses, but it can be used in some cases to block Volt Switch from Pokemon such as Magearna and Tapu Koko if you predict correctly.

Team Options

Due to its great offensive presence and relative frailty, Mamoswine fits best on offensive teams that can give it proper support. VoltTurn pivots like Rotom-Wash, Tapu Koko, and Magnezone can bring Mamoswine in on bulky Grass-types, which these three tend to lure in, for free so Mamoswine can force them out and take advantage of it The likes of Tapu Fini and Tangrowth take on offensive Water-types, mainly Ash-Greninja, for Mamoswine; the latter also checks Kartana. Ash-Greninja appreciates Mamoswine's ability to threaten most of its defensive stops like Toxapex and Tangrowth while also creating a hazard stacking core with Mamoswine.

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Rotom-W makes a great pivot for offensive teams thanks to its good typing, bulk, and set versatility. It's immune to Ground-type attacks from Landorus-T, Gliscor, Sand Rush Excadrill, and Garchomp and Spikes while also checking other popular threats like Heatran, Tornadus-T, Manaphy, and Greninja. Checking Ground-types and Heatran also make it a good Defogger, since they are all very common Stealth Rock setters, and its lack of passivity compared to other Defoggers like Gliscor and Zapdos is important for offensive teams, featuring a decently strong Hydro Pump and Volt Switch to keep momentum. It's also great against rain teams, being one of the best answers to Mega Swampert and other rain threats like the aforementioned Greninja, Tornadus-T, and Manaphy. This defensive profile lets Rotom-W come in, force out Ground-types with Hydro Pump, and easily pivot in offensive teammates with Volt Switch while wearing down foes. Rotom-W can also burn switch-ins like Ferrothorn, Mega Latios, Mega Latias, and Tapu Bulu with Will-O-Wisp, punishing them without having to switch out. Will-O-Wisp is also great to reduce prediction, since most Pokemon that can switch into Hydro Pump or Volt Switch hate being burned. It can even run Waterium Z on its defensive set to OHKO Pokemon like Heatran and Gliscor or run a more offensive set with Electrium Z that lures in and takes out bulky targets that would otherwise pivot into it, like Toxapex, Tapu Fini, and Manaphy. However, Rotom-W lacks reliable recovery, so it can sometimes struggle to pivot into what it needs to in the long run, especially if Wiki Berry Rotom-W gets hit by Knock Off from Pokemon it's meant to check, mainly Tornadus-T. Rotom-W is also vulnerable to Toxic from the Pokemon it's meant to switch into, namely Heatran and Gliscor. Lastly, while its bulk is good, it isn't good enough to comfortably answer very strong wallbreakers like Tapu Lele, Mega Mawile, and Mega Medicham.

", - "comments": "

Other Options

A Choice Scarf variant provides some added Speed and can cripple passive foes with Trick as well as generate momentum with Volt Switch; however, sacrificing its defensive utility is usually not worth the trade-off. An offensive set with Hydro Pump / Volt Switch / Hidden Power Fire / Defog, Waterium Z, and an EV spread of 200 HP / 252 SpA / 56 Spe is an alternative for more offensively oriented teams. Thunder Wave is an option to cripple Clefable, Heatran, and Reuniclus as well as immediately neuter offensive threats like Mega Charizard X and Volcarona.

Checks and Counters

Grass-types: Grass-type Pokemon resist both of Rotom-W's STAB attacks and can threaten it out with super effective attacks. While Kartana and Tapu Bulu fear a burn upon switching in, they can still effectively scare out Rotom-W. Ferrothorn and Tangrowth can come in on Rotom-W freely but can be worn down with the combination of Will-O-Wisp and Volt Switch.

Dragon-types: Kyurem-B is a terrifyingly powerful Pokemon that resists both of Rotom-W's STAB moves and only partially fears a burn, which can be played around by Substitute variants, as well as threaten Rotom-W with Earth Power thanks to Teravolt. Mega Latios similarly fears nothing from Rotom-W and threatens it with a 2HKO from Psychic. Garchomp similarly does not appreciate being burned, but it is capable of threatening Rotom-W with a +2 Continental Crush.

Pokemon That Can Bypass Levitate: Despite having access to Levitate, there are still Ground-types that can threaten Rotom-W. Particularly, Rotom-W has to watch out for Landorus-T's Smack Down or Gravity and Mold Breaker Earthquake from Excadrill and Mega Gyarados, as all are able to circumvent Levitate.

Residual Damage: Rotom-W's mediocre recovery means it is very susceptible to chip damage from various sources, such as Toxic from Heatran, U-turn from Tornadus-T and Landorus-T, and Stealth Rock. Keep this in mind as you try to keep Rotom-W healthy to check what it is needed for. Gastrodon is particularly noteworthy, as it is immune to Volt Switch and Hydro Pump and can cripple Rotom-W with Toxic.

Specially Defensive Pokemon: Pokemon with high special bulk like Chansey, Reuniclus, and Clefable can freely switch into Rotom-W, although they all fear the threat of Volt Switch. Natural Cure and Magic Guard allow the aforementioned Pokemon to shrug off burns, and both Calm Mind Clefable and Reuniclus can use Rotom-W as setup fodder.

", + "overview": "

Rotom-Wash makes a great pivot for offensive teams thanks to its good typing, bulk, and set versatility. It's immune to Ground-type attacks from Landorus-T, Gliscor, Sand Rush Excadrill, and Garchomp and Spikes while also checking other popular threats like Heatran, Tornadus-T, Manaphy, and Greninja. Checking Ground-types and Heatran also make it a good Defogger, since they are all very common Stealth Rock setters, and its lack of passivity compared to other Defoggers like Gliscor and Zapdos is important for offensive teams, featuring a decently strong Hydro Pump and Volt Switch to keep momentum. It's also great against rain teams, being one of the best answers to Mega Swampert and other rain threats like the aforementioned Greninja, Tornadus-T, and Manaphy. This defensive profile lets Rotom-Wash come in, force out Ground-types with Hydro Pump, and easily pivot in offensive teammates with Volt Switch while wearing down foes. Rotom-Wash can also burn switch-ins like Ferrothorn, Mega Latios, Mega Latias, and Tapu Bulu with Will-O-Wisp, punishing them without having to switch out. Will-O-Wisp is also great to reduce prediction, since most Pokemon that can switch into Hydro Pump or Volt Switch hate being burned. It can even run Waterium Z on its defensive set to OHKO Pokemon like Heatran and Gliscor or run a more offensive set with Electrium Z that lures in and takes out bulky targets that would otherwise pivot into it, like Toxapex, Tapu Fini, and Manaphy. However, Rotom-Wash lacks reliable recovery, so it can sometimes struggle to pivot into what it needs to in the long run, especially if Wiki Berry Rotom-Wash gets hit by Knock Off from Pokemon it's meant to check, mainly Tornadus-T. Rotom-Wash is also vulnerable to Toxic from the Pokemon it's meant to switch into, namely Heatran and Gliscor. Lastly, while its bulk is good, it isn't good enough to comfortably answer very strong wallbreakers like Tapu Lele, Mega Mawile, and Mega Medicham.

", + "comments": "

Other Options

A Choice Scarf variant provides some added Speed and can cripple passive foes with Trick as well as generate momentum with Volt Switch; however, sacrificing its defensive utility is usually not worth the trade-off. An offensive set with Hydro Pump / Volt Switch / Hidden Power Fire / Defog, Waterium Z, and an EV spread of 200 HP / 252 SpA / 56 Spe is an alternative for more offensively oriented teams. Thunder Wave is an option to cripple Clefable, Heatran, and Reuniclus as well as immediately neuter offensive threats like Mega Charizard X and Volcarona.

Checks and Counters

Grass-types: Grass-type Pokemon resist both of Rotom-Wash's STAB attacks and can threaten it out with super effective attacks. While Kartana and Tapu Bulu fear a burn upon switching in, they can still effectively scare out Rotom-Wash. Ferrothorn and Tangrowth can come in on Rotom-Wash freely but can be worn down with the combination of Will-O-Wisp and Volt Switch.

Dragon-types: Kyurem-B is a terrifyingly powerful Pokemon that resists both of Rotom-Wash's STAB moves and only partially fears a burn, which can be played around by Substitute variants, as well as threaten Rotom-Wash with Earth Power thanks to Teravolt. Mega Latios similarly fears nothing from Rotom-Wash and threatens it with a 2HKO from Psychic. Garchomp similarly does not appreciate being burned, but it is capable of threatening Rotom-Wash with a +2 Continental Crush.

Pokemon That Can Bypass Levitate: Despite having access to Levitate, there are still Ground-types that can threaten Rotom-Wash. Particularly, Rotom-Wash has to watch out for Landorus-T's Smack Down or Gravity and Mold Breaker Earthquake from Excadrill and Mega Gyarados, as all are able to circumvent Levitate.

Residual Damage: Rotom-Wash's mediocre recovery means it is very susceptible to chip damage from various sources, such as Toxic from Heatran, U-turn from Tornadus-T and Landorus-T, and Stealth Rock. Keep this in mind as you try to keep Rotom-Wash healthy to check what it is needed for. Gastrodon is particularly noteworthy, as it is immune to Volt Switch and Hydro Pump and can cripple Rotom-Wash with Toxic.

Specially Defensive Pokemon: Pokemon with high special bulk like Chansey, Reuniclus, and Clefable can freely switch into Rotom-Wash, although they all fear the threat of Volt Switch. Natural Cure and Magic Guard allow the aforementioned Pokemon to shrug off burns, and both Calm Mind Clefable and Reuniclus can use Rotom-Wash as setup fodder.

", "sets": { "Defensive": { - "description": "

Set Description

Rotom-W is a good Defogger thanks to its good matchup against common entry hazard setters like Landorus-T, Heatran, Mega Tyranitar, Gliscor, and Greninja and ability to keep up momentum with Volt Switch. Besides providing recovery, Pain Split can punish healthy switch-ins due to Rotom-W's low base HP stat, especially Chansey, which is one of the most common switch-ins to Rotom-W on stall teams. Will-O-Wisp cripples some of its switch-ins like Tangrowth, Ferrothorn, Kyurem-B, Tapu Bulu, and Assault Vest Magearna. Toxic can be used over Defog, Pain Split, or Will-O-Wisp to more heavily cripple switch-ins that aren't as fazed by burn, like Tangrowth, Gastrodon, Serperior, Kommo-o, and Mega Latias. However, it doesn't do anything to Steel-types that check it like Ferrothorn and Magearna.

Rotom-W can run a fully physically defensive or specially defensive set, depending on what threats its team needs it to check more. A physically defensive spread lets it better check the Ground-types of the tier, most notably Swords Dance Gliscor, as well as miscellaneous threats like Hawlucha, Mega Pinsir, and Mega Scizor. It also avoids the OHKO from Mega Mawile's Play Rough and Mega Medicham's High Jump Kick. Meanwhile, a specially defensive spread lets it more efficiently pivot into Battle Bond Greninja, Mega Alakazam, Tapu Koko, and offensive Heatran. Wiki Berry is an alternative to Pain Split that doesn't cost a turn to use, helping Rotom-W preserve momentum, pivot wallbreakers in, and switch into attacks like Greninja's Dark Pulse even when worn down, which is especially good on offensive teams. It also saves the moveslot needed for Pain Split. Waterium Z, on the other hand, lets Rotom-W OHKO Pokemon it otherwise couldn't like Gliscor, Heatran, Mega Medicham, and Tapu Koko while heavily damaging others like Tapu Lele, offensive Magearna, and Garchomp.

Team Options

Tornadus-T can check Grass-types like Kartana, Serperior, and Tapu Bulu, run Defog so Rotom-W has an extra moveslot, and switch into Mega Medicham while also forming a VoltTurn core with Rotom-W. Rotom-W pivots into Ice-type moves from Weavile and Mega Latias while also answering Heatran in return. Mega Scizor can similarly check Grass-types and form a VoltTurn core with Rotom-W while also checking strong Psychic-types like Mega Alakazam, Mega Latios, and Mega Latias, with Rotom-W answering Heatran and Tornadus-T and using Defog to aid Mega Scizor's longevity. Heatran can answer Grass-types like Kartana and Serperior, handle Fairy-types like Tapu Lele and Magearna, and spread residual damage with Stealth Rock alongside Magma Storm and Toxic. Rotom-W can answer opposing Heatran, Ground-types like Gliscor and Landorus-T, and Water-types like Mega Swampert and Greninja in return while pivoting Heatran in safely on some of its targets, like Magearna and Ferrothorn, to preserve its health. Ferrothorn can be a sturdier Water-resistant Pokemon and Grass-type check while spreading residual damage with entry hazards and using Knock Off, removing Leftovers to make Rotom-W's Volt Switch damage stick, while Rotom-W checks Heatran and Tornadus-T. Assault Vest Magearna has amazing synergy with the physically defensive set, taking strong special attacks from Pokemon like Mega Alakazam, Mega Diancie, Mega Latios, Tapu Lele, and opposing offensive Magearna while enjoying Rotom-W taking on Fire- and Ground-types. It also appreciates Rotom-W keeping entry hazards off the field to make up for its lack of recovery. The two form a solid backbone for offensive teams against Ash-Greninja, since Magearna can take Dark Pulse, while Rotom-W can take Hydro Pump and clear the Spikes it sets. Ground-types like Gliscor and Landorus-T enjoy Rotom-W taking Water- and Ice-type attacks for them, with Gliscor able to act as a strong wincon with Swords Dance and absorb status from Heatran, while Landorus-T sets up Stealth Rock and forms a good VoltTurn core with it. Pursuit trappers like Mega Tyranitar and Weavile can trap checks like Mega Latios, Reuniclus, and Mega Latias, with Mega Tyranitar able to set up Stealth Rock, and Weavile using Knock Off to remove bulky targets' Leftovers so Rotom-W's Volt Switch damage sticks. Both appreciate it pivoting them in safely with Volt Switch and taking strong Water-type attacks for them. Volcarona appreciates Rotom-W keeping entry hazards off the field and answering Heatran and Water-types, and it takes advantage of Volt Switch pivoting to more easily set up Quiver Dance on Pokemon like Kartana, Tapu Bulu, and Mega Latias lacking Thunder Wave.

" + "description": "

Set Description

Rotom-Wash is a good Defogger thanks to its good matchup against common entry hazard setters like Landorus-T, Heatran, Mega Tyranitar, Gliscor, and Greninja and ability to keep up momentum with Volt Switch. Besides providing recovery, Pain Split can punish healthy switch-ins due to Rotom-Wash's low base HP stat, especially Chansey, which is one of the most common switch-ins to Rotom-Wash on stall teams. Will-O-Wisp cripples some of its switch-ins like Tangrowth, Ferrothorn, Kyurem-B, Tapu Bulu, and Assault Vest Magearna. Toxic can be used over Defog, Pain Split, or Will-O-Wisp to more heavily cripple switch-ins that aren't as fazed by burn, like Tangrowth, Gastrodon, Serperior, Kommo-o, and Mega Latias. However, it doesn't do anything to Steel-types that check it like Ferrothorn and Magearna.

Rotom-Wash can run a fully physically defensive or specially defensive set, depending on what threats its team needs it to check more. A physically defensive spread lets it better check the Ground-types of the tier, most notably Swords Dance Gliscor, as well as miscellaneous threats like Hawlucha, Mega Pinsir, and Mega Scizor. It also avoids the OHKO from Mega Mawile's Play Rough and Mega Medicham's High Jump Kick. Meanwhile, a specially defensive spread lets it more efficiently pivot into Battle Bond Greninja, Mega Alakazam, Tapu Koko, and offensive Heatran. Wiki Berry is an alternative to Pain Split that doesn't cost a turn to use, helping Rotom-Wash preserve momentum, pivot wallbreakers in, and switch into attacks like Greninja's Dark Pulse even when worn down, which is especially good on offensive teams. It also saves the moveslot needed for Pain Split. Waterium Z, on the other hand, lets Rotom-Wash OHKO Pokemon it otherwise couldn't like Gliscor, Heatran, Mega Medicham, and Tapu Koko while heavily damaging others like Tapu Lele, offensive Magearna, and Garchomp.

Team Options

Tornadus-T can check Grass-types like Kartana, Serperior, and Tapu Bulu, run Defog so Rotom-Wash has an extra moveslot, and switch into Mega Medicham while also forming a VoltTurn core with Rotom-Wash. Rotom-Wash pivots into Ice-type moves from Weavile and Mega Latias while also answering Heatran in return. Mega Scizor can similarly check Grass-types and form a VoltTurn core with Rotom-Wash while also checking strong Psychic-types like Mega Alakazam, Mega Latios, and Mega Latias, with Rotom-Wash answering Heatran and Tornadus-T and using Defog to aid Mega Scizor's longevity. Heatran can answer Grass-types like Kartana and Serperior, handle Fairy-types like Tapu Lele and Magearna, and spread residual damage with Stealth Rock alongside Magma Storm and Toxic. Rotom-Wash can answer opposing Heatran, Ground-types like Gliscor and Landorus-T, and Water-types like Mega Swampert and Greninja in return while pivoting Heatran in safely on some of its targets, like Magearna and Ferrothorn, to preserve its health. Ferrothorn can be a sturdier Water-resistant Pokemon and Grass-type check while spreading residual damage with entry hazards and using Knock Off, removing Leftovers to make Rotom-Wash's Volt Switch damage stick, while Rotom-Wash checks Heatran and Tornadus-T. Assault Vest Magearna has amazing synergy with the physically defensive set, taking strong special attacks from Pokemon like Mega Alakazam, Mega Diancie, Mega Latios, Tapu Lele, and opposing offensive Magearna while enjoying Rotom-Wash taking on Fire- and Ground-types. It also appreciates Rotom-Wash keeping entry hazards off the field to make up for its lack of recovery. The two form a solid backbone for offensive teams against Ash-Greninja, since Magearna can take Dark Pulse, while Rotom-Wash can take Hydro Pump and clear the Spikes it sets. Ground-types like Gliscor and Landorus-T enjoy Rotom-Wash taking Water- and Ice-type attacks for them, with Gliscor able to act as a strong wincon with Swords Dance and absorb status from Heatran, while Landorus-T sets up Stealth Rock and forms a good VoltTurn core with it. Pursuit trappers like Mega Tyranitar and Weavile can trap checks like Mega Latios, Reuniclus, and Mega Latias, with Mega Tyranitar able to set up Stealth Rock, and Weavile using Knock Off to remove bulky targets' Leftovers so Rotom-Wash's Volt Switch damage sticks. Both appreciate it pivoting them in safely with Volt Switch and taking strong Water-type attacks for them. Volcarona appreciates Rotom-Wash keeping entry hazards off the field and answering Heatran and Water-types, and it takes advantage of Volt Switch pivoting to more easily set up Quiver Dance on Pokemon like Kartana, Tapu Bulu, and Mega Latias lacking Thunder Wave.

" }, "Offensive": { - "description": "

Moves

Volt Switch helps Rotom-W maintain offensive momentum, limiting free switches in from Pokemon such as Chansey, Ferrothorn, Tapu Bulu, and Mega Latias. Thunder is Rotom-W's strongest Electric-type STAB attack and when paired with Electrium Z can heavily damage unsuspecting targets, including Toxapex, Clefable, Zapdos, and Magearna. Pain Split helps Rotom-W last longer so it can be more effective. Moreover, it can be especially helpful against bulkier teams, allowing Rotom-W to constantly pressure Pokemon such as Chansey and overall not be as easy to wear down.

Set Details

216 Speed EVs in tandem with a Timid nature allow Rotom-W to always outspeed Gyarados and Heatran. 184 Special Attack EVs ensure an OHKO on Celesteela and Toxapex with Electrium Z-boosted Thunder after Stealth Rock, a 2HKO on offensive Garchomp with Hydro Pump after Stealth Rock, and an OHKO on Weavile with Electrium Z-boosted Thunder. Waterium Z is also a viable option over Electrium Z for a better nuke against the likes of Garchomp, specially defensive Heatran, Tapu Koko, and Mega Tyranitar. By doing so, it is usually better to run Will-O-Wisp over Thunder, as without the Z-Crystal, Thunder is not as reliable.

Usage Tips

It is important to not carelessly waste Rotom-W's Z-Move. You should be patient with using the Z-Move by making sure your opponent won't anticipate and scout for it. Try to aggressively switch Rotom-W in on a predicted switch from a Pokemon such as Toxapex or Magearna and surprise it with its Z-Move. Lots of balance and stall teams tend to rely on a single Pokemon such as Mega Latias or a defensive Grass-type like Tangrowth to check Rotom-W, so focus on removing it by bringing in a counter with Volt Switch. The main attraction of this set is the great utility Rotom-W offers with the combination of applying constant pressure with Volt Switch and Pain Split. Setting up entry hazards and pivoting to strong wallbreakers enhances Rotom-W's ability to break apart teams. Keep in mind that Rotom-W will have trouble consistently checking Pokemon such as Heatran, Tornadus-T, and Gyarados. Be careful with hard switching it in often, as Rotom-W is frail and prone to being worn down, especially when Stealth Rock is up.

Team Options

Mega Scizor can switch into Grass-types that force Rotom-W out and form a potent VoltTurn core alongside it. Scizor draws in Heatran, Toxapex, and Celesteela, all of which Rotom-W can take advantage of. Additional Fire- and Flying-type checks are crucial alongside this set, as Rotom-W is not a reliable switch-in to the likes of Heatran, Hawlucha, and Tornadus-T. Calm Mind sweepers such as Clefable and Mega Latias are good teammates for Rotom-W, as it can remove surefire checks like Heatran and Toxapex, allowing them to set up and sweep a lot more easily. Clefable in particular can also aid in setting up Stealth Rock, which helps Rotom-W even more by getting more chip damage on switch-ins alongside Volt Switch. Rotom-W appreciates entry hazards to have a better chance at pressuring teams. Ferrothorn and Greninja are great partners, as they can reliably set up Spikes to help Rotom-W's Volt Switch be more impactful.

" + "description": "

Moves

Volt Switch helps Rotom-Wash maintain offensive momentum, limiting free switches in from Pokemon such as Chansey, Ferrothorn, Tapu Bulu, and Mega Latias. Thunder is Rotom-Wash's strongest Electric-type STAB attack and when paired with Electrium Z can heavily damage unsuspecting targets, including Toxapex, Clefable, Zapdos, and Magearna. Pain Split helps Rotom-Wash last longer so it can be more effective. Moreover, it can be especially helpful against bulkier teams, allowing Rotom-Wash to constantly pressure Pokemon such as Chansey and overall not be as easy to wear down.

Set Details

216 Speed EVs in tandem with a Timid nature allow Rotom-Wash to always outspeed Gyarados and Heatran. 184 Special Attack EVs ensure an OHKO on Celesteela and Toxapex with Electrium Z-boosted Thunder after Stealth Rock, a 2HKO on offensive Garchomp with Hydro Pump after Stealth Rock, and an OHKO on Weavile with Electrium Z-boosted Thunder. Waterium Z is also a viable option over Electrium Z for a better nuke against the likes of Garchomp, specially defensive Heatran, Tapu Koko, and Mega Tyranitar. By doing so, it is usually better to run Will-O-Wisp over Thunder, as without the Z-Crystal, Thunder is not as reliable.

Usage Tips

It is important to not carelessly waste Rotom-Wash's Z-Move. You should be patient with using the Z-Move by making sure your opponent won't anticipate and scout for it. Try to aggressively switch Rotom-Wash in on a predicted switch from a Pokemon such as Toxapex or Magearna and surprise it with its Z-Move. Lots of balance and stall teams tend to rely on a single Pokemon such as Mega Latias or a defensive Grass-type like Tangrowth to check Rotom-Wash, so focus on removing it by bringing in a counter with Volt Switch. The main attraction of this set is the great utility Rotom-Wash offers with the combination of applying constant pressure with Volt Switch and Pain Split. Setting up entry hazards and pivoting to strong wallbreakers enhances Rotom-Wash's ability to break apart teams. Keep in mind that Rotom-Wash will have trouble consistently checking Pokemon such as Heatran, Tornadus-T, and Gyarados. Be careful with hard switching it in often, as Rotom-Wash is frail and prone to being worn down, especially when Stealth Rock is up.

Team Options

Mega Scizor can switch into Grass-types that force Rotom-Wash out and form a potent VoltTurn core alongside it. Scizor draws in Heatran, Toxapex, and Celesteela, all of which Rotom-Wash can take advantage of. Additional Fire- and Flying-type checks are crucial alongside this set, as Rotom-Wash is not a reliable switch-in to the likes of Heatran, Hawlucha, and Tornadus-T. Calm Mind sweepers such as Clefable and Mega Latias are good teammates for Rotom-Wash, as it can remove surefire checks like Heatran and Toxapex, allowing them to set up and sweep a lot more easily. Clefable in particular can also aid in setting up Stealth Rock, which helps Rotom-Wash even more by getting more chip damage on switch-ins alongside Volt Switch. Rotom-Wash appreciates entry hazards to have a better chance at pressuring teams. Ferrothorn and Greninja are great partners, as they can reliably set up Spikes to help Rotom-Wash's Volt Switch be more impactful.

" } }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 360720, "username": "ausma"}, {"user_id": 328915, "username": "Leo"}, {"user_id": 248449, "username": "talah"}, {"user_id": 402001, "username": "DKM"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 443485, "username": "curiosity"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 336073, "username": "Rabia"}]}]} @@ -771,13 +771,13 @@ }, "Manaphy": { "overview": "

Manaphy is one of the undisputed strongest stallbreakers in the whole tier thanks to the combination of Tail Glow and Hydration, which makes it temporarily immune to Toxic in rain, so it naturally finds itself a place on several rain teams as their countermeasure to the stall matchup. Additionally, Manaphy is also a deadly wallbreaker with a rain-boosted +3 Hydro Vortex that makes it almost effortless to weaken typical rain checks for the likes of Mega Swampert and Ash-Greninja to clean up. With Psychic as coverage, Manaphy can also break past notable threats to rain, such as Toxapex and Mega Venusaur. Manaphy's great bulk all-around also gives it a plethora of opportunities to set up, and a Water-type resistance helps with the opposing Ash-Greninja matchup in rain. However, Manaphy's relative lack of raw power makes it somewhat predictable and exploitable, as it needs to set up with Tail Glow to actually do damage, making easier to play around than most wallbreakers. This, accompanied by the fact that nearly all teams have something to outspeed it, also makes it a bit easy to play around, as it's not hard to pivot into a faster Water-resistant threat as it sets up Tail Glow, such as Serperior or Protean Greninja, and even when Manaphy does take down a Pokemon on the opposing team, it will be likely forced out by a faster threat such as Choice Specs Tapu Koko or Kartana.

", - "comments": "

Other Options

Leftovers can be used over Waterium Z, especially on Rest variants, if Manaphy's team already packs a Z-Move user, but struggling to break past other Water-types like Tapu Fini and Rotom-W isn't quite ideal. Energy Ball helps out with Gastrodon and lets Manaphy save its Z-Move against Tapu Fini and Rotom-W; however, Manaphy can't break past Toxapex and Mega Venusaur without Psychic. Z-Rain Dance is an interesting option for some hyper offensive teams, but more often than not, there are far better sweepers to do the job.

Checks and Counters

Water-types: Though niche, Mantine is arguably Manaphy's greatest enemy, being able to wall Manaphy indefinitely and Haze any boosts off. Gastrodon is an excellent check, but Rest variants can beat non-Clear Smog Gastrodon one-on-one. Toxapex struggles with Psychic variants and Rest variants if it's not running Haze; however, it can still be a nuisance to Manaphy otherwise. Lastly, Tapu Fini and Rotom-W resist Manaphy's Water-type STAB moves but are vulnerable to a +3 Hydro Vortex in rain.

Grass-types: The likes of Assault Vest Amoonguss and Ferrothorn take very little damage from whatever Manaphy attempts to do and deal heavy damage with their Grass-type STAB moves. Non-Assault Vest Amoonguss, Tapu Bulu, and Tangrowth are in a similar boat, but they take considerably more from +3 Ice Beam. Mega Venusaur takes on the few variants that lack Psychic.

Mega Latias: Mega Latias switches in seamlessly against Manaphy, and variants packing Thunder can 2HKO it. Calm Mind variants can also slow down Manaphy's wallbreaking attempts.

Revenge Killers: Faster attackers that can OHKO Manaphy, such as Kartana and Tapu Koko, are threats to be careful of, especially if they manage to pivot in as Manaphy sets up. However, other faster attackers can pick it off after some damage, such as Garchomp, Flyinium Z Tornadus-T, Mega Alakazam, and Mega Lopunny.

", + "comments": "

Other Options

Leftovers can be used over Waterium Z, especially on Rest variants, if Manaphy's team already packs a Z-Move user, but struggling to break past other Water-types like Tapu Fini and Rotom-Wash isn't quite ideal. Energy Ball helps out with Gastrodon and lets Manaphy save its Z-Move against Tapu Fini and Rotom-Wash; however, Manaphy can't break past Toxapex and Mega Venusaur without Psychic. Z-Rain Dance is an interesting option for some hyper offensive teams, but more often than not, there are far better sweepers to do the job.

Checks and Counters

Water-types: Though niche, Mantine is arguably Manaphy's greatest enemy, being able to wall Manaphy indefinitely and Haze any boosts off. Gastrodon is an excellent check, but Rest variants can beat non-Clear Smog Gastrodon one-on-one. Toxapex struggles with Psychic variants and Rest variants if it's not running Haze; however, it can still be a nuisance to Manaphy otherwise. Lastly, Tapu Fini and Rotom-Wash resist Manaphy's Water-type STAB moves but are vulnerable to a +3 Hydro Vortex in rain.

Grass-types: The likes of Assault Vest Amoonguss and Ferrothorn take very little damage from whatever Manaphy attempts to do and deal heavy damage with their Grass-type STAB moves. Non-Assault Vest Amoonguss, Tapu Bulu, and Tangrowth are in a similar boat, but they take considerably more from +3 Ice Beam. Mega Venusaur takes on the few variants that lack Psychic.

Mega Latias: Mega Latias switches in seamlessly against Manaphy, and variants packing Thunder can 2HKO it. Calm Mind variants can also slow down Manaphy's wallbreaking attempts.

Revenge Killers: Faster attackers that can OHKO Manaphy, such as Kartana and Tapu Koko, are threats to be careful of, especially if they manage to pivot in as Manaphy sets up. However, other faster attackers can pick it off after some damage, such as Garchomp, Flyinium Z Tornadus-T, Mega Alakazam, and Mega Lopunny.

", "sets": { "2 Attacks + Rest": { - "description": "

Moves

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Ice Beam targets Mega Latias, Tapu Bulu, and Tangrowth without having to use its Z-Move, while Psychic enables Manaphy to break past Toxapex and Mega Venusaur. Toxic can be used instead of a coverage move to annoy Gastrodon and Rotom-W, OHKO Shedinja, and chip away at Grass-types like Tangrowth long-term.

Set Details

20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An EV spread of 200 HP / 252 SpA / 56 Spe with a Modest nature can be used to outspeed Adamant Tapu Bulu, which works well on Ice Beam variants. Another alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

" + "description": "

Moves

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Ice Beam targets Mega Latias, Tapu Bulu, and Tangrowth without having to use its Z-Move, while Psychic enables Manaphy to break past Toxapex and Mega Venusaur. Toxic can be used instead of a coverage move to annoy Gastrodon and Rotom-Wash, OHKO Shedinja, and chip away at Grass-types like Tangrowth long-term.

Set Details

20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An EV spread of 200 HP / 252 SpA / 56 Spe with a Modest nature can be used to outspeed Adamant Tapu Bulu, which works well on Ice Beam variants. Another alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-Wash and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

" }, "Three Attacks": { - "description": "

Moves

Surf's added power makes it the preferred STAB move over Scald. Ice Beam is instrumental to break past Grass-types such as Tangrowth and Tapu Bulu and Dragon-types like Mega Latias, Mega Latios, and Kommo-o. Psychic helps out against Toxapex and Mega Venusaur, both of which can be notable annoyances to rain teams.

Set Details

Waterium Z gives Manaphy a strong nuke in Hydro Vortex that can plow through Water-resistant Pokemon like Tapu Fini and Rotom-W at +3 in rain. Hydration helps Manaphy rid itself of Toxic from the likes of Chansey and Toxapex under rain. A Timid nature is preferred to outspeed the likes of Tapu Lele and Kyurem-B and Speed ties with Mega Charizard Y, which would get rid of the rain that Manaphy thrives in thanks to Drought.

Usage Tips

An important aspect of using Manaphy is deciding whether to attack straight away or to set up. If your opponent has a healthy check to Manaphy, such as Gastrodon, specially defensive Tapu Bulu, Amoonguss, or Assault Vest Tangrowth, it might be smart to double switch instead of trying to set up. If your opponent has a faster threat that can knock out Manaphy, such as Tapu Koko or Kartana, don't let them in for free as you set up a Tail Glow; sometimes, it's better to just attack them on the switch, especially if your team doesn't have a dedicated switch-in. Keep Manaphy healthy if it can potentially break a team; it can stomach a hit from the likes of Tapu Fini, Mega Venusaur, and Tangrowth if it needs to, and it can check threats to rain such as Ash-Greninja, for example. Don't be scared of letting Manaphy get inflicted by status as long as your Pelipper is healthy; however, if you're using it outside of a rain team, be very wary of Toxic from Chansey and Gastrodon.

Team Options

Rain support from Pelipper is highly recommended, as Manaphy only excels as a stallbreaker thanks to Hydration, and the Water-type boost from rain is more than welcome, especially for breaking Chansey and opposing Water-types. Teammates such as Mega Swampert, Ash-Greninja, and Kingdra appreciate typical rain checks getting weakened by Manaphy and can make up for Manaphy's subpar Speed. Mega Swampert also provides a very useful Electric-type immunity. While Manaphy helps with Ash-Greninja, other checks such as Ferrothorn, Magearna, and the aforementioned Kingdra help solidify the matchup, as Ash-Greninja is a deadly threat to rain teams.

" + "description": "

Moves

Surf's added power makes it the preferred STAB move over Scald. Ice Beam is instrumental to break past Grass-types such as Tangrowth and Tapu Bulu and Dragon-types like Mega Latias, Mega Latios, and Kommo-o. Psychic helps out against Toxapex and Mega Venusaur, both of which can be notable annoyances to rain teams.

Set Details

Waterium Z gives Manaphy a strong nuke in Hydro Vortex that can plow through Water-resistant Pokemon like Tapu Fini and Rotom-Wash at +3 in rain. Hydration helps Manaphy rid itself of Toxic from the likes of Chansey and Toxapex under rain. A Timid nature is preferred to outspeed the likes of Tapu Lele and Kyurem-B and Speed ties with Mega Charizard Y, which would get rid of the rain that Manaphy thrives in thanks to Drought.

Usage Tips

An important aspect of using Manaphy is deciding whether to attack straight away or to set up. If your opponent has a healthy check to Manaphy, such as Gastrodon, specially defensive Tapu Bulu, Amoonguss, or Assault Vest Tangrowth, it might be smart to double switch instead of trying to set up. If your opponent has a faster threat that can knock out Manaphy, such as Tapu Koko or Kartana, don't let them in for free as you set up a Tail Glow; sometimes, it's better to just attack them on the switch, especially if your team doesn't have a dedicated switch-in. Keep Manaphy healthy if it can potentially break a team; it can stomach a hit from the likes of Tapu Fini, Mega Venusaur, and Tangrowth if it needs to, and it can check threats to rain such as Ash-Greninja, for example. Don't be scared of letting Manaphy get inflicted by status as long as your Pelipper is healthy; however, if you're using it outside of a rain team, be very wary of Toxic from Chansey and Gastrodon.

Team Options

Rain support from Pelipper is highly recommended, as Manaphy only excels as a stallbreaker thanks to Hydration, and the Water-type boost from rain is more than welcome, especially for breaking Chansey and opposing Water-types. Teammates such as Mega Swampert, Ash-Greninja, and Kingdra appreciate typical rain checks getting weakened by Manaphy and can make up for Manaphy's subpar Speed. Mega Swampert also provides a very useful Electric-type immunity. While Manaphy helps with Ash-Greninja, other checks such as Ferrothorn, Magearna, and the aforementioned Kingdra help solidify the matchup, as Ash-Greninja is a deadly threat to rain teams.

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Other Options

Victini has an expansive offensive movepool, featuring good options such as Glaciate, Blue Flare, Thunder, Energy Ball, Shadow Ball. Victini can use said movepool to function as either a mixed or special attacker with an Expert Belt or Choice Specs, though it usually breaks much more of the metagame when functioning as a physical wallbreaker. Trick Room is an option for taking advantage of V-create's Speed drops; however, Victini is often too fast to make use of Trick Room and is more effective as a moderately fast wallbreaker anyway.

Checks and Counters

Dragon-types: Garchomp and Mega Charizard X can somewhat reliably check Victini thanks to their resistance to V-create and Bolt Strike. Mega Latios and Mega Latias are also troublesome due to their resistances to Victini's STAB attacks.

Bulky Water-types: Water-types such as Slowbro and Alomomola resist V-create and only really need to watch out for Choice Banded Bolt Strike, which they can pivot into and switch to the appropriate teammate thanks to Regenerator.

Ground-types: Some of OU's Ground-type Pokemon are bulky enough to tank an attack from Victini and threaten it with super effective Ground-type attacks. Examples include Mega Swampert, Gastrodon, and Hippowdon, which can also use Whirlwind to get rid of Victini's boosts.

Pursuit: Pursuit trappers such as Weavile and Tyranitar are able to trap Victini if it's locked into Zen Headbutt or sometimes even V-create in Tyranitar's case. Victini is also very vulnerable to being revenge killed by them after using V-create.

Faster Pokemon: Due to Victini's average Speed, it is outsped and threatened by common Pokemon in Greninja, Tapu Koko, Mega Diancie, and Choice Scarf Landorus-T. It can also be picked off by Mega Mawile's Sucker Punch and Ash-Greninja's Water Shuriken. All of these Pokemon have to be wary of Victini after a Z-Celebrate, however.

", "sets": { "Choice Scarf": { - "description": "

Moves

U-turn allows Victini to gain momentum and deal chip damage to Fire-resistant switch-ins like Tyranitar and Mega Latias. Final Gambit lets Victini quickly remove or force damage on a problematic Pokemon. It's particularly useful for getting rid of checks like Mega Latias, Heatran, and Toxapex, which may open the door for a teammate that shares these checks with Victini. Trick cripples walls such as Toxapex. If the opponent has multiple defensive stops to Victini such as Tyranitar, Heatran, and Gliscor, the move ensures that Victini isn't limited to getting a single KO with Final Gambit. Bolt Strike can be run over Final Gambit to hit Water-types such as Toxapex and Tapu Fini.

Set Details

Maximum HP investment ensures that Final Gambit deals as much damage as possible when Victini is healthy. If Victini is running Bolt Strike, maximum Attack investment should be used instead to secure the 2HKO on Toxapex and Tapu Fini. Choice Scarf turns Victini into an effective revenge killer, letting it outspeed threats such as Mega Medicham, Mega Alakazam, and non-Choice Scarf Kartana.

Usage Tips

Think twice before using V-create if the opponent has an obvious switch-in to it, such as Heatran, Toxapex, or Tyranitar. U-turn is often a safer play, especially if Victini has another teammate that can deal with the threat that's in front of it. Consider using Final Gambit if doing so will significantly help out one of Victini's teammates by removing a shared check. For example, removing Mega Latias is highly beneficial for teammates like Kartana and Swords Dance Gliscor. Preserve Victini's health as much as possible before using Final Gambit; don't unnecessarily switch it into Stealth Rock or strong attacks. Final Gambit can be used early-game in order to immediately force a trade, which can be helpful against offensive teams. Trick should be used against defensive teams that rely on walls like Toxapex to check Victini.

Team Options

Pokemon that benefit from Victini's ability to lure in checks like Mega Latias, Heatran, and Toxapex and KO them with Final Gambit make for good teammates. These include Pokemon such as Kartana, Swords Dance Gliscor, and Mega Scizor. Victini is susceptible to all entry hazards and has a Stealth Rock weakness, so it really appreciates Defog support. Tapu Fini is an excellent Defogger to pair with Victini because it can reliably switch into entry hazard setters like Heatran, Ash-Greninja, and Toxapex that trouble it. Gliscor is another great Defogger that can deal with Heatran, Toxapex, Tyranitar, and most Ground-types. Tornadus-T and Zapdos are solid Defoggers that can switch into Ground-type attacks for Victini as well. Solid answers to Water-types, particularly Ash-Greninja, are needed. Kommo-o checks Ash-Greninja, Tyranitar, and Heatran for Victini and pressures defensive cores with its Z-Move and coverage options. Assault Vest Tangrowth checks Ash-Greninja and Ground-types like Landorus-T and Garchomp, and it can use Earthquake or Knock Off in order to weaken Heatran. Rotom-W deals with Ground-types like Landorus-T, Mega Swampert, and Hippowdon in addition to Heatran and brings Victini in against Grass-types with Volt Switch, making it an exemplary partner. Wallbreakers benefit from the U-turn support Victini provides and help to break through defensive cores. Mega Medicham and Hoopa-U are notable examples, since they threaten many of Victini's switch-ins including Heatran, Tyranitar, Toxapex, and Mega Latias.

" + "description": "

Moves

U-turn allows Victini to gain momentum and deal chip damage to Fire-resistant switch-ins like Tyranitar and Mega Latias. Final Gambit lets Victini quickly remove or force damage on a problematic Pokemon. It's particularly useful for getting rid of checks like Mega Latias, Heatran, and Toxapex, which may open the door for a teammate that shares these checks with Victini. Trick cripples walls such as Toxapex. If the opponent has multiple defensive stops to Victini such as Tyranitar, Heatran, and Gliscor, the move ensures that Victini isn't limited to getting a single KO with Final Gambit. Bolt Strike can be run over Final Gambit to hit Water-types such as Toxapex and Tapu Fini.

Set Details

Maximum HP investment ensures that Final Gambit deals as much damage as possible when Victini is healthy. If Victini is running Bolt Strike, maximum Attack investment should be used instead to secure the 2HKO on Toxapex and Tapu Fini. Choice Scarf turns Victini into an effective revenge killer, letting it outspeed threats such as Mega Medicham, Mega Alakazam, and non-Choice Scarf Kartana.

Usage Tips

Think twice before using V-create if the opponent has an obvious switch-in to it, such as Heatran, Toxapex, or Tyranitar. U-turn is often a safer play, especially if Victini has another teammate that can deal with the threat that's in front of it. Consider using Final Gambit if doing so will significantly help out one of Victini's teammates by removing a shared check. For example, removing Mega Latias is highly beneficial for teammates like Kartana and Swords Dance Gliscor. Preserve Victini's health as much as possible before using Final Gambit; don't unnecessarily switch it into Stealth Rock or strong attacks. Final Gambit can be used early-game in order to immediately force a trade, which can be helpful against offensive teams. Trick should be used against defensive teams that rely on walls like Toxapex to check Victini.

Team Options

Pokemon that benefit from Victini's ability to lure in checks like Mega Latias, Heatran, and Toxapex and KO them with Final Gambit make for good teammates. These include Pokemon such as Kartana, Swords Dance Gliscor, and Mega Scizor. Victini is susceptible to all entry hazards and has a Stealth Rock weakness, so it really appreciates Defog support. Tapu Fini is an excellent Defogger to pair with Victini because it can reliably switch into entry hazard setters like Heatran, Ash-Greninja, and Toxapex that trouble it. Gliscor is another great Defogger that can deal with Heatran, Toxapex, Tyranitar, and most Ground-types. Tornadus-T and Zapdos are solid Defoggers that can switch into Ground-type attacks for Victini as well. Solid answers to Water-types, particularly Ash-Greninja, are needed. Kommo-o checks Ash-Greninja, Tyranitar, and Heatran for Victini and pressures defensive cores with its Z-Move and coverage options. Assault Vest Tangrowth checks Ash-Greninja and Ground-types like Landorus-T and Garchomp, and it can use Earthquake or Knock Off in order to weaken Heatran. Rotom-Wash deals with Ground-types like Landorus-T, Mega Swampert, and Hippowdon in addition to Heatran and brings Victini in against Grass-types with Volt Switch, making it an exemplary partner. Wallbreakers benefit from the U-turn support Victini provides and help to break through defensive cores. Mega Medicham and Hoopa-U are notable examples, since they threaten many of Victini's switch-ins including Heatran, Tyranitar, Toxapex, and Mega Latias.

" }, "Choice Band": { "description": "

Moves

Bolt Strike is strong coverage, nailing Toxapex and other Water-types and significantly chunking Heatran. U-turn not only gives Victini a strong move to pivot with but also does substantial damage to Mega Latios and Tyranitar. Zen Headbutt is a secondary STAB attack that can be occasionally useful to ease prediction, such as against the core Toxapex + Landorus-T. Brick Break OHKOes Tyranitar one-on-one, preventing it from Pursuit trapping Victini, and 2HKOes bulkier Heatran variants that are only 3HKOed by Bolt Strike. Trick can cripple certain targets, but few Pokemon manage to wall Choice Band Victini anyway.

Usage Tips

Use Victini's good defensive typing to bring it in as often as possible, such as against Tapu Lele, Clefable, and Tapu Bulu or Power Whip from Ferrothorn, Giga Drain from Tangrowth, Leaf Blade and Sacred Sword from Kartana, and Fleur Cannon from Magearna. Play aggressively with Victini; good prediction skills are important to effectively wallbreak against common cores such as Landorus-T + Heatran. Be wary of using V-create against teams with Tyranitar or Weavile, as it leaves Victini very prone to being trapped by Pursuit.

Team Options

Tapu Koko is an excellent partner, using Volt Switch or U-turn to bring in Victini against bulky Grass-types to fire off strong V-creates. It also sets Electric Terrain, helping Victini muscle through Heatran. Defog support is paramount; Stealth Rock and Spikes wear down Victini incredibly quickly, preventing it from checking Tapu Lele and Tapu Bulu effectively. Toxic Spikes are a nuisance for Victini, too, putting it on a timer. Good options for Defoggers include Zapdos and Mega Latios, the latter of which checks Heatran and baits in Ferrothorn, Celesteela, and Scizor for Victini. Good Ash-Greninja checks are also important partners; while any of Victini's moves will OHKO it, Ash-Greninja is very effective at coming in after a KO or on a double switch and applying pressure with strong STAB attacks, so Ferrothorn, Tangrowth, and Magearna are good partners.

" @@ -803,10 +803,10 @@ "comments": "

Other Options

Nature Power paired with Normalium Z provides Serperior with an extra coverage option if it is paired with Tapu Koko or Tapu Fini, letting it lure in and eliminate Tornadus-T with Thunderbolt and Dragon-types like Kommo-o and Kyurem-B with Moonblast. However, this forces Serperior to give up Substitute, leaving it vulnerable to status attempts such as Toxic from Toxapex. Serperior can make use of other Hidden Power types, such as Hidden Power Rock to handle the likes of Zapdos, Mega Charizard Y, and Volcarona, Hidden Power Ground to take on Heatran, and Hidden Power Ice to blow through Dragonite. However, giving up Hidden Power Fire is not desirable, as it leaves Mega Scizor, Ferrothorn, Magnezone, and Skarmory able to switch in more freely. Synthesis enables Serperior to stay healthy to continue checking bulky Water-types like Tapu Fini and Slowbro. The support from the sun provided by Mega Charizard Y also allows Serperior to regain more health with Synthesis. However, sand and rain can reduce the amount of HP that Serperior can recover. Grassium Z can be used to turn a boosted Leaf Storm into a one-time nuke and deal massive damage to targets like Chansey and Magearna.

Checks and Counters

Ice-type Pokemon and Coverage: Weavile is faster than Serperior and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Ice-type coverage moves, such as Hidden Power Ice from Tapu Koko, Ice Punch from Mega Swampert under the rain, and Ice Beam from Mega Latias and Greninja, also threaten Serperior with major damage.

Fire-type Pokemon: Heatran, both Mega Charizard formes, and Volcarona do not take much from a boosted Leaf Storm and will fire back with their super effective attacks. Additionally, Volcarona can bypass Substitute and threaten Serperior with Bug Buzz. However, none of them enjoy taking Glare, while the former three must watch out for Leech Seed.

Steel-type Pokemon: Celesteela and Magearna can take Serperior's boosted Hidden Power Fire and retaliate back with heavy damage. If Serperior lacks Hidden Power Fire, Mega Scizor, Ferrothorn, and Skarmory can come in freely and threaten it with U-turn, status from Thunder Wave, and phazing with Whirlwind, respectively. However, the latter two don't appreciate being shut down by Taunt or having their items removed with Knock Off.

Dragon-type Pokemon: Kyurem-B, Mega Latias, and Dragonite can take Leaf Storm pretty well and force it out with their super effective attacks. Kommo-o can also use Serperior as setup fodder and bypass Substitute with Clangorous Soulblaze. None of them enjoy switching into Glare and Leech Seed, however. Mega Altaria is also worth mentioning because it can make use of Natural Cure before Mega Evolution to shrug off paralysis, and it can phaze Serperior with Roar; however, it despises being shut down by Taunt.

Flying-type Pokemon: Tornadus-T, Mega Pinsir, and Zapdos can switch into Serperior and threaten it back with major damage. However, the former two do not like switching into Glare. Hawlucha deserves a special mention because it can use Serperior as setup fodder, and it forces Serperior out with Acrobatics; however, it doesn't like switching into Glare or a boosted Leaf Storm.

Faster Pokemon and Priority: Mega Alakazam, Protean Greninja, Tornadus-T, and Choice Scarf users, such as Landorus-T, Tapu Lele, and Victini, all outpace Serperior and threaten it with heavy damage. Strong priority users like Mega Medicham, Mega Lopunny, Mega Mawile, and Mega Pinsir will pick off Serperior after prior chip damage, but the Taunt + Defog variant can punish them in return thanks to Rocky Helmet.

", "sets": { "Utility": { - "description": "

Moves

Leaf Storm allows Serperior to threaten common Stealth Rock setters offensively and to become a threat in its own right with repeated Special Attack boosts. Taunt has various uses on this set, most notably preventing entry hazards from being set by the likes of Chansey, Ferrothorn, Garchomp, and Landorus-T. Serperior can also use Taunt to prevent opposing hazard removal from Pokemon like Mega Latias. Taunt and Rocky Helmet allow Serperior to comfortably beat Chansey one-on-one by preventing both healing and status moves and discouraging attacking, respectively. Glare allows Serperior to punishes switch-ins like Magearna, Heatran and Tornadus-T, as well as stopping Pokemon like Volcarona and Mega Charizard X from freely setting up on it. Defog allows Serperior to clear entry hazards, which it is able to do in the face of common entry hazard setters such as Excadrill, Landorus-T, and Mega Diancie.

Set Details

208 HP EVs in conjunction with 48 Defense EVs allow Serperior to survive rain-boosted Waterfall followed by Ice Punch from Jolly Mega Swampert. The rest is put into Speed in order to Speed tie with opposing Serperior.

Usage Tips

Serperior can use its solid Speed to force a Defog opportunity, even by sacrificing itself to the likes of Heatran if necessary. The threat of paralysis can often force out the likes of Mega Medicham and, at full health, faster Pokemon like Mega Lopunny and Ash-Greninja that can't OHKO Serperior, giving it opportunities to use Defog completely for free. Serperior should proactively use Taunt against Stealth Rock users like Ferrothorn and Heatran if entry hazards are cleared, even at the expense of being OHKOed, as its main objective is to enable its teammates that are weak to Stealth Rock at all costs. It can additionally sacrifice itself to get a crucial paralysis off against the likes of Volcarona and Mega Charizard X, also being able to limit them to one Speed boost with Taunt, ensuring that they are not able to negate the Speed drop. Although Serperior finds great success when used in an aggressive, sacrificial fashion, it has defensive utility in that it can switch into Mega Swampert and Kartana once and revenge kill Mega Medicham and Mega Diancie.

Team Options

This variant of Serperior is exclusively used on hyper offensive teams, as they appreciate Serperior's useful utility movepool alongside its lack of passivity. Hyper offense threats that are weak to Stealth Rock, such as Mega Charizard X and Volcarona, highly appreciate the extra security that Serperior's Defog brings. Another way Serperior can help the aforementioned Pokemon is its ability to threaten Water-types, such as Tapu Fini and Rotom-W, and Ground-types such as Garchomp. Serperior appreciates a dedicated lead such as Mega Diancie, Taunt Mew, or Excadrill starting the game off with entry hazards clear, as using Defog loses valuable momentum. Additionally, Serperior is a good facilitator for hazard setters such as Greninja, as it can prevent opposing Defog by using Taunt. Pairing Serperior with a Steel-type teammate such as Magearna is useful, as it can check Tornadus-T, which outspeeds and threatens to OHKO Serperior. Special attackers that struggle with Chansey, such as Volcarona and Shift Gear Magearna, appreciate Serperior's ability to chip away at Chansey and prevent its healing.

" + "description": "

Moves

Leaf Storm allows Serperior to threaten common Stealth Rock setters offensively and to become a threat in its own right with repeated Special Attack boosts. Taunt has various uses on this set, most notably preventing entry hazards from being set by the likes of Chansey, Ferrothorn, Garchomp, and Landorus-T. Serperior can also use Taunt to prevent opposing hazard removal from Pokemon like Mega Latias. Taunt and Rocky Helmet allow Serperior to comfortably beat Chansey one-on-one by preventing both healing and status moves and discouraging attacking, respectively. Glare allows Serperior to punishes switch-ins like Magearna, Heatran and Tornadus-T, as well as stopping Pokemon like Volcarona and Mega Charizard X from freely setting up on it. Defog allows Serperior to clear entry hazards, which it is able to do in the face of common entry hazard setters such as Excadrill, Landorus-T, and Mega Diancie.

Set Details

208 HP EVs in conjunction with 48 Defense EVs allow Serperior to survive rain-boosted Waterfall followed by Ice Punch from Jolly Mega Swampert. The rest is put into Speed in order to Speed tie with opposing Serperior.

Usage Tips

Serperior can use its solid Speed to force a Defog opportunity, even by sacrificing itself to the likes of Heatran if necessary. The threat of paralysis can often force out the likes of Mega Medicham and, at full health, faster Pokemon like Mega Lopunny and Ash-Greninja that can't OHKO Serperior, giving it opportunities to use Defog completely for free. Serperior should proactively use Taunt against Stealth Rock users like Ferrothorn and Heatran if entry hazards are cleared, even at the expense of being OHKOed, as its main objective is to enable its teammates that are weak to Stealth Rock at all costs. It can additionally sacrifice itself to get a crucial paralysis off against the likes of Volcarona and Mega Charizard X, also being able to limit them to one Speed boost with Taunt, ensuring that they are not able to negate the Speed drop. Although Serperior finds great success when used in an aggressive, sacrificial fashion, it has defensive utility in that it can switch into Mega Swampert and Kartana once and revenge kill Mega Medicham and Mega Diancie.

Team Options

This variant of Serperior is exclusively used on hyper offensive teams, as they appreciate Serperior's useful utility movepool alongside its lack of passivity. Hyper offense threats that are weak to Stealth Rock, such as Mega Charizard X and Volcarona, highly appreciate the extra security that Serperior's Defog brings. Another way Serperior can help the aforementioned Pokemon is its ability to threaten Water-types, such as Tapu Fini and Rotom-Wash, and Ground-types such as Garchomp. Serperior appreciates a dedicated lead such as Mega Diancie, Taunt Mew, or Excadrill starting the game off with entry hazards clear, as using Defog loses valuable momentum. Additionally, Serperior is a good facilitator for hazard setters such as Greninja, as it can prevent opposing Defog by using Taunt. Pairing Serperior with a Steel-type teammate such as Magearna is useful, as it can check Tornadus-T, which outspeeds and threatens to OHKO Serperior. Special attackers that struggle with Chansey, such as Volcarona and Shift Gear Magearna, appreciate Serperior's ability to chip away at Chansey and prevent its healing.

" }, "Substitute": { - "description": "

Moves

Leaf Storm blows through neutral targets like Landorus-T, Garchomp, and Gliscor after a boost and smashes bulky Water-types like Rotom-W, Slowbro, and Tapu Fini. Hidden Power Fire complements Leaf Storm and threatens Steel-types like Ferrothorn, Mega Scizor, and Skarmory. Glare cripples switch-ins like Tornadus-T, Magearna, Heatran, and Mega Charizard X and allows Serperior to use Substitute to fish for a chance of full paralysis and stall with Leech Seed. Substitute is this set's main attraction, letting Serperior take advantage of forced switches and protecting it from status moves like Toxic from Toxapex and Thunder Wave from Clefable. Finally, Leech Seed enables Serperior to wear down and potentially beat checks such as Heatran, Magearna, and Chansey. Leech Seed also synergizes well with Substitute, as the HP that Serperior gains back lets it use Substitute more frequently.

Set Details

The given HP investment ensures that Rotom-W's Hydro Pump and Ferrothorn's Power Whip don't break Serperior's Substitute, while the rest of its EVs are dumped into Special Attack and Speed. Leftovers is necessary for slowly regaining health and to allow Serperior to use Substitute more frequently.

Usage Tips

Serperior fills the role of an early-game wallbreaker and late-game cleaner that can use its solid Speed stat and offensive presence to force switches against Pokemon it scares out, such as Tapu Fini and Rotom-W, to make the most out of the free opportunities that Substitute provides. Due to the nature of this set, which involves reducing its own HP, avoid switching Serperior into strong attacks, as this can heavily weaken it. Instead, it is best to bring it in via aggressive switches, with pivot support from Volt Switch and U-turn, or after a teammate has fainted. If the opponent switches in a Pokemon that can take Leaf Storm like Tornadus-T, Kyurem-B, Heatran, or Chansey, Serperior can capitalize on this opportunity to punish these checks with Glare or, in the case of Chansey, wear it down with Leech Seed, making it easier for Serperior's offensive teammates to break through them. Serperior must manage its Leaf Storm PP carefully, as the opponent can play around it with Grass-resistant Pokemon like Magearna and Zapdos and drain Leaf Storm's low PP, eventually leaving it unable to attack. Serperior must be wary of status conditions at all times, especially paralysis and poison, as they will reduce its efficacy. Therefore, it is a good idea to use Substitute to scout for Pokemon that can potentially cripple it with status, such as Thunder Wave from Clefable and Toxic from Toxapex. Serperior must also be wary of Knock Off, as this can reduce both its longevity and the number of times that it can use Substitute. It is often beneficial to use Leech Seed on a predicted switch-in followed by Substitute on the next turn, as opposed to the other way around. This allows Serperior to more efficiently use its PP to force extra damage against slower answers like Heatran, Celesteela, Zapdos, and Volt Switch variants of Magearna.

Team Options

This Serperior set is a solid fit on teams ranging from offense, bulky offense, balance, sand, and sun, which value its capability as a wallbreaker and late-game cleaner. Pivots such as Tornadus-T, Landorus-T, and Tapu Koko are solid partners, as they can safely bring Serperior in via U-turn and Volt Switch. Additionally, they can remove entry hazards with Defog, especially Toxic Spikes from Toxapex, which ruins Serperior's longevity. Tapu Koko also has the benefit of taking on Flying-types like Tornadus-T and Hawlucha. Heatran sets up Stealth Rock and provides a solid answer to Steel-types that threaten Serperior like Celesteela and Magearna. Protean and Battle Bond Greninja are also solid partners, as they can provide crucial support with Spikes. Protean variants can also snipe Magearna with Tectonic Rage, which is especially helpful for variants that don't have Leech Seed, while the Battle Bond variant eliminates Heatran and places heavy pressure on Assault Vest Magearna in conjunction with Spikes. Bulky Water-types like Tapu Fini and Toxapex are also beneficial, checking Fire-types like Volcarona, Victini, and Heatran. Tapu Fini can also summon Misty Terrain to protect Serperior from status conditions and remove hazards with Defog, while Toxapex lays down Toxic Spikes to put pressure on the likes of Chansey, Tapu Koko, and Kyurem-B, and Shed Shell variants of Toxapex can switch into Heatran's Magma Storm and remove its Leftovers with Knock Off. Magnezone can remove a lot of pressure for it by trapping and eliminating Steel-types like Mega Scizor, Ferrothorn, and Skarmory, giving it more freedom to drop Hidden Power Fire. Magearna is also a fantastic partner, as it can bring Serperior in safely via Volt Switch and solidly answers the likes of Weavile, Tornadus-T, and Mega Latias. Strong wallbreakers like Mega Medicham, Mega Mawile, and Tapu Lele soften checks like Magearna for Serperior to clean up later in the game and appreciate the paralysis support from Glare, letting them threaten faster checks like Tornadus-T. Serperior also appreciates Weavile punishing switch-ins with Knock Off, weakening the likes of Chansey, trapping and removing Tornadus-T and Mega Latias with Pursuit, and revenge killing Dragon-types like Kommo-o and Dragonite. Serperior forms a splendid partnership with Mega Diancie, as Serperior checks bulky Water-types like Gastrodon, and in return, Mega Diancie handles Fire- and Flying-types like Volcarona, Mega Charizard Y, Zapdos, and Tornadus-T and blocks hazards thanks to Magic Bounce. On sand teams, Mega Tyranitar and Sand Rush Excadrill greatly appreciate Serperior handling bulky Water-types like Rotom-W, Seismitoad, and Tapu Fini, as well as the paralysis support that Serperior's Glare provides. In return, Mega Tyranitar solidly answers the likes of Heatran and Tornadus-T, and it can potentially eliminate the latter with Pursuit, while Excadrill is grateful for Serperior pressuring Ground- and Water-type checks like Landorus-T and Mega Swampert. Swords Dance variants of Mega Garchomp also benefit from the paralysis support that Serperior’s Glare provides, crippling faster targets like Mega Latias and Tornadus-T and potentially granting Mega Garchomp extra setup opportunities due to the chance of full paralysis. On sun teams, Fire-type teammates like Mega Charizard Y and Victini greatly benefit from Serperior removing Mega Diancie, and in return, they threaten Steel-types like Mega Scizor, Ferrothorn, and Celesteela. The sun provided by Mega Charizard Y also grants Serperior's Hidden Power Fire an extra power boost and allows Serperior to have a higher chance of 2HKOing Celesteela and defensive Magearna with a boosted Hidden Power Fire. Additionally, both Fire-types benefit from the paralysis from Serperior's Glare crippling targets like Toxapex and Mega Latias, and the chance of full paralysis prevents them from healing, allowing these Fire-types to break through these targets more easily.

" + "description": "

Moves

Leaf Storm blows through neutral targets like Landorus-T, Garchomp, and Gliscor after a boost and smashes bulky Water-types like Rotom-Wash, Slowbro, and Tapu Fini. Hidden Power Fire complements Leaf Storm and threatens Steel-types like Ferrothorn, Mega Scizor, and Skarmory. Glare cripples switch-ins like Tornadus-T, Magearna, Heatran, and Mega Charizard X and allows Serperior to use Substitute to fish for a chance of full paralysis and stall with Leech Seed. Substitute is this set's main attraction, letting Serperior take advantage of forced switches and protecting it from status moves like Toxic from Toxapex and Thunder Wave from Clefable. Finally, Leech Seed enables Serperior to wear down and potentially beat checks such as Heatran, Magearna, and Chansey. Leech Seed also synergizes well with Substitute, as the HP that Serperior gains back lets it use Substitute more frequently.

Set Details

The given HP investment ensures that Rotom-Wash's Hydro Pump and Ferrothorn's Power Whip don't break Serperior's Substitute, while the rest of its EVs are dumped into Special Attack and Speed. Leftovers is necessary for slowly regaining health and to allow Serperior to use Substitute more frequently.

Usage Tips

Serperior fills the role of an early-game wallbreaker and late-game cleaner that can use its solid Speed stat and offensive presence to force switches against Pokemon it scares out, such as Tapu Fini and Rotom-Wash, to make the most out of the free opportunities that Substitute provides. Due to the nature of this set, which involves reducing its own HP, avoid switching Serperior into strong attacks, as this can heavily weaken it. Instead, it is best to bring it in via aggressive switches, with pivot support from Volt Switch and U-turn, or after a teammate has fainted. If the opponent switches in a Pokemon that can take Leaf Storm like Tornadus-T, Kyurem-B, Heatran, or Chansey, Serperior can capitalize on this opportunity to punish these checks with Glare or, in the case of Chansey, wear it down with Leech Seed, making it easier for Serperior's offensive teammates to break through them. Serperior must manage its Leaf Storm PP carefully, as the opponent can play around it with Grass-resistant Pokemon like Magearna and Zapdos and drain Leaf Storm's low PP, eventually leaving it unable to attack. Serperior must be wary of status conditions at all times, especially paralysis and poison, as they will reduce its efficacy. Therefore, it is a good idea to use Substitute to scout for Pokemon that can potentially cripple it with status, such as Thunder Wave from Clefable and Toxic from Toxapex. Serperior must also be wary of Knock Off, as this can reduce both its longevity and the number of times that it can use Substitute. It is often beneficial to use Leech Seed on a predicted switch-in followed by Substitute on the next turn, as opposed to the other way around. This allows Serperior to more efficiently use its PP to force extra damage against slower answers like Heatran, Celesteela, Zapdos, and Volt Switch variants of Magearna.

Team Options

This Serperior set is a solid fit on teams ranging from offense, bulky offense, balance, sand, and sun, which value its capability as a wallbreaker and late-game cleaner. Pivots such as Tornadus-T, Landorus-T, and Tapu Koko are solid partners, as they can safely bring Serperior in via U-turn and Volt Switch. Additionally, they can remove entry hazards with Defog, especially Toxic Spikes from Toxapex, which ruins Serperior's longevity. Tapu Koko also has the benefit of taking on Flying-types like Tornadus-T and Hawlucha. Heatran sets up Stealth Rock and provides a solid answer to Steel-types that threaten Serperior like Celesteela and Magearna. Protean and Battle Bond Greninja are also solid partners, as they can provide crucial support with Spikes. Protean variants can also snipe Magearna with Tectonic Rage, which is especially helpful for variants that don't have Leech Seed, while the Battle Bond variant eliminates Heatran and places heavy pressure on Assault Vest Magearna in conjunction with Spikes. Bulky Water-types like Tapu Fini and Toxapex are also beneficial, checking Fire-types like Volcarona, Victini, and Heatran. Tapu Fini can also summon Misty Terrain to protect Serperior from status conditions and remove hazards with Defog, while Toxapex lays down Toxic Spikes to put pressure on the likes of Chansey, Tapu Koko, and Kyurem-B, and Shed Shell variants of Toxapex can switch into Heatran's Magma Storm and remove its Leftovers with Knock Off. Magnezone can remove a lot of pressure for it by trapping and eliminating Steel-types like Mega Scizor, Ferrothorn, and Skarmory, giving it more freedom to drop Hidden Power Fire. Magearna is also a fantastic partner, as it can bring Serperior in safely via Volt Switch and solidly answers the likes of Weavile, Tornadus-T, and Mega Latias. Strong wallbreakers like Mega Medicham, Mega Mawile, and Tapu Lele soften checks like Magearna for Serperior to clean up later in the game and appreciate the paralysis support from Glare, letting them threaten faster checks like Tornadus-T. Serperior also appreciates Weavile punishing switch-ins with Knock Off, weakening the likes of Chansey, trapping and removing Tornadus-T and Mega Latias with Pursuit, and revenge killing Dragon-types like Kommo-o and Dragonite. Serperior forms a splendid partnership with Mega Diancie, as Serperior checks bulky Water-types like Gastrodon, and in return, Mega Diancie handles Fire- and Flying-types like Volcarona, Mega Charizard Y, Zapdos, and Tornadus-T and blocks hazards thanks to Magic Bounce. On sand teams, Mega Tyranitar and Sand Rush Excadrill greatly appreciate Serperior handling bulky Water-types like Rotom-Wash, Seismitoad, and Tapu Fini, as well as the paralysis support that Serperior's Glare provides. In return, Mega Tyranitar solidly answers the likes of Heatran and Tornadus-T, and it can potentially eliminate the latter with Pursuit, while Excadrill is grateful for Serperior pressuring Ground- and Water-type checks like Landorus-T and Mega Swampert. Swords Dance variants of Mega Garchomp also benefit from the paralysis support that Serperior’s Glare provides, crippling faster targets like Mega Latias and Tornadus-T and potentially granting Mega Garchomp extra setup opportunities due to the chance of full paralysis. On sun teams, Fire-type teammates like Mega Charizard Y and Victini greatly benefit from Serperior removing Mega Diancie, and in return, they threaten Steel-types like Mega Scizor, Ferrothorn, and Celesteela. The sun provided by Mega Charizard Y also grants Serperior's Hidden Power Fire an extra power boost and allows Serperior to have a higher chance of 2HKOing Celesteela and defensive Magearna with a boosted Hidden Power Fire. Additionally, both Fire-types benefit from the paralysis from Serperior's Glare crippling targets like Toxapex and Mega Latias, and the chance of full paralysis prevents them from healing, allowing these Fire-types to break through these targets more easily.

" }, "Choice Scarf": { "description": "

Moves

Leaf Storm, Serperior's typical snowballing motif, perhaps synergizes more with Choice Scarf than any other of the items, locking into a single move that handles boosting and cleaning simultaneously. With Serperior's unique Speed tier, Glare can be a lifeline against Speed-boosting threats like Mega Charizard X and opposing Choice Scarf users like Landorus-T and Kartana, and it acts as a pseudo-coverage move to irritate anything that shrugs off Leaf Storm. Though a Choice Scarf Serperior makes for quite a lousy Defogger, its inclusion on the set can come in clutch for teams not particularly weak to entry hazards, and it can work as a secondary Defogger alongside a more consistent teammate. Knock Off is another option to harass defensive walls like Chansey, Heatran, and Celesteela to assist its team in whittling them down.

Set Details

A bulkier EV spread isn't entirely necessary, as the main draw of this set is using its great Speed tier to clean up offensive teams with repeated Leaf Storms, so a fully offensive spread is chosen here.

Usage Tips

As an offensively inclined Choice Scarf user, the main idea is to set up an endgame where opposing Grass-resistant Pokemon are too weak to handle Leaf Storm. Luckily for Serperior, its common answers on offense teams tend not to last forever, with the likes of Assault Vest Magearna and Mega Mawile lacking longevity and others like Volcarona and the Mega Charizard formes necessitating a field clear of Stealth Rock. Entry hazards can give Serperior a more active role in setting the scene for its own late-game sweep, as they compound with Leaf Storm and benefit greatly from Knock Off removing Leftovers from the likes of Heatran. Even in matches where Serperior has no late-game future, it can still squeeze out plenty of value mid- or late-game with its utility movepool, being able to sacrificially throw itself at the likes of Mega Charizard X and Volcarona to paralyze them or to force hazard removal to set up a teammate in a pinch.

Team Options

This set is best fit as an anti-offense option for your own offense team, generally, as it needs heavy support in breaking down Grass-resistant Pokemon and can offer much more safety against opposing boosting threats. Both Protean and Battle Bond Greninja make for great teammates, both having crucial Spikes support in common. A Hidden Power Fire variant of Protean Greninja is especially useful, as it has the huge benefit of baiting in and weakening Ferrothorn, Celesteela, and Mega Scizor, while Battle Bond naturally draws in and chips Assault Vest Magearna and can force out Heatran. Heatran itself is a great partner for Serperior, setting crucial Stealth Rock to dig into Serperior's offensive checks like Kyurem-B, the various other Fire-types, and threatening Steel-types like little else. Garchomp is another option for an entry hazard setter that can soft-check Fire-types and punch a hole with Rockium Z. Fightinium Z and Choice Band variants of Tapu Bulu and Kartana are some of the most consistent lures for Steel-types; Tapu Bulu has the downside of increasing the longevity of some of Serperior's checks but does boost the potency of Leaf Storm.

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Excadrill is an incredibly versatile Pokemon, with a typing laden with useful resistances and immunities to pivot around and check various Electric- and Fairy-types, great Attack stat and STAB combination to hit large swaths of the tier and consistently clean up games, and a utility movepool that allows it to play both sides of the entry hazard game. It works great with fabled partner Tyranitar or other alternative sand setters like Hippowdon, acting as the star player of teams within the consistent sand archetype. It makes great use of Z-Moves to overcome would-be checks like Landorus-T, Rotom-W, and Zapdos, of course depending on the choice of Z-Crystal. Excadrill is far from limited to just sand teams, as it can put in a good shift as a specially defensive pivot on bulkier teams and even a dedicated lead, both making use of Excadrill's coveted combination of Stealth Rock + Rapid Spin and helpful ability in Mold Breaker. However, Excadrill's offensive presence can often be two-dimensional, with Skarmory, Rotom-W, and Zapdos acting as consistent annoyances to it outside of its less consistent lure Z-Moves. Excadrill has plenty to worry about in terms of faster attackers, as it has overall unimpressive bulk, and sand can't always be up to patch its middling Speed. Additionally, Excadrill struggles in longer games against opposing hazard setters due to its lack of reliable recovery.

", - "comments": "

Other Options

Choice Scarf can be used on Mold Breaker sets to give Excadrill better prowess as a revenge killer for frail attackers like Greninja and Mega Medicham. Leftovers Sand Rush variants of Excadrill can drop Swords Dance for Stealth Rock on bulkier teams. Giga Impact can be used alongside Normalium Z to give Excadrill a weapon against Rotom-W while still hitting the same targets as Rock Slide, though Giga Impact is a very inconsistent move outside of its Z-Move.

Checks and Counters

Ground-immune Pokemon: Steel-types like Skarmory and Celesteela are the top of the pile when it comes to Excadrill answers, shrugging off Excadrill's Steel- and Normal-type attacks and being fine for the most apart against its Rock-type attacks. Rotom-W is gifted with an ideal typing to handle Excadrill, with a 4x resistance to Steel and great physical bulk to boot, though Excadrill can adapt with Normalium Z + Giga Impact to lure it. Heat Wave Zapdos provides a solid answer to the most common variants of Excadrill, punishing it for even daring to use Iron Head or Rapid Spin, though it falls victim to Rock Slide and Breakneck Blitz. Pelipper and Mega Charizard Y handle Iron Head and Earthquake well and clear Excadrill's sand, with Mega Charizard Y then outspeeding it and threatening it with an OHKO. However, Excadrill can deal with Mega Charizard Y and Pelipper with the same tech mentioned previously, and Mega Charizard Y needs to already be Mega Evolved before initially switching into Excadrill in order to outspeed it, as Sand Rush will still be active until the end of the turn if the weather is changed mid-turn by Charizard gaining Drought.

Physically Defensive Walls: Slowbro can survive any hit from +2 Excadrill and threaten it back with Scald; Mega Slowbro is even more consistent at this task with its absurd bulk and better Special Attack. Buzzwole can near enough offer the same promise, though against Adamant Steelium Z sets, it has to rely on being at full health or having Excadrill waste its Z-Move prior to coming in.

Passive Damage: Excadrill commonly runs a Z-Crystal, removing any form of healing it may have and dooming it in longer games where it has to act as a spinner. Spikes are the most horrible entry hazard to face by far, digging into Excadrill dramatically more than Stealth Rock's paltry 3.25%. No matter what hazard is on the field, spinning can always be a pain, especially against contact punishers like Rocky Helmet Zapdos and Landorus-T and Iron Barbs Ferrothorn.

Faster Attackers: Despite the sky-high number Excadrill's Speed hits in sand, Unburden Hawlucha and Trace Mega Alakazam can one-up it and threaten to OHKO Excadrill with High Jump Kick and Focus Blast, respectively. Mega Charizard Y throws out Excadrill's sand to be able to outspeed it in sun; however, the Speed change does not happen on the same turn, meaning that if Charizard Mega Evolves in front of Excadrill in sand, Excadrill will still attack first on that turn. Mega Medicham and Mega Lopunny prey on Excadrill outside of sand and can waste crucial sand turns with Fake Out. Ash-Greninja can threaten Excadrill both inside and outside of sand with Water Shuriken and Hydro Pump, though it must be said that, before Battle Bond is activated, Water Shuriken is severely inconsistent at OHKOing Excadrill and should be used to finish it off after chip damage instead.

", + "overview": "

Excadrill is an incredibly versatile Pokemon, with a typing laden with useful resistances and immunities to pivot around and check various Electric- and Fairy-types, great Attack stat and STAB combination to hit large swaths of the tier and consistently clean up games, and a utility movepool that allows it to play both sides of the entry hazard game. It works great with fabled partner Tyranitar or other alternative sand setters like Hippowdon, acting as the star player of teams within the consistent sand archetype. It makes great use of Z-Moves to overcome would-be checks like Landorus-T, Rotom-Wash, and Zapdos, of course depending on the choice of Z-Crystal. Excadrill is far from limited to just sand teams, as it can put in a good shift as a specially defensive pivot on bulkier teams and even a dedicated lead, both making use of Excadrill's coveted combination of Stealth Rock + Rapid Spin and helpful ability in Mold Breaker. However, Excadrill's offensive presence can often be two-dimensional, with Skarmory, Rotom-Wash, and Zapdos acting as consistent annoyances to it outside of its less consistent lure Z-Moves. Excadrill has plenty to worry about in terms of faster attackers, as it has overall unimpressive bulk, and sand can't always be up to patch its middling Speed. Additionally, Excadrill struggles in longer games against opposing hazard setters due to its lack of reliable recovery.

", + "comments": "

Other Options

Choice Scarf can be used on Mold Breaker sets to give Excadrill better prowess as a revenge killer for frail attackers like Greninja and Mega Medicham. Leftovers Sand Rush variants of Excadrill can drop Swords Dance for Stealth Rock on bulkier teams. Giga Impact can be used alongside Normalium Z to give Excadrill a weapon against Rotom-Wash while still hitting the same targets as Rock Slide, though Giga Impact is a very inconsistent move outside of its Z-Move.

Checks and Counters

Ground-immune Pokemon: Steel-types like Skarmory and Celesteela are the top of the pile when it comes to Excadrill answers, shrugging off Excadrill's Steel- and Normal-type attacks and being fine for the most apart against its Rock-type attacks. Rotom-Wash is gifted with an ideal typing to handle Excadrill, with a 4x resistance to Steel and great physical bulk to boot, though Excadrill can adapt with Normalium Z + Giga Impact to lure it. Heat Wave Zapdos provides a solid answer to the most common variants of Excadrill, punishing it for even daring to use Iron Head or Rapid Spin, though it falls victim to Rock Slide and Breakneck Blitz. Pelipper and Mega Charizard Y handle Iron Head and Earthquake well and clear Excadrill's sand, with Mega Charizard Y then outspeeding it and threatening it with an OHKO. However, Excadrill can deal with Mega Charizard Y and Pelipper with the same tech mentioned previously, and Mega Charizard Y needs to already be Mega Evolved before initially switching into Excadrill in order to outspeed it, as Sand Rush will still be active until the end of the turn if the weather is changed mid-turn by Charizard gaining Drought.

Physically Defensive Walls: Slowbro can survive any hit from +2 Excadrill and threaten it back with Scald; Mega Slowbro is even more consistent at this task with its absurd bulk and better Special Attack. Buzzwole can near enough offer the same promise, though against Adamant Steelium Z sets, it has to rely on being at full health or having Excadrill waste its Z-Move prior to coming in.

Passive Damage: Excadrill commonly runs a Z-Crystal, removing any form of healing it may have and dooming it in longer games where it has to act as a spinner. Spikes are the most horrible entry hazard to face by far, digging into Excadrill dramatically more than Stealth Rock's paltry 3.25%. No matter what hazard is on the field, spinning can always be a pain, especially against contact punishers like Rocky Helmet Zapdos and Landorus-T and Iron Barbs Ferrothorn.

Faster Attackers: Despite the sky-high number Excadrill's Speed hits in sand, Unburden Hawlucha and Trace Mega Alakazam can one-up it and threaten to OHKO Excadrill with High Jump Kick and Focus Blast, respectively. Mega Charizard Y throws out Excadrill's sand to be able to outspeed it in sun; however, the Speed change does not happen on the same turn, meaning that if Charizard Mega Evolves in front of Excadrill in sand, Excadrill will still attack first on that turn. Mega Medicham and Mega Lopunny prey on Excadrill outside of sand and can waste crucial sand turns with Fake Out. Ash-Greninja can threaten Excadrill both inside and outside of sand with Water Shuriken and Hydro Pump, though it must be said that, before Battle Bond is activated, Water Shuriken is severely inconsistent at OHKOing Excadrill and should be used to finish it off after chip damage instead.

", "sets": { "Sand Rush": { - "description": "

Moves

With Swords Dance, Excadrill can take full advantage of its typing and reasonable bulk to set itself up to punch through walls. With the combination of Swords Dance and Steelium Z, Excadrill can bust through the likes of Landorus-T and Gliscor with +1 and +2 Corkscrew Crash, respectively. Outside of its usage as a strong Z-Move, Iron Head is a great complement to Earthquake that hits Ground-immune foes like Mega Latias and Tornadus-T and Grass-types like Serperior and Tapu Bulu. Earthquake is Excadrill's stronger STAB option, an obvious inclusion to hit Steel-types and other neutral targets. Rapid Spin gives Excadrill some valuable role compression to open up more team options due to the reduced need for other entry hazard removal. Rock Slide gives Excadrill a way to threaten Flying-types that otherwise wall it, like Zapdos, pre-Mega Charizard and Mega Charizard Y, Pelipper, and Gyarados.

Set Details

Steelium Z is Excadrill's most consistent wallbreaking tool, patching up Iron Head's lower power to punch through temporary checks like Landorus-T. Leftovers is the best non-Z-Crystal option for Excadrill, giving it better longevity and staying power and making it a more respectable spinner. An Adamant nature is preferred for the power boost, letting Excadrill OHKO Hippowdon with +2 Corkscrew Crash, though Jolly can also be used to outspeed the likes of Kommo-o, base 95 Speed Pokemon with a neutral nature like Modest Tapu Lele, and common variants of Gliscor as well as base 100 Speed Pokemon with a neutral nature like Mega Medicham and Volcarona outside of sand while at worst Speed tying with opposing Excadrill. Rockium Z is a niche option for a Z-Crystal, with its niche over Normalium Z being that Continental Crush gives Excadrill an option against Celesteela and hits ideal targets like Zapdos and Gyarados hard even before setting up. Additionally, it is used with Rock Slide, which is a better move than Giga Impact outside of their Z-Move uses.

Usage Tips

Excadrill has plenty of entry points during a game, mostly through Tapu Koko and Magearna, which Excadrill can conveniently block Volt Switches from, as well as the likes of Mega Latias, Clefable, and Cresselia that can't hit Excadrill very hard. When it's holding a Z-Crystal over Leftovers, however, this defensive usage is limited to fewer occasions, so aim to have your sand up when you get Excadrill in, so you can make the most of the limited opportunity by setting up and breaking through the opposing team. Having Stealth Rock on the field early helps with this, digging into common Flying-type answers like Zapdos while also incrementally chipping Rotom-W alongside sand damage. In matchups where Excadrill is walled, you should not bother setting up, though Excadrill can still be plenty helpful by chasing out threats like Calm Mind Magearna and by spinning away entry hazards, especially in the face of setters like Chansey, Clefable, and Skarmory once it loses its Rocky Helmet. It shines in late-game situations where you can afford to sacrifice your sand setter to give Excadrill the maximum amount of turns to clean up.

Team Options

Sand Rush Excadrill is logically only used on sand teams, fitting snugly into both the offensive and defensive core and making use of Sand Rush to become an elite revenge killer and late-game cleaner. Mega Tyranitar is by and large the most common sand-setting teammate, working well with Excadrill offensively by pressuring Flying-types via either trapping them with Pursuit or just obliterating them with Stone Edge if they get overconfident. It additionally makes great use of its Special Defense boost from sand to check Heatran and find opportunities to set Stealth Rock to support Excadrill. Hippowdon is the other option; what it lacks in offensive presence, it aims to make up for by being better at sticking around via Slack Off, making it a much better Stealth Rock setter and better at setting sand, even having the option to run Smooth Rock, though the defensive overlap and relative passivity does not go unnoticed. Toxapex fits snugly onto sand teams because of its crucial resistance to Water and its incredible longevity. On top of this, it absorbs Toxic Spikes, giving relief to Excadrill on teams where it is relied upon as the entry hazard setter, and can also carry Toxic Spikes itself to ease the matchup against Mega Medicham and rain teams. Celesteela is a very solid answer to both Mega Alakazam and Tapu Lele as well as improving the matchup against offense teams with its Leech Seed + Protect shenanigans. Zapdos answers Kartana, Mega Lopunny, and Hawlucha handily, threatening Static paralysis along the way. Kartana fits well onto sand teams, having respectable Speed that gives the team an option to revenge kill the likes of Mega Medicham and Garchomp outside of sand. Choice Band is the best for immediate power and therefore revenge killing, though Swords Dance can be useful to lure Zapdos and Skarmory with Normalium Z and Fightinium Z, respectively, with both variants doing the job of threatening out Water-types. Mega Garchomp can be used on teams featuring Hippowdon or non-Mega Tyranitar as the sand setter, with it benefitting greatly from Sand Force to wallbreak; mixed sets can prey on annoyances like Rotom-W and Skarmory with its coverage, and Swords Dance sets work away at shared checks with Excadrill. For ​non-Z-Move variants of Excadrill, offensive Z-Move variants of Landorus-T and Garchomp can make for interesting teammates, with Rockium Z variants of both being able to puncture Rotom-W, Zapdos, and Celesteela. Additionally, they provide solid defensive utility, with Landorus-T bringing an immunity to Ground and Garchomp being able to help against Heatran and Mega Charizard Y with its resistance to Fire. Mega Latias appreciates Excadrill's proficiency at handling Fairy-types like Magearna and Tapu Koko; in return, Mega Latias provides a solid answer to threats like Mega Charizard Y and Landorus-T, can take chunks out of the likes of Celesteela and Zapdos with Thunder and Ice Beam, and act as a secondary wincon with Calm Mind. Tornadus-T can remove important items like Rocky Helmet from Skarmory and Zapdos and Leftovers from Celesteela while also providing a check to Mega Medicham. Serperior feasts on Rotom-W and can work together with Excadrill against shared checks like Celesteela and Zapdos, even having the niche option of Knock Off to improve its competency at this role further.

" + "description": "

Moves

With Swords Dance, Excadrill can take full advantage of its typing and reasonable bulk to set itself up to punch through walls. With the combination of Swords Dance and Steelium Z, Excadrill can bust through the likes of Landorus-T and Gliscor with +1 and +2 Corkscrew Crash, respectively. Outside of its usage as a strong Z-Move, Iron Head is a great complement to Earthquake that hits Ground-immune foes like Mega Latias and Tornadus-T and Grass-types like Serperior and Tapu Bulu. Earthquake is Excadrill's stronger STAB option, an obvious inclusion to hit Steel-types and other neutral targets. Rapid Spin gives Excadrill some valuable role compression to open up more team options due to the reduced need for other entry hazard removal. Rock Slide gives Excadrill a way to threaten Flying-types that otherwise wall it, like Zapdos, pre-Mega Charizard and Mega Charizard Y, Pelipper, and Gyarados.

Set Details

Steelium Z is Excadrill's most consistent wallbreaking tool, patching up Iron Head's lower power to punch through temporary checks like Landorus-T. Leftovers is the best non-Z-Crystal option for Excadrill, giving it better longevity and staying power and making it a more respectable spinner. An Adamant nature is preferred for the power boost, letting Excadrill OHKO Hippowdon with +2 Corkscrew Crash, though Jolly can also be used to outspeed the likes of Kommo-o, base 95 Speed Pokemon with a neutral nature like Modest Tapu Lele, and common variants of Gliscor as well as base 100 Speed Pokemon with a neutral nature like Mega Medicham and Volcarona outside of sand while at worst Speed tying with opposing Excadrill. Rockium Z is a niche option for a Z-Crystal, with its niche over Normalium Z being that Continental Crush gives Excadrill an option against Celesteela and hits ideal targets like Zapdos and Gyarados hard even before setting up. Additionally, it is used with Rock Slide, which is a better move than Giga Impact outside of their Z-Move uses.

Usage Tips

Excadrill has plenty of entry points during a game, mostly through Tapu Koko and Magearna, which Excadrill can conveniently block Volt Switches from, as well as the likes of Mega Latias, Clefable, and Cresselia that can't hit Excadrill very hard. When it's holding a Z-Crystal over Leftovers, however, this defensive usage is limited to fewer occasions, so aim to have your sand up when you get Excadrill in, so you can make the most of the limited opportunity by setting up and breaking through the opposing team. Having Stealth Rock on the field early helps with this, digging into common Flying-type answers like Zapdos while also incrementally chipping Rotom-Wash alongside sand damage. In matchups where Excadrill is walled, you should not bother setting up, though Excadrill can still be plenty helpful by chasing out threats like Calm Mind Magearna and by spinning away entry hazards, especially in the face of setters like Chansey, Clefable, and Skarmory once it loses its Rocky Helmet. It shines in late-game situations where you can afford to sacrifice your sand setter to give Excadrill the maximum amount of turns to clean up.

Team Options

Sand Rush Excadrill is logically only used on sand teams, fitting snugly into both the offensive and defensive core and making use of Sand Rush to become an elite revenge killer and late-game cleaner. Mega Tyranitar is by and large the most common sand-setting teammate, working well with Excadrill offensively by pressuring Flying-types via either trapping them with Pursuit or just obliterating them with Stone Edge if they get overconfident. It additionally makes great use of its Special Defense boost from sand to check Heatran and find opportunities to set Stealth Rock to support Excadrill. Hippowdon is the other option; what it lacks in offensive presence, it aims to make up for by being better at sticking around via Slack Off, making it a much better Stealth Rock setter and better at setting sand, even having the option to run Smooth Rock, though the defensive overlap and relative passivity does not go unnoticed. Toxapex fits snugly onto sand teams because of its crucial resistance to Water and its incredible longevity. On top of this, it absorbs Toxic Spikes, giving relief to Excadrill on teams where it is relied upon as the entry hazard setter, and can also carry Toxic Spikes itself to ease the matchup against Mega Medicham and rain teams. Celesteela is a very solid answer to both Mega Alakazam and Tapu Lele as well as improving the matchup against offense teams with its Leech Seed + Protect shenanigans. Zapdos answers Kartana, Mega Lopunny, and Hawlucha handily, threatening Static paralysis along the way. Kartana fits well onto sand teams, having respectable Speed that gives the team an option to revenge kill the likes of Mega Medicham and Garchomp outside of sand. Choice Band is the best for immediate power and therefore revenge killing, though Swords Dance can be useful to lure Zapdos and Skarmory with Normalium Z and Fightinium Z, respectively, with both variants doing the job of threatening out Water-types. Mega Garchomp can be used on teams featuring Hippowdon or non-Mega Tyranitar as the sand setter, with it benefitting greatly from Sand Force to wallbreak; mixed sets can prey on annoyances like Rotom-Wash and Skarmory with its coverage, and Swords Dance sets work away at shared checks with Excadrill. For ​non-Z-Move variants of Excadrill, offensive Z-Move variants of Landorus-T and Garchomp can make for interesting teammates, with Rockium Z variants of both being able to puncture Rotom-Wash, Zapdos, and Celesteela. Additionally, they provide solid defensive utility, with Landorus-T bringing an immunity to Ground and Garchomp being able to help against Heatran and Mega Charizard Y with its resistance to Fire. Mega Latias appreciates Excadrill's proficiency at handling Fairy-types like Magearna and Tapu Koko; in return, Mega Latias provides a solid answer to threats like Mega Charizard Y and Landorus-T, can take chunks out of the likes of Celesteela and Zapdos with Thunder and Ice Beam, and act as a secondary wincon with Calm Mind. Tornadus-T can remove important items like Rocky Helmet from Skarmory and Zapdos and Leftovers from Celesteela while also providing a check to Mega Medicham. Serperior feasts on Rotom-Wash and can work together with Excadrill against shared checks like Celesteela and Zapdos, even having the niche option of Knock Off to improve its competency at this role further.

" }, "Specially Defensive": { "description": "

Moves

With significant investment into its bulk and Leftovers, Excadrill really comes into its own as a Stealth Rock setter, finding opportunities to block Volt Switch from the likes of Magearna and Tapu Koko and taking full advantage with Stealth Rock. On teams that can already fit in Stealth Rock handily, Excadrill can use Iron Head to hit Fairy-types like Tapu Bulu and Clefable and Flying-types like Tornadus-T and Gliscor. Earthquake slams the Electric-types and Steel-types like Tapu Koko, Magearna, and Jirachi that Excadrill likes to aggressively come into and also pressures entry hazard setters like Heatran and Toxapex. Toxic is great for catching irritating Defoggers like Zapdos, Landorus-T, and Tornadus-T and overall reduces Excadrill's passivity, as it can catch the likes of Mega Charizard Y and Serperior as they switch in. Rapid Spin is one of the main draws of Excadrill as a defensive piece, clearing opposing hazards while maintaining its team's own. Excadrill has the staying power to invalidate passive hazard setters like Clefable, lead Diancie, and Skarmory without Rocky Helmet.

Set Details

76 Speed EVs put Excadrill ahead of Modest Heatran, with the rest going into bulk to help Excadrill last against repeated resisted hits like Magearna's Fleur Cannon. Leftovers is crucial for this variant to function, improving Excadrill's longevity and letting it slowly heal off entry hazard damage and weak attacks while it stays on the field.

Usage Tips

The main draw of defensive Excadrill is its obvious good matchup against Volt Switch users like Assault Vest Magearna and Tapu Koko, as it makes good use of its resistance to Fairy and neutrality to Ice to ensure that it can always comfortably come in. Part of Excadrill's intended role in longer games is to stick around, so you need to both watch for any sort of negation of Leftovers, either through burn or item removal, and be mindful of how much you send it in, especially if you're not pairing it with a Wish passer. Before Excadrill can comfortably spin away entry hazards, a teammate must remove Rocky Helmet from the likes of Landorus-T and Skarmory first with Knock Off. Excadrill has far from unlimited staying power, so your priority will be to cut the longevity of opposing hazard setters even shorter with status and chip damage; for example, catching opposing Landorus-T with Toxic early- or mid-game.

Team Options

This variant of Excadrill is suited for teams ranging from bulky offense to semi-stall with bulky teammates that can somewhat take the burden off of Excadrill defensively somewhat so it can focus on providing utility and blocking Volt Switch. Wish users like Chansey and Clefable enable less careful play with Excadrill, as it can negate accrued chip damage on Excadrill from repeated hits. Although Excadrill does have the Steel typing, it's still horrible at taking on Tapu Lele and Mega Alakazam, so pairing it with an answer to them like Magearna or Cresselia is quite important. Toxapex reduces the burden on Excadrill to come in and spin, since it absorbs Toxic Spikes, and it provides a good defensive answer to Fire-types like Volcarona and Mega Charizard Y. In return, Excadrill can quieten Volt Switch users to help Toxapex. Spikes are logical to pair with Excadrill, considering its method of entry hazard removal allows you to keep your hard-fought layers, so Skarmory makes for a good teammate; however, this does raise the issue of having two Steel-types on your team with neither of them solidly checking Tapu Lele or Mega Alakazam. Knock Off users like Tornadus-T and Clefable can remove opposing Rocky Helmets to aid Excadrill in spinning away hazards. Excadrill invites in Gliscor completely for free, so it must be paired with a counter to it, such as Ice Beam Mega Latias or Mega Slowbro. Tapu Fini appreciates Excadrill freeing up a moveslot for it by carrying hazard removal so that it can run other options like Calm Mind or Whirlpool; in return, it can provide a stop to dangerous Water-types like Ash-Greninja and Mega Gyarados and help against Mega Swampert. Both Mega Charizard formes can make for good teammates, as Mega Charizard X can forcefully drag down opposing Landorus-T, while Mega Charizard Y benefits from Excadrill's Volt Switch blocking and improves the team's matchup against opposing rain and offense teams.

" }, "Lead": { - "description": "

Moves

Excadrill is a great dedicated lead thanks to Mold Breaker, allowing it to set up Stealth Rock without being blocked by Magic Bounce. Earthquake is important for tearing through common targets like Magearna, Toxapex, Heatran, and other Excadrill, and Mold Breaker allows it to threaten Rotom-W for super effective damage. Rock Tomb messes with Defoggers like Tornadus-T and Zapdos and is a good anti-setup tool against Dragon Dance users like Mega Charizard X and Gyarados. It also drops Serperior's Speed stat thanks to Mold Breaker bypassing Contrary. If Excadrill's teammates have these targets accounted for, it can use Toxic to cripple opposing leads, bypassing Magic Bounce thanks to Mold Breaker. Finally, Rapid Spin lets Excadrill provide hazard removal support to its teammates; it can also potentially spam Rapid Spin against opposing entry hazard leads until it is KOed.

Set Details

Mold Breaker allows Excadrill to bypass Magic Bounce and set up Stealth Rock in the face of Mega Diancie and Mega Sableye. A Jolly nature lets Excadrill Speed tie with other maximum Speed Excadrill and outspeed Timid Heatran. A Focus Sash is mandatory so that Excadrill can survive a strong move and set up Stealth Rock reliably. Alternatively, Excadrill can run an EV spread of 124 Atk / 132 SpD / 252 Spe to survive 4 hits from Choice Specs Greninja's Water Shuriken.

Usage Tips

Focus on setting up Stealth Rock immediately and removing entry hazards with Rapid Spin, even at the cost of being KOed. Fast Defog users like Tornadus-T and Serperior should be met with Rock Tomb immediately. Avoid leading with Excadrill if the opponent has a Mega Medicham, Mega Lopunny, Greninja, or Garchomp on their side of the field, as they are incredibly hostile lead matchups for Focus Sash Excadrill. The former two can eliminate it with the combination of Fake Out and High Jump Kick; Greninja can potentially KO it with Water Shuriken thanks to being a multi-hit move; and Garchomp can threaten Excadrill with Earthquake, set up Stealth Rock, and deny its attempts to remove entry hazards thanks to Rough Skin. Excadrill should also tread carefully against the likes of Ferrothorn, Zapdos, and Rocky Helmet users like Tornadus-T and Skarmory, as they can punish Excadrill with chip damage or paralysis in the case of Static Zapdos if it tries to remove entry hazards with Rapid Spin. If Excadrill is at low enough health and is KOed by the chip damage from Ferrothorn, Rough Skin, and Rocky Helmet, Rapid Spin will fail to remove entry hazards. Thanks to its Electric immunity, Excadrill checks enemy Tapu Koko and should be kept healthy to handle it later in the game.

Team Options

This Excadrill set is best suited for hyper offense teams, as they appreciate it starting the game off well with Stealth Rock and preventing opposing entry hazards with Rapid Spin. Taunt Serperior is a fantastic teammate, as it provides a backup hazard removal option with Defog, enabling hazard-weak hyper offense teammates like Volcarona, Mega Charizard X, and Gyarados. Serperior also has the benefit of checking enemy Garchomp attempting to counter lead Excadrill. Other hyper offense teammates like Dragonite, Magearna, and Mega Gyarados are also good fits, as they can find opportunities to set up against Pokemon that Excadrill has chipped with Rock Tomb. The former also enjoys having entry hazards kept off the field, making it easier to preserve Multiscale and allowing more setup opportunities. Since Excadrill fills the roles of both a dedicated lead and a hazard remover, it is also a good fit on dual screens archetypes, as it opens up a team slot for Tapu Koko to set Reflect and Light Screen, providing much easier setup opportunities for Mega Gyarados, Hawlucha, and Shift Gear Magearna. Cresselia provides a safe switch-in against Mega Lopunny, a horrible lead matchup for Excadrill, and provides Thunder Wave and Lunar Dance support to cripple faster threats like Mega Alakazam and restore a teammate back to full health, respectively. Kommo-o is another good partner that has the benefit of using its typing to check Ash-Greninja, which usually gives hyper offense teams major trouble. Tapu Lele is also a good teammate because it checks Fighting-types like Kommo-o and provides Psychic Terrain to deny priority moves from the likes of Mega Medicham and Mega Lopunny.

" + "description": "

Moves

Excadrill is a great dedicated lead thanks to Mold Breaker, allowing it to set up Stealth Rock without being blocked by Magic Bounce. Earthquake is important for tearing through common targets like Magearna, Toxapex, Heatran, and other Excadrill, and Mold Breaker allows it to threaten Rotom-Wash for super effective damage. Rock Tomb messes with Defoggers like Tornadus-T and Zapdos and is a good anti-setup tool against Dragon Dance users like Mega Charizard X and Gyarados. It also drops Serperior's Speed stat thanks to Mold Breaker bypassing Contrary. If Excadrill's teammates have these targets accounted for, it can use Toxic to cripple opposing leads, bypassing Magic Bounce thanks to Mold Breaker. Finally, Rapid Spin lets Excadrill provide hazard removal support to its teammates; it can also potentially spam Rapid Spin against opposing entry hazard leads until it is KOed.

Set Details

Mold Breaker allows Excadrill to bypass Magic Bounce and set up Stealth Rock in the face of Mega Diancie and Mega Sableye. A Jolly nature lets Excadrill Speed tie with other maximum Speed Excadrill and outspeed Timid Heatran. A Focus Sash is mandatory so that Excadrill can survive a strong move and set up Stealth Rock reliably. Alternatively, Excadrill can run an EV spread of 124 Atk / 132 SpD / 252 Spe to survive 4 hits from Choice Specs Greninja's Water Shuriken.

Usage Tips

Focus on setting up Stealth Rock immediately and removing entry hazards with Rapid Spin, even at the cost of being KOed. Fast Defog users like Tornadus-T and Serperior should be met with Rock Tomb immediately. Avoid leading with Excadrill if the opponent has a Mega Medicham, Mega Lopunny, Greninja, or Garchomp on their side of the field, as they are incredibly hostile lead matchups for Focus Sash Excadrill. The former two can eliminate it with the combination of Fake Out and High Jump Kick; Greninja can potentially KO it with Water Shuriken thanks to being a multi-hit move; and Garchomp can threaten Excadrill with Earthquake, set up Stealth Rock, and deny its attempts to remove entry hazards thanks to Rough Skin. Excadrill should also tread carefully against the likes of Ferrothorn, Zapdos, and Rocky Helmet users like Tornadus-T and Skarmory, as they can punish Excadrill with chip damage or paralysis in the case of Static Zapdos if it tries to remove entry hazards with Rapid Spin. If Excadrill is at low enough health and is KOed by the chip damage from Ferrothorn, Rough Skin, and Rocky Helmet, Rapid Spin will fail to remove entry hazards. Thanks to its Electric immunity, Excadrill checks enemy Tapu Koko and should be kept healthy to handle it later in the game.

Team Options

This Excadrill set is best suited for hyper offense teams, as they appreciate it starting the game off well with Stealth Rock and preventing opposing entry hazards with Rapid Spin. Taunt Serperior is a fantastic teammate, as it provides a backup hazard removal option with Defog, enabling hazard-weak hyper offense teammates like Volcarona, Mega Charizard X, and Gyarados. Serperior also has the benefit of checking enemy Garchomp attempting to counter lead Excadrill. Other hyper offense teammates like Dragonite, Magearna, and Mega Gyarados are also good fits, as they can find opportunities to set up against Pokemon that Excadrill has chipped with Rock Tomb. The former also enjoys having entry hazards kept off the field, making it easier to preserve Multiscale and allowing more setup opportunities. Since Excadrill fills the roles of both a dedicated lead and a hazard remover, it is also a good fit on dual screens archetypes, as it opens up a team slot for Tapu Koko to set Reflect and Light Screen, providing much easier setup opportunities for Mega Gyarados, Hawlucha, and Shift Gear Magearna. Cresselia provides a safe switch-in against Mega Lopunny, a horrible lead matchup for Excadrill, and provides Thunder Wave and Lunar Dance support to cripple faster threats like Mega Alakazam and restore a teammate back to full health, respectively. Kommo-o is another good partner that has the benefit of using its typing to check Ash-Greninja, which usually gives hyper offense teams major trouble. Tapu Lele is also a good teammate because it checks Fighting-types like Kommo-o and provides Psychic Terrain to deny priority moves from the likes of Mega Medicham and Mega Lopunny.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}, {"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 612443, "username": "ninth"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 197240, "username": "sunny"}]}]} @@ -836,11 +836,11 @@ "credits": {"writtenBy": [{"user_id": 216712, "username": "Indigo Plateau"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 248449, "username": "talah"}, {"user_id": 394754, "username": "Pizzahutnu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, "Seismitoad": { - "overview": "

Seismitoad's great defensive typing and helpful utility movepool allow it to effectively compress roles and be a consistent switch-in to common threats. Water / Ground typing with the ability Water Absorb allows Seismitoad to completely wall the common Rotom-W, as well as being a superb check to other dangerous Electric-types such as Tapu Koko, Zapdos, Magnezone, and Mega Manectric. Seismitoad can also be a great switch-in to the threatening Magma Storm Heatran, which usually threatens bulkier teams considerably. Unfortunately, the major downside to Seismitoad is its lack of reliable recovery, which, in addition to its average bulk, leaves it vulnerable to being chipped down by entry hazards and attacks throughout a game. Seismitoad can also be easily threatened out by the plethora of strong offensive Grass-type Pokemon commonly seen in the tier, such as Kartana, Tapu Bulu, and Serperior, as well as Grass-type coverage. Lastly, Seismitoad also faces stiff competition from Gastrodon, which possesses the same defensive utility, superior bulk, and reliable recovery in the form of Recover.

", + "overview": "

Seismitoad's great defensive typing and helpful utility movepool allow it to effectively compress roles and be a consistent switch-in to common threats. Water / Ground typing with the ability Water Absorb allows Seismitoad to completely wall the common Rotom-Wash, as well as being a superb check to other dangerous Electric-types such as Tapu Koko, Zapdos, Magnezone, and Mega Manectric. Seismitoad can also be a great switch-in to the threatening Magma Storm Heatran, which usually threatens bulkier teams considerably. Unfortunately, the major downside to Seismitoad is its lack of reliable recovery, which, in addition to its average bulk, leaves it vulnerable to being chipped down by entry hazards and attacks throughout a game. Seismitoad can also be easily threatened out by the plethora of strong offensive Grass-type Pokemon commonly seen in the tier, such as Kartana, Tapu Bulu, and Serperior, as well as Grass-type coverage. Lastly, Seismitoad also faces stiff competition from Gastrodon, which possesses the same defensive utility, superior bulk, and reliable recovery in the form of Recover.

", "comments": "

Other Options

Stomping Tantrum can be used when Seismitoad is paired with Tapu Bulu to bypass the weakening of Earthquake in Grassy Terrain. Sets using Earth Power should always run a Calm nature to maximize its damage output. An Infestation trapping set is also possible, using an EV spread of 244 HP / 252 Atk / 12 Spe with an Adamant nature and holding Groundium Z, to trap and KO Pokemon such as Toxapex.

Checks and Counters

Grass-type Pokemon: Seismitoad is quite easily threatened out by the common Grass type Pokemon in the tier, such as Kartana, Tapu Bulu, and Ferrothorn, only being able to fish for a Scald burn as they switch in.

Grass-type coverage: Grass-type moves like Bloom Doom from Heatran and Solar Beam from Mega Charizard Y can promptly remove Seismitoad, and more uncommon moves like Giga Drain from Volcarona, Energy Ball from Magearna and Mega Alakazam, and Grass Knot from Tapu Koko can surprise Seismitoad with massive damage.

Residual Damage: Seismitoad lacks reliable recovery and has to rely on Leftovers, unless it's running Rest. This means that entry hazards, Leech Seed, and especially Knock Off can greatly harm Seismitoad's longevity.

Physical Wallbreakers: Powerful physical attackers such as Mega Medicham and Kyurem-B threaten to OHKO Seismitoad if they are able to get in safely.

Bulky Setup Sweepers: Setup sweepers that can shrug off Seismitoad's moves such as Swords Dance Gliscor, Calm Mind Reuniclus and Calm Mind Clefable can take advantage of it.

", "sets": { "Defensive": { - "description": "

Moves

Since Seismitoad walls Rotom-W and various other common Volt Switch users, it gets many free opportunities to set up Stealth Rock during a game. Scald hits common Pokemon such as Landorus-T super effectively and can heavily punish switches to physical attackers like Kartana and Tapu Bulu with a burn. Earthquake hits common defensive Pokemon super effectively, importantly being able to OHKO Heatran and 2HKO Assault Vest Magearna and specially defensive Toxapex. Knock Off can also be used in place of Earthquake to remove items such as Leftovers from common switch-ins such as Tapu Fini, Ferrothorn, and Serperior, as well as Eviolite from Chansey. Toxic threatens Pokemon that do not fear Seismitoad's STAB attacks, such as Rotom-W, Tapu Bulu, and Mega Latias. Refresh can also be used, as it allows Seismitoad to not fear Will-O-Wisp or Toxic from Pokemon it is tasked with dealing with, such as Rotom-W. Rest can be used on bulkier teams to allow Seismitoad to heal itself, although this requires a lot of team support such as Heal Bell and Wish; therefore, Refresh is much easier to fit onto Seismitoad.

Set Details

12 Speed EVs allow Seismitoad to outrun uninvested Mega Scizor and threaten it with a Scald burn. 244 HP EVs and 36 Defense EVs allow Seismitoad to avoid the OHKO from a Swords Dance-boosted Sucker Punch from Mega Mawile. Lastly, the rest of the EVs are put into Special Defense to help Seismitoad better take on special attackers such as Tapu Koko and Magearna. If Earthquake is not being used, you should use a Calm nature instead to maximize the amount of damage Scald does. It is also possible to use an alternate physically defensive spread of 252 HP / 244 Def / 12 Spe with an Impish nature, which allows Seismitoad to better take on physical attackers such as Landorus-T, Tyranitar, Mega Charizard X, and Mega Mawile. However, the specially defensive set is more commonly useful due to the prevalence of Tapu Koko, Magearna, and Heatran.

Usage Tips

Seismitoad should be sent out against Pokemon that it can easily wall, such as Rotom-W, allowing it to freely set up Stealth Rock or potentially Scald burn an incoming switch-in. Seismitoad is also adept at coming in on predicted Electric-type moves, specifically Volt Switch from the likes of Magearna and Tapu Koko, allowing it to threaten them out with Earthquake. Also, make sure to take full advantage of Water Absorb to get free recovery from a Choice-locked Greninja using Hydro Pump or a Toxapex using Scald. While Heatran is a Pokemon that Seismitoad can switch in on and threaten, you should also be wary of Heatran's Grassium Z variant, which threatens to OHKO Seismitoad. You should make sure to keep multiple layers of Spikes off the field when using Seismitoad, as it isn't able to reliably heal off this damage. It also allows your opponent to bait your Seismitoad in with their Electric-types, causing it to take Spikes damage and get worn down.

Team Options

Seismitoad fits on a plethora of team styles, but it's especially good on teams ranging from semi-stall to bulky offense. You should always pair Seismitoad with a Grass-type check, such as Magearna, Heatran, or Celesteela. Heatran is especially noteworthy because of its ability to handle the dangerous Serperior and because Heatran greatly appreciates both Seismitoad's immunity to Water-type attacks and not needing to run Stealth Rock itself, freeing up a moveslot for Protect or Taunt. It is also a good idea to run both a Dark-type answer such as Clefable or Magearna and a Fairy-type check such as Jirachi or Heatran for Greninja's Dark Pulse and Tapu Koko's Dazzling Gleam, as Seismitoad cannot switch into these moves repeatedly. Entry hazards limit the number of times Seismitoad can switch in, so pairing it with hazard removal such as Tornadus-T is highly beneficial. Wish support can be useful when using Seismitoad, as it acts as an extra safety net when Seismitoad's HP runs low, so pairing it with a Wish passer such as Jirachi or Clefable is beneficial. If your Seismitoad isn't running Refresh, it is a good idea to bring cleric support from the likes of Clefable and Chansey, preventing your Seismitoad from being worn down by status and waking it up if it opts to use Rest.

" + "description": "

Moves

Since Seismitoad walls Rotom-Wash and various other common Volt Switch users, it gets many free opportunities to set up Stealth Rock during a game. Scald hits common Pokemon such as Landorus-T super effectively and can heavily punish switches to physical attackers like Kartana and Tapu Bulu with a burn. Earthquake hits common defensive Pokemon super effectively, importantly being able to OHKO Heatran and 2HKO Assault Vest Magearna and specially defensive Toxapex. Knock Off can also be used in place of Earthquake to remove items such as Leftovers from common switch-ins such as Tapu Fini, Ferrothorn, and Serperior, as well as Eviolite from Chansey. Toxic threatens Pokemon that do not fear Seismitoad's STAB attacks, such as Rotom-Wash, Tapu Bulu, and Mega Latias. Refresh can also be used, as it allows Seismitoad to not fear Will-O-Wisp or Toxic from Pokemon it is tasked with dealing with, such as Rotom-Wash. Rest can be used on bulkier teams to allow Seismitoad to heal itself, although this requires a lot of team support such as Heal Bell and Wish; therefore, Refresh is much easier to fit onto Seismitoad.

Set Details

12 Speed EVs allow Seismitoad to outrun uninvested Mega Scizor and threaten it with a Scald burn. 244 HP EVs and 36 Defense EVs allow Seismitoad to avoid the OHKO from a Swords Dance-boosted Sucker Punch from Mega Mawile. Lastly, the rest of the EVs are put into Special Defense to help Seismitoad better take on special attackers such as Tapu Koko and Magearna. If Earthquake is not being used, you should use a Calm nature instead to maximize the amount of damage Scald does. It is also possible to use an alternate physically defensive spread of 252 HP / 244 Def / 12 Spe with an Impish nature, which allows Seismitoad to better take on physical attackers such as Landorus-T, Tyranitar, Mega Charizard X, and Mega Mawile. However, the specially defensive set is more commonly useful due to the prevalence of Tapu Koko, Magearna, and Heatran.

Usage Tips

Seismitoad should be sent out against Pokemon that it can easily wall, such as Rotom-Wash, allowing it to freely set up Stealth Rock or potentially Scald burn an incoming switch-in. Seismitoad is also adept at coming in on predicted Electric-type moves, specifically Volt Switch from the likes of Magearna and Tapu Koko, allowing it to threaten them out with Earthquake. Also, make sure to take full advantage of Water Absorb to get free recovery from a Choice-locked Greninja using Hydro Pump or a Toxapex using Scald. While Heatran is a Pokemon that Seismitoad can switch in on and threaten, you should also be wary of Heatran's Grassium Z variant, which threatens to OHKO Seismitoad. You should make sure to keep multiple layers of Spikes off the field when using Seismitoad, as it isn't able to reliably heal off this damage. It also allows your opponent to bait your Seismitoad in with their Electric-types, causing it to take Spikes damage and get worn down.

Team Options

Seismitoad fits on a plethora of team styles, but it's especially good on teams ranging from semi-stall to bulky offense. You should always pair Seismitoad with a Grass-type check, such as Magearna, Heatran, or Celesteela. Heatran is especially noteworthy because of its ability to handle the dangerous Serperior and because Heatran greatly appreciates both Seismitoad's immunity to Water-type attacks and not needing to run Stealth Rock itself, freeing up a moveslot for Protect or Taunt. It is also a good idea to run both a Dark-type answer such as Clefable or Magearna and a Fairy-type check such as Jirachi or Heatran for Greninja's Dark Pulse and Tapu Koko's Dazzling Gleam, as Seismitoad cannot switch into these moves repeatedly. Entry hazards limit the number of times Seismitoad can switch in, so pairing it with hazard removal such as Tornadus-T is highly beneficial. Wish support can be useful when using Seismitoad, as it acts as an extra safety net when Seismitoad's HP runs low, so pairing it with a Wish passer such as Jirachi or Clefable is beneficial. If your Seismitoad isn't running Refresh, it is a good idea to bring cleric support from the likes of Clefable and Chansey, preventing your Seismitoad from being worn down by status and waking it up if it opts to use Rest.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}]}]} @@ -926,13 +926,13 @@ "comments": "

Other Options

Fiery Dance is an alternative Fire-type option to have a random chance of raising Volcarona's Special Attack, but its lower Base Power makes it an inferior option compared to Flamethrower. Hidden Power Ice can be used over Hidden Power Ground to more consistently OHKO the likes of Gliscor, Landorus-T, Garchomp, and a chipped Dragonite. However, without Hidden Power Ground, Volcarona is left at the mercy of Heatran. A Modest nature is an option on offensive variants to maximize Volcarona's damage output to allow the highest possible chance to OHKO bulky Tornadus-T with a +1 Fire Blast without Stealth Rock. However, this leaves Volcarona outpaced and revenge killed by Choice Scarf Landorus-T.

Checks and Counters

Entry Hazards: Volcarona despises all forms of hazards, especially Stealth Rock and Toxic Spikes, as they will reduce its setup opportunities later in the game.

Faster Revenge Killers and Priority: Pokemon like Choice Scarf Greninja, Hawlucha after activating Unburden, and weather sweepers like Sand Rush Excadrill and Mega Swampert outpace Volcarona even after a Quiver Dance and will threaten it back with major damage. Additionally, priority users, such as Mega Medicham, Mega Lopunny, Mega Pinsir, Ash-Greninja, and Crawdaunt, can come in and revenge kill a weakened Volcarona; however, they must do so at their own risk due to the chance of being burned by Flame Body, except in the case of Ash-Greninja, which can struggle to find a KO if Volcarona stacks enough boosts.

Special Walls: Chansey doesn't take much from Volcarona's attacks thanks to its massive special bulk, recovers any damage taken with Soft-Boiled, wears Volcarona down with Seismic Toss, and places it on a timer with Toxic. However, Chansey can be pressured and potentially outplayed by the Substitute + Swarm set. Volcarona must also be wary of Unaware Clefable, as it ignores Volcarona's boosts, turns it into setup fodder with Calm Mind, and stalls out its attacking PP with Wish + Protect.

Water-types: Toxapex is a solid answer to Volcarona sets lacking Psychic, can remove its stat boosts with Haze, and will put it on a timer with Toxic. Pelipper, Gyarados, and Keldeo resist both of Volcarona's STAB options and strike back with their super effective STAB moves. However, they can be blown away by the Psychium Z variant, and Keldeo must also be wary of Giga Drain. Manaphy and Gastrodon are bulky enough to survive +1 Bug Buzz and retaliate with Hydro Vortex and Toxic, respectively.

Rock-types and Rock-type Coverage: Mega Diancie resists both of Volcarona's STAB options and threatens it with an OHKO with Diamond Storm; however, Giga Drain can catch Mega Diancie by surprise. Mega Tyranitar takes on Volcarona variants that lack Bug Buzz and forces them out with Stone Edge. Volcarona must also watch out for Pokemon that can threaten it with Rock-type coverage moves, such as Stone Edge from Landorus-T and Tapu Bulu.

Dragon-types: Dragon-types like Kommo-o, Dragonite, and the rare Mega Altaria don't take much from Volcarona's STAB options and force it out in return. The former two can nab free setup opportunities against it, while Mega Altaria can cripple it with Toxic or phaze it with Roar. However, Kommo-o must be wary of variants that carry Psychic.

Fire-types: Both Mega Charizard formes resist both of Volcarona's STAB moves and fire back with heavy damage. Additionally, Heatran is immune to Volcarona's Fire-type STAB option thanks to Flash Fire, pressures it with Taunt, and puts it on a timer with Toxic; however, Heatran must watch out for Hidden Power Ground. Victini deserves a mention because it is bulky enough to survive +1 Bug Buzz and threaten it back with V-create.

", "sets": { "Offensive Quiver Dance": { - "description": "

Moves

Quiver Dance turns Volcarona into a dangerous wallbreaker and late-game sweeper. Volcarona's choice of Fire-type STAB move depends on whether it wants consistent accuracy and PP or more power; both of these moves torch Grass- and Steel-types like Serperior, Ferrothorn, Mega Scizor, and Celesteela, while Fire Blast allows Volcarona to cleanly OHKO Choice Scarf Landorus-T and gives the highest possible chance to OHKO Gliscor and defensive Landorus-T at +1 after Stealth Rock. Bug Buzz threatens bulky Psychic-types like Mega Latias, Slowbro, and Cresselia, and it hits neutral targets like Garchomp for major damage. Giga Drain is Volcarona's strongest coverage option against Mega Diancie and Gastrodon and extends its longevity. Psychic smashes the likes of Toxapex and Kommo-o. Finally, Hidden Power Ground lets Volcarona pressure Heatran.

Set Details

The given Speed investment and a Timid nature ensure that Volcarona Speed ties against Pokemon like Mega Medicham and Mega Charizard Y. Volcarona is flexible with its item of choice. Buginium Z lets Volcarona deal massive damage with +1 Savage Spin-Out against neutral targets like OHKOing Manaphy from full HP and Seismitoad after Stealth Rock. If Volcarona is knocked into low HP, it can use an Aguav Berry to regain lost HP in a pinch and ensure that Greninja doesn't pick it off with Water Shuriken when it's boosted. Lum Berry lets Volcarona shrug off status attempts like Toxic from Gliscor and Heatran and Thunder Wave from Slowbro and Ferrothorn. Leftovers is an option in a similar manner to Aguav Berry to slowly recover HP, making Volcarona harder to chip down. Psychium Z should be used if Volcarona carries Psychic so that Shattered Psyche guarantees an OHKO on Toxapex. Firium Z turns Fire Blast into a one-time nuke and allows Volcarona to muscle past Chansey after prior chip damage. Lastly, Life Orb ensures a favorable chance to OHKO Clefable with +1 Fire Blast, and it synergizes well with Giga Drain to negate the recoil damage that Volcarona takes.

Usage Tips

Offensive Volcarona serves as a potent wallbreaker and a late-game cleaner, and it benefits from the removal of checks like Chansey before attempting to sweep. If it is used early in the game, it can bust open holes to soften checks like Heatran for its teammates to clean up later in the game. Volcarona despises entry hazards, as this will prevent it from starting its sweep, so it is recommended to keep hazards off the field before Volcarona can get ready to sweep. Volcarona often finds setup opportunities against a multitude of Pokemon, ranging from Grass- and Steel-types like Ferrothorn, Magearna, and Mega Scizor to Choice-locked Pokemon like Kartana and Tapu Lele. Volcarona must conserve its HP as much as possible, as taking chip damage decreases its setup opportunities later in the game and leaves it more susceptible to revenge killing attempts from Pokemon like Mega Lopunny. Therefore, the best methods of bringing Volcarona in safely are aggressive switches, pivot support from Volt Switch and U-turn, and switching in after a teammate is KOed. Volcarona must also be wary of Pokemon that can afflict it with status conditions, such as Toxic from Heatran, especially if it does not run Lum Berry to shrug them off.

Team Options

This Volcarona variant is a natural fit on offense, bulky offense, and hyper offense teams, which value its ability to clean weakened teams late-game. Strong wallbreakers like Mega Mawile, Kyurem-B, and Tapu Lele are fantastic partners for Volcarona, busting through annoying checks like Chansey and, depending on Volcarona's choice of coverage, Toxapex and Heatran. Additionally, Tapu Lele summons Psychic Terrain, powering up Volcarona's Psychic and preventing priority users like Ash-Greninja and Mega Lopunny from attempting to pick Volcarona off. Multiple forms of entry hazard prevention are highly recommended; on hyper offense teams, Volcarona can be paired with a lead like Mega Diancie, Taunt Mew, Excadrill, or Imprison Landorus-T with a Defogger like Serperior, while bulkier offense teams use a Defogger like Tapu Fini or Rotom-W with offensive variants of Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T. Serperior utilizes Taunt to shut down Chansey, making it easier to wear it down with repeated attacks and Rocky Helmet chip damage; Tapu Fini handles Ash-Greninja and provides support with Misty Terrain, protecting Volcarona from status conditions and granting it safer setup opportunities; Rotom-W checks Mega Swampert and provides Volcarona a safe entry with Volt Switch; and Choice Scarf Landorus-T handles Mega Diancie and Mega Charizard X and brings Volcarona in safely with U-turn. Greninja is also a great partner for Volcarona, as Ash-Greninja overwhelms shared checks like Toxapex and benefits from Volcarona removing Grass-types like Ferrothorn and Tapu Bulu. Protean Greninja is also notable, as Fightinium Z variants can bait in and eliminate Chansey with All-Out Pummeling, and Groundium Z variants eliminate Toxapex with Tectonic Rage. Dragon Dance sweepers like Gyarados, Dragonite, and Mega Charizard X complement Volcarona very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Fighting-type partners like Mega Medicham and Kommo-o form a splendid partnership with Volcarona, as it greatly appreciates the removal of Chansey, while Kommo-o uses its typing to handle Ash-Greninja. Kommonium Z variants of Kommo-o can also pressure Tapu Fini and Haze Toxapex with Taunt and force chip damage against them, and they benefit from the removal of Fairy-types, which block Clangorous Soulblaze and prevent Kommo-o from cleaning up late-game. Magearna is also a strong teammate for Volcarona, as Volcarona threatens Steel-types like Mega Scizor, Celesteela, and opposing Magearna. Cresselia grants crucial support with Lunar Dance to restore Volcarona back to full HP and remove any status ailments it has, allowing a second chance to sweep.

" + "description": "

Moves

Quiver Dance turns Volcarona into a dangerous wallbreaker and late-game sweeper. Volcarona's choice of Fire-type STAB move depends on whether it wants consistent accuracy and PP or more power; both of these moves torch Grass- and Steel-types like Serperior, Ferrothorn, Mega Scizor, and Celesteela, while Fire Blast allows Volcarona to cleanly OHKO Choice Scarf Landorus-T and gives the highest possible chance to OHKO Gliscor and defensive Landorus-T at +1 after Stealth Rock. Bug Buzz threatens bulky Psychic-types like Mega Latias, Slowbro, and Cresselia, and it hits neutral targets like Garchomp for major damage. Giga Drain is Volcarona's strongest coverage option against Mega Diancie and Gastrodon and extends its longevity. Psychic smashes the likes of Toxapex and Kommo-o. Finally, Hidden Power Ground lets Volcarona pressure Heatran.

Set Details

The given Speed investment and a Timid nature ensure that Volcarona Speed ties against Pokemon like Mega Medicham and Mega Charizard Y. Volcarona is flexible with its item of choice. Buginium Z lets Volcarona deal massive damage with +1 Savage Spin-Out against neutral targets like OHKOing Manaphy from full HP and Seismitoad after Stealth Rock. If Volcarona is knocked into low HP, it can use an Aguav Berry to regain lost HP in a pinch and ensure that Greninja doesn't pick it off with Water Shuriken when it's boosted. Lum Berry lets Volcarona shrug off status attempts like Toxic from Gliscor and Heatran and Thunder Wave from Slowbro and Ferrothorn. Leftovers is an option in a similar manner to Aguav Berry to slowly recover HP, making Volcarona harder to chip down. Psychium Z should be used if Volcarona carries Psychic so that Shattered Psyche guarantees an OHKO on Toxapex. Firium Z turns Fire Blast into a one-time nuke and allows Volcarona to muscle past Chansey after prior chip damage. Lastly, Life Orb ensures a favorable chance to OHKO Clefable with +1 Fire Blast, and it synergizes well with Giga Drain to negate the recoil damage that Volcarona takes.

Usage Tips

Offensive Volcarona serves as a potent wallbreaker and a late-game cleaner, and it benefits from the removal of checks like Chansey before attempting to sweep. If it is used early in the game, it can bust open holes to soften checks like Heatran for its teammates to clean up later in the game. Volcarona despises entry hazards, as this will prevent it from starting its sweep, so it is recommended to keep hazards off the field before Volcarona can get ready to sweep. Volcarona often finds setup opportunities against a multitude of Pokemon, ranging from Grass- and Steel-types like Ferrothorn, Magearna, and Mega Scizor to Choice-locked Pokemon like Kartana and Tapu Lele. Volcarona must conserve its HP as much as possible, as taking chip damage decreases its setup opportunities later in the game and leaves it more susceptible to revenge killing attempts from Pokemon like Mega Lopunny. Therefore, the best methods of bringing Volcarona in safely are aggressive switches, pivot support from Volt Switch and U-turn, and switching in after a teammate is KOed. Volcarona must also be wary of Pokemon that can afflict it with status conditions, such as Toxic from Heatran, especially if it does not run Lum Berry to shrug them off.

Team Options

This Volcarona variant is a natural fit on offense, bulky offense, and hyper offense teams, which value its ability to clean weakened teams late-game. Strong wallbreakers like Mega Mawile, Kyurem-B, and Tapu Lele are fantastic partners for Volcarona, busting through annoying checks like Chansey and, depending on Volcarona's choice of coverage, Toxapex and Heatran. Additionally, Tapu Lele summons Psychic Terrain, powering up Volcarona's Psychic and preventing priority users like Ash-Greninja and Mega Lopunny from attempting to pick Volcarona off. Multiple forms of entry hazard prevention are highly recommended; on hyper offense teams, Volcarona can be paired with a lead like Mega Diancie, Taunt Mew, Excadrill, or Imprison Landorus-T with a Defogger like Serperior, while bulkier offense teams use a Defogger like Tapu Fini or Rotom-Wash with offensive variants of Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T. Serperior utilizes Taunt to shut down Chansey, making it easier to wear it down with repeated attacks and Rocky Helmet chip damage; Tapu Fini handles Ash-Greninja and provides support with Misty Terrain, protecting Volcarona from status conditions and granting it safer setup opportunities; Rotom-Wash checks Mega Swampert and provides Volcarona a safe entry with Volt Switch; and Choice Scarf Landorus-T handles Mega Diancie and Mega Charizard X and brings Volcarona in safely with U-turn. Greninja is also a great partner for Volcarona, as Ash-Greninja overwhelms shared checks like Toxapex and benefits from Volcarona removing Grass-types like Ferrothorn and Tapu Bulu. Protean Greninja is also notable, as Fightinium Z variants can bait in and eliminate Chansey with All-Out Pummeling, and Groundium Z variants eliminate Toxapex with Tectonic Rage. Dragon Dance sweepers like Gyarados, Dragonite, and Mega Charizard X complement Volcarona very well, as they can overwhelm shared checks like Toxapex for the other to clean up later in the game. Fighting-type partners like Mega Medicham and Kommo-o form a splendid partnership with Volcarona, as it greatly appreciates the removal of Chansey, while Kommo-o uses its typing to handle Ash-Greninja. Kommonium Z variants of Kommo-o can also pressure Tapu Fini and Haze Toxapex with Taunt and force chip damage against them, and they benefit from the removal of Fairy-types, which block Clangorous Soulblaze and prevent Kommo-o from cleaning up late-game. Magearna is also a strong teammate for Volcarona, as Volcarona threatens Steel-types like Mega Scizor, Celesteela, and opposing Magearna. Cresselia grants crucial support with Lunar Dance to restore Volcarona back to full HP and remove any status ailments it has, allowing a second chance to sweep.

" }, "Substitute + Swarm": { - "description": "

Moves

Substitute allows Volcarona to dodge common status moves such as Toxic from Heatran, which Volcarona can potentially beat one-on-one if it is able to avoid a Magma Storm. It also prevents revenge killing options like Sand Rush Excadrill and Choice Scarf Greninja if it is able to keep its Substitute after getting a KO. Quiver Dance allows Volcarona's Substitute to become even more formidable with Special Defense boosts, with uninvested Heatran's Magma Storm failing to break it after two Quiver Dances. Bug Buzz is powered up by Swarm significantly, being able to OHKO Garchomp at +1 with a Swarm boost.

Set Details

128 HP EVs, in combination with Leftovers, allow Volcarona to use Substitute five times from full health, while also avoiding its Substitute being broken by Toxapex's Scald, Heatran's Lava Plume, and Zapdos's Discharge after a Quiver Dance. Additionally, they allow Volcarona to survive a +1 Knock Off from Kartana from full HP. 184 Speed EVs let Volcarona to outpace maximum Speed Landorus-T. The rest of Volcarona's EVs are pooled into Special Attack, maximizing its offensive potential and allowing it to OHKO Naive Kyurem-B with a Swarm-boosted +1 Bug Buzz.

Usage Tips

Due to the nature of this set, which involves Volcarona sacrificing its own HP, it is advised to not bring Volcarona in early-game and to instead opt to wait for its checks to be whittled down. Volcarona can set up a Quiver Dance freely in front of common Grass- and Steel-types like Ferrothorn and Magearna; however, using Substitute first allows Volcarona to dodge status attempts such as Thunder Wave from Clefable and Ferrothorn and Toxic from Toxapex. When faced with a Pokemon that Volcarona can't outright OHKO with a non-Swarm Bug Buzz, it can repeatedly use Substitute to get into Swarm range. However, an unrevealed Substitute can be a lethal weapon, baiting Toxic from the likes of Heatran and Chansey as Volcarona sets up a surprise Substitute. Using this method, non-Taunt Heatran can be beaten one-on-one if Volcarona uses Quiver Dance as it comes in. Chansey is a much less straightforward battle, but Volcarona does have the potential to outplay even Toxic variants with the correct Substitute plays.

Team Options

This set is a great fit for hyper offense teams, being able to effortlessly clean up late-game against weakened teams. Entry hazard removal is essential, so pairing it with a Defog user that fits onto hyper offense like Landorus-T or Serperior is a good idea. Taunt Serperior is an especially great Defog user to partner Volcarona with, as it has the added benefit of being able to beat Chansey one-on-one. In addition to hazard removal, Volcarona appreciates a dedicated lead such as Taunt Mew, Imprison Landorus-T, or especially Mega Diancie being able to prevent opposing hazards on the opening turns. Another benefit of a dedicated lead is their consistency in setting up Stealth Rock, which chips down both Mega Charizard formes and Kyurem-B. Paralysis support from the likes of Thunder Wave Rotom-W and Glare Serperior is especially helpful to this variant, as Substitute allows Volcarona to take full advantage of potential full paralyses. Lunar Dance support from Cresselia gives Volcarona a second life, replenishing both its PP and the HP lost from the use of Substitute, which can allow Volcarona's Quiver Dance to outlast Haze's 48 PP.

" + "description": "

Moves

Substitute allows Volcarona to dodge common status moves such as Toxic from Heatran, which Volcarona can potentially beat one-on-one if it is able to avoid a Magma Storm. It also prevents revenge killing options like Sand Rush Excadrill and Choice Scarf Greninja if it is able to keep its Substitute after getting a KO. Quiver Dance allows Volcarona's Substitute to become even more formidable with Special Defense boosts, with uninvested Heatran's Magma Storm failing to break it after two Quiver Dances. Bug Buzz is powered up by Swarm significantly, being able to OHKO Garchomp at +1 with a Swarm boost.

Set Details

128 HP EVs, in combination with Leftovers, allow Volcarona to use Substitute five times from full health, while also avoiding its Substitute being broken by Toxapex's Scald, Heatran's Lava Plume, and Zapdos's Discharge after a Quiver Dance. Additionally, they allow Volcarona to survive a +1 Knock Off from Kartana from full HP. 184 Speed EVs let Volcarona to outpace maximum Speed Landorus-T. The rest of Volcarona's EVs are pooled into Special Attack, maximizing its offensive potential and allowing it to OHKO Naive Kyurem-B with a Swarm-boosted +1 Bug Buzz.

Usage Tips

Due to the nature of this set, which involves Volcarona sacrificing its own HP, it is advised to not bring Volcarona in early-game and to instead opt to wait for its checks to be whittled down. Volcarona can set up a Quiver Dance freely in front of common Grass- and Steel-types like Ferrothorn and Magearna; however, using Substitute first allows Volcarona to dodge status attempts such as Thunder Wave from Clefable and Ferrothorn and Toxic from Toxapex. When faced with a Pokemon that Volcarona can't outright OHKO with a non-Swarm Bug Buzz, it can repeatedly use Substitute to get into Swarm range. However, an unrevealed Substitute can be a lethal weapon, baiting Toxic from the likes of Heatran and Chansey as Volcarona sets up a surprise Substitute. Using this method, non-Taunt Heatran can be beaten one-on-one if Volcarona uses Quiver Dance as it comes in. Chansey is a much less straightforward battle, but Volcarona does have the potential to outplay even Toxic variants with the correct Substitute plays.

Team Options

This set is a great fit for hyper offense teams, being able to effortlessly clean up late-game against weakened teams. Entry hazard removal is essential, so pairing it with a Defog user that fits onto hyper offense like Landorus-T or Serperior is a good idea. Taunt Serperior is an especially great Defog user to partner Volcarona with, as it has the added benefit of being able to beat Chansey one-on-one. In addition to hazard removal, Volcarona appreciates a dedicated lead such as Taunt Mew, Imprison Landorus-T, or especially Mega Diancie being able to prevent opposing hazards on the opening turns. Another benefit of a dedicated lead is their consistency in setting up Stealth Rock, which chips down both Mega Charizard formes and Kyurem-B. Paralysis support from the likes of Thunder Wave Rotom-Wash and Glare Serperior is especially helpful to this variant, as Substitute allows Volcarona to take full advantage of potential full paralyses. Lunar Dance support from Cresselia gives Volcarona a second life, replenishing both its PP and the HP lost from the use of Substitute, which can allow Volcarona's Quiver Dance to outlast Haze's 48 PP.

" }, "Bulky Quiver Dance": { - "description": "

Moves

Quiver Dance turns Volcarona into a dangerous late-game cleaner. Bug Buzz shatters bulky Psychic-types like Slowbro, Mega Latias, Mew, and Cresselia. Volcarona can also swap out Bug Buzz for Hidden Power Ground or Psychic to pressure Heatran and Toxapex if its team struggles against them at the cost of worsening its matchup against Pokemon that it would otherwise break through, such as Greninja, Mega Latias, and Mega Tyranitar. Flamethrower roasts Steel-types like Mega Scizor, Ferrothorn, Skarmory, and Celesteela. Finally, Roost keeps Volcarona healthy throughout the game, letting it defensively check the likes of Mega Mawile, Mega Scizor, and Kartana and continue threatening the aforementioned Pokemon.

Set Details

The given Speed investment allows Volcarona to outspeed Greninja after a boost, while the rest of the EVs are dumped into HP and Defense, enabling it to more easily check physical attackers like Mega Mawile, Mega Scizor, and Kartana and punish them with a chance to burn with Flame Body. Leftovers is recommended to provide Volcarona with extra longevity. Buginium Z allows +1 Volcarona to OHKO Mega Tyranitar with Savage Spin-Out, while Firium Z and Psychium Z let it OHKO Gliscor with Inferno Overdrive and Toxapex with Shattered Psyche after Stealth Rock. Additionally, all three Z-Crystals allow Volcarona to reduce the damage it takes from Knock Off. Alternatively, 136 Speed EVs and a Timid nature allow Volcarona to outspeed Jolly Kommo-o before a boost and Mega Alakazam at +1. However, not running a Bold nature worsens Volcarona's ability to check the aforementioned physical attackers.

Usage Tips

Bulky Volcarona functions best as a late-game cleaner and serves as a good defensive check against physical attackers like Mega Mawile, Mega Scizor, and Kartana, thanks to its increased bulk letting it take further advantage of Flame Body. Volcarona often finds setup opportunities against Grass- and Steel-types like Ferrothorn and Magearna and passive Pokemon like non-Thunder Wave Clefable, Mega Latias, and Cresselia. The battlefield must be cleared of Stealth Rock for Volcarona to be able to wall its main targets, meaning that keeping entry hazards off the field should be prioritized more than setting your own. Volcarona must be wary of status conditions at all times, especially Toxic, as it reduces its efficacy. Since this Volcarona set is completely walled by Toxic Chansey as well as Toxapex and Heatran, depending on Volcarona's coverage move, it must wait until they are dealt with before attempting to sweep.

Team Options

This Volcarona variant finds its home on bulkier teams ranging from bulky offense, balance, and stall, which enjoy its capability as a late-game cleaner and defensive utility with Flame Body. Volcarona appreciates wallbreakers like Mega Mawile and Mega Medicham breaking down problematic checks like Toxapex, Heatran, and Chansey. Multiple forms of entry hazard removal are highly recommended; on bulky offense teams, you can run a Defogger like Tapu Fini or Rotom-W with Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T, while stall teams prefer Mega Sableye and a Defogger like Gliscor. Volcarona majorly benefits these archetypes by handling Mega Scizor and Mega Mawile for Mega Diancie and Mega Sableye. Choice Scarf Landorus-T acts as a solid revenge killer against the likes of opposing Mega Diancie and Mega Charizard X; Tapu Fini checks Ash-Greninja and summons Misty Terrain, shielding Volcarona from status conditions like poison and allowing much safer setup opportunities; Gliscor provides a solid answer to Heatran and can bring in Volcarona safely with U-turn. Tapu Bulu is another solid teammate for Volcarona, as it can handle Ash-Greninja and Mega Diancie and summon Grassy Terrain, providing Volcarona with extra longevity and reducing the damage taken from Earthquake, and in return, Volcarona can heavily punish checks like Mega Scizor. Volcarona also enjoys cleric support from partners like Clefable, Chansey, and Magearna, curing any status afflicted, such as paralysis from Serperior's Glare or Toxic from Seismitoad and Gastrodon. Additionally, the former two provide Wish support, improving its longevity and allowing it to conserve its Roost PP and switch into the likes of Mega Mawile more easily. Toxapex absorbs foes' Toxic Spikes and sets up its own, putting Pokemon like Ash-Greninja and Mega Diancie on a timer and easing the matchup against rain teams. Shed Shell variants can also switch into Heatran and Tapu Fini and remove their Leftovers with Knock Off.

" + "description": "

Moves

Quiver Dance turns Volcarona into a dangerous late-game cleaner. Bug Buzz shatters bulky Psychic-types like Slowbro, Mega Latias, Mew, and Cresselia. Volcarona can also swap out Bug Buzz for Hidden Power Ground or Psychic to pressure Heatran and Toxapex if its team struggles against them at the cost of worsening its matchup against Pokemon that it would otherwise break through, such as Greninja, Mega Latias, and Mega Tyranitar. Flamethrower roasts Steel-types like Mega Scizor, Ferrothorn, Skarmory, and Celesteela. Finally, Roost keeps Volcarona healthy throughout the game, letting it defensively check the likes of Mega Mawile, Mega Scizor, and Kartana and continue threatening the aforementioned Pokemon.

Set Details

The given Speed investment allows Volcarona to outspeed Greninja after a boost, while the rest of the EVs are dumped into HP and Defense, enabling it to more easily check physical attackers like Mega Mawile, Mega Scizor, and Kartana and punish them with a chance to burn with Flame Body. Leftovers is recommended to provide Volcarona with extra longevity. Buginium Z allows +1 Volcarona to OHKO Mega Tyranitar with Savage Spin-Out, while Firium Z and Psychium Z let it OHKO Gliscor with Inferno Overdrive and Toxapex with Shattered Psyche after Stealth Rock. Additionally, all three Z-Crystals allow Volcarona to reduce the damage it takes from Knock Off. Alternatively, 136 Speed EVs and a Timid nature allow Volcarona to outspeed Jolly Kommo-o before a boost and Mega Alakazam at +1. However, not running a Bold nature worsens Volcarona's ability to check the aforementioned physical attackers.

Usage Tips

Bulky Volcarona functions best as a late-game cleaner and serves as a good defensive check against physical attackers like Mega Mawile, Mega Scizor, and Kartana, thanks to its increased bulk letting it take further advantage of Flame Body. Volcarona often finds setup opportunities against Grass- and Steel-types like Ferrothorn and Magearna and passive Pokemon like non-Thunder Wave Clefable, Mega Latias, and Cresselia. The battlefield must be cleared of Stealth Rock for Volcarona to be able to wall its main targets, meaning that keeping entry hazards off the field should be prioritized more than setting your own. Volcarona must be wary of status conditions at all times, especially Toxic, as it reduces its efficacy. Since this Volcarona set is completely walled by Toxic Chansey as well as Toxapex and Heatran, depending on Volcarona's coverage move, it must wait until they are dealt with before attempting to sweep.

Team Options

This Volcarona variant finds its home on bulkier teams ranging from bulky offense, balance, and stall, which enjoy its capability as a late-game cleaner and defensive utility with Flame Body. Volcarona appreciates wallbreakers like Mega Mawile and Mega Medicham breaking down problematic checks like Toxapex, Heatran, and Chansey. Multiple forms of entry hazard removal are highly recommended; on bulky offense teams, you can run a Defogger like Tapu Fini or Rotom-Wash with Mega Diancie or a secondary Defogger like Choice Scarf Landorus-T, while stall teams prefer Mega Sableye and a Defogger like Gliscor. Volcarona majorly benefits these archetypes by handling Mega Scizor and Mega Mawile for Mega Diancie and Mega Sableye. Choice Scarf Landorus-T acts as a solid revenge killer against the likes of opposing Mega Diancie and Mega Charizard X; Tapu Fini checks Ash-Greninja and summons Misty Terrain, shielding Volcarona from status conditions like poison and allowing much safer setup opportunities; Gliscor provides a solid answer to Heatran and can bring in Volcarona safely with U-turn. Tapu Bulu is another solid teammate for Volcarona, as it can handle Ash-Greninja and Mega Diancie and summon Grassy Terrain, providing Volcarona with extra longevity and reducing the damage taken from Earthquake, and in return, Volcarona can heavily punish checks like Mega Scizor. Volcarona also enjoys cleric support from partners like Clefable, Chansey, and Magearna, curing any status afflicted, such as paralysis from Serperior's Glare or Toxic from Seismitoad and Gastrodon. Additionally, the former two provide Wish support, improving its longevity and allowing it to conserve its Roost PP and switch into the likes of Mega Mawile more easily. Toxapex absorbs foes' Toxic Spikes and sets up its own, putting Pokemon like Ash-Greninja and Mega Diancie on a timer and easing the matchup against rain teams. Shed Shell variants can also switch into Heatran and Tapu Fini and remove their Leftovers with Knock Off.

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With its great Speed, decent bulk, and superb utility toolkit, Tornadus-T is one of the best pivots in the tier, fitting on a wide variety of teams. It provides teams with consistent entry hazard removal with Defog thanks to its perfect-fitting ability in Regenerator, and it can pester various defensive switch-ins with options like Knock Off and Taunt. It works well both as a defensive piece and as an attacker, with multiple options like Flyinium Z and Fightinium Z to deal huge damage. Its respectable offensive presence provides lots of opportunities to pivot out with U-turn to bring in other offensive teammates. However, its offensive presence is quite linear, meaning that its easily checked by the likes of Tapu Koko and Zapdos and struggles to dent Magearna. It's deathly afraid of paralysis from the likes of Chansey and Serperior, and it often has to rely on the poor accuracy of Hurricane in order to beat threats like Kartana, Mega Medicham, and the aforementioned Serperior.

", - "comments": "

Other Options

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-W, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.

Checks and Counters

Bulky Steel-types: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

Electric-types and Electric-type Coverage: Tapu Koko, Rotom-W, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

Ice-types and Ice-type Coverage: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

Rock-types and Rock-type Coverage: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

Faster Attackers: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are interested in switching in directly.

Paralysis Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

", + "comments": "

Other Options

Icy Wind can be used with Icium Z to snipe Swords Dance Gliscor as well as Landorus-T and Garchomp, though it has very little other use. Superpower is a way to hit Mega Tyranitar and Heatran without going full send on Fightinium Z, but it doesn't do as much damage, failing to OHKO either. Firium Z can be used with Heat Wave to OHKO Mega Scizor, Ferrothorn, and Mega Mawile and deal significant damage to other Steel-types like Jirachi and Celesteela. Life Orb increases Tornadus-T's offensive potency without using up a Z-Crystal, though the recoil cuts into its immediate longevity, especially while Stealth Rock is up. Toxic provides a safe punish to the likes of Zapdos, Rotom-Wash, and Tapu Koko by putting them on a timer. Assault Vest is an option to enable Tornadus-T to more safely make trades and scout special attacks when Defog is taken care of by another teammate.

Checks and Counters

Bulky Steel-types: Steel-types like Magearna, Heatran, and Mega Mawile resist Hurricane and can hit Tornadus-T back hard, though the likes of Heatran and Celesteela are really bothered by Knock Off.

Electric-types and Electric-type Coverage: Tapu Koko, Rotom-Wash, and Zapdos all defensively check and threaten out Tornadus-T with their Electric typing. Electric-type coverage is also quite threatening, with examples including Thunder Punch from Kommo-o and Thunder from Clefable and Mega Latias.

Ice-types and Ice-type Coverage: Weavile outspeeds and threatens to OHKO Tornadus-T with Icicle Crash, though it can't switch in safely. Kyurem-B can tank hits and beat Tornadus-T without much issue. Ice-type coverage is commonplace, so watch out for Ice Punch from Mega Medicham and Kommo-o and Ice Beam from Clefable and Protean Greninja.

Rock-types and Rock-type Coverage: Mega Tyranitar and Mega Diancie both destroy Tornadus-T one-on-one, though the former needs to scout for Fightinium Z from Tornadus-T. Mega Tyranitar is especially irritating due to its powerful STAB Pursuit forcing damage and potentially removing Tornadus-T entirely. Landorus-T and Tapu Bulu can snipe incoming Tornadus-T with Stone Edge, sometimes boosted into Continental Crush by Rockium Z for a clean OHKO.

Faster Attackers: Mega Alakazam, Ash-Greninja, and Mega Lopunny all outspeed and can threaten a chipped Tornadus-T, though none of them are interested in switching in directly.

Paralysis Thunder Wave users like Chansey, Slowbro, and Ferrothorn completely ruin Tornadus-T by removing its crucial good Speed, which prevents it from pivoting safely and revenge killing. Serperior can catch Tornadus-T with Glare as it switches in, and Zapdos's Static ensures Tornadus-T is never free to use Knock Off and U-turn.

", "sets": { "Bulky Pivot": { - "description": "

Moves

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, lets it threaten Ferrothorn significantly better, and OHKOes Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-W. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear hazards with less risk.

Set Details

240 HP EVs and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone. Flyinium Z provides both access to an accurate powered-up Hurricane and less damage from Knock Off, while Rocky Helmet chips away at contact attackers like Landorus-T and Mega Medicham.

Usage Tips

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is on the field, so it should avoid trading significant amounts of health while Stealth Rock is active. If carrying Taunt, can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, it risks taking a crippling status condition. Early-game, Tornadus-T can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill check Electric-types like Zapdos, Tapu Koko, and Rotom-W and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

" + "description": "

Moves

Hurricane deals solid damage to neutral targets like Landorus-T and lets Tornadus-T OHKO Serperior, Mega Medicham, and Kartana in a pinch. Knock Off is a great punish to common Hurricane answers like Chansey, Magearna, and Celesteela, reducing their bulk or longevity so that they're easier to break through. Heat Wave is another option that allows Tornadus-T to accrue chip damage on various Steel-types like Magearna and Mega Mawile, lets it threaten Ferrothorn significantly better, and OHKOes Kartana with consistent accuracy. U-turn is an invaluable momentum tool that allows Tornadus-T to capitalize on the switches it forces as well as chip Mega Tyranitar and Rotom-Wash. Taunt is great for passive walls like Chansey, Toxapex, and Skarmory, as it prevents them from healing off damage and responding with status. It's additionally useful for forcefully preventing entry hazards from the likes of Heatran, Ferrothorn, and Landorus-T and prevents Zapdos from healing off Stealth Rock damage. Defog synergizes well with Regenerator, as Tornadus-T heals off Stealth Rock damage by default, allowing it to clear hazards with less risk.

Set Details

240 HP EVs and 64 Defense EVs let Tornadus-T survive an Ice Punch from Mega Medicham from full health. The Speed investment allows Tornadus-T to outspeed Choice Scarf Magnezone. Flyinium Z provides both access to an accurate powered-up Hurricane and less damage from Knock Off, while Rocky Helmet chips away at contact attackers like Landorus-T and Mega Medicham.

Usage Tips

Tornadus-T has the unique benefit of being a Defogger with Regenerator, meaning that it will heal off Stealth Rock damage; however, Tornadus-T cannot meaningfully heal itself up while Stealth Rock is on the field, so it should avoid trading significant amounts of health while Stealth Rock is active. If carrying Taunt, can aggressively come in on Stealth Rock Gliscor, Chansey, and Ferrothorn to remove their entry hazards, but otherwise, it risks taking a crippling status condition. Early-game, Tornadus-T can switch in to scout or threaten Grass-types like Kartana and Tapu Bulu and defensive Landorus-T and can punish their contact moves with Rocky Helmet. Since Tornadus-T can heal off minor chip damage with Regenerator, it finds easy entry against passive walls like Toxapex, Gastrodon, and Gliscor, not caring so much about Scald and Toxic damage as long as it doesn't stay in for too long. Against overly hostile offense matchups, Tornadus-T is most useful brought in through other pivots or as a revenge killer.

Team Options

Tornadus-T fits well on teams ranging from bulky offense to balance, providing consistent entry hazard removal and pivoting support. Other pivots like Landorus-T and Magearna have great synergy because they can work in tandem with Tornadus-T to generate momentum, with Landorus-T sharing resistances with Tornadus-T and reducing its defensive burden. Wallbreakers like Mega Medicham and Mega Tyranitar are the prime beneficiaries of the momentum that Tornadus-T generates, and they can break through the likes of Magearna and Zapdos to make Tornadus-T more potent. Bulky Ground-types like Seismitoad, Gastrodon, and Excadrill check Electric-types like Zapdos, Tapu Koko, and Rotom-Wash and block Volt Switch, with Tornadus-T handling Grass-types like Kartana for them in return. Tornadus-T is a great choice for a Defogger on rain teams, too, as it has a great resistance to Grass, and its Hurricane is boosted to 100% accuracy while rain is active. Sand teams are another good option due to Tornadus-T's aforementioned good synergies with Mega Tyranitar and Excadrill, the latter providing excellent speed control and Rapid Spin support to free Tornadus-T's moveslots. Other Regenerator users like Toxapex and Slowbro form consistent defensive pivoting cores, and they can be switched between each other infinitely to stall out Celesteela's Leech Seed and potentially force a draw against stall teams. Mega Latias shares resistances to Grass and Fighting with Tornadus-T and reduces its defensive burden, additionally helping to check Electric-types for it.

" }, "Offensive Pivot": { - "description": "

Moves

Hurricane is a solid damage-spreading option, and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling is a great option to snipe certain Steel-types like Heatran and Excadrill and others like Mega Tyranitar. Heat Wave is complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to OHKO Kartana without wasting Tornadus-T's Z-Move. U-turn generates momentum while chipping defensive answers like Rotom-W and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage. Focus Blast should only be used with Fightinium Z due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips

This set can be used to check Grass-types, revenge kill the likes of Kartana and Mega Medicham, remove entry hazards with Defog, and generate momentum with U-turn, but the lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Supersonic Skystrike can be used to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO Mega Tyranitar and offensive Heatran with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

" + "description": "

Moves

Hurricane is a solid damage-spreading option, and Supersonic Skystrike blows through neutral targets with consistent accuracy and great power without using an extra slot. Knock Off is a traditional complement to Hurricane for punishing Steel-types by removing their item, but All-Out Pummeling is a great option to snipe certain Steel-types like Heatran and Excadrill and others like Mega Tyranitar. Heat Wave is complementary coverage for Flyinium Z sets that threatens Steel-types switching in and gives a higher accuracy move to OHKO Kartana without wasting Tornadus-T's Z-Move. U-turn generates momentum while chipping defensive answers like Rotom-Wash and Mega Tyranitar. Taunt makes damage stick to targets by blocking their recovery, blocks status attempts from the likes of Chansey and Gliscor, and makes Tornadus-T a much better Defogger by proactively stopping entry hazards from Gliscor and Toxapex to take the pressure off of itself.

Set Details

216 Speed EVs allow Tornadus-T to outpace Choice Scarf Tyranitar. 128 HP EVs ensure that Tornadus-T survives Flamethrower from Mega Charizard Y in sun, with the extra 8 Defense EVs letting it survive Mega Medicham's High Jump Kick after Stealth Rock damage. Focus Blast should only be used with Fightinium Z due to the low reward compared to the risk. Otherwise, Flyinium Z should be used.

Usage Tips

This set can be used to check Grass-types, revenge kill the likes of Kartana and Mega Medicham, remove entry hazards with Defog, and generate momentum with U-turn, but the lack of bulk makes it more important to conserve HP, especially against the likes of Choice Scarf Kartana. Supersonic Skystrike can be used to surprise neutral targets like Landorus-T and Tapu Lele early-game, and it can also be saved as a perfect accuracy move for crucial turns against the likes of Mega Medicham. Hurricane into Supersonic Skystrike finishes off Toxapex and specially defensive Gliscor, so it can pivot with U-turn to build momentum if the opponent attempts to scout the Z-Move. Tornadus-T can OHKO Mega Tyranitar and offensive Heatran with All-Out Pummeling, though it never hurts to scout with U-turn first in case Mega Tyranitar switches to scout or Heatran is specially defensive. Other times, Tornadus-T can use its Z-Move to heavily dent or finish off Mega Mawile or Mega Diancie. Hurricane's accuracy is too poor to trade damage consistently, so the focus should be on using it to chip switch-ins and then pivoting out straight away.

Team Options

This set fits best on bulky offense and balance teams, where it can make progress on top of serving as a pivot and Defogger. Other pivots like Magearna form a pivoting core with Tornadus-T, getting it in easier and keeping up momentum. Bulky Ground-types like Seismitoad and specially defensive Gliscor can patch up Tornadus-T's poor matchup against Electric-types and block Volt Switch. Ferrothorn can handle Electric-types for Tornadus-T and set Spikes to chip down the likes of Tapu Koko, Heatran, and Magearna. Calm Mind Mega Latias greatly benefits from Tornadus-T removing Heatran and Mega Tyranitar with Fightinium Z. Spikes from Ferrothorn and Skarmory aids Tornadus-T in chipping switch-ins like Jirachi and Magearna and making its U-turn generally more potent against grounded targets.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} @@ -978,49 +978,49 @@ "comments": "

Other Options

Hidden Power Flying allows Thundurus-T to break through bulky Grass-types like Mega Venusaur and Tapu Bulu as well as Kommo-o and allows it to hit Mega Alakazam hard neutrally, but dropping Hidden Power Ice makes it much harder for Thundurus-T to deal with Landorus-T, Gliscor, and Garchomp. U-turn + Thunderbolt can be used on the support set rather than Volt Switch to soothe horror matchups like Excadrill, Seismitoad, and Gastrodon. Agility could potentially be used alongside Nasty Plot to give Thundurus-T a surprise cleaning option, though it has to drop Focus Blast, making it much less of a threat. Substitute allows Thundurus-T to generate free setup opportunities against status users like Gliscor, though it has the same issue as Agility in that it cuts into Thundurus-T's moveslots in a way it can barely afford.

Checks and Counters

Faster Threats and Priority: Mega Alakazam is one of the toughest threats to face, utilizing its ability to copy Volt Absorb and its resistance to Fighting to get reasonably safe entry and threaten huge damage with Psychic. Fast threats like Weavile, Mega Lopunny, and both Protean and Ash-Greninja have no issue chasing out Thundurus-T if they are able to get in through pivoting, a revenge kill, or even a highly risky Nasty Plot prediction, though they have absolutely no business switching in normally. Garchomp deserves a mention for using its 1 point of extra Speed to the fullest, forcing Thundurus-T to make a difficult Hidden Power Ice callout to avoid letting Garchomp switch in and threaten it with Stone Edge or Devastating Drake.

Passive Damage: Thundurus-T is significantly limited by the presence of Stealth Rock on the field. Considering a lot of Thundurus-T's appeal comes from it being able to just calmly switch its move and dare the opponent to handle it directly, taking Toxic or even poison and burn to put it on a timer makes Thundurus-T half the threat it once was.

Bulky Dragon-types: Mega Latias and Mega Latios are the strongest answers to Thundurus-T, able to switch into and heal off all of its attacks and threaten it out with Ice Beam. Specially defensive Kommo-o can trade health for Toxic and severely limit Thundurus-T, though it needs to outplay Fightinium Z either with Protect or by switching out to avoid getting OHKOed after Thundurus-T sets up. Although niche, Mega Altaria's Dragon / Fairy typing and reasonable bulk equips it nicely to handle Thundurus-T, and it can either threaten Thundurus-T back with attacks and Toxic or phaze it out with Roar.

Specially Defensive Walls: Defensive sets of Magearna, especially but not exclusively Assault Vest, can come into Thundurus-T and force a trade with Ice Beam or Fleur Cannon, limiting its effectiveness. Tapu Bulu and Mega Venusaur shrug off Thundurus-T's Electric- and Fighting-type coverage and take an acceptable amount from Hidden Power Ice, able to hit back with boosted Wood Hammer or Stone Edge and Sludge Bomb, respectively. Gastrodon can take a +2 All-Out Pummeling and hit back with Toxic and becomes even better when Fightinium Z isn't available.

", "sets": { "Wallbreaker": { - "description": "

Moves

Thunderbolt may be Thundurus-T's main STAB option, but practically it serves as a complement to Fightinium Z-boosted Focus Blast, making short work of opposing Flying-types like Mega Charizard Y and Hawlucha. Hidden Power Ice is crucial for Landorus-T and Gliscor and has additional use for chipping the likes of Tapu Bulu and Mega Latias if needed. Focus Blast is the main weapon in Thundurus-T's arsenal, bulldozing past Ferrothorn and Kyurem-B and acting as a great neutral hit when powered up by its Z-Crystal. Another reason it's such a good primary breaking option is Thundurus-T's naturally incredible matchup against common Fighting-resistant Pokemon like Tornadus-T, Landorus-T, and Zapdos. Nasty Plot lets Thundurus-T squeeze the most out of free turns and its Z-Move and is instrumental to its breaking power.

Set Details

Fightinium Z is the main option for Z-Crystals, turning an otherwise disappointing Focus Blast into a consistent, key part of its wallbreaking kit, able to overcome common Electric-type checks like Ferrothorn and Kyurem-B and special walls like Mega Tyranitar and Chansey, additionally acting as an incredibly versatile neutral option. Electrium Z is a more uncommon mixup that allows Thundurus-T to swipe surprise unboosted KOs against offensive Pokemon like Tapu Lele, Mega Medicham, and Volcarona trying to trade from full health, additionally blowing through Magearna after a boost and preventing it from trading itself favorably. Leftovers is a less offensively potent that makes it harder for Thundurus-T to be chipped over time by weak attacks. Iapapa Berry is a similar idea but is more focused on reducing the efficiency of trades for the opponent against mid-strength Pokemon like Choice Specs Tapu Koko; additionally, it can help out while Stealth Rock is up, as it can self-trigger and give itself some late-game breathing room.

Usage Tips

Thundurus-T excels early-game at finding an opening. Typically, the opposing counterplay to Thundurus-T will be revenge killers and chip damage, especially while facing offense teams. Aim to get Thundurus-T on the field before opposing Stealth Rock goes up, as Thundurus-T wants to enter one-on-ones with full health to create safe setup opportunities out of its typing and ability. Allowing opposing bulky Magearna to trade can be a fine decision against highly offensive teams where Thundurus-T has little breathing room, but in favorable matchups with plenty of foes slower than Thundurus-T, it can be better to attack and switch out or save it for the mid- or late-game. Volt Absorb gives Thundurus-T an X-factor against Volt Switch users like Zapdos, Tapu Koko, and Rotom-W, though switching directly in can often not be worth the risk. One notable downside of Volt Absorb, however, is that Mega Alakazam can copy it with Trace, making it a deceptively safe switch-in, factoring in its resistance to Fighting.

Team Options

Thundurus-T fits best on hyper offense, offense, and bulky offense teams, which don't mind how naturally short-term it is and can reap the most benefit from its early wallbreaking. Mega Tyranitar can make great use of Pursuit to negate Thundurus-T's most irritating matchups against bulky Psychic-types like Mega Latias and Mega Latios and limit revenge killers like Choice Scarf Victini and Tapu Lele. Flying-type attackers like Dragonite and Mega Pinsir are very interesting strike partners, as their checks, such as Zapdos, Skarmory, and Tapu Koko, are handled and even preyed on by Thundurus-T, opening it to further wallbreak or clean up. Pivots like Landorus-T and Victini will give Thundurus-T more setup opportunities; Choice Scarf variants of the two can help against Mega Alakazam, which is typically a very difficult Pokemon for Thundurus-T teams to handle. Fairy-types like Tapu Fini and Magearna can provide a much-needed defensive backbone against the likes of Ash-Greninja and Kommo-o; the former offers additional Defog support, while the latter helps against Psychic-types like Mega Alakazam defensively. Mega Mawile is a great wallbreaking partner, seeking out opposing Mega Latias and Chansey and immediately opening up Thundurus-T via Knock Off against the likes of Assault Vest Magearna and Choice Scarf Landorus-T. Mega Scizor feasts on Mega Latias and Mega Latios and Grass-types like Tapu Bulu for Thundurus-T, able to switch directly in on them and build momentum, use them for setup, or even trap them with Pursuit. On hyper offense teams, Thundurus-T pairs well with dedicated leads like Mew and Mega Diancie, which can prevent opposing Stealth Rock; this alleviates the rush to get Thundurus-T in early-game while also benefitting it with their own Stealth Rock. In the same vein, Serperior's very forceful combination of Taunt + Defog can be exactly what Thundurus-T needs in fast-paced hyper offense matches.

" + "description": "

Moves

Thunderbolt may be Thundurus-T's main STAB option, but practically it serves as a complement to Fightinium Z-boosted Focus Blast, making short work of opposing Flying-types like Mega Charizard Y and Hawlucha. Hidden Power Ice is crucial for Landorus-T and Gliscor and has additional use for chipping the likes of Tapu Bulu and Mega Latias if needed. Focus Blast is the main weapon in Thundurus-T's arsenal, bulldozing past Ferrothorn and Kyurem-B and acting as a great neutral hit when powered up by its Z-Crystal. Another reason it's such a good primary breaking option is Thundurus-T's naturally incredible matchup against common Fighting-resistant Pokemon like Tornadus-T, Landorus-T, and Zapdos. Nasty Plot lets Thundurus-T squeeze the most out of free turns and its Z-Move and is instrumental to its breaking power.

Set Details

Fightinium Z is the main option for Z-Crystals, turning an otherwise disappointing Focus Blast into a consistent, key part of its wallbreaking kit, able to overcome common Electric-type checks like Ferrothorn and Kyurem-B and special walls like Mega Tyranitar and Chansey, additionally acting as an incredibly versatile neutral option. Electrium Z is a more uncommon mixup that allows Thundurus-T to swipe surprise unboosted KOs against offensive Pokemon like Tapu Lele, Mega Medicham, and Volcarona trying to trade from full health, additionally blowing through Magearna after a boost and preventing it from trading itself favorably. Leftovers is a less offensively potent that makes it harder for Thundurus-T to be chipped over time by weak attacks. Iapapa Berry is a similar idea but is more focused on reducing the efficiency of trades for the opponent against mid-strength Pokemon like Choice Specs Tapu Koko; additionally, it can help out while Stealth Rock is up, as it can self-trigger and give itself some late-game breathing room.

Usage Tips

Thundurus-T excels early-game at finding an opening. Typically, the opposing counterplay to Thundurus-T will be revenge killers and chip damage, especially while facing offense teams. Aim to get Thundurus-T on the field before opposing Stealth Rock goes up, as Thundurus-T wants to enter one-on-ones with full health to create safe setup opportunities out of its typing and ability. Allowing opposing bulky Magearna to trade can be a fine decision against highly offensive teams where Thundurus-T has little breathing room, but in favorable matchups with plenty of foes slower than Thundurus-T, it can be better to attack and switch out or save it for the mid- or late-game. Volt Absorb gives Thundurus-T an X-factor against Volt Switch users like Zapdos, Tapu Koko, and Rotom-Wash, though switching directly in can often not be worth the risk. One notable downside of Volt Absorb, however, is that Mega Alakazam can copy it with Trace, making it a deceptively safe switch-in, factoring in its resistance to Fighting.

Team Options

Thundurus-T fits best on hyper offense, offense, and bulky offense teams, which don't mind how naturally short-term it is and can reap the most benefit from its early wallbreaking. Mega Tyranitar can make great use of Pursuit to negate Thundurus-T's most irritating matchups against bulky Psychic-types like Mega Latias and Mega Latios and limit revenge killers like Choice Scarf Victini and Tapu Lele. Flying-type attackers like Dragonite and Mega Pinsir are very interesting strike partners, as their checks, such as Zapdos, Skarmory, and Tapu Koko, are handled and even preyed on by Thundurus-T, opening it to further wallbreak or clean up. Pivots like Landorus-T and Victini will give Thundurus-T more setup opportunities; Choice Scarf variants of the two can help against Mega Alakazam, which is typically a very difficult Pokemon for Thundurus-T teams to handle. Fairy-types like Tapu Fini and Magearna can provide a much-needed defensive backbone against the likes of Ash-Greninja and Kommo-o; the former offers additional Defog support, while the latter helps against Psychic-types like Mega Alakazam defensively. Mega Mawile is a great wallbreaking partner, seeking out opposing Mega Latias and Chansey and immediately opening up Thundurus-T via Knock Off against the likes of Assault Vest Magearna and Choice Scarf Landorus-T. Mega Scizor feasts on Mega Latias and Mega Latios and Grass-types like Tapu Bulu for Thundurus-T, able to switch directly in on them and build momentum, use them for setup, or even trap them with Pursuit. On hyper offense teams, Thundurus-T pairs well with dedicated leads like Mew and Mega Diancie, which can prevent opposing Stealth Rock; this alleviates the rush to get Thundurus-T in early-game while also benefitting it with their own Stealth Rock. In the same vein, Serperior's very forceful combination of Taunt + Defog can be exactly what Thundurus-T needs in fast-paced hyper offense matches.

" }, "Offensive Support": { - "description": "

Moves

This set streamlines Thundurus-T to take up a supporting role rather than a wallbreaking one, using Volt Switch to gain momentum on passive switch-ins like Chansey and Ferrothorn. Hidden Power Ice threatens Landorus-T and Gliscor and prevents Garchomp from switching in safely. The main draw of this set is Taunt, being able to block entry hazards from the likes of Landorus-T, Ferrothorn, and Chansey, additionally blocking hazards removal attempts from the first and attempts to heal or inflict status from the last two, allowing Thundurus-T to disrupt Chansey and get damage to stick on other Pokemon that need to manually heal like Clefable and Zapdos. Defog allows Thundurus-T to clear the field for Rock-weak teammates if necessary, additionally being able to clear Toxapex's Toxic Spikes or Skarmory's Spikes while threatening them out. Thunderbolt can be used to more directly challenge the likes of Toxapex and Rotom-W, though Thundurus-T sorely misses the momentum gained from Volt Switch. Thunder Wave is an option on teams that already have a Defogger or spinner or can otherwise handle entry hazards, punishing the likes of Mega Charizard X and Mega Latias harshly.

Set Details

112 HP EVs allow Thundurus-T to survive a Hydro Pump from Choice Specs Greninja when at full HP. Rocky Helmet is used to punish contact moves such as Landorus-T's U-turn and Chansey's Seismic Toss, though Iapapa Berry is another viable option that improves Thundurus-T's longevity.

Usage Tips

Thundurus-T can use its typing and decent bulk to switch directly into the likes of Landorus-T and Gliscor, threatening them out with Hidden Power Ice and being able to clear any entry hazards they might set. It can often sacrifice HP in the means of hazard control, such as using Taunt against the likes of Heatran or Clefable to prevent possible Stealth Rock, especially so with Iapapa Berry, but you should preserve Thundurus-T's HP should you want to keep it around to block Volt Switch from the likes of Magearna and Tapu Koko or to check Hawlucha and Choice Scarf Kartana. The main focus should be to keep entry hazards off of the field with Taunt and Defog, and building momentum with Volt Switch comes second.

Team Options

This set lets Thundurus-T act as a Defogger, pivot, and Volt Switch blocker, all very attractive traits for hyper offense teams, which can struggle to fit all of these while stacking threats. Entry hazard leads like Mew and Mega Diancie can start off the game with hazards that Thundurus-T can take advantage of with Volt Switch and prevent removal of with Taunt, additionally keeping the field clear so that Thundurus-T doesn't need to lose momentum by using Defog. Other Taunt users like the aforementioned Mew and other users like Kommo-o and Serperior can work in tandem with Thundurus-T to prevent both opposing hazards and removal while making manual healing incredibly difficult. Rock-weak hyper offense threats like Mega Charizard X, Volcarona, and Gyarados are especially appreciative of Thundurus-T's hazard control. Magearna can handle the likes of Kyurem-B and Kommo-o, which would otherwise take advantage of Thundurus-T's inability to meaningfully hit them.

" + "description": "

Moves

This set streamlines Thundurus-T to take up a supporting role rather than a wallbreaking one, using Volt Switch to gain momentum on passive switch-ins like Chansey and Ferrothorn. Hidden Power Ice threatens Landorus-T and Gliscor and prevents Garchomp from switching in safely. The main draw of this set is Taunt, being able to block entry hazards from the likes of Landorus-T, Ferrothorn, and Chansey, additionally blocking hazards removal attempts from the first and attempts to heal or inflict status from the last two, allowing Thundurus-T to disrupt Chansey and get damage to stick on other Pokemon that need to manually heal like Clefable and Zapdos. Defog allows Thundurus-T to clear the field for Rock-weak teammates if necessary, additionally being able to clear Toxapex's Toxic Spikes or Skarmory's Spikes while threatening them out. Thunderbolt can be used to more directly challenge the likes of Toxapex and Rotom-Wash, though Thundurus-T sorely misses the momentum gained from Volt Switch. Thunder Wave is an option on teams that already have a Defogger or spinner or can otherwise handle entry hazards, punishing the likes of Mega Charizard X and Mega Latias harshly.

Set Details

112 HP EVs allow Thundurus-T to survive a Hydro Pump from Choice Specs Greninja when at full HP. Rocky Helmet is used to punish contact moves such as Landorus-T's U-turn and Chansey's Seismic Toss, though Iapapa Berry is another viable option that improves Thundurus-T's longevity.

Usage Tips

Thundurus-T can use its typing and decent bulk to switch directly into the likes of Landorus-T and Gliscor, threatening them out with Hidden Power Ice and being able to clear any entry hazards they might set. It can often sacrifice HP in the means of hazard control, such as using Taunt against the likes of Heatran or Clefable to prevent possible Stealth Rock, especially so with Iapapa Berry, but you should preserve Thundurus-T's HP should you want to keep it around to block Volt Switch from the likes of Magearna and Tapu Koko or to check Hawlucha and Choice Scarf Kartana. The main focus should be to keep entry hazards off of the field with Taunt and Defog, and building momentum with Volt Switch comes second.

Team Options

This set lets Thundurus-T act as a Defogger, pivot, and Volt Switch blocker, all very attractive traits for hyper offense teams, which can struggle to fit all of these while stacking threats. Entry hazard leads like Mew and Mega Diancie can start off the game with hazards that Thundurus-T can take advantage of with Volt Switch and prevent removal of with Taunt, additionally keeping the field clear so that Thundurus-T doesn't need to lose momentum by using Defog. Other Taunt users like the aforementioned Mew and other users like Kommo-o and Serperior can work in tandem with Thundurus-T to prevent both opposing hazards and removal while making manual healing incredibly difficult. Rock-weak hyper offense threats like Mega Charizard X, Volcarona, and Gyarados are especially appreciative of Thundurus-T's hazard control. Magearna can handle the likes of Kyurem-B and Kommo-o, which would otherwise take advantage of Thundurus-T's inability to meaningfully hit them.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 519886, "username": "DIYUSI"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 462413, "username": "Skypenguin"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} }, "Landorus-Therian": { "overview": "

Landorus-T's versatility is impossible to compete with; not only does it act as a blanket check for physical attackers like Mega Charizard X and Choice Scarf Kartana using its perfect-fitting ability Intimidate and pose a significant threat with its absurd base 145 Attack stat to throw off STAB Earthquakes and potential Z-Moves, but it also has nearly every utility option you would want to run on it, from both Stealth Rock and Defog to U-turn and Knock Off. All of this is complemented by its all-rounder stats, including its workable Speed stat that makes Choice Scarf sets an option, and its impressive Ground / Flying typing that possesses important immunities to common types in Electric and Ground. Landorus-T is the godfather of role compression, ticking lots of boxes and opening up all sorts of possibilities in regard to teambuilding. However, Landorus-T has no forms of reliable recovery, making its defensive profile noticeably temporary. Its middling Speed and 4x weakness to Ice are both plenty exploitable, with its presence encouraging faster attackers like Mega Medicham and Tapu Koko to pack Ice-type coverage to threaten it.

", - "comments": "

Other Options

Smack Down can be used to force out Skarmory and Celesteela, hit Rotom-W as it switches in, and work in tandem with Swords Dance to force Stealth Rock against Defoggers such as Gliscor and opposing Landorus-T. Yache Berry allows Landorus-T to stay in against the likes of Hidden Power Ice Tapu Koko, Ice Punch Mega Medicham, and Weavile to trade damage. Life Orb gives offensive variants a useful power boost that lets it surprise Toxapex with an OHKO and 2HKOes Mega Scizor after Stealth Rock with Earthquake, though the Life Orb recoil doesn't help Landorus-T's already limited longevity. Soft Sand is an option that skips the recoil damage to give Earthquake a general power boost, still being quite favorable to OHKO Toxapex, but it's limited to only boosting Earthquake and isn't as potent. A Relaxed nature with minimum Speed investment can be run to underspeed opposing Landorus-T and Rotom-W, allowing it to get the slower U-turn out and take advantage of predicted Volt Switch.

Checks and Counters

Ground-immune Pokemon: Skarmory and Celesteela have an easy time walling Landorus-T for the most part, with Zapdos being able to easily defensively answer Landorus-T lacking a Rock-type move and Toxic and punishing its U-turn with Static. Hawlucha can use some defensive Landorus-T variants as setup fodder, and Mega Charizard Y and Flyinium Z Tornadus-T can switch into Earthquake and offensively threaten out Landorus-T, though they have to be careful about switching into potential Z-Moves or other Rock-type attacks. Levitate users like Mega Latias and Rotom-W can handle Landorus-T defensively, but in practice, they are incredibly irritated by U-turn, which they don't resist.

Grass-types: Tapu Bulu halves the power of Earthquake with its terrain and takes neutral damage from U-turn, and Serperior can switch into Earthquake and threaten Landorus-T with Leaf Storm. However, these Pokemon have to be very careful of Supersonic Skystrike wiping them out instantly. Defog + Synthesis Kartana can switch into Landorus-T and reliably heal off damage, use Defog on its Stealth Rock, and OHKO it with Bloom Doom. Other variants of Kartana like Swords Dance and Choice Band can threaten Landorus-T, though it doesn’t resist Earthquake.

Water-types: Ash-Greninja outspeeds and OHKOes Landorus-T if it's able to get in safely, even having the option to hit Choice Scarf Landorus-T with its priority Water Shuriken. Under rain, Mega Swampert outruns even Choice Scarf Landorus-T and can OHKO it with Waterfall, and Manaphy and Pelipper can brave an attack and threaten back with their rain-boosted STAB attacks. Toxapex can survive Earthquake from full health and threaten Landorus-T with a Scald burn.

Ice-type Pokemon and Coverage: Weavile, Kyurem, and Kyurem-B are able to outspeed and chase out Landorus-T with ease, despite Weavile having a hard time switching in and all three potentially needing to brave Stealth Rock damage to do so. Ice-type coverage is everywhere in the tier, partially thanks to Landorus-T's prominence, so Hidden Power Ice from Tapu Koko and Zapdos, Ice Beam from Mega Latias and Magearna, and Ice Punch from Mega Medicham and Mega Mawile are all something to be very careful of.

Faster Wallbreakers: Landorus-T's average Speed leaves it liable to being threatened out by strong attackers like Mega Medicham, Choice Specs Tapu Lele, and Mega Charizard Y if they are able to get in safely. Landorus-T can circumvent this vulnerability with Choice Scarf, however.

", + "comments": "

Other Options

Smack Down can be used to force out Skarmory and Celesteela, hit Rotom-Wash as it switches in, and work in tandem with Swords Dance to force Stealth Rock against Defoggers such as Gliscor and opposing Landorus-T. Yache Berry allows Landorus-T to stay in against the likes of Hidden Power Ice Tapu Koko, Ice Punch Mega Medicham, and Weavile to trade damage. Life Orb gives offensive variants a useful power boost that lets it surprise Toxapex with an OHKO and 2HKOes Mega Scizor after Stealth Rock with Earthquake, though the Life Orb recoil doesn't help Landorus-T's already limited longevity. Soft Sand is an option that skips the recoil damage to give Earthquake a general power boost, still being quite favorable to OHKO Toxapex, but it's limited to only boosting Earthquake and isn't as potent. A Relaxed nature with minimum Speed investment can be run to underspeed opposing Landorus-T and Rotom-Wash, allowing it to get the slower U-turn out and take advantage of predicted Volt Switch.

Checks and Counters

Ground-immune Pokemon: Skarmory and Celesteela have an easy time walling Landorus-T for the most part, with Zapdos being able to easily defensively answer Landorus-T lacking a Rock-type move and Toxic and punishing its U-turn with Static. Hawlucha can use some defensive Landorus-T variants as setup fodder, and Mega Charizard Y and Flyinium Z Tornadus-T can switch into Earthquake and offensively threaten out Landorus-T, though they have to be careful about switching into potential Z-Moves or other Rock-type attacks. Levitate users like Mega Latias and Rotom-Wash can handle Landorus-T defensively, but in practice, they are incredibly irritated by U-turn, which they don't resist.

Grass-types: Tapu Bulu halves the power of Earthquake with its terrain and takes neutral damage from U-turn, and Serperior can switch into Earthquake and threaten Landorus-T with Leaf Storm. However, these Pokemon have to be very careful of Supersonic Skystrike wiping them out instantly. Defog + Synthesis Kartana can switch into Landorus-T and reliably heal off damage, use Defog on its Stealth Rock, and OHKO it with Bloom Doom. Other variants of Kartana like Swords Dance and Choice Band can threaten Landorus-T, though it doesn’t resist Earthquake.

Water-types: Ash-Greninja outspeeds and OHKOes Landorus-T if it's able to get in safely, even having the option to hit Choice Scarf Landorus-T with its priority Water Shuriken. Under rain, Mega Swampert outruns even Choice Scarf Landorus-T and can OHKO it with Waterfall, and Manaphy and Pelipper can brave an attack and threaten back with their rain-boosted STAB attacks. Toxapex can survive Earthquake from full health and threaten Landorus-T with a Scald burn.

Ice-type Pokemon and Coverage: Weavile, Kyurem, and Kyurem-B are able to outspeed and chase out Landorus-T with ease, despite Weavile having a hard time switching in and all three potentially needing to brave Stealth Rock damage to do so. Ice-type coverage is everywhere in the tier, partially thanks to Landorus-T's prominence, so Hidden Power Ice from Tapu Koko and Zapdos, Ice Beam from Mega Latias and Magearna, and Ice Punch from Mega Medicham and Mega Mawile are all something to be very careful of.

Faster Wallbreakers: Landorus-T's average Speed leaves it liable to being threatened out by strong attackers like Mega Medicham, Choice Specs Tapu Lele, and Mega Charizard Y if they are able to get in safely. Landorus-T can circumvent this vulnerability with Choice Scarf, however.

", "sets": { "Choice Scarf": { - "description": "

Moves

With a Choice Scarf, Landorus-T acts as a revenge killer with considerable defensive utility, being able to threaten out fast attackers like Mega Alakazam and Tapu Koko and clean up late-game with Earthquake. U-turn allows Landorus-T to build momentum as it forces out attackers, and it is an especially useful move to have when Choice-locked, as locking into the wrong move can give a free turn to foes. Stone Edge snipes the likes of Zapdos, non-Mega Charizard, Mega Charizard Y, and Tornadus-T. Explosion deals massive damage to neutral targets like Rotom-W, Gliscor, and Tornadus-T before bringing in a teammate for free with momentum. Hidden Power Ice hits opposing Landorus-T and prevents Gliscor from switching in safely. Punishment is a last-ditch defense against certain Calm Mind sweepers, switching in to revenge kill a set-up Mega Latias after three Calm Mind boosts, OHKO Reuniclus after four boosts, and deal huge damage to Cresselia after four boosts. Hidden Power Fire allows Landorus-T to consistently revenge kill Choice Band and Swords Dance Kartana. Defog allows Landorus-T to clear entry hazards in a pinch, further compressing roles for its team and supporting hazard-weak teammates.

Set Details

64 Defense EVs let Landorus-T always survive +2 Acrobatics from Hawlucha after Stealth Rock damage, and 208 Speed EVs give Landorus-T the jump on +1 Kommo-o, with the rest of the EVs pooled into attack. A more defensive spread of 32 HP / 128 Atk / 128 Def / 220 Spe ensures that Landorus-T survives a Flare Blitz from Jolly Mega Charizard X after Stealth Rock damage, outspeeds Adamant Mega Charizard X after a Dragon Dance, and dumps the remaining EVs into Attack.

Usage Tips

The primary benefits of Choice Scarf Landorus-T are that it gives its team a great Speed tier and can revenge kill very fast attackers like Mega Alakazam, though it doesn't need to shy away from taking hits itself by any means. Landorus-T's bulk, helped by Intimidate, lets it switch into physical attackers like Mega Charizard X and Choice Scarf Victini short-term, and its typing gives it opportunities to predict and switch into Volt Switch from the likes of Tapu Koko and Magearna and resisted attacks like Mega Alakazam's Focus Blast and Mega Medicham's High Jump Kick if it needs to, but it should be avoiding switching into these Pokemon often due to the high risk. Aim to use U-turn more often than not to bring in offensive teammates safely and mitigate the risk of handing over a dangerous free turn due to being Choice-locked. However, this can be detrimental when facing contact-punishing ability users like Zapdos and Ferrothorn and Rocky Helmet users like opposing Landorus-T and Tornadus-T, so manually switching out would be better in those matchups.

Team Options

Choice Scarf Landorus-T is perhaps the most versatile in regard to the team styles that it fits on, ranging from acting as an entry hazard control option on hyper offense teams to being a revenge killer and providing speed control for balance teams. On hyper offense teams, it would be paired with a dedicated lead, like Mew or Mega Diancie, that is tasked with both starting the game off with Stealth Rock and keeping off opposing hazards, reducing the risk of Landorus-T killing its momentum with Defog. Strong wallbreakers like Mega Medicham, Tapu Lele, and Kyurem-B are prime candidates for Landorus-T's pivoting, as they can break holes in opposing teams that include Landorus-T's answers like Rotom-W and Zapdos. Heatran has useful resistances to both Ice and Fairy, letting it switch into the likes of Magearna and Tapu Koko to punish their attempts to predict Landorus-T; Heatran is additionally able to set Stealth Rock and take chunks out of Rotom-W. Bulky pivots like Magearna and Rotom-W work together with Landorus-T to continue the chain of momentum and can take the heat off of it in the face of threats like Ash-Greninja and Mega Swampert, respectively. Defensive Pokemon like Toxapex and Ferrothorn form a nice defensive backbone for Landorus-T on balance teams, switching into Ash-Greninja and setting hazards, while, in return, Landorus-T chases out the likes of Tapu Koko, Mega Alakazam, and Swords Dance Mega Charizard X. Calm Mind Mega Latias benefits from Landorus-T threatening Steel-types like Magearna, Jirachi, and Heatran and using U-turn to pivot it in on Pokemon that it can set up on, like Tapu Bulu, Rotom-W, and Zapdos.

" + "description": "

Moves

With a Choice Scarf, Landorus-T acts as a revenge killer with considerable defensive utility, being able to threaten out fast attackers like Mega Alakazam and Tapu Koko and clean up late-game with Earthquake. U-turn allows Landorus-T to build momentum as it forces out attackers, and it is an especially useful move to have when Choice-locked, as locking into the wrong move can give a free turn to foes. Stone Edge snipes the likes of Zapdos, non-Mega Charizard, Mega Charizard Y, and Tornadus-T. Explosion deals massive damage to neutral targets like Rotom-Wash, Gliscor, and Tornadus-T before bringing in a teammate for free with momentum. Hidden Power Ice hits opposing Landorus-T and prevents Gliscor from switching in safely. Punishment is a last-ditch defense against certain Calm Mind sweepers, switching in to revenge kill a set-up Mega Latias after three Calm Mind boosts, OHKO Reuniclus after four boosts, and deal huge damage to Cresselia after four boosts. Hidden Power Fire allows Landorus-T to consistently revenge kill Choice Band and Swords Dance Kartana. Defog allows Landorus-T to clear entry hazards in a pinch, further compressing roles for its team and supporting hazard-weak teammates.

Set Details

64 Defense EVs let Landorus-T always survive +2 Acrobatics from Hawlucha after Stealth Rock damage, and 208 Speed EVs give Landorus-T the jump on +1 Kommo-o, with the rest of the EVs pooled into attack. A more defensive spread of 32 HP / 128 Atk / 128 Def / 220 Spe ensures that Landorus-T survives a Flare Blitz from Jolly Mega Charizard X after Stealth Rock damage, outspeeds Adamant Mega Charizard X after a Dragon Dance, and dumps the remaining EVs into Attack.

Usage Tips

The primary benefits of Choice Scarf Landorus-T are that it gives its team a great Speed tier and can revenge kill very fast attackers like Mega Alakazam, though it doesn't need to shy away from taking hits itself by any means. Landorus-T's bulk, helped by Intimidate, lets it switch into physical attackers like Mega Charizard X and Choice Scarf Victini short-term, and its typing gives it opportunities to predict and switch into Volt Switch from the likes of Tapu Koko and Magearna and resisted attacks like Mega Alakazam's Focus Blast and Mega Medicham's High Jump Kick if it needs to, but it should be avoiding switching into these Pokemon often due to the high risk. Aim to use U-turn more often than not to bring in offensive teammates safely and mitigate the risk of handing over a dangerous free turn due to being Choice-locked. However, this can be detrimental when facing contact-punishing ability users like Zapdos and Ferrothorn and Rocky Helmet users like opposing Landorus-T and Tornadus-T, so manually switching out would be better in those matchups.

Team Options

Choice Scarf Landorus-T is perhaps the most versatile in regard to the team styles that it fits on, ranging from acting as an entry hazard control option on hyper offense teams to being a revenge killer and providing speed control for balance teams. On hyper offense teams, it would be paired with a dedicated lead, like Mew or Mega Diancie, that is tasked with both starting the game off with Stealth Rock and keeping off opposing hazards, reducing the risk of Landorus-T killing its momentum with Defog. Strong wallbreakers like Mega Medicham, Tapu Lele, and Kyurem-B are prime candidates for Landorus-T's pivoting, as they can break holes in opposing teams that include Landorus-T's answers like Rotom-Wash and Zapdos. Heatran has useful resistances to both Ice and Fairy, letting it switch into the likes of Magearna and Tapu Koko to punish their attempts to predict Landorus-T; Heatran is additionally able to set Stealth Rock and take chunks out of Rotom-Wash. Bulky pivots like Magearna and Rotom-Wash work together with Landorus-T to continue the chain of momentum and can take the heat off of it in the face of threats like Ash-Greninja and Mega Swampert, respectively. Defensive Pokemon like Toxapex and Ferrothorn form a nice defensive backbone for Landorus-T on balance teams, switching into Ash-Greninja and setting hazards, while, in return, Landorus-T chases out the likes of Tapu Koko, Mega Alakazam, and Swords Dance Mega Charizard X. Calm Mind Mega Latias benefits from Landorus-T threatening Steel-types like Magearna, Jirachi, and Heatran and using U-turn to pivot it in on Pokemon that it can set up on, like Tapu Bulu, Rotom-Wash, and Zapdos.

" }, "Defensive": { - "description": "

Moves

Landorus-T generally prefers to use Stealth Rock over Defog by virtue of having very limited longevity, which doesn't mesh well with an ideal entry hazard removal option; however, it certainly can use Defog well, and the choice of whether to run Stealth Rock or Defog should be based on what fits the team better. It can even run both at once if necessary, letting it both set and clear hazards depending on the circumstance. Earthquake is an obvious choice to hit back at the likes of Mega Charizard X and Mega Mawile while acting as a short-term check to them. Hidden Power Ice 2HKOes opposing Landorus-T, hits Garchomp harder, and somewhat pressures Gliscor, but it generally shouldn't be used against anything without a 4x Ice weakness due to its low power. Toxic punishes defensive answers like Zapdos, Rotom-W, and opposing Landorus-T, as well as putting offensive Pokemon that might attempt to use Landorus-T as setup fodder, such as pre-Mega Charizard, Dragonite, and Hawlucha, on a timer. Fly should only ever be used alongside Flyinium Z, with Supersonic Skystrike allowing Landorus-T to take out an unsuspecting Hawlucha attempting to use it as setup fodder, as well as sniping Grass-types like Tapu Bulu and Serperior and hitting neutral targets hard. Hidden Power Fire lets Landorus-T actually beat Kartana as opposed to just switching in to lower its attack and scout its move, with the added bonus of dealing extra damage against Mega Scizor. Knock Off is great against item-reliant Pokemon like Chansey, Celesteela, and Tapu Fini, and it prevents Gliscor from switching in safely before its Toxic Orb activates. U-turn is very important for generating momentum, with Landorus-T being able to both force switches and underspeed the likes of Gliscor and Kartana to bring in a teammate completely freely. Rock Tomb is a niche option that threatens Mega Charizard X before it Mega Evolves, negates the Speed boost from Dragon Dance, and prevents Hawlucha from setting up safely due to the Speed drop.

Set Details

144 Speed EVs ensure that Landorus-T outpaces Modest Heatran, with the remaining EVs put towards physical bulk. Maximum HP and Defense investment can also be used if Heatran is adequately covered by teammates, maximizing Landorus-T's physical bulk and letting it get the slower U-turn against standard Landorus-T sets and Gliscor. Rocky Helmet punishes contact moves, most commonly U-turn from opposing Landorus-T and Mega Scizor and attacks from Kartana and Mega Medicham. Iapapa Berry gives Landorus-T some of the longevity it desires, giving it a second wind after trading HP with the likes of Mega Charizard X. Flyinium Z punishes Hawlucha and Grass-types like Serperior and Tapu Bulu.

Usage Tips

The main benefit of defensive Landorus-T is that it can directly switch into physical attackers like Choice Scarf Kartana and Mega Lopunny and use its lower Speed to safely bring in a teammate with U-turn. Landorus-T can punish threatened Pokemon like Heatran by setting Stealth Rock for free as they switch out, and after it has already set them up or if it is more advantageous to do so, it can keep momentum going with U-turn after forcing a switch. When facing the likes of Mega Charizard X and Mega Mawile, conserving Landorus-T's health is quite important due to the fine margins of these one-on-one interactions.

Team Options

This set is best used on offense and bulky offense teams, which benefit from its immediate bulk and aim for fast-paced games where Landorus-T's lack of longevity doesn't hold it back as much. It pairs great with other pivots like Magearna, Rotom-W, and Tornadus-T, all of which are capable of generating momentum just like Landorus-T. Assault Vest Magearna acts as a blanket special check to complement Landorus-T's similar physically defensive capabilities, with its typing providing a useful resistance to Grass to help with Kartana and handling Ice-types like Weavile and Kyurem-B short-term. Rotom-W and Tornadus-T offer entry hazard removal, and Mega Medicham, Choice Specs Tapu Lele, and Kyurem-B are prime examples of wallbreaking teammates for Landorus-T to get in safely with U-turn.

" + "description": "

Moves

Landorus-T generally prefers to use Stealth Rock over Defog by virtue of having very limited longevity, which doesn't mesh well with an ideal entry hazard removal option; however, it certainly can use Defog well, and the choice of whether to run Stealth Rock or Defog should be based on what fits the team better. It can even run both at once if necessary, letting it both set and clear hazards depending on the circumstance. Earthquake is an obvious choice to hit back at the likes of Mega Charizard X and Mega Mawile while acting as a short-term check to them. Hidden Power Ice 2HKOes opposing Landorus-T, hits Garchomp harder, and somewhat pressures Gliscor, but it generally shouldn't be used against anything without a 4x Ice weakness due to its low power. Toxic punishes defensive answers like Zapdos, Rotom-Wash, and opposing Landorus-T, as well as putting offensive Pokemon that might attempt to use Landorus-T as setup fodder, such as pre-Mega Charizard, Dragonite, and Hawlucha, on a timer. Fly should only ever be used alongside Flyinium Z, with Supersonic Skystrike allowing Landorus-T to take out an unsuspecting Hawlucha attempting to use it as setup fodder, as well as sniping Grass-types like Tapu Bulu and Serperior and hitting neutral targets hard. Hidden Power Fire lets Landorus-T actually beat Kartana as opposed to just switching in to lower its attack and scout its move, with the added bonus of dealing extra damage against Mega Scizor. Knock Off is great against item-reliant Pokemon like Chansey, Celesteela, and Tapu Fini, and it prevents Gliscor from switching in safely before its Toxic Orb activates. U-turn is very important for generating momentum, with Landorus-T being able to both force switches and underspeed the likes of Gliscor and Kartana to bring in a teammate completely freely. Rock Tomb is a niche option that threatens Mega Charizard X before it Mega Evolves, negates the Speed boost from Dragon Dance, and prevents Hawlucha from setting up safely due to the Speed drop.

Set Details

144 Speed EVs ensure that Landorus-T outpaces Modest Heatran, with the remaining EVs put towards physical bulk. Maximum HP and Defense investment can also be used if Heatran is adequately covered by teammates, maximizing Landorus-T's physical bulk and letting it get the slower U-turn against standard Landorus-T sets and Gliscor. Rocky Helmet punishes contact moves, most commonly U-turn from opposing Landorus-T and Mega Scizor and attacks from Kartana and Mega Medicham. Iapapa Berry gives Landorus-T some of the longevity it desires, giving it a second wind after trading HP with the likes of Mega Charizard X. Flyinium Z punishes Hawlucha and Grass-types like Serperior and Tapu Bulu.

Usage Tips

The main benefit of defensive Landorus-T is that it can directly switch into physical attackers like Choice Scarf Kartana and Mega Lopunny and use its lower Speed to safely bring in a teammate with U-turn. Landorus-T can punish threatened Pokemon like Heatran by setting Stealth Rock for free as they switch out, and after it has already set them up or if it is more advantageous to do so, it can keep momentum going with U-turn after forcing a switch. When facing the likes of Mega Charizard X and Mega Mawile, conserving Landorus-T's health is quite important due to the fine margins of these one-on-one interactions.

Team Options

This set is best used on offense and bulky offense teams, which benefit from its immediate bulk and aim for fast-paced games where Landorus-T's lack of longevity doesn't hold it back as much. It pairs great with other pivots like Magearna, Rotom-Wash, and Tornadus-T, all of which are capable of generating momentum just like Landorus-T. Assault Vest Magearna acts as a blanket special check to complement Landorus-T's similar physically defensive capabilities, with its typing providing a useful resistance to Grass to help with Kartana and handling Ice-types like Weavile and Kyurem-B short-term. Rotom-Wash and Tornadus-T offer entry hazard removal, and Mega Medicham, Choice Specs Tapu Lele, and Kyurem-B are prime examples of wallbreaking teammates for Landorus-T to get in safely with U-turn.

" }, "Swords Dance": { - "description": "

Moves

Carrying Stealth Rock allows Landorus-T to compress roles for its team even in this offensive role, additionally giving it more usefulness in the face of roadblocks like Rotom-W, Skarmory, and Mega Latias. Furthermore, Landorus-T has an easier time getting Stealth Rock opportunities with this set due to Swords Dance letting it threaten out Mega Sableye and Gliscor and its Z-Move alone threatening out Tornadus-T. Substitute could be used instead of Stealth Rock if it's already fit elsewhere on the team, easing prediction in regard to Z-Move usage and blocking status moves like Will-O-Wisp from Mega Sableye and Leech Seed from Ferrothorn. Swords Dance aids Landorus-T's wallbreaking, with its boosted STAB Earthquake and especially its Z-Moves reaching absurd heights. Earthquake complements either choice of Z-Move very well by hitting Steel-types, and it's just a good, consistent damage dealing option. Supersonic Skystrike blows through pretty much anything that doesn't resist it, especially after a Swords Dance boost. Continental Crush snipes common Flying-resistant checks like Zapdos, Rotom-W, and Celesteela, being able to OHKO the last at +2.

Set Details

A Jolly nature is used to outspeed Excadrill and Speed tie with other Landorus-T. Flyinium Z and Rockium Z need to be used with Fly and Stone Edge, respectively, both bolstering Landorus-T's breaking power immensely.

Usage Tips

This best way to use this set is to get in safely with pivoting support or after a sacrifice, with the goal being to set up a Swords Dance to flip the script against an incoming defensive answer like Tapu Bulu or Ferrothorn with Flyinium Z or others like Zapdos and Rotom-W with Rockium Z. Landorus-T can use these same free turns to set up Stealth Rock early in the game, which is especially useful if its defensive answers are still healthy. In the case of the Flyinium Z variant, Landorus-T only has one shot to hit Ground-immune Pokemon, so make sure that its target is in KO range if it isn't outright OHKOed, and be careful when the opponent has a low health Pokemon waiting to be sacrificed. Additionally, Flyinium Z Landorus-T's known downside of relying on its Z-Move to hit so many Pokemon gives opponents lots of reason to switch out against +2 Landorus-T to burn its Z-Move, so keep in mind that your opponent might bring in the likes of Heatran or Jirachi, Flying-resistant Pokemon weak to Ground, to waste Supersonic Skystrike. If Landorus-T's set hasn't been revealed, and it's still plausible that it's a defensive set, then it can surprise the likes of Tornadus-T with an immediate Z-Move rather than waiting to set up.

Team Options

This set is generally seen on offense teams, acting as the recipient of pivoting support rather than the pivot itself. Bulky pivots like Magearna and Rotom-W can get Landorus-T in safely and make up for its lack of bulk. Tornadus-T is another option that can support against Kartana and Mega Medicham and carries Defog. Ash-Greninja is one of the top beneficiaries of Landorus-T's removal of Tapu Bulu, and it creates a hazard-stacking core with its Spikes. Rockium Z variants remove key Flying-types in Zapdos and Celesteela, allowing Choice Scarf Kartana to go wild late-game. Weavile can Pursuit trap Mega Latias and can weaken the likes of Rotom-W and Skarmory. Tapu Koko is an offensive pivoting option that benefits from the removal of Tapu Bulu and Ferrothorn and can pressure Landorus-T's defensive answers.

" + "description": "

Moves

Carrying Stealth Rock allows Landorus-T to compress roles for its team even in this offensive role, additionally giving it more usefulness in the face of roadblocks like Rotom-Wash, Skarmory, and Mega Latias. Furthermore, Landorus-T has an easier time getting Stealth Rock opportunities with this set due to Swords Dance letting it threaten out Mega Sableye and Gliscor and its Z-Move alone threatening out Tornadus-T. Substitute could be used instead of Stealth Rock if it's already fit elsewhere on the team, easing prediction in regard to Z-Move usage and blocking status moves like Will-O-Wisp from Mega Sableye and Leech Seed from Ferrothorn. Swords Dance aids Landorus-T's wallbreaking, with its boosted STAB Earthquake and especially its Z-Moves reaching absurd heights. Earthquake complements either choice of Z-Move very well by hitting Steel-types, and it's just a good, consistent damage dealing option. Supersonic Skystrike blows through pretty much anything that doesn't resist it, especially after a Swords Dance boost. Continental Crush snipes common Flying-resistant checks like Zapdos, Rotom-Wash, and Celesteela, being able to OHKO the last at +2.

Set Details

A Jolly nature is used to outspeed Excadrill and Speed tie with other Landorus-T. Flyinium Z and Rockium Z need to be used with Fly and Stone Edge, respectively, both bolstering Landorus-T's breaking power immensely.

Usage Tips

This best way to use this set is to get in safely with pivoting support or after a sacrifice, with the goal being to set up a Swords Dance to flip the script against an incoming defensive answer like Tapu Bulu or Ferrothorn with Flyinium Z or others like Zapdos and Rotom-Wash with Rockium Z. Landorus-T can use these same free turns to set up Stealth Rock early in the game, which is especially useful if its defensive answers are still healthy. In the case of the Flyinium Z variant, Landorus-T only has one shot to hit Ground-immune Pokemon, so make sure that its target is in KO range if it isn't outright OHKOed, and be careful when the opponent has a low health Pokemon waiting to be sacrificed. Additionally, Flyinium Z Landorus-T's known downside of relying on its Z-Move to hit so many Pokemon gives opponents lots of reason to switch out against +2 Landorus-T to burn its Z-Move, so keep in mind that your opponent might bring in the likes of Heatran or Jirachi, Flying-resistant Pokemon weak to Ground, to waste Supersonic Skystrike. If Landorus-T's set hasn't been revealed, and it's still plausible that it's a defensive set, then it can surprise the likes of Tornadus-T with an immediate Z-Move rather than waiting to set up.

Team Options

This set is generally seen on offense teams, acting as the recipient of pivoting support rather than the pivot itself. Bulky pivots like Magearna and Rotom-Wash can get Landorus-T in safely and make up for its lack of bulk. Tornadus-T is another option that can support against Kartana and Mega Medicham and carries Defog. Ash-Greninja is one of the top beneficiaries of Landorus-T's removal of Tapu Bulu, and it creates a hazard-stacking core with its Spikes. Rockium Z variants remove key Flying-types in Zapdos and Celesteela, allowing Choice Scarf Kartana to go wild late-game. Weavile can Pursuit trap Mega Latias and can weaken the likes of Rotom-Wash and Skarmory. Tapu Koko is an offensive pivoting option that benefits from the removal of Tapu Bulu and Ferrothorn and can pressure Landorus-T's defensive answers.

" }, "Lead": { - "description": "

Moves

Landorus-T has a great toolkit for a lead Pokemon, making use of Focus Sash to set Stealth Rock consistently to start off a game with momentum for its hyper offense teammates. Earthquake is important for hitting Stealth Rock users like Heatran and lead Excadrill, as well as trading damage without committing to using Explosion. Rock Tomb is Landorus-T's specialized weapon against faster Defoggers, ensuring it's able to force Stealth Rock and chip down the likes of Tornadus-T and Zapdos. It additionally slows down fast threats like Tornadus-T and Mega Latias, allowing a previously slower teammate to revenge kill or set up on them easier. With Imprison, Landorus-T can actively block entry hazards from setters, notably Excadrill and opposing Landorus-T. Explosion spreads good damage to targets like Rotom-W and Mega Latias and lets a teammate come in safely with momentum the next turn. Additionally, it prevents Defog attempts from slower Pokemon on the turn it's used. Hidden Power Ice is an option to replace Imprison that gets valuable damage on Garchomp and opposing Landorus-T and puts Gliscor in range of Explosion the next turn. U-turn should only be run with Yache Berry, giving Landorus-T better utility mid-game rather than sacrificing itself with Explosion. Additionally, on sets featuring both Imprison and U-turn, Landorus-T can block opposing U-turn with Imprison.

Set Details

A Jolly nature lets Landorus-T Speed tie with other maximum Speed Landorus-T, which is important for Imprison. Otherwise, the Speed is generally useful for Excadrill and more consistently hitting opposing Landorus-T with Explosion. If running Hidden Power Ice, a Naive nature should be used instead. Yache Berry allows Landorus-T to set Stealth Rock against Mega Medicham while still surviving Kyurem-B's Ice Beam and Choice Specs Tapu Koko's Hidden Power Ice. When running Yache Berry, a spread of 252 HP / 4 SpD / 252 Spe should be used instead, as this set is tailored more towards having mid-game usage as well instead of using Explosion for momentum.

Usage Tips

For the most part, this set's usage is quite linear. Prioritize setting Stealth Rock, even if Landorus-T must be sacrificed to do so. Imprison is always the play against slower Stealth Rock users like Ferrothorn and Excadrill; against faster dedicated leads like Mew and Diancie, it's better to either lead with a teammate that threatens them out instead if possible or to just attack them due to Mew outspeeding and using Taunt and Diancie potentially Mega Evolving. Faster Defoggers like Tornadus-T and Kartana should be met with Rock Tomb immediately, and if the opposing team isn't bothered by Stealth Rock, Landorus-T can even explode immediately to put the likes of Mega Latias and Pelipper out of commission. Another case where leading with Landorus-T should be reconsidered is against Taunt Serperior, which can prevent Stealth Rock from the get-go and is unfazed by Rock Tomb due to Contrary. Yache Berry lead Landorus-T variants do not share the sacrificial nature as Focus Sash variants, and it is often good to preserve Landorus-T for later in the game after setting Stealth Rock.

Team Options

This set is made for hyper offense teams, as they appreciate Landorus-T starting the game off well with Stealth Rock, with it generating useful momentum from the very start with its self-sacrifice and potentially preventing Stealth Rock with Imprison. Taunt support Serperior helps with entry hazard control, blocking hazards with Taunt and having the option to use Defog against defensive setters like Ferrothorn in a pinch to enable hazard-weak teammates. Examples of hazard-weak hyper offense teammates that appreciate Landorus-T stopping defensive Stealth Rock setters like Ferrothorn are Volcarona, Mega Charizard X, and Gyarados. The latter two are notable due to Landorus-T's proficiency at weakening the likes of Rotom-W and Zapdos with Explosion, making them easier to break through later on. Other setup sweepers like Mega Tyranitar and Dragonite are good fits for the hyper offense teams this set is seen on, and they can find early opportunities against Pokemon that Landorus-T slowed with Rock Tomb. Cresselia provides a good switch-in against Mega Medicham, an incredibly hostile lead matchup for Focus Sash Landorus-T, and can provide the team with Thunder Wave and Lunar Dance support. Kommo-o is a threatening setup sweeper with Clangorous Soulblaze, and it has the additional quality of soft-checking Ash-Greninja with its typing.

" + "description": "

Moves

Landorus-T has a great toolkit for a lead Pokemon, making use of Focus Sash to set Stealth Rock consistently to start off a game with momentum for its hyper offense teammates. Earthquake is important for hitting Stealth Rock users like Heatran and lead Excadrill, as well as trading damage without committing to using Explosion. Rock Tomb is Landorus-T's specialized weapon against faster Defoggers, ensuring it's able to force Stealth Rock and chip down the likes of Tornadus-T and Zapdos. It additionally slows down fast threats like Tornadus-T and Mega Latias, allowing a previously slower teammate to revenge kill or set up on them easier. With Imprison, Landorus-T can actively block entry hazards from setters, notably Excadrill and opposing Landorus-T. Explosion spreads good damage to targets like Rotom-Wash and Mega Latias and lets a teammate come in safely with momentum the next turn. Additionally, it prevents Defog attempts from slower Pokemon on the turn it's used. Hidden Power Ice is an option to replace Imprison that gets valuable damage on Garchomp and opposing Landorus-T and puts Gliscor in range of Explosion the next turn. U-turn should only be run with Yache Berry, giving Landorus-T better utility mid-game rather than sacrificing itself with Explosion. Additionally, on sets featuring both Imprison and U-turn, Landorus-T can block opposing U-turn with Imprison.

Set Details

A Jolly nature lets Landorus-T Speed tie with other maximum Speed Landorus-T, which is important for Imprison. Otherwise, the Speed is generally useful for Excadrill and more consistently hitting opposing Landorus-T with Explosion. If running Hidden Power Ice, a Naive nature should be used instead. Yache Berry allows Landorus-T to set Stealth Rock against Mega Medicham while still surviving Kyurem-B's Ice Beam and Choice Specs Tapu Koko's Hidden Power Ice. When running Yache Berry, a spread of 252 HP / 4 SpD / 252 Spe should be used instead, as this set is tailored more towards having mid-game usage as well instead of using Explosion for momentum.

Usage Tips

For the most part, this set's usage is quite linear. Prioritize setting Stealth Rock, even if Landorus-T must be sacrificed to do so. Imprison is always the play against slower Stealth Rock users like Ferrothorn and Excadrill; against faster dedicated leads like Mew and Diancie, it's better to either lead with a teammate that threatens them out instead if possible or to just attack them due to Mew outspeeding and using Taunt and Diancie potentially Mega Evolving. Faster Defoggers like Tornadus-T and Kartana should be met with Rock Tomb immediately, and if the opposing team isn't bothered by Stealth Rock, Landorus-T can even explode immediately to put the likes of Mega Latias and Pelipper out of commission. Another case where leading with Landorus-T should be reconsidered is against Taunt Serperior, which can prevent Stealth Rock from the get-go and is unfazed by Rock Tomb due to Contrary. Yache Berry lead Landorus-T variants do not share the sacrificial nature as Focus Sash variants, and it is often good to preserve Landorus-T for later in the game after setting Stealth Rock.

Team Options

This set is made for hyper offense teams, as they appreciate Landorus-T starting the game off well with Stealth Rock, with it generating useful momentum from the very start with its self-sacrifice and potentially preventing Stealth Rock with Imprison. Taunt support Serperior helps with entry hazard control, blocking hazards with Taunt and having the option to use Defog against defensive setters like Ferrothorn in a pinch to enable hazard-weak teammates. Examples of hazard-weak hyper offense teammates that appreciate Landorus-T stopping defensive Stealth Rock setters like Ferrothorn are Volcarona, Mega Charizard X, and Gyarados. The latter two are notable due to Landorus-T's proficiency at weakening the likes of Rotom-Wash and Zapdos with Explosion, making them easier to break through later on. Other setup sweepers like Mega Tyranitar and Dragonite are good fits for the hyper offense teams this set is seen on, and they can find early opportunities against Pokemon that Landorus-T slowed with Rock Tomb. Cresselia provides a good switch-in against Mega Medicham, an incredibly hostile lead matchup for Focus Sash Landorus-T, and can provide the team with Thunder Wave and Lunar Dance support. Kommo-o is a threatening setup sweeper with Clangorous Soulblaze, and it has the additional quality of soft-checking Ash-Greninja with its typing.

" } }, "credits": {"writtenBy": [{"user_id": 569291, "username": "zinnias"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620979, "username": "CM Reuniclus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Kyurem": { "overview": "

Kyurem has an interesting niche thanks to its ability to PP stall several Pokemon with its useful combination of Substitute, Pressure, and Roost. Kyurem's typing and respectable bulk allow it to take advantage of some of the tier's premier walls, such as Toxapex and Chansey, and pivot into Choice-locked Kartana's Leaf Blade and Greninja's Hydro Pump. Its decent Special Attack stat and access to Ice- and Ground-type coverage let it hit a vast majority of the tier for neutral damage and threaten many common Pokemon like Landorus-T, Heatran, and Tornadus-T. However, Kyurem's mediocre base 95 Speed leaves more to be wished for in a metagame full of faster threats that can beat it, such as Mega Alakazam, Mega Medicham, and Kartana. Kyurem is also susceptible to every form of entry hazard and requires entry hazard control to perform its niche to its fullest potential. Moreover, Kyurem's ability to PP stall takes a big hit if it is inflicted with status, which is fairly common in the OU metagame, and its typing leaves it susceptible to the plethora of Steel-, Fairy-, and Fighting-type Pokemon and moves that plague the tier.

", - "comments": "

Other Options

Leftovers can be used with to provide Kyurem more opportunities to use Substitute and reduce the amount of turns it needs to waste using Roost. Groundium Z is another option for a Z-Crystal that specializes in punishing Toxapex and Steel-types like Magearna and Jirachi, potentially KOing them after Earth Power the previous turn. Life Orb is a niche set that can be used to make the most of Kyurem's good Special Attack stat and strong coverage, making Earth Power significantly more threatening against Toxapex, and with these sets even tacking on Draco Meteor to obliterate neutral targets like Rotom-W and Manaphy and deal impressive damage overall, though, without Substitute, Kyurem struggles more against Chansey once its option to block status and waste Seismic Toss isn't around. Dragon Tail is a nice option to rack up entry hazard damage on the likes of Chansey and Mega Scizor coming into Kyurem, additionally phazing out Calm Mind Cresselia, though it's a niche option due to being a lot less useful against offensive teams and being hard to fit over other options.

Checks and Counters

Faster Pokemon: Faster Pokemon such as Mega Alakazam, Ash-Greninja, and Kartana can all pressure Kyurem with super effective coverage or STAB attacks but are forced to take a significant amount of damage if Kyurem is behind a Substitute.

Fighting-types: Although they can't directly switch into Kyurem's attacks, Mega Medicham and Mega Lopunny can both threaten Kyurem out with their Fighting-type STAB attacks.

Steel-types: Mega Scizor, Celesteela, and Assault Vest Magearna can all beat Kyurem one-on-one, but they must be careful of getting worn down over time. Mega Scizor in particular can comfortably take any hit from Kyurem and threaten it out with Bullet Punch, which Kyurem is unable to PP stall.

Setup Sweepers: Certain setup sweepers that don't mind Ice Beam or Earth Power, such as Volcarona and Mega Scizor, can set up on Kyurem with ease.

Tapu Fini: Tapu Fini can easily survive and gradually heal off any attack that Kyurem possesses and can threaten it out with its Fairy-type STAB moves.

", + "comments": "

Other Options

Leftovers can be used with to provide Kyurem more opportunities to use Substitute and reduce the amount of turns it needs to waste using Roost. Groundium Z is another option for a Z-Crystal that specializes in punishing Toxapex and Steel-types like Magearna and Jirachi, potentially KOing them after Earth Power the previous turn. Life Orb is a niche set that can be used to make the most of Kyurem's good Special Attack stat and strong coverage, making Earth Power significantly more threatening against Toxapex, and with these sets even tacking on Draco Meteor to obliterate neutral targets like Rotom-Wash and Manaphy and deal impressive damage overall, though, without Substitute, Kyurem struggles more against Chansey once its option to block status and waste Seismic Toss isn't around. Dragon Tail is a nice option to rack up entry hazard damage on the likes of Chansey and Mega Scizor coming into Kyurem, additionally phazing out Calm Mind Cresselia, though it's a niche option due to being a lot less useful against offensive teams and being hard to fit over other options.

Checks and Counters

Faster Pokemon: Faster Pokemon such as Mega Alakazam, Ash-Greninja, and Kartana can all pressure Kyurem with super effective coverage or STAB attacks but are forced to take a significant amount of damage if Kyurem is behind a Substitute.

Fighting-types: Although they can't directly switch into Kyurem's attacks, Mega Medicham and Mega Lopunny can both threaten Kyurem out with their Fighting-type STAB attacks.

Steel-types: Mega Scizor, Celesteela, and Assault Vest Magearna can all beat Kyurem one-on-one, but they must be careful of getting worn down over time. Mega Scizor in particular can comfortably take any hit from Kyurem and threaten it out with Bullet Punch, which Kyurem is unable to PP stall.

Setup Sweepers: Certain setup sweepers that don't mind Ice Beam or Earth Power, such as Volcarona and Mega Scizor, can set up on Kyurem with ease.

Tapu Fini: Tapu Fini can easily survive and gradually heal off any attack that Kyurem possesses and can threaten it out with its Fairy-type STAB moves.

", "sets": { "Substitute + Roost": { - "description": "

Moves

Substitute gains Kyurem free attacking turns against Pokemon that are incapable of breaking its Substitute with one attack, such as Toxapex, Slowbro, and Rotom-W; it also eases prediction against certain cores that try to pivot around Kyurem like Heatran + Stone Edge Landorus-T. Once behind a Substitute, Kyurem is able to PP stall super effective moves with low PP, such as Ferrothorn's Gyro Ball and Tyranitar's Stone Edge. Ice Beam allows Kyurem to immediately threaten the likes of Landorus-T, Gliscor and Zapdos, with Earth Power complementing it well by hitting Steel-types like Heatran and Magearna. Roost is crucial for keeping Kyurem healthy throughout the match while setting up Substitutes and taking entry hazard damage and for PP stalling foes.

Set Details

56 HP EVs give Kyurem 101 HP Substitutes, preventing Chansey from breaking them with Seismic Toss. 4 Special Defense EVs ensure Kyurem avoids the OHKO from Mega Charizard Y's Fire Blast. Metronome pairs nicely with Substitute, allowing Kyurem to possibly muscle through defensive Pokemon such as Ferrothorn, Celesteela, Clefable, and most importantly Toxapex, which Kyurem would struggle to break through otherwise, thanks to the additional damage per turn. Icium Z lets Kyurem use Subzero Slammer, which is difficult to switch into offensively and defensively. Subzero Slammer is especially useful if Kyurem is behind a Substitute, OHKOing Pokemon that could otherwise stomach a hit and force it out like Mega Alakazam, Tapu Lele, Mega Medicham, and Clefable. Leftovers is an acceptable alternative to potentially give Kyurem more opportunities to use Substitute throughout the game, but it misses out on the additional power that Metronome and Icium Z provide.

Usage Tips

Kyurem's priority should be to set up a Substitute against Pokemon that it forces out or Pokemon that can't break its Substitute, such as Slowbro and Toxapex or that it threatens out, like Gliscor and Zapdos. Once behind a Substitute, Kyurem's combination of Pressure, Roost, and respectable bulk should be utilized to deplete opposing Pokemon of their PP. Some notable examples include Celesteela and Clefable, as these can be PP stalled out of Heavy Slam and Moonblast, respectively, leaving them incredibly passive if they choose to stay in and try to beat Kyurem one-on-one. Try to keep Stealth Rock and other entry hazards off of the field to keep Kyurem as healthy as possible and maximize its ability to switch into Pokemon it can beat like Toxapex and Zapdos. Leech Seed and status conditions, especially paralysis and poison, hinder Kyurem's ability to PP stall foes, so try not to switch into status-inducing moves and prioritize getting behind a Substitute against status spreaders like Toxapex.

Team Options

Entry hazard removers, such as Tornadus-T, Rotom-W, and Landorus-T, are vital to prevent Kyurem from being worn down over time. Defensive Landorus-T pairs nicely with Kyurem because draws in great targets like Tapu Bulu and Zapdos that Kyurem can take advantage of, using U-turn to bring in Kyurem safely with momentum, and it can also help against physical threats that can threaten Kyurem like Mega Lopunny and Mega Charizard X. Kyurem greatly appreciates Toxic Spikes support to wear down the opposing team over time and make its job of stalling foes out easier. Toxapex is a phenomenal partner, as it can set up Toxic Spikes of its own and absorb opposing ones while helping check Pokemon that trouble Kyurem like Mega Scizor, Volcarona, and Ash-Greninja. Magearna, specifically Shift Gear and Calm Mind variants, makes for a good teammate, as it can take advantage of teams that have been weakened by Kyurem to have an easier time sweeping late-game. Magearna also appreciates Kyurem's ability to pressure opposing Steel-types like Ferrothorn, Assault Vest Magearna, and Heatran. Similarly, threatening wallbreakers like Mega Mawile and Mega Alakazam appreciate the pressure that Kyurem exerts on the Steel-types mentioned earlier and are difficult for offensive teams that can pressure Kyurem to switch into. Magnezone can trap and potentially remove annoying Steel-types like Mega Scizor, Kartana, and Celesteela for Kyurem.

" + "description": "

Moves

Substitute gains Kyurem free attacking turns against Pokemon that are incapable of breaking its Substitute with one attack, such as Toxapex, Slowbro, and Rotom-Wash; it also eases prediction against certain cores that try to pivot around Kyurem like Heatran + Stone Edge Landorus-T. Once behind a Substitute, Kyurem is able to PP stall super effective moves with low PP, such as Ferrothorn's Gyro Ball and Tyranitar's Stone Edge. Ice Beam allows Kyurem to immediately threaten the likes of Landorus-T, Gliscor and Zapdos, with Earth Power complementing it well by hitting Steel-types like Heatran and Magearna. Roost is crucial for keeping Kyurem healthy throughout the match while setting up Substitutes and taking entry hazard damage and for PP stalling foes.

Set Details

56 HP EVs give Kyurem 101 HP Substitutes, preventing Chansey from breaking them with Seismic Toss. 4 Special Defense EVs ensure Kyurem avoids the OHKO from Mega Charizard Y's Fire Blast. Metronome pairs nicely with Substitute, allowing Kyurem to possibly muscle through defensive Pokemon such as Ferrothorn, Celesteela, Clefable, and most importantly Toxapex, which Kyurem would struggle to break through otherwise, thanks to the additional damage per turn. Icium Z lets Kyurem use Subzero Slammer, which is difficult to switch into offensively and defensively. Subzero Slammer is especially useful if Kyurem is behind a Substitute, OHKOing Pokemon that could otherwise stomach a hit and force it out like Mega Alakazam, Tapu Lele, Mega Medicham, and Clefable. Leftovers is an acceptable alternative to potentially give Kyurem more opportunities to use Substitute throughout the game, but it misses out on the additional power that Metronome and Icium Z provide.

Usage Tips

Kyurem's priority should be to set up a Substitute against Pokemon that it forces out or Pokemon that can't break its Substitute, such as Slowbro and Toxapex or that it threatens out, like Gliscor and Zapdos. Once behind a Substitute, Kyurem's combination of Pressure, Roost, and respectable bulk should be utilized to deplete opposing Pokemon of their PP. Some notable examples include Celesteela and Clefable, as these can be PP stalled out of Heavy Slam and Moonblast, respectively, leaving them incredibly passive if they choose to stay in and try to beat Kyurem one-on-one. Try to keep Stealth Rock and other entry hazards off of the field to keep Kyurem as healthy as possible and maximize its ability to switch into Pokemon it can beat like Toxapex and Zapdos. Leech Seed and status conditions, especially paralysis and poison, hinder Kyurem's ability to PP stall foes, so try not to switch into status-inducing moves and prioritize getting behind a Substitute against status spreaders like Toxapex.

Team Options

Entry hazard removers, such as Tornadus-T, Rotom-Wash, and Landorus-T, are vital to prevent Kyurem from being worn down over time. Defensive Landorus-T pairs nicely with Kyurem because draws in great targets like Tapu Bulu and Zapdos that Kyurem can take advantage of, using U-turn to bring in Kyurem safely with momentum, and it can also help against physical threats that can threaten Kyurem like Mega Lopunny and Mega Charizard X. Kyurem greatly appreciates Toxic Spikes support to wear down the opposing team over time and make its job of stalling foes out easier. Toxapex is a phenomenal partner, as it can set up Toxic Spikes of its own and absorb opposing ones while helping check Pokemon that trouble Kyurem like Mega Scizor, Volcarona, and Ash-Greninja. Magearna, specifically Shift Gear and Calm Mind variants, makes for a good teammate, as it can take advantage of teams that have been weakened by Kyurem to have an easier time sweeping late-game. Magearna also appreciates Kyurem's ability to pressure opposing Steel-types like Ferrothorn, Assault Vest Magearna, and Heatran. Similarly, threatening wallbreakers like Mega Mawile and Mega Alakazam appreciate the pressure that Kyurem exerts on the Steel-types mentioned earlier and are difficult for offensive teams that can pressure Kyurem to switch into. Magnezone can trap and potentially remove annoying Steel-types like Mega Scizor, Kartana, and Celesteela for Kyurem.

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Boasting some of the most absurd base stats in the tier, a devastating signature move to power up with Icium Z, and a wealth of useful coverage moves like Fusion Bolt, Kyurem-B was already destined to be one of the best wallbreakers around. With the dual threat of a maximum-power Subzero Slammer and Fusion Bolt, very little can stand up to Kyurem-B defensively, and it's a big contributing factor to the importance of defensive Steel-types like Magearna, Mega Scizor, and Jirachi to stave it off. Its natural bulk is rather immense, letting it find easy entry against Zapdos and Gliscor and trade blows with the likes of Tapu Fini and Choice Scarf Kartana. However, Kyurem-B relies on its Z-Crystal for a large part of its offensive prowess, with raw Freeze Shock being unreliable due to its charge time and Ice Beam not packing nearly as much power, meaning that after Subzero Slammer is used, Kyurem-B can be handled by the likes of Clefable and Chansey with relative ease. Its base 95 Speed isn't lightning fast, so there's no short supply of revenge killers like Mega Medicham and Choice Band Kartana that can show it the door.

", - "comments": "

Other Options

Life Orb is nice for focusing on Kyurem-B's mixed offensive prowess, boosting its other attacks like Fusion Bolt and Earth Power in exchange for losing its one-time Ice-type nuke by dropping Icium Z. Hidden Power Fire is a nice option for this set to pressure Mega Scizor and Ferrothorn, and Roost is important to offset the Life Orb recoil damage, but all of Earth Power, Hidden Power Fire, and Roost cannot be viably fit at once. This set doesn't see consistent use because one of Kyurem-B's main draws is its immense immediate breaking power with Subzero Slammer, and alongside Stealth Rock, it gets worn down very quickly. Choice Band is an intriguing item choice that lets Kyurem-B cut through nearly any Pokemon with proper prediction, with an OHKO on Toxapex and 2HKO on Heatran and Magearna with Adamant Fusion Bolt. Outrage can be used on this set to fill in for Freeze Shock's absurd power, with only bulky Dragon-resistant Pokemon avoiding the 2HKO from it, and Iron Head can be used to smash Fairy-types like Tapu Bulu and Clefable.

Checks and Counters

Steel-types: Mega Scizor is the closest thing to a perfect Kyurem-B counter, resisting Ice, having the bulk to shrug off most of anything else Kyurem-B has to throw out, and being able to heal the damage off with Roost afterwards. Even worse, it has priority Bullet Punch that threatens to 2HKO Kyurem-B back. Jirachi is similarly irritating due to how it can heal off chip damage with Wish, and Magearna can threaten out Kyurem-B with an OHKO from Fleur Cannon and semi-reliably stay healthy with Pain Split. The last two aren't as comfortable with Kyurem-B when Electric Terrain is up, however, as Kyurem-B is then a hair away from 2HKOing them with Fusion Bolt. Ferrothorn is able to wall Kyurem-B quite consistently after it uses up its Z-Move.

Faster Wallbreakers: Faster, powerful attackers like Mega Medicham, Mega Lopunny, Choice Scarf Tapu Lele, and Choice Band Kartana can take advantage of Kyurem-B's average Speed to force it out, threatening an OHKO.

Passive Damage and Status: Kyurem-B is liable to being chipped down rapidly by entry hazards, specifically Stealth Rock, and Toxic can enable the likes of Toxapex and Slowbro to handle Kyurem-B by spamming their recovery moves to stall out poison turns. Burn is even more ruinous for Kyurem-B, as it neuters its stronger attacking stat, meaning it by no means has safe entry against the likes of Rotom-W and Toxapex.

", + "comments": "

Other Options

Life Orb is nice for focusing on Kyurem-B's mixed offensive prowess, boosting its other attacks like Fusion Bolt and Earth Power in exchange for losing its one-time Ice-type nuke by dropping Icium Z. Hidden Power Fire is a nice option for this set to pressure Mega Scizor and Ferrothorn, and Roost is important to offset the Life Orb recoil damage, but all of Earth Power, Hidden Power Fire, and Roost cannot be viably fit at once. This set doesn't see consistent use because one of Kyurem-B's main draws is its immense immediate breaking power with Subzero Slammer, and alongside Stealth Rock, it gets worn down very quickly. Choice Band is an intriguing item choice that lets Kyurem-B cut through nearly any Pokemon with proper prediction, with an OHKO on Toxapex and 2HKO on Heatran and Magearna with Adamant Fusion Bolt. Outrage can be used on this set to fill in for Freeze Shock's absurd power, with only bulky Dragon-resistant Pokemon avoiding the 2HKO from it, and Iron Head can be used to smash Fairy-types like Tapu Bulu and Clefable.

Checks and Counters

Steel-types: Mega Scizor is the closest thing to a perfect Kyurem-B counter, resisting Ice, having the bulk to shrug off most of anything else Kyurem-B has to throw out, and being able to heal the damage off with Roost afterwards. Even worse, it has priority Bullet Punch that threatens to 2HKO Kyurem-B back. Jirachi is similarly irritating due to how it can heal off chip damage with Wish, and Magearna can threaten out Kyurem-B with an OHKO from Fleur Cannon and semi-reliably stay healthy with Pain Split. The last two aren't as comfortable with Kyurem-B when Electric Terrain is up, however, as Kyurem-B is then a hair away from 2HKOing them with Fusion Bolt. Ferrothorn is able to wall Kyurem-B quite consistently after it uses up its Z-Move.

Faster Wallbreakers: Faster, powerful attackers like Mega Medicham, Mega Lopunny, Choice Scarf Tapu Lele, and Choice Band Kartana can take advantage of Kyurem-B's average Speed to force it out, threatening an OHKO.

Passive Damage and Status: Kyurem-B is liable to being chipped down rapidly by entry hazards, specifically Stealth Rock, and Toxic can enable the likes of Toxapex and Slowbro to handle Kyurem-B by spamming their recovery moves to stall out poison turns. Burn is even more ruinous for Kyurem-B, as it neuters its stronger attacking stat, meaning it by no means has safe entry against the likes of Rotom-Wash and Toxapex.

", "sets": { "Z-Move": { - "description": "

Moves

Despite its huge drawback of needing to charge up for a turn, Freeze Shock is used for its insane Base Power that lets Subzero Slammer hit the maximum Base Power for a Z-Move. Though its primary use is with Icium Z, crucially skipping the charge turn, it still packs a punch if it can be pulled off safely via prediction or against a passive Pokemon, and it has a nasty paralysis chance to boot. Fusion Bolt is the perfect complement to Kyurem's Ice-type attacks, pressuring Water-types like Toxapex and chipping away at neutral targets like Magearna and Heatran as they come in. Kyurem-B even has a good Special Attack stat to wield Ice Beam with, granting it a consistent Ice-type attack to hit easy targets like Landorus-T, Zapdos, and Gliscor without burning up its Z-Crystal. Roost is useful for healing off entry hazard damage and giving Kyurem-B some longevity for taking on the likes of Zapdos and Choice-locked Ash-Greninja. Substitute both eases prediction and prevents desperate status counterplay from the likes of Toxapex and Rotom-W, even guarding it from revenge killers if it's fortunate enough to keep the Substitute after claiming a KO. Additionally, it can provide a turn of protection while charging up Freeze Shock. Earth Power is another option that benefits from Kyurem-B's mixed offensive prowess, and it's best used for hitting Heatran and Mega Mawile for 2HKOs and pressuring Rotom-W in a comparable way. Hone Claws strikes fear into defensive teams that had hoped to stall or otherwise switch around Kyurem-B, punishing passive play like nothing else.

Set Details

The Naive and Hasty natures are useful for Speed tying with Pokemon with base 95 Speed like Tapu Lele and opposing Kyurem-B as well as outspeeding Kommo-o, though a Lonely or Naughty nature can feasibly be run when the aforementioned threats are already handled well for a general power boost, with benefits including a confirmed 2HKO against non-Leftovers Slowbro with Fusion Bolt and better odds to OHKO Ferrothorn with Subzero Slammer. The Naive and Naughty natures leave Kyurem-B's Defense as is, which is helpful against the likes of Landorus-T, Mega Charizard X, and Kartana, though the Hasty and Lonely natures are better for taking hits from special attackers like Heatran, Tornadus-T, and Tapu Fini. Kyurem-B can also run a bulkier EV spread very well because its base Attack is so high that it doesn't necessitate full investment in order to be a strong wallbreaker, giving its Roost sets much more defensive utility in the face of the likes of Protean Greninja and letting it make trades against Mega Diancie and Mega Charizard Y. An EV spread of 248 HP / 116 Atk / 32 SpD / 112 Spe with an Adamant nature allows Kyurem-B to outspeed Modest Heatran and survive Moonblast from Mega Diancie, with the rest pooled into Attack.

Usage Tips

Kyurem-B has the bulk to be thrown at its ideal targets like defensive Landorus-T and Zapdos and is adept at cracking holes early-game, being able to significantly weaken the likes of Magearna and Heatran if not claiming a KO outright. Save your Z-Move until it can either grab a KO or otherwise get lots of value, as it's preferable to hold onto the threat of Subzero Slammer as long as possible to keep the likes of Clefable and Ferrothorn uneasy. Kyurem-B can pepper the likes of Magearna and Heatran with Fusion Bolt or Earth Power as they come in, though when facing Mega Scizor, its presence makes wallbreaking attempts somewhat of a lost cause until it's worn down enough or removed. Kyurem-B has a superb matchup against rain teams, being a great lead against Pelipper to either claim a KO immediately or otherwise start punching holes.

Team Options

Most of the time, Kyurem-B is fit onto offense and bulky offense teams, tasked with breaking open holes for fast cleaners and benefiting from free entry opportunities gifted by its pivoting teammates. Choice Scarf Kartana and Mega Lopunny are examples of fast threats that can balance out Kyurem-B's average Speed, with Kyurem-B clearing a path for them by taking chunks out of Magearna and Rotom-W and actively hunting down Landorus-T and Zapdos for them. Tapu Koko boosts Kyurem-B's Fusion Bolt to worrying levels of power, being able to OHKO specially defensive Toxapex when using an Attack-boosting nature and 2HKOing Magearna. Weavile shares quite a few checks with Kyurem-B, such as Mega Mawile, Mega Scizor, and the aforementioned Magearna, so they work well together to menace and overwhelm these Pokemon. Tapu Fini's Misty Terrain is wonderfully synergistic, as it guards Kyurem-B against nasty status attempts from Scald or Toxic from Toxapex and Slowbro and Will-O-Wisp from Rotom-W, letting Kyurem-B come in safely. Mega Diancie provides useful entry hazard control with Magic Bounce and appreciates Kyurem-B blowing past the likes of Celesteela and Ferrothorn and chipping at shared annoyances in Jirachi and Mega Scizor. Landorus-T, Magearna, and Tapu Koko can provide useful pivoting support to bring Kyurem-B in against ideal targets like Zapdos and Chansey.

" + "description": "

Moves

Despite its huge drawback of needing to charge up for a turn, Freeze Shock is used for its insane Base Power that lets Subzero Slammer hit the maximum Base Power for a Z-Move. Though its primary use is with Icium Z, crucially skipping the charge turn, it still packs a punch if it can be pulled off safely via prediction or against a passive Pokemon, and it has a nasty paralysis chance to boot. Fusion Bolt is the perfect complement to Kyurem's Ice-type attacks, pressuring Water-types like Toxapex and chipping away at neutral targets like Magearna and Heatran as they come in. Kyurem-B even has a good Special Attack stat to wield Ice Beam with, granting it a consistent Ice-type attack to hit easy targets like Landorus-T, Zapdos, and Gliscor without burning up its Z-Crystal. Roost is useful for healing off entry hazard damage and giving Kyurem-B some longevity for taking on the likes of Zapdos and Choice-locked Ash-Greninja. Substitute both eases prediction and prevents desperate status counterplay from the likes of Toxapex and Rotom-Wash, even guarding it from revenge killers if it's fortunate enough to keep the Substitute after claiming a KO. Additionally, it can provide a turn of protection while charging up Freeze Shock. Earth Power is another option that benefits from Kyurem-B's mixed offensive prowess, and it's best used for hitting Heatran and Mega Mawile for 2HKOs and pressuring Rotom-Wash in a comparable way. Hone Claws strikes fear into defensive teams that had hoped to stall or otherwise switch around Kyurem-B, punishing passive play like nothing else.

Set Details

The Naive and Hasty natures are useful for Speed tying with Pokemon with base 95 Speed like Tapu Lele and opposing Kyurem-B as well as outspeeding Kommo-o, though a Lonely or Naughty nature can feasibly be run when the aforementioned threats are already handled well for a general power boost, with benefits including a confirmed 2HKO against non-Leftovers Slowbro with Fusion Bolt and better odds to OHKO Ferrothorn with Subzero Slammer. The Naive and Naughty natures leave Kyurem-B's Defense as is, which is helpful against the likes of Landorus-T, Mega Charizard X, and Kartana, though the Hasty and Lonely natures are better for taking hits from special attackers like Heatran, Tornadus-T, and Tapu Fini. Kyurem-B can also run a bulkier EV spread very well because its base Attack is so high that it doesn't necessitate full investment in order to be a strong wallbreaker, giving its Roost sets much more defensive utility in the face of the likes of Protean Greninja and letting it make trades against Mega Diancie and Mega Charizard Y. An EV spread of 248 HP / 116 Atk / 32 SpD / 112 Spe with an Adamant nature allows Kyurem-B to outspeed Modest Heatran and survive Moonblast from Mega Diancie, with the rest pooled into Attack.

Usage Tips

Kyurem-B has the bulk to be thrown at its ideal targets like defensive Landorus-T and Zapdos and is adept at cracking holes early-game, being able to significantly weaken the likes of Magearna and Heatran if not claiming a KO outright. Save your Z-Move until it can either grab a KO or otherwise get lots of value, as it's preferable to hold onto the threat of Subzero Slammer as long as possible to keep the likes of Clefable and Ferrothorn uneasy. Kyurem-B can pepper the likes of Magearna and Heatran with Fusion Bolt or Earth Power as they come in, though when facing Mega Scizor, its presence makes wallbreaking attempts somewhat of a lost cause until it's worn down enough or removed. Kyurem-B has a superb matchup against rain teams, being a great lead against Pelipper to either claim a KO immediately or otherwise start punching holes.

Team Options

Most of the time, Kyurem-B is fit onto offense and bulky offense teams, tasked with breaking open holes for fast cleaners and benefiting from free entry opportunities gifted by its pivoting teammates. Choice Scarf Kartana and Mega Lopunny are examples of fast threats that can balance out Kyurem-B's average Speed, with Kyurem-B clearing a path for them by taking chunks out of Magearna and Rotom-Wash and actively hunting down Landorus-T and Zapdos for them. Tapu Koko boosts Kyurem-B's Fusion Bolt to worrying levels of power, being able to OHKO specially defensive Toxapex when using an Attack-boosting nature and 2HKOing Magearna. Weavile shares quite a few checks with Kyurem-B, such as Mega Mawile, Mega Scizor, and the aforementioned Magearna, so they work well together to menace and overwhelm these Pokemon. Tapu Fini's Misty Terrain is wonderfully synergistic, as it guards Kyurem-B against nasty status attempts from Scald or Toxic from Toxapex and Slowbro and Will-O-Wisp from Rotom-Wash, letting Kyurem-B come in safely. Mega Diancie provides useful entry hazard control with Magic Bounce and appreciates Kyurem-B blowing past the likes of Celesteela and Ferrothorn and chipping at shared annoyances in Jirachi and Mega Scizor. Landorus-T, Magearna, and Tapu Koko can provide useful pivoting support to bring Kyurem-B in against ideal targets like Zapdos and Chansey.

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Moves

Hydro Pump is favored due to its being Greninja's strongest viable STAB attack. Alternatively, Surf trades power for more consistency and PP. Dark Pulse gives Greninja perfect neutral coverage against Pokemon such as Ferrothorn, Mega Latias, and Gastrodon. Additionally, Dark Pulse also comes with a chance to flinch, allowing Greninja to fish for it on weakened non-Dark-resistant checks like Toxapex and Ferrothorn. Water Shuriken becomes one of the strongest priority moves when Greninja is transformed and allows Greninja to check faster Pokemon such as Choice Scarf Landorus-T, Sand Rush Excadrill, and boosted Volcarona. Spikes allows Greninja to wear down and punish checks in the long run such as Toxapex, Tapu Bulu, and Kommo-o as well as support its teammates in games where it will struggle to make progress.

Set Details

Choice Specs maximizes Greninja's power and gives it the extra power to activate Battle Bond. However, Waterium Z allows Greninja to use a one-time Hydro Vortex to power through Pokemon such as Celesteela and Tornadus-T and allowing it to crucially switch moves. A Timid nature is used to allow Greninja to outspeed Tornadus-T and Tapu Koko after transformation.

Usage Tips

Greninja's main purpose is to KO a foe to activate Battle Bond and act as a powerful cleaner thanks to its great stats once transforming. Playing Greninja aggressively, especially if it's carrying Choice Specs, is most recommended to get the most out of Greninja's effectiveness as a wallbreaker due to it still having just enough power even prior to transformation. Predicting switches, such as against Pokemon that Greninja forces out like Heatran and Gliscor, helps Greninja pick up KOs on weakened foes more easily or support offensive partners. Against bulkier teams where Greninja can struggle to make progress, setting Spikes should always be prioritized. Good switching as well as VoltTurn support helps out Greninja immensely, since its very frail and can't switch in very easily.

Team Options

Ash-Greninja fits best on offense and balance teams. Pivots such as Tapu Koko and Assault Vest Magearna can get Ash-Greninja in safely. Tornadus-T and Mega Scizor can also pivot Ash-Greninja in safely while being able to check Grass-types. Wallbreakers such as Mega Mawile, Mega Medicham, and Kyurem-B can let Ash-Greninja clean more easily and enjoy the Spikes support that Ash-Greninja provides. Offensive Stealth Rock users such as Garchomp and Landorus-T can help support Ash-Greninja, since they can pressure checks such as Toxapex and Magearna. Cleaners such as Choice Scarf Victini and Mega Lopunny appreciate the extra offensive pressure that Ash-Greninja's Spikes provide, and they share checks with Ash-Greninja. Ferrothorn resists Electric and Grass and provides Stealth Rock. Pelipper provides rain and can pivot Ash-Greninja in safely with U-turn. Other teammates alongside Pelipper such as Mega Swampert and Manaphy are great teammates, as they can help overwhelm defensive Pokemon such as Toxapex and Chansey, and Mega Swampert can also set entry hazards for Ash-Greninja. Toxapex and Clefable resist Fighting and can support Ash-Greninja with Toxic Spikes and Stealth Rock, respectively. Bulkier wincons on balance teams such as Calm Mind Mega Latias and Swords Dance Gliscor appreciate Ash-Greninja's Spikes support and its ability to pressure checks such as Heatran and Mega Latias.

" }, "Physical Protean": { - "description": "

Moves

When paired with Groundium Z, Dig allows Greninja to remove two very prevalent checks to Ash-Greninja that it lures in, Assault Vest Magearna and Toxapex, additionally hitting other Pokemon out of reach of Greninja's coverage, like Heatran. Low Kick in combination with Fightinium Z targets the likes of Ferrothorn and Chansey, KOing them after small prior chip damage while also dealing good damage to switch-ins like Magearna and Celesteela. Greninja can also add U-turn to its kit, dealing notable damage to neutral targets and synergizing well with Spikes. Ice Beam gives Greninja solid special coverage that nails Landorus-T, Garchomp, and Mega Latios. Gunk Shot takes advantage of the likes of Tapu Fini and Tapu Bulu being lured in assuming they are dealing with Ash-Greninja, only for Gunk Shot to permanently remove them. Greninja can also take advantage of Poisonium Z, giving it a powerful hit that upgrades Gunk Shot's 2HKO on Tapu Fini into an OHKO and hits Pokemon like Kyurem-B and Rotom-W hard neutrally. Spikes lets Greninja punish the opposing team long-term, which is useful against defensive checks like Ferrothorn and Gastrodon that are vulnerable to Spikes. Toxic Spikes can punish grounded threats like Mega Medicham, opposing Greninja, and Tapu Lele hard, and Greninja can remove Toxapex with Groundium Z to maintain them.

Set Details

Groundium Z allows Greninja to remove Toxapex and Assault Vest Magearna, two common Ash-Greninja checks; Dig should never be used without it. Fightinium Z is used similarly, targeting Chansey and Ferrothorn instead, additionally maintaining the ability to hit Heatran and Tyranitar. Life Orb lets Greninja generally hit harder without using a Z-Crystal, increasing the potency of its coverage. Poisonium Z solidifies Greninja's matchup against Fairy-types and continues to let it hit neutral targets like Kyurem-B and Tornadus-T hard, and, as Gunk Shot is already a move that is being run, Greninja gains a free moveslot over Groundium Z and Fightinium Z variants.

Usage Tips

Although Ash-Greninja's reputation forces quite direct responses to Greninja, many opponents are aware of the possibility of Tectonic Rage and scout accordingly, even more so after Greninja reveals itself to have Protean rather than Battle Bond. Try to get Greninja in front of Pokemon like Landorus-T that both it and Ash-Greninja threaten, and play it very offensively utilizing the switches it forces; attempt to read incoming Tapu Fini and Tapu Bulu with Gunk Shot, Assault Vest Magearna and Toxapex with Tectonic Rage, or Chansey and Ferrothorn with All-Out Pummeling. Greninja can also use its own offensive pressure to set Spikes, wearing down the opposing team indirectly instead and safely making progress regardless of the opposing team. Greninja is most effective early-game before its set is revealed, so try to get it in early-game with pivot moves like U-turn and Volt Switch or via a double switch so it can make the most of the opponent's uncertainty.

Team Options

This variant fits best on offense and bulky offense teams, luring in defensive Pokemon and removing them to benefit itself and its offensive teammates. Volcarona sets without a Z-Move appreciate Greninja, as they benefit from both the Groundium Z variant removing Toxapex and the Fightinium Z variant removing Chansey. Greninja struggles to switch directly into hits, so pivots like Landorus-T, Rotom-W, and Assault Vest Magearna can help it get onto the field safely. Tapu Lele appreciates the removal of Jirachi and Magearna via Tectonic Rage, and in return, it sets Psychic Terrain to prevent the likes of Mega Mawile and Mega Medicham from pestering Greninja with strong priority moves. As mentioned previously, Spikes can assist cleaners like Choice Scarf Kartana and Landorus-T and wallbreakers like Mega Medicham and Mega Mawile, wearing down defensive answers and punishing switches.

" + "description": "

Moves

When paired with Groundium Z, Dig allows Greninja to remove two very prevalent checks to Ash-Greninja that it lures in, Assault Vest Magearna and Toxapex, additionally hitting other Pokemon out of reach of Greninja's coverage, like Heatran. Low Kick in combination with Fightinium Z targets the likes of Ferrothorn and Chansey, KOing them after small prior chip damage while also dealing good damage to switch-ins like Magearna and Celesteela. Greninja can also add U-turn to its kit, dealing notable damage to neutral targets and synergizing well with Spikes. Ice Beam gives Greninja solid special coverage that nails Landorus-T, Garchomp, and Mega Latios. Gunk Shot takes advantage of the likes of Tapu Fini and Tapu Bulu being lured in assuming they are dealing with Ash-Greninja, only for Gunk Shot to permanently remove them. Greninja can also take advantage of Poisonium Z, giving it a powerful hit that upgrades Gunk Shot's 2HKO on Tapu Fini into an OHKO and hits Pokemon like Kyurem-B and Rotom-Wash hard neutrally. Spikes lets Greninja punish the opposing team long-term, which is useful against defensive checks like Ferrothorn and Gastrodon that are vulnerable to Spikes. Toxic Spikes can punish grounded threats like Mega Medicham, opposing Greninja, and Tapu Lele hard, and Greninja can remove Toxapex with Groundium Z to maintain them.

Set Details

Groundium Z allows Greninja to remove Toxapex and Assault Vest Magearna, two common Ash-Greninja checks; Dig should never be used without it. Fightinium Z is used similarly, targeting Chansey and Ferrothorn instead, additionally maintaining the ability to hit Heatran and Tyranitar. Life Orb lets Greninja generally hit harder without using a Z-Crystal, increasing the potency of its coverage. Poisonium Z solidifies Greninja's matchup against Fairy-types and continues to let it hit neutral targets like Kyurem-B and Tornadus-T hard, and, as Gunk Shot is already a move that is being run, Greninja gains a free moveslot over Groundium Z and Fightinium Z variants.

Usage Tips

Although Ash-Greninja's reputation forces quite direct responses to Greninja, many opponents are aware of the possibility of Tectonic Rage and scout accordingly, even more so after Greninja reveals itself to have Protean rather than Battle Bond. Try to get Greninja in front of Pokemon like Landorus-T that both it and Ash-Greninja threaten, and play it very offensively utilizing the switches it forces; attempt to read incoming Tapu Fini and Tapu Bulu with Gunk Shot, Assault Vest Magearna and Toxapex with Tectonic Rage, or Chansey and Ferrothorn with All-Out Pummeling. Greninja can also use its own offensive pressure to set Spikes, wearing down the opposing team indirectly instead and safely making progress regardless of the opposing team. Greninja is most effective early-game before its set is revealed, so try to get it in early-game with pivot moves like U-turn and Volt Switch or via a double switch so it can make the most of the opponent's uncertainty.

Team Options

This variant fits best on offense and bulky offense teams, luring in defensive Pokemon and removing them to benefit itself and its offensive teammates. Volcarona sets without a Z-Move appreciate Greninja, as they benefit from both the Groundium Z variant removing Toxapex and the Fightinium Z variant removing Chansey. Greninja struggles to switch directly into hits, so pivots like Landorus-T, Rotom-Wash, and Assault Vest Magearna can help it get onto the field safely. Tapu Lele appreciates the removal of Jirachi and Magearna via Tectonic Rage, and in return, it sets Psychic Terrain to prevent the likes of Mega Mawile and Mega Medicham from pestering Greninja with strong priority moves. As mentioned previously, Spikes can assist cleaners like Choice Scarf Kartana and Landorus-T and wallbreakers like Mega Medicham and Mega Mawile, wearing down defensive answers and punishing switches.

" }, "Special Protean": { - "description": "

Moves

Hydro Pump hits the hardest neutrally and threatens Fire-types like Heatran, Victini, and Volcarona that would otherwise wall or set up on Greninja. It can additionally be powered up by Waterium Z into Hydro Vortex, becoming an incredibly strong neutral hit that OHKOes Mega Medicham and Mega Mawile, as well as Tornadus-T after Stealth Rock. Ice Beam can be used instead to hit Flying-types like Tornadus-T and Zapdos harder and threaten Dragon-types like Garchomp, Mega Latias, and Kommo-o; however, dropping Hydro Pump makes Greninja vulnerable to the aforementioned Fire-types, especially Heatran, as it resists Greninja's coverage moves. Gunk Shot hits Fairy-types like Tapu Bulu and Tapu Fini, which are common checks to Ash-Greninja, as well as Grass-types like Serperior. Ice Beam can be used over Gunk Shot, giving Greninja the aforementioned benefits without replacing Hydro Pump and thus making it vulnerable to Fire-types. Hidden Power Fire allows Greninja to threaten Ferrothorn and Mega Scizor, additionally giving it resistances to Grass and Bug—helpful against Ferrothorn's Power Whip and Mega Scizor's U-turn, respectively—as well as Fairy, which helps it more safely chip away at Magearna. Extrasensory threatens Kommo-o and Mega Venusaur and, in conjunction with Life Orb, 2HKOes Toxapex, preventing it from switching in safely; however, it has a very limited amount of uses otherwise and is usually only seen on teams with Psychic Terrain support, meaning Hidden Power Fire is generally preferred. Grass Knot allows Greninja to hit the likes of Gastrodon and Seismitoad. Spikes allows Greninja to support its team with entry hazards and wear down its own checks, like Toxapex and Chansey, while additionally giving it a valuable immunity to Electric. Toxic Spikes can be used instead to punish teams lacking a Poison-type, with targets like Mega Medicham, Tapu Lele, and Mega Swampert being ideal, although the prevalence of Toxapex harshly reduces its consistency. U-turn can be used to gain momentum, mostly being suited for teams that either already have Spikes or don't want them due to preferring to keep entry hazards off of the field.

Set Details

Waterium Z gives Greninja a strong attack that can finish off chipped neutral targets when necessary, although Life Orb can be used if you would prefer to fit a Z-Crystal on one of Greninja's teammates or if it isn't running Hydro Pump. Sets lacking Gunk Shot should use a Timid nature instead.

Usage Tips

Due to how much set versatility Greninja has, it has a tendency to land unexpected damage, such as against Pokemon like Tapu Fini and Ferrothorn switching in expecting an Ash-Greninja only to be punished by Gunk Shot and Hidden Power Fire, respectively. Protean can be used defensively against slower Pokemon, gifting Greninja with new resistances in place of its base typing's weaknesses; make sure to get the most out of this by making plays like using Hidden Power Fire to resist an incoming Fleur Cannon from Magearna or using Spikes to block Volt Switch. In matchups where Greninja faces a hard counter, like Toxapex or Chansey, focus on setting Spikes; Greninja can often successfully sacrifice its own HP to reach three layers of Spikes, severely reducing opposing counterplay to itself and its teammates. Greninja can use its offensive presence to become a devastating momentum tool with U-turn, pairing with other pivots to keep up pressure on the opposing team.

Team Options

This variant of Greninja is suited best for offense and bulky offense teams, harassing common defensive Pokemon like Tapu Fini and Ferrothorn while supporting teammates with entry hazards. Mega Mawile greatly appreciates Greninja's Spikes wearing down the likes of Heatran, Magearna, and Toxapex; in return, it can break holes in the opposing team for Greninja to clean up late-game. Tapu Lele similarly appreciates Spikes weakening Steel-types like the aforementioned Heatran and Magearna as well as others like Jirachi, and it can increase the potency of Greninja's Extrasensory by setting Psychic Terrain. Pivoting support from the likes of Landorus-T, Rotom-W, Magearna, and Tornadus-T can assist in getting the frail Greninja onto the field; Landorus-T can additionally set Stealth Rock, synergizing with Greninja's Spikes. Choice Scarf users like Kartana and Landorus-T appreciate Greninja's Spikes setting the stage for them to clean up; in a similar vein, wallbreakers like Mega Medicham and Mega Mawile, which easily force switches, also appreciate Spikes support.

" + "description": "

Moves

Hydro Pump hits the hardest neutrally and threatens Fire-types like Heatran, Victini, and Volcarona that would otherwise wall or set up on Greninja. It can additionally be powered up by Waterium Z into Hydro Vortex, becoming an incredibly strong neutral hit that OHKOes Mega Medicham and Mega Mawile, as well as Tornadus-T after Stealth Rock. Ice Beam can be used instead to hit Flying-types like Tornadus-T and Zapdos harder and threaten Dragon-types like Garchomp, Mega Latias, and Kommo-o; however, dropping Hydro Pump makes Greninja vulnerable to the aforementioned Fire-types, especially Heatran, as it resists Greninja's coverage moves. Gunk Shot hits Fairy-types like Tapu Bulu and Tapu Fini, which are common checks to Ash-Greninja, as well as Grass-types like Serperior. Ice Beam can be used over Gunk Shot, giving Greninja the aforementioned benefits without replacing Hydro Pump and thus making it vulnerable to Fire-types. Hidden Power Fire allows Greninja to threaten Ferrothorn and Mega Scizor, additionally giving it resistances to Grass and Bug—helpful against Ferrothorn's Power Whip and Mega Scizor's U-turn, respectively—as well as Fairy, which helps it more safely chip away at Magearna. Extrasensory threatens Kommo-o and Mega Venusaur and, in conjunction with Life Orb, 2HKOes Toxapex, preventing it from switching in safely; however, it has a very limited amount of uses otherwise and is usually only seen on teams with Psychic Terrain support, meaning Hidden Power Fire is generally preferred. Grass Knot allows Greninja to hit the likes of Gastrodon and Seismitoad. Spikes allows Greninja to support its team with entry hazards and wear down its own checks, like Toxapex and Chansey, while additionally giving it a valuable immunity to Electric. Toxic Spikes can be used instead to punish teams lacking a Poison-type, with targets like Mega Medicham, Tapu Lele, and Mega Swampert being ideal, although the prevalence of Toxapex harshly reduces its consistency. U-turn can be used to gain momentum, mostly being suited for teams that either already have Spikes or don't want them due to preferring to keep entry hazards off of the field.

Set Details

Waterium Z gives Greninja a strong attack that can finish off chipped neutral targets when necessary, although Life Orb can be used if you would prefer to fit a Z-Crystal on one of Greninja's teammates or if it isn't running Hydro Pump. Sets lacking Gunk Shot should use a Timid nature instead.

Usage Tips

Due to how much set versatility Greninja has, it has a tendency to land unexpected damage, such as against Pokemon like Tapu Fini and Ferrothorn switching in expecting an Ash-Greninja only to be punished by Gunk Shot and Hidden Power Fire, respectively. Protean can be used defensively against slower Pokemon, gifting Greninja with new resistances in place of its base typing's weaknesses; make sure to get the most out of this by making plays like using Hidden Power Fire to resist an incoming Fleur Cannon from Magearna or using Spikes to block Volt Switch. In matchups where Greninja faces a hard counter, like Toxapex or Chansey, focus on setting Spikes; Greninja can often successfully sacrifice its own HP to reach three layers of Spikes, severely reducing opposing counterplay to itself and its teammates. Greninja can use its offensive presence to become a devastating momentum tool with U-turn, pairing with other pivots to keep up pressure on the opposing team.

Team Options

This variant of Greninja is suited best for offense and bulky offense teams, harassing common defensive Pokemon like Tapu Fini and Ferrothorn while supporting teammates with entry hazards. Mega Mawile greatly appreciates Greninja's Spikes wearing down the likes of Heatran, Magearna, and Toxapex; in return, it can break holes in the opposing team for Greninja to clean up late-game. Tapu Lele similarly appreciates Spikes weakening Steel-types like the aforementioned Heatran and Magearna as well as others like Jirachi, and it can increase the potency of Greninja's Extrasensory by setting Psychic Terrain. Pivoting support from the likes of Landorus-T, Rotom-Wash, Magearna, and Tornadus-T can assist in getting the frail Greninja onto the field; Landorus-T can additionally set Stealth Rock, synergizing with Greninja's Spikes. Choice Scarf users like Kartana and Landorus-T appreciate Greninja's Spikes setting the stage for them to clean up; in a similar vein, wallbreakers like Mega Medicham and Mega Mawile, which easily force switches, also appreciate Spikes support.

" }, "Choice Scarf": { "description": "

Moves

Rock Slide threatens boosted sweepers like Mega Charizard X and Volcarona. U-turn provides strong wallbreakers like Mega Medicham and Mega Mawile with safe entry and forces out Mega Alakazam and Ash-Greninja, allowing Greninja to chain momentum off of forced switches and mitigate the momentum loss from being Choice-locked. Ice Beam threatens clean OHKOs on the likes of Landorus-T, Gliscor, and Garchomp that otherwise wall Choice Scarf Greninja. Gunk Shot is Greninja's strongest neutral coverage option and smashes Fairy-types like Clefable, Tapu Fini, Tapu Bulu, and Tapu Koko. Greninja can take advantage of Pokemon that it scares out, like the aforementioned Ground-types, to set up Spikes. Finally, Waterfall lets Greninja threaten Ground- and Fire-types like Landorus-T, Gliscor, Heatran, and Victini with one moveslot.

Set Details

The given Special Attack investment allows Greninja to OHKO Kartana with Ice Beam, while the rest of its EVs are dumped into Speed and Attack. A Hasty nature is preferred over Naive to enable Greninja to handle Ash-Greninja and Magma Storm Heatran more easily.

Usage Tips

Choice Scarf Greninja is best utilized as a fast revenge killer that can threaten unexpected KOs on boosted sweepers like Volcarona and weakened Mega Charizard X. Greninja should use U-turn as much as possible to avoid losing momentum and locking into a move, including against Pokemon that it easily scares out, such as Gliscor. However, this can be risky if the opponent has contact punishers like Ferrothorn, Rocky Helmet users like Skarmory, and especially Zapdos on their team, as Greninja will get punished with chip damage and, in Zapdos's case, paralysis from Static. Greninja should only use Spikes for risky predictions if it struggles to make progress, especially against bulkier teams. It is at its most unpredictable if it is used earlier in the game before its set is revealed, so make the most of its unpredictability early-game with pivot support via Volt Switch and U-turn or aggressive double switches. However, once the opponent figures out that Greninja has a Choice Scarf, it will become easier to play around due to its inability to switch between moves.

Team Options

This Greninja set functions best on teams ranging from offense to bulky offense that enjoy its capabilities as a revenge killer and the momentum it provides with a fast U-turn. Strong wallbreakers like Mega Mawile and Mega Medicham love the free entry that it provides with U-turn. Mega Lopunny is a great partner for similar reasons and can put sweepers like Mega Swampert, Mega Charizard X, Gyarados, and Dragonite in KO range for Greninja with Fake Out and Quick Attack. Pivots like Magearna, Tapu Koko, Landorus-T, and Tornadus-T complement Greninja beautifully, as they provide it free entry with Volt Switch and U-turn while continuing to chain momentum. Heatran provides Stealth Rock support and is a solid answer to Steel-types like Ferrothorn, Mega Scizor, Celesteela, and Magearna. Swords Dance variants of Kartana, especially those with Fightinium Z, benefit from Greninja removing Fire-types like Volcarona and Mega Charizard X, and they put heavy pressure on Magearna. Ferrothorn appreciates Greninja stopping the aforementioned Fire-type sweepers from winning on the spot if they nab a free setup opportunity, and it sets up Spikes, pressuring the likes of Magearna and opposing Ferrothorn while allowing Greninja room to run Gunk Shot. Kommo-o appreciates Greninja luring in and removing Mega Alakazam and Tapu Fini with U-turn and Gunk Shot, and the free switches provided allow it opportunities to set up with Dragon Dance or Clangorous Soulblaze. Additionally, Kommo-o pressures and forces chip damage on Toxapex with Taunt, especially with the Spikes support that Greninja provides.

" @@ -1064,10 +1064,10 @@ "comments": "

Other Options

Nature Power is an option on offensive Mega Diancie if it is paired with Tapu Bulu or Tapu Koko, granting it a coverage option to let it bait in and wipe out bulky Water-types like Gastrodon and Seismitoad with Energy Ball or 2HKO Celesteela and Toxapex with Thunderbolt, respectively. However, it is less consistent than its other coverage options and takes up a moveslot. Explosion can be used on lead variants to deny any attempts at removing Stealth Rock with Defog or Rapid Spin, provide offensive momentum for its teammates, and act as a surprise factor against Toxapex and Chansey. However, it is less consistent for longer games and forces Mega Diancie to ditch Substitute and Endeavor, leaving it without an option to weaken Heatran and Magearna. Mega Diancie can also make use of Heal Bell to provide cleric support for teammates such as Volcarona, Serperior, and Kartana. However, this forces it to give up a consistent utility option such as Protect, leaving it without an option to scout for potential Z-Moves and Choice Scarf users such as Landorus-T.

Checks and Counters

Steel-types: Steel-types like Magearna, Celesteela, Ferrothorn, and Mega Scizor can switch into Mega Diancie depending on its coverage and moveset and threaten it with an OHKO. However, the latter two must beware of Hidden Power Fire, while Magearna must be wary of the Substitute + Endeavor variant. Jirachi also deserves a mention because it can threaten Mega Diancie with an immediate OHKO, survives Earth Power from the offensive set, and can potentially outplay the lead variant thanks to Wish + Protect.

Water-types: Bulky Water-types such as Gastrodon, Seismitoad, and Toxapex don't take much damage from Mega Diancie's STAB combination and can force it out in return. However, Toxapex must be wary of Earth Power from the offensive variant, while all three of them must watch out for Substitute + Endeavor from the lead variant. Offensive Water-types such as Ash-Greninja and Mega Swampert in the rain outspeed Mega Diancie and threaten it with an OHKO with their super effective STAB moves, but they cannot afford to switch into it directly.

Ground-type Pokemon and Coverage: Excadrill is perhaps the Ground-type that Mega Diancie should most definitely be wary of because it resists both STAB options, uses Rapid Spin to get rid of Stealth Rock, and threatens it with an OHKO in return. Sand Rush variants under the sand can outspeed it, while Mold Breaker variants can bypass Magic Bounce to set up Stealth Rock, with specially defensive variants even being able to survive Earth Power from full HP. Gliscor, Landorus-T, and Mega Swampert can also threaten Mega Diancie with Earthquake should they get an opportunity to switch in safely. The former two, however, must watch out for Hidden Power Ice. On top of this, setup sweepers like Mega Charizard X, Mega Gyarados, Dragonite, and Dragon Dance Kommo-o commonly carry Earthquake, allowing them to break through Mega Diancie with ease.

Grass-types: Offensive Grass-types such as Serperior and Choice Scarf Kartana outspeed and threaten Mega Diancie with an OHKO. However, they cannot repeatedly come into Mega Diancie's attacks. Additionally, bulky Grass-types such as Tapu Bulu and Ferrothorn can switch into Mega Diancie's attacks, with the latter resisting both STAB options, and force it out with their super effective STAB moves. Ferrothorn must watch out for Hidden Power Fire, however.

Faster Revenge Killers and Priority: Mega Alakazam, Tapu Koko, and Choice Scarf users such as Kartana and Landorus-T outpace Mega Diancie and deal heavy damage to it, especially after it Mega Evolves. Mega Diancie's crippling Steel weakness also leaves it vulnerable to revenge killing attempts from Mega Medicham's Bullet Punch.

Mixed Walls: Chansey and Cresselia don't take much from Mega Diancie's attacks and can stall out its Diamond Storm PP with their recovery moves. Calm Mind variants of Cresselia can also use offensive sets as setup fodder. However, neither of them enjoys being worn down by the Substitute + Endeavor variant.

", "sets": { "Offensive": { - "description": "

Moves

Mega Diancie's high Speed, solid attacking stats, and Magic Bounce allow it to scare out Pokemon like Zapdos and Mega Latias to set up Stealth Rock. If one of Mega Diancie's teammates runs Stealth Rock, it will allow room to run Protect to safely Mega Evolve and scout potential Z-Moves like Magearna's Twinkle Tackle and Choice-locked Pokemon like Kartana and Landorus-T. Moonblast blows through Dragon-types like Garchomp, Kyurem-B, Kommo-o, and Dragonite and threatens Mega Sableye, which blocks entry hazards via its own Magic Bounce. Diamond Storm smashes Fire- and Flying-types like Volcarona, both Mega Charizard formes, and Tornadus-T and chips the likes of Chansey and Celesteela. Earth Power threatens Heatran, Toxapex, and Magearna. Hidden Power Ice snipes Gliscor and Landorus-T. Finally, Hidden Power Fire punishes Steel-types that attempt to switch in to force Mega Diancie out, such as Ferrothorn and Mega Scizor.

Set Details

A Hasty nature is chosen instead of Naive so that Diancie can make use of its special bulk to more easily handle special attacks from Pokemon like Heatran and Volcarona. If Mega Diancie forgoes Diamond Storm, a Timid nature should be used instead.

Usage Tips

Thanks to Mega Diancie's solid matchup against common Defoggers like Tornadus-T and Zapdos, as well as Gliscor and Landorus-T if it carries Hidden Power Ice, it can set up Stealth Rock and discourage them from attempting to remove Stealth Rock. After Diancie Mega Evolves, it can also discourage Gliscor and Landorus-T from attempting to set up their own Stealth Rock. If Mega Diancie is facing a stall team, it can be used in the lead position to discourage Mega Sableye from attempting to block Stealth Rock with its own Magic Bounce, allowing Mega Diancie a free opportunity to set them up. If Mega Diancie is facing a Pokemon that it easily scares out, it can use the opportunity to set up Stealth Rock or use its coverage options to punish predicted switch-ins, such as Earth Power for Magearna and Hidden Power Fire for Mega Scizor. Due to Mega Diancie's crippling weakness to Steel, Hidden Power Fire must be used as Mega Scizor switches in or on a risky prediction because Mega Scizor can immediately force Mega Diancie out with Bullet Punch. Diancie can also potentially hold off on Mega Evolving, as it can make use of its better bulk in scenarios where its Speed stat after Mega Evolving isn't needed. Most notably, it can use that bulk to trade damage against setup sweepers like Mega Charizard X and Volcarona and set up Stealth Rock against the likes of Victini and Tornadus-T if you value its HP over Magic Bounce. If Mega Diancie runs Protect, it can use the opportunity to scout for Choice-locked Pokemon such as Kartana, Landorus-T, and Greninja and act accordingly. Mega Diancie can often be used in the lead position and use Protect immediately against Pokemon that attempt to anti-lead against it, such as Ferrothorn and Landorus-T, as this can discourage them from attempting to set up entry hazards freely. After Mega Diancie uses Protect, it can then switch out against a predicted attack. This is in contrast to the Stealth Rock variant, which requires an opportune time to activate Magic Bounce, as Mega Diancie's frailty makes it difficult to freely set up Stealth Rock or attack unless it is facing a Pokemon that doesn't threaten it, such as Tornadus-T. Do not hesitate to make an aggressive switch to deny hazards if you are willing to take the risk, since this can be a deciding factor between a win and a loss.

Team Options

This Mega Diancie set functions best on offense and bulky offense teams, which value its role compression of a Stealth Rock setter, wallbreaker, and entry hazard blocker. Grass-types like Serperior, Kartana, and Tapu Bulu can threaten bulky Water-types like Gastrodon and Seismitoad. Serperior can provide paralysis support with Glare to cripple faster targets like Mega Alakazam and can lure in and threaten Steel-types like Ferrothorn and Mega Scizor with Hidden Power Fire should Mega Diancie run a different coverage move, such as Earth Power. Choice Scarf variants of Kartana benefit from Mega Diancie breaking through physical walls like Zapdos and defensive Landorus-T, and they can revenge kill faster targets such as Ash-Greninja and Tapu Koko, while Choice Band and Swords Dance sets heavily pressure shared checks like defensive Magearna. Additionally, Kartana can use Knock Off to remove items such as Leftovers from Celesteela and Ferrothorn, making it easier to overwhelm them with repeated attacks. Serperior and Kartana also appreciate Mega Diancie keeping Stealth Rock up against Defoggers like Tornadus-T and Zapdos. Tapu Bulu can extend Mega Diancie's longevity thanks to Grassy Terrain. Pivot support from teammates like Zapdos, Rotom-W, Tapu Koko, Landorus-T, and Tornadus-T is also beneficial, as they can grant a free entry with Volt Switch and U-turn. Heatran provides a solid answer to Steel-types like Magearna and Celesteela and can set up Stealth Rock, allowing Mega Diancie more room to run Protect. Magnezone can trap and remove Skarmory, Celesteela, and Mega Scizor, taking some pressure off of Mega Diancie and allowing it to run Earth Power or Hidden Power Ice over Hidden Power Fire more easily. Wallbreakers like Victini, Kyurem-B, and Weavile benefit from Mega Diancie's ability to block hazards, letting them blow through shared checks like Tapu Fini and Celesteela. Volcarona also appreciates Mega Diancie keeping Stealth Rock off the field, allowing it to set up Quiver Dance more freely. Tapu Lele helps soften the opposing team to allow Mega Diancie to clean up later in the game, and it protects it from priority moves such as Bullet Punch from Mega Scizor and Mega Medicham. Tapu Fini protects Mega Diancie's teammates from status attempts thanks to Misty Terrain, provides a solid answer to Ash-Greninja, and utilizes Taunt + Nature's Madness to break past bulkier teams. If Mega Diancie runs Stealth Rock, it can form a powerful hazard-stacking core with Greninja thanks to its Spikes support. Additionally, Greninja has the benefit of luring in and wiping out Tapu Fini with Gunk Shot and Magearna with Tectonic Rage and threatening Gliscor and Landorus-T with Ice Beam, allowing Mega Diancie to more easily run Hidden Power Fire over Earth Power and Hidden Power Ice. Dragonite and Thundurus-T also benefit from Mega Diancie keeping hazards off the field, as this allows them to set up more safely without being bothered by Stealth Rock.

" + "description": "

Moves

Mega Diancie's high Speed, solid attacking stats, and Magic Bounce allow it to scare out Pokemon like Zapdos and Mega Latias to set up Stealth Rock. If one of Mega Diancie's teammates runs Stealth Rock, it will allow room to run Protect to safely Mega Evolve and scout potential Z-Moves like Magearna's Twinkle Tackle and Choice-locked Pokemon like Kartana and Landorus-T. Moonblast blows through Dragon-types like Garchomp, Kyurem-B, Kommo-o, and Dragonite and threatens Mega Sableye, which blocks entry hazards via its own Magic Bounce. Diamond Storm smashes Fire- and Flying-types like Volcarona, both Mega Charizard formes, and Tornadus-T and chips the likes of Chansey and Celesteela. Earth Power threatens Heatran, Toxapex, and Magearna. Hidden Power Ice snipes Gliscor and Landorus-T. Finally, Hidden Power Fire punishes Steel-types that attempt to switch in to force Mega Diancie out, such as Ferrothorn and Mega Scizor.

Set Details

A Hasty nature is chosen instead of Naive so that Diancie can make use of its special bulk to more easily handle special attacks from Pokemon like Heatran and Volcarona. If Mega Diancie forgoes Diamond Storm, a Timid nature should be used instead.

Usage Tips

Thanks to Mega Diancie's solid matchup against common Defoggers like Tornadus-T and Zapdos, as well as Gliscor and Landorus-T if it carries Hidden Power Ice, it can set up Stealth Rock and discourage them from attempting to remove Stealth Rock. After Diancie Mega Evolves, it can also discourage Gliscor and Landorus-T from attempting to set up their own Stealth Rock. If Mega Diancie is facing a stall team, it can be used in the lead position to discourage Mega Sableye from attempting to block Stealth Rock with its own Magic Bounce, allowing Mega Diancie a free opportunity to set them up. If Mega Diancie is facing a Pokemon that it easily scares out, it can use the opportunity to set up Stealth Rock or use its coverage options to punish predicted switch-ins, such as Earth Power for Magearna and Hidden Power Fire for Mega Scizor. Due to Mega Diancie's crippling weakness to Steel, Hidden Power Fire must be used as Mega Scizor switches in or on a risky prediction because Mega Scizor can immediately force Mega Diancie out with Bullet Punch. Diancie can also potentially hold off on Mega Evolving, as it can make use of its better bulk in scenarios where its Speed stat after Mega Evolving isn't needed. Most notably, it can use that bulk to trade damage against setup sweepers like Mega Charizard X and Volcarona and set up Stealth Rock against the likes of Victini and Tornadus-T if you value its HP over Magic Bounce. If Mega Diancie runs Protect, it can use the opportunity to scout for Choice-locked Pokemon such as Kartana, Landorus-T, and Greninja and act accordingly. Mega Diancie can often be used in the lead position and use Protect immediately against Pokemon that attempt to anti-lead against it, such as Ferrothorn and Landorus-T, as this can discourage them from attempting to set up entry hazards freely. After Mega Diancie uses Protect, it can then switch out against a predicted attack. This is in contrast to the Stealth Rock variant, which requires an opportune time to activate Magic Bounce, as Mega Diancie's frailty makes it difficult to freely set up Stealth Rock or attack unless it is facing a Pokemon that doesn't threaten it, such as Tornadus-T. Do not hesitate to make an aggressive switch to deny hazards if you are willing to take the risk, since this can be a deciding factor between a win and a loss.

Team Options

This Mega Diancie set functions best on offense and bulky offense teams, which value its role compression of a Stealth Rock setter, wallbreaker, and entry hazard blocker. Grass-types like Serperior, Kartana, and Tapu Bulu can threaten bulky Water-types like Gastrodon and Seismitoad. Serperior can provide paralysis support with Glare to cripple faster targets like Mega Alakazam and can lure in and threaten Steel-types like Ferrothorn and Mega Scizor with Hidden Power Fire should Mega Diancie run a different coverage move, such as Earth Power. Choice Scarf variants of Kartana benefit from Mega Diancie breaking through physical walls like Zapdos and defensive Landorus-T, and they can revenge kill faster targets such as Ash-Greninja and Tapu Koko, while Choice Band and Swords Dance sets heavily pressure shared checks like defensive Magearna. Additionally, Kartana can use Knock Off to remove items such as Leftovers from Celesteela and Ferrothorn, making it easier to overwhelm them with repeated attacks. Serperior and Kartana also appreciate Mega Diancie keeping Stealth Rock up against Defoggers like Tornadus-T and Zapdos. Tapu Bulu can extend Mega Diancie's longevity thanks to Grassy Terrain. Pivot support from teammates like Zapdos, Rotom-Wash, Tapu Koko, Landorus-T, and Tornadus-T is also beneficial, as they can grant a free entry with Volt Switch and U-turn. Heatran provides a solid answer to Steel-types like Magearna and Celesteela and can set up Stealth Rock, allowing Mega Diancie more room to run Protect. Magnezone can trap and remove Skarmory, Celesteela, and Mega Scizor, taking some pressure off of Mega Diancie and allowing it to run Earth Power or Hidden Power Ice over Hidden Power Fire more easily. Wallbreakers like Victini, Kyurem-B, and Weavile benefit from Mega Diancie's ability to block hazards, letting them blow through shared checks like Tapu Fini and Celesteela. Volcarona also appreciates Mega Diancie keeping Stealth Rock off the field, allowing it to set up Quiver Dance more freely. Tapu Lele helps soften the opposing team to allow Mega Diancie to clean up later in the game, and it protects it from priority moves such as Bullet Punch from Mega Scizor and Mega Medicham. Tapu Fini protects Mega Diancie's teammates from status attempts thanks to Misty Terrain, provides a solid answer to Ash-Greninja, and utilizes Taunt + Nature's Madness to break past bulkier teams. If Mega Diancie runs Stealth Rock, it can form a powerful hazard-stacking core with Greninja thanks to its Spikes support. Additionally, Greninja has the benefit of luring in and wiping out Tapu Fini with Gunk Shot and Magearna with Tectonic Rage and threatening Gliscor and Landorus-T with Ice Beam, allowing Mega Diancie to more easily run Hidden Power Fire over Earth Power and Hidden Power Ice. Dragonite and Thundurus-T also benefit from Mega Diancie keeping hazards off the field, as this allows them to set up more safely without being bothered by Stealth Rock.

" }, "Substitute + Endeavor": { - "description": "

Moves

This set is designed to make use of Mega Diancie's status as an offensive Magic Bounce user to create one of the most consistent leads for hyper offense teams. Other leads like Taunt Mew and Imprison Landorus-T need to actively spend a turn to prevent opposing entry hazards, whereas Mega Diancie can focus on setting Stealth Rock thanks to Magic Bounce. The combination of Substitute and Endeavor, coupled with its great Speed, allows Mega Diancie to go above and beyond just hazard control and become a significant threat in its own right. Substitute lets Diancie damage itself at a consistent pace, putting its health as low as possible to maximize the effectiveness of Endeavor. This allows Diancie to threaten even its own checks, like Gastrodon and Ferrothorn, with prompt removal, aiding teammates that may struggle with them. Diamond Storm is a strong STAB option that threatens fast Calm Mind users like Tapu Koko and Mega Alakazam, which would otherwise bulldoze past a lot of hyper offense teams, as well as hitting Rock-weak threats like Volcarona and both Mega Charizard formes super effectively and Fairy-resistant foes like Celesteela and Toxapex neutrally. Moonblast can threaten out Fairy-weak Pokemon like Garchomp and Mega Sableye, the latter of which would otherwise prevent Diancie's Stealth Rock via its own Magic Bounce, additionally hitting physically defensive Pokemon like Landorus-T harder and having significantly more PP.

Set Details

240 HP EVs maximize Mega Diancie overall bulk while letting it use Substitute four times from full health and end up at 1 HP afterwards to maximize Endeavor damage; this investment also lets Mega Diancie survive three Seismic Tosses from Chansey and for base Diancie to survive an Earthquake from offensive Landorus-T. Maximum Speed investment allows Mega Diancie to outspeed Kartana and Speed tie with Mega Latias and opposing Mega Diancie. The rest of the EVs are put into Defense to give non-Mega Diancie the best chance to survive strong physical attacks like Kartana's Leaf Blade. The nature used depends on Diancie’s choice of coverage; run Jolly for Diamond Storm and Timid for Moonblast.

Usage Tips

The most important thing to consider when leading off with Diancie is if and when you should Mega Evolve it. The choice between the bulk of non-Mega Diancie and the high Speed of Mega Diancie is yours to make based on the opposing lead, creating an incredibly long list of Pokemon that Diancie can effectively lead off against. The threat of Mega Evolution is usually enough to dissuade opposing leads from attempting to set Stealth Rock, opening up more possibilities for Diancie as a lead. It is often safer to hold off on Mega Evolving when facing Landorus-T, as non-Mega Diancie always survives a Jolly Earthquake from it, and Mega Diancie is outsped and OHKOed by Choice Scarf variants. The same logic applies on a wider scale in terms of taking as little damage as possible by utilizing the better defensive stats of non-Mega Diancie in cases where the superior Speed of Mega Diancie isn't needed; a good example of this is using Substitute against Rotom-W or Magearna before Mega Evolving, as Diancie doesn't need to Mega Evolve to outspeed them and can use the extra special bulk to prevent Volt Switch from breaking its Substitute. After Diancie sets Stealth Rock, it can Mega Evolve to become faster than the opposing Pokemon and repeatedly set up Substitute safely or use Endeavor straight away if it has been severely damaged by the likes of Landorus-T.

Team Options

This set is perfect for hyper offense teams, especially ones that make use of setup sweepers that are crippled by Stealth Rock, such as Volcarona, Mega Charizard X, and Dragonite. Despite how good Mega Diancie is at preventing opposing entry hazards, it still appreciates a backup hazard removal option like Serperior or Choice Scarf Landorus-T in case it gets KOed or Mold Breaker Excadrill bypasses Magic Bounce. As Ash-Greninja can threaten out Diancie in the lead matchup, it's necessary to bring a check to it that fits on the hyper offense playstyle, like Kommo-o, Tapu Fini, or Breloom. Calm Mind Magearna shares checks like Gastrodon and Jirachi with offensive Mega Diancie, so it appreciates how Diancie can lure them in and take them out of commission with Endeavor.

" + "description": "

Moves

This set is designed to make use of Mega Diancie's status as an offensive Magic Bounce user to create one of the most consistent leads for hyper offense teams. Other leads like Taunt Mew and Imprison Landorus-T need to actively spend a turn to prevent opposing entry hazards, whereas Mega Diancie can focus on setting Stealth Rock thanks to Magic Bounce. The combination of Substitute and Endeavor, coupled with its great Speed, allows Mega Diancie to go above and beyond just hazard control and become a significant threat in its own right. Substitute lets Diancie damage itself at a consistent pace, putting its health as low as possible to maximize the effectiveness of Endeavor. This allows Diancie to threaten even its own checks, like Gastrodon and Ferrothorn, with prompt removal, aiding teammates that may struggle with them. Diamond Storm is a strong STAB option that threatens fast Calm Mind users like Tapu Koko and Mega Alakazam, which would otherwise bulldoze past a lot of hyper offense teams, as well as hitting Rock-weak threats like Volcarona and both Mega Charizard formes super effectively and Fairy-resistant foes like Celesteela and Toxapex neutrally. Moonblast can threaten out Fairy-weak Pokemon like Garchomp and Mega Sableye, the latter of which would otherwise prevent Diancie's Stealth Rock via its own Magic Bounce, additionally hitting physically defensive Pokemon like Landorus-T harder and having significantly more PP.

Set Details

240 HP EVs maximize Mega Diancie overall bulk while letting it use Substitute four times from full health and end up at 1 HP afterwards to maximize Endeavor damage; this investment also lets Mega Diancie survive three Seismic Tosses from Chansey and for base Diancie to survive an Earthquake from offensive Landorus-T. Maximum Speed investment allows Mega Diancie to outspeed Kartana and Speed tie with Mega Latias and opposing Mega Diancie. The rest of the EVs are put into Defense to give non-Mega Diancie the best chance to survive strong physical attacks like Kartana's Leaf Blade. The nature used depends on Diancie’s choice of coverage; run Jolly for Diamond Storm and Timid for Moonblast.

Usage Tips

The most important thing to consider when leading off with Diancie is if and when you should Mega Evolve it. The choice between the bulk of non-Mega Diancie and the high Speed of Mega Diancie is yours to make based on the opposing lead, creating an incredibly long list of Pokemon that Diancie can effectively lead off against. The threat of Mega Evolution is usually enough to dissuade opposing leads from attempting to set Stealth Rock, opening up more possibilities for Diancie as a lead. It is often safer to hold off on Mega Evolving when facing Landorus-T, as non-Mega Diancie always survives a Jolly Earthquake from it, and Mega Diancie is outsped and OHKOed by Choice Scarf variants. The same logic applies on a wider scale in terms of taking as little damage as possible by utilizing the better defensive stats of non-Mega Diancie in cases where the superior Speed of Mega Diancie isn't needed; a good example of this is using Substitute against Rotom-Wash or Magearna before Mega Evolving, as Diancie doesn't need to Mega Evolve to outspeed them and can use the extra special bulk to prevent Volt Switch from breaking its Substitute. After Diancie sets Stealth Rock, it can Mega Evolve to become faster than the opposing Pokemon and repeatedly set up Substitute safely or use Endeavor straight away if it has been severely damaged by the likes of Landorus-T.

Team Options

This set is perfect for hyper offense teams, especially ones that make use of setup sweepers that are crippled by Stealth Rock, such as Volcarona, Mega Charizard X, and Dragonite. Despite how good Mega Diancie is at preventing opposing entry hazards, it still appreciates a backup hazard removal option like Serperior or Choice Scarf Landorus-T in case it gets KOed or Mold Breaker Excadrill bypasses Magic Bounce. As Ash-Greninja can threaten out Diancie in the lead matchup, it's necessary to bring a check to it that fits on the hyper offense playstyle, like Kommo-o, Tapu Fini, or Breloom. Calm Mind Magearna shares checks like Gastrodon and Jirachi with offensive Mega Diancie, so it appreciates how Diancie can lure them in and take them out of commission with Endeavor.

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Toxapex is unlike its fellow contenders for the best Pokemon in the tier; what it lacks in set diversity and flashy options, it makes up with its sheer streamlined efficiency in soaking up attacks from huge threats and sinisterly tiring out the opposing team with its bag of tricks. Its defensive stats are gargantuan, and the longevity that it gets from Regenerator is absurd; babysitting threats like Ash-Greninja, Mega Charizard Y, and Volcarona is second nature to it. It's bulky enough to dare opposing pivots like Magearna and Rotom-W to tickle it with Volt Switch while it spreads status easier than hot butter. Being both the best Toxic Spikes setter and by far the most splashable Poison-type in the tier means that if you are interested in not losing to Toxic Spikes or would like to inflict them yourself, you typically have to go through Toxapex. It's very hard to justify not using this behemoth on anything south of offense. However, as many tricks as it may have, it is still just like your average starfish; it is very slow, can hardly lift an arm to deal any significant damage, and is stuck to the ground in ways that wallbreakers like Landorus-T, Mega Swampert, and Excadrill can appreciate. It isn't able to stop apex predators like Mega Alakazam, Swords Dance Gliscor, and defensive Heatran from finding easy entry on it, and there are plenty of other wallbreakers like Tapu Lele, Mega Medicham, and Kyurem-B that it needs to step aside from if they're able to get in unscathed. Lastly, although Toxapex has a plethora of useful options, it can only run four of them at once, so it can be difficult to fit everything you want on it.

", - "comments": "

Other Options

Infestation allows Toxapex to trap greedy Pokemon like Chansey and Slowbro, spread chip damage to poison-immune Pokemon like Mega Mawile, and prevent opposing double switches thanks to the trapping effect. Block is a longer-term version that skips the chip damage in order to ensure that a passive adversary can be choked out over a long period of time. It can be coupled with Spite to improve its efficiency at this, allowing Toxapex to burn out opposing Toxapex and utility Clefable and live to tell the tale. Blizzard paired with Icium Z is an off-beat option to snipe Gliscor that additionally removes the need to fish for a Scald burn against Landorus-T and Garchomp. Gunk Shot with Poisonium Z is a similar idea that takes a heavy chunk out of each of the guardian deities, OHKOing each of them but Tapu Fini. Z-Liquidation is an option for Toxapex to hit Heatran, Volcarona, and Mega Tyranitar on their comparatively weaker Defense stat. Eject Button is an option for more offensive builds that mitigates Toxapex's drain on momentum by allowing it to reverse opposing pivot moves like U-turn, heal off the damage with Regenerator, and bring in a teammate for free. On stall teams, Toxapex can even afford to drop Recover to fit an extra utility move.

Checks and Counters

Psychic-types and Psychic-type Coverage: Top of the pile is Mega Alakazam, which not only can punch through Toxapex with ease but also has Magic Guard before Mega Evolving and Trace to copy Toxapex's Regenerator after Mega Evolving, so there are very little circumstances where it is scared of switching into Toxapex directly. Mega Medicham and Tapu Lele are two absurdly strong wallbreakers that can OHKO Toxapex outright, though they don't have complete freedom in switching in due to Toxapex's threat of status with Scald, Toxic, and Toxic Spikes, and they can be put on a timer by Payapa Berry variants of Toxapex. Lower down on this list is Psychic Mega Latios, which can finish off Toxapex and isn't affected by Toxic Spikes, Psychium Z Future Sight Slowbro, and the uncommon Hoopa-U, which hardly even needs its Psychic typing to punch through Toxapex. Volcarona will sometimes run Psychic with Psychium Z to overcome Toxapex.

Ground-types and Ground-type Coverage: Swords Dance Gliscor is perhaps Toxapex's kryptonite; once its Toxic Orb is activated, it leisurely switches into Toxapex and milks it for setup opportunities relentlessly. Seismitoad can make Toxapex feel useless with its immunity to Scald and tendency to run either Refresh or Rest to clear status, and it can set Stealth Rock or pressure Toxapex with Earthquake. Landorus-T, Excadrill, Mega Swampert, and Garchomp are some more offensively inclined Ground-types that can bowl through Toxapex should they get a safe opportunity to switch in. On top of this, top physical attackers like Mega Charizard X and Mega Gyarados commonly carry Earthquake, allowing them to finish off or break through Toxapex. Both Protean Greninja and Kommo-o can make use of Groundium Z to clear out Toxapex immediately.

Status Absorbers: Magic Guard users like Reuniclus and Clefable find it very easy to get entry on Toxapex and can set up on it and pressure it with super effective attacks like Psyshock and Thunder. In Clefable's case, what it can often lack in breaking power, it will make up for in utility, using Toxapex as an opportunity to set up Stealth Rock, remove items, and either clear status with Heal Bell or spread its own with Thunder Wave. Manaphy in rain is another absurdly difficult Pokemon to deal with, as it can boost itself up rapidly with Tail Glow and threaten with rain-boosted Hydro Vortex and Psychic while Hydration + Rest handles any sort of counterplay from Toxapex. Although teams that use Tapu Fini—a grounded Pokemon afflicted by Toxic Spikes—as their Defogger are structurally weak to Toxapex, Misty Terrain allows a whole host of Pokemon like Mega Charizard X, Kartana, Garchomp, and Kyurem-B to switch directly into Toxapex completely safely without fear of burn or poison.

Electric-types and Electric-type Coverage: Tapu Koko is the most immediately threatening of the Electric-types, being able to instantly remove Toxapex with +1 Thunderbolt or an unboosted Electric-type Z-Move. Magnezone and Thundurus-T can both 2HKO Toxapex, and Choice Specs Magnezone and Electrium Z Thundurus-T fare even better, being able to nab an OHKO. Zapdos and Rotom-W are usually quite lame against Toxapex, but they can tack on Electrium Z to take it out by surprise. Calm Mind users like Magearna and Clefable make use of Thunderbolt and Thunder to threaten Toxapex, Kyurem-B is rarely seen without its handy Fusion Bolt to 2HKO Toxapex, and Choice Band Victini can throw off Bolt Strike for huge damage.

Other Wallbreakers and Stallbreakers: Magma Storm + Taunt Heatran and Whirlpool + Taunt Tapu Fini can remove Toxapex from the game and don't have much issue switching directly in. If the opponent doesn't scout for Shed Shell, which allows Toxapex to flip this matchup and escape the partial trapping effect, that's on them. Toxapex happens to be part of the long list of Pokemon that get turned inside out by +2 Mega Mawile, which can be especially scary with Thunder Punch; Toxapex can only fish for a Scald burn in desperation. Serperior can bulldoze through Toxapex with repeated boosts, able to stop status, recovery, and Haze attempts with Taunt. Tornadus-T can pepper Toxapex with Hurricane while stopping it from healing or striking back meaningfully with Taunt and having Flyinium Z for extra consistency in this one-on-one.

", + "overview": "

Toxapex is unlike its fellow contenders for the best Pokemon in the tier; what it lacks in set diversity and flashy options, it makes up with its sheer streamlined efficiency in soaking up attacks from huge threats and sinisterly tiring out the opposing team with its bag of tricks. Its defensive stats are gargantuan, and the longevity that it gets from Regenerator is absurd; babysitting threats like Ash-Greninja, Mega Charizard Y, and Volcarona is second nature to it. It's bulky enough to dare opposing pivots like Magearna and Rotom-Wash to tickle it with Volt Switch while it spreads status easier than hot butter. Being both the best Toxic Spikes setter and by far the most splashable Poison-type in the tier means that if you are interested in not losing to Toxic Spikes or would like to inflict them yourself, you typically have to go through Toxapex. It's very hard to justify not using this behemoth on anything south of offense. However, as many tricks as it may have, it is still just like your average starfish; it is very slow, can hardly lift an arm to deal any significant damage, and is stuck to the ground in ways that wallbreakers like Landorus-T, Mega Swampert, and Excadrill can appreciate. It isn't able to stop apex predators like Mega Alakazam, Swords Dance Gliscor, and defensive Heatran from finding easy entry on it, and there are plenty of other wallbreakers like Tapu Lele, Mega Medicham, and Kyurem-B that it needs to step aside from if they're able to get in unscathed. Lastly, although Toxapex has a plethora of useful options, it can only run four of them at once, so it can be difficult to fit everything you want on it.

", + "comments": "

Other Options

Infestation allows Toxapex to trap greedy Pokemon like Chansey and Slowbro, spread chip damage to poison-immune Pokemon like Mega Mawile, and prevent opposing double switches thanks to the trapping effect. Block is a longer-term version that skips the chip damage in order to ensure that a passive adversary can be choked out over a long period of time. It can be coupled with Spite to improve its efficiency at this, allowing Toxapex to burn out opposing Toxapex and utility Clefable and live to tell the tale. Blizzard paired with Icium Z is an off-beat option to snipe Gliscor that additionally removes the need to fish for a Scald burn against Landorus-T and Garchomp. Gunk Shot with Poisonium Z is a similar idea that takes a heavy chunk out of each of the guardian deities, OHKOing each of them but Tapu Fini. Z-Liquidation is an option for Toxapex to hit Heatran, Volcarona, and Mega Tyranitar on their comparatively weaker Defense stat. Eject Button is an option for more offensive builds that mitigates Toxapex's drain on momentum by allowing it to reverse opposing pivot moves like U-turn, heal off the damage with Regenerator, and bring in a teammate for free. On stall teams, Toxapex can even afford to drop Recover to fit an extra utility move.

Checks and Counters

Psychic-types and Psychic-type Coverage: Top of the pile is Mega Alakazam, which not only can punch through Toxapex with ease but also has Magic Guard before Mega Evolving and Trace to copy Toxapex's Regenerator after Mega Evolving, so there are very little circumstances where it is scared of switching into Toxapex directly. Mega Medicham and Tapu Lele are two absurdly strong wallbreakers that can OHKO Toxapex outright, though they don't have complete freedom in switching in due to Toxapex's threat of status with Scald, Toxic, and Toxic Spikes, and they can be put on a timer by Payapa Berry variants of Toxapex. Lower down on this list is Psychic Mega Latios, which can finish off Toxapex and isn't affected by Toxic Spikes, Psychium Z Future Sight Slowbro, and the uncommon Hoopa-U, which hardly even needs its Psychic typing to punch through Toxapex. Volcarona will sometimes run Psychic with Psychium Z to overcome Toxapex.

Ground-types and Ground-type Coverage: Swords Dance Gliscor is perhaps Toxapex's kryptonite; once its Toxic Orb is activated, it leisurely switches into Toxapex and milks it for setup opportunities relentlessly. Seismitoad can make Toxapex feel useless with its immunity to Scald and tendency to run either Refresh or Rest to clear status, and it can set Stealth Rock or pressure Toxapex with Earthquake. Landorus-T, Excadrill, Mega Swampert, and Garchomp are some more offensively inclined Ground-types that can bowl through Toxapex should they get a safe opportunity to switch in. On top of this, top physical attackers like Mega Charizard X and Mega Gyarados commonly carry Earthquake, allowing them to finish off or break through Toxapex. Both Protean Greninja and Kommo-o can make use of Groundium Z to clear out Toxapex immediately.

Status Absorbers: Magic Guard users like Reuniclus and Clefable find it very easy to get entry on Toxapex and can set up on it and pressure it with super effective attacks like Psyshock and Thunder. In Clefable's case, what it can often lack in breaking power, it will make up for in utility, using Toxapex as an opportunity to set up Stealth Rock, remove items, and either clear status with Heal Bell or spread its own with Thunder Wave. Manaphy in rain is another absurdly difficult Pokemon to deal with, as it can boost itself up rapidly with Tail Glow and threaten with rain-boosted Hydro Vortex and Psychic while Hydration + Rest handles any sort of counterplay from Toxapex. Although teams that use Tapu Fini—a grounded Pokemon afflicted by Toxic Spikes—as their Defogger are structurally weak to Toxapex, Misty Terrain allows a whole host of Pokemon like Mega Charizard X, Kartana, Garchomp, and Kyurem-B to switch directly into Toxapex completely safely without fear of burn or poison.

Electric-types and Electric-type Coverage: Tapu Koko is the most immediately threatening of the Electric-types, being able to instantly remove Toxapex with +1 Thunderbolt or an unboosted Electric-type Z-Move. Magnezone and Thundurus-T can both 2HKO Toxapex, and Choice Specs Magnezone and Electrium Z Thundurus-T fare even better, being able to nab an OHKO. Zapdos and Rotom-Wash are usually quite lame against Toxapex, but they can tack on Electrium Z to take it out by surprise. Calm Mind users like Magearna and Clefable make use of Thunderbolt and Thunder to threaten Toxapex, Kyurem-B is rarely seen without its handy Fusion Bolt to 2HKO Toxapex, and Choice Band Victini can throw off Bolt Strike for huge damage.

Other Wallbreakers and Stallbreakers: Magma Storm + Taunt Heatran and Whirlpool + Taunt Tapu Fini can remove Toxapex from the game and don't have much issue switching directly in. If the opponent doesn't scout for Shed Shell, which allows Toxapex to flip this matchup and escape the partial trapping effect, that's on them. Toxapex happens to be part of the long list of Pokemon that get turned inside out by +2 Mega Mawile, which can be especially scary with Thunder Punch; Toxapex can only fish for a Scald burn in desperation. Serperior can bulldoze through Toxapex with repeated boosts, able to stop status, recovery, and Haze attempts with Taunt. Tornadus-T can pepper Toxapex with Hurricane while stopping it from healing or striking back meaningfully with Taunt and having Flyinium Z for extra consistency in this one-on-one.

", "sets": { "Specially Defensive": { - "description": "

Moves

Scald is very beneficial for Toxapex because it lets it threaten more statuses than just poison, able to burn greedy Steel-types like Kartana, Mega Mawile, and Ferrothorn. If worsening Toxapex's ability to touch these Steel-types doesn't scare you off, then you might appreciate Knock Off as another potential option, which trades off status pressure to remove passive recovery directly, great for removing Leftovers from the likes of Heatran, Seismitoad, and Tapu Fini. Haze allows Toxapex to limit boosters like Volcarona, Reuniclus, Mega Scizor, and Kommo-o. Toxic is another quite direct self-defense mechanism, helping against many threats, including both Mega Charizard formes, non-Substitute Volcarona, Tornadus-T, and Mega Latias. Toxic Spikes are a huge draw of Toxapex, as they more or less punish offensive teams just for being too offensive to include their own Toxapex; in one turn, Toxapex can shut out grounded attackers like Mega Medicham, Mega Lopunny, Tapu Lele, and Tapu Koko, and the opponent better hope they get their Tapu Fini on the field before it's too late, as Toxic Spikes will activate before Misty Terrain does. Baneful Bunker is Toxapex's venomous take on Protect, useful for punishing contact attackers like Mega Medicham, Mega Lopunny, and U-turn Landorus-T, scouting Choice-locked foes, and racking up status damage. Recover bolsters Toxapex's longevity in direct one-on-ones and is—nearly—undroppable.

Set Details

36 Defense EVs are used to ensure Toxapex avoids the 2HKO from Kartana's Leaf Blade from full health, with the rest pooled into Special Defense to help its main jobs of answering threats like Mega Charizard Y and Ash-Greninja and eating Volt Switch from Rotom-W and Magearna. Black Sludge is the most consistent option; there is little else to say other than it gives Toxapex more free turns to use its utility moves instead of healing itself. Shed Shell is an entertaining option that should always be paired with Knock Off, which allows Toxapex to have a lasting impact on Magma Storm Heatran and Whirlpool Tapu Fini while avoiding being forcefully removed by the trapping effect. Payapa Berry works great with Toxic to force a limit on Mega Medicham and Tapu Lele. Rocky Helmet feels pretty luxurious, but punishing U-turn from Landorus-T and Mega Scizor and other attacks from Choice Scarf Kartana is quite appealing. A physically defensive spread of 252 HP / 124 Def / 132 SpD with a Bold nature is another great option for Toxapex that helps against physical attackers, with the Defense investment allowing it to survive Mega Medicham's Zen Headbutt from full health, while the Special Defense investment prevents Volcarona from 2HKOing it with Hidden Power Ground.

Usage Tips

It's pretty hard to go wrong with using Toxapex. Try to get Toxic Spikes on the field as early as possible against offensive teams. The gameplan is to lock out their biggest threats with the threat of status from the get-go and put pressure on their methods of entry hazard removal to eventually be able to choke them out with passive damage. It's perfectly fine to trade health to aggressively get a layer of Toxic Spikes if the opposing team has poor removal, with Toxapex taking attacks like Landorus-T's Earthquake, Rotom-W's Volt Switch, and Kyurem-B's Fusion Bolt from full health. If it's not running Shed Shell, do not let Toxapex's Water typing fool you into thinking it has any business dealing with an unscouted Heatran or Tapu Fini; the threat of Magma Storm or Whirlpool coupled with Taunt threatens to immediately remove an unsuspecting Toxapex from the game. When it's running Shed Shell, though, scout and avoid opposing Knock Off carefully if you are facing a team with a trapper.

Team Options

Toxapex fits on teams ranging from bulky offense to stall but mostly prefers teams on the bulkier side where its occasional passivity isn't as out of place. Ground-types like Gliscor, Excadrill, and Seismitoad can interrupt opposing Volt Switch and all appreciate Toxapex's handling of Ash-Greninja and Mega Charizard Y. On the topic of Excadrill, sand teams in general appreciate Toxapex due to how elite it is at handling Mega Charizard Y and Water-type threats, and Mega Tyranitar specifically can check Heatran, add to Toxapex's status chip damage with sand, and threaten Choice-locked attackers like Ash-Greninja and Tapu Lele with a heavy Pursuit. Celesteela forms quite a splendid partnership with Toxapex due to its proficiency at handling opposing Psychic- and Ground-types. Magearna is another option for a Psychic-type check that helps against Kyurem-B and also holds a useful resistance to Dark; together, Ash-Greninja is handled very well, as Toxapex can scout Dark Pulse before going right to Magearna. Slowbro forms a solid core with Toxapex despite doubling up on the Water typing. It specializes in handling physical threats like Mega Swampert, Mega Charizard X, and Mega Medicham, while Toxapex deals with Mega Charizard Y, Volcarona, and Ash-Greninja and clears opposing Toxic Spikes. Both Mega Latias and Mega Latios are good teammates thanks to their great matchup against offensive Ground-types and their shared resistances with Toxapex, allowing them to back it up defensively. Skarmory and Ferrothorn can lay down Spikes to harass Steel-types, with Skarmory helping against Mega Mawile and Kartana and Ferrothorn checking Electric-types like Tapu Koko. Cresselia and Reuniclus are examples of bulky Psychic-type setup sweepers that can rely on Toxic Spikes to outlast Dark-types. Additionally, Cresselia provides a rock-solid answer to Psychic-types like Tapu Lele and Mega Medicham. Chansey covers undesirable special attackers like Mega Alakazam, Mega Latios, and Tapu Koko and backs up the majority of Toxapex's matchups against special attackers. Tornadus-T can defensively check and threaten the likes of Landorus-T and Kartana and forms a Regenerator core with Toxapex, giving the team plentiful longevity.

" + "description": "

Moves

Scald is very beneficial for Toxapex because it lets it threaten more statuses than just poison, able to burn greedy Steel-types like Kartana, Mega Mawile, and Ferrothorn. If worsening Toxapex's ability to touch these Steel-types doesn't scare you off, then you might appreciate Knock Off as another potential option, which trades off status pressure to remove passive recovery directly, great for removing Leftovers from the likes of Heatran, Seismitoad, and Tapu Fini. Haze allows Toxapex to limit boosters like Volcarona, Reuniclus, Mega Scizor, and Kommo-o. Toxic is another quite direct self-defense mechanism, helping against many threats, including both Mega Charizard formes, non-Substitute Volcarona, Tornadus-T, and Mega Latias. Toxic Spikes are a huge draw of Toxapex, as they more or less punish offensive teams just for being too offensive to include their own Toxapex; in one turn, Toxapex can shut out grounded attackers like Mega Medicham, Mega Lopunny, Tapu Lele, and Tapu Koko, and the opponent better hope they get their Tapu Fini on the field before it's too late, as Toxic Spikes will activate before Misty Terrain does. Baneful Bunker is Toxapex's venomous take on Protect, useful for punishing contact attackers like Mega Medicham, Mega Lopunny, and U-turn Landorus-T, scouting Choice-locked foes, and racking up status damage. Recover bolsters Toxapex's longevity in direct one-on-ones and is—nearly—undroppable.

Set Details

36 Defense EVs are used to ensure Toxapex avoids the 2HKO from Kartana's Leaf Blade from full health, with the rest pooled into Special Defense to help its main jobs of answering threats like Mega Charizard Y and Ash-Greninja and eating Volt Switch from Rotom-Wash and Magearna. Black Sludge is the most consistent option; there is little else to say other than it gives Toxapex more free turns to use its utility moves instead of healing itself. Shed Shell is an entertaining option that should always be paired with Knock Off, which allows Toxapex to have a lasting impact on Magma Storm Heatran and Whirlpool Tapu Fini while avoiding being forcefully removed by the trapping effect. Payapa Berry works great with Toxic to force a limit on Mega Medicham and Tapu Lele. Rocky Helmet feels pretty luxurious, but punishing U-turn from Landorus-T and Mega Scizor and other attacks from Choice Scarf Kartana is quite appealing. A physically defensive spread of 252 HP / 124 Def / 132 SpD with a Bold nature is another great option for Toxapex that helps against physical attackers, with the Defense investment allowing it to survive Mega Medicham's Zen Headbutt from full health, while the Special Defense investment prevents Volcarona from 2HKOing it with Hidden Power Ground.

Usage Tips

It's pretty hard to go wrong with using Toxapex. Try to get Toxic Spikes on the field as early as possible against offensive teams. The gameplan is to lock out their biggest threats with the threat of status from the get-go and put pressure on their methods of entry hazard removal to eventually be able to choke them out with passive damage. It's perfectly fine to trade health to aggressively get a layer of Toxic Spikes if the opposing team has poor removal, with Toxapex taking attacks like Landorus-T's Earthquake, Rotom-Wash's Volt Switch, and Kyurem-B's Fusion Bolt from full health. If it's not running Shed Shell, do not let Toxapex's Water typing fool you into thinking it has any business dealing with an unscouted Heatran or Tapu Fini; the threat of Magma Storm or Whirlpool coupled with Taunt threatens to immediately remove an unsuspecting Toxapex from the game. When it's running Shed Shell, though, scout and avoid opposing Knock Off carefully if you are facing a team with a trapper.

Team Options

Toxapex fits on teams ranging from bulky offense to stall but mostly prefers teams on the bulkier side where its occasional passivity isn't as out of place. Ground-types like Gliscor, Excadrill, and Seismitoad can interrupt opposing Volt Switch and all appreciate Toxapex's handling of Ash-Greninja and Mega Charizard Y. On the topic of Excadrill, sand teams in general appreciate Toxapex due to how elite it is at handling Mega Charizard Y and Water-type threats, and Mega Tyranitar specifically can check Heatran, add to Toxapex's status chip damage with sand, and threaten Choice-locked attackers like Ash-Greninja and Tapu Lele with a heavy Pursuit. Celesteela forms quite a splendid partnership with Toxapex due to its proficiency at handling opposing Psychic- and Ground-types. Magearna is another option for a Psychic-type check that helps against Kyurem-B and also holds a useful resistance to Dark; together, Ash-Greninja is handled very well, as Toxapex can scout Dark Pulse before going right to Magearna. Slowbro forms a solid core with Toxapex despite doubling up on the Water typing. It specializes in handling physical threats like Mega Swampert, Mega Charizard X, and Mega Medicham, while Toxapex deals with Mega Charizard Y, Volcarona, and Ash-Greninja and clears opposing Toxic Spikes. Both Mega Latias and Mega Latios are good teammates thanks to their great matchup against offensive Ground-types and their shared resistances with Toxapex, allowing them to back it up defensively. Skarmory and Ferrothorn can lay down Spikes to harass Steel-types, with Skarmory helping against Mega Mawile and Kartana and Ferrothorn checking Electric-types like Tapu Koko. Cresselia and Reuniclus are examples of bulky Psychic-type setup sweepers that can rely on Toxic Spikes to outlast Dark-types. Additionally, Cresselia provides a rock-solid answer to Psychic-types like Tapu Lele and Mega Medicham. Chansey covers undesirable special attackers like Mega Alakazam, Mega Latios, and Tapu Koko and backs up the majority of Toxapex's matchups against special attackers. Tornadus-T can defensively check and threaten the likes of Landorus-T and Kartana and forms a Regenerator core with Toxapex, giving the team plentiful longevity.

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Moves

Clanging Scales ignores Substitute from Volcarona and Kyurem-B, forcing them out. Close Combat lets Kommo-o hit Steel-types like Heatran and Magearna. Drain Punch is a viable alternative that provides Kommo-o with some extra longevity and still lets it threaten Pokemon like Ash-Greninja, Excadrill, and Mega Tyranitar. Poison Jab hits Fairy-types such as Tapu Fini and Clefable for decent damage and OHKOes offensive Tapu Bulu after Stealth Rock damage. Flamethrower lets Kommo-o threaten Steel-types that are neutral to Fighting such as Mega Scizor, Mega Mawile, and Skarmory as well as threaten Magearna on the switch in. Kommo-o is an effective Stealth Rock setter, as its decent bulk and good typing let it force out Pokemon like Ash-Greninja and Heatran, giving it plenty of free opportunities. Finally, Taunt shuts down any attempts at status, recovery, or Haze from the likes of Toxapex, Chansey, and Slowbro.

Set Details

Clangorous Soulblaze boosts Kommo-o's damage and gives it a one-time omniboost, allowing it to blow through physically defensive Pokemon and sweep late-game. Bulletproof provides Kommo-o with an immunity to bullet moves such as Ferrothorn's Gyro Ball and Blacephalon's Shadow Ball. Soundproof grants an immunity to opposing Clangorous Soulblaze. A Hasty nature allows Kommo-o to outspeed Mega Lopunny after a boost, and it is chosen over Naive to let Kommo-o take on Ash-Greninja and Heatran more comfortably. If Kommo-o runs Flamethrower, a spread of 252 SpA / 4 SpD / 252 Spe should be used instead.

Usage Tips

Kommo-o should save its Z-Move for late-game scenarios where Fairy-types have been removed, since they are immune to Clangorous Soulblaze and prevent the stat boosts. Kommo-o's Z-Move will also be wasted if the opponent sacrifices a weakened Pokemon to entry hazards, so be wary of this. Kommo-o must be wary of the Defense and Special Defense drops from Clanging Scales and Close Combat, as this can make it more vulnerable to revenge killing attempts from Choice Scarf users like Landorus-T and Kartana. Kommo-o must also watch out for status users like Thunder Wave Chansey and Ferrothorn and Toxic Toxapex and Slowbro, as they can prevent it from sweeping; if Kommo-o has Taunt, then it should always use it against potential status users before setting up.

Team Options

This Kommo-o set fits best on offense and hyper offense teams where it can clean up after its teammates break down walls. Protean and Battle Bond Greninja are great partners if Kommo-o runs Stealth Rock, as they can directly wear down checks like Tapu Fini and Magearna with attacks and indirectly with Spikes. Protean Greninja is especially notable, as it can lure in and KO Fairy-types like Tapu Fini and Clefable with Gunk Shot. Strong wallbreakers like Mega Mawile and Mega Charizard X can force through walls and pave a way for Kommo-o to clean up. Magearna can take on the likes of Mega Alakazam, Tapu Lele, and Tornadus-T, while Kommo-o can take on Fire-types like Mega Charizard Y and Heatran for Magearna. On hyper offense teams, Fire-type partners like Mega Charizard X and Volcarona appreciate Kommo-o taking on Ash-Greninja, which usually gives hyper offense teams lots of trouble. In return, they can handle Fairy-types like Tapu Bulu and Clefable and force damage against Tapu Fini so that Kommo-o can clean up. Serperior can grant additional Taunt support to deter entry hazards, provide paralysis support with Glare, and threaten Tapu Fini.

" }, "Dragon Dance": { - "description": "

Moves

Dragon Dance allows Kommo-o to boost its attacking stats, with its advantages over Clangorous Soulblaze being that it cannot be blocked by Fairy-types, can be used more than once, and potentially frees up Kommo-o's item slot for alternate Z-Crystals. Close Combat is a strong STAB option that lets Kommo-o hit neutral targets for the highest possible damage. Ice Punch is a good coverage option that allows Kommo-o to hit Landorus-T, Gliscor, and Garchomp on their 4x weakness to Ice, as well as taking out other chipped Ice-weak targets like Tornadus-T and Mega Latias. When holding Groundium Z, Kommo-o can use Dragon Dance as Magearna or Toxapex is lured in and OHKO its switch-in on the next turn with Tectonic Rage. Alternatively, it can wield Poisonium Z to KO Tapu Fini and Clefable with a +1 Acid Downpour and Tapu Bulu with a +1 Poison Jab. Additionally, it can use a combination of Poison Jab followed by Acid Downpour to KO Unaware Clefable. Another option is Kommonium Z, combining the boosts of both Dragon Dance and Clangorous Soulblaze to increase Kommo-o's stats to an incredibly threatening level, as well as hitting physically defensive Pokemon like Landorus-T and Rotom-W on their weaker Special Defense.

Set Details

A Speed-boosting nature lets Kommo-o outspeed Timid Heatran and Gyarados, as well as Mega Lopunny at +1. When using the Kommonium Z variant, a Hasty nature is preferred to maximize the damage output from Clanging Scales and Clangorous Soulblaze. 252 Attack EVs are used to give Kommo-o the best chance to KO Unaware Clefable with the combination of Poison Jab into Acid Downpour. Groundium Z variants do not require maximum Attack investment to KO their intended targets, so a spread of 40 HP / 216 Atk / 252 Spe can be used instead to allow Kommo-o to survive three Seismic Tosses. Bulletproof Kommo-o can check Blacephalon via its immunity to Shadow Ball, with its immunity to Ferrothorn's Gyro Ball also being beneficial. Soundproof is another option, as it gives Kommo-o an immunity to opposing Clangorous Soulblaze.

Usage Tips

Poisonium Z and Groundium Z Kommo-o can utilize their sets not being revealed as a lethal weapon, taking advantage of the opponent's fear of Clangorous Soulblaze to lure in and remove Fairy-types and Haze Toxapex, respectively. Kommonium Z Kommo-o, on the other hand, is best suited to late-game situations where opposing Fairy-types have either been removed or chipped into range of its other attacks. Kommo-o can use its typing to come in on Choice Specs Greninja to set up a Dragon Dance as Greninja switches out. It can also utilize its offensive presence to create setup opportunities, using both the fear of Close Combat that Fighting-weak Pokemon like Ferrothorn and Chansey may have and the fear of a potential Clangorous Soulblaze held by physically defensive Pokemon like Landorus-T. If there are no better targets, then Kommo-o can use its Z-Move against neutral targets such as Mega Medicham and Volcarona to net a KO it otherwise wouldn't. After Kommo-o's Z-Move is used up, its capability as a threat is reduced, so sacrificing it to get chip damage on defensive Pokemon such as Landorus-T and Rotom-W is a viable option. The Kommonium Z variant can take advantage of opponents attempting to sacrifice a Pokemon to Clangorous Soulblaze by using Dragon Dance first instead, with Kommo-o then outpacing the unboosted metagame, ready to use the anticipated Clangorous Soulblaze on the next turn and come away with an extra Attack and Speed boost, making it much harder to deal with.

Team Options

These Kommo-o variants generally fit on offense and hyper offense teams that appreciate Kommo-o's ability to remove defensive Pokemon using an unanticipated Z-Move. Good teammate choices for Kommo-o depend on which Z-Crystal it is holding. Groundium Z Kommo-o can take out Assault Vest Magearna, benefitting special attackers like Choice Specs Greninja, Serperior, and Mega Alakazam. Poisonium Z provides Kommo-o a way to remove Unaware Clefable, which is invaluable for hyper offense teams containing Pokemon like Hawlucha that have an incredibly hard time against it. The Kommonium Z variant of Kommo-o appreciates Ash-Greninja for its ability to draw in and weaken Assault Vest Magearna and Tapu Fini, as they fall into KO range of Kommo-o's boosted attacks from switching into repeated Choice Specs Hydro Pumps.

" + "description": "

Moves

Dragon Dance allows Kommo-o to boost its attacking stats, with its advantages over Clangorous Soulblaze being that it cannot be blocked by Fairy-types, can be used more than once, and potentially frees up Kommo-o's item slot for alternate Z-Crystals. Close Combat is a strong STAB option that lets Kommo-o hit neutral targets for the highest possible damage. Ice Punch is a good coverage option that allows Kommo-o to hit Landorus-T, Gliscor, and Garchomp on their 4x weakness to Ice, as well as taking out other chipped Ice-weak targets like Tornadus-T and Mega Latias. When holding Groundium Z, Kommo-o can use Dragon Dance as Magearna or Toxapex is lured in and OHKO its switch-in on the next turn with Tectonic Rage. Alternatively, it can wield Poisonium Z to KO Tapu Fini and Clefable with a +1 Acid Downpour and Tapu Bulu with a +1 Poison Jab. Additionally, it can use a combination of Poison Jab followed by Acid Downpour to KO Unaware Clefable. Another option is Kommonium Z, combining the boosts of both Dragon Dance and Clangorous Soulblaze to increase Kommo-o's stats to an incredibly threatening level, as well as hitting physically defensive Pokemon like Landorus-T and Rotom-Wash on their weaker Special Defense.

Set Details

A Speed-boosting nature lets Kommo-o outspeed Timid Heatran and Gyarados, as well as Mega Lopunny at +1. When using the Kommonium Z variant, a Hasty nature is preferred to maximize the damage output from Clanging Scales and Clangorous Soulblaze. 252 Attack EVs are used to give Kommo-o the best chance to KO Unaware Clefable with the combination of Poison Jab into Acid Downpour. Groundium Z variants do not require maximum Attack investment to KO their intended targets, so a spread of 40 HP / 216 Atk / 252 Spe can be used instead to allow Kommo-o to survive three Seismic Tosses. Bulletproof Kommo-o can check Blacephalon via its immunity to Shadow Ball, with its immunity to Ferrothorn's Gyro Ball also being beneficial. Soundproof is another option, as it gives Kommo-o an immunity to opposing Clangorous Soulblaze.

Usage Tips

Poisonium Z and Groundium Z Kommo-o can utilize their sets not being revealed as a lethal weapon, taking advantage of the opponent's fear of Clangorous Soulblaze to lure in and remove Fairy-types and Haze Toxapex, respectively. Kommonium Z Kommo-o, on the other hand, is best suited to late-game situations where opposing Fairy-types have either been removed or chipped into range of its other attacks. Kommo-o can use its typing to come in on Choice Specs Greninja to set up a Dragon Dance as Greninja switches out. It can also utilize its offensive presence to create setup opportunities, using both the fear of Close Combat that Fighting-weak Pokemon like Ferrothorn and Chansey may have and the fear of a potential Clangorous Soulblaze held by physically defensive Pokemon like Landorus-T. If there are no better targets, then Kommo-o can use its Z-Move against neutral targets such as Mega Medicham and Volcarona to net a KO it otherwise wouldn't. After Kommo-o's Z-Move is used up, its capability as a threat is reduced, so sacrificing it to get chip damage on defensive Pokemon such as Landorus-T and Rotom-Wash is a viable option. The Kommonium Z variant can take advantage of opponents attempting to sacrifice a Pokemon to Clangorous Soulblaze by using Dragon Dance first instead, with Kommo-o then outpacing the unboosted metagame, ready to use the anticipated Clangorous Soulblaze on the next turn and come away with an extra Attack and Speed boost, making it much harder to deal with.

Team Options

These Kommo-o variants generally fit on offense and hyper offense teams that appreciate Kommo-o's ability to remove defensive Pokemon using an unanticipated Z-Move. Good teammate choices for Kommo-o depend on which Z-Crystal it is holding. Groundium Z Kommo-o can take out Assault Vest Magearna, benefitting special attackers like Choice Specs Greninja, Serperior, and Mega Alakazam. Poisonium Z provides Kommo-o a way to remove Unaware Clefable, which is invaluable for hyper offense teams containing Pokemon like Hawlucha that have an incredibly hard time against it. The Kommonium Z variant of Kommo-o appreciates Ash-Greninja for its ability to draw in and weaken Assault Vest Magearna and Tapu Fini, as they fall into KO range of Kommo-o's boosted attacks from switching into repeated Choice Specs Hydro Pumps.

" }, "Specially Defensive": { "description": "

Moves

Kommo-o leverages its unique typing to scare out Pokemon like Ash-Greninja, Zapdos, and Heatran, allowing easy opportunities to set up Stealth Rock. Drain Punch threatens targets like Kartana, Mega Tyranitar, and Excadrill, and it extends Kommo-o's longevity. Close Combat is another Fighting-type option if you want Kommo-o to more immediately threaten Heatran and Chansey with a guaranteed 2HKO. Protect allows an additional turn of regaining health from Leftovers; it also helps Kommo-o scout for Choice-locked Pokemon like Tapu Lele and coverage moves that can pick it off like Ice Beam from Protean Greninja and Psychic from Volcarona. Roar phazes boosted sweepers like Substitute variants of Volcarona and forces Kommo-o's checks to take extra chip damage from entry hazards that it and its teammates have set up. Rock Slide is useful for threatening Mega Charizard Y and Volcarona with an immediate OHKO, especially if the latter tries to use Kommo-o as setup fodder. Lastly, Toxic punishes checks that attempt to come in and force Kommo-o out, like Tapu Lele, Cresselia, and Slowbro, and is necessary for wearing down other Fighting-resistant targets like Landorus-T and Zapdos.

Set Details

The given Speed investment allows Kommo-o to outspeed Adamant Tyranitar, while the rest of its EVs are dumped into HP and Special Defense. Alternatively, it can drop its Speed investment to 16 EVs to outspeed Adamant Crawdaunt, allowing it to invest more EVs in bulk. Leftovers is necessary to extend Kommo-o's longevity and negate the chip damage that it takes from Stealth Rock. Bulletproof is Kommo-o's preferred ability, providing an immunity to bullet moves like Blacephalon's Shadow Ball and Ferrothorn's Gyro Ball. Soundproof is another option to avoid being phazed by Roar and make Kommo-o immune to Clangorous Soulblaze, preventing Kommonium Z variants of opposing Kommo-o from revenge killing it.

Usage Tips

Specially defensive Kommo-o fills a unique role as a Stealth Rock setter that serves as a defensive check to a variety of targets like Ash-Greninja; Mega Tyranitar; Heatran; Electric-types like Zapdos, Rotom-Wash, and non-Dazzling Gleam Tapu Koko; and Grass-types like Serperior, Kartana, and Tapu Bulu. Aim to switch Kommo-o into these Pokemon so that it can nab a free opportunity to set up Stealth Rock. Part of Kommo-o's gameplan is to stick around to handle these Pokemon, so try to avoid any scenarios that can negate the recovery it gains from Leftovers, like burn, poison, and item removal; these reduce its longevity, especially if entry hazards are on the field. This situation is worsened if Kommo-o isn't paired with a Wish or Heal Bell user. Early- or mid-game, Kommo-o can also use free opportunities to use Toxic to punish Pokemon that attempt to force it out like Landorus-T and Tapu Lele. Try to use Protect to scout for Choice-locked Pokemon and any coverage moves that can threaten Kommo-o with major damage, and act accordingly. Avoid trying to use Stealth Rock or Toxic if the opponent has Mega Diancie or Mega Sableye on their side of the field, as both Pokemon can bounce both moves back at Kommo-o. Be careful with Kommo-o's passivity if it's facing teams featuring defensive staples like Toxapex, Tapu Fini, and Gliscor; these Pokemon can easily use it as an opening, with Toxapex spreading status and setting up hazards, Tapu Fini clearing Stealth Rock with Defog, and Gliscor setting up its own Stealth Rock, spreading status, or removing Kommo-o's Stealth Rock.

Team Options

This Kommo-o variant excels on bulky offense and balance teams, which appreciate its role compression of a Stealth Rock setter and a dedicated check to Heatran, Volcarona, and Ash-Greninja. Ferrothorn and Greninja have incredible synergy with Kommo-o because Kommo-o forms an entry hazard-stacking core with each of them, allowing them to pressure shared checks like Magearna and Mega Mawile. Ferrothorn also has the added benefit of providing Knock Off support, and its typing pairs well with Kommo-o, letting it handle Fairy- and Psychic-types like Tapu Fini, Tapu Lele, and Mega Alakazam; in return, Kommo-o deals with Fire-types that scare Ferrothorn out like Mega Charizard Y, Heatran, and Volcarona. Toxapex absorbs Toxic Spikes and sets up a layer of its own, putting pressure on targets like Slowbro and Tapu Lele. Roar variants of Kommo-o especially enjoy the hazard support these Pokemon provide, as this forces opposing teams to shuffle through and allows Kommo-o to rack up hazard damage over time. Other Steel-types like Jirachi, Mega Scizor, and Magearna pair well with Kommo-o, covering Fairy- and Psychic-types like Clefable, Tapu Lele, and Mega Alakazam, while Kommo-o deals with Fire-types like Mega Charizard Y, Heatran, and non-Psychic Volcarona. Jirachi passes Wish to help extend Kommo-o's longevity without having it rely too heavily on Leftovers and Drain Punch; Mega Scizor can provide Knock Off to remove important items like Black Sludge from Toxapex; and Magearna grants cleric support with Heal Bell, curing any status ailments that Kommo-o may have. Kommo-o also enjoys partnering with Mega Latias, as Mega Latias threatens Swords Dance Gliscor with Ice Beam and can serve as a late-game wincon with Calm Mind, benefitting from the passive damage that Kommo-o forces on the opposition. In return, Kommo-o puts a stop to Ash-Greninja and Mega Tyranitar, the latter of which threatens Mega Latias with Pursuit. Slowbro is another option for a bulky Psychic-type, since it solidly answers Mega Charizard X, a difficult Pokemon for balance archetypes to face. Gliscor is also a noteworthy teammate thanks to Poison Heal letting it soak up burns and Toxic, which ruin Kommo-o's longevity. Swords Dance Gliscor is a dangerous potential wincon on defensive archetypes, remedies Kommo-o's passivity, and heavily pressures stall archetypes. Weavile and Mega Tyranitar are also superb teammates for Kommo-o, as they eliminate bulky Psychic-types like Cresselia, Mega Latias, and Slowbro with Pursuit, taking some pressure off of Kommo-o. In return, Kommo-o covers solid defensive gaps for both of them by switching into Ash-Greninja.

" }, "Belly Drum": { - "description": "

Moves

Substitute allows Kommo-o to punish switches or safely set up against Pokemon that don't pose a significant threat, as well as block status. Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much-needed recovery after using Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon, such as Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitute and Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball, and Sludge Bomb, allowing it to set up on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips

Kommo-o should be used mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon whose attacks it resists, like Rotom-W and Ferrothorn, or attackers it can chase out like Ash-Greninja and Heatran. Make sure not to switch Kommo-o in directly, even against resisted attacks, as the damage may prevent Kommo-o from setting up, making it useless offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost, and can be revenge killed if its Substitute is broken, so these Pokemon must be removed so that it can sweep. When facing status spreaders like Rotom-W, Gliscor, and Chansey, it's important to use Substitute before using Belly Drum.

Team Options

This set is best used on hyper offense teams due to its committal, high-risk, high-reward nature. Dedicated leads like Landorus-T, Mega Diancie, and Mew can set up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure of checking threats like Ash-Greninja, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offense teams, as they can force through shared checks for the other to clean up later in the game. This set can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed and Bullet Punch. Choice Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and it grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

" + "description": "

Moves

Substitute allows Kommo-o to punish switches or safely set up against Pokemon that don't pose a significant threat, as well as block status. Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much-needed recovery after using Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon, such as Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitute and Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball, and Sludge Bomb, allowing it to set up on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips

Kommo-o should be used mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon whose attacks it resists, like Rotom-Wash and Ferrothorn, or attackers it can chase out like Ash-Greninja and Heatran. Make sure not to switch Kommo-o in directly, even against resisted attacks, as the damage may prevent Kommo-o from setting up, making it useless offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost, and can be revenge killed if its Substitute is broken, so these Pokemon must be removed so that it can sweep. When facing status spreaders like Rotom-Wash, Gliscor, and Chansey, it's important to use Substitute before using Belly Drum.

Team Options

This set is best used on hyper offense teams due to its committal, high-risk, high-reward nature. Dedicated leads like Landorus-T, Mega Diancie, and Mew can set up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure of checking threats like Ash-Greninja, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offense teams, as they can force through shared checks for the other to clean up later in the game. This set can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed and Bullet Punch. Choice Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-Wash to stop it from switching out and bring Kommo-o in safely, and it grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

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Other Options

Physically based Autotomize sets with Heavy Slam / Earthquake / Fire Blast as offensive moves can be used, but those are easier to shut down with Intimidate users such as Landorus-T. Celesteela can also opt to run Groundium Z on these sets to OHKO Toxapex after a boost, or Rockium Z with Stone Edge to lure Zapdos. Specially based Autotomize sets are also viable with Flyinium Z, but its inability to break Toxapex, Heatran, and Zapdos is very unfavorable. Earthquake can be used on Celesteela instead of Flamethrower, as an option to hit Heatran and deal more damage to Magnezone, but losing out on Kartana, Skarmory, Ferrothorn, and opposing Celesteela is a huge deal.

Checks and Counters

Zapdos: Zapdos is one of few Pokemon that can wall Celesteela completely, as it takes negligible damage from all of Celesteela's common offensive options and can PP stall Leech Seed very easily. It also hits Celesteela super effectively with its Electric-type STAB attacks.

Fire-types: Fire-types take little damage from most of Celesteela's options and can hit back with high-powered STAB moves. Heatran, Volcarona, and Mega Charizard X and Y are all examples of Pokemon that can power through Celesteela with extreme ease or set up on it.

Other Electric-types: Electric-types such as Tapu Koko and Magnezone can apply heavy pressure to Celesteela because they can KO or trap it. However, they can struggle to deal with a boosted Celesteela, especially if they have been heavily weakened. They can also be massively annoyed by switching into Leech Seed often, especially if entry hazards have been set up.

Various Offensive Lures: Many Pokemon in OU often run lure Z-Moves in order to pick off Celesteela or weaken it to the point where it cannot do much. Some examples include Tapu Lele and Magearna, which can run Fightinium Z and Electrium Z respectively to obliterate Celesteela; Garchomp, which can run Firium Z; and Landorus-T, which commonly runs Gravity or Smack Down. Alternatively, the likes of Tornadus-T and Clefable can remove its Leftovers with Knock Off.

", "sets": { "Defensive": { - "description": "

Moves

Leech Seed allows Celesteela to heal against non-Grass-types and annoy a lot of switch-ins that would be safe otherwise such as Heatran and Rotom-W. It's also the closest thing Celesteela has to reliable recovery. Protect allows Celesteela to scout Choice item users as well as potential Z-Move users while also letting it heal additional HP from Leftovers and Leech Seed. Heavy Slam is Celesteela's strongest STAB move and deals very solid damage to Pokemon that don't resist it. Flamethrower hits Steel-types that resist Heavy Slam such as Skarmory, Mega Scizor, and Magnezone and hits Grass-types immune to Leech Seed such as Tangrowth and Ferrothorn.

Set Details

24 Defense EVs allow Celesteela to avoid the OHKO from Jolly Mega Medicham's High Jump Kick from full HP. The remaining EVs are placed into Special Defense to help Celesteela tackle specially offensive threats such as Mega Alakazam, Tapu Lele, and Mega Latios. A Sassy nature is used to bolster Celesteela's bulk without cutting into the power of Heavy Slam and Flamethrower. Optionally, Celesteela can opt to use a spread of 252 HP / 100 Def / 156 SpD with a Relaxed nature to better check physically offensive threats like Mega Scizor and Kartana while still being able to take two Hidden Power Fires from Choice Specs Tapu Lele after Stealth Rock and two rounds of Leftovers with the help of Protect.

Usage Tips

Celesteela should be sent out against Pokemon it can easily wall like Tapu Lele, Kartana, most variants of Protean Greninja, Landorus-T, and most Garchomp sets. Be wary of moves that can easily break down Celesteela or lure it such as Rockium Z Landorus-T. While Protect can be used to scout these, be careful your opponent doesn't take advantage of this by setting up further or preserving their Z-Move. Avoid letting Celesteela get too weak because a healthy Celesteela is one of the most annoying things to face in the entire tier. This includes avoiding Knock Off and using Leech Seed with Protect whenever necessary.

Team Options

Toxapex completes the well-known CelePex core, a very strong defensive core that mostly relies on passive damage to break down threats. Although they compound a weakness to Electric-types, Celesteela takes on many Psychic-types that threaten Toxapex while appreciating Toxic Spikes support from Toxapex. Tangrowth is another Regenerator user that fits very well with Celesteela because it helps take on Electric-types and serve as a sponge for powerful Water-type attacks from the likes of Ash-Greninja. Clefable is a solid option alongside Celesteela because it can switch into weaker Electric-types such as Rotom-W and takes on strong physical breakers such as Mega Medicham and Mega Heracross. It can also spread paralysis with Thunder Wave, heal up Celesteela with Wish, or remove items from threatening Pokemon such as Heatran with Knock Off. Bulky Grass-types like Tangrowth and Amoonguss are useful to check Electric-types like Tapu Koko.

" + "description": "

Moves

Leech Seed allows Celesteela to heal against non-Grass-types and annoy a lot of switch-ins that would be safe otherwise such as Heatran and Rotom-Wash. It's also the closest thing Celesteela has to reliable recovery. Protect allows Celesteela to scout Choice item users as well as potential Z-Move users while also letting it heal additional HP from Leftovers and Leech Seed. Heavy Slam is Celesteela's strongest STAB move and deals very solid damage to Pokemon that don't resist it. Flamethrower hits Steel-types that resist Heavy Slam such as Skarmory, Mega Scizor, and Magnezone and hits Grass-types immune to Leech Seed such as Tangrowth and Ferrothorn.

Set Details

24 Defense EVs allow Celesteela to avoid the OHKO from Jolly Mega Medicham's High Jump Kick from full HP. The remaining EVs are placed into Special Defense to help Celesteela tackle specially offensive threats such as Mega Alakazam, Tapu Lele, and Mega Latios. A Sassy nature is used to bolster Celesteela's bulk without cutting into the power of Heavy Slam and Flamethrower. Optionally, Celesteela can opt to use a spread of 252 HP / 100 Def / 156 SpD with a Relaxed nature to better check physically offensive threats like Mega Scizor and Kartana while still being able to take two Hidden Power Fires from Choice Specs Tapu Lele after Stealth Rock and two rounds of Leftovers with the help of Protect.

Usage Tips

Celesteela should be sent out against Pokemon it can easily wall like Tapu Lele, Kartana, most variants of Protean Greninja, Landorus-T, and most Garchomp sets. Be wary of moves that can easily break down Celesteela or lure it such as Rockium Z Landorus-T. While Protect can be used to scout these, be careful your opponent doesn't take advantage of this by setting up further or preserving their Z-Move. Avoid letting Celesteela get too weak because a healthy Celesteela is one of the most annoying things to face in the entire tier. This includes avoiding Knock Off and using Leech Seed with Protect whenever necessary.

Team Options

Toxapex completes the well-known CelePex core, a very strong defensive core that mostly relies on passive damage to break down threats. Although they compound a weakness to Electric-types, Celesteela takes on many Psychic-types that threaten Toxapex while appreciating Toxic Spikes support from Toxapex. Tangrowth is another Regenerator user that fits very well with Celesteela because it helps take on Electric-types and serve as a sponge for powerful Water-type attacks from the likes of Ash-Greninja. Clefable is a solid option alongside Celesteela because it can switch into weaker Electric-types such as Rotom-Wash and takes on strong physical breakers such as Mega Medicham and Mega Heracross. It can also spread paralysis with Thunder Wave, heal up Celesteela with Wish, or remove items from threatening Pokemon such as Heatran with Knock Off. Bulky Grass-types like Tangrowth and Amoonguss are useful to check Electric-types like Tapu Koko.

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Magearna's incredible typing, well-rounded great stats, and deep movepool make it much more than just a cog in the metagame machine; rather, it is one of the most versatile and defining Pokemon in the tier. It has a wide array of coverage options like Thunderbolt, Ice Beam, Focus Blast, and Energy Ball to hit nearly everything it wants to, with an offensive presence good enough to make it count. It's commonly seen wielding an Assault Vest, checking special attackers like Ash-Greninja, Tapu Lele, and Mega Alakazam while linking up with common VoltTurn partners Landorus-T and Rotom-W to provide a defensively solid momentum core on offense teams. It can use Heart Swap on defensive Leftovers sets to prevent Calm Mind sweepers like Reuniclus, Cresselia, and Mega Latias from getting out of control, as well as other general utility options like Heal Bell and Thunder Wave. It can even make use of Calm Mind itself, utilizing Pain Split to stay healthy and comfortably beat Chansey one-on-one. Its offensive bag of tricks does not stop there, however, as it can utilize Shift Gear to outspeed and clean up weakened teams, with its ability Soul-Heart being perfect for the role, letting it snowball out of control. It can also make use of Trick Room, freeing itself up to invest in bulk and preventing the possibility of faster Pokemon like Sand Rush Excadrill and Swift Swim Mega Swampert revenge killing it. It additionally can support slower teammates like Mega Mawile, which gives Magearna an instrumental role on dedicated Trick Room teams. Despite these massive upsides, Magearna struggles with its poor Speed and weaknesses to common offensive types in Fire and Ground. Additionally, Magearna can struggle to keep itself healthy between needing to rely on the often-unreliable Pain Split to heal itself and the prevalence of Spikes.

", - "comments": "

Other Options

Confide has more PP than Heart Swap, meaning it can better go the distance against Calm Mind users and not be stalled out of PP. Normalium Z can be paired with Heal Bell or Confide to provide a consistent way for Magearna to heal itself to full. Explosion can be used on Assault Vest sets to take a chunk out of Volcarona and quickly get in another teammate. Shuca Berry can be used alongside Ice Beam to allow Magearna to remove Landorus-T, Garchomp, and Gliscor or let it get a turn of free setup. A spread of 248 HP / 176 SpA / 84 Spe can be used on Assault Vest sets to pose more of a threat in exchange for some of its bulk, with the Speed EVs allowing it to outspeed uninvested Mega Scizor and the rest dumped into HP and Special Attack. Choice Scarf is another option, allowing Magearna to lure Ground-types with Ice Beam and act as a revenge killer and somewhat fast pivot. Substitute can be used with Calm Mind to block status attempts like Toxapex's Scald and Ferrothorn's Thunder Wave as well as Leech Seed from Ferrothorn and Celesteela.

Checks and Counters

Fire-types: Both Mega Charizard formes, Heatran, Volcarona, and Victini are all immensely threatening to Magearna, with Mega Charizard X and Volcarona being able to set up on it. Heatran must be wary of Focus Blast and All-Out Pummeling variants of Magearna, and Mega Charizard formes can be bowled past by offensive Magearna variants once it gets going.

Ground-types: Seismitoad and Gastrodon can check most Magearna variants and block Volt Switch and threaten it with Earthquake; however, Energy Ball can turn the tables on them. Excadrill is similarly good at this, sporting a resistance to Fairy, though it should be wary of Focus Blast and Hidden Power Fire. The rare Mega Camerupt is notable for its great matchup against Magearna, massively threatening it and not being threatened much at all upon switch-in; however, it comes with the unfortunate downside of having a Mega Camerupt on your team. Specially defensive Gliscor can take advantage of non-Ice Beam Magearna for setup with Swords Dance and can threaten it with Earthquake, and Landorus-T and Garchomp can threaten Magearna if they're able to get in safely.

Passive Damage: Magearna is particularly vulnerable to Spikes due to its often-unreliable methods of recovery, compacting with chip damage from attacks and making it worn down much faster. Leech Seed from Ferrothorn and Serperior is ruinous, whittling down Magearna and preventing it from making much progress. Burn from Toxapex and Slowbro's Scald and Rotom-W's Will-O-Wisp cancels out Magearna's Leftovers and cuts into its longevity.

Steel-types: Mega Scizor is threatened very little by Magearna variants lacking Hidden Power Fire and can set up on it with Swords Dance. Jirachi can defensively answer any Magearna set handily and threatens to chip it down while staying healthy. Ferrothorn can annoy Magearna with Leech Seed and Gyro Ball, though it needs to be careful of Focus Blast and Hidden Power Fire variants. Offensive Magearna sets can be stopped by opposing defensive Magearna, with opposing Assault Vest variants being able to chip them down with Iron Head or Hidden Power Fire and opposing utility sets can handle them with Heart Swap and Thunder Wave.

Special Walls: Chansey can take most of what Magearna can throw out with ease, chip it down with Seismic Toss and, it with Thunder Wave, though it doesn't have a consistent way to stop Calm Mind + Pain Split sets from bowling it over. Calm Mind Cresselia can set up in front of Magearna and batter it with Psyshock. Toxapex can handle defensive Magearna sets and Shift Gear variants lacking Electrium Z. Though not entirely mainstream, Mega Venusaur is a perfect defensive answer to Magearna that can threaten it with Leech Seed and Knock Off.

", + "overview": "

Magearna's incredible typing, well-rounded great stats, and deep movepool make it much more than just a cog in the metagame machine; rather, it is one of the most versatile and defining Pokemon in the tier. It has a wide array of coverage options like Thunderbolt, Ice Beam, Focus Blast, and Energy Ball to hit nearly everything it wants to, with an offensive presence good enough to make it count. It's commonly seen wielding an Assault Vest, checking special attackers like Ash-Greninja, Tapu Lele, and Mega Alakazam while linking up with common VoltTurn partners Landorus-T and Rotom-Wash to provide a defensively solid momentum core on offense teams. It can use Heart Swap on defensive Leftovers sets to prevent Calm Mind sweepers like Reuniclus, Cresselia, and Mega Latias from getting out of control, as well as other general utility options like Heal Bell and Thunder Wave. It can even make use of Calm Mind itself, utilizing Pain Split to stay healthy and comfortably beat Chansey one-on-one. Its offensive bag of tricks does not stop there, however, as it can utilize Shift Gear to outspeed and clean up weakened teams, with its ability Soul-Heart being perfect for the role, letting it snowball out of control. It can also make use of Trick Room, freeing itself up to invest in bulk and preventing the possibility of faster Pokemon like Sand Rush Excadrill and Swift Swim Mega Swampert revenge killing it. It additionally can support slower teammates like Mega Mawile, which gives Magearna an instrumental role on dedicated Trick Room teams. Despite these massive upsides, Magearna struggles with its poor Speed and weaknesses to common offensive types in Fire and Ground. Additionally, Magearna can struggle to keep itself healthy between needing to rely on the often-unreliable Pain Split to heal itself and the prevalence of Spikes.

", + "comments": "

Other Options

Confide has more PP than Heart Swap, meaning it can better go the distance against Calm Mind users and not be stalled out of PP. Normalium Z can be paired with Heal Bell or Confide to provide a consistent way for Magearna to heal itself to full. Explosion can be used on Assault Vest sets to take a chunk out of Volcarona and quickly get in another teammate. Shuca Berry can be used alongside Ice Beam to allow Magearna to remove Landorus-T, Garchomp, and Gliscor or let it get a turn of free setup. A spread of 248 HP / 176 SpA / 84 Spe can be used on Assault Vest sets to pose more of a threat in exchange for some of its bulk, with the Speed EVs allowing it to outspeed uninvested Mega Scizor and the rest dumped into HP and Special Attack. Choice Scarf is another option, allowing Magearna to lure Ground-types with Ice Beam and act as a revenge killer and somewhat fast pivot. Substitute can be used with Calm Mind to block status attempts like Toxapex's Scald and Ferrothorn's Thunder Wave as well as Leech Seed from Ferrothorn and Celesteela.

Checks and Counters

Fire-types: Both Mega Charizard formes, Heatran, Volcarona, and Victini are all immensely threatening to Magearna, with Mega Charizard X and Volcarona being able to set up on it. Heatran must be wary of Focus Blast and All-Out Pummeling variants of Magearna, and Mega Charizard formes can be bowled past by offensive Magearna variants once it gets going.

Ground-types: Seismitoad and Gastrodon can check most Magearna variants and block Volt Switch and threaten it with Earthquake; however, Energy Ball can turn the tables on them. Excadrill is similarly good at this, sporting a resistance to Fairy, though it should be wary of Focus Blast and Hidden Power Fire. The rare Mega Camerupt is notable for its great matchup against Magearna, massively threatening it and not being threatened much at all upon switch-in; however, it comes with the unfortunate downside of having a Mega Camerupt on your team. Specially defensive Gliscor can take advantage of non-Ice Beam Magearna for setup with Swords Dance and can threaten it with Earthquake, and Landorus-T and Garchomp can threaten Magearna if they're able to get in safely.

Passive Damage: Magearna is particularly vulnerable to Spikes due to its often-unreliable methods of recovery, compacting with chip damage from attacks and making it worn down much faster. Leech Seed from Ferrothorn and Serperior is ruinous, whittling down Magearna and preventing it from making much progress. Burn from Toxapex and Slowbro's Scald and Rotom-Wash's Will-O-Wisp cancels out Magearna's Leftovers and cuts into its longevity.

Steel-types: Mega Scizor is threatened very little by Magearna variants lacking Hidden Power Fire and can set up on it with Swords Dance. Jirachi can defensively answer any Magearna set handily and threatens to chip it down while staying healthy. Ferrothorn can annoy Magearna with Leech Seed and Gyro Ball, though it needs to be careful of Focus Blast and Hidden Power Fire variants. Offensive Magearna sets can be stopped by opposing defensive Magearna, with opposing Assault Vest variants being able to chip them down with Iron Head or Hidden Power Fire and opposing utility sets can handle them with Heart Swap and Thunder Wave.

Special Walls: Chansey can take most of what Magearna can throw out with ease, chip it down with Seismic Toss and, it with Thunder Wave, though it doesn't have a consistent way to stop Calm Mind + Pain Split sets from bowling it over. Calm Mind Cresselia can set up in front of Magearna and batter it with Psyshock. Toxapex can handle defensive Magearna sets and Shift Gear variants lacking Electrium Z. Though not entirely mainstream, Mega Venusaur is a perfect defensive answer to Magearna that can threaten it with Leech Seed and Knock Off.

", "sets": { "Assault Vest": { - "description": "

Moves

Fleur Cannon is a crucial, powerful STAB move that hits hard neutrally, catching all sorts of offensive Pokemon like Mega Lopunny, Tapu Koko, Greninja, and Mega Medicham all in one slot. Ice Beam is a surefire way to OHKO Landorus-T and Gliscor that also pressures the likes of Serperior and Zapdos. Energy Ball can be used to snipe the likes of Mega Swampert switching in as well as Seismitoad and Gastrodon. Iron Head is a good option for more efficiently trading damage with opposing Assault Vest Magearna and Tapu Lele, as well as pressuring Calm Mind Clefable. Hidden Power Fire takes chunks out of Ferrothorn and Mega Scizor and OHKOes Kartana, while Focus Blast can do this as well as 2HKO Heatran at the cost of poor accuracy. Volt Switch allows Magearna to take a hit and safely bring in offensive teammates, additionally keeping up the pressure if it catches a switch.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, additionally being useful for taking Psyshock from Tapu Lele, with the rest of the EVs pooled into Special Defense to maximize its bulk. If running Iron Head, use a spread of 248 HP / 224 SpD / 36 Spe with a Sassy nature; the Speed allows it to get the jump on uninvested Clefable.

Usage Tips

Magearna can be thrown into special attackers like Ash-Greninja and Mega Alakazam early-game, threatening them out and bringing in wallbreakers with Volt Switch. Magearna has a tendency to give free setup opportunities to the likes of Mega Charizard X and Volcarona, especially so after using Fleur Cannon, so make sure not to leave it in and pivot out as much as possible if your answers to them have been taken out of commission. In certain other matchups, Magearna's great bulk gives it plenty of opportunities to favorably trade, surviving Earthquake from defensive Landorus-T from full and comfortably surviving Mega Lopunny's High Jump Kick. Watch out for Protean variants of Greninja, as they can use Tectonic Rage to remove Magearna immediately, Hidden Power Fire to weaken Fleur Cannon, and Spikes to block Volt Switch.

Team Options

This set fits best on fast-paced offense teams, acting as a short-term blanket check to special threats and providing safe pivoting. Landorus-T is the traditional complement to Assault Vest Magearna, as it's essentially Magearna's physical counterpart in that it temporarily checks physical attackers like Mega Charizard X and Excadrill, also working together with Magearna to handle Mega Mawile and Choice Scarf Kartana and providing more momentum with U-turn. Frail attackers like Mega Medicham, Ash-Greninja, and Mega Lopunny are the prime beneficiaries of Magearna's slow pivoting, as they struggle to switch directly into attacks. Other pivots like Tapu Koko and Rotom-W are able to work with Magearna to keep up momentum, with Tapu Koko posing an offensive threat and both checking Ground-types for Magearna. Choice Scarf users like Landorus-T and Kartana act as an extra safety net against Mega Alakazam + Tapu Lele teams, ensuring that even when Magearna is overwhelmed, Mega Alakazam can still be revenge killed. Considering the amount of Pokemon that Magearna is tasked with handling, it can become overwhelmed quite quickly, so Victini makes for a good teammate because it shares key resistances, such as to Psychic, Ice, and Grass.

" + "description": "

Moves

Fleur Cannon is a crucial, powerful STAB move that hits hard neutrally, catching all sorts of offensive Pokemon like Mega Lopunny, Tapu Koko, Greninja, and Mega Medicham all in one slot. Ice Beam is a surefire way to OHKO Landorus-T and Gliscor that also pressures the likes of Serperior and Zapdos. Energy Ball can be used to snipe the likes of Mega Swampert switching in as well as Seismitoad and Gastrodon. Iron Head is a good option for more efficiently trading damage with opposing Assault Vest Magearna and Tapu Lele, as well as pressuring Calm Mind Clefable. Hidden Power Fire takes chunks out of Ferrothorn and Mega Scizor and OHKOes Kartana, while Focus Blast can do this as well as 2HKO Heatran at the cost of poor accuracy. Volt Switch allows Magearna to take a hit and safely bring in offensive teammates, additionally keeping up the pressure if it catches a switch.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, additionally being useful for taking Psyshock from Tapu Lele, with the rest of the EVs pooled into Special Defense to maximize its bulk. If running Iron Head, use a spread of 248 HP / 224 SpD / 36 Spe with a Sassy nature; the Speed allows it to get the jump on uninvested Clefable.

Usage Tips

Magearna can be thrown into special attackers like Ash-Greninja and Mega Alakazam early-game, threatening them out and bringing in wallbreakers with Volt Switch. Magearna has a tendency to give free setup opportunities to the likes of Mega Charizard X and Volcarona, especially so after using Fleur Cannon, so make sure not to leave it in and pivot out as much as possible if your answers to them have been taken out of commission. In certain other matchups, Magearna's great bulk gives it plenty of opportunities to favorably trade, surviving Earthquake from defensive Landorus-T from full and comfortably surviving Mega Lopunny's High Jump Kick. Watch out for Protean variants of Greninja, as they can use Tectonic Rage to remove Magearna immediately, Hidden Power Fire to weaken Fleur Cannon, and Spikes to block Volt Switch.

Team Options

This set fits best on fast-paced offense teams, acting as a short-term blanket check to special threats and providing safe pivoting. Landorus-T is the traditional complement to Assault Vest Magearna, as it's essentially Magearna's physical counterpart in that it temporarily checks physical attackers like Mega Charizard X and Excadrill, also working together with Magearna to handle Mega Mawile and Choice Scarf Kartana and providing more momentum with U-turn. Frail attackers like Mega Medicham, Ash-Greninja, and Mega Lopunny are the prime beneficiaries of Magearna's slow pivoting, as they struggle to switch directly into attacks. Other pivots like Tapu Koko and Rotom-Wash are able to work with Magearna to keep up momentum, with Tapu Koko posing an offensive threat and both checking Ground-types for Magearna. Choice Scarf users like Landorus-T and Kartana act as an extra safety net against Mega Alakazam + Tapu Lele teams, ensuring that even when Magearna is overwhelmed, Mega Alakazam can still be revenge killed. Considering the amount of Pokemon that Magearna is tasked with handling, it can become overwhelmed quite quickly, so Victini makes for a good teammate because it shares key resistances, such as to Psychic, Ice, and Grass.

" }, "Utility": { "description": "

Moves

Fleur Cannon is a great option to hit neutrally and compress different targets into one slot, also being an excellent candidate for a Z-Move to hit hard without the drawback. Ice Beam prevents specially defensive Gliscor from switching in and is better for dealing with Serperior and Tapu Bulu, with the downside of not being able to threaten Kyurem-B. Flash Cannon is good for Fairy-types like Mega Mawile and Clefable while still being a good, more spammable, neutral option. Pain Split is Magearna's method of recovery, allowing it to heal off chip damage and sit on the likes of Chansey. Heart Swap allows Magearna to flip the script on bulky setup sweepers like Reuniclus, Mega Latias, and Cresselia by stealing their boosts, threatening the opposing team with a boosted attack as they switch out. Heal Bell is a great support option to clear status from teammates, such as a paralyzed Tornadus-T and Rest Seismitoad. Thunder Wave irritates plenty of switch-ins like Heatran, Jirachi, and Volcarona and is especially potent against Mega Alakazam, essentially taking it out of commission in one turn.

Set Details

The physical bulk investment allows Magearna to survive a +2 High Jump Kick from Hawlucha at full health, with the rest of the EVs pooled into Special Defense.

Usage Tips

Be careful of Magearna's HP, as Pain Split is quite an unreliable method of recovery, and Magearna is liable to being chipped down easily by attacks. For the same reason, make sure to keep Spikes off of the field at all times. Heart Swap has half the PP of Calm Mind, so, if possible, it's optimal to use it after multiple opposing boosts to ensure that Magearna won't be stalled out of them. Pain Split can be essentially blocked if the opponent switches in a Pokemon at low health, so if they have a suitable candidate, it can be better to attack instead to finish it off or pivot out with Volt Switch.

Team Options

This set is more tailored towards teams ranging from balance to stall, typically acting as a secondary check to Pokemon alongside its utility duties. Seismitoad has good defensive synergy with Magearna, as Seismitoad can check Heatran, and its Water Absorb works with Magearna's Dark resistance to handle Ash-Greninja as a team effort. Additionally, Heal Bell variants of Magearna can wake Seismitoad up from Rest. Wish support from the likes of Chansey and Clefable can decrease the burden on Magearna's Pain Split and prevent it from being worn down as easily. Toxapex and Kommo-o check the likes of Mega Charizard Y and Volcarona and appreciate Magearna being able to handle Psychic-types like Mega Alakazam and Tapu Lele as well as Kyurem-B. Chansey takes the pressure off of Magearna when it comes to handling many special attackers, but it notably cannot safely handle Tapu Lele and can lose to bulky setup sweepers like Calm Mind Reuniclus, which is why Heart Swap Magearna benefits it a lot as a teammate. Tornadus-T can add to the pivoting core with U-turn and helps to handle threats like Kartana and Mega Medicham. Gliscor has a helpful immunity to Ground and can check the hugely threatening Heatran for Magearna, with Magearna handling Ice-types like Kyurem-B and Weavile in return. Mega Latias complements Magearna perfectly, taking on Fire- and Ground-types like Victini and Gliscor while relying on Magearna for Dark- and Ice-types like Ash-Greninja, Weavile, and Kyurem-B.

" @@ -1225,10 +1225,10 @@ "description": "

Moves

Calm Mind turns Magearna into a threatening wallbreaker and a dangerous late-game cleaner and makes it more difficult for special attackers such as Tapu Koko and Mega Alakazam to take it down. Fleur Cannon hits neutral targets such as Landorus-T and Seismitoad hard and mows through Fighting- and Dragon-types like Mega Lopunny, Mega Medicham, Kommo-o, and Mega Latias. Ice Beam cleanly OHKOes the likes of Gliscor while still threatening Grass-types like Serperior and Tapu Bulu and Dragon-types like Kommo-o. Focus Blast pairs well with Fleur Cannon by hitting Steel-types like Heatran and Ferrothorn for major damage. Aura Sphere has more PP and provides a more accurate Fighting-type coverage option to still hit the aforementioned Steel-types, at the expense of a significant drop in power, with Magearna no longer able to OHKO Excadrill without a boost. Finally, Thunderbolt allows Magearna to threaten the likes of Toxapex, Celesteela, and Mega Charizard Y super effectively, all of which can handle its other moves.

Set Details

The given EV spread enables Magearna to survive a +2 High Jump Kick from Hawlucha and two Focus Blasts from Mega Alakazam after Stealth Rock, with Speed investment to outspeed Skarmory, while the rest of the EVs are dumped into Special Attack. Aguav Berry can be used to gain back lost HP in a pinch after taking hits while setting up, more useful when faced with heavy hits like Landorus-T's Earthquake. Leftovers is another useful option in a similar manner to slowly regain health, making it harder for passive Pokemon like Chansey to meaningfully chip away at Magearna. If Magearna is knocked into low HP, Custap Berry allows it to net surprise damage against Pokemon like Landorus-T and Mega Swampert after taking a hit.

Usage Tips

Calm Mind Magearna fills a unique role as a wallbreaker, late-game cleaner, and a defensive stopgap that can take on monstrous special attackers like Tapu Lele, Tapu Koko, and Mega Alakazam, with Soul-Heart enabling it to nab a boost after a KO and mitigate the Special Attack drop from Fleur Cannon. It is highly recommended to ensure that Magearna stays as healthy as possible to handle Hawlucha and Kommo-o due to this set's limited longevity and, in the case of Hawlucha, the high amount of HP needed to survive one hit and revenge kill. Magearna often finds setup opportunities against Choice-locked Pokemon like Ash-Greninja locked into Dark Pulse and Kartana locked into Leaf Blade as well as passive Pokemon like non-Flamethrower Clefable, Slowbro, and Toxapex. Magearna can also use its bulk to trade against Pokemon like Gliscor and defensive Landorus-T, surviving their super effective hits and OHKOing them back with its boosted attacks. Magearna should avoid trying to set up if checks like Mega Swampert, Victini, Volcarona, and Mega Charizard X are present and wait until they are dealt with before going for the sweep. Make sure to scout for any unexpected super effective coverage such as Fire Fang from Mega Mawile and Tectonic Rage from Protean Greninja. Despite being a solid answer to Weavile, Knock Off removes Magearna's Aguav Berry or Leftovers and reduces its longevity, especially if entry hazards are on the battlefield.

Team Options

This set is geared towards offense and hyper offense teams, which value its defensive utility as a Steel-type and capability as a Calm Mind sweeper. Magearna appreciates wallbreakers like Tapu Lele and Kyurem-B punching holes through opposing teams and breaking down the likes of Chansey, Heatran, and opposing Magearna. On hyper offense teams, a dedicated lead such as Mega Diancie, Taunt Mew, Landorus-T, or Excadrill is greatly appreciated, setting up entry hazards to help Magearna. Mega Diancie is especially notable, as it can bait in and use Substitute + Endeavor to potentially eliminate the likes of Heatran, Chansey, and defensive Magearna, all of which can take on Calm Mind Magearna. Serperior is a solid partner for Magearna, utilizing Taunt + Leaf Storm to beat Chansey one-on-one and Glare to cripple Pokemon faster than Magearna, such as Excadrill, Mega Medicham, and Mega Charizard Y, potentially sacrificing itself to do so. The chance of full paralysis also grants Magearna extra opportunities to set up Calm Mind, giving Magearna better chances to force through the likes of opposing Calm Mind Magearna and Heatran. Physical setup sweepers such as Gyarados, Dragonite, and Mega Charizard X are also solid partners, as they can force damage against shared checks like opposing Magearna and Toxapex for the other to clean up later in the game and take Fire-type attacks aimed at Magearna. Additionally, the former two, as well as Charizard before Mega Evolving, can set up against Choice Scarf Landorus-T locked into Earthquake thanks to their Ground immunity. In return, Magearna handles the likes of Weavile, Ash-Greninja, and Mega Alakazam. Mega Pinsir also enjoys partnering with Magearna, softening the likes of Celesteela and Ferrothorn while Magearna covers Rock-types like Mega Diancie and Choice Scarf Tyranitar and pressures Zapdos. Magearna also enjoys pairing with Volcarona, as it can threaten Steel-types like Mega Scizor and Celesteela. Additionally, they can pressure Chansey together, forcing it to burn through its Soft-Boiled PP, with Volcarona being able to potentially outplay it with Substitute + Swarm. Kommonium-Z Kommo-o is another solid teammate for Magearna and greatly appreciates the removal of Fairy-types like Clefable and Tapu Lele to clean up later in the game. Cresselia provides a safe switch-in against Ground-type moves aimed at Magearna as well as crucial support with Thunder Wave to cripple faster Pokemon like Mega Alakazam and Lunar Dance to grant Magearna another chance to sweep.

" }, "Shift Gear": { - "description": "

Moves

Shift Gear gives Magearna a quick fix to its mediocre Speed, allowing it to outspeed the entire unboosted metagame as well as common Choice Scarf users like Landorus-T and Victini, with Soul-Heart then letting it quickly spiral out of control once it cannot be revenge killed. Focus Blast powered up into All-Out Pummeling allows Magearna to blow past Steel-types like Heatran and Ferrothorn after they take even little chip damage. Fleur Cannon hits neutral targets hard and complements Focus Blast well. It can also be paired with Fairium Z to great effect, removing the Special Attack drop and allowing Magearna to start accruing Soul-Heart boosts. Thunderbolt allows Magearna to super effectively hit Toxapex and Celesteela, which are unbothered by Magearna's other moves, as well as hitting Pokemon like Victini and Mega Scizor neutrally. It can also be paired with Electrium Z to give Magearna an easier time versus the aforementioned Pokemon, especially when boosted by Electric Terrain. Ice Beam allows Magearna to safely dispatch Ground-types like Landorus-T, Gliscor, and Garchomp and heavily damage other Ice-weak Pokemon like Tapu Bulu and Zapdos without needing to use Fleur Cannon or Twinkle Tackle. Calm Mind can be used alongside Shift Gear to make the most of any setup opportunity Magearna gets, letting it bypass its reliance on getting a KO to boost its power, usually utilizing a combination of Fleur Cannon and either Focus Blast to hit Ferrothorn or Thunderbolt to hit Toxapex.

Set Details

Either Fightinium Z or Fairium Z can be used on Magearna variants featuring both Focus Blast and Fleur Cannon; if your team already has sufficient measures to deal with Steel-types, Fairium Z is the best option for taking on the wider metagame. Electrium Z eases Magearna's toughest matchups against Fire-types like Victini and Mega Charizard Y and synergizes well with Electric Terrain. Leftovers can be used to help Magearna weather hits while setting up, which is useful for the Calm Mind variant, though variants using three attacks prefer holding a Z-Crystal to maximize their power. Wiki Berry can be used in a similar fashion, being much more helpful if Magearna takes a big hit like Choice Specs Tapu Koko's Thunderbolt, potentially putting it out of range of strong priority like Ash-Greninja's Water Shuriken.

Usage Tips

Shift Gear Magearna is best used as an endgame cleaner, with its ability Soul-Heart making it the perfect fit for the role, as it punishes any sort of sacrifices the opponent makes, even when Magearna doesn't claim the KO itself. Because of this, and because of its complete lack of investment in bulk, it's unwise to allow Magearna to take hits throughout a game. It's often a better idea to conserve HP to afford Magearna more opportunities to set up late-game, additionally affording it comfort against priority attacks. Common Pokemon that can outspeed and revenge kill Magearna after a Shift Gear boost can be counted on one hand: Unburden-boosted Hawlucha, Sand Rush Excadrill in sand, Swift Swim Mega Swampert in rain, and Choice Scarf Kartana if Magearna has been chipped significantly prior. If any of these are present on the opposing team, it's wise to wait until they have been handled before going for a sweep. Magearna finds its ideal setup opportunities against Pokemon like Mega Alakazam and Rotom-W that cannot immediately threaten it, although due to its good natural bulk and wonderful typing, it can find setup opportunities against the majority of the metagame if it needs to. Thunder Wave from would-be setup fodder like Ferrothorn and Clefable can hinder Magearna's sweep attempt, so it should be scouted prior.

Team Options

This set is suited for offense and hyper offense teams that value its perfect toolkit as a cleaner. It's a good idea to pair Magearna with a defensive Steel-type, like Heatran or Ferrothorn, as it can't fulfill its typical duties as a defensive Steel-type when it has no bulk investment and needs to be preserved for later in the game. Wallbreakers like Choice Specs Tapu Lele and Mega Medicham can soften up opposing teams, with the former being especially good at baiting in and weakening common switch-ins to Magearna, such as opposing defensive Magearna, Heatran, and Chansey. Rotom-W can check Mega Swampert and Sand Rush Excadrill, helping Magearna's team outlast them until it can boost and sweep. Ash-Greninja can chip away at Assault Vest Magearna and Ferrothorn as well as set Spikes, clearing the way for Magearna to sweep. Although niche, on hyper offense teams, Magearna appreciates dual screens and Aurora Veil support from the likes of Tapu Koko and Alolan Ninetales, respectively. Tapu Koko is another great hyper offense teammate, boosting the power of Magearna's Thunderbolt and Gigavolt Havoc and setting dual screens.

" + "description": "

Moves

Shift Gear gives Magearna a quick fix to its mediocre Speed, allowing it to outspeed the entire unboosted metagame as well as common Choice Scarf users like Landorus-T and Victini, with Soul-Heart then letting it quickly spiral out of control once it cannot be revenge killed. Focus Blast powered up into All-Out Pummeling allows Magearna to blow past Steel-types like Heatran and Ferrothorn after they take even little chip damage. Fleur Cannon hits neutral targets hard and complements Focus Blast well. It can also be paired with Fairium Z to great effect, removing the Special Attack drop and allowing Magearna to start accruing Soul-Heart boosts. Thunderbolt allows Magearna to super effectively hit Toxapex and Celesteela, which are unbothered by Magearna's other moves, as well as hitting Pokemon like Victini and Mega Scizor neutrally. It can also be paired with Electrium Z to give Magearna an easier time versus the aforementioned Pokemon, especially when boosted by Electric Terrain. Ice Beam allows Magearna to safely dispatch Ground-types like Landorus-T, Gliscor, and Garchomp and heavily damage other Ice-weak Pokemon like Tapu Bulu and Zapdos without needing to use Fleur Cannon or Twinkle Tackle. Calm Mind can be used alongside Shift Gear to make the most of any setup opportunity Magearna gets, letting it bypass its reliance on getting a KO to boost its power, usually utilizing a combination of Fleur Cannon and either Focus Blast to hit Ferrothorn or Thunderbolt to hit Toxapex.

Set Details

Either Fightinium Z or Fairium Z can be used on Magearna variants featuring both Focus Blast and Fleur Cannon; if your team already has sufficient measures to deal with Steel-types, Fairium Z is the best option for taking on the wider metagame. Electrium Z eases Magearna's toughest matchups against Fire-types like Victini and Mega Charizard Y and synergizes well with Electric Terrain. Leftovers can be used to help Magearna weather hits while setting up, which is useful for the Calm Mind variant, though variants using three attacks prefer holding a Z-Crystal to maximize their power. Wiki Berry can be used in a similar fashion, being much more helpful if Magearna takes a big hit like Choice Specs Tapu Koko's Thunderbolt, potentially putting it out of range of strong priority like Ash-Greninja's Water Shuriken.

Usage Tips

Shift Gear Magearna is best used as an endgame cleaner, with its ability Soul-Heart making it the perfect fit for the role, as it punishes any sort of sacrifices the opponent makes, even when Magearna doesn't claim the KO itself. Because of this, and because of its complete lack of investment in bulk, it's unwise to allow Magearna to take hits throughout a game. It's often a better idea to conserve HP to afford Magearna more opportunities to set up late-game, additionally affording it comfort against priority attacks. Common Pokemon that can outspeed and revenge kill Magearna after a Shift Gear boost can be counted on one hand: Unburden-boosted Hawlucha, Sand Rush Excadrill in sand, Swift Swim Mega Swampert in rain, and Choice Scarf Kartana if Magearna has been chipped significantly prior. If any of these are present on the opposing team, it's wise to wait until they have been handled before going for a sweep. Magearna finds its ideal setup opportunities against Pokemon like Mega Alakazam and Rotom-Wash that cannot immediately threaten it, although due to its good natural bulk and wonderful typing, it can find setup opportunities against the majority of the metagame if it needs to. Thunder Wave from would-be setup fodder like Ferrothorn and Clefable can hinder Magearna's sweep attempt, so it should be scouted prior.

Team Options

This set is suited for offense and hyper offense teams that value its perfect toolkit as a cleaner. It's a good idea to pair Magearna with a defensive Steel-type, like Heatran or Ferrothorn, as it can't fulfill its typical duties as a defensive Steel-type when it has no bulk investment and needs to be preserved for later in the game. Wallbreakers like Choice Specs Tapu Lele and Mega Medicham can soften up opposing teams, with the former being especially good at baiting in and weakening common switch-ins to Magearna, such as opposing defensive Magearna, Heatran, and Chansey. Rotom-Wash can check Mega Swampert and Sand Rush Excadrill, helping Magearna's team outlast them until it can boost and sweep. Ash-Greninja can chip away at Assault Vest Magearna and Ferrothorn as well as set Spikes, clearing the way for Magearna to sweep. Although niche, on hyper offense teams, Magearna appreciates dual screens and Aurora Veil support from the likes of Tapu Koko and Alolan Ninetales, respectively. Tapu Koko is another great hyper offense teammate, boosting the power of Magearna's Thunderbolt and Gigavolt Havoc and setting dual screens.

" }, "Trick Room": { - "description": "

Moves

Twinkle Tackle allows for a one-time KO on many common neutral targets such as Gliscor, Clefable, Manaphy, Tapu Lele, and Landorus-T. Once it is used up, Fleur Cannon can still be used as a powerful STAB move with no major drawback, as claiming a KO will give a Soul-Heart boost, which counteracts the Special Attack drop. Focus Blast is a solid coverage option that allows it to break through Steel-types like Ferrothorn and Heatran. Thunderbolt deals good damage to Toxapex and Celesteela while also allowing Magearna to not waste its Fairium Z on Pokemon like Tornadus-T. If Magearna's teammates can cover the breaking of bulky Water- and Steel-types, other coverage moves can be looked at. Flash Cannon can be used as another solid neutral STAB option that doesn't lower Special Attack, while Ice Beam hits Ground-types like Landorus-T and Gliscor, allowing Magearna to preserve its Z-Move against them.

Set Details

As this version of Magearna benefits from underspeeding opposing Pokemon, a Quiet nature with 0 Speed IVs is preferable to become as slow as possible. Fairium Z allows Magearna to deal massive damage to neutral targets, which helps make use of the limited turns of Trick Room. Electrium Z can also be used to break past Toxapex and Celesteela, while Fightinium Z threatens Heatran and Ferrothorn.

Usage Tips

Trick Room Magearna typically forgoes its defensive duties in favor of becoming a dangerous late-game cleaner. It takes advantage of its solid bulk to help it set up Trick Room after the opposing team is weakened into range of its attacks. As a result, it doesn't really want to switch into hits early in the game, lest it become too chipped to sweep. Once Trick Room is set, you want to prioritize OHKOs on the opponent, as its turns are limited. This might entail using Magearna's Z-Move immediately in order to start stacking Soul-Heart boosts.

Team Options

Strong Psychic- and Fairy-types are great partners for Magearna. Choice Specs Tapu Lele is great in this regard, as it deals solid damage to Steel-types that check Magearna, such as Heatran, Ferrothorn, and opposing Magearna, as well as providing Psychic Terrain to block priority such as Ash-Greninja's Water Shuriken and Mega Medicham's and Mega Lopunny's Fake Out, with the latter being a way to stall Trick Room turns. Mega Mawile does similar things in regards to overwhelming shared checks and can potentially benefit from the Trick Room that Magearna can set. Spikes setters such as Greninja and Ferrothorn also make great teammates, as Spikes further chip the opponent's grounded Pokemon. Rotom-W is also a good fit alongside Magearna, as it checks Heatran and Ground-types like Landorus-T while spreading burn on Magearna answers such as Toxapex and opposing Magearna. Though uncommon, Magearna can also be used as a Trick Room setter on full Trick Room teams, as its defensive typing can allow it to set Trick Room multiple times; on these teams, it doesn’t need to preserve bulk to sweep because its teammates typically do the wallbreaking themselves.

" + "description": "

Moves

Twinkle Tackle allows for a one-time KO on many common neutral targets such as Gliscor, Clefable, Manaphy, Tapu Lele, and Landorus-T. Once it is used up, Fleur Cannon can still be used as a powerful STAB move with no major drawback, as claiming a KO will give a Soul-Heart boost, which counteracts the Special Attack drop. Focus Blast is a solid coverage option that allows it to break through Steel-types like Ferrothorn and Heatran. Thunderbolt deals good damage to Toxapex and Celesteela while also allowing Magearna to not waste its Fairium Z on Pokemon like Tornadus-T. If Magearna's teammates can cover the breaking of bulky Water- and Steel-types, other coverage moves can be looked at. Flash Cannon can be used as another solid neutral STAB option that doesn't lower Special Attack, while Ice Beam hits Ground-types like Landorus-T and Gliscor, allowing Magearna to preserve its Z-Move against them.

Set Details

As this version of Magearna benefits from underspeeding opposing Pokemon, a Quiet nature with 0 Speed IVs is preferable to become as slow as possible. Fairium Z allows Magearna to deal massive damage to neutral targets, which helps make use of the limited turns of Trick Room. Electrium Z can also be used to break past Toxapex and Celesteela, while Fightinium Z threatens Heatran and Ferrothorn.

Usage Tips

Trick Room Magearna typically forgoes its defensive duties in favor of becoming a dangerous late-game cleaner. It takes advantage of its solid bulk to help it set up Trick Room after the opposing team is weakened into range of its attacks. As a result, it doesn't really want to switch into hits early in the game, lest it become too chipped to sweep. Once Trick Room is set, you want to prioritize OHKOs on the opponent, as its turns are limited. This might entail using Magearna's Z-Move immediately in order to start stacking Soul-Heart boosts.

Team Options

Strong Psychic- and Fairy-types are great partners for Magearna. Choice Specs Tapu Lele is great in this regard, as it deals solid damage to Steel-types that check Magearna, such as Heatran, Ferrothorn, and opposing Magearna, as well as providing Psychic Terrain to block priority such as Ash-Greninja's Water Shuriken and Mega Medicham's and Mega Lopunny's Fake Out, with the latter being a way to stall Trick Room turns. Mega Mawile does similar things in regards to overwhelming shared checks and can potentially benefit from the Trick Room that Magearna can set. Spikes setters such as Greninja and Ferrothorn also make great teammates, as Spikes further chip the opponent's grounded Pokemon. Rotom-Wash is also a good fit alongside Magearna, as it checks Heatran and Ground-types like Landorus-T while spreading burn on Magearna answers such as Toxapex and opposing Magearna. Though uncommon, Magearna can also be used as a Trick Room setter on full Trick Room teams, as its defensive typing can allow it to set Trick Room multiple times; on these teams, it doesn’t need to preserve bulk to sweep because its teammates typically do the wallbreaking themselves.

" } }, "credits": {"writtenBy": [{"user_id": 528048, "username": "TPH"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 653095, "username": "FavMon=Garchomp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 462413, "username": "Skypenguin"}, {"user_id": 519886, "username": "DIYUSI"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 620979, "username": "CM Reuniclus"}, {"user_id": 565035, "username": "Alpha1013"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 569291, "username": "zinnias"}]}]} diff --git a/data/analyses/gen7pu.json b/data/analyses/gen7pu.json index a035c2de6..c98dce0ed 100644 --- a/data/analyses/gen7pu.json +++ b/data/analyses/gen7pu.json @@ -280,7 +280,7 @@ "comments": "

Other Options

Though it is less reliable than Stone Edge and has limited use, Rock Blast can be used to break Focus Sash on opposing Focus Sash users such as Jynx, as well as breaking Substitute against the likes of Alolan Raichu and the aforementioned Jynx. Choice Band could be used to take advantage of Golem's dangerous STAB combination and coverage in Explosion and Sucker Punch by turning it into a fearsome wallbreaker, though Aggron is a better wallbreaker both offensively and defensively. A physically or specially defensive Stealth Rock set can be used to make use of Golem's defensive capabilities, though a set like this is hindered by Golem's plentiful weaknesses and lack of recovery. Furthermore, other defensive Stealth Rock setters like Regirock, Torterra, and Mudsdale perform this role better because of their better defensive presence. A set of Sunny Day / Stealth Rock / Explosion / Earthquake or Stone Edge can be used as a lead for sun teams, though Regirock tends to outperform Golem because of the better defensive typing and higher bulk it offers, giving it an easier time setting both Stealth Rock and Sunny Day. Fire Punch and Superpower are alternatives that give Golem super effective coverage for Pokemon like Bronzor and Ferroseed, though these Pokemon aren't very common and Golem's STAB moves in combination with Explosion and Sucker Punch provide as much coverage as it typically needs. Rock Polish could be used in tandem with Weakness Policy to make up for Golem's lackluster Speed and turn it into a setup sweeper, though most common Choice Scarf users like Primeape and Kabutops can still easily revenge kill Golem even after the boosts. Toxic cripples switch-ins like Mudsdale, Tangela, and Torterra by putting them on a timer, though finding room for this option can be rather difficult. Mental Herb prevents Golem from being stopped by Taunt once, which can be especially useful given that Sturdy already makes setting Stealth Rock easier, though this leaves it much weaker. Counter is a niche option that allows Golem to take advantage of Sturdy by removing physical attackers like Mudsdale and Primeape after they attack, though Sturdy combined with any Weakness Policy-boosted attack serves almost exactly the same purpose and doesn't rely on making as many predictions. Another thing holding such a set back is the prevalence of U-turn users, with Primeape and Scyther being notable examples. Flail can be used to take advantage of Golem's many weaknesses and meager uninvested bulk, though Explosion fulfills a similar purpose, and Golem's low Speed limits the damage it can cause to opposing teams.

Checks and Counters

Taunt: Taunt from Pokemon like Alolan Persian, Jellicent, and Sableye prevents Golem from setting up Stealth Rock, and its low Speed only makes matters worse. The latter two examples can also burn Golem with Will-O-Wisp. There are more offensive Taunt users like Qwilfish and Oricorio-E, though they don't appreciate taking Golem's attacks and the former activates Golem's Weakness Policy with its Water-type STAB moves.

Entry Hazard Removal: Although Golem offensively pressures many removers such as Cryogonal, Swanna, and Hitmonchan, they are capable of getting rid of Stealth Rock for good once Golem is KOed.

Super Effective Attacks: Once Golem's Sturdy isn't intact, Pokemon with super effective STAB moves like Victreebel, Aurorus, and Leafeon can easily KO Golem. Pokemon that possess super effective coverage like Fightinium Z Kangaskhan are also notable, as they can lure Golem in and take it out. It's also worth mentioning that all of these examples outspeed Golem. Prior to Sturdy being broken, however, all but Aurorus cannot KO Golem.

", "sets": { "Lead": { - "description": "

Moves

Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Gurdurr at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Alolan Raichu as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken.

Set Details

A Jolly nature can opted over an Adamant nature to outspeed Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Custap Berry allows Golem to have a fast Explosion, forcing out faster threats such as Victreebel, Rotom-F, and Alolan Sandslash. Alternatively, Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Note that if a Custap Berry is used, Explosion is typically a superior option in the last slot over Sucker Punch.

Usage Tips

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Regirock. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Alolan Persian, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Sableye can also burn Golem with Will-O-Wisp. Against more offensive users of Taunt like Aggron, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Omastar because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Rotom-F from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however. Lastly, note that Custap Berry does not give Golem's moves priority, and as such Sturdy should be preserved against slower priority users such as Gurdurr and Carracosta.

Team Options

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed thanks to Explosion. Qwilfish pairs well with Golem, as its Spikes increase the amount of chip damage opposing teams are forced to take upon entry, and it can prevent Defog users like Skuntank from clearing the field with Taunt. Similarly, Ghost-types such as Spiritomb, Oricorio-G, and Jellicent are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Likewise, pairing Golem with Pokemon that can use Defiant or Contrary to deter Defog such as Primeape, Pawniard, and Servine is wise. Stealth Rock damage as well as Explosion wearing Pokemon like Torterra, Altaria, and Mudsdale down gives setup sweepers like Absol, Simisear, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Victreebel also appreciate Stealth Rock providing additional chip damage that allows them to break through teams with less effort.

" + "description": "

Moves

Explosion is a powerful one-time attack that can pressure hazard removers, generates momentum instantly, and deals massive damage to Pokemon that could otherwise wall Golem like Tangela, Mudsdale, and Gurdurr at the cost of sacrificing Golem. Alternatively, Sucker Punch can be used to pick off weakened, fast Pokemon and threaten faster Ghost- and Psychic-types such as Haunter and Alolan Raichu as well as other frail Pokemon like Swanna, which is especially useful after Golem's Sturdy has been broken.

Set Details

A Jolly nature can opted over an Adamant nature to outspeed Adamant Aggron, though the loss of power is noticeable. Sturdy guarantees that Golem will always be able to take one hit from full, giving it a much easier time with both setting Stealth Rock and attacking. Custap Berry allows Golem to have a fast Explosion, forcing out faster threats such as Victreebel, Rotom-Frost, and Alolan Sandslash. Alternatively, Weakness Policy doubles Golem's Attack if it is hit by a super effective attack and turns it into a major offensive threat. Note that if a Custap Berry is used, Explosion is typically a superior option in the last slot over Sucker Punch.

Usage Tips

Golem should almost always be used as a lead, since Sturdy can be difficult to preserve because of entry hazards and gives it the best possible chance of immediately using Stealth Rock. Leading with Golem also gives it an opportunity to heavily damage or KO opposing leads like Regirock. Try to set Stealth Rock as soon as possible in order to instantly begin applying constant pressure to teams. After doing so, Golem should go on to either inflict damage with its powerful STAB moves and Sucker Punch or use Explosion to prevent removers from switching in and clearing the field. Preserve Golem if the opposing team carries a faster Taunt user like Sableye or Alolan Persian, since they prevent Golem from fulfilling its role by disallowing the use of Stealth Rock. Sableye can also burn Golem with Will-O-Wisp. Against more offensive users of Taunt like Aggron, Golem should go for the KO rather than attempt to set Stealth Rock. Despite being a lead, Golem can be preserved to reliably revenge kill Pokemon on offensive teams like Kangaskhan or if Golem's team is exceptionally weak to any one threat on the opposing team such as Omastar because of Sturdy. Golem can also be preserved to prevent Volt Switch users like Rotom-Frost from freely generating momentum before generating its own momentum by setting Stealth Rock. Although Explosion and Sucker Punch are both powerful tools against offensive teams, they can both potentially be exploited by Ghost-types and certain setup sweepers, respectively, meaning that Golem should be careful about using these moves against teams if they have one or the other. Most setup sweepers find directly setting up on Golem difficult if its Sturdy is still intact, however. Lastly, note that Custap Berry does not give Golem's moves priority, and as such Sturdy should be preserved against slower priority users such as Gurdurr and Carracosta.

Team Options

Golem should be used as a Stealth Rock setter on offensive and hyper offensive teams due to the combination of Sturdy, its power, and its ability to prevent Stealth Rock from being removed thanks to Explosion. Qwilfish pairs well with Golem, as its Spikes increase the amount of chip damage opposing teams are forced to take upon entry, and it can prevent Defog users like Skuntank from clearing the field with Taunt. Similarly, Ghost-types such as Spiritomb, Oricorio-G, and Jellicent are great partners to have, since removing Stealth Rock becomes much easier once Golem is KOed, and these Pokemon can block Rapid Spin. Likewise, pairing Golem with Pokemon that can use Defiant or Contrary to deter Defog such as Primeape, Pawniard, and Servine is wise. Stealth Rock damage as well as Explosion wearing Pokemon like Torterra, Altaria, and Mudsdale down gives setup sweepers like Absol, Simisear, and Lycanroc an easier time finishing off weakened teams late-game. These Pokemon also appreciate Explosion instantly generating momentum for them. These same setup sweepers as well as powerful wallbreakers like Aurorus and Victreebel also appreciate Stealth Rock providing additional chip damage that allows them to break through teams with less effort.

" } }, "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 355061, "username": "UberSkitty"}, {"user_id": 252106, "username": "yogi"}, {"user_id": 448296, "username": "Darkinium"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 302985, "username": "lotiasite"}]}]} @@ -326,7 +326,7 @@ "comments": "

Other Options

Assault Vest can be used in order to give Muk an easier time taking special attacks from Oricorio-E while still maintaining offensive presence and not being locked into any of its moves, but this leaves Muk much weaker. Focus Punch is an option, possibly in tandem with Fightinium Z or Substitute, that can KO certain Rock- and Steel-types such as Regirock, Lycanroc, Aggron, and Probopass that Muk lures in, but it is very reliant on prediction in order to function properly. Special attacks like Fire Blast and Giga Drain can catch certain checks like Mawile and Omastar off guard, but Muk's mediocre Special Attack prevents these attacks from being very strong or useful. Though these moves hit the previously mentioned Pokemon harder, Choice Band Muk can potentially break through both of these Pokemon with Fire Punch and Explosion, both of which are more consistent moves overall. Memento is an interesting support option that can be used over Explosion, though Muk's low Speed and difficulty finding room for it prevent it from being an efficient user of the move.

Checks and Counters

Ground-types: While they don't appreciate switching in on Explosion or Ice Punch, bulkier Ground-types such as Mudsdale and Claydol are capable of taking at least one hit from Muk and retaliating with a super effective STAB attack. Mudsdale can also take advantage of any attack Muk uses besides Explosion or Ice Punch due to Stamina increasing its Defense. More offensive Ground-types such as Alolan Dugtrio and Golurk outspeed and OHKO Muk, though they can't switch in as reliably and can be KOed by Shadow Sneak after taking enough prior damage.

Steel-types: Steel-types such as Aggron and Probopass are immune to Poison-type moves and can switch in on everything else rather well.

Psychic-types: Psychic-types such as Jynx threaten to KO Muk with Psyshock, though it can't switch in safely and can be revenge killed by Shadow Sneak after acquiring enough damage beforehand.

Bulky Ghost-types: Bulky Ghost-types like Spiritomb, Sableye, and bulky Oricorio-G don't take very much from Choice Band Muk's Gunk Shot and can put Curse Muk to a complete stop with Taunt. Spiritomb and Sableye can also burn Muk with Will-O-Wisp, while Calm Mind Spiritomb and bulky Oricorio-G can even set up alongside Curse Muk. However, Oricorio-G needs to watch out for Ice Punch and Shadow Sneak from Choice Band variants.

Strong Attackers: Muk's merely decent Defense and low Speed leave it vulnerable to faster, powerful physical attackers such as Lycanroc, which can easily use Swords Dance against Curse Muk, as well as Kangaskhan. They may face issues with KOing Curse Muk after it obtains enough Defense boosts, however. In addition, even though Muk's special bulk is high, strong special attackers like Aurorus are still capable of 2HKOing it.

Rock-types: Bulky Rock-types like Regirock, Omastar, and Carracosta take very little damage from any of Muk's attacks and can easily set Stealth Rock against it, with Omastar being able use both variants of Muk as setup fodder if it isn't locked into Thunder Punch. Lycanroc can easily switch into Fire Punch from Choice Band variants as well as an unboosted Poison Jab from Curse Muk and set up with Swords Dance. Choice Specs Aurorus is capable of 2HKOing even Curse Muk and can handle any attack Muk throws at it.

", "sets": { "Rest + Sleep Talk": { - "description": "

Moves

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kabutops. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Tangela.

Set Details

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Swanna. Leftovers gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick from Pokemon such as Rotom-F and Jellicent.

Usage Tips

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Qwilfish have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy that cannot do much to it in return, as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Bellossom.

Team Options

Due to its general lack of offensive presence prior to using Curse, Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull and set Stealth Rock. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Gurdurr before beating it with Psychic. Physically bulky Pokemon such as Tangela and Torterra pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kabutops for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Victreebel for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Drampa. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

" + "description": "

Moves

Curse increases Muk's lackluster Defense and already decent Attack, which allows it to outlast threatening physical attackers that it would otherwise have issues with like Kabutops. Poison Jab is Muk's only attacking move, becoming fairly powerful after Muk accrues enough boosts. Poison Jab is chosen over Gunk Shot due to the former's higher accuracy and higher PP making it more reliable. Poison Jab also boasts a decent chance to poison the opposing Pokemon, which is useful for a set of this nature due to it lessening the need to attack in some instances and potentially providing Muk with more opportunities to focus on setting up. Rest gives Muk a means of recovery that also allows it to heal status conditions, at the cost of incapacitating it for a few turns. Sleep Talk allows Muk to use one of its attacks while it is asleep, preventing it from being helpless after using Rest. It also allows Muk to freely absorb sleep-inducing moves from Pokemon like Tangela.

Set Details

The investment in HP and Special Defense in combination with a Careful nature maximizes Muk's special bulk, allowing it to more reliably take on threatening special attackers like Swanna. Leftovers gives Muk a form of passive recovery, which lessens the need to use Rest. Sticky Hold allows Muk to easily take Knock Off from Pokemon like Audino and Gurdurr and prevents Muk from being crippled by Trick from Pokemon such as Rotom-Frost and Jellicent.

Usage Tips

Early-game, Muk should primarily be used to sponge special attacks from Pokemon like Floatzel and Swanna due to its high special bulk as well as pivot into Knock Off and Toxic from Pokemon such as Eelektross and Audino. Do not attempt to set up until all Steel-types have been removed, as they are immune to Muk's only attacking move. Muk should also wait until bulky Ghost- and Ground-types like Sableye and Mudsdale as well as Taunt users like Qwilfish have been removed. After Muk's checks and counters have been removed, it should attempt to use Curse against passive foes like Audino and Clefairy that cannot do much to it in return, as well as weaker special attackers like Manectric. Avoid Encore and Taunt from Pokemon such as Audino and Skuntank, since both moves render Muk completely useless. Take advantage of Sleep Talk and Muk's enhanced special bulk by switching it into special attackers with sleep-inducing moves like Bellossom.

Team Options

Due to its general lack of offensive presence prior to using Curse, Muk fits best on bulkier, defensive teams as a bulky late-game sweeper that can also absorb Toxic Spikes as well as Knock Off and Trick, all of which can hinder these teams. Probopass pairs well with Muk due to its ability to easily trap and dispose of Steel-types like Mawile courtesy of Magnet Pull and set Stealth Rock. Muk appreciates being paired with Pursuit trappers like Spiritomb, since they can remove Ghost-types like Golurk and Oricorio-G. Spiritomb can also cripple physical wallbreakers with Will-O-Wisp and potentially lure Gurdurr before beating it with Psychic. Physically bulky Pokemon such as Tangela and Torterra pair well with Muk, as they are capable of sponging strong physical attacks from the likes of Kabutops for it. These two are also capable of checking Ground-types like Golurk. In return, Muk can take on special attackers like Victreebel for these Pokemon. Cleric support from Pokemon like Audino and Lanturn is useful, since this can wake Muk up and prevent it from having to burn sleep turns itself, which allows it to use Rest again when necessary. Audino is especially notable, since it can also provide Wish support to keep Muk healthy and act as a check to stronger special attackers like Drampa. Muk's ability to check threats to defensive teams like Lurantis and Calm Mind Clefairy is appreciated by teammates such as Pyukumuku, Spiritomb, and Regirock. Muk appreciates being paired with checks to Pokemon like Sableye and Calm Mind Spiritomb due to their ability to pose a threat to the archetypes that Curse Muk fits on, with Clefairy standing out as a premier example. Clefairy can also set Stealth Rock to pressure switch-ins and set up with Calm Mind to wear down bulkier Pokemon, with Muk sponging Knock Off from Sableye in return.

" }, "Choice Band": { "description": "

Moves

Gunk Shot is Muk's strongest Poison-type STAB move, threatening to 2HKO physically bulky foes such as Gurdurr as well as certain Poison-resistant Pokemon like Skuntank. Its low accuracy and PP hinder its reliability, however. Shadow Sneak provides Muk with a form of priority that allows it to revenge kill Pokemon such as Haunter and Oricorio-G as well as weakened frailer Pokemon like Alolan Dugtrio. Thunder Punch enables Muk to threaten Qwilfish and Omastar, while Fire Punch gives Muk coverage for Steel-types such as Metang, Ferroseed, and Mawile. Ice Punch allows Muk to threaten certain Ground-types such as Claydol, Mudsdale, and Golurk, though it must be used on the switch to be effective. Explosion can be used over Ice Punch to give Muk a 250-Base Power attack that threatens to deal heavy damage to Pokemon like Qwilfish at the cost of Muk itself. It is important to note that Muk must catch Qwilfish on the switch with it in order for the lure to work, since Qwilfish outspeeds Muk. Poison Jab can be used instead of Gunk Shot as a more reliable STAB move, though it isn't as strong as Gunk Shot and doesn't achieve the previously mentioned 2HKOs that Gunk Shot does.

Set Details

The investment in Attack in combination with an Adamant nature and a Choice Band maximizes Muk's offensive presence, with 52 Speed EVs being used so that Muk outspeeds defensive Torterra. The remainder of the EVs are poured into HP to increase Muk's mixed bulk. Sticky Hold allows Muk to freely switch into Trick and Switcheroo as well as take Knock Off from Pokemon such as Audino and Gurdurr with fewer issues. Alternatively, Poison Touch can be used to give Muk's contact moves a chance to poison non-Steel- and non-Poison-type Pokemon, which gives Muk an easier time wearing them down.

Usage Tips

This set is geared towards wallbreaking and should mainly be used to punch holes in teams early- or mid-game. It is important to note that Muk isn't very powerful when it isn't either using Gunk Shot or hitting a foe super effectively, which can hamper its ability to wallbreak. Due to Muk being Choice-locked, prediction plays a heavy part in its success; for example, should Muk predict a Ground-type like Mudsdale to switch in, it should use Ice Punch, and if it predicts Qwilfish to switch in, it should use Thunder Punch. Once all Poison-resistant and -immune Pokemon have been removed, Muk should prioritize using Gunk Shot, as there will be very little to prevent it from doing so by this point. Against teams relying solely on Pokemon like Skuntank to check Poison-types, it is safer to simply chip away at them with Gunk Shot. Recklessly switching Muk into attacks is ill-advised due to its lack of recovery and only middling bulk, though it can switch in on certain special attackers like Eelektross as well as certain passive Pokemon like Clefairy. Refrain from using Explosion until you are certain that Muk has served its purpose and wish to heavily damage Pokemon that aren't Ghost-type, since Muk can only use it once.

Team Options

Probopass makes for an amazing teammate due to its ability Magnet Pull, since it can trap and dispose of problematic Steel-types like Mawile that can prevent Muk from safely locking into Gunk Shot. Probopass can also set up Stealth Rock, while its slow Volt Switch is useful for preserving Muk's HP. Eelektross also pairs fairly well with Muk, as it can bring Muk in safely with a slow Volt Switch, pressure defensive cores with its coverage, and pivot into Ground-type attacks due to its ability in Levitate, while Muk can heavily damage Pokemon that Eelektross tends to bait in like Hitmonchan and Audino in return. Fighting-types like Gurdurr and Primeape can also threaten and remove Steel-types as well as bulky Rock-types like Regirock and Carracosta, and they appreciate Muk potentially luring in Musharna. Dark-types and Pursuit trappers such as Spiritomb and Absol pair well with Muk, as they can remove Ghost- and Psychic-types and give Muk an easier time with breaking. Absol can also provide Knock Off support and potentially lure in Steel-types and opposing Spiritomb and KO them with Superpower and Play Rough, respectively. Power-Up Punch Kangaskhan is a good partner, since it can break through checks it shares with Muk, such as Regirock, Carracosta, Sableye, and Omastar. In return, Muk can absorb Toxic Spikes for it, preventing its longevity from being shortened. Strong special wallbreakers like Aurorus and Floatzel pair well with Muk due to their ability to easily remove Pokemon like Qwilfish, with Floatzel additionally being able to offensively check Ground-types and other fast threats like Lycanroc for Muk. Entry hazards are useful for placing pressure on Muk's checks, making setters of them like Torterra and Ferroseed good partners. Late-game sweepers and cleaners like Carracosta, Lycanroc, and Victreebel appreciate Muk making their job easier by punching massive holes into the opposing team and potentially weakening checks. Muk can also switch into and pressure other checks to them like Tangela, Eelektross, and Articuno.

" @@ -576,17 +576,17 @@ "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 355061, "username": "UberSkitty"}, {"user_id": 202117, "username": "MZ"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, "Lanturn": { - "overview": "

Lanturn's unique set of resistances allows it to check specially offensive Electric-, Flying-, Water-, and Fire-types like Rotom-F, Oricorio-G, Swanna, and Simisear. Its large HP stat coupled with serviceable Special Defense, which can be further augmented through the use of an Assault Vest, grants it a niche in PU as a blanket check to a large portion of the tier's special attackers. In addition to defensive sets, with the use of Assault Vest or support moves like Heal Bell, Lanturn can also viably run offensive sets thanks to its wide movepool and usable Special Attack stat, which means Pokemon that are able to set up on or take advantage of defensive Lanturn, like Ferroseed, cannot always switch into Lanturn directly. Lanturn's ability to control momentum in battles is exceptional; not only is it able to block the opponent's attempts at gaining momentum with Volt Switch thanks to its ability Volt Absorb, but its own Volt Switch in conjunction with its low Speed stat is also an effective tool for grabbing momentum as well as bringing in frail teammates like Simisear and Jynx safely. Despite Lanturn's lower Speed stat being useful in this context, it is also harmful in certain matchups, as faster offensive Pokemon with a type advantage like Victreebel and Alolan Dugtrio are able to outspeed and OHKO Lanturn. While Lanturn sports only two weaknesses, Ground- and Grass-type coverage moves are commonplace in PU and are regularly run by Pokemon that Lanturn switches into like Omastar and Simisear. This combined with Lanturn's vulnerability to entry hazards, its lack of reliable recovery, and its lackluster Defense stat can cause Lanturn to be worn down quickly over the course of a battle. Despite these weaknesses, however, Lanturn is still an overall advantageous choice for many different team archetypes, owing to both its ability to run offensive and defensive sets and the unparalleled team support that it provides.

", + "overview": "

Lanturn's unique set of resistances allows it to check specially offensive Electric-, Flying-, Water-, and Fire-types like Rotom-Frost, Oricorio-G, Swanna, and Simisear. Its large HP stat coupled with serviceable Special Defense, which can be further augmented through the use of an Assault Vest, grants it a niche in PU as a blanket check to a large portion of the tier's special attackers. In addition to defensive sets, with the use of Assault Vest or support moves like Heal Bell, Lanturn can also viably run offensive sets thanks to its wide movepool and usable Special Attack stat, which means Pokemon that are able to set up on or take advantage of defensive Lanturn, like Ferroseed, cannot always switch into Lanturn directly. Lanturn's ability to control momentum in battles is exceptional; not only is it able to block the opponent's attempts at gaining momentum with Volt Switch thanks to its ability Volt Absorb, but its own Volt Switch in conjunction with its low Speed stat is also an effective tool for grabbing momentum as well as bringing in frail teammates like Simisear and Jynx safely. Despite Lanturn's lower Speed stat being useful in this context, it is also harmful in certain matchups, as faster offensive Pokemon with a type advantage like Victreebel and Alolan Dugtrio are able to outspeed and OHKO Lanturn. While Lanturn sports only two weaknesses, Ground- and Grass-type coverage moves are commonplace in PU and are regularly run by Pokemon that Lanturn switches into like Omastar and Simisear. This combined with Lanturn's vulnerability to entry hazards, its lack of reliable recovery, and its lackluster Defense stat can cause Lanturn to be worn down quickly over the course of a battle. Despite these weaknesses, however, Lanturn is still an overall advantageous choice for many different team archetypes, owing to both its ability to run offensive and defensive sets and the unparalleled team support that it provides.

", "comments": "

Other Options

Normalium Z can be used in place of Leftovers on Lanturn's bulky pivot set for a full heal from Z-Heal Bell. However, a one-time heal does not grant Lanturn the longevity required for longer battles. Ion Deluge in conjunction with Volt Absorb allows Lanturn to absorb Normal-type attacks like Rapid Spin and heal itself for 25% of its maximum HP. Additionally, this combination allows Lanturn to scout for Choice-locked Normal-Type attacks from the likes Stoutland. Lanturn can run a set of Rain Dance, Hydro Pump, Thunder, and Volt Switch with a Damp Rock to better support rain teams in need of an immunity to Electric-type moves, to act as a bulky pivot to bring in frail sweepers safely, and as a secondary Rain Dance setter. Additionally, Rain Dance increases the potency of its STAB moves. Rest and Sleep Talk can be used to keep Lanturn healthy and allow it to continuously pivot in and out of battle. However, such a set lacks counterplay for Grass-types and Gastrodon, which causes Lanturn to be forced out more often. Charge Beam can be used on Lanturn's Assault Vest set so that it can attack with the same power as its Choice Specs set while retaining its ability to switch between moves. This is a lackluster option, however, given that Discharge and Hidden Power Grass are more practical for beating common switch-ins to Lanturn.

Checks and Counters

Grass-types: Grass-types like Abomasnow and Victreebel easily force Lanturn out via their STAB moves, although they must be careful of switching into Lanturn's coverage moves. Lurantis can use Lanturn as a way to boost its Special Attack via Contrary Leaf Storm, while it is able to heal any status that Lanturn might inflict on it or its teammates with Aromatherapy. Abomasnow and Ferroseed wall Lanturn fairly easily if it lacks Hidden Power Fire. Cradily can easily pivot into Lanturn's STAB attacks, and even capitalizes on its Water-type moves via Storm Drain. However, it fears taking Ice Beam and Toxic on the switch.

Physical Wallbreakers: Absol and Stoutland are able to target Lanturn's lower Defense stat and bring it down with a Choice Band-boosted Knock Off or Return, respectively. Similarly, Crabominable's Attack-invested Close Combat allows it to OHKO even bulky Lanturn with Stealth Rock damage factored in.

Setup Sweepers: Jynx can use its decent bulk and immunity to Water to set up on Lanturn's defensive sets and break it with a +2 Psyshock. While it can't switch in on any set, Grassium Z Simisear can take Lanturn out or heavily dent it with Bloom Doom. Lastly, Type: Null avoids the 3HKO from even Choice Specs Lanturn's Hydro Pump, meaning Lanturn can be used for Type: Null to boost its stats with Swords Dance and Iron Defense.

Ground-types: While they are unable to switch into Lanturn reliably due to the risk of being hit by Scald or Hydro Pump, offensive Ground-types like Golurk and Alolan Dugtrio are able to outspeed and OHKO defensive variants of Lanturn with their STAB moves. Mudsdale is capable of tanking any hit from non-Choice Specs Lanturn and OHKOing back if Scald does not burn.

Residual Damage: Given Lanturn's lack of reliable recovery, passive sources of damage can limit the number of times Lanturn can pivot into attacks for its teammates. Entry hazards set by Pokemon like Qwilfish and Ferroseed are crippling to Lanturn. Toxic is similarly threatening to variants of Lanturn lacking Heal Bell.

", "sets": { "Bulky Pivot": { - "description": "

Moves

Volt Switch hits Water- and Flying-types like Swanna and Oricorio-G super effectively and allows Lanturn to grab momentum for its teammates and pivot out of checks or counters that might switch in, assuming they are not immune to Electric coverage. Scald hits Ground-, Rock-, and Fire-types such as Claydol, Aggron, and Simisear for super effective damage. Its chance to burn is useful in wearing down the opposition and crippling physical attackers that might try to take advantage of Lanturn's lower Defense stat. Toxic wears down Grass-type switch-ins like Lurantis and Torterra as well as other Pokemon that wall Lanturn's Electric- and Water-type moves like Gastrodon. Heal Bell rids Lanturn and its teammates of status afflictions. Protect eases prediction, grants Lanturn a free turn of Leftovers recovery, and can stall out foes when used in tandem with Toxic.

Set Details

Volt Absorb lets Lanturn heal 25% of its maximum HP when struck by Electric-type moves like Rotom-F's Volt Switch and Alolan Raichu's Thunderbolt while granting it an immunity to them. Leftovers grants Lanturn greater longevity and mitigates its lack of reliable recovery. 40 HP EVs maximize Leftovers recovery, with the rest dumped into Defense. Additionally, this investment lets Lanturn take an unboosted Earthquake from Alolan Dugtrio as well as Alolan Raichu's Nasty Plot- and Life Orb-boosted Psyshock. Its remaining EVs are poured into Special Defense to take on strong special wallbreakers such as Jellicent as effectively as possible. In general, Lanturn's defensive EV spreads can be tailored to a team's specific needs. For example, 120 Speed EVs can be used to let Lanturn outspeed Aggron and hit it with Scald.

Usage Tips

Use Lanturn's Volt Absorb to pivot into attacks for its teammates such as Rotom-F's Volt Switch and Alolan Raichu's Thunderbolt and to keep Lanturn healthy throughout the match so that it can take on powerful special attackers like Jellicent and Swanna. Even with Defense investment, Lanturn's bulk should not be overestimated in light of its lack of reliable recovery; switch it out of strong physical attackers like Victreebel and Stoutland. Use Lanturn's slow Volt Switch to safely bring in frail Pokemon that cannot afford to take a hit such as Simisear, Jynx, and Abomasnow. If the opponent's team includes a Pokemon with an Electric immunity like Gastrodon or Mudsdale, it is often better to use Toxic or Scald on a predicted switch so that the opponent is unable to capitalize on Lanturn's Volt Switch. Use Heal Bell to cure Lanturn and its teammates of crippling status effects. Heal Bell's PP can be depleted easily, so be sure to conserve it during longer battles. Use Protect for an extra turn of Leftovers recovery, especially in situations where Lanturn is in danger of being 2HKOed. Additionally, Protect and Toxic can be used together to stall out Lanturn's foes. Finally, Protect is an effective tool for easing prediction against Choice-locked Pokemon and reducing the damage of incoming Z-Moves, but avoid its overuse, as this can provide the opponent with a free turn of setup.

Team Options

Defensive checks to Grass-types like Bronzor and Oricorio-G mesh well with Lanturn. Bronzor appreciates Lanturn's ability to soak Fire- and Ghost-type attacks from the likes of Simisear and Jellicent, and in return is able to address the physical attackers like Stoutland that pressure Lanturn. Oricorio-G meanwhile appreciates Lanturn's ability to soak up the Electric- and Ice-type attacks that plague it, and in exchange offers a Ground-type immunity and access to Taunt, breaking down the bulkier teams that Lanturn struggles to take on alone. Lanturn also appreciates offensive checks to Grass-types, such as Jynx, Swanna, Simisear, and Haunter. These Pokemon function optimally with Lanturn's slow Volt Switch given their lower defenses. Using Volt Switch too much when entry hazards are present can wear Lanturn down prematurely, so Defog and Rapid Spin support is useful in keeping it healthy. Skuntank and Alolan Sandslash can remove entry hazards with Defog and Rapid Spin respectively and also check Grass-types. Hitmonchan removes entry hazards with Rapid Spin and checks troublesome physical attackers like Absol and Zangoose, while Lanturn can switch into Flying-types like Swanna and Oricorio-G in return. Grass-types can switch into Ground-type moves for Lanturn, making Torterra, Tangela, and Leafeon effective partners. Fighting-types like Primeape appreciate Lanturn's Heal Bell support as well as its ability to switch into Flying-type moves. Additionally, Lanturn can wear down checks to Fighting-types, like Jellicent and Oricorio-E, with Toxic or one of its STAB moves. Finally, Lanturn and Primeape form a VoltTurn core together, which serves to weaken checks and counters to both.

" + "description": "

Moves

Volt Switch hits Water- and Flying-types like Swanna and Oricorio-G super effectively and allows Lanturn to grab momentum for its teammates and pivot out of checks or counters that might switch in, assuming they are not immune to Electric coverage. Scald hits Ground-, Rock-, and Fire-types such as Claydol, Aggron, and Simisear for super effective damage. Its chance to burn is useful in wearing down the opposition and crippling physical attackers that might try to take advantage of Lanturn's lower Defense stat. Toxic wears down Grass-type switch-ins like Lurantis and Torterra as well as other Pokemon that wall Lanturn's Electric- and Water-type moves like Gastrodon. Heal Bell rids Lanturn and its teammates of status afflictions. Protect eases prediction, grants Lanturn a free turn of Leftovers recovery, and can stall out foes when used in tandem with Toxic.

Set Details

Volt Absorb lets Lanturn heal 25% of its maximum HP when struck by Electric-type moves like Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt while granting it an immunity to them. Leftovers grants Lanturn greater longevity and mitigates its lack of reliable recovery. 40 HP EVs maximize Leftovers recovery, with the rest dumped into Defense. Additionally, this investment lets Lanturn take an unboosted Earthquake from Alolan Dugtrio as well as Alolan Raichu's Nasty Plot- and Life Orb-boosted Psyshock. Its remaining EVs are poured into Special Defense to take on strong special wallbreakers such as Jellicent as effectively as possible. In general, Lanturn's defensive EV spreads can be tailored to a team's specific needs. For example, 120 Speed EVs can be used to let Lanturn outspeed Aggron and hit it with Scald.

Usage Tips

Use Lanturn's Volt Absorb to pivot into attacks for its teammates such as Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt and to keep Lanturn healthy throughout the match so that it can take on powerful special attackers like Jellicent and Swanna. Even with Defense investment, Lanturn's bulk should not be overestimated in light of its lack of reliable recovery; switch it out of strong physical attackers like Victreebel and Stoutland. Use Lanturn's slow Volt Switch to safely bring in frail Pokemon that cannot afford to take a hit such as Simisear, Jynx, and Abomasnow. If the opponent's team includes a Pokemon with an Electric immunity like Gastrodon or Mudsdale, it is often better to use Toxic or Scald on a predicted switch so that the opponent is unable to capitalize on Lanturn's Volt Switch. Use Heal Bell to cure Lanturn and its teammates of crippling status effects. Heal Bell's PP can be depleted easily, so be sure to conserve it during longer battles. Use Protect for an extra turn of Leftovers recovery, especially in situations where Lanturn is in danger of being 2HKOed. Additionally, Protect and Toxic can be used together to stall out Lanturn's foes. Finally, Protect is an effective tool for easing prediction against Choice-locked Pokemon and reducing the damage of incoming Z-Moves, but avoid its overuse, as this can provide the opponent with a free turn of setup.

Team Options

Defensive checks to Grass-types like Bronzor and Oricorio-G mesh well with Lanturn. Bronzor appreciates Lanturn's ability to soak Fire- and Ghost-type attacks from the likes of Simisear and Jellicent, and in return is able to address the physical attackers like Stoutland that pressure Lanturn. Oricorio-G meanwhile appreciates Lanturn's ability to soak up the Electric- and Ice-type attacks that plague it, and in exchange offers a Ground-type immunity and access to Taunt, breaking down the bulkier teams that Lanturn struggles to take on alone. Lanturn also appreciates offensive checks to Grass-types, such as Jynx, Swanna, Simisear, and Haunter. These Pokemon function optimally with Lanturn's slow Volt Switch given their lower defenses. Using Volt Switch too much when entry hazards are present can wear Lanturn down prematurely, so Defog and Rapid Spin support is useful in keeping it healthy. Skuntank and Alolan Sandslash can remove entry hazards with Defog and Rapid Spin respectively and also check Grass-types. Hitmonchan removes entry hazards with Rapid Spin and checks troublesome physical attackers like Absol and Zangoose, while Lanturn can switch into Flying-types like Swanna and Oricorio-G in return. Grass-types can switch into Ground-type moves for Lanturn, making Torterra, Tangela, and Leafeon effective partners. Fighting-types like Primeape appreciate Lanturn's Heal Bell support as well as its ability to switch into Flying-type moves. Additionally, Lanturn can wear down checks to Fighting-types, like Jellicent and Oricorio-E, with Toxic or one of its STAB moves. Finally, Lanturn and Primeape form a VoltTurn core together, which serves to weaken checks and counters to both.

" }, "Assault Vest": { "description": "

Moves

Scald deals super effective damage to Ground-, Rock-, and Fire-types, and despite its low Base Power, it is still able to OHKO offensive threats like Simisear and Aggron. Scald-induced burns wear Lanturn's foes down and cripple physical attackers. Alternatively, Hydro Pump gives Lanturn a more powerful STAB option that allows it to deal more significant damage to Ground- and Rock-types like Golurk and Regirock. Volt Switch is a great tool for applying offensive pressure and letting Lanturn pivot out of unfavorable matchups. Ice Beam grants Lanturn super effective coverage against Dragon- and Grass-types. For example, it 2HKOes Drampa and Tangela, and does more damage to Oricorio-E than Lanturn's other moves would. Hidden Power Fire is Lanturn's best move to threaten Ferroseed, Abomasnow, and Alolan Sandslash. Alternatively, Hidden Power Grass 2HKOes Gastrodon and guarantees the OHKO on Kabutops. Discharge is an alternate Electric-type STAB that doesn't force Lanturn out, and its high paralysis chance helps Lanturn reliably beat bulky Oricorio-G.

Set Details

Volt Absorb heals Lanturn when it is hit by an Electric-type attack and lets it block Volt Switch for its teammates. 172 Special Attack EVs with a Modest nature allows Lanturn to OHKO Aggron with Scald. 200 Speed EVs are used to outspeed everything up to Modest Jellicent. Alternatively, 252 Speed EVs can be used to outspeed Jolly Torterra. Its remaining EVs are used to augment its special bulk, which in conjunction with its Assault Vest lets it survive Modest Omastar's boosted Earth Power even after Stealth Rock damage.

Usage Tips

Given its ability to switch between its coverage moves, Assault Vest Lanturn's Volt Switch is difficult to punish by Pokemon with an immunity to Electric-type moves. If entry hazards have been set on Lanturn's side of the field, avoid using Volt Switch too often without removing them, as they can whittle away Lanturn's HP prematurely. Use Lanturn's increased bulk from Assault Vest to switch into special attackers like Alolan Raichu, Simisear, and Oricorio-E. While Scald can be used liberally, be careful when using it against Pokemon that can capitalize on burns inflicted by Lanturn. For example, Facade users like Stoutland and Pokemon with Guts like Gurdurr become more threatening when burned.

Team Options

Pokemon that can switch into Ground-type moves on Lanturn's behalf are useful partners. For example, Lurantis and Servine can easily pivot into Mudsdale's Earthquake and force it out while using this opportunity to remove entry hazards via Defog. Drampa is able to use predicted Grass-type moves as a means of entering the field safely and firing off a powerful STAB- and Choice Specs-boosted move on the following turn. Pinsir can also do this to some extent, while Lanturn's slow Volt Switch allows Pinsir enough breathing room to set up either Swords Dance or obtain a Speed boost via Z-Me First. Frail attackers, especially those that require a turn of setup to function optimally, appreciate being brought onto the field safely by Lanturn's slow Volt Switch. Not only do they share beneficial type synergy with Lanturn, but sweepers like Jynx, Oricorio-G, Simisear, and Omastar are also effective in removing Grass- and Ground-types for Lanturn. Ursaring and Zangoose are able to activate their Flame Orb and Toxic Orb respectively on the turn they are brought in via Volt Switch and can break down specially defensive walls like Clefairy and Audino for Lanturn. Without Leftovers, Assault Vest Lanturn can be worn down quickly by entry hazards, so it works well with Rapid Spin or Defog support provided by the likes of Hitmonchan, Cryogonal, Lurantis, and Skuntank. Skuntank in particular is a noteworthy partner, as it has the bonus of absorbing Toxic Spikes for Lanturn. Finally, other grounded Poison-types like Roselia and Victreebel keep Lanturn safe from Toxic Spikes, too, while also checking Ground- and Grass-types.

" }, "Choice Scarf": { - "description": "

Moves

Ice Beam is capable of 2HKOing Grass-types like Victreebel and Torterra, preventing them from switching in freely. Thunderbolt complements Hydro Pump as a more reliable STAB move that notably lets Lanturn pressure defensive Jellicent without switching out. Heal Bell can be used over Thunderbolt to provide status healing in a pinch, although locking into it can provide the foe with free setup opportunities. Hidden Power Fire is another option that can be used to patch up a particular weakness to Ferroseed, but it is extremely prediction reliant and likewise may facilitate easy setup for opposing Pokemon.

Set Details

A Choice Scarf and maximum Speed investment allow Lanturn to outspeed the entire unboosted metagame, slower Choice Scarf users like Aurorus and Alolan Sandslash, and key threats like Carracosta after a Shell Smash boost.

Usage Tips

Early-game, Lanturn should prioritize generating momentum by pivoting out on Pokemon that it forces out, like Jellicent and Regirock, and facilitating opportunities for wallbreakers to enter the field safely. Choice Scarf Lanturn's surprise factor may come in handy when checking threats like Carracosta and Grassium Z Simisear, which might be tempted to stay in on other Lanturn sets and attempt to take it out; it is therefore advisable to avoid using Hydro Pump early-game unless strictly necessary and perform double switches if a Volt Switch-immune Pokemon is expected to switch in. Despite its lack of defensive investment, Lanturn is still highly capable of switching into threats like Rotom-F, Swanna, and unboosted Simisear. However, such switches should be done sparingly if Lanturn is expected to be useful later in the game, as it tends to get worn down by entry hazards. Due to its middling power output, Lanturn should only attempt to wallbreak or perform cleaning duties late-game when defensive Pokemon like Mudsdale and Regirock are thoroughly weakened and in Hydro Pump's KO range.

Team Options

Despite not being as optimal at providing speed control compared to faster Choice Scarf users like Rotom-F, Lanturn's unique defensive properties, as well as the difficulty of switching into it, make it an excellent glue Pokemon that can be used to patch up weaknesses to threats like Simisear and Carracosta. Defensive Pokemon like Jellicent, Mudsdale, and Regirock highly benefit from Lanturn's ability to deal with the aforementioned threats, as well as others like Oricorio-E and Swanna; In return, they help to mitigate Lanturn's poor matchup against faster Choice Scarf users like Primeape and Dodrio and setup sweepers like Swords Dance Silvally-Fairy. Grass-types like Victreebel, Leafeon, and Lurantis appreciate Lanturn dealing with threats like Oricorio-G and Rotom-F, and in return they ease the matchup against Mudsdale and opposing Lanturn. Strong wallbreakers like Absol, Stoutland, Drampa, and Simisear highly benefit from Lanturn's ease of generating switch-in opportunities; the former two are adept at pressuring specially defensive switch-ins like Eelektross and Cryogonal, and the latter two can threaten Grass-types like Victreebel and Ferroseed. Grass-type checks like Oricorio-G and Silvally-Poison ease Lanturn's need to predict correctly against threats like Victreebel, and they can both form a VoltTurn core alongside it. Lanturn also fits reasonably well on entry hazard stacking teams alongside hazard setters like Ferroseed and Qwilfish, spinblockers like Silvally-Ghost, and wallbreakers like Kangaskhan, where it can utilize its ability to force switches to wear down opposing Pokemon and make its task of late-game cleaning easier. Priority attackers like Skuntank, as well as the aforementioned Kangaskhan and Absol, can provide additional speed control to make up for Lanturn's middling Speed. Finally, Choice Scarf Lanturn's relative unpredictability from a team composition perspective can create opportunities for teammates that commonly run Choice Scarf sets, like Primeape and Dodrio, to enhance their own surprise factor with sets like Choice Band or Swords Dance. The former also forms an effective VoltTurn core with Lanturn, and both of them appreciate Lanturn pressuring threats like Jellicent and Carracosta.

" + "description": "

Moves

Ice Beam is capable of 2HKOing Grass-types like Victreebel and Torterra, preventing them from switching in freely. Thunderbolt complements Hydro Pump as a more reliable STAB move that notably lets Lanturn pressure defensive Jellicent without switching out. Heal Bell can be used over Thunderbolt to provide status healing in a pinch, although locking into it can provide the foe with free setup opportunities. Hidden Power Fire is another option that can be used to patch up a particular weakness to Ferroseed, but it is extremely prediction reliant and likewise may facilitate easy setup for opposing Pokemon.

Set Details

A Choice Scarf and maximum Speed investment allow Lanturn to outspeed the entire unboosted metagame, slower Choice Scarf users like Aurorus and Alolan Sandslash, and key threats like Carracosta after a Shell Smash boost.

Usage Tips

Early-game, Lanturn should prioritize generating momentum by pivoting out on Pokemon that it forces out, like Jellicent and Regirock, and facilitating opportunities for wallbreakers to enter the field safely. Choice Scarf Lanturn's surprise factor may come in handy when checking threats like Carracosta and Grassium Z Simisear, which might be tempted to stay in on other Lanturn sets and attempt to take it out; it is therefore advisable to avoid using Hydro Pump early-game unless strictly necessary and perform double switches if a Volt Switch-immune Pokemon is expected to switch in. Despite its lack of defensive investment, Lanturn is still highly capable of switching into threats like Rotom-Frost, Swanna, and unboosted Simisear. However, such switches should be done sparingly if Lanturn is expected to be useful later in the game, as it tends to get worn down by entry hazards. Due to its middling power output, Lanturn should only attempt to wallbreak or perform cleaning duties late-game when defensive Pokemon like Mudsdale and Regirock are thoroughly weakened and in Hydro Pump's KO range.

Team Options

Despite not being as optimal at providing speed control compared to faster Choice Scarf users like Rotom-Frost, Lanturn's unique defensive properties, as well as the difficulty of switching into it, make it an excellent glue Pokemon that can be used to patch up weaknesses to threats like Simisear and Carracosta. Defensive Pokemon like Jellicent, Mudsdale, and Regirock highly benefit from Lanturn's ability to deal with the aforementioned threats, as well as others like Oricorio-E and Swanna; In return, they help to mitigate Lanturn's poor matchup against faster Choice Scarf users like Primeape and Dodrio and setup sweepers like Swords Dance Silvally-Fairy. Grass-types like Victreebel, Leafeon, and Lurantis appreciate Lanturn dealing with threats like Oricorio-G and Rotom-Frost, and in return they ease the matchup against Mudsdale and opposing Lanturn. Strong wallbreakers like Absol, Stoutland, Drampa, and Simisear highly benefit from Lanturn's ease of generating switch-in opportunities; the former two are adept at pressuring specially defensive switch-ins like Eelektross and Cryogonal, and the latter two can threaten Grass-types like Victreebel and Ferroseed. Grass-type checks like Oricorio-G and Silvally-Poison ease Lanturn's need to predict correctly against threats like Victreebel, and they can both form a VoltTurn core alongside it. Lanturn also fits reasonably well on entry hazard stacking teams alongside hazard setters like Ferroseed and Qwilfish, spinblockers like Silvally-Ghost, and wallbreakers like Kangaskhan, where it can utilize its ability to force switches to wear down opposing Pokemon and make its task of late-game cleaning easier. Priority attackers like Skuntank, as well as the aforementioned Kangaskhan and Absol, can provide additional speed control to make up for Lanturn's middling Speed. Finally, Choice Scarf Lanturn's relative unpredictability from a team composition perspective can create opportunities for teammates that commonly run Choice Scarf sets, like Primeape and Dodrio, to enhance their own surprise factor with sets like Choice Band or Swords Dance. The former also forms an effective VoltTurn core with Lanturn, and both of them appreciate Lanturn pressuring threats like Jellicent and Carracosta.

" } }, "credits": {"writtenBy": [{"user_id": 11407, "username": "2xTheTap"}, {"user_id": 474994, "username": "rien"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 252106, "username": "yogi"}, {"user_id": 461329, "username": "Estarossa"}, {"user_id": 213583, "username": "TONE"}, {"user_id": 434150, "username": "xcx"}, {"user_id": 202117, "username": "MZ"}]}, {"name": "Grammar checked by", "members": [{"user_id": 185509, "username": "frenzyplant"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -822,7 +822,7 @@ "comments": "

Other Options

Mawile can be used as a Swords Dance sweeper, but its opportunities to set up can be hard to find due to its frailness. Swords Dance furthermore forces Mawile to replace Fire Blast, which leaves Mawile susceptible to being walled by Steel-types. It can also take out Sucker Punch, but losing out on priority makes it even easier to revenge kill. Rock Slide is a coverage option that hits incoming Fire-types like Simisear, but can only be used on a predicted switch, and again at the loss of Fire Blast or Sucker Punch. Similarly, Thunder Punch can 2HKO Qwilfish and Jellicent, but is generally not worth giving up a move for as it does not hit much else. Mawile's defensive set can run Pain Split for a somewhat reliable form of recovery, but struggles to free a moveslot. With 176 Special Attack EVs, Mawile can serve as a decent lure for physical walls due to its great special movepool. This includes moves such as Grass Knot for Mudsdale and Focus Blast for Aggron and Probopass, but they are generally useless moves otherwise and only hinder Mawile due the loss in Attack EVs. Finally, Mawile can be used with minimum Speed on Trick Room teams as a decent mixed attacker, and although it is weak compared to other Trick Room attackers, it has the advantage of not having a weakness to any form of priority.

Checks and Counters

Fire-types: Fire-types such as Combusken, Turtonator, and Simisear resist both of Mawile's STAB moves and easily OHKO with Fire Blast, but they don't appreciate switching into Play Rough. They are even KOed when Play Rough is combined with damage from Stealth Rock and Sucker Punch. Combusken outspeeds Mawile and resists Sucker Punch, but is OHKOed by Play Rough, and while Turtonator can take a Play Rough, it cannot switch into one. However, both OHKO Mawile with Fire Blast.

Faster Pokemon: Due to the offensive set's frailness and low Speed, Mawile is very easy to revenge kill, so it largely fears Pokemon that outspeed it. This includes Pokemon such as Jellicent and Simisear, with the defensive set being especially vulnerable due to a lack of Sucker Punch. Additionally, while the offensive set can use Sucker Punch to alleviate this weakness, Mawile has to be careful of Pokemon using status or priority moves to take advantage, such as Substitute Jynx and Aqua Jet Carracosta.

Ground-types: Ground-types such as Mudsdale, and Torterra can take a hit from Mawile before easily OHKOing it with their respective STAB moves. Faster Ground-types such as Golurk and Alolan Dugtrio fear Sucker Punch, but can take one before similarly OHKOing Mawile, or just use it as an opportunity to set up Stealth Rock or a Substitute, respectively. However, none of these Pokemon, barring Alolan Dugtrio, are immune to Toxic.

Steel-types: Steel-types such as Aggron, Probopass, and Bronzor take little from Mawile's attacks and are immune to Toxic; their biggest fear is Super Fang from defensive Mawile, but they can simply KO Mawile or use the move as an opportunity to set up Stealth Rock. However, certain Steel-types, namely Alolan Sandslash and Ferroseed, do not like having to take a Fire Blast from offensive Mawile. Ferroseed, Metang and Bronzor are also threatened by Knock Off, as they lose a substantial amount of bulk when they do not have an Eviolite.

Physical Walls: Physical walls such as Jellicent and Qwilfish switch into Mawile's attacks with relative ease and can cripple it with Scald, Will-O-Wisp, and Taunt. Other defensive walls such as Tangela can also accomplish this, but fear Fire Blast from the offensive set. Qwilfish is also the only Pokemon of these that does not have to be careful of Toxic from the defensive set.

", "sets": { "Wallbreaker": { - "description": "

Moves

Play Rough serves as Mawile’s main STAB move and hits Fighting-, Dragon-, and Dark-types such as Gurdurr, Drampa, and Spiritomb for super effective damage. Iron Head gives Mawile a secondary STAB move that hits some bulky foes such as Regirock and Clefairy super effectively and certain Fairy-resistant Pokemon like Victreebel neutrally. Sucker Punch somewhat makes up for Mawile’s low Speed by allowing it to hit faster foes such as Alolan Raichu and Choice Specs Jellicent. Fire Blast hits Steel-types like Alolan Sandslash and Ferroseed super effectively, in addition to nailing Tangela.

Set Details

Sheer Force boosts Mawile’s moves bar Sucker Punch and stacks with Life Orb while negating its recoil. This, combined with 252 EVs in Attack and a Naughty nature, allows Mawile to hit as hard as possible. A Naughty nature is preferred so that Fire Blast can still deal a decent amount of damage. 252 Speed EVs allow Mawile to outspeed as many Pokemon as possible, giving it more offensive presence. A Naive nature can be run to outspeed certain Pokemon such as Adamant Golurk and Aggron, but Mawile prefers extra power to allow it to wallbreak more easily.

Usage Tips

Due to its decent Attack stat, Life Orb, and Sheer Force, Mawile is best utilized to break down bulkier Pokemon like Gurdurr and Ferroseed. Mawile should very rarely be switched in to take an attack, as even resisted moves such as Stoutland’s Return and Oricorio-E’s Hurricane still do a lot of damage. Exceptions are switching into attacks that it is immune to, such as Dragon- and Poison-type attacks, but even then, users of those moves often carry coverage that can dent Mawile. Your best bet is to predict or bait a switch into something like Regirock or Clefairy before doubling into Mawile. It can also switch into a potential Toxic from foes such as Audino or while the foe is recovering, such as Clefairy using Soft-Boiled. Alternate options are to bring it in through a slow pivot, such as Lanturn's Volt Switch, or after a teammate is KOed. Lanturn can also be used to lure in specially defensive walls like Ferroseed before using Volt Switch to bring in Mawile for a KO. When facing fast Pokemon, Mawile should usually go for Sucker Punch. However, be aware that certain Pokemon could use this as an opportunity to set up, such as Oricorio-G using Substitute or Calm Mind.

Team Options

Mawile can break down bulkier foes such as Regirock and Mudsdale, allowing late-game sweepers such as Lycanroc and Scyther to come in and clean up. Special attackers such as Aurorus and Drampa can help deal with physical walls that give Mawile trouble, while Mawile can help break down special walls. Special attackers also lure in said special walls, which Mawile can double in on. Slow pivots such as Eelektross and Lanturn can take a hit before getting Mawile onto the field safely, supplying decent chip damage in the process. Water- and Grass-types such as Jellicent, Ludicolo and Torterra can help with the Ground-types that threaten Mawile such as Golurk and Mudsdale, and Mawile can pressure the defensive Pokemon they struggle with in return, such as Ferroseed and Tangela. Hazard setters such as Qwilfish and Regirock can help weaken foes through residual damage, making them easier for Mawile to break through. While Mawile appreciates hazards, it's also prone to being worn down by Spikes itself and is unable to threaten Qwilfish, making Pokemon that can compensate for this weakness like Cryogonal and Rotom-F desirable.

" + "description": "

Moves

Play Rough serves as Mawile’s main STAB move and hits Fighting-, Dragon-, and Dark-types such as Gurdurr, Drampa, and Spiritomb for super effective damage. Iron Head gives Mawile a secondary STAB move that hits some bulky foes such as Regirock and Clefairy super effectively and certain Fairy-resistant Pokemon like Victreebel neutrally. Sucker Punch somewhat makes up for Mawile’s low Speed by allowing it to hit faster foes such as Alolan Raichu and Choice Specs Jellicent. Fire Blast hits Steel-types like Alolan Sandslash and Ferroseed super effectively, in addition to nailing Tangela.

Set Details

Sheer Force boosts Mawile’s moves bar Sucker Punch and stacks with Life Orb while negating its recoil. This, combined with 252 EVs in Attack and a Naughty nature, allows Mawile to hit as hard as possible. A Naughty nature is preferred so that Fire Blast can still deal a decent amount of damage. 252 Speed EVs allow Mawile to outspeed as many Pokemon as possible, giving it more offensive presence. A Naive nature can be run to outspeed certain Pokemon such as Adamant Golurk and Aggron, but Mawile prefers extra power to allow it to wallbreak more easily.

Usage Tips

Due to its decent Attack stat, Life Orb, and Sheer Force, Mawile is best utilized to break down bulkier Pokemon like Gurdurr and Ferroseed. Mawile should very rarely be switched in to take an attack, as even resisted moves such as Stoutland’s Return and Oricorio-E’s Hurricane still do a lot of damage. Exceptions are switching into attacks that it is immune to, such as Dragon- and Poison-type attacks, but even then, users of those moves often carry coverage that can dent Mawile. Your best bet is to predict or bait a switch into something like Regirock or Clefairy before doubling into Mawile. It can also switch into a potential Toxic from foes such as Audino or while the foe is recovering, such as Clefairy using Soft-Boiled. Alternate options are to bring it in through a slow pivot, such as Lanturn's Volt Switch, or after a teammate is KOed. Lanturn can also be used to lure in specially defensive walls like Ferroseed before using Volt Switch to bring in Mawile for a KO. When facing fast Pokemon, Mawile should usually go for Sucker Punch. However, be aware that certain Pokemon could use this as an opportunity to set up, such as Oricorio-G using Substitute or Calm Mind.

Team Options

Mawile can break down bulkier foes such as Regirock and Mudsdale, allowing late-game sweepers such as Lycanroc and Scyther to come in and clean up. Special attackers such as Aurorus and Drampa can help deal with physical walls that give Mawile trouble, while Mawile can help break down special walls. Special attackers also lure in said special walls, which Mawile can double in on. Slow pivots such as Eelektross and Lanturn can take a hit before getting Mawile onto the field safely, supplying decent chip damage in the process. Water- and Grass-types such as Jellicent, Ludicolo and Torterra can help with the Ground-types that threaten Mawile such as Golurk and Mudsdale, and Mawile can pressure the defensive Pokemon they struggle with in return, such as Ferroseed and Tangela. Hazard setters such as Qwilfish and Regirock can help weaken foes through residual damage, making them easier for Mawile to break through. While Mawile appreciates hazards, it's also prone to being worn down by Spikes itself and is unable to threaten Qwilfish, making Pokemon that can compensate for this weakness like Cryogonal and Rotom-Frost desirable.

" }, "Physical Wall": { "description": "

Moves

Stealth Rock limits your opponent's ability to switch, as it deals a good amount of chip damage every time one of their Pokemon enters the field. Play Rough gives Mawile a reliable STAB move, most notably against Dark- and Fighting-types such as Spiritomb, Alolan Raticate, and Hitmonchan. Super Fang is Mawile's other form of offensive pressure, as it takes away half of the target's current health; this helps it break down bulkier foes that don't mind Play Rough such as Regirock, Mudsdale, and especially those with reliable recovery, such as Musharna. Super Fang also hits Poison- and Steel-types such as Roselia and Aggron, which resist Play Rough and are immune to Toxic. Toxic is used to whittle down bulkier foes and can be stacked with Super Fang. Knock Off is an option over Toxic that helps Mawile cripple Eviolite holders like Roselia and Ferroseed, as well as Choice item users like Camerupt and Stoutland.

Set Details

252 EVs in HP and Defense, along with an Impish nature, allow Mawile to best take physical attacks from Dark-, Grass-, and Normal-type attackers such as physical Skuntank, Leafeon, and Stoutland. Intimidate lets Mawile more easily switch in to take those physical attacks by lowering Attack stats. Leftovers gives Mawile constant recovery, making it harder to break through or wear down, and is Mawile's only form of recovery. Rocky Helmet is an alternate choice that whittles down contact move users such as Skuntank and Stoutland and is especially helpful against U-turn users such as Primeape and Liepard. Unfortunately, Rocky Helmet makes Mawile easier to wear down due to the lack of residual recovery.

Usage Tips

Mawile is best used when switching in to take hits from Dark-types like physical Skuntank and Absol, Grass-types like physical Shiftry and Leafeon, and Normal-types like Stoutland and Alolan Raticate. Most of these Pokemon do very little to Mawile, so will often switch out on the next turn. Mawile can use this turn to set up Stealth Rock, use Toxic on the incoming foe, or make a double switch into a better matchup. However, be wary of coverage on physical attackers, such as mixed Skuntank's Fire Blast and Silvally-Fairy's Flamethrower, which will threaten to 2HKO Mawile. Mawile can also take advantage of Intimidate by activating it and pivoting into a teammate that appreciates it. However, be wary of Defiant users like Primeape, which just gains an Attack boost when hit by Intimidate. When the foe is at high health, Super Fang will often do more than Play Rough, especially against bulkier foes, so it is usually the better choice of attack. However, when the foe reaches lower health, Super Fang will be weaker, making Play Rough the better option. Mawile isn't the best switch-in to Fighting-types, especially wallbreakers such as Primeape and Gurdurr, due to its Steel typing. Mawile furthermore doesn't have a very good matchup against Psychic-types due to its terrible Special Defense stat allowing Pokemon such as Musharna to 2HKO it with Future Sight.

Team Options

Mawile can form a nice defensive core with specially defensive Pokemon such as Audino and Clefairy, as they can help with many special attackers that give Mawile trouble such as Jellicent and Lanturn, while Mawile can help with the physical attackers that break through them without trouble such as Stoutland and Alolan Raticate. Certain Water-types such as Jellicent and Lanturn can handle Fire-types such as Combusken and Simisear, while Mawile helps against Grass-types such as physical Shiftry and Leafeon. Water-types can also help with Steel-types such as Aggron and Probopass, as can Fighting- and Fire-types such as Gurdurr and Simisear. Similarly, checks to Ground-types such as Torterra and Eelektross can help against the likes of Mudsdale and Alolan Dugtrio. Psychic- and Ghost-types such as Oricorio-G, Alolan Raichu, and Haunter appreciate Mawile's ability to deal with Dark-types, which can allow them to more easily set up late-game. Due to Mawile’s lack of reliable recovery, it appreciates teammates that can provide healing, such as the previously mentioned Audino with Wish and Musharna with Healing Wish, especially if Mawile's item of choice is Rocky Helmet.

" @@ -1351,24 +1351,24 @@ "credits": {"writtenBy": [{"user_id": 355061, "username": "UberSkitty"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 442732, "username": "tondas"}, {"user_id": 213583, "username": "TONE"}, {"user_id": 331538, "username": "TJ"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Rotom-Frost": { - "overview": "

Rotom-F is a solid offensive threat by virtue of its decent stats, diverse utility movepool, and potent STAB combination that targets the majority of the tier neutrally or super effectively. Most notably, Rotom-F makes for an effective user of Defog, as it bears a fantastic matchup against common entry hazard setters such as Mudsdale and Qwilfish. Rotom-F's Speed tier is also of value, as it puts it above prominent Pokemon such as Stoutland and Skuntank, making it highly threatening against bulky offense teams without proper switch-ins. Rotom-F can also run a decent Choice Scarf set that can revenge kill a multitude of Pokemon while still utilizing its good selection of utility moves. Unfortunately, the Pokemon that do outspeed Rotom-F, such as Lycanroc, Primeape, and Simisear, are all considerable threats, as they possess super effective STAB moves against it. Additionally, while Levitate grants Rotom-F an immunity to Spikes and Toxic Spikes, a weakness to Stealth Rock combined with its low HP and inconsistent forms of recovery harms its viability as a Defog user, limiting what it can come in on if Stealth Rock is up. Lastly, though Rotom-F can pivot out of most unfavorable matchups with Volt Switch, it struggles to break past most specially bulky Pokemon such as Type: Null, Clefairy, and Audino. Lanturn notably serves as a complete stop to Rotom-F due to its resistance to Blizzard and ability to punish Volt Switch with Volt Absorb.

", - "comments": "

Other Options

Electrium Z is a viable alternative to Icium Z that turns Thunderbolt into Gigavolt Havoc, breaking through Pokemon like Aurorus and Alolan Sandslash with much more ease. Substitute can be used in conjunction with Pain Split to avoid status and pressure bulkier teams, as it allows Rotom-F to safely recover health off of the likes of Audino and Lanturn, but having to give up Defog takes away Rotom-F's major niche. Hidden Power Fighting targets Aurorus and Alolan Sandslash similarly to Electrium Z, but it has very few targets otherwise. Toxic cripples switch-ins such as Audino and Lanturn by putting them on a timer, but it provides little other use and is difficult to fit into sets.

Checks and Counters

Specially Bulky Pokemon: Dedicated special walls like Audino, Lanturn, and Type: Null take pitiful amounts of damage from Rotom-F's attacks, though they must be cautious of Trick from the Choice Scarf set. Lanturn in particular acts as a hard counter to Rotom-F, since it possesses a resistance to Blizzard and an immunity to its Electric-type moves. Assault Vest Hitmonchan and Eelektross can't take repeated hits, and the former must be cautious of Will-O-Wisp, but they can soak up any one hit from full health and retaliate with Drain Punch and Flamethrower, respectively. Hitmonchan can remove entry hazards, while Eelektross can use Volt Switch to generate momentum in the event that Rotom-F is forced out. Calm Mind Clefairy can also use Rotom-F as setup fodder, though it doesn't like taking Subzero Slammer damage beforehand.

Revenge Killers: Rotom-F sets lacking Choice Scarf fail to outpace the likes of Primeape, Lycanroc, and Simisear, which can all obliterate it with their super effective STAB moves. The latter two can potentially use their respective setup moves if they manage to force Rotom-F out.

Residual Damage: Due to Rotom-F's inconsistent forms of recovery, low HP, and weakness to Stealth Rock, it's prone to getting worn down when attempting to remove Stealth Rock with Defog.

", + "overview": "

Rotom-Frost is a solid offensive threat by virtue of its decent stats, diverse utility movepool, and potent STAB combination that targets the majority of the tier neutrally or super effectively. Most notably, Rotom-Frost makes for an effective user of Defog, as it bears a fantastic matchup against common entry hazard setters such as Mudsdale and Qwilfish. Rotom-Frost's Speed tier is also of value, as it puts it above prominent Pokemon such as Stoutland and Skuntank, making it highly threatening against bulky offense teams without proper switch-ins. Rotom-Frost can also run a decent Choice Scarf set that can revenge kill a multitude of Pokemon while still utilizing its good selection of utility moves. Unfortunately, the Pokemon that do outspeed Rotom-Frost, such as Lycanroc, Primeape, and Simisear, are all considerable threats, as they possess super effective STAB moves against it. Additionally, while Levitate grants Rotom-Frost an immunity to Spikes and Toxic Spikes, a weakness to Stealth Rock combined with its low HP and inconsistent forms of recovery harms its viability as a Defog user, limiting what it can come in on if Stealth Rock is up. Lastly, though Rotom-Frost can pivot out of most unfavorable matchups with Volt Switch, it struggles to break past most specially bulky Pokemon such as Type: Null, Clefairy, and Audino. Lanturn notably serves as a complete stop to Rotom-Frost due to its resistance to Blizzard and ability to punish Volt Switch with Volt Absorb.

", + "comments": "

Other Options

Electrium Z is a viable alternative to Icium Z that turns Thunderbolt into Gigavolt Havoc, breaking through Pokemon like Aurorus and Alolan Sandslash with much more ease. Substitute can be used in conjunction with Pain Split to avoid status and pressure bulkier teams, as it allows Rotom-Frost to safely recover health off of the likes of Audino and Lanturn, but having to give up Defog takes away Rotom-Frost's major niche. Hidden Power Fighting targets Aurorus and Alolan Sandslash similarly to Electrium Z, but it has very few targets otherwise. Toxic cripples switch-ins such as Audino and Lanturn by putting them on a timer, but it provides little other use and is difficult to fit into sets.

Checks and Counters

Specially Bulky Pokemon: Dedicated special walls like Audino, Lanturn, and Type: Null take pitiful amounts of damage from Rotom-Frost's attacks, though they must be cautious of Trick from the Choice Scarf set. Lanturn in particular acts as a hard counter to Rotom-Frost, since it possesses a resistance to Blizzard and an immunity to its Electric-type moves. Assault Vest Hitmonchan and Eelektross can't take repeated hits, and the former must be cautious of Will-O-Wisp, but they can soak up any one hit from full health and retaliate with Drain Punch and Flamethrower, respectively. Hitmonchan can remove entry hazards, while Eelektross can use Volt Switch to generate momentum in the event that Rotom-Frost is forced out. Calm Mind Clefairy can also use Rotom-Frost as setup fodder, though it doesn't like taking Subzero Slammer damage beforehand.

Revenge Killers: Rotom-Frost sets lacking Choice Scarf fail to outpace the likes of Primeape, Lycanroc, and Simisear, which can all obliterate it with their super effective STAB moves. The latter two can potentially use their respective setup moves if they manage to force Rotom-Frost out.

Residual Damage: Due to Rotom-Frost's inconsistent forms of recovery, low HP, and weakness to Stealth Rock, it's prone to getting worn down when attempting to remove Stealth Rock with Defog.

", "sets": { "Offensive Defog": { - "description": "

Moves

Thunderbolt works as an alternative Electric-type STAB move that doesn't force Rotom-F to switch out and has increased damage output against the likes of Jellicent and Articuno. Will-O-Wisp cripples switch-ins to Rotom-F such as Assault Vest Crabominable and Hitmonchan by causing residual damage and severely weakening their attacks. Pain Split compensates for Rotom-F's lack of reliable recovery by healing off damage against switch-ins with high HP stats like Audino and Lanturn.

Set Details

Icium Z converts Blizzard into Subzero Slammer, dealing high damage to targets like Stoutland and Gurdurr while boasting perfect accuracy. Alternatively, Iapapa Berry acts as one-time health recovery outside of Pain Split when at low health and can be activated through Stealth Rock and residual damage. Note that sets using Iapapa Berry should run the 4 remaining EVs in HP to activate the item after three rounds of Stealth Rock damage.

Usage Tips

Rotom-F finds ample opportunities to revenge kill Pokemon like Jellicent and Oricorio-G or remove entry hazards throughout most of a match. Rotom-F can pivot into moves like Mudsdale's Earthquake, as well as into weaker entry hazard setters such as Qwilfish, in order to fire off a powerful attack or remove entry hazards upon a forced switch. Avoid reckless switching if Stealth Rock is on the field, as Rotom-F can easily by worn down by it despite its role as a Defogger. However, Iapapa Berry variants of Rotom-F can periodically switch into Stealth Rock in order to activate their item and heal themselves. Volt Switch should be used generously to pivot out of Pokemon that check Rotom-F like Audino and Clefairy, dealing a slight amount of damage and providing momentum, which gives Rotom-F's team the upper hand. Rotom-F's utility moves can be used effectively against Pokemon that may attempt to pivot into it; Assault Vest Crabominable and Hitmonchan are greatly crippled by Will-O-Wisp, whereas Rotom-F can gain health off of Pokemon like Lanturn and Audino through Pain Split. Icium Z is best utilized to severely weaken or even OHKO bulkier Pokemon that Blizzard misses out on, like Eelektross and Stoutland. It's also helpful in situations where Blizzard's poor accuracy can potentially jeopardize Rotom-F's ability to take out foes such as Golurk and Drampa.

Team Options

Rotom-F can form an excellent offensive core with physical wallbreakers and setup sweepers such as Stoutland, Choice Band Skuntank, and Lycanroc, as it highly appreciates their ability to break past Clefairy and Audino and can dispatch the likes of Mudsdale and Tangela in return. Stoutland and Skuntank are notably able to chip Lanturn with Pursuit. Gurdurr can also remove the items of Pokemon like Clefairy and Lanturn with Knock Off while being a reliable switch-in to threats to Rotom-F such as Lycanroc and Hitmonchan. Pokemon like Primeape and Scyther can be paired with Rotom-F to create a VoltTurn core, increasing the amount of momentum its team has, and they can be brought in more often due to Rotom-F's ability to remove entry hazards. Rotom-F can also break down Jellicent and Oricorio-E to support these Pokemon. Other Pokemon like Alolan Persian and Type: Null similarly operate as pivots, but they can more safely bring Rotom-F into play due to the former's stat reductions and the latter's low Speed. Alolan Persian's Z-Parting Shot can also bring Rotom-F up to full health, while Type: Null can lure in Pokemon for Rotom-F to take advantage of such as Carracosta and Oricorio-G. Although somewhat counterintuitive with Defog, entry hazard setters such as Qwilfish and Omastar are capable of wearing down bulky switch-ins to Rotom-F like Audino and Lanturn while putting Pokemon like Stoutland and Abomasnow in range of Subzero Slammer. Secondary entry hazard removers such as Hitmonchan and Kabutops appreciate Rotom-F's ability to break down Pokemon like Jellicent and Tangela while compensating for its inability to use Defog in the face of threats like Simisear and Lycanroc.

" + "description": "

Moves

Thunderbolt works as an alternative Electric-type STAB move that doesn't force Rotom-Frost to switch out and has increased damage output against the likes of Jellicent and Articuno. Will-O-Wisp cripples switch-ins to Rotom-Frost such as Assault Vest Crabominable and Hitmonchan by causing residual damage and severely weakening their attacks. Pain Split compensates for Rotom-Frost's lack of reliable recovery by healing off damage against switch-ins with high HP stats like Audino and Lanturn.

Set Details

Icium Z converts Blizzard into Subzero Slammer, dealing high damage to targets like Stoutland and Gurdurr while boasting perfect accuracy. Alternatively, Iapapa Berry acts as one-time health recovery outside of Pain Split when at low health and can be activated through Stealth Rock and residual damage. Note that sets using Iapapa Berry should run the 4 remaining EVs in HP to activate the item after three rounds of Stealth Rock damage.

Usage Tips

Rotom-Frost finds ample opportunities to revenge kill Pokemon like Jellicent and Oricorio-G or remove entry hazards throughout most of a match. Rotom-Frost can pivot into moves like Mudsdale's Earthquake, as well as into weaker entry hazard setters such as Qwilfish, in order to fire off a powerful attack or remove entry hazards upon a forced switch. Avoid reckless switching if Stealth Rock is on the field, as Rotom-Frost can easily by worn down by it despite its role as a Defogger. However, Iapapa Berry variants of Rotom-Frost can periodically switch into Stealth Rock in order to activate their item and heal themselves. Volt Switch should be used generously to pivot out of Pokemon that check Rotom-Frost like Audino and Clefairy, dealing a slight amount of damage and providing momentum, which gives Rotom-Frost's team the upper hand. Rotom-Frost's utility moves can be used effectively against Pokemon that may attempt to pivot into it; Assault Vest Crabominable and Hitmonchan are greatly crippled by Will-O-Wisp, whereas Rotom-Frost can gain health off of Pokemon like Lanturn and Audino through Pain Split. Icium Z is best utilized to severely weaken or even OHKO bulkier Pokemon that Blizzard misses out on, like Eelektross and Stoutland. It's also helpful in situations where Blizzard's poor accuracy can potentially jeopardize Rotom-Frost's ability to take out foes such as Golurk and Drampa.

Team Options

Rotom-Frost can form an excellent offensive core with physical wallbreakers and setup sweepers such as Stoutland, Choice Band Skuntank, and Lycanroc, as it highly appreciates their ability to break past Clefairy and Audino and can dispatch the likes of Mudsdale and Tangela in return. Stoutland and Skuntank are notably able to chip Lanturn with Pursuit. Gurdurr can also remove the items of Pokemon like Clefairy and Lanturn with Knock Off while being a reliable switch-in to threats to Rotom-Frost such as Lycanroc and Hitmonchan. Pokemon like Primeape and Scyther can be paired with Rotom-Frost to create a VoltTurn core, increasing the amount of momentum its team has, and they can be brought in more often due to Rotom-Frost's ability to remove entry hazards. Rotom-Frost can also break down Jellicent and Oricorio-E to support these Pokemon. Other Pokemon like Alolan Persian and Type: Null similarly operate as pivots, but they can more safely bring Rotom-Frost into play due to the former's stat reductions and the latter's low Speed. Alolan Persian's Z-Parting Shot can also bring Rotom-Frost up to full health, while Type: Null can lure in Pokemon for Rotom-Frost to take advantage of such as Carracosta and Oricorio-G. Although somewhat counterintuitive with Defog, entry hazard setters such as Qwilfish and Omastar are capable of wearing down bulky switch-ins to Rotom-Frost like Audino and Lanturn while putting Pokemon like Stoutland and Abomasnow in range of Subzero Slammer. Secondary entry hazard removers such as Hitmonchan and Kabutops appreciate Rotom-Frost's ability to break down Pokemon like Jellicent and Tangela while compensating for its inability to use Defog in the face of threats like Simisear and Lycanroc.

" }, "Choice Scarf": { - "description": "

Moves

Trick is able to cripple specially defensive Pokemon such as Audino, Lanturn, and Type: Null that might switch in on Rotom-F when it doesn't require the added Speed provided by the item. Defog can let Rotom-F remove entry hazards in an emergency, though the option isn't very reliable, since Rotom-F is weak to Stealth Rock and would rather not be locked in a status move most of the time.

Set Details

Choice Scarf allows Rotom-F to outspeed Pokemon like Oricorio-E, non-Choice Scarf Dodrio, and Silvally-Fairy, granting it its ability to check a big portion of the tier and function as a reliable revenge killer. A Timid nature allows Rotom-F to outspeed +2 Modest Omastar as well as other Choice Scarf users like Skuntank and Kabutops.

Usage Tips

Choice Scarf Rotom-F should try to function as a revenge killer and check to many Pokemon such as Oricorio-G, Kabutops, and Alolan Persian thanks to its unresisted coverage and formidable Speed. If the opposing team lacks a solid counter such as Lanturn or Audino, this set can be utilized early-game to soften up foes for a late-game cleaner. Rotom-F is even able to break through some less bulky specially defensive Pokemon such as Eelektross thanks to its high Special Attack and BoltBeam coverage. Since Rotom-F is able to threaten Ground-types such as Mudsdale and Golurk, predict well on when to use Blizzard and when to use Volt Switch; once you successfully predict a Ground-type switch-in by using Blizzard or those Pokemon have been removed by other teammates, Rotom-F will be able to use its Electric-type STAB moves freely. Bluffing a non-Choice Scarf set can turn Rotom-F into an even more threatening revenge killer late-game if the opposing team doesn't have a faster Choice Scarf user like Primeape or a priority user such as Gurdurr. Utilizing Trick wh​en Rotom-F doesn't re​quire the added Speed is a valuable way of crippling expected switch-ins such as Lanturn, Assault Vest Crabominable, and Cryogonal.

Team Options

Fighting-type answers such as Oricorio-E, Victreebel, and Tangela are able to check or counter Pokemon such as Gurdurr and Choice Scarf Primeape, effectively threatening some of the most common revenge killers for Choice Scarf Rotom-F. In return, Rotom-F cripples their checks like Cryogonal and Lanturn with Trick. Other pivots such as Alolan Persian, Eelektross, and Primeape can form a VoltTurn core with Rotom-F to help maintain momentum and bring in offensive threats. Pokemon such as Stoutland, Lycanroc, and Kangaskhan are able to threaten slower special walls such as Audino and Lanturn, even being able to Pursuit trap them in the case of Stoutland. In return, Rotom-F is able to threaten physical walls such as Mudsdale and Tangela, as well as being able to bring these Pokemon in safely through Volt Switch. Entry hazard setters like Mudsdale and Qwilfish are able to support Rotom-F by effectively wearing dow​n Pokemon such as Eelektross and Crabominable with Stealth Rock, Spikes, and Toxic. They're also able to counter or threaten Choice Scarf Primeape, while Rotom-F checks Pokemon such as Victreebel and Jellicent. Due to its Stealth Rock weakness, more reliable hazard removes such as Skuntank, Alolan Sandslash, and Silvally-Fairy are valuable partners for Rotom-F. Skuntank and Alolan Sandslash appreciate Rotom-F's ability to check Ground-types, while Silvally-Fairy is also able to create a VoltTurn core with Parting Shot and check Fighting-types such as Primeape and Gurdurr.​

" + "description": "

Moves

Trick is able to cripple specially defensive Pokemon such as Audino, Lanturn, and Type: Null that might switch in on Rotom-Frost when it doesn't require the added Speed provided by the item. Defog can let Rotom-Frost remove entry hazards in an emergency, though the option isn't very reliable, since Rotom-Frost is weak to Stealth Rock and would rather not be locked in a status move most of the time.

Set Details

Choice Scarf allows Rotom-Frost to outspeed Pokemon like Oricorio-E, non-Choice Scarf Dodrio, and Silvally-Fairy, granting it its ability to check a big portion of the tier and function as a reliable revenge killer. A Timid nature allows Rotom-Frost to outspeed +2 Modest Omastar as well as other Choice Scarf users like Skuntank and Kabutops.

Usage Tips

Choice Scarf Rotom-Frost should try to function as a revenge killer and check to many Pokemon such as Oricorio-G, Kabutops, and Alolan Persian thanks to its unresisted coverage and formidable Speed. If the opposing team lacks a solid counter such as Lanturn or Audino, this set can be utilized early-game to soften up foes for a late-game cleaner. Rotom-Frost is even able to break through some less bulky specially defensive Pokemon such as Eelektross thanks to its high Special Attack and BoltBeam coverage. Since Rotom-Frost is able to threaten Ground-types such as Mudsdale and Golurk, predict well on when to use Blizzard and when to use Volt Switch; once you successfully predict a Ground-type switch-in by using Blizzard or those Pokemon have been removed by other teammates, Rotom-Frost will be able to use its Electric-type STAB moves freely. Bluffing a non-Choice Scarf set can turn Rotom-Frost into an even more threatening revenge killer late-game if the opposing team doesn't have a faster Choice Scarf user like Primeape or a priority user such as Gurdurr. Utilizing Trick wh​en Rotom-Frost doesn't re​quire the added Speed is a valuable way of crippling expected switch-ins such as Lanturn, Assault Vest Crabominable, and Cryogonal.

Team Options

Fighting-type answers such as Oricorio-E, Victreebel, and Tangela are able to check or counter Pokemon such as Gurdurr and Choice Scarf Primeape, effectively threatening some of the most common revenge killers for Choice Scarf Rotom-Frost. In return, Rotom-Frost cripples their checks like Cryogonal and Lanturn with Trick. Other pivots such as Alolan Persian, Eelektross, and Primeape can form a VoltTurn core with Rotom-Frost to help maintain momentum and bring in offensive threats. Pokemon such as Stoutland, Lycanroc, and Kangaskhan are able to threaten slower special walls such as Audino and Lanturn, even being able to Pursuit trap them in the case of Stoutland. In return, Rotom-Frost is able to threaten physical walls such as Mudsdale and Tangela, as well as being able to bring these Pokemon in safely through Volt Switch. Entry hazard setters like Mudsdale and Qwilfish are able to support Rotom-Frost by effectively wearing down Pokemon such as Eelektross and Crabominable with Stealth Rock, Spikes, and Toxic. They're also able to counter or threaten Choice Scarf Primeape, while Rotom-Frost checks Pokemon such as Victreebel and Jellicent. Due to its Stealth Rock weakness, more reliable hazard removes such as Skuntank, Alolan Sandslash, and Silvally-Fairy are valuable partners for Rotom-Frost. Skuntank and Alolan Sandslash appreciate Rotom-Frost's ability to check Ground-types, while Silvally-Fairy is also able to create a VoltTurn core with Parting Shot and check Fighting-types such as Primeape and Gurdurr.​

" } }, "credits": {"writtenBy": [{"user_id": 442732, "username": "tondas"}, {"user_id": 471436, "username": "ishtar"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 331538, "username": "TJ"}, {"user_id": 202117, "username": "MZ"}, {"user_id": 213583, "username": "TONE"}, {"user_id": 434150, "username": "xcx"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 231476, "username": "Fireflame"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} }, "Rotom-Fan": { - "overview": "

Rotom-S has a niche because of its good defensive Electric / Flying typing, which gives it the ability to check common threats such as Oricorio-G, Gurdurr, Scyther, and Swanna. Its movepool, which includes moves such as Will-O-Wisp and Defog, gives it some more utility as a defensive Pokemon. Although it's one of the few relevant hazard removers that are immune to both Spikes and Toxic Spikes, its weakness to Stealth Rock and lack of reliable recovery hinder its ability to switch in, which interferes with its role as a Defogger. In addition, it's pressured by common hazard setters like Regirock and Focus Sash Omastar. Weaknesses to prevalent Rock- and Ice-type moves further undermine its ability to check standard Fighting-types like Primeape and Hitmonchan. Furthermore, Oricorio-E is another notable adversary; despite Oricorio-E's slightly lower bulk, Taunt is its main selling point over Rotom-S, permitting Oricorio-E to shut down defensive hazard setters such as Mudsdale – something Rotom-S cannot do. On the offensive side, it is likewise overshadowed by Oricorio-E due to the latter's access to Hurricane, Roost, Taunt, Calm Mind, as well as Defog. As an offensive pivot, it is outclassed by Eelektross and Rotom-F, which have more coverage options that can be used to threaten counters. As a result of its numerous flaws, Rotom-S is often considered to be an unconventional Electric-type pick in general, but it finds a small place in the tier with its typing and defensive capability. It also faces competition from Lanturn, as Lanturn has an immunity to Electric-type moves and a resistance to Ice-type moves, greater special bulk, and access to Heal Bell. It should be kept in mind that having both Will-O-Wisp and Defog on the same moveset is Rotom-S's only niche over the previously mentioned Pokemon and is, for the most part, the only reason to use it.

", - "comments": "

Other Options

An alternate EV spread of 248 HP / 192 Def / 68 SpD permits Rotom-S to avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch after Leftovers recovery. Rest + Chesto Berry is a possible recovery option, but it can only effectively be used once, subsequently forfeiting its item slot; since Rotom-S does not have the room for Sleep Talk, it is not suggested either, since a sleeping Rotom-S cannot serve its primary role of being a Defogger. Rocky Helmet is another option for an item but it is generally inferior to Leftovers or Iapapa Berry, which supplement Rotom-S's recovery. It can get a little chip damage on physical attackers like Kangaskhan but eliminates its recovery altogether unless Pain Split is used. Specially defensive Rotom-S can be used, but is largely outshined by Lanturn in this role. Choice Scarf is a possible but unrecommended set that is overshadowed by other Electric-types such as Rotom-F, which has a better STAB combination. An offensive Defog set can be utilized, but it is outclassed by Oricorio-E, which can use a much stronger Flying-type STAB move in Hurricane, has reliable recovery in Roost, and has higher Speed. Swanna is another Fighting-type check and Defogger that overshadows Rotom-S in speed and offensive prowess. Substitute + Pain Split is yet another option Rotom-S can run. Toxic and Thunder Wave can be run too, as they enable Rotom-S to cripple its checks. However, Substitute, Toxic, and/or Thunder Wave are usually less useful and would mean that Rotom-S would have to replace a much more valuable utility move.

Checks and Counters

Electric-types: Lanturn is Rotom-S's greatest downfall. It not only prevents Rotom-S from pivoting, but it actually heals itself through Volt Absorb and takes advantage of Rotom-S's inability to deal significant damage to it. In general, offensive Electric-types take of advantage Rotom-S; examples include Rotom-F, Alolan Raichu, and Eelektross. The most Rotom-S can do is pivot against them as they come in.

Specially Defensive Pokemon: Walls such as Clefairy and Audino can comfortably take all of Rotom-S's attacks and retaliate with Toxic or provide clerical support for their team. Clefairy can also spam Stealth Rock or set up with Calm Mind.

Ice-types: Powerful Ice-type wallbreakers such as Abomasnow, Cryogonal, and Aurorus will obliterate all Rotom-S sets. On the other hand, Rotom-S can threaten the former with STAB Air Slash.

Rock-types: Regirock can use Toxic on Rotom-S and proceed to set up Stealth Rock in spite of Rotom-S's numerous attempts to remove them, stalling Rotom-S until it succumbs to poison. Faster Rock-types like Lycanroc and Kabutops will either OHKO or easily 2HKO Rotom-S.

", + "overview": "

Rotom-Fan has a niche because of its good defensive Electric / Flying typing, which gives it the ability to check common threats such as Oricorio-G, Gurdurr, Scyther, and Swanna. Its movepool, which includes moves such as Will-O-Wisp and Defog, gives it some more utility as a defensive Pokemon. Although it's one of the few relevant hazard removers that are immune to both Spikes and Toxic Spikes, its weakness to Stealth Rock and lack of reliable recovery hinder its ability to switch in, which interferes with its role as a Defogger. In addition, it's pressured by common hazard setters like Regirock and Focus Sash Omastar. Weaknesses to prevalent Rock- and Ice-type moves further undermine its ability to check standard Fighting-types like Primeape and Hitmonchan. Furthermore, Oricorio-E is another notable adversary; despite Oricorio-E's slightly lower bulk, Taunt is its main selling point over Rotom-Fan, permitting Oricorio-E to shut down defensive hazard setters such as Mudsdale – something Rotom-Fan cannot do. On the offensive side, it is likewise overshadowed by Oricorio-E due to the latter's access to Hurricane, Roost, Taunt, Calm Mind, as well as Defog. As an offensive pivot, it is outclassed by Eelektross and Rotom-Frost, which have more coverage options that can be used to threaten counters. As a result of its numerous flaws, Rotom-Fan is often considered to be an unconventional Electric-type pick in general, but it finds a small place in the tier with its typing and defensive capability. It also faces competition from Lanturn, as Lanturn has an immunity to Electric-type moves and a resistance to Ice-type moves, greater special bulk, and access to Heal Bell. It should be kept in mind that having both Will-O-Wisp and Defog on the same moveset is Rotom-S's only niche over the previously mentioned Pokemon and is, for the most part, the only reason to use it.

", + "comments": "

Other Options

An alternate EV spread of 248 HP / 192 Def / 68 SpD permits Rotom-Fan to avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch after Leftovers recovery. Rest + Chesto Berry is a possible recovery option, but it can only effectively be used once, subsequently forfeiting its item slot; since Rotom-Fan does not have the room for Sleep Talk, it is not suggested either, since a sleeping Rotom-Fan cannot serve its primary role of being a Defogger. Rocky Helmet is another option for an item but it is generally inferior to Leftovers or Iapapa Berry, which supplement Rotom-Fan's recovery. It can get a little chip damage on physical attackers like Kangaskhan but eliminates its recovery altogether unless Pain Split is used. Specially defensive Rotom-Fan can be used, but is largely outshined by Lanturn in this role. Choice Scarf is a possible but unrecommended set that is overshadowed by other Electric-types such as Rotom-Frost, which has a better STAB combination. An offensive Defog set can be utilized, but it is outclassed by Oricorio-E, which can use a much stronger Flying-type STAB move in Hurricane, has reliable recovery in Roost, and has higher Speed. Swanna is another Fighting-type check and Defogger that overshadows Rotom-Fan in speed and offensive prowess. Substitute + Pain Split is yet another option Rotom-Fan can run. Toxic and Thunder Wave can be run too, as they enable Rotom-Fan to cripple its checks. However, Substitute, Toxic, and/or Thunder Wave are usually less useful and would mean that Rotom-Fan would have to replace a much more valuable utility move.

Checks and Counters

Electric-types: Lanturn is Rotom-Fan's greatest downfall. It not only prevents Rotom-Fan from pivoting, but it actually heals itself through Volt Absorb and takes advantage of Rotom-Fan's inability to deal significant damage to it. In general, offensive Electric-types take of advantage Rotom-Fan; examples include Rotom-Frost, Alolan Raichu, and Eelektross. The most Rotom-Fan can do is pivot against them as they come in.

Specially Defensive Pokemon: Walls such as Clefairy and Audino can comfortably take all of Rotom-Fan's attacks and retaliate with Toxic or provide clerical support for their team. Clefairy can also spam Stealth Rock or set up with Calm Mind.

Ice-types: Powerful Ice-type wallbreakers such as Abomasnow, Cryogonal, and Aurorus will obliterate all Rotom-Fan sets. On the other hand, Rotom-Fan can threaten the former with STAB Air Slash.

Rock-types: Regirock can use Toxic on Rotom-Fan and proceed to set up Stealth Rock in spite of Rotom-Fan's numerous attempts to remove them, stalling Rotom-Fan until it succumbs to poison. Faster Rock-types like Lycanroc and Kabutops will either OHKO or easily 2HKO Rotom-Fan.

", "sets": { "Defensive Pivot": { - "description": "

Moves

Volt Switch is the preferred STAB Electric-type attack, as it enables Rotom-S to generate momentum for the team. Will-O-Wisp can be used to burn common physical attackers such as Golurk and Primeape, reducing the damage of their moves and neutralizing them. It can also be used to pressure Rotom-S's checks such as Mudsdale. Defog allows Rotom-S to remove any hazards. Thus, it expands Rotom-S's role as a defensive pivot. Though unreliable, Pain Split can heal Rotom-S while damaging the foe simultaneously. Because of Rotom-S's naturally low HP stat, this move can be fairly good. It can be used offensively as well, severely denting its counters and possibly even putting them in knockout range.

Set Details

48 Speed EVs allow Rotom-S to outspeed Jolly Aggron and maximum invested neutral-natured base 60s such as Abomasnow and Pawniard. Iapapa Berry gives Rotom-S a one-time heal of 50% of its maximum health, which will activate after Rotom-S switches into Stealth Rock three times. Alternatively, Leftovers is a passive form of recovery that lets Rotom-S avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch but is otherwise negligible.

Usage Tips

Rotom-S should be brought in early-game, as it can cripple common entry hazard setters such as Regirock with Will-O-Wisp as well as clear any entry hazards with Defog. Its tendency to be worn down easily throughout the match signifies the need to remove entry hazards as soon as possible so it is healthy enough to check Gurdurr, Primeape, and Scyther. Later in the match, Rotom-S should be brought in on slower Pokemon such as Audino or on resisted Grass-, Fighting-, or Flying-type moves to eliminate any remaining entry hazards. This may include, but is not limited to, Choice-locked Primeape's Close Combat and Swanna's Hurricane. Being immune to the Toxic Spikes, Rotom-S should be brought in directly on Qwilfish to quickly remove the aforementioned hazard before a teammate can be afflicted by poison. Although it has a great Defense stat, Rotom-S's appalling HP stat prevents it from taking more powerful physical hits such as Stoutland's Return and Zangoose's Facade. Therefore, be sure to switch it in only on weak to moderate physical attacks. Since Electric-types like Alolan Raichu tend to wall Rotom-S's attacking moves, predict this by going for a status move or pivot out, unless the foe has Lightning Rod or Volt Absorb. After it inevitably gets worn down from repeated attacks, Rotom-S should go for Pain Split, as it will recover a lot of health, especially against Pokemon with high HP stats such as Skuntank and Audino. When facing faster Taunt users such as Qwilfish or Defiant users such as Primeape, instead of going for Defog, predict and respond with a STAB move.

Team Options

In general, Fighting-types such as Hitmonchan are valuable teammates to Rotom-S because of their good type synergy with it. While Rotom-S can easily take a Supersonic Skystrike from Oricorio-G, Gurdurr and Primeape can deal with the common Ice-types that are the bane of Rotom-S's existence, with Primeape being able to form a solid VoltTurn core with Rotom-S. Other pivots like Silvally-Fairy can coincide with Rotom-S to gain momentum for the team. They also help with breaking specially defensive walls such as Lanturn. Clefairy and other specially defensive walls can take on the strong special attackers that would otherwise beat Rotom-S, like Drampa. Wish support from clerics such as Audino helps with Rotom's lackluster recovery. In return, Rotom-S can check the Fighting-types that threaten Audino, such as Hitmonchan, Primeape, and Gurdurr. Pokemon such as Aurorus, Jynx, and Omastar that can tear apart Rotom-S's checks and counters appreciate the removal of entry hazards and benefit greatly from Rotom-S's Defog. As such, Rotom-S would fit better on more balanced or offensive teams that value Defog support but can moreover harness its pivotal capabilities.

" + "description": "

Moves

Volt Switch is the preferred STAB Electric-type attack, as it enables Rotom-Fan to generate momentum for the team. Will-O-Wisp can be used to burn common physical attackers such as Golurk and Primeape, reducing the damage of their moves and neutralizing them. It can also be used to pressure Rotom-Fan's checks such as Mudsdale. Defog allows Rotom-Fan to remove any hazards. Thus, it expands Rotom-Fan's role as a defensive pivot. Though unreliable, Pain Split can heal Rotom-Fan while damaging the foe simultaneously. Because of Rotom-Fan's naturally low HP stat, this move can be fairly good. It can be used offensively as well, severely denting its counters and possibly even putting them in knockout range.

Set Details

48 Speed EVs allow Rotom-Fan to outspeed Jolly Aggron and maximum invested neutral-natured base 60s such as Abomasnow and Pawniard. Iapapa Berry gives Rotom-Fan a one-time heal of 50% of its maximum health, which will activate after Rotom-Fan switches into Stealth Rock three times. Alternatively, Leftovers is a passive form of recovery that lets Rotom-Fan avoid the 2HKO from Primeape's Stone Edge and Hitmonchan's Ice Punch but is otherwise negligible.

Usage Tips

Rotom-Fan should be brought in early-game, as it can cripple common entry hazard setters such as Regirock with Will-O-Wisp as well as clear any entry hazards with Defog. Its tendency to be worn down easily throughout the match signifies the need to remove entry hazards as soon as possible so it is healthy enough to check Gurdurr, Primeape, and Scyther. Later in the match, Rotom-Fan should be brought in on slower Pokemon such as Audino or on resisted Grass-, Fighting-, or Flying-type moves to eliminate any remaining entry hazards. This may include, but is not limited to, Choice-locked Primeape's Close Combat and Swanna's Hurricane. Being immune to the Toxic Spikes, Rotom-Fan should be brought in directly on Qwilfish to quickly remove the aforementioned hazard before a teammate can be afflicted by poison. Although it has a great Defense stat, Rotom-Fan's appalling HP stat prevents it from taking more powerful physical hits such as Stoutland's Return and Zangoose's Facade. Therefore, be sure to switch it in only on weak to moderate physical attacks. Since Electric-types like Alolan Raichu tend to wall Rotom-Fan's attacking moves, predict this by going for a status move or pivot out, unless the foe has Lightning Rod or Volt Absorb. After it inevitably gets worn down from repeated attacks, Rotom-Fan should go for Pain Split, as it will recover a lot of health, especially against Pokemon with high HP stats such as Skuntank and Audino. When facing faster Taunt users such as Qwilfish or Defiant users such as Primeape, instead of going for Defog, predict and respond with a STAB move.

Team Options

In general, Fighting-types such as Hitmonchan are valuable teammates to Rotom-Fan because of their good type synergy with it. While Rotom-Fan can easily take a Supersonic Skystrike from Oricorio-G, Gurdurr and Primeape can deal with the common Ice-types that are the bane of Rotom-Fan's existence, with Primeape being able to form a solid VoltTurn core with Rotom-Fan. Other pivots like Silvally-Fairy can coincide with Rotom-Fan to gain momentum for the team. They also help with breaking specially defensive walls such as Lanturn. Clefairy and other specially defensive walls can take on the strong special attackers that would otherwise beat Rotom-Fan, like Drampa. Wish support from clerics such as Audino helps with Rotom-Fan's lackluster recovery. In return, Rotom-Fan can check the Fighting-types that threaten Audino, such as Hitmonchan, Primeape, and Gurdurr. Pokemon such as Aurorus, Jynx, and Omastar that can tear apart Rotom-Fan's checks and counters appreciate the removal of entry hazards and benefit greatly from Rotom-Fan's Defog. As such, Rotom-Fan would fit better on more balanced or offensive teams that value Defog support but can moreover harness its pivotal capabilities.

" } }, "credits": {"writtenBy": [{"user_id": 432205, "username": "m3po"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 202117, "username": "MZ"}, {"user_id": 252106, "username": "yogi"}, {"user_id": 355061, "username": "UberSkitty"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -1788,7 +1788,7 @@ }, "Gourgeist": { "overview": "

Gourgeist, while overshadowed by Tangela as a defensive pivot, is able to carve out a niche as Z-Move user thanks to its good Speed tier that allows it to outspeed the unboosted metagame after a Z-Trick-or-Treat, bar Ninjask and Electrode. Z-Trick-or-Treat also gives it a considerable amount of bulk and increased Attack, though it's still quite lackluster compared to that of other setup sweepers. Even though Gourgeist struggles as a defensive pivot, it's still able to wall foes like Primeape due to its Ghost / Grass typing. While Gourgeist has quite a shallow physical movepool, with its lack of a strong Ghost-type STAB move other than Phantom Force meaning it has to put up with the charge turn, it just about gets by with attacks like Return, Seed Bomb, Shadow Sneak, and Rock Slide.

", - "comments": "

Other Options

Gourgeist can run Jolly over Adamant, allowing it to outspeed threats such as Choice Scarf Alolan Sandslash and Choice Scarf Kabutops; however, it really needs all the extra Attack it can get from an Adamant nature. Fire Blast with a Naughty Nature is a niche option, able to hit Pokemon like Shiftry and Alolan Sandslash, but it doesn't offer much besides that. Explosion is a potential move in the last slot, allowing for a powerful nuke. A defensive set is possible but is noticeably worse in comparison to Tangelap due to its lesser bulk and lack of Regenerator, meaning things like Hitmonchan, which Tangela counters, can 2HKO it after Stealth Rock chip damage.

Checks and Counters

Bulky Walls: Gourgeist, even at +1, struggles to break bulky walls like Tangela and Audino, both of which have ways of crippling it with Audino is also being able to recover versus it.

Grass-Resistant Pokemon: Pokemon such as Drampa and Oricorio-E are all able to reliably check Gourgeist, even when it is boosted. Drampa is the most notable, as Sap Sipper makes it immune to Gourgeist's STAB moves.

Revenge Killers: Choice Scarf Pokemon such as Rotom-F and Jynx are able to revenge kill Gourgeist, though Jynx needs prior chip damage and must be wary of Shadow Sneak variants.

Dark-types: Shiftry, Skuntank, and Absol are all able to easily check Gourgeist with their STAB Dark-type moves, with Skuntank being able to wall most variants as well. They struggle versus Gourgeist if it's boosted, however, and have to rely on Sucker Punch to take it out.

Status: Poison from Toxic Spikes, paralysis, and burn greatly limit Gourgeist's ability to sweep and put it on a timer due to it not having any reliable recovery on this set or any way to remove status.

", + "comments": "

Other Options

Gourgeist can run Jolly over Adamant, allowing it to outspeed threats such as Choice Scarf Alolan Sandslash and Choice Scarf Kabutops; however, it really needs all the extra Attack it can get from an Adamant nature. Fire Blast with a Naughty Nature is a niche option, able to hit Pokemon like Shiftry and Alolan Sandslash, but it doesn't offer much besides that. Explosion is a potential move in the last slot, allowing for a powerful nuke. A defensive set is possible but is noticeably worse in comparison to Tangela due to its lesser bulk and lack of Regenerator, meaning things like Hitmonchan, which Tangela counters, can 2HKO it after Stealth Rock chip damage.

Checks and Counters

Bulky Walls: Gourgeist, even at +1, struggles to break bulky walls like Tangela and Audino, both of which have ways of crippling it with Audino is also being able to recover versus it.

Grass-Resistant Pokemon: Pokemon such as Drampa and Oricorio-E are all able to reliably check Gourgeist, even when it is boosted. Drampa is the most notable, as Sap Sipper makes it immune to Gourgeist's STAB moves.

Revenge Killers: Choice Scarf Pokemon such as Rotom-F and Jynx are able to revenge kill Gourgeist, though Jynx needs prior chip damage and must be wary of Shadow Sneak variants.

Dark-types: Shiftry, Skuntank, and Absol are all able to easily check Gourgeist with their STAB Dark-type moves, with Skuntank being able to wall most variants as well. They struggle versus Gourgeist if it's boosted, however, and have to rely on Sucker Punch to take it out.

Status: Poison from Toxic Spikes, paralysis, and burn greatly limit Gourgeist's ability to sweep and put it on a timer due to it not having any reliable recovery on this set or any way to remove status.

", "sets": { "Z-Trick-or-Treat": { "description": "

Moves

Z-Trick-or-Treat boosts all of Gourgeist's stats apart from HP while also adding Ghost typing to the foe. Phantom Force is the preferred Ghost-type STAB move, but the fact that it takes a turn to charge means that it is easily exploited by foes, especially Normal-types. Shadow Sneak is an alternative, albeit weaker STAB move that doesn't require a turn to charge and gives Gourgeist priority against fast Choice Scarf users like Jynx. Alternatively, Return allows Gourgeist to hit Pokemon like Skuntank harder and gives it almost perfect neutral coverage. Rock Slide is an option to hit Fire-types, like Turtonator and Simisear.

Set Details

Ghostium Z is 100% required for this set to function, as without it Gourgeist isn't able to use Z-Trick-or-Treat. Running 160 Speed EVs ensures it outspeeds all of the unboosted tier apart from Electrode and Ninjask, both of which can do little to Gourgeist. Frisk is not a very useful ability when used on this Gourgeist set, as it will not be pivoting in to try and wall something, but it's the best ability Gourgeist has access to due to it already being immune to most sleep-inducing moves. Frisk still has some utility in being able to scout the foe's item.

Usage Tips

Gourgeist should only really be used late-game, when your opponent's team is weakened and ready to be swept, as using it early-game would generally put you at a significant disadvantage versus anything that's not offense. It should attempt to set up on something that's ineffective against it, like Primeape, and shouldn't try to boost against special attackers. Gourgeist appreciates being pivoted in by slow U-turn or Volt Switch users so that it doesn't receive any damage before being able to boost. Even though at +1 Gourgeist outspeeds almost all of the metagame, it is still slower than almost every Choice Scarf user, so it should only use its Z-Move once these faster threats like Choice Scarf Dodrio are dealt with. The same goes for physically bulky Pokemon like Gurdurr and Tangela, which should be either KOed or sufficiently weakened.

Team Options

Gourgeist, even at +1 Attack, is often still very weak, so it appreciates entry hazard support from the likes of Regirock and Qwilfish to help deal chip damage on the opponent's Pokemon. Slow Volt Switch and U-turn from teammates like Lanturn and Type: Null helps Gourgeist get in for free. Lanturn additionally has great defensive synergy with Gourgeist, as it resists both Fire and Flying and offers Heal Bell support. Toxic Spikes absorbers like Skuntank greatly help during the match, as Toxic Spikes cripple Gourgeist and limit its sweeping potential. Skuntank can also trap foes with Pursuit and remove all hazards with Defog. Powerful wallbreakers like Aurorus and Zangoose are able to weaken the opponent's team enough for Gourgeist to potentially sweep later on.

" @@ -1869,10 +1869,10 @@ }, "Mudsdale": { "overview": "

Mudsdale is a great defensive Stealth Rock setter, using its solid bulk, Stamina, and Ground typing to keep massive threats such as Aggron, Lycanroc, Kangaskhan, Scyther, and Stoutland in check. Because of Mudsdale's high Attack and powerful STAB Earthquake, it has decent offensive presence and is far less passive than other defensive Stealth Rock setters like Regirock and Clefairy are. Mudsdale's usable coverage options and previously mentioned high Attack also allow it to function as a decent wallbreaker with Choice Band. However, Mudsdale suffers from a low Speed of 35, meaning that it will likely take damage before it can use an attack. Its excellent Ground typing also comes with weaknesses to common types such as Water, Grass, and Ice. Mudsdale lacks recovery outside of Rest and recovery items in Leftovers and Figy Berry, meaning that despite its good bulk and ability, it is prone to getting worn down by repeated attacks, status, and entry hazards. Finally, with an overall shallow movepool, Mudsdale is also fairly predictable and is considered a mediocre wallbreaker despite its high Attack, as all of its moves can easily be played around.

", - "comments": "

Other Options

An Assault Vest set can be run with a similar spread to the Choice Band set as a bulkier option; however, the power difference is noticeable. Mudsdale's low Speed warrants a mention for its use on a dedicated Trick Room team, though it requires support to break through certain walls and is outclassed by Marowak.

Checks and Counters

Water- and Grass-types: Pokemon like offensive Lanturn, Jellicent, Abomasnow, and Ludicolo all can do massive damage to Mudsdale before it can attack, though none like switching into Toxic or offensive moves from the Choice Band set. Defensively, Tangela walls the Choice Band set and can hit back hard, but also needs to watch out for Toxic.

Ice-types: Strong Ice-types like Rotom-F and Abomasnow are able to threaten Mudsdale with their STAB moves, but only Rotom-F is able to switch into the Choice Band set if Mudsdale locks itself into Earthquake or Heavy Slam.

Strong Special Attackers: Because Stamina only affects Defense, special attackers in general can easily wear Mudsdale down, with Drampa and Omastar in particular being able to threaten to OHKO Mudsdale.

", + "comments": "

Other Options

An Assault Vest set can be run with a similar spread to the Choice Band set as a bulkier option; however, the power difference is noticeable. Mudsdale's low Speed warrants a mention for its use on a dedicated Trick Room team, though it requires support to break through certain walls and is outclassed by Marowak.

Checks and Counters

Water- and Grass-types: Pokemon like offensive Lanturn, Jellicent, Abomasnow, and Ludicolo all can do massive damage to Mudsdale before it can attack, though none like switching into Toxic or offensive moves from the Choice Band set. Defensively, Tangela walls the Choice Band set and can hit back hard, but also needs to watch out for Toxic.

Ice-types: Strong Ice-types like Rotom-Frost and Abomasnow are able to threaten Mudsdale with their STAB moves, but only Rotom-Frost is able to switch into the Choice Band set if Mudsdale locks itself into Earthquake or Heavy Slam.

Strong Special Attackers: Because Stamina only affects Defense, special attackers in general can easily wear Mudsdale down, with Drampa and Omastar in particular being able to threaten to OHKO Mudsdale.

", "sets": { "Stealth Rock": { - "description": "

Moves

Toxic whittles foes down, which is especially useful against bulkier or Ground-immune Pokemon such as Tangela, Eelektross and Torterra. Rock Slide hits Ground-resistant Pokemon like Cryogonal, Oricorio-E, Haunter, and Abomasnow. Protect allows Toxic damage to stack, provides a turn of Leftovers recovery, wastes weather and Trick Room turns, and scouts moves of Choice item users like Aurorus. Roar forces the foe out, which helps wear down the opposing team when combined with hazards. It can also be used to remove stat boosts from setup Pokemon like Gurdurr and Type: Null as well as force out standard switch-ins like Poliwrath and Haunter.

Set Details

252 HP and 172 Defense EVs along with an Impish nature allow Mudsdale to take physical hits such as a Choice Band Return from Stoutland and Choice Scarf Kabutops's Liquidation after Stealth Rock, and then take another after a Stamina boost. The rest of the EVs are placed into Special Defense to better take special attacks from Pokemon such as Oricorio-E. Specifically it helps Mudsdale avoid the 2HKO from Eelektross's Giga Drain after Stealth Rock. Stamina furthers this by boosting Mudsdale's Defense every time it takes a hit. Figy Berry can be used as a single-use form of recovery that can restore a substantial amount of health after Mudsdale gets worn down or potentially allow Mudsdale to avoid a 2HKO, notably helping it beat Stoutland. Leftovers gives Mudsdale a residual form of recovery, making it harder to wear down over time. Rocky Helmet supplies another form of residual damage on top of Stealth Rock and Toxic that can chip physical attackers like Kangaskhan and is especially useful for U-turn users like Scyther and Primeape while Yache Berry lets Mudsdale lure Ice-types like Aurorus and Subzero Slammer Alolan Sandslash, but both Rocky Helmet and Yache Berry leave Mudsdale with no form of recovery.

Usage Tips

Mudsdale should be used throughout the game to switch into physical attacks from Pokemon like Scyther, Skuntank, and Aggron. However, it has to watch out for status-inflicting moves like Alolan Dugtrio's Toxic, and other utility moves such as Gurdurr's Knock Off. Mudsdale can switch into weaker moves such as Kangaskhan's Fake Out and Hitmonchan's Rapid Spin to receive a relatively free Defense boost from Stamina and supply chip damage if running Rocky Helmet. It can also absorb Volt Switch from Pokemon such as Eelektross, stopping them from switching, but still has to watch out for coverage and utility moves. Stay wary of how easily Mudsdale can be worn down if constantly switching in to take hits, especially if layers of Spikes or Toxic Spikes are on the field. When brought in against Pokemon that are threatened by it, Mudsdale will often force a switch. You can use this as an opportunity to set up Stealth Rock, allowing it to start chipping the opposing team. If Stealth Rock is already up, you can use Toxic on predicted switch-ins like Tangela and Eelektross, double switch to an ideal matchup to gain momentum, or use Roar for chip damage. However, it is notable that while Roar may put you in an ideal matchup, it can also favor the opponent by bringing in a threat to Mudsdale such as Victreebel or Jellicent instead. While Rock Slide may usually be your best option against Flying-types such as Oricorio-G and Swanna, they will often use Roost if at low health, losing their Rock weakness in the process. They also lose their Ground immunity, however, which you can use to create mind games or even potentially KO them with Earthquake. Protect can be used throughout the match to get Leftovers recovery, wear foes down with Toxic, waste turns of weather and Trick Room, and scout Choice item users such as Drampa, but the opponent can predict Protect and use the turn to get a free switch. Setup sweepers like Omastar and Alolan Sandslash can also use Protect or a predicted switch as a chance to set up, so an option is to instead use Roar or go for the KO, although at the risk of them instead simply attacking.

Team Options

Bulky Water-types such as Lanturn, Jellicent, and Poliwrath can help against Ice- and Water-types like Aurorus and Floatzel, with Lanturn also supporting Mudsdale with Heal Bell and providing momentum with Volt Switch. In return, Mudsdale can absorb Electric attacks for Jellicent and Poliwrath. Flying-types like Oricorio-G and Articuno can soak up Grass-type hits from the likes of Torterra and Victreebel for Mudsdale, and appreciate Mudsdale tanking Rock- and Electric-type attacks in return. Oricorio-G can also act as a spinblocker for Mudsdale, and appreciates Mudsdale's ability to lure and poison Eelektross, giving Oricorio-G an opportunity to set up.

Grass-types such as Lurantis, Ludicolo, and Victreebel can help with Water- and opposing Grass-types like Carracosta and Tangela, while Mudsdale can check Poison- and Steel-types like Skuntank and Metang. Mudsdale works well on entry hazard stacking teams due to its combination of Stealth Rock and Roar, making Spikes setters such as Qwilfish and Ferroseed good teammates. Qwilfish in particular can use Taunt to block Defog from the likes of Altaria and Silvally-Fairy, pressure other Taunt users like Jellicent and setup sweepers like Gurdurr, and can carry various other utility options such as Toxic Spikes and Will-O-Wisp. In return, Mudsdale can serve as a check to some of their threats like special Skuntank and Hitmonchan. Furthermore, setup sweepers like Omastar and Simisear and wallbreakers such as Aggron and Aurorus appreciate that these hazards, or just Mudsdale's Stealth Rock, can weaken foes to KO range. Due to how often Mudsdale switches in throughout the match, hazard removers like Rotom-F and Cryogonal are vital. Rotom-F can check Water- and Grass- types like Jellicent and Torterra that pressure Mudsdale, and Cryogonal can check check special attackers like Victreebel and Aurorus while appreciating Mudsdale's resistance to Rock. Other specially defensive Pokemon like Eelektross can also help with these special attackers and benefit from Mudsdale's good matchup against physical threats like Stoutland and Primeape, forming a solid defensive core.

" + "description": "

Moves

Toxic whittles foes down, which is especially useful against bulkier or Ground-immune Pokemon such as Tangela, Eelektross and Torterra. Rock Slide hits Ground-resistant Pokemon like Cryogonal, Oricorio-E, Haunter, and Abomasnow. Protect allows Toxic damage to stack, provides a turn of Leftovers recovery, wastes weather and Trick Room turns, and scouts moves of Choice item users like Aurorus. Roar forces the foe out, which helps wear down the opposing team when combined with hazards. It can also be used to remove stat boosts from setup Pokemon like Gurdurr and Type: Null as well as force out standard switch-ins like Poliwrath and Haunter.

Set Details

252 HP and 172 Defense EVs along with an Impish nature allow Mudsdale to take physical hits such as a Choice Band Return from Stoutland and Choice Scarf Kabutops's Liquidation after Stealth Rock, and then take another after a Stamina boost. The rest of the EVs are placed into Special Defense to better take special attacks from Pokemon such as Oricorio-E. Specifically it helps Mudsdale avoid the 2HKO from Eelektross's Giga Drain after Stealth Rock. Stamina furthers this by boosting Mudsdale's Defense every time it takes a hit. Figy Berry can be used as a single-use form of recovery that can restore a substantial amount of health after Mudsdale gets worn down or potentially allow Mudsdale to avoid a 2HKO, notably helping it beat Stoutland. Leftovers gives Mudsdale a residual form of recovery, making it harder to wear down over time. Rocky Helmet supplies another form of residual damage on top of Stealth Rock and Toxic that can chip physical attackers like Kangaskhan and is especially useful for U-turn users like Scyther and Primeape while Yache Berry lets Mudsdale lure Ice-types like Aurorus and Subzero Slammer Alolan Sandslash, but both Rocky Helmet and Yache Berry leave Mudsdale with no form of recovery.

Usage Tips

Mudsdale should be used throughout the game to switch into physical attacks from Pokemon like Scyther, Skuntank, and Aggron. However, it has to watch out for status-inflicting moves like Alolan Dugtrio's Toxic, and other utility moves such as Gurdurr's Knock Off. Mudsdale can switch into weaker moves such as Kangaskhan's Fake Out and Hitmonchan's Rapid Spin to receive a relatively free Defense boost from Stamina and supply chip damage if running Rocky Helmet. It can also absorb Volt Switch from Pokemon such as Eelektross, stopping them from switching, but still has to watch out for coverage and utility moves. Stay wary of how easily Mudsdale can be worn down if constantly switching in to take hits, especially if layers of Spikes or Toxic Spikes are on the field. When brought in against Pokemon that are threatened by it, Mudsdale will often force a switch. You can use this as an opportunity to set up Stealth Rock, allowing it to start chipping the opposing team. If Stealth Rock is already up, you can use Toxic on predicted switch-ins like Tangela and Eelektross, double switch to an ideal matchup to gain momentum, or use Roar for chip damage. However, it is notable that while Roar may put you in an ideal matchup, it can also favor the opponent by bringing in a threat to Mudsdale such as Victreebel or Jellicent instead. While Rock Slide may usually be your best option against Flying-types such as Oricorio-G and Swanna, they will often use Roost if at low health, losing their Rock weakness in the process. They also lose their Ground immunity, however, which you can use to create mind games or even potentially KO them with Earthquake. Protect can be used throughout the match to get Leftovers recovery, wear foes down with Toxic, waste turns of weather and Trick Room, and scout Choice item users such as Drampa, but the opponent can predict Protect and use the turn to get a free switch. Setup sweepers like Omastar and Alolan Sandslash can also use Protect or a predicted switch as a chance to set up, so an option is to instead use Roar or go for the KO, although at the risk of them instead simply attacking.

Team Options

Bulky Water-types such as Lanturn, Jellicent, and Poliwrath can help against Ice- and Water-types like Aurorus and Floatzel, with Lanturn also supporting Mudsdale with Heal Bell and providing momentum with Volt Switch. In return, Mudsdale can absorb Electric attacks for Jellicent and Poliwrath. Flying-types like Oricorio-G and Articuno can soak up Grass-type hits from the likes of Torterra and Victreebel for Mudsdale, and appreciate Mudsdale tanking Rock- and Electric-type attacks in return. Oricorio-G can also act as a spinblocker for Mudsdale, and appreciates Mudsdale's ability to lure and poison Eelektross, giving Oricorio-G an opportunity to set up.

Grass-types such as Lurantis, Ludicolo, and Victreebel can help with Water- and opposing Grass-types like Carracosta and Tangela, while Mudsdale can check Poison- and Steel-types like Skuntank and Metang. Mudsdale works well on entry hazard stacking teams due to its combination of Stealth Rock and Roar, making Spikes setters such as Qwilfish and Ferroseed good teammates. Qwilfish in particular can use Taunt to block Defog from the likes of Altaria and Silvally-Fairy, pressure other Taunt users like Jellicent and setup sweepers like Gurdurr, and can carry various other utility options such as Toxic Spikes and Will-O-Wisp. In return, Mudsdale can serve as a check to some of their threats like special Skuntank and Hitmonchan. Furthermore, setup sweepers like Omastar and Simisear and wallbreakers such as Aggron and Aurorus appreciate that these hazards, or just Mudsdale's Stealth Rock, can weaken foes to KO range. Due to how often Mudsdale switches in throughout the match, hazard removers like Rotom-Frost and Cryogonal are vital. Rotom-Frost can check Water- and Grass- types like Jellicent and Torterra that pressure Mudsdale, and Cryogonal can check check special attackers like Victreebel and Aurorus while appreciating Mudsdale's resistance to Rock. Other specially defensive Pokemon like Eelektross can also help with these special attackers and benefit from Mudsdale's good matchup against physical threats like Stoutland and Primeape, forming a solid defensive core.

" }, "Choice Band": { "description": "

Moves

Heavy Slam is able to do a huge amount of damage to Pokemon that may feel safe switching into an Earthquake like Abomasnow. Rock Slide is used to hit other Flying-types such as Swanna and the Oricorio formes. Close Combat offers a better way to hit Levitate users that resist Heavy Slam, namely Eelektross and Bronzor. Toxic can be used to punish foes that could normally safely switch into Mudsdale like Tangela and wear them down for later, though being locked into Toxic can leave Mudsdale exploited by setup sweepers like Bellossom and Oricorio-G if they also carry Safeguard or Substitute.

Set Details

Choice Band increases Mudsdale's Attack to allow it to become one of the most powerful physical attackers in the tier and serve as a decent wallbreaker. An Adamant nature maximizes Mudsdale's Attack stat and still allows it to outspeed Pokemon like Audino, Eelektross, and Regirock while also outspeeding neutral natured Carracosta and OHKOing it with Earthquake before Carracosta can attack Mudsdale back. Stamina is Mudsdale's preferred ability, allowing it to check weaker physical attackers by raising its Defense after being hit.

Usage Tips

Mudsdale is best used as an early-game wallbreaker to do heavy damage to bulkier Pokemon so that the rest of its team can clean late-game. It functions as a stop to Volt Switch with its Ground typing but has to be cautious of super effective coverage that many Electric-types carry. Its Stamina ability can also be used to help it take on physical attackers like Kangaskhan and Hitmonchan fairly well. If Mudsdale is used in the later portion of a game, it will want to come in on something fairly weak and just try to get off as much damage as possible. It should be wary of locking itself into a move if a Pokemon with a resistance or an immunity to that move is still on the opposing team.

Team Options

Like most offensive Pokemon, Mudsdale appreciates entry hazard support from the likes of Qwilfish, Regirock, and Ferroseed to help wear down its checks. Dedicated Water- and Grass-type checks are also good partners to help take on those attacks aimed at Mudsdale. Powerful Fire-types like Combusken and Simisear function well with Mudsdale, as they can help break Grass-types like Tangela, while Mudsdale checks Rock- and Ground-type attacks aimed at them. The best kind of partners for Mudsdale in general are faster Pokemon that appreciate having specially defensive walls broken through. Alolan Persian, Alolan Raichu, and Simisear are all options for this. Setup sweepers like Swords Dance Silvally formes and Turtonator also appreciate Mudsdale's ability to break through their checks like Regirock and Lanturn, respectively. Having hazard control can help Mudsdale survive longer. Swanna is an option for this, as it also handles Qwilfish.

" diff --git a/data/analyses/gen7ru.json b/data/analyses/gen7ru.json index 7f46da038..3cf0146ae 100644 --- a/data/analyses/gen7ru.json +++ b/data/analyses/gen7ru.json @@ -138,7 +138,7 @@ }, "Slowbro": { "overview": "

Slowbro's excellent defensive typing and great defensive stats allow it to act as a physical blanket check to key offensive Pokemon in the tier like Metagross and Tyrantrum. Its resistance to Fighting-type moves is particularly noteworthy, letting it switch into various threats such as Passimian, Toxicroak, and Bewear with ease. This is achieved thanks to Slowbro's exceptional longevity; its combination of Regenerator and Slack Off ensures it will be able to pivot into physical attackers throughout the whole match. Unfortunately, Slowbro faces competition from the other Water- and Psychic-types in the tier, such as Milotic, Mantine, and Necrozma, although unlike the former two, it is able to avoid passivity issues due to its decent Special Attack combined with a good offensive movepool. Although its typing blesses it with important resistances, it is also cursed with multiple weaknesses to common offensive typings like Grass, Dark, and Electric, which makes Slowbro vulnerable to powerful threats like Shaymin, Mega Blastoise, and Raikou. Additionally, it can get chipped for big damage or removed from the game entirely by trappers such as Drapion and Escavalier. Slowbro is also unable to dent most Water-types like Milotic and Mega Blastoise unless running the niche Grass Knot or Toxic. Finally, its mediocre Special Defense stat leaves it unable to wall specially offensive threats such as Noivern and Nidoqueen.

", - "comments": "

Other Options

Protect allows Slowbro to avoid Pursuit mind games, bait Z-Moves, and rack up Leftovers healing. However, it is important to note that Slowbro really needs all its coverage to hit its targets. Waterium Z can prevent Slowbro from being crippled by Trick users like Medicham and Metagross, reduce the damage from Knock Off from the likes of Machamp, and allows Slowbro to drop a Water-type nuke that heavily dents most offensive Pokemon such as Drapion, Pangoro, and Escavalier. Thunder Wave allows Slowbro to punish fast attackers and cleaners like Virizion and Mismagius on the switch. Rindo Berry lets Slowbro deal with Grass-types better, particularly Virizion, which takes substantial damage from Slowbro's Psyshock. Yawn can force switches versus Pokemon it loses to and help another teammate set up.

Checks and Counters

Grass- and Electric-types: Grass-types such as Shaymin, Roserade, and Virizion can all threaten to KO Slowbro with their STAB moves. Although most fear switching into Ice Beam or Psyshock, they become far more solid checks if they're running Synthesis. Although Electric-types are somewhat uncommon, Raikou, Mega Ampharos, and Rotom-C can all switch into it with ease and obtain momentum with Volt Switch, or in Raikou's case, set up with Calm Mind. Mega Ampharos can even switch in on its base forme to weaken Ice Beam.

Water-types: Slowbro is unable to dent Water-types unless running Toxic or Grass Knot. Most offensive Water-types carry super effective moves like Mega Blastoise's Dark Pulse or Araquanid's Leech Life, while defensive Water-types can take advantage of Slowbro by Defogging, recovering, or passing Wish.

Specially Offensive Pokemon: Due to Slowbro's mediocre Special Defense, special attackers like Noivern and Nidoqueen can easily break through it.

Toxic: Toxic puts a timer on Slowbro's time on the field and negates Regenerator's healing effect. It forces Slowbro to either switch constantly or use Slack Off more than it would like. Additionally, Toxic completely invalidates Calm Mind variants from sweeping.

", + "comments": "

Other Options

Protect allows Slowbro to avoid Pursuit mind games, bait Z-Moves, and rack up Leftovers healing. However, it is important to note that Slowbro really needs all its coverage to hit its targets. Waterium Z can prevent Slowbro from being crippled by Trick users like Medicham and Metagross, reduce the damage from Knock Off from the likes of Machamp, and allows Slowbro to drop a Water-type nuke that heavily dents most offensive Pokemon such as Drapion, Pangoro, and Escavalier. Thunder Wave allows Slowbro to punish fast attackers and cleaners like Virizion and Mismagius on the switch. Rindo Berry lets Slowbro deal with Grass-types better, particularly Virizion, which takes substantial damage from Slowbro's Psyshock. Yawn can force switches versus Pokemon it loses to and help another teammate set up.

Checks and Counters

Grass- and Electric-types: Grass-types such as Shaymin, Roserade, and Virizion can all threaten to KO Slowbro with their STAB moves. Although most fear switching into Ice Beam or Psyshock, they become far more solid checks if they're running Synthesis. Although Electric-types are somewhat uncommon, Raikou, Mega Ampharos, and Rotom-Mow can all switch into it with ease and obtain momentum with Volt Switch, or in Raikou's case, set up with Calm Mind. Mega Ampharos can even switch in on its base forme to weaken Ice Beam.

Water-types: Slowbro is unable to dent Water-types unless running Toxic or Grass Knot. Most offensive Water-types carry super effective moves like Mega Blastoise's Dark Pulse or Araquanid's Leech Life, while defensive Water-types can take advantage of Slowbro by Defogging, recovering, or passing Wish.

Specially Offensive Pokemon: Due to Slowbro's mediocre Special Defense, special attackers like Noivern and Nidoqueen can easily break through it.

Toxic: Toxic puts a timer on Slowbro's time on the field and negates Regenerator's healing effect. It forces Slowbro to either switch constantly or use Slack Off more than it would like. Additionally, Toxic completely invalidates Calm Mind variants from sweeping.

", "sets": { "Defensive Pivot": { "description": "

Moves

Psyshock hits many Pokemon that resist Scald, such as Virizion, Roserade, and Toxicroak. Ice Beam targets Grass-types like Shaymin and Mega Sceptile, along with Dragon-types such as Noivern, that resist Scald and take little damage from Psyshock. Calm Mind can be used to make Slowbro a bulky setup sweeper and wall more specially offensive threats like Necrozma. Grass Knot allows Slowbro to hit Water-types like Milotic, Mega Blastoise, and Slowking, which otherwise completely wall it. Toxic lets Slowbro whittle its defensive checks such as Mega Blastoise, Cresselia, Mandibuzz, and non-Refresh Milotic.

Set Details

Leftovers allows Slowbro to passively regain health every turn, which can ease pressure off repeated uses of Slack Off or constant switching. Alternatively, Colbur Berry is an option that helps it when faced with a Dark-type like Drapion or Pangoro or Pokemon with Dark-type coverage like Mega Blastoise, Toxicroak, Machamp, and Donphan. Regenerator allows Slowbro to pivot into most neutral physical attacks with ease and takes pressure off using Slack Off repeatedly.

Usage Tips

Unlike other defensive Pokemon, Slowbro should avoid spamming Slack Off due to its ability to regain health through Regenerator; this usually makes attacking with its STAB moves or Ice Beam more beneficial, although neglecting Slack Off completely isn't ideal either. Use Slack Off when Slowbro can't KO the opposing Pokemon quickly and its HP is low. Scald should be used most of the time due to its decent power and useful chance to burn. However, if the opposing team has a Water-resistant Pokemon such as Shaymin, Goodra, or Roserade, try to predict if the opponent will switch into it and use the appropriate coverage move. Slowbro should exploit its access to Regenerator and high Defense by switching into Pokemon it walls or threatens such as Toxicroak and Zygarde-10% throughout the game, forcing them out and regaining most of the health lost in the process. Slowbro should avoid staying in on special attackers such as Gardevoir and Ninetales due to its mediocre Special Defense stat, which means most decently strong special attacks can severely dent it. Walls such as Registeel and Cresselia often run Toxic to cripple Slowbro and severely limit its longevity on the field. Scout for potential Toxic users before sending Slowbro out to beat them.

Team Options

Dragon-type Pokemon such as Dragalge and Goodra appreciate Slowbro's ability to deal with most physical Dragon-types like Zygarde-10% and Tyrantrum, while they easily switch into Grass- and Electric-types like Shaymin, Roserade, and Raikou. Fairy-types like Florges and Diancie can deal with most Dark- and Bug-types that Slowbro struggles with, such as Pangoro and Yanmega. Pokemon that invite the Pokemon Slowbro walls appreciate its ability to wall them. Some examples include Salazzle baiting in Flygon and Virizion luring Toxicroak. Mega Abomasnow appreciates a switch-in to dangerous Fire-, Fighting-, and Rock-types, and in return it can switch into Grass- and Electric-type attacks thrown at Slowbro, as well as pressure the Water-types Slowbro hates. Specially defensive Pokemon such as Florges and Bronzong can take pressure off Slowbro from checking special attackers like Gardevoir and Noivern. Additionally, Florges can provide Aromatherapy support to rid Slowbro of pesky status, while Bronzong can set Stealth Rock to further support the whole team.

" @@ -313,7 +313,7 @@ }, "Mantine": { "overview": "

Mantine's typing and excellent special bulk let it handle menacing, commonplace attackers like Mega Blastoise, Ninetales, and Roserade. The high usage of these attackers means it gets opportunities to switch in against many teams, letting it use Defog with decent consistency, and the ability to run any two of Air Slash, Scald, and Toxic can make it tricky for offensive teams to safely respond to early-game. However, vulnerability to Electric-type attacks and Toxic renders it easily forced out by Pokemon that might have those moves. Registeel and Bronzong are prevalent Stealth Rock users that practically always have Toxic, so it's extremely difficult for Mantine to keep entry hazards away against teams with them. A Stealth Rock weakness means it often switches in with significant HP lost and is under a lot of pressure to clear hazards, and the high number of Stealth Rock setters that run Toxic makes this job even harder. It faces significant competition from Milotic, which boasts greater versatility by not requiring three specific moves and the ability to beat Steel-types by using Refresh. Only having one customizable moveslot means it'll be helpless against certain setup users depending on its fourth move; for example, using Haze over Air Slash makes Toxicroak and Machamp a counter, and using Air Slash allows bulky Pokemon like Curse Snorlax to be a problem.

", - "comments": "

Other Options

Ice Beam can hit Grass-, Ground-, and Dragon-types all at once, specifically surprising Noivern, but its overall poor coverage and power usually aren't worthwhile.

Checks and Counters

Toxic: Anything running Toxic, including common blanket checks like Registeel and Milotic, can leave Mantine pretty useless. It's too weak to KO foes before poison damage racks up. Almost every Pokemon can learn Toxic, so any attacker wanting to lure Mantine can easily do so.

Electric: A 4x weakness to Electric makes Mantine easily OHKOed or 2HKOed by anything running moves of the type. Such Pokemon include Raikou, Mega Ampharos, Rotom-C, Goodra, and Mismagius.

Physical Attackers: Mantine has fairly poor physical bulk, so any physical attacker faster than it has an easy time beating it. Wallbreakers like Guts Machamp and Choice Band Zygarde-10% are free to throw out attacks, and Swords Dance users such as Toxicroak and Virizion OHKO it after boosting. Most don't like taking one or both of Scald and Air Slash as they switch in, though.

Rock: Stealth Rock removing a quarter of Mantine's HP puts it in KO range of attackers it could otherwise check like Poisonium Z Salazzle. Rock-types like Tyrantrum and Lycanroc-D force Mantine out with the power of their STAB moves.

Taunt: Mantine's weak attacks render it helpless against Taunt users with recovery like Mandibuzz and Noivern.

", + "comments": "

Other Options

Ice Beam can hit Grass-, Ground-, and Dragon-types all at once, specifically surprising Noivern, but its overall poor coverage and power usually aren't worthwhile.

Checks and Counters

Toxic: Anything running Toxic, including common blanket checks like Registeel and Milotic, can leave Mantine pretty useless. It's too weak to KO foes before poison damage racks up. Almost every Pokemon can learn Toxic, so any attacker wanting to lure Mantine can easily do so.

Electric: A 4x weakness to Electric makes Mantine easily OHKOed or 2HKOed by anything running moves of the type. Such Pokemon include Raikou, Mega Ampharos, Rotom-Mow, Goodra, and Mismagius.

Physical Attackers: Mantine has fairly poor physical bulk, so any physical attacker faster than it has an easy time beating it. Wallbreakers like Guts Machamp and Choice Band Zygarde-10% are free to throw out attacks, and Swords Dance users such as Toxicroak and Virizion OHKO it after boosting. Most don't like taking one or both of Scald and Air Slash as they switch in, though.

Rock: Stealth Rock removing a quarter of Mantine's HP puts it in KO range of attackers it could otherwise check like Poisonium Z Salazzle. Rock-types like Tyrantrum and Lycanroc-D force Mantine out with the power of their STAB moves.

Taunt: Mantine's weak attacks render it helpless against Taunt users with recovery like Mandibuzz and Noivern.

", "sets": { "Defog": { "description": "

Moves

Aptitude at switching into common special attackers gives Mantine plenty of Defog opportunities. Scald's burn chance keeps physical attackers and Steel-types from switching in freely. Air Slash and Supersonic Skystrike hit Grass- and Fighting-types that could exploit Scald, including Virizion, Roserade, Shaymin, Hariyama, and Toxicroak. Haze eliminates boosts from special setup wallbreakers like Salazzle. Toxic is an option to take attackers like Mega Blastoise and Ninetales down as efficiently as possible.

Set Details

136 Speed EVs are used to outpace Adamant Machamp, which would otherwise handle Mantine without issue. The remaining investment goes in special bulk to maximize Mantine's ability to check special attackers.

Usage Tips

Opportunities to switch in come from common special attackers that can't hope to break through a healthy Mantine like Mega Blastoise and Ninetales. Supersonic Skystrike should punish Grass-types, Toxicroak, and Machamp expecting Scald on the switch, and spreading Toxic if Mantine has it weakens the opposition for a teammate to clean up. Blanket checks like Milotic can run Toxic, so they must be scouted before Mantine can safely switch in. However, trading Toxic with an opposing wall can be productive if Mantine is no longer necessary or your team has a cleric. Don't be afraid to let Mantine go down if the foes it checks have been sufficiently weakened for teammates to handle; putting too much focus on keeping Mantine around can drain your momentum.

Team Options

Mantine's slow, somewhat passive nature limits it to balanced and defensive teams. Registeel and Ground-types such as Rhyperior absorb Electric-type attacks sent Mantine's way, and threatening physical attackers can be answered by bulky Psychic-types like Cresselia. Florges and Umbreon offer Heal Bell, meaning Mantine is much less afraid of Toxic users, and appreciate a solid Ninetales switch-in. Choice Scarf Gardevoir's Healing Wish is a way for more offensive teams to revitalize Mantine. Fast sweepers such as Zygarde-10% and Barbaracle appreciate Mantine softening the opposition up with Toxic and attacks.

" @@ -417,7 +417,7 @@ "comments": "

Other Options

Fake Out can be used alongside Bullet Punch to chip faster threats with priority. Psycho Cut can also be used as a Psychic-type STAB move that is able to OHKO Bewear without a miss chance. Medicham can hold Choice Scarf to revenge kill a myriad of fast threats, such as Zygarde-10%, Lycanroc-D, and Raikou. Despite having the same Speed tier as other Choice Scarf users like Gardevoir and Goodra, Medicham sets itself apart from the competition due to great power with STAB High Jump Kick even without Life Orb.

Checks and Counters

Ghost-types: Mismagius, Alolan Marowak, and Palossand can all threaten to switch into Medicham's High Jump Kick due to their immunity to Fighting-type moves, but they can be taken out with the correct coverage option.

Psychic-types: Slowking, Slowbro, and Cresselia are able to stomach any move from Medicham and provide utility or fire off powerful moves. Sigilyph and Espeon can switch into Medicham's STAB moves and threaten it due to their higher base Speed. Many of these Pokemon risk heavy damage if they attempt to switch in, however.

Faster Attackers: Salazzle, Swellow, Zygarde-10%, Noivern, Shaymin, and Choice Scarf Gardevoir can outspeed and OHKO Medicham, but they have to be careful with Bullet Punch after some residual damage.

", "sets": { "All-out Attacker": { - "description": "

Moves

High Jump Kick is Medicham's main STAB move and can 2HKO the majority of the tier, including Fighting-resistant Pokemon such as Florges, offensive Nidoqueen, and Necrozma after Stealth Rock. Zen Headbutt acts as a secondary STAB option to deal with Ghost-types that are immune to High Jump Kick like Alolan Marowak and Mismagius. Thunder Punch is Medicham's best coverage option, hitting the likes of Slowbro and Mantine for super effective damage. Ice Punch can also be used to OHKO Noivern. Bullet Punch is a great priority option to KO Gardevoir after some chip damage, as well as finish off faster Pokemon should they take a huge hit from Medicham's other moves.

Set Details

Pure Power boosts Medicham's Attack stat to stellar levels and is essential for its wallbreaking capabilities. Life Orb further boosts the power of Medicham's moves and turns a lot of rolls into guaranteed OHKOs or 2HKOs. Maximum Speed and Attack investment is crucial to make Medicham harder to revenge kill and hit as hard as possible. Jolly is the nature of choice to outspeed the likes of Necrozma and Mega Blastoise.

Usage Tips

When playing with Medicham, it should get as many opportunities to get safely into the field as possible by pivoting, double switching, or switching in after one of its partners is KOed by a slower opposing Pokemon. Medicham can put in work against both resilient and offensive builds due to its amazing power and decent Speed tier, so don't be afraid of punching holes with High Jump Kick or Zen Headbutt, since Medicham can usually hit the switch-in hard and KO it with another hit or with priority Bullet Punch. Be aware of Pokemon that usually run Protect, such as Bronzong and Registeel, which can force mind games against Medicham due to High Jump Kick's recoil damage upon failure.

Team Options

Faster Pokemon that can act as cleaners like Salazzle, Swellow, Zygarde-10%, and Choice Scarf Gardevoir greatly appreciate Medicham's ability to weaken and remove defensive threats from play so they can sweep easier. Volt Switch and U-turn support is a great way of bringing Medicham safely into the field to use its power effectively. The likes of Flygon, Rotom-C, and Raikou can fill this role and provide speed control or entry hazard removal. Since most of the Pokemon capable of resisting Medicham's STAB combination are Ghost- and Psychic-types, Pursuit trapping can be a great choice to deal with Pokemon such as Cresselia and Slowbro. Drapion and Escavalier can offer great offensive presence alongside Medicham and beat the few threats that Medicham has problems breaking through. Special attackers like Gardevoir and Espeon are nice teammates for Medicham that can overcome shared checks with coverage options such as Thunderbolt and Shadow Ball, luring out and KOing these Pokemon so Medicham can wallbreak more efficiently.

" + "description": "

Moves

High Jump Kick is Medicham's main STAB move and can 2HKO the majority of the tier, including Fighting-resistant Pokemon such as Florges, offensive Nidoqueen, and Necrozma after Stealth Rock. Zen Headbutt acts as a secondary STAB option to deal with Ghost-types that are immune to High Jump Kick like Alolan Marowak and Mismagius. Thunder Punch is Medicham's best coverage option, hitting the likes of Slowbro and Mantine for super effective damage. Ice Punch can also be used to OHKO Noivern. Bullet Punch is a great priority option to KO Gardevoir after some chip damage, as well as finish off faster Pokemon should they take a huge hit from Medicham's other moves.

Set Details

Pure Power boosts Medicham's Attack stat to stellar levels and is essential for its wallbreaking capabilities. Life Orb further boosts the power of Medicham's moves and turns a lot of rolls into guaranteed OHKOs or 2HKOs. Maximum Speed and Attack investment is crucial to make Medicham harder to revenge kill and hit as hard as possible. Jolly is the nature of choice to outspeed the likes of Necrozma and Mega Blastoise.

Usage Tips

When playing with Medicham, it should get as many opportunities to get safely into the field as possible by pivoting, double switching, or switching in after one of its partners is KOed by a slower opposing Pokemon. Medicham can put in work against both resilient and offensive builds due to its amazing power and decent Speed tier, so don't be afraid of punching holes with High Jump Kick or Zen Headbutt, since Medicham can usually hit the switch-in hard and KO it with another hit or with priority Bullet Punch. Be aware of Pokemon that usually run Protect, such as Bronzong and Registeel, which can force mind games against Medicham due to High Jump Kick's recoil damage upon failure.

Team Options

Faster Pokemon that can act as cleaners like Salazzle, Swellow, Zygarde-10%, and Choice Scarf Gardevoir greatly appreciate Medicham's ability to weaken and remove defensive threats from play so they can sweep easier. Volt Switch and U-turn support is a great way of bringing Medicham safely into the field to use its power effectively. The likes of Flygon, Rotom-Mow, and Raikou can fill this role and provide speed control or entry hazard removal. Since most of the Pokemon capable of resisting Medicham's STAB combination are Ghost- and Psychic-types, Pursuit trapping can be a great choice to deal with Pokemon such as Cresselia and Slowbro. Drapion and Escavalier can offer great offensive presence alongside Medicham and beat the few threats that Medicham has problems breaking through. Special attackers like Gardevoir and Espeon are nice teammates for Medicham that can overcome shared checks with coverage options such as Thunderbolt and Shadow Ball, luring out and KOing these Pokemon so Medicham can wallbreak more efficiently.

" } }, "credits": {"writtenBy": [{"user_id": 202363, "username": "Yay"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 396169, "username": "roman"}, {"user_id": 227521, "username": "MrAldo"}, {"user_id": 332202, "username": "Chrisloud1"}]}, {"name": "Grammar checked by", "members": [{"user_id": 148071, "username": "Electrolyte"}, {"user_id": 447027, "username": "frostration"}]}]} @@ -609,11 +609,11 @@ "credits": {"writtenBy": [{"user_id": 395754, "username": "Jordy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 180300, "username": "phantom"}, {"user_id": 56549, "username": "aVocado"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 331519, "username": "CryoGyro"}]}]} }, "Rotom-Mow": { - "overview": "

Rotom-C is a marginally threatening attacker that can utilize its passable offensive stats and support options to function as an offensive pivot. Its typing, ability, and access to Will-O-Wisp also give it a slight niche as a Defogger, as it can check certain Stealth Rock setters such as Metagross, Rhyperior, Diancie, and Gigalith while being immune to Spikes and Toxic Spikes. However, Rotom-C's unremarkable STAB combination leaves it unable to threaten prevalent Grass-, Poison-, and Dragon-types like Mega Sceptile, Shaymin, Roserade, Goodra, and Dragalge, while its defensive typing leaves it open to common offensive threats such as Golisopod, Salazzle, and Ninetales. Rotom-C also cannot break through various special walls such as Florges, Cresselia, Bronzong, and Registeel, as it lacks ways to boost its Special Attack and relies heavily on Leaf Storm for an attacking option. Many of Rotom-C's best checks are also common entry hazard setters, which hinders its viability as a Defogger. Rotom-C also lacks much defensive utility, as its average bulk and lack of reliable recovery make it easy to wear down and limit its opportunities to use Defog, and it can't make use of Levitate, since most Ground-types like Zygarde-10%, Nidoqueen, and Gastrodon have a way of hitting or crippling it. Rotom-C faces major competition with other Electric- and Grass-types like Raikou, Shaymin, and Virizion, which tend to offer a better offensive presence with their superior stats, coverage, or ability to set up. Tsareena notably gives it competition as a Grass-type entry hazard remover, as its superior movepool and offensive stats allow it to threaten a wider array of Pokemon while having a reliable form of recovery, giving it the longevity it needs to consistently perform its role.

", - "comments": "

Other Options

Iapapa Berry slightly improves Rotom-C's longevity, which gives it more opportunities to use Defog at the cost of the power that Grassium Z provides. Dream Eater in conjunction with Psychium Z allows Rotom-C to lure in and remove Poison-types that can usually wall it such as Roserade and Dragalge, but Dream Eater is entirely useless after the Z-Move has been used, making its use incredibly situational and prediction reliant. Toxic is an option over Will-O-Wisp that cripples special walls like Cresselia and Porygon2, though Will-O-Wisp offers much better utility in crippling Pokemon such as Metagross and Virizion.

Checks and Counters

Grass- and Poison-types: Pokemon such as Roserade, Shaymin, Dragalge, and Mega Sceptile are able to counter Rotom-C due to their resistances to its STAB moves. Mega Sceptile can notably deny Volt Switch with Lightning Rod, while Roserade and Dragalge can OHKO Rotom-C with their respective Poison-type moves.

Fire-types: Salazzle, Ninetales, Houndoom, and Arcanine can all outspeed and OHKO Rotom-C with Fire Blast or Flare Blitz. Houndoom and Arcanine can also punish the use of Will-O-Wisp with Flash Fire.

Revenge Killers: Pokemon like Zygarde-10%, Virizion, and Choice Scarf Tyrantrum can outspeed and pick off a weakened Rotom-C. Golisopod and Mega Abomasnow are especially notable, as they boast super effective priority moves against it.

Special Walls: Rotom-C struggles to break through walls like Florges, Cresselia, and Porygon2, which can retaliate with Toxic. Registeel and Bronzong deserve special mentions because they're Stealth Rock users that can beat Rotom-C easily, though it can use Volt Switch against all of these Pokemon to preserve momentum.

Residual Damage: Because of Rotom-C's average bulk, it can take excessive amounts of damage switching into Stealth Rock or into entry hazard setters like Gigalith and Rhyperior, which can chip at it with Stone Edge or Toxic.

", + "overview": "

Rotom-Mow is a marginally threatening attacker that can utilize its passable offensive stats and support options to function as an offensive pivot. Its typing, ability, and access to Will-O-Wisp also give it a slight niche as a Defogger, as it can check certain Stealth Rock setters such as Metagross, Rhyperior, Diancie, and Gigalith while being immune to Spikes and Toxic Spikes. However, Rotom-Mow's unremarkable STAB combination leaves it unable to threaten prevalent Grass-, Poison-, and Dragon-types like Mega Sceptile, Shaymin, Roserade, Goodra, and Dragalge, while its defensive typing leaves it open to common offensive threats such as Golisopod, Salazzle, and Ninetales. Rotom-Mow also cannot break through various special walls such as Florges, Cresselia, Bronzong, and Registeel, as it lacks ways to boost its Special Attack and relies heavily on Leaf Storm for an attacking option. Many of Rotom-Mow's best checks are also common entry hazard setters, which hinders its viability as a Defogger. Rotom-Mow also lacks much defensive utility, as its average bulk and lack of reliable recovery make it easy to wear down and limit its opportunities to use Defog, and it can't make use of Levitate, since most Ground-types like Zygarde-10%, Nidoqueen, and Gastrodon have a way of hitting or crippling it. Rotom-Mow faces major competition with other Electric- and Grass-types like Raikou, Shaymin, and Virizion, which tend to offer a better offensive presence with their superior stats, coverage, or ability to set up. Tsareena notably gives it competition as a Grass-type entry hazard remover, as its superior movepool and offensive stats allow it to threaten a wider array of Pokemon while having a reliable form of recovery, giving it the longevity it needs to consistently perform its role.

", + "comments": "

Other Options

Iapapa Berry slightly improves Rotom-Mow's longevity, which gives it more opportunities to use Defog at the cost of the power that Grassium Z provides. Dream Eater in conjunction with Psychium Z allows Rotom-Mow to lure in and remove Poison-types that can usually wall it such as Roserade and Dragalge, but Dream Eater is entirely useless after the Z-Move has been used, making its use incredibly situational and prediction reliant. Toxic is an option over Will-O-Wisp that cripples special walls like Cresselia and Porygon2, though Will-O-Wisp offers much better utility in crippling Pokemon such as Metagross and Virizion.

Checks and Counters

Grass- and Poison-types: Pokemon such as Roserade, Shaymin, Dragalge, and Mega Sceptile are able to counter Rotom-Mow due to their resistances to its STAB moves. Mega Sceptile can notably deny Volt Switch with Lightning Rod, while Roserade and Dragalge can OHKO Rotom-Mow with their respective Poison-type moves.

Fire-types: Salazzle, Ninetales, Houndoom, and Arcanine can all outspeed and OHKO Rotom-Mow with Fire Blast or Flare Blitz. Houndoom and Arcanine can also punish the use of Will-O-Wisp with Flash Fire.

Revenge Killers: Pokemon like Zygarde-10%, Virizion, and Choice Scarf Tyrantrum can outspeed and pick off a weakened Rotom-Mow. Golisopod and Mega Abomasnow are especially notable, as they boast super effective priority moves against it.

Special Walls: Rotom-Mow struggles to break through walls like Florges, Cresselia, and Porygon2, which can retaliate with Toxic. Registeel and Bronzong deserve special mentions because they're Stealth Rock users that can beat Rotom-Mow easily, though it can use Volt Switch against all of these Pokemon to preserve momentum.

Residual Damage: Because of Rotom-Mow's average bulk, it can take excessive amounts of damage switching into Stealth Rock or into entry hazard setters like Gigalith and Rhyperior, which can chip at it with Stone Edge or Toxic.

", "sets": { "Offensive Support": { - "description": "

Moves

Volt Switch allows Rotom-C to generate momentum for its team while chipping various Pokemon that can usually switch into it such as Roserade and Registeel. Will-O-Wisp enables Rotom-C to cripple threats like Metagross while preventing the likes of Virizion and Tsareena from switching in for free. Thunderbolt is an alternative STAB option that doesn't force Rotom-C to switch out and allows it to consistently take on foes such as Mandibuzz, though this sacrifices the utility provided by Will-O-Wisp. With Stealth Rock support, Hidden Power Ice can OHKO Mega Sceptile and 2HKO Tangela while also dealing a considerable amount of damage to checks like offensive Roserade. However, this also forces Rotom-C to replace a useful utility option and doesn't do sufficient damage to targets such as Goodra and Shaymin, while Synthesis variations of Shaymin and Roserade can heal off damage quite easily.

Set Details

Maximum investment in Special Attack and Speed alongside a Timid nature is preferred so that Rotom-C can apply the most offensive pressure possible while outspeeding foes like Nidoqueen and Mega Blastoise. Grassium Z in conjunction with Leaf Storm gives Rotom-C a powerful one-time STAB move, which can OHKO Pokemon such as Nidoqueen and Gardevoir after Stealth Rock damage while preventing Leaf Storm's stat reduction penalty.

Usage Tips

Find opportunities to use Defog against entry hazard setters threatened by Rotom-C like Rhyperior, Gigalith, Diancie, and Steelix, which are usually forced out, though Rotom-C must be cautious when pivoting into these Pokemon, as they can cripple it with Toxic or chip it with their STAB moves. Pokemon like Metagross and Milotic are also targets that Rotom-C can take advantage of and use Defog against. Despite this, Rotom-C's average bulk and lack of recovery options make it rather easy to wear down, so it should exercise caution when directly switching into Stealth Rock users like Gigalith and Rhyperior, which can do significant damage with Stone Edge or Megahorn. Volt Switch will often be Rotom-C's attacking move of choice to generate momentum against switch-ins like Roserade and Goodra. Once such answers have been eliminated, Rotom-C can more freely use Leaf Storm, especially in tandem with Grassium Z to take out offensive threats like Gardevoir and Machamp. Be cautious when using Will-O-Wisp, as it can activate Flash Fire on Houndoom and Arcanine or make the special walls that like to switch into Rotom-C like Cresselia and Porygon2 immune to Toxic, which can be detrimental to teams that rely on status to wear them down. Similarly, Leaf Storm's stat reduction can make Rotom-C vulnerable to various wallbreakers and setup sweepers like Machamp, Necrozma, and Raikou.

Team Options

Fire-, Steel-, and Psychic-types like Salazzle, Metagross, and Gardevoir can exploit the Grass- and Poison-types Rotom-C can force into play like Roserade and Dragalge, and they appreciate the support provided by Volt Switch. Other Fire-types like Ninetales in addition to Flying- and Bug-types such as Noivern and Golisopod greatly appreciate Rotom-C's ability to remove Stealth Rock with Defog while threatening Rock-type entry hazard setters such as Gigalith and Diancie. Wallbreakers and setup sweepers such as Machamp, Zygarde-10%, and Toxicroak can form an offensive core with Rotom-C, as they can clear away Pokemon that trouble it, which includes special walls like Registeel and Snorlax as well as Fire-, Poison, and Ice-types such as Houndoom, Dragalge, and Mega Abomasnow. In return, these Pokemon appreciate having physical walls like Slowbro disposed of. Setup sweepers like Virizion and Barbaracle can also take advantage of Pokemon crippled by Will-O-Wisp such as Metagross. Pokemon like Raikou, Machamp, and Necrozma can take advantage of Rotom-C after its Special Attack is lowered by Leaf Storm, so teammates like Registeel, Florges, and Drapion are respective checks to these Pokemon that prevent them from completely exploiting Rotom-C.

" + "description": "

Moves

Volt Switch allows Rotom-Mow to generate momentum for its team while chipping various Pokemon that can usually switch into it such as Roserade and Registeel. Will-O-Wisp enables Rotom-Mow to cripple threats like Metagross while preventing the likes of Virizion and Tsareena from switching in for free. Thunderbolt is an alternative STAB option that doesn't force Rotom-Mow to switch out and allows it to consistently take on foes such as Mandibuzz, though this sacrifices the utility provided by Will-O-Wisp. With Stealth Rock support, Hidden Power Ice can OHKO Mega Sceptile and 2HKO Tangela while also dealing a considerable amount of damage to checks like offensive Roserade. However, this also forces Rotom-Mow to replace a useful utility option and doesn't do sufficient damage to targets such as Goodra and Shaymin, while Synthesis variations of Shaymin and Roserade can heal off damage quite easily.

Set Details

Maximum investment in Special Attack and Speed alongside a Timid nature is preferred so that Rotom-Mow can apply the most offensive pressure possible while outspeeding foes like Nidoqueen and Mega Blastoise. Grassium Z in conjunction with Leaf Storm gives Rotom-Mow a powerful one-time STAB move, which can OHKO Pokemon such as Nidoqueen and Gardevoir after Stealth Rock damage while preventing Leaf Storm's stat reduction penalty.

Usage Tips

Find opportunities to use Defog against entry hazard setters threatened by Rotom-Mow like Rhyperior, Gigalith, Diancie, and Steelix, which are usually forced out, though Rotom-Mow must be cautious when pivoting into these Pokemon, as they can cripple it with Toxic or chip it with their STAB moves. Pokemon like Metagross and Milotic are also targets that Rotom-Mow can take advantage of and use Defog against. Despite this, Rotom-Mow's average bulk and lack of recovery options make it rather easy to wear down, so it should exercise caution when directly switching into Stealth Rock users like Gigalith and Rhyperior, which can do significant damage with Stone Edge or Megahorn. Volt Switch will often be Rotom-Mow's attacking move of choice to generate momentum against switch-ins like Roserade and Goodra. Once such answers have been eliminated, Rotom-Mow can more freely use Leaf Storm, especially in tandem with Grassium Z to take out offensive threats like Gardevoir and Machamp. Be cautious when using Will-O-Wisp, as it can activate Flash Fire on Houndoom and Arcanine or make the special walls that like to switch into Rotom-Mow like Cresselia and Porygon2 immune to Toxic, which can be detrimental to teams that rely on status to wear them down. Similarly, Leaf Storm's stat reduction can make Rotom-Mow vulnerable to various wallbreakers and setup sweepers like Machamp, Necrozma, and Raikou.

Team Options

Fire-, Steel-, and Psychic-types like Salazzle, Metagross, and Gardevoir can exploit the Grass- and Poison-types Rotom-Mow can force into play like Roserade and Dragalge, and they appreciate the support provided by Volt Switch. Other Fire-types like Ninetales in addition to Flying- and Bug-types such as Noivern and Golisopod greatly appreciate Rotom-Mow's ability to remove Stealth Rock with Defog while threatening Rock-type entry hazard setters such as Gigalith and Diancie. Wallbreakers and setup sweepers such as Machamp, Zygarde-10%, and Toxicroak can form an offensive core with Rotom-Mow, as they can clear away Pokemon that trouble it, which includes special walls like Registeel and Snorlax as well as Fire-, Poison, and Ice-types such as Houndoom, Dragalge, and Mega Abomasnow. In return, these Pokemon appreciate having physical walls like Slowbro disposed of. Setup sweepers like Virizion and Barbaracle can also take advantage of Pokemon crippled by Will-O-Wisp such as Metagross. Pokemon like Raikou, Machamp, and Necrozma can take advantage of Rotom-Mow after its Special Attack is lowered by Leaf Storm, so teammates like Registeel, Florges, and Drapion are respective checks to these Pokemon that prevent them from completely exploiting Rotom-Mow.

" } }, "credits": {"writtenBy": [{"user_id": 442732, "username": "tondas"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 410251, "username": "zizalith"}, {"user_id": 409096, "username": "Denial"}, {"user_id": 180300, "username": "phantom"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 336073, "username": "Rabia"}]}]} @@ -679,7 +679,7 @@ }, "Seismitoad": { "overview": "

Seismitoad's fantastic defensive typing that gives it a plethora of resistances, an Electric immunity, and only a single weakness lets it check Pokemon like Barbaracle, Metagross, Zygarde-10%, and Arcanine, giving it a niche in RarelyUsed. Furthermore, Seismitoad's decent matchup against the best entry hazard removal Pokemon, notably Donphan and Mega Blastoise, gives it an edge over other defensive Stealth Rock users like Bronzong. Seismitoad's great movepool gives it the option to run great utility moves like Knock Off, Refresh, and Protect. However, a lack of reliable recovery leaves Seismitoad susceptible to chip damage, meaning that it'll struggle heavily to check offensive Pokemon as the game progresses. Seismitoad's somewhat mediocre bulk and lack of recovery mean that it'll likely be dropped in favor of better Water-types like Slowbro and Mantine that have those those traits and other options like greater coverage for the former and Defog for the latter. Because of this, Seismitoad is most commonly seen on teams that need to compress their Stealth Rock user and Water-type into one Pokemon.

", - "comments": "

Other Options

Protect helps with Seismitoad's lack of reliable recovery and lets it scout against Choice-locked attackers like Escavalier. Knock Off cripples Pokemon like Registeel, Porygon2, and Bronzong that rely on their item. Ice Punch lets Seismitoad hit switch-ins like Roserade and Noivern extremely hard.

Checks and Counters

Grass-types: Virizion, Roserade, and Mega Sceptile can exploit Seismitoad's presence to set up on it or set Spikes, respectively. However, Virizion should watch out for Toxic poison and a burn from Scald. Rotom-C is a fantastic switch-in, forcing Seismitoad out and clearing its Stealth Rock. Shaymin also beats Seismitoad with its STAB Seed Flare and shrugs off Toxic with Natural Cure.

Taunt: Taunt Pokemon like Noivern and Mandibuzz effectively stop Seismitoad, preventing Stealth Rock and Toxic.

Strong Special Attackers: Strong special attackers like Vanilluxe, Noivern, Swellow, Espeon, Yanmega, and Gardevoir destroy Seismitoad.

", + "comments": "

Other Options

Protect helps with Seismitoad's lack of reliable recovery and lets it scout against Choice-locked attackers like Escavalier. Knock Off cripples Pokemon like Registeel, Porygon2, and Bronzong that rely on their item. Ice Punch lets Seismitoad hit switch-ins like Roserade and Noivern extremely hard.

Checks and Counters

Grass-types: Virizion, Roserade, and Mega Sceptile can exploit Seismitoad's presence to set up on it or set Spikes, respectively. However, Virizion should watch out for Toxic poison and a burn from Scald. Rotom-Mow is a fantastic switch-in, forcing Seismitoad out and clearing its Stealth Rock. Shaymin also beats Seismitoad with its STAB Seed Flare and shrugs off Toxic with Natural Cure.

Taunt: Taunt Pokemon like Noivern and Mandibuzz effectively stop Seismitoad, preventing Stealth Rock and Toxic.

Strong Special Attackers: Strong special attackers like Vanilluxe, Noivern, Swellow, Espeon, Yanmega, and Gardevoir destroy Seismitoad.

", "sets": { "Stealth Rock": { "description": "

Moves

Stealth Rock gets important chip damage against metagame threats like Ninetales and Noivern. Scald is Seismitoad's primary STAB move that has a 30% chance to burn. Earthquake is great for covering common Pokemon like Registeel, Roserade, Toxicroak, Mega Ampharos, Dragalge, Gardevoir, and Assault Vest Hariyama. Toxic is great for crippling walls, and puts sweepers like Calm Mind Necrozma on a timer. Refresh is usable to remedy status, notably Toxic, from defensive staples like Registeel.

Set Details

252 HP and 252 Defense EVs with a Relaxed nature let Seismitoad be as physically bulky as possible, giving it more insurance against physical threats like Zygarde-10% and Arcanine. Leftovers gives it passive recovery. Water Absorb lets it heal off any Water-type attacks from Pokemon like Mantine.

Usage Tips

Prioritize setting up Stealth Rock, as it is frequently important to win games. Use Toxic to cripple some of the entry hazard removers that Seismitoad struggles with, notably Mandibuzz and Mega Blastoise, as they switch in. Use Scald freely to spread burns, unless you're worried that Seismitoad will burn a wall that you would rather inflict Toxic poison on. Capitalize on Seismitoad's defensive utility to pivot in and force out Pokemon like Metagross, Barbaracle, and Raikou.

Team Options

Noivern and Brave Bird Mandibuzz are great at combating the best Grass-types in the tier, Roserade, Virizion, and Shaymin. In return, Seismitoad spreads Toxic poison to wear down walls and provides an immunity to Electric-type attacks and a resistance to Rock-type attacks as well. However, when using Noivern, look out for Stone Edge from Virizion and Hidden Power Ice from Roserade and Shaymin. Specially defensive walls like Registeel and Snorlax are great for taking super effective special attacks from Pokemon like Shaymin that run through Seismitoad and help provide another check for Mega Blastoise. Other Pokemon like Florges and Umbreon offer this as well as Wish support to keep Seismitoad healthy.

" diff --git a/data/analyses/gen7uu.json b/data/analyses/gen7uu.json index a9d94aff2..a49ee5c12 100644 --- a/data/analyses/gen7uu.json +++ b/data/analyses/gen7uu.json @@ -1,10 +1,10 @@ { "Empoleon": { "overview": "

Empoleon has access to a variety of utility options such as Stealth Rock, Defog, and Roar, enabling it to support its team in various ways. Its incredible defensive typing and natural bulk allow it to check a multitude of common threats in the tier, including Latias, Primarina, and Mega Pidgeot. Additionally, Empoleon's ability to force out these threats provides it with a ton of opportunities to either set up Stealth Rock or clear entry hazards from the field. While Empoleon faces competition as a hazard remover from Tentacruel, which has access to Toxic Spikes, its fantastic secondary Steel typing and greater mixed bulk give it an edge. However, its typing also leaves it weak to common offensive types such as Electric, Fighting, and Ground, making it easily exploited by Pokemon like Mega Manectric, Cobalion, and Krookodile. Furthermore, Empoleon lacks reliable recovery, which makes it prone to being worn down, although moves such as Protect can be run to mitigate this. Empoleon struggles to fit all of its great status options on one set, which can leave it hurting in some matchups.

", - "comments": "

Other Options

A spread with 44 Speed EVs is an option, as it can let Empoleon outspeed uninvested Scizor and use Scald on it before it can escape with U-turn.

Checks and Counters

Electric-types: Pokemon like Mega Manectric, Zeraora, and Rotom-C can KO Empoleon with their STAB moves. They also can take advantage of Empoleon for a free Volt Switch, gaining momentum and putting Empoleon's team further down. Rotom-C is particularly threatening, since it also resists Scald.

Fighting-types: Pokemon like Terrakion, Cobalion, Infernape, and Toxicroak can hit Empoleon super effectively with their STAB moves. All of them bar Toxicroak dislike switching on a potential Scald burn, however.

Special Walls: Special walls like Blissey are able to wall Empoleon and beat it one-on-one. However, they dislike having their items removed by Knock Off.

Residual Damage: Empoleon will be easily worn down if Leftovers is negated in some way. Thus, Knock Off, burn damage, and entry hazards can cripple it a lot.

Bulky Setup Sweepers: Pokemon like Suicune, Heal Bell Togekiss, and Reuniclus can beat Empoleon one-on-one. However, Empoleon can prevent them from setting up by phazing them with Roar. You must be careful to have other checks to these boosting threats, though, as Roar will no longer be a countermeasure to them once they are the last Pokemon left.

Strong Physical Attackers: Wallbreakers like Mega Sharpedo can severely weaken Empoleon and prevent it from checking other threats depending on how heavily it invests in Special Defense. Ground-types such as Krookodile and Nidoking can threaten it with their respective STAB moves but fail to OHKO it and are OHKOed back by a Torrent-boosted Scald in a one-on-one situation. They still can pressure a chipped Empoleon, however.

", + "comments": "

Other Options

A spread with 44 Speed EVs is an option, as it can let Empoleon outspeed uninvested Scizor and use Scald on it before it can escape with U-turn.

Checks and Counters

Electric-types: Pokemon like Mega Manectric, Zeraora, and Rotom-Mow can KO Empoleon with their STAB moves. They also can take advantage of Empoleon for a free Volt Switch, gaining momentum and putting Empoleon's team further down. Rotom-Mow is particularly threatening, since it also resists Scald.

Fighting-types: Pokemon like Terrakion, Cobalion, Infernape, and Toxicroak can hit Empoleon super effectively with their STAB moves. All of them bar Toxicroak dislike switching on a potential Scald burn, however.

Special Walls: Special walls like Blissey are able to wall Empoleon and beat it one-on-one. However, they dislike having their items removed by Knock Off.

Residual Damage: Empoleon will be easily worn down if Leftovers is negated in some way. Thus, Knock Off, burn damage, and entry hazards can cripple it a lot.

Bulky Setup Sweepers: Pokemon like Suicune, Heal Bell Togekiss, and Reuniclus can beat Empoleon one-on-one. However, Empoleon can prevent them from setting up by phazing them with Roar. You must be careful to have other checks to these boosting threats, though, as Roar will no longer be a countermeasure to them once they are the last Pokemon left.

Strong Physical Attackers: Wallbreakers like Mega Sharpedo can severely weaken Empoleon and prevent it from checking other threats depending on how heavily it invests in Special Defense. Ground-types such as Krookodile and Nidoking can threaten it with their respective STAB moves but fail to OHKO it and are OHKOed back by a Torrent-boosted Scald in a one-on-one situation. They still can pressure a chipped Empoleon, however.

", "sets": { "Utility": { - "description": "

Moves

Scald is a reliable STAB attack and has a solid chance to burn foes. Empoleon is a good user of Stealth Rock, as it is able to pressure common entry hazard removers such as Gligar and Rotom-H. If a Stealth Rock setter is not needed then Empoleon can use Defog to remove opposing entry hazards. Toxic stops Latias and Water-immune Pokemon such as Jellicent and Volcanion from taking advantage of Empoleon. Protect lets Empoleon mitigate its lack of reliable recovery by stalling for Leftovers healing. It also has the benefit of providing free turns to rack up Toxic damage. Knock Off can be used instead of Toxic or Roar, as it cripples Pokemon like Primarina and Hydreigon by removing their items and letting Empoleon take their hits more easily. It also eases the matchup versus opposing Empoleon and other bulky Water-types like Tentacruel by removing their passive recovery. Roar allows Empoleon to phaze setup sweepers such as Suicune, Nasty Plot Togekiss, and Calm Mind Latias.

Set Details

The given Defense investment ensures that Empoleon is never OHKOed by Cobalion's Close Combat or Krookodile's Earthquake, while the rest of the EVs and a Calm nature maximize Empoleon's special bulk, allowing it to switch into the likes of Moltres and Primarina more easily. Leftovers provides Empoleon with a form of passive recovery, improving its longevity throughout the course of the battle. Torrent is Empoleon's most useful ability, as it powers up Scald when Empoleon's HP is low.

Usage Tips

Empoleon should be used as a switch-in to threats like Latias, Primarina, and Mega Slowbro. However, it must be wary of Electrium Z Latias. It should take advantage of its ability to force out these threats by clearing entry hazards from the field or setting them up. Toxic and Knock Off should be used to cripple Pokemon like Primarina or predicted Water-immune switch-ins like Jellicent and Volcanion. Scald can be used very carelessly throughout the match, as it has a high chance to burn, which wears down foes and cripples physical attackers that try to switch in. However, against foes such as Latias it should be wary, as it needs Toxic to beat the likes of Calm Mind Latias, which can otherwise use Empoleon as setup fodder if it is lacking Roar. Avoid switching Empoleon in on a potential Scald burn or Knock Off because it will be more easily worn down without its Leftovers recovery. Protect can be used to scout Choice Scarf users like Hydreigon and Krookodile, letting you decide whether to keep Empoleon in to use Toxic or Scald, or switch to something that takes the incoming hit better. Roar should be used to prevent Pokemon like Latias and Suicune from setting up, but keep in mind that they can use Empoleon as setup fodder if they're the last Pokemon on the opposing team.

Team Options

Empoleon should be used primarily on bulkier teams that appreciate its ability to pivot into a number of threats. Wish support from Pokemon like Sylveon, Florges, and Alomomola helps Empoleon by increasing its longevity. Sylveon and Florges can also provide Empoleon with Heal Bell support to cure it of a potential burn, which heavily cuts down on its longevity. Pokemon that are weak to entry hazards, such as Mega Aerodactyl, Moltres, and Rotom-H, appreciate having Empoleon to reliably clear hazards. Additionally, Mega Aerodactyl can serve as a check to the Grass-, Electric-, and Fighting-types that threaten Empoleon such as Celebi, Mega Manectric, and Infernape. Checks to strong threats like Celebi and Latias are appreciated, as Empoleon can struggle to deal with Grassium Z and Electrium Z sets respectively, so Pokemon like Mega Altaria, Assault Vest Mienshao, and Choice Scarf Hydreigon make great partners. Hydreigon also appreciates Empoleon being able to check and cripple one of its best defensive answers in Primarina. If Empoleon is not the dedicated entry hazard remover, partners such as Mew, Gligar, and Mega Altaria are greatly appreciated to remove them in order to improve Empoleon's longevity. Pokemon that can sponge attacks from Fighting-types and force them out, such as Latias, Doublade, and Hippowdon, make for good partners for Empoleon. Latias is a particularly good teammate, since it can check Terrakion, Cobalion, and Infernape. Ground-types such as Krookodile, Nidoqueen, and the aforementioned Hippowdon are able to check Electric-types that Empoleon struggles with such as Mega Manectric and Zeraora. Empoleon appreciates having backup offensive checks to Pokemon like Latias and Togekiss, so Pokemon like the aforementioned Choice Scarf Krookodile and Mega Aerodactyl make for good partners.

" + "description": "

Moves

Scald is a reliable STAB attack and has a solid chance to burn foes. Empoleon is a good user of Stealth Rock, as it is able to pressure common entry hazard removers such as Gligar and Rotom-Heat. If a Stealth Rock setter is not needed then Empoleon can use Defog to remove opposing entry hazards. Toxic stops Latias and Water-immune Pokemon such as Jellicent and Volcanion from taking advantage of Empoleon. Protect lets Empoleon mitigate its lack of reliable recovery by stalling for Leftovers healing. It also has the benefit of providing free turns to rack up Toxic damage. Knock Off can be used instead of Toxic or Roar, as it cripples Pokemon like Primarina and Hydreigon by removing their items and letting Empoleon take their hits more easily. It also eases the matchup versus opposing Empoleon and other bulky Water-types like Tentacruel by removing their passive recovery. Roar allows Empoleon to phaze setup sweepers such as Suicune, Nasty Plot Togekiss, and Calm Mind Latias.

Set Details

The given Defense investment ensures that Empoleon is never OHKOed by Cobalion's Close Combat or Krookodile's Earthquake, while the rest of the EVs and a Calm nature maximize Empoleon's special bulk, allowing it to switch into the likes of Moltres and Primarina more easily. Leftovers provides Empoleon with a form of passive recovery, improving its longevity throughout the course of the battle. Torrent is Empoleon's most useful ability, as it powers up Scald when Empoleon's HP is low.

Usage Tips

Empoleon should be used as a switch-in to threats like Latias, Primarina, and Mega Slowbro. However, it must be wary of Electrium Z Latias. It should take advantage of its ability to force out these threats by clearing entry hazards from the field or setting them up. Toxic and Knock Off should be used to cripple Pokemon like Primarina or predicted Water-immune switch-ins like Jellicent and Volcanion. Scald can be used very carelessly throughout the match, as it has a high chance to burn, which wears down foes and cripples physical attackers that try to switch in. However, against foes such as Latias it should be wary, as it needs Toxic to beat the likes of Calm Mind Latias, which can otherwise use Empoleon as setup fodder if it is lacking Roar. Avoid switching Empoleon in on a potential Scald burn or Knock Off because it will be more easily worn down without its Leftovers recovery. Protect can be used to scout Choice Scarf users like Hydreigon and Krookodile, letting you decide whether to keep Empoleon in to use Toxic or Scald, or switch to something that takes the incoming hit better. Roar should be used to prevent Pokemon like Latias and Suicune from setting up, but keep in mind that they can use Empoleon as setup fodder if they're the last Pokemon on the opposing team.

Team Options

Empoleon should be used primarily on bulkier teams that appreciate its ability to pivot into a number of threats. Wish support from Pokemon like Sylveon, Florges, and Alomomola helps Empoleon by increasing its longevity. Sylveon and Florges can also provide Empoleon with Heal Bell support to cure it of a potential burn, which heavily cuts down on its longevity. Pokemon that are weak to entry hazards, such as Mega Aerodactyl, Moltres, and Rotom-Heat, appreciate having Empoleon to reliably clear hazards. Additionally, Mega Aerodactyl can serve as a check to the Grass-, Electric-, and Fighting-types that threaten Empoleon such as Celebi, Mega Manectric, and Infernape. Checks to strong threats like Celebi and Latias are appreciated, as Empoleon can struggle to deal with Grassium Z and Electrium Z sets respectively, so Pokemon like Mega Altaria, Assault Vest Mienshao, and Choice Scarf Hydreigon make great partners. Hydreigon also appreciates Empoleon being able to check and cripple one of its best defensive answers in Primarina. If Empoleon is not the dedicated entry hazard remover, partners such as Mew, Gligar, and Mega Altaria are greatly appreciated to remove them in order to improve Empoleon's longevity. Pokemon that can sponge attacks from Fighting-types and force them out, such as Latias, Doublade, and Hippowdon, make for good partners for Empoleon. Latias is a particularly good teammate, since it can check Terrakion, Cobalion, and Infernape. Ground-types such as Krookodile, Nidoqueen, and the aforementioned Hippowdon are able to check Electric-types that Empoleon struggles with such as Mega Manectric and Zeraora. Empoleon appreciates having backup offensive checks to Pokemon like Latias and Togekiss, so Pokemon like the aforementioned Choice Scarf Krookodile and Mega Aerodactyl make for good partners.

" } }, "credits": {"writtenBy": [{"user_id": 347604, "username": "Surgeon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 226777, "username": "Eyan"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 301581, "username": "Amaroq"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -104,28 +104,28 @@ }, "Slowbro": { "overview": "

Slowbro's access to Regenerator enables it to act as one of the most reliable defensive pivots in the tier. Its high Defense allows it to take on the majority of physical attackers, and this complemented with its good Water / Psychic typing enables it to check several top-tier threats such as Mega Aerodactyl, Terrakion, and Cobalion. Slowbro also has access to reliable recovery in Slack Off, which helps it beat stronger physical attackers one-on-one without being forced out. With a variety of other utility options such as Toxic, Thunder Wave, and Block, Slowbro cements its viability on a variety of different teams from bulky offense to stall. Slowbro also has access to Slowbronite, granting it even more Defense as well as increased Special Attack, which it can take advantage of through Calm Mind sets that can act as sweepers on the more defensive teams if finds itself on. Despite Slowbro's typing allowing it to beat the majority of physical threats, it also gives Slowbro weaknesses to key metagame staples such as Hydreigon and Celebi, and it can also be overwhelmed by common physical threats in Crawdaunt and Mega Sharpedo despite its stellar Defense. Additionally, Slowbro's typing burdens it with weaknesses to both U-turn and Volt Switch, meaning it struggles against offensive pivots such as Mega Manectric and Choice Band Scizor. Its average Special Defense stat also makes matchups against many other special attackers, such as Latias and Togekiss, difficult for Slowbro as well. Without Rest, many Slowbro sets are extremely vulnerable to status, mainly Toxic, which cripples it severely and makes it unable to pivot into strong attacks as often.

", - "comments": "

Other Options

Slowbro has a variety of coverage options. Future Sight lets Slowbro support teammates like Terrakion by threatening their usual checks with heavy damage, and Signal Beam hits Celebi harder than any other option while still covering Hydreigon and Latias. However, they both require giving up a STAB move, Calm Mind, or a utility option like Thunder Wave or Toxic. A defensive Calm Mind set with Iron Defense and Rest in place of Ice Beam and Slack Off is an option run with Slowbronite, allowing Slowbro to boost both its Defense and Special Defense while giving it the ability to use Rest, healing status so it can beat Toxic users.

Checks and Counters

Grass-types: While they should be wary of Ice Beam, Grass-types like Rotom-C and Mega Sceptile can use their super effective STAB attacks to power through Slowbro. Tsareena can also threaten both formes with its strong STAB Power Whip, though it should be wary of Scald burns. Celebi is particularly troublesome, as it can utilize its typing and decent bulk to set up on both Slowbro and Mega Slowbro with Nasty Plot while evading long term status ailments with Natural Cure.

Electric-types: The likes of Mega Manectric, Rotom-C, and Zeraora can use powerful Electric-type STAB moves to easily power through either Slowbro or its Mega Evolution, though the latter two should be wary of Ice Beam and Scald, respectively.

Ghost-types: Most Ghost-types can take advantage of Slowbro and Mega Slowbro's average special bulk and Psychic typing to power through them with powerful super effective STAB attacks. While Gengar and Chandelure have to look out for Psyshock and Scald, respectively, both often require minimal chip to KO Slowbro and Mega Slowbro with Shadow Ball from full. Jellicent is particularly annoying for all Slowbro variants, as it can switch in on Scald and restore health thanks to Water Absorb while heavily threatening Slowbro with the combination of Will-O-Wisp and super effective Hex.

Powerful Special Attackers: Due to their average Special Defense stat, both Slowbro and Mega Slowbro can succumb to powerful attacks from several prominent specially offensive forces, such as Primarina, Kyurem, and Moltres. Dark-type wallbreakers like Hydreigon and Mega Houndoom are especially threatening in that they can switch into a predicted Psyshock and nail either Slowbro with a super effective STAB Dark Pulse.

Toxic: Toxic poison can compromise Slowbro's ability to consistently pivot in and out of play by constantly chipping it down throughout a match, and the status can particularly complicate Mega Slowbro's ability to sweep or tank hits from foes nearly as reliably. Block variants of Slowbro and Mega Slowbro can use Rest to cure their status, though.

", + "comments": "

Other Options

Slowbro has a variety of coverage options. Future Sight lets Slowbro support teammates like Terrakion by threatening their usual checks with heavy damage, and Signal Beam hits Celebi harder than any other option while still covering Hydreigon and Latias. However, they both require giving up a STAB move, Calm Mind, or a utility option like Thunder Wave or Toxic. A defensive Calm Mind set with Iron Defense and Rest in place of Ice Beam and Slack Off is an option run with Slowbronite, allowing Slowbro to boost both its Defense and Special Defense while giving it the ability to use Rest, healing status so it can beat Toxic users.

Checks and Counters

Grass-types: While they should be wary of Ice Beam, Grass-types like Rotom-Mow and Mega Sceptile can use their super effective STAB attacks to power through Slowbro. Tsareena can also threaten both formes with its strong STAB Power Whip, though it should be wary of Scald burns. Celebi is particularly troublesome, as it can utilize its typing and decent bulk to set up on both Slowbro and Mega Slowbro with Nasty Plot while evading long term status ailments with Natural Cure.

Electric-types: The likes of Mega Manectric, Rotom-Mow, and Zeraora can use powerful Electric-type STAB moves to easily power through either Slowbro or its Mega Evolution, though the latter two should be wary of Ice Beam and Scald, respectively.

Ghost-types: Most Ghost-types can take advantage of Slowbro and Mega Slowbro's average special bulk and Psychic typing to power through them with powerful super effective STAB attacks. While Gengar and Chandelure have to look out for Psyshock and Scald, respectively, both often require minimal chip to KO Slowbro and Mega Slowbro with Shadow Ball from full. Jellicent is particularly annoying for all Slowbro variants, as it can switch in on Scald and restore health thanks to Water Absorb while heavily threatening Slowbro with the combination of Will-O-Wisp and super effective Hex.

Powerful Special Attackers: Due to their average Special Defense stat, both Slowbro and Mega Slowbro can succumb to powerful attacks from several prominent specially offensive forces, such as Primarina, Kyurem, and Moltres. Dark-type wallbreakers like Hydreigon and Mega Houndoom are especially threatening in that they can switch into a predicted Psyshock and nail either Slowbro with a super effective STAB Dark Pulse.

Toxic: Toxic poison can compromise Slowbro's ability to consistently pivot in and out of play by constantly chipping it down throughout a match, and the status can particularly complicate Mega Slowbro's ability to sweep or tank hits from foes nearly as reliably. Block variants of Slowbro and Mega Slowbro can use Rest to cure their status, though.

", "sets": { "Mega Calm Mind": { "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing adequate amounts of damage, bolstering its offensive presence. Calm Mind buffs Slowbro's naturally average Special Defense to acceptable levels as well as buffing its Special Attack, increasing its offensive pressure. Slack Off offers reliable recovery and should be used on every Slowbro set. The last slot is a choice of coverage: Ice Beam allows Mega Slowbro to nail common offensive switch-ins such as Hydreigon and Latias for super effective damage, preventing it from being walled by many of the tier's most prominent Pokemon and making sure it isn't setup bait for many Water-resistant Pokemon. Psyshock is a secondary STAB move that can deal more damage to common Water-resistant switch-ins such as Amoonguss, Chesnaught, and Tentacruel, hitting all three for super effective damage. Psyshock also allows Mega Slowbro to beat other Calm Mind users like Suicune and Reuniclus, while allowing it to break specially defensive walls in Blissey.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature ensure that Slowbro has the physical defense to wall essentially the entire tier after a few Calm Mind boosts. The remaining EVs are added into Special Defense to help out with its overall bulk pre-Calm Mind boosts and also increase its walling capabilities after it has started boosting. Slowbronite ensures Slowbro can Mega Evolve, giving it a large amount of extra bulk, while Regenerator is used pre-Mega as an excellent defensive ability that helps Slowbro remain healthy over the course of a match.

Usage Tips

Calm Mind Mega Slowbro should stay pre-Mega until its major checks and counters have been removed, as its pre-Mega ability Regenerator is much better for consistently switching into Pokemon it is able to wall. It should play mostly as a physically defensive tank until its checks have been removed, which are Pokemon like Hydreigon that are capable of breaking through even after using Calm Mind once or twice as well as Haze users such as Tentacruel and Mantine. If running Ice Beam it is best to use this move early game to catch its common checks like Latias, Hydreigon, and Celebi on the switch to wear them down to sweep later. It can serve as an excellent win condition once your opponent no longer has answers for its sheer bulk after a boost or two. Additionally, Slowbro should not Mega Evolve and set up until the major Toxic users such as Blissey and Empoleon have been removed, as Toxic prevents its ability to sweep by providing consistent residual damage and putting it on a timer. Once it can set up, Mega Slowbro should boost so that it can tank both physical and special attacks, as it can often win just because nothing can break through it.

Team Options

Since many teams utilize Grass-type Pokemon such as Celebi and Tsareena as their Water-type checks, Grass-type checks such as Scizor, Gengar, and Infernape make good partners. Pursuit users such as Krookodile and the aforementioned Scizor make great partners as they can help trap and remove the likes of Celebi and Latias, two of the best checks to Slowbro. Electric-type checks such as Hippowdon, Nidoqueen, and Rhyperior make Slowbro less vulnerable to foes like Mega Manectric. Nidoqueen is also able to set up Toxic Spikes, which helps wear down some defensive checks like Blissey and Pyukumuku for it. Cobalion and Moltres are good partners for Mega Slowbro as they can check most of the Bug-type attacks aimed at it, primarily U-turn from Scizor and punish it with Rocky Helmet chip and a burn from Flame Body, respectively. Heal Bell users make Slowbro less vulnerable to status, so Pokemon such as Togekiss, Florges, and Diancie make good partners. Special walls such as Blissey are good partners, capable of taking on the powerful special attackers such as Latias and Starmie that can threaten Slowbro. Offensive pivots that can benefit from Slowbro's prowess as a defensive pivot, such as Scizor and Hydreigon, are good partners that can help patch up Mega Slowbro's somewhat lackluster offensive presence before it sets up. If Mega Slowbro opts for Ice Beam, then Pokemon capable of dealing with bulky Water-types like Tentacruel and Empoleon are appreciated. For this reason Mamoswine, Terrakion, and Hydreigon make great partners for it.

" }, "Calm Mind": { - "description": "

Moves

Calm Mind serves as Slowbro's boosting move and allows it to increase both its Special Attack and Special Defense. Scald is a consistent, reliable, and spammable STAB move with good coverage and a 30% chance to burn the target. Psyshock is a secondary STAB move that allows Slowbro to break through special walls such as Blissey with enough boosts, helps Slowbro defeat other Calm Mind users, and threatens Pokemon such as Amoonguss and Tentacruel. Finally, Slack Off provides Slowbro with reliable recovery.

Set Details

252 HP EVs maximize overall bulk. 252 Defense EVs and a Bold nature increase Slowbro's ability to take physical attacks. Leftovers provides Slowbro with passive recovery, while Waterium Z and Psychium Z allow Slowbro to switch into Knock Off more freely and hit its checks with a powerful STAB move. Regenerator allows Slowbro to recover health upon switching out, enabling it to serve as a more effective pivot.

Usage Tips

Slowbro is a self-sustaining late-game sweeper that also provides early- and mid-game defensive utility. Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, and Infernape, and use its STAB moves instead of using Slack Off to heal itself because Regenerator enables it to recover HP simply by switching out. Slowbro should set up later in the match, after its checks and counters have been removed or sufficiently weakened. Slowbro has to be cautious of status, primarily Toxic, as this greatly hinders its ability to check these threats as well as pull off a sweep with Calm Mind in the late-game.

Team Options

Slowbro is very vulnerable to status and thus benefits from cleric support from Pokemon such as Sylveon, Togekiss, and Blissey. Pokemon like Mega Altaria, Moltres, and Empoleon can use Defog to remove entry hazards from the field, especially the Toxic Spikes that Slowbro fears. Poison-types like Nidoking, Nidoqueen, and Nihilego can similarly remove Toxic Spikes by absorbing them while the latter two can also set up Toxic Spikes of their own to wear down Slowbro's checks and help it break through bulkier teams. Specially bulky Pokemon such as Blissey and Alolan Muk can take on common Grass- and Electric-type Pokemon like Celebi, Rotom-C, and Mega Manectric that threaten Slowbro. Amoonguss covers Slowbro's Electric- and Grass-type weaknesses and forms the second half of a core that can take advantage of Regenerator to pivot effectively. Hippowdon and Mega Steelix can check Electric-types, and set Stealth Rock, to wear down opposing Slowbro checks. Mega Steelix is also a phenomenal check to Calm Mind Latias sets that easily beat Slowbro. In return, Slowbro resists Water- and Ice-type attacks and can set up on bulky Water-types like Suicune that try to take advantage of Hippowdon. Fairy-types like Sylveon, Mega Altaria, and Togekiss benefit from Slowbro's resistances to Fire- and Steel-type attacks and can switch in on Bug- and Dark-type attacks aimed at Slowbro. Steel-types resist Grass- and Bug-type attacks that give Slowbro trouble. In exchange, Slowbro can take on Fire- and Fighting-types like Cobalion and Infernape. Scizor, Doublade, and Klefki can make good partners for this reason, with Scizor also being able to bring Slowbro in safely with U-turn. Pursuit trappers like Mega Aerodactyl, Krookodile, and the aforementioned Scizor makes ideal partners for Slowbro, as they are capable of removing the likes of Latias and Celebi for it. Fighting-types such as Cobalion, Infernape, and Terrakion provide answers to offensive Dark-types that threaten Slowbro.

" + "description": "

Moves

Calm Mind serves as Slowbro's boosting move and allows it to increase both its Special Attack and Special Defense. Scald is a consistent, reliable, and spammable STAB move with good coverage and a 30% chance to burn the target. Psyshock is a secondary STAB move that allows Slowbro to break through special walls such as Blissey with enough boosts, helps Slowbro defeat other Calm Mind users, and threatens Pokemon such as Amoonguss and Tentacruel. Finally, Slack Off provides Slowbro with reliable recovery.

Set Details

252 HP EVs maximize overall bulk. 252 Defense EVs and a Bold nature increase Slowbro's ability to take physical attacks. Leftovers provides Slowbro with passive recovery, while Waterium Z and Psychium Z allow Slowbro to switch into Knock Off more freely and hit its checks with a powerful STAB move. Regenerator allows Slowbro to recover health upon switching out, enabling it to serve as a more effective pivot.

Usage Tips

Slowbro is a self-sustaining late-game sweeper that also provides early- and mid-game defensive utility. Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, and Infernape, and use its STAB moves instead of using Slack Off to heal itself because Regenerator enables it to recover HP simply by switching out. Slowbro should set up later in the match, after its checks and counters have been removed or sufficiently weakened. Slowbro has to be cautious of status, primarily Toxic, as this greatly hinders its ability to check these threats as well as pull off a sweep with Calm Mind in the late-game.

Team Options

Slowbro is very vulnerable to status and thus benefits from cleric support from Pokemon such as Sylveon, Togekiss, and Blissey. Pokemon like Mega Altaria, Moltres, and Empoleon can use Defog to remove entry hazards from the field, especially the Toxic Spikes that Slowbro fears. Poison-types like Nidoking, Nidoqueen, and Nihilego can similarly remove Toxic Spikes by absorbing them while the latter two can also set up Toxic Spikes of their own to wear down Slowbro's checks and help it break through bulkier teams. Specially bulky Pokemon such as Blissey and Alolan Muk can take on common Grass- and Electric-type Pokemon like Celebi, Rotom-Mow, and Mega Manectric that threaten Slowbro. Amoonguss covers Slowbro's Electric- and Grass-type weaknesses and forms the second half of a core that can take advantage of Regenerator to pivot effectively. Hippowdon and Mega Steelix can check Electric-types, and set Stealth Rock, to wear down opposing Slowbro checks. Mega Steelix is also a phenomenal check to Calm Mind Latias sets that easily beat Slowbro. In return, Slowbro resists Water- and Ice-type attacks and can set up on bulky Water-types like Suicune that try to take advantage of Hippowdon. Fairy-types like Sylveon, Mega Altaria, and Togekiss benefit from Slowbro's resistances to Fire- and Steel-type attacks and can switch in on Bug- and Dark-type attacks aimed at Slowbro. Steel-types resist Grass- and Bug-type attacks that give Slowbro trouble. In exchange, Slowbro can take on Fire- and Fighting-types like Cobalion and Infernape. Scizor, Doublade, and Klefki can make good partners for this reason, with Scizor also being able to bring Slowbro in safely with U-turn. Pursuit trappers like Mega Aerodactyl, Krookodile, and the aforementioned Scizor makes ideal partners for Slowbro, as they are capable of removing the likes of Latias and Celebi for it. Fighting-types such as Cobalion, Infernape, and Terrakion provide answers to offensive Dark-types that threaten Slowbro.

" }, "Defensive": { - "description": "

Moves

Psyshock is a secondary STAB move that threatens Pokemon such as Amoonguss, Tentacruel, and Volcanion that wouldn't mind being hit by Scald. Ice Beam is a solid option over Psyshock, as it can hit Dragon- and Grass-types such as Hydreigon and Celebi that resist Scald. Toxic is easy to spread, as Slowbro can be difficult to wear down, and can provide valuable chip toward enemy tanks such as Alomomola and opposing Slowbro. Thunder Wave allows Slowbro to support its team by crippling opposing offensive Pokemon that rely on their Speed like Latias and Hydreigon​.

Set Details

Leftovers provides Slowbro with passive recovery and helps it better check Pokemon like Terrakion and Cobalion more consistently throughout the match. Colbur Berry gives Slowbro a chance to escape Pursuit from the likes of Krookodile and stomach other Dark-type moves such as Hydreigon's Dark Pulse and punish its enemy with Scald or a status move.

Usage Tips

Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, Infernape, Mamoswine, and Terrakion, and fire off STAB attacks and status moves over the course of a match. Thanks to Regenerator, Slowbro doesn't need to rely on purely Slack Off for recovery. Pivoting Slowbro into Pokemon that it forces out, such as Terrakion and Gligar, is an easy way to get back health while double switching out or getting off a Slack Off. Slowbro should take advantage of its bulk and innate recovery from Regenerator to spread status with Toxic, Thunder Wave, or Scald burns. If utilizing Colbur Berry then Slowbro can risk staying in on threats such as Hydreigon and Mega Sharpedo to get off a crucial Toxic or Thunder Wave. Try to not let Slowbro take Toxic poison or a Scald burn carelessly; chip damage from status can seriously hinder its ability to remain effective throughout the match. Mew can be a prominent issue for this reason as it is able to synchronize back any status ailments Slowbro may inflict on to it. Slowbro shouldn't be used recklessly and should stay out of harm's way, as special attackers like Primarina, Celebi, and Mega Houndoom and super effective physical attacks from threats such as Crawdaunt, Mega Sharpedo, and Scizor pose a major threat.

Team Options

While Water / Psychic is a solid defensive typing, it leaves Slowbro vulnerable to VoltTurn cores, as it's weak to both Volt Switch and U-turn. Mega Manectric, Rotom-H, Rotom-C, Scizor, and Zeraora are all threatening in this manner. Mega Steelix is a solid teammate, as it is immune to Electric-type moves, resists U-turn, and may beat the aforementioned threats bar Rotom-H. Hippowdon also provides an Electric-type immunity and can run Rocky Helmet to punish U-turn. Special walls such as Florges and Blissey can patch up Slowbro's weakness to special attackers like Mega Manectric and Hydreigon. Cobalion and Mega Aggron freely switch into Dark-type moves like Knock Off for Slowbro and can set up entry hazards to capitalize on the switches Slowbro forces. Scizor's U-turn helps Slowbro to get into more favorable positions; for example, Infernape and Cobalion often switch into Scizor. Scizor also checks Pokemon like Latias, Mimikyu, and Mega Altaria for Slowbro. Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile are able to defeat Ghost-types such as Gengar and Chandelure that can blow through Slowbro as well as trap fast Electric-types like Mega Manectric and Zeraora for Slowbro. In return, Slowbro can wear down their checks in bulky Ground- and Water-types with Toxic. Toxic can seriously cut into Slowbro’s longevity, so clerics such as Diancie, Sylveon, and Togekiss are appreciated. Slowbro synergizes well with other Regenerator users, which include Amoonguss and Assault Vest Mienshao. Both can take special hits for Slowbro while being able to rotate taking weaker hits, and Amoonguss is able to absorb Toxic Spikes for Slowbro. Dark-types such as Hydreigon, Mega Sharpedo, and Crawdaunt threaten Slowbro with relative ease, making Fairy-types good partners for it. Primarina and Mega Altaria excel in dealing with these Dark-types and can switch into them with ease. With Slowbro serving as a blanket check to the Fighting-types in the tier, Pokemon such as Cobalion, Hydreigon, and Rotom-H can all capitalize on Slowbro suppressing those. When Slowbro is running Thunder Wave, slower breakers like Lucario, Nidoking, and Mamoswine have an easier time dealing with faster Pokemon that it lures in, such as Latias and Hydreigon.​

" + "description": "

Moves

Psyshock is a secondary STAB move that threatens Pokemon such as Amoonguss, Tentacruel, and Volcanion that wouldn't mind being hit by Scald. Ice Beam is a solid option over Psyshock, as it can hit Dragon- and Grass-types such as Hydreigon and Celebi that resist Scald. Toxic is easy to spread, as Slowbro can be difficult to wear down, and can provide valuable chip toward enemy tanks such as Alomomola and opposing Slowbro. Thunder Wave allows Slowbro to support its team by crippling opposing offensive Pokemon that rely on their Speed like Latias and Hydreigon​.

Set Details

Leftovers provides Slowbro with passive recovery and helps it better check Pokemon like Terrakion and Cobalion more consistently throughout the match. Colbur Berry gives Slowbro a chance to escape Pursuit from the likes of Krookodile and stomach other Dark-type moves such as Hydreigon's Dark Pulse and punish its enemy with Scald or a status move.

Usage Tips

Slowbro can pivot into strong physical attackers, such as Mega Aerodactyl, Cobalion, Infernape, Mamoswine, and Terrakion, and fire off STAB attacks and status moves over the course of a match. Thanks to Regenerator, Slowbro doesn't need to rely on purely Slack Off for recovery. Pivoting Slowbro into Pokemon that it forces out, such as Terrakion and Gligar, is an easy way to get back health while double switching out or getting off a Slack Off. Slowbro should take advantage of its bulk and innate recovery from Regenerator to spread status with Toxic, Thunder Wave, or Scald burns. If utilizing Colbur Berry then Slowbro can risk staying in on threats such as Hydreigon and Mega Sharpedo to get off a crucial Toxic or Thunder Wave. Try to not let Slowbro take Toxic poison or a Scald burn carelessly; chip damage from status can seriously hinder its ability to remain effective throughout the match. Mew can be a prominent issue for this reason as it is able to synchronize back any status ailments Slowbro may inflict on to it. Slowbro shouldn't be used recklessly and should stay out of harm's way, as special attackers like Primarina, Celebi, and Mega Houndoom and super effective physical attacks from threats such as Crawdaunt, Mega Sharpedo, and Scizor pose a major threat.

Team Options

While Water / Psychic is a solid defensive typing, it leaves Slowbro vulnerable to VoltTurn cores, as it's weak to both Volt Switch and U-turn. Mega Manectric, Rotom-Heat, Rotom-Mow, Scizor, and Zeraora are all threatening in this manner. Mega Steelix is a solid teammate, as it is immune to Electric-type moves, resists U-turn, and may beat the aforementioned threats bar Rotom-Heat. Hippowdon also provides an Electric-type immunity and can run Rocky Helmet to punish U-turn. Special walls such as Florges and Blissey can patch up Slowbro's weakness to special attackers like Mega Manectric and Hydreigon. Cobalion and Mega Aggron freely switch into Dark-type moves like Knock Off for Slowbro and can set up entry hazards to capitalize on the switches Slowbro forces. Scizor's U-turn helps Slowbro to get into more favorable positions; for example, Infernape and Cobalion often switch into Scizor. Scizor also checks Pokemon like Latias, Mimikyu, and Mega Altaria for Slowbro. Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile are able to defeat Ghost-types such as Gengar and Chandelure that can blow through Slowbro as well as trap fast Electric-types like Mega Manectric and Zeraora for Slowbro. In return, Slowbro can wear down their checks in bulky Ground- and Water-types with Toxic. Toxic can seriously cut into Slowbro’s longevity, so clerics such as Diancie, Sylveon, and Togekiss are appreciated. Slowbro synergizes well with other Regenerator users, which include Amoonguss and Assault Vest Mienshao. Both can take special hits for Slowbro while being able to rotate taking weaker hits, and Amoonguss is able to absorb Toxic Spikes for Slowbro. Dark-types such as Hydreigon, Mega Sharpedo, and Crawdaunt threaten Slowbro with relative ease, making Fairy-types good partners for it. Primarina and Mega Altaria excel in dealing with these Dark-types and can switch into them with ease. With Slowbro serving as a blanket check to the Fighting-types in the tier, Pokemon such as Cobalion, Hydreigon, and Rotom-Heat can all capitalize on Slowbro suppressing those. When Slowbro is running Thunder Wave, slower breakers like Lucario, Nidoking, and Mamoswine have an easier time dealing with faster Pokemon that it lures in, such as Latias and Hydreigon.​

" }, "Block": { - "description": "

Moves

Block allows Slowbro to trap passive Pokemon like Blissey, Alomomola, and Bronzong and potentially take advantage of them. Toxic lets Slowbro wear down Pokemon it attempts to trap, including Swampert, Quagsire, and Alomomola, along with common switch-ins, such as Latias and Hydreigon. Alternatively, Calm Mind allows Slowbro to take advantage of passive Pokemon such as Klefki and Mega Aggron by boosting its Special Attack and Special Defense and potentially sweeping. It should be mainly used with Slowbronite, however, because Mega Slowbro is significantly bulkier and stronger than Slowbro, so Mega Slowbro finds it easier to sweep. Scald is a reliable and spammable STAB move that allows Slowbro to potentially burn its target and cripple physical attackers like Mamoswine and Crawdaunt. Scald also allowing it to punish Steel-types such as Cobalion and Mega Aggron that are immune to Toxic. Despite having access to Slack Off, Rest is Slowbro's preferred recovery move because it allows Slowbro to beat passive Pokemon such as Swampert and Empoleon that may rely on status ailments like Toxic to beat it.

Set Details

252 HP EVs in tandem with 252 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, which allows it to take on physical attackers such as Terrakion and Krookodile better. Colbur Berry is used to surprise Dark-types that normally check Slowbro such as Mega Houndoom and Hydreigon and helps reduce its susceptibility to Pursuit.. Alternatively, Leftovers can be used for a passive form of recovery to help handle offensive threats like Mamoswine and Infernape better as it is otherwise reliant on Rest and Regenerator. Slowbronite allows Slowbro to Mega Evolve, which boosts Slowbro's Defense and Special Attack and makes it an even more dangerous sweeper. Hence, it should mainly be used with Calm Mind. Furthermore, Mega Slowbro's ability Shell Armor makes Mega Slowbro even harder to break while boosted. Slowbronite also weakens opposing Knock Off damage on Slowbro. Waterium Z can be used to give Slowbro a strong Water-type STAB attack that lets it OHKO or severely weaken certain threats such as Terrakion and Scizor while also lowering the damage dealt to Slowbro by Knock Off, but should be opted for as a last resort. Regenerator is Slowbro's preferred ability because it allows Slowbro to pivot into physical attackers such as Terrakion and Mamoswine better mid-game.

Usage Tips

Early-game, Slowbro should be pivoted into physical attackers it can take on such as Mamoswine and Infernape. Do not reveal Block early-game because this set partly relies on the surprise factor on unsuspecting passive Pokemon. Use Block on passive Pokemon like Klefki, Mega Aggron, Alomomola, and Empoleon and take advantage of them with Toxic or Calm Mind. However, scouting for Roar is mandatory; otherwise, Block's effect will be removed and the foe could attempt to play around Block to prevent Slowbro from eliminating any Pokemon. Additionally, use Block with caution because of its low PP. Use Scald to wear down switch-ins as well as trapped Pokemon. Attempt to inflict Steel-types with a burn because they are immune to Toxic. Use Scald with caution, as if Slowbro inflicts a burn on a Pokemon it wants to cripple with Toxic, it will be harder to wear that Pokemon down, and Slowbro will waste PP trying to KO them. If using a Colbur Berry, Slowbro should attempt to badly poison a Dark-type foe that normally checks it, such as Mega Houndoom or Hydreigon and allows it to stay in on Krookodile and weaken it with Scald. If using Slowbronite, do not Mega Evolve immediately because then Slowbro loses Regenerator, which makes it harder for it to repeatedly pivot into physical attackers like Terrakion and Infernape. Toxic should be used early-game to wear down Slowbro's main checks, including Mega Manectric, Hydreigon, and Latias. It should also be used on trapped Pokemon such as Mantine and Blissey to eliminate them as quickly as possible. Calm Mind should mainly be used against trapped foes like Klefki, Sylveon, and Bronzong to attempt a sweep. Make sure to not set up with Calm Mind variants if there are Pokemon like Mantine and Volcanion that are immune to Water-type coverage, although the latter also has no way of breaking through Slowbro. If running Waterium Z then use Hydro Vortex to KO certain threats, including setup sweepers that may try to avoid the KO from Scald and set up, such as Infernape and Scizor. Rest should be used to maintain Slowbro's longevity. However, it should be mainly used against trapped foes, as Slowbro can otherwise easily be taken advantage of by setup sweepers such as Scizor and Latias. Furthermore, Rest should generally not be used early-game so Slowbro's set isn't revealed. Instead, take advantage of Slowbro's ability Regenerator to retain longevity. Similarly, do not stay in on setup sweepers that do not mind status ailments, such as Reuniclus, Refresh Mega Altaria, and Togekiss.

Team Options

Slowbro mainly fits on defensive teams because of its ability to trap opposing passive Pokemon that are troublesome like entry hazard setters such as Mega Aggron and Empoleon and clerics such as Sylveon and Blissey. Ground-types such as Mega Steelix and Hippowdon pair well with Slowbro because they check Electric-types such as Mega Manectric and Zeraora and block opposing Volt Switch. They can also set up Stealth Rock, which synergizes well with Regenerator to help wear the opposing team down. Amoonguss pairs really well with Slowbro because it also has Regenerator. By switching frequently between Amoonguss and Slowbro with Stealth Rock up, you can wear down the opponent's team while preserving your team's PP. Amoonguss can also pivot into Electric- and Grass-types, such as Mega Manectric, Rotom-C, and Tsareena. Fairy-types such as Sylveon, Florges, and Klefki pair well with Slowbro because they can switch into hostile Dragon- and Dark-types, such as Latias and Hydreigon. Sylveon and Florges can also provide Slowbro with Wish support, which allows Slowbro to pivot into physical attackers more easily, and Heal Bell support, which allows Slowbro to be cured of a status ailment without revealing Rest. Hazard removers such as Rotom-H, Hydreigon, and Tsareena can clear entry hazards that are hostile to Slowbro, which allows it to pivot in better and take better advantage of Regenerator. Hydreigon and Rotom-H also being able to check Grass-types that Slowbro struggles with such as Celebi and Amoonguss. Dark-types such as Hydreigon and Krookodile can pivot into Ghost-types that check Slowbro, such as Chandelure and Gengar, respectively. Lastly, setup sweepers such as Scizor and Latias appreciate Slowbro trapping problematic defensive Pokemon such as Mega Aggron, Klefki, and Mantine.

" + "description": "

Moves

Block allows Slowbro to trap passive Pokemon like Blissey, Alomomola, and Bronzong and potentially take advantage of them. Toxic lets Slowbro wear down Pokemon it attempts to trap, including Swampert, Quagsire, and Alomomola, along with common switch-ins, such as Latias and Hydreigon. Alternatively, Calm Mind allows Slowbro to take advantage of passive Pokemon such as Klefki and Mega Aggron by boosting its Special Attack and Special Defense and potentially sweeping. It should be mainly used with Slowbronite, however, because Mega Slowbro is significantly bulkier and stronger than Slowbro, so Mega Slowbro finds it easier to sweep. Scald is a reliable and spammable STAB move that allows Slowbro to potentially burn its target and cripple physical attackers like Mamoswine and Crawdaunt. Scald also allowing it to punish Steel-types such as Cobalion and Mega Aggron that are immune to Toxic. Despite having access to Slack Off, Rest is Slowbro's preferred recovery move because it allows Slowbro to beat passive Pokemon such as Swampert and Empoleon that may rely on status ailments like Toxic to beat it.

Set Details

252 HP EVs in tandem with 252 Defense EVs and a Bold nature make Slowbro as physically bulky as possible, which allows it to take on physical attackers such as Terrakion and Krookodile better. Colbur Berry is used to surprise Dark-types that normally check Slowbro such as Mega Houndoom and Hydreigon and helps reduce its susceptibility to Pursuit.. Alternatively, Leftovers can be used for a passive form of recovery to help handle offensive threats like Mamoswine and Infernape better as it is otherwise reliant on Rest and Regenerator. Slowbronite allows Slowbro to Mega Evolve, which boosts Slowbro's Defense and Special Attack and makes it an even more dangerous sweeper. Hence, it should mainly be used with Calm Mind. Furthermore, Mega Slowbro's ability Shell Armor makes Mega Slowbro even harder to break while boosted. Slowbronite also weakens opposing Knock Off damage on Slowbro. Waterium Z can be used to give Slowbro a strong Water-type STAB attack that lets it OHKO or severely weaken certain threats such as Terrakion and Scizor while also lowering the damage dealt to Slowbro by Knock Off, but should be opted for as a last resort. Regenerator is Slowbro's preferred ability because it allows Slowbro to pivot into physical attackers such as Terrakion and Mamoswine better mid-game.

Usage Tips

Early-game, Slowbro should be pivoted into physical attackers it can take on such as Mamoswine and Infernape. Do not reveal Block early-game because this set partly relies on the surprise factor on unsuspecting passive Pokemon. Use Block on passive Pokemon like Klefki, Mega Aggron, Alomomola, and Empoleon and take advantage of them with Toxic or Calm Mind. However, scouting for Roar is mandatory; otherwise, Block's effect will be removed and the foe could attempt to play around Block to prevent Slowbro from eliminating any Pokemon. Additionally, use Block with caution because of its low PP. Use Scald to wear down switch-ins as well as trapped Pokemon. Attempt to inflict Steel-types with a burn because they are immune to Toxic. Use Scald with caution, as if Slowbro inflicts a burn on a Pokemon it wants to cripple with Toxic, it will be harder to wear that Pokemon down, and Slowbro will waste PP trying to KO them. If using a Colbur Berry, Slowbro should attempt to badly poison a Dark-type foe that normally checks it, such as Mega Houndoom or Hydreigon and allows it to stay in on Krookodile and weaken it with Scald. If using Slowbronite, do not Mega Evolve immediately because then Slowbro loses Regenerator, which makes it harder for it to repeatedly pivot into physical attackers like Terrakion and Infernape. Toxic should be used early-game to wear down Slowbro's main checks, including Mega Manectric, Hydreigon, and Latias. It should also be used on trapped Pokemon such as Mantine and Blissey to eliminate them as quickly as possible. Calm Mind should mainly be used against trapped foes like Klefki, Sylveon, and Bronzong to attempt a sweep. Make sure to not set up with Calm Mind variants if there are Pokemon like Mantine and Volcanion that are immune to Water-type coverage, although the latter also has no way of breaking through Slowbro. If running Waterium Z then use Hydro Vortex to KO certain threats, including setup sweepers that may try to avoid the KO from Scald and set up, such as Infernape and Scizor. Rest should be used to maintain Slowbro's longevity. However, it should be mainly used against trapped foes, as Slowbro can otherwise easily be taken advantage of by setup sweepers such as Scizor and Latias. Furthermore, Rest should generally not be used early-game so Slowbro's set isn't revealed. Instead, take advantage of Slowbro's ability Regenerator to retain longevity. Similarly, do not stay in on setup sweepers that do not mind status ailments, such as Reuniclus, Refresh Mega Altaria, and Togekiss.

Team Options

Slowbro mainly fits on defensive teams because of its ability to trap opposing passive Pokemon that are troublesome like entry hazard setters such as Mega Aggron and Empoleon and clerics such as Sylveon and Blissey. Ground-types such as Mega Steelix and Hippowdon pair well with Slowbro because they check Electric-types such as Mega Manectric and Zeraora and block opposing Volt Switch. They can also set up Stealth Rock, which synergizes well with Regenerator to help wear the opposing team down. Amoonguss pairs really well with Slowbro because it also has Regenerator. By switching frequently between Amoonguss and Slowbro with Stealth Rock up, you can wear down the opponent's team while preserving your team's PP. Amoonguss can also pivot into Electric- and Grass-types, such as Mega Manectric, Rotom-Mow, and Tsareena. Fairy-types such as Sylveon, Florges, and Klefki pair well with Slowbro because they can switch into hostile Dragon- and Dark-types, such as Latias and Hydreigon. Sylveon and Florges can also provide Slowbro with Wish support, which allows Slowbro to pivot into physical attackers more easily, and Heal Bell support, which allows Slowbro to be cured of a status ailment without revealing Rest. Hazard removers such as Rotom-Heat, Hydreigon, and Tsareena can clear entry hazards that are hostile to Slowbro, which allows it to pivot in better and take better advantage of Regenerator. Hydreigon and Rotom-Heat also being able to check Grass-types that Slowbro struggles with such as Celebi and Amoonguss. Dark-types such as Hydreigon and Krookodile can pivot into Ghost-types that check Slowbro, such as Chandelure and Gengar, respectively. Lastly, setup sweepers such as Scizor and Latias appreciate Slowbro trapping problematic defensive Pokemon such as Mega Aggron, Klefki, and Mantine.

" }, "Tank": { - "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing decent amounts of damage at the same time. Ice Beam is mandatory coverage, allowing Mega Slowbro to nail Grass-types like Rotom-C and Celebi as well as Dragon-types like Hydreigon, Mega Altaria, and Latias for super-effective damage so it isn't walled by many of the tier's most capable Pokemon. Psyshock is a secondary STAB move that hits many Pokemon that resist Scald for at least neutral damage, such as Primarina, Suicune, and Tentacruel, as well as dealing more damage to potent special walls like Blissey. Fire Blast can also be used in the third slot, allowing Slowbro to OHKO Scizor and deal neutral damage to Pokemon that resist both Scald and Ice Beam like Empoleon. Keep in mind, however, that forgoing Psyshock in this third slot will leave Slowbro incapable of touching Tentacruel and walled by a few Pokemon that resist Water-, Ice-, and Fire-type attacks like Mantine and Jellicent. Finally, Slack Off is mandatory in the last slot, giving Slowbro reliable recovery that allows it to stay healthy over the course of a match and, when coupled with its non-Mega ability, Regenerator, enables it to repeatedly switch into threats it walls such as Infernape and Cobalion. Thunder Wave is another option for the third slot, hitting common offensive switch-ins to Mega Slowbro such as Volcanion and crippling them with paralysis, but it gives up a very nice offensive move in either Psyshock or Fire Blast to do so, so it's not recommended. Toxic is also an option for the third slot, crippling common bulkier switch-ins such as Alomomola and other Mega Slowbro, which take very little damage from any of Slowbro's offensive options.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature capitalize on Slowbro's naturally high Defense. The remaining EVs are placed into Special Defense. Slowbronite ensures Slowbro can Mega Evolve, which boosts its defenses significantly, while Regenerator is used pre-Mega as an excellent defensive ability so Slowbro remains healthy over the course of a match.

Usage Tips

This Slowbro set should be used to repeatedly switch into threats it is able to check, like Infernape, Cobalion, Mamoswine, and Mega Aerodactyl. For the majority of the game, Slowbro should not Mega Evolve, as Regenerator is such an important ability that enables it to keep switching in and out of the majority of the tier's physical attackers, which is more important than the extra stats given by Slowbro's Mega Evolution. Pre-Mega, Slowbro should consistently utilize Scald to spread burns and its coverage moves to spread damage and cripple its most common switch-ins. If a dangerous Pokemon such as Haxorus or Swords Dance Terrakion requires Slowbro to Mega Evolve to check with boosted Defense, Slowbro should Mega Evolve. Keep in mind that Mega Evolving means Slowbro loses Regenerator, so it should typically only be done late in the match.

Team Options

Grass-types such as Celebi can easily knock out Slowbro, so pairing it with Fire-, Dragon-, and Steel-types like Moltres, Latias, and Scizor is generally a good idea. Pairing Slowbro with a strong Ground-type like Hippowdon or Nidoqueen helps Slowbro because it is naturally weak to Volt Switch from users like Mega Manectric and Zeraora. Special walls such as Blissey and Florges are good partners for Slowbro, since its Special Defense is naturally relatively low and many of the tier's strong special attackers can easily break through it. Slowbro can also take the strong physical attacks aimed at Blissey and Florges. Heal Bell users, including Togekiss, Sylveon, and the aforementioned Florges and Blissey are good partners, since Slowbro is weak to status due to its lack of Leftovers recovery and lack of immunity to Toxic or Will-O-Wisp. Fairy-types like the aforementioned Togekiss and Sylveon can help Slowbro deal with Dark-types like Hydreigon and Mega Sharpedo that can easily break through it, and Slowbro can beat the strong Steel-types like Mega Aggron and Cobalion that threaten these Fairy-types. Steel-types such as Bisharp, Scizor, and Stakataka are capable of checking Psychic-types like Latias and Celebi that can give Mega Slowbro troubles. Strong offensive pivots such as Hydreigon and Scizor that appreciate Slowbro's ability to pivot into offensive threats that may revenge kill them make good teammates and can patch up Slowbro's somewhat lackluster offensive pressure.

" + "description": "

Moves

Scald is Slowbro's main STAB move, capable of spreading burns and dealing decent amounts of damage at the same time. Ice Beam is mandatory coverage, allowing Mega Slowbro to nail Grass-types like Rotom-Mow and Celebi as well as Dragon-types like Hydreigon, Mega Altaria, and Latias for super-effective damage so it isn't walled by many of the tier's most capable Pokemon. Psyshock is a secondary STAB move that hits many Pokemon that resist Scald for at least neutral damage, such as Primarina, Suicune, and Tentacruel, as well as dealing more damage to potent special walls like Blissey. Fire Blast can also be used in the third slot, allowing Slowbro to OHKO Scizor and deal neutral damage to Pokemon that resist both Scald and Ice Beam like Empoleon. Keep in mind, however, that forgoing Psyshock in this third slot will leave Slowbro incapable of touching Tentacruel and walled by a few Pokemon that resist Water-, Ice-, and Fire-type attacks like Mantine and Jellicent. Finally, Slack Off is mandatory in the last slot, giving Slowbro reliable recovery that allows it to stay healthy over the course of a match and, when coupled with its non-Mega ability, Regenerator, enables it to repeatedly switch into threats it walls such as Infernape and Cobalion. Thunder Wave is another option for the third slot, hitting common offensive switch-ins to Mega Slowbro such as Volcanion and crippling them with paralysis, but it gives up a very nice offensive move in either Psyshock or Fire Blast to do so, so it's not recommended. Toxic is also an option for the third slot, crippling common bulkier switch-ins such as Alomomola and other Mega Slowbro, which take very little damage from any of Slowbro's offensive options.

Set Details

252 HP EVs maximize Slowbro's overall bulk while 76 Defense EVs and a Bold nature capitalize on Slowbro's naturally high Defense. The remaining EVs are placed into Special Defense. Slowbronite ensures Slowbro can Mega Evolve, which boosts its defenses significantly, while Regenerator is used pre-Mega as an excellent defensive ability so Slowbro remains healthy over the course of a match.

Usage Tips

This Slowbro set should be used to repeatedly switch into threats it is able to check, like Infernape, Cobalion, Mamoswine, and Mega Aerodactyl. For the majority of the game, Slowbro should not Mega Evolve, as Regenerator is such an important ability that enables it to keep switching in and out of the majority of the tier's physical attackers, which is more important than the extra stats given by Slowbro's Mega Evolution. Pre-Mega, Slowbro should consistently utilize Scald to spread burns and its coverage moves to spread damage and cripple its most common switch-ins. If a dangerous Pokemon such as Haxorus or Swords Dance Terrakion requires Slowbro to Mega Evolve to check with boosted Defense, Slowbro should Mega Evolve. Keep in mind that Mega Evolving means Slowbro loses Regenerator, so it should typically only be done late in the match.

Team Options

Grass-types such as Celebi can easily knock out Slowbro, so pairing it with Fire-, Dragon-, and Steel-types like Moltres, Latias, and Scizor is generally a good idea. Pairing Slowbro with a strong Ground-type like Hippowdon or Nidoqueen helps Slowbro because it is naturally weak to Volt Switch from users like Mega Manectric and Zeraora. Special walls such as Blissey and Florges are good partners for Slowbro, since its Special Defense is naturally relatively low and many of the tier's strong special attackers can easily break through it. Slowbro can also take the strong physical attacks aimed at Blissey and Florges. Heal Bell users, including Togekiss, Sylveon, and the aforementioned Florges and Blissey are good partners, since Slowbro is weak to status due to its lack of Leftovers recovery and lack of immunity to Toxic or Will-O-Wisp. Fairy-types like the aforementioned Togekiss and Sylveon can help Slowbro deal with Dark-types like Hydreigon and Mega Sharpedo that can easily break through it, and Slowbro can beat the strong Steel-types like Mega Aggron and Cobalion that threaten these Fairy-types. Steel-types such as Bisharp, Scizor, and Stakataka are capable of checking Psychic-types like Latias and Celebi that can give Mega Slowbro troubles. Strong offensive pivots such as Hydreigon and Scizor that appreciate Slowbro's ability to pivot into offensive threats that may revenge kill them make good teammates and can patch up Slowbro's somewhat lackluster offensive pressure.

" }, "Special Attacker": { - "description": "

Moves

Scald is Slowbro's main way to deal damage, capable of spreading status and not giving many of the tier's most common offensive Pokemon free switch-ins. Slack Off provides reliable recovery and allows Slowbro to stay reasonably healthy the entire game, especially when paired with its pre-Mega ability, Regenerator. Ice Beam is Slowbro's best coverage move, allowing it to hit Grass- and Dragon-type Pokemon that resist Scald such as Celebi, Mega Sceptile, and Latias. Psyshock is Slowbro's secondary STAB move and hits Tentacruel for super effective damage while dealing neutral damage to a lot of Pokemon that resist Scald such as Suicune and Volcanion. Fire Blast allows Slowbro to OHKO Scizor while also providing excellent neutral coverage with Scald and Ice Beam, so it can be used over Psyshock.

Set Details

Maximum Special Attack investment allows Slowbro to hit as hard as possible and utilize its Special Attack boost from Mega Evolution. 44 Speed EVs allow Slowbro to outspeed Doublade. 212 HP EVs maximize Slowbro's overall bulk and are left over from its Special Attack and Speed investment. Regenerator is used pre-Mega, allowing Slowbro to stay healthy before it Mega Evolves.

Usage Tips

This Slowbro set should be Mega Evolving early, as the Special Attack boost upon Mega Evolution is the main reason to use this set. Slowbro can be switched into physical and special attackers that it walls, such as Cobalion, Terrakion, and Nasty Plot Infernape, but keep in mind that without maximum HP or any Defense investment, it will be significantly less bulky than a defensive set. Scald should be used as much as possible, as it is capable of spreading status and helping Slowbro wear down the opposing team. Slowbro should use its coverage moves to smack common switch-ins such as Celebi and Mega Altaria, and try to do as much damage in its Mega forme as possible with the Special Attack boost. Keep in mind that without Regenerator, Mega Slowbro is very easily worn down, so try to keep it healthy and keep entry hazards off of the field as much as possible. Avoiding Toxic is paramount to avoiding getting Slowbro worn down, so make sure not to switch it in if there is any threat of a Toxic coming its way.

Team Options

Steel-types such as Scizor and Cobalion make solid partners, as they can check the Dragon- and Fairy-type Pokemon that can threaten out Mega Slowbro, while Mega Slowbro can check the Fire- and Ground-type attackers that often threaten these Pokemon. Rapid Spin and Defog users such as Tentacruel, Tsareena, and Rotom-H make good partners because Mega Evolving early makes Slowbro especially vulnerable to being worn down by Stealth Rock and Spikes. Heal Bell users such as Togekiss and Sylveon are good partners, as Mega Slowbro is very susceptible to being worn down by poison and burn damage. Sylveon can also provide Wish support to support the fact that Mega Slowbro can't take advantage of Regenerator upon Mega Evolving early. Ground-type Pokemon that can switch into Mega Manectric and Zeraora and stop Volt Switch momentum are good partners for Mega Slowbro; therefore, Pokemon such as Hippowdon, Rhyperior, and Krookodile make solid partners. Special walls such as Florges and Empoleon make good partners for Mega Slowbro, as it often succumbs to pressure from high-powered special attackers such as Latias and Hydreigon. Pursuit users such as Scizor, Krookodile, and Assault Vest Bisharp make great partners as they can trap and remove Ghost- and Psychic-types such as Gengar and Celebi.

" + "description": "

Moves

Scald is Slowbro's main way to deal damage, capable of spreading status and not giving many of the tier's most common offensive Pokemon free switch-ins. Slack Off provides reliable recovery and allows Slowbro to stay reasonably healthy the entire game, especially when paired with its pre-Mega ability, Regenerator. Ice Beam is Slowbro's best coverage move, allowing it to hit Grass- and Dragon-type Pokemon that resist Scald such as Celebi, Mega Sceptile, and Latias. Psyshock is Slowbro's secondary STAB move and hits Tentacruel for super effective damage while dealing neutral damage to a lot of Pokemon that resist Scald such as Suicune and Volcanion. Fire Blast allows Slowbro to OHKO Scizor while also providing excellent neutral coverage with Scald and Ice Beam, so it can be used over Psyshock.

Set Details

Maximum Special Attack investment allows Slowbro to hit as hard as possible and utilize its Special Attack boost from Mega Evolution. 44 Speed EVs allow Slowbro to outspeed Doublade. 212 HP EVs maximize Slowbro's overall bulk and are left over from its Special Attack and Speed investment. Regenerator is used pre-Mega, allowing Slowbro to stay healthy before it Mega Evolves.

Usage Tips

This Slowbro set should be Mega Evolving early, as the Special Attack boost upon Mega Evolution is the main reason to use this set. Slowbro can be switched into physical and special attackers that it walls, such as Cobalion, Terrakion, and Nasty Plot Infernape, but keep in mind that without maximum HP or any Defense investment, it will be significantly less bulky than a defensive set. Scald should be used as much as possible, as it is capable of spreading status and helping Slowbro wear down the opposing team. Slowbro should use its coverage moves to smack common switch-ins such as Celebi and Mega Altaria, and try to do as much damage in its Mega forme as possible with the Special Attack boost. Keep in mind that without Regenerator, Mega Slowbro is very easily worn down, so try to keep it healthy and keep entry hazards off of the field as much as possible. Avoiding Toxic is paramount to avoiding getting Slowbro worn down, so make sure not to switch it in if there is any threat of a Toxic coming its way.

Team Options

Steel-types such as Scizor and Cobalion make solid partners, as they can check the Dragon- and Fairy-type Pokemon that can threaten out Mega Slowbro, while Mega Slowbro can check the Fire- and Ground-type attackers that often threaten these Pokemon. Rapid Spin and Defog users such as Tentacruel, Tsareena, and Rotom-Heat make good partners because Mega Evolving early makes Slowbro especially vulnerable to being worn down by Stealth Rock and Spikes. Heal Bell users such as Togekiss and Sylveon are good partners, as Mega Slowbro is very susceptible to being worn down by poison and burn damage. Sylveon can also provide Wish support to support the fact that Mega Slowbro can't take advantage of Regenerator upon Mega Evolving early. Ground-type Pokemon that can switch into Mega Manectric and Zeraora and stop Volt Switch momentum are good partners for Mega Slowbro; therefore, Pokemon such as Hippowdon, Rhyperior, and Krookodile make solid partners. Special walls such as Florges and Empoleon make good partners for Mega Slowbro, as it often succumbs to pressure from high-powered special attackers such as Latias and Hydreigon. Pursuit users such as Scizor, Krookodile, and Assault Vest Bisharp make great partners as they can trap and remove Ghost- and Psychic-types such as Gengar and Celebi.

" }, "Future Sight Attacker": { - "description": "

Moves

Future Sight is a great STAB move to support Pokemon like Terrakion, overwhelming their defensive answers and improving the team's matchup against stall. Scald is an easy-to-use STAB move that can spread burn. Slack Off gives Slowbro sustainability, which is especially important after it Mega Evolves and loses Regenerator. Ice Beam gives Slowbro solid coverage to hit Water-resistant foes like Hydreigon, Latias, and Altaria, preventing them from healing, pivoting in, or setting up freely.

Set Details

Slowbro is able to hit as hard as possible while retaining some bulk with the provided spread. The Speed investment allows Slowbro to outpace slow Pokemon like Doublade and Amoonguss. Psychium Z can be used with Future Sight to allow another Pokemon to Mega Evolve and immediately threaten Pokemon like Amoonguss.

Usage Tips

Slowbro should wait to Mega Evolve to gain value from Regenerator. It can use Future Sight or chip foes with Scald and immediately switch out without much consequence thanks to Regenerator; it should only Mega Evolve when it needs the extra strength or bulk to check Pokemon like Mega Aerodactyl. To help wallbreakers break past their checks more easily, Slowbro should prioritize setting up Future Sight, which is especially effective against stall. Slowbro can effectively utilize its coverage as long as it avoids Toxic, as it is worn down too quickly otherwise. Given Slowbro's usual passivity, it is actually able to lure Pokemon like Celebi and Mega Altaria that can normally sponge uninvested hits with ease. Slowbro must also remain wary of Pursuit trappers like Krookodile and Alolan Muk and try to stay out of range of a Pursuit KO. As Slowbro lacks investment in Defense, it should be careful against physical wallbreakers it would normally handle like Swords Dance Terrakion.

Team Options

Future Sight Slowbro thrives in conjunction with other wallbreakers to pressure their switch-ins. Choice Band Terrakion makes for a great example; upon taking a Future Sight, Gligar is 2HKOed by Stone Edge, and Alomomola can no longer safely scout it. Other Fighting-types such as Infernape and Mienshao are consistent partners as well, as they threaten Pokemon that can sponge Future Sight comfortably, like Blissey or Latias. Amoonguss makes for a reliable partner, as it sponges strong physical hits from Pokemon that could otherwise overwhelm offensive Slowbro, like Terrakion, and checks Primarina, which Slowbro cannot threaten without Psychium Z. Amoonguss also forms a Regenerator core with Slowbro, and generates free turns to set up Future Sight through Spore. Steel-types like Cobalion and Scizor are appreciated to answer the bulky Fairy-types such as Florges and Sylveon that can take anything Slowbro throws at them. Slowbro's Future Sight support also helps Cobalion beat Amoonguss. Scizor is able to check Celebi, which can be especially bothersome to Slowbro if Celebi is running Recover. Slowbro is also rather vulnerable to VoltTurn cores, so Pokemon like Hippowdon and Rhyperior are very useful for being able to take hits from Rotom-H and Mega Manectric. Hippowdon also takes hits from Terrakion and Scizor and can use Whirlwind to cause additional disruption with Future Sight. Slowbro appreciates Pursuit trappers like Scizor or Choice Scarf Krookodile to remove Pokemon that can overpower it such as Latias and Gengar.

" + "description": "

Moves

Future Sight is a great STAB move to support Pokemon like Terrakion, overwhelming their defensive answers and improving the team's matchup against stall. Scald is an easy-to-use STAB move that can spread burn. Slack Off gives Slowbro sustainability, which is especially important after it Mega Evolves and loses Regenerator. Ice Beam gives Slowbro solid coverage to hit Water-resistant foes like Hydreigon, Latias, and Altaria, preventing them from healing, pivoting in, or setting up freely.

Set Details

Slowbro is able to hit as hard as possible while retaining some bulk with the provided spread. The Speed investment allows Slowbro to outpace slow Pokemon like Doublade and Amoonguss. Psychium Z can be used with Future Sight to allow another Pokemon to Mega Evolve and immediately threaten Pokemon like Amoonguss.

Usage Tips

Slowbro should wait to Mega Evolve to gain value from Regenerator. It can use Future Sight or chip foes with Scald and immediately switch out without much consequence thanks to Regenerator; it should only Mega Evolve when it needs the extra strength or bulk to check Pokemon like Mega Aerodactyl. To help wallbreakers break past their checks more easily, Slowbro should prioritize setting up Future Sight, which is especially effective against stall. Slowbro can effectively utilize its coverage as long as it avoids Toxic, as it is worn down too quickly otherwise. Given Slowbro's usual passivity, it is actually able to lure Pokemon like Celebi and Mega Altaria that can normally sponge uninvested hits with ease. Slowbro must also remain wary of Pursuit trappers like Krookodile and Alolan Muk and try to stay out of range of a Pursuit KO. As Slowbro lacks investment in Defense, it should be careful against physical wallbreakers it would normally handle like Swords Dance Terrakion.

Team Options

Future Sight Slowbro thrives in conjunction with other wallbreakers to pressure their switch-ins. Choice Band Terrakion makes for a great example; upon taking a Future Sight, Gligar is 2HKOed by Stone Edge, and Alomomola can no longer safely scout it. Other Fighting-types such as Infernape and Mienshao are consistent partners as well, as they threaten Pokemon that can sponge Future Sight comfortably, like Blissey or Latias. Amoonguss makes for a reliable partner, as it sponges strong physical hits from Pokemon that could otherwise overwhelm offensive Slowbro, like Terrakion, and checks Primarina, which Slowbro cannot threaten without Psychium Z. Amoonguss also forms a Regenerator core with Slowbro, and generates free turns to set up Future Sight through Spore. Steel-types like Cobalion and Scizor are appreciated to answer the bulky Fairy-types such as Florges and Sylveon that can take anything Slowbro throws at them. Slowbro's Future Sight support also helps Cobalion beat Amoonguss. Scizor is able to check Celebi, which can be especially bothersome to Slowbro if Celebi is running Recover. Slowbro is also rather vulnerable to VoltTurn cores, so Pokemon like Hippowdon and Rhyperior are very useful for being able to take hits from Rotom-Heat and Mega Manectric. Hippowdon also takes hits from Terrakion and Scizor and can use Whirlwind to cause additional disruption with Future Sight. Slowbro appreciates Pursuit trappers like Scizor or Choice Scarf Krookodile to remove Pokemon that can overpower it such as Latias and Gengar.

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Alolan Muk's stellar defensive typing and above average special bulk let it be an excellent special tank and one of the best Pursuit trappers in the tier, capable of providing valuable support to teams by removing threats such as Latias, Chandelure, and Gengar. Knock Off in combination with Alolan Muk's ability Poison Touch can make a deadly combination, as many of its common switch-ins like Swampert and Krookodile are easily worn down when deprived of their item and poisoned. However, Alolan Muk's low physical bulk makes it easily exploitable by physical attackers like Cobalion, Terrakion, and Krookodile, although it does have some methods of punishing them if they try to set up on it. Alolan Muk is also extremely conscious of its health; if it is worn down, it is no longer able to threaten Pokemon like Calm Mind Latias. Also, Alolan Muk's low Speed means that it will almost always need to take a hit before attacking, which makes keeping it healthy throughout the game a somewhat difficult task. The combination of these traits means that Alolan Muk has a decent amount of competition as a Pursuit trapper from more offensive Pokemon such as Mega Aerodactyl, Krookodile, and Scizor, although its good bulk still makes it a staple as a Pursuit trapper.

", - "comments": "

Other Options

Explosion can also be used, as it lets Alolan Muk KO or heavily damage a foe and gain momentum for the team when its job of Pursuit trapping is complete, but Explosion also leaves Alolan Muk unable to hit Klefki and other bulky Steel-types.

Checks and Counters

Physical Attackers: Physical attackers such as Terrakion, Cobalion, and Mega Aerodactyl can use Alolan Muk as setup bait and force it out with the threat of heavy damage.

Ground-types: Ground-types such as Swampert, Krookodile, and Hippowdon can easily take any of Alolan Muk's attacks and threaten it out with their super effective STAB attacks, although most of them are bothered by Knock Off.

Steel-types: Steel-types such as Scizor, Cobalion, and Mega Aggron can take most of Alolan Muk's attacks and force it out, but Scizor is eliminated by Fire Punch. Cobalion and Mega Aggron are especially notable, as Cobalion gains an Attack boost from Knock Off thanks to Justified and is not 2HKOed by Fire Punch, while Mega Aggron takes essentially nothing from any of Alolan Muk's attacks.

Residual Damage: Alolan Muk needs to be as healthy as possible in order to effectively Pursuit trap foes such as Latias and Chandelure, so residual damage from entry hazards such as Stealth Rock and U-turn users such as Celebi and Choice Scarf Hydreigon can make Alolan Muk rather ineffective at its role.

Lures: Pokemon such as Groundium Z Celebi can lure in Alolan Muk and KO it with their strong Z-Moves. If Alolan Muk is somewhat worn down, foes such as Calm Mind Dragonium Z Latias can also take it out. Some special attackers such as Rotom-H and Rotom-C can carry Will-O-Wisp to cripple Alolan Muk on the switch.

", + "comments": "

Other Options

Explosion can also be used, as it lets Alolan Muk KO or heavily damage a foe and gain momentum for the team when its job of Pursuit trapping is complete, but Explosion also leaves Alolan Muk unable to hit Klefki and other bulky Steel-types.

Checks and Counters

Physical Attackers: Physical attackers such as Terrakion, Cobalion, and Mega Aerodactyl can use Alolan Muk as setup bait and force it out with the threat of heavy damage.

Ground-types: Ground-types such as Swampert, Krookodile, and Hippowdon can easily take any of Alolan Muk's attacks and threaten it out with their super effective STAB attacks, although most of them are bothered by Knock Off.

Steel-types: Steel-types such as Scizor, Cobalion, and Mega Aggron can take most of Alolan Muk's attacks and force it out, but Scizor is eliminated by Fire Punch. Cobalion and Mega Aggron are especially notable, as Cobalion gains an Attack boost from Knock Off thanks to Justified and is not 2HKOed by Fire Punch, while Mega Aggron takes essentially nothing from any of Alolan Muk's attacks.

Residual Damage: Alolan Muk needs to be as healthy as possible in order to effectively Pursuit trap foes such as Latias and Chandelure, so residual damage from entry hazards such as Stealth Rock and U-turn users such as Celebi and Choice Scarf Hydreigon can make Alolan Muk rather ineffective at its role.

Lures: Pokemon such as Groundium Z Celebi can lure in Alolan Muk and KO it with their strong Z-Moves. If Alolan Muk is somewhat worn down, foes such as Calm Mind Dragonium Z Latias can also take it out. Some special attackers such as Rotom-Heat and Rotom-Mow can carry Will-O-Wisp to cripple Alolan Muk on the switch.

", "sets": { "Pursuit Trapper": { - "description": "

Moves

Pursuit lets Alolan Muk trap and remove Psychic- and Ghost-types like Latias and Chandelure as well as reliably weaken other special attackers like Nihilego, Moltres, and Rotom-C. Gunk Shot is Alolan Muk's strongest attack, and it lets Alolan Muk OHKO Pokemon such as Mega Pidgeot after Stealth Rock and 2HKO Pokemon such as Hydreigon. Gunk Shot is also capable of pressuring Blissey more easily. Alternatively, Poison Jab can be used as a more accurate and more reliable Poison-type STAB attack that takes full advantage of Poison Touch with a combined 51% chance to poison foes. Knock Off is a general utility move that is also Alolan Muk's strongest Dark-type STAB attack; it can remove items from common switch-ins like Swampert and Rhyperior to punish them. Fire Punch lets Alolan Muk threaten Steel-types like Scizor and Klefki on the switch. Shadow Sneak is an alternative option over Fire Punch that lets Alolan Muk reliably switch in and beat Calm Mind Dragonium Z Latias, and it also can be used to pick off severely weakened threats more easily. Fire Blast is an alternative over Fire Punch that can deal more damage to Cobalion, but it does less damage than Fire Punch to Scizor and specially defensive Klefki and is also less accurate. Focus Punch lets Alolan Muk hit Terrakion, Cobalion, and Krookodile on the switch and deal heavy damage to Blissey if it uses a status move. However, the move is very tricky to use, so it's rather niche.

Set Details

Maximum Attack investment with an Adamant nature lets Alolan Muk deal as much damage as possible. Maximum Special Defense EVs with an Assault Vest give Alolan Muk a very respectable amount of special bulk to check threats such as Celebi and Gengar more effectively. A Brave nature should be used if running Fire Blast so Alolan Muk's Special Attack is not decreased. Poison Touch gives all of Alolan Muk's contact attacks an additional chance to poison foes. Alolan Muk's spread is extremely customizable depending on the needs of the team; for example, it can run a bulkier spread of 252 HP / 112 Atk / 112 SpD / 32 Spe with an Adamant nature, which allows it to outspeed Swampert, take physical hits like Swampert's Earthquake and Cobalion's Close Combat better, and overall take less chip damage.

Usage Tips

Keep Alolan Muk healthy in matchups where it can Pursuit trap foes such as Latias and Chandelure, as they can break through it easily if it takes too much damage beforehand. On the other hand, if there are no Pokemon that Alolan Muk will be particularly useful against, it can either be used as a sacrifice or attempt to spread poison and remove the items of foes with Knock Off until it is taken out. Alolan Muk needs to predict carefully against foes such as Calm Mind Latias and Calm Mind Chandelure; for example, if the foe has a boost from Calm Mind, Alolan Muk may want to consider using Knock Off rather than Pursuit for the increased damage output. Be aware, though, that +1 Dragonium Z Latias is capable of breaking past Alolan Muk anyway if it is healthy enough to survive a Knock Off. Sometimes, if Alolan Muk is in against a foe that it checks that doesn't threaten the team much, it may be best to let them switch out so that Alolan Muk can hit a predicted switch-in such as Swampert or Scizor with Knock Off or Fire Punch in order to cripple or KO them.

Team Options

Pokemon such as Cobalion and Infernape that struggle against threats such as Latias, Chandelure, and Gengar heavily appreciate Alolan Muk's ability to Pursuit trap these threats. Setup sweepers like Scizor and Cobalion heavily appreciate the removal of specially offensive revenge killers like Chandelure and Alolan Muk's ability to soften up foes by poisoning them and removing their items. Grass- and Water-types like Celebi, Rotom-C, Suicune, and Starmie make good partners for Alolan Muk because they can deal with Ground-types like Rhyperior, Swampert, and Hippowdon. Checks to Fighting-types such as Chandelure and Doublade can beat foes such as Cobalion and Infernape that exploit Alolan Muk. Wish support from Pokemon such as Sylveon and Alomomola and entry hazard removal from Pokemon such as Mega Altaria, Mantine, and Rotom-C are very valuable for Alolan Muk so that it can stay healthy throughout the match. Volt Switch and U-turn users such as Rotom-C, Infernape, and Scizor can bring Alolan Muk in safely against several of the foes that it Pursuit traps.

" + "description": "

Moves

Pursuit lets Alolan Muk trap and remove Psychic- and Ghost-types like Latias and Chandelure as well as reliably weaken other special attackers like Nihilego, Moltres, and Rotom-Mow. Gunk Shot is Alolan Muk's strongest attack, and it lets Alolan Muk OHKO Pokemon such as Mega Pidgeot after Stealth Rock and 2HKO Pokemon such as Hydreigon. Gunk Shot is also capable of pressuring Blissey more easily. Alternatively, Poison Jab can be used as a more accurate and more reliable Poison-type STAB attack that takes full advantage of Poison Touch with a combined 51% chance to poison foes. Knock Off is a general utility move that is also Alolan Muk's strongest Dark-type STAB attack; it can remove items from common switch-ins like Swampert and Rhyperior to punish them. Fire Punch lets Alolan Muk threaten Steel-types like Scizor and Klefki on the switch. Shadow Sneak is an alternative option over Fire Punch that lets Alolan Muk reliably switch in and beat Calm Mind Dragonium Z Latias, and it also can be used to pick off severely weakened threats more easily. Fire Blast is an alternative over Fire Punch that can deal more damage to Cobalion, but it does less damage than Fire Punch to Scizor and specially defensive Klefki and is also less accurate. Focus Punch lets Alolan Muk hit Terrakion, Cobalion, and Krookodile on the switch and deal heavy damage to Blissey if it uses a status move. However, the move is very tricky to use, so it's rather niche.

Set Details

Maximum Attack investment with an Adamant nature lets Alolan Muk deal as much damage as possible. Maximum Special Defense EVs with an Assault Vest give Alolan Muk a very respectable amount of special bulk to check threats such as Celebi and Gengar more effectively. A Brave nature should be used if running Fire Blast so Alolan Muk's Special Attack is not decreased. Poison Touch gives all of Alolan Muk's contact attacks an additional chance to poison foes. Alolan Muk's spread is extremely customizable depending on the needs of the team; for example, it can run a bulkier spread of 252 HP / 112 Atk / 112 SpD / 32 Spe with an Adamant nature, which allows it to outspeed Swampert, take physical hits like Swampert's Earthquake and Cobalion's Close Combat better, and overall take less chip damage.

Usage Tips

Keep Alolan Muk healthy in matchups where it can Pursuit trap foes such as Latias and Chandelure, as they can break through it easily if it takes too much damage beforehand. On the other hand, if there are no Pokemon that Alolan Muk will be particularly useful against, it can either be used as a sacrifice or attempt to spread poison and remove the items of foes with Knock Off until it is taken out. Alolan Muk needs to predict carefully against foes such as Calm Mind Latias and Calm Mind Chandelure; for example, if the foe has a boost from Calm Mind, Alolan Muk may want to consider using Knock Off rather than Pursuit for the increased damage output. Be aware, though, that +1 Dragonium Z Latias is capable of breaking past Alolan Muk anyway if it is healthy enough to survive a Knock Off. Sometimes, if Alolan Muk is in against a foe that it checks that doesn't threaten the team much, it may be best to let them switch out so that Alolan Muk can hit a predicted switch-in such as Swampert or Scizor with Knock Off or Fire Punch in order to cripple or KO them.

Team Options

Pokemon such as Cobalion and Infernape that struggle against threats such as Latias, Chandelure, and Gengar heavily appreciate Alolan Muk's ability to Pursuit trap these threats. Setup sweepers like Scizor and Cobalion heavily appreciate the removal of specially offensive revenge killers like Chandelure and Alolan Muk's ability to soften up foes by poisoning them and removing their items. Grass- and Water-types like Celebi, Rotom-Mow, Suicune, and Starmie make good partners for Alolan Muk because they can deal with Ground-types like Rhyperior, Swampert, and Hippowdon. Checks to Fighting-types such as Chandelure and Doublade can beat foes such as Cobalion and Infernape that exploit Alolan Muk. Wish support from Pokemon such as Sylveon and Alomomola and entry hazard removal from Pokemon such as Mega Altaria, Mantine, and Rotom-Mow are very valuable for Alolan Muk so that it can stay healthy throughout the match. Volt Switch and U-turn users such as Rotom-Mow, Infernape, and Scizor can bring Alolan Muk in safely against several of the foes that it Pursuit traps.

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Other Options

An offensive set with Nasty Plot can be run to act as a late-game sweeper, with moves like Focus Blast and Fire Blast to break through Steel-types and Taunt to break apart stall teams offensively; however, Mew has severe four-moveslot syndrome, making it difficult for it to find an ideal combination of moves that doesn't leave it walled against common threats. Mew also faces a lot of competition with Celebi as a Nasty Plot user, whose secondary STAB typing and less situational ability in Natural Cure provide it with a better matchup against defensive builds. Alternative move options like Flamethrower and Ice Beam can be used on the above sets over Knock Off or Seismic Toss. Flamethrower allows Mew to remove the likes of Cobalion and Scizor more effectively, while Ice Beam can pressure Mega Altaria, Krookodile, Gligar, and Hydreigon. However, Mew struggles to weaken and break through bulkier Pokemon like Blissey and Quagsire as a result. U-turn is an option to generate momentum off of Mew's common switch-ins such as Latias, Celebi, and Gengar, but Mew struggles to fit this move on its sets. A more defensive EV spread can be run on utility sets to pivot into offensive threats like Nidoqueen, Terrakion, and Mamoswine more effectively.

Checks and Counters

Dark-types: Dark-types like Bisharp and Krookodile give Mew a lot of trouble; however, they do have to be careful about being crippled by Will-O-Wisp. Hydreigon is another Dark-type that Mew has a very hard time dealing with, as it can shrug off a burn and isn't fazed by any of the coverage moves Mew can afford to carry thanks to its access to Roost. Mega Sharpedo is also able to OHKO Mew with Crunch, and due to its ability to accumulate a free Speed Boost with Protect, it can avoid being burned by Will-O-Wisp in the process.

Ghost-types: Gengar, Mimikyu, and Doublade can easily use Mew as a free chance to set up, but the latter two can be punished by a burn. Sets lacking Will-O-Wisp and Knock Off leave Mew walled by them, which makes them extremely problematic to deal with. Gengar in particular is faster and can OHKO Mew with Never-Ending Nightmare. Chandelure can also take advantage of Mew, as Will-O-Wisp can give it a Flash Fire boost, and it can also set up a Substitute or Calm Mind for free against Seismic Toss sets.

Strong Offensive Threats: Powerful threats such as Mega Altaria, Terrakion, and Infernape can give Mew a lot of issues. Mew is extremely reliant on Will-O-Wisp to be able to combat the former two, but Terrakion is faster and can OHKO it with a +2 Continental Crush or 2HKO it with a Choice Band-boosted Stone Edge on the switch, while Mega Altaria can carry Facade to 2HKO Mew after being burned. Infernape simply uses Mew as a free wallbreaking opportunity, as it cannot be burned and does not care about Mew's low damage output.

Toxic Users: Toxic prevents Mew from consistently breaking through Pokemon such as Quagsire and Blissey because it forces Mew to switch out, which gives multiple opportunities for them to recover any lost health once Taunt wears off. The combination of switching into entry hazards and Toxic also greatly hinders Mew's longevity as a Defog user.

", "sets": { "Stallbreaker": { - "description": "

Moves

Seismic Toss is a consistent source of damage that lets Mew break through Pokemon like Mega Steelix, Empoleon, and Quagsire reliably as well as beat strong offensive threats such as Substitute Kyurem and non-Choice Scarf Krookodile. Alternatively, Knock Off provides good utility by removing key items from users like Empoleon, Nidoking, Blissey, and Gligar. It also makes Mew less passive against Ghost-types like Gengar and Chandelure, preventing them from freely setting up a Substitute against it; however, forgoing Seismic Toss leaves Mew unable to break past sturdier walls such as Mega Aggron and Mega Steelix. Taunt is essential for shutting down bulky Pokemon like Pyukumuku, Blissey, Gligar, and Mega Aggron by preventing them from using recovery, setting or removing entry hazards, or retaliating with status moves such as Toxic. Taunt is also useful to prevent slower offensive Pokemon like Nasty Plot Lucario and Substitute Kyurem from taking advantage of Mew's passivity by setting up. Will-O-Wisp allows Mew to burn physical threats such as Cobalion, Krookodile, and Terrakion, allowing it to pivot into them safely at a later point and eventually beat them if utilizing Seismic Toss. Toxic can be used as an alternative status move that lets Mew cripple foes like Latias, Hydreigon, and Mega Slowbro that otherwise use Mew as an opportunity to wallbreak or set up. However, it can be difficult to forgo Will-O-Wisp, as it leaves Mew unable to cripple physical attackers, some of which it cannot threaten out with just Seismic Toss or Knock Off. Soft-Boiled provides Mew with a form of reliable recovery to let it keep pivoting into offensive and defensive threats alike such as Cobalion and Hippowdon.

Set Details

Maximum Speed investment allows Mew to outpace foes like Kyurem, Mimikyu, and non-Choice Scarf Krookodile in order to cripple them with a status ailment or potentially remove their item with Knock Off. Leftovers provides Mew with a form of passive recovery to switch into Pokemon like Tentacruel and Mega Aggron consistently. Colbur Berry can be used over Leftovers to give Mew a safer opportunity to cripple the likes of Krookodile, Mega Sharpedo, and Hydreigon with Will-O-Wisp or, if running Toxic, put the latter on a timer. Synchronize allows Mew to punish status users like Rotom-H, Hippowdon, and Alomomola that attempt to beat it with Toxic.

Usage Tips

Mew should primarily focus on switching into bulkier foes like Blissey, Pyukumuku, Amoonguss, and Mega Aggron that can't threaten it offensively in order to beat them with the combination of Taunt and Seismic Toss; however, it must be wary of status moves such as Toxic. This combination also allows Mew to avoid being setup bait against foes like Calm Mind Mega Slowbro and Suicune and beat them one-on-one; however, Mew must switch into them immediately, as it will struggle to beat them if they have already accumulated multiple boosts. Taunt should also be used to prevent the removal or setup of entry hazards by common users like Hippowdon, Rotom-H, and Swampert. Knock Off provides Mew with the ability to remove items from offensive Pokemon like Nidoqueen and Nidoking; if running this move, Mew shouldn't be afraid to stay in and potentially remove their Life Orb. Against bulkier foes like Empoleon, Suicune, and Gligar, removing their items can be key, as the former two are reliant on Leftovers as their only form of recovery, while Gligar needs its Eviolite to check the foes it wants to. Mew should be careful when using Knock Off as its primary move, however, as unlike Seismic Toss, it could give foes such as Lucario, Cobalion, and Terrakion a Justified boost if it's spammed, which is very problematic if Mew lacks Will-O-Wisp. Mew can attempt to soft check threats like Cobalion and Mega Aerodactyl by weakening them with Will-O-Wisp and safely recovering any lost health the following turn. Mew can also use Will-O-Wisp to beat Stealth Rock Krookodile at the expense of its Leftovers; however, without Colbur Berry, it struggles to deal with Choice Scarf variants of Krookodile, which can revenge kill Mew with Knock Off or Crunch. Mew should be wary of spamming its status moves too much, as that can boost Mega Altaria's Facade, which allows it to break past Mew without a Dragon Dance boost. If Mew is carrying Toxic, it should prioritize crippling the likes of Hydreigon and Kyurem; however, it should attempt to hit the former on the switch, as it threatens to 2HKO Mew with Dark Pulse otherwise. While Synchronize can give Mew ways to punish status users, it should be careful to avoid Toxic and Thunder Wave nonetheless. Toxic severely hinders its ability to beat the aforementioned bulkier Pokemon with Taunt because Mew will eventually be forced to switch out, which creates opportunities for them to recover any lost health once Taunt wears off. Likewise, being crippled by Thunder Wave is detrimental, as Mew is reliant on its ability to outspeed Pokemon like Suicune, Mamoswine, and Stealth Rock Krookodile in order to beat them. When running Seismic Toss, Mew must be exceptionally careful not to give Ghost-types like Gengar and Chandelure too many free opportunities to set up a Substitute, as it gives them an easier time to wallbreak, so against foes like these, it is best to double switch in order to not give up momentum. Other Ghost-types like Mimikyu can be punished with Will-O-Wisp, though Mew still is left unable to break its Disguise if lacking Knock Off, which gives Mimikyu the potential to set up multiple Swords Dance boosts to cancel out the effect of the burn regardless.

Team Options

Mew fits best on bulky offense and balance teams that appreciate the stallbreaking and defensive capabilities it can provide. Fairy-types like Mega Altaria and Togekiss make for great partners for Mew, as they can check Hydreigon and Choice Scarf Krookodile and provide strong wallbreaking capabilities that can support Mew in pressuring bulkier teams. Mega Altaria's access to Refresh also allows it to absorb status moves such as Toxic for Mew, while Togekiss has access to Heal Bell to cure Mew of status ailments. Entry hazard setters like Rhyperior, Nidoqueen, and Cobalion appreciate Mew's ability to keep their hazards up with Taunt. Cobalion in particular appreciates Mew pressuring bulkier foes like Quagsire, Gligar, and Pyukumuku that it struggles to break, and in return, it can check Hydreigon and Scizor for Mew. Nidoqueen also has the added benefit of being able to set up Toxic Spikes, which helps Mew break through bulkier Pokemon like Blissey in tandem with Taunt. Pokemon that struggle to break through bulky Pokemon like Hippowdon, Blissey, and Mega Aggron appreciate Mew's ability to cripple and beat them, so Mega Manectric, Mega Aerodactyl, and Primarina pair well with Mew. Empoleon, Tentacruel, Moltres, and Rotom-H can help Mew by removing entry hazards like Toxic Spikes, which Mew is susceptible to. Tentacruel also appreciates Mew keeping its Toxic Spikes up, while the latter two enjoy Mew preventing Stealth Rock from being set up easily. Strong wallbreakers like Terrakion and Infernape take pressure off Mew having to break through stall teams and make up for its lack of an offensive presence. In return, both appreciate Mew's ability to weaken their checks in defensive Mega Altaria, Gligar, and Alomomola. Mew's passivity can be exploited by common setup sweepers in Celebi and Latias, while Ghost-types like Gengar and Chandelure can also freely set up a Substitute if Mew lacks Knock Off, so Pursuit users like Choice Band Scizor and Choice Scarf Krookodile are great partners to trap and remove them. Steel-types like Mega Steelix, Mega Aggron, and Klefki can handle the likes of Latias, Mega Sharpedo, and Mega Altaria that Mew has issues checking. All of these Steel-types also appreciate Mew's ability to keep their entry hazards up and deal with bulky setup users such as Mega Slowbro and Suicune that they invite in. Partners that can make up for Mew's rather mediocre Speed stat like Mega Aerodactyl and Choice Scarf users in Hydreigon and Krookodile can help deal with threats such as Celebi and Latias that Mew is otherwise unable to threaten.

" + "description": "

Moves

Seismic Toss is a consistent source of damage that lets Mew break through Pokemon like Mega Steelix, Empoleon, and Quagsire reliably as well as beat strong offensive threats such as Substitute Kyurem and non-Choice Scarf Krookodile. Alternatively, Knock Off provides good utility by removing key items from users like Empoleon, Nidoking, Blissey, and Gligar. It also makes Mew less passive against Ghost-types like Gengar and Chandelure, preventing them from freely setting up a Substitute against it; however, forgoing Seismic Toss leaves Mew unable to break past sturdier walls such as Mega Aggron and Mega Steelix. Taunt is essential for shutting down bulky Pokemon like Pyukumuku, Blissey, Gligar, and Mega Aggron by preventing them from using recovery, setting or removing entry hazards, or retaliating with status moves such as Toxic. Taunt is also useful to prevent slower offensive Pokemon like Nasty Plot Lucario and Substitute Kyurem from taking advantage of Mew's passivity by setting up. Will-O-Wisp allows Mew to burn physical threats such as Cobalion, Krookodile, and Terrakion, allowing it to pivot into them safely at a later point and eventually beat them if utilizing Seismic Toss. Toxic can be used as an alternative status move that lets Mew cripple foes like Latias, Hydreigon, and Mega Slowbro that otherwise use Mew as an opportunity to wallbreak or set up. However, it can be difficult to forgo Will-O-Wisp, as it leaves Mew unable to cripple physical attackers, some of which it cannot threaten out with just Seismic Toss or Knock Off. Soft-Boiled provides Mew with a form of reliable recovery to let it keep pivoting into offensive and defensive threats alike such as Cobalion and Hippowdon.

Set Details

Maximum Speed investment allows Mew to outpace foes like Kyurem, Mimikyu, and non-Choice Scarf Krookodile in order to cripple them with a status ailment or potentially remove their item with Knock Off. Leftovers provides Mew with a form of passive recovery to switch into Pokemon like Tentacruel and Mega Aggron consistently. Colbur Berry can be used over Leftovers to give Mew a safer opportunity to cripple the likes of Krookodile, Mega Sharpedo, and Hydreigon with Will-O-Wisp or, if running Toxic, put the latter on a timer. Synchronize allows Mew to punish status users like Rotom-Heat, Hippowdon, and Alomomola that attempt to beat it with Toxic.

Usage Tips

Mew should primarily focus on switching into bulkier foes like Blissey, Pyukumuku, Amoonguss, and Mega Aggron that can't threaten it offensively in order to beat them with the combination of Taunt and Seismic Toss; however, it must be wary of status moves such as Toxic. This combination also allows Mew to avoid being setup bait against foes like Calm Mind Mega Slowbro and Suicune and beat them one-on-one; however, Mew must switch into them immediately, as it will struggle to beat them if they have already accumulated multiple boosts. Taunt should also be used to prevent the removal or setup of entry hazards by common users like Hippowdon, Rotom-Heat, and Swampert. Knock Off provides Mew with the ability to remove items from offensive Pokemon like Nidoqueen and Nidoking; if running this move, Mew shouldn't be afraid to stay in and potentially remove their Life Orb. Against bulkier foes like Empoleon, Suicune, and Gligar, removing their items can be key, as the former two are reliant on Leftovers as their only form of recovery, while Gligar needs its Eviolite to check the foes it wants to. Mew should be careful when using Knock Off as its primary move, however, as unlike Seismic Toss, it could give foes such as Lucario, Cobalion, and Terrakion a Justified boost if it's spammed, which is very problematic if Mew lacks Will-O-Wisp. Mew can attempt to soft check threats like Cobalion and Mega Aerodactyl by weakening them with Will-O-Wisp and safely recovering any lost health the following turn. Mew can also use Will-O-Wisp to beat Stealth Rock Krookodile at the expense of its Leftovers; however, without Colbur Berry, it struggles to deal with Choice Scarf variants of Krookodile, which can revenge kill Mew with Knock Off or Crunch. Mew should be wary of spamming its status moves too much, as that can boost Mega Altaria's Facade, which allows it to break past Mew without a Dragon Dance boost. If Mew is carrying Toxic, it should prioritize crippling the likes of Hydreigon and Kyurem; however, it should attempt to hit the former on the switch, as it threatens to 2HKO Mew with Dark Pulse otherwise. While Synchronize can give Mew ways to punish status users, it should be careful to avoid Toxic and Thunder Wave nonetheless. Toxic severely hinders its ability to beat the aforementioned bulkier Pokemon with Taunt because Mew will eventually be forced to switch out, which creates opportunities for them to recover any lost health once Taunt wears off. Likewise, being crippled by Thunder Wave is detrimental, as Mew is reliant on its ability to outspeed Pokemon like Suicune, Mamoswine, and Stealth Rock Krookodile in order to beat them. When running Seismic Toss, Mew must be exceptionally careful not to give Ghost-types like Gengar and Chandelure too many free opportunities to set up a Substitute, as it gives them an easier time to wallbreak, so against foes like these, it is best to double switch in order to not give up momentum. Other Ghost-types like Mimikyu can be punished with Will-O-Wisp, though Mew still is left unable to break its Disguise if lacking Knock Off, which gives Mimikyu the potential to set up multiple Swords Dance boosts to cancel out the effect of the burn regardless.

Team Options

Mew fits best on bulky offense and balance teams that appreciate the stallbreaking and defensive capabilities it can provide. Fairy-types like Mega Altaria and Togekiss make for great partners for Mew, as they can check Hydreigon and Choice Scarf Krookodile and provide strong wallbreaking capabilities that can support Mew in pressuring bulkier teams. Mega Altaria's access to Refresh also allows it to absorb status moves such as Toxic for Mew, while Togekiss has access to Heal Bell to cure Mew of status ailments. Entry hazard setters like Rhyperior, Nidoqueen, and Cobalion appreciate Mew's ability to keep their hazards up with Taunt. Cobalion in particular appreciates Mew pressuring bulkier foes like Quagsire, Gligar, and Pyukumuku that it struggles to break, and in return, it can check Hydreigon and Scizor for Mew. Nidoqueen also has the added benefit of being able to set up Toxic Spikes, which helps Mew break through bulkier Pokemon like Blissey in tandem with Taunt. Pokemon that struggle to break through bulky Pokemon like Hippowdon, Blissey, and Mega Aggron appreciate Mew's ability to cripple and beat them, so Mega Manectric, Mega Aerodactyl, and Primarina pair well with Mew. Empoleon, Tentacruel, Moltres, and Rotom-Heat can help Mew by removing entry hazards like Toxic Spikes, which Mew is susceptible to. Tentacruel also appreciates Mew keeping its Toxic Spikes up, while the latter two enjoy Mew preventing Stealth Rock from being set up easily. Strong wallbreakers like Terrakion and Infernape take pressure off Mew having to break through stall teams and make up for its lack of an offensive presence. In return, both appreciate Mew's ability to weaken their checks in defensive Mega Altaria, Gligar, and Alomomola. Mew's passivity can be exploited by common setup sweepers in Celebi and Latias, while Ghost-types like Gengar and Chandelure can also freely set up a Substitute if Mew lacks Knock Off, so Pursuit users like Choice Band Scizor and Choice Scarf Krookodile are great partners to trap and remove them. Steel-types like Mega Steelix, Mega Aggron, and Klefki can handle the likes of Latias, Mega Sharpedo, and Mega Altaria that Mew has issues checking. All of these Steel-types also appreciate Mew's ability to keep their entry hazards up and deal with bulky setup users such as Mega Slowbro and Suicune that they invite in. Partners that can make up for Mew's rather mediocre Speed stat like Mega Aerodactyl and Choice Scarf users in Hydreigon and Krookodile can help deal with threats such as Celebi and Latias that Mew is otherwise unable to threaten.

" }, "Defensive Utility": { - "description": "

Moves

Seismic Toss gives Mew a consistent way to whittle down bulkier foes that it otherwise struggles to chip down effectively such as Empoleon and Mega Aggron. Knock Off is an alternative option that lets Mew cripple Pokemon like Rhyperior, Gligar, and Tentacruel that are reliant on their items. Mew is a great user of Defog, as it is capable of beating a vast majority of the tier's entry hazard setters like Hippowdon, Mega Aggron, and Empoleon. Stealth Rock is an alternative option if no other teammate has the move, as in conjunction with Taunt, Mew has an easy time keeping its entry hazard up against most of the tier's Defog users such as Empoleon and Gligar. Taunt also allows Mew to prevent bulkier Pokemon like Hippowdon and Blissey from using their recovery moves to keep them chipped down for its teammates, as well as stop them from setting up their own entry hazards. Taunt is also important for preventing some sweepers like Mega Altaria, Lucario, and Togekiss from using Mew as a free setup opportunity due to its inability to threaten them. Soft-Boiled provides Mew with reliable recovery to let it keep switching in to remove or set entry hazards.

Set Details

176 Speed EVs allow Mew to outspeed base 90 Speed Pokemon and below such as Lucario, Mega Altaria, and Nidoking, which prevents the latter two from using it as setup fodder when using Knock Off and, in the case of the last, lets Mew remove the Life Orb it is so reliant on. Maximum HP investment makes Mew as bulky as possible, and the rest of the EVs are placed in Defense for additional bulk. Leftovers provides Mew with a passive form of recovery, allowing it to mitigate chip damage taken from entry hazards. Synchronize allows Mew to punish common status users in Swampert, Rotom-H, and Quagsire. Alternatively, a spread with 196 Speed EVs can be used to outpace Kyurem to prevent it from freely setting a Substitute against Mew and remove it with Seismic Toss once it's weakened.

Usage Tips

Mew should focus on setting or removing entry hazards due to its great matchup against common users of Stealth Rock and Defog, being able to switch into foes like Empoleon and Hippowdon and use Taunt to keep its own entry hazards up reliably or keep opposing ones off the field. When using Seismic Toss, Mew is also capable of beating these Pokemon one-on-one. Taunt is also a great utility tool to stop bulkier foes like Blissey and Pyukumuku from using their recovery moves and completely shut down the latter. Aggressively pivoting Mew into other entry hazard users like Tentacruel and Empoleon is an option to potentially reflect a Scald burn against them with Synchronize so that Mew can whittle them down more easily. However, Mew must be careful of losing its item to Knock Off or potentially being crippled by Toxic from Empoleon on the switch, so unless a teammate has Heal Bell, Mew might need to find another opportunity later to remove their entry hazards. Mew shouldn't attempt to check the tier's many Fighting-types, as its lack of a status move to cripple Cobalion and Terrakion leaves it as setup bait for them, especially if it's carrying Knock Off, which can give them a Justified boost. Infernape is another problematic Fighting-type, as it also has access to Slack Off to recover any health lost to Mew's Seismic Toss and can use Mew as setup fodder. Mew struggles to deal with offensive Stealth Rock users in Krookodile and Cobalion, as the former is capable of 2HKOing it, while the latter can set up a Swords Dance boost to break past Mew and force it out with relative ease, allowing them both to keep their entry hazards up against it. In this scenario, it is best for Mew to whittle them down with Seismic Toss as they switch in or double switch to a partner capable of removing them and find an opportunity to use Defog later. If Mew has already set up or removed entry hazards, prioritize using Knock Off on the switches it can force to cripple pivots like Empoleon and Suicune that are dependent on their items for passive recovery. Mew also struggles to deal with most Dark- and Ghost-types. Hydreigon in particular is capable of shrugging off everything Mew can throw at it and can reliably remove Mew's entry hazards with Defog, while others like Krookodile and Bisharp can proceed to Pursuit trap it. Similarly, foes like Gengar, Doublade, and Mimikyu are able to simply wall Mew if it lacks Knock Off and set up a Substitute or Swords Dance. Therefore, when facing foes like these, Mew should consider prioritizing double switching instead of using Stealth Rock or Defog, especially against these Ghost-types, in order to not give up momentum.

Team Options

Mew fits best on bulky offensive and balanced teams that appreciate its ability to beat common entry hazard users and compress the ability to both set and remove entry hazards depending on the role it needs to fulfill. Pokemon capable of checking Dark-types like Hydreigon and Krookodile make for essential partners for Mew, so Fairy-types like Mega Altaria, Diancie, Togekiss, and defensive Primarina are great options. Coincidentally, all of them are also able to support Mew by absorbing status moves like Toxic that severely cripple it in its role as a Defog or Stealth Rock user through means like Heal Bell, Rest, and Refresh. Klefki is another option; however, it should only be partnered with Mew if Mew is carrying Stealth Rock so that Mew does not remove the Spikes it is capable of setting. Cobalion makes a great core with Mew, as it can also check Hydreigon and some variants of Krookodile but, unlike the prominent Fairy-types, is able to pivot into Bisharp, which can take advantage of Defog to gain a Defiant boost. Cobalion is also able to check non-Superpower Scizor for Mew and punish U-turn users with Rocky Helmet, a move that Mew provides a free opportunity for Scizor to use. Cobalion can also set up Stealth Rock, which frees up the option for Mew to run its preferred utility move in Defog. Other Pokemon capable of taking on Scizor such as Rotom-H, Moltres, and Suicune make for great partners for Mew. The former two also greatly appreciate Mew's ability to alleviate their Stealth Rock weakness while Rotom-H in particular enjoys having a free moveslot opened up to run Pain Split. Checks to powerful Fighting-types such as Terrakion, Cobalion, and Infernape are essential, such as Gligar, Moltres, and Mega Altaria; as even with a resistance to their Fighting-type STAB attacks, Mew is too easily overwhelmed due to the passivity of its set, especially when carrying Knock Off. Poison-types like Nidoqueen, Amoonguss, and Tentacruel can absorb Toxic Spikes for Mew, which would otherwise hinder its ability to remove or set entry hazards consistently. They are also able to check powerful threats like Mega Altaria and some of the aforementioned Fighting-types that use Mew as a setup opportunity. Strong wallbreakers like Terrakion, Primarina, Kyurem, and Infernape can make up for Mew's passivity while also appreciating Mew's ability to greatly weaken bulky walls like Hippowdon, Blissey, and Quagsire for them. Kyurem, in particular, enjoys having more opportunities to switch in with Mew removing Stealth Rock, and in return, it can remove Stealth Rock Krookodile. Checks to Ghost-types like Mimikyu, Doublade, and Gengar are very important, so Pokemon like Hydreigon, Krookodile, and Mega Steelix are essential. Pursuit users are also able to capitalize on Mew inviting in Ghost-types, so Choice Band Scizor, Assault Vest Bisharp, and Mega Aerodactyl make for exceptional partners. Krookodile can fulfill the role of a Pursuit user, but it can also support Mew as an offensive Stealth Rock setter that can pressure bulkier teams with Taunt and Knock Off to alleviate pressure off Mew. These Pursuit users also help remove threats like Celebi and Latias, which use Mew as setup bait. Steel-types like Mega Aggron and Doublade are able to check the likes of Latias and Celebi that set up on Mew, while Doublade can also switch into Terrakion and Cobalion for it. Mega Aggron also appreciates Mew's ability to keep its entry hazard up against common Defog users like Gligar and Rotom-H that it otherwise loses to.

" + "description": "

Moves

Seismic Toss gives Mew a consistent way to whittle down bulkier foes that it otherwise struggles to chip down effectively such as Empoleon and Mega Aggron. Knock Off is an alternative option that lets Mew cripple Pokemon like Rhyperior, Gligar, and Tentacruel that are reliant on their items. Mew is a great user of Defog, as it is capable of beating a vast majority of the tier's entry hazard setters like Hippowdon, Mega Aggron, and Empoleon. Stealth Rock is an alternative option if no other teammate has the move, as in conjunction with Taunt, Mew has an easy time keeping its entry hazard up against most of the tier's Defog users such as Empoleon and Gligar. Taunt also allows Mew to prevent bulkier Pokemon like Hippowdon and Blissey from using their recovery moves to keep them chipped down for its teammates, as well as stop them from setting up their own entry hazards. Taunt is also important for preventing some sweepers like Mega Altaria, Lucario, and Togekiss from using Mew as a free setup opportunity due to its inability to threaten them. Soft-Boiled provides Mew with reliable recovery to let it keep switching in to remove or set entry hazards.

Set Details

176 Speed EVs allow Mew to outspeed base 90 Speed Pokemon and below such as Lucario, Mega Altaria, and Nidoking, which prevents the latter two from using it as setup fodder when using Knock Off and, in the case of the last, lets Mew remove the Life Orb it is so reliant on. Maximum HP investment makes Mew as bulky as possible, and the rest of the EVs are placed in Defense for additional bulk. Leftovers provides Mew with a passive form of recovery, allowing it to mitigate chip damage taken from entry hazards. Synchronize allows Mew to punish common status users in Swampert, Rotom-Heat, and Quagsire. Alternatively, a spread with 196 Speed EVs can be used to outpace Kyurem to prevent it from freely setting a Substitute against Mew and remove it with Seismic Toss once it's weakened.

Usage Tips

Mew should focus on setting or removing entry hazards due to its great matchup against common users of Stealth Rock and Defog, being able to switch into foes like Empoleon and Hippowdon and use Taunt to keep its own entry hazards up reliably or keep opposing ones off the field. When using Seismic Toss, Mew is also capable of beating these Pokemon one-on-one. Taunt is also a great utility tool to stop bulkier foes like Blissey and Pyukumuku from using their recovery moves and completely shut down the latter. Aggressively pivoting Mew into other entry hazard users like Tentacruel and Empoleon is an option to potentially reflect a Scald burn against them with Synchronize so that Mew can whittle them down more easily. However, Mew must be careful of losing its item to Knock Off or potentially being crippled by Toxic from Empoleon on the switch, so unless a teammate has Heal Bell, Mew might need to find another opportunity later to remove their entry hazards. Mew shouldn't attempt to check the tier's many Fighting-types, as its lack of a status move to cripple Cobalion and Terrakion leaves it as setup bait for them, especially if it's carrying Knock Off, which can give them a Justified boost. Infernape is another problematic Fighting-type, as it also has access to Slack Off to recover any health lost to Mew's Seismic Toss and can use Mew as setup fodder. Mew struggles to deal with offensive Stealth Rock users in Krookodile and Cobalion, as the former is capable of 2HKOing it, while the latter can set up a Swords Dance boost to break past Mew and force it out with relative ease, allowing them both to keep their entry hazards up against it. In this scenario, it is best for Mew to whittle them down with Seismic Toss as they switch in or double switch to a partner capable of removing them and find an opportunity to use Defog later. If Mew has already set up or removed entry hazards, prioritize using Knock Off on the switches it can force to cripple pivots like Empoleon and Suicune that are dependent on their items for passive recovery. Mew also struggles to deal with most Dark- and Ghost-types. Hydreigon in particular is capable of shrugging off everything Mew can throw at it and can reliably remove Mew's entry hazards with Defog, while others like Krookodile and Bisharp can proceed to Pursuit trap it. Similarly, foes like Gengar, Doublade, and Mimikyu are able to simply wall Mew if it lacks Knock Off and set up a Substitute or Swords Dance. Therefore, when facing foes like these, Mew should consider prioritizing double switching instead of using Stealth Rock or Defog, especially against these Ghost-types, in order to not give up momentum.

Team Options

Mew fits best on bulky offensive and balanced teams that appreciate its ability to beat common entry hazard users and compress the ability to both set and remove entry hazards depending on the role it needs to fulfill. Pokemon capable of checking Dark-types like Hydreigon and Krookodile make for essential partners for Mew, so Fairy-types like Mega Altaria, Diancie, Togekiss, and defensive Primarina are great options. Coincidentally, all of them are also able to support Mew by absorbing status moves like Toxic that severely cripple it in its role as a Defog or Stealth Rock user through means like Heal Bell, Rest, and Refresh. Klefki is another option; however, it should only be partnered with Mew if Mew is carrying Stealth Rock so that Mew does not remove the Spikes it is capable of setting. Cobalion makes a great core with Mew, as it can also check Hydreigon and some variants of Krookodile but, unlike the prominent Fairy-types, is able to pivot into Bisharp, which can take advantage of Defog to gain a Defiant boost. Cobalion is also able to check non-Superpower Scizor for Mew and punish U-turn users with Rocky Helmet, a move that Mew provides a free opportunity for Scizor to use. Cobalion can also set up Stealth Rock, which frees up the option for Mew to run its preferred utility move in Defog. Other Pokemon capable of taking on Scizor such as Rotom-Heat, Moltres, and Suicune make for great partners for Mew. The former two also greatly appreciate Mew's ability to alleviate their Stealth Rock weakness while Rotom-Heat in particular enjoys having a free moveslot opened up to run Pain Split. Checks to powerful Fighting-types such as Terrakion, Cobalion, and Infernape are essential, such as Gligar, Moltres, and Mega Altaria; as even with a resistance to their Fighting-type STAB attacks, Mew is too easily overwhelmed due to the passivity of its set, especially when carrying Knock Off. Poison-types like Nidoqueen, Amoonguss, and Tentacruel can absorb Toxic Spikes for Mew, which would otherwise hinder its ability to remove or set entry hazards consistently. They are also able to check powerful threats like Mega Altaria and some of the aforementioned Fighting-types that use Mew as a setup opportunity. Strong wallbreakers like Terrakion, Primarina, Kyurem, and Infernape can make up for Mew's passivity while also appreciating Mew's ability to greatly weaken bulky walls like Hippowdon, Blissey, and Quagsire for them. Kyurem, in particular, enjoys having more opportunities to switch in with Mew removing Stealth Rock, and in return, it can remove Stealth Rock Krookodile. Checks to Ghost-types like Mimikyu, Doublade, and Gengar are very important, so Pokemon like Hydreigon, Krookodile, and Mega Steelix are essential. Pursuit users are also able to capitalize on Mew inviting in Ghost-types, so Choice Band Scizor, Assault Vest Bisharp, and Mega Aerodactyl make for exceptional partners. Krookodile can fulfill the role of a Pursuit user, but it can also support Mew as an offensive Stealth Rock setter that can pressure bulkier teams with Taunt and Knock Off to alleviate pressure off Mew. These Pursuit users also help remove threats like Celebi and Latias, which use Mew as setup bait. Steel-types like Mega Aggron and Doublade are able to check the likes of Latias and Celebi that set up on Mew, while Doublade can also switch into Terrakion and Cobalion for it. Mega Aggron also appreciates Mew's ability to keep its entry hazard up against common Defog users like Gligar and Rotom-Heat that it otherwise loses to.

" } }, "credits": {"writtenBy": [{"user_id": 344575, "username": "Twilight"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 175616, "username": "Empress"}]}]} @@ -315,23 +315,23 @@ "credits": {"writtenBy": [{"user_id": 312356, "username": "Amane Misa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 226777, "username": "Eyan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Scizor": { - "overview": "

Scizor's great typing, excellent bulk, variety of support moves, Technician-boosted Bullet Punch, and good coverage moves such as Superpower and Quick Attack make it the best Pokemon in the tier. Scizor is able to act as a reliable offensive check to the tier's best attackers, including Latias, Mega Aerodactyl, and Mega Altaria, which grants it many opportunities to apply immediate pressure on the opposing team throughout the match. Scizor also finds itself a comfortable place in every playstyle, as it can be a strong wallbreaker, a devastating sweeper, a scary cleaner, or a glue pivot. However, a below-average Speed stat usually leaves it over-reliant on its priority moves, which can hold it back from beating fast Pokemon like Rotom-H, Moltres, Cobalion, and Tentacruel that resist Bullet Punch. Furthermore, despite having eight resistances and one immunity, Scizor is 4x weak to Fire, which allows Pokemon that Scizor normally beats such as Latias and Mega Altaria to reliably bait Scizor in and OHKO it, and it allows Magneton to trap Scizor and eliminate it reliably. Lastly, four-moveslot syndrome makes Scizor struggle to break certain walls like Mega Aggron, Jellicent, and Doublade, depending on its set.

", - "comments": "

Other Options

An entry hazard remover set with an EV spread of 252 HP / 252 Def / 4 SpD, an Impish nature, and a moveset of Bullet Punch, U-turn or Knock Off, Defog, and Roost could be used on stall teams to have a better matchup against certain hazard setters like Nihilego and Mamoswine that can usually reliably set up hazards against slower teams. Assault Vest is another option that boosts Scizor's Special Defense to allow it to pivot into and take on strong special attackers like Latias, Gengar, and Celebi more reliably.

Checks and Counters

Electric-types: Fast Electric-types like Rotom-H and Mega Manectric can reliably check Scizor. The former utilizes its decent Defense and its unique typing, which grants it a 4x resistance to Scizor's main priority move in Bullet Punch, to either reliably OHKO Scizor with Overheat or pivot out with Volt Switch. The latter utilizes its decent bulk and ability in Intimidate to lower Scizor's Attack stat, tank a hit, and reliably OHKO Scizor with super effective coverage. Magneton deserves a special mention because it resists Scizor's priority moves, prevents it from switching out, and can reliably OHKO Scizor with Hidden Power Fire. However, none of the above appreciate switching into Scizor, as they dislike taking unnecessary damage from Scizor's coverage moves.

Fire-types: Fast Fire-types like Infernape and Moltres can take Scizor's Bullet Punch and reliably OHKO it back with their respective STAB moves. However, both are KOed by a +2 Life Orb-boosted Quick Attack from Scizor after Stealth Rock.

Steel-types: Steel-types like Cobalion, Mega Aggron, and Silvally-Steel can take on non-Superpower Scizor and capitalize on it by setting up Stealth Rock, Swords Dance, or Curse or pivoting out with Parting Shot.

Water-types: Water-types like Alomomola, Quagsire, and Pyukumuku can check Scizor reliably. Alomomola can usually reliably pivot on Scizor sets that lack reliable recovery thanks to its immense bulk and access to Regenerator, while the latter two can take on Scizor sets that rely on Swords Dance to break their checks thanks to their good bulk and access to Unaware.

", + "overview": "

Scizor's great typing, excellent bulk, variety of support moves, Technician-boosted Bullet Punch, and good coverage moves such as Superpower and Quick Attack make it the best Pokemon in the tier. Scizor is able to act as a reliable offensive check to the tier's best attackers, including Latias, Mega Aerodactyl, and Mega Altaria, which grants it many opportunities to apply immediate pressure on the opposing team throughout the match. Scizor also finds itself a comfortable place in every playstyle, as it can be a strong wallbreaker, a devastating sweeper, a scary cleaner, or a glue pivot. However, a below-average Speed stat usually leaves it over-reliant on its priority moves, which can hold it back from beating fast Pokemon like Rotom-Heat, Moltres, Cobalion, and Tentacruel that resist Bullet Punch. Furthermore, despite having eight resistances and one immunity, Scizor is 4x weak to Fire, which allows Pokemon that Scizor normally beats such as Latias and Mega Altaria to reliably bait Scizor in and OHKO it, and it allows Magneton to trap Scizor and eliminate it reliably. Lastly, four-moveslot syndrome makes Scizor struggle to break certain walls like Mega Aggron, Jellicent, and Doublade, depending on its set.

", + "comments": "

Other Options

An entry hazard remover set with an EV spread of 252 HP / 252 Def / 4 SpD, an Impish nature, and a moveset of Bullet Punch, U-turn or Knock Off, Defog, and Roost could be used on stall teams to have a better matchup against certain hazard setters like Nihilego and Mamoswine that can usually reliably set up hazards against slower teams. Assault Vest is another option that boosts Scizor's Special Defense to allow it to pivot into and take on strong special attackers like Latias, Gengar, and Celebi more reliably.

Checks and Counters

Electric-types: Fast Electric-types like Rotom-Heat and Mega Manectric can reliably check Scizor. The former utilizes its decent Defense and its unique typing, which grants it a 4x resistance to Scizor's main priority move in Bullet Punch, to either reliably OHKO Scizor with Overheat or pivot out with Volt Switch. The latter utilizes its decent bulk and ability in Intimidate to lower Scizor's Attack stat, tank a hit, and reliably OHKO Scizor with super effective coverage. Magneton deserves a special mention because it resists Scizor's priority moves, prevents it from switching out, and can reliably OHKO Scizor with Hidden Power Fire. However, none of the above appreciate switching into Scizor, as they dislike taking unnecessary damage from Scizor's coverage moves.

Fire-types: Fast Fire-types like Infernape and Moltres can take Scizor's Bullet Punch and reliably OHKO it back with their respective STAB moves. However, both are KOed by a +2 Life Orb-boosted Quick Attack from Scizor after Stealth Rock.

Steel-types: Steel-types like Cobalion, Mega Aggron, and Silvally-Steel can take on non-Superpower Scizor and capitalize on it by setting up Stealth Rock, Swords Dance, or Curse or pivoting out with Parting Shot.

Water-types: Water-types like Alomomola, Quagsire, and Pyukumuku can check Scizor reliably. Alomomola can usually reliably pivot on Scizor sets that lack reliable recovery thanks to its immense bulk and access to Regenerator, while the latter two can take on Scizor sets that rely on Swords Dance to break their checks thanks to their good bulk and access to Unaware.

", "sets": { "Choice Band": { - "description": "

Moves

U-turn is Scizor's preferred STAB move because it allows Scizor to take advantage of the many switches it forces by gaining momentum in your favor, which maximizes its potential as a pivot. Pursuit also takes advantage of the switches Scizor forces to potentially trap and either remove or severely weaken Pokemon like Latias, Mega Aerodactyl, Blissey, and Nihilego. Alternatively, Knock Off improves Scizor's overall matchup against physical walls like Alomomola and Hippowdon by removing their passive recovery and pressuring them harder. It is also used to hit common switch-ins like Doublade, Tentacruel, and Chandelure. However, because Scizor is mostly used as a pivot, Pursuit is generally a better option here.

Set Details

Choice Band increases Scizor's naturally high Attack to an enormous level, which maximizes Scizor's potential as a pivot, a revenge killer, and a Pursuit trapper. 92 Speed EVs allow Scizor to outpace uninvested Nidoqueen and Klefki. An EV spread of 252 Atk / 4 SpD / 252 Spe with an Adamant nature is a viable alternative that allows Scizor to check opposing Scizor better as well as Adamant Crawdaunt, although the loss in bulk is noticeable.

Usage Tips

Early- to mid-game, Scizor should mostly be using U-turn to weaken its checks and safely bring in other wallbreakers and entry hazards setters to give them a free turn. Late-game, Scizor may attempt to clean with its Technician-boosted Bullet Punch. If predicting a switch to a supposed check like Cobalion, Doublade, or Chandelure, Scizor can try to hit them with its coverage moves. Scizor should scout for coverage moves from Pokemon it usually checks, like Hidden Power Fire from Latias, Fire Blast from Mega Altaria, and Fire Fang from Mega Aerodactyl, before aggressively playing around them. Scizor's subpar Special Defense and the lack of reliable recovery on this set limit the number of special hits it can take, so scouting for Gigavolt Havoc on Calm Mind Latias as well as Shattered Psyche or Tectonic Rage on Nasty Plot Celebi is mandatory. For these reasons, Pursuit should only be used on Pokemon like Latias if they are guaranteed to not have proper coverage against Scizor. Pursuit may also be used to hit opposing wallbreakers that Scizor checks and also aren't necessarily weak to Pursuit, like Mega Aerodactyl, Blissey, Nidoking, and even Terrakion and Hydreigon in some cases, if they pose enough of a threat to Scizor's team. If the opposing team has Magneton, Scizor should not be played carelessly and should be mainly using U-turn or Superpower until Magneton is weakened enough. Furthermore, despite not being common, Magneton is sometimes paired with an Eject Button user like Alomomola and Amoonguss, which will negate U-turn's effect, so Scizor should be played very carefully around them. Scizor should also avoid directly switching into powerful Pokemon it checks like Mega Aerodactyl and Nihilego because that could cause it to get worn down quicker. Furthermore, for that same reason, carelessly switching Scizor into entry hazards should be avoided.

Team Options

Choice Band Scizor fits best on bulky offense teams. Stealth Rock setters such Diancie, Swampert, and Nihilego are recommended because a big majority of Scizor's checks, like Moltres and Rotom-H, are weak to Stealth Rock. Spikes setters like Klefki can help Scizor take advantage of another big majority of its checks being grounded, like Mega Aggron and Jellicent, to break past them more easily. For that same reason, Toxic Spikes setters like Tentacruel and Nihilego also pair well with Scizor because they allow Scizor to pressure bulky Water- and Ground-types hard that normally beat it, like Alomomola and Hippowdon. Due to Scizor's devastating weakness to Fire, Fire-type switch-ins such as Latias and Primarina are mandatory to check the likes of Infernape and Moltres. Thanks to access to U-turn, Scizor can form a VoltTurn core with Volt Switch users like Mega Manectric and Rotom-H or with other U-turn users like Hydreigon. Other wallbreakers like Primarina and Kyurem take advantage of Scizor luring in physical walls like Swampert and Alomomola and generating a free turn for them. In return, Scizor can trap or eliminate special walls that they struggle to break, like Blissey and Empoleon. Similarly, setup sweepers like Celebi and Latias enjoy Scizor luring in Steel-types like Mega Aggron and Doublade. Entry hazard removers such as Tentacruel and Gligar can help Scizor generate more opportunities to switch in due to Scizor's natural susceptibility to opposing Stealth Rock and Spikes. Gligar, as well as other Ground-types like Hippowdon and Krookodile, can also take on Electric-types like Mega Manectric and Zeraora that force Scizor out.

" + "description": "

Moves

U-turn is Scizor's preferred STAB move because it allows Scizor to take advantage of the many switches it forces by gaining momentum in your favor, which maximizes its potential as a pivot. Pursuit also takes advantage of the switches Scizor forces to potentially trap and either remove or severely weaken Pokemon like Latias, Mega Aerodactyl, Blissey, and Nihilego. Alternatively, Knock Off improves Scizor's overall matchup against physical walls like Alomomola and Hippowdon by removing their passive recovery and pressuring them harder. It is also used to hit common switch-ins like Doublade, Tentacruel, and Chandelure. However, because Scizor is mostly used as a pivot, Pursuit is generally a better option here.

Set Details

Choice Band increases Scizor's naturally high Attack to an enormous level, which maximizes Scizor's potential as a pivot, a revenge killer, and a Pursuit trapper. 92 Speed EVs allow Scizor to outpace uninvested Nidoqueen and Klefki. An EV spread of 252 Atk / 4 SpD / 252 Spe with an Adamant nature is a viable alternative that allows Scizor to check opposing Scizor better as well as Adamant Crawdaunt, although the loss in bulk is noticeable.

Usage Tips

Early- to mid-game, Scizor should mostly be using U-turn to weaken its checks and safely bring in other wallbreakers and entry hazards setters to give them a free turn. Late-game, Scizor may attempt to clean with its Technician-boosted Bullet Punch. If predicting a switch to a supposed check like Cobalion, Doublade, or Chandelure, Scizor can try to hit them with its coverage moves. Scizor should scout for coverage moves from Pokemon it usually checks, like Hidden Power Fire from Latias, Fire Blast from Mega Altaria, and Fire Fang from Mega Aerodactyl, before aggressively playing around them. Scizor's subpar Special Defense and the lack of reliable recovery on this set limit the number of special hits it can take, so scouting for Gigavolt Havoc on Calm Mind Latias as well as Shattered Psyche or Tectonic Rage on Nasty Plot Celebi is mandatory. For these reasons, Pursuit should only be used on Pokemon like Latias if they are guaranteed to not have proper coverage against Scizor. Pursuit may also be used to hit opposing wallbreakers that Scizor checks and also aren't necessarily weak to Pursuit, like Mega Aerodactyl, Blissey, Nidoking, and even Terrakion and Hydreigon in some cases, if they pose enough of a threat to Scizor's team. If the opposing team has Magneton, Scizor should not be played carelessly and should be mainly using U-turn or Superpower until Magneton is weakened enough. Furthermore, despite not being common, Magneton is sometimes paired with an Eject Button user like Alomomola and Amoonguss, which will negate U-turn's effect, so Scizor should be played very carefully around them. Scizor should also avoid directly switching into powerful Pokemon it checks like Mega Aerodactyl and Nihilego because that could cause it to get worn down quicker. Furthermore, for that same reason, carelessly switching Scizor into entry hazards should be avoided.

Team Options

Choice Band Scizor fits best on bulky offense teams. Stealth Rock setters such Diancie, Swampert, and Nihilego are recommended because a big majority of Scizor's checks, like Moltres and Rotom-Heat, are weak to Stealth Rock. Spikes setters like Klefki can help Scizor take advantage of another big majority of its checks being grounded, like Mega Aggron and Jellicent, to break past them more easily. For that same reason, Toxic Spikes setters like Tentacruel and Nihilego also pair well with Scizor because they allow Scizor to pressure bulky Water- and Ground-types hard that normally beat it, like Alomomola and Hippowdon. Due to Scizor's devastating weakness to Fire, Fire-type switch-ins such as Latias and Primarina are mandatory to check the likes of Infernape and Moltres. Thanks to access to U-turn, Scizor can form a VoltTurn core with Volt Switch users like Mega Manectric and Rotom-Heat or with other U-turn users like Hydreigon. Other wallbreakers like Primarina and Kyurem take advantage of Scizor luring in physical walls like Swampert and Alomomola and generating a free turn for them. In return, Scizor can trap or eliminate special walls that they struggle to break, like Blissey and Empoleon. Similarly, setup sweepers like Celebi and Latias enjoy Scizor luring in Steel-types like Mega Aggron and Doublade. Entry hazard removers such as Tentacruel and Gligar can help Scizor generate more opportunities to switch in due to Scizor's natural susceptibility to opposing Stealth Rock and Spikes. Gligar, as well as other Ground-types like Hippowdon and Krookodile, can also take on Electric-types like Mega Manectric and Zeraora that force Scizor out.

" }, "Life Orb + Swords Dance": { - "description": "

Moves

Superpower grants Scizor the ability to hit Steel-types like Mega Aggron and Mega Steelix that normally check it for super effective damage. Knock Off allows Scizor to hit Ghost-types like Chandelure and Doublade for super effective damage, as well as Tentacruel and Rotom-H for neutral damage, and pressure them by removing their held items. Bug Bite is Scizor's strongest option for a STAB move thanks to Technician, which allows Scizor to hit Water-types like Swampert and Alomomola for big damage after a boost, which resist its main STAB move in Bullet Punch. Alternatively, Quick Attack, in tandem with Technician, lets Scizor KO or severely weaken faster checks like Infernape, Moltres, Starmie, and Rotom-H, after Stealth Rock damage. Roost could be used on this set to give up Scizor's matchup against faster teams to have a better time dealing with slower teams, although the loss in coverage makes it harder for Scizor to sweep.

Set Details

Life Orb gives a notable boost to Scizor's damage output that allows its Bullet Punch to reliably OHKO Latias, as well as OHKOing Hydreigon and Klefki after Stealth Rock damage. It also allows Scizor to OHKO Infernape, Mega Sharpedo, and Starmie after Stealth Rock damage most of the time with Quick Attack. An EV spread of 164 HP / 252 Atk / 92 Spe can be viably used to exchange Scizor's Speed for bulk, as this set relies on priority moves the most, although this worsens Scizor's matchup against opposing Scizor.

Usage Tips

Scizor should mainly try to sweep mid- or late-game when checks such as Rotom-H, Swampert, Tentacruel, and Magneton have been eliminated or weakened enough. If using Quick Attack, Scizor should be less worried about faster checks like Mega Sharpedo and Infernape, as it allows Scizor to bypass them after small chip damage. Similarly, if using Bug Bite or Superpower, Scizor should be less worried about slower checks like Swampert and Mega Steelix. However, weakening them to at least be in the range of a boosted hit from Scizor is advised. Scizor should avoid switching in directly on attacks, even resisted ones, as this might limit its sweeping potential. However, if using Roost, Scizor may attempt to switch into weaker defensive Pokemon such as Sylveon and Hippowdon. Scizor should aim to set up on Fairy-types like Florges and Sylveon as well as on passive Pokemon like Bronzong and Blissey. If using Roost, Scizor could also attempt to set up on less passive Pokemon like Gligar and Hippowdon, as well as switching into them more often mid-game. Generating opportunities for Scizor to set up a Swords Dance is mandatory for this set to function to its full potential; hence, trying to force opposing Dragon-types like Hydreigon and Latias lacking Hidden Power Fire to use Draco Meteor and then switching Scizor in safely to set up a Swords Dance is advised. If needed, Scizor can also function as a reliable revenge killer to Rock-types such as Terrakion and Mega Aerodactyl. If using Knock Off, Scizor could hit a predicted counter with Knock Off on the switch to ease its sweep later in the game. However, be wary of using Swords Dance early-game, as the opponent might directly switch to a check like Rotom-H, Tentacruel, or Mega Manectric, which may result in a total loss of momentum.

Team Options

Scizor fits the best on hyper offense teams. Stealth Rock setters like Azelf and Mamoswine are mandatory, as Stealth Rock secures the OHKO on the likes of Hydreigon and Mega Sharpedo with Scizor's boosted attacks. Similarly, Spikes setters like Froslass and Klefki give Scizor an easier time taking out checks like Tentacruel and Infernape with Quick Attack and Mega Aggron and Mega Steelix with Superpower, and Toxic Spikes setters like Nihilego improve Scizor's matchup against slower checks like Quagsire and Swampert, especially if it's using Bug Bite. Wallbreakers like Latias and Terrakion are mandatory in order to weaken Scizor's checks, including Rotom-H and Tentacruel. Dark-types like Hydreigon and Mega Sharpedo work exceptionally well, as they're strong enough to bust through Scizor's common checks in Rotom-H and Tentacruel, and they're also capable of generating setup opportunities for Scizor, as they lure in Fairy-types like Sylveon and Diancie. Mega Sharpedo can also try to sweep after Scizor, if Scizor fails to do so. Similarly, Ground-type wallbreakers like Zygarde-10% and Mamoswine can help pressure faster Electric-types like Rotom-H and Mega Manectric. Offensive entry hazard removers like Starmie and Tsareena can not only help Scizor bust through its checks but also remove entry hazards for Scizor that may limit its sweeping opportunities.

" + "description": "

Moves

Superpower grants Scizor the ability to hit Steel-types like Mega Aggron and Mega Steelix that normally check it for super effective damage. Knock Off allows Scizor to hit Ghost-types like Chandelure and Doublade for super effective damage, as well as Tentacruel and Rotom-Heat for neutral damage, and pressure them by removing their held items. Bug Bite is Scizor's strongest option for a STAB move thanks to Technician, which allows Scizor to hit Water-types like Swampert and Alomomola for big damage after a boost, which resist its main STAB move in Bullet Punch. Alternatively, Quick Attack, in tandem with Technician, lets Scizor KO or severely weaken faster checks like Infernape, Moltres, Starmie, and Rotom-Heat, after Stealth Rock damage. Roost could be used on this set to give up Scizor's matchup against faster teams to have a better time dealing with slower teams, although the loss in coverage makes it harder for Scizor to sweep.

Set Details

Life Orb gives a notable boost to Scizor's damage output that allows its Bullet Punch to reliably OHKO Latias, as well as OHKOing Hydreigon and Klefki after Stealth Rock damage. It also allows Scizor to OHKO Infernape, Mega Sharpedo, and Starmie after Stealth Rock damage most of the time with Quick Attack. An EV spread of 164 HP / 252 Atk / 92 Spe can be viably used to exchange Scizor's Speed for bulk, as this set relies on priority moves the most, although this worsens Scizor's matchup against opposing Scizor.

Usage Tips

Scizor should mainly try to sweep mid- or late-game when checks such as Rotom-Heat, Swampert, Tentacruel, and Magneton have been eliminated or weakened enough. If using Quick Attack, Scizor should be less worried about faster checks like Mega Sharpedo and Infernape, as it allows Scizor to bypass them after small chip damage. Similarly, if using Bug Bite or Superpower, Scizor should be less worried about slower checks like Swampert and Mega Steelix. However, weakening them to at least be in the range of a boosted hit from Scizor is advised. Scizor should avoid switching in directly on attacks, even resisted ones, as this might limit its sweeping potential. However, if using Roost, Scizor may attempt to switch into weaker defensive Pokemon such as Sylveon and Hippowdon. Scizor should aim to set up on Fairy-types like Florges and Sylveon as well as on passive Pokemon like Bronzong and Blissey. If using Roost, Scizor could also attempt to set up on less passive Pokemon like Gligar and Hippowdon, as well as switching into them more often mid-game. Generating opportunities for Scizor to set up a Swords Dance is mandatory for this set to function to its full potential; hence, trying to force opposing Dragon-types like Hydreigon and Latias lacking Hidden Power Fire to use Draco Meteor and then switching Scizor in safely to set up a Swords Dance is advised. If needed, Scizor can also function as a reliable revenge killer to Rock-types such as Terrakion and Mega Aerodactyl. If using Knock Off, Scizor could hit a predicted counter with Knock Off on the switch to ease its sweep later in the game. However, be wary of using Swords Dance early-game, as the opponent might directly switch to a check like Rotom-Heat, Tentacruel, or Mega Manectric, which may result in a total loss of momentum.

Team Options

Scizor fits the best on hyper offense teams. Stealth Rock setters like Azelf and Mamoswine are mandatory, as Stealth Rock secures the OHKO on the likes of Hydreigon and Mega Sharpedo with Scizor's boosted attacks. Similarly, Spikes setters like Froslass and Klefki give Scizor an easier time taking out checks like Tentacruel and Infernape with Quick Attack and Mega Aggron and Mega Steelix with Superpower, and Toxic Spikes setters like Nihilego improve Scizor's matchup against slower checks like Quagsire and Swampert, especially if it's using Bug Bite. Wallbreakers like Latias and Terrakion are mandatory in order to weaken Scizor's checks, including Rotom-Heat and Tentacruel. Dark-types like Hydreigon and Mega Sharpedo work exceptionally well, as they're strong enough to bust through Scizor's common checks in Rotom-Heat and Tentacruel, and they're also capable of generating setup opportunities for Scizor, as they lure in Fairy-types like Sylveon and Diancie. Mega Sharpedo can also try to sweep after Scizor, if Scizor fails to do so. Similarly, Ground-type wallbreakers like Zygarde-10% and Mamoswine can help pressure faster Electric-types like Rotom-Heat and Mega Manectric. Offensive entry hazard removers like Starmie and Tsareena can not only help Scizor bust through its checks but also remove entry hazards for Scizor that may limit its sweeping opportunities.

" }, "Bulky Swords Dance": { - "description": "

Moves

U-turn provides Scizor with a relatively strong STAB move that also improves its potential as a pivot early- to mid-game. Roost is mandatory on this Scizor set because it allows it to continually switch into threats like Krookodile and non-Hidden Power Fire Latias. It also increases Scizor's setup opportunities.

Set Details

248 HP EVs in tandem with 144 Defense EVs allow Scizor to avoid the 2HKO from strong moves like Mega Aerodactyl's Stone Edge as well as from Krookodile's Earthquake after Stealth Rock most of the time. Furthermore, 96 Special Defense EVs allow Scizor to avoid the OHKO from strong special moves like +1 Gigavolt Havoc from Latias when at full health as well as +2 Shattered Psyche from Celebi after Stealth Rock damage. 16 Attack EVs in tandem with an Adamant nature guarantee the OHKO on physically defensive Amoonguss with a boosted Savage Spin-Out after Stealth Rock damage. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be played slowly. Prioritize setting up entry hazards so Scizor can reliably pressure its checks with U-turn. Early- to mid-game, Scizor should mainly pivot into Pokemon like Sylveon, Latias lacking Hidden Power Fire, and Krookodile. Pressuring slower checks like Alomomola and Amoonguss with Swords Dance is also recommended to have Scizor deal greater damage to its checks. However, if the opponent is using faster checks like Rotom-H, Tentacruel, and Zeraora, Scizor should mainly be using U-turn to pivot out as they switch in. Savage Spin-Out should be mainly used if Scizor has boosted and the KO on an opposing Pokemon is guaranteed. Scizor should be taking advantage of U-turn to bring in wallbreakers like Hydreigon and Primarina that are capable of breaking its checks. Towards the end-game, Scizor should try to find an opportunity to set up a Swords Dance on passive Pokemon like Hippowdon and Gligar or on Fairy-types like Sylveon, Diancie, and Mega Altaria lacking Fire Blast.

Team Options

This Scizor set fits the best on bulky offensive teams as well as on balanced teams. Stealth Rock setters like Empoleon, Diancie, Swampert, and Mega Steelix are mandatory to help Scizor pressure its checks more reliably. Having a bulky Ground-type like Rhyperior or Gligar is mandatory to pressure Electric-types like Zeraora and Rotom-H. They work exceptionally well because they fill in the essential Stealth Rock setter role, too. Hippowdon also works exceptionally well in this slot because it does best at pressuring and chipping Electric-types like Mega Manectric thanks to Sand Stream, its good natural bulk, and access to reliable recovery. Similarly, Spikes setters like Chesnaught and Klefki as well as Toxic Spikes setters like Tentacruel, Nihilego, and Nidoqueen help Scizor pressure its checks like Alomomola and Infernape more easily. Wallbreakers like Terrakion and Latias appreciate Scizor bringing them in safely with U-turn. Terrakion also forces out common Scizor checks like Rotom-H, Tentacruel, and Mega Aggron, while Latias lures them in for Scizor to take advantage of. Other strong pivots such as Hydreigon and Mega Manectric can form a VoltTurn core with Scizor to wear down common defensive cores with the help of entry hazards. Fire-type answers like Primarina and Mega Aerodactyl are mandatory to check Fire-types Pokemon like Infernape and Moltres that force Scizor out. Hazard removers like Tentacruel and Gligar are mandatory to help Scizor pivot more easily, as Scizor is susceptible to entry hazards. Heal Bell users like Togekiss and Blissey are very helpful thanks to their ability to heal Scizor from status ailments, which may prevent it from sweeping. Similarly, Sylveon and Florges not only provide Scizor with Heal Bell support but also provide Wish support that helps Scizor pivot more easily.

" + "description": "

Moves

U-turn provides Scizor with a relatively strong STAB move that also improves its potential as a pivot early- to mid-game. Roost is mandatory on this Scizor set because it allows it to continually switch into threats like Krookodile and non-Hidden Power Fire Latias. It also increases Scizor's setup opportunities.

Set Details

248 HP EVs in tandem with 144 Defense EVs allow Scizor to avoid the 2HKO from strong moves like Mega Aerodactyl's Stone Edge as well as from Krookodile's Earthquake after Stealth Rock most of the time. Furthermore, 96 Special Defense EVs allow Scizor to avoid the OHKO from strong special moves like +1 Gigavolt Havoc from Latias when at full health as well as +2 Shattered Psyche from Celebi after Stealth Rock damage. 16 Attack EVs in tandem with an Adamant nature guarantee the OHKO on physically defensive Amoonguss with a boosted Savage Spin-Out after Stealth Rock damage. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be played slowly. Prioritize setting up entry hazards so Scizor can reliably pressure its checks with U-turn. Early- to mid-game, Scizor should mainly pivot into Pokemon like Sylveon, Latias lacking Hidden Power Fire, and Krookodile. Pressuring slower checks like Alomomola and Amoonguss with Swords Dance is also recommended to have Scizor deal greater damage to its checks. However, if the opponent is using faster checks like Rotom-Heat, Tentacruel, and Zeraora, Scizor should mainly be using U-turn to pivot out as they switch in. Savage Spin-Out should be mainly used if Scizor has boosted and the KO on an opposing Pokemon is guaranteed. Scizor should be taking advantage of U-turn to bring in wallbreakers like Hydreigon and Primarina that are capable of breaking its checks. Towards the end-game, Scizor should try to find an opportunity to set up a Swords Dance on passive Pokemon like Hippowdon and Gligar or on Fairy-types like Sylveon, Diancie, and Mega Altaria lacking Fire Blast.

Team Options

This Scizor set fits the best on bulky offensive teams as well as on balanced teams. Stealth Rock setters like Empoleon, Diancie, Swampert, and Mega Steelix are mandatory to help Scizor pressure its checks more reliably. Having a bulky Ground-type like Rhyperior or Gligar is mandatory to pressure Electric-types like Zeraora and Rotom-Heat. They work exceptionally well because they fill in the essential Stealth Rock setter role, too. Hippowdon also works exceptionally well in this slot because it does best at pressuring and chipping Electric-types like Mega Manectric thanks to Sand Stream, its good natural bulk, and access to reliable recovery. Similarly, Spikes setters like Chesnaught and Klefki as well as Toxic Spikes setters like Tentacruel, Nihilego, and Nidoqueen help Scizor pressure its checks like Alomomola and Infernape more easily. Wallbreakers like Terrakion and Latias appreciate Scizor bringing them in safely with U-turn. Terrakion also forces out common Scizor checks like Rotom-Heat, Tentacruel, and Mega Aggron, while Latias lures them in for Scizor to take advantage of. Other strong pivots such as Hydreigon and Mega Manectric can form a VoltTurn core with Scizor to wear down common defensive cores with the help of entry hazards. Fire-type answers like Primarina and Mega Aerodactyl are mandatory to check Fire-types Pokemon like Infernape and Moltres that force Scizor out. Hazard removers like Tentacruel and Gligar are mandatory to help Scizor pivot more easily, as Scizor is susceptible to entry hazards. Heal Bell users like Togekiss and Blissey are very helpful thanks to their ability to heal Scizor from status ailments, which may prevent it from sweeping. Similarly, Sylveon and Florges not only provide Scizor with Heal Bell support but also provide Wish support that helps Scizor pivot more easily.

" }, "Offensive Swords Dance": { - "description": "

Moves

Superpower lets Scizor hit Steel-types like Mega Aggron and Mega Steelix that usually beat it for super effective damage. Knock Off lets Scizor hit Ghost-types like Doublade and Jellicent super effectively as well as strip other checks like Rotom-H and Tentacruel of their passive recovery. Roost gives Scizor longevity to help it set up on passive Pokemon like Hippowdon and Gligar more reliably as well as check faster Pokemon like Krookodile and Kyurem better. Bug Bite could be used over Superpower in conjunction with Roost for more reliable wallbreaking capabilities as well as a better matchup against Water-types like Alomomola and Swampert, although the loss of a better time breaking through Steel-types like Mega Aggron and Mega Steelix is detrimental.

Set Details

Fightinium Z should only be used in combination with Superpower, granting Scizor access to All-Out Pummeling, which allows it to bypass Steel-type checks like Mega Aggron and Stakataka. Metal Coat should be mainly used with Knock Off, and it enhances Scizor's sweeping capabilities by allowing it to KO Latias and Hydreigon after Stealth Rock damage after a boost. Life Orb is an alternative, especially if using Bug Bite, that provides Scizor with more consistent power, although the recoil damage can limit Scizor's sweeping potential. 252 HP EVs in conjunction with 48 Defense EVs allow Scizor to avoid the 2HKO from Krookodile's Earthquake while maximizing its overall bulk. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be only brought in on slower passive Pokemon like Gligar and Hippowdon. It could also be used to check stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Fire Kyurem. If using Superpower, Scizor should not be played recklessly; try to catch Steel-types like Mega Aggron and Mega Steelix that may try to capitalize on Scizor with a boosted All-Out Pummeling to KO them. Afterwards, switch out accordingly, if the opponent sends out another Scizor check, and try to weaken them until they're in the range of a boosted Bullet Punch. If using Knock Off, use it early- to mid-game on predicted switches to checks such as Tentacruel and Swampert that rely on their passive recovery to continually check Scizor. Furthermore, luring in Ghost-types like Doublade and Jellicent and weakening them for a later sweep is ideal. Use Roost frequently on passive Pokemon like Gligar and Hippowdon to set up Swords Dance on them. Once confirmed they do not utilize Fire coverage, using Roost to set up on stronger attackers like Krookodile and Latias is also an option. However, be wary of the loss of momentum the use of Roost may cause.

Team Options

This Scizor set should be mainly used on bulky offense and balance teams. Pokemon like Hippowdon and Swampert work well with Scizor because they can deal with checks like Chandelure, Mega Manectric, Magneton, and Infernape and provide mandatory Stealth Rock support to give Scizor an easier time sweeping. Diancie deserves a special mention as a Stealth Rock setter because it is able to reliably counter common checks in Rotom-H and Moltres and provide Scizor with Heal Bell support. Similarly, Klefki and Chesnaught can set up Spikes to help Scizor guarantee the OHKO on Mega Aggron with a boosted All-Out Pummeling. Toxic Spikes setters like Tentacruel and Nihilego can help Scizor wear down Water-type checks like Quagsire and Alomomola and work especially well with Knock Off Scizor. Strong Dragon-types like Choice Specs Hydreigon and Kyurem can weaken physical walls like Alomomola and Mega Aggron for Scizor while appreciating Scizor's ability to pivot into Fairy-types like Florges and Sylveon that usually beat them. Entry hazard removers like Tentacruel and Tsareena can get rid of hazards for Scizor's sake so it can continually switch into stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Latias. They can also wear down Water- and Steel-types for Scizor, respectively.

" + "description": "

Moves

Superpower lets Scizor hit Steel-types like Mega Aggron and Mega Steelix that usually beat it for super effective damage. Knock Off lets Scizor hit Ghost-types like Doublade and Jellicent super effectively as well as strip other checks like Rotom-Heat and Tentacruel of their passive recovery. Roost gives Scizor longevity to help it set up on passive Pokemon like Hippowdon and Gligar more reliably as well as check faster Pokemon like Krookodile and Kyurem better. Bug Bite could be used over Superpower in conjunction with Roost for more reliable wallbreaking capabilities as well as a better matchup against Water-types like Alomomola and Swampert, although the loss of a better time breaking through Steel-types like Mega Aggron and Mega Steelix is detrimental.

Set Details

Fightinium Z should only be used in combination with Superpower, granting Scizor access to All-Out Pummeling, which allows it to bypass Steel-type checks like Mega Aggron and Stakataka. Metal Coat should be mainly used with Knock Off, and it enhances Scizor's sweeping capabilities by allowing it to KO Latias and Hydreigon after Stealth Rock damage after a boost. Life Orb is an alternative, especially if using Bug Bite, that provides Scizor with more consistent power, although the recoil damage can limit Scizor's sweeping potential. 252 HP EVs in conjunction with 48 Defense EVs allow Scizor to avoid the 2HKO from Krookodile's Earthquake while maximizing its overall bulk. 4 Speed EVs allow Scizor to outspeed uninvested Alomomola.

Usage Tips

This Scizor set should be only brought in on slower passive Pokemon like Gligar and Hippowdon. It could also be used to check stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Fire Kyurem. If using Superpower, Scizor should not be played recklessly; try to catch Steel-types like Mega Aggron and Mega Steelix that may try to capitalize on Scizor with a boosted All-Out Pummeling to KO them. Afterwards, switch out accordingly, if the opponent sends out another Scizor check, and try to weaken them until they're in the range of a boosted Bullet Punch. If using Knock Off, use it early- to mid-game on predicted switches to checks such as Tentacruel and Swampert that rely on their passive recovery to continually check Scizor. Furthermore, luring in Ghost-types like Doublade and Jellicent and weakening them for a later sweep is ideal. Use Roost frequently on passive Pokemon like Gligar and Hippowdon to set up Swords Dance on them. Once confirmed they do not utilize Fire coverage, using Roost to set up on stronger attackers like Krookodile and Latias is also an option. However, be wary of the loss of momentum the use of Roost may cause.

Team Options

This Scizor set should be mainly used on bulky offense and balance teams. Pokemon like Hippowdon and Swampert work well with Scizor because they can deal with checks like Chandelure, Mega Manectric, Magneton, and Infernape and provide mandatory Stealth Rock support to give Scizor an easier time sweeping. Diancie deserves a special mention as a Stealth Rock setter because it is able to reliably counter common checks in Rotom-Heat and Moltres and provide Scizor with Heal Bell support. Similarly, Klefki and Chesnaught can set up Spikes to help Scizor guarantee the OHKO on Mega Aggron with a boosted All-Out Pummeling. Toxic Spikes setters like Tentacruel and Nihilego can help Scizor wear down Water-type checks like Quagsire and Alomomola and work especially well with Knock Off Scizor. Strong Dragon-types like Choice Specs Hydreigon and Kyurem can weaken physical walls like Alomomola and Mega Aggron for Scizor while appreciating Scizor's ability to pivot into Fairy-types like Florges and Sylveon that usually beat them. Entry hazard removers like Tentacruel and Tsareena can get rid of hazards for Scizor's sake so it can continually switch into stronger attackers like non-Fire Fang Krookodile and non-Hidden Power Latias. They can also wear down Water- and Steel-types for Scizor, respectively.

" }, "Choice Scarf": { - "description": "

Moves

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit pressures the aforementioned Psychic-types by letting Scizor trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-H, letting Scizor revenge kill them if they are weakened.

Set Details

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips

Choice Scarf's additional Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the core, pressuring Rotom-H, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for VoltTurn cores. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than other sets, making Amoonguss a fantastic partner.

" + "description": "

Moves

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit pressures the aforementioned Psychic-types by letting Scizor trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-Heat, letting Scizor revenge kill them if they are weakened.

Set Details

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips

Choice Scarf's additional Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the core, pressuring Rotom-Heat, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for VoltTurn cores. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than other sets, making Amoonguss a fantastic partner.

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Other Options

Shadow Ball can be used in the first moveslot to transform Porygon2 into a Ghost-type and give it an easier time powering through Latias, Chandelure, and Reuniclus. Shadow Ball should be used alongside Hidden Power Fighting so Porygon2 isn't powerless against Dark-types. However, Porygon2 now cannot resist Bullet Punch and has new issues with Choice Scarf Hydreigon. Porygon2 can run a defensive set with an Eviolite to serve as a blanket check to Nidoking, Hydreigon, and Mega Manectric and Trace to allow it to use opposing abilities to its advantage, but this role is eclipsed by Blissey.

Checks and Counters

Special Walls: Special walls like Blissey and Alolan Muk wall Porygon2 to no end and can potentially poison it, completely ending its sweep.

Faster Pokemon: Mega Aerodactyl and Mega Sceptile both naturally outspeed Porygon2, which forces it to take some damage. Choice Scarf users like Krookodile, Hydreigon, and Infernape also outspeed after Z-Conversion and can deal substantial damage, with Krookodile being able to use Earthquake against an Electric-type Porygon2. Most of these Pokemon should fear the potential Ice Beam if they hard switch in, though.

Ground-types: Ground-types like Mega Steelix, Swampert, and Mamoswine take neutral damage from Porygon2's Ice Beam and threaten it with Earthquake after Z-Conversion.

", "sets": { "Z-Conversion": { - "description": "

Moves

Thunderbolt and Ice Beam form Porygon2's Bolt Beam coverage that hits practically everything in the tier for neutral damage at the minimum. Recover keeps Porygon2 healthy and is easier to utilize after Z-Conversion due to its augmented bulk.

Set Details

Z-Conversion transforms Porygon2 into an Electric-type upon boosting due to Thunderbolt residing in the first moveslot. This is essential for letting Porygon2 resist Scizor's Bullet Punch while also resisting Mega Manectric's and Zeraora's STAB moves. Download can grant Porygon2 a boost in Special Attack if it comes in on a foe with a lower Special Defense compared to its Defense.

Usage Tips

Despite its access to recovery, Porygon2 should only be brought out late-game once its checks have been chipped or removed by its teammates. It should be brought in on free turns or slow pivots to prevent it from taking any damage beforehand. Be knowledgeable on the opposing Pokemon's current Special Defense stat so you can guarantee a Special Attack boost before activating Z-Conversion. This can make it easier to break Mega Aggron, Doublade, and bulkier Scizor sets. It is not advised to switch in on an opposing Pokemon with a lower Defense stat, as Porygon2 would not be nearly as strong. Porygon2's increased bulk allows it to take hits from Nihilego and Choice Scarf Hydreigon, which, in tandem with Recover, is useful to keeping it healthy and eventually beat these Pokemon out. Avoid Toxic and Thunder Wave, as they can end or significantly cripple Porygon2's sweep; the former forces Porygon2 to systematically heal up, while the latter leaves it wide open for punishment by numerous threats like Terrakion and Nidoking that can now all outspeed it. Recovering against Pokemon that may carry a Choice item like Hydreigon helps Porygon2 scout them while remaining healthy. It can also be useful for winning long drawn out battles against Nihilego. Healing up too early can waste turns and make Porygon2 more vulnerable to attacks. Porygon2 should set up on Pokemon that it can outspeed to minimize the damage it takes and the number of times it needs to recover. Setting up on Amoonguss, Slowbro, and defensive Primarina can work into Porygon2’s favor because of this as long as it scouts for status beforehand.

Team Options

Porygon2 fits best on bulky offense where it can be a decent wincon and wait for its teammates to chip at its checks. Entry hazard setters such as Nihilego, Empoleon, and Swampert lay down the ubiquitous Stealth Rock to apply subsequent chip damage. Spike setters like Klefki also provide even more entry hazards to pressure the opponent with. Scizor, Krookodile, and Mega Aerodactyl provide Pursuit support, which can chip away at Porygon2’s checks like Blissey and Mega Steelix in the long run if they don’t keep themselves healthy. Cobalion and Terrakion threaten out and remove special walls that can counter Porygon2 while also setting up Stealth Rock. Terrakion also can dismantle Rotom-H, whose typing alongside its access to Toxic and Pain Split makes it a major annoyance to Porygon2. Amoonguss and Celebi handle defensive Ground-types that could complicate Porygon2's sweep. The former can put a target asleep with Spore to possibly guarantee setup for Porygon2, and both are great status absorbers. Primarina threatens every prevalent Choice Scarf user like Krookodile and Hydreigon as well as the likes of Mega Aerodactyl and removes them. Slow pivots like Scizor, Gligar, and Rotom-H give Porygon2 an easier time switching in without having to take any unnecessary damage.

" + "description": "

Moves

Thunderbolt and Ice Beam form Porygon2's Bolt Beam coverage that hits practically everything in the tier for neutral damage at the minimum. Recover keeps Porygon2 healthy and is easier to utilize after Z-Conversion due to its augmented bulk.

Set Details

Z-Conversion transforms Porygon2 into an Electric-type upon boosting due to Thunderbolt residing in the first moveslot. This is essential for letting Porygon2 resist Scizor's Bullet Punch while also resisting Mega Manectric's and Zeraora's STAB moves. Download can grant Porygon2 a boost in Special Attack if it comes in on a foe with a lower Special Defense compared to its Defense.

Usage Tips

Despite its access to recovery, Porygon2 should only be brought out late-game once its checks have been chipped or removed by its teammates. It should be brought in on free turns or slow pivots to prevent it from taking any damage beforehand. Be knowledgeable on the opposing Pokemon's current Special Defense stat so you can guarantee a Special Attack boost before activating Z-Conversion. This can make it easier to break Mega Aggron, Doublade, and bulkier Scizor sets. It is not advised to switch in on an opposing Pokemon with a lower Defense stat, as Porygon2 would not be nearly as strong. Porygon2's increased bulk allows it to take hits from Nihilego and Choice Scarf Hydreigon, which, in tandem with Recover, is useful to keeping it healthy and eventually beat these Pokemon out. Avoid Toxic and Thunder Wave, as they can end or significantly cripple Porygon2's sweep; the former forces Porygon2 to systematically heal up, while the latter leaves it wide open for punishment by numerous threats like Terrakion and Nidoking that can now all outspeed it. Recovering against Pokemon that may carry a Choice item like Hydreigon helps Porygon2 scout them while remaining healthy. It can also be useful for winning long drawn out battles against Nihilego. Healing up too early can waste turns and make Porygon2 more vulnerable to attacks. Porygon2 should set up on Pokemon that it can outspeed to minimize the damage it takes and the number of times it needs to recover. Setting up on Amoonguss, Slowbro, and defensive Primarina can work into Porygon2’s favor because of this as long as it scouts for status beforehand.

Team Options

Porygon2 fits best on bulky offense where it can be a decent wincon and wait for its teammates to chip at its checks. Entry hazard setters such as Nihilego, Empoleon, and Swampert lay down the ubiquitous Stealth Rock to apply subsequent chip damage. Spike setters like Klefki also provide even more entry hazards to pressure the opponent with. Scizor, Krookodile, and Mega Aerodactyl provide Pursuit support, which can chip away at Porygon2’s checks like Blissey and Mega Steelix in the long run if they don’t keep themselves healthy. Cobalion and Terrakion threaten out and remove special walls that can counter Porygon2 while also setting up Stealth Rock. Terrakion also can dismantle Rotom-Heat, whose typing alongside its access to Toxic and Pain Split makes it a major annoyance to Porygon2. Amoonguss and Celebi handle defensive Ground-types that could complicate Porygon2's sweep. The former can put a target asleep with Spore to possibly guarantee setup for Porygon2, and both are great status absorbers. Primarina threatens every prevalent Choice Scarf user like Krookodile and Hydreigon as well as the likes of Mega Aerodactyl and removes them. Slow pivots like Scizor, Gligar, and Rotom-Heat give Porygon2 an easier time switching in without having to take any unnecessary damage.

" } }, "credits": {"writtenBy": [{"user_id": 451000, "username": "Taptricity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 312356, "username": "Amane Misa"}, {"user_id": 226777, "username": "Eyan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 231476, "username": "Fireflame"}, {"user_id": 240732, "username": "Astra"}]}]} @@ -409,7 +409,7 @@ "comments": "

Other Options

A defensive pivoting set with Stealth Rock and U-turn has merit thanks to Celebi's ability to take on most passive foes, like Swampert and Alomomola, quite well. However, such a set is much easier to take advantage of and doesn't have the same utility Celebi's boosting sets often provide. Earth Power + Groundium Z is an option for more easily powering through Steel-types like Mega Aggron and Klefki. It also takes on two of Celebi's only counters in Alolan Muk and Assault Vest Bisharp. However, this usually limits Celebi's coverage compared to its other options for Z-Moves, leaving it unable to hit Latias or Hydreigon very hard. Ghostium Z alongside Shadow Ball is an option for taking on Latias more reliably, breaking through a rare yet fairly reliable counter in Bronzong, nailing opposing Celebi, and still dealing heavy damage to Mega Aggron and Scizor. The main drawback, however, is the coverage or recovery Celebi will have to give up to run it, often hurting its matchups against the likes of Blissey and Hydreigon. A Choice Scarf set allows Celebi to better take advantage of its access to both Healing Wish and U-turn while revenge killing a few common nuisances, like Infernape, Dragon Dance Feraligatr, and Terrakion, though its damage output is lacking, thus making Celebi easier to exploit. An offensive Stealth Rock set is also an option due to Celebi's ability to threaten several common entry hazard removers, like Tentacruel, Starmie, and Empoleon, but Celebi tends to run into issues fitting every move it'd like on such a set and can also struggle dealing meaningful damage to resistant or bulkier targets.

Checks and Counters

Faster Pokemon: Celebi's average Speed and many weaknesses allow several faster Pokemon like Infernape, Mega Manectric, Gengar, and Nihilego to easily exploit it. Choice Scarf users like Hydreigon, Krookodile, and Chandelure can also heavily pressure Celebi, even threatening to trap it with Pursuit in Krookodile's case.

Dark-types: Although they can drop to the right attack, several Dark-types have ways of pressuring Celebi. Mega Sharpedo and Krookodile's Grass-type weaknesses prevent them from reliably switching in, though both Pokemon have ways of outrunning Celebi, either through Speed Boost or running Choice Scarf, and threatening it with super effective STAB moves. Mega Sharpedo can also just naturally outrun Celebi if it's running a Jolly nature. Bisharp's Assault Vest set can switch into any of Celebi's attacks and Pursuit trap it, while offensive sets fear Leaf Storm variants but can overwhelm Celebi with STAB Sucker Punch. Alolan Muk completely walls any set Celebi can run barring the rare Groundium Z, allowing it to easily pressure it with its STAB attacks or threaten to trap it with Pursuit. Mega Houndoom resists Celebi's STAB coverage, can naturally outspeed it, and threatens to OHKO it with STAB Fire Blast.

Dragon-types: Latias resists Celebi's STAB moves, avoids the 2HKO from an unboosted Dazzling Gleam, and can outspeed and threaten Celebi with Dragon-type STAB moves, even using non-Dazzling Gleam sets as setup bait. Hydreigon must be warier about coming in on Dazzling Gleam and can also drop to a boosted Bloom Doom, but it outspeeds Celebi if running Choice Scarf and can dent it heavily with STAB Dark Pulse or gain momentum with U-turn. Kyurem can tank any boosted attack from full barring Shattered Psyche and proceed to KO Celebi with its powerful STAB Ice Beam.

Steel-types: Most Steel-types resist Celebi's STAB combination and can thus check its sets to various degrees of consistency. Scizor can tank any hit from full barring a boosted Shattered Psyche or Hidden Power Fire, KOing Celebi in return with its 4x effective STAB U-turn. It can also revenge kill a weakened Celebi with Bullet Punch. As mentioned before, Bisharp's offensive set forces Celebi into uncomfortable mind games, while its Assault Vest variant can tank any hit and reliably trap it. Klefki and Mega Aggron can tank both Celebi's Psychic- and Grass-type Z-Moves, allowing them to set up Spikes against it or threaten it with STAB Heavy Slam, respectively. However, both lack recovery, which leaves them prone to being overwhelmed after chip damage. Bronzong is a particularly strong answer to most Celebi sets, stomaching any attack aside from the rare Shadow Ball and chipping Celebi down with any combination of Gyro Ball, Psywave, and Toxic.

Priority Users: Celebi's typing leaves it weak to a large number of common priority attacks in UU. Bisharp's Sucker Punch, Mamoswine's Ice Shard, and Mimikyu and Doublade's Shadow Sneak can all pick Celebi off after it's been chipped. Scizor's Choice Band-boosted Bullet Punch doesn't deal super effective damage but can power through Celebi in two hits after Stealth Rock, allowing it to successfully take it on if it hasn't set up.

", "sets": { "Nasty Plot": { - "description": "

Moves

Psychic is a reliable STAB move with great neutral coverage. When Psychium Z is activated, it turns into a powerful Shattered Psyche that, when boosted, OHKOes offensive variants of Scizor after Stealth Rock damage. It also reliably powers through various Pokemon that could tank a hit from full and punish Celebi, like Rotom-H, Kyurem, Moltres, and Togekiss. Giga Drain allows Celebi to stay healthy throughout a match, recovering any residual damage it takes while pressuring Ground- and Water-types like Hippowdon and Crawdaunt. Leaf Storm is an option over Giga Drain for its greater damage output against bulkier foes, allowing Celebi to immediately threaten Suicune and bulky Primarina sets more effectively. If running Leaf Storm, Celebi should opt for Recover in its fourth slot in order to maintain longevity throughout a match. Alongside Grassium Z, Leaf Storm becomes an immensely powerful Bloom Doom after a boost, allowing Celebi to hit even targets that resist it like Hydreigon and Bisharp for a potential OHKO after Stealth Rock damage while improving its one-on-one matchup against Blissey. Dazzling Gleam is Celebi's best option if running Psychium Z, allowing it to hit otherwise reliable checks in Hydreigon and Latias for super effective damage. Recover is primarily used alongside Leaf Storm to maintain longevity, improving Celebi's matchup against Blissey and most defensive teams by extension. It is still an option when Celebi is using Psychium Z, however, for providing more reliable staying power than Giga Drain. This leaves Celebi unable to beat Hydreigon, though. Hidden Power Fire allows Celebi to lure and take out Scizor without using a Z-Move, giving it more freedom to run Colbur Berry. It should be noted, however, that this usually ends up costing more valuable coverage and often requires Celebi to slowly work around checks like Hydreigon through chip damage with its STAB moves on the switch, which is a less reliable strategy. On Psychium Z sets, U-turn can be used over Dazzling Gleam to generate momentum off its common switches in like Latias and Scizor for a teammate to take advantage of.

Set Details

Psychium Z allows Celebi to power through bulkier targets more easily with Shattered Psyche. Grassium Z provides Celebi with a strong nuke in Bloom Doom that it can use to blow past Hydreigon in offensive matchups while, alongside Recover, taking on Blissey and bulky Steel-types like Mega Aggron more reliably in defensive matchups, powering through them after multiple boosts. While this worsens Celebi's matchups against Scizor, Latias, Togekiss, and Moltres, it can still overwhelm the likes of Rotom-H and Gligar quite easily. If a Z-Crystal is used elsewhere on the team, Celebi can opt for Colbur Berry as its item, easing its matchup against Hydreigon and Choice Scarf Krookodile and allowing it to avoid heavy damage from Pursuit. Natural Cure allows Celebi to absorb status from defensive Pokemon, further strengthening its stallbreaking capabilities.

Usage Tips

Celebi can most easily come in on defensive Ground- and Water-type Pokemon, such as Empoleon, Hippowdon, and Alomomola, in order to set up. Despite Natural Cure, it should be wary of getting inflicted with Toxic on the switch so as not to hinder its chances of setting up and maintaining a sweep. Recover can help with this somewhat if it's being run, though Celebi should still switch out of play relatively early if inflicted with status before setting up. Some offensive Pokemon that Celebi can force out, such as Feraligatr, Primarina, and Nidoking, also make decent setup targets, though their ability to hit Celebi hard with a strong STAB attack or super effective coverage makes this a less reliable strategy. A few defensive Pokemon run moves that can damage Celebi a fair amount, meaning it should scout their movesets before attempting to use them as setup fodder. The main examples in this case are Tentacruel and Gligar, which can both dent Celebi with Sludge Bomb and U-turn, respectively. If Psychium Z is being run, it should be activated against Scizor, which is usually KOed from full after Stealth Rock chip damage unless it's a bulky variant. It can also be used to power through various Pokemon that otherwise wouldn't drop to Celebi's attacks in one hit, like Gligar, Togekiss, Rotom-H, and if Celebi isn't running Dazzling Gleam, Mega Altaria and Kyurem. Shattered Psyche can also be used to do a decent amount of damage to some of Celebi's common Steel-type checks, like Doublade and Klefki, chipping them into range of another attack or weakening them for a teammate to finish off. Grassium Z is slightly more layered in its uses than Psychium Z, given that it has different applications depending on the matchup. When Blissey is on the opposing team, Celebi should do its best to preserve Grassium Z, as if Blissey switches in as it sets up, Celebi can power through it through the careful combination of further setup, a well-timed Z-Move, and using Leaf Storm to finish Blissey off after chipping it down. Should Blissey use Toxic as Celebi further sets up or if Celebi is low on HP, Celebi should use Recover as needed during this process. In more offensive matchups, Bloom Doom should be used to power through some of Celebi's conventional offensive blanket checks, like Hydreigon and Bisharp, while generally functioning as a strong, perfectly accurate nuke against targets that don't resist it. It can also be used to chip down Steel-type checks barring Scizor to an even larger extent than Psychium Z, often improving Celebi's one-on-one matchups against them. One should note that, since Celebi needs to forgo Dazzling Gleam for Recover alongside Leaf Storm for longevity, its Latias matchup will be quite a bit weaker. If running Colbur Berry, Celebi should use the item to ease prediction against Dark-type Pokemon. It doesn't need to worry as much about Krookodile and Hydreigon wielding Choice Scarf, allowing it to more easily bypass the former using Giga Drain or the latter with Dazzling Gleam. If Celebi isn't running Dazzling Gleam, it should work more carefully around Hydreigon, chipping it on the switch with Grass-type STAB moves and relying on teammates to adequately wear it down or outright remove it. Depending on Celebi's moveset and item selection, situational checks should be removed before it attempts sweeping. If opting for U-turn, it should be used often to chip down Hydreigon and Latias while getting partners into a favorable position to remove them for Celebi to sweep. If it doesn't have the coverage necessary to beat Hydreigon on its own, for instance, Hydreigon should be removed or weakened by a teammate prior to setup. Pokemon capable of outrunning and overwhelming Celebi, like Mega Aerodactyl, Nihilego, Infernape, and Terrakion, should also be removed from play in order to minimize its chances of getting revenge killed. Natural Cure should be used to pivot in on predicted status moves from various defensive Pokemon, such as Klefki's Thunder Wave and Swampert's Toxic, allowing Celebi to act as a decent status absorber for its team. If a Pursuit user like Mega Aerodactyl or Krookodile is on the opposing team, Celebi should do its best to preserve health with Recover in order to force mind games with them, making it much harder to get trapped and KOed. This is particularly important in stall matchups, as usually Pursuit is the only method of counterplay to Celebi found on defensive builds. It can also do this with Giga Drain if it isn't running Recover, though not as reliably.

Team Options

Celebi is a comfortable fit on offensive and balance teams alike thanks to its simultaneous abilities to sweep, wallbreak, and stallbreak with Nasty Plot. Entry hazard support is extremely important in allowing Celebi to achieve various KOs, such as the OHKO on Scizor with +2 Shattered Psyche after Stealth Rock. This makes Stealth Rock setters like Mega Steelix, Cobalion, and Nihilego reliable options as teammates. Krookodile is particularly helpful, as in addition to providing Stealth Rock support, it can run Pursuit to handle Latias and Gengar for Celebi while using Knock Off to remove items like Choice Scarf from Hydreigon and opposing Krookodile, preventing them from reliably revenge killing Celebi. Tentacruel is another solid option for a teammate, as it can pivot in on Fire- and Poison-type attacks for Celebi, provide Rapid Spin support, and use Toxic Spikes to help improve Celebi's already strong stall matchup. It also provides a strong check to a few Fighting-types that Celebi can't reliably check on its own, like Infernape and Cobalion. Celebi's average Speed for an offensive Pokemon makes Choice Scarf users like Infernape, Krookodile, and Nihilego good options for teammates, as they can revenge kill the fast Pokemon often used to pick Celebi off. Other types of revenge killers, like Choice Band Scizor and Mimikyu, can also accomplish this. Dark-type checks like Cobalion and Mega Altaria can ease Celebi's uneasy matchups against Pokemon like Hydreigon, Bisharp, and Mega Sharpedo. Both Pokemon also appreciate Celebi's ability to muscle past Amoonguss and Moltres, while the latter also enjoys Celebi's ability to weaken most Steel-types a fair amount. Steel-type checks like Volcanion, Nidoqueen, and Mega Blastoise can also be helpful teammates through their ability to help Celebi more easily overwhelm checks like Mega Aggron, Doublade, and Klefki. Pursuit support from Krookodile, Alolan Muk, Mega Aerodactyl, and Bisharp eases Celebi's matchup against opposing Celebi, Latias, and Gengar. Pivots like Scizor, Gligar, and Moltres can reliably bring Celebi into play, letting it avoid directly switching in to stay healthy as it sets up. Scizor and Gligar can lure in several Water-types, like Alomomola and Suicune, for Celebi to set up on, while Moltres can lure another easy setup target in Rhyperior. Some Pokemon have weaker stall matchups and thus appreciate Celebi's ability to take on defensive teams relatively well. Examples include Mimikyu, Suicune, and Choice item variants of Hydreigon. Pokemon that have trouble breaking Water- or Ground-types, like Doublade and Mega Manectric, respectively, also enjoy Celebi for its ability to take most on quite reliably.

" + "description": "

Moves

Psychic is a reliable STAB move with great neutral coverage. When Psychium Z is activated, it turns into a powerful Shattered Psyche that, when boosted, OHKOes offensive variants of Scizor after Stealth Rock damage. It also reliably powers through various Pokemon that could tank a hit from full and punish Celebi, like Rotom-Heat, Kyurem, Moltres, and Togekiss. Giga Drain allows Celebi to stay healthy throughout a match, recovering any residual damage it takes while pressuring Ground- and Water-types like Hippowdon and Crawdaunt. Leaf Storm is an option over Giga Drain for its greater damage output against bulkier foes, allowing Celebi to immediately threaten Suicune and bulky Primarina sets more effectively. If running Leaf Storm, Celebi should opt for Recover in its fourth slot in order to maintain longevity throughout a match. Alongside Grassium Z, Leaf Storm becomes an immensely powerful Bloom Doom after a boost, allowing Celebi to hit even targets that resist it like Hydreigon and Bisharp for a potential OHKO after Stealth Rock damage while improving its one-on-one matchup against Blissey. Dazzling Gleam is Celebi's best option if running Psychium Z, allowing it to hit otherwise reliable checks in Hydreigon and Latias for super effective damage. Recover is primarily used alongside Leaf Storm to maintain longevity, improving Celebi's matchup against Blissey and most defensive teams by extension. It is still an option when Celebi is using Psychium Z, however, for providing more reliable staying power than Giga Drain. This leaves Celebi unable to beat Hydreigon, though. Hidden Power Fire allows Celebi to lure and take out Scizor without using a Z-Move, giving it more freedom to run Colbur Berry. It should be noted, however, that this usually ends up costing more valuable coverage and often requires Celebi to slowly work around checks like Hydreigon through chip damage with its STAB moves on the switch, which is a less reliable strategy. On Psychium Z sets, U-turn can be used over Dazzling Gleam to generate momentum off its common switches in like Latias and Scizor for a teammate to take advantage of.

Set Details

Psychium Z allows Celebi to power through bulkier targets more easily with Shattered Psyche. Grassium Z provides Celebi with a strong nuke in Bloom Doom that it can use to blow past Hydreigon in offensive matchups while, alongside Recover, taking on Blissey and bulky Steel-types like Mega Aggron more reliably in defensive matchups, powering through them after multiple boosts. While this worsens Celebi's matchups against Scizor, Latias, Togekiss, and Moltres, it can still overwhelm the likes of Rotom-Heat and Gligar quite easily. If a Z-Crystal is used elsewhere on the team, Celebi can opt for Colbur Berry as its item, easing its matchup against Hydreigon and Choice Scarf Krookodile and allowing it to avoid heavy damage from Pursuit. Natural Cure allows Celebi to absorb status from defensive Pokemon, further strengthening its stallbreaking capabilities.

Usage Tips

Celebi can most easily come in on defensive Ground- and Water-type Pokemon, such as Empoleon, Hippowdon, and Alomomola, in order to set up. Despite Natural Cure, it should be wary of getting inflicted with Toxic on the switch so as not to hinder its chances of setting up and maintaining a sweep. Recover can help with this somewhat if it's being run, though Celebi should still switch out of play relatively early if inflicted with status before setting up. Some offensive Pokemon that Celebi can force out, such as Feraligatr, Primarina, and Nidoking, also make decent setup targets, though their ability to hit Celebi hard with a strong STAB attack or super effective coverage makes this a less reliable strategy. A few defensive Pokemon run moves that can damage Celebi a fair amount, meaning it should scout their movesets before attempting to use them as setup fodder. The main examples in this case are Tentacruel and Gligar, which can both dent Celebi with Sludge Bomb and U-turn, respectively. If Psychium Z is being run, it should be activated against Scizor, which is usually KOed from full after Stealth Rock chip damage unless it's a bulky variant. It can also be used to power through various Pokemon that otherwise wouldn't drop to Celebi's attacks in one hit, like Gligar, Togekiss, Rotom-Heat, and if Celebi isn't running Dazzling Gleam, Mega Altaria and Kyurem. Shattered Psyche can also be used to do a decent amount of damage to some of Celebi's common Steel-type checks, like Doublade and Klefki, chipping them into range of another attack or weakening them for a teammate to finish off. Grassium Z is slightly more layered in its uses than Psychium Z, given that it has different applications depending on the matchup. When Blissey is on the opposing team, Celebi should do its best to preserve Grassium Z, as if Blissey switches in as it sets up, Celebi can power through it through the careful combination of further setup, a well-timed Z-Move, and using Leaf Storm to finish Blissey off after chipping it down. Should Blissey use Toxic as Celebi further sets up or if Celebi is low on HP, Celebi should use Recover as needed during this process. In more offensive matchups, Bloom Doom should be used to power through some of Celebi's conventional offensive blanket checks, like Hydreigon and Bisharp, while generally functioning as a strong, perfectly accurate nuke against targets that don't resist it. It can also be used to chip down Steel-type checks barring Scizor to an even larger extent than Psychium Z, often improving Celebi's one-on-one matchups against them. One should note that, since Celebi needs to forgo Dazzling Gleam for Recover alongside Leaf Storm for longevity, its Latias matchup will be quite a bit weaker. If running Colbur Berry, Celebi should use the item to ease prediction against Dark-type Pokemon. It doesn't need to worry as much about Krookodile and Hydreigon wielding Choice Scarf, allowing it to more easily bypass the former using Giga Drain or the latter with Dazzling Gleam. If Celebi isn't running Dazzling Gleam, it should work more carefully around Hydreigon, chipping it on the switch with Grass-type STAB moves and relying on teammates to adequately wear it down or outright remove it. Depending on Celebi's moveset and item selection, situational checks should be removed before it attempts sweeping. If opting for U-turn, it should be used often to chip down Hydreigon and Latias while getting partners into a favorable position to remove them for Celebi to sweep. If it doesn't have the coverage necessary to beat Hydreigon on its own, for instance, Hydreigon should be removed or weakened by a teammate prior to setup. Pokemon capable of outrunning and overwhelming Celebi, like Mega Aerodactyl, Nihilego, Infernape, and Terrakion, should also be removed from play in order to minimize its chances of getting revenge killed. Natural Cure should be used to pivot in on predicted status moves from various defensive Pokemon, such as Klefki's Thunder Wave and Swampert's Toxic, allowing Celebi to act as a decent status absorber for its team. If a Pursuit user like Mega Aerodactyl or Krookodile is on the opposing team, Celebi should do its best to preserve health with Recover in order to force mind games with them, making it much harder to get trapped and KOed. This is particularly important in stall matchups, as usually Pursuit is the only method of counterplay to Celebi found on defensive builds. It can also do this with Giga Drain if it isn't running Recover, though not as reliably.

Team Options

Celebi is a comfortable fit on offensive and balance teams alike thanks to its simultaneous abilities to sweep, wallbreak, and stallbreak with Nasty Plot. Entry hazard support is extremely important in allowing Celebi to achieve various KOs, such as the OHKO on Scizor with +2 Shattered Psyche after Stealth Rock. This makes Stealth Rock setters like Mega Steelix, Cobalion, and Nihilego reliable options as teammates. Krookodile is particularly helpful, as in addition to providing Stealth Rock support, it can run Pursuit to handle Latias and Gengar for Celebi while using Knock Off to remove items like Choice Scarf from Hydreigon and opposing Krookodile, preventing them from reliably revenge killing Celebi. Tentacruel is another solid option for a teammate, as it can pivot in on Fire- and Poison-type attacks for Celebi, provide Rapid Spin support, and use Toxic Spikes to help improve Celebi's already strong stall matchup. It also provides a strong check to a few Fighting-types that Celebi can't reliably check on its own, like Infernape and Cobalion. Celebi's average Speed for an offensive Pokemon makes Choice Scarf users like Infernape, Krookodile, and Nihilego good options for teammates, as they can revenge kill the fast Pokemon often used to pick Celebi off. Other types of revenge killers, like Choice Band Scizor and Mimikyu, can also accomplish this. Dark-type checks like Cobalion and Mega Altaria can ease Celebi's uneasy matchups against Pokemon like Hydreigon, Bisharp, and Mega Sharpedo. Both Pokemon also appreciate Celebi's ability to muscle past Amoonguss and Moltres, while the latter also enjoys Celebi's ability to weaken most Steel-types a fair amount. Steel-type checks like Volcanion, Nidoqueen, and Mega Blastoise can also be helpful teammates through their ability to help Celebi more easily overwhelm checks like Mega Aggron, Doublade, and Klefki. Pursuit support from Krookodile, Alolan Muk, Mega Aerodactyl, and Bisharp eases Celebi's matchup against opposing Celebi, Latias, and Gengar. Pivots like Scizor, Gligar, and Moltres can reliably bring Celebi into play, letting it avoid directly switching in to stay healthy as it sets up. Scizor and Gligar can lure in several Water-types, like Alomomola and Suicune, for Celebi to set up on, while Moltres can lure another easy setup target in Rhyperior. Some Pokemon have weaker stall matchups and thus appreciate Celebi's ability to take on defensive teams relatively well. Examples include Mimikyu, Suicune, and Choice item variants of Hydreigon. Pokemon that have trouble breaking Water- or Ground-types, like Doublade and Mega Manectric, respectively, also enjoy Celebi for its ability to take most on quite reliably.

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Swampert is a very sturdy physically defensive Pokemon thanks to its great typing and bulk, which allows it to match up well against a lot of common Pokemon in the metagame like Mega Aerodactyl, Cobalion, and Bisharp. Its typing also gives it a resistance to Stealth Rock, which in combination with Leftovers further boosts its sustainability and gives it the opportunity to switch in often and set up Stealth Rock or whittle down the opposing team with Toxic. Swampert's edge over the other defensive Ground-types in the tier lies in its decent offensive stats and access to Scald, allowing it to threaten common Ground-immune Pokemon like Rotom-H and Moltres more easily as well as giving it the ability to run a fully offensive set. Access to moves like Roar can also prove to be a nuisance for Pokemon like Scizor and Dragon Dance Mega Altaria that could try to take advantage of Swampert. However, Swampert has a hard time checking the Pokemon it's supposed to like Zeraora, Infernape, and Nihilego, as they usually carry Grass-type coverage. Swampert also lacks any form of reliable recovery, which means that it's prone to being worn down if not used carefully. These aforementioned traits mean that Swampert faces heavy competition from Hippowdon and Gligar, which have access to reliable recovery and don't have to face the constraints of the Water typing, so they're much more consistent answers to the aforementioned threats.

", - "comments": "

Other Options

Normalium Z can be used with Refresh in order to provide Swampert with a one-time recovery to full HP. Refresh can also come in handy to cure Swampert of any status conditions. However, it has a very big opportunity cost because it means no other Pokemon on the team can use a Z-Crystal, and the passive recovery provided by Leftovers is usually more useful in the long run anyway. Counter is a viable option on the defensive set, allowing Swampert to punish U-turn users like Scizor and Mega Beedrill, but it's very team dependent and has much more limited uses than Toxic or Roar. Similarly, Mirror Coat can be used to punish special wallbreakers like Latias and Choice Specs Primarina that would normally attempt to take advantage of Swampert's low Special Defense stat, but it faces the same issues as Counter. Protect is another move that could be used in the last slot of the defensive set, providing Swampert with more turns of Leftovers recovery and the ability to scout for Choice-locked Pokemon like Hydreigon and Primarina. However, this leaves Swampert completely walled by many setup sweepers and other common threats such as Latias and Mega Altaria, making it a very suboptimal option.

Checks and Counters

Grass-types and Grass-type Coverage: Grass-types such as Celebi, Amoonguss, Tsareena, and Rotom-C can easily switch into any of Swampert's moves and threaten to OHKO it with their STAB attacks. Tsareena and Rotom-C can also attempt to remove Swampert's Stealth Rock from the field. Additionally, Pokemon that usually carry Grass-type moves such as Zeraora, Infernape, and Nihilego can heavily pressure Swampert, but they can't switch in.

Dragon-types: Pokemon like Hydreigon and Latias can easily switch into Swampert, only having to fear Toxic or a Choice Band-boosted Ice Punch, and can threaten it with a powerful Draco Meteor. They can also use Defog to remove Swampert's Stealth Rock from the field. Kyurem is another Dragon-type that can easily switch in and fire off powerful attacks, but it dislikes being hit by Toxic.

Status: Swampert relies on Leftovers to be healthy, and status ailments like poison and burn can nullify that passive recovery that it provides and make it even more prone to being worn down than it already is.

Special Wallbreakers: Due to its low Special Defense stat, Pokemon like Primarina, Starmie, and Mega Blastoise can heavily threaten Swampert with their strong special attacks.

Bulky Water-types: CroCune is the best counter for Swampert, as it can easily switch into any of its attacks and use Rest to escape from Toxic damage. RestTalk Primarina can easily switch into any attacks from the defensive set and threaten Swampert with a potential Scald burn, while bulky Starmie can cure itself from Toxic with Natural Cure and remove Swampert's Stealth Rock from the field with Rapid Spin. However, they can be caught off guard by the Choice Band set, which can 2HKO or OHKO them with Earthquake. On the other hand, Pokemon like Slowbro and Alomomola can switch into the Choice Band set's attacks, but they have to fear being hit by Toxic.

", + "overview": "

Swampert is a very sturdy physically defensive Pokemon thanks to its great typing and bulk, which allows it to match up well against a lot of common Pokemon in the metagame like Mega Aerodactyl, Cobalion, and Bisharp. Its typing also gives it a resistance to Stealth Rock, which in combination with Leftovers further boosts its sustainability and gives it the opportunity to switch in often and set up Stealth Rock or whittle down the opposing team with Toxic. Swampert's edge over the other defensive Ground-types in the tier lies in its decent offensive stats and access to Scald, allowing it to threaten common Ground-immune Pokemon like Rotom-Heat and Moltres more easily as well as giving it the ability to run a fully offensive set. Access to moves like Roar can also prove to be a nuisance for Pokemon like Scizor and Dragon Dance Mega Altaria that could try to take advantage of Swampert. However, Swampert has a hard time checking the Pokemon it's supposed to like Zeraora, Infernape, and Nihilego, as they usually carry Grass-type coverage. Swampert also lacks any form of reliable recovery, which means that it's prone to being worn down if not used carefully. These aforementioned traits mean that Swampert faces heavy competition from Hippowdon and Gligar, which have access to reliable recovery and don't have to face the constraints of the Water typing, so they're much more consistent answers to the aforementioned threats.

", + "comments": "

Other Options

Normalium Z can be used with Refresh in order to provide Swampert with a one-time recovery to full HP. Refresh can also come in handy to cure Swampert of any status conditions. However, it has a very big opportunity cost because it means no other Pokemon on the team can use a Z-Crystal, and the passive recovery provided by Leftovers is usually more useful in the long run anyway. Counter is a viable option on the defensive set, allowing Swampert to punish U-turn users like Scizor and Mega Beedrill, but it's very team dependent and has much more limited uses than Toxic or Roar. Similarly, Mirror Coat can be used to punish special wallbreakers like Latias and Choice Specs Primarina that would normally attempt to take advantage of Swampert's low Special Defense stat, but it faces the same issues as Counter. Protect is another move that could be used in the last slot of the defensive set, providing Swampert with more turns of Leftovers recovery and the ability to scout for Choice-locked Pokemon like Hydreigon and Primarina. However, this leaves Swampert completely walled by many setup sweepers and other common threats such as Latias and Mega Altaria, making it a very suboptimal option.

Checks and Counters

Grass-types and Grass-type Coverage: Grass-types such as Celebi, Amoonguss, Tsareena, and Rotom-Mow can easily switch into any of Swampert's moves and threaten to OHKO it with their STAB attacks. Tsareena and Rotom-Mow can also attempt to remove Swampert's Stealth Rock from the field. Additionally, Pokemon that usually carry Grass-type moves such as Zeraora, Infernape, and Nihilego can heavily pressure Swampert, but they can't switch in.

Dragon-types: Pokemon like Hydreigon and Latias can easily switch into Swampert, only having to fear Toxic or a Choice Band-boosted Ice Punch, and can threaten it with a powerful Draco Meteor. They can also use Defog to remove Swampert's Stealth Rock from the field. Kyurem is another Dragon-type that can easily switch in and fire off powerful attacks, but it dislikes being hit by Toxic.

Status: Swampert relies on Leftovers to be healthy, and status ailments like poison and burn can nullify that passive recovery that it provides and make it even more prone to being worn down than it already is.

Special Wallbreakers: Due to its low Special Defense stat, Pokemon like Primarina, Starmie, and Mega Blastoise can heavily threaten Swampert with their strong special attacks.

Bulky Water-types: CroCune is the best counter for Swampert, as it can easily switch into any of its attacks and use Rest to escape from Toxic damage. RestTalk Primarina can easily switch into any attacks from the defensive set and threaten Swampert with a potential Scald burn, while bulky Starmie can cure itself from Toxic with Natural Cure and remove Swampert's Stealth Rock from the field with Rapid Spin. However, they can be caught off guard by the Choice Band set, which can 2HKO or OHKO them with Earthquake. On the other hand, Pokemon like Slowbro and Alomomola can switch into the Choice Band set's attacks, but they have to fear being hit by Toxic.

", "sets": { "Defensive": { - "description": "

Moves

Scald is used to hit Ground-immune Pokemon like Rotom-H and Moltres while also potentially crippling Pokemon like Scizor and Crawdaunt with a burn. Toxic cripples Pokemon that would otherwise wall Swampert like Hydreigon, Chesnaught, and Latias. However, Roar can prevent Pokemon like Latias and Nasty Plot Togekiss from using it as setup fodder.

Set Details

Swampert can be worn down very quickly due to the lack of reliable recovery, so Leftovers is the best item it can run. Torrent allows Swampert to benefit from being worn down by boosting the power of its Scald once it's at a low HP. Physically defensive investment is chosen over investment in Special Defense because Swampert would still be unable to check most special wallbreakers anyway.

Usage Tips

The most important thing to note when using Swampert is that it lacks any form of reliable recovery. This means that it must be used much more carefully than Pokemon like Hippowdon and Gligar, since it can be easily overwhelmed. It's advised not to switch Swampert into every possible attack, even if it's capable of tanking it, as that would prevent it from effectively checking what it's supposed to. It should also avoid switching into a potential Toxic or Knock Off from Pokemon like Empoleon and Tentacruel for the same reason, as it relies on Leftovers to be healthy. Only switch into Pokemon that Swampert can comfortably check like Mega Aerodactyl and Rotom-H and attempt to set up Stealth Rock or weaken the opposing team with its other attacks. It should beware of status from Rotom-H, however. If Swampert's health starts getting very low, proactive play is recommended in order to get it on the field as often as possible and rack up Leftovers recovery. Be wary of Grass-type coverage from Pokemon like Mega Manectric and Nihilego whenever attempting to switch into them, as they can easily dent Swampert or outright OHKO it.

Team Options

Swampert fits best on bulky offense and balance teams that appreciate its ability to check a lot of Pokemon in the tier and keep Stealth Rock up against common entry hazard removers like Rotom-H and Empoleon. Pokemon that can sponge Grass-type attacks like Hydreigon, Moltres, Mega Altaria, and Amoonguss make the best partners for Swampert, as those are the main way to defeat it. Mega Altaria is a particularly good teammate, since it can take advantage of Natural Cure in its regular form to absorb Amoonguss's Spore, which would otherwise be able to easily switch into Swampert and cripple a member of its team. Wish support from Pokemon like Blissey and Sylveon helps Swampert by increasing its longevity, as it's prone to being worn down. Cleric support is equally appreciated, since status ailments can negate Leftovers recovery and wear it down over time. Thus, Pokemon like Togekiss, Blissey, and Florges pair well with Swampert. Fairy-types like the aforementioned Florges and Togekiss can also provide a switch-in to Dragon-type Pokemon like Latias, Mega Sceptile, and Hydreigon, which can easily switch into Swampert and threaten it with their powerful STAB attacks. In return, Swampert does a good job at keeping most Steel-types like Mega Aggron and Empoleon in check. Spikes and Toxic Spikes are another way to hurt Swampert's durability, so entry hazard removers like Tentacruel and Rotom-H are very good teammates as well. Pokemon that appreciate Stealth Rock being set such as Terrakion and Lucario also pair well with Swampert.

" + "description": "

Moves

Scald is used to hit Ground-immune Pokemon like Rotom-Heat and Moltres while also potentially crippling Pokemon like Scizor and Crawdaunt with a burn. Toxic cripples Pokemon that would otherwise wall Swampert like Hydreigon, Chesnaught, and Latias. However, Roar can prevent Pokemon like Latias and Nasty Plot Togekiss from using it as setup fodder.

Set Details

Swampert can be worn down very quickly due to the lack of reliable recovery, so Leftovers is the best item it can run. Torrent allows Swampert to benefit from being worn down by boosting the power of its Scald once it's at a low HP. Physically defensive investment is chosen over investment in Special Defense because Swampert would still be unable to check most special wallbreakers anyway.

Usage Tips

The most important thing to note when using Swampert is that it lacks any form of reliable recovery. This means that it must be used much more carefully than Pokemon like Hippowdon and Gligar, since it can be easily overwhelmed. It's advised not to switch Swampert into every possible attack, even if it's capable of tanking it, as that would prevent it from effectively checking what it's supposed to. It should also avoid switching into a potential Toxic or Knock Off from Pokemon like Empoleon and Tentacruel for the same reason, as it relies on Leftovers to be healthy. Only switch into Pokemon that Swampert can comfortably check like Mega Aerodactyl and Rotom-Heat and attempt to set up Stealth Rock or weaken the opposing team with its other attacks. It should beware of status from Rotom-Heat, however. If Swampert's health starts getting very low, proactive play is recommended in order to get it on the field as often as possible and rack up Leftovers recovery. Be wary of Grass-type coverage from Pokemon like Mega Manectric and Nihilego whenever attempting to switch into them, as they can easily dent Swampert or outright OHKO it.

Team Options

Swampert fits best on bulky offense and balance teams that appreciate its ability to check a lot of Pokemon in the tier and keep Stealth Rock up against common entry hazard removers like Rotom-Heat and Empoleon. Pokemon that can sponge Grass-type attacks like Hydreigon, Moltres, Mega Altaria, and Amoonguss make the best partners for Swampert, as those are the main way to defeat it. Mega Altaria is a particularly good teammate, since it can take advantage of Natural Cure in its regular form to absorb Amoonguss's Spore, which would otherwise be able to easily switch into Swampert and cripple a member of its team. Wish support from Pokemon like Blissey and Sylveon helps Swampert by increasing its longevity, as it's prone to being worn down. Cleric support is equally appreciated, since status ailments can negate Leftovers recovery and wear it down over time. Thus, Pokemon like Togekiss, Blissey, and Florges pair well with Swampert. Fairy-types like the aforementioned Florges and Togekiss can also provide a switch-in to Dragon-type Pokemon like Latias, Mega Sceptile, and Hydreigon, which can easily switch into Swampert and threaten it with their powerful STAB attacks. In return, Swampert does a good job at keeping most Steel-types like Mega Aggron and Empoleon in check. Spikes and Toxic Spikes are another way to hurt Swampert's durability, so entry hazard removers like Tentacruel and Rotom-Heat are very good teammates as well. Pokemon that appreciate Stealth Rock being set such as Terrakion and Lucario also pair well with Swampert.

" }, "Choice Band": { - "description": "

Moves

Ice Punch is used to hit Pokemon that would otherwise wall this set completely, such as Hydreigon, Latias, Celebi, and Rotom-C. Toxic allows Swampert to cripple Pokemon that it's unable to 2HKO like Alomomola and Slowbro, as the residual damage is usually enough to put them in range of a Choice Band-boosted Earthquake, but Superpower could also be used in the last slot, allowing Swampert to OHKO Pokemon like Blissey and Hydreigon. Superpower is also helpful for hitting some Earthquake targets like Empoleon and Cobalion, easing prediction.

Set Details

The given spread allows Swampert to outspeed Modest Primarina and uninvested Scizor, meaning it can hit them before they attack it or switch out with U-turn. Since Swampert is prone to being worn down, Torrent is the preferred ability, since it boosts the power of its Waterfall once it's at a low amount of health.

Usage Tips

The difference between Choice Band Swampert and the other offensive Ground-types is that it has a lot more opportunities to come in and fire off attacks thanks to its amazing defensive typing and bulk, so that must be used to its advantage by bringing it in often, especially against Pokemon that it can naturally check like Rotom-H and Mega Aggron. Making aggressive predictions is advised, since the idea behind this set is to take advantage of the surprise factor and take advantage of Pokemon that would normally attempt to take on the defensive set like Amoonguss and Primarina. Furthermore, Choice Band forces Swampert to lock itself into one move, so not making the necessary predictions can cause a big loss of momentum. Ice Punch should be the primary move used early-game, because it hits most of Swampert's conventional checks like Hydreigon and Celebi for a lot of damage, whereas Toxic is only meant to be used on Pokemon that Swampert isn't capable of breaking through, such as Alomomola and Chesnaught. Avoid using it in any other circumstances, however, since Swampert can be taken advantage of once it's locked into it. Once it has weakened its own checks, Swampert is free to start utilizing its powerful Choice Band-boosted STAB attacks, weakening the opposing team even further and making room for a cleaner to come in later on and sweep. It should be noted that Choice Band Swampert isn't as durable as the defensive set, as it doesn't have the same defensive investment or Leftovers recovery, meaning that it should be played more carefully, especially against threats like Terrakion and Scizor.

Team Options

Choice Band Swampert finds itself most comfortable on offensive teams that appreciate its ability to break through the opposing team and provide an immunity to Volt Switch. Swampert can easily punch holes in teams and break through defensive cores, so cleaners that can make use of that like Double Dance Cobalion and Dragon Dance Mega Altaria are very good partners for it. Pokemon that can check Grass-types such as Hydreigon and Gengar also pair well with Swampert, as it's threatened by them a lot. Swampert is a relatively bulky Pokemon, but it shouldn't be used as the main check to Pokemon like Terrakion and Cobalion due to the lack of defensive investment. Thus, adequate checks to those Pokemon like Doublade, Latias, and Moltres make good teammates. Entry hazard setters like Terrakion, Nihilego, and Klefki can slightly improve Swampert's wallbreaking capabilities by ensuring a 2HKO or an OHKO on certain Pokemon. It has a good chance to OHKO Hydreigon with Ice Punch if Stealth Rock is on the field, for example. Additionally, Klefki can also cripple the opposing team with Thunder Wave, alleviating the effects of Swampert's low Speed.

" + "description": "

Moves

Ice Punch is used to hit Pokemon that would otherwise wall this set completely, such as Hydreigon, Latias, Celebi, and Rotom-Mow. Toxic allows Swampert to cripple Pokemon that it's unable to 2HKO like Alomomola and Slowbro, as the residual damage is usually enough to put them in range of a Choice Band-boosted Earthquake, but Superpower could also be used in the last slot, allowing Swampert to OHKO Pokemon like Blissey and Hydreigon. Superpower is also helpful for hitting some Earthquake targets like Empoleon and Cobalion, easing prediction.

Set Details

The given spread allows Swampert to outspeed Modest Primarina and uninvested Scizor, meaning it can hit them before they attack it or switch out with U-turn. Since Swampert is prone to being worn down, Torrent is the preferred ability, since it boosts the power of its Waterfall once it's at a low amount of health.

Usage Tips

The difference between Choice Band Swampert and the other offensive Ground-types is that it has a lot more opportunities to come in and fire off attacks thanks to its amazing defensive typing and bulk, so that must be used to its advantage by bringing it in often, especially against Pokemon that it can naturally check like Rotom-Heat and Mega Aggron. Making aggressive predictions is advised, since the idea behind this set is to take advantage of the surprise factor and take advantage of Pokemon that would normally attempt to take on the defensive set like Amoonguss and Primarina. Furthermore, Choice Band forces Swampert to lock itself into one move, so not making the necessary predictions can cause a big loss of momentum. Ice Punch should be the primary move used early-game, because it hits most of Swampert's conventional checks like Hydreigon and Celebi for a lot of damage, whereas Toxic is only meant to be used on Pokemon that Swampert isn't capable of breaking through, such as Alomomola and Chesnaught. Avoid using it in any other circumstances, however, since Swampert can be taken advantage of once it's locked into it. Once it has weakened its own checks, Swampert is free to start utilizing its powerful Choice Band-boosted STAB attacks, weakening the opposing team even further and making room for a cleaner to come in later on and sweep. It should be noted that Choice Band Swampert isn't as durable as the defensive set, as it doesn't have the same defensive investment or Leftovers recovery, meaning that it should be played more carefully, especially against threats like Terrakion and Scizor.

Team Options

Choice Band Swampert finds itself most comfortable on offensive teams that appreciate its ability to break through the opposing team and provide an immunity to Volt Switch. Swampert can easily punch holes in teams and break through defensive cores, so cleaners that can make use of that like Double Dance Cobalion and Dragon Dance Mega Altaria are very good partners for it. Pokemon that can check Grass-types such as Hydreigon and Gengar also pair well with Swampert, as it's threatened by them a lot. Swampert is a relatively bulky Pokemon, but it shouldn't be used as the main check to Pokemon like Terrakion and Cobalion due to the lack of defensive investment. Thus, adequate checks to those Pokemon like Doublade, Latias, and Moltres make good teammates. Entry hazard setters like Terrakion, Nihilego, and Klefki can slightly improve Swampert's wallbreaking capabilities by ensuring a 2HKO or an OHKO on certain Pokemon. It has a good chance to OHKO Hydreigon with Ice Punch if Stealth Rock is on the field, for example. Additionally, Klefki can also cripple the opposing team with Thunder Wave, alleviating the effects of Swampert's low Speed.

" }, "Offensive Stealth Rock": { - "description": "

Moves

Swampert's combination of STAB moves and Ice Punch hits hard and threatens Defoggers like Rotom-H, Gligar, and Hydreigon. Additionally, Ice Punch covers more Pokemon that would otherwise bother Swampert like Latias and Celebi.

Set Details

The EVs provided allow Swampert to outpace Pokemon with uninvested base 80 Speed like defensive Mega Altaria. Life Orb gives Swampert a significant boost, letting it OHKO Cobalion with Earthquake. Life Orb's recoil helps activate Torrent to make Waterfall OHKO Hippowdon and offensive Scizor after Spikes.

Usage Tips

Swampert sets up Stealth Rock easily by forcing out common Pokemon like Mega Manectric lacking Hidden Power Grass, Cobalion, and Hippowdon. To keep Stealth Rock up, it should aggressively call out switches and stay-ins as its coverage for common entry hazard removers like Empoleon and Tentacruel is strong. It can also lure Pokemon like Mega Altaria and Celebi in and nail them with Ice Punch. While Swampert has a good defensive typing, it should switch into Pokemon like Mega Aerodactyl and offensive Rotom-H sparingly due to its lack of investment in bulk.

Team Options

Offensive Swampert fits nicely into teams that value its wallbreaking potential as a Stealth Rock setter and its good defensive typing to check foes like Mega Aerodactyl. On entry hazard-stacking teams, Klefki and Froslass provide Spikes and appreciate Swampert beating hazard removers Rotom-H and Gligar. Spikes also helps Swampert remove Amoonguss with Ice Punch and facilitates a sweep from Pokemon like Mega Sharpedo and Swords Dance Mimikyu. Swampert itself supports Mega Sharpedo and Mimikyu by heavily damaging bulky Pokemon like Mega Aggron and Mega Steelix. Other sweepers like Dragon Dance Mega Altaria and Swords Dance Scizor are also more threatening with hazard support. In return, Mega Altaria and Scizor are adequate answers for Grass-types like Celebi and Rotom-C. Bisharp makes for a strong Defog deterrent and capitalizes on Swampert checking Pokemon like Cobalion and Mega Aerodactyl. Both Scizor and Bisharp appreciate Swampert answering Rotom-H. Swampert is unable to get past bulky Water-types like Slowbro and Alolmomola, so Pokemon like Mega Manectric and Calm Mind Latias are helpful.

" + "description": "

Moves

Swampert's combination of STAB moves and Ice Punch hits hard and threatens Defoggers like Rotom-Heat, Gligar, and Hydreigon. Additionally, Ice Punch covers more Pokemon that would otherwise bother Swampert like Latias and Celebi.

Set Details

The EVs provided allow Swampert to outpace Pokemon with uninvested base 80 Speed like defensive Mega Altaria. Life Orb gives Swampert a significant boost, letting it OHKO Cobalion with Earthquake. Life Orb's recoil helps activate Torrent to make Waterfall OHKO Hippowdon and offensive Scizor after Spikes.

Usage Tips

Swampert sets up Stealth Rock easily by forcing out common Pokemon like Mega Manectric lacking Hidden Power Grass, Cobalion, and Hippowdon. To keep Stealth Rock up, it should aggressively call out switches and stay-ins as its coverage for common entry hazard removers like Empoleon and Tentacruel is strong. It can also lure Pokemon like Mega Altaria and Celebi in and nail them with Ice Punch. While Swampert has a good defensive typing, it should switch into Pokemon like Mega Aerodactyl and offensive Rotom-Heat sparingly due to its lack of investment in bulk.

Team Options

Offensive Swampert fits nicely into teams that value its wallbreaking potential as a Stealth Rock setter and its good defensive typing to check foes like Mega Aerodactyl. On entry hazard-stacking teams, Klefki and Froslass provide Spikes and appreciate Swampert beating hazard removers Rotom-Heat and Gligar. Spikes also helps Swampert remove Amoonguss with Ice Punch and facilitates a sweep from Pokemon like Mega Sharpedo and Swords Dance Mimikyu. Swampert itself supports Mega Sharpedo and Mimikyu by heavily damaging bulky Pokemon like Mega Aggron and Mega Steelix. Other sweepers like Dragon Dance Mega Altaria and Swords Dance Scizor are also more threatening with hazard support. In return, Mega Altaria and Scizor are adequate answers for Grass-types like Celebi and Rotom-Mow. Bisharp makes for a strong Defog deterrent and capitalizes on Swampert checking Pokemon like Cobalion and Mega Aerodactyl. Both Scizor and Bisharp appreciate Swampert answering Rotom-Heat. Swampert is unable to get past bulky Water-types like Slowbro and Alolmomola, so Pokemon like Mega Manectric and Calm Mind Latias are helpful.

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What stands out most about Metagross is its sky-high base 135 Attack stat and high-powered STAB move in Meteor Mash, which, in conjunction with a Choice Band and its solid bulk, lets it OHKO common offensive Pokemon such as Primarina, Latias, and Hydreigon after Stealth Rock. This ability to stay in and do big damage gives it a valid niche among the tier's many offensive Steel-types, mainly Scizor, which doesn't have a STAB move as powerful as Meteor Mash. Metagross's movepool and other stats are also decent, which allows it to serve niche support roles as needed, either as a bulky Stealth Rock setter or as an offensive lure. Thanks to its bulk and power, it is unique among offensive Stealth Rock setters in its ability to soft check Pokemon such as Mega Altaria and Latias much more proficiently than its closest analog in Cobalion. These niches help it distinguish itself from Scizor, Cobalion, and Bisharp, which otherwise thoroughly outclass it as a strong offensive Steel-type due to their ability to set up while being forced out by much less of the tier. Metagross also suffers from a mediocre base 70 Speed, a lack of recovery, and a glaring weakness to common offensive types in Fire, Ground, and Dark, which makes it easy to overwhelm with strong attacks, entry hazards, and the ever-present Pursuit.

", - "comments": "

Other Options

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-H, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters

Ground-types: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

Fire-types: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-H in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

Bulky Water-types: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move Metagross could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

Dark-types: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

Steel-types: Despite the threat of Choice Band-boosted Earthquake or, in the case of Scizor, Hidden Power Fire, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metagross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. Scizor must be mindful of mixed Metagross, as it is crushed by Hidden Power Fire and should scout accordingly.

Strong Attackers: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

", + "comments": "

Other Options

Agility Metagross with Meteor Mash, Thunder Punch, and Ice Punch holding either Steelium Z or Life Orb can act as an interesting late-game cleaner, but such a set is generally outdone by fellow offensive Steel-types Bisharp, Cobalion and Scizor, which have better offensive typings, access to Swords Dance, and stronger coverage to make them far more effective. Choice Band Metagross can run Zen Headbutt over a coverage move to lure and OHKO Rotom-Heat, as well as have neutral STAB coverage against most Water-types, but Explosion generally has broader applications due to its drastically higher power and broader array of neutral targets. Assault Vest Metagross is one of the best Fairy- and Psychic-type counters the tier has available, but the sheer lack of utility or role compression provided outside of the ability to force these Pokemon out generally makes it inferior to other checks to such Pokemon such as Scizor. It is also drastically weaker without a boosting item, making it setup fodder for Pokemon Choice Band Metagross would stand a chance against, such as Scizor, Bisharp, and Cobalion.

Checks and Counters

Ground-types: Unless Metagross is running Life Orb-boosted Grass Knot, most bulky Ground-types can eat any hit from it, beat it down even if it's running a Shuca Berry, and recover off the damage. Offensive Ground-types like Nidoking and Krookodile must watch out for Shuca Berry, though, or risk taking heavy damage.

Fire-types: Though they are quickly worn down by Stealth Rock and cannot reliably switch into Metagross's coverage, Fire-types resist Meteor Mash and are strong enough to OHKO Metagross with their STAB moves. Moltres and Rotom-Heat in particular can keep it at bay as long as Stealth Rock is down and Metagross doesn't use Explosion, scare it out with Fire-type moves, and use the free turn to either use Defog or fire off a free attack. Moltres must be careful, though, to avoid using Roost as Metagross uses Earthquake.

Bulky Water-types: Metagross not carrying Grass Knot or Explosion are taken advantage of by bulky Water-types quite easily, as they don't care about any other move Metagross could throw at them. They must scout for the aforementioned moves, however, or risk being crippled by them.

Dark-types: Hydreigon, Krookodile, Bisharp, and Mega Sharpedo all outspeed Metagross and can OHKO it with little to no chip damage if it is not carrying a Colbur Berry. Even Colbur Berry variants struggle to beat them one-on-one in return, though Meteor Mash and Earthquake do a good chunk of damage to most of them if they attempt to switch in directly.

Steel-types: Despite the threat of Choice Band-boosted Earthquake or, in the case of Scizor, Hidden Power Fire, most Steel-types can come in quite comfortably on Meteor Mash and take advantage of Metagross. Cobalion, Bisharp, Mega Aggron, and Scizor can use Metagross locked into Meteor Mash as an opportunity to set up, attack, set up Stealth Rock, or in the case of Bisharp and Scizor, Pursuit trap it. Scizor must be mindful of mixed Metagross, as it is crushed by Hidden Power Fire and should scout accordingly.

Strong Attackers: Though Metagross is quite bulky even without investment, it's not enough to be considered a wall, and it is easily overwhelmed by common wallbreakers such as Cobalion, Hydreigon, Volcanion, and Infernape. Most of these examples also target Metagross's much lower Special Defense, making it quite helpless versus them once they're in versus it.

", "sets": { "Choice Band": { - "description": "

Moves

The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for it bring KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-H, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-H being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details

216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips

Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options

Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-H is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. In return, Metagross is a decent soft answer to the Dragon-types that come in to sponge Rotom-H's Volt Switch.

" + "description": "

Moves

The sheer power of Meteor Mash is what sets Choice Band Metagross apart from its primary competition in Scizor. It is very spammable because of this power, its decent neutral coverage, and its chance to raise Metagross's Attack stat. Earthquake synergizes well offensively with Meteor Mash due to its ability to hit most Steel-resistant Pokemon for super effective damage. Scizor, Cobalion, and Volcanion are all otherwise decent switch-ins to Meteor Mash that are crushed by Earthquake. Pursuit provides Metagross with crucial offensive utility that capitalizes off of the many switches it forces by virtue of its bulk and typing, allowing it to trap Psychic-type such as Latias and Celebi quite convincingly. Explosion lets Metagross get off a massive neutral hit in exchange for it bring KOed, which can prove key in supporting its teammates by crippling or eliminating threats to your team. Rotom-Heat, Hippowdon, Slowbro, and Alomomola all take ridiculous damage from Explosion, with Rotom-Heat being outright OHKOed and all other examples being OHKOed after relatively little chip damage. Bullet Punch provides key revenge killing power that Metagross would otherwise lack, letting it scare out worn-down offensive Pokemon such as Mamoswine and Mega Aerodactyl. It is worth noting, though, that it is considerably weaker than Scizor's Bullet Punch. Trick exchanges Metagross's long-term wallbreaking power for the opportunity to lure in and cripple a switch-in by removing its item and giving it a Choice Band. This can prove extremely useful in longer games against teams that rely on bulky Water- and Ground-types such as Alomomola, Suicune, Hippowdon, and Gligar to keep physical attackers at bay.

Set Details

216 Speed EVs give Metagross the jump on Jolly Crawdaunt and Adamant Scizor, allowing it to outspeed both and 2HKO them with Earthquake.

Usage Tips

Use Metagross's bulk and typing to apply immediate pressure and spam Meteor Mash early-game to soften up its switch-ins and clear the way for a teammate. If you are carrying Trick and do not feel Metagross will be useful in the long run, try to give a switch-in its Choice Band with Trick. Crippling an Alomomola or Hippowdon early-game will often get you much more mileage out of Metagross than being walled indefinitely. This same result can also be achieved with Explosion, though at a higher cost. Feel free to go for Explosion if you feel Metagross has outlived its usefulness or if it is at low HP. Avoid switching directly into attacks Metagross doesn't necessarily have to take, especially if its bulk is needed to soft-check an offensive Pokemon later. Dragon Dance Mega Altaria and Calm Latias, for example, do not need much chip damage at all to KO Metagross with +1 Earthquake or +1 Devastating Drake, respectively. Unnecessary damage can be avoided with VoltTurn support from Pokemon such as Mega Manectric and Hydreigon. All of Metagross's moves are exploitable to some capacity, so be discerning with which move you lock it into. Calm Mind Slowbro or Calm Mind Suicune, for example, can set up on Metagross locked into Meteor Mash or Earthquake, while going for Pursuit will leave Metagross a sitting duck versus virtually anything that comes in.

Team Options

Choice Band Metagross fits best on bulky offense teams that can support slow wallbreakers and compensate for Metagross's relative lack of staying power with healing support and entry hazard removal. Wish users such as Alomomola and Florges are effective at counteracting Metagross's longevity issues as well as the shortcomings of its defensive typing, with each example also acting as consistent switch-ins to a good number of Metagross's offensive checks, such as Hydreigon in the case of Florges and Krookodile and Doublade in the case of Alomomola. Alomomola also tends to bait in Pokemon that will allow Metagross in for free, such as Latias, while Florges is capable of luring Scizor and removing it with Hidden Power Fire. Defensive answers to the common Ground-, Dark-, and Fire-type Pokemon looking to force Metagross ensure that Metagross does not forfeit free turns to them. Kommo-o, Hydreigon, and Chesnaught all comfortably handle the likes of Krookodile, Bisharp, and Crawdaunt to some capacity, while also providing team support by annoying special walls with Taunt and Spikes, respectively. Many setup Pokemon appreciate Metagross's wallbreaking ability between Meteor Mash and Explosion. For example, Nasty Plot Infernape and Calm Mind Suicune are much tougher to handle if Metagross has handled an opposing Latias or Mega Altaria, and Mega Sharpedo can clean up late-game after Metagross has softened up opposing bulky Pokemon with repeated Meteor Mashes. Offensive pivots such as Choice Scarf Hydreigon and Mega Manectric can bring in Metagross for free on their switch-ins, most of which are threatened by Choice Band-boosted Meteor Mash. Their Speed also helps take offensive pressure off Metagross by revenge killing opposing fast Pokemon capable of revenge killing it. Rotom-Heat is an extremely effective defensive pivot that shuts down most Ground-types that would otherwise feast on Metagross as well as Scizor, and they can force them out to bring Metagross in with Volt Switch. In return, Metagross is a decent soft answer to the Dragon-types that come in to sponge Rotom-Heat's Volt Switch.

" }, "Offensive Stealth Rock": { - "description": "

Moves

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips

Use Metagross's typing to your advantage and switch it into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so Pokemon can't come in completely for free. If Rotom-H comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, and Mega Altaria. Late-game sweepers such as Mega Sharpedo and Mega Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-H, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

" + "description": "

Moves

Meteor Mash is Metagross's best option for its Steel-type STAB move, and its very useful chance to raise its Attack makes it decently spammable. Earthquake is necessary coverage to not be walled by Fire- and Steel-types and does decent neutral damage to bulky Water-types. Volcanion, Cobalion, Mega Aggron, and Mega Steelix all take massive damage from Earthquake but would be able to switch in consistently to Meteor Mash otherwise. Bullet Punch allows Metagross to act as a revenge killer or get last-ditch chip damage versus Pokemon about to KO it, meaning that faster Pokemon weak to Steel such as Mamoswine, Togekiss, and Mega Aerodactyl aren't safe bets for revenge killing Metagross. Explosion allows Metagross to get off a massive nuke once you feel like it has outlived its usefulness, allowing it to support its teammates by crippling Pokemon such as Suicune and Hippowdon in exchange for KOing itself. Pursuit is an alternative option that lets Metagross trap Pokemon it checks by virtue of its typing, such as Latias and Celebi, but this isn't always ideal because of its lack of power, overcompression of roles sacrificing general utility and coverage, and chip damage from Life Orb. The latter issue will often lead to a Metagross carrying both Stealth Rock and Pursuit often having to choose between one or the other, due to how quickly it is worn down.

Set Details

The Speed investment in conjunction with Life Orb is necessary for Metagross to outspeed and 2HKO Crawdaunt and offensive Scizor with Earthquake. If running a damage reduction Berry, the choice between Shuca and Colbur Berry will determine which of two pools of threats Metagross can stay in against for that one turn. This greatly improves its utility as an offensive glue.

Usage Tips

Use Metagross's typing to your advantage and switch it into Pokemon such as Latias, Klefki, Florges, and Amoonguss, provided something has been put to sleep in the case of the latter, to set up Stealth Rock. Do note, though, that Metagross should not be your primary switch-in to such Pokemon due to how quickly it is worn down. If the opponent is carrying a Pokemon that can take advantage of Metagross, either pick up the slack with aggressive play or apply offensive pressure by firing off attacks so Pokemon can't come in completely for free. If Rotom-Heat comes in to Defog away Stealth Rock, for example, you can lure it in and remove it from play with Explosion. Preserve Metagross's HP and Berry, if using one, so it can stay in against a foe using either Ground- or Dark-type attacks. This can prove useful for beating massive threats such as Mamoswine and Bisharp one-on-one that would otherwise force Metagross out.

Team Options

Despite being a predominantly offensive Pokemon, Metagross's defensive qualities make it a decent glue for more frail offensive teams that need a lot of utility poured into one teamslot. Its bulk lets it act as an emergency check to the likes of Mega Aerodactyl and Mega Sceptile, as well as a serviceable check to Dragon- and Fairy-types such as Latias, Florges, and Mega Altaria. Late-game sweepers such as Mega Sharpedo and Mega Sceptile appreciate Metagross's ability to wallbreak and soft-check Fairy- and Dragon-types, as well as softening up walls with Meteor Mash. Since Metagross can only tank one or two particularly strong attacks, backup offensive checks to the aforementioned Fairy- and Dragon-types are needed to handle them reliably. Such Pokemon include Mamoswine, Rotom-Heat, and Mega Beedrill. Metagross's subpar Speed stat and general role on offensive teams almost always calls for a Choice Scarf user to help alleviate offensive pressure. Its common weaknesses to Fire, Dark, Ghost, and Ground makes Hydreigon an absolutely excellent option in this role, as it covers for all of these shortcomings. Choice Scarf Infernape is an effective revenge killer that handles most of such Pokemon decently well. Both of these Pokemon can use U-turn to bait opposing Fairy-types that Metagross can beat. Fire-resistant bulky attackers such as Mega Altaria, Swampert, Nihilego, and Mega Aerodactyl do a good job keeping opposing Fire-types from taking advantage of this set if one manages to come in on Metagross for free. Pokemon capable of exploiting bulky Water- and Ground-types such as Hippowdon and Slowbro are also necessary so they cannot freely exploit Metagross. Calm Mind Latias and Celebi are capable of reliably beating such Pokemon while making for solid wallbreakers in their own right. They also do well on frail offense teams, as their defensive qualities mesh well with Metagross's and make for a decent defensive backbone.

" }, "Mixed Offensive Lure": { "description": "

Moves

Meteor Mash provides Metagross with a STAB move to threaten opposing Fairy-types and special walls, which it otherwise can't do much against with its coverage moves. Explosion is a viable alternative, as on top of being a massively powerful nuke when boosted by Life Orb, it provides you with a free switch to a teammate in exchange for Metagross being KOed. Hidden Power Fire is necessary for this set to lure in and KO opposing Scizor, one of the biggest threats in the tier, while also hitting other Steel-types for decent damage. Grass Knot allows Metagross to damage Ground-types, OHKOing Swampert and Quagsire and crippling Hippowdon. Stealth Rock is run because Metagross is an excellent user of the move, setting it up for free on forced switches against Latias, Klefki, Sylveon, and Blissey.

Set Details

The lack of Attack investment doesn't affect the power of Metagross's physical moves that drastically, as Explosion and Meteor Mash are still extremely strong coming off its high Attack stat with a Life Orb boost. A Hasty nature is used over Naive because Metagross's physical bulk is still high enough despite the stat drop to take the physical hits it needs to, namely Scizor's Bullet Punch. It also appreciates having more Special Defense to switch into attacks such as Draco Meteor from Latias and Moonblast from Florges if it needs to. Life Orb is essential to power up Metagross's special attacks to the level necessary to KO the threats it needs to, guaranteeing the OHKO on offensive Scizor with Hidden Power Fire and giving a chance to OHKO defensive Scizor after Stealth Rock with Hidden Power Fire. It also allows Grass Knot to OHKO Swampert the vast majority of the time and 2HKO any Hippowdon variant. Alternatively, Expert Belt can be used to bluff a different set and achieve many of the OHKOs and 2HKOs that Life Orb achieves, but it does not do so as reliably, and lacking Life Orb makes its neutral attacks far weaker.

Usage Tips

Bring Metagross in on foes it checks by virtue of its typing, such as Latias and Klefki, to set up Stealth Rock or fire off an attack. Don't do this frequently, however, as the lack of bulk investment means Metagross doesn't take many hits, and it needs HP to fire off as many Life Orb-boosted attacks as possible. Precise prediction is necessary to get the most damage out of Metagross and cripple or eliminate the targets it is intended to lure. Predict obvious switch-ins to the likes of Scizor, Hippowdon, Swampert, and Doublade early on so that Metagross's teammates can do work unhindered by their defensive checks. If carrying Explosion, be extremely selective with its use and designate a threat you want to use it on, as you can only use it once. It should generally be saved for a Pokemon Metagross cannot hurt otherwise, such as Blissey or Tentacruel, or if you desperately need to get a teammate in for free on your chosen target. Note that without Meteor Mash, Explosion is this set's only real way to threaten special walls, so be careful not to reveal your coverage until an opportune time unless you decide to target a specially bulky Pokemon with Explosion.

Team Options

Mixed Metagross makes for a great offensive support Pokemon because of the common threats it lures by virtue of its typing and coverage. For this reason, offensive Pokemon that need bulky Pokemon put in KO range of their attacks such as Terrakion and Dragon Dance Altaria make excellent partners, as they greatly appreciate Metagross's ability to lure Pokemon such as Hippowdon, Quagsire, and Scizor, as well as bringing them in for free on weakened targets with Explosion. Metagross's lack of bulk investment means it generally lacks defensive utility despite being a Steel-type. Klefki does an excellent job picking up the slack, as it not only switches reliably into opposing Dragon- and Fairy-types but can also set up Spikes, which gives Metagross a decent chance to OHKO defensive Scizor and guarantees the OHKO on Swampert with Grass Knot. Due to Metagross's low Speed, lack of longevity, and weaker Meteor Mash, it is bait for most of the tier's Dark-types, making checks to them essential so they cannot capitalize on the free turns Metagross gives to them. Mega Altaria, Terrakion, and Togekiss all appreciate lure Metagross's support while also keeping Dark-types at bay.

" @@ -566,16 +566,16 @@ "comments": "

Other Options

Choice Scarf Latias can run a stray coverage move such as Thunderbolt, Ice Beam, or Hidden Power Fire in place of Trick or Defog to get last-ditch damage versus crucial targets for your team. This is generally inferior, though, to the support provided by those utility options, as being locked into a weak coverage move can prove extremely punishable. Colbur Berry allows Latias to circumvent mind games versus Pursuit users once and punish teams that rely on Dark-types to check it offensively. This also allows it to much more easily support teammates that are also weak to Pursuit trapping, such as Gengar and Mega Sceptile. However, this comes at an extreme cost in power due to the loss of a Z-Crystal or Life Orb, relegating it to teams that are desperate to have the likes of Choice Scarf Krookodile and Alolan Muk removed. Reflect Type is also a viable method of circumventing Latias's Pursuit weakness, as well as potentially setting up on Steel-types, but this comes at the steep cost of sacrificing a moveslot, leaving it with only a single attack and making it very easy to wall. It is also very prediction reliant, as once Reflect Type is revealed, a competent opponent will attempt to position themselves with a Pokemon that will hit Latias's current typing super effectively.

Checks and Counters

Steel-types: Though they must be mindful of Gigavolt Havoc, Steel-types wall Latias's STAB combination and are generally bulky enough to do so consistently unless they are heavily weakened or Latias has the appropriate coverage. Klefki, Mega Aggron, Empoleon, and Scizor are all capable of forcing out or crippling Latias in some capacity, either with status, Pursuit trapping, or strong attacks. Scizor must be careful, though, not to be put in KO range of a boosted Z-Move. A special mention goes to Mega Steelix, which is immune to Gigavolt Havoc on top of its resistance to Latias's STAB moves and only has to watch out for Choice Specs-boosted Surf or Life Orb-boosted Hidden Power Fire.

Dark-types and Pursuit: Dark-types are immune to Latias's Psychic-type moves and can heavily damage or eliminate it with their STAB moves. Though uncommon, Umbreon in particular counters all Latias variants unless it is given a Choice Scarf with Trick. The tier is also littered with Pursuit trappers, Dark-type or otherwise, capable of putting Latias in a checkmate position. Such Pokemon include Choice Scarf Krookodile, Mega Aerodactyl, Scizor, and Alolan Muk.

Status: Though Latias doesn't care much about burn, poison and paralysis both ruin its day: the former greatly limits its longevity and threatens to put it in range of opposing attacks, and paralysis leaves it outsped and eliminated by the majority of the tier. Toxic poison ruins any chance Latias might have at cleanly sweeping, though it can easily switch in and out to minimize poison damage racking up.

Revenge Killers: Latias's Speed tier is above average, but it's not enough to prevent it from being greatly threatened by faster offensive threats. Mega Aerodactyl, Mega Sceptile, Mega Beedrill, and Choice Scarf users such as Krookodile and Hydreigon are capable of outspeeding and eliminating Latias with little to no chip damage regardless of Calm Mind boosts. It is also vulnerable to three of the most common priority moves in the tier in Scizor's Bullet Punch, Bisharp's Sucker Punch, and Mamoswine's Ice Shard, taking super effective damage from the latter two.

Special Bulky Pokemon: Even with boosted Psyshock, Latias struggles to break through most special walls without significant chip damage. Blissey is never 2HKOed by anything except +1 Life Orb Psyshock and can hit Latias with Toxic, but it should be wary of being given a Choice Scarf with Trick, however, as this will cripple it almost entirely.

", "sets": { "Calm Mind": { - "description": "

Moves

Draco Meteor's high Base Power alongside Latias's ability to boost with Calm Mind makes Draco Meteor worthwhile despite its drawback of lowering Special Attack. This power is necessary to gain crucial 2HKOs at +1 on Hippowdon, Alomomola, and Suicune, as well as OHKOs on bulkier offensive Pokemon such as Mamoswine and Moltres. Using Psyshock as Latias's Psychic-type STAB move over Psychic allows it to target the lower Defense stats of Pokemon such as Blissey, Florges, and Sylveon. However, Psychic can be used for its noteworthy bump in power to break through physically defensive targets such as Suicune, defensive Mega Altaria, Cobalion, and Hippowdon without using Draco Meteor. Determine which move's benefits you would want for your team over the other. Roost provides Latias with reliable recovery and keeps it healthy throughout the game, which allows Latias to consistently keep up offensive pressure, sweep late-game, and be generally more self-sufficient. This is key for teams that rely on its defensive utility long-term. It can be exchanged, however, for Hidden Power Fire with Life Orb to reliably OHKO Scizor as well as do passable damage to other Steel-types not named Empoleon. The cost in longevity is quite steep, though, so it should be reserved for more offensive teams that already have a Z-Move user and don't need Latias to be around for long.

Set Details

The neutral attack provided by Dragonium Z is ideal for sweeping, as well as for supporting teammates that need certain walls removed. At +1, for example, Devastating Drake will OHKO 0 HP Scizor with minimal chip damage, as well as Alomomola, Hippowdon, and Celebi from full health. Unboosted, it will OHKO most offensive Pokemon that don't resist it. Life Orb is preferable over a Z-Crystal in certain scenarios, as the power boost lets Latias achieve key 2HKOs at +1, most notably on Blissey, Sylveon, and Florges with Psyshock. It can also OHKO Cobalion and 2HKO Hippowdon at +1 if it opts for Psychic. Do note, though, that this cost in longevity is somewhat risky, as Latias is very reliant on its defensive utility to consistently come in and set up, meaning it should generally only be considered over a Z-Crystal if the aforementioned damage output is necessary or if your team already has a Z-Move user. As an alternative, Psychium Z gives Latias a more specialized Z-Move that allows sets carrying Roost to heavily damage Fairy-types as well as Cobalion, but a regular Psychic-type move is usually enough to do this on its own. For this reason, Psychium Z gives it an edge versus balance teams that rely on Fairy-types to check Latias. Levitate is extremely useful for exploiting bulky Ground-types such as Gligar lacking U-turn and Hippowdon. It also allows Latias to pivot in on offensive Ground-types such as Nidoking and Choice-locked Krookodile in a pinch, as well as avoid all grounded entry hazards.

Usage Tips

Use Latias's stellar defensive utility to your advantage by using the tier's many Ground-, Fire-, Water-, and Grass-types as setup fodder. Passive Ground-types like Hippowdon are generally good candidates for this, though Latias must be mindful of Toxic or phazing moves. Don't be afraid to set up on more passive Fairy-types such as Florges and Togekiss, either, as Latias's combination of Speed and special bulk allows it to set up on and break through them even in the face of super effective special attacks. This is extremely unique for a Dragon-type and allows Fairy-weak teammates such as Hydreigon and Krookodile to follow up by spamming their attacks much more freely. Latias can win most Calm Mind wars thanks to its reliable recovery, access to Psyshock, and nuking ability with Devastating Drake, so don't be afraid to stay in if an opposing Pokemon starts using Calm Mind alongside it. With careful prediction, Suicune, Slowbro, and Reuniclus all lose one-on-one to Latias if they choose to do this. Sets carrying Roost get to set up early and often, but you should nevertheless be discerning with which foes you choose to set up on, as it will only realistically get to do so once or twice. For example, Latias may be Toxic poisoned when attempting to set up on Hippowdon or bulky Water-types or take a big hit if it attempts to set up on offensive Pokemon such as Nidoking. Be careful when using Draco Meteor, as even with Calm Mind boosts, its main drawback of lowering Latias's Special Attack can prove extremely punishable in the face of opposing setup Pokemon like Scizor and Bisharp. Also, be mindful of defensive checks such as Klefki, Empoleon, and Alolan Muk waiting in the wings, as even with the proper coverage, Latias can be crippled by Thunder Wave, Toxic, or Pursuit, respectively, if they are healthy enough to take a boosted attack. Most of these Pokemon are heavily damaged by Devastating Drake at +1, however, and are quite easy to wear down.

Team Options

Calm Mind Latias with Roost fits best on balance and bulky offense teams looking for a late-game sweeper that can exploit bulky offense and balance staples like Swampert, Hippowdon, Celebi, and Rotom-H. This set also greatly appreciates Pokemon that can pressure Steel-types and Pursuit trappers as well as put bulky Pokemon into range of its attacks. Moltres is a stellar check to most Steel-types by virtue of its typing and is capable of wearing down Pokemon that check Latias such as Mega Aerodactyl and Alolan Muk by forcing them to switch into its high-powered STAB moves. Due to Latias's Pursuit weakness and the ubiquity of Pursuit trappers, teammates capable of punishing such Pokemon are crucial for keeping them at bay. Cobalion, Heracross, and Mamoswine can all deter Choice Scarf Krookodile from locking itself into Pursuit or Alolan Muk from entering the field at all. Swords Dance Cobalion and Nasty Plot Infernape are both effective means of punishing Steel-types that need bulky Water- and Psychic-types worn down before they can do work, giving them great offensive synergy with Latias. Nihilego greatly appreciates Latias's ability to punish Ground- and Water-types and can assist in Latias's matchup versus bulky teams with Toxic Spikes. Bulky Stealth Rock users such as Hippowdon, Mega Aggron, and Empoleon are very effective starting points for a defensive backbone alongside Latias, as they are capable of keeping most of Latias's offensive checks at bay, can put its defensive checks into KO range with Stealth Rock, and appreciate Latias's ability to threaten out Electric-, Fire-, Water-, Grass-, and Ground-types in return.

" + "description": "

Moves

Draco Meteor's high Base Power alongside Latias's ability to boost with Calm Mind makes Draco Meteor worthwhile despite its drawback of lowering Special Attack. This power is necessary to gain crucial 2HKOs at +1 on Hippowdon, Alomomola, and Suicune, as well as OHKOs on bulkier offensive Pokemon such as Mamoswine and Moltres. Using Psyshock as Latias's Psychic-type STAB move over Psychic allows it to target the lower Defense stats of Pokemon such as Blissey, Florges, and Sylveon. However, Psychic can be used for its noteworthy bump in power to break through physically defensive targets such as Suicune, defensive Mega Altaria, Cobalion, and Hippowdon without using Draco Meteor. Determine which move's benefits you would want for your team over the other. Roost provides Latias with reliable recovery and keeps it healthy throughout the game, which allows Latias to consistently keep up offensive pressure, sweep late-game, and be generally more self-sufficient. This is key for teams that rely on its defensive utility long-term. It can be exchanged, however, for Hidden Power Fire with Life Orb to reliably OHKO Scizor as well as do passable damage to other Steel-types not named Empoleon. The cost in longevity is quite steep, though, so it should be reserved for more offensive teams that already have a Z-Move user and don't need Latias to be around for long.

Set Details

The neutral attack provided by Dragonium Z is ideal for sweeping, as well as for supporting teammates that need certain walls removed. At +1, for example, Devastating Drake will OHKO 0 HP Scizor with minimal chip damage, as well as Alomomola, Hippowdon, and Celebi from full health. Unboosted, it will OHKO most offensive Pokemon that don't resist it. Life Orb is preferable over a Z-Crystal in certain scenarios, as the power boost lets Latias achieve key 2HKOs at +1, most notably on Blissey, Sylveon, and Florges with Psyshock. It can also OHKO Cobalion and 2HKO Hippowdon at +1 if it opts for Psychic. Do note, though, that this cost in longevity is somewhat risky, as Latias is very reliant on its defensive utility to consistently come in and set up, meaning it should generally only be considered over a Z-Crystal if the aforementioned damage output is necessary or if your team already has a Z-Move user. As an alternative, Psychium Z gives Latias a more specialized Z-Move that allows sets carrying Roost to heavily damage Fairy-types as well as Cobalion, but a regular Psychic-type move is usually enough to do this on its own. For this reason, Psychium Z gives it an edge versus balance teams that rely on Fairy-types to check Latias. Levitate is extremely useful for exploiting bulky Ground-types such as Gligar lacking U-turn and Hippowdon. It also allows Latias to pivot in on offensive Ground-types such as Nidoking and Choice-locked Krookodile in a pinch, as well as avoid all grounded entry hazards.

Usage Tips

Use Latias's stellar defensive utility to your advantage by using the tier's many Ground-, Fire-, Water-, and Grass-types as setup fodder. Passive Ground-types like Hippowdon are generally good candidates for this, though Latias must be mindful of Toxic or phazing moves. Don't be afraid to set up on more passive Fairy-types such as Florges and Togekiss, either, as Latias's combination of Speed and special bulk allows it to set up on and break through them even in the face of super effective special attacks. This is extremely unique for a Dragon-type and allows Fairy-weak teammates such as Hydreigon and Krookodile to follow up by spamming their attacks much more freely. Latias can win most Calm Mind wars thanks to its reliable recovery, access to Psyshock, and nuking ability with Devastating Drake, so don't be afraid to stay in if an opposing Pokemon starts using Calm Mind alongside it. With careful prediction, Suicune, Slowbro, and Reuniclus all lose one-on-one to Latias if they choose to do this. Sets carrying Roost get to set up early and often, but you should nevertheless be discerning with which foes you choose to set up on, as it will only realistically get to do so once or twice. For example, Latias may be Toxic poisoned when attempting to set up on Hippowdon or bulky Water-types or take a big hit if it attempts to set up on offensive Pokemon such as Nidoking. Be careful when using Draco Meteor, as even with Calm Mind boosts, its main drawback of lowering Latias's Special Attack can prove extremely punishable in the face of opposing setup Pokemon like Scizor and Bisharp. Also, be mindful of defensive checks such as Klefki, Empoleon, and Alolan Muk waiting in the wings, as even with the proper coverage, Latias can be crippled by Thunder Wave, Toxic, or Pursuit, respectively, if they are healthy enough to take a boosted attack. Most of these Pokemon are heavily damaged by Devastating Drake at +1, however, and are quite easy to wear down.

Team Options

Calm Mind Latias with Roost fits best on balance and bulky offense teams looking for a late-game sweeper that can exploit bulky offense and balance staples like Swampert, Hippowdon, Celebi, and Rotom-Heat. This set also greatly appreciates Pokemon that can pressure Steel-types and Pursuit trappers as well as put bulky Pokemon into range of its attacks. Moltres is a stellar check to most Steel-types by virtue of its typing and is capable of wearing down Pokemon that check Latias such as Mega Aerodactyl and Alolan Muk by forcing them to switch into its high-powered STAB moves. Due to Latias's Pursuit weakness and the ubiquity of Pursuit trappers, teammates capable of punishing such Pokemon are crucial for keeping them at bay. Cobalion, Heracross, and Mamoswine can all deter Choice Scarf Krookodile from locking itself into Pursuit or Alolan Muk from entering the field at all. Swords Dance Cobalion and Nasty Plot Infernape are both effective means of punishing Steel-types that need bulky Water- and Psychic-types worn down before they can do work, giving them great offensive synergy with Latias. Nihilego greatly appreciates Latias's ability to punish Ground- and Water-types and can assist in Latias's matchup versus bulky teams with Toxic Spikes. Bulky Stealth Rock users such as Hippowdon, Mega Aggron, and Empoleon are very effective starting points for a defensive backbone alongside Latias, as they are capable of keeping most of Latias's offensive checks at bay, can put its defensive checks into KO range with Stealth Rock, and appreciate Latias's ability to threaten out Electric-, Fire-, Water-, Grass-, and Ground-types in return.

" }, "Electrium Z": { - "description": "

Moves

An Electric-type move in conjunction with Electrium Z turns Calm Mind Latias into an extremely dangerous early- to mid-game wallbreaker that can beat down most key Steel-types with Gigavolt Havoc. Thunder provides the benefit of OHKOing bulkier Electric-weak Pokemon such as Moltres and Primarina, but Thunderbolt can be used if you do not opt for a STAB move, as Thunder's shaky accuracy makes it extremely unreliable as a primary attack. Ice Beam provides Latias with near-perfect neutral coverage alongside Thunder or Thunderbolt, but this comes at a drastic drop in power due to the lack of a strong nuke, so it fits best on teams that can afford to give it the space to set up. Draco Meteor can be run over Ice Beam to provide Latias with crucial STAB coverage and general nuking power it would otherwise lack, allowing it to KO bulkier offensive Pokemon not weak to Electric + Ice coverage, such as Mamoswine, Terrakion, and Rotom-H. Though generally not recommended alongside Ice Beam, Psyshock or Psychic grants Latias additional STAB coverage in exchange for Roost that allows it to more reliably damage Fighting-, Fairy-, and Poison-types, which lets it support Pokemon such as Zeraora and Crawdaunt by reliably damaging checks such as Mega Altaria, Amoonguss, and Terrakion.

Set Details

The Ground immunity provided by Levitate greatly expands Latias's setup opportunities, allowing it to make passive Ground-types such as Hippowdon and Gligar into setup fodder and making it immune to grounded entry hazards.

Usage Tips

Electrium Z Latias is incredibly effective at applying heavy offensive pressure early-game for offensive teams. Set up early to lure in an unsuspecting Steel-type and free up a teammate walled by Steel-types to win late-game. If you opt to run Electric + Ice coverage over a STAB move, the pool of Pokemon Latias sets up on and the support it requires change greatly. As it is geared more to long-term sweeping than outright wallbreaking, it needs a lot more free turns to become threatening and should generally only set up on Pokemon that can't touch it and that lack a status move, such as Primarina Choice-locked into a Water-type move, Rotom-C, and Chesnaught.

Team Options

Bulky offense teams appreciate Electrium Z Latias variants carrying Roost, as the combination of Calm Mind and BoltBeam is very conducive to sweeping, and they are able to compensate for non-STAB move Latias's lack of power unboosted. Spikes Chesnaught is an excellent deterrent to Pursuit trappers such as Choice Scarf Krookodile and Mega Aerodactyl lacking Wing Attack and appreciates Latias's ability to exploit Poison- and Fire-types such as Amoonguss and Rotom-H. The chip damage provided by Spikes is also extremely crucial for putting Pokemon such as Empoleon and Scizor into KO range of a boosted Thunder if Gigavolt Havoc has already been used. Choice Scarf Krookodile is an excellent addition to bulky offense teams for its ability to revenge kill threats such as Nidoking, Terrakion, and opposing Latias, which Latias lacking a STAB move cannot do remotely reliably. Choice Band Scizor is similarly capable of revenge killing or Pursuit trapping such threats while providing the team with reliable priority. Reliable Scizor checks such as Cobalion, Rotom-H, and Moltres are necessary to give this set the breathing room to reliably set up, as bulkier variants of Scizor are only reliably damaged by boosted Gigavolt Havoc. The aforementioned examples also make for passable checks to Fairy-types. Electrium Z Latias running Draco Meteor also works extremely well on hyper offense teams in need of an early-game wallbreaker capable of blasting through bulky cores as well as luring in and heavily damaging Steel-types. Such Pokemon include physical wallbreakers such as Terrakion and Crawdaunt and sweepers such as Swords Dance Scizor and Mega Sharpedo. Hyper offense teams can also get away with running Electrium Z Latias sets lacking recovery because they are dependent on overwhelming the opponent quickly before they are themselves overwhelmed, meaning that the burst damage gained versus key defensive foes is worth the trade-off of lacking longevity. Spikes support from Klefki is crucial to put Steel-types into KO range from +1 Gigavolt Havoc. Klefki's defensive utility also allows hyper offensive teams to fall back in the face of Pokemon capable of revenge killing Latias such as Choice Scarf Hydreigon and Mega Beedrill. This set is particularly good at exploiting Spikes due to its ability to punish the majority of the tier's entry hazard removers. Bisharp is another beneficiary of Spikes stacking strategies that has excellent offensive synergy with Latias due to its weakness to Fighting-types that Latias forces out and ability to cripple defensive Pokemon with boosted Knock Off. Revenge killers such as Mega Aerodactyl, Choice Scarf Hydreigon, and Mega Manectric can follow up on holes punched by Latias early on while in return doing an excellent job keeping off offensive pressure by virtue of their high Speed and pivoting ability. Other attackers such as Togekiss and Mamoswine that are walled or offensively checked by Steel-types greatly appreciate Latias's ability to cripple Steel-types so they can freely set up or go for Ice-type attacks.

" + "description": "

Moves

An Electric-type move in conjunction with Electrium Z turns Calm Mind Latias into an extremely dangerous early- to mid-game wallbreaker that can beat down most key Steel-types with Gigavolt Havoc. Thunder provides the benefit of OHKOing bulkier Electric-weak Pokemon such as Moltres and Primarina, but Thunderbolt can be used if you do not opt for a STAB move, as Thunder's shaky accuracy makes it extremely unreliable as a primary attack. Ice Beam provides Latias with near-perfect neutral coverage alongside Thunder or Thunderbolt, but this comes at a drastic drop in power due to the lack of a strong nuke, so it fits best on teams that can afford to give it the space to set up. Draco Meteor can be run over Ice Beam to provide Latias with crucial STAB coverage and general nuking power it would otherwise lack, allowing it to KO bulkier offensive Pokemon not weak to Electric + Ice coverage, such as Mamoswine, Terrakion, and Rotom-Heat. Though generally not recommended alongside Ice Beam, Psyshock or Psychic grants Latias additional STAB coverage in exchange for Roost that allows it to more reliably damage Fighting-, Fairy-, and Poison-types, which lets it support Pokemon such as Zeraora and Crawdaunt by reliably damaging checks such as Mega Altaria, Amoonguss, and Terrakion.

Set Details

The Ground immunity provided by Levitate greatly expands Latias's setup opportunities, allowing it to make passive Ground-types such as Hippowdon and Gligar into setup fodder and making it immune to grounded entry hazards.

Usage Tips

Electrium Z Latias is incredibly effective at applying heavy offensive pressure early-game for offensive teams. Set up early to lure in an unsuspecting Steel-type and free up a teammate walled by Steel-types to win late-game. If you opt to run Electric + Ice coverage over a STAB move, the pool of Pokemon Latias sets up on and the support it requires change greatly. As it is geared more to long-term sweeping than outright wallbreaking, it needs a lot more free turns to become threatening and should generally only set up on Pokemon that can't touch it and that lack a status move, such as Primarina Choice-locked into a Water-type move, Rotom-Mow, and Chesnaught.

Team Options

Bulky offense teams appreciate Electrium Z Latias variants carrying Roost, as the combination of Calm Mind and BoltBeam is very conducive to sweeping, and they are able to compensate for non-STAB move Latias's lack of power unboosted. Spikes Chesnaught is an excellent deterrent to Pursuit trappers such as Choice Scarf Krookodile and Mega Aerodactyl lacking Wing Attack and appreciates Latias's ability to exploit Poison- and Fire-types such as Amoonguss and Rotom-Heat. The chip damage provided by Spikes is also extremely crucial for putting Pokemon such as Empoleon and Scizor into KO range of a boosted Thunder if Gigavolt Havoc has already been used. Choice Scarf Krookodile is an excellent addition to bulky offense teams for its ability to revenge kill threats such as Nidoking, Terrakion, and opposing Latias, which Latias lacking a STAB move cannot do remotely reliably. Choice Band Scizor is similarly capable of revenge killing or Pursuit trapping such threats while providing the team with reliable priority. Reliable Scizor checks such as Cobalion, Rotom-Heat, and Moltres are necessary to give this set the breathing room to reliably set up, as bulkier variants of Scizor are only reliably damaged by boosted Gigavolt Havoc. The aforementioned examples also make for passable checks to Fairy-types. Electrium Z Latias running Draco Meteor also works extremely well on hyper offense teams in need of an early-game wallbreaker capable of blasting through bulky cores as well as luring in and heavily damaging Steel-types. Such Pokemon include physical wallbreakers such as Terrakion and Crawdaunt and sweepers such as Swords Dance Scizor and Mega Sharpedo. Hyper offense teams can also get away with running Electrium Z Latias sets lacking recovery because they are dependent on overwhelming the opponent quickly before they are themselves overwhelmed, meaning that the burst damage gained versus key defensive foes is worth the trade-off of lacking longevity. Spikes support from Klefki is crucial to put Steel-types into KO range from +1 Gigavolt Havoc. Klefki's defensive utility also allows hyper offensive teams to fall back in the face of Pokemon capable of revenge killing Latias such as Choice Scarf Hydreigon and Mega Beedrill. This set is particularly good at exploiting Spikes due to its ability to punish the majority of the tier's entry hazard removers. Bisharp is another beneficiary of Spikes stacking strategies that has excellent offensive synergy with Latias due to its weakness to Fighting-types that Latias forces out and ability to cripple defensive Pokemon with boosted Knock Off. Revenge killers such as Mega Aerodactyl, Choice Scarf Hydreigon, and Mega Manectric can follow up on holes punched by Latias early on while in return doing an excellent job keeping off offensive pressure by virtue of their high Speed and pivoting ability. Other attackers such as Togekiss and Mamoswine that are walled or offensively checked by Steel-types greatly appreciate Latias's ability to cripple Steel-types so they can freely set up or go for Ice-type attacks.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is Latias's strongest STAB move, which is capable of OHKOing Krookodile and 2HKOing Hippowdon and Gligar when boosted by Choice Specs. Psyshock is Choice Specs Latias's preferred Psychic-type move due to its ability to hit special walls such as Blissey and Sylveon much harder than Psychic. Surf allows Latias to hit one of its main counters in Mega Steelix super effectively, as well as Aggron prior to Mega Evolution if it attempts to swap in. Surf is also Latias's most powerful attack versus most Steel-types, notably 2HKOing bulky Scizor after Stealth Rock damage. Thunderbolt is an alternative to Surf that allows Latias to hit Empoleon and is its best option against Calm Mind Slowbro, while still retaining the same power as Surf versus Scizor. It is, however, a very dangerous move to lock into, as it allows Choice Scarf Krookodile to freely Pursuit trap Latias, and Trick can instead be used to cripple Empoleon. Hidden Power Fire is another option that lets Latias OHKO all Scizor variants, 2HKO Mega Steelix after Stealth Rock, and deal decent damage to Mega Aggron. However, it has a low damage output in general and faces competition for the moveslot from Surf, which does more damage against neutral targets and is less easily taken advantage of by setup sweepers such as Terrakion and Pursuit trappers such as Mega Aerodactyl and Krookodile. Trick allows Latias to potentially cripple a switch-in such as Empoleon, Blissey, or Sylveon by giving them Choice Specs. Healing Wish allows Latias to trade its life in order to fully heal a teammate and cure them of status, allowing Latias to potentially change the outcome of a game. This permits Latias's teammates to play more aggressively earlier in the match.

Set Details

Levitate is Latias's only ability, giving it an immunity to Spikes and Toxic Spikes. This provides it with more longevity in the absence of any recovery moves and an immunity to Ground-type moves that allows it to come in on Pokemon such as Hippowdon and Choice Scarf Krookodile locked into Earthquake.

Usage Tips

Choice Specs Latias is best used to break holes in the opposing team due to its strong coverage options limiting its switch-ins. In particular, it can lure in Mega Steelix and hit it hard with Surf and dent other Steel-types such as Scizor and Mega Aggron. Latias can take advantage of its resistances and special bulk to swap in on Pokemon such as Infernape and Nihilego, which it can either OHKO or force out. It should, however, be wary of switching in repeatedly due to its lack of recovery allowing it to be easily put into range of attacks from Pokemon such as Mega Aerodactyl. It should also be careful of physical Infernape sets, as U-turn or Choice Band-boosted attacks will do considerable damage to Latias. It is therefore ideal to bring Latias in on free switches or predicted double switches in order to preserve its HP. Latias should be careful about locking itself into its STAB moves, as being locked into Draco Meteor can provide free turns for Pokemon such as Swords Dance Scizor, Primarina, and Mimikyu, while being locked into Psyshock allows Pokemon such as Assault Vest Bisharp and Choice Scarf Krookodile to Pursuit trap Latias for free. Therefore, in matches against teams with bulkier Pursuit trappers such as Bisharp and Alolan Muk, it is often better to make double switches to rack up entry hazard chip damage on the opposing Pokemon until they are in range of Latias's Choice Specs-boosted attacks. Against bulkier teams featuring Pokemon that wall Latias's STAB moves, such as Sylveon and Mega Aggron, Latias can be played either in a high-risk, high-reward manner through careful prediction or more safely by using Trick earlier in the match to provide some immediate value via potentially disrupting part of the opponent's defensive core at the cost of reducing Latias's power throughout the match. Using Trick against more offensive teams is often not ideal due to the drop in power, as it allows Pokemon such as Scizor to swap into and set up on Latias more easily and causes Latias to lose the ability to revenge kill Pokemon such as Nasty Plot Celebi after a small amount of chip damage. If running Healing Wish, Latias should aim to use it if healing a teammate is important to winning the match. This is particularly valuable when used at the right moment, as Healing Wish offers the chosen target a free switch in, providing valuable momentum especially for more offensive teams. Latias can also use Healing Wish if its HP is too low for it to come in anymore, or if it is no longer useful and restoring a teammate's health would be of more benefit.

Team Options

Choice Specs Latias fits best on bulky offense and balance teams thanks to its wallbreaking prowess and ability to soft check various offensive Pokemon such as Infernape and Nihilego. Entry hazard setters are essential in allowing Choice Specs Latias to secure various KOs, such as 2HKOing bulky Scizor with Surf after Stealth Rock damage. Cobalion is a particularly good choice, as it can punish Pokemon such as Choice Scarf Hydreigon and Krookodile for locking themselves into Dark-type moves and act as a strong offensive check to Scizor. Nidoqueen is another good choice that can set either Stealth Rock or Toxic Spikes, provide a pivot into Zeraora, which threatens to OHKO Latias after Stealth Rock with Knock Off, and help Latias check Pokemon such as Terrakion. It also helps to break bulky Steel- and Fairy-types, allowing Latias to spam its STAB attacks more freely. Tsareena is a solid hazard control option to pair with Choice Specs Latias, as it is able to pressure bulky Water-types that Latias struggles against, such as Suicune, while being able to provide Latias momentum with U-turn on predicted switches into Pokemon such as Amoonguss, giving Latias more opportunities to wallbreak. Empoleon and Sludge Bomb Tentacruel are also good choices for hazard removal, as they can help to check Primarina, which can punish Latias for being locked into Draco Meteor or Surf. Tentacruel can also help check Scizor and set up Toxic Spikes to wear down the opposing team. Due to Choice Specs Latias's weakness to Pursuit trappers, teammates that can discourage Choice Scarf Krookodile from locking itself into Pursuit such as Cobalion, Terrakion, and Lucario pair nicely, as they can use it doing so as an opportunity to set up. The former two and Swords Dance Lucario variants can also punish other Pokemon such as Choice Scarf Hydreigon for using Dark Pulse due to the threat of a potential Justified boost, while Nasty Plot Lucario variants can help break stall teams. They can also help to break Steel-types, allowing Latias to more freely use its STAB attacks. Other offensive pivots such as Mienshao and Scizor synergize well with Choice Specs Latias, getting it in safely with U-turn, which offers it more opportunities to break holes in the enemy team. Assault Vest Mienshao in particular can repeatedly swap into Choice Scarf Hydreigon due to Regenerator, which is notable because Hydreigon easily forces Latias out every time it comes in. Pokemon such as Mega Altaria and Scizor greatly appreciate Choice Specs Latias luring in and weakening Mega Steelix for them, as well as wearing down other Steel-types such as Doublade and Mega Aggron. Mega Manectric appreciates Latias's ability to pivot into and remove Ground-types such as Hippowdon, allowing it to more freely use Volt Switch. It also appreciates Latias helping to break through specially defensive Pokemon such as Blissey and Florges or potentially crippling them with Trick. In return, Mega Manectric is able to bring Latias in through Volt Switch against Pokemon such as Rotom-H to provide it with more wallbreaking opportunities. Moltres can help Latias take on Steel-types such as Mega Aggron and Scizor thanks to its Fire-type moves and access to Flame Body, which allows it to punish contact moves such as Bullet Punch. In return, Moltres appreciates Latias being able to use Trick on defensive Pokemon such as Blissey that would otherwise indefinitely wall it.

" + "description": "

Moves

Draco Meteor is Latias's strongest STAB move, which is capable of OHKOing Krookodile and 2HKOing Hippowdon and Gligar when boosted by Choice Specs. Psyshock is Choice Specs Latias's preferred Psychic-type move due to its ability to hit special walls such as Blissey and Sylveon much harder than Psychic. Surf allows Latias to hit one of its main counters in Mega Steelix super effectively, as well as Aggron prior to Mega Evolution if it attempts to swap in. Surf is also Latias's most powerful attack versus most Steel-types, notably 2HKOing bulky Scizor after Stealth Rock damage. Thunderbolt is an alternative to Surf that allows Latias to hit Empoleon and is its best option against Calm Mind Slowbro, while still retaining the same power as Surf versus Scizor. It is, however, a very dangerous move to lock into, as it allows Choice Scarf Krookodile to freely Pursuit trap Latias, and Trick can instead be used to cripple Empoleon. Hidden Power Fire is another option that lets Latias OHKO all Scizor variants, 2HKO Mega Steelix after Stealth Rock, and deal decent damage to Mega Aggron. However, it has a low damage output in general and faces competition for the moveslot from Surf, which does more damage against neutral targets and is less easily taken advantage of by setup sweepers such as Terrakion and Pursuit trappers such as Mega Aerodactyl and Krookodile. Trick allows Latias to potentially cripple a switch-in such as Empoleon, Blissey, or Sylveon by giving them Choice Specs. Healing Wish allows Latias to trade its life in order to fully heal a teammate and cure them of status, allowing Latias to potentially change the outcome of a game. This permits Latias's teammates to play more aggressively earlier in the match.

Set Details

Levitate is Latias's only ability, giving it an immunity to Spikes and Toxic Spikes. This provides it with more longevity in the absence of any recovery moves and an immunity to Ground-type moves that allows it to come in on Pokemon such as Hippowdon and Choice Scarf Krookodile locked into Earthquake.

Usage Tips

Choice Specs Latias is best used to break holes in the opposing team due to its strong coverage options limiting its switch-ins. In particular, it can lure in Mega Steelix and hit it hard with Surf and dent other Steel-types such as Scizor and Mega Aggron. Latias can take advantage of its resistances and special bulk to swap in on Pokemon such as Infernape and Nihilego, which it can either OHKO or force out. It should, however, be wary of switching in repeatedly due to its lack of recovery allowing it to be easily put into range of attacks from Pokemon such as Mega Aerodactyl. It should also be careful of physical Infernape sets, as U-turn or Choice Band-boosted attacks will do considerable damage to Latias. It is therefore ideal to bring Latias in on free switches or predicted double switches in order to preserve its HP. Latias should be careful about locking itself into its STAB moves, as being locked into Draco Meteor can provide free turns for Pokemon such as Swords Dance Scizor, Primarina, and Mimikyu, while being locked into Psyshock allows Pokemon such as Assault Vest Bisharp and Choice Scarf Krookodile to Pursuit trap Latias for free. Therefore, in matches against teams with bulkier Pursuit trappers such as Bisharp and Alolan Muk, it is often better to make double switches to rack up entry hazard chip damage on the opposing Pokemon until they are in range of Latias's Choice Specs-boosted attacks. Against bulkier teams featuring Pokemon that wall Latias's STAB moves, such as Sylveon and Mega Aggron, Latias can be played either in a high-risk, high-reward manner through careful prediction or more safely by using Trick earlier in the match to provide some immediate value via potentially disrupting part of the opponent's defensive core at the cost of reducing Latias's power throughout the match. Using Trick against more offensive teams is often not ideal due to the drop in power, as it allows Pokemon such as Scizor to swap into and set up on Latias more easily and causes Latias to lose the ability to revenge kill Pokemon such as Nasty Plot Celebi after a small amount of chip damage. If running Healing Wish, Latias should aim to use it if healing a teammate is important to winning the match. This is particularly valuable when used at the right moment, as Healing Wish offers the chosen target a free switch in, providing valuable momentum especially for more offensive teams. Latias can also use Healing Wish if its HP is too low for it to come in anymore, or if it is no longer useful and restoring a teammate's health would be of more benefit.

Team Options

Choice Specs Latias fits best on bulky offense and balance teams thanks to its wallbreaking prowess and ability to soft check various offensive Pokemon such as Infernape and Nihilego. Entry hazard setters are essential in allowing Choice Specs Latias to secure various KOs, such as 2HKOing bulky Scizor with Surf after Stealth Rock damage. Cobalion is a particularly good choice, as it can punish Pokemon such as Choice Scarf Hydreigon and Krookodile for locking themselves into Dark-type moves and act as a strong offensive check to Scizor. Nidoqueen is another good choice that can set either Stealth Rock or Toxic Spikes, provide a pivot into Zeraora, which threatens to OHKO Latias after Stealth Rock with Knock Off, and help Latias check Pokemon such as Terrakion. It also helps to break bulky Steel- and Fairy-types, allowing Latias to spam its STAB attacks more freely. Tsareena is a solid hazard control option to pair with Choice Specs Latias, as it is able to pressure bulky Water-types that Latias struggles against, such as Suicune, while being able to provide Latias momentum with U-turn on predicted switches into Pokemon such as Amoonguss, giving Latias more opportunities to wallbreak. Empoleon and Sludge Bomb Tentacruel are also good choices for hazard removal, as they can help to check Primarina, which can punish Latias for being locked into Draco Meteor or Surf. Tentacruel can also help check Scizor and set up Toxic Spikes to wear down the opposing team. Due to Choice Specs Latias's weakness to Pursuit trappers, teammates that can discourage Choice Scarf Krookodile from locking itself into Pursuit such as Cobalion, Terrakion, and Lucario pair nicely, as they can use it doing so as an opportunity to set up. The former two and Swords Dance Lucario variants can also punish other Pokemon such as Choice Scarf Hydreigon for using Dark Pulse due to the threat of a potential Justified boost, while Nasty Plot Lucario variants can help break stall teams. They can also help to break Steel-types, allowing Latias to more freely use its STAB attacks. Other offensive pivots such as Mienshao and Scizor synergize well with Choice Specs Latias, getting it in safely with U-turn, which offers it more opportunities to break holes in the enemy team. Assault Vest Mienshao in particular can repeatedly swap into Choice Scarf Hydreigon due to Regenerator, which is notable because Hydreigon easily forces Latias out every time it comes in. Pokemon such as Mega Altaria and Scizor greatly appreciate Choice Specs Latias luring in and weakening Mega Steelix for them, as well as wearing down other Steel-types such as Doublade and Mega Aggron. Mega Manectric appreciates Latias's ability to pivot into and remove Ground-types such as Hippowdon, allowing it to more freely use Volt Switch. It also appreciates Latias helping to break through specially defensive Pokemon such as Blissey and Florges or potentially crippling them with Trick. In return, Mega Manectric is able to bring Latias in through Volt Switch against Pokemon such as Rotom-Heat to provide it with more wallbreaking opportunities. Moltres can help Latias take on Steel-types such as Mega Aggron and Scizor thanks to its Fire-type moves and access to Flame Body, which allows it to punish contact moves such as Bullet Punch. In return, Moltres appreciates Latias being able to use Trick on defensive Pokemon such as Blissey that would otherwise indefinitely wall it.

" }, "3 Attacks + Roost": { - "description": "

Moves

Draco Meteor is a high-powered Dragon-type STAB move that hits most targets for neutral damage, giving Latias decent general firepower and the ability to threaten opposing slower Dragon-types. This firepower comes with the drawback of lowering Latias's Special Attack, however, making it a risky move to go for. Psychic grants Latias Psychic-type STAB coverage and a move that can threaten the tier's many Fighting-types, 2HKOing key physically defensive targets such as Cobalion and defensive Mega Altaria after Stealth Rock. Psyshock is not used because even with a Life Orb boost, it cannot 2HKO Blissey, Sylveon, or Florges, even after Stealth Rock. Hidden Power Fire gives Latias coverage versus most Steel-types, cleanly OHKOing Scizor and doing a decent chunk to Klefki with a Life Orb boost. However, Thunderbolt can be used for its ability to hit Empoleon and Togekiss for solid damage and decent neutral coverage against most Steel-types, giving Latias an edge versus balance teams that rely on them to check Dragon-types. Roost keeps Latias consistently healthy throughout the game and negates the main drawback of using a Life Orb, making its defensive abilities much more reliable. Lastly, Defog can be used over a coverage move to make Latias a decent entry hazard remover, but it is mostly outclassed in this role by Hydreigon, and losing out on the ability to hit Steel-types is very risky.

Set Details

Levitate is Latias's only option for an ability, granting it a key immunity to Spikes, Toxic Spikes, Sticky Web, and Ground-type attacks.

Usage Tips

Latias checks a broad array of Pokemon by virtue of its typing and bulk. Use this to take advantage of these Pokemon to either fire off attacks or heal up as needed. Passive Ground-types such as Swampert as well as predicted Fire-type attacks from the likes of Volcanion and Rotom-H make for great opportunities for Latias to come in. Predict obvious switches to Steel-types early on to wear them down quickly with Hidden Power Fire, but be discerning with your predictions, as reading incorrectly versus Pokemon such as Terrakion, Moltres, and Nidoking can prove deadly. Though Latias can be tough to wear down thanks to its resistances and immunity to most entry hazards, be careful with its health while threats that it checks are still active, and be careful to position yourself so that Latias can use Roost for free. Be selective with the use of Draco Meteor, as even with a Life Orb boost, a -2 Latias is extremely easy to exploit with Pokemon such as Scizor and Cobalion, though they still take non-negligible damage from -2 Hidden Power Fire.

Team Options

This set is best used as a generalist attacker for bulky offense teams that already have wallbreaking power but still need Latias's defensive utility to keep Fighting-, Grass-, and Electric-types consistently in check. Offensive Moltres is a potent attacker for bulky offense and does an excellent job checking Steel-types as well as pressuring other checks to Latias such as Stakataka and Mamoswine. In return, Latias maintains decent pressure on Nihilego, non-Life Orb Starmie, Electric-types, and opposing Dragon-types that keep Moltres at bay. A means of punishing Pursuit trappers is crucial to allow Latias to reliably switch in and out throughout the game, as being trapped without recourse can prove devastating. Terrakion, Mamoswine, and Cobalion are all viable means of deterring Pursuit, especially from Choice Scarf Krookodile. Though Latias is a decent switch-in to Electric-types, it can nevertheless forfeit momentum by switching into Volt Switch from Mega Manectric, Rotom-C, and Rotom-H. For this reason, it should be used as a secondary switch-in to such Pokemon in favor of an Electric-immune teammate such as Hippowdon, Choice Scarf Krookodile, or Swampert. Steel-types pair extremely well with such Pokemon, as they are effective defensive checks to the Grass- and Dragon-types commonly used to punish them and benefit from Latias's ability to check Electric- and Fire-types. Klefki can wear down Latias's defensive checks into KO range thanks to Spikes as well as shut out most of Latias's offensive checks bar Scizor and Mamoswine thanks to its typing. Mega Aggron is a reliable Stealth Rock setter, a powerful tank, and a consistent hard check to Pokemon such as Scizor, Mega Aerodactyl, and opposing Latias.

" + "description": "

Moves

Draco Meteor is a high-powered Dragon-type STAB move that hits most targets for neutral damage, giving Latias decent general firepower and the ability to threaten opposing slower Dragon-types. This firepower comes with the drawback of lowering Latias's Special Attack, however, making it a risky move to go for. Psychic grants Latias Psychic-type STAB coverage and a move that can threaten the tier's many Fighting-types, 2HKOing key physically defensive targets such as Cobalion and defensive Mega Altaria after Stealth Rock. Psyshock is not used because even with a Life Orb boost, it cannot 2HKO Blissey, Sylveon, or Florges, even after Stealth Rock. Hidden Power Fire gives Latias coverage versus most Steel-types, cleanly OHKOing Scizor and doing a decent chunk to Klefki with a Life Orb boost. However, Thunderbolt can be used for its ability to hit Empoleon and Togekiss for solid damage and decent neutral coverage against most Steel-types, giving Latias an edge versus balance teams that rely on them to check Dragon-types. Roost keeps Latias consistently healthy throughout the game and negates the main drawback of using a Life Orb, making its defensive abilities much more reliable. Lastly, Defog can be used over a coverage move to make Latias a decent entry hazard remover, but it is mostly outclassed in this role by Hydreigon, and losing out on the ability to hit Steel-types is very risky.

Set Details

Levitate is Latias's only option for an ability, granting it a key immunity to Spikes, Toxic Spikes, Sticky Web, and Ground-type attacks.

Usage Tips

Latias checks a broad array of Pokemon by virtue of its typing and bulk. Use this to take advantage of these Pokemon to either fire off attacks or heal up as needed. Passive Ground-types such as Swampert as well as predicted Fire-type attacks from the likes of Volcanion and Rotom-Heat make for great opportunities for Latias to come in. Predict obvious switches to Steel-types early on to wear them down quickly with Hidden Power Fire, but be discerning with your predictions, as reading incorrectly versus Pokemon such as Terrakion, Moltres, and Nidoking can prove deadly. Though Latias can be tough to wear down thanks to its resistances and immunity to most entry hazards, be careful with its health while threats that it checks are still active, and be careful to position yourself so that Latias can use Roost for free. Be selective with the use of Draco Meteor, as even with a Life Orb boost, a -2 Latias is extremely easy to exploit with Pokemon such as Scizor and Cobalion, though they still take non-negligible damage from -2 Hidden Power Fire.

Team Options

This set is best used as a generalist attacker for bulky offense teams that already have wallbreaking power but still need Latias's defensive utility to keep Fighting-, Grass-, and Electric-types consistently in check. Offensive Moltres is a potent attacker for bulky offense and does an excellent job checking Steel-types as well as pressuring other checks to Latias such as Stakataka and Mamoswine. In return, Latias maintains decent pressure on Nihilego, non-Life Orb Starmie, Electric-types, and opposing Dragon-types that keep Moltres at bay. A means of punishing Pursuit trappers is crucial to allow Latias to reliably switch in and out throughout the game, as being trapped without recourse can prove devastating. Terrakion, Mamoswine, and Cobalion are all viable means of deterring Pursuit, especially from Choice Scarf Krookodile. Though Latias is a decent switch-in to Electric-types, it can nevertheless forfeit momentum by switching into Volt Switch from Mega Manectric, Rotom-Mow, and Rotom-Heat. For this reason, it should be used as a secondary switch-in to such Pokemon in favor of an Electric-immune teammate such as Hippowdon, Choice Scarf Krookodile, or Swampert. Steel-types pair extremely well with such Pokemon, as they are effective defensive checks to the Grass- and Dragon-types commonly used to punish them and benefit from Latias's ability to check Electric- and Fire-types. Klefki can wear down Latias's defensive checks into KO range thanks to Spikes as well as shut out most of Latias's offensive checks bar Scizor and Mamoswine thanks to its typing. Mega Aggron is a reliable Stealth Rock setter, a powerful tank, and a consistent hard check to Pokemon such as Scizor, Mega Aerodactyl, and opposing Latias.

" }, "Choice Scarf": { "description": "

Moves

Draco Meteor's high Base Power lets Choice Scarf Latias serve its role as a revenge killer, taking out threats like Infernape, Crawdaunt, and Zeraora with little to no chip damage. Psychic is used over Psyshock to more reliably revenge kill Fighting-types, as this set is extremely weak and needs all the power it can get. It also cannot do meaningful damage to special walls even with Psyshock. Trick allows Latias to cripple a switch-in such as Blissey, Empoleon, or Klefki for the duration of the game, which gives it an edge in stall and balance matchups that most Choice Scarf users lack. Defog can be used, though, as emergency hazard removal for more offensive teams that have a good enough matchup versus bulky teams. This is far from ideal, though, as Latias loses to most defensive entry hazard setters. Healing Wish is crucial to Latias's success as a Choice Scarf user, as it allows you to play much more aggressively with a given teammate and bring it back later in exchange for Latias's life.

Set Details

Despite the Speed boost provided by Choice Scarf, Latias needs a Timid nature over Modest to outspeed other Choice Scarf users as well as Speed-boosting threats like Mega Sharpedo and Haxorus at +1. Levitate makes Latias immune to Spikes and deters foes from freely spamming Ground-type attacks, both of which are key for the frail teams that best utilize Choice Scarf Latias.

Usage Tips

Hold onto Latias to revenge kill offensive threats as well as bring a teammate back late-game with Healing Wish. If you don't find Choice Scarf Latias's Speed important for winning the game, feel free to use Trick early on to cripple obvious switch-ins. Taking a threat such as Blissey or Swords Dance Scizor out of the equation can prove an extremely powerful tool for supporting the team. Both of Latias's attacks are very easy to punish with Dark-, Fairy-, and Steel-types, and they can also be taken advantage of by Pursuit trappers such as Krookodile and Mega Aerodactyl. Compensate for this by playing aggressively with your teammates and predicting how your opponent will react: for example, it is generally better to double switch out on a predicted switch to Empoleon than to give it a free turn. If using Defog over Trick, opportunities to use it are harder to come by than with normal Defoggers due to the nature of Choice items. Choice Scarf Latias will generally only get chances to use Defog if it forces out an opposing Pokemon or if you are OK with it taking an incoming attack.

Team Options

As the fastest Pokemon in the tier, Choice Scarf Latias does well on offensive teams in need of a means for revenge killing Fighting-types, frailer offensive threats, and opposing Choice Scarf users. Certain balance teams that rely on slower wallbreakers also appreciate these attributes. Many setup sweepers as well as entry hazard-vulnerable offensive Pokemon appreciate Latias's ability to heal them up late-game, which enables much more aggressive gameplans. Scizor, Lucario, Heracross, Bisharp, Nidoking, and Crawdaunt are all potent offensive Pokemon that are easily worn down and revenge killed, making them prime candidates for Healing Wish. They also compensate for Choice Scarf Latias's unreliable matchup against defensive teams by taking advantage of walls Latias has shut down with Trick on top of being fantastic wallbreakers in their own right. Since Choice Scarf Latias is not a reliable check to Water- or Ground-types, a solid means of breaking defensive cores reliant on such Pokemon is needed. Mixed attacking Zeraora sets are very capable of this, as they compensate for Latias's lack of pivoting ability with Volt Switch and can serve as a backup fast Pokemon if Latias goes down.

" @@ -615,11 +615,11 @@ "credits": {"writtenBy": [{"user_id": 216712, "username": "Indigo Plateau"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 347604, "username": "Surgeon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 231476, "username": "Fireflame"}]}]} }, "Gastrodon": { - "overview": "

Gastrodon has a solid niche as a special wall due to it possessing a great defensive typing in Water / Ground combined with a high HP stat and decent Special Defense. Gastrodon stomachs numerous hits comfortably from menacing special wallbreakers such as Gengar, Nidoking, and Choice Scarf Hydreigon, and its Ground typing blocks Mega Manectric’s and Rotom-H’s Volt Switch and shuts down vital momentum. Storm Drain also grants a Water immunity for Gastrodon that makes it a solid switch-in to Tentacruel, Mega Blastoise, and Volcanion. What really sells Gastrodon compared to its Water / Ground counterparts in Swampert and Seismitoad is its access to reliable recovery, which further bolsters its strong defensive typing and lets it continuously check the aforementioned threats. However, Gastrodon lacks the ubiquitous Stealth Rock, unlike Swampert and Seismitoad, in a metagame that's favorable towards role compression. Gastrodon's typing is only weak to Grass, but it openly invites Grass-types like Celebi and Amoonguss onto the field with no repercussions and gives them free turns to act. Gastrodon is also a passive Pokemon that leaves it set up on by common sweepers such as Mega Altaria and Togekiss.

", + "overview": "

Gastrodon has a solid niche as a special wall due to it possessing a great defensive typing in Water / Ground combined with a high HP stat and decent Special Defense. Gastrodon stomachs numerous hits comfortably from menacing special wallbreakers such as Gengar, Nidoking, and Choice Scarf Hydreigon, and its Ground typing blocks Mega Manectric’s and Rotom-Heat’s Volt Switch and shuts down vital momentum. Storm Drain also grants a Water immunity for Gastrodon that makes it a solid switch-in to Tentacruel, Mega Blastoise, and Volcanion. What really sells Gastrodon compared to its Water / Ground counterparts in Swampert and Seismitoad is its access to reliable recovery, which further bolsters its strong defensive typing and lets it continuously check the aforementioned threats. However, Gastrodon lacks the ubiquitous Stealth Rock, unlike Swampert and Seismitoad, in a metagame that's favorable towards role compression. Gastrodon's typing is only weak to Grass, but it openly invites Grass-types like Celebi and Amoonguss onto the field with no repercussions and gives them free turns to act. Gastrodon is also a passive Pokemon that leaves it set up on by common sweepers such as Mega Altaria and Togekiss.

", "comments": "

Other Options

Ice Beam gives Gastrodon the coverage it needs to harm Grass-types and Mega Altaria, but its poor damage output leaves it eclipsed by Earthquake, which is Gastrodon's main attack for removing various special attackers that it checks. Gastrodon could utilize an offensive Groundium Z set with Scald, Earth Power, Ice Beam, and Recover, but this often invalidates Gastrodon’s main niche as a special wall. Curse can give Gastrodon a stronger matchup against physical wallbreakers, but it's largely inconsistent against any other of Gastrodon's matchups.

Checks and Counters

Grass-types: Gastrodon is almost hopeless against Grass-types like Celebi, Amoonguss, Chesnaught, and Tsareena due to its quadruple weakness to Grass and gets obliterated by any of their primary attacks. It can cripple some of them with Toxic, but it will always be threatened out by them. Gastrodon should also watch out for Grass-type coverage from Mega Manectric, Zeraora, and Nihilego.

Toxic-immune Setup Sweepers: Mega Altaria and Togekiss exploit Gastrodon's passivity and use it as setup fodder due to their access to Refresh and Heal Bell, respectively.

Physical Wallbreakers: Gastrodon can be overwhelmed by physical wallbreakers like Scizor, Terrakion, and Crawdaunt, albeit they must all watch out for a potential Scald burn.

Toxic Users: Toxic from various users like Hippowdon, Gligar, and Slowbro severely cripples Gastrodon's longevity and ability to check its victims.

", "sets": { "Specially Defensive": { - "description": "

Moves

Gastrodon uses Toxic to cripple defensive walls such as Slowbro, Jellicent, and Chesnaught. It should also be noted that Toxic is Gastrodon's form of pressure against Dragon-types like Latias and Hydreigon that could care less about its attacks.

Set Details

Storm Drain only further improves Gastrodon's defensive typing by adding a second immunity. This lets Gastrodon easily switch into Water-type attacks from Tentacruel, Primarina, and Starmie while also adding a marginal boost to Gastrodon's Scald if it stays in.

Usage Tips

Due to Gastrodon's higher Special Defense, it can be played much more liberally against the likes of Gengar and Nidoking. On the contrary, Gastrodon's poor Defense prevents it from being too hasty in switching into physical attackers like Cobalion or physical Infernape that its counterparts can handle more easily. Gastrodon also grants teams a valuable Volt Switch immunity against various pivots like Rotom-H, Mega Manectric, and Zeraora; however, it should still be wary of Toxic from the first and Grass-type coverage from the latter two. Double switching is a plausible strategy due to Gastrodon inviting Grass-types on the field for free, so an aggressive switch can be beneficial based on the scenario. Gastrodon can use Scald to fish for possible burns against some Grass-type switch-ins like Chesnaught and Tsareena to sabotage their offensive presence.

Team Options

Gastrodon should mainly be used on balance builds that find its higher Special Defense compared to Swampert and Seismitoad valuable to safely switch into wallbreakers like Gengar, Nidoking, and Starmie. Gastrodon easily benefits from the most consistent switch-ins to Grass-types like Latias, Togekiss, and Rotom-H, and the latter two appreciate Gastrodon checking Mega Manectric and Rotom-H. Gastrodon's resistance to Fire-type moves makes it a strong partner for Mega Aggron, which can set up Stealth Rock while also walling most offensive Grass-types that threaten Gastrodon out. Other Stealth Rock users, mainly Cobalion, Bronzong, and Diancie, also pair well with Gastrodon, either boasting a Steel typing or being a secondary Nidoking check that relieves pressure off of Gastrodon. Tentacruel, Empoleon, and Rotom-C synergize well with Gastrodon, as they provide hazard removal; in return, Gastrodon can pivot into Nidoking and multiple Electric-types. In a similar vein, Poison-types like Amoonguss minimize the chip damage that can eat away at Gastrodon by removing Toxic Spikes. Choice Scarf Infernape pressures Grass-types and also appreciates Gastrodon's Water immunity. Choice Scarf Hydreigon values Gastrodon reliably checking Substitute variations of Gengar and absorbing Water-type attacks. Heal Bell users such as Mega Altaria and the aforementioned Togekiss and Diancie replenish Gastrodon by removing Toxic. Rotom-H can benefit from Gastrodon's Storm Drain so it can pressure bulky Water-types more reliably. Gastrodon also appreciates Rotom-H's defensive typing to check some physical wallbreakers like Scizor.

" + "description": "

Moves

Gastrodon uses Toxic to cripple defensive walls such as Slowbro, Jellicent, and Chesnaught. It should also be noted that Toxic is Gastrodon's form of pressure against Dragon-types like Latias and Hydreigon that could care less about its attacks.

Set Details

Storm Drain only further improves Gastrodon's defensive typing by adding a second immunity. This lets Gastrodon easily switch into Water-type attacks from Tentacruel, Primarina, and Starmie while also adding a marginal boost to Gastrodon's Scald if it stays in.

Usage Tips

Due to Gastrodon's higher Special Defense, it can be played much more liberally against the likes of Gengar and Nidoking. On the contrary, Gastrodon's poor Defense prevents it from being too hasty in switching into physical attackers like Cobalion or physical Infernape that its counterparts can handle more easily. Gastrodon also grants teams a valuable Volt Switch immunity against various pivots like Rotom-Heat, Mega Manectric, and Zeraora; however, it should still be wary of Toxic from the first and Grass-type coverage from the latter two. Double switching is a plausible strategy due to Gastrodon inviting Grass-types on the field for free, so an aggressive switch can be beneficial based on the scenario. Gastrodon can use Scald to fish for possible burns against some Grass-type switch-ins like Chesnaught and Tsareena to sabotage their offensive presence.

Team Options

Gastrodon should mainly be used on balance builds that find its higher Special Defense compared to Swampert and Seismitoad valuable to safely switch into wallbreakers like Gengar, Nidoking, and Starmie. Gastrodon easily benefits from the most consistent switch-ins to Grass-types like Latias, Togekiss, and Rotom-Heat, and the latter two appreciate Gastrodon checking Mega Manectric and Rotom-Heat. Gastrodon's resistance to Fire-type moves makes it a strong partner for Mega Aggron, which can set up Stealth Rock while also walling most offensive Grass-types that threaten Gastrodon out. Other Stealth Rock users, mainly Cobalion, Bronzong, and Diancie, also pair well with Gastrodon, either boasting a Steel typing or being a secondary Nidoking check that relieves pressure off of Gastrodon. Tentacruel, Empoleon, and Rotom-Mow synergize well with Gastrodon, as they provide hazard removal; in return, Gastrodon can pivot into Nidoking and multiple Electric-types. In a similar vein, Poison-types like Amoonguss minimize the chip damage that can eat away at Gastrodon by removing Toxic Spikes. Choice Scarf Infernape pressures Grass-types and also appreciates Gastrodon's Water immunity. Choice Scarf Hydreigon values Gastrodon reliably checking Substitute variations of Gengar and absorbing Water-type attacks. Heal Bell users such as Mega Altaria and the aforementioned Togekiss and Diancie replenish Gastrodon by removing Toxic. Rotom-Heat can benefit from Gastrodon's Storm Drain so it can pressure bulky Water-types more reliably. Gastrodon also appreciates Rotom-Heat's defensive typing to check some physical wallbreakers like Scizor.

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Hippowdon's great bulk and solid defensive typing allow it to act as a great wall, checking prominent threats such as Cobalion and Mega Manectric. Its bulk also allows it to make good use of support options such as Stealth Rock, and it even has access to reliable recovery in Slack Off. Additionally, its Sand Stream ability can be used to support teammates and wear down the opponent's team. However, Hippowdon is held back by its low Speed, forcing it to typically take an attack before being able to do anything. It is also weak to common offensive types in Water, Grass, and Ice. Finally, being a really passive Stealth Rock user, Hippowdon is forced to rely on Whirlwind in order to not become setup fodder.

", - "comments": "

Other Options

Stone Edge is an option to hit Pokemon that are immune to Earthquake; however, its practical use doesn't extend much beyond getting super effective damage on Moltres, Mega Aerodactyl, and Rotom-H. Fire Fang can be used to 2HKO most variants of Scizor.

Checks and Counters

Grass-types: Common Grass-types such as Celebi and Tsareena can easily switch into Hippowdon and force it out with their Grass-type STAB moves. Celebi doesn't mind switching into Toxic either thanks to Natural Cure.

Water-types: Many Water-types are able to threaten Hippowdon with their STAB moves. All of them bar Suicune have to be wary of getting worn down by Toxic, though, and frailer ones such as Primarina do not appreciate taking an Earthquake while switching in.

Special Wallbreakers: Hippowdon has decent mixed walling capabilities, but it's still not able to stand up to powerful hits from wallbreakers such as Hydreigon and Kyurem. They can easily 2HKO or OHKO Hippowdon.

Bulky Setup Sweepers: Aside from phazing them, bulky setup sweepers can easily exploit Hippowdon's passiveness to set up on it for free. This is especially so for Pokemon like Reuniclus that don't mind taking a Toxic due to Magic Guard.

Physical Walls: Hippowdon can't do much to Pokemon like Gligar and Rest Mega Slowbro aside from using Whirlwind to phaze them, as Earthquake either can't touch them or doesn't do nearly enough damage.

Status: Hippowdon can be worn down by Toxic with no way of getting rid of the status by itself, making it far easier for any physical attacker to break through it. Gligar is a good example because it's not only able to poison Hippowdon, but it's also immune to Earthquake and Toxic.

", + "comments": "

Other Options

Stone Edge is an option to hit Pokemon that are immune to Earthquake; however, its practical use doesn't extend much beyond getting super effective damage on Moltres, Mega Aerodactyl, and Rotom-Heat. Fire Fang can be used to 2HKO most variants of Scizor.

Checks and Counters

Grass-types: Common Grass-types such as Celebi and Tsareena can easily switch into Hippowdon and force it out with their Grass-type STAB moves. Celebi doesn't mind switching into Toxic either thanks to Natural Cure.

Water-types: Many Water-types are able to threaten Hippowdon with their STAB moves. All of them bar Suicune have to be wary of getting worn down by Toxic, though, and frailer ones such as Primarina do not appreciate taking an Earthquake while switching in.

Special Wallbreakers: Hippowdon has decent mixed walling capabilities, but it's still not able to stand up to powerful hits from wallbreakers such as Hydreigon and Kyurem. They can easily 2HKO or OHKO Hippowdon.

Bulky Setup Sweepers: Aside from phazing them, bulky setup sweepers can easily exploit Hippowdon's passiveness to set up on it for free. This is especially so for Pokemon like Reuniclus that don't mind taking a Toxic due to Magic Guard.

Physical Walls: Hippowdon can't do much to Pokemon like Gligar and Rest Mega Slowbro aside from using Whirlwind to phaze them, as Earthquake either can't touch them or doesn't do nearly enough damage.

Status: Hippowdon can be worn down by Toxic with no way of getting rid of the status by itself, making it far easier for any physical attacker to break through it. Gligar is a good example because it's not only able to poison Hippowdon, but it's also immune to Earthquake and Toxic.

", "sets": { "Mixed Wall": { "description": "

Moves

Stealth Rock is a great support move, and Hippowdon is reliable at setting it up due to its great natural bulk. Earthquake gives Hippowdon a reliable STAB move in order to not be completely passive. Slack Off is important for keeping Hippowdon from getting worn down throughout the course of the match. Toxic is used to wear down foes, especially those that Hippowdon can't do much damage to with Earthquake, such as opposing Hippowdon and Latias. Whirlwind is an option to phaze opposing setup sweepers, such as Scizor, as well as racking up residual damage in conjunction with Stealth Rock and Sand Stream. However, running Whirlwind over Toxic leaves Hippowdon unable to do anything against most entry hazard removers like Latias and Hydreigon.

Set Details

Leftovers provides passive recovery, which is really handy for a defensive Pokemon like Hippowdon. Rocky Helmet is an option to wear down physical attackers such as Cobalion and Bisharp. The given EV spread with an Impish nature allows Hippowdon to avoid getting OHKOed by +2 Cobalion's All-Out Pummeling at full health while still giving Hippowdon some special bulk. A fully physically defensive spread is also an option to better take on threats like Terrakion and Bewear; for example, it enables Hippowdon to avoid a 2HKO from Choice Band Terrakion's Close Combat after Leftovers recovery and Choice Band Bewear's Return. Sand Stream is the preferred ability on Hippowdon to wear the opponent's team down. However, use Sand Force if the sand cripples your team in ways like hindering certain recovery moves, such as Synthesis on Florges, or teammates being particularly troubled by the residual damage.

Usage Tips

Hippowdon mainly focuses on support in setting up Stealth Rock to chip away at the opponent's team when combined with Sand Stream and either Toxic or Whirlwind. Whirlwind should be used to phaze setup sweepers such as Scizor and Latias that may use Hippowdon as setup fodder as well as to prevent Pokemon such as Sylveon from healing themselves or weakened teammates with Wish. Hippowdon is able to check most physical attackers that can't hit it super effectively such as Cobalion, Mimikyu, and Bisharp, so it can reliably pivot into them and use them as an opportunity to potentially set up Stealth Rock. Slack Off should be used often throughout the match to keep Hippowdon healthy, especially due to Hippowdon's low Speed forcing it to usually take a hit or two before being able to fire off a move of its own. Finally, understanding Hippowdon's limits is essential; while it is a good mixed wall, it does not enjoy switching into and taking hits from strong wallbreakers such as Hydreigon and Gengar.

Team Options

Hippowdon gets easily worn down by Spikes, so Pokemon that can provide entry hazard removal for it such as Tentacruel, Starmie, Mega Blastoise, and Hydreigon are appreciated as partners. Grounded Poison-types such as Nihilego and the aforementioned Tentacruel are also useful for absorbing Toxic Spikes, as Hippowdon does not like getting poisoned. Nihilego also benefits from sand's Special Defense boost, allowing it to check Flying-types such as Moltres better. Grass-types such as Amoonguss and Celebi are able to switch into the Water- and Grass-type attacks that Hippowdon is weak to with ease. Celebi is particularly good, as with Natural Cure, it takes on status moves that Hippowdon typically doesn't like taking like Toxic and Will-O-Wisp. Water-types can take on the Ice- and Water-type attacks that target Hippowdon, with examples being Suicune, Mega Slowbro, Volcanion, and Starmie, the latter two of which also are able to keep entry hazards off the field for it. In return, Hippowdon can switch into any Electric-type attacks that threaten them. However, it's worth noting that the latter two Water-types are just as susceptible to status as Hippowdon is. Clerics such as Sylveon and Togekiss support Hippowdon very well, being able to remove status, which helps a lot with its longevity. Mega Aerodactyl and Hippowdon have really good synergy, with Sand Stream giving the former a boost in Special Defense, which allows it to reliably Pursuit trap threats such as Gengar, Celebi, and Latias that Hippowdon struggles to deal with. Hippowdon also takes on the Electric- and Rock-type moves that trouble Mega Aerodactyl. Doublade makes a great partner alongside Hippowdon, as it is able to check Cobalion and Terrakion, which Hippowdon can struggle to consistently check.

" @@ -698,10 +698,10 @@ }, "Mamoswine": { "overview": "

Mamoswine is a premier wallbreaker in UnderUsed thanks to its huge Attack stat and an excellent STAB combination, which offers nearly perfect coverage. It also has access to STAB Ice Shard, which can patch up its paltry Speed while picking off several top threats, such as Latias, Mega Altaria, and Mega Aerodactyl, when weakened. Moreover, Mamoswine can support its team with options such as Knock Off and Stealth Rock, increasing its overall utility. Unfortunately, despite hitting extremely hard, Mamoswine has a hard time actually coming into play due to its terrible defensive typing, which lacks useful resistances and gives it several common weaknesses, such as to Fighting and Water. Its poor defensive utility is further compounded by its unremarkable bulk and weakness to common priority moves like Bullet Punch and Aqua Jet, which compromises its ability to pressure slower threats in Scizor and Crawdaunt. Lastly, Mamoswine struggles with a below average Speed tier for an offensive Pokemon, which can leave it vulnerable to several of the tier's powerful faster threats, including Infernape, Cobalion, and Starmie.

", - "comments": "

Other Options

Freeze-Dry is also an option in the fourth slot, luring in and 2HKOing bulky Water-types like Swampert and Alomomola. However, with adequate chip damage, both of these Pokemon can already be 2HKOed by Earthquake, while the need to run a Naughty or Naive nature further compromises Mamoswine's defensive capabilities. Mamoswine can viably function as a suicide lead, running a set with Stealth Rock, Focus Sash, Oblivious to evade Taunt, and Ice Shard + Endeavor for picking off at least one foe before fainting. However, it faces competition from other suicide leads like Azelf and Terrakion and isn't nearly as useful a set as Life Orb. Toxic can be used in the fourth slot to cripple Mamoswine's defensive switch-ins but usually doesn't provide as useful of overall utility as Stealth Rock or Knock Off. Finally, Protect is an option for scouting Choice Band Scizor's Bullet Punch or attacks from other Choice-locked Pokemon like Infernape and Volcanion, though it also often struggles to provide better utility than either Knock Off or Stealth Rock.

Checks and Counters

Defensive Water-types: Defensive Water-types like Alomomola, Slowbro and its Mega Evolution, and bulkier Suicune variants can often avoid the 2HKO from Earthquake while threatening Mamoswine with a super effective STAB Scald.

Fighting-types: Though they can't switch in, the likes of Infernape, Cobalion, and Terrakion are all faster than Mamoswine and can tank an Ice Shard, which allows them to KO Mamoswine with super effective STAB attacks.

Offensive Pressure: Due to Mamoswine's low Speed and terrible defensive typing, faster Pokemon capable of hitting it hard can pose a large threat. Examples include Terrakion, Starmie, and Kyurem, though all should be wary of switching into Mamoswine directly. Rotom-H is particularly troublesome, as it is only hit hard by Knock Off and Stone Edge due to its typing and ability, and it can pick Mamoswine off with STAB Overheat.

Super Effective Priority: Mamoswine's typing leaves it weak to several forms of super effective priority that are run in UU, including Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario's Vacuum Wave. However, only offensive variants of the former can KO Mamoswine from full HP, meaning that both Infernape and Crawdaunt will require some chip damage to pick it off with priority moves.

Residual Damage: Mamoswine's middling bulk, poor defensive typing, and Life Orb recoil leave it open to being easily chipped down by forms of residual damage, which include entry hazards, U-turn pivoting from foes, and status ailments like poison.

", + "comments": "

Other Options

Freeze-Dry is also an option in the fourth slot, luring in and 2HKOing bulky Water-types like Swampert and Alomomola. However, with adequate chip damage, both of these Pokemon can already be 2HKOed by Earthquake, while the need to run a Naughty or Naive nature further compromises Mamoswine's defensive capabilities. Mamoswine can viably function as a suicide lead, running a set with Stealth Rock, Focus Sash, Oblivious to evade Taunt, and Ice Shard + Endeavor for picking off at least one foe before fainting. However, it faces competition from other suicide leads like Azelf and Terrakion and isn't nearly as useful a set as Life Orb. Toxic can be used in the fourth slot to cripple Mamoswine's defensive switch-ins but usually doesn't provide as useful of overall utility as Stealth Rock or Knock Off. Finally, Protect is an option for scouting Choice Band Scizor's Bullet Punch or attacks from other Choice-locked Pokemon like Infernape and Volcanion, though it also often struggles to provide better utility than either Knock Off or Stealth Rock.

Checks and Counters

Defensive Water-types: Defensive Water-types like Alomomola, Slowbro and its Mega Evolution, and bulkier Suicune variants can often avoid the 2HKO from Earthquake while threatening Mamoswine with a super effective STAB Scald.

Fighting-types: Though they can't switch in, the likes of Infernape, Cobalion, and Terrakion are all faster than Mamoswine and can tank an Ice Shard, which allows them to KO Mamoswine with super effective STAB attacks.

Offensive Pressure: Due to Mamoswine's low Speed and terrible defensive typing, faster Pokemon capable of hitting it hard can pose a large threat. Examples include Terrakion, Starmie, and Kyurem, though all should be wary of switching into Mamoswine directly. Rotom-Heat is particularly troublesome, as it is only hit hard by Knock Off and Stone Edge due to its typing and ability, and it can pick Mamoswine off with STAB Overheat.

Super Effective Priority: Mamoswine's typing leaves it weak to several forms of super effective priority that are run in UU, including Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario's Vacuum Wave. However, only offensive variants of the former can KO Mamoswine from full HP, meaning that both Infernape and Crawdaunt will require some chip damage to pick it off with priority moves.

Residual Damage: Mamoswine's middling bulk, poor defensive typing, and Life Orb recoil leave it open to being easily chipped down by forms of residual damage, which include entry hazards, U-turn pivoting from foes, and status ailments like poison.

", "sets": { "Life Orb": { - "description": "

Moves

Ice Shard takes advantage of the tier's several faster Pokemon that are weak to Ice, letting Mamoswine revenge kill foes such as Crobat, Latias, Hydreigon, and Celebi after some chip damage. Earthquake is Mamoswine's most powerful STAB attack, 2HKOing the majority of switch-ins while forcing out defensive threats like Klefki and Mega Aggron. Icicle Crash applies pressure to several defensive Pokemon that could tank an Earthquake and damage Mamoswine in return, including Amoonguss and Hippowdon. It also hits Levitate users and Flying-types like Hydreigon, Latias, and bulkier variants of Togekiss, which would traditionally be used as Ground-type checks. Knock Off 2HKOes Rotom-H in addition to burdening foes with the removal of their items. Stealth Rock is an entry hazard that can be set as Mamoswine forces switches; however, it should only be run on Mamoswine if no other member of its team has room for the move as it greatly appreciates running a better coverage option instead. Stone Edge is an option that can OHKO Rotom-H and Moltres, which can both otherwise come in once and pressure Mamoswine with either powerful attacks or status. It often comes at the cost of utility or better coverage, however.

Set Details

Full investment in Attack with an Adamant nature maximizes Mamoswine's power, allowing it to more easily secure OHKOs on foes such as Primarina and Amoonguss and 2HKOs on the likes of Mega Aggron and Slowbro. Full investment in Speed makes it as fast as possible with a neutral nature, outrunning the majority of the metagame's defensive threats. A Jolly nature is also an option, allowing Mamoswine to outrun Timid Volcanion and Speed tie with Togekiss, Mega Altaria, and Chandelure at the cost of some power. Life Orb increases Mamoswine's overall damage output, notably allowing it to secure the 2HKO on Suicune with Earthquake. Thick Fat is the preferred ability, decreasing the damage Mamoswine takes from Fire- and Ice-type attacks that Electric-types like Mega Manectric often use to power through other Ground-types.

Usage Tips

Mamoswine's best use is on offensive teams as an early-game wallbreaker that can pave way for teammates to clean up later on. Ice Shard should be utilized to threaten to revenge kill the tier's several faster Pokemon that are weak to it, such as Latias, Togekiss, and Mega Aerodactyl. If the opposing team is weakened enough, Mamoswine can also try using it to clean up late-game. The decision of whether to use Icicle Crash or Earthquake to wallbreak can be tough at times, though against teams with Ground-immune Pokemon, which are often weak to Ice, Icicle Crash is often smarter to use early on. Earthquake is best to use once Ground-resistant and -immune foes are removed or weakened due to its better neutral coverage. Mamoswine forces several switches as it wallbreaks and as such should take advantage of said switches to fire off powerful STAB attacks, hit various switch-ins that tank its STAB attacks, like Rotom-H, with Knock Off, or set Stealth Rock if utilizing the move. Because its typing doesn't provide it with many switch-in opportunities, it's best to bring Mamoswine in via pivot support or after a teammate has fainted. However, it can come into play in a few specific scenarios, such as against passive defensive Pokemon like Klefki, Hippowdon, and Blissey and against Electric-types like Mega Manectric if it predicts carefully. Lastly, Mamoswine should capitalize on its strong matchup against defensive teams by using Knock Off to chip foes early-game, then weakening them further later on.

Team Options

Due to its huge offensive presence and struggle to defensively contribute to teams, Mamoswine is most comfortably fitted on offensively inclined builds. It is appreciated by setup sweepers, like Terrakion, Mega Altaria, and Doublade, thanks to its ability to weaken opposing teams for them to more easily do their job late-game. Cleaners such as Mega Sharpedo and Scizor also appreciate Mamoswine's support for this reason. Pokemon capable of providing pivot support, like Scizor, Mega Manectric, and Rotom-H, are capable of safely bringing Mamoswine into play. Mamoswine also appreciates teammates capable of supporting it with entry hazards, such as Cobalion and Nihilego, as chip damage allows it to more easily muscle past the likes of Alomomola and Mega Slowbro on its own. Stealth Rock support can also allow Mamoswine to more comfortably run Knock Off, its preferred coverage option. Klefki and Froslass are particularly helpful partners, as they can provide Spikes support for Mamoswine to take advantage of in addition Klefki being able to patch up its poor Speed with Thunder Wave. Adequate methods of checking faster foes, such as Choice Scarf Krookodile and Mega Aerodactyl, can help patch up Mamoswine's susceptibility to being revenge killed due to its poor Speed. Fighting-type checks like Latias, Mimikyu, and Primarina can come in on the several Fighting-types that force Mamoswine out, such as Infernape, Cobalion, and Terrakion. Lastly, due to Mamoswine's susceptibility to being worn down, it enjoys the support of Pokemon capable of removing entry hazards, such as Mega Blastoise, Starmie, and Hydreigon.

" + "description": "

Moves

Ice Shard takes advantage of the tier's several faster Pokemon that are weak to Ice, letting Mamoswine revenge kill foes such as Crobat, Latias, Hydreigon, and Celebi after some chip damage. Earthquake is Mamoswine's most powerful STAB attack, 2HKOing the majority of switch-ins while forcing out defensive threats like Klefki and Mega Aggron. Icicle Crash applies pressure to several defensive Pokemon that could tank an Earthquake and damage Mamoswine in return, including Amoonguss and Hippowdon. It also hits Levitate users and Flying-types like Hydreigon, Latias, and bulkier variants of Togekiss, which would traditionally be used as Ground-type checks. Knock Off 2HKOes Rotom-Heat in addition to burdening foes with the removal of their items. Stealth Rock is an entry hazard that can be set as Mamoswine forces switches; however, it should only be run on Mamoswine if no other member of its team has room for the move as it greatly appreciates running a better coverage option instead. Stone Edge is an option that can OHKO Rotom-Heat and Moltres, which can both otherwise come in once and pressure Mamoswine with either powerful attacks or status. It often comes at the cost of utility or better coverage, however.

Set Details

Full investment in Attack with an Adamant nature maximizes Mamoswine's power, allowing it to more easily secure OHKOs on foes such as Primarina and Amoonguss and 2HKOs on the likes of Mega Aggron and Slowbro. Full investment in Speed makes it as fast as possible with a neutral nature, outrunning the majority of the metagame's defensive threats. A Jolly nature is also an option, allowing Mamoswine to outrun Timid Volcanion and Speed tie with Togekiss, Mega Altaria, and Chandelure at the cost of some power. Life Orb increases Mamoswine's overall damage output, notably allowing it to secure the 2HKO on Suicune with Earthquake. Thick Fat is the preferred ability, decreasing the damage Mamoswine takes from Fire- and Ice-type attacks that Electric-types like Mega Manectric often use to power through other Ground-types.

Usage Tips

Mamoswine's best use is on offensive teams as an early-game wallbreaker that can pave way for teammates to clean up later on. Ice Shard should be utilized to threaten to revenge kill the tier's several faster Pokemon that are weak to it, such as Latias, Togekiss, and Mega Aerodactyl. If the opposing team is weakened enough, Mamoswine can also try using it to clean up late-game. The decision of whether to use Icicle Crash or Earthquake to wallbreak can be tough at times, though against teams with Ground-immune Pokemon, which are often weak to Ice, Icicle Crash is often smarter to use early on. Earthquake is best to use once Ground-resistant and -immune foes are removed or weakened due to its better neutral coverage. Mamoswine forces several switches as it wallbreaks and as such should take advantage of said switches to fire off powerful STAB attacks, hit various switch-ins that tank its STAB attacks, like Rotom-Heat, with Knock Off, or set Stealth Rock if utilizing the move. Because its typing doesn't provide it with many switch-in opportunities, it's best to bring Mamoswine in via pivot support or after a teammate has fainted. However, it can come into play in a few specific scenarios, such as against passive defensive Pokemon like Klefki, Hippowdon, and Blissey and against Electric-types like Mega Manectric if it predicts carefully. Lastly, Mamoswine should capitalize on its strong matchup against defensive teams by using Knock Off to chip foes early-game, then weakening them further later on.

Team Options

Due to its huge offensive presence and struggle to defensively contribute to teams, Mamoswine is most comfortably fitted on offensively inclined builds. It is appreciated by setup sweepers, like Terrakion, Mega Altaria, and Doublade, thanks to its ability to weaken opposing teams for them to more easily do their job late-game. Cleaners such as Mega Sharpedo and Scizor also appreciate Mamoswine's support for this reason. Pokemon capable of providing pivot support, like Scizor, Mega Manectric, and Rotom-Heat, are capable of safely bringing Mamoswine into play. Mamoswine also appreciates teammates capable of supporting it with entry hazards, such as Cobalion and Nihilego, as chip damage allows it to more easily muscle past the likes of Alomomola and Mega Slowbro on its own. Stealth Rock support can also allow Mamoswine to more comfortably run Knock Off, its preferred coverage option. Klefki and Froslass are particularly helpful partners, as they can provide Spikes support for Mamoswine to take advantage of in addition Klefki being able to patch up its poor Speed with Thunder Wave. Adequate methods of checking faster foes, such as Choice Scarf Krookodile and Mega Aerodactyl, can help patch up Mamoswine's susceptibility to being revenge killed due to its poor Speed. Fighting-type checks like Latias, Mimikyu, and Primarina can come in on the several Fighting-types that force Mamoswine out, such as Infernape, Cobalion, and Terrakion. Lastly, due to Mamoswine's susceptibility to being worn down, it enjoys the support of Pokemon capable of removing entry hazards, such as Mega Blastoise, Starmie, and Hydreigon.

" } }, "credits": {"writtenBy": [{"user_id": 313384, "username": "Hilomilo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 312356, "username": "Amane Misa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} @@ -717,24 +717,24 @@ "credits": {"writtenBy": [{"user_id": 442732, "username": "tondas"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232101, "username": "talkingtree"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Rotom-Heat": { - "overview": "

Rotom-H's unique Fire / Electric typing provides key resistances to common offensive typings, such as Electric, Fire, Flying, Fairy, and Steel, allowing it to check Togekiss, Scizor, Mamoswine, and Mega Manectric all at once. When combined with its ability and access to Defog, this makes Rotom-H effective at role compression. With Defog, Rotom-H functions as an effective means of entry hazard removal and is able to threaten common hazard setters such as Klefki, Mega Aggron, and Hippowdon with Overheat and Toxic. Rotom-H's Speed tier allows it to outspeed important Pokemon in the tier like Mamoswine and Togekiss and just barely outspeed Nidoking, but it is slower than Pokemon such as Tentacruel and Moltres. Rotom-H also has a hard time removing hazards against setters such as Nihilego and Swampert, but Swampert does not like to be badly poisoned. It's often hard for Rotom-H to perform all of its roles effectively, as it is used to check many popular Pokemon in the metagame and has no reliable recovery, which causes it to be worn down easily. Rotom-H is also easily set up on by Dragon-types such as Haxorus and Latias, as they resist its STAB moves; they do have to be wary of status conditions on the switch, though.

", - "comments": "

Other Options

Rotom-H can run a Choice Scarf set, but it often finds itself heavily outclassed by Mega Manectric and Infernape as a fast offensive pivot, especially due to Rotom-H's STAB combination being walled by Dragon-types. Trick is a good option for this set, as it allows Rotom-H to shut down walls such as Hippowdon and Blissey, locking them into moves and limiting their usefulness. The set is able to work if you are having heavy issues with the Pokemon Rotom-H checks and desperately need a Choice Scarf user, but only in very rare situations is the Choice Scarf set better than either of the aforementioned Pokemon. Thunder Wave is able to slow down often-problematic Pokemon such as Latias and Hydreigon, to allow slower Pokemon such as Crawdaunt and Lucario to sweep more easily.

Checks and Counters

Rock-types and Stealth Rock: Rock-types such as Terrakion, Nihilego, Mega Aerodactyl, and Rhyperior give Rotom-H a hard time, as they can OHKO it with their super effective STAB moves. Rotom-H's weakness to Stealth Rock is often detrimental because of its lack of reliable recovery, limiting Rotom-H's longevity.

Dragon-types: Dragon-types such as Latias, Hydreigon, and Haxorus resist Rotom-H's STAB moves and are able to set up on Rotom-H, and Rotom-H must pivot out of them or risk being KOed. Many of them dislike Toxic, however.

Toxic Poison: Toxic poison completely cripples Rotom-H, as it cancels out its recovery and chips it considerably, leaving it forced to switch out to a cleric or limit its use even further.

Strong Offensive Threats: Pokemon such as Infernape, Terrakion, Mega Sharpedo, and Gengar can significantly wear down or outright KO Rotom-H, leaving it in a severely weakened state with only an unreliable Pain Split to recover HP.

Bulky Ground-types: Pokemon such as Swampert, Seismitoad, and Gligar are able to give Rotom-H trouble. All of these Pokemon except Gligar have to be wary of Toxic, though.

", + "overview": "

Rotom-Heat's unique Fire / Electric typing provides key resistances to common offensive typings, such as Electric, Fire, Flying, Fairy, and Steel, allowing it to check Togekiss, Scizor, Mamoswine, and Mega Manectric all at once. When combined with its ability and access to Defog, this makes Rotom-Heat effective at role compression. With Defog, Rotom-H functions as an effective means of entry hazard removal and is able to threaten common hazard setters such as Klefki, Mega Aggron, and Hippowdon with Overheat and Toxic. Rotom-Heat's Speed tier allows it to outspeed important Pokemon in the tier like Mamoswine and Togekiss and just barely outspeed Nidoking, but it is slower than Pokemon such as Tentacruel and Moltres. Rotom-Heat also has a hard time removing hazards against setters such as Nihilego and Swampert, but Swampert does not like to be badly poisoned. It's often hard for Rotom-Heat to perform all of its roles effectively, as it is used to check many popular Pokemon in the metagame and has no reliable recovery, which causes it to be worn down easily. Rotom-Heat is also easily set up on by Dragon-types such as Haxorus and Latias, as they resist its STAB moves; they do have to be wary of status conditions on the switch, though.

", + "comments": "

Other Options

Rotom-Heat can run a Choice Scarf set, but it often finds itself heavily outclassed by Mega Manectric and Infernape as a fast offensive pivot, especially due to Rotom-Heat's STAB combination being walled by Dragon-types. Trick is a good option for this set, as it allows Rotom-Heat to shut down walls such as Hippowdon and Blissey, locking them into moves and limiting their usefulness. The set is able to work if you are having heavy issues with the Pokemon Rotom-Heat checks and desperately need a Choice Scarf user, but only in very rare situations is the Choice Scarf set better than either of the aforementioned Pokemon. Thunder Wave is able to slow down often-problematic Pokemon such as Latias and Hydreigon, to allow slower Pokemon such as Crawdaunt and Lucario to sweep more easily.

Checks and Counters

Rock-types and Stealth Rock: Rock-types such as Terrakion, Nihilego, Mega Aerodactyl, and Rhyperior give Rotom-Heat a hard time, as they can OHKO it with their super effective STAB moves. Rotom-Heat's weakness to Stealth Rock is often detrimental because of its lack of reliable recovery, limiting Rotom-Heat's longevity.

Dragon-types: Dragon-types such as Latias, Hydreigon, and Haxorus resist Rotom-H's STAB moves and are able to set up on Rotom-Heat, and Rotom-H must pivot out of them or risk being KOed. Many of them dislike Toxic, however.

Toxic Poison: Toxic poison completely cripples Rotom-Heat, as it cancels out its recovery and chips it considerably, leaving it forced to switch out to a cleric or limit its use even further.

Strong Offensive Threats: Pokemon such as Infernape, Terrakion, Mega Sharpedo, and Gengar can significantly wear down or outright KO Rotom-Heat, leaving it in a severely weakened state with only an unreliable Pain Split to recover HP.

Bulky Ground-types: Pokemon such as Swampert, Seismitoad, and Gligar are able to give Rotom-Heat trouble. All of these Pokemon except Gligar have to be wary of Toxic, though.

", "sets": { "Fast Bulky Pivot": { - "description": "

Moves

Defog lets Rotom-H take advantage of its ability to force out common entry hazard setters such as Mega Aggron, Chesnaught, and Klefki to remove hazards uninterrupted. Volt Switch allows Rotom-H to gain momentum and provide a safe switch for a teammate while dishing out respectable damage in the process. Toxic allows Rotom-H to cripple Pokemon that would normally give it trouble, such as Hippowdon, Swampert, and Latias. Will-O-Wisp can be used to cripple popular physical attackers such as Mega Aerodactyl, dropping their power and providing decent chip damage. Pain Split can be used to give Rotom-H a form of recovery, gaining back significant amounts of health when used against common switch-ins such as Blissey and Hydreigon, but Rotom-H has to give up either Defog or status to make room for it. Thunderbolt is another offensive option for Rotom-H, letting it heavily damage Flying-types such as Togekiss and Moltres without switching out, although carrying the move means giving up defensive utility.

Set Details

Rotom-H runs maximum Speed investment with a Timid nature to be able to outspeed Nidoking, Togekiss, and Mamoswine, allowing it to hit these threats hard or cripple them. 20 Special Attack EVs allow Rotom-H to OHKO Celebi with Overheat after Stealth Rock damage. 236 HP EVs improve Rotom-H's bulk so it can check threats more reliably and also let Rotom-H activate its Wiki Berry after switching into Stealth Rock three times. Wiki Berry gives Rotom-H a form of burst recovery when its HP is low, increasing its longevity greatly with proper play. Leftovers can be used instead for a more reliable but less significant form of passive recovery. However, when using Leftovers, Rotom-H should use a spread of 232 HP / 24 SpA / 252 Spe so that it can switch into Stealth Rock more easily.

Usage Tips

Switch Rotom-H into common entry hazard setters such as Chesnaught and Mega Aggron frequently, but be wary of switching into moves like Leech Seed and Toxic. If you expect a switch, use Will-O-Wisp, Toxic, or Volt Switch. This allows Rotom-H to either inflict status conditions or send out a check to common switch-ins such as Nihilego and Latias without leaving either Rotom-H or your team vulnerable. Before deciding which move to use in these cases, consider the opponent's team and decide if you need to pivot or cripple a potential switch-in. Rotom-H's typing allows it to effectively check many of the top Pokemon of the tier, but it is easily worn down because of its abysmal HP stat, weakness to Stealth Rock, and lack of reliable options of recovery. Keep an eye on Rotom-H's HP, as it dropping down to 25% or below allows Wiki Berry to activate and restore its health back up to 75%. Be careful of using Volt Switch when Pokemon such as Swampert and Gligar are on the opposing team, as they can stop Rotom-H from gaining momentum. Be wary of the Special Attack drop caused by Overheat, as it usually allows wallbreakers to switch in inconsequentially, gives foes a free turn to set up, and lets Pokemon like Alolan Muk Pursuit trap Rotom-H without taking much damage.

Team Options

Rotom-H is able to fit easily onto bulky offense or balance because of its role compression and defensive utility. It is easily able to fit into VoltTurn teams as well, being able to pair effectively with both Scizor and Hydreigon because of its defensive utility and access to Volt Switch. Scizor enjoys having Rotom-H as a partner, as it can check Moltres, which Scizor struggles with. In return, Scizor is able to check Pokemon Rotom-H struggles with, such as Nihilego, Mega Aerodactyl, Mega Altaria, and Terrakion. Rotom-H appreciates Pokemon like Nidoqueen and defensive Primarina that can take hits well from its checks such as Terrakion and Hydreigon, threaten them out, and absorb otherwise crippling status conditions. Rotom-H can pair well with Mega Altaria because of Rotom-H's utility as a Defogger and check to Scizor and Moltres. Mega Altaria can beat strong Dragon-types that would check Rotom-H, such as Hydreigon and Latias, to support Rotom-H in return. Rotom-H appreciates Wish and cleric support, as it has problems with recovery and status. Alomomola, Sylveon, and Florges are great Pokemon for the job. Rotom-H's job as a pivot allows it to safely bring in wallbreakers such as Crawdaunt, Mamoswine, and Choice Specs Primarina. Pursuit trappers such as Alolan Muk, Mega Aerodactyl, and Krookodile are able to take advantage of Rotom-H's ability to lure in Latias and physically frail Pokemon such as Nihilego and Blissey to trap them much more easily. While Rotom-H matches up well against Scizor, it is useful to include another check to it on your team, as Quick Attack and All-Out Pummeling variants of it can KO Rotom-H and leave your team open to being swept.

" + "description": "

Moves

Defog lets Rotom-Heat take advantage of its ability to force out common entry hazard setters such as Mega Aggron, Chesnaught, and Klefki to remove hazards uninterrupted. Volt Switch allows Rotom-H to gain momentum and provide a safe switch for a teammate while dishing out respectable damage in the process. Toxic allows Rotom-Heat to cripple Pokemon that would normally give it trouble, such as Hippowdon, Swampert, and Latias. Will-O-Wisp can be used to cripple popular physical attackers such as Mega Aerodactyl, dropping their power and providing decent chip damage. Pain Split can be used to give Rotom-Heat a form of recovery, gaining back significant amounts of health when used against common switch-ins such as Blissey and Hydreigon, but Rotom-Heat has to give up either Defog or status to make room for it. Thunderbolt is another offensive option for Rotom-Heat, letting it heavily damage Flying-types such as Togekiss and Moltres without switching out, although carrying the move means giving up defensive utility.

Set Details

Rotom-Heat runs maximum Speed investment with a Timid nature to be able to outspeed Nidoking, Togekiss, and Mamoswine, allowing it to hit these threats hard or cripple them. 20 Special Attack EVs allow Rotom-Heat to OHKO Celebi with Overheat after Stealth Rock damage. 236 HP EVs improve Rotom-Heat's bulk so it can check threats more reliably and also let Rotom-Heat activate its Wiki Berry after switching into Stealth Rock three times. Wiki Berry gives Rotom-Heat a form of burst recovery when its HP is low, increasing its longevity greatly with proper play. Leftovers can be used instead for a more reliable but less significant form of passive recovery. However, when using Leftovers, Rotom-Heat should use a spread of 232 HP / 24 SpA / 252 Spe so that it can switch into Stealth Rock more easily.

Usage Tips

Switch Rotom-Heat into common entry hazard setters such as Chesnaught and Mega Aggron frequently, but be wary of switching into moves like Leech Seed and Toxic. If you expect a switch, use Will-O-Wisp, Toxic, or Volt Switch. This allows Rotom-Heat to either inflict status conditions or send out a check to common switch-ins such as Nihilego and Latias without leaving either Rotom-Heat or your team vulnerable. Before deciding which move to use in these cases, consider the opponent's team and decide if you need to pivot or cripple a potential switch-in. Rotom-Heat's typing allows it to effectively check many of the top Pokemon of the tier, but it is easily worn down because of its abysmal HP stat, weakness to Stealth Rock, and lack of reliable options of recovery. Keep an eye on Rotom-Heat's HP, as it dropping down to 25% or below allows Wiki Berry to activate and restore its health back up to 75%. Be careful of using Volt Switch when Pokemon such as Swampert and Gligar are on the opposing team, as they can stop Rotom-Heat from gaining momentum. Be wary of the Special Attack drop caused by Overheat, as it usually allows wallbreakers to switch in inconsequentially, gives foes a free turn to set up, and lets Pokemon like Alolan Muk Pursuit trap Rotom-Heat without taking much damage.

Team Options

Rotom-Heat is able to fit easily onto bulky offense or balance because of its role compression and defensive utility. It is easily able to fit into VoltTurn teams as well, being able to pair effectively with both Scizor and Hydreigon because of its defensive utility and access to Volt Switch. Scizor enjoys having Rotom-Heat as a partner, as it can check Moltres, which Scizor struggles with. In return, Scizor is able to check Pokemon Rotom-Heat struggles with, such as Nihilego, Mega Aerodactyl, Mega Altaria, and Terrakion. Rotom-Heat appreciates Pokemon like Nidoqueen and defensive Primarina that can take hits well from its checks such as Terrakion and Hydreigon, threaten them out, and absorb otherwise crippling status conditions. Rotom-Heat can pair well with Mega Altaria because of Rotom-Heat's utility as a Defogger and check to Scizor and Moltres. Mega Altaria can beat strong Dragon-types that would check Rotom-Heat, such as Hydreigon and Latias, to support Rotom-Heat in return. Rotom-Heat appreciates Wish and cleric support, as it has problems with recovery and status. Alomomola, Sylveon, and Florges are great Pokemon for the job. Rotom-Heat's job as a pivot allows it to safely bring in wallbreakers such as Crawdaunt, Mamoswine, and Choice Specs Primarina. Pursuit trappers such as Alolan Muk, Mega Aerodactyl, and Krookodile are able to take advantage of Rotom-Heat's ability to lure in Latias and physically frail Pokemon such as Nihilego and Blissey to trap them much more easily. While Rotom-Heat matches up well against Scizor, it is useful to include another check to it on your team, as Quick Attack and All-Out Pummeling variants of it can KO Rotom-Heat and leave your team open to being swept.

" }, "Offensive Pivot": { - "description": "

Moves

Overheat is Rotom-H's strongest STAB move, and when combined with Firium Z, it has a solid chance to OHKO offensive Nidoqueen after Stealth Rock and Hippowdon and Gligar with Inferno Overdrive into Overheat on the switch. Volt Switch lets Rotom-H generate momentum against its switch-ins like Latias and Hydreigon. Toxic lets it cripple these checks instead so they struggle to deal with it in the long term. Pain Split allows Rotom-H to keep itself healthy throughout a match, healing off against its switch-ins like Latias, Swampert, Chansey, and Rhyperior.

Set Details

Maximum Speed investment allows Rotom-H to outspeed targets like Togekiss and Nidoking. If another teammate is using a Z-Crystal, Leftovers is an option to give Rotom-H some passive recovery to check Pokemon like Scizor better. However, without Firium Z, Rotom-H struggles to properly break through Pokemon that can stop it from using Volt Switch, like Gligar and Hippowdon

Usage Tips

Due to running a more offensive spread, this Rotom-H set struggles to check foes like Scizor as reliably as other variants. For example, Swords Dance Scizor's Life Orb-boosted Quick Attack has a high chance to OHKO Rotom-H after a Swords Dance and Stealth Rock damage. Rotom-H should therefore try to preserve its HP if it is needed to check such Pokemon, either through using Pain Split more often or avoiding taking unnecessary chip damage. Rotom-H's Z-move allows it to break through Pokemon that could otherwise live a hit and either force it out or block its Volt Switch, like Nidoqueen. It also allows it to more consistently break through Electric-immune foes like Gligar and Hippowdon. Against Gligar, Rotom-H should be careful to not waste its Z-move, as it won't be able to break through it without it. Rotom-H should therefore be careful to not throw away its Z-move out randomly when other switch-ins like Latias are present. It is often wiser to use Pain Split, Toxic, or attempt to Volt Switch beforehand and wait for Electric-immune Pokemon to be in range of its Z-move. Pain Split and Toxic are great options to cripple switch-ins like Latias and Hydreigon, as well as Fire-resistant Ground-types like Swampert and Rhyperior. Notably, Pain Split also allows Rotom-H to remove a large portion of Blissey's HP while fully healing itself, letting it put in more consistent work versus stall teams.

Team Options

Dragon-types like Mega Altaria, Hydreigon, and Latias tend to switch into Rotom-H very consistently, especially when they are running recovery moves. Teammates like Krookodile and Mega Aerodactyl can take advantage of this to get free opportunities to trap Latias with Pursuit. Mega Aerodactyl in particular appreciates Rotom-H crippling and breaking through Ground-types like Gligar and Hippowdon that it struggles with. Teammates like Scizor and Primarina are also helpful in this regard. Scizor is able to threaten Dragon Dance Mega Altaria that attempts to set up on Rotom-H and potentially Pursuit trap Latias. Primarina can pressure Hydreigon and either provide a defensive check to threats like Mega Aerodactyl and Nasty Plot Infernape or a wallbreaker that can help pressure Rotom-H's checks, especially those like Swampert and Rhyperior that can safely block its Volt Switch. Other wallbreakers, like mixed Infernape and Gengar, can pressure Ground-types for Rotom-H and appreciate being brought in against Pokemon like Hydreigon and Mega Altaria. Rotom-H's weakness to Stealth Rock means it benefits greatly from Defog and Rapid Spin support from Pokemon like Hydreigon, Tentacruel, and Empoleon. Hydreigon appreciates Rotom-H checking Togekiss, while Tentacruel and Empoleon provide reliable Primarina switch-ins. Tentacruel also provides a secondary Scizor check, while Empoleon can help Rotom-H break through Wish passers like Florges and Sylveon with Roar.

" + "description": "

Moves

Overheat is Rotom-Heat's strongest STAB move, and when combined with Firium Z, it has a solid chance to OHKO offensive Nidoqueen after Stealth Rock and Hippowdon and Gligar with Inferno Overdrive into Overheat on the switch. Volt Switch lets Rotom-Heat generate momentum against its switch-ins like Latias and Hydreigon. Toxic lets it cripple these checks instead so they struggle to deal with it in the long term. Pain Split allows Rotom-Heat to keep itself healthy throughout a match, healing off against its switch-ins like Latias, Swampert, Chansey, and Rhyperior.

Set Details

Maximum Speed investment allows Rotom-Heat to outspeed targets like Togekiss and Nidoking. If another teammate is using a Z-Crystal, Leftovers is an option to give Rotom-Heat some passive recovery to check Pokemon like Scizor better. However, without Firium Z, Rotom-Heat struggles to properly break through Pokemon that can stop it from using Volt Switch, like Gligar and Hippowdon

Usage Tips

Due to running a more offensive spread, this Rotom-Heat set struggles to check foes like Scizor as reliably as other variants. For example, Swords Dance Scizor's Life Orb-boosted Quick Attack has a high chance to OHKO Rotom-Heat after a Swords Dance and Stealth Rock damage. Rotom-Heat should therefore try to preserve its HP if it is needed to check such Pokemon, either through using Pain Split more often or avoiding taking unnecessary chip damage. Rotom-Heat's Z-move allows it to break through Pokemon that could otherwise live a hit and either force it out or block its Volt Switch, like Nidoqueen. It also allows it to more consistently break through Electric-immune foes like Gligar and Hippowdon. Against Gligar, Rotom-Heat should be careful to not waste its Z-move, as it won't be able to break through it without it. Rotom-Heat should therefore be careful to not throw away its Z-move out randomly when other switch-ins like Latias are present. It is often wiser to use Pain Split, Toxic, or attempt to Volt Switch beforehand and wait for Electric-immune Pokemon to be in range of its Z-move. Pain Split and Toxic are great options to cripple switch-ins like Latias and Hydreigon, as well as Fire-resistant Ground-types like Swampert and Rhyperior. Notably, Pain Split also allows Rotom-Heat to remove a large portion of Blissey's HP while fully healing itself, letting it put in more consistent work versus stall teams.

Team Options

Dragon-types like Mega Altaria, Hydreigon, and Latias tend to switch into Rotom-Heat very consistently, especially when they are running recovery moves. Teammates like Krookodile and Mega Aerodactyl can take advantage of this to get free opportunities to trap Latias with Pursuit. Mega Aerodactyl in particular appreciates Rotom-Heat crippling and breaking through Ground-types like Gligar and Hippowdon that it struggles with. Teammates like Scizor and Primarina are also helpful in this regard. Scizor is able to threaten Dragon Dance Mega Altaria that attempts to set up on Rotom-Heat and potentially Pursuit trap Latias. Primarina can pressure Hydreigon and either provide a defensive check to threats like Mega Aerodactyl and Nasty Plot Infernape or a wallbreaker that can help pressure Rotom-Heat's checks, especially those like Swampert and Rhyperior that can safely block its Volt Switch. Other wallbreakers, like mixed Infernape and Gengar, can pressure Ground-types for Rotom-Heat and appreciate being brought in against Pokemon like Hydreigon and Mega Altaria. Rotom-Heat's weakness to Stealth Rock means it benefits greatly from Defog and Rapid Spin support from Pokemon like Hydreigon, Tentacruel, and Empoleon. Hydreigon appreciates Rotom-Heat checking Togekiss, while Tentacruel and Empoleon provide reliable Primarina switch-ins. Tentacruel also provides a secondary Scizor check, while Empoleon can help Rotom-Heat break through Wish passers like Florges and Sylveon with Roar.

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Rotom-C possesses an interesting niche in UU as a fast offensive pivot with a good matchup against some of the top threats in the tier like Primarina, Togekiss, and Mega Slowbro. Its secondary Grass typing and access to Leaf Storm make it extremely difficult to bring in a Ground-type Pokemon to block its Volt Switch, allowing it to gain momentum for its team quite easily. In addition to its useful STAB combination, it also has a handful of useful support moves such as Thunder Wave, Will-O-Wisp, and Defog in its arsenal. Its access to Defog in particular also allows it to become a solid remover of entry hazards with a good matchup against common setters like Klefki, Hippowdon, and Empoleon. Additionally, Rotom-C's ability Levitate gives it a useful immunity to Ground-type moves. On the other hand, its typing gives it a poor matchup against many other significant threats in UU, most notably Dragon-type Pokemon like Hydreigon, Latias, and Mega Altaria. In addition to this, Rotom-C is held back by its somewhat average Special Attack that can pale in comparison to some of UU's more prominent special attackers like Mega Manectric and Hydreigon. Its Speed stat is only slightly above average as well, which means that it will almost always be forced out by faster offensive threats like Infernape, Latias, and Mega Beedrill. Its defensive prowess is also somewhat lackluster compared to Rotom-H's, and its base HP of 50 combined with weaknesses to Bug and Ice as well as its inability to face common Dragon-type Pokemon means that Rotom-C often won't bring much to a team defensively. Lastly, Rotom-C also lacks any powerful coverage to help it break through its normal checks. Conventional special walls like Blissey, Amoonguss, and Alolan Muk will almost always be able to beat it in a one-on-one scenario.

", - "comments": "

Other Options

Rotom-C can use Thunder Wave or Will-O-Wisp in its fourth moveslot to leave a crippling status condition on threats to it such as Alolan Muk and Mega Altaria. It can also attempt to use a Choice Scarf to become a decent revenge killer but is often better off acting as an offensive Defogger with Grassium Z or Iapapa Berry. Choice Specs is another viable option so Rotom-C can act as a strong wallbreaker and pivot that can be very threatening with its high-Base Power STAB move in Leaf Storm; however, Rotom-C often prefers being able to switch between attacking moves so it can threaten more of the tier offensively as well as being able to use Defog without being forced out. Hidden Power Ice can catch Mega Sceptile that attempt to check Rotom-C and dent switch-ins like Latias and Mega Altaria. Rotom-C can also attempt to use lure sets like Dream Eater with Psychium Z and Signal Beam with Buginium Z. The former is used to surprise Chesnaught and Amoonguss, which can allow a teammate like Calm Mind Suicune to sweep more easily, and the latter is used to surprise Hydreigon and Latias.

Checks and Counters

Dragon-types: Due to Rotom-C's STAB combination and lack of powerful coverage moves, it struggles to break through Dragon-types like Mega Altaria, Latias, and Hydreigon. Mega Sceptile in particular is 4x resistant to Leaf Storm and immune to Electric-type moves thanks to its ability Lighting Rod.

Grass-types: Most of UU's Grass-type Pokemon do not mind facing off with Rotom-C, as they can take advantage of it fairly easily. Mega Sceptile is immune to its Electric-type STAB moves thanks to Lightning Rod while also being 4x resistant to Leaf Storm due to its typing. Amoonguss can shrug off any of Rotom-C's hits besides the extremely rare Shattered Psyche from Dream Eater thanks to Regenerator constantly restoring a third of its HP. Celebi threatens to get free Nasty Plot boosts when facing off with Rotom-C as well. However, they all must be mindful of Rotom-C being commonly paired with Pursuit trappers.

Special Walls: Rotom-C's middling Special Attack and lack of coverage outside of Hidden Power means that conventional special walls often give it trouble. Blissey, Amoonguss, and Alolan Muk will all be able to stop Rotom-C in a one-on-one scenario, though Blissey and Amoonguss should be wary of Trick.

Residual Damage: While Rotom-C can switch in on weak Scald users such as Swampert and Suicune and passive Ground-types like Hippowdon, it should be wary of taking damage from status conditions like burn and poison as well as residual damage from sand and Stealth Rock, which can all wear it down very quickly.

Faster Pokemon: While Rotom-C's defensive prowess is decent, it often will still take a large amount of damage from any Pokemon that outpaces it. Mega Beedrill, Infernape, Mega Aerodactyl, and Nihilego are all examples of Pokemon that can threaten it with large amounts of damage before it can pivot out with Volt Switch.

", + "overview": "

Rotom-Mow possesses an interesting niche in UU as a fast offensive pivot with a good matchup against some of the top threats in the tier like Primarina, Togekiss, and Mega Slowbro. Its secondary Grass typing and access to Leaf Storm make it extremely difficult to bring in a Ground-type Pokemon to block its Volt Switch, allowing it to gain momentum for its team quite easily. In addition to its useful STAB combination, it also has a handful of useful support moves such as Thunder Wave, Will-O-Wisp, and Defog in its arsenal. Its access to Defog in particular also allows it to become a solid remover of entry hazards with a good matchup against common setters like Klefki, Hippowdon, and Empoleon. Additionally, Rotom-Mow's ability Levitate gives it a useful immunity to Ground-type moves. On the other hand, its typing gives it a poor matchup against many other significant threats in UU, most notably Dragon-type Pokemon like Hydreigon, Latias, and Mega Altaria. In addition to this, Rotom-Mow is held back by its somewhat average Special Attack that can pale in comparison to some of UU's more prominent special attackers like Mega Manectric and Hydreigon. Its Speed stat is only slightly above average as well, which means that it will almost always be forced out by faster offensive threats like Infernape, Latias, and Mega Beedrill. Its defensive prowess is also somewhat lackluster compared to Rotom-Heat's, and its base HP of 50 combined with weaknesses to Bug and Ice as well as its inability to face common Dragon-type Pokemon means that Rotom-Mow often won't bring much to a team defensively. Lastly, Rotom-Mow also lacks any powerful coverage to help it break through its normal checks. Conventional special walls like Blissey, Amoonguss, and Alolan Muk will almost always be able to beat it in a one-on-one scenario.

", + "comments": "

Other Options

Rotom-Mow can use Thunder Wave or Will-O-Wisp in its fourth moveslot to leave a crippling status condition on threats to it such as Alolan Muk and Mega Altaria. It can also attempt to use a Choice Scarf to become a decent revenge killer but is often better off acting as an offensive Defogger with Grassium Z or Iapapa Berry. Choice Specs is another viable option so Rotom-Mow can act as a strong wallbreaker and pivot that can be very threatening with its high-Base Power STAB move in Leaf Storm; however, Rotom-Mow often prefers being able to switch between attacking moves so it can threaten more of the tier offensively as well as being able to use Defog without being forced out. Hidden Power Ice can catch Mega Sceptile that attempt to check Rotom-Mow and dent switch-ins like Latias and Mega Altaria. Rotom-Mow can also attempt to use lure sets like Dream Eater with Psychium Z and Signal Beam with Buginium Z. The former is used to surprise Chesnaught and Amoonguss, which can allow a teammate like Calm Mind Suicune to sweep more easily, and the latter is used to surprise Hydreigon and Latias.

Checks and Counters

Dragon-types: Due to Rotom-Mow's STAB combination and lack of powerful coverage moves, it struggles to break through Dragon-types like Mega Altaria, Latias, and Hydreigon. Mega Sceptile in particular is 4x resistant to Leaf Storm and immune to Electric-type moves thanks to its ability Lighting Rod.

Grass-types: Most of UU's Grass-type Pokemon do not mind facing off with Rotom-Mow, as they can take advantage of it fairly easily. Mega Sceptile is immune to its Electric-type STAB moves thanks to Lightning Rod while also being 4x resistant to Leaf Storm due to its typing. Amoonguss can shrug off any of Rotom-Mow's hits besides the extremely rare Shattered Psyche from Dream Eater thanks to Regenerator constantly restoring a third of its HP. Celebi threatens to get free Nasty Plot boosts when facing off with Rotom-Mow as well. However, they all must be mindful of Rotom-Mow being commonly paired with Pursuit trappers.

Special Walls: Rotom-Mow's middling Special Attack and lack of coverage outside of Hidden Power means that conventional special walls often give it trouble. Blissey, Amoonguss, and Alolan Muk will all be able to stop Rotom-Mow in a one-on-one scenario, though Blissey and Amoonguss should be wary of Trick.

Residual Damage: While Rotom-Mow can switch in on weak Scald users such as Swampert and Suicune and passive Ground-types like Hippowdon, it should be wary of taking damage from status conditions like burn and poison as well as residual damage from sand and Stealth Rock, which can all wear it down very quickly.

Faster Pokemon: While Rotom-Mow's defensive prowess is decent, it often will still take a large amount of damage from any Pokemon that outpaces it. Mega Beedrill, Infernape, Mega Aerodactyl, and Nihilego are all examples of Pokemon that can threaten it with large amounts of damage before it can pivot out with Volt Switch.

", "sets": { "Offensive Pivot": { - "description": "

Moves

Thunderbolt is Rotom-C's primary Electric-type STAB move, which it can usually spam freely, since Ground-type Pokemon will typically not switch into it. Volt Switch is a slightly weaker Electric-type STAB attack than Thunderbolt but allows Rotom-C to gain momentum while dealing damage. Leaf Storm is Rotom-C's Grass-type STAB move, which is extremely powerful and deters Ground-types from switching into its Electric-type moves. Defog allows Rotom-C to remove entry hazards, which lets it and its teammates switch around more freely. Hidden Power Fire is an alternative option to OHKO Scizor.

Set Details

Maximum investment in Special Attack gives Rotom-C the highest offensive output possible. Maximum investment in Speed with a Timid nature allows it to outspeed base 85 Speed Pokemon like Nidoking and Heracross. Grassium Z allows Rotom-C to use a 195-Base Power Bloom Doom to KO or heavily damage Pokemon such as Gligar without lowering its Special Attack. Alternatively, Rotom-C can use an Iapapa Berry to provide a method of sustaining its HP throughout the match while winning one-on-one matchups against Pokemon like Mamoswine with plenty of HP left to spare. Electrium Z is another good option to act as a catch-all powerful attack with the more specific targets being Pokemon such as Mega Aggron, Klefki, and Cobalion.

Usage Tips

Rotom-C excels at gaining momentum with Volt Switch, so it should attempt to create opportunities to use Volt Switch as much as possible. Rotom-C should avoid switching into strong hits due to its poor base 50 HP. It can come in on a weak Scald from Seismitoad, Swampert, and Suicune, as well as come in on Pokemon like Klefki, Togekiss, Alomomola, and Hippowdon. Rotom-C can also come in for free via momentum from a teammate's U-turn or Volt Switch. When running Hidden Power Fire, Rotom-C should attempt to lure in Scizor somehow. It can usually catch a healthy Scizor, since there will be little noticeable downside for the Scizor to use U-turn. Be wary of Pokemon that will attempt to take advantage of Rotom-C in its weakened state after using Leaf Storm, as it will be very easy to set up on if it has decreased Special Attack.

Team Options

Rotom-C pairs well with Pursuit trappers like Krookodile and Scizor because it can easily lure in Latias and Celebi while using Volt Switch, which allows the Pursuit user to come in and trap them. Rotom-C synergizes with U-turn users like Scizor, Mega Beedrill, and Infernape, as they can pivot with Volt Switch and U-turn together to gain momentum throughout a match. Offensive VoltTurn teams that Infernape, Mega Beedrill, and Scizor often fit on will also appreciate Rotom-C's ability to remove entry hazards so they don't get worn down from switching constantly. Pokemon that can take advantage of common Dragon-types, such as Primarina, Klefki, and Scizor, appreciate being able to come in for free via Volt Switch against Latias or Hydreigon, as they are typically the safest switch-ins to Rotom-C. Additionally, since Rotom-C is a fairly consistent entry hazard remover, Pokemon susceptible to Stealth Rock like Moltres, Mega Beedrill, Mega Aerodactyl, and Talonflame all value Rotom-C's ability to remove it. Powerful wallbreakers like Terrakion, Crawdaunt, and Heracross appreciate Rotom-C's ability to bring them in for free via momentum from Volt Switch. In turn, these high-powered physical wallbreakers can threaten Rotom-C's usual counters like Blissey and Amoonguss. Lastly, Pokemon like Mega Aerodactyl, Infernape, and Mamoswine all appreciate Rotom-C's ability to threaten bulky Water-types that attempt to switch into them.

" + "description": "

Moves

Thunderbolt is Rotom-Mow's primary Electric-type STAB move, which it can usually spam freely, since Ground-type Pokemon will typically not switch into it. Volt Switch is a slightly weaker Electric-type STAB attack than Thunderbolt but allows Rotom-Mow to gain momentum while dealing damage. Leaf Storm is Rotom-Mow's Grass-type STAB move, which is extremely powerful and deters Ground-types from switching into its Electric-type moves. Defog allows Rotom-Mow to remove entry hazards, which lets it and its teammates switch around more freely. Hidden Power Fire is an alternative option to OHKO Scizor.

Set Details

Maximum investment in Special Attack gives Rotom-Mow the highest offensive output possible. Maximum investment in Speed with a Timid nature allows it to outspeed base 85 Speed Pokemon like Nidoking and Heracross. Grassium Z allows Rotom-Mow to use a 195-Base Power Bloom Doom to KO or heavily damage Pokemon such as Gligar without lowering its Special Attack. Alternatively, Rotom-Mow can use an Iapapa Berry to provide a method of sustaining its HP throughout the match while winning one-on-one matchups against Pokemon like Mamoswine with plenty of HP left to spare. Electrium Z is another good option to act as a catch-all powerful attack with the more specific targets being Pokemon such as Mega Aggron, Klefki, and Cobalion.

Usage Tips

Rotom-Mow excels at gaining momentum with Volt Switch, so it should attempt to create opportunities to use Volt Switch as much as possible. Rotom-Mow should avoid switching into strong hits due to its poor base 50 HP. It can come in on a weak Scald from Seismitoad, Swampert, and Suicune, as well as come in on Pokemon like Klefki, Togekiss, Alomomola, and Hippowdon. Rotom-Mow can also come in for free via momentum from a teammate's U-turn or Volt Switch. When running Hidden Power Fire, Rotom-Mow should attempt to lure in Scizor somehow. It can usually catch a healthy Scizor, since there will be little noticeable downside for the Scizor to use U-turn. Be wary of Pokemon that will attempt to take advantage of Rotom-Mow in its weakened state after using Leaf Storm, as it will be very easy to set up on if it has decreased Special Attack.

Team Options

Rotom-Mow pairs well with Pursuit trappers like Krookodile and Scizor because it can easily lure in Latias and Celebi while using Volt Switch, which allows the Pursuit user to come in and trap them. Rotom-Mow synergizes with U-turn users like Scizor, Mega Beedrill, and Infernape, as they can pivot with Volt Switch and U-turn together to gain momentum throughout a match. Offensive VoltTurn teams that Infernape, Mega Beedrill, and Scizor often fit on will also appreciate Rotom-Mow's ability to remove entry hazards so they don't get worn down from switching constantly. Pokemon that can take advantage of common Dragon-types, such as Primarina, Klefki, and Scizor, appreciate being able to come in for free via Volt Switch against Latias or Hydreigon, as they are typically the safest switch-ins to Rotom-Mow. Additionally, since Rotom-Mow is a fairly consistent entry hazard remover, Pokemon susceptible to Stealth Rock like Moltres, Mega Beedrill, Mega Aerodactyl, and Talonflame all value Rotom-Mow's ability to remove it. Powerful wallbreakers like Terrakion, Crawdaunt, and Heracross appreciate Rotom-Mow's ability to bring them in for free via momentum from Volt Switch. In turn, these high-powered physical wallbreakers can threaten Rotom-Mow's usual counters like Blissey and Amoonguss. Lastly, Pokemon like Mega Aerodactyl, Infernape, and Mamoswine all appreciate Rotom-Mow's ability to threaten bulky Water-types that attempt to switch into them.

" } }, "credits": {"writtenBy": [{"user_id": 271239, "username": "TSR"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 245869, "username": "Pak"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 121672, "username": "Bouff"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 231476, "username": "Fireflame"}]}]} @@ -776,14 +776,14 @@ "credits": {"writtenBy": [{"user_id": 451000, "username": "Taptricity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 347604, "username": "Surgeon"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Seismitoad": { - "overview": "

Seismitoad's niche over other Ground-type Stealth Rock setters in the metagame lies in its access to Water Absorb, which allows it to threaten common Water-type Pokemon like Slowbro, Tentacruel, and Empoleon more easily. Its above average Speed also allows it to fill a more offensive role on some teams while also providing some defensive utility by offensively checking Pokemon like Scizor, Crawdaunt, Choice Specs Primarina, and Volcanion. Furthermore, Seismitoad fares well against some of the tier's most common threats, such as Mega Aerodactyl and Rotom-H, thanks to its solid defensive typing. Despite not having the greatest offensive stats, Seismitoad can also be somewhat difficult to switch into due to its decent offensive typing and coverage moves such as Hidden Power Fire and Sludge Wave. However, Seismitoad can be easily worn down, as it doesn't have access to reliable recovery, relying on Leftovers to stay healthy. This is aggravated by its vulnerability to status-inducing moves, specifically Toxic, which hinders Seismitoad's ability to check the Pokemon it's supposed to in the long run. Its 4x weakness to Grass-type attacks also holds it back defensively, making it harder for it to check Pokemon like Infernape, Zeraora, and Mega Manectric due to their access to coverage moves like Grass Knot and Hidden Power Grass. Seismitoad also faces heavy competition from other Ground-types as a Stealth Rock setter. Hippowdon's better overall bulk and access to more utility options such as Whirlwind and Slack Off make it the preferred option as a defensive Stealth Rock setter most of the time, as it's capable of keeping a much wider array of threats in check reliably. Seismitoad must also compete with other offensive Stealth Rock setters like Krookodile and Mamoswine, which have far superior offensive capabilities.

", - "comments": "

Other Options

Refresh is a viable option on Seismitoad's defensive set that allows it to cure itself from status conditions, which makes it easier for it to check Pokemon that rely on status to cripple it, such as Empoleon and Rotom-H. However, it forces Seismitoad to give up Toxic, which means it has a much harder time pressuring bulky Water-types like Slowbro while also allowing Pokemon like Latias and Hydreigon to freely switch into it without any difficulty.

Checks and Counters

Grass-types and Grass-type Coverage: Amoonguss is one of Seismitoad's biggest counters, as it's able to comfortably switch into any of its moves and OHKO it with its Grass-type STAB move. Although Pokemon like Rotom-C and Tsareena take a lot from an Expert Belt-boosted Hidden Power Fire or Sludge Wave, they can also threaten Seismitoad heavily, as they're also able to remove Seismitoad's Stealth Rock from the field with Defog and Rapid Spin, respectively. Additionally, Pokemon that usually carry Grass-type coverage such as Hidden Power Grass Mega Manectric and Grass Knot Nihilego can pressure Seismitoad, but they can't switch in.

Dragon-types: Pokemon like Latias and Hydreigon take little to no damage from Seismitoad's STAB moves, being immune to Ground-type attacks and resisting Water-type attacks, and can either threaten it with a strong hit or Defog its Stealth Rock away from the field. They must be wary of being hit by Toxic, however.

Specially Defensive Pokemon: Specially defensive Pokemon like Blissey and Articuno can easily switch into Seismitoad's attacks without having to fear anything from it. Articuno can also clear Seismitoad's Stealth Rock away from the field and threaten Seismitoad with Freeze-Dry, and it doesn't mind being hit with a Toxic, as it runs Heal Bell.

Strong Attackers: Seismitoad's suboptimal bulk leaves it susceptible to strong attackers like Terrakion, Scizor, and Mamoswine that can easily break through it.

", + "overview": "

Seismitoad's niche over other Ground-type Stealth Rock setters in the metagame lies in its access to Water Absorb, which allows it to threaten common Water-type Pokemon like Slowbro, Tentacruel, and Empoleon more easily. Its above average Speed also allows it to fill a more offensive role on some teams while also providing some defensive utility by offensively checking Pokemon like Scizor, Crawdaunt, Choice Specs Primarina, and Volcanion. Furthermore, Seismitoad fares well against some of the tier's most common threats, such as Mega Aerodactyl and Rotom-Heat, thanks to its solid defensive typing. Despite not having the greatest offensive stats, Seismitoad can also be somewhat difficult to switch into due to its decent offensive typing and coverage moves such as Hidden Power Fire and Sludge Wave. However, Seismitoad can be easily worn down, as it doesn't have access to reliable recovery, relying on Leftovers to stay healthy. This is aggravated by its vulnerability to status-inducing moves, specifically Toxic, which hinders Seismitoad's ability to check the Pokemon it's supposed to in the long run. Its 4x weakness to Grass-type attacks also holds it back defensively, making it harder for it to check Pokemon like Infernape, Zeraora, and Mega Manectric due to their access to coverage moves like Grass Knot and Hidden Power Grass. Seismitoad also faces heavy competition from other Ground-types as a Stealth Rock setter. Hippowdon's better overall bulk and access to more utility options such as Whirlwind and Slack Off make it the preferred option as a defensive Stealth Rock setter most of the time, as it's capable of keeping a much wider array of threats in check reliably. Seismitoad must also compete with other offensive Stealth Rock setters like Krookodile and Mamoswine, which have far superior offensive capabilities.

", + "comments": "

Other Options

Refresh is a viable option on Seismitoad's defensive set that allows it to cure itself from status conditions, which makes it easier for it to check Pokemon that rely on status to cripple it, such as Empoleon and Rotom-Heat. However, it forces Seismitoad to give up Toxic, which means it has a much harder time pressuring bulky Water-types like Slowbro while also allowing Pokemon like Latias and Hydreigon to freely switch into it without any difficulty.

Checks and Counters

Grass-types and Grass-type Coverage: Amoonguss is one of Seismitoad's biggest counters, as it's able to comfortably switch into any of its moves and OHKO it with its Grass-type STAB move. Although Pokemon like Rotom-Mow and Tsareena take a lot from an Expert Belt-boosted Hidden Power Fire or Sludge Wave, they can also threaten Seismitoad heavily, as they're also able to remove Seismitoad's Stealth Rock from the field with Defog and Rapid Spin, respectively. Additionally, Pokemon that usually carry Grass-type coverage such as Hidden Power Grass Mega Manectric and Grass Knot Nihilego can pressure Seismitoad, but they can't switch in.

Dragon-types: Pokemon like Latias and Hydreigon take little to no damage from Seismitoad's STAB moves, being immune to Ground-type attacks and resisting Water-type attacks, and can either threaten it with a strong hit or Defog its Stealth Rock away from the field. They must be wary of being hit by Toxic, however.

Specially Defensive Pokemon: Specially defensive Pokemon like Blissey and Articuno can easily switch into Seismitoad's attacks without having to fear anything from it. Articuno can also clear Seismitoad's Stealth Rock away from the field and threaten Seismitoad with Freeze-Dry, and it doesn't mind being hit with a Toxic, as it runs Heal Bell.

Strong Attackers: Seismitoad's suboptimal bulk leaves it susceptible to strong attackers like Terrakion, Scizor, and Mamoswine that can easily break through it.

", "sets": { "Offensive Stealth Rock": { - "description": "

Moves

Earth Power is notable for OHKOing Pokemon like Volcanion and Cobalion when holding an Expert Belt, and it is integral in letting Seismitoad pressure Empoleon and Tentacruel. Hidden Power Fire allows Seismitoad to revenge kill offensive Scizor, which other moves fail to do. Sludge Wave can also be used, allowing Seismitoad to hit Pokemon like Primarina, Rotom-C, Mega Altaria, and Celebi super effectively.

Set Details

The given EV spread allows Seismitoad to outspeed maximum Speed Scizor while also retaining some bulk. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Starmie, Choice Specs Primarina, and Volcanion. Leftovers is the item of choice, as it provides Seismitoad with a form of passive recovery, allowing it to be more durable and tank certain hits more easily, such as Mega Aerodactyl's Wing Attack. Expert Belt is also an option, as it allows Seismitoad to secure the OHKO on offensive Scizor and Volcanion while also giving it a chance to OHKO Hippowdon without hindering its longevity too much. 228 Speed EVs should be used with Expert Belt to outspeed Volcanion, one of its main targets. It also allows Seismitoad to outspeed base 60s like Primarina and Bewear.

Usage Tips

Seismitoad should be brought in via double switching or on a U-turn or Volt Switch, as it's not bulky enough to switch directly into attacks. However, it can attempt to switch into Pokemon like Rotom-H or moves like Scizor's Bullet Punch. Once it's brought onto the field, Seismitoad should attempt to set up Stealth Rock on a free turn due to its ability to force switches. However, if there's a Pokemon on the opposing team that could remove Stealth Rock from the field like Rotom-C or Hydreigon, Seismitoad should either attack accordingly or switch out. After setting up Stealth Rock, Seismitoad should focus on wallbreaking and weakening the opposing team by using its STAB and coverage moves appropriately. Sludge Wave should be used on a predicted switch to Pokemon like Celebi and the aforementioned Rotom-C, while Hidden Power Fire should only be used against Scizor, as it's too weak to be useful in any other scenario. Although it's immune to Water-type attacks thanks to Water Absorb, Seismitoad should not be recklessly switching into every potential attack, as most Water-type Pokemon can hit it very hard with a different move and bulky Water-types can cripple it with Toxic. As such, it should only switch into a Water-type attack if it's certain that the opponent will use one or from a Choice-locked Pokemon like Primarina or Volcanion. Seismitoad should be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO it. Avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp because Seismitoad can be easily worn down, especially without its Leftovers, meaning sets utilizing Expert Belt have to be particularly cautious.

Team Options

Seismitoad fits best on offensive builds that benefit from its ability to reliably set up Stealth Rock without giving up momentum and keep threatening Pokemon like Swords Dance Scizor in check. U-turn and Volt Switch users like Mega Beedrill and Rotom-C pair well with Seismitoad for their ability to bring it safely onto the field. Dragon-types like Hydreigon and Latias have good synergy with Seismitoad, since they're able to check Grass-types like Celebi and provide a secondary check to Electric-types like Mega Manectric and Zeraora, which Seismitoad usually struggles to deal with on its own. In return, Seismitoad is able to pressure Steel-types like Empoleon and Mega Aggron while also being able to revenge kill Scizor. Pokemon that can sponge Grass-type attacks such as Rotom-H and Moltres make good teammates for Seismitoad as well, as it's heavily threatened by them. Dragon-type Pokemon like Latias and Hydreigon can switch into Seismitoad with ease and hit it hard with one of their STAB moves. As such, Dragon-type checks such as Mega Altaria and Klefki pair well with Seismitoad. Other Fairy-types such as Togekiss, Sylveon, and Florges can also pivot into the likes of Hydreigon as well as provide Seismitoad with Heal Bell support, the latter two also being able to alleviate its lack of recovery with Wish support. Pursuit users such as Choice Band Scizor and Mega Aerodactyl also make great partners, as they can trap and remove Celebi and Latias for Seismitoad. Wallbreakers such as Terrakion and Infernape are able to threaten the special walls that try to tank Seismitoad's attacks, thus making them good partners.

" + "description": "

Moves

Earth Power is notable for OHKOing Pokemon like Volcanion and Cobalion when holding an Expert Belt, and it is integral in letting Seismitoad pressure Empoleon and Tentacruel. Hidden Power Fire allows Seismitoad to revenge kill offensive Scizor, which other moves fail to do. Sludge Wave can also be used, allowing Seismitoad to hit Pokemon like Primarina, Rotom-Mow, Mega Altaria, and Celebi super effectively.

Set Details

The given EV spread allows Seismitoad to outspeed maximum Speed Scizor while also retaining some bulk. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Starmie, Choice Specs Primarina, and Volcanion. Leftovers is the item of choice, as it provides Seismitoad with a form of passive recovery, allowing it to be more durable and tank certain hits more easily, such as Mega Aerodactyl's Wing Attack. Expert Belt is also an option, as it allows Seismitoad to secure the OHKO on offensive Scizor and Volcanion while also giving it a chance to OHKO Hippowdon without hindering its longevity too much. 228 Speed EVs should be used with Expert Belt to outspeed Volcanion, one of its main targets. It also allows Seismitoad to outspeed base 60s like Primarina and Bewear.

Usage Tips

Seismitoad should be brought in via double switching or on a U-turn or Volt Switch, as it's not bulky enough to switch directly into attacks. However, it can attempt to switch into Pokemon like Rotom-Heat or moves like Scizor's Bullet Punch. Once it's brought onto the field, Seismitoad should attempt to set up Stealth Rock on a free turn due to its ability to force switches. However, if there's a Pokemon on the opposing team that could remove Stealth Rock from the field like Rotom-Mow or Hydreigon, Seismitoad should either attack accordingly or switch out. After setting up Stealth Rock, Seismitoad should focus on wallbreaking and weakening the opposing team by using its STAB and coverage moves appropriately. Sludge Wave should be used on a predicted switch to Pokemon like Celebi and the aforementioned Rotom-Mow, while Hidden Power Fire should only be used against Scizor, as it's too weak to be useful in any other scenario. Although it's immune to Water-type attacks thanks to Water Absorb, Seismitoad should not be recklessly switching into every potential attack, as most Water-type Pokemon can hit it very hard with a different move and bulky Water-types can cripple it with Toxic. As such, it should only switch into a Water-type attack if it's certain that the opponent will use one or from a Choice-locked Pokemon like Primarina or Volcanion. Seismitoad should be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO it. Avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp because Seismitoad can be easily worn down, especially without its Leftovers, meaning sets utilizing Expert Belt have to be particularly cautious.

Team Options

Seismitoad fits best on offensive builds that benefit from its ability to reliably set up Stealth Rock without giving up momentum and keep threatening Pokemon like Swords Dance Scizor in check. U-turn and Volt Switch users like Mega Beedrill and Rotom-Mow pair well with Seismitoad for their ability to bring it safely onto the field. Dragon-types like Hydreigon and Latias have good synergy with Seismitoad, since they're able to check Grass-types like Celebi and provide a secondary check to Electric-types like Mega Manectric and Zeraora, which Seismitoad usually struggles to deal with on its own. In return, Seismitoad is able to pressure Steel-types like Empoleon and Mega Aggron while also being able to revenge kill Scizor. Pokemon that can sponge Grass-type attacks such as Rotom-Heat and Moltres make good teammates for Seismitoad as well, as it's heavily threatened by them. Dragon-type Pokemon like Latias and Hydreigon can switch into Seismitoad with ease and hit it hard with one of their STAB moves. As such, Dragon-type checks such as Mega Altaria and Klefki pair well with Seismitoad. Other Fairy-types such as Togekiss, Sylveon, and Florges can also pivot into the likes of Hydreigon as well as provide Seismitoad with Heal Bell support, the latter two also being able to alleviate its lack of recovery with Wish support. Pursuit users such as Choice Band Scizor and Mega Aerodactyl also make great partners, as they can trap and remove Celebi and Latias for Seismitoad. Wallbreakers such as Terrakion and Infernape are able to threaten the special walls that try to tank Seismitoad's attacks, thus making them good partners.

" }, "Defensive Stealth Rock": { - "description": "

Moves

Earthquake is preferred over any other Ground-type STAB moves because it allows Seismitoad to hit certain Pokemon harder, notably 2HKOing Empoleon and OHKOing Nihilego. However, Earth Power can be used instead to hit Pokemon like Cobalion and Crawdaunt harder. Toxic is used to cripple Pokemon that would otherwise wall Seismitoad, such as Slowbro and Latias. Alternatively, Refresh can be used to cure itself of status ailments such as poison and burn that would otherwise whittle it down.

Set Details

Leftovers provides Seismitoad with the passive recovery it needs to help it check the threats it needs to. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Choice Specs Primarina and Volcanion.

Usage Tips

The point of this set is to make use of Seismitoad's immunity to Water-type attacks to threaten bulky Water-types like Slowbro and Alomomola with Toxic, something Pokemon like Swampert and Hippowdon have a hard time doing. Seismitoad is a relatively straightforward Pokemon to use: it should attempt to switch into Pokemon that it can check like Mega Aerodactyl and Slowbro in order to find an opportunity to set up Stealth Rock. Even though Water Absorb grants Seismitoad an immunity to Water-type attacks, it should not be recklessly switching into any Water-type Pokemon, as they can still hit it very hard with a different move. It's safe to switch into a Water-type attack from a Choice-locked Pokemon like Primarina or Volcanion, however, or when it's certain that the foe will use said move. Since it doesn't have access to reliable recovery, Seismitoad can be easily worn down. As such, it should try to avoid tanking hits unnecessarily, as that would hinder its ability to check what it's intended to. It should also avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp for the same reason, as it heavily relies on Leftovers as its main form of recovery. However, if running Refresh then status such as the aforementioned Toxic aren't as worrying and Seismitoad should attempt to cleanse itself of any status ailment as soon as inflicted. This being key for allowing Seismitoad to indefinitely wall the likes of Rotom-H. Be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO Seismitoad.

Team Options

Seismitoad fits best on balance or bulky offense builds that appreciate its ability to set up Stealth Rock and wear down bulky Water-types with Toxic. The best partners for Seismitoad are Pokemon that can sponge Grass-type attacks like Moltres, Latias, and Hydreigon, as Seismitoad is very threatened by them. Latias and Hydreigon are exceptionally good partners because they're also able to provide a secondary check to Electric-types like Mega Manectric and Zeraora, Pokemon that Seismitoad has trouble dealing with on its own. Wish support from Pokemon like Sylveon and Florges is appreciated, as Seismitoad is prone to being worn down due to its lack of reliable recovery. Cleric support from Pokemon like Togekiss, Blissey, and the aformentioned Sylveon and Florges is also very useful, since Seismitoad is heavily crippled by status. Dragon-type Pokemon like Latias and Hydreigon can easily switch into Seismitoad and take advantage of its passive nature, so Pokemon that can check them, such as the aforementioned Togekiss and Florges, make good teammates. Pursuit users are extremely useful partners, especially if Seismitoad is not running Toxic in order to trap and remove Pokemon like Latias and Celebi that easily pivot into it. Pokemon that appreciate bulky Water-types like Slowbro and Alomomola being worn down like to be partnered with Seismitoad. Examples include Cobalion, Mega Aerodactyl, and Infernape. Entry hazards are another way to wear down Seismitoad, so Pokemon that can remove them from the field like Defog Rotom-H and Hydreigon pair well with it.

" + "description": "

Moves

Earthquake is preferred over any other Ground-type STAB moves because it allows Seismitoad to hit certain Pokemon harder, notably 2HKOing Empoleon and OHKOing Nihilego. However, Earth Power can be used instead to hit Pokemon like Cobalion and Crawdaunt harder. Toxic is used to cripple Pokemon that would otherwise wall Seismitoad, such as Slowbro and Latias. Alternatively, Refresh can be used to cure itself of status ailments such as poison and burn that would otherwise whittle it down.

Set Details

Leftovers provides Seismitoad with the passive recovery it needs to help it check the threats it needs to. Water Absorb grants Seismitoad an immunity to Water-type attacks, allowing it to take advantage of Pokemon like Choice Specs Primarina and Volcanion.

Usage Tips

The point of this set is to make use of Seismitoad's immunity to Water-type attacks to threaten bulky Water-types like Slowbro and Alomomola with Toxic, something Pokemon like Swampert and Hippowdon have a hard time doing. Seismitoad is a relatively straightforward Pokemon to use: it should attempt to switch into Pokemon that it can check like Mega Aerodactyl and Slowbro in order to find an opportunity to set up Stealth Rock. Even though Water Absorb grants Seismitoad an immunity to Water-type attacks, it should not be recklessly switching into any Water-type Pokemon, as they can still hit it very hard with a different move. It's safe to switch into a Water-type attack from a Choice-locked Pokemon like Primarina or Volcanion, however, or when it's certain that the foe will use said move. Since it doesn't have access to reliable recovery, Seismitoad can be easily worn down. As such, it should try to avoid tanking hits unnecessarily, as that would hinder its ability to check what it's intended to. It should also avoid switching into a potential Knock Off, Toxic, or Will-O-Wisp for the same reason, as it heavily relies on Leftovers as its main form of recovery. However, if running Refresh then status such as the aforementioned Toxic aren't as worrying and Seismitoad should attempt to cleanse itself of any status ailment as soon as inflicted. This being key for allowing Seismitoad to indefinitely wall the likes of Rotom-Heat. Be wary of Grass-type coverage such as Mega Manectric's Hidden Power Grass and Infernape's Grass Knot, as they can easily OHKO Seismitoad.

Team Options

Seismitoad fits best on balance or bulky offense builds that appreciate its ability to set up Stealth Rock and wear down bulky Water-types with Toxic. The best partners for Seismitoad are Pokemon that can sponge Grass-type attacks like Moltres, Latias, and Hydreigon, as Seismitoad is very threatened by them. Latias and Hydreigon are exceptionally good partners because they're also able to provide a secondary check to Electric-types like Mega Manectric and Zeraora, Pokemon that Seismitoad has trouble dealing with on its own. Wish support from Pokemon like Sylveon and Florges is appreciated, as Seismitoad is prone to being worn down due to its lack of reliable recovery. Cleric support from Pokemon like Togekiss, Blissey, and the aformentioned Sylveon and Florges is also very useful, since Seismitoad is heavily crippled by status. Dragon-type Pokemon like Latias and Hydreigon can easily switch into Seismitoad and take advantage of its passive nature, so Pokemon that can check them, such as the aforementioned Togekiss and Florges, make good teammates. Pursuit users are extremely useful partners, especially if Seismitoad is not running Toxic in order to trap and remove Pokemon like Latias and Celebi that easily pivot into it. Pokemon that appreciate bulky Water-types like Slowbro and Alomomola being worn down like to be partnered with Seismitoad. Examples include Cobalion, Mega Aerodactyl, and Infernape. Entry hazards are another way to wear down Seismitoad, so Pokemon that can remove them from the field like Defog Rotom-Heat and Hydreigon pair well with it.

" } }, "credits": {"writtenBy": [{"user_id": 347604, "username": "Surgeon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}]} @@ -859,8 +859,8 @@ "credits": {"writtenBy": [{"user_id": 312356, "username": "Amane Misa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 226777, "username": "Eyan"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 53336, "username": "Saria"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 232216, "username": "Lumari"}]}]} }, "Alomomola": { - "overview": "

Alomomola has a great defensive typing, a huge HP stat, and a solid Defense stat, which allow it to blanket check a huge portion of the physically based metagame, including huge threats such as Infernape, Mega Sharpedo, and Cobalion. Its access to Wish provides great team utility and gives it a means of reliable recovery at the same time. Regenerator allows Alomomola to easily pivot in and out of the physical attackers it checks throughout a match. These traits allow it to fit comfortably on stall and balanced teams as a premier Wish passer that can blanket check many Pokemon. However, Alomomola is a pretty passive Pokemon because of its low offensive stats, meaning it can be turned into setup fodder by Pokemon that it cannot threaten, like Celebi, and Substitute users, such as Gengar and Kyurem. Its low Special Defense stat also means that it can be taken advantage of by special attackers such as Primarina and Hydreigon. While it only has two weaknesses, Pokemon that threaten Alomomola such as Rotom-H and Amoonguss see high usage. Alomomola is also very susceptible to Toxic Spikes and other entry hazards, which require removal if Alomomola wants to avoid the 2HKO from most of the attackers it checks. While very bulky, Alomomola is not bulky enough to take on extremely powerful wallbreakers such as Swords Dance Terrakion and Crawdaunt, which are big threats to balance and stall teams.

", - "comments": "

Other Options

Healing Wish is a valid option on any bulky offensive team, as it can heal up Pokemon such as Mega Beedrill and Mega Manectric.

Checks and Counters

Special Attackers: Special attackers such as Hydreigon, Primarina, and Starmie can deal heavy damage to Alomomola by taking advantage of its lower Special Defense stat and dealing heavy damage with a STAB or coverage move.

Grass-types: Grass-types such as Mega Sceptile, Amoonguss, and Celebi can force Alomomola out with the threat of an OHKO; Celebi and Amoonguss in particular do not mind Toxic thanks to Natural Cure and a Poison typing, respectively.

Electric-types: Electric-types such as Mega Manectric and Rotom-C can use Volt Switch to gain momentum or just OHKO Alomomola with Thunderbolt, but none like Toxic.

Status: Status ailments such as Toxic poison and burn hinder Alomomola's ability to act as a wall, as it cannot perform its role on a team properly when taking too much chip damage.

", + "overview": "

Alomomola has a great defensive typing, a huge HP stat, and a solid Defense stat, which allow it to blanket check a huge portion of the physically based metagame, including huge threats such as Infernape, Mega Sharpedo, and Cobalion. Its access to Wish provides great team utility and gives it a means of reliable recovery at the same time. Regenerator allows Alomomola to easily pivot in and out of the physical attackers it checks throughout a match. These traits allow it to fit comfortably on stall and balanced teams as a premier Wish passer that can blanket check many Pokemon. However, Alomomola is a pretty passive Pokemon because of its low offensive stats, meaning it can be turned into setup fodder by Pokemon that it cannot threaten, like Celebi, and Substitute users, such as Gengar and Kyurem. Its low Special Defense stat also means that it can be taken advantage of by special attackers such as Primarina and Hydreigon. While it only has two weaknesses, Pokemon that threaten Alomomola such as Rotom-Heat and Amoonguss see high usage. Alomomola is also very susceptible to Toxic Spikes and other entry hazards, which require removal if Alomomola wants to avoid the 2HKO from most of the attackers it checks. While very bulky, Alomomola is not bulky enough to take on extremely powerful wallbreakers such as Swords Dance Terrakion and Crawdaunt, which are big threats to balance and stall teams.

", + "comments": "

Other Options

Healing Wish is a valid option on any bulky offensive team, as it can heal up Pokemon such as Mega Beedrill and Mega Manectric.

Checks and Counters

Special Attackers: Special attackers such as Hydreigon, Primarina, and Starmie can deal heavy damage to Alomomola by taking advantage of its lower Special Defense stat and dealing heavy damage with a STAB or coverage move.

Grass-types: Grass-types such as Mega Sceptile, Amoonguss, and Celebi can force Alomomola out with the threat of an OHKO; Celebi and Amoonguss in particular do not mind Toxic thanks to Natural Cure and a Poison typing, respectively.

Electric-types: Electric-types such as Mega Manectric and Rotom-Mow can use Volt Switch to gain momentum or just OHKO Alomomola with Thunderbolt, but none like Toxic.

Status: Status ailments such as Toxic poison and burn hinder Alomomola's ability to act as a wall, as it cannot perform its role on a team properly when taking too much chip damage.

", "sets": { "Defensive": { "description": "

Moves

Wish heals not only Alomomola but also its teammates. Protect ensures that Alomomola receives its Wish and lets it scout for common Choice item users such as Hydreigon. Toxic allows Alomomola to stall out the attackers it checks with Wish and Protect. Scald is the primary option in the fourth slot, as it can burn physical attackers such as Scizor and Cobalion. Knock Off is also an option in either the Toxic or Scald slot to remove items such as Amoonguss's Black Sludge and Klefki's Leftovers.

Set Details

The given EV spread with a Bold nature is the best possible spread Alomomola can use, as it maximizes Alomomola's overall bulk. If Alomomola is only running Knock Off, then Impish is the preferred nature. Regenerator is by far the best ability Alomomola can use, giving it one-third of its health back every time it switches in and out, allowing it to pivot in and out of the attackers it checks. Leftovers is used to give Alomomola more passive recovery and helps with potential status ailments such as Toxic poison and burns. Rocky Helmet is an option as well to wear down physical attackers and U-turn users because Alomomola can still get passive recovery from Regenerator, but it leaves Alomomola significantly more vulnerable to residual damage.

Usage Tips

Alomomola completely walls physical attackers such as Mega Sharpedo and Choice Band Scizor, so it's best to switch into them and start spreading Toxic poison as much as possible. Don't switch Alomomola into Pokemon such as Crawdaunt and Terrakion until their set has been scouted, as these Pokemon possess the ability to OHKO or heavily damage Alomomola at +2 with potential Z-Moves. Make sure to clear all entry hazards before pivoting Alomomola into a physical attacker, since, with multiple layers of Spikes and Stealth Rock up, it is often 2HKOed. Make sure that Alomomola cannot be 2HKOed by what it is switching into, especially when using Rocky Helmet. Alomomola should also focus on keeping its team healthy with its huge Wishes, so whenever a Pokemon is low on health, try to heal it back up. Against non-setup sweepers, Alomomola can be used as a scout to reveal potential Choice item users because of Regenerator, as it can pivot in and out of them without fearing being worn down. Be careful using Scald if the enemy team has a Mega Altaria, as a Scald burn could power up Facade and allow Mega Altaria to break through your team more easily.

Team Options

It should be noted that Alomomola fits best on stall and balance teams. Blissey is one of Alomomola's best partners because it blanket checks most special attackers in UU, while Alomomola blanket checks most physical attackers. The two form a rock-solid defensive core that is very hard to break. Clerics are also nice to have on a team with Alomomola, since Toxic puts it on an uncomfortable timer and can prevent it from walling Pokemon late-game. Mega Altaria and Blissey can fill this role well on stall teams. Quagsire is another good partner for Alomomola because, with Unaware, it is able to check setup sweepers such as Swords Dance Terrakion, Swords Dance Cobalion, and certain Crawdaunt sets, and Alomomola helps out by being able to pass a Wish to Quagsire so it avoids the 2HKO from said Pokemon, although this does stack a Grass-type weakness. Entry hazard removers such as Latias, Moltres, and Tentacruel are almost mandatory because Alomomola detests Toxic Spikes and any other entry hazard that can wear it down. Grass-type checks are nice because Grass-types take advantage of Alomomola pretty well. Togekiss checks Amoonguss, while Latias can check Celebi and Amoonguss as well. Electric-type checks such as the aforementioned Quagsire and Latias are also appreciated.

" @@ -950,16 +950,16 @@ "description": "

Moves

Draco Meteor is Hydreigon's most powerful STAB attack and is useful for revenge killing faster Pokemon like Latias, Mega Aerodactyl, and Mega Manectric. Dark Pulse is a spammable STAB attack that, in addition to providing good overall coverage, reliably lets Hydreigon revenge kill Pokemon like Celebi, Doublade, and Gengar. U-turn safely pivots Hydreigon out of play while chipping common switch-ins such as Primarina, Mega Altaria, and Blissey. Fire Blast covers Steel-types that otherwise tank Hydreigon's attacks, with some examples being Cobalion, bulky Scizor, and Klefki. Defog is an option that can be run over Fire Blast in order to quickly remove entry hazards on forced switches.

Set Details

252 EVs invested in Speed with a Timid nature give Hydreigon a respectable amount of Speed. A Choice Scarf further adds onto this, turning Hydreigon into a reliable revenge killer and allowing it to outrun the entire unboosted metagame. 252 EVs invested in Special Attack give Hydreigon's attacks a considerable amount of power, especially for a Choice Scarf user. Levitate is the only ability available, but it can be utilized to freely switch into the likes of Swampert and Choice-locked Krookodile.

Usage Tips

Hydreigon's decent defensive typing and bulk allow it to pivot into attacks it resists or is immune to, such as Scald or Psyshock from Mega Slowbro, to then begin forcing switches with its good Speed and power. It should also look to come in through the support of a pivot or as a foe is setting up in order to guarantee a reliable revenge kill. Due to the fact that many of its attacks can be punished when locked into, Hydreigon should carefully predict as it does its job. For example, if Mega Altaria or Togekiss is expected to switch in, pivoting out with U-turn would be optimal, while predicted Steel-type switch-ins such as Cobalion should be nailed with Fire Blast. Hydreigon should also be careful as it uses Draco Meteor due to the potential threat of a Pokemon like Scizor, Mimikyu, or Mega Altaria receiving an easy opportunity to punish Hydreigon and set up, Mimikyu in particular is given an opportunity to boost twice with its Disguise still intact. If running Defog, Hydreigon can use it to clear entry hazards as it forces switches. It can also attempt using the move in emergency situations, such as when entry hazards are on its side of the field and a Pokemon weak to them is desperate for their removal. If opposing offensive teams have been sufficiently weakened, Hydreigon can attempt to use its above average Speed and power to clean up with Dark Pulse.

Team Options

This set's ability to function as a reliable, powerful way to keep faster threats in check allows it to fit very well on offensive teams, in addition to fitting on really any other team archetype other than dedicated stall. Because of this set's lack of Steel-type coverage, Fairy-type checks are fairly important to pair with Hydreigon. Scizor, Mega Steelix, and Stakataka can check Fairy-types for Hydreigon while in return appreciating its ability to switch into Fire- and Ground-type attacks. Fighting-type checks like Doublade, Mega Altaria, and Latias can come in on or offensively pressure a few huge thorns in Hydreigon's side in Terrakion, Mienshao, and Infernape. Physical wallbreakers like Terrakion and Scizor are capable of breaking past the specially bulky Pokemon Hydreigon hates dealing with, thus improving its chances of a potential late-game sweep. Nidoking and Gengar are particularly helpful partners for this set, as they are able to threaten the Fairy-types that wall Hydreigon, Gengar also providing an immunity to the Fighting-type STAB moves that threaten Hydreigon. Through the use of Superpower or Taunt, Nidoking can also break past Blissey, which enables a late-game sweep for Hydreigon.

" }, "Defog": { - "description": "

Moves

Draco Meteor allows Hydreigon to OHKO threatening Pokemon like Nidoking, Crawdaunt, and Kyurem. Fire Blast can be used as an alternative over Draco Meteor to hit Steel-types like Scizor, Mega Aggron, Bisharp, and Cobalion for a significant amount of damage. Focus Blast should only be used alongside Fightinium Z and can break past Empoleon, which Draco Meteor and Fire Blast can't, while retaining valuable coverage on Steel- and Dark-types.

Set Details

Levitate strengthens Hydreigon's role as a Defog user by making it immune to Spikes, Toxic Spikes, and Sticky Web. Dragonium Z turns Draco Meteor into a powerful nuke that lets Hydreigon beat many Pokemon that don't resist it without dropping Hydreigon's Special Attack, such as Hippowdon, Amoonguss, and Gligar. Dread Plate can be used to power up Dark Pulse, especially if the team already has a Z-Move user. Darkinium Z can be used to give Hydreigon a reliable nuke with good coverage overall that lets it muscle through Steel-types like Mega Aggron more easily. Leftovers is a good alternative on defensive teams that are in need of entry hazard control to help keep Hydreigon healthy throughout.

Usage Tips

Hydreigon should be pivoted into Pokemon that it can naturally beat due to its typing, such as Krookodile, Mew, and Tentacruel, and utilize these opportunities to remove entry hazards. If using a Z-Move, take care to save it for the appropriate moment. For example, some Stealth Rock users like Hippowdon and Gligar can stall out Hydreigon one-on-one if it has already used its Z-Move, whereas Devastating Drake allows Hydreigon to beat them with a bit of prior damage. Use Dark Pulse liberally throughout the match, as it has limited drawbacks , but be wary of potentially giving Terrakion or Cobalion an Attack boost on the switch. Be cautious of status from Pokemon that Hydreigon tends to pivot into, such as Rotom-H and Mega Slowbro, as a potential poison or paralysis will hinder Hydreigon's job of removing entry hazards. Due to this set's limited attacking moves, Fire Blast and Focus Blast should be used on predicted switches to Steel-types like Mega Aggron, Klefki, and Empoleon to allow Hydreigon to spam Dark Pulse or allow another teammate to potentially clean later on in the match. This set can bluff a Choice Scarf, primarily by spamming Dark Pulse, which can be used to Hydreigon's advantage to catch Pokemon like Krookodile and Empoleon with Dragonium Z or Fightinium Z.

Team Options

This set can be used on a variety of playstyles ranging from bulky offense to stall due to its incredible offensive and defensive utility, so it possesses a wide variety of team options. Fairy-types like Togekiss, Primarina, and Mega Altaria wall this set with ease. As a result, it's vital to have teammates that can pressure them. Some good examples include Cobalion, Rotom-H, and Amoonguss. Pokemon that appreciate entry hazard removal, such as Mega Aerodactyl, Rotom-H, and Moltres, make for good teammates, and these can also pressure Steel-types to make Hydreigon's job easier. Since common Fighting-type Pokemon like Terrakion, Infernape, and Cobalion can all outspeed Hydreigon and OHKO it with their STAB attacks, Gligar, Slowbro, and Nidoqueen are valuable teammates that can counter them as well as wear down Steel-types. Fighting-types possess excellent offensive synergy with Hydreigon thanks to their ability to pressure Steel- and Ground-types as well as break past specially bulky Pokemon. For example, Terrakion and Cobalion can heavily pressure Mega Altaria, Empoleon, and Blissey for Hydreigon, while Hydreigon can pressure physically defensive Pokemon like Slowbro and Hippowdon. Scizor and Mega Aerodactyl make for good teammates because they can utilize their ability as physical breakers to weaken special walls for Hydreigon. Moreover, both can trap Latias with Pursuit, which can use Hydreigon as setup fodder if Hydreigon has used or isn't running Dragonium Z. Hydreigon also fits well on stall builds due to its ability to switch in against troublesome stallbreakers like Chandelure, revenge kill Pokemon that can be difficult to check like Celebi and Mew, and provide reliable entry hazard removal. For this reason, partners like Blissey, Alomomola, and Pyukumuku make great partners with Hydreigon. Blissey can provide Heal Bell support to ease Hydreigon's vulnerability to Toxic while also checking some Fairy-types like Sylveon and Primarina for it.

" + "description": "

Moves

Draco Meteor allows Hydreigon to OHKO threatening Pokemon like Nidoking, Crawdaunt, and Kyurem. Fire Blast can be used as an alternative over Draco Meteor to hit Steel-types like Scizor, Mega Aggron, Bisharp, and Cobalion for a significant amount of damage. Focus Blast should only be used alongside Fightinium Z and can break past Empoleon, which Draco Meteor and Fire Blast can't, while retaining valuable coverage on Steel- and Dark-types.

Set Details

Levitate strengthens Hydreigon's role as a Defog user by making it immune to Spikes, Toxic Spikes, and Sticky Web. Dragonium Z turns Draco Meteor into a powerful nuke that lets Hydreigon beat many Pokemon that don't resist it without dropping Hydreigon's Special Attack, such as Hippowdon, Amoonguss, and Gligar. Dread Plate can be used to power up Dark Pulse, especially if the team already has a Z-Move user. Darkinium Z can be used to give Hydreigon a reliable nuke with good coverage overall that lets it muscle through Steel-types like Mega Aggron more easily. Leftovers is a good alternative on defensive teams that are in need of entry hazard control to help keep Hydreigon healthy throughout.

Usage Tips

Hydreigon should be pivoted into Pokemon that it can naturally beat due to its typing, such as Krookodile, Mew, and Tentacruel, and utilize these opportunities to remove entry hazards. If using a Z-Move, take care to save it for the appropriate moment. For example, some Stealth Rock users like Hippowdon and Gligar can stall out Hydreigon one-on-one if it has already used its Z-Move, whereas Devastating Drake allows Hydreigon to beat them with a bit of prior damage. Use Dark Pulse liberally throughout the match, as it has limited drawbacks , but be wary of potentially giving Terrakion or Cobalion an Attack boost on the switch. Be cautious of status from Pokemon that Hydreigon tends to pivot into, such as Rotom-Heat and Mega Slowbro, as a potential poison or paralysis will hinder Hydreigon's job of removing entry hazards. Due to this set's limited attacking moves, Fire Blast and Focus Blast should be used on predicted switches to Steel-types like Mega Aggron, Klefki, and Empoleon to allow Hydreigon to spam Dark Pulse or allow another teammate to potentially clean later on in the match. This set can bluff a Choice Scarf, primarily by spamming Dark Pulse, which can be used to Hydreigon's advantage to catch Pokemon like Krookodile and Empoleon with Dragonium Z or Fightinium Z.

Team Options

This set can be used on a variety of playstyles ranging from bulky offense to stall due to its incredible offensive and defensive utility, so it possesses a wide variety of team options. Fairy-types like Togekiss, Primarina, and Mega Altaria wall this set with ease. As a result, it's vital to have teammates that can pressure them. Some good examples include Cobalion, Rotom-Heat, and Amoonguss. Pokemon that appreciate entry hazard removal, such as Mega Aerodactyl, Rotom-Heat, and Moltres, make for good teammates, and these can also pressure Steel-types to make Hydreigon's job easier. Since common Fighting-type Pokemon like Terrakion, Infernape, and Cobalion can all outspeed Hydreigon and OHKO it with their STAB attacks, Gligar, Slowbro, and Nidoqueen are valuable teammates that can counter them as well as wear down Steel-types. Fighting-types possess excellent offensive synergy with Hydreigon thanks to their ability to pressure Steel- and Ground-types as well as break past specially bulky Pokemon. For example, Terrakion and Cobalion can heavily pressure Mega Altaria, Empoleon, and Blissey for Hydreigon, while Hydreigon can pressure physically defensive Pokemon like Slowbro and Hippowdon. Scizor and Mega Aerodactyl make for good teammates because they can utilize their ability as physical breakers to weaken special walls for Hydreigon. Moreover, both can trap Latias with Pursuit, which can use Hydreigon as setup fodder if Hydreigon has used or isn't running Dragonium Z. Hydreigon also fits well on stall builds due to its ability to switch in against troublesome stallbreakers like Chandelure, revenge kill Pokemon that can be difficult to check like Celebi and Mew, and provide reliable entry hazard removal. For this reason, partners like Blissey, Alomomola, and Pyukumuku make great partners with Hydreigon. Blissey can provide Heal Bell support to ease Hydreigon's vulnerability to Toxic while also checking some Fairy-types like Sylveon and Primarina for it.

" }, "Taunt": { "description": "

Moves

Taunt shuts down a large portion of specially defensive threats that can otherwise wall Hydreigon and attempt to cripple it, such as Blissey and Empoleon. Dark Pulse is a consistent STAB attack without drawbacks, hitting decently hard with the given investment. Roost provides Hydreigon with a reliable method of sustaining itself throughout a match, allowing it to consistently stallbreak. Draco Meteor is a powerful STAB attack that Hydreigon can use to muscle past offensive Pokemon like Nidoking and Mega Manectric. When Dragonium Z is activated, Draco Meteor becomes a powerful Devastating Drake that can be used to break a few defensive Pokemon without decreasing Hydreigon's Special Attack, such as Alomomola and Suicune after chip damage. Fire Blast is an option over Dark Pulse that can prove to be useful for weakening Steel-types like Cobalion and Scizor. However, it generally prevents Hydreigon from hitting a wider variety of foes due to Dark Pulse's better overall coverage.

Set Details

The given investment and nature maximize Hydreigon's power while giving it as much Speed as possible. Levitate is especially useful on this set, as Hydreigon can easily utilize it to shut down defensive Ground-types like Swampert and Hippowdon. Life Orb is the preferred item due to the respectable power it will put behind Hydreigon's attacks. Dragonium Z is also an option, however, for granting access to Devastating Drake in addition to minimizing Knock Off damage. It should only be used if another teammate is not holding a Z-Crystal, however. Dread Plate is another option to boost the power of Dark Pulse without damaging Hydreigon with recoil.

Usage Tips

Hydreigon looks to break past opposing teams, using Taunt whenever it needs to shut down a wall like Alomomola or Quagsire. Roost should be used whenever Hydreigon has been worn down a fair amount so as not to leave it open to a revenge killer. Lastly, Hydreigon should carefully count the turns in which the opposing Pokemon is crippled with Taunt, as if it doesn't continuously hit defensive foes with the move, they will be able to easily recover their health and stall it out.

Team Options

This set fits well on bulky offensive teams that appreciate a Pokemon capable of crippling and wearing down defensive threats. Entry hazard support is important to the success of this set, as Hydreigon forces many switches and will be able to rack up residual damage on foes in doing so. Toxic Spikes from Nihilego, Tentacruel, or Nidoqueen is particularly helpful due to its ability to further wear defensive foes down. Hydreigon's inability to break past the likes of Mega Altaria, Sylveon, and Florges with this set makes checks to them like Scizor and Lucario good options as teammates. Fighting-types can also be useful if Hydreigon doesn't wish to use up a fair amount of PP breaking past Blissey. Cobalion and Terrakion are both notable examples due to their ability to also set Stealth Rock for Hydreigon if need be. Special sweepers that can have trouble breaking past bulky walls appreciate Hydreigon's ability to significantly chip them down with this set. Examples include Agility Moltres, Suicune, and Volcanion. All of which also appreciate Hydreigon being able to prevent the setting of entry hazards like Stealth Rock or Toxic Spikes with Taunt.

" }, "Life Orb Attacker": { - "description": "

Moves

Draco Meteor is Hydreigon's strongest available STAB attack and has very limited switch-ins. Dark Pulse heavily damages Psychic- and Ghost-types like Latias and Doublade while also hitting the majority of the tier for neutral damage. Roost provides Hydreigon with a way of reliably recovering its health. Flash Cannon is able to 2HKO Togekiss and Sylveon, which otherwise wall Hydreigon, after Stealth Rock damage. Fire Blast is an option over Roost, which covers Steel-types that may attempt coming in on Draco Meteor, such as Klefki. Superpower is also an option that can be used to lure in Blissey and KO it, though it also forces Hydreigon to decrease its defenses so as not to run an Attack-reducing nature.

Set Details

Maximum investment in Special Attack gives Hydreigon a respectable amount of power. Maximum investment in Speed with a Timid nature makes Hydreigon as fast as possible, giving it key Speed advantages over threats like Rotom-H and non-Choice Scarf Krookodile. Life Orb gives Hydreigon the freedom of switching between its moves while putting more power behind its attacks. Levitate provides an immunity to Ground-type attacks that can be used to exploit Pokemon like Swampert.

Usage Tips

In order to maximize effectiveness, Hydreigon should look to come in on weak hits like Scald from Alomomola. It can then freely fire off its powerful attacks. However, prediction is required in order to 2HKO Pokemon like Sylveon on the switch with super effective coverage. It is important to be wary of Hydreigon's HP throughout the match, as Life Orb damage will wear it down rather quickly. When it has been significantly worn down, it should thus look to restore its HP with Roost. Lastly, Hydreigon should try spamming its STAB attacks as frequently as possible, which means that it is best that its common checks are removed or weakened before it is utilized in later stages of the game.

Team Options

Entry hazards from Pokemon like Cobalion, Hippowdon, and Mega Aggron are useful for increasing Hydreigon's overall damage output. Physical wallbreakers are ideal for pairing with this set due to their ability to take on the majority of special walls for Hydreigon. Swords Dance Doublade is a notable example thanks to its ability to take care of both Blissey and Fairy-types. Other Fairy-type checks like Nidoqueen and Scizor can take care of big threats to Hydreigon in Sylveon and Mega Altaria. Fast threats like Mega Aerodactyl, Mega manectric, and Gengar can take on revenge killers for Hydreigon, while the likes of Suicune and Mega Aggron can easily switch into the priority attacks that threaten it. Sweepers such as Scizor, Infernape, and Celebi enjoy Hydreigon's ability to weaken opposing teams for them to easily clean up late-game.

" + "description": "

Moves

Draco Meteor is Hydreigon's strongest available STAB attack and has very limited switch-ins. Dark Pulse heavily damages Psychic- and Ghost-types like Latias and Doublade while also hitting the majority of the tier for neutral damage. Roost provides Hydreigon with a way of reliably recovering its health. Flash Cannon is able to 2HKO Togekiss and Sylveon, which otherwise wall Hydreigon, after Stealth Rock damage. Fire Blast is an option over Roost, which covers Steel-types that may attempt coming in on Draco Meteor, such as Klefki. Superpower is also an option that can be used to lure in Blissey and KO it, though it also forces Hydreigon to decrease its defenses so as not to run an Attack-reducing nature.

Set Details

Maximum investment in Special Attack gives Hydreigon a respectable amount of power. Maximum investment in Speed with a Timid nature makes Hydreigon as fast as possible, giving it key Speed advantages over threats like Rotom-Heat and non-Choice Scarf Krookodile. Life Orb gives Hydreigon the freedom of switching between its moves while putting more power behind its attacks. Levitate provides an immunity to Ground-type attacks that can be used to exploit Pokemon like Swampert.

Usage Tips

In order to maximize effectiveness, Hydreigon should look to come in on weak hits like Scald from Alomomola. It can then freely fire off its powerful attacks. However, prediction is required in order to 2HKO Pokemon like Sylveon on the switch with super effective coverage. It is important to be wary of Hydreigon's HP throughout the match, as Life Orb damage will wear it down rather quickly. When it has been significantly worn down, it should thus look to restore its HP with Roost. Lastly, Hydreigon should try spamming its STAB attacks as frequently as possible, which means that it is best that its common checks are removed or weakened before it is utilized in later stages of the game.

Team Options

Entry hazards from Pokemon like Cobalion, Hippowdon, and Mega Aggron are useful for increasing Hydreigon's overall damage output. Physical wallbreakers are ideal for pairing with this set due to their ability to take on the majority of special walls for Hydreigon. Swords Dance Doublade is a notable example thanks to its ability to take care of both Blissey and Fairy-types. Other Fairy-type checks like Nidoqueen and Scizor can take care of big threats to Hydreigon in Sylveon and Mega Altaria. Fast threats like Mega Aerodactyl, Mega manectric, and Gengar can take on revenge killers for Hydreigon, while the likes of Suicune and Mega Aggron can easily switch into the priority attacks that threaten it. Sweepers such as Scizor, Infernape, and Celebi enjoy Hydreigon's ability to weaken opposing teams for them to easily clean up late-game.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is a devastatingly powerful STAB attack with Choice Specs equipped, OHKOing the majority of offensive Pokemon while even cutting into defensive Pokemon like Hippowdon and Alolan Muk. Dark Pulse is a spammable STAB attack with no drawbacks and good neutral coverage. Flash Cannon can be used to catch Fairy-types on the switch, 2HKOing even Sylveon and Florges after entry hazard damage. Fire Blast rounds off Hydreigon's coverage, giving it a way to hit Steel-types like Klefki, Cobalion, and Mega Aggron for super effective damage. U-turn can be used over either Flash Cannon or Fire Blast for to allowing Hydreigon to pivot out of predicted switch-ins such as Blissey and Primarina. It can also potentially allow Hydreigon to bluff a Choice Scarf set.

Set Details

Full investment in Special Attack with Choice Specs equipped maximizes Hydreigon's damage output. Full Speed investment with a Timid nature gives Hydreigon as much Speed as possible, notably allowing it to outrun threats such as Rotom-H and non-Choice Scarf Krookodile. Levitate grants Hydreigon opportunities to switch in against passive Ground-types like Hippowdon and Swampert.

Usage Tips

This set looks to wallbreak throughout the early and middle stages of a match, meaning that Hydreigon should look to switch in on Pokemon like Volcanion, Mew, and Chandelure in order to get off a powerful hit. If it cannot find an opportunity to switch in, it should seek support from a pivot or come in after a teammate has fainted. Due to Choice Specs locking Hydreigon into one move, it should be wary of switch-ins and look to either pivot out or nail them with super effective coverage. For example, if a Fairy-type like Sylveon or Togekiss is expected to switch in, Hydreigon should look to use Flash Cannon to hit them super effectively, while it should try pivoting out with U-turn against predicted switch-ins from specially bulky Pokemon like Blissey and the rare Umbreon. Draco Meteor should be used liberally once reliable switch-ins are weakened due to its immense power, otherwise Pokemon like Mimikyu can take advantage of this and use Hydreigon as a free setup opportunity. Dark Pulse can also be spammed freely throughout later portions of the game due to its good neutral coverage and flinch chance. One thing to keep in mind is that this set is prone to being worn down, which means that entry hazard damage and status conditions should be avoided if possible.

Team Options

Powerful physical attackers appreciate Hydreigon's ability to break past physical walls while in return taking care of specially bulky Pokemon. Cobalion is an especially notably example, due to its ability to take on both Blissey and Fairy-types. Other Fairy-type checks, such as Nidoqueen, Scizor, and Mega Aggron, are capable of offensively pressuring the likes of Sylveon and Primarina for Hydreigon. Fighting-type checks like Gligar and Latias can apply pressure to foes like Infernape, Cobalion, and Lucario. Late-game cleaners such as Mega Sharpedo, Scizor, and Gengar are appreciative of Hydreigon's ability to weaken opposing teams for them to more easily break through. VoltTurn support from Pokemon like Mega Beedrill, Mega Manectric, and Scizor can safely bring Hydreigon into play while also chipping foes for it to more easily muscle past. Lastly, clerics such as Sylveon and Togekiss can prove useful to Hydreigon on bulky offense teams due to its lack of recovery and vulnerability to status.

" + "description": "

Moves

Draco Meteor is a devastatingly powerful STAB attack with Choice Specs equipped, OHKOing the majority of offensive Pokemon while even cutting into defensive Pokemon like Hippowdon and Alolan Muk. Dark Pulse is a spammable STAB attack with no drawbacks and good neutral coverage. Flash Cannon can be used to catch Fairy-types on the switch, 2HKOing even Sylveon and Florges after entry hazard damage. Fire Blast rounds off Hydreigon's coverage, giving it a way to hit Steel-types like Klefki, Cobalion, and Mega Aggron for super effective damage. U-turn can be used over either Flash Cannon or Fire Blast for to allowing Hydreigon to pivot out of predicted switch-ins such as Blissey and Primarina. It can also potentially allow Hydreigon to bluff a Choice Scarf set.

Set Details

Full investment in Special Attack with Choice Specs equipped maximizes Hydreigon's damage output. Full Speed investment with a Timid nature gives Hydreigon as much Speed as possible, notably allowing it to outrun threats such as Rotom-Heat and non-Choice Scarf Krookodile. Levitate grants Hydreigon opportunities to switch in against passive Ground-types like Hippowdon and Swampert.

Usage Tips

This set looks to wallbreak throughout the early and middle stages of a match, meaning that Hydreigon should look to switch in on Pokemon like Volcanion, Mew, and Chandelure in order to get off a powerful hit. If it cannot find an opportunity to switch in, it should seek support from a pivot or come in after a teammate has fainted. Due to Choice Specs locking Hydreigon into one move, it should be wary of switch-ins and look to either pivot out or nail them with super effective coverage. For example, if a Fairy-type like Sylveon or Togekiss is expected to switch in, Hydreigon should look to use Flash Cannon to hit them super effectively, while it should try pivoting out with U-turn against predicted switch-ins from specially bulky Pokemon like Blissey and the rare Umbreon. Draco Meteor should be used liberally once reliable switch-ins are weakened due to its immense power, otherwise Pokemon like Mimikyu can take advantage of this and use Hydreigon as a free setup opportunity. Dark Pulse can also be spammed freely throughout later portions of the game due to its good neutral coverage and flinch chance. One thing to keep in mind is that this set is prone to being worn down, which means that entry hazard damage and status conditions should be avoided if possible.

Team Options

Powerful physical attackers appreciate Hydreigon's ability to break past physical walls while in return taking care of specially bulky Pokemon. Cobalion is an especially notably example, due to its ability to take on both Blissey and Fairy-types. Other Fairy-type checks, such as Nidoqueen, Scizor, and Mega Aggron, are capable of offensively pressuring the likes of Sylveon and Primarina for Hydreigon. Fighting-type checks like Gligar and Latias can apply pressure to foes like Infernape, Cobalion, and Lucario. Late-game cleaners such as Mega Sharpedo, Scizor, and Gengar are appreciative of Hydreigon's ability to weaken opposing teams for them to more easily break through. VoltTurn support from Pokemon like Mega Beedrill, Mega Manectric, and Scizor can safely bring Hydreigon into play while also chipping foes for it to more easily muscle past. Lastly, clerics such as Sylveon and Togekiss can prove useful to Hydreigon on bulky offense teams due to its lack of recovery and vulnerability to status.

" } }, "credits": {"writtenBy": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 216712, "username": "Indigo Plateau"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 245869, "username": "Pak"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 347604, "username": "Surgeon"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 148071, "username": "Electrolyte"}, {"user_id": 384270, "username": "autumn"}]}]} @@ -1011,7 +1011,7 @@ "description": "

Moves

Ice Beam is the only STAB attack this set uses, and it does decent damage despite the lack of a boosting item due to Kyurem's high Special Attack. Substitute is necessary to block status and waste the foe's PP with Pressure. Earth Power keeps Steel- and Water-types from coming in completely for free, giving Kyurem optimal coverage alongside Ice Beam. Lastly, Roost is a reliable recovery move, giving Kyurem much needed staying power.

Set Details

Substitute blocks status, and the foe has to waste PP via Pressure to break it before it can hurt Kyurem. 56 HP EVs give Kyurem 101 HP Substitutes, meaning that a single Seismic Toss cannot break it. The rest goes into its Special Attack and Speed so Kyurem isn't too passive and can utilize its good Speed tier. Leftovers is used to give Kyurem passive recovery so it doesn't have to use Roost as often.

Usage Tips

This set is based around taking advantage of Kyurem's bulk and Pressure to PP stall the opposing Pokemon. As a result, it shines versus passive teams that can't break Kyurem's Substitute and most often finds a place on passive teams itself as a stallbreaker and check to Electric-types. Due to the lack of boosting item, this set is relatively weak and as such shouldn't be treated like a wallbreaker. Be careful versus bulky setup sweepers such as Calm Mind Suicune and Swords Dance Scizor, which can take advantage of this set with relative ease. Toxic Spikes are paramount to this set's success, as they make stalling out the opponent much easier.

Team Options

Steel-types, such as Mega Aggron, Cobalion and Scizor, can check opposing Fairy- and Steel-types and the latter two can help break special walls. But be careful, as with the exception of Scizor, they stack a Fighting weakness. Pursuit trappers such as Mega Aerodactyl and Choice Scarf Krookodile also help to alleviate offensive pressure, putting an end to nuisances such as Latias and revenge killing setup sweepers. Toxic Spikes setters, namely Tentacruel and Nidoqueen, can wear down Pokemon that threaten Kyurem and allow it to stall them out, while reliably checking opposing Fairy-types, an important one being Primarina. Entry hazard removers such as Starmie, Mantine, and the aforementioned Tentacruel are a must, as they allow Kyurem to come in without being whittled or crippled by Toxic Spikes. Most are also able to check Fighting-types. Florges and Sylveon make great partners as they can provide Kyurem with Wish support as well as cleric support in Heal Bell, reducing its vulnerability to status like Toxic. Celebi, Terrakion, and Togekiss appreciate Kyurem being able to break through Pokemon like Mega Steelix, Gligar, and Rhyperior, giving them an easier chance to sweep.

" }, "Choice Specs": { - "description": "

Moves

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves, such as Scizor and Klefki. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Empoleon, while maintaining neutral coverage against Scizor and it also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, and Rotom-H, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Hydro Pump and Leaf Storm.

Usage Tips

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Gligar and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Togekiss and Primarina are able to come in with little consequence.

Team Options

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards as well as, bar Empoleon, check dangerous Fighting-types. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor, Mega Manectric, and Gligar can bring in Kyurem for free with U-turn or Volt Switch while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Hippowdon, Slowbro, and Florges.

" + "description": "

Moves

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves, such as Scizor and Klefki. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Empoleon, while maintaining neutral coverage against Scizor and it also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, and Rotom-Heat, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Hydro Pump and Leaf Storm.

Usage Tips

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Gligar and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Togekiss and Primarina are able to come in with little consequence.

Team Options

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards as well as, bar Empoleon, check dangerous Fighting-types. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor, Mega Manectric, and Gligar can bring in Kyurem for free with U-turn or Volt Switch while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Hippowdon, Slowbro, and Florges.

" } }, "credits": {"writtenBy": [{"user_id": 237235, "username": "ehT"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 121672, "username": "Bouff"}, {"user_id": 226777, "username": "Eyan"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 168392, "username": "P Squared"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -1113,10 +1113,10 @@ }, "Diancie": { "overview": "

Diancie finds its niche in the tier by making use of its useful Rock / Fairy typing to check Dragon- and Flying-types. It can take advantage of its typing, bulk, and decent offensive stats to punish Defoggers like Hydreigon and Moltres and keep Stealth Rock up. Diancie can also act as a cleric, making use of the safe turns it gets on the field to aid its partners. It can also prevent Pokemon such as Latias from setting up on it with its STAB moves or the threat of Toxic. Its typing and bulk allow Diancie to take hits such as Moltres's Supersonic Skystrike. However, its low HP, weaknesses to common types such as Water, Ground, and Steel, lack of reliable recovery, and poor Speed make it easily checked by common Pokemon in the tier like Primarina, Mamoswine, Scizor, and Cobalion. Diancie also doesn't have great offensive stats and can't threaten Steel-types efficiently, meaning it faces competition from Rock-type Stealth Rock users that aren't as passive, such as Nihilego.

", - "comments": "

Other Options

Power Gem can be run over Diamond Storm due to it having more PP and punishing Defoggers such as Mantine, Togekiss, and Moltres more reliably. However, Diamond Storm is still usually preferred due to its greater damage output against Calm Mind users and specially bulky Pokemon and great secondary effect. Rock Tomb is an option to defeat Togekiss more easily, as Diancie can eventually outspeed and hit it before it can use Roost. A set with Diamond Storm and Heal Bell and without Toxic is also possible, compressing the roles of a Stealth Rock user and a cleric while not being harmless versus Flying-types and Scizor lacking Roost, although it comes with the drawback of a worse Latias and Togekiss matchup. Protect can be run to maximize Leftovers recovery as well as scout what move Pokemon with Choice items lock themselves into, such as Hydreigon, Scizor, and Krookodile. However, forgoing Toxic or Heal Bell for this isn't the common choice, as playing Diancie safely is usually enough to keep it healthy. Earth Power can be run to punish common Diancie switch-ins such as Empoleon, Nidoking, and Stakataka, but keep in mind that it lowers Diancie's utility, as Diancie has to run it over Toxic or Heal Bell.

Checks and Counters

Steel-types: Steel-types such as Mega Aggron, Scizor, and Empoleon can threaten Diancie with their STAB attacks and usually OHKO it, with some of them being able to switch into Diancie's attacks with no big problems. Empoleon is especially troublesome, as it can switch into Diancie and remove Stealth Rock.

Ground-types: Ground-types like Hippowdon, Nidoking, and Nidoqueen can hit Diancie with super effective STAB moves and don't care much about Diancie's attacks. The latter two are also immune to Toxic, and they can all set entry hazards against it.

Grass-types: Amoonguss doesn't mind Moonblast and can take advantage of Diancie switching out to use Spore. Tsareena can threaten Diancie out with Power Whip, Rotom-C can severely damage it with Leaf Storm, and Celebi doesn't mind status and can start setting up as Diancie switches out, although none of them switch in as well.

Water-types: Bulky Water-types like Rest Suicune can switch into Diancie reliably and hit it hard with Scald, potentially burning it and making Diamond Storm a lot weaker. Meanwhile, offensive Water-types like Volcanion and Crawdaunt can't necessarily switch into Diancie, but they can use their offensive capabilities to force it out with their strong Water-type STAB moves.

Specially Defensive Pokemon: Specially defensive Pokemon such as Blissey, Amoonguss, and Bronzong, don't really mind Toxic or Diancie's offensive moves and can take advantage of it.

", + "comments": "

Other Options

Power Gem can be run over Diamond Storm due to it having more PP and punishing Defoggers such as Mantine, Togekiss, and Moltres more reliably. However, Diamond Storm is still usually preferred due to its greater damage output against Calm Mind users and specially bulky Pokemon and great secondary effect. Rock Tomb is an option to defeat Togekiss more easily, as Diancie can eventually outspeed and hit it before it can use Roost. A set with Diamond Storm and Heal Bell and without Toxic is also possible, compressing the roles of a Stealth Rock user and a cleric while not being harmless versus Flying-types and Scizor lacking Roost, although it comes with the drawback of a worse Latias and Togekiss matchup. Protect can be run to maximize Leftovers recovery as well as scout what move Pokemon with Choice items lock themselves into, such as Hydreigon, Scizor, and Krookodile. However, forgoing Toxic or Heal Bell for this isn't the common choice, as playing Diancie safely is usually enough to keep it healthy. Earth Power can be run to punish common Diancie switch-ins such as Empoleon, Nidoking, and Stakataka, but keep in mind that it lowers Diancie's utility, as Diancie has to run it over Toxic or Heal Bell.

Checks and Counters

Steel-types: Steel-types such as Mega Aggron, Scizor, and Empoleon can threaten Diancie with their STAB attacks and usually OHKO it, with some of them being able to switch into Diancie's attacks with no big problems. Empoleon is especially troublesome, as it can switch into Diancie and remove Stealth Rock.

Ground-types: Ground-types like Hippowdon, Nidoking, and Nidoqueen can hit Diancie with super effective STAB moves and don't care much about Diancie's attacks. The latter two are also immune to Toxic, and they can all set entry hazards against it.

Grass-types: Amoonguss doesn't mind Moonblast and can take advantage of Diancie switching out to use Spore. Tsareena can threaten Diancie out with Power Whip, Rotom-Mow can severely damage it with Leaf Storm, and Celebi doesn't mind status and can start setting up as Diancie switches out, although none of them switch in as well.

Water-types: Bulky Water-types like Rest Suicune can switch into Diancie reliably and hit it hard with Scald, potentially burning it and making Diamond Storm a lot weaker. Meanwhile, offensive Water-types like Volcanion and Crawdaunt can't necessarily switch into Diancie, but they can use their offensive capabilities to force it out with their strong Water-type STAB moves.

Specially Defensive Pokemon: Specially defensive Pokemon such as Blissey, Amoonguss, and Bronzong, don't really mind Toxic or Diancie's offensive moves and can take advantage of it.

", "sets": { "Support": { - "description": "

Moves

Stealth Rock punishes other teams' switches and is vital for any competitive team, and Heal Bell, which is mainly appreciated by bulkier teams, supports Diancie's teammates as well as itself by healing status. Diancie is able to get opportunities to easily make use of both these moves against foes such as Rotom-H and Hydreigon. Diamond Storm is a Rock-type STAB attack that hits specially bulky Pokemon like Nihilego and Tentacruel hard and lets Diancie better check threatening Flying- and Fire-types such as Moltres and Rotom-H. Also, a +2 Defense boost from Diamond Storm lets Diancie better take hits from Mega Aerodactyl, Terrakion, and even Cobalion and makes it difficult to take down overall. Toxic punishes bulky switch-ins to Diancie such as Hippowdon as well as setup sweepers like Latias that neither Moonblast nor Diamond Storm punish hard enough. Toxic also allows Diancie to pressure Flying-types like Togekiss without having to worry about the PP of Diamond Storm.

Set Details

Diancie's spread lets it be a good special wall, dealing with Pokemon such as Mega Manectric well while also helping it wall the Pokemon it's supposed to, such as Hydreigon, Rotom-H, and Kyurem. A Calm nature enhances its special bulk, while Sassy is used when Diamond Storm is part of the set so it isn't weakened. Meanwhile, Leftovers is used to passively get health back, help Diancie fulfill its goal as a wall, and improve its longevity.

Usage Tips

Bring Diancie in on resisted or weak hits and on Dragon- or Flying-types that it can beat, such as Hydreigon and Moltres, and use such turns to set Stealth Rock early, fire off attacks, or heal status ailments. Use Toxic when you expect bulky foes such as Hippowdon to switch in. Diancie doesn't have a reliable recovery move, so don't make reckless plays like setting Stealth Rock against foes that threaten Diancie, such as Slowbro and Amoonguss, as you can end up with a weakened and inefficient Diancie. If not running Heal Bell, watch out for status, as that cripples Diancie's longevity. Also, beware of strong wallbreakers that can come in for free on Diancie, such as Nidoqueen. In such scenarios, the best course of action for Diancie is usually double switching out. Don't stay in with Diancie on Pokemon that can set up and aren't really threatened by it, such as Scizor, as Diancie gives free turns away to them. Use Heal Bell to support its partners on optimal turns, such as when faced with a Pokemon that Diancie walls. Be careful to conserve the PP of Heal Bell and Diamond Storm throughout the match.

Team Options

Diancie fits well on balance and bulky offense builds that value its resistances and role compression. Diancie struggles with Steel-types, as they don't really mind its STAB moves or Toxic and can even keep Stealth Rock off the field in the case of Empoleon. Because of this, Pokemon that deal with them, such as Rotom-H and Infernape, are appreciated. Pokemon such as Amoonguss, Scizor, and Cobalion appreciate Diancie's ability to take on Fire- and Flying-types, such as Moltres and Togekiss. Wallbreakers enjoy how Diancie can set Stealth Rock up to help them secure KOs. In particular, Tsareena and Moltres pair well with Diancie, as they can break bulky Ground- and Steel-types, such as Hippowdon and Mega Aggron. Ground-immune Pokemon such as Rotom-H, Moltres, and Hydreigon support Diancie, as a myriad of Ground-types can force it out, such as Nidoking and Hippowdon. They also deserve a special note for resisting Grass-type moves, which also threaten Diancie. Pokemon that don't like status appreciate being paired with Diancie. For example, Slowbro has good defensive synergy with Diancie due to its great physical bulk and resistances to Water and Steel, and it appreciates Diancie's resistance to Dark. Partners with Wish, such as Alomomola, can help circumvent Diancie's lack of a reliable recovery move. Allies such as Mantine, Rotom-H, and Tentacruel help Diancie exert its role, removing the entry hazards that really hinder its Leftovers recovery.

" + "description": "

Moves

Stealth Rock punishes other teams' switches and is vital for any competitive team, and Heal Bell, which is mainly appreciated by bulkier teams, supports Diancie's teammates as well as itself by healing status. Diancie is able to get opportunities to easily make use of both these moves against foes such as Rotom-Heat and Hydreigon. Diamond Storm is a Rock-type STAB attack that hits specially bulky Pokemon like Nihilego and Tentacruel hard and lets Diancie better check threatening Flying- and Fire-types such as Moltres and Rotom-Heat. Also, a +2 Defense boost from Diamond Storm lets Diancie better take hits from Mega Aerodactyl, Terrakion, and even Cobalion and makes it difficult to take down overall. Toxic punishes bulky switch-ins to Diancie such as Hippowdon as well as setup sweepers like Latias that neither Moonblast nor Diamond Storm punish hard enough. Toxic also allows Diancie to pressure Flying-types like Togekiss without having to worry about the PP of Diamond Storm.

Set Details

Diancie's spread lets it be a good special wall, dealing with Pokemon such as Mega Manectric well while also helping it wall the Pokemon it's supposed to, such as Hydreigon, Rotom-Heat, and Kyurem. A Calm nature enhances its special bulk, while Sassy is used when Diamond Storm is part of the set so it isn't weakened. Meanwhile, Leftovers is used to passively get health back, help Diancie fulfill its goal as a wall, and improve its longevity.

Usage Tips

Bring Diancie in on resisted or weak hits and on Dragon- or Flying-types that it can beat, such as Hydreigon and Moltres, and use such turns to set Stealth Rock early, fire off attacks, or heal status ailments. Use Toxic when you expect bulky foes such as Hippowdon to switch in. Diancie doesn't have a reliable recovery move, so don't make reckless plays like setting Stealth Rock against foes that threaten Diancie, such as Slowbro and Amoonguss, as you can end up with a weakened and inefficient Diancie. If not running Heal Bell, watch out for status, as that cripples Diancie's longevity. Also, beware of strong wallbreakers that can come in for free on Diancie, such as Nidoqueen. In such scenarios, the best course of action for Diancie is usually double switching out. Don't stay in with Diancie on Pokemon that can set up and aren't really threatened by it, such as Scizor, as Diancie gives free turns away to them. Use Heal Bell to support its partners on optimal turns, such as when faced with a Pokemon that Diancie walls. Be careful to conserve the PP of Heal Bell and Diamond Storm throughout the match.

Team Options

Diancie fits well on balance and bulky offense builds that value its resistances and role compression. Diancie struggles with Steel-types, as they don't really mind its STAB moves or Toxic and can even keep Stealth Rock off the field in the case of Empoleon. Because of this, Pokemon that deal with them, such as Rotom-Heat and Infernape, are appreciated. Pokemon such as Amoonguss, Scizor, and Cobalion appreciate Diancie's ability to take on Fire- and Flying-types, such as Moltres and Togekiss. Wallbreakers enjoy how Diancie can set Stealth Rock up to help them secure KOs. In particular, Tsareena and Moltres pair well with Diancie, as they can break bulky Ground- and Steel-types, such as Hippowdon and Mega Aggron. Ground-immune Pokemon such as Rotom-Heat, Moltres, and Hydreigon support Diancie, as a myriad of Ground-types can force it out, such as Nidoking and Hippowdon. They also deserve a special note for resisting Grass-type moves, which also threaten Diancie. Pokemon that don't like status appreciate being paired with Diancie. For example, Slowbro has good defensive synergy with Diancie due to its great physical bulk and resistances to Water and Steel, and it appreciates Diancie's resistance to Dark. Partners with Wish, such as Alomomola, can help circumvent Diancie's lack of a reliable recovery move. Allies such as Mantine, Rotom-Heat, and Tentacruel help Diancie exert its role, removing the entry hazards that really hinder its Leftovers recovery.

" } }, "credits": {"writtenBy": [{"user_id": 399489, "username": "Darksafadao"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 382658, "username": "Nuked"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 226777, "username": "Eyan"}]}]} @@ -1305,14 +1305,14 @@ "credits": {"writtenBy": [{"user_id": 271239, "username": "TSR"}, {"user_id": 312356, "username": "Amane Misa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239309, "username": "Cynde"}, {"user_id": 121672, "username": "Bouff"}, {"user_id": 245869, "username": "Pak"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 384270, "username": "autumn"}]}]} }, "Zeraora": { - "overview": "

Zeraora is a potent offensive threat in UU by virtue of its decent mixed offenses, outstanding Speed, and access to a powerful physical Electric-type move in Plasma Fists. Thanks to its aforementioned Speed, it can outrun and threaten some of the tier's fastest threats, including Mega Manectric, Latias, Gengar, and Starmie. Its vast coverage movepool allows it to hit several conventional Electric-type checks like Hydreigon and Hippowdon with moves like Close Combat and Grass Knot, making it a solid mixed wallbreaker. It can also attempt to sweep with Bulk Up thanks to its ability to power through several bulkier threats with either Gigavolt Havoc or Breakneck Blitz, as well as its Speed allowing it to limit the number of Pokemon capable of revenge killing it. Unfortunately, Zeraora's pitiful defenses and weak typing limit its opportunities to come into play on its own and prevent it from reliably checking Pokemon that other Electric-types can often handle well, such as Scizor and Togekiss. Its lack of immediate power causes it to rely on Life Orb for damage output on some sets, damaging its longevity in the process. This also makes Zeraora more prediction reliant in order to adequately punish its switch-ins. Zeraora struggles to fit all of its desired coverage moves on its setup sets, meaning that they will always fail to hit at least one key target hard. Because of these downsides, Zeraora faces competition from other Electric-types like Rotom-H and Mega Manectric, which can more reliably fulfill their roles due to being less hard pressed to fit coverage on their sets and having better defensive utility.

", + "overview": "

Zeraora is a potent offensive threat in UU by virtue of its decent mixed offenses, outstanding Speed, and access to a powerful physical Electric-type move in Plasma Fists. Thanks to its aforementioned Speed, it can outrun and threaten some of the tier's fastest threats, including Mega Manectric, Latias, Gengar, and Starmie. Its vast coverage movepool allows it to hit several conventional Electric-type checks like Hydreigon and Hippowdon with moves like Close Combat and Grass Knot, making it a solid mixed wallbreaker. It can also attempt to sweep with Bulk Up thanks to its ability to power through several bulkier threats with either Gigavolt Havoc or Breakneck Blitz, as well as its Speed allowing it to limit the number of Pokemon capable of revenge killing it. Unfortunately, Zeraora's pitiful defenses and weak typing limit its opportunities to come into play on its own and prevent it from reliably checking Pokemon that other Electric-types can often handle well, such as Scizor and Togekiss. Its lack of immediate power causes it to rely on Life Orb for damage output on some sets, damaging its longevity in the process. This also makes Zeraora more prediction reliant in order to adequately punish its switch-ins. Zeraora struggles to fit all of its desired coverage moves on its setup sets, meaning that they will always fail to hit at least one key target hard. Because of these downsides, Zeraora faces competition from other Electric-types like Rotom-Heat and Mega Manectric, which can more reliably fulfill their roles due to being less hard pressed to fit coverage on their sets and having better defensive utility.

", "comments": "

Other Options

Fire Punch hits Scizor 4x effectively, but it has few uses outside of this and thus ends up costing Zeraora more valuable coverage most of the time. Iron Tail is also an option for hitting Mega Altaria, Sylveon, and Florges hard, though this also ends up denying Zeraora access to more useful coverage moves. Drain Punch is an option on the Bulk Up set for restoring Zeraora's health, but Zeraora often requires the power Close Combat will provide. Zeraora can pull off a Calm Mind set due to its solid special movepool, though it often struggles breaking past as much of the metagame or its conventional checks with such a set compared to Bulk Up. Choice Band is an option for allowing Zeraora to function as an adequate physical wallbreaker. However, Zeraora's other sets are easier to put to consistent use, and it also dislikes locking itself into most of its attacks.

Checks and Counters

Ground-types: Several Ground-type Pokemon have various ways of punishing Zeraora. Nidoking and Krookodile can tank any hit and OHKO Zeraora with super effective STAB attacks, though their lack of recovery or bulk investment doesn't make them particularly consistent answers. Gligar, Hippowdon, Mega Steelix, and Nidoqueen are all fairly solid checks, even taking super effective or strong neutral hits due to their great defenses and punishing Zeraora with Ground-type attacks.

Physically Bulky Pokemon: Due to Zeraora's occasionally middling power, physically bulky Pokemon like Mega Aggron and Doublade are capable of tanking a hit and punishing it with powerful attacks or status in return. Mega Altaria, Amoonguss, and Chesnaught are all particularly troublesome, as only offensive variants of the former fear the KO from a boosted Breakneck Blitz while the latter two don't take significant damage from any common coverage move.

Faster Pokemon: Despite Zeraora's high Speed, it is still outrun by the likes of Mega Aerodactyl and Mega Beedrill, which can prey on its poor bulk to force it out. Choice Scarf users like Infernape, Krookodile, Hydreigon, and Latias can also do a good job offensively threatening Zeraora.

Strong Priority: Zeraora's poor typing and defenses leave it susceptible to several common forms of priority. While Bisharp's boosted Sucker Punch is the only priority move capable of OHKOing it from full, it can still take heavy damage from Crawdaunt's Aqua Jet, Infernape and Lucario's boosted Vacuum Wave, and even Scizor's Swords Dance-boosted Bullet Punch.

", "sets": { "Mixed Attacker": { - "description": "

Moves

Close Combat is essential in covering a few Pokemon capable of coming in on Plasma Fists, such as Hydreigon, Krookodile, Mamoswine, and Mega Steelix. Grass Knot hits the majority of Ground-types not already hit hard by Close Combat, such as Hippowdon, Swampert, and Seismitoad, for respectable damage. Knock Off hits Latias, which otherwise walls Zeraora, for a 2HKO on the switch while also removing the items of switch-ins like Gligar, Amoonguss, and Nidoqueen. Volt Switch is an option over Knock Off for its ability to pivot Zeraora out of play. It is important, however, to note that it will come at the cost of being able to punish Gligar and Amoonguss and hitting Latias hard. Hidden Power Ice is an option for hitting Ground-types like Gligar, Nidoqueen, and Nidoking harder than Zeraora's other attacks. However, Knock Off can still annoy these foes while allowing Zeraora to do much more meaningful damage to Psychic-types like Latias and Celebi. Work Up is an option for allowing Zeraora to increase its offensive presence to become a more threatening sweeper. However, it is often difficult to find room for due to sacrificing coverage.

Set Details

Life Orb provides Zeraora's attacks with a necessary boost in power, allowing it to achieve feats such as 2HKOing Mega Steelix with Close Combat after one layer of Spikes and 2HKOing Hippowdon with Grass Knot. Expert Belt lets Zeraora hit super effective targets almost as hard as Life Orb without cutting into its HP. However, it will be unable to damage targets hit by its moves neutrally, such as Infernape and Scizor, nearly as reliably. Shuca Berry is also an option for allowing Zeraora to tank one Ground-type hit from a foe like Mega Aerodactyl or Choice Scarf Krookodile and retaliate with powerful attacks. Volt Absorb is Zeraora's only available ability, though it can allow Zeraora to come in on predicted Electric-type attacks from Rotom-C, Mega Manectric, and Rotom-H to restore health. A Naive nature is preferred for preventing Zeraora from taking too heavy of damage from Bullet Punch as it tries revenge killing Scizor, though a Hasty nature is also an option if the rest of the team adequately accounts for Scizor.

Usage Tips

This set's main function is as a fast mixed wallbreaker capable of punching holes in opposing teams early- or mid-game. However, if Zeraora is still healthy at the end of the match and Plasma Fists switch-ins are weakened or removed, it can attempt cleaning up thanks to its high Speed. Due to its poor bulk and typing, Zeraora should almost never switch into foes directly, instead coming into play with support from a pivot or after a teammate has fainted. Prediction is vital in reliably securing various KOs for Zeraora. For instance, if a Ground-type like Hippowdon or Swampert is likely to switch in on an expected Plasma Fists, Zeraora should try nailing them with Grass Knot as they come in, sufficiently weakening them. Due to its Speed, Zeraora can be used to revenge kill weakened sweepers like Cobalion, Mega Houndoom, and Latias. However, it should be wary of revenge killing setup sweepers that often carry priority, such as Scizor, Bisharp, Infernape, and Lucario, as after a boost these threats will likely be able to wear Zeraora down immensely or pick it off if it's weakened enough. If Volt Switch is being used, Zeraora should use the attack on predicted switches into foes it can't reliably break through, like Mega Altaria and Amoonguss, in order to chip them while generating momentum. While Zeraora's typing can allow it to tank a hit or two from foes like Togekiss, Scizor, and Crobat, it should never be used primarily as a check to these Pokemon due to its poor longevity. This is further compounded by the Life Orb recoil it may sustain, making it often only an offensive answer. If Shuca Berry is being run, Zeraora should use it to either tank a hit from a faster foe like Mega Aerodactyl or Krookodile while retaliating with super effective hits or inflict damage on a slower Ground-type like Hippowdon or Mega Steelix while stomaching an Earthquake.

Team Options

Due to Zeraora's high Speed, good offenses, and lack of defensive qualities it can provide, it fits best on offensively inclined teams. Entry hazard setters like Nihilego, Cobalion, and Mamoswine can help Zeraora secure a few vital KOs with extra chip damage, such as the OHKO on Chandelure with Knock Off after Stealth Rock and, if Zeraora is running Shuca Berry, the guaranteed 2HKO on Krookodile with Grass Knot. Klefki can be particularly helpful, more reliably chipping Ground-types with Spikes damage while slowing Choice Scarf users down with Prankster Thunder Wave. Entry hazard removal from Pokemon like Hydreigon, Mega Blastoise, and Tsareena can also be useful to Zeraora in order to minimize its chances of taking unnecessary residual damage. Zeraora also appreciates support from pivots like Hydreigon, Scizor, and Moltres that can reliably bring it into play. If running Volt Switch, Zeraora can also form VoltTurn cores with the aforementioned examples. Sturdy Dragon-type checks like Primarina and Doublade can also be helpful to circumvent a few Pokemon Zeraora can at times struggle breaking past, like Mega Altaria and Latias. Secondary checks to Pokemon like Scizor and Togekiss, like Cobalion and Mega Aerodactyl, respectively, can help alleviate the longevity issues Zeraora may run into trying to check these threats on its own. Setup sweepers such as Celebi, Bisharp, and Infernape appreciate Zeraora's ability to punch holes in opposing teams for them to more easily sweep late-game. Pokemon that appreciate various Water- and Flying-types getting weakened, such as Scizor, Krookodile, and Terrakion, also enjoy the support Zeraora can provide. If it's running Volt Switch, Zeraora can greatly aid frailer teammates like Gengar and Crawdaunt by more easily bringing them into play. With Grass Knot, it can also support Pokemon that appreciate the weakening of Ground-types, such as Mega Beedrill and Mega Aerodactyl, by luring in and damaging the likes of Hippowdon and Swampert.

" + "description": "

Moves

Close Combat is essential in covering a few Pokemon capable of coming in on Plasma Fists, such as Hydreigon, Krookodile, Mamoswine, and Mega Steelix. Grass Knot hits the majority of Ground-types not already hit hard by Close Combat, such as Hippowdon, Swampert, and Seismitoad, for respectable damage. Knock Off hits Latias, which otherwise walls Zeraora, for a 2HKO on the switch while also removing the items of switch-ins like Gligar, Amoonguss, and Nidoqueen. Volt Switch is an option over Knock Off for its ability to pivot Zeraora out of play. It is important, however, to note that it will come at the cost of being able to punish Gligar and Amoonguss and hitting Latias hard. Hidden Power Ice is an option for hitting Ground-types like Gligar, Nidoqueen, and Nidoking harder than Zeraora's other attacks. However, Knock Off can still annoy these foes while allowing Zeraora to do much more meaningful damage to Psychic-types like Latias and Celebi. Work Up is an option for allowing Zeraora to increase its offensive presence to become a more threatening sweeper. However, it is often difficult to find room for due to sacrificing coverage.

Set Details

Life Orb provides Zeraora's attacks with a necessary boost in power, allowing it to achieve feats such as 2HKOing Mega Steelix with Close Combat after one layer of Spikes and 2HKOing Hippowdon with Grass Knot. Expert Belt lets Zeraora hit super effective targets almost as hard as Life Orb without cutting into its HP. However, it will be unable to damage targets hit by its moves neutrally, such as Infernape and Scizor, nearly as reliably. Shuca Berry is also an option for allowing Zeraora to tank one Ground-type hit from a foe like Mega Aerodactyl or Choice Scarf Krookodile and retaliate with powerful attacks. Volt Absorb is Zeraora's only available ability, though it can allow Zeraora to come in on predicted Electric-type attacks from Rotom-Mow, Mega Manectric, and Rotom-Heat to restore health. A Naive nature is preferred for preventing Zeraora from taking too heavy of damage from Bullet Punch as it tries revenge killing Scizor, though a Hasty nature is also an option if the rest of the team adequately accounts for Scizor.

Usage Tips

This set's main function is as a fast mixed wallbreaker capable of punching holes in opposing teams early- or mid-game. However, if Zeraora is still healthy at the end of the match and Plasma Fists switch-ins are weakened or removed, it can attempt cleaning up thanks to its high Speed. Due to its poor bulk and typing, Zeraora should almost never switch into foes directly, instead coming into play with support from a pivot or after a teammate has fainted. Prediction is vital in reliably securing various KOs for Zeraora. For instance, if a Ground-type like Hippowdon or Swampert is likely to switch in on an expected Plasma Fists, Zeraora should try nailing them with Grass Knot as they come in, sufficiently weakening them. Due to its Speed, Zeraora can be used to revenge kill weakened sweepers like Cobalion, Mega Houndoom, and Latias. However, it should be wary of revenge killing setup sweepers that often carry priority, such as Scizor, Bisharp, Infernape, and Lucario, as after a boost these threats will likely be able to wear Zeraora down immensely or pick it off if it's weakened enough. If Volt Switch is being used, Zeraora should use the attack on predicted switches into foes it can't reliably break through, like Mega Altaria and Amoonguss, in order to chip them while generating momentum. While Zeraora's typing can allow it to tank a hit or two from foes like Togekiss, Scizor, and Crobat, it should never be used primarily as a check to these Pokemon due to its poor longevity. This is further compounded by the Life Orb recoil it may sustain, making it often only an offensive answer. If Shuca Berry is being run, Zeraora should use it to either tank a hit from a faster foe like Mega Aerodactyl or Krookodile while retaliating with super effective hits or inflict damage on a slower Ground-type like Hippowdon or Mega Steelix while stomaching an Earthquake.

Team Options

Due to Zeraora's high Speed, good offenses, and lack of defensive qualities it can provide, it fits best on offensively inclined teams. Entry hazard setters like Nihilego, Cobalion, and Mamoswine can help Zeraora secure a few vital KOs with extra chip damage, such as the OHKO on Chandelure with Knock Off after Stealth Rock and, if Zeraora is running Shuca Berry, the guaranteed 2HKO on Krookodile with Grass Knot. Klefki can be particularly helpful, more reliably chipping Ground-types with Spikes damage while slowing Choice Scarf users down with Prankster Thunder Wave. Entry hazard removal from Pokemon like Hydreigon, Mega Blastoise, and Tsareena can also be useful to Zeraora in order to minimize its chances of taking unnecessary residual damage. Zeraora also appreciates support from pivots like Hydreigon, Scizor, and Moltres that can reliably bring it into play. If running Volt Switch, Zeraora can also form VoltTurn cores with the aforementioned examples. Sturdy Dragon-type checks like Primarina and Doublade can also be helpful to circumvent a few Pokemon Zeraora can at times struggle breaking past, like Mega Altaria and Latias. Secondary checks to Pokemon like Scizor and Togekiss, like Cobalion and Mega Aerodactyl, respectively, can help alleviate the longevity issues Zeraora may run into trying to check these threats on its own. Setup sweepers such as Celebi, Bisharp, and Infernape appreciate Zeraora's ability to punch holes in opposing teams for them to more easily sweep late-game. Pokemon that appreciate various Water- and Flying-types getting weakened, such as Scizor, Krookodile, and Terrakion, also enjoy the support Zeraora can provide. If it's running Volt Switch, Zeraora can greatly aid frailer teammates like Gengar and Crawdaunt by more easily bringing them into play. With Grass Knot, it can also support Pokemon that appreciate the weakening of Ground-types, such as Mega Beedrill and Mega Aerodactyl, by luring in and damaging the likes of Hippowdon and Swampert.

" }, "Bulk Up": { - "description": "

Moves

Bulk Up turns Zeraora into a formidable sweeper, boosting its Attack enough for it to OHKO Infernape with Plasma Fists and its Defense enough for it to survive Earthquake from Gligar. Close Combat is important for covering various foes that could otherwise easily stomach a boosted Plasma Fists, such as Hydreigon, Cobalion, and Stakataka, while also hitting some Ground-types like Mamoswine and Krookodile super effectively. Knock Off hits foes like Latias, Doublade, and Celebi super effectively while removing items from typical switch-ins such as Gligar and defensive Rotom-H. Giga Impact in tandem with Normalium Z delivers a powerful blow to several otherwise safe answers to Zeraora, such as Mega Altaria, Hippowdon, and Latias, after a boost. It also hits a lot of Knock Off targets, such as Gligar and Celebi, for respectable damage. Grass Knot is an option on this set for reliably dealing super effective damage to most Ground-types, though it gives up valuable coverage and can be an undesirable option on a physically based set. Bounce is also an option alongside Flyinium Z to lure in and KO Grass-type checks like Chesnaught and Amoonguss. However, the move costs coverage and is quite situational, and the aforementioned targets are already hit decently hard by Breakneck Blitz.

Set Details

Electrium Z grants access to Gigavolt Havoc, which when boosted allows Zeraora to more easily muscle past several foes, including Mega Aggron, Mega Slowbro, and Diancie. Shuca Berry is also an option for more easily taking on various Ground-type foes, like Krookodile and Hippowdon, if another teammate is using a Z-Move. Normalium Z gives Zeraora the ability to utilize Breakneck Blitz to severely dent several conventional checks, like Amoonguss and Nidoking, after a boost. While Volt Absorb is the only ability available to Zeraora, it can be useful in switching into a predicted Electric-type attack from Mega Manectric or Rotom-H to restore health, although this strategy is often quite risky. If Zeraora happens to be running Grass Knot, a Naive nature is preferred so as not to decrease its Special Attack.

Usage Tips

This set's function is as a sweeper capable of cleaning up late-game once its checks have been removed or weakened. However, with Normalium Z, it can also double as a lure to several of Zeraora's otherwise solid checks, like Mega Altaria, Amoonguss, and several Ground-types. Due to its frailty, Zeraora should only come in after a teammate has fainted or with support from a pivoting teammate. It should be brought in on foes it can force out, such as Primarina and Starmie, in order to find opportunities to set up. Zeraora can also attempt setup against foes like Rotom-H and Latias after they have used moves like Overheat and Draco Meteor, respectively. While on paper it could switch in on opposing Electric-types or resisted attacks to set up, its susceptibility to coverage and chip damage often makes this an unreliable strategy. Electrium Z should be activated to deal heavy damage to bulky Pokemon that would otherwise tank a hit or two from Zeraora and possibly cripple it, like Mega Aggron and Mega Slowbro. If Normalium Z is being used, it should be activated after a boost to dent targets that would otherwise take minimal damage from even boosted hits, like Amoonguss, Celebi, Gligar, and Mega Altaria. Conserving Zeraora's HP in order to allow it to reliably sweep is important, meaning it should rarely be brought out before setting up unless it is needed to revenge kill an opposing Pokemon.

Team Options

This set fits well on offensive teams thanks to its ability to sweep late-game. Entry hazard support from teammates like Chesnaught, Mega Aggron, and Nidoking can be useful for allowing Zeraora to more easily sweep, notably allowing it to OHKO offensive Mega Altaria sets with +1 Breakneck Blitz after minimal chip damage. Pivots are also helpful to Zeraora for reliably bringing it into play, making the likes of U-turn Hydreigon and Infernape good options for teammates. Sturdy Ground-type answers like Tsareena and Celebi are important for removing or chipping them into range of a boosted Breakneck Blitz. Wallbreakers like Gengar, Kyurem, and Volcanion can all break past several of the physically bulky Pokemon Zeraora would have trouble dealing with on its own, like Gligar, Hippowdon, and Mega Steelix. Choice Scarf users like Krookodile and Nihilego could also be useful teammates to Zeraora due to the presence of a few faster Pokemon capable of pressuring it, such as Mega Aerodactyl and Mega Beedrill.

" + "description": "

Moves

Bulk Up turns Zeraora into a formidable sweeper, boosting its Attack enough for it to OHKO Infernape with Plasma Fists and its Defense enough for it to survive Earthquake from Gligar. Close Combat is important for covering various foes that could otherwise easily stomach a boosted Plasma Fists, such as Hydreigon, Cobalion, and Stakataka, while also hitting some Ground-types like Mamoswine and Krookodile super effectively. Knock Off hits foes like Latias, Doublade, and Celebi super effectively while removing items from typical switch-ins such as Gligar and defensive Rotom-Heat. Giga Impact in tandem with Normalium Z delivers a powerful blow to several otherwise safe answers to Zeraora, such as Mega Altaria, Hippowdon, and Latias, after a boost. It also hits a lot of Knock Off targets, such as Gligar and Celebi, for respectable damage. Grass Knot is an option on this set for reliably dealing super effective damage to most Ground-types, though it gives up valuable coverage and can be an undesirable option on a physically based set. Bounce is also an option alongside Flyinium Z to lure in and KO Grass-type checks like Chesnaught and Amoonguss. However, the move costs coverage and is quite situational, and the aforementioned targets are already hit decently hard by Breakneck Blitz.

Set Details

Electrium Z grants access to Gigavolt Havoc, which when boosted allows Zeraora to more easily muscle past several foes, including Mega Aggron, Mega Slowbro, and Diancie. Shuca Berry is also an option for more easily taking on various Ground-type foes, like Krookodile and Hippowdon, if another teammate is using a Z-Move. Normalium Z gives Zeraora the ability to utilize Breakneck Blitz to severely dent several conventional checks, like Amoonguss and Nidoking, after a boost. While Volt Absorb is the only ability available to Zeraora, it can be useful in switching into a predicted Electric-type attack from Mega Manectric or Rotom-Heat to restore health, although this strategy is often quite risky. If Zeraora happens to be running Grass Knot, a Naive nature is preferred so as not to decrease its Special Attack.

Usage Tips

This set's function is as a sweeper capable of cleaning up late-game once its checks have been removed or weakened. However, with Normalium Z, it can also double as a lure to several of Zeraora's otherwise solid checks, like Mega Altaria, Amoonguss, and several Ground-types. Due to its frailty, Zeraora should only come in after a teammate has fainted or with support from a pivoting teammate. It should be brought in on foes it can force out, such as Primarina and Starmie, in order to find opportunities to set up. Zeraora can also attempt setup against foes like Rotom-Heat and Latias after they have used moves like Overheat and Draco Meteor, respectively. While on paper it could switch in on opposing Electric-types or resisted attacks to set up, its susceptibility to coverage and chip damage often makes this an unreliable strategy. Electrium Z should be activated to deal heavy damage to bulky Pokemon that would otherwise tank a hit or two from Zeraora and possibly cripple it, like Mega Aggron and Mega Slowbro. If Normalium Z is being used, it should be activated after a boost to dent targets that would otherwise take minimal damage from even boosted hits, like Amoonguss, Celebi, Gligar, and Mega Altaria. Conserving Zeraora's HP in order to allow it to reliably sweep is important, meaning it should rarely be brought out before setting up unless it is needed to revenge kill an opposing Pokemon.

Team Options

This set fits well on offensive teams thanks to its ability to sweep late-game. Entry hazard support from teammates like Chesnaught, Mega Aggron, and Nidoking can be useful for allowing Zeraora to more easily sweep, notably allowing it to OHKO offensive Mega Altaria sets with +1 Breakneck Blitz after minimal chip damage. Pivots are also helpful to Zeraora for reliably bringing it into play, making the likes of U-turn Hydreigon and Infernape good options for teammates. Sturdy Ground-type answers like Tsareena and Celebi are important for removing or chipping them into range of a boosted Breakneck Blitz. Wallbreakers like Gengar, Kyurem, and Volcanion can all break past several of the physically bulky Pokemon Zeraora would have trouble dealing with on its own, like Gligar, Hippowdon, and Mega Steelix. Choice Scarf users like Krookodile and Nihilego could also be useful teammates to Zeraora due to the presence of a few faster Pokemon capable of pressuring it, such as Mega Aerodactyl and Mega Beedrill.

" } }, "credits": {"writtenBy": [{"user_id": 313384, "username": "Hilomilo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 382658, "username": "Nuked"}, {"user_id": 388157, "username": "A Cake Wearing A Hat"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 232216, "username": "Lumari"}]}]} diff --git a/data/analyses/gen7vgc2018.json b/data/analyses/gen7vgc2018.json index 9f7054850..d018d960a 100644 --- a/data/analyses/gen7vgc2018.json +++ b/data/analyses/gen7vgc2018.json @@ -71,7 +71,7 @@ "overview": "

Mega Charizard Y is a dangerous spread attacker, dealing massive damage with Sun-boosted Heat Waves. Unlike most Fire-types, Water-types have trouble with Mega Charizard Y because of Drought and Solar Beam. However, Mega Charizard Y heavily relies on the sun to deal damage, and it has an unfortunate weakness to Electric-type attacks, and a 4x weakness to the ever common Rock Slide.

Below is a sample set. This set is likely to be the standard, but it will be expanded upon and updated as the metagame progresses.

", "sets": { "Drought Attacker": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 159382, "username": "qrChar"}]}]} @@ -233,19 +233,19 @@ "credits": {"writtenBy": [{"user_id": 102162, "username": "Adamant Zoroark"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 23736, "username": "Darkmalice"}, {"user_id": 233942, "username": "Carbonific"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, "Rotom-Heat": { - "overview": "", + "overview": "", "sets": { "Offensive": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 295522, "username": "R-B-Y"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 22788, "username": "Jio"}, {"user_id": 233942, "username": "Carbonific"}]}, {"name": "Grammar checked by", "members": [{"user_id": 168392, "username": "P Squared"}]}]} }, "Rotom-Wash": { - "overview": "", + "overview": "", "sets": { "Offensive Support": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 295522, "username": "R-B-Y"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 233942, "username": "Carbonific"}, {"user_id": 22788, "username": "Jio"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232101, "username": "talkingtree"}]}]} diff --git a/data/analyses/gen7zu.json b/data/analyses/gen7zu.json index 80df5825b..1d59f98eb 100644 --- a/data/analyses/gen7zu.json +++ b/data/analyses/gen7zu.json @@ -109,13 +109,13 @@ "comments": "

Other Options

Specially defensive sets can check Pokemon such as Chatot more effectively as well as switch in on Choice Scarf Zebstrika selecting Hidden Power Ice. Smack Down can make Golem a check to Bronzor without having to use Fire Punch. Sunny Day and Heat Rock can be used to provide an effective sun setter, alongside Stealth Rock to create role compression, and using this alongside Explosion provides maximum duration of sun. A Jolly nature can let offensive sets outspeed Pokemon like Mawile and Regice as well as Pokemon that try to creep Adamant Golem like Lapras and Kecleon.

Checks and Counters

Levitate Users: Bronzor's immunity to Ground leaves Golem either attempting to hit with a not very effective Stone Edge or switch out, allowing Bronzor to use Toxic and Stealth Rock to chip and cripple Golem. This can be solved with Fire Punch, but a Golem Choice-locked into Earthquake or Stone Edge suffers. Misdreavus and Solrock can also burn Golem and can use Pain Split or Morning Sun for pseudo-reliable recovery.

Grass-types: Bulky Grass-types like Gourgeist-XL, Shiinotic, and Silvally-Grass terrify Golem. The first two also have access to reliable recovery, which means they can switch into Golem however many times they need, although all three should be wary of Golem's Toxic. However, while these Pokemon can easily put an end to Golem, they need to be wary of Choice Band Golem's Fire Punch

Water-types: Silvally-Water tanks a +2 Earthquake, can remove Golem's entry hazards, and can OHKO Golem after its Sturdy is broken. Floatzel and Swanna can OHKO using Scald or Liquidation after Sturdy has been broken, although they cannot safely switch into it.

Ground-types: Vibrava resists both of Golem's STAB attacks, has recovery, and takes little damage from Golem's coverage moves. Gabite can also check Golem, as it can tank hits from Golem and outspeeds it, meaning Golem can either get a single hit in or will only be able to set up Stealth Rock. Marowak cannot come into Golem, but it can beat it one-on-one, as Bonemerang bypasses Sturdy. Silvally-Ground and Sandslash can come in on Golem and remove its entry hazards with Defog or Rapid Spin, with the latter also being able to preserve its own hazards.

Fighting-types: Silvally-Fighting can take Stone Edge from Golem easily, and while Monferno and Combusken are weak to Golem's Earthquake, both outspeed Golem, meaning they can come in to revenge kill it.

Super Effective Coverage: Moves like Raichu's Focus Blast, Toucannon's Bullet Seed, and Chatot and Oricorio-F's Hidden Power Grass threaten Golem. With the exception of Toucannon, these checks have to be careful if Golem's Sturdy hasn't been broken, however.

", "sets": { "Offensive Utility": { - "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-S. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.

Set Details

Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel and Swanna to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.

Team Options

Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.

" + "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Steel-, Fire-, and Electric-types such as Mawile, Probopass, Camerupt, Rapidash, Zebstrika, and Electivire. Stone Edge completes a powerful STAB combination that allows Golem to hit both airborne and grounded Pokemon such as Chatot, Altaria, Electivire, Pinsir, and Rotom-Fan. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel and punish them even better after Weakness Policy has been activated, allowing it to OHKO Pokemon like Chatot. Alternatively, Explosion can work well with Custap Berry, giving Golem an effective +1 priority 250-Base Power move after activating with Sturdy. Golem fainting also means opposing spinners and Defoggers cannot remove Stealth Rock.

Set Details

Weakness Policy is the main item used, allowing Golem to do greater damage to Pokemon that it had a harder time with beforehand. Sturdy allows Golem to avoid OHKOs from special attackers such as Floatzel and Swanna to set up Stealth Rock, which is its main goal, as well as activate Weakness Policy. An Adamant nature is more useful than Jolly, since there's not much Golem can outspeed outside of other Golem and Crustle. Custap Berry allows Golem to have an effective priority move after Sturdy activates, either allowing it to set up a last-ditch Stealth Rock or pull off an Explosion.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its biggest priority. However, Golem should not come in as a lead if threats like Silvally-Water and Sandslash are able to anti-lead it or switch in. Golem shouldn’t be switched out unless it is crucial, as the possibility of breaking Sturdy is too great, which could cost Golem its usefulness. When up against a Grass- or Water-type such as Simisage or Floatzel, switch out to a Pokemon that resists their attacks like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. Golem can use its defensive typing to soft check Electric- and Normal-type Pokemon such as Zebstrika and Komala if Sturdy doesn't need to be kept or if Sturdy has already been broken. With its resistances and bulk, Golem can also play offensively. In these cases, being slow isn't Golem's concern, since it can tank most hits and dish back intense damage after a Weakness Policy boost. Keep in mind that Weakness Policy and Custap Berry rely on Sturdy, meaning you need to either preserve Sturdy or lead with Golem.

Team Options

Silvally-Dragon, Servine, Silvally-Grass, and Altaria can be helpful because of their unique ability to both act as a solid Defogger and cover Golem's 4x weaknesses to Grass and Water. Altaria also provides support by using Heal Bell to remove a burn or Toxic and provides an immunity to Ground and a resistance to Grass and Water. Unfortunately, while both Silvally-Dragon and Altaria can cover up Golem’s weakness to Grass and Water, all three have a weakness to Ice. Thus, Pokemon that can check Ice-types such as Monferno, Combusken, and Silvally-Fighting allow Golem to be safe by eliminating a possible threat, with the former two resisting Ice themselves. Spinners like Komala offer removal of opposing entry hazards without getting rid of your own. Silvally-Fighting can super effectively hit Pokemon that could remove Golem's Stealth Rock, including Komala and other Silvally formes. Golem's Stealth Rock can damage Flying-, Bug-, and Fire-types such as Swanna, Pinsir, and Rapidash, meaning Golem pairs well with Pokemon like Simisage, Combusken, and Silvally-Fighting.

" }, "Physically Defensive": { - "description": "

Moves

Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-S.

Set Details

Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.

Team Options

Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Leafeon and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.

" + "description": "

Moves

Toxic allows Golem to chip down opposing Pokemon that it can't break, like Gourgeist-XL and Lickilicky, while Protect allows Golem to regain HP to recover its Sturdy after switching into entry hazards. Protect can also allow Golem to scout threats such as Choice Scarf Electivire and switch out accordingly. Earthquake is an effective STAB move that allows Golem to hit grounded Pokemon such as Mawile, Rapidash, and Raichu. Stone Edge allows Golem to hit airborne or Ground-resistant foes such as Chatot, Altaria, Pinsir, and Rotom-Fan.

Set Details

Leftovers allows Golem to recover health over time alongside Protect, even allowing it to restore its Sturdy to be able to safely set up Stealth Rock. Sturdy is Golem's most useful ability, allowing it to avoid an OHKO from hits like Silvally-Water's Surf to set up Stealth Rock. Golem's investment in physical bulk and its Ground / Rock typing allow it to safely switch into Pokemon like Choice Scarf Electivire and Choice Band Komala, while its Attack EVs allow it to OHKO Pokemon such as Pawniard.

Usage Tips

Golem should be used as a lead in most cases, with setting up Stealth Rock as its main priority. It's not a problem if Sturdy is broken by entry hazards, since Golem's resistance to Rock allows it to recover its health lost using Leftovers in combination with Protect. Golem's main function is to power through opposing Pokemon's attacks and hit like a truck. Switching Golem out to a Pokemon that resists its weaknesses such as Silvally-Water, -Dragon or -Fighting allows it to set Stealth Rock again later, if it has been removed. Golem should avoid attempting to check certain variants of Pokemon that it could normally check, such as Bulk Up Komala, though it can check Choice Band sets.

Team Options

Golem is best suited for balance teams. since its lack of reliable recovery make it a burden for full stall. Floatzel and Swanna both benefit from Golem's immunity to Electric, and Golem appreciates their Water and Steel resistances and Swanna's Ground immunity. Grass-types such as Leafeon and Shiinotic benefit from Golem's Normal resistance, as one of the most powerful Normal-type sweepers is Bouffalant, which packs Sap Sipper. Pokemon like Pyukumuku, Lickilicky, and Mareanie also benefit from Golem's Normal resistance, since Golem can come in on Choice Band Komala locked into Return, which is immune to status. Silvally formes such as Silvally-Water and Silvally-Poison can form a great entry hazard control core with Golem and check specific threats to it.

" }, "Choice Band": { - "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-S. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.

Set Details

Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.

Usage Tips

Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.

Team Options

Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-S can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-S. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.

" + "description": "

Moves

Earthquake is Golem’s primary STAB move, hitting Fire-, Steel-, and Electric-types super effectively with no risk of missing. Earthquake also hits Ground-types that resist Stone Edge. Stone Edge is also an effective STAB attack that allows Golem to hit both airborne and grounded Pokemon, such as Chatot, Altaria, Pinsir, and Rotom-Fan. It also hits Grass-type Pokemon that Earthquake wouldn't be able to hit for sufficient damage. Sucker Punch allows Golem to hit faster Pokemon like Silvally, Electivire, and Floatzel, and Fire Punch allows Golem to hit Bronzor along with bulky Grass-types like Shiinotic and Gourgeist-XL, which can bypass Earthquake with Levitate or typing.

Set Details

Using Choice Band means Golem can break through checks like Bronzor and Gourgeist-XL, which other sets cannot do. Sturdy is a vital ability, allowing Golem to avoid an OHKO and, in an emergency, check threats by exchanging hits.

Usage Tips

Golem should be brought in after KOs or pivots as much as possible, as it's a wallbreaker able to check possible threats and keep momentum intact. Going up against a Grass- or Water-type can be solved by switching out to a check like Altaria or Silvally-Dragon, although switching into an Ice Punch or Ice Beam from an opposing Water type can be hazardous. In a pinch, Sturdy can be used to check faster Pokemon that Golem can KO, such as Electivire, Floatzel, Swanna, and Simisear. It is optimal to use the move with the best coverage against the opponent's team overall, since Golem will be Choice-locked after selecting a move. Golem can come in to check most Normal- and Electric-type Pokemon, although it should avoid taking too much chip damage beforehand. Use careful prediction, since the Choice lock means a Steel-type like Mawile could switch out to a Flying-type like Swanna expecting an Earthquake, meaning Golem would need to switch out. The opponent's moves need to be predicted in order to cause as few problems as possible. Be wary of locking Golem into Sucker Punch, as this means Golem either gives the opponent a turn or more to set up or a free turn to switch out.

Team Options

Silvally-Dragon and Silvally-Grass can be helpful because of their ability to act as a solid Defogger, cover Golem's 4x weaknesses to Grass and Water, and bring in Golem with U-turn or Parting Shot. Altaria also provides support by being able to switch into Grass-type threats Silvally-Dragon and Altaria share a weakness to Ice with Golem, however. Komala offers a removal of opposing entry hazards that can break Golem's Sturdy as well as an immunity to crippling status moves and the ability to bring Golem in through U-turn. Bronzor patches up a lot of weaknesses Golem has and can provide Stealth Rock, which allows Choice Band Golem to put normally tough threats such as Gourgeist-XL into 2HKO range, as well as Toxic to chip down foes like Silvally-Water and Sandslash. Rotom-Fan can provide defensive coverage for Grass- and Fighting-types as well as momentum, although Ground-types check both Golem and Rotom-Fan. Silvally-Water can switch in on and check Floatzel and Swanna. Silvally-Poison can take care of entry hazards such as Toxic Spikes,absorbing them as it switches in and taking care of threats such as Fighting-types.

" } }, "credits": {"writtenBy": [{"user_id": 254865, "username": "Mintly"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239454, "username": "Aaronboyer"}, {"user_id": 296755, "username": "5gen"}, {"user_id": 167012, "username": "Xayah"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 331519, "username": "CryoGyro"}]}]} @@ -125,7 +125,7 @@ "comments": "

Other Options

Wild Charge is a viable option over Volt Switch, trading the ability to pivot for a stronger secondary STAB option that is notable for OHKOing Mareanie. Alolan Golem can also use Galvanize to gain access to a strong Electric-type Return, Double-Edge, or Explosion. However, without Magnet Pull, this set is largely outclassed by regular Golem, which has a better typing both offensively and defensively and is less predictable as a result of its greater set versatility. Alolan Golem can also run a more utility-based Stealth Rock set alongside Air Balloon or Leftovers as the item of choice, but this set is outclassed by Probopass due to the latter's superior stats and defensive typing.

Checks and Counters

Ground-types: Alolan Golem has a hard time breaking past Ground-types, as they resist Stone Edge and can block Volt Switch. While Golem and Torterra are averse to switching into Earthquake or Fire Punch directly, both deter Alolan Golem from using Stone Edge. Sandslash and Silvally-Ground outspeed Alolan Golem and can comfortably take any of its attacks at least once, making them solid switch-ins. Vibrava is especially notable for being able to tank any of Alolan Golem's attacks and freely heal off any damage with Roost.

Fighting-types: Bulky Fighting-types like Machoke, Poliwrath, and Silvally-Fighting take negligible damage from Stone Edge and can take advantage of the gained momentum to cripple Alolan Golem's teammates with Knock Off, Scald, or Toxic. Combusken can't switch into Alolan Golem, but it can set up Swords Dance if Alolan Golem locks itself into Fire Punch.

Grass-types: While only Torterra can comfortably take Stone Edge, Leafeon and Torterra are both able to deter Alolan Golem from locking itself into Earthquake by threatening to set up with Swords Dance or Rock Polish and heal off any damage taken with Synthesis. Exeggutor and Simisage are also able to take advantage of Alolan Golem's low Speed and Grass-type weakness by threatening it out with STAB Leaf Storm.

Faster Pokemon: Alolan Golem's poor Speed leaves it vulnerable to being revenge killed by faster Pokemon such as Electivire, Komala, and Bouffalant that use super effective moves such as Earthquake. Alolan Golem's poor special bulk also leaves it easily forced out by strong special attackers such as Simipour and Swanna.

", "sets": { "Steel Trapper": { - "description": "

Moves

Fire Punch is Alolan Golem's most effective move for taking out Bronzor and also serves to hit Torterra, which would otherwise wall this set. Earthquake is a more powerful coverage option that hits many Steel-types harder than Fire Punch does, including Mawile and Probopass. Earthquake also wards off physically defensive Pokemon such as Golem, which may aim to switch into a predicted Stone Edge or Volt Switch. Finally, Volt Switch allows Alolan Golem to pivot out of unfavorable matchups, catching the likes of Silvally-Fighting and Machoke as they switch in and bringing teammates in against faster targets without forcing them to take any unnecessary damage.

Set Details

Choice Band gives Alolan Golem the power necessary to 2HKO defensive behemoths like Avalugg and Pyukumuku with Stone Edge. Magnet Pull is vital for Alolan Golem to perform its main role of removing Steel-types like Bronzor.

Usage Tips

Alolan Golem's primary role is to remove defensive Steel-types, so you should look for opportunities to bring it in safely. While Alolan Golem can sometimes be switched directly into status moves such as Stealth Rock and Thunder Wave, you can also make use of double switches or U-turn or Volt Switch users to bring in Alolan Golem. In addition to trapping Steel-types, Alolan Golem can also take advantage of passive Pokemon such as Altaria and Choice-locked Pokemon like Wild Charge Electivire and Double-Edge Silvally to find opportunities to fire off a powerful Stone Edge. In these situations, if the opponent has a physically bulky Pokemon such as Poliwrath or Machoke, Volt Switch can be used instead to maintain momentum and safely bring in teammates that can further threaten the opponent's team. When expecting a Ground-type to switch in, you should look to maintain momentum by performing a double switch or, if possible, catching said Ground-type with a super effective coverage move. Notable examples of this include using Fire Punch to hit Torterra and Earthquake to hit Golem. Be careful of locking into moves that can be taken advantage of by setup sweepers like Rock Polish Torterra and Swords Dance Combusken, however.

Team Options

Alolan Golem works best when paired with Pokemon that appreciate defensive Steel-types being removed. For example, Psychic-types like Beheeyem and Grass-types such as Servine and Torterra greatly appreciate Alolan Golem's ability to remove Probopass and Bronzor, respectively. Alolan Golem can be paired with pivots like Rotom-S, Silvally-Fighting, and Silvally-Dragon to create a deadly VoltTurn core; Rotom-S is able to act as a check to Water- and Grass-types like Swanna, Poliwrath, and Torterra that force Alolan Golem out, while Silvally-Fighting checks Golem and can lure in defensive Pokemon such as Bronzor and Gourgeist-XL before punishing them with U-turn or Toxic. Finally, Silvally-Dragon is able to compensate for Alolan Golem's weakness to Grass-type attacks by checking Grass-type Pokemon like Servine and Leafeon. All of these Pokemon are able to clear entry hazards for Alolan Golem and greatly appreciate its ability to eliminate Steel-types such as Metang and Bronzor, allowing them to use Defog more reliably. In addition to Grass-types, Alolan Golem's defensive typing also leaves it vulnerable to Ground- and Water-types. Exeggutor and Mareanie are examples of Pokemon that can help offset these weaknesses, with Exeggutor reliably checking Ground-types like Sandslash and Torterra, and Mareanie handling fast Water-types like Floatzel and Simipour.

" + "description": "

Moves

Fire Punch is Alolan Golem's most effective move for taking out Bronzor and also serves to hit Torterra, which would otherwise wall this set. Earthquake is a more powerful coverage option that hits many Steel-types harder than Fire Punch does, including Mawile and Probopass. Earthquake also wards off physically defensive Pokemon such as Golem, which may aim to switch into a predicted Stone Edge or Volt Switch. Finally, Volt Switch allows Alolan Golem to pivot out of unfavorable matchups, catching the likes of Silvally-Fighting and Machoke as they switch in and bringing teammates in against faster targets without forcing them to take any unnecessary damage.

Set Details

Choice Band gives Alolan Golem the power necessary to 2HKO defensive behemoths like Avalugg and Pyukumuku with Stone Edge. Magnet Pull is vital for Alolan Golem to perform its main role of removing Steel-types like Bronzor.

Usage Tips

Alolan Golem's primary role is to remove defensive Steel-types, so you should look for opportunities to bring it in safely. While Alolan Golem can sometimes be switched directly into status moves such as Stealth Rock and Thunder Wave, you can also make use of double switches or U-turn or Volt Switch users to bring in Alolan Golem. In addition to trapping Steel-types, Alolan Golem can also take advantage of passive Pokemon such as Altaria and Choice-locked Pokemon like Wild Charge Electivire and Double-Edge Silvally to find opportunities to fire off a powerful Stone Edge. In these situations, if the opponent has a physically bulky Pokemon such as Poliwrath or Machoke, Volt Switch can be used instead to maintain momentum and safely bring in teammates that can further threaten the opponent's team. When expecting a Ground-type to switch in, you should look to maintain momentum by performing a double switch or, if possible, catching said Ground-type with a super effective coverage move. Notable examples of this include using Fire Punch to hit Torterra and Earthquake to hit Golem. Be careful of locking into moves that can be taken advantage of by setup sweepers like Rock Polish Torterra and Swords Dance Combusken, however.

Team Options

Alolan Golem works best when paired with Pokemon that appreciate defensive Steel-types being removed. For example, Psychic-types like Beheeyem and Grass-types such as Servine and Torterra greatly appreciate Alolan Golem's ability to remove Probopass and Bronzor, respectively. Alolan Golem can be paired with pivots like Rotom-Fan, Silvally-Fighting, and Silvally-Dragon to create a deadly VoltTurn core; Rotom-Fan is able to act as a check to Water- and Grass-types like Swanna, Poliwrath, and Torterra that force Alolan Golem out, while Silvally-Fighting checks Golem and can lure in defensive Pokemon such as Bronzor and Gourgeist-XL before punishing them with U-turn or Toxic. Finally, Silvally-Dragon is able to compensate for Alolan Golem's weakness to Grass-type attacks by checking Grass-type Pokemon like Servine and Leafeon. All of these Pokemon are able to clear entry hazards for Alolan Golem and greatly appreciate its ability to eliminate Steel-types such as Metang and Bronzor, allowing them to use Defog more reliably. In addition to Grass-types, Alolan Golem's defensive typing also leaves it vulnerable to Ground- and Water-types. Exeggutor and Mareanie are examples of Pokemon that can help offset these weaknesses, with Exeggutor reliably checking Ground-types like Sandslash and Torterra, and Mareanie handling fast Water-types like Floatzel and Simipour.

" } }, "credits": {"writtenBy": [{"user_id": 407249, "username": "Greybaum"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 296755, "username": "5gen"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} @@ -144,11 +144,11 @@ "credits": {"writtenBy": [{"user_id": 273646, "username": "WMAR"}, {"user_id": 231074, "username": "S1nn0hC0nfirm3d"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 296755, "username": "5gen"}, {"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 407249, "username": "Greybaum"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 240732, "username": "Astra"}]}]} }, "Muk": { - "overview": "

Muk's high HP and Special Defense stats make it a good check to several special attackers in the metagame like Swanna, Silvally-Water, and Silvally-Dragon while also enabling to check common special setup sweepers that threaten stall teams like Servine, Raichu, and Simisage. Muk's access to Curse makes it a threatening setup sweeper for unprepared teams, exploiting passive Pokemon such as Altaria and Lickilicky. Furthermore, a very helpful ability in Sticky Hold, allows Muk to keep its item against Trick, Switcheroo, and Knock Off users, helping it check threats such as Rotom-S and Choice Specs Floatzel more reliably without being forced out. However, Muk struggles to beat Steel-types like Bronzor and Mawile with its STAB move, and while it has the option of running coverage moves like Fire Punch to beat them, doing so makes Muk a lot more passive.

", + "overview": "

Muk's high HP and Special Defense stats make it a good check to several special attackers in the metagame like Swanna, Silvally-Water, and Silvally-Dragon while also enabling to check common special setup sweepers that threaten stall teams like Servine, Raichu, and Simisage. Muk's access to Curse makes it a threatening setup sweeper for unprepared teams, exploiting passive Pokemon such as Altaria and Lickilicky. Furthermore, a very helpful ability in Sticky Hold, allows Muk to keep its item against Trick, Switcheroo, and Knock Off users, helping it check threats such as Rotom-Fan and Choice Specs Floatzel more reliably without being forced out. However, Muk struggles to beat Steel-types like Bronzor and Mawile with its STAB move, and while it has the option of running coverage moves like Fire Punch to beat them, doing so makes Muk a lot more passive.

", "comments": "

Other Options

On the Curse set, Brick Break is an option over Sleep Talk, being able to 2HKO trapper Probopass, which otherwise beats Muk with Tectonic Rage, while Ice Punch can be run to hit Ground-types such as Gabite, Sandslash, and Silvally-Ground. Due to Muk's good physical movepool, a Choice Band set is an option to potentially lure and remove common checks while wallbreaking using Gunk Shot's raw power, but this set is very reliant on predictions. On such a set, Thunder Punch is an option to hit Mareanie while Shadow Sneak can be used to revenge kill Psychic-types such as Kadabra and Mr. Mime. An Assault Vest set is also an option that capitalizes on Muk's special bulk while being able to lure and remove certain checks such as Probopass, but this set struggles to get past defensive Pokemon such as Gourgeist-XL, Altaria, and Lickilicky and is chipped rather easily due to its lack of recovery. Poison Touch can be used over Sticky Hold for the high poison chance alongside Black Sludge, but keeping Muk's item intact is usually better in the long run. Muk has access to trapping moves like Infestation and Block, so it can potentially run a set with Acid Spray and/or Toxic to lure and remove threats like Mareanie, Pyukumuku and Gourgeist-XL. It can also trap defensive Pokemon such as Altaria and set up on them.

Checks and Counters

Haze Mareanie: Haze Mareanie is the best Muk counter in the tier, removing Muk's Curse boosts and taking advantage of its passiveness towards it to set Toxic Spikes.

Spite Pyukumuku: Spite Pyukumuku can trap Muk with Block and PP stall it while ignoring its boosts due to Unaware. It also runs Rest so Muk can't afflict it with status or beat it during the process.

Steel-types: Steel-types like Mawile, Bronzor, and Probopass wall the mono-attacking set with Poison Jab, setting entry hazards or pivoting out to gain momentum. They need to watch out for Fire Punch, though. Trapper Probopass will beat Muk one-on-one regardless of Fire Punch if its Z-Move hasn't been used yet.

Ground-types: Ground-types like Golem, Sandslash, Silvally-Ground, and Gabite can all switch into Muk and proceed to beat it with their Ground-type STAB moves.

Psychic-types: Psychic-types with access to a strong STAB move like Kadabra, Mr.Mime and Beheeyem can all revenge kill unboosted Muk. Beheeyem can switch into Muk and proceed to set up or OHKO it most of the time with Shattered Psyche. Kadabra can threaten Muk with Counter due to Focus Sash and Magic Guard. Neither Mr. Mime nor Kadabra can afford to switch in on Muk, though.

Physical Wallbreakers: Strong physical wallbreakers like Electivire, Komala, Rampardos, and Pinsir can all beat even a boosted Muk with super effective coverage due to its average Defense stat.

", "sets": { "Curse": { - "description": "

Moves

Rest helps keep Muk healthy throughout the match to check special attackers better while also helping it get rid of status that would otherwise hinder its ability to sweep, such as Rotom-S's Will-o-Wisp. Fire Punch can be run over Poison Jab so Muk can get past Steel-types like Bronzor and Probopass, but it makes Muk a lot more passive and weaker offensively, making it hard to get past Fire- and Water-types such as Rapidash and Swanna while also missing on Poison Jab's high poison chance, which can be useful to cripple non-immune checks.

Set Details

Leftovers is used over Black Sludge due to Pyukumuku's Soak making Black Sludge damage Muk. Moreover, since Muk's ability Sticky Hold prevents its item from being removed, it's actually impossible to punish Trick and Switcheroo users.

Usage Tips

This set is a reliable switch-in to several special attackers in the metagame, being able to threaten them with a Curse setup, so it should be brought in to sponge a hit from these. It also switches into passive Pokemon like Altaria with ease. Due to this set being easily walled, using Poison Jab to try to get the 30% poison chance or double switching to a trapper or a wallbreaker is usually a good move early-game, allowing you to remove or pressure your opponent's answers to Muk. With Rest and a Poison typing, this set is an excellent status absorber, being able to switch into moves like Altaria's Toxic and Gourgeist-XL's Will-O-Wisp. Due to Sticky Hold, Muk can potentially come in on Trick and Switcheroo users like Floatzel and Rotom-S and force them out. Therefore, Muk should attempt to set up once its checks are either removed or crippled with status, potentially sweeping the opposing team. If using Fire Punch, it's wise to conceal Muk's attacking move, so it can surprise the opponent and break down its check in order to sweep at the right opportunity.

Team Options

Good partners to Muk include trappers like Probopass, Alolan Golem, Silvally-Dark, and Pawniard, which can remove Steel- and Psychic-types that interfere with Muk's ability to sweep. Ground-immune as Altaria and Bronzor make good partners to Muk due to their ability to switch into Earthquake. Physically defensive Pokemon that don't share Muk's weaknesses like Gourgeist-XL, Beheeyem, and Gabite are also good teammates, being able to absorb super effective hits such as Golem's Earthquake that would otherwise heavily damage Muk due to its average Defense stat. On more balanced builds, wallbreakers like Komala and Pinsir make for good partners to this set, as they are able to remove Muk's common checks such as Bronzor and Mareanie, paving the way to a sweep.

" + "description": "

Moves

Rest helps keep Muk healthy throughout the match to check special attackers better while also helping it get rid of status that would otherwise hinder its ability to sweep, such as Rotom-Fan's Will-o-Wisp. Fire Punch can be run over Poison Jab so Muk can get past Steel-types like Bronzor and Probopass, but it makes Muk a lot more passive and weaker offensively, making it hard to get past Fire- and Water-types such as Rapidash and Swanna while also missing on Poison Jab's high poison chance, which can be useful to cripple non-immune checks.

Set Details

Leftovers is used over Black Sludge due to Pyukumuku's Soak making Black Sludge damage Muk. Moreover, since Muk's ability Sticky Hold prevents its item from being removed, it's actually impossible to punish Trick and Switcheroo users.

Usage Tips

This set is a reliable switch-in to several special attackers in the metagame, being able to threaten them with a Curse setup, so it should be brought in to sponge a hit from these. It also switches into passive Pokemon like Altaria with ease. Due to this set being easily walled, using Poison Jab to try to get the 30% poison chance or double switching to a trapper or a wallbreaker is usually a good move early-game, allowing you to remove or pressure your opponent's answers to Muk. With Rest and a Poison typing, this set is an excellent status absorber, being able to switch into moves like Altaria's Toxic and Gourgeist-XL's Will-O-Wisp. Due to Sticky Hold, Muk can potentially come in on Trick and Switcheroo users like Floatzel and Rotom-Fan and force them out. Therefore, Muk should attempt to set up once its checks are either removed or crippled with status, potentially sweeping the opposing team. If using Fire Punch, it's wise to conceal Muk's attacking move, so it can surprise the opponent and break down its check in order to sweep at the right opportunity.

Team Options

Good partners to Muk include trappers like Probopass, Alolan Golem, Silvally-Dark, and Pawniard, which can remove Steel- and Psychic-types that interfere with Muk's ability to sweep. Ground-immune as Altaria and Bronzor make good partners to Muk due to their ability to switch into Earthquake. Physically defensive Pokemon that don't share Muk's weaknesses like Gourgeist-XL, Beheeyem, and Gabite are also good teammates, being able to absorb super effective hits such as Golem's Earthquake that would otherwise heavily damage Muk due to its average Defense stat. On more balanced builds, wallbreakers like Komala and Pinsir make for good partners to this set, as they are able to remove Muk's common checks such as Bronzor and Mareanie, paving the way to a sweep.

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Pinsir is the best offensive Bug-type in the metagame, possessing a potent Attack stat, astounding coverage, access to Swords Dance, and strong offensive abilities, allowing it to function as a solid wallbreaker or setup sweeper that is difficult to wall. Multiple viable sets allow Pinsir to excel in multiple matchups; Mold Breaker allows Pinsir to bypass Pyukumuku's Unaware and Bronzor's Levitate, helping Pinsir to break down bulkier and slower teams, making it one of the most effective wallbreakers against stall, while Moxie gives Pinsir explosive late-game potential against offensive teams when its Speed is enhanced through either Z-Me First or Choice Scarf. Moxie boosts can easily snowball and make it difficult for opponents to sacrifice Pokemon. Solid physical bulk makes Pinsir difficult to revenge kill with faster physical attackers or strong priority users like Pawniard without it already being severely weakened. However, as powerful as Pinsir's advantages are, its Stealth Rock weakness and inability to set up on Pokemon like Golem, Combusken, and Marowak limit its ability to make better use of its Fighting and Ground resistances. Pinsir also is frequently checked by Flying- and Fire-types, as they are often faster and their presence forces Pinsir to predict with its coverage moves to prevent giving them opportunities to switch in. A middling Speed tier leaves Pinsir easily revenge killed by offensive threats such as Swanna, Oricorio-F, Chatot, and Silvally. Low special bulk makes it similarly susceptible to faster special attackers, as Pokemon like Floatzel and specially based Silvally formes with Flamethrower often threaten to KO it from near full. Despite Pinsir's great matchup versatility, each set's effectiveness ultimately depends on having the right matchup to get the most mileage out of them.

", - "comments": "

Other Options

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Pokemon like Silvally-Fighting after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through neutral targets such as Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Moxie with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters

Flying-types: Rotom-S, Swanna, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-S and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-S, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

Fire-types: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to outspeed Swords Dance Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

Revenge Killers: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

Physically Defensive Pokemon: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Sandslash, and Gabite. Gabite and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

Bulky Ghost-types: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set. Drifblim is also able to outspeed Swords Dance Pinsir after an Unburden boost and threaten it out with Acrobatics.

", + "comments": "

Other Options

Lum Berry allows Pinsir to shrug off any status condition once, which makes for easier setup against defensive teams. Pinsir generally prefers Buginium Z for the sheer power, however, and its ability to force switches already makes the prospect of status less of an issue. Groundium Z can enable Pinsir to OHKO even physically defensive variants of Golem and Carbink even through Sturdy at +2 thanks to Mold Breaker. It also allows Pinsir to break through certain bulky Pokemon like Silvally-Fighting after a boost but is generally a niche option otherwise, since Pinsir values the sheer power to break through neutral targets such as Gourgeist-XL. Fightinium Z is another Z-Crystal that maintains the ability to break through Golem but differentiates itself for allowing Pinsir to better break past Avalugg through its Sturdy. However, this is generally not advised due to Pinsir being forced to forgo its Swords Dance set's superior coverage option in Earthquake A Focus Sash lead set is an option due to Pinsir's access to Stealth Rock and ability to fend off certain hazard deterrents with its Rock-type coverage. This still faces competition with lead options like Golem and Shuckle, however, as they have abilities that allow them to expand their item choice and provide better utility on average. Moxie with Swords Dance is an option that can take advantage of Pinsir's access to Quick Attack to sweep against weakened faster teams. However, this comes with the cost of a coverage slot, and Mold Breaker fares better against bulkier teams. Z-Me First + Swords Dance can be utilized to give Pinsir increased power while sweeping; however, Pinsir will be forced to give up one of its coverage moves. Substitute can be useful to ease prediction and protect Pinsir from status, but again it comes at the cost of coverage.

Checks and Counters

Flying-types: Rotom-Fan, Swanna, Oricorio-F, Oricorio-E, and Chatot all resist Pinsir's STAB move and are immune to Earthquake, are often faster, and can naturally threaten Pinsir with their super effective STAB attacks or in Chatot's case, its powerful Boomburst that targets Pinsir's low special bulk. Choice Scarf variants of Rotom-Fan and Chatot are commonplace and can outspeed Pinsir's Choice Scarf set. They all must be careful about switching into Stone Edge, as even Rotom-Fan, the bulkiest switch-in, is OHKOed without bulk investment after Stealth Rock damage.

Fire-types: While Fire-types cannot switch in reliably due to the risk of being hit by an Earthquake or Stone Edge, Rapidash, Simisear, and Silvally-Fire all naturally outspeed Pinsir and OHKO it with their STAB moves. Rapidash and Simisear can viably equip Choice Scarf, letting them outspeed even Choice Scarf Pinsir and impede its sweep. Combusken can safely go for a Protect to outspeed Swords Dance Pinsir at +1, does not fear Savage Spin-Out bypassing it, and easily threatens it afterwards.

Revenge Killers: Pinsir's middling Speed and low Special Defense leave it vulnerable to being threatened by Pokemon like Zebstrika, specially based Floatzel, and various specially based Silvally formes with Flamethrower. It's worth noting that many examples of faster checks aren't as applicable against the Z-Me First variant, as they are all outsped at +2 even if they equip a Choice Scarf. Kadabra is a particularly notable example, as it's the only revenge killer that threatens all sets including Z-Me First due to its combination of Focus Sash and Counter.

Physically Defensive Pokemon: If Pinsir is running Choice Scarf or Z-Me First, it is often unable to deal significant damage to Pokemon like Pyukumuku, Altaria, Granbull, Sandslash, and Gabite. Gabite and Granbull can notably use Roar to negate its Speed boosts from Z-Me First. The Swords Dance set can usually break through these threats with little trouble, however.

Bulky Ghost-types: Gourgeist-XL is one of the better defensive checks to Pinsir's sweeping sets, but it fails to reliably take on the Swords Dance set after Stealth Rock damage. Dusclops and Misdreavus often work as checks given that they are only hit neutrally by Pinsir's coverage attacks, only fearing Knock Off on the Choice Scarf set. Drifblim is also able to outspeed Swords Dance Pinsir after an Unburden boost and threaten it out with Acrobatics.

", "sets": { "Swords Dance": { - "description": "

Moves

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-S, Oricorio-F, and Swanna.

Set Details

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Sandslash and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon lacking Double-Edge, as it tanks Knock Off and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out for the extra burst damage to bring them down after some prior chip damage.

Team Options

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-S, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Torterra and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness. Silvally-Water is a great option due to its resistances to Fire and Water-type attacks, reliably checking faster specially based attackers like Combusken and Simipour that othewise pressure Pinsir. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-S, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as Dusclops and Gourgeist-XL in particular can take boosted hits from this set, retaliate with burns, and recover from damage taken. The aforementioned Komala and Pawniard are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

" + "description": "

Moves

X-Scissor in conjunction with Buginium Z is notable for breaking through Pyukumuku and Gourgeist-XL after minimal chip damage and a Swords Dance boost, which is important for optimizing Pinsir's matchup against stall's two most prominent physically defensive Pokemon. Earthquake hits Fire-, Steel-, Rock-, and Poison-types like Combusken, Carbink, Muk, and Probopass much harder than its STAB attacks. Stone Edge is Pinsir's main tool for hitting Flying-types such as Rotom-Fan, Oricorio-F, and Swanna.

Set Details

Buginium Z's purpose is twofold. On one hand, after a Swords Dance boost, Savage Spin-Out is a one-time nuke that helps Pinsir break through Gourgeist-XL and Pyukumuku as well as other bulky Pokemon such as Sandslash and physically defensive Golem after minor chip damage. It also allows Pinsir to reliably check Celebrate Leafeon lacking Double-Edge, as it tanks Knock Off and can easily KO Leafeon through its +1 Defense with the nuke. Life Orb is an alternative to boost its coverage options, allow it to increase its attacking power without setting up, and free up the team's Z-Crystal slot. Mold Breaker allows Pinsir to be an effective wallbreaker, bypassing abilities such as Bronzor's Levitate and Pyukumuku's Unaware.

Usage Tips

This set is a wallbreaker, so it's best used to soften up defensive teams so that teammates can sweep past the remaining Pokemon. Pinsir can find setup opportunities against Grass- and Psychic-types threatened by it, passive Pokemon lacking options to cripple it (especially burns), and physical attackers locked into a weak coverage move. If bulky Ghost-types are present, avoid setting up unless they are removed or are able to be put in the range of Pinsir's +2 attacks. Avoid switching into Stealth Rock whenever possible, as it's important to keep Pinsir healthy enough to maintain setup opportunities. Given Pinsir's tendency to force in Pokemon that resist its attacks, it's important to assess when to make an aggressive prediction, as it's advantageous to catch faster Fire- and Flying-type checks with the appropriate coverage move to avoid losing momentum. Similarly, if you expect the opponent to send out bulky offensive checks that don't resist Bug like Silvally-Dragon on a predicted Swords Dance, it may be best to fire off Savage Spin-Out for the extra burst damage to bring them down after some prior chip damage.

Team Options

Stealth Rock support helps maximize Pinsir's damage output against physically defensive Pokemon and punish Flying- and Fire-type checks that switch in. Golem and Bronzor are high-profile partners; Golem checks Rotom-Fan, Zebstrika, and Electivire while blocking their Volt Switches. Sturdy also punishes interactions with Fire- and Flying-type Pokemon that attempt to break through it, as its STAB attacks often KO them in retaliation. Golem also draws in Grass-type Pokemon like Torterra and Leafeon for Pinsir to pressure. While Bronzor adds another Fire weakness, it can still defensively check various Flying-types and faster special attackers, offers a Rock resistance for checking Golem, and draws in certain Knock Off users like Komala and Leafeon that Pinsir can pivot into and threaten. Entry hazard control is also advised to mitigate Pinsir's Stealth Rock weakness. Silvally-Water is a great option due to its resistances to Fire and Water-type attacks, reliably checking faster specially based attackers like Combusken and Simipour that othewise pressure Pinsir. Bulky Komala can blanket check specially based revenge killers while either passing Wishes or pivoting with U-turn. Pinsir can take advantage of non-Rock Slide variants of Silvally-Fighting in return. Altaria can check various Fire-types decently well and function as a status absorber to take advantage of Pokemon like Gourgeist-XL if Pinsir is not in a position to break past them. Setup sweepers such as Muk and Bulk Up Komala appreciate Pinsir's ability to threaten the likes of Gourgeist-XL, Bronzor, and Pyukumuku. Other Flying-type checks apart from the aforementioned Stealth Rock users include Electivire and Rotom-Fan, both of which can also equip a Choice Scarf to check offensive threats and simultaneously offer pivoting options. Fire-type checks apart from Altaria and Silvally-Water can include Rapidash, Floatzel, and Mareanie. Pokemon that can punish bulky Ghost-types are appreciated, as Dusclops and Gourgeist-XL in particular can take boosted hits from this set, retaliate with burns, and recover from damage taken. The aforementioned Komala and Pawniard are good options, as they have Knock Off to remove Dusclops's Eviolite, drastically reducing its survivability.

" }, "Z-Me First": { "description": "

Moves

Me First copies a slower foe's move at 1.5x power, but when used with Normalium Z it also turns the copied attack into a Z-Move while doubling Pinsir's Speed. This turns Pinsir into a formidable late-game cleaner, as it outspeeds every relevant Choice Scarf user in the tier after this boost. Earthquake and Stone Edge are Pinsir's best coverage options for sweeping, as they punish the majority of relevant Pokemon that resist Pinsir's STAB attacks such as Altaria, Probopass, Fire-types, and Poison-types.

Set Details

Normalium Z allows Pinsir to double its Speed with Z-Me First. An Adamant nature is preferred to get the most power out of the set, as Jolly doesn't let Pinsir outspeed anything noteworthy at +2. Moxie's Attack boosts are important to the nature of this set, as it relies on snowballing to sweep.

Usage Tips

This set is meant to be used as a late-game sweeper, aiming to snowball and clean up teams once physically bulky checks like Gourgeist-XL, Golem, and Avalugg have been severely weakened or removed. Pinsir should be brought in specifically after KOs in order to use Z-Me First more easily, copy a Z-Move, and gain a Moxie boost. Setup opportunities are optimally found when trying to revenge kill slower physical attackers like Komala and offensive Granbull with Z-Me First. Otherwise, Pinsir can use its good physical bulk and typing to set up on forced switches from Grass- and Psychic-types threatened by it or on locked coverage moves that it can tank with ease while also beating the attacker one-on-one. Z-Me First's ability to copy the opposing Pokemon's move as a Z-Move can be used to create setup opportunities on Pokemon that stay in against the Swords Dance set, such as Silvally formes, especially if Pinsir's set has not been revealed. The Z-Move can be used to KO foes like Komala, Toucannon, and Marowak while granting Pinsir both a Speed boost and a Moxie boost. Try to prioritize keeping Stealth Rock off the field before sending Pinsir out, as it appreciates preserving as much health as possible to keep it out of range of priority attacks.

Team Options

Wallbreakers that excel at weakening bulkier teams to open up sweeping opportunities include Pokemon like Choice Band Komala, Choice Band Golem, mixed Electivire, and Raichu. Entry hazard removers are appreciated to keep Pinsir healthy, and it synergizes well with Pokemon like Silvally-Water and Altaria. Silvally-Water can offensively threaten various defensive Pokemon like Golem, Sandslash, and Gourgeist-XL with its coverage, while Altaria is a good Fire-type check and a solid counter to Gourgeist-XL. Hazard support to weaken checks is optimal, with Golem and Bronzor making solid partners for Stealth Rock support. Toxic Spikes is also one of the most potent ways of weakening Pinsir's checks to this set, with Mareanie having the best synergy due to its ability to pressure Defog users like Silvally-Fighting and set them up on a lot of defensive Pokemon that Pinsir struggles to break through. Pokemon that can switch into Focus Sash Kadabra are recommended, as it's one of the few Pokemon that can revenge kill Pinsir after setting up. Kecleon can beat it one-on-one thanks to Shadow Sneak making it immune to Counter, as well as its great natural special bulk allowing it to switch in on it. Pursuit trappers like Silvally-Dark and Pawniard are good at forcing damage also, with all three also helping pressure physically defensive Pokemon like Golem and Bronzor for Pinsir.

" }, "Choice Scarf": { - "description": "

Moves

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Gourgeist-XL, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Sandslash, and Avalugg.

Set Details

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Sandslash, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-S, Mareanie, Electivire, and Silvally-Dragon are solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Sandslash and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

" + "description": "

Moves

Earthquake targets many typical X-Scissor switch-ins, hitting Fire-, Steel-, and Poison-types for heavy damage. Close Combat's coverage is less optimal than Earthquake's, but it lets Pinsir consistently threaten Komala while retaining coverage on Pokemon like Golem and Probopass. It also deals the most damage to Silvally-Fighting. Stone Edge lets Choice Scarf Pinsir threaten faster Flying-types. Knock Off hits bulky Ghost-types like Dusclops, Gourgeist-XL, and Misdreavus harder than any of Pinsir's other attacks, as well as heavily threatening Bronzor. It is also a really solid option for pressuring switch-ins that are reliant on their item for bulk, like Golem, Sandslash, and Avalugg.

Set Details

An Adamant nature offers the most to this set in terms of power, since Pinsir is already outsped by most Choice Scarf users anyway, but Jolly is situationally useful for revenge killing Jolly Crustle effectively after the Shell Smash Defense drop. Moxie combined with Choice Scarf maximizes Pinsir's ability to clean up late-game.

Usage Tips

This set is a solid late-game cleaner but a situational revenge killer that mostly relies on super effective coverage to threaten attackers. When sent out early-game, Pinsir should often take advantage of forced switches to cripple checks with Knock Off, as removing Leftovers and Eviolite from checks is pivotal to keep them worn down. Choice Scarf Pinsir is effective at capitalizing on its relative unpredictability, so it can easily punish naturally faster Fire- and Flying-types for staying in. In general, all of Pinsir's non-STAB attacks rely on solid prediction to work, and catching the intended targets is key to opening up sweeping opportunities later.

Team Options

It's important for this set to be paired with dedicated entry hazard removers that punish Pokemon that can switch into this set. This makes Pokemon like Swanna, Servine, and Silvally-Water effective Defog options, as they punish bulky Pokemon like Golem, Sandslash, Gourgeist-XL, Silvally-Fighting, and Granbull to varying degrees. Wallbreakers that threaten stall archetypes such as Komala, Raichu, and Floatzel are effective, as those types of teams are often roadblocks towards achieving KOs and facilitating a sweep with Moxie. Checks to Fire- and Flying-types such as Altaria, Rotom-Fan, Mareanie, Electivire, and Silvally-Dragon are solid, as they will frequently take advantage of Choice-locked moves to get free turns. Having Pokemon that are more effective at revenge killing as a backup way of keeping faster foes in check is a good idea, as Pinsir is often mediocre in that role. Other Choice Scarf users to fill this role can include Silvally, Electivire, and Rapidash: Silvally can remove fast threats with its powerful Double-Edge and Explosion, can use its filler slot to lure in Gourgeist-XL and Sandslash and take them out with Ice Beam or Toxic, and appreciates Pinsir crippling other Ghost-types with Knock Off. Electivire can check Flying-types and pivot around with Volt Switch, while Rapidash outspeeds all of the relevant faster Choice Scarf users that outpace Pinsir.

" } }, "credits": {"writtenBy": [{"user_id": 424692, "username": "jklioe"}, {"user_id": 435539, "username": "BloodAce"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 167012, "username": "Xayah"}, {"user_id": 296755, "username": "5gen"}, {"user_id": 357488, "username": "DurzaOffTopic"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 122460, "username": "Mafeking"}]}]} @@ -282,14 +282,14 @@ }, "Ninjask": {"sets": {"Choice Band": {}, "Swords Dance": {}}}, "Mawile": { - "overview": "

Mawile stands out in the ZU tier as one of the few Fairy- and Steel-type Pokemon available. Mawile is also a premier Stealth Rock setter due to its ability to set up entry hazards on common Pokemon such as Komala, Kecleon, or Silvally-Fighting, and its unique typing allows it to check several prominent threats such as Toucannon and Muk. Its support movepool is additionally well provided with moves such as Knock Off, Super Fang, Taunt, and Pain Split, which sets it apart from other Stealth Rock setters. Moreover, Mawile has access to two useful abilities in Intimidate and Sheer Force, which allows it to be played either as a wall or as a wallbreaker. However, offensive Mawile is very frail due to its lack of investment in bulk. Therefore, it is unable to take strong hits, even resisted ones, such as Psychic from Beheeyem and Multi-Attack from Silvally-Fighting. Furthermore, Mawile's offensive stats aren't much better, and it is walled by physical walls such as Pyukumuku and Gourgeist-XL. Its low Speed also makes it easily revenge killed by most offensive Pokemon such as Combusken and Swanna and even by defensive Pokemon like Altaria. Moreover, Mawile is weak to two very common offensive types in Ground and Fire, which causes it to be forced out by common Pokemon such as Golem, Torterra, Rapidash, and Combusken. A lot of hazard removers such as Swanna, Silvally-Water, and Rotom-S force Mawile out, which makes its role as an entry hazard setter troublesome.

", + "overview": "

Mawile stands out in the ZU tier as one of the few Fairy- and Steel-type Pokemon available. Mawile is also a premier Stealth Rock setter due to its ability to set up entry hazards on common Pokemon such as Komala, Kecleon, or Silvally-Fighting, and its unique typing allows it to check several prominent threats such as Toucannon and Muk. Its support movepool is additionally well provided with moves such as Knock Off, Super Fang, Taunt, and Pain Split, which sets it apart from other Stealth Rock setters. Moreover, Mawile has access to two useful abilities in Intimidate and Sheer Force, which allows it to be played either as a wall or as a wallbreaker. However, offensive Mawile is very frail due to its lack of investment in bulk. Therefore, it is unable to take strong hits, even resisted ones, such as Psychic from Beheeyem and Multi-Attack from Silvally-Fighting. Furthermore, Mawile's offensive stats aren't much better, and it is walled by physical walls such as Pyukumuku and Gourgeist-XL. Its low Speed also makes it easily revenge killed by most offensive Pokemon such as Combusken and Swanna and even by defensive Pokemon like Altaria. Moreover, Mawile is weak to two very common offensive types in Ground and Fire, which causes it to be forced out by common Pokemon such as Golem, Torterra, Rapidash, and Combusken. A lot of hazard removers such as Swanna, Silvally-Water, and Rotom-Fan force Mawile out, which makes its role as an entry hazard setter troublesome.

", "comments": "

Other Options

If Mawile is running Taunt, defensive sets can run 36 EVs in Speed in order to outspeed Gourgeist-XL and therefore wall it, whereas offensive sets can run Ice Punch to target Torterra and other Ground-types. However, outside of these specific matchups, Mawile would prefer to run other coverage moves.

Checks and Counters

Fire-types: Fire-type Pokemon such as Combusken, Rapidash, and Simisear threaten to OHKO Mawile with their super effective STAB moves. This let them use Mawile as setup fodder. However, they don't want to come in against an incoming Toxic or Super Fang, since it significantly hurts their longevity.

Ground-types: Mawile is weak to Ground-type moves, which makes it easily revenge killed by Pokemon such as Golem, Torterra and Sandslash. This also means that Pokemon that Mawile is supposed to check such as Bouffalant and Komala can bypass it with Earthquake.

Special Attackers: Mawile is extremely susceptible to special moves, even resisted ones such as Chatot's Boomburst and Kadabra's Psychic and weak ones like Electivire's Volt Switch.

Steel-types: Steel-type Pokemon such as Bronzor and Probopass take very little damage from Play Rough and are immune to Toxic. However, Bronzor doesn't appreciates getting hit by Knock Off or Swords Dance-boosted Sucker Punch.

Magnet Pull: Mawile is susceptible to being trapped and OHKOed by Magnet Pull users in Probopass and Alolan Golem. Mawile can't deal significant damage to them and should be played carefully if facing any of these Pokemon.

Setup Sweepers: Because of its low bulk and reliance on Intimidate to wall physical attackers, Mawile struggles to beat setup sweepers such as Bulk Up Vigoroth, Coil Arbok, and Swords Dance Bouffalant.

", "sets": { "Defensive": { "description": "

Moves

Play Rough is Mawile's strongest move, which allows it to OHKO Hakamo-o after chip damage. It also deals significant damage to defensive Pokemon that are weak to it such as Machoke, Silvally-Dark, and Altaria and to frail Pokemon such as Kadabra and Chatot. However, Seismic Toss can be used for consistent damage, which lets Mawile hit Pokemon such as Curse + RestTalk Muk and Bronzor, but this leaves it helpless against Ghost-types such as Gourgeist-XL and Misdreavus. Thanks to this move, Mawile can break Vigoroth's Substitute, therefore making it a good check to it. Pain Split is Mawile's best recovery move, and it pairs well with Mawile's low base HP stat. It lets Mawile better weaken defensive Pokemon such as Lickilicky and Gourgeist-XL than its other offensive moves. Toxic is Mawile's best way to weaken opposing walls and punish threats to it such as Combusken, Golem, and Gourgeist-XL. Taunt improves Mawile's matchup against bulkier Pokemon such as Bronzor, Pyukumuku and Shiinotic, preventing them from recovering the lost damage and shutting them down. Knock Off is an option that lets Mawile remove items from Pokemon that switch into it such as Bronzor's or Mareanie's Eviolite and Lickilicky's Leftovers. Super Fang is another option that lets Mawile better beat defensive Pokemon, but it prevents it from hitting Ghost-types such as Gourgeist-XL and Dusclops. Running this move over another offensive one also means that Mawile will rely on Toxic to knock opposing Pokemon out. Super Fang paired with Taunt can turn Mawile into a great stallbreaker, halving opposing Pokemon's health while preventing them from healing.

Set Details

Intimidate allows Mawile to better check physical attacker such as Silvally-Fighting, and Toucannon. Mawile appreciates Leftovers due to its lack of a reliable recovery move. If Mawile runs Pain Split, it can afford to hold Rocky Helmet in order to deal chip damage to physical attackers such as Sawsbuck and Leafeon and punish Pokemon such as Silvally-Fighting and Komala that use U-turn.

Usage Tips

Mawile should absolutely avoid any special move because they do a lot of damage to it. This also includes special moves from mixed attackers. Mawile can check some Pokemon only if their Attack has been lowered; therefore, if Mawile is already on the field, it may be unable to deal with Pokemon it's supposed to check such as Pinsir and Bouffalant. However, it should be sent out against the physical attackers it beats such as Toucannon, Leafeon, and Raticate and use them as an opportunity to set Stealth Rock. Mawile can also be sent out against an anticipated Toxic from Pokemon such as Lickilicky and Silvally-Fighting. This allows Mawile to set Stealth Rock, threaten them with Seismic Toss, Super Fang, or Toxic, or use them to get health back through Pain Split. It shouldn't be sent out on Pokemon with Defiant such as Pawniard, which gets a boost in Attack and can beat Mawile. It should also avoid setting up Stealth Rock if the opponent has an entry hazard remover that can easily come into Mawile such as Swanna, Sandslash, and Silvally-Ground. Instead, Mawile should punish these entry hazard removers with Toxic, Seismic Toss, or Super Fang.

Team Options

Since Mawile is quite vulnerable to special attacks, it appreciates being paired with a specially defensive Pokemon such as Komala, Kecleon, or Lickilicky. Lickilicky and Komala are especially potent partners, since they can support Mawile with their Wish and appreciates Mawile's ability to take on physical attackers. A check to Fire-types such as Altaria, Mareanie, or Hakamo-o is mandatory, since they can use Mawile as setup fodder and threaten it with their super effective STAB moves. For the same reason, checks to Ground-types such as Gourgeist-XL and Bronzor are appreciated. VoltTurn users such as different Silvally formes, Electivire, and Komala and strong wallbreakers or sweepers such as Combusken, Bibarel, and Fraxure appreciate Mawile's entry hazard support. Specially offensive Water-types such as Floatzel, Swanna, and Simipour can take on Ground- and Fire-types that threaten Mawile, while Mawile can take on specially defensive Pokemon such as Kecleon and Komala and Grass-types such as Shiinotic and Jumpluff for them.

" }, "Offensive": { - "description": "

Moves

Play Rough and Iron Head are Mawile's best STAB moves. The former allows it to hit Fighting- and Dark-types such as Poliwrath, Hakamo-o, and Silvally-Dark for super effective damage and is also Mawile's most powerful move, dealing strong damage even to neutral foes such as Beheeyem and Komala. The latter is a bit less strong but not less useful, hitting Rock- and Fairy-types such as Golem, Crustle, Shiinotic, and Granbull for super effective damage while also dealing better damage to Poison-types that resist Play Rough such as Muk and Silvally-Poison. Knock Off is a strong move that allows Mawile to break through Bronzor as well as remove items from Mawile's checks such as Mareanie and Sandslash. Sucker Punch is Mawile's best priority move and should only be used if it is carrying Swords Dance, as the Attack boost is required to remove most Pokemon faster than Mawile such as Electivire and Swanna. It also allows Mawile to have a better time cleaning offensive teams. Thunder Punch allows Mawile to deal super effective damage to Mareanie, which resists both its STAB moves and is able to wall Mawile, as well as always 2HKO Pyukumuku after Stealth Rock. Fire Blast lets Mawile deal with Grass- and Steel-types such as Gourgeist-XL and opposing Mawile, as well as OHKOing Avalugg after Stealth Rock. However, Mawile's low Special Attack makes it a subpar coverage option otherwise.

Set Details

Life Orb coupled with Sheer Force and an Adamant nature increases Mawile's wallbreaking capacities, which allows it to OHKO foes like Rotom-S after Stealth Rock with Play Rough. A Jolly nature can be used to enable Mawile to outspeed Pokemon that would otherwise force it out such as Marowak, Komala, and Bouffalant.

Usage Tips

Mawile is very frail without investment in bulk and Intimidate, so it should absolutely avoid taking any unresisted hit or special move. Instead, Mawile should be brought in via VoltTurn support from Pokemon such as Silvally and Electivire, on a hit that it is immune to such as Hakamo-o's Dragon Tail or Muk's Poison Jab, it can also come onto the field through aggressive double switches, predicting a Pokemon that can't deal with Mawile such as Zweilous. Since Mawile can't afford to take hits, it should use Swords Dance either on opposing Pokemon that can't deal significant damage to it, such as Muk, or it threatens out, such as Vullaby and Machoke. Don't try to wallbreak with Mawile if its checks such as Torterra, Sandslash, and Rapidash haven't been significantly weakened. Mawile should be switched out if it's facing a faster Pokemon that hits hard such as Swanna, Rapidash, or Silvally-Ground, unless they have been weakened enough to be finished off by Sucker Punch.

Team Options

Because of its inability to come in on most hits, Pokemon that run U-turn or Volt Switch such as different Silvally formes, Electivire, and Jumpluff are great partners for Mawile. Offensive Mawile best fits on most offensive builds, so other attackers such as offensive Stealth Rock Golem, Raichu, and Pawniard that can weaken Mawile's checks and counters such as Rapidash, Mareanie, and Sandslash are appreciated. Since Mawile is slow as a wallbreaker, it appreciates being played on offensive Sticky Web teams, so a Sticky Web setter such as Masquerain, Smeargle, or Shuckle makes a good partner for Mawile. Likewise, fast attackers such as Floatzel, Purugly, and Zebstrika as well as Choice Scarf users such as Electivire, Rapidash, and Silvally are potent partners, since they improve the matchup against most offensive teams. These Pokemon also appreciate Mawile's ability to weaken opposing walls, which lets them have a better time cleaning the opposing team. Stealth Rock and Spikes support is appreciated by Mawile, since it chips away its checks.

" + "description": "

Moves

Play Rough and Iron Head are Mawile's best STAB moves. The former allows it to hit Fighting- and Dark-types such as Poliwrath, Hakamo-o, and Silvally-Dark for super effective damage and is also Mawile's most powerful move, dealing strong damage even to neutral foes such as Beheeyem and Komala. The latter is a bit less strong but not less useful, hitting Rock- and Fairy-types such as Golem, Crustle, Shiinotic, and Granbull for super effective damage while also dealing better damage to Poison-types that resist Play Rough such as Muk and Silvally-Poison. Knock Off is a strong move that allows Mawile to break through Bronzor as well as remove items from Mawile's checks such as Mareanie and Sandslash. Sucker Punch is Mawile's best priority move and should only be used if it is carrying Swords Dance, as the Attack boost is required to remove most Pokemon faster than Mawile such as Electivire and Swanna. It also allows Mawile to have a better time cleaning offensive teams. Thunder Punch allows Mawile to deal super effective damage to Mareanie, which resists both its STAB moves and is able to wall Mawile, as well as always 2HKO Pyukumuku after Stealth Rock. Fire Blast lets Mawile deal with Grass- and Steel-types such as Gourgeist-XL and opposing Mawile, as well as OHKOing Avalugg after Stealth Rock. However, Mawile's low Special Attack makes it a subpar coverage option otherwise.

Set Details

Life Orb coupled with Sheer Force and an Adamant nature increases Mawile's wallbreaking capacities, which allows it to OHKO foes like Rotom-Fan after Stealth Rock with Play Rough. A Jolly nature can be used to enable Mawile to outspeed Pokemon that would otherwise force it out such as Marowak, Komala, and Bouffalant.

Usage Tips

Mawile is very frail without investment in bulk and Intimidate, so it should absolutely avoid taking any unresisted hit or special move. Instead, Mawile should be brought in via VoltTurn support from Pokemon such as Silvally and Electivire, on a hit that it is immune to such as Hakamo-o's Dragon Tail or Muk's Poison Jab, it can also come onto the field through aggressive double switches, predicting a Pokemon that can't deal with Mawile such as Zweilous. Since Mawile can't afford to take hits, it should use Swords Dance either on opposing Pokemon that can't deal significant damage to it, such as Muk, or it threatens out, such as Vullaby and Machoke. Don't try to wallbreak with Mawile if its checks such as Torterra, Sandslash, and Rapidash haven't been significantly weakened. Mawile should be switched out if it's facing a faster Pokemon that hits hard such as Swanna, Rapidash, or Silvally-Ground, unless they have been weakened enough to be finished off by Sucker Punch.

Team Options

Because of its inability to come in on most hits, Pokemon that run U-turn or Volt Switch such as different Silvally formes, Electivire, and Jumpluff are great partners for Mawile. Offensive Mawile best fits on most offensive builds, so other attackers such as offensive Stealth Rock Golem, Raichu, and Pawniard that can weaken Mawile's checks and counters such as Rapidash, Mareanie, and Sandslash are appreciated. Since Mawile is slow as a wallbreaker, it appreciates being played on offensive Sticky Web teams, so a Sticky Web setter such as Masquerain, Smeargle, or Shuckle makes a good partner for Mawile. Likewise, fast attackers such as Floatzel, Purugly, and Zebstrika as well as Choice Scarf users such as Electivire, Rapidash, and Silvally are potent partners, since they improve the matchup against most offensive teams. These Pokemon also appreciate Mawile's ability to weaken opposing walls, which lets them have a better time cleaning the opposing team. Stealth Rock and Spikes support is appreciated by Mawile, since it chips away its checks.

" } }, "credits": {"writtenBy": [{"user_id": 369076, "username": "Tuthur"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 296755, "username": "5gen"}, {"user_id": 435539, "username": "BloodAce"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}, {"user_id": 232216, "username": "Lumari"}]}]} @@ -515,14 +515,14 @@ }, "Dusknoir": {"sets": {"Trick Room Setter": {}}}, "Rotom-Fan": { - "overview": "

Rotom-S carves a niche for itself among many pivots and support Pokemon in the metagame due to its typing, stats, and fantastic support movepool. It further separates itself from other pivots and Defoggers because of its ability to soft check numerous top threats such Swanna, Combusken, Leafeon, and Pinsir. Similarly, Rotom-S is a great Choice Scarf user because of its ability to check various threats, pivot on forced switches, and threaten switch-ins with Will-O-Wisp or Trick. Moreover, utility moves in Trick and Will-O-Wisp make up for Rotom-S's relatively weak offensive coverage and middling Speed compared to Choice Scarf Electivire. However, Rotom-S's weakness to Stealth Rock significantly hinders its ability to pivot. Moreover, a lack of reliable recovery and vulnerability to residual damage limit its ability to repeatedly switch into Pokemon it checks. While its STAB attacks offer decent coverage, Choice Scarf Rotom-S is still easy to wall and usually has to rely on Trick or Will-O-Wisp to cripple switch-ins, which leaves Rotom-S unable to revenge kill faster threats or makes it easy to take advantage of. Also, Rotom-S's typing leaves it unable to directly switch into popular entry hazard setters such as Golem and Bronzor.

", - "comments": "

Other Options

Leftovers with a bulkier spread of 252 HP / 208 Def / 48 Spe and a Bold nature is an option on the defensive pivot set. The Speed EVs ensure Rotom-S outspeeds Adamant Pawniard, and the HP and Defense EVs make it a better switch-in for physical attackers such as Z-Mirror Move Swanna and Swords Dance Leafeon. However, the loss of Speed is not ideal, as it forces Rotom-S to trade damage against Pokemon it would otherwise outspeed and threaten such as Swords Dance Bibarel, Monferno, and Swords Dance Pinsir. On this set, Protect is an option in the third move slot that allows Rotom-S to generate additional turns of Leftovers recovery and scout out Choice Scarf users such as Electivire and Silvally. Flyinium Z is an option over Wiki Berry if your team lacks a Z-Move user that makes Rotom-S a better Knock Off switch-in and consequently a better check to Leafeon, Pawniard, and Kecleon, and it also allows Rotom-S to OHKO most Grass-types with Supersonic Skystrike. However, without a form of recovery from Wiki Berry, Rotom-S becomes much more reliant on Pain Split and more susceptible to chip damage. Hidden Power Ground over Will-O-Wisp on the Choice Scarf set can help Rotom-S nail would-be switch-ins such as Electivire, Raichu, and Golem, but Hidden Power Ground is a very exploitable move and usually inferior to the utility Will-O-Wisp brings.

Checks and Counters

Electric-types: Electivire, Raichu, and Silvally-Electric all switch into Rotom-S easily and threaten it out. In particular, Electivire and Raichu block Volt Switch thanks to Motor Drive and Lighting Rod, respectively, but they must watch out for Will-O-Wisp and being worn down by Air Slash.

Ground-types: Ground-types such as Golem, Sandslash, Silvally-Ground, and Marowak block Volt Switch and cause Rotom-S to lose momentum as a result. While these Pokemon check the Choice Scarf set, Rotom-S threatens to cripple them with Will-O-Wisp.

Faster Pokemon: Faster Choice Scarf users such as Electivire, Silvally, Simipour, and Rapidash threaten to OHKO Choice Scarf Rotom-S after it is weakened. Similarly, offensive Pokemon such as Choice Band Basculin, Silvally-Dragon, and Simisear outspeed defensive Rotom-S and can OHKO it after some chip damage, though they need to consider knocking Rotom-S down into Wiki Berry range.

Bulky Pokemon: Walls such as Bronzor, Lickilicky, and Dusclops easily switch into Rotom-S and only fear Trick. Other bulky Pokemon such as Muk, Beheeyem, and Assault Vest Bouffalant comfortably take on Rotom-S, but they cannot block Volt Switch, and the latter two fear Trick. Rest variants of Silvally-Dark and Silvally-Poison used on stall teams can also switch into Rotom-S and do not fear Trick, but they cannot block Volt Switch.

", + "overview": "

Rotom-Fan carves a niche for itself among many pivots and support Pokemon in the metagame due to its typing, stats, and fantastic support movepool. It further separates itself from other pivots and Defoggers because of its ability to soft check numerous top threats such Swanna, Combusken, Leafeon, and Pinsir. Similarly, Rotom-Fan is a great Choice Scarf user because of its ability to check various threats, pivot on forced switches, and threaten switch-ins with Will-O-Wisp or Trick. Moreover, utility moves in Trick and Will-O-Wisp make up for Rotom-Fan's relatively weak offensive coverage and middling Speed compared to Choice Scarf Electivire. However, Rotom-Fan's weakness to Stealth Rock significantly hinders its ability to pivot. Moreover, a lack of reliable recovery and vulnerability to residual damage limit its ability to repeatedly switch into Pokemon it checks. While its STAB attacks offer decent coverage, Choice Scarf Rotom-Fan is still easy to wall and usually has to rely on Trick or Will-O-Wisp to cripple switch-ins, which leaves Rotom-Fan unable to revenge kill faster threats or makes it easy to take advantage of. Also, Rotom-Fan's typing leaves it unable to directly switch into popular entry hazard setters such as Golem and Bronzor.

", + "comments": "

Other Options

Leftovers with a bulkier spread of 252 HP / 208 Def / 48 Spe and a Bold nature is an option on the defensive pivot set. The Speed EVs ensure Rotom-Fan outspeeds Adamant Pawniard, and the HP and Defense EVs make it a better switch-in for physical attackers such as Z-Mirror Move Swanna and Swords Dance Leafeon. However, the loss of Speed is not ideal, as it forces Rotom-Fan to trade damage against Pokemon it would otherwise outspeed and threaten such as Swords Dance Bibarel, Monferno, and Swords Dance Pinsir. On this set, Protect is an option in the third move slot that allows Rotom-Fan to generate additional turns of Leftovers recovery and scout out Choice Scarf users such as Electivire and Silvally. Flyinium Z is an option over Wiki Berry if your team lacks a Z-Move user that makes Rotom-Fan a better Knock Off switch-in and consequently a better check to Leafeon, Pawniard, and Kecleon, and it also allows Rotom-Fan to OHKO most Grass-types with Supersonic Skystrike. However, without a form of recovery from Wiki Berry, Rotom-Fan becomes much more reliant on Pain Split and more susceptible to chip damage. Hidden Power Ground over Will-O-Wisp on the Choice Scarf set can help Rotom-Fan nail would-be switch-ins such as Electivire, Raichu, and Golem, but Hidden Power Ground is a very exploitable move and usually inferior to the utility Will-O-Wisp brings.

Checks and Counters

Electric-types: Electivire, Raichu, and Silvally-Electric all switch into Rotom-Fan easily and threaten it out. In particular, Electivire and Raichu block Volt Switch thanks to Motor Drive and Lighting Rod, respectively, but they must watch out for Will-O-Wisp and being worn down by Air Slash.

Ground-types: Ground-types such as Golem, Sandslash, Silvally-Ground, and Marowak block Volt Switch and cause Rotom-Fan to lose momentum as a result. While these Pokemon check the Choice Scarf set, Rotom-Fan threatens to cripple them with Will-O-Wisp.

Faster Pokemon: Faster Choice Scarf users such as Electivire, Silvally, Simipour, and Rapidash threaten to OHKO Choice Scarf Rotom-Fan after it is weakened. Similarly, offensive Pokemon such as Choice Band Basculin, Silvally-Dragon, and Simisear outspeed defensive Rotom-Fan and can OHKO it after some chip damage, though they need to consider knocking Rotom-Fan down into Wiki Berry range.

Bulky Pokemon: Walls such as Bronzor, Lickilicky, and Dusclops easily switch into Rotom-Fan and only fear Trick. Other bulky Pokemon such as Muk, Beheeyem, and Assault Vest Bouffalant comfortably take on Rotom-Fan, but they cannot block Volt Switch, and the latter two fear Trick. Rest variants of Silvally-Dark and Silvally-Poison used on stall teams can also switch into Rotom-Fan and do not fear Trick, but they cannot block Volt Switch.

", "sets": { "Defensive Pivot": { - "description": "

Set Description

Will-O-Wisp allows Rotom-S to burn slower physical attackers such as Pawniard and Marowak and prevents Electivire and Golem from switching in freely. Pain Split can be used over Will-O-Wisp to give Rotom-S somewhat reliable recovery so it can pivot around and check threats such as Pinsir, Simisage, and Poliwrath.

Set Details

Maximum Speed and HP investment and a Timid nature are necessary so Rotom-S can check Pokemon such as Pinsir, Monferno, and Servine. Wiki Berry is preferred over Leftovers because Rotom-S benefits more from the one-time recovery than it does from residual recovery and can use its Stealth Rock weakness to activate Wiki Berry.

Usage Tips

Rotom-S should cripple switch-ins with Will-O-Wisp and wear down Ground-types such as Silvally-Ground and Camerupt with Air Slash. This helps it use Volt Switch more freely, as typical Volt Switch switch-ins fear burn or do not want to be worn down. Rotom-S should be wary of what it uses Defog against. For example, Rotom-S loses to entry hazard setters such as offensive Golem and Bronzor, but it can threaten out defensive Torterra, Mareanie, and Mawile. If entry hazards are present, Rotom-S should use Defog against Pokemon it forces out such as Leafeon, Pawniard, and Machoke; be wary of a Knock Off from these three, though, as staying in can jeopardize Rotom-S's recovery later on by removing its Wiki Berry. This also means that Rotom-S should be mindful of its HP, as certain attacks such as Ice Punch from Electivire can 2HKO it without activating Wiki Berry. Similarly, Rotom-S can sometimes use its Stealth Rock weakness to knock itself down to 25% health or less to activate Wiki Berry, which helps it check Pokemon such as Swanna, Combusken, and Simisage in a pinch.

Team Options

Rotom-S fits best on balance and bulky teams that appreciate a pivot and soft check to Grass-, Water-, and Fighting-types such as Leafeon, Simipour, and Silvally-Fighting. As such, Rotom-S pairs well with Pokemon such as Poliwrath, Combusken, and Komala. Wallbreakers such as Swords Dance Torterra and Choice Specs Beheeyem appreciate Rotom-S's ability to pivot with Volt Switch against defensive Pokemon they take advantage of such as Lickilicky and Curse Muk. In addition, Rotom-S checks Flying- and Grass-types such as Swanna, Toucannon, and Exeggutor for Torterra and checks Bug- and Dark-types such as Pinsir, Ninjask, and Pawniard for Beheeyem. On more defensive teams, Rotom-S forms a good defensive backbone alongside bulky Pokemon such as Komala, defensive Golem, defensive Torterra, and Gourgeist-XL. In particular, Komala provides Wish support and creates a VoltTurn core with Rotom-S, defensive Golem checks Electric-types, and both defensive Torterra and Gourgeist-XL check Rock- and Ground-types. Setup Pokemon such as Nasty Plot Simipour, Substitute Swords Dance Bouffalant, and Swords Dance Leafeon appreciate Rotom-S's ability to clear entry hazards.

" + "description": "

Set Description

Will-O-Wisp allows Rotom-Fan to burn slower physical attackers such as Pawniard and Marowak and prevents Electivire and Golem from switching in freely. Pain Split can be used over Will-O-Wisp to give Rotom-Fan somewhat reliable recovery so it can pivot around and check threats such as Pinsir, Simisage, and Poliwrath.

Set Details

Maximum Speed and HP investment and a Timid nature are necessary so Rotom-Fan can check Pokemon such as Pinsir, Monferno, and Servine. Wiki Berry is preferred over Leftovers because Rotom-Fan benefits more from the one-time recovery than it does from residual recovery and can use its Stealth Rock weakness to activate Wiki Berry.

Usage Tips

Rotom-Fan should cripple switch-ins with Will-O-Wisp and wear down Ground-types such as Silvally-Ground and Camerupt with Air Slash. This helps it use Volt Switch more freely, as typical Volt Switch switch-ins fear burn or do not want to be worn down. Rotom-Fan should be wary of what it uses Defog against. For example, Rotom-Fan loses to entry hazard setters such as offensive Golem and Bronzor, but it can threaten out defensive Torterra, Mareanie, and Mawile. If entry hazards are present, Rotom-Fan should use Defog against Pokemon it forces out such as Leafeon, Pawniard, and Machoke; be wary of a Knock Off from these three, though, as staying in can jeopardize Rotom-Fan's recovery later on by removing its Wiki Berry. This also means that Rotom-Fan should be mindful of its HP, as certain attacks such as Ice Punch from Electivire can 2HKO it without activating Wiki Berry. Similarly, Rotom-Fan can sometimes use its Stealth Rock weakness to knock itself down to 25% health or less to activate Wiki Berry, which helps it check Pokemon such as Swanna, Combusken, and Simisage in a pinch.

Team Options

Rotom-Fan fits best on balance and bulky teams that appreciate a pivot and soft check to Grass-, Water-, and Fighting-types such as Leafeon, Simipour, and Silvally-Fighting. As such, Rotom-Fan pairs well with Pokemon such as Poliwrath, Combusken, and Komala. Wallbreakers such as Swords Dance Torterra and Choice Specs Beheeyem appreciate Rotom-Fan's ability to pivot with Volt Switch against defensive Pokemon they take advantage of such as Lickilicky and Curse Muk. In addition, Rotom-Fan checks Flying- and Grass-types such as Swanna, Toucannon, and Exeggutor for Torterra and checks Bug- and Dark-types such as Pinsir, Ninjask, and Pawniard for Beheeyem. On more defensive teams, Rotom-Fan forms a good defensive backbone alongside bulky Pokemon such as Komala, defensive Golem, defensive Torterra, and Gourgeist-XL. In particular, Komala provides Wish support and creates a VoltTurn core with Rotom-Fan, defensive Golem checks Electric-types, and both defensive Torterra and Gourgeist-XL check Rock- and Ground-types. Setup Pokemon such as Nasty Plot Simipour, Substitute Swords Dance Bouffalant, and Swords Dance Leafeon appreciate Rotom-Fan's ability to clear entry hazards.

" }, "Choice Scarf": { - "description": "

Set Description

Thunderbolt gives Rotom-S a strong Electric-type STAB attack and makes it more of a revenge killer, but Will-O-Wisp is generally preferred because it punishes typical switch-ins such as Electivire and Golem and gives Rotom-S utility as a Choice Scarf user. Trick enables Rotom-S to cripple counters such as Bronzor, Dusclops, and Lickilicky. It also helps it cripple slower setup sweepers such as Nasty Plot Beheeyem and Bulk Up Vigoroth.

Set Details

Maximum Speed and Special Attack investment with a Timid nature enables Rotom-S to revenge kill foes such as Floatzel, Simisage, and Combusken.

Usage Tips

Rotom-S's main focus should be to pivot with Volt Switch, but it also needs to anticipate Pokemon such as Silvally-Ground, Sandslash, Electivire, and Raichu switching in and blocking Volt Switch. Will-O-Wisp immediately cripples physical attackers and Ground-types, while Air Slash wears down switch-ins immediately and 2HKOes the aforementioned Ground-types if they are weakened enough. However, being locked into Will-O-Wisp invites in offensive Pokemon such as Combusken, Komala, and Silvally-Dragon, which forces Rotom-S out and loses momentum in the process. Similarly, being locked into Air Slash invites in Flying-type switch-ins such as Bronzor and Silvally-Electric, so be mindful of what Rotom-S locks itself into. Once faster threats are removed and Rotom-S no longer needs to act as a revenge killer, Trick should be used to cripple switch-ins such as defensive Golem, Lickilicky, and Bronzor that Rotom-S cannot hurt otherwise. If Rotom-S needs its Choice Scarf for faster threats, avoid using Trick to cripple those Pokemon and double switch to a teammate instead. Against more defensive teams where Rotom-S's Speed is less valuable, Trick should be used early on to cripple bulky Pokemon such as Wish Komala, Altaria, and Dusclops.

Team Options

Choice Scarf Rotom-S is an excellent pivot and check to offensive Pokemon such as Simisage, Pinsir, and Swanna, so Pokemon that appreciate them being revenge killed such as Torterra, Beheeyem, and Combusken make for good partners. These Pokemon can also wallbreak and pave way for a late-game cleanup for Rotom-S. Grass-, Water-, and Ground-types pair well with Rotom-S, as they check Ground- and Electric-types, which helps Rotom-S use Volt Switch freely. Grass- and Water-types such as Exeggutor, Torterra, Simipour, and Floatzel beat common Ground-types, while Pokemon such as Golem, Marowak, and Silvally-Ground pair well with Rotom-S because they can check Electric-types such as Electivire, Raichu, and Silvally-Electric. Rotom-S is slower than common Choice Scarf users such as Electivire and Silvally and loses its ability to revenge kill faster Pokemon such as Simipour and Leafeon after using Trick. Because of this, pair Rotom-S with Pokemon such as Golem, Choice Band Furfrou, and Kadabra that can check those Pokemon. Entry hazard removers such as Sandslash, Silvally-Fighting, and Silvally-Water help keep Rotom-S healthy and able to pivot around by removing Stealth Rock. The latter two also form a VoltTurn core alongside Rotom-S.

" + "description": "

Set Description

Thunderbolt gives Rotom-Fan a strong Electric-type STAB attack and makes it more of a revenge killer, but Will-O-Wisp is generally preferred because it punishes typical switch-ins such as Electivire and Golem and gives Rotom-Fan utility as a Choice Scarf user. Trick enables Rotom-Fan to cripple counters such as Bronzor, Dusclops, and Lickilicky. It also helps it cripple slower setup sweepers such as Nasty Plot Beheeyem and Bulk Up Vigoroth.

Set Details

Maximum Speed and Special Attack investment with a Timid nature enables Rotom-Fan to revenge kill foes such as Floatzel, Simisage, and Combusken.

Usage Tips

Rotom-Fan's main focus should be to pivot with Volt Switch, but it also needs to anticipate Pokemon such as Silvally-Ground, Sandslash, Electivire, and Raichu switching in and blocking Volt Switch. Will-O-Wisp immediately cripples physical attackers and Ground-types, while Air Slash wears down switch-ins immediately and 2HKOes the aforementioned Ground-types if they are weakened enough. However, being locked into Will-O-Wisp invites in offensive Pokemon such as Combusken, Komala, and Silvally-Dragon, which forces Rotom-Fan out and loses momentum in the process. Similarly, being locked into Air Slash invites in Flying-type switch-ins such as Bronzor and Silvally-Electric, so be mindful of what Rotom-Fan locks itself into. Once faster threats are removed and Rotom-Fan no longer needs to act as a revenge killer, Trick should be used to cripple switch-ins such as defensive Golem, Lickilicky, and Bronzor that Rotom-Fan cannot hurt otherwise. If Rotom-Fan needs its Choice Scarf for faster threats, avoid using Trick to cripple those Pokemon and double switch to a teammate instead. Against more defensive teams where Rotom-Fan's Speed is less valuable, Trick should be used early on to cripple bulky Pokemon such as Wish Komala, Altaria, and Dusclops.

Team Options

Choice Scarf Rotom-Fan is an excellent pivot and check to offensive Pokemon such as Simisage, Pinsir, and Swanna, so Pokemon that appreciate them being revenge killed such as Torterra, Beheeyem, and Combusken make for good partners. These Pokemon can also wallbreak and pave way for a late-game cleanup for Rotom-Fan. Grass-, Water-, and Ground-types pair well with Rotom-Fan, as they check Ground- and Electric-types, which helps Rotom-Fan use Volt Switch freely. Grass- and Water-types such as Exeggutor, Torterra, Simipour, and Floatzel beat common Ground-types, while Pokemon such as Golem, Marowak, and Silvally-Ground pair well with Rotom-Fan because they can check Electric-types such as Electivire, Raichu, and Silvally-Electric. Rotom-Fan is slower than common Choice Scarf users such as Electivire and Silvally and loses its ability to revenge kill faster Pokemon such as Simipour and Leafeon after using Trick. Because of this, pair Rotom-Fan with Pokemon such as Golem, Choice Band Furfrou, and Kadabra that can check those Pokemon. Entry hazard removers such as Sandslash, Silvally-Fighting, and Silvally-Water help keep Rotom-Fan healthy and able to pivot around by removing Stealth Rock. The latter two also form a VoltTurn core alongside Rotom-Fan.

" } }, "credits": {"writtenBy": [{"user_id": 296755, "username": "5gen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 407249, "username": "Greybaum"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}, {"user_id": 232216, "username": "Lumari"}]}]} diff --git a/data/analyses/gen8.json b/data/analyses/gen8.json index 6c63f491f..fb6e5732a 100644 --- a/data/analyses/gen8.json +++ b/data/analyses/gen8.json @@ -104,15 +104,6 @@ "uu": {"sets": {"Trick Room Setter": {}}}, "ru": {"sets": {"Choice Scarf": {}}}, "ou": {"sets": {"Choice Scarf": {}}}, - "2v2doubles": { - "comments": "

Other Options

Cresselia can hold Colbur Berry or Tanga Berry to reduce damage taken from Pokemon such as Incineroar, Pheromosa, and Genesect, but Sitrus Berry's instant healing is better in most matchups. Mental Herb can be used to bypass Pokemon that try to Taunt or Encore Cresselia such as Sableye and Victini.

Checks and Counters

Steel-types: Cresselia is unable to damage Steel-types. Genesect can 2HKO it, and Celesteela can easily stall it with Leech Seed. Metagross and Heatran do much more damage to Cresselia then it can do back. Metagross is also unaffected by Cresselia's Calm Mind.

Dark-types: Incineroar and Tyranitar take very little or no damage from Cresselia's attacks and can threaten back with powerful Dark-type moves.

Taunt and Encore: Cresselia can be Taunted by Victini and Galarian Zapdos, preventing Calm Mind or Moonlight, while Sableye can use Encore against Cresselia. Both scenarios limit the longevity of Cresselia and make it considerably less useful in a battle. Mental Herb can help patch this weakness, though.

", - "sets": { - "Calm Mind": { - "description": "

Cresselia is a great defensive sweeper thanks to its tremendous bulk and solid defensive typing, which allow it to easily set up Calm Mind. Psyshock lets Cresselia threaten Pheromosa, Nihilego, Naganadel, and Galarian Zapdos. Moonlight provides Cresselia with recovery, allowing it to outlast foes such as Indeedee, Volcanion, and Tapu Lele. Ice Beam hits Zygarde, Landorus, Rillaboom, and Landorus-T. Icy Wind is a weaker alternative that provides speed control. Trick Room allows Cresselia and its teammates to move before faster foes. Helping Hand allows damaging partners like Diancie and Volcanion to OHKO Galarian Moltres and Assault Vest Rillaboom. Protect is an effective answer to Fake Out, allowing Cresselia to safely set Trick Room on turn 2. The Special Defense EVs ensure Cresselia survives a +1 Bug Buzz from Life Orb Genesect, while the Defense investment allows it to deal with physical attackers like Rillaboom better. Using a Calm nature is optimal for sets without Trick Room, while sets opting for Trick Room should use a Sassy nature to ensure Cresselia is as slow as possible.

Cresselia is found on slow, bulky teams that appreciate Trick Room's or Icy Wind's speed control and Cresselia's ability to outlast foes. Fire-types such as Incineroar, Heatran, and Volcanion are great partners, since they deal with the Steel-types that Cresselia struggles against such as Genesect and Metagross. Volcanion in particular also defeats Incineroar. In return, Cresselia can deal with Landorus, Landorus-T, and Zygarde with Ice Beam or Icy Wind. Rock-types such as Diancie and Rhyperior also make fantastic partners, as they can defeat Incineroar and Galarian Moltres. In return, Cresselia can threaten Zygarde, Landorus, and Landorus-T with Ice Beam.

" - } - }, - "credits": {"writtenBy": [{"user_id": 486970, "username": "torterraxx"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}, {"user_id": 518399, "username": "Itchy"}]}]} - }, "1v1": { "comments": "

Other Options

Skill Swap: Rest can be run instead of Moonlight, but this is generally not recommended, as Cresselia oftentimes enjoys the immediate 50% recovery from Moonlight. However, Rest allows Cresselia to defeat Pokemon that use Toxic such as Pressure stall Entei. Reflect can be used instead of Skill Swap to deal with certain physical attackers, but this is more common on a Kee Berry set.

Icy Wind: Psyshock can be used instead of Stored Power, but this is generally not preferable, as it sacrifices reliability in the Tapu Fini matchup despite helping versus Acid Spray + Meteor Beam Nihilego, where using Calm Mind into Psyshock generally KOs Nihilego while avoiding a KO by Nihilego. Rest can also be used over Moonlight to help versus certain Toxic users like Pressure Entei and Chansey, but this sacrifices reliability in matchups versus Pokemon such as Choice Band Zeraora, so it is generally not advised.

Choice Scarf: Choice Scarf Cresselia can run maximum Speed EVs with a Timid Nature, which allows Cresselia to defeat Pheromosa without running the risk of losing to Skitter Smack variants as well and improves the Sawk matchup. However, this is generally not advised, as it requires Cresselia to lose some bulk as well as run more Speed, which is generally inadvisable when Cresselia enters Struggle wars versus opposing Choice Scarf Trick + Rest users, as being slower allows for the slower Struggle.

Defensive Kee Berry: Cresselia can run a fast Kee Berry set that sacrifices reliability against physical attackers such as Galarian Darmanitan but gains a better matchup against common stall answers such as Taunt Tapu Fini. This allows Cresselia to outspeed Taunt, giving it the opportunity to boost with Calm Mind and eventually overpower Tapu Fini. Additionally, a Rocky Helmet set with Psychic is an option for Cresselia to punish physical attackers, most notably Power-Up Punch Metagross and Taunt Zeraora, allowing Cresselia to flip these matchups while retaining many other physical attackers and reducing chances to get critical hit.

", "sets": { @@ -154,11 +145,20 @@ }, "doublesou": {"sets": {"Calm Mind": {}}}, "balancedhackmons": {"sets": {"Prankster Utility": {}, "Tower of Power (Prankster Dual Screens)": {}}}, - "bdspou": {"sets": {"Wall": {}, "Trick Room Setter": {}}} + "bdspou": {"sets": {"Wall": {}, "Trick Room Setter": {}}}, + "2v2doubles": { + "comments": "

Other Options

Cresselia can hold Colbur Berry or Tanga Berry to reduce damage taken from Pokemon such as Incineroar, Pheromosa, and Genesect, but Sitrus Berry's instant healing is better in most matchups. Mental Herb can be used to bypass Pokemon that try to Taunt or Encore Cresselia such as Sableye and Victini.

Checks and Counters

Steel-types: Cresselia is unable to damage Steel-types. Genesect can 2HKO it, and Celesteela can easily stall it with Leech Seed. Metagross and Heatran do much more damage to Cresselia then it can do back. Metagross is also unaffected by Cresselia's Calm Mind.

Dark-types: Incineroar and Tyranitar take very little or no damage from Cresselia's attacks and can threaten back with powerful Dark-type moves.

Taunt and Encore: Cresselia can be Taunted by Victini and Galarian Zapdos, preventing Calm Mind or Moonlight, while Sableye can use Encore against Cresselia. Both scenarios limit the longevity of Cresselia and make it considerably less useful in a battle. Mental Herb can help patch this weakness, though.

", + "sets": { + "Calm Mind": { + "description": "

Cresselia is a great defensive sweeper thanks to its tremendous bulk and solid defensive typing, which allow it to easily set up Calm Mind. Psyshock lets Cresselia threaten Pheromosa, Nihilego, Naganadel, and Galarian Zapdos. Moonlight provides Cresselia with recovery, allowing it to outlast foes such as Indeedee, Volcanion, and Tapu Lele. Ice Beam hits Zygarde, Landorus, Rillaboom, and Landorus-T. Icy Wind is a weaker alternative that provides speed control. Trick Room allows Cresselia and its teammates to move before faster foes. Helping Hand allows damaging partners like Diancie and Volcanion to OHKO Galarian Moltres and Assault Vest Rillaboom. Protect is an effective answer to Fake Out, allowing Cresselia to safely set Trick Room on turn 2. The Special Defense EVs ensure Cresselia survives a +1 Bug Buzz from Life Orb Genesect, while the Defense investment allows it to deal with physical attackers like Rillaboom better. Using a Calm nature is optimal for sets without Trick Room, while sets opting for Trick Room should use a Sassy nature to ensure Cresselia is as slow as possible.

Cresselia is found on slow, bulky teams that appreciate Trick Room's or Icy Wind's speed control and Cresselia's ability to outlast foes. Fire-types such as Incineroar, Heatran, and Volcanion are great partners, since they deal with the Steel-types that Cresselia struggles against such as Genesect and Metagross. Volcanion in particular also defeats Incineroar. In return, Cresselia can deal with Landorus, Landorus-T, and Zygarde with Ice Beam or Icy Wind. Rock-types such as Diancie and Rhyperior also make fantastic partners, as they can defeat Incineroar and Galarian Moltres. In return, Cresselia can threaten Zygarde, Landorus, and Landorus-T with Ice Beam.

" + } + }, + "credits": {"writtenBy": [{"user_id": 486970, "username": "torterraxx"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}, {"user_id": 518399, "username": "Itchy"}]}]} + } }, "Zacian": { "balancedhackmons": {"sets": {"Tough Claws": {}, "Poison Heal": {}}}, - "nationaldexag": {"sets": {"Choice Scarf": {}, "Swords Dance": {}}}, + "dlc1nationaldexag": {"sets": {"Choice Scarf": {}, "Swords Dance": {}}}, "anythinggoes": { "sets": { "Choice Scarf": { @@ -198,7 +198,7 @@ "Swords Dance Sweeper": {"description": "

EV Spreads

"} } }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Offensive": { "description": "

Zacian-C is one of the top threats in Anything Goes, boasting an insanely high Attack stat, nearly unrivaled Speed, a brilliant typing and ability, and access to a plethora of coverage options that make it extremely difficult to handle offensively and defensively. Behemoth Blade is the preferred STAB move, since it's stronger and 100% accurate and deals more damage to Dynamaxed Pokemon than Play Rough. Wild Charge is essential coverage for targets like defensive Ho-Oh, Arceus-Water, and Primal Kyogre that resist Behemoth Blade. Close Combat destroys Ferrothorn and heavily dents Necrozma-DM and Primal Groudon, two of Zacian-C's best switch-ins. Swords Dance allows Zacian-C to sweep once the opposition is weakened and revenge killers like Ditto have been eliminated, while also forcing the Dynamax from Necrozma-DM in order to beat it. Assurance along with Close Combat takes out Necrozma-DM on the switch after Stealth Rock damage. Crunch is an option over Assurance in order to still pressure Necrozma-DM when entry hazards are not present. Although Crunch hits said foe for the same damage as Close Combat, it has a chance of a Defense drop and doesn't lower Zacian-C's own defenses, which can be vital in preventing Necrozma-DM from reliably switching in to Zacian-C multiple times. It also targets defensive Lunala harder than Assurance and lets Zacian-C avoid a mind game with Ultra Necrozma. Substitute may be used to ease prediction against common counterplay to Zacian-C, and works particularly well due to Zacian-C's tendency to force a plethora of switches. Notably, it also shields Zacian-C from Ditto. Protect is useful for scouting Ditto and stalling out foes' Dynamax turns. Play Rough can be used in the fourth moveslot to break through defensive Zygarde-C, which checks Zacian-C otherwise. A Jolly nature is preferred with Swords Dance, as it can be used to Speed tie with opposing Zacian-C and outspeed Mega Mewtwo Y and +1 Necrozma-DM. Otherwise, an Adamant nature is preferred for the extra damage output, which notably allows Zacian-C to 2HKO defensive Arceus-Ground after little to no prior chip damage, and to put more pressure on Necrozma-DM.

Ho-Oh is one of the best teammates for Zacian-C, as it checks Arceus-Ground and can scout Ditto fairly reliably. A good check to Primal Groudon like Arceus-Water, Arceus-Ground, defensive Zygarde-C, or Mega Rayquaza is appreciated, as it's one of the few Pokemon that can switch into Zacian-C and force it out. Wallbreakers like Primal Kyogre, Geomancy Xerneas, Mega Rayquaza, and Yveltal can help to break down checks like Necrozma-DM, Primal Groudon, Zygarde-C, and Ho-Oh, allowing Zacian-C to clean up late-game. Ferrothorn can switch into support Arceus formes and provide Spikes support, helping Zacian-C to pick up on more KOs. Ditto is Zacian-C's greatest nemesis, so setup sweepers that beat it like Yveltal, Arceus-Ghost, and Zygarde-C are appreciated, and cores that can pivot around a Ditto that has copied Zacian-C like Ho-Oh + Primal Groudon + Necrozma-DM are helpful.

" @@ -481,7 +481,6 @@ "credits": {"writtenBy": [{"user_id": 518634, "username": "Sole Survivor"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 541847, "username": "Yourwelcomethanku"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} }, "ru": {"sets": {"Shell Smash": {}}}, - "2v2doubles": {"sets": {"Follow Me Support": {}}}, "1v1": {"sets": {"Life Orb": {}, "Wacan Berry": {}}}, "almostanyability": { "comments": "

Other Options

Scald gives Blastoise a spammable STAB attack and cripples physical attackers such as Zarude, Tapu Bulu, and Dhelmise, while Ice Beam is an option to significantly damage them alongside Dragon-types like Garchomp, Kommo-o, and Salamence and Water Absorb users like Landorus-T and Hippowdon; however, Blastoise usually can't afford to drop any of its attacks. Rock-type coverage in either Rock Tomb or Rock Slide can be used—with the former also providing utility for its team—to heavily damage other Desolate Land users like Volcarona and Moltres, though it has no other use outside of it.

Checks and Counters

Electric-types: Even with Assault Vest, offensive Electric-types like Tapu Koko and Zapdos can significantly damage Blastoise with their STAB attacks. They can even gain momentum on a forced switch with Volt Switch.

Grass-types: Zarude, Dhelmise, and Tapu Bulu can take on any of Blastoise's attacks and threaten it out with their super effective STAB moves. Moreover, Zarude can gain momentum on it via U-turn, Dhelmise can spinblock against it, and Tapu Bulu can use it as setup fodder thanks to its immunity to Dragon Tail.

Physical Attackers: Explosive physical wallbreakers like Choice Band Galarian Zapdos, Terrakion, and Zygarde-10% can take advantage of Blastoise's weaker Defense to threaten it easily.

Chip Damage: As Blastoise solely relies on Regenerator for recovery, any chip damage can rack up quickly and prove to be very detrimental. Even with Rapid Spin, its grounded nature and inability to hold Heavy-Duty Boots means it is a pivot that gets overwhelmed quickly by entry hazards. Flip Turn is also punished by Rocky Helmet from Pokemon like Corviknight and Skarmory, which can run Wandering Spirit to prevent Blastoise from recovering HP with Regenerator.

Water-Immune Pokemon: Desolate Land Volcarona and Moltres and Water Absorb users like Hippowdon, Landorus-T, and Palossand can prevent Blastoise from pivoting freely with Flip Turn and don't fear any of its attacks as well. Palossand can also reliably set up Stealth Rock by spinblocking it.

", @@ -498,7 +497,8 @@ "sets": {"Follow Me Support": {"description": ""}}, "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "bdspou": {"sets": {"Shell Smash Sweeper": {}}} + "bdspou": {"sets": {"Shell Smash Sweeper": {}}}, + "2v2doubles": {"sets": {"Follow Me Support": {}}} }, "Butterfree": { "zu": { @@ -902,7 +902,6 @@ }, "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 517892, "username": "pannu"}, {"user_id": 521275, "username": "The Dragon Master"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, - "2v2doubles": {"sets": {"Offensive Hail Setter": {}}}, "1v1": {"sets": {"Encore + Disable": {}, "Life Orb": {}}}, "monotype": { "comments": "

Other Options

Ice

Grudge is an option that lures and depletes the PP of threatening moves, namely Melmetal's Double Iron Bash, but its usefulness is very situational. Hypnosis is a similarly inconsistent option, but it can cripple an opposing wall or sweeper if it hits.

", @@ -927,6 +926,7 @@ }, "credits": {"writtenBy": [{"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 215000, "username": "Idyll"}, {"user_id": 243662, "username": "Yoda2798"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} }, + "2v2doubles": {"sets": {"Offensive Hail Setter": {}}}, "nationaldexmonotype": { "comments": "

Other Options

Ice

Blizzard can be used over Encore to enable Alolan Ninetales to nab an OHKO on Mega Pinsir; however, without Encore, it cannot force setup sweepers such as Bisharp and hazard settlers like Galarian Corsola to lock into uility moves. Heavy-Duty Boots is a niche option to avoid taking Stealth Rock damage. Choice Scarf is another option that enables Alolan Ninetales to outpace Mega Lopunny, Mega Gallade, and Choice Scarf Terrakion, but this means fewer turns of Aurora Veil and making it harder for setup sweepers like Alolan Sandslash and Cloyster to setup.

Checks and Counters

Ice

Steel-types: Alolan Ninetales has trouble dealing with Steel-types like Mega Scizor, Jirachi, and Excadrill due to resisting both of Alolan Ninetales's moves and can take care of it with Bullet Punch and Iron Head.

Super Effective Attacks: Fire-types like Mega Charizard X, Blacephalon, and Cinderace are able to tank any of Alolan Ninetales attacks and OHKO it. Mega Charizard Y and Torkoal can also prevent Aurora Veil from being set up thanks to Drought. Fast Rock-types like Mega Aerodactyl and Mega Diancie are able to OHKO Alolan Ninetales with their STAB attacks. Poison-types like Gengar are able to OHKO Alolan Ninetales with Sludge Wave.

Special Walls: Special Defensive walls such as Blissey and Empoleon can take any of Alolan Ninetales attacks, and take care of it with their attacks or using Toxic.

Stealth Rock: Alolan Ninetales is greatly hindered by Stealth Rock, which limits the times it can switch in to provide hail and Aurora Veil.

Revenge Killers: Fast Pokemon like Mega Lopunny and Mega Gallade along with Choice Scarf users like Greninja, Terrakion, and Excadrill can easily outpace and take care of Alolan Ninetales.

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Mega Gengar is a very potent pick in AG due to its ability to trap every Pokemon slower than it with careful predictions and force the opponent into using Dynamax in order to escape its clutches. Therefore, it is able to simultaneously fill the roles of offensive support, wallbreaker, stallbreaker, and revenge killer. Shadow Ball is its most consistent STAB move, having few resistances and allowing it to dispose of Pokemon it has successfully trapped. Encore is its main tool in order to put foes in a checkmate position, as Mega Gengar can utilize it to force Pokemon into using a non-damaging and non-phazing move such as Toxic, Defog, Stealth Rock, or Recover, thus creating free turns for itself that it can use to gradually damage and take out the trapped Pokemon. Encore's sheer presence also discourages the opponent from using status moves, in general, after Gengar has Mega Evolved, which Mega Gengar's team can take advantage of. However, keep in mind that Dynamax and Z-Moves bypass Encore. Substitute is mandatory in order to safely Mega Evolve against slower threats, escape Pursuit from Tyranitar, provide insurance against faster threats attempting to revenge kill Mega Gengar such as Zacian-C and Ditto, and most importantly, to secure itself against Max Moves should its target attempt to catch it off guard with Dynamax. Focus Blast along with Substitute drastically improves the matchup against Tyranitar, allowing Mega Gengar to discourage Tyranitar from switching in as well as trap it if it is slightly weakened. Sludge Wave may be run if trapping Tyranitar is not necessary, as it provides Mega Gengar with a more reliable move in order to take care of trapped Normal-types such as Smeargle, Chansey, and Arceus. It also enables Mega Gengar to trap Xerneas with a careful double switch. Nasty Plot is another option that turns Mega Gengar into a potent wincon and pairs nicely with the abundance of free turns it is able to provide itself with Encore. It also allows Mega Gengar to overwhelm targets trapped into a recovery move in a more reliable fashion than relying on Shadow Ball drops.

Mega Gengar fits best on balance and bulky offensive teams that benefit from its trapping prowess and provide it with a sturdy defensive backbone. In a worst-case scenario, Mega Gengar always forces the opponent into sacrificing their Pokemon or using Dynamax, provided it has Mega Evolved and is brought in on a status move. Therefore, Pokemon that appreciate the opponent’s Dynamax gone, such as Xerneas, Yveltal, and Dragon Dance Zygarde-C, are extremely potent partners. Moreover, Mega Gengar can also remove their checks in Necrozma-DM, Ho-Oh, Tyranitar, and support Arceus formes. Mega Gengar cannot deal with faster Pokemon such as Zacian-C and Pokemon that have boosted their Speed such as Dragon Dance Mega Rayquaza and Ultra Necrozma. Therefore, Pokemon that can check these threats, such as Ditto, Necrozma-DM, and Primal Groudon for the former and defensive Zygarde-C and Lunala for the latter two, are very useful teammates. Mega Gengar also has an abysmal matchup against Yveltal. Thus, Tyranitar and specially defensive Ho-Oh are great teammates. Tyranitar is also capable of Pursuit trapping a transformed Ditto as well as Lunala, which Mega Gengar cannot trap. Furthermore, Mega Gengar heavily discourages entry hazard removal. Thus, harnessing this ability with an entry hazard-stacking core consisting of Ferrothorn and Necrozma-DM is a sensible choice.

" @@ -1624,7 +1623,8 @@ } }, "credits": {"writtenBy": [{"user_id": 360582, "username": "Guard"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 464176, "username": "Icemaster"}]}]} - } + }, + "nationaldexmonotype": {"sets": {"Nasty Plot (Ghost)": {}, "Choice Specs (Ghost)": {}, "Choice Specs (Poison)": {}, "Nasty Plot (Poison)": {}}} }, "Onix": { "lc": { @@ -1913,7 +1913,7 @@ }, "credits": {"writtenBy": [{"user_id": 546606, "username": "Tanny89k"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 225453, "username": "MAMP"}, {"user_id": 577920, "username": "Tea Guzzler"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528036, "username": "Sulo"}, {"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Wall Cleric": { "description": "

Owing to its phenomenal health and Eviolite-boosted special bulk, Chansey is the premier special wall in the AG metagame checking the threatening special attackers in the tier, such as Xerneas, special sets of Yveltal, Primal Kyogre, Eternatus, and Calm Mind Arceus formes, by threatening them with Toxic or neutering their Special Attack boosts with Confide. Along with having spectacular special bulk, Chansey has access to an amazing ability in Natural Cure, allowing it to switch into any status move with impunity, and recovery in the form of Soft-Boiled, allowing it to regain health throughout the match. In addition, Chansey is capable of whittling down the health of the opponent’s Pokemon through Toxic, which also ensures that Toxic-susceptible wallbreakers such as Rayquaza, Yveltal and Primal Groudon cannot switch in without risking status. Heal Bell enables Chansey to support its team throughout the match by removing their status, greatly benefiting the bulkier teams on which it is often seen. Confide allows Chansey to stall out opposing special attackers that might otherwise boost past it, such as Calm Mind Primal Kyogre, Geomancy Xerneas, Calm Mind Arceus formes, and occasionally Yveltal and Eternatus. Seismic Toss can be run over either Toxic or Confide in order to reduce Chansey's weakness to Taunt and to chip Ferrothorn and Necrozma-DM. It is, however, generally inadvised, as forgoing Toxic prevents Chansey from effectively checking special attackers with recovery, while running Seismic Toss over Confide renders Chansey setup bait for Pokemon that can boost their special attack and are not crippled by Toxic, notably Calm Mind + Refresh Arceus formes and Rest Primal Kyogre. Chansey's extreme passivity also makes it easily trapped by Pokemon such as Gothitelle and Mega Gengar. In addition, its inability to damage Steel-types or bypass Substitute renders it setup bait for Pokemon such as Zacian-C, Necrozma-DM, and Zygarde-C. Chansey’s pitiful physical bulk makes it vulnerable to any physical moves from even defensive Pokemon. Chansey also suffers greatly from having its Eviolite removed through Knock Off and being afflicted with the occasional Taunt from Yveltal.

Chansey is extremely passive, and so it most commonly sees use on stall or bulky balance teams. Chansey partners especially well with Lugia and Necrozma-DM, which can fend off many physical attackers. Chansey also partners well with Pokemon such as support Arceus formes and Rest users such as Primal Groudon or Zygarde-C, which can help fight off threats such as Zacian, Mega Rayquaza, and Dragon Dance Zygarde. Chansey is also useful in removing crippling status such as burn or paralysis from sweepers, making it a strong pick on semi-stall teams that appreciate cleric support.

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Other Options

Normal

Changing Ditto's happiness from 255 to 0 lets it beat Pokemon like Mega Altaria and Diggersby if they run Frustration, but not if they run Return. An IV spread of 30 Def / 30 SpD / 0 Spe can be used to revenge kill Pokemon like Volcarona and Thundurus-T with Hidden Power Rock on more hyper offensive Normal teams.

Checks and Counters

Normal

Defensive Sweepers: Ditto cannot properly counter defensive sweepers like Calm Mind Mega Slowbro, Suicune, and Mega Latias and CurseRest Steelix due to it only having 5 PP.

Hawlucha: Ditto cannot copy Hawlucha's Speed boost from Unburden or transform if it is behind a Substitute.

Status: Burn halves Ditto's Attack, causing it to be less effective in revenge killing physical attackers, poison lowers its longevity overtime, and paralysis prevents it from revenge killing due to its Speed drop.

Substitute: Ditto cannot transform into Pokemon behind a Substitute. Some examples of Pokemon that use Substitute are Keldeo, Blacephalon, and Magnezone.

Trick Room: Ditto has a hard time dealing with Trick Room setters like Hatterene and Stakataka, which are slower than Ditto because of its Choice Scarf.

", - "sets": { - "Revenge Killer": { - "description": "

Ditto is one of the best ways for Normal teams to handle fast threats, as Imposter mirrors opposing Pokemon's stats and Choice Scarf makes Ditto outspeed them. With Ditto in battle, Pokemon like Volcarona, Mega Altaria, and Kommo-o are pressured from setting up because it can steal stat boosts to countersweep, and Imposter means Sticky Web has no effect on it. Ditto can also exploit support Pokemon like Zapdos and Blissey to recover with Roost or Soft-Boiled and entry hazard removers like Pelipper and Coalossal to clear hazards. It can also safely switch into Mega Sableye's Knock Off to trade Speed for move freedom, and it ignores defensive Celesteela's Toxic. However, Ditto's 5 PP per move and Choice lock give it a hard time beating defensive sweepers like CurseRest Mega Steelix and Calm Mind Mega Slowbro. Choice Scarf is required for Ditto to revenge kill setup sweepers like Swords Dance Excadrill and Mega Lopunny and Speed tie with opposing Choice Scarf Pokemon like Nihilego and Landorus-T. Ditto cannot copy HP, so investing 252 EVs into HP helps it a lot, and 0 Speed IVs and a Relaxed nature allow it to not transform and lose PP against mirrored Ditto. The mentioned IV spread allows it to have HP Fire to trap and KO Magnezone.

Defensive Pokemon like Staraptor, Blissey, and Porygon2 appreciate Ditto because it can revenge kill setup Pokemon like Dragon Dance Altaria and Bulk Up Cinderace that will try to break and setup on them. Ditto appreciates Pokemon with pivoting moves, like Teleport Blissey and Porygon2 and U-Turn Staraptor, to allow it to come in safely. Staraptor helps with Fighting-types with its part Flying typing and Intimidate, and it has Defog to clear entry hazards for when Ditto comes in. Ditto does not appreciate being statused in any form, so Blissey as a teammate can absorb status thanks to Natural Cure. Offensive Pokemon like Mega Lopunny, Diggersby, Heliolisk, and Indeedee-M are appreciated, as they can remove defensive Pokemon Ditto cannot revenge kill. Mega Lopunny's Close Combat helps with Pokemon like Tyranitar and Mamoswine, and its Encore to helps with defensive sweepers like the aforementioned Steelix and Calm Mind Mega Slowbro. Diggersby helps with Electric-, Rock-, and Steel-types like Zapdos, Coalossal, and Aegislash with Earthquake and can revenge kill faster Pokemon like Zeraora and Cinderace with Quick Attack. Indeedee-M helps with Fighting- and Poison-types like Keldeo and Toxapex with Expanding Force and prevents priority moves like Mach Punch from working thanks to Psychic Terrain. Heliolisk helps with Water- and Flying-types like Celesteela, Toxapex, and Mantine with Thunderbolt and has Dry Skin to offer Water immunity for the team.

" - } - }, - "credits": {"writtenBy": [{"user_id": 481576, "username": "kiru"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 473171, "username": "DugZa"}, {"user_id": 321991, "username": "Mateeus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Revenge Killer": { "description": "

Equipped with a Choice Scarf, Ditto is always able to outspeed any foe that it has copied unless they also hold a Choice Scarf or Ditto is undergoing Dynamax. Its ability Imposter is the reason it excels as a revenge killer. By causing it to copy all of the opponent's stats except HP, it is able to beat most sweepers such as Zacian-C, Mega Rayquaza, and non-Dynamaxed Xerneas by always hitting them first with boosted moves thanks to its Choice Scarf. A Relaxed nature, 0 Speed IVs, and maximum Defense investment are used in case Ditto is the last remaining Pokemon against another Ditto: it reduces the damage taken from Struggle and makes it as slow as possible, so that it uses Struggle last due to not copying the opposing Ditto first and therefore having more Transform PP. 248 HP EVs ensure it does not faint after four Struggles. The IV spread is optimal to have Hidden Power Fire when copying Xerneas, allowing it to potentially countersweep the opposing team with Dynamax, while maximizing the damage output of Struggle.

Ditto is one of the the best revenge killers in AG. It can make great use of Dynamax, which lets it snowball on the opposing team after having copied a boosted sweeper like Xerneas, Necrozma-DM, or Mewtwo. It is ideally sent out on the field after a teammate has fainted: Ditto can then revenge kill the foe or, if the opportunity allows it to, Dynamax to break its Choice lock and blow through the opponent's team thanks to augmented moves and doubled HP. Once its Dynamax is over, it can potentially continue to sweep with its Choice Scarf. It can also immediately copy Zacian-C and get an extra boost from Intrepid Sword that lets it break past traditional counterplay to Zacian-C such as defensive Necrozma-DM and Primal Groudon with Close Combat. Ditto is self-sufficient and fits on every playstyle, but it is typically of great value on balance teams that would otherwise be overwhelmed by the myriad of sweepers that can resort to Dynamax to bypass defensive and offensive counterplay alike. Since several Pokemon are self-Imposter-proof at varying levels, counterplay to those is highly recommended. Yveltal cannot be beaten with Ditto during any of the three Dynamax turns because it has a higher HP stat and a Life Orb, and even afterwards, Ditto can't revenge kill it without Dynamax unless Yveltal is seriously worn down, so having Tyranitar, Protect Ho-Oh, or Xerneas as a partner helps Ditto a lot. Xerneas also needs to be seriously weakened or unable to Dynamax before attempting to revenge kill it with Ditto; thus, Ho-Oh and Necrozma-DM make for good partners by forcing Xerneas to Dynamax and wasting two turns of it without much trouble. Entry hazard removal is also recommended because Ditto likes to be healthy to repeatedly check threats, so pairing it with Ho-Oh is a good idea. Ditto can struggle against defensive teams with Pokemon like Zygarde-C, Necrozma-DM, and Ho-Oh that it can do little to, so it pairs well with Pokemon like Mega Gengar and Eternatus. They provide a way to remove passive foes, while Ditto is able to check offensive threats such as Zacian-C for them.

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Other Options

Normal

Changing Ditto's happiness from 255 to 0 lets it beat Pokemon like Mega Altaria and Diggersby if they run Frustration, but not if they run Return. An IV spread of 30 Def / 30 SpD / 0 Spe can be used to revenge kill Pokemon like Volcarona and Thundurus-T with Hidden Power Rock on more hyper offensive Normal teams.

Checks and Counters

Normal

Defensive Sweepers: Ditto cannot properly counter defensive sweepers like Calm Mind Mega Slowbro, Suicune, and Mega Latias and CurseRest Steelix due to it only having 5 PP.

Hawlucha: Ditto cannot copy Hawlucha's Speed boost from Unburden or transform if it is behind a Substitute.

Status: Burn halves Ditto's Attack, causing it to be less effective in revenge killing physical attackers, poison lowers its longevity overtime, and paralysis prevents it from revenge killing due to its Speed drop.

Substitute: Ditto cannot transform into Pokemon behind a Substitute. Some examples of Pokemon that use Substitute are Keldeo, Blacephalon, and Magnezone.

Trick Room: Ditto has a hard time dealing with Trick Room setters like Hatterene and Stakataka, which are slower than Ditto because of its Choice Scarf.

", + "sets": { + "Revenge Killer": { + "description": "

Ditto is one of the best ways for Normal teams to handle fast threats, as Imposter mirrors opposing Pokemon's stats and Choice Scarf makes Ditto outspeed them. With Ditto in battle, Pokemon like Volcarona, Mega Altaria, and Kommo-o are pressured from setting up because it can steal stat boosts to countersweep, and Imposter means Sticky Web has no effect on it. Ditto can also exploit support Pokemon like Zapdos and Blissey to recover with Roost or Soft-Boiled and entry hazard removers like Pelipper and Coalossal to clear hazards. It can also safely switch into Mega Sableye's Knock Off to trade Speed for move freedom, and it ignores defensive Celesteela's Toxic. However, Ditto's 5 PP per move and Choice lock give it a hard time beating defensive sweepers like CurseRest Mega Steelix and Calm Mind Mega Slowbro. Choice Scarf is required for Ditto to revenge kill setup sweepers like Swords Dance Excadrill and Mega Lopunny and Speed tie with opposing Choice Scarf Pokemon like Nihilego and Landorus-T. Ditto cannot copy HP, so investing 252 EVs into HP helps it a lot, and 0 Speed IVs and a Relaxed nature allow it to not transform and lose PP against mirrored Ditto. The mentioned IV spread allows it to have HP Fire to trap and KO Magnezone.

Defensive Pokemon like Staraptor, Blissey, and Porygon2 appreciate Ditto because it can revenge kill setup Pokemon like Dragon Dance Altaria and Bulk Up Cinderace that will try to break and setup on them. Ditto appreciates Pokemon with pivoting moves, like Teleport Blissey and Porygon2 and U-Turn Staraptor, to allow it to come in safely. Staraptor helps with Fighting-types with its part Flying typing and Intimidate, and it has Defog to clear entry hazards for when Ditto comes in. Ditto does not appreciate being statused in any form, so Blissey as a teammate can absorb status thanks to Natural Cure. Offensive Pokemon like Mega Lopunny, Diggersby, Heliolisk, and Indeedee-M are appreciated, as they can remove defensive Pokemon Ditto cannot revenge kill. Mega Lopunny's Close Combat helps with Pokemon like Tyranitar and Mamoswine, and its Encore to helps with defensive sweepers like the aforementioned Steelix and Calm Mind Mega Slowbro. Diggersby helps with Electric-, Rock-, and Steel-types like Zapdos, Coalossal, and Aegislash with Earthquake and can revenge kill faster Pokemon like Zeraora and Cinderace with Quick Attack. Indeedee-M helps with Fighting- and Poison-types like Keldeo and Toxapex with Expanding Force and prevents priority moves like Mach Punch from working thanks to Psychic Terrain. Heliolisk helps with Water- and Flying-types like Celesteela, Toxapex, and Mantine with Thunderbolt and has Dry Skin to offer Water immunity for the team.

" + } + }, + "credits": {"writtenBy": [{"user_id": 481576, "username": "kiru"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 473171, "username": "DugZa"}, {"user_id": 321991, "username": "Mateeus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "anythinggoes": { "comments": "

Other Options

As Transform is Ditto's only move, it has no viable other options.

Checks and Counters

Substitute Users: Substitute nullifies Imposter, so unless the Substitute is removed by the time an ally has fainted, Ditto can not come in and revenge kill. Some Substitute users to watch out for are Xerneas, Dragon Dance Zygarde, and Zekrom.

Imposter-proof Pokemon: Teams may have a sweeper unable to break through a specific Pokemon also on the team in the event that a Ditto transforms into the first Pokemon. For example, a team may have a Choice Specs Kyogre but also a Blissey or Ferrothorn to prevent an opposing Ditto from reverse sweeping. Another example is Life Orb Eternatus, Imposter-proofed by Ho-Oh and Zacian-C.

Priority Users: While not very common in the metagame, Pokemon with priority moves such as Shadow Sneak Marshadow and Extreme Speed Rayquaza may be able to OHKO or heavily damage Ditto before getting revenge killed.

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Flying

Galarian Zapdos stands out as a good wallbreaker for Flying teams thanks to its good Attack stat, excellent coverage, and part-Fighting typing, which allows it to help against matchups such as Dark, Steel, and Normal. Close Combat, Brave Bird, and Blaze Kick or Stomping Tantrum hit almost the entire metagame for neutral damage, and it is able to pivot against checks like Slowbro, Hippowdon, and Zapdos with U-turn. Defiant is useful to pressure Defoggers such as Mandibuzz, Galarian Weezing, and Corviknight, preventing them from removing entry hazards off the field. It also takes advantage of Intimidate from Landorus-T, becoming almost unwallable after an Attack boost. However, Galarian Zapdos is outsped and revenge killed by many threats such as Weavile, Blacephalon, Choice Scarf Tapu Lele, and Spectrier due to its only average Speed stat. While Galarian Zapdos is good at wallbreaking, it can easily be worn down in a match through Brave Bird recoil and Stealth Rock damage. Each of its moves can be easy to switch into, meaning that Steel-type core of Aegislash + Heatran + Celesteela can deal with it if they predict correctly. Lastly, using Galarian Zapdos comes at the cost of not being able to run Zapdos.

Fighting

Galarian Zapdos's high Attack stat combined with its excellent STAB combination and a great ability in Defiant allows it to act as a fearsome wallbreaker on Fighting-type teams. Its typing allows it to help in the Bug-, Fighting-, and Grass-type matchups, notably checking Pokemon such as Buzzwole and Rillaboom. Its STAB combination allows to hit a large portion of the metagame for neutral or super effective damage, while U-turn pivots out of tough matchups and maintains momentum. However, its reliance on Brave Bird to beat troublesome Pokemon such as Toxapex and Galarian Weezing wears it down quickly, thus affecting its wallbreaking potential. Despite its fine Speed tier allowing it to outspeed Pokemon like Mimikyu and Nidoking while Speed tying with Pokemon such as Choice Band Victini, it can be easily revenge killed by faster threats such as Alolan Ninetales, Tornadus-T, and Zeraora or Choice Scarf users such as Galarian Darmanitan and Tapu Lele.

", @@ -2846,7 +2845,8 @@ } }, "credits": {"writtenBy": [{"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 243662, "username": "Yoda2798"}]}, {"name": "Grammar checked by", "members": [{"user_id": 229690, "username": "queez"}]}]} - } + }, + "2v2doubles": {"sets": {"Fast Attacker": {}}} }, "Moltres": { "uu": { @@ -2897,7 +2897,6 @@ }, "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 521275, "username": "The Dragon Master"}, {"user_id": 517892, "username": "pannu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 277988, "username": "dex"}]}]} }, - "2v2doubles": {"sets": {"Bulky Offensive": {}}}, "1v1": { "comments": "

Other Options

Galarian Moltres may also use Sitrus Berry to beat Assault Vest Entei or Wacan Berry to beat Regieleki.

", "sets": { @@ -2951,7 +2950,8 @@ } }, "credits": {"writtenBy": [{"user_id": 523866, "username": "UT"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 476520, "username": "avyrie"}, {"user_id": 375662, "username": "Isaiah"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - } + }, + "2v2doubles": {"sets": {"Bulky Offensive": {}}} }, "Dragonite": { "ou": { @@ -3049,7 +3049,7 @@ "credits": {"writtenBy": [{"user_id": 249382, "username": "Aberforth"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 511624, "username": "Fc"}, {"user_id": 432086, "username": "TrueNora"}]}, {"name": "Grammar checked by", "members": [{"user_id": 302985, "username": "lotiasite"}, {"user_id": 517429, "username": "Adeleine"}]}]} }, "balancedhackmons": {"sets": {"Choice Specs Psychic Surge": {}, "Nasty Plot Psychic Surge": {}, "Sheer Force": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Nasty Plot Sweeper": { "description": "

Mega Mewtwo Y is a powerful non-Dynamax sweeper capable of ripping through bulkier teams with ease owing to its extensive movepool and phenomenal offensive presence. Furthermore, a blistering Speed tier allows Mega Mewtwo Y to naturally outpace offensive staples such as Adamant Zacian-C, Jolly Ultra Necrozma and Arceus forms, and regular Mewtwo. Another advantage of using Mega Mewtwo Y is that it is Imposter-proof by default. Ditto is incapable of OHKOing Mega Mewtwo Y, while it has a good chance to OHKO Ditto. Additonally, because Mega Mewtwo Y is a Mega Evolution, Ditto transformed into it are incapable of Dynamaxing to break the Choice lock, and, as such, are fairly easy to check. Psystrike is Mega Mewtwo Y's STAB option, allowing it to break through common special walls such as Chansey and Ho-Oh. Ice Beam allows Mega Mewtwo Y to OHKO Zygarde-C without boosts and deal heavy damage to Yveltal. Fire Blast lets Mega Mewtwo Y OHKO Necrozma-DM after a boost and break through Ferrothorn without a boost. Fire Blast also lets Mega Mewtwo Y revenge kill Adamant Zacian-C after minimal chip damage and OHKO it after one boost. Focus Blast is an option to OHKO Tyranitar after a boost, but can be a costly choice against Yveltal. Unnerve is the preferred ability to situationally ignore Occa Berry users such as Necrozma-DM and Magearna as well as Chople Berry Tyranitar if running Focus Blast. The given EV spread allows Mega Mewtwo Y to outspeed Adamant Zacian-C and survive Precipice Blades from defensive Primal Groudon after Stealth Rock damage.

Mega Mewtwo Y fits best on balance teams that can provide it with defensive and offensive support to either break holes early-game or clean up late-game. Mega Mewtwo Y is a nuclear wallbreaker and so oftentimes forces the opponent's Dynamax. Therefore, Dynamax sweepers that can run through the opponent once they have expended Dynamax, such as Xerneas, Yveltal, and Zygarde-C, make good teammates. Mega Mewtwo Y can struggle to find setup opportunities against more offensively oriented teams, limiting it to revenge killing In particular, it is forced out by priority users such as Mega Rayquaza and Arceus forms. Teammates that can check these threats, such as defensive Zygarde-C and Lunala, are particularly important. Additionally, due to its weakness to Ditto once it has taken chip damage, ideal teammates for Mega Mewtwo Y are Pokemon that can easily beat a Ditto that has transformed into it, such as Necrozma-DM, Ho-Oh, Lunala, and Tyranitar. Tyranitar in particular is a key partner, as it checks Yveltal and can Pursuit trap a Ditto transformed into Mega Mewtwo Y while eliminating Lunala, one of the best counters to Mega Mewtwo Y. Owing to Mega Mewtwo Y’s inability to break through Tyranitar, teammates that can effectively take advantage of Tyranitar, such as Zygarde-C and Necrozma-DM, are also effective. Other good teammates for Mega Mewtwo Y are those that can take advantage of its ability to heavily pressure special walls, like Yveltal, Choice Scarf Kyogre, and Xerneas.

" @@ -3063,7 +3063,6 @@ "anythinggoes": {"sets": {"Nasty Plot": {}}} }, "Mew": { - "2v2doubles": {"sets": {"Defensive Set Up": {}}}, "monotype": { "sets": { "Stallbreaker": { @@ -3131,7 +3130,8 @@ }, "credits": {"writtenBy": [{"user_id": 546393, "username": "Crunchman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "bdspou": {"sets": {"Specially Defensive": {}, "All-Out Attacker": {}}} + "bdspou": {"sets": {"Specially Defensive": {}, "All-Out Attacker": {}}}, + "2v2doubles": {"sets": {"Defensive Set Up": {}}} }, "Feraligatr": { "bdspou": { @@ -3409,7 +3409,6 @@ }, "credits": {"writtenBy": [{"user_id": 410251, "username": "zizalith"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 91480, "username": "EonX"}, {"user_id": 244449, "username": "gorex"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}]}]} }, - "2v2doubles": {"sets": {"Rain Setter": {}}}, "doublesou": { "overview": "

Politoed is one of the primary rain setters due to Drizzle alongside decent defensive typing and stats, although it has lackluster offensive presence. It can often survive long enough to set rain multiple times, maintaining weather control. Attackers like Urshifu-R, Zapdos, Kingdra, and Tornadus take advantage of rain, and Helping Hand boosts their strength even further. Scald burns and support moves such as Icy Wind and Encore give Politoed further utility value beyond setting rain. A major drawback Politoed faces is matching up poorly against a plethora of common Pokemon, such as Rillaboom, Tapu Fini, Kyurem-B, Amoonguss, and Dragapult, among others. The aforementioned teammates, along with others like Genesect and Tsareena, can help this, though. Politoed's relative passivity can also clash with the typically fast-paced nature of rain teams. Therefore, it faces competition from Pelipper as a rain setter, which has Hurricane to deal with troublesome Grass-types and Tailwind, making it more offensively suited than Politoed.

", "comments": "

Other Options

Toxic and Hypnosis are notable support options but require terrain control to be truly effective, as they otherwise struggle against teams with Tapu Fini. Ice Beam trades the utility of Icy Wind for damage, helping Politoed against Grass- and Dragon-types, but it still struggles against the likes of Rillaboom and Kyurem-B. Sitrus Berry complements Politoed's natural bulk, but it is usually inferior to Eject Button or Damp Rock for maintaining rain. Hydro Pump is an offensive option even stronger than Weather Ball, although the imperfect accuracy makes it difficult to justify. Perish Song offers an alternative win condition for when the opponent has only two Pokemon left, but it does little otherwise.

", @@ -3419,7 +3418,8 @@ } }, "credits": {"writtenBy": [{"user_id": 243662, "username": "Yoda2798"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 215000, "username": "Idyll"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - } + }, + "2v2doubles": {"sets": {"Rain Setter": {}}} }, "Quagsire": { "uu": { @@ -3472,7 +3472,7 @@ "credits": {"writtenBy": [{"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 525446, "username": "Ducky"}, {"user_id": 500884, "username": "longhiep341"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}, {"user_id": 375662, "username": "Isaiah"}]}]} }, "bdspou": {"sets": {"Unaware": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Unaware Wall": { "description": "

Owing to its invaluable ability Unaware and its stellar defensive typing, Quagsire is the most reliable Zacian-C check in the game, as well as being adept at checking Necrozma-DM and Swords Dance Arceus formes and capable of taking on Dragon Tail Zygarde-C. Earthquake allows Quagsire to defeat Zacian-C, 2HKOing it while also damaging Primal Groudon and Necrozma-DM. Scald can be used over Earthquake for a chance to permanently cripple the aforementioned threats barring Primal Groudon, but it is less effective at forcing them out. Haze prevents Necrozma-DM from setting up on Quagsire and breaking through it with Sunsteel Strike while also providing a win condition versus Baton Pass teams and preventing Zygarde-C from freely setting up. Toxic allows Quagsire to cripple switch-ins such as Ho-Oh and support Arceus formes while chipping away at offensive Pokemon such as Mega Rayquaza, Xerneas, and Yveltal that may try to take advantage of Quagsire's passive nature. Leftovers provides passive recovery and is important to help prevent Play Rough or Close Combat Zacian-C from breaking through Quagsire, which it can with minimal chip. Shed Shell on the other hand eases the matchup versus Mega Gengar and Gothitelle, but in general the stall teams Quagsire features on cannot handle these threats regardless.

Quagsire fits best on stall teams that in particular require an extremely reliable Zacian-C switch-ins. Due to Quagsire's low overall bulk, it is vulnerable to many wallbreakers. Lugia and support Arceus formes are good partners in order to help combat physical wallbreakers such as Primal Groudon, Mega Rayquaza,and Ultra Necrozma, whereas Chansey can check special ones such as Yveltal, Xerneas, Primal, Kyogre, Calm Mind Arceus formes, and Eternatus. Tyranitar is also a good partner, as it aids in checking Yveltal and Eternatus while potentially trapping Mega Gengar. Cleric support from the aformentioned Chansey and Diancie is also vital, as with just small amounts of chip damage, Zacian-C can break through Quagsire. Entry hazard removal is especially important, as Quagsire must be able to switch into Zacian-C reliably, and so Defoggers such as Ho-Oh, support Arceus formes, and Giratina are vital, and Magic Bounce users such as Mega Diancie and Mega Sableye are especially helpful for also countering Ferrothorn, which otherwise takes advantage of Quagsire.

" @@ -4246,7 +4246,6 @@ }, "credits": {"writtenBy": [{"user_id": 336073, "username": "Rabia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 297859, "username": "quziel"}, {"user_id": 298730, "username": "poh"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}]}]} }, - "2v2doubles": {"sets": {"Rain Offensive": {}}}, "monotype": { "comments": "

Other Options

Water

Life Orb lets Kingdra switch moves, but it comes with the drawbacks of less power and recoil. Flip Turn allows Kingdra to take advantage of common switch-ins like Toxapex, pivoting to teammates that can handle it like Barraskewda. Ice Beam is an option over Hurricane so that Kingdra can hit Flying-types like Galarian Moltres super effectively. However, it is less powerful than Hurricane against other targets. Kingdra can also run a Timid nature to outpace Regieleki, Choice Scarf Weavile, and Adamant Dragon Dance Dragapult at +1. However, if Kingdra is not running a Modest nature, it loses the ability to potentially 2HKO Ferrothorn under rain. Mystic Water and Dragon Fang are also options to allow Kingdra to switch moves and hit hard, and unlike Life Orb they don't reveal its item.

", "sets": { @@ -4266,7 +4265,8 @@ }, "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 241023, "username": "dhelmise"}]}]} }, - "bdspou": {"sets": {"Rain Sweeper": {}, "CritDra": {}}} + "bdspou": {"sets": {"Rain Sweeper": {}, "CritDra": {}}}, + "2v2doubles": {"sets": {"Rain Offensive": {}}} }, "Donphan": {"bdspou": {"sets": {"Offensive Spinner": {}}}}, "Porygon2": { @@ -4300,7 +4300,6 @@ }, "credits": {"writtenBy": [{"user_id": 91480, "username": "EonX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 359771, "username": "GoldCat"}, {"user_id": 291087, "username": "sol"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}]}]} }, - "2v2doubles": {"sets": {"Defensive Trick Room Setter": {}}}, "1v1": {"sets": {"Eerie Impulse": {}}}, "monotype": { "sets": { @@ -4344,6 +4343,7 @@ }, "credits": {"writtenBy": [{"user_id": 491200, "username": "Light Sanctity"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": {"sets": {"Defensive Trick Room Setter": {}}}, "nationaldexmonotype": { "comments": "

Other Options

Normal

Porygon2 can run Toxic over Hidden Power Fire or Teleport to pose an even bigger threat versus Water-, Flying-, and Ground-type teams by crippling Slowking, Zapdos, and Gastrodon, respectively. However, losing either standard move isn't desired. With Trace, Foul Play can be used over Discharge as a way to broadly check setup sweepers, but Discharge's coverage and paralysis chance are greatly appreciated, and the sweepers it checks can be dealt with Ditto or Porygon2's other moves.

Checks and Counters

Normal

Status: Toxic poison puts Porygon2 on a timer, greatly reducing its overall effectiveness as a wall. Burns, while much less of an issue, still hamper Porygon2's defensive capabilities by taking away its health continuously due to its lack of passive recovery.

Knock Off and Trick: Knock Off users like Bisharp and Mega Sableye remove Porygon2's Eviolite, diminishing its sky-high bulk and making it much more vulnerable. In addition to doing that, Trick from Choice-locked Pokemon like Latios and Blacephalon also locks Porygon2 into a single move, turning it into a liability.

Stallbreakers: Stallbreakers like Taunt Mew and SubToxic Zapdos can easily beat Porygon2 by either disabling its Recover or PP stalling it.

Powerful Wallbreakers: Although Porygon2's insane bulk on both sides lets it take on most wallbreakers, extremely powerful ones like Choice Band Victini and Choice Specs Tapu Lele easily shred it by scoring clean 2HKOes with their STAB moves.

Fighting-types: Fighting-types like Terrakion and Mega Gallade are able to easily take down Porygon2 by virtue of their STAB super effective attacks. However, Porygon2 is able to take a hit from most and retaliate with paralysis from Discharge.

Setup Sweepers: Certain setup sweepers like Mega Latias and Mega Gallade use Porygon2 as setup fodder, easily powering through it once they rack up a few boosts.

", "sets": { @@ -4365,7 +4365,7 @@ } }, "Smeargle": { - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Sticky Web": { "description": "

Smeargle is the premier Sticky Web lead in Anything Goes. This is largely due to its ability to beat common opposing leads due to its unmatched versatility. Taunt shuts down opposing entry hazard setters such as Necrozma-DM, Ferrothorn, and defensive Primal Groudon, and also prevents Defoggers such as Ho-Oh and support Arceus formes from removing Sticky Web. Nuzzle is generally the preferred option for Smeargle's status slot, as it allows Smeargle to punish opposing Taunt users such as Deoxys-S, Yveltal, and Ditto transformed into Smeargle. Spore can buy some free turns but leaves Smeargle especially weak to Taunt. For the final moveslot, Rapid Spin removes entry hazards and allows Smeargle to outspeed Defog users and opposing leads. However, Whirlwind can be used to phaze Substitute users such as Xerneas, Zygarde-C, Zacian-C, and Mega Gengar, preventing them from easily taking advantage of Smeargle, while Icy Wind is another option to reliably limit Dragon Dance Zygarde-C, which can circumvent Whirlwind with Dragon Tail. Own Tempo is very situationally useful for evading confusion, which can otherwise thwart Smeargle's attempts at setting up Sticky Web. The given EV spread makes Smeargle as fast and bulky as possible. Technician must be used as the ability alongside a 4 Def / 252 SpA / 252 Spe EV spread and a Timid nature when running Icy Wind in order to break through Zygarde-C's Substitute more easily.

Smeargle fits only on hyper offense teams with powerful sweepers that can capitalize on the opposing team's dropped Speed and threaten Defoggers, most importantly Ho-Oh. Swords Dance Mega Rayquaza works exceptionally well with Sticky Web support, as it can break most walls with ease after one boost and outspeed all grounded Pokemon with Sticky Web up. Eruption Primal Groudon and Water Spout Primal Kyogre are also major beneficiaries of Sticky Web, as the Speed drop in conjunction with their naturally terrifying wallbreaking prowess heavily limits traditional counterplay through revenge killers. Primal Groudon is an especially great teammate, as it can further support Sticky Web teams with Stealth Rock. Arceus-Ghost can spiral out of control very easily under Sticky Web due to its lack of sustainable checks and ability to outspeed faster threats such as Zacian-C and Eternatus. Arceus-Ghost also significantly improves the matchup against Ditto and can serve as a spinblocker. Other wallbreakers that enjoy Sticky Web support are Swords Dance Arceus-Ground, Calm Mind Kyogre and Arceus-Water, Dragon Dance Necrozma-DM, and Ultra Necrozma. Furthermore, having a late-game cleaner that doesn't rely too much on Sticky Web is also crucial to the playstyle's success, giving a backup plan for when Smeargle fails at setting up Sticky Web. As such, the likes of Yveltal, Swords Dance Zacian-C, Xerneas, and Mega Mewtwo Y are great teammates as well. Taunt Yveltal is particularly effective due to heavily threatening builds with support Arceus formes as the Defogger and preventing Ho-Oh's Defog.

" @@ -4711,15 +4711,6 @@ }, "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 471780, "username": "Solaros & Lunaris"}, {"user_id": 475916, "username": "WinstonByTheSea"}, {"user_id": 521275, "username": "The Dragon Master"}, {"user_id": 517892, "username": "pannu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 517429, "username": "Adeleine"}]}]} }, - "2v2doubles": { - "comments": "

Other Options

Sand Stream is a somewhat viable ability for Tyranitar due to the increased Special Defense that sand gives it. In addition, sand can enable teammates such as Sand Rush Dracovish and Dracozolt by doubling their Speed, which is helpful in conjunction with their signature moves Fishious Rend and Bolt Beak. However, losing the ability to support teammates with Unnerve is not ideal. Heavy Slam can be used to OHKO Diancie, which many of Tyranitar's common teammates such as Pheromosa, Talonflame, and Togekiss struggle with.

Checks and Counters

Fighting-types: Tyranitar's 4x weakness to Fighting makes Fighting-types a definite check to Tyranitar. Pokemon such as Pheromosa and Galarian Zapdos are hard for it to handle without teammate support.

Ground-types: Pokemon such as Zygarde and Landorus are able to hit Tyranitar super effectively with moves such as Thousand Arrows and Earth Power.

Rillaboom: Rillaboom is an especially difficult Pokemon for Tyranitar to deal with due to its Grassy Glide, which allows Rillaboom to OHKO Tyranitar first even if Tailwind is active.

", - "sets": { - "Fast Unnerve": { - "description": "

In 2v2 Doubles, Tyranitar primarily plays the role of a Tailwind beneficiary. Its convenient Speed tier, high Attack stat, and good coverage moves allow it to OHKO many prevalent Pokemon such as Pheromosa, Genesect, Naganadel, and Kyurem-B. Its typing allows it to deal with metagame staples such as Victini and Incineroar defensively. Secondarily, it provides utility by targeting the main redirectors in Indeedee-F and Togekiss, as well as negating foes' Berries with Unnerve—this is very important in 2v2 Doubles due to many Pokemon like Zygarde, Kyurem-B, Indeedee-F, and Togekiss using Berries. Crunch allows Tyranitar to OHKO the incredibly bulky Indeedee-F, while Stone Edge OHKOes Togekiss. Fire Punch allows Tyranitar to reliably OHKO Pheromosa and Genesect. Rock Slide also OHKOes Pheromosa while ignoring redirection, but in turn does less to Genesect. 252 Speed EVs allow Tyranitar to outspeed Pheromosa in Tailwind.

Tyranitar's Unnerve allows Pheromosa to OHKO Chople Berry Kyurem-B and Tanga Berry Indeedee-F. Genesect is similarly able to OHKO Tanga Berry Indeedee with the help of Unnerve. Tyranitar's ability to OHKO two of the metagame's best Follow Me users helps teammates that struggle against redirection such as Dracovish and Naganadel. Tyranitar benefits from Talonflame's Gale Wings Tailwind, or from other fast Tailwind setters such as Naganadel, since Tyranitar outspeeds Pheromosa, Genesect, Kyurem-B, Naganadel, and Cinderace under Tailwind and OHKOes them all. Tyranitar pairs especially well with Talonflame, which can OHKO threats to Tyranitar such as Rillaboom and Amoonguss—a redirection user that Tyranitar cannot OHKO. Tyranitar also pairs well with redirection, since it has many common weaknesses. For this reason, Indeedee-F, Togekiss, and Amoonguss are all good partners.

" - } - }, - "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 442711, "username": "Mubs"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": {"sets": {"Assault Vest": {}, "Custap Berry": {}, "Choice Band": {}, "Chople Berry": {}}}, "monotype": { "overview": "

Dark

Tyranitar easily finds itself a spot on Dark teams thanks to its access to Stealth Rock. Setting sand enhances its natural bulk, allowing Tyranitar to act as a special sponge against threats such as Dragapult, Galarian Moltres, Zapdos, and Kyurem. It also comes with a variety of utility options; Thunder Wave is great against faster threats such as Dragapult and Weavile, while Toxic helps when facing common walls Tyranitar struggles against, such as Swampert. Its typing allows it to check Flying- and Fire-types, most notably Togekiss, Galarian Moltres, Zapdos, Heatran, Blacephalon, and Victini. However, despite being a solid special tank, Tyranitar's typing stacks up its team's Fighting weakness while also creating weaknesses to common types such as Water and Ground. Due to its mediocre Speed, Tyranitar is outsped by the vast majority of the metagame, giving foes a chance to do serious damage. Tyranitar also lacks any form of recovery and is weak to residual damage.

", @@ -4784,17 +4775,16 @@ "credits": {"writtenBy": [{"user_id": 428483, "username": "Grandmas Cookin"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} }, "bdspou": {"sets": {"Choice Band": {}, "Stealth Rock": {}}}, - "nationaldexmonotype": { - "comments": "

Other Options

Dark

Rock Blast can be used over Rock Slide to break Substitute from Kyurem and Zapdos and prevents PP stalling. Toxic and Protect can be used to spread status and wear down foes such as Porygon2 and Mantine.

Checks and Counters

Dark

Super Effective Attacks: Despite having boosted Special Defense in sand, Tyranitar can easily get overwhelmed by super effective attacks. Fighting-type attacks particularly will take down Tyranitar with ease, thus it is forced to switch out to a teammate such as Mega Sableye.

Status: Tyranitar can easily get worn down by poison, taken advantage of if its paralyzed, or have its Leftovers cancelled out by being burned.

Rock-resistant Pokemon: Pokemon such as Excadrill, Melmetal, and Gastrodon resist Tyranitar's main STAB attacks and force it out.

Physical Walls: Hippowdon, Porygon2, and Mega Venusaur take little damage from Tyranitar's STAB attacks and threaten to cripple or KO it, leaving Tyranitar vulnerable.

", + "2v2doubles": { + "comments": "

Other Options

Sand Stream is a somewhat viable ability for Tyranitar due to the increased Special Defense that sand gives it. In addition, sand can enable teammates such as Sand Rush Dracovish and Dracozolt by doubling their Speed, which is helpful in conjunction with their signature moves Fishious Rend and Bolt Beak. However, losing the ability to support teammates with Unnerve is not ideal. Heavy Slam can be used to OHKO Diancie, which many of Tyranitar's common teammates such as Pheromosa, Talonflame, and Togekiss struggle with.

Checks and Counters

Fighting-types: Tyranitar's 4x weakness to Fighting makes Fighting-types a definite check to Tyranitar. Pokemon such as Pheromosa and Galarian Zapdos are hard for it to handle without teammate support.

Ground-types: Pokemon such as Zygarde and Landorus are able to hit Tyranitar super effectively with moves such as Thousand Arrows and Earth Power.

Rillaboom: Rillaboom is an especially difficult Pokemon for Tyranitar to deal with due to its Grassy Glide, which allows Rillaboom to OHKO Tyranitar first even if Tailwind is active.

", "sets": { - "Specially Defensive (Dark)": { - "description": "

Tyranitar plays a pivotal role for Dark teams by acting as the primary Stealth Rock setter, helping break Focus Sash and Sturdy for its teammates and being able to tank most special attacks thanks to having a boosted Special Defense in sand. Rock Slide lets it take care of many threats to Dark teams such as Volcarona, Tornadus-T, and Mega Charizard Y. Heavy Slam gives Tyranitar the ability to take on Tapu Lele and Hatterene, while Fire Blast hits most Steel-type physical walls such as Ferrothorn, Skarmory, and Mega Scizor that would otherwise wall Tyranitar. Tyranitar can cripple faster foes that don't get OHKOed by Rock Slide with Thunder Wave such as Latios and Dragonite. Leftovers gives Tyranitar some passive recovery that increases its longevity. Maximum HP and Special Defense gives Tyranitar as much special bulk as possible, allowing it to tank almost any unboosted special attack in sand. Sassy nature is preferred if Fire Blast is chosen over Heavy Slam.

All of Tyranitar's teammates appreciate Stealth Rock and Thunder Wave support. Hydreigon especially helps in the Poison and Steel matchups as a Substitute + Nasty Plot sweeper or a faster teammate for an edge in the Dragon matchup. Mega Sableye is a great choice as a Mega Evolution and can act in tandem with Tyranitar, since it is immune to Fighting and can keep entry hazards off your side of the field while spreading burns with Will-O-Wisp. Greninja can be geared to help in any matchup and runs a variety of different sets including Choice Specs, Choice Scarf, Grassium-Z, Icium-Z or Expert Belt. Choice Specs is particularly helpful in the Dragon and Flying matchups, while Grassium-Z is great in the Water and Ground matchups. Icium-Z helps break defensive Celesteela after an Ice Beam, and Extrasensory with Expert Belt can break through Toxapex and Mega Venusaur, which give Tyranitar a lot of trouble. Choice Scarf Greninja can revenge kill opposing Choice Scarf users such as Latios, Latias, and Landorus-T as well as Mega Aerodactyl. Toxic Spikes can be fitted into any of these sets to support entry hazard stacking. Mandibuzz can help check physical setup sweepers such as Dragonite and Mega Scizor, and is also able to clear entry hazards with Defog. Alolan Muk is extremely helpful with taking on pesky Fairy-types and can take advantage of Fairy teams' passive Pokemon such as Klefki to set up with Curse. Zarude is another great teammate that gives an edge in the Water and Ground matchups since it becomes very dangerous after one or two Bulk Ups, and Weavile could be helpful versus Flying with its hard hitting STAB Ice-type attacks. Bisharp is a strong physical attacker that can set up with Swords Dance and provides great priority in Sucker Punch.

" - }, - "Dragon Dance (Dark)": {} + "Fast Unnerve": { + "description": "

In 2v2 Doubles, Tyranitar primarily plays the role of a Tailwind beneficiary. Its convenient Speed tier, high Attack stat, and good coverage moves allow it to OHKO many prevalent Pokemon such as Pheromosa, Genesect, Naganadel, and Kyurem-B. Its typing allows it to deal with metagame staples such as Victini and Incineroar defensively. Secondarily, it provides utility by targeting the main redirectors in Indeedee-F and Togekiss, as well as negating foes' Berries with Unnerve—this is very important in 2v2 Doubles due to many Pokemon like Zygarde, Kyurem-B, Indeedee-F, and Togekiss using Berries. Crunch allows Tyranitar to OHKO the incredibly bulky Indeedee-F, while Stone Edge OHKOes Togekiss. Fire Punch allows Tyranitar to reliably OHKO Pheromosa and Genesect. Rock Slide also OHKOes Pheromosa while ignoring redirection, but in turn does less to Genesect. 252 Speed EVs allow Tyranitar to outspeed Pheromosa in Tailwind.

Tyranitar's Unnerve allows Pheromosa to OHKO Chople Berry Kyurem-B and Tanga Berry Indeedee-F. Genesect is similarly able to OHKO Tanga Berry Indeedee with the help of Unnerve. Tyranitar's ability to OHKO two of the metagame's best Follow Me users helps teammates that struggle against redirection such as Dracovish and Naganadel. Tyranitar benefits from Talonflame's Gale Wings Tailwind, or from other fast Tailwind setters such as Naganadel, since Tyranitar outspeeds Pheromosa, Genesect, Kyurem-B, Naganadel, and Cinderace under Tailwind and OHKOes them all. Tyranitar pairs especially well with Talonflame, which can OHKO threats to Tyranitar such as Rillaboom and Amoonguss—a redirection user that Tyranitar cannot OHKO. Tyranitar also pairs well with redirection, since it has many common weaknesses. For this reason, Indeedee-F, Togekiss, and Amoonguss are all good partners.

" + } }, - "credits": {"writtenBy": [{"user_id": 340084, "username": "adjustments"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 473171, "username": "DugZa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 301217, "username": "Band"}]}]} + "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 442711, "username": "Mubs"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Defensive": { "description": "

Tyranitar's great bulk and unique defensive typing let it check a bunch of scary threats such as Yveltal, Ho-Oh, Mega Gengar, Eternatus, and Mewtwo. Pursuit allows Tyranitar to trap Pokemon that it forces out, such as Mega Gengar, Mewtwo, and Choice item variants of Mega Rayquaza, as well as break Lunala's Shadow Shield if it tries to switch out. A Rock-type move is recommended in order to check Yveltal properly and to force out Ho-Oh; Rock Tomb is chosen for its Speed-lowering effect, which neutralizes Max Airstream users like Yveltal, Mewtwo, and Thundurus-T and preserves momentum against faster threats like Zacian-C and Eternatus. Foul Play deals major damage to Zacian-C and offensive Primal Kyogre, deterring them from switching in freely, as well as threats Tyranitar is supposed to check like Mega Gengar, Mewtwo, and, if running Shuca Berry, Mega Rayquaza and Ultra Necrozma. Alternatively, Stealth Rock is a decent option due to Tyranitar's good matchup against common Defoggers like Ho-Oh and Lunala. Rest gives Tyranitar a source of recovery and lets it shrug off status ailments like Toxic poison from Ho-Oh, Eternatus, and Lunala. Roar allows Tyranitar to phaze non-Dynamaxed setup sweepers like Vivillon, prevents Geomancy Xerneas from setting up on it, and racks up entry hazard damage. Leftovers reduces the need for Tyranitar to use Rest by giving it passive recovery, which is helpful because it's very prone to chip damage from entry hazards and status ailments. Alternatively, Tyranitarite is a decent option if none of Tyranitar's teammates are using a Mega Stone, as it gives Tyranitar significantly more bulk and power at the cost of being unable to Dynamax. Chople Berry reduces the damage taken from Fighting-type attacks such as Focus Blast from Mega Gengar and Yveltal. Shuca Berry allows Tyranitar to survive a boosted hit from physical attackers such as Mega Rayquaza, Ultra Necrozma, and Extreme Killer Arceus; this item should be used alongside Foul Play. The EV spread maximizes special bulk for threats such as Yveltal, Mega Gengar, and Eternatus. Shuca Berry can optionally be used with a physically defensive spread to take on the aforementioned physical attackers better.

Tyranitar is a good fit on balanced teams that can accommodate its many weaknesses. Defensive Necrozma-DM is an excellent partner, as it is able to handle Zacian-C and check Xerneas, and it appreciates Tyranitar's ability to deal with Yveltal, Ho-Oh, and Eternatus in return. Note that sand limits Morning Sun's recovery, however. Arceus-Ground is able to check Primal Groudon and Zygarde-C well, while Tyranitar can deal with Ho-Oh and Yveltal. Ferrothorn and Primal Groudon are able to check Primal Kyogre; Ferrothorn in particular provides Spikes support, allowing Tyranitar to rack up more damage on the opposing team with Roar, and can use Knock Off on Ho-Oh, letting Tyranitar pressure said foe with Stealth Rock. Primal Groudon can run Stealth Rock, freeing up a moveslot on Tyranitar. Ditto is a great partner that makes up for Tyranitar's lackluster matchup versus offense, while wallbreakers such as Xerneas, Yveltal, Zacian-C, and Primal Kyogre can help to pressure bulky teams that Tyranitar struggles to dent.

" @@ -4802,6 +4792,16 @@ }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 374620, "username": "Lana"}, {"user_id": 360582, "username": "Guard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}]}]} }, + "nationaldexmonotype": { + "comments": "

Other Options

Dark

Rock Blast can be used over Rock Slide to break Substitute from Kyurem and Zapdos and prevents PP stalling. Toxic and Protect can be used to spread status and wear down foes such as Porygon2 and Mantine.

Checks and Counters

Dark

Super Effective Attacks: Despite having boosted Special Defense in sand, Tyranitar can easily get overwhelmed by super effective attacks. Fighting-type attacks particularly will take down Tyranitar with ease, thus it is forced to switch out to a teammate such as Mega Sableye.

Status: Tyranitar can easily get worn down by poison, taken advantage of if its paralyzed, or have its Leftovers cancelled out by being burned.

Rock-resistant Pokemon: Pokemon such as Excadrill, Melmetal, and Gastrodon resist Tyranitar's main STAB attacks and force it out.

Physical Walls: Hippowdon, Porygon2, and Mega Venusaur take little damage from Tyranitar's STAB attacks and threaten to cripple or KO it, leaving Tyranitar vulnerable.

", + "sets": { + "Specially Defensive (Dark)": { + "description": "

Tyranitar plays a pivotal role for Dark teams by acting as the primary Stealth Rock setter, helping break Focus Sash and Sturdy for its teammates and being able to tank most special attacks thanks to having a boosted Special Defense in sand. Rock Slide lets it take care of many threats to Dark teams such as Volcarona, Tornadus-T, and Mega Charizard Y. Heavy Slam gives Tyranitar the ability to take on Tapu Lele and Hatterene, while Fire Blast hits most Steel-type physical walls such as Ferrothorn, Skarmory, and Mega Scizor that would otherwise wall Tyranitar. Tyranitar can cripple faster foes that don't get OHKOed by Rock Slide with Thunder Wave such as Latios and Dragonite. Leftovers gives Tyranitar some passive recovery that increases its longevity. Maximum HP and Special Defense gives Tyranitar as much special bulk as possible, allowing it to tank almost any unboosted special attack in sand. Sassy nature is preferred if Fire Blast is chosen over Heavy Slam.

All of Tyranitar's teammates appreciate Stealth Rock and Thunder Wave support. Hydreigon especially helps in the Poison and Steel matchups as a Substitute + Nasty Plot sweeper or a faster teammate for an edge in the Dragon matchup. Mega Sableye is a great choice as a Mega Evolution and can act in tandem with Tyranitar, since it is immune to Fighting and can keep entry hazards off your side of the field while spreading burns with Will-O-Wisp. Greninja can be geared to help in any matchup and runs a variety of different sets including Choice Specs, Choice Scarf, Grassium-Z, Icium-Z or Expert Belt. Choice Specs is particularly helpful in the Dragon and Flying matchups, while Grassium-Z is great in the Water and Ground matchups. Icium-Z helps break defensive Celesteela after an Ice Beam, and Extrasensory with Expert Belt can break through Toxapex and Mega Venusaur, which give Tyranitar a lot of trouble. Choice Scarf Greninja can revenge kill opposing Choice Scarf users such as Latios, Latias, and Landorus-T as well as Mega Aerodactyl. Toxic Spikes can be fitted into any of these sets to support entry hazard stacking. Mandibuzz can help check physical setup sweepers such as Dragonite and Mega Scizor, and is also able to clear entry hazards with Defog. Alolan Muk is extremely helpful with taking on pesky Fairy-types and can take advantage of Fairy teams' passive Pokemon such as Klefki to set up with Curse. Zarude is another great teammate that gives an edge in the Water and Ground matchups since it becomes very dangerous after one or two Bulk Ups, and Weavile could be helpful versus Flying with its hard hitting STAB Ice-type attacks. Bisharp is a strong physical attacker that can set up with Swords Dance and provides great priority in Sucker Punch.

" + }, + "Dragon Dance (Dark)": {} + }, + "credits": {"writtenBy": [{"user_id": 340084, "username": "adjustments"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 305839, "username": "Rio Vidal"}, {"user_id": 473171, "username": "DugZa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 301217, "username": "Band"}]}]} + }, "anythinggoes": { "comments": "

Other Options

Roar is a decent option in place of Foul Play or Thunder Wave, as it wears down foes due to Stealth Rock and sand while providing amazing support against Baton Pass Calyrex-S teams, a strategy with very limited counterplay. Not having a Dark-type STAB move or Thunder Wave does, however, let Zacian-C, Choice Scarf Kyogre, and other wallbreakers switch in far more freely. Crunch can also be used over Foul Play to pressure Eternatus with more damage and potential Defense drops, but it doesn't have the same utility as many other options Tyranitar has access to.

Checks and Counters

Super Effective STAB Attacks: Tyranitar's typing leaves it with multiple weaknesses, so STAB attacks from multiple common Pokemon such as Marshadow, Necrozma-DM, and Xerneas can easily break through its bulk, and they don't take much damage from Tyranitar's attacks back.

Ground-types: Groudon and Zygarde's high natural Defense, Rock resistance, and immunity to Thunder Wave make them stone walls for Tyranitar. Groudon can switch in multiple times and use it to set up Stealth Rock or a more dangerous Swords Dance, and Zygarde-C can likewise freely set up with Dragon Dance or Coil, although Foul Play deters Swords Dance and Dragon Dance.

Water-types: All the major Water-types in the metagame can threaten Tyranitar, as none of them are largely bothered by the attacks it can throw out. Kyogre changes the weather and threatens an OHKO with its offensive sets, and defensive sets can set up on it with Calm Mind and use Rest to negate Thunder Wave, the only potentially troubling attack to Kyogre. Palkia and Dracovish hit it for massive damage if not an OHKO, and Tyranitar has no meaningful way to threaten Gastrodon or Quagsire. Offensive Kyogre, Palkia, and Dracovish must, however, switch in safely due to Thunder Wave.

Zacian-C: Zacian-C has multiple ways to OHKO Tyranitar, and it easily takes advantage of the turns spent clicking Rest or Stealth Rock by forcing Tyranitar out and potentially getting setup turns. It doesn't appreciate being worn down by Foul Play or being paralyzed by Thunder Wave, however, limiting its switch-in opportunities.

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Owing to Lugia's high natural bulk, decent defensive typing, and invaluable ability in Multiscale, it serves as a potent blanket check and emergency switchin to some of AG's most potent threats, including Mega Rayquaza, Zacian-C, and Ultra Necrozma. Access to valuable support moves such as Whirlwind and Toxic and Thunder Wave allows it to accrue chip damage or cripple the aforementioned threats, allowing them to be more easily handled. Roost is chosen over Recover in order to have a better matchup against Swords Dance Primal Groudon and a paralyzed Zacian-C by negating super effective damage from their coverage moves and Wild Charge. Whirlwind is vital in shutting down setup sweepers such as Swords Dance Primal Groudon, Mega Rayquaza, Zacian-C, Xerneas, and Swords Dance Arceus formes, which may take advantage of Lugia's relative passiveness, while also allowing Lugia to rack up chip damage alongside entry hazards. However, it cannot be relied on to phaze some threats such as Dragon Tail Zygarde-C and Dynamax users. Thunder Wave allows Lugia to outspeed offensive threats and freely use Roost on them in order to have Multiscale up versus their attacks, making them much easier to deal with. In particular, it punishes Zacian-C, Mega Rayquaza, and Eternatus. Toxic allows Lugia to cripple switch-ins such as Ho-Oh and Yveltal while chipping away at offensive Pokemon such as Mega Rayquaza and Primal Groudon. Psychic, and Ice Beam to a lesser extent, are options in order to prevent Lugia from being trapped and removed by Mega Gengar; Ice Beam can also deter Dragon Tail Zygarde-C from setting up and damage Mega Rayquaza and Yveltal, although it is relatively weak. Multiscale is what enables Lugia to switch-in reliably to threats such as Mega Rayquaza, and so keeping it intact by preventing Lugia from being statused and keeping it at full HP is vital. Hence, a variant of this set with Leftovers and with Substitute over Thunder Wave can be run, which notably allows Lugia to defeat Dragon Tail Zygarde-C. Opting for this variant, however, mandates a great deal of entry hazard removal for Multiscale to function, and this set is also more prone to being trapped by Mega Gengar.

Lugia is very passive and so fits mainly on fatter balance teams and stall teams. Dragon Tail Zygarde-C can heavily take advantage of non-Substitute Lugia, as it is faster than Lugia. Therefore, strong Zygarde-C checks such as Ice Beam or Perish Song support Arceus forms work well with it. Yveltal also massively threatens Lugia and can only be statused in return. Strong Yveltal switch-ins such as Diancie, Chansey, Tyranitar or Ho-Oh to an extent can help mitigate this. Tyranitar also provides Pursuit support in order to combat Mega Gengar and Lunala, which dispose of non-Psychic sets, but Tyranitar must be used carefully, as its ability can break Multiscale. Additionally, Lugia cannot handle being statused and so is forced out by bulky status users such as Ho-Oh, Eternatus and Necrozma-DM, making status absorbers such as Necrozma-DM and Ho-Oh and Rest users such as Zygarde-C, Giratina, and Primal Groudon are good partners. Clerics such as Chansey, Diancie, and Xerneas significantly assist Lugia in this regard as well, in the case it does get statused. Stealth Rock is useful in order to rack up chip damage with Whirlwind; often a key way for stall teams to damage the opposing team's wallbreakers; and so the aforementioned Necrozma-DM, Primal Groudon, and support Arceus forms pair well with it as well as Spikes Ferrothorn. If a Leftovers + Substitute set is opted for, reliable Defoggers such as Ho-Oh and support Arceus forms as well as Magic Bounce users such as Mega Diancie and Mega Sableye are recommended. Gothitelle is a major vulnerability for Lugia and the stall style builds it features on, and it is not possible to patch up this weakness.

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Thanks to Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG metagame. An immunity to Stealth Rock granted by this item allows it to make full use of its fantastic ability, Regenerator, to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of support moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh's presence as an opportunity to switch in. However, this excludes status absorbers like Eternatus, Rest variants of Tyranitar, Zygarde-C, Primal Kyogre, and Refresh Arceus formes. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of entry hazards, provided its item has not been removed. Ho-Oh also naturally forces out premier entry hazard setters in Ferrothorn and, to a lesser extent, Necrozma-DM, although it should watch out for Knock Off from both of them. Whirlwind racks up entry hazard damage and phazes Pokemon that would otherwise take advantage of Ho-Oh's reliance on spreading status to beat foes. Such Pokemon include Eternatus, Calm Mind Arceus formes, non-Dynamaxed Xerneas, non-Dragon Tail Zygarde-C, and sleep inducers like Smeargle and Vivillon. Protect facilitates stalling out the Dynamax turns of Pokemon like Yveltal and Xerneas, Toxic damage, and low PP moves such as Stone Edge and Dynamax Cannon. It also allows Ho-Oh to scout Choice item users. Brave Bird can be used as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. 52 Special Defense EVs guarantee that Ho-Oh is never OHKOed by +2 Thunder from non-Dynamaxed Xerneas. The remaining EVs are used to maximize Ho-Oh's physical bulk, ensuring that it lives one hit from Zacian-C and any Mega Rayquaza variant at full HP and can punish these foes if they try to set up on it. The bulk can also be useful for pivoting into physical attackers like Choice item Mega Rayquaza and a Ditto that has copied Zacian-C; notably, Ho-Oh narrowly avoids the 2HKO from +2 Behemoth Blade. If Ho-Oh is running Brave Bird, 16 Speed EVs should be run to outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice. A specially defensive EV spread of 248 HP / 8 Def / 252 SpD with a Careful nature can be run alongside Protect to pivot into Yveltal and Xerneas and stall out their Dynamax turns more effectively. However, both of these Pokemon can still OHKO Ho-Oh with Rock Slide or +2 Max Lightning, respectively, and it will have a much worse matchup against the aforementioned physical attackers.

Ho-Oh fits best on balance teams in need of a pivot, entry hazard remover, and phazer. Use it as a universal pivot, since it is able to switch into almost every Pokemon that can't hit it super effectively. However, make sure to replenish its health through constant pivoting after tanking a powerful hit, such as Life Orb Mega Rayquaza's Dragon Ascent or Dynamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Stone Edge from Primal Groudon, Necrozma-DM, and Ultra Necrozma and Rock Slide from Yveltal. Getting hit by Knock Off severely limits Ho-Oh's effectiveness if the opponent's Stealth Rock setter beats Ho-Oh, so don't recklessly switch it into Pokemon such as Necrozma-DM and Ferrothorn that may carry this move. Also, try not to let Ho-Oh get poisoned unless it gives you an opportunity to reciprocate by burning or poisoning the foe. Common scenarios include two Ho-Oh trading Toxic and Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves, using Protect, and then pivoting out into a teammate. Ho-Oh should be paired with sturdy physical walls in order to take on physical attackers like Primal Groudon, Mega Rayquaza, and Zacian-C that threaten it. Arceus-Ground, Arceus-Water, and defensive Zygarde-C are good checks to the former two, whereas defensive Necrozma-DM can switch into the latter two. Primal Kyogre also greatly threatens Ho-Oh and can even switch in for free if it's running Rest and Ho-Oh lacks Brave Bird. Thus, Primal Groudon, Ferrothorn, and defensive Eternatus make for good teammates. Wallbreakers such as Yveltal, Xerneas, Zacian-C, and Eternatus can threaten defensive teams that Ho-Oh struggles with, and the latter two appreciate Ho-Oh covering their weaknesses. Pairing Ho-Oh with Primal Groudon or defensive Necrozma-DM is an excellent way to Imposter-proof your team if you are using Zacian-C. This is because Ho-Oh can only be taken out by Ditto's Wild Charge from full HP, whereas the other two only fear Ditto's Close Combat, and Assurance if entry hazards are up, if healthy.

" @@ -5255,7 +5255,7 @@ "credits": {"writtenBy": [{"user_id": 531302, "username": "Aether"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 249382, "username": "Aberforth"}, {"user_id": 50695, "username": "Manaphy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, "ou": {"sets": {"Utility": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Defensive Pivot": { "description": "

Shedinja carves out a niche in AG thanks to its ability to completely wall anything that isn’t carrying coverage that can damage it or damaging status moves, countering dangerous threats such as Primal Kyogre, Substitute Xerneas, and, most notably Zygarde-C. Baton Pass allows Shedinja to take advantage of its ability to force switches by slow pivoting out, giving a free switch in to a teammate with a favorable matchup and escaping potential Tyranitar switch-ins that would instantly KO Shedinja with sand damage. Toxic enables Shedinja to cripple most switch-ins such as Yveltal and Primal Groudon. Due to its high PP, Shadow Sneak lets Shedinja whittle down and PP stall Pokemon that choose to stay in against it, such as Substitute Zygarde-C and Xerneas. In addition, Shadow Sneak lets Shedinja pick off weakened Pokemon that could possibly have a tool to OHKO it. Will-O-Wisp allows Shedinja to heavily punish physical switch-ins like Necrozma-DM and Zacian-C. Alternatively, Protect may be run over Will-O-Wisp to scout for potentially harmful moves on Pokemon that Shedinja would otherwise counter, such as Crunch or Assurance on Zacian-C and Toxic on Primal Kyogre. Heavy-Duty Boots allow Shedinja to safely come in on threats throughout the battle regardless of entry hazards. Safety Goggles can also be run, forgoing immunity to hazards for an immunity to sand, which is required if Tyranitar is being used alongside Shedinja. This dramatically reduces Shedinja’s opportunities to come in, however, and necessitates that it is paired with multiple extremely reliable Defoggers, such as Ho-Oh and support Arceus formes with Defog. Shedinja has no other places to usefully invest its EVs, but maximizing its Attack allows it to chip Zygarde-C’s Substitute as much as possible in order to prevent it from PP stalling Shedinja.

Shedinja's primary utility is in countering Substitute + Dragon Dance Zygarde-C, which is otherwise extremely difficult to stop owing to its immunity to phazing. Another important feat is stopping Calm Mind + Water Spout Primal Kyogre. Those two capabilities, coupled with its passivity, mean that Shedinja fits best on stall teams, where it can slow pivot away from threatening Pokemon to keep its teammates from having to switch into dangerous attacks. As such, good teammates for Shedinja are stall staples such as Ho-Oh for its ability to spread status, use Defog if Shedinja is running Safety Goggles, and reliably pivot into and scout a vast majority of the metagame for moves that could OHKO Shedinja. Other good stall teammates include Chansey, which consistently checks threatening special attackers such as Xerneas and Yveltal, Necrozma-DM, which reliably stops even Crunch Zacian-C, and defensive Arceus-Ground, which blanket checks dangerous physical attackers such as Primal Groudon and Photon Geyser Necrozma-DM. More niche stall picks can also fit alongside Shedinja, such as Giratina, a phenomenal Defogger if needed, Gliscor, which can trap and remove common defensive Pokemon Shedinja cannot switch into and serve as another Defogger, and Lugia, another check to the metagame's physical attackers that fits well on certain stall teams. Shedinja should be used conservatively, only switching into Pokemon that you have already scouted the sets of and ensured are unable to damage it.

" @@ -5310,7 +5310,6 @@ "credits": {"writtenBy": [{"user_id": 485135, "username": "Toto"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 231074, "username": "S1nn0hC0nfirm3d"}, {"user_id": 484079, "username": "Corthius"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}]}]} }, "ru": {"sets": {"Defensive Utility": {}}}, - "2v2doubles": {"sets": {"Prankster Support": {}}}, "pu": { "overview": "

Thanks to its extensive utility movepool alongside Prankster, Sableye is a decent defensive Pokemon and stallbreaker. Its good physical bulk when invested allows it to check prominent physical threats like Silvally-Ghost, Doublade, and Gallade. It's also a spinblocker that stops common spinners like Eldegoss and Sandslash. However, its low special bulk and its merely okay Defense that requires full investment leaves it at the mercy of many special attackers, like Charizard, Ribombee, and Whimsicott. Dark-types like Sneasel, Shiftry, and Thievul also prevent Prankster from working, allowing them to easily set up. Sableye cannot switch into strong wallbreakers like Lycanroc and Trevenant easily, lest it risks huge damage.

", "sets": {"Physical Wall": {"description": "

Knock Off cripples item-reliant Pokemon like Ferroseed and Charizard. Foul Play disrupts physical attackers like Silvally-Ghost and physical Archeops. With Taunt, Sableye can annoy defensive Pokemon like Qwilfish or Audino, while Encore disrupts setup sweepers like Doublade and offensive Sandslash. Sableye is primarily used on stall teams, where it can be a blanket physical wall and a stallbreaker. Special walls like Gigalith and Aggron work well with Sableye's physical bulk; they also act as blanket checks to Fairy-types like Ribombee and Comfey. Other physical walls like Weezing and Quagsire can help if Sableye gets pressured too much by shared checks like Centiskorch and Gallade. Clerics like Aromatisse and Audino can patch up Sableye's vulnerability to status, while Sableye can check attackers like Gallade and Sandslash in return.

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Mega Sableye is a staple on stall and bulky balance teams in AG owing to its access to Magic Bounce and solid physical bulk. Fake Out grants Mega Sableye a safe turn for it to Mega Evolve, as well as dealing minor chip damage to foes. Alternatively, Protect can similarly allow Mega Sableye to have a safe turn while scouting for attacks, as well as potentially bouncing back status moves used on a predicted switch, but it carries the drawback of potentially giving foes a free setup turn. Foul Play helps Mega Sableye to deter opposing physical attackers from setting up and revenge kill Pokemon like Dragon Dance Ultra Necrozma, some Mega Rayquaza sets, unboosted Mega Mewtwo Y, and chip defensive Necrozma-DM. Knock Off can be used instead, enabling Mega Sableye to focus on crippling opposing defensive Pokemon such Ho-Oh, Ferrothorn and Giratina. Toxic enables Mega Sableye to punish switches to Pokemon that might otherwise be able to force it out, such as Yveltal, Primal Kyogre, and Xerneas. Alternatively, Will-O-Wisp can be used over Toxic to cripple physical attackers like Zacian-C, Necrozma-DM, and Mega Rayquaza. Prankster is chosen in order to allow Sableye to potentially get a Will-O-Wisp or Toxic off before an opposing Pokemon can move before it Mega Evolves, potentially letting it avoid an OHKO. The given EVs with a Bold nature allow Mega Sableye to have as much physical bulk as possible in order to wall Necrozma-DM.

Mega Sableye fits best on stall and bulky balance teams owing to its invaluable Magic Bounce support and strong bulk. Notably, Mega Sableye is a reliable switch-in to defensive Necrozma-DM, provided that Stealth Rock is not on its side of the field. Mega Sableye is, however, notably weak to Fairy, which is a common offensive type, and lacking in special bulk. These factors make it easy for Mega Sableye to be forced out by common offensive Pokemon like Zacian-C and Xerneas, both of which can be stopped by Necrozma-DM, which pairs well with Mega Sableye. Mega Sableye is also easily taken advantage of by support Arceus formes that run Refresh, since Mega Sableye struggles to chip them down. As such, ideal teammates for Mega Sableye are other common stall Pokemon, notably Giratina, for its ability to keep entry hazards off the field against Primal Groudon, which Mega Sableye cannot do, and PP stall Defog from Ho-Oh, giving teams a high level of control over entry hazards. Ho-Oh is also an ideal teammate, providing Defog support and setup-deterring abilities with Whirlwind. Chansey also makes a good teammate, as it can reliably check or counter almost all of the special attackers that might otherwise be able to break through Mega Sableye, such as Primal Kyogre, Eternatus, and Xerneas, as well as providing cleric support to ensure that Mega Sableye's team remains status-free. Additionally, Mega Sableye pairs well with Tyranitar and appreciates its ability to deter some support Arceus formes and reliably check Yveltal lacking Focus Blast and Steel Wing. Care must be taken, however, to ensure that Mega Sableye is not chipped too heavily by Tyranitar’s sand. Lugia can also be a good teammate for Mega Sableye thanks to its ability to force out or cripple Mega Rayquaza and Zacian-C. Necrozma-DM also checks Zacian-C and appreciates the hazard control offered by Sableye, preventing it from being defeated by Assurance sets.

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Other Options

Snarl weakens special attackers such as Mega Charizard Y, Heatran, and Hydreigon that may try to take advantage of its passivity, but it is difficult to fit in its moveset and justify due to Knock Off's higher utility, particularly because Mega Sableye is commonly paired up with teammates that can deal with these special attackers like Gastrodon, Clefable, and Chansey. Calm Mind may seem appealing, but Mega Sableye is pitifully slow and very weak without boosts, and thus it gives many free turns to the opponent while setting up, so it's outclassed in this role by other Pokemon such as Clefable, Mega Latias, and Reuniclus. It also has to give up most of its utility to be a sweeper. Toxic can also be used to punish switch-ins like Mega Charizard Y and Hydreigon, but it is very difficult to fit, as its other moves offer much more utility.

Checks and Counters

Fairy-types: Fairy-types like Tapu Lele, Tapu Koko, Mega Mawile, and Mega Diancie easily break through Mega Sableye, although Will-O-Wisp and Knock Off can cripple them and deter them from switching in directly, with Mega Mawile especially fearing Will-O-Wisp. Clefable and Mega Diancie are especially dangerous, as they are not affected by Will-O-Wisp, can shrug off Knock Off, and threaten Mega Sableye out with Moonblast.

Fire-types: Fire-types such as Heatran, Mega Charizard Y, and Volcarona are immune to Will-O-Wisp and can overwhelm Mega Sableye with their powerful attacks. Mega Charizard Y and Z-Move variants of Heatran and Volcarona in particular do not fear Knock Off, though Heavy-Duty Boots Volcarona and specially defensive Heatran lose a lot of longevity upon losing their items.

Powerful Wallbreakers: Despite Mega Sableye having good bulk, powerful wallbreakers such as Kyurem, Mega Charizard Y, and Ash-Greninja can easily break through it.

Substitute: Due to how weak its Knock Off is, Mega Sableye cannot do anything to Pokemon behind a Substitute such as Kyurem, Corviknight, and Mega Gyarados, and it will only serve as setup fodder for them.

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Mega Sableye is a staple on stall and bulky balance teams in AG owing to its access to Magic Bounce and solid physical bulk. Fake Out grants Mega Sableye a safe turn for it to Mega Evolve, as well as dealing minor chip damage to foes. Alternatively, Protect can similarly allow Mega Sableye to have a safe turn while scouting for attacks, as well as potentially bouncing back status moves used on a predicted switch, but it carries the drawback of potentially giving foes a free setup turn. Foul Play helps Mega Sableye to deter opposing physical attackers from setting up and revenge kill Pokemon like Dragon Dance Ultra Necrozma, some Mega Rayquaza sets, unboosted Mega Mewtwo Y, and chip defensive Necrozma-DM. Knock Off can be used instead, enabling Mega Sableye to focus on crippling opposing defensive Pokemon such Ho-Oh, Ferrothorn and Giratina. Toxic enables Mega Sableye to punish switches to Pokemon that might otherwise be able to force it out, such as Yveltal, Primal Kyogre, and Xerneas. Alternatively, Will-O-Wisp can be used over Toxic to cripple physical attackers like Zacian-C, Necrozma-DM, and Mega Rayquaza. Prankster is chosen in order to allow Sableye to potentially get a Will-O-Wisp or Toxic off before an opposing Pokemon can move before it Mega Evolves, potentially letting it avoid an OHKO. The given EVs with a Bold nature allow Mega Sableye to have as much physical bulk as possible in order to wall Necrozma-DM.

Mega Sableye fits best on stall and bulky balance teams owing to its invaluable Magic Bounce support and strong bulk. Notably, Mega Sableye is a reliable switch-in to defensive Necrozma-DM, provided that Stealth Rock is not on its side of the field. Mega Sableye is, however, notably weak to Fairy, which is a common offensive type, and lacking in special bulk. These factors make it easy for Mega Sableye to be forced out by common offensive Pokemon like Zacian-C and Xerneas, both of which can be stopped by Necrozma-DM, which pairs well with Mega Sableye. Mega Sableye is also easily taken advantage of by support Arceus formes that run Refresh, since Mega Sableye struggles to chip them down. As such, ideal teammates for Mega Sableye are other common stall Pokemon, notably Giratina, for its ability to keep entry hazards off the field against Primal Groudon, which Mega Sableye cannot do, and PP stall Defog from Ho-Oh, giving teams a high level of control over entry hazards. Ho-Oh is also an ideal teammate, providing Defog support and setup-deterring abilities with Whirlwind. Chansey also makes a good teammate, as it can reliably check or counter almost all of the special attackers that might otherwise be able to break through Mega Sableye, such as Primal Kyogre, Eternatus, and Xerneas, as well as providing cleric support to ensure that Mega Sableye's team remains status-free. Additionally, Mega Sableye pairs well with Tyranitar and appreciates its ability to deter some support Arceus formes and reliably check Yveltal lacking Focus Blast and Steel Wing. Care must be taken, however, to ensure that Mega Sableye is not chipped too heavily by Tyranitar’s sand. Lugia can also be a good teammate for Mega Sableye thanks to its ability to force out or cripple Mega Rayquaza and Zacian-C. Necrozma-DM also checks Zacian-C and appreciates the hazard control offered by Sableye, preventing it from being defeated by Assurance sets.

" + } + }, + "credits": {"writtenBy": [{"user_id": 426798, "username": "Geysers"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 360582, "username": "Guard"}, {"user_id": 464176, "username": "Icemaster"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} } }, "Mawile": { @@ -5889,7 +5889,6 @@ }, "credits": {"writtenBy": [{"user_id": 91480, "username": "EonX"}, {"user_id": 359771, "username": "GoldCat"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 202058, "username": "Expulso"}, {"user_id": 291087, "username": "sol"}, {"user_id": 541847, "username": "Yourwelcomethanku"}, {"user_id": 410251, "username": "zizalith"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 517429, "username": "Adeleine"}, {"user_id": 523866, "username": "UT"}]}]} }, - "2v2doubles": {"sets": {"Bulky Offensive": {}}}, "1v1": { "comments": "

Other Options

Metagross can run an Occa Berry set using Meteor Mash, Bullet Punch, Rock Tomb, and Earthquake with an EV spread of 184 HP / 252 Atk / 40 Def / 32 Spe, which lets it survive Adamant Dracozolt's Bolt Beak. This set hopes to lure in Heatran, which it beats by landing Rock Tomb into Earthquake. However, this set is a very situational lure, so it isn't recommended.

", "sets": { @@ -5933,6 +5932,7 @@ }, "credits": {"writtenBy": [{"user_id": 154787, "username": "KennyJ"}, {"user_id": 546393, "username": "Crunchman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 531334, "username": "zoe"}, {"user_id": 215000, "username": "Idyll"}, {"user_id": 243662, "username": "Yoda2798"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}, {"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": {"sets": {"Bulky Offensive": {}}}, "nationaldexru": {"sets": {"Stealth Rock": {"description": "

This spread allows Metagross to take two Flamethrower from Togekiss and outspeeds Adamant Golurk.

"}, "Choice Band": {}, "DemonGross": {}}} }, "Regirock": { @@ -6164,7 +6164,7 @@ "credits": {"writtenBy": [{"user_id": 273339, "username": "Lasen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 511624, "username": "Fc"}, {"user_id": 50695, "username": "Manaphy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}, {"user_id": 449990, "username": "DC"}]}]} }, "balancedhackmons": {"sets": {"Regenvest": {}, "Utility Poison Heal": {}, "Quiver Dance Poison Heal": {}, "Prankster": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Dynamax Wallbreaker": { "description": "

Setup Kyogre is immensely threatening; with a high Special Attack supplemented by Life Orb, access to insanely powerful STAB moves complemented by Drizzle, and stellar coverage, Kyogre succeeds in pressuring a large portion of the defensive metagame. In particular, it OHKOes Necrozma-DM, Ho-Oh, Zygarde-C, and Arceus-Ground. Most importantly, during Dynamax, its Calm Mind-boosted attacks allow it to overpower conventional Kyogre checks such as Ferrothorn, Primal Groudon, non-Calm Mind Arceus-Water, and Chansey while being extremely difficult to revenge kill, making stopping it once it's set up an arduous task. As a result, bulky builds are immensely pressured by this set. Origin Pulse provides a powerful STAB move capable of OHKOing Ho-Oh, Necrozma-DM, Tyranitar and Arceus-Ground as well as heavily damaging most potential switch-ins. Under Dynamax, it allows Kyogre to reset rain and overpower common checks in Chansey and Ferrothorn. Ice Beam targets everything that resists Origin Pulse, notably OHKOing Zygarde-C and OHKOing Mega Rayquaza and Eternatus under Dynamax as well as Primal Groudon and Giratina after a Calm Mind. However, it removes rain, making defeating Chansey and Ferrothorn more troublesome, so it should be used carefully. Calm Mind enables Kyogre to 2HKO a large portion of the metagame while making it even harder to revenge kill with special attacks and enables it to break through non Calm Mind Arceus-Water. Hidden Power Flying enables Kyogre to function as a sweeper, as the Speed boosts it gains under Dynamax allow it to outspeed revenge killers such as Mega Rayquaza and Zacian-C. Alternatively, Hidden Power Ground allows Kyogre to function as an even more adept wallbreaker, OHKOing specially defensive Primal Groudon. Modest is the preferred nature, enabling Kyogre to break Ferrothorn, Primal Groudon, and Chansey more easily, but Timid allows Kyogre to outspeed Modest Yveltal and Xerneas unboosted and Jolly Zacian-C after one Speed boost. The given EVs maximize Kyogre's Special Attack and Speed.

Kyogre is a fantastic wallbreaker when utilizing Dynamax, so it fits best on balance and bulky offense teams, which appreciate its wallbreaking prowess while leaving the ability to Dynamax free for it. It also appreciates Sticky Web support. Calm Mind Arceus-Water is the most ubiquitous defensive Pokemon Kyogre cannot break through. As a result, pairing it with Perish trapping Arceus formes, Chansey, or Ferrothorn as well as Primal Groudon can be beneficial. Ferrothorn, Chansey, and Primal Groudon notably Imposter-proof Kyogre as well to some extent. This Kyogre set lures and breaks through common Kyogre switch-ins such as Primal Groudon, Chansey and Ferrothorn, so teammates that appreciate them being gone such as Calm Mind Arceus-Water and Eternatus are useful. Defensive checks to revenge killers such as Zacian-C, Mega Rayquaza, and Primal Groudon that may defeat Kyogre once its Dynamax has ended, such as Lugia, Arceus-Ground, Arceus-Water, and Necrozma-DM, are appreciated. While Dynamax should be conserved for Kyogre, there may be instances that it has already been used, in which case Kyogre will be unable to break through its common counters; as a result, teammates such as Zacian-C and Mega Rayquaza that force out Ferrothorn and Chansey while having the ability to wear down or KO a shared counter in Primal Groudon are appreciated. This support can allow Kyogre to make progress even without Dynamax. In return, Kyogre forces out Zygarde-C, Ho-Oh, and Necrozma-DM for Zacian-C while notably reducing Necrozma-DM's recovery due to rain, and it also relatively easily switches into the support Arceus formes that may threaten Mega Rayquaza.

" @@ -6280,7 +6280,7 @@ }, "credits": {"writtenBy": [{"user_id": 225453, "username": "MAMP"}, {"user_id": 546606, "username": "Tanny89k"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 466276, "username": "Dragonillis"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Mixed Breaker": { "description": "

Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit foes incredibly hard both physically and specially while being accompanied by its solid natural bulk, which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, that would otherwise switch into Primal Groudon with near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves and OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power, defensive utility, and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest. On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to set Stealth Rock.

" @@ -6339,7 +6339,7 @@ "credits": {"writtenBy": [{"user_id": 273339, "username": "Lasen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 50695, "username": "Manaphy"}, {"user_id": 249382, "username": "Aberforth"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 277988, "username": "dex"}]}]} }, "balancedhackmons": {"sets": {"Mixed Aerilate": {}, "Triage": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Setup Sweeper": { "description": "

Mega Rayquaza sports immense raw power, a stellar offensive movepool, and the ability to hold an item, making it one of the most lethal wallbreakers Anything Goes has to offer. Moreover, its access to potent boosting options in Dragon Dance and Swords Dance further strengthens its wallbreaking prowess. Mega Rayquaza also boasts a solid Speed tier, notably outspeeding huge threats in Yveltal, Xerneas, and Primal Kyogre, which helps it in finding setup opportunities by forcing switches. Dragon Dance turns Mega Rayquaza into a potent wallbreaker as well as a late-game cleaner. Swords Dance may be opted for instead in order to turn Mega Rayquaza into a destructive wallbreaker, allowing it to OHKO the bulkiest of threats such as defensive Zygarde and every support Arceus form, but unlike the Dragon Dance set, it is easily revenge killed by Zacian-C, Eternatus, and other faster threats. Extreme Speed is mandatory, as it allows Mega Rayquaza to finish off a weakened Zacian-C and Eternatus, revenge kill several weakened boosted threats such as Xerneas, Yveltal, and opposing Mega Rayquaza, and ease the matchup against Ditto, since it will be forced to lock into the exploitable Extreme Speed if it wants to revenge kill Mega Rayquaza. V-create allows Mega Rayquaza to always OHKO Necrozma-DM after a boost from either Swords Dance or Dragon Dance, and even KO a Dynamaxed variant after minimal chip with a boost from Swords Dance. Earthquake may be used instead, as after a Swords Dance boost, it KOes Necrozma-DM after minimal chip, OHKOes Tyranitar and Zekrom, and hits Primal Groudon harder without lowering Mega Rayquaza's defenses and Speed. It also allows Mega Rayquaza to defeat Necrozma-DM without inviting Zacian-C in to revenge kill it after a Dragon Dance boost. An Adamant nature in combination with a Life Orb is preferred in order to get crucial OHKOes on the likes of defensive Zygarde and support Arceus formes after a Swords Dance.

Mega Rayquaza fits best on balanced, bulky offensive, and hyper offensive teams as a dreaded wallbreaker capable of easily blowing up gaping holes or forcing the opponent's Dynamax for a teammate such as Xerneas or Zacian-C to clean up. In balance and bulky offense, Mega Rayquaza appreciates the support from defensive Pokemon that can take its revenge killers on, whereas in hyper offensive builds, it hugely benefits from teammates pressuring shared checks as well as having potential Sticky Web support. When Mega Rayquaza opts to run Dragon Dance, extra wallbreakers to pressure defensive Zygarde-C in particular are recommended in both builds in order to enable Mega Rayquaza's late-game cleanup. In bulky builds, this may include the likes of Play Rough Zacian-C and Swords Dance Primal Groudon, whereas in offensive builds, the likes of Ultra Necrozma and Swords Dance Arceus formes make for good teammates. When running Swords Dance, Mega Rayquaza is a very self-sufficient wallbreaker that doesn't necessarily require wallbreaking support. However, Swords Dance does leave it more prone to revenge killers such as Eternatus, Ultra Necrozma, and its biggest nemesis in Zacian-C, which notably resists Extreme Speed. Thus, Sticky Web support from Smeargle in offensive builds, and Pokemon that can check Zacian-C, Eternatus, and Ultra Necrozma in bulkier builds, such as Necrozma-DM, Tyranitar, and defensive Zygarde-C, respectively, are all sensible choices to pair with Mega Rayquaza. Ho-Oh is a great option that can mitigate Mega Rayquaza's weakness to Stealth Rock by providing Defog support. Both Swords Dance and Dragon Dance variants are prone to getting revenge killed by Ditto. As a result, Pokemon that can reliably pivot into Dragon Ascent in balanced and bulky offensive teams, such as Necrozma-DM and defensive Zygarde-C, are prudent teammates to have. In hyper offensive teams, Pokemon that can directly take advantage of a Ditto locked into Extreme Speed, such as Arceus-Ghost, Ultra Necrozma in either of its base formes, and Zacian-C, are good solutions for Ditto as well. Lastly, as Mega Rayquaza has a tendency to consistently force the opponent's Dynamax, late-game cleaners that benefit from this such as Yveltal, Xerneas, Swords Dance Zacian-C, and Calm Mind Arceus-Dark and Arceus-Water are great options as well.

" @@ -6422,7 +6422,7 @@ "bdspou": {"sets": {"Utility": {}}}, "nationaldexmonotype": {"sets": {"Z-Happy Hour (Steel)": {}, "Specially Defensive (Psychic)": {}}} }, - "Deoxys-Attack": {"nationaldexag": {"sets": {"Nasty Plot": {}}}}, + "Deoxys-Attack": {"dlc1nationaldexag": {"sets": {"Nasty Plot": {}}}}, "Deoxys-Defense": { "nationaldex": { "comments": "

Other Options

Seismic Toss can be run over Night Shade to hit Chansey and Mega Lopunny. However, Deoxys-D can often beat these Pokemon with Rocky Helmet, and Seismic Toss risks being affected by adverse contact effects like Static, Rocky Helmet, and Iron Barbs. Deoxys-D can run Spikes, but such a set is completely outclassed by Mew, which boasts higher Speed and more utility in Will-O-Wisp.

Checks and Counters

Dark-types: Weavile is capable of heavily denting Deoxys-D with Knock Off, which can also remove its item. Similarly, both Tyranitar formes can decimate it with Crunch and Ash-Greninja can 2HKO with Dark Pulse. However, all four cannot defeat Deoxys-D if it has gained enough Cosmic Power boosts, and risk losing to the combination of Rocky Helmet + Night Shade. Mega Sableye cannot directly threaten Deoxys-D, but can remove its item, burn it, and is effectively immune to Taunt.

Chip Damage: Chip damage from entry hazards usually cuts into Deoxys-D’s longevity too much, causing it to faint early. However, this can be avoided with solid entry hazard removal like Tapu Fini and careful play.

Status: Status hampers Deoxys-D's sweeping potential immensely. Paralysis slows it down and prevents it from utilizing Taunt, while burn and poison hamper its ability to stall out foes. While Taunt can stop slower status users, it cannot help against moves like Scald.

Regenerator: Regenerator in tandem with Pokemon like Gliscor or a Normal-type denies any progress Deoxys-D attempts to make, as foes can simply switch around its moves and status it or waste its PP.

", @@ -6435,15 +6435,15 @@ } }, "Deoxys-Speed": { - "nationaldexmonotype": {"sets": {"Nasty Plot (Psychic)": {}, "Dual Screens Support (Psychic)": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Lead": { "description": "

Owing to its incredible Speed stat, which allows it to outspeed the entire unboosted metagame, and access to utility moves such as Spikes, Stealth Rock, and Taunt, Deoxys-S is one of the best leads in the tier. Taunt allows Deoxys-S to prevent the foe from setting entry hazards, clearing hazards with Defog, and using Taunt, allowing it to keep the entry hazard war in its team's favor, as well as setup moves and Substitute from the likes of Zacian-C and Xerneas. Magic Coat allows Deoxys-Speed to prevent foes from using Taunt, setting entry hazards, and reflect back status conditions that may be targeted against it while importantly preventing the Ditto anti-lead. Skill Swap can be used in Magic Coat’s place to set hazards against Magic Bounce Pokemon, such as Mega Sableye and Mega Diancie. A Timid mature with maximum Speed investment is vital to outspeed all relevant Taunt users, Defoggers, and entry hazard setters. A Focus Sash is recommended for Deoxys-S for at least one or two guaranteed turns of setting up. Light Screen and Reflect can also be used in conjunction with Light Clay in order to provide dual screens support for a different type of offense.

Deoxys-S fits only on hyper offense, so Pokemon that fit on hyper offense and appreciate the hazard support work best as teammates. Grimmsnarl makes for a good partner, as its can set dual screens if Deoxys-S isn't running them, and it can take advantage of Prankster to potentially cripple Pokemon with Thunder Wave with the addition of denying Defog from Ho-Oh with Taunt. Yveltal appreciates the hazards set by Deoxys-S to wear down its checks, such as Chansey and Tyranitar. Xerneas, Zacian-C, and Mega Rayquaza can take advantage of the hazards Deoxys-Speed provides to sweep more efficiently with Geomancy, Swords Dance, and Dragon Dance, respectively. Spinblockers such as Arceus-Ghost, Mega Gengar, and Lunala prevent spinners, such as Excadrill and Smeargle, from removing the hazards set by Deoxys-S.

" } }, "credits": {"writtenBy": [{"user_id": 506687, "username": "ImperialGamer517"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 464176, "username": "Icemaster"}, {"user_id": 360582, "username": "Guard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} - } + }, + "nationaldexmonotype": {"sets": {"Nasty Plot (Psychic)": {}, "Dual Screens Support (Psychic)": {}}} }, "Infernape": { "bdspou": { @@ -7118,27 +7118,6 @@ } }, "Weavile": { - "nationaldex": { - "comments": "

Other Options

Due to the multi-hit nature of Triple Axel, it is very easy to rack up contact chip damage from Ferrothorn's Iron Barbs, Garchomp's Rough Skin, and various Rocky Helmet users. Icicle Crash avoids this chip damage while having a reliable damage output and a flinch chance; however, Icicle Crash does not always OHKO Mega Latias, so Triple Axel is preferred. An Adamant nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offense builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight with a boosted Triple Axel. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Since hyper offense playstyles focus on breaking down the opponent's team quickly, this lack of longevity is less noticeable for a comparatively huge damage boost. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well. While Low Kick helps to break past Ferrothorn and Melmetal, the loss of a valuable moveslot is often not worth it. Icium Z is an interesting option for a consistently powerful attack to break past certain targets like Ferrothorn and Corviknight while also bypassing the unreliability of Triple Axel; however, as with many of the other items, the lack of longevity makes it hard to fit. Darkinium Z also provides a high-power move that allows Weavile to potentially break through its checks, but this comes at the cost of the incredible utility of Knock Off. Groundium Z with Dig allows Weavile to bait in and KO Toxapex and Heatran, but the opportunity cost of dropping Ice Shard makes this hard to justify.

Checks and Counters

Revenge Killers: Due to Weavile's frailty, faster revenge killers such as Mega Lopunny and Tapu Koko can outspeed it and threaten an OHKO with their STAB moves. Additionally, strong priority moves such as Mega Medicham's Fake Out, Greninja's Water Shuriken, and Rillaboom's Grassy Glide will all deal heavy damage to Weavile and should be avoided at all times.

Steel-types: Mega Scizor, Mega Mawile, and Melmetal all take minimal damage from Weavile and threaten to OHKO it in return. Mega Scizor deserves special mention, as it is an extremely consistent counter due to its longevity through Roost.

Water-types: Toxapex, Alomomola, and Tapu Fini, though they dislike the loss of their item, can switch into Weavile repeatedly over the course of the match and threaten it back with Scald burns or an OHKO after Stealth Rock in Tapu Fini's case. Toxapex and Alomomola can also remain healthy to continually check Weavile courtesy of Regenerator.

Contact-related Effects: Because Triple Axel makes contact three separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these items and abilities make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

", - "sets": { - "Choice Band": { - "description": "

Weavile's powerful STAB combination, coupled with a fearsome Attack stat and great Speed tier, allow it to function as a solid weapon against offensive teams. Weavile is also one of the few Pursuit trappers in the National Dex tier, and it sets itself apart from Tyranitar and Mega Tyranitar due to its heightened Speed, allowing Weavile to fit on teams that are much more offensive than the bulky offense teams that Tyranitar and Mega Tyranitar are found on. Triple Axel threatens to OHKO common offensive Pokemon like Kartana, Mega Latias, and Mega Charizard Y. Knock Off helps Weavile cripple its defensive answers such as Toxapex, Alomomola, and Tapu Fini while hitting offensive Pokemon like Mega Medicham and Aegislash rather hard. Additionally, Pursuit allows Weavile to trap Psychic- and Ghost-type Pokemon like Mega Latias, Reuniclus, and Gengar. Offensive Pokemon that Weavile forces out are also good Pursuit targets, such as Mega Medicham, Serperior, and Mega Charizard Y. Ice Shard is useful for revenge killing Choice Scarf Landorus-T, Scale Shot Mega Garchomp, and Rillaboom. Ice Shard is also useful in revenge killing neutrally hit faster threats, such as Mega Lopunny and Tapu Koko, after a considerable amount of chip damage.

Weavile fits best on offensive teams that appreciate the Pursuit support it provides. Pokemon that struggle against Mega Latias, Reuniclus, and Aegislash appreciate Pursuit, such as Kartana, Mega Medicham, and Toxapex. Pivots such as Slowbro and Blissey help Weavile get into play without being forced to take a hit while also luring in Aegislash and Gengar for Weavile to take advantage of. Weavile's frailty and typing leave quite a bit to be desired defensively, making it vulnerable to priority users and faster offensive threats such as Rillaboom, Ash-Greninja, and Mega Lopunny. Pokemon that can pivot into these threats like Toxapex, Corviknight, and Clefable fit well alongside Weavile. Also, Weavile's susceptibility to Stealth Rock necessitates Defog support from the likes of Corviknight and Zapdos. Corviknight is especially noteworthy because it invites in Garchomp and offensive Landorus-T in order to pivot out with U-turn into Weavile. Additionally, Mega Scizor and Toxapex counter Weavile, so Pokemon that threaten them such as Taunt Heatran and Mega Medicham make for excellent partners. Heatran and Toxapex are especially good partners because they appreciate Weavile's ability to Pursuit trap Mega Latios and Mega Latias and threaten Gliscor, Garchomp, and Landorus-T with Triple Axel.

" - }, - "Swords Dance": { - "description": "

Weavile's access to Swords Dance in tandem with its powerful offensive typing and great Attack and Speed stats let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term; since Weavile uses Heavy-Duty Boots to ignore chip damage from entry hazards its often able to outlast its checks, and it only needs minimal chip damage to break through physical walls like Skarmory, Buzzwole, and Clefable. However, Weavile's lack of immediate power allows offensive threats such as Mega Mawile and Urshifu-R to switch in freely while additionally losing out on the ability to Pursuit trap susceptible foes. Triple Axel is the preferred Ice-type option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark-type move of choice due to its excellent secondary effect of item removal, allowing Weavile to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in the late game. Meanwhile, Ice Shard allows Weavile to pick off faster targets like Choice Scarf Landorus-T and weakened Tapu Koko, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp.

Weavile's amazing offensive profile nets it a role on teams that appreciate its offensive capability and have the defensive backbone to support its subpar bulk. However, Weavile's inability to directly switch into attacks during games makes it difficult for Weavile to consistently break down teams. As such, Pokemon that can help safely pivot Weavile onto the field such as Landorus-T, Corviknight, and Mega Lopunny make for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types like Corviknight and Ferrothorn which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran which can provide support in the form of entry hazards make Weavile's job against Pokemon like Corviknight and Melmetal much easier. Furthermore, these Pokemon help to defensively check Pokemon that might try to revenge kill Weavile, such as Tapu Koko and Choice Scarf Tapu Lele. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and opposing Weavile, helping their hazards matter more in the long term.

" - } - }, - "credits": {"writtenBy": [{"user_id": 515115, "username": "earthflax"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 475916, "username": "WinstonByTheSea"}, {"user_id": 487629, "username": "Zneon"}, {"user_id": 517892, "username": "pannu"}, {"user_id": 529732, "username": "adem"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 168392, "username": "P Squared"}, {"user_id": 241023, "username": "dhelmise"}]}]} - }, - "2v2doubles": { - "comments": "

Other Options

Ice Shard can be used to hit foes who outspeed Weavile, as well as KO Pheromosa with Fake Out into Ice Shard. Poison Jab can be used to have an easier time against Fairy-types such as Tapu Fini and non-Choice Scarf Tapu Lele, but gives up a chance to hit Steel-type Pokemon. Low Kick is another coverage option that allows Weavile to hit Dark-, Rock-, and Steel-types such as Heatran, and Tyranitar.

Checks and Counters

Faster Foes and Speed control: Weavile struggles to function well when outsped, so it can have a hard time dealing with naturally fast Pokemon like Zeraora, Choice Scarf users such as Genesect, priority Tailwind from Talonflame, Icy Wind from Pheromosa, and Electroweb from Regieleki.

Intimidate: Pokemon with Intimidate make it much harder for Weavile to deal damage. Most commonly seen from Pokemon like Incineroar and Landorus-T, it can causes Weavile to miss out on some much needed KOs.

Fairy-types: Weavile heavily struggles to break through Fairy-types like Tapu Fini and Diancie, who can easily tank Weavile's STAB moves and OHKO back.

Steel-types: Weavile is walled by Steel-types such as Heatran, Genesect, and Ferrothorn, needing to run coverage in Low Kick or rely on its allies to make any progress against them.

Fire-types: Weavile fails to OHKO Fire-types like Cinderace and Incineroar, and is easily OHKOed by their Fire-type STAB moves.

Fighting-types: Fast Fighting-types like Pheromosa and Blaziken after a Speed Boost can outspeed and OHKO Weavile easily.

", - "sets": { - "Offensive Life Orb": { - "description": "

Weavile is a solid Pokemon in 2v2, thanks to its high Attack and Speed, and a great offensive typing. Weavile has the second-fastest Fake Out behind Zeraora, allowing it to almost always outspeed opposing Fake Out users. Icicle Crash is Weavile's main source of damage, picking up OHKOs on Galarian Moltres, Naganadel, and Regidrago. Triple Axel is a stronger STAB move, bypassing the effects of Yache Berry to pick up the OHKO on Zygarde, but is less consistent due to its lower accuracy. Knock Off is another strong STAB attack, removing items on Pokemon that rely on them like Porygon2 and Cresselia, as well as threatening OHKOs on Mew, Metagross, Victini, and Indeedee-F. Ice Shard allows it to pick up easy KOs on Zygarde and Landorus, as well as clean up anything that may have been weakened. 24 HP EVs minimizes Life Orb recoil, and 232 Speed with a Jolly nature outspeeds Naganadel.

Weavile works very well on more offensive teams, as its high Speed and Attack pair well with much of the metagame. Due to Fake Out, Weavile helps slower, offensive allies such as Metagross get an attack off, clearing out threats to Weavile such as Diancie and Tyranitar, and in return Weavile can also remove Ground-type Pokemon that would threaten to KO Metagross. Weavile can also be used well with redirectors like Blastoise and Togekiss, allowing it to easily hit Pokemon that will OHKO your redirector, such as Rillaboom and Metagross. Without redirection, Weavile struggles to handle Pokemon like Zeraora and Choice Scarf Tapu Lele, as they will always outspeed and KO it. Other Pokemon that work well as teammates are Water-types such as Blastoise and Tapu Fini that help deal with opposing Fire-types, as well as Fairy-type Pokemon like Tapu Fini and Togekiss to deal with Fighting-type Pokemon. Another solid teammate is Galarian Zapdos, which is able to clear out Rock- and Steel-types, as well as dissuade Intimidate users such as Incineroar. Due to Weavile's poor bulk and defensive typing, it is incredibly weak to Pokemon that outspeed it. Pokemon like Regieleki, Zeraora, and Choice Scarf Tapu Lele make it extremely difficult for Weavile to get any attacks off, so Weavile can also benefit from immediate Tailwind support from Talonflame, which can also help deal with Fire-, Steel-, and Fighting-type Pokemon, especially hitting Pheromosa with a priority Brave Bird thanks to Gale Wings.

" - } - }, - "credits": {"writtenBy": [{"user_id": 528912, "username": "jeffdaboss"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} - }, "1v1": {"sets": {"Life Orb": {}, "Liechi Berry + Pickpocket": {}}}, "monotype": { "overview": "

Ice

Weavile is a menacing revenge killer on Ice teams because of its high Attack and Speed, outpacing threats like Zeraora, Spectrier, and Choice Scarf Tapu Lele thanks to Choice Scarf. Its Dark typing is great for pressuring Ghost- and Psychic-types like Gengar and Victini as well as providing a Psychic immunity to check Tapu Lele and Latias. Furthermore, it is Ice's main Knock Off user, crippling defensive Pokemon like Celesteela and Klefki. Weavile's biggest weakness is its poor defenses, often leaving it easily worn down by defensive Pokemon like Toxapex and Aegislash and revenge killed by priority users like Urshifu-R and Bisharp after chip. Its poor ability to dent walls often forces it out multiple times throughout the match.

", @@ -7204,17 +7183,19 @@ }, "credits": {"writtenBy": [{"user_id": 612907, "username": "sequoia"}, {"user_id": 629771, "username": "Zer0"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 548068, "username": "Setsu"}, {"user_id": 617219, "username": "Slowpoke Fan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 515115, "username": "earthflax"}, {"user_id": 470115, "username": "SolarBeam"}]}]} }, - "bdspou": { - "overview": "

Weavile is an excellent revenge killer in BDSP OU. Its amazing Speed tier is one of its biggest advantages, as it is faster than the entire unboosted metagame, allowing it to outspeed the likes of Latias, Alakazam, and Garchomp; this and its access to priority make it a solid late-game cleaner. Its great offensive typing and power also gives it some wallbreaking prowess. All of these assets make it a near unstoppable threat, able to burst through common checks such as Scizor and Heatran with Assurance. However, Weavile's susceptibility to Stealth Rock and frailty mean it requires solid entry hazard removal and slow pivoting to bring it in safely in order for it to wallbreak. Its frailty also makes it prone to strong priority from Infernape, Breloom, and Lucario, rendering its high Speed useless. Furthermore, it can still get walled by Pokemon like physically defensive Scizor, Skarmory, and Poliwrath, although the former is uncommon and the latter two are rarely seen outside of stall.

", - "comments": "

Other Options

A set utilizing Swords Dance alongside Never-Melt Ice or a Life Orb can also be used in order to clean in late-game scenarios more easily, although its lack of longevity with a Life Orb, alongside its difficulty in setting up, make it a suboptimal choice outside of certain hyper offense structures. Brick Break or Focus Punch can be run to nail Heatran and Lucario without requiring Stealth Rock chip damage; however, the former option is extremely weak and doesn't do enough to Heatran to justify using it, and the latter is extremely inconsistent and prediction reliant.

Checks and Counters

Steel-types: Steel-type Pokemon such as Scizor and Heatran can pivot into and force out Weavile, as they resist its Ice-type STAB moves and don't take too much from Throat Chop; the former is able to heal off any damage it takes with Roost, while the latter threatens Weavile with a Flame Body burn. However, they both quickly falter to Assurance after taking entry hazard damage and Beat Up. Skarmory outright walls Weavile, as it takes negligible damage from all of Weavile's attacks and can heal with Roost.

Fairy-types: Fairy-types such as Azumarill and physically defensive Clefable can comfortable switch into Weavile's Dark-type STAB move and either resist or can heal off its Icicle Crash. However, the former is easily worn down due to its lack of recovery, and the latter barely lives 2 Icicle Crashes and doesn't even OHKO Weavile, making both fairly shaky checks. Furthermore, both fear a stray Poison Jab.

Fighting-types: Both Infernape and Lucario can switch into Weavile a few times and force it out with their STAB moves due to their typings; however, their mediocre bulk and lack of recovery make them far from consistent. Breloom is unable to safely switch into Weavile due to it fearing Weavile's Ice-type STAB moves; however, it forces Weavile out with Mach Punch.

Priority: Priority moves such as Infernape and Breloom's Mach Punch, Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario and Dragonite and Lucario's Extreme Speed are extremely threatening to Weavile, as they take advantage of its poor physical bulk while ignoring its high Speed. Infernape, Breloom, and Scizor easily OHKO Weavile without any prior damage; however, the rest require minor chip damage, such as Stealth Rock, to KO it.

", + "nationaldexmonotype": {"sets": {"Choice Scarf (Ice)": {}}}, + "nationaldex": { + "comments": "

Other Options

Due to the multi-hit nature of Triple Axel, it is very easy to rack up contact chip damage from Ferrothorn's Iron Barbs, Garchomp's Rough Skin, and various Rocky Helmet users. Icicle Crash avoids this chip damage while having a reliable damage output and a flinch chance; however, Icicle Crash does not always OHKO Mega Latias, so Triple Axel is preferred. An Adamant nature compounds an extra boost to Weavile's offense at the cost of its great Speed tier, notably not being able to outspeed Serperior, Mega Diancie, and Greninja. Life Orb is seen on hyper offense builds to boost Weavile's damage to truly devastating levels, notably being able to OHKO Corviknight with a boosted Triple Axel. However, entry hazard damage caused by the lack of Heavy-Duty Boots combined with Life Orb recoil greatly reduces Weavile's longevity. Since hyper offense playstyles focus on breaking down the opponent's team quickly, this lack of longevity is less noticeable for a comparatively huge damage boost. Alternatively, Wide Lens boosts the accuracy of Weavile's notoriously unreliable Triple Axel, but the greatly reduced longevity and lack of damage boost makes this option less ideal as well. While Low Kick helps to break past Ferrothorn and Melmetal, the loss of a valuable moveslot is often not worth it. Icium Z is an interesting option for a consistently powerful attack to break past certain targets like Ferrothorn and Corviknight while also bypassing the unreliability of Triple Axel; however, as with many of the other items, the lack of longevity makes it hard to fit. Darkinium Z also provides a high-power move that allows Weavile to potentially break through its checks, but this comes at the cost of the incredible utility of Knock Off. Groundium Z with Dig allows Weavile to bait in and KO Toxapex and Heatran, but the opportunity cost of dropping Ice Shard makes this hard to justify.

Checks and Counters

Revenge Killers: Due to Weavile's frailty, faster revenge killers such as Mega Lopunny and Tapu Koko can outspeed it and threaten an OHKO with their STAB moves. Additionally, strong priority moves such as Mega Medicham's Fake Out, Greninja's Water Shuriken, and Rillaboom's Grassy Glide will all deal heavy damage to Weavile and should be avoided at all times.

Steel-types: Mega Scizor, Mega Mawile, and Melmetal all take minimal damage from Weavile and threaten to OHKO it in return. Mega Scizor deserves special mention, as it is an extremely consistent counter due to its longevity through Roost.

Water-types: Toxapex, Alomomola, and Tapu Fini, though they dislike the loss of their item, can switch into Weavile repeatedly over the course of the match and threaten it back with Scald burns or an OHKO after Stealth Rock in Tapu Fini's case. Toxapex and Alomomola can also remain healthy to continually check Weavile courtesy of Regenerator.

Contact-related Effects: Because Triple Axel makes contact three separate times, Weavile does not appreciate adverse contact effects like Rocky Helmet from Pokemon like Corviknight and Flame Body from Volcarona. The chip damage and status effects garnered up from these items and abilities make Weavile more susceptible to getting revenge killed and more easily dealt with defensively.

", "sets": { "Choice Band": { - "description": "

Throat Chop is Weavile's strongest Dark-type STAB option, as well as its most spammable move, taking advantage of the tier's lack of formidable Dark-resistant Pokemon. Icicle Crash deals with the few Pokemon that can switch into Weavile's Throat Chop, such as Togekiss and Clefable, as well as allowing Weavile to consistently force out the likes of Gliscor and Garchomp. Ice Shard lets it revenge kill faster boosted Pokemon and Choice Scarf users such as +1 Dragonite, Garchomp, and Latias. Assurance is Weavile's best option for its last moveslot, as it can KO Scizor and Heatran after Stealth Rock as well as heavily dent Skarmory. Poison Jab is another option that lets Weavile chunk Fairy-types such as Azumarill and Clefable much harder, although it doesn't have much use outside of that. Beat Up can also be run on more offensive teams; this works extremely well with teammates that have high Attack stats, providing Weavile with an extremely powerful STAB option that lets it break past would-be checks such as Skarmory and Heatran with ease and kill Focus Sash Alakazam.

Weavile works best on bulky offense teams that can provide it with sufficient pivot support and entry hazard removal to enable it to wallbreak successfully. Pokemon like Rotom-Wash, Scizor, and Gliscor that can easily bring Weavile in safely via slow pivoting are solid partners. Solid entry hazard removal such as Rapid Spin from Starmie and Defog from Scizor and Gliscor are amazing alongside Weavile, as they vastly improve its longevity. A strong defensive backbone formed from Pokemon such as Latias, Slowbro, and Tangrowth is helpful to absorb the strong priority moves directed at Weavile such as Mach Punch and Extreme Speed. Magnezone, specifically, is a stellar partner, as it removes Steel-types such as Scizor and Skarmory, making Weavile much harder to deal with defensively. Other physical attackers such as Garchomp and Breloom work well with Weavile, as they can overwhelm their shared checks together.

" + "description": "

Weavile's powerful STAB combination, coupled with a fearsome Attack stat and great Speed tier, allow it to function as a solid weapon against offensive teams. Weavile is also one of the few Pursuit trappers in the National Dex tier, and it sets itself apart from Tyranitar and Mega Tyranitar due to its heightened Speed, allowing Weavile to fit on teams that are much more offensive than the bulky offense teams that Tyranitar and Mega Tyranitar are found on. Triple Axel threatens to OHKO common offensive Pokemon like Kartana, Mega Latias, and Mega Charizard Y. Knock Off helps Weavile cripple its defensive answers such as Toxapex, Alomomola, and Tapu Fini while hitting offensive Pokemon like Mega Medicham and Aegislash rather hard. Additionally, Pursuit allows Weavile to trap Psychic- and Ghost-type Pokemon like Mega Latias, Reuniclus, and Gengar. Offensive Pokemon that Weavile forces out are also good Pursuit targets, such as Mega Medicham, Serperior, and Mega Charizard Y. Ice Shard is useful for revenge killing Choice Scarf Landorus-T, Scale Shot Mega Garchomp, and Rillaboom. Ice Shard is also useful in revenge killing neutrally hit faster threats, such as Mega Lopunny and Tapu Koko, after a considerable amount of chip damage.

Weavile fits best on offensive teams that appreciate the Pursuit support it provides. Pokemon that struggle against Mega Latias, Reuniclus, and Aegislash appreciate Pursuit, such as Kartana, Mega Medicham, and Toxapex. Pivots such as Slowbro and Blissey help Weavile get into play without being forced to take a hit while also luring in Aegislash and Gengar for Weavile to take advantage of. Weavile's frailty and typing leave quite a bit to be desired defensively, making it vulnerable to priority users and faster offensive threats such as Rillaboom, Ash-Greninja, and Mega Lopunny. Pokemon that can pivot into these threats like Toxapex, Corviknight, and Clefable fit well alongside Weavile. Also, Weavile's susceptibility to Stealth Rock necessitates Defog support from the likes of Corviknight and Zapdos. Corviknight is especially noteworthy because it invites in Garchomp and offensive Landorus-T in order to pivot out with U-turn into Weavile. Additionally, Mega Scizor and Toxapex counter Weavile, so Pokemon that threaten them such as Taunt Heatran and Mega Medicham make for excellent partners. Heatran and Toxapex are especially good partners because they appreciate Weavile's ability to Pursuit trap Mega Latios and Mega Latias and threaten Gliscor, Garchomp, and Landorus-T with Triple Axel.

" + }, + "Swords Dance": { + "description": "

Weavile's access to Swords Dance in tandem with its powerful offensive typing and great Attack and Speed stats let it act as a wallbreaker, revenge killer, and late game cleaner. Very few of its checks function in the long term; since Weavile uses Heavy-Duty Boots to ignore chip damage from entry hazards its often able to outlast its checks, and it only needs minimal chip damage to break through physical walls like Skarmory, Buzzwole, and Clefable. However, Weavile's lack of immediate power allows offensive threats such as Mega Mawile and Urshifu-R to switch in freely while additionally losing out on the ability to Pursuit trap susceptible foes. Triple Axel is the preferred Ice-type option due to its power, notably doing significantly more damage to Clefable and Corviknight, whereas Icicle Crash is more accurate, does not make contact, and has a handy flinch chance at the cost of a significant power drop. Knock Off is the Dark-type move of choice due to its excellent secondary effect of item removal, allowing Weavile to weaken foes like Heatran, Corviknight, and Tapu Fini, which helps with its ability to clean in the late game. Meanwhile, Ice Shard allows Weavile to pick off faster targets like Choice Scarf Landorus-T and weakened Tapu Koko, while also being able to revenge kill sweepers like Hawlucha and Mega Garchomp.

Weavile's amazing offensive profile nets it a role on teams that appreciate its offensive capability and have the defensive backbone to support its subpar bulk. However, Weavile's inability to directly switch into attacks during games makes it difficult for Weavile to consistently break down teams. As such, Pokemon that can help safely pivot Weavile onto the field such as Landorus-T, Corviknight, and Mega Lopunny make for excellent teammates. Magnezone is an excellent pairing for Weavile due to its ability to trap Steel-types like Corviknight and Ferrothorn which Weavile might have trouble breaking through, as well as providing a strong Volt Switch which can potentially allow Weavile a free switch-in. Due to its potency as a late-game cleaner, Weavile appreciates being paired up with powerful wallbreakers like Kartana, Ash-Greninja, and Mega Mawile which can help it sweep after overwhelming shared checks like Corviknight, Tapu Fini, and Ferrothorn. Pokemon like Ferrothorn and Heatran which can provide support in the form of entry hazards make Weavile's job against Pokemon like Corviknight and Melmetal much easier. Furthermore, these Pokemon help to defensively check Pokemon that might try to revenge kill Weavile, such as Tapu Koko and Choice Scarf Tapu Lele. In return, Weavile is able to Knock Off Heavy-Duty Boots from the likes of Volcarona, Clefable, and opposing Weavile, helping their hazards matter more in the long term.

" } }, - "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 279858, "username": "Lalaya"}, {"user_id": 241023, "username": "dhelmise"}]}, {"name": "Grammar checked by", "members": [{"user_id": 277988, "username": "dex"}]}]} + "credits": {"writtenBy": [{"user_id": 515115, "username": "earthflax"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 475916, "username": "WinstonByTheSea"}, {"user_id": 487629, "username": "Zneon"}, {"user_id": 517892, "username": "pannu"}, {"user_id": 529732, "username": "adem"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 168392, "username": "P Squared"}, {"user_id": 241023, "username": "dhelmise"}]}]} }, - "nationaldexmonotype": {"sets": {"Choice Scarf (Ice)": {}}}, "cap": { "comments": "

Other Options

A Life Orb can be utilized on hyper offense builds to boost Swords Dance Weavile's damage output to astounding levels, being able to break past typical checks, such as Corviknight, Ferrothorn, and Toxapex, with even the smallest chip damage. However, a weakness to hazards coupled with Life Orb recoil means that it often lacks the longevity that is necessary on more balanced or bulky teams. Wide Lens sets can mitigate the unpredictability of Triple Axel, giving it near-perfect accuracy. Unfortunately, its lack of longevity and boosting power to the crippling level which Life Orb does pose more issues.

Checks and Counters

Fighting-types: Due to its defensive typing, willingness to absorb Knock Off, access to reliable recovery, and its ability in Unaware, Arghonaut is the perfect check to Weavile, being able to easily take any hit it throws out and OHKOing it with Circle Throw or taking the opportunity to set Spikes. Buzzwole is a more offensive check that, if kept healthy, is very valuable versus Weavile. Urshifu-R can take a hit from Weavile and OHKO it back.

Bulky Water-types: Tapu Fini's bulk and defensive typing lets it heavily threaten Weavile, with Choice Scarf variants in particular being especially valuable, as they can outspeed and OHKO Weavile while still having ample opportunities to switch in to. However, it must be wary of having its item removed via Knock Off, and its lack of reliable recovery makes it a poor check for the long term. Physically defensive Toxapex, especially one that has had its item removed, is a good check to Weavile, being able to remove its Swords Dance boosts with Haze and pressure it with the threat of a Scald burn. Colbur Berry Slowbro with Body Press is a niche but viable option.

Bulky Steel-types: Corviknight, Ferrothorn, and Skarmory all do not outright get KOed by Weavile and are able to OHKO it back with Body Press should they carry it, but they are prone to being chipped down through entry hazards and must be carefully preserved. These Pokemon can also punish Weavile's Triple Axel with either Rocky Helmet or Iron Barbs in the case of Ferrothorn. Heatran can survive any move at +2 but cannot safely switch directly in and must rely on the unreliable Magma Storm to force Weavile out. Physically defensive Magnezone can take any hit from +2 Weavile and OHKO back with Body Press, making it a last-ditch check if it's required.

Revenge Killers: Weavile's poor bulk allows it to be revenged killed by Pokemon such as Choice Scarf Tapu Lele, Tapu Koko, and Zeraora, which cannot switch in on it but if given a free switch in can pick off Weavile. The latter two Pokemon need to be wary of taking too much chip damage, however, as Weavile's +2 Ice Shard does sizable damage on its own. Revenankh deserves a special mention, as its Triage Drain Punch outspeeds any attack of Weavile's and easily OHKOes it.

", "sets": { @@ -7226,6 +7207,25 @@ } }, "credits": {"writtenBy": [{"user_id": 515115, "username": "earthflax"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 251944, "username": "spoo"}, {"user_id": 277988, "username": "dex"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} + }, + "bdspou": { + "overview": "

Weavile is an excellent revenge killer in BDSP OU. Its amazing Speed tier is one of its biggest advantages, as it is faster than the entire unboosted metagame, allowing it to outspeed the likes of Latias, Alakazam, and Garchomp; this and its access to priority make it a solid late-game cleaner. Its great offensive typing and power also gives it some wallbreaking prowess. All of these assets make it a near unstoppable threat, able to burst through common checks such as Scizor and Heatran with Assurance. However, Weavile's susceptibility to Stealth Rock and frailty mean it requires solid entry hazard removal and slow pivoting to bring it in safely in order for it to wallbreak. Its frailty also makes it prone to strong priority from Infernape, Breloom, and Lucario, rendering its high Speed useless. Furthermore, it can still get walled by Pokemon like physically defensive Scizor, Skarmory, and Poliwrath, although the former is uncommon and the latter two are rarely seen outside of stall.

", + "comments": "

Other Options

A set utilizing Swords Dance alongside Never-Melt Ice or a Life Orb can also be used in order to clean in late-game scenarios more easily, although its lack of longevity with a Life Orb, alongside its difficulty in setting up, make it a suboptimal choice outside of certain hyper offense structures. Brick Break or Focus Punch can be run to nail Heatran and Lucario without requiring Stealth Rock chip damage; however, the former option is extremely weak and doesn't do enough to Heatran to justify using it, and the latter is extremely inconsistent and prediction reliant.

Checks and Counters

Steel-types: Steel-type Pokemon such as Scizor and Heatran can pivot into and force out Weavile, as they resist its Ice-type STAB moves and don't take too much from Throat Chop; the former is able to heal off any damage it takes with Roost, while the latter threatens Weavile with a Flame Body burn. However, they both quickly falter to Assurance after taking entry hazard damage and Beat Up. Skarmory outright walls Weavile, as it takes negligible damage from all of Weavile's attacks and can heal with Roost.

Fairy-types: Fairy-types such as Azumarill and physically defensive Clefable can comfortable switch into Weavile's Dark-type STAB move and either resist or can heal off its Icicle Crash. However, the former is easily worn down due to its lack of recovery, and the latter barely lives 2 Icicle Crashes and doesn't even OHKO Weavile, making both fairly shaky checks. Furthermore, both fear a stray Poison Jab.

Fighting-types: Both Infernape and Lucario can switch into Weavile a few times and force it out with their STAB moves due to their typings; however, their mediocre bulk and lack of recovery make them far from consistent. Breloom is unable to safely switch into Weavile due to it fearing Weavile's Ice-type STAB moves; however, it forces Weavile out with Mach Punch.

Priority: Priority moves such as Infernape and Breloom's Mach Punch, Scizor's Bullet Punch, Crawdaunt's Aqua Jet, and Lucario and Dragonite and Lucario's Extreme Speed are extremely threatening to Weavile, as they take advantage of its poor physical bulk while ignoring its high Speed. Infernape, Breloom, and Scizor easily OHKO Weavile without any prior damage; however, the rest require minor chip damage, such as Stealth Rock, to KO it.

", + "sets": { + "Choice Band": { + "description": "

Throat Chop is Weavile's strongest Dark-type STAB option, as well as its most spammable move, taking advantage of the tier's lack of formidable Dark-resistant Pokemon. Icicle Crash deals with the few Pokemon that can switch into Weavile's Throat Chop, such as Togekiss and Clefable, as well as allowing Weavile to consistently force out the likes of Gliscor and Garchomp. Ice Shard lets it revenge kill faster boosted Pokemon and Choice Scarf users such as +1 Dragonite, Garchomp, and Latias. Assurance is Weavile's best option for its last moveslot, as it can KO Scizor and Heatran after Stealth Rock as well as heavily dent Skarmory. Poison Jab is another option that lets Weavile chunk Fairy-types such as Azumarill and Clefable much harder, although it doesn't have much use outside of that. Beat Up can also be run on more offensive teams; this works extremely well with teammates that have high Attack stats, providing Weavile with an extremely powerful STAB option that lets it break past would-be checks such as Skarmory and Heatran with ease and kill Focus Sash Alakazam.

Weavile works best on bulky offense teams that can provide it with sufficient pivot support and entry hazard removal to enable it to wallbreak successfully. Pokemon like Rotom-Wash, Scizor, and Gliscor that can easily bring Weavile in safely via slow pivoting are solid partners. Solid entry hazard removal such as Rapid Spin from Starmie and Defog from Scizor and Gliscor are amazing alongside Weavile, as they vastly improve its longevity. A strong defensive backbone formed from Pokemon such as Latias, Slowbro, and Tangrowth is helpful to absorb the strong priority moves directed at Weavile such as Mach Punch and Extreme Speed. Magnezone, specifically, is a stellar partner, as it removes Steel-types such as Scizor and Skarmory, making Weavile much harder to deal with defensively. Other physical attackers such as Garchomp and Breloom work well with Weavile, as they can overwhelm their shared checks together.

" + } + }, + "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 279858, "username": "Lalaya"}, {"user_id": 241023, "username": "dhelmise"}]}, {"name": "Grammar checked by", "members": [{"user_id": 277988, "username": "dex"}]}]} + }, + "2v2doubles": { + "comments": "

Other Options

Ice Shard can be used to hit foes who outspeed Weavile, as well as KO Pheromosa with Fake Out into Ice Shard. Poison Jab can be used to have an easier time against Fairy-types such as Tapu Fini and non-Choice Scarf Tapu Lele, but gives up a chance to hit Steel-type Pokemon. Low Kick is another coverage option that allows Weavile to hit Dark-, Rock-, and Steel-types such as Heatran, and Tyranitar.

Checks and Counters

Faster Foes and Speed control: Weavile struggles to function well when outsped, so it can have a hard time dealing with naturally fast Pokemon like Zeraora, Choice Scarf users such as Genesect, priority Tailwind from Talonflame, Icy Wind from Pheromosa, and Electroweb from Regieleki.

Intimidate: Pokemon with Intimidate make it much harder for Weavile to deal damage. Most commonly seen from Pokemon like Incineroar and Landorus-T, it can causes Weavile to miss out on some much needed KOs.

Fairy-types: Weavile heavily struggles to break through Fairy-types like Tapu Fini and Diancie, who can easily tank Weavile's STAB moves and OHKO back.

Steel-types: Weavile is walled by Steel-types such as Heatran, Genesect, and Ferrothorn, needing to run coverage in Low Kick or rely on its allies to make any progress against them.

Fire-types: Weavile fails to OHKO Fire-types like Cinderace and Incineroar, and is easily OHKOed by their Fire-type STAB moves.

Fighting-types: Fast Fighting-types like Pheromosa and Blaziken after a Speed Boost can outspeed and OHKO Weavile easily.

", + "sets": { + "Offensive Life Orb": { + "description": "

Weavile is a solid Pokemon in 2v2, thanks to its high Attack and Speed, and a great offensive typing. Weavile has the second-fastest Fake Out behind Zeraora, allowing it to almost always outspeed opposing Fake Out users. Icicle Crash is Weavile's main source of damage, picking up OHKOs on Galarian Moltres, Naganadel, and Regidrago. Triple Axel is a stronger STAB move, bypassing the effects of Yache Berry to pick up the OHKO on Zygarde, but is less consistent due to its lower accuracy. Knock Off is another strong STAB attack, removing items on Pokemon that rely on them like Porygon2 and Cresselia, as well as threatening OHKOs on Mew, Metagross, Victini, and Indeedee-F. Ice Shard allows it to pick up easy KOs on Zygarde and Landorus, as well as clean up anything that may have been weakened. 24 HP EVs minimizes Life Orb recoil, and 232 Speed with a Jolly nature outspeeds Naganadel.

Weavile works very well on more offensive teams, as its high Speed and Attack pair well with much of the metagame. Due to Fake Out, Weavile helps slower, offensive allies such as Metagross get an attack off, clearing out threats to Weavile such as Diancie and Tyranitar, and in return Weavile can also remove Ground-type Pokemon that would threaten to KO Metagross. Weavile can also be used well with redirectors like Blastoise and Togekiss, allowing it to easily hit Pokemon that will OHKO your redirector, such as Rillaboom and Metagross. Without redirection, Weavile struggles to handle Pokemon like Zeraora and Choice Scarf Tapu Lele, as they will always outspeed and KO it. Other Pokemon that work well as teammates are Water-types such as Blastoise and Tapu Fini that help deal with opposing Fire-types, as well as Fairy-type Pokemon like Tapu Fini and Togekiss to deal with Fighting-type Pokemon. Another solid teammate is Galarian Zapdos, which is able to clear out Rock- and Steel-types, as well as dissuade Intimidate users such as Incineroar. Due to Weavile's poor bulk and defensive typing, it is incredibly weak to Pokemon that outspeed it. Pokemon like Regieleki, Zeraora, and Choice Scarf Tapu Lele make it extremely difficult for Weavile to get any attacks off, so Weavile can also benefit from immediate Tailwind support from Talonflame, which can also help deal with Fire-, Steel-, and Fighting-type Pokemon, especially hitting Pheromosa with a priority Brave Bird thanks to Gale Wings.

" + } + }, + "credits": {"writtenBy": [{"user_id": 528912, "username": "jeffdaboss"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} } }, "Magnezone": { @@ -7492,7 +7492,6 @@ "credits": {"writtenBy": [{"user_id": 475994, "username": "Voyager"}, {"user_id": 363823, "username": "Jmash"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 410251, "username": "zizalith"}, {"user_id": 359771, "username": "GoldCat"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}, {"user_id": 449990, "username": "DC"}]}]} }, "ou": {"sets": {"Stallbreaker": {}}, "credits": {"writtenBy": [{"user_id": 336073, "username": "Rabia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 395754, "username": "Jordy"}, {"user_id": 295110, "username": "Ruft"}, {"user_id": 303291, "username": "lydian"}]}, {"name": "Grammar checked by", "members": [{"user_id": 388157, "username": "A Cake Wearing A Hat"}, {"user_id": 336073, "username": "Rabia"}]}]}}, - "2v2doubles": {"sets": {"Defensive Follow Me": {}}}, "1v1": { "comments": "

Other Options

Mental Herb instead of Maranga Berry sacrfices certain matchups like Volcanion for the ability to beat Taunt and Encore users such as Spectrier and Gardevoir. Additionally a Charm + Kee Berry set allows Togekiss to answer slower physical threats such as Metagross, Aggron, Rhyperior, and Glastrier by reducing their attack and healing with Roost, slowly chipping them down with Counter or Air Slash. A Choice Specs set sacrifices some of Togekiss's Speed for more power, being able to break down bulky Pokemon like Volcanion quickly and reliably because you don't need as many flinches. This set can also run Grass Knot as a niche move to catch Pokemon like Rhyperior and Swampert. Nasty Plot is another option that can be used over Encore on Thunder Wave variants. Nasty Plot can help against stall users like Kyurem and Leftovers Gastrodon, if running Encore. Resist Berry sets usually are paired with Counter. Babiri Berry, for example, can lure Pokemon like Metagross or Kartana by surviving a hit and using Counter. It can also run other Berries such as Wacan Berry, Charti Berry, and even Yache Berry for threats such as Choice Band Zeraora, Choice Band Landorus-T, and Galarian Darmanitan respectively. However, Togekiss often has to sacrifice a lot of matchups to run these sets due to it needing to dedicate nearly all of its resources to run them. This makes these sets relatively niche and often saved for tournament play.

", "sets": { @@ -7526,6 +7525,7 @@ "credits": {"writtenBy": [{"user_id": 226455, "username": "berry"}, {"user_id": 523866, "username": "UT"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 475804, "username": "The Number Man"}, {"user_id": 375662, "username": "Isaiah"}, {"user_id": 524664, "username": "Osake"}]}, {"name": "Grammar checked by", "members": [{"user_id": 241023, "username": "dhelmise"}]}]} }, "bdspou": {"sets": {"Nasty Plot": {"description": "

180 Speed EVs allow Togekiss to outspeed Adamant Breloom and Timid Magnezone. A more offensive spread of 80 HP / 252 SpA / 176 Spe with a Timid nature that outspeeds Jolly Breloom can also be used.

"}, "Choice Scarf": {}}}, + "2v2doubles": {"sets": {"Defensive Follow Me": {}}}, "nationaldexru": {"sets": {"Physically Defensive Defogger": {"description": "

Speed investment outspeeds Adamant Golurk.

"}, "Specially Defensive Defogger": {"description": "

Speed investment outspeeds Adamant Golurk.

"}, "Nasty Plot": {}}} }, "Leafeon": { @@ -7548,8 +7548,7 @@ }, "Gliscor": { "bdspou": {"sets": {"Utility": {}, "Swords Dance": {}}}, - "nationaldexmonotype": {"sets": {"Utility (Flying)": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Trapper": { "description": "

Gliscor is an interesting pick on balanced teams due to the unique role it plays, checking common threats such as Necrozma-DM, defensive Primal Groudon, Arceus-Dark, and Arceus-Fairy while providing solid utility as a status absorber and stallbreaker. Sand Tomb is used to trap walls such as Necrozma-DM, Primal Groudon, Chansey, and Ferrothorn. Roost is necessary to maintain Gliscor's health, which allows it to comfortably trap Necrozma-DM, Primal Groudon, and even Arceus-Dark and Arceus-Fairy. Taunt is used to shut down a trapped Ferrothorn or Chansey and to prevent slower foes like defensive Primal Groudon, Zygarde-C, Giratina, and Ho-Oh from using Rest or Defog. It also forces a trapped Arceus forme to waste its Judgment PP, which lets Gliscor's teammates freely switch in later in the game. Guillotine, while inconsistent, is another interesting choice to make opponents think twice before hard switching in an offensive threat such as Mega Rayquaza, Zacian-C, Yveltal, or Primal Kyogre that can OHKO Gliscor. It also discourages Calm Mind Arceus formes from setting up on it. Gliscor is a fantastic Defogger since it forces out common Stealth Rock users like Necrozma-DM and Primal Groudon. Alternatively, Knock Off may be used to remove crucial items from common switch-ins such as Heavy-Duty Boots from Ho-Oh and Lugia, Leftovers from Ferrothorn, Giratina, and Necrozma-DM, and Life Orb from Mega Rayquaza and Yveltal. Another option on non-Guillotine sets is U-turn, which gives Gliscor the option to swap to an offensive teammate when a passive, untrappable Pokemon like Giratina, Ho-Oh, and Arceus-Water try to switch in. 244 HP maximize Poison Heal recovery, Special Defense is maximized to check Overheat Primal Groudon and support Arceus, and the rest are put in Defense.

Gliscor fits best on bulky balance teams. It appreciates specially defensive teammates such as Chansey and Ferrothorn, which check Primal Kyogre, Xerneas, and Ice Beam support Arceus. It is worth noting that Heal Bell Chansey can hinder Gliscor, since Heal Bell forces it to reactivate Toxic Orb. Gliscor is also vulnerable to Zacian-C and Mega Rayquaza, so physical walls like Necrozma-DM and Lugia should be paired with it. In return, Gliscor checks Ho-Oh, provides solid hazard control, and acts as a status absorber. Giratina is an excellent teammate to beat offensive Primal Groudon sets that otherwise break through Gliscor and free up a moveslot by running Defog. Yveltal and Eternatus also threaten Gliscor, so Tyranitar is an excellent teammate for it, and Gliscor covers Tyranitar's weakness to Primal Groudon and Necrozma-DM in return. Entry hazard support from Swords Dance Primal Groudon is greatly appreciated to hinder constant switching in and out from Pokemon Gliscor cannot trap, such as Mega Sableye, Giratina, and Ho-Oh. Lastly, offensive teammates such as Zacian-C, Calm Mind Arceus formes, Mega Rayquaza, Xerneas, and Eternatus greatly benefit from Gliscor's ability to lure in and trap defensive walls, making way for them to sweep late-game.

" @@ -7557,6 +7556,7 @@ }, "credits": {"writtenBy": [{"user_id": 374620, "username": "Lana"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 426798, "username": "Geysers"}, {"user_id": 360582, "username": "Guard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, + "nationaldexmonotype": {"sets": {"Utility (Flying)": {}}}, "nationaldex": { "comments": "

Other Options

Knock Off is situationally helpful over Facade in getting rid of items from the likes of Landorus-T, Slowbro, and Corviknight. However, it is considerably weaker against neutral targets, and forgoing Facade invites dangerous wallbreakers such as Mega Charizard Y and Rillaboom into battle. Gliscor may run utility-oriented sets with moves such as Stealth Rock, Defog, and U-turn as well. However, Gliscor fails to keep Stealth Rock up against the popular Corviknight, and thus requires support from Magnezone as an entry hazard setter. Meanwhile, Defog sets aren't viable outside of stall teams due to how passive they are. Taunt is an option on utility sets to shut down foes like Ferrothorn, Corviknight, Clefable, and Chansey, but is generally not as useful as its other options.

Checks and Counters

Ice-type Pokemon and Coverage: Ice-types such as Weavile and Kyurem pressure Gliscor immensely with their STAB moves. Both have to meticulously manage their health in order to keep up with Gliscor's resiliency, however. Ice-type coverage from the likes of Magearna, Clefable, Mega Tyranitar, and Mega Mawile can catch Gliscor off guard as well.

Offensive Water-types: The likes of Ash-Greninja, Mega Swampert, Greninja, Mega Gyarados, and Manaphy can all easily threaten Gliscor and force it out with their STAB moves.

Setup Sweepers: Due to Gliscor's less-than-stellar initial damage output, it can fall prey to various setup sweepers such as Swords Dance Garchomp, Landorus-T, Rillaboom, and Kartana; as well as Calm Mind Clefable and Tapu Lele.

Physical Walls: Pokemon such as Slowbro, Curse Mega Scizor, Tangrowth, Corviknight, and Skarmory all boast the bulk and typing to hold Gliscor off throughout a match.

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Other Options

Will-O-Wisp can be used on Firium Z and specially defensive sets, as it can burn Pokemon like Garchomp and Gliscor before its Toxic Orb has been activated, dodge Sucker Punch to check Bisharp and Mega Mawile even at low Health, and potentially activate Flash Fire against Mega Sableye; however, it is hard to fit in its moveset. Protect can be used on specially defensive sets to rack up Toxic and Magma Storm chip damage on the likes of Garchomp, as well as rack up Leftovers and Grassy Terrain recovery and force dangerous mind games with Mega Medicham, but it makes Heatran incredibly easy to take advantage of, with Pokemon like Garchomp and Volcarona using it as setup fodder, as well as it taking up a valuable moveslot. Air Balloon's temporary Ground immunity lets Heatran annoy its Ground-type checks like Gliscor and Garchomp, but the passive recovery of Leftovers and the nuking ability of Z-Moves make them generally preferred. Flame Body can be used on any of its sets to burn physical attackers like Weavile and Mega Mawile while also punishing U-turns from the likes of Mega Lopunny and Landorus-T, possibly with physical defense investment, but being unable to beat Fire-types like Volcarona and Victini and potentially being broken through by Serperior make this generally not preferred. Stone Edge can be used to immediately KO Volcarona while soft checking Mega Charizard Y, but it is very hard to fit and Toxic wears both of them down anyways. Hidden Power Ice can be used to beat Ground-types like Garchomp and Gliscor without using the Z-Move, but it takes up a valuable moveslot and does not do much to its other checks like Tapu Fini. Sets using Eruption and either Choice Scarf or Choice Specs may seem usable, but these sets are extremely prone to chip damage, forfeit most of Heatran's defensive utility, and can be easily pivoted around using bulky Water-types like Toxapex and Tapu Fini.

Checks and Counters

Ground-types and Ground-type Coverage: Ground-types like Gliscor and Garchomp are great checks to Heatran, as they can take most of its hits and OHKO it back with Earthquake. Gliscor, in particular, is immune to Toxic and has reliable recovery, but Garchomp has no recovery and is annoyed by Toxic. However, Gliscor can be OHKOed by Inferno Overdrive or Corkscrew Crash off Steel Beam, while Garchomp is OHKOed by any form of Corkscrew Crash. Landorus-T can also revenge kill it, but it struggles to switch in. Ground-type coverage from the likes of Mega Scizor, Kyurem, and Mega Diancie can also severely dent or OHKO it.

Water-types: Bulky Water-types like Tapu Fini, Manaphy, Rotom-W, and Gastrodon are great checks to Heatran, as they can tank most of its hits and can beat it with their Water-type STAB moves. However, Tapu Fini fears Corkscrew Crash, while Gastrodon and Rotom-W are annoyed by Toxic, and all of them fear Bloom Doom. Offensive Water-types like Greninja and Mega Swampert can revenge kill it, but struggle to switch in.

Mega Latias: Mega Latias can comfortably switch in to most of what Heatran does and has reliable recovery as well. Substitute Mega Latias can also use Heatran as setup fodder. However, Toxic heavily cripples Mega Latias and it should thus be careful upon switching in. Corkscrew Crash can also KO after slight chip and Stealth Rock damage.

Faster Threats and Revenge Killers: Naturally fast Pokemon like Mega Medicham, Mega Lopunny, and Ash-Greninja can take advantage of Heatran's low Speed tier and force it out with ease. Mega Swampert in rain can also outspeed and revenge kill it. Choice Scarf Kartana can use Sacred Sword to KO it after slight chip damage, as well.

Tyranitar: Tyranitar can take most of Heatran's hits due to its immense special bulk while under sand, and either Pursuit trap it or hit it for great damage with its STAB or coverage moves. However, it is prone to being chipped down, hates getting burned by alternative options like Lava Plume or Will-O-Wisp, and is severely damaged by Corkscrew Crash.

Residual Damage: Heatran is prone to being chipped down through entry hazards, Leech Seed, and other forms of chip damage, due to its lack of reliable recovery.

", - "sets": { - "Z-Move": { - "description": "

Z-Move Heatran is an insanely devastating wallbreaker that can beat almost all its checks with the right Z-Move. It's also one of the most reliable Stealth Rock setters, as it can threaten many forms of entry hazard control such as Kartana and Landorus-T. Its great natural bulk along with its stellar typing means it can act as a great offensive check to the likes of Mega Scizor and Mega Mawile, though its lack of recovery means it can only check these for so long and is very easy to wear down. It is also hindered by its low Speed tier, which leaves it outsped by key threats like Gliscor, Tapu Fini, and Garchomp. Magma Storm traps threats like Toxapex and Blissey and inflicts chip damage on threats like Garchomp and Tapu Fini. Earth Power provides crucial coverage, hitting Toxapex and opposing Heatran. Taunt stops passive Pokemon such as Blissey, Toxapex, and Slowbro from pivoting out or using a recovery move, letting Heatran overwhelm them. Toxic cripples threats like Mega Latias, Rotom-W, and Mega Charizard Y, severely ruining their longevity. However, missing out on Taunt ruining walls can be detrimental in some matchups. Stealth Rock can be used as Heatran is a very reliable entry hazard setter, forcing out common forms of entry hazard removal. Grassium Z with Solar Beam is the primary combination, as it allows Heatran to adequately bait and OHKO Tapu Fini, Rotom-W, and Gastrodon while also heavily chipping Garchomp and Mega Tyranitar. However, it makes Heatran much worse into Calm Mind Clefable and unable to punish Gliscor as well. Heatran can also use Flash Cannon or Steel Beam along with Steelium Z, as Corkscrew Crash can significantly dent if not outright OHKO common Heatran checks such as Tapu Fini, Garchomp, and Tyranitar, and it also lets it soft check Calm Mind Clefable. Steel Beam is used for its extra power, especially notable against Mega Garchomp, Tapu Fini, and Gliscor, and it still retains necessary power with a Timid nature, but it means that Heatran essentially has a dead moveslot after using its Z-Move. Flash Cannon gives Heatran a usable move even after using its Z-Move to pressure Calm Mind Clefable, but it is significantly weaker. However, both of these options prevent Heatran from running an additional utility move. Heatran can also use Firium Z to fire off an insanely powerful Inferno Overdrive, which OHKOes most Gliscor and Landorus-T sets and, frees up a moveslot for an extra utility move; however, outside of a strong STAB nuke, it doesn't let Heatran break past checks like Gastrodon and Tapu Fini. Flash Fire is used, as it lets Heatran check Volcarona, Serperior, and Victini. The given EV spread lets Heatran survive a +2 Mega Mawile Sucker Punch from full HP and a Kartana Sacred Sword after Stealth Rock. A Timid nature lets Heatran outspeed Pokemon like opposing Heatran and most Gliscor sets, while a Modest nature gives it better damage rolls against Garchomp, Tapu Fini, and Gliscor.

Heatran fits best on bulky offense and balance teams. Due to its weakness to Ground-types like Gliscor and Garchomp, it appreciates teammates that can handle these, such as Tapu Fini, Slowbro, and Weavile. Heatran is generally weak to Water-types like Tapu Fini, Gastrodon, and Rotom-W, so Pokemon that can take advantage of or check these Water-types such as Kartana, Tapu Koko, and Ferrothorn are good partners for it. Pokemon like Tapu Lele, Kartana, and Weavile appreciate Heatran pressuring Steel- and Grass-types like Ferrothorn, Skarmory, and Mega Scizor, and the latter two can potentially clean up after Heatran has broken holes in teams. Ash-Greninja is a great teammate for Heatran, as it can wear down Heatran's checks with Spikes and help overwhelm or lure shared checks in Tapu Fini and Gastrodon if Heatran is lacking Grassium Z. Due to its vulnerability to entry hazards and complete lack of recovery, Heatran appreciates having teammates that can remove hazards, like Gliscor and Tapu Fini. While it can soft check threats like Calm Mind Clefable, Volcarona, and Serperior, it cannot handle these in the long-term due to its lack of recovery, so other checks to these like defensive Volcarona, Toxapex, and Swords Dance Gliscor are good partners for it. Heatran also likes partners that can switch into Fighting-types, like Mega Lopunny and Mega Medicham, that can revenge kill Heatran, like Landorus-T and Zapdos. Grassy Terrain support from the likes of Tapu Bulu and Rillaboom can give it highly appreciated passive recovery and power up its Bloom Doom if using Grassium Z.

" - }, - "Specially Defensive": { - "description": "

Specially defensive Heatran is a tank that uses its great typing and natural bulk to check threats like Calm Mind Clefable, Mega Mawile, Tapu Lele, and Volcarona, with Leftovers giving it consistent recovery while not being passive due to its great Special Attack stat and ability to spread large amounts of chip damage with Magma Storm and Toxic. However, it is still fairly easy to wear down due to its lack of reliable recovery, and it becomes a lot easier to check without a Z-Move or Special Attack investment. Magma Storm applies crucial chip damage on threats like Garchomp and Tapu Fini while also trapping Pokemon such as Toxapex. Alternatively, Lava Plume can be used for its perfect accuracy and ability to burn Pokemon like Tyranitar and Garchomp, but its lower Base Power and inability to trap threats like Toxapex mean it is generally not preferred. Earth Power provides important coverage for threats like Toxapex, Mega Diancie, and opposing Heatran. Heatran is a good Stealth Rock setter, as it can threaten most Defoggers like Corviknight and Kartana, though it is annoyed by ones like Tapu Fini. Heavy Slam can be used to deal with Calm Mind Clefable much better while doing good chip damage to Tapu Fini. Taunt lets Heatran beat passive Pokemon like Toxapex and Slowbro. Toxic lets it harshly punish Pokemon that may want to take advantage of it such as Mega Latias, Gastrodon, and Rotom-W. Flash Fire is used, as it lets Heatran beat Volcarona and Victini. The given EV spread lets it outspeed Adamant Tyranitar and Modest Magnezone. If using Heavy Slam, an EV spread of 252 HP / 4 Atk / 180 SpD / 72 Spe with a Sassy Nature should be used to 2HKO Bold Clefable while still outspeeding uninvested Mega Scizor.

Specially Defensive Heatran can fit on a wide variety of teams, ranging from offense to balance. Pokemon like Toxapex, Mega Lopunny, and Weavile appreciate Heatran's ability to check dangerous Psychic- and Fairy-types like Tapu Lele and Clefable. Heatran is weak to Ground-types like Gliscor, Garchomp, and Gastrodon, so checks to these like Corviknight, Weavile, and Slowbro are good partners for it. Weavile, in particular, provides crucial Knock Off support that makes Tapu Fini easier to wear down. Pokemon like Tapu Lele and Ash-Greninja appreciate Heatran pressuring opposing Grass- and Steel-types like Mega Scizor and Ferrothorn. Good Defoggers like Gliscor and Tapu Fini are good teammates for it, as it is annoyed by entry hazards. Because of Heatran's weakness to Water-types like Ash-Greninja and Tapu Fini, it appreciates having teammates that can handle these, like Tapu Fini, Toxapex, and Ferrothorn. Good switch-ins to the Fighting-types that revenge kill Heatran, like Mega Lopunny and Mega Medicham, are good partners for it, like Landorus-T, Zapdos, and Clefable.

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Other Options

Heatran has a variety of other options at its disposal. It can run Heavy Slam on both its offensive and defensive set to more reliably KO certain Fairy-type foes it has trapped, such as Clefable and Tapu Lele. Heavy Slam also more reliably defeats Pokemon like Weavile, Blissey, and Galarian Slowking, but its other options are better in more scenarios. Heatran can also run Protect on its defensive set to scout Choice item users, gain a turn of Leftovers recovery, and rack up status damage, but dropping Toxic means it will be unable to status foes itself. Although more niche, Will-O-Wisp cripples Landorus-T and Garchomp on the switch. Flame Body over Flash Fire invalidates Jumbao as a counter, as it relies on Trace, while also potentially punishing U-turn users in Dragapult, Tapu Koko, and Corviknight, but dropping Flash Fire means that Heatran cannot reliably check Volcarona.

Checks and Counters

Specially Bulky Pokemon: Specially bulky Pokemon such as Venomicon and Galarian Slowking can switch into Heatran while taking minimal damage and proceed to threaten it with Earth Power and Earthquake, respectively. Venomicon can be easily chipped, however, while Galarian Slowking's Earthquake is only strong enough to 2HKO Heatran. Jumbao uses Trace and its Ground resistance to wall Flash Fire Heatran, but rare Flame Body sets heavily damage it with Fire-type moves, and Toxic cripples it.

Ground-types: Landorus-T, Garchomp, and Hippowdon can all come in on Heatran and threaten to OHKO it with Earthquake, thereby immediately forcing it out. The latter is especially notable for having reliable recovery in Slack Off. However, none of these Pokemon appreciate getting hit with Toxic. Colossoil deserves special mention here for receiving a power boost if hit with Toxic on the switch, thanks to Guts.

Bulky Water-types: Arghonaut, Slowbro, Tapu Fini, Swampert, and Shed Shell Toxapex can all easily switch into Heatran and damage it with super effective moves. The former two dislike being poisoned and have to be careful of getting worn down too quickly, though. While Gastrodon is more niche, it deserves special mention here for having access to Recover and immediately forcing Heatran out with Earthquake.

Bulky Dragon-types: Dragonite and Pajantom are both amazing answers to Heatran. The former takes little to nothing from Magma Storm, is immune to Earth Power, can heal off Toxic with Heal Bell, and has Roost to recover any lost HP. The latter is immune to Toxic thanks to Comatose and threatens an OHKO on Heatran with Earthquake. Astrolotl can switch into non-Air Balloon Heatran and threaten it with Stomping Tantrum.

Offensive Fighting-types: Galarian Zapdos and Urshifu-R cannot consistently switch into Heatran, but they force it out with strong, super effective STAB moves.

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This analysis covers a newly introduced Pokemon. The metagame may shift rapidly. If you have any suggestions for this analysis, please post them in the current Battle Stadium Singles Analysis Thread.

Viability Ranking: A Rank

Reserved for Pokemon that are fantastic in the Battle Stadium Singles metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

For more information on viability rankings, check out the full rankings here.

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Thanks to its solid bulk, excellent Special Attack stat, unique typing, and amazing signature move in Magma Storm, Heatran finds itself as one of the best Pokemon in the tier. Heatran fits on an extremely wide variety of teams due in large part to its role compression as a defensive piece, entry hazard setter, and stallbreaker all in one package. Its ability to hard wall metagame staples like Scizor and Clefable as well as check the likes of Weavile, Mew, and the many Grass- and Steel-types in the tier makes it incredibly valuable for the defensive backbone of many teams. Heatran's classic Magma Storm + Taunt combination ensures that very few Pokemon can safely switch into it, and those that do will often take a lot of residual damage from the move. Additionally, its Flame Body ability is extremely useful for punishing the many contact moves in the tier, namely Scizor's U-turn and Weavile's Throat Chop. Heatran's typing, however, leaves it vulnerable to common such as Ground-, Water-, and Fighting-type attacks, and its lack of recovery outside of Leftovers means it can be worn down over the course of a game.

", + "comments": "

Other Options

Heatran can wield a devastatingly powerful Choice Specs set, which turns it into an extremely dangerous wallbreaker that is capable of OHKOing or 2HKOing nearly the entire metagame. In a similar vein, a Choice Scarf set allows Heatran to outspeed the entire unboosted metagame; notably, this lets it get the jump on offensive checks such as Nidoking and Mamoswine, letting it OHKO them before they would be able to do the same. Choice Scarf Heatran is also an effective revenge killer against Swords Dance Lucario thanks to its Normal resistance letting it tank a boosted Extreme Speed. It also allows for Heatran to lure in and threaten to 2HKO otherwise reliable checks such as Gliscor, Starmie, and Garchomp. However, these sets forego Leftovers; this not only cuts greatly into Heatran's longevity, meaning it is unable to perform its defensive duties as well as it would like, but also reveals to the opponent that Heatran is running a more aggressive set once it is shown to not receive Leftovers recovery, giving them the opportunity to play around it. A specially defensive spread that mirrors the defensive set can be run to withstand foes such as Togekiss, Latias, Starmie, and Alakazam more effectively; however, the aforementioned Pokemon are often able to greatly threaten Heatran despite the Special Defense investment, with only Togekiss fearing the possibility of Heatran carrying Flash Cannon to threaten it. Defensive sets have many additional moveset options to choose from that are only seen on occasion. Lava Plume gives Heatran an accurate Fire-type move with a solid chance to burn foes on the switch, but the lack of power and valuable residual damage compared to Magma Storm makes it much easier to switch into Heatran; Gliscor, most notably, is completely unafraid of Lava Plume Heatran, whereas even uninvested Magma Storm can prove troublesome for it to switch into. Roar can be used to punish switch-ins when entry hazards are set by immediately forcing them out; it can also let Heatran phaze Calm Mind users that it cannot answer, such as Latias and Suicune, in a pinch. Roar is extremely difficult to slot onto Heatran, however, and although the ability to phaze can be useful, it is oftentimes not needed. The aforementioned specially defensive sets can choose to run Payback in order to punish foes such as Calm Mind Latias and defensive Starmie that would otherwise try to exploit their positive matchups against Heatran. Lastly, Will-O-Wisp can be run to cripple switch-ins such as Garchomp, unpoisoned Gliscor, and Suicune with a burn that greatly limits their effectiveness in a game. Like all the other options mentioned, however, it is extremely difficult to fit onto Heatran.

Checks and Counters

Water-types: The myriad of Water-types in the tier, both bulky and offensive, give Heatran many issues, as they are often able to pivot into it freely and threaten it out. Additionally, certain foes such as Starmie and Suicune are able to nullify Magma Storm's secondary effects thanks to Rapid Spin and Substitute, respectively. All of these Pokemon must be wary of the occasional Power Herb + Solar Beam set although some Water-types such as Rotom-Wash and Suicune can avoid Solar Beam thanks to Protect or, in Suicune's case, Substitute.

Ground-type Pokemon and Coverage: Common Ground-type foes such as Garchomp, Gliscor, Mamoswine, and Nidoking can threaten to outspeed and OHKO Heatran with their Ground-type STAB moves. Furthermore, the former two are able to reliably switch into most Heatran sets thanks to their Fire resistance and incredible longevity, respectively. Pokemon such as Dragonite, Tangrowth, and offensive Mew can opt to run Earthquake as a coverage option in order to greatly threaten Heatran.

Fighting-type Pokemon and Coverage: Infernape, Lucario, and Jolly Heracross can outspeed and OHKO Heatran with Close Combat, while Breloom can threaten slower Heatran variants with Force Palm and faster ones with Mach Punch. Togekiss can opt to run Aura Sphere on Nasty Plot sets in order to target Heatran, while Staraptor and Alakazam always carry Fighting-type coverage in Close Combat and Focus Blast, respectively.

Dragon-types: Garchomp, Dragonite, and Latias all resist Magma Storm and threaten Heatran out with their common movesets; Garchomp and Dragonite threaten it with Earthquake, while Latias opts for Surf instead. However, only Garchomp likes to switch into Heatran consistently, as Dragonite prefers to keep its Multiscale intact, while Latias can be denied the chance to use Recover with Taunt.

Chip Damage: Despite Heatran's incredible bulk and defensive profile, its lack of recovery outside of Leftovers leaves it prone to being worn down by weak attacks such as Mew's Volt Switch as well as chip damage from entry hazards.

", + "sets": { + "Defensive": { + "description": "

Set Description

Defensive Heatran is a staple of many teams' defensive cores and can fit on bulky offense, balance, and even stall teams with ease. Fire / Steel is an excellent defensive typing that enables Heatran to answer a myriad of foes such as Scizor, Clefable, Weavile, Togekiss, and many more. It also allows Heatran to pivot in on resisted attacks such as Garchomp's Dragon-type moves, Azumarill's Play Rough, and Alakazam's Psychic, all of which come from foes Heatran otherwise has poor matchups against. Heatran's typing also makes it an excellent counter to Roserade, letting it act as one of the best switch-ins to Roserade's Sleep Powder. Magma Storm gives Heatran a respectable offensive presence even without any investment thanks to its high Base Power and residual damage, while its trapping effect lets Heatran punish defensive switch-ins as well as switch out without fear of the foe doing the same. Taunt pairs beautifully with Magma Storm, as it denies trapped foes the ability to use their recovery moves, making Heatran an excellent stallbreaker. Earth Power threatens Fire-types like opposing Heatran and Infernape and hits Water-types for neutral damage, whereas Flash Cannon targets Fairy-types such as Clefable and Togekiss without risking a Magma Storm miss, and it hits foes like Latias for neutral damage. Because of Heatran's impressive defensive capabilities, it is often able to find many free turns to set Stealth Rock, making it one of the tier's best, most reliable entry hazard setters; this is despite its poor matchups against common hazard removal options such as Defog Gliscor and Rapid Spin Starmie. If another teammate is setting Stealth Rock, Heatran can instead run Protect in order to accumulate more Leftovers recovery as well as scout moves from common Choice item users such as Infernape, Garchomp, and Rotom-Wash. Flame Body lets Heatran punish contact moves such as Scizor's U-turn, Weavile's Throat Chop, and Garchomp's Outrage with a potential burn. The listed EV spread allows Heatran to avoid the 2HKO from Choice Band Weavile's Throat Chop after Stealth Rock while also outspeeding offensive Scizor, which would otherwise OHKO it with a +2 Life Orb Brick Break.

Team Options

Ground-immune Pokemon such as Rotom-Wash, Latias, and Gliscor as well as most other Flying-types make for excellent Heatran partners, since it is often the target of such moves. Grass-types such as Tangrowth, Celebi, and Roserade can also answer Ground-type foes for Heatran while also being able to check Water-types like Rotom-Wash, Crawdaunt, and Azumarill, which can threaten Heatran greatly. Roserade is a particularly good partner for Heatran, as it is also able to set Spikes. This makes Heatran + Roserade an excellent entry hazard stacking core, with Heatran setting Stealth Rock extremely consistently, while Roserade can lay down multiple layers of Spikes as well as answer Rapid Spin Starmie, which otherwise removes Heatran's hazards easily. Defensive Starmie also pairs well with the aforementioned core, as its Rapid Spin can remove opposing hazards while still keeping Heatran's and Roserade's own hazards up. Starmie can also check and revenge kill Ground-types that threaten to OHKO Heatran such as Garchomp and Gliscor. Other bulky Water-type Pokemon such as Milotic, Rotom-Wash, and Suicune make for valuable teammates for similar reasons, as they can stomach strong Water-type moves as well as check Ground-types that would threaten Heatran out. Clefable is an excellent partner for Heatran because it can make up for Heatran's lack of recovery with Wish support while also being able to check Dragon-types such as Garchomp, Latias, and Dragonite that would give Heatran issues. Clefable can also switch in on Weavile's Throat Chop, giving Heatran more room to breathe. In return, Heatran threatens Steel-types such as Scizor, Skarmory, and Magnezone that can either wall or threaten out Clefable, as well as Roserade, which threatens Clefable with a STAB Sludge Bomb. The previously mentioned Dragon-types appreciate Heatran answering Fairy-types and Weavile, while they can threaten problematic walls such as Gliscor. Special wallbreakers such as Latias, Starmie, and Alakazam appreciate Heatran's stallbreaking capabilities, which primarily include luring in and removing Blissey with Magma Storm + Taunt. They also appreciate its ability to answer Scizor and Weavile and punish them with a Flame Body burn. Scizor appreciates Heatran's defensive capabilities, since they take the pressure off Scizor to answer foes such as Weavile and Roserade. In return, Scizor can check the likes of Latias and Alakazam that can threaten Heatran out or use it as setup fodder. Lastly, special walls such as Blissey, specially defensive Mew, and Celebi can check many of the aforementioned special attackers that would take advantage of their positive matchups against Heatran.

" + }, + "Offensive": { + "description": "

Set Description

Offensive Heatran utilizes its solid defensive profile to hit the field and fire off powerful attacks that can be difficult for opposing teams to withstand over the course of a game. The combination of Magma Storm + Taunt allows Heatran to break past bulkier Pokemon that switch into its attacks, such as Blissey, specially defensive Mew, and Calm Mind Latias. Magma Storm's sheer strength and residual damage also allow it to muscle past would-be Heatran answers like slower variants of Gliscor and non-specially defensive Rotom-Wash. Earth Power targets opposing Heatran and deals decent damage to Water-type Pokemon like Crawdaunt and offensive Starmie, whereas Flash Cannon hits Fairy-types like Clefable and Togekiss for super effective damage on top of being a reliable neutral hit against targets like Garchomp, Latias, and Azumarill. Heatran can find many opportunities to set up Stealth Rock thanks to the many switches it forces due to its strength; no entry hazard remover wishes to switch into offensive Heatran bar defensive Starmie, as even the likes of Gliscor can be 2HKOed by Magma Storm on the switch if they aren't faster than Heatran. Overheat can offer Heatran a large burst of damage if it wants to be able to pick up KOs from higher ranges; for example, it can guarantee a KO on specially defensive Gliscor after it has switched into Stealth Rock and Magma Storm. The move's higher accuracy can make it more appealing to use than Magma Storm on occasion as well. Heatran can choose to forego Leftovers and use Power Herb + Solar Beam in order to lure in and greatly threaten Water-types that would otherwise answer it with ease; however, this comes at the cost of Heatran's longevity and defensive utility. Coverage moves like Dark Pulse and Dragon Pulse can be considered in order to threaten Starmie and Dragon-types, respectively; however, it is often very difficult to justify running these moves over other, more consistent options. A Timid nature is preferred because it lets Heatran outspeed base 70s that are using a Speed-boosting nature, namely Breloom and lead Skarmory, as well as slower variants of opposing Heatran. If the extra Speed is not needed, a Modest nature can be chosen to increase Heatran's damage output. Flame Body is the preferred ability, since it lets Heatran punish Scizor's U-turn, Weavile's Throat Chop, and Azumarill's Play Rough while even being able to punish Garchomp's Outrage in a pinch. Flash Fire can be run in order to provide Heatran with extra switch-in opportunities on moves such as Choice-locked Infernape's Flare Blitz, opposing Heatran's Magma Storm, and Flamethrower from the likes of Mew and Togekiss. In addition, the extra damage on Fire-type moves further augments Heatran's offensive capabilities, allowing Modest variants to OHKO non-specially defensive Gliscor with Magma Storm after Stealth Rock damage.

Team Options

Grass-types like Celebi, Roserade, and Breloom make for good teammates, since they can threaten Water-types such as Milotic and Suicune that would otherwise hard wall Heatran; the former two can also set up entry hazards for Heatran, freeing up its move slots. Fellow Fire-type Infernape can pair up with Heatran to overwhelm shared checks such as Gliscor, Rotom-Wash, Garchomp, and Latias. Infernape also provides a soft check to Weavile, which Heatran cannot check as effectively without bulk investment. Teammates that can check Ground-types are appreciated immensely, since Heatran is deathly afraid of their STAB moves; defensive checks can include Gliscor, Tangrowth, Rotom-Wash, and more, while offensive checks include the likes of Weavile, Mamoswine, offensive Starmie, Latias, and many more. Garchomp is a solid partner for Heatran, as it can set up Stealth Rock while threatening Gliscor for Heatran; in return, it appreciates Heatran being able to check Fairy- and Steel-types like Clefable, Togekiss, and Skarmory as well as Weavile. Wallbreakers such as Latias, Alakazam, and Weavile that are checked by Scizor and Clefable appreciate Heatran threatening them out, while, in return, they offer Heatran some much-needed speed control. Scizor makes for a solid partner because it can check Weavile, which Heatran cannot do as well when not running any bulk investment, as well as threats such as Alakazam and Latias. Clefable is a good partner for similar reasons, but it can also offer Wish support to keep Heatran healthy as well as answer the likes of Garchomp and Dragonite.

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Other Options

Will-O-Wisp can be used on Firium Z and specially defensive sets, as it can burn Pokemon like Garchomp and Gliscor before its Toxic Orb has been activated, dodge Sucker Punch to check Bisharp and Mega Mawile even at low Health, and potentially activate Flash Fire against Mega Sableye; however, it is hard to fit in its moveset. Protect can be used on specially defensive sets to rack up Toxic and Magma Storm chip damage on the likes of Garchomp, as well as rack up Leftovers and Grassy Terrain recovery and force dangerous mind games with Mega Medicham, but it makes Heatran incredibly easy to take advantage of, with Pokemon like Garchomp and Volcarona using it as setup fodder, as well as it taking up a valuable moveslot. Air Balloon's temporary Ground immunity lets Heatran annoy its Ground-type checks like Gliscor and Garchomp, but the passive recovery of Leftovers and the nuking ability of Z-Moves make them generally preferred. Flame Body can be used on any of its sets to burn physical attackers like Weavile and Mega Mawile while also punishing U-turns from the likes of Mega Lopunny and Landorus-T, possibly with physical defense investment, but being unable to beat Fire-types like Volcarona and Victini and potentially being broken through by Serperior make this generally not preferred. Stone Edge can be used to immediately KO Volcarona while soft checking Mega Charizard Y, but it is very hard to fit and Toxic wears both of them down anyways. Hidden Power Ice can be used to beat Ground-types like Garchomp and Gliscor without using the Z-Move, but it takes up a valuable moveslot and does not do much to its other checks like Tapu Fini. Sets using Eruption and either Choice Scarf or Choice Specs may seem usable, but these sets are extremely prone to chip damage, forfeit most of Heatran's defensive utility, and can be easily pivoted around using bulky Water-types like Toxapex and Tapu Fini.

Checks and Counters

Ground-types and Ground-type Coverage: Ground-types like Gliscor and Garchomp are great checks to Heatran, as they can take most of its hits and OHKO it back with Earthquake. Gliscor, in particular, is immune to Toxic and has reliable recovery, but Garchomp has no recovery and is annoyed by Toxic. However, Gliscor can be OHKOed by Inferno Overdrive or Corkscrew Crash off Steel Beam, while Garchomp is OHKOed by any form of Corkscrew Crash. Landorus-T can also revenge kill it, but it struggles to switch in. Ground-type coverage from the likes of Mega Scizor, Kyurem, and Mega Diancie can also severely dent or OHKO it.

Water-types: Bulky Water-types like Tapu Fini, Manaphy, Rotom-W, and Gastrodon are great checks to Heatran, as they can tank most of its hits and can beat it with their Water-type STAB moves. However, Tapu Fini fears Corkscrew Crash, while Gastrodon and Rotom-W are annoyed by Toxic, and all of them fear Bloom Doom. Offensive Water-types like Greninja and Mega Swampert can revenge kill it, but struggle to switch in.

Mega Latias: Mega Latias can comfortably switch in to most of what Heatran does and has reliable recovery as well. Substitute Mega Latias can also use Heatran as setup fodder. However, Toxic heavily cripples Mega Latias and it should thus be careful upon switching in. Corkscrew Crash can also KO after slight chip and Stealth Rock damage.

Faster Threats and Revenge Killers: Naturally fast Pokemon like Mega Medicham, Mega Lopunny, and Ash-Greninja can take advantage of Heatran's low Speed tier and force it out with ease. Mega Swampert in rain can also outspeed and revenge kill it. Choice Scarf Kartana can use Sacred Sword to KO it after slight chip damage, as well.

Tyranitar: Tyranitar can take most of Heatran's hits due to its immense special bulk while under sand, and either Pursuit trap it or hit it for great damage with its STAB or coverage moves. However, it is prone to being chipped down, hates getting burned by alternative options like Lava Plume or Will-O-Wisp, and is severely damaged by Corkscrew Crash.

Residual Damage: Heatran is prone to being chipped down through entry hazards, Leech Seed, and other forms of chip damage, due to its lack of reliable recovery.

", + "sets": { + "Z-Move": { + "description": "

Z-Move Heatran is an insanely devastating wallbreaker that can beat almost all its checks with the right Z-Move. It's also one of the most reliable Stealth Rock setters, as it can threaten many forms of entry hazard control such as Kartana and Landorus-T. Its great natural bulk along with its stellar typing means it can act as a great offensive check to the likes of Mega Scizor and Mega Mawile, though its lack of recovery means it can only check these for so long and is very easy to wear down. It is also hindered by its low Speed tier, which leaves it outsped by key threats like Gliscor, Tapu Fini, and Garchomp. Magma Storm traps threats like Toxapex and Blissey and inflicts chip damage on threats like Garchomp and Tapu Fini. Earth Power provides crucial coverage, hitting Toxapex and opposing Heatran. Taunt stops passive Pokemon such as Blissey, Toxapex, and Slowbro from pivoting out or using a recovery move, letting Heatran overwhelm them. Toxic cripples threats like Mega Latias, Rotom-W, and Mega Charizard Y, severely ruining their longevity. However, missing out on Taunt ruining walls can be detrimental in some matchups. Stealth Rock can be used as Heatran is a very reliable entry hazard setter, forcing out common forms of entry hazard removal. Grassium Z with Solar Beam is the primary combination, as it allows Heatran to adequately bait and OHKO Tapu Fini, Rotom-W, and Gastrodon while also heavily chipping Garchomp and Mega Tyranitar. However, it makes Heatran much worse into Calm Mind Clefable and unable to punish Gliscor as well. Heatran can also use Flash Cannon or Steel Beam along with Steelium Z, as Corkscrew Crash can significantly dent if not outright OHKO common Heatran checks such as Tapu Fini, Garchomp, and Tyranitar, and it also lets it soft check Calm Mind Clefable. Steel Beam is used for its extra power, especially notable against Mega Garchomp, Tapu Fini, and Gliscor, and it still retains necessary power with a Timid nature, but it means that Heatran essentially has a dead moveslot after using its Z-Move. Flash Cannon gives Heatran a usable move even after using its Z-Move to pressure Calm Mind Clefable, but it is significantly weaker. However, both of these options prevent Heatran from running an additional utility move. Heatran can also use Firium Z to fire off an insanely powerful Inferno Overdrive, which OHKOes most Gliscor and Landorus-T sets and, frees up a moveslot for an extra utility move; however, outside of a strong STAB nuke, it doesn't let Heatran break past checks like Gastrodon and Tapu Fini. Flash Fire is used, as it lets Heatran check Volcarona, Serperior, and Victini. The given EV spread lets Heatran survive a +2 Mega Mawile Sucker Punch from full HP and a Kartana Sacred Sword after Stealth Rock. A Timid nature lets Heatran outspeed Pokemon like opposing Heatran and most Gliscor sets, while a Modest nature gives it better damage rolls against Garchomp, Tapu Fini, and Gliscor.

Heatran fits best on bulky offense and balance teams. Due to its weakness to Ground-types like Gliscor and Garchomp, it appreciates teammates that can handle these, such as Tapu Fini, Slowbro, and Weavile. Heatran is generally weak to Water-types like Tapu Fini, Gastrodon, and Rotom-W, so Pokemon that can take advantage of or check these Water-types such as Kartana, Tapu Koko, and Ferrothorn are good partners for it. Pokemon like Tapu Lele, Kartana, and Weavile appreciate Heatran pressuring Steel- and Grass-types like Ferrothorn, Skarmory, and Mega Scizor, and the latter two can potentially clean up after Heatran has broken holes in teams. Ash-Greninja is a great teammate for Heatran, as it can wear down Heatran's checks with Spikes and help overwhelm or lure shared checks in Tapu Fini and Gastrodon if Heatran is lacking Grassium Z. Due to its vulnerability to entry hazards and complete lack of recovery, Heatran appreciates having teammates that can remove hazards, like Gliscor and Tapu Fini. While it can soft check threats like Calm Mind Clefable, Volcarona, and Serperior, it cannot handle these in the long-term due to its lack of recovery, so other checks to these like defensive Volcarona, Toxapex, and Swords Dance Gliscor are good partners for it. Heatran also likes partners that can switch into Fighting-types, like Mega Lopunny and Mega Medicham, that can revenge kill Heatran, like Landorus-T and Zapdos. Grassy Terrain support from the likes of Tapu Bulu and Rillaboom can give it highly appreciated passive recovery and power up its Bloom Doom if using Grassium Z.

" + }, + "Specially Defensive": { + "description": "

Specially defensive Heatran is a tank that uses its great typing and natural bulk to check threats like Calm Mind Clefable, Mega Mawile, Tapu Lele, and Volcarona, with Leftovers giving it consistent recovery while not being passive due to its great Special Attack stat and ability to spread large amounts of chip damage with Magma Storm and Toxic. However, it is still fairly easy to wear down due to its lack of reliable recovery, and it becomes a lot easier to check without a Z-Move or Special Attack investment. Magma Storm applies crucial chip damage on threats like Garchomp and Tapu Fini while also trapping Pokemon such as Toxapex. Alternatively, Lava Plume can be used for its perfect accuracy and ability to burn Pokemon like Tyranitar and Garchomp, but its lower Base Power and inability to trap threats like Toxapex mean it is generally not preferred. Earth Power provides important coverage for threats like Toxapex, Mega Diancie, and opposing Heatran. Heatran is a good Stealth Rock setter, as it can threaten most Defoggers like Corviknight and Kartana, though it is annoyed by ones like Tapu Fini. Heavy Slam can be used to deal with Calm Mind Clefable much better while doing good chip damage to Tapu Fini. Taunt lets Heatran beat passive Pokemon like Toxapex and Slowbro. Toxic lets it harshly punish Pokemon that may want to take advantage of it such as Mega Latias, Gastrodon, and Rotom-W. Flash Fire is used, as it lets Heatran beat Volcarona and Victini. The given EV spread lets it outspeed Adamant Tyranitar and Modest Magnezone. If using Heavy Slam, an EV spread of 252 HP / 4 Atk / 180 SpD / 72 Spe with a Sassy Nature should be used to 2HKO Bold Clefable while still outspeeding uninvested Mega Scizor.

Specially Defensive Heatran can fit on a wide variety of teams, ranging from offense to balance. Pokemon like Toxapex, Mega Lopunny, and Weavile appreciate Heatran's ability to check dangerous Psychic- and Fairy-types like Tapu Lele and Clefable. Heatran is weak to Ground-types like Gliscor, Garchomp, and Gastrodon, so checks to these like Corviknight, Weavile, and Slowbro are good partners for it. Weavile, in particular, provides crucial Knock Off support that makes Tapu Fini easier to wear down. Pokemon like Tapu Lele and Ash-Greninja appreciate Heatran pressuring opposing Grass- and Steel-types like Mega Scizor and Ferrothorn. Good Defoggers like Gliscor and Tapu Fini are good teammates for it, as it is annoyed by entry hazards. Because of Heatran's weakness to Water-types like Ash-Greninja and Tapu Fini, it appreciates having teammates that can handle these, like Tapu Fini, Toxapex, and Ferrothorn. Good switch-ins to the Fighting-types that revenge kill Heatran, like Mega Lopunny and Mega Medicham, are good partners for it, like Landorus-T, Zapdos, and Clefable.

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Other Options

Scorching Sands is an option over Earth Power to spread burns, but the damage drop is noticeable and can make it miss out on KOs such as Tapu Koko and opposing Heatran. An offensive set consisting of Eruption, Earth Power, Ancient Power, and Solar Beam is possible on sun teams, however its reliance on staying at full HP and the lack of a pivot option from Groudon and Torkoal make it very inconsistent. Flame Body over Flash Fire potentially punishes physical Pokemon, especially if they pivot out with U-turn, but this makes Heatran more vulnerable to Fire-types like Ho-Oh and Victini.

Checks and Counters

Ground-type Pokemon and Coverage: Unless Heatran has its Air Balloon intact, Ground-type moves will heavily damage if not OHKO it. Offensive Groudon and Excadrill can outspeed and OHKO the specially defensive variant, while Landorus-T and Zygarde-10% can take a hit and OHKO in return, with the latter also ignoring Air Balloon. However, none of these Pokemon can switch in safely. Earthquake from Ho-Oh and Tangrowth deters Heatran from switching in directly and trapping them.

Water-type Pokemon: Offensive Water-types like Kyogre and Urshifu-R threaten to OHKO Heatran with their powerful STAB attacks, and the latter also ignores Protect thanks to Unseen Fist. Defensive Water-type Pokemon like Gastrodon and Slowbro can muscle past or force mind game against Heatran. All of them still has to watch out for Toxic on the switch in though.

Offensive Pressure: Since Heatran usually needs a pivot from teammate to safely get in, offensive pressure prevents its partners like Landorus-T Rillaboom from safely using U-turn. Examples of Pokemon that can force these Pokemon out or pivot against them include Tornadus-T and Yveltal.

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Thanks to its solid bulk, excellent Special Attack stat, unique typing, and amazing signature move in Magma Storm, Heatran finds itself as one of the best Pokemon in the tier. Heatran fits on an extremely wide variety of teams due in large part to its role compression as a defensive piece, entry hazard setter, and stallbreaker all in one package. Its ability to hard wall metagame staples like Scizor and Clefable as well as check the likes of Weavile, Mew, and the many Grass- and Steel-types in the tier makes it incredibly valuable for the defensive backbone of many teams. Heatran's classic Magma Storm + Taunt combination ensures that very few Pokemon can safely switch into it, and those that do will often take a lot of residual damage from the move. Additionally, its Flame Body ability is extremely useful for punishing the many contact moves in the tier, namely Scizor's U-turn and Weavile's Throat Chop. Heatran's typing, however, leaves it vulnerable to common such as Ground-, Water-, and Fighting-type attacks, and its lack of recovery outside of Leftovers means it can be worn down over the course of a game.

", - "comments": "

Other Options

Heatran can wield a devastatingly powerful Choice Specs set, which turns it into an extremely dangerous wallbreaker that is capable of OHKOing or 2HKOing nearly the entire metagame. In a similar vein, a Choice Scarf set allows Heatran to outspeed the entire unboosted metagame; notably, this lets it get the jump on offensive checks such as Nidoking and Mamoswine, letting it OHKO them before they would be able to do the same. Choice Scarf Heatran is also an effective revenge killer against Swords Dance Lucario thanks to its Normal resistance letting it tank a boosted Extreme Speed. It also allows for Heatran to lure in and threaten to 2HKO otherwise reliable checks such as Gliscor, Starmie, and Garchomp. However, these sets forego Leftovers; this not only cuts greatly into Heatran's longevity, meaning it is unable to perform its defensive duties as well as it would like, but also reveals to the opponent that Heatran is running a more aggressive set once it is shown to not receive Leftovers recovery, giving them the opportunity to play around it. A specially defensive spread that mirrors the defensive set can be run to withstand foes such as Togekiss, Latias, Starmie, and Alakazam more effectively; however, the aforementioned Pokemon are often able to greatly threaten Heatran despite the Special Defense investment, with only Togekiss fearing the possibility of Heatran carrying Flash Cannon to threaten it. Defensive sets have many additional moveset options to choose from that are only seen on occasion. Lava Plume gives Heatran an accurate Fire-type move with a solid chance to burn foes on the switch, but the lack of power and valuable residual damage compared to Magma Storm makes it much easier to switch into Heatran; Gliscor, most notably, is completely unafraid of Lava Plume Heatran, whereas even uninvested Magma Storm can prove troublesome for it to switch into. Roar can be used to punish switch-ins when entry hazards are set by immediately forcing them out; it can also let Heatran phaze Calm Mind users that it cannot answer, such as Latias and Suicune, in a pinch. Roar is extremely difficult to slot onto Heatran, however, and although the ability to phaze can be useful, it is oftentimes not needed. The aforementioned specially defensive sets can choose to run Payback in order to punish foes such as Calm Mind Latias and defensive Starmie that would otherwise try to exploit their positive matchups against Heatran. Lastly, Will-O-Wisp can be run to cripple switch-ins such as Garchomp, unpoisoned Gliscor, and Suicune with a burn that greatly limits their effectiveness in a game. Like all the other options mentioned, however, it is extremely difficult to fit onto Heatran.

Checks and Counters

Water-types: The myriad of Water-types in the tier, both bulky and offensive, give Heatran many issues, as they are often able to pivot into it freely and threaten it out. Additionally, certain foes such as Starmie and Suicune are able to nullify Magma Storm's secondary effects thanks to Rapid Spin and Substitute, respectively. All of these Pokemon must be wary of the occasional Power Herb + Solar Beam set although some Water-types such as Rotom-Wash and Suicune can avoid Solar Beam thanks to Protect or, in Suicune's case, Substitute.

Ground-type Pokemon and Coverage: Common Ground-type foes such as Garchomp, Gliscor, Mamoswine, and Nidoking can threaten to outspeed and OHKO Heatran with their Ground-type STAB moves. Furthermore, the former two are able to reliably switch into most Heatran sets thanks to their Fire resistance and incredible longevity, respectively. Pokemon such as Dragonite, Tangrowth, and offensive Mew can opt to run Earthquake as a coverage option in order to greatly threaten Heatran.

Fighting-type Pokemon and Coverage: Infernape, Lucario, and Jolly Heracross can outspeed and OHKO Heatran with Close Combat, while Breloom can threaten slower Heatran variants with Force Palm and faster ones with Mach Punch. Togekiss can opt to run Aura Sphere on Nasty Plot sets in order to target Heatran, while Staraptor and Alakazam always carry Fighting-type coverage in Close Combat and Focus Blast, respectively.

Dragon-types: Garchomp, Dragonite, and Latias all resist Magma Storm and threaten Heatran out with their common movesets; Garchomp and Dragonite threaten it with Earthquake, while Latias opts for Surf instead. However, only Garchomp likes to switch into Heatran consistently, as Dragonite prefers to keep its Multiscale intact, while Latias can be denied the chance to use Recover with Taunt.

Chip Damage: Despite Heatran's incredible bulk and defensive profile, its lack of recovery outside of Leftovers leaves it prone to being worn down by weak attacks such as Mew's Volt Switch as well as chip damage from entry hazards.

", - "sets": { - "Defensive": { - "description": "

Set Description

Defensive Heatran is a staple of many teams' defensive cores and can fit on bulky offense, balance, and even stall teams with ease. Fire / Steel is an excellent defensive typing that enables Heatran to answer a myriad of foes such as Scizor, Clefable, Weavile, Togekiss, and many more. It also allows Heatran to pivot in on resisted attacks such as Garchomp's Dragon-type moves, Azumarill's Play Rough, and Alakazam's Psychic, all of which come from foes Heatran otherwise has poor matchups against. Heatran's typing also makes it an excellent counter to Roserade, letting it act as one of the best switch-ins to Roserade's Sleep Powder. Magma Storm gives Heatran a respectable offensive presence even without any investment thanks to its high Base Power and residual damage, while its trapping effect lets Heatran punish defensive switch-ins as well as switch out without fear of the foe doing the same. Taunt pairs beautifully with Magma Storm, as it denies trapped foes the ability to use their recovery moves, making Heatran an excellent stallbreaker. Earth Power threatens Fire-types like opposing Heatran and Infernape and hits Water-types for neutral damage, whereas Flash Cannon targets Fairy-types such as Clefable and Togekiss without risking a Magma Storm miss, and it hits foes like Latias for neutral damage. Because of Heatran's impressive defensive capabilities, it is often able to find many free turns to set Stealth Rock, making it one of the tier's best, most reliable entry hazard setters; this is despite its poor matchups against common hazard removal options such as Defog Gliscor and Rapid Spin Starmie. If another teammate is setting Stealth Rock, Heatran can instead run Protect in order to accumulate more Leftovers recovery as well as scout moves from common Choice item users such as Infernape, Garchomp, and Rotom-Wash. Flame Body lets Heatran punish contact moves such as Scizor's U-turn, Weavile's Throat Chop, and Garchomp's Outrage with a potential burn. The listed EV spread allows Heatran to avoid the 2HKO from Choice Band Weavile's Throat Chop after Stealth Rock while also outspeeding offensive Scizor, which would otherwise OHKO it with a +2 Life Orb Brick Break.

Team Options

Ground-immune Pokemon such as Rotom-Wash, Latias, and Gliscor as well as most other Flying-types make for excellent Heatran partners, since it is often the target of such moves. Grass-types such as Tangrowth, Celebi, and Roserade can also answer Ground-type foes for Heatran while also being able to check Water-types like Rotom-Wash, Crawdaunt, and Azumarill, which can threaten Heatran greatly. Roserade is a particularly good partner for Heatran, as it is also able to set Spikes. This makes Heatran + Roserade an excellent entry hazard stacking core, with Heatran setting Stealth Rock extremely consistently, while Roserade can lay down multiple layers of Spikes as well as answer Rapid Spin Starmie, which otherwise removes Heatran's hazards easily. Defensive Starmie also pairs well with the aforementioned core, as its Rapid Spin can remove opposing hazards while still keeping Heatran's and Roserade's own hazards up. Starmie can also check and revenge kill Ground-types that threaten to OHKO Heatran such as Garchomp and Gliscor. Other bulky Water-type Pokemon such as Milotic, Rotom-Wash, and Suicune make for valuable teammates for similar reasons, as they can stomach strong Water-type moves as well as check Ground-types that would threaten Heatran out. Clefable is an excellent partner for Heatran because it can make up for Heatran's lack of recovery with Wish support while also being able to check Dragon-types such as Garchomp, Latias, and Dragonite that would give Heatran issues. Clefable can also switch in on Weavile's Throat Chop, giving Heatran more room to breathe. In return, Heatran threatens Steel-types such as Scizor, Skarmory, and Magnezone that can either wall or threaten out Clefable, as well as Roserade, which threatens Clefable with a STAB Sludge Bomb. The previously mentioned Dragon-types appreciate Heatran answering Fairy-types and Weavile, while they can threaten problematic walls such as Gliscor. Special wallbreakers such as Latias, Starmie, and Alakazam appreciate Heatran's stallbreaking capabilities, which primarily include luring in and removing Blissey with Magma Storm + Taunt. They also appreciate its ability to answer Scizor and Weavile and punish them with a Flame Body burn. Scizor appreciates Heatran's defensive capabilities, since they take the pressure off Scizor to answer foes such as Weavile and Roserade. In return, Scizor can check the likes of Latias and Alakazam that can threaten Heatran out or use it as setup fodder. Lastly, special walls such as Blissey, specially defensive Mew, and Celebi can check many of the aforementioned special attackers that would take advantage of their positive matchups against Heatran.

" - }, - "Offensive": { - "description": "

Set Description

Offensive Heatran utilizes its solid defensive profile to hit the field and fire off powerful attacks that can be difficult for opposing teams to withstand over the course of a game. The combination of Magma Storm + Taunt allows Heatran to break past bulkier Pokemon that switch into its attacks, such as Blissey, specially defensive Mew, and Calm Mind Latias. Magma Storm's sheer strength and residual damage also allow it to muscle past would-be Heatran answers like slower variants of Gliscor and non-specially defensive Rotom-Wash. Earth Power targets opposing Heatran and deals decent damage to Water-type Pokemon like Crawdaunt and offensive Starmie, whereas Flash Cannon hits Fairy-types like Clefable and Togekiss for super effective damage on top of being a reliable neutral hit against targets like Garchomp, Latias, and Azumarill. Heatran can find many opportunities to set up Stealth Rock thanks to the many switches it forces due to its strength; no entry hazard remover wishes to switch into offensive Heatran bar defensive Starmie, as even the likes of Gliscor can be 2HKOed by Magma Storm on the switch if they aren't faster than Heatran. Overheat can offer Heatran a large burst of damage if it wants to be able to pick up KOs from higher ranges; for example, it can guarantee a KO on specially defensive Gliscor after it has switched into Stealth Rock and Magma Storm. The move's higher accuracy can make it more appealing to use than Magma Storm on occasion as well. Heatran can choose to forego Leftovers and use Power Herb + Solar Beam in order to lure in and greatly threaten Water-types that would otherwise answer it with ease; however, this comes at the cost of Heatran's longevity and defensive utility. Coverage moves like Dark Pulse and Dragon Pulse can be considered in order to threaten Starmie and Dragon-types, respectively; however, it is often very difficult to justify running these moves over other, more consistent options. A Timid nature is preferred because it lets Heatran outspeed base 70s that are using a Speed-boosting nature, namely Breloom and lead Skarmory, as well as slower variants of opposing Heatran. If the extra Speed is not needed, a Modest nature can be chosen to increase Heatran's damage output. Flame Body is the preferred ability, since it lets Heatran punish Scizor's U-turn, Weavile's Throat Chop, and Azumarill's Play Rough while even being able to punish Garchomp's Outrage in a pinch. Flash Fire can be run in order to provide Heatran with extra switch-in opportunities on moves such as Choice-locked Infernape's Flare Blitz, opposing Heatran's Magma Storm, and Flamethrower from the likes of Mew and Togekiss. In addition, the extra damage on Fire-type moves further augments Heatran's offensive capabilities, allowing Modest variants to OHKO non-specially defensive Gliscor with Magma Storm after Stealth Rock damage.

Team Options

Grass-types like Celebi, Roserade, and Breloom make for good teammates, since they can threaten Water-types such as Milotic and Suicune that would otherwise hard wall Heatran; the former two can also set up entry hazards for Heatran, freeing up its move slots. Fellow Fire-type Infernape can pair up with Heatran to overwhelm shared checks such as Gliscor, Rotom-Wash, Garchomp, and Latias. Infernape also provides a soft check to Weavile, which Heatran cannot check as effectively without bulk investment. Teammates that can check Ground-types are appreciated immensely, since Heatran is deathly afraid of their STAB moves; defensive checks can include Gliscor, Tangrowth, Rotom-Wash, and more, while offensive checks include the likes of Weavile, Mamoswine, offensive Starmie, Latias, and many more. Garchomp is a solid partner for Heatran, as it can set up Stealth Rock while threatening Gliscor for Heatran; in return, it appreciates Heatran being able to check Fairy- and Steel-types like Clefable, Togekiss, and Skarmory as well as Weavile. Wallbreakers such as Latias, Alakazam, and Weavile that are checked by Scizor and Clefable appreciate Heatran threatening them out, while, in return, they offer Heatran some much-needed speed control. Scizor makes for a solid partner because it can check Weavile, which Heatran cannot do as well when not running any bulk investment, as well as threats such as Alakazam and Latias. Clefable is a good partner for similar reasons, but it can also offer Wish support to keep Heatran healthy as well as answer the likes of Garchomp and Dragonite.

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Owing to its high bulk, good matchup versus common entry hazard setters such as Primal Groudon, Ferrothorn, and Necrozma-DM, and inability to be trapped by Gothitelle and Mega Gengar, Giratina is a good Defogger for bulky balance teams and stall teams as well as a check to Zacian-C, Dragon Dance Mega Rayquaza, Necrozma-DM, and Swords Dance Arceus formes. Defog in tandem with Pressure enables Giratina to reliably remove hazards throughout the game. Toxic allows Giratina to cripple switch-ins such as Ho-Oh, Yveltal and Xerneas while chipping away at offensive threats such as Primal Groudon and Primal Kyogre. Will-O-Wisp allows Giratina to punish offensive Pokemon such as Necrozma-DM, Ultra Necrozma, Mega Rayquaza, and Zacian-C that may attempt to aggressively switch in or set up while allowing Giratina to chip Ferrothorn. Rest provides Giratina with a form of recovery while curing it of status. Roar is an option over Will-O-Wisp in order to rack up hazard damage and to fully prevent Giratina from being set up on by Pokemon such as Calm Mind + Refresh Arceus formes and Substitute Zacian-C, but it is generally not recommended, as it only provides a temporary check to physical wallbreakers, allowing them to freely attack Giratina. The given EV spread maximizes physical bulk while ensuring Giratina avoids the 2HKO from Primal Kyogre's Ice Beam after Stealth Rock damage. A Relaxed nature and minimum Speed IVs are recommended in order to use Defog after Primal Groudon and Necrozma-DM use Stealth Rock.

Giratina is very passive, so it fits primarily on stall and bulkier balance teams that can patch up its weakness to top-tier threats and prevent it from being taken advantage of while asleep. In return, it offers powerful entry hazard control and status absorption. Yveltal is a huge threat to Giratina, so switch-ins such as Chansey, Tyranitar, Diancie and Ho-Oh to an extent are invaluable. In particular, Chansey and Diancie also offer cleric support to mitigate the effects of Rest, making them especially good partners. Substitute + Dragon Tail Zygarde-C sets up for free on Giratina, so strong checks such as Ice Beam or Perish Song Arceus formes are recommended. Refresh + Calm Mind Arceus formes also set up on Giratina for free, therefore checks such as Chansey or Whirlwind users such as Ho-Oh and Lugia are appreciated. Xerneas is also a huge threat to Giratina, and teammates such as Necrozma-DM and the aforementioned Chansey can check it. Switch-ins to Eternatus such as Tyranitar and Chansey are appreciated too. Play Rough Zacian-C and Draco Meteor Mega Rayquaza are common threats that Giratina cannot handle easily, so Lugia, Necrozma-DM, and Arceus-Ground are good partners for it.

" @@ -8376,7 +8376,7 @@ }, "Shaymin": {"bdspou": {"sets": {"Defensive Utility": {}, "Choice Specs": {}, "SubSeed": {}}}, "nationaldexru": {"sets": {"Life Orb": {}, "SubSeed": {}}}}, "Arceus": { - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Extreme Killer": { "description": "

Extreme Killer Arceus is a niche pick in Anything Goes due to its powerful STAB priority and plethora of useful coverage moves giving it a positive matchup against both offensive and bulkier builds. Extreme Speed allows Arceus to OHKO a significant portion of the offensive metagame after Swords Dance. It also provides teams with a way to revenge kill runaway sweepers such as Yveltal, Xerneas, and Mega Rayquaza. Earthquake allows Arceus to hit common Pokemon that take Extreme Speed well, such as the omnipresent Necrozma-DM, Zacian-C, and Primal Groudon. Ice Beam is the preferred fourth move due to its ability to OHKO untransformed defensive Zygarde-C without Dynamaxing. A Naughty nature is preferred in order to take priority attacks from the likes of Mega Rayquaza and opposing Arceus slightly better without compromising Arceus's offensive presence. A Naive nature may be run in order to outspeed Jolly Mega Rayquaza and at worst Speed tie with opposing Arceus.

Due to Arceus's typing and lower Speed, it is easily defeated by the omnipresent Zacian-C, so it fits best on hyper offense teams capable of providing Sticky Web support. As such, good teammates for Arceus are Sticky Web setters such as Smeargle and Shuckle. Additionally, Arceus aids in Imposter-proofing Arceus-Ghost, since it's immune to Shadow Force, as well as most other hyper offensive staples such as Yveltal, Xerneas, Ultra Necrozma, and Mega Rayquaza, as it can pick off a weakened Ditto transformed into these threats with Extreme Speed. With Dynamax, it massively damages or outright OHKOes the metagame's premier Defogger in Ho-Oh, further making it a good asset to offense. Depending on the matchup, Arceus can serve as a wallbreaker, late-game cleaner, or both, making fellow wallbreakers and late-game cleaners good teammates in general. Arceus is particularly notable for its ability to get rid of Zygarde-C, making wallbreakers such as offensive Primal Groudon, Dragon Dance Mega Rayquaza, Ultra Necrozma, and Necrozma-DM great team options. All of these can also put severe pressure on Lunala and Ferrothorn, which might otherwise greatly trouble Arceus. Lastly, good fellow late-game cleaners include the aforementioned Mega Rayquaza and Ultra Necrozma, as well as Xerneas and Yveltal.

" @@ -8385,10 +8385,10 @@ "credits": {"writtenBy": [{"user_id": 426798, "username": "Geysers"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 464176, "username": "Icemaster"}, {"user_id": 360582, "username": "Guard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 331519, "username": "CryoGyro"}]}]} } }, - "Arceus-Dark": {"nationaldexag": {"sets": {"Calm Mind": {}, "Perish Trap": {}, "Support": {}}}}, - "Arceus-Fairy": {"nationaldexag": {"sets": {"Specially Defensive": {}}}}, + "Arceus-Dark": {"dlc1nationaldexag": {"sets": {"Calm Mind": {}, "Perish Trap": {}, "Support": {}}}}, + "Arceus-Fairy": {"dlc1nationaldexag": {"sets": {"Specially Defensive": {}}}}, "Arceus-Ghost": { - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Swords Dance": { "description": "

Arceus-Ghost carves itself a niche in AG as a potent wallbreaker and late-game cleaner on offensive teams that also Imposter-proofs Ditto once the opponent has expended their Dynamax. Furthermore, its Ghost typing gives Arceus-Ghost great offensive presence due to how few Pokemon resist its STAB move and allows it to serve as a spinblocker. Shadow Force Imposter-proofs Arceus-Ghost against Ditto due the move’s two-turn nature and has the power to always OHKO Ho-Oh and defensive Primal Kyogre after a boost with Max Phantasm, as well as taking out even an untransformed Zygarde-C and Primal Groudon after chip damage. Shadow Claw is too weak to hit any of these benchmarks. Because Max Phantasm also lowers the foe's Defense, Arceus-Ghost can use it to break through the bulkiest of threats, including Zygarde-C and support Arceus formes, even without a Swords Dance boost. Brick Break offers unresisted coverage alongside Shadow Force, hitting Normal- and Dark-types such as Arceus, Arceus-Dark, and Tyranitar for super effective damage. Moreover, Max Knuckle boosts Arceus-Ghost's wallbreaking prowess to even higher levels due to the additional Attack boosts. Stone Edge rounds out the set by OHKOing Yveltal after a boost. Notably, even Dynamaxed Yveltal cannot escape the OHKO from a boosted Max Rockfall after Stealth Rock damage. Stone Edge also allows Arceus-Ghost to eliminate Ho-Oh after minimal chip damage, which prevents the latter from Defogging away entry hazards and saves Arceus-Ghost from having to Dynamax. Extreme Speed may be used to finish off threats like Mega Rayquaza and Xerneas after they have taken a boosted hit, preventing them from potentially setting up and stealing back momentum. It also makes Arceus-Ghost more Imposter proof, as Ditto will fail to revenge kill even a maximally weakened Arceus-Ghost without expending Dynamax. Avalanche is another option that, under Dynamax and after a boost, always OHKOes Zygarde-C and non-Dynamax Yveltal. An Adamant nature is preferred for maximal damage output. Alternatively, a Jolly nature may be used to outspeed Jolly Mega Rayquaza, which may otherwise pose a significant threat to Sticky Web teams that Arceus-Ghost is often a part of.

Arceus-Ghost fits best on hyper offense teams in need of a potent partially Imposter-proof wallbreaker and a spinblocker against the likes of Smeargle and Excadrill. Suicide leads such as Smeargle and Deoxys-S can set entry hazards on these teams. Smeargle's Sticky Web lets Arceus-Ghost outspeed faster threats such as Zacian-C, Eternatus, and Marshadow, and Deoxys-S's Stealth Rock lets Max Phantasm land more OHKOs after a boost. In return, Arceus-Ghost spinblocks and severely pressures the metagame's Defog users in Ho-Oh, support Arceus forms, and even the rare Lunala. Zacian-C is a particularly troublesome revenge killer to this set, as it is able to KO Arceus-Ghost even during Dynamax after minimal chip damage, making Sticky Web support from Smeargle all the more important. If you're running Arceus-Ghost on a more balanced team lacking Sticky Web, sturdy Zacian-C checks such as Necrozma-DM and Primal Groudon are extremely important. Even though Arceus-Ghost has coverage to hit Yveltal hard, it still requires a boost to OHKO it, which lets Yveltal Dynamax on an unboosted Arceus-Ghost and cripple its team beyond repair. Xerneas is therefore a very effective partner because it severely punishes Yveltal for Dynamaxing and threatens a great Arceus-Ghost check in defensive Zygarde-C. Other partners that can harshly pressure Zygarde-C such as Swords Dance Mega Rayquaza, Ultra Necrozma, and Eruption Primal Groudon are also great teammates. The aforementioned Xerneas, Mega Rayquaza, and Ultra Necrozma, as well as Yveltal, are capable of forcing the opponent's Dynamax, thwarting Ditto's only method of revenge killing Arceus-Ghost. However, in situations where Ditto Dynamaxes and wins the Speed tie or pivots in during the first turn of Shadow Force, it will succeed in revenge killing Arceus-Ghost. Thus, it is often a good idea to also Imposter-proof Arceus-Ghost via a separate Pokemon, by including the likes of Arceus and Yveltal.

" @@ -8401,7 +8401,7 @@ } }, "Arceus-Ground": { - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Defensive": { "description": "

Arceus-Ground is one of the best Arceus formes in Anything Goes, as it can efficiently check some of the most dangerous Pokemon in the metagame, such as Dragon Dance Zygarde-C and weakened Necrozma-DM, Primal Groudon, and Zekrom, and therefore proves to be very splashable. Judgment serves as the primary attacking option, allowing it to combat Necrozma-DM, Primal Groudon, and Zekrom and force out Zacian-C and Eternatus if Arceus-Ground is healthy enough. Refresh is crucial in order to shrug off Toxic from the likes of Ho-Oh, defensive Necrozma-DM, and Primal Groudon, denying their form of making progress against it whilst turning it into a good status absorber. This is important for Arceus-Ground to reliably combat foes such as Dragon Dance Zygarde-C without having to worry about status ailments. Recover provides the longevity required to repeatedly take on strong attackers such as Primal Groudon. Ice Beam is the preferred option for the fourth moveslot in order to reliably take on Dragon Dance Zygarde-C and, under Dynamax, Dragon Dance Mega Rayquaza and Ultra Necrozma. Toxic may be used to significantly improve the Ho-Oh matchup. It also serves as a great way of punishing Yveltal and offensive Primal Kyogre seeking to switch in and allows Arceus-Ground to threaten opposing non-Refresh Arceus formes and Lunala. Earth Plate is used to turn Arceus into Arceus-Ground, turn Judgment into a Ground-type move, and boost the power of Judgment. The given EV spead in conjunction with a Bold nature makes Arceus-Ground as bulky as possible in order to take on strong physical attackers such as Primal Groudon, Dragon Dance Necrozma-DM, and Zekrom while outspeeding maximum Speed neutral-natured Primal Groudon and Primal Kyogre. If desired, 64 Defense EVs may be allocated to Special Defense in order to avoid the 2HKO from Life Orb Eternatus's Dynamax Cannon.

Arceus-Ground fits best on balance and bulky-offensive teams that are able to patch up its weaknesses and offset its relatively lacklustre offensive presence. Yveltal and Primal Kyogre are the most dangerous threats to Arceus-Ground. Thus, checks to them, such as Tyranitar and specially defensive Ho-Oh for the former and Primal Groudon and Ferrothorn for the latter, are recommended. Ho-Oh, in particular, can punish Ferrothorn for setting Spikes. In return, Arceus-Ground can check dangerous attackers such as Dragon Dance Zygarde-C, and Primal Groudon and can switch into Wild Charge from Zacian-C. Furthermore, Arceus-Ground also gives free setup opportunities to Xerneas if not running Toxic. Therefore, Pokemon that can take it on, such as Necrozma-DM and specially defensive Ho-Oh, are very good teammates. Both of them are also capable of luring in and poisoning opposing Ho-Oh, thus freeing up Arceus-Ground to run Ice Beam. Since Arceus-Ground is uncapable of directly switching into Zacian-C, sturdy checks to it such as the aforementioned Necrozma-DM and Primal Groudon are also suggested teammates. Without Toxic, Arceus-Ground often fails to harm bulkier Pokemon such as Ho-Oh, opposing defensive Arceus formes, and Lunala, as well as Ferrothorn with or without it. Thus, wallbreakers such as Zacian-C, Yveltal, and Eternatus are advisable teammates.

" @@ -8413,9 +8413,9 @@ "credits": {"writtenBy": [{"user_id": 360582, "username": "Guard"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 253393, "username": "Pigeons"}, {"user_id": 464176, "username": "Icemaster"}]}]} } }, - "Arceus-Poison": {"nationaldexag": {"sets": {"Specially Defensive": {}}}}, + "Arceus-Poison": {"dlc1nationaldexag": {"sets": {"Specially Defensive": {}}}}, "Arceus-Water": { - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Support": { "description": "

A great defensive typing, amazing bulk, good Speed, and the movepool to take advantage of these qualities all culminate into making Arceus-Water a defensive cornerstone for many bulky teams due to its astounding blanket checking prowess. Notable threats it can check include Arceus-Ground, Ho-Oh, defensive variants of Primal Groudon, Necrozma-DM, and defensive Zygarde-C, as well as Dragon Dance Zygarde-C and Mega Rayquaza if running Ice Beam. In addition, it can pivot into a lot of additional moves, such as Behemoth Blade from Zacian-C and Water Spout from Primal Kyogre. Judgment allows Arceus-Water to pose a threat to the likes of Ho-Oh, Arceus-Ground, Zacian-C, and Mega Gengar while also hitting Necrozma-DM for decent damage, thereby forcing it to waste Morning Sun PP. Toxic is recommended in order to cripple non-Rest Primal Groudon and Primal Kyogre, as well as to discourage Xerneas and Yveltal from setting up for free. Ice Beam may be run in lieu of either Judgment or Toxic, as it allows Arceus-Water to combat Dragon Dance Zygarde-C more reliably, as well as take on Mega Rayquaza and Ultra Necrozma. Refresh is crucial in order to cure Arceus-Water from status effects inflicted by the likes of Necrozma-DM, Ho-Oh, Primal Groudon, and defensive Primal Kyogre, thereby denying their form of making progress against Arceus-Water. Recover provides Arceus-Water with the longevity required for continuously taking on strong attacks. Arceus-Water has other utility options that it can make good use of: Stealth Rock is reasonable given its good matchup against Ho-Oh, the most common Defogger. Will-O-Wisp neuters physical attackers like Zacian-C, Mega Rayquaza, Ultra Necrozma, and offensive Necrozma-DM that could otherwise break through it while also providing an option to annoy Ferrothorn. Thunder Wave cripples fast threats like Eternatus, Zacian-C, and Yveltal and Xerneas that try to set up on Arceus-Water, making them easier for teammates to deal with. However, Arceus-Water generally can't afford to fit any of these moves over Refresh. The given EV spread maximizes Arceus-Water's bulk and makes sure it outspeeds neutral-natured Primal Groudon and Primal Kyogre. 124 Speed EVs may be run instead to ensure Arceus-Water outspeeds Timid Primal Kyogre as well as neutral-natured Xerneas and Yveltal, potentially allowing it to throw off a crucial Toxic.

Arceus-Water fits best on balance and bulky offensive teams that appreciate its checking prowess and can shore up its bad matchups. Arceus-Water can easily be overwhelmed by a multitude of wallbreakers, such as Eternatus, Yveltal, Xerneas, Primal Kyogre, and Swords Dance Primal Groudon, especially if it lacks Toxic. Thus, checks to these such as Tyranitar, Ho-Oh, Necrozma-DM, Primal Groudon, and defensive Zygarde-C, respectively, are good team options. On the flipside, if Arceus-Water forgoes Ice Beam, it is unable to reliably check Dragon Dance Zygarde-C, Mega Rayquaza, and Ultra Necrozma. In this case, reliable checks to these such as Haze Zygarde-C, as well as defensive Lunala for the latter two, are recommended teammates. Arceus-Water is also a good fit on hazard stacking teams alongside Ferrothorn, as its Judgment deters Ho-Oh from clearing away entry hazards, while Ferrothorn can take away some pressure by checking Primal Kyogre itself. Finally, because of Arceus-Water's meager offensive presence, wallbreakers such as Yveltal, Zacian-C, and Eternatus, are recommended teammates as well.

" @@ -8453,15 +8453,6 @@ }, "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}, {"user_id": 471780, "username": "Solaros & Lunaris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 521275, "username": "The Dragon Master"}, {"user_id": 487629, "username": "Zneon"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 168392, "username": "P Squared"}]}]} }, - "2v2doubles": { - "comments": "

Other Options

Victini sometimes opts for Blue Flare over V-create. Blue Flare has less Base Power, but it comes without V-create's stat drops. Blue Flare is also not weakened by Intimidate, and it allows Victini to go all-in with Special Attack EVs, hitting even harder with Expanding Force. Focus Blast for more damage against Incineroar is occasionally useful.

Victini may also carry Choice Scarf, with Trick to neutralize passive Pokemon and Glaciate for speed control.

Checks and Counters

Strong Attacks: Victini cannot OHKO Tapu Fini, Volcanion, Zygarde, Landorus, Regidrago, Dracovish, Nihilego, or Tyranitar. They all do much more in return.

Intimidate: Incineroar and Landorus-T reduce Victini's Attack, significantly reducing the power of V-create. They also both threaten it with their Ground- and Dark-type STAB attacks. Incineroar walls all of Victini's most common attacks, and Choice Scarf Landorus-T outspeeds it.

Follow Me: Blastoise and Togekiss are not OHKOed by V-create or Bolt Strike, so they can siphon away Victini's attack and enable an offensive partner.

Spread Moves: Victini is commonly paired with Follow Me users, such as Indeedee-F and Blastoise, to get its strong attacks off. Moves like Electroweb from Regieleki and Zeraora, Landorus-T's Earthquake, and Regidrago's Dragon Energy all make these pairings less effective.

", - "sets": { - "Life Orb": { - "description": "

Victini is central to Psychic Terrain teams, and it sees plenty of use on standard offense as well. Its all-around good stats and potent typing allow it to thrive against common Pokemon such as Genesect, Rillaboom, and Celesteela. Expanding Force deals boosted spread damage in Psychic Terrain, and it still does decent damage without the Terrain boost. Encore allows Victini to lock foes out of doing damage, such as Tailwind Talonflame, Fake Out Incineroar, and Iron Defense Mew, while Bolt Strike deals extra damage to Water-types such as Volcanion and Tapu Fini. Maximum Speed is important for outspeeding Genesect, Galarian Zapdos, and Kyurem-B.

Victini threatens common Steel-types like Genesect and Celesteela for Psychic Terrain teams; it is practically required for the archetype. Indeedee-F complements Victini with Helping Hand, Follow Me, and automatic Psychic Terrain, allowing it to get multiple hits off and fire off boosted Expanding Forces. However, Victini is not limited to Psychic Terrain. Fast Pokemon like Zeraora and Regieleki are also great partners for Victini, since they remove Blastoise, Tapu Fini, and Volcanion and supplement Victini's average Speed with Electroweb. Assault Vest Genesect deals with Nihilego, Zygarde, Naganadel, and Regieleki, all of which threaten Victini due to their higher Speed stats and offensive capabilities. Kyurem-B beats Zygarde and benefits from Victini's good matchup versus many Steel-types. Victini also works well with Blastoise because it shields Victini from powerful attacks such as Tapu Fini's Hydro Pump and Regidrago's Draco Meteor with Follow Me. Rillaboom KOes Water- and Rock-types such as Blastoise and Tyranitar, and it provides Fake Out support, allowing Victini to get massive damage off with a correct prediction.

" - } - }, - "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "monotype": { "overview": "

Fire

Choice Band Victini is a fantastic sun wallbreaker on Fire teams due to its STAB V-create, which is near impossible to switch into and 2HKOes Fire-resistant walls like Toxapex and Slowbro in sun. Its threat is bolstered by Victini's decent natural Speed, allowing it to threaten nearly all defensive Pokemon. With Bolt Strike, Victini helps Fire in Flying and Water matchups, dealing with slower Flying- and Water-type Pokemon that can handle V-create outside of sun such as Moltres, Mantine, Toxapex, and Slowbro. Victini's ability to generate momentum with U-turn is yet another asset for Fire teams. However, a ton of offensive threats such as Terrakion, Blacephalon, and Zygarde-10% can outspeed and OHKO Victini with their STAB attacks. While V-create is a powerful STAB attack, its resulting stat drops make Victini vulnerable to even more threats such as Mamoswine, Tapu Lele, and Choice Specs Zapdos.

", "comments": "

Other Options

Fire

Victini can run a Choice Scarf to outspeed threats such as Latios, Zeraora, Choice Band Weavile, and Tapu Koko at the expense of power. It can also use Final Gambit over Trick to catch a Pokemon such as Dragonite off guard. Shuca Berry may be considered in conjunction with Glaciate, as this allows Victini to lure and defeat Dragon Dance Dragonite and Garchomp in a one-on-one, while also defeating threats such as Choice Scarf Galarian Darmanitan and Landorus-T.

Psychic

Choice Scarf allows Victini to deal with threats such as Choice Scarf Galarian Darmanitan, non-Choice Scarf Zarude, and Tapu Koko. Heavy-Duty Boots Victini can run a variety of moves over U-turn or Substitute to improve its matchup against certain types. Scorching Sands snipes Heatran, and Will-O-Wisp cripples Sucker Punch users such as Bisharp and switch-ins such as Landorus-T and Hippowdon. Encore locks Pokemon such as Toxapex and Ferrothorn into undesirable moves. Glaciate allows Victini to threaten Flying and Ground teams better due it beating checks such as Landorus-T and Garchomp, Expanding Force threatens Toxapex, and Energy Ball heavily damages Gastrodon and Swampert, allowing Victini to use its coverage to threaten Water teams more freely. However, these more situational options worsen Victini's performance in other matchups. Blue Flare may be used over V-create to circumvent the latter's Speed drop, letting Victini sweep Steel teams much more easily, but Psychic teams highly value V-create due to its physical nature. Brick Break may be used over U-turn on Choice item sets to remove dual screens from types such as Dark and Fairy, as well as 2HKOing Heatran after Stealth Rock damage. However, U-turn is generally preferred.

Checks and Counters

Fire

Super Effective Attacks: Choice Scarf Hydreigon, Gengar, Garchomp, Terrakion, and Barraskewda are examples of Pokemon that outspeed and easily OHKO Victini.

Fire-resistant Pokemon: Since Victini primarily wallbreaks with V-create, Pokemon that resist Fire such as Gastrodon can switch into Victini. However, Victini can always use U-turn to bring in a teammate to deal with them. Pokemon such as Toxapex and Slowbro also can't switch into Bolt Strike or a sun-boosted V-create.

Revenge Killers: Faster strong attackers such as Zeraora, Excadrill in sand, Barraskewda, and Choice Scarf Landorus-T can revenge kill Victini.

Status: Paralysis prevents Victini from outspeeding threats such as Choice Band Urshifu-R and Galarian Moltres, while Toxic poison limits the time Victini has to wallbreak.

", @@ -8501,6 +8492,15 @@ }, "credits": {"writtenBy": [{"user_id": 584907, "username": "Wes8888"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 523866, "username": "UT"}, {"user_id": 525446, "username": "Ducky"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} }, + "2v2doubles": { + "comments": "

Other Options

Victini sometimes opts for Blue Flare over V-create. Blue Flare has less Base Power, but it comes without V-create's stat drops. Blue Flare is also not weakened by Intimidate, and it allows Victini to go all-in with Special Attack EVs, hitting even harder with Expanding Force. Focus Blast for more damage against Incineroar is occasionally useful.

Victini may also carry Choice Scarf, with Trick to neutralize passive Pokemon and Glaciate for speed control.

Checks and Counters

Strong Attacks: Victini cannot OHKO Tapu Fini, Volcanion, Zygarde, Landorus, Regidrago, Dracovish, Nihilego, or Tyranitar. They all do much more in return.

Intimidate: Incineroar and Landorus-T reduce Victini's Attack, significantly reducing the power of V-create. They also both threaten it with their Ground- and Dark-type STAB attacks. Incineroar walls all of Victini's most common attacks, and Choice Scarf Landorus-T outspeeds it.

Follow Me: Blastoise and Togekiss are not OHKOed by V-create or Bolt Strike, so they can siphon away Victini's attack and enable an offensive partner.

Spread Moves: Victini is commonly paired with Follow Me users, such as Indeedee-F and Blastoise, to get its strong attacks off. Moves like Electroweb from Regieleki and Zeraora, Landorus-T's Earthquake, and Regidrago's Dragon Energy all make these pairings less effective.

", + "sets": { + "Life Orb": { + "description": "

Victini is central to Psychic Terrain teams, and it sees plenty of use on standard offense as well. Its all-around good stats and potent typing allow it to thrive against common Pokemon such as Genesect, Rillaboom, and Celesteela. Expanding Force deals boosted spread damage in Psychic Terrain, and it still does decent damage without the Terrain boost. Encore allows Victini to lock foes out of doing damage, such as Tailwind Talonflame, Fake Out Incineroar, and Iron Defense Mew, while Bolt Strike deals extra damage to Water-types such as Volcanion and Tapu Fini. Maximum Speed is important for outspeeding Genesect, Galarian Zapdos, and Kyurem-B.

Victini threatens common Steel-types like Genesect and Celesteela for Psychic Terrain teams; it is practically required for the archetype. Indeedee-F complements Victini with Helping Hand, Follow Me, and automatic Psychic Terrain, allowing it to get multiple hits off and fire off boosted Expanding Forces. However, Victini is not limited to Psychic Terrain. Fast Pokemon like Zeraora and Regieleki are also great partners for Victini, since they remove Blastoise, Tapu Fini, and Volcanion and supplement Victini's average Speed with Electroweb. Assault Vest Genesect deals with Nihilego, Zygarde, Naganadel, and Regieleki, all of which threaten Victini due to their higher Speed stats and offensive capabilities. Kyurem-B beats Zygarde and benefits from Victini's good matchup versus many Steel-types. Victini also works well with Blastoise because it shields Victini from powerful attacks such as Tapu Fini's Hydro Pump and Regidrago's Draco Meteor with Follow Me. Rillaboom KOes Water- and Rock-types such as Blastoise and Tyranitar, and it provides Fake Out support, allowing Victini to get massive damage off with a correct prediction.

" + } + }, + "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "nationaldexmonotype": {"sets": {"Choice Band (Psychic)": {}, "Choice Scarf (Psychic)": {}}} }, "Serperior": { @@ -8738,6 +8738,14 @@ "sets": {"Sand Attacker": {"description": ""}}, "credits": {"writtenBy": [{"user_id": 294304, "username": "emma"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 230771, "username": "qsns"}, {"user_id": 243662, "username": "Yoda2798"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "dlc1nationaldexag": { + "sets": { + "Hazard Lead": { + "description": "

Excadrill is a decent entry hazard lead in the metagame thanks to its ability to set Stealth Rock against Magic Bounce Pokemon. It also has great utility moves in Rapid Spin and Rock Tomb to aid it in the matchup versus other common leads like Deoxys-S and Smeargle. Rock Tomb lowers the Speed of opposing lead Pokemon that Excadrill or its teammates would otherwise be slower than, and it also prevents sweepers like Dynamaxed Yveltal, Mega Rayquaza, and Xerneas from KOing Excadrill with Speed boosts under their belt. A high Attack stat and Earthquake ensure that Excadrill isn't passive setup bait, letting it threaten common entry hazard setters such as Primal Groudon, Necrozma-DM, and Ferrothorn as well as potentially OHKO Zacian-C; this forces them to KO Excadrill, which allows its teammates to safely enter the field and take advantage of the Stealth Rock that it has laid. Toxic is also a viable option over Earthquake to pressure Pokemon such as Dragon Dance Zygarde-C, support Arceus formes without Refresh, and other Pokemon that try to set up on Excadrill. Rapid Spin removes entry hazards set by other lead Pokemon such as Deoxys-S, Primal Groudon, and Smeargle and provides Excadrill with a Speed boost to outspeed and threaten faster Pokemon. A Jolly nature is used to outspeed Smeargle, support Arceus formes, Modest Yveltal and Xerneas, and, after one Speed boost from Rapid Spin, Jolly Zacian-C. Focus Sash is the chosen item, as it guarantees that Excadrill will survive any one non-multi-hit move from faster Pokemon, which improves the chance of it getting Stealth Rock up.

Excadrill fits best on hyper offense teams due to the fact that other playstyles generally do not appreciate a dedicated suicide lead. Beating lead Substitute Zacian-C is essential for offense, as otherwise, said foe will most likely outspeed and KO or severely damage the rest of Excadrill's team, preventing safe setup in most cases. Entry hazard-sensitive Pokemon such as Mega Rayquaza, Lunala, and Yveltal really appreciate Excadrill's ability to get rid of entry hazards. Other sweepers such as Zacian-C, Xerneas, and Dragon Dance Zygarde-C are also great teammates for Excadrill. Pokemon that can block Excadrill's Rapid Spin like Ferrothorn and Ghost-types like Lunala can be problematic, so teammates that can take advantage of them such as Zacian-C and Yveltal are also appreciated.

" + } + }, + "credits": {"writtenBy": [{"user_id": 511181, "username": "Rose"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 374620, "username": "Lana"}, {"user_id": 464176, "username": "Icemaster"}]}]} + }, "nationaldexmonotype": { "comments": "

Other Options

Steel

Leftovers or Focus Sash may be used on Swords Dance Excadrill to improve its longevity and or better ensure at least one KO, but both lower its ability to threaten Flying-types.

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Excadrill is a decent entry hazard lead in the metagame thanks to its ability to set Stealth Rock against Magic Bounce Pokemon. It also has great utility moves in Rapid Spin and Rock Tomb to aid it in the matchup versus other common leads like Deoxys-S and Smeargle. Rock Tomb lowers the Speed of opposing lead Pokemon that Excadrill or its teammates would otherwise be slower than, and it also prevents sweepers like Dynamaxed Yveltal, Mega Rayquaza, and Xerneas from KOing Excadrill with Speed boosts under their belt. A high Attack stat and Earthquake ensure that Excadrill isn't passive setup bait, letting it threaten common entry hazard setters such as Primal Groudon, Necrozma-DM, and Ferrothorn as well as potentially OHKO Zacian-C; this forces them to KO Excadrill, which allows its teammates to safely enter the field and take advantage of the Stealth Rock that it has laid. Toxic is also a viable option over Earthquake to pressure Pokemon such as Dragon Dance Zygarde-C, support Arceus formes without Refresh, and other Pokemon that try to set up on Excadrill. Rapid Spin removes entry hazards set by other lead Pokemon such as Deoxys-S, Primal Groudon, and Smeargle and provides Excadrill with a Speed boost to outspeed and threaten faster Pokemon. A Jolly nature is used to outspeed Smeargle, support Arceus formes, Modest Yveltal and Xerneas, and, after one Speed boost from Rapid Spin, Jolly Zacian-C. Focus Sash is the chosen item, as it guarantees that Excadrill will survive any one non-multi-hit move from faster Pokemon, which improves the chance of it getting Stealth Rock up.

Excadrill fits best on hyper offense teams due to the fact that other playstyles generally do not appreciate a dedicated suicide lead. Beating lead Substitute Zacian-C is essential for offense, as otherwise, said foe will most likely outspeed and KO or severely damage the rest of Excadrill's team, preventing safe setup in most cases. Entry hazard-sensitive Pokemon such as Mega Rayquaza, Lunala, and Yveltal really appreciate Excadrill's ability to get rid of entry hazards. Other sweepers such as Zacian-C, Xerneas, and Dragon Dance Zygarde-C are also great teammates for Excadrill. Pokemon that can block Excadrill's Rapid Spin like Ferrothorn and Ghost-types like Lunala can be problematic, so teammates that can take advantage of them such as Zacian-C and Yveltal are also appreciated.

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Other Options

Steel Beam can be used on the suicide lead set to maintain momentum and stop Defog users slower than it, but is difficult to fit.

Checks and Counters

Ghost-types: Excadrill relies on its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow, as they can prevent Rapid Spin from being used. Giratina can completely shut down Excadrill by removing Stealth Rock with Defog, absorbing Toxic with Rest, crippling it with Will-O-Wisp, and tanking any hit from it with ease.

Entry Hazard Removal: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog such as Ho-Oh and Yveltal can KO it off the field and attempt to remove it. However, offensive teammates such as Kyogre, Calyrex-S, and Yveltal can take advantage of the turn used for Defog and force them out or set up on them.

", "sets": { @@ -9391,7 +9391,7 @@ "Gothorita": {"nfe": {"sets": {"Nasty Plot": {}}}}, "Gothitelle": { "battlestadiumsingles": {"overview": "

If you have any questions about the set, feel free to ask any in the Battle Stadium Singles Analysis Discussion thread.

", "sets": {"Trapper": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "PP Stall Trapper": { "description": "

With Shadow Tag, Gothitelle's functions as a bulky trapper able to switch into and trap common defensive Pokemon such as Necrozma-DM, many support Arceus formes, Ho-Oh, Ferrothorn and defensive Zygarde-C lacking Dragon Tail. This allows it to provide invaluable support to offensive teammates such as Zacian-C, Zygarde-C, and Xerneas that may otherwise struggle to sweep. It also potentially removes the opponent's control in the hazard game by trapping and removing entry hazard setters and Defoggers. Rest is mandatory in order for Gothitelle to avoid status while also wasting more of the opponent's PP. Shadow Tag prevents the foe from switching out and take taking advantage of the passiveness of a sleeping Gothitelle. Taunt is invaluable, as it denies phazing from Ho-Oh and Lugia and can help prevent foes from setting up or removing hazards. It also limits the moves the opponent can choose from, conserving Gothitelle's PP. Charm weakens trapped foes such as Necrozma-DM, Zygarde-C, and Ho-Oh, preventing them from harming Gothitelle at all outside of critical hits. Cosmic Power further boosts Gothitelle's bulk and allows it to safely trap special attacking threats such as support Arceus formes. The chosen spread maximizes Gothitelle's physical bulk while letting it outspeed Necrozma-DM. Leftovers is generally the preferred item for passive recovery, though Fairium Z can be used in tandem with Charm and a faster spread of 248 HP / 56 Def / 204 Spe in order to trap support Primal Groudon. However, this is not recommended, as it traps no additional Pokemon in comparison to the original set, and Primal Groudon often runs mixed coverage or faster sets anyway. A more specially defensive set of 252 HP / 4 Def / 252 SpD with a Calm nature can be run in order to more reliably trap Arceus formes and Eternatus but misses out on trapping Ho-Oh and Necrozma-DM.

Gothitelle forces its own matchups and so doesn't require much support from its team in terms of its defensive weaknesses. As Gothitelle is capable of trapping a majority of the defensive metagame, it pairs well with a plethora of offensive threats. Xerneas and Swords Dance Zacian-C are notable teammates, as they can easily clean up teams once Gothitelle has trapped the likes of Necrozma-DM, Ho-Oh, and Chansey for the former and Lugia, Necrozma-DM, and Quagsire for the latter. Dragon Dance Zygarde-C heavily enjoys support Arceus formes being out of the picture and thus is a great teammate as well. Entry hazard setters such as Ferrothorn and Necrozma-DM appreciate Gothitelle's ability to eliminate common Defoggers such as Ho-Oh and support Arceus formes. Furthermore, several other miscellaneous offensive threats, such as Dragon Dance Necrozma-DM, Ultra Necrozma, and Zekrom benefit from Gothitelle, as it can trap and remove a majority of their checks in support Arceus formes, as well as defensive Zygarde-C for the former two.

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Other Options

Steel

Ferrothorn can run Stealth Rock instead of Spikes if no other Pokemon on the team has it or it is paired with Skarmory, which can set up its own Spikes. However, it is outclassed as a Stealth Rock setter by Heatran. Knock Off, Toxic, and Thunder Wave have a lot of utility and disadvantage many of Ferrothorn's switch-ins. Knock Off removes valuable items such as Eviolite from Porygon2; Toxic cripples certain bulky switch-ins such as Torkoal, Kyurem, and Landorus-Therian; Thunder Wave cripples fast threats such as Cinderace and Volcarona. It should be noted that running one of these moves forces Ferrothorn to forgo one of its other valuable move slots.

Checks and Counters

Steel

Fire-types and Coverage: Because of Ferrothorn's 4x weakness to Fire, it gets OHKOed by most STAB Fire-type attacks. Even Pokemon with common Fire-type coverage moves such as Nidoking or Clefable can OHKO or 2HKO Ferrothorn.

Fighting-types and Coverage: Although Ferrothorn is not as weak to Fighting-types as it is to Fire-types, many Fighting-types such as Keldeo and Galarian Zapdos threaten to OHKO it. Ferrothorn can, however, use Protect to scout which of these Pokemon are using Choice sets. Breloom is particularly threatening, as it is not vulnerable to any attack from Ferrothorn and can even set up Swords Dance in front of it. Ferrothorn also must be wary of Fighting-type coverage moves such as Focus Blast from Tapu Lele.

Stallbreakers: As Ferrothorn is a very passive Pokemon, certain stallbreakers such as Gliscor easily take advantage of it, although frail stallbreakers such as Urshifu-R will not want to switch in directly and risk a Leech Seed or Power Whip.

Magnet Pull: Magnezone and the less common Alolan Golem can trap Ferrothorn and get rid of it with Hidden Power Fire or Fire Punch, respectively, so they must be carefully played around, though Alolan Golem should be wary of Power Whip.

Mega Sableye: Mega Sableye bounces back Ferrothorn's Spikes and Leech Seed and tanks Power Whip, especially after Ferrothorn is burned by a potential foe like Galarian Corsola.

Wallbreakers: Certain wallbreakers such as Choice Specs Pelipper, Galarian Moltres, and Mega Garchomp power through Ferrothorn even with Leech Seed recovery. Galarian Moltres even sets up on Ferrothorn freely, although it does have to be cautious of being worn down by Leech Seed or crippled by Toxic or Thunder Wave.

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Other Options

Thunder Wave is an option in the last slot on Ferrothorn, as it's able to spread paralysis on fast foes like Zacian-C, Eternatus, and Marshadow, enabling offensive teammates such as Choice Specs Kyogre and Life Orb Yveltal to excel even more against the opponent's team. However, dropping Protect, Knock Off, or Toxic can make Ferrothorn less reliable as a check to Xerneas or even more passive, respectively. Gyro Ball is another option in the last slot that has no accuracy drawback, allowing Ferrothorn to deal with Xerneas more reliably; it serves little to no use outside of that, however. Bullet Seed can be used over Power Whip to prevent Ferrothorn from being trapped by Gothitelle due to the move's high PP, although it's generally inferior to Power Whip due to the unreliability of it.

Checks and Counters

Ho-Oh: Ho-Oh can consistently switch into Ferrothorn due to Regenerator, force it out with the threat of a powerful Sacred Fire, and remove its Spikes with Defog. However, Ho-Oh fears losing its Heavy-Duty Boots to a Knock Off, since it will become much easier to wear down if Stealth Rock is on the opponent's side of the field. Ho-Oh doesn't appreciate Toxic either; being badly poisoned takes away from its ability to come out on top against Stealth Rock Necrozma-DM.

Eternatus: A well-played Eternatus is the second largest obstacle for Ferrothorn. Not only does Eternatus force Ferrothorn out with Flamethrower or Mystical Fire, it's also capable of gradually PP stalling Ferrothorn out of Spikes and Leech Seed in more drawn-out games, not being bothered by anything Ferrothorn can dish out other than Knock Off.

Calyrex-S: Calyrex-S takes advantage of Body Press Ferrothorn’s inability to damage Ghost-type Pokemon and will often set up a Nasty Plot. However, Calyrex-S fears the possibility of Ferrothorn having Knock Off.

Super Effective Coverage: Foes like Zacian-C, Palkia, and Marshadow easily force Ferrothorn out, as they often carry super effective coverage to break Ferrothorn.

Strong Wallbreakers: Ferrothorn's bulk is nothing to brag about in the context of the metagame. As a result, generally strong wallbreakers such as Calyrex-S and Groudon are more than capable of heavily damaging Ferrothorn or forcing it out.

Substitute Users: Ferrothorn's passivity makes it setup fodder against foes under a Substitute such as Zekrom, Reshiram, and Zygarde-C.

Phazers: Body Press Ferrothorn relies on Iron Defense to fortify its defenses in the face of physical attackers that boost their attack Zygarde-C with Dragon Tail is problematic for Ferrothorn as Ferrothorn loses its defense boosts when dragged out by Dragon Tail, rendering it unable to check Zygarde-C.

Gothitelle: Ferrothorn is unable to switch out against Gothitelle due to Shadow Tag, making it entirely susceptible to Taunt while being weakened by Charm. Gothitelle can also heal off Ferrothorn's weak attacks with Rest. However, Ferrothorn will still be able to greatly annoy Gothitelle in the process by removing Leftovers and chipping away at its health with Leech Seed. Moreover, Gothitelle is incapable of trapping Ferrothorn if the latter opts to run Bullet Seed.

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Zekrom is a major threat to balance and stall teams in Anything Goes, as it's able to take advantage of common defensive Pokemon and lacks consistent defensive counterplay outside of Arceus-Ground and Lunala. Substitute allows Zekrom to safely set up on Pokemon that cannot break it in a single hit, including Ferrothorn, Ho-Oh, and Stealth Rock Necrozma-DM. It also prevents Choice Scarf users like Ditto and Mega Rayquaza from revenge killing it, eases prediction if the opponent tries to pivot around Zekrom's STAB moves, and stalls out foes' Dynamax turns. Outrage is needed for its high damage output, allowing Zekrom to OHKO base forme Zygarde at +1, although it has the detrimental side effect of locking Zekrom into the move if it doesn't Dynamax. Dragon Claw gives Zekrom a safer Dragon-type STAB move to use, but it's extremely weak and doesn't OHKO base forme Zygarde at +1 even when boosted by Life Orb; it also makes Ditto more dangerous, since it can Dynamax to break its Choice lock after it revenge kills Zekrom. A Jolly nature allows Zekrom to outspeed Zacian-C at +1 and Modest Xerneas and Yveltal unboosted. Leftovers increases the number of times Zekrom is able to use Substitute, helping it to break through foes like Ferrothorn more easily. Haban Berry is an option that lets Zekrom survive a boosted Outrage from Ditto while Dynamaxed, as well as Draco Meteor from Choice Scarf Mega Rayquaza and Dynamax Cannon from Eternatus, in order to KO these threats back; however, Leftovers is hard to give up, and a Ditto that's locked into Outrage is already easy to exploit with partners like Xerneas. Life Orb is another option that gives a nice boost to Zekrom's damage output, but it can severely hurt its longevity in tandem with Substitute. Teravolt notably allows Zekrom to bypass abilities like Multiscale, Sturdy, Unaware, and Wonder Guard, although it doesn't ignore Lunala's Shadow Shield.

Zekrom has great Dynamaxing potential. Under Dynamax, Bolt Strike turns into Max Lightning, powering up Zekrom's Electric-type moves even further by setting Electric Terrain; Zekrom can potentially break past defensive Lunala with two boosted Max Lightnings if it manages to play around Will-O-Wisp correctly. Max Wyrmwind allows Zekrom to break through Ground-types without being forced to lock into a move; it 2HKOes Arceus-Ground and defensive Primal Groudon at +1. It also helpfully lowers Primal Groudon's Attack stat, rendering said foe unable to deal much damage to Zekrom when also accounting for the extra bulk from Dynamax. However, it's important to note that Dynamaxing will cause Zekrom to lose its Substitute, leaving it susceptible to revenge killing from the likes of Ditto. Also, Zekrom cannot Dynamax or change moves while it's locked into Outrage, so in the meantime, it can be taken advantage of by foes like Geomancy Xerneas.

Zekrom fits best on bulky offense teams that can make up for the momentum loss it creates when it uses Outrage. Defensive Necrozma-DM is a strongly recommended partner, as it's able to handle Xerneas and Zacian-C if they try to take advantage of Zekrom while it's locked into the move. Ditto can also revenge kill these threats, but it needs prior chip damage on Xerneas to KO it, especially if Xerneas can still Dynamax. Ho-Oh is a fantastic teammate that shuts down Zekrom's most reliable checks in support Arceus-Ground and Lunala, while Zekrom can pressure teams with Zygarde-C for Ho-Oh. Similarly, Arceus-Ground checks Primal Groudon for Zekrom, while Zekrom can pressure teams with Ho-Oh for Arceus-Ground. Xerneas and Zacian-C are helpful partners to revenge kill opposing Ditto; if Ditto has locked into Outrage, it won't be able to Dynamax to break its Choice lock. Zacian-C can also weaken shared checks like Primal Groudon, Arceus-Ground, and Lunala for Zekrom. Yveltal is a strong offensive partner that can switch into Ground-type attacks and clean late-game once Zekrom has weakened the opposition.

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Other Options

Hidden Power Ice can be used on the defensive set to threaten opposing Landorus-T and Garchomp while also breaking Hawlucha's Substitutes, but it's difficult to fit on the set unless your team has another Stealth Rock setter. A set utilizing Substitute, Swords Dance, Earthquake, and Smack Down with Groundium Z can be used to take advantage of Body Press Corviknight and Skarmory. Bulky sets carrying Fly with Flyinium Z and U-turn can be useful, as they allow Landorus-T to threaten immediate damage onto offensive Pokemon, such as Mega Medicham and Rillaboom. It also takes advantage of the standard bulky pivot sets tending to lure in Tangrowth. However, the loss of Toxic and Rocky Helmet makes this set worse against Pokemon such as Mega Latias and Mega Mawile.

Checks and Counters

Water-types: Slowbro is capable of forcing damage onto Landorus-T and potentially burning it with Scald while also eating unboosted hits rather comfortably, although it fears Toxic and a boosted Supersonic Skystrike. Offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert are all capable of threatening Landorus-T with their STAB moves as well, although Ash-Greninja can't switch into any set and the other two must be careful of Z-Moves or Explosion.

Ice-types and Ice-type Coverage: Landorus-T's quadruple Ice weakness means that any Ice-type move will deal heavy damage, if not OHKO. Weavile and Kyurem both outspeed non-Choice Scarf Landorus-T and OHKO it with a STAB move. In addition, Pokemon such as Tapu Koko and Mega Medicham can carry Ice-type moves, allowing them to threaten Landorus-T with enormous damage.

Ground-immune Pokemon: Corviknight only fears Knock Off from the Choice Scarf and Defensive sets and can proceed to remove Landorus-T's Stealth Rock rather comfortably. Gliscor doesn't even fear Knock Off, but it must be careful of Swords Dance variants. Rotom-W is threatened by a stray Toxic but can force out Landorus-T with its STAB Hydro Pump. Skarmory can use Landorus-T to freely set up Spikes. However, all of these Pokemon must be cautious of the Rockium Z set, and the rare Smack Down variant completely invalidates all of these as answers.

Residual Damage: Landorus-T is rather susceptible to residual damage, as it is often tasked with checking several prominent threats on the opposing team. This, in conjunction with a vulnerability to Stealth Rock, leads to Landorus-T being worn down rather easily over the course of a game.

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Other Options

Flying

Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also an option for both Landorus-T's sets, as it allows its teammates to come in unharmed. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

Ground

Fly can be used over Gravity on Bulk Up sets to threaten Grass-types such as Tapu Bulu and Rillaboom. Superpower can be used in this slot as well to hit Ferrothorn, although missing out on Flying-type coverage can be counterproductive depending on the matchup. Landorus-T can run a more offensive set with Swords Dance, Earthquake, Gravity, and Superpower, which creates offensive pressure more quickly than Bulk Up sets.

", "sets": { - "Choice Scarf": { - "description": "

Landorus-T is one of the best Choice Scarf users in the metagame. Its ability to act as a team's Ground-type and answer to fast threats alongside its generally good power and utility moves makes it very easy to put on many teams. It gives teams offensive and defensive weapons against threats such as Heatran, Toxapex, and Tapu Koko. U-turn allows Landorus-T to keep up the momentum and take advantage of the switches it forces from common Pokemon such as Tapu Koko, Toxapex, and Heatran. Stone Edge 2HKOes Zapdos, OHKOes Moltres, and allows Landorus-T to revenge kill Mega Charizard Y. Knock Off, on the other hand, removes important items from the likes of Slowbro, Zapdos, Moltres, Tapu Fini, and Tangrowth. Punishment allows Landorus-T to deal with Calm Mind Mega Latias, 2HKOing it after a Calm Mind, as well as Calm Mind Reuniclus. It works especially well with teammates that force Mega Latias to use Calm Mind multiple times, such as Corviknight. Explosion allows Landorus-T to deal more damage to certain threats, such as Garchomp, Gliscor, Kommo-o, and Rotom-W; however, keep in mind that all of them require chip damage before being KOed. Defog can be used if the role compression of having revenge killing and hazard removal in the same teamslot is needed. Unfortunately, being locked into Defog gives foes free turns. Hidden Power Ice can be used to threaten opposing Landorus-T and Garchomp. Earth Power can work on teams that are desperately in need of a reliable Kartana revenge killer and need Landorus-T's role compression. A neutral nature and 76 Special Attack EVs should be run in this case in order to secure the OHKO on Kartana. 244 Speed EVs and a Jolly nature are used to outrun Arctozolt in hail.

Bulky Water-types, such as Slowbro and Toxapex, work well with Landorus-T. Slowbro can also form a pivoting core with Landorus-T with Teleport, while Toxapex is capable of taking on Ash-Greninja for Landorus-T. These Water-types also appreciate Landorus-T's Electric immunity, and Toxapex also appreciates the Ground immunity. Strong wallbreakers such as Mega Medicham, Mega Mawile, Kyurem, and Tapu Lele appreciate Landorus-T solidly handling fast threats for them and pivoting them in with U-turn. Mega Mawile and Kyurem are capable of taking advantage of Slowbro, a physical sponge that can generally pivot into Landorus-T safely, and Kyurem can additionally deal with Zapdos. Choice Scarf Landorus-T will get worn down over the course of a game, so having Defog support in the form of Corviknight, Zapdos, or Kartana is very helpful. Corviknight can also force Mega Latias to use Calm Mind multiple times, which can work well with Punishment Landorus-T.

" - }, - "Defensive": { - "description": "

Defensive Landorus-T gives teams an interim measure against threats such as Mega Mawile, Mega Medicham, and Mega Lopunny while also being a good utility Pokemon in general. Landorus-T is capable of setting Stealth Rock for its team, which allows it to make use of the switches that it forces against the aforementioned threats. U-turn is useful, as it lets Landorus-T pivot out of bad matchups against Corviknight and Slowbro. Toxic is used to punish threats such as opposing Landorus-T, Mega Latias, Kyurem, and Slowbro that might look to come in on Landorus-T. Hidden Power Fire is a viable option for teams that need a buffer against Kartana and Mega Scizor. It also gives Landorus-T a more reliable way to wear down Ferrothorn. Hidden Power Ice gives Landorus-T a way to directly damage opposing Landorus-T and Gliscor. Rocky Helmet is preferred to punish U-turn from the likes of opposing Landorus-T, Mega Lopunny, and Corviknight, as well as general contact moves from threats such as Mega Medicham and Mega Mawile. 16 Speed EVs allow Landorus-T to outspeed Modest Magnezone and Adamant Tyranitar, with the rest being put into Defense to maximize its bulk. 88 Speed EVs can be used to outspeed Adamant Bisharp, as well.

Defensive Landorus-T finds its place on more offensive builds that appreciate it checking threats such as Mega Medicham and Mega Lopunny while also keeping up momentum and setting Stealth Rock. Landorus-T is very effective at spreading residual damage onto threats such as Landorus-T and Mega Mawile, which fast offensive Pokemon such as Tapu Koko, Mega Lopunny, and Weavile enjoy, as it allows them to get past these threats much more easily. Landorus-T has no recovery and somewhat mediocre special bulk, both of which make it vulnerable to special attackers such as Clefable, Heatran, and Tapu Lele. The good special bulk of Ferrothorn, Mega Scizor, and Slowking makes them decent partners as a result. Other Water-types, such as Tapu Fini and Slowbro, also enjoy Landorus-T's defensive presence. Strong wallbreakers such as Mega Mawile, Ash-Greninja, and Mega Medicham appreciate Landorus-T wearing down faster, frailer offensive Pokemon and safely pivoting them in.

" - }, - "Suicide Lead": { - "description": "

Landorus-T is one of the best suicide leads in the tier due to its powerful Explosion denying attempts from the likes of Corviknight, Zapdos, and Tapu Fini to remove its hazards via Defog, and Swords Dance boosting Earthquake and Explosion can let it take one or more opposing Pokemon down with it. Swords Dance boosts Landorus-T's Attack to titanic levels, allowing Earthquake to do enormous damage to even bulky neutral targets and making Explosion much more powerful, notably allowing it to OHKO Zapdos, Gliscor, and Slowbro while doing over 50% to Corviknight. Focus Sash lets Landorus-T live one hit from full, allowing it to get Stealth Rock up reliably in most situations.

Suicide Lead Landorus-T fits well on hyper offense teams that need to get the game started with a bang and keep Stealth Rock up if possible. Landorus-T is a great lead, as it matches up well against the vast majority of entry hazard removal options. The only notable ways to stop Landorus-T from getting Stealth Rock up are a faster Taunt user, such as Mew, or a Magic Bounce user such as Mega Sableye. Hyper offense teams utilizing Choice Scarf Victini can also make Victini the lead instead, as Landorus-T tends to trade Stealth Rock with opposing Stealth Rock setters, and it can be therefore more valuable at times to deny the opponent's Stealth Rock first and send in Landorus-T next. This pair can also take two foes with it quite easily. Staple sweepers on hyper offense such as Mega Gyarados, Belly Drum Kommo-o, Mega Garchomp, and Rillaboom are good teammates, as they all appreciate Stealth Rock wearing down the opposition and Landorus-T opening up a big hole with Explosion early-game.

" - }, - "Offensive Stealth Rock": { - "description": "

Offensive Stealth Rock Landorus-T serves as one of the best pure wallbreakers in the metagame while also being one of the tier's more reliable Stealth Rock setters. It matches up well against common entry hazard removers like Tapu Fini and Corviknight, and it also uses its ability to force out common Pokemon like Heatran and Excadrill to either set Stealth Rock or set up a Swords Dance. Swords Dance Landorus-T is also one of the best Pokemon for breaking stall teams, as the immense power combined with a Z-Move makes checking Landorus-T quite hard for them, even with Unaware Pokemon such as Clefable and Quagsire. Fly with Flyinium Z allows Landorus-T to smash through common defensive Pokemon like Slowbro and Tangrowth after a boost. Stone Edge with Rockium Z, on the other hand, lets Landorus-T directly threaten common Defoggers like Corviknight and Zapdos while also allowing it to break through Rotom-W with greater efficiency. It also still has enough power to OHKO Tapu Fini at +2. Its targets are rather limited, however, which makes Flyinium Z the overall superior choice. The Rockium Z set also faces competition from Garchomp, which sits at a significantly better Speed tier that gives it the jump on Mega Medicham, Mega Charizard X, Mega Charizard Y, and Hydreigon, but Landorus-T retains a niche due to compressing a Ground immunity and getting better damage rolls against Corviknight.

Late-game cleaners are excellent partners for Landorus-T, as they greatly appreciate Landorus-T weakening or straight up removing bulkier Pokemon while also setting up Stealth Rock. Pokemon such as Ash-Greninja, Mega Lopunny, and Tapu Koko make for good teammates in this regard. Ash-Greninja also forms a dangerous hazard-setting duo while appreciating Landorus-T’s ability to defeat Toxapex, Blissey, Tangrowth, and Tapu Fini. U-turn variants of Ash-Greninja can also be employed to get Landorus-T in safely and exploit Pokemon such as Toxapex and Blissey. Mega Lopunny appreciates Landorus-T’s ability to weaken Corviknight and Zapdos, letting them wreak havoc later on. Landorus-T appreciates pivot support that can get it in safely. Blissey, Mega Scizor, and Slowbro are good partners as a result. Magnezone also stands out as an exemplary partner, as it can take out Corviknight and Skarmory for Landorus-T, allowing it to use its Z-Move on other targets. Landorus-T's teammates can be tuned depending on what Z-Crystal it is using. Pokemon that appreciate Pokemon such as Tangrowth, Slowbro, and Hippowdon removed make for good partners for the Flyinium Z variant, with Mega Lopunny working in this regard. Teammates that appreciate the removal or denting of Pokemon such as Corviknight, Rotom-W, and Zapdos work well as partners for the Rockium Z set. These include Kartana, Mega Scizor, and Mega Lopunny.

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Other Options

Flying

Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also an option for both Landorus-T's sets, as it allows its teammates to come in unharmed. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

Ground

Fly can be used over Gravity on Bulk Up sets to threaten Grass-types such as Tapu Bulu and Rillaboom. Superpower can be used in this slot as well to hit Ferrothorn, although missing out on Flying-type coverage can be counterproductive depending on the matchup. Landorus-T can run a more offensive set with Swords Dance, Earthquake, Gravity, and Superpower, which creates offensive pressure more quickly than Bulk Up sets.

", - "sets": { - "Bulky Pivot (Flying)": { - "description": "

Landorus-T is a mainstay on Flying teams due to its fantastic role compression as an entry hazards setter, a pivot, and a Ground-type, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock wears down threats such as Galarian Moltres and Choice Specs Kyurem, giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela and Corviknight make for great teammates. Mantine takes predicted Water moves from Water-types such as Barraskewda and Urshifu-R and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

" + "Bulky Pivot (Flying)": { + "description": "

Landorus-T is a mainstay on Flying teams due to its fantastic role compression as an entry hazards setter, a pivot, and a Ground-type, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock wears down threats such as Galarian Moltres and Choice Specs Kyurem, giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela and Corviknight make for great teammates. Mantine takes predicted Water moves from Water-types such as Barraskewda and Urshifu-R and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

" }, "Choice Scarf (Flying)": { "description": "

With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake KOes the aforementioned threats and cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also OHKOing Dragapult after Stealth Rock damage. Stone Edge allows Landorus-T to threaten Flying-types such as Crobat and Zapdos, and pick off Ice-types such as Alolan Ninetales and Kyurem. Landorus-T can also set Stealth Rock, as it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciates it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can set up on. Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

" @@ -11122,6 +11103,24 @@ }, "credits": {"writtenBy": [{"user_id": 518634, "username": "Sole Survivor"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 517038, "username": "Giokio"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "nationaldex": { + "comments": "

Other Options

Hidden Power Ice can be used on the defensive set to threaten opposing Landorus-T and Garchomp while also breaking Hawlucha's Substitutes, but it's difficult to fit on the set unless your team has another Stealth Rock setter. A set utilizing Substitute, Swords Dance, Earthquake, and Smack Down with Groundium Z can be used to take advantage of Body Press Corviknight and Skarmory. Bulky sets carrying Fly with Flyinium Z and U-turn can be useful, as they allow Landorus-T to threaten immediate damage onto offensive Pokemon, such as Mega Medicham and Rillaboom. It also takes advantage of the standard bulky pivot sets tending to lure in Tangrowth. However, the loss of Toxic and Rocky Helmet makes this set worse against Pokemon such as Mega Latias and Mega Mawile.

Checks and Counters

Water-types: Slowbro is capable of forcing damage onto Landorus-T and potentially burning it with Scald while also eating unboosted hits rather comfortably, although it fears Toxic and a boosted Supersonic Skystrike. Offensive Water-types such as Ash-Greninja, Manaphy, and Mega Swampert are all capable of threatening Landorus-T with their STAB moves as well, although Ash-Greninja can't switch into any set and the other two must be careful of Z-Moves or Explosion.

Ice-types and Ice-type Coverage: Landorus-T's quadruple Ice weakness means that any Ice-type move will deal heavy damage, if not OHKO. Weavile and Kyurem both outspeed non-Choice Scarf Landorus-T and OHKO it with a STAB move. In addition, Pokemon such as Tapu Koko and Mega Medicham can carry Ice-type moves, allowing them to threaten Landorus-T with enormous damage.

Ground-immune Pokemon: Corviknight only fears Knock Off from the Choice Scarf and Defensive sets and can proceed to remove Landorus-T's Stealth Rock rather comfortably. Gliscor doesn't even fear Knock Off, but it must be careful of Swords Dance variants. Rotom-W is threatened by a stray Toxic but can force out Landorus-T with its STAB Hydro Pump. Skarmory can use Landorus-T to freely set up Spikes. However, all of these Pokemon must be cautious of the Rockium Z set, and the rare Smack Down variant completely invalidates all of these as answers.

Residual Damage: Landorus-T is rather susceptible to residual damage, as it is often tasked with checking several prominent threats on the opposing team. This, in conjunction with a vulnerability to Stealth Rock, leads to Landorus-T being worn down rather easily over the course of a game.

", + "sets": { + "Choice Scarf": { + "description": "

Landorus-T is one of the best Choice Scarf users in the metagame. Its ability to act as a team's Ground-type and answer to fast threats alongside its generally good power and utility moves makes it very easy to put on many teams. It gives teams offensive and defensive weapons against threats such as Heatran, Toxapex, and Tapu Koko. U-turn allows Landorus-T to keep up the momentum and take advantage of the switches it forces from common Pokemon such as Tapu Koko, Toxapex, and Heatran. Stone Edge 2HKOes Zapdos, OHKOes Moltres, and allows Landorus-T to revenge kill Mega Charizard Y. Knock Off, on the other hand, removes important items from the likes of Slowbro, Zapdos, Moltres, Tapu Fini, and Tangrowth. Punishment allows Landorus-T to deal with Calm Mind Mega Latias, 2HKOing it after a Calm Mind, as well as Calm Mind Reuniclus. It works especially well with teammates that force Mega Latias to use Calm Mind multiple times, such as Corviknight. Explosion allows Landorus-T to deal more damage to certain threats, such as Garchomp, Gliscor, Kommo-o, and Rotom-W; however, keep in mind that all of them require chip damage before being KOed. Defog can be used if the role compression of having revenge killing and hazard removal in the same teamslot is needed. Unfortunately, being locked into Defog gives foes free turns. Hidden Power Ice can be used to threaten opposing Landorus-T and Garchomp. Earth Power can work on teams that are desperately in need of a reliable Kartana revenge killer and need Landorus-T's role compression. A neutral nature and 76 Special Attack EVs should be run in this case in order to secure the OHKO on Kartana. 244 Speed EVs and a Jolly nature are used to outrun Arctozolt in hail.

Bulky Water-types, such as Slowbro and Toxapex, work well with Landorus-T. Slowbro can also form a pivoting core with Landorus-T with Teleport, while Toxapex is capable of taking on Ash-Greninja for Landorus-T. These Water-types also appreciate Landorus-T's Electric immunity, and Toxapex also appreciates the Ground immunity. Strong wallbreakers such as Mega Medicham, Mega Mawile, Kyurem, and Tapu Lele appreciate Landorus-T solidly handling fast threats for them and pivoting them in with U-turn. Mega Mawile and Kyurem are capable of taking advantage of Slowbro, a physical sponge that can generally pivot into Landorus-T safely, and Kyurem can additionally deal with Zapdos. Choice Scarf Landorus-T will get worn down over the course of a game, so having Defog support in the form of Corviknight, Zapdos, or Kartana is very helpful. Corviknight can also force Mega Latias to use Calm Mind multiple times, which can work well with Punishment Landorus-T.

" + }, + "Defensive": { + "description": "

Defensive Landorus-T gives teams an interim measure against threats such as Mega Mawile, Mega Medicham, and Mega Lopunny while also being a good utility Pokemon in general. Landorus-T is capable of setting Stealth Rock for its team, which allows it to make use of the switches that it forces against the aforementioned threats. U-turn is useful, as it lets Landorus-T pivot out of bad matchups against Corviknight and Slowbro. Toxic is used to punish threats such as opposing Landorus-T, Mega Latias, Kyurem, and Slowbro that might look to come in on Landorus-T. Hidden Power Fire is a viable option for teams that need a buffer against Kartana and Mega Scizor. It also gives Landorus-T a more reliable way to wear down Ferrothorn. Hidden Power Ice gives Landorus-T a way to directly damage opposing Landorus-T and Gliscor. Rocky Helmet is preferred to punish U-turn from the likes of opposing Landorus-T, Mega Lopunny, and Corviknight, as well as general contact moves from threats such as Mega Medicham and Mega Mawile. 16 Speed EVs allow Landorus-T to outspeed Modest Magnezone and Adamant Tyranitar, with the rest being put into Defense to maximize its bulk. 88 Speed EVs can be used to outspeed Adamant Bisharp, as well.

Defensive Landorus-T finds its place on more offensive builds that appreciate it checking threats such as Mega Medicham and Mega Lopunny while also keeping up momentum and setting Stealth Rock. Landorus-T is very effective at spreading residual damage onto threats such as Landorus-T and Mega Mawile, which fast offensive Pokemon such as Tapu Koko, Mega Lopunny, and Weavile enjoy, as it allows them to get past these threats much more easily. Landorus-T has no recovery and somewhat mediocre special bulk, both of which make it vulnerable to special attackers such as Clefable, Heatran, and Tapu Lele. The good special bulk of Ferrothorn, Mega Scizor, and Slowking makes them decent partners as a result. Other Water-types, such as Tapu Fini and Slowbro, also enjoy Landorus-T's defensive presence. Strong wallbreakers such as Mega Mawile, Ash-Greninja, and Mega Medicham appreciate Landorus-T wearing down faster, frailer offensive Pokemon and safely pivoting them in.

" + }, + "Suicide Lead": { + "description": "

Landorus-T is one of the best suicide leads in the tier due to its powerful Explosion denying attempts from the likes of Corviknight, Zapdos, and Tapu Fini to remove its hazards via Defog, and Swords Dance boosting Earthquake and Explosion can let it take one or more opposing Pokemon down with it. Swords Dance boosts Landorus-T's Attack to titanic levels, allowing Earthquake to do enormous damage to even bulky neutral targets and making Explosion much more powerful, notably allowing it to OHKO Zapdos, Gliscor, and Slowbro while doing over 50% to Corviknight. Focus Sash lets Landorus-T live one hit from full, allowing it to get Stealth Rock up reliably in most situations.

Suicide Lead Landorus-T fits well on hyper offense teams that need to get the game started with a bang and keep Stealth Rock up if possible. Landorus-T is a great lead, as it matches up well against the vast majority of entry hazard removal options. The only notable ways to stop Landorus-T from getting Stealth Rock up are a faster Taunt user, such as Mew, or a Magic Bounce user such as Mega Sableye. Hyper offense teams utilizing Choice Scarf Victini can also make Victini the lead instead, as Landorus-T tends to trade Stealth Rock with opposing Stealth Rock setters, and it can be therefore more valuable at times to deny the opponent's Stealth Rock first and send in Landorus-T next. This pair can also take two foes with it quite easily. Staple sweepers on hyper offense such as Mega Gyarados, Belly Drum Kommo-o, Mega Garchomp, and Rillaboom are good teammates, as they all appreciate Stealth Rock wearing down the opposition and Landorus-T opening up a big hole with Explosion early-game.

" + }, + "Offensive Stealth Rock": { + "description": "

Offensive Stealth Rock Landorus-T serves as one of the best pure wallbreakers in the metagame while also being one of the tier's more reliable Stealth Rock setters. It matches up well against common entry hazard removers like Tapu Fini and Corviknight, and it also uses its ability to force out common Pokemon like Heatran and Excadrill to either set Stealth Rock or set up a Swords Dance. Swords Dance Landorus-T is also one of the best Pokemon for breaking stall teams, as the immense power combined with a Z-Move makes checking Landorus-T quite hard for them, even with Unaware Pokemon such as Clefable and Quagsire. Fly with Flyinium Z allows Landorus-T to smash through common defensive Pokemon like Slowbro and Tangrowth after a boost. Stone Edge with Rockium Z, on the other hand, lets Landorus-T directly threaten common Defoggers like Corviknight and Zapdos while also allowing it to break through Rotom-W with greater efficiency. It also still has enough power to OHKO Tapu Fini at +2. Its targets are rather limited, however, which makes Flyinium Z the overall superior choice. The Rockium Z set also faces competition from Garchomp, which sits at a significantly better Speed tier that gives it the jump on Mega Medicham, Mega Charizard X, Mega Charizard Y, and Hydreigon, but Landorus-T retains a niche due to compressing a Ground immunity and getting better damage rolls against Corviknight.

Late-game cleaners are excellent partners for Landorus-T, as they greatly appreciate Landorus-T weakening or straight up removing bulkier Pokemon while also setting up Stealth Rock. Pokemon such as Ash-Greninja, Mega Lopunny, and Tapu Koko make for good teammates in this regard. Ash-Greninja also forms a dangerous hazard-setting duo while appreciating Landorus-T’s ability to defeat Toxapex, Blissey, Tangrowth, and Tapu Fini. U-turn variants of Ash-Greninja can also be employed to get Landorus-T in safely and exploit Pokemon such as Toxapex and Blissey. Mega Lopunny appreciates Landorus-T’s ability to weaken Corviknight and Zapdos, letting them wreak havoc later on. Landorus-T appreciates pivot support that can get it in safely. Blissey, Mega Scizor, and Slowbro are good partners as a result. Magnezone also stands out as an exemplary partner, as it can take out Corviknight and Skarmory for Landorus-T, allowing it to use its Z-Move on other targets. Landorus-T's teammates can be tuned depending on what Z-Crystal it is using. Pokemon that appreciate Pokemon such as Tangrowth, Slowbro, and Hippowdon removed make for good partners for the Flyinium Z variant, with Mega Lopunny working in this regard. Teammates that appreciate the removal or denting of Pokemon such as Corviknight, Rotom-W, and Zapdos work well as partners for the Rockium Z set. These include Kartana, Mega Scizor, and Mega Lopunny.

" + } + }, + "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 360582, "username": "Guard"}, {"user_id": 395754, "username": "Jordy"}, {"user_id": 471780, "username": "Solaros & Lunaris"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "cap": { "comments": "

Other Options

A Swords Dance sweeper set is an offensive option Landorus-T can run, but it struggles to break through common defensive walls like Corviknight and Slowbro before it gets KOed. Landorus-T can use a Choice Scarf to score surprise KOs on foes and act as a strong, fast pivot; however, it struggles from a lack of immediate power outside of Earthquake. It can also use a Substitute + Bulk Up set alongside Smack Down to dispatch of traditional Landorus-T switch-ins like Corviknight and Skarmory, but this set generally requires too much setup to be worth using. The defensive pivot set can opt to invest in Defense to better check Pokemon like Garchomp and Venomicon-E; however, Corviknight generally does this job better, as it is not forced out by Weavile and Urshifu-R. Imprison is an option on the defensive pivot set to prevent foes from setting Stealth Rock, freeing up teammates to run items outside of Heavy-Duty Boots, but giving up a moveslot for it is generally not worth the loss in utility.

Checks and Counters

Water-types: Water-types such Tapu-Fini and Urshifu-R both force Landorus-T out with super effective Water-type attacks. Tapu Fini is immune to Landorus-T's Toxic thanks to Misty Terrain, and Urshifu-R ignores Intimidate thanks to Surging Strikes. Slowbro and Arghonaut can easily tank whatever Landorus-T throws at them; however, they dislike Toxic.

Defensive Flying-types: Defensive Flying-types such as Corviknight, Venomicon, Zapdos, Tornadus-T, and the niche Tomohawk can all come in on Earthquake and force Landorus-T to switch. Corviknight and Venomicon in particular are notable for their immunity to Toxic, though Venomicon is annoyed by Knock Off. Venomicon-E performs similarly and doesn't mind Knock Off, but is much more frail. Tomohawk, Zapdos, and Tornadus-T, meanwhile, discourage Landorus-T from using U-turn due to Rocky Helmet, Static, and Knock Off, respectively. However, Zapdos and Tornadus-T do not appreciate coming in on Toxic or Knock Off, and Toxic especially neuters Tomohawk.

Chip Damage: Toxic users such as opposing Landorus-T, Heatran, Zeraora, and Colossoil can inflict Toxic on Landorus-T, neutering its ability to act as a pivot in longer games. The latter two can also remove Landorus-T's Leftovers with Knock Off and hurt its longevity, especially if Stealth Rock is on the field.

Ice-types and Ice-type Coverage: Weavile, Arctozolt, and Syclant outspeed Landorus-T and easily OHKO with their super effective Ice-type STAB moves. Weavile in particular can break through Landorus-T's Focus Sash with Triple Axel. Other Pokemon such as Krilowatt carry Ice Beam, which OHKOes Landorus-T after Stealth Rock.

Cawmodore: Cawmodore can easily use Landorus-T to set up with Belly Drum and sweep.

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Other Options

Lum Berry can be used on offensive sets to get rid of status from the likes of Giratina, defensive Zygarde-C, and Toxic Necrozma-DM, which can possibly stop Landorus-T from sweeping. Stone Edge can be used over Knock Off on defensive sets to more reliably threaten Ho-Oh and heavily chip Yveltal, but Knock Off is generally preferred thanks to its ability to enable powerful wallbreakers.

Checks and Counters

Special Attackers: Landorus-T's lacking special bulk coupled with its poor recovery causes it to lose to most common special attackers, such as Yveltal, Xerneas, Calyrex-S, and Kyogre. Notably, none of these Pokemon can necessarily come in freely on Landorus-T, especially on defensive sets, which can punish them with Knock Off or use U-turn and pivot into a check.

Residual Damage: Once Landorus-T's Leftovers has been removed, it's on a timer, unable to recover from any chip damage from Stealth Rock, repeatedly switching into moves, or any other source. Being chipped significantly impairs its ability to check Zekrom reliably, and losing Leftovers only exacerbates this.

Physically Defensive Walls: Physically defensive walls such as Zygarde-C and Lunala are often able to take hits from Landorus-T and punish it in return. Zygarde-C can remove boosts using Haze and paralyze it with Glare, while Lunala can burn it with Will-O-Wisp and also force it out using Ice Beam.

Revenge Killers: Revenge killers such as Ditto, Zacian-C, and Sucker Punch Yveltal are a huge threat to offensive Landorus-T, as it can be rapidly worn down due to its Life Orb, lack of recovery, and mediocre bulk. Zacian-C and Yveltal outspeed it unboosted and can OHKO it with their STAB moves. Kyurem-W is able to take hits from unboosted Landorus-T and OHKO it with its super effective Ice-type moves.

", @@ -11271,18 +11271,6 @@ } }, "Kyurem-Black": { - "2v2doubles": { - "comments": "

Other Options

Kyurem-B can use a plethora of physical sets. Dragon Dance with Life Orb maximizes its offensive output and pairs well with redirection from Togekiss, Blastoise, or Indeedee-F. Instead of Life Orb, Babiri Berry and Haban Berry can be used to beat Dragon- and Steel-type threats such as Metagross and Naganadel. Power Herb is an option for a one turn Freeze Shock. On the offensive set, Haban Berry can be used to stave off Naganadel and Latios, and Life Orb is also an option. A Choice Scarf variant of Kyurem-B can lure in and surprise Naganadel, Pheromosa, and Zygarde; however, this set is fairly inconsistent, as it relies heavily on teammates removing Steel- and Water-types.

Checks and Counters

Faster Threats and Fake Out: Fake Out from Pokemon such as Mew, Incineroar, and Rillaboom hinders Kyurem-B's chance of survival, especially Assault Vest Kyurem-B, which lacks Protect. Faster threats like Zeraora, Pheromosa, and Galarian Zapdos can each threaten Kyurem-B, while Zeraora can also use Fake Out.

Specially Defensive Threats: Specially bulky Pokemon such as Diancie, Cresselia, Tyranitar, and Porygon2 pose a large threat to Kyurem-B. Diancie and Tyranitar check it both defensively and offensively. Porygon2 and Diancie can set up Trick Room without taking much damage, leaving Kyurem-B vulnerable. Assault Vest Zeraora takes all of Kyurem-B's attacks and pressures it with Close Combat, Play Rough, or Fake Out. Choice Scarf Genesect 2HKOes Kyurem-B with Iron Head and takes very little from it.

", - "sets": { - "Offensive Chople Berry": { - "description": "

Kyurem-B's exceptional bulk and Chople Berry allow it to survive Fighting-type attacks from Life Orb Galarian Zapdos and Pheromosa to OHKO back. Freeze-Dry removes metagame staples such as Rillaboom, Dracovish, Tapu Fini, and Galarian Zapdos. Earth Power provides great coverage with Freeze-Dry, nailing Ice-resistant foes such as Heatran, Volcanion, and Metagross. Draco Meteor pressures Pokemon that shrug off its other moves such as Volcarona and opposing Kyurem-B, and it more reliably OHKOes Pheromosa. Protect ensures Kyurem-B's safety against Fake Out pressure while punishing foes that concentrate on KOing it.

For partners, Togekiss provides Follow Me and Tailwind support and can stave off Fairy-types, such as Tapu Fini and Tapu Lele. In return, Kyurem-B checks Regieleki and staves off Volcanion. Regieleki blasts through bulky Water-types that Kyurem-B cannot KO, such as Blastoise, while slowing down Pheromosa and Naganadel with Electroweb. Kyurem-B breaks through Ground- and Grass-types like Zygarde and Rillaboom that can take Regieleki's STAB Electric-type attacks. Cinderace and Pheromosa both break through Steel-types that Kyurem-B hates, such as Metagross and Heatran. Cinderace also pressures Togekiss, which Kyurem-B greatly appreciates, and Kyurem-B's Freeze-Dry ameliorates Cinderace's weakness to Ground-types.

" - }, - "Assault Vest": { - "description": "

Assault Vest Kyurem-B can easily take on threats such as Victini, Regieleki, and Galarian Moltres. It is seen on faster-paced teams to break through offensive teams by surviving long enough to OHKO their threats. Freeze-Dry 2HKOes physically defensive Tapu Fini and OHKOes Dracovish. Earth Power can OHKO offensive Heatran and 2HKOes Volcanion and non-Assault Vest Metagross. Icy Wind combined with 32 Speed EVs allows Kyurem-B to outrun Kartana and Latios. Draco Meteor provides great, strong coverage against Pokemon such as Volcarona and opposing Kyurem-B. 88 Special Defense EVs with the Assault Vest allow Kyurem-B to survive two full-health Eruptions from Charcoal Heatran, as well as comfortably surviving Life Orb Draco Meteor from Naganadel. 52 Defense EVs prevent OHKOs from Smart Strike from Kartana, Rock Slide from Tyranitar, and three hit Dragon Dance-boosted Scale Shot from Zygarde.

Kyurem-B's greatest weakness is Fairy-type threats, such as Tapu Fini and Tapu Lele, which Regieleki or Metagross can offensively check. Rillaboom removes Psychic Terrain from Tapu Lele and provides Fake Out support for Kyurem-B. Kyurem-B is OHKOed by Galarian Zapdos, Pheromosa, and Cinderace, so Choice Scarf Tapu Lele is a great partner to outspeed and OHKO them. Also, Tapu Lele's Psychic Surge prevents Fake Out from Incineroar. Regieleki is a great option to outspeed common threats, as Kyurem-B can OHKO Ground- and Grass-types like Rillaboom, Zygarde, and Landorus-T that resist Electric, while Regieleki removes faster threats that pressure Kyurem-B such as Pheromosa and Galarian Zapdos.

" - } - }, - "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 523866, "username": "UT"}]}]} - }, "godlygift": { "comments": "

Other Options

Substitute can be used over Roost to set up against foes that can't really damage Kyurem-B like Slowbro and Rotom-W, but this will significantly impact its longevity. Choice Band can be used for more immediate damage. However, the inability to swap moves and lack of a way to boost Speed beyond Scale Shot make it suboptimal. Finally, a mixed set with options like Earth Power and Freeze-Dry can surprise Kyurem-B's normal answers like Magnezone and Gastrodon.

Checks and Counters

Bulky Steel-types: Zamazenta-C and Necrozma-DM both comfortably wall Kyurem-B and can reliably KO it. Magnezone and Cobalion can also threaten it, although they fear Earth Power.

Physical Walls: Kyurem-B struggles to break through walls it can't hit super effectively like Rotom-W, Gastrodon, and Buzzwole, and in return these Pokemon can pressure it with status or super effective moves. The former two need to watch out for the rare Substitute and Freeze-Dry, though.

Revenge Killers: Faster Choice Scarf users like Kartana, Yveltal, and Victini can force out Kyurem-B even at +1, and priority move users like Zygarde-10% and Scizor can pick off Kyurem-B if it's weakened enough.

", "sets": { @@ -11314,6 +11302,18 @@ "credits": {"writtenBy": [{"user_id": 501951, "username": "zee"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, "balancedhackmons": {"sets": {"Choice Band": {}, "Setup Sweeper": {}}}, + "2v2doubles": { + "comments": "

Other Options

Kyurem-B can use a plethora of physical sets. Dragon Dance with Life Orb maximizes its offensive output and pairs well with redirection from Togekiss, Blastoise, or Indeedee-F. Instead of Life Orb, Babiri Berry and Haban Berry can be used to beat Dragon- and Steel-type threats such as Metagross and Naganadel. Power Herb is an option for a one turn Freeze Shock. On the offensive set, Haban Berry can be used to stave off Naganadel and Latios, and Life Orb is also an option. A Choice Scarf variant of Kyurem-B can lure in and surprise Naganadel, Pheromosa, and Zygarde; however, this set is fairly inconsistent, as it relies heavily on teammates removing Steel- and Water-types.

Checks and Counters

Faster Threats and Fake Out: Fake Out from Pokemon such as Mew, Incineroar, and Rillaboom hinders Kyurem-B's chance of survival, especially Assault Vest Kyurem-B, which lacks Protect. Faster threats like Zeraora, Pheromosa, and Galarian Zapdos can each threaten Kyurem-B, while Zeraora can also use Fake Out.

Specially Defensive Threats: Specially bulky Pokemon such as Diancie, Cresselia, Tyranitar, and Porygon2 pose a large threat to Kyurem-B. Diancie and Tyranitar check it both defensively and offensively. Porygon2 and Diancie can set up Trick Room without taking much damage, leaving Kyurem-B vulnerable. Assault Vest Zeraora takes all of Kyurem-B's attacks and pressures it with Close Combat, Play Rough, or Fake Out. Choice Scarf Genesect 2HKOes Kyurem-B with Iron Head and takes very little from it.

", + "sets": { + "Offensive Chople Berry": { + "description": "

Kyurem-B's exceptional bulk and Chople Berry allow it to survive Fighting-type attacks from Life Orb Galarian Zapdos and Pheromosa to OHKO back. Freeze-Dry removes metagame staples such as Rillaboom, Dracovish, Tapu Fini, and Galarian Zapdos. Earth Power provides great coverage with Freeze-Dry, nailing Ice-resistant foes such as Heatran, Volcanion, and Metagross. Draco Meteor pressures Pokemon that shrug off its other moves such as Volcarona and opposing Kyurem-B, and it more reliably OHKOes Pheromosa. Protect ensures Kyurem-B's safety against Fake Out pressure while punishing foes that concentrate on KOing it.

For partners, Togekiss provides Follow Me and Tailwind support and can stave off Fairy-types, such as Tapu Fini and Tapu Lele. In return, Kyurem-B checks Regieleki and staves off Volcanion. Regieleki blasts through bulky Water-types that Kyurem-B cannot KO, such as Blastoise, while slowing down Pheromosa and Naganadel with Electroweb. Kyurem-B breaks through Ground- and Grass-types like Zygarde and Rillaboom that can take Regieleki's STAB Electric-type attacks. Cinderace and Pheromosa both break through Steel-types that Kyurem-B hates, such as Metagross and Heatran. Cinderace also pressures Togekiss, which Kyurem-B greatly appreciates, and Kyurem-B's Freeze-Dry ameliorates Cinderace's weakness to Ground-types.

" + }, + "Assault Vest": { + "description": "

Assault Vest Kyurem-B can easily take on threats such as Victini, Regieleki, and Galarian Moltres. It is seen on faster-paced teams to break through offensive teams by surviving long enough to OHKO their threats. Freeze-Dry 2HKOes physically defensive Tapu Fini and OHKOes Dracovish. Earth Power can OHKO offensive Heatran and 2HKOes Volcanion and non-Assault Vest Metagross. Icy Wind combined with 32 Speed EVs allows Kyurem-B to outrun Kartana and Latios. Draco Meteor provides great, strong coverage against Pokemon such as Volcarona and opposing Kyurem-B. 88 Special Defense EVs with the Assault Vest allow Kyurem-B to survive two full-health Eruptions from Charcoal Heatran, as well as comfortably surviving Life Orb Draco Meteor from Naganadel. 52 Defense EVs prevent OHKOs from Smart Strike from Kartana, Rock Slide from Tyranitar, and three hit Dragon Dance-boosted Scale Shot from Zygarde.

Kyurem-B's greatest weakness is Fairy-type threats, such as Tapu Fini and Tapu Lele, which Regieleki or Metagross can offensively check. Rillaboom removes Psychic Terrain from Tapu Lele and provides Fake Out support for Kyurem-B. Kyurem-B is OHKOed by Galarian Zapdos, Pheromosa, and Cinderace, so Choice Scarf Tapu Lele is a great partner to outspeed and OHKO them. Also, Tapu Lele's Psychic Surge prevents Fake Out from Incineroar. Regieleki is a great option to outspeed common threats, as Kyurem-B can OHKO Ground- and Grass-types like Rillaboom, Zygarde, and Landorus-T that resist Electric, while Regieleki removes faster threats that pressure Kyurem-B such as Pheromosa and Galarian Zapdos.

" + } + }, + "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 523866, "username": "UT"}]}]} + }, "anythinggoes": { "comments": "

Other Options

A Substitute set with Leftovers may be run, as this helps Kyurem-B stall out opposing Dynamax and helps it set up against more passive Pokemon, such as Toxapex and Ferrothorn lacking Gyro Ball and Body Press. Substitute also provides an additional perk in blocking Ditto's Imposter after Kyurem-B has set up.

Checks and Counters

Necrozma-DM: If Kyurem-B doesn’t have access to Dynamax, it has a difficult time breaking through defensive Necrozma-DM, even with Shadow Claw. Necrozma-DM can also win one-on-one against a Dynamaxed Kyurem-B by Dynamaxing itself, 2HKOing it with Max Steelspike while gaining Defense boosts.

Zacian-C: As Zacian-C resists Kyurem-B’s Icicle Spear, isn’t weak to any other options, and is respectably bulky, it can switch into unboosted Kyurem-B and OHKO it with Behemoth Blade. However, Zacian-C takes a ton from a boosted Fusion Bolt and +1 Max Lightning has a chance to OHKO offensive sets.

Physically Defensive Ferrothorn: Ferrothorn can annoy non-Substitute Kyurem-B with Leech Seed and wall it using Iron Defense; after using the latter, it can threaten an OHKO with Body Press. However, if Kyurem-B has access to Dynamax, Ferrothorn will have difficulty safely switching in and setting up.

Ditto: After Dynamax ends, boosted Kyurem-B is vulnerable to getting OHKOed by the opposing Ditto’s Max Hailstorm or a lucky Icicle Spear, unless it’s running a rare Substitute set. As Kyurem-B has trouble staying near full HP with Life Orb as it KOes a target, Ditto will often be able to reliably revenge kill. However, if Kyurem-B has access to Dynamax, Ditto likely loses one-on-one thanks to Kyurem-B's higher HP. If Kyurem-B is unboosted and both Pokemon Dynamax, it will win one-on-one if it wins the second Speed tie; if only Kyurem-B Dynamaxes, it will beat Ditto unless it is severely chipped.

Revenge Killers: Choice Scarf Zacian can outspeed and OHKO Kyurem-B after it has used Dragon Dance once; Choice Scarf Calyrex-S can outspeed it at +2. If Kyurem-B is unboosted, faster Pokemon that hit it super effectively, such as Marshadow, Zacian-C, and Xerneas, will threaten it.

Residual Damage: Entry hazards, particularly Stealth Rock, and Life Orb recoil can wear Kyurem-B down, unless it runs Heavy-Duty Boots.

", "sets": { @@ -11411,18 +11411,6 @@ }, "Meloetta": {"nationaldexru": {"sets": {"Z-Celebrate Sweeper": {}}}}, "Genesect": { - "2v2doubles": { - "comments": "

Other Options

Thunderbolt can be used to threaten Genesect's Water-type checks like Tapu Fini and Volcanion; however, it rarely has a moveslot to spare. Flamethrower can chip down opposing Steel-types such as Genesect, Metagross, Celesteela, and Ferrothorn, though it is very matchup specific.

Checks and Counters

Fire-types: Incineroar, Heatran, and Volcanion all take little from Genesect's attacks and can OHKO it with ease.

Faster Threats: Genesect's Speed stat means that Cinderace, Regieleki, and Naganadel all outrun it and can threaten it.

Fake Out: Assault Vest Genesect is particularly weak to Fake Out from Pokemon like Mew, Rillaboom, and Incineroar due to its lack of Protect.

", - "sets": { - "Mixed Attacker": { - "description": "

Genesect is a premier threat due to its stellar offensive typing, which can threaten a large portion of the metagame. Bug Buzz can OHKO Rillaboom and non-Tanga Berry Indeedee-F, as well as dealing great damage against Tyranitar. Iron Head blasts through Nihilego and Diancie while dealing significant damage to Kyurem-B. Ice Beam can OHKO Zygarde, Landorus-T, and other Pokemon that can handle Genesect's STAB attack. 16 HP EVs with 128 Defense EVs allow Genesect to survive Pheromosa's Close Combat. 32 Attack EVs enable the 2HKO on physically defensive Togekiss with Iron Head.

Genesect is usually seen on faster-paced teams that can offer speed control for is middling Speed stat. Zapdos and Mew each offer excellent Tailwind support, and Zapdos can threaten bulky Water-types Genesect dislikes such as Tapu Fini and Blastoise. Regieleki can eliminate Water-type Pokemon for Genesect, like Tapu Fini and Volcanion, while offering speed control with Electroweb so Genesect can beat Naganadel and Nihilego. Genesect can then threaten Grass- and Ground-types such as Rillaboom, Zygarde, and Landorus-T that Regieleki struggles with. Blastoise also gives phenomenal support with Follow Me and Fake Out, easily beating the Fire-types that hinder Genesect as well. In return, Genesect can OHKO Rillaboom.

" - }, - "Assault Vest": { - "description": "

Genesect's great bulk with Assault Vest can surprise unsuspecting foes, such as Naganadel without Fire Blast, Nihilego, and Pheromosa. Iron Head is Genesect's main STAB attack and threatens Kyurem-B, Tapu Lele, and Nihilego which regular Genesect can not handle. Ice Beam is great coverage for Zygarde and Landorus while wearing down Togekiss and Zapdos with greater success than Life Orb. Bug Buzz enables Genesect to threaten Psychic-types such as non-Tanga Berry Indeedee-F and Mew. In addition, it checks the ever-present Rillaboom while chipping Metagross and Ferrothorn. 68 Speed EVs allow Genesect to outrun Naganadel after using Flame Charge and OHKO it with Ice Beam afterwards.

Genesect is found alongside speed control teammates such as Regieleki and Zeraora, which utilize Electroweb; they also threaten Water- and Steel-type Pokemon like Tapu Fini, Volcanion, and Celesteela. In return, Genesect can OHKO threats like Naganadel, Nihilego, and Landorus-T. Additionally, Tailwind from Mew and Togekiss aids Genesect's mediocre Speed stat so it can threaten Zeraora and Nihilego. Water-types such as Blastoise, Tapu Fini, and Volcanion can check Fire-types like Incineroar and Victini, while Genesect can OHKO Rillaboom and Regieleki and threaten Kyurem-B.

" - } - }, - "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518399, "username": "Itchy"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "ubers": { "overview": "

Genesect faces a ton of competition in Ubers, having very middling STAB coverage and minimal defensive utility. While its Speed is decent, tying with Yveltal and Xerneas and outspeeding Galarian Darmanitan, its damage output leaves much to be desired. Download's boost is too unreliable, and Genesect is hard-walled by most of the metagame's specially defensive walls. Steel-types such as Necrozma-DM and Ferrothorn can fit on teams more easily, while pivots such as Galarian Darmanitan and Pheromosa outdamage it. Genesect is quite simply outclassed by its contemporaries in every regard.

", "comments": "

Other Options

Explosion can KO Xerneas after it has been chipped, but the lack of coverage will surely be felt. Thunder with maximum Special Attack EVs helps beat Kyogre and Ho-Oh, but it requires a Special Attack boost from Download to 2HKO them. A Choice Band set with Extreme Speed gives Genesect more revenge killing potential, but it is entirely outclassed by Rayquaza. A Life Orb set utilizing Shift Gear turns Genesect into a setup sweeper, but it is entirely outclassed by Dragon Dance Necrozma-DM.

Checks and Counters

Eternatus: Specially defensive Eternatus can safely switch into Genesect regardless of what boost it has and OHKO it with its Fire-type coverage, but offensive sets must be careful to not switch into Ice Beam.

Ho-Oh: Ho-Oh can easily take Genesect's attacks and force it out, shrugging any chip off with Regenerator.

Necrozma-DM: Necrozma-DM shrugs off Genesect's coverage options but doesn't appreciate taking a boosted U-turn.

Toxapex: Toxapex can punish Genesect's physical attacks with Rocky Helmet and resists its coverage moves.

Ghost-types: Giratina can take Genesect's attacks, while Marshadow and Giratina-O can heavily chip it with Shadow Sneak.

Status: Genesect hates being afflicted by status such as burn or paralysis, as it effectively removes any revenge killing potential it has.

", @@ -11446,6 +11434,18 @@ } }, "credits": {"writtenBy": [{"user_id": 294304, "username": "emma"}, {"user_id": 327195, "username": "Z Strats"}, {"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 215000, "username": "Idyll"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, + "2v2doubles": { + "comments": "

Other Options

Thunderbolt can be used to threaten Genesect's Water-type checks like Tapu Fini and Volcanion; however, it rarely has a moveslot to spare. Flamethrower can chip down opposing Steel-types such as Genesect, Metagross, Celesteela, and Ferrothorn, though it is very matchup specific.

Checks and Counters

Fire-types: Incineroar, Heatran, and Volcanion all take little from Genesect's attacks and can OHKO it with ease.

Faster Threats: Genesect's Speed stat means that Cinderace, Regieleki, and Naganadel all outrun it and can threaten it.

Fake Out: Assault Vest Genesect is particularly weak to Fake Out from Pokemon like Mew, Rillaboom, and Incineroar due to its lack of Protect.

", + "sets": { + "Mixed Attacker": { + "description": "

Genesect is a premier threat due to its stellar offensive typing, which can threaten a large portion of the metagame. Bug Buzz can OHKO Rillaboom and non-Tanga Berry Indeedee-F, as well as dealing great damage against Tyranitar. Iron Head blasts through Nihilego and Diancie while dealing significant damage to Kyurem-B. Ice Beam can OHKO Zygarde, Landorus-T, and other Pokemon that can handle Genesect's STAB attack. 16 HP EVs with 128 Defense EVs allow Genesect to survive Pheromosa's Close Combat. 32 Attack EVs enable the 2HKO on physically defensive Togekiss with Iron Head.

Genesect is usually seen on faster-paced teams that can offer speed control for is middling Speed stat. Zapdos and Mew each offer excellent Tailwind support, and Zapdos can threaten bulky Water-types Genesect dislikes such as Tapu Fini and Blastoise. Regieleki can eliminate Water-type Pokemon for Genesect, like Tapu Fini and Volcanion, while offering speed control with Electroweb so Genesect can beat Naganadel and Nihilego. Genesect can then threaten Grass- and Ground-types such as Rillaboom, Zygarde, and Landorus-T that Regieleki struggles with. Blastoise also gives phenomenal support with Follow Me and Fake Out, easily beating the Fire-types that hinder Genesect as well. In return, Genesect can OHKO Rillaboom.

" + }, + "Assault Vest": { + "description": "

Genesect's great bulk with Assault Vest can surprise unsuspecting foes, such as Naganadel without Fire Blast, Nihilego, and Pheromosa. Iron Head is Genesect's main STAB attack and threatens Kyurem-B, Tapu Lele, and Nihilego which regular Genesect can not handle. Ice Beam is great coverage for Zygarde and Landorus while wearing down Togekiss and Zapdos with greater success than Life Orb. Bug Buzz enables Genesect to threaten Psychic-types such as non-Tanga Berry Indeedee-F and Mew. In addition, it checks the ever-present Rillaboom while chipping Metagross and Ferrothorn. 68 Speed EVs allow Genesect to outrun Naganadel after using Flame Charge and OHKO it with Ice Beam afterwards.

Genesect is found alongside speed control teammates such as Regieleki and Zeraora, which utilize Electroweb; they also threaten Water- and Steel-type Pokemon like Tapu Fini, Volcanion, and Celesteela. In return, Genesect can OHKO threats like Naganadel, Nihilego, and Landorus-T. Additionally, Tailwind from Mew and Togekiss aids Genesect's mediocre Speed stat so it can threaten Zeraora and Nihilego. Water-types such as Blastoise, Tapu Fini, and Volcanion can check Fire-types like Incineroar and Victini, while Genesect can OHKO Rillaboom and Regieleki and threaten Kyurem-B.

" + } + }, + "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518399, "username": "Itchy"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} } }, "Chesnaught": {"nationaldexru": {"sets": {"Physically Defensive": {}}}}, @@ -11543,15 +11543,6 @@ }, "credits": {"writtenBy": [{"user_id": 83980, "username": "Oathkeeper"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 241380, "username": "Abejas"}, {"user_id": 336073, "username": "Rabia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}, {"user_id": 240732, "username": "Astra"}]}]} }, - "2v2doubles": { - "comments": "

Checks and Counters

Super Effective Attacks: Rock-types such as Diancie, Nihilego, and Tyranitar OHKO Talonflame with Rock-type moves and resist both of its attacks. Zeraora and Regieleki OHKO, resist Brave Bird, and naturally outspeed Talonflame, so they don't have to worry about Flare Blitz pre-Tailwind. Water-types like Tapu Fini and Kingdra + Politoed are particularly problematic for Talonflame, since many common partners do not cover them.

Opposing Speed Control: Speed-boosting weather abilities such as Kingdra's Swift Swim can match the Speed boost Tailwind provides. Icy Wind and Electroweb can slow down both Talonflame and its teammate, reducing Tailwind's boost. Trick Room punishes the use of Tailwind, allowing the opponent's Pokemon to almost always move first.

Fake Out: Fake Out pressures Talonflame to use Protect turn 1, so Zeraora and Incineroar exert pressure on Talonflame teams immediately. Talonflame does not want to lose Gale Wings priority, and its partner can be left vulnerable if it does not also use Protect, which limits defensive options on turn 2.

", - "sets": { - "Tailwind Support": { - "description": "

Talonflame is one of the best speed control options because of Gale Wings + Tailwind and its excellent Speed tier. Tailwind provides an instant Speed boost to partners such as Regidrago, Cinderace, Genesect, and both Landorus formes, allowing them to outpace foes that would otherwise threaten them or Talonflame such as Naganadel, Zeraora, and Regieleki. Brave Bird is a powerful STAB move used to damage foes such as Galarian Zapdos, Cinderace, Victini, Naganadel, and Pheromosa. Gale Wings provides Brave Bird with +1 priority at full health, allowing Talonflame to move before faster foes such as Pheromosa and Choice Scarf Landorus-T. Flare Blitz defeats Steel-types such as Metagross and Genesect and Ice-types such as Alolan Ninetales. Protect is an effective answer to Fake Out, allowing Talonflame to keep Gale Wings intact.

Talonflame works very well on teams that appreciate Tailwind's instant Speed boost. Steel-types such as Genesect and Celesteela make excellent partners, as they're able to defeat Fairy- and Rock-types that Talonflame struggles with such as Tapu Fini, Diancie, and Nihilego. Genesect in particular loves Tailwind, since this allows it to get the jump on checks such as Landorus and Choice Scarf Landorus-T. Regidrago also appreciates Tailwind, which enables it to fire off devastating Dragon Energies. Talonflame can defeat most of the Steel-types that resist Regidrago's attacks such as Genesect, Celesteela, and Metagross. Both Landorus formes make excellent teammates, as they're able to defeat Rock- and Electric-types for Talonflame such as Nihilego and Zeraora, and both benefit from Tailwind greatly. Rillaboom shuts down Water-types like Kingdra, Politoed, and Tapu Fini, which otherwise tear through Talonflame teams.

" - } - }, - "credits": {"writtenBy": [{"user_id": 486970, "username": "torterraxx"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": {"sets": {"Kee Berry": {}}}, "almostanyability": { "comments": "

Other Options

Talonflame's movepool is shallow, but there are a few other options. U-turn can be run over Swords Dance, or more rarely Flare Blitz, to generate momentum even against teams that have solid answers to it, which is always valuable. Talonflame can also conceivably drop Flare Blitz for Will-O-Wisp and Toxic to cripple some of its switch-ins like Swampert and Unaware Mandibuzz, respectively, but the increased coverage is usually preferred.

Checks and Counters

Primordial Sea Electric-types: Primordial Sea Zapdos and Tapu Koko both have the bulk and typing to switch into Talonflame and force it out with their Electric-type attacks. They also have pivoting and reliable recovery to consistently annoy Talonflame over the course of the match.

Flash Fire Corviknight: Talonflame can't hit Corviknight neutrally, and Corviknight can do more than 50% to Talonflame with Brave Bird or use U-turn to bring in a faster threat safely.

Unaware: Unaware Mandibuzz and Mew comfortably avoid being 2HKOed and ignore Swords Dance boosts. However, in a longer game, Talonflame can feasibly stall them out of recovery PP, especially if they lack the ability to punish Talonflame themselves with Foul Play or Thunder Wave.

Prankster Toxapex: Similarly to the Unaware checks above, Toxapex can prevent Talonflame from sweeping as long as it has PP for Recover; additionally, it can remove Talonflame’s Life Orb with Knock Off, which reduces its power considerably. It can also be stalled out of recovery in a longer game, however.

", @@ -11562,9 +11553,18 @@ }, "credits": {"writtenBy": [{"user_id": 523866, "username": "UT"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 375662, "username": "Isaiah"}, {"user_id": 450411, "username": "Atha"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": { + "comments": "

Checks and Counters

Super Effective Attacks: Rock-types such as Diancie, Nihilego, and Tyranitar OHKO Talonflame with Rock-type moves and resist both of its attacks. Zeraora and Regieleki OHKO, resist Brave Bird, and naturally outspeed Talonflame, so they don't have to worry about Flare Blitz pre-Tailwind. Water-types like Tapu Fini and Kingdra + Politoed are particularly problematic for Talonflame, since many common partners do not cover them.

Opposing Speed Control: Speed-boosting weather abilities such as Kingdra's Swift Swim can match the Speed boost Tailwind provides. Icy Wind and Electroweb can slow down both Talonflame and its teammate, reducing Tailwind's boost. Trick Room punishes the use of Tailwind, allowing the opponent's Pokemon to almost always move first.

Fake Out: Fake Out pressures Talonflame to use Protect turn 1, so Zeraora and Incineroar exert pressure on Talonflame teams immediately. Talonflame does not want to lose Gale Wings priority, and its partner can be left vulnerable if it does not also use Protect, which limits defensive options on turn 2.

", + "sets": { + "Tailwind Support": { + "description": "

Talonflame is one of the best speed control options because of Gale Wings + Tailwind and its excellent Speed tier. Tailwind provides an instant Speed boost to partners such as Regidrago, Cinderace, Genesect, and both Landorus formes, allowing them to outpace foes that would otherwise threaten them or Talonflame such as Naganadel, Zeraora, and Regieleki. Brave Bird is a powerful STAB move used to damage foes such as Galarian Zapdos, Cinderace, Victini, Naganadel, and Pheromosa. Gale Wings provides Brave Bird with +1 priority at full health, allowing Talonflame to move before faster foes such as Pheromosa and Choice Scarf Landorus-T. Flare Blitz defeats Steel-types such as Metagross and Genesect and Ice-types such as Alolan Ninetales. Protect is an effective answer to Fake Out, allowing Talonflame to keep Gale Wings intact.

Talonflame works very well on teams that appreciate Tailwind's instant Speed boost. Steel-types such as Genesect and Celesteela make excellent partners, as they're able to defeat Fairy- and Rock-types that Talonflame struggles with such as Tapu Fini, Diancie, and Nihilego. Genesect in particular loves Tailwind, since this allows it to get the jump on checks such as Landorus and Choice Scarf Landorus-T. Regidrago also appreciates Tailwind, which enables it to fire off devastating Dragon Energies. Talonflame can defeat most of the Steel-types that resist Regidrago's attacks such as Genesect, Celesteela, and Metagross. Both Landorus formes make excellent teammates, as they're able to defeat Rock- and Electric-types for Talonflame such as Nihilego and Zeraora, and both benefit from Tailwind greatly. Rillaboom shuts down Water-types like Kingdra, Politoed, and Tapu Fini, which otherwise tear through Talonflame teams.

" + } + }, + "credits": {"writtenBy": [{"user_id": 486970, "username": "torterraxx"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "nationaldexru": {"sets": {"Utility Defog": {}}} }, - "Vivillon": {"nationaldexag": {"sets": {"Quiver Dance": {}}}}, + "Vivillon": {"dlc1nationaldexag": {"sets": {"Quiver Dance": {}}}}, "Florges": {"nationaldexru": {"sets": {"Defensive Utility": {}}}}, "Pancham": {"lc": {"sets": {"Wallbreaker": {"description": "

Pancham finds a niche in LC on Fighting-spam teams with Mienfoo. Its powerful Zen Headbutt allows Pancham to beat Poison-types like Koffing, Mareanie, and Foongus, distinguishing it from Timburr. Pancham can also either augment its Attack with Swords Dance or be a serviceable pivot with Parting Shot. Pancham partners well with Pawniard as it answers Porygon as well as Psychic-types such as Abra and Natu. Grookey is also an excellent partner for Pancham because it can revenge kill Pokemon such as Carvanha and Abra. Sludge Bomb Diglett can lure in and remove Grookey, which usually causes issues for Fighting-spam teams.

"}}, "credits": {"writtenBy": [{"user_id": 557247, "username": "Peachy07"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 449990, "username": "DC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 449990, "username": "DC"}]}]}}}, "Pangoro": { @@ -12186,7 +12186,7 @@ }, "credits": {"writtenBy": [{"user_id": 225453, "username": "MAMP"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 466276, "username": "Dragonillis"}]}, {"name": "Grammar checked by", "members": [{"user_id": 277988, "username": "dex"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Geomancy": { "description": "

Xerneas shapes the metagame around it with its Geomancy set due to a good offensive typing, a potent ability, a wide offensive movepool, and most importantly, the option of breaking through its checks with Dynamax, which grants Xerneas additional bulk and power and an immunity to phazing. Geomancy turns Xerneas into an extremely powerful, fast, and bulky setup sweeper at the cost of its item slot. After Geomancy and the boost from Fairy Aura, Moonblast OHKOes everything that does not resist it apart from Dynamaxed Pokemon and extremely bulky Pokemon such as Chansey and Lunala with its Shadow Shield intact. Under Dynamax, Moonblast turns into Max Starfall, which breaks through otherwise very solid checks such as bulky Primal Groudon, while also granting Xerneas an immunity to status effects from the likes of Ho-Oh and Lugia. Thunder grants Xerneas access to Max Lightning, allowing it to always OHKO Ho-Oh. Notably, it also sets Electric Terrain, which allows Xerneas to OHKO Ho-Oh even after Dynamax ends. Substitute is the most versatile option for Xerneas, allowing it to set up on Knock Off Ferrothorn, defensive Zygarde and support Arceus formes once boosted. Most importantly, it allows Xerneas to waste Necrozma-DM's Dynamax turns, allowing Xerneas to overwhelm it once Necrozma-DM's Dynamax ends. Hidden Power Fire is another option, turning into Max Flare under Dynamax, which allows Xerneas to overpower Necrozma-DM and OHKO Zacian-C and Ferrothorn. Max Flare also sets up harsh sunlight, which notably allows Xerneas to 2HKO most Dynamaxed Necrozma-DM variants; however, be careful, as it also lowers Thunder's accuracy. Power Herb turns Geomancy into a one-turn setup move. The given spread allows Xerneas to hit as hard and fast as possible, notably allowing it to Speed tie with opposing Xerneas and Yveltal and outspeed +1 Ultra Necrozma and Choice Scarf Marshadow after using Geomancy. Alternatively, a 108 HP / 252 SpA / 148 Spe EV spread still lets Xerneas outspeed Choice Scarf Mega Rayquaza after using Geomancy, while also allowing it to live Yveltal's Max Airstream after Stealth Rock damage and slightly improving the matchup against Ditto.

Xerneas fits best on balance, bulky offensive, and hyper offensive teams capable of providing it the support it needs to properly put itself into a winning position. On balance and bulky offense, Mega Gengar and Gothitelle are potent teammates, as they are able to trap the likes of Necrozma-DM, Chansey, Ho-Oh, and Ditto with careful prediction, facilitating Xerneas's sweep like no other partners can. Moreover, Xerneas and Mega Gengar can both force the opponent into using Dynamax prematurely for each other, which can facilitate either one of them in cleaning up. Zacian-C, Eternatus, Primal Groudon, and Primal Kyogre are also very notable for their ability to pressure Ho-Oh and Necrozma-DM, allowing Xerneas to clean up late-game. Strong wallbreakers that do not rely on Dynamax, such as Zacian-C, Dragon Dance Mega Rayquaza, and Mega Mewtwo Y, are good teammates, as they tend to force the opponent into using Dynamax in the endeavor to check them, which allows Xerneas to clean up without having to worry about it. Ditto can prove to be a nuisance against Xerneas. Therefore, Pokemon that can take its hits after it has transformed into Xerneas, such as Necrozma-DM, Ho-Oh, and Primal Groudon, as well as Pokemon that can beat it, such as Zygarde-C and Arceus-Ghost, are useful teammates. Defensive Zygarde-C is also notable for its ability to check the likes of Zacian-C lacking Play Rough, Necrozma-DM, Ho-Oh, and Primal Groudon, while also acting as a status absorber. On hyper offensive teams, leads such as Deoxys-S, Smeargle, and Grimmsnarl can provide entry hazard or dual screens support, helping Xerneas to pick up more KOs and easing its setup even further. All of them appreciate Xerneas's ability to pressure Defoggers such as Ho-Oh and support Arceus formes; Xerneas also has a good matchup against Yveltal and Mega Rayquaza, two notable threats to Sticky Web teams.

" @@ -12288,7 +12288,7 @@ }, "credits": {"writtenBy": [{"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 225453, "username": "MAMP"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Life Orb (Dynamax Sweeper)": { "description": "

Under Dynamax, Yveltal becomes the most potent wallbreaker and late-game cleaner in AG due to its incredible STAB and coverage options, ability to outspeed the entire unboosted metagame at +1, and solid bulk that allows it to beat Ditto one-on-one. Dark Pulse becomes Max Darkness under Dynamax, which lowers foes' Special Defense and 2HKOes almost everything that doesn't resist it. Oblivion Wing gives Yveltal a recovery option and boosts its Speed while it's Dynamaxed, allowing it to sweep weakened teams. Heat Wave targets Zacian-C, OHKOing said foe after some chip damage or if sun has been set by Max Flare, and also OHKOes Ferrothorn. Yveltal can utilize many options for its last move depending on the needs of its team. Rock Slide allows Yveltal to OHKO Ho-Oh, a common switch-in, with Max Rockfall or break through said foe without Dynamaxing after it switches into Dark Pulse. However, it does worsen Yveltal's matchup against Ditto. Knock Off provides great utility by removing key defensive items such as Heavy-Duty Boots and Leftovers, while hitting Chansey and Ho-Oh hard on their weaker Defense stats. Focus Blast removes Tyranitar, which otherwise walls Yveltal. Hidden Power Poison becomes Max Ooze under Dynamax, which boosts Yveltal's Special Attack and makes it even more difficult to defensively handle; however, Special Attack boosts make Yveltal more susceptible to revenge killing by Ditto. Taunt shuts down Pokemon like Chansey, Ho-Oh, and support Arceus formes after Yveltal has finished Dynamaxing, preventing them from using status options like Toxic, Defog, and recovery moves; however, the former two are already crippled by Knock Off. Sucker Punch can be useful to revenge kill boosted threats such as Ultra Necrozma, Dragon Dance Necrozma-DM, and Mewtwo, but the move rarely needs to be used after Yveltal uses Max Airstream. Life Orb gives Yveltal tremendous damage output under Dynamax, letting it break past even very bulky foes such as Ho-Oh and support Arceus formes with its STAB moves. A Rash nature should be used with Rock Slide or Knock Off to preserve their damage output while taking less damage from priority users and faster physical attackers like Choice Scarf Mega Rayquaza; otherwise, a Modest nature should be used.

Yveltal fits on balance and hyper offense teams due to the support both archetypes can provide for it. Balance is able to deal with Yveltal's relatively few checks, while hyper offense allows Yveltal to clean up weakened opposing teams. Necrozma-DM is a great partner that can check Xerneas and Zacian-C along with support from the likes of Ho-Oh and Primal Groudon. Furthermore, Ho-Oh can provide Defog support, while Primal Groudon can check other dangerous threats such as Primal Kyogre and take advantage of Tyranitar. Zacian-C has fantastic offensive synergy with Yveltal, as the former can pressure special walls like Ho-Oh, Tyranitar, and Chansey, while the latter can easily take advantage of Primal Groudon and Necrozma-DM. Ditto is also an option to consider, as it's able to revenge kill Pokemon like Zacian-C and weakened Geomancy Xerneas.

" @@ -12313,7 +12313,6 @@ } }, "Zygarde": { - "2v2doubles": {"sets": {"Haban Dragon Dance": {}, "Choice Scarf": {}}}, "1v1": {"sets": {"Weakness Policy": {}, "Life Orb": {}}}, "battlestadiumsingles": { "overview": "

These sets are for one of the final Battle Stadium Singles metagames for this generation. If you feel there is anything wrong or missing, please post in this thread.

", @@ -12345,7 +12344,8 @@ }, "credits": {"writtenBy": [{"user_id": 441302, "username": "Shadowmonstr7"}, {"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 531334, "username": "zoe"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} }, - "nationaldexag": { + "2v2doubles": {"sets": {"Haban Dragon Dance": {}, "Choice Scarf": {}}}, + "dlc1nationaldexag": { "sets": { "Dragon Dance": { "description": "

This Zygarde-C set is very good against defensive teams, which usually include multiple passive Pokemon it can use as setup fodder. Substitute protects Zygarde-C from status moves such as Toxic and Leech Seed, letting it set up on most foes that can't break its Substitute and scouting for the foe prematurely Dynamaxing in an attempt to stop its sweep. Dragon Tail allows Zygarde-C to bypass usual means of counterplay to setup sweepers such as phazing and Defense-boosting moves from Pokemon like Ho-Oh and opposing Zygarde-C. Under Dynamax, Max Quake gives Zygarde-C Special Defense boosts and allows it to comfortably tank even super effective hits like Ice Beam from support Arceus formes. Max Wyrmwind allows Zygarde-C to hit Flying-types when it's Dynamaxed and severely damage or OHKO opposing Zygarde-C, Ditto, and Mega Rayquaza after boosts. 16 HP EVs are used to maximize Leftovers recovery, while 232 Speed EVs allow Zygarde-C to outspeed foes like Eternatus, Mega Gengar, and Adamant Zacian-C at +1. 36 Defense EVs with an Impish nature prevent Zygarde-C's Substitute from being broken by attacks like Ho-Oh's Brave Bird, defensive Necrozma-DM's Sunsteel Strike, and Ferrothorn's Gyro Ball in a single hit. The remaining EVs are put into Attack and greatly improve Zygarde-C's offensive presence, letting it 2HKO support Arceus formes with +2 Max Quake and usually OHKO Zacian-C with +1 Thousand Arrows. This set's EV spread is fairly customizable, and more EVs can be put into Attack, Defense, or Speed if desired at the cost of the other two stats.

Ferrothorn is a great partner for this set, as it can check Primal Kyogre and support Arceus formes that threaten Zygarde-C, and it makes Dragon Tail more threatening thanks to the support it provides through Spikes and Knock Off. Necrozma-DM is also appreciated for its ability to handle Xerneas and Zacian-C, while Ho-Oh is able to handle support Arceus formes. This set shouldn't be used as a switch-in to Ho-Oh or defensive Necrozma-DM, as the lack of Rest means it won't appreciate status from Toxic or Sacred Fire or having its Leftovers removed by Knock Off. Instead, a partner that can absorb status and Knock Off from these foes such as Refresh Arceus-Water, Rest Primal Kyogre, or even defensive Zygarde-C is recommended. Mega Gengar and Gothitelle are good partners, as they can trap and remove Zygarde-C's checks such as support Arceus formes and opposing Zygarde-C with Haze; Mega Gengar can also force checkmate situations in which the opponent is forced to use their Dynamax, letting Zygarde-C sweep more easily after it Dynamaxes itself. Zacian-C and Eternatus are non-Dynamax-reliant wallbreakers that have good offensive synergy with Zygarde-C, as they can pressure support Arceus formes, while Zygarde-C can take advantage of foes like Ho-Oh, Necrozma-DM, and Tyranitar for them.

" @@ -12459,7 +12459,6 @@ }, "credits": {"writtenBy": [{"user_id": 471780, "username": "Solaros & Lunaris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 511832, "username": "Optify"}, {"user_id": 491200, "username": "Light Sanctity"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "2v2doubles": {"sets": {"Offensive Trick Room Setter": {}}}, "1v1": {"sets": {"Weakness Policy": {}, "Choice Specs": {}}}, "godlygift": {"sets": {"Utility (HP)": {}}}, "almostanyability": { @@ -12484,6 +12483,7 @@ }, "credits": {"writtenBy": [{"user_id": 294304, "username": "emma"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 215000, "username": "Idyll"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": {"sets": {"Offensive Trick Room Setter": {}}}, "nationaldexmonotype": { "comments": "

Other Options

Fairy

Rock Polish can be used to make Mega Diancie into a setup sweeper. When using it, customize Mega Diancie's attacks to take on certain types you want it to act as a wincon against. Stealth Rock can be used over a coverage move but is difficult to justify.

Checks and Counters

Fairy

Super Effective Coverage: If Mega Diancie cannot OHKO a Pokemon with super effective coverage such as Mega Steelix, it will most likely drop in one hit due to its poor natural defenses.

Revenge Killers: Faster Pokemon such as Choice Scarf Excadrill and Greninja can easily outspeed and OHKO Mega Diancie with their STAB moves and coverage, respectively.

Priority Attackers: Pokemon such as Mega Scizor and Azumarill can threaten to OHKO Mega Diancie with their priority attacks in Bullet Punch and Aqua Jet due to its poor natural defenses.

Special Walls: Since Mega Diancie primarily relies on its special attacks, specially defensive Pokemon capable of taking Diamond Storm can easily wall it, such as Celesteela.

", "sets": { @@ -12528,15 +12528,6 @@ }, "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 521275, "username": "The Dragon Master"}, {"user_id": 517892, "username": "pannu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 241023, "username": "dhelmise"}]}]} }, - "2v2doubles": { - "comments": "

Other Options

An alternate EV spread of 112 HP / 252 SpA / 144 Spe with a Modest nature can be used to outrun Zeraora in Tailwind, with the rest of EVs placed into HP to maintain maximum bulk. Volcanion can also have a Quiet Nature and 0 Speed IVs to be as fast as possible in Trick Room. Shuca Berry can be used to dampen Earth Power from Landorus or Thousand Arrows from Zygarde, but is usually not as useful as Wacan Berry.

Checks and Counters

Specially Defensive Walls: Volcanion struggles to make progress against Porygon2 and Calm Mind Tapu Fini. Porygon2 can also Trace Water Absorb and set up Trick Room for a partner. Assault Vest Kyurem-B takes little damage from Heat Wave and can 2HKO Volcanion with either Bolt Strike or Earth Power. Cresselia can sponge Volcanion's hits and set up with Calm Mind or Trick Room and whittle it down.

Faster Pokemon: Volcanion's average Speed means that it is threatened by a plethora of offensive threats such as both Landorus formes, Zygarde, Nihilego, and Zeraora. However, they can still be outspeed and KOed with proper speed control.

Dragon-types: Naganadel, Latios, Regidrago, and Kyurem-B each resist Volcanion's STAB attacks; they each hit it hard in return with their respective STAB moves.

", - "sets": { - "Bulky Attacker": { - "description": "

Volcanion has earned its niche through its dual STAB combination naturally staving off prominent threats Genesect, Rillaboom, and Victini. Steam Eruption is Volcanion's most consistent STAB move, hitting metagame staples like Incineroar and Landorus super effectively, as well as threatening other physical attackers like Dracovish and Galarian Zapdos with a burn. Heat Wave allows Volcanion to hit Pokemon that resist Steam Eruption such as Ferrothron and Kyurem-B while also KOing common threats such as Genesect and non-Assault Vest Rillaboom. Earth Power can be used to OHKO Naganadel and hit Dracovish and opposing Volcanion harder. Overheat ensures maximum damage output against Pokemon such as Kyurem-B and Wide Guard Celesteela in exchange for being a single target move. Sludge Bomb hits Tapu Fini, Tapu Lele, and Togekiss super effectively, while the poison chance helps break Dracovish. Sitrus Berry maintains Volcanion's longevity., while Wacan Berry is an option to surprise unsuspecting Regieleki and Zeraora and OHKO them. Life Orb can be used if the aforementioned checks are covered to maximize damage.

Volcanion's great typing and bulk means that it has few consistent checks outside of Regieleki and Kyurem-B. To patch up these weaknesses, Volcanion is usually paired with Tsareena, Diancie, or Naganadel to eliminate Electric- and Dragon-types. Fake Out pressure from Incineroar or Rillaboom helps cover for Volcanion's low Speed. Zygarde is also an excellent teammate, as it checks Regieleki, Zeraora, and Tyranitar for Volcanion, which in return beats bulky Grass- and Ground-types that hinder Zygarde. Metagross also checks those same Pokemon, while threatening Dragon-types Latios, Regidrago, and Kyurem-B. Tailwind support from Talonflame can beat Nihilego and Landorus which are OHKOed by Steam Eruption. Redirection from Amoonguss enables Volcanion to beat Electric-types and Thunderbolt Genesect.

" - } - }, - "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} - }, "1v1": { "comments": "

Other Options

Volcanion can run Life Orb to help improve the Celesteela and Sylveon matchups even further, using a moveset of Overheat, Steam Eruption, Sludge Wave, and Flame Charge. Sludge Wave is used over Sludge Bomb because Volcanion doesn't need the extra poison chance, since Sylveon would do enough damage to KO -2 Volcanion with the additional Life Orb recoil.

Choice Band Volcanion can lure in Pokemon that would normally beat it, such as Tapu Lele, Spectrier, and Togekiss with a moveset of Liquidation, Overheat, Flare Blitz, and Heavy Slam, although some of its matchups are a bit unreliable.

", "sets": { @@ -12601,6 +12592,15 @@ }, "credits": {"writtenBy": [{"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": { + "comments": "

Other Options

An alternate EV spread of 112 HP / 252 SpA / 144 Spe with a Modest nature can be used to outrun Zeraora in Tailwind, with the rest of EVs placed into HP to maintain maximum bulk. Volcanion can also have a Quiet Nature and 0 Speed IVs to be as fast as possible in Trick Room. Shuca Berry can be used to dampen Earth Power from Landorus or Thousand Arrows from Zygarde, but is usually not as useful as Wacan Berry.

Checks and Counters

Specially Defensive Walls: Volcanion struggles to make progress against Porygon2 and Calm Mind Tapu Fini. Porygon2 can also Trace Water Absorb and set up Trick Room for a partner. Assault Vest Kyurem-B takes little damage from Heat Wave and can 2HKO Volcanion with either Bolt Strike or Earth Power. Cresselia can sponge Volcanion's hits and set up with Calm Mind or Trick Room and whittle it down.

Faster Pokemon: Volcanion's average Speed means that it is threatened by a plethora of offensive threats such as both Landorus formes, Zygarde, Nihilego, and Zeraora. However, they can still be outspeed and KOed with proper speed control.

Dragon-types: Naganadel, Latios, Regidrago, and Kyurem-B each resist Volcanion's STAB attacks; they each hit it hard in return with their respective STAB moves.

", + "sets": { + "Bulky Attacker": { + "description": "

Volcanion has earned its niche through its dual STAB combination naturally staving off prominent threats Genesect, Rillaboom, and Victini. Steam Eruption is Volcanion's most consistent STAB move, hitting metagame staples like Incineroar and Landorus super effectively, as well as threatening other physical attackers like Dracovish and Galarian Zapdos with a burn. Heat Wave allows Volcanion to hit Pokemon that resist Steam Eruption such as Ferrothron and Kyurem-B while also KOing common threats such as Genesect and non-Assault Vest Rillaboom. Earth Power can be used to OHKO Naganadel and hit Dracovish and opposing Volcanion harder. Overheat ensures maximum damage output against Pokemon such as Kyurem-B and Wide Guard Celesteela in exchange for being a single target move. Sludge Bomb hits Tapu Fini, Tapu Lele, and Togekiss super effectively, while the poison chance helps break Dracovish. Sitrus Berry maintains Volcanion's longevity., while Wacan Berry is an option to surprise unsuspecting Regieleki and Zeraora and OHKO them. Life Orb can be used if the aforementioned checks are covered to maximize damage.

Volcanion's great typing and bulk means that it has few consistent checks outside of Regieleki and Kyurem-B. To patch up these weaknesses, Volcanion is usually paired with Tsareena, Diancie, or Naganadel to eliminate Electric- and Dragon-types. Fake Out pressure from Incineroar or Rillaboom helps cover for Volcanion's low Speed. Zygarde is also an excellent teammate, as it checks Regieleki, Zeraora, and Tyranitar for Volcanion, which in return beats bulky Grass- and Ground-types that hinder Zygarde. Metagross also checks those same Pokemon, while threatening Dragon-types Latios, Regidrago, and Kyurem-B. Tailwind support from Talonflame can beat Nihilego and Landorus which are OHKOed by Steam Eruption. Redirection from Amoonguss enables Volcanion to beat Electric-types and Thunderbolt Genesect.

" + } + }, + "credits": {"writtenBy": [{"user_id": 540482, "username": "Reece"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} + }, "nationaldexru": {"sets": {"Offensive": {}, "SubTox": {"description": "

Speed investment outspeeds Pangoro.

"}, "Choice Specs": {}}} }, "Decidueye": { @@ -12650,15 +12650,6 @@ }, "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 202058, "username": "Expulso"}, {"user_id": 180300, "username": "phantom"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 331519, "username": "CryoGyro"}]}]} }, - "2v2doubles": { - "comments": "

Other Options

Resistance Berries such as Chople Berry and Shuca Berry may be occasionally helpful for Incineroar, but there is not usually a reason to use them over Assault Vest.

Checks and Counters

Strong Super Effective Attacks: Many strong attackers with super effective STAB moves, such as Pheromosa, Nihilego, and Volcanion, threaten massive damage onto Incineroar, even through Intimidate and Assault Vest. -1 Cinderace can still OHKO Incineroar.

Galarian Zapdos: Galarian Zapdos's Defiant means Incineroar's Intimidate gives it a +1 Attack boost, deterring Incineroar from being brought into battle.

Tapu Fini: Tapu Fini takes very little from any of Incineroar's attacks and does significantly more in return with Hydro Pump.

", - "sets": { - "Assault Vest": { - "description": "

Incineroar is the best Intimidate user in 2v2 Doubles and one of the top Fake Out users. With its incredible mixed bulk, it is no wonder that Assault Vest + Intimidate Incineroar makes up the defensive backbone of many teams. With the provided EV spread, it is able to survive nearly any single target attack, up to a +1 Meteor Beam from Nihilego or a -1 Close Combat from Pheromosa. Flare Blitz OHKOes various Pokemon, such as Genesect, Ferrothorn, and Pheromosa, even with no Attack investment. Knock Off provides higher damage output than Darkest Lariat, as well as utility by removing items, but Darkest Lariat is better against Grassy Seed Cresselia and Cosmic Power Mew. Earthquake OHKOes Nihilego and bypasses Follow Me, making Incineroar's matchup against Psychic Terrain teams even better—it also stops Victini, Indeedee-F, Genesect, and Hattrenne naturally. Close Combat can be used for Kyurem-B and other Incineroar if the team already handles Nihilego well.

Incineroar's many positive qualities lend it useful to a variety of different Pokemon. It matches up well against Zeraora, Regieleki, and Rillaboom for Water-types such as Tapu Fini, Kingdra, and Politoed, and it checks Genesect and Victini for Grass-types like Rillaboom and Ferrothorn. In return, these teammates remove various Rock- and Ground-types such as Nihilego, Diancie, Zygarde, Landorus, and Landorus-T for Incineroar. Kyurem-B is a decent partner for Incineroar as well; it appreciates that Incineroar removes some of its common checks, like Genesect and Pheromosa, and supplements its tremendous bulk. Kyurem-B threatens Water-types like Tapu Fini and Ground-types like Zygarde for Incineroar. Regieleki and Zeraora also go well with Incineroar, despite their shared Ground weakness. They remove Water-types such as Tapu Fini, Volcanion, and Blastoise and fast threats like Cinderace, Galarian Zapdos, and Pheromosa. Incineroar also enjoys the speed control they provide, and its Intimidate weakens Rillaboom so they do not have to fear Grassy Glide. Bulky setup Pokemon like Celesteela, Cresselia, and Mew appreciate Intimidate supplementing their already tremendous bulk. All three also match up well versus various threats to Incineroar, such as Nihilego, Diancie, Volcanion, and Galarian Zapdos. Landorus and Tapu Fini ease the Incineroar mirror matchup and remove other checks like Volcanion and Diancie.

" - } - }, - "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": {"sets": {"Weakness Policy": {}, "Assault Vest": {}, "Chople Berry": {}}}, "monotype": { "sets": { @@ -12709,6 +12700,15 @@ }, "credits": {"writtenBy": [{"user_id": 294304, "username": "emma"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 188164, "username": "MajorBowman"}, {"user_id": 215000, "username": "Idyll"}]}, {"name": "Grammar checked by", "members": [{"user_id": 240732, "username": "Astra"}]}]} }, + "2v2doubles": { + "comments": "

Other Options

Resistance Berries such as Chople Berry and Shuca Berry may be occasionally helpful for Incineroar, but there is not usually a reason to use them over Assault Vest.

Checks and Counters

Strong Super Effective Attacks: Many strong attackers with super effective STAB moves, such as Pheromosa, Nihilego, and Volcanion, threaten massive damage onto Incineroar, even through Intimidate and Assault Vest. -1 Cinderace can still OHKO Incineroar.

Galarian Zapdos: Galarian Zapdos's Defiant means Incineroar's Intimidate gives it a +1 Attack boost, deterring Incineroar from being brought into battle.

Tapu Fini: Tapu Fini takes very little from any of Incineroar's attacks and does significantly more in return with Hydro Pump.

", + "sets": { + "Assault Vest": { + "description": "

Incineroar is the best Intimidate user in 2v2 Doubles and one of the top Fake Out users. With its incredible mixed bulk, it is no wonder that Assault Vest + Intimidate Incineroar makes up the defensive backbone of many teams. With the provided EV spread, it is able to survive nearly any single target attack, up to a +1 Meteor Beam from Nihilego or a -1 Close Combat from Pheromosa. Flare Blitz OHKOes various Pokemon, such as Genesect, Ferrothorn, and Pheromosa, even with no Attack investment. Knock Off provides higher damage output than Darkest Lariat, as well as utility by removing items, but Darkest Lariat is better against Grassy Seed Cresselia and Cosmic Power Mew. Earthquake OHKOes Nihilego and bypasses Follow Me, making Incineroar's matchup against Psychic Terrain teams even better—it also stops Victini, Indeedee-F, Genesect, and Hattrenne naturally. Close Combat can be used for Kyurem-B and other Incineroar if the team already handles Nihilego well.

Incineroar's many positive qualities lend it useful to a variety of different Pokemon. It matches up well against Zeraora, Regieleki, and Rillaboom for Water-types such as Tapu Fini, Kingdra, and Politoed, and it checks Genesect and Victini for Grass-types like Rillaboom and Ferrothorn. In return, these teammates remove various Rock- and Ground-types such as Nihilego, Diancie, Zygarde, Landorus, and Landorus-T for Incineroar. Kyurem-B is a decent partner for Incineroar as well; it appreciates that Incineroar removes some of its common checks, like Genesect and Pheromosa, and supplements its tremendous bulk. Kyurem-B threatens Water-types like Tapu Fini and Ground-types like Zygarde for Incineroar. Regieleki and Zeraora also go well with Incineroar, despite their shared Ground weakness. They remove Water-types such as Tapu Fini, Volcanion, and Blastoise and fast threats like Cinderace, Galarian Zapdos, and Pheromosa. Incineroar also enjoys the speed control they provide, and its Intimidate weakens Rillaboom so they do not have to fear Grassy Glide. Bulky setup Pokemon like Celesteela, Cresselia, and Mew appreciate Intimidate supplementing their already tremendous bulk. All three also match up well versus various threats to Incineroar, such as Nihilego, Diancie, Volcanion, and Galarian Zapdos. Landorus and Tapu Fini ease the Incineroar mirror matchup and remove other checks like Volcanion and Diancie.

" + } + }, + "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "nationaldexru": {"sets": {"Specially Defensive Pivot": {"description": "

Speed investment allows it to outspeed base 60 Pokemon even with a negative nature. Special Attack investment allows it to OHKO Cobalion with Overheat.

"}}} }, "Primarina": { @@ -14177,7 +14177,6 @@ "nationaldexmonotype": {"sets": {"Swords Dance (Fairy)": {}, "Choice Scarf (Fairy)": {}}} }, "Tapu Fini": { - "2v2doubles": {"sets": {"Bulky Anti-Zeraora": {}, "Choice Scarf": {}}}, "1v1": {"sets": {"Leftovers": {}, "Sitrus Berry": {}, "Choice Scarf": {}, "Anti-Galarian Darmanitan": {}, "Anti-Volcanion": {}, "Choice Specs": {}}}, "monotype": { "comments": "

Other Options

Fairy

Tapu Fini can also run a set consisting of Calm Mind, Iron Defense, Draining Kiss, and Stored Power. This set can surprise offensive teams that don't run phazing, like Dragon teams, and decimates Ground teams that forgo Clear Smog on Gastrodon. However, this set is prone to Haze from Mantine and Toxapex due to the lack of Taunt.

Water

Defog can be used in place of Knock Off on Choice Scarf Tapu Fini if the team doesn't have any entry hazard removal.

", @@ -14312,7 +14311,8 @@ }, "credits": {"writtenBy": [{"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "balancedhackmons": {"sets": {"Poison Heal Pivot": {}, "Prankster": {}}} + "balancedhackmons": {"sets": {"Poison Heal Pivot": {}, "Prankster": {}}}, + "2v2doubles": {"sets": {"Bulky Anti-Zeraora": {}, "Choice Scarf": {}}} }, "Solgaleo": { "mixandmega": {"sets": {"Metagrossite 3 Attacks": {}, "Venusaurite Calm Mind": {}}}, @@ -14366,7 +14366,7 @@ }, "credits": {"writtenBy": [{"user_id": 577920, "username": "Tea Guzzler"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 225453, "username": "MAMP"}, {"user_id": 466276, "username": "Dragonillis"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226455, "username": "berry"}, {"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Choice Specs": { "description": "

Lunala is a potent wallbreaker in AG due to a good Special Attack stat, a strong STAB move, and multiple coverage options to severely dent several Pokemon that may try to pivot into it. Additionally, its typing and a phenomenal ability in Shadow Shield can allow it to be an emergency check to the likes of Dragon Dance Ultra Necrozma, Necrozma-DM, Mega Rayquaza, and Zygarde-C. Moongeist Beam has few resistances and therefore hits most Pokemon for a 2HKO, including most support Arceus formes. Focus Blast perfectly complements Moongeist Beam by severely crippling, if not outright OHKOing, Dark- and Normal-types such as Tyranitar, Arceus-Dark, and Arceus while also hitting Ferrothorn harder than Moongeist Beam. Ice Beam KOs Yveltal after Stealth Rock damage, OHKOs an untransformed Zygarde-C, and revenge kills a boosted Mega Rayquaza in a pinch after a Dragon Ascent Special Defense drop, if Shadow Shield is intact. Alternatively, Moonblast still hits the same benchmarks against Yveltal and Mega Rayquaza while also providing Lunala with a more reliable way to hit Dark-types than Focus Blast. Trick is the preferred option in the last moveslot, as it cripples Ho-Oh and Chansey beyond repair, one of which will often be the main Lunala counterplay on the foe's team. However, Trick is completely negated by common Pokemon such as Arceus formes, Primal Groudon, Primal Kyogre, Zacian-C, and Mega Evolutions bar Mega Rayquaza, so it should be used with care. Alternatively, Psyshock hits specially defensive Ho-Oh and Chansey harder than anything else. It also delivers a more reliable hit against Normal-types than Focus Blast and picks off a weakened boosted Xerneas, provided that Shadow Shield is intact. On the other hand, Thunder may be used in order to OHKO Yveltal on the switch in and hit physically defensive Ho-Oh, Arceus-Water, and Primal Kyogre harder than anything else. A Modest nature allows Lunala to always 2HKO support Arceus formes, 2HKO Ferrothorn with Moongeist Beam after Stealth Rock damage, and OHKO Yveltal with Thunder, Tyranitar with Focus Blast, and Necrozma-DM with Moongeist Beam after Stealth Rock. A Timid nature may be used in order to outspeed neutral-natured Yveltal and Xerneas, as well as Timid Kyogre. However, Timid Lunala misses out on the aforementioned benchmarks.

Lunala fits best on bulky offense teams that enjoy its wallbreaking prowess as well as its ability to situationally revenge kill a plethora of setup sweepers in a pinch, such as Xerneas, Dragon Dance Mega Rayquaza, Necrozma-DM, Ultra Necrozma, various Swords Dance Arceus forms, Mega Mewtwo Y, and Zekrom. However, it can only perform such revenge kills if its Shadow Shield is unbroken, which makes Defog support from Ho-Oh or a support Arceus forme mandatory. Stealth Rock support from the likes of Necrozma-DM and Primal Groudon is handy as well, ensuring an OHKO on the likes of Yveltal and Mega Tyranitar and helping Timid Lunala hit important benchmarks that it would otherwise miss. As Lunala is a fairly prediction-reliant wallbreaker, it may situationally give dangerous Pokemon such as Yveltal, Zacian-C, and Primal Kyogre a free switch in, depending on the move it locks itself into. Thus, pairing it with a strong defensive backbone that can check these threats via the likes of Ho-Oh, Necrozma-DM, and Primal Groudon is a sensible choice. Sturdy checks to Yveltal such as Chansey, Tyranitar, Arceus-Dark, Arceus-Fairy, and Diancie are particularly important because Yveltal can come in rather freely on Lunala. However, be careful with Tyranitar, as its Sand Stream can waste Shadow Shield. Strong late-game cleaners that can take advantage of Lunala's wallbreaking prowess, such as Zacian-C, Yveltal, and Xerneas, are recommended teammates as well.

" @@ -14403,7 +14403,6 @@ }, "credits": {"writtenBy": [{"user_id": 272785, "username": "nimzowitsch"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 483087, "username": "Vioker"}, {"user_id": 528036, "username": "Sulo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}, {"user_id": 375662, "username": "Isaiah"}]}]} }, - "2v2doubles": {"sets": {"Power Herb": {}}}, "1v1": {"sets": {"Fast Power Herb": {}, "Defensive Power Herb": {}, "Choice Specs": {}}}, "monotype": { "overview": "

Poison

High Special Attack and a wide range of coverage moves make Nihilego a good revenge killer or setup sweeper that improves Poison's Fire and Flying matchups. Nihilego's distinctive Speed tier is higher than those of Pokemon like Volcarona, Hydreigon, and Garchomp, making it more challenging to revenge kill. Its part-Rock typing contributes to Poison a lot by threatening Fire-type Pokemon like Volcarona, Victini, and Alolan Marowak with Power Gem and Meteor Beam. Nihilego's coverage moves in Thunderbolt, Grass Knot, and Dazzling Gleam allow it to also check Pokemon like Corviknight, Seismitoad, and Dragapult. Although Nihilego is an amazing revenge killer with both of its sets, it's vulnerable to Water-, Steel-, and Ground-type attacks and priority users like Urshifu-R , Crawdaunt, and Scizor. Its poor physical bulk makes it take a chunk from physical attacks like Knock Off from both offensive and defensive Pokemon.

", @@ -14453,7 +14452,8 @@ } }, "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}]}]} - } + }, + "2v2doubles": {"sets": {"Power Herb": {}}} }, "Buzzwole": { "nationaldex": { @@ -14541,15 +14541,6 @@ } }, "Pheromosa": { - "2v2doubles": { - "comments": "

Other Options

A physically offensive Pheromosa variant can run 252 Attack EVs and 252 Speed EVs with a Naive nature and Triple Axel instead of Ice Beam. This makes Pheromosa overall stronger while exchanging the reliable Ice Beam for the more inconsistent Triple Axel.

Checks and Counters

Tailwind and Faster Pokemon: Many foes can outspeed and OHKO Pheromosa in Tailwind. Regieleki can outspeed it without Tailwind and easily OHKO, even with Electroweb, as can Choice Scarf Pokemon such as Zygarde and Landorus-T.

Redirectors: Togekiss and Indeedee-F both redirect Pheromosa's attacks, letting their teammates easily OHKO it. In addition, both of these Pokemon can OHKO Pheromosa with Dazzling Gleam and Expanding Force, respectively.

", - "sets": { - "Mixed Life Orb": { - "description": "

Pheromosa's high mixed offenses and near-unmatched Speed allow it to cover various top-tier threats such as Zeraora, Naganadel, Nihilego, and Cinderace. Close Combat is Pheromosa's strongest move outside of the unreliable High Jump Kick, and it's easily able to OHKO frail Pokemon, even when not super effective. such as Zeraora and Nihilego. Bug Buzz is a secondary STAB move that is useful for Psychic-type Pokemon such as Indeedee-F and Grass-types like Rillaboom. Ice Beam provides coverage to OHKO Naganadel, Zygarde, and Landorus-T. 12 Special Attack EVs allow Ice Beam to OHKO Nagandel with the rest placed into Attack.

Pheromosa's speed and strong Ice Beam allow it to deal with Ground-types for Regieleki and Naganadel for Genesect. The combination of Regieleki and Pheromosa is very dangerous, as their high Speed and power often leave both foes KOed before they can move. Genesect, be it running Assault Vest or Life Orb, can cover Pheromosa's bad matchups such as Choice Scarf Zygarde or Tapu Fini. The two complement each other due to their high damage outputs, and Genesect's substantial bulk covers Pheromosa's frailty quite well. Pheromosa struggles against redirection and Tailwind, as well as Pokemon with resistance Berries such as Tanga Berry Indeedee-F,and Chople Berry Kyurem-B. Redirectors such as Indeedee-F and Togekiss are good teammates, as they can also provide the redirection that Pheromosa desires while denying t foe redirection with Imprison. Talonflame is great to negate its Tailwind weakness by setting Tailwind themselves. Tyranitar stifles resistance Berries with Unnerve and also OHKOes redirectors in Indeedee-F and Togekiss, which pester Pheromosa.

" - } - }, - "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 442711, "username": "Mubs"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": {"sets": {"Choice Band": {}, "Choice Specs": {}}}, "battlestadiumsingles": { "overview": "

This analysis covers a newly introduced Pokemon. The metagame may shift rapidly. If you have any suggestions for this analysis, please post them in the current Battle Stadium Singles Analysis Thread.

Viability Ranking: A Rank

Reserved for Pokemon that are fantastic in the Battle Stadium Singles metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

For more information on viability rankings, check out the full rankings here.

", @@ -14590,6 +14581,15 @@ "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 243662, "username": "Yoda2798"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, "balancedhackmons": {"sets": {"Magic Guard": {}}}, + "2v2doubles": { + "comments": "

Other Options

A physically offensive Pheromosa variant can run 252 Attack EVs and 252 Speed EVs with a Naive nature and Triple Axel instead of Ice Beam. This makes Pheromosa overall stronger while exchanging the reliable Ice Beam for the more inconsistent Triple Axel.

Checks and Counters

Tailwind and Faster Pokemon: Many foes can outspeed and OHKO Pheromosa in Tailwind. Regieleki can outspeed it without Tailwind and easily OHKO, even with Electroweb, as can Choice Scarf Pokemon such as Zygarde and Landorus-T.

Redirectors: Togekiss and Indeedee-F both redirect Pheromosa's attacks, letting their teammates easily OHKO it. In addition, both of these Pokemon can OHKO Pheromosa with Dazzling Gleam and Expanding Force, respectively.

", + "sets": { + "Mixed Life Orb": { + "description": "

Pheromosa's high mixed offenses and near-unmatched Speed allow it to cover various top-tier threats such as Zeraora, Naganadel, Nihilego, and Cinderace. Close Combat is Pheromosa's strongest move outside of the unreliable High Jump Kick, and it's easily able to OHKO frail Pokemon, even when not super effective. such as Zeraora and Nihilego. Bug Buzz is a secondary STAB move that is useful for Psychic-type Pokemon such as Indeedee-F and Grass-types like Rillaboom. Ice Beam provides coverage to OHKO Naganadel, Zygarde, and Landorus-T. 12 Special Attack EVs allow Ice Beam to OHKO Nagandel with the rest placed into Attack.

Pheromosa's speed and strong Ice Beam allow it to deal with Ground-types for Regieleki and Naganadel for Genesect. The combination of Regieleki and Pheromosa is very dangerous, as their high Speed and power often leave both foes KOed before they can move. Genesect, be it running Assault Vest or Life Orb, can cover Pheromosa's bad matchups such as Choice Scarf Zygarde or Tapu Fini. The two complement each other due to their high damage outputs, and Genesect's substantial bulk covers Pheromosa's frailty quite well. Pheromosa struggles against redirection and Tailwind, as well as Pokemon with resistance Berries such as Tanga Berry Indeedee-F,and Chople Berry Kyurem-B. Redirectors such as Indeedee-F and Togekiss are good teammates, as they can also provide the redirection that Pheromosa desires while denying t foe redirection with Imprison. Talonflame is great to negate its Tailwind weakness by setting Tailwind themselves. Tyranitar stifles resistance Berries with Unnerve and also OHKOes redirectors in Indeedee-F and Togekiss, which pester Pheromosa.

" + } + }, + "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 442711, "username": "Mubs"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "anythinggoes": {"sets": {"Offensive Pivot": {}}} }, "Xurkitree": { @@ -14640,7 +14640,6 @@ "credits": {"writtenBy": [{"user_id": 313384, "username": "Hilomilo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 344575, "username": "Twilight"}, {"user_id": 235692, "username": "bb skarm"}]}, {"name": "Grammar checked by", "members": [{"user_id": 301217, "username": "Band"}, {"user_id": 297659, "username": "deetah"}]}]} }, "ou": {"sets": {"Autotomize": {}}}, - "2v2doubles": {"sets": {"Leech Seed Stall": {}}}, "1v1": { "comments": "

Other Options

Wide Guard lets Leech Seed Celesteela indefinitely block spread moves like Smack Down Landorus-T's Earthquake, Galarian Moltres's Fiery Wrath, and Choice Specs Primarina's Sparkling Aria, allowing it to flip these matchups.

With a Life Orb set running Flash Cannon and Flamethrower, Celesteela can beat Substitute + Disable variants of Tapu Bulu, which is otherwise a hard counter. Such sets can run 28 Attack EVs, a Speed-reducing nature, and Superpower to generally beat Porygon-Z. Note that such sets need Leech Seed to reliably beat Regidrago and cannot beat Assault Vest sets of either Urshifu forme even with Air Slash.

A Choice Specs set is another way for Celesteela to reliably beat both Urshifu formes. A spread of 112 HP / 236 Def / 160 SpA with a Bold nature lets it survive two Wicked Blows from Assault Vest Urshifu-S while investing enough Special Attack EVs to almost always 2HKO even the bulkiest of Assault Vest sets with Air Slash. Compared to the Sitrus Berry set, this set performs better against Galarian Zapdos and opposing Celesteela, but it struggles versus Assault Vest Regidrago and no longer has the bulk to beat Crustle. It also cannot beat specially defensive Aromatisse anymore.

A Celesteela set with an Assault Vest and a moveset including Bulldoze and Heavy Slam can 2HKO Magnezone and Aggron while generally beating Primarina. An EV spread of 252 HP / 56 Atk / 36 Def / 164 SpD with a Careful nature ensures that Celesteela can survive one Head Smash from Choice Band Aggron, as well as two Thunderbolts from Custap Berry Magnezone.

", "sets": { @@ -14698,6 +14697,7 @@ "credits": {"writtenBy": [{"user_id": 529732, "username": "adem"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 531334, "username": "zoe"}, {"user_id": 215000, "username": "Idyll"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, "balancedhackmons": {"sets": {"Bulky Triage": {}, "Offensive Triage": {}, "Primordial Sea": {}, "Prankster": {}, "Aerilate": {}}}, + "2v2doubles": {"sets": {"Leech Seed Stall": {}}}, "nationaldexmonotype": { "comments": "

Other Options

Steel

On the defensive set, Air Slash can be used over either Toxic or Flamethrower to do significant damage to Fighting-types like Kommo-o, but Toxic and Flamethrower are generally more useful. Metronome is an option on the offensive set that increases Celesteela's effectiveness against passive walls like Toxapex and Mantine, at the cost of better sweep potential overall.

Checks and Counters

Steel

Fire-types: Offensive Fire-types such as Mega Charizard Y, Blacephalon, and Victini have the potential to severely damage or OHKO even defensive Celesteela. Heatran deserves a special mention, as it does not fear Toxic or any offensive moves and can even trap Celesteela with Magma Storm or prevent it from using Leech Seed with Taunt.

Electric-types: Electric-types such as Regieleki and Zeraora can do severe damage to Celesteela even when crippled by Leech Seed and, bar Tapu Koko, don't fear Heavy Slam. Pokemon such as Thundurus-T and Alolan Raichu can set up on a predicted Protect, while Magnezone can even trap and remove Celesteela.

Toxic-immune Walls: Since Celesteela relies on Toxic to beat other walls one-on-one, certain walls such as Toxapex, Mega Sableye, and Mega Venusaur can freely switch into Celesteela, although Mega Venusaur should be wary of Air Slash and Autotomize sets. Other walls such as Ferrothorn can switch into Toxic but cannot check Flamethrower variants.

Stallbreakers: Substitute and Taunt users such as Zapdos and Kommo-o are difficult for defensive Celesteela to deal with, as it relies on its status moves. Kommo-o can also set up on non-Air Slash Celesteela, which can become very problematic.

Wallbreakers: Powerful wallbreakers such as Choice Specs Hydreigon, Choice Band Urshifu-S, and Nidoking can break through Celesteela even with Leech Seed recovery.

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Other Options

Darkinium Z along with a Swords Dance boost enables Kartana to remove Mega Latios and a Mega Latias in its base form on the switch. However, forgoing both Normalium Z and Fightinium Z means Kartana will be unable to adequately pressure its two most common checks in Zapdos and Mega Scizor. Toxic can be used on Choice Scarf sets to cripple checks like Zapdos and Tangrowth, but it’s undesirable to lock into due to the number of Pokemon in the tier that are immune to poison. Swords Dance Kartana can explore other item options, such as Life Orb for more power or Salac Berry with Endure to beat Pokemon like Mega Lopunny, Tapu Koko, and Choice Scarf Magnezone. However, these options often need to forgo too much of Kartana’s longevity or coverage. A Swords Dance set with 19 Attack IVs and a Timid nature to boost Kartana’s Speed with Beast Boost may seem desirable, as it allows Kartana to outspeed checks such as Weavile, Mega Latias and Latios as well as Tapu Koko, Mega Lopunny and Greninja. However, it can struggle to properly wallbreak, and can often feel outclassed by Swords Dance and Choice Scarf sets.

Checks and Counters

Flying-types: Corviknight, Zapdos, Moltres, Skarmory, and Mega Charizard Y are some of the best checks to Kartana due to their resistance to Leaf Blade. On top of that, Zapdos can heavily cripple Kartana with Static. However, Corviknight and Skarmory must be cautious of boosted Sacred Swords and Zapdos, Moltres, and Mega Charizard Y are pressured heavily by Normalium Z variants and Choice Band-boosted Return. On top of that, none of Zapdos, Moltres, Skarmory, or Corviknight appreciate their item being removed by Knock Off. Landorus-T can soft-check Kartana for a while as well, but its lack of reliable recovery makes it prone to being worn down in the long run.

Mega Latias and Mega Latios: Both Mega Latias and Mega Latios can stomach all of Kartana's attacks relatively easily, bar a Choice Band-boosted Knock Off or the rare Black Hole Eclipse. As they outspeed non-Choice Scarf variants, they can both proceed to use Kartana as setup bait or force it out with strong moves, respectively. However, they must be wary of taking too much damage, as Knock Off from Choice Scarf sets can rip through them.

Steel-types: Steel-types that aren't weak to Sacred Sword such as Mega Scizor and Mega Mawile are capable of checking Kartana to a degree. However, they can all be overwhelmed by +2 All-Out Pummeling. Other Steel-types can prevent Choice variants of Kartana from spamming Leaf Blade, but they need to be wary of its coverage.

Grass-types: The likes of Tangrowth and Amoonguss can easily scout any of Kartana's attacks and force it out while keeping healthy with Regenerator. Neither of them appreciate a boosted Breakneck Blitz, however. Serperior cannot switch into Kartana, but it can revenge kill all variants without a Choice Scarf.

Magnezone: Choice Scarf Magnezone is able to trap every non-Choice Scarf Kartana set courtesy of Magnet Pull and Hidden Power Fire. A healthy non-Choice Scarf Magnezone is also capable of surviving non-Choice Band Sacred Sword and finishing Kartana off.

Faster threats: Although they cannot switch into Kartana safely, many offensive Pokemon that can outspeed non-Choice Scarf Kartana will more than likely force it out. Examples include Ash-Greninja, Mega Lopunny, Hawlucha, and Choice Scarf Victini.

Contact Items/Abilities: Kartana is easily worn down by contact effects such as Tangrowth, Corviknight and Landorus-T's Rocky Helmet, Ferrothorn's Iron Barbs, Tank Garchomp's Rough Skin as well as Volcarona and Moltres' Flame Body and Zapdos' Static. The highest threat would be status effects and therefore Kartana should be very careful if it's a non-z variant.

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Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting well-rounded bulk, great typing, and useful support moves, it can be used as a semi-reliable check to Zacian-C and Xerneas. Sunsteel Strike deals hefty damage to Zacian-C and hits Xerneas super effectively. Under Dynamax, it becomes Max Steelspike, which boosts Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Stealth Rock increases Necrozma-DM's splashability even further by letting it offer additional role compression. Knock Off is excellent at reducing the effectiveness of defensive threats, such as by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. Most importantly, it removes Heavy-Duty Boots from Ho-Oh, so that it becomes vulnerable to Stealth Rock. Toxic is an option over Stealth Rock or Knock Off to cripple foes such as Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. However, it fails to do anything meaningful to staples such as defensive Zygarde-C and Refresh support Arceus forms. Maximum Defense investment paired improves Necrozma-DM's chances of switching into Zacian-C multiple times throughout the match. Rocky Helmet is preferred in order to punish Zacian-C's Close Combat and deter Crunch variants, while preserving Morning Sun as Zacian-C will not be able to deal sustained attacks. Leftovers improves Necrozma-DM's chances of pivoting into non-Assurance Zacian-C multiple times throughout the match and reduces the number of times it must use Morning Sun. Heavy-Duty Boots is an option that grants Necrozma-DM the ability to consistently wall Assurance Zacian-C.

Necrozma-DM is a fantastic Pokemon that fits very easily on balance and bulky offense teams. It is the best defensive Dynamax user: indeed, it can use its doubled HP to defeat powerful setup sweepers such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma. After +2 Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; thus, Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with Defog support for Assurance Zacian-C, as well as a backup pivot to it. It also provides a solid check to support Arceus-Ground, and a way of wasting Xerneas's and Yveltal's Dynamax turns. Tyranitar is a good teammate that can carry Stealth Rock, thus freeing up a moveslot on Necrozma-DM, and check Eternatus, most Yveltal variants, and non-Focus Blast Mega Gengar, although be careful, as Sand Stream lowers Morning Sun recovery. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM, and, in Zygarde-C's case, Assurance Zacian-C. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it, such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, Zacian-C appreciates being paired with defensive Necrozma-DM, since the latter contributes to Imposter-proofing Zacian-C by walling all of +2 Ditto's moves except Close Combat and Crunch: thus, also having Ho-Oh or defensive Zygarde-C is an excellent way of fully protecting your team against Ditto.

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Other Options

A Choice Scarf set can revenge kill almost the entire metagame, checking boosted sweepers such as Dragon Dance Zygarde, Zekrom, and Groudon, but is very weak and relies on its surprise factor.

Checks and Counters

Zygarde: Zygarde walls Marshadow lacking Ice Punch, using its gigantic bulk to shrug off Marshadow's attacks with ease and either crippling it with Glare or boosting with Coil if Marshadow lacks Spectral Thief.

Faster Pokemon: Pokemon such as Life Orb Eternatus, Choice Scarf users, and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, but they must be wary of Shadow Sneak if they are weakened. Calyrex-S can revenge kill Choice Band Marshadow locked into a move other than Shadow Sneak.

Flying-types: Although they must be wary of Marshadow's coverage, Ho-Oh and Yveltal can pivot in and scout Marshadow's item and moves somewhat safely.

Fairy-types: Xerneas can threaten to KO Marshadow if healthy. It can comfortably set up on Choice Band Marshadow locked into a move that isn't Ghost-type and threaten to sweep.

", "sets": { @@ -15009,15 +15009,6 @@ } }, "Naganadel": { - "2v2doubles": { - "comments": "

Other Options

Choice Scarf is also a strong option for Naganadel to outspeed and OHKO checks such as Regieleki, Pheromosa, and most other Choice Scarf users. However, without Protect, Naganadel is vulnerable to Fake Out and is more easily punished for incorrect predictions. Helping Hand is also an option to support partners such as Choice Scarf Zygarde, allowing it to OHKO Cinderace, Naganadel, and Kyurem-B. Offensive moves are usually more useful, however.

Checks and Counters

Redirection: Naganadel is frail, and most common redirectors like Blastoise, Indeedee-F, and specially defensive Togekiss can survive any attack from it, after which the other foe is free to OHKO Naganadel.

Faster Pokemon: Pokemon that outspeed Naganadel such as Pheromosa and Choice Scarf users such as Zygarde and Landorus-T reliably OHKO it. In addition, Regieleki and Zeraora outspeed Naganadel and can use Electroweb to decrease its Speed.

Heatran: Naganadel lacks any way to significantly damage Heatran due to its typing and ability Flash Fire.

Special Walls: Porygon2, Cresselia, and Diancie all take very little from any of Naganadel's attacks. Additionally, Porygon2 and Diancie can set Trick Room for a partner, and Cresselia can set up with Calm Mind and has speed control with Icy Wind and Trick Room.

", - "sets": { - "All-out Attacker": { - "description": "

Draco Meteor is Naganadel's strongest move, allowing it to OHKO a large number of Pokemon such as Cinderace, Pheromosa, Zygarde, and Regieleki. Heat Wave OHKOes Life Orb Genesect and Pheromosa and provides spread damage. Sludge Bomb checks Fairy-types such as Tapu Lele, Tapu Fini, and Togekiss. Fire Blast OHKOes Assault Vest Genesect, and it deals significant damage to Celesteela and Metagross. The Timid nature lets Naganadel outspeed Cinderace and Galarian Zapdos.

Naganadel can pair with a variety of Pokemon, as it has relatively few defensive checks. It naturally shores up the weaknesses of many Pokemon such as Tyranitar, Genesect, and Regieleki, since it OHKOes Rillaboom, Cinderace, and non-Haban Berry Zygarde and Kyurem-B. In return, Tyranitar threatens walls such as Incineroar, Indeedee-F, and Togekiss, Genesect deals with Psychic-types such as Indeedee-F, Hatterene, and Tapu Lele, and Regieleki removes Togekiss and Blastoise so they can't redirect Naganadel's attacks. Naganadel also benefits from redirection users like Togekiss and Indeedee-F, since they shield it from single target attacks from the likes of Metagross, Victini, and Volcanion. Choice Scarf Zygarde patches Naganadel's weak matchups against Zeraora, Talonflame, and Heatran and appreciates that Naganadel threatens Tapu Fini, Rillaboom, Genesect, and Ferrothorn. Victini covers most common Psychic- and Steel-types for Naganadel, but it amplifies Naganadel's weaknesses to various threats like Assault Vest Incineroar and Zygarde. Tailwind users such as Talonflame or speed control users, such as Electroweb Zeraora and Regieleki or Icy Wind Tapu Fini, supplement its already incredible Speed, allowing it to blitz by foes such as Pheromosa, Talonflame, and Regieleki. Talonflame + Regidrago threaten Naganadel together, but potential partners Tapu Fini and Diancie shut this strategy down.

" - } - }, - "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": {"sets": {"Choice Specs": {}, "Life Orb": {}}}, "battlestadiumsingles": { "overview": "

This analysis covers a newly introduced Pokemon. The metagame may shift rapidly. If you have any suggestions for this analysis, please post them in the current Battle Stadium Singles Analysis Thread.

Viability Ranking: A+ Rank

Reserved for Pokemon that are fantastic in the Battle Stadium Singles metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

For more information on viability rankings, check out the full rankings here.

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Other Options

Choice Scarf is also a strong option for Naganadel to outspeed and OHKO checks such as Regieleki, Pheromosa, and most other Choice Scarf users. However, without Protect, Naganadel is vulnerable to Fake Out and is more easily punished for incorrect predictions. Helping Hand is also an option to support partners such as Choice Scarf Zygarde, allowing it to OHKO Cinderace, Naganadel, and Kyurem-B. Offensive moves are usually more useful, however.

Checks and Counters

Redirection: Naganadel is frail, and most common redirectors like Blastoise, Indeedee-F, and specially defensive Togekiss can survive any attack from it, after which the other foe is free to OHKO Naganadel.

Faster Pokemon: Pokemon that outspeed Naganadel such as Pheromosa and Choice Scarf users such as Zygarde and Landorus-T reliably OHKO it. In addition, Regieleki and Zeraora outspeed Naganadel and can use Electroweb to decrease its Speed.

Heatran: Naganadel lacks any way to significantly damage Heatran due to its typing and ability Flash Fire.

Special Walls: Porygon2, Cresselia, and Diancie all take very little from any of Naganadel's attacks. Additionally, Porygon2 and Diancie can set Trick Room for a partner, and Cresselia can set up with Calm Mind and has speed control with Icy Wind and Trick Room.

", + "sets": { + "All-out Attacker": { + "description": "

Draco Meteor is Naganadel's strongest move, allowing it to OHKO a large number of Pokemon such as Cinderace, Pheromosa, Zygarde, and Regieleki. Heat Wave OHKOes Life Orb Genesect and Pheromosa and provides spread damage. Sludge Bomb checks Fairy-types such as Tapu Lele, Tapu Fini, and Togekiss. Fire Blast OHKOes Assault Vest Genesect, and it deals significant damage to Celesteela and Metagross. The Timid nature lets Naganadel outspeed Cinderace and Galarian Zapdos.

Naganadel can pair with a variety of Pokemon, as it has relatively few defensive checks. It naturally shores up the weaknesses of many Pokemon such as Tyranitar, Genesect, and Regieleki, since it OHKOes Rillaboom, Cinderace, and non-Haban Berry Zygarde and Kyurem-B. In return, Tyranitar threatens walls such as Incineroar, Indeedee-F, and Togekiss, Genesect deals with Psychic-types such as Indeedee-F, Hatterene, and Tapu Lele, and Regieleki removes Togekiss and Blastoise so they can't redirect Naganadel's attacks. Naganadel also benefits from redirection users like Togekiss and Indeedee-F, since they shield it from single target attacks from the likes of Metagross, Victini, and Volcanion. Choice Scarf Zygarde patches Naganadel's weak matchups against Zeraora, Talonflame, and Heatran and appreciates that Naganadel threatens Tapu Fini, Rillaboom, Genesect, and Ferrothorn. Victini covers most common Psychic- and Steel-types for Naganadel, but it amplifies Naganadel's weaknesses to various threats like Assault Vest Incineroar and Zygarde. Tailwind users such as Talonflame or speed control users, such as Electroweb Zeraora and Regieleki or Icy Wind Tapu Fini, supplement its already incredible Speed, allowing it to blitz by foes such as Pheromosa, Talonflame, and Regieleki. Talonflame + Regidrago threaten Naganadel together, but potential partners Tapu Fini and Diancie shut this strategy down.

" + } + }, + "credits": {"writtenBy": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 484270, "username": "hayedenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} } }, "Stakataka": { @@ -15177,7 +15177,15 @@ }, "credits": {"writtenBy": [{"user_id": 487629, "username": "Zneon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 360720, "username": "ausma"}, {"user_id": 456987, "username": "airfare"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}, {"user_id": 240732, "username": "Astra"}]}]} }, - "2v2doubles": {"sets": {"Electroweb": {}}}, + "nationaldex": { + "comments": "

Other Options

Blaze Kick is an option to smack Mega Scizor while also hitting Ferrothorn for more damage than Close Combat. However, it has minimal use against Pokemon like Blissey, Hydreigon, and Kyurem, making the options mentioned above superior.

Checks and Counters

Ground-types: Zeraora cannot touch Ground-types aside from poisoning them. They also completely block Volt Switch and OHKO it with Earthquake. Gliscor in particular is an incredible thorn in Zeraora's side, as poison will not even affect it negatively. However, Garchomp and Landorus-T have severely reduced longevity when poisoned, and Excadrill doesn't like to take Close Combat.

Grass-types: Tangrowth, Ferrothorn, and Amoonguss completely wall Zeraora, and the latter two are also not affected by Toxic. However, they cannot block Volt Switch, are annoyed by Knock Off, and Close Combat smashes through Ferrothorn.

Dragon-types: Garchomp, Hydreigon, and Mega Latias are great threats to Zeraora. All three don't mind Knock Off, and Refresh Mega Latias can even shrug off Toxic.

", + "sets": { + "Offensive Pivot": { + "description": "

Zeraora's lightning fast Speed, in conjunction with its Volt Switch and Electric immunity, gives it a solid niche as an offensive pivot. Knock Off allows Zeraora to cripple many of its switch-ins, as Ferrothorn, Gastrodon, and Landorus-T despise losing their items. It's also Zeraora's only way of getting past Gliscor, although Gliscor must not have activated Toxic Orb for it to do so. Alternatively, Close Combat smashes Excadrill, Ferrothorn, and Blissey and lets Zeraora revenge kill dangerous offensive Pokemon like Mega Lopunny and Kartana. Volt Switch allows Zeraora to keep momentum against Pokemon it cannot break through, such as Tangrowth, Clefable, and Ferrothorn. Toxic cripples Ground-types that can otherwise prevent Zeraora from pivoting with Volt Switch, as well as ruining Mega Latias's and Tangrowth's longevity.

Zeraora is completely unable to bypass Ground-types, as the best it can do is wear them down with Toxic. As such, partners like Kyurem, Weavile, and Ash-Greninja are fantastic teammates to remedy this issue. The former two can also handle Grass-types that Zeraora can't deal with. Ash-Greninja appreciates Zeraora's Knock Off support, as its Spikes become even more effective when Pokemon like Ferrothorn and Blissey lack Leftovers or Heavy-Duty Boots. Zeraora's mediocre bulk prevents it from coming onto the field easily, so pivots like Slowbro, Slowking, Corviknight, and Blissey make good partners. Corviknight deals with Ground-types well, while Ice Beam Slowbro can lure in Ground-types and surprise them. Wallbreakers such as Mega Charizard Y, Swords Dance Kartana, and Tapu Lele wallbreak for Zeraora in the early- and mid-game, giving it an easier time cleaning late-game. They also appreciate Zeraora's ability to bring them in with Volt Switch. Zeraora can form VoltTurn cores with partners like Landorus-T and Mega Scizor, allowing them to maintain momentum while pressuring the opposing team.

" + } + }, + "credits": {"writtenBy": [{"user_id": 471780, "username": "Solaros & Lunaris"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487629, "username": "Zneon"}, {"user_id": 483087, "username": "Vioker"}]}, {"name": "Grammar checked by", "members": [{"user_id": 449990, "username": "DC"}]}]} + }, "1v1": { "sets": { "Choice Band": { @@ -15216,27 +15224,6 @@ }, "credits": {"writtenBy": [{"user_id": 407249, "username": "Greybaum"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 464398, "username": "LBDC"}, {"user_id": 511624, "username": "Fc"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226455, "username": "berry"}, {"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexmonotype": { - "comments": "

Other Options

Electric

Expert Belt can be used over Choice Band to let Zeraora switch between moves, which can be more useful situationally in matchups like Dark, Steel, and Fairy. However, it loses significant damage output without Choice Band, which decreases its effectiveness against walls like Porygon2 and Galarian Weezing. On the Flyinium Z set, Drain Punch can be used over Close Combat to provide increased longevity while still hitting foes like Tyranitar and Excadrill hard. However, this comes at the cost of much less damage against bulkier targets like Ferrothorn, Heatran, and Porygon2.

Checks and Counters

Electric

Ground-types: Defensive Ground-types such as Hippowdon, Gastrodon, and Gliscor can tank any of Zeraora's attacks and force it out with their STAB moves, while offensive Ground-types like Choice Scarf Excadrill, Choice Scarf Landorus-T, and Mega Swampert in rain can revenge kill it. However, Excadrill must be wary of Close Combat or Drain Punch from Zeraora, while Garchomp and Mega Garchomp must be wary of Play Rough.

Physically Defensive Walls: Physically defensive walls such as Galarian Weezing, Porygon2, and Zapdos generally threaten Zeraora, as it struggles to land very powerful hits on them, being crippled by Will-O-Wisp from Galarian Weezing or worn down by their attacks as a result. However, Choice Band Zeraora can heavily dent Galarian Weezing on the switch if it's running Iron Tail, and Porygon2 and Zapdos don't like their items being removed by Knock Off. Porygon2 also fears a boosted Close Combat.

Residual Damage: Entry hazards wear down Zeraora greatly during a match. Status moves such as Will-O-Wisp and Toxic significantly cripple Zeraora; the former halves the power of its attacking moves, and the latter puts it on a timer.

Faster Pokemon: Revenge killers such as Choice Scarf Victini, Sand Rush Excadrill, and Choice Scarf Greninja can outspeed and inflict heavy damage on Zeraora with their STAB moves.

Grass-types: Grass-types such as Mega Venusaur, Tapu Bulu, and Rillaboom are major threats to Zeraora, as they are able to tank most of its attacks with ease. Mega Venusaur can wear it down with its STAB moves and put it to sleep using Sleep Powder, while Tapu Bulu and Rillaboom are able to OHKO Zeraora with their STAB attacks. However, they are all KOed by a boosted Supersonic Skystrike from the Flyinium Z set, so they must be cautious. Some Grass-types like Ferrothorn and Zarude can also be dented by Close Combat, making them unreliable answers to Zeraora.

", - "sets": { - "Choice Band (Electric)": { - "description": "

Zeraora is the premier physical wallbreaker for Electric teams thanks to its solid Attack stat, amazing coverage options, and amazing Speed tier, being able to pressure specially defensive walls such as Blissey, Alolan Muk, and Piloswine that are otherwise extremely difficult to handle for Electric teams. Close Combat threatens key Steel-, Dark-, and Normal-types such as Heatran, Tyranitar, and Diggersby. Play Rough helps a ton in the Dragon matchup, targeting Dragon-types such as Kommo-o, Mega Altaria, and Garchomp. Additionally, it nails the likes of Buzzwole, Mega Latias, and Mega Sableye. Iron Tail can be used instead to severely damage Fairy-types that Zeraora lures in like Tapu Bulu and Galarian Weezing. Knock Off notably provides coverage against Ghost- and Psychic-types like Blacephalon, Latias, and Latios while removing Eviolite from bulky threats such as Porygon2 and Galarian Corsola. Choice Band maximizes Zeraora's ability to threaten types like Dark, Dragon, and Normal. Maximum Speed investment with a Jolly nature allows Zeraora to outspeed key threats like Greninja and Mega Lopunny as well as Barraskewda outside of rain.

All teammates appreciate Zeraora dealing with specially defensive walls like Blissey, Alolan Muk, and Piloswine, especially since it's one of the only viable physical attackers on Electric teams. Tapu Koko can deal with troublesome Ground-types like Gliscor and Landorus with Hidden Power Ice, as well as Hippowdon, Gastrodon, and Seismitoad with Grass Knot, which Zeraora appreciates. Additionally, it can take on Dragon-types like Kommo-o, unboosted Mega Altaria, and unboosted Mega Latias for Zeraora if it isn't running Play Rough. Alolan Raichu's Psychic typing lets it deal with threatening Poison-types to Zeraora such as Mega Venusaur and Galarian Weezing, and it also utilizes Grass Knot to beat Ground-types like Hippowdon, Gastrodon, and Seismitoad. When under Electric Terrain, it also outspeeds and handles the likes of Sand Rush Excadrill, Choice Scarf Greninja, and Mega Swampert in rain, which all outspeed and threaten Zeraora. Zapdos can deal with Ground- and Grass-types like Excadrill, Rillaboom, and Tapu Bulu while removing entry hazards that may cripple Zeraora with Defog. With its Choice Specs set, it is able to power through the defensive Grass- and Ground-types, such as Mega Venusaur and Swampert, that Zeraora hates. Zapdos or Rotom-W can provide a Ground immunity, with the latter forcing out Ground-types like Hippowdon, Mamoswine, and Gliscor with a powerful STAB Hydro Pump and keeping certain revenge killers in check for Zeraora, such as Choice Scarf Blacephalon and Choice Scarf Galarian Darmanitan. Both Magnezone and Alolan Golem can trap and eliminate or weaken certain Steel-types like Excadrill and Ferrothorn, giving Zeraora a better shot at breaking through Steel teams. Notably, Magnezone's Steel typing lets it take on Pokemon like Latias while making it a switch-in against Fairy- and Poison-type attacks, and Alolan Golem can provide Stealth Rock support.

" - }, - "Flyinium Z (Electric)": { - "description": "

Flyinium Z Zeraora capitalizes on luring in and KOing the Grass-types that typically trouble Electric teams, such as Mega Venusaur, Tapu Bulu, and Rillaboom, making it a fearsome physical wallbreaker and setup sweeper. Bulk Up lets Zeraora set up in front of Pokemon like Ferrothorn, Mega Scizor, and Tyranitar, making it deadly in matchups like Steel and Dark by becoming difficult to wall and revenge kill after a couple of boosts. Close Combat provides important coverage against foes such as Blissey, Heatran, and Ferrothorn. Bounce is required in the last moveslot to use Supersonic Skystrike, powerful Flying-type coverage that makes Zeraora very threatening against Grass and Poison teams. Maximum Speed investment with a Jolly nature allows Zeraora to outspeed fast foes like Choice Scarf Tapu Bulu and Mega Lopunny, as well as Barraskewda outside of rain.

All teammates on Electric teams appreciate Flyinium Z Zeraora luring in and removing troublesome Grass-types, like Mega Venusaur and Tapu Bulu, while still retaining the ability to defeat specially defensive walls such as Blissey and Tyranitar. Tapu Koko can handle Dragon-types such as Kommo-o, Mega Latias, and unboosted Mega Altaria, which are especially troublesome for Zeraora. Additionally, it can beat annoying Ground-types for Zeraora such as Landorus-T and Gliscor with Hidden Power Ice, as well as Hippowdon, Gastrodon, and Seismitoad with Grass Knot. Alongside Zeraora, Alolan Raichu can put a lot of pressure on Poison-types such as Mega Venusaur and Galarian Weezing due to its Psychic typing, while also beating Ground-types such as Hippowdon, Gastrodon, and Seismitoad with Grass Knot. Additionally, it outspeeds almost the entire metagame under Electric Terrain, which crucially lets it handle threats that outspeed even Zeraora like boosted Kommo-o, Kingdra in rain, and Sand Rush Excadrill. Tapu Koko, Alolan Raichu, and Regieleki can all handle physically bulky checks to Zeraora like Porygon2 and Galarian Corsola as well. Zapdos provides a Ground immunity for threats like Excadrill while removing entry hazards for Zeraora. It can also dispose of defensive Ground-type threats such as Mega Steelix with its Choice Specs set. Rotom-W forces out Ground-types like Hippowdon, Mamoswine, and Gliscor due to Levitate and its powerful STAB Hydro Pump. It also keeps certain faster Pokemon like Choice Scarf Victini, Barraskewda, and Choice Scarf Galarian Darmanitan in check for Zeraora. Both Magnezone and Alolan Golem can trap and eliminate or weaken Steel-types like Excadrill and Ferrothorn, giving Zeraora an even better shot at breaking through Steel teams. Magnezone's Steel typing also lets it provide a switch-in against Fairy-, Dragon-, and Poison-type attacks, and Alolan Golem can provide Stealth Rock support.

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Other Options

Blaze Kick is an option to smack Mega Scizor while also hitting Ferrothorn for more damage than Close Combat. However, it has minimal use against Pokemon like Blissey, Hydreigon, and Kyurem, making the options mentioned above superior.

Checks and Counters

Ground-types: Zeraora cannot touch Ground-types aside from poisoning them. They also completely block Volt Switch and OHKO it with Earthquake. Gliscor in particular is an incredible thorn in Zeraora's side, as poison will not even affect it negatively. However, Garchomp and Landorus-T have severely reduced longevity when poisoned, and Excadrill doesn't like to take Close Combat.

Grass-types: Tangrowth, Ferrothorn, and Amoonguss completely wall Zeraora, and the latter two are also not affected by Toxic. However, they cannot block Volt Switch, are annoyed by Knock Off, and Close Combat smashes through Ferrothorn.

Dragon-types: Garchomp, Hydreigon, and Mega Latias are great threats to Zeraora. All three don't mind Knock Off, and Refresh Mega Latias can even shrug off Toxic.

", - "sets": { - "Offensive Pivot": { - "description": "

Zeraora's lightning fast Speed, in conjunction with its Volt Switch and Electric immunity, gives it a solid niche as an offensive pivot. Knock Off allows Zeraora to cripple many of its switch-ins, as Ferrothorn, Gastrodon, and Landorus-T despise losing their items. It's also Zeraora's only way of getting past Gliscor, although Gliscor must not have activated Toxic Orb for it to do so. Alternatively, Close Combat smashes Excadrill, Ferrothorn, and Blissey and lets Zeraora revenge kill dangerous offensive Pokemon like Mega Lopunny and Kartana. Volt Switch allows Zeraora to keep momentum against Pokemon it cannot break through, such as Tangrowth, Clefable, and Ferrothorn. Toxic cripples Ground-types that can otherwise prevent Zeraora from pivoting with Volt Switch, as well as ruining Mega Latias's and Tangrowth's longevity.

Zeraora is completely unable to bypass Ground-types, as the best it can do is wear them down with Toxic. As such, partners like Kyurem, Weavile, and Ash-Greninja are fantastic teammates to remedy this issue. The former two can also handle Grass-types that Zeraora can't deal with. Ash-Greninja appreciates Zeraora's Knock Off support, as its Spikes become even more effective when Pokemon like Ferrothorn and Blissey lack Leftovers or Heavy-Duty Boots. Zeraora's mediocre bulk prevents it from coming onto the field easily, so pivots like Slowbro, Slowking, Corviknight, and Blissey make good partners. Corviknight deals with Ground-types well, while Ice Beam Slowbro can lure in Ground-types and surprise them. Wallbreakers such as Mega Charizard Y, Swords Dance Kartana, and Tapu Lele wallbreak for Zeraora in the early- and mid-game, giving it an easier time cleaning late-game. They also appreciate Zeraora's ability to bring them in with Volt Switch. Zeraora can form VoltTurn cores with partners like Landorus-T and Mega Scizor, allowing them to maintain momentum while pressuring the opposing team.

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Other Options

A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon, but its lack of coverage overall and utility without Knock Off makes it a worse wallbreaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot, but it loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.

Checks and Counters

Ground-types: Thanks to their immunity to Electric moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down, but they are generally consistent switch-ins for most of the game.

Electric-types: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage.

Grass-types: Grass-types like Ferrothorn, Tapu Bulu, Tangrowth, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn, however, cannot switch into Close Combat from Choice Band, and Tangrowth and Tapu Bulu risk being crippled by Toxic.

Dragon-types: Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric moves and don't fear its typical coverage options, making them consistent checks.

Faster Pokemon and Priority: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.

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Other Options

Electric

Expert Belt can be used over Choice Band to let Zeraora switch between moves, which can be more useful situationally in matchups like Dark, Steel, and Fairy. However, it loses significant damage output without Choice Band, which decreases its effectiveness against walls like Porygon2 and Galarian Weezing. On the Flyinium Z set, Drain Punch can be used over Close Combat to provide increased longevity while still hitting foes like Tyranitar and Excadrill hard. However, this comes at the cost of much less damage against bulkier targets like Ferrothorn, Heatran, and Porygon2.

Checks and Counters

Electric

Ground-types: Defensive Ground-types such as Hippowdon, Gastrodon, and Gliscor can tank any of Zeraora's attacks and force it out with their STAB moves, while offensive Ground-types like Choice Scarf Excadrill, Choice Scarf Landorus-T, and Mega Swampert in rain can revenge kill it. However, Excadrill must be wary of Close Combat or Drain Punch from Zeraora, while Garchomp and Mega Garchomp must be wary of Play Rough.

Physically Defensive Walls: Physically defensive walls such as Galarian Weezing, Porygon2, and Zapdos generally threaten Zeraora, as it struggles to land very powerful hits on them, being crippled by Will-O-Wisp from Galarian Weezing or worn down by their attacks as a result. However, Choice Band Zeraora can heavily dent Galarian Weezing on the switch if it's running Iron Tail, and Porygon2 and Zapdos don't like their items being removed by Knock Off. Porygon2 also fears a boosted Close Combat.

Residual Damage: Entry hazards wear down Zeraora greatly during a match. Status moves such as Will-O-Wisp and Toxic significantly cripple Zeraora; the former halves the power of its attacking moves, and the latter puts it on a timer.

Faster Pokemon: Revenge killers such as Choice Scarf Victini, Sand Rush Excadrill, and Choice Scarf Greninja can outspeed and inflict heavy damage on Zeraora with their STAB moves.

Grass-types: Grass-types such as Mega Venusaur, Tapu Bulu, and Rillaboom are major threats to Zeraora, as they are able to tank most of its attacks with ease. Mega Venusaur can wear it down with its STAB moves and put it to sleep using Sleep Powder, while Tapu Bulu and Rillaboom are able to OHKO Zeraora with their STAB attacks. However, they are all KOed by a boosted Supersonic Skystrike from the Flyinium Z set, so they must be cautious. Some Grass-types like Ferrothorn and Zarude can also be dented by Close Combat, making them unreliable answers to Zeraora.

", + "sets": { + "Choice Band (Electric)": { + "description": "

Zeraora is the premier physical wallbreaker for Electric teams thanks to its solid Attack stat, amazing coverage options, and amazing Speed tier, being able to pressure specially defensive walls such as Blissey, Alolan Muk, and Piloswine that are otherwise extremely difficult to handle for Electric teams. Close Combat threatens key Steel-, Dark-, and Normal-types such as Heatran, Tyranitar, and Diggersby. Play Rough helps a ton in the Dragon matchup, targeting Dragon-types such as Kommo-o, Mega Altaria, and Garchomp. Additionally, it nails the likes of Buzzwole, Mega Latias, and Mega Sableye. Iron Tail can be used instead to severely damage Fairy-types that Zeraora lures in like Tapu Bulu and Galarian Weezing. Knock Off notably provides coverage against Ghost- and Psychic-types like Blacephalon, Latias, and Latios while removing Eviolite from bulky threats such as Porygon2 and Galarian Corsola. Choice Band maximizes Zeraora's ability to threaten types like Dark, Dragon, and Normal. Maximum Speed investment with a Jolly nature allows Zeraora to outspeed key threats like Greninja and Mega Lopunny as well as Barraskewda outside of rain.

All teammates appreciate Zeraora dealing with specially defensive walls like Blissey, Alolan Muk, and Piloswine, especially since it's one of the only viable physical attackers on Electric teams. Tapu Koko can deal with troublesome Ground-types like Gliscor and Landorus with Hidden Power Ice, as well as Hippowdon, Gastrodon, and Seismitoad with Grass Knot, which Zeraora appreciates. Additionally, it can take on Dragon-types like Kommo-o, unboosted Mega Altaria, and unboosted Mega Latias for Zeraora if it isn't running Play Rough. Alolan Raichu's Psychic typing lets it deal with threatening Poison-types to Zeraora such as Mega Venusaur and Galarian Weezing, and it also utilizes Grass Knot to beat Ground-types like Hippowdon, Gastrodon, and Seismitoad. When under Electric Terrain, it also outspeeds and handles the likes of Sand Rush Excadrill, Choice Scarf Greninja, and Mega Swampert in rain, which all outspeed and threaten Zeraora. Zapdos can deal with Ground- and Grass-types like Excadrill, Rillaboom, and Tapu Bulu while removing entry hazards that may cripple Zeraora with Defog. With its Choice Specs set, it is able to power through the defensive Grass- and Ground-types, such as Mega Venusaur and Swampert, that Zeraora hates. Zapdos or Rotom-W can provide a Ground immunity, with the latter forcing out Ground-types like Hippowdon, Mamoswine, and Gliscor with a powerful STAB Hydro Pump and keeping certain revenge killers in check for Zeraora, such as Choice Scarf Blacephalon and Choice Scarf Galarian Darmanitan. Both Magnezone and Alolan Golem can trap and eliminate or weaken certain Steel-types like Excadrill and Ferrothorn, giving Zeraora a better shot at breaking through Steel teams. Notably, Magnezone's Steel typing lets it take on Pokemon like Latias while making it a switch-in against Fairy- and Poison-type attacks, and Alolan Golem can provide Stealth Rock support.

" + }, + "Flyinium Z (Electric)": { + "description": "

Flyinium Z Zeraora capitalizes on luring in and KOing the Grass-types that typically trouble Electric teams, such as Mega Venusaur, Tapu Bulu, and Rillaboom, making it a fearsome physical wallbreaker and setup sweeper. Bulk Up lets Zeraora set up in front of Pokemon like Ferrothorn, Mega Scizor, and Tyranitar, making it deadly in matchups like Steel and Dark by becoming difficult to wall and revenge kill after a couple of boosts. Close Combat provides important coverage against foes such as Blissey, Heatran, and Ferrothorn. Bounce is required in the last moveslot to use Supersonic Skystrike, powerful Flying-type coverage that makes Zeraora very threatening against Grass and Poison teams. Maximum Speed investment with a Jolly nature allows Zeraora to outspeed fast foes like Choice Scarf Tapu Bulu and Mega Lopunny, as well as Barraskewda outside of rain.

All teammates on Electric teams appreciate Flyinium Z Zeraora luring in and removing troublesome Grass-types, like Mega Venusaur and Tapu Bulu, while still retaining the ability to defeat specially defensive walls such as Blissey and Tyranitar. Tapu Koko can handle Dragon-types such as Kommo-o, Mega Latias, and unboosted Mega Altaria, which are especially troublesome for Zeraora. Additionally, it can beat annoying Ground-types for Zeraora such as Landorus-T and Gliscor with Hidden Power Ice, as well as Hippowdon, Gastrodon, and Seismitoad with Grass Knot. Alongside Zeraora, Alolan Raichu can put a lot of pressure on Poison-types such as Mega Venusaur and Galarian Weezing due to its Psychic typing, while also beating Ground-types such as Hippowdon, Gastrodon, and Seismitoad with Grass Knot. Additionally, it outspeeds almost the entire metagame under Electric Terrain, which crucially lets it handle threats that outspeed even Zeraora like boosted Kommo-o, Kingdra in rain, and Sand Rush Excadrill. Tapu Koko, Alolan Raichu, and Regieleki can all handle physically bulky checks to Zeraora like Porygon2 and Galarian Corsola as well. Zapdos provides a Ground immunity for threats like Excadrill while removing entry hazards for Zeraora. It can also dispose of defensive Ground-type threats such as Mega Steelix with its Choice Specs set. Rotom-W forces out Ground-types like Hippowdon, Mamoswine, and Gliscor due to Levitate and its powerful STAB Hydro Pump. It also keeps certain faster Pokemon like Choice Scarf Victini, Barraskewda, and Choice Scarf Galarian Darmanitan in check for Zeraora. Both Magnezone and Alolan Golem can trap and eliminate or weaken Steel-types like Excadrill and Ferrothorn, giving Zeraora an even better shot at breaking through Steel teams. Magnezone's Steel typing also lets it provide a switch-in against Fairy-, Dragon-, and Poison-type attacks, and Alolan Golem can provide Stealth Rock support.

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Other Options

The SubSeed set can run Grassy Glide over Drum Beating to 2HKO frail Pokemon such as Choice Scarf Galarian Darmanitan and Choice Scarf or Custap Berry Tapu Lele. However, this worsens its matchups against Tapu Koko, Garchomp, and Spectrier. The Life Orb set can run Frenzy Plant with a Naughty nature to beat frail Avalugg by breaking Sturdy with Fake Out and then using Frenzy Plant. As Avalugg is very rare, this is generally not worth it.

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Other Options

Superpower is an option on the Choice Band set to hit Heatran and Ferrothorn, but its Attack drop makes it less spammable than Wood Hammer, and it still leaves Rillaboom unable to break Corviknight. Grassy Seed + Acrobatics can be used on the Swords Dance set to defeat Tangrowth and Amoonguss, but it has little use otherwise and takes up a valuable move and item slot, which also cuts into Rillaboom’s power. High Horsepower can be used on Swords Dance sets to slam Mega Mawile and Heatran, but Superpower is preferred for its greater neutral coverage.

Checks and Counters

Grass-types: Tangrowth and Amoonguss can shrug off most of Rillaboom’s attacks thanks to their bulk and Grass resistances. They can both threaten RIllaboom with Sludge Bomb, with Tangrowth also having Knock Off to make it less threatening. However, they should watch out for Acrobatics, which can potentially KO both.

Flying-types: Skarmory, Corviknight, Zapdos, and Moltres easily take Rillaboom’s attacks and strike back with super effective moves. Corviknight needs to be wary of a boosted Superpower, while Zapdos and Moltres are irreparably crippled by Knock Off.

Steel-types: Mega Mawile, Heatran, Ferrothorn, and Mega Scizor don’t mind Rillaboom’s STAB moves, making them safe switch-ins. The former two need to watch for a boosted High Horsepower, while a boosted Superpower can threaten to KO all of them, even.Mega Scizor and Mega Mawile if they are chipped.

Fire-types: Volcarona and Mega Charizard Y easily tank Rillaboom’s attacks, with the latter not minding Knock Off thanks to its Mega Stone. Volcarona can also cripple Rillaboom with Flame Body, but it must watch for Knock Off to keep its Heavy-Duty Boots.

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Other Options

Fire

Zen Headbutt targets Poison- and Fighting-types such as Toxapex and Keldeo that can take most of Cinderace's other attacks. Choice Scarf allows Cinderace to become a revenge killer, outspeeding threats like Tapu Koko, Cloyster after one Shell Smash boost, and Zeraora while also outspeeding other Choice Scarf users such as Buzzwole, Galarian Darmanitan, and Zarude. Life Orb and Choice Band further boost Cinderace's attacking power. However, without Heavy-Duty Boots, Cinderace becomes weak to chip damage from Stealth Rock. High Jump Kick can replace Low Kick, as it OHKOes Pokemon like Blissey and Kyurem, but it can get countered by Protect. Cinderace also has access to utility moves such as Court Change and U-turn. Court Change is a unique move that, besides generally stealing dual screans and transferring entry hazards to the other side, can specifically mitigate Fire teams' weakness to Stealth Rock. U-turn helps Cinderace escape bad matchups such as Dragonite, Hippowdon, Galarian Corsola, and Garchomp, bringing in the right teammate to deal with them, while also helping setup partners like Volcarona to come in safely.

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Other Options

Fire

On the Offensive Pivot set, Court Change can replace High Jump Kick or Gunk Shot as a way to get rid of entry hazards for Fire teams, notably Stealth Rock, while taking advantage of opposing field effects such as Reflect or Light Screen. However, stripping away coverage defeats the purpose of the set, which is to immediately threaten types like Fairy, Psychic, and Dark with its moves. Fire teams also already have entry hazard removal in Torkoal and dual screens Rotom-H, making it unneeded most of the time. Electro Ball can be a very powerful niche move , OHKOing Pelipper and surprising Slowbro and Toxapex on the switch, but it doesn't do much outside of this. Choice Scarf allows Cinderace to act as a great revenge killer, outspeeding other Choice Scarf users such as Terrakion, Galarian Darmanitan, and Tapu Lele as well as the likes of Cloyster after a Shell Smash boost, Mega Swampert under rain, Tapu Koko, and Mega Aerodactyl. However, Cinderace suffers from being locked into one move, as its true power comes from its Libero-enhanced versatility.

Checks and Counters

Fire

Bulky Water-types: Bulky Water-types like Slowbro, Swampert, and Toxapex can comfortably take most hits Cinderace throws at them and retaliate with their Water-type attacks, eventually taking Cinderace out. However, Bulk Up Cinderace can break through Swampert with a few boosts, and Toxapex must be wary of Shattered Psyche.

Physical Walls: Physically bulky Pokemon such as Hippowdon, Staraptor, and Galarian Corsola are all very capable of taking on Cinderace and threatening it back with status or attacks.

Super Effective Coverage: Cinderace's measly defenses allow any super effective moves from Pokemon like Hippowdon, Azumarill, Landorus-T, and Terrakion to easily OHKO it.

Dragon-types: Dragon-types like Garchomp, Dragonite, and Mega Latias can easily stomach most of Cinderace's moves and, in return, they can heavily damage it back due to Cinderace's frailty. However, certain ones like Latios, Mega Altaria, and Kyurem must be wary of. super effective coverage.

Revenge Killers: Fast, hard-hitting Pokemon that can survive a Sucker Punch such as Tapu Koko, Tornadus-T, Weavile, and Greninja threaten Cinderace and its teammates.

Status: Paralysis and burn ~once Libero changes its type from Fire~ cripple Cinderace's offensive potential. Also, Toxic puts its on a timer.

", "sets": { @@ -16208,7 +16208,7 @@ "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": []} }, "godlygift": {"sets": {"Dual Screen (Def, any)": {}}}, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Dual Screens Setter": { "description": "

Grimmsnarl is a niche pick on hyper offense teams due to its access to Prankster and utility options, such as dual screens, Taunt, and Thunder Wave. Thanks to Prankster, it can use a priority Taunt to prevent Defog and opposing Taunt, thereby keeping up Reflect, Light Screen, and any potential entry hazards. Prankster also prevents setup from sweepers, such as Geomancy from Xerneas, and Dragon Dance from Mega Rayquaza. Thunder Wave allows Grimmsnarl to cripple fast foes such as Zacian-C, which can then be exploited by Grimmsnarl’s teammates. A Bold nature along with maximum EV investment in both HP and Defense allow Grimmsnarl to tank hits better, thereby maximizing the chance that it can set both Reflect and Light Screen.

Grimmsnarl is only usable on hyper offensive archetypes. Suicide leads, such as Deoxys-S and Excadrill, appreciate Grimmsnarl’s priority Taunt to prevent Defoggers, such as Ho-Oh, from removing the entry hazards they set up. General Pokemon that fit on hyper offense like Zacian-C, Mega Rayquaza, Weakness Policy Necrozma-DM, Primal Groudon, Ultra Necrozma, Yveltal, and Xerneas, appreciate both dual screens and Thunder Wave in order to ease setup. Dual screens is also valuable, as it improves offense's matchup against Ditto. Since Taunt still won’t stop spinners such as Excadrill and Smeargle from removing entry hazards set by Grimmsnarl’s teammates, pair Grimmsnarl with Ghost-types such as Arceus-Ghost in order to spinblock.

" @@ -16410,18 +16410,6 @@ "nationaldexru": {"sets": {"Choice Specs": {}}} }, "Indeedee-F": { - "2v2doubles": { - "comments": "

Other Options

Bulky Indeedee-F can use a Sitrus Berry if it isn't expecting to run into Dark- or Bug-type moves to give it more survivability, but these types of moves are very common, so it's generally better to run a weakness Berry. Choice Scarf Indeedee-F can run Energy Ball to deal with Tapu Fini and Gastrodon if it is being used with Pokemon that also struggle with those matchups, like Victini and Zygarde, but has no use outside of these matchups, so it is not useful in most scenarios.

Checks and Counters

Dark-types: Dark-types are immune to Expanding Force, which a lot of Indeedee-F's partners try to use, so Pokemon such as Incineroar and Tyranitar can often invalidate Indeedee-F's strategies.

Steel-types: Indeedee-F struggles to deal damage to bulky Steel-types such as Metagross, Heatran, and Celesteela. Mystical Fire can be an option to surprise Steel-types, but it doesn't do significant damage to them.

Rillaboom: Rillaboom often needs its Grassy Terrain to be effective, so it will go to great lengths to be slower than Indeedee-F. Since Rillaboom has the same base Speed as Indeedee-F, it will run minimum Speed and set itself to level 99 or 98 to always underspeed Indeedee-F and make Grassy Terrain go up instead of Psychic Terrain.

", - "sets": { - "Bulky Support": { - "description": "

Indeedee-F's access to Psychic Surge and Follow Me makes it a premier redirection user in 2v2 Doubles. Psychic Surge allows it to block priority moves such as the ever-present Fake Out, giving its teammates a free turn 1. Follow Me lets Indeedee-F redirect attacks to itself, an essential strategy in 2v2 Doubles, to keep its hard-hitting partner alive for multiple turns; for example, it can stop Naganadel's Draco Meteor from hitting Zygarde and give Zygarde the opportunity to KO back. Expanding Force is Indeedee-F's best attacking move for cases where extra chip damage might be useful in finishing off the foe. Helping Hand is used when Indeedee-F's partner needs an increase in power to secure a KO on an opposing Pokemon; for example, it allows Choice Scarf Zygarde to secure the KO on Cinderace with Thousand Arrows. Protect is useful on Indeedee-F because the opponent will sometimes focus on Indeedee-F to eliminate the possibility of redirection, so Protect grants it extra survivability. It can also be useful to block a slower Rillaboom's Fake Out in Grassy Terrain. Fake Out can be used instead of Protect as a way to prevent Flying-types from using their first move, which is useful against top-tier threats like Tornadus's Tailwind and Togekiss's Follow Me, and also is useful for when the opponent prevents Indeedee-F's Terrain with Pokemon like Iron Ball Rillaboom. Iron Ball can be used to make Indeedee-F as slow as possible, giving it the best chance that its Terrain will go up after Rillaboom, as Rillaboom loses power and Grassy Glide priority when Grassy Terrain is not active. Imprison can be used to prevent opposing Indeedee-F and Togekiss from using Follow Me. Tanga and Colbur Berries can be used to survive hits from threats such as Genesect and Incineroar, respectively, which allows it to provide another turn of redirection, giving its partner two free turns ideally. Indeedee-F's EVs are designed to allow it to survive a hit from a standard Helping Hand Nihilego's Meteor Beam, with the rest in Defense.

Indeedee-F is most commonly found on hyper offensive teams with strong attackers that can overpower both opposing Pokemon. Indeedee-F is often paired with Pokemon that can benefit from and use Expanding Force in its Terrain, such as Victini, which handles Steel-types such as Genesect and Celesteela, and Metagross, which can can use Weakness Policy to take advantage of spread moves such as Heat Wave and Earthquake that are commonly used against Indeedee-F. Other teammate options include Pokemon that benefit heavily from a free turn, such as Zygarde, which can set up with Dragon Dance and take care of Indeedee-F's checks like Tyranitar and Incineroar, and Nihilego, which appreciates the redirection to usually KO one foe with Meteor Beam. Indeedee-F's teammates often bring coverage for Dark-types that are immune to Expanding Force, such as Incineroar and Tyranitar, or Steel-types that Indeedee-F cannot beat such as Heatran and Celesteela. Common Pokemon that fill these roles include Pheromosa and Cinderace.

" - }, - "Choice Scarf": { - "description": "

Choice Scarf is a viable option to run on Indeedee-F as a bluff to beat opponents expecting the support set. Expanding Force is Indeedee-F's main attack, as it does heavy damage to anything except Dark-types. Mystical Fire provides coverage against Steel-types such as Genesect and Metagross. Dazzling Gleam hits Dark-types that are commonly picked to counter Indeedee-F. Trick cripples passive opposing Pokemon such as Cresselia and Gastrodon. Follow Me is a viable alternative, as locking itself into Follow Me allows Indeedee-F to still protect its teammate. 252 Speed EVs and a Timid nature critically allow Indeedee-F to outspeed Pheromosa.

Choice Scarf Indeedee-F works best on hyper offense teams, playing with expectations as an offensive version of a normally passive Pokemon. Indeedee-F benefits from fast teammates such as Cinderace and Pheromosa to bring powerful Fighting-type coverage for Steel- and Dark-types that will be able to survive Indeedee-F's attacks. If Indeedee-F is not running Follow Me, it will usually need bulkier teammates that can survive without redirection such as Life Orb Zygarde to beat Incineroar, Tyranitar, and Steel-types or bulky Weakness Policy Victini to take advantage of Pokemon like Zygarde using Thousand Arrows. Other bulky Fire-types such as Heatran and Volcanion can also accomplish this goal. Diancie is also a good option, as it beats Incineroar and Galarian Moltres, which usually wall Indeedee-F, as well as providing support through Helping Hand.

" - } - }, - "credits": {"writtenBy": [{"user_id": 484118, "username": "IBM"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 457210, "username": "Morgan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} - }, "vgc2021": { "sets": { "Support": { @@ -16440,6 +16428,18 @@ } }, "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 501951, "username": "zee"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}]}]} + }, + "2v2doubles": { + "comments": "

Other Options

Bulky Indeedee-F can use a Sitrus Berry if it isn't expecting to run into Dark- or Bug-type moves to give it more survivability, but these types of moves are very common, so it's generally better to run a weakness Berry. Choice Scarf Indeedee-F can run Energy Ball to deal with Tapu Fini and Gastrodon if it is being used with Pokemon that also struggle with those matchups, like Victini and Zygarde, but has no use outside of these matchups, so it is not useful in most scenarios.

Checks and Counters

Dark-types: Dark-types are immune to Expanding Force, which a lot of Indeedee-F's partners try to use, so Pokemon such as Incineroar and Tyranitar can often invalidate Indeedee-F's strategies.

Steel-types: Indeedee-F struggles to deal damage to bulky Steel-types such as Metagross, Heatran, and Celesteela. Mystical Fire can be an option to surprise Steel-types, but it doesn't do significant damage to them.

Rillaboom: Rillaboom often needs its Grassy Terrain to be effective, so it will go to great lengths to be slower than Indeedee-F. Since Rillaboom has the same base Speed as Indeedee-F, it will run minimum Speed and set itself to level 99 or 98 to always underspeed Indeedee-F and make Grassy Terrain go up instead of Psychic Terrain.

", + "sets": { + "Bulky Support": { + "description": "

Indeedee-F's access to Psychic Surge and Follow Me makes it a premier redirection user in 2v2 Doubles. Psychic Surge allows it to block priority moves such as the ever-present Fake Out, giving its teammates a free turn 1. Follow Me lets Indeedee-F redirect attacks to itself, an essential strategy in 2v2 Doubles, to keep its hard-hitting partner alive for multiple turns; for example, it can stop Naganadel's Draco Meteor from hitting Zygarde and give Zygarde the opportunity to KO back. Expanding Force is Indeedee-F's best attacking move for cases where extra chip damage might be useful in finishing off the foe. Helping Hand is used when Indeedee-F's partner needs an increase in power to secure a KO on an opposing Pokemon; for example, it allows Choice Scarf Zygarde to secure the KO on Cinderace with Thousand Arrows. Protect is useful on Indeedee-F because the opponent will sometimes focus on Indeedee-F to eliminate the possibility of redirection, so Protect grants it extra survivability. It can also be useful to block a slower Rillaboom's Fake Out in Grassy Terrain. Fake Out can be used instead of Protect as a way to prevent Flying-types from using their first move, which is useful against top-tier threats like Tornadus's Tailwind and Togekiss's Follow Me, and also is useful for when the opponent prevents Indeedee-F's Terrain with Pokemon like Iron Ball Rillaboom. Iron Ball can be used to make Indeedee-F as slow as possible, giving it the best chance that its Terrain will go up after Rillaboom, as Rillaboom loses power and Grassy Glide priority when Grassy Terrain is not active. Imprison can be used to prevent opposing Indeedee-F and Togekiss from using Follow Me. Tanga and Colbur Berries can be used to survive hits from threats such as Genesect and Incineroar, respectively, which allows it to provide another turn of redirection, giving its partner two free turns ideally. Indeedee-F's EVs are designed to allow it to survive a hit from a standard Helping Hand Nihilego's Meteor Beam, with the rest in Defense.

Indeedee-F is most commonly found on hyper offensive teams with strong attackers that can overpower both opposing Pokemon. Indeedee-F is often paired with Pokemon that can benefit from and use Expanding Force in its Terrain, such as Victini, which handles Steel-types such as Genesect and Celesteela, and Metagross, which can can use Weakness Policy to take advantage of spread moves such as Heat Wave and Earthquake that are commonly used against Indeedee-F. Other teammate options include Pokemon that benefit heavily from a free turn, such as Zygarde, which can set up with Dragon Dance and take care of Indeedee-F's checks like Tyranitar and Incineroar, and Nihilego, which appreciates the redirection to usually KO one foe with Meteor Beam. Indeedee-F's teammates often bring coverage for Dark-types that are immune to Expanding Force, such as Incineroar and Tyranitar, or Steel-types that Indeedee-F cannot beat such as Heatran and Celesteela. Common Pokemon that fill these roles include Pheromosa and Cinderace.

" + }, + "Choice Scarf": { + "description": "

Choice Scarf is a viable option to run on Indeedee-F as a bluff to beat opponents expecting the support set. Expanding Force is Indeedee-F's main attack, as it does heavy damage to anything except Dark-types. Mystical Fire provides coverage against Steel-types such as Genesect and Metagross. Dazzling Gleam hits Dark-types that are commonly picked to counter Indeedee-F. Trick cripples passive opposing Pokemon such as Cresselia and Gastrodon. Follow Me is a viable alternative, as locking itself into Follow Me allows Indeedee-F to still protect its teammate. 252 Speed EVs and a Timid nature critically allow Indeedee-F to outspeed Pheromosa.

Choice Scarf Indeedee-F works best on hyper offense teams, playing with expectations as an offensive version of a normally passive Pokemon. Indeedee-F benefits from fast teammates such as Cinderace and Pheromosa to bring powerful Fighting-type coverage for Steel- and Dark-types that will be able to survive Indeedee-F's attacks. If Indeedee-F is not running Follow Me, it will usually need bulkier teammates that can survive without redirection such as Life Orb Zygarde to beat Incineroar, Tyranitar, and Steel-types or bulky Weakness Policy Victini to take advantage of Pokemon like Zygarde using Thousand Arrows. Other bulky Fire-types such as Heatran and Volcanion can also accomplish this goal. Diancie is also a good option, as it beats Incineroar and Galarian Moltres, which usually wall Indeedee-F, as well as providing support through Helping Hand.

" + } + }, + "credits": {"writtenBy": [{"user_id": 484118, "username": "IBM"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 540482, "username": "Reece"}, {"user_id": 457210, "username": "Morgan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} } }, "Morpeko": { @@ -16556,7 +16556,6 @@ "nationaldexru": {"sets": {"Slush Rush Wallbreaker": {"description": "

The Speed investment allows it to outspeed Mega Sceptile and base 80 Choice Scarf users such as Regidrago when hail is active. Be careful with Trace users such as Gardevoir that will take advantage of your own weather.

"}}} }, "Dracovish": { - "2v2doubles": {"sets": {"Tailwind / Sand Offensive": {}}}, "1v1": {"sets": {"Life Orb": {}, "Custap Berry": {}, "Choice Scarf": {}}}, "battlestadiumsingles": { "overview": "

This analysis covers a Pokemon in a very new metagame. The metagame may shift rapidly. If you have any suggestions for this analysis, please post them in the current Battle Stadium Singles Analysis Thread.

Viability Ranking: B Rank

Reserved for Pokemon that are great in the Battle Stadium Singles metagame. These Pokemon have more notable flaws than those above them that affect how they function in the format. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

For more information on viability rankings, check out the full rankings here.

", @@ -16588,6 +16587,7 @@ }, "credits": {"writtenBy": [{"user_id": 531334, "username": "zoe"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 243662, "username": "Yoda2798"}, {"user_id": 294304, "username": "emma"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, + "2v2doubles": {"sets": {"Tailwind / Sand Offensive": {}}}, "anythinggoes": { "comments": "

Other Options

Choice Scarf is a valid option, making Dracovish far more effective against offensive threats including Adamant Zacian-C, Yveltal, and unboosted Xerneas. However, a Choice Scarf set is far more reliant on rain to do any meaningful damage. Sand Rush + Choice Band can be used if paired with Tyranitar, as this enables Dracovish to outspeed even Calyrex-S, but it too is ineffective due to an overreliance on sand. Outrage can be used over Dragon Rush for its perfect accuracy. However, Outrage's locking effect results in Dracovish being revenge killed easily by Zacian-C and Xerneas.

Checks and Counters

Faster Pokemon: Due to Dracovish's low Speed, a large number of threats can outspeed it, such as Calyrex-S, Xerneas, Zacian-C, and Eternatus, weakening Fishious Rend's power or outright OHKOing Dracovish before it moves.

Bulky Dragon-types: Outside of rain, Dragon-types like Eternatus, Palkia, Giratina, and Kyurem-W can relatively safely switch into Dracovish. They fear Dragon Rush, however.

Lugia and Lunala: Outside of rain, Lunala is only threatened by Crunch while outspeeding Dracovish and threatening to cripple it with Will-O-Wisp. Lugia outspeeds Dracovish, walls it with Multiscale and Roost and cripples it with Toxic.

", "sets": { @@ -16816,7 +16816,7 @@ }, "credits": {"writtenBy": [{"user_id": 225453, "username": "MAMP"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 466276, "username": "Dragonillis"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226455, "username": "berry"}, {"user_id": 523866, "username": "UT"}]}]} }, - "nationaldexag": { + "dlc1nationaldexag": { "sets": { "Wallbreaker": { "description": "

Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, ability in Pressure, and access to reliable recovery. Dynamax Cannon is a powerful STAB move that 2HKOes most Pokemon that don't resist it and hits Dynamaxed Pokemon twice as hard. Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that resist Eternatus's main STAB move. Sludge Bomb OHKOes Xerneas, preventing it from setting up on Eternatus, and has a significant chance to poison foes. Alternatively, Meteor Beam allows Eternatus to punish Ho-Oh seeking to pivot into it, while also making Eternatus progressively harder to deal with due to the Special Attack boost. Recover lets Eternatus offset Life Orb recoil and take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, and support Arceus formes besides Arceus-Ground. It's also useful in tandem with Pressure to quickly drain the PP of opposing Pokemon. Life Orb gives Eternatus maximum wallbreaking power, letting it 2HKO support Arceus formes and specially defensive Primal Groudon after a small amount of chip damage, for example. Alternatively, Power Herb may be chosen if Meteor Beam is used, to allow Eternatus to OHKO Ho-Oh without letting Ho-Oh switch out. Maximum Speed investment with a Timid nature is preferred to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and Arceus formes. Alternatively, a Modest nature may be used if these threats are covered elsewhere.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and in return, it appreciates Eternatus's offensive presence and ability to take advantage of Ho-Oh. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM paired with the likes of Ho-Oh and Primal Groudon can check Zacian-C. Necrozma-DM also covers Xerneas, which can be problematic for this set if it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus. Zacian-C forms a formidable wallbreaking core with Eternatus, as the two are able to apply immense pressure to each other's checks.

" @@ -17114,18 +17114,6 @@ "credits": {"writtenBy": [{"user_id": 510170, "username": "Geets"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 274590, "username": "SiTuM"}, {"user_id": 222996, "username": "Minority"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 336073, "username": "Rabia"}]}]} }, "ou": {"sets": {"Special Attacker": {}, "Dual Screens": {}}}, - "2v2doubles": { - "comments": "

Other Options

Regieleki can also run more defensive sets, running Light Screen and/or Reflect to help it and its partner live attacks and KO back, but they are not widely successful due to the prevalence of Encore Whimsicott and their lack of offensive pressure. Regieleki can also be an offensive Electric Terrain attacker with Rising Voltage alongside Pincurchin, which practically guarantees Electric Terrain with its slow Speed, letting Regieleki tear through opponents without effective resistance to Electric-type moves. This style of team is not widely seen because Pincurchin stacks Regieleki’s weaknesses to priority Tailwind and Electric-resistant or immune foes, putting extra pressure on the remaining two teammates to cover for all of these Pokemon.

Checks and Counters

Ground-types: Regieleki's best move to hit Ground-type Pokemon is Hyper Beam, which does not do enough to OHKO most relevant Ground types, even with Regieleki's decent Special Attack. Zygarde and Landorus-T, the two most common Ground-types, both threaten OHKOs in return with their Ground-type STAB attacks.

Dragon-types: Dragon-types, such as Naganadel and Kyurem-B, resist Electric, and are not OHKOed by Hyper Beam either. They also threaten OHKOs or massive amounts of damage in return.

Prankster and Gale Wings Tailwind: Priority Tailwind from Whimsicott, Tornadus, or Talonflame takes away Regieleki's Speed advantage, allowing Pokemon that are usually slower than it to outspeed and OHKO Regieleki before it can damage them.

", - "sets": { - "Life Orb": { - "description": "

Regieleki’s access to Electroweb and amazing base 200 Speed make it one of 2v2 Doubles's premier means of speed control. Electroweb is especially devastating in 2v2 Doubles because the changes in Speed take effect immediately, as opposed to at the end of the turn. Thunder is used, despite its shaky accuracy, for bulkier targets that Thunderbolt cannot reliably OHKO. For example, it always OHKOes offensive Genesect if it hits. 228 Speed EVs allows Regieleki to outspeed opponents such as Zapdos-Galar and Victini at +1 speed or when Regieleki is at -1 Speed. The Special Attack is for maximum damage. The rest of the EVs are extra, and can be moved into Speed for the Regieleki mirror matchup if desired.

Regieleki is often paired with teammates that benefit from the excellent speed control it provides, such as Genesect, Pheromosa, and Regidrago. Regieleki's teammates will also cover for common Pokemon that resist or are immune to its Electric-type attacks, such as Naganadel, Zygarde, and Landorus-T. Common Pokemon that fill this role are Kyurem-B, Urshifu-R, and Cinderace.

" - }, - "Choice Scarf": { - "description": "

One of Regieleki's biggest weaknesses is being OHKOed before it can move after opposing Prankster Whimsicott or Tornadus sets Tailwind up. However, when holding a Choice Scarf, Regieleki will outspeed nearly everything in the format despite Tailwind and drop their Speed with Electroweb before they move. Hyper Beam is used as a means of hitting Ground-, Grass- and Dragon-type Pokemon, like Zygarde, Whimsicott, and Landorus-T with a burst of damage before being KOed. This Regieleki has the EVs to survive +0 Bug Buzz from Defensive Life Orb Genesect, and outspeed Tornadus in Tailwind with some extra Speed to spare.

Choice Scarf Regieleki pairs well with Pokemon that struggle against Prankster Tailwind, such as Pheromosa and Naganadel. Choice Scarf Regieleki is especially great with Pheromosa because Electroweb allows Pheromosa to outspeed -1 Speed Genesect in Tailwind, nabbing a surprise KO on it with Close Combat after Electroweb. Choice Scarf Regieleki struggles against the Ground- and Dragon-types of the tier, most notably Kyurem-B, Landorus-T, Zygarde, and Naganadel. Pheromosa, Kyurem-B, Naganadel, Urshifu-R, and other Pokemon with similar offensive typings generally deal with these Pokemon well with the amazing speed control Regieleki provides.

" - } - }, - "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} - }, "1v1": { "comments": "

Other Options

Running Thunderbolt over Electro Ball is an option, giving Regieleki a reliable Electric-type STAB move that cannot miss. However, this comes at the cost of several significant matchups, like Aromatisse and Registeel, which is generally not worth the slight increase in accuracy in those few matchups where it matters.

Regieleki can run a fast specially defensive stall set with a Maranga Berry, Substitute, Eerie Impulse, Rest, and Thunder Cage. This allows it to lure some would-be counters like Sylveon, Nihilego, Goodra, and Mirror Coat Avalugg while retaining solid matchups against most other special attackers. However, this set loses to many physical attackers, and the bulk requirements mean that several Choice Scarf users can now outspeed Regieleki.

", "sets": { @@ -17194,6 +17182,18 @@ "credits": {"writtenBy": [{"user_id": 215000, "username": "Idyll"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 294304, "username": "emma"}, {"user_id": 243662, "username": "Yoda2798"}]}, {"name": "Grammar checked by", "members": [{"user_id": 277988, "username": "dex"}]}]} }, "balancedhackmons": {"sets": {"Mixed Galvanize Cleaner": {}}}, + "2v2doubles": { + "comments": "

Other Options

Regieleki can also run more defensive sets, running Light Screen and/or Reflect to help it and its partner live attacks and KO back, but they are not widely successful due to the prevalence of Encore Whimsicott and their lack of offensive pressure. Regieleki can also be an offensive Electric Terrain attacker with Rising Voltage alongside Pincurchin, which practically guarantees Electric Terrain with its slow Speed, letting Regieleki tear through opponents without effective resistance to Electric-type moves. This style of team is not widely seen because Pincurchin stacks Regieleki’s weaknesses to priority Tailwind and Electric-resistant or immune foes, putting extra pressure on the remaining two teammates to cover for all of these Pokemon.

Checks and Counters

Ground-types: Regieleki's best move to hit Ground-type Pokemon is Hyper Beam, which does not do enough to OHKO most relevant Ground types, even with Regieleki's decent Special Attack. Zygarde and Landorus-T, the two most common Ground-types, both threaten OHKOs in return with their Ground-type STAB attacks.

Dragon-types: Dragon-types, such as Naganadel and Kyurem-B, resist Electric, and are not OHKOed by Hyper Beam either. They also threaten OHKOs or massive amounts of damage in return.

Prankster and Gale Wings Tailwind: Priority Tailwind from Whimsicott, Tornadus, or Talonflame takes away Regieleki's Speed advantage, allowing Pokemon that are usually slower than it to outspeed and OHKO Regieleki before it can damage them.

", + "sets": { + "Life Orb": { + "description": "

Regieleki’s access to Electroweb and amazing base 200 Speed make it one of 2v2 Doubles's premier means of speed control. Electroweb is especially devastating in 2v2 Doubles because the changes in Speed take effect immediately, as opposed to at the end of the turn. Thunder is used, despite its shaky accuracy, for bulkier targets that Thunderbolt cannot reliably OHKO. For example, it always OHKOes offensive Genesect if it hits. 228 Speed EVs allows Regieleki to outspeed opponents such as Zapdos-Galar and Victini at +1 speed or when Regieleki is at -1 Speed. The Special Attack is for maximum damage. The rest of the EVs are extra, and can be moved into Speed for the Regieleki mirror matchup if desired.

Regieleki is often paired with teammates that benefit from the excellent speed control it provides, such as Genesect, Pheromosa, and Regidrago. Regieleki's teammates will also cover for common Pokemon that resist or are immune to its Electric-type attacks, such as Naganadel, Zygarde, and Landorus-T. Common Pokemon that fill this role are Kyurem-B, Urshifu-R, and Cinderace.

" + }, + "Choice Scarf": { + "description": "

One of Regieleki's biggest weaknesses is being OHKOed before it can move after opposing Prankster Whimsicott or Tornadus sets Tailwind up. However, when holding a Choice Scarf, Regieleki will outspeed nearly everything in the format despite Tailwind and drop their Speed with Electroweb before they move. Hyper Beam is used as a means of hitting Ground-, Grass- and Dragon-type Pokemon, like Zygarde, Whimsicott, and Landorus-T with a burst of damage before being KOed. This Regieleki has the EVs to survive +0 Bug Buzz from Defensive Life Orb Genesect, and outspeed Tornadus in Tailwind with some extra Speed to spare.

Choice Scarf Regieleki pairs well with Pokemon that struggle against Prankster Tailwind, such as Pheromosa and Naganadel. Choice Scarf Regieleki is especially great with Pheromosa because Electroweb allows Pheromosa to outspeed -1 Speed Genesect in Tailwind, nabbing a surprise KO on it with Close Combat after Electroweb. Choice Scarf Regieleki struggles against the Ground- and Dragon-types of the tier, most notably Kyurem-B, Landorus-T, Zygarde, and Naganadel. Pheromosa, Kyurem-B, Naganadel, Urshifu-R, and other Pokemon with similar offensive typings generally deal with these Pokemon well with the amazing speed control Regieleki provides.

" + } + }, + "credits": {"writtenBy": [{"user_id": 518399, "username": "Itchy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 457210, "username": "Morgan"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} + }, "anythinggoes": { "comments": "

Other Options

Regieleki can run a dual screens set with Light Clay, providing extremely valuable turns to let offensive teammates set up with more ease. It can also use Explosion once it has set them up, bringing in an aforementioned teammate without any risk. However, it faces stiff competiton from Grimmsnarl as a dual screens lead, which has Prankster for a nearly guaranteed Reflect or Light Screen while providing other useful support with Taunt and Thunder Wave.

Checks and Counters

Ground-types: Regieleki is heavily pressured by Ground-types such as Groudon and Zygarde-C, as it tends to rely on Wild Charge for damage, letting them set up with Swords Dance or Dragon Dance, respectively. However, Explosion can weaken these foes and safely bring in a desired teammate, gaining momentum.

Dragon-types: Dragon-types such as Eternatus, Zekrom, and Reshiram are huge threats to Regieleki, resisting Wild Charge and threatening it back with their STAB moves. Zekrom and Reshiram can also set up on Regieleki using Dragon Dance, but they risk taking quite a lot of damage from Explosion. Giratina is an especially big threat to Regieleki, as it takes mediocre damage from Assurance due to its great bulk, spinblocks it, and cripples it with Toxic or Will-O-Wisp.

Ferrothorn: Ferrothorn can completely shut down Regieleki, as its typing makes it resistant to Wild Charge, Rapid Spin, and Explosion, meaning Regieleki struggles to do any meaningful damage to it. This good matchup can also let it keep Stealth Rock on the field, as Regieleki gets worn down from Iron Barbs, Leech Seed, and its Life Orb recoil.

Defensive Necrozma-DM: Defensive Necrozma-DM is able to withstand Regieleki's Wild Charge due to its good bulk, tank an Assurance due to Prism Armor, and resist Explosion and Rapid Spin, while its Rocky Helmet can indirectly wear Regieleki down during a match. This good matchup can let it safely keep Stealth Rock on the field, which hinders Regieleki's effectiveness.

Priority Moves: Regieleki's overall mediocre bulk makes it very prone to priority attacks from notable Pokemon like Sucker Punch Yveltal and Shadow Sneak Marshadow.

Lunala: Defensive Lunala is a particularly big threat to Regieleki, as it blocks Rapid Spin, tanks Wild Charge and Assurance with ease due to Shadow Shield and its solid bulk, and cripples it with Will-O-Wisp or Toxic. However, it must be careful of switching in on an Assurance, since its Shadow Shield will be broken, letting Assurance KO it the next turn.

", "sets": { @@ -17216,15 +17216,6 @@ }, "credits": {"writtenBy": [{"user_id": 359771, "username": "GoldCat"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 291087, "username": "sol"}, {"user_id": 410251, "username": "zizalith"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}]}]} }, - "2v2doubles": { - "comments": "

Other Options

Regidrago can use Choice Scarf to hold its own when Tailwind has a bad matchup. When both sides are under Tailwind, Choice Scarf Regidrago will outspeed most foes such as Kyurem-B, Galarian Zapdos, Landorus-T, opposing Regidrago, and Timid Kingdra.

Checks and Counters

Fairy-types: Fairy-types like Tapu Fini, Togekiss, and Diancie are immune to Regidrago’s Dragon-type moves. Tapu Fini can be especially problematic, as Misty Terrain halves the amount of damage Regidrago’s Dragon-type moves.

Steel-types: Steel-types like Celesteela and Metagross take little damage from Regidrago and deal formidable damage in return.

", - "sets": { - "Life Orb": { - "description": "

Regidrago's strong STAB moves like Dragon Energy and Draco Meteor combined with Dragon's Maw allows it to take down many threats. With a Life Orb, Regidrago can OHKO Zeraora, Cinderace, Tsareena, Regieleki, Pheromosa, Naganadel, Volcanion, and Victini with Dragon Energy or Draco Meteor. Fire Fang is used to 2HKO Ferrothorn, OHKO Genesect, and to chip Togekiss. A Naive nature improves Regidrago’s rain matchup, as it will outspeed Modest Kingdra when under Tailwind.

Regidrago is seen on offensive teams that have ways to support its high damage output like Follow Me and Tailwind. Talonflame is a great partner, as it can use Flare Blitz to beat most Steel-types and use Tailwind to improve Regidrago’s Speed. In return, Regidrago beats both Landorus formes and Volcanion. Cinderace is a good partner for Regidrago, as it can beat Steel- and Fairy-types such as Genesect, Celesteela, Metagross, non-Choice Scarf Tapu Fini, and Togekiss that Regidrago struggles against. Cinderace benefits from Regidrago, as it beats checks such as Volcanion, Zygarde, and Incineroar. Steel-types like Celesteela, Genesect, and Metagross like having Regidrago around, as it beats the Fire-types such as Cinderace and Volcanion that they struggle against. Regidrago benefits from Steel-types like Celesteela and Genesect as they beat most Fairy-types such as Tapu Fini and Togekiss that Regidrago has trouble against. Fast Electroweb and Icy wind users such as Regieleki, Zeraora, and Pheromosa also make great partners for Regidrago, as they allow Regidrago to outspeed its opponents and in the case of Regieleki and Zeraora, beat Tapu Fini. Rillaboom beats Regidrago checks such as Tapu Fini, provides valuable Fake Out support, and beats Zeraora. Regidrago appreciates redirection users such as Amoonguss and Indeedee-F as they protect Regidrago from Draco Meteor and Ice-type moves.

" - } - }, - "credits": {"writtenBy": [{"user_id": 594122, "username": "Evie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518399, "username": "Itchy"}, {"user_id": 540482, "username": "Reece"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} - }, "1v1": { "comments": "

Other Options

Regidrago can run a Weakness Policy set for slow Ice-types like Glastrier and Avalugg, which other Regidrago sets cannot reliably defeat. This set runs an EV spread of 12 HP / 132 Atk / 204 Def / 48 SpD / 112 Spe with the Impish nature and the moves Breaking Swipe, Outrage, Draco Meteor, and Dragon Dance or Scale Shot. The physical bulk allows Regidrago to survive a Choice Band Avalugg's Avalanche and KO it back with Draco Meteor. This set also beats non-Choice Band Glastrier by using Breaking Swipe, surviving any follow-up attack, then finishing it off with a +2 Outrage. The Special Defense and Speed EVs allow Regidrago to survive Nihilego's Meteor Beam and outspeed it at +1. With these EVs, Regidrago also outspeeds other Pokemon like Entei and Zapdos after Scale Shot. Running Dragon Dance on this set helps with the Chansey matchup, but Scale Shot helps more versus a greater variety of Pokemon.

", "sets": { @@ -17243,6 +17234,15 @@ }, "credits": {"writtenBy": [], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518399, "username": "Itchy"}, {"user_id": 430787, "username": "PA"}]}, {"name": "Grammar checked by", "members": [{"user_id": 336073, "username": "Rabia"}]}]} }, + "2v2doubles": { + "comments": "

Other Options

Regidrago can use Choice Scarf to hold its own when Tailwind has a bad matchup. When both sides are under Tailwind, Choice Scarf Regidrago will outspeed most foes such as Kyurem-B, Galarian Zapdos, Landorus-T, opposing Regidrago, and Timid Kingdra.

Checks and Counters

Fairy-types: Fairy-types like Tapu Fini, Togekiss, and Diancie are immune to Regidrago’s Dragon-type moves. Tapu Fini can be especially problematic, as Misty Terrain halves the amount of damage Regidrago’s Dragon-type moves.

Steel-types: Steel-types like Celesteela and Metagross take little damage from Regidrago and deal formidable damage in return.

", + "sets": { + "Life Orb": { + "description": "

Regidrago's strong STAB moves like Dragon Energy and Draco Meteor combined with Dragon's Maw allows it to take down many threats. With a Life Orb, Regidrago can OHKO Zeraora, Cinderace, Tsareena, Regieleki, Pheromosa, Naganadel, Volcanion, and Victini with Dragon Energy or Draco Meteor. Fire Fang is used to 2HKO Ferrothorn, OHKO Genesect, and to chip Togekiss. A Naive nature improves Regidrago’s rain matchup, as it will outspeed Modest Kingdra when under Tailwind.

Regidrago is seen on offensive teams that have ways to support its high damage output like Follow Me and Tailwind. Talonflame is a great partner, as it can use Flare Blitz to beat most Steel-types and use Tailwind to improve Regidrago’s Speed. In return, Regidrago beats both Landorus formes and Volcanion. Cinderace is a good partner for Regidrago, as it can beat Steel- and Fairy-types such as Genesect, Celesteela, Metagross, non-Choice Scarf Tapu Fini, and Togekiss that Regidrago struggles against. Cinderace benefits from Regidrago, as it beats checks such as Volcanion, Zygarde, and Incineroar. Steel-types like Celesteela, Genesect, and Metagross like having Regidrago around, as it beats the Fire-types such as Cinderace and Volcanion that they struggle against. Regidrago benefits from Steel-types like Celesteela and Genesect as they beat most Fairy-types such as Tapu Fini and Togekiss that Regidrago has trouble against. Fast Electroweb and Icy wind users such as Regieleki, Zeraora, and Pheromosa also make great partners for Regidrago, as they allow Regidrago to outspeed its opponents and in the case of Regieleki and Zeraora, beat Tapu Fini. Rillaboom beats Regidrago checks such as Tapu Fini, provides valuable Fake Out support, and beats Zeraora. Regidrago appreciates redirection users such as Amoonguss and Indeedee-F as they protect Regidrago from Draco Meteor and Ice-type moves.

" + } + }, + "credits": {"writtenBy": [{"user_id": 594122, "username": "Evie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518399, "username": "Itchy"}, {"user_id": 540482, "username": "Reece"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} + }, "nationaldexru": {"sets": {"Choice Band": {}, "Dragon Dance": {}, "Choice Scarf": {}}} }, "Glastrier": { diff --git a/data/analyses/gen8nationaldexag.json b/data/analyses/gen8dlc1nationaldexag.json similarity index 100% rename from data/analyses/gen8nationaldexag.json rename to data/analyses/gen8dlc1nationaldexag.json diff --git a/data/analyses/gen9.json b/data/analyses/gen9.json index 4850df23b..89c465bbf 100644 --- a/data/analyses/gen9.json +++ b/data/analyses/gen9.json @@ -19,7 +19,14 @@ }, "credits": {"writtenBy": [{"user_id": 601970, "username": "sleid"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 634210, "username": "kriegueur"}, {"user_id": 435539, "username": "BloodAce"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "uu": {"sets": {"Sun Sweeper": {}}}, + "uu": { + "sets": { + "Sun Sweeper": { + "description": "

Venusaur is a staple on sun teams, leveraging both Chlorophyll and Growth to become a devastating sweeper. Weather Ball provides crucial coverage against foes like Skarmory and Air Balloon Revavroom. Earth Power is another important coverage move, hitting Skeledirge and nailing Heatran. Sludge Bomb is used to hit Pokemon like Latios and Talonflame that may resist the prior two moves. Alternatively, Giga Drain can be used to help Venusaur recover from Life Orb recoil as well as to hit Water-types like Slowking and Manaphy. Furthermore, Giga Drain is Venusaur's only way to remove Air Balloon from Heatran, allowing Earth Power to hit it afterward; Air Balloon Heatran is otherwise a giant threat to sun teams. Tera Fire is the best Tera type for Venusaur; it boosts Weather Ball to insane levels while granting Venusaur a resistance to Bullet Punch from Scizor and Metagross as well as Ice Shard from Weavile.

Venusaur only fits on sun teams, so it should exclusively be used alongside Ninetales. Ninetales is a valuable partner for Healing Wish support as well, as Venusaur can easily get worn down due to entry hazards and Life Orb recoil. Other teammates that take advantage of sun such as Hisuian Lilligant, Slither Wing, Hisuian Arcanine, and Heatran can help punch holes in the opposing team, allowing Venusaur to sweep late-game. Air Balloon Heatran is a great partner because it can switch in freely on Clodsire, which would otherwise do well against Venusaur. Both Hisuian Lilligant and Slither Wing can help break through Air Balloon Heatran and Blissey. They also help versus Pokemon that may want to change the weather, like Slowking and Tyranitar. Since both Venusaur and Ninetales are usually weak to entry hazards, having hazard removal in the form of Rapid Spin Donphan and Excadrill can be useful.

" + } + }, + "credits": {"writtenBy": [{"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "ru": {"sets": {"Sun Sweeper": {}}}, "pu": {"sets": {"Offensive": {"description": "

Life Orb makes Venusaur harder to switch around, guaranteeing that it can 2HKO foes like Alolan Sandslash and, after Stealth Rock, Assault Vest Galarian Slowbro. That said, this power boost isn't often necessary, and Heavy-Duty Boots is usually better for improving Venusaur's longevity.

Sample set. Stay tuned for updates!

"}, "Defensive": {"description": "

The bulk investment prevents Choice Band Paldean Tauros-W from 2HKOing Venusaur with Tera Water Wave Crash or Tera Fighting Close Combat. With 56 Speed EVs, Venusaur outspeeds Adamant Golurk.

Sample set. Stay tuned for updates!

"}, "Chlorophyll Sweeper": {"description": "

A Modest nature maximizes Venusaur's wallbreaking potential and makes up for Giga Drain's relatively low Base Power, but opting for a Timid nature improves its matchup against opposing sun teams.

Sample set. Stay tuned for updates!

"}}}, "ou": { @@ -59,7 +66,6 @@ }, "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}, {"user_id": 574893, "username": "Dahness"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 604820, "username": "Sami"}, {"user_id": 632421, "username": "Medasus"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 697682, "username": "earthfromthefuture"}, {"user_id": 583607, "username": "PowerOfMemes"}]}]} }, - "1v1": {"sets": {"Custap Berry": {}}}, "godlygift": {"sets": {"Sun Sweeper (SpA)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "nationaldexmonotype": { "sets": { @@ -273,7 +279,7 @@ "comments": "

Other Options

Clefable can use a combination of Unaware and Heavy-Duty Boots to bluff Magic Guard as well as beat other setup sweepers like Volcarona and Azumarill. However, this leaves Clefable vulnerable to Toxic from Pokemon like Toxapex and Clodsire.

", "sets": { "Calm Mind": { - "description": "

Boasting a great ability and various coverage options, Clefable cements itself as a great bulky setup sweeper on Fairy teams, threatening hard-to-beat Pokemon like Corviknight, Toxapex, and Gliscor. Moonblast provides a reliable and powerful STAB move that hits neutral targets such as Gastrodon, Mamoswine, and Ogerpon-W. Alternatively, Ice Beam may be used to hit Ground- and Flying-type Pokemon like Clodsire, Zapdos, and Gliscor. Thunderbolt threatens the aforementioned Corviknight, Toxapex, and Empoleon as well as Articuno, Moltres, and Manaphy. Flamethrower may be used to hit Steel-types such as Gholdengo and Scizor; it should also be noted that Clefable survives a Bullet Punch from Choice Band Scizor and OHKOes it back. Magic Guard notably offers Clefable an extremely valuable immunity to entry hazards due to the Fairy type's lack of entry hazard removal, in addition to negating Toxic from Toxapex, Gliscor, and Clodsire and letting Clefable use Life Orb without recoil, enhancing its setup ability. Furthermore, Magic Guard allows Clefable to combat Alolan Muk more effectively, and Life Orb enables valuable damage rolls like 2HKOing Toxapex with unboosted Thunderbolt, 2HKOing Assault Vest Iron Hands using Moonblast after a Calm Mind, OHKOing Dragapult with Moonblast, and applying additional pressure on Quagsire. Leftovers can be condsidered to improve Clefable's survivability due to Moonlight's limited recovery and Clefable's mediocre bulk. The given EV spread allows Clefable to outpace Corviknight and maximizes its physical bulk, lessening the chance of Clefable being revenge killed once set up, and prevents Clefable from being 2HKO'ed by Choice Specs Dragapult's Shadow Ball.

Iron Valiant is an excellent teammate due to its ability to remove Steel-types like Heatran, Hisuian Goodra, and Iron Treads as well as weaken Clefable's checks like Articuno and Clodsire. Iron Valiant also provides setup opportunities for Clefable via Trick, hindering walls like Gastrodon and Heavy Slam Ting-Lu. In return, Clefable wears down Flying-types like Corviknight, Moltres, and Gliscor as well as Poison-types such as Toxapex and Amoonguss. Klefki provides dual screens support to aid in Clefable's Calm Mind setup, deters setup sweepers such as Scizor and Ogerpon-W with Foul Play, and sets up Spikes to wear down foes like Alolan Muk. Azumarill is a major asset in the Ground, Fire, and Steel matchups, threatening Clodsire, Hisuian Arcanine, and Gholdengo as well as aiding in the Poison matchup by removing walls like Alolan Muk and Galarian Slowking. Flutter Mane aids in the Ghost matchup, taking out threats like Gholdengo and Ceruledge and eliminating threats such as Articuno and Volcarona with Power Gem and Okidogi and Clodsire with Psyshock. In return, Flutter Mane appreciates Clefable chipping down Toxapex, Gliscor, and specially defensive Corviknight. Hatterene takes on Poison-types such as Sneasler and Okidogi as well as threatening Gastrodon and Barraskewda via Giga Drain and can free up a moveslot for Clefable to use Thunderbolt if using Mystical Fire. Tinkaton offers a Poison-type immunity, Stealth Rock support, and the removal of roadblocks like Galarian Slowking, Articuno, Hatterene, and Alolan Muk. Furthermore, Tinkaton aids in Clefable's setup via Knock Off and Encore by taking away passive healing from Pokemon like Clodsire, Alolan Muk, and Iron Treads and locking walls into moves. Choice Scarf Enamorus provides a Ground-type immunity and various anti-Steel coverage options to combat Hisuian Goodra Gholdengo, and Heatran as well as provides Healing Wish support to give Clefable more setup opportunities late-game.

" + "description": "

Boasting a great ability and various coverage options, Clefable cements itself as a great bulky setup sweeper on Fairy teams, threatening hard-to-beat Pokemon like Corviknight and Toxapex. Moonblast provides a reliable and powerful STAB move that hits neutral targets such as Gastrodon, Mamoswine, and Ogerpon-W. Alternatively, Ice Beam may be used to hit Ground- and Flying-type Pokemon like Clodsire, Zapdos, and Gliscor. Thunderbolt threatens the aforementioned Corviknight, Toxapex, and Empoleon as well as Articuno, Moltres, and Manaphy. Flamethrower may be used to hit Steel-types such as Gholdengo and Scizor; it should also be noted that Clefable survives a Bullet Punch from Choice Band Scizor and OHKOes it back. Magic Guard notably offers Clefable an extremely valuable immunity to entry hazards due to the Fairy type's lack of entry hazard removal, in addition to negating Toxic from Toxapex, Gliscor, and Clodsire and letting Clefable use Life Orb without recoil, enhancing its setup ability. Furthermore, Magic Guard allows Clefable to combat Alolan Muk more effectively, and Life Orb enables valuable damage rolls like 2HKOing Toxapex with unboosted Thunderbolt, 2HKOing Assault Vest Iron Hands using Moonblast after a Calm Mind, OHKOing Dragapult with Moonblast, and applying additional pressure on Quagsire. Leftovers can be condsidered to improve Clefable's survivability due to Moonlight's limited recovery and Clefable's mediocre bulk. The given EV spread allows Clefable to outpace Corviknight and maximizes its physical bulk, lessening the chance of Clefable being revenge killed once set up, and prevents Clefable from being 2HKO'ed by Choice Specs Dragapult's Shadow Ball.

Iron Valiant is an excellent teammate due to its ability to remove Steel-types like Heatran, Hisuian Goodra, and Iron Treads as well as weaken Clefable's checks like Articuno and Clodsire. Iron Valiant also provides setup opportunities for Clefable via Trick, hindering walls like Gastrodon and Heavy Slam Ting-Lu. In return, Clefable wears down Flying-types like Corviknight, Moltres, and Gliscor as well as Poison-types such as Toxapex and Amoonguss. Klefki provides dual screens support to aid in Clefable's Calm Mind setup, deters setup sweepers such as Scizor and Ogerpon-W with Foul Play, and sets up Spikes to wear down foes like Alolan Muk. Azumarill is a major asset in the Ground, Fire, and Steel matchups, threatening Clodsire, Hisuian Arcanine, and Gholdengo as well as aiding in the Poison matchup by removing walls like Alolan Muk and Galarian Slowking. Flutter Mane aids in the Ghost matchup, taking out threats like Gholdengo and Ceruledge and eliminating threats such as Articuno and Volcarona with Power Gem and Okidogi and Clodsire with Psyshock. In return, Flutter Mane appreciates Clefable chipping down Toxapex, Gliscor, and specially defensive Corviknight. Hatterene takes on Poison-types such as Sneasler and Okidogi as well as threatening Gastrodon and Barraskewda via Giga Drain and can free up a moveslot for Clefable to use Thunderbolt if using Mystical Fire. Tinkaton offers a Poison-type immunity, Stealth Rock support, and the removal of roadblocks like Galarian Slowking, Articuno, Hatterene, and Alolan Muk. Furthermore, Tinkaton aids in Clefable's setup via Knock Off and Encore by taking away passive healing from Pokemon like Clodsire, Alolan Muk, and Iron Treads and locking walls into moves. Choice Scarf Enamorus provides a Ground-type immunity and various anti-Steel coverage options to combat Hisuian Goodra Gholdengo, and Heatran as well as provides Healing Wish support to give Clefable more setup opportunities late-game.

" } }, "credits": {"writtenBy": [{"user_id": 574288, "username": "Giyu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 532450, "username": "TheRealBigC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} @@ -327,7 +333,14 @@ } }, "Ninetales": { - "uu": {"sets": {"Sun Setter": {}}}, + "uu": { + "sets": { + "Sun Setter": { + "description": "

Ninetales is the premier sun setter in UU, with unique utility options that give it an advantage over Torkoal. Encore, in conjunction with Ninetales's Speed, allows Ninetales to lock foes into undesirable moves such as Roost from Fezandipiti and Mandibuzz or Calm Mind from Sinistcha. Overheat can be used to ensure that Ninetales isn't so passive, but Weather Ball provides a consistent damage option. Healing Wish is a great utility option when Ninetales has been worn down, allowing a partner to come in safely and letting teammates play aggressively early-game with the option of bringing them back late-game. Will-O-Wisp can punish Tyranitar and Rotom-Wash as they switch in. Alternatively, Scorching Sands can punish Heatran and Hisuian Arcanine. Tera should generally be saved for one of Ninetales's partners, so Ninetales should only Terastallize in an emergency. Tera Water allows Ninetales to sponge Water-type attacks from Greninja and Manaphy and offers a strong general defensive typing. Tera Steel allows Ninetales to gain a strong defensive typing, helping versus attacks from foes like Latios and Gardevoir.

Ninetales should only be used on dedicated sun teams. Chlorophyll Pokemon like Venusaur and Hisuian Lilligant take advantage of Ninetales's sun to outspeed most of the metagame and sweep teams late-game thanks to Healing Wish support. Fire-type Pokemon such as Hisuian Arcanine and Heatran benefit from sun strengthening Flare Blitz and Magma Storm, respectively, while Heatran can also use Solar Beam to threaten Water-types like Rotom-Wash. Solar Beam also lets Heatran pop opposing Heatran's Air Balloon and threaten it with Earth Power afterward, helping against a Pokemon that can otherwise be a big issue for sun teams. Slither Wing is an exceptional partner for Ninetales, as Protosynthesis empowers Slither Wing greatly. In return, Slither Wing can threaten Tyranitar, which may try to reset the weather. Since Ninetales is forced to hold a Heat Rock, its ability to switch in is greatly limited by entry hazards, so Rapid Spin support from Donphan or Excadrill is necessary.

" + } + }, + "credits": {"writtenBy": [{"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 458971, "username": "NDK"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "ru": { "overview": "

Ninetales serves as RU's premier sun setter due to its superb offensive utility in support of the weather-based attackers ran alongside it, usually consisting of Chlorophyll users like Venusaur and Hisuian Lilligant, as well as strong Fire-types like Entei and Armarouge. Additionally, its decent bulk and Speed allow it to consistently use its ability to set up sun multiple times throughout a match. Ninetales's weakness to Stealth Rock, caused by its inability to run Heavy-Duty Boots, is made up for through utility options in Encore, which discourages setup and recovery; Will-O-Wisp, which cripples physical attackers; and Healing Wish, which restores damaged sweepers and wallbreakers to a healthy state. While Ninetales provides assistance to its allies through sun, the opposite can also be true, as it gives a boost moves used by already threatening foes like Entei's Sacred Fire and Armarouge's Armor Cannon. The tier is no stranger to weather either, with all forms of it having some semblance of viability, which creates strife in Ninetales's job to keep up sun for the majority of a game.

", "comments": "

Other Options

Overheat and Scorching Sands shore up Ninetales's less-than-threatening offensive presence, though they come at the cost of consistent damage output and utility. Memento can be used over Healing Wish to give easier setup opportunities for teammates like Venusaur and Hisuian Lilligant, though this comes at the cost of the team's overall longevity. Tera Ghost can be ran over Grass to provide additional utility, giving it the properties of a spinblocker, as well as a Fighting-type immunity.

Checks & Counters

Hippowdon & Other Opposing Weather Setters: With Ninetales's main role being to set sun for its team, foes that have the ability to change the weather threaten it. Hippowdon is the most common of the weather setters in the tier with its Sand Stream ability, and it also threatens a super effective Earthquake as well as having the opportunity to set up Stealth Rock. Politoed's Drizzle and Alolan Ninetales's Snow Warning also change the sun Ninetales sets up into a different weather.

Fire-types: The likes of Volcanion, Armarouge, and Entei all have free entry on Ninetales, as they all take negligible damage from Flamethrower and Energy Ball; they are also immune to Will-O-Wisp and gain a boost to their STAB moves thanks to the sun.

Dragon-types: Cyclizar and Noivern are unthreatened by sun-boosted Flamethrower and can switch in to get free chip damage and momentum, only being pestered by Will-o-Wisp.

Stealth Rock & Knock Off: Stealth Rock's sizable chip damage can make Ninetales more vulnerable over the course of a game and hinder its role in setting up sun multiple times, decreasing sun's presence in the game. Similarly, having Ninetales be hit by a Knock Off will remove its Heat Rock, cutting down the turns that sun is active.

", @@ -379,7 +392,14 @@ "sets": {"Screen Setter": {"description": ""}}, "credits": {"writtenBy": [{"user_id": 641287, "username": "ValiantValerie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 646006, "username": "Choruto"}, {"user_id": 558405, "username": "SoulboyVGC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 511181, "username": "Rose"}]}]} }, - "uu": {"sets": {"Veil": {}}}, + "uu": { + "sets": { + "Aurora Veil": { + "description": "

Alolan Ninetales is the premier setter of dual screens on hyper offense teams, using its ability to automatically set snow to set up Aurora Veil. This makes it preferred over Grimmsnarl, which takes two turns to set up Light Screen and Reflect. Encore allows Alolan Ninetales to lock Pokemon into moves they don't want to be locked into, such as Stealth Rock for Excadrill and Donphan as well as Slack Off for Slowking. Freeze-Dry lets Alolan Ninetales hit Water-types such as Keldeo, Rotom-Wash, and Slowking for consistent damage. Alternatively, Blizzard can be used for more damage, being able to 2HKO Latios and Sinistcha as well as OHKO Hydrapple, but it comes with the downside of decreased accuracy outside of snow, as well as being unable to hit the Water-types listed earlier. Snowscape can be used to set the weather back to snow when facing Tyranitar or Ninetales. Moonblast allows Alolan Ninetales to be able to hit Conkeldurr, Lokix, and Dragon Dance Tyranitar. Tera Water allows for Alolan Ninetales to resist Bullet Punch from Scizor as well as Gigaton Hammer from Tinkaton. However, it should only Terastallize in an emergency, as its teammates get far more value out of Terastallization.

Alolan Ninetales only fits on hyper offense, enabling its teammates with Aurora Veil. Alolan Ninetales struggles with entry hazards, so Rapid Spin support from Excadrill and Donphan is greatly appreciated. Setup sweepers such as Nasty Plot Thundurus-Therian, Calm Mind Latios, and Swords Dance Scizor all appreciate Aurora Veil allowing them to take more hits and set up more easily. Other Pokemon on hyper offense such as Booster Energy Iron Jugulis and Battle Bond Greninja also appreciate Alolan Ninetales's Aurora Veil. Teammates such as Revavroom and Slither Wing can help ease Alolan Ninetales's bad matchup against lead Scizor and Metagross.

" + } + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 593115, "username": "igiveuponaname"}]}]} + }, "ubersuu": { "sets": { "Aurora Veil": { @@ -389,14 +409,11 @@ "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "ru": { - "overview": "

Alolan Ninetales carves out a niche for itself thanks to the combination of its high Speed and being the only relevant Pokemon with access to both Aurora Veil and Snow Warning. In conjunction with Encore to cripple slower Pokemon that often use status moves like Bisharp and Cresselia, this lets it support its teammates fairly well. Its high Speed lets it outrun foes like Krookodile and Terrakion, and the Defense boost provided by snow lets it take priority moves from slower wallbreakers like Mimikyu and Crawdaunt. Additionally, Alolan Ninetales can act as a rare specially offensive Ice-type with Nasty Plot to punch holes in teams. However, its typing leaves it with a myriad of common weaknesses, including to Stealth Rock; this often forces Alolan Ninetales to choose between extending the duration of its snow or not getting nailed by entry hazards. Without Terastallization, offensive Alolan Ninetales sets lack the coverage to muscle through the Steel-types that resist both of its STAB moves, like Jirachi and Registeel, which limits the flexibility of its team. Alolan Ninetales's Special Attack is also relatively low, meaning without sufficient boosts it's walled by Pokemon like Volcanion and Hisuian Goodra. Additionally, while Alolan Ninetales's Speed is solid, it's still outsped by common Pokemon like Gengar and Barraskewda.

", - "comments": "

Other Options

On the Nasty Plot set, Aurora Veil can be run over Encore in order to bolster Alolan Ninetales's defenses as it sweeps. Ice Beam is an alternative Ice-type STAB move that has higher Base Power than Freeze-Dry as well as more PP than Blizzard while being consistently accurate, making it more reliable against bulky teams. A Calm Mind + Draining Kiss set can be used to wear down bulkier structures while keeping Alolan Ninetales healthy; however, its low Special Attack means that it requires multiple boosts in order to properly muscle through defensive Pokemon like Umbreon.

Checks and Counters

Steel-types: When Alolan Ninetales lacks Tera Blast Ground, defensive Steel-types like Registeel, Jirachi, and Empoleon can comfortably take hits from it before threatening it with a 4x super effective STAB move. More offensive Steel-types like Bisharp and Magnezone also threaten it; however, neither likes taking Nasty Plot-boosted attacks from Alolan Ninetales, and Bisharp risks being locked into Swords Dance or Sucker Punch by Encore.

Fire-types: Armarouge, Volcanion, and Entei resist both of Alolan Ninetales's STAB moves and can retaliate with super-effective STAB moves of their own. However, all three must be wary of Tera Blast Ground.

Faster Threats: Gengar and Maushold are able to comfortably outspeed Alolan Ninetales before either nailing it with their powerful attacks or crippling it with Trick or Encore. Choice Scarf Pokemon like Terrakion and Krookodile are also able to outspeed and revenge kill it.

Opposing Weather: In addition to being able to take Alolan Ninetales's attacks fairly comfortably, Politoed can prevent Aurora Veil from being set at all simply by switching in and replacing snow with rain. Hippowdon and Ninetales can also set sand or sun, respectively, in order to deny Aurora Veil; however, the former has difficulty switching in due to its Ice weakness, and the latter is a rather niche option.

", + "overview": "

Alolan Ninetales carves out a niche for itself thanks to the combination of its high Speed and being the only relevant Pokemon with access to both Aurora Veil and Snow Warning. In conjunction with Encore to cripple slower Pokemon that often use status moves like Bisharp and Cresselia, this lets it support its teammates like Cetitan and Alolan Sandslash fairly well. Its high Speed lets it outrun foes like Krookodile and Terrakion, and the Defense boost provided by snow lets it take priority moves from slower wallbreakers like Mimikyu and Crawdaunt. However, its typing leaves it with a myriad of common weaknesses, including to Stealth Rock; this often forces Alolan Ninetales to choose between extending the duration of its snow or not getting nailed by entry hazards. Alolan Ninetales's Special Attack is also relatively low, meaning it does not pose a serious threat to most Pokemon. Additionally, while Alolan Ninetales's Speed is solid, it's still outsped by common Pokemon like Gengar and Barraskewda.

", + "comments": "

Other Options

Roar can phase out setup sweepers like Shift Gear Toxtricity and rack up entry hazard damage.

Checks and Counters

Steel-types: Steel-types like Registeel, Jirachi, Magnezone, and Bisharp comfortably take hits from Alolan Ninetales before threatening it with a 4x super effective STAB move.

Fire-types: Entei and Infernape resist Freeze-Dry and can retaliate with super-effective STAB moves.

Faster Threats: Gengar and Maushold are able to comfortably outspeed Alolan Ninetales before either nailing it with their powerful attacks or crippling it with Trick or Encore. Choice Scarf Pokemon like Terrakion and Krookodile are also able to outspeed and revenge kill it.

Opposing Weather: In addition to being able to take Alolan Ninetales's attacks fairly comfortably, Politoed can prevent Aurora Veil from being set at all simply by switching in and replacing snow with rain. Ninetales and Torkoal can also set sun in order to remove snow and deny Aurora Veil.

", "sets": { - "Nasty Plot": { - "description": "

Set Details

Alolan Ninetales leverages its high Speed and rare offensive typing to act as an effective Nasty Plot sweeper that can dismantle common threats such as Cyclizar, Slowbro, and Krookodile. Freeze-Dry is a reliable STAB option that hits Water-types that could wall Alolan Ninetales otherwise for super effective damage like Gastrodon and Suicune. Blizzard is Alolan Ninetales's most powerful STAB move, notably guaranteeing an OHKO on Rhyperior after a Nasty Plot boost; however, it is much less accurate outside of snow. Encore can be used to cripple setup sweepers like Calm Mind Cresselia as well as utility Pokemon like Vaporeon, while Moonblast is a consistent STAB option that targets the likes of Umbreon and can KO Pokemon that would tank a Freeze-Dry like Krookodile or Galarian Zapdos after Stealth Rock damage. Tera Blast Ground patches up Alolan Ninetales's biggest offensive weaknesses, targeting Steel-types like Magnezone and Jirachi as well as Fire-types like Armarouge and Volcanion. Defensively, Tera Ground removes many of Alolan Ninetales's weaknesses, notably giving it a resistance to Rock-type attacks from the likes of Rhyperior and Terrakion as well as an immunity to Thunder Wave from Jirachi. However, Terastallizing removes the Defense boost snow provides, putting Alolan Ninetales at risk of being OHKOed by Mienshao's Close Combat.

Nasty Plot Alolan Ninetales fits best on bulky offense structures that can whittle down its checks. Entry hazard removal from the likes of Cyclizar and Talonflame ensure that Alolan Ninetales can come in safely even if its Heavy-Duty Boots is removed. Knock Off from the aforementioned Cyclizar as well as Krookodile can remove Leftovers from defensive Pokemon that lack reliable recovery, such as Hisuian Goodra and Registeel, as well as Heavy-Duty Boots from the likes of Volcanion and Entei, making them easier to wear down so that Alolan Ninetales can sweep late-game. Fighting- and Ground-types like Galarian Zapdos, Mienshao, and Krookodile also make for great partners by virtue of being able to threaten the Steel-types that otherwise check Alolan Ninetales while appreciating their ability to dispatch the most common weather setter in the tier: Hippowdon. Water-types like Crawdaunt and Basculegion-F appreciate Alolan Ninetales's ability to break past Grass-types such as Wo-Chien and Chesnaught; in exchange, they can threaten the Fire-types that resist its STAB combination like Armarouge. Barraskewda is another great Water-type partner for Alolan Ninetales, as it can threaten to KO faster Pokemon like Choice Scarf Krookodile thanks to its blistering Speed and access to Aqua Jet. Choice Scarf revenge killers, such as Jirachi and Krookodile, can similarly handle faster threats like Gengar in order to enable a sweep. Setup sweepers, like Bisharp and Gyarados, appreciate Alolan Ninetales's ability to create setup opportunities with Encore.

" - }, "Aurora Veil": { - "description": "

Set Details

Alolan Ninetales provides both snow and support for its teammates, either granting protection with Aurora Veil or disrupting foes with Encore, enabling them to overwhelm the opposing team. Aurora Veil allows allies to set up with greater ease and protects them from retaliation. Encore can lock foes like Slowbro and Armarouge into setup moves like Calm Mind, healing moves like Slack Off, or other unfavorable moves, allowing Alolan Ninetales's teammates to enter the field unopposed. Snowscape can allow Alolan Ninetales to ensure the desired weather stays up in the face of other weather setters like Hippowdon and Politoed. Moonblast deals strong damage to Umbreon and Terrakion, while Freeze-Dry can hit Water-types like Slowbro and Gastrodon. Icy Rock extends the window that allied Pokemon can take advantage of Alolan Ninetales's Snow Warning. While Alolan Ninetales does not want to Terastallize often, preferring for its allies to make use of it, Tera Water flips its weaknesses to Fire and Steel, allowing it to survive attacks from Entei and Jirachi. In addition, it is a great defensive type and removes Alolan Ninetales's weakness to Stealth Rock, though losing its Ice typing will result in it no longer benefitting from snow's Defense boost.

Aurora Veil Alolan Ninetales fits almost exclusively on a single archetype: snow. As such, it should be paired with the most potent user of it, Belly Drum Cetitan, which often needs the protection provided by Aurora Veil in order to set up. Other Slush Rush sweepers like Alolan Sandslash and Beartic can also take advantage of the weather. Other Pokemon that benefit from snow are potential Weather Ball users like Volcanion, Raikou, and Kilowattrel, providing a means to damage Pokemon like Cyclizar and Chesnaught more effectively. Due to the low duration of Aurora Veil, Alolan Ninetales needs to be paired with pivots that can reliably get its allies in, a role that Eject Button Slowbro and Amoonguss can excel at. Entry hazard control is important for snow teams, which can come in the form of Defog Talonflame and Noivern or Rapid Spin Cyclizar, each of which can cover Alolan Ninetales's weakness to Fire and pivot with U-turn. Alternatively, Magic Bounce Espeon or Hattrem can prevent entry hazards from being set up at all, though their frailty can make them unreliable. Aurora Veil is also a benefit for any setup sweeper, even on non-snow teams, such as Gyarados and Armarouge.

" + "description": "

Set Details

Alolan Ninetales provides both snow and support for its teammates, either granting protection with Aurora Veil or disrupting foes with Encore, enabling them to overwhelm the opposing team. Aurora Veil allows allies to set up with greater ease and protects them from retaliation. Encore can lock foes like Slowbro and Reuniclus into setup moves like Calm Mind, healing moves like Slack Off, or other unfavorable moves, allowing Alolan Ninetales's teammates to enter the field unopposed. Snowscape can allow Alolan Ninetales to ensure the desired weather stays up in the face of other weather setters like Ninetales and Politoed. Moonblast deals strong damage to Terrakion and Gallade, while Freeze-Dry can hit Water-types like Slowbro and Gastrodon. Icy Rock extends the window that allied Pokemon can take advantage of Alolan Ninetales's Snow Warning. While Alolan Ninetales does not want to Terastallize often, preferring for its allies to make use of it, Tera Water flips its weaknesses to Fire and Steel, allowing it to survive attacks from Entei and Jirachi. In addition, it is a great defensive type and removes Alolan Ninetales's weakness to Stealth Rock, though losing its Ice typing will result in it no longer benefitting from snow's Defense boost.

Aurora Veil Alolan Ninetales fits exclusively on a single archetype: snow. As such, it should be paired with the most potent user of it, Belly Drum Cetitan, which often needs the protection provided by Aurora Veil in order to set up. Alolan Sandslash is also a good Slush Rush Pokemon that can support its team with entry hazards or pose a serious threat with Swords Dance. Other Pokemon that benefit from snow are potential Weather Ball users like Raikou and Kilowattrel providing a means to damage Pokemon like Cyclizar and Chesnaught more effectively. Due to the low duration of Aurora Veil, Alolan Ninetales needs to be paired with pivots that can reliably get its allies in, a role that Eject Button Slowbro, Amoonguss, and Alolan Sandslash can excel at. Entry hazard control is important for snow teams, which can come in the form of Defog Noivern or Rapid Spin Cyclizar and Alolan Sandslash, each of which can cover Alolan Ninetales's weakness to Fire and pivot with U-turn. Alternatively, Magic Bounce Espeon can prevent entry hazards from being set up at all, though its frailty can make them unreliable. Aurora Veil is also a benefit for any setup sweeper such as Toxtricity and Necrozma.

" } }, "credits": {"writtenBy": [{"user_id": 236507, "username": "Bice"}, {"user_id": 555741, "username": "MachJacob"}, {"user_id": 645507, "username": "Ryu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 654091, "username": "Mareep"}, {"user_id": 555741, "username": "MachJacob"}, {"user_id": 655207, "username": "Sir Tetris"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 583607, "username": "PowerOfMemes"}]}]} @@ -839,8 +856,8 @@ }, "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, - "inheritance": {"sets": {"RegenVest (Mienshao)": {"description": "

The alternative EV spread sacrifices some bulk to allow Alolan Muk to threaten special attackers that can recover more effectively, most notably Magic Guard Primarina.

"}}}, "godlygift": {"sets": {"Curse (Def)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"RegenVest (Mienshao)": {"description": "

The alternative EV spread sacrifices some bulk to allow Alolan Muk to threaten special attackers that can recover more effectively, most notably Magic Guard Primarina.

"}}}, "nationaldexmonotype": { "sets": { "Specially Defensive (Poison)": { @@ -1080,7 +1097,6 @@ "Rhyhorn": {"lc": {"sets": {"Setup Sweeper": {}}}}, "Rhydon": {"pu": {"sets": {"Stealth Rock": {"description": "

Megahorn can be used over Swords Dance to smash Wo-Chien. Rhydon can invest in Speed to move before slower foes like uninvested Hariyama, though it doesn't gain much from doing so and loses out on some of its bulk this way.

Sample set. Stay tuned for updates!

"}, "Offensive Swords Dance": {}}}}, "Chansey": { - "ou": {"sets": {"Defensive": {}}}, "nu": { "overview": "

Chansey stands out as the ultimate special wall in the tier, with its gargantuan bulk further boosted by Eviolite allowing it to tank many special attacks from foes like Raikou, Munkidori, Chandelure, and non-Body Press Duraludon. Chansey is a key component on stall teams, as it tanks special moves for its teammates while having great support utility. It has access to Stealth Rock to set entry hazards; Heal Bell to remove annoying status effects like poison from Toxic Chain Munkidori and Bellibolt, Will-O-Wisp from defensive Altaria, and paralysis from the likes of Bellibolt and Scream Tail; and Natural Cure to remove status for itself. However, due to its reliance on Eviolite, Chansey is vulnerable to hazards, so it is easily chipped over time. Moreover, Chansey is extremely passive, with its only reliable attacking move being Seismic Toss, resulting in easy setup opportunities for special sweepers such as Galarian Articuno and Chandelure, as well as physical sweepers that can take advantage of it such as Decidueye and Incineroar. Chansey also struggles to include all its moveslot choices, as it has trouble slotting in Shadow Ball to hit Ghost-types and Thunder Wave to spread paralysis on the same set.

", "comments": "

Other Options

Healing Wish is an option to fully heal a teammate that can be vital late-game but is very niche. Ice Beam gives it a solid option to hit Ground- and Flying-types like Flygon, Gligar, and Scyther. Tera Steel gives Chansey a Psychic resistance against Pokemon such as Munkidori and Espeon, while Tera Dragon can be used over Steel, allowing Chansey to better handle Water- and Fire-types such as Inteleon, Basculegion-M, and Chandelure.

Checks and Counters

Physical Attackers: Strong physical attackers such as Decidueye, Basculegion-M, Scyther, and Flamigo can do major damage against Chansey, forcing a switch or freely setting up for a sweep. However, none of them enjoy switching into Thunder Wave, and the former two dislike getting hit by Shadow Ball.

Fighting-types and Fighting-type Coverage: Fighting-types such as Flamigo, physical Infernape, and Paldean Tauros-W can pressure Chansey with strong Fighting-type attacks. However, all of them must be cautious about switching into its Thunder Wave while not getting chipped down by Seismic Toss. Special attackers such as Duraludon and Assault Vest Reuniclus can put dents in Chansey and force it to heal due to their access to Body Press and Focus Blast, respectively.

Setup Sweepers: Setup sweepers that have access to recovery such as Calm Mind Reuniclus, Galarian Articuno, and Chandelure can use Chansey as fodder, and the former two can either prevent it from healing thanks to Psychic Noise or outright OHKO it with Psyshock. Other setup sweepers like Double Dance Bronzong and Substitute Meloetta can beat Chansey one-on-one due to it relying on Seismic Toss to do any type of damage.

Item Removal: Knock Off users such as Incineroar, Assault Vest Reuniclus, and Copperajah are threats to Chansey because they can remove its Eviolite, reducing its bulk. Trick users like Munkidori, Chandelure, and Meloetta can also often cripple Chansey by giving it their Choice items.

Entry Hazards: Chansey is required to hold Eviolite to boost its bulk instead of running Heavy-Duty Boots. As a consequence, it can be worn down by entry hazards repeatedly on each switch in.

", @@ -1091,8 +1107,6 @@ }, "credits": {"writtenBy": [{"user_id": 678319, "username": "OatIsHere"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 609709, "username": "Pika134"}, {"user_id": 583607, "username": "PowerOfMemes"}]}, {"name": "Grammar checked by", "members": [{"user_id": 242745, "username": "ego"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "monotype": {"overview": "

Chansey is outclassed by Blissey as a special wall due to Chansey's inability to hold Heavy-Duty Boots. This vulnerability to entry hazards negates the extra bulk Chansey has over Blissey, making it a suboptimal choice for Normal teams.

", "sets": {"Defensive": {"description": "

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}}, - "stabmons": {"sets": {"Transform": {}}}, "nationaldexuu": { "sets": { "Pink Blob:2": { @@ -1109,6 +1123,8 @@ }, "credits": {"writtenBy": [{"user_id": 652323, "username": "Anchor9"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 523420, "username": "bumboclaat"}, {"user_id": 434487, "username": "Bobsican"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, + "monotype": {"overview": "

Chansey is outclassed by Blissey as a special wall due to Chansey's inability to hold Heavy-Duty Boots. This vulnerability to entry hazards negates the extra bulk Chansey has over Blissey, making it a suboptimal choice for Normal teams.

", "sets": {"Defensive": {"description": "

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}}, + "stabmons": {"sets": {"Transform": {}}}, "nationaldex": { "sets": { "Little Pink Blob": { @@ -1447,7 +1463,8 @@ } }, "credits": {"writtenBy": [{"user_id": 543866, "username": "5Dots"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 435539, "username": "BloodAce"}, {"user_id": 601970, "username": "sleid"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528485, "username": "DerpySuX"}]}]} - } + }, + "ou": {"sets": {"Calm Mind": {}}} }, "Porygon": {"nfe": {"sets": {"Trick Room": {}}}}, "Omastar": { @@ -1482,7 +1499,6 @@ "credits": {"writtenBy": [{"user_id": 602431, "username": "CaptainDaimyo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 532439, "username": "Bka Onon"}, {"user_id": 542526, "username": "Neko"}, {"user_id": 321991, "username": "Mateeus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} } }, - "Aerodactyl-Mega": {"balancedhackmons": {"sets": {"Magic Guard": {}}}}, "Snorlax": { "pu": {"sets": {"Curse": {}}}, "nu": {"sets": {"CurseLax": {"description": "

With Snorlax's Normal typing and Thick Fat, it nets itself a niche as a wall to Chandelure that can also snowball into a dangerous bulky sweeper with Curse. Crunch nails Ghost-types like Chandelure and Basculegion-M as well as Bronzong, Heat Crash allows Snorlax to hit Steel-types like Copperajah and Bronzong, and Earthquake targets Steel- and Rock-types like Duraludon, Diancie, and Rhyperior, though it misses out on hitting Bronzong.

"}}}, @@ -1535,6 +1551,7 @@ } }, "Zapdos": { + "ubersuu": {"sets": {"Defensive Pivot": {}}}, "ou": { "sets": { "Defensive": { @@ -1587,7 +1604,6 @@ "credits": {"writtenBy": [{"user_id": 552160, "username": "Showl"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 246753, "username": "RoyalReloaded"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "battlestadiumsingles": {"outdated": true, "sets": {"Defensive Pivot": {}, "Choice Scarf": {}}}, - "inheritance": {"sets": {"Magic Guard (Clefairy)": {"description": "

152 Speed EVs without a boosting nature allows it to outspeed max Speed Adamant Great Tusk

"}, "Fur Coat (Persian A)": {"description": "

152 Speed EVs allows it to outspeed max Speed Jolly Great Tusk

"}}}, "stabmons": {"sets": {"Defensive": {}}}, "godlygift": {"sets": {"Physically Defensive (Def)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "almostanyability": { @@ -1602,6 +1618,7 @@ }, "credits": {"writtenBy": [{"user_id": 539679, "username": "GlalieGoesBoom"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 475288, "username": "Tranquility"}, {"user_id": 652656, "username": "Gambit"}, {"user_id": 580765, "username": "cat"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 593115, "username": "igiveuponaname"}]}]} }, + "inheritance": {"sets": {"Magic Guard (Clefairy)": {"description": "

152 Speed EVs without a boosting nature allows it to outspeed max Speed Adamant Great Tusk

"}, "Fur Coat (Persian A)": {"description": "

152 Speed EVs allows it to outspeed max Speed Jolly Great Tusk

"}}}, "nationaldexmonotype": { "sets": { "Choice Specs (Electric)": { @@ -1640,7 +1657,6 @@ }, "credits": {"writtenBy": [{"user_id": 634750, "username": "Yueku"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, - "inheritance": {"sets": {"Offensive Scrappy (Decidueye-Hisui)": {}, "Bulky Scrappy (Decidueye-Hisui)": {}, "Tinted Lens (Braviary-Hisui)": {}}}, "partnersincrime": {"sets": {"Wallbreaker": {}}}, "stabmons": {"sets": {"Choice Band": {}, "Choice Scarf": {}, "All-Out Attacker": {}}}, "godlygift": {"sets": {"Choice Band (Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, @@ -1656,6 +1672,7 @@ }, "credits": {"writtenBy": [{"user_id": 543620, "username": "Vertigo"}, {"user_id": 652656, "username": "Gambit"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 552227, "username": "Kinetic"}, {"user_id": 603931, "username": "Time2Bonk"}, {"user_id": 475288, "username": "Tranquility"}, {"user_id": 540420, "username": "Gimmicky"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "inheritance": {"sets": {"Offensive Scrappy (Decidueye-Hisui)": {}, "Bulky Scrappy (Decidueye-Hisui)": {}, "Tinted Lens (Braviary-Hisui)": {}}}, "nationaldexmonotype": { "sets": { "Choice Scarf (Fighting)": { @@ -1718,9 +1735,6 @@ }, "1v1": { "sets": { - "Custap Berry": { - "description": "" - }, "Weakness Policy": { "description": "" }, @@ -1728,7 +1742,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 555423, "username": "Akeras"}, {"user_id": 583189, "username": "LongRat"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 503725, "username": "clerica"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 555423, "username": "Akeras"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 503725, "username": "clerica"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 511181, "username": "Rose"}]}]} }, "monotype": { "sets": { @@ -1843,7 +1857,7 @@ "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}, {"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, "vgc2023": {"sets": {"TeraNormal": {}, "TeraFlying": {}}}, - "ubersuu": {"sets": {"Normal Dragon Dance": {}, "Flying Dragon Dance": {}, "Choice Band": {}}}, + "ubersuu": {"sets": {"Normal Dragon Dance": {}, "Tera Blast Dragon Dance": {}, "Choice Band": {}, "Loaded Dancer": {}}}, "nationaldexdoubles": {"sets": {"Choice Band": {}}}, "nationaldex": { "sets": { @@ -1940,7 +1954,7 @@ } }, "Mewtwo": { - "ubersuu": {"sets": {"2A Nasty Plot": {}, "All-Out Offensive": {}, "Support": {}}}, + "ubersuu": {"sets": {"2A Plot": {}, "All-Out Offensive": {}, "Support": {}}}, "nationaldexubers": { "sets": { "Mega Y Wallbreaker": { @@ -2969,6 +2983,7 @@ }, "credits": {"writtenBy": [{"user_id": 641287, "username": "ValiantValerie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 657713, "username": "Flarefox"}, {"user_id": 239881, "username": "Mr.GX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, + "ubersuu": {"sets": {"Sticky Web Setter": {}}}, "nu": {"sets": {"Lead": {}}}, "nationaldexubers": { "sets": { @@ -3012,7 +3027,7 @@ "lc": { "sets": { "Offensive Pivot": { - "description": "

Elekid is an elite pivot in Little Cup, with an unmatched Speed tier and a wide range of coverage options that threaten much of the metagame. Vital Spirit provides teams another option to switch in on Spore from Foongus. Elekid's moveset is highly customizable to fit the role it plays on a team. Thunderbolt threatens high damage on Vullaby, Mareanie, and Wingull. Knock Off can weaken checks such as Mudbray and Chinchou for Elekid to KO them later in the game. Focus Blast can be used over either Thunderbolt or Knock Off to OHKO Alolan Diglett and Alolan Sandshrew. Psychic hits Foongus and Mienfoo super effectively. Volt Switch offers frail attackers such as Wingull and Stunky a safe way to enter the field on the switches that Elekid forces. Alternatively, Tera Blast Grass is used to more directly threaten the aforementioned Chinchou and Mudbray. Tera Psychic boosts the damage of Psychic against targets like Mienfoo, Foongus, and Glimmet and also makes Elekid resistant to Choice Scarf Gothita's Psychic.

Elekid complements powerful but frail Pokemon like Alolan Diglett and Wingull through Volt Switch, offering safe entry for them to wallbreak. Additionally, Elekid can use Tera Blast Grass to remove their checks such as Mudbray and Chinchou, respectively. Elekid struggles to break through Grass-types like Foongus and Grookey, so Vullaby and Alolan Sandshrew make good teammates. In return, Elekid can threaten opposing Alolan Sandshrew for Vullaby and Mareanie for ally Alolan Sandshrew. Without Tera Blast Grass, Elekid struggles to get past Mudbray. A partner that can weaken Mudbray like Vullaby or Stunky can help with this.

" + "description": "

Elekid is an elite pivot in Little Cup, with an unmatched Speed tier and a wide range of coverage options that threaten much of the metagame. Vital Spirit provides teams another option to switch in on Spore from Foongus. Elekid's moveset is highly customizable to fit the role it plays on a team. Thunderbolt threatens high damage on Vullaby, Mareanie, and Wingull. Knock Off can weaken checks such as Mudbray and Chinchou for Elekid to KO them later in the game. Focus Blast can be used over either Thunderbolt or Knock Off to OHKO Alolan Diglett and Alolan Sandshrew. Psychic hits Foongus and Mienfoo super effectively. Volt Switch offers frail attackers such as Wingull and Stunky a safe way to enter the field on the switches that Elekid forces, while Ice Punch can be used to KO Toedscool after minimal chip from Knock Off or Psychic. Alternatively, Tera Blast Grass is used to more directly threaten the aforementioned Chinchou and Mudbray. Tera Psychic boosts the damage of Psychic against targets like Mienfoo, Foongus, and Glimmet and also makes Elekid resistant to Choice Scarf Gothita's Psychic.

Elekid complements powerful but frail Pokemon like Alolan Diglett and Wingull through Volt Switch, offering safe entry for them to wallbreak. Additionally, Elekid can use Tera Blast Grass to remove their checks such as Mudbray and Chinchou, respectively. Elekid struggles to break through Grass-types like Foongus and Grookey, so Vullaby and Alolan Sandshrew make good teammates. In return, Elekid can threaten opposing Alolan Sandshrew for Vullaby and Mareanie for ally Alolan Sandshrew. Without Tera Blast Grass, Elekid struggles to get past Mudbray. A partner that can weaken Mudbray like Vullaby or Stunky can help with this.

" } }, "credits": {"writtenBy": [{"user_id": 605215, "username": "Flou"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641532, "username": "bleahey"}, {"user_id": 387847, "username": "Hacker"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} @@ -3217,8 +3232,8 @@ "Rest": {"description": ""} } }, - "inheritance": {"sets": {"Unaware (Clodsire)": {}, "Lightning Rod (Pincurchin)": {}}}, "godlygift": {"sets": {"SubCM (Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Unaware (Clodsire)": {}, "Lightning Rod (Pincurchin)": {}}}, "nationaldexru": {"sets": {"Calm Mind": {}}} }, "Tyranitar": { @@ -3494,6 +3509,7 @@ "nationaldexru": {"sets": {"Specially Defensive": {}}} }, "Ludicolo": {"nu": {"sets": {"Rain Dance Sweeper": {}}}}, + "Shiftry": {"ru": {"sets": {"Chlorophyll Sweeper": {}}}}, "Wingull": { "lc": { "sets": { @@ -4026,7 +4042,9 @@ "Metagross": { "uu": { "sets": { - "Choice Band": {}, + "Choice Band": { + "description": "

Choice Band Metagross is a solid wallbreaker thanks to its great Attack and strong STAB and coverage moves. Its good bulk also allows it to survive strong attacks like Knock Off from Heavy-Duty Boots Lokix and Surf from Choice Specs Keldeo. Heavy Slam deals a lot of damage to neutral targets; Earthquake hits many Pokemon that resist Heavy Slam, like Cobalion, Toxapex, and Heatran. Knock Off can make good progress against Slowking, Skarmory, and Rotom-Wash. Alternatively, Thunder Punch can be used to hit Water-types like Keldeo and Slowking as well as Flying-types that resist Steel, primarily Skarmory. Bullet Punch's priority allows Metagross to swiftly KO Pokemon that outspeed it like Weavile, Alolan Ninetales, and Fezandipiti. Clear Body blocks attack drops from Intimidate Pokemon like Krookodile. Tera Steel increases the damage of Heavy Slam and Bullet Punch. Tera Steel-boosted Heavy Slam allows Metagross to consistently OHKO Pokemon like Tyranitar, specially defensive Mandibuzz, and Hydrapple, while the damage boost to Bullet Punch allows it to consistently 2HKO Pokemon like Latios, Lokix, and Galarian Zapdos.

Choice Band Metagross fits on bulky offense and balance teams that appreciate its wallbreaking capabilities; Water-types like Rotom-Wash are useful switch-ins to Fire-type attacks, and Metagross, in return, resists Grass-type attacks that threaten most Water-types. Fighting-types like Keldeo and Conkeldurr appreciate Metagross's ability to switch into Latios, Gardevoir, and Fezandipiti. Ground-resistant and Ground-immune Pokemon like Hydrapple and Skarmory are also useful, since Metagross is weak to Ground-type attacks and loses to most Ground-types; the latter can set up Spikes to help Metagross pick up more KOs. Metagross also benefits from pivots that can bring it in safely, like Lokix, Keldeo, and Mandibuzz. Mandibuzz can also deal with opposing Metagross and run Defog to remove entry hazards. Metagross also benefits from entry hazards, since they make it easier to KO targets like Latios and Choice Specs Hydrapple. Stealth Rock setters such as Donphan, Tyranitar, and Sandy Shocks are useful for this; Sandy Shocks can also run Volt Switch to serve as a pivot for Metagross. Setup sweepers like Weavile and Slither Wing also benefit from Metagross's wallbreaking capabilities to weaken teams and allow them to sweep late-game.

" + }, "Choice Scarf": {}, "Bulky Attacker": { "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Hydrapple by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill, Heatran, and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Tornadus-T, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Ogerpon, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Skarmory and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" @@ -4035,7 +4053,7 @@ "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Heatran and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz and Azumarill but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it potentially OHKO Slowking and Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Skarmory and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" } }, - "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}, {"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 647932, "username": "Goombatower69"}, {"user_id": 683665, "username": "Lycopoky"}, {"user_id": 540058, "username": "StarFalcon555"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 600060, "username": "skype"}]}]} }, "1v1": { "sets": { @@ -4457,7 +4475,7 @@ } }, "Jirachi": { - "uu": {"sets": {"Specially Defensive": {}}}, + "uu": {"sets": {"Specially Defensive": {}, "Stealth Rock": {}, "Substitute Serene Grace": {}}}, "ru": { "overview": "

Jirachi is one of the most dynamic Pokemon in SV RU with a plethora of sets at its disposal. Its diverse movepool gives it access to fantastic utility options such as Stealth Rock, U-turn, and Encore; potent offensive tools such as Iron Head and Calm Mind; and incredible special coverage including moves like Thunder and Aura Sphere, meaning that Jirachi is able to fit almost any role that its team requires; this has the added benefit of making its set difficult to discern on Team Preview. However, in true \"Jack-of-all-Trades, Master of None\" fashion, Jirachi can sometimes find itself outclassed in the plethora of roles it can fill. Its lack of immediate recovery and unspecialized defenses render it inferior to physical walls like Gastrodon and Chesnaught and specially defensive ones like Empoleon. Jirachi's weakness to Dark, in particular Knock Off, holds it back quite a bit from being a reliable entry hazard setter and defensive sponge. On many teams, Jirachi competes for the Psychic-type position with other potent Pokemon like Slowbro and Reuniclus that may fill roles such as spreading status and sweeping with Calm Mind more effectively; hence, opting for Jirachi incurs a noticeable opportunity cost. As a setup sweeper, Jirachi's inability to boost its Speed can leave it fearful of revenge killers like Gengar, Choice Scarf Krookodile, and Terrakion. Lastly, Jirachi's relatively weak offensive power means that it can often struggle to make progress, even with a Choice item.

", "comments": "

Other Options

Meteor Beam allows Jirachi to compress a setup move and coverage for Pokemon like Entei and Noivern into one moveslot, but it has the drawback of being mostly useless for the rest of the game after Power Herb is used up. Cosmic Power + Weakness Policy is sometimes able to catch opponents off-guard and pull off a devastating sweep; however, it is heavily reliant on the matchup and only works if the opponent doesn't have or has exhausted their anti-setup options such as phazing, Encore, and Trick. Future Sight and Doom Desire can be used alongside wallbreakers such as Infernape and Terrakion that appreciate assistance against Poison- and Fairy-type switch-ins. Jirachi can also run a Choice Band set with Meteor Mash, capitalizing on Serene Grace giving it a 40% chance to boost its Attack.

Checks and Counters

Contact Effects: Being able to fish for flinches, chip damage, and status by freely clicking Iron Head and Body Slam is one of Jirachi's many advantages. Therefore, the presence of Rocky Helmet users such as Gastrodon, Chesnaught, and Amoonguss on practically every bulky team is detrimental to Jirachi, as they prevent it from spamming its physical moves.

Fast wallbreakers: Faster offensive Pokemon like Gengar and Choice Scarf users such as Krookodile can easily threaten Jirachi with their powerful attacks, which gives them an opportunity to take it out or blow holes through its team.

Dark-types: Dark-type Pokemon like Bisharp, Crawdaunt, and Intimidate Krookodile take little damage from Jirachi's Iron Head and threaten it back with a strong Dark-type attack. Umbreon is particularly effective at checking Jirachi thanks to its amazing bulk, Inner Focus, and Foul Play dealing decent damage to even special Jirachi.

Fire-types: Fire-type Pokemon like Entei, Ninetales, and Scovillain can capitalize on Jirachi's inability to deal with them by firing off a devastating attack.

", @@ -4515,7 +4533,7 @@ "credits": {"writtenBy": [{"user_id": 594972, "username": "Murphy Lawden"}, {"user_id": 635656, "username": "Irys"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 635656, "username": "Irys"}, {"user_id": 637295, "username": "boomp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 664887, "username": "wisteriapurple"}]}]} } }, - "Deoxys": {"ubersuu": {"sets": {"Physical Lorb": {}, "Special Lorb": {}, "Hazard Lead": {}}}, "godlygift": {"sets": {"Glass Cannon": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 564614, "username": "Fraise"}]}]}}}, + "Deoxys": {"ubersuu": {"sets": {"Physical Lorb": {}, "Special Breaker": {}, "Hazard Lead": {}}}, "godlygift": {"sets": {"Glass Cannon": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 564614, "username": "Fraise"}]}]}}}, "Deoxys-Attack": { "battlestadiumsingles": { "sets": { @@ -4611,17 +4629,6 @@ }, "credits": {"writtenBy": [{"user_id": 408271, "username": "Dreadfury"}, {"user_id": 539107, "username": "Whaloob"}, {"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 616497, "username": "FayaWizard"}, {"user_id": 674157, "username": "GC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 548068, "username": "Setsu"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 110504, "username": "Stads"}]}, {"name": "Grammar checked by", "members": [{"user_id": 452572, "username": "missangelic"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 653095, "username": "FavMon=Garchomp"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, - "nationaldexubers": { - "sets": { - "Entry Hazard Setter": { - "description": "" - }, - "Dual Screens": { - "description": "" - } - }, - "credits": {"writtenBy": [{"user_id": 616497, "username": "FayaWizard"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 434487, "username": "Bobsican"}, {"user_id": 652323, "username": "Anchor9"}, {"user_id": 535530, "username": "Gangsta Spongebob"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 470115, "username": "SolarBeam"}]}]} - }, "monotype": { "comments": "

Other Options

Deoxys-S can use Energy Ball to reliably hit Water- and Rock-types such as Swampert, Gastrodon, and Rhyperior. However, it is not worth sacrificing either its STAB moves or its key BoltBeam coverage. Superpower with 4 Attack EVs and a neutral nature can also be used to target Normal-, Dark-, and Steel-types such as Blissey, Tyranitar, Hisuian Goodra, and Heatran. However, Superpower is only useful in those specific scenarios, and it is essentially useless outside of them.

(Entry Hazard Support)

Deoxys-S can run Thunder Wave, taking advantage of its almost unmatched Speed tier by paralyzing pesky threats and potential setup sweepers like the Ogerpon formes, Choice Specs Flutter Mane, and Dragonite. However, Deoxys-S wouldn't want to sacrifice either of its entry hazards or its attacking moves.

", "sets": { @@ -4637,8 +4644,18 @@ }, "credits": {"writtenBy": [{"user_id": 602431, "username": "CaptainDaimyo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 510532, "username": "hex"}, {"user_id": 637295, "username": "boomp"}, {"user_id": 542526, "username": "Neko"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}, {"user_id": 232216, "username": "Lumari"}]}]} }, - "inheritance": {"sets": {"Psychic Surge (Indeedee)": {}, "Mixed Contrary (Inkay)": {"description": "

52 Speed EVs lets it outrun Barraskewda, and 208 Special Attack EVs guarantee that Psychic OHKOes max HP Great Tusk

"}}}, "stabmons": {"sets": {"Suicide Lead": {}, "Dual Screens Lead": {}, "Nasty Plot": {}, "Offensive": {}}}, + "nationaldexubers": { + "sets": { + "Entry Hazard Setter": { + "description": "" + }, + "Dual Screens": { + "description": "" + } + }, + "credits": {"writtenBy": [{"user_id": 616497, "username": "FayaWizard"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 434487, "username": "Bobsican"}, {"user_id": 652323, "username": "Anchor9"}, {"user_id": 535530, "username": "Gangsta Spongebob"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 470115, "username": "SolarBeam"}]}]} + }, "almostanyability": { "sets": { "Mixed Attacker": {}, @@ -4648,6 +4665,7 @@ }, "credits": {"writtenBy": [{"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 580765, "username": "cat"}, {"user_id": 652656, "username": "Gambit"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, + "inheritance": {"sets": {"Psychic Surge (Indeedee)": {}, "Mixed Contrary (Inkay)": {"description": "

52 Speed EVs lets it outrun Barraskewda, and 208 Special Attack EVs guarantee that Psychic OHKOes max HP Great Tusk

"}}}, "nationaldexmonotype": { "sets": { "Nasty Plot": { @@ -5036,17 +5054,7 @@ } }, "Garchomp": { - "ubersuu": { - "sets": { - "Suicide Lead": { - "description": "

Although it faces heavy competition from entry hazard leads like Deoxys-S and Excadrill, Garchomp sets itself apart from them with its solid Attack stat, ability to set up both Stealth Rock and Spikes, and ability to be a potent offensive threat after setting hazards. Dragon Tail allows Garchomp to phaze threats attempting to set up on it like Nasty Plot Mewtwo, Kingambit, and Ogerpon-H, although Scale Shot is an option instead to break Substitutes from the aforementioned Mewtwo and Palkia-O, break Focus Sashes from opposing leads like Deoxys, and boost Garchomp's Speed. Focus Sash allows Garchomp to tank at least one hit to set up hazards. Tera Ghost allows Garchomp to operate as a spinblocker, letting it set up hazards against Pokemon like Great Tusk and Cyclizar. Garchomp should be used exclusively on hyper offense teams looking for a reliable lead. Wallbreakers and offensive threats like Mewtwo, Zacian, Arceus-Poison, and Kyurem-W appreciate Garchomp setting hazards to wear down their checks like Arceus-Dark, Solgaleo, and Magearna. Ghost-types like Gholdengo and Spectrier spinblock for Garchomp if it does not want to Terastallize.

" - }, - "TankChomp": { - "description": "

Garchomp stands out as a bulky entry hazard setter due to its naturally high Attack, allowing it to invest EVs into HP, while still having a good offensive presence after it is done setting hazards. It also has the merits of a solid defensive typing in Ground / Dragon, such as a Electric immunity. Dragon Tail is a great phazing move for Garchomp, as it prevents Pokemon like Mewtwo and Kingambit from setting up while also getting damage on the target and forcing another Pokemon to take hazard damage. Tera Steel allows Garchomp to resist its weaknesses and threaten targets like Solgaleo or Zamazenta-C with Earthquake or Dragon Tail. Tera Ghost allows Garchomp to become a spinblocker for itself, well as gain a Fighting immunity, which can come in handy against Pokemon like Great Tusk and Sneasler. Rocky Helmet synergizes well with Rough Skin, which can punish Pokemon going for a contact move such as U-turn. Garchomp mainly fits on balance and sometimes bulky offense teams. A spinblocker like Giratina or Gholdengo is a great partner for Garchomp, as it allows the hazards to stay on the field, as Garchomp itself can't stop Rapid Spin if it does not Terastallize despite its ability to chip down anyone going for it. Other phazers like Roar Dialga and Roar Zamazenta-C are also good partners, as they can also phaze and make use of Garchomp's hazards. A bulky Steel-type like Magearna and Solgaleo could also be of use, since they give Garchomp a defensive teammate to fall back upon if Garchomp is facing down an Ice-type like Chien-Pao or another Dragon-type like Palkia-O.

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Other Options

Swords Dance variants can consider an Adamant nature on Garchomp for more forgiving odds to OHKO Primarina and Manaphy, though this comes at the risk of getting outsped by maximum Speed Landorus-Therian before a Scale Shot, as well as Deoxys-S and Booster Speed Manaphy after one. Mold Breaker foregoes extra power to hit common Ground-immune ability users like Gholdengo, Tinkaton, and Galarian Weezing.

Checks and Counters

Fairy-types: Scream Tail forces Garchomp out while being able to come in relatively safely against it; similarly, Primarina checks non-Swords Dance variants very well and can punish a switch with Flip Turn. Levitate Tinkaton and Galarian Weezing are completely immune to Garchomp's STAB moves and can threaten it out with Gigaton Hammer and Will-O-Wisp, respectively.

Ground-Immune Steel-types: Against Garchomp variants lacking a Fire-type move, Skarmory, Corviknight, and Levitate Gholdengo can easily set up entry hazards, pivot out, and set up with Nasty Plot, respectively. This is further amplified when the former two have Well-Baked Body, preventing Garchomp from meaningfully making progress.

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Dragon Tail can be used to phaze opponents and rack up entry hazard chip damage with Rhyperior's Stealth Rock, and Rock Blast is an alternative to Stone Edge that can be run for its higher accuracy.

"}, "Swords Dance": {"description": "

Substitute can also be run as Rhyperior's last move to more easily set up. The second EV set allows Swords Dance Rhyperior to OHKO Bronzong with a +2 Temper Flare after Stealth Rock damage and outspeed bulky foes like Vaporeon and Sylveon with the rest of the EVs poured into HP to maximize bulk.

"}, "All-out Attacker": {"description": "

The Speed EVs allows Rhyperior to outpace Vaporeon.

"}}}, - "1v1": {"sets": {"Choice Band": {}, "Custap Berry": {}, "Assault Vest": {}}}, + "1v1": {"sets": {"Choice Band": {}, "Assault Vest": {}}}, "monotype": { "sets": { "All-out-Attacker (Rock)": { @@ -5528,34 +5536,6 @@ }, "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}, {"user_id": 607465, "username": "EatFoods"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542295, "username": "Blaze"}, {"user_id": 637479, "username": "red fintans"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 637479, "username": "red fintans"}]}]} }, - "monotype": { - "sets": { - "SubTox (Flying)": { - "description": "

Thanks to its excellent natural bulk, its phenomenal typing, and the extremely frustrating ability Poison Heal, Gliscor is a nigh-unkillable staple on Flying teams. Substitute, when paired with Toxic, allows Gliscor to simply alternate between Substitute and Protect while the foe's health slowly diminishes. This lets it win one-on-one against most of the Pokemon in the tier; even if the foe would normally outspeed and 2HKO Gliscor, it can still win by landing Toxic on the foe's predicted switch in. Earthquake hits Pokemon immune to being poisoned, such as Clodsire, Sneasler, and Archaludon. 136 Speed EVs allow Gliscor to outspeed Adamant Dragonite, while 56 Speed EVs let Gliscor to outspeed Adamant Bisharp and Modest Volcanion. 36 Defense EVs allows Gliscor to survive Ogerpon-H's Swords Dance-boosted Ivy Cudgel from full health.

Substitute + Toxic Gliscor is glaringly useless against airborne Pokemon immune to poison, such as Air Balloon Gholdengo and Iron Treads as well as Skarmory and opposing Gliscor. Tornadus-T is an excellent teammate, as it can outspeed and pop the Air Balloons of Gholdengo and Iron Treads while threatening Skarmory with Heat Wave. Tornadus is also capable of outspeeding Urshifu-R and OHKOing it with Bleakwind Storm, removing a huge nuisance for Gliscor. Articuno can reliably switch in on special Water- and Ice-type attacks directed at Gliscor, such as Hydro Pump and Ice Beam from Greninja. Articuno is also capable of threatening opposing Gliscor with Freeze-Dry, as well as hitting Kingdra and Primarina. Moltres can switch in on physical Ice-type attacks from Pokemon such as Triple Axel Meowscarada and threaten them with a burn via Flame Body. Additionally, Moltres with Scorching Sands can greatly aid Gliscor in the Steel matchup, where Toxic is completely useless. Skarmory can switch in on physical Water-type attacks coming Gliscor's way, such as Liquidation from Barraskewda; it also punishes foes that make contact via Rocky Helmet. Landorus has a wide array of moves to help deal with Pokemon unbothered by Toxic and Earthquake, such as Focus Blast for Steel-types, Psychic for Air Balloon Sneasler and Galarian Weezing, and Sludge Wave for Hatterene. Its Choice Scarf sets are also capable of outspeeding and OHKOing Urshifu-R and Iron Valiant. Corviknight can use Defog to remove Stealth Rock; this lets Gliscor gain more HP from Poison Heal when it switches in, courtesy of Corviknight's slow U-turn. Additionally, specially defensive variants of Corviknight can serve as a nice Ice-neutral and Fairy-resistant Pokemon against foes such as Kyurem and Flutter Mane. Dragonite thrives when paired with Gliscor's unmatched ability to wear down opposing threats, which grants Dragonite the ability to spend more turns using attacking moves and fewer turns using Dragon Dance. Additionally, Dragonite's Water resistance allows it to switch in on Barraskewda and Keldeo. Finally, Choice Band sets can skip using Dragon Dance and get right to cleaning.

" - }, - "Physically Defensive (Flying)": { - "description": "

With a physically defensive spread, Gliscor becomes a solid check to powerful physical attackers like Ceruledge, Bisharp, and Roaring Moon,which can otherwise prove annoying for Flying teams. Earthquake hits the aforementioned Ceruledge along with targets like Sandy Shocks and Excadrill. Stealth Rock helps wear down opposing Flying-types like Assault Vest Tornadus-T, Choice Band Dragonite, and Choice Scarf Enamorus. Knock Off can remove crucial held items such as Archaludon's Leftovers and Blissey's Heavy-Duty Boots along with giving Gliscor a tool to make progress against Corviknight and Skarmory. Toxic meanwhile puts targets like Ting-Lu, Volcarona, and Dragonite on a timer. The used EV spread maximizes Gliscor's bulk while enabling it to outspeed maximum Speed Adamant Scizor.

Gliscor greatly appreciates specially defensive Corviknight and Articuno as teammates that can take on special attackers such as Terapagos, Greninja, and Latios. Corviknight can further support Gliscor with Defog, U-turn to pivot it in safely, and Iron Head to check Fairy- and Ice-types like Flutter Mane, Hatterene, and opposing Articuno. Articuno meanwhile can use Freeze-Dry to deal with pesky Water- and Dragon-types like Primarina, Walking Wake, and Kyurem. Skarmory can help against physical attackers that Gliscor cannot handle like Mamoswine, Weavile, and Hisuian Samurott while appreciating Gliscor checking Fire-types like Cinderace and Ceruledge. Moltres can also help out against Ice-types, spread burn with Will-O-Wisp, and check threats like Mamoswine and Meowscarada with Flamethrower. The Landorus formes deal with fast Electric- and Steel-types that can overwhelm Gliscor like Raging Bolt, Archaludon, and Gholdengo. Assault Vest Tornadus-T can support Gliscor by outspeeding and removing key targets such as the Ogerpon formes, Latios, and Iron Valiant, along with being able to remove Heavy-Duty Boots with Knock Off. Zapdos can help out against Water-types and opposing Flying-types like Urshifu-R, Pelipper, and Tornadus-T. Dragonite appreciates Gliscor wearing down targets like Enamorus and Archaludon, and in return Dragonite can handle foes like Raging Bolt and Barraskewda. Choice Scarf Enamorus can help with Dark- and Dragon-types like non-Choice Scarf Darkrai, Hydreigon, and Latios, which could otherwise break through Gliscor.

" - }, - "Swords Dance (Flying)": { - "description": "

With Swords Dance, Gliscor becomes a powerful setup sweeper on Flying teams thanks to its longevity. At +2, Facade makes use of Gliscor's Toxic Orb to deal strong neutral damage into threats like Breloom, Galarian Weezing, and opposing Gliscor. Alternatively, Knock Off can be used to threaten Ghost-types like Spectrier, Sinistcha, and Air Balloon Gholdengo. The chosen EV spread maximizes Gliscor's bulk, allowing it to survive hits such as Ogerpon-H's Ivy Cudgel at +2 and Ninetales's Overheat while outspeeding Modest Volcanion and Raging Bolt.

Gliscor greatly appreciates support from Zapdos and Articuno, which can deal with opposing Water- and Flying-type threats that give it issues like Primarina, Pelipper, and Enamorus, as well as providing it with entry with their pivot options. Zapdos continues to support Gliscor by being able to potentially paralyze threats with Discharge and its ability, Static, along with removing Skarmory and Corviknight, which completely wall Gliscor. Meanwhile, Articuno can help to remove opposing Gliscor and Great Tusk, which can prove problematic. Skarmory provides solid support with its access to entry hazards, improving Gliscor's wallbreaking capabilities while also checking Ice- and Dark-type threats like Mamoswine, Weavile, and Meowscarada thanks to Body Press. Corviknight can similarly check Ice- and Dark-types with Body Press, provide entry hazard removal, and give Gliscor safe entry with U-turn. Landorus can pair well with Gliscor to double up on Ground offense and overwhelm Fire and Electric teams, notably outspeeding and removing targets like Choice Band Hisuian Arcanine and Raging Bolt. Choice Scarf Enamorus is a fast attacker that is able to outspeed and revenge kill targets like Choice Specs Latios, Choice Specs Greninja, and Hydreigon, along with being able to use Healing Wish to heal Gliscor and give it a second chance to set up.

" - }, - "SubTox (Ground)": { - "description": "

SubTox Gliscor has cemented itself as an exceptional stallbreaker on Ground teams, possessing an incredible ability in Poison Heal, great defensive stats, and a versatile typing which grants Gliscor desirable resistances and a Ground immunity. The combination of Substitute and Toxic allows Gliscor to stall out and wear down a myriad of walls in the tier, including Ting-Lu, Sinistcha, Swampert, Iron Hands, and many more. Protect permits Gliscor more turns for recovery from Poison Heal and in turn prevents targets from dealing damage to Gliscor or its Substitute, helping it rack up more passive damage from Toxic. Earthquake threatens foes immune to Toxic like Toxapex, Gholdengo, Sneasler, and Hisuian Goodra while also dealing decent chunks of damage with Toxic to progress games quicker. The given EV spread and a Jolly nature maximize Poison Heal recovery and allow Gliscor to outpace Adamant Mamoswine, letting  it use Substitute before Mamoswine can use Icicle Crash to stall it out via Toxic.

Clodsire is an essential teammate due to Water Absorb, which allows it to take on foes such as Barraskewda, Choice Scarf Greninja, and Ogerpon-W, while also spreading Toxic Spikes to aid in Gliscor's stallbreaking. Mamoswine removes foes immune to Toxic such as specially defensive Corviknight after Stealth Rock damage, opposing Gliscor, and Amoonguss. Additionally, Mamoswine offers an Ice resistance due to Thick Fat and pressures Alolan Ninetales, Kyurem, and Weavile. Sandy Shocks threatens Water- and Flying-types such as Primarina, Gyarados, Corviknight, and Skarmory. Iron Treads deals with Ice- and Fairy-types like Articuno, Alolan Ninetales, Flutter Mane, and Hatterene. Choice Scarf Great Tusk threatens Dark-types such as Bisharp, Hisuian Samurott, and Hydreigon while also removing recovery items from walls via Knock Off, enhancing the potency of Toxic. Clodsire and Sandy Shocks appreciate Gliscor providing a Ground immunity, walling Landorus, Hippowdon, and Great Tusk, while Mamoswine and Great Tusk value chip damage from Toxic, which wears down walls like Rotom-W and Slowbro.

" - }, - "Entry Hazard Support (Flying)": { - "outdated": true, - "description": "

Gliscor is one of the best entry hazard setters for Flying teams, owing to its ability, typing and bulk. The combination of Toxic Orb and Poison Heal gives Gliscor excellent passive recovery and immunity to status from moves like Spore from Amoonguss and Will-O-Wisp from Sableye. Furthermore, Gliscor's Ground / Flying type combination gives it an immunity to Electric-type moves like Thunderbolt from Regieleki and Sandy Shocks, which its teammates are weak to, and a neutrality against Rock-type moves like Stone Axe from Kleavor and Stone Edge from Tyranitar. Gliscor's typing combined with Special Defense investment and Poison Heal also allows it to sit on Pokemon such as non-Choice Specs Flutter Mane and Iron Moth that do not have Ice-type or strong Water-type moves. Access to Stealth Rock and Spikes allows Gliscor to wear down walls like Toxapex and Clodsire and fast threats like Greninja and Basculegion-F throughout the game, and Toxic allows it to spread status against bulkier threats like Dragon Dance Dragonite and Mandibuzz. Taunt pressures Defog users like Corviknight and opposing entry hazard setters like Clefable and Quagsire. Knock Off hits Air Balloon Gholdengo and removes Leftovers from Corviknight. Earthquake offers decent STAB damage against Poison- and Steel-type Pokemon, which are immune to Toxic, like Clodsire and Gholdengo and prevents foes from setting up in Gliscor's presence. Protect helps Gliscor activate its Toxic Orb against faster enemies with access to Knock Off or status-spreading moves. It also allows Gliscor to scout super effective moves like Ice Spinner from Great Tusk and Iron Treads, and safely recover HP from Poison Heal. 60 EVs in Speed serve to outspeed Modest Volcanion and Timid Magnezone.

Gliscor appreciates teammates like Articuno, which can use Freeze-Dry to force opposing Gliscor and Water-type Pokemon like Manaphy and Walking Wake to switch. In addition to that, Articuno can easily switch into Ice Beam from threats like Greninja and Frosmoth and other special attacks due to its naturally high Special Defense and neutrality to Ice-type attacks. In return, Articuno appreciates Gliscor's ability to threaten Steel- and Fire-types with Earthquake and block Toxic. Articuno also enjoys Gliscor's ability to absorb Knock Off and prevent the removal of Articuno's Heavy-Duty Boots. Iron Defense Corviknight is also a great teammate for Gliscor, as it serves as an answer to Weavile and Mamoswine. Corviknight's great physical bulk and access to Body Press allow it to comfortably switch into Icicle Crash from these Ice-type Pokemon and force them out with the threat of super effective damage. Corviknight also checks Dragon-type wallbreakers like Dragonite and Dragon Dance or Choice Band Dragapult, which Gliscor may struggle against. Articuno, Corviknight and Gliscor thus synergize well with each other and limit the opponent from sweeping through the team with Gliscor's Electric-type immunity. Gliscor also appreciates teammates like Thundurus-T and Zapdos that serve as an answer to Corviknight and threatening Water-type Pokemon like Barraskewda, Urshifu-R, and Basculegion-F, which cause problems for Gliscor. Thundurus-T and Zapdos in return appreciate Gliscor spreading Toxic and setting entry hazards, as the accumulated chip damage lets them break other Pokemon with ease. Dragonite can switch into Water-type attacks from Pokemon like Choice Band Barraskewda and Urshifu-R. In return, Dragonite appreciates Gliscor's ability to absorb status moves like Will-O-Wisp and Toxic, which can otherwise greatly hamper its wallbreaking ability. Moltres helps Gliscor spread status against various physical threats like Bisharp and Weavile, with the help of Flame Body and Will-O-Wisp while also pivoting in the rest of the team safely with the help of U-turn. Gliscor supports Choice Scarf Enamorus's cleaning ability due to its hazards and status allowing Enamorus to OHKO offensive threats like Choice Specs Greninja and Choice Specs Walking Wake. Gliscor also boosts Enamorus and Galarian Moltres's wallbreaking potential by serving as an answer to their common checks like Alolan Muk, Clodsire, and Galarian Slowking, thus enabling them to sweep late-game. Gyarados pairs well with Gliscor, as it can act like a check for Urshifu-R, Mamoswine, and Weavile, owing to its type combination and Intimidate ability. Gyarados can also rack up entry hazard damage with Dragon Tail, thus working well with Gliscor's entry hazards. Landorus is also a great teammate for Gliscor, as it can run Stealth Rock to allow Gliscor to run Spikes instead and threatens physical walls such as Galarian Weezing, Kommo-o, and Great Tusk with its coverage.

" - }, - "Swords Dance (Ground)": { - "outdated": true, - "description": "

Swords Dance Gliscor is an excellent bulky sweeper for Ground teams, being able to use its superb bulk, status immunity, and Poison Heal recovery to easily set up Swords Dance multiple times and quickly snowball against more passive team archetypes such as Steel, Poison, Water stall, and opposing Ground. Knock Off serves as Gliscor’s secondary attacking move to accompany Earthquake, hitting targets immune to Earthquake such as Landorus and Air Balloon Gholdengo while also removing foes’ items, cutting off foes such as Corviknight and Galarian Weezing from Leftovers or Black Sludge recovery and offensively neutering threats like Choice Specs Flutter Mane and Iron Valiant. Alternatively, Facade can be used as a strong neutral coverage option that smacks Enamorus, Galarian Moltres, and Galarian Weezing; however, running Facade means that Gliscor will be walled by Air Balloon Gholdengo and will be unable to remove foes' items. Protect allows Gliscor to safely use Poison Heal to recover while scouting foes’ moves, which can be especially useful against Choice item users such as Iron Moth, Dragapult, and Dragonite. Additionally, Protect is particularly valuable against Ursaluna-B, as Gliscor can void its Blood Moon and use the following turn to set up Swords Dance. The given EVs maximize Gliscor’s Poison Heal recovery, allow Gliscor to outrun Modest Pelipper and Adamant Scizor, and maximize its ability to duel special attackers such as Choice Specs Flutter Mane, Ursaluna-B, and Choice Specs Dragapult.

Clodsire is an extremely useful teammate to Gliscor due to its Water immunity via Water Absorb, serving as a crucial check to foes such as Walking Wake, Urshifu-R, and Basculegion-F. Moreover, Clodsire can offer Gliscor Toxic Spikes support, which synergizes brilliantly with Gliscor’s Protect and makes Gliscor even more threatening as a sweeper. In return, Gliscor can absorb burns and Knock Off for Clodsire, deal with threats such as Landorus, Hatterene, and Iron Treads without Ice Spinner, and provide a Ground immunity to counteract Clodsire's weakness. Mamoswine complements Gliscor excellently by offering an Ice resistance to compensate for Gliscor’s weakness, and with a Choice Band it can easily take care of impediments to Gliscor such as Corviknight, Articuno, and Dragonite. In exchange, Gliscor can absorb burns from foes such as Sableye and Moltres and offer a Fighting resistance to answer foes like Iron Valiant and Sneasler. Ursaluna-B is another great pairing to Gliscor, acting as a special wallbreaker that can blast through physical walls such as Quagsire, Dondozo, and Slowbro. Furthermore, with Vacuum Wave, Ursaluna-B can act as a check to Chien-Pao, and if using Calm Mind, it can overwhelm Corviknight variants that do not use Iron Defense. Gliscor returns the favor by taking on Iron Valiant, Choice Band Zamazenta, and Assault Vest Iron Hands for Ursaluna-B. Ursaluna-B can additionally tackle Hex Dragapult and Spectrier, which are otherwise very deadly to Gliscor. Landorus is another option for a special wallbreaker that can use Gravity to ground and threaten Corviknight. As another option, Landorus can also run a Choice Scarf, threatening Ogerpon-W, Chien-Pao, and Zamazenta and providing safe entry for Gliscor with U-turn. Choice Scarf Great Tusk can revenge kill Chien-Pao and can also handle Baxcalibur, Hisuian Samurott, Hydreigon. With Ice Spinner, Great Tusk can further eliminate Dragonite and Swords Dance Garchomp and, if using Megahorn, tear through Ogerpon-W. Alternatively, Choice Scarf Iron Treads can additionally beat Chien-Pao and Baxcalibur while also OHKOing Alolan Ninetales, Flutter Mane, and Enamorus. Quagsire can serve as a defensive answer to key menaces to Gliscor such as Azumarill and Swords Dance Chien-Pao and stack entry hazards to facilitate Gliscor’s sweep. Sandy Shocks can zap Corviknight and Slowbro for Gliscor, provide Gliscor with safe entry points with Volt Switch, and layer entry hazards for Gliscor.

" - }, - "Defensive Utility (Ground)": {"outdated": true, "description": "

Outspeeds Adamant Dragonite and removes its Choice Band with Knock Off. Is never OHKOed by +2 Ogerpon-H's Ivy Cudgel or +2 Jolly Ceruledge's Poltergeist after Stealth Rock. If dropping Knock Off, the alternate EV spread invests more in Special Defense while still outspeeding Adamant Scizor.

This is a sample set as we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

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Other Options

Swords Dance Gliscor may find it worth forgoing Earthquake in favor of both Facade and Knock Off on the same set. Doing so allows it to threaten all of Venomicon, Air Balloon Gholdengo, Arghonaut, and Equilibra while retaining Facade's consistency. While dropping Gliscor's only STAB option makes it less immediately threatening towards Galarian Slowking, Chuggalong and Garganacl, it results in a set that combines both the progress making of Knock Off with Facade's ability to hit most targets neutrally regardless of their Tera type, making it a valid alternative as a late-game sweeper. Both Gliscor sets may find it beneficial to run Tera Dragon in order to patch up a team defensively against Ogerpon-W. While not as all-encompassing as Tera Water—notably worsening Gliscor's ability to deal with Hemogoblin and Chuggalong—Tera Dragon ensures Gliscor can safely punish Ogerpon-W with Toxic or Facade without risking a 2HKO from Power Whip or Ivy Cudgel. Entry hazard setter Gliscor has the option of running Poison Jab as its main attacking move to benefit stall teams. This allows Gliscor to punish Hatterene in order to set Spikes while also letting it directly threaten Ogerpon-W and fish for poison throughout a game. Poison Jab is almost exclusively run with Knock Off, due to the former compressing the damage and utility of Gliscor's usual Earthquake + Toxic combination. Another unique benefit is Poison Jab's greater PP count compared to Earthquake and Toxic, allowing it to outlast opposing Gliscor in the event of a PP stall war. Taunt is a flexible option for Gliscor on stall teams that allows Gliscor to deny hazards from opposing Arghonaut, Gliscor, Skarmory, and Ting-Lu, prevent pivoting attempts from Galarian Slowking and Malaconda, and stop Alomomola, Clefable, Venomicon, and others from using their healing moves. While it comes with the opportunity cost of losing Knock Off or Toxic, it can serve as a potent means of denying progress from slower balance teams.

Checks and Counters

Special Wallbreakers: Even with full special defense investment, Gliscor is unable to stay in versus many of the tier's wallbreakers, including Darkrai, Deoxys-S, Primarina, Walking Wake, and Kyurem.

Setup Sweepers: While Gliscor threatens progress on most Pokemon with its combination of Toxic and Earthquake, many setup sweepers are able to circumvent Gliscor's options by way of their typing, Tera, or item choice. Air Balloon Gholdengo, Taunt Roaring Moon, Cawmodore, and Nasty Plot Venomicon all have the ability to use Gliscor as setup fodder, among others.

Ice-type Coverage: Some Pokemon that could be threatened or walled by Gliscor in theory, such as Great Tusk, Dragonite, and Meowscarada, commonly run coverage to target Gliscor's Ice weakness.

Miasmaw: Miasmaw is a major annoyance for Gliscor, as Neutralizing Gas shuts off Poison Heal and causes Gliscor to take massive poison damage, which usually forces it out. However, Miasmaw cannot consistently switch in on Gliscor due to its physical frailty and hazard weakness.

Opposing Gliscor: Swords Dance Gliscor is able to use opposing hazard setter Gliscor as setup fodder. Additionally, two hazard setter Gliscor facing off often results in a stalemate, where neither is encouraged to switch out and three layers of spikes are set on each side of the field. This can result in a PP stall war between the two Gliscor, resulting in the loss of one Gliscor and the other's resources being greatly limited.

", "sets": { @@ -5578,7 +5558,9 @@ }, "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 516307, "username": "Photon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}]}]} }, + "stabmons": {"sets": {"Utility": {}, "Swords Dance": {}}}, "almostanyability": {"sets": {"Physically Defensive": {}}}, + "inheritance": {"sets": {"Defogger (Fletchinder)": {}, "Clodsire Donor": {}, "Flame Body Utility (Slugma)": {}, "Intimidate Wall (Arcanine-Hisui)": {}}}, "nationaldexmonotype": { "sets": { "Stallbreaker (Flying)": { @@ -5610,6 +5592,9 @@ "monotype": { "comments": "

Other Options

Ground

Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKOing Hatterene.

Ice

Ice Shard can be used for additional priority, picking off faster Choice Scarf users such as Meowscarada and Enamorus.

", "sets": { + "All-out Attacker (Ground)": { + "description": "

All-out attacker Mamoswine is an incredibly versatile wallbreaker and revenge killer, capable of switching between moves unlike Choice Band sets. Icicle Crash threatens Grass-type Pokemon such as Sinistcha, Brambleghast, and Amoonguss as well as Flying-types like Gliscor, Tornadus-T, and specially defensive Corviknight, which is 2HKOed after Stealth Rock and minor chip damage. Ice Shard cleans up faster threats such as Landorus, Dragonite once Multiscale has been broken, and Meowscarada after Stealth Rock and one layer of Spikes. Smack Down removes foes like Volcarona and 2HKOes Articuno as well as Moltres. Additionally, Smack Down allows Mamoswine to ground Skarmory, physically defensive Corviknight, and Galarian Weezing to threaten them via Earthquake. Knock Off may be used instead to force progress by removing vital held items such as Corviknight's Leftovers, Alomomola's Heavy-Duty Boots, and Porygon2's Eviolite. Stone Edge is an option to guarantee an OHKO on the aforementioned Smack Down targets, especially defensive Volcarona. Never-Melt Ice improves the damage output of Icicle Crash and Ice Shard, ensuring the aforementioned damage roll against specially defensive Corviknight and enabling Ice Shard to KO Meowscarada after Stealth Rock and a layer of Spikes.

Mamoswine appreciates Clodsire's Water Absorb and neutrality to Grass-type moves that allow it to check Barraskewda, Primarina, and Ogerpon-W. Furthermore, Clodsire provides entry hazard support, similar to Hippowdon. Hippowdon can also passively wear down threats like Flutter Mane, Spectrier, and Iron Valiant with chip damage from Sand Stream and offers phazing with Whirlwind, which Ting-Lu can do as well. In return, Mamoswine combats dangerous wallbreakers like Meowscarada, Latios, and Kyurem that threaten these teammates. Landorus can pressure physical walls while also setting up Gravity to allow Mamoswine to hit Skarmory, Corviknight, and Moltres without needing to use Smack Down. Landorus appreciates Mamoswine's ability to threaten Gliscor and Assault Vest Tornadus-T. Excadrill and Mamoswine work together to take care of Ice-types like Kyurem and Articuno. Excadrill removes strong Fairy-types such as Iron Valiant and Flutter Mane in sand while valuing Mamoswine in the Flying matchup and for its speed control via Ice Shard outside of sand. Choice Scarf Great Tusk removes non-Choice Scarf Greninja, Meowscarada, and Hisuian Samurott as well as Air Balloon Heatran and Iron Treads. Quagsire provides further support using hazards and spreads Toxic, limiting the longevity of foes such as Rotom-Wash, Primarina, and Sableye. Iron Treads offers hazard removal via Rapid Spin and can help fight off Flutter Mane, Kyurem, and Choice Specs Greninja.

" + }, "Choice Scarf (Ice)": { "description": "

Choice Scarf Mamoswine is a specialized niche option for Ice teams, being just fast enough to provide relevant speed control, notably just outspeeding Choice Specs Dragapult with a Jolly nature while helping shore up the awful Fire matchup with fast and strong EdgeQuake coverage. In addition, it offers nice role compression, combining a potential Stealth Rock user and a Fire neutrality due to Thick Fat in one slot. Earthquake is Mamoswine's most powerful and consistent STAB option, OHKOing important targets like Choice Band Sneasler, Flutter Mane, and Hisuian Goodra. Stone Edge completes EdgeQuake coverage and notably hits important targets such as Ogerpon-H after some chip, Moltres, and bulky Volcarona, which Choice Scarf Mamoswine outspeeds even after a Quiver Dance. Icicle Crash serves as an alternate STAB move, OHKOing Dragapult and Latios. The last slot can be Knock Off for better utility and a way to consistently hit Latios and Latias, or Stealth Rock if the team lacks another user.

Alolan Ninetales is a nice teammate with Aurora Veil, allowing Mamoswine to use Thick Fat a bit better, notably being able to take offensive Volcarona's Fire Blast under Aurora Veil even at +1. Furthermore, Alolan Ninetales also deals with some threats that bother Choice Scarf Mamoswine, such as Pelipper and Urshifu-R. Choice Scarf Mamoswine appreciates additional speed control options such as Thunder Wave Froslass, as it's a bit slow for speed control, being outsped by almost every other relevant Choice Scarf user in the format. Notably, Focus Sash Froslass can use Thunder Wave or Will-O-Wisp on common threats aiming to anti-lead the ubiquitous Alolan Ninetales such as Choice Scarf Kleavor, Choice Scarf Iron Boulder, Trailblaze Ogerpon-H, and Choice Scarf Greninja. In addition, the chip from Froslass's Spikes helps secure some OHKOs; for example, important targets such as Ogerpon-H, Choice Specs Greninja, and Kommo-o are all put into OHKO range after Spikes damage. Avalugg is a nice teammate to remove hazards for Mamoswine's team; furthermore, Avalugg can take some of the physical hits coming from faster Choice Scarf users such as Meowscarada, Iron Boulder, Sneasler, and Roaring Moon. Strong special attackers like Kyurem can break down physical walls for Mamoswine, such as Skarmory, Galarian Weezing, Quagsire, and Avalugg.

" }, @@ -5619,10 +5604,9 @@ "Entry Hazard Support (Ice)": { "description": "

Mamoswine is a fantastic pick on Ice teams that provides colorful utility with its access to Stealth Rock and immunity to Electric-type attacks along with great coverage against Steel-types. Earthquake enables Mamoswine to clear troublesome Steel-types such as non-Air Balloon Heatran, Hisuian Goodra, and Bisharp, which are a great threat to Ice teams. Ice Shard lets Mamoswine get around its mediocre Speed stat and allows it to finish off faster weakened threats such as Dragapult, Meowscarada, Landorus formes, and Tornadus-T. Smack Down cripples Flying-types that are weak to Ground-type moves without the immunity such as Zapdos and Corviknight. In addition to this, Smack Down threatens foes such as Articuno, Moltres, and Volcarona. Alternatively, Icicle Crash gives Mamoswine leverage to eliminate foes such as Roaring Moon, Mandibuzz, Ting-Lu, and Hippowdon. The given EVs allow Mamoswine to outlast defensive Corviknight by getting 3HKOed by Body Press after Leftovers recovery, survive +1 Flamethrower from offensive Volcarona and OHKO it in return with Smack Down, and outspeed maximum Speed Adamant Iron Hands.

Alolan Ninetales is a great partner for Mamoswine, as it sets snow and Aurora Veil, allowing Mamoswine to stand longer on the battlefield to take on foes such as Ceruledge and easily set up entry hazards. It also threatens Fighting-type foes such as Great Tusk and Urshifu-R. Cloyster is a great ally that can become very threatening after a Shell Smash, taking care of Fire-type threats such as Ogerpon-H and Ceruledge. Similarly, Cetitan is another partner that can set up with Belly Drum to become very fierce and wipe out foes such as Metagross and Iron Treads. Avalugg provides Mamoswine a clean path to enter by removing hazards with the help of Rapid Spin, while the IronPress combination allows it to outlast physical attacking Water-types foes such as Ogerpon-W and Barraskewda. Kyurem and Weavile are offensive partners for Mamoswine, with Kyurem being a special-attacking powerhouse that removes a lot of annoying Pokemon such as Archaludon and Toxapex, while Weavile is a great physical attacker that dismantles threatening foes such as Gholdengo and Gallade. Froslass is an ally that serves as a suicide lead, providing great utility by setting up hazards with Spikes; spreading status with Will-O-Wisp and Thunder Wave on foes like Dragapult, Sneasler, and Excadrill; and eliminating foes with Destiny Bond, allowing Mamoswine to wreak havoc more easily.

" }, - "Assault Vest (Ground)": {"description": "

The given EV spread allows for Mamoswine to survive a choice specs Latios Draco Meteor and get the OHKO in reponse with Icicle Crash.

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

"}, - "All out attacker (Ground)": {"description": "

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

"} + "Assault Vest (Ground)": {"description": "

The given EV spread allows for Mamoswine to survive a choice specs Latios Draco Meteor and get the OHKO in reponse with Icicle Crash.

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

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Rotom-Heat is an essential piece of the metagame, offering a lot of offensive and defensive utility in comparison to bulkier pivots like Lanturn and stronger special attackers like Salazzle. With its typing, bulk, and access to Levitate, Rotom-Heat can easily switch into walls like Mudsdale and Hisuian Decidueye as well as offensive threats like Alolan Ninetales and either set up on them or pivot with Volt Switch. Will-O-Wisp lets Rotom-Heat ruin and outlast Rhydon as well as wear down its other switch-ins such as Lanturn, though the move makes Rotom-Heat noticeably more passive. Pain Split makes Rotom-Heat more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. The move is an inconsistent source of recovery, though, so Rotom-Heat shouldn't rely on it too heavily. Investing in HP maximizes the mileage Rotom-Heat gets from its defensive profile and also gives it an easier time setting up and sticking around. Overheat's high Base Power means that it hits hard even without Special Attack investment. Thunderbolt and Discharge are alternatives to Volt Switch that are better suited for wallbreaking, don't force Rotom-Heat to switch out, and can paralyze foes, but pivoting with Volt Switch is a huge part of Rotom-Heat's viability. Tera Steel makes Rotom-Heat immune to poison, letting it set up on Toxic users like Amoonguss, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-Heat stomach boosted attacks from the likes of Rhydon and Mesprit while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Paldean Tauros-F and Pawmot. Both options synergize well with Levitate, though Tera Poison leaves Rotom-Heat open to Psychic-type moves from the likes of Galarian Slowbro and Calm Mind Florges.

Rotom-Heat shines on bulky offense and balance teams, which best leverage its unique blend of offense and defense and benefit from it breaking through opposing bulky builds early- or mid-game. Rhydon is very difficult for Rotom-Heat to break on its own and must be accounted for when using it. Strong physical attackers like Bruxish and Hisuian Decidueye are good at pressuring Rhydon as well as other special walls like Florges and Snorlax. In return, Rotom-Heat covers these wallbreakers against revenge killers like Shaymin and Whimsicott; exploits nuisances like Alolan Sandslash, Wo-Chien, and Cramorant; and gets them in safely against other walls like Coalossal. A lure like Toxic Skuntank or Power Whip Wo-Chien can either gradually or immediately get rid of Rhydon, with both examples also softening foes like Naclstack. Additional pivots like Zoroark and Bruxish form strong VoltTurn cores with Rotom-Heat, which can be difficult for foes to withstand. While Rotom-Heat's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Milotic to fall back on against stronger attackers while making up for their occasional passivity. Florges is another wall that also offers Wish support, which can reduce Rotom-Heat's reliance on Pain Split for recovery. Finally, Pokemon like Skuntank and Mudsdale can absorb Knock Off for Rotom-Heat, ensuring that it doesn't lose its Heavy-Duty Boots while playing around foes like Scrafty and Alolan Sandslash.

" - } - }, - "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 355061, "username": "UberSkitty"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} - }, - "stabmons": {"sets": {"Physically Defensive": {}, "Offensive": {}}}, "nu": {"sets": {"Defensive Pivot": {}}}, "battlestadiumsingles": { "outdated": true, @@ -5817,6 +5791,7 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 62165, "username": "StarkGod"}, {"user_id": 265677, "username": "Butch Hardnight"}, {"user_id": 47861, "username": "Pearl"}, {"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 375662, "username": "Isaiah"}, {"user_id": 232216, "username": "Lumari"}]}]} }, + "stabmons": {"sets": {"Physically Defensive": {}, "Offensive": {}}}, "godlygift": {"sets": {"Defensive Pivot (HP)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "nationaldexru": {"sets": {"Offensive Pivot": {"description": "

44 Defense EVs as a benchmark to avoid the 2HKO from Adamant Life Orb Mamoswine whilst maintaining speed.

"}, "Nasty Plot": {}}} }, @@ -5826,9 +5801,11 @@ "Physically Defensive": { "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Heatran. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Clodsire, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Clodsire is particularly annoying for Rotom-W, blocking both of its STAB options with Water Absorb while giving it an opportunity to throw off a nasty Toxic, so teammates like Metagross and Air Balloon Tinkaton work amazingly with it. Entry hazard setters like the aforementioned Skarmory and Tinkaton, as well as Cobalion, are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Tornadus-T, Weavile, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" }, - "Specially Defensive": {} + "Specially Defensive": { + "description": "

Specially defensive Rotom-Wash's excellent Water / Electric typing and Levitate allow it to deal with many special attackers and defensive Pokemon like Heatran, Greninja, Donphan, and Skarmory. Thunder Wave allows Rotom-Wash to paralyze faster foes such as Latios, Salamence, and Weavile, helping its slower offensive teammates like Metagross, Scizor, and Tyranitar outspeed those foes; it is also useful for crippling opposing Alolan Ninetales that wants to set up Aurora Veil in front of Rotom-Wash. Will-O-Wisp is a decent tool that shuts down physical attackers like Tyranitar, Lokix, and Metagross, enhancing Rotom-Wash's mixed bulk. Pain Split helps Rotom-Wash maintain longevity and feed off HP from bulky Pokemon like Clodsire, Blissey, and Slowking. Leftovers increases Rotom-Wash's longevity by providing passive recovery every turn and offsetting sandstorm damage. Tera Steel allows Rotom-Wash to resist Latios's STAB moves and Leaf Storm from Hydrapple and Serperior, letting it paralyze them with Thunder Wave in return and cripple their Speed for the rest of the game, making them less overwhelming. Tera Steel can also be used to wall Clodsire with its Steel typing and Levitate, which would otherwise be a problem for Rotom-Wash.

With its defensive role, pivoting, and status support, Rotom-Wash fits on bulky offense and VoltTurn teams, pairing well with Pokemon like Scizor, Lokix, and Fezandipiti. Rotom-Wash is a great counter to Heatran, switching into its Magma Storm and threatening it with Hydro Pump while also dealing with common special attackers like Keldeo, Iron Jugulis, and Thundurus. It is also a strong pivot and momentum generator, which enables wallbreakers like Hisuian Arcanine, Weavile, and Latios to come onto the field in favorable matchups when opponents try to resist Rotom-Wash's Hydro Pump or Volt Switch. Common counters to Rotom-Wash include Water Absorb Clodsire, Gastrodon, Substitute sets of Hydreigon and Latios, and most Grass-types. Teammates like Weavile and Lokix help deal with these threats, and Rotom-Wash's Volt Switch allows them to enter the field safely.

" + } }, - "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} + "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}, {"user_id": 706506, "username": "scald spamm"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 600060, "username": "skype"}]}]} }, "ou": { "sets": { @@ -5966,20 +5943,7 @@ }, "Azelf": {"ru": {"sets": {"Lead": {}, "Offensive": {}}}, "godlygift": {"sets": {"Suicide Lead (HP, Def, SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "almostanyability": {"sets": {"Choice Scarf": {}}}, "nationaldexru": {"sets": {"Offensive Pivot": {}, "Nasty Plot": {}, "Suicide Lead": {}}}}, "Dialga": { - "ubersuu": { - "sets": { - "Mixed Utility": { - "description": "

Mixed Dialga is an excellent utility Pokemon, thanks to its excellent bulk and typing letting it handle Pokemon like Giratina, Magearna, and Palkia-O. Heavy Slam deals heavy damage to Zacian and Hatterene thanks to Dialga's massive weight while also not being affected by Draco Meteor's Special Attack drop. Stealth Rock allows Dialga to aid its teammates, passively chipping their checks. Dragon Tail allows Dialga to stop sweeps from Pokemon like Roaring Moon and Calm Mind Arceus formes, but Roar can be opted for instead, as it ignores Substitutes from Cyclizar and Palkia-O and can phaze Fairy-types like Zacian and Magearna. Tera Flying grants a resistance to both of Dialga's weaknesses, Fighting and Ground, letting it check threats it otherwise couldn't like Great Tusk and Zamazenta-C, though this comes at the cost of increased damage from Stealth Rock. Dialga pairs well with Pokemon like Chi-Yu and Kyurem-W, which can beat many of its checks like Great Tusk, Landorus, and Zamazenta-C. Dialga checks Pokemon like Deoxys, Spectrier, and Hatterene, making it an excellent teammate for Pokemon weak to these threats like Palkia-O, Giratina, and Mewtwo. Dialga is also a solid phazer, with entry hazard setters like Skarmory and Magearna appreciating it forcing foes to take repeated bouts of chip damage from their hazards.

" - }, - "Specially Defensive": { - "description": "

Although it suffers major competition from Magearna and Solgaleo for the Steel-type slot, Dialga's great typing, decent bulk, and useful utility options make it a good wall in Ubers UU. Earth Power gives Dialga a way to hit opposing Steel-types like Solgaleo and Magearna as well as Pokemon like Arceus-Poison and Hatterene, but Thunder Wave is an option to cripple Pokemon attempting to set up on it like Mewtwo, Zacian, and Zamazenta-C. Stealth Rock grants Dialga extra utility, giving Pokemon like Kyurem-W a difficult time switching in. Roar allows Dialga to phaze Pokemon attempting to set up like Sneasler and Zacian while also going through Substitutes from Palkia-O and Cyclizar, but Dragon Tail can phaze Taunt users like Arceus-Dark at the cost of not going through Substitute and being walled by Fairy-types like Hatterene and Magearna. If phazing is not a priority, Heavy Slam can be opted as a secondary STAB move, as it targets Pokemon like Hatterene and Kyurem-W. Tera Flying allows Dialga to flip the matchup against Pokemon like Great Tusk and Landorus and remove all of its weaknesses, although it does give Dialga a weakness to Stealth Rock. Spikes setters like Ogerpon-H can make Dialga's phazing more potent. Dialga struggles against strong physically offensive threats like Zacian, Kingambit, and Palafin, so physically defensive walls like Toxapex and Great Tusk that can take these Pokemon on make great partners. Offensive threats like Deoxys and Choice Scarf Kyurem-W appreciate Dialga crippling switch-ins with Stealth Rock and Thunder Wave.

" - }, - "Trick Room Setter": { - "description": "

Dialga is an excellent pick on Trick Room teams due to its blend of low Speed, sky-high Special Attack, high Base Power moves, and ability to set Trick Room for itself. Draco Meteor does huge damage to Pokemon like Palkia-O and Kyurem-W, while also activating Dialga's Eject Pack, allowing it to bring in a threatening teammate like Ursaluna or Hoopa-U. Earth Power gives Dialga coverage to hit Steel-types like non-Air Balloon Gholdengo, opposing Dialga, and Magearna. Trick Room allows Dialga to outspeed almost every opposing Pokemon while also providing support to teammates like Solgaleo and Kingambit. Eject Pack allows Dialga to switch out when it drops its own stats with Draco Meteor, which lets it bring a teammate like Kingambit in safely. Tera Flying is used so Dialga can flip its only two weaknesses, Fighting and Ground, to a resistance and an immunity, making it much better against Zamazenta-C, Great Tusk, and Landorus, allowing it to set up Trick Room in front of these threats. Dialga sets Trick Room, making it a natural ally to Pokemon like Ursaluna, Kingambit, and Hoopa-U, which it can wallbreak alongside. As a Trick Room setter, it struggles with Pokemon like Taunt Arceus formes and phazers like Dialga, Giratina, and bulky Arceus formes. This means it pairs well with Pokemon like Ursaluna and Hoopa-U, which can break through these obstacles with sheer power, or Fairy-types like Magearna and Zacian, which are immune to Dragon Tail. Other Trick Room setters Dialga is commonly paired with, like Solgaleo and Hatterene, are great partners too, as they can set Trick Room for it, and Hatterene is especially good at this due to being immune to Taunt and phazing.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226455, "username": "berry"}, {"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Utilty": {}, "Specs": {}}}, "nationaldexubers": { "sets": { "Choice Specs": { @@ -6185,7 +6149,7 @@ "description": "

Cresselia leverages its fantastic bulk and support options to have a solid niche in the tier, checking threats such as Zamazenta, Great Tusk, and Iron Valiant while disrupting the opposition and providing support to its teammates. Lunar Dance allows Cresselia to provide a second chance for an offensive teammate at either wallbreaking, sweeping, or revenge killing while preventing it from being too much of a momentum sink. Ice Beam allows Cresselia to super effectively hit Pokemon such as Dragonite, Landorus-T, Gliscor, and Great Tusk while chipping at Ting-Lu and Zapdos. However, Cresselia can opt for another attack instead. Moonblast lets Cresselia hit Zamazenta, Iron Valiant, and Dark-types such as Darkrai and Hisuian Samurott hard while still targetting Great Tusk. It can also use its STAB Psychic to better deal with Zamazenta, Great Tusk, and Iron Valiant. Thunder Wave serves to immediately cripple many foes that Cresselia couldn't otherwise deal with such as Ogerpon-W, Darkrai, and Tornadus-T, especially if it lacks the corresponding attack to threaten them. Its ability to spread paralysis via Thunder Wave also works well with Ice Beam to hit the aforementioned Ground-types. Moonlight keeps Cresselia healthy, letting it consistently check Pokemon such as Great Tusk. Trick + Choice Scarf is an option to permanently shut down a foe, particularly setup sweepers like Clefable, Hatterene, and Kingambit that can otherwise exploit Cresselia's general passivity, as well as walls like Alomomola, Galarian Slowking, and Blissey. Eject Button allows Cresselia to pivot once after taking a hit, preventing the loss of momentum from directly switching out, which is particularly useful on archetypes that rely on preserving turns as much as possible, such as sun teams. Because it's a consumable item, Eject Button has the additional benefit of weakening Knock Off from foes such as Swords Dance Gliscor and Hoopa-U. Rocky Helmet is an alternative choice, letting it spread chip damage by punishing contact moves such as Rapid Spin from Great Tusk and Iron Treads, Flip Turn from Alomomola, and the ever-present U-turn from foes like Landorus-T, Corviknight, Cinderace, and Moltres. It also prevents Ice Beam Cresselia from losing to non-Rest IronPress Zamazenta, since Cresselia cannot deal meaningful damage otherwise. Steel is the preferred Tera type, turning Cresselia's weakness to U-turn into a resistance, making it immune to Toxic, and synergizing well with its ability, allowing Cresselia to wall Pokemon such as Kyurem, Enamorus, and Gliscor while improving its matchup against Dragonite. Tera Fairy is another option that allows Cresselia to resist Dark-type moves such as the prevalent Knock Off from Pokemon like Hisuian Samurott and Iron Valiant as well as Darkrai's Dark Pulse, boost Moonblast's damage output, and still resist U-turn. An EV spread of 252 HP / 4 Def / 252 Spe with a Timid nature should exclusively be used on Choice Scarf variants, letting it outspeed even Choice Scarf Gholdengo, +1 Dragonite, and Zamazenta.

Cresselia best fits on fast-paced teams that appreciate its support options while making up for its general passivity. It notably synergizes well with sun teams, as setters like Torkoal and Ninetales are very susceptible to chip damage from entry hazards, while teammates that take advantage of the sun such as Life Orb Venusaur, Great Tusk, Raging Bolt, and Walking Wake get regularly chipped down by trading attacks and taking damage from hazards. Therefore, Lunar Dance support is very much appreciated. Eject Button is preferred to allow Cresselia to perform the role of a safe pivot, giving a free switch to the aforementioned sun teammates, which is invaluable given the limited sun turns. In return, the weather boosts Moonlight's healing to absurd levels, allowing Cresselia to consistently stay healthy until Lunar Dance is needed. Cresselia synergizes well with more than just sun teams; Dark-types such as Kingambit, Darkrai, and Hisuian Samurott all appreciate Cresselia checking Fighting-type Pokemon like Zamazenta and Iron Valiant. In return, these Dark-types support Cresselia by switching into Ghost- and Dark-type moves, such as Gholdengo's and Dragapult's Shadow Ball and Knock Off from Pokemon like Hisuian Samurott and Tyranitar. Ogerpon-W appreciates Cresselia paralyzing foes that would usually outspeed it, such as Cinderace, Dragapult, Tornadus-T, and Booster Energy Iron Moth, as well as Lunar Dance support, since Ogerpon-W is susceptible to hazards and other forms of chip damage. Particularly, Cresselia can hit Dragon-types like Dragonite and Hydrapple with Ice Beam and Kyurem with Moonblast; these Pokemon can switch in on and threaten Ogerpon-W. Cresselia also handles opposing Ogerpon-W, taking its STAB moves and crippling them in return with Thunder Wave. In return, Ogerpon-W can deal with bulky Ground-type Pokemon that can switch into Thunder Wave and shrug off Cresselia's attacks, such as Ting-Lu, Iron Treads, and Ursaluna. Cresselia also makes for a great partner for Raging Bolt, as it can switch into Ground-type attacks such as Great Tusk's Headlong Rush and Earthquake from foes such as Gliscor and Dragonite. Paralysis support allows Raging Bolt to outspeed opposing Dragon-types like Dragapult, Kyurem, and Walking Wake and eliminate them with its Dragon-type STAB options. Thunder Wave can also slow down other foes, such as Enamorus, Iron Valiant, and Zamazenta, removing Raging Bolt's reliance on Thunderclap. In return, Raging Bolt can check Zapdos, which blocks Thunder Wave, and bulky Water-types that don't mind paralysis, such as Alomomola and Dondozo. Cresselia is on the passive side, which leaves it vulnerable to being setup fodder for Pokemon such as Gholdengo, Raging Bolt, and Substitute Zamazenta. Teammates that deal with such threats, such as Encore Iron Valiant, Roar Zamazenta, and Whirlwind Ting-Lu, are greatly appreciated by Cresselia. In a similar vein, Kingambit can easily set up on Cresselia and threaten it with Dark-type STAB options, so allies that check Kingambit such as Great Tusk and Zamazenta are valuable.

" }, "Trick Room Setter": { - "description": "

Cresselia functions as a niche Trick Room setter due to its excellent natural bulk that allows it to get off Trick Room reliably across a game, as well as its access to supporting moves such as Lunar Dance, which allows Cresselia to safely bring in its teammates to take advantage of Trick Room more easily while also healing them, and restoring their PP to give them more opportunities for a late-game sweep. Moonlight lets Cresselia leverage its excellent bulk to set Trick Room more reliably. Ice Beam is used in order to hit Ground-types such as Landorus-T and Gliscor, while Moonblast allows Cresselia to pressure Dark-type switch-ins such as Darkrai and Hisuian Samurott. Mental Herb allows Cresselia to bypass Taunt from Pokemon such as Landorus-T and Deoxys-S. Tera Poison gives Cresselia a solid defensive typing, removing its weakness to U-turn and giving it an immunity to poison, greatly improving its longevity while also pairing well with Levitate, while Tera Fairy removes Cresselia's Dark weakness and powers up its Moonblast, allowing it to flip common matchups against threats such as the aforementioned Darkrai, which it can now 2HKO.

Cresselia's ability to set Trick Room is greatly appreciated by slow, bulky wallbreakers such as Ursaluna, Iron Hands, and Kingambit, all of which find opportunities to break under Trick Room easily with their low Speed. Iron Hands is able to break down common defensive pieces such as Alomomola and Gliscor, which would otherwise stall out Trick Room turns, with its STAB combination and Ice Punch. Iron Hands also provides Cresselia with a switch-in against common Dark-type threats such as Kingambit, Darkrai, and Hisuian Samurott. Kingambit also handles Darkrai as well as handling Gholdengo. Other excellent partners under Trick Room include Raging Bolt and Enamorus-T, due to their low Speed, high bulk, and ability to break through defensive Pokemon, with the former dealing with certain Steel-types such as Corviknight and Skarmory and the latter threatening Dark-types such as Ting-Lu. Cresselia also appreciates other Trick Room setters to set it multiple times in a game; Hatterene is its best partner, due to its ability to deny entry hazards from Pokemon such as Great Tusk and Ting-Lu. In return, Cresselia can use Lunar Dance in order to keep Hatterene alive so it can continue to deny hazards and set Trick Room again. Lunar Dance is also able to heal teammates such as Iron Hands and Kingambit after a burn and allow Ursaluna to stay alive and break for longer. Cresselia also finds itself vulnerable to Ghost-types such as Dragapult, Gholdengo, and Pecharunt, meaning checks such as Hoopa-U, Assault Vest Hisuian Samurott, and Ting-Lu are appreciated. Ting-Lu also sets Stealth Rock, chipping down defensive pieces for some of the aforementioned Trick Room sweepers to make the most of the turns Cresselia can give. Faster partners include Iron Valiant, Zamazenta, and Ogerpon-Wellspring, with the former two threatening Dark-types for Cresselia, while in return, Cresselia is able to keep them healthy using Lunar Dance.

" + "description": "

Cresselia functions as a niche Trick Room setter due to its excellent natural bulk that allows it to get off Trick Room reliably across a game, as well as its access to supporting moves such as Lunar Dance, which allows Cresselia to safely bring in its teammates to maximize Trick Room turns while also keeping them healthy for more opportunities for a late-game sweep. Moonlight lets Cresselia leverage its excellent bulk to set Trick Room more reliably. Ice Beam is used in order to hit Dragonite and Ground-types such as Landorus-T and Gliscor, while Moonblast allows Cresselia to pressure Zamazenta, Iron Valiant, and Dark-type switch-ins such as Darkrai and Hisuian Samurott. At the cost of being very vulnerable to Taunt, Cresselia can also run dual screens with Light Clay instead to further support its offensively-inclined teammates, particularly ones that appreciate the easier turns of setting up, like Ursaluna, Iron Hands, and Kingambit. Mental Herb allows Cresselia to reliably set Trick Room against Taunt users such as Landorus-T, Ogerpon-W, and Deoxys-S. Tera Poison gives Cresselia a solid defensive typing, removing its weakness to U-turn and giving it an immunity to poison, greatly improving its longevity while also pairing well with Levitate, while Tera Fairy removes Cresselia's Dark weakness and powers up its Moonblast, allowing it to flip common matchups against threats such as the aforementioned Darkrai, which it can now 2HKO.

Cresselia's ability to set Trick Room is greatly appreciated by slow, bulky wallbreakers such as Ursaluna, Iron Hands, and Kingambit, all of which find opportunities to break under Trick Room easily with their low Speed. Iron Hands is able to break down common defensive pieces such as Alomomola and Gliscor, which would otherwise stall out Trick Room turns, with its STAB combination and Ice Punch. Iron Hands also provides Cresselia with a switch-in against common Dark-type threats such as Kingambit, Darkrai, and Hisuian Samurott. Kingambit also handles Darkrai as well as handling Gholdengo. Other excellent partners under Trick Room include Raging Bolt and Enamorus-T, due to their low Speed, high bulk, and ability to break through defensive Pokemon, with the former dealing with certain Steel-types such as Corviknight and Skarmory and the latter threatening Dark-types such as Ting-Lu. Cresselia also appreciates other Trick Room setters to set it multiple times in a game; Hatterene is its best partner, due to its ability to deny entry hazards from Pokemon such as Great Tusk and Ting-Lu. In return, Cresselia can use Lunar Dance in order to keep Hatterene alive so it can continue to deny hazards and set Trick Room again. Lunar Dance is also able to heal teammates such as Iron Hands and Kingambit after a burn and allow Ursaluna to stay alive and break for longer. Cresselia also finds itself vulnerable to Ghost-types such as Dragapult, Gholdengo, and Pecharunt, meaning checks such as Hoopa-U, Assault Vest Hisuian Samurott, and Ting-Lu are appreciated. Ting-Lu also sets Stealth Rock, chipping down defensive pieces for some of the aforementioned Trick Room sweepers to make the most of the turns Cresselia can give. Faster partners include Iron Valiant, Zamazenta, and Ogerpon-Wellspring, with the former two threatening Dark-types for Cresselia, while in return, Cresselia is able to keep them healthy using Lunar Dance.

" }, "Bulky Stored Power": {}, "Calm Mind + BoltBeam": {}, @@ -6247,7 +6211,6 @@ "doublesou": {"outdated": true, "sets": {"Trick Room": {"description": "

This EV spread survives a Dark Pulse from Timid Choice Specs Chi-Yu.

"}}} }, "Manaphy": { - "uu": {"sets": {"Tail Glow": {}}}, "ou": { "sets": { "Tail Glow": { @@ -6259,28 +6222,14 @@ }, "credits": {"writtenBy": [{"user_id": 616497, "username": "FayaWizard"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 612443, "username": "ninth"}, {"user_id": 177111, "username": "Magcargo"}, {"user_id": 571069, "username": "Dead by Daylight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, - "nationaldex": { - "sets": { - "Tail Glow + 3 Attacks": { - "description": "

Manaphy is a wallbreaker that can become very threatening thanks to Tail Glow. Manaphy has a great defensive typing and good natural bulk, allowing it to set up on and match up well against Heatran, Landorus-T, and Great Tusk. Manaphy has valuable coverage in Ice Beam, which helps against Dragon-types such as Dragonite, Raging Bolt, and Mega Latios. Manaphy also has access to Psychic, which allows it to better hit Toxapex and Mega Venusaur; this stops the former from using Haze. Manaphy could also choose to run Energy Ball to hit opposing Water-types like Alomomola, Slowbro, and Hisuian Samurott.

Manaphy is a powerful but often unreliable wallbreaker, as it is incredibly reliant on Tail Glow to set up. Manaphy struggles to set up on common Pokemon like Ferrothorn, Haze Toxapex, and Pokemon like Gholdengo, which can status it. In addition, Pokemon with more immediate power, like Zamazenta and Tapu Lele, can stop Manaphy from setting up or easily revenge kill it. This causes Manaphy to function best on hyper offense structures, as partners like Dragonite, Hatterene, and Volcarona break past the aforementioned Pokemon. Manaphy only struggles against Ferrothorn once it is set up, as Ferrothorn can take its boosted attacks comfortably, making Volcarona, Iron Moth, and Zamazenta, all of which can break past Ferrothorn, good teammates. Manaphy specifically thrives on Sticky Web hyper offense teams, thanks to Sticky Web making it harder for faster Pokemon like Tapu Koko or Ogerpon-W to revenge kill it. This means Sticky Web setters like Araquanid and Ribombee are valuable partners. Manaphy can also keep Sticky Web up by threatening common entry hazard removers like Great Tusk, Landorus-T, and Moltres. Manaphy is weak to priority from common Pokemon like Kingambit and Raging Bolt. Tapu Lele helps to solve Manaphy’s priority weakness with its Psychic Surge. In return, Manaphy is able to beat Pokemon like Heatran, Gholdengo, and Corviknight that Tapu Lele struggles to break past.

" - }, - "Rain Wallbreaker": { - "description": "

Manaphy is an effective wallbreaker on rain teams, using Tail Glow to sharply boost its Special Attack and threaten bulky Pokemon like Alomomola, Toxapex, and Slowbro with a powerful rain-boosted Hydro Vortex. Thanks to Hydration and Rest, it also turns common status users into setup fodder, giving it free turns against defensive staples, such as Toxapex, that would normally cripple it with Toxic. However, despite its power, Manaphy can be difficult to fit on rain teams, which are already strapped for slots and often prioritize speed control, entry hazard removal, or stronger immediate wallbreakers. Psychic allows Manaphy to overwhelm Toxapex and Mega Venusaur without expending its Z-Move. Alternatively, Ice Beam can be used in order to preserve the Z-Move against the likes of Raging Bolt, Mega Latios, and Dragonite. Hydro Vortex is essential to Manaphy's wallbreaking power, allowing it to break through even the bulkiest of Pokemon like Ferrothorn, Galarian Slowking, and Rotom-W after a Tail Glow boost in rain. Modest nature is preferred over Timid to enable valuable damage rolls with Hydro Vortex such as OHKOing Rotom-W after a Tail Glow boost under rain.

Manaphy thrives exclusively on rain teams, where it can fully capitalize on its wallbreaking potential. As a result, rain support from Pelipper is mandatory, as it enables Manaphy to fully utilize Hydration alongside Rest for reliable recovery while significantly boosting Hydro Vortex's power, allowing Manaphy to secure key KOs after a Tail Glow boost against walls like Galarian Slowking and Blissey. Late-game cleaners like Mega Swampert and Barraskewda pair well with Manaphy, taking advantage of it using key checks like Slowbro and Alomomola as setup fodder. Mega Swampert, in particular, is mandatory on rain teams and also serves as a solid Electric-type check. Ferrothorn is a great partner for Manaphy, as it pivots into threats Manaphy struggles against, such as Tapu Koko and Ogerpon-W. Additionally, Ferrothorn supports Manaphy by offering Knock Off to remove key items from walls like Assault Vest Tornadus-T and Toxapex or by spreading Thunder Wave to slow down faster threats such as Mega Lopunny and Ogerpon-W, making it easier for Manaphy to break through. It also provides valuable entry hazard support like Stealth Rock and Spikes, which chips away at teams and helps Manaphy secure more KOs. Manaphy is vulnerable against faster Grass-types such as Kartana, Serperior, Ogerpon-W, and Grassy Glide Rillaboom. Therefore, Zapdos and Archaludon are good partners because of their ability to easily pivot into said Grass-types and threaten them out. In return, Manaphy helps break through bulky Ground-types that might otherwise slow down Zapdos and Archaludon, such as Ting-Lu, Gliscor, and Garchomp.

" - } - }, - "credits": {"writtenBy": [{"user_id": 564420, "username": "Lialiabeast"}, {"user_id": 635945, "username": "Comett7778"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542295, "username": "Blaze"}, {"user_id": 632421, "username": "Medasus"}, {"user_id": 471780, "username": "Solaros & Lunaris"}, {"user_id": 604820, "username": "Sami"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 528364, "username": "adorluigi"}]}]} - }, "1v1": { "sets": { "Stall": { "description": "" }, - "Custap Berry": { - "description": "" - }, "Clear Amulet": {} }, - "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "monotype": { "comments": "

Other Options

Manaphy may use Energy Ball to hit opposing Water-types that otherwise aren't much affected by its coverage such as Hisuian Samurott. Alluring Voice is an alternative to Ice Beam as coverage for Dragon-types, although if Manaphy forgoes Psychic or Ice Beam, it can no longer hit Water Absorb Clodsire effectively. Manaphy can also use Rest in conjunction with Hydration to increase its longevity tenfold in the face of passive foes. Heavy-Duty Boots allow a more offensive Manaphy spread to safely enter the field successively.

", @@ -6293,6 +6242,17 @@ }, "partnersincrime": {"sets": {"Tail Glow Sweeper": {}}}, "stabmons": {"sets": {"Tail Glow": {}}}, + "nationaldex": { + "sets": { + "Tail Glow + 3 Attacks": { + "description": "

Manaphy is a wallbreaker that can become very threatening thanks to Tail Glow. Manaphy has a great defensive typing and good natural bulk, allowing it to set up on and match up well against Heatran, Landorus-T, and Great Tusk. Manaphy has valuable coverage in Ice Beam, which helps against Dragon-types such as Dragonite, Raging Bolt, and Mega Latios. Manaphy also has access to Psychic, which allows it to better hit Toxapex and Mega Venusaur; this stops the former from using Haze. Manaphy could also choose to run Energy Ball to hit opposing Water-types like Alomomola, Slowbro, and Hisuian Samurott.

Manaphy is a powerful but often unreliable wallbreaker, as it is incredibly reliant on Tail Glow to set up. Manaphy struggles to set up on common Pokemon like Ferrothorn, Haze Toxapex, and Pokemon like Gholdengo, which can status it. In addition, Pokemon with more immediate power, like Zamazenta and Tapu Lele, can stop Manaphy from setting up or easily revenge kill it. This causes Manaphy to function best on hyper offense structures, as partners like Dragonite, Hatterene, and Volcarona break past the aforementioned Pokemon. Manaphy only struggles against Ferrothorn once it is set up, as Ferrothorn can take its boosted attacks comfortably, making Volcarona, Iron Moth, and Zamazenta, all of which can break past Ferrothorn, good teammates. Manaphy specifically thrives on Sticky Web hyper offense teams, thanks to Sticky Web making it harder for faster Pokemon like Tapu Koko or Ogerpon-W to revenge kill it. This means Sticky Web setters like Araquanid and Ribombee are valuable partners. Manaphy can also keep Sticky Web up by threatening common entry hazard removers like Great Tusk, Landorus-T, and Moltres. Manaphy is weak to priority from common Pokemon like Kingambit and Raging Bolt. Tapu Lele helps to solve Manaphy’s priority weakness with its Psychic Surge. In return, Manaphy is able to beat Pokemon like Heatran, Gholdengo, and Corviknight that Tapu Lele struggles to break past.

" + }, + "Rain Wallbreaker": { + "description": "

Manaphy is an effective wallbreaker on rain teams, using Tail Glow to sharply boost its Special Attack and threaten bulky Pokemon like Alomomola, Toxapex, and Slowbro with a powerful rain-boosted Hydro Vortex. Thanks to Hydration and Rest, it also turns common status users into setup fodder, giving it free turns against defensive staples, such as Toxapex, that would normally cripple it with Toxic. However, despite its power, Manaphy can be difficult to fit on rain teams, which are already strapped for slots and often prioritize speed control, entry hazard removal, or stronger immediate wallbreakers. Psychic allows Manaphy to overwhelm Toxapex and Mega Venusaur without expending its Z-Move. Alternatively, Ice Beam can be used in order to preserve the Z-Move against the likes of Raging Bolt, Mega Latios, and Dragonite. Hydro Vortex is essential to Manaphy's wallbreaking power, allowing it to break through even the bulkiest of Pokemon like Ferrothorn, Galarian Slowking, and Rotom-W after a Tail Glow boost in rain. Modest nature is preferred over Timid to enable valuable damage rolls with Hydro Vortex such as OHKOing Rotom-W after a Tail Glow boost under rain.

Manaphy thrives exclusively on rain teams, where it can fully capitalize on its wallbreaking potential. As a result, rain support from Pelipper is mandatory, as it enables Manaphy to fully utilize Hydration alongside Rest for reliable recovery while significantly boosting Hydro Vortex's power, allowing Manaphy to secure key KOs after a Tail Glow boost against walls like Galarian Slowking and Blissey. Late-game cleaners like Mega Swampert and Barraskewda pair well with Manaphy, taking advantage of it using key checks like Slowbro and Alomomola as setup fodder. Mega Swampert, in particular, is mandatory on rain teams and also serves as a solid Electric-type check. Ferrothorn is a great partner for Manaphy, as it pivots into threats Manaphy struggles against, such as Tapu Koko and Ogerpon-W. Additionally, Ferrothorn supports Manaphy by offering Knock Off to remove key items from walls like Assault Vest Tornadus-T and Toxapex or by spreading Thunder Wave to slow down faster threats such as Mega Lopunny and Ogerpon-W, making it easier for Manaphy to break through. It also provides valuable entry hazard support like Stealth Rock and Spikes, which chips away at teams and helps Manaphy secure more KOs. Manaphy is vulnerable against faster Grass-types such as Kartana, Serperior, Ogerpon-W, and Grassy Glide Rillaboom. Therefore, Zapdos and Archaludon are good partners because of their ability to easily pivot into said Grass-types and threaten them out. In return, Manaphy helps break through bulky Ground-types that might otherwise slow down Zapdos and Archaludon, such as Ting-Lu, Gliscor, and Garchomp.

" + } + }, + "credits": {"writtenBy": [{"user_id": 564420, "username": "Lialiabeast"}, {"user_id": 635945, "username": "Comett7778"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542295, "username": "Blaze"}, {"user_id": 632421, "username": "Medasus"}, {"user_id": 471780, "username": "Solaros & Lunaris"}, {"user_id": 604820, "username": "Sami"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 528364, "username": "adorluigi"}]}]} + }, "godlygift": {"sets": {"Bulky Tail Glow (SpA)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "almostanyability": { "comments": "

Other Options

Level 99 Manaphy is a tempting option, guaranteeing a slower U-turn against opposing standard RegenVest Manaphy, but it is generally not worth having an overall less bulky Manaphy. RegenVest Manaphy can afford to use a different EV spread than the maximized ones here if looking to survive specific rolls. A physically defensive set with 200 Speed EVs may be considered to outspeed and better check Great Tusk, but it is usually not worth losing the slower U-turn or the extra bulk investment. Dazzling Gleam is interchangeable with Alluring Voice; the former checks Throat Chop Roaring Moon, and the latter dissuades setup sweepers and hits Substitute users. Psychic is an option in the final moveslot to dissuade Iron Moth and Pecharunt from switching in while still hitting Zamazenta, whereas Ice Beam can be used to hit Zapdos and Desolate Land Landorus, but the other options are generally considered better. Alternatively, a physically defensive Regenerator set with Rocky Helmet and Take Heart is an option to act as a bulky wincon while still checking physical attackers, but this Manaphy set is easily forced out by special attackers without a boost and may struggle to find setup opportunities. Tail Glow sets may consider running Primordial Sea and Weather Ball for the additional power and being able to hit Desolate Land users, but this set becomes extremely slow and easier to switch around or pressure out. Tail Glow sets can also consider running Scald, trading some damage for additional utility and the chance to burn something before fainting, but the drop in power isn't worth sacrificing for. Hydro Pump is another option on these sets for additional power, notably 3HKOing Empoleon after a Tail Glow boost, but the reduced PP and accuracy is usually not worth it. Alternatively, hyper offense teams can run a potent set with Fluffy, Unaware, or an immunity ability alongside Take Heart, Acid Armor, and Stored Power to muscle through checks like even opposing RegenVest users, Heatran, and Empoleon after enough boosts.

Checks and Counters

Electric-type Moves: Zapdos, Sandy Shocks, and Pokemon with Electric-type moves like Deoxys-S, Latios, and Gholdengo are often able to muscle through non-Motor Drive Manaphy even with an Assault Vest and maximum Special Defense investment.

Desolate Land Users: Aside from Knock Off, most Manaphy sets lack any effective tools against Desolate Land users like Iron Moth, Moltres, and Heatran, giving them free switch-in opportunities to either set up entry hazards or threaten Manaphy with Solar Beam.

Grass-types: Even the most physically defensive Manaphy sets can't reliably deal with Meowscarada or the Ogerpon formes, and Hisuian Electrode is a major annoyance for any spread.

Passive Damage: Without Take Heart, Manaphy is extremely vulnerable to passive damage in the form of Toxic from Iron Moth, Pecharunt, or Mandibuzz. Likewise, Manaphy is worn down extremely quickly by entry hazards set by the likes of Great Tusk, Skarmory, and Scream Tail.

", @@ -6332,38 +6292,36 @@ }, "credits": {"writtenBy": [{"user_id": 510532, "username": "hex"}, {"user_id": 594972, "username": "Murphy Lawden"}, {"user_id": 622813, "username": "Pengairxan"}, {"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 314966, "username": "Wincon"}, {"user_id": 391540, "username": "Havens"}, {"user_id": 532450, "username": "TheRealBigC"}]}, {"name": "Quality checked by", "members": [{"user_id": 567354, "username": "sappheiros"}, {"user_id": 637295, "username": "boomp"}, {"user_id": 246753, "username": "RoyalReloaded"}, {"user_id": 542526, "username": "Neko"}, {"user_id": 622813, "username": "Pengairxan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, - "inheritance": {"sets": {"Choice Item (Clawitzer)": {}}}, "stabmons": {"sets": {"Choice Item": {}, "Nasty Plot": {}, "All-Out Attacker": {}, "Offensive Utility": {}}}, + "godlygift": { + "sets": { + "Utility (HP)": { + "description": "

Darkrai functions as an extremely fast utility Pokemon that becomes deceptively bulky when supplemented with an HP donation. Ice Beam offers excellent coverage, pressuring targets such as Great Tusk, Ting-Lu, and Eternatus. Will-O-Wisp allows Darkrai to cripple physical attackers such as Ogerpon-W and Hisuian Samurott before they move, while also wearing down bulky switch-ins such as Ting-Lu over time. Knock Off removes crucial items, especially Leftovers and Heavy-Duty Boots, from the likes of Clefable and Ho-Oh. Leftovers is essential for longevity, letting Darkrai consistently pivot into threats over the course of longer games, while Tera Ghost flips Darkrai's Fighting weakness, grants it an immunity to Extreme Speed, and allows it to spinblock in a pinch.

Darkrai is highly flexible, fitting onto nearly any team structure, and can do so without even revealing its set during team preview. Although almost any sort of HP donation is beneficial, higher HP stats such as those of Arceus-Ghost and Eternatus are typically always preferred. Because of Darkrai's lack of Heavy-Duty Boots and reliable recovery, it is prone to chip damage over time from entry hazards. Thus, it strongly appreciates hazard control from teammates like Magic Bounce Hatterene and Rapid Spin Great Tusk. Additionally, Darkrai pairs well with Fairy- and Fighting-resistant Pokemon such as Galarian Slowking and Clodsire, which help cover Darkrai’s weaknesses. Furthermore, Darkrai's ability to cripple foes through removing items and burn allows it to synergize extremely well with teammates like Clodsire and Calm Mind Arceus-Ghost.

" + }, + "Nasty Plot (HP, Def, SpD)": {} + }, + "credits": {"writtenBy": [{"user_id": 608218, "username": "DragonPhoenix333"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}, {"name": "Quality checked by", "members": [{"user_id": 563422, "username": "SammyCe123"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, "ubers": {"outdated": true, "sets": {"Choice Scarf": {}, "Nasty Plot": {}}}, "ou": { "sets": { "Nasty Plot": { - "description": "

Darkrai is an excellent wallbreaker and cleaner, gaining many opportunities to use Nasty Plot due to its amazing base Speed and a diverse coverage movepool backed up with a good Special Attack stat and enough bulk to set up against passive Pokemon. Sludge Bomb hits Fairy-types like Clefable, Iron Valiant, Primarina, and Enamorus as well as Pokemon that commonly use Tera Fairy like Gholdengo and Garganacl. Ice Beam hits Dragon- and Ground-type Pokemon like Raging Bolt, Dragonite, Gliscor, and Great Tusk that can take its Dark Pulse. Focus Blast tears through Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott, hitting the former harder than Ice Beam. Psyshock can be used to hit Blissey and Clodsire hard, improving its matchup against stall teams. Leftovers give it general longevity and fits better on teams with entry hazard removal, but Heavy-Duty Boots can be used on teams that lack it. More offensive teams can opt for the power of Life Orb to wallbreak more easily, opening up fellow setup sweepers to clean late-game. Expert Belt is a niche alternative as a boosting item that makes use of Darkrai's ability to hit most of the metagame for super effective damage with its coverage moves, letting it pressure checks like Ting-Lu and Clefable more easily without cutting into its longevity. Tera Poison boosts Darkrai's Sludge Bomb and allows it to avoid revenge killing attempts from Iron Valiant and Zamazenta thanks to the Fairy- and Fighting-type resistances it gains. Tera Ghost is a niche option that gives a full immunity to Zamazenta's Fighting-type moves and is helpful to prevent Dragonite from revenge killing Darkrai with Extreme Speed. Tera Fighting can also be used to power up Focus Blast to extreme levels of power to become Darkrai's strongest viable move, notably being able to OHKO Ting-Lu at +2 after Stealth Rock.

Darkrai's wallbreaking capabilities are useful on offensively oriented teams, having strong synergies with other Dark-types like Hisuian Samurott and Kingambit and other special attackers like Raging Bolt and Dragapult. Hisuian Samurott and Kingambit pair with Darkrai to overwhelm or lure shared checks like Zamazenta and Iron Valiant while gaining opportunities to wallbreak by switching into each other's counters. Darkrai's Bad Dreams punishes Dondozo's Rest, further enhancing its synergy with Kingambit and Hisuian Samurott as well as other physical attackers like Zamazenta, as switching into Darkrai as Dondozo comes in to wall them will result in Bad Dreams chip without burning a sleep turn. Raging Bolt and Dragapult appreciate Darkrai's ability to break through balance teams, tearing through walls like Ting-Lu and Galarian Slowking, while mixed Dragapult and Raging Bolt, especially with Taunt, can help break through Clodsire. Dragapult provides a stop to Zamazenta and punishes Kingambit with Will-O-Wisp if Darkrai isn't running Focus Blast. Darkrai appreciates support from entry hazard setters like Hisuian Samurott, Landorus-T, and Glimmora, as their hazards, especially Spikes, make Darkrai much more threatening, wearing down switch-ins like Zamazenta, Ting-Lu, and Heatran. Darkrai heavily pressures hazard removers like Great Tusk, Corviknight, and Cinderace. Hisuian Samurott and Landorus-T in particular have deeper synergy with Darkrai; Hisuian Samurott wears down Primarina, switches into Darkrai checks like Blissey and Clodsire to set up Spikes on forced switches, and can use Flip Turn to safely bring in Darkrai on physically defensive Pokemon like Corviknight, Dondozo, and Alomomola to gain free turns. Landorus-T is an excellent physical blanket check and can switch into threatening Fighting-types like Zamazenta and Booster Energy Great Tusk that can threaten Darkrai, and it can use U-turn to bring in Darkrai safely on Pokemon like Gliscor and opposing Landorus-T. Gholdengo is an excellent teammate due to it providing a check to Fairy-types like Iron Valiant and Enamorus while being able to counter most Zamazenta variants if running a physically defensive set. Rillaboom can threaten answers to Darkrai like Primarina, Ting-Lu, and Clodsire while being able to pivot Darkrai in on Pokemon like defensive Gholdengo, Skarmory, and Corviknight to keep up momentum. Assault Vest Primarina is an excellent partner that blanket checks many special attackers including Iron Valiant and Deoxys-S, pivots Darkrai in on its checks like Galarian Slowking, and pressures shared walls such as Blissey and Terastallized Clodsire for Darkrai to break through.

" + "description": "

Darkrai is an excellent wallbreaker and cleaner, gaining many opportunities to use Nasty Plot due to its amazing base Speed and a diverse coverage movepool backed up with a good Special Attack stat and enough bulk to set up against passive Pokemon. Sludge Bomb hits Fairy-types like Clefable, Iron Valiant, Primarina, and Enamorus as well as Pokemon that commonly use Tera Fairy like Gholdengo and Garganacl. Ice Beam hits Dragon- and Ground-type Pokemon like Raging Bolt, Dragonite, Gliscor, and Great Tusk that can take its Dark Pulse. Focus Blast tears through Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott, hitting the former harder than Ice Beam. Psyshock can be used to hit Blissey and Clodsire hard, improving its matchup against stall teams. Will-O-Wisp can be used to completely neuter Kingambit, even bypassing its Sucker Punch, as well as other offensive threats it can't immediately OHKO, like Terastallized Ogerpon-W. Leftovers give it general longevity and fits better on teams with entry hazard removal, but Heavy-Duty Boots can be used on teams that lack it. More offensive teams can opt for the power of Life Orb to wallbreak more easily, opening up fellow setup sweepers to clean late-game. Expert Belt is a niche alternative as a boosting item that makes use of Darkrai's ability to hit most of the metagame for super effective damage with its coverage moves, letting it pressure checks like Ting-Lu and Clefable more easily without cutting into its longevity. Tera Poison boosts Darkrai's Sludge Bomb and allows it to avoid revenge killing attempts from Iron Valiant and Zamazenta thanks to the Fairy- and Fighting-type resistances it gains. Tera Ghost is a niche option that gives a full immunity to Zamazenta's Fighting-type moves and is helpful to prevent Dragonite from revenge killing Darkrai with Extreme Speed. Tera Fighting can also be used to power up Focus Blast to extreme levels of power to become Darkrai's strongest viable move, notably being able to OHKO Ting-Lu at +2 after Stealth Rock.

Darkrai's wallbreaking capabilities are useful on offensively oriented teams, having strong synergies with other Dark-types like Hisuian Samurott and Kingambit and other special attackers like Raging Bolt and Dragapult. Hisuian Samurott and Kingambit pair with Darkrai to overwhelm or lure shared checks like Zamazenta and Iron Valiant while gaining opportunities to wallbreak by switching into each other's counters. Darkrai's Bad Dreams punishes Dondozo's Rest, further enhancing its synergy with Kingambit and Hisuian Samurott as well as other physical attackers like Zamazenta, as switching into Darkrai as Dondozo comes in to wall them will result in Bad Dreams chip without burning a sleep turn. Raging Bolt and Dragapult appreciate Darkrai's ability to break through balance teams, tearing through walls like Ting-Lu and Galarian Slowking, while mixed Dragapult and Raging Bolt, especially with Taunt, can help break through Clodsire. Dragapult provides a stop to Zamazenta and punishes Kingambit with Will-O-Wisp if Darkrai isn't running Focus Blast. Darkrai appreciates support from entry hazard setters like Hisuian Samurott, Landorus-T, and Glimmora, as their hazards, especially Spikes, make Darkrai much more threatening, wearing down switch-ins like Zamazenta, Ting-Lu, and Heatran. Darkrai heavily pressures hazard removers like Great Tusk, Corviknight, and Cinderace. Hisuian Samurott and Landorus-T in particular have deeper synergy with Darkrai; Hisuian Samurott wears down Primarina, switches into Darkrai checks like Blissey and Clodsire to set up Spikes on forced switches, and can use Flip Turn to safely bring in Darkrai on physically defensive Pokemon like Corviknight, Dondozo, and Alomomola to gain free turns. Landorus-T is an excellent physical blanket check and can switch into threatening Fighting-types like Zamazenta and Booster Energy Great Tusk that can threaten Darkrai, and it can use U-turn to bring in Darkrai safely on Pokemon like Gliscor and opposing Landorus-T. Gholdengo is an excellent teammate due to it providing a check to Fairy-types like Iron Valiant and Enamorus while being able to counter most Zamazenta variants if running a physically defensive set. Rillaboom can threaten answers to Darkrai like Primarina, Ting-Lu, and Clodsire while being able to pivot Darkrai in on Pokemon like defensive Gholdengo, Skarmory, and Corviknight to keep up momentum. Assault Vest Primarina is an excellent partner that blanket checks many special attackers including Iron Valiant and Deoxys-S, pivots Darkrai in on its checks like Galarian Slowking, and pressures shared walls such as Blissey and Terastallized Clodsire for Darkrai to break through.

" }, "Choice Scarf": { - "description": "

Choice Scarf Darkrai, owing to its already impressive Speed stat, is one of the more consistent revenge killers and an outstanding piece of speed control. Outspeeding the entirety of OU's metagame, it can threaten Deoxys-S and Dragapult as well as boosted threats like Dragonite, Iron Valiant, and Iron Moth. Sludge Bomb is mandatory to threaten Fairy-types like Enamorus, Iron Valiant, and Clefable. Trick allows Darkrai to incapacitate a sweeper, like Dragonite and Hatterene, or a wall, like Clodsire, long-term and grants it the flexibility of being able to switch moves when the extra Speed isn't needed, such as against bulkier teams. Ice Beam effectively nails many foes like Great Tusk, Gliscor, Dragonite, and Ting-Lu. Focus Blast is an option to smash Steel-types and Dark-types like Hisuian Samurott, Kingambit, and Iron Treads as well as hitting Ting-Lu harder than Ice Beam. Will-O-Wisp can be used to permanently cripple foes like Zamazenta, Kingambit, Hisuian Samurott, and Dragonite while still keeping its Choice Scarf intact. Tera Poison is used to strengthen Sludge Bomb's damage output while also coming with the added benefit of resisting the many Fairy-types' Moonblast and Zamazenta's STAB moves. Alternatively, Tera Dark is a solid offensive option, giving its STAB Dark Pulse an easier time to clean up weakened teams. Tera Ghost, especially for Will-O-Wisp variants, is an option to let it emergency check and then either revenge kill or shut down boosted Extreme Speed Dragonite and IronPress Zamazenta. Tera Fighting is a niche option that can be used with Focus Blast, giving the move incredible power that allows Darkrai to 2HKO the mighty Ting-Lu.

Darkrai fits best on offensive teams that necessitate its revenge killing talents. It’s important to note that Darkrai actually has issues revenge killing as a result of Terastallization, with many usually clean revenge kills being complicated by this mechanic. This issue is only compounded by the fact that all of Darkrai’s moves all have common switch-ins, so it’s very important to have other answers to the Pokemon Darkrai aims to revenge kill. As a result, Primarina is a solid partner, with its typing and firepower being able to check switch-ins to Dark Pulse like Iron Valiant, Enamorous, and Heatran, safely scout for potential Terastallizations against them, and provide momentum with Flip Turn. Landorus-T is similarly a good partner, with its ability to check physical attackers that Darkrai can't safely revenge kill in the event of Terastallization, such as Dragonite and Great Tusk; it also provides momentum with U-turn and helps put Darkrai's victims into range of its attacks with Stealth Rock. Additionally, it can disrupt many of Darkrai's switch-ins with Taunt, like Ting-Lu, Clodsire, and Blissey. On the topic of entry hazards, Great Tusk and Cinderace are also good partners, as they provide hazard control that is seriously appreciated by Darkrai, which otherwise will get chipped down as it switches in and out of the field to apply pressure. Great Tusk checks many priority users that would otherwise deny Darkrai its ability to revenge kill, such as Kingambit, Raging Bolt, and Dragonite. It also can pressure Clodsire, Ting-Lu, and Garganacl, denying their hazards and threatening them with significant damage that prevents them from switching into Darkrai. Cinderace is effective as a result of its ability to remove entry hazards with Court Change and spread burns to Pokemon that could otherwise outpace Darkrai, such as Rillaboom and Dragonite, while its U-turn dents Hisuian Samurott. Dragapult is also a great partner due to its anti-offensive nature, with its speedy Will-O-Wisp and Thunder Wave allowing it to be Darkrai's fallback line in the event of an unexpected Tera. It handles many switch-ins like Rillaboom, the Ogerpon formes, and Zamazenta by debilitating them with status and providing pivoting with U-turn. Dragapult can also deconstruct stall, which Darkrai matches up poorly into. Kingambit also loves Darkrai's ability to outpace Iron Valiant, as Darkrai opens up Kingambit late-game by KOing or at least forcing chip damage on key targets, putting them in range of Sucker Punch. Furthermore, Darkrai can also cripple physical walls like Dondozo and Skarmory with Trick, while Darkrai enjoys Kingambit's Sucker Punch putting targets in range of its attacks and Iron Head eliminating Clefable and Primarina. Raging Bolt is an effective partner, as Darkrai's ability to use Trick and shut down special walls like Blissey, Skeledirge, and Clodsire is great for opening it up against bulkier teams. Darkrai's coverage in Focus Blast can help simplify Raging Bolt's endgame, as it pressures Ting-Lu and Kingambit, notably simplifying the mindgames between it and Kingambit, while Ice Beam can also help eliminate Ground-types like Great Tusk, Landorus-T, and Gliscor for it to use Thunderclap late-game.

" - }, - "Boots Attacker": { - "description": "

Darkrai's survivability due to its immunity to entry hazards alongside the combination of an excellent Speed tier, strong offensive pressure, and access to a bevy of utility options allow it to function quite effectively as a potent special attacker on longer games. Ice Beam complements Dark Pulse well with its excellent super effective coverage, reliably hitting Ting-Lu while greatly threatening the likes of Great Tusk, Gliscor, and Dragonite. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Hatterene, Iron Valiant, and Clefable super effectively. Will-O-Wisp cripples physical attackers like Kingambit, Zamazenta, and Ogerpon-W, making them more easily handled by Darkrai's teammates, and lets it slowly cripple walls like Ting-Lu, Tinkaton, and Alomomola. Knock Off allows Darkrai to remove items like Assault Vest from Alomomola, Leftovers from Garganacl, and Heavy-Duty Boots from a wide array of entry hazard-weak threats and support both itself and its teammates. Knock Off is particularly useful against bulkier teams or on hazard-stacking teams, as the chip damage from hazards can more than make up for Darkrai's reduced coverage and damage output. Its ability to threaten common Knock Off absorbers like Gliscor with Ice Beam and Clefable with Sludge Bomb further exacerbates its ability to spread Knock Off. Nasty Plot emphasizes its niche as a wallbreaker and potentially clean late-game more easily, especially in longer games when the foes are weakened enough from repeated chip damage. Tera Poison turns all of Darkrai's weaknesses into resistances, flipping otherwise poor matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina in its favor. Tera Poison also boosts the power of its Sludge Bomb and additionally allows Darkrai to absorb Toxic Spikes in a pinch.

Darkrai fits well on a wide array of teams, ranging from offense to balance. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott and Ting-Lu are effective Spikes setters that pair well with Darkrai in spite of their shared Dark typings; Hisuian Samurott can further support Darkrai with Knock Off, Encore, and Flip Turn, while Ting-Lu can use Whirlwind to phaze faster threats like Iron Moth and Dragapult. Darkrai benefits immensely from the chip damage forced by hazards, as it becomes a terrific revenge killer and late-game cleaner once slower opponents are worn down into KO range. Zamazenta is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate; it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against, while Darkrai can use its great Speed to pressure faster threats like Dragonite, Landorus-T, and Ogerpon-W that Gholdengo may struggle against. They can also collectively overwhelm Ting-Lu, with either Gholdengo or Darkrai weakening Ting-Lu enough for the other to break past it and put massive offensive pressure on the opponent's team. Other Ghost-types like Dragapult and Pecharunt can also check Zamazenta for Darkrai, and they can reliably pivot it in with U-turn and Parting Shot, respectively. Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially bulky threats like Blissey, Ting-Lu, and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle Dragonite, Pecharunt, and Sinistcha that can give Ogerpon-W trouble. Other powerful wallbreakers, like Ogerpon-C, Choice Specs Kyurem, maximum Attack Booster Energy Great Tusk, and mixed Iron Valiant, can break down defensive cores and open up Darkrai to clean up late-game. Great Tusk can utilize an assortment of other sets to set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and it reliably handles Kingambit so that Darkrai doesn't need to rely on Will-O-Wisp against it. Tinkaton is another excellent teammate that, like Great Tusk, provides Stealth Rock and Knock Off support, but it can also provide Encore support or paralyze faster threats like Iron Valiant and Dragapult so that Darkrai can outspeed and eliminate them. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can answer foes that outspeed and threaten Darkrai, such as +1 Iron Valiant and Dragapult. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, Air Balloon Gholdengo, Zapdos, and Moltres.

" + "description": "

Choice Scarf Darkrai, owing to its already impressive Speed stat, is one of the more consistent revenge killers and an outstanding piece of speed control. Outspeeding the entirety of OU's metagame, it can threaten Deoxys-S and Dragapult as well as boosted threats like Dragonite, Iron Valiant, and Iron Moth. Trick allows Darkrai to incapacitate a sweeper, like Dragonite and Hatterene, or a wall, like Clodsire and Blissey, long-term and grants it the flexibility of being able to switch moves when the extra Speed isn't needed, such as against bulkier teams. Ice Beam effectively nails many foes like Great Tusk, Gliscor, Dragonite, and Ting-Lu. Sludge Bomb threatens Fairy-types like Enamorus, Iron Valiant, Primarina, and Clefable. Will-O-Wisp can be used to permanently cripple foes like Kingambit, Hisuian Samurott, and even faster threats like Zamazenta and +1 Dragonite. Tera Ghost, especially for Will-O-Wisp variants, lets it more reliably emergency check and either revenge kill or shut down boosted Extreme Speed Dragonite and IronPress Zamazenta. Tera Poison is used to resist the many Fairy-types' Moonblast and Zamazenta's STAB moves as well as strengthening Sludge Bomb's damage output. Alternatively, Tera Dark gives its STAB Dark Pulse an easier time to clean up weakened teams.

Darkrai fits best on offensive teams that necessitate its revenge killing talents. It’s important to note that Darkrai actually has issues revenge killing as a result of Terastallization, with many usually clean revenge kills being complicated by this mechanic. This issue is only compounded by the fact that all of Darkrai’s moves all have common switch-ins, so it’s very important to have other answers to the Pokemon Darkrai aims to revenge kill. As a result, Primarina is a solid partner, with its typing and firepower being able to check switch-ins to Dark Pulse like Iron Valiant, Enamorous, and Heatran, safely scout for potential Terastallizations against them, and provide momentum with Flip Turn. Landorus-T is similarly a good partner, with its ability to check physical attackers that Darkrai can't safely revenge kill in the event of Terastallization, such as Dragonite and Great Tusk; it also provides momentum with U-turn and helps put Darkrai's victims into range of its attacks with Stealth Rock. Additionally, it can disrupt many of Darkrai's switch-ins with Taunt, like Ting-Lu, Clodsire, and Blissey. On the topic of entry hazards, Great Tusk and Cinderace are also good partners, as they provide hazard control that is seriously appreciated by Darkrai, which otherwise will get chipped down as it switches in and out of the field to apply pressure. Great Tusk checks many priority users that would otherwise deny Darkrai its ability to revenge kill, such as Kingambit, Raging Bolt, and Dragonite. It also can pressure Clodsire, Ting-Lu, and Garganacl, denying their hazards and threatening them with significant damage that prevents them from switching into Darkrai. Cinderace is effective as a result of its ability to remove entry hazards with Court Change and spread burns to Pokemon that could otherwise outpace Darkrai, such as Rillaboom and Dragonite, while its U-turn dents Hisuian Samurott. Dragapult is also a great partner due to its anti-offensive nature, with its speedy Will-O-Wisp and Thunder Wave allowing it to be Darkrai's fallback line in the event of an unexpected Tera. It handles many switch-ins like Rillaboom, the Ogerpon formes, and Zamazenta by debilitating them with status and providing pivoting with U-turn. Dragapult can also deconstruct stall, which Darkrai matches up poorly into. Kingambit also loves Darkrai's ability to outpace Iron Valiant, as Darkrai opens up Kingambit late-game by KOing or at least forcing chip damage on key targets, putting them in range of Sucker Punch. Furthermore, Darkrai can also cripple physical walls like Dondozo and Skarmory with Trick, while Darkrai enjoys Kingambit's Sucker Punch putting targets in range of its attacks and Iron Head eliminating Clefable and Primarina. Raging Bolt is an effective partner, as Darkrai's ability to use Trick and shut down special walls like Blissey, Skeledirge, and Clodsire is great for opening it up against bulkier teams. Darkrai's coverage in Focus Blast can help simplify Raging Bolt's endgame, as it pressures Ting-Lu and Kingambit, notably simplifying the mindgames between it and Kingambit, while Ice Beam can also help eliminate Ground-types like Great Tusk, Landorus-T, and Gliscor for it to use Thunderclap late-game.

" }, "Choice Specs": { "description": "

With Choice Specs, Darkrai can boost its already excellent Special Attack and fantastic Speed tier to become an immediately devastating wallbreaker, further taking advantage of its coverage movepool while still potentially having the utility Trick. Sludge Bomb helps to shred Fairy-types and common Tera Fairy users like Clefable, Primarina, Gholdengo, and Garganacl that would switch into Darkrai’s deadly Dark Pulse while still capable of putting foes like Ting-Lu looking to switch into the move on a timer. Focus Blast tears through Dark-types like Kingambit, Tyranitar, Hisuian Samurott, and Ting-Lu, even 2HKOing the latter, and 2HKOes Tinkaton. Ice Beam tears through the likes of Dragonite, Great Tusk, and Gliscor and has solid odds to 2HKO Clodsire while also hitting other common foes like Raging Bolt and Tornadus-T, especially Assault Vest variants. Either of these coverage moves can be eschewed for Trick, trading a coverage option for the ability to cripple a would-be wall or setup sweeper like Blissey or Terastallized Dragonite and thus allowing Darkrai to freely switch up its moves in matchups where the added power is not needed. Tera Dark can be used to take advantage of Darkrai's tendency to spam and be Choice-locked into Dark Pulse, powering up the move to overwhelm even neutral walls like Garganacl and Terastallized Galarian Slowking. Tera Poison doubles as a defensive Tera type to let Darkrai tank Fighting- and Fairy-type moves like Zamazenta’s Close Combat and Enamorus’s Moonblast while also crucially powering up Sludge Bomb.

Choice Specs Darkrai fits best on bulky offense and balance teams looking for a strong wallbreaker that can still outspeed most offensive threats like Ogerpon-W and Cinderace. Darkrai appreciates slow pivots like Alomomola, Galarian Slowking, Corviknight, Moltres, and Pecharunt that can bring it in easily and give it more entry points to wallbreak. These Pokemon also help form a strong defensive backbone to answer foes that could benefit from whatever move Darkrai is locked into to set up or revenge kill, with Pecharunt and Galarian Slowking helping with Zamazenta and Iron Valiant. Galarian Slowking, in particular, also helps with Primarina and Enamorus, while Moltres helps with Kingambit. Even with Darkrai’s coverage options and power, Ting-Lu still poses a large threat, forcing it to rely more on predictions rather than spamming Dark Pulse, so Pokemon like Ogerpon-W and Rillaboom that can switch into Ting-Lu and threaten it help in that regard. Darkrai also helps physical attackers like the aforementioned Ogerpon-W and Rillaboom, as well as Dragonite and Zamazenta, by blowing past physical walls like Pecharunt and bulky Gholdengo. Gholdengo is a great partner that can help overwhelm shared checks like Ting-Lu and Kingambit. It can also switch into and threaten Zamazenta and Iron Valiant, both of which are great at revenge killing Darkrai. With its Choice Scarf set, Gholdengo can cripple walls like Blissey with Trick and outspeed threats that naturally outpace Darkrai, such as Dragapult and Zamazenta. Darkrai’s lack of Heavy-Duty Boots allows it to be chipped down easily by entry hazards, so hazard removal options like Great Tusk, Galarian Weezing, Cinderace, and Iron Treads are paramount.

" }, "All-Out Attacker": { "description": "

Leveraging its high Speed, impressive power, and access to a wide range of offensive coverage moves, Darkrai is able to thrive in OU as a powerful wallbreaker. Ice Beam lets Darkrai OHKO Gliscor while being its strongest option against Great Tusk, Raging Bolt, and Dragonite. Sludge Bomb complements Darkrai's STAB Dark Pulse by targeting Fairy-types like Clefable, Primarina, and Hatterene while also giving Darkrai powerful coverage into Ogerpon-W. Focus Blast enhances Darkrai's coverage further by targeting bulky Dark-types like Kingambit and Hisuian Samurott. Darkrai can also become a mixed attacker by going for Knock Off + Sucker Punch; Knock Off can provide fantastic support by removing Heavy-Duty Boots and Assault Vest from switch-ins like Blissey, Alomomola, and Tornadus-T, while Sucker Punch can pick off foes like Dragapult and Deoxys-S as well as other weakened ones like Iron Moth and Walking Wake that can otherwise revenge kill Darkrai. This variant should run Black Glasses + Tera Dark to propel all of its Dark-type moves to higher levels. Life Orb is a fantastic option that bolsters Darkrai's power even further, giving it a clean 2HKO on Corviknight after Stealth Rock along with OHKOs on max HP Great Tusk with Ice Beam and Ogerpon-W with Sludge Bomb after any entry hazard chip; with Life Orb, 29 HP IVs can be used to minimize recoil. Alternatively, Expert Belt takes advantage of Darkrai's excellent coverage without sacrificing its longevity, maintaining OHKOs on offensive Gholdengo and Enamorus. Tera Poison boosts Sludge Bomb's damage and flips Darkrai's Fighting- and Fairy-type weaknesses into resistances, allowing it to take hits from Iron Valiant, Zamazenta, and Choice Scarf Enamorus if necessary, as well as granting it a resistance to Rillaboom's Grassy Glide. Tera Ghost gives an outright immunity to Zamazenta's Fighting-type moves and blocks Extreme Speed Dragonite from picking Darkrai off. Tera Fighting can instead be considered to increase the power of Darkrai's Focus Blast to monstrous levels at the expense of not granting much defensive value; Tera-boosted Focus Blast allows Expert Belt Darkrai to 2HKO even Ting-Lu, and grants Life Orb Darkrai a roll in its favor to 2HKO Blissey. A spread of 4 Atk / 252 SpA / 252 Spe with a Naive nature is used on Knock Off + Sucker Punch variants, and it is chosen over Hasty to minimize damage from common priority moves like Dragonite's Extreme Speed and Rillaboom's Grassy Glide.

Darkrai provides a huge amount of value to offense teams that appreciate its high Speed along with its ability to threaten Galarian Slowking, though even slower, more balanced teams can still find value in its ability to threaten a significant proportion of the tier and force switches to take advantage of entry hazards. Landorus-T is a strong partner that can not only set Stealth Rock but is also able to switch in on threats to Darkrai like Zamazenta and help to offset Darkrai's relative frailty by bringing it in safely with U-turn. Similarly, Gliscor makes a good pairing on bulkier structures with its ability to come in on both Zamazenta and Clodsire. As Darkrai typically makes its home on more offensive builds, partners that can handle Darkrai's checks without being momentum sinks are much appreciated; Assault Vest Primarina forms a great core with Darkrai, able to switch in on Iron Valiant and Enamorus and force them out. Primarina also appreciates Darkrai threatening Galarian Slowking. Offensively, special attackers like Iron Valiant and Raging Bolt that can help to overload shared checks like Clodsire and Blissey make great partners. Darkrai doesn't only work with special overload, though; Dark-type spam teams benefit greatly from Darkrai pressuring and being able to deal heavy damage to threats like Clefable, Ting-Lu, and Primarina, allowing for threats like Hisuian Samurott to later break through. In return, Hisuian Samurott and other Dark-type attackers like Kingambit are able to weaken Zamazenta for Darkrai while also being able to take advantage of Darkrai's more passive switch-ins like Clodsire and Blissey; Ogerpon-W is another powerful partner that can force damage onto Zamazenta and turn passive walls into setup fodder. Hisuian Samurott is another partner that benefits from this support in overloading shared checks while also setting up Spikes, which Darkrai appreciates greatly. Particularly when opting not to run Heavy-Duty Boots, Darkrai appreciates hazard removal to give it more turns on the field; Great Tusk is a natural pick that is also able to pressure Zamazenta and can invite in Iron Valiant to burn its Booster Energy. Another partner that can help Darkrai both defensively and offensively is Gholdengo, as Gholdengo can switch in on Fighting- and Fairy-type attacks from Iron Valiant, Zamazenta, and Clefable while Gholdengo in turn appreciates Darkrai's ability to weaken or eliminate opposing Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott. Bulkier teams can opt to pair Galarian Slowking with Darkrai with its ability to pivot around Enamorus, Iron Valiant, and Zamazenta, and the Future Sight support it provides turns Darkrai into a devastating threat that Clodsire cannot switch into and Zamazenta cannot safely force out.

" - } - }, - "credits": {"writtenBy": [{"user_id": 408271, "username": "Dreadfury"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 637983, "username": "duckycrater"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 584916, "username": "viivian"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 177111, "username": "Magcargo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 641757, "username": "fyfyy"}, {"user_id": 649096, "username": "a blue banana"}]}]} - }, - "godlygift": { - "sets": { - "Utility (HP)": { - "description": "

Darkrai functions as an extremely fast utility Pokemon that becomes deceptively bulky when supplemented with an HP donation. Ice Beam offers excellent coverage, pressuring targets such as Great Tusk, Ting-Lu, and Eternatus. Will-O-Wisp allows Darkrai to cripple physical attackers such as Ogerpon-W and Hisuian Samurott before they move, while also wearing down bulky switch-ins such as Ting-Lu over time. Knock Off removes crucial items, especially Leftovers and Heavy-Duty Boots, from the likes of Clefable and Ho-Oh. Leftovers is essential for longevity, letting Darkrai consistently pivot into threats over the course of longer games, while Tera Ghost flips Darkrai's Fighting weakness, grants it an immunity to Extreme Speed, and allows it to spinblock in a pinch.

Darkrai is highly flexible, fitting onto nearly any team structure, and can do so without even revealing its set during team preview. Although almost any sort of HP donation is beneficial, higher HP stats such as those of Arceus-Ghost and Eternatus are typically always preferred. Because of Darkrai's lack of Heavy-Duty Boots and reliable recovery, it is prone to chip damage over time from entry hazards. Thus, it strongly appreciates hazard control from teammates like Magic Bounce Hatterene and Rapid Spin Great Tusk. Additionally, Darkrai pairs well with Fairy- and Fighting-resistant Pokemon such as Galarian Slowking and Clodsire, which help cover Darkrai’s weaknesses. Furthermore, Darkrai's ability to cripple foes through removing items and burn allows it to synergize extremely well with teammates like Clodsire and Calm Mind Arceus-Ghost.

" }, - "Nasty Plot (HP, Def, SpD)": {} + "Boots Attacker": {} }, - "credits": {"writtenBy": [{"user_id": 608218, "username": "DragonPhoenix333"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}, {"name": "Quality checked by", "members": [{"user_id": 563422, "username": "SammyCe123"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} - } + "credits": {"writtenBy": [{"user_id": 612907, "username": "sequoia"}, {"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 637983, "username": "duckycrater"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 584916, "username": "viivian"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 177111, "username": "Magcargo"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 548068, "username": "Setsu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 641757, "username": "fyfyy"}]}]} + }, + "inheritance": {"sets": {"Choice Item (Clawitzer)": {}}} }, "Shaymin": {"pu": {"sets": {"Offensive": {}}}}, "Shaymin-Sky": {"battlestadiumsingles": {"sets": {"Choice Scarf": {}}}, "ubers": {"outdated": true, "sets": {"Choice Scarf": {}, "SubSeed": {}}}}, @@ -6421,7 +6379,7 @@ "description": "

Bulky Swords Dance Arceus is one of the best late-game cleaners and revenge killers in the metagame. Its typing and bulk allows it to reliably take on Calyrex-S and heal itself with Recover. Shadow Claw allows Arceus to OHKO Calyrex-S and, at +2, 2HKO Necrozma-DM and Giratina-O. Heavy-Duty Boots increase Arceus's longevity, allowing it to safely come onto the field at any point in time, which makes it a difficult threat to deal with late-game. Tera Fire grants Arceus immunity to burn from Arceus-Fairy's Will-O-Wisp and Ho-Oh's Sacred Fire, allowing it to set up without fear. It allows Arceus to take on +2 Calyrex-S in a pinch, giving it a resistance to Calyrex-S's Grass Knot. Tera Fire also flips the tables on Zacian-C, granting a resistance to both of its STAB moves, which gives Arceus a better chance to take it on. However, the drawbacks of Tera Fire are that it removes Arceus's immunity to Calyrex-S's Astral Barrage and makes it weak to Earthquake from Ting-Lu and Arceus-Ground as well as Arceus-Water's Judgment, being 2HKOed by the latter outside of sun. Tera Normal, on the other hand, boosts Extreme Speed's power to respectable levels, allowing Arceus to OHKO uninvested Miraidon at +2, 2HKO Arceus-Fairy, Ho-Oh, and Arceus-Water, and OHKO Koraidon after one layer of Spikes. Furthermore, Tera Normal retains Arceus's defensive utility to check Calyrex-S.

Arceus excels on almost every archetype, fitting best on structures that want a late-game cleaner and revenge killer. Calyrex-S can take advantage of Arceus locked into any move that is not Shadow Claw via Encore and use it as an opportunity to set up Nasty Plot. Choice item Calyrex-S sets like to carry Trick, which cripples Arceus by significantly decreasing its sweeping capabilities. Secondary checks to Calyrex-S such as Ting-Lu and Kingambit are appreciated to share the burden of dealing with it. Furthermore, Ting-Lu can set up Spikes, which assist Arceus in acting as a late-game cleaner by chipping bulky Arceus formes and Koraidon. When unboosted, Arceus is forced out by Miraidon's powerful Electro Drift, so Ting-Lu's ability to take on Miraidon thanks to its bulk and 2HKO it with Earthquake is appreciated. Koraidon can OHKO Arceus thanks to Low Kick, and even when chipped and in range of boosted Extreme Speed, it can use Tera Ghost to avoid being KOed, which often forces Arceus to Terastallize in order to survive Low Kick. Hence, Arceus appreciates walls that can check Koraidon such as Arceus-Fairy, Arceus-Water, Ho-Oh, and Landorus-T. The former two carry Will-O-Wisp to cripple Koraidon, with Arceus-Fairy also scaring it out with Judgment. Ho-Oh can burn Koraidon with Sacred Fire or 2HKO it with Brave Bird. Landorus-T, meanwhile, likes to carry Rocky Helmet to chip Koraidon. Arceus also struggles with Zacian-C, as it cannot break through with either Extreme Speed or Shadow Claw, making Arceus-Water and Landorus-T good partners because they help check Zacian-C. Arceus-Water resists Behemoth Blade and can burn Zacian-C with Will-O-Wisp, while Landorus-T can nullify its Intrepid Sword with Intimidate, chip it with Rocky Helmet, and 2HKO it with Earthquake. Additionally, Choice Scarf Koraidon and Calyrex-S can revenge kill Zacian-C. Arceus finds it difficult to break through staple defensive Pokemon such as Ho-Oh, Arceus-Fairy, and Arceus-Water. Consequently, special attackers such as Calyrex-S and Miraidon are great teammates to pair with Arceus. Miraidon can beat these checks with its raw power and access to Electro Drift, while Calyrex-S can break through them with a variety of options such as Nasty Plot + Astral Barrage or Choice item sets. Furthermore, Calm Mind Arceus-Fairy and Kyogre can also beat the aforementioned checks, as well as Ting-Lu, which can stop Arceus from sweeping with Whirlwind if healthy, and, with Tera Poison, Eternatus, which otherwise can Toxic Arceus and put it on a timer.

" }, "Bulk Up": { - "description": "

Bulk Up Arceus is a potent late-game setup sweeper and revenge killer that leverages Extreme Speed—the strongest priority move in the tier. Shadow Claw allows it to hit Calyrex-S, Tera Ghost Koraidon, and Giratina-O. Recover allows Arceus to set up on Pokemon such as other Arceus lacking Bulk Up, Dragon Dance Arceus-Ground, various defensive Arceus formes lacking Will-O-Wisp, and Koraidon after Terastallizing. Tera Fire gives Arceus a burn immunity, which lets it set up on Pokemon that would otherwise check it, such as support Arceus formes with Will-O-Wisp and non-Whirlwind Ho-Oh. It also grants a resistance to Koraidon's Flare Blitz and Calyrex-S's Grass Knot at the cost at the cost of Arceus's immunity to Calyrex-S's Astral Barrage. Arceus's Special Defense and HP EVs allow it to survive a +2 Tera Grass Calyrex-S Grass Knot or a +2 Tera Stellar Psychic from the same foe. Its Speed creeps it above fully invested, neutral-natured base 90 Pokemon such as Kyogre and Ho-Oh.

Bulk Up Arceus applies offensive pressure on Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Ho-Oh, forcing them to stay at high enough HP to successfully stop a sweep. Its longevity relative to regular Extreme Killer Arceus makes it much more prominent on bulkier balance and bulky offense teams, where it frequently acts as a great Calyrex-S check and often threatens to sweep once the opponent's defensive Arceus formes and Ho-Oh are worn down. Bulk Up Arceus struggles with special wallbreakers, like Miraidon and Kyogre, as it can't OHKO them without multiple boosts, allowing them to force out or heavily damage it. Thus, Eternatus is a great partner for Bulk Up Arceus, leveraging its Water resistance to be one of the best Kyogre switch-ins, as well as spreading poison with Toxic Spikes and Toxic. Ting-Lu, being balance's best and only Miraidon check, is also a great partner to Bulk Up Arceus due to its Electric immunity and great Special Defense. Before Terastallizing, Arceus is also weak to Koraidon's Low Kick and burn inflicted by defensive Arceus formes, Ho-Oh, and Giratina-O. Arceus-Fairy is a great burn absorber, can force out Ho-Oh with Power Gem, acts as a great Koraidon switch-in, and easily spreads paralysis with Thunder Wave to make it easier for Arceus to set up. Arceus-Water is also a great switch-in to Ho-Oh, leveraging its Fire resistance and threatening it out with Judgment. It also helps slow down Zacian-C, using its Water typing to resist Behemoth Blade and threatening Zacian-C with Will-O-Wisp but at the cost of letting opposing Koraidon use Low Kick more freely than Arceus-Fairy. Bulk Up Arceus is a deadweight against stall due to Dondozo, Skeledirge, Skarmory, and Garganacl walling it effectively. Thus, it appreciates stallbreaking teammates, such as Miraidon and Calyrex-S, which also assist in breaking Arceus-Fairy and Arceus-Water. Zacian-C also proves to be a challenge for Bulk Up Arceus to break on its own, so it usually relies on teammates such as Ho-Oh or the aforementioned Arceus-Water to force Zacian-C to switch out and slowly chip it with entry hazard damage. Choice Scarf Koraidon is also a great offensive check to Zacian-C and Miraidon, threatening OHKOes with Flare Blitz and Outrage, respectively.

" + "description": "

Bulk Up Arceus is a potent late-game setup sweeper and revenge killer that leverages Extreme Speed—the strongest priority move in the tier. Shadow Claw allows it to hit Calyrex-S, Tera Ghost Koraidon, and Giratina-O. Recover allows Arceus to set up on Pokemon such as other Arceus lacking Bulk Up, Dragon Dance Arceus-Ground, various defensive Arceus formes lacking Will-O-Wisp, and Koraidon after Terastallizing. Tera Fire gives Arceus a burn immunity, which lets it set up on Pokemon that would otherwise check it, such as support Arceus formes with Will-O-Wisp and non-Whirlwind Ho-Oh. It also grants a resistance to Koraidon's Flare Blitz and Calyrex-S's Grass Knot at the cost of Arceus's immunity to Calyrex-S's Astral Barrage. Arceus's Special Defense and HP EVs allow it to survive a +2 Tera Grass Calyrex-S Grass Knot or a +2 Tera Stellar Psychic from the same foe. Its Speed creeps it above fully invested, neutral-natured base 90 Pokemon such as Kyogre and Ho-Oh.

Bulk Up Arceus applies offensive pressure on Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Ho-Oh, forcing them to stay at high enough HP to successfully stop a sweep. Its longevity relative to regular Extreme Killer Arceus makes it much more prominent on bulkier balance and bulky offense teams, where it frequently acts as a great Calyrex-S check and often threatens to sweep once the opponent's defensive Arceus formes and Ho-Oh are worn down. Bulk Up Arceus struggles with special wallbreakers, like Miraidon and Kyogre, as it can't OHKO them without multiple boosts, allowing them to force out or heavily damage it. Thus, Eternatus is a great partner for Bulk Up Arceus, leveraging its Water resistance to be one of the best Kyogre switch-ins, as well as spreading poison with Toxic Spikes and Toxic. Ting-Lu, being balance's best and only Miraidon check, is also a great partner to Bulk Up Arceus due to its Electric immunity and great Special Defense. Before Terastallizing, Arceus is also weak to Koraidon's Low Kick and burn inflicted by defensive Arceus formes, Ho-Oh, and Giratina-O. Arceus-Fairy is a great burn absorber, can force out Ho-Oh with Power Gem, acts as a great Koraidon switch-in, and easily spreads paralysis with Thunder Wave to make it easier for Arceus to set up. Arceus-Water is also a great switch-in to Ho-Oh, leveraging its Fire resistance and threatening it out with Judgment. It also helps slow down Zacian-C, using its Water typing to resist Behemoth Blade and threatening Zacian-C with Will-O-Wisp but at the cost of letting opposing Koraidon use Low Kick more freely than Arceus-Fairy. Bulk Up Arceus is a deadweight against stall due to Dondozo, Skeledirge, Skarmory, and Garganacl walling it effectively. Thus, it appreciates stallbreaking teammates, such as Miraidon and Calyrex-S, which also assist in breaking Arceus-Fairy and Arceus-Water. Zacian-C also proves to be a challenge for Bulk Up Arceus to break on its own, so it usually relies on teammates such as Ho-Oh or the aforementioned Arceus-Water to force Zacian-C to switch out and slowly chip it with entry hazard damage. Choice Scarf Koraidon is also a great offensive check to Zacian-C and Miraidon, threatening OHKOes with Flare Blitz and Outrage, respectively.

" } }, "credits": {"writtenBy": [{"user_id": 631210, "username": "Adhi"}, {"user_id": 665318, "username": "JK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487990, "username": "Swas"}, {"user_id": 554093, "username": "RL"}, {"user_id": 594972, "username": "Murphy Lawden"}, {"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 426798, "username": "Geysers"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} @@ -6429,7 +6387,7 @@ }, "Arceus-Bug": {"ubersuu": {"sets": {"Calm Mind": {}, "Utility": {}}}, "ubers": {"outdated": true, "sets": {"Calm Mind": {}}}}, "Arceus-Dark": { - "ubersuu": {"sets": {"Support": {}, "The Set": {}, "Ekiller": {}}}, + "ubersuu": {"sets": {"Support": {}, "Calm Mind": {}, "Ekiller": {}}}, "ubers": {"outdated": true, "sets": {"Calm Mind + Taunt": {}, "Defensive": {}}}, "nationaldexubers": { "sets": { @@ -6521,7 +6479,7 @@ "credits": {"writtenBy": [{"user_id": 487990, "username": "Swas"}, {"user_id": 631210, "username": "Adhi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487990, "username": "Swas"}, {"user_id": 631210, "username": "Adhi"}, {"user_id": 554093, "username": "RL"}, {"user_id": 660324, "username": "GigaBytes7"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} } }, - "Arceus-Fighting": {"ubersuu": {"sets": {"Cosmic Power": {}, "Support": {}}}, "ubers": {"outdated": true, "sets": {"Cosmic Power": {}}}}, + "Arceus-Fighting": {"ubersuu": {"sets": {"Iron Defense": {}, "Calm Mind": {}, "Cosmic Power": {}}}, "ubers": {"outdated": true, "sets": {"Cosmic Power": {}}}}, "Arceus-Fire": {"ubers": {"outdated": true, "sets": {"Dragon Dance": {}}}}, "Arceus-Flying": { "ubers": {"outdated": true, "sets": {"Calm Mind + Taunt": {}}}, @@ -6658,8 +6616,9 @@ }, "Arceus-Ice": {"ubersuu": {"sets": {"Calm Mind + 1 Attack": {}, "Calm Mind + 2 Attacks": {}}}, "ubers": {"outdated": true, "sets": {"Calm Mind": {}}}}, "Arceus-Poison": {"ubersuu": {"sets": {"Dragon Dance": {}, "Swords Dance": {}, "Calm Mind": {}, "Support": {}}}, "mixandmega": {"sets": {"Calm Mind": {}}}, "ubers": {"outdated": true, "sets": {"Support": {}, "Iron Defense": {}}}, "balancedhackmons": {"sets": {"Magic Bounce": {}}}}, - "Arceus-Psychic": {"ubersuu": {"sets": {"Cosmic Power": {}}}, "ubers": {"outdated": true, "sets": {"Stored Power": {}}}}, + "Arceus-Psychic": {"ubersuu": {"sets": {"Calm Mind": {}, "Cosmic Power": {}}}, "ubers": {"outdated": true, "sets": {"Stored Power": {}}}}, "Arceus-Rock": { + "ubersuu": {"sets": {"Calm Mind": {}, "Dragon Dance": {}}}, "ubers": {"outdated": true, "sets": {"Calm Mind": {}}}, "nationaldexubers": { "sets": { @@ -6880,6 +6839,7 @@ }, "Samurott": {"zu": {"sets": {"Offensive Pivot": {}}}}, "Samurott-Hisui": { + "ubersuu": {"sets": {"Lead": {}, "Assault Vest": {}, "Choice Scarf": {}, "Swords Dance": {}}}, "ou": { "overview": "

Hisuian Samurott is one of the most prolific entry hazard setters in the tier with its signature move Ceaseless Edge, letting it both set Spikes and deal heavy damage thanks to its Sharpness ability. It can even do so in the face of Hatterene's Magic Bounce and Taunt from Pokemon like Deoxys-S, something that seperates it from other hazard setters. Hisuian Samurott also provides immense offensive pressure, as it is able to threaten hazard removers like Great Tusk, Iron Treads, and Cinderace with strong Water-type damage, making the Spikes it sets much harder to remove. In addition, Hisuian Samurott has an immense utility movepool, such as Knock Off, Encore, Taunt, and priority with either Sucker Punch or Aqua Jet. Its typing also lets it naturally check Gholdengo, Galarian Slowking, Kingambit, and Heatran, granting it an easier time finding entry to stack Spikes. Hisuian Samurott has immense customizability through its items, further compressing more roles on the team than just an entry hazard setter. Assault Vest grants Hisuian Samurott the defensive prowess to become a solid tank against special attackers like Gholdengo, Darkrai, Iron Moth, and Choice Specs Dragapult, while Choice Scarf patches its somewhat subpar Speed to become the team's speed control and outspeed foes like Dragapult and Cinderace. Heavy-Duty Boots helps Hisuian Samurott in mirror matchups where multiple layers of Spikes can be set on both sides. Focus Sash makes it an amazing lead on hyper offense thanks to its solid matchups against entry hazard leads like Deoxys-S and Glimmora. Black Glasses alongside Swords Dance and Tera Dark turns Hisuian Samurott into a strong wallbreaking, making it incredibly difficult to wall while also making it hard to revenge kill due to Sucker Punch. Hisuian Samurott, however, struggles with an average Speed tier and frailty without heavy investment, and it has difficulty handling certain hazard removers like Corviknight and especially Galarian Weezing. While Cinderace’s direct matchup against Hisuian Samurott is poor, it can still dissuade setting hazards via Court Change and force Hisuian Samurott to play more carefully. Moreover, Hisuian Samurott can be punished heavily by Fighting- and Fairy-types like Zamazenta, Iron Valiant, and Primarina, which can all switch in with minimal risk and threaten it.

", "comments": "

Other Options

On teams that require more of its breaking power, Hisuian Samurott can afford to run Choice Band to increase the power of its moves, allowing it to 2HKO Raging Bolt with Ceaseless Edge, OHKO Great Tusk with Razor Shell, and OHKO uninvested Gholdengo with Sucker Punch. Lum Berry can be used on Swords Dance sets to cure status effects such as Moltres's Will-O-Wisp and Pecharunt's Malignant Chain. An all-out attacking set with Black Glasses + Tera Dark is also an option; this set can be incredibly hard for checks like Alomomola, Corviknight, and Dondozo to handle long-term with Knock Off's crippling effect while still keeping Sucker Punch as priority. Mystic Water + Tera Water can be used on Swords Dance sets alongside Aqua Jet as the priority move of choice, letting it overwhelm Dark-resistant threats like Kingambit and Clefable more reliably while having a more reliable priority move. Mixed attacking sets with Surf or Hydro Pump can bypass Glimmora's Toxic Debris as well as hit Great Tusk and Galarian Weezing harder. Tera Ground can be used to give Hisuian Samurott a better matchup against Electric-types like Raging Bolt and Zapdos while blocking Volt Switch from Iron Crown.

", @@ -6921,14 +6881,6 @@ "credits": {"writtenBy": [{"user_id": 532450, "username": "TheRealBigC"}, {"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 532450, "username": "TheRealBigC"}]}, {"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 637295, "username": "boomp"}, {"user_id": 574288, "username": "Giyu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 229690, "username": "queez"}, {"user_id": 363909, "username": "fiish"}, {"user_id": 594478, "username": "ken"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, "stabmons": {"sets": {"Choice Scarf": {}, "Choice Band": {}, "All-Out Attacker": {}, "Lead": {}}}, - "nationaldexmonotype": { - "sets": { - "Swords Dance (Dark)": { - "description": "

Hisuian Samurott separates itself from other Swords Dance setup sweepers on Dark teams thanks to its decent speed, Sharpness-boosted STAB moves, and Ceaseless Edge. Hisuian Samurott's powerful Water-type STAB moves allow Dark teams to slice through foes such as Ting-Lu and Heatran. Typically, Hisuian Samurott prefers utilizing a Jolly nature to outspeed threats like Jolly Dragonite and Timid Raging Bolt, while an Adamant nature can be used to ensure that +2 Sucker Punch OHKOes Mega Gallade. Adamant Hisuian Samurott should use the second EV spread to outrun Adamant Dragonite and Mamoswine, as maximum Speed investment is not necessary to outspeed any relevant foes. The slight investment in bulk can ensure Hisuian Samurott always survives Choice Specs Greninja's Sludge Wave at full health. Ting-Lu complements Hisuian Samurott's Spikes stacking by setting Stealth Rock and checking Electric-type foes, like Tapu Koko and Raging Bolt, that threaten Hisuian Samurott. Ting-Lu uses Hisuian Samurott's Spikes to maximize the potential damage of Whirlwind. Hisuian Samurott also appreciates support from Mega Sableye, which blocks Rapid Spin, removes foes' Heavy-Duty Boots with Knock Off, and switches into Fighting-type attacks and status moves aimed at Hisuian Samurott. In turn, Hisuian Samurott can threaten many Pokemon—such as Gliscor, Ursaluna, and Blissey—that do not fear Mega Sableye's status moves. Alolan Muk also uses Knock Off to ensure foes take damage from Hisuian Samurott's Spikes, and it handles dangerous Fairy-type foes like Tapu Lele and Choice Specs Iron Valiant. Hisuian Samurott can also function on hyper offensive Dark teams alongside Grimmsnarl, whose dual screens allow it to find setup opportunities and become much more annoying to revenge kill. Kommo-o can use Hisuian Samurott as a safe entry point, so Grimmsnarl's ability to prevent it from freely using Clangorous Soulblaze is very useful. Meowscarada is a great teammate for Hisuian Samurott, as it can threaten Tapu Fini with Flower Trick and Kommo-o with Play Rough. Meowscarada appreciates Hisuian Samurott's ability to threaten Fire-type foes and whittle down its switch-ins, like Archaludon and Toxapex, with Spikes.

" - } - }, - "credits": {"writtenBy": [{"user_id": 196007, "username": "Wafflecopter2000"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 196007, "username": "Wafflecopter2000"}]}, {"name": "Quality checked by", "members": [{"user_id": 622813, "username": "Pengairxan"}, {"user_id": 542526, "username": "Neko"}, {"user_id": 321991, "username": "Mateeus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} - }, "nationaldex": { "sets": { "Offensive": { @@ -6962,6 +6914,14 @@ } }, "credits": {"writtenBy": [{"user_id": 580765, "username": "cat"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 475288, "username": "Tranquility"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "nationaldexmonotype": { + "sets": { + "Swords Dance (Dark)": { + "description": "

Hisuian Samurott separates itself from other Swords Dance setup sweepers on Dark teams thanks to its decent speed, Sharpness-boosted STAB moves, and Ceaseless Edge. Hisuian Samurott's powerful Water-type STAB moves allow Dark teams to slice through foes such as Ting-Lu and Heatran. Typically, Hisuian Samurott prefers utilizing a Jolly nature to outspeed threats like Jolly Dragonite and Timid Raging Bolt, while an Adamant nature can be used to ensure that +2 Sucker Punch OHKOes Mega Gallade. Adamant Hisuian Samurott should use the second EV spread to outrun Adamant Dragonite and Mamoswine, as maximum Speed investment is not necessary to outspeed any relevant foes. The slight investment in bulk can ensure Hisuian Samurott always survives Choice Specs Greninja's Sludge Wave at full health. Ting-Lu complements Hisuian Samurott's Spikes stacking by setting Stealth Rock and checking Electric-type foes, like Tapu Koko and Raging Bolt, that threaten Hisuian Samurott. Ting-Lu uses Hisuian Samurott's Spikes to maximize the potential damage of Whirlwind. Hisuian Samurott also appreciates support from Mega Sableye, which blocks Rapid Spin, removes foes' Heavy-Duty Boots with Knock Off, and switches into Fighting-type attacks and status moves aimed at Hisuian Samurott. In turn, Hisuian Samurott can threaten many Pokemon—such as Gliscor, Ursaluna, and Blissey—that do not fear Mega Sableye's status moves. Alolan Muk also uses Knock Off to ensure foes take damage from Hisuian Samurott's Spikes, and it handles dangerous Fairy-type foes like Tapu Lele and Choice Specs Iron Valiant. Hisuian Samurott can also function on hyper offensive Dark teams alongside Grimmsnarl, whose dual screens allow it to find setup opportunities and become much more annoying to revenge kill. Kommo-o can use Hisuian Samurott as a safe entry point, so Grimmsnarl's ability to prevent it from freely using Clangorous Soulblaze is very useful. Meowscarada is a great teammate for Hisuian Samurott, as it can threaten Tapu Fini with Flower Trick and Kommo-o with Play Rough. Meowscarada appreciates Hisuian Samurott's ability to threaten Fire-type foes and whittle down its switch-ins, like Archaludon and Toxapex, with Spikes.

" + } + }, + "credits": {"writtenBy": [{"user_id": 196007, "username": "Wafflecopter2000"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 196007, "username": "Wafflecopter2000"}]}, {"name": "Quality checked by", "members": [{"user_id": 622813, "username": "Pengairxan"}, {"user_id": 542526, "username": "Neko"}, {"user_id": 321991, "username": "Mateeus"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} } }, "Drilbur": {"lc": {"sets": {"Utility": {}}}}, @@ -7127,7 +7087,16 @@ }, "credits": {"writtenBy": [{"user_id": 626095, "username": "sinnabyss"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 543866, "username": "5Dots"}, {"user_id": 601970, "username": "sleid"}, {"user_id": 435539, "username": "BloodAce"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, - "nu": {"sets": {"Pivot Support": {"description": "

Whimsicott can be used to check some of the tier's most powerful physical attackers in Flygon, Tauros-Paldea-Aqua, and Breloom. Moonblast is its most reliable attacking option, U-turn allows Whimsicott to pivot out of bad matchups, and Prankster Encore serves as a blanket check to setup sweepers. Giga Drain offers a form of recovery and hits Water-types like Vaporeon and Swampert while Memento paves the way for Whimsicott's teammates to set up for a sweep of their own and Leech Seed lets Whimsicott bother bulky switch-ins like Copperajah, Bronzong, and Galarian Slowbro. 68 Speed EVs allows Whimsicott to outpace Chandelure.

"}}}, + "nu": { + "overview": "

Whimsicott functions as a solid pivot in the metagame, being able to check a variety of threats such as Scrafty, Paldean Tauros-W, and Flygon. With Prankster and its wide movepool, it can annoy fast setup sweepers such as Shell Smash Drednaw, Nasty Plot Uxie, and Tidy Up Cinccino. In addition, it can bother walls like Copperajah and Bellibolt as well as entry hazard setters such as Duraludon and Rhyperior. However, Whimsicott struggles against certain threats, such as Scyther, Munkidori, and Flamigo, as they can outspeed certain Whimsicott variants and force it out. It also lacks coverage moves, which leaves it struggling against Fairy-resistant Pokemon such as Copperajah, Duraludon, and Klefki. It also has trouble balancing physical bulk and Speed. With Speed investment, it can outspeed the likes of Flamigo, Paldean Tauros-W, and even Ambipom but risks a 2HKO from Flamigo and Paldean Tauros-W's Close Combat.

", + "comments": "

Other Options

A set of Sunny Day / Moonblast / Memento / Encore and Eject Button can let Whimsicott serve as a dedicated setter on sun teams that enables sun sweepers such as Venusaur, Scovillain, and Brute Bonnet. A set with Choice Scarf and Switcheroo can be used to surprise walls such as Chansey, Bellibolt, and Copperajah, and Tailwind as a fourth move can be used to help wallbreakers such as Basculegion-M, Flamigo, and Heracross get the jump on opposing threats. Leech Seed can be used to give Whimsicott more recovery and allow it to punish switch-ins such as Bronzong and Chansey.

Checks and Counters

Steel-types: Steel-types such as Bronzong and Copperajah take very little damage from Whimsicott's attacks and can threaten it with their STAB Steel-type attacks. Duraludon and Klefki can use Whimsicott to set up their entry hazards or to attack, although they do not want Whimsicott using U-turn to bring in Fire- and Fighting-types.

Faster Threats: Faster threats like Scyther and Tornadus as well as Choice Scarf users such as Munkidori and Flamigo can all outspeed Whimsicott and force it to switch or be KOed. However, Scyther, Tornadus, and Flamigo do not want to switch in directly.

Poison-types: Poison-types such as Amoonguss, Munkidori, and Galarian Slowbro take very little damage from Whimsicott's moves and can force it to switch. Toxicroak can force Whimsicott into mind games, as it commonly runs Tera Dark, forcing Whimsicott to use either Moonblast or Encore. Amoonguss in particular is problematic, as it resists both Moonblast and Giga Drain, has an immunity to Stun Spore, and can punish pivoting attempts with Rocky Helmet.

Fire-types: Fire-types such as Chandelure, Incineroar, and Infernape do not take much from Whimsicott's moves and can threaten major damage with their STAB moves. However, Chandelure does not want to deal with Stun Spore and is often vulnerable to entry hazards due to commonly running Choice items. Incineroar can also be worn down over the course of the match through repeated Moonblasts, especially if its Heavy-Duty Boots are removed or if entry hazards are up.

", + "sets": { + "Pivot Support": { + "description": "

Set Details

U-turn allows Whimsicott to pivot out on Fairy-resistant Pokemon such as Klefki, Chandelure, and Copperajah, letting it bring in teammates such as Infernape, Incineroar, and Paldean Tauros-W. Encore is the defining characteristic of this set, allowing Whimsicott to disrupt opposing setup sweepers such as Calm Mind Scream Tail, Nasty Plot Uxie, Shell Smash Drednaw, and Tidy Up Cinccino. Giga Drain can enable Whimsicott to greatly damage the likes of Rhyperior and Swampert while also providing recovery and the ability to chip Vaporeon. On the other hand, Stun Spore can be used to paralyze faster foes like Munkidori, Infernape, and Choice Scarf users such as Flamigo and Flygon. However, Memento can be used on offensive teams to safely bring in a threat such as Flamigo or Munkidori or create opportunities for a setup sweeper like Swords Dance Scyther, Nasty Plot Munkidori, or Dudunsparce. Heavy-Duty Boots is the preferred item, as it allows Whimsicott to avoid taking entry hazard damage. Alternatively, Rocky Helmet allows Whimsicott to punish U-turn from Munkidori and Flygon as well as Flip Turn from Vaporeon. Additionally, it means that Whimsicott does not need to attack foes like Paldean Tauros-W and Heracross to damage them. The listed EV spread allows Whimsicott to outspeed non-Choice Scarf Chandelure. However, other benchmarks can be reached with different EV spreads: 248 HP / 212 Def / 48 Spe and a Timid nature lets Whimsicott outpace non-Choice Scarf Flamigo and Heracross while optimizing bulk, and 248 HP / 132 Def / 128 Spe and a Timid nature allows Whimsicott to outspeed Flygon and Paldean Tauros-W. Tera Steel gives Whimsicott a resistance to Steel and an immunity to Poison, which is handy against Duraludon, Munkidori, Amoonguss, and Overqwil. However, it removes Whimsicott's Fighting and Ground resistance while maintaining its Fire weakness. Tera Water gives Whimsicott a resistance to Fire while keeping its Water resistance, which is handy against the likes of Chandelure, Incineroar, and Vaporeon. On the other hand, Tera Fire gives Whimsicott both a Fire resistance and a Steel resistance, which is handy to deal with Incineroar and Copperajah. However, Tera Fire gives Whimsicott a weakness to Stealth Rock and removes its Water resistance, which makes it worse against Vaporeon, Basculegion-M, and Paldean Tauros-W.

Whimsicott best fits on balance or offense teams as a blanket check to setup sweepers and Fighting-types. Fire-types such as Incineroar and Chandelure appreciate Whimsicott bringing them in against Steel- and Poison-types such as Bronzong, Copperajah, and Galarian Slowbro. In return, Whimsicott can check the likes of Vaporeon, Rhyperior, Flygon, and Swampert for them. Water-types such as Vaporeon and Swampert check Fire-types like Incineroar and Chandelure, which Whimsicott struggles with. Pokemon such as Dudunsparce and Flygon appreciate Whimsicott checking the likes of Paldean Tauros-W and Scrafty for them. Setup sweepers such as Shell Smash Drednaw, Swords Dance Scyther, and Nasty Plot Munkidori greatly enjoy the setup opportunities that Whimsicott creates with Memento. Slower Pokemon such as Uxie, Chandelure, and Basculegion-M appreciate Whimsicott's ability to spread paralysis, as they are able to outspeed threats such as Scyther, Munkidori, and Choice Scarf Flamigo. Entry hazard setters such as Klefki, Swampert, and Bronzong, as well as Knock Off users like Tsareena, Gligar, and Wo-Chien, can help wear down Whimsicott's checks such as Incineroar and Chandelure by removing their Heavy-Duty Boots and forcing them to take repeated hazard damage, making it easier for Whimsicott and its Fire-type teammates to make progress over time.

" + } + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}, {"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 534824, "username": "BreadLoeuf"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, "godlygift": {"sets": {"Sun Setter (HP, Def, SpD)": {}, "Choice Specs (SpA)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "doublesou": {"sets": {"Tailwind Support": {"description": ""}, "Focus Sash Support": {"description": ""}}}, "nationaldexmonotype": { @@ -7602,7 +7571,7 @@ } }, "Alomomola": { - "ubersuu": {"sets": {"Wish Passer": {}}}, + "ubersuu": {"sets": {"Assault Vest": {}, "Wish Pass": {}}}, "ubers": { "outdated": true, "sets": { @@ -7667,7 +7636,7 @@ "comments": "

Other Options

Rocky Helmet is an alternative item choice on teams with entry hazard control like Defog Mandibuzz. Notably, the chip damage compounded by Brave Bird's recoil makes Alomomola have a much better time against Ho-Oh. Leftovers prevents a 2HKO from Adamant Koraidon's Outrage or five-hit Scale Shot and makes use of Protect to get slightly more recovery. Tera Rock lets Alomomola wall Tera Flying Ho-Oh conveniently while adding an Extreme Speed resistance. However, such teams are limited, and Tera Rock leaves Alomomola weak to Koraidon's Low Kick and Arceus-Ground's Earthquake, so the aforementioned options are rarely used. Tickle is useful against Tera Fire users like Bulk Up Arceus, Dragon Dance Necrozma-DM, and Dragon Dance Arceus-Ground lacking Taunt. Furthermore, the Defense drop comes in handy for Alomomola's teammates like Ditto to revenge kill threats such as Swords Dance Arceus. Play Nice can be used in place of Tickle, as it bypasses Substitute, while Chilling Water is effective against Taunt users like Arceus-Ground and Arceus. However, using these moves comes at the expense of being unable to threaten Koraidon and makes Alomomola need additional support from teammates to deal with Swords Dance Koraidon.

Checks and Counters

Special Wallbreakers: Due to Alomomola's mediocre Special Defense, it is easily threatened by common special wallbreakers like Calyrex-S, Miraidon, and Kyogre, all of which are capable of OHKOing it and taking advantage of its passivity to set up.

Tera Fire Users: Tera Fire users like Swords Dance Koraidon, Bulk Up Arceus, Dragon Dance Arceus-Ground, and Dragon Dance Necrozma-DM safely set up on Alomomola without worrying about Scald burns after Terastallization.

Substitute Users: Tera Steel Koraidon and Zacian-C often carry Substitute, which lets them set up freely. Furthermore, they can't be revenge killed by Ditto.

Knock Off Users: Knock Off users like Gliscor and Necrozma-DM greatly limit Alomomola's entry, as losing Heavy-Duty Boots means it can no longer pivot without being chipped by entry hazards like Spikes and Toxic Spikes.

Toxic Users: Toxic users like Eternatus, Clodsire, and Gliscor can cripple Alomomola, severely affecting its longevity.

", "sets": { "WishPass": { - "description": "

Thanks to its great defensive capabilities enhanced by Regenerator and access to utility moves like Wish and Flip Turn, Alomomola solidifies itself as a premier Wish passer and a decent physical wall on stall and semi-stall teams. Alomomola's high physical bulk lets it take hits from the strongest of physical attackers in the metagame like Koraidon, Arceus, Dragon Dance Arceus-Ground, Ho-Oh, and Calyrex-I. Wish + Flip Turn is Alomomola's defining trait, making it function as a Wish passer for walls without reliable recovery such as Ting-Lu and Alolan Muk and also bringing in frailer teammates like Calyrex-Shadow and Ditto safely. Protect scouts Choice item users like Choice Specs Kyogre and Choice Band Koraidon and ensures Alomomola can heal itself with Wish without any risk of getting KOed. Play Rough 2HKOes Koraidon, which could otherwise set up Swords Dance and, less frequently, Substitute. However, Koraidon can Terastallize into a Fire- or Steel-type and render Alomomola helpless. Scald alternatively wards off most physical attackers from the fear of a burn, bar Tera Fire users. Heavy-Duty Boots is vital for Alomomola to switch in repeatedly through the course of the game by making it unaffected by entry hazards, which would otherwise whittle down Alomomola slowly. Tera Fairy provides a crucial immunity to Koraidon's Outrage and Scale Shot, as well as a resistance to Close Combat. Additionally, Tera Fairy-boosted Play Rough OHKOes Koraidon after a Defense drop from Scale Shot or Close Combat. However, it comes with the cost of losing the resistance to Fire-type moves like Koraidon's Flare Blitz and Ho-Oh's Sacred Fire and gaining a weakness to Zacian-C's Behemoth Blade and Necrozma-DM's Sunsteel Strike.

Alomomola best fits on stall and semi-stall teams that appreciate a blanket check for a plethora of physical attackers. As Alomomola's special bulk is subpar, it is vulnerable to strong special attackers like Calyrex-S, Miraidon, and Kyogre. Ting-Lu is a great partner that can handle Miraidon and Calyrex-S and benefits from Wish extending its longevity. It also sets Spikes, which helps to limit threatening switch-ins like Swords Dance Koraidon. Similarly, other special walls like Eternatus, Tera Grass Ho-Oh, and Blissey assist in checking Kyogre, Miraidon and Calm Mind Arceus-Fairy. In return, Alomomola switches into dangerous physical attackers like Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, and Calyrex-Ice. However, wallbreakers like Choice Band and Life Orb + Swords Dance variants of Koraidon, Tera Flying Ho-Oh, and Swords Dance Zacian-C are capable of breaking past Alomomola without much difficulty. Thus, Unaware walls like Skeledirge that alleviate the pressure off Alomomola by checking Zacian-C and Koraidon are good teammates. Meanwhile, Alomomola can stall out the Koraidon's sun with Protect, giving Skeledirge an easier time. Garganacl checks Tera Flying Ho-Oh and is immune to Ho-Oh's Sacred Fire burns and Eternatus's Toxic thanks to Purifying Salt. Gliscor is valuable for absorbing Knock Off and status from opposing Gliscor, Eternatus, and Clodsire. It also checks Taunt Dragon Dance Arceus-Ground, which can stop Alomomola from using Wish and set up using Tera Fire. Ditto and Encore Calyrex-S are fantastic teammates for revenge killing threats like Swords Dance Zacian-C and halting setup sweepers, respectively, thereby reducing the stress on Alomomola. Furthermore, Alomomola brings them in safely with Flip Turn and passes Wish.

" + "description": "

Thanks to its great defensive capabilities enhanced by Regenerator and access to utility moves like Wish and Flip Turn, Alomomola solidifies itself as a premier Wish passer and a decent physical wall on stall and semi-stall teams. Alomomola's high physical bulk lets it take hits from the strongest of physical attackers in the metagame like Koraidon, Arceus, Dragon Dance Arceus-Ground, Ho-Oh, and Calyrex-I. Wish + Flip Turn is Alomomola's defining trait, making it function as a Wish passer for walls without reliable recovery such as Ting-Lu and Alolan Muk and also bringing in frailer teammates like Calyrex-Shadow and Ditto safely. Protect scouts Choice item users like Choice Specs Kyogre and Choice Band Koraidon and ensures Alomomola can heal itself with Wish without any risk of getting KOed. Play Rough 2HKOes Koraidon, which could otherwise set up Swords Dance and, less frequently, Substitute. However, Koraidon can Terastallize into a Fire- or Steel-type and render Alomomola helpless. Scald alternatively wards off most physical attackers from the fear of a burn, bar Tera Fire users. Heavy-Duty Boots is vital for Alomomola to switch in repeatedly through the course of the game by making it unaffected by entry hazards, which would otherwise whittle down Alomomola slowly. Tera Fairy provides a crucial immunity to Koraidon's Outrage and Scale Shot, as well as a resistance to Close Combat. Additionally, Tera Fairy-boosted Play Rough OHKOes Koraidon after a Defense drop from Scale Shot or Close Combat. However, it comes with the cost of losing the resistance to Fire-type moves like Koraidon's Flare Blitz and Ho-Oh's Sacred Fire and gaining a weakness to Zacian-C's Behemoth Blade and Necrozma-DM's Sunsteel Strike.

Alomomola best fits on stall and semi-stall teams that appreciate a blanket check for a plethora of physical attackers. As Alomomola's special bulk is subpar, it is vulnerable to strong special attackers like Calyrex-S, Miraidon, and Kyogre. Ting-Lu is a great partner that can handle Miraidon and Calyrex-S and benefits from Wish extending its longevity. It also sets Spikes, which helps to limit threatening switch-ins like Swords Dance Koraidon. Similarly, other special walls like Eternatus, Tera Grass Ho-Oh, and Blissey assist in checking Kyogre, Miraidon, and Calm Mind Arceus-Fairy. In return, Alomomola switches into dangerous physical attackers like Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, and Calyrex-Ice. However, wallbreakers like Choice Band and Life Orb + Swords Dance variants of Koraidon, Tera Flying Ho-Oh, and Swords Dance Zacian-C are capable of breaking past Alomomola without much difficulty. Thus, Unaware walls like Skeledirge that alleviate the pressure off Alomomola by checking Zacian-C and Koraidon are good teammates. Meanwhile, Alomomola can stall out the Koraidon's sun with Protect, giving Skeledirge an easier time. Garganacl checks Tera Flying Ho-Oh and is immune to Ho-Oh's Sacred Fire burns and Eternatus's Toxic thanks to Purifying Salt. Gliscor is valuable for absorbing Knock Off and status from opposing Gliscor, Eternatus, and Clodsire. It also checks Taunt Dragon Dance Arceus-Ground, which can stop Alomomola from using Wish and set up using Tera Fire. Ditto and Encore Calyrex-S are fantastic teammates for revenge killing threats like Swords Dance Zacian-C and halting setup sweepers, respectively, thereby reducing the stress on Alomomola. Furthermore, Alomomola brings them in safely with Flip Turn and passes Wish.

" } }, "credits": {"writtenBy": [{"user_id": 487990, "username": "Swas"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 469993, "username": "Bread Sandwich"}, {"user_id": 554093, "username": "RL"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} @@ -7743,7 +7712,7 @@ "comments": "

Other Options

With a moveset of Will-O Wisp / Pain Split / Energy Ball / Hex, an EV spread of 252 HP / 252 Def / 4 Spe, and a Bold nature, Chandelure, with Heavy-Duty Boots, can become an effective physical wall, spreading burns on the opposing team quite easily; however, most things it would want to check typically carry super effective coverage in Knock Off. Heavy-Duty Boots Chandelure can also run Flame Charge or Trailblaze to pick off weakened threats and sweep with its boosted Speed. Chandelure can run Hex on a status spreading team; however, it must give up a powerful STAB attack, coverage, or Trick to do so. Choice Scarf Chandelure can run Memento on a hyper offense team to try to aid its teammates in setting up once it becomes useless. Chandelure can also run Heavy-Duty Boots or Air Balloon to circumvent its entry hazards weakness and Ground-type weakness, respectively. If it runs these, though, it becomes noticeably weaker and slower.

Checks and Counters

Fire-resistant Pokemon: Incineroar, Goodra, and Vaporeon are a pain for Chandelure mostly because they tend to be able to take one attack and retaliate with Knock Off, Draco Meteor, or Scald. Specifically, Incineroar is quite problematic, since it resists all of Chandelure's attacks and is quite specially defensive. However, due to the former two's to lack of recovery and entry hazards vulnerability, they can be chipped over the course of a game whereas all can be taken advantage of with Trick, giving Chandelure their Heavy-Duty Boots.

Ghost-types: While Chandelure is able to beat Ghost-types like Basculegion-M, Brambleghast, and Houndstone offensively, it struggles to switch into and take priority attacks from them, and more often that not, it will get outsped and KOed by the Brambleghast.

Revenge Killers: With Chandelure's middling Speed, even with Choice Scarf, it is quite easily revenge killed by faster threats. Most notably, faster Choice Scarf users like Flygon and Flamigo threaten Chandelure through their super effective STAB attacks or coverage, respectively.

", "sets": { "Choice Specs": { - "description": "

Set Details

Fire Blast is preferred for better damage rolls against Goodra and Incineroar as to not let them switch in safely, but Flamethrower can be used to be more accurate. Energy Ball hits Fire-type checks such as Swampert and Rhyperior. Trick cripples walls like Vaporeon and Incineroar, but Overheat allows Chandelure to overwhelm Incineroar and Goodra over the course of a battle. Timid provides Chandelure the Speed to beat Jolly Basculegion-M and other Pokemon in that range like Tsareena and Gooda. However, Modest's sheer damage output can make it more valuable than Timid's Speed. Tera Grass allows Chandelure to take a Ground- or Water-type attack in a pinch while boosting its Energy Ball, but Tera Fire can be used to give it insane breaking power.

Chandelure has issues with switching in, so Pokemon that can pivot like Flamigo, Flygon, and Tsareena pair well, drawing in defensive Psychic-, Grass-, and Steel-types such as Galarian Slowbro, Whimsicott, and Copperajah for Chandelure to prey on. With Trick crippling specially defensive foes like Incineroar and Vaporeon, a partner that can take advantage of this like Munkidori or Uxie helps with overwhelming these shared checks. Pairing Chandelure with Fighting-types like Flamigo, Toxicroak, and Scrafty helps it take on Dark-types like Incineroar and Skuntank, which it tends to struggle against. With how vulnerable Chandelure is to entry hazards, it pairs greatly with hazards removal from Scyther, Cinccino, and Altaria. Whimsicott, Wo-Chien, and Tsareena are great teammates for Chandelure, as they check the Ground- and Water-types that scare it out like Flygon, Basculegion-M, and Inteleon; on top of that, the former two teammates can spread paralysis with Stun Spore.

" + "description": "

Set Details

Fire Blast is preferred for better damage rolls against Goodra and Incineroar as to not let them switch in safely, but Flamethrower can be used to be more accurate. Energy Ball hits Fire-type checks such as Swampert and Rhyperior. Trick cripples walls like Vaporeon and Incineroar, but Overheat allows Chandelure to overwhelm Incineroar and Goodra over the course of a battle. Timid provides Chandelure the Speed to beat Jolly Basculegion-M and other Pokemon in that range like Tsareena and Goodra. However, Modest's sheer damage output can make it more valuable than Timid's Speed. Tera Grass allows Chandelure to take a Ground- or Water-type attack in a pinch while boosting its Energy Ball, but Tera Fire can be used to give it insane breaking power.

Chandelure has issues with switching in, so Pokemon that can pivot like Flamigo, Flygon, and Tsareena pair well, drawing in defensive Psychic-, Grass-, and Steel-types such as Galarian Slowbro, Whimsicott, and Copperajah for Chandelure to prey on. With Trick crippling specially defensive foes like Incineroar and Vaporeon, a partner that can take advantage of this like Munkidori or Uxie helps with overwhelming these shared checks. Pairing Chandelure with Fighting-types like Flamigo, Toxicroak, and Scrafty helps it take on Dark-types like Incineroar and Skuntank, which it tends to struggle against. With how vulnerable Chandelure is to entry hazards, it pairs greatly with hazards removal from Scyther, Cinccino, and Altaria. Whimsicott, Wo-Chien, and Tsareena are great teammates for Chandelure, as they check the Ground- and Water-types that scare it out like Flygon, Basculegion-M, and Inteleon; on top of that, the former two teammates can spread paralysis with Stun Spore.

" }, "Choice Scarf": { "description": "

Set Details

Fire Blast gives Chandelure a powerful STAB Fire-type attack, but Flamethrower can be run for a more accurate move. Energy Ball hits Fire-resistant Pokemon like Rhyperior, Vaporeon, and Swampert. Trick cripples walls and bulky setup sweepers like Incineroar and Scrafty. When backed into a corner, Tera Grass lets Chandelure take a Water- or Ground-type attack and boosts its Energy Ball, but Tera Fire can help it clean more easily.

With how Chandelure fails to do much of anything versus specially defensive Fire-resistant walls like Incineroar and Goodra, partners that can overwhelm, chip away at, or cripple these Pokemon are vital. So, pair Chandelure with teammates like Munkidori, Uxie, and Meloetta. Chandelure's middling Speed means more common opposing Choice Scarf users like Flamigo, Flygon, and Munkidori will easily outspeed and OHKO it. Chandelure's weakness to being worn down by entry hazards stops it from revenge killing as often as it would want to, so teammates like Scyther, Cinccino, and Altaria are crucial.

" @@ -7983,14 +7952,7 @@ }, "credits": {"writtenBy": [{"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 617840, "username": "eeriespell"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, - "ubersuu": { - "sets": { - "Defensive Pivot": { - "description": "

Mandibuzz's great utility options; good defensive typing that allows it to take on threats like Kingambit, Great Tusk, and Sneasler; and solid physical bulk make it a decent pick in Ubers UU. Toxic puts Pokemon that lack recovery like Zacian and Palkia-O on a timer. Alternatively, Knock Off removes items from switch-ins like Giratina and Landorus-T, while Defog can give Mandibuzz extra utility by removing entry hazards for its teammates. Foul Play allows Mandibuzz to not be completely passive, dealing big damage to Pokemon like Swords Dance or Dragon Dance Arceus and Sneasler. U-turn gives Mandibuzz the ability to pivot out of bad matchups against Pokemon like Zamazenta-C. Tera Poison gives Mandibuzz a useful Fairy-type resistance and is generally an excellent defensive typing, helping it take on Pokemon like Zacian and Magearna. Mandibuzz generally fits on more defensive balance teams looking for a solid switch-in to physical attacks from Pokemon like Kingambit, Ogerpon-H, and Sneasler. Mandibuzz struggles against physical attackers like Kingambit and Zamazenta-C that do not fear Foul Play, so Pokemon like Arceus-Poison and Landorus-T that can take them on are helpful. Pokemon like Landorus-T, Galarian Slowking, and Magearna form a powerful defensive pivot core with Mandibuzz.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 587908, "username": "Leo Justice"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Specially Defensive": {}}}, "ou": {"sets": {"Defensive": {"description": "

16 Speed EVs allow Mandibuzz to outspeed Adamant Kingambit and Ursaluna.

"}}}, "monotype": { "sets": { @@ -8477,7 +8439,6 @@ "credits": {"writtenBy": [{"user_id": 555379, "username": "Tbolt"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 657713, "username": "Flarefox"}, {"user_id": 645750, "username": "iPetBigfoot"}]}, {"name": "Grammar checked by", "members": [{"user_id": 327515, "username": "Zrp200"}]}]} }, "vgc2023": {"sets": {"Support": {}}}, - "inheritance": {"sets": {"Magic Guard (Clefairy)": {}}}, "stabmons": {"sets": {"Offensive Pivot": {}}}, "nationaldexuu": { "sets": { @@ -8496,6 +8457,7 @@ }, "credits": {"writtenBy": [{"user_id": 652656, "username": "Gambit"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 603931, "username": "Time2Bonk"}, {"user_id": 540420, "username": "Gimmicky"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "inheritance": {"sets": {"Magic Guard (Clefairy)": {}}}, "nationaldexru": {"sets": {"Offensive Pivot": {}, "Nasty Plot": {}}} }, "Thundurus-Therian": { @@ -8743,7 +8705,7 @@ }, "credits": {"writtenBy": [{"user_id": 646006, "username": "Choruto"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 558405, "username": "SoulboyVGC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 594122, "username": "Evie"}]}]} }, - "nationaldexdoubles": {"sets": {"All-Out Attacker": {"description": ""}, "Choice Scarf": {"description": ""}, "Utility": {"description": ""}}}, + "nationaldexdoubles": {"sets": {"All-Out Attacker": {"description": ""}, "Choice Scarf": {}, "Utility": {"description": ""}}}, "nationaldex": { "sets": { "Defensive": { @@ -8776,7 +8738,6 @@ }, "credits": {"writtenBy": [{"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}]}]} }, - "inheritance": {"sets": {"Dragon Dance (Altaria)": {}}}, "partnersincrime": { "sets": { "Bulky Pivot": { @@ -8798,6 +8759,7 @@ "credits": {"writtenBy": [{"user_id": 475288, "username": "Tranquility"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 539679, "username": "GlalieGoesBoom"}, {"user_id": 652656, "username": "Gambit"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "doublesou": {"outdated": true, "sets": {"Support": {}, "Assault Vest": {}}}, + "inheritance": {"sets": {"Dragon Dance (Altaria)": {}}}, "nationaldexmonotype": { "sets": { "Choice Scarf (Flying)": { @@ -8940,20 +8902,19 @@ } }, "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - } - }, - "Kyurem-White": { - "ubersuu": { + }, + "anythinggoes": { + "comments": "

Other Options

Kyurem-B can alternatively use Tera Steel with Substitute as its last move as a method of setting up on would-be counters like defensive Arceus formes. This combination can set up on Arceus-Fairy and on Arceus-Water under sun, provided neither of them is using Roar. This set also avoids being revenge killed by Ditto and Arceus, due to the resistances that being a Steel-type provides. However, this set faces usage competition from Koraidon, which can also run a Tera Steel set with Substitute and is generally the more applicable Pokemon.

Checks and Counters

Physically Defensive Arceus Formes: Arceus-Fairy is perhaps the greatest check to Kyurem-B, as it threatens super effective damage with Judgement, its great physical bulk allows it to take multiple hits, and it can incapacitate Kyurem-B with Will-O-Wisp and Thunder Wave. Despite this, Kyurem-B has a chance to 2HKO Arceus-Fairy with Icicle Spear after one Dragon Dance, as it tanks a Judgement when at full HP, allowing it to trade its health to KO Arceus-Fairy without resorting to Terastallization. Arceus-Water is also a very fearsome check, as the Judgement and Will-O-Wisp combination can deal with Kyurem-B in and out of Tera Fire. Moreover, Dragon Tail can force Kyurem-B out when it is trying to set up. Arceus-Water must be wary of Tera Electric Fusion Bolt, however, especially if Electric Terrain is up.

Choice Scarf Users: Due to Kyurem-B's relatively low speed stat, it is unable to outspeed common Choice Scarf users, such as Koraidon and Calyrex-S, even after it has used Dragon Dance once. Koraidon can threaten an OHKO, and Calyrex-S can outspeed Kyurem-B even when it is at +2.

Steel-Types: Zacian-C and Necrozma-DM are the premier Steel-types in the tier, and both of them threaten an OHKO with their signature moves, forcing Kyurem-B to Terastallize if it wants to set up on them.

", "sets": { - "Choice Scarf": { - "description": "

Kyurem-W is one of the most dangerous Pokemon in Ubers UU thanks to its combination of high Special Attack, good coverage options, and usable defensive profile, making it one of the tier's most dangerous revenge killers and special attackers. Draco Meteor + Ice Beam is a great STAB combination, hitting the majority of the tier. Freeze-Dry gives Kyurem-W coverage for Water-types like Palafin and Toxapex. Fusion Flare gives Kyurem-White coverage for Steel-types like Magearna, Solgaleo, and Zamazenta-C. Tera Fire allows Kyurem-W to boost Fusion Flare as well as provides it with a nifty resistance to Fairy- and Steel-type attacks from the likes of Zacian, Magearna, Dialga, and Solgaleo. Kyurem-W fits best on balance and offensive teams looking for a strong revenge killer and special attacker. Kyurem-W struggles to break through specially defensive walls like Blissey and Solgaleo, so Pokemon that can deal with these walls like Arceus-Fire, Zamazenta-C, and Landorus-T, make good partners. Entry hazard control from Pokemon like Great Tusk and Corviknight increases Kyurem-W's longevity.

" - }, - "Choice Specs": { - "description": "

Choice Specs Kyurem-W is an unparalleled wallbreaker in Ubers UU. Draco Meteor is an nuclear bomb of an attack, easily OHKOing most neutral targets such as Dialga and Mewtwo. Ice Beam gives Kyurem-W a strong move versus Fairy-types such as Zacian and Clefable while also allowing it to hit Ground- and Flying-types, such as Great Tusk and Landorus, hard. Freeze-Dry allows Kyurem-W to OHKO Palafin and Palkia-O without dropping its Special Attack with Draco Meteor. Fusion Flare allows Kyurem-W to hit the Steel-types that would otherwise resist Ice and Dragon, such as Magearna and Solgaleo. Tera Fire is a must to power up its Fusion Flare while also helping against Zacian and Solgaleo by making its Fairy and Steel weaknesses into resistances. Kyurem-W is incredibly vulnerable to entry hazards due to its Stealth Rock weakness, meaning it appreciates hazard removal from Giratina or Great Tusk. Another great teammate that helps with hazard control is Hatterene, due to its immunity to Dragon-type moves helping against Arceus-Dragon and Garchomp, as its Magic Bounce ability provides a proactive way of preventing hazards. Kyurem-W also pairs well with slower pivots, such as Galarian Slowking and Solgaleo, as they help to get it onto the field safely. Kyurem-W is especially vulnerable to the many faster threats in the metagame, such as Zacian, Zamazenta-C, and Palkia-O, so it likes the support of Sticky Web from Galvantula and Smeargle or paralysis from Magearna and Giratina.

" + "Dragon Dance": { + "description": "

Kyurem-B boasts an incredibly high Attack stat, which, when boosted by Dragon Dance, enables it to become a very powerful stallbreaker. However, Kyurem-B is generally not used due to the fact that it has a relatively lower Speed stat compared to other offensive Pokemon. It also has poor defensive utility, as the only relevant Pokemon it can check is Kyogre. Kyurem-B most notably is almost entirely outclassed by Koraidon, which has a higher Speed stat, generally stronger moves, and a higher effective Attack stat through its ability. Still, Kyurem-B carves out a niche thanks to Teravolt, breaking through Pokemon with Unaware, such as Skeledirge and Dondozo, that would cause other physical sweepers considerable difficulty. Icicle Spear super effectively or neutrally damages most of the metagame. Fusion Bolt serves as an excellent partner to Icicle Spear, as it can hit Water-types such as Arceus-Water, Kyogre, and Tera Water Arceus-Fairy super effectively as well as 2HKO Zacian-C after a Dragon Dance. For its last move, Kyurem-B can opt to run either Scale Shot or Tera Blast. Scale Shot benefits from Loaded Dice and raises Kyurem-B's mediocre Speed while doing significant damage. Tera Blast can be used in conjunction with Tera Fire, allowing Kyurem-B to super effectively hit Steel-types such as Zacian-C and Necrozma-DM. Additionally, Tera Fire enables Kyurem-B to set up without fear of being burned by Sacred Fire from Ho-Oh or Will-O-Wisp from defensive Arceus formes and Skeledirge; it also provides a very valuable resistance to Fairy- and Steel-type attacks, most notably from Zacian-C. Tera Electric or Tera Ghost can also be used, which, respectively, either boost the power of Fusion Bolt while still resisting Steel-type attacks or provide an immunity to Extreme Speed from Arceus and to Fighting moves, such as Low Kick from Koraidon. Kyurem-B uses maximum Speed with a Jolly nature to outspeed the entire unboosted metagame after one Dragon Dance or Scale Shot.

Kyurem-B is best used on hyper offense teams. Its remarkable ability to stallbreak makes it a wonderful partner to physically offensive Pokemon that cannot otherwise break through stall, most notably Zacian-C and some Koraidon sets. Due to Kyurem-B's mediocre Speed stat, it benefits greatly from being on a team with Ribombee, which can set up Sticky Web to lower the opposing team's Speed, helping Kyurem-B to avoid getting revenge killed by Choice Scarf users such as Koraidon and Calyrex-S. Kyurem-B can also struggle against physically defensive Pokemon that it cannot hit super effectively, such as Arceus-Fairy and Necrozma-DM. As a result, it benefits from being partnered with strong special attackers, such as Calm Mind Arceus-Ground and Arceus-Fairy, as well as Miraidon, which also boosts Kyurem-B's Fusion Bolt through the Electric Terrain that it sets up. Activating Electric Terrain notably enables Kyurem-B to OHKO Zacian-C and Arceus-Water with Tera Electric Fusion Bolt after a single Dragon Dance. In turn, Kyurem-B can benefit its special attacking partners, as it can switch into the premier special wall, Ting-Lu, and threaten it with Icicle Spear or set up with Dragon Dance.

" } }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 587908, "username": "Leo Justice"}, {"user_id": 642468, "username": "Finchely"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 511181, "username": "Rose"}, {"user_id": 594478, "username": "ken"}]}]} - }, + "credits": {"writtenBy": [{"user_id": 608926, "username": "Lord Rekkuza"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 487990, "username": "Swas"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + } + }, + "Kyurem-White": { + "ubersuu": {"sets": {"Choice Item": {}, "Dragon Dance": {}}}, "godlygift": { "sets": { "Offensive Pivot": { @@ -8966,7 +8927,19 @@ "balancedhackmons": {"sets": {"Choice Specs": {}}} }, "Keldeo": { - "uu": {"sets": {"Pivot": {}, "Calm Mind": {}, "Choice Specs": {}, "Life Orb": {}}}, + "uu": { + "sets": { + "Pivot": {}, + "Calm Mind": { + "description": "

Keldeo uses Calm Mind to become a setup sweeper that is very difficult to take down. Icy Wind is used to deal with Latios, Sinistcha, and Hydrapple. Secret Sword is a reliable STAB move against special walls such as Blissey and Gastrodon as well as opposing Keldeo and Rotom-Wash. Substitute allows Keldeo to take advantage of the switches it forces, giving it setup opportunities against Thundurus-T and Lokix, as well as blocking status from Clodsire, Toxapex, and Mandibuzz. Alternatively, Vacuum Wave can be used to pick off faster threats such as Greninja and Weavile. Leftovers gives Keldeo additional recovery over the course of the match and can allow Keldeo to set up multiple Substitutes. A Timid nature is preferred, as it gives Keldeo the ability to outspeed Thundurus-T, Sandy Shocks, and Hydreigon. However, a modest nature can be used for more power, allowing Keldeo to 2HKO Fezandipiti at +1. Tera Steel gives Keldeo resistances to Psychic, Dragon, and Fairy, which is handy against Latios, Choice Scarf Gardevoir, and Fezandipiti.

Keldeo best fits on bulky offense and balance teams. Teammates such as Thundurus-T and Hydrapple can deal with bulky Water-types like Slowking, Gastrodon, and Toxapex. Pivots such as Lokix, Galarian Zapdos, and Slowking can bring Keldeo in safely, as it does not want to switch in directly. Entry hazard removers such as Excadrill and Donphan help to clear Spikes off the field, which is crucial for Keldeo's longevity. They also help in defeating Clodsire, which can stop Keldeo in its tracks. Faster Pokemon, such as Weavile and Greninja, help defeat Latios, which allows Keldeo to use Secret Sword more freely.

" + }, + "Choice Specs": { + "description": "

Choice Specs Keldeo is a powerful wallbreaker thanks to its great offensive typing alongside good Special Attack and Speed, which allow it to do massive damage to much of the tier. Surf is its most reliable STAB move; Secret Sword does more damage against special walls like Blissey, Gastrodon, Tyranitar, and Assault Vest Conkeldurr. Icy Wind is used as coverage to threaten Pokemon that can deal with its STAB moves like Hydrapple, Sinistcha, and Latios. Vacuum Wave's priority allows Keldeo to revenge kill Pokemon like Sand Rush Excadrill and Weavile. Flip Turn is also an option over Icy Wind or Vacuum Wave, since it allows Keldeo to pivot to a teammate and generate momentum against its checks, though the move can be difficult to fit in. Tera Water increases Surf's damage output and allows Keldeo to consistently OHKO Thundurus-T, Skarmory, and Iron Jugulis.

Choice Specs Keldeo fits on bulky offense and balance teams that appreciate its consistently powerful damage output. Tyranitar benefits from Keldeo's ability to answer checks like Donphan, Excadrill, and Skarmory, and in return, it pressures some of Keldeo's checks like Latios, Sinistcha, and Slowking. Pivots like Scizor and Lokix are useful, since they can get Keldeo in safely; Volt Switch users such as Thundurus-T and Sandy Shocks also benefit from Keldeo's ability to deal with most Electric immunities like Excadrill, Hippowdon, and Donphan. Since Keldeo is forgoing Heavy-Duty Boots, it's a good idea to run entry hazard removal with it like Rapid Spin Excadrill and Donphan as well as Defog Mandibuzz and Talonflame; the latter two can also run U-turn to bring in Keldeo safely.

" + }, + "Life Orb": {} + }, + "credits": {"writtenBy": [{"user_id": 683665, "username": "Lycopoky"}, {"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "ou": { "sets": { "Boots Attacker": { @@ -9215,7 +9188,14 @@ }, "Talonflame": { "uu": {"sets": {"Fast Pivot": {}}}, - "ou": {"sets": {"Defog": {"description": "

32 Speed EVs let Talonflame outspeed positive base 85s like Rillaboom and Hisuian Samurott.

"}}}, + "ou": { + "sets": { + "Defog": { + "description": "

Talonflame is an interesting user of Defog, owing to its typing and effectiveness at spreading burn via Flame Body and Will-O-Wisp. As a Defog user, Talonflame is able to dissuade Gholdengo from switching in with the threat of its Fire-type STAB moves and can consistently threaten to burn common entry hazard setters and removers like Landorus-T, Ting-Lu, Great Tusk, Iron Treads, and Corviknight to control hazard setting and removal in the long term. Overheat has good odds to 2HKO even bulky Gholdengo, with non-Choice Scarf sets getting outsped and threatened with a KO from Talonflame the next turn; meanwhile, Flamethrower is a more accurate and higher PP alternative that still 2HKOes offensive Gholdengo. Will-O-Wisp lets Talonflame reliably enfeeble foes with burn, especially physical attackers like Kingambit, Dragonite, Zamazenta, Great Tusk, and Iron Treads. 32 Speed EVs let Talonflame outspeed positive base 85 Speed Pokemon like Rillaboom and Hisuian Samurott. Tera Dragon lets Talonflame stave off Ogerpon-W lacking Play Rough in a pinch while remaining neutral against U-turn, and it improves Talonflame's matchup against Hisuian Samurott.

Talonflame finds its flock among stall teams as a Defogger able to threaten Gholdengo and spread burn. Few situations are quite as nightmarish for a Great Tusk or Iron Treads as being burned while attempting to keep entry hazards from the tenacious Gliscor off the field; as such, Gliscor finds Talonflame to be a useful associate. In return, Gliscor staves off Fire-types and certain special attackers such as Iron Moth, Raging Bolt, and Galarian Slowking that would otherwise find free entry against Talonflame; it also pressures Garganacl with Knock Off or Earthquake. Toxapex is an appreciated colleague that holds off Fire-types such as Ceruledge and Moltres, Water-types like Primarina and Ogerpon-W, and Clefable with Knock Off. It also helps switch around Garganacl's Salt Cure. Amoonguss is another teammate that checks the aforementioned Water-types, being an especially consistent check to the threatening Ogerpon-W. Dondozo is a stall mainstay that answers physical attackers like Swords Dance Gliscor, Ceruledge, and Tera Fire Pokemon like Dragonite and Kingambit that can ignore Talonflame's burn. Another stall staple, Blissey, answers special attackers that scare Talonflame out, like Kyurem, Hatterene, Primarina, Calm Mind Clefable, and Walking Wake. Talonflame works well with a secondary Defogger, such as Corviknight or Galarian Weezing. Corviknight is less afraid of taking Knock Off from Great Tusk or Iron Treads, with Talonflame improving the team's matchup against Gholdengo, while Galarian Weezing is a Defogger similarly effective against Gholdengo that appreciates Talonflame holding off Pokemon like Kingambit and Dragonite. Stacking a second hazard remover along with Talonflame to threaten Gholdengo enables the rest of the team to drop Heavy-Duty Boots entirely in favor of items like Leftovers or Rocky Helmet to maximize their longevity and utility.

" + } + }, + "credits": {"writtenBy": [{"user_id": 608211, "username": "Demon Queen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 548068, "username": "Setsu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 534824, "username": "BreadLoeuf"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, "monotype": { "sets": { "Defog (Fire)": { @@ -9343,13 +9323,10 @@ "Life Orb": { "description": "" }, - "Custap Berry": { - "description": "" - }, "Weakness Policy": {}, "Babiri Berry": {} }, - "credits": {"writtenBy": [{"user_id": 661113, "username": "Valteyek"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 546922, "username": "bo_bobson27"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 661113, "username": "Valteyek"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 546922, "username": "bo_bobson27"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, "vgc2024": { "overview": "", @@ -9478,9 +9455,6 @@ }, "1v1": { "sets": { - "Custap Berry": { - "description": "" - }, "Chople Berry": { "description": "" }, @@ -9515,9 +9489,9 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}]}, {"name": "Grammar checked by", "members": [{"user_id": 594478, "username": "ken"}]}]} }, - "inheritance": {"sets": {"RegenVest (Cyclizar)": {}}}, "godlygift": {"sets": {"Assault Vest (HP, Atk)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "almostanyability": {"sets": {"RegenVest": {}}}, + "inheritance": {"sets": {"RegenVest (Cyclizar)": {}}}, "nationaldexmonotype": { "sets": { "Specially Defensive (Dragon)": { @@ -9545,11 +9519,11 @@ "credits": {"writtenBy": [{"user_id": 410251, "username": "zizalith"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 654091, "username": "Mareep"}, {"user_id": 513635, "username": "Rarelyme"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "nu": { - "overview": "

Klefki is an incredibly crafty support Pokemon, making use of its incredible combination of ability, movepool, and typing to bring mayhem to the battlefield. Klefki's Prankster ability lets it scatter Spikes, spread paralysis with Thunder Wave, summon rain and sun, and even boost its own stats before the foe can act; it's a very malleable Pokemon that can find itself on almost any team due to its supportive capabilities. Klefki's highly coveted Steel / Fairy typing makes it a great sponge for special attacks, taking on the likes of Munkidori, Espeon, and Dragalge while also resisting Knock Off and U-turn. Although Klefki has many tricks up its sleeve, offense is not one of them, since it uses paltry base 80 offensive stats and often relies on Foul Play to not be a complete sitting duck. Any means to circumvent Prankster-affected moves such as Magic Bounce, Dark-types, and Taunt can generally spell doom for Klefki. Dark-types like Incineroar, Alolan Muk, and Tera Dark Drednaw can take advantage of Klefki's inability to status them. Despite Klefki's phenomenal defensive typing, its stats often leave much to be desired, meaning some special wallbreakers like Porygon-Z and Indeedee-M can eventually overwhelm it even in spite of a type disadvantage.

", - "comments": "

Other Options

Klefki can utilize its Prankster ability to run a Double Dance set; boosting its Defense with Iron Defense and special stats with Calm Mind while maintaining its health with Draining Kiss to turn Stored Power into an unwallable attack. Klefki can sport a Damp Rock or Heat Rock along with Rain Dance or Sunny Day, respectively, to facilitate those respective weather teams. Klefki can use Eject Button or Red Card in tandem with Prankster Recycle to repeatedly pivot itself or its foe out of play. Klefki can hold onto a Toxic Orb, which won't affect it, and use Switcheroo to bestow it onto an unsuspecting target like Oricorio-E, which can otherwise set up on Klefki safely.

Checks and Counters

Ground-types: Ground-types like Swampert, Flygon, Gligar, and Swampert are immune to Klefki's Prankster Thunder Wave and threaten it with Earthquake, although they must be wary of Magnet Rise.

Bulky Setup Sweepers: Bulky setup sweepers that can take advantage of Klefki's passivity can be a huge issue for it. Calm Mind Pokemon like Sylveon, Chandelure, and Florges take minimal damage from Klefki's attacks and can accrue multiple boosts while it flounders helplessly.

Prankster-immune Pokemon: Many Pokemon that can ignore Klefki's Prankster-affected moves in one way or another can take advantage of Klefki's relative passivity. Magic Bounce Espeon, Dark-types, and Thunder Wave-immune Pokemon like Oricorio-E and Flygon find safe entry against Klefki and threaten it.

", + "overview": "

Klefki is an incredibly crafty support Pokemon, making use of its incredible combination of ability, movepool, and typing to bring mayhem to the battlefield. Klefki's Prankster ability lets it scatter Spikes, spread paralysis with Thunder Wave, summon rain and sun, and even boost its own stats before the foe can act; it's a very malleable Pokemon that can find itself on almost any team due to its supportive capabilities. Klefki's highly coveted Steel / Fairy typing makes it a great sponge for special attacks, taking on the likes of Munkidori, Espeon, and Dragalge while also resisting Knock Off and U-turn. Although Klefki has many tricks up its sleeve, offense is not one of them, since it uses paltry base 80 offensive stats and often relies on Foul Play to not be a complete sitting duck. Any means to circumvent Prankster-affected moves such as Magic Bounce, Dark-types, and Taunt can generally spell doom for Klefki. Dark-types like Incineroar, Wo-Chien, and Overqwil can take advantage of Klefki's inability to status them. Despite Klefki's phenomenal defensive typing, its stats often leave much to be desired, meaning some special wallbreakers like Choice Specs Meloetta and Sylveon can eventually overwhelm it even in spite of a type disadvantage.

", + "comments": "

Other Options

Klefki can utilize its Prankster ability to run a Double Dance set; boosting its Defense with Iron Defense and special stats with Calm Mind while maintaining its health with Draining Kiss to turn Stored Power into an unwallable attack. Klefki can sport a Damp Rock or Heat Rock along with Rain Dance or Sunny Day, respectively, to facilitate those respective weather teams. Klefki can use Eject Button or Red Card in tandem with Prankster Recycle to repeatedly pivot itself or its foe out of play. Klefki can hold onto a Toxic Orb, which won't affect it, and use Switcheroo to bestow it onto an unsuspecting target like Espeon, which can otherwise set up on Klefki safely.

Checks and Counters

Ground-types: Ground-types like Swampert, Flygon, Gligar, and Swampert are immune to Klefki's Prankster Thunder Wave and threaten it with Earthquake, although they must be wary of Magnet Rise.

Bulky Setup Sweepers: Bulky setup sweepers that can take advantage of Klefki's passivity can be a huge issue for it. Calm Mind Pokemon like Sylveon, Chandelure, and Florges take minimal damage from Klefki's attacks and can accrue multiple boosts while it flounders helplessly.

Prankster-immune Pokemon: Many Pokemon that can ignore Klefki's Prankster-affected moves in one way or another can take advantage of Klefki's relative passivity. Magic Bounce Espeon, Dark-types, and Thunder Wave-immune Pokemon like Raikou and Flygon find safe entry against Klefki and threaten it.

", "sets": { "Spikes Support": { - "description": "

Set Details

Foul Play enables Klefki to hit physical attackers for big damage it'd be unable to achieve using its own Attack stat, hitting Pokemon like Brambleghast and Gallade. Magnet Rise lets Klefki turn the tables on Ground-types like Flygon, Swampert, and Gligar with the former being weak to Dazzling Gleam. Maximum Special Defense investment lets Klefki deal with powerful special attackers in the tier like Munkidori and Dragalge. Tera Water lets Klefki take Fire-type attacks from Chandelure and Infernape in a pinch.

Klefki's specially bulky nature makes it pair excellently with physical walls on balance teams, it is typically seen with Pokemon like Vaporeon and Swampert, as they can handle Fire-types like Infernape and Incineroar. Ghost-types like Chandelure and Brambleghast can block Rapid Spin to maintain Klefki's entry hazards, as do Defog deterrents like Defiant Braviary and Competitive Kilowattrel. Klefki's Prankster Thunder Wave is great speed control for slow, powerful wallbreakers like Choice Specs Chandelure and Toxtricity and Guts Heracross.

" + "description": "

Set Details

Foul Play enables Klefki to hit physical attackers for big damage it'd be unable to achieve using its own Attack stat, hitting Pokemon like Brambleghast and Cinccino. Magnet Rise lets Klefki turn the tables on Ground-types like Flygon, Swampert, and Gligar with the former being weak to Dazzling Gleam. Maximum Special Defense investment lets Klefki deal with powerful special attackers in the tier like Munkidori and Goodra. Tera Water lets Klefki take Fire-type attacks from Chandelure and Infernape in a pinch.

Klefki's specially bulky nature makes it pair excellently with physical walls on balance teams, it is typically seen with Pokemon like Vaporeon and Swampert, as they can handle Fire-types like Infernape and Incineroar. Ghost-types like Chandelure and Brambleghast can block Rapid Spin to maintain Klefki's entry hazards, as do Defog deterrents like Defiant Braviary and Competitive Kilowattrel. Klefki's Prankster Thunder Wave is great speed control for slow, powerful wallbreakers like Choice Specs Chandelure and Choice Band Flamigo and Guts Heracross.

" } }, "credits": {"writtenBy": [{"user_id": 400664, "username": "Togkey"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}, {"user_id": 336073, "username": "Rabia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} @@ -9696,7 +9670,7 @@ "description": "" }, "Wallbreaker": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 434487, "username": "Bobsican"}, {"user_id": 604820, "username": "Sami"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 434487, "username": "Bobsican"}]}, {"name": "Quality checked by", "members": [{"user_id": 523420, "username": "bumboclaat"}, {"user_id": 535530, "username": "Gangsta Spongebob"}, {"user_id": 434487, "username": "Bobsican"}, {"user_id": 604820, "username": "Sami"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 327515, "username": "Zrp200"}]}]} @@ -9790,12 +9764,9 @@ "Choice Scarf": {"description": ""}, "Assault Vest": { "description": "" - }, - "Custap Berry": { - "description": "" } }, - "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 555423, "username": "Akeras"}, {"user_id": 620268, "username": "skip"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 517652, "username": "DripLegend"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}]}]} + "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 620268, "username": "skip"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 517652, "username": "DripLegend"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}]}]} }, "monotype": { "comments": "

Other Options

Dark (Choice Specs)

A Timid nature allows Hoopa-U to outspeed Rash Kommo-o and Timid Heatran, which it can OHKO with Psychic and Focus Blast. It also enables Hoopa-U to punish common base 80 Speed Pokemon that are running an Attack-boosting nature like Adamant Dragonite and Mamoswine.

Dark (Choice Scarf)

Gunk Shot is great for threatening Fairy- and Grass-types like Primarina, Hatterene, and the Ogerpon formes. Focus Blast is another option to OHKO Archaludon, but its low accuracy is unappealing. Destiny Bond is a weird catch-all move that notably lets you trade with the Ogerpon formes, but it is very unreliable.

Psychic (Assault Vest)

Expanding Force can be used over Psychic and Psychic Noise if Hoopa-U is being paired with Indeedee-M. Gunk Shot can enable Hoopa-U to easily remove Hatterene and Primarina without any issues; however, its shaky accuracy and lack of use cases outside of hitting slow Fairy-types aren't ideal.

", @@ -10029,9 +10000,11 @@ "Assault Vest": { "description": "

Assault Vest Primarina is a great special tank while being a remarkable offensive threat itself, capable of trading hits against offensive teams. It can check threats like Walking Wake, Dragapult, Darkrai, and Iron Valiant and stomach even strong super effective hits from foes like Iron Moth and Raging Bolt, all while having a decent matchup against common physical attackers like Zamazenta, Great Tusk, and Cinderace. Psychic Noise hits Toxapex super effectively and blocks healing from walls like Blissey, Clodsire, and Clefable, allowing Primarina to chip them down for itself and its partners. It also lets Primarina pick off Zamazenta and Iron Moth behind a Substitute. Draining Kiss's recovery provides valuable longevity, which pairs extremely well with its hit-taking capabilities. Flip Turn turns Primarina into a pivot, letting it bring in a teammate in safely, either after being attacked or on predicted switches to gain momentum. Whirlpool can be used to stallbreak by trapping the likes of Blissey and Toxapex that may otherwise outlast Primarina, especially in conjunction with Psychic Noise to keep them low. While Torrent is preferred, Liquid Voice can be used on sets that forgo Surf to still maintain a strong STAB move from Psychic Noise; this also allows Primarina shut down even Tera Dark Blissey. Tera Poison and Steel improves its matchup against Iron Valiant, provides a poison immunity from foes like Pecharunt and Clodsire, and flip Primarina's Poison and Grass weakness against moves like Rillaboom's Wood Hammer and Iron Moth's Sludge Wave. Tera Poison lets Primarina maintain its decent matchup against Zamazenta and is better against Iron Moth and Focus Blast Darkrai, while Tera Steel lets it check Deoxys-S, Hatterene, and Galarian Slowking better and pivot more freely in the face of Stealth Rock. Tera Grass aids Primarina's matchup into Ogerpon-W and can help it against Raging Bolt in a pinch too. 48 Special Defense EVs allow Primarina to survive two Tera Water Choice Specs Walking Wake's Hydro Steam under sun. A more offensive spread is also an option, such as going for 80 HP / 252 SpA / 176 Spe; the Speed lets Primarina outspeed Adamant Kingambit and Ursaluna, with the remaining HP EVs allowing Primarina to still reach feats such as surviving Protosynthesis Thunderbolt from Raging Bolt, +1 Speed Booster Energy Iron Moth's Sludge Wave, +2 Gliscor's Earthquake, and two Heavy Slams from Zamazenta.

Assault Vest Primarina is best used on bulky offense teams that appreciate a Pokemon that has both offensive and defensive prowess, generally teams that are particularly weak to special attackers. Landorus-T provides Intimidate and checks the physical attackers that Primarina struggles with like Kingambit and Great Tusk. Great Tusk is another great teammate, as it provides entry hazard removal and checks Galarian Slowking, which tends to threaten Primarina. In return, Primarina can handle threats like Darkrai and Walking Wake. Kingambit and Weavile appreciate support from Primarina that can switch in on and threaten Pokemon like Iron Valiant and Zamazenta. Furthermore, both of these Pokemon help check Galarian Slowking for Primarina, along with resisting Grass-type attacks. Gholdengo appreciates Primarina's ability to check Fire-types like Cinderace and Heatran, as well as Walking Wake. Primarina struggles with Grass-types like Ogerpon-W, Meowscarada, and Rillaboom, so it's essential to have checks to these such as Rillaboom, Cinderace, and Kingambit. Cinderace, aside from resisting Grass-type attacks, can also help with hazard removal with Court Change, allowing Primarina to switch in more often. Dragapult and Cinderace can form a great pivoting core with Primarina, and they can also spread burn in order to help improve Primarina's matchup against physical attackers like Great Tusk.

" }, - "Calm Mind": {} + "Calm Mind": { + "description": "

Primarina’s excellent defensive typing and stats provide it with solid survivability, with which it can set up Calm Mind boosts and sweep. Thanks to Liquid Voice, Psychic Noise becomes a STAB move while also blocking the recovery of foes like Garganacl, Clefable, and Corviknight. On the other hand, Surf is a stronger STAB option and is usually paired with Torrent. While Moonblast is Primarina's strongest move, OHKOing Darkrai and Dragapult, using the weaker Draining Kiss trades a bit of damage for a solid recovery option, letting it accrue even more Calm Mind boosts. Substitute to help it gather Calm Mind boosts while blocking crippling status moves like Thunder Wave and Trick from walls like Galarian Slowking and revenge killers like Gholdengo. Having Psychic Noise as the fourth move alongside Surf can be a useful combo to ensure Primarina has an option to deny opposing recovery, as well as providing it a Psychic-type coverage option to break through Toxapex and hit opponents like Iron Moth even behind a Substitute. This EV spread forgoes Primarina’s lackluster Speed to max out its HP, increasing its bulk and survivability, especially with access to Draining Kiss. 8 Special Defense EVs let it guarantee survive two Choice Specs Protosynthesis Timid Walking Wake's Hydro Steam under sun after Leftovers. Primarina can benefit from alternate EV spreads as well; running Modest 252 HP / 172 SpA / 84 Spe allows it to outspeed Sinistcha, particularly when running Psychic Noise, and 176 Spe can help outspeed and beat Adamant Kingambit. Tera Poison gives Primarina a resistance Galarian Slowking’s Sludge Bomb and an immunity to Toxic; Tera Steel can grant a Poison immunity, but cannot grant Toxic Spikes absorption like Tera Poison can. Both can also reverse Primarina's weakness to Grass, helping it take on Rillaboom and Ogerpon-W. Tera Ghost is an alternative if the team could use another way to block Rapid Spin in a pinch as well as to wall Blissey's Seismic Toss.

Primarina excels on bulky offense teams alongside other Pokemon that can both take and dish out hits. Offensive Steel-type staples like Kingambit and Gholdengo are perfect partners for Primarina thanks to their immunity to the Poison-type moves that threaten it. Both of these teammates also can put holes in the opposing team to help Primarina sweep late game, weakening checks like Galarian Slowking that it struggles with. Entry hazard setters like Great Tusk and Ting-Lu can set Stealth Rock and Spikes, which support Primarina’s sweeping late-game. Primarina does a good job of breaking through foes that maintain longevity in face of those hazards like Gliscor, Corviknight, and Clefable using Psychic Noise. Primarina’s biggest threats are the Ogerpon formes; Ogerpon-W is immune to its Water-type moves thanks to Water Absorb, all formes have a powerful Grass-type STAB move such as Power Whip or Ivy Cudgel that can dispatch Primarina quickly, and all formes of Ogerpon have access to Encore, which can take advantage of Primarina trying to use Calm Mind or Substitute. Teammates that can outspeed Ogerpon or Ogerpon-W and use Will-O-Wisp like Cinderace, Dragapult, and Galarian Weezing can help weaken their power, while bulky wallbreakers like Zamazenta can take hits and threaten them out. Other powerful opposing physical attackers like Kingambit and Focus Sash Ceruledge can survive hits from even Calm Mind-boosted Primarina and dispatch it in short order; switching to a teammate like Landorus-T with Rocky Helmet can weaken them with Intimidate and help wear them down over the course of a game. Primarina is also very vulnerable to hazards itself, so teammates like Great Tusk, Iron Treads, and Cinderace are useful to remove them with Rapid Spin and Court Change.

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Other Options

Fairy (Calm Mind)

Heavy-Duty Boots may be used over Leftovers due to Fairy having poor hazard control, but Primarina finds it a bit harder to set up without passive recovery. Alternatively, Covert Cloak may be used to prevent Alolan Muk's Poison Jab or Sneasler's Dire Claw from inflicting status on Primarina. Chilling Water lets Primarina take on physical attacking walls like Alolan Muk and Hisuian Goodra, as it lowers their Attack to manageable levels, but the greatly reduced base power compared to Surf makes Primarina lose out on OHKOing Landorus and Ursaluna-B and 2HKOing Gholdengo and Skeledirge at +1. An EV spread of 252 HP / 64 Def / 192 Spe with a Bold nature may be considered, as it lets Primarina outspeed and KO Modest Ursaluna-B which otherwise severely damages Primarina with Blood Moon, but the reduced bulk is detrimental to Primarina's ability to check Gouging Fire. If one opts for a fast variant of Primarina, Encore over Draining Kiss or Psychic Noise may also be considered to lock threats such as Belly Drum Azumarill and Bulk Up Corviknight into unfavorable moves. Liquid Voice may be considered to compress the effects of Psychic Noise and Surf into one move, making it easier to fit Encore, but being unable to hit Water Absorb Clodsire is undesirable. Substitute over Draining Kiss can also be considered to dodge status and force damage on switch-ins, but the lack of recovery apart from Leftovers can be detrimental.

Fairy (Assault Vest)

Draining Kiss can be used over Psychic Noise to grant Primarina a form of recovery. However, this comes with the cost of being walled by Poison-types like Toxapex and Amoonguss. Alternatively, Primarina can run Psychic Noise with Liquid Voice, which can block the healing of Dark-types like Alolan Muk, but this restricts its coverage and allows Water Absorb Clodsire to wall it.

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Toxapex is a resilient defensive Pokemon that makes good use of its typing, great mixed bulk, and ability Regenerator to check a plethora of offensive threats, including Iron Valiant, Zamazenta, and Enamorus, and spread Toxic poison against them throughout the game. Toxapex leverages its bulk and Regenerator to be a great Haze user, able to shut down all manner of setup sweepers like Weavile, Iron Valiant, and Darkrai—in conjunction with Recover, Haze makes it much easier for Toxapex to Toxic stall opponents. Haze also lets Toxapex shut down sweepers immune to Toxic like Iron Moth, Curse Garganacl, Calm Mind Clefable, and Nasty Plot Gholdengo, making it easier for teammates like Blissey and Gliscor to answer them. For its last move, Toxapex can utilize Toxic Spikes to make use of its many entry opportunities, greatly punishing teams lacking a grounded Poison-type. Alternatively, Infestation lets Toxapex trap and wear down passive walls like Dondozo and chip Toxic-immune foes like Galarian Weezing, Iron Crown, Gholdengo, and Kingambit—additionally popping the latter two's Air Balloon. Poison Jab can be used as a solid STAB option to immediately threaten Ogerpon-W, particularly Taunt variants, and foes like Hatterene, Clefable, and Substitute Primarina, even their Calm Mind sets; this variant should opt for a Careful or Impish nature instead. Another option is Baneful Bunker, which lets Toxapex safely scout foes, absorb Future Sight along with Tera Steel, and punish U-turn from the likes of Cinderace, Dragapult, and Ogerpon-W with debilitating poison. Heavy-Duty Boots gives Toxapex more reliability as a pivot on teams using little or no entry hazard removal, while Leftovers is an alternative item choice on teams with multiple hazard removers like Galarian Weezing, Corviknight, and Talonflame, granting greater longevity and making Toxapex an even more effective pivot. Black Sludge is an alternative option similar to Leftovers; while it can be detrimental if Toxapex decides to Terastallize, this allows Toxapex to punish Trick from Choice Item users like Gholdengo and Darkrai. Full investment in Special Defense with a Calm nature lets Toxapex serve as a mixed defensive scout, with better matchups against Iron Valiant, Enamorus, Kyurem, and Darkrai. Alternatively, full Defense investment with a Bold nature gives greater consistency against threats like Great Tusk and Ogerpon-W, ensuring it survives the former's Headlong Rush and giving maximum odds to survive the latter's +2 Power Whip and respond with a crippling Toxic. Tera Steel is a great defensive type that lets Toxapex effectively absorb Future Sight from Galarian Slowking and Iron Crown and become a much stronger check to Raging Bolt, Kyurem, and Hatterene. Alternatively, Tera Grass improves Toxapex's matchup against Ogerpon-W while also granting a resistance to Ground to better check Great Tusk and Landorus-T and a resistance to Electric to sponge Volt Switch from Raging Bolt and Iron Crown.

Toxapex is a fantastic asset to stall teams as a Toxic-spreading Regenerator pivot and a scout against unpredictable threats like Iron Valiant, Dragapult, and Kyurem. Dondozo and Blissey are two great partners that appreciate Toxapex's ability to scout Kyurem, thanks to its ability to survive every attack other than Choice Specs Tera Ice Freeze-Dry. Once scouted, Dondozo answers most variations of Dragon Dance Kyurem, while Blissey answers Choice Specs and Heavy-Duty Boots Kyurem. The two also appreciate Toxapex answering utility Dragapult, which otherwise gets free entry on both. Toxapex's opportunities to badly poison physical sweepers like Swords Dance Iron Valiant and Dragonite make it much easier for Dondozo to answer them over the course of a game, with Dondozo checking Kingambit in return. Blissey appreciates Toxapex scouting potential Trick users like Gholdengo and Darkrai, ensuring it can consistently answer them without being crippled by Trick. Toxapex answers mixed wallbreakers like Iron Valiant and Keldeo and relieves Blissey of pressure from Primarina and Walking Wake's pivoting moves, while Blissey walls special attackers that threaten Toxapex like Raging Bolt and Iron Moth. Clodsire is another special wall that appreciates Toxapex absorbing a potential Trick from Gholdengo so that it can be a consistent check. Specially defensive Gliscor is another wonderful teammate that answers wallbreakers like Raging Bolt and Iron Moth and Ground-types that threaten Toxapex like Landorus-T and Ting-Lu, and it sets entry hazards to keep up pressure against Ogerpon-W. Gliscor is also useful for absorbing Knock Off from Pokemon like Tinkaton and Clefable, ensuring that Toxapex can retain its Heavy-Duty Boots and maximize its pivoting capabilities. In return, Toxapex answers threats to Gliscor like Primarina and Weavile, negating their setup attempts with Haze. Corviknight is another ally that provides entry hazard removal and absorbs Knock Off from Pokemon like Weavile and Great Tusk while also being a great check to opposing Gliscor. Toxapex appreciates the presence of Galarian Weezing thanks to its ability to punish opposing Gliscor and Clefable, which would otherwise wall Toxapex. Its ability to consistently remove hazards in the face of Gholdengo increases Toxapex's longevity should it lose its Heavy-Duty Boots and frees it to run Leftovers to grant further longevity. In return, Toxapex helps spread Toxic poison to more quickly wear down hazard setters like Great Tusk and Landorus-T and special wallbreakers that threaten Galarian Weezing like Primarina and Kyurem. Between Galarian Weezing's Will-O-Wisp and Toxapex's Haze and Regenerator, the two work well together to hold off the otherwise threatening Curse Garganacl. Similarly, Galarian Weezing's ability to burn Ogerpon-W makes Toxapex a much more reliable check to it, while Toxapex's ability to badly poison Ogerpon-W leaves it more quickly worn down by Galarian Weezing.

" + "description": "

Toxapex is a resilient defensive Pokemon that makes good use of its typing, great mixed bulk, and Regenerator to check a plethora of offensive threats, including Iron Valiant, Zamazenta, and Enamorus. Toxic's immediate way to put foes on a timer can be forgone for Toxic Spikes, which greatly punishes teams lacking a grounded Poison-type; however, forgoing Toxic makes it more exploitable by foes like Dragonite, Tornadus-T, and Heavy-Duty Boots users like Dragapult and Ogerpon. Haze can shut down all manner of setup sweepers looking to overpower through Toxapex, like Iron Valiant, Ogerpon-W, Ceruledge, and Zamazenta; in conjunction with Recover, Haze makes it much easier for Toxapex to stall out foes via poison. Haze also prevents Toxapex from being exploited by setup sweepers immune to Toxic, like Swords Dance Gliscor, Calm Mind Clefable, and Nasty Plot Gholdengo, making it easier for teammates like Blissey and Gliscor to answer them. Alternatively, Infestation lets Toxapex trap and wear down an otherwise strong switchin in Galarian Weezing as well as other passive walls and poison-immune targets like non-U-turn Corviknight, Pecharunt, Gholdengo, and opposing Toxapex. Another option is Baneful Bunker, which lets Toxapex punish Ogerpon-W's Power Whip, safely scout foes, absorb Future Sight along with Tera Steel, and punish U-turn from the likes of Cinderace and Dragapult. Poison Jab can be used to immediately threaten Ogerpon-W, particularly Taunt variants, and foes like Hatterene, Clefable, and Substitute Primarina, even their Calm Mind sets; this variant should opt for an Impish nature instead. Heavy-Duty Boots gives Toxapex more reliability as a pivot on teams using little or no entry hazard removal, while Leftovers is an alternative item choice on teams with multiple hazard removers like Galarian Weezing, Corviknight, and Talonflame, granting greater longevity and making Toxapex an even more effective pivot. Black Sludge is an alternative option similar to Leftovers; while it can be detrimental if Toxapex decides to Terastallize, this allows Toxapex to punish Trick from Choice item users like Gholdengo and Darkrai, which can be very punishing to stall teams. Tera Grass improves Toxapex's matchup against Ogerpon-W while also granting a resistance to Ground to better check Great Tusk and Iron Treads and a resistance to Electric to sponge Volt Switch from Raging Bolt and Iron Crown. Tera Steel is a great defensive type that lets Toxapex deal with Galarian Slowking and Hatterene, which can be annoying for stall teams, while retaining its poison immunity against foes like Pecharunt and opposing Toxapex.

Toxapex is a fantastic asset to stall teams as a Toxic-spreading Regenerator pivot and a scout against unpredictable threats like Iron Valiant, Dragapult, and Kyurem. Dondozo and Blissey are two great partners that appreciate Toxapex's ability to scout Kyurem, thanks to its ability to survive every attack other than Choice Specs Tera Ice Freeze-Dry. Once scouted, Dondozo answers most variations of Dragon Dance Kyurem, while Blissey answers Choice Specs and Heavy-Duty Boots Kyurem. The two also appreciate Toxapex answering utility Dragapult, which otherwise gets free entry on both. Toxapex's opportunities to badly poison physical sweepers like Swords Dance Iron Valiant and Dragonite make it much easier for Dondozo to answer them over the course of a game, with Dondozo checking Kingambit in return. Blissey appreciates Toxapex scouting potential Trick users like Gholdengo and Darkrai, ensuring it can consistently answer them without being crippled by Trick. Toxapex answers mixed wallbreakers like Iron Valiant and Keldeo and relieves Blissey of pressure from Primarina and Walking Wake's pivoting moves, while Blissey walls special attackers that threaten Toxapex like Raging Bolt and Iron Moth. Clodsire is another special wall that appreciates Toxapex absorbing a potential Trick from Gholdengo so that it can be a consistent check. Specially defensive Gliscor is another wonderful teammate that answers wallbreakers like Raging Bolt and Iron Moth and Ground-types that threaten Toxapex like Landorus-T and Ting-Lu, and it sets entry hazards to keep up pressure against Ogerpon-W. Gliscor is also useful for absorbing Knock Off from Pokemon like Tinkaton and Clefable, ensuring that Toxapex can retain its Heavy-Duty Boots and maximize its pivoting capabilities. In return, Toxapex answers threats to Gliscor like Primarina and Weavile, negating their setup attempts with Haze. Corviknight is another ally that provides entry hazard removal and absorbs Knock Off from Pokemon like Weavile and Great Tusk while also being a great check to opposing Gliscor. Toxapex appreciates the presence of Galarian Weezing thanks to its ability to punish opposing Gliscor and Clefable, which would otherwise wall Toxapex. Its ability to consistently remove hazards in the face of Gholdengo increases Toxapex's longevity should it lose its Heavy-Duty Boots and frees it to run Leftovers to grant further longevity. In return, Toxapex helps spread Toxic poison to more quickly wear down hazard setters like Great Tusk and Landorus-T and special wallbreakers that threaten Galarian Weezing like Primarina and Kyurem. Between Galarian Weezing's Will-O-Wisp and Toxapex's Haze and Regenerator, the two work well together to hold off the otherwise threatening Curse Garganacl. Similarly, Galarian Weezing's ability to burn Ogerpon-W makes Toxapex a much more reliable check to it, while Toxapex's ability to badly poison Ogerpon-W leaves it more quickly worn down by Galarian Weezing.

" }, "Assault Vest": { "description": "

Assault Vest increases Toxapex's already amazing Special Defense to even greater heights, and although it comes at the cost of utility moves, Toxapex makes up for that with a diverse set of attacking moves. Toxapex easily switches into top special attackers like Iron Valiant, Dragapult, Enamorus, Iron Moth, and Primarina while also threatening them with super effective attacks. Regenerator's healing is typically enough for Assault Vest Toxapex to shrug off almost any special attack, making for an excellent bulky pivot. Sludge Bomb is the best attacking move Toxapex has; it not only covers notable Grass- and Fairy-types such as Ogerpon-W, Enamorus, Iron Valiant, and Primarina, but it can also potentially inflict debilitating status on would-be switchins like Alomomola. Surf allows Toxapex to pick up noteworthy 2HKOs on Cinderace, defensive Moltres, and Iron Moth. Ice Beam rounds out Toxapex's offensive coverage, namely hitting Dragon-types like Dragapult, Raging Bolt, and Dragonite as well as Landorus-T and Gliscor for even greater damage. Infestation lets it trap and wear down foes like Corviknight, Galarian Weezing, and Garganacl, with Toxapex able to outstall their recovery options due to Infestation's high PP. For teams particularly weak to Calm Mind Magic Guard Clefable or Curse Garganacl, Acid Spray is an alternative option over Infestation, letting Toxapex or its teammate overwhelm them one-on-one more easily.

Tera Steel covers up Assault Vest Toxapex's extreme weakness to Psychic-type moves from the likes of Iron Crown, Galarian Slowking, and Deoxys-S. It also provides Toxapex with the added bonus of resisting Stealth Rock and Ogerpon-W's Power Whip, which would otherwise OHKO Toxapex. Tera Fairy is a solid alternative, particularly against mixed Dragapult, or Dark-types such as Weavile, Darkrai, and Hisuian Samurott. Tera Dark similarly lets Toxapex resist the aforementioned Dark-types while also providing an immunity to threatening Psychic-type moves like Psyshock from Iron Crown and making the Dragapult and Gholdengo matchups more favorable. A Modest nature is preferred to boost Toxapex's attacks, which guarantees that Sludge Bomb OHKOes Iron Valiant and Enamorus after Stealth Rock damage. However, Bold can also be used for extra defensive bulk, allowing Toxapex to avoid the guaranteed OHKO from Great Tusk's Headlong Rush and offensive Landorus-T's Earthquake after Stealth Rock.

Assault Vest Toxapex can only fit on stall and defensive balance archetypes due to its subpar damage output in conjunction with competition against other bulky Regenerator pivots like Alomomola, Tornadus-T, Galarian Slowking, and Hydrapple, all of which fit better on even moderately offensive teams. As a result of Toxapex's place on bulky balance and stall teams, Assault Vest Toxapex pairs well with other defensive Pokemon like Gliscor, Corviknight, Dondozo, and Galarian Weezing. With Knock Off being a major problem for Assault Vest Toxapex, Gliscor's utility in absorbing Knock Off is extremely valuable to it. Furthermore, Gliscor's defensive profile lines up nicely, swapping into Zapdos and Raging Bolt. Meanwhile, Toxapex switches into Water- and Ice-type threats such as Walking Wake, Primarina, and Weavile. Corviknight and Dondozo are also excellent defensive teammates, able to handle physical threats like Great Tusk, Kingambit, and Landorus-T, which Toxapex struggles with. Furthermore, Corviknight acts as a Knock Off absorber while also clearing entry hazards with its Defog, preventing Toxapex from being worn down easily. In return, Toxapex can wall Fire-types like Cinderace, Iron Moth, and Moltres for Corviknight, and powerful special attackers like Primarina, Darkrai and Walking Wake for Dondozo. Gholdengo can still deny Corviknight's Defog, which is exactly why Galarian Weezing is a fantastic partner with its own unblockable Defog. It can also defensively answer Hisuian Samurott, which threatens Spikes and Knock Off against Toxapex. As for more offensive teammates, Great Tusk and Iron Treads work well thanks to their ability to remove hazards with Rapid Spin and threaten Raging Bolt and Galarian Slowking for Toxapex. In return, Toxapex helps both Great Tusk and Iron Treads by absorbing Will-O-Wisp and handling threats like Iron Valiant, Moltres, and Enamorus. Ting-Lu forms a nice core too, as Toxapex baits in Pokemon Ting-Lu can take advantage of such as Gholdengo, Iron Crown, and Raging Bolt. Meanwhile, Toxapex absorbs Toxic Spikes for Ting-Lu and handles its checks like Zamazenta and Iron Valiant. There's also Gholdengo—a solid teammate for Assault Vest Toxapex, since it has favorable matchups against Iron Crown and Galarian Slowking, while conversely Toxapex does work for Gholdengo by answering Dragapult, Darkrai, and Iron Moth.

" @@ -10381,7 +10351,6 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 62165, "username": "StarkGod"}]}, {"name": "Grammar checked by", "members": [{"user_id": 545372, "username": "Clas"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "inheritance": {"sets": {"Unaware (Clodsire)": {}, "PrankPex (Volbeat)": {}}}, "stabmons": {"sets": {"Physically Defensive Pivot": {}, "Assault Vest": {}}}, "almostanyability": { "sets": { @@ -10391,6 +10360,7 @@ }, "credits": {"writtenBy": [{"user_id": 603931, "username": "Time2Bonk"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 539679, "username": "GlalieGoesBoom"}, {"user_id": 375662, "username": "Isaiah"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "inheritance": {"sets": {"Unaware (Clodsire)": {}, "PrankPex (Volbeat)": {}}}, "nationaldexmonotype": { "sets": { "Physically Defensive (Water)": { @@ -10428,7 +10398,7 @@ }, "Dewpider": {"lc": {"sets": {"Scarfer": {}}}}, "Araquanid": { - "ubersuu": {"sets": {"Sticky Web": {}}}, + "ubersuu": {"sets": {"Sticky Web Setter": {}}}, "pu": {"sets": {"Choice Band": {}, "Substitute": {"description": "

The EV spread allows Araquanid's Substitute to not be broken by Palossand's Shadow Ball, ensures it outpaces Chansey, and maximizes Attack.

"}}}, "ou": { "sets": { @@ -10879,7 +10849,7 @@ }, "credits": {"writtenBy": [{"user_id": 594972, "username": "Murphy Lawden"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 635656, "username": "Irys"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} }, - "nationaldexdoubles": {"sets": {"Calm Mind": {}, "Choice Specs": {"description": ""}}}, + "nationaldexdoubles": {"sets": {"Calm Mind": {"description": ""}, "Choice Specs": {"description": ""}, "Support": {"description": ""}}}, "nationaldex": { "sets": { "Calm Mind": { @@ -11160,8 +11130,7 @@ }, "credits": {"writtenBy": [{"user_id": 591294, "username": "Lightniong"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 545372, "username": "Clas"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 712558, "username": "waffledogefern"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "ubers": {"outdated": true, "sets": {"Double Dance": {}, "Trick Room Setter": {}}}, - "balancedhackmons": {"sets": {"Defensive": {}}} + "ubers": {"outdated": true, "sets": {"Double Dance": {}, "Trick Room Setter": {}}} }, "Marshadow": { "nationaldexubers": { @@ -11236,6 +11205,7 @@ }, "credits": {"writtenBy": [{"user_id": 652323, "username": "Anchor9"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 434487, "username": "Bobsican"}]}, {"name": "Quality checked by", "members": [{"user_id": 434487, "username": "Bobsican"}, {"user_id": 523420, "username": "bumboclaat"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} }, + "nationaldexmonotype": {"sets": {"Substitute": {"description": "

12 Speed EVs let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given bulk investment ensures its Substitute survives Amoonguss's Foul Play or Slowbro's Scald.

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 508532, "username": "TheShowdownHoedown"}]}]}}, "nationaldex": { "sets": { "Toxic + Protect": { @@ -11249,9 +11219,7 @@ } }, "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 637479, "username": "red fintans"}, {"user_id": 604820, "username": "Sami"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} - }, - "balancedhackmons": {"sets": {"RegenVest": {}}}, - "nationaldexmonotype": {"sets": {"Substitute": {"description": "

12 Speed EVs let Melmetal outspeed and utilize Substitute against walls such as Toxapex and Galarian Corsola, while the given bulk investment ensures its Substitute survives Amoonguss's Foul Play or Slowbro's Scald.

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 508532, "username": "TheShowdownHoedown"}]}]}} + } }, "Grookey": { "lc": { @@ -11505,6 +11473,14 @@ }, "Corviknight": { "ubersuu": {"sets": {"Physically Defensive": {}}}, + "nationaldex": { + "sets": { + "Defensive": { + "description": "

Corviknight is a valuable defensive pivot for many teams thanks to its great defensive typing letting it be immune to Spikes and natural bulk that lets it check Pokemon like Tapu Lele, Landorus-T, Kingambit, and Kartana. Brave Bird threatens the Grass- and Fighting-types Corviknight often checks, like Great Tusk, Ogerpon-W, and Urshifu-R. Iron Defense allows Corviknight to better take hits from powerful physical attackers that boost their offensive stats like Zamazenta and Dragonite. Corviknight uses U-turn to keep up momentum. Corviknight can use Body Press to threaten damage on the Steel-types it checks like Melmetal, Kingambit, and Iron Treads, as well as other Pokemon like Kyurem, using its high Defense stat, which can be boosted by Iron Defense. Corviknight could run Defog, allowing it to somewhat reliably remove entry hazards for its teammates, but it can be very easily blocked from doing this by Gholdengo. Corviknight always uses Roost, which lets it better check foes such as Tapu Lele over the course of a game. The first EV spread is designed to allow Corviknight to take two Close Combats from Mega Lopunny after Stealth Rock, while the other EV spread allows it to better check special attackers like Tapu Lele and Kyurem. Pressure allows stall teams to PP stall Pokemon like Kyurem, Zamazenta, and Landorus-T.

Corviknight is most common on balance, stall, and many offense teams. Balance and stall teams allow defensive Pokemon to cover Corviknight's bad matchups and vice versa. On offense teams, Corviknight can take attacks well and then pivot in a teammate with U-turn, allowing the team to keep momentum. Corviknight struggles with Fire-types such as Mega Charizard Y and Volcarona, which Water-types like Toxapex and Assault Vest Alomomola check. In return, Corviknight can check the Ground- and Grass-types that Toxapex and Alomomola struggle with. Corviknight also struggles with powerful Electric-types like Tapu Koko and Raging Bolt. This makes Ground-types that can take their attacks, like Ting-Lu and Gliscor, valuable partners. In return, Corviknight can take the Grass- and Ice-type attacks, like from Kartana and Kyurem, the aforementioned Pokemon dislike. Corviknight also resists Fairy- and Psychic-type attacks, like from Tapu Lele and some Mega Diancie and Iron Valiant sets, causing Fighting- and Dragon-types like Zamazenta, Mega Lopunny, and Mega Latios to greatly appreciate Corviknight on their team. Special walls, such as Blissey and Ting-Lu, greatly value Corviknight on slower-paced teams, as it can take physical hits well, while Blissey and Ting-Lu can take on the special attackers like Mega Charizard Y and Gholdengo. Corviknight functions well on stall due to its aforementioned good defensive profile and how it works well with previously mentioned stall staples like Blissey and Gliscor. It can help PP stall using Pressure, and its excellent defensive typing lets it stay in on many sweepers. In addition, Corviknight can use Iron Defense to threaten sweepers attempting to break a stall teamwhile threatening said sweepers back with Body Press. Corviknight also is greatly appreciated as a Defogger for these defensive teams, which is easier on stall teams because Corviknight has more chances to use Defog and because it has teammates like Clodsire and specially defensive Gliscor that can deal with Gholdengo.

" + } + }, + "credits": {"writtenBy": [{"user_id": 635945, "username": "Comett7778"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 632421, "username": "Medasus"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 363909, "username": "fiish"}]}]} + }, "1v1": { "sets": { "Maranga Berry": { @@ -11548,17 +11524,7 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 62165, "username": "StarkGod"}, {"user_id": 265677, "username": "Butch Hardnight"}, {"user_id": 528485, "username": "DerpySuX"}, {"user_id": 534158, "username": "Kiby"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528036, "username": "Sulo"}, {"user_id": 517429, "username": "Adeleine"}, {"user_id": 331519, "username": "CryoGyro"}]}]} }, - "inheritance": {"sets": {"Defogger (Fletchinder)": {}, "Intimidate Pivot (Squawkabilly)": {}, "Unaware (Clodsire)": {}, "Intimidate Wall (Arcanine-Hisui)": {}}}, "stabmons": {"sets": {"Defensive": {}}}, - "nationaldex": { - "sets": { - "Defensive": { - "description": "

Corviknight is a valuable defensive pivot for many teams thanks to its great defensive typing letting it be immune to Spikes and natural bulk that lets it check Pokemon like Tapu Lele, Landorus-T, Kingambit, and Kartana. Brave Bird threatens the Grass- and Fighting-types Corviknight often checks, like Great Tusk, Ogerpon-W, and Urshifu-R. Iron Defense allows Corviknight to better take hits from powerful physical attackers that boost their offensive stats like Zamazenta and Dragonite. Corviknight uses U-turn to keep up momentum. Corviknight can use Body Press to threaten damage on the Steel-types it checks like Melmetal, Kingambit, and Iron Treads, as well as other Pokemon like Kyurem, using its high Defense stat, which can be boosted by Iron Defense. Corviknight could run Defog, allowing it to somewhat reliably remove entry hazards for its teammates, but it can be very easily blocked from doing this by Gholdengo. Corviknight always uses Roost, which lets it better check foes such as Tapu Lele over the course of a game. The first EV spread is designed to allow Corviknight to take two Close Combats from Mega Lopunny after Stealth Rock, while the other EV spread allows it to better check special attackers like Tapu Lele and Kyurem. Pressure allows stall teams to PP stall Pokemon like Kyurem, Zamazenta, and Landorus-T.

Corviknight is most common on balance, stall, and many offense teams. Balance and stall teams allow defensive Pokemon to cover Corviknight's bad matchups and vice versa. On offense teams, Corviknight can take attacks well and then pivot in a teammate with U-turn, allowing the team to keep momentum. Corviknight struggles with Fire-types such as Mega Charizard Y and Volcarona, which Water-types like Toxapex and Assault Vest Alomomola check. In return, Corviknight can check the Ground- and Grass-types that Toxapex and Alomomola struggle with. Corviknight also struggles with powerful Electric-types like Tapu Koko and Raging Bolt. This makes Ground-types that can take their attacks, like Ting-Lu and Gliscor, valuable partners. In return, Corviknight can take the Grass- and Ice-type attacks, like from Kartana and Kyurem, the aforementioned Pokemon dislike. Corviknight also resists Fairy- and Psychic-type attacks, like from Tapu Lele and some Mega Diancie and Iron Valiant sets, causing Fighting- and Dragon-types like Zamazenta, Mega Lopunny, and Mega Latios to greatly appreciate Corviknight on their team. Special walls, such as Blissey and Ting-Lu, greatly value Corviknight on slower-paced teams, as it can take physical hits well, while Blissey and Ting-Lu can take on the special attackers like Mega Charizard Y and Gholdengo. Corviknight functions well on stall due to its aforementioned good defensive profile and how it works well with previously mentioned stall staples like Blissey and Gliscor. It can help PP stall using Pressure, and its excellent defensive typing lets it stay in on many sweepers. In addition, Corviknight can use Iron Defense to threaten sweepers attempting to break a stall teamwhile threatening said sweepers back with Body Press. Corviknight also is greatly appreciated as a Defogger for these defensive teams, which is easier on stall teams because Corviknight has more chances to use Defog and because it has teammates like Clodsire and specially defensive Gliscor that can deal with Gholdengo.

" - } - }, - "credits": {"writtenBy": [{"user_id": 635945, "username": "Comett7778"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 632421, "username": "Medasus"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 363909, "username": "fiish"}]}]} - }, - "godlygift": {"sets": {"Defogger (HP, Atk, Def, SpD, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "mixandmega": { "sets": { "Defensive": {}, @@ -11572,10 +11538,10 @@ "comments": "

Other Options

Physically Defensive Corviknight sets can use Well-Baked Body to check a wide variety of Fire-types, including Cinderace, Ogerpon-H, Moltres, Heatran, and Iron Moth lacking Discharge; however, it loses a lot of bulk and results in worse matchups against Roaring Moon, Zamazenta, and offensive Great Tusk. Specially defensive sets can use Water Absorb to check Ogerpon-W, Manaphy, and Choice Specs Primarina while preventing Swampert and Primarina from pivoting out with Flip Turn or Bulletproof to let Corviknight check Cinderace, Moltres, Choice Specs Primarina, and Gholdengo lacking Thunderbolt, but Corviknight often gets getter value out of its other abilities. Corviknight can run a set with Bulk Up, Agility, Roost, and Power Trip with an immunity ability such as Volt Absorb on hyper offense teams to surprise opponents and potentially sweep teams if lacking appropriate checks.

Checks and Counters

Electric-type Moves: Without Volt Absorb, Corviknight gets destroyed by Electric-types like Zapdos and Sandy Shocks as well as Electric-type move coverage like Thunderbolt Latios and Deoxys-S.

Fire-types: Without Well-Baked Body, Fire-types like Iron Moth, Moltres, Cinderace, and Heatran easily defeat Corviknight.

Strong Special Attackers: Choice Specs Gholdengo and Primarina can 2HKO Corviknight even if it's running maximum HP and Special Defense EVs.

", "sets": { "Physically Defensive": { - "description": "

Corviknight's great defensive typing and solid utility moves make it a defensive staple in the tier, checking physical threats like Roaring Moon, Zamazenta, and Great Tusk. Fluffy is the generally preferred ability, as it provides Corviknight with more physical bulk, letting it have a much easier time checking the aforementioned physical attackers, along with Kingambit. Intimidate gives Corviknight a better matchup into Chien-Pao, Mold Breaker Great Tusk, and the Ogerpon formes excluding Ogerpon-H. Corviknight favors Brave Bird due to its higher power and ability to deal significant damage to Great Tusk and Zamazenta, but Body Press can be used to hit Ting-Lu, Iron Treads, and Kingambit. U-turn helps Corviknight's allies by generating momentum, Roost gives it longevity, and Defog removes entry hazards to aid Stealth Rock-weak partners like Chien-Pao and Ogerpon-H. Rocky Helmet punishes Great Tusk and non-Magic Guard Roaring Moon and Zamazenta as well as the many U-turn pivots like Corviknight in the tier, while Leftovers provides Corviknight with extra longevity. Corviknight runs 0 Speed IVs and a Relaxed nature to grants its allies safe entry with U-turn.

Corviknight is used mostly on offense and balance structures that appreciate its defensive prowess, entry hazard removal, and ability to provide slow pivoting. RegenVest Pokemon like Swampert, Manaphy, and Primarina are heavily reliant on their Assault Vest, so Corviknight aids them by functioning as a Knock Off absorber from users like Roaring Moon, Great Tusk, and Iron Treads. Special attackers like Gholdengo, Zapdos, and Iron Moth are quite threatening to Corviknight, so specially defensive checks like Manaphy, Swampert, and Roaring Moon are much appreciated. Fire-types like Cinderace and Ogerpon-H scare Corviknight; therefore, it requires checks to them like Pecharunt, Moltres, and Primordial Sea Zapdos. If using Fluffy, Corviknight struggles against Chien-Pao and Ogerpon-W, so checks to them like Manaphy and Moltres, respectively, are quite helpful. If using Intimidate, Corviknight benefits from Pecharunt and Scream Tail to take on strong physical attackers like Choice Band Zamazenta.

" + "description": "

Corviknight's great defensive typing and solid utility moves make it a defensive staple in the tier, checking physical threats like Roaring Moon, Zamazenta, and Great Tusk. Fluffy is the generally preferred ability, as it provides Corviknight with more physical bulk, letting it have a much easier time checking the aforementioned physical attackers, along with Kingambit. Intimidate gives Corviknight a better matchup into Chien-Pao, Mold Breaker Great Tusk, and the Ogerpon formes excluding Ogerpon-H. Corviknight favors Brave Bird due to its higher power and ability to deal significant damage to Great Tusk and Zamazenta, but Body Press can be used to hit Ting-Lu, Iron Treads, and Kingambit. U-turn helps Corviknight's allies by generating momentum, Roost gives it longevity, and Defog removes entry hazards to aid Stealth Rock-weak partners like Chien-Pao and Ogerpon-H. Rocky Helmet punishes Great Tusk and non-Magic Guard Roaring Moon and Zamazenta as well as the many U-turn pivots like Corviknight in the tier, while Leftovers provides Corviknight with extra longevity. Corviknight runs 0 Speed IVs and a Relaxed nature to grants its allies safe entry with U-turn.

Corviknight is used mostly on balance structures that appreciate its defensive prowess, entry hazard removal, and ability to provide slow pivoting. Specially defensive Pokemon like Swampert, Manaphy, and Moltres are heavily reliant on their held items, so Corviknight serves them well by functioning as a Knock Off absorber from attackers like Roaring Moon, Great Tusk, and Iron Treads. Special attackers like Gholdengo, Zapdos, and Iron Moth are quite threatening to Corviknight, so the aforementioned specially defensive pokemon can form a strong defensive core with Corviknight - further upheld by their capacity to tank attacks from Fire-types like Cinderace and Heatran, as well as non-contact physical attackers like Chien-Pao and Ogerpon-W if using Fluffy. If using Intimidate, Corviknight benefits from a Fighting-type resist such as Pecharunt or Scream Tail to take on strong Sword of Ruin attackers equipped with a Choice Band like Zamazenta, Great Tusk, and Slither Wing.

" }, "Dual Screens": { - "description": "

With its remarkable defensive profile and utility options, Prankster Corviknight becomes an effective lead at setting dual screens to support its teammates. Prankster-boosted Taunt allows Corviknight to shut down foes like Great Tusk, Skarmory, and Regieleki from setting their entry hazards or own dual screens; stop Cinderace and opposing Corviknight from removing its dual screens with Court Change and Defog; prevent offensive threats like Zamazenta, all Ogerpon formes, and Iron Boulder from using it as setup fodder; block Trick from Choice item users like Scream Tail and Gholdengo from crippling it; and additionally stop defensive Pokemon like Gholdengo, Scream Tail, and non-Prankster Pecharunt from healing freely, letting its teammates overwhelm them more easily. U-turn makes use of Corviknight's middling Speed tier to support its teammates by bringing them in safely after stomaching an attack, and it's especially valuable against Dark-type foes like Chien-Pao, Kingambit, and Taunt Roaring Moon that can otherwise set up in front of or even shut down Corviknight.

Corviknight is exclusively found on dual screens hyper offense teams. As a result, high caliber offensive threats like Tail Glow Manaphy, IronPress Zamazenta, and Dragon Dance Roaring Moon pair well with it, as they appreciate Corviknight bringing them in safely through U-turn and its dual screens to set up more easily. However, Double Dance sweepers such as Iron Crown and Galarian Moltres benefit from said dual screens even more, as they require multiple turns of setup before wreaking havoc. Other setup sweepers like Iron Boulder, Iron Hands, and Kingambit have the added benefit of threatening Cinderace and Defoggers like opposing Corviknight and Mandibuzz—especially since Mandibuzz can use Defog freely even in the face of Corviknight—preventing them any free opportunities of ever removing Corviknight's dual screens. Since other foes like Zapdos, Iron Moth, and Dark-types like Roaring Moon and Kingambit can also use Corviknight as entry points, teammates that can come in afterwards to either threaten or use them as setup fodder are also beneficial, with the aforementioned Iron Boulder, Deoxys-S, Zamazenta, and Great Tusk capable of doing so. Furthermore, Corviknight's ability to prevent Stealth Rock from going up with Taunt also gives setup sweepers like Ogerpon-Hearthflame and Chien-Pao more opportunities to get rolling.

" + "description": "

With its remarkable defensive profile and utility options, Prankster Corviknight becomes an effective lead at setting dual screens to support its teammates. Prankster-boosted Taunt allows Corviknight to shut down foes like Great Tusk, Skarmory, and Deoxys-Speed from setting their entry hazards or own dual screens; stop Cinderace and opposing Corviknight from removing its dual screens with Court Change and Defog; prevent offensive threats like Zamazenta, all Ogerpon formes, and Iron Boulder from using it as setup fodder; block Trick from Choice item users like Scream Tail and Gholdengo that would otherwise cripple it; and additionally stop defensive Pokemon like Gholdengo, Scream Tail, and non-Prankster Pecharunt from healing freely, letting its teammates overwhelm them more easily. U-turn makes use of Corviknight's middling Speed tier to support its teammates by bringing them in safely after stomaching an attack, and it's especially valuable against Dark-type foes like Chien-Pao, Kingambit, and Taunt Roaring Moon that can otherwise set up in front of or even shut down Corviknight.

Corviknight is exclusively found on dual screens hyper offense teams. As a result, high caliber offensive threats like Tail Glow Manaphy, IronPress Zamazenta, and Dragon Dance Roaring Moon pair well with it, as they appreciate Corviknight bringing them in safely through U-turn and its dual screens to set up more easily. Double Dance sweepers such as Iron Crown and Galarian Moltres benefit from said dual screens even more, as they require multiple turns of setup before wreaking havoc. Other setup sweepers like Iron Boulder, Iron Hands, and Kingambit have the added benefit of threatening Cinderace and Defoggers like opposing Corviknight and Mandibuzz—especially since Mandibuzz can use Defog freely even in the face of Corviknight—preventing them any free opportunities of ever removing Corviknight's dual screens. Since other foes like Zapdos, Iron Moth, and Dark-types like Roaring Moon and Kingambit can also use Corviknight as entry points, teammates that can come in afterwards to either threaten or use them as setup fodder are also beneficial, with the aforementioned Iron Boulder, Deoxys-S, Zamazenta, and Great Tusk capable of doing so. Furthermore, Corviknight's ability to prevent Stealth Rock from going up with Taunt also gives setup sweepers like Ogerpon-Hearthflame and Chien-Pao more opportunities to get rolling.

" }, "Immunity": { "description": "

Corviknight's great utility and defensive typing, further bolstered by an immunity-granting ability, make it an excellent special wall and defensive pivot. Volt Absorb lets it counter Electric-types such as Zapdos and Sandy Shocks and helps against special attackers that rely on Electric-type coverage, such as Deoxys-S, Latios, and Iron Crown. Similarly, Well-Baked Body shuts down Ogerpon-H, Moltres, and non-Discharge Iron Moth. Brave Bird is the go-to STAB move, while Body Press is an option on Well-Baked Body sets to take advantage of the Defense boosts. U-turn generates momentum for Corviknight’s teammates, and Defog provides valuable hazard control. A Sassy nature with 0 Speed IVs is crucial for Corviknight's role as a slow pivot.

Corviknight fits on balance and bulky offense teams, where its longevity and consistency gives it a niche over Iron Treads. Corviknight can pivot in more offensive teammates like Chien-Pao and Ogerpon-H, which also appreciate its ability to remove entry hazards. Corviknight is threatened by physical wallbreakers such as Zamazenta and Ogerpon-W, making physically defensive walls like Great Tusk and Pecharunt good teammates. Corviknight can also be overwhelmed by neutral special attacks from Gholdengo and Primarina, so it needs backup from RegenVest users like Manaphy and Swampert. In exchange, Volt Absorb Corviknight helps Manaphy answer Electric-types, while Well-Baked Body helps Swampert answer Fire-types carrying Grass-type coverage like Iron Moth and Heatran.

" @@ -11603,6 +11569,8 @@ }, "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 493260, "username": "Marnie"}, {"user_id": 647728, "username": "Heatranator"}]}, {"name": "Grammar checked by", "members": [{"user_id": 653095, "username": "FavMon=Garchomp"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, + "godlygift": {"sets": {"Defogger (HP, Atk, Def, SpD, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Defogger (Fletchinder)": {}, "Intimidate Pivot (Squawkabilly)": {}, "Unaware (Clodsire)": {}, "Intimidate Wall (Arcanine-Hisui)": {}}}, "nationaldexmonotype": { "sets": { "Defensive Pivot (Flying)": { @@ -11752,20 +11720,6 @@ } }, "Hatterene": { - "monotype": { - "sets": { - "Calm Mind (Psychic)": { - "description": "

Hatterene serves an essential role on Psychic teams thanks to its solid natural bulk, Fairy secondary typing, and Magic Bounce ability. It acts as a great setup win condition with Calm Mind while also being Psychic's main way of checking Dark-types and entry hazard setters such as Roaring Moon, Ting-Lu, and Skarmory. Psyshock puts pressure on special walls and opposing Calm Mind threats attempting to deal with Hatterene such as Blissey, Raging Bolt, and Primarina. Draining Kiss provides recovery for Hatterene while also handling Dark- and Dragon-type threats like Hisuian Samurott, Meowscarada, and Dragonite. Finally, Nuzzle provides vital speed control for Hatterene's teammates such as Latios and Hoopa-U, enabling them to outspeed threats such as the Ogerpon formes and Tornadus-T. Alternatively, Mystical Fire can allow Hatterene to threaten Steel-types such as Iron Treads and Corviknight. Hatterene's EV spread enables it to outspeed Toxapex, allowing Hatterene to threaten it with Psyshock before it can use Haze while maximizing its bulk.

With Hatterene's issues against Steel-types, teammates such as Slowbro and Metagross provide great complements, as both can come in on Steel-type attacks from Archaludon, Hisuian Goodra, and Empoleon and threaten them back with Body Press and Earthquake, respectively. Slowbro can also serve as a complementary physical wall capable of handling Fire- and Water-types that can overwhelm Hatterene such as Cinderace, Heatran, and Barraskewda. Metagross, meanwhile, can help take on Rock-, Poison-, and Fairy-type threats like Ogerpon-C, Galarian Slowking, and opposing Hatterene while also using Bullet Punch to pick off faster foes such as Flutter Mane and Kleavor. Metagross can also set Stealth Rock to help wear down checks such as Scizor and Corviknight. Choice Specs Latios serves as a great offensive partner thanks to its helpful Ground immunity, enabling it to come in on threats such as Gliscor and the Landorus formes and pressure them with powerful Ice Beams. Furthermore, Latios can support Hatterene with Draco Meteor to break through Dragon-types such as Kyurem and with Thunderbolt to handle Flying- and Water-types such as Corviknight and Dondozo. Choice Scarf Iron Boulder can outspeed and check threats for Hatterene like Volcarona and Ogerpon-H and use coverage options like Close Combat to nail Dark-types Hatterene cannot handle such as Greninja and Nasty Plot Darkrai. Assault Vest Hoopa-U is capable of coming in on Ghost-types such as Flutter Mane and Gholdengo and checking them with Knock Off while threatening Steel-types like Heatran and Archaludon with Focus Blast. Choice Scarf Indeedee-M provides a helpful Ghost immunity alongside Healing Wish, enabling Hatterene to come back to full if required. Indeedee-M's Psychic Terrain also shuts down Scizor's Bullet Punch, enabling Mystical Fire Hatterene to check Scizor, which it otherwise cannot.

" - }, - "Calm Mind (Fairy)": { - "description": "

Hatterene serves a pivotal role on Fairy teams with its Psychic typing, which helps to threaten out Poison-types such as Toxapex and Amoonguss. Magic Bounce provides Fairy with its main source of entry hazard control, preventing threats such as Blissey and Skarmory from stacking hazards. Calm Mind enables Hatterene to stand off against threats such as Volcarona and Greninja. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, and Tornadus-T. The EV spread maximizes Hatterene's physical bulk while outspeeding Toxapex, enabling it to use Psyshock before Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. It also provides dual screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, Tinkaton can serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; it is also able to use Thunder Wave to let Hatterene comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, respectively. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while appreciating its use of Nuzzle to slow down would-be checks like Sinistcha and Ogerpon-W. Primarina is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

" - }, - "Offensive Trick Room (Fairy)": { - "description": "

Offensive Trick Room Hatterene is a fearsome sweeper that can quickly snowball in games against offensive team structures, such as Dark and rain-centric Water builds. Calm Mind and STAB Draining Kiss make Hatterene very hard to take down without threatening to OHKO it with a physical attack. When under Trick Room, even a damaged +1 Hatterene becomes impossible to be revenge killed by frail threats such as Greninja and Dragapult. While this set primarily seeks to be a wincon, it can still serve as an important utility piece in less favorable matchups like Ground and Steel thanks to Magic Bounce preventing opposing entry hazards. Heavy-Duty Boots allows the user to be more conservative with Hatterene's HP, making it less necessary to switch Hatterene into entry hazard setters like Gliscor and Clodsire, which can wear it down with their attacks. Leftovers is also a great option for passive healing, as Hatterene will naturally take multiple turns to properly set up. At +1, Psychic will OHKO physically defensive Toxapex. Alternatively, Psyshock fares better against Volcarona and opposing Calm Mind users like Primarina.

Klefki supports Hatterene with dual screens and Spikes while also serving a crucial defensive role as a stopgap for threats like Sneasler and Scizor. Offensive Primarina variants pair phenomenally, as they can come in on Steel-types, like Heatran and Corviknight, and immediately threaten to make progress under Trick Room. Mixed Iron Valiant functions as an effective wallbreaker against the Steel-type defensive core of Corviknight, Heatran, and Hisuian Goodra, which Hatterene cannot break. Flutter Mane is one of Fairy's best threats and is essential offensive counterplay for offensive threats that don't immediately fold to a boosted Hatterene, such as Gholdengo and Ogerpon-H. Tinkaton is another solid support option that can set Stealth Rock and create setup opportunities with Encore.

" - } - }, - "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 637295, "username": "boomp"}, {"user_id": 622813, "username": "Pengairxan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 527157, "username": "Kiwi"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 664887, "username": "wisteriapurple"}, {"user_id": 384270, "username": "autumn"}]}]} - }, "vgc2025": { "comments": "

Teambuilding

Strategy Comments

", "sets": { @@ -11788,6 +11742,17 @@ }, "credits": {"writtenBy": [{"user_id": 652323, "username": "Anchor9"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 434487, "username": "Bobsican"}]}, {"name": "Quality checked by", "members": [{"user_id": 523420, "username": "bumboclaat"}, {"user_id": 434487, "username": "Bobsican"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, + "nationaldex": { + "sets": { + "Calm Mind": { + "description": "

Calm Mind Hatterene is one of the most dangerous wincons in the tier. Magic Bounce along with a disruptive and offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise prevents foes such as Gliscor, Alomomola, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, Kingambit, and Mega Scizor. The Special Attack drop can also be useful when facing down Special Attack-boosting foes like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status moves, phazing, or and Taunt, which makes it very hard for bulky teams to deal with. With Magic Bounce, Hatterene can also block entry hazards for its team. Consistent passive recovery from Leftovers helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams that appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it quickly to prevent it from snowballing out of control. It does especially well with dual screens support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and dual screens support makes Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best dual screens setters, as they get the screens up reliably and have tools to dissuade foes from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed. Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping while benefiting from it battering down foes for them to finish off. Gholdengo and Volcarona are notable partners for Hatterene. The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up special walls like specially defensive Garchomp and Gliscor for the other two to easily break past, and it takes pressure off of Hatterene to act as the team's Psychic-resistant Pokemon while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as such foes like Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. It appreciates Hatterene helping to keep entry hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. Dragon-types, such as Dragonite, Raging Bolt, Scale Shot Garchomp, and Mega Charizard X, are valued partners as well, as they all have tools to threaten the aforementioned Steel-types that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for it. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, and Kingambit are good teammates for the same reason.

" + }, + "Healing Wish": { + "description": "

Healing Wish Hatterene is a unique support Pokemon that offers a distinctive blend of utility to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise disrupts defensive cores consisting of Pokemon such as Gliscor, Alomomola, Zapdos, and Toxapex. Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move, and it punishes Galarian Slowking and Heatran for switching in. Healing Wish allows Hatterene to heal an offensive teammate up to full when required while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block entry hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value its unique combination of support options along with giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of entry hazard control while giving Pokemon that take advantage of weather, such as Mega Charizard Y, Mega Swampert, Archaludon, and Raging Bolt, a free switch-in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one-time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage, such as Clefable, Toxapex, or Alomomola, and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late-game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing foes with Nuzzle. Having other offensive pivots, such as Tornadus-T, Tapu Koko, and Urshifu-R is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well as pivots for the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with, as Hatterene can only do it twice per game at most. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or set up as possible.

" + } + }, + "credits": {"writtenBy": [{"user_id": 475916, "username": "WinstonByTheSea"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 591294, "username": "Lightniong"}, {"user_id": 542295, "username": "Blaze"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} + }, "partnersincrime": {"sets": {"Psychic Terrain Sweeper": {}}}, "stabmons": {"sets": {"Eject Button": {}}}, "godlygift": {"sets": {"Setup Sweeper (HP, Def, Spe)": {}, "Utility (HP)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, @@ -11803,7 +11768,7 @@ "ou": { "sets": { "Pain Split": { - "description": "

With the combination of Magic Bounce, good physical bulk, and utility options such as Pain Split to stick around longer, Hatterene provides key entry hazard control while checking important threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from walls like Clefable and Garganacl, threaten foes through Substitute like Zamazenta and Iron Moth, and temporarily inhibit Gliscor's Poison Heal. Draining Kiss is additional recovery and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, as well as Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear down high-HP walls like Blissey and Ting-Lu while chipping foes like Iron Treads and Galarian Slowking that it can otherwise struggle to damage. Nuzzle lets Hatterene spread paralysis against foes that would otherwise have an easy time switching in like Gholdengo and Iron Crown, giving its teammates more opportunities to capitalize. It also deters sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, and it can also punish Hisuian Samurott's Ceaseless Edge and U-turn from pivots like Landorus-T and Cinderace. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace while turning its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of letting it more reliably take on Walking Wake and hit it with Nuzzle. 52 Speed EVs are to outspeed Garganacl and Toxapex, letting Hatterene use Psychic Noise effectively to block their recovery attempts.

Hatterene is used on bulky offense and offense teams as an entry hazard control option while improving the matchup against specific foes like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and non–Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene benefits from their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is an exceptional partner, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Tornadus-T notably helps against Great Tusk, which Hatterene has issues taking repeated hits from. Heatran provides a useful switch-in against Scizor, Iron Moth, and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting-Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Iron Moth is another teammate that greatly threatens Steel-types like Gholdengo while also absorbing Toxic Spikes that can immensely limit Hatterene's longevity. In return, Hatterene helps keep hazards off the field for Iron Moth. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten it and still set Stealth Rock after it is KOed. Thus, strong Fighting- and Ground-types like Zamazenta, Great Tusk, and Ting-Lu are helpful to maintain hazard superiority. Zamazenta notably appreciates Hatterene for providing a solid Psychic-type switch-in against Deoxys-S and can also run non–Heavy-Duty Boots sets more freely, while Zamazenta can handle Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt pose a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types benefit from Hatterene staving off non–Heavy Slam Zamazenta. Additional hazard control options like Great Tusk and Cinderace are heavily appreciated to relieve pressure on Hatterene against certain hazard setters like Hisuian Samurott. Moreover, they also help against Gholdengo and Galarian Slowking, which Hatterene struggles to get past and is threatened by. Ogerpon-W pressures Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, sets hazards, and pivots Hatterene in with U-turn. Hatterene, in turn, checks physical walls like Galarian Weezing and Zamazenta, keeps hazards off for Ogerpon-W, and paralyzes faster threats like Cinderace for it to take advantage of.

" + "description": "

With the combination of Magic Bounce, good physical bulk, and utility options such as Pain Split to stick around longer, Hatterene provides key entry hazard control while checking important threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from walls like Clefable and Garganacl, threaten foes through Substitute like Zamazenta and Iron Moth, and temporarily inhibit Gliscor's Poison Heal. Draining Kiss is additional recovery and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, as well as Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear down high-HP walls like Blissey, Ting-Lu, and Alomomola while chipping foes like Iron Treads and Galarian Slowking that it can otherwise struggle to damage. Nuzzle lets Hatterene spread paralysis against foes that would otherwise have an easy time switching in like Gholdengo and Iron Crown, giving its teammates more opportunities to capitalize. It also deters sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, and it can also punish Hisuian Samurott's Ceaseless Edge and U-turn from pivots like Landorus-T and Cinderace. Tera Water gives Hatterene an easier matchup against Cinderace while turning its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of letting it more reliably take on Walking Wake and hit it with Nuzzle. Tera Flying further secures its matchup against Ground-types like Ting-Lu, Great Tusk, and Garchomp, making sure they can never set their entry hazards. 52 Speed EVs are to outspeed Garganacl and Toxapex, letting Hatterene use Psychic Noise effectively to block their recovery attempts.

Hatterene is used on bulky offense and offense teams as an entry hazard control option while improving the matchup against specific foes like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and non–Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene benefits from their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is an exceptional partner, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Tornadus-T notably helps against Great Tusk, which Hatterene has issues taking repeated hits from. Heatran provides a useful switch-in against Scizor, Iron Moth, and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting-Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Iron Moth is another teammate that greatly threatens Steel-types like Gholdengo while also absorbing Toxic Spikes that can immensely limit Hatterene's longevity. In return, Hatterene helps keep hazards off the field for Iron Moth. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten it and still set Stealth Rock after it is KOed. Thus, strong Fighting- and Ground-types like Zamazenta, Great Tusk, and Ting-Lu are helpful to maintain hazard superiority. Zamazenta notably appreciates Hatterene for providing a solid Psychic-type switch-in against Deoxys-S and can also run non–Heavy-Duty Boots sets more freely, while Zamazenta can handle Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt pose a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types benefit from Hatterene staving off non–Heavy Slam Zamazenta. Additional hazard control options like Great Tusk and Cinderace are heavily appreciated to relieve pressure on Hatterene against certain hazard setters like Hisuian Samurott. Moreover, they also help against Gholdengo and Galarian Slowking, which Hatterene struggles to get past and is threatened by. Ogerpon-W pressures Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, sets hazards, and pivots Hatterene in with U-turn. Hatterene, in turn, checks physical walls like Galarian Weezing and Zamazenta, keeps hazards off for Ogerpon-W, and paralyzes faster threats like Cinderace for it to take advantage of.

" }, "Calm Mind": { "description": "

With Magic Bounce and the potential for it to snowball out of control with Calm Mind while keeping itself healthy with Draining Kiss, Hatterene makes a great addition to offensive teams looking for a special sweeper and hazard control in one. Its solid defensive stats grant it great matchups against Great Tusk, Ting-Lu, and non-Heavy Slam Zamazenta, and Magic Bounce's additional utility lets Hatterene block disruptive moves like Encore from Iron Valiant and Ogerpon-W, Taunt from Landorus-T and Heatran, Whirlwind from Ting-Lu, and Toxic from Gliscor and Clodsire, making it an even more potent setup sweeper. Psychic Noise is a strong option to punish walls like Gliscor, Garganacl, and Clefable, looking to recover in the face of Hatterene. Psyshock targets specially defensive walls on their weaker side, allowing it to break through Blissey, Galarian Slowking, and Clodsire while dealing with opposing setup sweepers that boost their Special Defense such as Tera Fairy Raging Bolt. Alternatively, Stored Power lacks the immediate power of Psyshock but can scale heavily with multiple Calm Minds to allow Hatterene to muscle past even Unaware targets like Skeledirge, Clodsire, and Dondozo, along with also helping to win the one-on-one against other special setup sweepers in a similar manner to Psyshock. Unfortunately, its STAB combination leaves Hatterene walled by common Steel-types like Gholdengo, Heatran, and Iron Treads, while the low base power of Draining Kiss allows for Kingambit to easily stomach a boosted hit. Mystical Fire is a great coverage option that targets Steel-types, in particular helping to weaken Gholdengo's attacks, although this leaves Hatterene unable to hit Heatran; Nuzzle can alternatively be used to spread paralysis onto common switch-ins like Kingambit, Gholdengo, Heatran, and Skeledirge. Leftovers is Hatterene's best option to greatly improve its staying power, allowing it to set up more easily and switch in multiple times over the course of a game to block hazards. On Grassy Terrain teams and particularly with Stored Power, Grassy Seed can be considered to give Hatterene a better chance at immediately sweeping at the expense of being worse at coming in repeatedly, though Leftovers is still a viable option on these builds. The given spread runs enough Speed EVs to outspeed base 35s Pokemon like Garganacl and Toxapex, allowing for Hatterene to use a boosted attack before the latter can remove its boosts with Haze, with the remaining EVs invested to maximize physical defense. This allows for Hatterene to dodge the 2HKO from Cinderace's Pyro Ball for instance. An alternative spread of 252 HP / 232 Def / 24 Spe can be considered on Nuzzle variants, as the Speed is less necessary when it is able to paralyze foes and so more physical bulk can be invested instead; this spread runs enough Speed to outpace a paralyzed Adamant Kingambit. Tera Water is a great neutral defensive typing that grants Hatterene a resistance to Steel-type attacks from Kingambit and Gholdengo along with allowing it to stay in on Water- and Fire-type attacks from Pokemon like Hisuian Samurott and Iron Moth while still maintaining its matchup against Great Tusk.

Calm Mind Hatterene is a great pick on offense teams that appreciate the support against entry hazards, particularly for bulkier offense builds without a dedicated hazard setting lead. One particular form of bulky offense that Hatterene thrives on is Grassy Terrain with Rillaboom, with the additional passive recovery from the Terrain being much appreciated to help boost Hatterene's longevity further. In return, Hatterene can keep hazards clear from the field, allowing for teammates like Heatran, Raging Bolt, and Rillaboom itself to opt not to run Heavy-Duty Boots without fearing hazard damage racking up over time. Hatterene fits on far more than Terrain offense though, finding a home on even hyper offense teams alongside hazard setters like Glimmora, and some of its best partners on both bulky offense and hyper offense are offensive hazard-weak Pokemon that would sooner run a boosting item than Heavy-Duty Boots; prime examples of this are Raging Bolt and Ogerpon-W. Though Hatterene has ways of dealing with some of its more problematic matchups, Kingambit and Gholdengo are always an issue for their ability to shrug off its STAB attacks and threaten it with their own; bulky, offensive switch-ins to the former like Great Tusk and Zamazenta can alleviate this issue without dropping offensive pressure, while Kingambit itself can make a strong partner for its ability to come in on Gholdengo along with other Ghost- and Poison-type moves from foes like Dragapult and Galarian Slowking, the latter of which being one of Hatterene's most prevalent checks with its high Special Defense and resistance to Draining Kiss. In return for Kingambit's positive matchups against these targets, Hatterene resists Fighting-type attacks from Great Tusk, Skarmory, and Iron Valiant that would typically be directed towards Kingambit. One Pokemon that Hatterene struggles to break through is Heatran, as it takes negligible damage from even a boosted Draining Kiss and can negate Hatterene's Leftovers recovery with Magma Storm's passive damage. If Hatterene has Tera available and has already boosted with multiple Calm Minds as Heatran enters the field, the matchup swings in Hatterene's favour, but Hatterene is notably unable to come in directly on Heatran to prevent it from setting up Stealth Rock. Offensive partners like Hisuian Samurott and Zamazenta can be used as switch-ins to Magma Storm, able to threaten the opposing Heatran out. Although Hatterene is usually sufficient in keeping hazards off of its side of the field, on top of the aforementioned Stealth Rock Heatran matchup, opposing Hisuian Samurott are able to put hazards up with Ceaseless Edge despite losing to Hatterene itself. This makes alternative forms of hazard removal such as Great Tusk and Iron Treads good partners to Hatterene, as they can provide key relief in these matchups for hazard-weak teams that would otherwise be overly reliant on Hatterene.

" @@ -11823,17 +11788,30 @@ "teams": [{"name": "Quality checked by", "members": [{"user_id": 548068, "username": "Setsu"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 518682, "username": "alkazoth"}, {"user_id": 612443, "username": "ninth"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 493260, "username": "Marnie"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 177111, "username": "Magcargo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 493260, "username": "Marnie"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 637479, "username": "red fintans"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 384270, "username": "autumn"}]}] } }, - "nationaldexmonotype": {"sets": {"Calm Mind (Psychic)": {"description": "

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 508532, "username": "TheShowdownHoedown"}]}]}}, - "nationaldex": { + "monotype": { "sets": { - "Calm Mind": { - "description": "

Calm Mind Hatterene is one of the most dangerous wincons in the tier. Magic Bounce along with a disruptive and offensive movepool allow Hatterene to dismantle bulky teams relying on passive damage to make progress, while offensive teams must respond immediately lest Hatterene get out of hand and run them over as well. Psychic Noise prevents foes such as Gliscor, Alomomola, and Clefable from healing and lets Hatterene systematically break down the defensive cores that these Pokemon anchor. Draining Kiss allows Hatterene to heal itself while dealing damage. Mystical Fire hits Steel-types like Ferrothorn, Gholdengo, Kingambit, and Mega Scizor. The Special Attack drop can also be useful when facing down Special Attack-boosting foes like Volcarona and Tapu Lele. Magic Bounce prevents Hatterene from being afflicted by status moves, phazing, or and Taunt, which makes it very hard for bulky teams to deal with. With Magic Bounce, Hatterene can also block entry hazards for its team. Consistent passive recovery from Leftovers helps Hatterene set up versus defensive Pokemon like Ting-Lu, Gliscor, and Clefable. Electric Seed is an option if Tapu Koko is a teammate, as Hatterene becomes very hard to break after a Defense boost. 132 Speed EVs let Hatterene outrun Ting-Lu.

Calm Mind Hatterene is a staple on hyper offense teams that appreciate its ability to exert immediate pressure onto bulky teams while forcing offensive teams to respond to it quickly to prevent it from snowballing out of control. It does especially well with dual screens support, as direct damage is the only way to pressure Hatterene thanks to Magic Bounce, and dual screens support makes Hatterene very bulky. Zamazenta and Tapu Koko are the tier's best dual screens setters, as they get the screens up reliably and have tools to dissuade foes from setting up on them. Tapu Koko also sets Electric Terrain, which lets Hatterene run Electric Seed. Other hyper offense staples can help Hatterene out by breaking down the opposition for it to have an easier time sweeping while benefiting from it battering down foes for them to finish off. Gholdengo and Volcarona are notable partners for Hatterene. The three together form an extremely threatening specially offensive core that is very difficult to handle defensively. Gholdengo can soften up special walls like specially defensive Garchomp and Gliscor for the other two to easily break past, and it takes pressure off of Hatterene to act as the team's Psychic-resistant Pokemon while also dealing with Galarian Slowking, which can be problematic at times. Volcarona helps out Hatterene by severely threatening most Steel-types, as such foes like Melmetal, Gholdengo, and Kingambit represent Hatterene's most problematic matchups. It appreciates Hatterene helping to keep entry hazards off the field for it, therefore letting it run an item other than Heavy-Duty Boots. Dragon-types, such as Dragonite, Raging Bolt, Scale Shot Garchomp, and Mega Charizard X, are valued partners as well, as they all have tools to threaten the aforementioned Steel-types that Hatterene dislikes and notably handle Heatran, which is a very poor matchup for it. These sweepers appreciate Hatterene breaking down bulky cores for them to clean up later. Other physical attackers that fit on hyper offense, such as Great Tusk, Mega Gyarados, Hawlucha, and Kingambit are good teammates for the same reason.

" + "Calm Mind (Psychic)": { + "description": "

Hatterene serves an essential role on Psychic teams thanks to its solid natural bulk, Fairy secondary typing, and Magic Bounce ability. It acts as a great setup win condition with Calm Mind while also being Psychic's main way of checking Dark-types and entry hazard setters such as Roaring Moon, Ting-Lu, and Skarmory. Psyshock puts pressure on special walls and opposing Calm Mind threats attempting to deal with Hatterene such as Blissey, Raging Bolt, and Primarina. Draining Kiss provides recovery for Hatterene while also handling Dark- and Dragon-type threats like Hisuian Samurott, Meowscarada, and Dragonite. Finally, Nuzzle provides vital speed control for Hatterene's teammates such as Latios and Hoopa-U, enabling them to outspeed threats such as the Ogerpon formes and Tornadus-T. Alternatively, Mystical Fire can allow Hatterene to threaten Steel-types such as Iron Treads and Corviknight. Hatterene's EV spread enables it to outspeed Toxapex, allowing Hatterene to threaten it with Psyshock before it can use Haze while maximizing its bulk.

With Hatterene's issues against Steel-types, teammates such as Slowbro and Metagross provide great complements, as both can come in on Steel-type attacks from Archaludon, Hisuian Goodra, and Empoleon and threaten them back with Body Press and Earthquake, respectively. Slowbro can also serve as a complementary physical wall capable of handling Fire- and Water-types that can overwhelm Hatterene such as Cinderace, Heatran, and Barraskewda. Metagross, meanwhile, can help take on Rock-, Poison-, and Fairy-type threats like Ogerpon-C, Galarian Slowking, and opposing Hatterene while also using Bullet Punch to pick off faster foes such as Flutter Mane and Kleavor. Metagross can also set Stealth Rock to help wear down checks such as Scizor and Corviknight. Choice Specs Latios serves as a great offensive partner thanks to its helpful Ground immunity, enabling it to come in on threats such as Gliscor and the Landorus formes and pressure them with powerful Ice Beams. Furthermore, Latios can support Hatterene with Draco Meteor to break through Dragon-types such as Kyurem and with Thunderbolt to handle Flying- and Water-types such as Corviknight and Dondozo. Choice Scarf Iron Boulder can outspeed and check threats for Hatterene like Volcarona and Ogerpon-H and use coverage options like Close Combat to nail Dark-types Hatterene cannot handle such as Greninja and Nasty Plot Darkrai. Assault Vest Hoopa-U is capable of coming in on Ghost-types such as Flutter Mane and Gholdengo and checking them with Knock Off while threatening Steel-types like Heatran and Archaludon with Focus Blast. Choice Scarf Indeedee-M provides a helpful Ghost immunity alongside Healing Wish, enabling Hatterene to come back to full if required. Indeedee-M's Psychic Terrain also shuts down Scizor's Bullet Punch, enabling Mystical Fire Hatterene to check Scizor, which it otherwise cannot.

" }, - "Healing Wish": { - "description": "

Healing Wish Hatterene is a unique support Pokemon that offers a distinctive blend of utility to its team thanks to Magic Bounce combined with an interesting support movepool and a workable defensive profile. Psychic Noise disrupts defensive cores consisting of Pokemon such as Gliscor, Alomomola, Zapdos, and Toxapex. Mystical Fire significantly pressures Ferrothorn and dissuades Steel-types such as Gholdengo, Mega Scizor, and Corviknight from switching in. Nuzzle allows Hatterene to spread paralysis onto foes such as Tapu Lele, Zamazenta, and Iron Valiant. It is also notable for paralyzing Gholdengo thanks to it being an attacking move, and it punishes Galarian Slowking and Heatran for switching in. Healing Wish allows Hatterene to heal an offensive teammate up to full when required while also giving a teammate a free switch should the situation call for it. Magic Bounce allows Hatterene to block entry hazards and status from passive Pokemon such as Ferrothorn, Gliscor, and Ting-Lu. Eject Button allows Hatterene to act as a one-time pivot that can get an offensive teammate in for free. 132 Speed EVs let Hatterene outrun Ting-Lu.

Healing Wish Hatterene fits on aggressive offense teams that value its unique combination of support options along with giving its teammates a couple of free switches. Weather teams, in particular, appreciate Hatterene acting as a secondary form of entry hazard control while giving Pokemon that take advantage of weather, such as Mega Charizard Y, Mega Swampert, Archaludon, and Raging Bolt, a free switch-in opportunity. Hatterene must be used with care until the Eject Button is activated, as it is a one-time use item and Hatterene doesn't want to take too much damage from its first hit if it wants to continue doing its job later. Bring Hatterene in on a foe that doesn't immediately threaten it with too much damage, such as Clefable, Toxapex, or Alomomola, and that you want to give a wallbreaker a free switch into to get the most value out of the Eject Button pivot. Strong wallbreakers such as Mega Mawile, Mega Diancie, Heatran, and Ursaluna appreciate Hatterene's pivoting abilities while also benefitting from Healing Wish late-game, as many teams are not equipped to deal with these threats getting a new lease on life. These teammates also appreciate Hatterene disrupting the opponent's team with Psychic Noise and paralyzing foes with Nuzzle. Having other offensive pivots, such as Tornadus-T, Tapu Koko, and Urshifu-R is also valuable for Hatterene, as they give Hatterene more opportunities to come into battle. This is very helpful, as Hatterene's bulk can leave something to be desired even though its role often doesn't require it to come into battle more than a couple of times. They also work well as pivots for the aforementioned strong wallbreaking teammates that Hatterene often finds itself paired with, as Hatterene can only do it twice per game at most. Offensive teammates with severe weaknesses to entry hazards, such as Volcarona, Victini, and Tornadus-T appreciate Hatterene deflecting hazards from less threatening foes such as Ferrothorn, Clefable, and Gliscor while giving them as many opportunities to come in and wallbreak or set up as possible.

" + "Calm Mind (Fairy)": { + "description": "

Hatterene serves a pivotal role on Fairy teams with its Psychic typing, which helps to threaten out Poison-types such as Toxapex and Amoonguss. Magic Bounce provides Fairy with its main source of entry hazard control, preventing threats such as Blissey and Skarmory from stacking hazards. Calm Mind enables Hatterene to stand off against threats such as Volcarona and Greninja. Psyshock threatens special walls and Calm Mind sweepers such as Blissey, Clodsire, and Primarina. Draining Kiss provides a reliable form of recovery along with enabling Hatterene to handle Dark-types like Hisuian Samurott. Finally, Mystical Fire gives Hatterene an option to torch Steel-types such as Corviknight and Iron Treads. Alternatively, Nuzzle acts a support option to slow down problematic targets such as Meowscarada, the Ogerpon formes, and Tornadus-T. The EV spread maximizes Hatterene's physical bulk while outspeeding Toxapex, enabling it to use Psyshock before Toxapex has a chance to use Haze or Recover.

Klefki serves as an incredible teammate for Hatterene, as its secondary Steel typing enables it to check Poison- and Steel-types that handle Hatterene such as Sneasler and Scizor. It also provides dual screens support to enable Hatterene to have an easier time setting up against otherwise overwhelming attackers like the Landorus formes and Greninja. Similarly, Tinkaton can serve as a solid partner with its Steel neutrality and Poison immunity and can more reliably check threats like Alolan Muk, Glimmora, and Corviknight; it is also able to use Thunder Wave to let Hatterene comfortably run Mystical Fire. Iron Valiant's Close Combat can easily remove problematic Steel-types like Hisuian Goodra and Heatran, while coverage options such as Knock Off and Ice Punch can check threats such as Gholdengo and Gliscor, respectively. Flutter Mane easily blasts through faster threats attempting to handle Hatterene such as non-Choice Scarf Urshifu-R, Pecharunt, and Articuno. Azumarill can easily break through threats capable of handling Hatterene such as Hisuian Goodra, Flutter Mane, and Ceruledge while appreciating its use of Nuzzle to slow down would-be checks like Sinistcha and Ogerpon-W. Primarina is a secondary Calm Mind attacker capable of taking on the Steel- and Fire-types that threaten Hatterene like Archaludon, Bisharp, and Cinderace.

" + }, + "Offensive Trick Room (Fairy)": { + "description": "

Offensive Trick Room Hatterene is a fearsome sweeper that can quickly snowball in games against offensive team structures, such as Dark and rain-centric Water builds. Calm Mind and STAB Draining Kiss make Hatterene very hard to take down without threatening to OHKO it with a physical attack. When under Trick Room, even a damaged +1 Hatterene becomes impossible to be revenge killed by frail threats such as Greninja and Dragapult. While this set primarily seeks to be a wincon, it can still serve as an important utility piece in less favorable matchups like Ground and Steel thanks to Magic Bounce preventing opposing entry hazards. Heavy-Duty Boots allows the user to be more conservative with Hatterene's HP, making it less necessary to switch Hatterene into entry hazard setters like Gliscor and Clodsire, which can wear it down with their attacks. Leftovers is also a great option for passive healing, as Hatterene will naturally take multiple turns to properly set up. At +1, Psychic will OHKO physically defensive Toxapex. Alternatively, Psyshock fares better against Volcarona and opposing Calm Mind users like Primarina.

Klefki supports Hatterene with dual screens and Spikes while also serving a crucial defensive role as a stopgap for threats like Sneasler and Scizor. Offensive Primarina variants pair phenomenally, as they can come in on Steel-types, like Heatran and Corviknight, and immediately threaten to make progress under Trick Room. Mixed Iron Valiant functions as an effective wallbreaker against the Steel-type defensive core of Corviknight, Heatran, and Hisuian Goodra, which Hatterene cannot break. Flutter Mane is one of Fairy's best threats and is essential offensive counterplay for offensive threats that don't immediately fold to a boosted Hatterene, such as Gholdengo and Ogerpon-H. Tinkaton is another solid support option that can set Stealth Rock and create setup opportunities with Encore.

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This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 508532, "username": "TheShowdownHoedown"}]}]}}, + "anythinggoes": { + "overview": "

Hatterene carves itself a niche in AG as one of the few viable forms of hazard control. By beating most common hazard setters, such as Deoxys-Speed, Ting-Lu, and Gliscor, Hatterene provides its team with increased longevity. Hatterene fits best on balance and bulky offense teams where it can enable teammates that would otherwise run Heavy-Duty Boots to run other items instead.

", + "comments": "

Other Options

Pain Split Hatterene can occasionally run Rocky Helmet, which trades some longevity for the ability to rapidly chip Koraidon and Ho-Oh. Usually, this isn't worth it, but on some sufficiently aggressive teams, the game ends too quickly for the loss of longevity to be impactful. Healing Wish is a fringe option that lets Hatterene generate momentum on Trick Room teams or heal a teammate on balance, but the cost of using it outside of Trick Room teams is too high to justify frequent usage.

Checks and Counters

Calyrex-S: Calyrex-S comes in freely on all of Hatterene's moves except for Nuzzle and reliably forces it out.

Steel-types: Common Steel-types like Necrozma-DM, Zacian-C, and Tera Steel Koraidon can all come in relatively freely on Hatterene and force it out or use it as setup fodder, although they must be wary of Nuzzle.

Ho-Oh: Defensive Ho-Oh consistently beats Calm Mind Hatterene, taking minimal damage and blocking Hatterene's recovery from Draining Kiss while doing heavy damage with Sacred Fire and Brave Bird. Ho-Oh can even use Whirlwind to block attempts to pass boosts to teammates, although this can be a high-risk play if Hatterene stays in, thanks to Magic Bounce.

Arceus-Ground: Dragon Dance Arceus-Ground switches in comfortably to on any of Hatterene's moves and sets up in front of it or forces it out.

Miraidon: Hatterene can barely damage Miraidon, even with Draining Kiss, so Miraidon can switch in safely and force Hatterene out several times a game.

", + "sets": { + "Support": { + "description": "

Hatterene serves a valuable support role thanks to its ability to slow pivot with Baton Pass and potentially take advantage of slow Pokemon like Ting-Lu and Gliscor to pass boosts to teammates. Calm Mind can be dropped for Pain Split, which provides extra longevity at the cost of removing Hatterene's ability to pass boosts. Draining Kiss is vital to provide Hatterene with recovery, notably allowing it to out-heal Ting-Lu's Earthquake and OHKO Koraidon while simultaneously healing back to nearly full health after surviving a Flare Blitz. Psyshock lets Hatterene beat Calm Mind Arceus-Ground and -Fairy if they start boosting at the same time while also ensuring that it beats Glimmora and Quiver Dance Ribombee. Alternatively, Nuzzle can be used to make Hatterene harder to switch into by crippling potential switch-ins like Ho-Oh or Calyrex-S. Tera Steel is the preferred Tera option, since it allows Hatterene to block Glimmora's Mortal Spin or Eternatus's Sludge Bomb while also letting it more reliably beat Calm Mind Arceus-Fairy, although this comes at the cost of forfeiting any ability to check Koraidon or Ting-Lu. Tera Water can be used instead to resist Flare Blitz, allowing it to beat Choice Band Koraidon or survive a hit if it's been chipped. Tera Normal is also a decent option, since it lets Hatterene become an emergency check to Calyrex-S by becoming immune to Astral Barrage. Leftovers is the preferred item for Hatterene, since it increases its longevity, especially against Calm Mind Arceus formes and Ting-Lu, although Ability Shield can be used instead to block the admittedly rare Skill Swap from Deoxys-Speed or Ribombee and improve the matchup against hyper offense teams. The given EV spread maximizes physical bulk for Calm Mind sets while outspeeding Ting-Lu, which allows Hatterene to use Draining Kiss before it takes any damage from Ting-Lu. Pain Split sets don't need the Speed investment and therefore should run an alternate spread without it.

Hatterene fits best on bulky offense teams that can provide a sturdy defensive backbone to ensure it doesn't have to take many big hits. Ideal defensive teammates include Ting-Lu, which checks Calyrex-S, Miraidon, and Arceus-Ground, as well as Ho-Oh and defensive Arceus-Water, either of which can check Arceus and potentially the Steel-types Zacian-C and Necrozma-DM that could otherwise take advantage of Hatterene. Both Ho-Oh and Arceus-Water also appreciate Hatterene's ability to serve as a backup check to Koraidon and deter Choiced sets from locking into Outrage. Notably, Ho-Oh is an especially good teammate, since Hatterene's ability to block Stealth Rock frees it up to either run alternate defensive items like Rocky Helmet and Leftovers or more safely run offensive items like Choice Band or the rarer Choice Scarf. Arceus is also an excellent teammate, since Hatterene allows it to run Mental Herb to beat Encore or Taunt from Calyrex-S. In return, Arceus provides a solid check to Calyrex-S, which would otherwise come in safely and force Hatterene out. Teammates that can be good receivers for Hatterene's Baton Passed boosts include Miraidon, which Hatterene notably frees up to run Life Orb or Choiced sets, Calyrex-S, which Hatterene allows to run Life Orb, Focus Sash, or Choiced sets more comfortably, and Calm Mind Arceus-Ground or -Fairy. Another good teammate for Hatterene is Choice Scarf Kyogre, which benefits substantially from both Hatterene's ability to get it in safely, either with slow pivoting or passing boosts, and Hatterene's ability to block Spikes, keeping Kyogre's Water Spout powered up.

" + } + }, + "credits": {"writtenBy": [{"user_id": 426798, "username": "Geysers"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 631210, "username": "Adhi"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} } }, "Impidimp": {"lc": {"sets": {"Dual Screens": {}}}}, @@ -12251,22 +12229,21 @@ "credits": {"writtenBy": [{"user_id": 511624, "username": "Fc"}, {"user_id": 668571, "username": "Insolence"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 50695, "username": "Manaphy"}, {"user_id": 274590, "username": "SiTuM"}, {"user_id": 374620, "username": "Lana"}, {"user_id": 595062, "username": "Taka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, "anythinggoes": { - "overview": "

Thanks to Zacian-C's high base Attack backed by Intrepid Sword, it cements itself as one of the strongest physical attackers in the metagame. Its excellent typing allows it to block Dragon-type attacks from Eternatus, Koraidon, and Miraidon; resist Extreme Speed from Arceus; and be immune to Toxic Spikes. However, Zacian-C is checked by multiple defensive Pokemon, most notably Necrozma-DM and Arceus-Ground, as they can take its attacks and force it to switch out. Furthermore, Calyrex-S is a huge threat because of its high Special Attack and Speed, being able to KO Zacian-C after minor chip damage. Choice Scarf Koraidon is also a threat, as it can OHKO Zacian-C with Flare Blitz.

", - "comments": "

Other Options

Substitute is a niche option that can take advantage of Eternatus and Pokemon Choice-locked into Dragon-type moves, allowing Zacian-C to set up without interruption. Substitute isn't the best choice for Zacian-C though, as losing important coverage moves like Wild Charge and Crunch lets it get walled by checks such as Necrozma-DM, Ho-Oh, and defensive Arceus formes. Tera Fire is a niche option that grants Zacian-C an immunity to burn from Ho-Oh and defensive Arceus formes such as Arceus-Water and Arceus-Fairy while also allowing it to resist Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. However, Tera Fire makes Zacian-C weak to Stealth Rock, allowing Choice Scarf users such as Koraidon and Calyrex-S and priority users in Arceus to revenge kill it with ease. An alternate EV spread of 104 HP / 252 Atk / 152 Spe allows Zacian-C to outspeed both Koraidon and Miraidon, with the remaining EVs being put into HP, allowing it to survive an Earthquake from Necrozma-DM at -1 and making it harder for Calyrex-S to revenge kill it. However, this EV spread might struggle against opposing Zacian-C with maximum Speed and offensive Necromza-DM, so it is not always the best choice.

Checks and Counters

Necrozma-DM: Physically defensive Necrozma-DM is one of the most common checks to Zacian-C, as it resists both of Zacian-C's main STAB moves and has moves like Earthquake and Sunsteel Strike that can potentially 2HKO it back.

Revenge Killers: Calyrex-S, as well as Choice Scarf users such as Koraidon and Miraidon, are able to outspeed Zacian-C. Calyrex-S can brute force its way through Zacian-C with Astral Barrage after minor chip damage or a Close Combat Special Defense drop, Koraidon is able to OHKO Zacian-C with Flare Blitz, and Miraidon 2HKOes Zacian-C with Electro Drift.

Defensive Arceus Formes: Bulky Arceus formes such as Arceus-Water and Arceus-Ground can be a problem for Zacian-C, as they can take hits from it and reliably heal themselves with Recover while also threatening it with Judgment or Will-O-Wisp.

", + "comments": "

Other Options

Zacian-C can use Crunch over Close Combat, giving it a way to OHKO Calyrex-S and get past Skeledirge. Crunch variants also frequently use Tera Dark to boost Crunch's damage and provide Zacian-C with a resistance to Calyrex-S's Astral Barrage. However, Skeledirge is only used on stall teams, and Zacian-C's other move slots tend to be more useful in most scenarios. Tera Dark is also not as widely applicable as its other Tera types. Trailblaze allows Zacian-C to outspeed Choice Scarf users like Koraidon and Calyrex-S. However, using Trailblaze means dropping either Behemoth Blade or Play Rough, weakening its matchup against Arceus-Fairy or Miraidon, respectively. Zacian-C can also use Tera Normal, which provides it with an immunity to Calyrex-S's Astral Barrage and gives it a good chance to surprise and OHKO Calyrex-S. Yet, Tera Normal only has a singular use case compared to Zacian-C's other Tera types, so it is relegated to teams especially weak to Calyrex-S as an emergency check. Without the surprise factor, Tera Normal is also substantially less effective.

Checks and Counters

Ho-Oh: Ho-Oh resists Zacian-C's STAB moves and threatens an OHKO. However, a Swords Dance- and Intrepid Sword-boosted Wild Charge guarantees an OHKO, so Ho-Oh must take care to switch in only against a STAB move.

Revenge Killers: Although Choice Scarf Koraidon cannot safely switch in for fear of Play Rough, it outspeeds and threatens to revenge kill Zacian-C with Flare Blitz. Calyrex-S can also KO a chipped Zacian-C with Astral Barrage.

Necrozma-DM: Necrozma-DM resists Zacian-C's STAB moves and shrugs off Wild Charge and Close Combat while threatening a super effective Earthquake or setting up with Dragon Dance.

Arceus-Water: Arceus-Water can survive a Swords Dance-boosted Wild Charge and threaten to cripple Zacian-C in return with Will-O-Wisp.

Landorus-T: Landorus-T's Intimidate and Rocky Helmet allow it to tank and chip down Zacian-C while threatening a super effective Earthquake. Choice Scarf Landorus-T outspeeds Zacian-C and likely OHKOes it.

Arceus-Ground: Arceus-Ground can tank Zacian-C's Play Rough or Behemoth Blade and threaten a super effective Judgment or Earthquake.

Ditto: With a Choice Scarf, Ditto outspeeds Zacian-C while gaining a +2 Attack boost, threatening a reverse sweep.

Unaware Users: Skeledirge can ignore Zacian-C's Swords Dance boosts with Unaware and heal itself reliably with Slack Off. It also threatens to deal significant damage to Zacian-C with Torch Song or cripple it with Will-O-Wisp. Dondozo can shrug off Zacian-C's Wild Charge and threaten to OHKO it with Fissure while healing with Rest.

", "sets": { "Swords Dance": { - "description": "

Play Rough OHKOes Koraidon and Miraidon and 2HKOes Ting-Lu. Alternatively, Behemoth Blade is another high damage STAB move that has 100% accuracy and can hit most Pokemon for neutral damage, such as Arceus-Ground and Eternatus, while doing super effective damage to Arceus-Fairy. Wild Charge hits Ho-Oh, Kyogre, and Arceus-Water, OHKOing or doing major damage to them after Zacian-C uses Swords Dance. Crunch and Close Combat deal with Necrozma-DM, with the former also threatening Calyrex-S and the latter hitting Ting-Lu for Behemoth Blade sets and OHKOing Arceus. Tera Dark boosts Crunch's damage to let it break through Necrozma-DM more easily and prevents Zacian-C from getting 2HKOed by Calyrex-S's Astral Barrage. Tera Fighting increases the damage of Close Combat, which lets Zacian-C OHKO defensive Arceus formes at +3.

Zacian-C struggles with Calyrex-S, which outspeeds it and threatens it with Astral Barrage, so Arceus and special walls such as Ho-Oh and Ting-Lu are needed to help check Calyrex-S. It is also weak to Choice Scarf users such as Koraidon and Calyrex-S, so it appreciates teammates that can either outspeed or outprioritize threats, such as Extreme Killer Arceus, Choice Scarf Koraidon, and Choice Scarf Calyrex-S. Bulky walls such as various Arceus formes can also help with Koraidon. Due to Necrozma-DM's high Defense stat, Zacian-C often struggles to break through it, so special attackers like Calyrex-S, Miraidon, Kyogre, and Calm Mind Arceus-Ground are good options to help deal with it. Multiple layers of Spikes significantly hinder Zacian-C's longevity, making it easier for revenge killers to KO it, so Taunt users like Deoxys-S on hyper offense and various Arceus formes can be useful to have on the team. Other good teammates include physical attackers such as Dragon Dance Arceus-Ground, Necrozma-DM, and Swords Dance Koraidon because they can help wear down the checks they share with Zacian-C, allowing them to break through walls more easily.

" + "description": "

Zacian-C is a potent setup sweeper and wallbreaker that leverages its access to Swords Dance and high Speed tier to establish itself as one of the best physical attackers in the tier. Play Rough is a strong STAB option that hits targets like Koraidon, Miraidon, and Ting-Lu. Close Combat is used to OHKO offensive Extreme Killer Arceus while also providing a method to hit Necrozma-DM and Tera Steel or Tera Fire Pokemon like Arceus and Ho-Oh. Alternatively, Zacian-C can use Substitute, which prevents Pokemon like defensive Arceus formes from applying status effects and Ditto's Imposter from activating. Behemoth Blade is Zacian-C's strongest move against targets like Arceus-Fairy and opposing Zacian-C. Wild Charge hits Pokemon like Ho-Oh, Arceus-Water, and Kyogre, OHKOing Ho-Oh and Kyogre after a Swords Dance boost. Tera Electric boosts Wild Charge's damage output, letting Zacian-C OHKO Kyogre and giving it a chance to OHKO defensive Ho-Oh before Swords Dance. After Swords Dance, it also allows Zacian-C to OHKO defensive Arceus-Water. Tera Electric also provides Zacian-C with an immunity to paralysis. Alternatively, Tera Flying, often used with Substitute, provides Zacian-C with an immunity to Arceus-Ground's STAB moves and Glimmora's Mud Shot. Tera Fire grants Zacian-C a resistance to Koraidon's Flare Blitz and Ho-Oh's Sacred Fire as well as an immunity to burns. However, Zacian-C needs to be careful when using Tera Fire against Arceus-Water due to its super effective Judgment. Tera Fighting boosts the power of Close Combat, allowing Zacian-C to OHKO Arceus without Swords Dance and deal significant damage to Bulk Up Tera Fire Arceus and Necrozma-DM. Zacian-C needs to be careful when Terastallizing, as priority users like Arceus and Kingambit find it far easier to revenge kill Zacian-C with Extreme Speed and Sucker Punch, respectively. Zacian-C's EV spread allows it to outspeed Koraidon and Miraidon while giving it a good chance to tank Calyrex-S's Astral Barrage at +1.

Zacian-C usually fits on hyper offense and offense teams, where its strong breaking potential and high Speed tier allow it to create holes in opposing teams' defensive structures for other Pokemon to exploit. Zacian-C shares checks such as Ho-Oh, defensive Arceus formes, and Landorus-T with the likes of Kingambit, Arceus, Koraidon, and Dragon Dance Arceus-Ground. Their powerful offenses help overwhelm their shared checks and leave them at low HP, creating openings for other Pokemon to sweep. Furthermore, Zacian-C's Fairy typing grants it an immunity to Koraidon's Scale Shot, allowing it to switch in and prevent a Speed boost that may otherwise cause issues for the hyper offense teams it is used on. Zacian-C's Steel typing grants it a resistance to Arceus's Extreme Speed and Choice Scarf Koraidon's Outrage. However, it is still vulnerable to Koraidon's Flare Blitz. Thus, when paired with Ribombee's Sticky Web or Glimmora, whose Toxic Debris and Rock typing discourage Koraidon from using Flare Blitz, Zacian-C becomes very difficult to revenge kill. Calyrex-S outspeeds and threatens to KO Zacian-C after chip damage. Teammates like Arceus and Kingambit help circumvent this weakness through their defensive typing and bulk, which allow them to mitigate Calyrex-S's damage. Pokemon like Scale Shot Koraidon can also weaken Zacian-C's checks such as Ho-Oh, Arceus-Water, and Landorus-T, allowing Zacian-C to break through these walls much more easily. Ting-Lu is also an excellent partner for Zacian-C on structures apart from hyper offense, as its great special bulk and typing allow it to switch in against Calyrex-S and its entry hazards help chip down Zacian-C's checks. Grimmsnarl is also frequently used alongside Zacian-C, as its screens support helps Zacian-C set up with Swords Dance.

" } }, - "credits": {"writtenBy": [{"user_id": 604042, "username": "Cutecat1122"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 631210, "username": "Adhi"}, {"user_id": 584685, "username": "Glory"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 665318, "username": "JK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 631210, "username": "Adhi"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} } }, "Zamazenta": { - "ubersuu": {"sets": {"Iron Defense": {}, "Choice Band": {}, "All-out Attacker": {}}}, + "ubersuu": {"sets": {"IronPress": {}, "Choice Band": {}, "Offensive Attacker": {}}}, "stabmons": {"sets": {"Choice Band": {}, "Thunderous Kick": {}, "Bulk Up": {}}}, "ou": { - "overview": "

Zamazenta is the tier's most consistent glue piece and wincon. Its natural bulk alongside a valuable typing, which can be boosted further by Dauntless Shield, lets it take on many manner of offensive threats like Kingambit, Hisuian Samurott, some Dragonite sets, and Great Tusk and Ogerpon-W if necessary. It boasts an excellent Speed tier, letting it outspeed most unboosted foes naturally and fulfill a niche as a team's main form of speed control as well. All of these combined with its ability to set up with Iron Defense + Body Press and the immense number of viable Tera types to beat its supposed counterplay let it sweep teams easily, particularly making it a nightmare for offensive teams to deal with. It also possesses a nuclear Close Combat alongside incredible coverage options, letting it run all-out attacking offensive sets with a boosting item to become an exceptional wallbreaker, capable of 2HKOing even checks like Hatterene, Gholdengo, and Moltres with the proper move. A set with Heavy-Duty Boots can be used to blend in longevity without being too passive for bulkier playstyles, providing Zamazenta with more ample opportunities to wear down the opposition slowly throughout the course of the game. However, Zamazenta dislikes chip damage from entry hazards when lacking Heavy-Duty Boots and adverse contact effects like Rocky Helmet from Hatterene, Corviknight, and Landorus-T, Static from Zapdos, and Flame Body from Moltres, especially as the latter two can render it useless. It also can't carry all the coverage and Tera types it needs, as the aforementioned Zapdos and Moltres, as well as other foes like Gliscor, Toxapex, Clefable, and Hatterene, are capable of checking some of its sets. Bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo are also huge hindrances, particularly for IronPress sets, with even common Pokemon like Kingambit, Darkrai, and Dragonite capable of running Tera Ghost viably as well to improve their matchup against it. This becomes a bigger issue with common teams running some of the aforementioned Pokemon together, which makes Zamazenta less likely to perform well. Additionally, the common occurrence of faster threats such as Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo can limit, cripple, or revenge kill it.

", - "comments": "

Other Options

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexibility, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat, and a 2HKO against defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Dragonite's Extreme Speed. Zamazenta is able to run a Reflect + Light Screen set rather effectively, taking advantage of its naturally high Speed and bulk. Dual screens Zamazenta is typically reserved for hyper offense teams. This set typically favors Steel Beam as one of its last two moveslots to quickly get in a teammate, but it can optionally run Close Combat or Heavy Slam for additional chip damage or Roar to prevent foes from setting up. Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing its exposure to entry hazard chip damage. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-T's Intimidate while setting up with Howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing the Speed drop from Sticky Web. Tera Steel gives Zamazenta an immunity to Pecharunt's Malignant Chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. Protective Pads prevents Zamazenta from being chipped via Rocky Helmet from foes such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its Speed and offensive potential from Static and Flame Body, respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest.

", + "overview": "

Zamazenta is the tier's most consistent glue piece and wincon. Its natural bulk alongside a valuable typing, which can be boosted further by Dauntless Shield, lets it take on many manner of offensive threats like Kingambit, Hisuian Samurott, some Dragonite sets, and Great Tusk and Ogerpon-W if necessary. It boasts an excellent Speed tier, letting it outspeed most unboosted foes naturally and fulfill a niche as a team's main form of speed control as well. All of these combined with its ability to set up with Iron Defense + Body Press and the immense number of viable Tera types to beat its supposed counterplay let it sweep teams easily, particularly making it a nightmare for offensive teams to deal with. It also possesses a nuclear Close Combat alongside incredible coverage options, letting it run all-out attacking offensive sets with a boosting item to become an exceptional wallbreaker, capable of 2HKOing even checks like Hatterene, Gholdengo, and Moltres with the proper move. A set with Heavy-Duty Boots can be used to blend in longevity without being too passive for bulkier playstyles, providing Zamazenta with more ample opportunities to wear down the opposition slowly throughout the course of the game. It can even provide valuable team support by setting dual screens for hyper offense teams. However, Zamazenta dislikes chip damage from entry hazards when lacking Heavy-Duty Boots and adverse contact effects like Rocky Helmet from Hatterene, Corviknight, and Landorus-T, Static from Zapdos, and Flame Body from Moltres, especially as the latter two can render it useless. It also can't carry all the coverage and Tera types it needs, as the aforementioned Zapdos and Moltres, as well as other foes like Gliscor, Toxapex, Clefable, and Hatterene, are capable of checking some of its sets. Bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo are also huge hindrances, particularly for IronPress sets, with even common Pokemon like Kingambit, Darkrai, and Dragonite capable of running Tera Ghost viably as well to improve their matchup against it. This becomes a bigger issue with common teams running some of the aforementioned Pokemon together, which makes Zamazenta less likely to perform well. Additionally, the common occurrence of faster threats such as Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo can limit, cripple, or revenge kill it.

", + "comments": "

Other Options

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexibility, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat, and a 2HKO against defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Dragonite's Extreme Speed. Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing its exposure to entry hazard chip damage. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-T's Intimidate while setting up with Howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing the Speed drop from Sticky Web. Tera Steel gives Zamazenta an immunity to Pecharunt's Malignant Chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. Protective Pads prevents Zamazenta from being chipped via Rocky Helmet from foes such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its Speed and offensive potential from Static and Flame Body, respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest.

", "sets": { "IronPress": { "description": "

Zamazenta presents itself as both a defensive backbone and an offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and Speed to threaten physical attackers like Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Gholdengo, Dragapult, and Ceruledge; it also hits Galarian Slowking. The final moveslot can be customized to enhance Zamazenta's sweeping capabilities. Roar lets it phaze other phazers like Ting-Lu as well as other Iron Defense users like Corviknight and opposing Zamazenta. Roar also lets Zamazenta become an emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of removing Booster Energy's boost from Iron Valiant and Bulk Up Great Tusk. It particularly works on entry hazard stacking teams, letting Zamazenta wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly while removing any status inflicted beforehand, letting Zamazenta play much more aggressively against foes that rely on slowly wearing it down such as Toxic Gliscor. Substitute is used to avoid status like Cinderace's Will-O-Wisp; it also has the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Stone Edge is another option to deal heavy damage to Moltres, Zapdos, and Tornadus-T. Leftovers is used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. The given EV spread allows Zamazenta to outspeed Adamant Dragonite after a Dragon Dance while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk / 252 Def / 252 Spe with a Jolly nature can be used alongside Roar to at worst Speed tie with opposing Zamazenta, letting it phaze them first, while also maximizing the power of Body Press. 124 Atk EVs can also be used to 2HKO offensive Gholdengo with Crunch. Tera Fire is used to be immune to burns from Dragapult and Moltres and gain resistances to Clefable's and Iron Valiant's Moonblasts, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch, letting it 2HKO Galarian Slowking and offensive Gholdengo while also gaining an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and let Zamazenta resist attacks like Enamorus's Moonblast, Tornadus-T's Bleakwind Storm, and Iron Crown's Future Sight. Tera Electric can be used to let Zamazenta fully take advantage of Zapdos, as it becomes immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.

Zamazenta works primarily on bulky offense and hyper offense teams, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in both Ogerpon-W's and Dragonite's cases and Landorus-T in Kingambit's case. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit handling Pecharunt and Gholdengo with its Ghost resistance. Other Dark-types like Hisuian Samurott and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by entry hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, and they also notably can threaten Pecharunt and Gholdengo. Iron Treads can handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's physical bulk helps Zamazenta preserve Dauntless Shield against greater threats such as Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with the combination of Zamazenta and either Raging Bolt or Tornadus-T helping overwhelm Galarian Slowking and Primarina. On hyper offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to 2HKO physical tanks or Fighting-resistant foes such as defensive Great Tusk and Primarina with a +2 Body Press after one layer of Spikes. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch in and handle Fairy-types like Clefable while also threatening Poison-types like Pecharunt and Galarian Weezing; Zamazenta, in return, threatens out Dark-types like Kingambit and Hisuian Samurott. Ting-Lu can be a solid blanket check against Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need to phaze with Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.

" @@ -12276,7 +12253,8 @@ }, "Offensive Attacker": { "description": "

Offensive Zamazenta is a powerful wallbreaker in OU, utilizing its high Speed and great bulk to revenge kill a variety of attackers such as Darkrai, Ogerpon-W, and Cinderace. Crunch hits Dark-weak foes such as Gholdengo, Galarian Slowking, and Pecharunt for large damage, being able to 2HKO the former two while 3HKOing the latter. Heavy Slam can hit Fairy-types such as Hatterene, Clefable, and Galarian Weezing that might otherwise be able to take Zamazenta's attacks and respond back. Stone Edge can hit Flying-types such as Zapdos and especially Moltres that Zamazenta may not want to use contact moves against for large damage, whereas Ice Fang hits Gliscor, Landorus-T, and Dragonite for 4x super effective damage while still hitting other Flying-types such as Zapdos for good damage. Life Orb allows Zamazenta to switch up moves while 2HKOing the likes of Great Tusk and Gholdengo with Close Combat and Crunch, respectively, whereas Choice Band allows Zamazenta to 3HKO Dondozo and OHKO Ogerpon-W with Close Combat while also incurring no recoil to do so. Expert Belt can be used to still allow Zamazenta to deal large damage to the likes of Galarian Slowking, Zapdos, and Hatterene while not having a negative secondary effect. However, it comes at the cost of doing less damage against walls such as Corviknight and Great Tusk, and it fails to get the 2HKO on defensive Gholdengo. A Jolly nature allows Zamazenta to outspeed the likes of Darkrai and Weavile, while an Adamant nature allows it to have a very high chance to OHKO Ting-Lu and Calm Mind Hatterene if it is running Choice Band. Tera Dark supercharges the power of Crunch, allowing Choice Band Zamazenta to 2HKO bulky Pecharunt and OHKO Dragapult. Tera Dark also gives Zamazenta an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight, as well as allowing it to retain its resistance to Kingambit's Sucker Punch. Tera Steel allows Zamazenta to OHKO Clefable with Heavy Slam while also resisting Moonblast and Psycho Boost from Iron Valiant and Deoxys-S. It also allows Zamazenta to become immune to Pecharunt's Malignant Chain, forcing Pecharunt variants without Foul Play to use Parting Shot more often, which Zamazenta's teammates can take advantage of. Tera Fighting is an option that drastically boosts the power of Close Combat, allowing Life Orb sets to 2HKO Corviknight and Choice Band sets to 2HKO Alomomola, and, with an Adamant nature, even Dondozo with Leftovers.

Zamazenta fits on a wide variety of teams ranging from offense to balance. Ghost-types such as defensive Gholdengo, Pecharunt, and Sinistcha are a big pain for Zamazenta, as, while they don't appreciate Crunch, they can switch in easily on any of its other moves. Therefore, Pokemon such as Kingambit, Darkrai, and Choice Scarf Gholdengo are great partners for it, as they can scare out these Ghost-types. Zamazenta can struggle quite a bit with entry hazards, so hazard removal such as Iron Treads, Great Tusk, Cinderace, and Corviknight can help alleviate this issue, with the latter two also helping get Zamazenta in with U-turn to start wallbreaking. Similarly, hazard support from options such as Ting-Lu and Landorus-T is heavily appreciated, as they can chip down Pokemon such as Corviknight and opposing Landorus-T that might try to answer Zamazenta. Steel-types such as Gholdengo and Heatran are great partners for Zamazenta, as they can scare out common Psychic- and Fairy-types that might threaten it out such as Galarian Slowking and Iron Valiant, while in return, Zamazenta can help take on Pokemon such as Kingambit and Ting-Lu that they might struggle with. Pivot Pokemon such as Galarian Slowking, Alomomola, and Moltres are great partners, as they allow Zamazenta to get in safely without having to take damage. Additionally, Galarian Slowking can provide Future Sight support to help Zamazenta break defensive cores, Alomomola can keep Zamazenta healthy with Wish or help with Fairy-types such as Iron Valiant if it is running Assault Vest, and Moltres can help against common physical attackers such as Dragonite and Great Tusk that Zamazenta may not be able to immediately threaten. If Zamazenta is not running Ice Fang, then Gliscor and Landorus-T are an immense pain for it; therefore, Pokemon such as Weavile and Kyurem that can threaten them for massive damage are heavily appreciated, and they can take on Pokemon such as Zapdos and Dragonite that Zamazenta may struggle with. Zamazenta can have difficulty against bulkier teams that contain the likes of Alomomola and Pecharunt, as they can typically take its attacks well enough and threaten it back with solid damage; therefore, Pokemon such as Ogerpon-W, Gliscor, and Primarina can help break these bulkier teams. Ogerpon-W in particular can take advantage of Pokemon such as Dondozo and Alomomola that handle Zamazenta while also helping overwhelm shared checks such as Pecharunt and Zapdos.

" - } + }, + "Dual Screens": {} }, "credits": {"writtenBy": [{"user_id": 615880, "username": "xzeroxman"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 677476, "username": "mcribs"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 408271, "username": "Dreadfury"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 677476, "username": "mcribs"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 558636, "username": "zastra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 493260, "username": "Marnie"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, @@ -12357,14 +12335,7 @@ }, "credits": {"writtenBy": [{"user_id": 646416, "username": "Code"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 645750, "username": "iPetBigfoot"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, - "ubersuu": { - "sets": { - "IronPress": { - "description": "

With its combination of robust defenses and good Attack, Zamazenta-C is an excellent mid- or late-game sweeper for bulkier teams. Body Press synergizes well with Iron Defense and Dauntless Shield, and when combined with Zamazenta-C's brilliant natural bulk, it can quickly clean up weakened teams. Behemoth Bash or Heavy Slam lets it Zamazenta-C answer Fairy-types, like Zacian and Tera Fairy Arceus-Dark, and Crunch lets it tackle Psychic- and Ghost-types, like Mewtwo, Giratina, Lugia, and Deoxys. 200 Speed EVs with a Jolly Nature allow it to outspeed Cyclizar, 112 Attack EVs let it have a favorable roll to 2HKO Mewtwo, and the rest of the EVs go into Defense to maximize Body Press's damage. Tera Water lets Zamazenta-C stay in on more opponents foes like Arceus-Fire, Palafin, Chi-Yu, and Kyurem-W, and Tera Flying lets it resist Fighting-type moves from the likes of Mewtwo, Zacian, and Deoxys and be immune to Ground-type moves from Great Tusk, Landorus, and Ursaluna, though a weakness to Stealth Rock is added. Being able to check Magearna, Zacian, Dialga, Ursaluna-B, Arceus-Dark, Palafin, and Palkia-O, Zamazenta-C is appreciated by Giratina, Chi-Yu, Palkia-O, Arceus-Dark and Mewtwo. Zamazenta-C suffers from being worn down by entry hazards, so a hazard remover like Great Tusk or Giratina is needed. It also appreciates hazard support of its own from setters like Magearna and Dialga. Fighting-, Ground-, and Fire-resistant Pokemon like Arceus-Poison, Rillaboom, and Giratina are also a boon to Zamazenta-C, as they can stomach whatever hits come at it.

" - } - }, - "credits": {"writtenBy": [{"user_id": 275219, "username": "Go make a sandwitch"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Iron Defense": {}}}, "godlygift": {"sets": {"IronPress": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "almostanyability": { "sets": {"IronPress": {"description": "

Zamazenta-C leverages its Fighting / Steel typing and high Defense and Speed to be a decent Body Press sweeper that's able to switch in and set up on common Pokemon like Corviknight, Chien-Pao, and Roaring Moon. Stone Edge helps against Zapdos, Iron Moth, and Ceruledge, while Substitute helps it set up against would-be switch-ins like Iron Hands and Great Tusk as well as shielding it from status afflictions from moves like Manaphy's Scald and Corrosion Pecharun't Toxic. Zamazenta-C plays best on offensive teams, so it appreciates entry hazards from Pokemon like Skarmory and Deoxys-D and dual screens support from Pokemon like Corviknight and Deoxys-S, which help it take KOs and set up, respectively. Zamazenta-C also appreciates Pokemon like Chien-Pao, Roaring Moon, and Gengar that are able to take down Deoxys-D, Gholdengo, and Pecharunt, as otherwise it is unable to make progress at all.

"}}, @@ -12472,12 +12443,9 @@ "credits": {"writtenBy": [{"user_id": 646006, "username": "Choruto"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 558405, "username": "SoulboyVGC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, "vgc2023": {"sets": {"Bulky Attacker": {}, "Choice Band": {}, "Glass Cannon": {}}}, - "ubersuu": {"sets": {"Choice Item": {}, "Wallbreaker": {}}}, + "ubersuu": {"sets": {"Dry Bear": {}, "Swords Dance": {}}}, "1v1": { "sets": { - "Custap Berry": { - "description": "" - }, "Assault Vest": { "description": "" }, @@ -12485,7 +12453,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 518399, "username": "Itchy"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Grammar checked by", "members": [{"user_id": 558636, "username": "zastra"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 518399, "username": "Itchy"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Grammar checked by", "members": [{"user_id": 558636, "username": "zastra"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "battlestadiumsingles": { "outdated": true, @@ -12573,27 +12541,7 @@ "credits": {"writtenBy": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 660956, "username": "thacrow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 558405, "username": "SoulboyVGC"}, {"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 657713, "username": "Flarefox"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 470115, "username": "SolarBeam"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, "vgc2023": {"sets": {"Bulky Attacker": {}, "Choice Scarf": {}}}, - "ubersuu": { - "sets": { - "Choice Scarf": { - "description": "

Urshifu-R is a decent Choice Scarf user in Ubers UU due to its excellent signature move, pivoting in U-turn, priority in Aqua Jet, and solid offensive typing. Surging Strikes's guaranteed critical hit chance allows Urshifu-R to break through Defense-boosting sweepers like Cosmic Power Arceus formes and Zamazenta-C. Aqua Jet allows Urshifu-R to pick off weakened foes that have a Speed boost, like Ogerpon-H and Sneasler. U-turn allows Urshifu-R to pivot, racking up important chip damage on Pokemon like Zacian and Mewtwo while generating momentum. Tera Water allows Urshifu-R to power up Surging Strikes and Aqua Jet, notably allowing it to OHKO Mewtwo and Ogerpon-H after Stealth Rock damage; Tera Water also removes its Fairy- and Psychic-type weaknesses, helping against Zacian and Mewtwo. Pokemon like Calm Mind Arceus formes and Zamazenta-C appreciate Urshifu-R taking out faster threats like Deoxys, Mewtwo, and Spectrier. Urshifu-R struggles to break through Pokemon that resists its STAB moves like Palkia-O and Giratina, so the support of Dragapult and Choice Scarf Kyurem-W is greatly appreciated. Urshifu-R can also form pivoting cores with Pokemon like Landorus-T and Sneasler, allowing them to pick up on the momentum Urshifu-R generates.

" - } - }, - "credits": {"writtenBy": [{"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, - "battlestadiumsingles": { - "sets": { - "Offensive": { - "description": "

Other Options

Items

Tera Types

Alternate EV Spreads

" - }, - "Choice Item Attacker": { - "description": "

Tera Types

Alternate EV Spreads

" - } - }, - "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 265677, "username": "Butch Hardnight"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} - }, - "inheritance": {"sets": {"Adaptability (Crawdaunt)": {}, "Contrary (Inkay)": {}}}, - "stabmons": {"sets": {"Choice Band": {}, "Choice Scarf": {}, "Swords Dance": {}, "Bulk Up": {}, "Punching Glove Pivot": {}}}, + "ubersuu": {"sets": {"Swords Dance": {}, "Wet Bear": {}}}, "nationaldexmonotype": { "sets": { "Choice Band (Water)": { @@ -12616,6 +12564,18 @@ }, "credits": {"writtenBy": [{"user_id": 564420, "username": "Lialiabeast"}, {"user_id": 574893, "username": "Dahness"}, {"user_id": 632421, "username": "Medasus"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542295, "username": "Blaze"}, {"user_id": 604820, "username": "Sami"}, {"user_id": 637479, "username": "red fintans"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 589016, "username": "Danbear02"}, {"user_id": 637479, "username": "red fintans"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 594972, "username": "Murphy Lawden"}]}]} }, + "battlestadiumsingles": { + "sets": { + "Offensive": { + "description": "

Other Options

Items

Tera Types

Alternate EV Spreads

" + }, + "Choice Item Attacker": { + "description": "

Tera Types

Alternate EV Spreads

" + } + }, + "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 265677, "username": "Butch Hardnight"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 523866, "username": "UT"}]}]} + }, + "stabmons": {"sets": {"Choice Band": {}, "Choice Scarf": {}, "Swords Dance": {}, "Bulk Up": {}, "Punching Glove Pivot": {}}}, "godlygift": {"sets": {"Choice Band (Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "mixandmega": { "sets": { @@ -12625,7 +12585,8 @@ }, "credits": {"writtenBy": [{"user_id": 558636, "username": "zastra"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 545372, "username": "Clas"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}]}]} }, - "ubers": {"outdated": true, "sets": {"Choice Band": {}}} + "ubers": {"outdated": true, "sets": {"Choice Band": {}}}, + "inheritance": {"sets": {"Adaptability (Crawdaunt)": {}, "Contrary (Inkay)": {}}} }, "Zarude": { "ou": {"sets": {"Swords Dance": {}}}, @@ -12660,17 +12621,7 @@ "godlygift": {"sets": {"Bulk Up (Atk, SpD, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}} }, "Regieleki": { - "ubersuu": { - "sets": { - "Dual Screens": { - "description": "

Thanks to having the highest Speed in Ubers UU and good utility options, Regieleki is a niche but effective dual screens lead. Volt Switch allows Regieleki to bring a partner onto the battlefield. Rapid Spin lets Regieleki remove entry hazards for Pokemon like Kyurem-W, although Explosion is an option to give it a one-time nuke that always brings a partner in safely. Tera Flying gives Regieleki an immunity to Ground-type attacks, which allows it to set up dual screens on Great Tusk and both Landorus formes. Alternatively, Tera Ghost allows Regieleki to be immunity to Extreme Speed from Arceus formes and Deoxys and operate as a spinblocker. Regieleki should only be used on hyper offense teams and should be sent in first or after a Pokemon like Deoxys-S has set up entry hazards. Setup sweepers like Nasty Plot Mewtwo and Zacian appreciate Regieleki setting up dual screens to help them set up more safely. Pokemon like Choice Specs Kyurem-W and Kingambit like Regieleki pivoting them onto the field safely. Gholdengo is a notable partner, as it blocks Defog and can use the dual screens Regieleki sets up to set up as well. Regieleki struggles against counter leads like Defog Giratina, Taunt Arceus, and Deoxys that prevent it from setting up dual screens, so Pokemon that can take these threats on like Zacian, Great Tusk, and Kingambit can be valuable.

" - }, - "Offensive Utility": { - "description": "

Regieleki's blistering Speed, decent offensive stats, and utility options make it one of Ubers UU's fastest cleaners and offensive pivots. Tera Blast Ice OHKOes Ground-type Pokemon like Landorus and Great Tusk, which otherwise completely wall Regieleki, as well as chipping Dragon-types like Giratina. Rapid Spin gives Regieleki utility for its team by acting as a form of entry hazard control for Pokemon like Kyurem-W. Volt Switch allows Regieleki to bring in a partner onto the battlefield, like Mewtwo or Palkia-O. Regieleki fits best on offensive teams looking for a solid pivot. Since it is hard walled by Ground-types if it does not Terastallize, Pokemon like Palafin, Kyurem-W, and Iron Bundle that can take on these Ground-types are good partners, with the latter two also appreciating Regieleki removing Stealth Rock. Pokemon like Landorus-T, Magearna, and Iron Bundle can create a potent pivot core with Regieleki. Regieleki can be walled by specially defensive walls like Dialga, Magearna, and Blissey, so Pokemon that can take these threads on like Zamazenta-C, Palafin, and Kingambit are helpful to have.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 626445, "username": "Imperial"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Pivot": {}, "Screens Lead": {}}}, "mixandmega": { "sets": { "-ate Speed": { @@ -13104,6 +13055,7 @@ }, "credits": {"writtenBy": [{"user_id": 641757, "username": "fyfyy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239881, "username": "Mr.GX"}, {"user_id": 518634, "username": "Sole Survivor"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "ubersuu": {"sets": {"Calm Mind": {}, "Offensive": {}}}, "nationaldexdoubles": {"sets": {"Trick Room Attacker": {}}}, "battlestadiumsingles": { "sets": { @@ -13332,9 +13284,9 @@ }, "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}, {"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 516307, "username": "Photon"}, {"user_id": 265677, "username": "Butch Hardnight"}, {"user_id": 29010, "username": "Theorymon"}]}, {"name": "Grammar checked by", "members": [{"user_id": 594478, "username": "ken"}, {"user_id": 528485, "username": "DerpySuX"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "inheritance": {"sets": {"Tough Claws Attacker (Perrserker)": {}}}, "stabmons": {"sets": {"Choice Item": {}, "Unburden Sweeper": {}}}, "godlygift": {"sets": {"Unburden Sweeper": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Tough Claws Attacker (Perrserker)": {}}}, "nationaldexmonotype": { "sets": { "Choice Scarf (Fighting)": { @@ -13449,8 +13401,8 @@ }, "credits": {"writtenBy": [{"user_id": 552160, "username": "Showl"}, {"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 481576, "username": "kiru"}, {"user_id": 637295, "username": "boomp"}, {"user_id": 542526, "username": "Neko"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, - "inheritance": {"sets": {"Magic Guard (Clefairy)": {}}}, "godlygift": {"sets": {"Choice Item (HP, Def, SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Magic Guard (Clefairy)": {}}}, "nationaldexmonotype": { "sets": { "Choice Scarf (Flying)": { @@ -13474,9 +13426,9 @@ "credits": {"writtenBy": [{"user_id": 503814, "username": "Former Character"}, {"user_id": 666936, "username": "colorednaem"}, {"user_id": 633798, "username": "kd458"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 521637, "username": "Shaymin Sky"}, {"user_id": 584916, "username": "viivian"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, "monotype": {"outdated": true, "sets": {"Calm Mind (Fairy)": {"description": "

The last moveslot can utilize Grass Knot to beat Unaware Quagsire or Substitute to avoid status, but being able to make progress against Steel-types like Heatran is generally preferred.

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 466388, "username": "MikuChan"}]}]}}, - "inheritance": {"sets": {"Defensive (Clefable)": {}}}, "godlygift": {"sets": {"Calm Mind (HP, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, - "almostanyability": {"sets": {"Sheer Force": {}}} + "almostanyability": {"sets": {"Sheer Force": {}}}, + "inheritance": {"sets": {"Defensive (Clefable)": {}}} }, "Meowscarada": { "ubersuu": {"sets": {"Lead": {}, "Wallbreaker": {}}}, @@ -13610,9 +13562,6 @@ }, "1v1": { "sets": { - "Custap Berry": { - "description": "" - }, "Air Balloon": { "description": "" }, @@ -13620,7 +13569,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563325, "username": "delemon"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "monotype": { "overview": "

Ghost

Skeledirge carves out a unique niche for itself on Ghost teams as a physical wall that applies immense pressure on bulkier teams with Torch Song and the combination of Will-O-Wisp + Hex; however, Ghost teams are generally offensively oriented, and Skeledirge is outclassed as a bulky Ghost-type by Gholdengo and Pecharunt. Both of these Ghost-types can spread status, and the former provides immediate wallbreaking power with Nasty Plot and a nearly unresisted STAB combination and the latter can punish physical attackers with Foul Play and provide a safe switch-in to teammates with Parting Shot. Ceruledge can provide the role of a Fire-type for the team, which, with its access to Swords Dance, can make for a powerful wallbreaker and setup sweeper.

", @@ -13935,17 +13884,7 @@ } }, "Garganacl": { - "ubersuu": { - "sets": { - "Setup": { - "description": "

Garganacl acts as an anti-metagame setup sweeper with the potential to clean up games with enough boosts and Salt Cure to punish Steel- and Water-types like Magearna, Solgaleo, and Palkia-O that might try to switch in to deal with it. Garganacl can use Iron Defense to become unbeatable on the physical side, while its stats give it enough bulk to survive most special attacks comfortably. Alternatively, it can use Curse to boost its attack and hit harder with Salt Cure or a coverage move, although this is considerably slower than Iron Defense. Body Press is used to take advantage of Iron Defense's boosts while also hitting Arceus-Dark and Chi-Yu for supereffective, while Earthquake provides better coverage against Pokemon like Giratina and Slowking-Galar if Garganacl is using Curse as its boosting move. Leftovers gives Garganacl some passive healing, allowing it to heal while setting up, although Heavy-Duty Boots can be used instead. Tera Water allows Garganacl to resist Water-type attacks from Pokemon like Palkia-O and Palafin, while Tera Fairy can be used to give it an immunity to Dragon-type attacks, more specifically preventing Dragon Tail from Dialga and Giratina from phazing it. Physical attackers that struggle against Giratina like Zamazenta-C and Palafin appreciate Garganacl's ability to absorb status and resist Ghost. Teammates that struggle against Chi-Yu or Magearna, such as Chien-Pao and Mewtwo, greatly benefit from Garganacl's ability to check these foes. Garganacl struggles against Grass- and Water-type Pokemon like Rillaboom and Palkia-O, so teammates that can switch into their attacks like Arceus-Grass and Dialga form a very solid defensive core with it

" - }, - "Stealth Rock": { - "description": "

Garganacl is a great defensive tool within Ubers UU, being able to comfortably set Stealth Rock against both of the tier's best entry hazard removal options in Giratina and Terapagos. Protect synergizes well with Salt Cure and allows Garganacl to scout moves from Choice-locked Chien-Pao, Landorus, Palafin, and Palkia. Tera Water provides Garganacl with a resistance to Steel- and Water-type moves such as Make It Rain from Gholdengo and Hydro Pump from both Palkia formes and retains its Fire resistance so it can handle Chi-Yu. Tera Fairy allows Garganacl to cover its weakness to Fighting-type moves such as Focus Blast from Landorus and Mewtwo and provides an immunity to Dragon-type moves such as Palkia-O's Spacial Rend, Kyurem-W's Draco Meteor, and Giratina's Dragon Tail. Garganacl can use Heavy-Duty Boots as an alternative to Leftovers on teams lacking hazard removal or to improve the matchup into Spikes Magearna. Garganacl fits best on stall and fat balance teams using Giratina and Toxapex for excellent hazard control and passive damage support. Garganacl loses to two important Ghost-types, Spectrier and Necrozma-DW, due to their combination of setup moves and recovery. Fast physical attackers such as Zacian and Chien-Pao can scare out both Pokemon, and tanky Dark-types such as Arceus-Dark can be used to answer Necrozma-DW regardless of its set.

" - } - }, - "credits": {"writtenBy": [{"user_id": 587908, "username": "Leo Justice"}, {"user_id": 588983, "username": "Poosh_i"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 642468, "username": "Finchely"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Stealth Rock": {}, "IDBP": {}}}, "ou": { "sets": { "Stealth Rock": { @@ -13955,7 +13894,7 @@ "description": "

Garganacl's incredible defensive stats and access to Salt Cure make it a potent Curse user, letting it beat threatening physical attackers such as Weavile and Dragon Dance Dragonite while acting as a pseudo-sweeper. Earthquake lets Garganacl hit threats such as Gholdengo, Raging Bolt, and Galarian Slowking, with its high-Base Power giving Garganacl offensive presence so it doesn't have to rely solely on Salt Cure for damage, which is especially useful since Raging Bolt commonly runs Leftovers and Galarian Slowking's Regenerator can mitigate Salt Cure damage as well. 52 Defense EVs lets Garganacl survive Ogerpon-W's Power Whip without the need for Curse boosts or Terastallization. Tera Water turns Garganacl's Water weakness into a resistance, letting it better handle Water-types such as Barraskewda and Hisuian Samurott. It also lets Garganacl check offensive Steel-types such as Gholdengo, with Purifying Salt letting it resist Shadow Ball. On the other hand, Tera Fairy gives Garganacl an immunity to Draco Meteor from Dragapult as well as Dragon Pulse from Raging Bolt. It also grants Garganacl a resistance to Fighting-type moves from Pokemon such as Zamazenta and Great Tusk and removes its Grass weakness, improving its matchup against Meowscarada. Both options remove Garganacl's weakness to Ground-type moves, letting it better handle foes that rely on Earthquake for coverage such as Dragonite.

Garganacl fits well on bulky offense or balance teams. Due to not running Heavy-Duty Boots, Garganacl appreciates entry hazard removal from the likes of Great Tusk and Corviknight; Great Tusk in particular appreciates Garganacl checking spinblockers such as Dragapult and, with Tera Water, Gholdengo. Rillaboom makes for a great partner thanks to Garganacl appreciating the recovery from Grassy Terrain, which alleviates entry hazard chip damage, as well as the reduction in Earthquake's damage, letting it check Pokemon like Dragonite better. It should be noted that Garganacl's own Earthquake will deal less damage as a result of Grassy Terrain and Salt Cure's chip damage will be mitigated by Grassy Terrain's healing when combined with Leftovers, however. As Substitute blocks Salt Cure, Pokemon that can punish the use of the move, such as Encore Dragonite, Infiltrator Dragapult, and Whirlwind Ting-Lu, are appreciated teammates. Ogerpon-W makes for a great partner with Garganacl thanks to Water Absorb and its ability to force Ground-types like Gliscor out with Ivy Cudgel. It can also punish Substitute with Encore and remove items like Leftovers and Heavy-Duty Boots with Knock Off, accentuating the chip damage done by Salt Cure. In exchange, it appreciates Garganacl deterring defensive Pokemon like Skarmory with Salt Cure, as well as its ability to handle Dragon-types like Dragonite and Dragapult. Unaware Clefable forms a good defensive core with Garganacl, denying other setup sweepers the opportunity to set up on Garganacl while also appreciating its ability to absorb status from Pokemon like Galarian Slowking, Dragapult and Skeledirge. Garganacl also benefits from Clefable's ability to check Ting-Lu. Opposing Clefable can check Garganacl with both of its abilities, so Pokemon that can dispatch it, like Gholdengo and Heatran, make for good partners. Garganacl also enjoys Knock Off and hazard support, as the removal of items like Heavy-Duty Boots and the additional chip from hazards makes it harder to play around due to the chip damage from Salt Cure having more of an impact on Pokemon like Galarian Slowking, Alomomola, and Ting-Lu. Gliscor has access to Stealth Rock, Spikes, and Knock Off while also resisting Ground-type moves; in exchange, Garganacl checks Hex Dragapult, one of Gliscor's best checks. Finally, specially defensive Pokemon such as Galarian Slowking and Clodsire appreciate Garganacl's physical walling capabilities while making up for its inability to consistently handle special attackers like Primarina and Enamorus.

" }, "Iron Defense": { - "description": "

With fantastic bulk, Salt Cure, Purifying Salt's status immunity, the combination of Iron Defense and Body Press, and reliable recovery, Garganacl establishes itself as a potent win condition. Iron Defense lets Garganacl boost its Defense to nearly unbreakable levels. Body Press allows Garganacl to threaten the likes of Kingambit, Ting-Lu, and Weavile, and with Iron Defense boosts, Garganacl's Body Press becomes more threatening, 2HKOing the likes of Iron Treads and Kyurem after just one boost. In tandem with Salt Cure, Gliscor can eventually be beaten with enough Iron Defense boosts. Salt Cure pressures would-be switch-ins like Ogerpon-W, Gholdengo, and Dondozo. Leftovers adds even more to Garganacl's excellent survivability, allowing it to conserve valuable Recover PP, further complemented by Iron Defense boosts that enhance its ability to take physical attacks. Tera Water allows Garganacl to resist Steel- and Water-type moves that threaten it, such as Make It Rain, Tachyon Cutter, Razor Shell, and Ivy Cudgel from Gholdengo, Iron Crown, Hisuian Samurott, and Ogerpon-W, respectively. It also removes Garganacl's weakness to Ground-type moves, making it even harder for Great Tusk and Dragonite to break through it. Tera Electric grants a Steel resistance while lacking weaknesses, and the singular Ground weakness it has is offset by most Ground-type attacks being physical, which, with Iron Defense boosts, can be offset. However, Ground-type coverage from Enamorus and Kyurem still threatens Garganacl. Tera Fairy removes Garganacl's weakness to Fighting, though Pokemon that use Fighting-type attacks can hit it with other attacks, like Psycho Boost from Deoxys-S. Its main benefit comes from the fact that Fairy is a generally good defensive typing that doesn't give Garganacl many other weaknesses. It grants a Dark resistance, which is useful for Kingambit and Hisuian Samurott, and Dragon immunity, useful against Raging Bolt and Walking Wake.

Garganacl fits on balance and bulky offense teams that can support its Iron Defense sweeps and cover its vulnerability to entry hazards. Hazards set by Ting-Lu, Ogerpon-W, and Clefable complement Garganacl's Salt Cure pressure and the switches it forces with Iron Defense boosting. Ogerpon-W in particular can pressure Great Tusk, Gliscor, and Ting-Lu, allowing Garganacl to preserve HP for other physical threats, and can function as a pivot by virtue of forcing out these Ground-types and using U-turn to bring Garganacl in safely or as a wallbreaker that threatens Hatterene and Calm Mind Clefable, both of which Garganacl struggles against. In return, Garganacl can take on Dragapult and, if Garganacl Terastallizes, Dragonite, both of which can check Ogerpon-W. Great Tusk and Iron Treads synergize nicely with Garganacl, as their Rapid Spin does not clear away hazards set by other teammates such as Ogerpon-W and Clefable. In return, Garganacl checks Dragapult and Zapdos for Great Tusk and Fire-types such as Cinderace and Ceruledge for Iron Treads. Gholdengo checks many of Garganacl's difficult matchups, such as Clefable, Hatterene, Galarian Slowking, and Galarian Weezing, which all threaten or cripple Garganacl. Defoggers such as Corviknight and Galarian Weezing are great partners as well, as both can compress the roles of hazard remover and check to Rillaboom, Ogerpon-W, and Zamazenta, which greatly threaten this Garganacl set without any Defense boosts. While they don't remove hazards, Moltres, Tornadus-T, and Dragapult can all similarly function as checks to some of the aforementioned Pokemon as well as to other Grass-types such as Hydrapple and Sinistcha, while Garganacl checks Zapdos for the first two and Choice Scarf Enamorus for the latter. While this Garganacl set fully invests in Special Defense, special walls such as Galarian Slowking and Ting-Lu can cover for special attackers such as Raging Bolt, Iron Crown, and Gholdengo that would greatly weaken Garganacl otherwise.

" + "description": "

With fantastic bulk, Salt Cure, Purifying Salt's status immunity, the combination of Iron Defense and Body Press, and reliable recovery, Garganacl establishes itself as a potent win condition. Iron Defense lets Garganacl boost its Defense to nearly unbreakable levels. Body Press allows Garganacl to threaten the likes of Kingambit, Ting-Lu, and Weavile, and with Iron Defense boosts, Garganacl's Body Press becomes more threatening, 2HKOing the likes of Iron Treads and Kyurem after just one boost. In tandem with Salt Cure, Gliscor can eventually be beaten with enough Iron Defense boosts. Salt Cure pressures would-be switch-ins like Ogerpon-W, Gholdengo, and Dondozo. Leftovers adds even more to Garganacl's excellent survivability, allowing it to conserve valuable Recover PP, further complemented by Iron Defense boosts that enhance its ability to take physical attacks. Tera Water allows Garganacl to resist Steel- and Water-type moves that threaten it, such as from Pokemon like Gholdengo, Iron Crown, Hisuian Samurott, and Walking Wake. Tera Fairy provides a better typing against threats like Zamazenta, Kyurem, Dragapult, and Ogerpon-W. Tera Electric grants a Steel resistance while lacking weaknesses, and the singular Ground weakness it has is offset by most Ground-type attacks being physical, which, with Iron Defense boosts, can be offset. However, Ground-type coverage from Enamorus and Kyurem still threatens Garganacl.

Garganacl fits on balance and bulky offense teams that can support its Iron Defense sweeps and cover its vulnerability to entry hazards. Hazards set by Ting-Lu, Ogerpon-W, and Clefable complement Garganacl's Salt Cure pressure and the switches it forces with Iron Defense boosting. Ogerpon-W in particular can pressure Great Tusk, Gliscor, and Ting-Lu, allowing Garganacl to preserve HP for other physical threats, and can function as a pivot by virtue of forcing out these Ground-types and using U-turn to bring Garganacl in safely or as a wallbreaker that threatens Hatterene and Calm Mind Clefable, both of which Garganacl struggles against. In return, Garganacl can take on Dragapult and, if Garganacl Terastallizes, Dragonite, both of which can check Ogerpon-W. Great Tusk and Iron Treads synergize nicely with Garganacl, as their Rapid Spin does not clear away hazards set by other teammates such as Ogerpon-W and Clefable. In return, Garganacl checks Dragapult and Zapdos for Great Tusk and Fire-types such as Cinderace and Ceruledge for Iron Treads. Gholdengo checks many of Garganacl's difficult matchups, such as Clefable, Hatterene, Galarian Slowking, and Galarian Weezing, which all threaten or cripple Garganacl. Defoggers such as Corviknight and Galarian Weezing are great partners as well, as both can compress the roles of hazard remover and check to Rillaboom, Ogerpon-W, and Zamazenta, which greatly threaten this Garganacl set without any Defense boosts. While they don't remove hazards, Moltres, Tornadus-T, and Dragapult can all similarly function as checks to some of the aforementioned Pokemon as well as to other Grass-types such as Hydrapple and Sinistcha, while Garganacl checks Zapdos for the first two and Choice Scarf Enamorus for the latter. While this Garganacl set fully invests in Special Defense, special walls such as Galarian Slowking and Ting-Lu can cover for special attackers such as Raging Bolt, Iron Crown, and Gholdengo that would greatly weaken Garganacl otherwise.

" } }, "credits": {"writtenBy": [{"user_id": 236507, "username": "Bice"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 688041, "username": "GrimtheImpy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 177111, "username": "Magcargo"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 487308, "username": "BT89"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 493260, "username": "Marnie"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 633500, "username": "StupidFlandrs48"}]}]} @@ -14085,7 +14024,7 @@ "ou": { "sets": { "Swords Dance": { - "description": "

With Swords Dance, Weak Armor, and an excellent STAB combination, Ceruledge is a solid setup sweeper and late-game cleaner. Bitter Blade's additional benefit of allowing Ceruledge to recover HP lets it survive revenge killing attempts and gives it even more setup opportunities. Shadow Sneak allows Ceruledge to finish off faster and weakened foes like Ogerpon-W and Dragapult if Weak Armor hasn't been activated yet. Poltergeist gives Ceruledge a powerful STAB move that hits Pecharunt and neutral foes like Alomomola, Primarina, Moltres, and Dragonite. Close Combat complements its STAB moves to hit Hisuian Samurott and Garganacl, which would otherwise wall it, while giving it a strong nuke against Ting-Lu and Kyurem. Solar Blade with Tera Grass can be used on sun teams to hit checks such as Alomomola, Dondozo, and Garganacl. Life Orb augments Ceruledge's damage output while also working well with Bitter Blade to offset the recoil; in particular, this lets Ceruledge threaten OHKOs against the likes of Gliscor and Zapdos with +2 Poltergeist. Air Balloon lets it emergency check threats like Kyurem and Enamorus and flip the script on foes like Great Tusk and Landorus-T; this can put them in a checkmate, as hitting Ceruledge with weak moves like Ice Spinner and U-turn to pop the item would only give it a trouble-free Weak Armor boost. Focus Sash allows Ceruledge to survive attacks from faster foes such as Great Tusk, Ogerpon-W, and Darkrai as well as revenge killing attempts from Kingambit, and it synergizes well with Weak Armor to gain the Speed Boost against the aforementioned physical attackers. Heavy-Duty Boots makes Ceruledge less reliant on keeping entry hazards off the field, particularly on teams that lack sturdy hazard removal. Tera Ghost is preferred on Poltergeist and Life Orb variants and enhances its offensive prowess further, reaching feats like OHKOing Dragonite through Multiscale with +2 Poltergeist and OHKOing Enamorus and Ogerpon-W after minor chip damage with +2 Shadow Sneak. Tera Fairy is used to enhance Ceruledge's defensive properties for easier setup; this is particularly helpful against problematic Dark-types like Darkrai and Hisuian Samurott while still being a great defensive typing against threats like Dragapult. When running Close Combat, Tera Fighting is recommended to enhance its power, notably letting Ceruledge secure an OHKO on Ting-Lu after a Swords Dance. Tera Fighting also grants Ceruledge a Dark resistance similar to Tera Fairy. The power from an Adamant nature is preferred, especially because Weak Armor and Shadow Sneak can mitigate the lower Speed, but a Jolly nature can be used to outspeed Gholdengo and Speed tie Rillaboom and Hisuian Samurott as well as outpace Booster Energy Iron Valiant and Choice Scarf Darkrai at +2.

Ceruledge's offensive tools means it best fits on hyper offense teams where it finds its home as a sweeper that appreciates entry hazards and the presence of other sweepers such as Dragonite, Zamazenta, Gholdengo, and Darkrai. Great Tusk and Iron Treads are excellent partners; both offer reliable hazard control to keep Ceruledge's Focus Sash intact, while Ceruledge can eliminate their common checks. Ceruledge also pairs well with hazard setters such as Glimmora and Hisuian Samurott, which can allow Ceruledge to secure KOs it would fall short of, especially when utilizing a Jolly nature, such as OHKOing Ting-Lu and Garganacl with a +2 non-Tera Fighting Close Combat. Additionally, Ceruledge can deny Rapid Spin from opposing Iron Treads and Great Tusk while threatening Corviknight. Ceruledge generally appreciates special sweepers such as Calm Mind Iron Valiant and Raging Bolt, threatening its checks and counters such as Garganacl and Dragonite. In return, Ceruledge can handle Blissey and Galarian Slowking, which would otherwise deny a sweep from these special sweepers. Ceruledge is also a consideration on sun teams alongside a setter in Ninetales or Torkoal, since Ceruledge becomes extremely threatening with sun-boosted Bitter Blade paired with Solar Blade, the latter of which rips apart its usual checks in Great Tusk and Alomomola. Walking Wake and Ceruledge form a nearly unwallable duo, as Walking Wake can deal heavy damage to Pokemon that would otherwise wall Ceruledge like Dragonite and Zamazenta. Other sun partners such as Slither Wing and Hatterene provide pivoting and other utility that can support a Ceruledge sweep. Another hyper offense archetype Ceruledge can fit on is Sticky Web teams with setters like Ribombee and Araquanid. On these teams, Ceruledge acts as a spinblocker and sweeper that pairs excellently with its previously mentioned teammates.

" + "description": "

With Swords Dance, Weak Armor, and an excellent STAB combination, Ceruledge is a solid setup sweeper and late-game cleaner. Bitter Blade's additional benefit of allowing Ceruledge to recover HP lets it survive revenge killing attempts and gives it even more setup opportunities. Shadow Sneak allows Ceruledge to finish off faster and weakened foes like Ogerpon-W and Dragapult if Weak Armor hasn't been activated yet. Poltergeist gives Ceruledge a powerful STAB move that hits Pecharunt and neutral foes like Alomomola, Primarina, Moltres, and Dragonite. Close Combat complements its STAB moves to hit Hisuian Samurott and Garganacl, which would otherwise wall it, while giving it a strong nuke against Ting-Lu and Kyurem. Solar Blade with Tera Grass can be used on sun teams to hit checks such as Alomomola, Dondozo, and Garganacl. Life Orb augments Ceruledge's damage output while also working well with Bitter Blade to offset the recoil; in particular, this lets Ceruledge threaten OHKOs against the likes of Gliscor and Zapdos with +2 Poltergeist. Air Balloon lets it emergency check threats like Kyurem and Enamorus and flip the script on foes like Great Tusk and Landorus-T; this can put them in a checkmate, as hitting Ceruledge with weak moves like Ice Spinner and U-turn to pop the item would only give it a trouble-free Weak Armor boost. Focus Sash allows Ceruledge to survive attacks from faster foes such as Great Tusk, Ogerpon-W, and Darkrai as well as revenge killing attempts from Kingambit, and it synergizes well with Weak Armor to gain the Speed Boost against the aforementioned physical attackers. Heavy-Duty Boots makes Ceruledge less reliant on keeping entry hazards off the field, particularly on teams that lack sturdy hazard removal. Tera Ghost is preferred on Poltergeist and Life Orb variants and enhances its offensive prowess further, reaching feats like OHKOing Dragonite through Multiscale with +2 Poltergeist and OHKOing Enamorus and Ogerpon-W after minor chip damage with +2 Shadow Sneak. Tera Fairy is used to enhance Ceruledge's defensive properties for easier setup; this is particularly helpful against problematic Dark-types like Darkrai and Hisuian Samurott while still being a great defensive typing against threats like Dragapult. When running Close Combat, Tera Fighting is recommended to enhance its power, notably letting Ceruledge secure an OHKO on Ting-Lu after a Swords Dance. Tera Fighting also grants Ceruledge a Dark resistance similar to Tera Fairy. The power from an Adamant nature is preferred, especially because Weak Armor and Shadow Sneak can mitigate the lower Speed, but a Jolly nature can be used to outspeed Gholdengo and Speed tie Rillaboom and Hisuian Samurott as well as outpace Booster Energy Iron Valiant and Choice Scarf Darkrai at +2. Adamant Ceruledge can also run lesser Speed EVs for more bulk, such as an EV spread of 80 HP / 252 Atk / 176 Spe that runs enough Speed to outpace Raging Bolt; this is a more viable option if running Air Balloon or Heavy-Duty Boots, as these synergize better with the extra bulk.

Ceruledge's offensive tools means it best fits on hyper offense teams where it finds its home as a sweeper that appreciates entry hazards and the presence of other sweepers such as Dragonite, Zamazenta, Gholdengo, and Darkrai. Great Tusk and Iron Treads are excellent partners; both offer reliable hazard control to keep Ceruledge's Focus Sash intact, while Ceruledge can eliminate their common checks. Ceruledge also pairs well with hazard setters such as Glimmora and Hisuian Samurott, which can allow Ceruledge to secure KOs it would fall short of, especially when utilizing a Jolly nature, such as OHKOing Ting-Lu and Garganacl with a +2 non-Tera Fighting Close Combat. Additionally, Ceruledge can deny Rapid Spin from opposing Iron Treads and Great Tusk while threatening Corviknight. Ceruledge generally appreciates special sweepers such as Calm Mind Iron Valiant and Raging Bolt, threatening its checks and counters such as Garganacl and Dragonite. In return, Ceruledge can handle Blissey and Galarian Slowking, which would otherwise deny a sweep from these special sweepers. Ceruledge is also a consideration on sun teams alongside a setter in Ninetales or Torkoal, since Ceruledge becomes extremely threatening with sun-boosted Bitter Blade paired with Solar Blade, the latter of which rips apart its usual checks in Great Tusk and Alomomola. Walking Wake and Ceruledge form a nearly unwallable duo, as Walking Wake can deal heavy damage to Pokemon that would otherwise wall Ceruledge like Dragonite and Zamazenta. Other sun partners such as Slither Wing and Hatterene provide pivoting and other utility that can support a Ceruledge sweep. Another hyper offense archetype Ceruledge can fit on is Sticky Web teams with setters like Ribombee and Araquanid. On these teams, Ceruledge acts as a spinblocker and sweeper that pairs excellently with its previously mentioned teammates.

" } }, "credits": {"writtenBy": [{"user_id": 688041, "username": "GrimtheImpy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}]}]} @@ -14604,7 +14543,7 @@ "ou": { "sets": { "Lead": { - "description": "

Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin and resist Power Gem. Mud Shot is another option over Earth Power, as its side effect of lowering the foe's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. Mud Shot can also slow down foes trying to use Glimmora as setup fodder, such as Iron Valiant and Ogerpon-W, preventing them from getting out of hand. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards.

Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.

" + "description": "

Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin; pressures Poison-types like Pecharunt and opposing Glimmora hard, preventing them from safely absorbing its Toxic Spikes; and chunks Great Tusk and Cinderace, punishing them from switching in and removing its hazards freely. Power Gem provides a decent STAB move, letting Glimmora hit Cinderace even harder and notably chipping at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. However, Glimmora can also run Spikes to further support its teammates with even more entry hazards. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards.

Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.

" }, "Offensive": { "description": "

Due to a strong STAB Meteor Beam alongside decent offensive stats, Glimmora acts as a solid wallbreaker that can also compress roles as an entry hazard remover and setter. Moreover, Glimmora excels against opposing offense, as many of them struggle with Toxic Spikes, meaning the opponent must be careful with how they attack Glimmora. This careful play can be punished by breaking through common bulkier threats that fit well on offense, such as Zamazenta and Gholdengo. Earth Power deals with problematic Steel-types like Gholdengo, Kingambit, and Iron Treads, which otherwise wall it and can block its Mortal Spin. The move also helps pressure Poison-types like Galarian Slowking and Pecharunt, which can otherwise absorb its Toxic Spikes, more reliably, especially if its Power Herb has been consumed. On top of removing opposing hazards, Mortal Spin can also cripple checks like Ting-Lu and Assault Vest Alomomola. If the team has another Stealth Rock setter, then Glimmora can opt for Spikes instead. Dazzling Gleam alongside Tera Fairy is also an option, granting it super effective coverage against foes like Great Tusk, Zamazenta, and Ting-Lu while gaining a good defensive typing against the likes of Dragapult and Kingambit's Sucker Punch. A Timid Nature is used to Speed tie opposing Glimmora and outspeed crucial targets like Gholdengo and Ceruledge, but a Modest nature—especially if Glimmora is ran on Sticky Web teams—is also an option for more power, notably letting it OHKO defensive Landorus-T and having good odds to do so against Corviknight. Tera Ghost lets it importantly spinblock Great Tusk and Iron Treads while letting it take on Zamazenta in a pinch.

Glimmora's niche makes it a good fit on hyper offense teams. Gholdengo is a great partner, as it can block hazard removal to keep Glimmora's entry hazards up; it also provides good defensive utility by checking Galarian Slowking and Hatterene. Kingambit is a great offensive partner that can take advantage of the entry hazards that Glimmora sets up and clean up late-game after Glimmora has broken through the opposing team. Other setup sweepers like Dragonite, Zamazenta, Great Tusk, and Raging Bolt are also similarly useful, as they can keep up the pressure against the opposition while making use of Glimmora's entry hazards. In return, they also appreciate Glimmora's ability to remove opposing hazards and absorb Toxic Spikes. Glimmora struggles against checks like Ting-Lu and bulkier teams that make use of Heavy-Duty Boots, particularly ones with Blissey and Clodsire; as such, Glimmora appreciates the presence of Knock Off users such as Ogerpon-W, Hisuian Samurott, Iron Valiant, and the aforementioned Great Tusk. Other entry hazards can also help wear them down over time, which the likes of Landorus-T and the aforementioned Ogerpon-W and Hisuian Samurott can provide, with Glimmora complementing them with its own hazard. Sticky Web variants of hyper offense teams anchored by Ribombee or Araquanid as the hazard setter can help compensate for Glimmora's average Speed tier.

" @@ -14802,14 +14741,7 @@ }, "credits": {"writtenBy": [{"user_id": 532881, "username": "Frozoid"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 306317, "username": "katerina"}, {"user_id": 50695, "username": "Manaphy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} }, - "ou": { - "sets": { - "Wall": { - "description": "

With massive physical bulk and Unaware, Dondozo is a robust physical wall that is capable of checking some of the tier's most prevalent threats, such as Great Tusk, Zamazenta, and Kingambit. Waterfall is Dondozo's STAB move of choice, with high PP and lack of a drawback, and does decent damage to potential switch-ins like Gholdengo and Iron Valiant looking to scare Dondozo out, while Body Press can instead more effectively handle the likes of Kingambit and Hisuian Samurott and let Dondozo hit Ogerpon-W. Curse can make Dondozo a potent threat, increasing both its offensive potential and defensive capabilities, including letting it better check potent threats like Tera Dark Kingambit. Avalanche can be run instead to threaten Dragonite and punish Grass-types like Rillaboom and Serperior that might otherwise fearlessly switch into Dondozo. RestTalk helps Dondozo stay healthy and avoid status while potentially continuing to make progress or set up, depending on the Sleep Talk rolls. The recovery from Leftovers is highly needed, but on teams that lack strong entry hazard removal, Heavy-Duty Boots can be considered instead. Tera Fighting powers up Dondozo's Body Press, allowing it to get more mileage out of its naturally high Defense and Curse boosts, and lets it more effectively check Kingambit, particularly Black Glasses Tera Dark variants that can run through stall teams with enough Supreme Overlord boosts. Tera Dark can help Dondozo check special attackers like Dragapult, Gholdengo, and Hoopa-U in a pinch as well as non-Low Kick Kingambit variants. Tera Dragon can be used to check Ogerpon-W, which can give bulkier teams trouble, while still allowing Dondozo to keep its Fire resistance; this variant should have either Body Press or Avalanche to threaten Ogerpon-W through Water Absorb.

Dondozo is generally found on bulkier teams, especially stall, that appreciate its ability to easily check a number of threatening setup sweepers and fearsome physical attackers while also capable of tolerating its passivity. Despite its enormous physical bulk, Dondozo's special bulk leaves much to be desired, so it pairs well with specially defensive walls like Blissey and Clodsire that can handle Pokemon like Raging Bolt, Darkrai, and Dragapult. Entry hazard removers like Galarian Weezing and Corviknight are necessary partners, even running both of them at once, letting Dondozo run Leftovers while also doubling as checks to Rillaboom and Meowscarada. Running Tera Grass on Galarian Weezing or Tera Dragon on Corviknight for the Ogerpon-W matchup gives Dondozo more freedom to run Tera Fighting or Tera Dark as well. Dondozo is a passive Pokemon that is checked by other bulky Pokemon like Alomomola, which can also use it as fodder to pass Wishes to Pokemon like Ursaluna, and Clefable, and so it benefits from teammates like Gliscor and Clefable that have more offensive presence and can make progress against them while also acting as Knock Off absorbers for it. Alomomola is a great partner for passing Wish to Dondozo, helping it be less reliant on Rest for recovery as well as potentially burning physical threats like Kingambit and Weavile to help it take as little damage as possible from stronger physical attackers. Ogerpon-W is particularly annoying for Dondozo thanks to Water Absorb and is difficult to check without using Tera, so teammates like Hydrapple and the niche Amoonguss that can handle it while also helping against threats like Rillaboom are appreciated, letting Dondozo forgo Tera Dragon. On balance teams, offensive partners like Cinderace and Weavile help threaten Dondozo's offensive checks like Rillaboom and Raging Bolt, with the former further providing hazard control thanks to Court Change.

" - } - }, - "credits": {"writtenBy": [{"user_id": 439018, "username": "Maia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 177111, "username": "Magcargo"}, {"user_id": 612907, "username": "sequoia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} - }, + "ou": {"sets": {"Unaware Wall": {}}}, "monotype": { "comments": "

Other Options

Water

Dondozo has a lot of flexibility with its EV spread. 252 HP / 252 Def / 4 SpD with an Impish nature can be used to improve Dondozo’s chances of beating powerful physical attackers like Iron Hands and Gallade on teams that don’t care about Dondozo’s role as a late-game sweeper. The choice of 108 Special Defense EVs is arbitrary, and a little more or less could be used depending on how strong your team is against special setup sweepers. Dondozo is usually used alongside Alomomola, so it benefits more from Wish when it has more EV investment in its Physical Defense and Special Defense than HP. If it isn’t being used alongside Alomomola, this spread is strictly suboptimal, and a spread with more HP investment such as 248 HP / 188 Def / 72 SpD with an Impish nature should be used. Avalanche can be used as Dondozo’s primary attack to avoid being walled by Clodsire and Ogerpon-W, at the cost of making Dondozo much easier for most things to switch into and having lower PP. Leftovers can be used over Heavy-Duty Boots on teams with good entry hazard removal, making Dondozo much harder to 3HKO at the cost of increased vulnerability to hit-and-run tactics.

", "sets": { @@ -14945,14 +14877,7 @@ }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641757, "username": "fyfyy"}, {"user_id": 645750, "username": "iPetBigfoot"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 197240, "username": "sunny"}]}]} }, - "ubersuu": { - "sets": { - "Bulk Up": { - "description": "

Annihilape is a decent setup sweeper thanks to its good Attack and defensive stats, incredible STAB combination, and incredible signature move in Rage Fist. Taunt is important to shut down walls like Quagsire and Solgaleo that would status or phaze Annihilape. Tera Water gives Annihilape a valuable defensive typing, allowing it to set up on Pokemon like Chi-Yu and Palafin. Tera Fire is an option to provide the ability to set up on Pokemon like Kyurem-W and the aforementioned Chi-Yu and a valuable immunity to Will-O-Wisp, although it comes at the cost of a Stealth Rock weakness. Tera Fairy makes Annihilape immune to Dragon-type attacks, notably allowing it to not get phazed by Dragon Tail from Pokemon like Giratina and Garchomp. Annihilape generally fits on teams looking for a bulky wincon or stallbreaker. Annihilape can struggle against Pokemon like Palkia-O, Arceus-Dark, and Giratina that can cripple it with status, so Pokemon that can take these threats on like Solgaleo and Magearna can be nice to have. If Annihilape is used on hyper offense teams, dual screens support from Alolan Ninetales, Regieleki, and Deoxys-S to help it safely set up can be nice to have.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "ubersuu": {"sets": {"Bulk Up": {}}}, "battlestadiumsingles": { "outdated": true, "overview": "

Welcome to Battle Stadium Singles Regulation F! This Pokemon has been updated to reflect the new Pokemon that The Indigo Disk has brought!

If you feel that this analysis is missing important information, feel free to leave feedback here.

", @@ -14970,7 +14895,6 @@ }, "credits": {"writtenBy": [{"user_id": 469498, "username": "luisin"}, {"user_id": 29010, "username": "Theorymon"}, {"user_id": 613881, "username": "Tachipoyo"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 336524, "username": "greilmercenary9"}, {"user_id": 265677, "username": "Butch Hardnight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 517429, "username": "Adeleine"}, {"user_id": 523866, "username": "UT"}]}]} }, - "inheritance": {"sets": {"Spinblocker (Garganacl)": {}}}, "stabmons": {"sets": {"Taunt + Bulk Up": {}, "Rest + Bulk Up": {}, "Choice Scarf": {}, "Choice Band": {}, "Offensive Stealth Rock": {}}}, "ubers": { "outdated": true, @@ -14980,10 +14904,20 @@ } }, "credits": {"writtenBy": [{"user_id": 532881, "username": "Frozoid"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 415367, "username": "Eledyr"}, {"user_id": 306317, "username": "katerina"}]}, {"name": "Grammar checked by", "members": [{"user_id": 109385, "username": "aurora"}]}]} - } + }, + "inheritance": {"sets": {"Spinblocker (Garganacl)": {}}} }, "Clodsire": { - "uu": {"sets": {"Unaware": {}, "Water Absorb": {}}}, + "uu": { + "sets": { + "Unaware": { + "description": "

Clodsire is an entry hazard setter that can act as a defensive switch-in to both Thundurus formes, halting their momentum from Volt Switch. Toxic more reliably punishes Latios and Donphan, while Poison Jab allows it to still threaten Taunt Hydreigon. Clodsire often finds opportunities to set Stealth Rock or stack multiple layers of Spikes thanks to its bulk. Heavy-Duty Boots lets Clodsire routinely switch in without accumulating hazard damage. Clodsire can act as a great blanket check to special-attacking setup sweepers such as Calm Mind Sinistcha and Nasty Plot Hydreigon thanks to Unaware. 84 Defense EVs let it switch in on Life Orb Scizor, while 176 Special Defense EVs and a Careful nature allow it to reliably tank Earth Power from Booster Energy Iron Jugulis and Hydro Pump from uninvested Rotom-Wash. The Special Defense investment also lets it avoid being 2HKOed by Draco Meteor from Soul Dew Latios when using Tera Dark. Tera Dark helps Clodsire against Soul Dew Latios by providing an immunity to Luster Purge and Psychic Noise. It also removes Clodsire's Water weakness, improving its matchup against Greninja and Rotom-Wash.

Clodsire is often found on stall and semi-stall teams. Mandibuzz is a reliable wall that can switch in on Earthquake from Excadrill and Donphan as well as Luster Purge from Choice-locked Latios, while Clodsire covers for Mandibuzz's weakness to Thundurus. Blissey alleviates Clodsire's weakness to Choice Specs users and heavy-hitting special attackers like Hydrapple, Greninja, and Latios. Skarmory can be an Earthquake-immune teammate that also helps to wall Metagross. Together, Clodsire and Skarmory can form an entry hazard-stacking core with Stealth Rock and Spikes. Clodsire appreciates Toxapex for checking Scizor and Keldeo simultaneously.

" + }, + "Water Absorb": {} + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 458971, "username": "NDK"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "ubersuu": {"sets": {"Water Absorb": {}, "Unaware Wall": {}}}, "ubers": { "outdated": true, "overview": "

Clodsire, despite its low base stat total, has a niche in Ubers thanks to the large amount of role compression it offers. Along with Ting-Lu and Arceus-Ground, Clodsire is one of the main checks to Miraidon. Compared to them, Clodsire sports both reliable recovery and the ability to run an item. Thanks to Water Absorb, Clodsire is also a decent check to Kyogre, and due to its Poison typing, it can absorb and set Toxic Spikes. However, Clodsire certainly suffers from being a \"jack of a trades, master of none\"; its low bulk compared to other Miraidon checks leaves it having to use Recover more often than not, which can make it a large momentum drain. This low bulk leaves Clodsire reliant on Terastallization to check certain setup Miraidon and Kyogre sets. It also has a pathetic offensive presence, relying on Toxic alone to dissuade switch-ins. It's critical to use Clodsire for its great role compression to free up the rest of its teammates to gain more momentum.

", @@ -15036,7 +14970,6 @@ }, "stabmons": {"sets": {"Defensive": {}}}, "godlygift": {"sets": {"Physical Wall (Def)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, - "balancedhackmons": {"sets": {"Magic Bounce": {}}}, "nationaldexmonotype": { "sets": { "Water Absorb (Ground)": { @@ -15214,6 +15147,20 @@ }, "Great Tusk": { "ubersuu": {"sets": {"Offensive Utility": {}, "Choice Scarf": {}, "Lead": {}, "All-Out Offensive": {}}}, + "nationaldex": { + "sets": { + "Offensive Utility": { + "description": "

Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to entry hazards and hazard removal, and a defensive profile that enables it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp, and Ting-Lu, which is specially given the difficulty of spinblocking Great Tusk, which is able to threaten massive damage on Gholdengo and Pecharunt. Additionally, Ice Spinner is necessary for threatening Flying-types such as Landorus-T, Gliscor, and Zapdos. Great Tusk is a good Stealth Rock setter given its ability to force switches against foes such as Galarian Slowking and Gholdengo and to threaten removal options such as Landorus-T and opposing Great Tusk if carrying Icium Z. Close Combat can be run to deny Ogerpon-W a safe switch in and better pressure Skarmory, Corviknight, and Rotom-W. Alternatively, Knock Off is an option for making progress against Great Tusk's checks, such as through removing Heavy-Duty Boots from Alomomola, Moltres, and Zapdos, as well as hitting Air Balloon Gholdengo for more damage. Stone Edge OHKOes Moltres and Volcarona, as well as 2HKOes Zapdos without making contact. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-W with its STAB options. Booster Energy sets should always carry Close Combat to maximize wallbreaking potential. Subzero Slammer lets Great Tusk OHKO Tornadus-T and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage against the physical attackers Great Tusk switches into, including punishing U-turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, such as Tapu Lele and Mega Charizard Y, meaning teammates such as Melmetal and Toxapex are strong teammates. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to attacks from Ogerpon-W, Weavile, and Kartana. As a result, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn, and Melmetal as opportunities to set up Stealth Rock or remove entry hazards with ease. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-T and Moltres. Finally, Great Tusk forms a powerful core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot while using Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

" + }, + "Defensive": { + "description": "

Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as an OHKO on offensive Gholdengo and a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible; running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be run on Great Tusk to punish many physical attackers that either attack it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure many switch-ins on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ability to spin away hazards for them and can continue to check threats to Great Tusk. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.

" + }, + "Bulk Up": { + "description": "

Great Tusk's already great Attack and physical bulk combined with Bulk Up make it a premier setup sweeper that can use its bulk to set up with ease on Pokemon like Dragonite, Garchomp, and Mega Scizor. Ice Spinner takes care of most Pokemon immune to Headlong Rush like Landorus-T, Zapdos, Mega Latios, and Gliscor, among others, while also dealing with Grass-types like Rillaboom and Meowscarada. Rapid Spin is an amazing utility move for Great Tusk, as the extra boosts to Great Tusk's Speed help it avoid revenge killing attempts from Speed Booster Energy Iron Valiant and Choice Scarf Tapu Lele and let it boost Speed after its Booster Energy is used up. Rapid Spin also removes entry hazards for Great Tusk's teammates to clean up after it. The EV spread guarantees Great Tusk gains a Speed boost from its Booster Energy, allowing it to threaten Pokemon it would normally be threatened by, like Mega Diancie, Dragapult, and Mega Medicham.

Bulk Up sets are most commonly used on hyper offense teams that appreciate another setup sweeper that can threaten common Pokemon like Landorus-T, Kingambit, and Raging Bolt for its teammates to cleave through. These teams also appreciate Great Tusk's ability to remove entry hazards, which is extremely helpful for Pokemon like Mega Charizard Y and Z-Move Dragonite. Great Tusk is easily revenge killed by Pokemon like mixed Iron Valiant and Choice Scarf users like Tapu Lele and Urshifu-R even with the Speed boost. Therefore, Pokemon that can switch into these Pokemon such as Mega Scizor for Tapu Lele and Kartana and Dragonite for Urshifu-R are appreciated. Great Tusk is weak to special attackers like the aforementioned Iron Valiant, Tapu Lele, Terapagos, and Volcarona, so Pokemon like Kingambit, Raging Bolt, Roaring Moon and your own Terapagos can be useful. Great Tusk also thuds into Pokemon that can take both of its moves, like Ogerpon-W, Moltres, Slowbro, and Alomomola, so Pokemon like your own Ogerpon-W, Raging Bolt, and Gholdengo are great partners that can chip down these Pokemon for Great Tusk to sweep.

" + } + }, + "credits": {"writtenBy": [{"user_id": 573467, "username": "Moisture99"}, {"user_id": 591294, "username": "Lightniong"}, {"user_id": 674261, "username": "Interlinked"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 604820, "username": "Sami"}, {"user_id": 637479, "username": "red fintans"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 589016, "username": "Danbear02"}]}]} + }, "1v1": { "sets": { "Speed Booster": { @@ -15256,23 +15203,7 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 554087, "username": "Frixel"}, {"user_id": 523866, "username": "UT"}]}]} }, - "inheritance": {"sets": {"Guts Wallbreaker (Ursaring / Heracross)": {}, "Unaware (Quagsire)": {}}}, "stabmons": {"sets": {"Physically Defensive": {}, "Choice Band": {}, "3 Attacks": {}, "All-Out Attacker": {}}}, - "nationaldex": { - "sets": { - "Offensive Utility": { - "description": "

Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to entry hazards and hazard removal, and a defensive profile that enables it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp, and Ting-Lu, which is specially given the difficulty of spinblocking Great Tusk, which is able to threaten massive damage on Gholdengo and Pecharunt. Additionally, Ice Spinner is necessary for threatening Flying-types such as Landorus-T, Gliscor, and Zapdos. Great Tusk is a good Stealth Rock setter given its ability to force switches against foes such as Galarian Slowking and Gholdengo and to threaten removal options such as Landorus-T and opposing Great Tusk if carrying Icium Z. Close Combat can be run to deny Ogerpon-W a safe switch in and better pressure Skarmory, Corviknight, and Rotom-W. Alternatively, Knock Off is an option for making progress against Great Tusk's checks, such as through removing Heavy-Duty Boots from Alomomola, Moltres, and Zapdos, as well as hitting Air Balloon Gholdengo for more damage. Stone Edge OHKOes Moltres and Volcarona, as well as 2HKOes Zapdos without making contact. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-W with its STAB options. Booster Energy sets should always carry Close Combat to maximize wallbreaking potential. Subzero Slammer lets Great Tusk OHKO Tornadus-T and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage against the physical attackers Great Tusk switches into, including punishing U-turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, such as Tapu Lele and Mega Charizard Y, meaning teammates such as Melmetal and Toxapex are strong teammates. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to attacks from Ogerpon-W, Weavile, and Kartana. As a result, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn, and Melmetal as opportunities to set up Stealth Rock or remove entry hazards with ease. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-T and Moltres. Finally, Great Tusk forms a powerful core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot while using Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

" - }, - "Defensive": { - "description": "

Defensive Great Tusk acts as important glue on teams due to its incredible role compression by acting as a defensive wall, setting entry hazards, and clearing them. Utilizing its high bulk and HP, defensive Great Tusk acts as a great check to many metagame staples such as all-out attacker Zamazenta, Kingambit, Mega Lopunny, and Mega Tyranitar. Earthquake is the preferred STAB move on Great Tusk, but Headlong Rush can also be run for better damage rolls, such as an OHKO on offensive Gholdengo and a 2HKO on Kartana, at the cost of lowering its defenses. Moreover, Headlong Rush isn't weakened by Grassy Terrain. Ice Spinner is used mainly to threaten Landorus-T, Gliscor, and Dragonite while also hitting Zapdos and opposing Great Tusk super effectively. Great Tusk can freely remove hazards, since spinblockers like Dragapult and Gholdengo are threatened by moves such as Ice Spinner and Earthquake, respectively, and Knock Off. The last slot on this set is flexible; running Stealth Rock turns Great Tusk into an effective hazard setter, threatening most hazard removal options such as Landorus-T and opposing Great Tusk with Ice Spinner. Knock Off can also be run to remove key items, like Heavy-Duty Boots from the likes of Zapdos, Tornadus-T, and Moltres as well as Leftovers from Landorus-T and opposing Great Tusk, with the added benefit of being able to hit Air Balloon Gholdengo and Dragapult super effectively. Body Press is an option in the final slot to surprise Ferrothorn, Ting-Lu, and Terapagos that has had its Tera Shell broken. 40 Speed EVs allow defensive Great Tusk to outspeed base 90s like Moltres as well as other prominent threats such as uninvested Landorus-T and bulky Gholdengo. Heavy-Duty Boots prevents Great Tusk from taking too much chip damage from hazards, while Leftovers helps in checking the threats and increases Great Tusk's longevity. Rocky Helmet is another item that can be run on Great Tusk to punish many physical attackers that either attack it recklessly or try to gain momentum like Landorus-T, Zamazenta, and Kingambit.

Defensive Great Tusk fits best on balance and bulky offense teams, which value its role compression. The main attributes hindering Great Tusk are its typing and lack of longevity. Thus, Great Tusk appreciates partners like Alomomola, which helps with its lack of longevity by Wish passing; additionally, Alomomola is able to switch into common Water-types like Hisuian Samurott and Urshifu-R. It also appreciates Pokemon such as Volt Switch Raging Bolt and Zapdos that can reliably switch in against common Flying-types such as Zapdos, Tornadus-T, and Mega Charizard Y and Water-types like Ogerpon-W while also threatening them offensively. Steel-type partners like Mega Scizor and Melmetal are greatly valued due to their ability to switch into fast Fairy-type foes like Tapu Lele. Moreover, the hazards set up by Great Tusk pressure many switch-ins on entry, forcing progress over time. Being able to remove the items on checks to Raging Bolt like Leftovers from Ting-Lu and Assault Vest from Melmetal allows Raging Bolt to break through switch-ins with its STAB moves aided by Great Tusk's hazards. Furthermore, these teammates appreciate Great Tusk's ability to spin away hazards for them and can continue to check threats to Great Tusk. Defensive Great Tusk also pairs extremely well with Mega Charizard Y, which appreciates Great Tusk removing Stealth Rock and checking Pokemon such as Mega Tyranitar. In return, Mega Charizard Y is able to break through walls like Alomomola, Clefable, Skarmory, and Corviknight. Mega Charizard Y also sets up sun, granting Great Tusk a Defense boost due to Protosynthesis, which allows it to better wall physical attackers.

" - }, - "Bulk Up": { - "description": "

Great Tusk's already great Attack and physical bulk combined with Bulk Up make it a premier setup sweeper that can use its bulk to set up with ease on Pokemon like Dragonite, Garchomp, and Mega Scizor. Ice Spinner takes care of most Pokemon immune to Headlong Rush like Landorus-T, Zapdos, Mega Latios, and Gliscor, among others, while also dealing with Grass-types like Rillaboom and Meowscarada. Rapid Spin is an amazing utility move for Great Tusk, as the extra boosts to Great Tusk's Speed help it avoid revenge killing attempts from Speed Booster Energy Iron Valiant and Choice Scarf Tapu Lele and let it boost Speed after its Booster Energy is used up. Rapid Spin also removes entry hazards for Great Tusk's teammates to clean up after it. The EV spread guarantees Great Tusk gains a Speed boost from its Booster Energy, allowing it to threaten Pokemon it would normally be threatened by, like Mega Diancie, Dragapult, and Mega Medicham.

Bulk Up sets are most commonly used on hyper offense teams that appreciate another setup sweeper that can threaten common Pokemon like Landorus-T, Kingambit, and Raging Bolt for its teammates to cleave through. These teams also appreciate Great Tusk's ability to remove entry hazards, which is extremely helpful for Pokemon like Mega Charizard Y and Z-Move Dragonite. Great Tusk is easily revenge killed by Pokemon like mixed Iron Valiant and Choice Scarf users like Tapu Lele and Urshifu-R even with the Speed boost. Therefore, Pokemon that can switch into these Pokemon such as Mega Scizor for Tapu Lele and Kartana and Dragonite for Urshifu-R are appreciated. Great Tusk is weak to special attackers like the aforementioned Iron Valiant, Tapu Lele, Terapagos, and Volcarona, so Pokemon like Kingambit, Raging Bolt, Roaring Moon and your own Terapagos can be useful. Great Tusk also thuds into Pokemon that can take both of its moves, like Ogerpon-W, Moltres, Slowbro, and Alomomola, so Pokemon like your own Ogerpon-W, Raging Bolt, and Gholdengo are great partners that can chip down these Pokemon for Great Tusk to sweep.

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Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake because its greater power lets Great Tusk OHKO Raging Bolt after Stealth Rock and OHKO both uninvested Gholdengo and bulky Cinderace while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T while both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove entry hazards for its teammates, and the Speed boost lets it scare out usually faster threats like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk both set hazards as well as remove them from its own side. Knock Off, meanwhile, gets rid of items such as Heavy-Duty Boots and Leftovers on foes like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk spin more consistently. Rocky Helmet is the preferred item, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk while punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have an instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots protects Great Tusk from repeated hazard damage from Spikes, status inflicted by Toxic Spikes, and the Speed drop from Sticky Web. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel lets Great Tusk resist Rillaboom's Grassy Glide and better take on Deoxys-S, Tornadus-T, and Clefable. Both Tera Water and Tera Steel help combat Ice-type attacks like Weavile's Triple Axel and Darkrai's Ice Beam. Other Tera types can be considered; Tera Ice strengthens Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity for Cinderace and Moltres. Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads while letting it more easily handle Zamazenta. Maximum HP and Speed investment are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo while making it easier to tank attacks from physical attackers like Kingambit.

Great Tusk fits well on balance and bulky offense teams, which highly appreciate its defensive properties and utility while still remaining offensively potent. Offensive Pokemon weak to Spikes such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove entry hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-Lu, Moltres, and Dondozo, while it appreciates Great Tusk switching into Kingambit. Heatran checks Rillaboom, Corviknight, and Gholdengo and uses Stealth Rock itself, letting Great Tusk run Knock Off. Additionally, both Ogerpon-W and Heatran appreciate Great Tusk checking Dragonite and switching in on non-IronPress Zamazenta. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong teammates that can take out Ghost-types such as Choice Scarf Gholdengo, Hisuian Samurott, and Kingambit can be used to threaten them out, allowing Great Tusk to spin. Hisuian Samurott is an especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy to check Gliscor and Garganacl longer. Assault Vest Alomomola and Galarian Slowking can take on Fairy-types like Enamorus, Primarina, and Iron Valiant. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Deoxys-S, and can additionally help against Raging Bolt, which can greatly damage Great Tusk with its Dragon-type attacks, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. In return, Great Tusk checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Rillaboom and Corviknight, while Great Tusk can take on Glimmora and Gliscor. The combination of Cinderace or Hatterene and Great Tusk can enable hazard-weak threats such as Assault Vest Tornadus-T and Kyurem and frees Dragonite from using Heavy-Duty Boots for Dragon Dance sets. Grass-types like Rillaboom and Dragon-types like Dragapult, Raging Bolt, and the aforementioned Dragonite assist in taking on Ogerpon-W, with the first three also being able to deal with Dondozo. In return, Great Tusk can combat Steel-types like Kingambit and Scizor. Torkoal or Ninetales on sun teams are teammates that allow Great Tusk to get a Speed boost from Protosynthesis, which lets it outspeed threats like Dragapult and Darkrai without needing to use Rapid Spin. Torkoal can run Stealth Rock, which lets Great Tusk run Knock Off and lessens the burden on Torkoal to use Rapid Spin. Ninetales, on the other hand, is able to run Healing Wish, letting Great Tusk have a second chance to stay healthy against physical attackers. Common teammates on sun like Walking Wake and Raging Bolt can additionally aid against physical walls like Dondozo, Moltres, and Alomomola, while Great Tusk can remove hazards for them and threaten out special tanks like Galarian Slowking.

" }, "Bulk Up": { - "description": "

Bulk Up Great Tusk is a solid late-game sweeper, capable of taking games thanks to its great natural physical bulk, Speed via Booster Energy, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Either Ice Spinner or Head Smash is used to hit Flying-resistant and -immune foes like Tornadus-T, Zapdos, and Dragonite, with Ice Spinner also hitting Gliscor, Landorus-T, and Hydrapple and Head Smash dealing with Moltres. Rapid Spin still allows Great Tusk to remove entry hazards away for the rest of the team while also racking up more Speed boosts, letting it outspeed even Booster Energy users like Iron Valiant and Iron Moth. If Great Tusk's entry hazard removal is not needed, then Taunt is an option to chip down Dondozo more easily and one-on-one even Corviknight, IronPress Zamazenta, and Gliscor. On sun teams that can naturally activate its Protosynthesis, Great Tusk can opt for other items like Leftovers and Rocky Helmet to ease setup and let it serve as a better physical tank, respectively, though sun teams might prefer other Great Tusk sets. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem while preventing it from being shut down by poison from Pecharunt and Gliscor. Similarly, Tera Poison provides a Toxic immunity and Grass- and Fairy-resistance with the added benefit of, unlike Tera Steel, matching up better against Zamazenta. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of these checks, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Ice should be used on Ice Spinner sets to boost the move's power, letting Great Tusk OHKO Dragonite at +1 and giving decent odds to 2HKO Zapdos. Tera Fire grants Great Tusk an immunity to burn from common users like Moltres, Cinderace, and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.

Great Tusk finds itself on hyper offense teams that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu, whose hazards can be maintained through offensive pressure.

" + "description": "

Bulk Up Great Tusk is a solid late-game sweeper, capable of taking games thanks to its great natural physical bulk, Speed via Booster Energy, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Either Ice Spinner or Head Smash is used to hit Ground-resistant and -immune foes like Tornadus-T, Zapdos, and Dragonite, with Ice Spinner also hitting Gliscor, Landorus-T, and Hydrapple and Head Smash dealing with Moltres. Rapid Spin still allows Great Tusk to remove entry hazards away for the rest of the team while also racking up more Speed boosts, letting it outspeed even Booster Energy users like Iron Valiant and Iron Moth. If Great Tusk's entry hazard removal is not needed, then Taunt is an option to chip down Dondozo more easily and one-on-one even Corviknight, IronPress Zamazenta, and Gliscor. On sun teams that can naturally activate its Protosynthesis, Great Tusk can opt for other items like Leftovers and Rocky Helmet to ease setup and let it serve as a better physical tank, respectively, though sun teams might prefer other Great Tusk sets. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem while preventing it from being shut down by poison from Pecharunt and Gliscor. Similarly, Tera Poison provides a Toxic immunity and Grass- and Fairy-resistance with the added benefit of, unlike Tera Steel, matching up better against Zamazenta. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of these checks, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Ice should be used on Ice Spinner sets to boost the move's power, letting Great Tusk OHKO Dragonite at +1 and giving decent odds to 2HKO Zapdos. Tera Fire grants Great Tusk an immunity to burn from common users like Moltres, Cinderace, and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.

Great Tusk finds itself on hyper offense teams that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu, whose hazards can be maintained through offensive pressure.

" }, "Choice Scarf": {} }, "credits": {"writtenBy": [{"user_id": 517709, "username": "1LDK"}, {"user_id": 677476, "username": "mcribs"}, {"user_id": 688041, "username": "GrimtheImpy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 110504, "username": "Stads"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 677476, "username": "mcribs"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, + "godlygift": {"sets": {"Bulky Setup Sweeper (SpD)": {}, "Offensive Spinner (SpD)": {}, "Defensive (SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Guts Wallbreaker (Ursaring / Heracross)": {}, "Unaware (Quagsire)": {}}}, "nationaldexmonotype": { "sets": { "Choice Scarf (Ground)": { @@ -15558,7 +15491,16 @@ } }, "Slither Wing": { - "uu": {"sets": {"Pivot": {}, "Booster Energy": {}, "Sun Support": {}}}, + "uu": { + "sets": { + "Pivot": {}, + "Booster Energy": { + "description": "

Booster Energy Slither Wing is a staple of hyper offense teams, dismantling balance cores with ease using Bulk Up and Flame Charge to accumulate boosts. Earthquake hits the likes of Skeledirge, Hisuian Arcanine, and Fezandipiti. Flame Charge targets Skarmory and Air Balloon Revaroom while also boosting Slither Wing's Speed, allowing it to outspeed Latios and Greninja at +1. A Jolly nature allows Slither Wing to outspeed Adamant Lokix and Revaroom. However, an Adamant nature gives Slither Wing more power, increasing its ability to wallbreak. Tera Fire synergizes extremely well with Flame Charge, boosting its power and giving Slither Wing an immunity to burns from Skeledirge, Heatran, and Talonflame. It also gives Slither Wing resistances to Fire-, Steel-, and Fairy-type attacks, which improves its matchup against Scizor, Tinkaton, and Gardevoir locked into Moonblast.

Slither Wing appreciates screen setters such as Alolan Ninetales and Grimmsnarl, which provide Aurora Veil or Reflect and Light Screen to give it more setup opportunities. Teammates such as Latios and Iron Jugulis can help weaken checks such as Hippowdon, Talonflame, and Skarmory. Other physical sweepers such as Scizor and Revaroom can work in tandem to overwhelm shared checks such as Donphan and Mandibuzz. Leads such as Excadrill and Sandy Shocks can provide entry hazard support, which is vital in wearing down the opposing team.

" + }, + "Sun Support": {} + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "ou": { "sets": { "Assault Vest": { @@ -15585,7 +15527,15 @@ "nationaldexru": {"sets": {"Choice Band": {}, "Defensive Pivot": {}}} }, "Sandy Shocks": { - "uu": {"sets": {"Pivot": {}, "Lead": {}}}, + "uu": { + "sets": { + "Pivot": {}, + "Lead": { + "description": "

With the given spread and a Protosynthesis boost, Sandy Shocks can outspeed and KO Keldeo after one layer of Spikes and Choice Scarf Galarian Zapdos after Stealth Rock. The EV investment allows Sandy Shocks to OHKO most Metagross variants, Greninja, and Skarmory after Stealth Rock. It also enables Sandy Shocks to 2HKO the likes of Mandibuzz, Fezandipiti, and Slowking. Tera Ghost allows Sandy Shocks to deny Rapid Spin from Donphan and Excadrill.

The entry hazards this Pokemon creates benefit its team on hyper offense by wearing down opposing Pokemon. Sandy Shocks is threatened by many Ground-types such as Hippowdon, Mamoswine, and Gastrodon while also struggling against common Pokemon like Latios, Hydreigon, and Thundurus-T. Because of this, it greatly benefits from fast Ice-types and Pokemon with Ice-type coverage such as Weavile and Greninja that can reliably check Ground-types, Latios, Hydreigon, and Thundurus-T. Hyper offense sweepers that appreciate the chip damage from Sandy Shocks' hazards include Revavroom, Scizor, and Talonflame.

" + } + }, + "credits": {"writtenBy": [{"user_id": 732426, "username": "Elurkii"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 458971, "username": "NDK"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "monotype": { "comments": "

Other Options

Electric

An alternative EV spread of 252 SpA / 4 SpD / 252 Spe can be used to net a 2HKO on physically defensive Quagsire. However, this spread makes Protosynthesis boost Special Attack instead of Speed, making Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.

", "sets": { @@ -15613,7 +15563,7 @@ "nationaldexru": {"sets": {"Offensive Pivot": {}, "Choice Scarf": {}, "Choice Specs": {}, "Suicide Lead": {}}} }, "Iron Treads": { - "ubersuu": {"sets": {"Utility": {}, "Booster Speed Lead": {}}}, + "ubersuu": {"sets": {"Pivot": {}, "Lead": {}}}, "ubers": { "outdated": true, "sets": { @@ -15855,7 +15805,6 @@ }, "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}, {"user_id": 516307, "username": "Photon"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 62165, "username": "StarkGod"}]}, {"name": "Quality checked by", "members": [{"user_id": 29010, "username": "Theorymon"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 467437, "username": "Dawn of Ares"}, {"user_id": 523866, "username": "UT"}, {"user_id": 383911, "username": "YashGreninja"}, {"user_id": 583793, "username": "Sabelette"}]}]} }, - "inheritance": {"sets": {"Intimidate Wall (Arcanine-Hisui)": {}, "Prankster (Illumise)": {}, "Defensive Clefable Donor": {}}}, "partnersincrime": {"sets": {"Swords Dance": {}}}, "stabmons": {"sets": {"Swords Dance": {}, "Belly Drum": {}, "Choice Band": {}}}, "godlygift": { @@ -15894,6 +15843,7 @@ }, "credits": {"writtenBy": [{"user_id": 509849, "username": "waffle2O2O"}, {"user_id": 587701, "username": "eragon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 501951, "username": "zee"}, {"user_id": 550367, "username": "Smudge"}, {"user_id": 159382, "username": "qrChar"}, {"user_id": 509849, "username": "waffle2O2O"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, + "inheritance": {"sets": {"Intimidate Wall (Arcanine-Hisui)": {}, "Prankster (Illumise)": {}, "Defensive Clefable Donor": {}}}, "nationaldexmonotype": { "sets": { "Catch These Hands! (Swords Dance) (Electric)": { @@ -15963,10 +15913,22 @@ "sets": { "Booster Energy": { "description": "

With its great Special Attack, good Speed augmented by Booster Energy, and a long list of coverage moves to pick from, Iron Moth becomes one of OU's premier offensive threats. Iron Moth not only acts as a revenge killer but also can quickly snowball as a sweeper with Fiery Dance's boosts, plus it offers defensive utility for its team by absorbing Toxic Spikes and checking the likes of Iron Valiant, Enamorus, Rillaboom, and Gholdengo. Dazzling Gleam may be used to hit the likes of Dragapult, Hisuian Samurott, and Dragonite; its power may be augmented by Tera Fairy to score OHKOs against Dragapult and Hisuian Samurott. Tera Fairy also provides Iron Moth a resistance to revenge kill attempts via Kingambit's and Hisuian Samurott's Sucker Punch and an immunity to Dragon-type moves such as Dragapult's Dragon Darts and Raging Bolt's Draco Meteor. Energy Ball is another option to hit the likes of Alomomola, Dondozo, and Garganacl, with Tera Grass providing the extra power to OHKO Great Tusk; furthermore, Tera Grass's resistance to Earthquake greatly improves Iron Moth's matchup against Ting-Lu, which it can 2HKO with Energy Ball after one Fiery Dance Boost. Psychic is an option to hit Glimmora, Toxapex, Clodsire, and opposing Iron Moth. Toxic Spikes lets Iron Moth take advantage of a free turn to further aid its teammates while also crippling its own checks that would usually try to take it on such as Ting-Lu, Assault Vest Alomomola, and Tyranitar. Whirlwind may also be used alongside Toxic Spikes to more easily force poison on the opposing team and to phaze slower foes that may try to phaze Iron Moth itself, such as Roar Zamazenta and Whirlwind Ting-Lu. Substitute may be used to leverage the switches that Iron Moth usually forces; deny revenge killing attempts from Kingambit's Sucker Punch and Raging Bolt's Thunderclap; block status moves such as Galarian Slowking's Thunder Wave; and take advantage of Garganacl's Salt Cure, which does not break Substitute after Iron Moth Terastallizes. On sun teams, Iron Moth may run Solar Beam for a stronger Grass-type coverage over Energy Ball, Morning Sun to remain healthy, or Overheat alongside Tera Fire to stack damage multipliers to overwhelm neutral checks like Galarian Slowking and Clodsire. Tera Ghost grants Iron Moth an immunity to Dragonite's Extreme Speed and Blissey's Seismic Toss, denying revenge killing attempts from the former while potentially letting it wall the latter. 132 Special Attack EVs allow Iron Moth to attain a Speed boost with Booster Energy, and the remaining 124 EVs are allocated in Defense to make up for Iron Moth's poor physical bulk, in particular preventing its Substitute from being broken by Garganacl's Salt Cure after Terastallizing, letting it take on mixed or Psyshock Iron Valiant better, and preventing it from being picked off by priority attacks from foes like Dragonite and Kingambit as easily. Maximum Special Attack and Speed may also be considered, as Booster Energy will now augment Iron Moth's sky-high Special Attack; this is particularly appreciated on Sticky Web teams that can compensate for the lack of Speed boost or on sun teams, which might prefer Iron Moth wallbreaking more than sweeping.

Iron Moth is usually found on offense teams, with their fast-paced style reducing the negative effect of Booster Energy's one-time use. Physical attackers such as Dragonite and Zamazenta appreciate Iron Moth's good matchup against physical walls such as Pecharunt, Galarian Weezing, Clefable, and even Iron Defense Zamazenta to an extent, as Iron Moth outspeeds it and resists its Body Press; in turn, they can take on Heatran and Ting-Lu, which trouble Iron Moth. Similarly, Great Tusk, Ting-Lu, and Landorus-T can check Heatran, Glimmora, and Galarian Slowking while benefiting from Iron Moth's good matchup against Corviknight, RIllaboom, and Ogerpon; these Pokemon also provide entry hazards to soften foes for Iron Moth, with Great Tusk and Landorus-T removing hazards that chip Iron Moth or preventing setup of such with Rapid Spin and Taunt, respectively. Ogerpon-W and Rillaboom appreciate Iron Moth checking Galarian Weezing, Pecharunt, and Hydrapple for them,and they may chip at the likes of Dragonite so that Iron Moth has an easier time cleaning late-game. Special attackers like Gholdengo and Deoxys-S may be paired with Iron Moth to weaken shared checks such as Ting-Lu and Assault Vest Hisuian Samurott. Similarly, Iron Valiant can pressure shared checks in Assault Vest Primarina and Galarian Slowking, while Iron Moth handles Gholdengo, Clefable, and Scizor, which may trouble Iron Valiant. Iron Moth often finds itself on sun and Sticky Web teams, where Raging Bolt also shines; not only does Raging Bolt weaken shared checks such as Ting-Lu and Clodsire, but it also takes on Assault Vest Alomomola and Hisuian Samurott. Walking Wake and Slither Wing also often find themselves on sun teams and appreciate Iron Moth's ability to take on Fairy-types such as Iron Valiant and Enamorus, while they are able to threaten Iron Moth checks such as Heatran and Ting-Lu, as well as Blissey in Slither Wing's case.

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Iron Moth is a powerful cleaner that is frequently able to snowball quickly with Fiery Dance, enabling it to break past would-be checks such as Gliscor and Landorus-T. Iron Moth uses Energy Ball to hit Water Types like Alomomola and Hisuian Samurott; it could also use Psychic to hit Toxapex and Mega Venusaur. It also has access to Dazzling Gleam to hit Dragon-types such as Raging Bolt, Garchomp, and Mega Latios; alternatively, Iron Moth could use Substitute. This allows Iron Moth to dodge status moves from Gholdengo and Galarian Slowking, as well as blocking priority from Kingambit and Raging Bolt. Iron Moth has 132 EVs invested into Special Attack to allow its Special Attack stat to be one point less then its Speed stat. This allows Iron Moth’s to get a Speed boost from its Booster Energy. Iron Moth could use other items if it is paired with Tapu Koko; for example, Heavy Duty Boots help to preserve its longevity.

Iron Moth is often inconsistent, as it struggles against common Pokemon such as Heatran, Ting-Lu, and Mega Tyranitar and is weak to Stealth Rock, meaning it functions best on hyper offense structures. Great Tusk is an excellent partner, as it can take out Heatran and Mega Tyranitar for Iron Moth and can remove entry hazards. Iron Moth appreciates other Pokemon with Rapid Spin like Terapagos and other forms of hazard prevention like Hatterene and Mega Diancie. Iron Moth also values teammates like Volcarona and Raging Bolt, as they share checks like Mega Tyranitar, Heatran, and Ting-Lu. Iron Moth matches up well into Ferrothorn, Corviknight, and Gholdengo, making Pokemon that have a poor matchup into them good partners. Tapu Lele, which can block priority using Psychic Surge, and Ogerpon-W, which breaks past Pokemon like Alomomola and Heatran, specifically enjoy Iron Moth’s presence on their team, as they all struggle with these foes. Iron Moth also values Stealth Rock to make it harder for its checks, like Mega Tyranitar, to switch in. Mega Diancie and Landorus-T both are able to set and deny hazards while doing significant damage before they faint through Endeavor and Explosion, respectively. Tapu Koko is another great partner for Iron Moth, as it can set Electric Terrain; this makes Iron Moth less reliant on Booster Energy to outspeed foes such as Mega Lopunny and Zamazenta. Tapu Koko can also offer valuable support by setting up dual screens; these let Iron Moth take hits from Pokemon like Booster Energy Iron Valiant and Terapagos variants lacking Earth Power that could take an attack from or outspeed Iron Moth.

" + }, + "Offensive Pivot": { + "description": "

With its unique typing, Iron Moth provides both offensive and defensive utility for balance and bulky offense teams, handling Steel- and Fairy-types such as Ferrothorn, Choice Specs Iron Valiant, and Gholdengo. Fiery Dance is preferred over other Fire-type moves due to the boosts given, which make Iron Moth a stronger wallbreaker and allow it to push past Pokemon such as Landorus-T and Moltres. Sludge Wave is necessary to hit Fairy-types such as Clefable, Iron Valiant, and Tapu Lele while also being a strong option against Fire-resistant foes such as Hisuian Samurott, Raging Bolt, and the aforementioned Moltres. U-turn allows Iron Moth to keep up momentum for its team, punishing defensive switch-ins such as Heatran and Toxapex more easily while enabling other strong attackers. Morning Sun improves Iron Moth's longevity, letting it wallbreak more consistently. Alternatively, Toxic Spikes punishes passive play against Iron Moth while wearing down defensive structures, including Pokemon such as Mega Tyranitar and Ting-Lu, quicker for its teammates. Energy Ball is another option, notably 2HKOing Alomomola unboosted while OHKOing Mega Diancie and Great Tusk after Stealth Rock, preventing the latter from using Rapid Spin. However, it doesn't have much use outside of this, since its damage output against other threats is poor without boosts.

Iron Moth works best on bulky offense teams that appreciate its pivoting and wallbreaking capabilities. Specially defensive Pokemon such as Galarian Slowking, Ting-Lu, and Mega Tyranitar all easily shut down Iron Moth, with the latter being able to Pursuit trap it with ease. Physically offensive partners such as Urshifu-R, Garchomp, and Weavile are valuable teammates that can break past these walls for Iron Moth. They all appreciate Iron Moth handling Fairy-types such as Clefable and Tapu Fini in return, as well as absorbing Toxic Spikes from Toxapex and Glimmora to improve their longevity. The aforementioned Garchomp, as well as Landorus-T and Ferrothorn, can set entry hazards such as Stealth Rock to help wear down defensive structures quicker, which allows Iron Moth to clean up more easily with its high Speed. If Iron Moth uses Toxic Spikes, it can even stack hazards with these teammates; this makes Gholdengo a good partner with its ability to deny Defog and Rapid Spin, as well as its ability to handle Psychic-types such as Tapu Lele and Mega Medicham. A major roadblock for Iron Moth is Heatran, which effectively counters Iron Moth. Ground-, Water-, and Fighting-types such as Great Tusk, Ogerpon-W, and Zamazenta are good allies for breaking past it with ease. In return, they appreciate Iron Moth handling bulkier foes such as Clefable, Ferrothorn, and Pecharunt. Pivot support from teammates such as Choice Scarf Urshifu-R, Roaring Moon, and Tapu Koko are great for enabling Iron Moth against foes it does well against but may not want to directly switch into, such as Melmetal and Kartana, while Iron Moth can enable these threats against foes it struggles versus, such as Heatran, Raging Bolt, and Toxapex. Tapu Koko is especially good since it enables Iron Moth's Quark Drive via Electric Surge, allowing Iron Moth to OHKO both Hisuian Samurott and Urshifu-R with Sludge Wave or OHKO bulky Gholdengo with Fiery Dance unboosted. Tapu Lele is also a solid teammate, threatening Toxapex and Ting-Lu for Iron Moth while giving immunity to priority from Urshifu-R and Kingambit, both of which would otherwise pick off Iron Moth after minimal chip damage. In return, Iron Moth breaks through bulky Steel-types such as Mega Scizor and Ferrothorn, while they can both overwhelm a shared check in Heatran.

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Iron Moth is a powerful cleaner that is frequently able to snowball quickly with Fiery Dance, enabling it to break past would-be checks such as Gliscor and Landorus-T. Iron Moth uses Energy Ball to hit Water Types like Alomomola and Hisuian Samurott; it could also use Psychic to hit Toxapex and Mega Venusaur. It also has access to Dazzling Gleam to hit Dragon-types such as Raging Bolt, Garchomp, and Mega Latios; alternatively, Iron Moth could use Substitute. This allows Iron Moth to dodge status moves from Gholdengo and Galarian Slowking, as well as blocking priority from Kingambit and Raging Bolt. Iron Moth has 132 EVs invested into Special Attack to allow its Special Attack stat to be one point less then its Speed stat. This allows Iron Moth’s to get a Speed boost from its Booster Energy. Iron Moth could use other items if it is paired with Tapu Koko; for example, Heavy Duty Boots help to preserve its longevity.

Iron Moth is often inconsistent, as it struggles against common Pokemon such as Heatran, Ting-Lu, and Mega Tyranitar and is weak to Stealth Rock, meaning it functions best on hyper offense structures. Great Tusk is an excellent partner, as it can take out Heatran and Mega Tyranitar for Iron Moth and can remove entry hazards. Iron Moth appreciates other Pokemon with Rapid Spin like Terapagos and other forms of hazard prevention like Hatterene and Mega Diancie. Iron Moth also values teammates like Volcarona and Raging Bolt, as they share checks like Mega Tyranitar, Heatran, and Ting-Lu. Iron Moth matches up well into Ferrothorn, Corviknight, and Gholdengo, making Pokemon that have a poor matchup into them good partners. Tapu Lele, which can block priority using Psychic Surge, and Ogerpon-W, which breaks past Pokemon like Alomomola and Heatran, specifically enjoy Iron Moth’s presence on their team, as they all struggle with these foes. Iron Moth also values Stealth Rock to make it harder for its checks, like Mega Tyranitar, to switch in. Mega Diancie and Landorus-T both are able to set and deny hazards while doing significant damage before they faint through Endeavor and Explosion, respectively. Tapu Koko is another great partner for Iron Moth, as it can set Electric Terrain; this makes Iron Moth less reliant on Booster Energy to outspeed foes such as Mega Lopunny and Zamazenta. Tapu Koko can also offer valuable support by setting up dual screens; these let Iron Moth take hits from Pokemon like Booster Energy Iron Valiant and Terapagos variants lacking Earth Power that could take an attack from or outspeed Iron Moth.

" - }, - "Offensive Pivot": { - "description": "

With its unique typing, Iron Moth provides both offensive and defensive utility for balance and bulky offense teams, handling Steel- and Fairy-types such as Ferrothorn, Choice Specs Iron Valiant, and Gholdengo. Fiery Dance is preferred over other Fire-type moves due to the boosts given, which make Iron Moth a stronger wallbreaker and allow it to push past Pokemon such as Landorus-T and Moltres. Sludge Wave is necessary to hit Fairy-types such as Clefable, Iron Valiant, and Tapu Lele while also being a strong option against Fire-resistant foes such as Hisuian Samurott, Raging Bolt, and the aforementioned Moltres. U-turn allows Iron Moth to keep up momentum for its team, punishing defensive switch-ins such as Heatran and Toxapex more easily while enabling other strong attackers. Morning Sun improves Iron Moth's longevity, letting it wallbreak more consistently. Alternatively, Toxic Spikes punishes passive play against Iron Moth while wearing down defensive structures, including Pokemon such as Mega Tyranitar and Ting-Lu, quicker for its teammates. Energy Ball is another option, notably 2HKOing Alomomola unboosted while OHKOing Mega Diancie and Great Tusk after Stealth Rock, preventing the latter from using Rapid Spin. However, it doesn't have much use outside of this, since its damage output against other threats is poor without boosts.

Iron Moth works best on bulky offense teams that appreciate its pivoting and wallbreaking capabilities. Specially defensive Pokemon such as Galarian Slowking, Ting-Lu, and Mega Tyranitar all easily shut down Iron Moth, with the latter being able to Pursuit trap it with ease. Physically offensive partners such as Urshifu-R, Garchomp, and Weavile are valuable teammates that can break past these walls for Iron Moth. They all appreciate Iron Moth handling Fairy-types such as Clefable and Tapu Fini in return, as well as absorbing Toxic Spikes from Toxapex and Glimmora to improve their longevity. The aforementioned Garchomp, as well as Landorus-T and Ferrothorn, can set entry hazards such as Stealth Rock to help wear down defensive structures quicker, which allows Iron Moth to clean up more easily with its high Speed. If Iron Moth uses Toxic Spikes, it can even stack hazards with these teammates; this makes Gholdengo a good partner with its ability to deny Defog and Rapid Spin, as well as its ability to handle Psychic-types such as Tapu Lele and Mega Medicham. A major roadblock for Iron Moth is Heatran, which effectively counters Iron Moth. Ground-, Water-, and Fighting-types such as Great Tusk, Ogerpon-W, and Zamazenta are good allies for breaking past it with ease. In return, they appreciate Iron Moth handling bulkier foes such as Clefable, Ferrothorn, and Pecharunt. Pivot support from teammates such as Choice Scarf Urshifu-R, Roaring Moon, and Tapu Koko are great for enabling Iron Moth against foes it does well against but may not want to directly switch into, such as Melmetal and Kartana, while Iron Moth can enable these threats against foes it struggles versus, such as Heatran, Raging Bolt, and Toxapex. Tapu Koko is especially good since it enables Iron Moth's Quark Drive via Electric Surge, allowing Iron Moth to OHKO both Hisuian Samurott and Urshifu-R with Sludge Wave or OHKO bulky Gholdengo with Fiery Dance unboosted. Tapu Lele is also a solid teammate, threatening Toxapex and Ting-Lu for Iron Moth while giving immunity to priority from Urshifu-R and Kingambit, both of which would otherwise pick off Iron Moth after minimal chip damage. In return, Iron Moth breaks through bulky Steel-types such as Mega Scizor and Ferrothorn, while they can both overwhelm a shared check in Heatran.

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Checks and Counters

Astrolotl and Ceruledge: Specially defensive Astrolotl is Iron Moth's most common counter, stomaching even its sun-boosted Choice Specs Tera Fire Overheat and threatening to KO it back with Stomping Tantrum. In combination with a Poison-resistant Pokemon like Venomicon, Iron Moth can cede crucial momentum, providing the opponent with an opportunity for a comeback. Flash Fire Ceruledge is Iron Moth's hardest counter, being immune to Overheat and Fiery Dance, resistant to Solar Beam and Sludge Wave, and able to strike back with a boosted Shadow Sneak. However, Iron Moth can run Tera Ground + Tera Blast specifically to circumvent these counters.

Stealth Rock: Stealth Rock wears down Iron Moth exceptionally quickly. This is particularly notable with its Choice Specs set, which needs to switch out often to reset Overheat's Special Attack drops.

Priority: Sucker Punch Kingambit and Extreme Speed Dragonite can prey on Iron Moth's weak physical defense. Kingambit must be wary of Tera Fairy Iron Moth, however.

Faster Foes: Roaring Moon, Cinderace, Meowscarada, Greninja, and Psyshock Iron Valiant can pick off Iron Moth before it can respond.

Special Tanks: Clodsire, Skeledirge, Arghonaut, and Ting-Lu can easily tank most moves from Booster Energy Iron Moth, but they are 2HKOed by its sun-boosted Choice Specs Overheat with any prior damage or if it Terastallizes.

Rain Teams: Pelipper can override Jumbao's sun with rain, which weakens Iron Moth's best attacks. Floatzel and Quaquaval hit Iron Moth's weak physical defense.

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Other Options

Iron Moth has a deep movepool it can dig into to suit the needs of its team. Overheat is an incredibly powerful nuke on Desolate Land and Hadron Engine sets at the cost of being more punishable by Fire-resistant foes like Roaring Moon. Toxic is an option over Toxic Spikes on Desolate Land sets to directly threaten enemies with debilitating status, but Toxic Spikes is usually preferred for its ability to status multiple foes. Energy Ball is an option over Solar Beam on Desolate Land sets to hit Primordial Sea Primarina and to not get locked in against Primordial Sea Zapdos, but Solar Beam is generally preferred for its power. Both Iron Moth sets can look into their movepool for options like Psychic for opposing Iron Moth and Pecharunt or, on Desolate Land sets, Dazzling Gleam to hit Roaring Moon on the switch in, but these moves are either too risky to use or don't provide enough value compared to the suggested moves. Iron Moth can consider dropping a coverage move for Toxic to threaten checks like Swampert and Blissey, but this is usually less useful than a third attacking move.

Checks and Counters

Primordial Sea Users: Primordial Sea users like Ogerpon-W, Archaludon, and Zapdos all immensely threaten Iron Moth; Ogerpon-W forces it out with STAB attacks and the threat of a Swords Dance, Archaludon forces it out with Earthquake, and Zapdos forces it out with Weather Ball or its STAB moves. All-out attacking Iron Moth sets struggle less against Primordial Sea users.

Roaring Moon: Roaring Moon, especially its bulkier sets, is particularly apt at switching into, checking, and OHKOing Iron Moth, forcing it out.

RegenVest Users: RegenVest users like Swampert and Meloetta effortlessly sponge Iron Moth's hits while threatening it hard in return.

Faster Attackers: Revenge killers like Chien-Pao, Deoxys-S, and Zamazenta can outspeed and cleanly OHKO Iron Moth.

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Gholdengo is a fearsome setup sweeper in Ubers UU, in part due to its terrifyingly strong signature move, potent signature ability, and fantastic defensive typing. Make It Rain allows Gholdengo to output huge damage and hit important targets like Kyurem-W, Baxcalibur, and Zacian, whereas Shadow Ball offers incredible neutral coverage while hitting Mewtwo, Giratina, and Galarian Slowking extremely hard. Recover allows Gholdengo to have incredible longevity alongside its immunity to status moves. Tera Water allows Gholdengo to turn its Fire weakness into a resistance, helping against Chi-Yu and Kyurem-W, while also providing a resistance to Water, which assists against Palkia-O and Palafin. Air Balloon gives Gholdengo a temporary Ground immunity, giving it more entry points through an immunity to Spikes, Earth Power, and Earthquake from Great Tusk and Landorus. Gholdengo pairs excellently with entry hazard setters such as Magearna and Skarmory, as it blocks both Rapid Spin and Defog. It can also break through some walls with its sheer power, like Clefable and Arceus-Grass, giving teammates like Zacian an easier time cleaning up. Gholdengo struggles with faster offensive Pokemon that can halt its sweep and revenge kill it, such as Dragapult and Tera Fire Zacian, so Pokemon like Deoxys, Palafin, and Rillaboom can help Gholdengo by handing them. Pokemon with strong priority moves, like Kingambit and Palafin, can also halt its sweep and revenge kill it, so teammates like Zamazenta-C and Palkia-O, which can take Sucker Punch and Jet Punch, respectively, provide excellent support for it.

" - }, - "Specially Defensive": { - "description": "

Gholdengo is an excellent setup sweeper and support Pokemon in Ubers UU, in large part due to its fantastic defensive typing, its strong ability, and Nasty Plot. Hex allows Gholdengo to do huge damage to statused foes, like sleeping Giratina and statused Arceus formes. Thunder Wave allows Gholdengo to disrupt the enemy team, power up its Hex, and cripple offensive Pokemon like Zacian, Palkia-O, and Chi-Yu. Nasty Plot turns Gholdengo from a wall into a potential sweeper with Shadow Ball, being able to boost on Pokemon that rely on status or phazing, like Arceus-Poison if its Air Balloon is intact and Clefable. Air Balloon gives Gholdengo a temporary Ground-type and Spikes immunity, allowing it to switch in on Great Tusk and Landorus easily, and keep entry hazards on the field against Great Tusk. Tera Water allows Gholdengo to resist Water- and Fire-type moves from the likes of Chi-Yu, Kyurem-W, Palkia-O, and Palafin. Gholdengo can paralyze and beat foes like Zacian and Zamazenta-C, helping teammates such as Arceus-Dark and Kyurem-W that appreciate being faster than opposing threats. However, Gholdengo struggles with Dark-types like Kingambit and Arceus-Dark, so Pokemon like Magearna and Zamazenta-C pair excellently with it. Additionally, Gholdengo has natural synergy with entry hazard setters like Magearna, Galarian Slowking, Galvantula, and Skarmory, as it blocks both Rapid Spin and Defog, making it the best Pokemon for keeping hazards on the opponent's field.

" - }, - "Choice Scarf": { - "description": "

Gholdengo is a decent option as a Choice Scarf user and revenge killer thanks to its great offensive and defensive typing. Focus Blast allows it to hit Kingambit, Dialga, and Choice Specs Chi-Yu, whereas Thunderbolt can be used instead for Palafin and Toxapex. Trick cripples opposing Pokemon like Magearna and Dialga, which could otherwise wall Gholdengo. As Choice Scarf Gholdengo is unable to run a damage-boosting item, it sometimes lacks in damage. Tera Steel makes up for this by allowing it to OHKO Mewtwo after Stealth Rock and OHKO Great Tusk; Tera Steel also removes its weaknesses to the Dark- and Ghost-type attacks that would otherwise force it out like Sucker Punch from Kingambit, Shadow Ball from Mewtwo, and Judgment from Arceus-Dark. Tera Fighting is used exclusively on Focus Blast sets to turn Gholdengo's Sucker Punch weakness into a resistance while also allowing it to OHKO Zamazenta-C and offensive Dialga. Gholdengo is one of the most reliable forms of entry hazard control in the tier, as its immunity to both Rapid Spin and Defog allows it to keep hazards up with ease. Therefore, hazard setters like Magearna, Skarmory, and Deoxys-S make for excellent partners. Primarily used as a revenge killer, Gholdengo is excellent at enabling other premier offensive cleaners like Zacian, Ogerpon-H, and Kingambit by punching through their potential checks like Clefable and Dondozo, while also crippling Giratina with Trick. Gholdengo struggles against teams that contain strong priority users like Palafin and Kingambit, so Pokemon that can take hits from them, like Arceus-Grass, Archaludon, Toxapex, and Palkia-O are desirable partners.

" - } - }, - "credits": {"writtenBy": [{"user_id": 620359, "username": "olivia"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 475771, "username": "Dorron"}, {"user_id": 587908, "username": "Leo Justice"}, {"user_id": 626445, "username": "Imperial"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, - "nationaldex": { - "sets": { - "Offensive Nasty Plot": { - "description": "

Gholdengo is a good wallbreaker and glue for offense and hyper offense teams thanks to its access to Nasty Plot, its ability, Good as Gold, and its typing, which blocks entry hazard removal from Terapagos and Tornadus-T while also having useful resistances to threats such as Tapu Lele and Iron Valiant. Nasty Plot allows Gholdengo to OHKO Pokemon such as Heatran and Tapu Koko at +2. Make It Rain is a powerful STAB move that can allow a boosted Gholdengo to take down Pokemon that Shadow Ball can't, such as Gliscor, offensive Garchomp, and Landorus-T, OHKOing all of them after a boost. Recover can be slotted over Make It Rain in order to increase Gholdengo’s longevity, allowing it to check threats like Iron Valiant and Tapu Lele for longer. Focus Blast is a move that complements Gholdengo’s Ghost-type STAB moves, punching holes into would-be switch-ins like Kingambit, Ting-Lu, and Heatran. Air Balloon allows Gholdengo to spinblock and threaten Great Tusk, Iron Treads, and Terapagos lacking Flamethrower. Ghostium Z is a powerful option, and when used in tandem with Nasty Plot, it allows Gholdengo to OHKO specially defensive Garchomp, Moltres, and Toxapex while also OHKOing the previously mentioned Heatran without relying on the shaky accuracy of Focus Blast. Fightinium Z is another option that allows Gholdengo to bypass Focus Blast’s limited accuracy, notably OHKOing Ting-Lu and Assault Vest Melmetal after a boost.

Gholdengo acts as a valuable asset for most offensive team structures with its ability to deny hazard control while also having incredible wallbreaking potential. Pokemon such as Glimmora, Ting-Lu, and Hisuian Samurott benefit from Gholdengo’s ability to keep hazards up. Additionally, the latter two enjoy Gholdengo’s unique typing, which can help blanket check Fairy- and Fighting-type foes such as Tapu Lele and Mega Medicham. Other Pokemon that enjoy Gholdengo’s wallbreaking capabilities include Raging Bolt and Urshifu-R, as they benefit immensely from Gholdengo removing and overwhelming checks like Ferrothorn and Slowbro. Gholdengo fears Pokemon such as Kingambit and Hisuian Samurott; therefore, Pokemon that can reliably deal with these Dark-types, such as Great Tusk and Zamazenta, are greatly appreciated. Having Pokemon immune to Ground-type attacks is helpful against threats such as Great Tusk and Garchomp, even if Gholdengo is holding an Air Balloon. As such, Pokemon like Landorus-T, Zapdos, and Moltres are outstanding partners. Moltres is an especially great teammate due to its ability to check the fearsome Fire-types in the metagame that Gholdengo struggles against, like Mega Charizard Y and Volcarona.

" - }, - "Bulky Nasty Plot": { - "description": "

Bulky Nasty Plot Gholdengo functions as a great defensive piece thanks to its amazing typing, access to reliable recovery, and its near-complete shutdown of entry hazard removal methods, as well as being a reliable offensive threat. Nasty Plot allows Gholdengo to take advantage of the foes it forces out, like Corviknight, Zamazenta lacking Crunch, and Toxapex, to enable it to break apart bulkier special walls such as Assault Vest Melmetal. Focus Blast nails otherwise-impassable Dark- and Normal-types like Ting-Lu, Hisuian Samurott, Kingambit, and Ursaluna, preventing them from either setting up entry hazards or Pursuit trapping it. It also destroys Steel-types like specially defensive Heatran and Ferrothorn after a boost. Recover allows Gholdengo to stay healthy in the face of weak attacks from foes like Toxapex, Ferrothorn, and Alomomola, letting it get more setup opportunities without fearing being chipped down. It also allows Gholdengo to check threatening Fighting-, Fairy-, and Psychic-types like Zamazenta, Tapu Lele, and Galarian Slowking throughout the game. The given EV spread allows Gholdengo to take a Choice Scarf Landorus-T's Earthquake from full health as well as outspeed defensive Landorus-T and Jolly Kingambit. Ghostium Z and Fightinium Z give Gholdengo one-time options to remove most foes in its path: Ghostium Z blasts specially defensive Toxapex and Assault Vest Tornadus-T, denying them the ability to utilize Regenerator to check Gholdengo's teammates later in the game, while Fightinium Z allows for Gholdengo to beat back its otherwise-solid answers in Ting-Lu and Blissey while ignoring Focus Blast's accuracy woes. Leftovers lets Gholdengo conserve Recover PP against the likes of Toxapex, while Air Balloon lets Gholdengo stuff Gliscor, gain setup opportunities against Landorus-T, and block Rapid Spin from Great Tusk to keep hazards on the field.

Gholdengo's great typing, which lets it deal with troublesome Fighting-, Fairy-, and Psychic-types like the aforementioned Zamazenta and Tapu Lele, as well as its amazing offensive power after a boost and its ability to block hazard removal attempts, lets it find a home on balance teams. Gholdengo greatly appreciates teammates like Zamazenta and Iron Valiant, as they are able to ward off the dangerous Dark-types like Kingambit and Hisuian Samurott that take advantage of Gholdengo. In return, Gholdengo threatens the Poison-types like Toxapex that wall them to setup and wreak havoc, as well as checking threatening Psychic- and Fairy-types like Choice Scarf Tapu Lele. Hazard setters like Gliscor and Hisuian Samurott are great partners as well due to Gholdengo's near-complete dominance over most hazard control options. Both also offer unique defensive pairings with Gholdengo; Gliscor deals with Ground-types like Ting-Lu and Landorus-T by putting them on a timer with Toxic, while Hisuian Samurott takes on Fire-types like Heatran. Hazard removal options for Gholdengo like Moltres and Great Tusk allow Gholdengo to check the threats it needs to, like all-out attacking Zamazenta and Choice Specs Iron Valiant, without dealing with Spikes damage. Another good defensive partner for Gholdengo is Heatran, as it is able to put Volcarona and Moltres on a timer with Toxic while setting up Stealth Rock to chip down Gholdengo's checks like Hisuian Samurott over time.

" - }, - "Thunder Wave + Hex": { - "description": "

Gholdengo is a premier defensive piece due to its incredible ability and typing, which helps it check threats like Tapu Lele, Mega Medicham, and Zamazenta while also being immune to Great Tusk and Terapagos’s Rapid Spin and Defog from Tornadus-T and Zapdos. Focus Blast allows Gholdengo to hit would-be checks in Kingambit, Mega Tyranitar, and Terapagos without Tera Shell. Thunder Wave allows Gholdengo to slow down Pokemon such as Terapagos, Ogerpon-W, and Heatran. Hex is boosted to new heights because of Thunder Wave, and it severely damages Gliscor. Ghostium Z allows Gholdengo to greatly harm Pokemon that are unable to be paralyzed by Thunder Wave such as Raging Bolt, Zapdos, Great Tusk, and Landorus-T. Leftovers allows Gholdengo to have an easier time switching in against Pokemon like Tapu Lele and Iron Valiant repeatedly. Fightinium Z helps Gholdengo secure OHKOs on Assault Vest Kingambit, Mega Tyranitar, and Terapagos without Tera Shell while also being more reliable to hit with than Focus Blast. Air Balloon allows Gholdengo to be completely immune to Ground-type attacks from the likes of Gliscor and Great Tusk and block Rapid Spin from Great Tusk more effectively. The given EVs allow Gholdengo to outspeed uninvested Landorus-T and Jolly Kingambit while avoiding the OHKO from Choice Scarf Landorus-T.

Gholdengo fits on various playstyles where its paralysis support and incredible defensive utility are valued. Teammates that set up entry hazards like Hisuian Samurott and Ting-Lu are perfect partners for Gholdengo because of it being an effective blocker of hazard removal from Terapagos and Great Tusk, especially if it is holding Air Balloon. Wallbreakers such as Mega Medicham and Ogerpon-W benefit from Gholdengo checking revenge killers like Tornadus-T, Choice Scarf Tapu Lele, and Zamazenta while also slowing down these faster threats with Thunder Wave. Gholdengo is unable to consistently break through Pokemon like Ting-Lu and Volcarona and is passive against Zapdos and Raging Bolt if it is unable to use a Z-Move. It is also easily outpaced by threats like Roaring Moon, Mega Lopunny, and Mega Charizard Y, limiting its ability to stay on the field safely. Teammates like Dragonite, Mega Tyranitar, and Zamazenta are great partners to help work around these issues. Iron Valiant is also a great partner for Gholdengo, as it appreciates Gholdengo paralyzing faster revenge killers like Tapu Lele and Tornadus-T, and in return, it takes care of Pokemon like Hisuian Samurott and Kingambit for Gholdengo.

" - }, - "Choice Scarf": {} - }, - "credits": {"writtenBy": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 658067, "username": "ElectraineHeart"}, {"user_id": 669621, "username": "Spookcooke"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 604820, "username": "Sami"}, {"user_id": 658067, "username": "ElectraineHeart"}, {"user_id": 662575, "username": "boppy"}, {"user_id": 637479, "username": "red fintans"}, {"user_id": 674261, "username": "Interlinked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 657738, "username": "vaderaven"}, {"user_id": 664887, "username": "wisteriapurple"}, {"user_id": 567354, "username": "sappheiros"}]}]} - }, - "inheritance": {"sets": {"Levitate (Chimecho / Latios / Latias)": {"description": "

Keep in mind that due to how Inheritance works, when using this set any combination of moves you wish to run must be legal on either Chimecho, Latios, or Latias.

"}, "Spikes + Spin (Bramblin)": {"description": "

100 Speed EVs allows it to outspeed uninvested Gliscor

"}, "Fur Coat + SubPlot (Persian-Alola)": {"description": "

Maximum HP investment combined with 4 Defence EVs prevents Knock Off from Assault Vest Snorlax from ever breaking a Substitute. 100 Speed EVs allows it to outspeed uninvested Gliscor

"}}}, + "ubersuu": {"sets": {"Nasty Plot": {}, "Choice Scarf": {}}}, "partnersincrime": { "sets": { "Nasty Plot": { @@ -16246,13 +16168,32 @@ "Offensive Nasty Plot": { "description": "

Thanks to Good as Gold and excellent defensive typing that lets it set up on Pokemon like Galarian Slowking and Clefable, Nasty Plot Gholdengo is a premier wallbreaker in the metagame. Shadow Ball gives it a no-drawback and spammable STAB move to hit most foes neutrally, particularly valuable against opposing Gholdengo. Make it Rain's sheer power is great against Garganacl and Kyurem while hitting neutral threats like Ting-Lu, Zamazenta, and Great Tusk hard. Thunderbolt takes care of Moltres, Hisuian Samurott, and Alomomola. Dazzling Gleam hits foes like Hisuian Samurott, Ting-Lu, and Raging Bolt reliably while being a solid STAB move when paired with Tera Fairy. Focus Blast hits the many Dark-types in the tier; it notably targets Kingambit while hitting Ting-Lu and Hisuian Samurott harder than Dazzling Gleam. Recover gives Gholdengo a way to stay in the battle for longer, particularly against chip damage like Garganacl's Salt Cure, and leverage its defensive utility against the aforementioned threats. Psyshock turns it into a stallbreaker, as it is useful for breaking through special walls that would otherwise contest with Gholdengo, like Calm Mind Blissey and Clodsire. The Ground immunity granted by Air Balloon allows Gholdengo to set up in the face of Gliscor, spinblock Great Tusk and Iron Treads, become a sturdier switch-in against foes like Kyurem and Dragonite, and avoid damage from Spikes. Metal Coat alongside Tera Steel can be used on Make It Rain variants to propel its power to overwhelm checks like Ting-Lu and even OHKO resistant ones like bulky Kingambit and Moltres at +2. On bulkier teams that lack any entry hazard removal, Heavy-Duty Boots can be used instead due to Air Balloon's temporary immunity to Spikes being less appealing with Gholdengo's necessity to switch around more often. Shuca Berry is an option to lure in Ground-type revenge killers like Great Tusk and Landorus-T to flip the matchup against them; the lack of immunity over Air Balloon is made up for Gholdengo's freedom to take on other attacks early in the game as well as hiding Gholdengo's item from the opponent. Gholdengo can make great use of a wide variety of Tera types, both for offensive and defensive purposes: Tera Fairy boosts Dazzling Gleam and gives it a sudden resistance to Dark, potentially mitigating the damage from moves like Knock Off, Crunch, and Sucker Punch from Iron Valiant, Zamazenta, and Kingambit, respectively. Tera Fighting is an option to boost its Focus Blast, notably having good odds to OHKO Ting-Lu at +2, while also providing a Dark resistance similar to Tera Fairy.

Any team can make great use of Gholdengo’s ability to spinblock and prevent Defog, but an offensive team would make the best use of its wallbreaking power. Offensive hazard-stacking cores featuring Pokemon such as Glimmora, Hisuian Samurott, and Deoxys-S can use Gholdengo’s help to keep the pressure on, with Gholdengo in return preventing foes from removing said hazards easily. Powerful wallbreakers like Ogerpon-W and Darkrai provide support for Gholdengo to whittle down defensive cores together. Without using Tera, Gholdengo struggles against the Dark-types and Ghost-types that are so common in the tier, such as Kingambit, Hisuian Samurott, and Dragapult. Having teammates that can check them, like Zamazenta, Enamorus, and Hisuian Samurott give Gholdengo some extra protection and a way to strike back against them. Even if it's using Air Balloon, having another Ground-immune Pokemon, such as Gliscor or Tornadus-T, is extremely helpful to mitigate that weakness. Gholdengo is vulnerable to fast threats such as Dragapult, Walking Wake, and Weavile. Having some form speed control on the team, such as Choice Scarf Enamorus and Meowscarada or priority users like Weavile and Raging Bolt, to counteract these threats is extremely valuable.

" }, - "Bulky Nasty Plot": {}, - "Thunder Wave + Hex": {}, + "Bulky Nasty Plot": { + "description": "

Gholdengo's ability to block entry hazard removal while checking key metagame threats is exacerbated greatly by defensive investment, and this bulk can make a boosted Gholdengo all the more deadly. Dual STAB moves hit a majority of the OU tier, with Make It Rain's high base power making up for a lack of offensive investment by OHKOing targets like Landorus-T after a single boost. Dazzling Gleam is an alternative to handle Dark-types without the Special Attack drop and notably gives Gholdengo a way to hit Hisuian Samurott, though the loss in power leaves Gholdengo unable to OHKO even an unboosted Iron Valiant. Thunderbolt can instead be used to handle Hisuian Samurott while immediately threatening pivots like Corviknight and Alomomola, and it also hits Moltres for massive damage after a boost. However, running Thunderbolt with Shadow Ball has the caveat of leaving Gholdengo walled by Ting-Lu and Ursaluna, and pairing it with Make it Rain instead solves this but makes Gholdengo weaker against Raging Bolt and Iron Treads. Focus Blast can OHKO Kingambit while dealing with other Dark-types, though no offensive investment means Pokemon like Iron Treads and Darkrai often withstand a single hit. Gholdengo's versatility extends to its item choice; Air Balloon is its best option to facilitate spinblocking against foes like Great Tusk and Iron Treads and let it act as a one-time check to Kyurem or a weakened Dragonite. Leftovers more directly enhances its longevity, putting it out of range of a 2HKO from attacks like Life Orb Zamazenta's Crunch and Pecharunt's Shadow Ball. Heavy-Duty Boots is an alternative on teams lacking consistent entry hazard removal and means Gholdengo doesn't rely on Air Balloon for a Spikes immunity. Grassy Seed is an excellent option on Grassy Terrain teams to further bolster Gholdengo's bulk while also weakening Knock Off, and Shuca Berry can let Gholdengo lure in and eliminate foes like Great Tusk and Kyurem. 60 Speed EVs ensure that Gholdengo will always outspeed Jolly Kingambit, with the remaining EVs invested fully in HP and Defense. A Bold nature means that Gholdengo is never OHKOed by Jolly Great Tusk's Headlong Rush. Gholdengo's Speed can be dropped further, with a spread of 252 HP / 244 Def / 12 Spe still outspeeding uninvested Cresselia and guaranteeing that Gholdengo will always live Iron Valiant's +2 Knock Off. If using Grassy Seed, Gholdengo can instead opt for some Special Defense investment; for example, 252 HP / 108 Def / 88 SpD / 60 Spe with a Calm nature is enough to survive a Tera Ghost Shadow Ball from opposing Gholdengo. Tera Fairy is Gholdengo's most consistent defensive Tera type, flipping its matchup against Dark-type attacks from foes like Hisuian Samurott, Darkrai, and Swords Dance Iron Valiant. This boosts Dazzling Gleam significantly, letting Gholdengo OHKO bulkier targets such as Zamazenta and Raging Bolt after a single Nasty Plot. Tera Water is an alternative typing that lets Gholdengo wall Cinderace and beat Ceruledge after its Air Balloon has been consumed, also making it a more useful Pokemon into sun and being neutral to the attacks of most of the metagame. However, weaknesses to Freeze Dry Kyurem and Ogerpon-W are not always desirable. Tera Flying can be considered to more permanently deal with Gholdengo's Ground weakness and surprise foes like Great Tusk while letting it set up on Ting-Lu, though a weakness to Stealth Rock and STAB options from common OU foes like Kyurem, Raging Bolt, and Zapdos leaves Gholdengo less able to perform its role as both defensive stalwart and wincon.

With such heavy bulk investment, Gholdengo provides teams with an excellent way of preventing opponents from removing entry hazards. It therefore finds a home on bulky offense and balance teams that make use of its defensive profile and ability to act as a wincon. Ting-Lu is Gholdengo's best friend, able to set up both Stealth Rock and Spikes while checking Darkrai, Iron Moth, and opposing Gholdengo with ease. In return, Gholdengo's typing lets it switch into Zamazenta, as well as Fairy-type attacks from Iron Valiant, Hatterene, and Enamorus. Gliscor is another bulky entry hazard setter that likes being paired with a Kyurem check, with Gholdengo appreciating it absorbing Knock Off, removing Heavy-Duty Boots from foes like Great Tusk and Galarian Weezing, and annoying Cinderace and Moltres. Landorus-T is an alternative Stealth Rock setter that can switch in on and force damage against Great Tusk, and Hisuian Samurott finds utility outside of just setting Spikes with its ability to check Iron Moth and opposing Gholdengo; Hisuian Samurott also has Knock Off to increase the value of hazards Gholdengo keeps up against Heavy-Duty Boots users like Alomomola, Zapdos, and Galarian Weezing. Gholdengo's vulnerability to Dark-types and particularly Kingambit necessitates dedicated support, with Great Tusk being a powerful option that can also set Stealth Rock or use Knock Off if required. Zamazenta is another Kingambit answer with a better matchup against Hisuian Samurott, and its propensity to invite in foes like Galarian Slowking and Clefable provides free setup opportunities for Gholdengo. Zamazenta has further synergy as a late-game cleaner on the bulkier hazard stack teams that Gholdengo thrives on, and sets packing Roar can even shuffle foes over the entry hazards that Gholdengo keeps up. On bulkier teams, Moltres makes for a solid check to Kingambit as well as Cinderace, while Clefable can switch in on Great Tusk and Gliscor with relative ease, set up Stealth Rock, and use Knock Off on Pokemon like Galarian Slowking and Pecharunt that are reliant on Heavy-Duty Boots. Even Skarmory can be considered to comfortably answer Kingambit while providing Spikes support to synergize with Gholdengo. Offensively, Gholdengo's ability to keep hazards up helps other sweepers like Dragonite, with Gholdengo walling Corviknight and Iron Defense Zamazenta that Dragonite cannot break through alone. Dragonite also checks Ogerpon-W and Ceruledge to an extent, Pokemon that Gholdengo cannot answer despite its defensive investment. Ogerpon-W is an offensive partner that can work in tandem with Gholdengo to break Raging Bolt and Dragonite, and its Knock Off can maximize the impact of the hazards that Gholdengo protects by removing Heavy-Duty Boots from foes like Zapdos, Tornadus-T, and Pecharunt. Darkrai similarly provides Gholdengo with a fast, strong partner that can weaken Ting-Lu and use Knock Off, notably on specially defensive foes like Clodsire and Blissey, and it very much appreciates Gholdengo's ability to check Zamazenta. One archetype that Gholdengo fits on is Grassy Terrain offense, as the Terrain's effect pairs with Grassy Seed to significantly weaken Earthquake from Pokemon like Dragonite and Ting-Lu. Rillaboom also gives Gholdengo entry points against Corviknight and Galarian Weezing, and it can help weaken or eliminate shared checks such as Cinderace, Moltres, and Raging Bolt.

" + }, "Choice Scarf": { "description": "

Choice Scarf Gholdengo is a great speed control option in the tier capable of outrunning and revenge killing premier offensive threats like Dragapult, Zamazenta, Dragonite, Kyurem, and Enamorus. Trick is a good utility move that allows it to Choice-lock Pokemon like Ting-Lu and Gliscor looking to check it as well as shutting down healthy setup sweepers like Dragonite and Zamazenta, hampering their effectiveness. Recover can be utilized to keep Gholdengo healthy, especially in the face of entry hazards, once it has used Trick, allowing it to check bulky foes like Clefable and some variants of Zamazenta more consistently. Alternatively, Nasty Plot can be used to turn Gholdengo into a decent wallbreaker once it has successfully used Trick to get rid of its Choice Scarf. Focus Blast enables Gholdengo to hit Dark-types like Kingambit, Hisuian Samurott, and Ting-Lu. Thunder Wave provides even more form of speed control for the team, particularly helpful against healthy threats it can't immediately OHKO yet like Ogerpon-W and Darkrai, especially as the former is immune to Trick. Tera Ghost boosts the power of its spammable Shadow Ball, letting it clean up late-game more easily; similarly, Tera Steel can be used to better sweep through weakened foes with Make It Rain and is helpful in letting it revenge kill neutral foes like Ogerpon, Darkrai, and Great Tusk more easily with an OHKO. Tera Fighting gives Gholdengo a resistance to Dark-type moves, most notably Sucker Punch from Kingambit, and it gives Focus Blast a STAB boost.

Gholdengo fits well on bulky offense and balance teams, where it functions as a great revenge killer. Teammates that benefit from Gholdengo's presence include Pokemon that appreciate its ability to handle fast and strong offensive threats. For instance, setup sweepers like Calm Mind Raging Bolt and Bulk Up Great Tusk can capitalize on Gholdengo's ability to revenge kill and weaken opposing threats like Dragapult and Choice Specs Enamorus, creating opportunities for Gholdengo's partners to set up and sweep. Great Tusk's access to Rapid Spin also synergizes well with Gholdengo, which is punished by Spikes, so getting rid of them gives Gholdengo more opportunities to switch in. Entry hazard setters like Gliscor, Skarmory, and Ting-Lu also benefit from Gholdengo's ability to serve as an emergency spinblocker. Due to its vulnerability to Dark-type Pokemon like Kingambit and Hisuian Samurott, exacerbated by its reliance on the inaccurate Focus Blast and the inherent risk of being Choice-locked, Gholdengo greatly benefits from the support of teammates that check the aforementioned foes, such as Zamazenta and Iron Valiant. Rillaboom also deserves a special mention as a teammate, as its Grassy Terrain weakens the super effective Earthquake, in addition to acting as a check to foes like Ting-Lu. In return, Gholdengo helps Rillaboom by handling threats that would otherwise be problematic for the latter, such as Corviknight and Skarmory.

" + }, + "Thunder Wave + Hex": { + "description": "

Gholdengo combines its defensive typing and solid bulk to become a prolific status spreader, using Thunder Wave to check threats like Zamazenta, Dragonite, and Ogerpon-W. Hex perfectly combines with Thunder Wave, giving Gholdengo the power to nearly always 2HKO uninvested paralyzed Zamazenta. It also prevents Gliscor from switching in freely on Thunder Wave and attempting to set up entry hazards on it. Recover augments Gholdengo's survivability, giving it the ability to repeatedly switch into Zamazenta's Crunch and Ogerpon-W's Ivy Cudgel. Make It Rain strikes those that would normally switch into Thunder Wave well such as Great Tusk, Garganacl, and Hatterene. It additionally hits Kyurem, Enamorus, and Glimmora super effectively. Other options can be used over Make It Rain, however. Dazzling Gleam hits Dark- and Dragon-types like Darkrai, Hisuian Samurott, Raging Bolt, and Dragonite. Focus Blast, meanwhile, is the strongest option against Kingambit; Focus Blast also hits Darkrai and Hisuian Samurott much harder than Dazzling Gleam, with it being able to OHKO Darkrai after Stealth Rock, while also hitting Iron Treads for super effective damage. Air Balloon allows Gholdengo to switch into attacks like Great Tusk's Headlong Rush, Kyurem's Earth Power, and Dragonite's Earthquake. Air Balloon also lets Gholdengo spinblock effectively in front of Great Tusk and lets it be immune to Spikes. Other options such as Leftovers allows Gholdengo to further boost its longevity and preserve Recover PP; Leftovers lets Gholdengo always be able to take two Life Orb Crunches from Zamazenta. Shuca Berry grants Gholdengo the ability to take on Dragonite's Earthquake and Great Tusk's Headlong Rush in order to either paralyze or hit back; Shuca Berry has the advantage of being harder to play around with other attacks compared to Air Balloon. Similarly, Colbur Berry lets Gholdengo brawl against Swords Dance Iron Valiant's Knock Off and Darkrai's Dark Pulse. Rocky Helmet wears down foes using contact moves such as Zamazenta's Crunch while punishing U-turn from Tornadus-T, Corviknight, and Rillaboom. Tera Fairy gives Gholdengo the ability to stand up to attacks like Iron Valiant's Knock Off, Hisuian Samurott's Ceaseless Edge, and Kingambit's Sucker Punch. Tera Fairy additionally maintains the ability to check Zamazenta after it has Terastallized and has the side benefit of powering up Dazzling Gleam to be able to 2HKO Assault Vest Hisuian Samurott. Tera Water lets Gholdengo resist Fire-type moves like Cinderace's Pyro Ball and Iron Moth's Fiery Dance while being better into threats like Walking Wake. 60 Speed EVs are used to let Gholdengo outspeed Jolly Kingambit while maximizing its Defense, letting it take hits like Great Tusk's Headlong Rush and two Ogerpon-W's Knock Offs. Outspeeding Kingambit also lets Gholdengo get the jump on foes like Moltres and Bold Pecharunt. Alternatively, Gholdengo can run a spread of 248 HP / 232 Def / 28 Spe to outspeed paralyzed Dragapult. The added bulk allows Gholdengo to take an Adamant Tera Dark Choice Band Crunch from Zamazenta and survive an offensive Cinderace's Pyro Ball after a layer of Spikes.

Gholdengo usually finds itself on bulky offense teams, which appreciate its ability to repeatedly be a nuisance for the opponent while being a efficient spinblocker. These teams additionally like the paralysis support Gholdengo brings to allow strong wallbreakers to make progress more easily. Entry hazard setters such as Hisuian Samurott, Great Tusk, and Ting-Lu all appreciate Gholdengo blocking Corviknight's Defog and Great Tusk's Rapid Spin; they also appreciate Gholdengo checking threats like Zamazenta, Kyurem, and Dragonite. Dark-types like Kingambit and Darkrai appreciate Gholdengo handling Fighting-types like Iron Valiant and Zamazenta, while Gholdengo appreciates them being able to safely deal with Ghost-types like Dragapult and opposing Gholdengo. Additional support from teammates like Zamazenta and Moltres creates a magnificent defensive core with Gholdengo. In particular, Moltres handles Cinderace and Great Tusk effectively, and Zamazenta can safely deal with Kingambit and Hisuian Samurott. Gholdengo in return is able to reliably face Ogerpon-W and Iron Valiant. Fast teammates like the aforementioned Zamazenta and Iron Valiant enjoy Gholdengo targeting Galarian Slowking and slower variants of Pecharunt with both paralysis and a super effective Hex, ensuring they are able to sweep without any potential walls. Teammates that can directly target Ground-types like Ting-Lu and Gliscor, such as Ogerpon-W and Kyurem, are highly appreciated, giving Gholdengo the ability to spread paralysis freely into their checks like Zamazenta and Iron Crown, respectively. In addition, Ogerpon-W is able to lay Spikes that Gholdengo can spinblock for and threatens Iron Treads effectively. Kyurem, meanwhile, is able to shred Zapdos and has the side benefit of handling Ogerpon-W; its ability to deal with them allow Gholdengo to preserve its health.

" } }, - "credits": {"writtenBy": [{"user_id": 359575, "username": "Nichalho"}, {"user_id": 547766, "username": "memester"}, {"user_id": 558636, "username": "zastra"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518682, "username": "alkazoth"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 487308, "username": "BT89"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 359575, "username": "Nichalho"}, {"user_id": 547766, "username": "memester"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 677476, "username": "mcribs"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518682, "username": "alkazoth"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 487308, "username": "BT89"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 384270, "username": "autumn"}]}]} + }, + "nationaldex": { + "sets": { + "Offensive Nasty Plot": { + "description": "

Gholdengo is a good wallbreaker and glue for offense and hyper offense teams thanks to its access to Nasty Plot, its ability, Good as Gold, and its typing, which blocks entry hazard removal from Terapagos and Tornadus-T while also having useful resistances to threats such as Tapu Lele and Iron Valiant. Nasty Plot allows Gholdengo to OHKO Pokemon such as Heatran and Tapu Koko at +2. Make It Rain is a powerful STAB move that can allow a boosted Gholdengo to take down Pokemon that Shadow Ball can't, such as Gliscor, offensive Garchomp, and Landorus-T, OHKOing all of them after a boost. Recover can be slotted over Make It Rain in order to increase Gholdengo’s longevity, allowing it to check threats like Iron Valiant and Tapu Lele for longer. Focus Blast is a move that complements Gholdengo’s Ghost-type STAB moves, punching holes into would-be switch-ins like Kingambit, Ting-Lu, and Heatran. Air Balloon allows Gholdengo to spinblock and threaten Great Tusk, Iron Treads, and Terapagos lacking Flamethrower. Ghostium Z is a powerful option, and when used in tandem with Nasty Plot, it allows Gholdengo to OHKO specially defensive Garchomp, Moltres, and Toxapex while also OHKOing the previously mentioned Heatran without relying on the shaky accuracy of Focus Blast. Fightinium Z is another option that allows Gholdengo to bypass Focus Blast’s limited accuracy, notably OHKOing Ting-Lu and Assault Vest Melmetal after a boost.

Gholdengo acts as a valuable asset for most offensive team structures with its ability to deny hazard control while also having incredible wallbreaking potential. Pokemon such as Glimmora, Ting-Lu, and Hisuian Samurott benefit from Gholdengo’s ability to keep hazards up. Additionally, the latter two enjoy Gholdengo’s unique typing, which can help blanket check Fairy- and Fighting-type foes such as Tapu Lele and Mega Medicham. Other Pokemon that enjoy Gholdengo’s wallbreaking capabilities include Raging Bolt and Urshifu-R, as they benefit immensely from Gholdengo removing and overwhelming checks like Ferrothorn and Slowbro. Gholdengo fears Pokemon such as Kingambit and Hisuian Samurott; therefore, Pokemon that can reliably deal with these Dark-types, such as Great Tusk and Zamazenta, are greatly appreciated. Having Pokemon immune to Ground-type attacks is helpful against threats such as Great Tusk and Garchomp, even if Gholdengo is holding an Air Balloon. As such, Pokemon like Landorus-T, Zapdos, and Moltres are outstanding partners. Moltres is an especially great teammate due to its ability to check the fearsome Fire-types in the metagame that Gholdengo struggles against, like Mega Charizard Y and Volcarona.

" + }, + "Bulky Nasty Plot": { + "description": "

Bulky Nasty Plot Gholdengo functions as a great defensive piece thanks to its amazing typing, access to reliable recovery, and its near-complete shutdown of entry hazard removal methods, as well as being a reliable offensive threat. Nasty Plot allows Gholdengo to take advantage of the foes it forces out, like Corviknight, Zamazenta lacking Crunch, and Toxapex, to enable it to break apart bulkier special walls such as Assault Vest Melmetal. Focus Blast nails otherwise-impassable Dark- and Normal-types like Ting-Lu, Hisuian Samurott, Kingambit, and Ursaluna, preventing them from either setting up entry hazards or Pursuit trapping it. It also destroys Steel-types like specially defensive Heatran and Ferrothorn after a boost. Recover allows Gholdengo to stay healthy in the face of weak attacks from foes like Toxapex, Ferrothorn, and Alomomola, letting it get more setup opportunities without fearing being chipped down. It also allows Gholdengo to check threatening Fighting-, Fairy-, and Psychic-types like Zamazenta, Tapu Lele, and Galarian Slowking throughout the game. The given EV spread allows Gholdengo to take a Choice Scarf Landorus-T's Earthquake from full health as well as outspeed defensive Landorus-T and Jolly Kingambit. Ghostium Z and Fightinium Z give Gholdengo one-time options to remove most foes in its path: Ghostium Z blasts specially defensive Toxapex and Assault Vest Tornadus-T, denying them the ability to utilize Regenerator to check Gholdengo's teammates later in the game, while Fightinium Z allows for Gholdengo to beat back its otherwise-solid answers in Ting-Lu and Blissey while ignoring Focus Blast's accuracy woes. Leftovers lets Gholdengo conserve Recover PP against the likes of Toxapex, while Air Balloon lets Gholdengo stuff Gliscor, gain setup opportunities against Landorus-T, and block Rapid Spin from Great Tusk to keep hazards on the field.

Gholdengo's great typing, which lets it deal with troublesome Fighting-, Fairy-, and Psychic-types like the aforementioned Zamazenta and Tapu Lele, as well as its amazing offensive power after a boost and its ability to block hazard removal attempts, lets it find a home on balance teams. Gholdengo greatly appreciates teammates like Zamazenta and Iron Valiant, as they are able to ward off the dangerous Dark-types like Kingambit and Hisuian Samurott that take advantage of Gholdengo. In return, Gholdengo threatens the Poison-types like Toxapex that wall them to setup and wreak havoc, as well as checking threatening Psychic- and Fairy-types like Choice Scarf Tapu Lele. Hazard setters like Gliscor and Hisuian Samurott are great partners as well due to Gholdengo's near-complete dominance over most hazard control options. Both also offer unique defensive pairings with Gholdengo; Gliscor deals with Ground-types like Ting-Lu and Landorus-T by putting them on a timer with Toxic, while Hisuian Samurott takes on Fire-types like Heatran. Hazard removal options for Gholdengo like Moltres and Great Tusk allow Gholdengo to check the threats it needs to, like all-out attacking Zamazenta and Choice Specs Iron Valiant, without dealing with Spikes damage. Another good defensive partner for Gholdengo is Heatran, as it is able to put Volcarona and Moltres on a timer with Toxic while setting up Stealth Rock to chip down Gholdengo's checks like Hisuian Samurott over time.

" + }, + "Thunder Wave + Hex": { + "description": "

Gholdengo is a premier defensive piece due to its incredible ability and typing, which helps it check threats like Tapu Lele, Mega Medicham, and Zamazenta while also being immune to Great Tusk and Terapagos’s Rapid Spin and Defog from Tornadus-T and Zapdos. Focus Blast allows Gholdengo to hit would-be checks in Kingambit, Mega Tyranitar, and Terapagos without Tera Shell. Thunder Wave allows Gholdengo to slow down Pokemon such as Terapagos, Ogerpon-W, and Heatran. Hex is boosted to new heights because of Thunder Wave, and it severely damages Gliscor. Ghostium Z allows Gholdengo to greatly harm Pokemon that are unable to be paralyzed by Thunder Wave such as Raging Bolt, Zapdos, Great Tusk, and Landorus-T. Leftovers allows Gholdengo to have an easier time switching in against Pokemon like Tapu Lele and Iron Valiant repeatedly. Fightinium Z helps Gholdengo secure OHKOs on Assault Vest Kingambit, Mega Tyranitar, and Terapagos without Tera Shell while also being more reliable to hit with than Focus Blast. Air Balloon allows Gholdengo to be completely immune to Ground-type attacks from the likes of Gliscor and Great Tusk and block Rapid Spin from Great Tusk more effectively. The given EVs allow Gholdengo to outspeed uninvested Landorus-T and Jolly Kingambit while avoiding the OHKO from Choice Scarf Landorus-T.

Gholdengo fits on various playstyles where its paralysis support and incredible defensive utility are valued. Teammates that set up entry hazards like Hisuian Samurott and Ting-Lu are perfect partners for Gholdengo because of it being an effective blocker of hazard removal from Terapagos and Great Tusk, especially if it is holding Air Balloon. Wallbreakers such as Mega Medicham and Ogerpon-W benefit from Gholdengo checking revenge killers like Tornadus-T, Choice Scarf Tapu Lele, and Zamazenta while also slowing down these faster threats with Thunder Wave. Gholdengo is unable to consistently break through Pokemon like Ting-Lu and Volcarona and is passive against Zapdos and Raging Bolt if it is unable to use a Z-Move. It is also easily outpaced by threats like Roaring Moon, Mega Lopunny, and Mega Charizard Y, limiting its ability to stay on the field safely. Teammates like Dragonite, Mega Tyranitar, and Zamazenta are great partners to help work around these issues. Iron Valiant is also a great partner for Gholdengo, as it appreciates Gholdengo paralyzing faster revenge killers like Tapu Lele and Tornadus-T, and in return, it takes care of Pokemon like Hisuian Samurott and Kingambit for Gholdengo.

" + }, + "Choice Scarf": {} + }, + "credits": {"writtenBy": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 658067, "username": "ElectraineHeart"}, {"user_id": 669621, "username": "Spookcooke"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 604820, "username": "Sami"}, {"user_id": 658067, "username": "ElectraineHeart"}, {"user_id": 662575, "username": "boppy"}, {"user_id": 637479, "username": "red fintans"}, {"user_id": 674261, "username": "Interlinked"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 657738, "username": "vaderaven"}, {"user_id": 664887, "username": "wisteriapurple"}, {"user_id": 567354, "username": "sappheiros"}]}]} }, "battlestadiumsingles": { "overview": "

This Pokemon has been updated to reflect Regulation H, that lasts until January 5h, 2025. After this, Regulation G will return.

If you feel that this analysis is missing important information, feel free to leave feedback here.

", @@ -16294,6 +16235,7 @@ }, "credits": {"writtenBy": [{"user_id": 159382, "username": "qrChar"}, {"user_id": 609101, "username": "Iceberg77"}, {"user_id": 550367, "username": "Smudge"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 228280, "username": "DaAwesomeDude1"}, {"user_id": 550367, "username": "Smudge"}, {"user_id": 192134, "username": "ryo yamada2001"}, {"user_id": 501951, "username": "zee"}, {"user_id": 608134, "username": "bagel"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}, {"user_id": 712558, "username": "waffledogefern"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 555379, "username": "Tbolt"}]}]} }, + "inheritance": {"sets": {"Levitate (Chimecho / Latios / Latias)": {"description": "

Keep in mind that due to how Inheritance works, when using this set any combination of moves you wish to run must be legal on either Chimecho, Latios, or Latias.

"}, "Spikes + Spin (Bramblin)": {"description": "

100 Speed EVs allows it to outspeed uninvested Gliscor

"}, "Fur Coat + SubPlot (Persian-Alola)": {"description": "

Maximum HP investment combined with 4 Defence EVs prevents Knock Off from Assault Vest Snorlax from ever breaking a Substitute. 100 Speed EVs allows it to outspeed uninvested Gliscor

"}}}, "nationaldexmonotype": { "sets": { "Bulky Nasty Plot (Steel)": { @@ -16349,7 +16291,7 @@ "outdated": true, "sets": { "Specially Defensive": { - "description": "

Wo-Chien's unique typing and movepool backed by its high, Tablets of Ruin-boosted bulk grants it a solid place in the metagame, checking threats such as Calyrex-S, Arceus-Ground, and Kyogre. Leech Seed reduces Wo-Chien's passivity while allowing teammates to heal after switching in. Ruination hits foes like Arceus-Fairy, Ting-Lu, and Giratina-O. Foul Play is a stronger alternative against physical attackers like Arceus and Dragon Dance Arceus-Ground that also does a decent chunk of damage to Koraidon and Zacian-C and allows Wo-Chien to punish physical attackers that have Taunt. Knock Off gives Wo-Chien more of a niche due relevant Pokemon that learn it being rare, and it is useful against foes like Ting-Lu and Landorus-T. However, Arceus formes, which can absorb Knock Off without losing their items, are quite omnipresent. Protect lets Wo-Chien safely rack up Leftovers and Leech Seed recovery. Alternatively, Taunt shuts down setup and entry hazard Pokemon such as Arceus formes and Ting-Lu on the switch. Tera Poison gives Wo-Chien key resistances to attacks like Koraidon's Low Kick, Zacian-C's Play Rough, Double Dance Miraidon's Dazzling Gleam, and the omnipresent U-turn from foes like Landorus-T, Koraidon, and Miraidon while also offering an immunity to Toxic and letting Wo-Chien absorb Toxic Spikes. However, Tera Poison also makes Wo-Chien weak to Ground-type moves from Arceus-Ground and Psychic-type moves from Calyrex-S, respectively. Wo-Chien fits best on balance and bulky offense teams that appreciate its ability to check Calyrex-S and Arceus-Ground while offering good recovery via Leech Seed to teammates. Wo-Chien benefits from teammates such as Skeledirge, Toxapex, and Landorus-T, which check Koraidon and Zacian-C for it. Special attackers in Arceus-Fairy, Substitute Kyogre, and Eternatus trouble Wo-Chien, so offensive checks to them such as Zacian-C, Choice Scarf Koraidon, Arceus, and Calyrex-S are appreciated. Water Absorb Closdire as a defensive teammate checks Arceus-Fairy, Kyogre, and Eternatus while setting up hazards.

" + "description": "

Wo-Chien's unique typing and movepool backed by its high, Tablets of Ruin-boosted bulk grants it a solid place in the metagame, checking threats such as Calyrex-S, Arceus-Ground, and Kyogre. Leech Seed reduces Wo-Chien's passivity while allowing teammates to heal after switching in. Ruination hits foes like Arceus-Fairy, Ting-Lu, and Giratina-O. Foul Play is a stronger alternative against physical attackers like Arceus and Dragon Dance Arceus-Ground that also does a decent chunk of damage to Koraidon and Zacian-C and allows Wo-Chien to punish physical attackers that have Taunt. Knock Off gives Wo-Chien more of a niche due to relevant Pokemon that learn it being rare, and it is useful against foes like Ting-Lu and Landorus-T. However, Arceus formes, which can absorb Knock Off without losing their items, are quite omnipresent. Protect lets Wo-Chien safely rack up Leftovers and Leech Seed recovery. Alternatively, Taunt shuts down setup and entry hazard Pokemon such as Arceus formes and Ting-Lu on the switch. Tera Poison gives Wo-Chien key resistances to attacks like Koraidon's Low Kick, Zacian-C's Play Rough, Double Dance Miraidon's Dazzling Gleam, and the omnipresent U-turn from foes like Landorus-T, Koraidon, and Miraidon while also offering an immunity to Toxic and letting Wo-Chien absorb Toxic Spikes. However, Tera Poison also makes Wo-Chien weak to Ground-type moves from Arceus-Ground and Psychic-type moves from Calyrex-S, respectively. Wo-Chien fits best on balance and bulky offense teams that appreciate its ability to check Calyrex-S and Arceus-Ground while offering good recovery via Leech Seed to teammates. Wo-Chien benefits from teammates such as Skeledirge, Toxapex, and Landorus-T, which check Koraidon and Zacian-C for it. Special attackers in Arceus-Fairy, Substitute Kyogre, and Eternatus trouble Wo-Chien, so offensive checks to them such as Zacian-C, Choice Scarf Koraidon, Arceus, and Calyrex-S are appreciated. Water Absorb Closdire as a defensive teammate checks Arceus-Fairy, Kyogre, and Eternatus while setting up hazards.

" } }, "credits": {"writtenBy": [{"user_id": 631210, "username": "Adhi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 584685, "username": "Glory"}, {"user_id": 306317, "username": "katerina"}, {"user_id": 595062, "username": "Taka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} @@ -16381,6 +16323,7 @@ "credits": {"writtenBy": [{"user_id": 645750, "username": "iPetBigfoot"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 657713, "username": "Flarefox"}, {"user_id": 558405, "username": "SoulboyVGC"}, {"user_id": 641287, "username": "ValiantValerie"}]}, {"name": "Grammar checked by", "members": [{"user_id": 527276, "username": "Techno"}, {"user_id": 384270, "username": "autumn"}]}]} }, "vgc2023": {"sets": {"Offensive": {}}}, + "ubersuu": {"sets": {"Tera Blast": {}, "SD TBless": {}, "Chien-Bao": {}}}, "nationaldexubers": { "sets": { "Choice Band": { @@ -16483,11 +16426,11 @@ "credits": {"writtenBy": [{"user_id": 50695, "username": "Manaphy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 306317, "username": "katerina"}, {"user_id": 249382, "username": "Aberforth"}]}, {"name": "Grammar checked by", "members": [{"user_id": 109385, "username": "aurora"}]}]} }, "ou": { - "overview": "

With an incredible typing, fantastic bulk, and an amazing ability in Vessel of Ruin, Ting-Lu is one of the best special walls in the tier, being able to check threats like Raging Bolt, Gholdengo, and Iron Moth. With access to Stealth Rock, Spikes, and Whirlwind—compounded by its absurd bulk—it is one of the tier’s most reliable entry hazard setters and phazers. Ruination is used to apply consistent pressure and make progress by chipping down defensive Pokemon that lack access to recovery, like Landorus-T and Great Tusk. Unfortunately, without any recovery moves outside of Rest, Ting-Lu is usually reliant on Leftovers for passive healing, making it especially weak to Knock Off, unlike similar bulky Ground-types like Gliscor. Rest is an option, usually seen with Sleep Talk, but it is often tough to fit. Ting-Lu can choose to run other items like Rocky Helmet, particularly to punish Rapid Spin from Pokemon like Great Tusk and Iron Treads, and U-turn from Pokemon like Corviknight. Ting-Lu often runs Red Card, utilizing its gargantuan bulk to eat a hit and phaze out the opposing Pokemon. While it is an amazing defensive Pokemon, many foes Ting-Lu would otherwise beat run options to overcome it or shut it down, like Will-O-Wisp or Knock Off Darkrai, Taunt Deoxys-S, and Solar Beam Raging Bolt. Its lack of reliable recovery also makes it highly susceptible to chip damage, so it can be overwhelmed by the number of strong special attackers it must face. Additionally, reliable hazard control options like Magic Bounce Hatterene and Defog Galarian Weezing can prevent Ting-Lu from keeping hazards on the field. Bulky Water-types like Alomomola and Synthesis Ogerpon-W can switch in on Ting-Lu comfortably and, in the latter's case, threaten it for significant damage in return.

", + "overview": "

With an incredible typing, fantastic bulk, and an amazing ability in Vessel of Ruin, Ting-Lu is one of the best special walls in the tier, being able to check threats like Darkrai, Raging Bolt, Gholdengo, and Iron Moth while possessing immense natural physical bulk to take on even Pokemon like non-Low Kick Kingambit and Dragonite. With access to Stealth Rock, Spikes, and Whirlwind—compounded by its absurd bulk—it is one of the tier’s most reliable entry hazard setters and phazers. While it has immense amount of utility, it can also focus more on its ability to wall foes with its Rest set, even doing so long-term. All of these make Ting-Lu a valuable piece on many manner of team playstyles, ranging from hyper offense, balance, and everything else in between. Unfortunately, as a defensive Pokemon without any recovery moves outside of Rest, Ting-Lu is very reliant on Leftovers for longevity, making it especially weak to Knock Off, unlike similar bulky Ground-types like Gliscor or Clodsire. This lack of reliable recovery also makes it highly vulnerable to chip damage like entry hazards and status, such as from foes like Pecharunt, Galarian Slowking, and Dragapult that it often switches into, as well as being overwhelmed by the number of strong special attackers it must check, especially multiple of them in the same team. The tier is also filled with common offensive Pokemon like Zamazenta, Ogerpon-w, Rillaboom, and special attackers that threaten it, like Kyurem, Iron Valiant, Enamorus; even ones it's tasked to check can still highly damage it, such as Focus Blast Darkrai and Solar Beam Raging Bolt. Additionally, reliable hazard control options like Magic Bounce Hatterene and Defog Corviknight are common options that can switch in and prevent Ting-Lu from keeping hazards on the field.

", "comments": "

Other Options

Ting-Lu can utilize Weakness Policy to further take advantage of its bulk, activating it against Pokemon like Hatterene, Clefable, Ogerpon-W, and Ice Spinner Dragonite before launching a +2 Earthquake, Payback, and even Stone Edge or Heavy Slam in return. This set is most appreciated on faster-paced teams that would appreciate Ting-Lu trading with certain Pokemon that could be problematic for the rest of the team, catching your opponent by surprise, while still providing utility with its entry hazard and defensive profile. In a similar sense, Custap Berry is an option on faster teams to lay an additional layer of Spikes or surprise your opponent with an attack like Ruination or Earthquake, particularly helpful if Ting-Lu has been chipped down in the matchup against Raging Bolt. Ting-Lu can run Attack investment to hit certain benchmarks, like 2HKOing Darkrai and OHKOing maximum HP Cinderace with Earthquake. With Speed investment, Ting-Lu can run Taunt not only to prevent Pokemon like Galarian Weezing and Corviknight from using Defog but also to prevent Pokemon like Corviknight and Clefable from using recovery moves; it also allows Ting-Lu to outspeed Adamant Kingambit and hit it with Earthquake. Tera Grass is a niche option to resist Ogerpon-W's attacks and get entry hazards up against it. Lastly, even with its lower Base Power, Ting-Lu can choose to run Throat Chop over Payback to prevent Pecharunt from switching out via Parting Shot.

", "sets": { "Defensive Utility": { - "description": "

Ting-Lu's titanic bulk and terrific typing not only make it the tier's premier special wall but also let it set entry hazards easily. If a Stealth Rock setter is present on the team, then Ting-Lu can run Spikes instead, and vice versa; running Stealth Rock also makes Ting-Lu less passive, as it can use its other disruptive moves more freely without spending its turns stacking Spikes. Earthquake gives it a solid STAB move to pressure foes it's tasked to check, like Iron Moth, Raging Bolt, and Gholdengo. Ruination allows Ting-Lu to apply immediate pressure, giving it a safe and consistent tool to wear down any foe, particularly those that resist or are immune to its Earthquake like Ogerpon-W and Landorus-T or bulky targets like Alomomola and opposing Ting-Lu. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as making any foes lacking Heavy-Duty Boots that are forced in take hazard chip damage. Compressing Ting-Lu as the hazard setter for both Stealth Rock and Spikes is also a good option, particularly on more offensive teams, which highly appreciate the hazard support more than its other moves. Ting-Lu can use Heavy Slam to pressure Hatterene, which would otherwise switch in and prevent Ting-Lu from making progress thanks to Magic Bounce, while also hitting foes like Clefable and Enamorus hard. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated given its lack of reliable recovery, while Rocky Helmet lets it punish contact moves, particularly Rapid Spin, albeit costing Ting-Lu some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite and Kingambit. It can also drag in Booster Energy users such as Iron Moth and Raging Bolt, wasting their Booster Energy. This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. An alternate spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to aid Ting-Lu's matchup against physical threats like Ceruledge and Great Tusk, at the cost of its special bulk. Physical bulk is most effective on Rocky Helmet sets in order to make sure Ting-Lu can chip physical attackers like Kingambit even further. Tera Water allows Ting-Lu to rid itself of its Water and Ice weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to completely nullify any incoming Fighting-type attacks like boosted Body Press from Zamazenta as well as blocking Rapid Spin, allowing Ting-Lu to both set hazards and block hazard removal.

Ting-Lu is an incredibly versatile Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's entry hazard-setting prowess allows it to pair with OU's resident removal blocker extraordinaire Gholdengo, ensuring that whatever hazards it sets stay up in the face of Rapid Spin and Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely. Pecharunt in particular forms a good defensive core with Ting-Lu: Ting-Lu takes care of Darkrai and Gholdengo, which would otherwise beat Pecharunt, while Pecharunt helps to manage Swords Dance Iron Valiant, Ogerpon-W, and Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular benefits from hazards chipping down the few Pokemon that can face the power of its Ivy Cudgel, and Ting-Lu’s defensive traits allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-W. Ting-Lu pairs nicely with physically defensive Pokemon like Dondozo and Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out are greatly appreciated, especially as Ting-Lu complements them by switching into foes that would threaten to wall them like Pecharunt for both or Galarian Slowking for Zamazenta. Additional hazard-setting teammates like Garganacl, Gliscor, and Great Tusk can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove them, letting its hazards continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can make it vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's or Iron Treads’s Rapid Spin as well as Galarian Weezing's or Corviknight's Defog for teams that are willing to remove the hazards Ting-Lu sets. Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, enabling it to keep its precious Leftovers to avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola greatly increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle against powerful super effective attacks like Kyurem's Ice Beam and Enamorus's Moonblast, so teammates like Gholdengo and Galarian Slowking that can cover Ting-Lu’s weaknesses complement it well.

" + "description": "

Ting-Lu's titanic bulk and terrific typing not only make it the tier's premier special wall but also let it set entry hazards easily. If a Stealth Rock setter is present on the team, then Ting-Lu can run Spikes instead, and vice versa; running Stealth Rock also makes Ting-Lu less passive, as it can use its other disruptive moves more freely without spending its turns stacking Spikes. Earthquake gives it a solid STAB move to pressure foes it's tasked to check, like Iron Moth, Raging Bolt, and Gholdengo. Ruination allows Ting-Lu to apply immediate pressure, giving it a safe and consistent tool to wear down any foe, particularly those that resist or are immune to its Earthquake like Ogerpon-W and Landorus-T or bulky targets like Alomomola and opposing Ting-Lu. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as making any foes lacking Heavy-Duty Boots that are forced in take hazard chip damage. Compressing Ting-Lu as the hazard setter for both Stealth Rock and Spikes is also a good option, particularly on more offensive teams, which highly appreciate the hazard support more than its other moves. Ting-Lu can use Heavy Slam to pressure Hatterene, which would otherwise switch in and prevent Ting-Lu from making progress thanks to Magic Bounce, while also hitting foes like Clefable and Enamorus hard. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated given its lack of reliable recovery, while Rocky Helmet lets it punish contact moves, particularly Rapid Spin, albeit costing Ting-Lu some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite and Kingambit. This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. Ting-Lu can run an Impish nature to become a sturdier mixed wall, notably having good odds to survive two +1 Dragonite's Ice Spinner from full health. It can even go further with 252 HP / 252 Def / 4 SpD to aid Ting-Lu's matchup against physical threats like Ceruledge, Kingambit, and Great Tusk at the cost of its matchup against the special attackers. Physical bulk is most effective on Rocky Helmet sets in order to make sure Ting-Lu can chip physical attackers like Kingambit even further. Tera Water allows Ting-Lu to rid itself of its Water and Ice weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to completely nullify any incoming Fighting-type attacks like boosted Body Press from Zamazenta as well as blocking Rapid Spin, allowing Ting-Lu to both set hazards and block hazard removal.

Ting-Lu is an incredibly versatile Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's entry hazard-setting prowess allows it to pair with OU's resident removal blocker extraordinaire Gholdengo, ensuring that whatever hazards it sets stay up in the face of Rapid Spin and Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely. Pecharunt in particular forms a good defensive core with Ting-Lu: Ting-Lu takes care of Darkrai and Gholdengo, which would otherwise beat Pecharunt, while Pecharunt helps to manage Swords Dance Iron Valiant, Ogerpon-W, and Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular benefits from hazards chipping down the few Pokemon that can face the power of its Ivy Cudgel, and Ting-Lu’s defensive traits allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-W. Ting-Lu pairs nicely with physically defensive Pokemon like Dondozo and Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out are greatly appreciated, especially as Ting-Lu complements them by switching into foes that would threaten to wall them like Pecharunt for both or Galarian Slowking for Zamazenta. Additional hazard-setting teammates like Garganacl, Gliscor, and Great Tusk can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove them, letting its hazards continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can make it vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's or Iron Treads’s Rapid Spin as well as Galarian Weezing's or Corviknight's Defog for teams that are willing to remove the hazards Ting-Lu sets. Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, enabling it to keep its precious Leftovers to avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola greatly increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle against powerful super effective attacks like Kyurem's Ice Beam and Enamorus's Moonblast, so teammates like Gholdengo and Galarian Slowking that can cover Ting-Lu’s weaknesses complement it well.

" }, "Resting-Lu (Rest)": { "description": "

Ting-Lu is a solid defensive tank that can be used to answer threats like Dragapult, Gholdengo, and Raging Bolt. Rest allows Ting-Lu to fully utilize its walling potential, giving it more longevity than it otherwise would have by making it much more consistent against foes such as Pecharunt and Will-O-Wisp Dragapult, hazards from the likes of Gliscor and opposing Ting-Lu, and other chip damage such as Garganacl's Salt Cure and Heatran's Magma Storm. Ruination is used to chunk switch-ins such as Landorus-T and provide consistent damage. Payback, an alternative to Ruination, allows Ting-Lu to deal damage to foes weak to Dark, namely Dragapult and Deoxys-S. Sleep Talk's reduced passivity makes Ting-Lu harder to set up on, creating fewer free turns for Pokemon such as Kingambit, Dragonite, and Ogerpon-W. At the cost of being a bit more passive, Ting-Lu can forgo Sleep Talk to compress roles as the team's entry hazard setter by running Stealth Rock if it lacks one. Tera Water allows Ting-Lu to deal with moves from foes such as Kyurem, Walking Wake, and Iron Moth. Tera Poison enables it to become immune to poison from foes it likes to switch into such as Galarian Slowking and Pecharunt while enabling it to come in and out to absorb Toxic Spikes. Furthermore, it allows Ting-Lu to now handle Fighting-types like Zamazenta and Iron Valiant and Grass-type moves from Rillaboom and Ogerpon-W.

Ting-Lu fits on a variety of different balance and stall teams. Pokemon such as Gholdengo and Galarian Slowking appreciate Ting-Lu's presence, as it can check faster foes these Pokemon are weak to, such as Dragapult and Darkrai. In return, Gholdengo checks foes that it struggles against like Zamazenta, and Galarian Slowking checks special variants of Iron Valiant and Primarina for Ting-Lu while providing a safe entry point for Ting-Lu through Chilly Reception when baiting in foes like Dragapult. Spikes Gliscor can be used to wear down Ting-Lu checks like Great Tusk. Ting-Lu also struggles with Flying-types such as Dragonite, Landorus-T, and Gliscor because it has to rely on Ruination or Payback to damage them. Dragonite and Gliscor can also use it as setup fodder, so teammates that threaten these Pokemon, such as Kyurem and Ogerpon-W, are appreciated. Dragonite is also a good partner, as it appreciates a Pokemon that can handle Will-O-Wisp Dragapult in addition to checking foes like Ogerpon-W for Ting-Lu. These Pokemon help with Ting-Lu's passivity with the ability to muscle through foes such as Gliscor and Great Tusk. Dondozo is also a great partner on stall teams, stopping any setup attempts from physical threats like Low Kick Kingambit and Dragonite. Dondozo's walling attempts can get punished by Raging Bolt, so Ting-Lu's ability to answer Raging Bolt is appreciated. Clefable is able to provide utility through Knock Off, which, in conjunction with Ting-Lu's Stealth Rock, helps wear down the opposition; in return, Ting-Lu handles Gholdengo for it.This set is easily worn down by entry hazards, so hazard removal through Defog from partners such as Corviknight and Galarian Weezing is appreciated. Pokemon like Zamazenta appreciate Ting-Lu's ability to take on foes such as Will-O-Wisp Dragapult, being able to sponge status and force it out. This set is also used on pivot balance teams alongside Dragapult, Corviknight, and Galarian Slowking, as these Pokemon pivot on Pokemon Ting-Lu can force damage on or set up Stealth Rock against such as opposing Ting-Lu. These teams appreciate Ting-Lu being able to handle foes such as Dragapult, Raging Bolt, and Darkrai.

" @@ -16495,14 +16438,6 @@ }, "credits": {"writtenBy": [{"user_id": 542295, "username": "Blaze"}, {"user_id": 629105, "username": "cala_aa"}, {"user_id": 637983, "username": "duckycrater"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 110504, "username": "Stads"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 647728, "username": "Heatranator"}]}, {"name": "Grammar checked by", "members": [{"user_id": 351546, "username": "Licholas"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 681606, "username": "BrisingrDraconis"}, {"user_id": 197240, "username": "sunny"}, {"user_id": 384270, "username": "autumn"}]}]} }, - "nationaldex": { - "sets": { - "Defensive Hazard Setter": { - "description": "

Ting-Lu's enormous HP combined with Vessel of Ruin makes it a fantastic defensive anchor against Pokemon such as Gholdengo, Mega Latios, and Raging Bolt. This makes Ting-Lu a strong entry hazard setter as well, since many hazard removal options such as Terapagos and Zapdos can't dissuade Ting-Lu from setting up hazards on them due to its bulk. To ensure it isn't completely passive against Flying-types, Ruination is necessary, which combined with hazard support allows Ting-Lu to force recovery from defensive Pokemon like Corviknight and Moltres. Alternatively, Rock Slide can be used to threaten frailer Ground-immune Pokemon, such as Mega Charizard Y and Nasty Plot Tornadus-T, while Payback can be used to hit Mega Latios and Air Balloon Gholdengo more effectively. Spikes can be used instead of Stealth Rock if the team already has a Stealth Rock setter. Spikes also does better long-term damage if all three layers are set, especially to Pokemon that don't run Heavy-Duty Boots such as Gholdengo, Ferrothorn, and Mega Venusaur. Whirlwind is needed to ensure Ting-Lu isn't setup fodder against threats that don't mind taking Ruination such as bulky Volcarona and Swords Dance Gliscor while also helping wear down opposing teams with Ting-Lu's hazards. Finally, Leftovers provides Ting-Lu with passive recovery, healing off weak attacks such as Tornadus-T's U-turn and Zapdos's Hurricane while also allowing it to survive attacks it otherwise wouldn't, such as avoiding the 2HKO from Choice Specs Tapu Koko's Dazzling Gleam.

A major downside of Ting-Lu is its complete lack of recovery options, making Alomomola a fantastic partner that can also pivot into Water-types such as Urshifu-R and Barraskewda while healing Ting-Lu up with Wish. In return, Ting-Lu makes up for Alomomola's passivity against Gholdengo and Raging Bolt with its defensive profile combined with Whirlwind, wearing them down rapidly. Alomomola also handles Great Tusk for Ting-Lu, which would otherwise threaten Ting-Lu while removing its hazards easily. Another excellent defensive partner is Mega Venusaur, which is able to come in against the Water-, Fighting-, and Grass-types that threaten out Ting-Lu such as Kartana and Iron Valiant while appreciating Ting-Lu's hazard support to wear down opposing teams faster with its wide coverage. On offensive teams where they may not mind Ting-Lu's lack of longevity, Zamazenta, Iron Valiant, and Raging Bolt all appreciate the chip damage Ting-Lu provides with hazards wearing down defensive switch-ins such as Landorus-T, Mega Venusaur, and Kingambit. Gholdengo in particular is also able to block Defog attempts from Tornadus-T and Corviknight and Rapid Spin from Great Tusk especially if it is holding Air Balloon. Partners like Weavile and Ogerpon-W are also notable, since they can use Knock Off to remove Heavy-Duty Boots from targets like Alomomola and Toxapex, making them much easier to wear down in the long run.

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Other Options

Dark

Rocky Helmet is an alternative to ensure Ting-Lu wins its duel against most Rapid Spin users like Great Tusk and Forretress.

Dark (Special Tank)

Leftovers can be used to give Ting-Lu more longevity at the cost of decreasing its ability to punish contact moves like Meowscarada's U-turn and Hatterene's Draining Kiss. Heavy Slam can help Ting-Lu patch its weakness against Fairy-type Pokemon such as Hatterene and Flutter Mane, and Spikes is an option for Dark teams not using Hisuian Samurott. However, using Spikes or Heavy Slam comes at the cost of dropping a valuable utility move like Whirlwind, which can stop setup sweepers like Volcarona from stealing the game.

(Ground)

Earthquake threatens Pokemon such as Gholdengo, Ninetales, and Volcarona. However, Throat Chop and Ruination target more threatening foes to Ground teams, and Earthquake typically overlaps with the team's coverage greatly.

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Ting-Lu's enormous HP combined with Vessel of Ruin makes it a fantastic defensive anchor against Pokemon such as Gholdengo, Mega Latios, and Raging Bolt. This makes Ting-Lu a strong entry hazard setter as well, since many hazard removal options such as Terapagos and Zapdos can't dissuade Ting-Lu from setting up hazards on them due to its bulk. To ensure it isn't completely passive against Flying-types, Ruination is necessary, which combined with hazard support allows Ting-Lu to force recovery from defensive Pokemon like Corviknight and Moltres. Alternatively, Rock Slide can be used to threaten frailer Ground-immune Pokemon, such as Mega Charizard Y and Nasty Plot Tornadus-T, while Payback can be used to hit Mega Latios and Air Balloon Gholdengo more effectively. Spikes can be used instead of Stealth Rock if the team already has a Stealth Rock setter. Spikes also does better long-term damage if all three layers are set, especially to Pokemon that don't run Heavy-Duty Boots such as Gholdengo, Ferrothorn, and Mega Venusaur. Whirlwind is needed to ensure Ting-Lu isn't setup fodder against threats that don't mind taking Ruination such as bulky Volcarona and Swords Dance Gliscor while also helping wear down opposing teams with Ting-Lu's hazards. Finally, Leftovers provides Ting-Lu with passive recovery, healing off weak attacks such as Tornadus-T's U-turn and Zapdos's Hurricane while also allowing it to survive attacks it otherwise wouldn't, such as avoiding the 2HKO from Choice Specs Tapu Koko's Dazzling Gleam.

A major downside of Ting-Lu is its complete lack of recovery options, making Alomomola a fantastic partner that can also pivot into Water-types such as Urshifu-R and Barraskewda while healing Ting-Lu up with Wish. In return, Ting-Lu makes up for Alomomola's passivity against Gholdengo and Raging Bolt with its defensive profile combined with Whirlwind, wearing them down rapidly. Alomomola also handles Great Tusk for Ting-Lu, which would otherwise threaten Ting-Lu while removing its hazards easily. Another excellent defensive partner is Mega Venusaur, which is able to come in against the Water-, Fighting-, and Grass-types that threaten out Ting-Lu such as Kartana and Iron Valiant while appreciating Ting-Lu's hazard support to wear down opposing teams faster with its wide coverage. On offensive teams where they may not mind Ting-Lu's lack of longevity, Zamazenta, Iron Valiant, and Raging Bolt all appreciate the chip damage Ting-Lu provides with hazards wearing down defensive switch-ins such as Landorus-T, Mega Venusaur, and Kingambit. Gholdengo in particular is also able to block Defog attempts from Tornadus-T and Corviknight and Rapid Spin from Great Tusk especially if it is holding Air Balloon. Partners like Weavile and Ogerpon-W are also notable, since they can use Knock Off to remove Heavy-Duty Boots from targets like Alomomola and Toxapex, making them much easier to wear down in the long run.

" + } + }, + "credits": {"writtenBy": [{"user_id": 604820, "username": "Sami"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 475916, "username": "WinstonByTheSea"}]}, {"name": "Grammar checked by", "members": [{"user_id": 589016, "username": "Danbear02"}, {"user_id": 637479, "username": "red fintans"}]}]} + }, "godlygift": { "sets": { "Specially Defensive": { @@ -16554,6 +16496,7 @@ }, "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking"}, {"user_id": 658705, "username": "Notgamingreally"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 355040, "username": "Chessking"}, {"user_id": 577920, "username": "Tea Guzzler"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 652656, "username": "Gambit"}, {"user_id": 197240, "username": "sunny"}]}]} }, + "inheritance": {"sets": {"Unaware (Quagsire)": {}, "Fur Coat (Persian-A)": {}}}, "nationaldexmonotype": { "sets": { "Mixed Wall (Dark)": { @@ -16602,7 +16545,7 @@ "credits": {"writtenBy": [{"user_id": 641287, "username": "ValiantValerie"}, {"user_id": 646416, "username": "Code"}, {"user_id": 660956, "username": "thacrow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 239881, "username": "Mr.GX"}, {"user_id": 646006, "username": "Choruto"}, {"user_id": 657713, "username": "Flarefox"}, {"user_id": 558405, "username": "SoulboyVGC"}, {"user_id": 641757, "username": "fyfyy"}]}, {"name": "Grammar checked by", "members": [{"user_id": 327515, "username": "Zrp200"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 602431, "username": "CaptainDaimyo"}]}]} }, "vgc2023": {"sets": {"Choice Specs": {}}}, - "ubersuu": {"sets": {"Choice Item": {}, "Nasty Plot": {}}}, + "ubersuu": {"sets": {"Fried Fish": {}, "Fish Fillet": {}}}, "nationaldexdoubles": {"sets": {"Choice Attacker": {}}}, "battlestadiumsingles": { "sets": { @@ -16942,6 +16885,7 @@ "Scale Shot": { "description": "

Scale Shot will always hit four to five times when backed by Loaded Dice, which gives Koraidon a powerful Dragon-type STAB that also allows it to outspeed nearly the entire tier after a single use. Scale Shot's sheer power gives Koraidon a way to muscle past Unaware Pokemon like Skeledirge and Dondozo, and at +2, it will OHKO defensive Ho-Oh provided it hits five times. Close Combat's consistent 120 base power is stronger than Low Kick against Ho-Oh, Gliscor, and Alomomola, but Low Kick is usually used to avoid Close Combat's stat drops, and it has the same base power against the majority of the tier. Flare Blitz rounds out Koraidon's coverage and is extremely powerful under the sun. When backed by Tera Fire, Flare Blitz is able to OHKO defensive Arceus-Fairy at +2 and Landorus-T at +1. Tera Fire also provides some nifty resistances to Arceus-Fairy's Judgment and Zacian-C's Behemoth Blade and protects Koraidon from being burned by Sacred Fire or Will-O-Wisp. Tera Ghost is an option for its immunity to Arceus's Extreme Speed, which can be critical for Koraidon to maintain a sweep after multiple Defense drops.

Scale Shot Koraidon is a premiere offensive threat, as it is both a powerful wallbreaker and sweeper. As such, Scale Shot Koraidon is one of, if not the most, well-prepped for Pokemon in the entire Ubers tier. Many teams have multiple methods of counter-play against it, from traditional checks like Arceus-Fairy, Arceus-Water, and Skeledirge, to abilities that can weaken it like Kyogre's Drizzle and Landorus-T's Intimidate, to priority options like Arceus's Extreme Speed, as well as the commonality of Tera Fairy on Pokemon like Ho-Oh and Kyogre. Wallbreaking with Koraidon requires recognizing when the opponent will Terastallize and making opportunistic switches. Considering this, it's wise to partner Koraidon with additional physically offensive Pokemon. Zacian-C is a great option for this, as it puts pressure on common defensive Pokemon like Landorus-T and Ho-Oh while being a great answer to Extreme Killer Arceus. Extreme Killer Arceus itself is a good partner that can clean up teams weakened by Koraidon's onslaught. Dragon Dance Arceus-Ground is also notable for applying pressure to Kyogre and Arceus-Water, both of which are common ways to deal with Koraidon.

" }, + "Steel Scale": {}, "Life Orb": {}, "Anti-Webs": {} }, @@ -16952,7 +16896,7 @@ "comments": "

Other Options

Choice Scarf Koraidon can opt to counter Ribombee with Dual Wingbeat, preventing it from setting up Sticky Web, though this comes at the cost of being heavily matchup reliant. Sacrificing its crucial STAB coverage in Outrage also worsens its effectiveness against Ho-Oh. Alternatively, Koraidon can run Tera Fairy, which enables it to serve as an emergency check to opposing Choice-locked Koraidon.

Checks and Counters

Kyogre: Kyogre nullifies Koraidon's sun with Drizzle and can 2HKO it with Ice Beam. Additionally, Kyogre can paralyze Koraidon with Thunder Wave, rendering its Choice Scarf ineffective. However, Kyogre cannot switch directly into Outrage or Low Kick.

Revenge Killers: Revenge killers such as Choice Scarf Calyrex-S and Zacian-C can OHKO Koraidon with Psychic and Play Rough, respectively. Zacian-C in particular can easily take down Choice Scarf Koraidon if it locked into Outrage.

Bulky Arceus Formes: If healthy, bulky Arceus formes are not 2HKOed by any of Choice Scarf Koraidon's attacks. Additionally, Arceus-Fairy is immune to Dragon-type attacks and resists Low Kick and U-turn, while Arceus-Water resists Flare Blitz.

Ho-Oh: Ho-Oh can pivot into Koraidon's attacks, bar its Dragon-type STAB moves, and use Tera Fairy to lure in Koraidon and OHKO Koraidon with Brave Bird.

Dondozo: With its tremendous bulk and Unaware, Dondozo can easily switch into Koraidon, recover with Rest, and retaliate with Avalanche.

Gliscor: Gliscor can safely switch into Choice Scarf Koraidon and heal itself thanks to Poison Heal and Protect. However, it must be cautious of Swords Dance sets, as a +2 Flare Blitz or Scale Shot can OHKO Gliscor.

", "sets": { "Choice Scarf": { - "description": "

Choice Scarf Koraidon is one of the premier speed control options and revenge killers in the metagame. Flare Blitz, when boosted by Orichalcum Pulse's sun, provides excellent neutral coverage against Steel-, Fairy-, and Ghost-types such as Necrozma-DM, Arceus-Fairy, and Calyrex-S. Low Kick, with its 120 Base Power against most of the metagame, avoids the stat drops of Close Combat and OHKOes Arceus and Ting-Lu after one layer of Spikes while reliably damaging Arceus-Ground and Arceus-Water. Outrage is generally preferred over Dragon Claw due to its ability to 2HKO Ho-Oh and OHKO Calyrex-S and Eternatus. However, it makes Koraidon vulnerable to revenge killing attempts by Fairy-types such as Arceus-Fairy, Zacian-C, and Tera Fairy Ho-Oh. U-turn provides essential pivoting capabilities and allows Koraidon to finish off weakened foes without the concern of them Terastallizing into a type that's immune to one of its STAB moves. A Jolly nature can be used to outspeed +1 Jolly Dragon Dance Necrozma-DM after Sticky Web, outspeed +1 Jolly Dragon Dance Arceus-Ground, and Speed tie with opposing Choice Scarf Miraidon and Koraidon. An Adamant nature enables Koraidon to 2HKO bulky Arceus formes after one layer of Spikes or Stealth Rock and secure a guaranteed OHKO on Calyrex-S. Tera Fire allows Flare Blitz to OHKO Necrozma-DM and 2HKO Arceus-Fairy and Arceus-Ground; it also grants Koraidon burn immunity while making it neutral to Psychic-type moves from Calyrex-S and Necrozma-DM. However, Tera Fire flips Koraidon's resistance to Stealth Rock into a weakness, severely limiting its ability to switch in repeatedly. Tera Ghost provides Koraidon with immunities to Fighting- and Normal-type moves, allowing it to turn the tables against opposing Koraidon and Extreme Killer Arceus. Additionally, it allows Koraidon to take neutral damage from Psychic- and Dragon-type attacks from Necrozma-DM, Calyrex-S, and Eternatus. The primary downside of Tera Ghost is its weakness to Calyrex-S's Astral Barrage.

Choice Scarf Koraidon is an incredibly powerful asset to balance and bulky offense teams thanks to its game-defining pivoting and wallbreaking abilities. However, Koraidon struggles against bulky Arceus formes like Arceus-Fairy and Arceus-Water, as the former resists Low Kick, and the latter resists Flare Blitz. Defensive Ho-Oh also poses a challenge for Koraidon to break through. As a result, Kyogre and Ho-Oh make excellent teammates, applying pressure on opposing Ho-Oh and bulky Arceus formes. In return, they greatly benefit from Koraidon's pivoting allowing them to enter the battlefield safely. Koraidon also pairs well with Calyrex-S, whose unmatched Special Attack and Speed stats can dismantle Koraidon's aforementioned checks. Physical attackers in Dragon Dance Arceus-Ground and Necrozma-DM are also invaluable teammates, as they can dispose of Ho-Oh with Stone Edge while continually pressuring bulky Arceus formes. Miraidon is another outstanding partner that complements Koraidon perfectly, as both can safely bring in the other, with Koraidon forcing out Ting-Lu and Miraidon pressuring Ho-Oh. Lastly, Koraidon benefits from being paired with entry hazard setters such as Ting-Lu, Landorus-T, and Eternatus, which not only provide critical support with Spikes, Stealth Rock, and Toxic Spikes but also check significant threats such as Calyrex-S, opposing Koraidon, and Kyogre, respectively.

" + "description": "

Choice Scarf Koraidon is one of the premier speed control options and revenge killers in the metagame. Flare Blitz, when boosted by Orichalcum Pulse's sun, provides excellent neutral coverage against Steel-, Fairy-, and Ghost-types such as Necrozma-DM, Arceus-Fairy, and Calyrex-S. Low Kick, with its 120 Base Power against most of the metagame, avoids the stat drops of Close Combat and OHKOes Arceus and Ting-Lu after one layer of Spikes while reliably damaging Arceus-Ground and Arceus-Water. Outrage is generally preferred over Dragon Claw due to its ability to 2HKO Ho-Oh and OHKO Calyrex-S and Eternatus. However, it makes Koraidon vulnerable to revenge killing attempts by Fairy-types such as Arceus-Fairy, Zacian-C, and Tera Fairy Ho-Oh. U-turn provides essential pivoting capabilities and allows Koraidon to finish off weakened foes without the concern of them Terastallizing into a type that's immune to one of its STAB moves. An Adamant nature enables Koraidon to 2HKO bulky Arceus formes after one layer of Spikes or Stealth Rock and secure a guaranteed OHKO on Calyrex-S. A Jolly nature can be used to outspeed +1 Jolly Dragon Dance Necrozma-DM after Sticky Web, outspeed +1 Jolly Dragon Dance Arceus-Ground, and Speed tie with opposing Choice Scarf Miraidon and Koraidon. Tera Fire allows Flare Blitz to OHKO Necrozma-DM and 2HKO Arceus-Fairy and Arceus-Ground; it also grants Koraidon burn immunity while making it neutral to Psychic-type moves from Calyrex-S and Necrozma-DM. However, Tera Fire flips Koraidon's resistance to Stealth Rock into a weakness, severely limiting its ability to switch in repeatedly. Tera Ghost provides Koraidon with immunities to Fighting- and Normal-type moves, allowing it to turn the tables against opposing Koraidon and Extreme Killer Arceus. Additionally, it allows Koraidon to take neutral damage from Psychic- and Dragon-type attacks from Necrozma-DM, Calyrex-S, and Eternatus. The primary downside of Tera Ghost is its weakness to Calyrex-S's Astral Barrage.

Choice Scarf Koraidon is an incredibly powerful asset to balance and bulky offense teams thanks to its game-defining pivoting and wallbreaking abilities. However, Koraidon struggles against bulky Arceus formes like Arceus-Fairy and Arceus-Water, as the former resists Low Kick, and the latter resists Flare Blitz. Defensive Ho-Oh also poses a challenge for Koraidon to break through. As a result, Kyogre and Ho-Oh make excellent teammates, applying pressure on opposing Ho-Oh and bulky Arceus formes. In return, they greatly benefit from Koraidon's pivoting allowing them to enter the battlefield safely. Koraidon also pairs well with Calyrex-S, whose unmatched Special Attack and Speed stats can dismantle Koraidon's aforementioned checks. Physical attackers in Dragon Dance Arceus-Ground and Necrozma-DM are also invaluable teammates, as they can dispose of Ho-Oh with Stone Edge while continually pressuring bulky Arceus formes. Miraidon is another outstanding partner that complements Koraidon perfectly, as both can safely bring in the other, with Koraidon forcing out Ting-Lu and Miraidon pressuring Ho-Oh. Lastly, Koraidon benefits from being paired with entry hazard setters such as Ting-Lu, Landorus-T, and Eternatus, which not only provide critical support with Spikes, Stealth Rock, and Toxic Spikes but also check significant threats such as Calyrex-S, opposing Koraidon, and Kyogre, respectively.

" }, "Scale Shot": { "description": "

Scale Shot Koraidon is an incredibly potent setup sweeper, leveraging its great Attack, great ability, and high Speed to punch holes through many bulky offense and balance teams alike. Scale Shot targets Dragon-types, such as Eternatus, Miraidon, and Giratina-O, while also increasing Koraidon's Speed. This boost allows it to outspeed non-Choice Scarf Calyrex-S and Speed tie with Jolly Choice Scarf Koraidon. However, the accompanying Defense drop makes it more vulnerable to Arceus's Extreme Speed. Scale Shot can also 2HKO Skeledirge and OHKO Ho-Oh after a boost, allowing Koraidon to break through teams that are reliant on them to check it. Flare Blitz gives Koraidon a way to hit Arceus-Fairy, OHKOing it at +2 after some chip damage and forcing Arceus-Fairy to stay healthy; this move also gives Koraidon an accurate way of hitting and OHKOing Calyrex-S. Low Kick OHKOes Arceus and deals significant damage to Arceus-Water, Arceus-Ground, and Ting-Lu. Close Combat is an alternative to Low Kick, giving Koraidon a good way of hitting Alomomola, although it causes a Defense drop in exchange. Swords Dance allows Koraidon to threaten defensive Arceus formes, threaten defensive Ho-Oh, and break through many teams. Tera Ghost gives Koraidon an immunity to Arceus's Extreme Speed and opposing Koraidon's Low Kick, helping it avoid being revenge killed.

Koraidon is a staple on hyper offense teams, where Scale Shot forces Arceus-Fairy to stay very healthy or allow Koraidon a Speed boost, which it can use to easily snowball into a sweep. Thus, due to Koraidon's ability to easily chip defensive Arceus formes, Zacian-C finds its way onto the majority of teams using Scale Shot Koraidon. One of Zacian-C's biggest defensive checks, Arceus-Water, takes a great deal of damage when attempting to stop +2 Koraidon, allowing Zacian-C to revenge kill Arceus-Water with Wild Charge. Koraidon also assists Arceus-Ground in breaking defensive Arceus formes, which can otherwise chip Arceus-Ground with Judgment or threaten to use Will-O-Wisp until they are Taunted. Though Koraidon can assist in breaking defensive Arceus formes, on its own, it still struggles to get past them without prior chip damage. Therefore, Deoxys-S's entry hazards greatly assist Koraidon, as +2 Low Kick OHKOes Arceus-Water, and +2 Flare Blitz OHKOes Arceus-Fairy after some hazard damage. Choice Scarf Calyrex-S can outspeed even +1 Koraidon and threaten to OHKO it with Psychic or Astral Barrage after some chip damage, so Arceus, with an immunity to Astral Barrage and great natural bulk, is a stellar teammate for Koraidon. Furthermore, taking advantage of Calyrex-S being locked into Astral Barrage or Psychic, Arceus can force Calyrex-S to switch out with the threat of Shadow Claw and set up with Swords Dance. Though quite niche, Scale Shot Koraidon can also be used on balance and bulky offense structures using Choice Scarf Calyrex-S, leveraging surprise factor to quickly overwhelm unsuspecting defensive Arceus formes.

" @@ -17084,7 +17028,6 @@ }, "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 375405, "username": "crow crumbs"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 511181, "username": "Rose"}]}]} }, - "inheritance": {"sets": {"Choice Item (Dragalge)": {}}}, "partnersincrime": {"sets": {"Sun Sweeper": {"description": ""}}}, "stabmons": {"sets": {"Offensive Pivot": {}, "Booster Energy Wallbreaker": {}, "Choice Specs": {}, "Choice Scarf": {}, "Substitute": {}}}, "ubers": { @@ -17118,6 +17061,7 @@ }, "credits": {"writtenBy": [{"user_id": 27554, "username": "Arcticblast"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 230771, "username": "qsns"}, {"user_id": 531334, "username": "zoe"}]}, {"name": "Grammar checked by", "members": [{"user_id": 297659, "username": "deetah"}]}]} }, + "inheritance": {"sets": {"Choice Item (Dragalge)": {}}}, "nationaldexmonotype": {"sets": {"Choice Specs (Water)": {"description": "

The EV spread provides a Speed Protosynthesis boost under sun.

This is the sample set before we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 508532, "username": "TheShowdownHoedown"}]}]}} }, "Iron Leaves": { @@ -17337,8 +17281,8 @@ }, "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 591122, "username": "Ethereal Sword"}]}, {"name": "Quality checked by", "members": [{"user_id": 637295, "username": "boomp"}, {"user_id": 481576, "username": "kiru"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} }, - "inheritance": {"sets": {"Levitate (Chimecho)": {}}}, "godlygift": {"sets": {"Nasty Plot (SpA)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "inheritance": {"sets": {"Levitate (Chimecho)": {}}}, "nationaldexru": {"sets": {"Calm Mind": {}, "Defensive": {"description": "

64 Speed EVs allow Fezandipiti to outspeed Adamant Tapu Bulu and 100 Special Attack EVs guarantee an OHKO on physically defensive Tapu Bulu with Sludge Bomb.

"}}} }, "Ogerpon": { @@ -17374,12 +17318,20 @@ "credits": {"writtenBy": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 584916, "username": "viivian"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487308, "username": "BT89"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 616497, "username": "FayaWizard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 558636, "username": "zastra"}]}]} }, "battlestadiumsingles": {"outdated": true, "sets": {"Offensive Pivot": {}}}, - "godlygift": {"sets": {"Offensive Pivot (HP, Atk, Def, SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}} + "godlygift": { + "sets": { + "Choice Band (Atk)": { + "description": "

Choice Band Ogerpon is a devastating wallbreaker, making excellent use of an Attack donation to push its already strong Ivy Cudgel to absurd levels of power. Ivy Cudgel deals massive damage to neutral targets and even threatens Pokemon that resist it after chip damage. Knock Off provides crucial utility by removing items such as Heavy-Duty Boots and Leftovers from checks like Moltres and Pecharunt, making them much easier to wear down over the course of the game. U-turn allows Ogerpon to maintain momentum, punishing switches and bringing in teammates safely against checks. Stomping Tantrum provides consistent coverage against Steel- and Fire-types such as Zacian-C and Iron Moth without drawbacks, while Superpower is an option for the likes of Kyurem-White and Archaludon. Alternatively, Rock Tomb allows Ogerpon to hit Flying-types such as Moltres and Zapdos without making contact. Defiant allows Ogerpon to punish Intimidate from Landorus-T and Parting Shot from Pecharunt, while Tera Grass with Embody Aspect (Teal) essentially allows Ogerpon to hold both a Choice Band and a Choice Scarf simultaneously, making it extremely potent at cleaning.

Ogerpon fits best on offensive and bulky offense teams that can capitalize on its wallbreaking ability. Entry hazard support from teammates such as Clefable and Landorus-T is especially valuable, as Ogerpon forces frequent switches and can remove Heavy-Duty Boots with Knock Off, compounding hazard damage. Because Ogerpon is vulnerable to entry hazards itself and lacks recovery, hazard removal from options like Great Tusk and Iron Treads is highly appreciated. Additionally, Ogerpon's frailty means it benefits greatly from pivot support from Pokemon such as Rotom-W and the aforementioned Landorus-T, which can bring it in safely to apply pressure. Strong special attackers like Iron Moth and Gholdengo also pair well with Ogerpon, as they can take advantage of the physical walls like that Ogerpon brings in. Also, as Ogerpon is incredibly difficult to switch into, its counters are limited to Pokemon such as Skarmory and Corviknight, so teammates that can shut them down like Hatterene for Skarmory and the aforementioned Gholdengo for Corviknight are useful.

" + }, + "Offensive Pivot (HP, Atk, Def, SpD)": {} + }, + "credits": {"writtenBy": [{"user_id": 608218, "username": "DragonPhoenix333"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 563422, "username": "SammyCe123"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} + } }, "Ogerpon-Wellspring": { "ou": { "overview": "

With its outstanding power, good Speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to outspeed otherwise faster foes such as Dragapult and Deoxys-S, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. Moreover, the non-contact nature of its Ivy Cudgel also allow it to ignore otherwise-debilitating effects from Moltres's Flame Body, Zapdos's Static, and Corviknight's Rocky Helmet, and its high critical hit nature means it can potentially go toe-to-toe with Defense-boosting foes like Corviknight and Terastallized Garganacl. In addition, utility attacks such as Knock Off to cripple checks like Pecharunt, Zapdos, and Dragonite, as well as U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all-out attacker set rather effectively. Moves such as Spikes, Taunt, and Encore allow it to act as a utility Pokemon able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. Moreover, the defensive utility granted by Water Absorb lets Ogerpon-W get on the field safely against the likes of Walking Wake and, more importantly, Alomomola and Dondozo. After Terastallization, the additional Special Defense boost also lets it take on special attackers that may otherwise pressure it, such as Iron Moth and Tornadus-T. However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt, can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. Being locked into Tera Water means that it lacks the surprise factor and set variability that other top-tier Pokemon such as Dragonite and Kingambit possess. This also applies to the fact that Ogerpon-W is locked into Wellspring Mask; particularly, Ogerpon-W does not have the option to run Heavy-Duty Boots, so it is often necessitated to be run on highly offensive teams that can forgo use of entry hazard removal or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace.

", - "comments": "

Other Options

Swords Dance sets may use Grassy Glide when paired with Rillaboom and its Grassy Surge, granting Ogerpon-W the opportunity to get the jump on and threaten to OHKO Pokemon that would otherwise revenge kill it, such as Darkrai and Deoxys-S, after a Swords Dance boost while also letting it revenge kill weakened foes such as +1 Walking Wake and Great Tusk. Ogerpon-W may opt to run bulky EV spreads alongside Synthesis on its Swords Dance and utility sets, such as investing 252 EVs in HP to make it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads; in particular the investment allows it to avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat, and +2 Gholdengo's Shadow Ball. All-out attacker variants may drop one of its attacks for a utility move such as Taunt or Encore, getting the most out of Ogerpon-W's coverage while still providing support for its teammates. Spiky Shield may be used to scout attacks from Choice item users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with Superpower making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be run over Power Whip due to its accuracy.

", + "comments": "

Other Options

Swords Dance sets may use Grassy Glide when paired with Rillaboom and its Grassy Surge, granting Ogerpon-W the opportunity to get the jump on and threaten to OHKO Pokemon that would otherwise revenge kill it, such as Darkrai and Deoxys-S, after a Swords Dance boost while also letting it revenge kill weakened foes such as +1 Walking Wake and Great Tusk. Ogerpon-W may opt to run bulky EV spreads alongside Synthesis on its Swords Dance and utility sets, such as investing 252 EVs in HP to make it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads; in particular the investment allows it to avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat, and +2 Gholdengo's Shadow Ball. Spiky Shield may be used to scout attacks from Choice item users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with Superpower making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be run over Power Whip due to its accuracy.

", "sets": { "Utility": { "description": "

Ogerpon-W can function as an excellent utility piece on balance and bulky offensive teams, primarily those based around hazard stacking. This is courtesy of it being one of the best offensive Spikers in the metagame, as it forces switches consistently by threatening common Pokemon like Great Tusk, Ting-Lu, and Landorus-T. U-turn enables Ogerpon-W to gain momentum on usual switch-ins like Dragonite, Kyurem, and Hydrapple while also giving it a super effective move against opposing Ogerpon formes and Hisuian Samurott. Knock Off can be used to cripple defensive cores that are reliant on Heavy-Duty Boots like Pecharunt and Dragonite while also hitting Dragapult and Sinistcha super effectively. Spikes helps apply constant pressure against a variety of playstyles, especially when used in combination with Knock Off. Synthesis provides some much-needed longevity to Ogerpon-W, considering it is a hazard-weak pokemon itself while also enabling it to switch in multiple times on moves like Ting-Lu's Ruination and Great Tusk's Headlong Rush. Encore and Taunt are alternatives that compromise on longevity but help improve other matchups. Encore grants it easier setup opportunities by punishing passive play, such as Corviknight into Iron Defense and Dragonite into Roost, and also helps limit setup sweepers like Swords Dance Gliscor, Calm Mind Raging Bolt, and Swords Dance Kingambit. Taunt is useful in preventing hazards from going up, improves matchups against more defensively oriented teams by preventing recovery moves like Roost on Corviknight and Rest on Dondozo, and prevents status moves like Toxic from Gliscor and Will-O-Wisp from Galarian Weezing. Dropping U-turn in place of Knock Off can be considered in cases where the team lacks ways to remove Heavy-Duty Boots. An alternative spread of 8 HP / 12 Def / 236 Atk / 252 Spe permits Ogerpon-W to survive a Power Whip from full from opposing Ogerpon formes and a Close Combat from maximum Attack Iron Valiant and Great Tusk after Stealth Rock. A well-timed Terastallization can also turn Ogerpon-W from a utility Spiker to a decent wallbreaker in the right matchup, securing crucial 2HKOs with Ivy Cudgel on Pokemon like Zapdos.

Utility Ogerpon-W functions best on entry hazard-stacking structures that aim to get hazards up quickly and pressure multiple switches through offensive momentum. Stealth Rock users like Great Tusk, Ting-Lu, and Garganacl partner well with Ogerpon-W to form a hazard-stacking duo. Garganacl in particular synergizes well with Ogerpon-W, as it handles problematic Pokemon like Zapdos, Dragapult, and Pecharunt. Other Spikers like Hisuian Samurott and Skarmory also complement Ogerpon-W well in cases where it opts not to run Spikes. This set becomes doubly effective when used in conjunction with another Knock Off user in order to maximize the pressure mounted by hazards. Pokemon like Darkrai, Iron Treads, and Gliscor are excellent teammates in this regard. Iron Treads helps keep hazards off, serves as a secondary Knock Off user, and matches up well against Pokemon like Raging Bolt and Dragonite that like to come in on Ogerpon-W. In return, Ogerpon-W helps against Ground- and Fire-types that Iron Treads struggles against, like Moltres, Great Tusk, and Gliscor. Moltres and Zapdos can pair well with Ogerpon-W to create a pivoting core while also helping against physical threats like Zamazenta and Cinderace, which can outspeed and threaten Ogerpon-W. They also provide the added benefit of punishing common spinners. Pecharunt can perform the role of a pivoting teammate to great effect due to Parting Shot while also acting as a spinblocker. These pivoting teammates help bring Ogerpon-W in safely, improving its longevity on sets that elect to drop Synthesis. Pokemon that struggle against Ground-types and Ting-Lu in particular, such as Raging Bolt, Gholdengo, and Iron Crown, greatly appreciate the utility provided by Ogerpon-W. Late-game cleaners like IronPress Zamazenta and Swords Dance Kingambit also make great teammates since they are often perfectly set up to win late-game by the pressure mounted through the course of the game by Ogerpon-W and hazard stacking. Due to a lack of Grass-type coverage, this set sometimes struggles to break common bulky Water-types like Primarina, Toxapex, and Tera Water Garganacl, though they can be pressured by hazards and Knock Off. Galarian Slowking and Garganacl both cover these matchups perfectly.

" @@ -17387,6 +17339,7 @@ "Swords Dance": { "description": "

Ogerpon-W can utilize the explosive power boost gifted to it by Swords Dance to become truly nigh-unwallable wallbreaker. Trailblaze lets it get the jump on otherwise faster Pokemon such as Dragapult, Darkrai, Zamazenta, and some Choice Scarf users like Enamorus and Gholdengo, letting it also clean up late-game. On paper, regular Dragon-types may come in as checks; however, Ogerpon-W has can adapt its arsenal for them by using Play Rough to hit foes like Dragonite, Raging Bolt, and Walking Wake. Power Whip's immediate damage is preferred to wallbreak better, notably letting it threaten foes like Toxapex and even OHKO Tera Water walls like Gliscor and Clefable right away. Synthesis may also be used to gain a consistent form of recovery while still utilizing Ogerpon-W’s nature to frequently force switches, mitigating its weakness against entry hazards and preventing it from being picked off easily by faster threats. Knock Off allows it to remove Heavy-Duty Boots from checks such as Zapdos, Pecharunt, Dragonite, and Kyurem while threatening foes like Dragapult and Sinistcha super effectively. Substitute allows Ogerpon-W to fully exploit Garganacl and Alomomola that greedily attempt to hinder it with Salt Cure and Body Slam and, after Terastallizing, use checks like Galarian Weezing and potentially non-Foul Play Pecharunt as setup fodder, as they're unable to reliably break its Substitute with a single attack nor cripple Ogerpon-W with Will-O-Wisp and Malignant Chain's poison. Keeping a Substitute up also gives it protection against revenge killing attempts from foes like Lokix, Tornadus-T, and Rillaboom while giving it a safety net in the face of Kingambit's Sucker Punch and Raging Bolt's Thunderclap. Encore is an option to take full advantage of passive walls, like Corviknight into Iron Defense, to gain free set up while also punishing Kingambit’s Sucker Punch or Raging Bolt’s Thunderclap. Horn Leech gives it a Grass-type STAB move while providing decent recovery similar to Synthesis, and is especially more notable on Substitute variants to help mitigate the health loss.

Despite the fact that Ogerpon-W is locked into Tera Water, it still makes incredible use of it by making quick work of everything that doesn’t resist Ivy Cudgel, and even at that, many Water-resistant foes still struggle to tank it. Notably, +2 Attack Tera Water Ivy Cudgel always OHKOs Pokemon like Zapdos. The Special Defense boost warranted by Embody Aspect also helps in handling some Darkrai sets and special attacking Iron Valiant while also being able to take one Freeze-Dry from even Choice Specs Kyurem. Shedding its Grass typing also allows Ogerpon-W to take Sludge Wave from Iron Moth and Sludge Bomb from the likes of Galarian Slowking and Darkrai more comfortably. An Adamant nature is still very much usable: while Ogerpon-W losing out on a good chunk of its Speed for more power usually isn’t ideal, it’s definitely noteworthy. For example, +2 Attack Adamant Tera Water Ivy Cudgel always OHKOs Galarian Weezing, which otherwise may come off as a problem for it being able to burn Ogerpon-W while also OHKOing Corviknight after rocks. However, the Speed drop is noticeable, as Ogerpon-W is no longer able to outspeed Pokemon like Enamorous, Iron Crown, and Iron Treads.

Ogerpon-W finds itself commonly used on hyper offense, bulky offense, and sometimes even balance-oriented playstyles. On most teams, it has great synergy with special attacking Iron Valiant and Raging Bolt: it deals with special walls like Clodsire and Blissey that might trouble them, as well as Assault Vest Alomomola in the case of Iron Valiant. Iron Valiant, in turn, deals with Pokemon that can outspeed and revenge kill Ogerpon-W for it like Zamazenta, Choice Band Weavile, and Darkrai, while Raging Bolt returns the favor by dealing with Zapdos. Common Pokemon used as cleaners, such as Enamorous and Darkrai, also highly appreciate Ogerpon-W's presence, as it’s able to enable them for late-game cleaning. If Swords Dance hasn’t already ended the game, Ogerpon-W itself is often used as a late-game cleaner. Swords Dance also allows it to efficiently cover for teams with poor stall matchups, often on its own, by applying great pressure due to its positive matchup against common Pokemon such as Gliscor, Dondozo, and Blissey. Ogerpon-W also appreciates hazards being up on the opponent’s side, so Pokemon like Hisuian Samurott, Ting-Lu, and Deoxys-S help it out by letting Ogerpon-W OHKO Kingambit with a +2 Attack Ivy Cudgel after 1 layer of Spikes or OHKO Raging Bolt with a +2 Play Rough.

Ogerpon-W itself doesn’t have many direct counters; however, particular Pokemon like Kyurem can take an unboosted Play Rough and OHKO a non-Terastallized Ogerpon-W with Freeze-Dry. Because of this, Ogerpon-W likes having partners like Galarian Slowking and Tinkaton that can chip Kyurem down a little while being able to take a few hits from it. Galarian Slowking can provide safe pivots, while Tinkaton can set up Stealth Rock and threaten massive damage onto Kyurem with Gigaton Hammer. In return, Ogerpon-W helps by dealing with problematic Ground-types like Ting-Lu, Great Tusk, Gliscor, and Iron Treads. Raging Bolt may be a nuisance against Ogerpon-W lacking Play Rough, so once again, Great Tusk comes in as a great partner. Likewise, Dragonite is quite troublesome for Ogerpon-W lacking Play Rough: if Dragonite is running an unfavorable Tera type, then teammates like Zapdos are quite helpful. Ogerpon-W, when paired with Zamazenta and Dragonite, overwhelm shared checks like Pecharunt, Zapdos, and Galarian Weezing. Amoongus notably has a niche in OU for being able to wall Ogerpon-W effectively, so partners like Moltres, Kyurem, and Gholdengo lend a hand in breaking it. Pecharunt can also wall Ogerpon-W, as it can reliably stomach hits from even +2 Attack Ivy Cudgel, paired with the presence of Sinistcha also being unignorable by Ogerpon-W, partners such as Gholdengo, Darkrai, and Kingambit show themselves to be very beneficial. Dragapult can easily burn Ogerpon-W or chip it down with U-turn; though Kingambit also hates being burnt, it still very much helps against Dragapult. Ogerpon-W returns the favor by removing Kingambit’s checks like Dondozo, Great Tusk, and Moltres. Ogerpon-W by no means is bulky; thus, it highly appreciates being able to be safely brought onto the field, so partners like Galarian Slowking, Landorus-T, and Cinderace are extremely useful, with Ogerpon-W being able to threaten Pokemon that threaten them like Great Tusk or Gliscor. Ogerpon-W generally prospers in the absence of entry hazards, as it’s vulnerable to chip damage. Hazard removers such as Great Tusk really come in handy here, for which Ogerpon-W in turn helps by dealing with bulky Water-types like Alomomola and Dondozo.

" }, + "3 Attacks": {}, "All-Out Attacker": { "description": "

Running four attacking moves gives Ogerpon-W excellent coverage against any opponent. Knock Off provides the team with a utility option to remove Heavy-Duty Boots from common users like Zapdos, Pecharunt, Dragonite, and Sinistcha, preventing them from switching in for free, as well as still targeting Dragapult. Power Whip is Ogerpon-W's strongest Grass-type move, letting it pressure Tera Water walls like Gliscor and Garganacl more easily, but Horn Leech gives Ogerpon-W some longevity in exchange for power. Ogerpon-W runs Play Rough for Dragon-types such as Dragonite, Kyurem, Raging Bolt, and Hydrapple. Trailblaze can be used to give it a solid late-game cleaning potential, letting it outspeed would-be revenge killers like Dragapult, Darkrai, and Choice Scarf Gholdengo after a boost. U-turn is an alternative that gives Ogerpon-W the ability to pivot out of bad matchups at the cost of potential coverage. Ogerpon-W benefits from running either a Jolly or Adamant nature: Jolly allows it to outspeed Walking Wake, Iron Crown, Enamorus, Iron Treads, and Keldeo, whereas Adamant can be used for more power, and is the preferred nature if running Trailblaze to help compensate for the Speed drop. Ogerpon-W is locked to Tera Water, which allows it to guarantee OHKOs with Ivy Cudgel against Darkrai and Iron Valiant. Tera Water also removes Ogerpon-W’s weakness to U-Turn and increases its survivability against foes like Iron Moth and Gholdengo thanks to Embody Aspect.

Ogerpon-W is an excellent addition to offense teams and supports them as a premier wallbreaker and revenge killer. Powerful offensive teammates like Dragonite and Kingambit form strong cores that can break down opposing structures: Dragonite can assist Ogerpon-W in pressuring foes like Pecharunt and Zapdos, while Kingambit checks Dragapult. Ogerpon-W returns the favor by threatening the likes of Great Tusk, Landorus-T, Moltres, and Dondozo. Ogerpon-W benefits from teammates that can set up entry hazards and keep them in place; hazards make it easier for its offensive output to break teams, and in return it can use Knock Off to remove Heavy-Duty Boots to rack up hazard damage. Great Tusk is a strong option that can set Stealth Rock as well as keep pressure on foes like Raging Bolt and Dragonite. Gholdengo can help block Rapid Spin and Defog while slowing enemies down with Thunder Wave, giving Ogerpon-W more opportunities to deal damage. Lastly, Ting-Lu can help check Raging Bolt, Pecharunt, and Dragapult. Dragapult is also a great teammate that helps Ogerpon-W by spreading paralysis to help it outspeed foes, using U-turn to pivot it in safely. Ogerpon-W in turn threatens Garganacl, Ting-Lu, Primarina, and Assault Vest Alomomola, all of which give Dragapult trouble. Raging Bolt is another option that can pick off foes weakened by Ogerpon-W with priority Thunderclap; Ogerpon-W complements Raging Bolt by dealing with threats like Great Tusk, Ting-Lu, and Iron Treads. Together, Ogerpon-W, Dragapult, and Raging Bolt can form VoltTurn pivot cores to keep strong momentum between them. Ogerpon-W is relatively frail and susceptible to taking hits from opposing offensive Pokemon like Dragonite and Iron Valiant as well as entry hazards due to lack of Heavy-Duty Boots. Defensive teammates like Zamazenta can help cover Dragonite, taking little damage from its attacks and stopping it from boosting with Dragon Dance by using Roar. Garganacl is another solid defensive teammate that can handle attacks from foes like Pecharunt, Dragapult, and Zapdos, wearing them down with Stealth Rock and Salt Cure. Ogerpon-W struggles to break through certain defensive walls like Zamazenta and Pecharunt; having powerful teammates like Iron Valiant or the aforementioned Dragapult for the former along with Darkrai or Galarian Slowking for the latter can help take care of said walls as well as keep up offensive pressure throughout the game.

" } @@ -17544,7 +17497,6 @@ }, "credits": {"writtenBy": [{"user_id": 528485, "username": "DerpySuX"}, {"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 330577, "username": "Thick Fat Azumarill"}, {"user_id": 528485, "username": "DerpySuX"}]}, {"name": "Grammar checked by", "members": [{"user_id": 535530, "username": "Gangsta Spongebob"}, {"user_id": 594478, "username": "ken"}, {"user_id": 523866, "username": "UT"}]}]} }, - "inheritance": {"sets": {"Swords Dance (Itself)": {}}}, "partnersincrime": {"sets": {"Offensive Redirector": {}}}, "almostanyability": { "comments": "

Other Options

Other options on Swords Dance sets include U-turn to pivot out of bad matchups; Stomping Tantrum to punish grounded Fire-immune Pokemon switching into Ivy Cudgel; Play Rough to KO Dragon-types like Roaring Moon on the switch in; Trailblaze to serve as a surprise wincon; Superpower or Low Kick to nail immunity Kingambit and provide a midground for Ting-Lu, Roaring Moon, and Hisuian Goodra; or Synthesis to improve Ogerpon-H's longevity and trade on its decent special bulk. The most common other ability option is Magic Guard, which eliminates Ogerpon-H's entry hazard weakness and allows it to run Wood Hammer, but at the cost of significant power, especially since it cannot run Life Orb. Sword of Ruin provides a significant boost to Ogerpon-H’s coverage moves, but at the cost of a weaker Ivy Cudgel. All-out attacker sets can pick two of its plethora of other options, such as running both Knock Off and Rock Tomb, to weaken or eliminate a wider range of threats at the cost of not breaking through dedicated walls like Pecharunt as quickly. Trailblaze sets can serve as an alternative wincon against offensive teams, while Spikes can be run alongside Synthesis, U-turn, and/or Taunt to turn Ogerpon-H into an unusual hazard setter and stallbreaker that still has decent power.

Checks and Counters

Fire-Immune, Grass-Resistant Pokemon: Primordial Sea Zapdos and Well-Baked Body Corviknight and Gholdengo can stonewall Ogerpon-H's STAB moves and have reliable recovery, although Zapdos and Gholdengo can struggle with coverage moves and Corviknight and Gholdengo cannot check Turboblaze.

Pecharunt: Pecharunt can tank even a +2 Desolate Land Ivy Cudgel and seriously wound Ogerpon-H with Malignant Chain; it can also run Intimidate or Well-Baked Body to check it even harder. However, non-Fire-immune sets can still be OHKOed by a critical hit from +2 Ivy Cudgel, which has a high critical hit rate, and without Toxic poison from Malignant Chain, it will still lose switching into Swords Dance.

Entry Hazards: Ogerpon-H is vulnerable to all forms of entry hazards and not terribly hard to force out via revenge killers, so entry hazard setters greatly limit its longevity.

", @@ -17563,7 +17515,8 @@ } }, "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 617069, "username": "LogIce"}, {"user_id": 586432, "username": "big pichu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 430518, "username": "Lunaflare"}, {"user_id": 384270, "username": "autumn"}]}]} - } + }, + "inheritance": {"sets": {"Swords Dance (Itself)": {}}} }, "Ogerpon-Cornerstone": { "ou": { @@ -17813,7 +17766,6 @@ }, "credits": {"writtenBy": [{"user_id": 29010, "username": "Theorymon"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 528485, "username": "DerpySuX"}, {"user_id": 265677, "username": "Butch Hardnight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, - "inheritance": {"sets": {"Fire Lash DD (Salazzle)": {"description": "

152 Speed EVs lets it outrun Darkrai at +1

"}, "Intimidate Wall (Arcanine-Hisui)": {}, "Offensive Dragon Dance (Regidrago)": {}}}, "partnersincrime": {"sets": {"Offensive Support": {"description": ""}}}, "godlygift": {"sets": {"Offensive Dragon Dance (HP, Atk, SpD)": {}, "Defensive Dragon Dance (HP, Atk, SpD)": {}, "Choice Band (Atk, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "doublesou": { @@ -17823,7 +17775,8 @@ } }, "credits": {"writtenBy": [{"user_id": 695310, "username": "sheepie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 617069, "username": "LogIce"}, {"user_id": 509849, "username": "waffle2O2O"}, {"user_id": 159382, "username": "qrChar"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} - } + }, + "inheritance": {"sets": {"Fire Lash DD (Salazzle)": {"description": "

152 Speed EVs lets it outrun Darkrai at +1

"}, "Intimidate Wall (Arcanine-Hisui)": {}, "Offensive Dragon Dance (Regidrago)": {}}} }, "Raging Bolt": { "ou": { @@ -17832,14 +17785,16 @@ "description": "

Calm Mind Raging Bolt is one of the metagame's top setup sweepers and wallbreakers. Its natural bulk and unique typing not only allows it to check common offensive threats like Ogerpon-W and Cinderace, but also to gain multiple entry points and setup opportunities as well. On top of a potent STAB combination that hits most of the metagame at least neutrally, its signature move Thunderclap prevents Raging Bolt's sweep from being cut short by faster threats and opposing priority users like Enamorus, Walking Wake, and Kingambit and lets it act as a revenge killer, too. Dragon Pulse is preferred for its consistent damage output, but Draco Meteor can be used to propel Raging Bolt's niche as a wallbreaker further, letting it overwhelm checks like Ting-Lu and Clodsire much more easily and netting benchmarks such as OHKOing defensive Landorus-T and Dragonite through Multiscale, all after a Calm Mind. A reliable Electric-type STAB move lets Raging Bolt prevent foes like Primarina, Gholdengo, and Calm Mind Enamorus from setting up freely and makes it less vulnerable to Encore users like Iron Valiant and Hisuian Samurott. Thunderbolt's consistency is preferred in this regard, but other options can be used as well. Discharge allows Raging Bolt to potentially cripple specially defensive walls like Galarian Slowking and slow down faster threats like Gholdengo, Darkrai, and Zamazenta, which helps to reduce its reliance on Thunderclap. Exclusively on rain teams, the stronger option in Thunder can also be used instead for similar reasons. Raging Bolt can lean towards the weather further by running Weather Ball instead if used on either a sun or rain team; it allows Raging Bolt to hit Iron Treads super effectively, with rain Weather Ball pressuring Raging Bolt's other Ground-type checks like Gliscor and Landorus-T more reliably, while sun Weather Ball cleanly OHKOes even bulky Kingambit and Gholdengo unboosted, all at the expense of the ability to immediately threaten Calm Mind Primarina. Alternatively, Taunt can be used to let Raging Bolt overwhelm walls like Blissey and Toxic Galarian Slowking. Booster Energy provides Raging Bolt with a damage boost, letting it reach feats such as OHKOing Iron Valiant with Thunderclap after a layer of Spikes and specially defensive Gliscor with +1 Draco Meteor, as well as having significant rolls to 2HKO Clodsire with Draco Meteor. Leftovers gives it more longevity to set up more easily and further take advantage of its defensive profile. Air Balloon is another option to prevent revenge killing attempts from its Ground-type checks like Great Tusk, Landorus-T, and Ting-Lu. Tera Fairy gives Raging Bolt an immunity to Dragon-type attacks from foes like Dragapult and opposing Raging Bolt that don't fear its Thunderclap; it is also generally a good neutral typing against foes like Weavile and Iron Valiant. Tera Bug gives a Ground resistance without being weak to Kyurem and opposing Raging Bolt while also providing a Fighting resistance against Zamazenta. Tera Ghost is also an option to give offensive teams an emergency check to IronPress Zamazenta and, if used with Taunt, beat Blissey one-on-one. Tera Flying can be used for an outright immunity to Ground, letting it flip its matchup against Great Tusk and Landorus-T; this can be combined with Taunt to beat bulky Ground-type checks like Gliscor, Clodsire, and Ting-Lu. An EV spread of 64 HP / 28 Def / 252 SpA / 164 Spe is an alternative option; it runs enough Speed to get the jump on Gliscor, with the extra bulk letting Raging Bolt survive Speed Booster Energy Great Tusk's Headlong Rush from full, though this significantly worsens its matchup against opposing Raging Bolt.

Raging Bolt fits on a variety of offensive teams, ranging from hyper offense to weather-based archetypes in sun and rain. It pairs well with other strong special attackers like Gholdengo, Iron Moth, and Darkrai; on top of keeping up the pressure against the opposition, they can work with Raging Bolt to wear down and overwhelm shared checks like Ting-Lu, Clodsire, Galarian Slowking, and Blissey. Physical setup sweepers like Kingambit, Ogerpon-W, Great Tusk, Dragonite, and Zamazenta are similarly important, as they can threaten out the aforementioned special walls and force damage against Landorus-T and opposing Great Tusk; some of these physical attackers can even switch into the Ground-types, and Raging Bolt uses their checks like Skarmory, Alomomola, and Dondozo as entry points and setup opportunities. Rillaboom also deserves a special mention; on top of providing Grassy Terrain to increase Raging Bolt's longevity and let it stomach Earthquake from foes like Landorus-T and Ting-Lu, Rillaboom can also bring Raging Bolt in safely via U-turn against switch-ins like Moltres, Corviknight, and Zapdos for setup opportunities. Entry hazard setters like Deoxys-S, Hisuian Samurott, Landorus-T, and Glimmora are highly appreciated, as hazards help put foes and especially its checks into KO range, with Landorus-T also capable of switching into Great Tusk, Iron Treads, and opposing Landorus-T that threaten Raging Bolt out; in return, Raging Bolt can take advantage of and pressure common hazard removal Pokemon like Corviknight and Cinderace to maintain said hazards. Raging Bolt can benefit from Drought users like Torkoal and Ninetales; the sun allows Raging Bolt to freely forgo Booster Energy and gives it the option to run Weather Ball. Raging Bolt also synergizes well with other sun wallbreakers; Walking Wake can exploit Ground-types like Ting-Lu, Iron Treads, and Gliscor while assisting Raging Bolt in pressuring Galarian Slowking and Blissey. This is especially strong because going for Tera Water to deal with Walking Wake makes them vulnerable to Raging Bolt. Great Tusk can complement Raging Bolt's breaking power by dealing with its special walls and overwhelming shared checks like Landorus-T and Great Tusk, with Raging Bolt handling the likes of Skarmory, Alomomola, and Tera Water Gliscor in return. Raging Bolt can also be used on rain teams, benefiting from Pelipper's Drizzle to run options like Weather Ball and Thunder. It forms a great core with Barraskewda, as Barraskewda can position Raging Bolt against its bulky Water-type checks like Alomomola and Tera Water Garganacl via Flip Turn; in return, Barraskewda alongside other rain wallbreakers like Overqwil can pressure and overwhelm Ground-types like Landorus-T, Gliscor, and Iron Treads for Raging Bolt. Defensively, Raging Bolt can check Rillaboom and Ogerpon-W, which are otherwise problematic for rain teams, while Pelipper is capable of switching into Ground-types like Landorus-T, Great Tusk, and Iron Treads that force Raging Bolt out. Though more niche, Raging Bolt can also fit on other hyper offense structures. Dual screens setters like Deoxys-S, Alolan Ninetales, and Grimmsnarl provide Raging Bolt with an easier time setting up against even super effective hits and prevent it from being revenge killed by foes like Weavile, Landorus-T, and Dragonite. Sticky Web from Ribombee can slow down would-be revenge killers like Great Tusk, minimizing the risk of Thunderclap mindgames against foes like Encore Iron Valiant and Substitute Iron Moth.

" }, "Choice Specs Pivot": { - "description": "

With Choice Specs, Raging Bolt becomes a terrifying wallbreaker that is capable of chunking even bulkier walls such as Ting-Lu, Gliscor, and Garganacl while also capable of providing strong pivot support and revenge killing capabilities to further pressure its foes. Draco Meteor is the Dragon-type STAB move of choice, making progress on even the most specially bulky Pokemon such as Galarian Slowking, Clodsire, and Ting-Lu. Thunderclap lets it revenge kill or force out faster threats such as Ogerpon-W, Iron Valiant, and Enamorus, and it also helps Raging Bolt beat slower priority users such as Kingambit and Scizor. Volt Switch is used to help Raging Bolt maintain momentum for the team, racking up chip damage on walls Raging Bolt cannot 2HKO like Blissey and Assault Vest Galarian Slowking. Many Ground-types, such as Landorus-T and Great Tusk, heavily fear Draco Meteor, so Raging Bolt can often use Volt Switch freely early-game without worrying too much about an immunity stifling it. Raging Bolt wants to run as much Speed investment as possible without compromising on power in order to Speed tie or outspeed opposing Raging Bolt and is especially important when factoring in Thunderclap. However, if this is not a major concern, bulkier EV spreads that use less Speed EVs to take resisted hits such as Ogerpon-W's Ivy Cudgel and Rillaboom's Grassy Glide better is also an option; an EV spread of 200 HP / 252 SpA / 56 Spe is just enough to outpace Adamant Kingambit or going for 92 HP / 252 SpA / 164 Spe to outspeed uninvested Gliscor, giving Raging Bolt a better matchup into one of the few Ground-types that might dare to switch in. Tera Fairy gives a solid defensive typing that is immune to fearsome incoming Dragon-type attacks from foes like Dragapult and Walking Wake while also resisting Kingambit's Sucker Punch and Zamazenta's Body Press. However, Tera Dragon can be used to further intensify the power of Draco Meteor, while, like Tera Fairy, also removing the weakness to incoming Ground-type attacks such as Great Tusk's Headlong Rush and Dragonite's Earthquake.

Balanced and bulky offensive teams most appreciate the hole-punching power of Choice Specs Raging Bolt. Pokemon with pivoting moves such as Corviknight, Galarian Slowking, and Pecharunt make great teammates for this set, as they help bring in Raging Bolt to start breaking apart the opponent's core. This set also often risks losing momentum, as Raging Bolt gets locked into a move against a Pokemon immune to it or becomes non-threatening due to Special Attack drops from Draco Meteor, so it appreciates the defensive backbone these Pokemon can provide. Corviknight is a standout, as it is immune to Ground-type attacks from the likes of Landorus-T and Great Tusk that check Raging Bolt, while Raging Bolt threatens Moltres and Zapdos that can annoy Corviknight. This Raging Bolt set can also heavily pressure specially defensive Pokemon on the opposing team such as Ting-Lu and Galarian Slowking, chunking them and greatly limiting their longevity. Special attackers such as Gholdengo, Iron Moth, Darkrai, and Enamorus can be paired with Raging Bolt to overwhelm and KO specially defensive Pokemon via their combined assaults. Teammates such as Ting-Lu, Garganacl, and Gliscor can enable Raging Bolt by setting entry hazards to further chip opposing Pokemon such as Ting-Lu, Ogerpon-W, and Garganacl into KO range. Ting-Lu and Garganacl also help by switching into Pokemon like Dragapult and Deoxys-S looking to revenge kill Raging Bolt. Removing hazards also greatly extends Raging Bolt's lifespan and gives opportunities to aggressively switch it in to make progress, so teammates such as Hatterene, Great Tusk, and Galarian Weezing are appreciated for that purpose. Cinderace is a particularly noteworthy teammate, as it removes hazards on Raging Bolt's side of the field, puts them on the opponent's side, and performs timely pivots to bring Raging Bolt in. All moves on this set have immunities, so with good prediction, Fairy-types and Ground-types will completely shut down this set. Protect from Pokemon such as Gliscor, Garganacl, and Alomomola will ease predictions by forcing Raging Bolt to lock into a given move, allowing for more reliable counterplay. Teammates that can take advantage of the passive turn of Protect to enter the field such as Ogerpon-W, Kyurem, and Primarina can ease these potentially troublesome matchups. These Pokemon are also excellent at handling Ground-types that may annoy Raging Bolt, and Ogerpon-W and Primarina can also run U-turn and Flip Turn, respectively, to form a pivoting core that helps Raging Bolt enter the field. In return, Raging Bolt can pressure defensive Pokemon such as Hydrapple and Toxapex for these teammates. Landorus-T can be a helpful teammate for many of the aforementioned reasons, as it handles Ground-types well, puts up Stealth Rock, pivots with U-turn, and threatens out specially defensive checks to Raging Bolt such as Galarian Slowking and Clodsire while Raging Bolt can threaten Pokemon that annoy Landorus-T such as Alomomola and Corviknight. Lastly, teammates such as Kingambit and Zamazenta can work with Raging Bolt to overwhelm shared checks such as Great Tusk and Landorus-T, as well as deter these Ground-types from switching into Raging Bolt. These Pokemon additionally threaten specially defensive Pokemon such as Blissey and Galarian Slowking while Raging Bolt can take on Dondozo, Moltres, and Corviknight.

" + "description": "

With Choice Specs, Raging Bolt becomes a terrifying wallbreaker that is capable of chunking even bulkier walls such as Gliscor, Garganacl, and Assault Vest Hatterene while also capable of providing strong pivot support and revenge killing capabilities to further pressure its foes. Volt Switch is used to help Raging Bolt maintain momentum for the team, racking up chip damage on walls or switchins Raging Bolt cannot immediately OHKO or even 2HKO, like Garganacl, Blissey, and Assault Vest Galarian Slowking. Thunderclap lets it revenge kill or force out faster threats such as Ogerpon-W, Iron Valiant, and Enamorus, and it also helps Raging Bolt beat slower priority users such as Kingambit and Scizor. Draco Meteor is the Dragon-type STAB move of choice, making immediate progress on bulky Pokemon such as Galarian Slowking, Iron Treads, Ting-Lu, and Clodsire, even 2HKOing the latter due to its Unaware. Other common Ground-types such as Landorus-T and Great Tusk heavily fear Draco Meteor even more, so Raging Bolt can often use Volt Switch freely to gain momentum early-game without worrying too much about an immunity stifling it. Raging Bolt wants to run as much Speed investment as possible without compromising on power in order to Speed tie or outspeed opposing Raging Bolt and is especially important when factoring in Thunderclap. However, if this is not a major concern, bulkier EV spreads that use less Speed EVs to take resisted hits such as Ogerpon-W's Ivy Cudgel and Rillaboom's Grassy Glide better is also an option; an EV spread of 200 HP / 252 SpA / 56 Spe is just enough to outpace Adamant Kingambit or going for 92 HP / 252 SpA / 164 Spe to outspeed uninvested Gliscor, giving Raging Bolt a better matchup into one of the few Ground-types that might dare to switch in. Tera Fairy gives a solid defensive typing that is immune to fearsome incoming Dragon-type attacks from foes like Dragapult and Walking Wake while also resisting Kingambit's Sucker Punch and Zamazenta's Body Press. However, Tera Dragon can be used to further intensify the power of Draco Meteor, while, like Tera Fairy, also removing the weakness to incoming Ground-type attacks such as Great Tusk's Headlong Rush and Dragonite's Earthquake.

Balanced and bulky offensive teams most appreciate the hole-punching power of Choice Specs Raging Bolt. Pokemon with pivoting moves such as Corviknight, Galarian Slowking, and Pecharunt make great teammates for this set, as they help bring in Raging Bolt to start breaking apart the opponent's core. This set also often risks losing momentum, as Raging Bolt gets locked into a move against a Pokemon immune to it or becomes non-threatening due to Special Attack drops from Draco Meteor, so it appreciates the defensive backbone these Pokemon can provide. Corviknight is a standout, as it is immune to Ground-type attacks from the likes of Landorus-T and Great Tusk that check Raging Bolt, while Raging Bolt threatens Moltres and Zapdos that can annoy Corviknight. This Raging Bolt set can also heavily pressure specially defensive Pokemon on the opposing team such as Ting-Lu and Galarian Slowking, chunking them and greatly limiting their longevity. Special attackers such as Gholdengo, Iron Moth, Darkrai, and Enamorus can be paired with Raging Bolt to overwhelm and KO specially defensive Pokemon via their combined assaults. Teammates such as Ting-Lu, Garganacl, and Gliscor can enable Raging Bolt by setting entry hazards to further chip opposing Pokemon such as Ting-Lu, Ogerpon-W, and Garganacl into KO range. Ting-Lu and Garganacl also help by switching into Pokemon like Dragapult and Deoxys-S looking to revenge kill Raging Bolt. Removing hazards also greatly extends Raging Bolt's lifespan and gives opportunities to aggressively switch it in to make progress, so teammates such as Hatterene, Great Tusk, and Galarian Weezing are appreciated for that purpose. Cinderace is a particularly noteworthy teammate, as it removes hazards on Raging Bolt's side of the field, puts them on the opponent's side, and performs timely pivots to bring Raging Bolt in. All moves on this set have immunities, so with good prediction, Fairy-types and Ground-types will completely shut down this set. Protect from Pokemon such as Gliscor, Garganacl, and Alomomola will ease predictions by forcing Raging Bolt to lock into a given move, allowing for more reliable counterplay. Teammates that can take advantage of the passive turn of Protect to enter the field such as Ogerpon-W, Kyurem, and Primarina can ease these potentially troublesome matchups. These Pokemon are also excellent at handling Ground-types that may annoy Raging Bolt, and Ogerpon-W and Primarina can also run U-turn and Flip Turn, respectively, to form a pivoting core that helps Raging Bolt enter the field. In return, Raging Bolt can pressure defensive Pokemon such as Hydrapple and Toxapex for these teammates. Landorus-T can be a helpful teammate for many of the aforementioned reasons, as it handles Ground-types well, puts up Stealth Rock, pivots with U-turn, and threatens out specially defensive checks to Raging Bolt such as Galarian Slowking and Clodsire while Raging Bolt can threaten Pokemon that annoy Landorus-T such as Alomomola and Corviknight. Lastly, teammates such as Kingambit and Zamazenta can work with Raging Bolt to overwhelm shared checks such as Great Tusk and Landorus-T, as well as deter these Ground-types from switching into Raging Bolt. These Pokemon additionally threaten specially defensive Pokemon such as Blissey and Galarian Slowking while Raging Bolt can take on Dondozo, Moltres, and Corviknight.

" + }, + "All-Out Attacker": { + "description": "

Raging Bolt makes use of its plentiful coverage options to serve as a potent and immediate wallbreaker and revenge killer, using its bulk, typing, and priority to deal with dangerous foes like Ogerpon-W, Cinderace, and Hisuian Samurott. Thunderclap threatens key targets like Enamorus and Tornadus-T and picks off numerous other faster foes like Darkrai, Deoxys-S, Iron Moth, and the aforementioned Cinderace and Ogerpon-W; it is also helpful for playing mind games against Kingambit's Sucker Punch, potentially stopping it from pulling off a late-game sweep. Dragon Pulse provides a consistent Dragon-type STAB option, while Draco Meteor takes solid chunks out of bulky foes like Ting-Lu, Clodsire, and Galarian Slowking; unlike Dragon Pulse, a Life Orb-boosted Draco Meteor under the sun also threatens to cleanly OHKO maximum HP Dragonite with Multiscale intact. Weather Ball provides a solid coverage option depending on which weather team Raging Bolt is used on; under the sun, Weather Ball scorches Steel-types like Gholdengo, Kingambit, and Scizor, and when boosted by a Life Orb, it has a favorable chance to 2HKO Clodsire. Meanwhile, the rain version of the move washes away Ground-type checks like Great Tusk, Gliscor, and Landorus-T. The move under both weather conditions also threatens Iron Treads, which otherwise handles Raging Bolt very well. Thunderbolt provides a reliable Electric-type STAB option to threaten bulky Water-types like Alomomola and Toxapex, ease the matchup against Encore users like Iron Valiant and Hisuian Samurott, and help prevent sweepers like Nasty Plot Gholdengo and Calm Mind variants of Enamorus and Primarina from using Raging Bolt as setup bait. Solar Beam allows Raging Bolt to blast apart common foes like Garganacl, Ting-Lu, and Great Tusk without relying on Draco Meteor and should exclusively be used on sun teams to avoid its two-turn drawback. Thunder provides a stronger Electric-type option over Thunderbolt and has similar consistency under the rain, letting Raging Bolt use the move without worrying about missing; after consuming Booster Energy, Thunder has a small chance to OHKO a fully invested Assault Vest Alomomola after Stealth Rock. If Raging Bolt is used on sun archetypes, Life Orb is recommended, as its boost stacks with Protosynthesis to make the most of Raging Bolt's wallbreaking capabilities. Outside of sun, Booster Energy provides a one-time power boost. Tera Flying is used to flip the matchup against annoying Ground-types like Great Tusk, Ting-Lu, Gliscor, Landorus-T, and Iron Treads. Tera Fairy gives Raging Bolt a solid defensive profile, making it immune to Dragon-type attacks from foes like Dragapult, Walking Wake, and opposing Raging Bolt and providing resistances to Kingambit's Sucker Punch and Zamazenta's Fighting-type STAB options. Tera Grass grants Raging Bolt a Ground resistance while maintaining a resistance to Ogerpon-W's STAB options; under the sun, it gives a Life Orb-boosted Solar Beam a favorable chance to OHKO a fully invested Ting-Lu after Stealth Rock. Tera Ghost lets Raging Bolt block Rapid Spin from Great Tusk and Iron Treads and check IronPress Zamazenta and Extreme Speed Dragonite in a pinch. On sun archetypes, Raging Bolt can opt for Tera Fire to amplify Weather Ball's damage output and flip its weaknesses to Ice and Fairy, improving its matchup against foes like Kyurem, Weavile, and Iron Valiant. Tera Dragon is another option, removing Raging Bolt's Ground weakness and giving its Life Orb-boosted Draco Meteor under the sun the highest possible chance to OHKO a fully invested Galarian Slowking and Clodsire. While a Modest nature is preferred to maximize Raging Bolt's damage output, it can also opt for a Timid nature to outpace Adamant Rillaboom and Dragonite at the cost of missing out on the aforementioned OHKOs. If Raging Bolt does not need to Speed tie with opposing Raging Bolt, it can reduce its Speed investment to 144 EVs to outspeed Adamant Tyranitar or 132 EVs to outpace Jolly Kingambit, investing the remaining EVs in its bulk.

Raging Bolt is a solid choice for sun and rain teams, which enable Weather Ball as a powerful coverage option. On sun archetypes, pairing Raging Bolt with Ninetales or Torkoal is mandatory, as either can set sun to activate Protosynthesis, allowing Raging Bolt to run Life Orb and bombard opposing teams with its boosted attacks. Ninetales also provides crucial support with Encore to disrupt passive foes and Healing Wish to grant Raging Bolt a second chance at finishing the game, while Torkoal sets up Stealth Rock and keeps opposing entry hazards off the field with Rapid Spin. Walking Wake goes hand-in-hand with Raging Bolt, as their combined offensive firepower can enable either to clean up. Additionally, it blows through troublesome answers like Ting-Lu and Clodsire and provides Raging Bolt with a free switch through Flip Turn. Raging Bolt's wallbreaking gives Walking Wake room to opt for a Speed Protosynthesis set and serve as a late-game cleaner against fast offensive teams. Walking Wake can even forgo Choice Specs in favor of items like Mystic Water or Wise Glasses, allowing it to freely switch between moves. Sun sweepers like Ceruledge and Venusaur also become deadly cleaners once Raging Bolt weakens the opposing team early-game. Great Tusk and Hatterene are also beneficial for Raging Bolt, utilizing Rapid Spin and Magic Bounce, respectively, to ensure that hazards stay off the field. Great Tusk also helps soften shared answers like Landorus-T and opposing Great Tusk and sets up Stealth Rock to help Raging Bolt secure KOs against foes like Ting-Lu. Meanwhile, Hatterene uses an Eject Button to take an attack and bring Raging Bolt in safely while also providing Healing Wish to rejuvenate it. In return, Raging Bolt deals with foes like Dondozo, Corviknight, and Skarmory for Great Tusk while handling Gholdengo for Hatterene. Utility Cresselia is another noteworthy teammate for Raging Bolt, as it can reliably switch into Ground-type attacks from foes like Great Tusk, Landorus-T, and Dragonite and threaten them with Ice Beam. It can also completely revitalize Raging Bolt with Lunar Dance and spread paralysis with Thunder Wave to cripple otherwise faster foes like Dragapult, Walking Wake, and Iron Valiant. On rain archetypes, Pelipper is a mandatory teammate, as Drizzle lets Raging Bolt use Thunder without worrying about missing and turns Weather Ball into a Water-type coverage option. Pelipper can also utilize a slow U-turn to bring Raging Bolt in unscathed. Raging Bolt then provides a solid answer to Ogerpon-W and Zapdos, both of which are very annoying for rain teams to deal with. Swift Swim users like Barraskewda and Overqwil form a deadly offensive core with Raging Bolt on rain archetypes, helping Raging Bolt overwhelm fast offensive checks like Zamazenta, Dragapult, and Iron Valiant. Barraskewda can also draw in bulky Water-type answers like Alomomola, Toxapex, and Tera Water Gliscor and pivot out with Flip Turn, letting Raging Bolt pressure them. Meanwhile, Overqwil provides extra security against Kingambit and Rillaboom, both of which pose a major threat to the rain archetype. Hazard support from Iron Treads helps Raging Bolt secure crucial KOs against foes like Assault Vest Alomomola; Iron Treads also removes opposing hazards with Rapid Spin and provides pivot support with Volt Switch, giving Raging Bolt more opportunities to wreak havoc. Kingambit is another important partner for Raging Bolt, breaking past special walls like Blissey, forming a dangerous double priority duo with Raging Bolt to overcome fast-paced teams, and benefiting from Raging Bolt's wallbreaking to clean up late-game. In return, Raging Bolt deals with physically bulky foes that trouble Kingambit like Dondozo and Corviknight.

" }, - "All-Out Attacker": {}, "Boots Pivot": { "description": "

Raging Bolt acts as a powerful offensive pivot and revenge killer that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lackluster Speed tier and act as a strong revenge killer against the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-S, and Kingambit. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on and wear down specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey as they switch in. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt is an option that allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire and blocking utility moves from Clefable, Ting-Lu, and Galarian Slowking. Other options include Thunderbolt for a consistent Electric-type STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos, and Gholdengo while not forcing Raging Bolt to switch out, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether or lack any form of removal. Tera Fairy allows Raging Bolt to turn the tables on matchups like Iron Defense Zamazenta, Iron Valiant, Dragapult, Kyurem, and Walking Wake. Another option is Tera Flying, granting an even better matchup against the likes of Great Tusk, Iron Treads, Landorus-T, and Ting-Lu, though it gives Raging Bolt some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada.

Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening boosted sweepers with its priority move. Raging Bolt can form great offensive cores when it's paired with other offensive pivots like Ogerpon, which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB moves, remove items with Knock Off to accumulate entry hazard damage, and punish setup moves with Encore. Embody Aspect's Speed boost also helps Ogerpon cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult. In return, Ogerpon appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon's ability to hold an item and boost its Speed for a harder-to-resist STAB combination and wallbreaking power, pressuring defensive cores such as Sinistcha + Gliscor and Galarian Slowking + Corviknight more easily with pivoting support from Raging Bolt. Meowscarada offers a stronger U-turn and Knock Off as well as an even better Speed tier, especially with Choice Scarf variants acting as a revenge killer for faster threats such as Iron Valiant. Weavile has a strong Knock Off as well, and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting threats Raging Bolt struggles with like Ogerpon and Tera Ground Dragonite. Hisuian Samurott can pivot with Flip Turn and deal with the likes of Ting-Lu, Iron Treads, Iron Crown, and Galarian Slowking while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola + Galarian Slowking or Ting-Lu, Toxapex + Gliscor or Ting-Lu, and Dondozo + Gliscor or Blissey. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would-be checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water-type coverage. Barraskewda is a great partner on rain teams, as it's extremely hard to switch into and able to pivot with Flip Turn, and it loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on sun teams, synergizing with Torkoal and Ninetales' Drought, which activates Protosynthesis and allows it to hit the likes of Rillaboom and Iron Treads with sun-boosted Weather Ball, and with Walking Wake, which pressures Ground-types and shared checks like Galarian Slowking and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying-types like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog and the latter offering hazard support. Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock; it can also cripple walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switch into Knock Off well itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and it appreciates the help in beating Ogerpon-W. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant and Kyurem, while Galarian Slowking can check them as well as offering a slow pivot and a powerful Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt.

" } }, - "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 616460, "username": "N â„¢"}, {"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 144640, "username": "TheDuckChris"}, {"user_id": 487308, "username": "BT89"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 616497, "username": "FayaWizard"}, {"user_id": 633798, "username": "kd458"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 616460, "username": "N â„¢"}, {"user_id": 653095, "username": "FavMon=Garchomp"}, {"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487308, "username": "BT89"}, {"user_id": 144640, "username": "TheDuckChris"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 616497, "username": "FayaWizard"}, {"user_id": 349443, "username": "Tysonslayer"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "1v1": { "sets": { @@ -18077,7 +18032,6 @@ "credits": {"writtenBy": [{"user_id": 435812, "username": "Yuichi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641287, "username": "ValiantValerie"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} }, "battlestadiumsingles": {"outdated": true, "sets": {"Calm Mind": {"description": ""}, "Offensive": {"description": ""}}}, - "inheritance": {"sets": {"Levitate (Latios / Chimecho)": {}}}, "partnersincrime": {"sets": {"Psychic Terrain Sweeper": {"description": ""}}}, "stabmons": {"sets": {"Psychic Terrain Sweeper": {}, "Stored Power": {}, "Assault Vest": {}}}, "nationaldex": { @@ -18102,6 +18056,7 @@ }, "credits": {"writtenBy": [{"user_id": 509849, "username": "waffle2O2O"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 617069, "username": "LogIce"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "inheritance": {"sets": {"Levitate (Latios / Chimecho)": {}}}, "nationaldexmonotype": { "sets": { "Calm Mind (Psychic)": { @@ -18178,6 +18133,7 @@ "ubers": {"sets": {"Utility": {}}} }, "Pecharunt": { + "ubersuu": {"sets": {"Defensive Pivot": {}, "Nasty Plot": {}}}, "ou": { "sets": { "Pivot": { diff --git a/data/analyses/gen91v1.json b/data/analyses/gen91v1.json index bb0e16b02..4f634dbd4 100644 --- a/data/analyses/gen91v1.json +++ b/data/analyses/gen91v1.json @@ -1,5 +1,4 @@ { - "Venusaur": {"sets": {"Custap Berry": {}}}, "Ninetales-Alola": { "sets": { "Encore + Disable": { @@ -38,9 +37,6 @@ "Zapdos-Galar": {"sets": {"Choice Band": {}}}, "Moltres-Galar": { "sets": { - "Custap Berry": { - "description": "" - }, "Weakness Policy": { "description": "" }, @@ -48,7 +44,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 555423, "username": "Akeras"}, {"user_id": 583189, "username": "LongRat"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 503725, "username": "clerica"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 555423, "username": "Akeras"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 503725, "username": "clerica"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 511181, "username": "Rose"}]}]} }, "Azumarill": { "sets": { @@ -124,7 +120,7 @@ }, "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}, {"user_id": 583189, "username": "LongRat"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 519863, "username": "Blanched"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 583189, "username": "LongRat"}, {"user_id": 670315, "username": "Mentality"}, {"user_id": 375405, "username": "crow crumbs"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 637479, "username": "red fintans"}]}]} }, - "Rhyperior": {"sets": {"Choice Band": {}, "Custap Berry": {}, "Assault Vest": {}}}, + "Rhyperior": {"sets": {"Choice Band": {}, "Assault Vest": {}}}, "Porygon-Z": { "sets": { "Choice Specs": { @@ -133,8 +129,7 @@ "Life Orb": { "description": "" }, - "Choice Scarf": {"description": ""}, - "Custap Berry": {} + "Choice Scarf": {"description": ""} }, "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}, {"user_id": 670315, "username": "Mentality"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 546922, "username": "bo_bobson27"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 567354, "username": "sappheiros"}]}]} }, @@ -155,12 +150,9 @@ "Stall": { "description": "" }, - "Custap Berry": { - "description": "" - }, "Clear Amulet": {} }, - "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Darkrai": { "sets": { @@ -257,19 +249,13 @@ "Life Orb": { "description": "" }, - "Custap Berry": { - "description": "" - }, "Weakness Policy": {}, "Babiri Berry": {} }, - "credits": {"writtenBy": [{"user_id": 661113, "username": "Valteyek"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 546922, "username": "bo_bobson27"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 661113, "username": "Valteyek"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 546922, "username": "bo_bobson27"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, "Goodra-Hisui": { "sets": { - "Custap Berry": { - "description": "" - }, "Chople Berry": { "description": "" }, @@ -299,12 +285,9 @@ "Choice Scarf": {"description": ""}, "Assault Vest": { "description": "" - }, - "Custap Berry": { - "description": "" } }, - "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 555423, "username": "Akeras"}, {"user_id": 620268, "username": "skip"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 517652, "username": "DripLegend"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}]}]} + "credits": {"writtenBy": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 620268, "username": "skip"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 517652, "username": "DripLegend"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 493772, "username": "bellchime"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 569291, "username": "zinnias"}]}]} }, "Volcanion": { "sets": { @@ -332,14 +315,11 @@ "Weakness Policy": { "description": "" }, - "Custap Berry": { - "description": "" - }, "Choice Specs": { "description": "" } }, - "credits": {"writtenBy": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 563650, "username": "bern"}, {"user_id": 566592, "username": "Mc"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 536219, "username": "fruan"}, {"user_id": 546922, "username": "bo_bobson27"}, {"user_id": 563325, "username": "delemon"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 316445, "username": "lost heros"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 528364, "username": "adorluigi"}]}]} + "credits": {"writtenBy": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 563650, "username": "bern"}, {"user_id": 566592, "username": "Mc"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 493772, "username": "bellchime"}, {"user_id": 536219, "username": "fruan"}, {"user_id": 563325, "username": "delemon"}, {"user_id": 520168, "username": "Murm"}]}, {"name": "Quality checked by", "members": [{"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Rillaboom": {"sets": {"Life Orb": {}, "SubSeed": {}, "Specially Defensive SubSeed": {}, "Assault Vest": {}}}, "Corviknight": { @@ -361,9 +341,6 @@ }, "Urshifu": { "sets": { - "Custap Berry": { - "description": "" - }, "Assault Vest": { "description": "" }, @@ -371,7 +348,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 518399, "username": "Itchy"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Grammar checked by", "members": [{"user_id": 558636, "username": "zastra"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 518399, "username": "Itchy"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 670315, "username": "Mentality"}]}, {"name": "Grammar checked by", "members": [{"user_id": 558636, "username": "zastra"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "Urshifu-Rapid-Strike": { "sets": { @@ -440,9 +417,6 @@ }, "Skeledirge": { "sets": { - "Custap Berry": { - "description": "" - }, "Air Balloon": { "description": "" }, @@ -450,7 +424,7 @@ "description": "" } }, - "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 563650, "username": "bern"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563325, "username": "delemon"}, {"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 149971, "username": "Nuxl"}, {"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 520168, "username": "Murm"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 375405, "username": "crow crumbs"}, {"user_id": 493772, "username": "bellchime"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 579035, "username": "glitched"}]}, {"name": "Quality checked by", "members": [{"user_id": 316445, "username": "lost heros"}, {"user_id": 493772, "username": "bellchime"}, {"user_id": 149971, "username": "Nuxl"}, {"user_id": 563650, "username": "bern"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "Maushold-Four": {"sets": {"The Maus": {}}}, "Bellibolt": {"sets": {"Life Orb": {}}}, diff --git a/data/analyses/gen9almostanyability.json b/data/analyses/gen9almostanyability.json index b8a245472..9389870aa 100644 --- a/data/analyses/gen9almostanyability.json +++ b/data/analyses/gen9almostanyability.json @@ -406,10 +406,10 @@ "comments": "

Other Options

Physically Defensive Corviknight sets can use Well-Baked Body to check a wide variety of Fire-types, including Cinderace, Ogerpon-H, Moltres, Heatran, and Iron Moth lacking Discharge; however, it loses a lot of bulk and results in worse matchups against Roaring Moon, Zamazenta, and offensive Great Tusk. Specially defensive sets can use Water Absorb to check Ogerpon-W, Manaphy, and Choice Specs Primarina while preventing Swampert and Primarina from pivoting out with Flip Turn or Bulletproof to let Corviknight check Cinderace, Moltres, Choice Specs Primarina, and Gholdengo lacking Thunderbolt, but Corviknight often gets getter value out of its other abilities. Corviknight can run a set with Bulk Up, Agility, Roost, and Power Trip with an immunity ability such as Volt Absorb on hyper offense teams to surprise opponents and potentially sweep teams if lacking appropriate checks.

Checks and Counters

Electric-type Moves: Without Volt Absorb, Corviknight gets destroyed by Electric-types like Zapdos and Sandy Shocks as well as Electric-type move coverage like Thunderbolt Latios and Deoxys-S.

Fire-types: Without Well-Baked Body, Fire-types like Iron Moth, Moltres, Cinderace, and Heatran easily defeat Corviknight.

Strong Special Attackers: Choice Specs Gholdengo and Primarina can 2HKO Corviknight even if it's running maximum HP and Special Defense EVs.

", "sets": { "Physically Defensive": { - "description": "

Corviknight's great defensive typing and solid utility moves make it a defensive staple in the tier, checking physical threats like Roaring Moon, Zamazenta, and Great Tusk. Fluffy is the generally preferred ability, as it provides Corviknight with more physical bulk, letting it have a much easier time checking the aforementioned physical attackers, along with Kingambit. Intimidate gives Corviknight a better matchup into Chien-Pao, Mold Breaker Great Tusk, and the Ogerpon formes excluding Ogerpon-H. Corviknight favors Brave Bird due to its higher power and ability to deal significant damage to Great Tusk and Zamazenta, but Body Press can be used to hit Ting-Lu, Iron Treads, and Kingambit. U-turn helps Corviknight's allies by generating momentum, Roost gives it longevity, and Defog removes entry hazards to aid Stealth Rock-weak partners like Chien-Pao and Ogerpon-H. Rocky Helmet punishes Great Tusk and non-Magic Guard Roaring Moon and Zamazenta as well as the many U-turn pivots like Corviknight in the tier, while Leftovers provides Corviknight with extra longevity. Corviknight runs 0 Speed IVs and a Relaxed nature to grants its allies safe entry with U-turn.

Corviknight is used mostly on offense and balance structures that appreciate its defensive prowess, entry hazard removal, and ability to provide slow pivoting. RegenVest Pokemon like Swampert, Manaphy, and Primarina are heavily reliant on their Assault Vest, so Corviknight aids them by functioning as a Knock Off absorber from users like Roaring Moon, Great Tusk, and Iron Treads. Special attackers like Gholdengo, Zapdos, and Iron Moth are quite threatening to Corviknight, so specially defensive checks like Manaphy, Swampert, and Roaring Moon are much appreciated. Fire-types like Cinderace and Ogerpon-H scare Corviknight; therefore, it requires checks to them like Pecharunt, Moltres, and Primordial Sea Zapdos. If using Fluffy, Corviknight struggles against Chien-Pao and Ogerpon-W, so checks to them like Manaphy and Moltres, respectively, are quite helpful. If using Intimidate, Corviknight benefits from Pecharunt and Scream Tail to take on strong physical attackers like Choice Band Zamazenta.

" + "description": "

Corviknight's great defensive typing and solid utility moves make it a defensive staple in the tier, checking physical threats like Roaring Moon, Zamazenta, and Great Tusk. Fluffy is the generally preferred ability, as it provides Corviknight with more physical bulk, letting it have a much easier time checking the aforementioned physical attackers, along with Kingambit. Intimidate gives Corviknight a better matchup into Chien-Pao, Mold Breaker Great Tusk, and the Ogerpon formes excluding Ogerpon-H. Corviknight favors Brave Bird due to its higher power and ability to deal significant damage to Great Tusk and Zamazenta, but Body Press can be used to hit Ting-Lu, Iron Treads, and Kingambit. U-turn helps Corviknight's allies by generating momentum, Roost gives it longevity, and Defog removes entry hazards to aid Stealth Rock-weak partners like Chien-Pao and Ogerpon-H. Rocky Helmet punishes Great Tusk and non-Magic Guard Roaring Moon and Zamazenta as well as the many U-turn pivots like Corviknight in the tier, while Leftovers provides Corviknight with extra longevity. Corviknight runs 0 Speed IVs and a Relaxed nature to grants its allies safe entry with U-turn.

Corviknight is used mostly on balance structures that appreciate its defensive prowess, entry hazard removal, and ability to provide slow pivoting. Specially defensive Pokemon like Swampert, Manaphy, and Moltres are heavily reliant on their held items, so Corviknight serves them well by functioning as a Knock Off absorber from attackers like Roaring Moon, Great Tusk, and Iron Treads. Special attackers like Gholdengo, Zapdos, and Iron Moth are quite threatening to Corviknight, so the aforementioned specially defensive pokemon can form a strong defensive core with Corviknight - further upheld by their capacity to tank attacks from Fire-types like Cinderace and Heatran, as well as non-contact physical attackers like Chien-Pao and Ogerpon-W if using Fluffy. If using Intimidate, Corviknight benefits from a Fighting-type resist such as Pecharunt or Scream Tail to take on strong Sword of Ruin attackers equipped with a Choice Band like Zamazenta, Great Tusk, and Slither Wing.

" }, "Dual Screens": { - "description": "

With its remarkable defensive profile and utility options, Prankster Corviknight becomes an effective lead at setting dual screens to support its teammates. Prankster-boosted Taunt allows Corviknight to shut down foes like Great Tusk, Skarmory, and Regieleki from setting their entry hazards or own dual screens; stop Cinderace and opposing Corviknight from removing its dual screens with Court Change and Defog; prevent offensive threats like Zamazenta, all Ogerpon formes, and Iron Boulder from using it as setup fodder; block Trick from Choice item users like Scream Tail and Gholdengo from crippling it; and additionally stop defensive Pokemon like Gholdengo, Scream Tail, and non-Prankster Pecharunt from healing freely, letting its teammates overwhelm them more easily. U-turn makes use of Corviknight's middling Speed tier to support its teammates by bringing them in safely after stomaching an attack, and it's especially valuable against Dark-type foes like Chien-Pao, Kingambit, and Taunt Roaring Moon that can otherwise set up in front of or even shut down Corviknight.

Corviknight is exclusively found on dual screens hyper offense teams. As a result, high caliber offensive threats like Tail Glow Manaphy, IronPress Zamazenta, and Dragon Dance Roaring Moon pair well with it, as they appreciate Corviknight bringing them in safely through U-turn and its dual screens to set up more easily. However, Double Dance sweepers such as Iron Crown and Galarian Moltres benefit from said dual screens even more, as they require multiple turns of setup before wreaking havoc. Other setup sweepers like Iron Boulder, Iron Hands, and Kingambit have the added benefit of threatening Cinderace and Defoggers like opposing Corviknight and Mandibuzz—especially since Mandibuzz can use Defog freely even in the face of Corviknight—preventing them any free opportunities of ever removing Corviknight's dual screens. Since other foes like Zapdos, Iron Moth, and Dark-types like Roaring Moon and Kingambit can also use Corviknight as entry points, teammates that can come in afterwards to either threaten or use them as setup fodder are also beneficial, with the aforementioned Iron Boulder, Deoxys-S, Zamazenta, and Great Tusk capable of doing so. Furthermore, Corviknight's ability to prevent Stealth Rock from going up with Taunt also gives setup sweepers like Ogerpon-Hearthflame and Chien-Pao more opportunities to get rolling.

" + "description": "

With its remarkable defensive profile and utility options, Prankster Corviknight becomes an effective lead at setting dual screens to support its teammates. Prankster-boosted Taunt allows Corviknight to shut down foes like Great Tusk, Skarmory, and Deoxys-Speed from setting their entry hazards or own dual screens; stop Cinderace and opposing Corviknight from removing its dual screens with Court Change and Defog; prevent offensive threats like Zamazenta, all Ogerpon formes, and Iron Boulder from using it as setup fodder; block Trick from Choice item users like Scream Tail and Gholdengo that would otherwise cripple it; and additionally stop defensive Pokemon like Gholdengo, Scream Tail, and non-Prankster Pecharunt from healing freely, letting its teammates overwhelm them more easily. U-turn makes use of Corviknight's middling Speed tier to support its teammates by bringing them in safely after stomaching an attack, and it's especially valuable against Dark-type foes like Chien-Pao, Kingambit, and Taunt Roaring Moon that can otherwise set up in front of or even shut down Corviknight.

Corviknight is exclusively found on dual screens hyper offense teams. As a result, high caliber offensive threats like Tail Glow Manaphy, IronPress Zamazenta, and Dragon Dance Roaring Moon pair well with it, as they appreciate Corviknight bringing them in safely through U-turn and its dual screens to set up more easily. Double Dance sweepers such as Iron Crown and Galarian Moltres benefit from said dual screens even more, as they require multiple turns of setup before wreaking havoc. Other setup sweepers like Iron Boulder, Iron Hands, and Kingambit have the added benefit of threatening Cinderace and Defoggers like opposing Corviknight and Mandibuzz—especially since Mandibuzz can use Defog freely even in the face of Corviknight—preventing them any free opportunities of ever removing Corviknight's dual screens. Since other foes like Zapdos, Iron Moth, and Dark-types like Roaring Moon and Kingambit can also use Corviknight as entry points, teammates that can come in afterwards to either threaten or use them as setup fodder are also beneficial, with the aforementioned Iron Boulder, Deoxys-S, Zamazenta, and Great Tusk capable of doing so. Furthermore, Corviknight's ability to prevent Stealth Rock from going up with Taunt also gives setup sweepers like Ogerpon-Hearthflame and Chien-Pao more opportunities to get rolling.

" }, "Immunity": { "description": "

Corviknight's great utility and defensive typing, further bolstered by an immunity-granting ability, make it an excellent special wall and defensive pivot. Volt Absorb lets it counter Electric-types such as Zapdos and Sandy Shocks and helps against special attackers that rely on Electric-type coverage, such as Deoxys-S, Latios, and Iron Crown. Similarly, Well-Baked Body shuts down Ogerpon-H, Moltres, and non-Discharge Iron Moth. Brave Bird is the go-to STAB move, while Body Press is an option on Well-Baked Body sets to take advantage of the Defense boosts. U-turn generates momentum for Corviknight’s teammates, and Defog provides valuable hazard control. A Sassy nature with 0 Speed IVs is crucial for Corviknight's role as a slow pivot.

Corviknight fits on balance and bulky offense teams, where its longevity and consistency gives it a niche over Iron Treads. Corviknight can pivot in more offensive teammates like Chien-Pao and Ogerpon-H, which also appreciate its ability to remove entry hazards. Corviknight is threatened by physical wallbreakers such as Zamazenta and Ogerpon-W, making physically defensive walls like Great Tusk and Pecharunt good teammates. Corviknight can also be overwhelmed by neutral special attacks from Gholdengo and Primarina, so it needs backup from RegenVest users like Manaphy and Swampert. In exchange, Volt Absorb Corviknight helps Manaphy answer Electric-types, while Well-Baked Body helps Swampert answer Fire-types carrying Grass-type coverage like Iron Moth and Heatran.

" diff --git a/data/analyses/gen9anythinggoes.json b/data/analyses/gen9anythinggoes.json index 3b5819497..cbb41ad64 100644 --- a/data/analyses/gen9anythinggoes.json +++ b/data/analyses/gen9anythinggoes.json @@ -102,7 +102,7 @@ "description": "

Bulky Swords Dance Arceus is one of the best late-game cleaners and revenge killers in the metagame. Its typing and bulk allows it to reliably take on Calyrex-S and heal itself with Recover. Shadow Claw allows Arceus to OHKO Calyrex-S and, at +2, 2HKO Necrozma-DM and Giratina-O. Heavy-Duty Boots increase Arceus's longevity, allowing it to safely come onto the field at any point in time, which makes it a difficult threat to deal with late-game. Tera Fire grants Arceus immunity to burn from Arceus-Fairy's Will-O-Wisp and Ho-Oh's Sacred Fire, allowing it to set up without fear. It allows Arceus to take on +2 Calyrex-S in a pinch, giving it a resistance to Calyrex-S's Grass Knot. Tera Fire also flips the tables on Zacian-C, granting a resistance to both of its STAB moves, which gives Arceus a better chance to take it on. However, the drawbacks of Tera Fire are that it removes Arceus's immunity to Calyrex-S's Astral Barrage and makes it weak to Earthquake from Ting-Lu and Arceus-Ground as well as Arceus-Water's Judgment, being 2HKOed by the latter outside of sun. Tera Normal, on the other hand, boosts Extreme Speed's power to respectable levels, allowing Arceus to OHKO uninvested Miraidon at +2, 2HKO Arceus-Fairy, Ho-Oh, and Arceus-Water, and OHKO Koraidon after one layer of Spikes. Furthermore, Tera Normal retains Arceus's defensive utility to check Calyrex-S.

Arceus excels on almost every archetype, fitting best on structures that want a late-game cleaner and revenge killer. Calyrex-S can take advantage of Arceus locked into any move that is not Shadow Claw via Encore and use it as an opportunity to set up Nasty Plot. Choice item Calyrex-S sets like to carry Trick, which cripples Arceus by significantly decreasing its sweeping capabilities. Secondary checks to Calyrex-S such as Ting-Lu and Kingambit are appreciated to share the burden of dealing with it. Furthermore, Ting-Lu can set up Spikes, which assist Arceus in acting as a late-game cleaner by chipping bulky Arceus formes and Koraidon. When unboosted, Arceus is forced out by Miraidon's powerful Electro Drift, so Ting-Lu's ability to take on Miraidon thanks to its bulk and 2HKO it with Earthquake is appreciated. Koraidon can OHKO Arceus thanks to Low Kick, and even when chipped and in range of boosted Extreme Speed, it can use Tera Ghost to avoid being KOed, which often forces Arceus to Terastallize in order to survive Low Kick. Hence, Arceus appreciates walls that can check Koraidon such as Arceus-Fairy, Arceus-Water, Ho-Oh, and Landorus-T. The former two carry Will-O-Wisp to cripple Koraidon, with Arceus-Fairy also scaring it out with Judgment. Ho-Oh can burn Koraidon with Sacred Fire or 2HKO it with Brave Bird. Landorus-T, meanwhile, likes to carry Rocky Helmet to chip Koraidon. Arceus also struggles with Zacian-C, as it cannot break through with either Extreme Speed or Shadow Claw, making Arceus-Water and Landorus-T good partners because they help check Zacian-C. Arceus-Water resists Behemoth Blade and can burn Zacian-C with Will-O-Wisp, while Landorus-T can nullify its Intrepid Sword with Intimidate, chip it with Rocky Helmet, and 2HKO it with Earthquake. Additionally, Choice Scarf Koraidon and Calyrex-S can revenge kill Zacian-C. Arceus finds it difficult to break through staple defensive Pokemon such as Ho-Oh, Arceus-Fairy, and Arceus-Water. Consequently, special attackers such as Calyrex-S and Miraidon are great teammates to pair with Arceus. Miraidon can beat these checks with its raw power and access to Electro Drift, while Calyrex-S can break through them with a variety of options such as Nasty Plot + Astral Barrage or Choice item sets. Furthermore, Calm Mind Arceus-Fairy and Kyogre can also beat the aforementioned checks, as well as Ting-Lu, which can stop Arceus from sweeping with Whirlwind if healthy, and, with Tera Poison, Eternatus, which otherwise can Toxic Arceus and put it on a timer.

" }, "Bulk Up": { - "description": "

Bulk Up Arceus is a potent late-game setup sweeper and revenge killer that leverages Extreme Speed—the strongest priority move in the tier. Shadow Claw allows it to hit Calyrex-S, Tera Ghost Koraidon, and Giratina-O. Recover allows Arceus to set up on Pokemon such as other Arceus lacking Bulk Up, Dragon Dance Arceus-Ground, various defensive Arceus formes lacking Will-O-Wisp, and Koraidon after Terastallizing. Tera Fire gives Arceus a burn immunity, which lets it set up on Pokemon that would otherwise check it, such as support Arceus formes with Will-O-Wisp and non-Whirlwind Ho-Oh. It also grants a resistance to Koraidon's Flare Blitz and Calyrex-S's Grass Knot at the cost at the cost of Arceus's immunity to Calyrex-S's Astral Barrage. Arceus's Special Defense and HP EVs allow it to survive a +2 Tera Grass Calyrex-S Grass Knot or a +2 Tera Stellar Psychic from the same foe. Its Speed creeps it above fully invested, neutral-natured base 90 Pokemon such as Kyogre and Ho-Oh.

Bulk Up Arceus applies offensive pressure on Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Ho-Oh, forcing them to stay at high enough HP to successfully stop a sweep. Its longevity relative to regular Extreme Killer Arceus makes it much more prominent on bulkier balance and bulky offense teams, where it frequently acts as a great Calyrex-S check and often threatens to sweep once the opponent's defensive Arceus formes and Ho-Oh are worn down. Bulk Up Arceus struggles with special wallbreakers, like Miraidon and Kyogre, as it can't OHKO them without multiple boosts, allowing them to force out or heavily damage it. Thus, Eternatus is a great partner for Bulk Up Arceus, leveraging its Water resistance to be one of the best Kyogre switch-ins, as well as spreading poison with Toxic Spikes and Toxic. Ting-Lu, being balance's best and only Miraidon check, is also a great partner to Bulk Up Arceus due to its Electric immunity and great Special Defense. Before Terastallizing, Arceus is also weak to Koraidon's Low Kick and burn inflicted by defensive Arceus formes, Ho-Oh, and Giratina-O. Arceus-Fairy is a great burn absorber, can force out Ho-Oh with Power Gem, acts as a great Koraidon switch-in, and easily spreads paralysis with Thunder Wave to make it easier for Arceus to set up. Arceus-Water is also a great switch-in to Ho-Oh, leveraging its Fire resistance and threatening it out with Judgment. It also helps slow down Zacian-C, using its Water typing to resist Behemoth Blade and threatening Zacian-C with Will-O-Wisp but at the cost of letting opposing Koraidon use Low Kick more freely than Arceus-Fairy. Bulk Up Arceus is a deadweight against stall due to Dondozo, Skeledirge, Skarmory, and Garganacl walling it effectively. Thus, it appreciates stallbreaking teammates, such as Miraidon and Calyrex-S, which also assist in breaking Arceus-Fairy and Arceus-Water. Zacian-C also proves to be a challenge for Bulk Up Arceus to break on its own, so it usually relies on teammates such as Ho-Oh or the aforementioned Arceus-Water to force Zacian-C to switch out and slowly chip it with entry hazard damage. Choice Scarf Koraidon is also a great offensive check to Zacian-C and Miraidon, threatening OHKOes with Flare Blitz and Outrage, respectively.

" + "description": "

Bulk Up Arceus is a potent late-game setup sweeper and revenge killer that leverages Extreme Speed—the strongest priority move in the tier. Shadow Claw allows it to hit Calyrex-S, Tera Ghost Koraidon, and Giratina-O. Recover allows Arceus to set up on Pokemon such as other Arceus lacking Bulk Up, Dragon Dance Arceus-Ground, various defensive Arceus formes lacking Will-O-Wisp, and Koraidon after Terastallizing. Tera Fire gives Arceus a burn immunity, which lets it set up on Pokemon that would otherwise check it, such as support Arceus formes with Will-O-Wisp and non-Whirlwind Ho-Oh. It also grants a resistance to Koraidon's Flare Blitz and Calyrex-S's Grass Knot at the cost of Arceus's immunity to Calyrex-S's Astral Barrage. Arceus's Special Defense and HP EVs allow it to survive a +2 Tera Grass Calyrex-S Grass Knot or a +2 Tera Stellar Psychic from the same foe. Its Speed creeps it above fully invested, neutral-natured base 90 Pokemon such as Kyogre and Ho-Oh.

Bulk Up Arceus applies offensive pressure on Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Ho-Oh, forcing them to stay at high enough HP to successfully stop a sweep. Its longevity relative to regular Extreme Killer Arceus makes it much more prominent on bulkier balance and bulky offense teams, where it frequently acts as a great Calyrex-S check and often threatens to sweep once the opponent's defensive Arceus formes and Ho-Oh are worn down. Bulk Up Arceus struggles with special wallbreakers, like Miraidon and Kyogre, as it can't OHKO them without multiple boosts, allowing them to force out or heavily damage it. Thus, Eternatus is a great partner for Bulk Up Arceus, leveraging its Water resistance to be one of the best Kyogre switch-ins, as well as spreading poison with Toxic Spikes and Toxic. Ting-Lu, being balance's best and only Miraidon check, is also a great partner to Bulk Up Arceus due to its Electric immunity and great Special Defense. Before Terastallizing, Arceus is also weak to Koraidon's Low Kick and burn inflicted by defensive Arceus formes, Ho-Oh, and Giratina-O. Arceus-Fairy is a great burn absorber, can force out Ho-Oh with Power Gem, acts as a great Koraidon switch-in, and easily spreads paralysis with Thunder Wave to make it easier for Arceus to set up. Arceus-Water is also a great switch-in to Ho-Oh, leveraging its Fire resistance and threatening it out with Judgment. It also helps slow down Zacian-C, using its Water typing to resist Behemoth Blade and threatening Zacian-C with Will-O-Wisp but at the cost of letting opposing Koraidon use Low Kick more freely than Arceus-Fairy. Bulk Up Arceus is a deadweight against stall due to Dondozo, Skeledirge, Skarmory, and Garganacl walling it effectively. Thus, it appreciates stallbreaking teammates, such as Miraidon and Calyrex-S, which also assist in breaking Arceus-Fairy and Arceus-Water. Zacian-C also proves to be a challenge for Bulk Up Arceus to break on its own, so it usually relies on teammates such as Ho-Oh or the aforementioned Arceus-Water to force Zacian-C to switch out and slowly chip it with entry hazard damage. Choice Scarf Koraidon is also a great offensive check to Zacian-C and Miraidon, threatening OHKOes with Flare Blitz and Outrage, respectively.

" } }, "credits": {"writtenBy": [{"user_id": 631210, "username": "Adhi"}, {"user_id": 665318, "username": "JK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487990, "username": "Swas"}, {"user_id": 554093, "username": "RL"}, {"user_id": 594972, "username": "Murphy Lawden"}, {"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 426798, "username": "Geysers"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} @@ -147,7 +147,7 @@ "comments": "

Other Options

Rocky Helmet is an alternative item choice on teams with entry hazard control like Defog Mandibuzz. Notably, the chip damage compounded by Brave Bird's recoil makes Alomomola have a much better time against Ho-Oh. Leftovers prevents a 2HKO from Adamant Koraidon's Outrage or five-hit Scale Shot and makes use of Protect to get slightly more recovery. Tera Rock lets Alomomola wall Tera Flying Ho-Oh conveniently while adding an Extreme Speed resistance. However, such teams are limited, and Tera Rock leaves Alomomola weak to Koraidon's Low Kick and Arceus-Ground's Earthquake, so the aforementioned options are rarely used. Tickle is useful against Tera Fire users like Bulk Up Arceus, Dragon Dance Necrozma-DM, and Dragon Dance Arceus-Ground lacking Taunt. Furthermore, the Defense drop comes in handy for Alomomola's teammates like Ditto to revenge kill threats such as Swords Dance Arceus. Play Nice can be used in place of Tickle, as it bypasses Substitute, while Chilling Water is effective against Taunt users like Arceus-Ground and Arceus. However, using these moves comes at the expense of being unable to threaten Koraidon and makes Alomomola need additional support from teammates to deal with Swords Dance Koraidon.

Checks and Counters

Special Wallbreakers: Due to Alomomola's mediocre Special Defense, it is easily threatened by common special wallbreakers like Calyrex-S, Miraidon, and Kyogre, all of which are capable of OHKOing it and taking advantage of its passivity to set up.

Tera Fire Users: Tera Fire users like Swords Dance Koraidon, Bulk Up Arceus, Dragon Dance Arceus-Ground, and Dragon Dance Necrozma-DM safely set up on Alomomola without worrying about Scald burns after Terastallization.

Substitute Users: Tera Steel Koraidon and Zacian-C often carry Substitute, which lets them set up freely. Furthermore, they can't be revenge killed by Ditto.

Knock Off Users: Knock Off users like Gliscor and Necrozma-DM greatly limit Alomomola's entry, as losing Heavy-Duty Boots means it can no longer pivot without being chipped by entry hazards like Spikes and Toxic Spikes.

Toxic Users: Toxic users like Eternatus, Clodsire, and Gliscor can cripple Alomomola, severely affecting its longevity.

", "sets": { "WishPass": { - "description": "

Thanks to its great defensive capabilities enhanced by Regenerator and access to utility moves like Wish and Flip Turn, Alomomola solidifies itself as a premier Wish passer and a decent physical wall on stall and semi-stall teams. Alomomola's high physical bulk lets it take hits from the strongest of physical attackers in the metagame like Koraidon, Arceus, Dragon Dance Arceus-Ground, Ho-Oh, and Calyrex-I. Wish + Flip Turn is Alomomola's defining trait, making it function as a Wish passer for walls without reliable recovery such as Ting-Lu and Alolan Muk and also bringing in frailer teammates like Calyrex-Shadow and Ditto safely. Protect scouts Choice item users like Choice Specs Kyogre and Choice Band Koraidon and ensures Alomomola can heal itself with Wish without any risk of getting KOed. Play Rough 2HKOes Koraidon, which could otherwise set up Swords Dance and, less frequently, Substitute. However, Koraidon can Terastallize into a Fire- or Steel-type and render Alomomola helpless. Scald alternatively wards off most physical attackers from the fear of a burn, bar Tera Fire users. Heavy-Duty Boots is vital for Alomomola to switch in repeatedly through the course of the game by making it unaffected by entry hazards, which would otherwise whittle down Alomomola slowly. Tera Fairy provides a crucial immunity to Koraidon's Outrage and Scale Shot, as well as a resistance to Close Combat. Additionally, Tera Fairy-boosted Play Rough OHKOes Koraidon after a Defense drop from Scale Shot or Close Combat. However, it comes with the cost of losing the resistance to Fire-type moves like Koraidon's Flare Blitz and Ho-Oh's Sacred Fire and gaining a weakness to Zacian-C's Behemoth Blade and Necrozma-DM's Sunsteel Strike.

Alomomola best fits on stall and semi-stall teams that appreciate a blanket check for a plethora of physical attackers. As Alomomola's special bulk is subpar, it is vulnerable to strong special attackers like Calyrex-S, Miraidon, and Kyogre. Ting-Lu is a great partner that can handle Miraidon and Calyrex-S and benefits from Wish extending its longevity. It also sets Spikes, which helps to limit threatening switch-ins like Swords Dance Koraidon. Similarly, other special walls like Eternatus, Tera Grass Ho-Oh, and Blissey assist in checking Kyogre, Miraidon and Calm Mind Arceus-Fairy. In return, Alomomola switches into dangerous physical attackers like Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, and Calyrex-Ice. However, wallbreakers like Choice Band and Life Orb + Swords Dance variants of Koraidon, Tera Flying Ho-Oh, and Swords Dance Zacian-C are capable of breaking past Alomomola without much difficulty. Thus, Unaware walls like Skeledirge that alleviate the pressure off Alomomola by checking Zacian-C and Koraidon are good teammates. Meanwhile, Alomomola can stall out the Koraidon's sun with Protect, giving Skeledirge an easier time. Garganacl checks Tera Flying Ho-Oh and is immune to Ho-Oh's Sacred Fire burns and Eternatus's Toxic thanks to Purifying Salt. Gliscor is valuable for absorbing Knock Off and status from opposing Gliscor, Eternatus, and Clodsire. It also checks Taunt Dragon Dance Arceus-Ground, which can stop Alomomola from using Wish and set up using Tera Fire. Ditto and Encore Calyrex-S are fantastic teammates for revenge killing threats like Swords Dance Zacian-C and halting setup sweepers, respectively, thereby reducing the stress on Alomomola. Furthermore, Alomomola brings them in safely with Flip Turn and passes Wish.

" + "description": "

Thanks to its great defensive capabilities enhanced by Regenerator and access to utility moves like Wish and Flip Turn, Alomomola solidifies itself as a premier Wish passer and a decent physical wall on stall and semi-stall teams. Alomomola's high physical bulk lets it take hits from the strongest of physical attackers in the metagame like Koraidon, Arceus, Dragon Dance Arceus-Ground, Ho-Oh, and Calyrex-I. Wish + Flip Turn is Alomomola's defining trait, making it function as a Wish passer for walls without reliable recovery such as Ting-Lu and Alolan Muk and also bringing in frailer teammates like Calyrex-Shadow and Ditto safely. Protect scouts Choice item users like Choice Specs Kyogre and Choice Band Koraidon and ensures Alomomola can heal itself with Wish without any risk of getting KOed. Play Rough 2HKOes Koraidon, which could otherwise set up Swords Dance and, less frequently, Substitute. However, Koraidon can Terastallize into a Fire- or Steel-type and render Alomomola helpless. Scald alternatively wards off most physical attackers from the fear of a burn, bar Tera Fire users. Heavy-Duty Boots is vital for Alomomola to switch in repeatedly through the course of the game by making it unaffected by entry hazards, which would otherwise whittle down Alomomola slowly. Tera Fairy provides a crucial immunity to Koraidon's Outrage and Scale Shot, as well as a resistance to Close Combat. Additionally, Tera Fairy-boosted Play Rough OHKOes Koraidon after a Defense drop from Scale Shot or Close Combat. However, it comes with the cost of losing the resistance to Fire-type moves like Koraidon's Flare Blitz and Ho-Oh's Sacred Fire and gaining a weakness to Zacian-C's Behemoth Blade and Necrozma-DM's Sunsteel Strike.

Alomomola best fits on stall and semi-stall teams that appreciate a blanket check for a plethora of physical attackers. As Alomomola's special bulk is subpar, it is vulnerable to strong special attackers like Calyrex-S, Miraidon, and Kyogre. Ting-Lu is a great partner that can handle Miraidon and Calyrex-S and benefits from Wish extending its longevity. It also sets Spikes, which helps to limit threatening switch-ins like Swords Dance Koraidon. Similarly, other special walls like Eternatus, Tera Grass Ho-Oh, and Blissey assist in checking Kyogre, Miraidon, and Calm Mind Arceus-Fairy. In return, Alomomola switches into dangerous physical attackers like Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, and Calyrex-Ice. However, wallbreakers like Choice Band and Life Orb + Swords Dance variants of Koraidon, Tera Flying Ho-Oh, and Swords Dance Zacian-C are capable of breaking past Alomomola without much difficulty. Thus, Unaware walls like Skeledirge that alleviate the pressure off Alomomola by checking Zacian-C and Koraidon are good teammates. Meanwhile, Alomomola can stall out the Koraidon's sun with Protect, giving Skeledirge an easier time. Garganacl checks Tera Flying Ho-Oh and is immune to Ho-Oh's Sacred Fire burns and Eternatus's Toxic thanks to Purifying Salt. Gliscor is valuable for absorbing Knock Off and status from opposing Gliscor, Eternatus, and Clodsire. It also checks Taunt Dragon Dance Arceus-Ground, which can stop Alomomola from using Wish and set up using Tera Fire. Ditto and Encore Calyrex-S are fantastic teammates for revenge killing threats like Swords Dance Zacian-C and halting setup sweepers, respectively, thereby reducing the stress on Alomomola. Furthermore, Alomomola brings them in safely with Flip Turn and passes Wish.

" } }, "credits": {"writtenBy": [{"user_id": 487990, "username": "Swas"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 469993, "username": "Bread Sandwich"}, {"user_id": 554093, "username": "RL"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} @@ -170,6 +170,15 @@ }, "credits": {"writtenBy": [{"user_id": 511181, "username": "Rose"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 595062, "username": "Taka"}, {"user_id": 584685, "username": "Glory"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} }, + "Kyurem-Black": { + "comments": "

Other Options

Kyurem-B can alternatively use Tera Steel with Substitute as its last move as a method of setting up on would-be counters like defensive Arceus formes. This combination can set up on Arceus-Fairy and on Arceus-Water under sun, provided neither of them is using Roar. This set also avoids being revenge killed by Ditto and Arceus, due to the resistances that being a Steel-type provides. However, this set faces usage competition from Koraidon, which can also run a Tera Steel set with Substitute and is generally the more applicable Pokemon.

Checks and Counters

Physically Defensive Arceus Formes: Arceus-Fairy is perhaps the greatest check to Kyurem-B, as it threatens super effective damage with Judgement, its great physical bulk allows it to take multiple hits, and it can incapacitate Kyurem-B with Will-O-Wisp and Thunder Wave. Despite this, Kyurem-B has a chance to 2HKO Arceus-Fairy with Icicle Spear after one Dragon Dance, as it tanks a Judgement when at full HP, allowing it to trade its health to KO Arceus-Fairy without resorting to Terastallization. Arceus-Water is also a very fearsome check, as the Judgement and Will-O-Wisp combination can deal with Kyurem-B in and out of Tera Fire. Moreover, Dragon Tail can force Kyurem-B out when it is trying to set up. Arceus-Water must be wary of Tera Electric Fusion Bolt, however, especially if Electric Terrain is up.

Choice Scarf Users: Due to Kyurem-B's relatively low speed stat, it is unable to outspeed common Choice Scarf users, such as Koraidon and Calyrex-S, even after it has used Dragon Dance once. Koraidon can threaten an OHKO, and Calyrex-S can outspeed Kyurem-B even when it is at +2.

Steel-Types: Zacian-C and Necrozma-DM are the premier Steel-types in the tier, and both of them threaten an OHKO with their signature moves, forcing Kyurem-B to Terastallize if it wants to set up on them.

", + "sets": { + "Dragon Dance": { + "description": "

Kyurem-B boasts an incredibly high Attack stat, which, when boosted by Dragon Dance, enables it to become a very powerful stallbreaker. However, Kyurem-B is generally not used due to the fact that it has a relatively lower Speed stat compared to other offensive Pokemon. It also has poor defensive utility, as the only relevant Pokemon it can check is Kyogre. Kyurem-B most notably is almost entirely outclassed by Koraidon, which has a higher Speed stat, generally stronger moves, and a higher effective Attack stat through its ability. Still, Kyurem-B carves out a niche thanks to Teravolt, breaking through Pokemon with Unaware, such as Skeledirge and Dondozo, that would cause other physical sweepers considerable difficulty. Icicle Spear super effectively or neutrally damages most of the metagame. Fusion Bolt serves as an excellent partner to Icicle Spear, as it can hit Water-types such as Arceus-Water, Kyogre, and Tera Water Arceus-Fairy super effectively as well as 2HKO Zacian-C after a Dragon Dance. For its last move, Kyurem-B can opt to run either Scale Shot or Tera Blast. Scale Shot benefits from Loaded Dice and raises Kyurem-B's mediocre Speed while doing significant damage. Tera Blast can be used in conjunction with Tera Fire, allowing Kyurem-B to super effectively hit Steel-types such as Zacian-C and Necrozma-DM. Additionally, Tera Fire enables Kyurem-B to set up without fear of being burned by Sacred Fire from Ho-Oh or Will-O-Wisp from defensive Arceus formes and Skeledirge; it also provides a very valuable resistance to Fairy- and Steel-type attacks, most notably from Zacian-C. Tera Electric or Tera Ghost can also be used, which, respectively, either boost the power of Fusion Bolt while still resisting Steel-type attacks or provide an immunity to Extreme Speed from Arceus and to Fighting moves, such as Low Kick from Koraidon. Kyurem-B uses maximum Speed with a Jolly nature to outspeed the entire unboosted metagame after one Dragon Dance or Scale Shot.

Kyurem-B is best used on hyper offense teams. Its remarkable ability to stallbreak makes it a wonderful partner to physically offensive Pokemon that cannot otherwise break through stall, most notably Zacian-C and some Koraidon sets. Due to Kyurem-B's mediocre Speed stat, it benefits greatly from being on a team with Ribombee, which can set up Sticky Web to lower the opposing team's Speed, helping Kyurem-B to avoid getting revenge killed by Choice Scarf users such as Koraidon and Calyrex-S. Kyurem-B can also struggle against physically defensive Pokemon that it cannot hit super effectively, such as Arceus-Fairy and Necrozma-DM. As a result, it benefits from being partnered with strong special attackers, such as Calm Mind Arceus-Ground and Arceus-Fairy, as well as Miraidon, which also boosts Kyurem-B's Fusion Bolt through the Electric Terrain that it sets up. Activating Electric Terrain notably enables Kyurem-B to OHKO Zacian-C and Arceus-Water with Tera Electric Fusion Bolt after a single Dragon Dance. In turn, Kyurem-B can benefit its special attacking partners, as it can switch into the premier special wall, Ting-Lu, and threaten it with Icicle Spear or set up with Dragon Dance.

" + } + }, + "credits": {"writtenBy": [{"user_id": 608926, "username": "Lord Rekkuza"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 487990, "username": "Swas"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} + }, "Ribombee": { "comments": "

Other Options

Baton Pass can be used to pass stat boosts from Quiver Dance onto Ribombee's teammates, mainly special attackers like Calyrex-S and Miraidon. Psychic Noise and Psychic are niche options that allow Ribombee to hit Glimmora super effectively.

Checks and Counters

Heavy-Duty Boots Users: Heavy-Duty Boots is a very common item, with many naturally fast Pokemon like Calyrex-S and Miraidon running it, nullifying the effect of Sticky Web entirely.

Taunt Users: Taunt prevents Ribombee from setting up Sticky Web; however, the most common Taunt users of Miraidon, Deoxys-S, and Grimmsnarl must all be wary of Moonblast.

Glimmora: Glimmora directly counters Ribombee, as it resists Moonblast and can use Mortal Spin to remove Sticky Web.

Ditto: Ditto ignores the Speed drop from Sticky Web upon transforming, potentially allowing it to countersweep your team with Choice Scarf.

Hatterene: Hatterene can prevent Ribombee from setting up Sticky Web with its Magic Bounce ability and is able to break Ribombee's Focus Sash. It has to be wary of Skill Swap and Quiver Dance-boosted Moonblast.

", "sets": { @@ -189,6 +198,16 @@ }, "credits": {"writtenBy": [{"user_id": 631210, "username": "Adhi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487990, "username": "Swas"}, {"user_id": 660324, "username": "GigaBytes7"}]}, {"name": "Grammar checked by", "members": [{"user_id": 697682, "username": "earthfromthefuture"}]}]} }, + "Hatterene": { + "overview": "

Hatterene carves itself a niche in AG as one of the few viable forms of hazard control. By beating most common hazard setters, such as Deoxys-Speed, Ting-Lu, and Gliscor, Hatterene provides its team with increased longevity. Hatterene fits best on balance and bulky offense teams where it can enable teammates that would otherwise run Heavy-Duty Boots to run other items instead.

", + "comments": "

Other Options

Pain Split Hatterene can occasionally run Rocky Helmet, which trades some longevity for the ability to rapidly chip Koraidon and Ho-Oh. Usually, this isn't worth it, but on some sufficiently aggressive teams, the game ends too quickly for the loss of longevity to be impactful. Healing Wish is a fringe option that lets Hatterene generate momentum on Trick Room teams or heal a teammate on balance, but the cost of using it outside of Trick Room teams is too high to justify frequent usage.

Checks and Counters

Calyrex-S: Calyrex-S comes in freely on all of Hatterene's moves except for Nuzzle and reliably forces it out.

Steel-types: Common Steel-types like Necrozma-DM, Zacian-C, and Tera Steel Koraidon can all come in relatively freely on Hatterene and force it out or use it as setup fodder, although they must be wary of Nuzzle.

Ho-Oh: Defensive Ho-Oh consistently beats Calm Mind Hatterene, taking minimal damage and blocking Hatterene's recovery from Draining Kiss while doing heavy damage with Sacred Fire and Brave Bird. Ho-Oh can even use Whirlwind to block attempts to pass boosts to teammates, although this can be a high-risk play if Hatterene stays in, thanks to Magic Bounce.

Arceus-Ground: Dragon Dance Arceus-Ground switches in comfortably to on any of Hatterene's moves and sets up in front of it or forces it out.

Miraidon: Hatterene can barely damage Miraidon, even with Draining Kiss, so Miraidon can switch in safely and force Hatterene out several times a game.

", + "sets": { + "Support": { + "description": "

Hatterene serves a valuable support role thanks to its ability to slow pivot with Baton Pass and potentially take advantage of slow Pokemon like Ting-Lu and Gliscor to pass boosts to teammates. Calm Mind can be dropped for Pain Split, which provides extra longevity at the cost of removing Hatterene's ability to pass boosts. Draining Kiss is vital to provide Hatterene with recovery, notably allowing it to out-heal Ting-Lu's Earthquake and OHKO Koraidon while simultaneously healing back to nearly full health after surviving a Flare Blitz. Psyshock lets Hatterene beat Calm Mind Arceus-Ground and -Fairy if they start boosting at the same time while also ensuring that it beats Glimmora and Quiver Dance Ribombee. Alternatively, Nuzzle can be used to make Hatterene harder to switch into by crippling potential switch-ins like Ho-Oh or Calyrex-S. Tera Steel is the preferred Tera option, since it allows Hatterene to block Glimmora's Mortal Spin or Eternatus's Sludge Bomb while also letting it more reliably beat Calm Mind Arceus-Fairy, although this comes at the cost of forfeiting any ability to check Koraidon or Ting-Lu. Tera Water can be used instead to resist Flare Blitz, allowing it to beat Choice Band Koraidon or survive a hit if it's been chipped. Tera Normal is also a decent option, since it lets Hatterene become an emergency check to Calyrex-S by becoming immune to Astral Barrage. Leftovers is the preferred item for Hatterene, since it increases its longevity, especially against Calm Mind Arceus formes and Ting-Lu, although Ability Shield can be used instead to block the admittedly rare Skill Swap from Deoxys-Speed or Ribombee and improve the matchup against hyper offense teams. The given EV spread maximizes physical bulk for Calm Mind sets while outspeeding Ting-Lu, which allows Hatterene to use Draining Kiss before it takes any damage from Ting-Lu. Pain Split sets don't need the Speed investment and therefore should run an alternate spread without it.

Hatterene fits best on bulky offense teams that can provide a sturdy defensive backbone to ensure it doesn't have to take many big hits. Ideal defensive teammates include Ting-Lu, which checks Calyrex-S, Miraidon, and Arceus-Ground, as well as Ho-Oh and defensive Arceus-Water, either of which can check Arceus and potentially the Steel-types Zacian-C and Necrozma-DM that could otherwise take advantage of Hatterene. Both Ho-Oh and Arceus-Water also appreciate Hatterene's ability to serve as a backup check to Koraidon and deter Choiced sets from locking into Outrage. Notably, Ho-Oh is an especially good teammate, since Hatterene's ability to block Stealth Rock frees it up to either run alternate defensive items like Rocky Helmet and Leftovers or more safely run offensive items like Choice Band or the rarer Choice Scarf. Arceus is also an excellent teammate, since Hatterene allows it to run Mental Herb to beat Encore or Taunt from Calyrex-S. In return, Arceus provides a solid check to Calyrex-S, which would otherwise come in safely and force Hatterene out. Teammates that can be good receivers for Hatterene's Baton Passed boosts include Miraidon, which Hatterene notably frees up to run Life Orb or Choiced sets, Calyrex-S, which Hatterene allows to run Life Orb, Focus Sash, or Choiced sets more comfortably, and Calm Mind Arceus-Ground or -Fairy. Another good teammate for Hatterene is Choice Scarf Kyogre, which benefits substantially from both Hatterene's ability to get it in safely, either with slow pivoting or passing boosts, and Hatterene's ability to block Spikes, keeping Kyogre's Water Spout powered up.

" + } + }, + "credits": {"writtenBy": [{"user_id": 426798, "username": "Geysers"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 631210, "username": "Adhi"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Grimmsnarl": { "comments": "

Other Options

Grimmsnarl could opt to use Spirit Break over Play Rough, as it has a greater accuracy and reduces the Special Attack of Pokemon it hits. Yet, due to its inability to 2HKO Ting-Lu and its secondary effect being irrelevant most of the time, Play Rough is the better option. Grimmsnarl could also opt to use Sucker Punch, which can OHKO Calyrex-S before it attacks. However, it is not worth using most of the time, as Calyrex-S sometimes runs Tera Fairy, and running Sucker Punch disallows it from using a much more valuable move. Grimmsnarl may also use Thunder Wave, which can cripple certain threats like Nasty Plot Calyrex-S and Scale Shot Koraidon, as well as pestering defensive Pokemon like Arceus-Fairy, Arceus-Water, and Ho-Oh. Nonetheless, using Thunder Wave prevents Grimmsnarl from using the more consistent Parting Shot or Play Rough, which have far broader use cases in helping preserve a low HP Grimmsnarl and attacking Ting-Lu, respectively.

Checks and Counters

Ting-Lu: Ting-Lu is immune to Grimmsnarl's Prankster Taunt, and it can freely set up spikes on non-Play Rough Grimmsnarl without any repercussions.

Ribombee: Ribombee can threaten to use Sticky Web, forcing Grimmsnarl to Taunt it while it attacks with a powerful super effective Moonblast.

Zacian-C: Zacian-C threatens a KO on Grimmsnarl with Behemoth Blade, forcing it to use Reflect; however, the opponent can potentially take advantage of this interaction to set up a Swords Dance.

", "sets": { @@ -199,14 +218,13 @@ "credits": {"writtenBy": [{"user_id": 665318, "username": "JK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487990, "username": "Swas"}, {"user_id": 660324, "username": "GigaBytes7"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, "Zacian-Crowned": { - "overview": "

Thanks to Zacian-C's high base Attack backed by Intrepid Sword, it cements itself as one of the strongest physical attackers in the metagame. Its excellent typing allows it to block Dragon-type attacks from Eternatus, Koraidon, and Miraidon; resist Extreme Speed from Arceus; and be immune to Toxic Spikes. However, Zacian-C is checked by multiple defensive Pokemon, most notably Necrozma-DM and Arceus-Ground, as they can take its attacks and force it to switch out. Furthermore, Calyrex-S is a huge threat because of its high Special Attack and Speed, being able to KO Zacian-C after minor chip damage. Choice Scarf Koraidon is also a threat, as it can OHKO Zacian-C with Flare Blitz.

", - "comments": "

Other Options

Substitute is a niche option that can take advantage of Eternatus and Pokemon Choice-locked into Dragon-type moves, allowing Zacian-C to set up without interruption. Substitute isn't the best choice for Zacian-C though, as losing important coverage moves like Wild Charge and Crunch lets it get walled by checks such as Necrozma-DM, Ho-Oh, and defensive Arceus formes. Tera Fire is a niche option that grants Zacian-C an immunity to burn from Ho-Oh and defensive Arceus formes such as Arceus-Water and Arceus-Fairy while also allowing it to resist Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. However, Tera Fire makes Zacian-C weak to Stealth Rock, allowing Choice Scarf users such as Koraidon and Calyrex-S and priority users in Arceus to revenge kill it with ease. An alternate EV spread of 104 HP / 252 Atk / 152 Spe allows Zacian-C to outspeed both Koraidon and Miraidon, with the remaining EVs being put into HP, allowing it to survive an Earthquake from Necrozma-DM at -1 and making it harder for Calyrex-S to revenge kill it. However, this EV spread might struggle against opposing Zacian-C with maximum Speed and offensive Necromza-DM, so it is not always the best choice.

Checks and Counters

Necrozma-DM: Physically defensive Necrozma-DM is one of the most common checks to Zacian-C, as it resists both of Zacian-C's main STAB moves and has moves like Earthquake and Sunsteel Strike that can potentially 2HKO it back.

Revenge Killers: Calyrex-S, as well as Choice Scarf users such as Koraidon and Miraidon, are able to outspeed Zacian-C. Calyrex-S can brute force its way through Zacian-C with Astral Barrage after minor chip damage or a Close Combat Special Defense drop, Koraidon is able to OHKO Zacian-C with Flare Blitz, and Miraidon 2HKOes Zacian-C with Electro Drift.

Defensive Arceus Formes: Bulky Arceus formes such as Arceus-Water and Arceus-Ground can be a problem for Zacian-C, as they can take hits from it and reliably heal themselves with Recover while also threatening it with Judgment or Will-O-Wisp.

", + "comments": "

Other Options

Zacian-C can use Crunch over Close Combat, giving it a way to OHKO Calyrex-S and get past Skeledirge. Crunch variants also frequently use Tera Dark to boost Crunch's damage and provide Zacian-C with a resistance to Calyrex-S's Astral Barrage. However, Skeledirge is only used on stall teams, and Zacian-C's other move slots tend to be more useful in most scenarios. Tera Dark is also not as widely applicable as its other Tera types. Trailblaze allows Zacian-C to outspeed Choice Scarf users like Koraidon and Calyrex-S. However, using Trailblaze means dropping either Behemoth Blade or Play Rough, weakening its matchup against Arceus-Fairy or Miraidon, respectively. Zacian-C can also use Tera Normal, which provides it with an immunity to Calyrex-S's Astral Barrage and gives it a good chance to surprise and OHKO Calyrex-S. Yet, Tera Normal only has a singular use case compared to Zacian-C's other Tera types, so it is relegated to teams especially weak to Calyrex-S as an emergency check. Without the surprise factor, Tera Normal is also substantially less effective.

Checks and Counters

Ho-Oh: Ho-Oh resists Zacian-C's STAB moves and threatens an OHKO. However, a Swords Dance- and Intrepid Sword-boosted Wild Charge guarantees an OHKO, so Ho-Oh must take care to switch in only against a STAB move.

Revenge Killers: Although Choice Scarf Koraidon cannot safely switch in for fear of Play Rough, it outspeeds and threatens to revenge kill Zacian-C with Flare Blitz. Calyrex-S can also KO a chipped Zacian-C with Astral Barrage.

Necrozma-DM: Necrozma-DM resists Zacian-C's STAB moves and shrugs off Wild Charge and Close Combat while threatening a super effective Earthquake or setting up with Dragon Dance.

Arceus-Water: Arceus-Water can survive a Swords Dance-boosted Wild Charge and threaten to cripple Zacian-C in return with Will-O-Wisp.

Landorus-T: Landorus-T's Intimidate and Rocky Helmet allow it to tank and chip down Zacian-C while threatening a super effective Earthquake. Choice Scarf Landorus-T outspeeds Zacian-C and likely OHKOes it.

Arceus-Ground: Arceus-Ground can tank Zacian-C's Play Rough or Behemoth Blade and threaten a super effective Judgment or Earthquake.

Ditto: With a Choice Scarf, Ditto outspeeds Zacian-C while gaining a +2 Attack boost, threatening a reverse sweep.

Unaware Users: Skeledirge can ignore Zacian-C's Swords Dance boosts with Unaware and heal itself reliably with Slack Off. It also threatens to deal significant damage to Zacian-C with Torch Song or cripple it with Will-O-Wisp. Dondozo can shrug off Zacian-C's Wild Charge and threaten to OHKO it with Fissure while healing with Rest.

", "sets": { "Swords Dance": { - "description": "

Play Rough OHKOes Koraidon and Miraidon and 2HKOes Ting-Lu. Alternatively, Behemoth Blade is another high damage STAB move that has 100% accuracy and can hit most Pokemon for neutral damage, such as Arceus-Ground and Eternatus, while doing super effective damage to Arceus-Fairy. Wild Charge hits Ho-Oh, Kyogre, and Arceus-Water, OHKOing or doing major damage to them after Zacian-C uses Swords Dance. Crunch and Close Combat deal with Necrozma-DM, with the former also threatening Calyrex-S and the latter hitting Ting-Lu for Behemoth Blade sets and OHKOing Arceus. Tera Dark boosts Crunch's damage to let it break through Necrozma-DM more easily and prevents Zacian-C from getting 2HKOed by Calyrex-S's Astral Barrage. Tera Fighting increases the damage of Close Combat, which lets Zacian-C OHKO defensive Arceus formes at +3.

Zacian-C struggles with Calyrex-S, which outspeeds it and threatens it with Astral Barrage, so Arceus and special walls such as Ho-Oh and Ting-Lu are needed to help check Calyrex-S. It is also weak to Choice Scarf users such as Koraidon and Calyrex-S, so it appreciates teammates that can either outspeed or outprioritize threats, such as Extreme Killer Arceus, Choice Scarf Koraidon, and Choice Scarf Calyrex-S. Bulky walls such as various Arceus formes can also help with Koraidon. Due to Necrozma-DM's high Defense stat, Zacian-C often struggles to break through it, so special attackers like Calyrex-S, Miraidon, Kyogre, and Calm Mind Arceus-Ground are good options to help deal with it. Multiple layers of Spikes significantly hinder Zacian-C's longevity, making it easier for revenge killers to KO it, so Taunt users like Deoxys-S on hyper offense and various Arceus formes can be useful to have on the team. Other good teammates include physical attackers such as Dragon Dance Arceus-Ground, Necrozma-DM, and Swords Dance Koraidon because they can help wear down the checks they share with Zacian-C, allowing them to break through walls more easily.

" + "description": "

Zacian-C is a potent setup sweeper and wallbreaker that leverages its access to Swords Dance and high Speed tier to establish itself as one of the best physical attackers in the tier. Play Rough is a strong STAB option that hits targets like Koraidon, Miraidon, and Ting-Lu. Close Combat is used to OHKO offensive Extreme Killer Arceus while also providing a method to hit Necrozma-DM and Tera Steel or Tera Fire Pokemon like Arceus and Ho-Oh. Alternatively, Zacian-C can use Substitute, which prevents Pokemon like defensive Arceus formes from applying status effects and Ditto's Imposter from activating. Behemoth Blade is Zacian-C's strongest move against targets like Arceus-Fairy and opposing Zacian-C. Wild Charge hits Pokemon like Ho-Oh, Arceus-Water, and Kyogre, OHKOing Ho-Oh and Kyogre after a Swords Dance boost. Tera Electric boosts Wild Charge's damage output, letting Zacian-C OHKO Kyogre and giving it a chance to OHKO defensive Ho-Oh before Swords Dance. After Swords Dance, it also allows Zacian-C to OHKO defensive Arceus-Water. Tera Electric also provides Zacian-C with an immunity to paralysis. Alternatively, Tera Flying, often used with Substitute, provides Zacian-C with an immunity to Arceus-Ground's STAB moves and Glimmora's Mud Shot. Tera Fire grants Zacian-C a resistance to Koraidon's Flare Blitz and Ho-Oh's Sacred Fire as well as an immunity to burns. However, Zacian-C needs to be careful when using Tera Fire against Arceus-Water due to its super effective Judgment. Tera Fighting boosts the power of Close Combat, allowing Zacian-C to OHKO Arceus without Swords Dance and deal significant damage to Bulk Up Tera Fire Arceus and Necrozma-DM. Zacian-C needs to be careful when Terastallizing, as priority users like Arceus and Kingambit find it far easier to revenge kill Zacian-C with Extreme Speed and Sucker Punch, respectively. Zacian-C's EV spread allows it to outspeed Koraidon and Miraidon while giving it a good chance to tank Calyrex-S's Astral Barrage at +1.

Zacian-C usually fits on hyper offense and offense teams, where its strong breaking potential and high Speed tier allow it to create holes in opposing teams' defensive structures for other Pokemon to exploit. Zacian-C shares checks such as Ho-Oh, defensive Arceus formes, and Landorus-T with the likes of Kingambit, Arceus, Koraidon, and Dragon Dance Arceus-Ground. Their powerful offenses help overwhelm their shared checks and leave them at low HP, creating openings for other Pokemon to sweep. Furthermore, Zacian-C's Fairy typing grants it an immunity to Koraidon's Scale Shot, allowing it to switch in and prevent a Speed boost that may otherwise cause issues for the hyper offense teams it is used on. Zacian-C's Steel typing grants it a resistance to Arceus's Extreme Speed and Choice Scarf Koraidon's Outrage. However, it is still vulnerable to Koraidon's Flare Blitz. Thus, when paired with Ribombee's Sticky Web or Glimmora, whose Toxic Debris and Rock typing discourage Koraidon from using Flare Blitz, Zacian-C becomes very difficult to revenge kill. Calyrex-S outspeeds and threatens to KO Zacian-C after chip damage. Teammates like Arceus and Kingambit help circumvent this weakness through their defensive typing and bulk, which allow them to mitigate Calyrex-S's damage. Pokemon like Scale Shot Koraidon can also weaken Zacian-C's checks such as Ho-Oh, Arceus-Water, and Landorus-T, allowing Zacian-C to break through these walls much more easily. Ting-Lu is also an excellent partner for Zacian-C on structures apart from hyper offense, as its great special bulk and typing allow it to switch in against Calyrex-S and its entry hazards help chip down Zacian-C's checks. Grimmsnarl is also frequently used alongside Zacian-C, as its screens support helps Zacian-C set up with Swords Dance.

" } }, - "credits": {"writtenBy": [{"user_id": 604042, "username": "Cutecat1122"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 631210, "username": "Adhi"}, {"user_id": 584685, "username": "Glory"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} + "credits": {"writtenBy": [{"user_id": 665318, "username": "JK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 660324, "username": "GigaBytes7"}, {"user_id": 631210, "username": "Adhi"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, "Eternatus": { "overview": "

Eternatus is a versatile Pokemon that is mostly used on passive balance and bulky offense teams due to its access to Toxic and Toxic Spikes. Thanks to its unique typing and great defensive stats, it is a reliable answer to Kyogre, Ho-Oh, Arceus-Water, and Arceus-Fairy and can absorb Toxic Spikes set by opposing Glimmora, Eternatus, and Gliscor. With the lack of good entry hazard control options and Poison-types, it can also quickly wear down opposing teams, often forcing them to use Tera Poison to remove Toxic Spikes. However, it is weak to other Dragon-types such as Miraidon and Koraidon because they can outspeed and OHKO it, and it typically struggles with Steel-types such as Zacian-C and Necrozma-DM, which can easily set up on it if it's lacking a Fire-type attack. Additionally, other strong physical attackers such as Calyrex-I and Arceus-Ground can force Eternatus out with their super effective STAB moves, so a lot of defensive support is necessary when running it.

", @@ -315,7 +333,7 @@ "outdated": true, "sets": { "Specially Defensive": { - "description": "

Wo-Chien's unique typing and movepool backed by its high, Tablets of Ruin-boosted bulk grants it a solid place in the metagame, checking threats such as Calyrex-S, Arceus-Ground, and Kyogre. Leech Seed reduces Wo-Chien's passivity while allowing teammates to heal after switching in. Ruination hits foes like Arceus-Fairy, Ting-Lu, and Giratina-O. Foul Play is a stronger alternative against physical attackers like Arceus and Dragon Dance Arceus-Ground that also does a decent chunk of damage to Koraidon and Zacian-C and allows Wo-Chien to punish physical attackers that have Taunt. Knock Off gives Wo-Chien more of a niche due relevant Pokemon that learn it being rare, and it is useful against foes like Ting-Lu and Landorus-T. However, Arceus formes, which can absorb Knock Off without losing their items, are quite omnipresent. Protect lets Wo-Chien safely rack up Leftovers and Leech Seed recovery. Alternatively, Taunt shuts down setup and entry hazard Pokemon such as Arceus formes and Ting-Lu on the switch. Tera Poison gives Wo-Chien key resistances to attacks like Koraidon's Low Kick, Zacian-C's Play Rough, Double Dance Miraidon's Dazzling Gleam, and the omnipresent U-turn from foes like Landorus-T, Koraidon, and Miraidon while also offering an immunity to Toxic and letting Wo-Chien absorb Toxic Spikes. However, Tera Poison also makes Wo-Chien weak to Ground-type moves from Arceus-Ground and Psychic-type moves from Calyrex-S, respectively. Wo-Chien fits best on balance and bulky offense teams that appreciate its ability to check Calyrex-S and Arceus-Ground while offering good recovery via Leech Seed to teammates. Wo-Chien benefits from teammates such as Skeledirge, Toxapex, and Landorus-T, which check Koraidon and Zacian-C for it. Special attackers in Arceus-Fairy, Substitute Kyogre, and Eternatus trouble Wo-Chien, so offensive checks to them such as Zacian-C, Choice Scarf Koraidon, Arceus, and Calyrex-S are appreciated. Water Absorb Closdire as a defensive teammate checks Arceus-Fairy, Kyogre, and Eternatus while setting up hazards.

" + "description": "

Wo-Chien's unique typing and movepool backed by its high, Tablets of Ruin-boosted bulk grants it a solid place in the metagame, checking threats such as Calyrex-S, Arceus-Ground, and Kyogre. Leech Seed reduces Wo-Chien's passivity while allowing teammates to heal after switching in. Ruination hits foes like Arceus-Fairy, Ting-Lu, and Giratina-O. Foul Play is a stronger alternative against physical attackers like Arceus and Dragon Dance Arceus-Ground that also does a decent chunk of damage to Koraidon and Zacian-C and allows Wo-Chien to punish physical attackers that have Taunt. Knock Off gives Wo-Chien more of a niche due to relevant Pokemon that learn it being rare, and it is useful against foes like Ting-Lu and Landorus-T. However, Arceus formes, which can absorb Knock Off without losing their items, are quite omnipresent. Protect lets Wo-Chien safely rack up Leftovers and Leech Seed recovery. Alternatively, Taunt shuts down setup and entry hazard Pokemon such as Arceus formes and Ting-Lu on the switch. Tera Poison gives Wo-Chien key resistances to attacks like Koraidon's Low Kick, Zacian-C's Play Rough, Double Dance Miraidon's Dazzling Gleam, and the omnipresent U-turn from foes like Landorus-T, Koraidon, and Miraidon while also offering an immunity to Toxic and letting Wo-Chien absorb Toxic Spikes. However, Tera Poison also makes Wo-Chien weak to Ground-type moves from Arceus-Ground and Psychic-type moves from Calyrex-S, respectively. Wo-Chien fits best on balance and bulky offense teams that appreciate its ability to check Calyrex-S and Arceus-Ground while offering good recovery via Leech Seed to teammates. Wo-Chien benefits from teammates such as Skeledirge, Toxapex, and Landorus-T, which check Koraidon and Zacian-C for it. Special attackers in Arceus-Fairy, Substitute Kyogre, and Eternatus trouble Wo-Chien, so offensive checks to them such as Zacian-C, Choice Scarf Koraidon, Arceus, and Calyrex-S are appreciated. Water Absorb Closdire as a defensive teammate checks Arceus-Fairy, Kyogre, and Eternatus while setting up hazards.

" } }, "credits": {"writtenBy": [{"user_id": 631210, "username": "Adhi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 584685, "username": "Glory"}, {"user_id": 306317, "username": "katerina"}, {"user_id": 595062, "username": "Taka"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} @@ -335,7 +353,7 @@ "comments": "

Other Options

Choice Scarf Koraidon can opt to counter Ribombee with Dual Wingbeat, preventing it from setting up Sticky Web, though this comes at the cost of being heavily matchup reliant. Sacrificing its crucial STAB coverage in Outrage also worsens its effectiveness against Ho-Oh. Alternatively, Koraidon can run Tera Fairy, which enables it to serve as an emergency check to opposing Choice-locked Koraidon.

Checks and Counters

Kyogre: Kyogre nullifies Koraidon's sun with Drizzle and can 2HKO it with Ice Beam. Additionally, Kyogre can paralyze Koraidon with Thunder Wave, rendering its Choice Scarf ineffective. However, Kyogre cannot switch directly into Outrage or Low Kick.

Revenge Killers: Revenge killers such as Choice Scarf Calyrex-S and Zacian-C can OHKO Koraidon with Psychic and Play Rough, respectively. Zacian-C in particular can easily take down Choice Scarf Koraidon if it locked into Outrage.

Bulky Arceus Formes: If healthy, bulky Arceus formes are not 2HKOed by any of Choice Scarf Koraidon's attacks. Additionally, Arceus-Fairy is immune to Dragon-type attacks and resists Low Kick and U-turn, while Arceus-Water resists Flare Blitz.

Ho-Oh: Ho-Oh can pivot into Koraidon's attacks, bar its Dragon-type STAB moves, and use Tera Fairy to lure in Koraidon and OHKO Koraidon with Brave Bird.

Dondozo: With its tremendous bulk and Unaware, Dondozo can easily switch into Koraidon, recover with Rest, and retaliate with Avalanche.

Gliscor: Gliscor can safely switch into Choice Scarf Koraidon and heal itself thanks to Poison Heal and Protect. However, it must be cautious of Swords Dance sets, as a +2 Flare Blitz or Scale Shot can OHKO Gliscor.

", "sets": { "Choice Scarf": { - "description": "

Choice Scarf Koraidon is one of the premier speed control options and revenge killers in the metagame. Flare Blitz, when boosted by Orichalcum Pulse's sun, provides excellent neutral coverage against Steel-, Fairy-, and Ghost-types such as Necrozma-DM, Arceus-Fairy, and Calyrex-S. Low Kick, with its 120 Base Power against most of the metagame, avoids the stat drops of Close Combat and OHKOes Arceus and Ting-Lu after one layer of Spikes while reliably damaging Arceus-Ground and Arceus-Water. Outrage is generally preferred over Dragon Claw due to its ability to 2HKO Ho-Oh and OHKO Calyrex-S and Eternatus. However, it makes Koraidon vulnerable to revenge killing attempts by Fairy-types such as Arceus-Fairy, Zacian-C, and Tera Fairy Ho-Oh. U-turn provides essential pivoting capabilities and allows Koraidon to finish off weakened foes without the concern of them Terastallizing into a type that's immune to one of its STAB moves. A Jolly nature can be used to outspeed +1 Jolly Dragon Dance Necrozma-DM after Sticky Web, outspeed +1 Jolly Dragon Dance Arceus-Ground, and Speed tie with opposing Choice Scarf Miraidon and Koraidon. An Adamant nature enables Koraidon to 2HKO bulky Arceus formes after one layer of Spikes or Stealth Rock and secure a guaranteed OHKO on Calyrex-S. Tera Fire allows Flare Blitz to OHKO Necrozma-DM and 2HKO Arceus-Fairy and Arceus-Ground; it also grants Koraidon burn immunity while making it neutral to Psychic-type moves from Calyrex-S and Necrozma-DM. However, Tera Fire flips Koraidon's resistance to Stealth Rock into a weakness, severely limiting its ability to switch in repeatedly. Tera Ghost provides Koraidon with immunities to Fighting- and Normal-type moves, allowing it to turn the tables against opposing Koraidon and Extreme Killer Arceus. Additionally, it allows Koraidon to take neutral damage from Psychic- and Dragon-type attacks from Necrozma-DM, Calyrex-S, and Eternatus. The primary downside of Tera Ghost is its weakness to Calyrex-S's Astral Barrage.

Choice Scarf Koraidon is an incredibly powerful asset to balance and bulky offense teams thanks to its game-defining pivoting and wallbreaking abilities. However, Koraidon struggles against bulky Arceus formes like Arceus-Fairy and Arceus-Water, as the former resists Low Kick, and the latter resists Flare Blitz. Defensive Ho-Oh also poses a challenge for Koraidon to break through. As a result, Kyogre and Ho-Oh make excellent teammates, applying pressure on opposing Ho-Oh and bulky Arceus formes. In return, they greatly benefit from Koraidon's pivoting allowing them to enter the battlefield safely. Koraidon also pairs well with Calyrex-S, whose unmatched Special Attack and Speed stats can dismantle Koraidon's aforementioned checks. Physical attackers in Dragon Dance Arceus-Ground and Necrozma-DM are also invaluable teammates, as they can dispose of Ho-Oh with Stone Edge while continually pressuring bulky Arceus formes. Miraidon is another outstanding partner that complements Koraidon perfectly, as both can safely bring in the other, with Koraidon forcing out Ting-Lu and Miraidon pressuring Ho-Oh. Lastly, Koraidon benefits from being paired with entry hazard setters such as Ting-Lu, Landorus-T, and Eternatus, which not only provide critical support with Spikes, Stealth Rock, and Toxic Spikes but also check significant threats such as Calyrex-S, opposing Koraidon, and Kyogre, respectively.

" + "description": "

Choice Scarf Koraidon is one of the premier speed control options and revenge killers in the metagame. Flare Blitz, when boosted by Orichalcum Pulse's sun, provides excellent neutral coverage against Steel-, Fairy-, and Ghost-types such as Necrozma-DM, Arceus-Fairy, and Calyrex-S. Low Kick, with its 120 Base Power against most of the metagame, avoids the stat drops of Close Combat and OHKOes Arceus and Ting-Lu after one layer of Spikes while reliably damaging Arceus-Ground and Arceus-Water. Outrage is generally preferred over Dragon Claw due to its ability to 2HKO Ho-Oh and OHKO Calyrex-S and Eternatus. However, it makes Koraidon vulnerable to revenge killing attempts by Fairy-types such as Arceus-Fairy, Zacian-C, and Tera Fairy Ho-Oh. U-turn provides essential pivoting capabilities and allows Koraidon to finish off weakened foes without the concern of them Terastallizing into a type that's immune to one of its STAB moves. An Adamant nature enables Koraidon to 2HKO bulky Arceus formes after one layer of Spikes or Stealth Rock and secure a guaranteed OHKO on Calyrex-S. A Jolly nature can be used to outspeed +1 Jolly Dragon Dance Necrozma-DM after Sticky Web, outspeed +1 Jolly Dragon Dance Arceus-Ground, and Speed tie with opposing Choice Scarf Miraidon and Koraidon. Tera Fire allows Flare Blitz to OHKO Necrozma-DM and 2HKO Arceus-Fairy and Arceus-Ground; it also grants Koraidon burn immunity while making it neutral to Psychic-type moves from Calyrex-S and Necrozma-DM. However, Tera Fire flips Koraidon's resistance to Stealth Rock into a weakness, severely limiting its ability to switch in repeatedly. Tera Ghost provides Koraidon with immunities to Fighting- and Normal-type moves, allowing it to turn the tables against opposing Koraidon and Extreme Killer Arceus. Additionally, it allows Koraidon to take neutral damage from Psychic- and Dragon-type attacks from Necrozma-DM, Calyrex-S, and Eternatus. The primary downside of Tera Ghost is its weakness to Calyrex-S's Astral Barrage.

Choice Scarf Koraidon is an incredibly powerful asset to balance and bulky offense teams thanks to its game-defining pivoting and wallbreaking abilities. However, Koraidon struggles against bulky Arceus formes like Arceus-Fairy and Arceus-Water, as the former resists Low Kick, and the latter resists Flare Blitz. Defensive Ho-Oh also poses a challenge for Koraidon to break through. As a result, Kyogre and Ho-Oh make excellent teammates, applying pressure on opposing Ho-Oh and bulky Arceus formes. In return, they greatly benefit from Koraidon's pivoting allowing them to enter the battlefield safely. Koraidon also pairs well with Calyrex-S, whose unmatched Special Attack and Speed stats can dismantle Koraidon's aforementioned checks. Physical attackers in Dragon Dance Arceus-Ground and Necrozma-DM are also invaluable teammates, as they can dispose of Ho-Oh with Stone Edge while continually pressuring bulky Arceus formes. Miraidon is another outstanding partner that complements Koraidon perfectly, as both can safely bring in the other, with Koraidon forcing out Ting-Lu and Miraidon pressuring Ho-Oh. Lastly, Koraidon benefits from being paired with entry hazard setters such as Ting-Lu, Landorus-T, and Eternatus, which not only provide critical support with Spikes, Stealth Rock, and Toxic Spikes but also check significant threats such as Calyrex-S, opposing Koraidon, and Kyogre, respectively.

" }, "Scale Shot": { "description": "

Scale Shot Koraidon is an incredibly potent setup sweeper, leveraging its great Attack, great ability, and high Speed to punch holes through many bulky offense and balance teams alike. Scale Shot targets Dragon-types, such as Eternatus, Miraidon, and Giratina-O, while also increasing Koraidon's Speed. This boost allows it to outspeed non-Choice Scarf Calyrex-S and Speed tie with Jolly Choice Scarf Koraidon. However, the accompanying Defense drop makes it more vulnerable to Arceus's Extreme Speed. Scale Shot can also 2HKO Skeledirge and OHKO Ho-Oh after a boost, allowing Koraidon to break through teams that are reliant on them to check it. Flare Blitz gives Koraidon a way to hit Arceus-Fairy, OHKOing it at +2 after some chip damage and forcing Arceus-Fairy to stay healthy; this move also gives Koraidon an accurate way of hitting and OHKOing Calyrex-S. Low Kick OHKOes Arceus and deals significant damage to Arceus-Water, Arceus-Ground, and Ting-Lu. Close Combat is an alternative to Low Kick, giving Koraidon a good way of hitting Alomomola, although it causes a Defense drop in exchange. Swords Dance allows Koraidon to threaten defensive Arceus formes, threaten defensive Ho-Oh, and break through many teams. Tera Ghost gives Koraidon an immunity to Arceus's Extreme Speed and opposing Koraidon's Low Kick, helping it avoid being revenge killed.

Koraidon is a staple on hyper offense teams, where Scale Shot forces Arceus-Fairy to stay very healthy or allow Koraidon a Speed boost, which it can use to easily snowball into a sweep. Thus, due to Koraidon's ability to easily chip defensive Arceus formes, Zacian-C finds its way onto the majority of teams using Scale Shot Koraidon. One of Zacian-C's biggest defensive checks, Arceus-Water, takes a great deal of damage when attempting to stop +2 Koraidon, allowing Zacian-C to revenge kill Arceus-Water with Wild Charge. Koraidon also assists Arceus-Ground in breaking defensive Arceus formes, which can otherwise chip Arceus-Ground with Judgment or threaten to use Will-O-Wisp until they are Taunted. Though Koraidon can assist in breaking defensive Arceus formes, on its own, it still struggles to get past them without prior chip damage. Therefore, Deoxys-S's entry hazards greatly assist Koraidon, as +2 Low Kick OHKOes Arceus-Water, and +2 Flare Blitz OHKOes Arceus-Fairy after some hazard damage. Choice Scarf Calyrex-S can outspeed even +1 Koraidon and threaten to OHKO it with Psychic or Astral Barrage after some chip damage, so Arceus, with an immunity to Astral Barrage and great natural bulk, is a stellar teammate for Koraidon. Furthermore, taking advantage of Calyrex-S being locked into Astral Barrage or Psychic, Arceus can force Calyrex-S to switch out with the threat of Shadow Claw and set up with Swords Dance. Though quite niche, Scale Shot Koraidon can also be used on balance and bulky offense structures using Choice Scarf Calyrex-S, leveraging surprise factor to quickly overwhelm unsuspecting defensive Arceus formes.

" diff --git a/data/analyses/gen9balancedhackmons.json b/data/analyses/gen9balancedhackmons.json index 1424ae28c..4334496ea 100644 --- a/data/analyses/gen9balancedhackmons.json +++ b/data/analyses/gen9balancedhackmons.json @@ -28,7 +28,6 @@ }, "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 589755, "username": "rightclicker"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Aerodactyl-Mega": {"sets": {"Magic Guard": {}}}, "Blissey": { "outdated": true, "overview": "

Blissey is a solid special wall thanks to its gargantuan HP and good Special Defense, allowing it to tank almost any special attack. This special bulk allows Blissey to forgo Ice Scales for abilities like Magic Guard and Regenerator that give it extra survivability against all forms of chip damage. Its low Attack also lets it deny Strength Sap's healing from most special attackers like Miraidon and Arceus-Fairy. Blissey has the fatal flaw of having nonexistent Defense, so it is forced out by physical attackers; however, this can also be used to your advantage to offensively Imposter-proof Blissey with said attackers. Blissey faces competition from Chansey as a Magic Guard user because of Chansey's increased bulk from Eviolite; however, Blissey has the advantage of not being deterred as much by Knock Off. Additionally, Blissey is quite passive, especially against Regenerator users, so it can struggle to progress the game apart from slow pivoting.

", @@ -191,8 +190,6 @@ }, "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking"}, {"user_id": 589755, "username": "rightclicker"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}, {"user_id": 355040, "username": "Chessking"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Magearna": {"sets": {"Defensive": {}}}, - "Melmetal": {"sets": {"RegenVest": {}}}, "Zacian": { "outdated": true, "sets": { @@ -222,7 +219,6 @@ }, "credits": {"writtenBy": [{"user_id": 355040, "username": "Chessking"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 577920, "username": "Tea Guzzler"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} }, - "Clodsire": {"sets": {"Magic Bounce": {}}}, "Flutter Mane": { "outdated": true, "overview": "

Flutter Mane is an effective fast attacker. A Ghost typing and good Speed let it effectively use Normalize + Entrainment as a disruption tool, while more offensive sets can benefit from Moongeist Beam for high damage against Ice Scales users like Ho-Oh; Normalize in particular makes Flutter Mane an effective entry hazard setter and check to setup threats like Eternatus and some Take Heart Arceus formes. Flutter Mane also benefits from low Attack and HP, the latter of which makes Pain Split a solid choice on utility sets that lets it chunk Blissey for good damage, and decent Special Defense lets it trade damage—albeit with a high cost—against faster foes like Mega Sceptile. However, Flutter Mane's offensive profile is notably throttled by Mega Audino and Arceus-Steel, two common walls that Flutter Mane struggles to break through. It also suffers from weaknesses to common status moves like Glare and Topsy-Turvy that can stall its progress, and it, in many cases, is forced to make risky decisions thanks to said status move weakness. Flutter Mane's weak Defense also means it can't afford to stay in on stray hits like Flip Turn much, either.

", diff --git a/data/analyses/gen9godlygift.json b/data/analyses/gen9godlygift.json index feeaf82e2..aa636e477 100644 --- a/data/analyses/gen9godlygift.json +++ b/data/analyses/gen9godlygift.json @@ -409,7 +409,15 @@ }, "Okidogi": {"sets": {"Bulk Up (HP, SpD, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "Fezandipiti": {"sets": {"Nasty Plot (SpA)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, - "Ogerpon": {"sets": {"Offensive Pivot (HP, Atk, Def, SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, + "Ogerpon": { + "sets": { + "Choice Band (Atk)": { + "description": "

Choice Band Ogerpon is a devastating wallbreaker, making excellent use of an Attack donation to push its already strong Ivy Cudgel to absurd levels of power. Ivy Cudgel deals massive damage to neutral targets and even threatens Pokemon that resist it after chip damage. Knock Off provides crucial utility by removing items such as Heavy-Duty Boots and Leftovers from checks like Moltres and Pecharunt, making them much easier to wear down over the course of the game. U-turn allows Ogerpon to maintain momentum, punishing switches and bringing in teammates safely against checks. Stomping Tantrum provides consistent coverage against Steel- and Fire-types such as Zacian-C and Iron Moth without drawbacks, while Superpower is an option for the likes of Kyurem-White and Archaludon. Alternatively, Rock Tomb allows Ogerpon to hit Flying-types such as Moltres and Zapdos without making contact. Defiant allows Ogerpon to punish Intimidate from Landorus-T and Parting Shot from Pecharunt, while Tera Grass with Embody Aspect (Teal) essentially allows Ogerpon to hold both a Choice Band and a Choice Scarf simultaneously, making it extremely potent at cleaning.

Ogerpon fits best on offensive and bulky offense teams that can capitalize on its wallbreaking ability. Entry hazard support from teammates such as Clefable and Landorus-T is especially valuable, as Ogerpon forces frequent switches and can remove Heavy-Duty Boots with Knock Off, compounding hazard damage. Because Ogerpon is vulnerable to entry hazards itself and lacks recovery, hazard removal from options like Great Tusk and Iron Treads is highly appreciated. Additionally, Ogerpon's frailty means it benefits greatly from pivot support from Pokemon such as Rotom-W and the aforementioned Landorus-T, which can bring it in safely to apply pressure. Strong special attackers like Iron Moth and Gholdengo also pair well with Ogerpon, as they can take advantage of the physical walls like that Ogerpon brings in. Also, as Ogerpon is incredibly difficult to switch into, its counters are limited to Pokemon such as Skarmory and Corviknight, so teammates that can shut them down like Hatterene for Skarmory and the aforementioned Gholdengo for Corviknight are useful.

" + }, + "Offensive Pivot (HP, Atk, Def, SpD)": {} + }, + "credits": {"writtenBy": [{"user_id": 608218, "username": "DragonPhoenix333"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 563422, "username": "SammyCe123"}, {"user_id": 604741, "username": "kenn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 664887, "username": "wisteriapurple"}]}]} + }, "Ogerpon-Wellspring": {"sets": {"Swords Dance (HP, Atk, Def, SpD, Spe)": {}, "Offensive Pivot (HP, Def, SpD, Spe)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "Ogerpon-Cornerstone": {"sets": {"Swords Dance (Atk)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, "Archaludon": {"sets": {"Assault Vest (SpD)": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 563422, "username": "SammyCe123"}]}]}}, diff --git a/data/analyses/gen9lc.json b/data/analyses/gen9lc.json index 5728b3dd9..2eaa7bb24 100644 --- a/data/analyses/gen9lc.json +++ b/data/analyses/gen9lc.json @@ -88,7 +88,7 @@ "Elekid": { "sets": { "Offensive Pivot": { - "description": "

Elekid is an elite pivot in Little Cup, with an unmatched Speed tier and a wide range of coverage options that threaten much of the metagame. Vital Spirit provides teams another option to switch in on Spore from Foongus. Elekid's moveset is highly customizable to fit the role it plays on a team. Thunderbolt threatens high damage on Vullaby, Mareanie, and Wingull. Knock Off can weaken checks such as Mudbray and Chinchou for Elekid to KO them later in the game. Focus Blast can be used over either Thunderbolt or Knock Off to OHKO Alolan Diglett and Alolan Sandshrew. Psychic hits Foongus and Mienfoo super effectively. Volt Switch offers frail attackers such as Wingull and Stunky a safe way to enter the field on the switches that Elekid forces. Alternatively, Tera Blast Grass is used to more directly threaten the aforementioned Chinchou and Mudbray. Tera Psychic boosts the damage of Psychic against targets like Mienfoo, Foongus, and Glimmet and also makes Elekid resistant to Choice Scarf Gothita's Psychic.

Elekid complements powerful but frail Pokemon like Alolan Diglett and Wingull through Volt Switch, offering safe entry for them to wallbreak. Additionally, Elekid can use Tera Blast Grass to remove their checks such as Mudbray and Chinchou, respectively. Elekid struggles to break through Grass-types like Foongus and Grookey, so Vullaby and Alolan Sandshrew make good teammates. In return, Elekid can threaten opposing Alolan Sandshrew for Vullaby and Mareanie for ally Alolan Sandshrew. Without Tera Blast Grass, Elekid struggles to get past Mudbray. A partner that can weaken Mudbray like Vullaby or Stunky can help with this.

" + "description": "

Elekid is an elite pivot in Little Cup, with an unmatched Speed tier and a wide range of coverage options that threaten much of the metagame. Vital Spirit provides teams another option to switch in on Spore from Foongus. Elekid's moveset is highly customizable to fit the role it plays on a team. Thunderbolt threatens high damage on Vullaby, Mareanie, and Wingull. Knock Off can weaken checks such as Mudbray and Chinchou for Elekid to KO them later in the game. Focus Blast can be used over either Thunderbolt or Knock Off to OHKO Alolan Diglett and Alolan Sandshrew. Psychic hits Foongus and Mienfoo super effectively. Volt Switch offers frail attackers such as Wingull and Stunky a safe way to enter the field on the switches that Elekid forces, while Ice Punch can be used to KO Toedscool after minimal chip from Knock Off or Psychic. Alternatively, Tera Blast Grass is used to more directly threaten the aforementioned Chinchou and Mudbray. Tera Psychic boosts the damage of Psychic against targets like Mienfoo, Foongus, and Glimmet and also makes Elekid resistant to Choice Scarf Gothita's Psychic.

Elekid complements powerful but frail Pokemon like Alolan Diglett and Wingull through Volt Switch, offering safe entry for them to wallbreak. Additionally, Elekid can use Tera Blast Grass to remove their checks such as Mudbray and Chinchou, respectively. Elekid struggles to break through Grass-types like Foongus and Grookey, so Vullaby and Alolan Sandshrew make good teammates. In return, Elekid can threaten opposing Alolan Sandshrew for Vullaby and Mareanie for ally Alolan Sandshrew. Without Tera Blast Grass, Elekid struggles to get past Mudbray. A partner that can weaken Mudbray like Vullaby or Stunky can help with this.

" } }, "credits": {"writtenBy": [{"user_id": 605215, "username": "Flou"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 641532, "username": "bleahey"}, {"user_id": 387847, "username": "Hacker"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} diff --git a/data/analyses/gen9monotype.json b/data/analyses/gen9monotype.json index b238ba353..70a804bf9 100644 --- a/data/analyses/gen9monotype.json +++ b/data/analyses/gen9monotype.json @@ -14,7 +14,7 @@ "comments": "

Other Options

Clefable can use a combination of Unaware and Heavy-Duty Boots to bluff Magic Guard as well as beat other setup sweepers like Volcarona and Azumarill. However, this leaves Clefable vulnerable to Toxic from Pokemon like Toxapex and Clodsire.

", "sets": { "Calm Mind": { - "description": "

Boasting a great ability and various coverage options, Clefable cements itself as a great bulky setup sweeper on Fairy teams, threatening hard-to-beat Pokemon like Corviknight, Toxapex, and Gliscor. Moonblast provides a reliable and powerful STAB move that hits neutral targets such as Gastrodon, Mamoswine, and Ogerpon-W. Alternatively, Ice Beam may be used to hit Ground- and Flying-type Pokemon like Clodsire, Zapdos, and Gliscor. Thunderbolt threatens the aforementioned Corviknight, Toxapex, and Empoleon as well as Articuno, Moltres, and Manaphy. Flamethrower may be used to hit Steel-types such as Gholdengo and Scizor; it should also be noted that Clefable survives a Bullet Punch from Choice Band Scizor and OHKOes it back. Magic Guard notably offers Clefable an extremely valuable immunity to entry hazards due to the Fairy type's lack of entry hazard removal, in addition to negating Toxic from Toxapex, Gliscor, and Clodsire and letting Clefable use Life Orb without recoil, enhancing its setup ability. Furthermore, Magic Guard allows Clefable to combat Alolan Muk more effectively, and Life Orb enables valuable damage rolls like 2HKOing Toxapex with unboosted Thunderbolt, 2HKOing Assault Vest Iron Hands using Moonblast after a Calm Mind, OHKOing Dragapult with Moonblast, and applying additional pressure on Quagsire. Leftovers can be condsidered to improve Clefable's survivability due to Moonlight's limited recovery and Clefable's mediocre bulk. The given EV spread allows Clefable to outpace Corviknight and maximizes its physical bulk, lessening the chance of Clefable being revenge killed once set up, and prevents Clefable from being 2HKO'ed by Choice Specs Dragapult's Shadow Ball.

Iron Valiant is an excellent teammate due to its ability to remove Steel-types like Heatran, Hisuian Goodra, and Iron Treads as well as weaken Clefable's checks like Articuno and Clodsire. Iron Valiant also provides setup opportunities for Clefable via Trick, hindering walls like Gastrodon and Heavy Slam Ting-Lu. In return, Clefable wears down Flying-types like Corviknight, Moltres, and Gliscor as well as Poison-types such as Toxapex and Amoonguss. Klefki provides dual screens support to aid in Clefable's Calm Mind setup, deters setup sweepers such as Scizor and Ogerpon-W with Foul Play, and sets up Spikes to wear down foes like Alolan Muk. Azumarill is a major asset in the Ground, Fire, and Steel matchups, threatening Clodsire, Hisuian Arcanine, and Gholdengo as well as aiding in the Poison matchup by removing walls like Alolan Muk and Galarian Slowking. Flutter Mane aids in the Ghost matchup, taking out threats like Gholdengo and Ceruledge and eliminating threats such as Articuno and Volcarona with Power Gem and Okidogi and Clodsire with Psyshock. In return, Flutter Mane appreciates Clefable chipping down Toxapex, Gliscor, and specially defensive Corviknight. Hatterene takes on Poison-types such as Sneasler and Okidogi as well as threatening Gastrodon and Barraskewda via Giga Drain and can free up a moveslot for Clefable to use Thunderbolt if using Mystical Fire. Tinkaton offers a Poison-type immunity, Stealth Rock support, and the removal of roadblocks like Galarian Slowking, Articuno, Hatterene, and Alolan Muk. Furthermore, Tinkaton aids in Clefable's setup via Knock Off and Encore by taking away passive healing from Pokemon like Clodsire, Alolan Muk, and Iron Treads and locking walls into moves. Choice Scarf Enamorus provides a Ground-type immunity and various anti-Steel coverage options to combat Hisuian Goodra Gholdengo, and Heatran as well as provides Healing Wish support to give Clefable more setup opportunities late-game.

" + "description": "

Boasting a great ability and various coverage options, Clefable cements itself as a great bulky setup sweeper on Fairy teams, threatening hard-to-beat Pokemon like Corviknight and Toxapex. Moonblast provides a reliable and powerful STAB move that hits neutral targets such as Gastrodon, Mamoswine, and Ogerpon-W. Alternatively, Ice Beam may be used to hit Ground- and Flying-type Pokemon like Clodsire, Zapdos, and Gliscor. Thunderbolt threatens the aforementioned Corviknight, Toxapex, and Empoleon as well as Articuno, Moltres, and Manaphy. Flamethrower may be used to hit Steel-types such as Gholdengo and Scizor; it should also be noted that Clefable survives a Bullet Punch from Choice Band Scizor and OHKOes it back. Magic Guard notably offers Clefable an extremely valuable immunity to entry hazards due to the Fairy type's lack of entry hazard removal, in addition to negating Toxic from Toxapex, Gliscor, and Clodsire and letting Clefable use Life Orb without recoil, enhancing its setup ability. Furthermore, Magic Guard allows Clefable to combat Alolan Muk more effectively, and Life Orb enables valuable damage rolls like 2HKOing Toxapex with unboosted Thunderbolt, 2HKOing Assault Vest Iron Hands using Moonblast after a Calm Mind, OHKOing Dragapult with Moonblast, and applying additional pressure on Quagsire. Leftovers can be condsidered to improve Clefable's survivability due to Moonlight's limited recovery and Clefable's mediocre bulk. The given EV spread allows Clefable to outpace Corviknight and maximizes its physical bulk, lessening the chance of Clefable being revenge killed once set up, and prevents Clefable from being 2HKO'ed by Choice Specs Dragapult's Shadow Ball.

Iron Valiant is an excellent teammate due to its ability to remove Steel-types like Heatran, Hisuian Goodra, and Iron Treads as well as weaken Clefable's checks like Articuno and Clodsire. Iron Valiant also provides setup opportunities for Clefable via Trick, hindering walls like Gastrodon and Heavy Slam Ting-Lu. In return, Clefable wears down Flying-types like Corviknight, Moltres, and Gliscor as well as Poison-types such as Toxapex and Amoonguss. Klefki provides dual screens support to aid in Clefable's Calm Mind setup, deters setup sweepers such as Scizor and Ogerpon-W with Foul Play, and sets up Spikes to wear down foes like Alolan Muk. Azumarill is a major asset in the Ground, Fire, and Steel matchups, threatening Clodsire, Hisuian Arcanine, and Gholdengo as well as aiding in the Poison matchup by removing walls like Alolan Muk and Galarian Slowking. Flutter Mane aids in the Ghost matchup, taking out threats like Gholdengo and Ceruledge and eliminating threats such as Articuno and Volcarona with Power Gem and Okidogi and Clodsire with Psyshock. In return, Flutter Mane appreciates Clefable chipping down Toxapex, Gliscor, and specially defensive Corviknight. Hatterene takes on Poison-types such as Sneasler and Okidogi as well as threatening Gastrodon and Barraskewda via Giga Drain and can free up a moveslot for Clefable to use Thunderbolt if using Mystical Fire. Tinkaton offers a Poison-type immunity, Stealth Rock support, and the removal of roadblocks like Galarian Slowking, Articuno, Hatterene, and Alolan Muk. Furthermore, Tinkaton aids in Clefable's setup via Knock Off and Encore by taking away passive healing from Pokemon like Clodsire, Alolan Muk, and Iron Treads and locking walls into moves. Choice Scarf Enamorus provides a Ground-type immunity and various anti-Steel coverage options to combat Hisuian Goodra Gholdengo, and Heatran as well as provides Healing Wish support to give Clefable more setup opportunities late-game.

" } }, "credits": {"writtenBy": [{"user_id": 574288, "username": "Giyu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 532450, "username": "TheRealBigC"}]}, {"name": "Grammar checked by", "members": [{"user_id": 232216, "username": "Lumari"}]}]} @@ -660,35 +660,12 @@ }, "credits": {"writtenBy": [{"user_id": 552160, "username": "Showl"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 215267, "username": "TheWyvernKing"}]}, {"name": "Quality checked by", "members": [{"user_id": 510532, "username": "hex"}, {"user_id": 622813, "username": "Pengairxan"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, - "Gliscor": { - "sets": { - "SubTox (Flying)": { - "description": "

Thanks to its excellent natural bulk, its phenomenal typing, and the extremely frustrating ability Poison Heal, Gliscor is a nigh-unkillable staple on Flying teams. Substitute, when paired with Toxic, allows Gliscor to simply alternate between Substitute and Protect while the foe's health slowly diminishes. This lets it win one-on-one against most of the Pokemon in the tier; even if the foe would normally outspeed and 2HKO Gliscor, it can still win by landing Toxic on the foe's predicted switch in. Earthquake hits Pokemon immune to being poisoned, such as Clodsire, Sneasler, and Archaludon. 136 Speed EVs allow Gliscor to outspeed Adamant Dragonite, while 56 Speed EVs let Gliscor to outspeed Adamant Bisharp and Modest Volcanion. 36 Defense EVs allows Gliscor to survive Ogerpon-H's Swords Dance-boosted Ivy Cudgel from full health.

Substitute + Toxic Gliscor is glaringly useless against airborne Pokemon immune to poison, such as Air Balloon Gholdengo and Iron Treads as well as Skarmory and opposing Gliscor. Tornadus-T is an excellent teammate, as it can outspeed and pop the Air Balloons of Gholdengo and Iron Treads while threatening Skarmory with Heat Wave. Tornadus is also capable of outspeeding Urshifu-R and OHKOing it with Bleakwind Storm, removing a huge nuisance for Gliscor. Articuno can reliably switch in on special Water- and Ice-type attacks directed at Gliscor, such as Hydro Pump and Ice Beam from Greninja. Articuno is also capable of threatening opposing Gliscor with Freeze-Dry, as well as hitting Kingdra and Primarina. Moltres can switch in on physical Ice-type attacks from Pokemon such as Triple Axel Meowscarada and threaten them with a burn via Flame Body. Additionally, Moltres with Scorching Sands can greatly aid Gliscor in the Steel matchup, where Toxic is completely useless. Skarmory can switch in on physical Water-type attacks coming Gliscor's way, such as Liquidation from Barraskewda; it also punishes foes that make contact via Rocky Helmet. Landorus has a wide array of moves to help deal with Pokemon unbothered by Toxic and Earthquake, such as Focus Blast for Steel-types, Psychic for Air Balloon Sneasler and Galarian Weezing, and Sludge Wave for Hatterene. Its Choice Scarf sets are also capable of outspeeding and OHKOing Urshifu-R and Iron Valiant. Corviknight can use Defog to remove Stealth Rock; this lets Gliscor gain more HP from Poison Heal when it switches in, courtesy of Corviknight's slow U-turn. Additionally, specially defensive variants of Corviknight can serve as a nice Ice-neutral and Fairy-resistant Pokemon against foes such as Kyurem and Flutter Mane. Dragonite thrives when paired with Gliscor's unmatched ability to wear down opposing threats, which grants Dragonite the ability to spend more turns using attacking moves and fewer turns using Dragon Dance. Additionally, Dragonite's Water resistance allows it to switch in on Barraskewda and Keldeo. Finally, Choice Band sets can skip using Dragon Dance and get right to cleaning.

" - }, - "Physically Defensive (Flying)": { - "description": "

With a physically defensive spread, Gliscor becomes a solid check to powerful physical attackers like Ceruledge, Bisharp, and Roaring Moon,which can otherwise prove annoying for Flying teams. Earthquake hits the aforementioned Ceruledge along with targets like Sandy Shocks and Excadrill. Stealth Rock helps wear down opposing Flying-types like Assault Vest Tornadus-T, Choice Band Dragonite, and Choice Scarf Enamorus. Knock Off can remove crucial held items such as Archaludon's Leftovers and Blissey's Heavy-Duty Boots along with giving Gliscor a tool to make progress against Corviknight and Skarmory. Toxic meanwhile puts targets like Ting-Lu, Volcarona, and Dragonite on a timer. The used EV spread maximizes Gliscor's bulk while enabling it to outspeed maximum Speed Adamant Scizor.

Gliscor greatly appreciates specially defensive Corviknight and Articuno as teammates that can take on special attackers such as Terapagos, Greninja, and Latios. Corviknight can further support Gliscor with Defog, U-turn to pivot it in safely, and Iron Head to check Fairy- and Ice-types like Flutter Mane, Hatterene, and opposing Articuno. Articuno meanwhile can use Freeze-Dry to deal with pesky Water- and Dragon-types like Primarina, Walking Wake, and Kyurem. Skarmory can help against physical attackers that Gliscor cannot handle like Mamoswine, Weavile, and Hisuian Samurott while appreciating Gliscor checking Fire-types like Cinderace and Ceruledge. Moltres can also help out against Ice-types, spread burn with Will-O-Wisp, and check threats like Mamoswine and Meowscarada with Flamethrower. The Landorus formes deal with fast Electric- and Steel-types that can overwhelm Gliscor like Raging Bolt, Archaludon, and Gholdengo. Assault Vest Tornadus-T can support Gliscor by outspeeding and removing key targets such as the Ogerpon formes, Latios, and Iron Valiant, along with being able to remove Heavy-Duty Boots with Knock Off. Zapdos can help out against Water-types and opposing Flying-types like Urshifu-R, Pelipper, and Tornadus-T. Dragonite appreciates Gliscor wearing down targets like Enamorus and Archaludon, and in return Dragonite can handle foes like Raging Bolt and Barraskewda. Choice Scarf Enamorus can help with Dark- and Dragon-types like non-Choice Scarf Darkrai, Hydreigon, and Latios, which could otherwise break through Gliscor.

" - }, - "Swords Dance (Flying)": { - "description": "

With Swords Dance, Gliscor becomes a powerful setup sweeper on Flying teams thanks to its longevity. At +2, Facade makes use of Gliscor's Toxic Orb to deal strong neutral damage into threats like Breloom, Galarian Weezing, and opposing Gliscor. Alternatively, Knock Off can be used to threaten Ghost-types like Spectrier, Sinistcha, and Air Balloon Gholdengo. The chosen EV spread maximizes Gliscor's bulk, allowing it to survive hits such as Ogerpon-H's Ivy Cudgel at +2 and Ninetales's Overheat while outspeeding Modest Volcanion and Raging Bolt.

Gliscor greatly appreciates support from Zapdos and Articuno, which can deal with opposing Water- and Flying-type threats that give it issues like Primarina, Pelipper, and Enamorus, as well as providing it with entry with their pivot options. Zapdos continues to support Gliscor by being able to potentially paralyze threats with Discharge and its ability, Static, along with removing Skarmory and Corviknight, which completely wall Gliscor. Meanwhile, Articuno can help to remove opposing Gliscor and Great Tusk, which can prove problematic. Skarmory provides solid support with its access to entry hazards, improving Gliscor's wallbreaking capabilities while also checking Ice- and Dark-type threats like Mamoswine, Weavile, and Meowscarada thanks to Body Press. Corviknight can similarly check Ice- and Dark-types with Body Press, provide entry hazard removal, and give Gliscor safe entry with U-turn. Landorus can pair well with Gliscor to double up on Ground offense and overwhelm Fire and Electric teams, notably outspeeding and removing targets like Choice Band Hisuian Arcanine and Raging Bolt. Choice Scarf Enamorus is a fast attacker that is able to outspeed and revenge kill targets like Choice Specs Latios, Choice Specs Greninja, and Hydreigon, along with being able to use Healing Wish to heal Gliscor and give it a second chance to set up.

" - }, - "SubTox (Ground)": { - "description": "

SubTox Gliscor has cemented itself as an exceptional stallbreaker on Ground teams, possessing an incredible ability in Poison Heal, great defensive stats, and a versatile typing which grants Gliscor desirable resistances and a Ground immunity. The combination of Substitute and Toxic allows Gliscor to stall out and wear down a myriad of walls in the tier, including Ting-Lu, Sinistcha, Swampert, Iron Hands, and many more. Protect permits Gliscor more turns for recovery from Poison Heal and in turn prevents targets from dealing damage to Gliscor or its Substitute, helping it rack up more passive damage from Toxic. Earthquake threatens foes immune to Toxic like Toxapex, Gholdengo, Sneasler, and Hisuian Goodra while also dealing decent chunks of damage with Toxic to progress games quicker. The given EV spread and a Jolly nature maximize Poison Heal recovery and allow Gliscor to outpace Adamant Mamoswine, letting  it use Substitute before Mamoswine can use Icicle Crash to stall it out via Toxic.

Clodsire is an essential teammate due to Water Absorb, which allows it to take on foes such as Barraskewda, Choice Scarf Greninja, and Ogerpon-W, while also spreading Toxic Spikes to aid in Gliscor's stallbreaking. Mamoswine removes foes immune to Toxic such as specially defensive Corviknight after Stealth Rock damage, opposing Gliscor, and Amoonguss. Additionally, Mamoswine offers an Ice resistance due to Thick Fat and pressures Alolan Ninetales, Kyurem, and Weavile. Sandy Shocks threatens Water- and Flying-types such as Primarina, Gyarados, Corviknight, and Skarmory. Iron Treads deals with Ice- and Fairy-types like Articuno, Alolan Ninetales, Flutter Mane, and Hatterene. Choice Scarf Great Tusk threatens Dark-types such as Bisharp, Hisuian Samurott, and Hydreigon while also removing recovery items from walls via Knock Off, enhancing the potency of Toxic. Clodsire and Sandy Shocks appreciate Gliscor providing a Ground immunity, walling Landorus, Hippowdon, and Great Tusk, while Mamoswine and Great Tusk value chip damage from Toxic, which wears down walls like Rotom-W and Slowbro.

" - }, - "Entry Hazard Support (Flying)": { - "outdated": true, - "description": "

Gliscor is one of the best entry hazard setters for Flying teams, owing to its ability, typing and bulk. The combination of Toxic Orb and Poison Heal gives Gliscor excellent passive recovery and immunity to status from moves like Spore from Amoonguss and Will-O-Wisp from Sableye. Furthermore, Gliscor's Ground / Flying type combination gives it an immunity to Electric-type moves like Thunderbolt from Regieleki and Sandy Shocks, which its teammates are weak to, and a neutrality against Rock-type moves like Stone Axe from Kleavor and Stone Edge from Tyranitar. Gliscor's typing combined with Special Defense investment and Poison Heal also allows it to sit on Pokemon such as non-Choice Specs Flutter Mane and Iron Moth that do not have Ice-type or strong Water-type moves. Access to Stealth Rock and Spikes allows Gliscor to wear down walls like Toxapex and Clodsire and fast threats like Greninja and Basculegion-F throughout the game, and Toxic allows it to spread status against bulkier threats like Dragon Dance Dragonite and Mandibuzz. Taunt pressures Defog users like Corviknight and opposing entry hazard setters like Clefable and Quagsire. Knock Off hits Air Balloon Gholdengo and removes Leftovers from Corviknight. Earthquake offers decent STAB damage against Poison- and Steel-type Pokemon, which are immune to Toxic, like Clodsire and Gholdengo and prevents foes from setting up in Gliscor's presence. Protect helps Gliscor activate its Toxic Orb against faster enemies with access to Knock Off or status-spreading moves. It also allows Gliscor to scout super effective moves like Ice Spinner from Great Tusk and Iron Treads, and safely recover HP from Poison Heal. 60 EVs in Speed serve to outspeed Modest Volcanion and Timid Magnezone.

Gliscor appreciates teammates like Articuno, which can use Freeze-Dry to force opposing Gliscor and Water-type Pokemon like Manaphy and Walking Wake to switch. In addition to that, Articuno can easily switch into Ice Beam from threats like Greninja and Frosmoth and other special attacks due to its naturally high Special Defense and neutrality to Ice-type attacks. In return, Articuno appreciates Gliscor's ability to threaten Steel- and Fire-types with Earthquake and block Toxic. Articuno also enjoys Gliscor's ability to absorb Knock Off and prevent the removal of Articuno's Heavy-Duty Boots. Iron Defense Corviknight is also a great teammate for Gliscor, as it serves as an answer to Weavile and Mamoswine. Corviknight's great physical bulk and access to Body Press allow it to comfortably switch into Icicle Crash from these Ice-type Pokemon and force them out with the threat of super effective damage. Corviknight also checks Dragon-type wallbreakers like Dragonite and Dragon Dance or Choice Band Dragapult, which Gliscor may struggle against. Articuno, Corviknight and Gliscor thus synergize well with each other and limit the opponent from sweeping through the team with Gliscor's Electric-type immunity. Gliscor also appreciates teammates like Thundurus-T and Zapdos that serve as an answer to Corviknight and threatening Water-type Pokemon like Barraskewda, Urshifu-R, and Basculegion-F, which cause problems for Gliscor. Thundurus-T and Zapdos in return appreciate Gliscor spreading Toxic and setting entry hazards, as the accumulated chip damage lets them break other Pokemon with ease. Dragonite can switch into Water-type attacks from Pokemon like Choice Band Barraskewda and Urshifu-R. In return, Dragonite appreciates Gliscor's ability to absorb status moves like Will-O-Wisp and Toxic, which can otherwise greatly hamper its wallbreaking ability. Moltres helps Gliscor spread status against various physical threats like Bisharp and Weavile, with the help of Flame Body and Will-O-Wisp while also pivoting in the rest of the team safely with the help of U-turn. Gliscor supports Choice Scarf Enamorus's cleaning ability due to its hazards and status allowing Enamorus to OHKO offensive threats like Choice Specs Greninja and Choice Specs Walking Wake. Gliscor also boosts Enamorus and Galarian Moltres's wallbreaking potential by serving as an answer to their common checks like Alolan Muk, Clodsire, and Galarian Slowking, thus enabling them to sweep late-game. Gyarados pairs well with Gliscor, as it can act like a check for Urshifu-R, Mamoswine, and Weavile, owing to its type combination and Intimidate ability. Gyarados can also rack up entry hazard damage with Dragon Tail, thus working well with Gliscor's entry hazards. Landorus is also a great teammate for Gliscor, as it can run Stealth Rock to allow Gliscor to run Spikes instead and threatens physical walls such as Galarian Weezing, Kommo-o, and Great Tusk with its coverage.

" - }, - "Swords Dance (Ground)": { - "outdated": true, - "description": "

Swords Dance Gliscor is an excellent bulky sweeper for Ground teams, being able to use its superb bulk, status immunity, and Poison Heal recovery to easily set up Swords Dance multiple times and quickly snowball against more passive team archetypes such as Steel, Poison, Water stall, and opposing Ground. Knock Off serves as Gliscor’s secondary attacking move to accompany Earthquake, hitting targets immune to Earthquake such as Landorus and Air Balloon Gholdengo while also removing foes’ items, cutting off foes such as Corviknight and Galarian Weezing from Leftovers or Black Sludge recovery and offensively neutering threats like Choice Specs Flutter Mane and Iron Valiant. Alternatively, Facade can be used as a strong neutral coverage option that smacks Enamorus, Galarian Moltres, and Galarian Weezing; however, running Facade means that Gliscor will be walled by Air Balloon Gholdengo and will be unable to remove foes' items. Protect allows Gliscor to safely use Poison Heal to recover while scouting foes’ moves, which can be especially useful against Choice item users such as Iron Moth, Dragapult, and Dragonite. Additionally, Protect is particularly valuable against Ursaluna-B, as Gliscor can void its Blood Moon and use the following turn to set up Swords Dance. The given EVs maximize Gliscor’s Poison Heal recovery, allow Gliscor to outrun Modest Pelipper and Adamant Scizor, and maximize its ability to duel special attackers such as Choice Specs Flutter Mane, Ursaluna-B, and Choice Specs Dragapult.

Clodsire is an extremely useful teammate to Gliscor due to its Water immunity via Water Absorb, serving as a crucial check to foes such as Walking Wake, Urshifu-R, and Basculegion-F. Moreover, Clodsire can offer Gliscor Toxic Spikes support, which synergizes brilliantly with Gliscor’s Protect and makes Gliscor even more threatening as a sweeper. In return, Gliscor can absorb burns and Knock Off for Clodsire, deal with threats such as Landorus, Hatterene, and Iron Treads without Ice Spinner, and provide a Ground immunity to counteract Clodsire's weakness. Mamoswine complements Gliscor excellently by offering an Ice resistance to compensate for Gliscor’s weakness, and with a Choice Band it can easily take care of impediments to Gliscor such as Corviknight, Articuno, and Dragonite. In exchange, Gliscor can absorb burns from foes such as Sableye and Moltres and offer a Fighting resistance to answer foes like Iron Valiant and Sneasler. Ursaluna-B is another great pairing to Gliscor, acting as a special wallbreaker that can blast through physical walls such as Quagsire, Dondozo, and Slowbro. Furthermore, with Vacuum Wave, Ursaluna-B can act as a check to Chien-Pao, and if using Calm Mind, it can overwhelm Corviknight variants that do not use Iron Defense. Gliscor returns the favor by taking on Iron Valiant, Choice Band Zamazenta, and Assault Vest Iron Hands for Ursaluna-B. Ursaluna-B can additionally tackle Hex Dragapult and Spectrier, which are otherwise very deadly to Gliscor. Landorus is another option for a special wallbreaker that can use Gravity to ground and threaten Corviknight. As another option, Landorus can also run a Choice Scarf, threatening Ogerpon-W, Chien-Pao, and Zamazenta and providing safe entry for Gliscor with U-turn. Choice Scarf Great Tusk can revenge kill Chien-Pao and can also handle Baxcalibur, Hisuian Samurott, Hydreigon. With Ice Spinner, Great Tusk can further eliminate Dragonite and Swords Dance Garchomp and, if using Megahorn, tear through Ogerpon-W. Alternatively, Choice Scarf Iron Treads can additionally beat Chien-Pao and Baxcalibur while also OHKOing Alolan Ninetales, Flutter Mane, and Enamorus. Quagsire can serve as a defensive answer to key menaces to Gliscor such as Azumarill and Swords Dance Chien-Pao and stack entry hazards to facilitate Gliscor’s sweep. Sandy Shocks can zap Corviknight and Slowbro for Gliscor, provide Gliscor with safe entry points with Volt Switch, and layer entry hazards for Gliscor.

" - }, - "Defensive Utility (Ground)": {"outdated": true, "description": "

Outspeeds Adamant Dragonite and removes its Choice Band with Knock Off. Is never OHKOed by +2 Ogerpon-H's Ivy Cudgel or +2 Jolly Ceruledge's Poltergeist after Stealth Rock. If dropping Knock Off, the alternate EV spread invests more in Special Defense while still outspeeding Adamant Scizor.

This is a sample set as we work on new analyses. This will be updated as the metagame continues to develop. Stay tuned!

"} - }, - "credits": {"writtenBy": [{"user_id": 246753, "username": "RoyalReloaded"}, {"user_id": 622813, "username": "Pengairxan"}, {"user_id": 574288, "username": "Giyu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 542526, "username": "Neko"}, {"user_id": 622813, "username": "Pengairxan"}, {"user_id": 637295, "username": "boomp"}, {"user_id": 510532, "username": "hex"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}, {"user_id": 592895, "username": "Dusk Mage Necrozma"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 197240, "username": "sunny"}, {"user_id": 567354, "username": "sappheiros"}, {"user_id": 511181, "username": "Rose"}, {"user_id": 384270, "username": "autumn"}]}]} - }, "Mamoswine": { "comments": "

Other Options

Ground

Stone Edge slices through Articuno, Moltres, and Kyurem. Heavy Slam can make Galarian Weezing an unsafe switch-in as well as OHKOing Hatterene.

Ice

Ice Shard can be used for additional priority, picking off faster Choice Scarf users such as Meowscarada and Enamorus.

", "sets": { + "All-out Attacker (Ground)": { + "description": "

All-out attacker Mamoswine is an incredibly versatile wallbreaker and revenge killer, capable of switching between moves unlike Choice Band sets. Icicle Crash threatens Grass-type Pokemon such as Sinistcha, Brambleghast, and Amoonguss as well as Flying-types like Gliscor, Tornadus-T, and specially defensive Corviknight, which is 2HKOed after Stealth Rock and minor chip damage. Ice Shard cleans up faster threats such as Landorus, Dragonite once Multiscale has been broken, and Meowscarada after Stealth Rock and one layer of Spikes. Smack Down removes foes like Volcarona and 2HKOes Articuno as well as Moltres. Additionally, Smack Down allows Mamoswine to ground Skarmory, physically defensive Corviknight, and Galarian Weezing to threaten them via Earthquake. Knock Off may be used instead to force progress by removing vital held items such as Corviknight's Leftovers, Alomomola's Heavy-Duty Boots, and Porygon2's Eviolite. Stone Edge is an option to guarantee an OHKO on the aforementioned Smack Down targets, especially defensive Volcarona. Never-Melt Ice improves the damage output of Icicle Crash and Ice Shard, ensuring the aforementioned damage roll against specially defensive Corviknight and enabling Ice Shard to KO Meowscarada after Stealth Rock and a layer of Spikes.

Mamoswine appreciates Clodsire's Water Absorb and neutrality to Grass-type moves that allow it to check Barraskewda, Primarina, and Ogerpon-W. Furthermore, Clodsire provides entry hazard support, similar to Hippowdon. Hippowdon can also passively wear down threats like Flutter Mane, Spectrier, and Iron Valiant with chip damage from Sand Stream and offers phazing with Whirlwind, which Ting-Lu can do as well. In return, Mamoswine combats dangerous wallbreakers like Meowscarada, Latios, and Kyurem that threaten these teammates. Landorus can pressure physical walls while also setting up Gravity to allow Mamoswine to hit Skarmory, Corviknight, and Moltres without needing to use Smack Down. Landorus appreciates Mamoswine's ability to threaten Gliscor and Assault Vest Tornadus-T. Excadrill and Mamoswine work together to take care of Ice-types like Kyurem and Articuno. Excadrill removes strong Fairy-types such as Iron Valiant and Flutter Mane in sand while valuing Mamoswine in the Flying matchup and for its speed control via Ice Shard outside of sand. Choice Scarf Great Tusk removes non-Choice Scarf Greninja, Meowscarada, and Hisuian Samurott as well as Air Balloon Heatran and Iron Treads. Quagsire provides further support using hazards and spreads Toxic, limiting the longevity of foes such as Rotom-Wash, Primarina, and Sableye. Iron Treads offers hazard removal via Rapid Spin and can help fight off Flutter Mane, Kyurem, and Choice Specs Greninja.

" + }, "Choice Scarf (Ice)": { "description": "

Choice Scarf Mamoswine is a specialized niche option for Ice teams, being just fast enough to provide relevant speed control, notably just outspeeding Choice Specs Dragapult with a Jolly nature while helping shore up the awful Fire matchup with fast and strong EdgeQuake coverage. In addition, it offers nice role compression, combining a potential Stealth Rock user and a Fire neutrality due to Thick Fat in one slot. Earthquake is Mamoswine's most powerful and consistent STAB option, OHKOing important targets like Choice Band Sneasler, Flutter Mane, and Hisuian Goodra. Stone Edge completes EdgeQuake coverage and notably hits important targets such as Ogerpon-H after some chip, Moltres, and bulky Volcarona, which Choice Scarf Mamoswine outspeeds even after a Quiver Dance. Icicle Crash serves as an alternate STAB move, OHKOing Dragapult and Latios. The last slot can be Knock Off for better utility and a way to consistently hit Latios and Latias, or Stealth Rock if the team lacks another user.

Alolan Ninetales is a nice teammate with Aurora Veil, allowing Mamoswine to use Thick Fat a bit better, notably being able to take offensive Volcarona's Fire Blast under Aurora Veil even at +1. Furthermore, Alolan Ninetales also deals with some threats that bother Choice Scarf Mamoswine, such as Pelipper and Urshifu-R. Choice Scarf Mamoswine appreciates additional speed control options such as Thunder Wave Froslass, as it's a bit slow for speed control, being outsped by almost every other relevant Choice Scarf user in the format. Notably, Focus Sash Froslass can use Thunder Wave or Will-O-Wisp on common threats aiming to anti-lead the ubiquitous Alolan Ninetales such as Choice Scarf Kleavor, Choice Scarf Iron Boulder, Trailblaze Ogerpon-H, and Choice Scarf Greninja. In addition, the chip from Froslass's Spikes helps secure some OHKOs; for example, important targets such as Ogerpon-H, Choice Specs Greninja, and Kommo-o are all put into OHKO range after Spikes damage. Avalugg is a nice teammate to remove hazards for Mamoswine's team; furthermore, Avalugg can take some of the physical hits coming from faster Choice Scarf users such as Meowscarada, Iron Boulder, Sneasler, and Roaring Moon. Strong special attackers like Kyurem can break down physical walls for Mamoswine, such as Skarmory, Galarian Weezing, Quagsire, and Avalugg.

" }, @@ -698,10 +675,9 @@ "Entry Hazard Support (Ice)": { "description": "

Mamoswine is a fantastic pick on Ice teams that provides colorful utility with its access to Stealth Rock and immunity to Electric-type attacks along with great coverage against Steel-types. Earthquake enables Mamoswine to clear troublesome Steel-types such as non-Air Balloon Heatran, Hisuian Goodra, and Bisharp, which are a great threat to Ice teams. Ice Shard lets Mamoswine get around its mediocre Speed stat and allows it to finish off faster weakened threats such as Dragapult, Meowscarada, Landorus formes, and Tornadus-T. Smack Down cripples Flying-types that are weak to Ground-type moves without the immunity such as Zapdos and Corviknight. In addition to this, Smack Down threatens foes such as Articuno, Moltres, and Volcarona. Alternatively, Icicle Crash gives Mamoswine leverage to eliminate foes such as Roaring Moon, Mandibuzz, Ting-Lu, and Hippowdon. The given EVs allow Mamoswine to outlast defensive Corviknight by getting 3HKOed by Body Press after Leftovers recovery, survive +1 Flamethrower from offensive Volcarona and OHKO it in return with Smack Down, and outspeed maximum Speed Adamant Iron Hands.

Alolan Ninetales is a great partner for Mamoswine, as it sets snow and Aurora Veil, allowing Mamoswine to stand longer on the battlefield to take on foes such as Ceruledge and easily set up entry hazards. It also threatens Fighting-type foes such as Great Tusk and Urshifu-R. Cloyster is a great ally that can become very threatening after a Shell Smash, taking care of Fire-type threats such as Ogerpon-H and Ceruledge. Similarly, Cetitan is another partner that can set up with Belly Drum to become very fierce and wipe out foes such as Metagross and Iron Treads. Avalugg provides Mamoswine a clean path to enter by removing hazards with the help of Rapid Spin, while the IronPress combination allows it to outlast physical attacking Water-types foes such as Ogerpon-W and Barraskewda. Kyurem and Weavile are offensive partners for Mamoswine, with Kyurem being a special-attacking powerhouse that removes a lot of annoying Pokemon such as Archaludon and Toxapex, while Weavile is a great physical attacker that dismantles threatening foes such as Gholdengo and Gallade. Froslass is an ally that serves as a suicide lead, providing great utility by setting up hazards with Spikes; spreading status with Will-O-Wisp and Thunder Wave on foes like Dragapult, Sneasler, and Excadrill; and eliminating foes with Destiny Bond, allowing Mamoswine to wreak havoc more easily.

" }, - "Assault Vest (Ground)": {"description": "

The given EV spread allows for Mamoswine to survive a choice specs Latios Draco Meteor and get the OHKO in reponse with Icicle Crash.

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

"}, - "All out attacker (Ground)": {"description": "

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

"} + "Assault Vest (Ground)": {"description": "

The given EV spread allows for Mamoswine to survive a choice specs Latios Draco Meteor and get the OHKO in reponse with Icicle Crash.

This is a winning set from the Monotype Rising sets project. This will be updated as we work on new analyses. Stay tuned!

"} }, - "credits": {"writtenBy": [{"user_id": 244354, "username": "pikachu<3"}, {"user_id": 246753, "username": "RoyalReloaded"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 622813, "username": "Pengairxan"}, {"user_id": 637295, "username": "boomp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 244354, "username": "pikachu<3"}, {"user_id": 246753, "username": "RoyalReloaded"}, {"user_id": 574288, "username": "Giyu"}, {"user_id": 667394, "username": "July"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 622813, "username": "Pengairxan"}, {"user_id": 637295, "username": "boomp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 83519, "username": "Guingil"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} }, "Gallade": { "sets": { diff --git a/data/analyses/gen9nationaldexdoubles.json b/data/analyses/gen9nationaldexdoubles.json index 9d0886b05..2b192c435 100644 --- a/data/analyses/gen9nationaldexdoubles.json +++ b/data/analyses/gen9nationaldexdoubles.json @@ -13,11 +13,11 @@ "Amoonguss": {"sets": {"Redirection Support": {"description": ""}}}, "Tornadus": {"sets": {"Tailwind Setter": {"description": ""}}}, "Landorus": {"sets": {"Special Attacker": {}, "Bulky": {}}}, - "Landorus-Therian": {"sets": {"All-Out Attacker": {"description": ""}, "Choice Scarf": {"description": ""}, "Utility": {"description": ""}}}, + "Landorus-Therian": {"sets": {"All-Out Attacker": {"description": ""}, "Choice Scarf": {}, "Utility": {"description": ""}}}, "Kyurem-Black": {"sets": {"Setup Attacker": {"description": ""}}}, "Diancie": {"sets": {"Trick Room Setter": {"description": ""}}}, "Incineroar": {"sets": {"Fake Out Support": {"description": ""}, "Assault Vest": {}}}, - "Tapu Fini": {"sets": {"Calm Mind": {}, "Choice Specs": {"description": ""}}}, + "Tapu Fini": {"sets": {"Calm Mind": {"description": ""}, "Choice Specs": {"description": ""}, "Support": {"description": ""}}}, "Celesteela": {"sets": {"Specially Defensive": {"description": ""}, "Acrobatics": {}, "Meteor Beam": {}}}, "Marshadow": {"sets": {"Physical Attacker": {}}}, "Zeraora": {"sets": {"Fake Out Support": {"description": ""}}}, diff --git a/data/analyses/gen9nationaldexubers.json b/data/analyses/gen9nationaldexubers.json index 3f8a18e53..fccf1df05 100644 --- a/data/analyses/gen9nationaldexubers.json +++ b/data/analyses/gen9nationaldexubers.json @@ -352,7 +352,7 @@ "description": "" }, "Wallbreaker": { - "description": "" + "description": "" } }, "credits": {"writtenBy": [{"user_id": 434487, "username": "Bobsican"}, {"user_id": 604820, "username": "Sami"}], "teams": [{"name": "Set(s) by", "members": [{"user_id": 434487, "username": "Bobsican"}]}, {"name": "Quality checked by", "members": [{"user_id": 523420, "username": "bumboclaat"}, {"user_id": 535530, "username": "Gangsta Spongebob"}, {"user_id": 434487, "username": "Bobsican"}, {"user_id": 604820, "username": "Sami"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 528364, "username": "adorluigi"}, {"user_id": 327515, "username": "Zrp200"}]}]} diff --git a/data/analyses/gen9nu.json b/data/analyses/gen9nu.json index ff31dfd5a..86d355255 100644 --- a/data/analyses/gen9nu.json +++ b/data/analyses/gen9nu.json @@ -276,7 +276,16 @@ }, "credits": {"writtenBy": [{"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 400664, "username": "Togkey"}, {"user_id": 583607, "username": "PowerOfMemes"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, - "Whimsicott": {"sets": {"Pivot Support": {"description": "

Whimsicott can be used to check some of the tier's most powerful physical attackers in Flygon, Tauros-Paldea-Aqua, and Breloom. Moonblast is its most reliable attacking option, U-turn allows Whimsicott to pivot out of bad matchups, and Prankster Encore serves as a blanket check to setup sweepers. Giga Drain offers a form of recovery and hits Water-types like Vaporeon and Swampert while Memento paves the way for Whimsicott's teammates to set up for a sweep of their own and Leech Seed lets Whimsicott bother bulky switch-ins like Copperajah, Bronzong, and Galarian Slowbro. 68 Speed EVs allows Whimsicott to outpace Chandelure.

"}}}, + "Whimsicott": { + "overview": "

Whimsicott functions as a solid pivot in the metagame, being able to check a variety of threats such as Scrafty, Paldean Tauros-W, and Flygon. With Prankster and its wide movepool, it can annoy fast setup sweepers such as Shell Smash Drednaw, Nasty Plot Uxie, and Tidy Up Cinccino. In addition, it can bother walls like Copperajah and Bellibolt as well as entry hazard setters such as Duraludon and Rhyperior. However, Whimsicott struggles against certain threats, such as Scyther, Munkidori, and Flamigo, as they can outspeed certain Whimsicott variants and force it out. It also lacks coverage moves, which leaves it struggling against Fairy-resistant Pokemon such as Copperajah, Duraludon, and Klefki. It also has trouble balancing physical bulk and Speed. With Speed investment, it can outspeed the likes of Flamigo, Paldean Tauros-W, and even Ambipom but risks a 2HKO from Flamigo and Paldean Tauros-W's Close Combat.

", + "comments": "

Other Options

A set of Sunny Day / Moonblast / Memento / Encore and Eject Button can let Whimsicott serve as a dedicated setter on sun teams that enables sun sweepers such as Venusaur, Scovillain, and Brute Bonnet. A set with Choice Scarf and Switcheroo can be used to surprise walls such as Chansey, Bellibolt, and Copperajah, and Tailwind as a fourth move can be used to help wallbreakers such as Basculegion-M, Flamigo, and Heracross get the jump on opposing threats. Leech Seed can be used to give Whimsicott more recovery and allow it to punish switch-ins such as Bronzong and Chansey.

Checks and Counters

Steel-types: Steel-types such as Bronzong and Copperajah take very little damage from Whimsicott's attacks and can threaten it with their STAB Steel-type attacks. Duraludon and Klefki can use Whimsicott to set up their entry hazards or to attack, although they do not want Whimsicott using U-turn to bring in Fire- and Fighting-types.

Faster Threats: Faster threats like Scyther and Tornadus as well as Choice Scarf users such as Munkidori and Flamigo can all outspeed Whimsicott and force it to switch or be KOed. However, Scyther, Tornadus, and Flamigo do not want to switch in directly.

Poison-types: Poison-types such as Amoonguss, Munkidori, and Galarian Slowbro take very little damage from Whimsicott's moves and can force it to switch. Toxicroak can force Whimsicott into mind games, as it commonly runs Tera Dark, forcing Whimsicott to use either Moonblast or Encore. Amoonguss in particular is problematic, as it resists both Moonblast and Giga Drain, has an immunity to Stun Spore, and can punish pivoting attempts with Rocky Helmet.

Fire-types: Fire-types such as Chandelure, Incineroar, and Infernape do not take much from Whimsicott's moves and can threaten major damage with their STAB moves. However, Chandelure does not want to deal with Stun Spore and is often vulnerable to entry hazards due to commonly running Choice items. Incineroar can also be worn down over the course of the match through repeated Moonblasts, especially if its Heavy-Duty Boots are removed or if entry hazards are up.

", + "sets": { + "Pivot Support": { + "description": "

Set Details

U-turn allows Whimsicott to pivot out on Fairy-resistant Pokemon such as Klefki, Chandelure, and Copperajah, letting it bring in teammates such as Infernape, Incineroar, and Paldean Tauros-W. Encore is the defining characteristic of this set, allowing Whimsicott to disrupt opposing setup sweepers such as Calm Mind Scream Tail, Nasty Plot Uxie, Shell Smash Drednaw, and Tidy Up Cinccino. Giga Drain can enable Whimsicott to greatly damage the likes of Rhyperior and Swampert while also providing recovery and the ability to chip Vaporeon. On the other hand, Stun Spore can be used to paralyze faster foes like Munkidori, Infernape, and Choice Scarf users such as Flamigo and Flygon. However, Memento can be used on offensive teams to safely bring in a threat such as Flamigo or Munkidori or create opportunities for a setup sweeper like Swords Dance Scyther, Nasty Plot Munkidori, or Dudunsparce. Heavy-Duty Boots is the preferred item, as it allows Whimsicott to avoid taking entry hazard damage. Alternatively, Rocky Helmet allows Whimsicott to punish U-turn from Munkidori and Flygon as well as Flip Turn from Vaporeon. Additionally, it means that Whimsicott does not need to attack foes like Paldean Tauros-W and Heracross to damage them. The listed EV spread allows Whimsicott to outspeed non-Choice Scarf Chandelure. However, other benchmarks can be reached with different EV spreads: 248 HP / 212 Def / 48 Spe and a Timid nature lets Whimsicott outpace non-Choice Scarf Flamigo and Heracross while optimizing bulk, and 248 HP / 132 Def / 128 Spe and a Timid nature allows Whimsicott to outspeed Flygon and Paldean Tauros-W. Tera Steel gives Whimsicott a resistance to Steel and an immunity to Poison, which is handy against Duraludon, Munkidori, Amoonguss, and Overqwil. However, it removes Whimsicott's Fighting and Ground resistance while maintaining its Fire weakness. Tera Water gives Whimsicott a resistance to Fire while keeping its Water resistance, which is handy against the likes of Chandelure, Incineroar, and Vaporeon. On the other hand, Tera Fire gives Whimsicott both a Fire resistance and a Steel resistance, which is handy to deal with Incineroar and Copperajah. However, Tera Fire gives Whimsicott a weakness to Stealth Rock and removes its Water resistance, which makes it worse against Vaporeon, Basculegion-M, and Paldean Tauros-W.

Whimsicott best fits on balance or offense teams as a blanket check to setup sweepers and Fighting-types. Fire-types such as Incineroar and Chandelure appreciate Whimsicott bringing them in against Steel- and Poison-types such as Bronzong, Copperajah, and Galarian Slowbro. In return, Whimsicott can check the likes of Vaporeon, Rhyperior, Flygon, and Swampert for them. Water-types such as Vaporeon and Swampert check Fire-types like Incineroar and Chandelure, which Whimsicott struggles with. Pokemon such as Dudunsparce and Flygon appreciate Whimsicott checking the likes of Paldean Tauros-W and Scrafty for them. Setup sweepers such as Shell Smash Drednaw, Swords Dance Scyther, and Nasty Plot Munkidori greatly enjoy the setup opportunities that Whimsicott creates with Memento. Slower Pokemon such as Uxie, Chandelure, and Basculegion-M appreciate Whimsicott's ability to spread paralysis, as they are able to outspeed threats such as Scyther, Munkidori, and Choice Scarf Flamigo. Entry hazard setters such as Klefki, Swampert, and Bronzong, as well as Knock Off users like Tsareena, Gligar, and Wo-Chien, can help wear down Whimsicott's checks such as Incineroar and Chandelure by removing their Heavy-Duty Boots and forcing them to take repeated hazard damage, making it easier for Whimsicott and its Fire-type teammates to make progress over time.

" + } + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}, {"user_id": 600060, "username": "skype"}]}, {"name": "Grammar checked by", "members": [{"user_id": 534824, "username": "BreadLoeuf"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, "Scrafty": { "overview": "

Thanks to its solid mixed bulk, many resistances, and great abilities, Scrafty is a potent setup sweeper. Both Bulk Up and Dragon Dance sets are major setup threats because of Scrafty's access to STAB Knock Off, Close Combat, and Drain Punch for great overall power, utility, and sustainability. Staple Pokemon like Alolan Muk and Amoonguss can be setup fodder for Scrafty, letting it prey on common defensive cores. Bulk Up turns Scrafty into a bulky booster that can overwhelm defensive cores relying on Swampert and Bronzong. Dragon Dance sets can snowball out of control and use Scrafty's great bulk to secure multiple boosts. Scrafty is an especially good user of Terastallization, as it's bulky and enabled by flipping its few major weaknesses into resistances. Shed Skin is a fantastic ability to make status users like Vaporeon and Galarian Slowbro insecure checks to Scrafty, and Scrafty even has other good abilities like Intimidate and Moxie to facilitate its sweeping. However, Scrafty has major vulnerabilities to Fairy-types like Diancie and Scream Tail and Fighting-type revenge killers like Paldean Tauros-W and Paldean Tauros-F, so it's often pressured to exhaust Terastallization. Dragon Dance sets can struggle if they don't have the opportunity to acquire multiple boosts, and Bulk Up sets can be overwhelmed by strong special attackers like Toxtricity and Sylveon. Scrafty's low Speed trips it up by making it vulnerable to Encore and Taunt, and its average Attack makes it even more prone to Trick and phazing.

", "comments": "

Other Options

Ice Punch hits Flying- and Dragon-types like Altaria, Gligar, and Flygon very hard, but Scrafty struggles to fit it for this one matchup over its coverage moves for Fairy-types. Tera Ghost is an option for a useful immunity against Fighting-types like Paldean Tauros-W and Body Press users like Bronzong, potentially turning them into setup fodder or giving Scrafty a critical turn where it doesn't have to take any damage when it's weakened.

Checks and Counters

Fairy-types: Diancie can OHKO Scrafty with Moonblast and is capable of beating it with Body Press and boosts from Diamond Storm. However, Diancie can be overwhelmed due to its dependence on Leftovers for recovery and lack of Fighting resistance. Klefki can force Bulk Up sets to either Terastallize or fall to Dazzling Gleam, but Dragon Dance Scrafty can threaten to OHKO Klefki with +1 Close Combat after Spikes damage. Calm Mind and lead Scream Tail variants can both beat Scrafty, but utility sets are setup fodder for Dragon Dance Scrafty. Fairy-types like Sylveon and Florges and Tera Fairy users like Uxie and Milotic should stay wary of Scrafty's coverage moves.

Fighting-types: Flamigo, Toxicroak, and Heracross all deal major damage to Scrafty with their STAB moves and resist both of Scrafty's STAB types. Paldean Tauros-F and Paldean Tauros-W can run Choice Scarf to outspeed Dragon Dance Scrafty variants, and they both soften it up with Intimidate. Breloom and Infernape can both pick off weakened Scrafty with Mach Punch.

Flying-types: Scyther, Staraptor, and Kilowattrel both outspeed and threaten Scrafty with their super effective STAB attacks, and the last one even outspeeds Jolly Scrafty at +1. Neither of these Pokemon, or most Flying-types in general, enjoy switching into Knock Off. Gligar can beat Dragon Dance sets in a vacuum, but it can lose to Bulk Up sets. Trapper Altaria sets can remove Scrafty with Perish Song.

Poison-types: Toxicroak and Amoonguss both resist Scrafty's Fighting-type moves; Toxicroak can hit Scrafty back hard with Fighting-type moves, and Amoonguss is bulky enough to chip down Scrafty with Sludge Bomb and Giga Drain. However, Amoonguss can lose to Shed Skin Bulk Up Scrafty sets.

Item Removal and Disruption: Chandelure, Munkidori, and Meloetta can cripple Scrafty with a Choice item if they're not able to KO it, leaving it exploitable. Fast Encore users like Scream Tail, Cinccino, and Uxie can force Scrafty to repeatedly set up or use Rest, which enables them and their teammates to begin exploiting it.

", @@ -315,7 +324,7 @@ "comments": "

Other Options

With a moveset of Will-O Wisp / Pain Split / Energy Ball / Hex, an EV spread of 252 HP / 252 Def / 4 Spe, and a Bold nature, Chandelure, with Heavy-Duty Boots, can become an effective physical wall, spreading burns on the opposing team quite easily; however, most things it would want to check typically carry super effective coverage in Knock Off. Heavy-Duty Boots Chandelure can also run Flame Charge or Trailblaze to pick off weakened threats and sweep with its boosted Speed. Chandelure can run Hex on a status spreading team; however, it must give up a powerful STAB attack, coverage, or Trick to do so. Choice Scarf Chandelure can run Memento on a hyper offense team to try to aid its teammates in setting up once it becomes useless. Chandelure can also run Heavy-Duty Boots or Air Balloon to circumvent its entry hazards weakness and Ground-type weakness, respectively. If it runs these, though, it becomes noticeably weaker and slower.

Checks and Counters

Fire-resistant Pokemon: Incineroar, Goodra, and Vaporeon are a pain for Chandelure mostly because they tend to be able to take one attack and retaliate with Knock Off, Draco Meteor, or Scald. Specifically, Incineroar is quite problematic, since it resists all of Chandelure's attacks and is quite specially defensive. However, due to the former two's to lack of recovery and entry hazards vulnerability, they can be chipped over the course of a game whereas all can be taken advantage of with Trick, giving Chandelure their Heavy-Duty Boots.

Ghost-types: While Chandelure is able to beat Ghost-types like Basculegion-M, Brambleghast, and Houndstone offensively, it struggles to switch into and take priority attacks from them, and more often that not, it will get outsped and KOed by the Brambleghast.

Revenge Killers: With Chandelure's middling Speed, even with Choice Scarf, it is quite easily revenge killed by faster threats. Most notably, faster Choice Scarf users like Flygon and Flamigo threaten Chandelure through their super effective STAB attacks or coverage, respectively.

", "sets": { "Choice Specs": { - "description": "

Set Details

Fire Blast is preferred for better damage rolls against Goodra and Incineroar as to not let them switch in safely, but Flamethrower can be used to be more accurate. Energy Ball hits Fire-type checks such as Swampert and Rhyperior. Trick cripples walls like Vaporeon and Incineroar, but Overheat allows Chandelure to overwhelm Incineroar and Goodra over the course of a battle. Timid provides Chandelure the Speed to beat Jolly Basculegion-M and other Pokemon in that range like Tsareena and Gooda. However, Modest's sheer damage output can make it more valuable than Timid's Speed. Tera Grass allows Chandelure to take a Ground- or Water-type attack in a pinch while boosting its Energy Ball, but Tera Fire can be used to give it insane breaking power.

Chandelure has issues with switching in, so Pokemon that can pivot like Flamigo, Flygon, and Tsareena pair well, drawing in defensive Psychic-, Grass-, and Steel-types such as Galarian Slowbro, Whimsicott, and Copperajah for Chandelure to prey on. With Trick crippling specially defensive foes like Incineroar and Vaporeon, a partner that can take advantage of this like Munkidori or Uxie helps with overwhelming these shared checks. Pairing Chandelure with Fighting-types like Flamigo, Toxicroak, and Scrafty helps it take on Dark-types like Incineroar and Skuntank, which it tends to struggle against. With how vulnerable Chandelure is to entry hazards, it pairs greatly with hazards removal from Scyther, Cinccino, and Altaria. Whimsicott, Wo-Chien, and Tsareena are great teammates for Chandelure, as they check the Ground- and Water-types that scare it out like Flygon, Basculegion-M, and Inteleon; on top of that, the former two teammates can spread paralysis with Stun Spore.

" + "description": "

Set Details

Fire Blast is preferred for better damage rolls against Goodra and Incineroar as to not let them switch in safely, but Flamethrower can be used to be more accurate. Energy Ball hits Fire-type checks such as Swampert and Rhyperior. Trick cripples walls like Vaporeon and Incineroar, but Overheat allows Chandelure to overwhelm Incineroar and Goodra over the course of a battle. Timid provides Chandelure the Speed to beat Jolly Basculegion-M and other Pokemon in that range like Tsareena and Goodra. However, Modest's sheer damage output can make it more valuable than Timid's Speed. Tera Grass allows Chandelure to take a Ground- or Water-type attack in a pinch while boosting its Energy Ball, but Tera Fire can be used to give it insane breaking power.

Chandelure has issues with switching in, so Pokemon that can pivot like Flamigo, Flygon, and Tsareena pair well, drawing in defensive Psychic-, Grass-, and Steel-types such as Galarian Slowbro, Whimsicott, and Copperajah for Chandelure to prey on. With Trick crippling specially defensive foes like Incineroar and Vaporeon, a partner that can take advantage of this like Munkidori or Uxie helps with overwhelming these shared checks. Pairing Chandelure with Fighting-types like Flamigo, Toxicroak, and Scrafty helps it take on Dark-types like Incineroar and Skuntank, which it tends to struggle against. With how vulnerable Chandelure is to entry hazards, it pairs greatly with hazards removal from Scyther, Cinccino, and Altaria. Whimsicott, Wo-Chien, and Tsareena are great teammates for Chandelure, as they check the Ground- and Water-types that scare it out like Flygon, Basculegion-M, and Inteleon; on top of that, the former two teammates can spread paralysis with Stun Spore.

" }, "Choice Scarf": { "description": "

Set Details

Fire Blast gives Chandelure a powerful STAB Fire-type attack, but Flamethrower can be run for a more accurate move. Energy Ball hits Fire-resistant Pokemon like Rhyperior, Vaporeon, and Swampert. Trick cripples walls and bulky setup sweepers like Incineroar and Scrafty. When backed into a corner, Tera Grass lets Chandelure take a Water- or Ground-type attack and boosts its Energy Ball, but Tera Fire can help it clean more easily.

With how Chandelure fails to do much of anything versus specially defensive Fire-resistant walls like Incineroar and Goodra, partners that can overwhelm, chip away at, or cripple these Pokemon are vital. So, pair Chandelure with teammates like Munkidori, Uxie, and Meloetta. Chandelure's middling Speed means more common opposing Choice Scarf users like Flamigo, Flygon, and Munkidori will easily outspeed and OHKO it. Chandelure's weakness to being worn down by entry hazards stops it from revenge killing as often as it would want to, so teammates like Scyther, Cinccino, and Altaria are crucial.

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Klefki is an incredibly crafty support Pokemon, making use of its incredible combination of ability, movepool, and typing to bring mayhem to the battlefield. Klefki's Prankster ability lets it scatter Spikes, spread paralysis with Thunder Wave, summon rain and sun, and even boost its own stats before the foe can act; it's a very malleable Pokemon that can find itself on almost any team due to its supportive capabilities. Klefki's highly coveted Steel / Fairy typing makes it a great sponge for special attacks, taking on the likes of Munkidori, Espeon, and Dragalge while also resisting Knock Off and U-turn. Although Klefki has many tricks up its sleeve, offense is not one of them, since it uses paltry base 80 offensive stats and often relies on Foul Play to not be a complete sitting duck. Any means to circumvent Prankster-affected moves such as Magic Bounce, Dark-types, and Taunt can generally spell doom for Klefki. Dark-types like Incineroar, Alolan Muk, and Tera Dark Drednaw can take advantage of Klefki's inability to status them. Despite Klefki's phenomenal defensive typing, its stats often leave much to be desired, meaning some special wallbreakers like Porygon-Z and Indeedee-M can eventually overwhelm it even in spite of a type disadvantage.

", - "comments": "

Other Options

Klefki can utilize its Prankster ability to run a Double Dance set; boosting its Defense with Iron Defense and special stats with Calm Mind while maintaining its health with Draining Kiss to turn Stored Power into an unwallable attack. Klefki can sport a Damp Rock or Heat Rock along with Rain Dance or Sunny Day, respectively, to facilitate those respective weather teams. Klefki can use Eject Button or Red Card in tandem with Prankster Recycle to repeatedly pivot itself or its foe out of play. Klefki can hold onto a Toxic Orb, which won't affect it, and use Switcheroo to bestow it onto an unsuspecting target like Oricorio-E, which can otherwise set up on Klefki safely.

Checks and Counters

Ground-types: Ground-types like Swampert, Flygon, Gligar, and Swampert are immune to Klefki's Prankster Thunder Wave and threaten it with Earthquake, although they must be wary of Magnet Rise.

Bulky Setup Sweepers: Bulky setup sweepers that can take advantage of Klefki's passivity can be a huge issue for it. Calm Mind Pokemon like Sylveon, Chandelure, and Florges take minimal damage from Klefki's attacks and can accrue multiple boosts while it flounders helplessly.

Prankster-immune Pokemon: Many Pokemon that can ignore Klefki's Prankster-affected moves in one way or another can take advantage of Klefki's relative passivity. Magic Bounce Espeon, Dark-types, and Thunder Wave-immune Pokemon like Oricorio-E and Flygon find safe entry against Klefki and threaten it.

", + "overview": "

Klefki is an incredibly crafty support Pokemon, making use of its incredible combination of ability, movepool, and typing to bring mayhem to the battlefield. Klefki's Prankster ability lets it scatter Spikes, spread paralysis with Thunder Wave, summon rain and sun, and even boost its own stats before the foe can act; it's a very malleable Pokemon that can find itself on almost any team due to its supportive capabilities. Klefki's highly coveted Steel / Fairy typing makes it a great sponge for special attacks, taking on the likes of Munkidori, Espeon, and Dragalge while also resisting Knock Off and U-turn. Although Klefki has many tricks up its sleeve, offense is not one of them, since it uses paltry base 80 offensive stats and often relies on Foul Play to not be a complete sitting duck. Any means to circumvent Prankster-affected moves such as Magic Bounce, Dark-types, and Taunt can generally spell doom for Klefki. Dark-types like Incineroar, Wo-Chien, and Overqwil can take advantage of Klefki's inability to status them. Despite Klefki's phenomenal defensive typing, its stats often leave much to be desired, meaning some special wallbreakers like Choice Specs Meloetta and Sylveon can eventually overwhelm it even in spite of a type disadvantage.

", + "comments": "

Other Options

Klefki can utilize its Prankster ability to run a Double Dance set; boosting its Defense with Iron Defense and special stats with Calm Mind while maintaining its health with Draining Kiss to turn Stored Power into an unwallable attack. Klefki can sport a Damp Rock or Heat Rock along with Rain Dance or Sunny Day, respectively, to facilitate those respective weather teams. Klefki can use Eject Button or Red Card in tandem with Prankster Recycle to repeatedly pivot itself or its foe out of play. Klefki can hold onto a Toxic Orb, which won't affect it, and use Switcheroo to bestow it onto an unsuspecting target like Espeon, which can otherwise set up on Klefki safely.

Checks and Counters

Ground-types: Ground-types like Swampert, Flygon, Gligar, and Swampert are immune to Klefki's Prankster Thunder Wave and threaten it with Earthquake, although they must be wary of Magnet Rise.

Bulky Setup Sweepers: Bulky setup sweepers that can take advantage of Klefki's passivity can be a huge issue for it. Calm Mind Pokemon like Sylveon, Chandelure, and Florges take minimal damage from Klefki's attacks and can accrue multiple boosts while it flounders helplessly.

Prankster-immune Pokemon: Many Pokemon that can ignore Klefki's Prankster-affected moves in one way or another can take advantage of Klefki's relative passivity. Magic Bounce Espeon, Dark-types, and Thunder Wave-immune Pokemon like Raikou and Flygon find safe entry against Klefki and threaten it.

", "sets": { "Spikes Support": { - "description": "

Set Details

Foul Play enables Klefki to hit physical attackers for big damage it'd be unable to achieve using its own Attack stat, hitting Pokemon like Brambleghast and Gallade. Magnet Rise lets Klefki turn the tables on Ground-types like Flygon, Swampert, and Gligar with the former being weak to Dazzling Gleam. Maximum Special Defense investment lets Klefki deal with powerful special attackers in the tier like Munkidori and Dragalge. Tera Water lets Klefki take Fire-type attacks from Chandelure and Infernape in a pinch.

Klefki's specially bulky nature makes it pair excellently with physical walls on balance teams, it is typically seen with Pokemon like Vaporeon and Swampert, as they can handle Fire-types like Infernape and Incineroar. Ghost-types like Chandelure and Brambleghast can block Rapid Spin to maintain Klefki's entry hazards, as do Defog deterrents like Defiant Braviary and Competitive Kilowattrel. Klefki's Prankster Thunder Wave is great speed control for slow, powerful wallbreakers like Choice Specs Chandelure and Toxtricity and Guts Heracross.

" + "description": "

Set Details

Foul Play enables Klefki to hit physical attackers for big damage it'd be unable to achieve using its own Attack stat, hitting Pokemon like Brambleghast and Cinccino. Magnet Rise lets Klefki turn the tables on Ground-types like Flygon, Swampert, and Gligar with the former being weak to Dazzling Gleam. Maximum Special Defense investment lets Klefki deal with powerful special attackers in the tier like Munkidori and Goodra. Tera Water lets Klefki take Fire-type attacks from Chandelure and Infernape in a pinch.

Klefki's specially bulky nature makes it pair excellently with physical walls on balance teams, it is typically seen with Pokemon like Vaporeon and Swampert, as they can handle Fire-types like Infernape and Incineroar. Ghost-types like Chandelure and Brambleghast can block Rapid Spin to maintain Klefki's entry hazards, as do Defog deterrents like Defiant Braviary and Competitive Kilowattrel. Klefki's Prankster Thunder Wave is great speed control for slow, powerful wallbreakers like Choice Specs Chandelure and Choice Band Flamigo and Guts Heracross.

" } }, "credits": {"writtenBy": [{"user_id": 400664, "username": "Togkey"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}, {"user_id": 336073, "username": "Rabia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} diff --git a/data/analyses/gen9ou.json b/data/analyses/gen9ou.json index 00aec455c..5965d61b9 100644 --- a/data/analyses/gen9ou.json +++ b/data/analyses/gen9ou.json @@ -46,8 +46,8 @@ }, "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 633798, "username": "kd458"}, {"user_id": 548068, "username": "Setsu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, - "Chansey": {"sets": {"Defensive": {}}}, "Ditto": {"sets": {"Choice Scarf": {}}}, + "Jolteon": {"sets": {"Calm Mind": {}}}, "Zapdos": { "sets": { "Defensive": { @@ -274,7 +274,7 @@ "description": "

Cresselia leverages its fantastic bulk and support options to have a solid niche in the tier, checking threats such as Zamazenta, Great Tusk, and Iron Valiant while disrupting the opposition and providing support to its teammates. Lunar Dance allows Cresselia to provide a second chance for an offensive teammate at either wallbreaking, sweeping, or revenge killing while preventing it from being too much of a momentum sink. Ice Beam allows Cresselia to super effectively hit Pokemon such as Dragonite, Landorus-T, Gliscor, and Great Tusk while chipping at Ting-Lu and Zapdos. However, Cresselia can opt for another attack instead. Moonblast lets Cresselia hit Zamazenta, Iron Valiant, and Dark-types such as Darkrai and Hisuian Samurott hard while still targetting Great Tusk. It can also use its STAB Psychic to better deal with Zamazenta, Great Tusk, and Iron Valiant. Thunder Wave serves to immediately cripple many foes that Cresselia couldn't otherwise deal with such as Ogerpon-W, Darkrai, and Tornadus-T, especially if it lacks the corresponding attack to threaten them. Its ability to spread paralysis via Thunder Wave also works well with Ice Beam to hit the aforementioned Ground-types. Moonlight keeps Cresselia healthy, letting it consistently check Pokemon such as Great Tusk. Trick + Choice Scarf is an option to permanently shut down a foe, particularly setup sweepers like Clefable, Hatterene, and Kingambit that can otherwise exploit Cresselia's general passivity, as well as walls like Alomomola, Galarian Slowking, and Blissey. Eject Button allows Cresselia to pivot once after taking a hit, preventing the loss of momentum from directly switching out, which is particularly useful on archetypes that rely on preserving turns as much as possible, such as sun teams. Because it's a consumable item, Eject Button has the additional benefit of weakening Knock Off from foes such as Swords Dance Gliscor and Hoopa-U. Rocky Helmet is an alternative choice, letting it spread chip damage by punishing contact moves such as Rapid Spin from Great Tusk and Iron Treads, Flip Turn from Alomomola, and the ever-present U-turn from foes like Landorus-T, Corviknight, Cinderace, and Moltres. It also prevents Ice Beam Cresselia from losing to non-Rest IronPress Zamazenta, since Cresselia cannot deal meaningful damage otherwise. Steel is the preferred Tera type, turning Cresselia's weakness to U-turn into a resistance, making it immune to Toxic, and synergizing well with its ability, allowing Cresselia to wall Pokemon such as Kyurem, Enamorus, and Gliscor while improving its matchup against Dragonite. Tera Fairy is another option that allows Cresselia to resist Dark-type moves such as the prevalent Knock Off from Pokemon like Hisuian Samurott and Iron Valiant as well as Darkrai's Dark Pulse, boost Moonblast's damage output, and still resist U-turn. An EV spread of 252 HP / 4 Def / 252 Spe with a Timid nature should exclusively be used on Choice Scarf variants, letting it outspeed even Choice Scarf Gholdengo, +1 Dragonite, and Zamazenta.

Cresselia best fits on fast-paced teams that appreciate its support options while making up for its general passivity. It notably synergizes well with sun teams, as setters like Torkoal and Ninetales are very susceptible to chip damage from entry hazards, while teammates that take advantage of the sun such as Life Orb Venusaur, Great Tusk, Raging Bolt, and Walking Wake get regularly chipped down by trading attacks and taking damage from hazards. Therefore, Lunar Dance support is very much appreciated. Eject Button is preferred to allow Cresselia to perform the role of a safe pivot, giving a free switch to the aforementioned sun teammates, which is invaluable given the limited sun turns. In return, the weather boosts Moonlight's healing to absurd levels, allowing Cresselia to consistently stay healthy until Lunar Dance is needed. Cresselia synergizes well with more than just sun teams; Dark-types such as Kingambit, Darkrai, and Hisuian Samurott all appreciate Cresselia checking Fighting-type Pokemon like Zamazenta and Iron Valiant. In return, these Dark-types support Cresselia by switching into Ghost- and Dark-type moves, such as Gholdengo's and Dragapult's Shadow Ball and Knock Off from Pokemon like Hisuian Samurott and Tyranitar. Ogerpon-W appreciates Cresselia paralyzing foes that would usually outspeed it, such as Cinderace, Dragapult, Tornadus-T, and Booster Energy Iron Moth, as well as Lunar Dance support, since Ogerpon-W is susceptible to hazards and other forms of chip damage. Particularly, Cresselia can hit Dragon-types like Dragonite and Hydrapple with Ice Beam and Kyurem with Moonblast; these Pokemon can switch in on and threaten Ogerpon-W. Cresselia also handles opposing Ogerpon-W, taking its STAB moves and crippling them in return with Thunder Wave. In return, Ogerpon-W can deal with bulky Ground-type Pokemon that can switch into Thunder Wave and shrug off Cresselia's attacks, such as Ting-Lu, Iron Treads, and Ursaluna. Cresselia also makes for a great partner for Raging Bolt, as it can switch into Ground-type attacks such as Great Tusk's Headlong Rush and Earthquake from foes such as Gliscor and Dragonite. Paralysis support allows Raging Bolt to outspeed opposing Dragon-types like Dragapult, Kyurem, and Walking Wake and eliminate them with its Dragon-type STAB options. Thunder Wave can also slow down other foes, such as Enamorus, Iron Valiant, and Zamazenta, removing Raging Bolt's reliance on Thunderclap. In return, Raging Bolt can check Zapdos, which blocks Thunder Wave, and bulky Water-types that don't mind paralysis, such as Alomomola and Dondozo. Cresselia is on the passive side, which leaves it vulnerable to being setup fodder for Pokemon such as Gholdengo, Raging Bolt, and Substitute Zamazenta. Teammates that deal with such threats, such as Encore Iron Valiant, Roar Zamazenta, and Whirlwind Ting-Lu, are greatly appreciated by Cresselia. In a similar vein, Kingambit can easily set up on Cresselia and threaten it with Dark-type STAB options, so allies that check Kingambit such as Great Tusk and Zamazenta are valuable.

" }, "Trick Room Setter": { - "description": "

Cresselia functions as a niche Trick Room setter due to its excellent natural bulk that allows it to get off Trick Room reliably across a game, as well as its access to supporting moves such as Lunar Dance, which allows Cresselia to safely bring in its teammates to take advantage of Trick Room more easily while also healing them, and restoring their PP to give them more opportunities for a late-game sweep. Moonlight lets Cresselia leverage its excellent bulk to set Trick Room more reliably. Ice Beam is used in order to hit Ground-types such as Landorus-T and Gliscor, while Moonblast allows Cresselia to pressure Dark-type switch-ins such as Darkrai and Hisuian Samurott. Mental Herb allows Cresselia to bypass Taunt from Pokemon such as Landorus-T and Deoxys-S. Tera Poison gives Cresselia a solid defensive typing, removing its weakness to U-turn and giving it an immunity to poison, greatly improving its longevity while also pairing well with Levitate, while Tera Fairy removes Cresselia's Dark weakness and powers up its Moonblast, allowing it to flip common matchups against threats such as the aforementioned Darkrai, which it can now 2HKO.

Cresselia's ability to set Trick Room is greatly appreciated by slow, bulky wallbreakers such as Ursaluna, Iron Hands, and Kingambit, all of which find opportunities to break under Trick Room easily with their low Speed. Iron Hands is able to break down common defensive pieces such as Alomomola and Gliscor, which would otherwise stall out Trick Room turns, with its STAB combination and Ice Punch. Iron Hands also provides Cresselia with a switch-in against common Dark-type threats such as Kingambit, Darkrai, and Hisuian Samurott. Kingambit also handles Darkrai as well as handling Gholdengo. Other excellent partners under Trick Room include Raging Bolt and Enamorus-T, due to their low Speed, high bulk, and ability to break through defensive Pokemon, with the former dealing with certain Steel-types such as Corviknight and Skarmory and the latter threatening Dark-types such as Ting-Lu. Cresselia also appreciates other Trick Room setters to set it multiple times in a game; Hatterene is its best partner, due to its ability to deny entry hazards from Pokemon such as Great Tusk and Ting-Lu. In return, Cresselia can use Lunar Dance in order to keep Hatterene alive so it can continue to deny hazards and set Trick Room again. Lunar Dance is also able to heal teammates such as Iron Hands and Kingambit after a burn and allow Ursaluna to stay alive and break for longer. Cresselia also finds itself vulnerable to Ghost-types such as Dragapult, Gholdengo, and Pecharunt, meaning checks such as Hoopa-U, Assault Vest Hisuian Samurott, and Ting-Lu are appreciated. Ting-Lu also sets Stealth Rock, chipping down defensive pieces for some of the aforementioned Trick Room sweepers to make the most of the turns Cresselia can give. Faster partners include Iron Valiant, Zamazenta, and Ogerpon-Wellspring, with the former two threatening Dark-types for Cresselia, while in return, Cresselia is able to keep them healthy using Lunar Dance.

" + "description": "

Cresselia functions as a niche Trick Room setter due to its excellent natural bulk that allows it to get off Trick Room reliably across a game, as well as its access to supporting moves such as Lunar Dance, which allows Cresselia to safely bring in its teammates to maximize Trick Room turns while also keeping them healthy for more opportunities for a late-game sweep. Moonlight lets Cresselia leverage its excellent bulk to set Trick Room more reliably. Ice Beam is used in order to hit Dragonite and Ground-types such as Landorus-T and Gliscor, while Moonblast allows Cresselia to pressure Zamazenta, Iron Valiant, and Dark-type switch-ins such as Darkrai and Hisuian Samurott. At the cost of being very vulnerable to Taunt, Cresselia can also run dual screens with Light Clay instead to further support its offensively-inclined teammates, particularly ones that appreciate the easier turns of setting up, like Ursaluna, Iron Hands, and Kingambit. Mental Herb allows Cresselia to reliably set Trick Room against Taunt users such as Landorus-T, Ogerpon-W, and Deoxys-S. Tera Poison gives Cresselia a solid defensive typing, removing its weakness to U-turn and giving it an immunity to poison, greatly improving its longevity while also pairing well with Levitate, while Tera Fairy removes Cresselia's Dark weakness and powers up its Moonblast, allowing it to flip common matchups against threats such as the aforementioned Darkrai, which it can now 2HKO.

Cresselia's ability to set Trick Room is greatly appreciated by slow, bulky wallbreakers such as Ursaluna, Iron Hands, and Kingambit, all of which find opportunities to break under Trick Room easily with their low Speed. Iron Hands is able to break down common defensive pieces such as Alomomola and Gliscor, which would otherwise stall out Trick Room turns, with its STAB combination and Ice Punch. Iron Hands also provides Cresselia with a switch-in against common Dark-type threats such as Kingambit, Darkrai, and Hisuian Samurott. Kingambit also handles Darkrai as well as handling Gholdengo. Other excellent partners under Trick Room include Raging Bolt and Enamorus-T, due to their low Speed, high bulk, and ability to break through defensive Pokemon, with the former dealing with certain Steel-types such as Corviknight and Skarmory and the latter threatening Dark-types such as Ting-Lu. Cresselia also appreciates other Trick Room setters to set it multiple times in a game; Hatterene is its best partner, due to its ability to deny entry hazards from Pokemon such as Great Tusk and Ting-Lu. In return, Cresselia can use Lunar Dance in order to keep Hatterene alive so it can continue to deny hazards and set Trick Room again. Lunar Dance is also able to heal teammates such as Iron Hands and Kingambit after a burn and allow Ursaluna to stay alive and break for longer. Cresselia also finds itself vulnerable to Ghost-types such as Dragapult, Gholdengo, and Pecharunt, meaning checks such as Hoopa-U, Assault Vest Hisuian Samurott, and Ting-Lu are appreciated. Ting-Lu also sets Stealth Rock, chipping down defensive pieces for some of the aforementioned Trick Room sweepers to make the most of the turns Cresselia can give. Faster partners include Iron Valiant, Zamazenta, and Ogerpon-Wellspring, with the former two threatening Dark-types for Cresselia, while in return, Cresselia is able to keep them healthy using Lunar Dance.

" }, "Bulky Stored Power": {}, "Calm Mind + BoltBeam": {}, @@ -296,22 +296,20 @@ "Darkrai": { "sets": { "Nasty Plot": { - "description": "

Darkrai is an excellent wallbreaker and cleaner, gaining many opportunities to use Nasty Plot due to its amazing base Speed and a diverse coverage movepool backed up with a good Special Attack stat and enough bulk to set up against passive Pokemon. Sludge Bomb hits Fairy-types like Clefable, Iron Valiant, Primarina, and Enamorus as well as Pokemon that commonly use Tera Fairy like Gholdengo and Garganacl. Ice Beam hits Dragon- and Ground-type Pokemon like Raging Bolt, Dragonite, Gliscor, and Great Tusk that can take its Dark Pulse. Focus Blast tears through Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott, hitting the former harder than Ice Beam. Psyshock can be used to hit Blissey and Clodsire hard, improving its matchup against stall teams. Leftovers give it general longevity and fits better on teams with entry hazard removal, but Heavy-Duty Boots can be used on teams that lack it. More offensive teams can opt for the power of Life Orb to wallbreak more easily, opening up fellow setup sweepers to clean late-game. Expert Belt is a niche alternative as a boosting item that makes use of Darkrai's ability to hit most of the metagame for super effective damage with its coverage moves, letting it pressure checks like Ting-Lu and Clefable more easily without cutting into its longevity. Tera Poison boosts Darkrai's Sludge Bomb and allows it to avoid revenge killing attempts from Iron Valiant and Zamazenta thanks to the Fairy- and Fighting-type resistances it gains. Tera Ghost is a niche option that gives a full immunity to Zamazenta's Fighting-type moves and is helpful to prevent Dragonite from revenge killing Darkrai with Extreme Speed. Tera Fighting can also be used to power up Focus Blast to extreme levels of power to become Darkrai's strongest viable move, notably being able to OHKO Ting-Lu at +2 after Stealth Rock.

Darkrai's wallbreaking capabilities are useful on offensively oriented teams, having strong synergies with other Dark-types like Hisuian Samurott and Kingambit and other special attackers like Raging Bolt and Dragapult. Hisuian Samurott and Kingambit pair with Darkrai to overwhelm or lure shared checks like Zamazenta and Iron Valiant while gaining opportunities to wallbreak by switching into each other's counters. Darkrai's Bad Dreams punishes Dondozo's Rest, further enhancing its synergy with Kingambit and Hisuian Samurott as well as other physical attackers like Zamazenta, as switching into Darkrai as Dondozo comes in to wall them will result in Bad Dreams chip without burning a sleep turn. Raging Bolt and Dragapult appreciate Darkrai's ability to break through balance teams, tearing through walls like Ting-Lu and Galarian Slowking, while mixed Dragapult and Raging Bolt, especially with Taunt, can help break through Clodsire. Dragapult provides a stop to Zamazenta and punishes Kingambit with Will-O-Wisp if Darkrai isn't running Focus Blast. Darkrai appreciates support from entry hazard setters like Hisuian Samurott, Landorus-T, and Glimmora, as their hazards, especially Spikes, make Darkrai much more threatening, wearing down switch-ins like Zamazenta, Ting-Lu, and Heatran. Darkrai heavily pressures hazard removers like Great Tusk, Corviknight, and Cinderace. Hisuian Samurott and Landorus-T in particular have deeper synergy with Darkrai; Hisuian Samurott wears down Primarina, switches into Darkrai checks like Blissey and Clodsire to set up Spikes on forced switches, and can use Flip Turn to safely bring in Darkrai on physically defensive Pokemon like Corviknight, Dondozo, and Alomomola to gain free turns. Landorus-T is an excellent physical blanket check and can switch into threatening Fighting-types like Zamazenta and Booster Energy Great Tusk that can threaten Darkrai, and it can use U-turn to bring in Darkrai safely on Pokemon like Gliscor and opposing Landorus-T. Gholdengo is an excellent teammate due to it providing a check to Fairy-types like Iron Valiant and Enamorus while being able to counter most Zamazenta variants if running a physically defensive set. Rillaboom can threaten answers to Darkrai like Primarina, Ting-Lu, and Clodsire while being able to pivot Darkrai in on Pokemon like defensive Gholdengo, Skarmory, and Corviknight to keep up momentum. Assault Vest Primarina is an excellent partner that blanket checks many special attackers including Iron Valiant and Deoxys-S, pivots Darkrai in on its checks like Galarian Slowking, and pressures shared walls such as Blissey and Terastallized Clodsire for Darkrai to break through.

" + "description": "

Darkrai is an excellent wallbreaker and cleaner, gaining many opportunities to use Nasty Plot due to its amazing base Speed and a diverse coverage movepool backed up with a good Special Attack stat and enough bulk to set up against passive Pokemon. Sludge Bomb hits Fairy-types like Clefable, Iron Valiant, Primarina, and Enamorus as well as Pokemon that commonly use Tera Fairy like Gholdengo and Garganacl. Ice Beam hits Dragon- and Ground-type Pokemon like Raging Bolt, Dragonite, Gliscor, and Great Tusk that can take its Dark Pulse. Focus Blast tears through Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott, hitting the former harder than Ice Beam. Psyshock can be used to hit Blissey and Clodsire hard, improving its matchup against stall teams. Will-O-Wisp can be used to completely neuter Kingambit, even bypassing its Sucker Punch, as well as other offensive threats it can't immediately OHKO, like Terastallized Ogerpon-W. Leftovers give it general longevity and fits better on teams with entry hazard removal, but Heavy-Duty Boots can be used on teams that lack it. More offensive teams can opt for the power of Life Orb to wallbreak more easily, opening up fellow setup sweepers to clean late-game. Expert Belt is a niche alternative as a boosting item that makes use of Darkrai's ability to hit most of the metagame for super effective damage with its coverage moves, letting it pressure checks like Ting-Lu and Clefable more easily without cutting into its longevity. Tera Poison boosts Darkrai's Sludge Bomb and allows it to avoid revenge killing attempts from Iron Valiant and Zamazenta thanks to the Fairy- and Fighting-type resistances it gains. Tera Ghost is a niche option that gives a full immunity to Zamazenta's Fighting-type moves and is helpful to prevent Dragonite from revenge killing Darkrai with Extreme Speed. Tera Fighting can also be used to power up Focus Blast to extreme levels of power to become Darkrai's strongest viable move, notably being able to OHKO Ting-Lu at +2 after Stealth Rock.

Darkrai's wallbreaking capabilities are useful on offensively oriented teams, having strong synergies with other Dark-types like Hisuian Samurott and Kingambit and other special attackers like Raging Bolt and Dragapult. Hisuian Samurott and Kingambit pair with Darkrai to overwhelm or lure shared checks like Zamazenta and Iron Valiant while gaining opportunities to wallbreak by switching into each other's counters. Darkrai's Bad Dreams punishes Dondozo's Rest, further enhancing its synergy with Kingambit and Hisuian Samurott as well as other physical attackers like Zamazenta, as switching into Darkrai as Dondozo comes in to wall them will result in Bad Dreams chip without burning a sleep turn. Raging Bolt and Dragapult appreciate Darkrai's ability to break through balance teams, tearing through walls like Ting-Lu and Galarian Slowking, while mixed Dragapult and Raging Bolt, especially with Taunt, can help break through Clodsire. Dragapult provides a stop to Zamazenta and punishes Kingambit with Will-O-Wisp if Darkrai isn't running Focus Blast. Darkrai appreciates support from entry hazard setters like Hisuian Samurott, Landorus-T, and Glimmora, as their hazards, especially Spikes, make Darkrai much more threatening, wearing down switch-ins like Zamazenta, Ting-Lu, and Heatran. Darkrai heavily pressures hazard removers like Great Tusk, Corviknight, and Cinderace. Hisuian Samurott and Landorus-T in particular have deeper synergy with Darkrai; Hisuian Samurott wears down Primarina, switches into Darkrai checks like Blissey and Clodsire to set up Spikes on forced switches, and can use Flip Turn to safely bring in Darkrai on physically defensive Pokemon like Corviknight, Dondozo, and Alomomola to gain free turns. Landorus-T is an excellent physical blanket check and can switch into threatening Fighting-types like Zamazenta and Booster Energy Great Tusk that can threaten Darkrai, and it can use U-turn to bring in Darkrai safely on Pokemon like Gliscor and opposing Landorus-T. Gholdengo is an excellent teammate due to it providing a check to Fairy-types like Iron Valiant and Enamorus while being able to counter most Zamazenta variants if running a physically defensive set. Rillaboom can threaten answers to Darkrai like Primarina, Ting-Lu, and Clodsire while being able to pivot Darkrai in on Pokemon like defensive Gholdengo, Skarmory, and Corviknight to keep up momentum. Assault Vest Primarina is an excellent partner that blanket checks many special attackers including Iron Valiant and Deoxys-S, pivots Darkrai in on its checks like Galarian Slowking, and pressures shared walls such as Blissey and Terastallized Clodsire for Darkrai to break through.

" }, "Choice Scarf": { - "description": "

Choice Scarf Darkrai, owing to its already impressive Speed stat, is one of the more consistent revenge killers and an outstanding piece of speed control. Outspeeding the entirety of OU's metagame, it can threaten Deoxys-S and Dragapult as well as boosted threats like Dragonite, Iron Valiant, and Iron Moth. Sludge Bomb is mandatory to threaten Fairy-types like Enamorus, Iron Valiant, and Clefable. Trick allows Darkrai to incapacitate a sweeper, like Dragonite and Hatterene, or a wall, like Clodsire, long-term and grants it the flexibility of being able to switch moves when the extra Speed isn't needed, such as against bulkier teams. Ice Beam effectively nails many foes like Great Tusk, Gliscor, Dragonite, and Ting-Lu. Focus Blast is an option to smash Steel-types and Dark-types like Hisuian Samurott, Kingambit, and Iron Treads as well as hitting Ting-Lu harder than Ice Beam. Will-O-Wisp can be used to permanently cripple foes like Zamazenta, Kingambit, Hisuian Samurott, and Dragonite while still keeping its Choice Scarf intact. Tera Poison is used to strengthen Sludge Bomb's damage output while also coming with the added benefit of resisting the many Fairy-types' Moonblast and Zamazenta's STAB moves. Alternatively, Tera Dark is a solid offensive option, giving its STAB Dark Pulse an easier time to clean up weakened teams. Tera Ghost, especially for Will-O-Wisp variants, is an option to let it emergency check and then either revenge kill or shut down boosted Extreme Speed Dragonite and IronPress Zamazenta. Tera Fighting is a niche option that can be used with Focus Blast, giving the move incredible power that allows Darkrai to 2HKO the mighty Ting-Lu.

Darkrai fits best on offensive teams that necessitate its revenge killing talents. It’s important to note that Darkrai actually has issues revenge killing as a result of Terastallization, with many usually clean revenge kills being complicated by this mechanic. This issue is only compounded by the fact that all of Darkrai’s moves all have common switch-ins, so it’s very important to have other answers to the Pokemon Darkrai aims to revenge kill. As a result, Primarina is a solid partner, with its typing and firepower being able to check switch-ins to Dark Pulse like Iron Valiant, Enamorous, and Heatran, safely scout for potential Terastallizations against them, and provide momentum with Flip Turn. Landorus-T is similarly a good partner, with its ability to check physical attackers that Darkrai can't safely revenge kill in the event of Terastallization, such as Dragonite and Great Tusk; it also provides momentum with U-turn and helps put Darkrai's victims into range of its attacks with Stealth Rock. Additionally, it can disrupt many of Darkrai's switch-ins with Taunt, like Ting-Lu, Clodsire, and Blissey. On the topic of entry hazards, Great Tusk and Cinderace are also good partners, as they provide hazard control that is seriously appreciated by Darkrai, which otherwise will get chipped down as it switches in and out of the field to apply pressure. Great Tusk checks many priority users that would otherwise deny Darkrai its ability to revenge kill, such as Kingambit, Raging Bolt, and Dragonite. It also can pressure Clodsire, Ting-Lu, and Garganacl, denying their hazards and threatening them with significant damage that prevents them from switching into Darkrai. Cinderace is effective as a result of its ability to remove entry hazards with Court Change and spread burns to Pokemon that could otherwise outpace Darkrai, such as Rillaboom and Dragonite, while its U-turn dents Hisuian Samurott. Dragapult is also a great partner due to its anti-offensive nature, with its speedy Will-O-Wisp and Thunder Wave allowing it to be Darkrai's fallback line in the event of an unexpected Tera. It handles many switch-ins like Rillaboom, the Ogerpon formes, and Zamazenta by debilitating them with status and providing pivoting with U-turn. Dragapult can also deconstruct stall, which Darkrai matches up poorly into. Kingambit also loves Darkrai's ability to outpace Iron Valiant, as Darkrai opens up Kingambit late-game by KOing or at least forcing chip damage on key targets, putting them in range of Sucker Punch. Furthermore, Darkrai can also cripple physical walls like Dondozo and Skarmory with Trick, while Darkrai enjoys Kingambit's Sucker Punch putting targets in range of its attacks and Iron Head eliminating Clefable and Primarina. Raging Bolt is an effective partner, as Darkrai's ability to use Trick and shut down special walls like Blissey, Skeledirge, and Clodsire is great for opening it up against bulkier teams. Darkrai's coverage in Focus Blast can help simplify Raging Bolt's endgame, as it pressures Ting-Lu and Kingambit, notably simplifying the mindgames between it and Kingambit, while Ice Beam can also help eliminate Ground-types like Great Tusk, Landorus-T, and Gliscor for it to use Thunderclap late-game.

" - }, - "Boots Attacker": { - "description": "

Darkrai's survivability due to its immunity to entry hazards alongside the combination of an excellent Speed tier, strong offensive pressure, and access to a bevy of utility options allow it to function quite effectively as a potent special attacker on longer games. Ice Beam complements Dark Pulse well with its excellent super effective coverage, reliably hitting Ting-Lu while greatly threatening the likes of Great Tusk, Gliscor, and Dragonite. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Hatterene, Iron Valiant, and Clefable super effectively. Will-O-Wisp cripples physical attackers like Kingambit, Zamazenta, and Ogerpon-W, making them more easily handled by Darkrai's teammates, and lets it slowly cripple walls like Ting-Lu, Tinkaton, and Alomomola. Knock Off allows Darkrai to remove items like Assault Vest from Alomomola, Leftovers from Garganacl, and Heavy-Duty Boots from a wide array of entry hazard-weak threats and support both itself and its teammates. Knock Off is particularly useful against bulkier teams or on hazard-stacking teams, as the chip damage from hazards can more than make up for Darkrai's reduced coverage and damage output. Its ability to threaten common Knock Off absorbers like Gliscor with Ice Beam and Clefable with Sludge Bomb further exacerbates its ability to spread Knock Off. Nasty Plot emphasizes its niche as a wallbreaker and potentially clean late-game more easily, especially in longer games when the foes are weakened enough from repeated chip damage. Tera Poison turns all of Darkrai's weaknesses into resistances, flipping otherwise poor matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina in its favor. Tera Poison also boosts the power of its Sludge Bomb and additionally allows Darkrai to absorb Toxic Spikes in a pinch.

Darkrai fits well on a wide array of teams, ranging from offense to balance. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott and Ting-Lu are effective Spikes setters that pair well with Darkrai in spite of their shared Dark typings; Hisuian Samurott can further support Darkrai with Knock Off, Encore, and Flip Turn, while Ting-Lu can use Whirlwind to phaze faster threats like Iron Moth and Dragapult. Darkrai benefits immensely from the chip damage forced by hazards, as it becomes a terrific revenge killer and late-game cleaner once slower opponents are worn down into KO range. Zamazenta is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate; it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against, while Darkrai can use its great Speed to pressure faster threats like Dragonite, Landorus-T, and Ogerpon-W that Gholdengo may struggle against. They can also collectively overwhelm Ting-Lu, with either Gholdengo or Darkrai weakening Ting-Lu enough for the other to break past it and put massive offensive pressure on the opponent's team. Other Ghost-types like Dragapult and Pecharunt can also check Zamazenta for Darkrai, and they can reliably pivot it in with U-turn and Parting Shot, respectively. Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially bulky threats like Blissey, Ting-Lu, and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle Dragonite, Pecharunt, and Sinistcha that can give Ogerpon-W trouble. Other powerful wallbreakers, like Ogerpon-C, Choice Specs Kyurem, maximum Attack Booster Energy Great Tusk, and mixed Iron Valiant, can break down defensive cores and open up Darkrai to clean up late-game. Great Tusk can utilize an assortment of other sets to set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and it reliably handles Kingambit so that Darkrai doesn't need to rely on Will-O-Wisp against it. Tinkaton is another excellent teammate that, like Great Tusk, provides Stealth Rock and Knock Off support, but it can also provide Encore support or paralyze faster threats like Iron Valiant and Dragapult so that Darkrai can outspeed and eliminate them. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can answer foes that outspeed and threaten Darkrai, such as +1 Iron Valiant and Dragapult. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, Air Balloon Gholdengo, Zapdos, and Moltres.

" + "description": "

Choice Scarf Darkrai, owing to its already impressive Speed stat, is one of the more consistent revenge killers and an outstanding piece of speed control. Outspeeding the entirety of OU's metagame, it can threaten Deoxys-S and Dragapult as well as boosted threats like Dragonite, Iron Valiant, and Iron Moth. Trick allows Darkrai to incapacitate a sweeper, like Dragonite and Hatterene, or a wall, like Clodsire and Blissey, long-term and grants it the flexibility of being able to switch moves when the extra Speed isn't needed, such as against bulkier teams. Ice Beam effectively nails many foes like Great Tusk, Gliscor, Dragonite, and Ting-Lu. Sludge Bomb threatens Fairy-types like Enamorus, Iron Valiant, Primarina, and Clefable. Will-O-Wisp can be used to permanently cripple foes like Kingambit, Hisuian Samurott, and even faster threats like Zamazenta and +1 Dragonite. Tera Ghost, especially for Will-O-Wisp variants, lets it more reliably emergency check and either revenge kill or shut down boosted Extreme Speed Dragonite and IronPress Zamazenta. Tera Poison is used to resist the many Fairy-types' Moonblast and Zamazenta's STAB moves as well as strengthening Sludge Bomb's damage output. Alternatively, Tera Dark gives its STAB Dark Pulse an easier time to clean up weakened teams.

Darkrai fits best on offensive teams that necessitate its revenge killing talents. It’s important to note that Darkrai actually has issues revenge killing as a result of Terastallization, with many usually clean revenge kills being complicated by this mechanic. This issue is only compounded by the fact that all of Darkrai’s moves all have common switch-ins, so it’s very important to have other answers to the Pokemon Darkrai aims to revenge kill. As a result, Primarina is a solid partner, with its typing and firepower being able to check switch-ins to Dark Pulse like Iron Valiant, Enamorous, and Heatran, safely scout for potential Terastallizations against them, and provide momentum with Flip Turn. Landorus-T is similarly a good partner, with its ability to check physical attackers that Darkrai can't safely revenge kill in the event of Terastallization, such as Dragonite and Great Tusk; it also provides momentum with U-turn and helps put Darkrai's victims into range of its attacks with Stealth Rock. Additionally, it can disrupt many of Darkrai's switch-ins with Taunt, like Ting-Lu, Clodsire, and Blissey. On the topic of entry hazards, Great Tusk and Cinderace are also good partners, as they provide hazard control that is seriously appreciated by Darkrai, which otherwise will get chipped down as it switches in and out of the field to apply pressure. Great Tusk checks many priority users that would otherwise deny Darkrai its ability to revenge kill, such as Kingambit, Raging Bolt, and Dragonite. It also can pressure Clodsire, Ting-Lu, and Garganacl, denying their hazards and threatening them with significant damage that prevents them from switching into Darkrai. Cinderace is effective as a result of its ability to remove entry hazards with Court Change and spread burns to Pokemon that could otherwise outpace Darkrai, such as Rillaboom and Dragonite, while its U-turn dents Hisuian Samurott. Dragapult is also a great partner due to its anti-offensive nature, with its speedy Will-O-Wisp and Thunder Wave allowing it to be Darkrai's fallback line in the event of an unexpected Tera. It handles many switch-ins like Rillaboom, the Ogerpon formes, and Zamazenta by debilitating them with status and providing pivoting with U-turn. Dragapult can also deconstruct stall, which Darkrai matches up poorly into. Kingambit also loves Darkrai's ability to outpace Iron Valiant, as Darkrai opens up Kingambit late-game by KOing or at least forcing chip damage on key targets, putting them in range of Sucker Punch. Furthermore, Darkrai can also cripple physical walls like Dondozo and Skarmory with Trick, while Darkrai enjoys Kingambit's Sucker Punch putting targets in range of its attacks and Iron Head eliminating Clefable and Primarina. Raging Bolt is an effective partner, as Darkrai's ability to use Trick and shut down special walls like Blissey, Skeledirge, and Clodsire is great for opening it up against bulkier teams. Darkrai's coverage in Focus Blast can help simplify Raging Bolt's endgame, as it pressures Ting-Lu and Kingambit, notably simplifying the mindgames between it and Kingambit, while Ice Beam can also help eliminate Ground-types like Great Tusk, Landorus-T, and Gliscor for it to use Thunderclap late-game.

" }, "Choice Specs": { "description": "

With Choice Specs, Darkrai can boost its already excellent Special Attack and fantastic Speed tier to become an immediately devastating wallbreaker, further taking advantage of its coverage movepool while still potentially having the utility Trick. Sludge Bomb helps to shred Fairy-types and common Tera Fairy users like Clefable, Primarina, Gholdengo, and Garganacl that would switch into Darkrai’s deadly Dark Pulse while still capable of putting foes like Ting-Lu looking to switch into the move on a timer. Focus Blast tears through Dark-types like Kingambit, Tyranitar, Hisuian Samurott, and Ting-Lu, even 2HKOing the latter, and 2HKOes Tinkaton. Ice Beam tears through the likes of Dragonite, Great Tusk, and Gliscor and has solid odds to 2HKO Clodsire while also hitting other common foes like Raging Bolt and Tornadus-T, especially Assault Vest variants. Either of these coverage moves can be eschewed for Trick, trading a coverage option for the ability to cripple a would-be wall or setup sweeper like Blissey or Terastallized Dragonite and thus allowing Darkrai to freely switch up its moves in matchups where the added power is not needed. Tera Dark can be used to take advantage of Darkrai's tendency to spam and be Choice-locked into Dark Pulse, powering up the move to overwhelm even neutral walls like Garganacl and Terastallized Galarian Slowking. Tera Poison doubles as a defensive Tera type to let Darkrai tank Fighting- and Fairy-type moves like Zamazenta’s Close Combat and Enamorus’s Moonblast while also crucially powering up Sludge Bomb.

Choice Specs Darkrai fits best on bulky offense and balance teams looking for a strong wallbreaker that can still outspeed most offensive threats like Ogerpon-W and Cinderace. Darkrai appreciates slow pivots like Alomomola, Galarian Slowking, Corviknight, Moltres, and Pecharunt that can bring it in easily and give it more entry points to wallbreak. These Pokemon also help form a strong defensive backbone to answer foes that could benefit from whatever move Darkrai is locked into to set up or revenge kill, with Pecharunt and Galarian Slowking helping with Zamazenta and Iron Valiant. Galarian Slowking, in particular, also helps with Primarina and Enamorus, while Moltres helps with Kingambit. Even with Darkrai’s coverage options and power, Ting-Lu still poses a large threat, forcing it to rely more on predictions rather than spamming Dark Pulse, so Pokemon like Ogerpon-W and Rillaboom that can switch into Ting-Lu and threaten it help in that regard. Darkrai also helps physical attackers like the aforementioned Ogerpon-W and Rillaboom, as well as Dragonite and Zamazenta, by blowing past physical walls like Pecharunt and bulky Gholdengo. Gholdengo is a great partner that can help overwhelm shared checks like Ting-Lu and Kingambit. It can also switch into and threaten Zamazenta and Iron Valiant, both of which are great at revenge killing Darkrai. With its Choice Scarf set, Gholdengo can cripple walls like Blissey with Trick and outspeed threats that naturally outpace Darkrai, such as Dragapult and Zamazenta. Darkrai’s lack of Heavy-Duty Boots allows it to be chipped down easily by entry hazards, so hazard removal options like Great Tusk, Galarian Weezing, Cinderace, and Iron Treads are paramount.

" }, "All-Out Attacker": { "description": "

Leveraging its high Speed, impressive power, and access to a wide range of offensive coverage moves, Darkrai is able to thrive in OU as a powerful wallbreaker. Ice Beam lets Darkrai OHKO Gliscor while being its strongest option against Great Tusk, Raging Bolt, and Dragonite. Sludge Bomb complements Darkrai's STAB Dark Pulse by targeting Fairy-types like Clefable, Primarina, and Hatterene while also giving Darkrai powerful coverage into Ogerpon-W. Focus Blast enhances Darkrai's coverage further by targeting bulky Dark-types like Kingambit and Hisuian Samurott. Darkrai can also become a mixed attacker by going for Knock Off + Sucker Punch; Knock Off can provide fantastic support by removing Heavy-Duty Boots and Assault Vest from switch-ins like Blissey, Alomomola, and Tornadus-T, while Sucker Punch can pick off foes like Dragapult and Deoxys-S as well as other weakened ones like Iron Moth and Walking Wake that can otherwise revenge kill Darkrai. This variant should run Black Glasses + Tera Dark to propel all of its Dark-type moves to higher levels. Life Orb is a fantastic option that bolsters Darkrai's power even further, giving it a clean 2HKO on Corviknight after Stealth Rock along with OHKOs on max HP Great Tusk with Ice Beam and Ogerpon-W with Sludge Bomb after any entry hazard chip; with Life Orb, 29 HP IVs can be used to minimize recoil. Alternatively, Expert Belt takes advantage of Darkrai's excellent coverage without sacrificing its longevity, maintaining OHKOs on offensive Gholdengo and Enamorus. Tera Poison boosts Sludge Bomb's damage and flips Darkrai's Fighting- and Fairy-type weaknesses into resistances, allowing it to take hits from Iron Valiant, Zamazenta, and Choice Scarf Enamorus if necessary, as well as granting it a resistance to Rillaboom's Grassy Glide. Tera Ghost gives an outright immunity to Zamazenta's Fighting-type moves and blocks Extreme Speed Dragonite from picking Darkrai off. Tera Fighting can instead be considered to increase the power of Darkrai's Focus Blast to monstrous levels at the expense of not granting much defensive value; Tera-boosted Focus Blast allows Expert Belt Darkrai to 2HKO even Ting-Lu, and grants Life Orb Darkrai a roll in its favor to 2HKO Blissey. A spread of 4 Atk / 252 SpA / 252 Spe with a Naive nature is used on Knock Off + Sucker Punch variants, and it is chosen over Hasty to minimize damage from common priority moves like Dragonite's Extreme Speed and Rillaboom's Grassy Glide.

Darkrai provides a huge amount of value to offense teams that appreciate its high Speed along with its ability to threaten Galarian Slowking, though even slower, more balanced teams can still find value in its ability to threaten a significant proportion of the tier and force switches to take advantage of entry hazards. Landorus-T is a strong partner that can not only set Stealth Rock but is also able to switch in on threats to Darkrai like Zamazenta and help to offset Darkrai's relative frailty by bringing it in safely with U-turn. Similarly, Gliscor makes a good pairing on bulkier structures with its ability to come in on both Zamazenta and Clodsire. As Darkrai typically makes its home on more offensive builds, partners that can handle Darkrai's checks without being momentum sinks are much appreciated; Assault Vest Primarina forms a great core with Darkrai, able to switch in on Iron Valiant and Enamorus and force them out. Primarina also appreciates Darkrai threatening Galarian Slowking. Offensively, special attackers like Iron Valiant and Raging Bolt that can help to overload shared checks like Clodsire and Blissey make great partners. Darkrai doesn't only work with special overload, though; Dark-type spam teams benefit greatly from Darkrai pressuring and being able to deal heavy damage to threats like Clefable, Ting-Lu, and Primarina, allowing for threats like Hisuian Samurott to later break through. In return, Hisuian Samurott and other Dark-type attackers like Kingambit are able to weaken Zamazenta for Darkrai while also being able to take advantage of Darkrai's more passive switch-ins like Clodsire and Blissey; Ogerpon-W is another powerful partner that can force damage onto Zamazenta and turn passive walls into setup fodder. Hisuian Samurott is another partner that benefits from this support in overloading shared checks while also setting up Spikes, which Darkrai appreciates greatly. Particularly when opting not to run Heavy-Duty Boots, Darkrai appreciates hazard removal to give it more turns on the field; Great Tusk is a natural pick that is also able to pressure Zamazenta and can invite in Iron Valiant to burn its Booster Energy. Another partner that can help Darkrai both defensively and offensively is Gholdengo, as Gholdengo can switch in on Fighting- and Fairy-type attacks from Iron Valiant, Zamazenta, and Clefable while Gholdengo in turn appreciates Darkrai's ability to weaken or eliminate opposing Dark-types like Ting-Lu, Kingambit, and Hisuian Samurott. Bulkier teams can opt to pair Galarian Slowking with Darkrai with its ability to pivot around Enamorus, Iron Valiant, and Zamazenta, and the Future Sight support it provides turns Darkrai into a devastating threat that Clodsire cannot switch into and Zamazenta cannot safely force out.

" - } + }, + "Boots Attacker": {} }, - "credits": {"writtenBy": [{"user_id": 408271, "username": "Dreadfury"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 637983, "username": "duckycrater"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 584916, "username": "viivian"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 177111, "username": "Magcargo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 641757, "username": "fyfyy"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 612907, "username": "sequoia"}, {"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 637983, "username": "duckycrater"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 584916, "username": "viivian"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 177111, "username": "Magcargo"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 548068, "username": "Setsu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 641757, "username": "fyfyy"}]}]} }, "Serperior": { "sets": { @@ -470,7 +468,14 @@ }, "credits": {"writtenBy": [{"user_id": 629771, "username": "Zer0"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 177111, "username": "Magcargo"}, {"user_id": 616497, "username": "FayaWizard"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, - "Talonflame": {"sets": {"Defog": {"description": "

32 Speed EVs let Talonflame outspeed positive base 85s like Rillaboom and Hisuian Samurott.

"}}}, + "Talonflame": { + "sets": { + "Defog": { + "description": "

Talonflame is an interesting user of Defog, owing to its typing and effectiveness at spreading burn via Flame Body and Will-O-Wisp. As a Defog user, Talonflame is able to dissuade Gholdengo from switching in with the threat of its Fire-type STAB moves and can consistently threaten to burn common entry hazard setters and removers like Landorus-T, Ting-Lu, Great Tusk, Iron Treads, and Corviknight to control hazard setting and removal in the long term. Overheat has good odds to 2HKO even bulky Gholdengo, with non-Choice Scarf sets getting outsped and threatened with a KO from Talonflame the next turn; meanwhile, Flamethrower is a more accurate and higher PP alternative that still 2HKOes offensive Gholdengo. Will-O-Wisp lets Talonflame reliably enfeeble foes with burn, especially physical attackers like Kingambit, Dragonite, Zamazenta, Great Tusk, and Iron Treads. 32 Speed EVs let Talonflame outspeed positive base 85 Speed Pokemon like Rillaboom and Hisuian Samurott. Tera Dragon lets Talonflame stave off Ogerpon-W lacking Play Rough in a pinch while remaining neutral against U-turn, and it improves Talonflame's matchup against Hisuian Samurott.

Talonflame finds its flock among stall teams as a Defogger able to threaten Gholdengo and spread burn. Few situations are quite as nightmarish for a Great Tusk or Iron Treads as being burned while attempting to keep entry hazards from the tenacious Gliscor off the field; as such, Gliscor finds Talonflame to be a useful associate. In return, Gliscor staves off Fire-types and certain special attackers such as Iron Moth, Raging Bolt, and Galarian Slowking that would otherwise find free entry against Talonflame; it also pressures Garganacl with Knock Off or Earthquake. Toxapex is an appreciated colleague that holds off Fire-types such as Ceruledge and Moltres, Water-types like Primarina and Ogerpon-W, and Clefable with Knock Off. It also helps switch around Garganacl's Salt Cure. Amoonguss is another teammate that checks the aforementioned Water-types, being an especially consistent check to the threatening Ogerpon-W. Dondozo is a stall mainstay that answers physical attackers like Swords Dance Gliscor, Ceruledge, and Tera Fire Pokemon like Dragonite and Kingambit that can ignore Talonflame's burn. Another stall staple, Blissey, answers special attackers that scare Talonflame out, like Kyurem, Hatterene, Primarina, Calm Mind Clefable, and Walking Wake. Talonflame works well with a secondary Defogger, such as Corviknight or Galarian Weezing. Corviknight is less afraid of taking Knock Off from Great Tusk or Iron Treads, with Talonflame improving the team's matchup against Gholdengo, while Galarian Weezing is a Defogger similarly effective against Gholdengo that appreciates Talonflame holding off Pokemon like Kingambit and Dragonite. Stacking a second hazard remover along with Talonflame to threaten Gholdengo enables the rest of the team to drop Heavy-Duty Boots entirely in favor of items like Leftovers or Rocky Helmet to maximize their longevity and utility.

" + } + }, + "credits": {"writtenBy": [{"user_id": 608211, "username": "Demon Queen"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 548068, "username": "Setsu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 534824, "username": "BreadLoeuf"}, {"user_id": 736762, "username": "Ascension Evermore"}]}]} + }, "Hawlucha": { "sets": { "Unburden Sweeper": { @@ -512,9 +517,11 @@ "Assault Vest": { "description": "

Assault Vest Primarina is a great special tank while being a remarkable offensive threat itself, capable of trading hits against offensive teams. It can check threats like Walking Wake, Dragapult, Darkrai, and Iron Valiant and stomach even strong super effective hits from foes like Iron Moth and Raging Bolt, all while having a decent matchup against common physical attackers like Zamazenta, Great Tusk, and Cinderace. Psychic Noise hits Toxapex super effectively and blocks healing from walls like Blissey, Clodsire, and Clefable, allowing Primarina to chip them down for itself and its partners. It also lets Primarina pick off Zamazenta and Iron Moth behind a Substitute. Draining Kiss's recovery provides valuable longevity, which pairs extremely well with its hit-taking capabilities. Flip Turn turns Primarina into a pivot, letting it bring in a teammate in safely, either after being attacked or on predicted switches to gain momentum. Whirlpool can be used to stallbreak by trapping the likes of Blissey and Toxapex that may otherwise outlast Primarina, especially in conjunction with Psychic Noise to keep them low. While Torrent is preferred, Liquid Voice can be used on sets that forgo Surf to still maintain a strong STAB move from Psychic Noise; this also allows Primarina shut down even Tera Dark Blissey. Tera Poison and Steel improves its matchup against Iron Valiant, provides a poison immunity from foes like Pecharunt and Clodsire, and flip Primarina's Poison and Grass weakness against moves like Rillaboom's Wood Hammer and Iron Moth's Sludge Wave. Tera Poison lets Primarina maintain its decent matchup against Zamazenta and is better against Iron Moth and Focus Blast Darkrai, while Tera Steel lets it check Deoxys-S, Hatterene, and Galarian Slowking better and pivot more freely in the face of Stealth Rock. Tera Grass aids Primarina's matchup into Ogerpon-W and can help it against Raging Bolt in a pinch too. 48 Special Defense EVs allow Primarina to survive two Tera Water Choice Specs Walking Wake's Hydro Steam under sun. A more offensive spread is also an option, such as going for 80 HP / 252 SpA / 176 Spe; the Speed lets Primarina outspeed Adamant Kingambit and Ursaluna, with the remaining HP EVs allowing Primarina to still reach feats such as surviving Protosynthesis Thunderbolt from Raging Bolt, +1 Speed Booster Energy Iron Moth's Sludge Wave, +2 Gliscor's Earthquake, and two Heavy Slams from Zamazenta.

Assault Vest Primarina is best used on bulky offense teams that appreciate a Pokemon that has both offensive and defensive prowess, generally teams that are particularly weak to special attackers. Landorus-T provides Intimidate and checks the physical attackers that Primarina struggles with like Kingambit and Great Tusk. Great Tusk is another great teammate, as it provides entry hazard removal and checks Galarian Slowking, which tends to threaten Primarina. In return, Primarina can handle threats like Darkrai and Walking Wake. Kingambit and Weavile appreciate support from Primarina that can switch in on and threaten Pokemon like Iron Valiant and Zamazenta. Furthermore, both of these Pokemon help check Galarian Slowking for Primarina, along with resisting Grass-type attacks. Gholdengo appreciates Primarina's ability to check Fire-types like Cinderace and Heatran, as well as Walking Wake. Primarina struggles with Grass-types like Ogerpon-W, Meowscarada, and Rillaboom, so it's essential to have checks to these such as Rillaboom, Cinderace, and Kingambit. Cinderace, aside from resisting Grass-type attacks, can also help with hazard removal with Court Change, allowing Primarina to switch in more often. Dragapult and Cinderace can form a great pivoting core with Primarina, and they can also spread burn in order to help improve Primarina's matchup against physical attackers like Great Tusk.

" }, - "Calm Mind": {} + "Calm Mind": { + "description": "

Primarina’s excellent defensive typing and stats provide it with solid survivability, with which it can set up Calm Mind boosts and sweep. Thanks to Liquid Voice, Psychic Noise becomes a STAB move while also blocking the recovery of foes like Garganacl, Clefable, and Corviknight. On the other hand, Surf is a stronger STAB option and is usually paired with Torrent. While Moonblast is Primarina's strongest move, OHKOing Darkrai and Dragapult, using the weaker Draining Kiss trades a bit of damage for a solid recovery option, letting it accrue even more Calm Mind boosts. Substitute to help it gather Calm Mind boosts while blocking crippling status moves like Thunder Wave and Trick from walls like Galarian Slowking and revenge killers like Gholdengo. Having Psychic Noise as the fourth move alongside Surf can be a useful combo to ensure Primarina has an option to deny opposing recovery, as well as providing it a Psychic-type coverage option to break through Toxapex and hit opponents like Iron Moth even behind a Substitute. This EV spread forgoes Primarina’s lackluster Speed to max out its HP, increasing its bulk and survivability, especially with access to Draining Kiss. 8 Special Defense EVs let it guarantee survive two Choice Specs Protosynthesis Timid Walking Wake's Hydro Steam under sun after Leftovers. Primarina can benefit from alternate EV spreads as well; running Modest 252 HP / 172 SpA / 84 Spe allows it to outspeed Sinistcha, particularly when running Psychic Noise, and 176 Spe can help outspeed and beat Adamant Kingambit. Tera Poison gives Primarina a resistance Galarian Slowking’s Sludge Bomb and an immunity to Toxic; Tera Steel can grant a Poison immunity, but cannot grant Toxic Spikes absorption like Tera Poison can. Both can also reverse Primarina's weakness to Grass, helping it take on Rillaboom and Ogerpon-W. Tera Ghost is an alternative if the team could use another way to block Rapid Spin in a pinch as well as to wall Blissey's Seismic Toss.

Primarina excels on bulky offense teams alongside other Pokemon that can both take and dish out hits. Offensive Steel-type staples like Kingambit and Gholdengo are perfect partners for Primarina thanks to their immunity to the Poison-type moves that threaten it. Both of these teammates also can put holes in the opposing team to help Primarina sweep late game, weakening checks like Galarian Slowking that it struggles with. Entry hazard setters like Great Tusk and Ting-Lu can set Stealth Rock and Spikes, which support Primarina’s sweeping late-game. Primarina does a good job of breaking through foes that maintain longevity in face of those hazards like Gliscor, Corviknight, and Clefable using Psychic Noise. Primarina’s biggest threats are the Ogerpon formes; Ogerpon-W is immune to its Water-type moves thanks to Water Absorb, all formes have a powerful Grass-type STAB move such as Power Whip or Ivy Cudgel that can dispatch Primarina quickly, and all formes of Ogerpon have access to Encore, which can take advantage of Primarina trying to use Calm Mind or Substitute. Teammates that can outspeed Ogerpon or Ogerpon-W and use Will-O-Wisp like Cinderace, Dragapult, and Galarian Weezing can help weaken their power, while bulky wallbreakers like Zamazenta can take hits and threaten them out. Other powerful opposing physical attackers like Kingambit and Focus Sash Ceruledge can survive hits from even Calm Mind-boosted Primarina and dispatch it in short order; switching to a teammate like Landorus-T with Rocky Helmet can weaken them with Intimidate and help wear them down over the course of a game. Primarina is also very vulnerable to hazards itself, so teammates like Great Tusk, Iron Treads, and Cinderace are useful to remove them with Rapid Spin and Court Change.

" + } }, - "credits": {"writtenBy": [{"user_id": 657738, "username": "vaderaven"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 177111, "username": "Magcargo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 359575, "username": "Nichalho"}, {"user_id": 657738, "username": "vaderaven"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 621033, "username": "smg (notfunny)"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 177111, "username": "Magcargo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 697682, "username": "earthfromthefuture"}, {"user_id": 83519, "username": "Guingil"}]}]} }, "Ribombee": { "sets": { @@ -527,7 +534,7 @@ "Toxapex": { "sets": { "The Pex (Defensive)": { - "description": "

Toxapex is a resilient defensive Pokemon that makes good use of its typing, great mixed bulk, and ability Regenerator to check a plethora of offensive threats, including Iron Valiant, Zamazenta, and Enamorus, and spread Toxic poison against them throughout the game. Toxapex leverages its bulk and Regenerator to be a great Haze user, able to shut down all manner of setup sweepers like Weavile, Iron Valiant, and Darkrai—in conjunction with Recover, Haze makes it much easier for Toxapex to Toxic stall opponents. Haze also lets Toxapex shut down sweepers immune to Toxic like Iron Moth, Curse Garganacl, Calm Mind Clefable, and Nasty Plot Gholdengo, making it easier for teammates like Blissey and Gliscor to answer them. For its last move, Toxapex can utilize Toxic Spikes to make use of its many entry opportunities, greatly punishing teams lacking a grounded Poison-type. Alternatively, Infestation lets Toxapex trap and wear down passive walls like Dondozo and chip Toxic-immune foes like Galarian Weezing, Iron Crown, Gholdengo, and Kingambit—additionally popping the latter two's Air Balloon. Poison Jab can be used as a solid STAB option to immediately threaten Ogerpon-W, particularly Taunt variants, and foes like Hatterene, Clefable, and Substitute Primarina, even their Calm Mind sets; this variant should opt for a Careful or Impish nature instead. Another option is Baneful Bunker, which lets Toxapex safely scout foes, absorb Future Sight along with Tera Steel, and punish U-turn from the likes of Cinderace, Dragapult, and Ogerpon-W with debilitating poison. Heavy-Duty Boots gives Toxapex more reliability as a pivot on teams using little or no entry hazard removal, while Leftovers is an alternative item choice on teams with multiple hazard removers like Galarian Weezing, Corviknight, and Talonflame, granting greater longevity and making Toxapex an even more effective pivot. Black Sludge is an alternative option similar to Leftovers; while it can be detrimental if Toxapex decides to Terastallize, this allows Toxapex to punish Trick from Choice Item users like Gholdengo and Darkrai. Full investment in Special Defense with a Calm nature lets Toxapex serve as a mixed defensive scout, with better matchups against Iron Valiant, Enamorus, Kyurem, and Darkrai. Alternatively, full Defense investment with a Bold nature gives greater consistency against threats like Great Tusk and Ogerpon-W, ensuring it survives the former's Headlong Rush and giving maximum odds to survive the latter's +2 Power Whip and respond with a crippling Toxic. Tera Steel is a great defensive type that lets Toxapex effectively absorb Future Sight from Galarian Slowking and Iron Crown and become a much stronger check to Raging Bolt, Kyurem, and Hatterene. Alternatively, Tera Grass improves Toxapex's matchup against Ogerpon-W while also granting a resistance to Ground to better check Great Tusk and Landorus-T and a resistance to Electric to sponge Volt Switch from Raging Bolt and Iron Crown.

Toxapex is a fantastic asset to stall teams as a Toxic-spreading Regenerator pivot and a scout against unpredictable threats like Iron Valiant, Dragapult, and Kyurem. Dondozo and Blissey are two great partners that appreciate Toxapex's ability to scout Kyurem, thanks to its ability to survive every attack other than Choice Specs Tera Ice Freeze-Dry. Once scouted, Dondozo answers most variations of Dragon Dance Kyurem, while Blissey answers Choice Specs and Heavy-Duty Boots Kyurem. The two also appreciate Toxapex answering utility Dragapult, which otherwise gets free entry on both. Toxapex's opportunities to badly poison physical sweepers like Swords Dance Iron Valiant and Dragonite make it much easier for Dondozo to answer them over the course of a game, with Dondozo checking Kingambit in return. Blissey appreciates Toxapex scouting potential Trick users like Gholdengo and Darkrai, ensuring it can consistently answer them without being crippled by Trick. Toxapex answers mixed wallbreakers like Iron Valiant and Keldeo and relieves Blissey of pressure from Primarina and Walking Wake's pivoting moves, while Blissey walls special attackers that threaten Toxapex like Raging Bolt and Iron Moth. Clodsire is another special wall that appreciates Toxapex absorbing a potential Trick from Gholdengo so that it can be a consistent check. Specially defensive Gliscor is another wonderful teammate that answers wallbreakers like Raging Bolt and Iron Moth and Ground-types that threaten Toxapex like Landorus-T and Ting-Lu, and it sets entry hazards to keep up pressure against Ogerpon-W. Gliscor is also useful for absorbing Knock Off from Pokemon like Tinkaton and Clefable, ensuring that Toxapex can retain its Heavy-Duty Boots and maximize its pivoting capabilities. In return, Toxapex answers threats to Gliscor like Primarina and Weavile, negating their setup attempts with Haze. Corviknight is another ally that provides entry hazard removal and absorbs Knock Off from Pokemon like Weavile and Great Tusk while also being a great check to opposing Gliscor. Toxapex appreciates the presence of Galarian Weezing thanks to its ability to punish opposing Gliscor and Clefable, which would otherwise wall Toxapex. Its ability to consistently remove hazards in the face of Gholdengo increases Toxapex's longevity should it lose its Heavy-Duty Boots and frees it to run Leftovers to grant further longevity. In return, Toxapex helps spread Toxic poison to more quickly wear down hazard setters like Great Tusk and Landorus-T and special wallbreakers that threaten Galarian Weezing like Primarina and Kyurem. Between Galarian Weezing's Will-O-Wisp and Toxapex's Haze and Regenerator, the two work well together to hold off the otherwise threatening Curse Garganacl. Similarly, Galarian Weezing's ability to burn Ogerpon-W makes Toxapex a much more reliable check to it, while Toxapex's ability to badly poison Ogerpon-W leaves it more quickly worn down by Galarian Weezing.

" + "description": "

Toxapex is a resilient defensive Pokemon that makes good use of its typing, great mixed bulk, and Regenerator to check a plethora of offensive threats, including Iron Valiant, Zamazenta, and Enamorus. Toxic's immediate way to put foes on a timer can be forgone for Toxic Spikes, which greatly punishes teams lacking a grounded Poison-type; however, forgoing Toxic makes it more exploitable by foes like Dragonite, Tornadus-T, and Heavy-Duty Boots users like Dragapult and Ogerpon. Haze can shut down all manner of setup sweepers looking to overpower through Toxapex, like Iron Valiant, Ogerpon-W, Ceruledge, and Zamazenta; in conjunction with Recover, Haze makes it much easier for Toxapex to stall out foes via poison. Haze also prevents Toxapex from being exploited by setup sweepers immune to Toxic, like Swords Dance Gliscor, Calm Mind Clefable, and Nasty Plot Gholdengo, making it easier for teammates like Blissey and Gliscor to answer them. Alternatively, Infestation lets Toxapex trap and wear down an otherwise strong switchin in Galarian Weezing as well as other passive walls and poison-immune targets like non-U-turn Corviknight, Pecharunt, Gholdengo, and opposing Toxapex. Another option is Baneful Bunker, which lets Toxapex punish Ogerpon-W's Power Whip, safely scout foes, absorb Future Sight along with Tera Steel, and punish U-turn from the likes of Cinderace and Dragapult. Poison Jab can be used to immediately threaten Ogerpon-W, particularly Taunt variants, and foes like Hatterene, Clefable, and Substitute Primarina, even their Calm Mind sets; this variant should opt for an Impish nature instead. Heavy-Duty Boots gives Toxapex more reliability as a pivot on teams using little or no entry hazard removal, while Leftovers is an alternative item choice on teams with multiple hazard removers like Galarian Weezing, Corviknight, and Talonflame, granting greater longevity and making Toxapex an even more effective pivot. Black Sludge is an alternative option similar to Leftovers; while it can be detrimental if Toxapex decides to Terastallize, this allows Toxapex to punish Trick from Choice item users like Gholdengo and Darkrai, which can be very punishing to stall teams. Tera Grass improves Toxapex's matchup against Ogerpon-W while also granting a resistance to Ground to better check Great Tusk and Iron Treads and a resistance to Electric to sponge Volt Switch from Raging Bolt and Iron Crown. Tera Steel is a great defensive type that lets Toxapex deal with Galarian Slowking and Hatterene, which can be annoying for stall teams, while retaining its poison immunity against foes like Pecharunt and opposing Toxapex.

Toxapex is a fantastic asset to stall teams as a Toxic-spreading Regenerator pivot and a scout against unpredictable threats like Iron Valiant, Dragapult, and Kyurem. Dondozo and Blissey are two great partners that appreciate Toxapex's ability to scout Kyurem, thanks to its ability to survive every attack other than Choice Specs Tera Ice Freeze-Dry. Once scouted, Dondozo answers most variations of Dragon Dance Kyurem, while Blissey answers Choice Specs and Heavy-Duty Boots Kyurem. The two also appreciate Toxapex answering utility Dragapult, which otherwise gets free entry on both. Toxapex's opportunities to badly poison physical sweepers like Swords Dance Iron Valiant and Dragonite make it much easier for Dondozo to answer them over the course of a game, with Dondozo checking Kingambit in return. Blissey appreciates Toxapex scouting potential Trick users like Gholdengo and Darkrai, ensuring it can consistently answer them without being crippled by Trick. Toxapex answers mixed wallbreakers like Iron Valiant and Keldeo and relieves Blissey of pressure from Primarina and Walking Wake's pivoting moves, while Blissey walls special attackers that threaten Toxapex like Raging Bolt and Iron Moth. Clodsire is another special wall that appreciates Toxapex absorbing a potential Trick from Gholdengo so that it can be a consistent check. Specially defensive Gliscor is another wonderful teammate that answers wallbreakers like Raging Bolt and Iron Moth and Ground-types that threaten Toxapex like Landorus-T and Ting-Lu, and it sets entry hazards to keep up pressure against Ogerpon-W. Gliscor is also useful for absorbing Knock Off from Pokemon like Tinkaton and Clefable, ensuring that Toxapex can retain its Heavy-Duty Boots and maximize its pivoting capabilities. In return, Toxapex answers threats to Gliscor like Primarina and Weavile, negating their setup attempts with Haze. Corviknight is another ally that provides entry hazard removal and absorbs Knock Off from Pokemon like Weavile and Great Tusk while also being a great check to opposing Gliscor. Toxapex appreciates the presence of Galarian Weezing thanks to its ability to punish opposing Gliscor and Clefable, which would otherwise wall Toxapex. Its ability to consistently remove hazards in the face of Gholdengo increases Toxapex's longevity should it lose its Heavy-Duty Boots and frees it to run Leftovers to grant further longevity. In return, Toxapex helps spread Toxic poison to more quickly wear down hazard setters like Great Tusk and Landorus-T and special wallbreakers that threaten Galarian Weezing like Primarina and Kyurem. Between Galarian Weezing's Will-O-Wisp and Toxapex's Haze and Regenerator, the two work well together to hold off the otherwise threatening Curse Garganacl. Similarly, Galarian Weezing's ability to burn Ogerpon-W makes Toxapex a much more reliable check to it, while Toxapex's ability to badly poison Ogerpon-W leaves it more quickly worn down by Galarian Weezing.

" }, "Assault Vest": { "description": "

Assault Vest increases Toxapex's already amazing Special Defense to even greater heights, and although it comes at the cost of utility moves, Toxapex makes up for that with a diverse set of attacking moves. Toxapex easily switches into top special attackers like Iron Valiant, Dragapult, Enamorus, Iron Moth, and Primarina while also threatening them with super effective attacks. Regenerator's healing is typically enough for Assault Vest Toxapex to shrug off almost any special attack, making for an excellent bulky pivot. Sludge Bomb is the best attacking move Toxapex has; it not only covers notable Grass- and Fairy-types such as Ogerpon-W, Enamorus, Iron Valiant, and Primarina, but it can also potentially inflict debilitating status on would-be switchins like Alomomola. Surf allows Toxapex to pick up noteworthy 2HKOs on Cinderace, defensive Moltres, and Iron Moth. Ice Beam rounds out Toxapex's offensive coverage, namely hitting Dragon-types like Dragapult, Raging Bolt, and Dragonite as well as Landorus-T and Gliscor for even greater damage. Infestation lets it trap and wear down foes like Corviknight, Galarian Weezing, and Garganacl, with Toxapex able to outstall their recovery options due to Infestation's high PP. For teams particularly weak to Calm Mind Magic Guard Clefable or Curse Garganacl, Acid Spray is an alternative option over Infestation, letting Toxapex or its teammate overwhelm them one-on-one more easily.

Tera Steel covers up Assault Vest Toxapex's extreme weakness to Psychic-type moves from the likes of Iron Crown, Galarian Slowking, and Deoxys-S. It also provides Toxapex with the added bonus of resisting Stealth Rock and Ogerpon-W's Power Whip, which would otherwise OHKO Toxapex. Tera Fairy is a solid alternative, particularly against mixed Dragapult, or Dark-types such as Weavile, Darkrai, and Hisuian Samurott. Tera Dark similarly lets Toxapex resist the aforementioned Dark-types while also providing an immunity to threatening Psychic-type moves like Psyshock from Iron Crown and making the Dragapult and Gholdengo matchups more favorable. A Modest nature is preferred to boost Toxapex's attacks, which guarantees that Sludge Bomb OHKOes Iron Valiant and Enamorus after Stealth Rock damage. However, Bold can also be used for extra defensive bulk, allowing Toxapex to avoid the guaranteed OHKO from Great Tusk's Headlong Rush and offensive Landorus-T's Earthquake after Stealth Rock.

Assault Vest Toxapex can only fit on stall and defensive balance archetypes due to its subpar damage output in conjunction with competition against other bulky Regenerator pivots like Alomomola, Tornadus-T, Galarian Slowking, and Hydrapple, all of which fit better on even moderately offensive teams. As a result of Toxapex's place on bulky balance and stall teams, Assault Vest Toxapex pairs well with other defensive Pokemon like Gliscor, Corviknight, Dondozo, and Galarian Weezing. With Knock Off being a major problem for Assault Vest Toxapex, Gliscor's utility in absorbing Knock Off is extremely valuable to it. Furthermore, Gliscor's defensive profile lines up nicely, swapping into Zapdos and Raging Bolt. Meanwhile, Toxapex switches into Water- and Ice-type threats such as Walking Wake, Primarina, and Weavile. Corviknight and Dondozo are also excellent defensive teammates, able to handle physical threats like Great Tusk, Kingambit, and Landorus-T, which Toxapex struggles with. Furthermore, Corviknight acts as a Knock Off absorber while also clearing entry hazards with its Defog, preventing Toxapex from being worn down easily. In return, Toxapex can wall Fire-types like Cinderace, Iron Moth, and Moltres for Corviknight, and powerful special attackers like Primarina, Darkrai and Walking Wake for Dondozo. Gholdengo can still deny Corviknight's Defog, which is exactly why Galarian Weezing is a fantastic partner with its own unblockable Defog. It can also defensively answer Hisuian Samurott, which threatens Spikes and Knock Off against Toxapex. As for more offensive teammates, Great Tusk and Iron Treads work well thanks to their ability to remove hazards with Rapid Spin and threaten Raging Bolt and Galarian Slowking for Toxapex. In return, Toxapex helps both Great Tusk and Iron Treads by absorbing Will-O-Wisp and handling threats like Iron Valiant, Moltres, and Enamorus. Ting-Lu forms a nice core too, as Toxapex baits in Pokemon Ting-Lu can take advantage of such as Gholdengo, Iron Crown, and Raging Bolt. Meanwhile, Toxapex absorbs Toxic Spikes for Ting-Lu and handles its checks like Zamazenta and Iron Valiant. There's also Gholdengo—a solid teammate for Assault Vest Toxapex, since it has favorable matchups against Iron Crown and Galarian Slowking, while conversely Toxapex does work for Gholdengo by answering Dragapult, Darkrai, and Iron Moth.

" @@ -590,7 +597,7 @@ "Hatterene": { "sets": { "Pain Split": { - "description": "

With the combination of Magic Bounce, good physical bulk, and utility options such as Pain Split to stick around longer, Hatterene provides key entry hazard control while checking important threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from walls like Clefable and Garganacl, threaten foes through Substitute like Zamazenta and Iron Moth, and temporarily inhibit Gliscor's Poison Heal. Draining Kiss is additional recovery and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, as well as Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear down high-HP walls like Blissey and Ting-Lu while chipping foes like Iron Treads and Galarian Slowking that it can otherwise struggle to damage. Nuzzle lets Hatterene spread paralysis against foes that would otherwise have an easy time switching in like Gholdengo and Iron Crown, giving its teammates more opportunities to capitalize. It also deters sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, and it can also punish Hisuian Samurott's Ceaseless Edge and U-turn from pivots like Landorus-T and Cinderace. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace while turning its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of letting it more reliably take on Walking Wake and hit it with Nuzzle. 52 Speed EVs are to outspeed Garganacl and Toxapex, letting Hatterene use Psychic Noise effectively to block their recovery attempts.

Hatterene is used on bulky offense and offense teams as an entry hazard control option while improving the matchup against specific foes like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and non–Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene benefits from their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is an exceptional partner, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Tornadus-T notably helps against Great Tusk, which Hatterene has issues taking repeated hits from. Heatran provides a useful switch-in against Scizor, Iron Moth, and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting-Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Iron Moth is another teammate that greatly threatens Steel-types like Gholdengo while also absorbing Toxic Spikes that can immensely limit Hatterene's longevity. In return, Hatterene helps keep hazards off the field for Iron Moth. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten it and still set Stealth Rock after it is KOed. Thus, strong Fighting- and Ground-types like Zamazenta, Great Tusk, and Ting-Lu are helpful to maintain hazard superiority. Zamazenta notably appreciates Hatterene for providing a solid Psychic-type switch-in against Deoxys-S and can also run non–Heavy-Duty Boots sets more freely, while Zamazenta can handle Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt pose a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types benefit from Hatterene staving off non–Heavy Slam Zamazenta. Additional hazard control options like Great Tusk and Cinderace are heavily appreciated to relieve pressure on Hatterene against certain hazard setters like Hisuian Samurott. Moreover, they also help against Gholdengo and Galarian Slowking, which Hatterene struggles to get past and is threatened by. Ogerpon-W pressures Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, sets hazards, and pivots Hatterene in with U-turn. Hatterene, in turn, checks physical walls like Galarian Weezing and Zamazenta, keeps hazards off for Ogerpon-W, and paralyzes faster threats like Cinderace for it to take advantage of.

" + "description": "

With the combination of Magic Bounce, good physical bulk, and utility options such as Pain Split to stick around longer, Hatterene provides key entry hazard control while checking important threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from walls like Clefable and Garganacl, threaten foes through Substitute like Zamazenta and Iron Moth, and temporarily inhibit Gliscor's Poison Heal. Draining Kiss is additional recovery and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, as well as Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear down high-HP walls like Blissey, Ting-Lu, and Alomomola while chipping foes like Iron Treads and Galarian Slowking that it can otherwise struggle to damage. Nuzzle lets Hatterene spread paralysis against foes that would otherwise have an easy time switching in like Gholdengo and Iron Crown, giving its teammates more opportunities to capitalize. It also deters sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, and it can also punish Hisuian Samurott's Ceaseless Edge and U-turn from pivots like Landorus-T and Cinderace. Tera Water gives Hatterene an easier matchup against Cinderace while turning its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of letting it more reliably take on Walking Wake and hit it with Nuzzle. Tera Flying further secures its matchup against Ground-types like Ting-Lu, Great Tusk, and Garchomp, making sure they can never set their entry hazards. 52 Speed EVs are to outspeed Garganacl and Toxapex, letting Hatterene use Psychic Noise effectively to block their recovery attempts.

Hatterene is used on bulky offense and offense teams as an entry hazard control option while improving the matchup against specific foes like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and non–Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene benefits from their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is an exceptional partner, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Tornadus-T notably helps against Great Tusk, which Hatterene has issues taking repeated hits from. Heatran provides a useful switch-in against Scizor, Iron Moth, and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting-Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Iron Moth is another teammate that greatly threatens Steel-types like Gholdengo while also absorbing Toxic Spikes that can immensely limit Hatterene's longevity. In return, Hatterene helps keep hazards off the field for Iron Moth. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten it and still set Stealth Rock after it is KOed. Thus, strong Fighting- and Ground-types like Zamazenta, Great Tusk, and Ting-Lu are helpful to maintain hazard superiority. Zamazenta notably appreciates Hatterene for providing a solid Psychic-type switch-in against Deoxys-S and can also run non–Heavy-Duty Boots sets more freely, while Zamazenta can handle Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt pose a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types benefit from Hatterene staving off non–Heavy Slam Zamazenta. Additional hazard control options like Great Tusk and Cinderace are heavily appreciated to relieve pressure on Hatterene against certain hazard setters like Hisuian Samurott. Moreover, they also help against Gholdengo and Galarian Slowking, which Hatterene struggles to get past and is threatened by. Ogerpon-W pressures Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, sets hazards, and pivots Hatterene in with U-turn. Hatterene, in turn, checks physical walls like Galarian Weezing and Zamazenta, keeps hazards off for Ogerpon-W, and paralyzes faster threats like Cinderace for it to take advantage of.

" }, "Calm Mind": { "description": "

With Magic Bounce and the potential for it to snowball out of control with Calm Mind while keeping itself healthy with Draining Kiss, Hatterene makes a great addition to offensive teams looking for a special sweeper and hazard control in one. Its solid defensive stats grant it great matchups against Great Tusk, Ting-Lu, and non-Heavy Slam Zamazenta, and Magic Bounce's additional utility lets Hatterene block disruptive moves like Encore from Iron Valiant and Ogerpon-W, Taunt from Landorus-T and Heatran, Whirlwind from Ting-Lu, and Toxic from Gliscor and Clodsire, making it an even more potent setup sweeper. Psychic Noise is a strong option to punish walls like Gliscor, Garganacl, and Clefable, looking to recover in the face of Hatterene. Psyshock targets specially defensive walls on their weaker side, allowing it to break through Blissey, Galarian Slowking, and Clodsire while dealing with opposing setup sweepers that boost their Special Defense such as Tera Fairy Raging Bolt. Alternatively, Stored Power lacks the immediate power of Psyshock but can scale heavily with multiple Calm Minds to allow Hatterene to muscle past even Unaware targets like Skeledirge, Clodsire, and Dondozo, along with also helping to win the one-on-one against other special setup sweepers in a similar manner to Psyshock. Unfortunately, its STAB combination leaves Hatterene walled by common Steel-types like Gholdengo, Heatran, and Iron Treads, while the low base power of Draining Kiss allows for Kingambit to easily stomach a boosted hit. Mystical Fire is a great coverage option that targets Steel-types, in particular helping to weaken Gholdengo's attacks, although this leaves Hatterene unable to hit Heatran; Nuzzle can alternatively be used to spread paralysis onto common switch-ins like Kingambit, Gholdengo, Heatran, and Skeledirge. Leftovers is Hatterene's best option to greatly improve its staying power, allowing it to set up more easily and switch in multiple times over the course of a game to block hazards. On Grassy Terrain teams and particularly with Stored Power, Grassy Seed can be considered to give Hatterene a better chance at immediately sweeping at the expense of being worse at coming in repeatedly, though Leftovers is still a viable option on these builds. The given spread runs enough Speed EVs to outspeed base 35s Pokemon like Garganacl and Toxapex, allowing for Hatterene to use a boosted attack before the latter can remove its boosts with Haze, with the remaining EVs invested to maximize physical defense. This allows for Hatterene to dodge the 2HKO from Cinderace's Pyro Ball for instance. An alternative spread of 252 HP / 232 Def / 24 Spe can be considered on Nuzzle variants, as the Speed is less necessary when it is able to paralyze foes and so more physical bulk can be invested instead; this spread runs enough Speed to outpace a paralyzed Adamant Kingambit. Tera Water is a great neutral defensive typing that grants Hatterene a resistance to Steel-type attacks from Kingambit and Gholdengo along with allowing it to stay in on Water- and Fire-type attacks from Pokemon like Hisuian Samurott and Iron Moth while still maintaining its matchup against Great Tusk.

Calm Mind Hatterene is a great pick on offense teams that appreciate the support against entry hazards, particularly for bulkier offense builds without a dedicated hazard setting lead. One particular form of bulky offense that Hatterene thrives on is Grassy Terrain with Rillaboom, with the additional passive recovery from the Terrain being much appreciated to help boost Hatterene's longevity further. In return, Hatterene can keep hazards clear from the field, allowing for teammates like Heatran, Raging Bolt, and Rillaboom itself to opt not to run Heavy-Duty Boots without fearing hazard damage racking up over time. Hatterene fits on far more than Terrain offense though, finding a home on even hyper offense teams alongside hazard setters like Glimmora, and some of its best partners on both bulky offense and hyper offense are offensive hazard-weak Pokemon that would sooner run a boosting item than Heavy-Duty Boots; prime examples of this are Raging Bolt and Ogerpon-W. Though Hatterene has ways of dealing with some of its more problematic matchups, Kingambit and Gholdengo are always an issue for their ability to shrug off its STAB attacks and threaten it with their own; bulky, offensive switch-ins to the former like Great Tusk and Zamazenta can alleviate this issue without dropping offensive pressure, while Kingambit itself can make a strong partner for its ability to come in on Gholdengo along with other Ghost- and Poison-type moves from foes like Dragapult and Galarian Slowking, the latter of which being one of Hatterene's most prevalent checks with its high Special Defense and resistance to Draining Kiss. In return for Kingambit's positive matchups against these targets, Hatterene resists Fighting-type attacks from Great Tusk, Skarmory, and Iron Valiant that would typically be directed towards Kingambit. One Pokemon that Hatterene struggles to break through is Heatran, as it takes negligible damage from even a boosted Draining Kiss and can negate Hatterene's Leftovers recovery with Magma Storm's passive damage. If Hatterene has Tera available and has already boosted with multiple Calm Minds as Heatran enters the field, the matchup swings in Hatterene's favour, but Hatterene is notably unable to come in directly on Heatran to prevent it from setting up Stealth Rock. Offensive partners like Hisuian Samurott and Zamazenta can be used as switch-ins to Magma Storm, able to threaten the opposing Heatran out. Although Hatterene is usually sufficient in keeping hazards off of its side of the field, on top of the aforementioned Stealth Rock Heatran matchup, opposing Hisuian Samurott are able to put hazards up with Ceaseless Edge despite losing to Hatterene itself. This makes alternative forms of hazard removal such as Great Tusk and Iron Treads good partners to Hatterene, as they can provide key relief in these matchups for hazard-weak teams that would otherwise be overly reliant on Hatterene.

" @@ -627,8 +634,8 @@ "credits": {"writtenBy": [{"user_id": 517709, "username": "1LDK"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 647728, "username": "Heatranator"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 110504, "username": "Stads"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 612443, "username": "ninth"}, {"user_id": 633798, "username": "kd458"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 511181, "username": "Rose"}]}]} }, "Zamazenta": { - "overview": "

Zamazenta is the tier's most consistent glue piece and wincon. Its natural bulk alongside a valuable typing, which can be boosted further by Dauntless Shield, lets it take on many manner of offensive threats like Kingambit, Hisuian Samurott, some Dragonite sets, and Great Tusk and Ogerpon-W if necessary. It boasts an excellent Speed tier, letting it outspeed most unboosted foes naturally and fulfill a niche as a team's main form of speed control as well. All of these combined with its ability to set up with Iron Defense + Body Press and the immense number of viable Tera types to beat its supposed counterplay let it sweep teams easily, particularly making it a nightmare for offensive teams to deal with. It also possesses a nuclear Close Combat alongside incredible coverage options, letting it run all-out attacking offensive sets with a boosting item to become an exceptional wallbreaker, capable of 2HKOing even checks like Hatterene, Gholdengo, and Moltres with the proper move. A set with Heavy-Duty Boots can be used to blend in longevity without being too passive for bulkier playstyles, providing Zamazenta with more ample opportunities to wear down the opposition slowly throughout the course of the game. However, Zamazenta dislikes chip damage from entry hazards when lacking Heavy-Duty Boots and adverse contact effects like Rocky Helmet from Hatterene, Corviknight, and Landorus-T, Static from Zapdos, and Flame Body from Moltres, especially as the latter two can render it useless. It also can't carry all the coverage and Tera types it needs, as the aforementioned Zapdos and Moltres, as well as other foes like Gliscor, Toxapex, Clefable, and Hatterene, are capable of checking some of its sets. Bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo are also huge hindrances, particularly for IronPress sets, with even common Pokemon like Kingambit, Darkrai, and Dragonite capable of running Tera Ghost viably as well to improve their matchup against it. This becomes a bigger issue with common teams running some of the aforementioned Pokemon together, which makes Zamazenta less likely to perform well. Additionally, the common occurrence of faster threats such as Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo can limit, cripple, or revenge kill it.

", - "comments": "

Other Options

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexibility, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat, and a 2HKO against defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Dragonite's Extreme Speed. Zamazenta is able to run a Reflect + Light Screen set rather effectively, taking advantage of its naturally high Speed and bulk. Dual screens Zamazenta is typically reserved for hyper offense teams. This set typically favors Steel Beam as one of its last two moveslots to quickly get in a teammate, but it can optionally run Close Combat or Heavy Slam for additional chip damage or Roar to prevent foes from setting up. Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing its exposure to entry hazard chip damage. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-T's Intimidate while setting up with Howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing the Speed drop from Sticky Web. Tera Steel gives Zamazenta an immunity to Pecharunt's Malignant Chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. Protective Pads prevents Zamazenta from being chipped via Rocky Helmet from foes such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its Speed and offensive potential from Static and Flame Body, respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest.

", + "overview": "

Zamazenta is the tier's most consistent glue piece and wincon. Its natural bulk alongside a valuable typing, which can be boosted further by Dauntless Shield, lets it take on many manner of offensive threats like Kingambit, Hisuian Samurott, some Dragonite sets, and Great Tusk and Ogerpon-W if necessary. It boasts an excellent Speed tier, letting it outspeed most unboosted foes naturally and fulfill a niche as a team's main form of speed control as well. All of these combined with its ability to set up with Iron Defense + Body Press and the immense number of viable Tera types to beat its supposed counterplay let it sweep teams easily, particularly making it a nightmare for offensive teams to deal with. It also possesses a nuclear Close Combat alongside incredible coverage options, letting it run all-out attacking offensive sets with a boosting item to become an exceptional wallbreaker, capable of 2HKOing even checks like Hatterene, Gholdengo, and Moltres with the proper move. A set with Heavy-Duty Boots can be used to blend in longevity without being too passive for bulkier playstyles, providing Zamazenta with more ample opportunities to wear down the opposition slowly throughout the course of the game. It can even provide valuable team support by setting dual screens for hyper offense teams. However, Zamazenta dislikes chip damage from entry hazards when lacking Heavy-Duty Boots and adverse contact effects like Rocky Helmet from Hatterene, Corviknight, and Landorus-T, Static from Zapdos, and Flame Body from Moltres, especially as the latter two can render it useless. It also can't carry all the coverage and Tera types it needs, as the aforementioned Zapdos and Moltres, as well as other foes like Gliscor, Toxapex, Clefable, and Hatterene, are capable of checking some of its sets. Bulky Ghost-types such as Pecharunt, Sinistcha, and Gholdengo are also huge hindrances, particularly for IronPress sets, with even common Pokemon like Kingambit, Darkrai, and Dragonite capable of running Tera Ghost viably as well to improve their matchup against it. This becomes a bigger issue with common teams running some of the aforementioned Pokemon together, which makes Zamazenta less likely to perform well. Additionally, the common occurrence of faster threats such as Dragapult, Booster Energy Iron Valiant, and Choice Scarf users such as Enamorus and Gholdengo can limit, cripple, or revenge kill it.

", + "comments": "

Other Options

Tera Stellar can be a useful alternative on Life Orb sets, offering boosted flexibility, such as netting a surprise OHKO against Walking Wake, a 2HKO against Corviknight with Close Combat, and a 2HKO against defensive Gholdengo with Crunch. Tera Ghost allows Iron Defense Zamazenta to hard check opposing Iron Defense Zamazenta as well as allowing it both spinblocking capabilities and an immunity to Dragonite's Extreme Speed. Assault Vest Zamazenta behaves similarly to Heavy-Duty Boots Zamazenta and can be paired with a reliable spinner such as Great Tusk to more easily take special attacks from Enamorus, Iron Valiant, and Tornadus-T while minimizing its exposure to entry hazard chip damage. Clear Amulet + Howl is another set that allows Zamazenta to ignore Landorus-T's Intimidate while setting up with Howl. Clear Amulet has the added utility of blocking Parting Shot from Pecharunt and preventing the Speed drop from Sticky Web. Tera Steel gives Zamazenta an immunity to Pecharunt's Malignant Chain and can be coupled with Iron Head to hit Garganacl and Tera Fairy Dragonite harder. Protective Pads prevents Zamazenta from being chipped via Rocky Helmet from foes such as Corviknight and Pecharunt as well as Rough Skin from Garchomp, while protecting both its Speed and offensive potential from Static and Flame Body, respectively. Lum Berry offers a one-time cure to harmful status effects for sets that are lacking Rest.

", "sets": { "IronPress": { "description": "

Zamazenta presents itself as both a defensive backbone and an offensive sweeper with the combination of Iron Defense and Body Press, utilizing its massive bulk and Speed to threaten physical attackers like Kingambit, Ogerpon-W, and Great Tusk. Crunch is required in order to deal damage to Ghost-types like Gholdengo, Dragapult, and Ceruledge; it also hits Galarian Slowking. The final moveslot can be customized to enhance Zamazenta's sweeping capabilities. Roar lets it phaze other phazers like Ting-Lu as well as other Iron Defense users like Corviknight and opposing Zamazenta. Roar also lets Zamazenta become an emergency check against potent sweepers like Ogerpon-W and Kingambit, with the added bonus of removing Booster Energy's boost from Iron Valiant and Bulk Up Great Tusk. It particularly works on entry hazard stacking teams, letting Zamazenta wear down checks like Enamorus. Rest alongside Chesto Berry lets Zamazenta gain back its health instantly while removing any status inflicted beforehand, letting Zamazenta play much more aggressively against foes that rely on slowly wearing it down such as Toxic Gliscor. Substitute is used to avoid status like Cinderace's Will-O-Wisp; it also has the added bonus of blocking Garganacl's Salt Cure and sponging Future Sight from Galarian Slowking, making Zamazenta even harder to deal damage to. Heavy Slam is used to deal damage to Fairy-types like Clefable, Hatterene, and Galarian Weezing, which would otherwise be extremely difficult for Zamazenta to get past. Stone Edge is another option to deal heavy damage to Moltres, Zapdos, and Tornadus-T. Leftovers is used to let Zamazenta have solid passive recovery, making it hard to wear down quickly. The given EV spread allows Zamazenta to outspeed Adamant Dragonite after a Dragon Dance while putting the rest into its HP and Defense. Alternatively, a spread of 4 Atk / 252 Def / 252 Spe with a Jolly nature can be used alongside Roar to at worst Speed tie with opposing Zamazenta, letting it phaze them first, while also maximizing the power of Body Press. 124 Atk EVs can also be used to 2HKO offensive Gholdengo with Crunch. Tera Fire is used to be immune to burns from Dragapult and Moltres and gain resistances to Clefable's and Iron Valiant's Moonblasts, as well as Gholdengo's Make It Rain and Kyurem's Ice Beam. Tera Dark is used to power up Crunch, letting it 2HKO Galarian Slowking and offensive Gholdengo while also gaining an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight. Tera Steel is used alongside Heavy Slam to OHKO Enamorus and let Zamazenta resist attacks like Enamorus's Moonblast, Tornadus-T's Bleakwind Storm, and Iron Crown's Future Sight. Tera Electric can be used to let Zamazenta fully take advantage of Zapdos, as it becomes immune to Thunder Wave, while still resisting Gholdengo's Make It Rain and Tornadus-T's Bleakwind Storm.

Zamazenta works primarily on bulky offense and hyper offense teams, as these teams appreciate both its defensive utility as well as its sweeping capabilities. Physical attackers like Dragonite, Ogerpon-W, and Kingambit are used to overwhelm Pecharunt and Galarian Weezing in both Ogerpon-W's and Dragonite's cases and Landorus-T in Kingambit's case. These teammates also notably provide their own defensive utility, with Dragonite checking Iron Moth and Ceruledge, Ogerpon-W being able to switch into Alomomola and Dondozo, and especially Kingambit handling Pecharunt and Gholdengo with its Ghost resistance. Other Dark-types like Hisuian Samurott and Darkrai help pressure Ghost- and Psychic-types for Zamazenta to sweep effectively. Zamazenta is greatly chipped by entry hazards, which can cut into its longevity even with Leftovers over longer games. Thus, Great Tusk and Iron Treads are greatly appreciated, and they also notably can threaten Pecharunt and Gholdengo. Iron Treads can handle strong special attackers like Zapdos and Raging Bolt much better, but Great Tusk's physical bulk helps Zamazenta preserve Dauntless Shield against greater threats such as Kingambit and Dragonite. Strong special attackers like Tornadus-T and Raging Bolt pair well to get rid of physical walls like Moltres, Clefable, and Dondozo, while Zamazenta threatens special tanks like Ting-Lu and Garganacl, with the combination of Zamazenta and either Raging Bolt or Tornadus-T helping overwhelm Galarian Slowking and Primarina. On hyper offense, leads such as Glimmora, Deoxys-S, and Hisuian Samurott are able to set hazards for Zamazenta to 2HKO physical tanks or Fighting-resistant foes such as defensive Great Tusk and Primarina with a +2 Body Press after one layer of Spikes. On bulky offense, specially defensive tanks like Galarian Slowking and Ting-Lu are able to keep Zamazenta safe from strong special attackers like Deoxys-S and Iron Moth. Galarian Slowking can switch in and handle Fairy-types like Clefable while also threatening Poison-types like Pecharunt and Galarian Weezing; Zamazenta, in return, threatens out Dark-types like Kingambit and Hisuian Samurott. Ting-Lu can be a solid blanket check against Zapdos while setting its own hazards, wearing down Ghost-types with Ruination, and removing the need to phaze with Zamazenta with Whirlwind, while Zamazenta can threaten Kyurem, Weavile, and Ogerpon-W.

" @@ -638,7 +645,8 @@ }, "Offensive Attacker": { "description": "

Offensive Zamazenta is a powerful wallbreaker in OU, utilizing its high Speed and great bulk to revenge kill a variety of attackers such as Darkrai, Ogerpon-W, and Cinderace. Crunch hits Dark-weak foes such as Gholdengo, Galarian Slowking, and Pecharunt for large damage, being able to 2HKO the former two while 3HKOing the latter. Heavy Slam can hit Fairy-types such as Hatterene, Clefable, and Galarian Weezing that might otherwise be able to take Zamazenta's attacks and respond back. Stone Edge can hit Flying-types such as Zapdos and especially Moltres that Zamazenta may not want to use contact moves against for large damage, whereas Ice Fang hits Gliscor, Landorus-T, and Dragonite for 4x super effective damage while still hitting other Flying-types such as Zapdos for good damage. Life Orb allows Zamazenta to switch up moves while 2HKOing the likes of Great Tusk and Gholdengo with Close Combat and Crunch, respectively, whereas Choice Band allows Zamazenta to 3HKO Dondozo and OHKO Ogerpon-W with Close Combat while also incurring no recoil to do so. Expert Belt can be used to still allow Zamazenta to deal large damage to the likes of Galarian Slowking, Zapdos, and Hatterene while not having a negative secondary effect. However, it comes at the cost of doing less damage against walls such as Corviknight and Great Tusk, and it fails to get the 2HKO on defensive Gholdengo. A Jolly nature allows Zamazenta to outspeed the likes of Darkrai and Weavile, while an Adamant nature allows it to have a very high chance to OHKO Ting-Lu and Calm Mind Hatterene if it is running Choice Band. Tera Dark supercharges the power of Crunch, allowing Choice Band Zamazenta to 2HKO bulky Pecharunt and OHKO Dragapult. Tera Dark also gives Zamazenta an immunity to Deoxys-S's Psycho Boost and Galarian Slowking's Future Sight, as well as allowing it to retain its resistance to Kingambit's Sucker Punch. Tera Steel allows Zamazenta to OHKO Clefable with Heavy Slam while also resisting Moonblast and Psycho Boost from Iron Valiant and Deoxys-S. It also allows Zamazenta to become immune to Pecharunt's Malignant Chain, forcing Pecharunt variants without Foul Play to use Parting Shot more often, which Zamazenta's teammates can take advantage of. Tera Fighting is an option that drastically boosts the power of Close Combat, allowing Life Orb sets to 2HKO Corviknight and Choice Band sets to 2HKO Alomomola, and, with an Adamant nature, even Dondozo with Leftovers.

Zamazenta fits on a wide variety of teams ranging from offense to balance. Ghost-types such as defensive Gholdengo, Pecharunt, and Sinistcha are a big pain for Zamazenta, as, while they don't appreciate Crunch, they can switch in easily on any of its other moves. Therefore, Pokemon such as Kingambit, Darkrai, and Choice Scarf Gholdengo are great partners for it, as they can scare out these Ghost-types. Zamazenta can struggle quite a bit with entry hazards, so hazard removal such as Iron Treads, Great Tusk, Cinderace, and Corviknight can help alleviate this issue, with the latter two also helping get Zamazenta in with U-turn to start wallbreaking. Similarly, hazard support from options such as Ting-Lu and Landorus-T is heavily appreciated, as they can chip down Pokemon such as Corviknight and opposing Landorus-T that might try to answer Zamazenta. Steel-types such as Gholdengo and Heatran are great partners for Zamazenta, as they can scare out common Psychic- and Fairy-types that might threaten it out such as Galarian Slowking and Iron Valiant, while in return, Zamazenta can help take on Pokemon such as Kingambit and Ting-Lu that they might struggle with. Pivot Pokemon such as Galarian Slowking, Alomomola, and Moltres are great partners, as they allow Zamazenta to get in safely without having to take damage. Additionally, Galarian Slowking can provide Future Sight support to help Zamazenta break defensive cores, Alomomola can keep Zamazenta healthy with Wish or help with Fairy-types such as Iron Valiant if it is running Assault Vest, and Moltres can help against common physical attackers such as Dragonite and Great Tusk that Zamazenta may not be able to immediately threaten. If Zamazenta is not running Ice Fang, then Gliscor and Landorus-T are an immense pain for it; therefore, Pokemon such as Weavile and Kyurem that can threaten them for massive damage are heavily appreciated, and they can take on Pokemon such as Zapdos and Dragonite that Zamazenta may struggle with. Zamazenta can have difficulty against bulkier teams that contain the likes of Alomomola and Pecharunt, as they can typically take its attacks well enough and threaten it back with solid damage; therefore, Pokemon such as Ogerpon-W, Gliscor, and Primarina can help break these bulkier teams. Ogerpon-W in particular can take advantage of Pokemon such as Dondozo and Alomomola that handle Zamazenta while also helping overwhelm shared checks such as Pecharunt and Zapdos.

" - } + }, + "Dual Screens": {} }, "credits": {"writtenBy": [{"user_id": 615880, "username": "xzeroxman"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 677476, "username": "mcribs"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 408271, "username": "Dreadfury"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 677476, "username": "mcribs"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 558636, "username": "zastra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 493260, "username": "Marnie"}, {"user_id": 593115, "username": "igiveuponaname"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, @@ -725,7 +733,7 @@ "description": "

Garganacl's incredible defensive stats and access to Salt Cure make it a potent Curse user, letting it beat threatening physical attackers such as Weavile and Dragon Dance Dragonite while acting as a pseudo-sweeper. Earthquake lets Garganacl hit threats such as Gholdengo, Raging Bolt, and Galarian Slowking, with its high-Base Power giving Garganacl offensive presence so it doesn't have to rely solely on Salt Cure for damage, which is especially useful since Raging Bolt commonly runs Leftovers and Galarian Slowking's Regenerator can mitigate Salt Cure damage as well. 52 Defense EVs lets Garganacl survive Ogerpon-W's Power Whip without the need for Curse boosts or Terastallization. Tera Water turns Garganacl's Water weakness into a resistance, letting it better handle Water-types such as Barraskewda and Hisuian Samurott. It also lets Garganacl check offensive Steel-types such as Gholdengo, with Purifying Salt letting it resist Shadow Ball. On the other hand, Tera Fairy gives Garganacl an immunity to Draco Meteor from Dragapult as well as Dragon Pulse from Raging Bolt. It also grants Garganacl a resistance to Fighting-type moves from Pokemon such as Zamazenta and Great Tusk and removes its Grass weakness, improving its matchup against Meowscarada. Both options remove Garganacl's weakness to Ground-type moves, letting it better handle foes that rely on Earthquake for coverage such as Dragonite.

Garganacl fits well on bulky offense or balance teams. Due to not running Heavy-Duty Boots, Garganacl appreciates entry hazard removal from the likes of Great Tusk and Corviknight; Great Tusk in particular appreciates Garganacl checking spinblockers such as Dragapult and, with Tera Water, Gholdengo. Rillaboom makes for a great partner thanks to Garganacl appreciating the recovery from Grassy Terrain, which alleviates entry hazard chip damage, as well as the reduction in Earthquake's damage, letting it check Pokemon like Dragonite better. It should be noted that Garganacl's own Earthquake will deal less damage as a result of Grassy Terrain and Salt Cure's chip damage will be mitigated by Grassy Terrain's healing when combined with Leftovers, however. As Substitute blocks Salt Cure, Pokemon that can punish the use of the move, such as Encore Dragonite, Infiltrator Dragapult, and Whirlwind Ting-Lu, are appreciated teammates. Ogerpon-W makes for a great partner with Garganacl thanks to Water Absorb and its ability to force Ground-types like Gliscor out with Ivy Cudgel. It can also punish Substitute with Encore and remove items like Leftovers and Heavy-Duty Boots with Knock Off, accentuating the chip damage done by Salt Cure. In exchange, it appreciates Garganacl deterring defensive Pokemon like Skarmory with Salt Cure, as well as its ability to handle Dragon-types like Dragonite and Dragapult. Unaware Clefable forms a good defensive core with Garganacl, denying other setup sweepers the opportunity to set up on Garganacl while also appreciating its ability to absorb status from Pokemon like Galarian Slowking, Dragapult and Skeledirge. Garganacl also benefits from Clefable's ability to check Ting-Lu. Opposing Clefable can check Garganacl with both of its abilities, so Pokemon that can dispatch it, like Gholdengo and Heatran, make for good partners. Garganacl also enjoys Knock Off and hazard support, as the removal of items like Heavy-Duty Boots and the additional chip from hazards makes it harder to play around due to the chip damage from Salt Cure having more of an impact on Pokemon like Galarian Slowking, Alomomola, and Ting-Lu. Gliscor has access to Stealth Rock, Spikes, and Knock Off while also resisting Ground-type moves; in exchange, Garganacl checks Hex Dragapult, one of Gliscor's best checks. Finally, specially defensive Pokemon such as Galarian Slowking and Clodsire appreciate Garganacl's physical walling capabilities while making up for its inability to consistently handle special attackers like Primarina and Enamorus.

" }, "Iron Defense": { - "description": "

With fantastic bulk, Salt Cure, Purifying Salt's status immunity, the combination of Iron Defense and Body Press, and reliable recovery, Garganacl establishes itself as a potent win condition. Iron Defense lets Garganacl boost its Defense to nearly unbreakable levels. Body Press allows Garganacl to threaten the likes of Kingambit, Ting-Lu, and Weavile, and with Iron Defense boosts, Garganacl's Body Press becomes more threatening, 2HKOing the likes of Iron Treads and Kyurem after just one boost. In tandem with Salt Cure, Gliscor can eventually be beaten with enough Iron Defense boosts. Salt Cure pressures would-be switch-ins like Ogerpon-W, Gholdengo, and Dondozo. Leftovers adds even more to Garganacl's excellent survivability, allowing it to conserve valuable Recover PP, further complemented by Iron Defense boosts that enhance its ability to take physical attacks. Tera Water allows Garganacl to resist Steel- and Water-type moves that threaten it, such as Make It Rain, Tachyon Cutter, Razor Shell, and Ivy Cudgel from Gholdengo, Iron Crown, Hisuian Samurott, and Ogerpon-W, respectively. It also removes Garganacl's weakness to Ground-type moves, making it even harder for Great Tusk and Dragonite to break through it. Tera Electric grants a Steel resistance while lacking weaknesses, and the singular Ground weakness it has is offset by most Ground-type attacks being physical, which, with Iron Defense boosts, can be offset. However, Ground-type coverage from Enamorus and Kyurem still threatens Garganacl. Tera Fairy removes Garganacl's weakness to Fighting, though Pokemon that use Fighting-type attacks can hit it with other attacks, like Psycho Boost from Deoxys-S. Its main benefit comes from the fact that Fairy is a generally good defensive typing that doesn't give Garganacl many other weaknesses. It grants a Dark resistance, which is useful for Kingambit and Hisuian Samurott, and Dragon immunity, useful against Raging Bolt and Walking Wake.

Garganacl fits on balance and bulky offense teams that can support its Iron Defense sweeps and cover its vulnerability to entry hazards. Hazards set by Ting-Lu, Ogerpon-W, and Clefable complement Garganacl's Salt Cure pressure and the switches it forces with Iron Defense boosting. Ogerpon-W in particular can pressure Great Tusk, Gliscor, and Ting-Lu, allowing Garganacl to preserve HP for other physical threats, and can function as a pivot by virtue of forcing out these Ground-types and using U-turn to bring Garganacl in safely or as a wallbreaker that threatens Hatterene and Calm Mind Clefable, both of which Garganacl struggles against. In return, Garganacl can take on Dragapult and, if Garganacl Terastallizes, Dragonite, both of which can check Ogerpon-W. Great Tusk and Iron Treads synergize nicely with Garganacl, as their Rapid Spin does not clear away hazards set by other teammates such as Ogerpon-W and Clefable. In return, Garganacl checks Dragapult and Zapdos for Great Tusk and Fire-types such as Cinderace and Ceruledge for Iron Treads. Gholdengo checks many of Garganacl's difficult matchups, such as Clefable, Hatterene, Galarian Slowking, and Galarian Weezing, which all threaten or cripple Garganacl. Defoggers such as Corviknight and Galarian Weezing are great partners as well, as both can compress the roles of hazard remover and check to Rillaboom, Ogerpon-W, and Zamazenta, which greatly threaten this Garganacl set without any Defense boosts. While they don't remove hazards, Moltres, Tornadus-T, and Dragapult can all similarly function as checks to some of the aforementioned Pokemon as well as to other Grass-types such as Hydrapple and Sinistcha, while Garganacl checks Zapdos for the first two and Choice Scarf Enamorus for the latter. While this Garganacl set fully invests in Special Defense, special walls such as Galarian Slowking and Ting-Lu can cover for special attackers such as Raging Bolt, Iron Crown, and Gholdengo that would greatly weaken Garganacl otherwise.

" + "description": "

With fantastic bulk, Salt Cure, Purifying Salt's status immunity, the combination of Iron Defense and Body Press, and reliable recovery, Garganacl establishes itself as a potent win condition. Iron Defense lets Garganacl boost its Defense to nearly unbreakable levels. Body Press allows Garganacl to threaten the likes of Kingambit, Ting-Lu, and Weavile, and with Iron Defense boosts, Garganacl's Body Press becomes more threatening, 2HKOing the likes of Iron Treads and Kyurem after just one boost. In tandem with Salt Cure, Gliscor can eventually be beaten with enough Iron Defense boosts. Salt Cure pressures would-be switch-ins like Ogerpon-W, Gholdengo, and Dondozo. Leftovers adds even more to Garganacl's excellent survivability, allowing it to conserve valuable Recover PP, further complemented by Iron Defense boosts that enhance its ability to take physical attacks. Tera Water allows Garganacl to resist Steel- and Water-type moves that threaten it, such as from Pokemon like Gholdengo, Iron Crown, Hisuian Samurott, and Walking Wake. Tera Fairy provides a better typing against threats like Zamazenta, Kyurem, Dragapult, and Ogerpon-W. Tera Electric grants a Steel resistance while lacking weaknesses, and the singular Ground weakness it has is offset by most Ground-type attacks being physical, which, with Iron Defense boosts, can be offset. However, Ground-type coverage from Enamorus and Kyurem still threatens Garganacl.

Garganacl fits on balance and bulky offense teams that can support its Iron Defense sweeps and cover its vulnerability to entry hazards. Hazards set by Ting-Lu, Ogerpon-W, and Clefable complement Garganacl's Salt Cure pressure and the switches it forces with Iron Defense boosting. Ogerpon-W in particular can pressure Great Tusk, Gliscor, and Ting-Lu, allowing Garganacl to preserve HP for other physical threats, and can function as a pivot by virtue of forcing out these Ground-types and using U-turn to bring Garganacl in safely or as a wallbreaker that threatens Hatterene and Calm Mind Clefable, both of which Garganacl struggles against. In return, Garganacl can take on Dragapult and, if Garganacl Terastallizes, Dragonite, both of which can check Ogerpon-W. Great Tusk and Iron Treads synergize nicely with Garganacl, as their Rapid Spin does not clear away hazards set by other teammates such as Ogerpon-W and Clefable. In return, Garganacl checks Dragapult and Zapdos for Great Tusk and Fire-types such as Cinderace and Ceruledge for Iron Treads. Gholdengo checks many of Garganacl's difficult matchups, such as Clefable, Hatterene, Galarian Slowking, and Galarian Weezing, which all threaten or cripple Garganacl. Defoggers such as Corviknight and Galarian Weezing are great partners as well, as both can compress the roles of hazard remover and check to Rillaboom, Ogerpon-W, and Zamazenta, which greatly threaten this Garganacl set without any Defense boosts. While they don't remove hazards, Moltres, Tornadus-T, and Dragapult can all similarly function as checks to some of the aforementioned Pokemon as well as to other Grass-types such as Hydrapple and Sinistcha, while Garganacl checks Zapdos for the first two and Choice Scarf Enamorus for the latter. While this Garganacl set fully invests in Special Defense, special walls such as Galarian Slowking and Ting-Lu can cover for special attackers such as Raging Bolt, Iron Crown, and Gholdengo that would greatly weaken Garganacl otherwise.

" } }, "credits": {"writtenBy": [{"user_id": 236507, "username": "Bice"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 688041, "username": "GrimtheImpy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 177111, "username": "Magcargo"}, {"user_id": 408271, "username": "Dreadfury"}, {"user_id": 487308, "username": "BT89"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 493260, "username": "Marnie"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 633500, "username": "StupidFlandrs48"}]}]} @@ -733,7 +741,7 @@ "Ceruledge": { "sets": { "Swords Dance": { - "description": "

With Swords Dance, Weak Armor, and an excellent STAB combination, Ceruledge is a solid setup sweeper and late-game cleaner. Bitter Blade's additional benefit of allowing Ceruledge to recover HP lets it survive revenge killing attempts and gives it even more setup opportunities. Shadow Sneak allows Ceruledge to finish off faster and weakened foes like Ogerpon-W and Dragapult if Weak Armor hasn't been activated yet. Poltergeist gives Ceruledge a powerful STAB move that hits Pecharunt and neutral foes like Alomomola, Primarina, Moltres, and Dragonite. Close Combat complements its STAB moves to hit Hisuian Samurott and Garganacl, which would otherwise wall it, while giving it a strong nuke against Ting-Lu and Kyurem. Solar Blade with Tera Grass can be used on sun teams to hit checks such as Alomomola, Dondozo, and Garganacl. Life Orb augments Ceruledge's damage output while also working well with Bitter Blade to offset the recoil; in particular, this lets Ceruledge threaten OHKOs against the likes of Gliscor and Zapdos with +2 Poltergeist. Air Balloon lets it emergency check threats like Kyurem and Enamorus and flip the script on foes like Great Tusk and Landorus-T; this can put them in a checkmate, as hitting Ceruledge with weak moves like Ice Spinner and U-turn to pop the item would only give it a trouble-free Weak Armor boost. Focus Sash allows Ceruledge to survive attacks from faster foes such as Great Tusk, Ogerpon-W, and Darkrai as well as revenge killing attempts from Kingambit, and it synergizes well with Weak Armor to gain the Speed Boost against the aforementioned physical attackers. Heavy-Duty Boots makes Ceruledge less reliant on keeping entry hazards off the field, particularly on teams that lack sturdy hazard removal. Tera Ghost is preferred on Poltergeist and Life Orb variants and enhances its offensive prowess further, reaching feats like OHKOing Dragonite through Multiscale with +2 Poltergeist and OHKOing Enamorus and Ogerpon-W after minor chip damage with +2 Shadow Sneak. Tera Fairy is used to enhance Ceruledge's defensive properties for easier setup; this is particularly helpful against problematic Dark-types like Darkrai and Hisuian Samurott while still being a great defensive typing against threats like Dragapult. When running Close Combat, Tera Fighting is recommended to enhance its power, notably letting Ceruledge secure an OHKO on Ting-Lu after a Swords Dance. Tera Fighting also grants Ceruledge a Dark resistance similar to Tera Fairy. The power from an Adamant nature is preferred, especially because Weak Armor and Shadow Sneak can mitigate the lower Speed, but a Jolly nature can be used to outspeed Gholdengo and Speed tie Rillaboom and Hisuian Samurott as well as outpace Booster Energy Iron Valiant and Choice Scarf Darkrai at +2.

Ceruledge's offensive tools means it best fits on hyper offense teams where it finds its home as a sweeper that appreciates entry hazards and the presence of other sweepers such as Dragonite, Zamazenta, Gholdengo, and Darkrai. Great Tusk and Iron Treads are excellent partners; both offer reliable hazard control to keep Ceruledge's Focus Sash intact, while Ceruledge can eliminate their common checks. Ceruledge also pairs well with hazard setters such as Glimmora and Hisuian Samurott, which can allow Ceruledge to secure KOs it would fall short of, especially when utilizing a Jolly nature, such as OHKOing Ting-Lu and Garganacl with a +2 non-Tera Fighting Close Combat. Additionally, Ceruledge can deny Rapid Spin from opposing Iron Treads and Great Tusk while threatening Corviknight. Ceruledge generally appreciates special sweepers such as Calm Mind Iron Valiant and Raging Bolt, threatening its checks and counters such as Garganacl and Dragonite. In return, Ceruledge can handle Blissey and Galarian Slowking, which would otherwise deny a sweep from these special sweepers. Ceruledge is also a consideration on sun teams alongside a setter in Ninetales or Torkoal, since Ceruledge becomes extremely threatening with sun-boosted Bitter Blade paired with Solar Blade, the latter of which rips apart its usual checks in Great Tusk and Alomomola. Walking Wake and Ceruledge form a nearly unwallable duo, as Walking Wake can deal heavy damage to Pokemon that would otherwise wall Ceruledge like Dragonite and Zamazenta. Other sun partners such as Slither Wing and Hatterene provide pivoting and other utility that can support a Ceruledge sweep. Another hyper offense archetype Ceruledge can fit on is Sticky Web teams with setters like Ribombee and Araquanid. On these teams, Ceruledge acts as a spinblocker and sweeper that pairs excellently with its previously mentioned teammates.

" + "description": "

With Swords Dance, Weak Armor, and an excellent STAB combination, Ceruledge is a solid setup sweeper and late-game cleaner. Bitter Blade's additional benefit of allowing Ceruledge to recover HP lets it survive revenge killing attempts and gives it even more setup opportunities. Shadow Sneak allows Ceruledge to finish off faster and weakened foes like Ogerpon-W and Dragapult if Weak Armor hasn't been activated yet. Poltergeist gives Ceruledge a powerful STAB move that hits Pecharunt and neutral foes like Alomomola, Primarina, Moltres, and Dragonite. Close Combat complements its STAB moves to hit Hisuian Samurott and Garganacl, which would otherwise wall it, while giving it a strong nuke against Ting-Lu and Kyurem. Solar Blade with Tera Grass can be used on sun teams to hit checks such as Alomomola, Dondozo, and Garganacl. Life Orb augments Ceruledge's damage output while also working well with Bitter Blade to offset the recoil; in particular, this lets Ceruledge threaten OHKOs against the likes of Gliscor and Zapdos with +2 Poltergeist. Air Balloon lets it emergency check threats like Kyurem and Enamorus and flip the script on foes like Great Tusk and Landorus-T; this can put them in a checkmate, as hitting Ceruledge with weak moves like Ice Spinner and U-turn to pop the item would only give it a trouble-free Weak Armor boost. Focus Sash allows Ceruledge to survive attacks from faster foes such as Great Tusk, Ogerpon-W, and Darkrai as well as revenge killing attempts from Kingambit, and it synergizes well with Weak Armor to gain the Speed Boost against the aforementioned physical attackers. Heavy-Duty Boots makes Ceruledge less reliant on keeping entry hazards off the field, particularly on teams that lack sturdy hazard removal. Tera Ghost is preferred on Poltergeist and Life Orb variants and enhances its offensive prowess further, reaching feats like OHKOing Dragonite through Multiscale with +2 Poltergeist and OHKOing Enamorus and Ogerpon-W after minor chip damage with +2 Shadow Sneak. Tera Fairy is used to enhance Ceruledge's defensive properties for easier setup; this is particularly helpful against problematic Dark-types like Darkrai and Hisuian Samurott while still being a great defensive typing against threats like Dragapult. When running Close Combat, Tera Fighting is recommended to enhance its power, notably letting Ceruledge secure an OHKO on Ting-Lu after a Swords Dance. Tera Fighting also grants Ceruledge a Dark resistance similar to Tera Fairy. The power from an Adamant nature is preferred, especially because Weak Armor and Shadow Sneak can mitigate the lower Speed, but a Jolly nature can be used to outspeed Gholdengo and Speed tie Rillaboom and Hisuian Samurott as well as outpace Booster Energy Iron Valiant and Choice Scarf Darkrai at +2. Adamant Ceruledge can also run lesser Speed EVs for more bulk, such as an EV spread of 80 HP / 252 Atk / 176 Spe that runs enough Speed to outpace Raging Bolt; this is a more viable option if running Air Balloon or Heavy-Duty Boots, as these synergize better with the extra bulk.

Ceruledge's offensive tools means it best fits on hyper offense teams where it finds its home as a sweeper that appreciates entry hazards and the presence of other sweepers such as Dragonite, Zamazenta, Gholdengo, and Darkrai. Great Tusk and Iron Treads are excellent partners; both offer reliable hazard control to keep Ceruledge's Focus Sash intact, while Ceruledge can eliminate their common checks. Ceruledge also pairs well with hazard setters such as Glimmora and Hisuian Samurott, which can allow Ceruledge to secure KOs it would fall short of, especially when utilizing a Jolly nature, such as OHKOing Ting-Lu and Garganacl with a +2 non-Tera Fighting Close Combat. Additionally, Ceruledge can deny Rapid Spin from opposing Iron Treads and Great Tusk while threatening Corviknight. Ceruledge generally appreciates special sweepers such as Calm Mind Iron Valiant and Raging Bolt, threatening its checks and counters such as Garganacl and Dragonite. In return, Ceruledge can handle Blissey and Galarian Slowking, which would otherwise deny a sweep from these special sweepers. Ceruledge is also a consideration on sun teams alongside a setter in Ninetales or Torkoal, since Ceruledge becomes extremely threatening with sun-boosted Bitter Blade paired with Solar Blade, the latter of which rips apart its usual checks in Great Tusk and Alomomola. Walking Wake and Ceruledge form a nearly unwallable duo, as Walking Wake can deal heavy damage to Pokemon that would otherwise wall Ceruledge like Dragonite and Zamazenta. Other sun partners such as Slither Wing and Hatterene provide pivoting and other utility that can support a Ceruledge sweep. Another hyper offense archetype Ceruledge can fit on is Sticky Web teams with setters like Ribombee and Araquanid. On these teams, Ceruledge acts as a spinblocker and sweeper that pairs excellently with its previously mentioned teammates.

" } }, "credits": {"writtenBy": [{"user_id": 688041, "username": "GrimtheImpy"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 571069, "username": "Dead by Daylight"}, {"user_id": 384270, "username": "autumn"}]}, {"name": "Grammar checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}]}]} @@ -749,7 +757,7 @@ "Glimmora": { "sets": { "Lead": { - "description": "

Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Power Gem lets Glimmora hit most targets for decent damage, and notably chips at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin and resist Power Gem. Mud Shot is another option over Earth Power, as its side effect of lowering the foe's Speed allows Glimmora to win the mirror matchup against opposing Glimmora. Mud Shot can also slow down foes trying to use Glimmora as setup fodder, such as Iron Valiant and Ogerpon-W, preventing them from getting out of hand. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards.

Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.

" + "description": "

Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin; pressures Poison-types like Pecharunt and opposing Glimmora hard, preventing them from safely absorbing its Toxic Spikes; and chunks Great Tusk and Cinderace, punishing them from switching in and removing its hazards freely. Power Gem provides a decent STAB move, letting Glimmora hit Cinderace even harder and notably chipping at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. However, Glimmora can also run Spikes to further support its teammates with even more entry hazards. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards.

Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.

" }, "Offensive": { "description": "

Due to a strong STAB Meteor Beam alongside decent offensive stats, Glimmora acts as a solid wallbreaker that can also compress roles as an entry hazard remover and setter. Moreover, Glimmora excels against opposing offense, as many of them struggle with Toxic Spikes, meaning the opponent must be careful with how they attack Glimmora. This careful play can be punished by breaking through common bulkier threats that fit well on offense, such as Zamazenta and Gholdengo. Earth Power deals with problematic Steel-types like Gholdengo, Kingambit, and Iron Treads, which otherwise wall it and can block its Mortal Spin. The move also helps pressure Poison-types like Galarian Slowking and Pecharunt, which can otherwise absorb its Toxic Spikes, more reliably, especially if its Power Herb has been consumed. On top of removing opposing hazards, Mortal Spin can also cripple checks like Ting-Lu and Assault Vest Alomomola. If the team has another Stealth Rock setter, then Glimmora can opt for Spikes instead. Dazzling Gleam alongside Tera Fairy is also an option, granting it super effective coverage against foes like Great Tusk, Zamazenta, and Ting-Lu while gaining a good defensive typing against the likes of Dragapult and Kingambit's Sucker Punch. A Timid Nature is used to Speed tie opposing Glimmora and outspeed crucial targets like Gholdengo and Ceruledge, but a Modest nature—especially if Glimmora is ran on Sticky Web teams—is also an option for more power, notably letting it OHKO defensive Landorus-T and having good odds to do so against Corviknight. Tera Ghost lets it importantly spinblock Great Tusk and Iron Treads while letting it take on Zamazenta in a pinch.

Glimmora's niche makes it a good fit on hyper offense teams. Gholdengo is a great partner, as it can block hazard removal to keep Glimmora's entry hazards up; it also provides good defensive utility by checking Galarian Slowking and Hatterene. Kingambit is a great offensive partner that can take advantage of the entry hazards that Glimmora sets up and clean up late-game after Glimmora has broken through the opposing team. Other setup sweepers like Dragonite, Zamazenta, Great Tusk, and Raging Bolt are also similarly useful, as they can keep up the pressure against the opposition while making use of Glimmora's entry hazards. In return, they also appreciate Glimmora's ability to remove opposing hazards and absorb Toxic Spikes. Glimmora struggles against checks like Ting-Lu and bulkier teams that make use of Heavy-Duty Boots, particularly ones with Blissey and Clodsire; as such, Glimmora appreciates the presence of Knock Off users such as Ogerpon-W, Hisuian Samurott, Iron Valiant, and the aforementioned Great Tusk. Other entry hazards can also help wear them down over time, which the likes of Landorus-T and the aforementioned Ogerpon-W and Hisuian Samurott can provide, with Glimmora complementing them with its own hazard. Sticky Web variants of hyper offense teams anchored by Ribombee or Araquanid as the hazard setter can help compensate for Glimmora's average Speed tier.

" @@ -757,14 +765,7 @@ }, "credits": {"writtenBy": [{"user_id": 548068, "username": "Setsu"}, {"user_id": 615760, "username": "jackuzzler"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 584916, "username": "viivian"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 633798, "username": "kd458"}]}, {"name": "Grammar checked by", "members": [{"user_id": 493260, "username": "Marnie"}, {"user_id": 558636, "username": "zastra"}]}]} }, - "Dondozo": { - "sets": { - "Wall": { - "description": "

With massive physical bulk and Unaware, Dondozo is a robust physical wall that is capable of checking some of the tier's most prevalent threats, such as Great Tusk, Zamazenta, and Kingambit. Waterfall is Dondozo's STAB move of choice, with high PP and lack of a drawback, and does decent damage to potential switch-ins like Gholdengo and Iron Valiant looking to scare Dondozo out, while Body Press can instead more effectively handle the likes of Kingambit and Hisuian Samurott and let Dondozo hit Ogerpon-W. Curse can make Dondozo a potent threat, increasing both its offensive potential and defensive capabilities, including letting it better check potent threats like Tera Dark Kingambit. Avalanche can be run instead to threaten Dragonite and punish Grass-types like Rillaboom and Serperior that might otherwise fearlessly switch into Dondozo. RestTalk helps Dondozo stay healthy and avoid status while potentially continuing to make progress or set up, depending on the Sleep Talk rolls. The recovery from Leftovers is highly needed, but on teams that lack strong entry hazard removal, Heavy-Duty Boots can be considered instead. Tera Fighting powers up Dondozo's Body Press, allowing it to get more mileage out of its naturally high Defense and Curse boosts, and lets it more effectively check Kingambit, particularly Black Glasses Tera Dark variants that can run through stall teams with enough Supreme Overlord boosts. Tera Dark can help Dondozo check special attackers like Dragapult, Gholdengo, and Hoopa-U in a pinch as well as non-Low Kick Kingambit variants. Tera Dragon can be used to check Ogerpon-W, which can give bulkier teams trouble, while still allowing Dondozo to keep its Fire resistance; this variant should have either Body Press or Avalanche to threaten Ogerpon-W through Water Absorb.

Dondozo is generally found on bulkier teams, especially stall, that appreciate its ability to easily check a number of threatening setup sweepers and fearsome physical attackers while also capable of tolerating its passivity. Despite its enormous physical bulk, Dondozo's special bulk leaves much to be desired, so it pairs well with specially defensive walls like Blissey and Clodsire that can handle Pokemon like Raging Bolt, Darkrai, and Dragapult. Entry hazard removers like Galarian Weezing and Corviknight are necessary partners, even running both of them at once, letting Dondozo run Leftovers while also doubling as checks to Rillaboom and Meowscarada. Running Tera Grass on Galarian Weezing or Tera Dragon on Corviknight for the Ogerpon-W matchup gives Dondozo more freedom to run Tera Fighting or Tera Dark as well. Dondozo is a passive Pokemon that is checked by other bulky Pokemon like Alomomola, which can also use it as fodder to pass Wishes to Pokemon like Ursaluna, and Clefable, and so it benefits from teammates like Gliscor and Clefable that have more offensive presence and can make progress against them while also acting as Knock Off absorbers for it. Alomomola is a great partner for passing Wish to Dondozo, helping it be less reliant on Rest for recovery as well as potentially burning physical threats like Kingambit and Weavile to help it take as little damage as possible from stronger physical attackers. Ogerpon-W is particularly annoying for Dondozo thanks to Water Absorb and is difficult to check without using Tera, so teammates like Hydrapple and the niche Amoonguss that can handle it while also helping against threats like Rillaboom are appreciated, letting Dondozo forgo Tera Dragon. On balance teams, offensive partners like Cinderace and Weavile help threaten Dondozo's offensive checks like Rillaboom and Raging Bolt, with the former further providing hazard control thanks to Court Change.

" - } - }, - "credits": {"writtenBy": [{"user_id": 439018, "username": "Maia"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 177111, "username": "Magcargo"}, {"user_id": 612907, "username": "sequoia"}]}, {"name": "Grammar checked by", "members": [{"user_id": 470115, "username": "SolarBeam"}]}]} - }, + "Dondozo": {"sets": {"Unaware Wall": {}}}, "Clodsire": { "sets": { "Defensive": { @@ -792,7 +793,7 @@ "description": "

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake because its greater power lets Great Tusk OHKO Raging Bolt after Stealth Rock and OHKO both uninvested Gholdengo and bulky Cinderace while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T while both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove entry hazards for its teammates, and the Speed boost lets it scare out usually faster threats like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk both set hazards as well as remove them from its own side. Knock Off, meanwhile, gets rid of items such as Heavy-Duty Boots and Leftovers on foes like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk spin more consistently. Rocky Helmet is the preferred item, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk while punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have an instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots protects Great Tusk from repeated hazard damage from Spikes, status inflicted by Toxic Spikes, and the Speed drop from Sticky Web. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel lets Great Tusk resist Rillaboom's Grassy Glide and better take on Deoxys-S, Tornadus-T, and Clefable. Both Tera Water and Tera Steel help combat Ice-type attacks like Weavile's Triple Axel and Darkrai's Ice Beam. Other Tera types can be considered; Tera Ice strengthens Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity for Cinderace and Moltres. Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads while letting it more easily handle Zamazenta. Maximum HP and Speed investment are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo while making it easier to tank attacks from physical attackers like Kingambit.

Great Tusk fits well on balance and bulky offense teams, which highly appreciate its defensive properties and utility while still remaining offensively potent. Offensive Pokemon weak to Spikes such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove entry hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-Lu, Moltres, and Dondozo, while it appreciates Great Tusk switching into Kingambit. Heatran checks Rillaboom, Corviknight, and Gholdengo and uses Stealth Rock itself, letting Great Tusk run Knock Off. Additionally, both Ogerpon-W and Heatran appreciate Great Tusk checking Dragonite and switching in on non-IronPress Zamazenta. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong teammates that can take out Ghost-types such as Choice Scarf Gholdengo, Hisuian Samurott, and Kingambit can be used to threaten them out, allowing Great Tusk to spin. Hisuian Samurott is an especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy to check Gliscor and Garganacl longer. Assault Vest Alomomola and Galarian Slowking can take on Fairy-types like Enamorus, Primarina, and Iron Valiant. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Deoxys-S, and can additionally help against Raging Bolt, which can greatly damage Great Tusk with its Dragon-type attacks, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. In return, Great Tusk checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Rillaboom and Corviknight, while Great Tusk can take on Glimmora and Gliscor. The combination of Cinderace or Hatterene and Great Tusk can enable hazard-weak threats such as Assault Vest Tornadus-T and Kyurem and frees Dragonite from using Heavy-Duty Boots for Dragon Dance sets. Grass-types like Rillaboom and Dragon-types like Dragapult, Raging Bolt, and the aforementioned Dragonite assist in taking on Ogerpon-W, with the first three also being able to deal with Dondozo. In return, Great Tusk can combat Steel-types like Kingambit and Scizor. Torkoal or Ninetales on sun teams are teammates that allow Great Tusk to get a Speed boost from Protosynthesis, which lets it outspeed threats like Dragapult and Darkrai without needing to use Rapid Spin. Torkoal can run Stealth Rock, which lets Great Tusk run Knock Off and lessens the burden on Torkoal to use Rapid Spin. Ninetales, on the other hand, is able to run Healing Wish, letting Great Tusk have a second chance to stay healthy against physical attackers. Common teammates on sun like Walking Wake and Raging Bolt can additionally aid against physical walls like Dondozo, Moltres, and Alomomola, while Great Tusk can remove hazards for them and threaten out special tanks like Galarian Slowking.

" }, "Bulk Up": { - "description": "

Bulk Up Great Tusk is a solid late-game sweeper, capable of taking games thanks to its great natural physical bulk, Speed via Booster Energy, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Either Ice Spinner or Head Smash is used to hit Flying-resistant and -immune foes like Tornadus-T, Zapdos, and Dragonite, with Ice Spinner also hitting Gliscor, Landorus-T, and Hydrapple and Head Smash dealing with Moltres. Rapid Spin still allows Great Tusk to remove entry hazards away for the rest of the team while also racking up more Speed boosts, letting it outspeed even Booster Energy users like Iron Valiant and Iron Moth. If Great Tusk's entry hazard removal is not needed, then Taunt is an option to chip down Dondozo more easily and one-on-one even Corviknight, IronPress Zamazenta, and Gliscor. On sun teams that can naturally activate its Protosynthesis, Great Tusk can opt for other items like Leftovers and Rocky Helmet to ease setup and let it serve as a better physical tank, respectively, though sun teams might prefer other Great Tusk sets. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem while preventing it from being shut down by poison from Pecharunt and Gliscor. Similarly, Tera Poison provides a Toxic immunity and Grass- and Fairy-resistance with the added benefit of, unlike Tera Steel, matching up better against Zamazenta. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of these checks, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Ice should be used on Ice Spinner sets to boost the move's power, letting Great Tusk OHKO Dragonite at +1 and giving decent odds to 2HKO Zapdos. Tera Fire grants Great Tusk an immunity to burn from common users like Moltres, Cinderace, and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.

Great Tusk finds itself on hyper offense teams that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu, whose hazards can be maintained through offensive pressure.

" + "description": "

Bulk Up Great Tusk is a solid late-game sweeper, capable of taking games thanks to its great natural physical bulk, Speed via Booster Energy, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Either Ice Spinner or Head Smash is used to hit Ground-resistant and -immune foes like Tornadus-T, Zapdos, and Dragonite, with Ice Spinner also hitting Gliscor, Landorus-T, and Hydrapple and Head Smash dealing with Moltres. Rapid Spin still allows Great Tusk to remove entry hazards away for the rest of the team while also racking up more Speed boosts, letting it outspeed even Booster Energy users like Iron Valiant and Iron Moth. If Great Tusk's entry hazard removal is not needed, then Taunt is an option to chip down Dondozo more easily and one-on-one even Corviknight, IronPress Zamazenta, and Gliscor. On sun teams that can naturally activate its Protosynthesis, Great Tusk can opt for other items like Leftovers and Rocky Helmet to ease setup and let it serve as a better physical tank, respectively, though sun teams might prefer other Great Tusk sets. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem while preventing it from being shut down by poison from Pecharunt and Gliscor. Similarly, Tera Poison provides a Toxic immunity and Grass- and Fairy-resistance with the added benefit of, unlike Tera Steel, matching up better against Zamazenta. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of these checks, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Ice should be used on Ice Spinner sets to boost the move's power, letting Great Tusk OHKO Dragonite at +1 and giving decent odds to 2HKO Zapdos. Tera Fire grants Great Tusk an immunity to burn from common users like Moltres, Cinderace, and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom.

Great Tusk finds itself on hyper offense teams that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu, whose hazards can be maintained through offensive pressure.

" }, "Choice Scarf": {} }, @@ -833,7 +834,8 @@ "sets": { "Booster Energy": { "description": "

With its great Special Attack, good Speed augmented by Booster Energy, and a long list of coverage moves to pick from, Iron Moth becomes one of OU's premier offensive threats. Iron Moth not only acts as a revenge killer but also can quickly snowball as a sweeper with Fiery Dance's boosts, plus it offers defensive utility for its team by absorbing Toxic Spikes and checking the likes of Iron Valiant, Enamorus, Rillaboom, and Gholdengo. Dazzling Gleam may be used to hit the likes of Dragapult, Hisuian Samurott, and Dragonite; its power may be augmented by Tera Fairy to score OHKOs against Dragapult and Hisuian Samurott. Tera Fairy also provides Iron Moth a resistance to revenge kill attempts via Kingambit's and Hisuian Samurott's Sucker Punch and an immunity to Dragon-type moves such as Dragapult's Dragon Darts and Raging Bolt's Draco Meteor. Energy Ball is another option to hit the likes of Alomomola, Dondozo, and Garganacl, with Tera Grass providing the extra power to OHKO Great Tusk; furthermore, Tera Grass's resistance to Earthquake greatly improves Iron Moth's matchup against Ting-Lu, which it can 2HKO with Energy Ball after one Fiery Dance Boost. Psychic is an option to hit Glimmora, Toxapex, Clodsire, and opposing Iron Moth. Toxic Spikes lets Iron Moth take advantage of a free turn to further aid its teammates while also crippling its own checks that would usually try to take it on such as Ting-Lu, Assault Vest Alomomola, and Tyranitar. Whirlwind may also be used alongside Toxic Spikes to more easily force poison on the opposing team and to phaze slower foes that may try to phaze Iron Moth itself, such as Roar Zamazenta and Whirlwind Ting-Lu. Substitute may be used to leverage the switches that Iron Moth usually forces; deny revenge killing attempts from Kingambit's Sucker Punch and Raging Bolt's Thunderclap; block status moves such as Galarian Slowking's Thunder Wave; and take advantage of Garganacl's Salt Cure, which does not break Substitute after Iron Moth Terastallizes. On sun teams, Iron Moth may run Solar Beam for a stronger Grass-type coverage over Energy Ball, Morning Sun to remain healthy, or Overheat alongside Tera Fire to stack damage multipliers to overwhelm neutral checks like Galarian Slowking and Clodsire. Tera Ghost grants Iron Moth an immunity to Dragonite's Extreme Speed and Blissey's Seismic Toss, denying revenge killing attempts from the former while potentially letting it wall the latter. 132 Special Attack EVs allow Iron Moth to attain a Speed boost with Booster Energy, and the remaining 124 EVs are allocated in Defense to make up for Iron Moth's poor physical bulk, in particular preventing its Substitute from being broken by Garganacl's Salt Cure after Terastallizing, letting it take on mixed or Psyshock Iron Valiant better, and preventing it from being picked off by priority attacks from foes like Dragonite and Kingambit as easily. Maximum Special Attack and Speed may also be considered, as Booster Energy will now augment Iron Moth's sky-high Special Attack; this is particularly appreciated on Sticky Web teams that can compensate for the lack of Speed boost or on sun teams, which might prefer Iron Moth wallbreaking more than sweeping.

Iron Moth is usually found on offense teams, with their fast-paced style reducing the negative effect of Booster Energy's one-time use. Physical attackers such as Dragonite and Zamazenta appreciate Iron Moth's good matchup against physical walls such as Pecharunt, Galarian Weezing, Clefable, and even Iron Defense Zamazenta to an extent, as Iron Moth outspeeds it and resists its Body Press; in turn, they can take on Heatran and Ting-Lu, which trouble Iron Moth. Similarly, Great Tusk, Ting-Lu, and Landorus-T can check Heatran, Glimmora, and Galarian Slowking while benefiting from Iron Moth's good matchup against Corviknight, RIllaboom, and Ogerpon; these Pokemon also provide entry hazards to soften foes for Iron Moth, with Great Tusk and Landorus-T removing hazards that chip Iron Moth or preventing setup of such with Rapid Spin and Taunt, respectively. Ogerpon-W and Rillaboom appreciate Iron Moth checking Galarian Weezing, Pecharunt, and Hydrapple for them,and they may chip at the likes of Dragonite so that Iron Moth has an easier time cleaning late-game. Special attackers like Gholdengo and Deoxys-S may be paired with Iron Moth to weaken shared checks such as Ting-Lu and Assault Vest Hisuian Samurott. Similarly, Iron Valiant can pressure shared checks in Assault Vest Primarina and Galarian Slowking, while Iron Moth handles Gholdengo, Clefable, and Scizor, which may trouble Iron Valiant. Iron Moth often finds itself on sun and Sticky Web teams, where Raging Bolt also shines; not only does Raging Bolt weaken shared checks such as Ting-Lu and Clodsire, but it also takes on Assault Vest Alomomola and Hisuian Samurott. Walking Wake and Slither Wing also often find themselves on sun teams and appreciate Iron Moth's ability to take on Fairy-types such as Iron Valiant and Enamorus, while they are able to threaten Iron Moth checks such as Heatran and Ting-Lu, as well as Blissey in Slither Wing's case.

" - } + }, + "Choice Specs": {} }, "credits": {"writtenBy": [{"user_id": 548068, "username": "Setsu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 633798, "username": "kd458"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, @@ -844,20 +846,24 @@ "Offensive Nasty Plot": { "description": "

Thanks to Good as Gold and excellent defensive typing that lets it set up on Pokemon like Galarian Slowking and Clefable, Nasty Plot Gholdengo is a premier wallbreaker in the metagame. Shadow Ball gives it a no-drawback and spammable STAB move to hit most foes neutrally, particularly valuable against opposing Gholdengo. Make it Rain's sheer power is great against Garganacl and Kyurem while hitting neutral threats like Ting-Lu, Zamazenta, and Great Tusk hard. Thunderbolt takes care of Moltres, Hisuian Samurott, and Alomomola. Dazzling Gleam hits foes like Hisuian Samurott, Ting-Lu, and Raging Bolt reliably while being a solid STAB move when paired with Tera Fairy. Focus Blast hits the many Dark-types in the tier; it notably targets Kingambit while hitting Ting-Lu and Hisuian Samurott harder than Dazzling Gleam. Recover gives Gholdengo a way to stay in the battle for longer, particularly against chip damage like Garganacl's Salt Cure, and leverage its defensive utility against the aforementioned threats. Psyshock turns it into a stallbreaker, as it is useful for breaking through special walls that would otherwise contest with Gholdengo, like Calm Mind Blissey and Clodsire. The Ground immunity granted by Air Balloon allows Gholdengo to set up in the face of Gliscor, spinblock Great Tusk and Iron Treads, become a sturdier switch-in against foes like Kyurem and Dragonite, and avoid damage from Spikes. Metal Coat alongside Tera Steel can be used on Make It Rain variants to propel its power to overwhelm checks like Ting-Lu and even OHKO resistant ones like bulky Kingambit and Moltres at +2. On bulkier teams that lack any entry hazard removal, Heavy-Duty Boots can be used instead due to Air Balloon's temporary immunity to Spikes being less appealing with Gholdengo's necessity to switch around more often. Shuca Berry is an option to lure in Ground-type revenge killers like Great Tusk and Landorus-T to flip the matchup against them; the lack of immunity over Air Balloon is made up for Gholdengo's freedom to take on other attacks early in the game as well as hiding Gholdengo's item from the opponent. Gholdengo can make great use of a wide variety of Tera types, both for offensive and defensive purposes: Tera Fairy boosts Dazzling Gleam and gives it a sudden resistance to Dark, potentially mitigating the damage from moves like Knock Off, Crunch, and Sucker Punch from Iron Valiant, Zamazenta, and Kingambit, respectively. Tera Fighting is an option to boost its Focus Blast, notably having good odds to OHKO Ting-Lu at +2, while also providing a Dark resistance similar to Tera Fairy.

Any team can make great use of Gholdengo’s ability to spinblock and prevent Defog, but an offensive team would make the best use of its wallbreaking power. Offensive hazard-stacking cores featuring Pokemon such as Glimmora, Hisuian Samurott, and Deoxys-S can use Gholdengo’s help to keep the pressure on, with Gholdengo in return preventing foes from removing said hazards easily. Powerful wallbreakers like Ogerpon-W and Darkrai provide support for Gholdengo to whittle down defensive cores together. Without using Tera, Gholdengo struggles against the Dark-types and Ghost-types that are so common in the tier, such as Kingambit, Hisuian Samurott, and Dragapult. Having teammates that can check them, like Zamazenta, Enamorus, and Hisuian Samurott give Gholdengo some extra protection and a way to strike back against them. Even if it's using Air Balloon, having another Ground-immune Pokemon, such as Gliscor or Tornadus-T, is extremely helpful to mitigate that weakness. Gholdengo is vulnerable to fast threats such as Dragapult, Walking Wake, and Weavile. Having some form speed control on the team, such as Choice Scarf Enamorus and Meowscarada or priority users like Weavile and Raging Bolt, to counteract these threats is extremely valuable.

" }, - "Bulky Nasty Plot": {}, - "Thunder Wave + Hex": {}, + "Bulky Nasty Plot": { + "description": "

Gholdengo's ability to block entry hazard removal while checking key metagame threats is exacerbated greatly by defensive investment, and this bulk can make a boosted Gholdengo all the more deadly. Dual STAB moves hit a majority of the OU tier, with Make It Rain's high base power making up for a lack of offensive investment by OHKOing targets like Landorus-T after a single boost. Dazzling Gleam is an alternative to handle Dark-types without the Special Attack drop and notably gives Gholdengo a way to hit Hisuian Samurott, though the loss in power leaves Gholdengo unable to OHKO even an unboosted Iron Valiant. Thunderbolt can instead be used to handle Hisuian Samurott while immediately threatening pivots like Corviknight and Alomomola, and it also hits Moltres for massive damage after a boost. However, running Thunderbolt with Shadow Ball has the caveat of leaving Gholdengo walled by Ting-Lu and Ursaluna, and pairing it with Make it Rain instead solves this but makes Gholdengo weaker against Raging Bolt and Iron Treads. Focus Blast can OHKO Kingambit while dealing with other Dark-types, though no offensive investment means Pokemon like Iron Treads and Darkrai often withstand a single hit. Gholdengo's versatility extends to its item choice; Air Balloon is its best option to facilitate spinblocking against foes like Great Tusk and Iron Treads and let it act as a one-time check to Kyurem or a weakened Dragonite. Leftovers more directly enhances its longevity, putting it out of range of a 2HKO from attacks like Life Orb Zamazenta's Crunch and Pecharunt's Shadow Ball. Heavy-Duty Boots is an alternative on teams lacking consistent entry hazard removal and means Gholdengo doesn't rely on Air Balloon for a Spikes immunity. Grassy Seed is an excellent option on Grassy Terrain teams to further bolster Gholdengo's bulk while also weakening Knock Off, and Shuca Berry can let Gholdengo lure in and eliminate foes like Great Tusk and Kyurem. 60 Speed EVs ensure that Gholdengo will always outspeed Jolly Kingambit, with the remaining EVs invested fully in HP and Defense. A Bold nature means that Gholdengo is never OHKOed by Jolly Great Tusk's Headlong Rush. Gholdengo's Speed can be dropped further, with a spread of 252 HP / 244 Def / 12 Spe still outspeeding uninvested Cresselia and guaranteeing that Gholdengo will always live Iron Valiant's +2 Knock Off. If using Grassy Seed, Gholdengo can instead opt for some Special Defense investment; for example, 252 HP / 108 Def / 88 SpD / 60 Spe with a Calm nature is enough to survive a Tera Ghost Shadow Ball from opposing Gholdengo. Tera Fairy is Gholdengo's most consistent defensive Tera type, flipping its matchup against Dark-type attacks from foes like Hisuian Samurott, Darkrai, and Swords Dance Iron Valiant. This boosts Dazzling Gleam significantly, letting Gholdengo OHKO bulkier targets such as Zamazenta and Raging Bolt after a single Nasty Plot. Tera Water is an alternative typing that lets Gholdengo wall Cinderace and beat Ceruledge after its Air Balloon has been consumed, also making it a more useful Pokemon into sun and being neutral to the attacks of most of the metagame. However, weaknesses to Freeze Dry Kyurem and Ogerpon-W are not always desirable. Tera Flying can be considered to more permanently deal with Gholdengo's Ground weakness and surprise foes like Great Tusk while letting it set up on Ting-Lu, though a weakness to Stealth Rock and STAB options from common OU foes like Kyurem, Raging Bolt, and Zapdos leaves Gholdengo less able to perform its role as both defensive stalwart and wincon.

With such heavy bulk investment, Gholdengo provides teams with an excellent way of preventing opponents from removing entry hazards. It therefore finds a home on bulky offense and balance teams that make use of its defensive profile and ability to act as a wincon. Ting-Lu is Gholdengo's best friend, able to set up both Stealth Rock and Spikes while checking Darkrai, Iron Moth, and opposing Gholdengo with ease. In return, Gholdengo's typing lets it switch into Zamazenta, as well as Fairy-type attacks from Iron Valiant, Hatterene, and Enamorus. Gliscor is another bulky entry hazard setter that likes being paired with a Kyurem check, with Gholdengo appreciating it absorbing Knock Off, removing Heavy-Duty Boots from foes like Great Tusk and Galarian Weezing, and annoying Cinderace and Moltres. Landorus-T is an alternative Stealth Rock setter that can switch in on and force damage against Great Tusk, and Hisuian Samurott finds utility outside of just setting Spikes with its ability to check Iron Moth and opposing Gholdengo; Hisuian Samurott also has Knock Off to increase the value of hazards Gholdengo keeps up against Heavy-Duty Boots users like Alomomola, Zapdos, and Galarian Weezing. Gholdengo's vulnerability to Dark-types and particularly Kingambit necessitates dedicated support, with Great Tusk being a powerful option that can also set Stealth Rock or use Knock Off if required. Zamazenta is another Kingambit answer with a better matchup against Hisuian Samurott, and its propensity to invite in foes like Galarian Slowking and Clefable provides free setup opportunities for Gholdengo. Zamazenta has further synergy as a late-game cleaner on the bulkier hazard stack teams that Gholdengo thrives on, and sets packing Roar can even shuffle foes over the entry hazards that Gholdengo keeps up. On bulkier teams, Moltres makes for a solid check to Kingambit as well as Cinderace, while Clefable can switch in on Great Tusk and Gliscor with relative ease, set up Stealth Rock, and use Knock Off on Pokemon like Galarian Slowking and Pecharunt that are reliant on Heavy-Duty Boots. Even Skarmory can be considered to comfortably answer Kingambit while providing Spikes support to synergize with Gholdengo. Offensively, Gholdengo's ability to keep hazards up helps other sweepers like Dragonite, with Gholdengo walling Corviknight and Iron Defense Zamazenta that Dragonite cannot break through alone. Dragonite also checks Ogerpon-W and Ceruledge to an extent, Pokemon that Gholdengo cannot answer despite its defensive investment. Ogerpon-W is an offensive partner that can work in tandem with Gholdengo to break Raging Bolt and Dragonite, and its Knock Off can maximize the impact of the hazards that Gholdengo protects by removing Heavy-Duty Boots from foes like Zapdos, Tornadus-T, and Pecharunt. Darkrai similarly provides Gholdengo with a fast, strong partner that can weaken Ting-Lu and use Knock Off, notably on specially defensive foes like Clodsire and Blissey, and it very much appreciates Gholdengo's ability to check Zamazenta. One archetype that Gholdengo fits on is Grassy Terrain offense, as the Terrain's effect pairs with Grassy Seed to significantly weaken Earthquake from Pokemon like Dragonite and Ting-Lu. Rillaboom also gives Gholdengo entry points against Corviknight and Galarian Weezing, and it can help weaken or eliminate shared checks such as Cinderace, Moltres, and Raging Bolt.

" + }, "Choice Scarf": { "description": "

Choice Scarf Gholdengo is a great speed control option in the tier capable of outrunning and revenge killing premier offensive threats like Dragapult, Zamazenta, Dragonite, Kyurem, and Enamorus. Trick is a good utility move that allows it to Choice-lock Pokemon like Ting-Lu and Gliscor looking to check it as well as shutting down healthy setup sweepers like Dragonite and Zamazenta, hampering their effectiveness. Recover can be utilized to keep Gholdengo healthy, especially in the face of entry hazards, once it has used Trick, allowing it to check bulky foes like Clefable and some variants of Zamazenta more consistently. Alternatively, Nasty Plot can be used to turn Gholdengo into a decent wallbreaker once it has successfully used Trick to get rid of its Choice Scarf. Focus Blast enables Gholdengo to hit Dark-types like Kingambit, Hisuian Samurott, and Ting-Lu. Thunder Wave provides even more form of speed control for the team, particularly helpful against healthy threats it can't immediately OHKO yet like Ogerpon-W and Darkrai, especially as the former is immune to Trick. Tera Ghost boosts the power of its spammable Shadow Ball, letting it clean up late-game more easily; similarly, Tera Steel can be used to better sweep through weakened foes with Make It Rain and is helpful in letting it revenge kill neutral foes like Ogerpon, Darkrai, and Great Tusk more easily with an OHKO. Tera Fighting gives Gholdengo a resistance to Dark-type moves, most notably Sucker Punch from Kingambit, and it gives Focus Blast a STAB boost.

Gholdengo fits well on bulky offense and balance teams, where it functions as a great revenge killer. Teammates that benefit from Gholdengo's presence include Pokemon that appreciate its ability to handle fast and strong offensive threats. For instance, setup sweepers like Calm Mind Raging Bolt and Bulk Up Great Tusk can capitalize on Gholdengo's ability to revenge kill and weaken opposing threats like Dragapult and Choice Specs Enamorus, creating opportunities for Gholdengo's partners to set up and sweep. Great Tusk's access to Rapid Spin also synergizes well with Gholdengo, which is punished by Spikes, so getting rid of them gives Gholdengo more opportunities to switch in. Entry hazard setters like Gliscor, Skarmory, and Ting-Lu also benefit from Gholdengo's ability to serve as an emergency spinblocker. Due to its vulnerability to Dark-type Pokemon like Kingambit and Hisuian Samurott, exacerbated by its reliance on the inaccurate Focus Blast and the inherent risk of being Choice-locked, Gholdengo greatly benefits from the support of teammates that check the aforementioned foes, such as Zamazenta and Iron Valiant. Rillaboom also deserves a special mention as a teammate, as its Grassy Terrain weakens the super effective Earthquake, in addition to acting as a check to foes like Ting-Lu. In return, Gholdengo helps Rillaboom by handling threats that would otherwise be problematic for the latter, such as Corviknight and Skarmory.

" + }, + "Thunder Wave + Hex": { + "description": "

Gholdengo combines its defensive typing and solid bulk to become a prolific status spreader, using Thunder Wave to check threats like Zamazenta, Dragonite, and Ogerpon-W. Hex perfectly combines with Thunder Wave, giving Gholdengo the power to nearly always 2HKO uninvested paralyzed Zamazenta. It also prevents Gliscor from switching in freely on Thunder Wave and attempting to set up entry hazards on it. Recover augments Gholdengo's survivability, giving it the ability to repeatedly switch into Zamazenta's Crunch and Ogerpon-W's Ivy Cudgel. Make It Rain strikes those that would normally switch into Thunder Wave well such as Great Tusk, Garganacl, and Hatterene. It additionally hits Kyurem, Enamorus, and Glimmora super effectively. Other options can be used over Make It Rain, however. Dazzling Gleam hits Dark- and Dragon-types like Darkrai, Hisuian Samurott, Raging Bolt, and Dragonite. Focus Blast, meanwhile, is the strongest option against Kingambit; Focus Blast also hits Darkrai and Hisuian Samurott much harder than Dazzling Gleam, with it being able to OHKO Darkrai after Stealth Rock, while also hitting Iron Treads for super effective damage. Air Balloon allows Gholdengo to switch into attacks like Great Tusk's Headlong Rush, Kyurem's Earth Power, and Dragonite's Earthquake. Air Balloon also lets Gholdengo spinblock effectively in front of Great Tusk and lets it be immune to Spikes. Other options such as Leftovers allows Gholdengo to further boost its longevity and preserve Recover PP; Leftovers lets Gholdengo always be able to take two Life Orb Crunches from Zamazenta. Shuca Berry grants Gholdengo the ability to take on Dragonite's Earthquake and Great Tusk's Headlong Rush in order to either paralyze or hit back; Shuca Berry has the advantage of being harder to play around with other attacks compared to Air Balloon. Similarly, Colbur Berry lets Gholdengo brawl against Swords Dance Iron Valiant's Knock Off and Darkrai's Dark Pulse. Rocky Helmet wears down foes using contact moves such as Zamazenta's Crunch while punishing U-turn from Tornadus-T, Corviknight, and Rillaboom. Tera Fairy gives Gholdengo the ability to stand up to attacks like Iron Valiant's Knock Off, Hisuian Samurott's Ceaseless Edge, and Kingambit's Sucker Punch. Tera Fairy additionally maintains the ability to check Zamazenta after it has Terastallized and has the side benefit of powering up Dazzling Gleam to be able to 2HKO Assault Vest Hisuian Samurott. Tera Water lets Gholdengo resist Fire-type moves like Cinderace's Pyro Ball and Iron Moth's Fiery Dance while being better into threats like Walking Wake. 60 Speed EVs are used to let Gholdengo outspeed Jolly Kingambit while maximizing its Defense, letting it take hits like Great Tusk's Headlong Rush and two Ogerpon-W's Knock Offs. Outspeeding Kingambit also lets Gholdengo get the jump on foes like Moltres and Bold Pecharunt. Alternatively, Gholdengo can run a spread of 248 HP / 232 Def / 28 Spe to outspeed paralyzed Dragapult. The added bulk allows Gholdengo to take an Adamant Tera Dark Choice Band Crunch from Zamazenta and survive an offensive Cinderace's Pyro Ball after a layer of Spikes.

Gholdengo usually finds itself on bulky offense teams, which appreciate its ability to repeatedly be a nuisance for the opponent while being a efficient spinblocker. These teams additionally like the paralysis support Gholdengo brings to allow strong wallbreakers to make progress more easily. Entry hazard setters such as Hisuian Samurott, Great Tusk, and Ting-Lu all appreciate Gholdengo blocking Corviknight's Defog and Great Tusk's Rapid Spin; they also appreciate Gholdengo checking threats like Zamazenta, Kyurem, and Dragonite. Dark-types like Kingambit and Darkrai appreciate Gholdengo handling Fighting-types like Iron Valiant and Zamazenta, while Gholdengo appreciates them being able to safely deal with Ghost-types like Dragapult and opposing Gholdengo. Additional support from teammates like Zamazenta and Moltres creates a magnificent defensive core with Gholdengo. In particular, Moltres handles Cinderace and Great Tusk effectively, and Zamazenta can safely deal with Kingambit and Hisuian Samurott. Gholdengo in return is able to reliably face Ogerpon-W and Iron Valiant. Fast teammates like the aforementioned Zamazenta and Iron Valiant enjoy Gholdengo targeting Galarian Slowking and slower variants of Pecharunt with both paralysis and a super effective Hex, ensuring they are able to sweep without any potential walls. Teammates that can directly target Ground-types like Ting-Lu and Gliscor, such as Ogerpon-W and Kyurem, are highly appreciated, giving Gholdengo the ability to spread paralysis freely into their checks like Zamazenta and Iron Crown, respectively. In addition, Ogerpon-W is able to lay Spikes that Gholdengo can spinblock for and threatens Iron Treads effectively. Kyurem, meanwhile, is able to shred Zapdos and has the side benefit of handling Ogerpon-W; its ability to deal with them allow Gholdengo to preserve its health.

" } }, - "credits": {"writtenBy": [{"user_id": 359575, "username": "Nichalho"}, {"user_id": 547766, "username": "memester"}, {"user_id": 558636, "username": "zastra"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518682, "username": "alkazoth"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 487308, "username": "BT89"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 359575, "username": "Nichalho"}, {"user_id": 547766, "username": "memester"}, {"user_id": 558636, "username": "zastra"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 677476, "username": "mcribs"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 518682, "username": "alkazoth"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 647728, "username": "Heatranator"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 384270, "username": "autumn"}, {"user_id": 487308, "username": "BT89"}]}, {"name": "Grammar checked by", "members": [{"user_id": 262594, "username": "Milak"}, {"user_id": 537035, "username": "Rahul"}, {"user_id": 555379, "username": "Tbolt"}, {"user_id": 384270, "username": "autumn"}]}]} }, "Ting-Lu": { - "overview": "

With an incredible typing, fantastic bulk, and an amazing ability in Vessel of Ruin, Ting-Lu is one of the best special walls in the tier, being able to check threats like Raging Bolt, Gholdengo, and Iron Moth. With access to Stealth Rock, Spikes, and Whirlwind—compounded by its absurd bulk—it is one of the tier’s most reliable entry hazard setters and phazers. Ruination is used to apply consistent pressure and make progress by chipping down defensive Pokemon that lack access to recovery, like Landorus-T and Great Tusk. Unfortunately, without any recovery moves outside of Rest, Ting-Lu is usually reliant on Leftovers for passive healing, making it especially weak to Knock Off, unlike similar bulky Ground-types like Gliscor. Rest is an option, usually seen with Sleep Talk, but it is often tough to fit. Ting-Lu can choose to run other items like Rocky Helmet, particularly to punish Rapid Spin from Pokemon like Great Tusk and Iron Treads, and U-turn from Pokemon like Corviknight. Ting-Lu often runs Red Card, utilizing its gargantuan bulk to eat a hit and phaze out the opposing Pokemon. While it is an amazing defensive Pokemon, many foes Ting-Lu would otherwise beat run options to overcome it or shut it down, like Will-O-Wisp or Knock Off Darkrai, Taunt Deoxys-S, and Solar Beam Raging Bolt. Its lack of reliable recovery also makes it highly susceptible to chip damage, so it can be overwhelmed by the number of strong special attackers it must face. Additionally, reliable hazard control options like Magic Bounce Hatterene and Defog Galarian Weezing can prevent Ting-Lu from keeping hazards on the field. Bulky Water-types like Alomomola and Synthesis Ogerpon-W can switch in on Ting-Lu comfortably and, in the latter's case, threaten it for significant damage in return.

", + "overview": "

With an incredible typing, fantastic bulk, and an amazing ability in Vessel of Ruin, Ting-Lu is one of the best special walls in the tier, being able to check threats like Darkrai, Raging Bolt, Gholdengo, and Iron Moth while possessing immense natural physical bulk to take on even Pokemon like non-Low Kick Kingambit and Dragonite. With access to Stealth Rock, Spikes, and Whirlwind—compounded by its absurd bulk—it is one of the tier’s most reliable entry hazard setters and phazers. While it has immense amount of utility, it can also focus more on its ability to wall foes with its Rest set, even doing so long-term. All of these make Ting-Lu a valuable piece on many manner of team playstyles, ranging from hyper offense, balance, and everything else in between. Unfortunately, as a defensive Pokemon without any recovery moves outside of Rest, Ting-Lu is very reliant on Leftovers for longevity, making it especially weak to Knock Off, unlike similar bulky Ground-types like Gliscor or Clodsire. This lack of reliable recovery also makes it highly vulnerable to chip damage like entry hazards and status, such as from foes like Pecharunt, Galarian Slowking, and Dragapult that it often switches into, as well as being overwhelmed by the number of strong special attackers it must check, especially multiple of them in the same team. The tier is also filled with common offensive Pokemon like Zamazenta, Ogerpon-w, Rillaboom, and special attackers that threaten it, like Kyurem, Iron Valiant, Enamorus; even ones it's tasked to check can still highly damage it, such as Focus Blast Darkrai and Solar Beam Raging Bolt. Additionally, reliable hazard control options like Magic Bounce Hatterene and Defog Corviknight are common options that can switch in and prevent Ting-Lu from keeping hazards on the field.

", "comments": "

Other Options

Ting-Lu can utilize Weakness Policy to further take advantage of its bulk, activating it against Pokemon like Hatterene, Clefable, Ogerpon-W, and Ice Spinner Dragonite before launching a +2 Earthquake, Payback, and even Stone Edge or Heavy Slam in return. This set is most appreciated on faster-paced teams that would appreciate Ting-Lu trading with certain Pokemon that could be problematic for the rest of the team, catching your opponent by surprise, while still providing utility with its entry hazard and defensive profile. In a similar sense, Custap Berry is an option on faster teams to lay an additional layer of Spikes or surprise your opponent with an attack like Ruination or Earthquake, particularly helpful if Ting-Lu has been chipped down in the matchup against Raging Bolt. Ting-Lu can run Attack investment to hit certain benchmarks, like 2HKOing Darkrai and OHKOing maximum HP Cinderace with Earthquake. With Speed investment, Ting-Lu can run Taunt not only to prevent Pokemon like Galarian Weezing and Corviknight from using Defog but also to prevent Pokemon like Corviknight and Clefable from using recovery moves; it also allows Ting-Lu to outspeed Adamant Kingambit and hit it with Earthquake. Tera Grass is a niche option to resist Ogerpon-W's attacks and get entry hazards up against it. Lastly, even with its lower Base Power, Ting-Lu can choose to run Throat Chop over Payback to prevent Pecharunt from switching out via Parting Shot.

", "sets": { "Defensive Utility": { - "description": "

Ting-Lu's titanic bulk and terrific typing not only make it the tier's premier special wall but also let it set entry hazards easily. If a Stealth Rock setter is present on the team, then Ting-Lu can run Spikes instead, and vice versa; running Stealth Rock also makes Ting-Lu less passive, as it can use its other disruptive moves more freely without spending its turns stacking Spikes. Earthquake gives it a solid STAB move to pressure foes it's tasked to check, like Iron Moth, Raging Bolt, and Gholdengo. Ruination allows Ting-Lu to apply immediate pressure, giving it a safe and consistent tool to wear down any foe, particularly those that resist or are immune to its Earthquake like Ogerpon-W and Landorus-T or bulky targets like Alomomola and opposing Ting-Lu. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as making any foes lacking Heavy-Duty Boots that are forced in take hazard chip damage. Compressing Ting-Lu as the hazard setter for both Stealth Rock and Spikes is also a good option, particularly on more offensive teams, which highly appreciate the hazard support more than its other moves. Ting-Lu can use Heavy Slam to pressure Hatterene, which would otherwise switch in and prevent Ting-Lu from making progress thanks to Magic Bounce, while also hitting foes like Clefable and Enamorus hard. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated given its lack of reliable recovery, while Rocky Helmet lets it punish contact moves, particularly Rapid Spin, albeit costing Ting-Lu some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite and Kingambit. It can also drag in Booster Energy users such as Iron Moth and Raging Bolt, wasting their Booster Energy. This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. An alternate spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to aid Ting-Lu's matchup against physical threats like Ceruledge and Great Tusk, at the cost of its special bulk. Physical bulk is most effective on Rocky Helmet sets in order to make sure Ting-Lu can chip physical attackers like Kingambit even further. Tera Water allows Ting-Lu to rid itself of its Water and Ice weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to completely nullify any incoming Fighting-type attacks like boosted Body Press from Zamazenta as well as blocking Rapid Spin, allowing Ting-Lu to both set hazards and block hazard removal.

Ting-Lu is an incredibly versatile Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's entry hazard-setting prowess allows it to pair with OU's resident removal blocker extraordinaire Gholdengo, ensuring that whatever hazards it sets stay up in the face of Rapid Spin and Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely. Pecharunt in particular forms a good defensive core with Ting-Lu: Ting-Lu takes care of Darkrai and Gholdengo, which would otherwise beat Pecharunt, while Pecharunt helps to manage Swords Dance Iron Valiant, Ogerpon-W, and Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular benefits from hazards chipping down the few Pokemon that can face the power of its Ivy Cudgel, and Ting-Lu’s defensive traits allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-W. Ting-Lu pairs nicely with physically defensive Pokemon like Dondozo and Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out are greatly appreciated, especially as Ting-Lu complements them by switching into foes that would threaten to wall them like Pecharunt for both or Galarian Slowking for Zamazenta. Additional hazard-setting teammates like Garganacl, Gliscor, and Great Tusk can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove them, letting its hazards continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can make it vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's or Iron Treads’s Rapid Spin as well as Galarian Weezing's or Corviknight's Defog for teams that are willing to remove the hazards Ting-Lu sets. Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, enabling it to keep its precious Leftovers to avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola greatly increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle against powerful super effective attacks like Kyurem's Ice Beam and Enamorus's Moonblast, so teammates like Gholdengo and Galarian Slowking that can cover Ting-Lu’s weaknesses complement it well.

" + "description": "

Ting-Lu's titanic bulk and terrific typing not only make it the tier's premier special wall but also let it set entry hazards easily. If a Stealth Rock setter is present on the team, then Ting-Lu can run Spikes instead, and vice versa; running Stealth Rock also makes Ting-Lu less passive, as it can use its other disruptive moves more freely without spending its turns stacking Spikes. Earthquake gives it a solid STAB move to pressure foes it's tasked to check, like Iron Moth, Raging Bolt, and Gholdengo. Ruination allows Ting-Lu to apply immediate pressure, giving it a safe and consistent tool to wear down any foe, particularly those that resist or are immune to its Earthquake like Ogerpon-W and Landorus-T or bulky targets like Alomomola and opposing Ting-Lu. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as making any foes lacking Heavy-Duty Boots that are forced in take hazard chip damage. Compressing Ting-Lu as the hazard setter for both Stealth Rock and Spikes is also a good option, particularly on more offensive teams, which highly appreciate the hazard support more than its other moves. Ting-Lu can use Heavy Slam to pressure Hatterene, which would otherwise switch in and prevent Ting-Lu from making progress thanks to Magic Bounce, while also hitting foes like Clefable and Enamorus hard. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated given its lack of reliable recovery, while Rocky Helmet lets it punish contact moves, particularly Rapid Spin, albeit costing Ting-Lu some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite and Kingambit. This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. Ting-Lu can run an Impish nature to become a sturdier mixed wall, notably having good odds to survive two +1 Dragonite's Ice Spinner from full health. It can even go further with 252 HP / 252 Def / 4 SpD to aid Ting-Lu's matchup against physical threats like Ceruledge, Kingambit, and Great Tusk at the cost of its matchup against the special attackers. Physical bulk is most effective on Rocky Helmet sets in order to make sure Ting-Lu can chip physical attackers like Kingambit even further. Tera Water allows Ting-Lu to rid itself of its Water and Ice weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to completely nullify any incoming Fighting-type attacks like boosted Body Press from Zamazenta as well as blocking Rapid Spin, allowing Ting-Lu to both set hazards and block hazard removal.

Ting-Lu is an incredibly versatile Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's entry hazard-setting prowess allows it to pair with OU's resident removal blocker extraordinaire Gholdengo, ensuring that whatever hazards it sets stay up in the face of Rapid Spin and Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely. Pecharunt in particular forms a good defensive core with Ting-Lu: Ting-Lu takes care of Darkrai and Gholdengo, which would otherwise beat Pecharunt, while Pecharunt helps to manage Swords Dance Iron Valiant, Ogerpon-W, and Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular benefits from hazards chipping down the few Pokemon that can face the power of its Ivy Cudgel, and Ting-Lu’s defensive traits allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-W. Ting-Lu pairs nicely with physically defensive Pokemon like Dondozo and Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out are greatly appreciated, especially as Ting-Lu complements them by switching into foes that would threaten to wall them like Pecharunt for both or Galarian Slowking for Zamazenta. Additional hazard-setting teammates like Garganacl, Gliscor, and Great Tusk can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove them, letting its hazards continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can make it vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's or Iron Treads’s Rapid Spin as well as Galarian Weezing's or Corviknight's Defog for teams that are willing to remove the hazards Ting-Lu sets. Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, enabling it to keep its precious Leftovers to avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola greatly increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle against powerful super effective attacks like Kyurem's Ice Beam and Enamorus's Moonblast, so teammates like Gholdengo and Galarian Slowking that can cover Ting-Lu’s weaknesses complement it well.

" }, "Resting-Lu (Rest)": { "description": "

Ting-Lu is a solid defensive tank that can be used to answer threats like Dragapult, Gholdengo, and Raging Bolt. Rest allows Ting-Lu to fully utilize its walling potential, giving it more longevity than it otherwise would have by making it much more consistent against foes such as Pecharunt and Will-O-Wisp Dragapult, hazards from the likes of Gliscor and opposing Ting-Lu, and other chip damage such as Garganacl's Salt Cure and Heatran's Magma Storm. Ruination is used to chunk switch-ins such as Landorus-T and provide consistent damage. Payback, an alternative to Ruination, allows Ting-Lu to deal damage to foes weak to Dark, namely Dragapult and Deoxys-S. Sleep Talk's reduced passivity makes Ting-Lu harder to set up on, creating fewer free turns for Pokemon such as Kingambit, Dragonite, and Ogerpon-W. At the cost of being a bit more passive, Ting-Lu can forgo Sleep Talk to compress roles as the team's entry hazard setter by running Stealth Rock if it lacks one. Tera Water allows Ting-Lu to deal with moves from foes such as Kyurem, Walking Wake, and Iron Moth. Tera Poison enables it to become immune to poison from foes it likes to switch into such as Galarian Slowking and Pecharunt while enabling it to come in and out to absorb Toxic Spikes. Furthermore, it allows Ting-Lu to now handle Fighting-types like Zamazenta and Iron Valiant and Grass-type moves from Rillaboom and Ogerpon-W.

Ting-Lu fits on a variety of different balance and stall teams. Pokemon such as Gholdengo and Galarian Slowking appreciate Ting-Lu's presence, as it can check faster foes these Pokemon are weak to, such as Dragapult and Darkrai. In return, Gholdengo checks foes that it struggles against like Zamazenta, and Galarian Slowking checks special variants of Iron Valiant and Primarina for Ting-Lu while providing a safe entry point for Ting-Lu through Chilly Reception when baiting in foes like Dragapult. Spikes Gliscor can be used to wear down Ting-Lu checks like Great Tusk. Ting-Lu also struggles with Flying-types such as Dragonite, Landorus-T, and Gliscor because it has to rely on Ruination or Payback to damage them. Dragonite and Gliscor can also use it as setup fodder, so teammates that threaten these Pokemon, such as Kyurem and Ogerpon-W, are appreciated. Dragonite is also a good partner, as it appreciates a Pokemon that can handle Will-O-Wisp Dragapult in addition to checking foes like Ogerpon-W for Ting-Lu. These Pokemon help with Ting-Lu's passivity with the ability to muscle through foes such as Gliscor and Great Tusk. Dondozo is also a great partner on stall teams, stopping any setup attempts from physical threats like Low Kick Kingambit and Dragonite. Dondozo's walling attempts can get punished by Raging Bolt, so Ting-Lu's ability to answer Raging Bolt is appreciated. Clefable is able to provide utility through Knock Off, which, in conjunction with Ting-Lu's Stealth Rock, helps wear down the opposition; in return, Ting-Lu handles Gholdengo for it.This set is easily worn down by entry hazards, so hazard removal through Defog from partners such as Corviknight and Galarian Weezing is appreciated. Pokemon like Zamazenta appreciate Ting-Lu's ability to take on foes such as Will-O-Wisp Dragapult, being able to sponge status and force it out. This set is also used on pivot balance teams alongside Dragapult, Corviknight, and Galarian Slowking, as these Pokemon pivot on Pokemon Ting-Lu can force damage on or set up Stealth Rock against such as opposing Ting-Lu. These teams appreciate Ting-Lu being able to handle foes such as Dragapult, Raging Bolt, and Darkrai.

" @@ -937,7 +943,7 @@ }, "Ogerpon-Wellspring": { "overview": "

With its outstanding power, good Speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to outspeed otherwise faster foes such as Dragapult and Deoxys-S, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. Moreover, the non-contact nature of its Ivy Cudgel also allow it to ignore otherwise-debilitating effects from Moltres's Flame Body, Zapdos's Static, and Corviknight's Rocky Helmet, and its high critical hit nature means it can potentially go toe-to-toe with Defense-boosting foes like Corviknight and Terastallized Garganacl. In addition, utility attacks such as Knock Off to cripple checks like Pecharunt, Zapdos, and Dragonite, as well as U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all-out attacker set rather effectively. Moves such as Spikes, Taunt, and Encore allow it to act as a utility Pokemon able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. Moreover, the defensive utility granted by Water Absorb lets Ogerpon-W get on the field safely against the likes of Walking Wake and, more importantly, Alomomola and Dondozo. After Terastallization, the additional Special Defense boost also lets it take on special attackers that may otherwise pressure it, such as Iron Moth and Tornadus-T. However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt, can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. Being locked into Tera Water means that it lacks the surprise factor and set variability that other top-tier Pokemon such as Dragonite and Kingambit possess. This also applies to the fact that Ogerpon-W is locked into Wellspring Mask; particularly, Ogerpon-W does not have the option to run Heavy-Duty Boots, so it is often necessitated to be run on highly offensive teams that can forgo use of entry hazard removal or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace.

", - "comments": "

Other Options

Swords Dance sets may use Grassy Glide when paired with Rillaboom and its Grassy Surge, granting Ogerpon-W the opportunity to get the jump on and threaten to OHKO Pokemon that would otherwise revenge kill it, such as Darkrai and Deoxys-S, after a Swords Dance boost while also letting it revenge kill weakened foes such as +1 Walking Wake and Great Tusk. Ogerpon-W may opt to run bulky EV spreads alongside Synthesis on its Swords Dance and utility sets, such as investing 252 EVs in HP to make it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads; in particular the investment allows it to avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat, and +2 Gholdengo's Shadow Ball. All-out attacker variants may drop one of its attacks for a utility move such as Taunt or Encore, getting the most out of Ogerpon-W's coverage while still providing support for its teammates. Spiky Shield may be used to scout attacks from Choice item users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with Superpower making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be run over Power Whip due to its accuracy.

", + "comments": "

Other Options

Swords Dance sets may use Grassy Glide when paired with Rillaboom and its Grassy Surge, granting Ogerpon-W the opportunity to get the jump on and threaten to OHKO Pokemon that would otherwise revenge kill it, such as Darkrai and Deoxys-S, after a Swords Dance boost while also letting it revenge kill weakened foes such as +1 Walking Wake and Great Tusk. Ogerpon-W may opt to run bulky EV spreads alongside Synthesis on its Swords Dance and utility sets, such as investing 252 EVs in HP to make it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads; in particular the investment allows it to avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat, and +2 Gholdengo's Shadow Ball. Spiky Shield may be used to scout attacks from Choice item users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with Superpower making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be run over Power Whip due to its accuracy.

", "sets": { "Utility": { "description": "

Ogerpon-W can function as an excellent utility piece on balance and bulky offensive teams, primarily those based around hazard stacking. This is courtesy of it being one of the best offensive Spikers in the metagame, as it forces switches consistently by threatening common Pokemon like Great Tusk, Ting-Lu, and Landorus-T. U-turn enables Ogerpon-W to gain momentum on usual switch-ins like Dragonite, Kyurem, and Hydrapple while also giving it a super effective move against opposing Ogerpon formes and Hisuian Samurott. Knock Off can be used to cripple defensive cores that are reliant on Heavy-Duty Boots like Pecharunt and Dragonite while also hitting Dragapult and Sinistcha super effectively. Spikes helps apply constant pressure against a variety of playstyles, especially when used in combination with Knock Off. Synthesis provides some much-needed longevity to Ogerpon-W, considering it is a hazard-weak pokemon itself while also enabling it to switch in multiple times on moves like Ting-Lu's Ruination and Great Tusk's Headlong Rush. Encore and Taunt are alternatives that compromise on longevity but help improve other matchups. Encore grants it easier setup opportunities by punishing passive play, such as Corviknight into Iron Defense and Dragonite into Roost, and also helps limit setup sweepers like Swords Dance Gliscor, Calm Mind Raging Bolt, and Swords Dance Kingambit. Taunt is useful in preventing hazards from going up, improves matchups against more defensively oriented teams by preventing recovery moves like Roost on Corviknight and Rest on Dondozo, and prevents status moves like Toxic from Gliscor and Will-O-Wisp from Galarian Weezing. Dropping U-turn in place of Knock Off can be considered in cases where the team lacks ways to remove Heavy-Duty Boots. An alternative spread of 8 HP / 12 Def / 236 Atk / 252 Spe permits Ogerpon-W to survive a Power Whip from full from opposing Ogerpon formes and a Close Combat from maximum Attack Iron Valiant and Great Tusk after Stealth Rock. A well-timed Terastallization can also turn Ogerpon-W from a utility Spiker to a decent wallbreaker in the right matchup, securing crucial 2HKOs with Ivy Cudgel on Pokemon like Zapdos.

Utility Ogerpon-W functions best on entry hazard-stacking structures that aim to get hazards up quickly and pressure multiple switches through offensive momentum. Stealth Rock users like Great Tusk, Ting-Lu, and Garganacl partner well with Ogerpon-W to form a hazard-stacking duo. Garganacl in particular synergizes well with Ogerpon-W, as it handles problematic Pokemon like Zapdos, Dragapult, and Pecharunt. Other Spikers like Hisuian Samurott and Skarmory also complement Ogerpon-W well in cases where it opts not to run Spikes. This set becomes doubly effective when used in conjunction with another Knock Off user in order to maximize the pressure mounted by hazards. Pokemon like Darkrai, Iron Treads, and Gliscor are excellent teammates in this regard. Iron Treads helps keep hazards off, serves as a secondary Knock Off user, and matches up well against Pokemon like Raging Bolt and Dragonite that like to come in on Ogerpon-W. In return, Ogerpon-W helps against Ground- and Fire-types that Iron Treads struggles against, like Moltres, Great Tusk, and Gliscor. Moltres and Zapdos can pair well with Ogerpon-W to create a pivoting core while also helping against physical threats like Zamazenta and Cinderace, which can outspeed and threaten Ogerpon-W. They also provide the added benefit of punishing common spinners. Pecharunt can perform the role of a pivoting teammate to great effect due to Parting Shot while also acting as a spinblocker. These pivoting teammates help bring Ogerpon-W in safely, improving its longevity on sets that elect to drop Synthesis. Pokemon that struggle against Ground-types and Ting-Lu in particular, such as Raging Bolt, Gholdengo, and Iron Crown, greatly appreciate the utility provided by Ogerpon-W. Late-game cleaners like IronPress Zamazenta and Swords Dance Kingambit also make great teammates since they are often perfectly set up to win late-game by the pressure mounted through the course of the game by Ogerpon-W and hazard stacking. Due to a lack of Grass-type coverage, this set sometimes struggles to break common bulky Water-types like Primarina, Toxapex, and Tera Water Garganacl, though they can be pressured by hazards and Knock Off. Galarian Slowking and Garganacl both cover these matchups perfectly.

" @@ -945,6 +951,7 @@ "Swords Dance": { "description": "

Ogerpon-W can utilize the explosive power boost gifted to it by Swords Dance to become truly nigh-unwallable wallbreaker. Trailblaze lets it get the jump on otherwise faster Pokemon such as Dragapult, Darkrai, Zamazenta, and some Choice Scarf users like Enamorus and Gholdengo, letting it also clean up late-game. On paper, regular Dragon-types may come in as checks; however, Ogerpon-W has can adapt its arsenal for them by using Play Rough to hit foes like Dragonite, Raging Bolt, and Walking Wake. Power Whip's immediate damage is preferred to wallbreak better, notably letting it threaten foes like Toxapex and even OHKO Tera Water walls like Gliscor and Clefable right away. Synthesis may also be used to gain a consistent form of recovery while still utilizing Ogerpon-W’s nature to frequently force switches, mitigating its weakness against entry hazards and preventing it from being picked off easily by faster threats. Knock Off allows it to remove Heavy-Duty Boots from checks such as Zapdos, Pecharunt, Dragonite, and Kyurem while threatening foes like Dragapult and Sinistcha super effectively. Substitute allows Ogerpon-W to fully exploit Garganacl and Alomomola that greedily attempt to hinder it with Salt Cure and Body Slam and, after Terastallizing, use checks like Galarian Weezing and potentially non-Foul Play Pecharunt as setup fodder, as they're unable to reliably break its Substitute with a single attack nor cripple Ogerpon-W with Will-O-Wisp and Malignant Chain's poison. Keeping a Substitute up also gives it protection against revenge killing attempts from foes like Lokix, Tornadus-T, and Rillaboom while giving it a safety net in the face of Kingambit's Sucker Punch and Raging Bolt's Thunderclap. Encore is an option to take full advantage of passive walls, like Corviknight into Iron Defense, to gain free set up while also punishing Kingambit’s Sucker Punch or Raging Bolt’s Thunderclap. Horn Leech gives it a Grass-type STAB move while providing decent recovery similar to Synthesis, and is especially more notable on Substitute variants to help mitigate the health loss.

Despite the fact that Ogerpon-W is locked into Tera Water, it still makes incredible use of it by making quick work of everything that doesn’t resist Ivy Cudgel, and even at that, many Water-resistant foes still struggle to tank it. Notably, +2 Attack Tera Water Ivy Cudgel always OHKOs Pokemon like Zapdos. The Special Defense boost warranted by Embody Aspect also helps in handling some Darkrai sets and special attacking Iron Valiant while also being able to take one Freeze-Dry from even Choice Specs Kyurem. Shedding its Grass typing also allows Ogerpon-W to take Sludge Wave from Iron Moth and Sludge Bomb from the likes of Galarian Slowking and Darkrai more comfortably. An Adamant nature is still very much usable: while Ogerpon-W losing out on a good chunk of its Speed for more power usually isn’t ideal, it’s definitely noteworthy. For example, +2 Attack Adamant Tera Water Ivy Cudgel always OHKOs Galarian Weezing, which otherwise may come off as a problem for it being able to burn Ogerpon-W while also OHKOing Corviknight after rocks. However, the Speed drop is noticeable, as Ogerpon-W is no longer able to outspeed Pokemon like Enamorous, Iron Crown, and Iron Treads.

Ogerpon-W finds itself commonly used on hyper offense, bulky offense, and sometimes even balance-oriented playstyles. On most teams, it has great synergy with special attacking Iron Valiant and Raging Bolt: it deals with special walls like Clodsire and Blissey that might trouble them, as well as Assault Vest Alomomola in the case of Iron Valiant. Iron Valiant, in turn, deals with Pokemon that can outspeed and revenge kill Ogerpon-W for it like Zamazenta, Choice Band Weavile, and Darkrai, while Raging Bolt returns the favor by dealing with Zapdos. Common Pokemon used as cleaners, such as Enamorous and Darkrai, also highly appreciate Ogerpon-W's presence, as it’s able to enable them for late-game cleaning. If Swords Dance hasn’t already ended the game, Ogerpon-W itself is often used as a late-game cleaner. Swords Dance also allows it to efficiently cover for teams with poor stall matchups, often on its own, by applying great pressure due to its positive matchup against common Pokemon such as Gliscor, Dondozo, and Blissey. Ogerpon-W also appreciates hazards being up on the opponent’s side, so Pokemon like Hisuian Samurott, Ting-Lu, and Deoxys-S help it out by letting Ogerpon-W OHKO Kingambit with a +2 Attack Ivy Cudgel after 1 layer of Spikes or OHKO Raging Bolt with a +2 Play Rough.

Ogerpon-W itself doesn’t have many direct counters; however, particular Pokemon like Kyurem can take an unboosted Play Rough and OHKO a non-Terastallized Ogerpon-W with Freeze-Dry. Because of this, Ogerpon-W likes having partners like Galarian Slowking and Tinkaton that can chip Kyurem down a little while being able to take a few hits from it. Galarian Slowking can provide safe pivots, while Tinkaton can set up Stealth Rock and threaten massive damage onto Kyurem with Gigaton Hammer. In return, Ogerpon-W helps by dealing with problematic Ground-types like Ting-Lu, Great Tusk, Gliscor, and Iron Treads. Raging Bolt may be a nuisance against Ogerpon-W lacking Play Rough, so once again, Great Tusk comes in as a great partner. Likewise, Dragonite is quite troublesome for Ogerpon-W lacking Play Rough: if Dragonite is running an unfavorable Tera type, then teammates like Zapdos are quite helpful. Ogerpon-W, when paired with Zamazenta and Dragonite, overwhelm shared checks like Pecharunt, Zapdos, and Galarian Weezing. Amoongus notably has a niche in OU for being able to wall Ogerpon-W effectively, so partners like Moltres, Kyurem, and Gholdengo lend a hand in breaking it. Pecharunt can also wall Ogerpon-W, as it can reliably stomach hits from even +2 Attack Ivy Cudgel, paired with the presence of Sinistcha also being unignorable by Ogerpon-W, partners such as Gholdengo, Darkrai, and Kingambit show themselves to be very beneficial. Dragapult can easily burn Ogerpon-W or chip it down with U-turn; though Kingambit also hates being burnt, it still very much helps against Dragapult. Ogerpon-W returns the favor by removing Kingambit’s checks like Dondozo, Great Tusk, and Moltres. Ogerpon-W by no means is bulky; thus, it highly appreciates being able to be safely brought onto the field, so partners like Galarian Slowking, Landorus-T, and Cinderace are extremely useful, with Ogerpon-W being able to threaten Pokemon that threaten them like Great Tusk or Gliscor. Ogerpon-W generally prospers in the absence of entry hazards, as it’s vulnerable to chip damage. Hazard removers such as Great Tusk really come in handy here, for which Ogerpon-W in turn helps by dealing with bulky Water-types like Alomomola and Dondozo.

" }, + "3 Attacks": {}, "All-Out Attacker": { "description": "

Running four attacking moves gives Ogerpon-W excellent coverage against any opponent. Knock Off provides the team with a utility option to remove Heavy-Duty Boots from common users like Zapdos, Pecharunt, Dragonite, and Sinistcha, preventing them from switching in for free, as well as still targeting Dragapult. Power Whip is Ogerpon-W's strongest Grass-type move, letting it pressure Tera Water walls like Gliscor and Garganacl more easily, but Horn Leech gives Ogerpon-W some longevity in exchange for power. Ogerpon-W runs Play Rough for Dragon-types such as Dragonite, Kyurem, Raging Bolt, and Hydrapple. Trailblaze can be used to give it a solid late-game cleaning potential, letting it outspeed would-be revenge killers like Dragapult, Darkrai, and Choice Scarf Gholdengo after a boost. U-turn is an alternative that gives Ogerpon-W the ability to pivot out of bad matchups at the cost of potential coverage. Ogerpon-W benefits from running either a Jolly or Adamant nature: Jolly allows it to outspeed Walking Wake, Iron Crown, Enamorus, Iron Treads, and Keldeo, whereas Adamant can be used for more power, and is the preferred nature if running Trailblaze to help compensate for the Speed drop. Ogerpon-W is locked to Tera Water, which allows it to guarantee OHKOs with Ivy Cudgel against Darkrai and Iron Valiant. Tera Water also removes Ogerpon-W’s weakness to U-Turn and increases its survivability against foes like Iron Moth and Gholdengo thanks to Embody Aspect.

Ogerpon-W is an excellent addition to offense teams and supports them as a premier wallbreaker and revenge killer. Powerful offensive teammates like Dragonite and Kingambit form strong cores that can break down opposing structures: Dragonite can assist Ogerpon-W in pressuring foes like Pecharunt and Zapdos, while Kingambit checks Dragapult. Ogerpon-W returns the favor by threatening the likes of Great Tusk, Landorus-T, Moltres, and Dondozo. Ogerpon-W benefits from teammates that can set up entry hazards and keep them in place; hazards make it easier for its offensive output to break teams, and in return it can use Knock Off to remove Heavy-Duty Boots to rack up hazard damage. Great Tusk is a strong option that can set Stealth Rock as well as keep pressure on foes like Raging Bolt and Dragonite. Gholdengo can help block Rapid Spin and Defog while slowing enemies down with Thunder Wave, giving Ogerpon-W more opportunities to deal damage. Lastly, Ting-Lu can help check Raging Bolt, Pecharunt, and Dragapult. Dragapult is also a great teammate that helps Ogerpon-W by spreading paralysis to help it outspeed foes, using U-turn to pivot it in safely. Ogerpon-W in turn threatens Garganacl, Ting-Lu, Primarina, and Assault Vest Alomomola, all of which give Dragapult trouble. Raging Bolt is another option that can pick off foes weakened by Ogerpon-W with priority Thunderclap; Ogerpon-W complements Raging Bolt by dealing with threats like Great Tusk, Ting-Lu, and Iron Treads. Together, Ogerpon-W, Dragapult, and Raging Bolt can form VoltTurn pivot cores to keep strong momentum between them. Ogerpon-W is relatively frail and susceptible to taking hits from opposing offensive Pokemon like Dragonite and Iron Valiant as well as entry hazards due to lack of Heavy-Duty Boots. Defensive teammates like Zamazenta can help cover Dragonite, taking little damage from its attacks and stopping it from boosting with Dragon Dance by using Roar. Garganacl is another solid defensive teammate that can handle attacks from foes like Pecharunt, Dragapult, and Zapdos, wearing them down with Stealth Rock and Salt Cure. Ogerpon-W struggles to break through certain defensive walls like Zamazenta and Pecharunt; having powerful teammates like Iron Valiant or the aforementioned Dragapult for the former along with Darkrai or Galarian Slowking for the latter can help take care of said walls as well as keep up offensive pressure throughout the game.

" } @@ -973,14 +980,16 @@ "description": "

Calm Mind Raging Bolt is one of the metagame's top setup sweepers and wallbreakers. Its natural bulk and unique typing not only allows it to check common offensive threats like Ogerpon-W and Cinderace, but also to gain multiple entry points and setup opportunities as well. On top of a potent STAB combination that hits most of the metagame at least neutrally, its signature move Thunderclap prevents Raging Bolt's sweep from being cut short by faster threats and opposing priority users like Enamorus, Walking Wake, and Kingambit and lets it act as a revenge killer, too. Dragon Pulse is preferred for its consistent damage output, but Draco Meteor can be used to propel Raging Bolt's niche as a wallbreaker further, letting it overwhelm checks like Ting-Lu and Clodsire much more easily and netting benchmarks such as OHKOing defensive Landorus-T and Dragonite through Multiscale, all after a Calm Mind. A reliable Electric-type STAB move lets Raging Bolt prevent foes like Primarina, Gholdengo, and Calm Mind Enamorus from setting up freely and makes it less vulnerable to Encore users like Iron Valiant and Hisuian Samurott. Thunderbolt's consistency is preferred in this regard, but other options can be used as well. Discharge allows Raging Bolt to potentially cripple specially defensive walls like Galarian Slowking and slow down faster threats like Gholdengo, Darkrai, and Zamazenta, which helps to reduce its reliance on Thunderclap. Exclusively on rain teams, the stronger option in Thunder can also be used instead for similar reasons. Raging Bolt can lean towards the weather further by running Weather Ball instead if used on either a sun or rain team; it allows Raging Bolt to hit Iron Treads super effectively, with rain Weather Ball pressuring Raging Bolt's other Ground-type checks like Gliscor and Landorus-T more reliably, while sun Weather Ball cleanly OHKOes even bulky Kingambit and Gholdengo unboosted, all at the expense of the ability to immediately threaten Calm Mind Primarina. Alternatively, Taunt can be used to let Raging Bolt overwhelm walls like Blissey and Toxic Galarian Slowking. Booster Energy provides Raging Bolt with a damage boost, letting it reach feats such as OHKOing Iron Valiant with Thunderclap after a layer of Spikes and specially defensive Gliscor with +1 Draco Meteor, as well as having significant rolls to 2HKO Clodsire with Draco Meteor. Leftovers gives it more longevity to set up more easily and further take advantage of its defensive profile. Air Balloon is another option to prevent revenge killing attempts from its Ground-type checks like Great Tusk, Landorus-T, and Ting-Lu. Tera Fairy gives Raging Bolt an immunity to Dragon-type attacks from foes like Dragapult and opposing Raging Bolt that don't fear its Thunderclap; it is also generally a good neutral typing against foes like Weavile and Iron Valiant. Tera Bug gives a Ground resistance without being weak to Kyurem and opposing Raging Bolt while also providing a Fighting resistance against Zamazenta. Tera Ghost is also an option to give offensive teams an emergency check to IronPress Zamazenta and, if used with Taunt, beat Blissey one-on-one. Tera Flying can be used for an outright immunity to Ground, letting it flip its matchup against Great Tusk and Landorus-T; this can be combined with Taunt to beat bulky Ground-type checks like Gliscor, Clodsire, and Ting-Lu. An EV spread of 64 HP / 28 Def / 252 SpA / 164 Spe is an alternative option; it runs enough Speed to get the jump on Gliscor, with the extra bulk letting Raging Bolt survive Speed Booster Energy Great Tusk's Headlong Rush from full, though this significantly worsens its matchup against opposing Raging Bolt.

Raging Bolt fits on a variety of offensive teams, ranging from hyper offense to weather-based archetypes in sun and rain. It pairs well with other strong special attackers like Gholdengo, Iron Moth, and Darkrai; on top of keeping up the pressure against the opposition, they can work with Raging Bolt to wear down and overwhelm shared checks like Ting-Lu, Clodsire, Galarian Slowking, and Blissey. Physical setup sweepers like Kingambit, Ogerpon-W, Great Tusk, Dragonite, and Zamazenta are similarly important, as they can threaten out the aforementioned special walls and force damage against Landorus-T and opposing Great Tusk; some of these physical attackers can even switch into the Ground-types, and Raging Bolt uses their checks like Skarmory, Alomomola, and Dondozo as entry points and setup opportunities. Rillaboom also deserves a special mention; on top of providing Grassy Terrain to increase Raging Bolt's longevity and let it stomach Earthquake from foes like Landorus-T and Ting-Lu, Rillaboom can also bring Raging Bolt in safely via U-turn against switch-ins like Moltres, Corviknight, and Zapdos for setup opportunities. Entry hazard setters like Deoxys-S, Hisuian Samurott, Landorus-T, and Glimmora are highly appreciated, as hazards help put foes and especially its checks into KO range, with Landorus-T also capable of switching into Great Tusk, Iron Treads, and opposing Landorus-T that threaten Raging Bolt out; in return, Raging Bolt can take advantage of and pressure common hazard removal Pokemon like Corviknight and Cinderace to maintain said hazards. Raging Bolt can benefit from Drought users like Torkoal and Ninetales; the sun allows Raging Bolt to freely forgo Booster Energy and gives it the option to run Weather Ball. Raging Bolt also synergizes well with other sun wallbreakers; Walking Wake can exploit Ground-types like Ting-Lu, Iron Treads, and Gliscor while assisting Raging Bolt in pressuring Galarian Slowking and Blissey. This is especially strong because going for Tera Water to deal with Walking Wake makes them vulnerable to Raging Bolt. Great Tusk can complement Raging Bolt's breaking power by dealing with its special walls and overwhelming shared checks like Landorus-T and Great Tusk, with Raging Bolt handling the likes of Skarmory, Alomomola, and Tera Water Gliscor in return. Raging Bolt can also be used on rain teams, benefiting from Pelipper's Drizzle to run options like Weather Ball and Thunder. It forms a great core with Barraskewda, as Barraskewda can position Raging Bolt against its bulky Water-type checks like Alomomola and Tera Water Garganacl via Flip Turn; in return, Barraskewda alongside other rain wallbreakers like Overqwil can pressure and overwhelm Ground-types like Landorus-T, Gliscor, and Iron Treads for Raging Bolt. Defensively, Raging Bolt can check Rillaboom and Ogerpon-W, which are otherwise problematic for rain teams, while Pelipper is capable of switching into Ground-types like Landorus-T, Great Tusk, and Iron Treads that force Raging Bolt out. Though more niche, Raging Bolt can also fit on other hyper offense structures. Dual screens setters like Deoxys-S, Alolan Ninetales, and Grimmsnarl provide Raging Bolt with an easier time setting up against even super effective hits and prevent it from being revenge killed by foes like Weavile, Landorus-T, and Dragonite. Sticky Web from Ribombee can slow down would-be revenge killers like Great Tusk, minimizing the risk of Thunderclap mindgames against foes like Encore Iron Valiant and Substitute Iron Moth.

" }, "Choice Specs Pivot": { - "description": "

With Choice Specs, Raging Bolt becomes a terrifying wallbreaker that is capable of chunking even bulkier walls such as Ting-Lu, Gliscor, and Garganacl while also capable of providing strong pivot support and revenge killing capabilities to further pressure its foes. Draco Meteor is the Dragon-type STAB move of choice, making progress on even the most specially bulky Pokemon such as Galarian Slowking, Clodsire, and Ting-Lu. Thunderclap lets it revenge kill or force out faster threats such as Ogerpon-W, Iron Valiant, and Enamorus, and it also helps Raging Bolt beat slower priority users such as Kingambit and Scizor. Volt Switch is used to help Raging Bolt maintain momentum for the team, racking up chip damage on walls Raging Bolt cannot 2HKO like Blissey and Assault Vest Galarian Slowking. Many Ground-types, such as Landorus-T and Great Tusk, heavily fear Draco Meteor, so Raging Bolt can often use Volt Switch freely early-game without worrying too much about an immunity stifling it. Raging Bolt wants to run as much Speed investment as possible without compromising on power in order to Speed tie or outspeed opposing Raging Bolt and is especially important when factoring in Thunderclap. However, if this is not a major concern, bulkier EV spreads that use less Speed EVs to take resisted hits such as Ogerpon-W's Ivy Cudgel and Rillaboom's Grassy Glide better is also an option; an EV spread of 200 HP / 252 SpA / 56 Spe is just enough to outpace Adamant Kingambit or going for 92 HP / 252 SpA / 164 Spe to outspeed uninvested Gliscor, giving Raging Bolt a better matchup into one of the few Ground-types that might dare to switch in. Tera Fairy gives a solid defensive typing that is immune to fearsome incoming Dragon-type attacks from foes like Dragapult and Walking Wake while also resisting Kingambit's Sucker Punch and Zamazenta's Body Press. However, Tera Dragon can be used to further intensify the power of Draco Meteor, while, like Tera Fairy, also removing the weakness to incoming Ground-type attacks such as Great Tusk's Headlong Rush and Dragonite's Earthquake.

Balanced and bulky offensive teams most appreciate the hole-punching power of Choice Specs Raging Bolt. Pokemon with pivoting moves such as Corviknight, Galarian Slowking, and Pecharunt make great teammates for this set, as they help bring in Raging Bolt to start breaking apart the opponent's core. This set also often risks losing momentum, as Raging Bolt gets locked into a move against a Pokemon immune to it or becomes non-threatening due to Special Attack drops from Draco Meteor, so it appreciates the defensive backbone these Pokemon can provide. Corviknight is a standout, as it is immune to Ground-type attacks from the likes of Landorus-T and Great Tusk that check Raging Bolt, while Raging Bolt threatens Moltres and Zapdos that can annoy Corviknight. This Raging Bolt set can also heavily pressure specially defensive Pokemon on the opposing team such as Ting-Lu and Galarian Slowking, chunking them and greatly limiting their longevity. Special attackers such as Gholdengo, Iron Moth, Darkrai, and Enamorus can be paired with Raging Bolt to overwhelm and KO specially defensive Pokemon via their combined assaults. Teammates such as Ting-Lu, Garganacl, and Gliscor can enable Raging Bolt by setting entry hazards to further chip opposing Pokemon such as Ting-Lu, Ogerpon-W, and Garganacl into KO range. Ting-Lu and Garganacl also help by switching into Pokemon like Dragapult and Deoxys-S looking to revenge kill Raging Bolt. Removing hazards also greatly extends Raging Bolt's lifespan and gives opportunities to aggressively switch it in to make progress, so teammates such as Hatterene, Great Tusk, and Galarian Weezing are appreciated for that purpose. Cinderace is a particularly noteworthy teammate, as it removes hazards on Raging Bolt's side of the field, puts them on the opponent's side, and performs timely pivots to bring Raging Bolt in. All moves on this set have immunities, so with good prediction, Fairy-types and Ground-types will completely shut down this set. Protect from Pokemon such as Gliscor, Garganacl, and Alomomola will ease predictions by forcing Raging Bolt to lock into a given move, allowing for more reliable counterplay. Teammates that can take advantage of the passive turn of Protect to enter the field such as Ogerpon-W, Kyurem, and Primarina can ease these potentially troublesome matchups. These Pokemon are also excellent at handling Ground-types that may annoy Raging Bolt, and Ogerpon-W and Primarina can also run U-turn and Flip Turn, respectively, to form a pivoting core that helps Raging Bolt enter the field. In return, Raging Bolt can pressure defensive Pokemon such as Hydrapple and Toxapex for these teammates. Landorus-T can be a helpful teammate for many of the aforementioned reasons, as it handles Ground-types well, puts up Stealth Rock, pivots with U-turn, and threatens out specially defensive checks to Raging Bolt such as Galarian Slowking and Clodsire while Raging Bolt can threaten Pokemon that annoy Landorus-T such as Alomomola and Corviknight. Lastly, teammates such as Kingambit and Zamazenta can work with Raging Bolt to overwhelm shared checks such as Great Tusk and Landorus-T, as well as deter these Ground-types from switching into Raging Bolt. These Pokemon additionally threaten specially defensive Pokemon such as Blissey and Galarian Slowking while Raging Bolt can take on Dondozo, Moltres, and Corviknight.

" + "description": "

With Choice Specs, Raging Bolt becomes a terrifying wallbreaker that is capable of chunking even bulkier walls such as Gliscor, Garganacl, and Assault Vest Hatterene while also capable of providing strong pivot support and revenge killing capabilities to further pressure its foes. Volt Switch is used to help Raging Bolt maintain momentum for the team, racking up chip damage on walls or switchins Raging Bolt cannot immediately OHKO or even 2HKO, like Garganacl, Blissey, and Assault Vest Galarian Slowking. Thunderclap lets it revenge kill or force out faster threats such as Ogerpon-W, Iron Valiant, and Enamorus, and it also helps Raging Bolt beat slower priority users such as Kingambit and Scizor. Draco Meteor is the Dragon-type STAB move of choice, making immediate progress on bulky Pokemon such as Galarian Slowking, Iron Treads, Ting-Lu, and Clodsire, even 2HKOing the latter due to its Unaware. Other common Ground-types such as Landorus-T and Great Tusk heavily fear Draco Meteor even more, so Raging Bolt can often use Volt Switch freely to gain momentum early-game without worrying too much about an immunity stifling it. Raging Bolt wants to run as much Speed investment as possible without compromising on power in order to Speed tie or outspeed opposing Raging Bolt and is especially important when factoring in Thunderclap. However, if this is not a major concern, bulkier EV spreads that use less Speed EVs to take resisted hits such as Ogerpon-W's Ivy Cudgel and Rillaboom's Grassy Glide better is also an option; an EV spread of 200 HP / 252 SpA / 56 Spe is just enough to outpace Adamant Kingambit or going for 92 HP / 252 SpA / 164 Spe to outspeed uninvested Gliscor, giving Raging Bolt a better matchup into one of the few Ground-types that might dare to switch in. Tera Fairy gives a solid defensive typing that is immune to fearsome incoming Dragon-type attacks from foes like Dragapult and Walking Wake while also resisting Kingambit's Sucker Punch and Zamazenta's Body Press. However, Tera Dragon can be used to further intensify the power of Draco Meteor, while, like Tera Fairy, also removing the weakness to incoming Ground-type attacks such as Great Tusk's Headlong Rush and Dragonite's Earthquake.

Balanced and bulky offensive teams most appreciate the hole-punching power of Choice Specs Raging Bolt. Pokemon with pivoting moves such as Corviknight, Galarian Slowking, and Pecharunt make great teammates for this set, as they help bring in Raging Bolt to start breaking apart the opponent's core. This set also often risks losing momentum, as Raging Bolt gets locked into a move against a Pokemon immune to it or becomes non-threatening due to Special Attack drops from Draco Meteor, so it appreciates the defensive backbone these Pokemon can provide. Corviknight is a standout, as it is immune to Ground-type attacks from the likes of Landorus-T and Great Tusk that check Raging Bolt, while Raging Bolt threatens Moltres and Zapdos that can annoy Corviknight. This Raging Bolt set can also heavily pressure specially defensive Pokemon on the opposing team such as Ting-Lu and Galarian Slowking, chunking them and greatly limiting their longevity. Special attackers such as Gholdengo, Iron Moth, Darkrai, and Enamorus can be paired with Raging Bolt to overwhelm and KO specially defensive Pokemon via their combined assaults. Teammates such as Ting-Lu, Garganacl, and Gliscor can enable Raging Bolt by setting entry hazards to further chip opposing Pokemon such as Ting-Lu, Ogerpon-W, and Garganacl into KO range. Ting-Lu and Garganacl also help by switching into Pokemon like Dragapult and Deoxys-S looking to revenge kill Raging Bolt. Removing hazards also greatly extends Raging Bolt's lifespan and gives opportunities to aggressively switch it in to make progress, so teammates such as Hatterene, Great Tusk, and Galarian Weezing are appreciated for that purpose. Cinderace is a particularly noteworthy teammate, as it removes hazards on Raging Bolt's side of the field, puts them on the opponent's side, and performs timely pivots to bring Raging Bolt in. All moves on this set have immunities, so with good prediction, Fairy-types and Ground-types will completely shut down this set. Protect from Pokemon such as Gliscor, Garganacl, and Alomomola will ease predictions by forcing Raging Bolt to lock into a given move, allowing for more reliable counterplay. Teammates that can take advantage of the passive turn of Protect to enter the field such as Ogerpon-W, Kyurem, and Primarina can ease these potentially troublesome matchups. These Pokemon are also excellent at handling Ground-types that may annoy Raging Bolt, and Ogerpon-W and Primarina can also run U-turn and Flip Turn, respectively, to form a pivoting core that helps Raging Bolt enter the field. In return, Raging Bolt can pressure defensive Pokemon such as Hydrapple and Toxapex for these teammates. Landorus-T can be a helpful teammate for many of the aforementioned reasons, as it handles Ground-types well, puts up Stealth Rock, pivots with U-turn, and threatens out specially defensive checks to Raging Bolt such as Galarian Slowking and Clodsire while Raging Bolt can threaten Pokemon that annoy Landorus-T such as Alomomola and Corviknight. Lastly, teammates such as Kingambit and Zamazenta can work with Raging Bolt to overwhelm shared checks such as Great Tusk and Landorus-T, as well as deter these Ground-types from switching into Raging Bolt. These Pokemon additionally threaten specially defensive Pokemon such as Blissey and Galarian Slowking while Raging Bolt can take on Dondozo, Moltres, and Corviknight.

" + }, + "All-Out Attacker": { + "description": "

Raging Bolt makes use of its plentiful coverage options to serve as a potent and immediate wallbreaker and revenge killer, using its bulk, typing, and priority to deal with dangerous foes like Ogerpon-W, Cinderace, and Hisuian Samurott. Thunderclap threatens key targets like Enamorus and Tornadus-T and picks off numerous other faster foes like Darkrai, Deoxys-S, Iron Moth, and the aforementioned Cinderace and Ogerpon-W; it is also helpful for playing mind games against Kingambit's Sucker Punch, potentially stopping it from pulling off a late-game sweep. Dragon Pulse provides a consistent Dragon-type STAB option, while Draco Meteor takes solid chunks out of bulky foes like Ting-Lu, Clodsire, and Galarian Slowking; unlike Dragon Pulse, a Life Orb-boosted Draco Meteor under the sun also threatens to cleanly OHKO maximum HP Dragonite with Multiscale intact. Weather Ball provides a solid coverage option depending on which weather team Raging Bolt is used on; under the sun, Weather Ball scorches Steel-types like Gholdengo, Kingambit, and Scizor, and when boosted by a Life Orb, it has a favorable chance to 2HKO Clodsire. Meanwhile, the rain version of the move washes away Ground-type checks like Great Tusk, Gliscor, and Landorus-T. The move under both weather conditions also threatens Iron Treads, which otherwise handles Raging Bolt very well. Thunderbolt provides a reliable Electric-type STAB option to threaten bulky Water-types like Alomomola and Toxapex, ease the matchup against Encore users like Iron Valiant and Hisuian Samurott, and help prevent sweepers like Nasty Plot Gholdengo and Calm Mind variants of Enamorus and Primarina from using Raging Bolt as setup bait. Solar Beam allows Raging Bolt to blast apart common foes like Garganacl, Ting-Lu, and Great Tusk without relying on Draco Meteor and should exclusively be used on sun teams to avoid its two-turn drawback. Thunder provides a stronger Electric-type option over Thunderbolt and has similar consistency under the rain, letting Raging Bolt use the move without worrying about missing; after consuming Booster Energy, Thunder has a small chance to OHKO a fully invested Assault Vest Alomomola after Stealth Rock. If Raging Bolt is used on sun archetypes, Life Orb is recommended, as its boost stacks with Protosynthesis to make the most of Raging Bolt's wallbreaking capabilities. Outside of sun, Booster Energy provides a one-time power boost. Tera Flying is used to flip the matchup against annoying Ground-types like Great Tusk, Ting-Lu, Gliscor, Landorus-T, and Iron Treads. Tera Fairy gives Raging Bolt a solid defensive profile, making it immune to Dragon-type attacks from foes like Dragapult, Walking Wake, and opposing Raging Bolt and providing resistances to Kingambit's Sucker Punch and Zamazenta's Fighting-type STAB options. Tera Grass grants Raging Bolt a Ground resistance while maintaining a resistance to Ogerpon-W's STAB options; under the sun, it gives a Life Orb-boosted Solar Beam a favorable chance to OHKO a fully invested Ting-Lu after Stealth Rock. Tera Ghost lets Raging Bolt block Rapid Spin from Great Tusk and Iron Treads and check IronPress Zamazenta and Extreme Speed Dragonite in a pinch. On sun archetypes, Raging Bolt can opt for Tera Fire to amplify Weather Ball's damage output and flip its weaknesses to Ice and Fairy, improving its matchup against foes like Kyurem, Weavile, and Iron Valiant. Tera Dragon is another option, removing Raging Bolt's Ground weakness and giving its Life Orb-boosted Draco Meteor under the sun the highest possible chance to OHKO a fully invested Galarian Slowking and Clodsire. While a Modest nature is preferred to maximize Raging Bolt's damage output, it can also opt for a Timid nature to outpace Adamant Rillaboom and Dragonite at the cost of missing out on the aforementioned OHKOs. If Raging Bolt does not need to Speed tie with opposing Raging Bolt, it can reduce its Speed investment to 144 EVs to outspeed Adamant Tyranitar or 132 EVs to outpace Jolly Kingambit, investing the remaining EVs in its bulk.

Raging Bolt is a solid choice for sun and rain teams, which enable Weather Ball as a powerful coverage option. On sun archetypes, pairing Raging Bolt with Ninetales or Torkoal is mandatory, as either can set sun to activate Protosynthesis, allowing Raging Bolt to run Life Orb and bombard opposing teams with its boosted attacks. Ninetales also provides crucial support with Encore to disrupt passive foes and Healing Wish to grant Raging Bolt a second chance at finishing the game, while Torkoal sets up Stealth Rock and keeps opposing entry hazards off the field with Rapid Spin. Walking Wake goes hand-in-hand with Raging Bolt, as their combined offensive firepower can enable either to clean up. Additionally, it blows through troublesome answers like Ting-Lu and Clodsire and provides Raging Bolt with a free switch through Flip Turn. Raging Bolt's wallbreaking gives Walking Wake room to opt for a Speed Protosynthesis set and serve as a late-game cleaner against fast offensive teams. Walking Wake can even forgo Choice Specs in favor of items like Mystic Water or Wise Glasses, allowing it to freely switch between moves. Sun sweepers like Ceruledge and Venusaur also become deadly cleaners once Raging Bolt weakens the opposing team early-game. Great Tusk and Hatterene are also beneficial for Raging Bolt, utilizing Rapid Spin and Magic Bounce, respectively, to ensure that hazards stay off the field. Great Tusk also helps soften shared answers like Landorus-T and opposing Great Tusk and sets up Stealth Rock to help Raging Bolt secure KOs against foes like Ting-Lu. Meanwhile, Hatterene uses an Eject Button to take an attack and bring Raging Bolt in safely while also providing Healing Wish to rejuvenate it. In return, Raging Bolt deals with foes like Dondozo, Corviknight, and Skarmory for Great Tusk while handling Gholdengo for Hatterene. Utility Cresselia is another noteworthy teammate for Raging Bolt, as it can reliably switch into Ground-type attacks from foes like Great Tusk, Landorus-T, and Dragonite and threaten them with Ice Beam. It can also completely revitalize Raging Bolt with Lunar Dance and spread paralysis with Thunder Wave to cripple otherwise faster foes like Dragapult, Walking Wake, and Iron Valiant. On rain archetypes, Pelipper is a mandatory teammate, as Drizzle lets Raging Bolt use Thunder without worrying about missing and turns Weather Ball into a Water-type coverage option. Pelipper can also utilize a slow U-turn to bring Raging Bolt in unscathed. Raging Bolt then provides a solid answer to Ogerpon-W and Zapdos, both of which are very annoying for rain teams to deal with. Swift Swim users like Barraskewda and Overqwil form a deadly offensive core with Raging Bolt on rain archetypes, helping Raging Bolt overwhelm fast offensive checks like Zamazenta, Dragapult, and Iron Valiant. Barraskewda can also draw in bulky Water-type answers like Alomomola, Toxapex, and Tera Water Gliscor and pivot out with Flip Turn, letting Raging Bolt pressure them. Meanwhile, Overqwil provides extra security against Kingambit and Rillaboom, both of which pose a major threat to the rain archetype. Hazard support from Iron Treads helps Raging Bolt secure crucial KOs against foes like Assault Vest Alomomola; Iron Treads also removes opposing hazards with Rapid Spin and provides pivot support with Volt Switch, giving Raging Bolt more opportunities to wreak havoc. Kingambit is another important partner for Raging Bolt, breaking past special walls like Blissey, forming a dangerous double priority duo with Raging Bolt to overcome fast-paced teams, and benefiting from Raging Bolt's wallbreaking to clean up late-game. In return, Raging Bolt deals with physically bulky foes that trouble Kingambit like Dondozo and Corviknight.

" }, - "All-Out Attacker": {}, "Boots Pivot": { "description": "

Raging Bolt acts as a powerful offensive pivot and revenge killer that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lackluster Speed tier and act as a strong revenge killer against the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-S, and Kingambit. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on and wear down specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey as they switch in. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt is an option that allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire and blocking utility moves from Clefable, Ting-Lu, and Galarian Slowking. Other options include Thunderbolt for a consistent Electric-type STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos, and Gholdengo while not forcing Raging Bolt to switch out, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether or lack any form of removal. Tera Fairy allows Raging Bolt to turn the tables on matchups like Iron Defense Zamazenta, Iron Valiant, Dragapult, Kyurem, and Walking Wake. Another option is Tera Flying, granting an even better matchup against the likes of Great Tusk, Iron Treads, Landorus-T, and Ting-Lu, though it gives Raging Bolt some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada.

Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening boosted sweepers with its priority move. Raging Bolt can form great offensive cores when it's paired with other offensive pivots like Ogerpon, which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB moves, remove items with Knock Off to accumulate entry hazard damage, and punish setup moves with Encore. Embody Aspect's Speed boost also helps Ogerpon cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult. In return, Ogerpon appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon's ability to hold an item and boost its Speed for a harder-to-resist STAB combination and wallbreaking power, pressuring defensive cores such as Sinistcha + Gliscor and Galarian Slowking + Corviknight more easily with pivoting support from Raging Bolt. Meowscarada offers a stronger U-turn and Knock Off as well as an even better Speed tier, especially with Choice Scarf variants acting as a revenge killer for faster threats such as Iron Valiant. Weavile has a strong Knock Off as well, and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting threats Raging Bolt struggles with like Ogerpon and Tera Ground Dragonite. Hisuian Samurott can pivot with Flip Turn and deal with the likes of Ting-Lu, Iron Treads, Iron Crown, and Galarian Slowking while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola + Galarian Slowking or Ting-Lu, Toxapex + Gliscor or Ting-Lu, and Dondozo + Gliscor or Blissey. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would-be checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water-type coverage. Barraskewda is a great partner on rain teams, as it's extremely hard to switch into and able to pivot with Flip Turn, and it loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on sun teams, synergizing with Torkoal and Ninetales' Drought, which activates Protosynthesis and allows it to hit the likes of Rillaboom and Iron Treads with sun-boosted Weather Ball, and with Walking Wake, which pressures Ground-types and shared checks like Galarian Slowking and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying-types like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog and the latter offering hazard support. Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock; it can also cripple walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switch into Knock Off well itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and it appreciates the help in beating Ogerpon-W. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant and Kyurem, while Galarian Slowking can check them as well as offering a slow pivot and a powerful Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt.

" } }, - "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 616460, "username": "N â„¢"}, {"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 144640, "username": "TheDuckChris"}, {"user_id": 487308, "username": "BT89"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 349443, "username": "Tysonslayer"}, {"user_id": 616497, "username": "FayaWizard"}, {"user_id": 633798, "username": "kd458"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 110504, "username": "Stads"}, {"user_id": 612907, "username": "sequoia"}, {"user_id": 616460, "username": "N â„¢"}, {"user_id": 653095, "username": "FavMon=Garchomp"}, {"user_id": 493260, "username": "Marnie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 487308, "username": "BT89"}, {"user_id": 144640, "username": "TheDuckChris"}, {"user_id": 548068, "username": "Setsu"}, {"user_id": 110504, "username": "Stads"}, {"user_id": 633798, "username": "kd458"}, {"user_id": 616497, "username": "FayaWizard"}, {"user_id": 349443, "username": "Tysonslayer"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 600060, "username": "skype"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "Iron Boulder": { "sets": { diff --git a/data/analyses/gen9pu.json b/data/analyses/gen9pu.json index 38d5e8e61..4bf56178d 100644 --- a/data/analyses/gen9pu.json +++ b/data/analyses/gen9pu.json @@ -134,14 +134,6 @@ }, "credits": {"writtenBy": [{"user_id": 583607, "username": "PowerOfMemes"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 617840, "username": "eeriespell"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, - "Rotom-Heat": { - "sets": { - "Bulky Pivot": { - "description": "

Rotom-Heat is an essential piece of the metagame, offering a lot of offensive and defensive utility in comparison to bulkier pivots like Lanturn and stronger special attackers like Salazzle. With its typing, bulk, and access to Levitate, Rotom-Heat can easily switch into walls like Mudsdale and Hisuian Decidueye as well as offensive threats like Alolan Ninetales and either set up on them or pivot with Volt Switch. Will-O-Wisp lets Rotom-Heat ruin and outlast Rhydon as well as wear down its other switch-ins such as Lanturn, though the move makes Rotom-Heat noticeably more passive. Pain Split makes Rotom-Heat more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. The move is an inconsistent source of recovery, though, so Rotom-Heat shouldn't rely on it too heavily. Investing in HP maximizes the mileage Rotom-Heat gets from its defensive profile and also gives it an easier time setting up and sticking around. Overheat's high Base Power means that it hits hard even without Special Attack investment. Thunderbolt and Discharge are alternatives to Volt Switch that are better suited for wallbreaking, don't force Rotom-Heat to switch out, and can paralyze foes, but pivoting with Volt Switch is a huge part of Rotom-Heat's viability. Tera Steel makes Rotom-Heat immune to poison, letting it set up on Toxic users like Amoonguss, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-Heat stomach boosted attacks from the likes of Rhydon and Mesprit while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Paldean Tauros-F and Pawmot. Both options synergize well with Levitate, though Tera Poison leaves Rotom-Heat open to Psychic-type moves from the likes of Galarian Slowbro and Calm Mind Florges.

Rotom-Heat shines on bulky offense and balance teams, which best leverage its unique blend of offense and defense and benefit from it breaking through opposing bulky builds early- or mid-game. Rhydon is very difficult for Rotom-Heat to break on its own and must be accounted for when using it. Strong physical attackers like Bruxish and Hisuian Decidueye are good at pressuring Rhydon as well as other special walls like Florges and Snorlax. In return, Rotom-Heat covers these wallbreakers against revenge killers like Shaymin and Whimsicott; exploits nuisances like Alolan Sandslash, Wo-Chien, and Cramorant; and gets them in safely against other walls like Coalossal. A lure like Toxic Skuntank or Power Whip Wo-Chien can either gradually or immediately get rid of Rhydon, with both examples also softening foes like Naclstack. Additional pivots like Zoroark and Bruxish form strong VoltTurn cores with Rotom-Heat, which can be difficult for foes to withstand. While Rotom-Heat's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Milotic to fall back on against stronger attackers while making up for their occasional passivity. Florges is another wall that also offers Wish support, which can reduce Rotom-Heat's reliance on Pain Split for recovery. Finally, Pokemon like Skuntank and Mudsdale can absorb Knock Off for Rotom-Heat, ensuring that it doesn't lose its Heavy-Duty Boots while playing around foes like Scrafty and Alolan Sandslash.

" - } - }, - "credits": {"writtenBy": [{"user_id": 400292, "username": "asa"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 355061, "username": "UberSkitty"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} - }, "Rotom-Mow": { "sets": { "Choice Scarf": { diff --git a/data/analyses/gen9ru.json b/data/analyses/gen9ru.json index 83bebe246..b2b335005 100644 --- a/data/analyses/gen9ru.json +++ b/data/analyses/gen9ru.json @@ -11,14 +11,11 @@ "credits": {"writtenBy": [{"user_id": 563264, "username": "Lyra"}, {"user_id": 633048, "username": "Hoops"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 655207, "username": "Sir Tetris"}, {"user_id": 513635, "username": "Rarelyme"}, {"user_id": 654091, "username": "Mareep"}]}, {"name": "Grammar checked by", "members": [{"user_id": 583607, "username": "PowerOfMemes"}, {"user_id": 649096, "username": "a blue banana"}]}]} }, "Ninetales-Alola": { - "overview": "

Alolan Ninetales carves out a niche for itself thanks to the combination of its high Speed and being the only relevant Pokemon with access to both Aurora Veil and Snow Warning. In conjunction with Encore to cripple slower Pokemon that often use status moves like Bisharp and Cresselia, this lets it support its teammates fairly well. Its high Speed lets it outrun foes like Krookodile and Terrakion, and the Defense boost provided by snow lets it take priority moves from slower wallbreakers like Mimikyu and Crawdaunt. Additionally, Alolan Ninetales can act as a rare specially offensive Ice-type with Nasty Plot to punch holes in teams. However, its typing leaves it with a myriad of common weaknesses, including to Stealth Rock; this often forces Alolan Ninetales to choose between extending the duration of its snow or not getting nailed by entry hazards. Without Terastallization, offensive Alolan Ninetales sets lack the coverage to muscle through the Steel-types that resist both of its STAB moves, like Jirachi and Registeel, which limits the flexibility of its team. Alolan Ninetales's Special Attack is also relatively low, meaning without sufficient boosts it's walled by Pokemon like Volcanion and Hisuian Goodra. Additionally, while Alolan Ninetales's Speed is solid, it's still outsped by common Pokemon like Gengar and Barraskewda.

", - "comments": "

Other Options

On the Nasty Plot set, Aurora Veil can be run over Encore in order to bolster Alolan Ninetales's defenses as it sweeps. Ice Beam is an alternative Ice-type STAB move that has higher Base Power than Freeze-Dry as well as more PP than Blizzard while being consistently accurate, making it more reliable against bulky teams. A Calm Mind + Draining Kiss set can be used to wear down bulkier structures while keeping Alolan Ninetales healthy; however, its low Special Attack means that it requires multiple boosts in order to properly muscle through defensive Pokemon like Umbreon.

Checks and Counters

Steel-types: When Alolan Ninetales lacks Tera Blast Ground, defensive Steel-types like Registeel, Jirachi, and Empoleon can comfortably take hits from it before threatening it with a 4x super effective STAB move. More offensive Steel-types like Bisharp and Magnezone also threaten it; however, neither likes taking Nasty Plot-boosted attacks from Alolan Ninetales, and Bisharp risks being locked into Swords Dance or Sucker Punch by Encore.

Fire-types: Armarouge, Volcanion, and Entei resist both of Alolan Ninetales's STAB moves and can retaliate with super-effective STAB moves of their own. However, all three must be wary of Tera Blast Ground.

Faster Threats: Gengar and Maushold are able to comfortably outspeed Alolan Ninetales before either nailing it with their powerful attacks or crippling it with Trick or Encore. Choice Scarf Pokemon like Terrakion and Krookodile are also able to outspeed and revenge kill it.

Opposing Weather: In addition to being able to take Alolan Ninetales's attacks fairly comfortably, Politoed can prevent Aurora Veil from being set at all simply by switching in and replacing snow with rain. Hippowdon and Ninetales can also set sand or sun, respectively, in order to deny Aurora Veil; however, the former has difficulty switching in due to its Ice weakness, and the latter is a rather niche option.

", + "overview": "

Alolan Ninetales carves out a niche for itself thanks to the combination of its high Speed and being the only relevant Pokemon with access to both Aurora Veil and Snow Warning. In conjunction with Encore to cripple slower Pokemon that often use status moves like Bisharp and Cresselia, this lets it support its teammates like Cetitan and Alolan Sandslash fairly well. Its high Speed lets it outrun foes like Krookodile and Terrakion, and the Defense boost provided by snow lets it take priority moves from slower wallbreakers like Mimikyu and Crawdaunt. However, its typing leaves it with a myriad of common weaknesses, including to Stealth Rock; this often forces Alolan Ninetales to choose between extending the duration of its snow or not getting nailed by entry hazards. Alolan Ninetales's Special Attack is also relatively low, meaning it does not pose a serious threat to most Pokemon. Additionally, while Alolan Ninetales's Speed is solid, it's still outsped by common Pokemon like Gengar and Barraskewda.

", + "comments": "

Other Options

Roar can phase out setup sweepers like Shift Gear Toxtricity and rack up entry hazard damage.

Checks and Counters

Steel-types: Steel-types like Registeel, Jirachi, Magnezone, and Bisharp comfortably take hits from Alolan Ninetales before threatening it with a 4x super effective STAB move.

Fire-types: Entei and Infernape resist Freeze-Dry and can retaliate with super-effective STAB moves.

Faster Threats: Gengar and Maushold are able to comfortably outspeed Alolan Ninetales before either nailing it with their powerful attacks or crippling it with Trick or Encore. Choice Scarf Pokemon like Terrakion and Krookodile are also able to outspeed and revenge kill it.

Opposing Weather: In addition to being able to take Alolan Ninetales's attacks fairly comfortably, Politoed can prevent Aurora Veil from being set at all simply by switching in and replacing snow with rain. Ninetales and Torkoal can also set sun in order to remove snow and deny Aurora Veil.

", "sets": { - "Nasty Plot": { - "description": "

Set Details

Alolan Ninetales leverages its high Speed and rare offensive typing to act as an effective Nasty Plot sweeper that can dismantle common threats such as Cyclizar, Slowbro, and Krookodile. Freeze-Dry is a reliable STAB option that hits Water-types that could wall Alolan Ninetales otherwise for super effective damage like Gastrodon and Suicune. Blizzard is Alolan Ninetales's most powerful STAB move, notably guaranteeing an OHKO on Rhyperior after a Nasty Plot boost; however, it is much less accurate outside of snow. Encore can be used to cripple setup sweepers like Calm Mind Cresselia as well as utility Pokemon like Vaporeon, while Moonblast is a consistent STAB option that targets the likes of Umbreon and can KO Pokemon that would tank a Freeze-Dry like Krookodile or Galarian Zapdos after Stealth Rock damage. Tera Blast Ground patches up Alolan Ninetales's biggest offensive weaknesses, targeting Steel-types like Magnezone and Jirachi as well as Fire-types like Armarouge and Volcanion. Defensively, Tera Ground removes many of Alolan Ninetales's weaknesses, notably giving it a resistance to Rock-type attacks from the likes of Rhyperior and Terrakion as well as an immunity to Thunder Wave from Jirachi. However, Terastallizing removes the Defense boost snow provides, putting Alolan Ninetales at risk of being OHKOed by Mienshao's Close Combat.

Nasty Plot Alolan Ninetales fits best on bulky offense structures that can whittle down its checks. Entry hazard removal from the likes of Cyclizar and Talonflame ensure that Alolan Ninetales can come in safely even if its Heavy-Duty Boots is removed. Knock Off from the aforementioned Cyclizar as well as Krookodile can remove Leftovers from defensive Pokemon that lack reliable recovery, such as Hisuian Goodra and Registeel, as well as Heavy-Duty Boots from the likes of Volcanion and Entei, making them easier to wear down so that Alolan Ninetales can sweep late-game. Fighting- and Ground-types like Galarian Zapdos, Mienshao, and Krookodile also make for great partners by virtue of being able to threaten the Steel-types that otherwise check Alolan Ninetales while appreciating their ability to dispatch the most common weather setter in the tier: Hippowdon. Water-types like Crawdaunt and Basculegion-F appreciate Alolan Ninetales's ability to break past Grass-types such as Wo-Chien and Chesnaught; in exchange, they can threaten the Fire-types that resist its STAB combination like Armarouge. Barraskewda is another great Water-type partner for Alolan Ninetales, as it can threaten to KO faster Pokemon like Choice Scarf Krookodile thanks to its blistering Speed and access to Aqua Jet. Choice Scarf revenge killers, such as Jirachi and Krookodile, can similarly handle faster threats like Gengar in order to enable a sweep. Setup sweepers, like Bisharp and Gyarados, appreciate Alolan Ninetales's ability to create setup opportunities with Encore.

" - }, "Aurora Veil": { - "description": "

Set Details

Alolan Ninetales provides both snow and support for its teammates, either granting protection with Aurora Veil or disrupting foes with Encore, enabling them to overwhelm the opposing team. Aurora Veil allows allies to set up with greater ease and protects them from retaliation. Encore can lock foes like Slowbro and Armarouge into setup moves like Calm Mind, healing moves like Slack Off, or other unfavorable moves, allowing Alolan Ninetales's teammates to enter the field unopposed. Snowscape can allow Alolan Ninetales to ensure the desired weather stays up in the face of other weather setters like Hippowdon and Politoed. Moonblast deals strong damage to Umbreon and Terrakion, while Freeze-Dry can hit Water-types like Slowbro and Gastrodon. Icy Rock extends the window that allied Pokemon can take advantage of Alolan Ninetales's Snow Warning. While Alolan Ninetales does not want to Terastallize often, preferring for its allies to make use of it, Tera Water flips its weaknesses to Fire and Steel, allowing it to survive attacks from Entei and Jirachi. In addition, it is a great defensive type and removes Alolan Ninetales's weakness to Stealth Rock, though losing its Ice typing will result in it no longer benefitting from snow's Defense boost.

Aurora Veil Alolan Ninetales fits almost exclusively on a single archetype: snow. As such, it should be paired with the most potent user of it, Belly Drum Cetitan, which often needs the protection provided by Aurora Veil in order to set up. Other Slush Rush sweepers like Alolan Sandslash and Beartic can also take advantage of the weather. Other Pokemon that benefit from snow are potential Weather Ball users like Volcanion, Raikou, and Kilowattrel, providing a means to damage Pokemon like Cyclizar and Chesnaught more effectively. Due to the low duration of Aurora Veil, Alolan Ninetales needs to be paired with pivots that can reliably get its allies in, a role that Eject Button Slowbro and Amoonguss can excel at. Entry hazard control is important for snow teams, which can come in the form of Defog Talonflame and Noivern or Rapid Spin Cyclizar, each of which can cover Alolan Ninetales's weakness to Fire and pivot with U-turn. Alternatively, Magic Bounce Espeon or Hattrem can prevent entry hazards from being set up at all, though their frailty can make them unreliable. Aurora Veil is also a benefit for any setup sweeper, even on non-snow teams, such as Gyarados and Armarouge.

" + "description": "

Set Details

Alolan Ninetales provides both snow and support for its teammates, either granting protection with Aurora Veil or disrupting foes with Encore, enabling them to overwhelm the opposing team. Aurora Veil allows allies to set up with greater ease and protects them from retaliation. Encore can lock foes like Slowbro and Reuniclus into setup moves like Calm Mind, healing moves like Slack Off, or other unfavorable moves, allowing Alolan Ninetales's teammates to enter the field unopposed. Snowscape can allow Alolan Ninetales to ensure the desired weather stays up in the face of other weather setters like Ninetales and Politoed. Moonblast deals strong damage to Terrakion and Gallade, while Freeze-Dry can hit Water-types like Slowbro and Gastrodon. Icy Rock extends the window that allied Pokemon can take advantage of Alolan Ninetales's Snow Warning. While Alolan Ninetales does not want to Terastallize often, preferring for its allies to make use of it, Tera Water flips its weaknesses to Fire and Steel, allowing it to survive attacks from Entei and Jirachi. In addition, it is a great defensive type and removes Alolan Ninetales's weakness to Stealth Rock, though losing its Ice typing will result in it no longer benefitting from snow's Defense boost.

Aurora Veil Alolan Ninetales fits exclusively on a single archetype: snow. As such, it should be paired with the most potent user of it, Belly Drum Cetitan, which often needs the protection provided by Aurora Veil in order to set up. Alolan Sandslash is also a good Slush Rush Pokemon that can support its team with entry hazards or pose a serious threat with Swords Dance. Other Pokemon that benefit from snow are potential Weather Ball users like Raikou and Kilowattrel providing a means to damage Pokemon like Cyclizar and Chesnaught more effectively. Due to the low duration of Aurora Veil, Alolan Ninetales needs to be paired with pivots that can reliably get its allies in, a role that Eject Button Slowbro, Amoonguss, and Alolan Sandslash can excel at. Entry hazard control is important for snow teams, which can come in the form of Defog Noivern or Rapid Spin Cyclizar and Alolan Sandslash, each of which can cover Alolan Ninetales's weakness to Fire and pivot with U-turn. Alternatively, Magic Bounce Espeon can prevent entry hazards from being set up at all, though its frailty can make them unreliable. Aurora Veil is also a benefit for any setup sweeper such as Toxtricity and Necrozma.

" } }, "credits": {"writtenBy": [{"user_id": 236507, "username": "Bice"}, {"user_id": 555741, "username": "MachJacob"}, {"user_id": 645507, "username": "Ryu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 654091, "username": "Mareep"}, {"user_id": 555741, "username": "MachJacob"}, {"user_id": 655207, "username": "Sir Tetris"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}, {"user_id": 583607, "username": "PowerOfMemes"}]}]} @@ -213,6 +210,7 @@ }, "credits": {"writtenBy": [{"user_id": 236507, "username": "Bice"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 647728, "username": "Heatranator"}, {"user_id": 513635, "username": "Rarelyme"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, + "Shiftry": {"sets": {"Chlorophyll Sweeper": {}}}, "Gardevoir": { "overview": "

Gardevoir graces RU with a strong offensive typing and good utility in Trace, Trick, and Healing Wish, making it one of the tier's premier Choice Scarf users. Very few Pokemon in the tier are able to come in on its STAB combination, and the few that do, like Registeel and Hisuian Goodra, often find themselves crippled by being given a Choice Scarf with Trick. Additionally, Gardevoir can give powerful teammates like Feraligatr, Necrozma, and Hisuian Goodra a second chance to break through teams with Healing Wish. However, Gardevoir's awkward natural Speed tier makes it heavily reliant on holding a Choice Scarf to outrun threats like Noivern and non-Choice Scarf Gengar, making it rather prediction-heavy. Its otherwise great offensive typing leaves it walled by Steel-types like Jirachi and Empoleon; while these Pokemon are often crippled by Trick, this forces Gardevoir to have to choose between continuing to act as speed control or crippling a Pokemon that otherwise walls it. Gardevoir's typing is also underwhelming defensively; when combined with its poor bulk, this leaves it vulnerable to faster revenge killers, such as Choice Scarf Krookodile, and priority from the likes of Bisharp and Entei.

", "comments": "

Other Options

Psychic Noise is an alternative Psychic-type STAB option that, while weaker than Psychic, can let Gardevoir hinder bulkier Pokemon like Slowbro and Cresselia by preventing them from recovering. Psyshock is another alternative STAB move that lets Gardevoir target the likes of Blissey and Calm Mind Suicune, hitting their weaker Defense stats. Gardevoir can run Focus Blast or Mystical Fire to prevent it from being walled by Steel-types like Registeel, letting it retain its Choice Scarf for longer. Mystical Fire also lets it reliably hinder special attackers like Nasty Plot Mew and Hisuian Goodra on the switch. However, running coverage forces Gardevoir to forgo one of its valuable utility moves. Knock Off and Will-O-Wisp are usable utility alternatives; the former lets Gardevoir retain its item while forcing progress, while the latter can cripple physical sweepers like Bisharp and Mimikyu as well as Steel-type switch-ins like Jirachi. Teleport lets Gardevoir keep up momentum for its team and bring in threatening wallbreakers, though its poor bulk makes it vulnerable to being KOed before it can pivot out. Choice Specs can be run over Choice Scarf to amplify Gardevoir's damage output, notably guaranteeing a 2HKO on Choice Specs Hisuian Goodra, though Gardevoir's awkward Speed tier leaves it vulnerable to faster attackers like Krookodile.

Checks and Counters

Steel-types: Gardevoir's STAB combination is resisted by the tier's many bulky Steel-types, like Empoleon, Assault Vest Magnezone, Registeel, and Jirachi, with the last three being able to threaten it out with their Steel-type STAB moves. Hisuian Goodra, while lacking a resistance to Moonblast, can also come in safely thanks to its good special bulk and threaten Gardevoir out. However, all of these Pokemon must be wary of being given a Choice Scarf, though Jirachi can run a Choice Scarf of its own to get the jump on Gardevoir.

Special Walls: Blissey can sponge Gardevoir's attacks comfortably, cripple it with Thunder Wave, and wear it down with Seismic Toss, while Alolan Muk is similarly able to take a Moonblast from Gardevoir before threatening it out with Poison Jab. Both must be wary of Trick, however.

Faster Revenge Killers: Faster Choice Scarf users, like Krookodile and Gengar, can get the jump on Gardevoir before KOing it with their strong STAB moves, though they struggle to come in safely against it.

Priority: Gardevoir's poor Defense stat leaves it vulnerable to many of the tier's common forms of priority after it has sustained chip damage, such as Entei's Extreme Speed, Mimikyu's Shadow Sneak, and Bisharp's Sucker Punch.

", diff --git a/data/analyses/gen9ubers.json b/data/analyses/gen9ubers.json index aded683fa..b8f8a2cf5 100644 --- a/data/analyses/gen9ubers.json +++ b/data/analyses/gen9ubers.json @@ -582,6 +582,7 @@ "Scale Shot": { "description": "

Scale Shot will always hit four to five times when backed by Loaded Dice, which gives Koraidon a powerful Dragon-type STAB that also allows it to outspeed nearly the entire tier after a single use. Scale Shot's sheer power gives Koraidon a way to muscle past Unaware Pokemon like Skeledirge and Dondozo, and at +2, it will OHKO defensive Ho-Oh provided it hits five times. Close Combat's consistent 120 base power is stronger than Low Kick against Ho-Oh, Gliscor, and Alomomola, but Low Kick is usually used to avoid Close Combat's stat drops, and it has the same base power against the majority of the tier. Flare Blitz rounds out Koraidon's coverage and is extremely powerful under the sun. When backed by Tera Fire, Flare Blitz is able to OHKO defensive Arceus-Fairy at +2 and Landorus-T at +1. Tera Fire also provides some nifty resistances to Arceus-Fairy's Judgment and Zacian-C's Behemoth Blade and protects Koraidon from being burned by Sacred Fire or Will-O-Wisp. Tera Ghost is an option for its immunity to Arceus's Extreme Speed, which can be critical for Koraidon to maintain a sweep after multiple Defense drops.

Scale Shot Koraidon is a premiere offensive threat, as it is both a powerful wallbreaker and sweeper. As such, Scale Shot Koraidon is one of, if not the most, well-prepped for Pokemon in the entire Ubers tier. Many teams have multiple methods of counter-play against it, from traditional checks like Arceus-Fairy, Arceus-Water, and Skeledirge, to abilities that can weaken it like Kyogre's Drizzle and Landorus-T's Intimidate, to priority options like Arceus's Extreme Speed, as well as the commonality of Tera Fairy on Pokemon like Ho-Oh and Kyogre. Wallbreaking with Koraidon requires recognizing when the opponent will Terastallize and making opportunistic switches. Considering this, it's wise to partner Koraidon with additional physically offensive Pokemon. Zacian-C is a great option for this, as it puts pressure on common defensive Pokemon like Landorus-T and Ho-Oh while being a great answer to Extreme Killer Arceus. Extreme Killer Arceus itself is a good partner that can clean up teams weakened by Koraidon's onslaught. Dragon Dance Arceus-Ground is also notable for applying pressure to Kyogre and Arceus-Water, both of which are common ways to deal with Koraidon.

" }, + "Steel Scale": {}, "Life Orb": {}, "Anti-Webs": {} }, diff --git a/data/analyses/gen9ubersuu.json b/data/analyses/gen9ubersuu.json index ae2d4ea9b..6834acb76 100644 --- a/data/analyses/gen9ubersuu.json +++ b/data/analyses/gen9ubersuu.json @@ -16,9 +16,10 @@ }, "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "Zapdos": {"sets": {"Defensive Pivot": {}}}, "Moltres": {"sets": {"Physically Defensive": {}}}, - "Dragonite": {"sets": {"Normal Dragon Dance": {}, "Flying Dragon Dance": {}, "Choice Band": {}}}, - "Mewtwo": {"sets": {"2A Nasty Plot": {}, "All-Out Offensive": {}, "Support": {}}}, + "Dragonite": {"sets": {"Normal Dragon Dance": {}, "Tera Blast Dragon Dance": {}, "Choice Band": {}, "Loaded Dancer": {}}}, + "Mewtwo": {"sets": {"2A Plot": {}, "All-Out Offensive": {}, "Support": {}}}, "Quagsire": { "sets": { "Unaware Wall": { @@ -46,6 +47,7 @@ }, "credits": {"writtenBy": [{"user_id": 610920, "username": "vesp"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "Smeargle": {"sets": {"Sticky Web Setter": {}}}, "Blissey": { "sets": { "Calm Mind": { @@ -72,37 +74,14 @@ }, "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 587908, "username": "Leo Justice"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Deoxys": {"sets": {"Physical Lorb": {}, "Special Lorb": {}, "Hazard Lead": {}}}, - "Garchomp": { - "sets": { - "Suicide Lead": { - "description": "

Although it faces heavy competition from entry hazard leads like Deoxys-S and Excadrill, Garchomp sets itself apart from them with its solid Attack stat, ability to set up both Stealth Rock and Spikes, and ability to be a potent offensive threat after setting hazards. Dragon Tail allows Garchomp to phaze threats attempting to set up on it like Nasty Plot Mewtwo, Kingambit, and Ogerpon-H, although Scale Shot is an option instead to break Substitutes from the aforementioned Mewtwo and Palkia-O, break Focus Sashes from opposing leads like Deoxys, and boost Garchomp's Speed. Focus Sash allows Garchomp to tank at least one hit to set up hazards. Tera Ghost allows Garchomp to operate as a spinblocker, letting it set up hazards against Pokemon like Great Tusk and Cyclizar. Garchomp should be used exclusively on hyper offense teams looking for a reliable lead. Wallbreakers and offensive threats like Mewtwo, Zacian, Arceus-Poison, and Kyurem-W appreciate Garchomp setting hazards to wear down their checks like Arceus-Dark, Solgaleo, and Magearna. Ghost-types like Gholdengo and Spectrier spinblock for Garchomp if it does not want to Terastallize.

" - }, - "TankChomp": { - "description": "

Garchomp stands out as a bulky entry hazard setter due to its naturally high Attack, allowing it to invest EVs into HP, while still having a good offensive presence after it is done setting hazards. It also has the merits of a solid defensive typing in Ground / Dragon, such as a Electric immunity. Dragon Tail is a great phazing move for Garchomp, as it prevents Pokemon like Mewtwo and Kingambit from setting up while also getting damage on the target and forcing another Pokemon to take hazard damage. Tera Steel allows Garchomp to resist its weaknesses and threaten targets like Solgaleo or Zamazenta-C with Earthquake or Dragon Tail. Tera Ghost allows Garchomp to become a spinblocker for itself, well as gain a Fighting immunity, which can come in handy against Pokemon like Great Tusk and Sneasler. Rocky Helmet synergizes well with Rough Skin, which can punish Pokemon going for a contact move such as U-turn. Garchomp mainly fits on balance and sometimes bulky offense teams. A spinblocker like Giratina or Gholdengo is a great partner for Garchomp, as it allows the hazards to stay on the field, as Garchomp itself can't stop Rapid Spin if it does not Terastallize despite its ability to chip down anyone going for it. Other phazers like Roar Dialga and Roar Zamazenta-C are also good partners, as they can also phaze and make use of Garchomp's hazards. A bulky Steel-type like Magearna and Solgaleo could also be of use, since they give Garchomp a defensive teammate to fall back upon if Garchomp is facing down an Ice-type like Chien-Pao or another Dragon-type like Palkia-O.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}, {"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}, {"user_id": 489963, "username": "swordisbored"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}, {"user_id": 555379, "username": "Tbolt"}]}]} - }, - "Dialga": { - "sets": { - "Mixed Utility": { - "description": "

Mixed Dialga is an excellent utility Pokemon, thanks to its excellent bulk and typing letting it handle Pokemon like Giratina, Magearna, and Palkia-O. Heavy Slam deals heavy damage to Zacian and Hatterene thanks to Dialga's massive weight while also not being affected by Draco Meteor's Special Attack drop. Stealth Rock allows Dialga to aid its teammates, passively chipping their checks. Dragon Tail allows Dialga to stop sweeps from Pokemon like Roaring Moon and Calm Mind Arceus formes, but Roar can be opted for instead, as it ignores Substitutes from Cyclizar and Palkia-O and can phaze Fairy-types like Zacian and Magearna. Tera Flying grants a resistance to both of Dialga's weaknesses, Fighting and Ground, letting it check threats it otherwise couldn't like Great Tusk and Zamazenta-C, though this comes at the cost of increased damage from Stealth Rock. Dialga pairs well with Pokemon like Chi-Yu and Kyurem-W, which can beat many of its checks like Great Tusk, Landorus, and Zamazenta-C. Dialga checks Pokemon like Deoxys, Spectrier, and Hatterene, making it an excellent teammate for Pokemon weak to these threats like Palkia-O, Giratina, and Mewtwo. Dialga is also a solid phazer, with entry hazard setters like Skarmory and Magearna appreciating it forcing foes to take repeated bouts of chip damage from their hazards.

" - }, - "Specially Defensive": { - "description": "

Although it suffers major competition from Magearna and Solgaleo for the Steel-type slot, Dialga's great typing, decent bulk, and useful utility options make it a good wall in Ubers UU. Earth Power gives Dialga a way to hit opposing Steel-types like Solgaleo and Magearna as well as Pokemon like Arceus-Poison and Hatterene, but Thunder Wave is an option to cripple Pokemon attempting to set up on it like Mewtwo, Zacian, and Zamazenta-C. Stealth Rock grants Dialga extra utility, giving Pokemon like Kyurem-W a difficult time switching in. Roar allows Dialga to phaze Pokemon attempting to set up like Sneasler and Zacian while also going through Substitutes from Palkia-O and Cyclizar, but Dragon Tail can phaze Taunt users like Arceus-Dark at the cost of not going through Substitute and being walled by Fairy-types like Hatterene and Magearna. If phazing is not a priority, Heavy Slam can be opted as a secondary STAB move, as it targets Pokemon like Hatterene and Kyurem-W. Tera Flying allows Dialga to flip the matchup against Pokemon like Great Tusk and Landorus and remove all of its weaknesses, although it does give Dialga a weakness to Stealth Rock. Spikes setters like Ogerpon-H can make Dialga's phazing more potent. Dialga struggles against strong physically offensive threats like Zacian, Kingambit, and Palafin, so physically defensive walls like Toxapex and Great Tusk that can take these Pokemon on make great partners. Offensive threats like Deoxys and Choice Scarf Kyurem-W appreciate Dialga crippling switch-ins with Stealth Rock and Thunder Wave.

" - }, - "Trick Room Setter": { - "description": "

Dialga is an excellent pick on Trick Room teams due to its blend of low Speed, sky-high Special Attack, high Base Power moves, and ability to set Trick Room for itself. Draco Meteor does huge damage to Pokemon like Palkia-O and Kyurem-W, while also activating Dialga's Eject Pack, allowing it to bring in a threatening teammate like Ursaluna or Hoopa-U. Earth Power gives Dialga coverage to hit Steel-types like non-Air Balloon Gholdengo, opposing Dialga, and Magearna. Trick Room allows Dialga to outspeed almost every opposing Pokemon while also providing support to teammates like Solgaleo and Kingambit. Eject Pack allows Dialga to switch out when it drops its own stats with Draco Meteor, which lets it bring a teammate like Kingambit in safely. Tera Flying is used so Dialga can flip its only two weaknesses, Fighting and Ground, to a resistance and an immunity, making it much better against Zamazenta-C, Great Tusk, and Landorus, allowing it to set up Trick Room in front of these threats. Dialga sets Trick Room, making it a natural ally to Pokemon like Ursaluna, Kingambit, and Hoopa-U, which it can wallbreak alongside. As a Trick Room setter, it struggles with Pokemon like Taunt Arceus formes and phazers like Dialga, Giratina, and bulky Arceus formes. This means it pairs well with Pokemon like Ursaluna and Hoopa-U, which can break through these obstacles with sheer power, or Fairy-types like Magearna and Zacian, which are immune to Dragon Tail. Other Trick Room setters Dialga is commonly paired with, like Solgaleo and Hatterene, are great partners too, as they can set Trick Room for it, and Hatterene is especially good at this due to being immune to Taunt and phazing.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 226455, "username": "berry"}, {"user_id": 511181, "username": "Rose"}]}]} - }, + "Deoxys": {"sets": {"Physical Lorb": {}, "Special Breaker": {}, "Hazard Lead": {}}}, + "Garchomp": {"sets": {"TankChomp": {}, "Scale Shot": {}}}, + "Dialga": {"sets": {"Utilty": {}, "Specs": {}}}, "Palkia": {"sets": {"Choice Scarf": {}, "Trick Room Setter": {}}}, "Palkia-Origin": {"sets": {"All-out Attacker": {}}}, "Arceus-Bug": {"sets": {"Calm Mind": {}, "Utility": {}}}, - "Arceus-Dark": {"sets": {"Support": {}, "The Set": {}, "Ekiller": {}}}, - "Arceus-Fighting": {"sets": {"Cosmic Power": {}, "Support": {}}}, + "Arceus-Dark": {"sets": {"Support": {}, "Calm Mind": {}, "Ekiller": {}}}, + "Arceus-Fighting": {"sets": {"Iron Defense": {}, "Calm Mind": {}, "Cosmic Power": {}}}, "Arceus-Grass": { "sets": { "Calm Mind + Taunt": { @@ -113,7 +92,9 @@ }, "Arceus-Ice": {"sets": {"Calm Mind + 1 Attack": {}, "Calm Mind + 2 Attacks": {}}}, "Arceus-Poison": {"sets": {"Dragon Dance": {}, "Swords Dance": {}, "Calm Mind": {}, "Support": {}}}, - "Arceus-Psychic": {"sets": {"Cosmic Power": {}}}, + "Arceus-Psychic": {"sets": {"Calm Mind": {}, "Cosmic Power": {}}}, + "Arceus-Rock": {"sets": {"Calm Mind": {}, "Dragon Dance": {}}}, + "Samurott-Hisui": {"sets": {"Lead": {}, "Assault Vest": {}, "Choice Scarf": {}, "Swords Dance": {}}}, "Excadrill": { "sets": { "Sand Sweeper": { @@ -126,7 +107,7 @@ "credits": {"writtenBy": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}, {"user_id": 626445, "username": "Imperial"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "Gothitelle": {"sets": {"Choice Scarf": {}}}, - "Alomomola": {"sets": {"Wish Passer": {}}}, + "Alomomola": {"sets": {"Assault Vest": {}, "Wish Pass": {}}}, "Galvantula": { "sets": { "Sticky Web": { @@ -135,28 +116,11 @@ }, "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Mandibuzz": { - "sets": { - "Defensive Pivot": { - "description": "

Mandibuzz's great utility options; good defensive typing that allows it to take on threats like Kingambit, Great Tusk, and Sneasler; and solid physical bulk make it a decent pick in Ubers UU. Toxic puts Pokemon that lack recovery like Zacian and Palkia-O on a timer. Alternatively, Knock Off removes items from switch-ins like Giratina and Landorus-T, while Defog can give Mandibuzz extra utility by removing entry hazards for its teammates. Foul Play allows Mandibuzz to not be completely passive, dealing big damage to Pokemon like Swords Dance or Dragon Dance Arceus and Sneasler. U-turn gives Mandibuzz the ability to pivot out of bad matchups against Pokemon like Zamazenta-C. Tera Poison gives Mandibuzz a useful Fairy-type resistance and is generally an excellent defensive typing, helping it take on Pokemon like Zacian and Magearna. Mandibuzz generally fits on more defensive balance teams looking for a solid switch-in to physical attacks from Pokemon like Kingambit, Ogerpon-H, and Sneasler. Mandibuzz struggles against physical attackers like Kingambit and Zamazenta-C that do not fear Foul Play, so Pokemon like Arceus-Poison and Landorus-T that can take them on are helpful. Pokemon like Landorus-T, Galarian Slowking, and Magearna form a powerful defensive pivot core with Mandibuzz.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 587908, "username": "Leo Justice"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "Mandibuzz": {"sets": {"Specially Defensive": {}}}, "Volcarona": {"sets": {"Quiver Dance": {"description": "

124 Speed is to outspeed Deoxys at +1

"}}}, "Reshiram": {"sets": {"Choice Specs": {}}}, "Landorus": {"sets": {"Nasty Plot": {}, "Hazard Setter": {}, "Choice Scarf": {}}}, - "Kyurem-White": { - "sets": { - "Choice Scarf": { - "description": "

Kyurem-W is one of the most dangerous Pokemon in Ubers UU thanks to its combination of high Special Attack, good coverage options, and usable defensive profile, making it one of the tier's most dangerous revenge killers and special attackers. Draco Meteor + Ice Beam is a great STAB combination, hitting the majority of the tier. Freeze-Dry gives Kyurem-W coverage for Water-types like Palafin and Toxapex. Fusion Flare gives Kyurem-White coverage for Steel-types like Magearna, Solgaleo, and Zamazenta-C. Tera Fire allows Kyurem-W to boost Fusion Flare as well as provides it with a nifty resistance to Fairy- and Steel-type attacks from the likes of Zacian, Magearna, Dialga, and Solgaleo. Kyurem-W fits best on balance and offensive teams looking for a strong revenge killer and special attacker. Kyurem-W struggles to break through specially defensive walls like Blissey and Solgaleo, so Pokemon that can deal with these walls like Arceus-Fire, Zamazenta-C, and Landorus-T, make good partners. Entry hazard control from Pokemon like Great Tusk and Corviknight increases Kyurem-W's longevity.

" - }, - "Choice Specs": { - "description": "

Choice Specs Kyurem-W is an unparalleled wallbreaker in Ubers UU. Draco Meteor is an nuclear bomb of an attack, easily OHKOing most neutral targets such as Dialga and Mewtwo. Ice Beam gives Kyurem-W a strong move versus Fairy-types such as Zacian and Clefable while also allowing it to hit Ground- and Flying-types, such as Great Tusk and Landorus, hard. Freeze-Dry allows Kyurem-W to OHKO Palafin and Palkia-O without dropping its Special Attack with Draco Meteor. Fusion Flare allows Kyurem-W to hit the Steel-types that would otherwise resist Ice and Dragon, such as Magearna and Solgaleo. Tera Fire is a must to power up its Fusion Flare while also helping against Zacian and Solgaleo by making its Fairy and Steel weaknesses into resistances. Kyurem-W is incredibly vulnerable to entry hazards due to its Stealth Rock weakness, meaning it appreciates hazard removal from Giratina or Great Tusk. Another great teammate that helps with hazard control is Hatterene, due to its immunity to Dragon-type moves helping against Arceus-Dragon and Garchomp, as its Magic Bounce ability provides a proactive way of preventing hazards. Kyurem-W also pairs well with slower pivots, such as Galarian Slowking and Solgaleo, as they help to get it onto the field safely. Kyurem-W is especially vulnerable to the many faster threats in the metagame, such as Zacian, Zamazenta-C, and Palkia-O, so it likes the support of Sticky Web from Galvantula and Smeargle or paralysis from Magearna and Giratina.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 587908, "username": "Leo Justice"}, {"user_id": 642468, "username": "Finchely"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 197240, "username": "sunny"}, {"user_id": 511181, "username": "Rose"}, {"user_id": 594478, "username": "ken"}]}]} - }, + "Kyurem-White": {"sets": {"Choice Item": {}, "Dragon Dance": {}}}, "Toxapex": { "sets": { "Defensive": { @@ -165,7 +129,7 @@ }, "credits": {"writtenBy": [{"user_id": 546606, "username": "Tanny89k"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Araquanid": {"sets": {"Sticky Web": {}}}, + "Araquanid": {"sets": {"Sticky Web Setter": {}}}, "Solgaleo": { "sets": { "Specially Defensive": { @@ -195,35 +159,11 @@ }, "credits": {"writtenBy": [{"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Zamazenta": {"sets": {"Iron Defense": {}, "Choice Band": {}, "All-out Attacker": {}}}, - "Zamazenta-Crowned": { - "sets": { - "IronPress": { - "description": "

With its combination of robust defenses and good Attack, Zamazenta-C is an excellent mid- or late-game sweeper for bulkier teams. Body Press synergizes well with Iron Defense and Dauntless Shield, and when combined with Zamazenta-C's brilliant natural bulk, it can quickly clean up weakened teams. Behemoth Bash or Heavy Slam lets it Zamazenta-C answer Fairy-types, like Zacian and Tera Fairy Arceus-Dark, and Crunch lets it tackle Psychic- and Ghost-types, like Mewtwo, Giratina, Lugia, and Deoxys. 200 Speed EVs with a Jolly Nature allow it to outspeed Cyclizar, 112 Attack EVs let it have a favorable roll to 2HKO Mewtwo, and the rest of the EVs go into Defense to maximize Body Press's damage. Tera Water lets Zamazenta-C stay in on more opponents foes like Arceus-Fire, Palafin, Chi-Yu, and Kyurem-W, and Tera Flying lets it resist Fighting-type moves from the likes of Mewtwo, Zacian, and Deoxys and be immune to Ground-type moves from Great Tusk, Landorus, and Ursaluna, though a weakness to Stealth Rock is added. Being able to check Magearna, Zacian, Dialga, Ursaluna-B, Arceus-Dark, Palafin, and Palkia-O, Zamazenta-C is appreciated by Giratina, Chi-Yu, Palkia-O, Arceus-Dark and Mewtwo. Zamazenta-C suffers from being worn down by entry hazards, so a hazard remover like Great Tusk or Giratina is needed. It also appreciates hazard support of its own from setters like Magearna and Dialga. Fighting-, Ground-, and Fire-resistant Pokemon like Arceus-Poison, Rillaboom, and Giratina are also a boon to Zamazenta-C, as they can stomach whatever hits come at it.

" - } - }, - "credits": {"writtenBy": [{"user_id": 275219, "username": "Go make a sandwitch"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, - "Urshifu": {"sets": {"Choice Item": {}, "Wallbreaker": {}}}, - "Urshifu-Rapid-Strike": { - "sets": { - "Choice Scarf": { - "description": "

Urshifu-R is a decent Choice Scarf user in Ubers UU due to its excellent signature move, pivoting in U-turn, priority in Aqua Jet, and solid offensive typing. Surging Strikes's guaranteed critical hit chance allows Urshifu-R to break through Defense-boosting sweepers like Cosmic Power Arceus formes and Zamazenta-C. Aqua Jet allows Urshifu-R to pick off weakened foes that have a Speed boost, like Ogerpon-H and Sneasler. U-turn allows Urshifu-R to pivot, racking up important chip damage on Pokemon like Zacian and Mewtwo while generating momentum. Tera Water allows Urshifu-R to power up Surging Strikes and Aqua Jet, notably allowing it to OHKO Mewtwo and Ogerpon-H after Stealth Rock damage; Tera Water also removes its Fairy- and Psychic-type weaknesses, helping against Zacian and Mewtwo. Pokemon like Calm Mind Arceus formes and Zamazenta-C appreciate Urshifu-R taking out faster threats like Deoxys, Mewtwo, and Spectrier. Urshifu-R struggles to break through Pokemon that resists its STAB moves like Palkia-O and Giratina, so the support of Dragapult and Choice Scarf Kyurem-W is greatly appreciated. Urshifu-R can also form pivoting cores with Pokemon like Landorus-T and Sneasler, allowing them to pick up on the momentum Urshifu-R generates.

" - } - }, - "credits": {"writtenBy": [{"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, - "Regieleki": { - "sets": { - "Dual Screens": { - "description": "

Thanks to having the highest Speed in Ubers UU and good utility options, Regieleki is a niche but effective dual screens lead. Volt Switch allows Regieleki to bring a partner onto the battlefield. Rapid Spin lets Regieleki remove entry hazards for Pokemon like Kyurem-W, although Explosion is an option to give it a one-time nuke that always brings a partner in safely. Tera Flying gives Regieleki an immunity to Ground-type attacks, which allows it to set up dual screens on Great Tusk and both Landorus formes. Alternatively, Tera Ghost allows Regieleki to be immunity to Extreme Speed from Arceus formes and Deoxys and operate as a spinblocker. Regieleki should only be used on hyper offense teams and should be sent in first or after a Pokemon like Deoxys-S has set up entry hazards. Setup sweepers like Nasty Plot Mewtwo and Zacian appreciate Regieleki setting up dual screens to help them set up more safely. Pokemon like Choice Specs Kyurem-W and Kingambit like Regieleki pivoting them onto the field safely. Gholdengo is a notable partner, as it blocks Defog and can use the dual screens Regieleki sets up to set up as well. Regieleki struggles against counter leads like Defog Giratina, Taunt Arceus, and Deoxys that prevent it from setting up dual screens, so Pokemon that can take these threats on like Zacian, Great Tusk, and Kingambit can be valuable.

" - }, - "Offensive Utility": { - "description": "

Regieleki's blistering Speed, decent offensive stats, and utility options make it one of Ubers UU's fastest cleaners and offensive pivots. Tera Blast Ice OHKOes Ground-type Pokemon like Landorus and Great Tusk, which otherwise completely wall Regieleki, as well as chipping Dragon-types like Giratina. Rapid Spin gives Regieleki utility for its team by acting as a form of entry hazard control for Pokemon like Kyurem-W. Volt Switch allows Regieleki to bring in a partner onto the battlefield, like Mewtwo or Palkia-O. Regieleki fits best on offensive teams looking for a solid pivot. Since it is hard walled by Ground-types if it does not Terastallize, Pokemon like Palafin, Kyurem-W, and Iron Bundle that can take on these Ground-types are good partners, with the latter two also appreciating Regieleki removing Stealth Rock. Pokemon like Landorus-T, Magearna, and Iron Bundle can create a potent pivot core with Regieleki. Regieleki can be walled by specially defensive walls like Dialga, Magearna, and Blissey, so Pokemon that can take these threads on like Zamazenta-C, Palafin, and Kingambit are helpful to have.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 626445, "username": "Imperial"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "Zamazenta": {"sets": {"IronPress": {}, "Choice Band": {}, "Offensive Attacker": {}}}, + "Zamazenta-Crowned": {"sets": {"Iron Defense": {}}}, + "Urshifu": {"sets": {"Dry Bear": {}, "Swords Dance": {}}}, + "Urshifu-Rapid-Strike": {"sets": {"Swords Dance": {}, "Wet Bear": {}}}, + "Regieleki": {"sets": {"Pivot": {}, "Screens Lead": {}}}, "Ursaluna": { "sets": { "Trick Room Sweeper": { @@ -232,6 +172,7 @@ }, "credits": {"writtenBy": [{"user_id": 546606, "username": "Tanny89k"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, + "Ursaluna-Bloodmoon": {"sets": {"Calm Mind": {}, "Offensive": {}}}, "Sneasler": { "sets": { "Unburden Sweeper": { @@ -244,17 +185,7 @@ "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, "Meowscarada": {"sets": {"Lead": {}, "Wallbreaker": {}}}, - "Garganacl": { - "sets": { - "Setup": { - "description": "

Garganacl acts as an anti-metagame setup sweeper with the potential to clean up games with enough boosts and Salt Cure to punish Steel- and Water-types like Magearna, Solgaleo, and Palkia-O that might try to switch in to deal with it. Garganacl can use Iron Defense to become unbeatable on the physical side, while its stats give it enough bulk to survive most special attacks comfortably. Alternatively, it can use Curse to boost its attack and hit harder with Salt Cure or a coverage move, although this is considerably slower than Iron Defense. Body Press is used to take advantage of Iron Defense's boosts while also hitting Arceus-Dark and Chi-Yu for supereffective, while Earthquake provides better coverage against Pokemon like Giratina and Slowking-Galar if Garganacl is using Curse as its boosting move. Leftovers gives Garganacl some passive healing, allowing it to heal while setting up, although Heavy-Duty Boots can be used instead. Tera Water allows Garganacl to resist Water-type attacks from Pokemon like Palkia-O and Palafin, while Tera Fairy can be used to give it an immunity to Dragon-type attacks, more specifically preventing Dragon Tail from Dialga and Giratina from phazing it. Physical attackers that struggle against Giratina like Zamazenta-C and Palafin appreciate Garganacl's ability to absorb status and resist Ghost. Teammates that struggle against Chi-Yu or Magearna, such as Chien-Pao and Mewtwo, greatly benefit from Garganacl's ability to check these foes. Garganacl struggles against Grass- and Water-type Pokemon like Rillaboom and Palkia-O, so teammates that can switch into their attacks like Arceus-Grass and Dialga form a very solid defensive core with it

" - }, - "Stealth Rock": { - "description": "

Garganacl is a great defensive tool within Ubers UU, being able to comfortably set Stealth Rock against both of the tier's best entry hazard removal options in Giratina and Terapagos. Protect synergizes well with Salt Cure and allows Garganacl to scout moves from Choice-locked Chien-Pao, Landorus, Palafin, and Palkia. Tera Water provides Garganacl with a resistance to Steel- and Water-type moves such as Make It Rain from Gholdengo and Hydro Pump from both Palkia formes and retains its Fire resistance so it can handle Chi-Yu. Tera Fairy allows Garganacl to cover its weakness to Fighting-type moves such as Focus Blast from Landorus and Mewtwo and provides an immunity to Dragon-type moves such as Palkia-O's Spacial Rend, Kyurem-W's Draco Meteor, and Giratina's Dragon Tail. Garganacl can use Heavy-Duty Boots as an alternative to Leftovers on teams lacking hazard removal or to improve the matchup into Spikes Magearna. Garganacl fits best on stall and fat balance teams using Giratina and Toxapex for excellent hazard control and passive damage support. Garganacl loses to two important Ghost-types, Spectrier and Necrozma-DW, due to their combination of setup moves and recovery. Fast physical attackers such as Zacian and Chien-Pao can scare out both Pokemon, and tanky Dark-types such as Arceus-Dark can be used to answer Necrozma-DW regardless of its set.

" - } - }, - "credits": {"writtenBy": [{"user_id": 587908, "username": "Leo Justice"}, {"user_id": 588983, "username": "Poosh_i"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 626445, "username": "Imperial"}, {"user_id": 642468, "username": "Finchely"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "Garganacl": {"sets": {"Stealth Rock": {}, "IDBP": {}}}, "Espathra": {"sets": {"Calm Mind": {"description": "

12 speed EVs allow you to outspeed base 120 Speed Pokemon at +1

"}}}, "Palafin": {"sets": {"Encore": {}, "Choice Band": {}, "Bulk Up": {}}}, "Cyclizar": { @@ -265,16 +196,10 @@ }, "credits": {"writtenBy": [{"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Annihilape": { - "sets": { - "Bulk Up": { - "description": "

Annihilape is a decent setup sweeper thanks to its good Attack and defensive stats, incredible STAB combination, and incredible signature move in Rage Fist. Taunt is important to shut down walls like Quagsire and Solgaleo that would status or phaze Annihilape. Tera Water gives Annihilape a valuable defensive typing, allowing it to set up on Pokemon like Chi-Yu and Palafin. Tera Fire is an option to provide the ability to set up on Pokemon like Kyurem-W and the aforementioned Chi-Yu and a valuable immunity to Will-O-Wisp, although it comes at the cost of a Stealth Rock weakness. Tera Fairy makes Annihilape immune to Dragon-type attacks, notably allowing it to not get phazed by Dragon Tail from Pokemon like Giratina and Garchomp. Annihilape generally fits on teams looking for a bulky wincon or stallbreaker. Annihilape can struggle against Pokemon like Palkia-O, Arceus-Dark, and Giratina that can cripple it with status, so Pokemon that can take these threats on like Solgaleo and Magearna can be nice to have. If Annihilape is used on hyper offense teams, dual screens support from Alolan Ninetales, Regieleki, and Deoxys-S to help it safely set up can be nice to have.

" - } - }, - "credits": {"writtenBy": [{"user_id": 567483, "username": "Bella"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, + "Annihilape": {"sets": {"Bulk Up": {}}}, + "Clodsire": {"sets": {"Water Absorb": {}, "Unaware Wall": {}}}, "Great Tusk": {"sets": {"Offensive Utility": {}, "Choice Scarf": {}, "Lead": {}, "All-Out Offensive": {}}}, - "Iron Treads": {"sets": {"Utility": {}, "Booster Speed Lead": {}}}, + "Iron Treads": {"sets": {"Pivot": {}, "Lead": {}}}, "Iron Bundle": {"sets": {"Encore": {}, "Choice Specs": {}}}, "Iron Moth": {"sets": {"Booster Energy": {}}}, "Baxcalibur": { @@ -288,21 +213,9 @@ }, "credits": {"writtenBy": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 655922, "username": "AlicieLizzie"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 610920, "username": "vesp"}, {"user_id": 642468, "username": "Finchely"}, {"user_id": 567483, "username": "Bella"}, {"user_id": 626445, "username": "Imperial"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Gholdengo": { - "sets": { - "Nasty Plot": { - "description": "

Gholdengo is a fearsome setup sweeper in Ubers UU, in part due to its terrifyingly strong signature move, potent signature ability, and fantastic defensive typing. Make It Rain allows Gholdengo to output huge damage and hit important targets like Kyurem-W, Baxcalibur, and Zacian, whereas Shadow Ball offers incredible neutral coverage while hitting Mewtwo, Giratina, and Galarian Slowking extremely hard. Recover allows Gholdengo to have incredible longevity alongside its immunity to status moves. Tera Water allows Gholdengo to turn its Fire weakness into a resistance, helping against Chi-Yu and Kyurem-W, while also providing a resistance to Water, which assists against Palkia-O and Palafin. Air Balloon gives Gholdengo a temporary Ground immunity, giving it more entry points through an immunity to Spikes, Earth Power, and Earthquake from Great Tusk and Landorus. Gholdengo pairs excellently with entry hazard setters such as Magearna and Skarmory, as it blocks both Rapid Spin and Defog. It can also break through some walls with its sheer power, like Clefable and Arceus-Grass, giving teammates like Zacian an easier time cleaning up. Gholdengo struggles with faster offensive Pokemon that can halt its sweep and revenge kill it, such as Dragapult and Tera Fire Zacian, so Pokemon like Deoxys, Palafin, and Rillaboom can help Gholdengo by handing them. Pokemon with strong priority moves, like Kingambit and Palafin, can also halt its sweep and revenge kill it, so teammates like Zamazenta-C and Palkia-O, which can take Sucker Punch and Jet Punch, respectively, provide excellent support for it.

" - }, - "Specially Defensive": { - "description": "

Gholdengo is an excellent setup sweeper and support Pokemon in Ubers UU, in large part due to its fantastic defensive typing, its strong ability, and Nasty Plot. Hex allows Gholdengo to do huge damage to statused foes, like sleeping Giratina and statused Arceus formes. Thunder Wave allows Gholdengo to disrupt the enemy team, power up its Hex, and cripple offensive Pokemon like Zacian, Palkia-O, and Chi-Yu. Nasty Plot turns Gholdengo from a wall into a potential sweeper with Shadow Ball, being able to boost on Pokemon that rely on status or phazing, like Arceus-Poison if its Air Balloon is intact and Clefable. Air Balloon gives Gholdengo a temporary Ground-type and Spikes immunity, allowing it to switch in on Great Tusk and Landorus easily, and keep entry hazards on the field against Great Tusk. Tera Water allows Gholdengo to resist Water- and Fire-type moves from the likes of Chi-Yu, Kyurem-W, Palkia-O, and Palafin. Gholdengo can paralyze and beat foes like Zacian and Zamazenta-C, helping teammates such as Arceus-Dark and Kyurem-W that appreciate being faster than opposing threats. However, Gholdengo struggles with Dark-types like Kingambit and Arceus-Dark, so Pokemon like Magearna and Zamazenta-C pair excellently with it. Additionally, Gholdengo has natural synergy with entry hazard setters like Magearna, Galarian Slowking, Galvantula, and Skarmory, as it blocks both Rapid Spin and Defog, making it the best Pokemon for keeping hazards on the opponent's field.

" - }, - "Choice Scarf": { - "description": "

Gholdengo is a decent option as a Choice Scarf user and revenge killer thanks to its great offensive and defensive typing. Focus Blast allows it to hit Kingambit, Dialga, and Choice Specs Chi-Yu, whereas Thunderbolt can be used instead for Palafin and Toxapex. Trick cripples opposing Pokemon like Magearna and Dialga, which could otherwise wall Gholdengo. As Choice Scarf Gholdengo is unable to run a damage-boosting item, it sometimes lacks in damage. Tera Steel makes up for this by allowing it to OHKO Mewtwo after Stealth Rock and OHKO Great Tusk; Tera Steel also removes its weaknesses to the Dark- and Ghost-type attacks that would otherwise force it out like Sucker Punch from Kingambit, Shadow Ball from Mewtwo, and Judgment from Arceus-Dark. Tera Fighting is used exclusively on Focus Blast sets to turn Gholdengo's Sucker Punch weakness into a resistance while also allowing it to OHKO Zamazenta-C and offensive Dialga. Gholdengo is one of the most reliable forms of entry hazard control in the tier, as its immunity to both Rapid Spin and Defog allows it to keep hazards up with ease. Therefore, hazard setters like Magearna, Skarmory, and Deoxys-S make for excellent partners. Primarily used as a revenge killer, Gholdengo is excellent at enabling other premier offensive cleaners like Zacian, Ogerpon-H, and Kingambit by punching through their potential checks like Clefable and Dondozo, while also crippling Giratina with Trick. Gholdengo struggles against teams that contain strong priority users like Palafin and Kingambit, so Pokemon that can take hits from them, like Arceus-Grass, Archaludon, Toxapex, and Palkia-O are desirable partners.

" - } - }, - "credits": {"writtenBy": [{"user_id": 620359, "username": "olivia"}, {"user_id": 626445, "username": "Imperial"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 475771, "username": "Dorron"}, {"user_id": 587908, "username": "Leo Justice"}, {"user_id": 626445, "username": "Imperial"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} - }, - "Chi-Yu": {"sets": {"Choice Item": {}, "Nasty Plot": {}}}, + "Gholdengo": {"sets": {"Nasty Plot": {}, "Choice Scarf": {}}}, + "Chien-Pao": {"sets": {"Tera Blast": {}, "SD TBless": {}, "Chien-Bao": {}}}, + "Chi-Yu": {"sets": {"Fried Fish": {}, "Fish Fillet": {}}}, "Roaring Moon": {"sets": {"Dragon Dance": {}, "Fairy Blast Dragon Dance": {}}}, "Walking Wake": { "sets": { @@ -331,5 +244,6 @@ }, "credits": {"writtenBy": [{"user_id": 587908, "username": "Leo Justice"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 567483, "username": "Bella"}, {"user_id": 610920, "username": "vesp"}]}, {"name": "Grammar checked by", "members": [{"user_id": 511181, "username": "Rose"}]}]} }, - "Gouging Fire": {"sets": {"Standard": {}, "Scale": {}}} + "Gouging Fire": {"sets": {"Standard": {}, "Scale": {}}}, + "Pecharunt": {"sets": {"Defensive Pivot": {}, "Nasty Plot": {}}} } \ No newline at end of file diff --git a/data/analyses/gen9uu.json b/data/analyses/gen9uu.json index 0ab7639f1..37b023fe3 100644 --- a/data/analyses/gen9uu.json +++ b/data/analyses/gen9uu.json @@ -1,8 +1,29 @@ { - "Venusaur": {"sets": {"Sun Sweeper": {}}}, + "Venusaur": { + "sets": { + "Sun Sweeper": { + "description": "

Venusaur is a staple on sun teams, leveraging both Chlorophyll and Growth to become a devastating sweeper. Weather Ball provides crucial coverage against foes like Skarmory and Air Balloon Revavroom. Earth Power is another important coverage move, hitting Skeledirge and nailing Heatran. Sludge Bomb is used to hit Pokemon like Latios and Talonflame that may resist the prior two moves. Alternatively, Giga Drain can be used to help Venusaur recover from Life Orb recoil as well as to hit Water-types like Slowking and Manaphy. Furthermore, Giga Drain is Venusaur's only way to remove Air Balloon from Heatran, allowing Earth Power to hit it afterward; Air Balloon Heatran is otherwise a giant threat to sun teams. Tera Fire is the best Tera type for Venusaur; it boosts Weather Ball to insane levels while granting Venusaur a resistance to Bullet Punch from Scizor and Metagross as well as Ice Shard from Weavile.

Venusaur only fits on sun teams, so it should exclusively be used alongside Ninetales. Ninetales is a valuable partner for Healing Wish support as well, as Venusaur can easily get worn down due to entry hazards and Life Orb recoil. Other teammates that take advantage of sun such as Hisuian Lilligant, Slither Wing, Hisuian Arcanine, and Heatran can help punch holes in the opposing team, allowing Venusaur to sweep late-game. Air Balloon Heatran is a great partner because it can switch in freely on Clodsire, which would otherwise do well against Venusaur. Both Hisuian Lilligant and Slither Wing can help break through Air Balloon Heatran and Blissey. They also help versus Pokemon that may want to change the weather, like Slowking and Tyranitar. Since both Venusaur and Ninetales are usually weak to entry hazards, having hazard removal in the form of Rapid Spin Donphan and Excadrill can be useful.

" + } + }, + "credits": {"writtenBy": [{"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Blastoise": {"sets": {"Shell Smash": {}}}, - "Ninetales": {"sets": {"Sun Setter": {}}}, - "Ninetales-Alola": {"sets": {"Veil": {}}}, + "Ninetales": { + "sets": { + "Sun Setter": { + "description": "

Ninetales is the premier sun setter in UU, with unique utility options that give it an advantage over Torkoal. Encore, in conjunction with Ninetales's Speed, allows Ninetales to lock foes into undesirable moves such as Roost from Fezandipiti and Mandibuzz or Calm Mind from Sinistcha. Overheat can be used to ensure that Ninetales isn't so passive, but Weather Ball provides a consistent damage option. Healing Wish is a great utility option when Ninetales has been worn down, allowing a partner to come in safely and letting teammates play aggressively early-game with the option of bringing them back late-game. Will-O-Wisp can punish Tyranitar and Rotom-Wash as they switch in. Alternatively, Scorching Sands can punish Heatran and Hisuian Arcanine. Tera should generally be saved for one of Ninetales's partners, so Ninetales should only Terastallize in an emergency. Tera Water allows Ninetales to sponge Water-type attacks from Greninja and Manaphy and offers a strong general defensive typing. Tera Steel allows Ninetales to gain a strong defensive typing, helping versus attacks from foes like Latios and Gardevoir.

Ninetales should only be used on dedicated sun teams. Chlorophyll Pokemon like Venusaur and Hisuian Lilligant take advantage of Ninetales's sun to outspeed most of the metagame and sweep teams late-game thanks to Healing Wish support. Fire-type Pokemon such as Hisuian Arcanine and Heatran benefit from sun strengthening Flare Blitz and Magma Storm, respectively, while Heatran can also use Solar Beam to threaten Water-types like Rotom-Wash. Solar Beam also lets Heatran pop opposing Heatran's Air Balloon and threaten it with Earth Power afterward, helping against a Pokemon that can otherwise be a big issue for sun teams. Slither Wing is an exceptional partner for Ninetales, as Protosynthesis empowers Slither Wing greatly. In return, Slither Wing can threaten Tyranitar, which may try to reset the weather. Since Ninetales is forced to hold a Heat Rock, its ability to switch in is greatly limited by entry hazards, so Rapid Spin support from Donphan or Excadrill is necessary.

" + } + }, + "credits": {"writtenBy": [{"user_id": 650155, "username": "OceanicGamer"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 458971, "username": "NDK"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Ninetales-Alola": { + "sets": { + "Aurora Veil": { + "description": "

Alolan Ninetales is the premier setter of dual screens on hyper offense teams, using its ability to automatically set snow to set up Aurora Veil. This makes it preferred over Grimmsnarl, which takes two turns to set up Light Screen and Reflect. Encore allows Alolan Ninetales to lock Pokemon into moves they don't want to be locked into, such as Stealth Rock for Excadrill and Donphan as well as Slack Off for Slowking. Freeze-Dry lets Alolan Ninetales hit Water-types such as Keldeo, Rotom-Wash, and Slowking for consistent damage. Alternatively, Blizzard can be used for more damage, being able to 2HKO Latios and Sinistcha as well as OHKO Hydrapple, but it comes with the downside of decreased accuracy outside of snow, as well as being unable to hit the Water-types listed earlier. Snowscape can be used to set the weather back to snow when facing Tyranitar or Ninetales. Moonblast allows Alolan Ninetales to be able to hit Conkeldurr, Lokix, and Dragon Dance Tyranitar. Tera Water allows for Alolan Ninetales to resist Bullet Punch from Scizor as well as Gigaton Hammer from Tinkaton. However, it should only Terastallize in an emergency, as its teammates get far more value out of Terastallization.

Alolan Ninetales only fits on hyper offense, enabling its teammates with Aurora Veil. Alolan Ninetales struggles with entry hazards, so Rapid Spin support from Excadrill and Donphan is greatly appreciated. Setup sweepers such as Nasty Plot Thundurus-Therian, Calm Mind Latios, and Swords Dance Scizor all appreciate Aurora Veil allowing them to take more hits and set up more easily. Other Pokemon on hyper offense such as Booster Energy Iron Jugulis and Battle Bond Greninja also appreciate Alolan Ninetales's Aurora Veil. Teammates such as Revavroom and Slither Wing can help ease Alolan Ninetales's bad matchup against lead Scizor and Metagross.

" + } + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 593115, "username": "igiveuponaname"}]}]} + }, "Arcanine-Hisui": { "sets": { "Offensive": { @@ -90,7 +111,9 @@ "Salamence": {"sets": {"Offensive": {}}}, "Metagross": { "sets": { - "Choice Band": {}, + "Choice Band": { + "description": "

Choice Band Metagross is a solid wallbreaker thanks to its great Attack and strong STAB and coverage moves. Its good bulk also allows it to survive strong attacks like Knock Off from Heavy-Duty Boots Lokix and Surf from Choice Specs Keldeo. Heavy Slam deals a lot of damage to neutral targets; Earthquake hits many Pokemon that resist Heavy Slam, like Cobalion, Toxapex, and Heatran. Knock Off can make good progress against Slowking, Skarmory, and Rotom-Wash. Alternatively, Thunder Punch can be used to hit Water-types like Keldeo and Slowking as well as Flying-types that resist Steel, primarily Skarmory. Bullet Punch's priority allows Metagross to swiftly KO Pokemon that outspeed it like Weavile, Alolan Ninetales, and Fezandipiti. Clear Body blocks attack drops from Intimidate Pokemon like Krookodile. Tera Steel increases the damage of Heavy Slam and Bullet Punch. Tera Steel-boosted Heavy Slam allows Metagross to consistently OHKO Pokemon like Tyranitar, specially defensive Mandibuzz, and Hydrapple, while the damage boost to Bullet Punch allows it to consistently 2HKO Pokemon like Latios, Lokix, and Galarian Zapdos.

Choice Band Metagross fits on bulky offense and balance teams that appreciate its wallbreaking capabilities; Water-types like Rotom-Wash are useful switch-ins to Fire-type attacks, and Metagross, in return, resists Grass-type attacks that threaten most Water-types. Fighting-types like Keldeo and Conkeldurr appreciate Metagross's ability to switch into Latios, Gardevoir, and Fezandipiti. Ground-resistant and Ground-immune Pokemon like Hydrapple and Skarmory are also useful, since Metagross is weak to Ground-type attacks and loses to most Ground-types; the latter can set up Spikes to help Metagross pick up more KOs. Metagross also benefits from pivots that can bring it in safely, like Lokix, Keldeo, and Mandibuzz. Mandibuzz can also deal with opposing Metagross and run Defog to remove entry hazards. Metagross also benefits from entry hazards, since they make it easier to KO targets like Latios and Choice Specs Hydrapple. Stealth Rock setters such as Donphan, Tyranitar, and Sandy Shocks are useful for this; Sandy Shocks can also run Volt Switch to serve as a pivot for Metagross. Setup sweepers like Weavile and Slither Wing also benefit from Metagross's wallbreaking capabilities to weaken teams and allow them to sweep late-game.

" + }, "Choice Scarf": {}, "Bulky Attacker": { "description": "

Metagross's great typing, stats, and movepool allow it to function as a solid bulky attacker, handling threats like Latios and Ogerpon-C. Heavy Slam is a reliable STAB move, taking advantage of Metagross's large weight to do solid damage to threats like Hydrapple, Mandibuzz, and Greninja. Stealth Rock also allows Metagross to function as an entry hazard setter, while Bullet Punch gives Metagross a STAB priority move to circumvent its below average Speed, hitting foes like Ogerpon-C and Mamoswine. Knock Off can be used to cripple checks like Slowking and Hydrapple by removing their items, while Earthquake can be used to hit Steel-types such as Excadrill, Heatran, and Cobalion. Leftovers is crucial for maintaining Metagross's longevity, since it doesn't get a recovery move. 96 Speed EVs allow Metagross to outspeed maximum Speed Adamant Azumarill. Tera Dark allows Metagross to turn its weaknesses to Dark and Ghost into resistances while also boosting the power of its Knock Off, while Tera Water allows it to resist Fire-type attacks from Hisuian Arcanine and Skeledirge and tank Belly Drum Azumarill's boosted Aqua Jet.

Metagross does best on bulky offense and balance teams that appreciate its good mix of power and bulk. Teammates like Tornadus-T, Mandibuzz, and Hydrapple all provide a Ground resistance that covers Metagross's weakness. In return, Metagross answers Ogerpon-C, which is scary for the former two and takes pressure off of Hydrapple. However, it is important to note that Tornadus-T cannot switch into Rhyperior safely, so answers to it like Slowking or the aforementioned Hydrapple are appreciated. Metagross is also weak to Fire-type moves from Pokemon like Hisuian Arcanine and Skeledirge, so Water types like Rotom-W and Slowking can help tank these attacks, both of which can use pivot moves to bring Metagross in safely. In general, Metagross benefits greatly from pivots that can bring it in safely, so U-turn users like Lokix, Ogerpon, and Scizor also make great teammates. Metagross tends to struggle with bulky Flying-types like Skarmory and Mandibuzz, so it benefits from teammates that can handle these two, such as Rhyperior and Sandy Shocks. These two Pokemon also act as alternate Stealth Rock users, which not only synergizes well with Metagross's Knock Off but also allows it to run Bullet Punch. The latter can also act as a spiker to form a hazard-stacking core with Metagross.

" @@ -99,7 +122,7 @@ "description": "

Explosion Metagross is an offensive Pokemon with some defensive utility and a simple gameplan: set Stealth Rock then use Explosion. Explosion does a lot of damage to the tier's defensive Pokemon like Hydrapple and Slowking. Earthquake lets it hit the Steel-types that resist its Explosion and Heavy Slam, like Heatran and Excadrill. Stealth Rock gives it excellent utility, setting entry hazards while the foe switches out. Bullet Punch is useful when running an alternative hazard setter, as it can clean up foes at low HP. Metagross can utilize its fantastic typing to defensively check Pokemon like Latios and Hydrapple. Custap Berry alleviates how low Metagross may get in the process by gaining priority on Explosion. Normal Gem can allow it to KO some important targets, such as maximum Defense Hydrapple after Tera Normal. The given Speed investment allows Metagross to outspeed Mandibuzz and Azumarill but 196 Speed EVs can allow it to outspeed targets like Tinkaton and Choice Band Tyranitar; however, doing so would sacrifice some of the bulk that lets it check Ogerpon-C and Latios. Tera Normal lets Metagross power up its Explosion, letting it potentially OHKO Slowking and Hydrapple with chip, but beware that most of its defensive utility comes from its typing, so only use Tera if Metagross needs Tera Normal to KO the foe.

Metagross fits best on offensive structures, as it lures in Skarmory and Hydrapple and weakens them for the rest of the team to exploit. Excadrill is an amazing partner, especially considering how much it threatens Skeledirge and Rotom-W, Pokemon that Metagross hates. Thundurus and Sandy Shocks also are good partners, as they enjoy Metagross's ability to switch into Latios and weaken Hydrapple. Sandy Shocks can also act as an alternate Stealth Rock setter. Metagross also enjoys Sticky Web support from Araquanid, allowing it to outspeed Pokemon like Tyranitar and Tinkaton while keeping its bulk as well as offensive checks like non-Heavy-Duty Boots Mamoswine. Ghost-type Pokemon like Sinistcha and Pecharunt can cause problems, as they block Metagross's Explosion attempts while threatening it with Shadow Ball, so it appreciates offensive Dark-types like Tyranitar and Lokix.

" } }, - "credits": {"writtenBy": [{"user_id": 540058, "username": "StarFalcon555"}, {"user_id": 647932, "username": "Goombatower69"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}]}]} + "credits": {"writtenBy": [{"user_id": 647932, "username": "Goombatower69"}, {"user_id": 683665, "username": "Lycopoky"}, {"user_id": 540058, "username": "StarFalcon555"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 313384, "username": "Hilomilo"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 620325, "username": "ThatOneApple"}, {"user_id": 344575, "username": "Twilight"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 600060, "username": "skype"}]}]} }, "Latios": { "sets": { @@ -115,7 +138,7 @@ }, "credits": {"writtenBy": [{"user_id": 515132, "username": "Monky25"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 617840, "username": "eeriespell"}, {"user_id": 540289, "username": "Tidal"}, {"user_id": 461329, "username": "Estarossa"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 602431, "username": "CaptainDaimyo"}, {"user_id": 470115, "username": "SolarBeam"}]}]} }, - "Jirachi": {"sets": {"Specially Defensive": {}}}, + "Jirachi": {"sets": {"Specially Defensive": {}, "Stealth Rock": {}, "Substitute Serene Grace": {}}}, "Gastrodon": {"sets": {"Mixed Defense": {}}}, "Hippowdon": { "sets": { @@ -147,9 +170,11 @@ "Physically Defensive": { "description": "

Rotom-W thrives as a pivot within the tier thanks to its unique typing, solid bulk in tandem with access to Pain Split, and access to a great ability in Levitate. Hydro Pump gives Rotom-W an excellent STAB option and makes the life of Ground-types wishing to block Volt Switch such as Rhyperior and Excadrill hard. Volt Switch lets Rotom-W generate momentum on Pokemon that would easily take a Hydro Pump such as Azumarill, Tornadus-T, and Slowking. Will-O-Wisp helps Rotom-W cripple physically offensive threats that dislike being burnt such as Ogerpon and Excadrill while slowly chipping down any burnt Pokemon. Thunder Wave, on the other hand, punishes Tornadus-T and Latios by slowing them down while helping teammates take advantage of the Speed cut as well as the chance of paralysis. Pain Split in tandem with Rotom-W's naturally low HP stat allows it to recover a significant amount of health on foes like Hydrapple and Slowking, keeping itself healthy throughout the game. Leftovers is used to increase Rotom-W's longevity over the course of the match, letting it passively recover its health. Rotom-W is able to run two distinct EV spreads, both of which maximize its HP while allowing it to outspeed Adamant Scizor and Tyranitar. Investment into Rotom-W's Defense with a Bold nature lets it handle Sand Rush Excadrill and Metagross while living a Choice Band Hisuian Arcanine Head Smash. Rotom-W with a Calm nature and EVs in Special Defense make it a solid check to Greninja, Tornadus-T, and Heatran. Tera Steel combined with Levitate removes the Ground weakness it would otherwise gain while gifting Rotom-W a spectacular defensive typing, letting it check Ogerpon-C and Latios better.

Rotom-W's traits fit best on bulky offense teams that love its ability to cripple opposing Pokemon while pivoting on and off the field. Wallbreakers such as Ogerpon-C and Metagross fit excellently with it, being able to take advantage of Latios, Hydrapple, and Clodsire, which may want to switch into Rotom-W to block its shenanigans, with Metagross also functioning as a solid Latios check. Other pivots that synergize well with Rotom-W such as Lokix, Scizor, and Tornadus-T are excellent teammates, with Lokix and Scizor forming a strong VoltTurn core while handling Ogerpon, Hydrapple, and Latios for Rotom-W, while Assault Vest Tornadus-T can pivot into Latios and Keldeo for it. Ogerpon specifically both functions as a pivot and a way of punishing setup sweepers like Dragon Dance Salamence and Calm Mind Latios with Encore thanks to Rotom-W's Volt Switch giving it free entry. Clodsire is particularly annoying for Rotom-W, blocking both of its STAB options with Water Absorb while giving it an opportunity to throw off a nasty Toxic, so teammates like Metagross and Air Balloon Tinkaton work amazingly with it. Entry hazard setters like the aforementioned Skarmory and Tinkaton, as well as Cobalion, are fantastic partners for Rotom-W that support it with their strong defensive profiles. Hydrapple is an great check to Excadrill as well as the Ogerpon formes that appreciates Rotom-W's ability to handle Flying- and Ice-type types like Tornadus-T, Weavile, and Mamoswine. Hisuian Arcanine functions excellently with Rotom-W, being able to maximize its offensive potential thanks to Rotom-W baiting in the likes of Hydrapple and Tinkaton for it, with Will-O-Wisp chipping down opposing checks like Mamoswine and Thunder Wave allowing Hisuian Arcanine to outspeed Pokemon like Latios and Keldeo.

" }, - "Specially Defensive": {} + "Specially Defensive": { + "description": "

Specially defensive Rotom-Wash's excellent Water / Electric typing and Levitate allow it to deal with many special attackers and defensive Pokemon like Heatran, Greninja, Donphan, and Skarmory. Thunder Wave allows Rotom-Wash to paralyze faster foes such as Latios, Salamence, and Weavile, helping its slower offensive teammates like Metagross, Scizor, and Tyranitar outspeed those foes; it is also useful for crippling opposing Alolan Ninetales that wants to set up Aurora Veil in front of Rotom-Wash. Will-O-Wisp is a decent tool that shuts down physical attackers like Tyranitar, Lokix, and Metagross, enhancing Rotom-Wash's mixed bulk. Pain Split helps Rotom-Wash maintain longevity and feed off HP from bulky Pokemon like Clodsire, Blissey, and Slowking. Leftovers increases Rotom-Wash's longevity by providing passive recovery every turn and offsetting sandstorm damage. Tera Steel allows Rotom-Wash to resist Latios's STAB moves and Leaf Storm from Hydrapple and Serperior, letting it paralyze them with Thunder Wave in return and cripple their Speed for the rest of the game, making them less overwhelming. Tera Steel can also be used to wall Clodsire with its Steel typing and Levitate, which would otherwise be a problem for Rotom-Wash.

With its defensive role, pivoting, and status support, Rotom-Wash fits on bulky offense and VoltTurn teams, pairing well with Pokemon like Scizor, Lokix, and Fezandipiti. Rotom-Wash is a great counter to Heatran, switching into its Magma Storm and threatening it with Hydro Pump while also dealing with common special attackers like Keldeo, Iron Jugulis, and Thundurus. It is also a strong pivot and momentum generator, which enables wallbreakers like Hisuian Arcanine, Weavile, and Latios to come onto the field in favorable matchups when opponents try to resist Rotom-Wash's Hydro Pump or Volt Switch. Common counters to Rotom-Wash include Water Absorb Clodsire, Gastrodon, Substitute sets of Hydreigon and Latios, and most Grass-types. Teammates like Weavile and Lokix help deal with these threats, and Rotom-Wash's Volt Switch allows them to enter the field safely.

" + } }, - "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}]}]} + "credits": {"writtenBy": [{"user_id": 540289, "username": "Tidal"}, {"user_id": 706506, "username": "scald spamm"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 515132, "username": "Monky25"}, {"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 356215, "username": "Clouds"}, {"user_id": 600060, "username": "skype"}]}]} }, "Heatran": { "sets": { @@ -162,7 +187,6 @@ "credits": {"writtenBy": [{"user_id": 647728, "username": "Heatranator"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 461329, "username": "Estarossa"}, {"user_id": 620325, "username": "ThatOneApple"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}, {"user_id": 528364, "username": "adorluigi"}]}]} }, "Cresselia": {"sets": {"Utility": {}}}, - "Manaphy": {"sets": {"Tail Glow": {}}}, "Serperior": { "sets": { "Offensive": {}, @@ -224,7 +248,19 @@ }, "credits": {"writtenBy": [{"user_id": 638175, "username": "lonk"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 530118, "username": "Mystras"}]}, {"name": "Grammar checked by", "members": [{"user_id": 384270, "username": "autumn"}, {"user_id": 697682, "username": "earthfromthefuture"}]}]} }, - "Keldeo": {"sets": {"Pivot": {}, "Calm Mind": {}, "Choice Specs": {}, "Life Orb": {}}}, + "Keldeo": { + "sets": { + "Pivot": {}, + "Calm Mind": { + "description": "

Keldeo uses Calm Mind to become a setup sweeper that is very difficult to take down. Icy Wind is used to deal with Latios, Sinistcha, and Hydrapple. Secret Sword is a reliable STAB move against special walls such as Blissey and Gastrodon as well as opposing Keldeo and Rotom-Wash. Substitute allows Keldeo to take advantage of the switches it forces, giving it setup opportunities against Thundurus-T and Lokix, as well as blocking status from Clodsire, Toxapex, and Mandibuzz. Alternatively, Vacuum Wave can be used to pick off faster threats such as Greninja and Weavile. Leftovers gives Keldeo additional recovery over the course of the match and can allow Keldeo to set up multiple Substitutes. A Timid nature is preferred, as it gives Keldeo the ability to outspeed Thundurus-T, Sandy Shocks, and Hydreigon. However, a modest nature can be used for more power, allowing Keldeo to 2HKO Fezandipiti at +1. Tera Steel gives Keldeo resistances to Psychic, Dragon, and Fairy, which is handy against Latios, Choice Scarf Gardevoir, and Fezandipiti.

Keldeo best fits on bulky offense and balance teams. Teammates such as Thundurus-T and Hydrapple can deal with bulky Water-types like Slowking, Gastrodon, and Toxapex. Pivots such as Lokix, Galarian Zapdos, and Slowking can bring Keldeo in safely, as it does not want to switch in directly. Entry hazard removers such as Excadrill and Donphan help to clear Spikes off the field, which is crucial for Keldeo's longevity. They also help in defeating Clodsire, which can stop Keldeo in its tracks. Faster Pokemon, such as Weavile and Greninja, help defeat Latios, which allows Keldeo to use Secret Sword more freely.

" + }, + "Choice Specs": { + "description": "

Choice Specs Keldeo is a powerful wallbreaker thanks to its great offensive typing alongside good Special Attack and Speed, which allow it to do massive damage to much of the tier. Surf is its most reliable STAB move; Secret Sword does more damage against special walls like Blissey, Gastrodon, Tyranitar, and Assault Vest Conkeldurr. Icy Wind is used as coverage to threaten Pokemon that can deal with its STAB moves like Hydrapple, Sinistcha, and Latios. Vacuum Wave's priority allows Keldeo to revenge kill Pokemon like Sand Rush Excadrill and Weavile. Flip Turn is also an option over Icy Wind or Vacuum Wave, since it allows Keldeo to pivot to a teammate and generate momentum against its checks, though the move can be difficult to fit in. Tera Water increases Surf's damage output and allows Keldeo to consistently OHKO Thundurus-T, Skarmory, and Iron Jugulis.

Choice Specs Keldeo fits on bulky offense and balance teams that appreciate its consistently powerful damage output. Tyranitar benefits from Keldeo's ability to answer checks like Donphan, Excadrill, and Skarmory, and in return, it pressures some of Keldeo's checks like Latios, Sinistcha, and Slowking. Pivots like Scizor and Lokix are useful, since they can get Keldeo in safely; Volt Switch users such as Thundurus-T and Sandy Shocks also benefit from Keldeo's ability to deal with most Electric immunities like Excadrill, Hippowdon, and Donphan. Since Keldeo is forgoing Heavy-Duty Boots, it's a good idea to run entry hazard removal with it like Rapid Spin Excadrill and Donphan as well as Defog Mandibuzz and Talonflame; the latter two can also run U-turn to bring in Keldeo safely.

" + }, + "Life Orb": {} + }, + "credits": {"writtenBy": [{"user_id": 683665, "username": "Lycopoky"}, {"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Chesnaught": {"sets": {"Physically Defensive": {}}}, "Greninja": { "sets": { @@ -328,9 +364,34 @@ "credits": {"writtenBy": [{"user_id": 452572, "username": "missangelic"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 344575, "username": "Twilight"}, {"user_id": 540289, "username": "Tidal"}]}, {"name": "Grammar checked by", "members": [{"user_id": 528364, "username": "adorluigi"}]}]} }, "Houndstone": {"sets": {"Sand Sweeper": {}}}, - "Clodsire": {"sets": {"Unaware": {}, "Water Absorb": {}}}, - "Slither Wing": {"sets": {"Pivot": {}, "Booster Energy": {}, "Sun Support": {}}}, - "Sandy Shocks": {"sets": {"Pivot": {}, "Lead": {}}}, + "Clodsire": { + "sets": { + "Unaware": { + "description": "

Clodsire is an entry hazard setter that can act as a defensive switch-in to both Thundurus formes, halting their momentum from Volt Switch. Toxic more reliably punishes Latios and Donphan, while Poison Jab allows it to still threaten Taunt Hydreigon. Clodsire often finds opportunities to set Stealth Rock or stack multiple layers of Spikes thanks to its bulk. Heavy-Duty Boots lets Clodsire routinely switch in without accumulating hazard damage. Clodsire can act as a great blanket check to special-attacking setup sweepers such as Calm Mind Sinistcha and Nasty Plot Hydreigon thanks to Unaware. 84 Defense EVs let it switch in on Life Orb Scizor, while 176 Special Defense EVs and a Careful nature allow it to reliably tank Earth Power from Booster Energy Iron Jugulis and Hydro Pump from uninvested Rotom-Wash. The Special Defense investment also lets it avoid being 2HKOed by Draco Meteor from Soul Dew Latios when using Tera Dark. Tera Dark helps Clodsire against Soul Dew Latios by providing an immunity to Luster Purge and Psychic Noise. It also removes Clodsire's Water weakness, improving its matchup against Greninja and Rotom-Wash.

Clodsire is often found on stall and semi-stall teams. Mandibuzz is a reliable wall that can switch in on Earthquake from Excadrill and Donphan as well as Luster Purge from Choice-locked Latios, while Clodsire covers for Mandibuzz's weakness to Thundurus. Blissey alleviates Clodsire's weakness to Choice Specs users and heavy-hitting special attackers like Hydrapple, Greninja, and Latios. Skarmory can be an Earthquake-immune teammate that also helps to wall Metagross. Together, Clodsire and Skarmory can form an entry hazard-stacking core with Stealth Rock and Spikes. Clodsire appreciates Toxapex for checking Scizor and Keldeo simultaneously.

" + }, + "Water Absorb": {} + }, + "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 458971, "username": "NDK"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Slither Wing": { + "sets": { + "Pivot": {}, + "Booster Energy": { + "description": "

Booster Energy Slither Wing is a staple of hyper offense teams, dismantling balance cores with ease using Bulk Up and Flame Charge to accumulate boosts. Earthquake hits the likes of Skeledirge, Hisuian Arcanine, and Fezandipiti. Flame Charge targets Skarmory and Air Balloon Revaroom while also boosting Slither Wing's Speed, allowing it to outspeed Latios and Greninja at +1. A Jolly nature allows Slither Wing to outspeed Adamant Lokix and Revaroom. However, an Adamant nature gives Slither Wing more power, increasing its ability to wallbreak. Tera Fire synergizes extremely well with Flame Charge, boosting its power and giving Slither Wing an immunity to burns from Skeledirge, Heatran, and Talonflame. It also gives Slither Wing resistances to Fire-, Steel-, and Fairy-type attacks, which improves its matchup against Scizor, Tinkaton, and Gardevoir locked into Moonblast.

Slither Wing appreciates screen setters such as Alolan Ninetales and Grimmsnarl, which provide Aurora Veil or Reflect and Light Screen to give it more setup opportunities. Teammates such as Latios and Iron Jugulis can help weaken checks such as Hippowdon, Talonflame, and Skarmory. Other physical sweepers such as Scizor and Revaroom can work in tandem to overwhelm shared checks such as Donphan and Mandibuzz. Leads such as Excadrill and Sandy Shocks can provide entry hazard support, which is vital in wearing down the opposing team.

" + }, + "Sun Support": {} + }, + "credits": {"writtenBy": [{"user_id": 458971, "username": "NDK"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Sandy Shocks": { + "sets": { + "Pivot": {}, + "Lead": { + "description": "

With the given spread and a Protosynthesis boost, Sandy Shocks can outspeed and KO Keldeo after one layer of Spikes and Choice Scarf Galarian Zapdos after Stealth Rock. The EV investment allows Sandy Shocks to OHKO most Metagross variants, Greninja, and Skarmory after Stealth Rock. It also enables Sandy Shocks to 2HKO the likes of Mandibuzz, Fezandipiti, and Slowking. Tera Ghost allows Sandy Shocks to deny Rapid Spin from Donphan and Excadrill.

The entry hazards this Pokemon creates benefit its team on hyper offense by wearing down opposing Pokemon. Sandy Shocks is threatened by many Ground-types such as Hippowdon, Mamoswine, and Gastrodon while also struggling against common Pokemon like Latios, Hydreigon, and Thundurus-T. Because of this, it greatly benefits from fast Ice-types and Pokemon with Ice-type coverage such as Weavile and Greninja that can reliably check Ground-types, Latios, Hydreigon, and Thundurus-T. Hyper offense sweepers that appreciate the chip damage from Sandy Shocks' hazards include Revavroom, Scizor, and Talonflame.

" + } + }, + "credits": {"writtenBy": [{"user_id": 732426, "username": "Elurkii"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650155, "username": "OceanicGamer"}, {"user_id": 313384, "username": "Hilomilo"}, {"user_id": 458971, "username": "NDK"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Iron Jugulis": {"sets": {"Booster Energy": {}}}, "Iron Leaves": {"sets": {"Swords Dance": {}}}, "Sinistcha": { diff --git a/data/analyses/index.json b/data/analyses/index.json index bbcc6f6b6..c71673f44 100644 --- a/data/analyses/index.json +++ b/data/analyses/index.json @@ -1,4 +1,9 @@ { + "champions.json": [569395, 143270], + "championsbattlestadiumsingles.json": [192892, 48321], + "championsou.json": [50640, 13798], + "championsvgc2026regma.json": [253512, 63761], + "championsvgc2026regmb.json": [68088, 17749], "gen1.json": [737292, 211185], "gen11v1.json": [18011, 5005], "gen1lc.json": [2670, 584], @@ -18,14 +23,14 @@ "gen1ubers.json": [220382, 64740], "gen1uu.json": [2009, 563], "gen1zu.json": [2477, 667], - "gen2.json": [1167870, 338871], + "gen2.json": [1168158, 338949], "gen21v1.json": [18654, 1578], - "gen2nu.json": [198346, 56037], + "gen2nu.json": [198386, 56049], "gen2ou.json": [625633, 187481], "gen2pu.json": [1785, 553], "gen2ubers.json": [100102, 28804], "gen2uu.json": [216576, 60320], - "gen2zu.json": [1830, 545], + "gen2zu.json": [2136, 574], "gen3.json": [2306178, 686460], "gen3doublesou.json": [47207, 12591], "gen3lc.json": [13992, 4990], @@ -36,7 +41,7 @@ "gen3ubers.json": [196019, 58192], "gen3uu.json": [306128, 95002], "gen3zu.json": [268972, 70213], - "gen4.json": [6465617, 1925718], + "gen4.json": [6465616, 1925713], "gen4anythinggoes.json": [155760, 46217], "gen4cap.json": [751, 336], "gen4doublesou.json": [100919, 21412], @@ -46,9 +51,9 @@ "gen4pu.json": [8753, 3012], "gen4ubers.json": [792194, 236357], "gen4uu.json": [2597343, 775771], - "gen4vgc2009.json": [77491, 21616], + "gen4vgc2009.json": [77490, 21612], "gen4zu.json": [2975, 760], - "gen5.json": [9604372, 2867236], + "gen5.json": [9613786, 2869783], "gen51v1.json": [54245, 13883], "gen5cap.json": [1308, 448], "gen5doublesou.json": [147178, 39110], @@ -56,16 +61,16 @@ "gen5lc.json": [874552, 257069], "gen5monotype.json": [48961, 2298], "gen5nu.json": [1483902, 431555], - "gen5ou.json": [711703, 190346], + "gen5ou.json": [711693, 190339], "gen5pu.json": [166939, 46968], "gen5ru.json": [1502235, 444903], "gen5ubers.json": [1158658, 345539], "gen5uu.json": [1158705, 348535], "gen5vgc2011.json": [336814, 93890], "gen5vgc2012.json": [1040110, 309131], - "gen5vgc2013.json": [107506, 29343], + "gen5vgc2013.json": [116906, 31895], "gen5zu.json": [355339, 98293], - "gen6.json": [14058742, 3916875], + "gen6.json": [14058693, 3916719], "gen61v1.json": [19894, 6074], "gen6almostanyability.json": [305830, 84326], "gen6anythinggoes.json": [225652, 61140], @@ -78,8 +83,8 @@ "gen6lc.json": [1121573, 313715], "gen6middlecup.json": [86588, 23694], "gen6monotype.json": [770215, 202453], - "gen6nu.json": [1385994, 380833], - "gen6ou.json": [1293731, 354819], + "gen6nu.json": [1385977, 380826], + "gen6ou.json": [1293699, 354687], "gen6pu.json": [1343805, 359926], "gen6purehackmons.json": [375335, 91365], "gen6ru.json": [850459, 229320], @@ -89,30 +94,30 @@ "gen6vgc2014.json": [325494, 95183], "gen6vgc2016.json": [202349, 57637], "gen6zu.json": [195873, 51606], - "gen7.json": [14962606, 4142547], - "gen71v1.json": [869459, 225937], + "gen7.json": [14962779, 4142157], + "gen71v1.json": [869570, 225950], "gen7anythinggoes.json": [304326, 79215], "gen7balancedhackmons.json": [449897, 119812], "gen7battlespotdoubles.json": [25563, 8566], - "gen7battlespotsingles.json": [519992, 143889], - "gen7cap.json": [242404, 64752], - "gen7doublesou.json": [592663, 168834], + "gen7battlespotsingles.json": [520227, 143930], + "gen7cap.json": [242419, 64755], + "gen7doublesou.json": [592666, 168836], "gen7lc.json": [1385666, 375107], - "gen7letsgoou.json": [184596, 50326], + "gen7letsgoou.json": [181052, 49383], "gen7mixandmega.json": [162723, 44032], - "gen7monotype.json": [2163422, 567147], + "gen7monotype.json": [2164498, 567338], "gen7nfe.json": [2074, 770], "gen7nu.json": [583063, 151836], - "gen7ou.json": [1190159, 329923], - "gen7pu.json": [1532671, 408596], - "gen7ru.json": [771917, 209046], + "gen7ou.json": [1190972, 329984], + "gen7pu.json": [1533075, 408633], + "gen7ru.json": [771993, 209061], "gen7ubers.json": [1356549, 358797], - "gen7uu.json": [1260676, 335247], + "gen7uu.json": [1261328, 335399], "gen7vgc2017.json": [398687, 110711], - "gen7vgc2018.json": [183207, 50246], + "gen7vgc2018.json": [183350, 50264], "gen7vgc2019.json": [26697, 8678], - "gen7zu.json": [711468, 190735], - "gen8.json": [7986540, 2196540], + "gen7zu.json": [711628, 190761], + "gen8.json": [7986704, 2196388], "gen81v1.json": [241201, 60989], "gen82v2doubles.json": [56675, 15438], "gen8almostanyability.json": [413607, 108137], @@ -123,13 +128,13 @@ "gen8bdspou.json": [176283, 49154], "gen8camomons.json": [89916, 22854], "gen8cap.json": [265337, 70138], + "gen8dlc1nationaldexag.json": [191272, 50533], "gen8doublesou.json": [201230, 54299], "gen8godlygift.json": [358918, 95044], "gen8lc.json": [159849, 41668], "gen8mixandmega.json": [9867, 3448], "gen8monotype.json": [865761, 219968], "gen8nationaldex.json": [593642, 154633], - "gen8nationaldexag.json": [191272, 50533], "gen8nationaldexmonotype.json": [326151, 83200], "gen8nationaldexru.json": [10205, 2741], "gen8nfe.json": [195224, 51053], @@ -144,35 +149,35 @@ "gen8vgc2021.json": [97644, 25999], "gen8vgc2022.json": [67394, 19175], "gen8zu.json": [470808, 117929], - "gen9.json": [8875626, 2437463], - "gen91v1.json": [192767, 44389], - "gen9almostanyability.json": [238339, 60044], - "gen9anythinggoes.json": [221150, 57258], - "gen9balancedhackmons.json": [102374, 27507], + "gen9.json": [8868452, 2436161], + "gen91v1.json": [179669, 41335], + "gen9almostanyability.json": [238325, 60059], + "gen9anythinggoes.json": [234699, 60811], + "gen9balancedhackmons.json": [102190, 27440], "gen9battlestadiumsingles.json": [867741, 210508], "gen9cap.json": [134173, 37315], "gen9doublesou.json": [143350, 38695], - "gen9godlygift.json": [124828, 28652], + "gen9godlygift.json": [127351, 29322], "gen9inheritance.json": [3730, 1354], - "gen9lc.json": [104176, 28109], + "gen9lc.json": [104266, 28139], "gen9mixandmega.json": [51467, 13747], - "gen9monotype.json": [1163723, 298292], + "gen9monotype.json": [1146314, 293835], "gen9nationaldex.json": [463733, 118071], - "gen9nationaldexdoubles.json": [9666, 2790], + "gen9nationaldexdoubles.json": [9708, 2838], "gen9nationaldexmonotype.json": [492111, 122650], "gen9nationaldexru.json": [6799, 1978], - "gen9nationaldexubers.json": [456625, 118764], + "gen9nationaldexubers.json": [456647, 118766], "gen9nationaldexuu.json": [253820, 64836], "gen9nfe.json": [194668, 51925], - "gen9nu.json": [449209, 116173], - "gen9ou.json": [813270, 217902], + "gen9nu.json": [455935, 117798], + "gen9ou.json": [830589, 222728], "gen9partnersincrime.json": [36194, 10323], - "gen9pu.json": [174009, 47267], - "gen9ru.json": [494648, 128858], + "gen9pu.json": [170161, 46226], + "gen9ru.json": [490389, 127673], "gen9stabmons.json": [7705, 1772], - "gen9ubers.json": [267609, 72195], - "gen9ubersuu.json": [83243, 20737], - "gen9uu.json": [154179, 39512], + "gen9ubers.json": [267634, 72202], + "gen9ubersuu.json": [53475, 14085], + "gen9uu.json": [175422, 44931], "gen9vgc2023.json": [1555, 513], "gen9vgc2024.json": [372752, 93758], "gen9vgc2025.json": [479210, 124538], diff --git a/data/sets/champions.json b/data/sets/champions.json new file mode 100644 index 000000000..b53053fa1 --- /dev/null +++ b/data/sets/champions.json @@ -0,0 +1,144 @@ +{ + "Venusaur": {"championsvgc2026regmb": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, "battlestadiumsingles": {"Special Tank": {"moves": ["Synthesis", "Sludge Bomb", "Earth Power", ["Leech Seed", "Giga Drain"]], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Calm", "evs": {"hp": 32, "def": 2, "spd": 32}}}}, + "Charizard": { + "championsvgc2026regmb": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}}, + "championsvgc2026regma": {"Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, + "ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Dragon Claw", "Flare Blitz", "Roost"], "item": "Charizardite X", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Wallbreaker": {"moves": ["Weather Ball", "Solar Beam", "Air Slash", "Roost"], "item": "Charizardite Y", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "battlestadiumsingles": { + "Drought Offense": {"moves": [["Flamethrower", "Weather Ball"], "Solar Beam", "Overheat", ["Flame Charge", "Air Slash"]], "ability": ["Blaze", "Solar Power"], "item": "Charizardite Y", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, + "Dragon Dance": {"moves": ["Flare Blitz", "Dragon Claw", ["Roost", "Thunder Punch", "Earthquake"], "Dragon Dance"], "item": "Charizardite X", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 12, "atk": 29, "def": 3, "spd": 1, "spe": 21}, {"hp": 16, "atk": 30, "def": 9, "spe": 11}]}, + "Double Dance": {"moves": ["Flare Blitz", ["Scale Shot", "Flame Charge"], ["Roost", "Dragon Claw", "Thunder Punch"], "Swords Dance"], "item": "Charizardite X", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 12, "atk": 29, "def": 3, "spd": 1, "spe": 21}, {"hp": 32, "atk": 12, "def": 3, "spd": 1, "spe": 18}]}, + "Tank": {"moves": [["Dragon Tail", "Breaking Swipe", "Dragon Claw"], "Flame Charge", "Roost", "Will-O-Wisp"], "item": "Charizardite X", "nature": "Impish", "evs": {"hp": 30, "def": 29, "spe": 7}} + } + }, + "Blastoise": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Shell Smash", "Water Spout", "Dark Pulse", ["Protect", "Fake Out"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 2, "spa": 32}]}}, "battlestadiumsingles": {"Half-Shell Hero (Shell Smash Sweeper)": {"moves": ["Shell Smash", "Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 1, "def": 1, "spa": 32, "spe": 32}}, "Turtle Power! (Bulky Attacker)": {"moves": ["Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"], ["Aqua Jet", "Water Pulse", "Hydro Pump"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 32, "def": 2, "spa": 32}}}}, + "Raichu": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"All-Out Attacker": {"moves": ["Zap Cannon", "Focus Blast", ["Alluring Voice", "Grass Knot"], ["Volt Switch", "Grass Knot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Encore": {"moves": ["Encore", "Zap Cannon", "Focus Blast", ["Substitute", "Nasty Plot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"The Rat (Paralysis Spreader)": {"moves": ["Zap Cannon", "Focus Blast", "Grass Knot", ["Substitute", "Volt Switch"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Clefable": {"ou": {"Physical Wall": {"moves": ["Moonblast", "Moonlight", ["Thunder Wave", "Calm Mind"], ["Stealth Rock", "Calm Mind", "Flamethrower"]], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Magic Bounce": {"moves": [["Calm Mind", "Stealth Rock"], "Moonlight", "Moonblast", "Flamethrower"], "ability": "Magic Guard", "item": "Clefablite", "nature": "Modest", "evs": {"hp": 32, "spa": 21, "spe": 13}}}}, + "Ninetales-Alola": {"championsvgc2026regma": {"Offensive Support": {"moves": ["Blizzard", "Aurora Veil", "Encore", "Protect"], "ability": "Snow Warning", "item": ["Never-Melt Ice", "Focus Sash"], "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Aurora Veil Support": {"moves": ["Aurora Veil", "Freeze-Dry", ["Blizzard", "Moonblast"], ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": ["Bold", "Timid"], "evs": [{"hp": 31, "def": 9, "spe": 26}, {"hp": 32, "def": 2, "spe": 32}]}}}, + "Alakazam": {"ou": {"Focus Sash": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Nasty Plot", "Thunder Wave"]], "ability": "Magic Guard", "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Gengar": {"championsvgc2026regma": {"Perish Trapper": {"moves": ["Shadow Ball", "Perish Song", ["Disable", "Sludge Bomb"], "Protect"], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 32, "def": 29, "spe": 5}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Ball", "Icy Wind", "Sludge Wave", ["Destiny Bond", "Focus Blast", "Thunderbolt", "Will-O-Wisp"]], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Kangaskhan-Mega": {"battlestadiumsingles": {"All-Out Attacker": {"moves": [["Double-Edge", "Body Slam", "Fake Out"], ["Sucker Punch", "Fake Out", "Fire Punch"], "Earthquake", "Ice Punch"], "ability": ["Scrappy", "Parental Bond"], "item": "Kangaskhanite", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, + "Starmie": {"battlestadiumsingles": {"The Original Starwalker (All-out Attacker)": {"moves": ["Liquidation", "Aqua Jet", ["Ice Spinner", "Zen Headbutt"], ["Flip Turn", "Zen Headbutt"]], "ability": "Natural Cure", "item": "Starminite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Gyarados": {"ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Waterfall", "Power Whip", "Ice Fang"], "item": ["Lum Berry", "Sitrus Berry"], "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}}, "battlestadiumsingles": {"Sweeper": {"moves": ["Dragon Dance", "Waterfall", ["Earthquake", "Power Whip"], ["Ice Fang", "Crunch", "Taunt"]], "item": "Gyaradosite", "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, + "Aerodactyl": {"championsvgc2026regma": {"Focus Sash Offensive Support": {"moves": ["Rock Slide", "Tailwind", ["Dual Wingbeat", "Wide Guard"], "Protect"], "ability": "Unnerve", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Tailwind Setter": {"moves": ["Rock Slide", "Dual Wingbeat", "Tailwind", "Protect"], "ability": "Unnerve", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Dragonite": { + "ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Ice Spinner", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Leftovers", "Lum Berry", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Attacker": {"moves": ["Draco Meteor", ["Hurricane", "Thunderbolt"], ["Flamethrower", "Thunderbolt"], "Roost"], "ability": "Multiscale", "item": "Dragoninite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "battlestadiumsingles": {"Special Attacker": {"moves": ["Draco Meteor", "Thunderbolt", ["Flamethrower", "Air Slash"], ["Ice Beam", "Air Slash", "Roost"]], "ability": "Multiscale", "item": "Dragoninite", "nature": ["Modest", "Timid"], "evs": [{"hp": 1, "def": 1, "spa": 32, "spe": 32}, {"hp": 31, "def": 1, "spa": 32, "spe": 1}]}, "Dragon Dance": {"moves": ["Dragon Dance", ["Scale Shot", "Outrage"], "Earthquake", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Lum Berry", "Dragoninite"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}} + }, + "Meganium": {"ou": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", ["Dazzling Gleam", "Earth Power"], "Synthesis"], "ability": "Leaf Guard", "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 21, "spa": 32, "spe": 13}}}, "battlestadiumsingles": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", "Dazzling Gleam", "Synthesis"], "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 32, "spa": 32, "spe": 2}}}}, + "Politoed": {"championsvgc2026regma": {"Rain Support": {"moves": ["Weather Ball", "Perish Song", "Protect", ["Hypnosis", "Ice Beam", "Encore"]], "ability": "Drizzle", "item": ["Sitrus Berry", "Mystic Water"], "nature": "Calm", "evs": {"hp": 31, "def": 23, "spd": 12}}}}, + "Umbreon": {"battlestadiumsingles": {"That's Amore! (Defensive Wish Passer)": {"moves": ["Foul Play", "Yawn", "Wish", "Protect"], "ability": ["Inner Focus", "Synchronize"], "item": "Leftovers", "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 2, "spd": 32}]}}}, + "Slowking-Galar": {"ou": {"Defensive Pivot": {"moves": ["Chilly Reception", "Sludge Bomb", ["Future Sight", "Psyshock"], ["Thunder Wave", "Ice Beam", "Flamethrower", "Slack Off"]], "ability": "Regenerator", "item": ["Colbur Berry", "Shuca Berry", "Sitrus Berry"], "nature": "Sassy", "evs": {"hp": 32, "def": 2, "spd": 32}}}}, + "Scizor": {"ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Roost", "Bullet Punch", ["Close Combat", "Knock Off"]], "ability": "Light Metal", "item": "Scizorite", "nature": "Adamant", "evs": {"hp": 16, "atk": 32, "spe": 18}}, "Defog": {"moves": ["Bullet Punch", "U-turn", "Knock Off", "Defog"], "ability": "Technician", "item": ["Sitrus Berry", "Scizorite"], "nature": "Adamant", "evs": {"hp": 31, "atk": 32, "spe": 3}}}, "battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", ["Close Combat", "Knock Off"], ["Knock Off", "U-turn", "Roost"]], "ability": ["Technician", "Light Metal"], "item": ["Scizorite", "Lum Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "spe": 2}, {"hp": 32, "atk": 32, "def": 2}]}}}, + "Skarmory": {"ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", "Brave Bird"], "ability": "Sturdy", "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 21, "spe": 13}}}}, + "Tyranitar": { + "championsvgc2026regma": {"Sand Attacker": {"moves": ["Rock Slide", "Knock Off", ["Low Kick", "Dragon Dance"], "Protect"], "item": "Tyranitarite", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 32, "atk": 13, "def": 4, "spe": 17}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "battlestadiumsingles": {"Special Wall": {"moves": ["Stealth Rock", ["Knock Off", "Foul Play"], ["Rock Blast", "Rock Tomb"], ["Earthquake", "Rest", "Ice Punch"]], "item": ["Sitrus Berry", "Lum Berry", "Shuca Berry"], "nature": "Careful", "evs": {"hp": 32, "atk": 2, "spd": 32}}, "Setup Sweeper": {"moves": ["Dragon Dance", "Knock Off", "Stone Edge", ["Ice Punch", "Fire Punch"]], "item": "Tyranitarite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 26, "atk": 16, "spd": 1, "spe": 23}]}, "Bulky Attacker": {"moves": ["Knock Off", ["Rock Blast", "Stone Edge"], ["Ice Punch", "Fire Punch"], "Superpower"], "item": "Tyranitarite", "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}} + }, + "Blaziken": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Life Orb": {"moves": ["Swords Dance", "Flare Blitz", "Close Combat", ["Knock Off", "Earthquake", "Protect"]], "ability": "Speed Boost", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Swords Dance", "Protect", "Blaze Kick", "Close Combat"], "ability": "Speed Boost", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Swampert": {"championsvgc2026regmb": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "ability": "Damp", "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Pelipper": {"championsvgc2026regma": {"Bulky Support": {"moves": ["Weather Ball", "Hurricane", "Tailwind", ["Protect", "Wide Guard"]], "ability": "Drizzle", "item": "Sitrus Berry", "nature": ["Calm", "Modest"], "evs": [{"hp": 31, "def": 14, "spd": 18, "spe": 3}, {"hp": 31, "def": 14, "spa": 2, "spd": 16, "spe": 3}]}}, "ou": {"Rain Setter": {"moves": ["Weather Ball", "Hurricane", "Roost", "U-turn"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spa": 2}}}}, + "Gardevoir": {"championsvgc2026regma": {"Bulky Attacker": {"moves": ["Hyper Voice", "Protect", ["Psyshock", "Psychic"], ["Trick Room", "Calm Mind"]], "ability": ["Trace", "Telepathy"], "item": "Gardevoirite", "nature": "Modest", "evs": [{"hp": 32, "def": 2, "spa": 32}, {"hp": 16, "def": 2, "spa": 32, "spe": 16}]}}}, + "Sableye": {"championsvgc2026regma": {"Screens Support": {"moves": ["Reflect", "Light Screen", "Rain Dance", ["Encore", "Foul Play"]], "ability": "Prankster", "item": "Roseli Berry", "nature": "Careful", "evs": {"hp": 32, "def": 17, "spd": 17}}}}, + "Mawile": {"ou": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": "Adamant", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Thunder Punch", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": ["Adamant", "Brave"], "evs": {"hp": 32, "atk": 32, "def": 2}}}}, + "Metagross": {"championsvgc2026regmb": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"All-out Attacker": {"moves": ["Psychic Fangs", "Meteor Mash", ["Earthquake", "Bullet Punch", "Ice Punch"], ["Thunder Punch", "Ice Punch"]], "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Offensive": {"moves": ["Psychic Fangs", "Bullet Punch", ["Earthquake", "Thunder Punch"], ["Ice Punch", "Thunder Punch"]], "item": "Metagrossite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Staraptor": {"championsvgc2026regmb": {"Bulky Attacker": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 17, "atk": 17, "spe": 32}}}, "ou": {"Bulky Sweeper": {"moves": ["Close Combat", "Brave Bird", "Roost", "Blaze Kick"], "item": "Staraptite", "nature": "Jolly", "evs": {"atk": 32, "def": 2, "spe": 32}}}, "battlestadiumsingles": {"Mega Contrary": {"moves": ["Close Combat", "Brave Bird", "Roost", ["Blaze Kick", "Substitute", "U-turn"]], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Lopunny": {"ou": {"All-Out Attacker": {"moves": ["Close Combat", ["Fake Out", "U-turn"], ["Mach Punch", "U-turn", "Mega Kick"], ["Triple Axel", "U-turn", "Mega Kick"]], "ability": "Limber", "item": "Lopunnite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Mach Punch", ["Triple Axel", "Mega Kick", "Facade"]], "ability": "Limber", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"All-out Attacker": {"moves": ["Fake Out", "Close Combat", "Triple Axel", "U-turn"], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Fake Out", "Mach Punch"], ["Triple Axel", "Facade", "Mach Punch"]], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Garchomp": { + "championsvgc2026regmb": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "ou": {"Mixed Attacker": {"moves": ["Stealth Rock", "Earthquake", "Draco Meteor", "Fire Blast"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "TankChomp": {"moves": ["Earthquake", "Dragon Tail", ["Stealth Rock", "Spikes"], ["Poison Jab", "Spikes"]], "ability": "Rough Skin", "item": ["Leftovers", "Sitrus Berry", "Haban Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spe": 2}}, "Scale Shot": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Fire Fang", "Poison Jab"]], "ability": "Rough Skin", "item": ["Life Orb", "Lum Berry", "Garchompite"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", ["Stone Edge", "Rock Tomb"], ["Poison Jab", "Stealth Rock"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "battlestadiumsingles": {"Offensive Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Outrage", "Rock Tomb"], "ability": "Rough Skin", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Poison Jab", "Fire Fang"]], "ability": "Rough Skin", "item": ["Focus Sash", "Lum Berry"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", "Poison Jab", ["Rock Tomb", "Dragon Claw"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Chonky Chomp (Phazer)": {"moves": ["Stealth Rock", "Dragon Tail", "Earthquake", ["Spikes", "Rock Slide"]], "ability": "Rough Skin", "item": "Sitrus Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 11, "spd": 12, "spe": 11}}} + }, + "Lucario": {"battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Meteor Mash", "Earthquake"], ["Extreme Speed", "Bullet Punch"]], "item": "Lucarionite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Nasty Plot", "Aura Sphere", "Flash Cannon", "Vacuum Wave"], "ability": "Inner Focus", "item": "Lucarionite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Hippowdon": {"ou": {"Mixed Wall": {"moves": ["Stealth Rock", "Earthquake", "Slack Off", "Whirlwind"], "item": ["Leftovers", "Sitrus Berry", "No Item"], "nature": "Impish", "evs": {"hp": 32, "def": 7, "spd": 27}}}, "battlestadiumsingles": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Yawn", ["Slack Off", "Whirlwind"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Impish", "Careful"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 5, "spd": 29}]}}}, + "Froslass": {"championsvgc2026regma": {"Aurora Veil Setter": {"moves": ["Blizzard", "Shadow Ball", "Aurora Veil", "Protect"], "ability": "Cursed Body", "item": "Froslassite", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Special Attacker": {"moves": ["Nasty Plot", "Blizzard", "Shadow Ball", ["Thunderbolt", "Aurora Veil", "Will-O-Wisp"]], "ability": "Cursed Body", "item": "Froslassite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Rotom-Heat": {"ou": {"Defensive Pivot": {"moves": ["Volt Switch", "Overheat", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "No Item"], "nature": "Calm", "evs": {"hp": 32, "spd": 27, "spe": 7}}}, "battlestadiumsingles": {"Offensive Pivot": {"moves": [["Thunderbolt", "Discharge"], "Volt Switch", "Overheat", "Trick"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Defensive Pivot": {"moves": ["Will-O-Wisp", "Volt Switch", "Overheat", ["Thunderbolt", "Pain Split"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Calm", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}}, + "Rotom-Wash": { + "championsvgc2026regma": {"Bulky Support": {"moves": ["Hydro Pump", "Thunderbolt", "Will-O-Wisp", "Protect"], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Modest"], "evs": [{"hp": 31, "def": 12, "spa": 1, "spd": 20, "spe": 2}, {"hp": 31, "def": 14, "spa": 16, "spd": 3, "spe": 2}]}, "Choice Scarf": {"moves": ["Hydro Pump", "Thunderbolt", "Electroweb", "Volt Switch"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 14, "spa": 27, "spe": 25}]}}, + "ou": {"Defensive Pivot": {"moves": ["Hydro Pump", "Volt Switch", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": "Bold", "evs": {"hp": 32, "def": 27, "spe": 7}}, "Choice Scarf": {"moves": ["Hydro Pump", "Volt Switch", "Trick", ["Will-O-Wisp", "Pain Split", "Thunderbolt"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "battlestadiumsingles": {"Pivot": {"moves": ["Volt Switch", "Hydro Pump", "Will-O-Wisp", ["Thunderbolt", "Discharge"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Modest", "Bold"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 32, "spa": 2}]}, "Choice Scarf": {"moves": ["Volt Switch", "Hydro Pump", "Trick", ["Thunderbolt", "Discharge", "Will-O-Wisp"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}} + }, + "Samurott-Hisui": { + "ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Ceaseless Edge", "Sucker Punch", ["Encore", "Taunt", "Sacred Sword"]], "ability": "Sharpness", "item": "Black Glasses", "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Flip Turn", ["Razor Shell", "Aqua Cutter"], ["Sacred Sword", "Aqua Jet", "Knock Off"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, + "battlestadiumsingles": {"Offensive Spikes Setter": {"moves": ["Ceaseless Edge", "Sacred Sword", ["Razor Shell", "Aqua Cutter"], ["Sucker Punch", "Flip Turn", "Encore"]], "ability": "Sharpness", "item": ["Black Glasses", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 14, "atk": 32, "spd": 8, "spe": 12}]}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Sacred Sword", "Flip Turn", ["Razor Shell", "Aqua Cutter"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}} + }, + "Excadrill": {"championsvgc2026regma": {"Sand Sweeper": {"moves": [["Earthquake", "High Horsepower"], "Iron Head", "Rock Slide", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rapid Spin": {"moves": ["Rapid Spin", "Earthquake", "Iron Head", ["Stealth Rock", "Swords Dance"]], "ability": "Mold Breaker", "item": ["Shuca Berry", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "atk": 9, "spe": 25}]}, "Sand Sweeper": {"moves": ["Swords Dance", "Earthquake", "Iron Head", ["Rock Slide", "Rapid Spin"]], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Whimsicott": {"championsvgc2026regma": {"Tailwind Support": {"moves": ["Moonblast", "Encore", "Tailwind", "Protect"], "item": ["Focus Sash", "Fairy Feather"], "nature": "Timid", "evs": {"hp": 18, "def": 6, "spa": 10, "spe": 32}}}}, + "Hydreigon": {"championsvgc2026regma": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", ["Earth Power", "Heat Wave"], "Snarl"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", ["Flamethrower", "Earth Power"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", "Flamethrower"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Offensive": {"moves": ["Draco Meteor", "Dark Pulse", "Flamethrower", ["U-turn", "Taunt", "Nasty Plot"]], "item": ["Focus Sash", "White Herb", "Lum Berry"], "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Volcarona": {"ou": {"Quiver Dance": {"moves": ["Quiver Dance", "Fiery Dance", "Bug Buzz", ["Substitute", "Giga Drain"]], "ability": ["Flame Body", "Swarm"], "item": "Sitrus Berry", "nature": "Modest", "evs": {"spa": 32, "spd": 2, "spe": 32}}}}, + "Delphox": {"championsvgc2026regma": {"Glass Cannon": {"moves": ["Heat Wave", ["Psyshock", "Psychic"], ["Nasty Plot", "Encore"], "Protect"], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 5, "spa": 32, "spe": 29}}}, "ou": {"Nasty Plot": {"moves": ["Nasty Plot", "Flamethrower", "Psyshock", ["Dazzling Gleam", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}, "battlestadiumsingles": {"Crimson Maiden (Offensive Mega)": {"moves": ["Flamethrower", ["Psychic", "Psyshock", "Psychic Noise"], ["Encore", "Dazzling Gleam"], ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 1, "def": 4, "spa": 29, "spe": 32}]}}}, + "Greninja": { + "ou": {"Choice Scarf": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Gunk Shot", "Dark Pulse"]], "ability": "Protean", "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "Offensive Pivot": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Sludge Wave", "Dark Pulse"]], "ability": "Protean", "item": "Greninjite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "battlestadiumsingles": {"Torrent Focus Sash": {"moves": ["Dark Pulse", ["Surf", "Hydro Pump", "Water Shuriken"], ["Water Shuriken", "Ice Beam"], ["Toxic Spikes", "Taunt", "Counter"]], "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Protean Focus Sash": {"moves": ["Dark Pulse", "Ice Beam", "Sludge Wave", ["Surf", "Mud Shot", "Water Shuriken", "Toxic Spikes"]], "ability": "Protean", "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "All-out Attacker": {"moves": ["Ice Beam", "Sludge Wave", ["Dark Pulse", "Hydro Pump", "Surf"], ["Hydro Pump", "Low Kick", "Grass Knot", "U-turn"]], "ability": "Protean", "item": ["Greninjite", "Choice Scarf"], "nature": ["Timid", "Naive"], "evs": {"hp": 8, "spa": 32, "spe": 26}}} + }, + "Talonflame": {"championsvgc2026regma": {"Offensive Support": {"moves": ["Tailwind", "Protect", ["Flare Blitz", "Will-O-Wisp"], ["Brave Bird", "Dual Wingbeat", "Acrobatics"]], "ability": "Gale Wings", "item": ["Sharp Beak", "No Item"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Vivillon": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Rage Powder", "Sleep Powder", "Hurricane", ["Pollen Puff", "Rain Dance", "Protect"]], "ability": "Compound Eyes", "item": ["Choice Scarf", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Pyroar": {"championsvgc2026regmb": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Floette-Eternal": { + "championsvgc2026regma": {"Offensive": {"moves": ["Moonblast", "Dazzling Gleam", ["Calm Mind", "Light of Ruin"], "Protect"], "item": "Floettite", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "def": 16, "spa": 15, "spe": 3}, {"hp": 2, "spa": 32, "spe": 32}]}}, + "ou": {"Fast Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], ["Synthesis", "Substitute"]], "ability": "Fairy Aura", "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Bulky Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", "Synthesis", "Moonblast"], "item": "Floettite", "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}, + "battlestadiumsingles": {"X: Life Giver (Bulky Setup)": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], "Synthesis"], "item": "Floettite", "nature": "Modest", "evs": {"hp": 32, "def": 29, "spa": 5}}, "Y: Life Taker (Offensive)": {"moves": ["Calm Mind", ["Moonblast", "Draining Kiss"], ["Light of Ruin", "Psychic"], ["Synthesis", "Substitute", "Psychic"]], "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}} + }, + "Aegislash": { + "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Iron Head", "Close Combat", "Sacred Sword"], ["King's Shield", "Wide Guard"]], "item": ["Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": [{"hp": 27, "atk": 32, "spe": 7}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "ou": {"Mixed Attacker": {"moves": ["Poltergeist", "Shadow Ball", "Shadow Sneak", ["Close Combat", "Iron Head", "King's Shield"]], "item": ["Spell Tag", "Life Orb"], "nature": "Naughty", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Shadow Sneak", ["Close Combat", "Poltergeist"], ["King's Shield", "Poltergeist"]], "item": ["Leftovers", "Spell Tag", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, + "battlestadiumsingles": {"Physical Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Swords Dance", "King's Shield"], ["Close Combat", "Sacred Sword"]], "item": ["Spell Tag", "Leftovers"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}, "Mixed Attacker": {"moves": ["Shadow Ball", "Shadow Sneak", "King's Shield", "Close Combat"], "item": ["Leftovers", "Spell Tag"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}} + }, + "Barbaracle": {"ou": {"Shell Smash": {"moves": ["Shell Smash", "Close Combat", ["Stone Edge", "Rock Blast"], "Earthquake"], "item": "Barbaracite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Dragalge": {"ou": {"Defensive Pivot": {"moves": ["Flip Turn", "Sludge Bomb", "Draco Meteor", ["Scald", "Toxic"]], "item": "Dragalgite", "nature": "Sassy", "evs": {"hp": 32, "def": 17, "spd": 17}}}}, + "Sylveon": {"championsvgc2026regma": {"Bulky Offensive": {"moves": ["Hyper Voice", ["Hyper Beam", "Moonblast"], "Quick Attack", "Detect"], "ability": "Pixilate", "item": "Fairy Feather", "nature": "Modest", "evs": {"hp": 25, "def": 24, "spa": 12, "spe": 5}}}}, + "Incineroar": {"championsvgc2026regma": {"Fake Out Pivot": {"moves": ["Fake Out", "Flare Blitz", ["Throat Chop", "Darkest Lariat"], "Parting Shot"], "ability": "Intimidate", "item": ["Sitrus Berry", "Chople Berry"], "nature": "Careful", "evs": {"hp": 32, "def": 20, "spd": 12, "spe": 2}}}}, + "Primarina": {"ou": {"Calm Mind": {"moves": ["Calm Mind", "Surf", ["Moonblast", "Draining Kiss"], ["Substitute", "Encore", "Draining Kiss"]], "item": ["Leftovers", "Sitrus Berry", "Mystic Water"], "nature": "Modest", "evs": {"hp": 11, "spa": 32, "spe": 23}}, "Offensive Pivot": {"moves": ["Surf", "Moonblast", "Flip Turn", ["Psychic Noise", "Encore"]], "item": ["Sitrus Berry", "Fairy Feather", "Mystic Water"], "nature": "Modest", "evs": [{"hp": 11, "spa": 32, "spe": 23}, {"hp": 32, "spa": 32, "spe": 2}]}}, "battlestadiumsingles": {"Offensive Utility": {"moves": ["Moonblast", "Sparkling Aria", "Aqua Jet", ["Flip Turn", "Encore"]], "item": ["Sitrus Berry", "Mystic Water", "Leftovers"], "nature": ["Modest", "Quiet"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 2, "spa": 32}]}}}, + "Lycanroc-Dusk": {"championsvgc2026regma": {"Glass Cannon": {"moves": ["Accelerock", "Rock Slide", "Close Combat", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Toxapex": {"championsvgc2026regmb": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, "ou": {"Regenerator Wall": {"moves": ["Liquidation", ["Toxic", "Poison Jab", "Toxic Spikes"], "Haze", "Recover"], "ability": "Regenerator", "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": ["Careful", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}}, + "Araquanid": {"ou": {"Sticky Web": {"moves": ["Sticky Web", "Lunge", "Surf", "Endeavor"], "item": ["Sitrus Berry", "Focus Sash"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}}}, + "Mimikyu": {"battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Shadow Sneak", "Shadow Claw"], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swiss Army Knife (Trick Room Support)": {"moves": ["Trick Room", "Curse", "Shadow Sneak", "Play Rough"], "item": ["Life Orb", "Mental Herb"], "nature": "Adamant", "evs": [{"hp": 29, "atk": 30, "def": 7}, {"hp": 29, "atk": 32, "def": 5}]}}}, + "Kommo-o": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Clanging Scales", "Aura Sphere", "Clangorous Soul", "Protect"], "ability": "Soundproof", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": [{"def": 8, "spa": 29, "spe": 29}, {"hp": 2, "spa": 32, "spe": 32}]}}}, + "Corviknight": { + "championsvgc2026regma": {"Bulk Up": {"moves": ["Brave Bird", "Tailwind", "Roost", "Bulk Up"], "ability": "Mirror Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 19, "atk": 10, "def": 29, "spd": 8}}}, + "ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", ["Defog", "Brave Bird"]], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Defog": {"moves": ["Defog", ["Brave Bird", "Body Press"], "Roost", "U-turn"], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spd": 2}}}, + "battlestadiumsingles": {"Physically Defensive": {"moves": ["Roost", "Body Press", ["U-turn", "Iron Head"], ["Iron Defense", "Iron Head", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Impish", "Relaxed"], "evs": {"hp": 32, "def": 32, "spd": 2}}, "Specially Defensive": {"moves": ["Roost", "U-turn", ["Body Press", "Brave Bird"], ["Iron Defense", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Careful", "Sassy"], "evs": {"hp": 32, "def": 2, "spd": 32}}} + }, + "Hatterene": {"ou": {"Healing Wish": {"moves": ["Nuzzle", "Psychic Noise", "Draining Kiss", "Healing Wish"], "ability": "Magic Bounce", "item": ["Sitrus Berry", "Leftovers"], "nature": "Bold", "evs": {"hp": 32, "def": 26, "spe": 8}}}}, + "Grimmsnarl": {"championsvgc2026regmb": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, + "Dragapult": {"ou": {"Offensive Utility": {"moves": ["Draco Meteor", "Hex", ["Will-O-Wisp", "Thunder Wave"], ["U-turn", "Thunder Wave"]], "item": ["Colbur Berry", "Dragon Fang"], "nature": "Timid", "evs": {"def": 2, "spa": 32, "spe": 32}}, "Mixed Attacker": {"moves": ["Dragon Darts", "Draco Meteor", "Fire Blast", ["U-turn", "Sucker Punch"]], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Dragon Darts", "Phantom Force"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "def": 2, "spe": 32}}}}, + "Basculegion": { + "championsvgc2026regmb": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "championsvgc2026regma": {"Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "battlestadiumsingles": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Offensive": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Agility"], "ability": "Adaptability", "item": ["Mystic Water", "Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}} + }, + "Sneasler": { + "championsvgc2026regma": {"Offensive Support": {"moves": ["Fake Out", "Close Combat", "Dire Claw", "Protect"], "ability": "Unburden", "item": ["White Herb", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "ou": {"White Herb": {"moves": ["Swords Dance", "Close Combat", ["Dire Claw", "Gunk Shot", "Acrobatics"], ["Throat Chop", "Acrobatics"]], "ability": "Unburden", "item": "White Herb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Poison Touch": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Throat Chop"], "ability": "Poison Touch", "item": ["Lum Berry", "Expert Belt"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Switcheroo"], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "battlestadiumsingles": {"Unburden Sweeper": {"moves": ["Dire Claw", "Close Combat", ["Throat Chop", "Shadow Claw"], ["Swords Dance", "Fake Out"]], "ability": "Unburden", "item": ["White Herb", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}} + }, + "Meowscarada": {"ou": {"Choice Scarf": {"moves": ["Flower Trick", "Knock Off", "U-turn", "Triple Axel"], "ability": "Protean", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Dedicated Lead": {"moves": ["Flower Trick", "Knock Off", "Spikes", "Taunt"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Flower Trick", "Triple Axel", "Knock Off", ["U-turn", "Thunder Punch"]], "ability": "Protean", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Flower Trick", "Sucker Punch", ["Triple Axel", "Knock Off"], ["Knock Off", "U-turn", "Taunt"]], "ability": "Protean", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Skeledirge": {"battlestadiumsingles": {"Physical Wall": {"moves": ["Torch Song", "Slack Off", ["Will-O-Wisp", "Yawn"], ["Shadow Ball", "Hex"]], "ability": "Unaware", "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}}, + "Maushold": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Super Fang", "Follow Me", ["Feint", "Encore", "Helping Hand"], "Protect"], "item": ["Chople Berry", "Focus Sash"], "nature": ["Timid", "Calm"], "evs": [{"hp": 32, "def": 10, "spe": 24}, {"hp": 32, "def": 17, "spd": 17}]}}}, + "Ceruledge": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Bitter Blade", "Shadow Sneak", "Bulk Up", "Protect"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 32, "atk": 23, "def": 3, "spd": 8}}}, "ou": {"Fast Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Shuca Berry", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Sneak", ["Poltergeist", "Close Combat"], ["Bitter Blade", "Close Combat"], "Swords Dance"], "ability": "Weak Armor", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, + "Bellibolt": {"ou": {"Defensive Pivot": {"moves": ["Volt Switch", "Muddy Water", "Recover", "Toxic"], "ability": ["Electromorphosis", "Static"], "item": ["Sitrus Berry", "Shuca Berry"], "nature": "Relaxed", "evs": {"hp": 31, "def": 32, "spa": 3}}}, "battlestadiumsingles": {"Special Wall": {"moves": ["Volt Switch", "Parabolic Charge", ["Soak", "Toxic", "Acid Spray"], "Slack Off"], "item": ["Sitrus Berry", "Magnet", "Leftovers"], "nature": "Calm", "evs": {"hp": 29, "def": 4, "spa": 2, "spd": 28, "spe": 3}}}}, + "Scovillain": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Overheat", ["Giga Drain", "Leech Seed"], "Rage Powder", "Protect"], "ability": "Moody", "item": "Scovillainite", "nature": "Bold", "evs": {"hp": 32, "def": 10, "spd": 24}}}}, + "Espathra": {"ou": {"Calm Mind": {"moves": ["Calm Mind", ["Protect", "Substitute", "Roost"], "Stored Power", "Dazzling Gleam"], "ability": "Speed Boost", "item": ["Colbur Berry", "Leftovers"], "nature": "Modest", "evs": {"hp": 15, "spa": 32, "spe": 19}}}}, + "Glimmora": {"championsvgc2026regma": {"Offensive": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", "Spiky Shield"], "item": "Focus Sash", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Dedicated Lead": {"moves": ["Stealth Rock", "Power Gem", "Mortal Spin", ["Earth Power", "Mud Shot"]], "item": "Focus Sash", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Special Sweeper": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", ["Mortal Spin", "Rock Polish", "Substitute"]], "item": "Glimmoranite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}}, + "Annihilape": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Bulky Sweeper": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", ["Taunt", "Substitute", "Rest"]], "ability": "Defiant", "item": ["Leftovers", "Sitrus Berry", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 32, "spd": 31, "spe": 3}}, "Fast Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", "Rest"], "ability": "Defiant", "item": "Chesto Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 2, "spe": 32}}}}, + "Farigiraf": {"championsvgc2026regma": {"Trick Room Support": {"moves": ["Trick Room", "Psychic", ["Thunderbolt", "Hyper Voice", "Helping Hand"], ["Protect", "Helping Hand"]], "ability": "Armor Tail", "item": ["Sitrus Berry", "Colbur Berry"], "nature": ["Bold", "Modest"], "evs": [{"hp": 30, "def": 24, "spd": 12}, {"hp": 12, "def": 24, "spa": 27, "spd": 3}]}}}, + "Kingambit": { + "championsvgc2026regmb": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Low Kick"], "Protect"], "item": ["Chople Berry", "Black Glasses"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}}, + "ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Kowtow Cleave", "Iron Head"], "ability": "Supreme Overlord", "item": ["Leftovers", "Black Glasses", "Chople Berry", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}, "Fast Swords Dance": {"moves": ["Swords Dance", "Kowtow Cleave", "Low Kick", "Sucker Punch"], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"atk": 32, "def": 2, "spe": 32}}}, + "battlestadiumsingles": {"Swords Dance": {"moves": ["Sucker Punch", "Kowtow Cleave", "Swords Dance", ["Iron Head", "Low Kick"]], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spe": 2}}} + }, + "Gholdengo": {"championsvgc2026regmb": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}}}, + "Sinistcha": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Matcha Gotcha", "Rage Powder", ["Trick Room", "Protect"], ["Life Dew", "Protect"]], "item": ["Kasib Berry", "Sitrus Berry", "Colbur Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, + "Archaludon": { + "championsvgc2026regma": {"Bulky Rain Sweeper": {"moves": ["Electro Shot", "Dragon Pulse", "Flash Cannon", "Protect"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 32, "def": 1, "spa": 5, "spd": 25, "spe": 3}}}, + "ou": {"Rain Sweeper": {"moves": ["Draco Meteor", "Flash Cannon", "Electro Shot", ["Stealth Rock", "Aura Sphere", "Thunderbolt"]], "ability": ["Stamina", "Sturdy"], "item": ["Shuca Berry", "Choice Scarf"], "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Flash Cannon", "Draco Meteor", ["Thunderbolt", "Dragon Tail"], ["Stealth Rock", "Aura Sphere"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Modest", "evs": {"hp": 26, "spa": 32, "spe": 8}}}, + "battlestadiumsingles": { + "Bulky Entry Hazard Setter": {"moves": ["Stealth Rock", "Draco Meteor", ["Thunderbolt", "Flash Cannon", "Mirror Coat"], ["Roar", "Dragon Tail", "Flash Cannon", "Mirror Coat"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 23, "spd": 11}, {"hp": 32, "def": 2, "spd": 32}]}, + "Pseudo-Focus Sash": {"moves": ["Draco Meteor", ["Thunderbolt", "Flash Cannon", "Steel Beam"], ["Flash Cannon", "Steel Beam", "Aura Sphere", "Roar"], ["Stealth Rock", "Roar"]], "ability": "Sturdy", "item": ["White Herb", "Sitrus Berry"], "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, + "Rain Sweeper": {"moves": ["Electro Shot", "Draco Meteor", "Flash Cannon", ["Aura Sphere", "Thunderbolt"]], "item": ["Choice Scarf", "Sitrus Berry"], "nature": ["Timid", "Modest"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 11, "spa": 15, "spe": 8}]}, + "Focus Energy": {"moves": ["Focus Energy", "Draco Meteor", ["Flash Cannon", "Thunderbolt"], ["Thunderbolt", "Substitute"]], "ability": ["Stamina", "Sturdy"], "item": "Scope Lens", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 2, "spa": 32, "spe": 32}]} + } + } +} \ No newline at end of file diff --git a/data/sets/championsbattlestadiumsingles.json b/data/sets/championsbattlestadiumsingles.json new file mode 100644 index 000000000..c7381e7a6 --- /dev/null +++ b/data/sets/championsbattlestadiumsingles.json @@ -0,0 +1,53 @@ +{ + "Venusaur": {"Special Tank": {"moves": ["Synthesis", "Sludge Bomb", "Earth Power", ["Leech Seed", "Giga Drain"]], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Calm", "evs": {"hp": 32, "def": 2, "spd": 32}}}, + "Charizard": { + "Drought Offense": {"moves": [["Flamethrower", "Weather Ball"], "Solar Beam", "Overheat", ["Flame Charge", "Air Slash"]], "ability": ["Blaze", "Solar Power"], "item": "Charizardite Y", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, + "Dragon Dance": {"moves": ["Flare Blitz", "Dragon Claw", ["Roost", "Thunder Punch", "Earthquake"], "Dragon Dance"], "item": "Charizardite X", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 12, "atk": 29, "def": 3, "spd": 1, "spe": 21}, {"hp": 16, "atk": 30, "def": 9, "spe": 11}]}, + "Double Dance": {"moves": ["Flare Blitz", ["Scale Shot", "Flame Charge"], ["Roost", "Dragon Claw", "Thunder Punch"], "Swords Dance"], "item": "Charizardite X", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 12, "atk": 29, "def": 3, "spd": 1, "spe": 21}, {"hp": 32, "atk": 12, "def": 3, "spd": 1, "spe": 18}]}, + "Tank": {"moves": [["Dragon Tail", "Breaking Swipe", "Dragon Claw"], "Flame Charge", "Roost", "Will-O-Wisp"], "item": "Charizardite X", "nature": "Impish", "evs": {"hp": 30, "def": 29, "spe": 7}} + }, + "Blastoise": {"Half-Shell Hero (Shell Smash Sweeper)": {"moves": ["Shell Smash", "Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 1, "def": 1, "spa": 32, "spe": 32}}, "Turtle Power! (Bulky Attacker)": {"moves": ["Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"], ["Aqua Jet", "Water Pulse", "Hydro Pump"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 32, "def": 2, "spa": 32}}}, + "Raichu": {"The Rat (Paralysis Spreader)": {"moves": ["Zap Cannon", "Focus Blast", "Grass Knot", ["Substitute", "Volt Switch"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Ninetales-Alola": {"Aurora Veil Support": {"moves": ["Aurora Veil", "Freeze-Dry", ["Blizzard", "Moonblast"], ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": ["Bold", "Timid"], "evs": [{"hp": 31, "def": 9, "spe": 26}, {"hp": 32, "def": 2, "spe": 32}]}}, + "Gengar": {"Focus Sash": {"moves": ["Shadow Ball", "Icy Wind", "Sludge Wave", ["Destiny Bond", "Focus Blast", "Thunderbolt", "Will-O-Wisp"]], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Kangaskhan-Mega": {"All-Out Attacker": {"moves": [["Double-Edge", "Body Slam", "Fake Out"], ["Sucker Punch", "Fake Out", "Fire Punch"], "Earthquake", "Ice Punch"], "ability": ["Scrappy", "Parental Bond"], "item": "Kangaskhanite", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}, + "Starmie": {"The Original Starwalker (All-out Attacker)": {"moves": ["Liquidation", "Aqua Jet", ["Ice Spinner", "Zen Headbutt"], ["Flip Turn", "Zen Headbutt"]], "ability": "Natural Cure", "item": "Starminite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Gyarados": {"Sweeper": {"moves": ["Dragon Dance", "Waterfall", ["Earthquake", "Power Whip"], ["Ice Fang", "Crunch", "Taunt"]], "item": "Gyaradosite", "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}, + "Dragonite": {"Special Attacker": {"moves": ["Draco Meteor", "Thunderbolt", ["Flamethrower", "Air Slash"], ["Ice Beam", "Air Slash", "Roost"]], "ability": "Multiscale", "item": "Dragoninite", "nature": ["Modest", "Timid"], "evs": [{"hp": 1, "def": 1, "spa": 32, "spe": 32}, {"hp": 31, "def": 1, "spa": 32, "spe": 1}]}, "Dragon Dance": {"moves": ["Dragon Dance", ["Scale Shot", "Outrage"], "Earthquake", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Lum Berry", "Dragoninite"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}, + "Meganium": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", "Dazzling Gleam", "Synthesis"], "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 32, "spa": 32, "spe": 2}}}, + "Umbreon": {"That's Amore! (Defensive Wish Passer)": {"moves": ["Foul Play", "Yawn", "Wish", "Protect"], "ability": ["Inner Focus", "Synchronize"], "item": "Leftovers", "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 2, "spd": 32}]}}, + "Scizor": {"Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", ["Close Combat", "Knock Off"], ["Knock Off", "U-turn", "Roost"]], "ability": ["Technician", "Light Metal"], "item": ["Scizorite", "Lum Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "spe": 2}, {"hp": 32, "atk": 32, "def": 2}]}}, + "Tyranitar": {"Special Wall": {"moves": ["Stealth Rock", ["Knock Off", "Foul Play"], ["Rock Blast", "Rock Tomb"], ["Earthquake", "Rest", "Ice Punch"]], "item": ["Sitrus Berry", "Lum Berry", "Shuca Berry"], "nature": "Careful", "evs": {"hp": 32, "atk": 2, "spd": 32}}, "Setup Sweeper": {"moves": ["Dragon Dance", "Knock Off", "Stone Edge", ["Ice Punch", "Fire Punch"]], "item": "Tyranitarite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 26, "atk": 16, "spd": 1, "spe": 23}]}, "Bulky Attacker": {"moves": ["Knock Off", ["Rock Blast", "Stone Edge"], ["Ice Punch", "Fire Punch"], "Superpower"], "item": "Tyranitarite", "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}}, + "Swampert": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Mawile": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Thunder Punch", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": ["Adamant", "Brave"], "evs": {"hp": 32, "atk": 32, "def": 2}}}, + "Metagross": {"Offensive": {"moves": ["Psychic Fangs", "Bullet Punch", ["Earthquake", "Thunder Punch"], ["Ice Punch", "Thunder Punch"]], "item": "Metagrossite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Staraptor": {"Mega Contrary": {"moves": ["Close Combat", "Brave Bird", "Roost", ["Blaze Kick", "Substitute", "U-turn"]], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Lopunny": {"All-out Attacker": {"moves": ["Fake Out", "Close Combat", "Triple Axel", "U-turn"], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Fake Out", "Mach Punch"], ["Triple Axel", "Facade", "Mach Punch"]], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Garchomp": {"Offensive Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Outrage", "Rock Tomb"], "ability": "Rough Skin", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Poison Jab", "Fire Fang"]], "ability": "Rough Skin", "item": ["Focus Sash", "Lum Berry"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", "Poison Jab", ["Rock Tomb", "Dragon Claw"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Chonky Chomp (Phazer)": {"moves": ["Stealth Rock", "Dragon Tail", "Earthquake", ["Spikes", "Rock Slide"]], "ability": "Rough Skin", "item": "Sitrus Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 11, "spd": 12, "spe": 11}}}, + "Lucario": {"Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Meteor Mash", "Earthquake"], ["Extreme Speed", "Bullet Punch"]], "item": "Lucarionite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Nasty Plot", "Aura Sphere", "Flash Cannon", "Vacuum Wave"], "ability": "Inner Focus", "item": "Lucarionite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Hippowdon": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Yawn", ["Slack Off", "Whirlwind"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Impish", "Careful"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 5, "spd": 29}]}}, + "Rotom-Heat": {"Offensive Pivot": {"moves": [["Thunderbolt", "Discharge"], "Volt Switch", "Overheat", "Trick"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Defensive Pivot": {"moves": ["Will-O-Wisp", "Volt Switch", "Overheat", ["Thunderbolt", "Pain Split"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Calm", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}, + "Rotom-Wash": {"Pivot": {"moves": ["Volt Switch", "Hydro Pump", "Will-O-Wisp", ["Thunderbolt", "Discharge"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Modest", "Bold"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 32, "spa": 2}]}, "Choice Scarf": {"moves": ["Volt Switch", "Hydro Pump", "Trick", ["Thunderbolt", "Discharge", "Will-O-Wisp"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Samurott-Hisui": {"Offensive Spikes Setter": {"moves": ["Ceaseless Edge", "Sacred Sword", ["Razor Shell", "Aqua Cutter"], ["Sucker Punch", "Flip Turn", "Encore"]], "ability": "Sharpness", "item": ["Black Glasses", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 14, "atk": 32, "spd": 8, "spe": 12}]}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Sacred Sword", "Flip Turn", ["Razor Shell", "Aqua Cutter"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Hydreigon": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", "Flamethrower"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Offensive": {"moves": ["Draco Meteor", "Dark Pulse", "Flamethrower", ["U-turn", "Taunt", "Nasty Plot"]], "item": ["Focus Sash", "White Herb", "Lum Berry"], "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Delphox": {"Crimson Maiden (Offensive Mega)": {"moves": ["Flamethrower", ["Psychic", "Psyshock", "Psychic Noise"], ["Encore", "Dazzling Gleam"], ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 1, "def": 4, "spa": 29, "spe": 32}]}}, + "Greninja": {"Torrent Focus Sash": {"moves": ["Dark Pulse", ["Surf", "Hydro Pump", "Water Shuriken"], ["Water Shuriken", "Ice Beam"], ["Toxic Spikes", "Taunt", "Counter"]], "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Protean Focus Sash": {"moves": ["Dark Pulse", "Ice Beam", "Sludge Wave", ["Surf", "Mud Shot", "Water Shuriken", "Toxic Spikes"]], "ability": "Protean", "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "All-out Attacker": {"moves": ["Ice Beam", "Sludge Wave", ["Dark Pulse", "Hydro Pump", "Surf"], ["Hydro Pump", "Low Kick", "Grass Knot", "U-turn"]], "ability": "Protean", "item": ["Greninjite", "Choice Scarf"], "nature": ["Timid", "Naive"], "evs": {"hp": 8, "spa": 32, "spe": 26}}}, + "Floette-Eternal": {"X: Life Giver (Bulky Setup)": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], "Synthesis"], "item": "Floettite", "nature": "Modest", "evs": {"hp": 32, "def": 29, "spa": 5}}, "Y: Life Taker (Offensive)": {"moves": ["Calm Mind", ["Moonblast", "Draining Kiss"], ["Light of Ruin", "Psychic"], ["Synthesis", "Substitute", "Psychic"]], "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "Aegislash": {"Physical Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Swords Dance", "King's Shield"], ["Close Combat", "Sacred Sword"]], "item": ["Spell Tag", "Leftovers"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}, "Mixed Attacker": {"moves": ["Shadow Ball", "Shadow Sneak", "King's Shield", "Close Combat"], "item": ["Leftovers", "Spell Tag"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}}, + "Primarina": {"Offensive Utility": {"moves": ["Moonblast", "Sparkling Aria", "Aqua Jet", ["Flip Turn", "Encore"]], "item": ["Sitrus Berry", "Mystic Water", "Leftovers"], "nature": ["Modest", "Quiet"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 2, "spa": 32}]}}, + "Mimikyu": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Shadow Sneak", "Shadow Claw"], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swiss Army Knife (Trick Room Support)": {"moves": ["Trick Room", "Curse", "Shadow Sneak", "Play Rough"], "item": ["Life Orb", "Mental Herb"], "nature": "Adamant", "evs": [{"hp": 29, "atk": 30, "def": 7}, {"hp": 29, "atk": 32, "def": 5}]}}, + "Corviknight": {"Physically Defensive": {"moves": ["Roost", "Body Press", ["U-turn", "Iron Head"], ["Iron Defense", "Iron Head", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Impish", "Relaxed"], "evs": {"hp": 32, "def": 32, "spd": 2}}, "Specially Defensive": {"moves": ["Roost", "U-turn", ["Body Press", "Brave Bird"], ["Iron Defense", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Careful", "Sassy"], "evs": {"hp": 32, "def": 2, "spd": 32}}}, + "Basculegion": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Offensive": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Agility"], "ability": "Adaptability", "item": ["Mystic Water", "Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Sneasler": {"Unburden Sweeper": {"moves": ["Dire Claw", "Close Combat", ["Throat Chop", "Shadow Claw"], ["Swords Dance", "Fake Out"]], "ability": "Unburden", "item": ["White Herb", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Meowscarada": {"Choice Scarf": {"moves": ["Flower Trick", "Triple Axel", "Knock Off", ["U-turn", "Thunder Punch"]], "ability": "Protean", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Flower Trick", "Sucker Punch", ["Triple Axel", "Knock Off"], ["Knock Off", "U-turn", "Taunt"]], "ability": "Protean", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Skeledirge": {"Physical Wall": {"moves": ["Torch Song", "Slack Off", ["Will-O-Wisp", "Yawn"], ["Shadow Ball", "Hex"]], "ability": "Unaware", "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}, + "Ceruledge": {"Focus Sash": {"moves": ["Shadow Sneak", ["Poltergeist", "Close Combat"], ["Bitter Blade", "Close Combat"], "Swords Dance"], "ability": "Weak Armor", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}, + "Bellibolt": {"Special Wall": {"moves": ["Volt Switch", "Parabolic Charge", ["Soak", "Toxic", "Acid Spray"], "Slack Off"], "item": ["Sitrus Berry", "Magnet", "Leftovers"], "nature": "Calm", "evs": {"hp": 29, "def": 4, "spa": 2, "spd": 28, "spe": 3}}}, + "Kingambit": {"Swords Dance": {"moves": ["Sucker Punch", "Kowtow Cleave", "Swords Dance", ["Iron Head", "Low Kick"]], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spe": 2}}}, + "Archaludon": { + "Bulky Entry Hazard Setter": {"moves": ["Stealth Rock", "Draco Meteor", ["Thunderbolt", "Flash Cannon", "Mirror Coat"], ["Roar", "Dragon Tail", "Flash Cannon", "Mirror Coat"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 23, "spd": 11}, {"hp": 32, "def": 2, "spd": 32}]}, + "Pseudo-Focus Sash": {"moves": ["Draco Meteor", ["Thunderbolt", "Flash Cannon", "Steel Beam"], ["Flash Cannon", "Steel Beam", "Aura Sphere", "Roar"], ["Stealth Rock", "Roar"]], "ability": "Sturdy", "item": ["White Herb", "Sitrus Berry"], "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, + "Rain Sweeper": {"moves": ["Electro Shot", "Draco Meteor", "Flash Cannon", ["Aura Sphere", "Thunderbolt"]], "item": ["Choice Scarf", "Sitrus Berry"], "nature": ["Timid", "Modest"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 11, "spa": 15, "spe": 8}]}, + "Focus Energy": {"moves": ["Focus Energy", "Draco Meteor", ["Flash Cannon", "Thunderbolt"], ["Thunderbolt", "Substitute"]], "ability": ["Stamina", "Sturdy"], "item": "Scope Lens", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 2, "spa": 32, "spe": 32}]} + } +} \ No newline at end of file diff --git a/data/sets/championsou.json b/data/sets/championsou.json new file mode 100644 index 000000000..65830a442 --- /dev/null +++ b/data/sets/championsou.json @@ -0,0 +1,49 @@ +{ + "Charizard": {"Dragon Dance": {"moves": ["Dragon Dance", "Dragon Claw", "Flare Blitz", "Roost"], "item": "Charizardite X", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Wallbreaker": {"moves": ["Weather Ball", "Solar Beam", "Air Slash", "Roost"], "item": "Charizardite Y", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "Raichu": {"All-Out Attacker": {"moves": ["Zap Cannon", "Focus Blast", ["Alluring Voice", "Grass Knot"], ["Volt Switch", "Grass Knot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Encore": {"moves": ["Encore", "Zap Cannon", "Focus Blast", ["Substitute", "Nasty Plot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Clefable": {"Physical Wall": {"moves": ["Moonblast", "Moonlight", ["Thunder Wave", "Calm Mind"], ["Stealth Rock", "Calm Mind", "Flamethrower"]], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Magic Bounce": {"moves": [["Calm Mind", "Stealth Rock"], "Moonlight", "Moonblast", "Flamethrower"], "ability": "Magic Guard", "item": "Clefablite", "nature": "Modest", "evs": {"hp": 32, "spa": 21, "spe": 13}}}, + "Alakazam": {"Focus Sash": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Nasty Plot", "Thunder Wave"]], "ability": "Magic Guard", "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Gyarados": {"Dragon Dance": {"moves": ["Dragon Dance", "Waterfall", "Power Whip", "Ice Fang"], "item": ["Lum Berry", "Sitrus Berry"], "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}}, + "Dragonite": {"Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Ice Spinner", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Leftovers", "Lum Berry", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Attacker": {"moves": ["Draco Meteor", ["Hurricane", "Thunderbolt"], ["Flamethrower", "Thunderbolt"], "Roost"], "ability": "Multiscale", "item": "Dragoninite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "Meganium": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", ["Dazzling Gleam", "Earth Power"], "Synthesis"], "ability": "Leaf Guard", "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 21, "spa": 32, "spe": 13}}}, + "Slowking-Galar": {"Defensive Pivot": {"moves": ["Chilly Reception", "Sludge Bomb", ["Future Sight", "Psyshock"], ["Thunder Wave", "Ice Beam", "Flamethrower", "Slack Off"]], "ability": "Regenerator", "item": ["Colbur Berry", "Shuca Berry", "Sitrus Berry"], "nature": "Sassy", "evs": {"hp": 32, "def": 2, "spd": 32}}}, + "Scizor": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Roost", "Bullet Punch", ["Close Combat", "Knock Off"]], "ability": "Light Metal", "item": "Scizorite", "nature": "Adamant", "evs": {"hp": 16, "atk": 32, "spe": 18}}, "Defog": {"moves": ["Bullet Punch", "U-turn", "Knock Off", "Defog"], "ability": "Technician", "item": ["Sitrus Berry", "Scizorite"], "nature": "Adamant", "evs": {"hp": 31, "atk": 32, "spe": 3}}}, + "Skarmory": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", "Brave Bird"], "ability": "Sturdy", "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 21, "spe": 13}}}, + "Blaziken": {"Life Orb": {"moves": ["Swords Dance", "Flare Blitz", "Close Combat", ["Knock Off", "Earthquake", "Protect"]], "ability": "Speed Boost", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Swords Dance", "Protect", "Blaze Kick", "Close Combat"], "ability": "Speed Boost", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Swampert": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "ability": "Damp", "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "spd": 2, "spe": 32}}}, + "Pelipper": {"Rain Setter": {"moves": ["Weather Ball", "Hurricane", "Roost", "U-turn"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spa": 2}}}, + "Mawile": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": "Adamant", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, + "Metagross": {"All-out Attacker": {"moves": ["Psychic Fangs", "Meteor Mash", ["Earthquake", "Bullet Punch", "Ice Punch"], ["Thunder Punch", "Ice Punch"]], "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, + "Staraptor": {"Bulky Sweeper": {"moves": ["Close Combat", "Brave Bird", "Roost", "Blaze Kick"], "item": "Staraptite", "nature": "Jolly", "evs": {"atk": 32, "def": 2, "spe": 32}}}, + "Lopunny": {"All-Out Attacker": {"moves": ["Close Combat", ["Fake Out", "U-turn"], ["Mach Punch", "U-turn", "Mega Kick"], ["Triple Axel", "U-turn", "Mega Kick"]], "ability": "Limber", "item": "Lopunnite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Mach Punch", ["Triple Axel", "Mega Kick", "Facade"]], "ability": "Limber", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Garchomp": {"Mixed Attacker": {"moves": ["Stealth Rock", "Earthquake", "Draco Meteor", "Fire Blast"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "TankChomp": {"moves": ["Earthquake", "Dragon Tail", ["Stealth Rock", "Spikes"], ["Poison Jab", "Spikes"]], "ability": "Rough Skin", "item": ["Leftovers", "Sitrus Berry", "Haban Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spe": 2}}, "Scale Shot": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Fire Fang", "Poison Jab"]], "ability": "Rough Skin", "item": ["Life Orb", "Lum Berry", "Garchompite"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", ["Stone Edge", "Rock Tomb"], ["Poison Jab", "Stealth Rock"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Hippowdon": {"Mixed Wall": {"moves": ["Stealth Rock", "Earthquake", "Slack Off", "Whirlwind"], "item": ["Leftovers", "Sitrus Berry", "No Item"], "nature": "Impish", "evs": {"hp": 32, "def": 7, "spd": 27}}}, + "Froslass": {"Special Attacker": {"moves": ["Nasty Plot", "Blizzard", "Shadow Ball", ["Thunderbolt", "Aurora Veil", "Will-O-Wisp"]], "ability": "Cursed Body", "item": "Froslassite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Rotom-Heat": {"Defensive Pivot": {"moves": ["Volt Switch", "Overheat", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "No Item"], "nature": "Calm", "evs": {"hp": 32, "spd": 27, "spe": 7}}}, + "Rotom-Wash": {"Defensive Pivot": {"moves": ["Hydro Pump", "Volt Switch", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": "Bold", "evs": {"hp": 32, "def": 27, "spe": 7}}, "Choice Scarf": {"moves": ["Hydro Pump", "Volt Switch", "Trick", ["Will-O-Wisp", "Pain Split", "Thunderbolt"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "Samurott-Hisui": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Ceaseless Edge", "Sucker Punch", ["Encore", "Taunt", "Sacred Sword"]], "ability": "Sharpness", "item": "Black Glasses", "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Flip Turn", ["Razor Shell", "Aqua Cutter"], ["Sacred Sword", "Aqua Jet", "Knock Off"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, + "Excadrill": {"Rapid Spin": {"moves": ["Rapid Spin", "Earthquake", "Iron Head", ["Stealth Rock", "Swords Dance"]], "ability": "Mold Breaker", "item": ["Shuca Berry", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "atk": 9, "spe": 25}]}, "Sand Sweeper": {"moves": ["Swords Dance", "Earthquake", "Iron Head", ["Rock Slide", "Rapid Spin"]], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Hydreigon": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", ["Flamethrower", "Earth Power"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Volcarona": {"Quiver Dance": {"moves": ["Quiver Dance", "Fiery Dance", "Bug Buzz", ["Substitute", "Giga Drain"]], "ability": ["Flame Body", "Swarm"], "item": "Sitrus Berry", "nature": "Modest", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, + "Delphox": {"Nasty Plot": {"moves": ["Nasty Plot", "Flamethrower", "Psyshock", ["Dazzling Gleam", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}, + "Greninja": {"Choice Scarf": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Gunk Shot", "Dark Pulse"]], "ability": "Protean", "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "Offensive Pivot": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Sludge Wave", "Dark Pulse"]], "ability": "Protean", "item": "Greninjite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Floette-Eternal": {"Fast Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], ["Synthesis", "Substitute"]], "ability": "Fairy Aura", "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Bulky Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", "Synthesis", "Moonblast"], "item": "Floettite", "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}, + "Aegislash": {"Mixed Attacker": {"moves": ["Poltergeist", "Shadow Ball", "Shadow Sneak", ["Close Combat", "Iron Head", "King's Shield"]], "item": ["Spell Tag", "Life Orb"], "nature": "Naughty", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Shadow Sneak", ["Close Combat", "Poltergeist"], ["King's Shield", "Poltergeist"]], "item": ["Leftovers", "Spell Tag", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, + "Barbaracle": {"Shell Smash": {"moves": ["Shell Smash", "Close Combat", ["Stone Edge", "Rock Blast"], "Earthquake"], "item": "Barbaracite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Dragalge": {"Defensive Pivot": {"moves": ["Flip Turn", "Sludge Bomb", "Draco Meteor", ["Scald", "Toxic"]], "item": "Dragalgite", "nature": "Sassy", "evs": {"hp": 32, "def": 17, "spd": 17}}}, + "Primarina": {"Calm Mind": {"moves": ["Calm Mind", "Surf", ["Moonblast", "Draining Kiss"], ["Substitute", "Encore", "Draining Kiss"]], "item": ["Leftovers", "Sitrus Berry", "Mystic Water"], "nature": "Modest", "evs": {"hp": 11, "spa": 32, "spe": 23}}, "Offensive Pivot": {"moves": ["Surf", "Moonblast", "Flip Turn", ["Psychic Noise", "Encore"]], "item": ["Sitrus Berry", "Fairy Feather", "Mystic Water"], "nature": "Modest", "evs": [{"hp": 11, "spa": 32, "spe": 23}, {"hp": 32, "spa": 32, "spe": 2}]}}, + "Toxapex": {"Regenerator Wall": {"moves": ["Liquidation", ["Toxic", "Poison Jab", "Toxic Spikes"], "Haze", "Recover"], "ability": "Regenerator", "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": ["Careful", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}, + "Araquanid": {"Sticky Web": {"moves": ["Sticky Web", "Lunge", "Surf", "Endeavor"], "item": ["Sitrus Berry", "Focus Sash"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}}, + "Corviknight": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", ["Defog", "Brave Bird"]], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Defog": {"moves": ["Defog", ["Brave Bird", "Body Press"], "Roost", "U-turn"], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spd": 2}}}, + "Hatterene": {"Healing Wish": {"moves": ["Nuzzle", "Psychic Noise", "Draining Kiss", "Healing Wish"], "ability": "Magic Bounce", "item": ["Sitrus Berry", "Leftovers"], "nature": "Bold", "evs": {"hp": 32, "def": 26, "spe": 8}}}, + "Dragapult": {"Offensive Utility": {"moves": ["Draco Meteor", "Hex", ["Will-O-Wisp", "Thunder Wave"], ["U-turn", "Thunder Wave"]], "item": ["Colbur Berry", "Dragon Fang"], "nature": "Timid", "evs": {"def": 2, "spa": 32, "spe": 32}}, "Mixed Attacker": {"moves": ["Dragon Darts", "Draco Meteor", "Fire Blast", ["U-turn", "Sucker Punch"]], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Dragon Darts", "Phantom Force"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "def": 2, "spe": 32}}}, + "Sneasler": {"White Herb": {"moves": ["Swords Dance", "Close Combat", ["Dire Claw", "Gunk Shot", "Acrobatics"], ["Throat Chop", "Acrobatics"]], "ability": "Unburden", "item": "White Herb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Poison Touch": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Throat Chop"], "ability": "Poison Touch", "item": ["Lum Berry", "Expert Belt"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Switcheroo"], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Meowscarada": {"Choice Scarf": {"moves": ["Flower Trick", "Knock Off", "U-turn", "Triple Axel"], "ability": "Protean", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Dedicated Lead": {"moves": ["Flower Trick", "Knock Off", "Spikes", "Taunt"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Ceruledge": {"Fast Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Shuca Berry", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, + "Bellibolt": {"Defensive Pivot": {"moves": ["Volt Switch", "Muddy Water", "Recover", "Toxic"], "ability": ["Electromorphosis", "Static"], "item": ["Sitrus Berry", "Shuca Berry"], "nature": "Relaxed", "evs": {"hp": 31, "def": 32, "spa": 3}}}, + "Espathra": {"Calm Mind": {"moves": ["Calm Mind", ["Protect", "Substitute", "Roost"], "Stored Power", "Dazzling Gleam"], "ability": "Speed Boost", "item": ["Colbur Berry", "Leftovers"], "nature": "Modest", "evs": {"hp": 15, "spa": 32, "spe": 19}}}, + "Glimmora": {"Dedicated Lead": {"moves": ["Stealth Rock", "Power Gem", "Mortal Spin", ["Earth Power", "Mud Shot"]], "item": "Focus Sash", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Special Sweeper": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", ["Mortal Spin", "Rock Polish", "Substitute"]], "item": "Glimmoranite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}, + "Annihilape": {"Bulky Sweeper": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", ["Taunt", "Substitute", "Rest"]], "ability": "Defiant", "item": ["Leftovers", "Sitrus Berry", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 32, "spd": 31, "spe": 3}}, "Fast Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", "Rest"], "ability": "Defiant", "item": "Chesto Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 2, "spe": 32}}}, + "Kingambit": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Kowtow Cleave", "Iron Head"], "ability": "Supreme Overlord", "item": ["Leftovers", "Black Glasses", "Chople Berry", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}, "Fast Swords Dance": {"moves": ["Swords Dance", "Kowtow Cleave", "Low Kick", "Sucker Punch"], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"atk": 32, "def": 2, "spe": 32}}}, + "Archaludon": {"Rain Sweeper": {"moves": ["Draco Meteor", "Flash Cannon", "Electro Shot", ["Stealth Rock", "Aura Sphere", "Thunderbolt"]], "ability": ["Stamina", "Sturdy"], "item": ["Shuca Berry", "Choice Scarf"], "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Flash Cannon", "Draco Meteor", ["Thunderbolt", "Dragon Tail"], ["Stealth Rock", "Aura Sphere"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Modest", "evs": {"hp": 26, "spa": 32, "spe": 8}}} +} \ No newline at end of file diff --git a/data/sets/championsvgc2026regma.json b/data/sets/championsvgc2026regma.json new file mode 100644 index 000000000..d804d2132 --- /dev/null +++ b/data/sets/championsvgc2026regma.json @@ -0,0 +1,39 @@ +{ + "Venusaur": {"Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, + "Charizard": {"Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, + "Blastoise": {"Setup Sweeper": {"moves": ["Shell Smash", "Water Spout", "Dark Pulse", ["Protect", "Fake Out"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 2, "spa": 32}]}}, + "Ninetales-Alola": {"Offensive Support": {"moves": ["Blizzard", "Aurora Veil", "Encore", "Protect"], "ability": "Snow Warning", "item": ["Never-Melt Ice", "Focus Sash"], "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Gengar": {"Perish Trapper": {"moves": ["Shadow Ball", "Perish Song", ["Disable", "Sludge Bomb"], "Protect"], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 32, "def": 29, "spe": 5}}}, + "Aerodactyl": {"Focus Sash Offensive Support": {"moves": ["Rock Slide", "Tailwind", ["Dual Wingbeat", "Wide Guard"], "Protect"], "ability": "Unnerve", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Tailwind Setter": {"moves": ["Rock Slide", "Dual Wingbeat", "Tailwind", "Protect"], "ability": "Unnerve", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Politoed": {"Rain Support": {"moves": ["Weather Ball", "Perish Song", "Protect", ["Hypnosis", "Ice Beam", "Encore"]], "ability": "Drizzle", "item": ["Sitrus Berry", "Mystic Water"], "nature": "Calm", "evs": {"hp": 31, "def": 23, "spd": 12}}}, + "Tyranitar": {"Sand Attacker": {"moves": ["Rock Slide", "Knock Off", ["Low Kick", "Dragon Dance"], "Protect"], "item": "Tyranitarite", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 32, "atk": 13, "def": 4, "spe": 17}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Pelipper": {"Bulky Support": {"moves": ["Weather Ball", "Hurricane", "Tailwind", ["Protect", "Wide Guard"]], "ability": "Drizzle", "item": "Sitrus Berry", "nature": ["Calm", "Modest"], "evs": [{"hp": 31, "def": 14, "spd": 18, "spe": 3}, {"hp": 31, "def": 14, "spa": 2, "spd": 16, "spe": 3}]}}, + "Gardevoir": {"Bulky Attacker": {"moves": ["Hyper Voice", "Protect", ["Psyshock", "Psychic"], ["Trick Room", "Calm Mind"]], "ability": ["Trace", "Telepathy"], "item": "Gardevoirite", "nature": "Modest", "evs": [{"hp": 32, "def": 2, "spa": 32}, {"hp": 16, "def": 2, "spa": 32, "spe": 16}]}}, + "Sableye": {"Screens Support": {"moves": ["Reflect", "Light Screen", "Rain Dance", ["Encore", "Foul Play"]], "ability": "Prankster", "item": "Roseli Berry", "nature": "Careful", "evs": {"hp": 32, "def": 17, "spd": 17}}}, + "Garchomp": {"Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Froslass": {"Aurora Veil Setter": {"moves": ["Blizzard", "Shadow Ball", "Aurora Veil", "Protect"], "ability": "Cursed Body", "item": "Froslassite", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Rotom-Wash": {"Bulky Support": {"moves": ["Hydro Pump", "Thunderbolt", "Will-O-Wisp", "Protect"], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Modest"], "evs": [{"hp": 31, "def": 12, "spa": 1, "spd": 20, "spe": 2}, {"hp": 31, "def": 14, "spa": 16, "spd": 3, "spe": 2}]}, "Choice Scarf": {"moves": ["Hydro Pump", "Thunderbolt", "Electroweb", "Volt Switch"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 14, "spa": 27, "spe": 25}]}}, + "Excadrill": {"Sand Sweeper": {"moves": [["Earthquake", "High Horsepower"], "Iron Head", "Rock Slide", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Whimsicott": {"Tailwind Support": {"moves": ["Moonblast", "Encore", "Tailwind", "Protect"], "item": ["Focus Sash", "Fairy Feather"], "nature": "Timid", "evs": {"hp": 18, "def": 6, "spa": 10, "spe": 32}}}, + "Hydreigon": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", ["Earth Power", "Heat Wave"], "Snarl"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Delphox": {"Glass Cannon": {"moves": ["Heat Wave", ["Psyshock", "Psychic"], ["Nasty Plot", "Encore"], "Protect"], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 5, "spa": 32, "spe": 29}}}, + "Talonflame": {"Offensive Support": {"moves": ["Tailwind", "Protect", ["Flare Blitz", "Will-O-Wisp"], ["Brave Bird", "Dual Wingbeat", "Acrobatics"]], "ability": "Gale Wings", "item": ["Sharp Beak", "No Item"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Vivillon": {"Redirection Support": {"moves": ["Rage Powder", "Sleep Powder", "Hurricane", ["Pollen Puff", "Rain Dance", "Protect"]], "ability": "Compound Eyes", "item": ["Choice Scarf", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Floette-Eternal": {"Offensive": {"moves": ["Moonblast", "Dazzling Gleam", ["Calm Mind", "Light of Ruin"], "Protect"], "item": "Floettite", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "def": 16, "spa": 15, "spe": 3}, {"hp": 2, "spa": 32, "spe": 32}]}}, + "Aegislash": {"Bulky Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Iron Head", "Close Combat", "Sacred Sword"], ["King's Shield", "Wide Guard"]], "item": ["Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": [{"hp": 27, "atk": 32, "spe": 7}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Sylveon": {"Bulky Offensive": {"moves": ["Hyper Voice", ["Hyper Beam", "Moonblast"], "Quick Attack", "Detect"], "ability": "Pixilate", "item": "Fairy Feather", "nature": "Modest", "evs": {"hp": 25, "def": 24, "spa": 12, "spe": 5}}}, + "Incineroar": {"Fake Out Pivot": {"moves": ["Fake Out", "Flare Blitz", ["Throat Chop", "Darkest Lariat"], "Parting Shot"], "ability": "Intimidate", "item": ["Sitrus Berry", "Chople Berry"], "nature": "Careful", "evs": {"hp": 32, "def": 20, "spd": 12, "spe": 2}}}, + "Lycanroc-Dusk": {"Glass Cannon": {"moves": ["Accelerock", "Rock Slide", "Close Combat", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Kommo-o": {"Setup Sweeper": {"moves": ["Clanging Scales", "Aura Sphere", "Clangorous Soul", "Protect"], "ability": "Soundproof", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": [{"def": 8, "spa": 29, "spe": 29}, {"hp": 2, "spa": 32, "spe": 32}]}}, + "Corviknight": {"Bulk Up": {"moves": ["Brave Bird", "Tailwind", "Roost", "Bulk Up"], "ability": "Mirror Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 19, "atk": 10, "def": 29, "spd": 8}}}, + "Basculegion": {"Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Sneasler": {"Offensive Support": {"moves": ["Fake Out", "Close Combat", "Dire Claw", "Protect"], "ability": "Unburden", "item": ["White Herb", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Maushold": {"Redirection Support": {"moves": ["Super Fang", "Follow Me", ["Feint", "Encore", "Helping Hand"], "Protect"], "item": ["Chople Berry", "Focus Sash"], "nature": ["Timid", "Calm"], "evs": [{"hp": 32, "def": 10, "spe": 24}, {"hp": 32, "def": 17, "spd": 17}]}}, + "Ceruledge": {"Setup Sweeper": {"moves": ["Bitter Blade", "Shadow Sneak", "Bulk Up", "Protect"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 32, "atk": 23, "def": 3, "spd": 8}}}, + "Scovillain": {"Redirection Support": {"moves": ["Overheat", ["Giga Drain", "Leech Seed"], "Rage Powder", "Protect"], "ability": "Moody", "item": "Scovillainite", "nature": "Bold", "evs": {"hp": 32, "def": 10, "spd": 24}}}, + "Glimmora": {"Offensive": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", "Spiky Shield"], "item": "Focus Sash", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Farigiraf": {"Trick Room Support": {"moves": ["Trick Room", "Psychic", ["Thunderbolt", "Hyper Voice", "Helping Hand"], ["Protect", "Helping Hand"]], "ability": "Armor Tail", "item": ["Sitrus Berry", "Colbur Berry"], "nature": ["Bold", "Modest"], "evs": [{"hp": 30, "def": 24, "spd": 12}, {"hp": 12, "def": 24, "spa": 27, "spd": 3}]}}, + "Kingambit": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Low Kick"], "Protect"], "item": ["Chople Berry", "Black Glasses"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}}, + "Sinistcha": {"Redirection Support": {"moves": ["Matcha Gotcha", "Rage Powder", ["Trick Room", "Protect"], ["Life Dew", "Protect"]], "item": ["Kasib Berry", "Sitrus Berry", "Colbur Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 14, "spd": 20}}}, + "Archaludon": {"Bulky Rain Sweeper": {"moves": ["Electro Shot", "Dragon Pulse", "Flash Cannon", "Protect"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 32, "def": 1, "spa": 5, "spd": 25, "spe": 3}}} +} \ No newline at end of file diff --git a/data/sets/championsvgc2026regmb.json b/data/sets/championsvgc2026regmb.json new file mode 100644 index 000000000..e0a4fc7da --- /dev/null +++ b/data/sets/championsvgc2026regmb.json @@ -0,0 +1,17 @@ +{ + "Venusaur": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Charizard": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}}, + "Raichu": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Blaziken": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Swampert": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Metagross": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Staraptor": {"Bulky Attacker": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 17, "atk": 17, "spe": 32}}}, + "Garchomp": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Pyroar": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Toxapex": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, + "Grimmsnarl": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}, + "Basculegion": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Annihilape": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Kingambit": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Gholdengo": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}} +} \ No newline at end of file diff --git a/data/sets/gen2.json b/data/sets/gen2.json index 67014f09b..164fccda1 100644 --- a/data/sets/gen2.json +++ b/data/sets/gen2.json @@ -1,19 +1,19 @@ { "Unown": {"ou": {"The Power Within": {"moves": ["Hidden Power Psychic"], "item": "Twisted Spoon"}}}, - "Ivysaur": {"zu": {"Swords Dance": {"moves": ["Sleep Powder", "Swords Dance", ["Return", "Body Slam"], ["Giga Drain", "Light Screen", "Synthesis"]], "item": "Leftovers"}, "Utility": {"moves": ["Leech Seed", "Sleep Powder", "Synthesis", "Body Slam"], "item": "Leftovers"}}}, + "Ivysaur": {"zu": {"Utility": {"moves": ["Sleep Powder", "Razor Leaf", ["Body Slam", "Light Screen"], "Synthesis"], "item": "Leftovers"}}}, "Venusaur": {"ou": {"Defensive": {"moves": ["Synthesis", "Leech Seed", "Razor Leaf", ["Sleep Powder", "Reflect"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", "Body Slam", "Giga Drain", "Sleep Powder"], "item": "Leftovers"}}, "1v1": {"Leech Seed Stall": {"moves": ["Leech Seed", "Protect", "Substitute", "Hidden Power Grass"], "item": "Leftovers", "ivs": {"hp": 6, "atk": 28, "def": 28}}, "Swords Dance + Return": {"moves": ["Giga Drain", "Synthesis", "Swords Dance", "Return"], "item": "Leftovers"}, "Growth + Giga Drain": {"moves": ["Giga Drain", "Synthesis", "Growth", "Hidden Power Flying"], "item": "Leftovers", "ivs": {"hp": 14, "atk": 24, "def": 26}}}}, - "Charmeleon": {"pu": {"Booster": {"moves": [["Belly Drum", "Swords Dance"], "Return", "Rock Slide", "Fire Blast"], "item": "Leftovers"}}, "zu": {"RestTalk": {"moves": ["Fire Blast", "Hidden Power Electric", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Fire Blast", "Return", "Swords Dance", "Rock Slide"], "item": "Leftovers"}}}, + "Charmeleon": {"pu": {"Booster": {"moves": [["Belly Drum", "Swords Dance"], "Return", "Rock Slide", "Fire Blast"], "item": "Leftovers"}}, "zu": {"Swords Dance": {"moves": ["Swords Dance", "Fire Blast", ["Return", "Double-Edge"], ["Rock Slide", "Hidden Power Grass"]], "item": "Leftovers"}, "RestTalk": {"moves": ["Fire Blast", ["Hidden Power Electric", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Charizard": {"ou": {"BellyZard (Belly Drum)": {"moves": ["Belly Drum", "Earthquake", "Rock Slide", "Fire Blast"], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Fire Blast", "Hidden Power Flying", "Earthquake", "Rock Slide"], "item": "Soft Sand", "ivs": {"hp": 14, "atk": 24, "def": 26}}}}, - "Wartortle": {"zu": {"RestTalk": {"moves": ["Surf", "Zap Cannon", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, + "Wartortle": {"zu": {"RestTalk": {"moves": [["Surf", "Ice Beam"], ["Zap Cannon", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Body Slam", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Blastoise": {"uu": {"Spinstoise (Rapid Spin)": {"moves": ["Rapid Spin", "Surf", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Mixed": {"moves": [["Surf", "Hydro Pump"], "Rapid Spin", "Zap Cannon", "Earthquake"], "item": "Leftovers"}}, "ou": {"Bulky Water": {"moves": ["Surf", "Rest", "Reflect", "Rapid Spin"], "item": "Leftovers"}, "RestTalk": {"moves": ["Rest", "Sleep Talk", "Surf", ["Ice Beam", "Zap Cannon"]], "item": "Leftovers"}}, "1v1": {"Special Attacker": {"moves": [["Hydro Pump", "Surf"], "Ice Beam", "Icy Wind", ["Counter", "Mirror Coat"]], "item": "Leftovers"}}}, - "Butterfree": {"zu": {"Utility": {"moves": ["Sleep Powder", "Stun Spore", ["Psychic", "Giga Drain"], ["Hidden Power Rock", "Nightmare"]], "item": ["Miracle Berry", "Leftovers"]}}, "ou": {"Double Powder": {"moves": ["Sleep Powder", "Stun Spore", ["Psychic", "Nightmare"], "Giga Drain"], "item": "Leftovers"}}}, + "Butterfree": {"zu": {"Utility": {"moves": ["Sleep Powder", "Stun Spore", "Psychic", "Giga Drain"], "item": "Leftovers"}}, "ou": {"Double Powder": {"moves": ["Sleep Powder", "Stun Spore", ["Psychic", "Nightmare"], "Giga Drain"], "item": "Leftovers"}}}, "Beedrill": {"pu": {"Double Dance": {"moves": ["Swords Dance", "Agility", "Sludge Bomb", "Hidden Power Ground"], "item": ["Miracle Berry", "Leftovers"]}}, "ou": {"Swords Dance": {"moves": ["Sludge Bomb", ["Hidden Power Ground", "Hidden Power Rock"], "Swords Dance", ["Agility", "Return", "Twineedle"]], "item": "Leftovers"}}}, "Pidgeot": {"ou": {"Standard": {"moves": ["Return", ["Hidden Power Flying", "Wing Attack"], "Toxic", ["Steel Wing", "Mirror Move", "Hidden Power Ground"]], "item": "Leftovers"}}, "nu": {"Reflect": {"moves": ["Double-Edge", "Reflect", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Pikachu": {"uu": {"Substitute": {"moves": ["Substitute", ["Thunderbolt", "Thunder"], "Surf", ["Hidden Power Ice", "Swagger", "Sing"]], "item": "Light Ball"}}, "ou": {"Light Ball": {"moves": ["Thunderbolt", "Surf", "Sing", "Hidden Power Fire"], "item": "Light Ball"}}, "1v1": {"Special Attacker": {"moves": ["Thunderbolt", "Encore", ["Surf", "Substitute"], ["Hidden Power Fire", "Substitute"]], "item": "Light Ball", "ivs": {"hp": 6, "atk": 28, "def": 24}}}}, "Raichu": {"ou": {"Rain Dance": {"moves": ["Thunder", "Surf", "Rain Dance", ["Substitute", "Thunder Wave"]], "item": ["Leftovers", "Miracle Berry"]}, "Thunder Wave": {"moves": ["Thunderbolt", "Surf", "Thunder Wave", "Seismic Toss"], "item": "Miracle Berry"}, "Support": {"moves": ["Charm", "Encore", ["Hidden Power Water", "Light Screen"], "Thunderbolt"], "item": "Leftovers"}}, "1v1": {"Magnet": {"moves": ["Thunderbolt", "Encore", "Endure", "Reversal"], "item": "Magnet"}, "Mint Berry + Rest": {"moves": ["Thunderbolt", "Encore", "Rest", ["Charm", "Thunder Wave"]], "item": "Mint Berry"}}}, "Nidoqueen": {"uu": {"The Queen of UU (3 attacks)": {"moves": ["Earthquake", "Thunder", ["Ice Beam", "Fire Blast"], "Moonlight"], "item": "Leftovers"}}, "ou": {"Standard": {"moves": ["Earthquake", "Lovely Kiss", ["Thunder", "Thunderbolt"], ["Ice Beam", "Fire Blast"]], "item": "Leftovers"}}, "1v1": {"Mint Berry": {"moves": ["Earthquake", "Ice Beam", "Charm", "Rest"], "item": "Mint Berry"}}}, "Nidoking": {"ou": {"Mixed Sweeper": {"moves": ["Earthquake", "Lovely Kiss", "Ice Beam", ["Thunder", "Thunderbolt"]], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Earthquake", "Ice Beam", "Fire Blast", "Substitute"], "item": "Soft Sand"}, "Toxic + Curse": {"moves": ["Earthquake", "Flamethrower", "Toxic", "Curse"], "item": "Soft Sand"}}}, - "Clefairy": {"1v1": {"Thunder Wave + Seismic Toss": {"moves": ["Thunder Wave", "Encore", "Moonlight", "Seismic Toss"], "item": "Leftovers"}}, "pu": {"Curse + Twave": {"moves": ["Curse", "Return", "Moonlight", "Thunder Wave"], "item": "Leftovers"}}}, + "Clefairy": {"1v1": {"Thunder Wave + Seismic Toss": {"moves": ["Thunder Wave", "Encore", "Moonlight", "Seismic Toss"], "item": "Leftovers"}}, "pu": {"Curse + Twave": {"moves": ["Curse", "Return", "Moonlight", "Thunder Wave"], "item": "Leftovers"}}, "zu": {"Curse": {"moves": ["Curse", ["Return", "Double-Edge"], ["Thunder Wave", "Ice Beam", "Hidden Power Grass"], "Moonlight"], "item": "Leftovers"}, "BoltBeam": {"moves": ["Ice Beam", "Thunder", ["Body Slam", "Thunder Wave"], "Moonlight"], "item": "Leftovers"}, "Belly Drum": {"moves": ["Belly Drum", "Return", "Hidden Power Ground", "Moonlight"], "item": "Leftovers"}}}, "Clefable": {"ou": {"Belly Drum": {"moves": ["Belly Drum", "Moonlight", "Return", ["Fire Blast", "Charm", "Encore", "Shadow Ball"]], "item": "Leftovers"}, "Mixed Attacker": {"moves": [["Return", "Double-Edge"], ["Fire Blast", "Thunderbolt"], "Ice Beam", "Moonlight"], "item": "Leftovers"}}}, "Wigglytuff": {"uu": {"Granbullytuff (Curse + RestTalk)": {"moves": ["Curse", ["Return", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "nu": {"Paralysis-spreading Tank": {"moves": [["Body Slam", "Double-Edge"], "Thunder", "Rest", "Sleep Talk"], "item": "Leftovers"}, "CurseTuff": {"moves": ["Curse", ["Double-Edge", "Body Slam"], ["Sleep Talk", "Thunder Wave"], "Rest"], "item": "Leftovers"}}}, "Vileplume": {"uu": {"Defensive": {"moves": ["Stun Spore", "Sludge Bomb", "Giga Drain", "Synthesis"], "item": "Leftovers"}}, "ou": {"Standard": {"moves": ["Sleep Powder", "Leech Seed", "Sludge Bomb", "Moonlight"], "item": "Leftovers"}}}, @@ -25,18 +25,17 @@ "Articuno": {"ou": {"Blue Bird (RestTalk / Phazer)": {"moves": ["Rest", ["Sleep Talk", "Roar"], "Ice Beam", ["Toxic", "Reflect"]], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Blizzard", "Hidden Power Flying", "Ice Beam", "Reflect"], "item": "Never-Melt Ice", "ivs": {"hp": 14, "atk": 24, "def": 26}}, "Triple STAB": {"moves": ["Icy Wind", "Ice Beam", "Blizzard", "Reflect"], "item": "Never-Melt Ice"}, "Toxic Stall": {"moves": ["Ice Beam", "Toxic", "Reflect", "Rest"], "item": ["Mint Berry", "Leftovers"]}}}, "Zapdos": {"ou": {"RestTalk": {"moves": [["Thunder", "Thunderbolt"], ["Hidden Power Ice", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Offensive Phazer": {"moves": [["Thunderbolt", "Thunder"], ["Hidden Power Water", "Hidden Power Ice"], "Whirlwind", "Thunder Wave"], "item": "Leftovers"}}}, "Moltres": {"ou": {"RestTalk": {"moves": ["Rest", "Sleep Talk", "Fire Blast", "Sunny Day"], "item": "Charcoal"}}, "1v1": {"Leftovers": {"moves": ["Fire Blast", "Flamethrower", "Sunny Day", "Protect"], "item": "Leftovers"}, "Charcoal": {"moves": ["Fire Blast", "Sunny Day", "Agility", "Hidden Power Ice"], "item": "Charcoal", "ivs": {"def": 26}}}}, - "Bayleef": {"pu": {"Defensive": {"moves": ["Synthesis", "Curse", "Body Slam", ["Razor Leaf", "Hidden Power Ground"]], "item": "Leftovers"}}, "zu": {"Swords Dance": {"moves": ["Swords Dance", ["Return", "Body Slam"], ["Hidden Power Ground", "Razor Leaf", "Giga Drain", "Light Screen"], "Synthesis"], "item": "Leftovers"}, "Support": {"moves": ["Body Slam", "Razor Leaf", "Light Screen", "Synthesis"], "item": "Leftovers"}}}, + "Bayleef": {"pu": {"Defensive": {"moves": ["Synthesis", "Curse", "Body Slam", ["Razor Leaf", "Hidden Power Ground"]], "item": "Leftovers"}}, "zu": {"Support": {"moves": ["Body Slam", "Razor Leaf", ["Light Screen", "Reflect"], "Synthesis"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", ["Body Slam", "Return"], "Razor Leaf", "Synthesis"], "item": "Leftovers"}}}, "Meganium": {"ou": {"Support": {"moves": ["Razor Leaf", ["Reflect", "Light Screen"], "Leech Seed", "Synthesis"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Body Slam", "Swords Dance", "Synthesis", "Earthquake"], "item": "Leftovers"}}, "1v1": {"Swords Dance + Leech Seed": {"moves": ["Leech Seed", "Hidden Power Grass", "Swords Dance", ["Earthquake", "Return"]], "item": "Leftovers"}, "Hidden Power Grass + Leech Seed": {"moves": ["Hidden Power Grass", "Leech Seed", "Protect", ["Light Screen", "Counter"]], "item": "Leftovers", "ivs": {"hp": 6, "atk": 28, "def": 28}}}}, "Quilava": {"zu": {"RestTalk": {"moves": ["Fire Blast", "Hidden Power Electric", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Typhlosion": {"ou": {"Mixed Attacker": {"moves": ["Fire Blast", "Dynamic Punch", ["Hidden Power Grass", "Thunder Punch"], ["Earthquake", "Sunny Day"]], "item": "Leftovers"}}, "1v1": {"Anti-Raikou": {"moves": ["Fire Blast", "Earthquake", ["Thunder Punch", "Hidden Power Ice"], "Rest"], "item": "Mint Berry"}}}, - "Croconaw": {"zu": {"Surf Attacker": {"moves": ["Surf", ["Rock Slide", "Ice Beam", "Hidden Power Electric"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Double Coverage": {"moves": ["Rock Slide", ["Ice Beam", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Return", "Rest", ["Surf", "Sleep Talk"]], "item": "Leftovers"}}}, + "Croconaw": {"zu": {"Curse + Roar": {"moves": ["Curse", "Return", "Roar", ["Surf", "Protect", "Rest"]], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Return", "Rest", ["Surf", "Sleep Talk"]], "item": "Leftovers"}}}, "Feraligatr": {"uu": {"Offensive": {"moves": ["Earthquake", "Rock Slide", ["Hydro Pump", "Rest"], ["Roar", "Sleep Talk"]], "item": "Leftovers"}}, "ou": {"Mixed Sweeper": {"moves": ["Hydro Pump", "Earthquake", ["Rock Slide", "Ancient Power"], ["Curse", "Dynamic Punch"]], "item": "Leftovers"}, "Special Sweeper": {"moves": ["Hydro Pump", "Ice Beam", "Crunch", "Hidden Power Grass"], "item": "Leftovers"}}}, - "Togetic": {"zu": {"Curse": {"moves": ["Curse", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Mixed Attacker": {"moves": ["Double-Edge", ["Psychic", "Hidden Power Grass", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"Special Attacker": {"moves": [["Charm", "Encore"], "Fire Blast", "Safeguard", "Psychic"], "item": "Leftovers"}, "SunnyBeam": {"moves": ["Sunny Day", "Solar Beam", "Fire Blast", ["Encore", "Safeguard"]], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Hidden Power Flying", "Return", "Rest"], "item": "Leftovers"}}}, + "Togetic": {"zu": {"Mixed Attacker": {"moves": [["Double-Edge", "Psychic", "Hidden Power Grass"], ["Zap Cannon", "Psychic", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"Special Attacker": {"moves": [["Charm", "Encore"], "Fire Blast", "Safeguard", "Psychic"], "item": "Leftovers"}, "SunnyBeam": {"moves": ["Sunny Day", "Solar Beam", "Fire Blast", ["Encore", "Safeguard"]], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Hidden Power Flying", "Return", "Rest"], "item": "Leftovers"}}}, "Ampharos": {"uu": {"Heart of the Lighthouse (Sleep Talk)": {"moves": [["Thunder", "Thunderbolt"], ["Light Screen", "Hidden Power Ice", "Reflect"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Bellossom": {"uu": {"Standard Supporter": {"moves": [["Stun Spore", "Sleep Powder"], ["Hidden Power Grass", "Razor Leaf"], ["Leech Seed", "Hidden Power Ice", "Hidden Power Fire"], "Moonlight"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Stun Spore", "Swords Dance", ["Return", "Double-Edge"], ["Moonlight", "Giga Drain", "Hidden Power Ground"]], "item": "Leftovers"}}, "1v1": {"Leech Seed Stall": {"moves": ["Leech Seed", "Protect", "Substitute", "Hidden Power Grass"], "item": "Leftovers", "ivs": {"hp": 6, "atk": 28, "def": 28}}, "Stun Spore + Swords Dance": {"moves": ["Stun Spore", "Moonlight", "Swords Dance", "Return"], "item": "Leftovers"}}}, "Azumarill": {"nu": {"Miracle Bunny (RestTalk)": {"moves": ["Surf", ["Light Screen", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Jumpluff": {"uu": {"Utility": {"moves": ["Stun Spore", "Encore", ["Synthesis", "Leech Seed"], ["Sleep Powder", "Reflect", "Hidden Power Flying", "Leech Seed"]], "item": "Leftovers"}}, "ou": {"Status Support": {"moves": ["Sleep Powder", "Stun Spore", "Leech Seed", "Encore"], "item": ["Leftovers", "Miracle Berry"]}}, "1v1": {"Leech Seed Stall": {"moves": ["Leech Seed", "Protect", "Encore", ["Rest", "Reflect", "Amnesia", "Hidden Power Flying"]], "item": "Leftovers"}}}, - "Snubbull": {"zu": {"Cleric": {"moves": ["Return", "Heal Bell", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Granbull": {"uu": {"Curse RestTalk": {"moves": ["Curse", "Frustration", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Cleric RestTalk": {"moves": ["Frustration", "Heal Bell", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse Kiss": {"moves": ["Curse", "Frustration", "Hidden Power Ground", "Lovely Kiss"], "item": "Leftovers"}, "Coverage RestTalk": {"moves": ["Frustration", ["Thunder", "Hidden Power Ground"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Hitmonlee": {"nu": {"RestTalk": {"moves": ["High Jump Kick", ["Body Slam", "Hidden Power Rock"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Setup Sweeper": {"moves": [["Meditate", "Curse"], "High Jump Kick", ["Hidden Power Rock", "Double-Edge"], ["Double-Edge", "Body Slam", "Rapid Spin", "Mach Punch"]], "item": "Leftovers"}}, "1v1": {"Black Belt + Reversal": {"moves": ["Substitute", "Reversal", ["Meditate", "Curse"], "High Jump Kick"], "item": "Black Belt"}}}, "Hitmonchan": {"ou": {"Standard": {"moves": ["High Jump Kick", "Return", ["Counter", "Curse"], "Hidden Power Ghost"], "item": "Leftovers"}}}, @@ -49,7 +48,7 @@ "Electrode": {"uu": {"Support": {"moves": ["Explosion", "Light Screen", ["Reflect", "Hidden Power Ice", "Thunder Wave"], ["Thunderbolt", "Thunder", "Thunder Wave"]], "item": "Miracle Berry"}}, "ou": {"Exploder": {"moves": ["Thunder Wave", "Thunderbolt", "Explosion", ["Hidden Power Grass", "Hidden Power Water", "Hidden Power Ice"]], "item": "Leftovers"}, "Support": {"moves": ["Thunderbolt", ["Light Screen", "Reflect"], ["Rest", "Explosion"], ["Thunder Wave", "Toxic"]], "item": "Leftovers"}}}, "Exeggutor": {"ou": {"Standard Explosion": {"moves": [["Sleep Powder", "Stun Spore"], "Psychic", ["Giga Drain", "Hidden Power Fire"], "Explosion"], "item": "Leftovers"}, "Leech Seed": {"moves": ["Stun Spore", "Leech Seed", "Psychic", ["Substitute", "Explosion"]], "item": "Leftovers"}}, "1v1": {"Leech Seed Stall": {"moves": ["Leech Seed", "Protect", "Substitute", ["Psychic", "Stun Spore"]], "item": "Leftovers"}, "Leech Seed Offensive": {"moves": ["Leech Seed", "Substitute", "Psychic", "Hidden Power Grass"], "item": "Leftovers", "ivs": {"hp": 6, "atk": 28, "def": 28}}, "Anti-Exeggutor": {"moves": ["Hidden Power Bug", "Psychic", "Leech Seed", ["Substitute", "Giga Drain"]], "item": "Silver Powder", "ivs": {"atk": 26, "def": 26}}}}, "Noctowl": {"pu": {"Curse": {"moves": ["Curse", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"Reflect": {"moves": ["Hypnosis", "Reflect", "Night Shade", "Rest"], "item": "Leftovers"}, "Curse": {"moves": ["Hypnosis", "Curse", "Return", ["Rest", "Hidden Power Flying"]], "item": "Leftovers"}}}, - "Ariados": {"uu": {"Baton Pass Trapper": {"moves": ["Spider Web", "Protect", "Disable", "Baton Pass"], "item": "Leftovers"}, "Physical Attacker": {"moves": ["Sludge Bomb", "Hidden Power Bug", "Screech", "Thief"]}}, "pu": {"AgiliPass + Spider Web": {"moves": ["Spider Web", "Agility", "Baton Pass", "Sludge Bomb"], "item": "Leftovers"}}, "ou": {"Baton Pass Trapper": {"moves": ["Spider Web", "Agility", "Baton Pass", "Sludge Bomb"], "item": "Leftovers"}}}, + "Ariados": {"zu": {"RestTalk": {"moves": ["Sludge Bomb", ["Psychic", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Baton Pass": {"moves": ["Baton Pass", ["Agility", "Curse"], "Sludge Bomb", ["Psychic", "Giga Drain", "Thief"]], "item": ["Leftovers", "No Item"]}}, "uu": {"Baton Pass Trapper": {"moves": ["Spider Web", "Protect", "Disable", "Baton Pass"], "item": "Leftovers"}, "Physical Attacker": {"moves": ["Sludge Bomb", "Hidden Power Bug", "Screech", "Thief"]}}, "pu": {"AgiliPass + Spider Web": {"moves": ["Spider Web", "Agility", "Baton Pass", "Sludge Bomb"], "item": "Leftovers"}}, "ou": {"Baton Pass Trapper": {"moves": ["Spider Web", "Agility", "Baton Pass", "Sludge Bomb"], "item": "Leftovers"}}, "nu": {"Trapper": {"moves": ["Spider Web", "Agility", "Baton Pass", ["Sludge Bomb", "Protect"]], "item": "Leftovers"}}}, "Qwilfish": {"uu": {"Spiker": {"moves": ["Spikes", "Sludge Bomb", "Hydro Pump", ["Haze", "Curse"]], "item": "Leftovers"}}, "ou": {"Spikes": {"moves": ["Curse", "Sludge Bomb", "Hydro Pump", "Spikes"], "item": "Leftovers"}}}, "Magcargo": {"pu": {"Curse": {"moves": [["Fire Blast", "Flamethrower"], "Rock Slide", "Curse", "Protect"], "item": "Leftovers"}, "Restalk": {"moves": ["Flamethrower", ["Rock Slide", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Corsola": {"pu": {"Curse": {"moves": ["Curse", "Rock Slide", "Surf", "Recover"], "item": "Leftovers"}}, "ou": {"Curse": {"moves": [["Mirror Coat", "Surf"], "Curse", "Ancient Power", "Recover"], "item": "Leftovers"}, "Support": {"moves": ["Surf", "Recover", "Toxic", "Mirror Coat"], "item": "Leftovers"}}}, @@ -57,55 +56,55 @@ "Raikou": {"ou": {"Phazer": {"moves": [["Thunder", "Thunderbolt"], "Roar", ["Hidden Power Water", "Hidden Power Ice", "Reflect"], "Rest"], "item": "Leftovers", "evs": {"spe": 216}}, "RestTalk": {"moves": [["Thunder", "Thunderbolt"], ["Hidden Power Ice", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Crunch + Rest": {"moves": ["Thunderbolt", "Rest", "Crunch", ["Reflect", "Psych Up"]], "item": ["Leftovers", "Mint Berry", "Scope Lens"]}, "Rain Dance": {"moves": ["Thunderbolt", "Rest", "Rain Dance", "Thunder"], "item": "Mint Berry"}, "Magnet Thunder": {"moves": ["Thunderbolt", "Rest", "Reflect", "Thunder"], "item": "Magnet"}}}, "Entei": {"ou": {"Sunny Day": {"moves": ["Sunny Day", "Fire Blast", "Solar Beam", "Hidden Power Fighting"], "item": "Leftovers"}}, "1v1": {"Sunny Day + Solar Beam": {"moves": ["Fire Blast", "Sunny Day", "Solar Beam", "Psych Up"], "item": "Leftovers"}, "Toxic + Protect": {"moves": ["Fire Blast", "Sunny Day", "Toxic", "Protect"], "item": "Leftovers"}}}, "Suicune": {"ou": {"Defensive Tank": {"moves": ["Surf", ["Toxic", "Ice Beam"], "Rest", ["Sleep Talk", "Roar"]], "item": "Leftovers"}}, "1v1": {"Toxic Stall": {"moves": ["Hydro Pump", "Toxic", "Psych Up", "Rest"], "item": "Leftovers"}}}, - "Koffing": {"zu": {"Offensive": {"moves": ["Sludge Bomb", "Thunder", ["Hidden Power Water", "Haze"], "Explosion"], "item": "Leftovers"}, "Tank": {"moves": ["Sludge Bomb", "Haze", "Pain Split", "Explosion"], "item": "Leftovers"}}}, + "Koffing": {"zu": {"Explosion": {"moves": ["Sludge Bomb", "Thunder", ["Hidden Power Water", "Curse"], "Explosion"], "item": "Leftovers"}, "RestTalk": {"moves": ["Sludge Bomb", ["Thunder", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Weezing": {"nu": {"Mixed Attacking Tank": {"moves": ["Sludge Bomb", "Thunder", "Explosion", ["Fire Blast", "Hidden Power Water", "Haze", "Pain Split"]], "item": "Leftovers"}}}, "Raticate": {"ou": {"Super Fang": {"moves": ["Super Fang", "Substitute", "Mimic", "Body Slam"], "item": "Leftovers"}}, "nu": {"Super Fang": {"moves": ["Super Fang", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Screech", "Curse", "Hyper Beam", "Ice Beam"], "item": "Pink Bow"}}}, "Fearow": {"nu": {"Wallbreaker": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, - "Sandshrew": {"zu": {"Swords Dance Attacker": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", ["Hidden Power Bug", "Body Slam"]], "item": "Leftovers", "ivs": {"atk": 26, "def": 26}}, "Thief Lead": {"moves": ["Thief", "Earthquake", "Rock Slide", ["Body Slam", "Hidden Power Bug"]]}}}, + "Sandshrew": {"zu": {"Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Rock Slide", "Hidden Power Bug"], "Substitute"], "item": "Leftovers"}}}, "Sandslash": {"uu": {"Swords Dance": {"moves": ["Earthquake", "Rock Slide", "Swords Dance", ["Substitute", "Hidden Power Bug"]], "item": "Leftovers"}}, "ou": {"Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", "Substitute"], "item": "Leftovers"}}}, - "Nidorina": {"zu": {"Curse + Moonlight": {"moves": ["Curse", "Return", "Ice Beam", "Moonlight"], "item": "Leftovers"}}}, - "Nidorino": {"pu": {"Utility": {"moves": ["Thunder", "Ice Beam", ["Morning Sun", "Lovely Kiss"], "Thief"]}}, "zu": {"Mixed Attacker": {"moves": ["Thunder", "Ice Beam", ["Thief", "Hidden Power Rock", "Body Slam", "Double-Edge"], ["Morning Sun", "Lovely Kiss"]]}}}, + "Nidorina": {"zu": {"Curse": {"moves": ["Curse", "Return", "Ice Beam", "Moonlight"], "item": "Leftovers"}}}, + "Nidorino": {"pu": {"Utility": {"moves": ["Thunder", "Ice Beam", ["Morning Sun", "Lovely Kiss"], "Thief"]}}, "zu": {"Mixed Attacker": {"moves": ["Thunder", "Ice Beam", "Thief", ["Morning Sun", "Lovely Kiss"]]}}}, "Ninetales": {"nu": {"Defensive": {"moves": ["Flamethrower", ["Sunny Day", "Toxic", "Reflect"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Roar": {"moves": ["Flamethrower", ["Toxic", "Sunny Day"], "Roar", "Rest"], "item": "Leftovers"}}}, "Golbat": {"pu": {"Utility": {"moves": ["Wing Attack", "Toxic", "Whirlwind", ["Protect", "Hidden Power Ground"]], "item": ["Leftovers", "No Item"]}, "Offensive": {"moves": ["Wing Attack", "Hidden Power Ground", "Giga Drain", ["Screech", "Protect", "Whirlwind", "Thief"]], "item": ["Leftovers", "No Item"]}}}, "Gloom": {"nu": {"Bulky Setup Sweeper": {"moves": [["Swords Dance", "Curse"], "Sludge Bomb", ["Stun Spore", "Razor Leaf", "Hidden Power Ground", "Sleep Powder"], "Moonlight"], "item": "Leftovers"}}}, - "Parasect": {"zu": {"Double Powder": {"moves": ["Spore", "Stun Spore", "Hidden Power Bug", "Giga Drain"], "item": "Leftovers"}, "Special Sweeper": {"moves": ["Spore", "Growth", "Giga Drain", ["Hidden Power Fire", "Hidden Power Ice"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", "Spore", "Hidden Power Bug", ["Return", "Sludge Bomb"]], "item": "Leftovers"}}, "ou": {"Double Powder": {"moves": ["Spore", "Hidden Power Bug", "Giga Drain", "Stun Spore"], "item": "Leftovers"}, "Special Sweeper": {"moves": ["Spore", "Growth", "Giga Drain", ["Hidden Power Fire", "Hidden Power Ice"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Spore", "Hidden Power Bug", ["Return", "Sludge Bomb"], "Swords Dance"], "item": "Leftovers"}}}, + "Parasect": {"zu": {"Utility": {"moves": ["Spore", "Sludge Bomb", "Giga Drain", "Thief"]}, "Curse": {"moves": ["Curse", ["Return", "Body Slam"], "Giga Drain", "Synthesis"], "item": "Leftovers"}}, "ou": {"Double Powder": {"moves": ["Spore", "Hidden Power Bug", "Giga Drain", "Stun Spore"], "item": "Leftovers"}, "Special Sweeper": {"moves": ["Spore", "Growth", "Giga Drain", ["Hidden Power Fire", "Hidden Power Ice"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Spore", "Hidden Power Bug", ["Return", "Sludge Bomb"], "Swords Dance"], "item": "Leftovers"}}}, "Venomoth": {"pu": {"Status Moth": {"moves": [["Sleep Powder", "Hidden Power Water", "Thief"], ["Stun Spore", "Giga Drain"], "Psychic", "Sludge Bomb"], "item": "Leftovers"}, "Offensive": {"moves": [["Screech", "Protect", "Giga Drain"], "Psychic", "Sludge Bomb", ["Hidden Power Water", "Hidden Power Ground"]], "item": "Leftovers"}, "Rest Talk": {"moves": ["Sludge Bomb", "Psychic", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse Pass": {"moves": ["Sludge Bomb", "Curse", "Baton Pass", ["Sleep Powder", "Psychic", "Hidden Power Water"]], "item": "Leftovers"}}}, - "Diglett": {"zu": {"Substitute Attacker": {"moves": ["Earthquake", "Rock Slide", "Sludge Bomb", "Substitute"], "item": ["Leftovers", "Soft Sand"]}, "Thief Lead": {"moves": ["Thief", "Earthquake", "Rock Slide", "Sludge Bomb"]}}}, - "Meowth": {"zu": {"Lead": {"moves": ["Double-Edge", ["Hypnosis", "Bubble Beam"], ["Thief", "Bubble Beam"], ["Thunder", "Bubble Beam"]]}}}, + "Diglett": {"zu": {"Thief": {"moves": ["Earthquake", "Sludge Bomb", "Substitute", "Thief"]}}}, + "Meowth": {"zu": {"Lead Attacker": {"moves": ["Double-Edge", "Hypnosis", ["Thief", "Bubble Beam"], ["Thunder", "Bubble Beam"]]}}}, "Persian": {"uu": {"Sub Swagger": {"moves": ["Substitute", "Swagger", "Double-Edge", "Psych Up"], "item": "Leftovers"}}, "ou": {"Screech": {"moves": [["Return", "Body Slam"], "Hypnosis", "Screech", ["Zap Cannon", "Thunderbolt"]], "item": ["Leftovers", "Miracle Berry"]}, "Swagger + Psych Up": {"moves": [["Return", "Body Slam"], ["Shadow Ball", "Substitute"], "Swagger", "Psych Up"], "item": ["Leftovers", "Miracle Berry"]}}, "nu": {"Lead": {"moves": ["Double-Edge", "Thief", "Hypnosis", "Screech"]}, "RestTalk": {"moves": ["Double-Edge", "Thunder", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Toxic Stall": {"moves": ["Toxic", ["Amnesia", "Charm"], "Spite", "Rest"], "item": "Mint Berry"}, "Pink Bow": {"moves": ["Hyper Beam", "Return", "Screech", "Curse"], "item": "Pink Bow"}}}, "Golduck": {"ou": {"Standard": {"moves": ["Cross Chop", "Hypnosis", ["Surf", "Hydro Pump"], ["Ice Beam", "Hidden Power Grass", "Hidden Power Electric"]], "item": "Leftovers"}}, "1v1": {"Scope Lens": {"moves": ["Surf", ["Ice Beam", "Psychic"], "Screech", "Cross Chop"], "item": "Scope Lens"}}}, - "Mankey": {"zu": {"Meditate": {"moves": ["Meditate", "Cross Chop", "Rock Slide", ["Hidden Power Ground", "Double-Edge"]], "item": ["Leftovers", "Black Belt"]}, "Reversal": {"moves": ["Meditate", "Reversal", ["Cross Chop", "Rock Slide", "Hidden Power Ground"], "Endure"], "item": "Black Belt"}}}, + "Mankey": {"zu": {"Meditate": {"moves": ["Meditate", "Cross Chop", "Rock Slide", ["Hidden Power Ground", "Substitute"]], "item": "Leftovers"}}}, "Primeape": {"nu": {"RestTalk": {"moves": ["Cross Chop", "Thunder", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Substitute Attacker": {"moves": ["Cross Chop", "Thunder", "Double-Edge", "Substitute"], "item": "Leftovers"}}, "1v1": {"Scope Lens": {"moves": ["Cross Chop", "Screech", "Rock Slide", ["Hidden Power Bug", "Hidden Power Flying", "Thunderbolt"]], "item": "Scope Lens"}}}, "Arcanine": {"ou": {"RestTalk": {"moves": [["Fire Blast", "Flamethrower"], ["Hidden Power Fighting", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Curse": {"moves": ["Fire Blast", "Extreme Speed", "Curse", "Hidden Power Fighting"], "item": "Leftovers", "ivs": {"hp": 6, "atk": 24, "def": 24}}, "Mint Berry": {"moves": ["Fire Blast", "Extreme Speed", "Sunny Day", "Rest"], "item": "Mint Berry"}}}, + "Poliwag": {"zu": {"Lead Attacker": {"moves": ["Surf", ["Ice Beam", "Hidden Power Electric"], "Lovely Kiss", "Thief"]}, "Belly Drum": {"moves": ["Belly Drum", "Lovely Kiss", "Return", ["Surf", "Hidden Power Ground"]], "item": "Leftovers"}}}, "Poliwhirl": {"uu": {"Belly Drum Sweeper": {"moves": ["Belly Drum", "Return", "Earthquake", "Lovely Kiss"], "item": ["Miracle Berry", "Leftovers"]}}, "pu": {"Belly Drum": {"moves": ["Belly Drum", "Return", "Earthquake", ["Lovely Kiss", "Substitute", "Ice Beam"]], "item": "Leftovers"}}}, - "Abra": {"pu": {"Substitute": {"moves": ["Substitute", "Psychic", ["Ice Punch", "Thief"], "Thunder Wave"], "item": ["Leftovers", "Miracle Berry", "No Item"]}, "Rest Talk": {"moves": ["Psychic", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, + "Abra": {"pu": {"Substitute": {"moves": ["Substitute", "Psychic", ["Ice Punch", "Thief"], "Thunder Wave"], "item": ["Leftovers", "Miracle Berry", "No Item"]}, "Rest Talk": {"moves": ["Psychic", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "zu": {"Substitute": {"moves": ["Psychic", "Hidden Power Water", ["Thunder Wave", "Zap Cannon"], "Substitute"], "item": "Leftovers"}, "RestTalk": {"moves": ["Psychic", ["Zap Cannon", "Thunder Punch"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Thief": {"moves": ["Psychic", ["Zap Cannon", "Thunder Punch"], ["Hidden Power Water", "Ice Punch"], "Thief"]}}}, "Kadabra": {"uu": {"Utility Attacker": {"moves": ["Psychic", "Thunder Punch", "Recover", ["Encore", "Thunder Wave"]], "item": "Leftovers"}}, "1v1": {"Charcoal": {"moves": ["Psychic", "Ice Punch", "Fire Punch", ["Encore", "Thunder Punch", "Hidden Power Dark"]], "item": "Charcoal"}}}, "Machoke": {"pu": {"Restalk": {"moves": ["Cross Chop", "Body Slam", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Machamp": {"ou": {"Curse Sweeper": {"moves": ["Cross Chop", "Curse", "Rock Slide", ["Hidden Power Bug", "Hidden Power Ghost", "Fire Blast"]], "item": "Leftovers"}, "Pure Attacker": {"moves": ["Cross Chop", "Rock Slide", ["Earthquake", "Body Slam"], ["Fire Blast", "Hidden Power Bug", "Hidden Power Ghost"]], "item": "Leftovers"}, "RestTalk": {"moves": ["Cross Chop", "Curse", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Scary Face + Encore": {"moves": ["Cross Chop", "Encore", "Scary Face", ["Fire Blast", "Earthquake"]], "item": "Leftovers"}, "Mint Berry + Thief": {"moves": ["Cross Chop", "Curse", "Rest", "Thief"], "item": "Mint Berry"}, "Scope Lens": {"moves": ["Cross Chop", "Rock Slide", "Fire Blast", ["Earthquake", "Hidden Power Bug"]], "item": "Scope Lens"}}}, - "Weepinbell": {"zu": {"Wallbreaker": {"moves": ["Sleep Powder", "Swords Dance", "Sludge Bomb", ["Hidden Power Ground", "Giga Drain"]], "item": "Leftovers"}}}, - "Tentacool": {"zu": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Hydro Pump", "Hidden Power Ground"], ["Hidden Power Ground", "Barrier", "Substitute", "Protect"]], "item": "Leftovers"}}, "nu": {"Rapid Spin": {"moves": [["Hydro Pump", "Surf"], "Sludge Bomb", "Rapid Spin", ["Protect", "Screech"]], "item": "Leftovers"}}}, + "Weepinbell": {"zu": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Sleep Powder", "Hidden Power Ground"], ["Synthesis", "Hidden Power Ground"]], "item": "Leftovers"}}}, + "Tentacool": {"zu": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Hydro Pump", "Hidden Power Ground"], ["Hidden Power Ground", "Substitute"]], "item": "Leftovers"}}, "nu": {"Rapid Spin": {"moves": [["Hydro Pump", "Surf"], "Sludge Bomb", "Rapid Spin", ["Protect", "Screech"]], "item": "Leftovers"}}}, "Tentacruel": {"ou": {"Druidcruel (Swords Dance)": {"moves": ["Swords Dance", "Substitute", "Sludge Bomb", ["Hydro Pump", "Surf"]], "item": "Leftovers"}, "Rapid Spin": {"moves": ["Rapid Spin", ["Sludge Bomb", "Toxic"], "Surf", ["Screech", "Curse", "Protect"]], "item": "Leftovers"}}, "1v1": {"Mint Berry + Rest": {"moves": ["Sludge Bomb", "Swords Dance", "Barrier", "Rest"], "item": "Mint Berry"}, "Mixed Attacker": {"moves": ["Ice Beam", "Screech", "Sludge Bomb", "Hidden Power Flying"], "item": "Leftovers", "ivs": {"hp": 14, "atk": 24, "def": 26}}}}, - "Geodude": {"pu": {"Spinner": {"moves": ["Rapid Spin", "Rock Slide", "Earthquake", ["Curse", "Explosion"]], "item": "Leftovers"}}, "zu": {"Tank": {"moves": ["Explosion", "Protect", "Rock Slide", "Earthquake"], "item": "Leftovers"}}}, + "Geodude": {"pu": {"Spinner": {"moves": ["Rapid Spin", "Rock Slide", "Earthquake", ["Curse", "Explosion"]], "item": "Leftovers"}}, "zu": {"Explosion": {"moves": ["Curse", "Earthquake", "Rock Slide", "Explosion"], "item": "Leftovers"}}}, "Graveler": {"uu": {"SpinSplode": {"moves": ["Earthquake", "Hidden Power Rock", "Rapid Spin", "Explosion"], "item": "Leftovers"}}, "nu": {"Rapid Spin": {"moves": ["Earthquake", "Hidden Power Rock", "Rapid Spin", "Explosion"], "item": "Leftovers"}}}, - "Ponyta": {"pu": {"RestTalk": {"moves": ["Fire Blast", "Double-Edge", ["Rest", "Hidden Power Grass"], ["Sleep Talk", "Hypnosis"]], "item": "Leftovers"}}}, + "Ponyta": {"pu": {"RestTalk": {"moves": ["Fire Blast", "Double-Edge", ["Rest", "Hidden Power Grass"], ["Sleep Talk", "Hypnosis"]], "item": "Leftovers"}}, "zu": {"RestTalk": {"moves": ["Fire Blast", "Double-Edge", "Rest", "Sleep Talk"]}, "Lead Attacker": {"moves": ["Hypnosis", "Fire Blast", "Hidden Power Grass", "Double-Edge"], "item": "Leftovers"}}}, "Rapidash": {"nu": {"RestTalk": {"moves": ["Fire Blast", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, - "Slowpoke": {"pu": {"Resttalk": {"moves": ["Psychic", ["Thunder Wave", "Surf", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "zu": {"RestTalk": {"moves": ["Psychic", ["Thunder Wave", "Surf", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, + "Slowpoke": {"pu": {"Resttalk": {"moves": ["Psychic", ["Thunder Wave", "Surf", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "zu": {"RestTalk": {"moves": [["Psychic", "Surf"], ["Thunder Wave", "Body Slam", "Surf"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Slowbro": {"uu": {"Sleep Talking Sponge (Sleep Talk)": {"moves": [["Psychic", "Thunder Wave"], "Surf", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Amnesia": {"moves": ["Psychic", "Ice Beam", "Amnesia", "Rest"], "item": "Mint Berry"}}}, "Magnemite": {"nu": {"RestTalk": {"moves": ["Thunder", "Hidden Power Ice", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Magneton": {"uu": {"RestTalk": {"moves": ["Thunder", ["Hidden Power Water", "Hidden Power Ice"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"Standard": {"moves": ["Thunderbolt", "Thunder Wave", "Hidden Power Water", "Substitute"], "item": "Leftovers"}}}, - "Doduo": {"zu": {"Attacker": {"moves": ["Double-Edge", "Drill Peck", "Quick Attack", ["Hidden Power Water", "Thief"]], "item": ["Polkadot Bow", "No Item", "Miracle Berry", "Leftovers"]}, "Flail": {"moves": ["Endure", "Flail", ["Drill Peck", "Return"], ["Quick Attack", "Return"]], "item": "Polkadot Bow"}, "RestTalk": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, + "Doduo": {"zu": {"Attacker": {"moves": ["Double-Edge", "Drill Peck", "Quick Attack", "Hidden Power Water"], "item": ["Polkadot Bow", "Leftovers"]}, "RestTalk": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Dewgong": {"uu": {"Rest Talk": {"moves": ["Surf", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "nu": {"RestTalk": {"moves": ["Surf", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Toxic Support": {"moves": ["Toxic", "Encore", "Ice Beam", ["Protect", "Surf", "Rest"]], "item": "Leftovers"}, "Growth Pass Recipient": {"moves": ["Ice Beam", "Surf", "Hidden Power Grass", "Protect"], "item": "Leftovers"}}, "1v1": {"Toxic + Encore": {"moves": ["Surf", "Icy Wind", "Toxic", "Encore"], "item": "Leftovers"}}}, - "Grimer": {"zu": {"Explosion": {"moves": ["Curse", "Sludge Bomb", ["Giga Drain", "Hidden Power Ground"], "Explosion"], "item": "Leftovers"}}}, + "Grimer": {"zu": {"Explosion": {"moves": ["Curse", "Sludge Bomb", ["Giga Drain", "Hidden Power Ground"], "Explosion"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Sludge Bomb", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Muk": {"ou": {"Mixed Attacker": {"moves": ["Sludge Bomb", "Fire Blast", "Explosion", "Curse"], "item": "Leftovers"}}, "1v1": {"Screech": {"moves": ["Acid Armor", "Screech", "Sludge Bomb", ["Fire Blast", "Rest"]], "item": "Leftovers"}}}, - "Shellder": {"zu": {"Explosion Lead": {"moves": ["Surf", "Icy Wind", "Explosion", "Clamp"], "item": "Miracle Berry"}}}, "Cloyster": {"1v1": {"Mixed Attacker": {"moves": ["Surf", "Ice Beam", ["Screech", "Barrier"], ["Hyper Beam", "Hidden Power Flying"]], "item": "Leftovers"}}, "ubers": {"Spikes": {"moves": ["Spikes", "Surf", "Toxic", ["Explosion", "Rapid Spin"]], "item": ["Leftovers", "Miracle Berry"]}}, "ou": {"Spikes": {"moves": ["Spikes", "Surf", ["Toxic", "Hidden Power Electric"], ["Explosion", "Rapid Spin"]], "item": "Leftovers"}}}, "Gastly": {"pu": {"3 Attacks+Hypnosis": {"moves": ["Psychic", ["Thunder", "Thief"], "Hypnosis", "Explosion"], "item": ["Miracle Berry", "Leftovers", "No Item"]}}}, "Haunter": {"uu": {"Offensive Utility": {"moves": [["Hypnosis", "Thief"], "Psychic", "Thunder", "Explosion"], "item": ["Leftovers", "No Item"]}}}, - "Onix": {"pu": {"Defensive": {"moves": ["Rock Slide", "Earthquake", ["Explosion", "Body Slam", "Curse"], ["Roar", "Explosion"]]}}, "zu": {"Explosion": {"moves": ["Sharpen", "Earthquake", "Rock Slide", "Explosion"], "item": "Leftovers"}}}, + "Onix": {"pu": {"Defensive": {"moves": ["Rock Slide", "Earthquake", ["Explosion", "Body Slam", "Curse"], ["Roar", "Explosion"]]}}, "zu": {"Substitute": {"moves": ["Earthquake", "Explosion", ["Toxic", "Rock Slide"], "Substitute"], "item": "Leftovers"}, "TREE": {"moves": ["Toxic", "Roar", "Earthquake", "Explosion"], "item": "Leftovers"}, "Sharpen": {"moves": ["Sharpen", "Earthquake", ["Rock Slide", "Substitute"], ["Explosion", "Substitute"]], "item": "Leftovers"}}}, "Drowzee": {"pu": {"Defensive": {"moves": ["Psychic", ["Thunder Wave", "Seismic Toss"], ["Rest", "Seismic Toss"], ["Sleep Talk", "Protect"]], "item": "Leftovers"}}}, "Hypno": {"uu": {"Supporter": {"moves": [["Thunder Wave", "Hypnosis"], ["Psychic", "Seismic Toss"], ["Light Screen", "Reflect"], "Rest"], "item": "Leftovers"}, "Sleep Talking Wall": {"moves": ["Psychic", ["Seismic Toss", "Thunder Wave"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse Sleep Talk": {"moves": ["Curse", "Body Slam", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Curse + Amnesia": {"moves": ["Curse", "Amnesia", "Rest", "Return"], "item": "Leftovers"}}}, "Kingler": {"nu": {"Swords Dance + Hidden Power Ground": {"moves": ["Swords Dance", ["Return", "Body Slam"], "Hidden Power Ground", ["Substitute", "Protect"]], "item": "Leftovers"}, "Swords Dance + Hidden Power Rock": {"moves": ["Swords Dance", "Return", "Hidden Power Rock", ["Surf", "Substitute"]], "item": "Leftovers"}}}, - "Voltorb": {"pu": {"Lead": {"moves": [["Thunder", "Thunderbolt"], ["Light Screen", "Thunder Wave"], ["Reflect", "Thunder Wave"], "Explosion"], "item": "Leftovers"}}, "zu": {"Offensive": {"moves": ["Thunder", "Explosion", "Hidden Power Ice", "Thunder Wave"], "item": "Miracle Berry"}}}, + "Voltorb": {"pu": {"Lead": {"moves": [["Thunder", "Thunderbolt"], ["Light Screen", "Thunder Wave"], ["Reflect", "Thunder Wave"], "Explosion"], "item": "Leftovers"}}, "zu": {"Offensive Utility": {"moves": ["Thunder", ["Hidden Power Ice", "Hidden Power Water"], "Explosion", ["Thunder Wave", "Light Screen"]], "item": "Leftovers"}, "RestTalk": {"moves": ["Thunder", ["Hidden Power Ice", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Exeggcute": {"nu": {"Boom Utility": {"moves": ["Stun Spore", "Psychic", ["Hidden Power Grass", "Sleep Powder", "Thief"], "Explosion"], "item": ["Leftovers", "No Item"]}}}, "Cubone": {"pu": {"Restalk": {"moves": ["Earthquake", ["Body Slam", "Double-Edge"], "Rest", "Sleep Talk"], "item": "Thick Club"}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", ["Substitute", "Hidden Power Bug", "Body Slam"]], "item": "Thick Club"}}, "nu": {"Agility Recipient": {"moves": ["Earthquake", "Rock Slide", "Swords Dance", ["Substitute", "Hidden Power Bug"]], "item": "Thick Club"}}}, "Marowak": {"ou": {"Swords Dance Sweeper": {"moves": ["Earthquake", "Rock Slide", ["Hidden Power Bug", "Rest"], "Swords Dance"], "item": "Thick Club", "ivs": {"atk": 26, "def": 26}}}, "1v1": {"Swords Dance": {"moves": ["Bonemerang", "Rock Slide", "Swords Dance", "Dynamic Punch"], "item": "Thick Club", "evs": {"atk": 240}}, "Screech": {"moves": ["Earthquake", "Rock Slide", "Screech", "Icy Wind"], "item": "Thick Club"}, "Four Attacks": {"moves": ["Bonemerang", "Rock Slide", "Fire Blast", ["Hidden Power Flying", "Hidden Power Bug"]], "item": "Thick Club"}}}, @@ -116,9 +115,9 @@ "Tangela": {"pu": {"Growth": {"moves": ["Growth", "Giga Drain", "Hidden Power Ice", ["Synthesis", "Amnesia", "Sleep Powder"]], "item": "Leftovers"}, "Utility": {"moves": ["Giga Drain", ["Thief", "Hidden Power Ice"], ["Sleep Powder", "Stun Spore"], ["Synthesis", "Stun Spore"]]}}, "ou": {"Double Powder": {"moves": ["Stun Spore", "Sleep Powder", "Giga Drain", ["Reflect", "Synthesis"]], "item": "Leftovers"}}}, "Kangaskhan": {"ou": {"Curse": {"moves": ["Curse", "Rest", "Return", "Roar"], "item": "Leftovers"}, "Attract": {"moves": ["Body Slam", "Earthquake", "Attract", "Substitute"], "item": "Leftovers"}}, "1v1": {"Anti-Blissey Reversal": {"moves": ["Return", "Reversal", "Substitute", "Curse"], "item": "Pink Bow"}, "Toxic Stall": {"moves": ["Return", "Toxic", "Substitute", "Protect"], "item": "Leftovers"}}}, "Seadra": {"pu": {"RestTalk": {"moves": [["Hydro Pump", "Surf"], ["Hidden Power Electric", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "3 Attacks": {"moves": [["Hydro Pump", "Surf"], "Ice Beam", "Hidden Power Electric", ["Haze", "Protect", "Agility", "Rain Dance"]], "item": "Leftovers"}}}, - "Goldeen": {"zu": {"Swords Dance": {"moves": ["Swords Dance", ["Return", "Double-Edge"], ["Rest", "Surf"], ["Sleep Talk", "Agility"]], "item": "Leftovers"}}}, + "Goldeen": {"zu": {"Swords Dance": {"moves": ["Swords Dance", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Seaking": {"pu": {"Swords Dance": {"moves": ["Swords Dance", "Return", "Rest", ["Sleep Talk", "Surf"]], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Return", "Surf", "Rest"], "item": "Leftovers"}}, "ou": {"Swords Dance": {"moves": ["Swords Dance", ["Agility", "Surf"], "Double-Edge", "Hidden Power Ground"], "item": ["Miracle Berry", "Leftovers"]}, "Special Attacker": {"moves": ["Surf", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, - "Staryu": {"pu": {"Thunder Wave": {"moves": ["Thunder Wave", "Recover", ["Surf", "Ice Beam"], ["Thunderbolt", "Ice Beam"]], "item": "Leftovers"}}}, + "Staryu": {"pu": {"Thunder Wave": {"moves": ["Thunder Wave", "Recover", ["Surf", "Ice Beam"], ["Thunderbolt", "Ice Beam"]], "item": "Leftovers"}}, "zu": {"Offensive": {"moves": ["Surf", ["Thunder", "Thunderbolt", "Thunder Wave"], ["Ice Beam", "Thunder Wave"], "Recover"], "item": "Leftovers"}}}, "Starmie": {"ou": {"Rapid Spin": {"moves": ["Surf", ["Psychic", "Thunder Wave"], "Rapid Spin", "Recover"], "item": "Leftovers"}}, "1v1": {"Four Attacks": {"moves": ["Surf", "Psychic", "Ice Beam", ["Thunderbolt", "Substitute"]], "item": ["Scope Lens", "Leftovers"]}, "Anti-Heracross": {"moves": ["Surf", "Psychic", "Substitute", "Protect"], "item": "Leftovers"}, "Recover": {"moves": ["Surf", "Ice Beam", "Recover", ["Substitute", "Reflect"]], "item": "Leftovers"}}}, "Scyther": {"uu": {"All-Out-Attacker": {"moves": ["Swords Dance", "Wing Attack", ["Hidden Power Ground", "Hidden Power Bug"], ["Double-Edge", "Light Screen"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", ["Wing Attack", "Double-Edge", "Return"], ["Hidden Power Ground", "Hidden Power Bug"], "Baton Pass"], "item": "Leftovers"}}, "1v1": {"Swords Dance + Substitute": {"moves": ["Hidden Power Bug", "Wing Attack", "Swords Dance", "Substitute"], "item": "Leftovers", "ivs": {"atk": 26, "def": 26}}}}, "Jynx": {"ou": {"Lullaby": {"moves": ["Lovely Kiss", "Ice Beam", "Psychic", ["Substitute", "Thief", "Nightmare"]], "item": ["Leftovers", "No Item"]}}, "1v1": {"Leftovers + Protect": {"moves": ["Blizzard", "Ice Beam", "Psychic", "Protect"], "item": "Leftovers"}, "Mint Berry + Rest": {"moves": ["Blizzard", "Ice Beam", "Psychic", "Rest"], "item": "Mint Berry"}}}, @@ -134,7 +133,7 @@ "Jolteon": {"ou": {"Baton Pass": {"moves": ["Baton Pass", ["Agility", "Growth"], ["Hidden Power Water", "Hidden Power Ice"], ["Thunder", "Thunderbolt"]], "item": "Leftovers"}}, "1v1": {"Growth + Thunderbolt": {"moves": ["Growth", "Curse", "Rest", "Thunderbolt"], "item": "Mint Berry"}}}, "Flareon": {"uu": {"Growth Pass": {"moves": ["Growth", "Flamethrower", "Hidden Power Electric", "Baton Pass"], "item": "Leftovers"}}, "nu": {"Growth Pass": {"moves": ["Growth", "Fire Blast", ["Hidden Power Grass", "Double-Edge"], "Baton Pass"], "item": "Leftovers"}, "RestTalk": {"moves": ["Fire Blast", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Porygon": {"nu": {"Curse": {"moves": ["Curse", "Double-Edge", "Thunder Wave", "Recover"], "item": "Leftovers"}, "BoltBeam": {"moves": ["Thunder", "Ice Beam", ["Thunder Wave", "Thief"], "Recover"], "item": ["Leftovers", "No Item"]}}}, - "Omanyte": {"zu": {"Thief": {"moves": ["Surf", "Ice Beam", "Thief", "Rest"], "item": "Miracle Berry"}}}, + "Omanyte": {"zu": {"Substitute Attacker": {"moves": ["Hydro Pump", "Ice Beam", "Hidden Power Electric", "Substitute"], "item": "Leftovers"}, "Thief": {"moves": ["Surf", ["Ice Beam", "Hidden Power Electric"], "Thief", "Rest"], "item": "Miracle Berry"}}}, "Omastar": {"uu": {"Normal-resistant Special Attacker": {"moves": ["Surf", ["Ice Beam", "Hidden Power Electric"], "Rest", ["Sleep Talk", "Hidden Power Electric"]], "item": "Leftovers"}}, "ou": {"Support": {"moves": ["Surf", "Rest", "Haze", "Reflect"], "item": "Leftovers"}, "RestTalk": {"moves": ["Rest", "Sleep Talk", ["Hydro Pump", "Surf"], "Ice Beam"], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Ancient Power", "Surf", ["Ice Beam", "Hydro Pump"], ["Reflect", "Sandstorm"]], "item": "Mystic Water"}}}, "Kabutops": {"uu": {"Swords Dance Sweeper": {"moves": ["Swords Dance", "Ancient Power", ["Hidden Power Ground", "Submission"], ["Hydro Pump", "Double-Edge"]], "item": "Leftovers"}}}, "Aerodactyl": {"uu": {"Curse": {"moves": ["Hidden Power Rock", "Earthquake", "Curse", ["Rest", "Roar", "Toxic", "Protect"]], "item": "Leftovers"}, "Phazer": {"moves": ["Hidden Power Rock", "Earthquake", "Roar", ["Toxic", "Protect", "Fire Blast"]], "item": "Leftovers"}}, "ou": {"Standard": {"moves": ["Earthquake", ["Hidden Power Rock", "Ancient Power"], ["Wing Attack", "Hidden Power Flying"], "Fire Blast"], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Earthquake", ["Hidden Power Rock", "Ancient Power"], "Substitute"], "item": "Leftovers"}, "Defensive": {"moves": ["Reflect", "Rest", "Whirlwind", ["Hidden Power Rock", "Wing Attack"]], "item": "Leftovers"}}, "1v1": {"Mixed Attacker": {"moves": ["Earthquake", "Sky Attack", "Fire Blast", ["Wing Attack", "Ancient Power"]], "item": "Soft Sand"}}}, @@ -142,7 +141,7 @@ "ubers": {"Monolax": {"moves": [["Double-Edge", "Body Slam"], "Curse", "Rest", ["Lovely Kiss", "Sleep Talk"]], "item": "Leftovers"}, "Curselax": {"moves": [["Double-Edge", "Body Slam"], "Curse", ["Earthquake", "Flamethrower", "Fire Blast"], "Rest"], "item": "Leftovers"}, "Restless Snorlax": {"moves": [["Double-Edge", "Body Slam"], ["Curse", "Belly Drum"], "Earthquake", ["Self-Destruct", "Lovely Kiss"]], "item": "Leftovers"}, "DrumLax": {"moves": [["Body Slam", "Return"], "Belly Drum", "Rest", ["Lovely Kiss", "Earthquake"]], "item": "Leftovers"}}, "ou": {"Curselax": {"moves": ["Curse", ["Double-Edge", "Body Slam", "Return"], ["Earthquake", "Fire Blast", "Flamethrower", "Lovely Kiss", "Thunder"], "Rest"], "item": "Leftovers"}, "RestTalk": {"moves": ["Rest", "Sleep Talk", "Double-Edge", ["Curse", "Thunder", "Flamethrower", "Surf", "Earthquake"]], "item": "Leftovers"}, "Drumlax": {"moves": ["Belly Drum", ["Body Slam", "Return"], ["Earthquake", "Lovely Kiss"], "Rest"], "item": "Leftovers"}, "All-out Attacker": {"moves": [["Double-Edge", "Body Slam"], ["Earthquake", "Lovely Kiss"], ["Thunder", "Fire Blast", "Curse"], "Self-Destruct"], "item": "Leftovers"}, "Toxic": {"moves": ["Double-Edge", "Flamethrower", "Toxic", "Rest"], "item": "Leftovers"}} }, - "Dratini": {"zu": {"Thunder Wave": {"moves": [["Thunderbolt", "Thunder"], "Ice Beam", "Thunder Wave", ["Hidden Power Rock", "Rest"]], "item": ["Leftovers", "Mint Berry"]}, "RestTalk": {"moves": [["Thunderbolt", "Thunder"], "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, + "Dratini": {"zu": {"RestTalk": {"moves": ["Thunder", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Utility": {"moves": ["Thunder", "Ice Beam", "Thunder Wave", "Light Screen"], "item": "Leftovers"}}}, "Dragonair": {"nu": {"Dual Screens": {"moves": ["Thunder Wave", "Reflect", "Light Screen", ["Fire Blast", "Surf"]], "item": "Leftovers"}, "3 Attacks": {"moves": ["Thunder Wave", "Fire Blast", "Thunder", "Surf"], "item": "Leftovers"}}}, "Dragonite": {"ou": {"All-Out Attacker": {"moves": [["Thunder Wave", "Double-Edge"], "Ice Beam", "Thunder", "Dynamic Punch"], "item": "Leftovers"}, "Defensive": {"moves": ["Haze", "Reflect", "Rest", ["Sleep Talk", "Body Slam", "Dragon Breath"]], "item": "Leftovers"}}, "1v1": {"Thunderbolt + Surf": {"moves": [["Hidden Power Flying", "Wing Attack"], "Thunderbolt", "Surf", ["Extreme Speed", "Hidden Power Fighting"]], "item": "Scope Lens", "ivs": {"hp": 14, "atk": 24, "def": 26}}, "Fire Blast + Ice Beam": {"moves": ["Hidden Power Flying", "Fire Blast", "Ice Beam", "Icy Wind"], "item": "Scope Lens", "ivs": {"hp": 14, "atk": 24, "def": 26}}, "Anti-Raikou": {"moves": ["Wing Attack", "Curse", "Hidden Power Ground", "Extreme Speed"], "item": "Leftovers", "ivs": {"hp": 14, "atk": 24}}}}, "Mewtwo": {"ubers": {"Recover": {"moves": [["Flamethrower", "Thunder", "Psychic"], ["Toxic", "Ice Beam"], ["Barrier", "Self-Destruct", "Psychic", "Dynamic Punch"], "Recover"], "item": "Leftovers"}, "All-out Attacker": {"moves": ["Thunder", ["Ice Beam", "Psychic"], ["Dynamic Punch", "Fire Blast", "Submission"], "Self-Destruct"], "item": ["Leftovers", "Miracle Berry"]}}}, @@ -152,14 +151,13 @@ "Crobat": {"uu": {"Haze": {"moves": ["Haze", "Wing Attack", ["Thief", "Toxic"], ["Confuse Ray", "Hidden Power Ground", "Rest"]]}}, "1v1": {"Screech": {"moves": ["Wing Attack", "Screech", "Hidden Power Ghost", "Giga Drain"], "item": "Leftovers", "ivs": {"hp": 22, "atk": 26, "def": 28}}}}, "Chinchou": {"nu": {"Chinchou Gang! (RestTalk)": {"moves": [["Surf", "Hydro Pump"], "Thunder", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Support": {"moves": ["Surf", ["Thunder", "Thunderbolt"], ["Light Screen", "Ice Beam"], ["Thunder Wave", "Ice Beam"]], "item": "Leftovers"}}}, "Lanturn": {"uu": {"RestTalk": {"moves": ["Thunder", "Surf", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"RestTalk": {"moves": ["Surf", ["Thunderbolt", "Thunder"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Parafusion": {"moves": ["Surf", "Thunderbolt", "Thunder Wave", "Confuse Ray"], "item": "Leftovers"}}, "1v1": {"Mint Berry + Rest": {"moves": ["Surf", "Thunderbolt", "Curse", "Rest"], "item": "Mint Berry"}}}, - "Natu": {"zu": {"Wallbreaker": {"moves": ["Psychic", ["Steel Wing", "Drill Peck"], "Giga Drain", ["Nightmare", "Thief"]], "item": ["Twisted Spoon", "No Item"]}}}, + "Natu": {"zu": {"Thief": {"moves": ["Psychic", "Drill Peck", "Hidden Power Water", "Thief"]}}}, "Xatu": {"nu": {"King Xatu (RestTalk)": {"moves": ["Psychic", ["Hidden Power Electric", "Drill Peck", "Night Shade"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Utility": {"moves": ["Psychic", "Haze", ["Rest", "Drill Peck", "Hidden Power Electric"], "Thief"]}}, "1v1": {"Mixed Attacker": {"moves": ["Psychic", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Anti-Marowak": {"moves": ["Psychic", "Giga Drain", "Thief", "Haze"]}}}, - "Mareep": {"zu": {"Thunder Wave": {"moves": ["Thunderbolt", "Hidden Power Ice", "Thunder Wave", ["Rest", "Reflect", "Protect"]], "item": ["Mint Berry", "Leftovers"]}}}, "Flaaffy": {"pu": {"Restalk": {"moves": ["Thunder", "Hidden Power Ice", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Sudowoodo": {"uu": {"Curse + Self-Destruct": {"moves": ["Curse", "Rock Slide", "Earthquake", "Self-Destruct"], "item": "Leftovers"}}, "nu": {"Offensive": {"moves": ["Curse", "Rock Slide", "Earthquake", "Self-Destruct"], "item": "Leftovers"}, "Defensive": {"moves": ["Rock Slide", ["Earthquake", "Curse"], ["Sleep Talk", "Curse"], "Rest"], "item": "Leftovers"}}}, "Politoed": {"uu": {"Growth Sweeper": {"moves": ["Growth", "Surf", "Rest", ["Sleep Talk", "Hidden Power Electric"]], "item": "Leftovers"}}, "ou": {"Belly Drum": {"moves": ["Belly Drum", "Surf", "Lovely Kiss", "Body Slam"], "item": "Leftovers"}}, "1v1": {"Amnesia + Growth": {"moves": ["Amnesia", "Growth", "Surf", "Rest"], "item": "Mint Berry"}}}, - "Aipom": {"pu": {"Agility Pass": {"moves": ["Agility", "Baton Pass", "Return", "Thief"]}}, "zu": {"Curse": {"moves": ["Curse", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, - "Sunflora": {"pu": {"Growth": {"moves": ["Growth", "Razor Leaf", "Hidden Power Ice", "Synthesis"], "item": "Leftovers"}}}, + "Aipom": {"pu": {"Agility Pass": {"moves": ["Agility", "Baton Pass", "Return", "Thief"]}}, "zu": {"Curse": {"moves": ["Curse", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Baton Pass": {"moves": ["Baton Pass", ["Curse", "Agility"], "Return", "Hidden Power Grass"], "item": "Leftovers"}, "All-Out-Attacker": {"moves": ["Return", ["Hidden Power Water", "Hidden Power Grass"], ["Thunder", "Toxic", "Baton Pass"], ["Thief", "Toxic", "Baton Pass"]]}}}, + "Sunflora": {"pu": {"Growth": {"moves": ["Growth", "Razor Leaf", "Hidden Power Ice", "Synthesis"], "item": "Leftovers"}}, "zu": {"Utility": {"moves": ["Razor Leaf", "Sludge Bomb", "Synthesis", ["Toxic", "Curse"]], "item": "Leftovers"}, "Growth": {"moves": ["Growth", "Razor Leaf", ["Hidden Power Psychic", "Hidden Power Ice"], "Synthesis"], "item": "Leftovers"}}}, "Yanma": {"ou": {"Physical Attacker": {"moves": [["Curse", "Screech"], "Hidden Power Bug", "Wing Attack", "Giga Drain"], "item": "Leftovers"}}}, "Quagsire": {"uu": {"Belly Drum": {"moves": ["Belly Drum", "Earthquake", "Hidden Power Rock", ["Sludge Bomb", "Amnesia", "Protect"]], "item": ["Leftovers", "Miracle Berry"]}}, "ou": {"Belly Drum": {"moves": ["Earthquake", "Hidden Power Rock", "Belly Drum", "Rest"], "item": "Leftovers"}}, "1v1": {"Curse + Amnesia": {"moves": ["Curse", "Amnesia", "Earthquake", "Rest"], "item": "Leftovers"}, "Mint Berry": {"moves": ["Earthquake", "Hidden Power Rock", "Belly Drum", "Rest"], "item": "Mint Berry", "ivs": {"hp": 22, "atk": 26, "def": 24}}}}, "Espeon": {"ou": {"Sweeper": {"moves": ["Growth", "Psychic", ["Hidden Power Water", "Hidden Power Fire"], "Morning Sun"], "item": "Leftovers"}, "Baton Pass": {"moves": ["Growth", "Psychic", "Baton Pass", ["Morning Sun", "Hidden Power Water", "Hidden Power Fire"]], "item": "Leftovers"}}, "1v1": {"Leftovers": {"moves": ["Psychic", "Growth", "Morning Sun", ["Toxic", "Hidden Power Dark"]], "item": "Leftovers"}, "Miracle Berry": {"moves": ["Psychic", "Growth", "Morning Sun", "Hidden Power Electric"], "item": "Miracle Berry", "ivs": {"hp": 14, "atk": 28}}, "Never-Melt Ice": {"moves": ["Psychic", "Growth", "Morning Sun", "Hidden Power Ice"], "item": "Never-Melt Ice", "ivs": {"def": 26}}}}, @@ -178,22 +176,22 @@ "Shuckle": {"uu": {"Defensive": {"moves": ["Toxic", "Defense Curl", ["Sleep Talk", "Flash"], "Rest"], "item": "Leftovers"}}, "ou": {"PP Stall": {"moves": ["Defense Curl", ["Toxic", "Encore"], ["Flash", "Wrap"], "Rest"], "item": "Leftovers"}}, "nu": {"Rollout": {"moves": ["Defense Curl", "Toxic", "Rollout", "Rest"], "item": "Leftovers"}, "Defensive Pivot": {"moves": ["Toxic", "Encore", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Heracross": {"ou": {"RestTalk": {"moves": ["Rest", "Sleep Talk", "Megahorn", ["Curse", "Seismic Toss"]], "item": "Leftovers"}}, "1v1": {"Toxic": {"moves": ["Megahorn", "Toxic", "Protect", ["Curse", "Earthquake"]], "item": "Leftovers"}, "Curse": {"moves": ["Megahorn", ["Earthquake", "Hidden Power Flying"], "Curse", ["Rest", "Counter"]], "item": "Leftovers"}}}, "Sneasel": {"pu": {"Mixed Screech": {"moves": ["Return", "Ice Beam", "Screech", "Moonlight"], "item": "Leftovers"}}, "nu": {"Defensive": {"moves": ["Return", "Moonlight", "Toxic", ["Dynamic Punch", "Thief"]], "item": ["Leftovers", "No Item"]}, "Offensive Nightmare": {"moves": ["Return", "Nightmare", "Moonlight", "Toxic"], "item": "Leftovers"}}}, - "Teddiursa": {"zu": {"RestTalk": {"moves": ["Return", ["Earthquake", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse + Protect": {"moves": ["Curse", "Return", ["Earthquake", "Roar"], "Protect"], "item": "Leftovers"}}}, + "Teddiursa": {"zu": {"Curse + Protect": {"moves": ["Curse", "Return", ["Earthquake", "Roar"], "Protect"], "item": "Leftovers"}, "RestTalk": {"moves": ["Return", ["Earthquake", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Ursaring": {"ou": {"Curse Phazer": {"moves": ["Curse", "Return", ["Earthquake", "Rest"], "Roar"], "item": "Leftovers"}}, "1v1": {"Pink Bow": {"moves": ["Return", "Hyper Beam", "Earthquake", "Leer"], "item": "Pink Bow"}, "Mint Berry + Rest": {"moves": ["Return", "Earthquake", "Curse", "Rest"], "item": "Mint Berry"}, "Leftovers": {"moves": ["Return", "Hyper Beam", "Protect", ["Toxic", "Leer"]], "item": "Leftovers"}}}, "Piloswine": {"uu": {"The P-Word (RestTalk)": {"moves": ["Earthquake", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "ou": {"RestTalk": {"moves": ["Earthquake", "Ice Beam", "Sleep Talk", "Rest"], "item": "Leftovers"}}, "1v1": {"Never-Melt Ice": {"moves": ["Earthquake", "Curse", "Ice Beam", "Rest"], "item": "Never-Melt Ice"}, "Leftovers": {"moves": ["Earthquake", "Icy Wind", "Ice Beam", "Blizzard"], "item": "Leftovers"}}}, "Octillery": {"nu": {"RestTalk": {"moves": ["Surf", ["Hidden Power Electric", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Delibird": {"pu": {"Spikes": {"moves": ["Spikes", "Ice Beam", ["Thief", "Hidden Power Rock"], ["Toxic", "Hidden Power Rock"]]}}, "nu": {"Spikes": {"moves": ["Ice Beam", "Toxic", "Thief", "Spikes"]}}}, "Skarmory": {"ou": {"Physical Wall": {"moves": ["Whirlwind", "Drill Peck", "Rest", "Curse"], "item": "Leftovers"}}, "1v1": {"Mint Berry + Rest": {"moves": ["Drill Peck", ["Curse", "Protect"], "Toxic", "Rest"], "item": "Mint Berry"}, "Sharp Beak + Drill Peck": {"moves": ["Drill Peck", ["Curse", "Leer"], "Toxic", "Rest"], "item": "Sharp Beak"}}}, - "Houndour": {"nu": {"Pursuit": {"moves": ["Pursuit", "Fire Blast", ["Solar Beam", "Crunch"], ["Sunny Day", "Counter"]], "item": "Leftovers"}}}, + "Houndour": {"zu": {"All-Out-Attacker": {"moves": ["Pursuit", "Fire Blast", ["Hidden Power Grass", "Hidden Power Water"], ["Thief", "Crunch"]]}, "Sunny Day": {"moves": ["Sunny Day", "Fire Blast", "Solar Beam", ["Crunch", "Pursuit"]], "item": ["Leftovers", "Miracle Berry"]}}, "nu": {"Pursuit": {"moves": ["Pursuit", "Fire Blast", ["Solar Beam", "Crunch"], ["Sunny Day", "Counter"]], "item": "Leftovers"}}}, "Houndoom": {"ou": {"Pursuit Trapper": {"moves": ["Fire Blast", "Crunch", "Pursuit", ["Roar", "Counter"]], "item": "Leftovers"}, "SunnyBeam": {"moves": ["Sunny Day", "Fire Blast", "Solar Beam", "Pursuit"], "item": "Leftovers"}}, "1v1": {"Sunny Day + Solar Beam": {"moves": ["Fire Blast", "Sunny Day", "Solar Beam", "Rest"], "item": "Mint Berry"}, "Charcoal + Reversal": {"moves": ["Fire Blast", "Crunch", "Endure", "Reversal"], "item": "Charcoal"}}}, "Kingdra": {"ou": {"RestTalk": {"moves": ["Surf", ["Dragon Breath", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, "1v1": {"Toxic + Protect": {"moves": ["Surf", "Ice Beam", "Toxic", "Protect"], "item": "Leftovers"}, "Curse + Return": {"moves": ["Surf", "Return", "Curse", "Rest"], "item": "Leftovers"}, "Anti-Starmie": {"moves": ["Surf", "Ice Beam", "Hidden Power Dark", "Rest"], "item": "Mint Berry"}}}, "Donphan": {"ou": {"RestTalk": {"moves": ["Earthquake", "Rapid Spin", "Sleep Talk", "Rest"], "item": "Leftovers"}, "Offensive": {"moves": ["Earthquake", "Rapid Spin", ["Hidden Power Rock", "Toxic"], ["Roar", "Protect"]], "item": "Leftovers"}}, "1v1": {"Anti-Marowak": {"moves": ["Earthquake", ["Protect", "Hidden Power Flying"], "Curse", "Rest"], "item": "Leftovers"}}}, "Porygon2": {"ou": {"Thunder Wave": {"moves": [["Thunder Wave", "Thunder"], "Double-Edge", "Ice Beam", "Recover"], "item": "Leftovers"}, "Curse": {"moves": ["Curse", ["Double-Edge", "Return"], "Recover", "Ice Beam"], "item": "Leftovers"}}, "1v1": {"Mixed Wall": {"moves": ["Ice Beam", "Thunderbolt", ["Toxic", "Hyper Beam"], ["Recover", "Rest"]], "item": "Leftovers"}, "Curse Attacker": {"moves": ["Double-Edge", "Curse", "Recover", ["Ice Beam", "Thunderbolt"]], "item": "Leftovers"}, "Psych Up + BoltBeam": {"moves": ["Ice Beam", "Thunderbolt", "Psych Up", "Recover"], "item": "Scope Lens"}}}, "Stantler": {"nu": {"Offensive Support": {"moves": ["Return", "Earthquake", ["Hypnosis", "Light Screen"], ["Thief", "Reflect", "Curse"]]}, "RestTalk": {"moves": ["Return", "Earthquake", "Rest", "Sleep Talk"], "item": "Leftovers"}}}, "Smeargle": {"ou": {"Baton Pass": {"moves": ["Spore", "Agility", "Baton Pass", ["Substitute", "Spikes", "Encore", "Destiny Bond"]], "item": "Miracle Berry"}, "Spikes": {"moves": ["Spikes", "Spore", ["Present", "Mirror Coat", "Encore"], ["Sacred Fire", "Destiny Bond", "Encore"]], "item": "Miracle Berry"}}, "1v1": {"Counter + Mirror Coat": {"moves": ["Counter", "Mirror Coat", "Seismic Toss", "Encore"], "item": "Miracle Berry"}}}, - "Smoochum": {"zu": {"Special Attacker": {"moves": ["Psychic", "Ice Beam", "Shadow Ball", ["Thief", "Sing", "Protect", "Blizzard", "Dream Eater"]]}}}, + "Smoochum": {"zu": {"Thief": {"moves": ["Psychic", "Ice Beam", ["Hidden Power Electric", "Sing", "Dream Eater"], "Thief"]}}}, "Elekid": {"pu": {"RestTalk": {"moves": ["Thunder", ["Psychic", "Ice Punch"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "All-Out-Attacker": {"moves": ["Thunder", ["Hidden Power Ground", "Ice Punch"], ["Psychic", "Hidden Power Water"], ["Thief", "Cross Chop", "Light Screen"]]}}}, - "Magby": {"zu": {"Thief": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground"], "Thief"]}, "Rest": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground", "Thief"], "Rest"], "item": "Mint Berry"}, "Barrier": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground"], "Barrier"], "item": "Leftovers"}}}, + "Magby": {"zu": {"Thief": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Cross Chop"], "Thief"]}}}, "Miltank": {"ou": {"Standard Cleric": {"moves": ["Heal Bell", "Milk Drink", "Growl", "Body Slam"], "item": "Leftovers"}}, "1v1": {"Anti-Heracross": {"moves": ["Growl", "Curse", "Milk Drink", "Body Slam"], "item": "Leftovers"}, "Anti-Mr. Mime": {"moves": ["Body Slam", "Shadow Ball", "Curse", "Milk Drink"], "item": "Spell Tag"}}}, "Blissey": {"ou": {"Cleric": {"moves": ["Heal Bell", ["Flamethrower", "Ice Beam", "Toxic"], ["Toxic", "Light Screen", "Present", "Sing"], "Soft-Boiled"], "item": "Leftovers"}, "Counter": {"moves": [["Thunder Wave", "Sing", "Thunder"], ["Ice Beam", "Flamethrower"], ["Counter", "Thunder"], ["Soft-Boiled", "Counter"]], "item": "Leftovers"}}, "1v1": {"Curse": {"moves": ["Curse", "Double-Edge", "Rest", ["Counter", "Toxic"]], "item": ["Scope Lens", "Leftovers"]}, "Never-Melt Ice": {"moves": ["Ice Beam", "Blizzard", "Rest", ["Flamethrower", "Thunderbolt"]], "item": "Never-Melt Ice"}, "Psych Up": {"moves": ["Thunderbolt", "Ice Beam", "Psych Up", "Soft-Boiled"], "item": "Scope Lens"}}}, "Pupitar": {"nu": {"Magistr (Standard)": {"moves": ["Earthquake", "Rock Slide", "Ancient Power", "Screech"], "item": "Leftovers"}}}, diff --git a/data/sets/gen2nu.json b/data/sets/gen2nu.json index e24716d00..f50f8e16b 100644 --- a/data/sets/gen2nu.json +++ b/data/sets/gen2nu.json @@ -6,6 +6,7 @@ "Arbok": {"Glare": {"moves": ["Glare", "Sludge Bomb", "Earthquake", ["Giga Drain", "Substitute", "Giga Drain"]], "item": "Leftovers"}}, "Dugtrio": {"Substitute Attacker": {"moves": ["Earthquake", "Rock Slide", "Screech", "Substitute"], "item": "Leftovers"}}, "Farfetch’d": {"Baton Pass": {"moves": ["Agility", "Swords Dance", "Return", "Baton Pass"], "item": "Leftovers"}}, + "Ariados": {"Trapper": {"moves": ["Spider Web", "Agility", "Baton Pass", ["Sludge Bomb", "Protect"]], "item": "Leftovers"}}, "Weezing": {"Mixed Attacking Tank": {"moves": ["Sludge Bomb", "Thunder", "Explosion", ["Fire Blast", "Hidden Power Water", "Haze", "Pain Split"]], "item": "Leftovers"}}, "Raticate": {"Super Fang": {"moves": ["Super Fang", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}, "Fearow": {"Wallbreaker": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}, diff --git a/data/sets/gen2zu.json b/data/sets/gen2zu.json index 3bb3c14d8..b98ad5fee 100644 --- a/data/sets/gen2zu.json +++ b/data/sets/gen2zu.json @@ -1,37 +1,42 @@ { - "Ivysaur": {"Swords Dance": {"moves": ["Sleep Powder", "Swords Dance", ["Return", "Body Slam"], ["Giga Drain", "Light Screen", "Synthesis"]], "item": "Leftovers"}, "Utility": {"moves": ["Leech Seed", "Sleep Powder", "Synthesis", "Body Slam"], "item": "Leftovers"}}, - "Charmeleon": {"RestTalk": {"moves": ["Fire Blast", "Hidden Power Electric", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Fire Blast", "Return", "Swords Dance", "Rock Slide"], "item": "Leftovers"}}, - "Wartortle": {"RestTalk": {"moves": ["Surf", "Zap Cannon", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Butterfree": {"Utility": {"moves": ["Sleep Powder", "Stun Spore", ["Psychic", "Giga Drain"], ["Hidden Power Rock", "Nightmare"]], "item": ["Miracle Berry", "Leftovers"]}}, - "Bayleef": {"Swords Dance": {"moves": ["Swords Dance", ["Return", "Body Slam"], ["Hidden Power Ground", "Razor Leaf", "Giga Drain", "Light Screen"], "Synthesis"], "item": "Leftovers"}, "Support": {"moves": ["Body Slam", "Razor Leaf", "Light Screen", "Synthesis"], "item": "Leftovers"}}, + "Ivysaur": {"Utility": {"moves": ["Sleep Powder", "Razor Leaf", ["Body Slam", "Light Screen"], "Synthesis"], "item": "Leftovers"}}, + "Charmeleon": {"Swords Dance": {"moves": ["Swords Dance", "Fire Blast", ["Return", "Double-Edge"], ["Rock Slide", "Hidden Power Grass"]], "item": "Leftovers"}, "RestTalk": {"moves": ["Fire Blast", ["Hidden Power Electric", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Wartortle": {"RestTalk": {"moves": [["Surf", "Ice Beam"], ["Zap Cannon", "Ice Beam"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Body Slam", "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Butterfree": {"Utility": {"moves": ["Sleep Powder", "Stun Spore", "Psychic", "Giga Drain"], "item": "Leftovers"}}, + "Clefairy": {"Curse": {"moves": ["Curse", ["Return", "Double-Edge"], ["Thunder Wave", "Ice Beam", "Hidden Power Grass"], "Moonlight"], "item": "Leftovers"}, "BoltBeam": {"moves": ["Ice Beam", "Thunder", ["Body Slam", "Thunder Wave"], "Moonlight"], "item": "Leftovers"}, "Belly Drum": {"moves": ["Belly Drum", "Return", "Hidden Power Ground", "Moonlight"], "item": "Leftovers"}}, + "Bayleef": {"Support": {"moves": ["Body Slam", "Razor Leaf", ["Light Screen", "Reflect"], "Synthesis"], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", ["Body Slam", "Return"], "Razor Leaf", "Synthesis"], "item": "Leftovers"}}, "Quilava": {"RestTalk": {"moves": ["Fire Blast", "Hidden Power Electric", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Croconaw": {"Surf Attacker": {"moves": ["Surf", ["Rock Slide", "Ice Beam", "Hidden Power Electric"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Double Coverage": {"moves": ["Rock Slide", ["Ice Beam", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Return", "Rest", ["Surf", "Sleep Talk"]], "item": "Leftovers"}}, - "Togetic": {"Curse": {"moves": ["Curse", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Mixed Attacker": {"moves": ["Double-Edge", ["Psychic", "Hidden Power Grass", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Snubbull": {"Cleric": {"moves": ["Return", "Heal Bell", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Koffing": {"Offensive": {"moves": ["Sludge Bomb", "Thunder", ["Hidden Power Water", "Haze"], "Explosion"], "item": "Leftovers"}, "Tank": {"moves": ["Sludge Bomb", "Haze", "Pain Split", "Explosion"], "item": "Leftovers"}}, - "Sandshrew": {"Swords Dance Attacker": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", ["Hidden Power Bug", "Body Slam"]], "item": "Leftovers", "ivs": {"atk": 26, "def": 26}}, "Thief Lead": {"moves": ["Thief", "Earthquake", "Rock Slide", ["Body Slam", "Hidden Power Bug"]]}}, - "Nidorina": {"Curse + Moonlight": {"moves": ["Curse", "Return", "Ice Beam", "Moonlight"], "item": "Leftovers"}}, - "Nidorino": {"Mixed Attacker": {"moves": ["Thunder", "Ice Beam", ["Thief", "Hidden Power Rock", "Body Slam", "Double-Edge"], ["Morning Sun", "Lovely Kiss"]]}}, - "Parasect": {"Double Powder": {"moves": ["Spore", "Stun Spore", "Hidden Power Bug", "Giga Drain"], "item": "Leftovers"}, "Special Sweeper": {"moves": ["Spore", "Growth", "Giga Drain", ["Hidden Power Fire", "Hidden Power Ice"]], "item": "Leftovers"}, "Swords Dance": {"moves": ["Swords Dance", "Spore", "Hidden Power Bug", ["Return", "Sludge Bomb"]], "item": "Leftovers"}}, - "Diglett": {"Substitute Attacker": {"moves": ["Earthquake", "Rock Slide", "Sludge Bomb", "Substitute"], "item": ["Leftovers", "Soft Sand"]}, "Thief Lead": {"moves": ["Thief", "Earthquake", "Rock Slide", "Sludge Bomb"]}}, - "Meowth": {"Lead": {"moves": ["Double-Edge", ["Hypnosis", "Bubble Beam"], ["Thief", "Bubble Beam"], ["Thunder", "Bubble Beam"]]}}, - "Mankey": {"Meditate": {"moves": ["Meditate", "Cross Chop", "Rock Slide", ["Hidden Power Ground", "Double-Edge"]], "item": ["Leftovers", "Black Belt"]}, "Reversal": {"moves": ["Meditate", "Reversal", ["Cross Chop", "Rock Slide", "Hidden Power Ground"], "Endure"], "item": "Black Belt"}}, - "Weepinbell": {"Wallbreaker": {"moves": ["Sleep Powder", "Swords Dance", "Sludge Bomb", ["Hidden Power Ground", "Giga Drain"]], "item": "Leftovers"}}, - "Tentacool": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Hydro Pump", "Hidden Power Ground"], ["Hidden Power Ground", "Barrier", "Substitute", "Protect"]], "item": "Leftovers"}}, - "Geodude": {"Tank": {"moves": ["Explosion", "Protect", "Rock Slide", "Earthquake"], "item": "Leftovers"}}, - "Slowpoke": {"RestTalk": {"moves": ["Psychic", ["Thunder Wave", "Surf", "Body Slam"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Doduo": {"Attacker": {"moves": ["Double-Edge", "Drill Peck", "Quick Attack", ["Hidden Power Water", "Thief"]], "item": ["Polkadot Bow", "No Item", "Miracle Berry", "Leftovers"]}, "Flail": {"moves": ["Endure", "Flail", ["Drill Peck", "Return"], ["Quick Attack", "Return"]], "item": "Polkadot Bow"}, "RestTalk": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Grimer": {"Explosion": {"moves": ["Curse", "Sludge Bomb", ["Giga Drain", "Hidden Power Ground"], "Explosion"], "item": "Leftovers"}}, - "Shellder": {"Explosion Lead": {"moves": ["Surf", "Icy Wind", "Explosion", "Clamp"], "item": "Miracle Berry"}}, - "Onix": {"Explosion": {"moves": ["Sharpen", "Earthquake", "Rock Slide", "Explosion"], "item": "Leftovers"}}, - "Voltorb": {"Offensive": {"moves": ["Thunder", "Explosion", "Hidden Power Ice", "Thunder Wave"], "item": "Miracle Berry"}}, - "Goldeen": {"Swords Dance": {"moves": ["Swords Dance", ["Return", "Double-Edge"], ["Rest", "Surf"], ["Sleep Talk", "Agility"]], "item": "Leftovers"}}, - "Omanyte": {"Thief": {"moves": ["Surf", "Ice Beam", "Thief", "Rest"], "item": "Miracle Berry"}}, - "Dratini": {"Thunder Wave": {"moves": [["Thunderbolt", "Thunder"], "Ice Beam", "Thunder Wave", ["Hidden Power Rock", "Rest"]], "item": ["Leftovers", "Mint Berry"]}, "RestTalk": {"moves": [["Thunderbolt", "Thunder"], "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Natu": {"Wallbreaker": {"moves": ["Psychic", ["Steel Wing", "Drill Peck"], "Giga Drain", ["Nightmare", "Thief"]], "item": ["Twisted Spoon", "No Item"]}}, - "Mareep": {"Thunder Wave": {"moves": ["Thunderbolt", "Hidden Power Ice", "Thunder Wave", ["Rest", "Reflect", "Protect"]], "item": ["Mint Berry", "Leftovers"]}}, - "Aipom": {"Curse": {"moves": ["Curse", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}}, - "Teddiursa": {"RestTalk": {"moves": ["Return", ["Earthquake", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Curse + Protect": {"moves": ["Curse", "Return", ["Earthquake", "Roar"], "Protect"], "item": "Leftovers"}}, - "Smoochum": {"Special Attacker": {"moves": ["Psychic", "Ice Beam", "Shadow Ball", ["Thief", "Sing", "Protect", "Blizzard", "Dream Eater"]]}}, - "Magby": {"Thief": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground"], "Thief"]}, "Rest": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground", "Thief"], "Rest"], "item": "Mint Berry"}, "Barrier": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Hidden Power Ground"], "Barrier"], "item": "Leftovers"}} + "Croconaw": {"Curse + Roar": {"moves": ["Curse", "Return", "Roar", ["Surf", "Protect", "Rest"]], "item": "Leftovers"}, "Curse": {"moves": ["Curse", "Return", "Rest", ["Surf", "Sleep Talk"]], "item": "Leftovers"}}, + "Togetic": {"Mixed Attacker": {"moves": [["Double-Edge", "Psychic", "Hidden Power Grass"], ["Zap Cannon", "Psychic", "Hidden Power Grass"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Double-Edge", "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Ariados": {"RestTalk": {"moves": ["Sludge Bomb", ["Psychic", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Baton Pass": {"moves": ["Baton Pass", ["Agility", "Curse"], "Sludge Bomb", ["Psychic", "Giga Drain", "Thief"]], "item": ["Leftovers", "No Item"]}}, + "Koffing": {"Explosion": {"moves": ["Sludge Bomb", "Thunder", ["Hidden Power Water", "Curse"], "Explosion"], "item": "Leftovers"}, "RestTalk": {"moves": ["Sludge Bomb", ["Thunder", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Sandshrew": {"Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Rock Slide", "Hidden Power Bug"], "Substitute"], "item": "Leftovers"}}, + "Nidorina": {"Curse": {"moves": ["Curse", "Return", "Ice Beam", "Moonlight"], "item": "Leftovers"}}, + "Nidorino": {"Mixed Attacker": {"moves": ["Thunder", "Ice Beam", "Thief", ["Morning Sun", "Lovely Kiss"]]}}, + "Parasect": {"Utility": {"moves": ["Spore", "Sludge Bomb", "Giga Drain", "Thief"]}, "Curse": {"moves": ["Curse", ["Return", "Body Slam"], "Giga Drain", "Synthesis"], "item": "Leftovers"}}, + "Diglett": {"Thief": {"moves": ["Earthquake", "Sludge Bomb", "Substitute", "Thief"]}}, + "Meowth": {"Lead Attacker": {"moves": ["Double-Edge", "Hypnosis", ["Thief", "Bubble Beam"], ["Thunder", "Bubble Beam"]]}}, + "Mankey": {"Meditate": {"moves": ["Meditate", "Cross Chop", "Rock Slide", ["Hidden Power Ground", "Substitute"]], "item": "Leftovers"}}, + "Poliwag": {"Lead Attacker": {"moves": ["Surf", ["Ice Beam", "Hidden Power Electric"], "Lovely Kiss", "Thief"]}, "Belly Drum": {"moves": ["Belly Drum", "Lovely Kiss", "Return", ["Surf", "Hidden Power Ground"]], "item": "Leftovers"}}, + "Abra": {"Substitute": {"moves": ["Psychic", "Hidden Power Water", ["Thunder Wave", "Zap Cannon"], "Substitute"], "item": "Leftovers"}, "RestTalk": {"moves": ["Psychic", ["Zap Cannon", "Thunder Punch"], "Rest", "Sleep Talk"], "item": "Leftovers"}, "Thief": {"moves": ["Psychic", ["Zap Cannon", "Thunder Punch"], ["Hidden Power Water", "Ice Punch"], "Thief"]}}, + "Weepinbell": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Sleep Powder", "Hidden Power Ground"], ["Synthesis", "Hidden Power Ground"]], "item": "Leftovers"}}, + "Tentacool": {"Swords Dance": {"moves": ["Swords Dance", "Sludge Bomb", ["Hydro Pump", "Hidden Power Ground"], ["Hidden Power Ground", "Substitute"]], "item": "Leftovers"}}, + "Geodude": {"Explosion": {"moves": ["Curse", "Earthquake", "Rock Slide", "Explosion"], "item": "Leftovers"}}, + "Ponyta": {"RestTalk": {"moves": ["Fire Blast", "Double-Edge", "Rest", "Sleep Talk"]}, "Lead Attacker": {"moves": ["Hypnosis", "Fire Blast", "Hidden Power Grass", "Double-Edge"], "item": "Leftovers"}}, + "Slowpoke": {"RestTalk": {"moves": [["Psychic", "Surf"], ["Thunder Wave", "Body Slam", "Surf"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Doduo": {"Attacker": {"moves": ["Double-Edge", "Drill Peck", "Quick Attack", "Hidden Power Water"], "item": ["Polkadot Bow", "Leftovers"]}, "RestTalk": {"moves": ["Double-Edge", "Drill Peck", "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Grimer": {"Explosion": {"moves": ["Curse", "Sludge Bomb", ["Giga Drain", "Hidden Power Ground"], "Explosion"], "item": "Leftovers"}, "CurseTalk": {"moves": ["Curse", "Sludge Bomb", "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Onix": {"Substitute": {"moves": ["Earthquake", "Explosion", ["Toxic", "Rock Slide"], "Substitute"], "item": "Leftovers"}, "TREE": {"moves": ["Toxic", "Roar", "Earthquake", "Explosion"], "item": "Leftovers"}, "Sharpen": {"moves": ["Sharpen", "Earthquake", ["Rock Slide", "Substitute"], ["Explosion", "Substitute"]], "item": "Leftovers"}}, + "Voltorb": {"Offensive Utility": {"moves": ["Thunder", ["Hidden Power Ice", "Hidden Power Water"], "Explosion", ["Thunder Wave", "Light Screen"]], "item": "Leftovers"}, "RestTalk": {"moves": ["Thunder", ["Hidden Power Ice", "Hidden Power Water"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Goldeen": {"Swords Dance": {"moves": ["Swords Dance", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Staryu": {"Offensive": {"moves": ["Surf", ["Thunder", "Thunderbolt", "Thunder Wave"], ["Ice Beam", "Thunder Wave"], "Recover"], "item": "Leftovers"}}, + "Omanyte": {"Substitute Attacker": {"moves": ["Hydro Pump", "Ice Beam", "Hidden Power Electric", "Substitute"], "item": "Leftovers"}, "Thief": {"moves": ["Surf", ["Ice Beam", "Hidden Power Electric"], "Thief", "Rest"], "item": "Miracle Berry"}}, + "Dratini": {"RestTalk": {"moves": ["Thunder", "Ice Beam", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Utility": {"moves": ["Thunder", "Ice Beam", "Thunder Wave", "Light Screen"], "item": "Leftovers"}}, + "Natu": {"Thief": {"moves": ["Psychic", "Drill Peck", "Hidden Power Water", "Thief"]}}, + "Aipom": {"Curse": {"moves": ["Curse", "Return", "Rest", "Sleep Talk"], "item": "Leftovers"}, "Baton Pass": {"moves": ["Baton Pass", ["Curse", "Agility"], "Return", "Hidden Power Grass"], "item": "Leftovers"}, "All-Out-Attacker": {"moves": ["Return", ["Hidden Power Water", "Hidden Power Grass"], ["Thunder", "Toxic", "Baton Pass"], ["Thief", "Toxic", "Baton Pass"]]}}, + "Sunflora": {"Utility": {"moves": ["Razor Leaf", "Sludge Bomb", "Synthesis", ["Toxic", "Curse"]], "item": "Leftovers"}, "Growth": {"moves": ["Growth", "Razor Leaf", ["Hidden Power Psychic", "Hidden Power Ice"], "Synthesis"], "item": "Leftovers"}}, + "Teddiursa": {"Curse + Protect": {"moves": ["Curse", "Return", ["Earthquake", "Roar"], "Protect"], "item": "Leftovers"}, "RestTalk": {"moves": ["Return", ["Earthquake", "Curse"], "Rest", "Sleep Talk"], "item": "Leftovers"}}, + "Houndour": {"All-Out-Attacker": {"moves": ["Pursuit", "Fire Blast", ["Hidden Power Grass", "Hidden Power Water"], ["Thief", "Crunch"]]}, "Sunny Day": {"moves": ["Sunny Day", "Fire Blast", "Solar Beam", ["Crunch", "Pursuit"]], "item": ["Leftovers", "Miracle Berry"]}}, + "Smoochum": {"Thief": {"moves": ["Psychic", "Ice Beam", ["Hidden Power Electric", "Sing", "Dream Eater"], "Thief"]}}, + "Magby": {"Thief": {"moves": ["Fire Blast", "Thunder Punch", ["Hidden Power Water", "Cross Chop"], "Thief"]}} } \ No newline at end of file diff --git a/data/sets/gen5.json b/data/sets/gen5.json index 846ccc20a..8074aae4d 100644 --- a/data/sets/gen5.json +++ b/data/sets/gen5.json @@ -1329,7 +1329,7 @@ "Gurdurr": {"ru": {"Bulk Up": {"moves": ["Bulk Up", "Drain Punch", ["Thunder Punch", "Payback"], "Mach Punch"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}}, "nu": {"Bulky Attacker": {"moves": ["Drain Punch", "Mach Punch", "Ice Punch", ["Knock Off", "Stone Edge"]], "ability": ["Iron Fist", "Guts"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}, "Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Mach Punch", ["Payback", "Ice Punch"]], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}}}, "Conkeldurr": { "1v1": {"Fighting Gem": {"moves": ["Hammer Arm", "Mach Punch", ["Bulk Up", "Taunt"], ["Stone Edge", "Payback", "Ice Punch"]], "ability": "Iron Fist", "item": "Fighting Gem", "nature": "Adamant", "evs": {"hp": 248, "atk": 132, "spd": 128}}}, - "vgc2013": {"Trick Room Sweeper": {"moves": ["Hammer Arm", "Mach Punch", "Ice Punch", "Detect"], "ability": "Iron Fist", "item": "Life Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 68, "atk": 252, "spd": 188}}}, + "vgc2013": {"Trick Room Sweeper": {"moves": ["Hammer Arm", "Mach Punch", "Ice Punch", "Detect"], "ability": "Iron Fist", "item": "Life Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 68, "atk": 252, "spd": 188}}, "Bulky Attacker": {"moves": ["Drain Punch", "Ice Punch", "Mach Punch", "Protect"], "ability": "Iron Fist", "item": ["Sitrus Berry", "Fighting Gem"], "nature": "Adamant", "evs": {"hp": 212, "atk": 32, "def": 12, "spd": 252}}}, "vgc2012": {"Status Orb": {"moves": [["Drain Punch", "Hammer Arm"], ["Rock Slide", "Payback"], "Mach Punch", "Detect"], "item": "Flame Orb", "nature": ["Brave", "Adamant"], "ivs": {"spe": 0}, "evs": {"hp": 212, "atk": 252, "def": 44}}}, "vgc2011": {"Guts": {"moves": ["Mach Punch", ["Drain Punch", "Hammer Arm"], ["Rock Slide", "Payback", "Earthquake"], ["Detect", "Wide Guard"]], "item": "Flame Orb", "nature": ["Adamant", "Brave"], "evs": {"hp": 252, "atk": 252, "spd": 4}}}, "ou": {"Bulk Up": {"moves": ["Bulk Up", "Mach Punch", "Drain Punch", ["Payback", "Ice Punch"]], "item": "Leftovers", "nature": ["Careful", "Adamant"], "evs": {"hp": 252, "atk": 4, "spd": 252}}, "Four Attacks": {"moves": ["Drain Punch", "Ice Punch", "Thunder Punch", "Mach Punch"], "ability": "Iron Fist", "item": ["Life Orb", "Fist Plate"], "nature": "Adamant", "evs": {"hp": 20, "atk": 236, "spd": 252}}}, @@ -1516,7 +1516,13 @@ "lc": {"Eviolite": {"moves": [["Swords Dance", "Stealth Rock"], "Sucker Punch", "Iron Head", ["Night Slash", "Brick Break", "Pursuit", "Thunder Wave"]], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 156, "def": 36, "spd": 116, "spe": 196}}, "Choice Scarf": {"moves": ["Iron Head", ["Night Slash", "Knock Off"], "Pursuit", ["Brick Break", "Knock Off"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 236, "def": 36, "spd": 36, "spe": 196}}, "Substitute + Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Iron Head", "Substitute"], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 156, "def": 196, "spd": 116, "spe": 36}}}, "zu": {"Wallbreaker": {"moves": ["Swords Dance", "Sucker Punch", "Iron Head", ["Pursuit", "Night Slash", "Low Kick"]], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Stealth Rock": {"moves": ["Stealth Rock", "Sucker Punch", "Iron Head", ["Pursuit", "Night Slash", "Low Kick", "Swords Dance"]], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, - "Bisharp": {"vgc2012": {"Standard": {"moves": ["Sucker Punch", "Night Slash", "Iron Head", "Protect"], "item": "Dark Gem", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}}, "vgc2011": {"Standard": {"moves": ["Sucker Punch", "Iron Head", ["Brick Break", "Night Slash"], "Protect"], "ability": ["Defiant", "Inner Focus"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, "uu": {"Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Substitute", ["Low Kick", "Iron Head"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 52, "atk": 252, "spe": 204}}}, "doublesou": {"Physical Attacker": {"moves": ["Night Slash", "Sucker Punch", "Low Kick", "Protect"], "item": ["Life Orb", "Dark Gem"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, + "Bisharp": { + "vgc2013": {"Defiant Attacker": {"moves": ["Sucker Punch", "Night Slash", ["Iron Head", "Low Kick", "Swords Dance"], "Protect"], "item": "Dark Gem", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, + "vgc2012": {"Standard": {"moves": ["Sucker Punch", "Night Slash", "Iron Head", "Protect"], "item": "Dark Gem", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}}, + "vgc2011": {"Standard": {"moves": ["Sucker Punch", "Iron Head", ["Brick Break", "Night Slash"], "Protect"], "ability": ["Defiant", "Inner Focus"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, + "uu": {"Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Substitute", ["Low Kick", "Iron Head"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 52, "atk": 252, "spe": 204}}}, + "doublesou": {"Physical Attacker": {"moves": ["Night Slash", "Sucker Punch", "Low Kick", "Protect"], "item": ["Life Orb", "Dark Gem"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}} + }, "Bouffalant": { "vgc2012": {"Trick Room Attacker": {"moves": ["Head Charge", "Wild Charge", ["Earthquake", "Rock Slide"], "Protect"], "ability": ["Reckless", "Sap Sipper"], "item": "Life Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "spd": 4}}}, "vgc2011": {"Physical Attacker": {"moves": ["Head Charge", ["Earthquake", "Rock Slide"], "Wild Charge", "Protect"], "ability": ["Reckless", "Sap Sipper"], "item": ["Life Orb", "Chople Berry"], "nature": "Brave", "evs": {"hp": 252, "atk": 252, "def": 4}}}, diff --git a/data/sets/gen5vgc2013.json b/data/sets/gen5vgc2013.json index 57faae357..96ee84339 100644 --- a/data/sets/gen5vgc2013.json +++ b/data/sets/gen5vgc2013.json @@ -19,10 +19,11 @@ "Mamoswine": {"Standard Offensive": {"moves": ["Icicle Spear", "Earthquake", ["Ice Shard", "Icicle Crash"], ["Protect", "Rock Slide"]], "ability": "Thick Fat", "item": ["Focus Sash", "Choice Scarf"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Rotom-Wash": {"Bulky Support": {"moves": ["Thunderbolt", "Hydro Pump", "Light Screen", "Will-O-Wisp"], "item": "Sitrus Berry", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 76, "spd": 180}}}, "Excadrill": {"Sand Rush Sweeper": {"moves": ["Earthquake", "Rock Slide", "Swords Dance", "Protect"], "ability": ["Sand Rush", "Mold Breaker"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, - "Conkeldurr": {"Trick Room Sweeper": {"moves": ["Hammer Arm", "Mach Punch", "Ice Punch", "Detect"], "ability": "Iron Fist", "item": "Life Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 68, "atk": 252, "spd": 188}}}, + "Conkeldurr": {"Trick Room Sweeper": {"moves": ["Hammer Arm", "Mach Punch", "Ice Punch", "Detect"], "ability": "Iron Fist", "item": "Life Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 68, "atk": 252, "spd": 188}}, "Bulky Attacker": {"moves": ["Drain Punch", "Ice Punch", "Mach Punch", "Protect"], "ability": "Iron Fist", "item": ["Sitrus Berry", "Fighting Gem"], "nature": "Adamant", "evs": {"hp": 212, "atk": 32, "def": 12, "spd": 252}}}, "Escavalier": {"Trick Room Attacker": {"moves": ["Megahorn", "Iron Head", ["Swords Dance", "Substitute"], "Protect"], "item": "Bug Gem", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "spd": 4}}}, "Amoonguss": {"Bulky Support": {"moves": ["Spore", "Rage Powder", ["Giga Drain", "Sludge Bomb"], "Protect"], "ability": "Regenerator", "item": ["Mental Herb", "Lum Berry"], "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 100, "spd": 156}}}, "Jellicent": {"Bulky Support": {"moves": ["Scald", "Recover", ["Will-O-Wisp", "Toxic"], ["Trick Room", "Substitute"]], "ability": "Cursed Body", "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "def": 128, "spa": 4, "spd": 104, "spe": 20}}, "Trick Room Offensive Sweeper": {"moves": ["Water Spout", ["Ice Beam", "Shadow Ball"], "Trick Room", ["Protect", "Recover"]], "ability": "Cursed Body", "item": "Water Gem", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, + "Bisharp": {"Defiant Attacker": {"moves": ["Sucker Punch", "Night Slash", ["Iron Head", "Low Kick", "Swords Dance"], "Protect"], "item": "Dark Gem", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, "Hydreigon": {"Special Sweeper": {"moves": ["Draco Meteor", "Dark Pulse", ["Flamethrower", "Earth Power"], "Protect"], "item": ["Dragon Gem", "Life Orb"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "Tornadus": {"Defiant Attacker": {"moves": ["Acrobatics", ["Superpower", "U-turn", "Taunt", "Tailwind"], ["U-turn", "Taunt", "Tailwind"], "Protect"], "ability": "Defiant", "item": "Flying Gem", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}} } \ No newline at end of file diff --git a/data/sets/gen6.json b/data/sets/gen6.json index 3d0f62fbd..daad55761 100644 --- a/data/sets/gen6.json +++ b/data/sets/gen6.json @@ -1675,7 +1675,7 @@ "Golurk": {"nu": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", ["Ice Punch", "Shadow Punch"], ["Dynamic Punch", "Ice Punch"]], "ability": ["No Guard", "Iron Fist"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Wallbreaker": {"moves": ["Earthquake", "Shadow Punch", "Ice Punch", ["Zen Headbutt", "Thunder Punch"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}}, "Pawniard": {"pu": {"Physical Attacker": {"moves": ["Knock Off", "Sucker Punch", "Iron Head", "Swords Dance"], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "nu": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", "Sucker Punch", "Iron Head"], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "lc": {"Standard": {"moves": ["Knock Off", "Iron Head", "Sucker Punch", "Stealth Rock"], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 156, "def": 36, "spd": 116, "spe": 196}}, "Choice Scarf": {"moves": ["Knock Off", "Iron Head", "Pursuit", ["Brick Break", "Sucker Punch"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 236, "def": 36, "spd": 36, "spe": 196}}}}, "Bisharp": { - "ou": {"Swords Dance": {"moves": ["Knock Off", "Swords Dance", "Iron Head", "Sucker Punch"], "item": ["Life Orb", "Black Glasses", "Lum Berry"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Assault Vest": {"moves": ["Pursuit", "Sucker Punch", "Iron Head", "Knock Off"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}}}, + "ou": {"Swords Dance": {"moves": ["Knock Off", "Swords Dance", "Iron Head", "Sucker Punch"], "item": ["Black Glasses", "Lum Berry", "Life Orb"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Assault Vest": {"moves": ["Pursuit", "Sucker Punch", "Iron Head", "Knock Off"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}}}, "monotype": {"Swords Dance (Dark)": {"moves": ["Knock Off", "Swords Dance", "Sucker Punch", ["Iron Head", "Taunt", "Pursuit"]], "item": "Dread Plate", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance (Steel)": {"moves": ["Knock Off", "Swords Dance", "Sucker Punch", ["Iron Head", "Taunt", "Pursuit"]], "item": ["Dread Plate", "Air Balloon"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "vgc2014": {"Attacker": {"moves": ["Sucker Punch", "Iron Head", ["Night Slash", "Swords Dance"], "Protect"], "item": ["Focus Sash", "Lum Berry", "Life Orb"], "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "doublesou": {"All-Out Attacker": {"moves": ["Knock Off", "Sucker Punch", "Iron Head", "Protect"], "item": ["Life Orb", "Focus Sash"], "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, @@ -1868,7 +1868,7 @@ "Talonflame": { "vgc2016": {"Offensive Support": {"moves": ["Brave Bird", "Flare Blitz", "Tailwind", "Quick Guard"], "ability": "Gale Wings", "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "vgc2014": {"Offensive Support": {"moves": ["Brave Bird", "Flare Blitz", ["Tailwind", "Quick Guard"], ["Protect", "Quick Guard"]], "ability": "Gale Wings", "item": ["Life Orb", "Sky Plate"], "nature": "Adamant", "evs": {"hp": 84, "atk": 252, "spe": 172}}, "Choice Band": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Tailwind", "Me First", "Aerial Ace"]], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, - "ou": {"Choice Band": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Will-O-Wisp", "Steel Wing"]], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Bulky Swords Dance": {"moves": ["Acrobatics", "Swords Dance", "Roost", "Will-O-Wisp"], "ability": "Gale Wings", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "def": 8}}, "Specially Defensive": {"moves": ["Brave Bird", "Will-O-Wisp", "Roost", ["Swords Dance", "Taunt"]], "ability": "Gale Wings", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Offensive Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Flare Blitz"], "ability": "Gale Wings", "item": "Leftovers", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "ou": {"Bulky Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Will-O-Wisp"], "ability": "Gale Wings", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 248, "atk": 192, "def": 8, "spe": 60}}, "Offensive Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Flare Blitz"], "ability": "Gale Wings", "item": ["Leftovers", "Sharp Beak"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Specially Defensive": {"moves": ["Brave Bird", "Will-O-Wisp", "Roost", ["Swords Dance", "Taunt"]], "ability": "Gale Wings", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Choice Band": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Will-O-Wisp", "Steel Wing"]], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "doublesou": {"Gale Wings Attacker": {"moves": ["Brave Bird", "Flare Blitz", "Sleep Talk"], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "def": 8}}}, "cap": {"Swords Dance": {"moves": ["Swords Dance", ["Brave Bird", "Acrobatics"], "Flare Blitz", "Roost"], "ability": "Gale Wings", "item": "Sharp Beak", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 64, "spe": 192}}, "Bulk Up": {"moves": ["Bulk Up", ["Acrobatics", "Brave Bird"], "Roost", ["Taunt", "Will-O-Wisp"]], "ability": "Gale Wings", "nature": "Careful", "evs": {"hp": 248, "spd": 252, "spe": 8}}, "Revenge Killer": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Steel Wing", "Tailwind", "Roost"]], "ability": "Gale Wings", "item": ["Choice Band", "Sharp Beak"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "battlespottriples": {"Offensive Support": {"moves": ["Brave Bird", ["Tailwind", "Protect", "Flare Blitz", "Taunt", "Will-O-Wisp"], "Quick Guard", "Snatch"], "ability": "Gale Wings", "item": ["Sharp Beak", "Life Orb"], "nature": "Jolly", "evs": {"hp": 60, "atk": 196, "spe": 252}}}, diff --git a/data/sets/gen6ou.json b/data/sets/gen6ou.json index 9461f1652..0a8a66c80 100644 --- a/data/sets/gen6ou.json +++ b/data/sets/gen6ou.json @@ -121,7 +121,7 @@ "Alomomola": {"Defensive": {"moves": ["Wish", "Protect", ["Toxic", "Knock Off"], "Scald"], "ability": "Regenerator", "item": ["Leftovers", "Rocky Helmet"], "nature": "Calm", "evs": {"hp": 36, "def": 220, "spd": 252}}}, "Ferrothorn": {"Utility": {"moves": [["Spikes", "Stealth Rock"], "Leech Seed", ["Gyro Ball", "Power Whip"], ["Power Whip", "Protect", "Thunder Wave"]], "item": ["Leftovers", "Chople Berry"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 88, "spd": 168}}}, "Haxorus": {"Dragon Dance": {"moves": ["Dragon Dance", "Outrage", "Earthquake", ["Taunt", "Poison Jab"]], "ability": "Mold Breaker", "item": ["Life Orb", "Lum Berry"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 16, "atk": 252, "spe": 240}}, "Stallbreaker": {"moves": ["Swords Dance", ["Outrage", "Dual Chop"], "Earthquake", ["Poison Jab", "Taunt"]], "ability": "Mold Breaker", "item": ["Lum Berry", "Life Orb"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 16, "atk": 252, "spe": 240}}}, - "Bisharp": {"Swords Dance": {"moves": ["Knock Off", "Swords Dance", "Iron Head", "Sucker Punch"], "item": ["Life Orb", "Black Glasses", "Lum Berry"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Assault Vest": {"moves": ["Pursuit", "Sucker Punch", "Iron Head", "Knock Off"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}}}, + "Bisharp": {"Swords Dance": {"moves": ["Knock Off", "Swords Dance", "Iron Head", "Sucker Punch"], "item": ["Black Glasses", "Lum Berry", "Life Orb"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Assault Vest": {"moves": ["Pursuit", "Sucker Punch", "Iron Head", "Knock Off"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}}}, "Hydreigon": {"Choice Specs": {"moves": ["Dark Pulse", "Draco Meteor", "Flash Cannon", "Fire Blast"], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Expert Belt": {"moves": ["Dark Pulse", "Flash Cannon", "Flamethrower", "Surf"], "item": "Expert Belt", "nature": "Modest", "evs": {"hp": 4, "def": 72, "spa": 244, "spe": 188}}}, "Volcarona": {"Life Orb": {"moves": ["Quiver Dance", ["Flamethrower", "Fire Blast"], ["Bug Buzz", "Hidden Power Ground"], "Giga Drain"], "item": "Life Orb", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Offensive Quiver Dance": {"moves": ["Quiver Dance", ["Flamethrower", "Fire Blast"], "Bug Buzz", ["Giga Drain", "Hidden Power Ground"]], "item": "Lum Berry", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Sub Swarm": {"moves": ["Substitute", "Quiver Dance", "Flamethrower", "Bug Buzz"], "ability": "Swarm", "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 88, "spa": 236, "spe": 184}}, "Bulkarona": {"moves": ["Quiver Dance", "Roost", "Flamethrower", ["Giga Drain", "Bug Buzz"]], "item": ["Leftovers", "Passho Berry"], "nature": "Timid", "evs": {"hp": 248, "def": 200, "spe": 60}}}, "Cobalion": {"Offensive Pivot": {"moves": ["Close Combat", "Volt Switch", "Iron Head", ["Taunt", "Stealth Rock"]], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 144, "atk": 112, "spe": 252}}}, @@ -141,7 +141,7 @@ "Keldeo": {"Choice Specs": {"moves": ["Scald", "Secret Sword", "Hydro Pump", ["Icy Wind", "Focus Blast"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Substitute + Calm Mind": {"moves": ["Substitute", "Calm Mind", "Scald", "Secret Sword"], "item": "Leftovers", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Taunt": {"moves": ["Taunt", "Scald", "Secret Sword", ["Hydro Pump", "Focus Blast"]], "item": ["Mystic Water", "Black Belt"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "Chesnaught": {"Physical Tank": {"moves": ["Leech Seed", "Drain Punch", "Spikes", ["Wood Hammer", "Spiky Shield"]], "ability": "Bulletproof", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Diggersby": {"Choice Band": {"moves": ["Earthquake", "Return", ["Fire Punch", "U-turn"], "Quick Attack"], "ability": "Huge Power", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Return", ["Earthquake", "Fire Punch"], "Quick Attack", "Swords Dance"], "ability": "Huge Power", "item": ["Silk Scarf", "Focus Sash"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Assault Vest": {"moves": ["Earthquake", "Return", "Quick Attack", ["Fire Punch", "Knock Off", "U-turn"]], "ability": "Huge Power", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 136, "atk": 248, "spd": 92, "spe": 32}}}, - "Talonflame": {"Choice Band": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Will-O-Wisp", "Steel Wing"]], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Bulky Swords Dance": {"moves": ["Acrobatics", "Swords Dance", "Roost", "Will-O-Wisp"], "ability": "Gale Wings", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "def": 8}}, "Specially Defensive": {"moves": ["Brave Bird", "Will-O-Wisp", "Roost", ["Swords Dance", "Taunt"]], "ability": "Gale Wings", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Offensive Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Flare Blitz"], "ability": "Gale Wings", "item": "Leftovers", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "Talonflame": {"Bulky Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Will-O-Wisp"], "ability": "Gale Wings", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 248, "atk": 192, "def": 8, "spe": 60}}, "Offensive Swords Dance": {"moves": ["Brave Bird", "Swords Dance", "Roost", "Flare Blitz"], "ability": "Gale Wings", "item": ["Leftovers", "Sharp Beak"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Specially Defensive": {"moves": ["Brave Bird", "Will-O-Wisp", "Roost", ["Swords Dance", "Taunt"]], "ability": "Gale Wings", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Choice Band": {"moves": ["Brave Bird", "Flare Blitz", "U-turn", ["Will-O-Wisp", "Steel Wing"]], "ability": "Gale Wings", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "Doublade": {"Mixed Wall": {"moves": ["Gyro Ball", "Toxic", ["Sleep Talk", "Sacred Sword", "Pursuit"], "Rest"], "item": "Eviolite", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "Dragalge": {"Specially Defensive": {"moves": [["Draco Meteor", "Dragon Pulse"], "Sludge Wave", "Scald", "Toxic Spikes"], "ability": "Adaptability", "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 248, "spd": 232, "spe": 28}}, "Choice Specs": {"moves": ["Draco Meteor", "Sludge Wave", ["Focus Blast", "Hidden Power Fire"], "Scald"], "ability": "Adaptability", "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 228, "spa": 252, "spe": 28}}}, "Klefki": {"Spikes": {"moves": ["Spikes", "Thunder Wave", ["Magnet Rise", "Toxic"], ["Play Rough", "Foul Play"]], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Careful", "Calm"], "evs": {"hp": 252, "def": 4, "spd": 252}}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Fairy Lock", "Foul Play"], "item": "Light Clay", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}}}, diff --git a/data/sets/gen7.json b/data/sets/gen7.json index 7869520ee..0e02c7980 100644 --- a/data/sets/gen7.json +++ b/data/sets/gen7.json @@ -167,7 +167,13 @@ "battlespotsingles": {"Dragon Dance": {"moves": ["Dragon Dance", "Flare Blitz", "Outrage", ["Earthquake", "Roost", "Thunder Punch", "Dragon Claw"]], "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Versatile Sweeper": {"moves": ["Swords Dance", "Flame Charge", "Outrage", ["Flare Blitz", "Earthquake"]], "item": "Charizardite X", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Drought Attacker": {"moves": [["Flamethrower", "Fire Blast"], "Solar Beam", "Focus Blast", ["Overheat", "Hidden Power Ice", "Earthquake", "Roost", "Flame Charge"]], "ability": ["Blaze", "Solar Power"], "item": "Charizardite Y", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Defensive": {"moves": ["Will-O-Wisp", "Roost", "Dragon Claw", ["Earthquake", "Flame Charge"]], "item": "Charizardite X", "nature": "Jolly", "evs": {"hp": 164, "def": 116, "spe": 228}}} }, "Squirtle": {"lc": {"Rapid Spin": {"moves": ["Rapid Spin", "Fake Out", "Waterfall", ["Aqua Jet", "Ice Punch", "Yawn"]], "item": "Eviolite", "nature": "Impish", "evs": {"hp": 84, "atk": 52, "def": 156, "spd": 84, "spe": 92}}}}, - "Blastoise": {"uu": {"Offensive Wallbreaker": {"moves": [["Water Pulse", "Hydro Pump"], "Dark Pulse", ["Aura Sphere", "Ice Beam"], ["Ice Beam", "Rapid Spin"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 104, "spa": 252, "spe": 152}}}, "nu": {"Defensive": {"moves": ["Scald", "Toxic", "Rapid Spin", ["Refresh", "Ice Beam"]], "item": ["Leftovers", "Normalium Z"], "nature": "Bold", "evs": {"hp": 252, "def": 60, "spe": 196}}}, "battlespotsingles": {"Mega Tank": {"moves": ["Water Pulse", "Ice Beam", ["Aura Sphere", "Dark Pulse"], "Aqua Jet"], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 252, "spa": 252, "spe": 4}}}, "1v1": {"Bulky Special Attacker": {"moves": ["Fake Out", "Hydro Cannon", ["Rock Tomb", "Ice Beam"], ["Dragon Pulse", "Aura Sphere"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 216, "spa": 136, "spd": 44, "spe": 112}}}}, + "Blastoise": { + "uu": {"Offensive Wallbreaker": {"moves": [["Water Pulse", "Hydro Pump"], "Dark Pulse", ["Aura Sphere", "Ice Beam"], ["Ice Beam", "Rapid Spin"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 104, "spa": 252, "spe": 152}}}, + "nu": {"Defensive": {"moves": ["Scald", "Toxic", "Rapid Spin", ["Refresh", "Ice Beam"]], "item": ["Leftovers", "Normalium Z"], "nature": "Bold", "evs": {"hp": 252, "def": 60, "spe": 196}}}, + "letsgoou": {"Mega Tank": {"moves": ["Surf", "Ice Beam", "Dark Pulse", "Aqua Jet"], "nature": "Modest"}}, + "battlespotsingles": {"Mega Tank": {"moves": ["Water Pulse", "Ice Beam", ["Aura Sphere", "Dark Pulse"], "Aqua Jet"], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 252, "spa": 252, "spe": 4}}}, + "1v1": {"Bulky Special Attacker": {"moves": ["Fake Out", "Hydro Cannon", ["Rock Tomb", "Ice Beam"], ["Dragon Pulse", "Aura Sphere"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 216, "spa": 136, "spd": 44, "spe": 112}}} + }, "Blastoise-Mega": {"ru": {"Offensive Spinner": {"moves": ["Rapid Spin", "Dark Pulse", "Aura Sphere", "Ice Beam"], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}}, "Butterfree": {"pu": {"Quiver Dance": {"moves": ["Quiver Dance", "Sleep Powder", "Bug Buzz", ["Air Slash", "Energy Ball"]], "ability": "Tinted Lens", "item": ["Focus Sash", "Life Orb"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "zu": {"Quiver Dance": {"moves": ["Quiver Dance", "Bug Buzz", "Substitute", "Sleep Powder"], "ability": "Tinted Lens", "item": "Buginium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Beedrill": {"uu": {"Offensive Pivot": {"moves": ["U-turn", "Poison Jab", "Drill Run", ["Knock Off", "Toxic Spikes", "Pursuit"]], "item": "Beedrillite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "pu": {"Suicide Lead": {"moves": ["Toxic Spikes", "Endeavor", "Tailwind", "X-Scissor"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "letsgoou": {"Offensive Pivot": {"moves": ["U-turn", "Poison Jab", "Drill Run", "Roost"], "item": "Beedrillite", "nature": ["Adamant", "Jolly"], "ivs": {"hp": 29}}}, "battlespotsingles": {"Mega Scout": {"moves": ["U-turn", "Poison Jab", "Drill Run", ["Knock Off", "Fell Stinger"]], "item": "Beedrillite", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, @@ -246,14 +252,15 @@ "Paras": {"lc": {"Spore Utility": {"moves": ["Spore", "Knock Off", "Seed Bomb", "Leech Life"], "ability": "Dry Skin", "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 116, "def": 156, "spd": 156, "spe": 76}}}}, "Parasect": {"pu": {"Specially Defensive": {"moves": ["Spore", "Leech Life", "Knock Off", "Synthesis"], "ability": "Dry Skin", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}}}, "Venonat": {"lc": {"Sleep Powder Support": {"moves": ["Sleep Powder", "Morning Sun", "Sludge Bomb", "Psychic"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 36, "def": 36, "spa": 116, "spd": 76, "spe": 236}}}}, - "Venomoth": {"uu": {"Quiver Dance": {"moves": ["Quiver Dance", "Sleep Powder", "Bug Buzz", "Sludge Bomb"], "ability": "Tinted Lens", "item": "Buginium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, + "Venomoth": {"uu": {"Quiver Dance": {"moves": ["Quiver Dance", "Sleep Powder", "Bug Buzz", "Sludge Bomb"], "ability": "Tinted Lens", "item": "Buginium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "letsgoou": {"Setup Sweeper": {"moves": ["Quiver Dance", "Bug Buzz", ["Sleep Powder", "Sludge Bomb", "Reflect"], "Roost"], "nature": "Timid"}}}, "Diglett": {"lc": {"Offensive Trapper": {"moves": ["Earthquake", "Rock Slide", "Sucker Punch", ["Substitute", "Memento"]], "ability": "Arena Trap", "item": ["Groundium Z", "Life Orb"], "nature": "Jolly", "evs": {"hp": 36, "atk": 236, "spe": 236}}, "Choice Scarf": {"moves": ["Earthquake", "Rock Slide", ["Final Gambit", "Memento"], ["Beat Up", "Pursuit"]], "ability": "Arena Trap", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 36, "atk": 236, "spe": 236}}, "Focus Sash": {"moves": ["Earthquake", ["Sucker Punch", "Memento"], "Rock Slide", ["Memento", "Reversal", "Stealth Rock"]], "ability": "Arena Trap", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 36, "atk": 236, "spe": 236}}}}, "Diglett-Alola": {"lc": {"Sand Sweeper": {"moves": ["Iron Head", "Earthquake", "Rock Slide", "Substitute"], "ability": "Sand Force", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 36, "atk": 236, "def": 36, "spe": 196}}}}, "Dugtrio": { "pu": {"Suicide Lead": {"moves": ["Earthquake", "Stone Edge", "Memento", "Stealth Rock"], "ability": "Sand Force", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "monotype": {"Revenge Killer": {"moves": ["Earthquake", "Reversal", "Sucker Punch", "Sludge Wave"], "ability": "Arena Trap", "item": "Focus Sash", "nature": "Naive", "ivs": {"hp": 21, "def": 0, "spd": 0}, "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "zu": {"SubToxic": {"moves": ["Earthquake", "Stone Edge", "Substitute", "Toxic"], "ability": "Sand Force", "item": "Leftovers", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Hyper Offense Lead": {"moves": ["Earthquake", "Toxic", "Stealth Rock", "Memento"], "ability": "Sand Force", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "ubers": {"Utility Trapper": {"moves": ["Earthquake", "Screech", "Substitute", ["Memento", "Toxic"]], "ability": "Arena Trap", "item": "Groundium Z", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}} + "ubers": {"Utility Trapper": {"moves": ["Earthquake", "Screech", "Substitute", ["Memento", "Toxic"]], "ability": "Arena Trap", "item": "Groundium Z", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "letsgoou": {"Standard": {"moves": ["Earthquake", "Rock Slide", "Sucker Punch", "Toxic"], "nature": ["Jolly", "Adamant"]}} }, "Dugtrio-Alola": {"pu": {"Substitute + Toxic": {"moves": ["Earthquake", "Iron Head", "Substitute", "Toxic"], "ability": "Tangling Hair", "item": "Leftovers", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "All-out Attacker": {"moves": ["Earthquake", "Iron Head", "Sucker Punch", ["Pursuit", "Memento"]], "ability": "Tangling Hair", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "letsgoou": {"Standard": {"moves": ["Earthquake", "Rock Slide", "Sucker Punch", ["Substitute", "Toxic"]], "nature": "Jolly"}}}, "Meowth": {"lc": {"Mixed Attacker": {"moves": ["Fake Out", ["Feint", "Return"], "Water Pulse", ["Aerial Ace", "Knock Off", "U-turn"]], "ability": "Technician", "item": "Life Orb", "nature": "Hasty", "ivs": {"hp": 19}, "evs": {"atk": 236, "spa": 36, "spd": 36, "spe": 196}}}}, @@ -277,7 +284,7 @@ "Alakazam": { "ou": {"Offensive": {"moves": ["Psychic", "Focus Blast", ["Shadow Ball", "Calm Mind"], ["Recover", "Calm Mind", "Energy Ball", "Taunt", "Knock Off"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "monotype": {"Counter + Focus Sash": {"moves": ["Counter", "Psychic", ["Focus Blast", "Dazzling Gleam"], ["Shadow Ball", "Hidden Power Fire"]], "ability": "Magic Guard", "item": "Focus Sash", "nature": "Hasty", "ivs": {"def": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "letsgoou": {"Wallbreaker": {"moves": ["Psychic", ["Dazzling Gleam", "Recover"], ["Shadow Ball", "Recover"], "Calm Mind"], "item": "Alakazite", "nature": "Timid"}}, + "letsgoou": {"Utility Attacker": {"moves": ["Psychic", "Shadow Ball", ["Dazzling Gleam", "Recover", "Calm Mind"], ["Thunder Wave", "Calm Mind"]], "nature": "Timid"}, "Wallbreaker": {"moves": ["Psychic", ["Dazzling Gleam", "Recover"], ["Shadow Ball", "Recover"], "Calm Mind"], "item": "Alakazite", "nature": "Timid"}}, "cap": {"Spoonmaster (Standard)": {"moves": ["Psychic", "Focus Blast", "Recover", ["Knock Off", "Shadow Ball", "Calm Mind"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "battlespotsingles": {"Psychic Terrain Sweeper": {"moves": ["Psychic", "Focus Blast", "Shadow Ball", ["Hidden Power Ice", "Hidden Power Fire", "Encore", "Substitute"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 52, "def": 172, "spa": 36, "spd": 4, "spe": 244}}}, "1v1": {"Encore + Disable": {"moves": ["Disable", "Encore", ["Substitute", "Protect"], ["Recover", "Psychic"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 248, "def": 8, "spe": 252}}, "Counter Lure": {"moves": ["Counter", "Taunt", "Focus Blast", "Psychic"], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 224, "def": 252, "spe": 32}}, "BIG ZAM (Psychium-Z)": {"moves": ["Future Sight", "Calm Mind", "Substitute", "Encore"], "ability": "Magic Guard", "item": "Psychium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 64, "spe": 192}}} @@ -453,8 +460,8 @@ }, "Eevee": {"battlespotsingles": {"Extreme Evoboost": {"moves": ["Last Resort", "Baton Pass", ["Substitute", "Protect"], "Stored Power"], "ability": "Anticipation", "item": "Eevium Z", "nature": "Timid", "evs": {"hp": 212, "spa": 92, "spe": 204}}}}, "Eevee-Starter": {"letsgoou": {"Cleric": {"moves": ["Sparkly Swirl", "Sappy Seed", "Sizzly Slide", ["Protect", "Buzzy Buzz"]], "nature": "Jolly"}}}, - "Vaporeon": {"ru": {"Support": {"moves": ["Scald", "Wish", "Protect", ["Ice Beam", "Heal Bell"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "nu": {"Defensive": {"moves": ["Scald", ["Toxic", "Heal Bell"], "Wish", "Protect"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "1v1": {"Fake Tears": {"moves": ["Fake Tears", "Yawn", "Protect", "Hydro Pump"], "item": "Waterium Z", "nature": "Modest", "evs": {"hp": 168, "def": 208, "spa": 108, "spd": 24}}}}, - "Jolteon": {"ru": {"Special Attacker": {"moves": ["Yawn", "Volt Switch", "Thunderbolt", "Hidden Power Ice"], "ability": "Quick Feet", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, + "Vaporeon": {"ru": {"Support": {"moves": ["Scald", "Wish", "Protect", ["Ice Beam", "Heal Bell"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "nu": {"Defensive": {"moves": ["Scald", ["Toxic", "Heal Bell"], "Wish", "Protect"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "1v1": {"Fake Tears": {"moves": ["Fake Tears", "Yawn", "Protect", "Hydro Pump"], "item": "Waterium Z", "nature": "Modest", "evs": {"hp": 168, "def": 208, "spa": 108, "spd": 24}}}, "letsgoou": {"Tank": {"moves": ["Surf", "Ice Beam", "Shadow Ball", "Yawn"], "nature": "Modest"}}}, + "Jolteon": {"ru": {"Special Attacker": {"moves": ["Yawn", "Volt Switch", "Thunderbolt", "Hidden Power Ice"], "ability": "Quick Feet", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "letsgoou": {"Disruptive Attacker": {"moves": ["Thunderbolt", "Shadow Ball", "Yawn", ["Reflect", "Substitute"]], "nature": "Modest"}}}, "Flareon": {"pu": {"Wallbreaker": {"moves": ["Flare Blitz", "Superpower", ["Return", "Double-Edge"], "Quick Attack"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, "Omanyte": {"lc": {"Shell Smash Sweeper": {"moves": ["Shell Smash", ["Hydro Pump", "Surf"], "Ice Beam", "Earth Power"], "ability": "Shell Armor", "item": "Eviolite", "nature": "Modest", "evs": {"hp": 76, "spa": 196, "spe": 236}}, "Support": {"moves": [["Spikes", "Stealth Rock"], "Hydro Pump", "Knock Off", ["Stealth Rock", "Toxic Spikes"]], "ability": "Weak Armor", "item": "Eviolite", "nature": "Modest", "evs": {"hp": 76, "def": 116, "spa": 116, "spe": 156}}}}, "Omastar": {"pu": {"Shell Smash": {"moves": ["Shell Smash", "Hydro Pump", "Ice Beam", ["Earth Power", "Hidden Power Grass", "Endure"]], "ability": "Weak Armor", "item": ["Waterium Z", "Groundium Z", "White Herb"], "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Lead": {"moves": ["Stealth Rock", "Spikes", "Scald", ["Ice Beam", "Rock Tomb"]], "ability": "Weak Armor", "item": "Focus Sash", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "monotype": {"Shell Smash Sweeper (Rock)": {"moves": ["Shell Smash", "Hydro Pump", "Ice Beam", "Hidden Power Grass"], "ability": "Weak Armor", "item": "Air Balloon", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, "letsgoou": {"Shell Smash": {"moves": ["Shell Smash", ["Surf", "Hydro Pump"], "Ice Beam", ["Hyper Beam", "Stealth Rock"]], "nature": ["Modest", "Timid"]}}}, diff --git a/data/sets/gen7letsgoou.json b/data/sets/gen7letsgoou.json index 520b92718..07b3164f1 100644 --- a/data/sets/gen7letsgoou.json +++ b/data/sets/gen7letsgoou.json @@ -1,6 +1,7 @@ { "Venusaur": {"Tank": {"moves": ["Mega Drain", "Sludge Bomb", ["Sleep Powder", "Earthquake", "Reflect"], "Leech Seed"], "item": "Venusaurite", "nature": ["Timid", "Modest"]}, "Bulky Attacker": {"moves": ["Mega Drain", "Leech Seed", ["Sleep Powder", "Toxic"], "Sludge Bomb"], "item": "Venusaurite", "nature": ["Bold", "Modest"]}}, "Charizard": {"Phazer X": {"moves": ["Dragon Tail", "Fire Blast", ["Dragon Pulse", "Will-O-Wisp"], "Roost"], "item": "Charizardite X", "nature": "Timid"}, "Special Attacker X": {"moves": ["Fire Blast", "Dragon Pulse", "Will-O-Wisp", "Roost"], "item": "Charizardite X", "nature": "Timid"}, "Wallbreaker Y": {"moves": ["Fire Blast", "Air Slash", ["Flamethrower", "Earthquake", "Substitute"], "Roost"], "item": "Charizardite Y", "nature": ["Timid", "Naive"]}}, + "Blastoise": {"Mega Tank": {"moves": ["Surf", "Ice Beam", "Dark Pulse", "Aqua Jet"], "nature": "Modest"}}, "Beedrill": {"Offensive Pivot": {"moves": ["U-turn", "Poison Jab", "Drill Run", "Roost"], "item": "Beedrillite", "nature": ["Adamant", "Jolly"], "ivs": {"hp": 29}}}, "Pikachu-Starter": {"Standard Attacker": {"moves": ["Thunderbolt", "Zippy Zap", "Splishy Splash", ["Floaty Fall", "Calm Mind"]], "nature": "Naive"}}, "Raichu-Alola": {"Wallbreaker": {"moves": ["Thunderbolt", "Psychic", "Brick Break", ["Encore", "Toxic"]], "nature": ["Timid", "Naive"]}}, @@ -10,10 +11,12 @@ "Nidoking": {"Wallbreaker": {"moves": ["Earthquake", "Ice Punch", ["Toxic", "Megahorn"], ["Stealth Rock", "Toxic", "Thunderbolt"]], "nature": ["Adamant", "Naughty"]}}, "Clefable": {"Stealth Rock Lead": {"moves": ["Stealth Rock", "Moonblast", "Fire Blast", "Thunder Wave"], "nature": "Modest"}, "Calm Mind": {"moves": [["Calm Mind", "Thunder Wave"], "Moonblast", ["Fire Blast", "Flamethrower"], ["Stealth Rock", "Thunder Wave"]], "nature": "Modest"}}, "Ninetales-Alola": {"Nasty Plot": {"moves": ["Nasty Plot", "Ice Beam", "Dazzling Gleam", ["Dark Pulse", "Encore", "Hypnosis"]], "nature": "Timid"}}, + "Venomoth": {"Setup Sweeper": {"moves": ["Quiver Dance", "Bug Buzz", ["Sleep Powder", "Sludge Bomb", "Reflect"], "Roost"], "nature": "Timid"}}, + "Dugtrio": {"Standard": {"moves": ["Earthquake", "Rock Slide", "Sucker Punch", "Toxic"], "nature": ["Jolly", "Adamant"]}}, "Dugtrio-Alola": {"Standard": {"moves": ["Earthquake", "Rock Slide", "Sucker Punch", ["Substitute", "Toxic"]], "nature": "Jolly"}}, "Primeape": {"All-out Attacker": {"moves": ["Low Kick", "Ice Punch", ["Earthquake", "Thunder Punch"], "U-turn"], "nature": ["Adamant", "Jolly"]}}, "Poliwrath": {"Tank": {"moves": [["Superpower", "Low Kick"], "Toxic", ["Waterfall", "Scald"], ["Seismic Toss", "Earthquake"]], "nature": ["Impish", "Relaxed"]}}, - "Alakazam": {"Wallbreaker": {"moves": ["Psychic", ["Dazzling Gleam", "Recover"], ["Shadow Ball", "Recover"], "Calm Mind"], "item": "Alakazite", "nature": "Timid"}}, + "Alakazam": {"Utility Attacker": {"moves": ["Psychic", "Shadow Ball", ["Dazzling Gleam", "Recover", "Calm Mind"], ["Thunder Wave", "Calm Mind"]], "nature": "Timid"}, "Wallbreaker": {"moves": ["Psychic", ["Dazzling Gleam", "Recover"], ["Shadow Ball", "Recover"], "Calm Mind"], "item": "Alakazite", "nature": "Timid"}}, "Machamp": {"Physical Wallbreaker": {"moves": [["Low Kick", "Superpower"], "Ice Punch", ["Earthquake", "Bulk Up", "Substitute"], "Toxic"], "nature": "Adamant"}}, "Victreebel": {"Swords Dance": {"moves": ["Sucker Punch", "Power Whip", "Swords Dance", ["Sleep Powder", "Poison Jab"]], "nature": "Adamant"}}, "Golem": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Rock Slide", "Explosion"], "nature": ["Impish", "Adamant"]}}, @@ -31,6 +34,8 @@ "Pinsir": {"Stealth Rock": {"moves": ["Stealth Rock", "X-Scissor", "Earthquake", "Rock Slide"], "item": "Pinsirite", "nature": "Jolly"}, "Swords Dance": {"moves": ["Swords Dance", "X-Scissor", "Earthquake", "Rock Slide"], "item": "Pinsirite", "nature": "Jolly", "ivs": {"hp": 29}}}, "Gyarados": {"Tank": {"moves": ["Crunch", "Waterfall", "Earthquake", ["Dragon Tail", "Rest"]], "nature": ["Adamant", "Jolly"]}, "Wallbreaker / Cleaner": {"moves": ["Waterfall", "Crunch", "Earthquake", ["Substitute", "Thunder Wave"]], "item": "Gyaradosite", "nature": "Adamant"}}, "Eevee-Starter": {"Cleric": {"moves": ["Sparkly Swirl", "Sappy Seed", "Sizzly Slide", ["Protect", "Buzzy Buzz"]], "nature": "Jolly"}}, + "Vaporeon": {"Tank": {"moves": ["Surf", "Ice Beam", "Shadow Ball", "Yawn"], "nature": "Modest"}}, + "Jolteon": {"Disruptive Attacker": {"moves": ["Thunderbolt", "Shadow Ball", "Yawn", ["Reflect", "Substitute"]], "nature": "Modest"}}, "Omastar": {"Shell Smash": {"moves": ["Shell Smash", ["Surf", "Hydro Pump"], "Ice Beam", ["Hyper Beam", "Stealth Rock"]], "nature": ["Modest", "Timid"]}}, "Aerodactyl": {"Mega Attacker": {"moves": ["Rock Slide", "Earthquake", "Crunch", ["Wing Attack", "Roost"]], "nature": ["Adamant", "Jolly"]}, "Stealth Rock Setter": {"moves": ["Stealth Rock", ["Taunt", "Roost"], "Rock Slide", "Earthquake"], "item": "Aerodactylite", "nature": "Jolly"}}, "Snorlax": {"Special Tank": {"moves": [["Body Slam", "Facade"], "Earthquake", "Self-Destruct", "Toxic"], "nature": ["Jolly", "Adamant"]}, "Tank": {"moves": ["Facade", "Earthquake", "Toxic", ["Fire Blast", "Surf", "Self-Destruct"]], "nature": ["Sassy", "Careful"]}}, diff --git a/data/sets/gen8.json b/data/sets/gen8.json index ad9ee560f..488b162b8 100644 --- a/data/sets/gen8.json +++ b/data/sets/gen8.json @@ -18,17 +18,17 @@ "uu": {"Trick Room Setter": {"moves": ["Trick Room", "Moonblast", "Lunar Dance", ["Shadow Ball", "Moonlight"]], "item": "Colbur Berry", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "def": 84, "spd": 176}}}, "ru": {"Choice Scarf": {"moves": ["Ice Beam", "Thunder Wave", "Lunar Dance", "Trick"], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 64, "spa": 192, "spe": 252}}}, "ou": {"Choice Scarf": {"moves": [["Moonblast", "Ice Beam"], "Lunar Dance", "Trick", ["Moonlight", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 252, "def": 40, "spe": 216}}}, - "2v2doubles": {"Calm Mind": {"moves": ["Calm Mind", "Psyshock", "Moonlight", ["Ice Beam", "Icy Wind", "Trick Room", "Helping Hand", "Protect"]], "item": "Sitrus Berry", "nature": ["Calm", "Sassy"], "evs": {"hp": 252, "def": 192, "spd": 64}}}, "1v1": {"Skill Swap": {"moves": ["Calm Mind", "Moonlight", ["Stored Power", "Psyshock"], ["Skill Swap", "Substitute"]], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 168, "spd": 36, "spe": 56}}, "Icy Wind": {"moves": ["Calm Mind", "Moonlight", "Icy Wind", "Stored Power"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 128, "spd": 60, "spe": 68}}, "Scarf": {"moves": [["Psychic", "Psyshock"], ["Ice Beam", "Moonblast", "Calm Mind"], "Trick", ["Rest", "Moonlight"]], "item": "Choice Scarf", "nature": "Bold", "evs": {"hp": 196, "def": 16, "spa": 64, "spe": 232}}, "Defensive Kee": {"moves": ["Moonlight", "Calm Mind", ["Stored Power", "Psyshock"], ["Reflect", "Skill Swap"]], "item": "Kee Berry", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "battlestadiumsingles": {"Calm Mind": {"moves": ["Calm Mind", "Moonlight", ["Stored Power", "Psyshock"], ["Ice Beam", "Moonblast", "Substitute"]], "item": ["Kee Berry", "Sitrus Berry", "Rocky Helmet", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spe": 4}}, "Trick Room Support": {"moves": ["Trick Room", ["Psychic", "Ice Beam"], "Moonlight", "Lunar Dance"], "item": ["Sitrus Berry", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spe": 4}}}, "camomons": {"Physical Wall": {"moves": [["Toxic", "Thunder Wave", "Shadow Ball"], "Moonblast", "Moonlight", "Calm Mind"], "item": ["Black Sludge", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 4}}}, "doublesou": {"Calm Mind": {"moves": ["Stored Power", "Calm Mind", "Moonlight", ["Icy Wind", "Trick Room"]], "item": ["Leftovers", "Grassy Seed"], "nature": ["Bold", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, "balancedhackmons": {"Prankster Utility": {"moves": [["Haze", "Topsy-Turvy"], "Recover", "Parting Shot", ["Glare", "Encore", "Will-O-Wisp", "Entrainment"]], "ability": "Prankster", "item": ["Rocky Helmet", "Leftovers"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Tower of Power (Prankster Dual Screens)": {"moves": [["Haze", "Topsy-Turvy"], "Reflect", "Light Screen", "Recover"], "ability": "Prankster", "item": "Light Clay", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "bdspou": {"Wall": {"moves": [["Ice Beam", "Moonblast"], "Thunder Wave", "Moonlight", "Lunar Dance"], "item": "Leftovers", "nature": ["Bold", "Calm"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 240, "spe": 16}, {"hp": 252, "def": 200, "spd": 40, "spe": 16}]}, "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", ["Ice Beam", "Moonblast"], "Moonlight"], "item": "Mental Herb", "nature": "Relaxed", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}} + "bdspou": {"Wall": {"moves": [["Ice Beam", "Moonblast"], "Thunder Wave", "Moonlight", "Lunar Dance"], "item": "Leftovers", "nature": ["Bold", "Calm"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 240, "spe": 16}, {"hp": 252, "def": 200, "spd": 40, "spe": 16}]}, "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", ["Ice Beam", "Moonblast"], "Moonlight"], "item": "Mental Herb", "nature": "Relaxed", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "2v2doubles": {"Calm Mind": {"moves": ["Calm Mind", "Psyshock", "Moonlight", ["Ice Beam", "Icy Wind", "Trick Room", "Helping Hand", "Protect"]], "item": "Sitrus Berry", "nature": ["Calm", "Sassy"], "evs": {"hp": 252, "def": 192, "spd": 64}}} }, "Zacian": { "balancedhackmons": {"Tough Claws": {"moves": [["Multi-Attack", "Play Rough"], "Fishious Rend", "V-create", "Swords Dance"], "ability": "Tough Claws", "item": ["Fairy Memory", "Life Orb"], "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Poison Heal": {"moves": ["Spirit Break", ["Sacred Fire", "Will-O-Wisp"], "Coil", ["Spikes", "Taunt"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Choice Scarf": {"moves": ["Play Rough", "Wild Charge", "Close Combat", "Crunch"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Wild Charge", "Dig"], "item": "Groundium Z", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Choice Scarf": {"moves": ["Play Rough", "Wild Charge", "Close Combat", "Crunch"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Wild Charge", "Dig"], "item": "Groundium Z", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Choice Scarf": {"moves": ["Play Rough", "Close Combat", "Crunch", ["Wild Charge", "Solar Blade"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Play Rough", "Wild Charge", "Close Combat", ["Psychic Fangs", "Crunch"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Zacian-Crowned": { @@ -36,7 +36,7 @@ "vgc2021": {"Offensive": {"moves": ["Behemoth Blade", ["Sacred Sword", "Close Combat"], ["Substitute", "Swords Dance"], "Protect"], "item": "Rusted Sword", "nature": "Adamant", "evs": {"hp": 124, "atk": 76, "def": 60, "spd": 44, "spe": 204}}}, "battlestadiumdoubles": {"Offensive": {"moves": ["Behemoth Blade", ["Play Rough", "Sacred Sword"], ["Substitute", "Play Rough", "Wild Charge"], "Protect"], "item": "Rusted Sword", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "battlestadiumsingles": {"All-out Attacker": {"moves": ["Behemoth Blade", "Play Rough", ["Close Combat", "Wild Charge", "Crunch"], ["Quick Attack", "Wild Charge", "Substitute"]], "item": "Rusted Sword", "nature": ["Adamant", "Jolly"], "evs": {"hp": 236, "atk": 252, "def": 4, "spd": 4, "spe": 12}}, "Swords Dance Sweeper": {"moves": ["Swords Dance", "Behemoth Blade", ["Play Rough", "Close Combat", "Quick Attack"], ["Close Combat", "Wild Charge", "Crunch", "Quick Attack"]], "item": "Rusted Sword", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Offensive": {"moves": ["Behemoth Blade", "Wild Charge", "Close Combat", ["Swords Dance", "Assurance", "Crunch", "Substitute"]], "item": "Rusted Sword", "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Offensive": {"moves": ["Behemoth Blade", "Wild Charge", "Close Combat", ["Swords Dance", "Assurance", "Crunch", "Substitute"]], "item": "Rusted Sword", "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "anythinggoes": {"Wallbreaker": {"moves": ["Behemoth Blade", "Wild Charge", "Close Combat", ["Assurance", "Swords Dance"]], "item": "Rusted Sword", "nature": ["Adamant", "Jolly"], "evs": {"hp": 96, "atk": 216, "spd": 84, "spe": 112}}} }, "Zamazenta": { @@ -86,11 +86,11 @@ "Blastoise": { "vgc2021": {"Gigantamax": {"moves": ["Hydro Cannon", ["Blizzard", "Ice Beam"], "Yawn", "Protect"], "item": ["Wacan Berry", "Life Orb"], "nature": "Modest", "evs": {"hp": 244, "def": 4, "spa": 148, "spd": 4, "spe": 108}}}, "ru": {"Shell Smash": {"moves": ["Shell Smash", ["Surf", "Hydro Pump"], "Ice Beam", "Dark Pulse"], "item": "White Herb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}}}, - "2v2doubles": {"Follow Me Support": {"moves": ["Protect", "Scald", "Fake Out", "Follow Me"], "item": ["Wacan Berry", "Rindo Berry"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "1v1": {"Life Orb": {"moves": ["Shell Smash", "Hydro Cannon", "Ice Beam", "Substitute"], "item": "Life Orb", "nature": "Calm", "evs": {"hp": 228, "def": 12, "spa": 192, "spe": 76}}, "Wacan Berry": {"moves": ["Yawn", "Endure", "Shell Smash", "Hydro Cannon"], "item": "Wacan Berry", "nature": "Calm", "evs": {"hp": 192, "spa": 140, "spd": 96, "spe": 80}}}, "almostanyability": {"RegenVest": {"moves": ["Flip Turn", "Rapid Spin", "Earthquake", "Dragon Tail"], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 8, "spd": 252}}}, "doublesou": {"Follow Me Support": {"moves": ["Fake Out", "Follow Me", "Flip Turn", ["Toxic", "Roar"]], "item": "Sitrus Berry", "nature": "Impish", "evs": {"hp": 252, "def": 216, "spd": 40}}}, - "bdspou": {"Shell Smash Sweeper": {"moves": ["Hydro Pump", "Ice Beam", "Dark Pulse", "Shell Smash"], "item": "White Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}} + "bdspou": {"Shell Smash Sweeper": {"moves": ["Hydro Pump", "Ice Beam", "Dark Pulse", "Shell Smash"], "item": "White Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Follow Me Support": {"moves": ["Protect", "Scald", "Fake Out", "Follow Me"], "item": ["Wacan Berry", "Rindo Berry"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, "Butterfree": {"zu": {"Quiver Dance": {"moves": ["Quiver Dance", "Substitute", "Hurricane", "Sleep Powder"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "anythinggoes": {"Quiver Dance": {"moves": ["Quiver Dance", "Hurricane", "Sleep Powder", "Substitute"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 200, "def": 28, "spa": 52, "spe": 228}}}}, "Pikachu": {"almostanyability": {"Galvanize FakeSpeed": {"moves": ["Fake Out", "Extreme Speed", "Knock Off", ["Play Rough", "Mega Kick"]], "ability": "Galvanize", "item": "Light Ball", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, @@ -142,11 +142,11 @@ "Ninetales-Alola": { "ou": {"Hail Setter": {"moves": ["Aurora Veil", "Freeze-Dry", "Encore", "Pain Split"], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "evs": {"hp": 248, "spa": 8, "spe": 252}}, "Aurora Veil": {"moves": ["Aurora Veil", ["Hypnosis", "Moonblast"], "Freeze-Dry", ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 248, "spa": 8, "spe": 252}}, "Choice Scarf": {"moves": ["Moonblast", "Blizzard", "Hypnosis", "Freeze-Dry"], "ability": "Snow Warning", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Hail Setter": {"moves": ["Aurora Veil", "Pain Split", "Encore", "Freeze-Dry"], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Offensive Hail Setter": {"moves": ["Blizzard", "Moonblast", "Protect", "Encore"], "ability": "Snow Warning", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "1v1": {"Encore + Disable": {"moves": [["Aurora Veil", "Protect"], "Disable", "Encore", "Moonblast"], "ability": "Snow Warning", "item": "Sitrus Berry", "nature": "Timid", "evs": {"def": 12, "spa": 244, "spe": 252}}, "Life Orb": {"moves": [["Protect", "Substitute"], "Disable", "Moonblast", "Blizzard"], "ability": "Snow Warning", "item": "Life Orb", "nature": "Timid", "evs": {"hp": 8, "def": 100, "spa": 172, "spe": 228}}}, "monotype": {"Aurora Veil (Ice)": {"moves": ["Aurora Veil", "Moonblast", "Freeze-Dry", "Encore"], "ability": "Snow Warning", "item": ["Light Clay", "Icy Rock"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Aurora Veil Setter (Fairy)": {"moves": ["Aurora Veil", "Freeze-Dry", "Moonblast", "Encore"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Aurora Veil (HP)": {"moves": ["Aurora Veil", "Freeze-Dry", "Hail", "Encore"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}}, "Nasty Plot (Special Attack)": {"moves": ["Blizzard", "Freeze-Dry", "Moonblast", "Nasty Plot"], "ability": "Snow Warning", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "doublesou": {"Hail Setter": {"moves": ["Blizzard", ["Encore", "Moonblast"], "Aurora Veil", "Protect"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Offensive Hail Setter": {"moves": ["Blizzard", "Moonblast", "Protect", "Encore"], "ability": "Snow Warning", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Aurora Veil (Ice)": {"moves": ["Aurora Veil", "Moonblast", "Freeze-Dry", "Encore"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldexru": {"Hail Setter": {"moves": ["Freeze-Dry", "Aurora Veil", "Pain Split", "Encore"], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}}} }, @@ -238,8 +238,8 @@ "1v1": {"Life Orb": {"moves": [["Will-O-Wisp", "Substitute"], "Disable", "Hex", "Sludge Wave"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 16, "def": 128, "spa": 204, "spe": 160}}, "Choice Specs": {"moves": ["Sludge Wave", "Shadow Ball", ["Dazzling Gleam", "Focus Blast", "Energy Ball", "Thunderbolt"], "Trick"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "monotype": {"Revenge Killer (Ghost)": {"moves": ["Shadow Ball", "Sludge Bomb", "Focus Blast", "Dazzling Gleam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Ghost)": {"moves": ["Sludge Wave", "Shadow Ball", "Focus Blast", ["Thunderbolt", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Poison)": {"moves": ["Shadow Ball", "Sludge Wave", "Focus Blast", "Dazzling Gleam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Choice Specs": {"moves": ["Moongeist Beam", ["Sludge Wave", "Nasty Plot"], "Focus Blast", "Trick"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "nationaldexmonotype": {"Nasty Plot (Ghost)": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", ["Sludge Wave", "Substitute"]], "item": ["Ghostium Z", "Fightinium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Ghost)": {"moves": ["Shadow Ball", "Sludge Wave", "Focus Blast", ["Dazzling Gleam", "Thunderbolt", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Poison)": {"moves": ["Shadow Ball", "Sludge Wave", ["Focus Blast", "Dazzling Gleam"], ["Dazzling Gleam", "Thunderbolt", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot (Poison)": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", ["Sludge Wave", "Substitute"]], "item": "Ghostium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Offensive Trapper": {"moves": ["Shadow Ball", "Encore", "Substitute", ["Focus Blast", "Sludge Wave", "Nasty Plot"]], "item": "Gengarite", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Utility Trapper": {"moves": [["Perish Song", "Shadow Ball"], "Encore", "Substitute", ["Destiny Bond", "Disable"]], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 248, "spd": 8, "spe": 252}}} + "dlc1nationaldexag": {"Offensive Trapper": {"moves": ["Shadow Ball", "Encore", "Substitute", ["Focus Blast", "Sludge Wave", "Nasty Plot"]], "item": "Gengarite", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Utility Trapper": {"moves": [["Perish Song", "Shadow Ball"], "Encore", "Substitute", ["Destiny Bond", "Disable"]], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 248, "spd": 8, "spe": 252}}}, + "nationaldexmonotype": {"Nasty Plot (Ghost)": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", ["Sludge Wave", "Substitute"]], "item": ["Ghostium Z", "Fightinium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Ghost)": {"moves": ["Shadow Ball", "Sludge Wave", "Focus Blast", ["Dazzling Gleam", "Thunderbolt", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Poison)": {"moves": ["Shadow Ball", "Sludge Wave", ["Focus Blast", "Dazzling Gleam"], ["Dazzling Gleam", "Thunderbolt", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot (Poison)": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", ["Sludge Wave", "Substitute"]], "item": "Ghostium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Onix": {"lc": {"SturdyJuice": {"moves": [["Earthquake", "High Horsepower"], "Rock Blast", "Stealth Rock", ["Explosion", "Endure"]], "ability": "Sturdy", "item": "Berry Juice", "nature": "Jolly", "evs": {"hp": 76, "atk": 236, "spe": 196}}, "Dragon Dance": {"moves": ["Dragon Dance", "Head Smash", ["Earthquake", "High Horsepower"], ["Explosion", "Stealth Rock"]], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 236, "spd": 76, "spe": 196}}, "Weak Armor": {"moves": [["Earthquake", "High Horsepower"], "Rock Blast", "Stealth Rock", "Explosion"], "ability": "Weak Armor", "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 236, "spd": 76, "spe": 196}}}}, "Kingler": {"ou": {"Swords Dance": {"moves": ["Swords Dance", "Liquidation", ["Knock Off", "High Horsepower"], ["High Horsepower", "Superpower"]], "ability": "Sheer Force", "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, @@ -271,7 +271,7 @@ "ubers": {"Support": {"moves": ["Soft-Boiled", ["Teleport", "Stealth Rock"], ["Healing Wish", "Stealth Rock", "Toxic"], ["Thunder Wave", "Aromatherapy", "Seismic Toss"]], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}}}, "doublesou": {"Special Wall": {"moves": ["Seismic Toss", "Toxic", "Stealth Rock", "Soft-Boiled"], "ability": ["Natural Cure", "Healer"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 4, "def": 252, "spe": 252}}}, "balancedhackmons": {"Imposter": {"moves": [["Topsy-Turvy", "Nuzzle", "Whirlwind"], ["Defog", "Rapid Spin", "Anchor Shot", "Spikes"], ["Jungle Healing", "Aromatherapy", "Psycho Shift"], "Shore Up"], "ability": "Imposter", "item": ["Eviolite", "Shed Shell", "Toxic Orb"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 252, "spe": 252}}, "Prankster SubPass": {"moves": ["Substitute", "Baton Pass", ["Haze", "Glare"], "Recover"], "ability": "Prankster", "item": "Eviolite", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 252}}}, - "nationaldexag": {"Wall Cleric": {"moves": ["Soft-Boiled", "Toxic", "Heal Bell", "Confide"], "item": "Eviolite", "nature": "Calm", "evs": {"hp": 4, "def": 252, "spd": 252}}}, + "dlc1nationaldexag": {"Wall Cleric": {"moves": ["Soft-Boiled", "Toxic", "Heal Bell", "Confide"], "item": "Eviolite", "nature": "Calm", "evs": {"hp": 4, "def": 252, "spd": 252}}}, "anythinggoes": {"Wall Cleric": {"moves": ["Aromatherapy", "Soft-Boiled", ["Toxic", "Seismic Toss"], "Confide"], "item": "Eviolite", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}}} }, "Tangela": { @@ -312,12 +312,12 @@ "ru": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Impish", "ivs": {"spe": 4}, "evs": {"hp": 248, "atk": 8, "def": 252}}}, "pu": {"Imposter": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, "ou": {"Imposter": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 4, "spa": 252}}}, - "nationaldexmonotype": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"atk": 30, "spa": 30, "spe": 0}, "evs": {"hp": 252, "atk": 4, "def": 252}}}, - "nationaldexag": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"atk": 30, "spa": 30, "spe": 0}, "evs": {"hp": 248, "atk": 8, "def": 252}}}, + "dlc1nationaldexag": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"atk": 30, "spa": 30, "spe": 0}, "evs": {"hp": 248, "atk": 8, "def": 252}}}, "nationaldex": {"Imposter Among Us": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"spa": 30, "spd": 30, "spe": 1}, "evs": {"hp": 248, "atk": 8, "def": 252}}}, "monotype": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 8, "def": 252}}}, "battlestadiumsingles": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": ["Choice Scarf", "Focus Sash"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 4, "def": 252}}}, "godlygift": {"Revenge Killer (Any)": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, + "nationaldexmonotype": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"atk": 30, "spa": 30, "spe": 0}, "evs": {"hp": 252, "atk": 4, "def": 252}}}, "anythinggoes": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 8, "def": 252}}} }, "Vaporeon": { @@ -394,13 +394,13 @@ "Zapdos-Galar": { "ou": {"Choice Band": {"moves": ["Brave Bird", "Close Combat", ["Thunderous Kick", "Stomping Tantrum"], "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Choice Band": {"moves": ["Brave Bird", "Close Combat", "U-turn", "Thunderous Kick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Fast Attacker": {"moves": ["Close Combat", "Brave Bird", "Protect", ["Taunt", "Blaze Kick"]], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 52, "atk": 156, "spd": 48, "spe": 252}}}, "1v1": {"Custap Berry": {"moves": ["Thunderous Kick", "Brave Bird", ["Bulk Up", "Reversal", "Taunt"], "Endure"], "item": "Custap Berry", "nature": "Jolly", "evs": {"hp": 104, "atk": 172, "spe": 232}}, "Weakness Policy": {"moves": ["Taunt", "Light Screen", "Thunderous Kick", "Brave Bird"], "item": "Weakness Policy", "nature": "Jolly", "evs": {"hp": 136, "atk": 184, "def": 8, "spd": 4, "spe": 176}}, "Choice Band": {"moves": ["Close Combat", "Brave Bird", "Thunderous Kick", ["Blaze Kick", "Dual Wingbeat", "Counter"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": ["Thunderous Kick", "Brave Bird", ["Low Sweep", "Counter"], ["Dual Wingbeat", "Counter"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 200, "atk": 240, "spd": 68}}}, "monotype": {"Choice Band (Flying)": {"moves": ["Close Combat", "Brave Bird", ["Blaze Kick", "Stomping Tantrum"], "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Fighting)": {"moves": ["Brave Bird", ["Close Combat", "Thunderous Kick"], "U-turn", "Blaze Kick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Dynamax Sweeper": {"moves": [["Close Combat", "Thunderous Kick"], ["Brave Bird", "Dual Wingbeat"], "Bulk Up", ["Blaze Kick", "Taunt", "U-turn"]], "item": ["Weakness Policy", "Life Orb", "Lum Berry"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Choice Attacker": {"moves": [["Close Combat", "Thunderous Kick"], ["Brave Bird", "Dual Wingbeat"], "U-turn", "Blaze Kick"], "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Focus Sash": {"moves": [["Close Combat", "Thunderous Kick"], "Dual Wingbeat", "Counter", ["U-turn", "Taunt", "Bulk Up"]], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "godlygift": {"Wallbreaker (Attack, Any)": {"moves": ["Close Combat", "Brave Bird", "U-turn", "Stomping Tantrum"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Choice Band": {"moves": ["Close Combat", "Brave Bird", ["U-turn", "Stomping Tantrum"], ["Throat Chop", "Thunderous Kick"]], "ability": "Tough Claws", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Magic Guard Life Orb": {"moves": ["Brave Bird", "Thunderous Kick", "U-turn", ["Taunt", "Close Combat"]], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Scarf Regenerator": {"moves": ["U-turn", "Brave Bird", "Close Combat", ["Stomping Tantrum", "Counter"]], "ability": "Regenerator", "item": "Choice Scarf", "nature": "Impish", "evs": {"hp": 72, "atk": 36, "def": 252, "spe": 148}}}, - "doublesou": {"Choice Scarf": {"moves": ["Brave Bird", "Close Combat", ["Blaze Kick", "Low Sweep"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} + "doublesou": {"Choice Scarf": {"moves": ["Brave Bird", "Close Combat", ["Blaze Kick", "Low Sweep"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Fast Attacker": {"moves": ["Close Combat", "Brave Bird", "Protect", ["Taunt", "Blaze Kick"]], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 52, "atk": 156, "spd": 48, "spe": 252}}} }, "Moltres": { "uu": {"Offensive": {"moves": ["Flamethrower", "Hurricane", "U-turn", "Roost"], "ability": "Flame Body", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Support": {"moves": ["Mystical Fire", "Toxic", "U-turn", "Roost"], "ability": "Flame Body", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}}}, @@ -412,12 +412,12 @@ "Moltres-Galar": { "ou": {"Double Dance": {"moves": ["Nasty Plot", "Agility", "Fiery Wrath", ["Hurricane", "Air Slash"]], "item": "Weakness Policy", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Nasty Plot": {"moves": ["Nasty Plot", ["Taunt", "Agility"], "Fiery Wrath", "Hurricane"], "item": "Flyinium Z", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Bulky Offensive": {"moves": ["Nasty Plot", "Fiery Wrath", "Hurricane", "Protect"], "item": ["Weakness Policy", "Wacan Berry"], "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 252}}}, "1v1": {"Custap Berry": {"moves": ["Fiery Wrath", "Hurricane", "Nasty Plot", "Endure"], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 140, "def": 248, "spa": 120}}, "Assault Vest": {"moves": ["Fiery Wrath", "Hurricane", "Snarl", "Sucker Punch"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 216, "def": 124, "spa": 152, "spe": 16}}, "Rocky Helmet": {"moves": ["Nasty Plot", "Taunt", "Fiery Wrath", "Hurricane"], "item": "Rocky Helmet", "nature": "Modest", "evs": {"hp": 240, "def": 208, "spa": 32, "spe": 28}}}, "monotype": {"Double Dance (Dark)": {"moves": ["Nasty Plot", "Hurricane", "Fiery Wrath", "Agility"], "item": "Weakness Policy", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Dual Dance (Flying)": {"moves": ["Nasty Plot", "Fiery Wrath", "Agility", ["Substitute", "Taunt"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 244, "spa": 152, "spd": 24, "spe": 88}}, "RestTalk (Flying)": {"moves": ["Nasty Plot", "Fiery Wrath", "Rest", "Sleep Talk"], "item": "Heavy-Duty Boots", "nature": "Calm", "evs": {"hp": 248, "spa": 164, "spd": 80, "spe": 16}}}, "battlestadiumsingles": {"Dynamax Sweeper": {"moves": ["Nasty Plot", "Fiery Wrath", ["Hurricane", "Air Slash"], ["Taunt", "Air Slash", "Sucker Punch", "Rest"]], "item": ["Weakness Policy", "Sitrus Berry", "Lum Berry"], "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, "godlygift": {"Double Dance (Special Attack)": {"moves": ["Hurricane", "Fiery Wrath", "Nasty Plot", "Agility"], "item": ["Heavy-Duty Boots", "Weakness Policy"], "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "almostanyability": {"Double Dance": {"moves": ["Hurricane", "Fiery Wrath", "Nasty Plot", "Agility"], "ability": "Primordial Sea", "item": ["Heavy-Duty Boots", "Weakness Policy"], "nature": "Modest", "evs": {"hp": 8, "def": 4, "spa": 252, "spe": 240}}} + "almostanyability": {"Double Dance": {"moves": ["Hurricane", "Fiery Wrath", "Nasty Plot", "Agility"], "ability": "Primordial Sea", "item": ["Heavy-Duty Boots", "Weakness Policy"], "nature": "Modest", "evs": {"hp": 8, "def": 4, "spa": 252, "spe": 240}}}, + "2v2doubles": {"Bulky Offensive": {"moves": ["Nasty Plot", "Fiery Wrath", "Hurricane", "Protect"], "item": ["Weakness Policy", "Wacan Berry"], "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 252}}} }, "Dragonite": { "ou": {"Bulky Dragonite": {"moves": ["Dragon Dance", "Earthquake", ["Dual Wingbeat", "Ice Punch"], "Roost"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 248, "atk": 24, "def": 68, "spd": 8, "spe": 160}}, "Offensive Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", ["Dual Wingbeat", "Ice Punch"], "Roost"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Utility": {"moves": [["Dual Wingbeat", "Ice Beam", "Flamethrower"], ["Earthquake", "Superpower"], "Roost", "Heal Bell"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": ["Jolly", "Timid"], "evs": {"hp": 248, "spd": 104, "spe": 156}}}, @@ -438,11 +438,10 @@ "godlygift": {"Three Attacks": {"moves": ["Psystrike", ["Fire Blast", "Aura Sphere"], ["Thunderbolt", "Ice Beam", "Taunt"], "Recover"], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Psystrike", ["Fire Blast", "Ice Beam", "Thunderbolt"], ["Recover", "Ice Beam", "Thunderbolt"]], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ubers": {"All-out Attacker": {"moves": ["Psystrike", "Ice Beam", "Fire Blast", ["Nasty Plot", "Recover", "Shadow Ball"]], "item": ["Life Orb", "Expert Belt"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}, "balancedhackmons": {"Choice Specs Psychic Surge": {"moves": ["Expanding Force", "Volt Switch", "Trick", ["Photon Geyser", "Blue Flare"]], "ability": "Psychic Surge", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Nasty Plot Psychic Surge": {"moves": ["Nasty Plot", "Expanding Force", "Blue Flare", ["Photon Geyser", "Strength Sap"]], "ability": "Psychic Surge", "item": ["Twisted Spoon", "Life Orb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Sheer Force": {"moves": ["Nasty Plot", "Psychic", "Blue Flare", ["Strength Sap", "Ice Beam"]], "ability": "Sheer Force", "item": "Life Orb", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Nasty Plot Sweeper": {"moves": ["Nasty Plot", "Psystrike", "Fire Blast", "Ice Beam"], "ability": "Unnerve", "item": "Mewtwonite Y", "nature": "Timid", "evs": {"def": 80, "spa": 252, "spe": 176}}, "Nasty Plot (Dynamax Sweeper)": {"moves": ["Nasty Plot", "Psystrike", "Fire Blast", "Hurricane"], "ability": "Unnerve", "item": "Life Orb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Nasty Plot Sweeper": {"moves": ["Nasty Plot", "Psystrike", "Fire Blast", "Ice Beam"], "ability": "Unnerve", "item": "Mewtwonite Y", "nature": "Timid", "evs": {"def": 80, "spa": 252, "spe": 176}}, "Nasty Plot (Dynamax Sweeper)": {"moves": ["Nasty Plot", "Psystrike", "Fire Blast", "Hurricane"], "ability": "Unnerve", "item": "Life Orb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "anythinggoes": {"Nasty Plot": {"moves": ["Nasty Plot", "Psystrike", "Ice Beam", "Fire Blast"], "ability": "Unnerve", "item": ["Life Orb", "Leftovers"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Mew": { - "2v2doubles": {"Defensive Set Up": {"moves": ["Iron Defense", "Calm Mind", "Stored Power", "Roost"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 60, "spe": 196}}}, "monotype": {"Stallbreaker": {"moves": ["Taunt", "Knock Off", "Will-O-Wisp", "Roost"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "spd": 28, "spe": 228}}, "Cosmic Power (Psychic)": {"moves": ["Cosmic Power", "Stored Power", ["Taunt", "Body Press"], "Roost"], "item": ["Weakness Policy", "Lum Berry"], "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Psychic", ["Fire Blast", "Thunderbolt"], ["Focus Blast", "Thunderbolt"]], "item": "Colbur Berry", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ubers": {"Lead": {"moves": ["Stealth Rock", "Spikes", "Taunt", "Misty Explosion"], "item": ["Focus Sash", "Red Card"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}}}, "ou": {"Utility": {"moves": ["Spikes", "Knock Off", ["Taunt", "Will-O-Wisp", "Night Shade"], "Roost"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "spd": 148, "spe": 112}}, "Cosmic Power": {"moves": ["Cosmic Power", "Stored Power", ["Body Press", "Taunt"], "Roost"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}}, "Suicide Lead": {"moves": ["Stealth Rock", "Spikes", "Taunt", ["Thunder Wave", "Will-O-Wisp"]], "item": ["Colbur Berry", "Focus Sash"], "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}}, @@ -451,7 +450,8 @@ "mixandmega": {"Manectite Pivot": {"moves": ["Ice Beam", "Volt Switch", ["Future Sight", "Heal Bell", "Spikes"], "Roost"], "item": "Manectite", "nature": "Bold", "evs": {"hp": 252, "def": 140, "spe": 116}}}, "almostanyability": {"Dauntless Shield": {"moves": [["Ice Beam", "Body Press"], ["Will-O-Wisp", "Spikes"], "Roost", ["Teleport", "Volt Switch"]], "ability": "Dauntless Shield", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spe": 4}}, "Choice Scarf Regenerator": {"moves": [["U-turn", "Flip Turn"], "Will-O-Wisp", "Trick", ["Psychic", "Gunk Shot"]], "ability": "Regenerator", "item": "Choice Scarf", "nature": ["Impish", "Bold"], "evs": {"hp": 248, "def": 104, "spe": 156}}, "Cosmic Power": {"moves": ["Cosmic Power", "Roost", ["Stored Power", "Psychic"], "Body Press"], "ability": "Magic Guard", "item": "Life Orb", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spe": 4}}, "Unaware Wall": {"moves": ["Foul Play", "Roost", "Will-O-Wisp", ["Spikes", "U-turn", "Volt Switch"]], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "doublesou": {"Tailwind Support": {"moves": [["Fake Out", "Pollen Puff"], ["Ice Beam", "Pollen Puff"], "Tailwind", "Stealth Rock"], "item": "Sitrus Berry", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}}}, - "bdspou": {"Specially Defensive": {"moves": [["Ice Beam", "Flamethrower"], ["Volt Switch", "U-turn", "Earthquake", "Flamethrower"], ["Defog", "Stealth Rock", "Toxic", "Will-O-Wisp", "Thunder Wave"], "Roost"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 248, "spd": 240, "spe": 20}}, "All-Out Attacker": {"moves": ["Ice Beam", "Flamethrower", "Energy Ball", ["Earthquake", "Sludge Bomb", "Focus Punch"]], "item": "Expert Belt", "nature": "Timid", "evs": {"atk": 4, "spa": 252, "spe": 252}}} + "bdspou": {"Specially Defensive": {"moves": [["Ice Beam", "Flamethrower"], ["Volt Switch", "U-turn", "Earthquake", "Flamethrower"], ["Defog", "Stealth Rock", "Toxic", "Will-O-Wisp", "Thunder Wave"], "Roost"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 248, "spd": 240, "spe": 20}}, "All-Out Attacker": {"moves": ["Ice Beam", "Flamethrower", "Energy Ball", ["Earthquake", "Sludge Bomb", "Focus Punch"]], "item": "Expert Belt", "nature": "Timid", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, + "2v2doubles": {"Defensive Set Up": {"moves": ["Iron Defense", "Calm Mind", "Stored Power", "Roost"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 60, "spe": 196}}} }, "Feraligatr": {"bdspou": {"Dragon Dance Sweeper": {"moves": ["Dragon Dance", "Waterfall", "Crunch", ["Ice Punch", "Ice Beam"]], "ability": "Sheer Force", "item": "Life Orb", "nature": ["Jolly", "Naive"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "nationaldexru": {"Dragon Dance": {"moves": ["Dragon Dance", "Liquidation", "Ice Punch", ["Crunch", "Rock Slide"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, "Noctowl": {"zu": {"Nasty Plot": {"moves": ["Nasty Plot", "Hypnosis", "Hurricane", "Roost"], "ability": "Tinted Lens", "item": "Blunder Policy", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}}, @@ -488,7 +488,7 @@ "nationaldexmonotype": {"Belly Drum (Fairy)": {"moves": ["Belly Drum", "Aqua Jet", "Knock Off", "Play Rough"], "ability": "Huge Power", "item": "Normalium Z", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Sudowoodo": {"zu": {"Offensive Stealth Rock": {"moves": ["Stealth Rock", "Head Smash", "Wood Hammer", "Sucker Punch"], "ability": "Rock Head", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, - "Politoed": {"uu": {"Rain Setter": {"moves": ["Scald", "Encore", ["Ice Beam", "Toxic"], "Rest"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "ru": {"Rain Setter": {"moves": ["Scald", "Encore", ["Toxic", "Hypnosis"], ["Ice Beam", "Perish Song", "Rest"]], "ability": "Drizzle", "item": "Damp Rock", "nature": "Bold", "evs": {"hp": 252, "def": 120, "spa": 76, "spe": 56}}}, "2v2doubles": {"Rain Setter": {"moves": ["Helping Hand", "Rain Dance", "Hydro Pump", "Protect"], "ability": "Drizzle", "item": ["Wacan Berry", "Iron Ball", "Rindo Berry"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 184, "spd": 72}}}, "doublesou": {"Rain Setter": {"moves": [["Scald", "Weather Ball"], "Helping Hand", ["Icy Wind", "Encore"], "Protect"], "ability": "Drizzle", "item": ["Eject Button", "Damp Rock"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}}, + "Politoed": {"uu": {"Rain Setter": {"moves": ["Scald", "Encore", ["Ice Beam", "Toxic"], "Rest"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "ru": {"Rain Setter": {"moves": ["Scald", "Encore", ["Toxic", "Hypnosis"], ["Ice Beam", "Perish Song", "Rest"]], "ability": "Drizzle", "item": "Damp Rock", "nature": "Bold", "evs": {"hp": 252, "def": 120, "spa": 76, "spe": 56}}}, "doublesou": {"Rain Setter": {"moves": [["Scald", "Weather Ball"], "Helping Hand", ["Icy Wind", "Encore"], "Protect"], "ability": "Drizzle", "item": ["Eject Button", "Damp Rock"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "2v2doubles": {"Rain Setter": {"moves": ["Helping Hand", "Rain Dance", "Hydro Pump", "Protect"], "ability": "Drizzle", "item": ["Wacan Berry", "Iron Ball", "Rindo Berry"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 184, "spd": 72}}}}, "Quagsire": { "uu": {"Unaware Wall": {"moves": ["Scald", "Earthquake", "Toxic", "Recover"], "ability": "Unaware", "item": "Leftovers", "nature": "Relaxed", "evs": {"hp": 252, "def": 220, "spd": 36}}}, "ru": {"Unaware Wall": {"moves": ["Earthquake", "Toxic", "Recover", ["Scald", "Haze"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": ["Impish", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, @@ -499,7 +499,7 @@ "battlestadiumsingles": {"Zacian-C Check": {"moves": ["Recover", "Yawn", ["Earthquake", "Scald"], ["Toxic", "Protect", "Scald", "Stockpile", "Curse"]], "ability": "Unaware", "item": ["Rocky Helmet", "Leftovers"], "nature": ["Impish", "Bold", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, "godlygift": {"Unaware Wall (Defense)": {"moves": ["Earthquake", "Scald", "Recover", "Toxic"], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Relaxed", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "bdspou": {"Unaware": {"moves": ["Scald", "Toxic", "Recover", "Earthquake"], "ability": "Unaware", "item": "Leftovers", "nature": "Relaxed", "evs": {"hp": 248, "def": 252, "spe": 8}}}, - "nationaldexag": {"Unaware Wall": {"moves": ["Earthquake", "Haze", "Toxic", "Recover"], "ability": "Unaware", "item": ["Leftovers", "Shed Shell"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "dlc1nationaldexag": {"Unaware Wall": {"moves": ["Earthquake", "Haze", "Toxic", "Recover"], "ability": "Unaware", "item": ["Leftovers", "Shed Shell"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "anythinggoes": {"Physically Defensive": {"moves": ["Earthquake", ["Scald", "Haze"], "Recover", "Toxic"], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Relaxed", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, "Espeon": {"nu": {"Wallbreaker": {"moves": ["Psychic", "Dazzling Gleam", "Shadow Ball", "Trick"], "ability": "Magic Bounce", "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Calm Mind (Defense)": {"moves": ["Calm Mind", "Morning Sun", "Stored Power", "Dazzling Gleam"], "ability": "Magic Bounce", "item": "Electric Seed", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}}}}, @@ -618,10 +618,10 @@ "ru": {"Rain Sweeper": {"moves": ["Surf", "Draco Meteor", "Hurricane", ["Hydro Pump", "Flip Turn"]], "item": ["Life Orb", "Choice Specs"], "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}, "CritDra": {"moves": ["Focus Energy", "Draco Meteor", ["Surf", "Hydro Pump"], "Agility"], "ability": "Sniper", "item": "Scope Lens", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ou": {"Rain Sweeper": {"moves": ["Hydro Pump", "Draco Meteor", "Surf", "Flip Turn"], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nu": {"CritDra": {"moves": ["Focus Energy", "Draco Meteor", "Surf", "Agility"], "ability": "Sniper", "item": "Scope Lens", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Rain Offensive": {"moves": ["Draco Meteor", "Surf", ["Hurricane", "Hydro Pump"], "Protect"], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "monotype": {"Swift Swim (Water)": {"moves": ["Surf", "Draco Meteor", "Dragon Pulse", ["Hydro Pump", "Hurricane"]], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Swift Swim Attacker": {"moves": ["Muddy Water", ["Hurricane", "Hydro Pump"], ["Draco Meteor", "Hydro Pump"], "Protect"], "item": "Life Orb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "bdspou": {"Rain Sweeper": {"moves": ["Hydro Pump", "Draco Meteor", "Surf", "Ice Beam"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "CritDra": {"moves": [["Hydro Pump", "Surf"], "Draco Meteor", "Focus Energy", "Agility"], "ability": "Sniper", "item": "Scope Lens", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} + "bdspou": {"Rain Sweeper": {"moves": ["Hydro Pump", "Draco Meteor", "Surf", "Ice Beam"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "CritDra": {"moves": [["Hydro Pump", "Surf"], "Draco Meteor", "Focus Energy", "Agility"], "ability": "Sniper", "item": "Scope Lens", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Rain Offensive": {"moves": ["Draco Meteor", "Surf", ["Hurricane", "Hydro Pump"], "Protect"], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Donphan": {"bdspou": {"Offensive Spinner": {"moves": ["Earthquake", "Rapid Spin", "Knock Off", ["Ice Shard", "Stealth Rock"]], "item": ["Custap Berry", "Leftovers"], "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}}}}, "Porygon2": { @@ -629,7 +629,6 @@ "uu": {"Trick Room Setter": {"moves": ["Trick Room", "Foul Play", "Recover", "Teleport"], "item": "Eviolite", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "def": 44, "spd": 216}}}, "ubers": {"Trick Room Setter": {"moves": ["Trick Room", "Teleport", "Recover", "Foul Play"], "ability": "Analytic", "item": "Eviolite", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, "ru": {"Specially Defensive": {"moves": ["Teleport", "Recover", ["Ice Beam", "Tri Attack"], "Toxic"], "item": "Eviolite", "nature": "Calm", "evs": {"hp": 248, "def": 8, "spd": 252}}}, - "2v2doubles": {"Defensive Trick Room Setter": {"moves": ["Trick Room", "Ice Beam", "Recover", ["Tri Attack", "Thunderbolt"]], "ability": "Download", "item": "Eviolite", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 220, "spd": 36}}}, "1v1": {"Eerie Impulse": {"moves": ["Hyper Beam", ["Icy Wind", "Ice Beam"], "Eerie Impulse", ["Recover", "Rest"]], "ability": "Download", "item": "Eviolite", "nature": "Modest", "evs": {"hp": 248, "def": 80, "spa": 132, "spd": 32, "spe": 16}}}, "monotype": {"Physically Defensive": {"moves": ["Recover", "Foul Play", "Ice Beam", ["Toxic", "Teleport", "Discharge"]], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "vgc2020": {"Offensive Trick Room": {"moves": ["Thunderbolt", "Ice Beam", "Trick Room", "Recover"], "ability": "Download", "item": "Eviolite", "nature": ["Modest", "Quiet"], "evs": {"hp": 244, "def": 68, "spa": 108, "spd": 84, "spe": 4}}}, @@ -637,11 +636,12 @@ "godlygift": {"Trick Room Setter (Defense, Special Defense)": {"moves": ["Trick Room", "Teleport", "Recover", ["Foul Play", "Ice Beam"]], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "almostanyability": {"Trick Room Setter": {"moves": ["Trick Room", "Teleport", "Recover", ["Foul Play", "Ice Beam"]], "ability": "Regenerator", "item": "Eviolite", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, "doublesou": {"Trick Room": {"moves": ["Ice Beam", "Thunderbolt", "Recover", "Trick Room"], "ability": "Download", "item": "Eviolite", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 40, "spa": 156, "spd": 64}}}, + "2v2doubles": {"Defensive Trick Room Setter": {"moves": ["Trick Room", "Ice Beam", "Recover", ["Tri Attack", "Thunderbolt"]], "ability": "Download", "item": "Eviolite", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 220, "spd": 36}}}, "nationaldexmonotype": {"The Duck (Normal)": {"moves": ["Recover", "Ice Beam", "Discharge", ["Hidden Power Fire", "Teleport"]], "ability": ["Download", "Trace"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nationaldexru": {"Specially Defensive": {"moves": [["Foul Play", "Toxic"], "Ice Beam", "Recover", "Teleport"], "item": "Eviolite", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}}}, "anythinggoes": {"Physically Defensive": {"moves": ["Foul Play", "Ice Beam", "Recover", "Teleport"], "ability": "Analytic", "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, - "Smeargle": {"nationaldexag": {"Sticky Web": {"moves": ["Sticky Web", "Taunt", ["Nuzzle", "Spore"], ["Rapid Spin", "Whirlwind", "Icy Wind"]], "ability": ["Own Tempo", "Technician"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 4, "def": 252, "spe": 252}}, "Smash Pass": {"moves": ["Baton Pass", "Shell Smash", "Spore", ["Taunt", "Substitute"]], "ability": ["Moody", "Own Tempo"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 4, "def": 252, "spe": 252}}, "Setup Sweeper": {"moves": ["Spore", "Shell Smash", "Power Trip", "Substitute"], "ability": "Moody", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}}, + "Smeargle": {"dlc1nationaldexag": {"Sticky Web": {"moves": ["Sticky Web", "Taunt", ["Nuzzle", "Spore"], ["Rapid Spin", "Whirlwind", "Icy Wind"]], "ability": ["Own Tempo", "Technician"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 4, "def": 252, "spe": 252}}, "Smash Pass": {"moves": ["Baton Pass", "Shell Smash", "Spore", ["Taunt", "Substitute"]], "ability": ["Moody", "Own Tempo"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 4, "def": 252, "spe": 252}}, "Setup Sweeper": {"moves": ["Spore", "Shell Smash", "Power Trip", "Substitute"], "ability": "Moody", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}}, "Hitmontop": {"nu": {"Spitmontop (Rapid Spin)": {"moves": ["Rapid Spin", "Triple Axel", "Mach Punch", "Close Combat"], "ability": "Technician", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}}}}, "Elekid": {"lc": {"Offensive": {"moves": ["Volt Switch", "Thunderbolt", "Psychic", ["Ice Punch", "Brick Break"]], "ability": "Vital Spirit", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 12, "spa": 236, "spe": 236}}}}, "Miltank": {"zu": {"Mixed Wall": {"moves": ["Milk Drink", ["Seismic Toss", "Body Slam"], "Toxic", ["Heal Bell", "Stealth Rock"]], "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": ["Bold", "Impish"], "evs": {"hp": 252, "def": 128, "spd": 108, "spe": 20}}, "Nascar Cow": {"moves": ["Milk Drink", "Seismic Toss", "Toxic", ["Heal Bell", "Stealth Rock"]], "ability": "Sap Sipper", "item": "Rocky Helmet", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}}, "Special Wall": {"moves": ["Milk Drink", ["Seismic Toss", "Body Slam"], "Toxic", ["Heal Bell", "Stealth Rock"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": ["Calm", "Careful"], "evs": {"hp": 252, "spd": 236, "spe": 20}}}, "bdspou": {"Utility": {"moves": ["Body Slam", "Milk Drink", "Earthquake", ["Heal Bell", "Stealth Rock"]], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "def": 160, "spe": 96}}}}, @@ -696,7 +696,6 @@ "ubers": {"Specially Defensive": {"moves": ["Stealth Rock", "Rock Blast", ["Foul Play", "Thunder Wave"], "Rest"], "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "ou": {"Choice Band": {"moves": ["Stone Edge", "Crunch", ["Superpower", "Fire Punch"], ["Heavy Slam", "Ice Punch", "Earthquake"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Specially Defensive": {"moves": ["Stealth Rock", "Rock Blast", ["Earthquake", "Crunch"], ["Thunder Wave", "Toxic"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 248, "atk": 24, "def": 12, "spd": 224}}}, "nationaldex": {"Stealth Rock": {"moves": ["Stealth Rock", "Stone Edge", "Pursuit", "Crunch"], "item": "Tyranitarite", "nature": "Adamant", "evs": {"hp": 88, "atk": 252, "spe": 168}}, "Choice Band": {"moves": ["Stone Edge", "Crunch", "Pursuit", ["Superpower", "Fire Punch", "Earthquake"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 40, "atk": 252, "spd": 48, "spe": 168}}}, - "2v2doubles": {"Fast Unnerve": {"moves": ["Crunch", "Stone Edge", ["Fire Punch", "Rock Slide"], "Protect"], "ability": "Unnerve", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": {"Assault Vest": {"moves": ["Crunch", "Rock Tomb", "Heavy Slam", ["Thunder Punch", "Earthquake"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 208, "atk": 136, "spd": 152, "spe": 12}}, "Custap Berry": {"moves": ["Stone Edge", "Crunch", ["Earthquake", "Giga Impact"], "Endure"], "item": "Custap Berry", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Stone Edge", "Crunch", "Heavy Slam", ["Low Kick", "Earthquake", "Outrage", "Rock Blast"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Chople Berry": {"moves": ["Taunt", "Counter", ["Crunch", "Screech"], ["Stone Edge", "Rock Tomb"]], "item": "Chople Berry", "nature": "Impish", "evs": {"hp": 240, "def": 244, "spe": 24}}}, "monotype": {"Specially Defensive (Dark)": {"moves": ["Stealth Rock", "Rock Blast", ["Thunder Wave", "Toxic"], "Heavy Slam"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}, "Choice Band (Rock)": {"moves": ["Stone Edge", "Crunch", "Earthquake", "Fire Punch"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 40, "atk": 252, "spd": 48, "spe": 168}}}, "vgc2020": {"Offensive": {"moves": ["Rock Slide", "Lash Out", "Superpower", "Protect"], "item": "Weakness Policy", "nature": ["Adamant", "Brave"], "evs": {"hp": 252, "atk": 252, "def": 4}}}, @@ -710,15 +709,16 @@ "godlygift": {"Specially Defensive (Speed, Special Defense)": {"moves": ["Stealth Rock", "Rock Blast", ["Foul Play", "Rest"], ["Thunder Wave", "Toxic"]], "item": ["Heavy-Duty Boots", "Leftovers", "Smooth Rock"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}, "Dragon Dance (Speed)": {"moves": ["Stone Edge", "Crunch", "Dragon Dance", ["Ice Punch", "Stealth Rock"]], "item": ["Heavy-Duty Boots", "Lum Berry", "Smooth Rock"], "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Sand Attacker": {"moves": ["Stone Edge", "Crunch", "Ice Beam", "Stealth Rock"], "item": "Sitrus Berry", "nature": "Brave", "evs": {"hp": 188, "atk": 252, "spa": 68}}}, "bdspou": {"Choice Band": {"moves": ["Stone Edge", "Crunch", "Earthquake", ["Ice Fang", "Fire Fang"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Stealth Rock": {"moves": ["Crunch", "Fire Blast", "Ice Beam", "Stealth Rock"], "item": ["Chople Berry", "Leftovers"], "nature": "Brave", "evs": {"hp": 80, "atk": 28, "spa": 104, "spd": 180, "spe": 116}}}, + "2v2doubles": {"Fast Unnerve": {"moves": ["Crunch", "Stone Edge", ["Fire Punch", "Rock Slide"], "Protect"], "ability": "Unnerve", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Defensive": {"moves": ["Pursuit", "Rock Tomb", ["Foul Play", "Stealth Rock"], "Rest"], "item": ["Leftovers", "Tyranitarite"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "nationaldexmonotype": {"Specially Defensive (Dark)": {"moves": ["Stealth Rock", "Rock Slide", ["Heavy Slam", "Fire Blast"], "Thunder Wave"], "item": "Leftovers", "nature": ["Careful", "Sassy"], "evs": {"hp": 252, "atk": 4, "spd": 252}}, "Dragon Dance (Dark)": {"moves": ["Dragon Dance", "Stone Edge", "Fire Punch", ["Ice Punch", "Earthquake"]], "item": "Tyranitarite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Defensive": {"moves": ["Pursuit", "Rock Tomb", ["Foul Play", "Stealth Rock"], "Rest"], "item": ["Leftovers", "Tyranitarite"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "anythinggoes": {"Specially Defensive": {"moves": ["Stealth Rock", "Rock Blast", ["Foul Play", "Thunder Wave"], "Rest"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}} }, "Lugia": { "battlestadiumsingles": {"Dynamax Sweeper": {"moves": ["Calm Mind", "Aeroblast", "Earth Power", "Recover"], "ability": "Multiscale", "item": ["Weakness Policy", "Kee Berry", "Lum Berry"], "nature": "Timid", "evs": {"hp": 196, "def": 4, "spa": 148, "spe": 180}}, "Paralysis Spreader": {"moves": ["Thunder Wave", "Calm Mind", "Recover", ["Air Slash", "Aeroblast"]], "ability": "Multiscale", "item": ["Leftovers", "Kee Berry", "Rocky Helmet"], "nature": ["Bold", "Timid"], "evs": {"hp": 252, "def": 108, "spe": 148}}, "Defensive": {"moves": ["Thunder Wave", "Recover", "Whirlwind", ["Substitute", "Air Slash", "Ice Beam"]], "ability": "Multiscale", "item": ["Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spe": 4}}}, "ubers": {"Great Wall (Defensive)": {"moves": ["Roost", "Ice Beam", "Whirlwind", ["Toxic", "Thunder Wave"]], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 160, "spe": 96}}}, "balancedhackmons": {"Aerilate": {"moves": ["Boomburst", "Rapid Spin", "Recover", "Anchor Shot"], "ability": "Aerilate", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Defensive Wall": {"moves": ["Roost", "Whirlwind", "Thunder Wave", ["Toxic", "Psychic", "Ice Beam"]], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} + "dlc1nationaldexag": {"Defensive Wall": {"moves": ["Roost", "Whirlwind", "Thunder Wave", ["Toxic", "Psychic", "Ice Beam"]], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, "Ho-Oh": { "battlestadiumdoubles": {"Bulky Dynamax Attacker": {"moves": [["Sacred Fire", "Flare Blitz"], "Brave Bird", ["Earthquake", "Recover"], "Protect"], "ability": "Regenerator", "item": ["Weakness Policy", "Life Orb", "Safety Goggles"], "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, @@ -733,7 +733,7 @@ "Magic Guard Life Orb": {"moves": ["Brave Bird", ["Fire Lash", "V-create"], "Recover", ["Nuzzle", "Swords Dance", "Spikes"]], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Adamant", "Careful"], "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Aerilate Rapid Spin": {"moves": ["Rapid Spin", "Extreme Speed", ["V-create", "Fire Lash"], "Recover"], "ability": "Aerilate", "item": "Heavy-Duty Boots", "nature": ["Careful", "Adamant"], "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}} }, - "nationaldexag": {"Defensive Pivot": {"moves": ["Sacred Fire", "Toxic", "Defog", ["Whirlwind", "Protect", "Brave Bird"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 208, "spd": 52}}}, + "dlc1nationaldexag": {"Defensive Pivot": {"moves": ["Sacred Fire", "Toxic", "Defog", ["Whirlwind", "Protect", "Brave Bird"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 208, "spd": 52}}}, "anythinggoes": {"Defensive Pivot": {"moves": ["Sacred Fire", "Thunder Wave", ["Defog", "Earthquake"], ["Brave Bird", "Whirlwind"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 208, "spd": 52}}} }, "Celebi": { @@ -788,7 +788,7 @@ "zu": {"Wonder Guard Pivot": {"moves": ["Protect", "Toxic", ["Will-O-Wisp", "Swords Dance", "Shadow Sneak"], ["Poltergeist", "Shadow Sneak"]], "item": "Heavy-Duty Boots", "nature": ["Lonely", "Naughty"], "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, "ubers": {"Wonder Guard": {"moves": ["Shadow Sneak", "Will-O-Wisp", ["Toxic", "Poltergeist"], "Protect"], "item": "Heavy-Duty Boots", "nature": ["Lonely", "Naughty"], "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, "ou": {"Utility": {"moves": ["Protect", ["Will-O-Wisp", "Toxic"], "Swords Dance", ["Shadow Sneak", "Poltergeist"]], "item": ["Heavy-Duty Boots", "Safety Goggles"], "nature": ["Lonely", "Hasty"], "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, - "nationaldexag": {"Defensive Pivot": {"moves": ["Baton Pass", "Toxic", "Shadow Sneak", ["Will-O-Wisp", "Protect"]], "item": "Heavy-Duty Boots", "nature": "Lonely", "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Defensive Pivot": {"moves": ["Baton Pass", "Toxic", "Shadow Sneak", ["Will-O-Wisp", "Protect"]], "item": "Heavy-Duty Boots", "nature": "Lonely", "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, "nationaldex": {"Dual Status": {"moves": ["Toxic", "Will-O-Wisp", "Hex", "Protect"], "item": "Heavy-Duty Boots", "nature": "Mild", "ivs": {"atk": 0, "def": 0, "spd": 0}, "evs": {"spa": 252, "spe": 252}}}, "1v1": {"Protective Pads": {"moves": ["Shadow Sneak", "Poltergeist", "X-Scissor", "Screech"], "item": "Protective Pads", "nature": "Hasty", "ivs": {"def": 0}, "evs": {"atk": 252, "spe": 252}}}, "battlestadiumsingles": {"Wonder Guard": {"moves": ["Poltergeist", "Will-O-Wisp", "Shadow Sneak", ["Endure", "X-Scissor"]], "item": ["Focus Sash", "Heavy-Duty Boots", "Safety Goggles"], "nature": "Lonely", "ivs": {"def": 0, "spd": 0}, "evs": {"atk": 252, "spe": 252}}}, @@ -798,13 +798,13 @@ "Sableye": { "zu": {"Physical Wall": {"moves": ["Knock Off", "Will-O-Wisp", ["Encore", "Taunt"], "Recover"], "ability": "Prankster", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "ru": {"Defensive Utility": {"moves": ["Knock Off", "Will-O-Wisp", "Recover", "Encore"], "ability": "Prankster", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, - "2v2doubles": {"Prankster Support": {"moves": ["Fake Out", "Quash", "Encore", ["Night Shade", "Disable"]], "ability": "Prankster", "item": "Sitrus Berry", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}}, "pu": {"Physical Wall": {"moves": [["Knock Off", "Foul Play"], "Recover", "Will-O-Wisp", ["Taunt", "Encore"]], "ability": "Prankster", "item": ["Rocky Helmet", "Leftovers"], "nature": ["Impish", "Bold"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nu": {"Anti-Setup Wall": {"moves": ["Encore", "Will-O-Wisp", "Knock Off", "Recover"], "ability": "Prankster", "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}}, "nationaldexmonotype": {"Defensive (Dark)": {"moves": ["Knock Off", "Will-O-Wisp", "Recover", "Protect"], "ability": "Prankster", "item": "Sablenite", "nature": "Careful", "evs": {"hp": 252, "def": 112, "spd": 144}}, "Utility (Ghost)": {"moves": ["Knock Off", "Will-O-Wisp", "Recover", "Protect"], "ability": "Prankster", "item": "Sablenite", "nature": "Careful", "evs": {"hp": 252, "def": 100, "spd": 156}}}, - "nationaldexag": {"Physical Wall": {"moves": [["Fake Out", "Protect"], "Foul Play", ["Toxic", "Will-O-Wisp"], "Recover"], "ability": "Prankster", "item": "Sablenite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nationaldex": {"Defensive Magic Bounce": {"moves": ["Knock Off", "Will-O-Wisp", "Recover", "Protect"], "ability": "Prankster", "item": "Sablenite", "nature": "Impish", "evs": {"hp": 248, "def": 8, "spd": 252}}}, - "monotype": {"Stallbreaker (Dark)": {"moves": ["Taunt", "Will-O-Wisp", "Knock Off", "Recover"], "ability": "Prankster", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Stallbreaker (Ghost)": {"moves": ["Taunt", "Will-O-Wisp", "Knock Off", "Recover"], "ability": "Prankster", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}} + "monotype": {"Stallbreaker (Dark)": {"moves": ["Taunt", "Will-O-Wisp", "Knock Off", "Recover"], "ability": "Prankster", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Stallbreaker (Ghost)": {"moves": ["Taunt", "Will-O-Wisp", "Knock Off", "Recover"], "ability": "Prankster", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, + "2v2doubles": {"Prankster Support": {"moves": ["Fake Out", "Quash", "Encore", ["Night Shade", "Disable"]], "ability": "Prankster", "item": "Sitrus Berry", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}}, + "dlc1nationaldexag": {"Physical Wall": {"moves": [["Fake Out", "Protect"], "Foul Play", ["Toxic", "Will-O-Wisp"], "Recover"], "ability": "Prankster", "item": "Sablenite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, "Mawile": {"zu": {"Sheer Force Attacker": {"moves": ["Play Rough", "Iron Head", "Sucker Punch", ["Swords Dance", "Fire Blast"]], "ability": "Sheer Force", "item": "Life Orb", "nature": ["Adamant", "Naughty"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Knock Off", "Thunder Punch"]], "ability": "Intimidate", "item": "Mawilite", "nature": "Adamant", "evs": {"hp": 92, "atk": 252, "spe": 164}}, "All-Out Attacker": {"moves": ["Play Rough", "Ice Punch", "Thunder Punch", ["Fire Fang", "Brick Break"]], "ability": "Intimidate", "item": "Mawilite", "nature": "Adamant", "evs": {"hp": 52, "atk": 252, "spe": 204}}}}, "Lairon": {"nfe": {"Choice Band": {"moves": ["Head Smash", "Heavy Slam", "Superpower", ["Stealth Rock", "Double-Edge"]], "ability": "Rock Head", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, @@ -889,10 +889,10 @@ "Metang": {"nfe": {"Stealth Rock": {"moves": ["Stealth Rock", "Meteor Mash", "Toxic", ["Bullet Punch", "Earthquake"]], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}}, "Choice Band": {"moves": ["Meteor Mash", "Zen Headbutt", ["Bullet Punch", "Toxic"], "Trick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, "Metagross": { "ru": {"Cosmic Power": {"moves": ["Cosmic Power", "Body Press", "Meteor Mash", "Rest"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "atk": 76, "def": 64, "spd": 100, "spe": 16}}, "Stealth Rock": {"moves": ["Stealth Rock", "Meteor Mash", "Earthquake", "Toxic"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 124, "spd": 76, "spe": 56}}, "Choice Scarf": {"moves": ["Meteor Mash", "Earthquake", "Ice Punch", "Trick"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band": {"moves": ["Meteor Mash", "Earthquake", "Bullet Punch", "Zen Headbutt"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, - "2v2doubles": {"Bulky Offensive": {"moves": ["Protect", "Iron Head", ["Stomping Tantrum", "Ice Punch"], "Bullet Punch"], "item": "Weakness Policy", "nature": "Adamant", "evs": {"hp": 248, "atk": 220, "spd": 40}}}, "1v1": {"Assault Vest": {"moves": ["Meteor Mash", "Bullet Punch", "Earthquake", ["Ice Punch", "Power-Up Punch"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 204, "atk": 160, "spd": 144}}, "Weakness Policy": {"moves": ["Meteor Mash", "Bullet Punch", "Earthquake", ["Psychic", "Endure"]], "item": "Weakness Policy", "nature": "Brave", "evs": {"hp": 248, "atk": 232, "def": 28}}, "Choice Band": {"moves": ["Meteor Mash", "Bullet Punch", "Earthquake", ["Trick", "Ice Punch", "Zen Headbutt"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 232, "atk": 168, "spd": 108}}, "Choice Scarf": {"moves": ["Meteor Mash", "Earthquake", "Trick", ["Ice Punch", "Thunder Punch"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"hp": 32, "atk": 244, "spe": 232}}, "Air Balloon": {"moves": ["Meteor Mash", "Ice Punch", "Earthquake", "Bullet Punch"], "item": "Air Balloon", "nature": "Adamant", "evs": {"hp": 224, "atk": 252, "spe": 32}}}, "battlestadiumsingles": {"Dynamax Attacker": {"moves": [["Iron Head", "Meteor Mash"], "Ice Punch", ["Earthquake", "Thunder Punch", "Hammer Arm"], ["Zen Headbutt", "Bullet Punch", "Thunder Punch", "Agility"]], "item": ["Weakness Policy", "Assault Vest"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 252, "atk": 252, "spe": 4}}}, "doublesou": {"Tank": {"moves": [["Steel Roller", "Meteor Mash"], "Ice Punch", "Stomping Tantrum", ["Stealth Rock", "Toxic", "Protect"]], "item": ["Shuca Berry", "Occa Berry"], "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}, "Cosmic Power": {"moves": ["Cosmic Power", "Body Press", "Ice Punch", "Protect"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "atk": 52, "def": 128, "spd": 76}}}, + "2v2doubles": {"Bulky Offensive": {"moves": ["Protect", "Iron Head", ["Stomping Tantrum", "Ice Punch"], "Bullet Punch"], "item": "Weakness Policy", "nature": "Adamant", "evs": {"hp": 248, "atk": 220, "spd": 40}}}, "nationaldexru": {"Stealth Rock": {"moves": ["Stealth Rock", "Meteor Mash", "Earthquake", ["Toxic", "Protect", "Ice Punch"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 44, "spd": 76, "spe": 136}}, "Choice Band": {"moves": ["Meteor Mash", "Earthquake", "Zen Headbutt", ["Bullet Punch", "Pursuit"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "DemonGross": {"moves": ["Meteor Mash", "Body Press", "Cosmic Power", "Rest"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 120, "spe": 136}}} }, "Regirock": {"1v1": {"Choice Band": {"moves": ["Heavy Slam", "Rock Blast", "Ice Punch", ["Superpower", "Fire Punch", "Counter", "Earthquake"]], "ability": "Sturdy", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "pu": {"UN UN UN (Stealth Rock)": {"moves": ["Stealth Rock", ["Rock Blast", "Stone Edge"], "Body Press", ["Toxic", "Thunder Wave"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 232, "spd": 24}}}}, @@ -941,7 +941,7 @@ "Quiver Dance Poison Heal": {"moves": ["Quiver Dance", ["Scald", "Steam Eruption"], "Ice Beam", ["Thunder Cage", "Spikes", "Leech Seed"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Prankster": {"moves": [["Haze", "Topsy-Turvy"], "Recover", "Scald", ["Parting Shot", "Glare", "Entrainment"]], "ability": "Prankster", "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}} }, - "nationaldexag": {"Dynamax Wallbreaker": {"moves": ["Origin Pulse", "Ice Beam", "Calm Mind", ["Hidden Power Flying", "Hidden Power Ground"]], "item": "Life Orb", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Primal Wallbreaker": {"moves": ["Origin Pulse", "Ice Beam", ["Water Spout", "Substitute"], ["Calm Mind", "Thunder"]], "item": "Blue Orb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs Wallbreaker": {"moves": ["Water Spout", "Origin Pulse", "Thunder", "Ice Beam"], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Water Spout", "Origin Pulse", "Thunder", "Ice Beam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": ["Scald", "Rest", ["Sleep Talk", "Ice Beam"], ["Toxic", "Calm Mind"]], "item": "Blue Orb", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "dlc1nationaldexag": {"Dynamax Wallbreaker": {"moves": ["Origin Pulse", "Ice Beam", "Calm Mind", ["Hidden Power Flying", "Hidden Power Ground"]], "item": "Life Orb", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Primal Wallbreaker": {"moves": ["Origin Pulse", "Ice Beam", ["Water Spout", "Substitute"], ["Calm Mind", "Thunder"]], "item": "Blue Orb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs Wallbreaker": {"moves": ["Water Spout", "Origin Pulse", "Thunder", "Ice Beam"], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Water Spout", "Origin Pulse", "Thunder", "Ice Beam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": ["Scald", "Rest", ["Sleep Talk", "Ice Beam"], ["Toxic", "Calm Mind"]], "item": "Blue Orb", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "anythinggoes": {"Thunder Wave + Substitute": {"moves": ["Thunder Wave", "Substitute", "Calm Mind", ["Surf", "Origin Pulse"]], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spd": 16}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Origin Pulse"], ["Ice Beam", "Substitute"], "Rest"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spe": 16}}, "Choice Specs": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Specs", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Choice Scarf": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}}} }, "Groudon": { @@ -966,14 +966,14 @@ "Fur Coat": {"moves": ["Thousand Waves", "Entrainment", "Recover", ["Poison Fang", "Nuzzle", "Knock Off"]], "ability": "Fur Coat", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Poison Heal Setup": {"moves": [["Swords Dance", "Dragon Dance"], "Precipice Blades", "Glacial Lance", ["Glare", "Will-O-Wisp", "Spikes"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}} }, - "nationaldexag": {"Mixed Breaker": {"moves": [["Eruption", "Fire Blast"], "Precipice Blades", ["Stone Edge", "Rock Tomb"], ["Swords Dance", "Hidden Power Ice"]], "item": "Red Orb", "nature": "Hasty", "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Defensive": {"moves": ["Stealth Rock", "Precipice Blades", "Stone Edge", ["Overheat", "Rest"]], "item": "Red Orb", "nature": ["Sassy", "Careful"], "evs": {"hp": 252, "def": 36, "spd": 220}}, "Stealth Rock + Swords Dance": {"moves": ["Stealth Rock", "Swords Dance", "Precipice Blades", ["Rock Tomb", "Stone Edge"]], "item": "Red Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 80, "def": 36, "spd": 8, "spe": 132}}, "Dynamax Sweeper": {"moves": ["Swords Dance", "Precipice Blades", "Stone Edge", "Aerial Ace"], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Mixed Breaker": {"moves": [["Eruption", "Fire Blast"], "Precipice Blades", ["Stone Edge", "Rock Tomb"], ["Swords Dance", "Hidden Power Ice"]], "item": "Red Orb", "nature": "Hasty", "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Defensive": {"moves": ["Stealth Rock", "Precipice Blades", "Stone Edge", ["Overheat", "Rest"]], "item": "Red Orb", "nature": ["Sassy", "Careful"], "evs": {"hp": 252, "def": 36, "spd": 220}}, "Stealth Rock + Swords Dance": {"moves": ["Stealth Rock", "Swords Dance", "Precipice Blades", ["Rock Tomb", "Stone Edge"]], "item": "Red Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 80, "def": 36, "spd": 8, "spe": 132}}, "Dynamax Sweeper": {"moves": ["Swords Dance", "Precipice Blades", "Stone Edge", "Aerial Ace"], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Dynamax Sweeper": {"moves": ["Swords Dance", "Precipice Blades", "Stone Edge", "Aerial Ace"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Offensive Stealth Rock": {"moves": ["Stealth Rock", "Swords Dance", "Precipice Blades", "Stone Edge"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}, "Defensive Stealth Rock": {"moves": ["Stealth Rock", "Precipice Blades", "Stone Edge", ["Toxic", "Thunder Wave"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 28, "spd": 228}}} }, "Rayquaza": { "godlygift": {"Choice Band": {"moves": ["Dragon Ascent", "V-create", "Extreme Speed", ["Earthquake", "Scale Shot", "Outrage"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Dragon Ascent", "V-create", ["Scale Shot", "Extreme Speed"]], "item": ["Life Orb", "Focus Sash", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "ubers": {"Choice Band": {"moves": ["Dragon Ascent", "V-create", "Extreme Speed", ["Earthquake", "Dragon Claw", "Scale Shot"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Dragon Ascent", ["V-create", "Earthquake"], ["Scale Shot", "Extreme Speed"], "Swords Dance"], "item": ["Focus Sash", "Haban Berry"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "MixQuaza": {"moves": ["Dragon Ascent", "Draco Meteor", "Extreme Speed", ["V-create", "Earthquake"]], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "balancedhackmons": {"Mixed Aerilate": {"moves": ["Boomburst", "Extreme Speed", "V-create", "Strength Sap"], "ability": "Aerilate", "item": "Life Orb", "nature": "Naive", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Triage": {"moves": ["Nasty Plot", "Oblivion Wing", ["Earth Power", "Blue Flare"], "Core Enforcer"], "ability": "Triage", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Dragon Ascent", "Extreme Speed", ["V-create", "Earthquake"]], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Mixed Life Orb": {"moves": ["Dragon Ascent", "V-create", "Draco Meteor", "Extreme Speed"], "item": "Life Orb", "nature": "Lonely", "evs": {"atk": 252, "spa": 4, "spe": 252}}, "Choice Band": {"moves": ["Dragon Ascent", "Extreme Speed", "V-create", ["Earthquake", "Outrage", "Draco Meteor"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Dragon Ascent", "Extreme Speed", ["V-create", "Earthquake"]], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Mixed Life Orb": {"moves": ["Dragon Ascent", "V-create", "Draco Meteor", "Extreme Speed"], "item": "Life Orb", "nature": "Lonely", "evs": {"atk": 252, "spa": 4, "spe": 252}}, "Choice Band": {"moves": ["Dragon Ascent", "Extreme Speed", "V-create", ["Earthquake", "Outrage", "Draco Meteor"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Dynamax Sweeper": {"moves": [["Swords Dance", "Dragon Dance"], "Dragon Ascent", "V-create", ["Extreme Speed", "Outrage"]], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Jirachi": { @@ -986,9 +986,9 @@ "bdspou": {"Utility": {"moves": ["Stealth Rock", "U-turn", "Doom Desire", ["Thunder Wave", "Healing Wish"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 248, "spd": 228, "spe": 32}}}, "nationaldexmonotype": {"Z-Happy Hour (Steel)": {"moves": ["Happy Hour", ["Psychic", "Stored Power"], "Thunderbolt", "Iron Head"], "item": "Normalium Z", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Specially Defensive (Psychic)": {"moves": ["Stealth Rock", "Iron Head", ["Thunder Wave", "Toxic"], ["U-turn", "Healing Wish"]], "item": ["Leftovers", "Kasib Berry"], "nature": "Careful", "evs": {"hp": 248, "spd": 164, "spe": 96}}} }, - "Deoxys-Attack": {"nationaldexag": {"Nasty Plot": {"moves": ["Nasty Plot", "Psychic", "Thunder", "Dark Pulse"], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}}}}, + "Deoxys-Attack": {"dlc1nationaldexag": {"Nasty Plot": {"moves": ["Nasty Plot", "Psychic", "Thunder", "Dark Pulse"], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}}}}, "Deoxys-Defense": {"nationaldex": {"Cosmic Power": {"moves": ["Cosmic Power", "Taunt", "Night Shade", "Recover"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 4, "spe": 252}}}}, - "Deoxys-Speed": {"nationaldexmonotype": {"Nasty Plot (Psychic)": {"moves": ["Nasty Plot", ["Psycho Boost", "Energy Ball"], "Thunderbolt", "Ice Beam"], "item": ["Psychium Z", "Electrium Z", "Expert Belt"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Dual Screens Support (Psychic)": {"moves": ["Light Screen", "Reflect", "Stealth Rock", "Taunt"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}}, "nationaldexag": {"Lead": {"moves": ["Stealth Rock", "Taunt", ["Spikes", "Reflect"], ["Magic Coat", "Skill Swap", "Light Screen"]], "item": ["Focus Sash", "Light Clay"], "nature": "Timid", "evs": {"hp": 248, "def": 8, "spe": 252}}}}, + "Deoxys-Speed": {"dlc1nationaldexag": {"Lead": {"moves": ["Stealth Rock", "Taunt", ["Spikes", "Reflect"], ["Magic Coat", "Skill Swap", "Light Screen"]], "item": ["Focus Sash", "Light Clay"], "nature": "Timid", "evs": {"hp": 248, "def": 8, "spe": 252}}}, "nationaldexmonotype": {"Nasty Plot (Psychic)": {"moves": ["Nasty Plot", ["Psycho Boost", "Energy Ball"], "Thunderbolt", "Ice Beam"], "item": ["Psychium Z", "Electrium Z", "Expert Belt"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Dual Screens Support (Psychic)": {"moves": ["Light Screen", "Reflect", "Stealth Rock", "Taunt"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}}}, "Infernape": {"bdspou": {"Choice Band": {"moves": ["Flare Blitz", "Close Combat", "U-turn", ["Mach Punch", "Thunder Punch"]], "ability": ["Iron Fist", "Blaze"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Mixed Attacker": {"moves": ["Overheat", ["Stealth Rock", "Grass Knot", "Mach Punch"], "Close Combat", "U-turn"], "item": ["Life Orb", "Focus Sash"], "nature": "Naive", "evs": {"atk": 20, "spa": 236, "spe": 252}}}}, "Staraptor": {"bdspou": {"Choice Band": {"moves": ["Brave Bird", "U-turn", "Close Combat", ["Double-Edge", "Quick Attack"]], "ability": "Reckless", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Brave Bird", "Double-Edge", "U-turn", "Close Combat"], "ability": "Reckless", "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Defensive Defog (Normal)": {"moves": ["Defog", "Roost", "Brave Bird", "U-turn"], "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Choice Scarf (Normal)": {"moves": ["Brave Bird", "Close Combat", "U-turn", ["Double-Edge", "Final Gambit"]], "ability": ["Reckless", "Intimidate"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, "Luxray": {"zu": {"Wallbreaker": {"moves": ["Facade", "Wild Charge", "Superpower", "Crunch"], "ability": "Guts", "item": "Flame Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, @@ -1088,17 +1088,17 @@ "Snover": {"lc": {"Hail Setter": {"moves": ["Blizzard", "Giga Drain", "Ice Shard", "Protect"], "item": "Icy Rock", "nature": "Naive", "evs": {"hp": 36, "atk": 20, "def": 36, "spa": 180, "spd": 36, "spe": 196}}}}, "Abomasnow": {"zu": {"Choice Specs": {"moves": ["Blizzard", "Leaf Storm", "Earth Power", "Focus Blast"], "item": "Choice Specs", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Wood Hammer", "Ice Shard", "Earthquake"], "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "ru": {"Hail Setter": {"moves": ["Swords Dance", "Ice Shard", "Wood Hammer", "Earthquake"], "item": "Icy Rock", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "pu": {"Choice Scarf": {"moves": ["Blizzard", "Giga Drain", ["Earth Power", "Focus Blast"], ["Rock Slide", "Wood Hammer"]], "item": "Choice Scarf", "nature": ["Timid", "Naive"], "evs": {"atk": 4, "spa": 252, "spe": 252}}}}, "Weavile": { - "nationaldex": {"Choice Band": {"moves": ["Triple Axel", "Knock Off", "Pursuit", "Ice Shard"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", ["Triple Axel", "Icicle Crash"], "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Offensive Life Orb": {"moves": ["Fake Out", "Knock Off", ["Icicle Crash", "Triple Axel"], ["Protect", "Ice Shard"]], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "spe": 232}}}, "1v1": {"Life Orb": {"moves": ["Fake Out", "Ice Shard", ["Triple Axel", "Icicle Crash"], ["Knock Off", "Low Kick", "Swords Dance", "Dig"]], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 4, "atk": 160, "def": 188, "spe": 156}}, "Liechi Berry + Pickpocket": {"moves": ["Low Kick", "Triple Axel", "Knock Off", "Endure"], "ability": "Pickpocket", "item": "Liechi Berry", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "monotype": {"Revenge Killer (Ice)": {"moves": ["Knock Off", "Icicle Crash", "Foul Play", "Low Kick"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance (Dark)": {"moves": ["Swords Dance", ["Triple Axel", "Icicle Crash"], "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Dark)": {"moves": [["Triple Axel", "Icicle Crash"], "Knock Off", "Low Kick", "Ice Shard"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", "Triple Axel", ["Ice Shard", "Low Kick"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Knock Off", "Triple Axel", "Ice Shard", ["Beat Up", "Low Kick"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Swords Dance (Attack, Defense, Special Defense)": {"moves": ["Swords Dance", "Triple Axel", "Knock Off", ["Ice Shard", "Poison Jab", "Low Kick"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Attack)": {"moves": ["Triple Axel", "Ice Shard", "Knock Off", ["Beat Up", "Low Kick", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Swords Dance": {"moves": ["Swords Dance", "Triple Axel", "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Beat Up", "Triple Axel", "Knock Off", "Ice Shard"], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ou": {"Swords Dance": {"moves": ["Swords Dance", "Ice Shard", "Triple Axel", "Knock Off"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Ice Shard", "Triple Axel", "Knock Off", ["Low Kick", "Beat Up"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "bdspou": {"Choice Band": {"moves": ["Throat Chop", "Icicle Crash", "Ice Shard", ["Assurance", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Ice)": {"moves": ["Knock Off", ["Icicle Crash", "Triple Axel"], "Low Kick", ["Punishment", "Pursuit", "Foul Play"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "cap": {"Swords Dance": {"moves": ["Swords Dance", "Triple Axel", "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Knock Off", ["Triple Axel", "Icicle Crash"], "Ice Shard", ["Low Kick", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} + "nationaldex": {"Choice Band": {"moves": ["Triple Axel", "Knock Off", "Pursuit", "Ice Shard"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", ["Triple Axel", "Icicle Crash"], "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "cap": {"Swords Dance": {"moves": ["Swords Dance", "Triple Axel", "Knock Off", "Ice Shard"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Knock Off", ["Triple Axel", "Icicle Crash"], "Ice Shard", ["Low Kick", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "bdspou": {"Choice Band": {"moves": ["Throat Chop", "Icicle Crash", "Ice Shard", ["Assurance", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Offensive Life Orb": {"moves": ["Fake Out", "Knock Off", ["Icicle Crash", "Triple Axel"], ["Protect", "Ice Shard"]], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "spe": 232}}} }, "Magnezone": { "nationaldex": {"Choice Specs": {"moves": ["Thunderbolt", "Hidden Power Fire", "Flash Cannon", "Volt Switch"], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Thunderbolt", "Volt Switch", "Hidden Power Fire", "Steel Beam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 4, "def": 4, "spa": 248, "spe": 252}}, "Z-Crystal": {"moves": ["Substitute", "Thunderbolt", "Hidden Power Fire", ["Flash Cannon", "Steel Beam"]], "item": ["Electrium Z", "Steelium Z"], "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -1135,20 +1135,20 @@ "uu": {"Nasty Plot": {"moves": ["Nasty Plot", "Air Slash", ["Heal Bell", "Thunder Wave"], "Roost"], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 248, "spd": 8, "spe": 252}}}, "ru": {"Nasty Plot": {"moves": ["Nasty Plot", "Air Slash", ["Flamethrower", "Aura Sphere"], "Roost"], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 248, "def": 8, "spe": 252}}, "Utility": {"moves": ["Air Slash", ["Heal Bell", "Wish"], "Flamethrower", "Roost"], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 248, "def": 8, "spe": 252}}}, "ou": {"Stallbreaker": {"moves": ["Nasty Plot", "Air Slash", "Roost", "Heal Bell"], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 252, "def": 120, "spe": 136}}}, - "2v2doubles": {"Defensive Follow Me": {"moves": ["Air Slash", "Protect", "Tailwind", "Follow Me"], "ability": "Serene Grace", "item": ["Wacan Berry", "Babiri Berry", "Charti Berry", "Kebia Berry"], "nature": "Calm", "evs": {"hp": 252, "spa": 4, "spd": 252}}}, "1v1": {"Maranga Berry + Thunder Wave": {"moves": ["Thunder Wave", "Roost", "Encore", "Air Slash"], "ability": "Serene Grace", "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 252, "def": 52, "spd": 104, "spe": 100}}, "Choice Scarf": {"moves": ["Air Slash", "Trick", ["Fire Blast", "Dazzling Gleam"], ["Roost", "Dazzling Gleam"]], "ability": "Serene Grace", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "monotype": {"Nasty Plot (Fairy)": {"moves": ["Air Slash", ["Fire Blast", "Flamethrower"], ["Substitute", "Aura Sphere"], "Nasty Plot"], "ability": "Serene Grace", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, "godlygift": {"The Flinchinator (Speed)": {"moves": ["Air Slash", "Nasty Plot", "Fire Blast", ["Roost", "Aura Sphere"]], "ability": "Serene Grace", "item": ["Heavy-Duty Boots", "Metronome"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "almostanyability": {"Triage": {"moves": ["Nasty Plot", "Draining Kiss", ["Flamethrower", "Roost"], ["Psyshock", "Roost"]], "ability": "Triage", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 184, "spa": 252, "spe": 72}}}, "bdspou": {"Nasty Plot": {"moves": ["Air Slash", "Roost", "Nasty Plot", ["Thunder Wave", "Aura Sphere", "Flamethrower"]], "ability": "Serene Grace", "item": "Leftovers", "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 76, "spe": 180}, {"hp": 252, "spa": 4, "spe": 252}]}, "Choice Scarf": {"moves": ["Air Slash", "Dazzling Gleam", ["Flamethrower", "Aura Sphere"], ["Roost", "Defog"]], "ability": "Serene Grace", "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Defensive Follow Me": {"moves": ["Air Slash", "Protect", "Tailwind", "Follow Me"], "ability": "Serene Grace", "item": ["Wacan Berry", "Babiri Berry", "Charti Berry", "Kebia Berry"], "nature": "Calm", "evs": {"hp": 252, "spa": 4, "spd": 252}}}, "nationaldexru": {"Physically Defensive Defogger": {"moves": ["Roost", "Defog", "Air Slash", ["Thunder Wave", "Heal Bell", "Wish"]], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 200, "spe": 56}}, "Specially Defensive Defogger": {"moves": ["Roost", "Defog", "Air Slash", ["Thunder Wave", "Heal Bell", "Wish"]], "ability": "Serene Grace", "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 200, "spe": 56}}, "Nasty Plot": {"moves": ["Roost", "Nasty Plot", "Air Slash", ["Flamethrower", "Aura Sphere"]], "ability": "Serene Grace", "item": ["Heavy-Duty Boots", "Fightinium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Leafeon": {"zu": {"Sun Sweeper": {"moves": ["Swords Dance", ["Solar Blade", "Leaf Blade"], "Knock Off", "Double-Edge"], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, "Glaceon": {"zu": {"Choice Specs": {"moves": ["Ice Beam", "Freeze-Dry", "Shadow Ball", "Water Pulse"], "ability": "Ice Body", "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Gliscor": { "bdspou": {"Utility": {"moves": ["Earthquake", ["U-turn", "Knock Off"], ["Defog", "Stealth Rock"], "Roost"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "spd": 144, "spe": 120}}, "Swords Dance": {"moves": ["Earthquake", ["Facade", "Ice Fang"], "Roost", "Swords Dance"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "spd": 144, "spe": 120}}}, + "dlc1nationaldexag": {"Trapper": {"moves": ["Sand Tomb", "Roost", ["Taunt", "Guillotine"], ["Defog", "Knock Off", "U-turn"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "def": 12, "spd": 252}}}, "nationaldexmonotype": {"Utility (Flying)": {"moves": ["Earthquake", "Knock Off", ["Defog", "Taunt"], "Roost"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 20, "spd": 68, "spe": 176}}}, - "nationaldexag": {"Trapper": {"moves": ["Sand Tomb", "Roost", ["Taunt", "Guillotine"], ["Defog", "Knock Off", "U-turn"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "def": 12, "spd": 252}}}, "nationaldex": {"Utility": {"moves": ["Earthquake", ["Defog", "Stealth Rock"], ["U-turn", "Knock Off", "Toxic"], "Roost"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 52, "spd": 100, "spe": 112}}, "Swords Dance": {"moves": ["Swords Dance", "Roost", "Earthquake", "Facade"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 52, "spd": 192, "spe": 20}}} }, "Mamoswine": { @@ -1257,9 +1257,7 @@ "monotype": {"Specially Defensive (Steel)": {"moves": ["Lava Plume", "Earth Power", "Toxic", ["Stealth Rock", "Taunt"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "spa": 4, "spd": 252}}, "Choice Scarf (Steel)": {"moves": ["Eruption", "Flamethrower", "Earth Power", ["Dragon Pulse", "Flash Cannon"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Stallbreaker (Fire)": {"moves": ["Magma Storm", "Earth Power", ["Flash Cannon", "Stealth Rock"], "Taunt"], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ubers": {"Specially Defensive Trapper": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Toxic", "Stealth Rock"]], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 244, "spd": 244, "spe": 20}}}, "ou": {"Specially Defensive": {"moves": ["Magma Storm", "Earth Power", ["Taunt", "Stealth Rock"], ["Stealth Rock", "Toxic", "Heavy Slam"]], "ability": ["Flash Fire", "Flame Body"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 236, "spe": 20}}, "Physically Defensive": {"moves": ["Magma Storm", ["Earth Power", "Protect"], ["Toxic", "Will-O-Wisp", "Taunt"], "Stealth Rock"], "ability": "Flame Body", "item": ["Air Balloon", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 236, "spe": 20}}, "Offensive": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Eruption", "Toxic", "Stealth Rock"]], "ability": ["Flash Fire", "Flame Body"], "item": "Air Balloon", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, - "nationaldex": {"Z-Move": {"moves": ["Magma Storm", "Earth Power", ["Stealth Rock", "Taunt", "Toxic"], ["Solar Beam", "Steel Beam", "Flash Cannon", "Toxic"]], "item": ["Grassium Z", "Firium Z", "Steelium Z"], "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Specially Defensive": {"moves": ["Magma Storm", "Earth Power", ["Stealth Rock", "Taunt", "Heavy Slam"], ["Taunt", "Toxic"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 248, "spd": 124, "spe": 136}}}, "cap": {"Specially Defensive": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Toxic", "Stealth Rock"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "spd": 252, "spe": 4}}, "Balloon Frog": {"moves": ["Magma Storm", "Earth Power", "Eruption", "Stealth Rock"], "item": ["Air Balloon", "Leftovers"], "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Tailwind Offensive": {"moves": ["Eruption", "Flash Cannon", ["Earth Power", "Heat Wave"], "Protect"], "item": "Life Orb", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, "1v1": { "Air Balloon Offensive": {"moves": ["Flash Cannon", ["Eruption", "Overheat"], "Taunt", ["Will-O-Wisp", "Metal Sound", "Earth Power", "Substitute"]], "item": "Air Balloon", "nature": "Modest", "evs": {"hp": 252, "spa": 60, "spd": 76, "spe": 120}}, "Choice Scarf": {"moves": ["Eruption", "Steel Beam", "Earth Power", "Dragon Pulse"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 8, "def": 36, "spa": 212, "spe": 252}}, @@ -1269,14 +1267,16 @@ }, "battlestadiumsingles": {"Offensive": {"moves": ["Flash Cannon", ["Lava Plume", "Magma Storm"], "Earth Power", "Solar Beam"], "item": ["Assault Vest", "Air Balloon"], "nature": ["Modest", "Timid"], "evs": {"hp": 20, "def": 4, "spa": 252, "spd": 12, "spe": 220}}, "Stealth Rock Setter": {"moves": ["Stealth Rock", ["Lava Plume", "Magma Storm"], "Earth Power", ["Flash Cannon", "Taunt", "Will-O-Wisp", "Solar Beam"]], "item": ["Air Balloon", "Leftovers"], "nature": ["Modest", "Calm"], "evs": {"hp": 20, "def": 4, "spa": 252, "spd": 12, "spe": 220}}, "Specially Defensive": {"moves": [["Magma Storm", "Flamethrower", "Lava Plume"], "Taunt", "Stealth Rock", ["Earth Power", "Protect", "Will-O-Wisp"]], "item": ["Air Balloon", "Leftovers"], "nature": "Calm", "evs": {"hp": 252, "spd": 252, "spe": 4}}}, "stabmons": {"Specially Defensive": {"moves": ["Magma Storm", "Earth Power", ["Toxic", "Doom Desire"], ["Stealth Rock", "King's Shield", "Taunt"]], "ability": ["Flame Body", "Flash Fire"], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "spd": 128, "spe": 128}}, "Offensive": {"moves": ["Magma Storm", "Earth Power", ["Doom Desire", "Stealth Rock"], ["King's Shield", "Toxic"]], "ability": ["Flame Body", "Flash Fire"], "item": ["Leftovers", "Air Balloon"], "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "bdspou": {"Defensive": {"moves": ["Magma Storm", "Taunt", ["Earth Power", "Flash Cannon"], ["Stealth Rock", "Protect"]], "ability": "Flame Body", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 96, "spe": 160}}, "Offensive": {"moves": ["Magma Storm", "Taunt", ["Earth Power", "Flash Cannon"], ["Stealth Rock", "Flash Cannon", "Overheat", "Solar Beam"]], "ability": ["Flame Body", "Flash Fire"], "item": ["Leftovers", "Power Herb"], "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "nationaldexmonotype": {"Offensive (Steel)": {"moves": ["Magma Storm", "Earth Power", "Hidden Power Ice", "Taunt"], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Specially Defensive (Steel)": {"moves": ["Lava Plume", "Earth Power", ["Stone Edge", "Toxic"], ["Stealth Rock", "Taunt"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "atk": 28, "spd": 184, "spe": 44}}, "Air Balloon (Fire)": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Flash Cannon", "Toxic", "Stealth Rock"]], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "nationaldex": {"Z-Move": {"moves": ["Magma Storm", "Earth Power", ["Stealth Rock", "Taunt", "Toxic"], ["Solar Beam", "Steel Beam", "Flash Cannon", "Toxic"]], "item": ["Grassium Z", "Firium Z", "Steelium Z"], "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Specially Defensive": {"moves": ["Magma Storm", "Earth Power", ["Stealth Rock", "Taunt", "Heavy Slam"], ["Taunt", "Toxic"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 248, "spd": 124, "spe": 136}}}, "camomons": {"Offensive Rocks": {"moves": [["Magma Storm", "Flash Cannon"], ["Earth Power", "Flash Cannon"], "Stealth Rock", ["Toxic", "Taunt"]], "item": "Leftovers", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "godlygift": {"Specially Defensive (HP, Any)": {"moves": [["Magma Storm", "Lava Plume"], "Stealth Rock", ["Toxic", "Taunt"], ["Earth Power", "Protect", "Taunt"]], "item": ["Leftovers", "Air Balloon"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 136, "spe": 120}}, "Offensive (Speed)": {"moves": ["Magma Storm", "Earth Power", "Toxic", "Taunt"], "item": ["Leftovers", "Air Balloon"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "mixandmega": {"Ampharosite Utility": {"moves": ["Magma Storm", ["Earth Power", "Dragon Pulse"], ["Taunt", "Toxic"], "Stealth Rock"], "item": "Ampharosite", "nature": "Calm", "evs": {"hp": 252, "def": 32, "spd": 224}}}, "almostanyability": {"Desolate Land": {"moves": ["Magma Storm", "Solar Beam", "Stealth Rock", ["Toxic", "Taunt"]], "ability": "Desolate Land", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive Pivot": {"moves": ["Stealth Rock", "Lava Plume", ["Earth Power", "Toxic"], ["Heavy Slam", "Toxic", "Protect"]], "ability": "Regenerator", "item": ["Leftovers", "Chople Berry"], "nature": ["Sassy", "Calm"], "evs": {"hp": 252, "def": 4, "spd": 252}}}, "doublesou": {"Eruption": {"moves": ["Eruption", "Heat Wave", "Earth Power", "Protect"], "item": "Charcoal", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, "balancedhackmons": {"RegenVest": {"moves": ["Lava Plume", ["Doom Desire", "Spectral Thief"], "U-turn", ["Nuzzle", "Knock Off"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Calm", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 24}}}, - "bdspou": {"Defensive": {"moves": ["Magma Storm", "Taunt", ["Earth Power", "Flash Cannon"], ["Stealth Rock", "Protect"]], "ability": "Flame Body", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 96, "spe": 160}}, "Offensive": {"moves": ["Magma Storm", "Taunt", ["Earth Power", "Flash Cannon"], ["Stealth Rock", "Flash Cannon", "Overheat", "Solar Beam"]], "ability": ["Flame Body", "Flash Fire"], "item": ["Leftovers", "Power Herb"], "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}}, - "nationaldexmonotype": {"Offensive (Steel)": {"moves": ["Magma Storm", "Earth Power", "Hidden Power Ice", "Taunt"], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Specially Defensive (Steel)": {"moves": ["Lava Plume", "Earth Power", ["Stone Edge", "Toxic"], ["Stealth Rock", "Taunt"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "atk": 28, "spd": 184, "spe": 44}}, "Air Balloon (Fire)": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Flash Cannon", "Toxic", "Stealth Rock"]], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} + "2v2doubles": {"Tailwind Offensive": {"moves": ["Eruption", "Flash Cannon", ["Earth Power", "Heat Wave"], "Protect"], "item": "Life Orb", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Regigigas": { "zu": {"RestTalk": {"moves": ["Rest", "Sleep Talk", "Knock Off", "Body Slam"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, @@ -1297,26 +1297,26 @@ "Prankster": {"moves": [["Haze", "Topsy-Turvy"], "Recover", ["Parting Shot", "Teleport"], ["Core Enforcer", "Glare", "Worry Seed"]], "ability": "Prankster", "item": ["Leftovers", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252}}, "Defensive": {"moves": ["Recover", "Core Enforcer", "Spectral Thief", ["Teleport", "Scald", "Stealth Rock", "Defog"]], "ability": ["Fur Coat", "Magic Bounce", "Ice Scales"], "item": ["Leftovers", "Rocky Helmet", "Griseous Orb"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252}} }, - "nationaldexag": {"Bulky Defog": {"moves": ["Defog", "Toxic", "Will-O-Wisp", "Rest"], "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 208, "spd": 52}}}, + "dlc1nationaldexag": {"Bulky Defog": {"moves": ["Defog", "Toxic", "Will-O-Wisp", "Rest"], "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 208, "spd": 52}}}, "anythinggoes": {"Defensive": {"moves": ["Defog", "Toxic", "Will-O-Wisp", "Rest"], "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 220, "spd": 40}}} }, "Manaphy": {"nationaldex": {"Stallbreaker": {"moves": ["Tail Glow", "Surf", "Energy Ball", "Rest"], "item": "Waterium Z", "nature": "Modest", "evs": {"hp": 248, "spa": 240, "spe": 20}}}}, "Shaymin": {"bdspou": {"Defensive Utility": {"moves": [["Seed Flare", "Giga Drain"], "Rest", "Aromatherapy", "Air Slash"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 248, "def": 240, "spe": 20}}, "Choice Specs": {"moves": ["Seed Flare", "Dazzling Gleam", "Air Slash", "Healing Wish"], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "SubSeed": {"moves": ["Seed Flare", "Substitute", "Leech Seed", "Air Slash"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 160, "spe": 96}}}, "nationaldexru": {"Life Orb": {"moves": ["Synthesis", "Seed Flare", "Earth Power", ["Hidden Power Ice", "Air Slash", "Psychic"]], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "SubSeed": {"moves": ["Leech Seed", ["Substitute", "Protect"], "Seed Flare", ["Hidden Power Ice", "Psychic"]], "item": "Leftovers", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, - "Arceus": {"nationaldexag": {"Extreme Killer": {"moves": ["Swords Dance", "Extreme Speed", "Earthquake", "Ice Beam"], "item": "Life Orb", "nature": "Naughty", "evs": {"atk": 228, "spa": 28, "spe": 252}}}}, - "Arceus-Dark": {"nationaldexag": {"Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Perish Trap": {"moves": ["Judgment", "Recover", "Whirlpool", "Perish Song"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Support": {"moves": ["Judgment", "Recover", "Refresh", "Defog"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}}}, - "Arceus-Fairy": {"nationaldexag": {"Specially Defensive": {"moves": ["Judgment", "Recover", "Will-O-Wisp", ["Defog", "Calm Mind"]], "item": "Pixie Plate", "nature": "Calm", "evs": {"hp": 248, "spd": 172, "spe": 88}}}}, - "Arceus-Ghost": {"nationaldexag": {"Swords Dance": {"moves": ["Swords Dance", "Shadow Force", "Brick Break", ["Stone Edge", "Extreme Speed", "Avalanche"]], "item": "Spooky Plate", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Spooky Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}}}, - "Arceus-Ground": {"nationaldexag": {"Defensive": {"moves": ["Judgment", "Refresh", "Recover", ["Ice Beam", "Toxic"]], "item": "Earth Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Stone Edge", "Ice Beam"], "item": "Earth Plate", "nature": ["Adamant", "Jolly"], "evs": {"atk": 228, "spa": 28, "spe": 252}}}}, - "Arceus-Poison": {"nationaldexag": {"Specially Defensive": {"moves": ["Sludge Bomb", ["Ice Beam", "Earth Power"], "Psych Up", "Recover"], "item": "Toxic Plate", "nature": "Calm", "evs": {"hp": 244, "spd": 176, "spe": 88}}}}, - "Arceus-Water": {"nationaldexag": {"Support": {"moves": [["Judgment", "Ice Beam"], ["Toxic", "Ice Beam"], "Refresh", "Recover"], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Perish Trapper": {"moves": ["Whirlpool", "Perish Song", "Recover", ["Refresh", "Ice Beam"]], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spe": 16}}}}, + "Arceus": {"dlc1nationaldexag": {"Extreme Killer": {"moves": ["Swords Dance", "Extreme Speed", "Earthquake", "Ice Beam"], "item": "Life Orb", "nature": "Naughty", "evs": {"atk": 228, "spa": 28, "spe": 252}}}}, + "Arceus-Dark": {"dlc1nationaldexag": {"Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Perish Trap": {"moves": ["Judgment", "Recover", "Whirlpool", "Perish Song"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Support": {"moves": ["Judgment", "Recover", "Refresh", "Defog"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}}}, + "Arceus-Fairy": {"dlc1nationaldexag": {"Specially Defensive": {"moves": ["Judgment", "Recover", "Will-O-Wisp", ["Defog", "Calm Mind"]], "item": "Pixie Plate", "nature": "Calm", "evs": {"hp": 248, "spd": 172, "spe": 88}}}}, + "Arceus-Ghost": {"dlc1nationaldexag": {"Swords Dance": {"moves": ["Swords Dance", "Shadow Force", "Brick Break", ["Stone Edge", "Extreme Speed", "Avalanche"]], "item": "Spooky Plate", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Spooky Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}}}, + "Arceus-Ground": {"dlc1nationaldexag": {"Defensive": {"moves": ["Judgment", "Refresh", "Recover", ["Ice Beam", "Toxic"]], "item": "Earth Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Stone Edge", "Ice Beam"], "item": "Earth Plate", "nature": ["Adamant", "Jolly"], "evs": {"atk": 228, "spa": 28, "spe": 252}}}}, + "Arceus-Poison": {"dlc1nationaldexag": {"Specially Defensive": {"moves": ["Sludge Bomb", ["Ice Beam", "Earth Power"], "Psych Up", "Recover"], "item": "Toxic Plate", "nature": "Calm", "evs": {"hp": 244, "spd": 176, "spe": 88}}}}, + "Arceus-Water": {"dlc1nationaldexag": {"Support": {"moves": [["Judgment", "Ice Beam"], ["Toxic", "Ice Beam"], "Refresh", "Recover"], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", "Refresh", "Recover"], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Perish Trapper": {"moves": ["Whirlpool", "Perish Song", "Recover", ["Refresh", "Ice Beam"]], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spe": 16}}}}, "Victini": { "ou": {"Mixed Attacker": {"moves": ["V-create", "Bolt Strike", ["Glaciate", "Encore", "Will-O-Wisp"], "U-turn"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "nationaldex": {"Heavy-Duty Boots Pivot": {"moves": [["Blue Flare", "V-create"], ["Psychic", "Future Sight", "Bolt Strike"], "U-turn", ["Toxic", "Encore"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["V-create", "U-turn", "Final Gambit", "Trick"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Life Orb": {"moves": ["V-create", "Expanding Force", ["Encore", "Bolt Strike"], "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "monotype": {"Choice Band (Fire)": {"moves": ["V-create", "Bolt Strike", "U-turn", "Trick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Fire)": {"moves": ["V-create", "Bolt Strike", "U-turn", "Final Gambit"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}}, "Heavy-Duty Boots (Psychic)": {"moves": ["V-create", "Bolt Strike", "U-turn", ["Toxic", "Substitute"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Psychic)": {"moves": ["V-create", "Bolt Strike", "U-turn", "Trick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Final Gambit", "V-create", "Trick", ["U-turn", "Zen Headbutt", "Wild Charge", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}, "Focus Sash": {"moves": ["V-create", "Thunder Wave", ["Final Gambit", "Will-O-Wisp"], ["Will-O-Wisp", "U-turn", "Zen Headbutt"]], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, "camomons": {"Choiced Attacker": {"moves": ["V-create", "Bolt Strike", "U-turn", ["Trick", "Final Gambit", "Toxic"]], "item": ["Choice Band", "Choice Scarf"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Wallbreaker (Attack / Speed)": {"moves": ["V-create", "Zen Headbutt", "U-turn", "Bolt Strike"], "item": ["Heavy-Duty Boots", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Life Orb": {"moves": ["V-create", "Expanding Force", ["Encore", "Bolt Strike"], "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Band (Psychic)": {"moves": ["V-create", "Bolt Strike", "U-turn", "Trick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Psychic)": {"moves": ["V-create", "Bolt Strike", "U-turn", "Trick"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Serperior": {"nationaldex": {"Substitute Attacker": {"moves": ["Leaf Storm", "Hidden Power Fire", "Substitute", "Glare"], "ability": "Contrary", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 56, "spa": 200, "spe": 252}}}}, @@ -1341,6 +1341,7 @@ "godlygift": {"Sand Rush (Defense, Special Defense, Speed)": {"moves": ["Earthquake", "Rock Slide", "Swords Dance", ["Iron Head", "Rapid Spin"]], "item": ["Leftovers", "Life Orb"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Specially Defensive (Special Defense)": {"moves": ["Earthquake", "Rapid Spin", ["Toxic", "Protect"], ["Stealth Rock", "Iron Head"]], "ability": "Mold Breaker", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 252, "spd": 224, "spe": 32}}}, "almostanyability": {"Defensive Regenerator": {"moves": ["Rapid Spin", "Earthquake", ["Iron Head", "Toxic", "Rock Slide"], "Stealth Rock"], "ability": "Regenerator", "item": "Rocky Helmet", "nature": "Jolly", "evs": {"hp": 56, "def": 200, "spe": 252}}}, "doublesou": {"Sand Attacker": {"moves": ["High Horsepower", "Iron Head", ["Earthquake", "Substitute"], "Protect"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Hazard Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Rock Tomb", ["Earthquake", "Toxic"]], "ability": "Mold Breaker", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "nationaldexmonotype": { "Choice Scarf (Steel)": {"moves": ["Earthquake", ["Rock Slide", "Rock Blast"], ["Toxic", "Iron Head"], "Rapid Spin"], "ability": "Mold Breaker", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance (Steel)": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", "Rapid Spin"], "ability": "Mold Breaker", "item": "Rockium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, @@ -1348,7 +1349,6 @@ "Swords Dance (Ground)": {"moves": ["Swords Dance", "Earthquake", "Iron Head", "Rapid Spin"], "item": "Steelium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Ground)": {"moves": ["Earthquake", ["Rock Slide", "Toxic"], "Rapid Spin", "Iron Head"], "ability": "Mold Breaker", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "nationaldexag": {"Hazard Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Rock Tomb", ["Earthquake", "Toxic"]], "ability": "Mold Breaker", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Rock Slide", ["Rapid Spin", "Shadow Claw"]], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Entry Hazard Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Rock Tomb", ["Earthquake", "Toxic"]], "ability": "Mold Breaker", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}} }, "Audino": {"pu": {"Cleric": {"moves": ["Wish", "Protect", "Knock Off", ["Heal Bell", "Toxic"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "ubers": {"Support": {"moves": ["Wish", "Protect", "Heal Bell", "Knock Off"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "ru": {"Cleric": {"moves": ["Wish", "Protect", "Knock Off", ["Heal Bell", "Toxic"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}}, @@ -1427,7 +1427,7 @@ "Zoroark": {"ru": {"Heavy-Duty Boots": {"moves": ["Knock Off", "U-turn", ["Flamethrower", "Low Kick"], "Sludge Bomb"], "item": "Heavy-Duty Boots", "nature": "Naive", "evs": {"atk": 220, "spa": 36, "spe": 252}}}, "nu": {"Choice Specs": {"moves": ["Dark Pulse", "Flamethrower", "Sludge Bomb", "U-turn"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Cinccino": {"pu": {"Offensive Pivot": {"moves": ["Tail Slap", "Bullet Seed", ["Knock Off", "Rock Blast"], ["U-turn", "Rock Blast"]], "ability": "Skill Link", "item": ["Protective Pads", "Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, "Gothorita": {"nfe": {"Nasty Plot": {"moves": ["Nasty Plot", "Psychic", "Dark Pulse", "Thunderbolt"], "ability": "Competitive", "item": "Eviolite", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, - "Gothitelle": {"battlestadiumsingles": {"Trapper": {"moves": ["Cosmic Power", "Rest", "Stored Power", ["Taunt", "Nasty Plot"]], "ability": "Shadow Tag", "item": ["Chesto Berry", "Air Balloon", "Leftovers"], "nature": ["Bold", "Calm"], "evs": {"hp": 252, "def": 252, "spe": 4}}}, "nationaldexag": {"PP Stall Trapper": {"moves": ["Rest", "Taunt", "Charm", "Cosmic Power"], "ability": "Shadow Tag", "item": ["Leftovers", "Fairium Z"], "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}}, "anythinggoes": {"Trapper": {"moves": [["Charm", "Substitute"], ["Cosmic Power", "Substitute"], "Taunt", "Rest"], "ability": "Shadow Tag", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}}}, + "Gothitelle": {"battlestadiumsingles": {"Trapper": {"moves": ["Cosmic Power", "Rest", "Stored Power", ["Taunt", "Nasty Plot"]], "ability": "Shadow Tag", "item": ["Chesto Berry", "Air Balloon", "Leftovers"], "nature": ["Bold", "Calm"], "evs": {"hp": 252, "def": 252, "spe": 4}}}, "dlc1nationaldexag": {"PP Stall Trapper": {"moves": ["Rest", "Taunt", "Charm", "Cosmic Power"], "ability": "Shadow Tag", "item": ["Leftovers", "Fairium Z"], "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}}, "anythinggoes": {"Trapper": {"moves": [["Charm", "Substitute"], ["Cosmic Power", "Substitute"], "Taunt", "Rest"], "ability": "Shadow Tag", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}}}, "Duosion": {"nfe": {"Defensive Sweeper": {"moves": ["Acid Armor", "Calm Mind", "Recover", ["Stored Power", "Psyshock"]], "ability": "Magic Guard", "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Future Sight": {"moves": ["Future Sight", "Psychic", "Recover", ["Toxic", "Thunder"]], "ability": "Regenerator", "item": "Eviolite", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}}}}, "Reuniclus": { "uu": {"Life Orb + 3 Attacks": {"moves": ["Psychic", "Thunder", "Focus Blast", "Recover"], "ability": "Magic Guard", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 188, "def": 32, "spa": 252, "spd": 36}}}, @@ -1478,7 +1478,6 @@ "nationaldex": {"Entry Hazard Setter": {"moves": ["Spikes", "Knock Off", "Leech Seed", ["Power Whip", "Body Press", "Thunder Wave"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 24, "spd": 232}}}, "monotype": {"Defensive Utility (Grass)": {"moves": ["Spikes", "Leech Seed", "Iron Head", ["Body Press", "Knock Off"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Utility (Steel)": {"moves": ["Power Whip", "Leech Seed", "Protect", ["Stealth Rock", "Spikes"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "cap": {"Utility": {"moves": ["Leech Seed", ["Spikes", "Stealth Rock"], "Body Press", ["Gyro Ball", "Knock Off", "Power Whip"]], "item": "Leftovers", "nature": ["Relaxed", "Impish"], "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, - "2v2doubles": {"Defensive Set Up": {"moves": ["Iron Defense", ["Body Press", "Power Whip"], "Leech Seed", "Protect"], "item": "Sitrus Berry", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "1v1": {"Iron Defense + Chople Berry": {"moves": ["Gyro Ball", "Body Press", "Iron Defense", ["Leech Seed", "Power Whip"]], "item": "Chople Berry", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 28, "def": 52, "spd": 180}}, "Custap Berry": {"moves": ["Gyro Ball", "Swords Dance", "Endure", ["Payback", "Revenge", "Power Whip", "Leech Seed"]], "item": "Custap Berry", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 240, "atk": 216, "def": 52}}}, "battlestadiumsingles": {"Defensive": {"moves": ["Leech Seed", "Gyro Ball", ["Protect", "Stealth Rock", "Knock Off", "Body Press"], ["Power Whip", "Body Press", "Bullet Seed"]], "item": ["Leftovers", "Occa Berry", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}, "Set-Up": {"moves": ["Iron Defense", "Body Press", "Leech Seed", "Gyro Ball"], "item": ["Leftovers", "Occa Berry"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}, "Choice Band": {"moves": ["Gyro Ball", ["Power Whip", "Bullet Seed"], "Knock Off", "Bulldoze"], "item": "Choice Band", "nature": "Brave", "evs": {"hp": 252, "atk": 252, "def": 4}}, "Specially Defensive": {"moves": ["Leech Seed", "Gyro Ball", ["Protect", "Stealth Rock", "Knock Off"], ["Power Whip", "Bullet Seed"]], "item": "Leftovers", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, "stabmons": {"Utility": {"moves": [["Spikes", "Stealth Rock"], "Grav Apple", ["Anchor Shot", "Knock Off"], "Strength Sap"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Cotton Guard": {"moves": ["Cotton Guard", "Body Press", ["Spikes", "Anchor Shot"], "Strength Sap"], "item": ["Leftovers", "Chople Berry"], "nature": ["Bold", "Impish"], "evs": {"hp": 252, "def": 252, "spe": 4}}}, @@ -1486,8 +1485,9 @@ "almostanyability": {"Defensive Regenerator": {"moves": ["Knock Off", "Spikes", ["Power Whip", "Body Press"], ["Thunder Wave", "Iron Defense"]], "ability": "Regenerator", "item": ["Rocky Helmet", "Chople Berry", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 248, "def": 72, "spd": 188}}, "Specially Defensive": {"moves": ["Leech Seed", ["Knock Off", "Body Press"], ["Power Whip", "Gyro Ball"], ["Spikes", "Curse", "Protect"]], "ability": ["Bulletproof", "Flash Fire", "Primordial Sea"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "doublesou": {"Iron Defense": {"moves": ["Body Press", "Iron Defense", "Leech Seed", "Protect"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 200, "spd": 56}}}, "balancedhackmons": {"Defensive": {"moves": ["Recover", ["Anchor Shot", "U-turn", "Teleport"], ["Topsy-Turvy", "Spectral Thief"], ["Entrainment", "Nuzzle"]], "ability": ["Magic Bounce", "Flash Fire", "Primordial Sea"], "item": ["Leftovers", "Rocky Helmet"], "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}}, + "2v2doubles": {"Defensive Set Up": {"moves": ["Iron Defense", ["Body Press", "Power Whip"], "Leech Seed", "Protect"], "item": "Sitrus Berry", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}}}, + "dlc1nationaldexag": {"Hazard Setter": {"moves": [["Spikes", "Stealth Rock"], "Leech Seed", ["Toxic", "Thunder Wave"], ["Power Whip", "Protect"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "nationaldexmonotype": {"Defensive (Steel)": {"moves": ["Leech Seed", "Protect", "Power Whip", "Spikes"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 56, "spd": 200}}, "Utility (Grass)": {"moves": [["Spikes", "Stealth Rock"], "Leech Seed", ["Body Press", "Spikes", "Protect"], ["Gyro Ball", "Iron Head"]], "item": "Leftovers", "nature": "Relaxed", "evs": {"hp": 252, "def": 100, "spd": 156}}}, - "nationaldexag": {"Hazard Setter": {"moves": [["Spikes", "Stealth Rock"], "Leech Seed", ["Toxic", "Thunder Wave"], ["Power Whip", "Protect"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "anythinggoes": {"Physically Defensive": {"moves": [["Body Press", "Knock Off"], "Leech Seed", ["Iron Defense", "Curse"], "Spikes"], "item": "Leftovers", "nature": ["Bold", "Impish"], "evs": {"hp": 252, "def": 252, "spd": 4}}, "Specially Defensive": {"moves": ["Spikes", "Leech Seed", "Power Whip", ["Protect", "Knock Off"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}} }, "Klang": {"nfe": {"Sleepy Gears": {"moves": ["Rest", "Sleep Talk", "Gear Grind", ["Shift Gear", "Volt Switch"]], "ability": "Clear Body", "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "spd": 120, "spe": 136}}, "Offensive Shift Gear": {"moves": ["Shift Gear", "Gear Grind", "Wild Charge", ["Substitute", "Volt Switch"]], "ability": "Clear Body", "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}}}}, @@ -1634,7 +1634,7 @@ "godlygift": {"Dragon Dance": {"moves": ["Dragon Dance", "Bolt Strike", ["Dragon Claw", "Outrage"], ["Substitute", "Roost", "Magnet Rise"]], "item": ["Lum Berry", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Dragon Dance": {"moves": ["Dragon Dance", "Bolt Strike", "Dragon Claw", ["Roost", "Draco Meteor", "Substitute"]], "item": ["Life Orb", "Leftovers"], "nature": ["Jolly", "Naive"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Mixed": {"moves": ["Draco Meteor", "Bolt Strike", "Roost", "Scale Shot"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, "balancedhackmons": {"Magic Guard": {"moves": ["Volt Tackle", ["Dragon Energy", "Draco Meteor"], "Strength Sap", ["Spikes", "Soak"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Naive", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Adaptability Wallbreaker": {"moves": ["Bolt Strike", ["Draco Meteor", "Core Enforcer"], ["Strength Sap", "Shift Gear"], ["V-create", "Shift Gear"]], "ability": "Adaptability", "item": "Life Orb", "nature": "Naive", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Shift Gear": {"moves": ["Shift Gear", "Bolt Strike", "Multi-Attack", ["Strength Sap", "V-create"]], "ability": ["Adaptability", "Mold Breaker"], "item": "Dragon Memory", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Bolt Strike", "Outrage"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Bolt Strike", "Outrage"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "anythinggoes": {"Dragon Dance": {"moves": ["Dragon Dance", "Bolt Strike", ["Dragon Claw", "Outrage"], "Substitute"], "item": "Leftovers", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}} }, "Landorus": { @@ -1646,8 +1646,6 @@ "Landorus-Therian": { "ubers": {"Defensive": {"moves": ["Earthquake", ["Toxic", "Stone Edge"], "U-turn", "Stealth Rock"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spe": 8}}}, "ou": {"Specially Defensive": {"moves": ["Earthquake", ["Toxic", "Knock Off"], "U-turn", ["Defog", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 240, "spe": 16}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Stone Edge", "Knock Off"], "item": "Leftovers", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Explosive Stealth Rock": {"moves": ["Stealth Rock", "Swords Dance", "Earthquake", "Explosion"], "item": ["Custap Berry", "Normal Gem"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, - "nationaldex": {"Choice Scarf": {"moves": ["Earthquake", "U-turn", ["Stone Edge", "Knock Off"], ["Punishment", "Explosion", "Defog"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 12, "atk": 252, "spe": 244}}, "Defensive": {"moves": ["Stealth Rock", "Earthquake", "U-turn", "Toxic"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Suicide Lead": {"moves": ["Earthquake", "Explosion", "Swords Dance", "Stealth Rock"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Stealth Rock": {"moves": ["Stealth Rock", "Swords Dance", "Earthquake", ["Fly", "Stone Edge"]], "item": ["Flyinium Z", "Rockium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Choice Scarf": {"moves": ["Earthquake", "Rock Slide", "Superpower", ["Knock Off", "U-turn"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": { "Assault Vest": {"moves": ["Earthquake", "Outrage", "Bulldoze", "Smack Down"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 160, "atk": 76, "def": 4, "spd": 164, "spe": 104}}, "Fast Choice Band": {"moves": ["Earthquake", "Bulldoze", "Outrage", ["Knock Off", "Fly", "Superpower", "Rock Slide"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, @@ -1661,6 +1659,7 @@ "monotype": {"Bulky Pivot (Flying)": {"moves": ["Earthquake", "U-turn", "Stealth Rock", "Knock Off"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "spd": 48, "spe": 208}}, "Choice Scarf (Flying)": {"moves": ["Earthquake", "U-turn", "Knock Off", ["Stone Edge", "Stealth Rock"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Substitute + Bulk Up (Ground)": {"moves": ["Bulk Up", "Substitute", "Earthquake", "Gravity"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 148, "spd": 60, "spe": 48}}, "Choice Scarf (Ground)": {"moves": ["Earthquake", "Stone Edge", "Knock Off", "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulky Pivot (Ground)": {"moves": ["Earthquake", "U-turn", ["Gravity", "Knock Off"], ["Toxic", "Knock Off"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 160, "spd": 96}}}, "vgc2022": {"Swords Dance": {"moves": ["Earthquake", "Fly", "Rock Slide", "Swords Dance"], "item": ["White Herb", "Life Orb", "Lum Berry"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "vgc2021": {"Offensive": {"moves": ["Earthquake", "Rock Slide", "Swords Dance", "Fly"], "item": ["Lum Berry", "Life Orb"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Assault Vest": {"moves": ["Earthquake", "Rock Slide", "Fly", "U-turn"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 124, "atk": 252, "def": 36, "spd": 28, "spe": 68}}}, + "nationaldex": {"Choice Scarf": {"moves": ["Earthquake", "U-turn", ["Stone Edge", "Knock Off"], ["Punishment", "Explosion", "Defog"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 12, "atk": 252, "spe": 244}}, "Defensive": {"moves": ["Stealth Rock", "Earthquake", "U-turn", "Toxic"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 240, "spe": 16}}, "Suicide Lead": {"moves": ["Earthquake", "Explosion", "Swords Dance", "Stealth Rock"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Stealth Rock": {"moves": ["Stealth Rock", "Swords Dance", "Earthquake", ["Fly", "Stone Edge"]], "item": ["Flyinium Z", "Rockium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "cap": {"Defensive Pivot": {"moves": [["Defog", "Stealth Rock"], "Earthquake", "U-turn", ["Toxic", "Knock Off"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}}, "Suicide Lead": {"moves": ["Stealth Rock", "Swords Dance", "Earthquake", "Explosion"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": { "Dynamax Sweeper": {"moves": ["Earthquake", "Fly", "Stone Edge", ["Swords Dance", "Superpower"]], "item": ["Life Orb", "Lum Berry"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 84, "atk": 196, "spe": 228}}, @@ -1675,6 +1674,7 @@ "almostanyability": {"RegenVest": {"moves": ["Earthquake", "Knock Off", "U-turn", ["Smack Down", "Rock Tomb"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "spd": 252, "spe": 8}}, "Choice Scarf": {"moves": ["Earthquake", "U-turn", "Knock Off", ["Stone Edge", "Defog"]], "ability": "Regenerator", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 248, "def": 136, "spe": 124}}, "Aerilate Lead": {"moves": ["Stealth Rock", "Explosion", "Earthquake", ["Swords Dance", "Body Slam"]], "ability": "Aerilate", "item": ["Focus Sash", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Choice Band": {"moves": ["Superpower", "Knock Off", "U-turn", "Explosion"], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "balancedhackmons": {"Choice Band": {"moves": ["Thousand Arrows", "Dragon Ascent", ["Precipice Blades", "Trick"], ["U-turn", "Trick"]], "ability": ["Adaptability", "Mold Breaker"], "item": "Choice Band", "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, + "2v2doubles": {"Choice Scarf": {"moves": ["Earthquake", "Rock Slide", "Superpower", ["Knock Off", "U-turn"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Flying)": {"moves": ["Earthquake", "Knock Off", "U-turn", ["Stone Edge", "Defog"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Defensive Pivot (Flying)": {"moves": ["Stealth Rock", "Earthquake", "U-turn", ["Knock Off", "Toxic"]], "item": ["Leftovers", "Rocky Helmet", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 164, "spe": 92}}, "Dual Dance (Flying)": {"moves": ["Earthquake", "Stone Edge", "Swords Dance", "Rock Polish"], "item": "Rockium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "anythinggoes": {"Stealth Rock Lead": {"moves": ["Stealth Rock", "Swords Dance", "Earthquake", "Explosion"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Physically Defensive": {"moves": ["Earthquake", "U-turn", ["Knock Off", "Toxic"], ["Stealth Rock", "Defog"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spe": 8}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Fly", "Stone Edge"], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}} }, @@ -1704,11 +1704,11 @@ "nationaldex": {"Three Attacks": {"moves": ["Freeze-Dry", "Earth Power", ["Ice Beam", "Hidden Power Fire"], "Roost"], "item": ["Never-Melt Ice", "Icium Z"], "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "SubRoost": {"moves": ["Substitute", "Freeze-Dry", "Earth Power", "Roost"], "item": ["Metronome", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"hp": 56, "spa": 200, "spe": 252}}, "Choice Specs": {"moves": ["Freeze-Dry", "Draco Meteor", "Ice Beam", ["Earth Power", "Hidden Power Fire"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Kyurem-Black": { - "2v2doubles": {"Offensive Chople Berry": {"moves": ["Freeze-Dry", "Earth Power", "Draco Meteor", "Protect"], "item": "Chople Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}}, "Assault Vest": {"moves": ["Freeze-Dry", "Earth Power", "Icy Wind", "Draco Meteor"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 88, "spd": 88, "spe": 32}}}, "godlygift": {"Dragon Dance": {"moves": ["Dragon Dance", "Icicle Spear", "Fusion Bolt", "Roost"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Dragon Dance": {"moves": ["Dragon Dance", "Icicle Spear", ["Roost", "Substitute"], "Fusion Bolt"], "item": ["Life Orb", "Leftovers"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Dragon Dance": {"moves": ["Icicle Spear", "Fusion Bolt", "Dragon Dance", "Protect"], "item": ["Chople Berry", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Assault Vest": {"moves": ["Ice Beam", "Fusion Bolt", "Earth Power", "Icy Wind"], "item": "Assault Vest", "nature": "Timid", "evs": {"hp": 228, "spd": 128, "spe": 152}}}, "balancedhackmons": {"Choice Band": {"moves": ["Glacial Lance", "V-create", ["Bolt Strike", "Precipice Blades"], ["Trick", "U-turn"]], "ability": ["Mold Breaker", "Adaptability"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Setup Sweeper": {"moves": ["Shift Gear", "Glacial Lance", "V-create", ["Precipice Blades", "Bolt Strike"]], "ability": "Mold Breaker", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, + "2v2doubles": {"Offensive Chople Berry": {"moves": ["Freeze-Dry", "Earth Power", "Draco Meteor", "Protect"], "item": "Chople Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}}, "Assault Vest": {"moves": ["Freeze-Dry", "Earth Power", "Icy Wind", "Draco Meteor"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 88, "spd": 88, "spe": 32}}}, "anythinggoes": {"Dragon Dance": {"moves": ["Dragon Dance", "Icicle Spear", "Fusion Bolt", ["Shadow Claw", "Roost"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Kyurem-White": { @@ -1729,9 +1729,9 @@ }, "Meloetta": {"nationaldexru": {"Z-Celebrate Sweeper": {"moves": ["Celebrate", "Psychic", "Focus Blast", ["Hyper Voice", "Shadow Ball"]], "item": "Normalium Z", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Genesect": { - "2v2doubles": {"Mixed Attacker": {"moves": ["Bug Buzz", "Iron Head", "Ice Beam", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"hp": 16, "atk": 32, "def": 128, "spa": 80, "spe": 252}}, "Assault Vest": {"moves": ["Iron Head", "Ice Beam", "Bug Buzz", "Flame Charge"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 216, "spa": 216, "spd": 8, "spe": 68}}}, "ubers": {"Choice Scarf": {"moves": ["U-turn", "Iron Head", "Ice Beam", "Flamethrower"], "item": "Choice Scarf", "nature": "Hasty", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, - "doublesou": {"Choice Band": {"moves": ["Iron Head", "U-turn", "Extreme Speed", ["Blaze Kick", "Gunk Shot", "Zen Headbutt"]], "item": "Choice Band", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Choice Scarf": {"moves": ["Iron Head", "U-turn", "Ice Beam", ["Thunderbolt", "Flamethrower"]], "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 104, "spa": 152, "spe": 252}}, "Shift Gear": {"moves": ["Shift Gear", "Leech Life", "Iron Head", "Protect"], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 204, "atk": 252, "spe": 52}}} + "doublesou": {"Choice Band": {"moves": ["Iron Head", "U-turn", "Extreme Speed", ["Blaze Kick", "Gunk Shot", "Zen Headbutt"]], "item": "Choice Band", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Choice Scarf": {"moves": ["Iron Head", "U-turn", "Ice Beam", ["Thunderbolt", "Flamethrower"]], "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 104, "spa": 152, "spe": 252}}, "Shift Gear": {"moves": ["Shift Gear", "Leech Life", "Iron Head", "Protect"], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 204, "atk": 252, "spe": 52}}}, + "2v2doubles": {"Mixed Attacker": {"moves": ["Bug Buzz", "Iron Head", "Ice Beam", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"hp": 16, "atk": 32, "def": 128, "spa": 80, "spe": 252}}, "Assault Vest": {"moves": ["Iron Head", "Ice Beam", "Bug Buzz", "Flame Charge"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 216, "spa": 216, "spd": 8, "spe": 68}}} }, "Chesnaught": {"nationaldexru": {"Physically Defensive": {"moves": ["Synthesis", "Spikes", "Drain Punch", ["Wood Hammer", "Toxic", "Leech Seed", "Roar"]], "ability": "Bulletproof", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}}, "Greninja": { @@ -1756,12 +1756,12 @@ "Talonflame": { "ru": {"Utility Pivot": {"moves": ["Will-O-Wisp", "Brave Bird", "U-turn", "Roost"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 16, "atk": 252, "spe": 240}}, "Swords Dance": {"moves": ["Swords Dance", "Brave Bird", "Flare Blitz", "Roost"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nu": {"Defensive Utility": {"moves": [["Brave Bird", "Flare Blitz"], "Roost", ["Will-O-Wisp", "Toxic"], "U-turn"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "def": 52, "spe": 208}}}, - "2v2doubles": {"Tailwind Support": {"moves": ["Tailwind", "Brave Bird", "Flare Blitz", "Protect"], "ability": "Gale Wings", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": {"Kee Berry": {"moves": ["Will-O-Wisp", "Flare Blitz", "Taunt", "Roost"], "item": "Kee Berry", "nature": "Jolly", "evs": {"hp": 192, "def": 252, "spe": 64}}}, "almostanyability": {"Magic Guard Attacker": {"moves": ["Brave Bird", "Flare Blitz", "Swords Dance", "Roost"], "ability": "Magic Guard", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Tailwind Support": {"moves": ["Tailwind", "Brave Bird", "Flare Blitz", "Protect"], "ability": "Gale Wings", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexru": {"Utility Defog": {"moves": ["Roost", "Defog", "Brave Bird", "Will-O-Wisp"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "def": 8, "spe": 252}}} }, - "Vivillon": {"nationaldexag": {"Quiver Dance": {"moves": ["Sleep Powder", "Substitute", "Quiver Dance", "Hurricane"], "ability": "Compound Eyes", "item": "Leftovers", "nature": "Timid", "evs": {"def": 136, "spa": 120, "spe": 252}}}}, + "Vivillon": {"dlc1nationaldexag": {"Quiver Dance": {"moves": ["Sleep Powder", "Substitute", "Quiver Dance", "Hurricane"], "ability": "Compound Eyes", "item": "Leftovers", "nature": "Timid", "evs": {"def": 136, "spa": 120, "spe": 252}}}}, "Florges": {"nationaldexru": {"Defensive Utility": {"moves": ["Wish", "Synthesis", "Moonblast", "Aromatherapy"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 4}}}}, "Pancham": {"lc": {"Wallbreaker": {"moves": ["Drain Punch", "Knock Off", "Zen Headbutt", ["Swords Dance", "Parting Shot"]], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 180, "def": 100, "spd": 52, "spe": 172}}}}, "Pangoro": {"ru": {"Choice Band": {"moves": ["Close Combat", "Knock Off", "Iron Head", ["Bullet Punch", "Darkest Lariat"]], "ability": "Scrappy", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Drain Punch", "Knock Off", ["Bullet Punch", "Iron Head"]], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Swords Dance (Speed)": {"moves": ["Swords Dance", "Knock Off", "Close Combat", "Gunk Shot"], "ability": "Mold Breaker", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexru": {"Choice Band": {"moves": ["Knock Off", "Close Combat", ["Gunk Shot", "Ice Punch"], "Bullet Punch"], "ability": "Scrappy", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}}, @@ -1855,7 +1855,7 @@ "Pixilate Wallbreaker": {"moves": ["Boomburst", "V-create", "Fishious Rend", ["Extreme Speed", "Strength Sap", "Volt Switch"]], "ability": "Pixilate", "item": ["Metronome", "Pixie Plate"], "nature": ["Naive", "Rash"], "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Poison Heal Rapid Spin": {"moves": ["Rapid Spin", "Moonblast", "Quiver Dance", "Strength Sap"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}} }, - "nationaldexag": {"Geomancy": {"moves": ["Geomancy", "Moonblast", "Thunder", ["Substitute", "Hidden Power Fire"]], "item": "Power Herb", "nature": "Modest", "evs": {"hp": 4, "spa": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Geomancy": {"moves": ["Geomancy", "Moonblast", "Thunder", ["Substitute", "Hidden Power Fire"]], "item": "Power Herb", "nature": "Modest", "evs": {"hp": 4, "spa": 252, "spe": 252}}}, "anythinggoes": {"Geomancy Sweeper": {"moves": ["Geomancy", "Moonblast", "Thunder", ["Substitute", "Focus Blast"]], "item": "Power Herb", "nature": "Modest", "evs": {"hp": 48, "def": 164, "spa": 252, "spe": 44}}, "Physically Defensive": {"moves": ["Moonblast", "Rest", "Sleep Talk", ["Aromatherapy", "Thunder Wave"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}}, "Choice Scarf": {"moves": ["Moonblast", ["Thunder Wave", "Thunder"], "Defog", "Aromatherapy"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 64, "spa": 252, "spe": 192}}} }, "Yveltal": { @@ -1874,17 +1874,17 @@ "Choice Band": {"moves": ["Knock Off", ["Dual Wingbeat", "U-turn"], ["U-turn", "Roost"], ["Sucker Punch", "U-turn"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 72, "spe": 184}} }, "balancedhackmons": {"Triage": {"moves": ["Nasty Plot", "Oblivion Wing", ["Earth Power", "Lava Plume"], "Thunder Cage"], "ability": "Triage", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Aerilate Rapid Spin": {"moves": ["Boomburst", "Rapid Spin", ["Strength Sap", "Recover"], ["Knock Off", "V-create"]], "ability": "Aerilate", "item": "Heavy-Duty Boots", "nature": "Naive", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Life Orb (Dynamax Sweeper)": {"moves": ["Dark Pulse", "Oblivion Wing", "Heat Wave", ["Rock Slide", "Knock Off", "Focus Blast"]], "item": "Life Orb", "nature": ["Rash", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}}, "Choice Band": {"moves": ["Knock Off", "U-turn", "Sucker Punch", "Foul Play"], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}}}, + "dlc1nationaldexag": {"Life Orb (Dynamax Sweeper)": {"moves": ["Dark Pulse", "Oblivion Wing", "Heat Wave", ["Rock Slide", "Knock Off", "Focus Blast"]], "item": "Life Orb", "nature": ["Rash", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}}, "Choice Band": {"moves": ["Knock Off", "U-turn", "Sucker Punch", "Foul Play"], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "anythinggoes": {"Specially Defensive": {"moves": [["Knock Off", "Foul Play"], ["U-turn", "Taunt"], "Defog", "Roost"], "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 72, "spd": 188}}, "Special Attacker": {"moves": ["Dark Pulse", "Oblivion Wing", ["Taunt", "Sucker Punch", "Heat Wave"], ["Roost", "Sucker Punch"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": ["Modest", "Hasty"], "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Zygarde": { - "2v2doubles": {"Haban Dragon Dance": {"moves": ["Thousand Arrows", "Dragon Dance", "Scale Shot", "Protect"], "item": "Haban Berry", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}}, "Choice Scarf": {"moves": ["Thousand Arrows", "High Horsepower", "Zen Headbutt", ["Superpower", "Skitter Smack"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": {"Weakness Policy": {"moves": ["Coil", "Skitter Smack", "Thousand Arrows", ["Extreme Speed", "Rest"]], "item": "Weakness Policy", "nature": "Adamant", "evs": {"hp": 104, "atk": 104, "spd": 240, "spe": 60}}, "Life Orb": {"moves": ["Coil", "Thousand Arrows", "Substitute", "Scale Shot"], "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 192, "atk": 180, "spe": 136}}}, "battlestadiumsingles": {"Specially Defensive Coil": {"moves": ["Coil", "Thousand Arrows", "Glare", ["Substitute", "Rest"]], "ability": "Power Construct", "item": ["Leftovers", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 236, "spd": 116, "spe": 156}}, "Physically Defensive Coil": {"moves": ["Coil", "Thousand Arrows", "Glare", ["Substitute", "Rest"]], "ability": "Power Construct", "item": ["Leftovers", "Chesto Berry"], "nature": "Impish", "evs": {"hp": 252, "def": 124, "spe": 132}}, "Dragon Dance": {"moves": ["Dragon Dance", "Thousand Arrows", "Outrage", ["Stone Edge", "Substitute", "Glare"]], "ability": "Power Construct", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "mixandmega": {"Altarianite Extreme Speed": {"moves": ["Dragon Dance", "Extreme Speed", "Thousand Arrows", ["Facade", "Substitute", "Dragon Tail"]], "item": "Altarianite", "nature": "Adamant", "evs": {"hp": 176, "atk": 252, "spd": 4, "spe": 76}}, "Lucarionite Sweeper": {"moves": ["Dragon Dance", "Thousand Arrows", ["Substitute", "Extreme Speed"], ["Outrage", "Pain Split", "Dragon Tail"]], "item": "Lucarionite", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "ubers": {"Dragon Dance": {"moves": ["Thousand Arrows", "Dragon Dance", "Substitute", ["Glare", "Toxic", "Dragon Tail"]], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 16, "atk": 224, "def": 36, "spe": 232}}, "Defensive Coil": {"moves": ["Thousand Arrows", "Coil", "Rest", "Glare"], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 208, "def": 244, "spe": 56}}, "Demon Zygarde": {"moves": ["Thousand Waves", "Coil", "Scale Shot", "Rest"], "ability": "Power Construct", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 80, "atk": 220, "def": 112, "spe": 96}}}, "doublesou": {"Choice Band": {"moves": ["Thousand Arrows", ["Thousand Waves", "Toxic"], "Superpower", "Extreme Speed"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Dragon Dance": {"moves": ["Thousand Arrows", "Dragon Dance", "Substitute", "Protect"], "item": "Leftovers", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Dragon Dance": {"moves": ["Dragon Dance", "Thousand Arrows", "Substitute", "Dragon Tail"], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 16, "atk": 224, "def": 36, "spe": 232}}, "Defensive": {"moves": ["Thousand Arrows", "Rest", ["Haze", "Coil"], ["Glare", "Dragon Tail", "Toxic"]], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 208, "spe": 48}}}, + "2v2doubles": {"Haban Dragon Dance": {"moves": ["Thousand Arrows", "Dragon Dance", "Scale Shot", "Protect"], "item": "Haban Berry", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}}, "Choice Scarf": {"moves": ["Thousand Arrows", "High Horsepower", "Zen Headbutt", ["Superpower", "Skitter Smack"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Dragon Dance": {"moves": ["Dragon Dance", "Thousand Arrows", "Substitute", "Dragon Tail"], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 16, "atk": 224, "def": 36, "spe": 232}}, "Defensive": {"moves": ["Thousand Arrows", "Rest", ["Haze", "Coil"], ["Glare", "Dragon Tail", "Toxic"]], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 208, "spe": 48}}}, "anythinggoes": {"Life Orb": {"moves": ["Thousand Arrows", "Dragon Dance", "Outrage", ["Stone Edge", "Rest"]], "ability": "Power Construct", "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Defensive": {"moves": ["Thousand Arrows", "Rest", ["Coil", "Haze"], ["Glare", "Dragon Tail"]], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 204, "def": 248, "spe": 56}}, "Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Thousand Arrows", ["Dragon Tail", "Toxic"]], "ability": "Power Construct", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 16, "atk": 224, "def": 36, "spe": 232}}} }, "Zygarde-Complete": {"balancedhackmons": {"RegenVest Pivot": {"moves": ["U-turn", "Nuzzle", ["Knock Off", "Spectral Thief"], ["Core Enforcer", "Spectral Thief"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}, "Magic Bounce": {"moves": ["Thousand Waves", "Volt Switch", ["Core Enforcer", "Entrainment"], "Recover"], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}}}, @@ -1899,11 +1899,11 @@ "ru": {"Defensive": {"moves": ["Stealth Rock", "Diamond Storm", "Body Press", ["Heal Bell", "Toxic"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 20, "spd": 216, "spe": 20}}}, "nu": {"Stealth Rock": {"moves": ["Stealth Rock", "Diamond Storm", "Body Press", ["Heal Bell", "Moonblast"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 56, "spe": 200}}}, "nationaldex": {"Wallbreaker": {"moves": ["Diamond Storm", "Moonblast", "Mystical Fire", ["Stealth Rock", "Earth Power", "Encore"]], "item": "Diancite", "nature": "Naive", "evs": {"atk": 124, "spa": 132, "spe": 252}}}, - "2v2doubles": {"Offensive Trick Room Setter": {"moves": ["Diamond Storm", "Trick Room", "Protect", "Moonblast"], "item": "Weakness Policy", "nature": "Brave", "evs": {"hp": 252, "atk": 252, "def": 4}}}, "1v1": {"Weakness Policy": {"moves": ["Diamond Storm", "Moonblast", "Trick Room", "Encore"], "item": "Weakness Policy", "nature": "Sassy", "evs": {"hp": 252, "def": 108, "spd": 148}}, "Choice Specs": {"moves": ["Mystical Fire", "Moonblast", "Power Gem", "Earth Power"], "ability": "Levitate", "item": "Choice Specs", "nature": "Calm", "evs": {"hp": 252, "spa": 248, "spd": 8}}}, "godlygift": {"Utility (HP)": {"moves": ["Diamond Storm", "Body Press", "Stealth Rock", ["Heal Bell", "Toxic"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "almostanyability": {"Triage": {"moves": ["Calm Mind", "Draining Kiss", "Body Press", ["Diamond Storm", "Power Gem"]], "ability": "Triage", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 248, "def": 8, "spa": 252}}, "Regenerator": {"moves": ["Diamond Storm", "Body Press", "Stealth Rock", "Heal Bell"], "ability": "Regenerator", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}}, "doublesou": {"Trick Room Attacker": {"moves": ["Diamond Storm", "Moonblast", "Trick Room", "Protect"], "item": ["Weakness Policy", "Safety Goggles"], "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 4}}}, + "2v2doubles": {"Offensive Trick Room Setter": {"moves": ["Diamond Storm", "Trick Room", "Protect", "Moonblast"], "item": "Weakness Policy", "nature": "Brave", "evs": {"hp": 252, "atk": 252, "def": 4}}}, "nationaldexmonotype": {"All-out Attacker (Rock)": {"moves": ["Diamond Storm", "Moonblast", ["Earth Power", "Psychic"], "Mystical Fire"], "item": "Diancite", "nature": "Naive", "evs": {"hp": 16, "spa": 240, "spe": 252}}, "All-out Attacker (Fairy)": {"moves": ["Moonblast", "Diamond Storm", ["Mystical Fire", "Psychic"], ["Hidden Power Ice", "Earth Power"]], "item": "Diancite", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "nationaldexru": {"Specially Defensive": {"moves": ["Stealth Rock", "Diamond Storm", ["Body Press", "Moonblast"], ["Heal Bell", "Toxic"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 20, "spd": 216, "spe": 20}}} }, @@ -1912,19 +1912,18 @@ "Volcanion": { "ou": {"Wallbreaker": {"moves": ["Steam Eruption", "Flamethrower", "Earth Power", ["Sludge Wave", "Toxic", "Substitute"]], "item": ["Choice Specs", "Heavy-Duty Boots"], "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Choice Specs": {"moves": ["Steam Eruption", "Flamethrower", "Earth Power", ["Toxic", "Sludge Wave"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Bulky Attacker": {"moves": ["Steam Eruption", "Heat Wave", "Protect", ["Overheat", "Earth Power", "Sludge Bomb"]], "item": ["Sitrus Berry", "Wacan Berry", "Life Orb"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, "1v1": {"Choice Specs": {"moves": ["Overheat", "Steam Eruption", "Sludge Bomb", ["Earth Power", "Hyper Beam", "Fling", "Water Pulse"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 248, "def": 108, "spa": 120, "spd": 16, "spe": 16}}, "Sitrus Berry": {"moves": ["Overheat", "Steam Eruption", ["Sludge Wave", "Haze"], ["Will-O-Wisp", "Haze"]], "item": "Sitrus Berry", "nature": "Modest", "evs": {"hp": 148, "def": 184, "spa": 80, "spe": 96}}, "Choice Scarf": {"moves": ["Overheat", "Steam Eruption", "Sludge Wave", ["Earthquake", "Heavy Slam", "Fling"]], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 72, "def": 104, "spa": 140, "spe": 192}}, "Custap Berry": {"moves": ["Steam Eruption", "Overheat", ["Flame Charge", "Heavy Slam", "Earthquake"], "Endure"], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 112, "def": 28, "spa": 252, "spe": 116}}}, "monotype": {"Utility (Fire)": {"moves": ["Steam Eruption", "Flamethrower", "Sludge Bomb", ["Defog", "Earth Power"]], "item": "Heavy-Duty Boots", "nature": "Modest", "evs": {"hp": 168, "spa": 244, "spe": 96}}, "Defog (Water)": {"moves": ["Steam Eruption", "Flamethrower", "Sludge Bomb", "Defog"], "item": "Heavy-Duty Boots", "nature": "Modest", "evs": {"hp": 80, "spa": 252, "spe": 176}}}, "godlygift": {"Offensive (Speed)": {"moves": ["Steam Eruption", ["Fire Blast", "Flamethrower"], ["Defog", "Earth Power"], ["Sludge Bomb", "Toxic"]], "item": ["Heavy-Duty Boots", "Choice Scarf"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "SubToxic (Speed)": {"moves": ["Steam Eruption", "Flamethrower", "Substitute", "Toxic"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Magic Guard Wallbreaker": {"moves": ["Steam Eruption", "Flare Blitz", "Earth Power", ["Substitute", "Sludge Bomb"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Naive", "evs": {"hp": 12, "spa": 240, "spd": 4, "spe": 252}}, "Primordial Sea Wallbreaker": {"moves": ["Weather Ball", "Steam Eruption", "Earth Power", "Sludge Bomb"], "ability": "Primordial Sea", "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Bulky Attacker": {"moves": ["Steam Eruption", "Heat Wave", ["Substitute", "Earth Power"], "Protect"], "item": ["Leftovers", "Safety Goggles"], "nature": "Modest", "evs": {"hp": 252, "spa": 252, "spd": 4}}}, + "2v2doubles": {"Bulky Attacker": {"moves": ["Steam Eruption", "Heat Wave", "Protect", ["Overheat", "Earth Power", "Sludge Bomb"]], "item": ["Sitrus Berry", "Wacan Berry", "Life Orb"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, "nationaldexru": {"Offensive": {"moves": [["Defog", "Earth Power"], "Steam Eruption", "Flamethrower", "Toxic"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "SubTox": {"moves": ["Substitute", "Steam Eruption", "Flamethrower", "Toxic"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 44, "spe": 216}}, "Choice Specs": {"moves": ["Steam Eruption", "Flamethrower", "Hidden Power Grass", ["Earth Power", "Sludge Bomb"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Decidueye": {"ru": {"Choice Band": {"moves": ["Poltergeist", "U-turn", "Leaf Blade", "Shadow Sneak"], "ability": "Long Reach", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nu": {"Physical Attacker": {"moves": ["Leaf Blade", ["Spirit Shackle", "Poltergeist"], "U-turn", "Shadow Sneak"], "ability": "Long Reach", "item": ["Choice Band", "Spell Tag"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Spirit Shackle", "Shadow Sneak"], "ability": "Long Reach", "item": "Spell Tag", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Specs": {"moves": ["Leaf Storm", "Shadow Ball", "U-turn", "Giga Drain"], "item": "Choice Specs", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}}}, "Torracat": {"nfe": {"Bulky Pivot": {"moves": [["U-turn", "Parting Shot"], "Taunt", ["Overheat", "Flamethrower"], ["Will-O-Wisp", "Toxic", "Nasty Plot"]], "ability": "Intimidate", "item": ["Eviolite", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Swords Dance": {"moves": ["Flare Blitz", "Crunch", "Swords Dance", "Taunt"], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, "Incineroar": { "ru": {"Offensive": {"moves": ["Swords Dance", "Knock Off", "Flare Blitz", "U-turn"], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Specially Defensive": {"moves": ["Knock Off", "Overheat", ["Toxic", "Swords Dance"], ["U-turn", "Parting Shot"]], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Sassy", "evs": {"hp": 252, "atk": 20, "spd": 236}}}, - "2v2doubles": {"Assault Vest": {"moves": ["Fake Out", "Flare Blitz", ["Knock Off", "Darkest Lariat"], ["Earthquake", "Close Combat"]], "ability": "Intimidate", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "def": 120, "spd": 136, "spe": 4}}}, "1v1": {"Weakness Policy": {"moves": ["Bulk Up", "Flare Blitz", "Knock Off", ["Superpower", "Flame Charge", "Taunt"]], "ability": "Intimidate", "item": "Weakness Policy", "nature": "Jolly", "evs": {"atk": 116, "def": 216, "spe": 176}}, "Assault Vest": {"moves": ["Flare Blitz", "Flame Charge", "Knock Off", "Fake Out"], "ability": "Intimidate", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 180, "atk": 60, "spd": 240, "spe": 28}}, "Chople Berry": {"moves": ["Flare Blitz", "Knock Off", "Flame Charge", ["Taunt", "Swords Dance"]], "ability": "Intimidate", "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 192, "atk": 36, "def": 252, "spe": 28}}}, "monotype": {"Specially Defensive Pivot (Fire)": {"moves": ["Knock Off", "Toxic", "Taunt", ["Parting Shot", "U-turn"]], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "vgc2022": {"Bulky Utility": {"moves": ["Flare Blitz", "Fake Out", "Parting Shot", ["Throat Chop", "Taunt", "Burning Jealousy"]], "ability": "Intimidate", "item": ["Shuca Berry", "Sitrus Berry", "Safety Goggles"], "nature": "Impish", "evs": {"hp": 252, "def": 156, "spd": 100}}}, @@ -1934,6 +1933,7 @@ "battlestadiumsingles": {"Assault Vest": {"moves": ["Darkest Lariat", ["Flare Blitz", "Burning Jealousy"], ["Close Combat", "Snarl"], "U-turn"], "ability": "Intimidate", "item": "Assault Vest", "nature": ["Adamant", "Sassy"], "evs": {"hp": 244, "atk": 4, "def": 236, "spe": 20}}, "Support": {"moves": ["Parting Shot", ["Darkest Lariat", "Snarl"], ["Will-O-Wisp", "Burning Jealousy"], ["Snarl", "Flare Blitz", "Endure", "Protect"]], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet", "Sitrus Berry", "Custap Berry"], "nature": ["Sassy", "Relaxed"], "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, "almostanyability": {"Assault Vest": {"moves": ["Knock Off", "U-turn", "Flare Blitz", "Scorching Sands"], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "doublesou": {"Pivot": {"moves": ["Fake Out", "Flare Blitz", "Knock Off", "Parting Shot"], "ability": "Intimidate", "item": "Sitrus Berry", "nature": "Careful", "evs": {"hp": 252, "atk": 68, "def": 28, "spd": 160}}}, + "2v2doubles": {"Assault Vest": {"moves": ["Fake Out", "Flare Blitz", ["Knock Off", "Darkest Lariat"], ["Earthquake", "Close Combat"]], "ability": "Intimidate", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "def": 120, "spd": 136, "spe": 4}}}, "nationaldexru": {"Specially Defensive Pivot": {"moves": [["Parting Shot", "U-turn"], "Overheat", "Knock Off", "Toxic"], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Sassy", "evs": {"hp": 252, "spa": 52, "spd": 128, "spe": 76}}} }, "Primarina": { @@ -2140,7 +2140,6 @@ "nationaldexmonotype": {"Swords Dance (Fairy)": {"moves": ["Swords Dance", "Horn Leech", "Close Combat", ["Substitute", "Zen Headbutt", "High Horsepower"]], "item": ["Leftovers", "Life Orb", "Fightinium Z"], "nature": "Adamant", "evs": {"atk": 252, "spd": 24, "spe": 232}}, "Choice Scarf (Fairy)": {"moves": ["Horn Leech", "Close Combat", "Stone Edge", ["Wood Hammer", "High Horsepower"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Tapu Fini": { - "2v2doubles": {"Bulky Anti-Zeraora": {"moves": [["Moonblast", "Dazzling Gleam"], "Hydro Pump", "Icy Wind", ["Protect", "Taunt"]], "ability": ["Misty Surge", "Telepathy"], "item": ["Weakness Policy", "Life Orb"], "nature": "Bold", "evs": {"hp": 252, "def": 72, "spa": 100, "spe": 84}}, "Choice Scarf": {"moves": ["Trick", "Moonblast", "Hydro Pump", ["Icy Wind", "Rest", "Dazzling Gleam"]], "ability": ["Telepathy", "Misty Surge"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "1v1": { "Leftovers": {"moves": ["Iron Defense", "Calm Mind", ["Taunt", "Surf"], "Draining Kiss"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 236, "def": 96, "spe": 176}}, "Sitrus Berry": {"moves": ["Moonblast", "Surf", ["Calm Mind", "Icy Wind"], ["Taunt", "Icy Wind"]], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 248, "spa": 176, "spe": 84}}, @@ -2159,7 +2158,8 @@ "godlygift": {"Calm Mind (HP, Special Attack)": {"moves": ["Calm Mind", "Draining Kiss", "Taunt", "Scald"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 216, "spe": 44}}, "Choice Scarf (Special Attack)": {"moves": ["Moonblast", ["Scald", "Hydro Pump"], "Trick", ["Taunt", "Whirlpool", "Defog"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}}}, "almostanyability": {"Regenerator Pivot": {"moves": ["Moonblast", "Knock Off", ["Defog", "Scald"], ["Haze", "Scald"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Choice Scarf": {"moves": ["Moonblast", ["Scald", "Knock Off", "Hydro Pump"], "Trick", ["Defog", "Haze", "Toxic"]], "ability": "Regenerator", "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 248, "def": 80, "spa": 8, "spe": 172}}}, "doublesou": {"Calm Mind": {"moves": ["Muddy Water", "Moonblast", "Calm Mind", "Protect"], "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 112, "spa": 144}}, "Support": {"moves": ["Moonblast", "Nature's Madness", ["Icy Wind", "Taunt"], ["Heal Pulse", "Taunt"]], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 252, "def": 112, "spa": 144}}}, - "balancedhackmons": {"Poison Heal Pivot": {"moves": ["Baneful Bunker", ["U-turn", "Flip Turn"], ["Scald", "Moonblast"], ["Spikes", "Stealth Rock"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}, "Prankster": {"moves": [["Haze", "Topsy-Turvy"], "Recover", "Parting Shot", ["Destiny Bond", "Scald"]], "ability": "Prankster", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}} + "balancedhackmons": {"Poison Heal Pivot": {"moves": ["Baneful Bunker", ["U-turn", "Flip Turn"], ["Scald", "Moonblast"], ["Spikes", "Stealth Rock"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}, "Prankster": {"moves": [["Haze", "Topsy-Turvy"], "Recover", "Parting Shot", ["Destiny Bond", "Scald"]], "ability": "Prankster", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, + "2v2doubles": {"Bulky Anti-Zeraora": {"moves": [["Moonblast", "Dazzling Gleam"], "Hydro Pump", "Icy Wind", ["Protect", "Taunt"]], "ability": ["Misty Surge", "Telepathy"], "item": ["Weakness Policy", "Life Orb"], "nature": "Bold", "evs": {"hp": 252, "def": 72, "spa": 100, "spe": 84}}, "Choice Scarf": {"moves": ["Trick", "Moonblast", "Hydro Pump", ["Icy Wind", "Rest", "Dazzling Gleam"]], "ability": ["Telepathy", "Misty Surge"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Solgaleo": { "mixandmega": {"Metagrossite 3 Attacks": {"moves": ["Sunsteel Strike", ["Wild Charge", "Crunch", "Flare Blitz"], ["Psychic Fangs", "Flare Blitz"], ["Morning Sun", "Toxic"]], "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Venusaurite Calm Mind": {"moves": ["Calm Mind", "Psyshock", "Flamethrower", "Morning Sun"], "item": "Venusaurite", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, @@ -2174,20 +2174,20 @@ "mixandmega": {"Power Herb Offensive": {"moves": ["Moongeist Beam", ["Focus Blast", "Psyshock"], ["Ice Beam", "Roost"], "Meteor Beam"], "item": "Power Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ubers": {"Defensive": {"moves": ["Roost", ["Will-O-Wisp", "Thunder Wave"], "Ice Beam", ["Hex", "Roar", "Defog"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 16, "spe": 240}}, "Meteor Beam": {"moves": ["Meteor Beam", "Roost", "Moongeist Beam", "Ice Beam"], "item": "Power Herb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}}}, "balancedhackmons": {"Fur Coat Wall": {"moves": [["Nuzzle", "Glare"], "Hex", ["Core Enforcer", "Entrainment"], "Recover"], "ability": "Fur Coat", "item": ["Rocky Helmet", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "No Retreat Sweeper": {"moves": ["No Retreat", "Stored Power", "Astral Barrage", "Final Gambit"], "ability": "Simple", "item": "Focus Sash", "nature": "Rash", "ivs": {"atk": 0, "spd": 5}, "evs": {"hp": 252, "def": 252, "spa": 252, "spe": 252}}}, - "nationaldexag": {"Choice Specs": {"moves": ["Moongeist Beam", "Focus Blast", ["Ice Beam", "Moonblast"], ["Trick", "Psyshock", "Thunder"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": [["Moongeist Beam", "Hex"], "Will-O-Wisp", ["Toxic", "Defog", "Roar"], "Roost"], "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "dlc1nationaldexag": {"Choice Specs": {"moves": ["Moongeist Beam", "Focus Blast", ["Ice Beam", "Moonblast"], ["Trick", "Psyshock", "Thunder"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": [["Moongeist Beam", "Hex"], "Will-O-Wisp", ["Toxic", "Defog", "Roar"], "Roost"], "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "anythinggoes": {"Defensive": {"moves": ["Ice Beam", "Will-O-Wisp", ["Roar", "Hex", "Reflect"], "Roost"], "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 236, "def": 252, "spe": 20}}, "Meteor Beam": {"moves": ["Meteor Beam", "Ice Beam", "Moongeist Beam", "Roost"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Nihilego": { "uu": {"Stealth Rock Utility": {"moves": ["Stealth Rock", "Power Gem", "Sludge Bomb", ["Grass Knot", "Knock Off"]], "item": "Black Sludge", "nature": "Timid", "evs": {"def": 80, "spa": 176, "spe": 252}}, "Meteor Beam Sweeper": {"moves": ["Meteor Beam", "Sludge Wave", ["Thunderbolt", "Power Gem"], "Grass Knot"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 80, "spa": 176, "spe": 252}}}, "ou": {"Meteor Beam Sweeper": {"moves": ["Meteor Beam", "Sludge Wave", "Grass Knot", ["Power Gem", "Pain Split"]], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 80, "spa": 176, "spe": 252}}}, "nationaldex": {"Meteor Beam Sweeper": {"moves": ["Meteor Beam", ["Sludge Wave", "Sludge Bomb"], ["Thunderbolt", "Hidden Power Fire"], ["Hidden Power Ice", "Grass Knot"]], "item": "Power Herb", "nature": "Timid", "evs": {"def": 80, "spa": 176, "spe": 252}}}, - "2v2doubles": {"Power Herb": {"moves": ["Meteor Beam", "Sludge Bomb", ["Dazzling Gleam", "Power Gem"], "Protect"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 72, "spa": 184, "spe": 252}}}, "1v1": {"Fast Power Herb": {"moves": ["Meteor Beam", "Acid Spray", "Mirror Coat", ["Light Screen", "Substitute", "Dazzling Gleam", "Sludge Wave", "Protect"]], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 56, "spa": 200, "spe": 252}}, "Defensive Power Herb": {"moves": ["Acid Spray", "Meteor Beam", ["Sludge Wave", "Protect"], ["Rock Tomb", "Protect"]], "item": "Power Herb", "nature": "Timid", "evs": {"def": 220, "spa": 96, "spe": 192}}, "Choice Specs": {"moves": ["Sludge Wave", "Power Gem", "Dazzling Gleam", ["Grass Knot", "Psychic", "Thunderbolt"]], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}}}, "monotype": {"Choice Scarf (Poison)": {"moves": ["Power Gem", "Thunderbolt", "Dazzling Gleam", ["Grass Knot", "Stealth Rock"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Meteor Beam Sweeper (Poison)": {"moves": ["Meteor Beam", "Power Gem", "Thunderbolt", "Grass Knot"], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 80, "spa": 176, "spe": 252}}, "Meteor Beam Sweeper (Rock)": {"moves": ["Meteor Beam", "Sludge Wave", "Thunderbolt", "Grass Knot"], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 80, "spa": 176, "spe": 252}}}, "battlestadiumsingles": {"Power Herb Sweeper": {"moves": ["Meteor Beam", "Sludge Wave", "Grass Knot", ["Thunderbolt", "Psyshock", "Power Gem", "Stealth Rock"]], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 72, "def": 4, "spa": 176, "spd": 4, "spe": 252}}}, "godlygift": {"Power Herb (Defense)": {"moves": ["Meteor Beam", ["Power Gem", "Stealth Rock"], "Sludge Bomb", ["Grass Knot", "Thunderbolt"]], "item": "Power Herb", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}}}, "almostanyability": {"Utility": {"moves": ["Sludge Bomb", "Power Gem", ["Toxic Spikes", "Stealth Rock"], "Knock Off"], "ability": "Regenerator", "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 244, "def": 252, "spd": 12}}}, - "doublesou": {"Meteor Beam Attacker": {"moves": ["Meteor Beam", "Sludge Bomb", "Power Gem", "Protect"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} + "doublesou": {"Meteor Beam Attacker": {"moves": ["Meteor Beam", "Sludge Bomb", "Power Gem", "Protect"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "2v2doubles": {"Power Herb": {"moves": ["Meteor Beam", "Sludge Bomb", ["Dazzling Gleam", "Power Gem"], "Protect"], "item": "Power Herb", "nature": "Timid", "evs": {"def": 72, "spa": 184, "spe": 252}}} }, "Buzzwole": { "nationaldex": {"Physical Wall": {"moves": ["Close Combat", "Ice Punch", "Thunder Punch", "Roost"], "item": ["Rocky Helmet", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "atk": 40, "def": 104, "spe": 112}}}, @@ -2201,13 +2201,13 @@ "nationaldexmonotype": {"Choice Scarf (Bug)": {"moves": ["Close Combat", "Stone Edge", "Ice Punch", ["Leech Life", "Earthquake"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Pheromosa": { - "2v2doubles": {"Mixed Life Orb": {"moves": ["Close Combat", "Lunge", "Ice Beam", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 240, "spa": 12, "spe": 252}}}, "1v1": {"Choice Band": {"moves": ["High Jump Kick", "Triple Axel", "Throat Chop", ["Giga Impact", "Double Kick", "Skitter Smack"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Specs": {"moves": ["Focus Blast", "Ice Beam", "Bug Buzz", "Hyper Beam"], "item": "Choice Specs", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "battlestadiumsingles": {"Offensive Pivot": {"moves": ["Close Combat", "U-turn", "Triple Axel", ["Poison Jab", "Bounce"]], "item": ["Focus Sash", "Life Orb", "Choice Scarf"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Offensive Utility": {"moves": ["Rapid Spin", "U-turn", "Triple Axel", "Close Combat"], "item": ["Heavy-Duty Boots", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Choice Band": {"moves": ["U-turn", ["Close Combat", "Low Kick"], "Throat Chop", "Triple Axel"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "doublesou": {"All-out Attacker": {"moves": ["Close Combat", "U-turn", "Ice Beam", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 244, "spa": 12, "spe": 252}}}, "balancedhackmons": {"Magic Guard": {"moves": ["U-turn", "High Jump Kick", "Glacial Lance", ["Volt Tackle", "Steel Beam", "Mind Blown"]], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Adamant", "Lonely"], "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, + "2v2doubles": {"Mixed Life Orb": {"moves": ["Close Combat", "Lunge", "Ice Beam", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 240, "spa": 12, "spe": 252}}}, "anythinggoes": {"Offensive Pivot": {"moves": ["U-turn", "Close Combat", "Triple Axel", "Throat Chop"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Xurkitree": { @@ -2219,7 +2219,6 @@ "Celesteela": { "uu": {"Defensive": {"moves": ["Heavy Slam", "Flamethrower", "Leech Seed", ["Toxic", "Protect"]], "item": "Leftovers", "nature": "Sassy", "evs": {"hp": 252, "def": 4, "spd": 252}}, "Autotomize": {"moves": ["Autotomize", "Air Slash", "Fire Blast", "Meteor Beam"], "item": "Power Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ou": {"Autotomize": {"moves": ["Autotomize", "Meteor Beam", "Air Slash", "Flamethrower"], "item": "Power Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Leech Seed Stall": {"moves": ["Leech Seed", "Iron Defense", "Heavy Slam", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "1v1": {"Occa Berry": {"moves": ["Heavy Slam", "Flamethrower", "Leech Seed", "Protect"], "item": "Occa Berry", "nature": "Adamant", "evs": {"hp": 96, "atk": 88, "def": 156, "spe": 168}}, "Custap Berry": {"moves": ["Endure", "Heavy Slam", "Flamethrower", ["Air Slash", "Megahorn", "Energy Ball"]], "item": "Custap Berry", "nature": "Relaxed", "evs": {"hp": 252, "atk": 56, "def": 60, "spd": 140}}, "Choice Band": {"moves": ["Heavy Slam", "Megahorn", "Earthquake", ["Superpower", "Flamethrower", "Seed Bomb"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 252, "atk": 72, "def": 36, "spd": 140, "spe": 8}}, "Anti-Primarina": {"moves": ["Heavy Slam", "Flamethrower", "Leech Seed", "Protect"], "item": "Mental Herb", "nature": "Impish", "evs": {"hp": 248, "atk": 44, "def": 56, "spd": 144, "spe": 16}}, "Anti-Urshifu": {"moves": ["Air Slash", "Leech Seed", "Heavy Slam", "Flamethrower"], "item": "Sitrus Berry", "nature": "Relaxed", "evs": {"hp": 248, "atk": 12, "def": 248}}}, "monotype": {"Defensive (Flying)": {"moves": ["Leech Seed", "Protect", "Heavy Slam", ["Flamethrower", "Toxic"]], "item": "Leftovers", "nature": "Relaxed", "evs": {"hp": 252, "atk": 4, "def": 252}}, "Defensive Leech Seed (Steel)": {"moves": ["Heavy Slam", "Leech Seed", "Protect", ["Flamethrower", "Toxic"]], "item": "Leftovers", "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, "battlestadiumsingles": {"SubSeed": {"moves": ["Air Slash", "Leech Seed", "Substitute", ["Flamethrower", "Protect"]], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 188, "def": 4, "spa": 4, "spd": 60, "spe": 252}}, "Special Sweeper": {"moves": ["Air Slash", ["Flash Cannon", "Steel Beam"], ["Flamethrower", "Fire Blast"], ["Protect", "Meteor Beam"]], "item": ["Weakness Policy", "Power Herb"], "nature": "Modest", "evs": {"spa": 244, "spd": 20, "spe": 244}}, "Leech Seed": {"moves": ["Leech Seed", ["Substitute", "Protect"], ["Heavy Slam", "Protect"], ["Flamethrower", "Protect"]], "item": "Leftovers", "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "def": 252, "spe": 4}}, "Meteor Sweeper": {"moves": ["Air Slash", "Flash Cannon", ["Flamethrower", "Fire Blast"], "Meteor Beam"], "item": ["Power Herb", "Weakness Policy"], "nature": "Modest", "evs": {"spa": 244, "spd": 20, "spe": 244}}}, @@ -2233,6 +2232,7 @@ "Prankster": {"moves": [["Haze", "Topsy-Turvy"], "Recover", ["Anchor Shot", "Parting Shot"], ["Glare", "Encore", "Destiny Bond"]], "ability": "Prankster", "item": ["Leftovers", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252}}, "Aerilate": {"moves": ["Boomburst", "Rapid Spin", "Anchor Shot", "Recover"], "ability": "Aerilate", "item": ["Leftovers", "Metronome", "Rocky Helmet"], "nature": "Modest", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}} }, + "2v2doubles": {"Leech Seed Stall": {"moves": ["Leech Seed", "Iron Defense", "Heavy Slam", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "nationaldexmonotype": {"Leech Seed Tank (Flying)": {"moves": ["Heavy Slam", ["Toxic", "Flamethrower"], "Leech Seed", "Protect"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 160, "spd": 96}}, "Autotomize Sweeper (Flying)": {"moves": ["Autotomize", "Air Slash", "Flamethrower", ["Flash Cannon", "Giga Drain"]], "item": "Flyinium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Leech Seed Tank (Steel)": {"moves": ["Heavy Slam", "Leech Seed", "Protect", ["Toxic", "Flamethrower"]], "item": "Leftovers", "nature": ["Impish", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}}, "Autotomize Sweeper (Steel)": {"moves": ["Autotomize", "Air Slash", "Flamethrower", "Giga Drain"], "item": "Flyinium Z", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Kartana": { @@ -2240,7 +2240,7 @@ "vgc2022": {"Dynamax Attacker": {"moves": ["Leaf Blade", "Smart Strike", "Aerial Ace", "Sacred Sword"], "item": ["White Herb", "Life Orb", "Assault Vest"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "vgc2021": {"Assault Vest": {"moves": ["Leaf Blade", "Smart Strike", "Sacred Sword", "Aerial Ace"], "item": "Assault Vest", "nature": "Jolly", "evs": {"hp": 4, "atk": 4, "def": 4, "spd": 244, "spe": 252}}}, "ou": {"Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Knock Off", "Sacred Sword"], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Leaf Blade", "Smart Strike", "Knock Off", "Sacred Sword"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Leaf Blade", "Smart Strike", "Knock Off", "Sacred Sword"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Smart Strike", "Aerial Ace"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Smart Strike", "Aerial Ace"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Sacred Sword", ["Giga Impact", "Knock Off"]], "item": ["Normalium Z", "Fightinium Z"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band": {"moves": ["Leaf Blade", "Knock Off", "Sacred Sword", ["Return", "Smart Strike"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Synthesis Utility": {"moves": ["Leaf Blade", "Synthesis", ["Knock Off", "Sacred Sword"], "Defog"], "item": "Grassium Z", "nature": "Jolly", "evs": {"hp": 136, "atk": 120, "spe": 252}}, "Choice Scarf": {"moves": ["Leaf Blade", "Knock Off", "Sacred Sword", ["Smart Strike", "Defog"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "godlygift": {"Swords Dance (Special Defense)": {"moves": ["Leaf Blade", "Swords Dance", "Knock Off", ["Sacred Sword", "Smart Strike"]], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Special Defense)": {"moves": ["Leaf Blade", "Knock Off", "Sacred Sword", ["Smart Strike", "Defog"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "cap": {"Choice Scarf": {"moves": ["Leaf Blade", "Knock Off", "Sacred Sword", "Smart Strike"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Leaf Blade", "Knock Off", "Sacred Sword"], "item": ["Life Orb", "Protective Pads"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Leaf Blade", "Smart Strike", "Knock Off", "Sacred Sword"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, @@ -2267,7 +2267,7 @@ "Choice Band": {"moves": ["Sunsteel Strike", "Knock Off", ["Moonlight", "Stone Edge"], "Photon Geyser"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 136, "atk": 252, "spe": 120}} }, "balancedhackmons": {"Simple Shift Gear": {"moves": ["Shift Gear", "Sunsteel Strike", ["Photon Geyser", "Glacial Lance"], "Precipice Blades"], "ability": "Simple", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, - "nationaldexag": {"Defensive": {"moves": ["Sunsteel Strike", "Morning Sun", ["Stealth Rock", "Toxic"], ["Knock Off", "Toxic"]], "item": ["Rocky Helmet", "Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Dragon Dance (Dynamax Sweeper)": {"moves": ["Dragon Dance", "Sunsteel Strike", "Earthquake", ["Stone Edge", "Morning Sun"]], "item": "Weakness Policy", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Dragon Dance (Ultranecrozium Z)": {"moves": ["Dragon Dance", "Photon Geyser", "Earthquake", "Stone Edge"], "item": "Ultranecrozium Z", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Defensive": {"moves": ["Sunsteel Strike", "Morning Sun", ["Stealth Rock", "Toxic"], ["Knock Off", "Toxic"]], "item": ["Rocky Helmet", "Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Dragon Dance (Dynamax Sweeper)": {"moves": ["Dragon Dance", "Sunsteel Strike", "Earthquake", ["Stone Edge", "Morning Sun"]], "item": "Weakness Policy", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Dragon Dance (Ultranecrozium Z)": {"moves": ["Dragon Dance", "Photon Geyser", "Earthquake", "Stone Edge"], "item": "Ultranecrozium Z", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Defensive": {"moves": [["Stealth Rock", "Dragon Dance"], ["Sunsteel Strike", "Iron Head"], ["Earthquake", "Thunder Wave", "Knock Off"], "Morning Sun"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Dragon Dance": {"moves": ["Dragon Dance", "Sunsteel Strike", "Earthquake", "Stone Edge"], "item": ["Life Orb", "Weakness Policy"], "nature": "Adamant", "evs": {"hp": 80, "atk": 252, "spe": 176}}} }, "Necrozma-Dawn-Wings": {"godlygift": {"Offensive Trick Room": {"moves": ["Trick Room", "Meteor Beam", "Moongeist Beam", "Psyshock"], "item": "Power Herb", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}}}, "ubers": {"Trick Room": {"moves": ["Trick Room", "Moongeist Beam", ["Heat Wave", "Photon Geyser"], "Meteor Beam"], "item": "Power Herb", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}}}, "balancedhackmons": {"No Retreat": {"moves": ["No Retreat", "Stored Power", "Astral Barrage", ["Moonblast", "Spectral Thief"]], "ability": "Simple", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}}, @@ -2281,15 +2281,15 @@ "Marshadow": { "battlestadiumsingles": {"Focus Sash": {"moves": ["Spectral Thief", "Close Combat", "Shadow Sneak", ["Rock Tomb", "Counter", "Endeavor"]], "item": "Focus Sash", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}}}, "ubers": {"Offensive Cleaner": {"moves": ["Spectral Thief", "Low Kick", "Shadow Sneak", ["Ice Punch", "Rock Tomb", "Bulk Up"]], "item": ["Life Orb", "Spell Tag"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Spectral Thief", "Low Kick", "Shadow Sneak", ["Ice Punch", "Rock Tomb", "Poltergeist"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldexag": {"Choice Band": {"moves": ["Poltergeist", "Close Combat", "Shadow Sneak", ["Pursuit", "Spectral Thief"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Poltergeist", "Close Combat", "Shadow Sneak"], "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "dlc1nationaldexag": {"Choice Band": {"moves": ["Poltergeist", "Close Combat", "Shadow Sneak", ["Pursuit", "Spectral Thief"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Poltergeist", "Close Combat", "Shadow Sneak"], "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}}, "anythinggoes": {"Life Orb": {"moves": [["Poltergeist", "Spectral Thief"], "Close Combat", "Shadow Sneak", ["Ice Punch", "Bulk Up", "Spectral Thief", "Rock Tomb"]], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band": {"moves": ["Poltergeist", "Close Combat", "Shadow Sneak", ["Ice Punch", "Spectral Thief", "Rock Tomb"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}} }, "Naganadel": { - "2v2doubles": {"All-out Attacker": {"moves": ["Draco Meteor", "Heat Wave", ["Sludge Bomb", "Fire Blast"], "Protect"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}, "1v1": {"Choice Specs": {"moves": ["Draco Meteor", "Sludge Wave", "Fire Blast", ["Thunderbolt", "Echoed Voice"]], "item": "Choice Specs", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Life Orb": {"moves": ["Draco Meteor", "Sludge Wave", "Flamethrower", ["Laser Focus", "Nasty Plot", "Protect"]], "item": "Life Orb", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "battlestadiumsingles": {"Nasty Plot Sweeper": {"moves": ["Nasty Plot", "Sludge Wave", ["Draco Meteor", "Dragon Pulse"], ["Fire Blast", "Flamethrower"]], "item": ["Life Orb", "Focus Sash", "Lum Berry"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "All-out Attacker": {"moves": ["Sludge Wave", "Draco Meteor", ["Fire Blast", "Flamethrower"], ["Air Slash", "Thunderbolt"]], "item": ["Life Orb", "Choice Scarf"], "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "ubers": {"Nasty Plot": {"moves": ["Nasty Plot", "Draco Meteor", "Sludge Wave", "Fire Blast"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "doublesou": {"Fast Tailwind": {"moves": ["Draco Meteor", "Sludge Bomb", "Fire Blast", "Tailwind"], "item": "Life Orb", "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}}} + "doublesou": {"Fast Tailwind": {"moves": ["Draco Meteor", "Sludge Bomb", "Fire Blast", "Tailwind"], "item": "Life Orb", "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}}}, + "2v2doubles": {"All-out Attacker": {"moves": ["Draco Meteor", "Heat Wave", ["Sludge Bomb", "Fire Blast"], "Protect"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Stakataka": { "ru": {"Defensive Stealth Rock": {"moves": ["Stealth Rock", "Gyro Ball", "Body Press", ["Toxic", "Stone Edge"]], "item": "Leftovers", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, @@ -2311,16 +2311,16 @@ }, "Zeraora": { "ou": {"Bulk Up": {"moves": ["Bulk Up", "Plasma Fists", "Knock Off", "Close Combat"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Pivot": {"moves": ["Plasma Fists", "Knock Off", "Close Combat", ["Toxic", "Volt Switch"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, - "2v2doubles": {"Electroweb": {"moves": ["Fake Out", "Plasma Fists", "Electroweb", ["Protect", "Taunt", "Close Combat"]], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, + "nationaldex": {"Offensive Pivot": {"moves": ["Plasma Fists", ["Knock Off", "Close Combat"], "Volt Switch", "Toxic"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": {"Choice Band": {"moves": ["Plasma Fists", "Knock Off", "Play Rough", ["Close Combat", "Outrage", "Blaze Kick"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": ["Plasma Fists", "Knock Off", ["Outrage", "Close Combat"], ["Close Combat", "Iron Tail", "Fire Punch"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 136, "atk": 164, "def": 92, "spe": 116}}, "Life Orb": {"moves": ["Bulk Up", "Plasma Fists", "Close Combat", "Taunt"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 148, "def": 152, "spd": 4, "spe": 204}}, "Weakness Policy": {"moves": ["Bulk Up", "Knock Off", "Plasma Fists", "Outrage"], "item": "Weakness Policy", "nature": "Adamant", "evs": {"hp": 8, "atk": 176, "def": 176, "spe": 148}}, "Special Life Orb": {"moves": ["Fake Out", ["Thunderbolt", "Thunder"], "Charge", ["Focus Blast", "Grass Knot"]], "item": "Life Orb", "nature": "Mild", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "monotype": {"Choice Band": {"moves": ["Plasma Fists", "Close Combat", "Outrage", "Knock Off"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Plasma Fists", "Close Combat", "Knock Off"], "item": "Leftovers", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Bulk Up": {"moves": ["Bulk Up", "Bolt Strike", "Close Combat", "Knock Off"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Pivot": {"moves": ["Bolt Strike", "Close Combat", "Volt Switch", ["Grass Knot", "Knock Off"]], "item": "Heavy-Duty Boots", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}}, - "nationaldexmonotype": {"Choice Band (Electric)": {"moves": ["Plasma Fists", "Close Combat", ["Play Rough", "Iron Tail"], "Knock Off"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Flyinium Z (Electric)": {"moves": ["Bulk Up", "Plasma Fists", "Close Combat", "Bounce"], "item": "Flyinium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldex": {"Offensive Pivot": {"moves": ["Plasma Fists", ["Knock Off", "Close Combat"], "Volt Switch", "Toxic"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Choice Band (Attack)": {"moves": ["Plasma Fists", "Close Combat", "Knock Off", "Volt Switch"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Taunt Pivot (Attack)": {"moves": ["Volt Switch", "Plasma Fists", ["Knock Off", "Toxic"], ["Taunt", "Toxic"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "mixandmega": {"Pinsirite Bulk Up": {"moves": ["Bulk Up", "Mega Kick", "Plasma Fists", ["Facade", "Substitute", "Taunt"]], "item": "Pinsirite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Fast Utility": {"moves": ["Fake Out", "Plasma Fists", "Knock Off", "Taunt"], "item": "Sitrus Berry", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, - "cap": {"Offensive Pivot": {"moves": ["Plasma Fists", ["Volt Switch", "Toxic"], "Knock Off", ["Close Combat", "Toxic"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spa": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Plasma Fists", ["Close Combat", "Blaze Kick"], "Knock Off"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} + "nationaldexmonotype": {"Choice Band (Electric)": {"moves": ["Plasma Fists", "Close Combat", ["Play Rough", "Iron Tail"], "Knock Off"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Flyinium Z (Electric)": {"moves": ["Bulk Up", "Plasma Fists", "Close Combat", "Bounce"], "item": "Flyinium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "cap": {"Offensive Pivot": {"moves": ["Plasma Fists", ["Volt Switch", "Toxic"], "Knock Off", ["Close Combat", "Toxic"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spa": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Plasma Fists", ["Close Combat", "Blaze Kick"], "Knock Off"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Electroweb": {"moves": ["Fake Out", "Plasma Fists", "Electroweb", ["Protect", "Taunt", "Close Combat"]], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}} }, "Meltan": {"zu": {"Magnet Pull": {"moves": ["Acid Armor", "Rest", "Flash Cannon", "Thunderbolt"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}}, "Melmetal": { @@ -2341,14 +2341,14 @@ }, "Rillaboom": { "ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Grassy Glide", "Knock Off", ["Drain Punch", "Superpower"]], "ability": "Grassy Surge", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 240, "atk": 252, "spe": 16}}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Grassy Glide", "Knock Off", "Superpower"], "ability": "Grassy Surge", "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band": {"moves": ["Grassy Glide", ["Wood Hammer", "Superpower"], "Knock Off", "U-turn"], "ability": "Grassy Surge", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Life Orb": {"moves": ["Fake Out", "Wood Hammer", "Grassy Glide", ["High Horsepower", "Protect"]], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 76, "atk": 252, "spe": 180}}, "Assault Vest": {"moves": ["Fake Out", "Grassy Glide", "Wood Hammer", "High Horsepower"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 108, "def": 32, "spd": 60, "spe": 56}}}, "1v1": {"Life Orb": {"moves": ["Fake Out", "Grassy Glide", "Swords Dance", ["High Horsepower", "Wood Hammer", "Knock Off", "Superpower"]], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 64, "spe": 192}}, "Grassy Seed": {"moves": ["Swords Dance", "Grassy Glide", "Knock Off", ["Acrobatics", "Superpower", "Wood Hammer", "Taunt"]], "ability": "Grassy Surge", "item": "Grassy Seed", "nature": "Adamant", "evs": {"hp": 56, "atk": 228, "def": 88, "spe": 136}}, "Assault Vest": {"moves": ["Fake Out", "High Horsepower", "Wood Hammer", "Grassy Glide"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 184, "atk": 84, "spd": 240}}, "SubSeed": {"moves": ["Drum Beating", "Leech Seed", "Substitute", ["Protect", "Taunt"]], "ability": "Grassy Surge", "item": "Grassy Seed", "nature": "Impish", "evs": {"hp": 136, "def": 140, "spe": 232}}}, "monotype": {"Swords Dance (Grass)": {"moves": ["Swords Dance", "Grassy Glide", "Superpower", ["Knock Off", "High Horsepower"]], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Grass)": {"moves": ["Grassy Glide", ["Wood Hammer", "Superpower"], "Knock Off", "U-turn"], "ability": "Grassy Surge", "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "nationaldexmonotype": {"Swords Dance": {"moves": ["Swords Dance", "Grassy Glide", ["High Horsepower", "Superpower"], "Knock Off"], "ability": "Grassy Surge", "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band (Grass)": {"moves": ["Grassy Glide", "Knock Off", "U-turn", "Wood Hammer"], "ability": "Grassy Surge", "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Choice Band": {"moves": ["Grassy Glide", "Knock Off", "U-turn", "Wood Hammer"], "ability": "Grassy Surge", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Grassy Glide", "Superpower", "Knock Off"], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "camomons": {"Swords Dance": {"moves": ["Grassy Glide", ["Superpower", "High Horsepower"], "Knock Off", "Swords Dance"], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Wood Hammer", ["Superpower", "High Horsepower", "Knock Off"], "Grassy Glide", "U-turn"], "ability": "Grassy Surge", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Offensive (Attack, Any)": {"moves": ["Grassy Glide", ["U-turn", "Swords Dance"], ["Superpower", "High Horsepower", "U-turn"], ["Knock Off", "Wood Hammer"]], "ability": "Grassy Surge", "item": ["Choice Band", "Life Orb"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Bulky Pivot": {"moves": ["Fake Out", "Grassy Glide", "Wood Hammer", "U-turn"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 4}}}, - "nationaldexmonotype": {"Swords Dance": {"moves": ["Swords Dance", "Grassy Glide", ["High Horsepower", "Superpower"], "Knock Off"], "ability": "Grassy Surge", "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Choice Band (Grass)": {"moves": ["Grassy Glide", "Knock Off", "U-turn", "Wood Hammer"], "ability": "Grassy Surge", "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}} + "2v2doubles": {"Life Orb": {"moves": ["Fake Out", "Wood Hammer", "Grassy Glide", ["High Horsepower", "Protect"]], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 76, "atk": 252, "spe": 180}}, "Assault Vest": {"moves": ["Fake Out", "Grassy Glide", "Wood Hammer", "High Horsepower"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 108, "def": 32, "spd": 60, "spe": 56}}} }, "Rillaboom-Gmax": { "vgc2022": {"Miracle Seed": {"moves": ["Grassy Glide", "Fake Out", ["High Horsepower", "Wood Hammer"], "Protect"], "ability": "Grassy Surge", "item": "Miracle Seed", "nature": "Adamant", "evs": {"hp": 220, "atk": 220, "def": 4, "spd": 4, "spe": 60}}, "Assault Vest": {"moves": ["Grassy Glide", "Fake Out", ["High Horsepower", "Wood Hammer"], "U-turn"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 220, "atk": 196, "def": 4, "spd": 24, "spe": 60}}}, @@ -2359,11 +2359,11 @@ "Scorbunny": {"lc": {"All-out Attacker": {"moves": ["Blaze Kick", "Gunk Shot", "U-turn", ["High Jump Kick", "Sucker Punch"]], "ability": "Libero", "item": "Berry Juice", "nature": "Jolly", "evs": {"hp": 36, "atk": 188, "def": 36, "spd": 36, "spe": 204}}}}, "Raboot": {"1v1": {"Bulky Offense": {"moves": ["High Jump Kick", "Sucker Punch", "Flare Blitz", "Gunk Shot"], "ability": "Libero", "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 248, "atk": 236, "spd": 24}}}, "nfe": {"Choice Band": {"moves": ["Flare Blitz", "High Jump Kick", ["Sucker Punch", "Assurance"], "U-turn"], "ability": "Libero", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}}, "Offensive Pivot": {"moves": ["Flare Blitz", ["High Jump Kick", "Gunk Shot"], ["Sucker Punch", "Assurance", "Gunk Shot"], "U-turn"], "ability": "Libero", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Bulk Up": {"moves": ["Bulk Up", "Flare Blitz", "Sucker Punch", ["High Jump Kick", "U-turn"]], "ability": "Libero", "item": ["Eviolite", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}}}}, "Cinderace": { - "2v2doubles": {"Life Orb": {"moves": ["Pyro Ball", "Low Kick", "Gunk Shot", "Protect"], "ability": "Libero", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "monotype": {"Offensive (Fire)": {"moves": ["Pyro Ball", "Sucker Punch", "Low Kick", ["Bulk Up", "Gunk Shot"]], "ability": "Libero", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Pivot": {"moves": ["Fire Lash", "U-turn", "High Jump Kick", ["Zen Headbutt", "Court Change"]], "ability": "Libero", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Sacred Fire", "U-turn", "High Jump Kick", "Zen Headbutt"], "ability": "Libero", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Magic Guard Pivot": {"moves": ["Flare Blitz", "U-turn", "Gunk Shot", ["Court Change", "High Jump Kick"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Desolate Land Pivot": {"moves": ["Pyro Ball", "U-turn", "Gunk Shot", ["Court Change", "High Jump Kick", "Sucker Punch"]], "ability": "Desolate Land", "item": ["Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Physical Attacker": {"moves": ["Pyro Ball", "U-turn", "Court Change", ["Gunk Shot", "Zen Headbutt", "Sucker Punch"]], "ability": "Libero", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 80, "atk": 164, "spd": 48, "spe": 216}}}, + "2v2doubles": {"Life Orb": {"moves": ["Pyro Ball", "Low Kick", "Gunk Shot", "Protect"], "ability": "Libero", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Bulk Up (Fire)": {"moves": ["Bulk Up", "Pyro Ball", "High Jump Kick", ["Sucker Punch", "Zen Headbutt"]], "ability": "Libero", "item": ["Heavy-Duty Boots", "Psychium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Pivot (Fire)": {"moves": ["Pyro Ball", "U-turn", ["High Jump Kick", "Gunk Shot"], "Sucker Punch"], "ability": "Libero", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}} }, "Cinderace-Gmax": { @@ -2455,7 +2455,7 @@ "nationaldex": {"Dual Screens": {"moves": ["Light Screen", "Reflect", "Taunt", "Spirit Break"], "item": "Light Clay", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "battlestadiumsingles": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Spirit Break", ["Taunt", "Trick", "Thunder Wave", "Sucker Punch"]], "item": ["Light Clay", "Lagging Tail"], "nature": ["Impish", "Adamant"], "evs": {"hp": 252, "def": 252, "spe": 4}}}, "godlygift": {"Dual Screen (Def, any)": {"moves": ["Reflect", "Light Screen", "Taunt", "Spirit Break"], "item": "Light Clay", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}}}, - "nationaldexag": {"Dual Screens Setter": {"moves": ["Reflect", "Light Screen", "Taunt", "Thunder Wave"], "item": "Light Clay", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "dlc1nationaldexag": {"Dual Screens Setter": {"moves": ["Reflect", "Light Screen", "Taunt", "Thunder Wave"], "item": "Light Clay", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "anythinggoes": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Play Rough", "Taunt"], "item": "Light Clay", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}} }, "Obstagoon": { @@ -2487,10 +2487,10 @@ "nationaldexru": {"Choice Specs": {"moves": ["Expanding Force", "Hyper Voice", "Mystical Fire", "Trick"], "ability": "Psychic Surge", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Indeedee-F": { - "2v2doubles": {"Bulky Support": {"moves": ["Follow Me", "Expanding Force", ["Helping Hand", "Fake Out", "Imprison"], ["Protect", "Fake Out", "Imprison"]], "ability": "Psychic Surge", "item": ["Iron Ball", "Tanga Berry", "Colbur Berry"], "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 32, "spd": 224}}, "Choice Scarf": {"moves": ["Expanding Force", "Mystical Fire", "Dazzling Gleam", ["Trick", "Follow Me"]], "ability": "Psychic Surge", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "vgc2021": {"Support": {"moves": ["Expanding Force", "Follow Me", "Helping Hand", "Protect"], "ability": "Psychic Surge", "item": ["Focus Sash", "Psychic Seed", "Safety Goggles"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "vgc2020": {"Utility": {"moves": ["Expanding Force", "Follow Me", "Helping Hand", ["Protect", "Reflect", "Light Screen"]], "ability": "Psychic Surge", "item": ["Focus Sash", "Colbur Berry", "Psychic Seed"], "nature": ["Bold", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}}}, - "doublesou": {"Terrain Setter": {"moves": ["Expanding Force", "Follow Me", "Helping Hand", "Protect"], "ability": "Psychic Surge", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}} + "doublesou": {"Terrain Setter": {"moves": ["Expanding Force", "Follow Me", "Helping Hand", "Protect"], "ability": "Psychic Surge", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "2v2doubles": {"Bulky Support": {"moves": ["Follow Me", "Expanding Force", ["Helping Hand", "Fake Out", "Imprison"], ["Protect", "Fake Out", "Imprison"]], "ability": "Psychic Surge", "item": ["Iron Ball", "Tanga Berry", "Colbur Berry"], "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 32, "spd": 224}}, "Choice Scarf": {"moves": ["Expanding Force", "Mystical Fire", "Dazzling Gleam", ["Trick", "Follow Me"]], "ability": "Psychic Surge", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Morpeko": {"zu": {"Choice Band": {"moves": ["Aura Wheel", "Crunch", "Seed Bomb", "Parting Shot"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Utility": {"moves": ["Aura Wheel", "Rapid Spin", "Protect", "Parting Shot"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, "Copperajah": {"ru": {"Offensive": {"moves": [["Heavy Slam", "Iron Head"], "Power Whip", ["Earthquake", "Superpower"], "Substitute"], "ability": ["Heavy Metal", "Sheer Force"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 108, "atk": 148, "spd": 252}}}, "nu": {"Assault Vest": {"moves": ["Heavy Slam", "Power Whip", "Stone Edge", ["Superpower", "Heat Crash"]], "ability": "Heavy Metal", "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Stealth Rock": {"moves": ["Stealth Rock", "Heavy Slam", "Power Whip", "Rock Slide"], "ability": "Heavy Metal", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 156, "atk": 16, "spd": 252, "spe": 84}}}}, @@ -2511,11 +2511,11 @@ "nationaldexru": {"Slush Rush Wallbreaker": {"moves": ["Bolt Beak", "Freeze-Dry", ["Icicle Crash", "Hydro Pump"], ["Substitute", "Low Kick"]], "ability": "Slush Rush", "item": ["Heavy-Duty Boots", "Leftovers", "Life Orb"], "nature": "Naive", "evs": {"atk": 252, "spa": 60, "spe": 196}}} }, "Dracovish": { - "2v2doubles": {"Tailwind / Sand Offensive": {"moves": ["Fishious Rend", "Protect", ["Rock Tomb", "Rock Slide"], ["Dragon Claw", "Breaking Swipe"]], "ability": ["Strong Jaw", "Sand Rush"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "1v1": {"Life Orb": {"moves": ["Fishious Rend", "Outrage", "Substitute", "Protect"], "ability": "Strong Jaw", "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Custap Berry": {"moves": ["Fishious Rend", "Outrage", "Endure", ["Rock Tomb", "Substitute", "Rain Dance"]], "ability": "Strong Jaw", "item": "Custap Berry", "nature": "Adamant", "evs": {"hp": 140, "atk": 252, "spd": 60, "spe": 56}}, "Choice Scarf": {"moves": ["Fishious Rend", "Outrage", "Psychic Fangs", "Rock Tomb"], "ability": "Strong Jaw", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 8, "atk": 212, "def": 36, "spe": 252}}}, "battlestadiumsingles": {"Choice Attacker": {"moves": ["Fishious Rend", "Outrage", "Psychic Fangs", ["Sleep Talk", "Low Kick", "Ice Fang"]], "ability": "Strong Jaw", "item": ["Choice Scarf", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Sand Rush Sweeper": {"moves": ["Fishious Rend", "Outrage", "Rock Blast", ["Low Kick", "Sleep Talk", "Rest"]], "ability": "Sand Rush", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "ubers": {"Choice Item": {"moves": ["Fishious Rend", "Psychic Fangs", "Crunch", ["Outrage", "Dragon Rush"]], "ability": "Strong Jaw", "item": ["Choice Band", "Choice Scarf"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "doublesou": {"Choice Band": {"moves": ["Fishious Rend", "Psychic Fangs", "Dragon Rush", "Sleep Talk"], "ability": "Sand Rush", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "2v2doubles": {"Tailwind / Sand Offensive": {"moves": ["Fishious Rend", "Protect", ["Rock Tomb", "Rock Slide"], ["Dragon Claw", "Breaking Swipe"]], "ability": ["Strong Jaw", "Sand Rush"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "anythinggoes": {"Choice Band": {"moves": ["Fishious Rend", "Dragon Rush", "Crunch", "Psychic Fangs"], "ability": "Strong Jaw", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Arctovish": {"ru": {"Hail Wallbreaker": {"moves": ["Fishious Rend", "Freeze-Dry", "Icicle Crash", ["Substitute", "Protect"]], "ability": "Slush Rush", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 236, "spa": 40, "spe": 232}}}, "pu": {"Use Fishious Rend": {"moves": ["Fishious Rend", "Icicle Crash", "Crunch", "Psychic Fangs"], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, @@ -2567,7 +2567,7 @@ "Flare Boost": {"moves": ["Nasty Plot", "Core Enforcer", ["Earth Power", "Blue Flare"], ["Recover", "Sludge Bomb"]], "ability": "Flare Boost", "item": "Flame Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Sniper": {"moves": ["Focus Energy", "Draco Meteor", "Overheat", "Sludge Bomb"], "ability": "Sniper", "item": "Scope Lens", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}} }, - "nationaldexag": {"Wallbreaker": {"moves": ["Dynamax Cannon", "Flamethrower", ["Sludge Bomb", "Meteor Beam"], "Recover"], "item": "Life Orb", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "T-Killer (Specially Defensive)": {"moves": ["Toxic Spikes", "Recover", "Flamethrower", ["Toxic", "Sludge Bomb"]], "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 252, "spd": 212, "spe": 44}}}, + "dlc1nationaldexag": {"Wallbreaker": {"moves": ["Dynamax Cannon", "Flamethrower", ["Sludge Bomb", "Meteor Beam"], "Recover"], "item": "Life Orb", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "T-Killer (Specially Defensive)": {"moves": ["Toxic Spikes", "Recover", "Flamethrower", ["Toxic", "Sludge Bomb"]], "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 252, "spd": 212, "spe": 44}}}, "anythinggoes": {"Specially Defensive": {"moves": [["Dynamax Cannon", "Sludge Bomb", "Dragon Tail"], ["Flamethrower", "Mystical Fire"], ["Toxic", "Toxic Spikes"], "Recover"], "item": ["Heavy-Duty Boots", "Black Sludge", "Sitrus Berry"], "nature": "Timid", "evs": {"hp": 252, "spd": 164, "spe": 92}}, "Wallbreaker": {"moves": ["Dynamax Cannon", "Flamethrower", ["Sludge Bomb", "Meteor Beam"], "Recover"], "item": ["Life Orb", "Power Herb"], "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Urshifu": { @@ -2615,7 +2615,6 @@ "Regieleki": { "ubers": {"Physical Attacker": {"moves": ["Rapid Spin", "Wild Charge", "Assurance", "Explosion"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Special Attacker": {"moves": ["Volt Switch", "Thunderbolt", "Rapid Spin", "Explosion"], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Rash", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "ou": {"Special Attacker": {"moves": ["Volt Switch", "Rapid Spin", ["Electro Ball", "Thunderbolt"], ["Ancient Power", "Thunderbolt"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Rapid Spin", "Explosion"], "item": "Light Clay", "nature": "Adamant", "evs": {"hp": 96, "atk": 252, "spe": 160}}}, - "2v2doubles": {"Life Orb": {"moves": ["Thunderbolt", "Electroweb", "Thunder", "Protect"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 24, "spa": 252, "spd": 4, "spe": 228}}, "Choice Scarf": {"moves": ["Thunderbolt", "Electroweb", "Thunder", "Hyper Beam"], "item": "Choice Scarf", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 84, "spa": 252, "spd": 4, "spe": 168}}}, "1v1": {"Choice Specs": {"moves": ["Thunder Cage", "Thunder", "Hyper Beam", "Electro Ball"], "item": "Choice Specs", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "monotype": {"Wallbreaker": {"moves": ["Rising Voltage", "Thunderbolt", "Volt Switch", ["Ancient Power", "Rapid Spin"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "vgc2021": {"Special Attacker": {"moves": ["Electroweb", ["Thunderbolt", "Thunder"], "Volt Switch", "Protect"], "item": ["Magnet", "Life Orb", "Focus Sash"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Dynamax Attacker": {"moves": ["Rising Voltage", "Electroweb", "Hyper Beam", "Protect"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 28, "def": 100, "spa": 252, "spd": 4, "spe": 124}}}, @@ -2626,12 +2625,13 @@ "almostanyability": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Rapid Spin", ["Explosion", "Volt Switch"]], "ability": ["Refrigerate", "Prankster"], "item": "Light Clay", "nature": ["Jolly", "Naive"], "evs": {"hp": 28, "atk": 252, "spe": 228}}, "Offensive": {"moves": ["Volt Switch", "Extreme Speed", "Explosion", "Rapid Spin"], "ability": "Refrigerate", "item": ["Life Orb", "Never-Melt Ice"], "nature": "Lonely", "evs": {"atk": 252, "spa": 28, "spe": 228}}}, "doublesou": {"Mono-Electric": {"moves": ["Rising Voltage", "Volt Switch", "Electroweb", ["Thunderbolt", "Electro Ball"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 4, "def": 44, "spa": 232, "spe": 228}}}, "balancedhackmons": {"Mixed Galvanize Cleaner": {"moves": ["Boomburst", "Glacial Lance", "V-create", "Strength Sap"], "ability": "Galvanize", "item": "Life Orb", "nature": "Rash", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, + "2v2doubles": {"Life Orb": {"moves": ["Thunderbolt", "Electroweb", "Thunder", "Protect"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 24, "spa": 252, "spd": 4, "spe": 228}}, "Choice Scarf": {"moves": ["Thunderbolt", "Electroweb", "Thunder", "Hyper Beam"], "item": "Choice Scarf", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 84, "spa": 252, "spd": 4, "spe": 168}}}, "anythinggoes": {"Rapid Spin": {"moves": ["Rapid Spin", "Wild Charge", "Explosion", "Assurance"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Regidrago": { "ru": {"Dragon Dance": {"moves": ["Dragon Dance", ["Outrage", "Scale Shot"], "Thunder Fang", "Substitute"], "item": "Leftovers", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Outrage", "Scale Shot", "Hammer Arm", "Thunder Fang"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "2v2doubles": {"Life Orb": {"moves": ["Dragon Energy", "Draco Meteor", "Fire Fang", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "1v1": {"Haban Berry": {"moves": ["Scale Shot", "Outrage", "Draco Meteor", "Breaking Swipe"], "item": "Haban Berry", "nature": "Adamant", "evs": {"def": 244, "spd": 168, "spe": 96}}, "Assault Vest": {"moves": ["Draco Meteor", "Outrage", "Dragon Energy", "Scale Shot"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 48, "def": 248, "spa": 4, "spd": 200, "spe": 8}}, "Custap Berry": {"moves": ["Endure", "Dragon Energy", "Draco Meteor", ["Scale Shot", "Breaking Swipe", "Outrage"]], "item": "Custap Berry", "nature": "Modest", "evs": {"def": 252, "spa": 252, "spd": 4}}, "Choice Band": {"moves": ["Outrage", "Scale Shot", "Fire Fang", "Crunch"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 12, "atk": 216, "def": 140, "spd": 44, "spe": 96}}}, + "2v2doubles": {"Life Orb": {"moves": ["Dragon Energy", "Draco Meteor", "Fire Fang", "Protect"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "nationaldexru": {"Choice Band": {"moves": ["Outrage", "Scale Shot", "Thunder Fang", "Hammer Arm"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Dragon Dance": {"moves": ["Dragon Dance", "Outrage", "Giga Impact", "Hammer Arm"], "item": "Normalium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Dragon Energy", "Draco Meteor", "Dragon Pulse", ["Reflect", "Light Screen"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Glastrier": { diff --git a/data/sets/gen8nationaldexag.json b/data/sets/gen8dlc1nationaldexag.json similarity index 100% rename from data/sets/gen8nationaldexag.json rename to data/sets/gen8dlc1nationaldexag.json diff --git a/data/sets/gen9.json b/data/sets/gen9.json index 9c55778f8..b2ed81123 100644 --- a/data/sets/gen9.json +++ b/data/sets/gen9.json @@ -2,14 +2,13 @@ "Ivysaur": {"nfe": {"Defensive": {"moves": ["Knock Off", "Sludge Bomb", ["Giga Drain", "Leech Seed"], "Synthesis"], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}}, "Venusaur": { "zu": {"Defensive": {"moves": [["Giga Drain", "Leech Seed"], "Sludge Bomb", "Knock Off", "Synthesis"], "item": ["Leftovers", "Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 168, "spe": 88}, "teratypes": ["Water", "Steel"]}}, - "uu": {"Sun Sweeper": {"moves": ["Growth", "Weather Ball", "Earth Power", ["Sludge Bomb", "Giga Drain"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, + "uu": {"Sun Sweeper": {"moves": ["Growth", "Weather Ball", ["Earth Power", "Giga Drain"], ["Sludge Bomb", "Giga Drain"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "ru": {"Sun Sweeper": {"moves": ["Growth", ["Giga Drain", "Solar Beam"], "Sludge Bomb", "Weather Ball"], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "pu": {"Offensive": {"moves": ["Leaf Storm", "Sludge Bomb", "Earth Power", "Synthesis"], "item": ["Heavy-Duty Boots", "Life Orb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Ground"}, "Defensive": {"moves": ["Giga Drain", "Sludge Bomb", ["Knock Off", "Leech Seed"], "Synthesis"], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 168, "spd": 32, "spe": 56}, "teratypes": "Water"}, "Chlorophyll Sweeper": {"moves": ["Growth", "Weather Ball", ["Giga Drain", "Solar Beam"], ["Sludge Bomb", "Earth Power"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "ou": {"Sun Sweeper": {"moves": ["Growth", "Giga Drain", "Weather Ball", ["Sludge Bomb", "Earth Power", "Earthquake"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": ["Timid", "Naive"], "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ground"]}}, "nu": {"Sun Sweeper": {"moves": ["Growth", "Giga Drain", "Weather Ball", ["Sludge Bomb", "Earth Power"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]}}, "nationaldexuu": {"Tank": {"moves": ["Sludge Bomb", ["Knock Off", "Giga Drain", "Leech Seed"], ["Earth Power", "Hidden Power Fire"], "Synthesis"], "ability": "Thick Fat", "item": "Venusaurite", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 152, "spe": 104}}}, "nationaldex": {"Tank": {"moves": ["Giga Drain", "Sludge Bomb", "Earth Power", "Synthesis"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 156, "spe": 100}}, "Chlorophyll Sweeper": {"moves": ["Growth", "Giga Drain", "Weather Ball", ["Sludge Bomb", "Earth Power"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "1v1": {"Custap Berry": {"moves": ["Frenzy Plant", "Sludge Bomb", "Earth Power", "Endure"], "item": "Custap Berry", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "godlygift": {"Sun Sweeper (SpA)": {"moves": ["Solar Beam", "Sludge Bomb", "Weather Ball", "Growth"], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "nationaldexmonotype": {"Physically Defensive (Grass)": {"moves": ["Sludge Bomb", "Synthesis", "Hidden Power Fire", "Leech Seed"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spe": 16}}, "Physically Defensive (Poison)": {"moves": ["Giga Drain", "Hidden Power Fire", ["Leech Seed", "Earth Power", "Sludge Bomb"], "Synthesis"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 244, "spe": 16}}} }, @@ -20,7 +19,7 @@ "vgc2025": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Overheat", ["Air Slash", "Dragon Pulse"]], "ability": "Solar Power", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, "nationaldexmonotype": {"Dragon Dance (Fire)": {"moves": ["Dragon Dance", "Flare Blitz", "Dragon Claw", ["Earthquake", "Roost"]], "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Sun Wallbreaker (Flying)": {"moves": [["Flamethrower", "Fire Blast"], "Solar Beam", ["Focus Blast", "Scorching Sands"], ["Roost", "Hidden Power Electric"]], "item": "Charizardite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldexdoubles": {"Sun Attacker": {"moves": ["Heat Wave", ["Scorching Sands", "Weather Ball", "Overheat"], "Tailwind", "Protect"], "ability": "Drought", "item": "Charizardite Y", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 192, "spa": 28, "spd": 36, "spe": 252}], "teratypes": "Fire"}}, - "nationaldex": {"Drought Wallbreaker": {"moves": [["Weather Ball", "Fire Blast"], "Solar Beam", ["Scorching Sands", "Focus Blast"], "Roost"], "item": "Charizardite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Flare Blitz", ["Earthquake", "Roost"], ["Dragon Claw", "Roost"]], "ability": "Tough Claws", "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} + "nationaldex": {"Drought Wallbreaker": {"moves": [["Weather Ball", "Fire Blast"], "Solar Beam", ["Scorching Sands", "Focus Blast"], "Roost"], "item": "Charizardite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Flare Blitz", ["Earthquake", "Roost"], ["Dragon Claw", "Roost"]], "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Wartortle": {"nfe": {"Shell Smash": {"moves": ["Shell Smash", ["Surf", "Hydro Pump"], "Ice Beam", ["Substitute", "Rapid Spin"]], "item": "Eviolite", "nature": "Modest", "evs": {"hp": 176, "spa": 252, "spe": 80}}}}, "Blastoise": {"uu": {"Shell Smash": {"moves": ["Shell Smash", "Surf", "Ice Beam", "Tera Blast"], "item": "White Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}}, "godlygift": {"Shell Smash (SpA)": {"moves": ["Surf", "Ice Beam", "Tera Blast", "Shell Smash"], "item": "White Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}}, @@ -53,7 +52,7 @@ "godlygift": {"Utility": {"moves": ["Moonblast", ["Knock Off", "Thunder Wave"], ["Stealth Rock", "Thunder Wave"], "Moonlight"], "ability": "Magic Guard", "item": ["Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Steel"]}} }, "Ninetales": { - "uu": {"Sun Setter": {"moves": ["Encore", "Overheat", "Healing Wish", "Scorching Sands"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel", "Ground"]}}, + "uu": {"Sun Setter": {"moves": ["Encore", ["Overheat", "Weather Ball"], "Healing Wish", ["Will-O-Wisp", "Scorching Sands"]], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, "ru": {"Sun Setter": {"moves": [["Flamethrower", "Weather Ball"], ["Healing Wish", "Energy Ball"], "Encore", ["Will-O-Wisp", "Nasty Plot"]], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Grass"}}, "ou": {"Sun Setter": {"moves": [["Weather Ball", "Overheat"], "Encore", "Healing Wish", "Will-O-Wisp"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 4, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": ["Ghost", "Flying", "Grass"]}}, "nationaldex": {"Sun Setter": {"moves": [["Weather Ball", "Overheat"], "Will-O-Wisp", "Encore", "Healing Wish"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -63,9 +62,9 @@ "Ninetales-Alola": { "vgc2025": {"Offensive": {"moves": ["Blizzard", ["Freeze-Dry", "Encore"], ["Aurora Veil", "Encore", "Moonblast"], ["Icy Wind", "Protect", "Dazzling Gleam"]], "ability": "Snow Warning", "item": ["Focus Sash", "Choice Specs", "Never-Melt Ice"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Ice"]}, "Screens Setter": {"moves": ["Blizzard", "Aurora Veil", "Encore", ["Icy Wind", "Protect", "Freeze-Dry"]], "ability": "Snow Warning", "item": ["Covert Cloak", "Light Clay"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 228, "def": 36, "spa": 20, "spd": 76, "spe": 148}, "teratypes": ["Water", "Ghost"]}}, "vgc2024": {"Screen Setter": {"moves": ["Blizzard", "Moonblast", "Aurora Veil", "Helping Hand"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 84, "def": 132, "spa": 84, "spd": 4, "spe": 204}, "teratypes": "Fire"}}, - "uu": {"Veil": {"moves": ["Aurora Veil", "Encore", ["Freeze-Dry", "Blizzard"], ["Moonblast", "Snowscape"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, + "uu": {"Aurora Veil": {"moves": ["Aurora Veil", "Encore", ["Freeze-Dry", "Blizzard"], ["Snowscape", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, "ubersuu": {"Aurora Veil": {"moves": ["Aurora Veil", "Moonblast", ["Freeze-Dry", "Blizzard"], ["Encore", "Hypnosis"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, - "ru": {"Nasty Plot": {"moves": ["Nasty Plot", ["Freeze-Dry", "Blizzard"], "Tera Blast", ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Aurora Veil": {"moves": ["Aurora Veil", "Blizzard", "Encore", ["Snowscape", "Moonblast", "Freeze-Dry"]], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, + "ru": {"Aurora Veil": {"moves": ["Aurora Veil", "Blizzard", "Encore", ["Snowscape", "Moonblast", "Freeze-Dry"]], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, "1v1": {"Encore + Disable": {"moves": ["Protect", "Encore", "Disable", "Moonblast"], "ability": "Snow Warning", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 216, "def": 40, "spe": 252}}, "Sitrus Berry": {"moves": ["Protect", "Encore", "Disable", ["Draining Kiss", "Moonblast"]], "ability": "Snow Warning", "item": "Sitrus Berry", "nature": "Timid", "evs": {"hp": 164, "def": 240, "spe": 104}, "teratypes": "Ice"}, "Life Orb": {"moves": ["Moonblast", "Freeze-Dry", "Calm Mind", ["Encore", "Disable"]], "ability": "Snow Warning", "item": "Life Orb", "nature": "Timid", "evs": {"hp": 208, "spa": 156, "spe": 144}, "teratypes": "Ice"}}, "pu": {"Support": {"moves": ["Aurora Veil", ["Freeze-Dry", "Blizzard"], ["Moonblast", "Foul Play"], "Encore"], "ability": "Snow Warning", "item": ["Icy Rock", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Nasty Plot": {"moves": ["Nasty Plot", "Moonblast", ["Freeze-Dry", "Blizzard"], ["Encore", "Hex", "Dark Pulse"]], "ability": "Snow Warning", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Water", "Fairy"]}}, "partnersincrime": {"Snow Setter": {"moves": [["Blizzard", "Moonblast"], "Aurora Veil", "Icy Wind", "Encore"], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Ghost"}}, @@ -151,8 +150,8 @@ "1v1": {"AV": {"moves": ["Gunk Shot", "Knock Off", "Drain Punch", "Shadow Sneak"], "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "def": 236, "spe": 20}, "teratypes": "Poison"}}, "monotype": {"Specially Defensive (Poison)": {"moves": ["Knock Off", "Drain Punch", ["Poison Jab", "Curse", "Rest"], ["Protect", "Sleep Talk"]], "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}, "Specially Defensive (Dark)": {"moves": ["Poison Jab", "Knock Off", "Drain Punch", "Protect"], "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "battlestadiumsingles": {"Ghostbuster (Stall)": {"moves": ["Knock Off", "Poison Jab", "Protect", ["Shadow Sneak", "Toxic"]], "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Poison"}}, - "inheritance": {"RegenVest (Mienshao)": {"moves": ["U-turn", "Knock Off", "Poison Jab", ["Triple Axel", "Ice Spinner", "Low Kick"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": [{"hp": 252, "atk": 4, "spd": 252}, {"hp": 128, "atk": 128, "spd": 252}]}}, "godlygift": {"Curse (Def)": {"moves": ["Knock Off", "Poison Jab", "Curse", "Recycle"], "ability": "Gluttony", "item": "Iapapa Berry", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Water"}}, + "inheritance": {"RegenVest (Mienshao)": {"moves": ["U-turn", "Knock Off", "Poison Jab", ["Triple Axel", "Ice Spinner", "Low Kick"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": [{"hp": 252, "atk": 4, "spd": 252}, {"hp": 128, "atk": 128, "spd": 252}]}}, "nationaldexmonotype": {"Specially Defensive (Poison)": {"moves": ["Knock Off", "Pursuit", ["Drain Punch", "Poison Jab"], "Protect"], "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 248, "def": 12, "spd": 248}}, "Assault Vest (Poison)": {"moves": ["Knock Off", "Poison Jab", "Pursuit", ["Drain Punch", "Shadow Sneak", "Rock Slide"]], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "def": 12, "spd": 248}}, "Specially Defensive (Dark)": {"moves": ["Poison Jab", "Knock Off", ["Pursuit", "Drain Punch"], "Protect"], "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 240, "atk": 20, "spd": 248}}}, "anythinggoes": {"Specially Defensive": {"moves": ["Knock Off", ["Poison Jab", "Clear Smog"], "Rest", ["Pain Split", "Sleep Talk"]], "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": "Poison"}} }, @@ -208,12 +207,11 @@ "Rhyhorn": {"lc": {"Setup Sweeper": {"moves": ["Swords Dance", "Rock Polish", "Earthquake", "Stone Edge"], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 236, "spd": 116, "spe": 156}, "teratypes": "Flying"}}}, "Rhydon": {"pu": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Stone Edge", "Swords Dance"], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 248, "atk": 16, "spd": 244}, "teratypes": ["Flying", "Water", "Poison"]}, "Offensive Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Stone Edge", ["Rock Polish", "Stealth Rock"]], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Flying", "Water", "Poison"]}}}, "Chansey": { - "ou": {"Defensive": {"moves": ["Stealth Rock", "Seismic Toss", "Soft-Boiled", "Thunder Wave"], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Ghost", "Steel", "Fairy"]}}, "nu": {"Defensive": {"moves": ["Seismic Toss", "Soft-Boiled", ["Heal Bell", "Thunder Wave", "Shadow Ball"], ["Stealth Rock", "Calm Mind"]], "item": "Eviolite", "nature": "Bold", "evs": [{"hp": 8, "def": 252, "spd": 248}, {"hp": 248, "def": 252, "spd": 8}], "teratypes": ["Dark", "Fairy", "Ghost"]}}, - "monotype": {"Defensive": {"moves": ["Seismic Toss", "Soft-Boiled", "Stealth Rock", ["Thunder Wave", "Healing Wish"]], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, - "stabmons": {"Transform": {"moves": ["Seismic Toss", "Glare", "Soft-Boiled", "Transform"], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}}}, "nationaldexuu": {"Pink Blob:2": {"moves": ["Seismic Toss", ["Soft-Boiled", "Wish"], ["Toxic", "Thunder Wave"], ["Stealth Rock", "Protect", "Aromatherapy"]], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nationaldexubers": {"Special Wall": {"moves": ["Aromatherapy", "Soft-Boiled", "Confide", ["Seismic Toss", "Toxic"]], "item": "Eviolite", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 8, "def": 252, "spd": 248}, "teratypes": "Grass"}}, + "monotype": {"Defensive": {"moves": ["Seismic Toss", "Soft-Boiled", "Stealth Rock", ["Thunder Wave", "Healing Wish"]], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "stabmons": {"Transform": {"moves": ["Seismic Toss", "Glare", "Soft-Boiled", "Transform"], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}}}, "nationaldex": {"Little Pink Blob": {"moves": ["Seismic Toss", ["Toxic", "Thunder Wave"], "Soft-Boiled", ["Stealth Rock", "Aromatherapy"]], "item": "Eviolite", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "almostanyability": {"Wall": {"moves": ["Seismic Toss", "Soft-Boiled", ["Heal Bell", "Thunder Wave"], ["Stealth Rock", "Thunder Wave", "Protect"]], "ability": "Unaware", "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 8, "def": 252, "spd": 248}}}, "balancedhackmons": {"Imposter": {"moves": ["Shore Up", ["Topsy-Turvy", "Haze"], ["Block", "Teleport"], ["Heal Bell", "Jungle Healing", "Wish"]], "ability": "Imposter", "item": ["Eviolite", "Heavy-Duty Boots", "Covert Cloak"], "nature": ["Calm", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, @@ -263,11 +261,10 @@ "anythinggoes": {"Revenge Killer": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 8, "def": 252}, "teratypes": ["Normal", "Ghost", "Fairy"]}} }, "Vaporeon": {"ru": {"Defensive": {"moves": ["Scald", ["Haze", "Flip Turn"], "Wish", "Protect"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Dark"]}}, "nu": {"Wish Passer": {"moves": ["Scald", "Wish", "Protect", ["Flip Turn", "Roar", "Haze"]], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Dark", "Fairy"]}}}, - "Jolteon": {"pu": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Volt Switch", ["Alluring Voice", "Shadow Ball"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}}, "zu": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Volt Switch", ["Alluring Voice", "Shadow Ball"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}, "Choice Specs": {"moves": ["Thunderbolt", "Volt Switch", "Alluring Voice", "Shadow Ball"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}}}, + "Jolteon": {"pu": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Volt Switch", ["Alluring Voice", "Shadow Ball"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}}, "zu": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Volt Switch", ["Alluring Voice", "Shadow Ball"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}, "Choice Specs": {"moves": ["Thunderbolt", "Volt Switch", "Alluring Voice", "Shadow Ball"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}}, "ou": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Alluring Voice", "Volt Switch"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}}, "Porygon": {"nfe": {"Trick Room": {"moves": [["Tri Attack", "Ice Beam"], "Recover", "Trick Room", "Thunderbolt"], "ability": ["Download", "Analytic"], "item": "Eviolite", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}}}}, "Omastar": {"nationaldexmonotype": {"Lord Helix (Shell Smash Sweeper) (Rock)": {"moves": ["Shell Smash", "Hydro Pump", "Ice Beam", ["Hidden Power Grass", "Earth Power"]], "ability": "Weak Armor", "item": "Air Balloon", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}}, "Aerodactyl": {"nationaldexuu": {"Offensive": {"moves": ["Stone Edge", "Dual Wingbeat", ["Earthquake", "Taunt", "Pursuit"], "Roost"], "ability": "Tough Claws", "item": "Aerodactylite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Dragon Dance": {"moves": ["Dragon Dance", "Stone Edge", "Earthquake", ["Dual Wingbeat", "Roost"]], "ability": "Tough Claws", "item": "Aerodactylite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Offensive Utility (Flying)": {"moves": ["Stone Edge", "Earthquake", ["Ice Fang", "Dual Wingbeat", "Pursuit"], ["Stealth Rock", "Taunt"]], "ability": "Tough Claws", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 48, "atk": 248, "spe": 212}}, "Dragon Dance (Rock)": {"moves": ["Dragon Dance", "Dual Wingbeat", "Earthquake", ["Ice Fang", "Stone Edge"]], "item": "Aerodactylite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, - "Aerodactyl-Mega": {"balancedhackmons": {"Magic Guard": {"moves": ["Brave Bird", ["Stone Axe", "Head Smash"], ["Volt Tackle", "Precipice Blades", "High Jump Kick"], ["Strength Sap", "U-turn"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}}, "Snorlax": { "pu": {"Curse": {"moves": ["Curse", "Body Slam", ["Heat Crash", "Crunch"], "Rest"], "ability": "Thick Fat", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 12, "def": 244, "spd": 252}, "teratypes": ["Fairy", "Poison", "Ghost"]}}, "nu": {"CurseLax": {"moves": ["Curse", "Body Slam", ["Crunch", "Heat Crash", "Earthquake"], "Rest"], "ability": "Thick Fat", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 12, "def": 244, "spd": 252}, "teratypes": ["Fairy", "Poison"]}}, @@ -282,15 +279,16 @@ "nationaldexmonotype": {"Brrrd (Specially defensive) (Flying)": {"moves": ["Freeze-Dry", "Roost", ["Substitute", "U-turn"], ["Haze", "Whirlwind"]], "item": "Heavy-Duty Boots", "nature": "Calm", "evs": {"hp": 248, "spd": 208, "spe": 52}}} }, "Zapdos": { + "ubersuu": {"Defensive Pivot": {"moves": ["U-turn", "Discharge", "Hurricane", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Water", "Fairy"]}}, "ou": {"Defensive": {"moves": ["Hurricane", ["Volt Switch", "U-turn"], ["Thunder Wave", "Discharge"], "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Steel", "Grass", "Fairy"]}, "Offensive": {"moves": ["Hurricane", "Volt Switch", "Heat Wave", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "nationaldex": {"Defensive": {"moves": ["Volt Switch", ["Hurricane", "Heat Wave"], ["Heat Wave", "Defog", "Hidden Power Ice"], "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 188, "spe": 72}}, "Offensive": {"moves": ["Hurricane", ["Thunderbolt", "Thunder"], ["Volt Switch", "Weather Ball"], "Roost"], "ability": "Static", "item": "Flyinium Z", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "1v1": {"Clear Amulet": {"moves": ["Hurricane", "Thunderbolt", "Eerie Impulse", "Roost"], "item": "Clear Amulet", "nature": "Timid", "evs": {"hp": 208, "def": 32, "spd": 92, "spe": 176}}, "Life Orb": {"moves": ["Hurricane", "Thunderbolt", ["Protect", "Charge"], ["Charge", "U-turn"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 20, "def": 212, "spa": 252, "spe": 24}}, "Pressure Stall": {"moves": ["Thunderbolt", "Protect", "Substitute", ["Roost", "Eerie Impulse"]], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 192, "def": 64, "spe": 252}, "teratypes": "Electric"}, "Choice Specs": {"moves": ["Hurricane", "Thunderbolt", "Heat Wave", ["Thunder", "U-turn"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}}, "monotype": {"Specially Defensive (Electric)": {"moves": ["Discharge", ["Heat Wave", "Hurricane"], "Substitute", "Roost"], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 240, "spe": 16}}, "SubRoost (Flying)": {"moves": ["Substitute", "Discharge", "Hurricane", "Roost"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 72, "def": 64, "spa": 120, "spe": 252}, {"hp": 16, "spa": 240, "spe": 252}]}, "Choice Specs (Electric)": {"moves": ["Thunderbolt", "Hurricane", "Volt Switch", "Heat Wave"], "ability": "Static", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Offensive Pivot (Electric)": {"moves": ["Volt Switch", "Hurricane", "Heat Wave", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 104, "spa": 252, "spe": 152}}}, "battlestadiumsingles": {"Defensive Pivot": {"moves": ["Volt Switch", "Roost", "Hurricane", ["Discharge", "Heat Wave", "Tera Blast"]], "ability": "Static", "item": ["Rocky Helmet", "Heavy-Duty Boots"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Ice", "Electric"]}, "Choice Scarf": {"moves": ["Thunderbolt", "Hurricane", "Volt Switch", ["Tera Blast", "Heat Wave"]], "ability": "Static", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Ice", "Water", "Electric"]}}, - "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Thunderbolt", ["Ice Beam", "Moonblast"], ["Calm Mind", "Knock Off"], "Moonlight"], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Bold", "Timid"], "evs": [{"hp": 252, "def": 104, "spe": 152}, {"def": 4, "spa": 252, "spe": 252}]}, "Fur Coat (Persian A)": {"moves": ["Thunderbolt", "Substitute", "Nasty Plot", ["Icy Wind", "Chilling Water"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 104, "spe": 152}}}, "stabmons": {"Defensive": {"moves": ["Roost", ["Thunder Cage", "Defog"], ["U-turn", "Volt Switch"], ["Hurricane", "Aeroblast"]], "ability": "Static", "item": "Heavy-Duty Boots", "nature": ["Timid", "Bold"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 76, "spe": 184}, {"hp": 248, "def": 188, "spe": 72}]}}, "godlygift": {"Physically Defensive (Def)": {"moves": ["Hurricane", "Discharge", "U-turn", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Steel"}}, "almostanyability": {"Primordial Sea": {"moves": ["Thunder", ["Hurricane", "Weather Ball"], ["U-turn", "Weather Ball"], "Roost"], "ability": "Primordial Sea", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "spa": 72, "spe": 184}]}, "No Guard": {"moves": ["Zap Cannon", "Hurricane", "U-turn", ["Roost", "Heat Wave"]], "ability": "No Guard", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Thunderbolt", ["Ice Beam", "Moonblast"], ["Calm Mind", "Knock Off"], "Moonlight"], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Bold", "Timid"], "evs": [{"hp": 252, "def": 104, "spe": 152}, {"def": 4, "spa": 252, "spe": 252}]}, "Fur Coat (Persian A)": {"moves": ["Thunderbolt", "Substitute", "Nasty Plot", ["Icy Wind", "Chilling Water"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 104, "spe": 152}}}, "nationaldexmonotype": {"Choice Specs (Electric)": {"moves": ["Hurricane", "Heat Wave", ["Hidden Power Ice", "Hidden Power Grass"], "Volt Switch"], "ability": "Static", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Physically Defensive Pivot (Electric)": {"moves": [["Volt Switch", "Discharge"], ["Heat Wave", "Toxic"], "Defog", "Roost"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"hp": 252, "def": 148, "spe": 108}}, "Defog (Flying)": {"moves": [["Heat Wave", "Hurricane"], ["Discharge", "Volt Switch"], "Defog", "Roost"], "ability": ["Pressure", "Static"], "item": "Heavy-Duty Boots", "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 188, "spd": 52, "spe": 16}, {"hp": 176, "spa": 100, "spe": 232}]}} }, "Zapdos-Galar": { @@ -298,11 +296,11 @@ "1v1": {"Choice Band": {"moves": ["Brave Bird", "Close Combat", ["Thunderous Kick", "Knock Off"], ["U-turn", "Knock Off"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "monotype": {"Choiced Attacker (Flying)": {"moves": ["Close Combat", "Brave Bird", "Knock Off", "U-turn"], "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Fighting)": {"moves": ["Brave Bird", "Close Combat", ["Knock Off", "Drill Peck"], "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "vgc2024": {"Choice Scarf": {"moves": ["Brave Bird", "Close Combat", ["Dual Wingbeat", "U-turn", "Taunt"], "Coaching"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"hp": 60, "atk": 196, "def": 4, "spd": 12, "spe": 236}, "teratypes": "Ghost"}}, - "inheritance": {"Offensive Scrappy (Decidueye-Hisui)": {"moves": [["Triple Arrows", "Close Combat"], "Brave Bird", "Swords Dance", ["Roost", "Substitute", "Knock Off"]], "ability": "Scrappy", "item": ["Life Orb", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulky Scrappy (Decidueye-Hisui)": {"moves": [["Triple Arrows", "Close Combat"], "Bulk Up", "Substitute", "Roost"], "ability": "Scrappy", "item": ["Leftovers", "Metronome"], "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}}, "Tinted Lens (Braviary-Hisui)": {"moves": ["Brave Bird", "Close Combat", ["Shadow Claw", "Dual Wingbeat"], "U-turn"], "ability": "Tinted Lens", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "partnersincrime": {"Wallbreaker": {"moves": ["Close Combat", "Brave Bird", ["Tailwind", "Coaching"], "Protect"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}, "stabmons": {"Choice Band": {"moves": ["Close Combat", "Dragon Ascent", "Knock Off", ["U-turn", "Mach Punch"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Close Combat", "Dragon Ascent", ["Knock Off", "Defog"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "All-Out Attacker": {"moves": [["Close Combat", "Thunderous Kick"], "Dragon Ascent", "Knock Off", ["Mach Punch", "Roost"]], "item": ["Life Orb", "Protective Pads"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Choice Band (Spe)": {"moves": ["Close Combat", "Brave Bird", "Knock Off", "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}}, "almostanyability": {"Choice Band": {"moves": ["Close Combat", "Brave Bird", "U-turn", "Knock Off"], "ability": "Sword of Ruin", "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Magic Guard": {"moves": ["Brave Bird", "Thunderous Kick", "Knock Off", ["U-turn", "Close Combat"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "inheritance": {"Offensive Scrappy (Decidueye-Hisui)": {"moves": [["Triple Arrows", "Close Combat"], "Brave Bird", "Swords Dance", ["Roost", "Substitute", "Knock Off"]], "ability": "Scrappy", "item": ["Life Orb", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulky Scrappy (Decidueye-Hisui)": {"moves": [["Triple Arrows", "Close Combat"], "Bulk Up", "Substitute", "Roost"], "ability": "Scrappy", "item": ["Leftovers", "Metronome"], "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}}, "Tinted Lens (Braviary-Hisui)": {"moves": ["Brave Bird", "Close Combat", ["Shadow Claw", "Dual Wingbeat"], "U-turn"], "ability": "Tinted Lens", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Fighting)": {"moves": ["Brave Bird", "Close Combat", ["Steel Wing", "Knock Off"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Moltres": { @@ -316,7 +314,7 @@ }, "Moltres-Galar": { "ou": {"Nasty Plot": {"moves": ["Nasty Plot", "Fiery Wrath", "Hurricane", ["Agility", "Taunt"]], "item": "Sitrus Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "def": 4, "spa": 164, "spd": 44, "spe": 44}], "teratypes": ["Ghost", "Fairy"]}}, - "1v1": {"Custap Berry": {"moves": ["Fiery Wrath", "Hurricane", "Endure", "Nasty Plot"], "item": "Custap Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 176, "def": 216, "spa": 116}}, "Weakness Policy": {"moves": ["Fiery Wrath", "Hurricane", "Nasty Plot", ["Air Slash", "Taunt"]], "item": "Weakness Policy", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 240, "def": 216, "spa": 24, "spd": 28}}, "Assault Vest": {"moves": ["Hurricane", "Fiery Wrath", "Air Slash", "Sucker Punch"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 176, "def": 216, "spa": 116}}}, + "1v1": {"Weakness Policy": {"moves": ["Fiery Wrath", "Hurricane", "Nasty Plot", ["Air Slash", "Taunt"]], "item": "Weakness Policy", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 240, "def": 216, "spa": 24, "spd": 28}}, "Assault Vest": {"moves": ["Hurricane", "Fiery Wrath", "Air Slash", "Sucker Punch"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 176, "def": 216, "spa": 116}}}, "monotype": {"Nasty Plot (Flying)": {"moves": ["Nasty Plot", "Fiery Wrath", ["Hurricane", "Substitute"], ["Agility", "Pain Split"]], "item": "Heavy-Duty Boots", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot (Dark)": {"moves": ["Nasty Plot", "Hurricane", "Fiery Wrath", "Agility"], "item": "Weakness Policy", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "vgc2024": {"Black Glasses": {"moves": ["Fiery Wrath", "Foul Play", "Tailwind", "Protect"], "item": "Black Glasses", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 244, "def": 76, "spa": 12, "spd": 100, "spe": 76}, "teratypes": "Dark"}, "Bulky Spread Attacker": {"moves": ["Fiery Wrath", "Snarl", "Air Slash", ["Dark Pulse", "Tera Blast"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 212, "def": 116, "spa": 156, "spd": 4, "spe": 20}, "teratypes": ["Dark", "Steel"]}}, "nationaldexuu": {"Nasty Plot": {"moves": ["Nasty Plot", ["Agility", "Taunt"], "Fiery Wrath", "Hurricane"], "item": "Flyinium Z", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -337,7 +335,12 @@ "vgc2025": {"Bulky Attacker": {"moves": ["Protect", "Scale Shot", ["Tailwind", "Extreme Speed"], ["Haze", "Stomping Tantrum", "Ice Spinner"]], "ability": "Multiscale", "item": "Loaded Dice", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 196, "atk": 252, "def": 4, "spd": 4, "spe": 52}, {"hp": 4, "atk": 252, "spe": 252}], "teratypes": ["Fairy", "Steel"]}}, "vgc2024": {"Choice Band": {"moves": ["Extreme Speed", ["Aerial Ace", "Aqua Jet", "Ice Spinner"], "Outrage", "Stomping Tantrum"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 196, "atk": 252, "def": 4, "spd": 4, "spe": 52}, "teratypes": "Normal"}, "Loaded Dice Sweeper": {"moves": ["Scale Shot", "Iron Head", "Extreme Speed", "Protect"], "ability": ["Inner Focus", "Multiscale"], "item": "Loaded Dice", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Steel"}}, "vgc2023": {"TeraNormal": {"moves": ["Extreme Speed", "Stomping Tantrum", ["Outrage", "Aqua Jet"], ["Aerial Ace", "Iron Head"]], "ability": ["Inner Focus", "Multiscale"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 196, "atk": 252, "def": 4, "spd": 4, "spe": 52}, "teratypes": "Normal"}, "TeraFlying": {"moves": ["Tera Blast", "Ice Spinner", "Extreme Speed", "Stomping Tantrum"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Flying"}}, - "ubersuu": {"Normal Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", ["Extreme Speed", "Stone Edge", "Fire Punch", "Outrage"], ["Roost", "Ice Spinner", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Ground", "Fire"]}, "Flying Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Tera Blast", ["Extreme Speed", "Roost", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Leftovers", "Sharp Beak"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Flying", "Fairy", "Ghost"]}, "Choice Band": {"moves": [["Ice Spinner", "Fire Punch"], "Outrage", "Earthquake", "Extreme Speed"], "ability": "Multiscale", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}}, + "ubersuu": { + "Normal Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", ["Extreme Speed", "Stone Edge", "Fire Punch", "Outrage"], ["Roost", "Ice Spinner", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Ground", "Fire"]}, + "Tera Blast Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Tera Blast", ["Extreme Speed", "Roost", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Leftovers", "Sharp Beak"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Flying", "Fairy", "Ghost"]}, + "Choice Band": {"moves": [["Ice Spinner", "Fire Punch"], "Outrage", "Earthquake", "Extreme Speed"], "ability": "Multiscale", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}, + "Loaded Dancer": {"moves": ["Dragon Dance", "Scale Shot", ["Earthquake", "Fire Punch"], ["Encore", "Stone Edge", "Extreme Speed"]], "ability": "Multiscale", "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]} + }, "nationaldexdoubles": {"Choice Band": {"moves": ["Extreme Speed", ["Low Kick", "Stomping Tantrum"], "Ice Spinner", ["Dual Wingbeat", "Aerial Ace"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Normal"}}, "nationaldex": {"Dragon Dance + Z-Move": {"moves": ["Dragon Dance", "Outrage", "Earthquake", "Fire Punch"], "ability": "Multiscale", "item": "Dragonium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Ice Spinner", ["Roost", "Extreme Speed", "Dual Wingbeat"]], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": { @@ -358,7 +361,7 @@ "nationaldexmonotype": {"Dragon Dance Sweeper (Dragon)": {"moves": ["Dragon Dance", ["Dragon Claw", "Dual Wingbeat"], ["Earthquake", "Thunder Punch", "Fire Punch"], ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Flying)": {"moves": ["Extreme Speed", "Outrage", ["Fire Punch", "Thunder Punch"], ["Earthquake", "Superpower"]], "ability": "Multiscale", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Dragon Dance (Flying)": {"moves": ["Dragon Dance", "Dragon Claw", "Earthquake", ["Roost", "Substitute"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Mewtwo": { - "ubersuu": {"2A Nasty Plot": {"moves": ["Nasty Plot", "Psystrike", ["Focus Blast", "Fire Blast"], "Recover"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Ghost", "Fire", "Fairy"]}, "All-Out Offensive": {"moves": [["Nasty Plot", "Recover"], "Psystrike", ["Fire Blast", "Focus Blast"], "Ice Beam"], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ghost", "Fairy"]}, "Support": {"moves": [["Taunt", "Will-O-Wisp"], "Knock Off", "Psystrike", "Recover"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spd": 80, "spe": 176}, "teratypes": "Fairy"}}, + "ubersuu": {"2A Plot": {"moves": ["Nasty Plot", "Psystrike", ["Focus Blast", "Fire Blast"], "Recover"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fighting", "Ghost", "Fire", "Fairy"]}, "All-Out Offensive": {"moves": [["Nasty Plot", "Recover"], "Psystrike", ["Fire Blast", "Focus Blast"], ["Ice Beam", "Fire Blast", "Shadow Ball"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ghost", "Fairy", "Fighting"]}, "Support": {"moves": [["Taunt", "Will-O-Wisp"], "Knock Off", "Psystrike", "Recover"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spd": 80, "spe": 176}, "teratypes": "Fairy"}}, "nationaldexubers": {"Mega Y Wallbreaker": {"moves": ["Nasty Plot", "Psystrike", "Fire Blast", ["Ice Beam", "Focus Blast"]], "ability": "Unnerve", "item": "Mewtwonite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 88, "spa": 204, "spe": 216}}, "Tera Fairy Wallbreaker": {"moves": ["Nasty Plot", "Psystrike", "Tera Blast", "Earth Power"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}}, "godlygift": {"Nasty Plot": {"moves": ["Psystrike", "Ice Beam", "Earth Power", "Nasty Plot"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}, "ubers": {"Nasty Plot": {"moves": ["Nasty Plot", "Psystrike", ["Grass Knot", "Flamethrower"], ["Taunt", "Earth Power", "Grass Knot"]], "item": ["Heavy-Duty Boots", "Leftovers", "Life Orb"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Choice Specs": {"moves": ["Psystrike", "Ice Beam", "Flamethrower", "Grass Knot"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}} @@ -543,13 +546,14 @@ "pu": {"Hazard Setter": {"moves": ["Sticky Web", ["Stone Axe", "Ceaseless Edge"], ["Explosion", "Memento"], ["Silk Trap", "Nuzzle", "Mortal Spin"]], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "vgc2025": {"Disruptive Support": {"moves": ["Spore", "Follow Me", "Fake Out", ["Decorate", "Wide Guard", "Spiky Shield"]], "ability": ["Moody", "Technician", "Own Tempo"], "item": "Focus Sash", "nature": ["Jolly", "Relaxed"], "ivs": {"spe": 0}, "evs": [{"hp": 252, "def": 4, "spe": 252}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": ["Grass", "Ghost"]}}, "vgc2024": {"Support": {"moves": ["Follow Me", "Spore", ["Wide Guard", "Decorate"], ["Fake Out", "Spiky Shield", "Transform"]], "ability": ["Moody", "Own Tempo"], "item": "Focus Sash", "nature": ["Jolly", "Relaxed"], "evs": [{"hp": 252, "def": 4, "spe": 252}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": ["Ghost", "Grass"]}}, + "ubersuu": {"Sticky Web Setter": {"moves": ["Sticky Web", ["Nuzzle", "Burning Bulwark"], ["Ceaseless Edge", "Stone Axe", "Explosion"], ["Spore", "Rapid Spin", "Mortal Spin", "Encore", "Whirlwind"]], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}}, "nu": {"Lead": {"moves": ["Ceaseless Edge", "Stone Axe", ["Mortal Spin", "Rapid Spin"], "Burning Bulwark"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "nationaldexubers": {"Sticky Web Lead": {"moves": ["Sticky Web", ["Nuzzle", "Spore"], ["Rapid Spin", "Mortal Spin"], ["Perish Song", "Ceaseless Edge", "Stone Axe"]], "ability": ["Technician", "Moody"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": ["Steel", "Ghost"]}}, "monotype": {"Entry Hazard Setter": {"moves": ["Ceaseless Edge", "Stone Axe", "Sticky Web", "Spore"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Lead": {"moves": ["Sticky Web", "Rapid Spin", "Imprison", ["Stealth Rock", "Burning Bulwark"]], "ability": "Prankster", "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 4, "spe": 252}}} }, "Hitmontop": {"pu": {"Rapid Spin": {"moves": ["Rapid Spin", "Close Combat", "Triple Axel", ["Bullet Punch", "Mach Punch"]], "ability": "Technician", "item": "Heavy-Duty Boots", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Steel", "Fighting"]}}, "zu": {"Rapid Spin": {"moves": ["Rapid Spin", "Close Combat", "Triple Axel", ["Bullet Punch", "Mach Punch"]], "ability": "Technician", "item": "Protective Pads", "nature": "Adamant", "evs": {"hp": 80, "atk": 252, "spe": 176}, "teratypes": "Steel"}}}, - "Elekid": {"lc": {"Offensive Pivot": {"moves": [["Thunderbolt", "Focus Blast"], ["Knock Off", "Focus Blast"], "Psychic", ["Volt Switch", "Tera Blast"]], "ability": "Vital Spirit", "item": "Eviolite", "nature": "Timid", "evs": {"atk": 12, "spa": 236, "spe": 236}, "teratypes": ["Psychic", "Grass"]}}}, + "Elekid": {"lc": {"Offensive Pivot": {"moves": [["Thunderbolt", "Focus Blast"], ["Knock Off", "Focus Blast"], "Psychic", ["Volt Switch", "Ice Punch", "Tera Blast"]], "ability": "Vital Spirit", "item": "Eviolite", "nature": "Timid", "evs": {"atk": 12, "spa": 236, "spe": 236}, "teratypes": ["Psychic", "Grass"]}}}, "Blissey": { "uu": {"Defensive Tank": {"moves": ["Stealth Rock", ["Seismic Toss", "Shadow Ball"], "Soft-Boiled", ["Thunder Wave", "Calm Mind"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}, "teratypes": ["Dark", "Ghost"]}}, "ubersuu": {"Calm Mind": {"moves": [["Shadow Ball", "Ice Beam"], "Calm Mind", "Seismic Toss", "Soft-Boiled"], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Dark"}}, @@ -584,8 +588,8 @@ "monotype": {"Calm Mind": {"moves": ["Protect", "Substitute", "Calm Mind", "Scald"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 40, "spe": 216}}}, "vgc2024": {"Bulky Support": {"moves": ["Scald", "Snarl", ["Tailwind", "Mist"], ["Roar", "Helping Hand", "Icy Wind"]], "ability": "Inner Focus", "item": ["Safety Goggles", "Leftovers"], "nature": "Calm", "evs": {"hp": 252, "def": 108, "spa": 4, "spd": 60, "spe": 84}, "teratypes": "Dark"}}, "battlestadiumsingles": {"Defensive": {"moves": ["Scald", ["Substitute", "Mirror Coat"], ["Roar", "Protect"], ["Calm Mind", "Protect"]], "ability": ["Pressure", "Inner Focus"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spe": 4}, {"hp": 252, "def": 36, "spd": 220}], "teratypes": ["Fairy", "Poison"]}, "Rest": {"moves": ["Scald", "Rest", "Calm Mind", ["Ice Beam", "Sleep Talk"]], "ability": ["Pressure", "Inner Focus"], "item": ["Chesto Berry", "Leftovers"], "nature": ["Timid", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spe": 4}, "teratypes": "Fairy"}}, - "inheritance": {"Unaware (Clodsire)": {"moves": [["Surf", "Ice Beam"], "Recover", ["Spikes", "Stealth Rock", "Toxic Spikes"], ["Toxic", "Encore", "Body Press"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spe": 4}}, "Lightning Rod (Pincurchin)": {"moves": ["Scald", "Recover", ["Spikes", "Toxic Spikes"], ["Thunder Wave", "Toxic Spikes", "Discharge"]], "ability": "Lightning Rod", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Bold", "Calm"], "evs": [{"hp": 252, "def": 252, "spe": 4}, {"hp": 252, "spd": 252, "spe": 4}]}}, "godlygift": {"SubCM (Spe)": {"moves": ["Scald", "Calm Mind", "Substitute", "Protect"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Poison"}}, + "inheritance": {"Unaware (Clodsire)": {"moves": [["Surf", "Ice Beam"], "Recover", ["Spikes", "Stealth Rock", "Toxic Spikes"], ["Toxic", "Encore", "Body Press"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spe": 4}}, "Lightning Rod (Pincurchin)": {"moves": ["Scald", "Recover", ["Spikes", "Toxic Spikes"], ["Thunder Wave", "Toxic Spikes", "Discharge"]], "ability": "Lightning Rod", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Bold", "Calm"], "evs": [{"hp": 252, "def": 252, "spe": 4}, {"hp": 252, "spd": 252, "spe": 4}]}}, "nationaldexru": {"Calm Mind": {"moves": ["Calm Mind", "Scald", "Substitute", "Protect"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 120, "spe": 136}}} }, "Tyranitar": { @@ -651,6 +655,7 @@ "nationaldexru": {"Specially Defensive": {"moves": ["Flip Turn", "Earthquake", ["Yawn", "Toxic", "Roar"], "Stealth Rock"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}} }, "Ludicolo": {"nu": {"Rain Dance Sweeper": {"moves": [["Hydro Pump", "Weather Ball"], "Giga Drain", "Ice Beam", ["Rain Dance", "Knock Off", "Encore"]], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}}, + "Shiftry": {"ru": {"Chlorophyll Sweeper": {"moves": ["Growth", "Solar Blade", "Knock Off", "Heat Wave"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Dark", "Fire", "Grass"]}}}, "Wingull": {"lc": {"Offensive": {"moves": ["Surf", "Hurricane", ["Ice Beam", "Tera Blast"], ["Protect", "Substitute"]], "ability": "Hydration", "item": "Life Orb", "nature": "Timid", "ivs": {"hp": 19}, "evs": {"def": 36, "spa": 236, "spe": 236}, "teratypes": ["Dark", "Ground"]}}}, "Pelipper": { "ou": {"Rain Setter": {"moves": ["Hurricane", "U-turn", "Roost", ["Knock Off", "Surf"]], "ability": "Drizzle", "item": "Damp Rock", "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}], "teratypes": ["Ground", "Grass"]}}, @@ -809,7 +814,7 @@ "battlestadiumsingles": {"Defensive": {"moves": ["Surf", "Ice Beam", "Thunder", ["Thunder Wave", "Roar", "Substitute"]], "item": ["Rocky Helmet", "Leftovers"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spe": 6}, "teratypes": ["Fairy", "Electric"]}, "Choice Item": {"moves": ["Water Spout", ["Surf", "Origin Pulse"], "Ice Beam", "Thunder"], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Water"}, "Assault Vest": {"moves": [["Surf", "Origin Pulse"], "Ice Beam", "Thunder", ["Tera Blast", "Water Spout"]], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spe": 4}, "teratypes": ["Electric", "Fairy"]}}, "godlygift": {"Offensive": {"moves": ["Water Spout", "Thunder", "Ice Beam", "Origin Pulse"], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Defensive Calm Mind": {"moves": ["Surf", "Thunder", "Ice Beam", "Calm Mind"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}}, "ubers": { - "Defensive": {"moves": [["Calm Mind", "Thunder Wave"], "Origin Pulse", "Ice Beam", ["Thunder", "Thunder Wave"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 164, "spa": 80, "spe": 16}, "teratypes": ["Poison", "Fairy"]}, + "Defensive": {"moves": [["Thunder Wave", "Calm Mind"], "Origin Pulse", "Ice Beam", ["Thunder", "Thunder Wave"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 164, "spa": 80, "spe": 16}, "teratypes": ["Poison", "Fairy"]}, "Choice Scarf": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Ghost"]}, "Choice Specs": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Fairy", "Ghost"]}, "Sitrus Berry": {"moves": ["Origin Pulse", "Thunder", "Ice Beam", "Thunder Wave"], "item": "Sitrus Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 76, "spa": 96, "spe": 88}, "teratypes": ["Ghost", "Fairy"]}, @@ -838,7 +843,7 @@ "ubers": {"Dragon Dance": {"moves": ["Dragon Dance", "Dragon Ascent", "Earthquake", "Extreme Speed"], "item": ["Life Orb", "Focus Sash"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Flying", "Normal", "Ground", "Steel"]}, "Swords Dance": {"moves": ["Swords Dance", "Dragon Ascent", "Earthquake", "Extreme Speed"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}} }, "Jirachi": { - "uu": {"Specially Defensive": {"moves": [["Wish", "Stealth Rock"], ["Body Slam", "Encore", "Healing Wish"], "Iron Head", "U-turn"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 28, "spd": 216, "spe": 16}, "teratypes": "Water"}}, + "uu": {"Specially Defensive": {"moves": ["Wish", "Protect", "Iron Head", ["U-turn", "Body Slam"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 28, "spd": 216, "spe": 16}, "teratypes": "Water"}, "Stealth Rock": {"moves": ["Stealth Rock", ["Thunder", "Body Slam"], "Iron Head", "U-turn"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 248, "atk": 8, "spe": 252}}, "Substitute Serene Grace": {"moves": ["Substitute", ["Zen Headbutt", "Wish"], "Iron Head", "Thunder"], "item": "Leftovers", "nature": "Hasty", "evs": {"hp": 248, "atk": 8, "spe": 252}}}, "ru": {"Utility": {"moves": ["Stealth Rock", "Iron Head", "Body Slam", ["Encore", "U-turn", "Wish"]], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel", "Fairy"]}, "Offensive Calm Mind": {"moves": ["Calm Mind", "Psychic Noise", "Grass Knot", ["Aura Sphere", "Shadow Ball"]], "item": ["Leftovers", "Expert Belt"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 32, "spa": 252, "spe": 224}, "teratypes": ["Water", "Fairy", "Fighting"]}, "Choice Scarf": {"moves": ["Iron Head", "U-turn", "Trick", "Healing Wish"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}, "nationaldexuu": {"Specially Defensive": {"moves": ["Iron Head", ["Stealth Rock", "Fire Punch", "Body Slam"], ["U-turn", "Protect"], ["Healing Wish", "Wish"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 240, "spe": 16}}}, "nationaldexdoubles": {"Follow Me Support": {"moves": ["Follow Me", "Iron Head", ["Stealth Rock", "Trick Room", "Life Dew", "Encore", "Icy Wind"], ["Encore", "Icy Wind", "Life Dew", "Stealth Rock", "Trick Room"]], "item": ["Sitrus Berry", "Safety Goggles", "Covert Cloak"], "nature": "Careful", "evs": {"hp": 240, "def": 92, "spd": 176}, "teratypes": "Water"}}, @@ -847,7 +852,10 @@ "almostanyability": {"RegenVest": {"moves": [["Future Sight", "Doom Desire"], "U-turn", "Psychic Noise", ["Thunderbolt", "Iron Head", "Ice Punch"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 248, "spa": 8, "spd": 252}}}, "nationaldexmonotype": {"Z-Happy Hour (Psychic)": {"moves": ["Stored Power", "Iron Head", "Thunderbolt", "Happy Hour"], "item": "Normalium Z", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Specially Defensive (Psychic)": {"moves": ["Iron Head", "Thunder Wave", "Stealth Rock", "U-turn"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 132, "spe": 124}}, "Choice Scarf (Psychic)": {"moves": ["Iron Head", "Ice Punch", ["Trick", "Healing Wish"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}} }, - "Deoxys": {"ubersuu": {"Physical Lorb": {"moves": ["Psycho Boost", "Superpower", "Knock Off", "Extreme Speed"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Normal", "Stellar", "Fighting"]}, "Special Lorb": {"moves": ["Psycho Boost", "Shadow Ball", ["Ice Beam", "Focus Blast"], "Extreme Speed"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Hazard Lead": {"moves": ["Spikes", "Stealth Rock", "Taunt", ["Psycho Boost", "Knock Off"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, "godlygift": {"Glass Cannon": {"moves": ["Psycho Boost", ["Superpower", "Focus Blast"], "Shadow Ball", ["Ice Beam", "Thunderbolt"]], "item": ["Life Orb", "Focus Sash"], "nature": ["Hasty", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": "Fighting"}}}, + "Deoxys": { + "ubersuu": {"Physical Lorb": {"moves": ["Psycho Boost", "Superpower", "Knock Off", "Extreme Speed"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Normal", "Fighting", "Stellar"]}, "Special Breaker": {"moves": ["Psycho Boost", "Shadow Ball", ["Ice Beam", "Focus Blast"], ["Extreme Speed", "Nasty Plot"]], "item": ["Life Orb", "Focus Sash"], "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Hazard Lead": {"moves": ["Spikes", "Stealth Rock", "Taunt", ["Psycho Boost", "Knock Off"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, + "godlygift": {"Glass Cannon": {"moves": ["Psycho Boost", ["Superpower", "Focus Blast"], "Shadow Ball", ["Ice Beam", "Thunderbolt"]], "item": ["Life Orb", "Focus Sash"], "nature": ["Hasty", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": "Fighting"}} + }, "Deoxys-Attack": { "battlestadiumsingles": {"Glass Cannon": {"moves": ["Psycho Boost", "Low Kick", "Knock Off", "Extreme Speed"], "item": "Focus Sash", "nature": "Naive", "evs": [{"atk": 252, "spa": 4, "spe": 252}, {"atk": 4, "spa": 252, "spe": 252}], "teratypes": ["Normal", "Psychic", "Stellar"]}}, "ubers": {"Mixed Attacker": {"moves": ["Psycho Boost", "Shadow Ball", "Low Kick", "Rock Slide"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Lead": {"moves": ["Shadow Ball", ["Spikes", "Stealth Rock"], "Icy Wind", ["Psycho Boost", "Taunt", "Stealth Rock"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Steel"]}}, @@ -868,11 +876,11 @@ "Hazard Lead": {"moves": [["Stealth Rock", "Spikes"], "Taunt", ["Skill Swap", "Spikes"], ["Spikes", "Psycho Boost", "Psychic Noise", "Thunder Wave"]], "item": ["Red Card", "Rocky Helmet", "Colbur Berry", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 8, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": "Ghost"}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Taunt", ["Psycho Boost", "Stealth Rock", "Teleport"]], "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": "Ghost"} }, - "nationaldexubers": {"Entry Hazard Setter": {"moves": ["Stealth Rock", "Taunt", "Magic Coat", ["Spikes", "Psycho Boost"]], "item": ["Rocky Helmet", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 244, "spe": 16}, {"hp": 248, "def": 8, "spe": 252}], "teratypes": "Steel"}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Magic Coat", "Taunt"], "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": "Ghost"}}, "monotype": {"Nasty Plot": {"moves": ["Nasty Plot", "Expanding Force", "Thunderbolt", "Ice Beam"], "item": "Expert Belt", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Entry Hazard Support": {"moves": ["Stealth Rock", ["Low Kick", "Knock Off", "Taunt"], ["Ice Beam", "Psycho Boost"], "Spikes"], "item": ["Rocky Helmet", "Focus Sash"], "nature": "Timid", "evs": {"atk": 16, "spa": 252, "spd": 4, "spe": 236}}, "Dual Screens": {"moves": ["Light Screen", "Reflect", ["Psycho Boost", "Ice Beam"], ["Stealth Rock", "Spikes"]], "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spd": 8, "spe": 252}}}, - "inheritance": {"Psychic Surge (Indeedee)": {"moves": ["Expanding Force", "Dazzling Gleam", "Trick", ["Healing Wish", "Shadow Ball", "Psyshock"]], "ability": "Psychic Surge", "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Mixed Contrary (Inkay)": {"moves": ["Superpower", "Psychic", "Knock Off", ["Flamethrower", "Thunderbolt"]], "ability": "Contrary", "item": ["Expert Belt", "Life Orb"], "nature": "Naughty", "evs": {"atk": 248, "spa": 208, "spe": 52}}}, "stabmons": {"Suicide Lead": {"moves": ["Stealth Rock", "Spikes", "Taunt", ["Psycho Boost", "Lunar Dance"]], "item": ["Focus Sash", "Rocky Helmet", "Mental Herb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"def": 4, "spa": 252, "spe": 252}, {"hp": 248, "def": 56, "spd": 100, "spe": 104}]}, "Dual Screens Lead": {"moves": [["Taunt", "Stealth Rock"], "Reflect", "Light Screen", ["Psycho Boost", "Lunar Dance"]], "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Psystrike", "Ice Beam", "Focus Blast", "Nasty Plot"], "item": "Life Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Offensive": {"moves": ["Photon Geyser", "Low Kick", "Thunderbolt", ["Lunar Dance", "Spikes"]], "item": "Life Orb", "nature": "Naughty", "evs": {"atk": 216, "spa": 84, "spe": 208}}}, + "nationaldexubers": {"Entry Hazard Setter": {"moves": ["Stealth Rock", "Taunt", "Magic Coat", ["Spikes", "Psycho Boost"]], "item": ["Rocky Helmet", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 244, "spe": 16}, {"hp": 248, "def": 8, "spe": 252}], "teratypes": "Steel"}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Magic Coat", "Taunt"], "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": "Ghost"}}, "almostanyability": {"Mixed Attacker": {"moves": [["Psycho Boost", "Expanding Force"], ["Thunderbolt", "Shadow Ball", "Ice Beam"], "Superpower", "Knock Off"], "ability": ["Protean", "Psychic Surge"], "item": "Life Orb", "nature": ["Rash", "Naive"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"atk": 164, "spa": 252, "spe": 92}]}, "All-Out Attacker": {"moves": [["Psychic", "Psycho Boost"], "Ice Beam", ["Thunderbolt", "Energy Ball", "Focus Blast"], ["Focus Blast", "Shadow Ball"]], "ability": ["Sheer Force", "Hadron Engine"], "item": "Life Orb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "inheritance": {"Psychic Surge (Indeedee)": {"moves": ["Expanding Force", "Dazzling Gleam", "Trick", ["Healing Wish", "Shadow Ball", "Psyshock"]], "ability": "Psychic Surge", "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": {"def": 4, "spa": 252, "spe": 252}}, "Mixed Contrary (Inkay)": {"moves": ["Superpower", "Psychic", "Knock Off", ["Flamethrower", "Thunderbolt"]], "ability": "Contrary", "item": ["Expert Belt", "Life Orb"], "nature": "Naughty", "evs": {"atk": 248, "spa": 208, "spe": 52}}}, "nationaldexmonotype": {"Nasty Plot": {"moves": ["Nasty Plot", "Thunderbolt", "Ice Beam", ["Energy Ball", "Expanding Force"]], "item": ["Electrium Z", "Expert Belt", "Psychium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "anythinggoes": {"Lead": {"moves": ["Spikes", "Taunt", ["Psycho Boost", "Thunder Wave"], ["Stealth Rock", "Skill Swap", "Thunder Wave"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"def": 4, "spa": 252, "spe": 252}, {"hp": 248, "def": 8, "spe": 252}], "teratypes": ["Steel", "Fairy", "Dark"]}} }, @@ -944,16 +952,16 @@ "Gible": {"lc": {"Setup Sweeper": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", "Endure"], "ability": "Rough Skin", "item": "Eviolite", "nature": "Jolly", "evs": {"hp": 52, "atk": 196, "def": 76, "spe": 180}, "teratypes": "Dragon"}}}, "Gabite": {"nfe": {"Swords Dance": {"moves": ["Swords Dance", ["Outrage", "Scale Shot"], "Earthquake", ["Substitute", "Stealth Rock", "Scale Shot"]], "ability": "Rough Skin", "item": "Eviolite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Defensive": {"moves": ["Stealth Rock", "Dragon Tail", "Earthquake", "Rest"], "ability": "Rough Skin", "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}}, "Garchomp": { - "ubersuu": {"Suicide Lead": {"moves": [["Dragon Tail", "Scale Shot"], "Earthquake", "Stealth Rock", "Spikes"], "ability": "Rough Skin", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, "TankChomp": {"moves": ["Dragon Tail", "Earthquake", "Stealth Rock", "Spikes"], "ability": "Rough Skin", "item": "Rocky Helmet", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": ["Steel", "Ghost"]}}, + "ubersuu": {"TankChomp": {"moves": ["Spikes", "Stealth Rock", "Earthquake", "Dragon Tail"], "ability": "Rough Skin", "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}, "teratypes": ["Ghost", "Water"]}, "Scale Shot": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Stealth Rock", "Stone Edge"]], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Steel"}}, "ou": {"TankChomp": {"moves": ["Earthquake", "Dragon Tail", "Stealth Rock", "Spikes"], "ability": "Rough Skin", "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 216, "spe": 40}, "teratypes": ["Ghost", "Steel"]}, "Swords Dance": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Fire Fang", "Dragon Tail"]], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}}, "nationaldex": {"Offensive Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Outrage", "Stone Edge"], ["Stealth Rock", "Spikes"]], "ability": "Rough Skin", "item": ["Dragonium Z", "Rockium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "TankChomp": {"moves": ["Earthquake", "Toxic", "Protect", ["Stealth Rock", "Spikes", "Dragon Tail"]], "ability": "Rough Skin", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 200, "spe": 56}}, "Swords Dance + Loaded Dice": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", "Fire Fang"], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Mixed Attacker": {"moves": ["Earthquake", "Draco Meteor", "Fire Blast", ["Stealth Rock", "Hidden Power Ice"]], "ability": "Rough Skin", "item": "Garchompite", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "1v1": {"Choice Band": {"moves": ["Outrage", "Earthquake", "Scale Shot", ["Iron Head", "Poison Jab"]], "ability": "Rough Skin", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 112, "spd": 216, "spe": 180}}, "Life Orb": {"moves": ["Outrage", "Scale Shot", "Earthquake", "Swords Dance"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 196, "spd": 60, "spe": 252}}, "Haban Berry": {"moves": ["Swords Dance", "Outrage", "Earthquake", "Scale Shot"], "ability": "Rough Skin", "item": "Haban Berry", "nature": "Jolly", "evs": {"hp": 248, "atk": 88, "def": 116, "spd": 16, "spe": 40}}}, "monotype": {"Swords Dance (Ground)": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Stone Edge", "Fire Blast"]], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Mixed Attacker (Ground)": {"moves": ["Spikes", "Draco Meteor", "Fire Blast", "Earthquake"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Choice Scarf (Ground)": {"moves": ["Earthquake", "Draco Meteor", "Fire Blast", "Stone Edge"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 72, "spa": 184, "spe": 252}}, "Offensive (Dragon)": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Fire Fang", "Stone Edge"]], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "vgc2025": {"Glass Cannon": {"moves": ["Stomping Tantrum", ["Earthquake", "Rock Slide"], "Dragon Claw", ["Protect", "Rock Slide"]], "ability": "Rough Skin", "item": ["Life Orb", "Clear Amulet", "Choice Band"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Steel", "Ground", "Fire"]}}, "battlestadiumsingles": {"Sweeper": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Iron Head", "Substitute", "Tera Blast"]], "ability": "Rough Skin", "item": ["Loaded Dice", "Focus Sash", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Fire", "Fairy"]}, "Entry Hazard Setter": {"moves": ["Stealth Rock", "Earthquake", "Dragon Tail", ["Rock Tomb", "Substitute", "Iron Head", "Spikes"]], "ability": "Rough Skin", "item": ["Rocky Helmet", "Sitrus Berry"], "nature": ["Impish", "Jolly"], "evs": {"hp": 252, "def": 244, "spe": 12}, "teratypes": ["Water", "Fairy", "Steel"]}, "All-Out Attacker": {"moves": ["Earthquake", "Outrage", "Scale Shot", ["Iron Head", "Tera Blast", "Rock Tomb", "Stone Edge"]], "ability": "Rough Skin", "item": ["Choice Band", "Choice Scarf"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Fire", "Fairy"]}}, - "inheritance": {"Choice Band (Regidrago)": {"moves": ["Earthquake", "Outrage", "Scale Shot", "Thunder Fang"], "ability": "Dragon's Maw", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "godlygift": {"Defensive (Def, SpA, SpD)": {"moves": ["Earthquake", "Flamethrower", "Dragon Tail", "Stealth Rock"], "ability": "Rough Skin", "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}, "Swords Dance (Def, SpD, Spe)": {"moves": ["Earthquake", "Scale Shot", "Fire Fang", "Swords Dance"], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "almostanyability": {"Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Substitute", "Fire Fang"]], "ability": ["Adaptability", "Dragon's Maw", "Sword of Ruin"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Entry Hazard Setter": {"moves": [["Spikes", "Stealth Rock"], "Draco Meteor", "Earthquake", "Fire Blast"], "ability": ["Adaptability", "Dragon's Maw"], "item": "Life Orb", "nature": ["Naive", "Rash"], "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Specially Defensive": {"moves": ["Earthquake", ["Dragon Tail", "Flamethrower"], ["Stone Edge", "Flamethrower", "Stealth Rock"], ["Spikes", "Stealth Rock"]], "ability": "Regenerator", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": ["Careful", "Sassy"], "evs": {"hp": 248, "atk": 8, "spd": 252}}}, + "inheritance": {"Choice Band (Regidrago)": {"moves": ["Earthquake", "Outrage", "Scale Shot", "Thunder Fang"], "ability": "Dragon's Maw", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "nationaldexmonotype": { "Swords Dance (Dragon)": {"moves": ["Swords Dance", "Earthquake", ["Fire Fang", "Stone Edge"], "Scale Shot"], "ability": "Rough Skin", "item": ["Firium Z", "Rockium Z", "Loaded Dice"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Defensive Hazard Setter (Dragon)": {"moves": ["Earthquake", ["Dragon Tail", "Roar"], ["Fire Blast", "Spikes", "Toxic"], "Stealth Rock"], "ability": "Rough Skin", "item": "Rocky Helmet", "nature": "Jolly", "evs": {"hp": 248, "def": 20, "spe": 240}}, @@ -1014,7 +1022,7 @@ "uu": {"Offensive": {"moves": ["Stealth Rock", "Earthquake", "Stone Edge", ["Swords Dance", "Dragon Tail"]], "ability": "Solid Rock", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 16, "spd": 184, "spe": 56}, "teratypes": ["Fire", "Dragon"]}}, "ru": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Stone Edge", ["Swords Dance", "Megahorn"]], "ability": "Solid Rock", "item": ["Leftovers", "Covert Cloak"], "nature": "Adamant", "evs": {"hp": 252, "atk": 16, "spd": 240}, "teratypes": ["Dragon", "Ghost"]}}, "nu": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", ["Stone Edge", "Ice Punch"], ["Temper Flare", "Megahorn"]], "ability": "Solid Rock", "item": "Leftovers", "nature": ["Adamant", "Careful"], "evs": [{"hp": 252, "atk": 16, "spd": 240}, {"hp": 252, "atk": 4, "spd": 252}], "teratypes": ["Dragon", "Water", "Fairy"]}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Stone Edge", "Ice Punch"], ["Temper Flare", "Megahorn", "Stealth Rock"]], "ability": "Solid Rock", "item": ["Leftovers", "Custap Berry"], "nature": "Adamant", "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 128, "atk": 176, "spe": 204}], "teratypes": ["Dragon", "Water", "Fairy"]}, "All-out Attacker": {"moves": ["Earthquake", "Stone Edge", "Ice Punch", "Temper Flare"], "ability": "Solid Rock", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 52, "atk": 252, "spe": 204}, "teratypes": ["Dragon", "Water", "Fairy"]}}, - "1v1": {"Choice Band": {"moves": ["Rock Wrecker", "Earthquake", "Rock Blast", "Ice Punch"], "ability": "Solid Rock", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 124, "def": 136}, "teratypes": "Ground"}, "Custap Berry": {"moves": ["Rock Wrecker", "Earthquake", "Swords Dance", "Endure"], "ability": "Solid Rock", "item": "Custap Berry", "nature": "Adamant", "evs": {"hp": 144, "atk": 220, "def": 144}, "teratypes": "Ground"}, "Assault Vest": {"moves": ["Rock Wrecker", "Earthquake", "Avalanche", ["Rock Blast", "Heavy Slam", "Counter", "Metal Burst"]], "ability": "Solid Rock", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 164, "atk": 136, "spd": 208}, "teratypes": "Ground"}}, + "1v1": {"Choice Band": {"moves": ["Rock Wrecker", "Earthquake", "Rock Blast", "Ice Punch"], "ability": "Solid Rock", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 124, "def": 136}, "teratypes": "Ground"}, "Assault Vest": {"moves": ["Rock Wrecker", "Earthquake", "Avalanche", ["Rock Blast", "Heavy Slam", "Counter", "Metal Burst"]], "ability": "Solid Rock", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 164, "atk": 136, "spd": 208}, "teratypes": "Ground"}}, "monotype": {"All-out-Attacker (Rock)": {"moves": ["Earthquake", ["Smack Down", "Stone Edge"], "Fire Punch", ["Ice Punch", "Megahorn"]], "ability": "Solid Rock", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nationaldexru": {"Tank": {"moves": ["Earthquake", "Stealth Rock", ["Toxic", "Swords Dance"], "Stone Edge"], "ability": "Solid Rock", "item": ["Leftovers", "Rockium Z"], "nature": "Adamant", "evs": {"hp": 152, "atk": 20, "spd": 252, "spe": 84}}, "Choice Band": {"moves": ["Megahorn", "Stone Edge", "Earthquake", "Ice Punch"], "ability": "Solid Rock", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 92, "spe": 164}}} }, @@ -1025,25 +1033,16 @@ "ubers": {"Defensive": {"moves": [["Earthquake", "Knock Off"], ["Toxic", "Knock Off"], ["Spikes", "Toxic Spikes"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Careful"], "evs": [{"hp": 244, "def": 252, "spd": 12}, {"hp": 244, "def": 12, "spd": 252}], "teratypes": ["Water", "Fairy"]}}, "ou": {"Swords Dance": {"moves": ["Swords Dance", ["Facade", "Earthquake"], ["Knock Off", "Earthquake"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "def": 36, "spd": 228}, "teratypes": "Normal"}, "Utility": {"moves": [["Spikes", "Stealth Rock"], ["Knock Off", "Earthquake"], ["Toxic", "Knock Off", "U-turn"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 36, "spd": 228}, {"hp": 244, "def": 252, "spd": 12}], "teratypes": ["Water", "Fairy"]}}, "nationaldex": {"Utility": {"moves": ["Earthquake", ["Toxic", "U-turn", "Knock Off"], ["Spikes", "Stealth Rock", "Defog"], ["Protect", "Roost"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "def": 36, "spd": 228}}, "Swords Dance": {"moves": ["Earthquake", "Swords Dance", "Roost", ["Facade", "Knock Off"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "def": 36, "spd": 228}}}, - "monotype": { - "SubTox (Flying)": {"moves": ["Substitute", "Toxic", "Earthquake", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Careful"], "evs": [{"hp": 244, "def": 16, "spd": 112, "spe": 136}, {"hp": 244, "def": 36, "spd": 172, "spe": 56}]}, - "Physically Defensive (Flying)": {"moves": ["Earthquake", "Stealth Rock", ["Knock Off", "Toxic"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Impish", "evs": {"hp": 244, "def": 244, "spe": 20}}, - "Swords Dance (Flying)": {"moves": ["Swords Dance", "Earthquake", ["Facade", "Knock Off"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 32, "spd": 224, "spe": 8}}, - "SubTox (Ground)": {"moves": ["Earthquake", "Protect", "Substitute", "Toxic"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "spd": 220, "spe": 44}}, - "Entry Hazard Support (Flying)": {"moves": [["Stealth Rock", "Spikes"], ["Toxic", "Knock Off", "Taunt"], "Earthquake", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "spd": 204, "spe": 60}}, - "Swords Dance (Ground)": {"moves": ["Swords Dance", "Earthquake", ["Knock Off", "Facade"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "spd": 248, "spe": 16}}, - "Defensive Utility (Ground)": {"moves": ["Earthquake", ["Knock Off", "Spikes", "U-turn"], "Toxic", ["Protect", "U-turn", "Spikes"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Impish", "evs": [{"hp": 244, "def": 80, "spd": 48, "spe": 136}, {"hp": 244, "def": 80, "spd": 168, "spe": 16}]} - }, + "cap": {"Defensive Hazard Setter": {"moves": [["Spikes", "Stealth Rock"], "Earthquake", ["Toxic", "Knock Off", "U-turn"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 36, "spd": 228}, {"hp": 244, "def": 248, "spd": 16}], "teratypes": ["Water", "Ghost"]}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Knock Off", "Facade"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 36, "spd": 228}, {"hp": 244, "def": 248, "spd": 16}], "teratypes": ["Water", "Normal"]}}, + "battlestadiumsingles": {"Glis": {"moves": ["Earthquake", "Toxic", "Substitute", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Jolly"], "evs": {"hp": 228, "def": 36, "spd": 244}, "teratypes": ["Steel", "Water", "Fairy"]}}, + "stabmons": {"Utility": {"moves": ["Precipice Blades", ["Knock Off", "Beak Blast", "Toxic", "U-turn"], ["Spikes", "Defog"], ["Shore Up", "Protect"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 64, "spd": 200}, {"hp": 244, "def": 204, "spe": 60}]}, "Swords Dance": {"moves": ["Precipice Blades", ["Facade", "Beak Blast"], "Swords Dance", ["Shore Up", "Protect"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Jolly"], "evs": [{"hp": 244, "atk": 4, "def": 100, "spd": 40, "spe": 120}, {"hp": 244, "atk": 4, "def": 64, "spd": 168, "spe": 28}]}}, + "almostanyability": {"Physically Defensive": {"moves": ["Earthquake", "U-turn", ["Spikes", "Stealth Rock"], ["Toxic", "Taunt", "Knock Off"]], "ability": ["Fluffy", "Regenerator"], "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "inheritance": { "Defogger (Fletchinder)": {"moves": [["U-turn", "Will-O-Wisp"], ["Brave Bird", "Will-O-Wisp"], "Defog", "Roost"], "ability": "Flame Body", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "def": 252, "spd": 4}}, "Clodsire Donor": {"moves": ["Earthquake", "Recover", ["Toxic", "Toxic Spikes"], ["Spikes", "Stealth Rock", "Toxic Spikes", "Curse"]], "ability": ["Unaware", "Water Absorb"], "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Flame Body Utility (Slugma)": {"moves": ["Earthquake", "Recover", "Stealth Rock", "Will-O-Wisp"], "ability": "Flame Body", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Intimidate Wall (Arcanine-Hisui)": {"moves": ["Iron Head", "Morning Sun", "Stealth Rock", "Will-O-Wisp"], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}} }, - "stabmons": {"Utility": {"moves": ["Precipice Blades", ["Knock Off", "Beak Blast", "Toxic", "U-turn"], ["Spikes", "Defog"], ["Shore Up", "Protect"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 64, "spd": 200}, {"hp": 244, "def": 204, "spe": 60}]}, "Swords Dance": {"moves": ["Precipice Blades", ["Facade", "Beak Blast"], "Swords Dance", ["Shore Up", "Protect"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Jolly"], "evs": [{"hp": 244, "atk": 4, "def": 100, "spd": 40, "spe": 120}, {"hp": 244, "atk": 4, "def": 64, "spd": 168, "spe": 28}]}}, - "cap": {"Defensive Hazard Setter": {"moves": [["Spikes", "Stealth Rock"], "Earthquake", ["Toxic", "Knock Off", "U-turn"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 36, "spd": 228}, {"hp": 244, "def": 248, "spd": 16}], "teratypes": ["Water", "Ghost"]}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Knock Off", "Facade"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Careful", "Impish"], "evs": [{"hp": 244, "def": 36, "spd": 228}, {"hp": 244, "def": 248, "spd": 16}], "teratypes": ["Water", "Normal"]}}, - "battlestadiumsingles": {"Glis": {"moves": ["Earthquake", "Toxic", "Substitute", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Jolly"], "evs": {"hp": 228, "def": 36, "spd": 244}, "teratypes": ["Steel", "Water", "Fairy"]}}, - "almostanyability": {"Physically Defensive": {"moves": ["Earthquake", "U-turn", ["Spikes", "Stealth Rock"], ["Toxic", "Taunt", "Knock Off"]], "ability": ["Fluffy", "Regenerator"], "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "nationaldexmonotype": {"Stallbreaker (Flying)": {"moves": ["Earthquake", "Knock Off", "Taunt", "Roost"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 20, "spd": 236, "spe": 8}}}, "anythinggoes": {"Defensive": {"moves": ["Toxic", ["Knock Off", "Earthquake"], "Protect", ["Spikes", "Toxic Spikes"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Impish", "evs": {"hp": 244, "def": 252, "spd": 12}, "teratypes": ["Fairy", "Water"]}} }, @@ -1051,11 +1050,11 @@ "uu": {"Substitute": {"moves": ["Substitute", "Earthquake", "Icicle Crash", "Trailblaze"], "ability": "Thick Fat", "item": "Leftovers", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "ou": {"Offensive": {"moves": ["Icicle Crash", "Earthquake", "Ice Shard", "Knock Off"], "ability": "Thick Fat", "item": ["Choice Band", "Never-Melt Ice"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ice", "Ghost"]}}, "monotype": { + "All-out Attacker (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", ["Smack Down", "Knock Off", "Stone Edge"]], "ability": "Thick Fat", "item": "Never-Melt Ice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Ice)": {"moves": ["Earthquake", "Stone Edge", "Icicle Crash", ["Knock Off", "Stealth Rock"]], "ability": "Thick Fat", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", "Knock Off"], "ability": "Thick Fat", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Entry Hazard Support (Ice)": {"moves": ["Earthquake", "Ice Shard", ["Smack Down", "Icicle Crash"], "Stealth Rock"], "ability": "Thick Fat", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 208, "atk": 220, "def": 64, "spe": 16}}, - "Assault Vest (Ground)": {"moves": ["Ice Shard", "Icicle Crash", "Earthquake", ["Smack Down", "Knock Off"]], "ability": "Thick Fat", "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "spd": 116, "spe": 140}}, - "All out attacker (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", ["Knock Off", "Smack Down", "Stone Edge"]], "ability": "Thick Fat", "item": "Never-Melt Ice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}} + "Assault Vest (Ground)": {"moves": ["Ice Shard", "Icicle Crash", "Earthquake", ["Smack Down", "Knock Off"]], "ability": "Thick Fat", "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "spd": 116, "spe": 140}} }, "stabmons": {"Offensive Utility": {"moves": ["Glacial Lance", "Headlong Rush", "Ice Shard", ["Stealth Rock", "Spikes"]], "ability": ["Oblivious", "Thick Fat"], "item": "Never-Melt Ice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "All-Out Attacker": {"moves": ["Glacial Lance", "Headlong Rush", "Ice Shard", ["Shore Up", "Trailblaze"]], "ability": ["Thick Fat", "Oblivious"], "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Glacial Lance", "Headlong Rush", "Ice Shard", "Knock Off"], "ability": "Thick Fat", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"All-out Attacker (Spe)": {"moves": ["Icicle Crash", "Earthquake", "Ice Shard", "Knock Off"], "ability": "Thick Fat", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ice"}}, @@ -1064,7 +1063,7 @@ }, "Porygon-Z": { "ru": {"Agility": {"moves": ["Agility", "Tera Blast", "Ice Beam", ["Thunderbolt", "Shadow Ball"]], "ability": "Download", "item": "Heavy-Duty Boots", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fighting"]}}, - "1v1": {"Choice Specs": {"moves": ["Hyper Beam", "Uproar", ["Dark Pulse", "Ice Beam", "Trick"], ["Thunderbolt", "Ice Beam", "Recover"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 156, "def": 72, "spa": 144, "spe": 136}}, "Life Orb": {"moves": ["Hyper Beam", "Nasty Plot", "Substitute", "Uproar"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 156, "def": 4, "spa": 212, "spe": 136}}, "Choice Scarf": {"moves": ["Hyper Beam", "Uproar", "Trick", "Ice Beam"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Custap Berry": {"moves": ["Hyper Beam", "Nasty Plot", "Endure", ["Uproar", "Ice Beam", "Thunderbolt", "Dark Pulse"]], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 160, "def": 72, "spa": 88, "spe": 188}, "teratypes": "Normal"}}, + "1v1": {"Choice Specs": {"moves": ["Hyper Beam", "Uproar", ["Dark Pulse", "Ice Beam", "Trick"], ["Thunderbolt", "Ice Beam", "Recover"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 156, "def": 72, "spa": 144, "spe": 136}}, "Life Orb": {"moves": ["Hyper Beam", "Nasty Plot", "Substitute", "Uproar"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 156, "def": 4, "spa": 212, "spe": 136}}, "Choice Scarf": {"moves": ["Hyper Beam", "Uproar", "Trick", "Ice Beam"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Choice Specs (Spe)": {"moves": ["Tera Blast", "Thunderbolt", "Ice Beam", "Shadow Ball"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "nationaldexmonotype": {"Z-Conversion Sweeper": {"moves": ["Shadow Ball", ["Thunderbolt", "Substitute"], "Recover", "Conversion"], "item": "Normalium Z", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, @@ -1089,10 +1088,9 @@ "Rotom": {"zu": {"Choice Scarf": {"moves": ["Thunderbolt", "Shadow Ball", "Volt Switch", "Trick"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Ghost"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Thunderbolt", "Shadow Ball", ["Substitute", "Volt Switch"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Steel"}}}, "Rotom-Heat": { "ru": {"Nasty Plot": {"moves": ["Overheat", "Volt Switch", "Nasty Plot", ["Pain Split", "Will-O-Wisp"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Steel"}}, - "pu": {"Bulky Pivot": {"moves": [["Nasty Plot", "Will-O-Wisp"], "Volt Switch", "Overheat", "Pain Split"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Steel", "Poison"]}}, - "stabmons": {"Physically Defensive": {"moves": ["Volt Switch", "Lava Plume", ["Will-O-Wisp", "Burning Bulwark"], ["Strength Sap", "Roost"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 204, "spe": 56}}, "Offensive": {"moves": ["Parabolic Charge", "Blue Flare", "Nasty Plot", ["Strength Sap", "Roost"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 68, "spa": 116, "spe": 76}}}, "nu": {"Defensive Pivot": {"moves": ["Overheat", "Volt Switch", "Pain Split", ["Will-O-Wisp", "Nasty Plot"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Steel", "Fairy", "Water"]}}, "battlestadiumsingles": {"Choice Attacker": {"moves": ["Volt Switch", "Overheat", "Trick", ["Thunderbolt", "Tera Blast"]], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Fairy"]}, "Defensive Pivot": {"moves": ["Volt Switch", "Foul Play", "Overheat", ["Will-O-Wisp", "Thunder Wave", "Trick"]], "item": ["Sitrus Berry", "Rocky Helmet", "Flame Orb"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Fairy", "Ghost"]}}, + "stabmons": {"Physically Defensive": {"moves": ["Volt Switch", "Lava Plume", ["Will-O-Wisp", "Burning Bulwark"], ["Strength Sap", "Roost"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 204, "spe": 56}}, "Offensive": {"moves": ["Parabolic Charge", "Blue Flare", "Nasty Plot", ["Strength Sap", "Roost"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 68, "spa": 116, "spe": 76}}}, "godlygift": {"Defensive Pivot (HP)": {"moves": ["Overheat", "Volt Switch", "Will-O-Wisp", "Pain Split"], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Steel"}}, "nationaldexru": {"Offensive Pivot": {"moves": ["Overheat", "Volt Switch", ["Defog", "Toxic"], ["Pain Split", "Will-O-Wisp"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 44, "spe": 212}}, "Nasty Plot": {"moves": ["Nasty Plot", "Overheat", "Thunderbolt", ["Volt Switch", "Pain Split", "Substitute", "Will-O-Wisp"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, @@ -1131,7 +1129,7 @@ "nationaldexru": {"Offensive Pivot": {"moves": ["Psychic", "Fire Blast", ["Knock Off", "Energy Ball"], "U-turn"], "item": ["Heavy-Duty Boots", "Psychium Z"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Psychic", "Fire Blast", "Energy Ball"], "item": ["Life Orb", "Expert Belt", "Psychium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Suicide Lead": {"moves": ["Stealth Rock", "Taunt", "Fire Blast", "Explosion"], "item": "Focus Sash", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}}} }, "Dialga": { - "ubersuu": {"Mixed Utility": {"moves": ["Draco Meteor", "Heavy Slam", "Stealth Rock", ["Dragon Tail", "Roar"]], "item": "Leftovers", "nature": "Sassy", "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Flying"}, "Specially Defensive": {"moves": ["Draco Meteor", ["Earth Power", "Thunder Wave"], "Stealth Rock", ["Roar", "Dragon Tail", "Heavy Slam"]], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Flying"}, "Trick Room Setter": {"moves": ["Draco Meteor", "Flash Cannon", "Earth Power", "Trick Room"], "item": "Eject Pack", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "spa": 252, "spd": 8}, "teratypes": "Flying"}}, + "ubersuu": {"Utilty": {"moves": ["Draco Meteor", ["Stealth Rock", "Thunder Wave"], ["Dragon Tail", "Roar", "Thunder Wave"], ["Earth Power", "Iron Head"]], "item": ["Leftovers", "Shuca Berry"], "nature": "Sassy", "evs": {"hp": 252, "def": 16, "spd": 240}, "teratypes": ["Flying", "Fairy", "Ghost"]}, "Specs": {"moves": ["Draco Meteor", "Flash Cannon", "Overheat", "Trick"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 240, "spd": 52, "spe": 216}, "teratypes": "Dragon"}}, "nationaldexubers": {"Choice Specs": {"moves": ["Trick", "Draco Meteor", "Fire Blast", ["Thunder", "Flash Cannon"]], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 204, "spd": 52, "spe": 252}, "teratypes": "Dragon"}}, "godlygift": {"Choice Specs": {"moves": ["Draco Meteor", "Flash Cannon", "Overheat", "Earth Power"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ground"]}}, "ubers": {"Choiced": {"moves": ["Draco Meteor", "Fire Blast", "Flash Cannon", ["Trick", "Thunder", "Dragon Pulse"]], "ability": "Telepathy", "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Fire"]}} @@ -1183,7 +1181,7 @@ "ru": {"Lunar Dance": {"moves": ["Lunar Dance", ["Ice Beam", "Moonblast"], ["Trick", "Moonlight"], ["Thunder Wave", "Moonlight"]], "item": ["Choice Scarf", "Rocky Helmet"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Fairy"}, "Calm Mind": {"moves": ["Calm Mind", "Psyshock", "Moonblast", "Moonlight"], "item": ["Leftovers", "Covert Cloak"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 120, "spe": 136}, "teratypes": ["Poison", "Electric"]}}, "ou": { "Utility": {"moves": ["Lunar Dance", "Ice Beam", "Thunder Wave", ["Moonlight", "Trick"]], "item": ["Eject Button", "Rocky Helmet", "Choice Scarf"], "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spe": 252}], "teratypes": ["Steel", "Fairy"]}, - "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", "Moonlight", ["Ice Beam", "Moonblast"]], "item": "Mental Herb", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}, + "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", ["Moonlight", "Reflect"], ["Ice Beam", "Moonblast", "Light Screen"]], "item": ["Mental Herb", "Light Clay"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}, "Bulky Stored Power": {"moves": ["Calm Mind", "Stored Power", "Moonblast", "Moonlight"], "item": ["Covert Cloak", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Poison"}, "Calm Mind + BoltBeam": {"moves": ["Calm Mind", ["Thunder", "Thunderbolt"], "Ice Beam", "Moonlight"], "item": "Leftovers", "nature": ["Bold", "Modest"], "evs": [{"hp": 252, "def": 204, "spe": 52}, {"hp": 172, "spa": 252, "spe": 84}], "teratypes": "Electric"}, "Offensive Stored Power": {"moves": ["Calm Mind", "Stored Power", "Moonblast", "Lunar Blessing"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 172, "spa": 252, "spe": 84}, "teratypes": "Fairy"} @@ -1201,30 +1199,29 @@ "doublesou": {"Trick Room": {"moves": [["Psychic", "Ice Beam", "Moonblast"], "Lunar Blessing", "Trick Room", ["Ally Switch", "Helping Hand"]], "item": "Safety Goggles", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 240, "def": 132, "spd": 136}, "teratypes": "Dark"}} }, "Manaphy": { - "uu": {"Tail Glow": {"moves": ["Tail Glow", "Surf", ["Ice Beam", "Alluring Voice"], "Energy Ball"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 80, "spa": 252, "spe": 176}, "teratypes": ["Fairy", "Steel"]}}, "ou": {"Tail Glow": {"moves": ["Tail Glow", ["Surf", "Scald"], "Alluring Voice", ["Substitute", "Energy Ball"]], "item": "Leftovers", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Take Heart": {"moves": ["Take Heart", "Acid Armor", "Scald", "Stored Power"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 40, "spe": 216}, "teratypes": ["Poison", "Dragon"]}}, - "nationaldex": {"Tail Glow + 3 Attacks": {"moves": ["Tail Glow", "Surf", "Ice Beam", ["Psychic", "Energy Ball"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Rain Wallbreaker": {"moves": ["Tail Glow", "Surf", ["Psychic", "Ice Beam"], "Rest"], "item": "Waterium Z", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "1v1": {"Stall": {"moves": ["Acid Armor", "Take Heart", "Scald", "Rest"], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 252, "def": 180, "spa": 28, "spd": 28, "spe": 20}}, "Custap Berry": {"moves": [["Hydro Pump", "Surf"], "Hyper Beam", "Endure", "Tail Glow"], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 248, "def": 32, "spa": 212, "spe": 16}}, "Clear Amulet": {"moves": ["Take Heart", "Stored Power", "Hydro Pump", "Skill Swap"], "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 248, "def": 56, "spa": 72, "spd": 112, "spe": 20}, "teratypes": "Water"}}, + "1v1": {"Stall": {"moves": ["Acid Armor", "Take Heart", "Scald", "Rest"], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 252, "def": 180, "spa": 28, "spd": 28, "spe": 20}}, "Clear Amulet": {"moves": ["Take Heart", "Stored Power", "Hydro Pump", "Skill Swap"], "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 248, "def": 56, "spa": 72, "spd": 112, "spe": 20}, "teratypes": "Water"}}, "monotype": {"Offensive Setup Sweeper": {"moves": ["Tail Glow", "Scald", "Ice Beam", ["Psychic", "Substitute"]], "item": "Leftovers", "nature": ["Timid", "Bold"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "def": 160, "spe": 96}]}}, "partnersincrime": {"Tail Glow Sweeper": {"moves": ["Tail Glow", "Scald", "Ice Beam", "Protect"], "item": "Leftovers", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "stabmons": {"Tail Glow": {"moves": ["Tail Glow", "Steam Eruption", "Ice Beam", "Psychic"], "item": ["Leftovers", "Mystic Water"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "nationaldex": {"Tail Glow + 3 Attacks": {"moves": ["Tail Glow", "Surf", "Ice Beam", ["Psychic", "Energy Ball"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Rain Wallbreaker": {"moves": ["Tail Glow", "Surf", ["Psychic", "Ice Beam"], "Rest"], "item": "Waterium Z", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Bulky Tail Glow (SpA)": {"moves": ["Scald", "Energy Ball", "Ice Beam", "Tail Glow"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Grass"}}, "almostanyability": {"RegenVest": {"moves": ["Scald", "Knock Off", "U-turn", ["Alluring Voice", "Energy Ball"]], "ability": "Regenerator", "item": "Assault Vest", "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}, "Tail Glow": {"moves": ["Tail Glow", "Surf", "Alluring Voice", ["Energy Ball", "Psychic"]], "ability": ["Protosynthesis", "Surge Surfer", "Motor Drive"], "item": ["Booster Energy", "Electric Seed", "Life Orb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Darkrai": { "1v1": {"Choice Specs": {"moves": ["Dark Pulse", ["Ice Beam", "Sludge Bomb"], ["Thunder", "Sludge Bomb"], ["Focus Blast", "Sludge Bomb"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Dark Pulse", "Trick", ["Ice Beam", "Focus Blast", "Disable", "Psychic"], ["Sludge Bomb", "Focus Blast", "Disable", "Psychic"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Dark"}}, "monotype": {"Bulkyrai (Bulky Darkrai)": {"moves": ["Will-O-Wisp", "Nasty Plot", "Dark Pulse", ["Focus Blast", "Thunder", "Ice Beam"]], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 16, "spe": 240}}, "Choice Scarf (Dark)": {"moves": ["Dark Pulse", "Sludge Bomb", ["Psychic", "Ice Beam"], ["Trick", "Focus Blast"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Dark Pulse", ["Ice Beam", "Hypnosis"], ["Focus Blast", "Thunder", "Hypnosis"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "inheritance": {"Choice Item (Clawitzer)": {"moves": ["Dark Pulse", "Aura Sphere", ["Sludge Bomb", "Flash Cannon"], "U-turn"], "ability": "Mega Launcher", "item": ["Choice Specs", "Choice Scarf"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "stabmons": {"Choice Item": {"moves": ["Fiery Wrath", "Focus Blast", ["Sludge Bomb", "Ice Beam"], ["Parting Shot", "Psyshock", "Switcheroo"]], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Nasty Plot": {"moves": ["Fiery Wrath", ["Focus Blast", "Ice Beam"], ["Psyshock", "Sludge Bomb"], "Nasty Plot"], "item": ["Life Orb", "Focus Sash", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "All-Out Attacker": {"moves": ["Fiery Wrath", "Focus Blast", ["Sludge Bomb", "Ice Beam"], "Knock Off"], "item": "Life Orb", "nature": "Naive", "ivs": {"hp": 29}, "evs": {"atk": 4, "spa": 252, "spe": 252}}, "Offensive Utility": {"moves": ["Fiery Wrath", ["Focus Blast", "Ice Beam"], ["Taunt", "Parting Shot"], ["Ruination", "Will-O-Wisp"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "godlygift": {"Utility (HP)": {"moves": ["Dark Pulse", "Ice Beam", "Will-O-Wisp", "Knock Off"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Ghost"}, "Nasty Plot (HP, Def, SpD)": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Focus Blast"], "Nasty Plot"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}}, "ubers": {"Choice Scarf": {"moves": ["Dark Pulse", "Trick", "Sludge Bomb", "Ice Beam"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Nasty Plot": {"moves": ["Nasty Plot", "Sludge Bomb", "Dark Pulse", "Ice Beam"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}}, "ou": { "Nasty Plot": {"moves": ["Nasty Plot", "Dark Pulse", "Sludge Bomb", ["Ice Beam", "Focus Blast"]], "item": ["Leftovers", "Heavy-Duty Boots", "Life Orb"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}, - "Choice Scarf": {"moves": ["Dark Pulse", "Sludge Bomb", "Trick", ["Ice Beam", "Focus Blast", "Will-O-Wisp"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Dark", "Ghost"]}, - "Boots Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off", "Nasty Plot"], ["Will-O-Wisp", "Knock Off"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}, + "Choice Scarf": {"moves": ["Dark Pulse", "Trick", ["Ice Beam", "Sludge Bomb"], ["Will-O-Wisp", "Sludge Bomb"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Poison", "Dark"]}, "Choice Specs": {"moves": ["Dark Pulse", ["Sludge Bomb", "Trick"], ["Focus Blast", "Trick"], ["Ice Beam", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Dark", "Poison"]}, - "All-Out Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off"], ["Focus Blast", "Sucker Punch"]], "item": ["Life Orb", "Expert Belt", "Black Glasses"], "nature": ["Timid", "Naive"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 4, "spa": 252, "spe": 252}], "teratypes": ["Poison", "Ghost", "Dark"]} + "All-Out Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off"], ["Focus Blast", "Sucker Punch"]], "item": ["Life Orb", "Expert Belt", "Black Glasses"], "nature": ["Timid", "Naive"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 4, "spa": 252, "spe": 252}], "teratypes": ["Poison", "Ghost", "Dark"]}, + "Boots Attacker": {"moves": ["Dark Pulse", "Knock Off", "Ice Beam", "Will-O-Wisp"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"} }, - "godlygift": {"Utility (HP)": {"moves": ["Dark Pulse", "Ice Beam", "Will-O-Wisp", "Knock Off"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Ghost"}, "Nasty Plot (HP, Def, SpD)": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Focus Blast"], "Nasty Plot"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}} + "inheritance": {"Choice Item (Clawitzer)": {"moves": ["Dark Pulse", "Aura Sphere", ["Sludge Bomb", "Flash Cannon"], "U-turn"], "ability": "Mega Launcher", "item": ["Choice Specs", "Choice Scarf"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Shaymin": {"pu": {"Offensive": {"moves": ["Seed Flare", "Earth Power", ["Air Slash", "Dazzling Gleam"], ["Synthesis", "Rest"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fairy"]}}}, "Shaymin-Sky": {"battlestadiumsingles": {"Choice Scarf": {"moves": ["Air Slash", "Seed Flare", "Earth Power", "Dazzling Gleam"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Flying"]}}, "ubers": {"Choice Scarf": {"moves": ["Seed Flare", "Air Slash", "Earth Power", "Healing Wish"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Flying"}, "SubSeed": {"moves": ["Substitute", "Seed Flare", "Air Slash", ["Leech Seed", "Earth Power"]], "item": "Leftovers", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}}, @@ -1238,7 +1235,7 @@ }, "Arceus-Bug": {"ubersuu": {"Calm Mind": {"moves": ["Judgment", ["Earth Power", "Flamethrower"], "Recover", "Calm Mind"], "item": "Insect Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}, "Utility": {"moves": [["Ice Beam", "Judgment"], ["Stealth Rock", "Thunder Wave"], ["Earth Power", "Thunder Wave"], "Recover"], "item": "Insect Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 156, "spe": 104}, "teratypes": "Water"}}, "ubers": {"Calm Mind": {"moves": ["Ice Beam", "Earth Power", "Calm Mind", "Recover"], "item": "Insect Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}}, "Arceus-Dark": { - "ubersuu": {"Support": {"moves": ["Judgment", ["Will-O-Wisp", "Perish Song", "Roar"], "Taunt", "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Fairy", "Water", "Poison"]}, "The Set": {"moves": ["Calm Mind", "Judgment", ["Taunt", "Fire Blast"], "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": ["Fairy", "Fire", "Poison"]}, "Ekiller": {"moves": ["Swords Dance", "Extreme Speed", ["Earthquake", "Flare Blitz"], ["Recover", "Taunt"]], "item": "Dread Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": "Normal"}}, + "ubersuu": {"Support": {"moves": [["Judgment", "Foul Play"], ["Will-O-Wisp", "Perish Song", "Roar"], ["Taunt", "Stealth Rock", "Roar"], "Recover"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 160, "spe": 100}, "teratypes": ["Fairy", "Water", "Poison"]}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Taunt", "Fire Blast", "Will-O-Wisp"], "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Fire", "Poison"]}, "Ekiller": {"moves": ["Swords Dance", "Extreme Speed", "Earthquake", "Recover"], "item": "Dread Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": "Normal"}}, "ubers": {"Calm Mind + Taunt": {"moves": ["Calm Mind", "Judgment", "Recover", "Taunt"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Poison"]}, "Defensive": {"moves": ["Foul Play", "Will-O-Wisp", "Recover", "Taunt"], "item": "Dread Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 132, "spe": 128}, "teratypes": ["Fairy", "Poison"]}}, "nationaldexubers": {"Utility": {"moves": ["Foul Play", ["Toxic", "Will-O-Wisp", "Refresh"], ["Taunt", "Defog", "Stealth Rock"], "Recover"], "item": "Dread Plate", "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 136, "spe": 124}, {"hp": 248, "def": 164, "spe": 96}], "teratypes": "Poison"}, "Calm Mind": {"moves": ["Judgment", "Calm Mind", "Recover", ["Refresh", "Taunt"]], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 4, "spd": 160, "spe": 96}, "teratypes": ["Fairy", "Poison"]}} }, @@ -1253,7 +1250,7 @@ "balancedhackmons": {"Take Heart": {"moves": ["Take Heart", ["Moonblast", "Revelation Dance"], "Thunder Cage", "Strength Sap"], "ability": ["Fur Coat", "Ice Scales"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "anythinggoes": {"Defensive": {"moves": ["Judgment", ["Will-O-Wisp", "Thunder Wave"], "Recover", ["Power Gem", "Thunder Wave"]], "item": "Pixie Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Water", "Poison"]}, "Offensive Calm Mind": {"moves": ["Calm Mind", "Judgment", "Power Gem", "Recover"], "item": "Pixie Plate", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}} }, - "Arceus-Fighting": {"ubersuu": {"Cosmic Power": {"moves": ["Body Press", "Stored Power", "Cosmic Power", "Recover"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Steel"]}, "Support": {"moves": [["Body Press", "Judgment"], ["Stealth Rock", "Taunt", "Iron Defense"], "Recover", ["Will-O-Wisp", "Thunder Wave"]], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Poison"]}}, "ubers": {"Cosmic Power": {"moves": ["Body Press", "Cosmic Power", "Recover", "Stored Power"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": "Poison"}}}, + "Arceus-Fighting": {"ubersuu": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", ["Shadow Ball", "Foul Play"], "Recover"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Fire", "Water", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Shadow Ball", "Earth Power", "Ice Beam"], "Recover"], "item": "Fist Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Ghost", "Fairy"]}, "Cosmic Power": {"moves": ["Cosmic Power", "Body Press", "Stored Power", "Recover"], "item": "Fist Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Fairy", "Poison", "Water"]}}, "ubers": {"Cosmic Power": {"moves": ["Body Press", "Cosmic Power", "Recover", "Stored Power"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": "Poison"}}}, "Arceus-Fire": {"ubers": {"Dragon Dance": {"moves": ["Dragon Dance", "Flare Blitz", "Earthquake", "Taunt"], "item": "Flame Plate", "nature": "Adamant", "evs": {"hp": 128, "atk": 252, "spe": 128}, "teratypes": "Fire"}}}, "Arceus-Flying": {"ubers": {"Calm Mind + Taunt": {"moves": ["Calm Mind", "Judgment", "Taunt", "Recover"], "item": "Sky Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, "nationaldexubers": {"Calm Mind": {"moves": ["Calm Mind", "Judgment", "Recover", ["Taunt", "Refresh"]], "item": "Sky Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 72, "def": 132, "spa": 52, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Steel", "Fairy"]}}}, "Arceus-Ghost": { @@ -1276,7 +1273,7 @@ "Arceus-Poison": { "ubersuu": { "Dragon Dance": {"moves": ["Dragon Dance", "Gunk Shot", ["Earthquake", "Flare Blitz"], ["Recover", "Substitute", "Taunt", "Tera Blast"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ground", "Flying"]}, - "Swords Dance": {"moves": ["Swords Dance", "Extreme Speed", "Gunk Shot", ["Earthquake", "Flare Blitz", "Recover"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Normal", "Fire", "Fairy"]}, + "Swords Dance": {"moves": ["Swords Dance", "Extreme Speed", ["Gunk Shot", "Recover"], ["Earthquake", "Flare Blitz"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": ["Normal", "Fire"]}, "Calm Mind": {"moves": ["Calm Mind", "Sludge Bomb", ["Earth Power", "Flamethrower"], "Recover"], "item": "Toxic Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": ["Fairy", "Ground", "Water", "Dark", "Flying"]}, "Support": {"moves": ["Sludge Bomb", "Will-O-Wisp", "Recover", ["Earth Power", "Flamethrower", "Taunt", "Perish Song"]], "item": "Toxic Plate", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fairy"]} }, @@ -1284,8 +1281,12 @@ "ubers": {"Support": {"moves": ["Poison Jab", "Will-O-Wisp", "Taunt", "Recover"], "item": "Toxic Plate", "nature": "Impish", "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": ["Grass", "Water", "Steel"]}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Sludge Bomb", "Recover"], "item": "Toxic Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 160, "spe": 96}, "teratypes": ["Grass", "Water"]}}, "balancedhackmons": {"Magic Bounce": {"moves": ["Shore Up", ["Shell Side Arm", "Noxious Torque"], "Nuzzle", ["Teleport", "Knock Off"]], "ability": "Magic Bounce", "item": ["Heavy-Duty Boots", "Toxic Plate"], "nature": ["Sassy", "Jolly"], "evs": {"hp": 252, "atk": 248, "def": 252, "spa": 252, "spd": 252, "spe": 252}, "teratypes": "Poison"}} }, - "Arceus-Psychic": {"ubersuu": {"Cosmic Power": {"moves": ["Stored Power", "Cosmic Power", "Recover", "Body Press"], "item": "Mind Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Poison"]}}, "ubers": {"Stored Power": {"moves": ["Cosmic Power", "Stored Power", "Recover", "Taunt"], "item": "Mind Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": "Poison"}}}, - "Arceus-Rock": {"ubers": {"Calm Mind": {"moves": ["Judgment", "Calm Mind", "Recover", "Grass Knot"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Grass"}}, "nationaldexubers": {"Utility": {"moves": ["Judgment", "Will-O-Wisp", ["Stealth Rock", "Taunt", "Refresh"], "Recover"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 68, "spa": 48, "spd": 44, "spe": 96}, "teratypes": ["Rock", "Grass"]}}}, + "Arceus-Psychic": {"ubersuu": {"Calm Mind": {"moves": ["Calm Mind", ["Psyshock", "Judgment"], ["Fire Blast", "Dazzling Gleam"], "Recover"], "item": "Mind Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Fire"]}, "Cosmic Power": {"moves": ["Cosmic Power", "Stored Power", ["Body Press", "Taunt"], "Recover"], "item": "Mind Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Fairy", "Poison", "Water"]}}, "ubers": {"Stored Power": {"moves": ["Cosmic Power", "Stored Power", "Recover", "Taunt"], "item": "Mind Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": "Poison"}}}, + "Arceus-Rock": { + "ubersuu": {"Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Will-O-Wisp", "Earth Power", "Taunt"], "Recover"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Water", "Fairy", "Ground"]}, "Dragon Dance": {"moves": ["Dragon Dance", "Stone Edge", ["Earthquake", "Flare Blitz"], ["Recover", "Taunt", "Substitute", "Tera Blast"]], "item": "Stone Plate", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Flying", "Grass"]}}, + "ubers": {"Calm Mind": {"moves": ["Judgment", "Calm Mind", "Recover", "Grass Knot"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Grass"}}, + "nationaldexubers": {"Utility": {"moves": ["Judgment", "Will-O-Wisp", ["Stealth Rock", "Taunt", "Refresh"], "Recover"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 68, "spa": 48, "spd": 44, "spe": 96}, "teratypes": ["Rock", "Grass"]}} + }, "Arceus-Steel": {"ubers": {"Calm Mind": {"moves": ["Judgment", "Thunder", "Calm Mind", "Recover"], "item": "Iron Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, "balancedhackmons": {"Nasty Plot": {"moves": ["Nasty Plot", ["Tachyon Cutter", "Revelation Dance"], "Judgment", "Shore Up"], "ability": ["Good as Gold", "Well-Baked Body", "Levitate"], "item": ["Fist Plate", "Earth Plate"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Ice Scales": {"moves": ["Shore Up", "Revelation Dance", "Topsy-Turvy", "Glare"], "ability": "Ice Scales", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}}, "Arceus-Water": { "mixandmega": {"Defensive": {"moves": ["Judgment", ["Calm Mind", "Will-O-Wisp"], ["Will-O-Wisp", "Ice Beam"], "Recover"], "item": "Splash Plate", "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}}, @@ -1312,6 +1313,12 @@ "Emboar": {"pu": {"Wallbreaker": {"moves": ["Flare Blitz", "Close Combat", "Sucker Punch", ["Knock Off", "Earthquake"]], "ability": "Reckless", "item": ["Heavy-Duty Boots", "Choice Band"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Dark"}, "Choice Scarf": {"moves": ["Flare Blitz", "Close Combat", "Knock Off", ["Earthquake", "Head Smash"]], "ability": "Reckless", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Fire"]}}, "monotype": {"Dap up Champ (Fighting)": {"moves": [["Fire Blast", "Flare Blitz"], "Sucker Punch", "Heavy Slam", ["Head Smash", "Wild Charge", "Close Combat"]], "ability": "Reckless", "item": "Assault Vest", "nature": ["Sassy", "Careful"], "evs": [{"hp": 248, "spd": 224, "spe": 36}, {"hp": 248, "spd": 216, "spe": 44}]}}}, "Samurott": {"zu": {"Offensive Pivot": {"moves": ["Hydro Pump", "Ice Beam", "Flip Turn", "Knock Off"], "item": ["Heavy-Duty Boots", "Assault Vest"], "nature": "Timid", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": ["Grass", "Fairy"]}}}, "Samurott-Hisui": { + "ubersuu": { + "Lead": {"moves": ["Sucker Punch", "Ceaseless Edge", ["Copycat", "Razor Shell", "Aqua Jet"], "Encore"], "ability": "Sharpness", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 252}, "teratypes": "Ghost"}, + "Assault Vest": {"moves": ["Ceaseless Edge", "Razor Shell", ["Flip Turn", "Knock Off"], "Sucker Punch"], "ability": "Sharpness", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 52, "spd": 208}, "teratypes": "Ghost"}, + "Choice Scarf": {"moves": ["Ceaseless Edge", "Flip Turn", "Razor Shell", ["Encore", "Knock Off"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Water"]}, + "Swords Dance": {"moves": ["Sucker Punch", "Ceaseless Edge", "Swords Dance", ["Razor Shell", "Encore"]], "ability": "Sharpness", "item": ["Focus Sash", "Black Glasses", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Ghost", "Dark"]} + }, "ou": { "Assault Vest": {"moves": ["Ceaseless Edge", ["Razor Shell", "Aqua Cutter"], ["Sucker Punch", "Aqua Jet"], ["Knock Off", "Flip Turn"]], "ability": "Sharpness", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 84, "spd": 124, "spe": 52}, "teratypes": "Poison"}, "Lead": {"moves": ["Ceaseless Edge", ["Razor Shell", "Aqua Cutter"], ["Aqua Jet", "Sucker Punch"], ["Knock Off", "Taunt", "Encore"]], "ability": "Sharpness", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, @@ -1326,11 +1333,11 @@ "All-Out Attacker": {"moves": [["Aqua Cutter", "Jet Punch"], "Ceaseless Edge", ["Kowtow Cleave", "Knock Off"], ["Sucker Punch", "Swords Dance"]], "ability": "Sharpness", "item": ["Black Glasses", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Lead": {"moves": ["Jet Punch", "Ceaseless Edge", "Taunt", ["Memento", "Parting Shot", "Swords Dance"]], "ability": "Sharpness", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "nationaldexmonotype": {"Swords Dance (Dark)": {"moves": ["Swords Dance", "Ceaseless Edge", ["Aqua Cutter", "Razor Shell"], "Sucker Punch"], "ability": "Sharpness", "item": "Dread Plate", "nature": ["Jolly", "Adamant"], "evs": [{"atk": 252, "def": 4, "spe": 252}, {"hp": 32, "atk": 252, "spd": 8, "spe": 216}]}}, "nationaldex": {"Offensive": {"moves": ["Ceaseless Edge", ["Razor Shell", "Aqua Cutter"], "Sucker Punch", ["Sacred Sword", "Swords Dance", "Encore"]], "ability": "Sharpness", "item": ["Black Glasses", "Protective Pads", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": [["Razor Shell", "Aqua Cutter"], "Ceaseless Edge", ["Sacred Sword", "Knock Off"], "Flip Turn"], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": ["Razor Shell", "Ceaseless Edge", "Sucker Punch", ["Knock Off", "Flip Turn", "Sacred Sword"]], "ability": "Sharpness", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 168, "atk": 176, "spd": 80, "spe": 84}}}, "godlygift": {"Choice Scarf (Atk)": {"moves": ["Ceaseless Edge", "Razor Shell", "Knock Off", "Flip Turn"], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Offensive Pivot (Atk)": {"moves": ["Ceaseless Edge", "Razor Shell", "Sucker Punch", "Flip Turn"], "ability": "Sharpness", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Offensive Lead (Atk)": {"moves": ["Ceaseless Edge", "Razor Shell", "Sucker Punch", "Knock Off"], "ability": "Sharpness", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}}, "mixandmega": {"Offensive Spiker": {"moves": ["Ceaseless Edge", "Liquidation", ["Swords Dance", "Flip Turn"], ["Sucker Punch", "Encore"]], "ability": "Sharpness", "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "almostanyability": {"Lead": {"moves": ["Ceaseless Edge", "Hydro Pump", "Encore", "Sucker Punch"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Naive", "evs": {"atk": 160, "spa": 96, "spe": 252}}} + "almostanyability": {"Lead": {"moves": ["Ceaseless Edge", "Hydro Pump", "Encore", "Sucker Punch"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Naive", "evs": {"atk": 160, "spa": 96, "spe": 252}}}, + "nationaldexmonotype": {"Swords Dance (Dark)": {"moves": ["Swords Dance", "Ceaseless Edge", ["Aqua Cutter", "Razor Shell"], "Sucker Punch"], "ability": "Sharpness", "item": "Dread Plate", "nature": ["Jolly", "Adamant"], "evs": [{"atk": 252, "def": 4, "spe": 252}, {"hp": 32, "atk": 252, "spd": 8, "spe": 216}]}} }, "Drilbur": {"lc": {"Utility": {"moves": ["Stealth Rock", "Earthquake", ["Poison Jab", "Rock Slide"], "Rapid Spin"], "ability": "Mold Breaker", "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 156, "def": 116, "spe": 212}, "teratypes": ["Poison", "Rock"]}}}, "Excadrill": { @@ -1363,7 +1370,7 @@ "vgc2024": {"Covert Cloak": {"moves": ["Moonblast", "Tailwind", "Encore", "Light Screen"], "item": "Covert Cloak", "nature": "Timid", "evs": {"hp": 92, "def": 20, "spa": 92, "spd": 52, "spe": 252}, "teratypes": ["Dark", "Fire", "Water"]}, "Focus Sash": {"moves": ["Moonblast", "Tailwind", "Encore", "Protect"], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, "Sun Setter": {"moves": [["Moonblast", "Beat Up"], "Tailwind", "Sunny Day", ["Fake Tears", "Encore", "Taunt"]], "item": "Covert Cloak", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 44, "spd": 244, "spe": 220}, "teratypes": "Water"}, "Offensive Utility": {"moves": [["Moonblast", "Beat Up"], "Tailwind", ["Encore", "Fake Tears", "Taunt"], ["Protect", "Fake Tears", "Taunt"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, "partnersincrime": {"Tailwind Support": {"moves": ["Moonblast", "Tailwind", ["Taunt", "Fake Tears", "Helping Hand"], ["Encore", "Fake Tears", "Helping Hand"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, "zu": {"Choice Specs": {"moves": ["Moonblast", "Energy Ball", ["U-turn", "Psychic"], ["Switcheroo", "Psychic"]], "ability": "Infiltrator", "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}, "Offensive Pivot": {"moves": ["Moonblast", "Giga Drain", "U-turn", "Encore"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Fire"]}}, - "nu": {"Pivot Support": {"moves": ["Moonblast", "U-turn", "Encore", ["Giga Drain", "Memento", "Leech Seed"]], "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 248, "def": 192, "spe": 68}, "teratypes": ["Steel", "Water", "Fire"]}}, + "nu": {"Pivot Support": {"moves": ["Moonblast", "U-turn", "Encore", ["Giga Drain", "Stun Spore", "Memento"]], "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 248, "def": 192, "spe": 68}, "teratypes": ["Steel", "Water", "Fire"]}}, "godlygift": {"Sun Setter (HP, Def, SpD)": {"moves": ["Moonblast", "Sunny Day", "Encore", "U-turn"], "item": "Heat Rock", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 4}, "teratypes": "Poison"}, "Choice Specs (SpA)": {"moves": ["Moonblast", "Energy Ball", "Switcheroo", "U-turn"], "ability": "Infiltrator", "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "doublesou": {"Tailwind Support": {"moves": ["Moonblast", "Tailwind", "Encore", ["Helping Hand", "Fake Tears", "Protect"]], "item": "Covert Cloak", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 236, "spe": 20}, "teratypes": ["Steel", "Ghost"]}, "Focus Sash Support": {"moves": [["Beat Up", "Moonblast"], "Tailwind", "Encore", "Protect"], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}}, "nationaldexmonotype": {"Utility (Grass)": {"moves": ["Encore", ["Stun Spore", "Defog"], "Moonblast", ["U-turn", "Knock Off"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}} @@ -1455,7 +1462,7 @@ "doublesou": {"Redirection Support": {"moves": ["Spore", "Rage Powder", "Pollen Puff", ["Clear Smog", "Protect"]], "ability": "Regenerator", "item": ["Sitrus Berry", "Rocky Helmet"], "nature": "Calm", "ivs": {"atk": 0, "spe": 28}, "evs": {"hp": 244, "def": 208, "spd": 56}, "teratypes": ["Water", "Dark"]}} }, "Alomomola": { - "ubersuu": {"Wish Passer": {"moves": ["Wish", "Protect", "Flip Turn", "Scald"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Dragon"}}, + "ubersuu": {"Assault Vest": {"moves": ["Flip Turn", ["Body Slam", "Scald"], "Mirror Coat", ["Play Rough", "Alluring Voice"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Fairy"}, "Wish Pass": {"moves": [["Protect", "Tickle"], "Wish", "Flip Turn", ["Scald", "Play Rough", "Tickle"]], "ability": "Regenerator", "item": ["Rocky Helmet", "Heavy-Duty Boots"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}, "teratypes": "Fairy"}}, "ubers": {"Physically Defensive": {"moves": [["Play Rough", "Chilling Water"], ["Whirlpool", "Light Screen"], "Wish", "Protect"], "ability": "Regenerator", "item": ["Rocky Helmet", "Heavy-Duty Boots", "Leftovers"], "nature": ["Relaxed", "Bold"], "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Fairy"}}, "ou": {"WishFish (Wish Passer)": {"moves": ["Flip Turn", "Wish", "Protect", ["Scald", "Tickle"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Ghost"}, "Assault Vest": {"moves": ["Flip Turn", "Mirror Coat", ["Scald", "Aqua Jet"], ["Body Slam", "Play Rough"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Normal", "Fairy"]}}, "nationaldexubers": {"Defensive Pivot": {"moves": ["Flip Turn", "Toxic", "Wish", "Protect"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": [{"hp": 4, "def": 252, "spd": 252}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": ["Dark", "Poison"]}}, @@ -1520,7 +1527,7 @@ "Vullaby": {"lc": {"Physical Attacker": {"moves": ["Brave Bird", "Knock Off", ["Roost", "Endure"], ["U-turn", "Heat Wave"]], "ability": "Weak Armor", "item": "Eviolite", "nature": ["Jolly", "Naive"], "evs": [{"atk": 236, "def": 76, "spe": 196}, {"atk": 236, "spd": 76, "spe": 196}], "teratypes": "Ghost"}, "Nasty Plot": {"moves": ["Air Slash", ["Heat Wave", "Dark Pulse", "Tera Blast"], ["Roost", "Endure"], "Nasty Plot"], "ability": "Weak Armor", "item": "Eviolite", "nature": "Modest", "evs": {"def": 76, "spa": 236, "spe": 196}, "teratypes": ["Ghost", "Ground"]}}, "nfe": {"Defensive Utility": {"moves": ["Knock Off", "Defog", "Roost", ["U-turn", "Toxic", "Brave Bird"]], "ability": "Overcoat", "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}}, "Mandibuzz": { "uu": {"Physically Defensive": {"moves": ["Foul Play", ["Toxic", "Defog", "Knock Off"], "Roost", "U-turn"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 240, "spe": 16}, "teratypes": "Steel"}, "Specially Defensive": {"moves": ["Foul Play", ["Toxic", "Defog", "Knock Off"], "Roost", "U-turn"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "spd": 240, "spe": 16}, "teratypes": "Steel"}}, - "ubersuu": {"Defensive Pivot": {"moves": [["Toxic", "Knock Off", "Defog"], ["Foul Play", "Knock Off"], "U-turn", "Roost"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}}, + "ubersuu": {"Specially Defensive": {"moves": [["Foul Play", "Knock Off"], "Roost", ["Defog", "Toxic"], ["U-turn", "Toxic"]], "ability": "Overcoat", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Fairy", "Steel", "Poison"]}}, "ou": {"Defensive": {"moves": [["Foul Play", "Knock Off"], "Roost", "Defog", ["Toxic", "U-turn", "Iron Defense"]], "ability": ["Overcoat", "Big Pecks"], "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 244, "spe": 16}, "teratypes": "Water"}}, "monotype": {"Physically Defensive (Dark)": {"moves": [["Foul Play", "Knock Off", "Toxic"], "U-turn", "Roost", ["Toxic", "Defog"]], "ability": "Overcoat", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": ["Relaxed", "Impish"], "ivs": {"spe": 23}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 244, "spe": 16}]}, "Defog (Flying)": {"moves": ["Foul Play", ["U-turn", "Toxic"], ["Defog", "Toxic"], "Roost"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": ["Careful", "Impish"], "evs": [{"hp": 248, "spd": 244, "spe": 16}, {"hp": 248, "def": 244, "spe": 16}]}}, "godlygift": {"Physically Defensive (HP, Atk, Def, SpD)": {"moves": ["Foul Play", "Defog", "Roost", "U-turn"], "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Steel", "Dragon"]}}, @@ -1600,14 +1607,14 @@ "nationaldexmonotype": {"Nasty Plot Wallbreaker": {"moves": ["Nasty Plot", ["Hurricane", "Bleakwind Storm"], ["Focus Blast", "Heat Wave"], ["Taunt", "Knock Off"]], "item": ["Flyinium Z", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": ["Bleakwind Storm", "Heat Wave", "Knock Off", "U-turn"], "item": "Assault Vest", "nature": "Timid", "evs": {"hp": 200, "spd": 92, "spe": 216}}} }, "Thundurus": { - "uu": {"Pivot": {"moves": [["Volt Switch", "U-turn"], ["Grass Knot", "Focus Blast"], "Knock Off", ["Taunt", "Thunderbolt", "Thunder Wave"]], "ability": ["Prankster", "Defiant"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Naive"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Thunderbolt", "Dark Pulse", "Nasty Plot", ["Thunder Wave", "Psychic", "Focus Blast", "Grass Knot"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "uu": {"Pivot": {"moves": [["Volt Switch", "U-turn"], ["Grass Knot", "Focus Blast"], "Knock Off", ["Taunt", "Thunderbolt", "Thunder Wave"]], "ability": ["Prankster", "Defiant"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Naive"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Steel"]}, "Nasty Plot": {"moves": ["Thunderbolt", "Dark Pulse", "Nasty Plot", ["Thunder Wave", "Psychic", "Focus Blast", "Grass Knot"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}, "monotype": {"Nasty Plot (Electric)": {"moves": ["Thunderbolt", "Grass Knot", "Nasty Plot", ["Thunder Wave", "Psychic", "Focus Blast"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "vgc2024": {"Support": {"moves": ["Thunderbolt", "Eerie Impulse", ["Thunder Wave", "Rain Dance"], ["Taunt", "Rain Dance"]], "item": "Covert Cloak", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 156, "spa": 4, "spd": 92, "spe": 4}, "teratypes": "Dark"}, "Disruptive Support": {"moves": ["Wildbolt Storm", "Thunder Wave", "Eerie Impulse", ["Taunt", "Electric Terrain"]], "item": "Covert Cloak", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 244, "spd": 12}, "teratypes": ["Water", "Steel"]}}, "vgc2023": {"Support": {"moves": [["Thunderbolt", "Wildbolt Storm"], "Thunder Wave", "Taunt", ["Eerie Impulse", "Rain Dance"]], "item": ["Sitrus Berry", "Safety Goggles", "Rocky Helmet"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 188, "spa": 4, "spd": 4, "spe": 60}, "teratypes": ["Water", "Ghost", "Steel"]}}, - "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Thunderbolt", ["Ice Beam", "Moonblast"], ["Knock Off", "Focus Punch", "Flamethrower"], ["Focus Punch", "Flamethrower", "Calm Mind"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "stabmons": {"Offensive Pivot": {"moves": [["Bolt Strike", "Fusion Bolt"], "Dragon Ascent", ["Knock Off", "Fusion Bolt"], "U-turn"], "ability": "Defiant", "item": ["Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexuu": {"Offensive Pivot": {"moves": ["Thunderbolt", "Knock Off", ["Focus Blast", "Grass Knot", "Psychic"], ["U-turn", "Volt Switch", "Thunder Wave"]], "ability": ["Defiant", "Prankster"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Nasty Plot": {"moves": [["Nasty Plot", "Knock Off"], "Thunderbolt", "Focus Blast", ["Psychic", "Grass Knot"]], "ability": ["Sheer Force", "Magic Guard"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Thunderbolt", ["Ice Beam", "Moonblast"], ["Knock Off", "Focus Punch", "Flamethrower"], ["Focus Punch", "Flamethrower", "Calm Mind"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}}, "nationaldexru": {"Offensive Pivot": {"moves": ["Volt Switch", "Thunderbolt", ["Focus Blast", "Grass Knot"], ["Sludge Bomb", "Hidden Power Ice", "Grass Knot", "Thunder Wave"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Nasty Plot": {"moves": ["Nasty Plot", "Thunderbolt", ["Focus Blast", "Grass Knot"], ["Sludge Bomb", "Hidden Power Ice", "Grass Knot", "Psychic"]], "item": ["Heavy-Duty Boots", "Electrium Z", "Fightinium Z"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}} }, "Thundurus-Therian": { @@ -1630,7 +1637,7 @@ }, "vgc2025": {"Life Orb": {"moves": ["Earth Power", "Sludge Bomb", "Protect", ["Sandsear Storm", "Taunt"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spa": 116, "spd": 132, "spe": 4}, "teratypes": "Poison"}}, "vgc2024": {"Life Orb": {"moves": ["Earth Power", "Sludge Bomb", ["Sandsear Storm", "Substitute"], "Protect"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 132, "def": 4, "spa": 116, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}, "Choice Scarf": {"moves": ["Sandsear Storm", "Earth Power", "Sludge Bomb", "U-turn"], "ability": "Sheer Force", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}, - "ubersuu": {"Nasty Plot": {"moves": ["Nasty Plot", "Earth Power", ["Sludge Wave", "Focus Blast", "Psychic"], ["Focus Blast", "Taunt", "Stealth Rock"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Poison", "Steel", "Ghost"]}, "Hazard Setter": {"moves": ["Stealth Rock", "Earth Power", ["Sludge Wave", "Psychic"], "Taunt"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Water"]}, "Choice Scarf": {"moves": ["Earth Power", "Sludge Wave", "U-turn", ["Stealth Rock", "Focus Blast", "Psychic"]], "ability": "Sheer Force", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spe": 252}, "teratypes": "Ground"}}, + "ubersuu": {"Nasty Plot": {"moves": ["Nasty Plot", "Earth Power", ["Sludge Wave", "Focus Blast", "Psychic"], ["Focus Blast", "Taunt", "Stealth Rock"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Poison", "Steel", "Ghost"]}, "Hazard Setter": {"moves": ["Stealth Rock", "Earth Power", ["Sludge Wave", "Psychic"], "Taunt"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Water"]}, "Choice Scarf": {"moves": ["Earth Power", "Sludge Wave", "U-turn", ["Stealth Rock", "Focus Blast", "Psychic"]], "ability": "Sheer Force", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}, "partnersincrime": {"Offensive": {"moves": [["Earth Power", "Sandsear Storm"], "Sludge Bomb", ["Substitute", "Sandsear Storm", "Imprison"], "Protect"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}}, "godlygift": {"Choice Scarf (SpA, Any)": {"moves": ["Earth Power", "U-turn", "Sludge Wave", ["Focus Blast", "Psychic", "Stealth Rock"]], "ability": "Sheer Force", "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Ghost"]}, "Nasty Plot (SpA)": {"moves": ["Earth Power", ["Sludge Wave", "Psychic"], "Focus Blast", "Nasty Plot"], "ability": "Sheer Force", "item": "Life Orb", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}}, "almostanyability": {"Physical Wall": {"moves": [["Sandsear Storm", "Earth Power"], ["Smack Down", "Taunt"], "U-turn", "Stealth Rock"], "ability": "Fluffy", "item": ["Rocky Helmet", "Leftovers"], "nature": "Modest", "evs": {"hp": 252, "spa": 128, "spe": 128}}, "Desolate Land": {"moves": ["Nasty Plot", ["Earth Power", "Sandsear Storm"], "Weather Ball", ["Grass Knot", "Stealth Rock"]], "ability": "Desolate Land", "item": ["Life Orb", "Leftovers"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, @@ -1647,10 +1654,9 @@ "nationaldexubers": {"Defensive Pivot": {"moves": ["Earthquake", ["Stealth Rock", "Toxic"], "Taunt", "U-turn"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 188, "atk": 40, "def": 244, "spe": 36}, "teratypes": ["Water", "Dark"]}}, "monotype": {"Swords Dance (Ground)": {"moves": ["Swords Dance", "Earthquake", ["Smack Down", "Gravity"], ["Taunt", "Substitute"]], "item": ["Lum Berry", "Leftovers"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulk Up (Ground)": {"moves": ["Bulk Up", "Substitute", "Earthquake", "Gravity"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 248, "def": 188, "spd": 56, "spe": 16}}, "Substitute + Bulk Up (Flying)": {"moves": ["Substitute", "Bulk Up", "Earthquake", "Smack Down"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 156, "spd": 88, "spe": 12}}, "Choice Scarf (Flying)": {"moves": ["Earthquake", "Stealth Rock", "U-turn", ["Stone Edge", "Outrage"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "vgc2024": {"Offensive Sweeper": {"moves": ["Earthquake", "Stomping Tantrum", "Rock Slide", "U-turn"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 124, "atk": 204, "def": 44, "spd": 4, "spe": 132}, "teratypes": "Fairy"}, "Damage Oriented Pivot": {"moves": ["Tera Blast", "Stomping Tantrum", "Rock Slide", "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"hp": 68, "atk": 116, "def": 44, "spd": 28, "spe": 252}, "teratypes": "Flying"}}, - "nationaldexdoubles": {"All-Out Attacker": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Knock Off"], ["Rock Slide", "Stone Edge"]], "item": ["Choice Band", "Assault Vest"], "nature": "Adamant", "evs": {"hp": 140, "atk": 252, "spe": 116}, "teratypes": ["Flying", "Normal", "Water"]}, "Choice Scarf": {"moves": ["Stomping Tantrum", "U-turn", ["Knock Off", "Tera Blast"], ["Rock Slide", "Stone Edge"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Flying", "Water"]}, "Utility": {"moves": ["Stomping Tantrum", "Stealth Rock", "Taunt", "U-turn"], "item": ["Groundium Z", "Covert Cloak"], "nature": "Adamant", "evs": {"hp": 248, "atk": 100, "spd": 152, "spe": 8}, "teratypes": "Water"}}, + "nationaldexdoubles": {"All-Out Attacker": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Earthquake", "Superpower"], ["Rock Slide", "Stone Edge", "Earthquake"]], "item": ["Choice Band", "Assault Vest"], "nature": "Adamant", "evs": {"hp": 140, "atk": 252, "spe": 116}, "teratypes": ["Flying", "Water"]}, "Choice Scarf": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Earthquake"], ["Rock Slide", "Stone Edge", "Earthquake"]], "item": "Choice Scarf", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Flying", "Water", "Ghost"]}, "Utility": {"moves": ["Stomping Tantrum", "Stealth Rock", ["Taunt", "Fly", "Rock Slide"], "U-turn"], "item": ["Groundium Z", "Covert Cloak", "Flyinium Z"], "nature": "Adamant", "evs": {"hp": 248, "atk": 100, "spd": 152, "spe": 8}, "teratypes": "Water"}}, "nationaldex": {"Defensive": {"moves": ["U-turn", ["Taunt", "Toxic"], "Stealth Rock", ["Earthquake", "Earth Power"]], "item": "Rocky Helmet", "nature": ["Jolly", "Timid"], "evs": {"hp": 252, "def": 32, "spe": 224}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", ["Stone Edge", "Fly"], ["Stealth Rock", "Fly"]], "item": ["Rockium Z", "Flyinium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Earthquake", "U-turn", "Stone Edge", ["Defog", "Explosion"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 8, "atk": 248, "spe": 252}}, "Lead": {"moves": ["Earthquake", "Stealth Rock", "Taunt", "Explosion"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Defensive Pivot": {"moves": ["Earthquake", "U-turn", ["Stealth Rock", "Taunt"], ["Rock Tomb", "Taunt"]], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}, "teratypes": ["Water", "Fairy", "Normal"]}, "Choice Attacker": {"moves": ["Earthquake", "Tera Blast", "U-turn", ["Rock Slide", "Stone Edge"]], "item": ["Choice Scarf", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Flying"}, "Offensive Support": {"moves": ["Earthquake", "Rock Tomb", ["U-turn", "Taunt"], ["Stealth Rock", "Taunt", "Tera Blast"]], "item": ["Sitrus Berry", "Assault Vest"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Steel"]}, "Bulk Up": {"moves": ["Earthquake", "Rock Tomb", "Bulk Up", "Substitute"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 228, "atk": 52, "def": 164, "spd": 4, "spe": 60}, "teratypes": ["Fairy", "Water"]}}, - "inheritance": {"Dragon Dance (Altaria)": {"moves": ["Earthquake", "Brave Bird", "Dragon Dance", "Roost"], "ability": "Natural Cure", "item": "Leftovers", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "partnersincrime": {"Bulky Pivot": {"moves": ["Stomping Tantrum", "U-turn", "Stealth Rock", ["Taunt", "Protect"]], "item": ["Sitrus Berry", "Safety Goggles"], "nature": "Adamant", "evs": {"hp": 252, "atk": 60, "spd": 192, "spe": 4}, "teratypes": ["Water", "Grass"]}, "Choice Scarf": {"moves": ["Stomping Tantrum", "Tera Blast", "Rock Slide", "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"hp": 92, "atk": 120, "def": 44, "spe": 252}, "teratypes": "Flying"}}, "stabmons": { "Physically Defensive": {"moves": [["Beak Blast", "Precipice Blades"], ["U-turn", "Beak Blast"], ["Stealth Rock", "Defog", "Spikes"], "Shore Up"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": [{"hp": 248, "def": 244, "spe": 16}, {"hp": 248, "def": 116, "spe": 144}]}, @@ -1663,6 +1669,7 @@ "godlygift": {"Defensive (HP, Def, SpD)": {"moves": ["Earthquake", "Taunt", "Stealth Rock", "U-turn"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Water"]}}, "almostanyability": {"Fluffy": {"moves": ["Earthquake", ["Smack Down", "Taunt"], "U-turn", "Stealth Rock"], "ability": "Fluffy", "item": ["Rocky Helmet", "Leftovers"], "nature": "Adamant", "evs": {"hp": 252, "atk": 248, "spe": 8}}}, "doublesou": {"Support": {"moves": ["Stealth Rock", "Stomping Tantrum", "U-turn", ["Taunt", "Stone Edge"]], "item": ["Sitrus Berry", "Safety Goggles"], "nature": "Adamant", "evs": {"hp": 252, "atk": 92, "def": 64, "spd": 100}, "teratypes": "Water"}, "Assault Vest": {"moves": ["Stomping Tantrum", ["Stone Edge", "Rock Slide"], "U-turn", ["Tera Blast", "Earthquake"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 180, "spe": 76}, "teratypes": ["Flying", "Water"]}}, + "inheritance": {"Dragon Dance (Altaria)": {"moves": ["Earthquake", "Brave Bird", "Dragon Dance", "Roost"], "ability": "Natural Cure", "item": "Leftovers", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Flying)": {"moves": ["Earthquake", "U-turn", "Knock Off", ["Stone Edge", "Explosion"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulk Up (Ground)": {"moves": ["Earthquake", "Bulk Up", "Substitute", "Gravity"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 56, "spd": 108, "spe": 96}}}, "anythinggoes": {"Defensive Pivot": {"moves": ["U-turn", "Earthquake", "Taunt", "Stealth Rock"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Water", "Fairy"]}} }, @@ -1687,20 +1694,16 @@ "ubers": {"Dragon Dance": {"moves": ["Dragon Dance", "Fusion Bolt", "Icicle Spear", ["Scale Shot", "Substitute"]], "item": "Loaded Dice", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Electric"}}, "nationaldexubers": {"Dragon Dance": {"moves": ["Icicle Spear", "Fusion Bolt", ["Substitute", "Scale Shot"], "Dragon Dance"], "item": "Loaded Dice", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 40, "atk": 252, "spe": 216}, {"atk": 252, "def": 92, "spe": 164}], "teratypes": ["Electric", "Fairy"]}}, "nationaldexdoubles": {"Setup Attacker": {"moves": ["Icicle Spear", "Fusion Bolt", "Dragon Dance", "Protect"], "item": ["Clear Amulet", "Loaded Dice"], "nature": "Adamant", "evs": {"hp": 40, "atk": 216, "spe": 252}, "teratypes": ["Electric", "Fire", "Poison"]}}, - "balancedhackmons": {"Choice Band": {"moves": ["Glacial Lance", "Glaive Rush", "Bolt Strike", ["U-turn", "Headlong Rush", "V-create"]], "ability": "Sword of Ruin", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}} + "balancedhackmons": {"Choice Band": {"moves": ["Glacial Lance", "Glaive Rush", "Bolt Strike", ["U-turn", "Headlong Rush", "V-create"]], "ability": "Sword of Ruin", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, + "anythinggoes": {"Dragon Dance": {"moves": ["Dragon Dance", "Icicle Spear", "Fusion Bolt", ["Scale Shot", "Tera Blast"]], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Electric", "Ghost"]}} }, "Kyurem-White": { - "ubersuu": {"Choice Scarf": {"moves": ["Draco Meteor", "Ice Beam", "Freeze-Dry", "Fusion Flare"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Choice Specs": {"moves": ["Draco Meteor", "Ice Beam", "Freeze-Dry", "Fusion Flare"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, + "ubersuu": {"Choice Item": {"moves": ["Ice Beam", "Freeze-Dry", "Draco Meteor", "Fusion Flare"], "item": ["Choice Specs", "Choice Scarf"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ice", "Dragon", "Fire"]}, "Dragon Dance": {"moves": ["Dragon Dance", "Scale Shot", "Icicle Spear", ["Fusion Flare", "Freeze-Dry"]], "item": "Loaded Dice", "nature": "Naughty", "evs": {"atk": 252, "spa": 164, "spe": 92}, "teratypes": ["Fire", "Ice"]}}, "godlygift": {"Offensive Pivot": {"moves": ["Draco Meteor", "Ice Beam", "Freeze-Dry", "Earth Power"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ice", "Ground"]}, "Choice Item": {"moves": ["Ice Beam", "Draco Meteor", "Earth Power", "Freeze-Dry"], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ice", "Ground"]}}, "balancedhackmons": {"Choice Specs": {"moves": ["Boomburst", ["Armor Cannon", "Blue Flare"], ["Clanging Scales", "Dragon Energy"], ["Knock Off", "Extreme Speed", "Volt Switch", "Final Gambit"]], "ability": "Refrigerate", "item": "Choice Specs", "nature": "Rash", "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}} }, "Keldeo": { - "uu": { - "Pivot": {"moves": ["Surf", "Focus Blast", "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}, - "Calm Mind": {"moves": ["Calm Mind", "Surf", ["Icy Wind", "Secret Sword", "Aura Sphere"], ["Substitute", "Vacuum Wave"]], "item": "Leftovers", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, - "Choice Specs": {"moves": ["Surf", "Secret Sword", ["Icy Wind", "Tera Blast"], ["Vacuum Wave", "Tera Blast"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Electric", "Ghost"]}, - "Life Orb": {"moves": ["Pain Split", "Surf", ["Icy Wind", "Secret Sword", "Vacuum Wave"], ["Substitute", "Taunt", "Secret Sword", "Vacuum Wave"]], "item": "Life Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]} - }, + "uu": {"Pivot": {"moves": ["Surf", "Focus Blast", "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}, "Calm Mind": {"moves": ["Calm Mind", "Surf", ["Icy Wind", "Secret Sword"], ["Substitute", "Vacuum Wave"]], "item": "Leftovers", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Choice Specs": {"moves": ["Surf", "Secret Sword", "Icy Wind", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Life Orb": {"moves": ["Pain Split", "Surf", ["Icy Wind", "Secret Sword", "Vacuum Wave"], ["Substitute", "Taunt", "Secret Sword", "Vacuum Wave"]], "item": "Life Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, "ou": {"Boots Attacker": {"moves": ["Surf", ["Aura Sphere", "Secret Sword"], "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Choice Specs": {"moves": [["Surf", "Hydro Pump"], ["Secret Sword", "Aura Sphere"], "Vacuum Wave", ["Flip Turn", "Icy Wind"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Fighting"]}}, "nationaldexuu": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], ["Air Slash", "Flip Turn", "Toxic"], "Secret Sword", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword", ["Substitute", "Air Slash", "Taunt"]], "item": ["Leftovers", "Waterium Z", "Flyinium Z"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldex": {"Substitute + Calm Mind": {"moves": ["Substitute", "Calm Mind", ["Scald", "Hydro Pump"], "Secret Sword"], "item": ["Leftovers", "Waterium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -1766,7 +1769,7 @@ "Dragalge": {"monotype": {"Specially Defensive (Dragon)": {"moves": [["Sludge Bomb", "Gunk Shot"], "Flip Turn", "Toxic Spikes", "Protect"], "ability": "Adaptability", "item": "Black Sludge", "nature": ["Calm", "Careful"], "evs": {"hp": 248, "def": 8, "spd": 252}}}, "nationaldexmonotype": {"Toxic Spikes Setter (Dragon)": {"moves": ["Toxic Spikes", ["Gunk Shot", "Sludge Bomb"], "Flip Turn", "Protect"], "ability": "Adaptability", "item": "Black Sludge", "nature": "Sassy", "ivs": {"spe": 24}, "evs": {"hp": 248, "def": 8, "spd": 252}}}}, "Clawitzer": {"zu": {"Wallbreaker": {"moves": ["Water Pulse", "Dragon Pulse", "Aura Sphere", ["Dark Pulse", "Sludge Bomb", "U-turn"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Dragon"}}}, "Sylveon": { - "1v1": {"Life Orb": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Quick Attack"]], "ability": "Pixilate", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 104, "def": 224, "spa": 180}}, "Custap Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Fake Tears", "Endure"], "ability": "Pixilate", "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 80, "def": 200, "spa": 228}}, "Weakness Policy": {"moves": ["Hyper Beam", "Draining Kiss", "Charm", ["Fake Tears", "Calm Mind", "Hyper Voice"]], "ability": "Pixilate", "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 72, "def": 244, "spa": 16, "spe": 176}, "teratypes": "Fairy"}, "Babiri Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Charm"]], "ability": "Pixilate", "item": "Babiri Berry", "nature": "Bold", "evs": {"hp": 232, "def": 252, "spa": 24}, "teratypes": "Fairy"}}, + "1v1": {"Life Orb": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Quick Attack"]], "ability": "Pixilate", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 104, "def": 224, "spa": 180}}, "Weakness Policy": {"moves": ["Hyper Beam", "Draining Kiss", "Charm", ["Fake Tears", "Calm Mind", "Hyper Voice"]], "ability": "Pixilate", "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 72, "def": 244, "spa": 16, "spe": 176}, "teratypes": "Fairy"}, "Babiri Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Charm"]], "ability": "Pixilate", "item": "Babiri Berry", "nature": "Bold", "evs": {"hp": 232, "def": 252, "spa": 24}, "teratypes": "Fairy"}}, "vgc2024": {"Throat Spray Sweeper": {"moves": ["Hyper Voice", ["Misty Terrain", "Calm Mind"], "Protect", ["Quick Attack", "Tera Blast"]], "ability": "Pixilate", "item": "Throat Spray", "nature": "Modest", "evs": {"hp": 228, "def": 124, "spa": 124, "spd": 4, "spe": 28}, "teratypes": ["Water", "Fire"]}}, "stabmons": {"Offensive": {"moves": ["Boomburst", "Judgment", "Calm Mind", "Recover"], "ability": "Pixilate", "item": "Earth Plate", "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": ["Boomburst", "Rapid Spin", ["Glare", "Heal Bell"], "Recover"], "ability": "Pixilate", "item": "Heavy-Duty Boots", "nature": "Calm", "evs": {"hp": 248, "spa": 52, "spd": 208}}, "Choice Specs": {"moves": ["Boomburst", "Psyshock", "Shadow Ball", "Super Fang"], "ability": "Pixilate", "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}, "nu": {"Choice Specs": {"moves": ["Hyper Voice", ["Psychic", "Psyshock"], "Shadow Ball", "Draining Kiss"], "ability": "Pixilate", "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Wish": {"moves": ["Wish", "Protect", ["Calm Mind", "Roar"], "Hyper Voice"], "ability": "Pixilate", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Bold", "evs": {"hp": 252, "def": 212, "spe": 44}, "teratypes": ["Steel", "Poison", "Water"]}}, @@ -1795,12 +1798,12 @@ "ru": {"Bulky Attacker": {"moves": ["Draco Meteor", ["Heavy Slam", "Acid Spray"], ["Knock Off", "Earthquake", "Flamethrower"], ["Protect", "Dragon Tail"]], "ability": ["Sap Sipper", "Gooey"], "item": ["Leftovers", "Assault Vest"], "nature": "Quiet", "evs": {"hp": 252, "def": 4, "spa": 252}, "teratypes": ["Fairy", "Ghost", "Water"]}, "Choice Specs": {"moves": ["Flash Cannon", "Draco Meteor", "Thunderbolt", "Flamethrower"], "ability": "Gooey", "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 40, "spa": 252, "spe": 216}, "teratypes": ["Ghost", "Dragon"]}}, "ou": {"Assault Vest": {"moves": ["Flash Cannon", ["Dragon Tail", "Draco Meteor"], ["Flamethrower", "Knock Off"], ["Ice Beam", "Knock Off"]], "ability": ["Sap Sipper", "Gooey"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 248, "spa": 252, "spd": 8}, "teratypes": "Fairy"}}, "nationaldexuu": {"Offensive Tank": {"moves": ["Draco Meteor", "Flash Cannon", "Flamethrower", "Knock Off"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 156, "spa": 176, "spe": 176}}}, - "1v1": {"Custap Berry": {"moves": ["Draco Meteor", "Acid Spray", ["Sludge Wave", "Flash Cannon"], "Endure"], "item": "Custap Berry", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 196, "spd": 60}}, "Chople Berry": {"moves": ["Draco Meteor", "Heavy Slam", "Acid Spray", "Counter"], "item": "Chople Berry", "nature": "Sassy", "evs": {"hp": 252, "atk": 32, "def": 48, "spa": 88, "spd": 88}}, "Choice Band": {"moves": ["Outrage", "Heavy Slam", "Skitter Smack", "Earthquake"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 236, "def": 24}}}, + "1v1": {"Chople Berry": {"moves": ["Draco Meteor", "Heavy Slam", "Acid Spray", "Counter"], "item": "Chople Berry", "nature": "Sassy", "evs": {"hp": 252, "atk": 32, "def": 48, "spa": 88, "spd": 88}}, "Choice Band": {"moves": ["Outrage", "Heavy Slam", "Skitter Smack", "Earthquake"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 236, "def": 24}}}, "monotype": {"Specially Defensive (Steel)": {"moves": ["Heavy Slam", "Knock Off", "Dragon Tail", "Protect"], "ability": "Shell Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Specially Defensive (Dragon)": {"moves": ["Heavy Slam", "Knock Off", "Dragon Tail", "Protect"], "ability": "Gooey", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}}, "battlestadiumsingles": {"Assault Vest": {"moves": [["Flash Cannon", "Heavy Slam"], ["Draco Meteor", "Ice Beam"], ["Acid Spray", "Thunderbolt", "Flamethrower"], "Earthquake"], "item": "Assault Vest", "nature": ["Modest", "Quiet"], "evs": {"hp": 252, "spa": 252, "spe": 4}, "teratypes": ["Flying", "Fairy", "Water"]}, "Armor Press": {"moves": ["Acid Armor", "Body Press", "Heavy Slam", ["Protect", "Draco Meteor", "Ice Beam"]], "ability": "Shell Armor", "item": "Leftovers", "nature": ["Careful", "Impish"], "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Flying", "Fairy"]}}, - "inheritance": {"RegenVest (Cyclizar)": {"moves": ["U-turn", "Knock Off", ["Rapid Spin", "Overheat", "Dragon Tail", "Iron Head"], ["Draco Meteor", "Overheat", "Iron Head", "Dragon Tail"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}}}, "godlygift": {"Assault Vest (HP, Atk)": {"moves": ["Draco Meteor", "Heavy Slam", "Knock Off", "Dragon Tail"], "ability": "Gooey", "item": "Assault Vest", "nature": "Quiet", "evs": {"hp": 252, "atk": 4, "spa": 252}, "teratypes": "Fairy"}}, "almostanyability": {"RegenVest": {"moves": ["Heavy Slam", "Dragon Tail", "Knock Off", ["Thunderbolt", "Ice Beam", "Flamethrower"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "evs": {"hp": 252, "def": 4, "spd": 252}}}, + "inheritance": {"RegenVest (Cyclizar)": {"moves": ["U-turn", "Knock Off", ["Rapid Spin", "Overheat", "Dragon Tail", "Iron Head"], ["Draco Meteor", "Overheat", "Iron Head", "Dragon Tail"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}}}, "nationaldexmonotype": {"Specially Defensive (Dragon)": {"moves": ["Heavy Slam", "Flamethrower", ["Dragon Tail", "Toxic"], "Protect"], "item": "Leftovers", "nature": "Sassy", "evs": {"hp": 252, "atk": 4, "spd": 252}}, "AcidPress (Dragon)": {"moves": ["Heavy Slam", "Body Press", "Acid Armor", ["Protect", "Rest"]], "ability": ["Shell Armor", "Sap Sipper"], "item": ["Leftovers", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}, "Specially Defensive (Steel)": {"moves": ["Protect", "Dragon Tail", ["Knock Off", "Flamethrower"], ["Ice Beam", "Toxic", "Flamethrower"]], "item": "Leftovers", "nature": "Sassy", "evs": {"hp": 248, "def": 8, "spd": 252}}} }, "Klefki": { @@ -1844,13 +1847,7 @@ "Hoopa-Unbound": { "ou": {"Choice Band": {"moves": ["Hyperspace Fury", "Zen Headbutt", "Drain Punch", ["Knock Off", "Trick", "Gunk Shot"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 40, "atk": 252, "spe": 216}, "teratypes": ["Dark", "Fighting"]}, "Assault Vest": {"moves": ["Knock Off", "Psychic Noise", ["Drain Punch", "Gunk Shot"], ["Thunderbolt", "Gunk Shot"]], "item": "Assault Vest", "nature": "Quiet", "evs": {"hp": 252, "def": 180, "spa": 76}, "teratypes": ["Fairy", "Poison"]}}, "nationaldex": {"Choice Band": {"moves": ["Hyperspace Fury", "Drain Punch", "Zen Headbutt", ["Gunk Shot", "Knock Off"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": ["Knock Off", "Psychic Noise", "Drain Punch", ["Thunderbolt", "Gunk Shot", "Hyperspace Fury"]], "item": "Assault Vest", "nature": "Lonely", "evs": {"hp": 252, "atk": 64, "spa": 120, "spd": 56, "spe": 16}}}, - "1v1": { - "Choice Band": {"moves": ["Hyperspace Fury", "Gunk Shot", ["Zen Headbutt", "Fire Punch", "Ice Punch"], ["Drain Punch", "Fire Punch", "Ice Punch"]], "item": "Choice Band", "nature": ["Jolly", "Impish"], "evs": [{"hp": 48, "atk": 192, "spd": 16, "spe": 252}, {"hp": 240, "def": 252, "spe": 16}]}, - "Choice Specs": {"moves": ["Psychic Noise", "Dark Pulse", "Thunderbolt", ["Grass Knot", "Focus Blast"]], "item": "Choice Specs", "nature": "Modest", "evs": [{"hp": 52, "spa": 204, "spe": 252}, {"hp": 228, "def": 252, "spa": 12, "spe": 16}]}, - "Choice Scarf": {"moves": ["Hyperspace Fury", "Gunk Shot", "Focus Blast", ["Thunderbolt", "Rock Tomb"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 48, "atk": 192, "spd": 16, "spe": 252}}, - "Assault Vest": {"moves": ["Psychic Noise", "Knock Off", "Gunk Shot", "Drain Punch"], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "atk": 48, "spd": 196, "spe": 16}}, - "Custap Berry": {"moves": ["Psychic", "Hyperspace Fury", "Gunk Shot", "Endure"], "item": "Custap Berry", "nature": "Naughty", "evs": {"hp": 48, "atk": 196, "def": 248, "spe": 16}} - }, + "1v1": {"Choice Band": {"moves": ["Hyperspace Fury", "Gunk Shot", ["Zen Headbutt", "Fire Punch", "Ice Punch"], ["Drain Punch", "Fire Punch", "Ice Punch"]], "item": "Choice Band", "nature": ["Jolly", "Impish"], "evs": [{"hp": 48, "atk": 192, "spd": 16, "spe": 252}, {"hp": 240, "def": 252, "spe": 16}]}, "Choice Specs": {"moves": ["Psychic Noise", "Dark Pulse", "Thunderbolt", ["Grass Knot", "Focus Blast"]], "item": "Choice Specs", "nature": "Modest", "evs": [{"hp": 52, "spa": 204, "spe": 252}, {"hp": 228, "def": 252, "spa": 12, "spe": 16}]}, "Choice Scarf": {"moves": ["Hyperspace Fury", "Gunk Shot", "Focus Blast", ["Thunderbolt", "Rock Tomb"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 48, "atk": 192, "spd": 16, "spe": 252}}, "Assault Vest": {"moves": ["Psychic Noise", "Knock Off", "Gunk Shot", "Drain Punch"], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "atk": 48, "spd": 196, "spe": 16}}}, "monotype": { "Choice Specs (Dark)": {"moves": ["Dark Pulse", ["Psychic", "Psyshock"], "Thunderbolt", "Focus Blast"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 248, "spd": 8, "spe": 252}}, "Assault Vest (Psychic)": {"moves": [["Psychic", "Psychic Noise"], "Knock Off", ["Focus Blast", "Drain Punch"], ["Thunderbolt", "Focus Blast"]], "item": "Assault Vest", "nature": "Gentle", "evs": {"hp": 244, "spd": 168, "spe": 96}}, @@ -1910,7 +1907,7 @@ "Primarina": { "ou": {"Assault Vest": {"moves": ["Moonblast", "Psychic Noise", ["Surf", "Draining Kiss"], ["Flip Turn", "Draining Kiss"]], "ability": ["Torrent", "Liquid Voice"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 252, "spa": 208, "spd": 48}, "teratypes": ["Poison", "Steel", "Grass"]}, "Calm Mind": {"moves": ["Calm Mind", ["Psychic Noise", "Surf"], ["Draining Kiss", "Moonblast"], ["Substitute", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 248, "spd": 8}, "teratypes": ["Poison", "Steel", "Ghost"]}}, "nationaldex": {"Bulky Calm Mind": {"moves": ["Calm Mind", ["Scald", "Psychic Noise"], ["Draining Kiss", "Moonblast"], "Substitute"], "ability": ["Torrent", "Liquid Voice"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}}, "Assault Vest": {"moves": ["Scald", "Moonblast", "Flip Turn", "Psychic Noise"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 80, "spa": 252, "spe": 176}}}, - "1v1": {"Life Orb": {"moves": ["Moonblast", "Hydro Cannon", "Icy Wind", "Encore"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 144, "def": 216, "spa": 120, "spe": 28}}, "Weakness Policy": {"moves": ["Hydro Cannon", ["Draining Kiss", "Moonblast"], "Calm Mind", ["Charm", "Reflect"]], "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 88, "def": 244, "spe": 176}}, "Custap Berry": {"moves": ["Hydro Cannon", "Moonblast", "Endure", ["Encore", "Calm Mind"]], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 144, "def": 216, "spa": 148}}, "Choice Specs": {"moves": ["Hydro Cannon", "Moonblast", "Energy Ball", ["Uproar", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 252, "def": 160, "spa": 24, "spd": 72}}}, + "1v1": {"Life Orb": {"moves": ["Moonblast", "Hydro Cannon", "Icy Wind", "Encore"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 144, "def": 216, "spa": 120, "spe": 28}}, "Weakness Policy": {"moves": ["Hydro Cannon", ["Draining Kiss", "Moonblast"], "Calm Mind", ["Charm", "Reflect"]], "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 88, "def": 244, "spe": 176}}, "Choice Specs": {"moves": ["Hydro Cannon", "Moonblast", "Energy Ball", ["Uproar", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 252, "def": 160, "spa": 24, "spd": 72}}}, "monotype": { "Calm Mind (Fairy)": {"moves": ["Calm Mind", "Psychic Noise", "Surf", "Draining Kiss"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 196, "spe": 60}}, "Calm Mind (Water)": {"moves": ["Calm Mind", "Psychic Noise", "Draining Kiss", ["Ice Beam", "Encore", "Surf"]], "ability": ["Liquid Voice", "Torrent"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 196, "spe": 60}]}, @@ -1920,11 +1917,11 @@ }, "vgc2025": {"Bulky Attacker": {"moves": ["Hyper Voice", "Moonblast", "Haze", "Protect"], "ability": "Liquid Voice", "item": ["Throat Spray", "Life Orb", "Sitrus Berry"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 236, "def": 68, "spa": 108, "spd": 12, "spe": 84}, "teratypes": ["Poison", "Steel", "Grass"]}}, "battlestadiumsingles": {"Little Mermaid": {"moves": ["Sparkling Aria", "Moonblast", ["Psychic Noise", "Energy Ball"], ["Aqua Jet", "Flip Turn"]], "item": ["Assault Vest", "Choice Specs"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 180, "spa": 252, "spe": 76}, "teratypes": ["Fire", "Poison", "Water"]}, "Calm Mind": {"moves": ["Calm Mind", ["Psychic Noise", "Sparkling Aria"], "Moonblast", ["Encore", "Substitute", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": ["Leftovers", "Sitrus Berry", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fire"]}, "Focus Sash": {"moves": ["Sparkling Aria", "Moonblast", "Aqua Jet", ["Encore", "Psychic Noise", "Energy Ball"]], "item": "Focus Sash", "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Stellar"]}}, - "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Moonblast", "Calm Mind", "Flamethrower", "Moonlight"], "ability": "Magic Guard", "item": ["Life Orb", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 4}}, "Bulky Triage (Comfey)": {"moves": ["Draining Kiss", "Calm Mind", "Stored Power", ["Substitute", "Synthesis", "Knock Off"]], "ability": "Triage", "item": "Leftovers", "nature": "Bold", "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 252, "def": 196, "spe": 60}]}, "Offensive Triage (Comfey)": {"moves": ["Draining Kiss", "Calm Mind", "Stored Power", ["Taunt", "Synthesis", "Knock Off"]], "ability": "Triage", "item": ["Pixie Plate", "Life Orb"], "nature": "Modest", "evs": {"hp": 196, "spa": 252, "spe": 60}}}, "partnersincrime": {"Calm Mind Sweeper": {"moves": [["Hyper Voice", "Psychic Noise"], "Moonblast", "Calm Mind", "Protect"], "ability": "Liquid Voice", "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Poison"}}, "stabmons": {"Defensive": {"moves": [["Psychic Noise", "Scald"], "Moonblast", "Flip Turn", "Moonlight"], "ability": ["Liquid Voice", "Torrent"], "item": "Heavy-Duty Boots", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 236, "spd": 24}}, "Bulky Calm Mind": {"moves": ["Psychic Noise", "Moonblast", ["Substitute", "Moonlight"], "Calm Mind"], "ability": "Liquid Voice", "item": ["Leftovers", "Covert Cloak"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 200, "spe": 60}}, "Offensive Calm Mind": {"moves": [["Steam Eruption", "Psychic"], "Moonblast", "Psychic Noise", "Calm Mind"], "ability": ["Torrent", "Liquid Voice"], "item": "Covert Cloak", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}}, "godlygift": {"Defensive Pivot (HP, Def)": {"moves": ["Moonblast", "Psychic Noise", "Encore", "Flip Turn"], "ability": "Liquid Voice", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Steel"}, "SubCM (Def, Spe)": {"moves": ["Draining Kiss", "Psychic Noise", "Calm Mind", "Substitute"], "ability": "Liquid Voice", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Steel"}}, "almostanyability": {"Choice Specs": {"moves": ["Weather Ball", "Moonblast", ["Psychic", "Psychic Noise"], "Flip Turn"], "ability": "Primordial Sea", "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "RegenVest": {"moves": ["Moonblast", "Flip Turn", "Psychic Noise", ["Energy Ball", "Surf"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}}, + "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Moonblast", "Calm Mind", "Flamethrower", "Moonlight"], "ability": "Magic Guard", "item": ["Life Orb", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spa": 4}}, "Bulky Triage (Comfey)": {"moves": ["Draining Kiss", "Calm Mind", "Stored Power", ["Substitute", "Synthesis", "Knock Off"]], "ability": "Triage", "item": "Leftovers", "nature": "Bold", "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 252, "def": 196, "spe": 60}]}, "Offensive Triage (Comfey)": {"moves": ["Draining Kiss", "Calm Mind", "Stored Power", ["Taunt", "Synthesis", "Knock Off"]], "ability": "Triage", "item": ["Pixie Plate", "Life Orb"], "nature": "Modest", "evs": {"hp": 196, "spa": 252, "spe": 60}}}, "nationaldexru": {"Defensive": {"moves": ["Rest", "Sleep Talk", "Scald", "Moonblast"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 136, "spd": 120}}, "Choice Specs": {"moves": ["Moonblast", "Hydro Pump", "Flip Turn", "Energy Ball"], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Calm Mind": {"moves": ["Calm Mind", "Scald", ["Moonblast", "Draining Kiss"], "Substitute"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 24, "spd": 236}}} }, "Charjabug": {"nfe": {"Sticky Web": {"moves": ["Sticky Web", "Thunder Wave", ["Lunge", "Skitter Smack"], "Volt Switch"], "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}}}, @@ -1970,20 +1967,20 @@ "uu": {"Mixed Defense": {"moves": [["Surf", "Liquidation"], "Toxic", "Haze", "Recover"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": ["Bold", "Impish"], "evs": {"hp": 248, "def": 152, "spd": 108}, "teratypes": ["Fairy", "Steel", "Dark"]}}, "ubersuu": {"Defensive": {"moves": ["Haze", ["Toxic Spikes", "Toxic"], ["Infestation", "Sludge Bomb"], "Recover"], "ability": "Regenerator", "item": ["Leftovers", "Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Dark", "Grass"]}}, "ubers": {"Physical Wall": {"moves": ["Recover", "Haze", "Toxic", ["Toxic Spikes", "Poison Jab", "Ice Beam"]], "ability": "Regenerator", "item": ["Rocky Helmet", "Mental Herb"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Ground"]}}, - "ou": {"The Pex (Defensive)": {"moves": ["Toxic", "Recover", "Haze", ["Toxic Spikes", "Infestation", "Poison Jab"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": ["Calm", "Bold"], "evs": [{"hp": 248, "def": 8, "spd": 252}, {"hp": 248, "def": 252, "spd": 8}], "teratypes": ["Steel", "Grass"]}, "Assault Vest": {"moves": ["Sludge Bomb", "Surf", "Ice Beam", "Infestation"], "ability": "Regenerator", "item": "Assault Vest", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spa": 252}, "teratypes": ["Steel", "Fairy", "Dark"]}}, + "ou": {"The Pex (Defensive)": {"moves": ["Recover", ["Toxic", "Toxic Spikes"], ["Haze", "Infestation"], ["Toxic Spikes", "Baneful Bunker", "Infestation", "Poison Jab"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": ["Bold", "Impish"], "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Grass", "Steel"]}, "Assault Vest": {"moves": ["Sludge Bomb", "Surf", "Ice Beam", "Infestation"], "ability": "Regenerator", "item": "Assault Vest", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spa": 252}, "teratypes": ["Steel", "Fairy", "Dark"]}}, "nationaldex": {"The Pex": {"moves": [["Scald", "Knock Off"], ["Toxic", "Toxic Spikes"], "Haze", "Recover"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet", "Black Sludge"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 136, "spd": 124}}}, "monotype": {"Mixed Wall (Water)": {"moves": ["Poison Jab", "Toxic", "Haze", "Recover"], "ability": "Regenerator", "item": ["Black Sludge", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 248, "def": 48, "spd": 212}}, "Physically Defensive (Poison)": {"moves": [["Surf", "Infestation", "Chilling Water"], "Haze", ["Toxic", "Toxic Spikes"], "Recover"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet", "Black Sludge"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}, "Physically Defensive (Water)": {"moves": [["Poison Jab", "Sludge Bomb"], "Recover", "Haze", ["Toxic", "Toxic Spikes"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet", "Black Sludge"], "nature": ["Impish", "Bold"], "evs": {"hp": 248, "def": 252, "spd": 8}}}, "battlestadiumsingles": {"Return Of The Pex": {"moves": ["Recover", "Toxic", ["Haze", "Toxic Spikes"], ["Liquidation", "Poison Jab", "Haze", "Baneful Bunker"]], "ability": "Regenerator", "item": ["Mental Herb", "Black Sludge", "Rocky Helmet"], "nature": ["Impish", "Relaxed"], "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Grass", "Poison"]}}, - "inheritance": {"Unaware (Clodsire)": {"moves": [["Body Press", "Sludge Bomb", "Surf"], "Recover", ["Spikes", "Stealth Rock", "Toxic Spikes"], ["Toxic", "Encore", "Haze"]], "ability": "Unaware", "item": ["Black Sludge", "Rocky Helmet"], "nature": ["Bold", "Calm"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}, "PrankPex (Volbeat)": {"moves": ["Roost", "Encore", ["Seismic Toss", "U-turn"], ["Thunder Wave", "Taunt", "U-turn"]], "ability": "Prankster", "item": ["Heavy-Duty Boots", "Black Sludge", "Rocky Helmet"], "nature": ["Relaxed", "Sassy"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}}, "stabmons": {"Physically Defensive Pivot": {"moves": [["Flip Turn", "Scald"], ["Mortal Spin", "Toxic"], ["Haze", "Corrosive Gas"], "Recover"], "ability": "Regenerator", "item": ["Rocky Helmet", "Black Sludge", "Eject Button"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 156, "spd": 104}}, "Assault Vest": {"moves": ["Flip Turn", ["Mortal Spin", "Malignant Chain"], "Clear Smog", "Scald"], "ability": "Regenerator", "item": "Assault Vest", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 144, "spd": 116}}}, "almostanyability": {"Physical Wall": {"moves": ["Recover", "Haze", ["Toxic", "Toxic Spikes"], ["Chilling Water", "Infestation"]], "ability": ["Prankster", "Corrosion"], "item": ["Rocky Helmet", "Black Sludge"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}}}, + "inheritance": {"Unaware (Clodsire)": {"moves": [["Body Press", "Sludge Bomb", "Surf"], "Recover", ["Spikes", "Stealth Rock", "Toxic Spikes"], ["Toxic", "Encore", "Haze"]], "ability": "Unaware", "item": ["Black Sludge", "Rocky Helmet"], "nature": ["Bold", "Calm"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}, "PrankPex (Volbeat)": {"moves": ["Roost", "Encore", ["Seismic Toss", "U-turn"], ["Thunder Wave", "Taunt", "U-turn"]], "ability": "Prankster", "item": ["Heavy-Duty Boots", "Black Sludge", "Rocky Helmet"], "nature": ["Relaxed", "Sassy"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}}, "nationaldexmonotype": {"Physically Defensive (Water)": {"moves": ["Scald", ["Poison Jab", "Toxic Spikes", "Toxic"], "Recover", "Haze"], "ability": "Regenerator", "item": ["Black Sludge", "Heavy-Duty Boots"], "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "def": 252, "spd": 4}}, "Z-Haze (Poison)": {"moves": ["Scald", ["Toxic", "Knock Off"], "Recover", "Haze"], "ability": "Regenerator", "item": "Icium Z", "nature": "Bold", "evs": {"hp": 252, "def": 180, "spd": 76}}} }, "Mudbray": {"lc": {"Offensive Stealth Rock": {"moves": ["Earthquake", "Stone Edge", ["Close Combat", "Roar"], "Stealth Rock"], "ability": "Stamina", "item": "Eviolite", "nature": ["Impish", "Adamant"], "evs": {"hp": 36, "atk": 196, "def": 196, "spe": 76}, "teratypes": ["Steel", "Water"]}}}, "Mudsdale": {"pu": {"Physical Wall": {"moves": ["Stealth Rock", "Earthquake", ["Body Press", "Heavy Slam", "Stone Edge"], "Roar"], "ability": "Stamina", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Steel"]}}, "nu": {"Defensive": {"moves": ["Earthquake", "Body Press", "Stealth Rock", ["Protect", "Roar"]], "ability": "Stamina", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}, "teratypes": ["Dragon", "Water", "Steel"]}}}, "Dewpider": {"lc": {"Scarfer": {"moves": ["Hydro Pump", "Surf", "Bug Buzz", "Ice Beam"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 52, "def": 20, "spa": 196, "spd": 20, "spe": 220}, "teratypes": "Water"}}}, "Araquanid": { - "ubersuu": {"Sticky Web": {"moves": ["Sticky Web", "Liquidation", ["Leech Life", "Lunge"], ["Infestation", "Lunge", "Mirror Coat"]], "item": "Mental Herb", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, + "ubersuu": {"Sticky Web Setter": {"moves": ["Sticky Web", "Liquidation", ["Pounce", "Lunge", "Endeavor"], ["Endure", "Scary Face"]], "item": ["Mental Herb", "Custap Berry", "Red Card"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, "pu": {"Choice Band": {"moves": ["Liquidation", "Leech Life", "Poison Jab", ["Sticky Web", "Mirror Coat"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Substitute": {"moves": ["Substitute", "Liquidation", "Leech Life", "Poison Jab"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 192, "atk": 248, "spe": 68}, "teratypes": ["Ghost", "Dragon", "Steel"]}}, "ou": {"Sticky Web": {"moves": ["Sticky Web", "Surf", "Endeavor", ["Endure", "Lunge"]], "item": ["Custap Berry", "Mental Herb", "Red Card"], "nature": ["Modest", "Quiet"], "evs": {"hp": 252, "def": 40, "spa": 216}, "teratypes": "Ghost"}}, "nu": {"Sticky Web": {"moves": ["Liquidation", ["Lunge", "Leech Life", "Pounce"], "Sticky Web", ["Endeavor", "Entrainment"]], "item": ["Focus Sash", "Custap Berry"], "nature": "Adamant", "evs": {"hp": 68, "atk": 252, "spe": 188}, "teratypes": "Ghost"}}, @@ -2058,7 +2055,11 @@ "nationaldex": {"Choice Scarf": {"moves": ["Psychic", "Moonblast", "Focus Blast", ["Hidden Power Fire", "Psyshock", "Future Sight"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs": {"moves": ["Moonblast", "Psyshock", "Psychic", ["Focus Blast", "Hidden Power Fire"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Offensive Z-Move": {"moves": ["Moonblast", "Focus Blast", ["Psychic", "Psyshock"], ["Calm Mind", "Hidden Power Fire", "Future Sight"]], "item": ["Psychium Z", "Fightinium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Assault Vest": {"moves": [["Psychic", "Psyshock"], "Moonblast", "Focus Blast", "Hidden Power Fire"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 80, "spa": 252, "spe": 176}}} }, "Tapu Bulu": {"nationaldexuu": {"Swords Dance": {"moves": ["Swords Dance", "Horn Leech", "Stone Edge", "High Horsepower"], "item": "Rockium Z", "nature": "Adamant", "evs": [{"hp": 252, "atk": 96, "spd": 16, "spe": 144}, {"atk": 252, "spd": 4, "spe": 252}]}}, "nationaldexmonotype": {"Swords Dance (Fairy)": {"moves": ["Swords Dance", "Horn Leech", "Close Combat", ["High Horsepower", "Substitute"]], "item": ["Heavy-Duty Boots", "Fightinium Z"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, - "Tapu Fini": {"nationaldexmonotype": {"Choice Scarf (Water)": {"moves": ["Moonblast", "Hydro Pump", ["Ice Beam", "Trick"], "Defog"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "nationaldexdoubles": {"Calm Mind": {"moves": ["Calm Mind", "Muddy Water", "Moonblast", "Protect"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 152, "spe": 56}, "teratypes": ["Dragon", "Electric", "Fire"]}, "Choice Specs": {"moves": ["Muddy Water", "Dazzling Gleam", "Moonblast", ["Hydro Pump", "Hidden Power Fire", "Trick"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 152, "spe": 56}, "teratypes": ["Dragon", "Fairy", "Ghost"]}}, "nationaldex": {"Calm Mind": {"moves": ["Calm Mind", "Scald", "Draining Kiss", "Taunt"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 64, "spe": 192}}}}, + "Tapu Fini": { + "nationaldexmonotype": {"Choice Scarf (Water)": {"moves": ["Moonblast", "Hydro Pump", ["Ice Beam", "Trick"], "Defog"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, + "nationaldexdoubles": {"Calm Mind": {"moves": ["Calm Mind", "Muddy Water", "Moonblast", "Protect"], "item": "Leftovers", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 52, "spa": 152, "spe": 56}, {"hp": 248, "def": 56, "spa": 128, "spe": 76}], "teratypes": ["Dragon", "Electric"]}, "Choice Specs": {"moves": ["Muddy Water", "Moonblast", "Hydro Pump", ["Dazzling Gleam", "Trick"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 52, "spa": 152, "spe": 56}, {"hp": 156, "spa": 224, "spe": 128}], "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Support": {"moves": ["Nature's Madness", "Icy Wind", "Moonblast", "Taunt"], "item": ["Covert Cloak", "Tapunium Z"], "nature": "Calm", "ivs": {"atk": 0}, "evs": [{"hp": 252, "spd": 76, "spe": 180}, {"hp": 252, "def": 56, "spa": 20, "spe": 180}], "teratypes": ["Steel", "Poison"]}}, + "nationaldex": {"Calm Mind": {"moves": ["Calm Mind", "Scald", "Draining Kiss", "Taunt"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 64, "spe": 192}}} + }, "Solgaleo": { "ubersuu": {"Specially Defensive": {"moves": [["Knock Off", "Sunsteel Strike"], "Roar", "Teleport", "Morning Sun"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Water", "Dark"]}, "Trick Room Setter": {"moves": [["Sunsteel Strike", "Knock Off"], "Morning Sun", "Trick Room", "Teleport"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "atk": 8, "spd": 252}, "teratypes": "Water"}}, "godlygift": {"Bulky Trick Room": {"moves": ["Sunsteel Strike", "Morning Sun", "Trick Room", "Teleport"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Water"}, "Calm Mind Sweeper": {"moves": ["Flash Cannon", "Thunderbolt", "Calm Mind", "Morning Sun"], "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Water"}}, @@ -2116,8 +2117,7 @@ "Mixed Sweeper": {"moves": ["Shift Gear", "Tera Blast", "Fleur Cannon", "Iron Head"], "item": "White Herb", "nature": "Naughty", "evs": {"hp": 252, "atk": 40, "spe": 216}, "teratypes": "Ground"} }, "mixandmega": {"Defensive Pivot": {"moves": [["Ice Beam", "Fleur Cannon"], "Volt Switch", ["Pain Split", "Encore"], ["Spikes", "Encore"]], "item": ["Latiasite", "Sablenite", "Manectite"], "nature": ["Calm", "Bold"], "evs": [{"hp": 252, "def": 4, "spd": 252}, {"hp": 252, "def": 252, "spd": 4}]}, "Physical Setup": {"moves": ["Body Slam", "Shift Gear", "Pain Split", ["Iron Head", "Encore"]], "item": "Pinsirite", "nature": "Adamant", "evs": {"hp": 80, "atk": 252, "spe": 176}}}, - "ubers": {"Double Dance": {"moves": [["Iron Defense", "Shift Gear"], "Calm Mind", "Draining Kiss", "Stored Power"], "item": ["Leftovers", "Weakness Policy"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Water"}, "Trick Room Setter": {"moves": ["Fleur Cannon", "Trick Room", "Spikes", "Volt Switch"], "item": ["Leftovers", "Eject Pack", "Shuca Berry"], "nature": "Relaxed", "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Water", "Ground"]}}, - "balancedhackmons": {"Defensive": {"moves": ["Shore Up", "Moonblast", "Topsy-Turvy", ["Teleport", "Spikes"]], "ability": ["Ice Scales", "Primordial Sea"], "item": ["Heavy-Duty Boots", "Leftovers", "Covert Cloak"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}} + "ubers": {"Double Dance": {"moves": [["Iron Defense", "Shift Gear"], "Calm Mind", "Draining Kiss", "Stored Power"], "item": ["Leftovers", "Weakness Policy"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Water"}, "Trick Room Setter": {"moves": ["Fleur Cannon", "Trick Room", "Spikes", "Volt Switch"], "item": ["Leftovers", "Eject Pack", "Shuca Berry"], "nature": "Relaxed", "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Water", "Ground"]}} }, "Marshadow": { "nationaldexubers": {"All-Out Attacker": {"moves": [["Spectral Thief", "Ice Punch", "Rock Tomb", "Hidden Power Ice"], ["Poltergeist", "Spectral Thief"], "Low Kick", "Shadow Sneak"], "item": "Life Orb", "nature": ["Jolly", "Naive"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}, "Bulk Up": {"moves": ["Bulk Up", ["Spectral Thief", "Poltergeist"], "Low Kick", "Shadow Sneak"], "item": ["Life Orb", "Spell Tag"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}, "Choice Band": {"moves": ["Poltergeist", "Spectral Thief", "Shadow Sneak", "Low Kick"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}}, @@ -2135,9 +2135,8 @@ }, "Melmetal": { "nationaldexubers": {"Choice Band": {"moves": ["Double Iron Bash", "Ice Punch", "Thunder Punch", ["Superpower", "Earthquake"]], "item": "Choice Band", "nature": "Brave", "evs": {"hp": 56, "atk": 248, "def": 16, "spd": 188}, "teratypes": "Steel"}}, - "nationaldex": {"Toxic + Protect": {"moves": ["Double Iron Bash", "Earthquake", "Toxic", "Protect"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 220, "atk": 96, "spd": 180, "spe": 12}}, "Assault Vest": {"moves": ["Double Iron Bash", "Ice Punch", "Thunder Punch", ["Earthquake", "Superpower"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 72, "atk": 172, "spd": 252, "spe": 12}}, "Thunder Wave": {"moves": ["Double Iron Bash", "Thunder Wave", "Thunder Punch", ["Superpower", "Earthquake"]], "item": ["Protective Pads", "Punching Glove"], "nature": "Adamant", "evs": {"atk": 252, "spd": 164, "spe": 92}}}, - "balancedhackmons": {"RegenVest": {"moves": ["U-turn", "Knock Off", ["Gigaton Hammer", "Stone Axe", "Nuzzle"], ["Salt Cure", "Stone Axe", "Nuzzle"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, - "nationaldexmonotype": {"Substitute": {"moves": ["Substitute", "Double Iron Bash", ["Thunder Punch", "Thunder Wave"], ["Earthquake", "Toxic"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 88, "spd": 156, "spe": 12}}} + "nationaldexmonotype": {"Substitute": {"moves": ["Substitute", "Double Iron Bash", ["Thunder Punch", "Thunder Wave"], ["Earthquake", "Toxic"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 88, "spd": 156, "spe": 12}}}, + "nationaldex": {"Toxic + Protect": {"moves": ["Double Iron Bash", "Earthquake", "Toxic", "Protect"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 220, "atk": 96, "spd": 180, "spe": 12}}, "Assault Vest": {"moves": ["Double Iron Bash", "Ice Punch", "Thunder Punch", ["Earthquake", "Superpower"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 72, "atk": 172, "spd": 252, "spe": 12}}, "Thunder Wave": {"moves": ["Double Iron Bash", "Thunder Wave", "Thunder Punch", ["Superpower", "Earthquake"]], "item": ["Protective Pads", "Punching Glove"], "nature": "Adamant", "evs": {"atk": 252, "spd": 164, "spe": 92}}} }, "Grookey": {"lc": {"Pivot": {"moves": ["Wood Hammer", "Grassy Glide", "Knock Off", "U-turn"], "ability": "Grassy Surge", "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 236, "def": 36, "spe": 236}, "teratypes": "Grass"}}}, "Thwackey": {"uu": {"Terrain Setter": {"moves": ["Grassy Glide", "Knock Off", "Taunt", "U-turn"], "ability": "Grassy Surge", "item": "Terrain Extender", "nature": "Careful", "evs": {"hp": 252, "spd": 240, "spe": 16}, "teratypes": "Steel"}}, "nfe": {"Choice Band": {"moves": ["Grassy Glide", "Knock Off", "U-turn", "Wood Hammer"], "ability": "Grassy Surge", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Pivot": {"moves": ["Grassy Glide", "Knock Off", "U-turn", ["Wood Hammer", "Swords Dance"]], "ability": "Grassy Surge", "item": ["Life Orb", "Eviolite"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}}, @@ -2176,6 +2175,7 @@ "Inteleon": {"nu": {"Choice Specs": {"moves": [["Hydro Pump", "Surf"], "Ice Beam", "Dark Pulse", "U-turn"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Ghost"]}}, "almostanyability": {"Primordial Sea": {"moves": ["Weather Ball", "U-turn", "Mud Shot", "Ice Beam"], "ability": "Primordial Sea", "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Corviknight": { "ubersuu": {"Physically Defensive": {"moves": ["Body Press", ["U-turn", "Iron Defense"], "Roost", "Defog"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Fire", "Water"]}}, + "nationaldex": {"Defensive": {"moves": [["Brave Bird", "Iron Defense"], "U-turn", ["Body Press", "Defog"], "Roost"], "item": "Rocky Helmet", "nature": ["Impish", "Careful"], "evs": [{"hp": 248, "def": 204, "spd": 56}, {"hp": 248, "def": 8, "spd": 252}]}}, "1v1": {"Maranga Berry": {"moves": ["Iron Defense", "Roost", "Taunt", ["Body Press", "Agility"]], "item": "Maranga Berry", "nature": "Impish", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 40, "spd": 16, "spe": 200}}, "Pressure Stall": {"moves": ["Protect", "Substitute", "Roost", "Taunt"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 200, "spd": 56, "spe": 252}}}, "monotype": { "Physically Defensive (Flying)": {"moves": ["Body Press", ["Iron Head", "Brave Bird", "U-turn"], "Roost", "Defog"], "item": "Leftovers", "nature": "Impish", "evs": [{"hp": 252, "atk": 12, "def": 244}, {"hp": 252, "def": 252, "spd": 4}]}, @@ -2189,19 +2189,18 @@ "IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", ["Iron Head", "U-turn", "Taunt", "Brave Bird"]], "ability": ["Mirror Armor", "Pressure"], "item": ["Rocky Helmet", "Leftovers", "Maranga Berry"], "nature": ["Impish", "Careful"], "evs": {"hp": 252, "def": 252, "spe": 4}, "teratypes": ["Fighting", "Water", "Dragon"]}, "Bulk Up": {"moves": ["Bulk Up", "Roost", "Taunt", ["Iron Head", "Brave Bird"]], "ability": ["Mirror Armor", "Pressure"], "item": ["Covert Cloak", "Maranga Berry", "Leftovers"], "nature": ["Impish", "Careful"], "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Flying", "Dragon"]} }, + "stabmons": {"Defensive": {"moves": [["Beak Blast", "Body Press"], ["U-turn", "Body Press"], ["Iron Defense", "Defog"], "Roost"], "ability": ["Mirror Armor", "Pressure"], "item": ["Rocky Helmet", "Leftovers", "Covert Cloak"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 224, "spd": 36}}}, + "mixandmega": {"Defensive": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "item": "Sablenite", "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}]}, "Bulky Setup": {"moves": [["Body Press", "Brave Bird"], ["Iron Defense", "Bulk Up"], ["U-turn", "Defog"], "Roost"], "item": ["Sablenite", "Venusaurite"], "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}]}}, + "almostanyability": {"Physically Defensive": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "ability": ["Fluffy", "Intimidate"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Taunt", "U-turn"], "ability": "Prankster", "item": "Light Clay", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Immunity": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "ability": ["Volt Absorb", "Well-Baked Body"], "item": "Leftovers", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, + "ubers": {"Physically Defensive": {"moves": ["Body Press", ["U-turn", "Brave Bird", "Iron Head"], "Defog", "Roost"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 160, "spd": 96}, "teratypes": ["Steel", "Flying"]}, "Specially Defensive": {"moves": [["Iron Head", "Brave Bird"], ["U-turn", "Protect"], "Roost", "Defog"], "ability": ["Mirror Armor", "Pressure"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Steel", "Ground"]}}, + "ou": {"Defensive": {"moves": [["Brave Bird", "Body Press"], ["Defog", "Iron Defense"], ["U-turn", "Iron Defense"], "Roost"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Dragon", "Fighting", "Water"]}}, + "godlygift": {"Defogger (HP, Atk, Def, SpD, Spe)": {"moves": ["Brave Bird", "Defog", "Roost", "U-turn"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Water"}}, "inheritance": { "Defogger (Fletchinder)": {"moves": [["U-turn", "Will-O-Wisp"], ["Brave Bird", "Will-O-Wisp"], "Defog", "Roost"], "ability": "Flame Body", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "def": 252, "spd": 4}}, "Intimidate Pivot (Squawkabilly)": {"moves": [["Parting Shot", "U-turn"], "Brave Bird", "Roost", ["Thief", "Feather Dance", "Taunt", "Foul Play"]], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}, "Unaware (Clodsire)": {"moves": [["Iron Head", "Body Press"], "Recover", ["Toxic", "Toxic Spikes"], ["Spikes", "Stealth Rock", "Toxic Spikes", "Curse"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Impish", "Careful"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}, "Intimidate Wall (Arcanine-Hisui)": {"moves": ["Iron Head", "Morning Sun", "Stealth Rock", "Will-O-Wisp"], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}} }, - "stabmons": {"Defensive": {"moves": [["Beak Blast", "Body Press"], ["U-turn", "Body Press"], ["Iron Defense", "Defog"], "Roost"], "ability": ["Mirror Armor", "Pressure"], "item": ["Rocky Helmet", "Leftovers", "Covert Cloak"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 224, "spd": 36}}}, - "nationaldex": {"Defensive": {"moves": [["Brave Bird", "Iron Defense"], "U-turn", ["Body Press", "Defog"], "Roost"], "item": "Rocky Helmet", "nature": ["Impish", "Careful"], "evs": [{"hp": 248, "def": 204, "spd": 56}, {"hp": 248, "def": 8, "spd": 252}]}}, - "godlygift": {"Defogger (HP, Atk, Def, SpD, Spe)": {"moves": ["Brave Bird", "Defog", "Roost", "U-turn"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Water"}}, - "mixandmega": {"Defensive": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "item": "Sablenite", "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}]}, "Bulky Setup": {"moves": [["Body Press", "Brave Bird"], ["Iron Defense", "Bulk Up"], ["U-turn", "Defog"], "Roost"], "item": ["Sablenite", "Venusaurite"], "nature": ["Relaxed", "Sassy"], "ivs": {"spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}]}}, - "almostanyability": {"Physically Defensive": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "ability": ["Fluffy", "Intimidate"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Taunt", "U-turn"], "ability": "Prankster", "item": "Light Clay", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Immunity": {"moves": [["Brave Bird", "Body Press"], "U-turn", "Roost", "Defog"], "ability": ["Volt Absorb", "Well-Baked Body"], "item": "Leftovers", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, - "ubers": {"Physically Defensive": {"moves": ["Body Press", ["U-turn", "Brave Bird", "Iron Head"], "Defog", "Roost"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 160, "spd": 96}, "teratypes": ["Steel", "Flying"]}, "Specially Defensive": {"moves": [["Iron Head", "Brave Bird"], ["U-turn", "Protect"], "Roost", "Defog"], "ability": ["Mirror Armor", "Pressure"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Steel", "Ground"]}}, - "ou": {"Defensive": {"moves": [["Brave Bird", "Body Press"], ["Defog", "Iron Defense"], ["U-turn", "Iron Defense"], "Roost"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Dragon", "Fighting", "Water"]}}, "nationaldexmonotype": {"Defensive Pivot (Flying)": {"moves": [["Body Press", "Iron Head"], "U-turn", "Defog", "Roost"], "ability": ["Pressure", "Mirror Armor"], "item": "Leftovers", "nature": "Impish", "evs": [{"hp": 248, "def": 212, "spd": 48}, {"hp": 252, "def": 94, "spd": 164}]}} }, "Chewtle": {"lc": {"Shell Smash": {"moves": ["Shell Smash", "Liquidation", "Crunch", ["Ice Fang", "Protect"]], "item": "Eviolite", "nature": "Jolly", "evs": {"atk": 244, "spe": 244}, "teratypes": "Dark"}}}, @@ -2230,23 +2229,24 @@ "Polteageist": {"godlygift": {"Shell Smash (HP, Def, Spe)": {"moves": ["Shadow Ball", "Stored Power", "Tera Blast", "Shell Smash"], "item": "Focus Sash", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "almostanyability": {"Shell Smash Sweeper": {"moves": ["Shell Smash", "Shadow Ball", "Stored Power", ["Giga Drain", "Tera Blast"]], "ability": ["Queenly Majesty", "Pixilate"], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}}, "Hattrem": {"nfe": {"Physically Defensive": {"moves": ["Psychic", ["Giga Drain", "Mystical Fire", "Nuzzle"], ["Rest", "Mystical Fire", "Nuzzle"], ["Sleep Talk", "Healing Wish"]], "ability": "Magic Bounce", "item": "Eviolite", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "zu": {"Hazard Deterrent": {"moves": ["Healing Wish", "Psychic", ["Mystical Fire", "Giga Drain"], ["Nuzzle", "Trick Room"]], "ability": "Magic Bounce", "item": "Eviolite", "nature": ["Modest", "Quiet"], "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Fairy"}}}, "Hatterene": { - "monotype": {"Calm Mind (Psychic)": {"moves": ["Calm Mind", "Psyshock", "Draining Kiss", ["Nuzzle", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}}, "Calm Mind (Fairy)": {"moves": ["Calm Mind", "Psyshock", "Draining Kiss", ["Mystical Fire", "Nuzzle"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}}, "Offensive Trick Room (Fairy)": {"moves": ["Trick Room", "Calm Mind", "Draining Kiss", ["Psychic", "Psyshock"]], "ability": "Magic Bounce", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 248, "spa": 8}}}, "vgc2025": {"Trick Room Sweeper": {"moves": ["Expanding Force", "Dazzling Gleam", "Trick Room", ["Protect", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Life Orb", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 244, "def": 44, "spa": 220}, "teratypes": ["Fire", "Psychic"]}}, "vgc2024": {"Bulky Life Orb Attacker": {"moves": ["Expanding Force", "Dazzling Gleam", "Trick Room", "Protect"], "ability": "Magic Bounce", "item": "Life Orb", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 212, "def": 100, "spa": 196}, "teratypes": ["Psychic", "Fire"]}}, "nationaldexubers": {"Trick Room Lead": {"moves": ["Trick Room", "Healing Wish", "Dazzling Gleam", ["Nuzzle", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Focus Sash", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 168, "def": 88, "spa": 252}, "teratypes": "Ghost"}}, + "nationaldex": {"Calm Mind": {"moves": ["Calm Mind", "Psychic Noise", "Draining Kiss", "Mystical Fire"], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}, "Healing Wish": {"moves": ["Psychic Noise", "Mystical Fire", "Nuzzle", "Healing Wish"], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}}, "partnersincrime": {"Psychic Terrain Sweeper": {"moves": ["Expanding Force", "Dazzling Gleam", "Trick Room", "Protect"], "ability": "Magic Bounce", "item": "Sitrus Berry", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}, "teratypes": ["Fire", "Steel"]}}, "stabmons": {"Eject Button": {"moves": ["Draining Kiss", "Lumina Crash", ["Nuzzle", "Lunar Dance"], "Mystical Fire"], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "godlygift": {"Setup Sweeper (HP, Def, Spe)": {"moves": ["Draining Kiss", "Psychic Noise", ["Nuzzle", "Mystical Fire", "Substitute"], "Calm Mind"], "ability": "Magic Bounce", "item": ["Leftovers", "Covert Cloak"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fire", "Water"]}, "Utility (HP)": {"moves": ["Draining Kiss", "Psychic Noise", "Nuzzle", "Healing Wish"], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fire", "Water"]}}, "ubers": {"Utility": {"moves": ["Nuzzle", ["Psychic Noise", "Psyshock"], "Pain Split", "Healing Wish"], "ability": "Magic Bounce", "item": ["Rocky Helmet", "Ability Shield"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spe": 8}, "teratypes": "Water"}, "Bulky Calm Mind": {"moves": [["Psyshock", "Stored Power"], "Draining Kiss", ["Mystical Fire", "Protect"], "Calm Mind"], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 200, "spe": 56}, "teratypes": ["Water", "Flying"]}}, "ou": { - "Pain Split": {"moves": ["Psychic Noise", "Draining Kiss", "Pain Split", "Nuzzle"], "ability": "Magic Bounce", "item": ["Rocky Helmet", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Water"}, + "Pain Split": {"moves": ["Psychic Noise", "Draining Kiss", "Pain Split", "Nuzzle"], "ability": "Magic Bounce", "item": "Rocky Helmet", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": ["Water", "Flying"]}, "Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", ["Psychic Noise", "Psyshock"], ["Mystical Fire", "Nuzzle"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Water"}, "Healing Wish": {"moves": ["Healing Wish", "Psychic Noise", "Dazzling Gleam", ["Nuzzle", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Steel"}, "Assault Vest": {"moves": ["Psyshock", "Draining Kiss", "Mystical Fire", ["Nuzzle", "Future Sight", "Psychic Noise"]], "ability": "Magic Bounce", "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 100, "spd": 104, "spe": 52}, "teratypes": ["Water", "Steel"]}, "Trick Room": {"moves": ["Trick Room", "Psychic Noise", "Dazzling Gleam", "Healing Wish"], "ability": "Magic Bounce", "item": "Focus Sash", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}, "teratypes": ["Water", "Steel"]} }, + "monotype": {"Calm Mind (Psychic)": {"moves": ["Calm Mind", "Psyshock", "Draining Kiss", ["Nuzzle", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}}, "Calm Mind (Fairy)": {"moves": ["Calm Mind", "Psyshock", "Draining Kiss", ["Mystical Fire", "Nuzzle"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}}, "Offensive Trick Room (Fairy)": {"moves": ["Trick Room", "Calm Mind", "Draining Kiss", ["Psychic", "Psyshock"]], "ability": "Magic Bounce", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 248, "spa": 8}}}, "nationaldexmonotype": {"Calm Mind (Psychic)": {"moves": ["Calm Mind", "Psyshock", "Draining Kiss", ["Mystical Fire", "Nuzzle"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}}}, - "nationaldex": {"Calm Mind": {"moves": ["Calm Mind", "Psychic Noise", "Draining Kiss", "Mystical Fire"], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}, "Healing Wish": {"moves": ["Psychic Noise", "Mystical Fire", "Nuzzle", "Healing Wish"], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}} + "anythinggoes": {"Support": {"moves": [["Calm Mind", "Pain Split"], "Draining Kiss", ["Psyshock", "Nuzzle"], "Baton Pass"], "ability": "Magic Bounce", "item": ["Leftovers", "Ability Shield"], "nature": "Bold", "evs": [{"hp": 252, "def": 124, "spe": 132}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": ["Steel", "Water", "Normal"]}} }, "Impidimp": {"lc": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Parting Shot", "Dazzling Gleam"], "item": "Light Clay", "nature": "Bold", "evs": {"hp": 156, "def": 196, "spd": 116, "spe": 36}, "teratypes": "Ghost"}}}, "Morgrem": {"nfe": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Parting Shot", ["Taunt", "Foul Play", "Dazzling Gleam"]], "item": "Light Clay", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}}, @@ -2331,13 +2331,13 @@ "battlestadiumsingles": {"Offensive": {"moves": ["Behemoth Blade", ["Play Rough", "Tera Blast"], ["Tera Blast", "Quick Attack", "Close Combat"], ["Swords Dance", "Quick Attack", "Close Combat"]], "item": "Rusted Sword", "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Ground", "Water", "Electric"]}, "Speed Booster": {"moves": ["Trailblaze", "Behemoth Blade", ["Play Rough", "Tera Blast"], ["Swords Dance", "Tera Blast", "Close Combat"]], "item": "Rusted Sword", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 4, "atk": 252, "spe": 252}, {"hp": 220, "atk": 252, "spe": 36}], "teratypes": ["Water", "Ground", "Electric"]}}, "godlygift": {"Swords Dance": {"moves": ["Swords Dance", "Behemoth Blade", ["Close Combat", "Wild Charge"], ["Play Rough", "Wild Charge"]], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Fire", "Electric"]}}, "ubers": {"Ultimutt": {"moves": ["Swords Dance", ["Behemoth Blade", "Play Rough"], ["Close Combat", "Crunch"], "Wild Charge"], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Flying", "Electric", "Fire"]}, "Trailblaze": {"moves": ["Trailblaze", "Behemoth Blade", "Wild Charge", "Swords Dance"], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}}, - "anythinggoes": {"Swords Dance": {"moves": ["Swords Dance", ["Play Rough", "Behemoth Blade"], "Wild Charge", ["Crunch", "Close Combat"]], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}} + "anythinggoes": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", ["Close Combat", "Substitute", "Behemoth Blade"], "Wild Charge"], "item": "Rusted Sword", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "spd": 72, "spe": 160}, "teratypes": ["Electric", "Flying", "Fire", "Fighting"]}} }, "Zamazenta": { - "ubersuu": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Rest", "Roar", "Heavy Slam", "Substitute"]], "item": ["Chesto Berry", "Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 4, "def": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Water"]}, "Choice Band": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Play Rough", "Psychic Fangs"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Dark"]}, "All-out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Howl", "Heavy Slam", "Psychic Fangs"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ghost"]}}, + "ubersuu": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Rest", "Roar", "Heavy Slam", "Substitute"]], "item": ["Chesto Berry", "Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 4, "def": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Water"]}, "Choice Band": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Play Rough", "Psychic Fangs"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Dark"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Howl", "Heavy Slam", "Psychic Fangs"]], "item": ["Heavy-Duty Boots", "Lum Berry", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ghost"]}}, "stabmons": {"Choice Band": {"moves": ["Close Combat", ["Crunch", "Mach Punch"], "Psychic Fangs", "Ice Fang"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Thunderous Kick": {"moves": ["Thunderous Kick", ["Crunch", "Mach Punch"], "Psychic Fangs", "Ice Fang"], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulk Up": {"moves": ["Drain Punch", ["Crunch", "Ice Fang"], ["Substitute", "Heavy Slam", "Psychic Fangs"], "Bulk Up"], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, - "ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Roar", "Rest", "Substitute", "Heavy Slam"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": {"hp": 252, "def": 88, "spe": 168}, "teratypes": ["Fire", "Dark", "Steel"]}, "Boots Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Heavy Slam", ["Stone Edge", "Ice Fang"]], "item": ["Life Orb", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}}, - "nationaldex": {"All-Out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Ice Fang", "Heavy Slam"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Iron Defense + Body Press": {"moves": ["Iron Defense", "Body Press", ["Crunch", "Stone Edge"], ["Substitute", "Roar", "Rest"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": [{"atk": 132, "def": 124, "spe": 252}, {"hp": 252, "def": 4, "spe": 252}]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Roar", "Body Press"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, + "ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Roar", "Rest", "Substitute", "Heavy Slam"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": {"hp": 252, "def": 88, "spe": 168}, "teratypes": ["Fire", "Dark", "Steel"]}, "Boots Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Heavy Slam", ["Stone Edge", "Ice Fang"]], "item": ["Life Orb", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", ["Close Combat", "Body Press"], ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Steel", "Fire"]}}, + "nationaldex": {"All-Out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Ice Fang", "Heavy Slam"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Iron Defense + Body Press": {"moves": ["Iron Defense", "Body Press", ["Crunch", "Stone Edge"], ["Substitute", "Roar", "Rest"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": [{"atk": 132, "def": 124, "spe": 252}, {"hp": 252, "def": 4, "spe": 252}]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Roar", "Body Press"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}}}, "godlygift": {"IronPress (HP, Any)": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Roar", "Rest"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Fire"}, "All-out Attacker (Atk)": {"moves": ["Close Combat", "Crunch", "Heavy Slam", "Stone Edge"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "mixandmega": {"Aggronite": {"moves": ["Iron Defense", "Body Press", "Crunch", "Stone Edge"], "item": "Aggronite", "nature": "Jolly", "evs": {"def": 252, "spd": 4, "spe": 252}}, "Tough Claws": {"moves": ["Close Combat", "Crunch", "Psychic Fangs", ["Ice Fang", "Stone Edge"]], "item": ["Aerodactylite", "Metagrossite"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Rusted Sword": {"moves": ["Close Combat", "Iron Head", ["Crunch", "Howl"], ["Ice Fang", "Stone Edge", "Howl"]], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Choice Band": {"moves": ["Close Combat", "Crunch", "Stone Edge", "Heavy Slam"], "ability": "Sword of Ruin", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "All-out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Wild Charge"]], "ability": ["Sword of Ruin", "Magic Guard"], "item": ["Heavy-Duty Boots", "Expert Belt", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "IronPress": {"moves": ["Iron Defense", "Body Press", "Stone Edge", "Crunch"], "ability": "Sword of Ruin", "item": ["Leftovers", "Expert Belt"], "nature": "Jolly", "evs": {"atk": 108, "def": 148, "spe": 252}}}, @@ -2346,7 +2346,7 @@ "Zamazenta-Crowned": { "vgc2025": {"Bulky Attacker": {"moves": ["Body Press", ["Behemoth Bash", "Heavy Slam"], "Wide Guard", "Protect"], "item": "Rusted Shield", "nature": "Impish", "evs": {"hp": 100, "atk": 4, "def": 236, "spd": 4, "spe": 164}, "teratypes": "Dragon"}}, "vgc2024": {"Bulky Attacker": {"moves": ["Body Press", "Heavy Slam", "Wide Guard", "Protect"], "item": "Rusted Shield", "nature": "Impish", "evs": {"hp": 100, "atk": 4, "def": 236, "spd": 4, "spe": 164}, "teratypes": "Dragon"}}, - "ubersuu": {"IronPress": {"moves": ["Body Press", "Iron Defense", ["Behemoth Bash", "Heavy Slam"], "Crunch"], "item": "Rusted Shield", "nature": "Jolly", "evs": {"atk": 112, "def": 196, "spe": 200}, "teratypes": ["Water", "Flying"]}}, + "ubersuu": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", ["Behemoth Bash", "Crunch"], ["Substitute", "Behemoth Bash"]], "item": "Rusted Shield", "nature": "Jolly", "evs": {"hp": 248, "def": 68, "spe": 192}, "teratypes": ["Fire", "Water", "Dark"]}}, "godlygift": {"IronPress": {"moves": ["Body Press", "Heavy Slam", "Crunch", "Iron Defense"], "item": "Rusted Shield", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "spe": 232}, "teratypes": "Dark"}}, "almostanyability": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Heavy Slam", ["Stone Edge", "Substitute"]], "item": "Rusted Shield", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"IronPress": {"moves": ["Body Press", "Iron Defense", "Rest", "Substitute"], "item": "Rusted Shield", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}}} @@ -2376,8 +2376,8 @@ "vgc2025": {"Glass Cannon": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", "Detect"], "item": ["Focus Sash", "Covert Cloak"], "nature": ["Adamant", "Jolly"], "evs": [{"hp": 4, "atk": 252, "spe": 252}, {"hp": 132, "atk": 236, "def": 4, "spd": 76, "spe": 60}], "teratypes": "Stellar"}, "Choice Band": {"moves": ["Close Combat", "U-turn", "Wicked Blow", "Sucker Punch"], "item": "Choice Band", "nature": ["Brave", "Adamant"], "ivs": {"spe": 0}, "evs": [{"hp": 252, "atk": 252, "spd": 4}, {"atk": 252, "spd": 4, "spe": 252}], "teratypes": "Grass"}}, "vgc2024": {"Offensive Sweeper": {"moves": ["Wicked Blow", "Sucker Punch", "Close Combat", "Detect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Dark"}, "Focus Sash": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", "Detect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "def": 28, "spd": 4, "spe": 220}, "teratypes": ["Dark", "Stellar"]}, "Choice Band": {"moves": ["Wicked Blow", "Sucker Punch", "Close Combat", ["Poison Jab", "U-turn"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 124, "atk": 156, "def": 44, "spd": 108, "spe": 76}, "teratypes": "Poison"}}, "vgc2023": {"Bulky Attacker": {"moves": ["Wicked Blow", "Sucker Punch", ["Close Combat", "Swords Dance"], "Detect"], "item": "Dread Plate", "nature": "Adamant", "evs": {"hp": 20, "atk": 156, "def": 4, "spd": 252, "spe": 76}, "teratypes": "Poison"}, "Choice Band": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["Iron Head", "U-turn"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 76, "atk": 156, "def": 20, "spd": 4, "spe": 252}, "teratypes": "Dark"}, "Glass Cannon": {"moves": ["Close Combat", "Wicked Blow", "Sucker Punch", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Dark"}}, - "ubersuu": {"Choice Item": {"moves": ["Wicked Blow", "Close Combat", "Iron Head", "U-turn"], "item": ["Choice Scarf", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Wallbreaker": {"moves": ["Wicked Blow", "Close Combat", ["Sucker Punch", "Poison Jab"], ["Swords Dance", "Taunt"]], "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Flying", "Poison", "Ghost"]}}, - "1v1": {"Custap Berry": {"moves": ["Wicked Blow", "Reversal", "Endure", ["Bulk Up", "Sucker Punch"]], "item": "Custap Berry", "nature": "Adamant", "evs": {"hp": 136, "atk": 192, "spd": 164, "spe": 16}}, "Assault Vest": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["Rock Tomb", "Counter"]], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 124, "spd": 184, "spe": 200}}, "Chople Berry": {"moves": ["Close Combat", "Wicked Blow", "Sucker Punch", "Bulk Up"], "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 132, "atk": 96, "spd": 160, "spe": 120}}}, + "ubersuu": {"Dry Bear": {"moves": ["Close Combat", "Wicked Blow", ["Sucker Punch", "Iron Head"], "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Steel"]}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Wicked Blow", ["Sucker Punch", "Iron Head"]], "item": ["Black Glasses", "Life Orb"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Ghost", "Fighting"]}}, + "1v1": {"Assault Vest": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["Rock Tomb", "Counter"]], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 124, "spd": 184, "spe": 200}}, "Chople Berry": {"moves": ["Close Combat", "Wicked Blow", "Sucker Punch", "Bulk Up"], "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 132, "atk": 96, "spd": 160, "spe": 120}}}, "battlestadiumsingles": {"Dancing Bear": {"moves": ["Swords Dance", "Wicked Blow", "Sucker Punch", ["Close Combat", "Drain Punch"]], "item": ["Focus Sash", "Black Glasses", "Punching Glove"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Poison", "Ghost"]}, "One Punch!": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["U-turn", "Iron Head", "Poison Jab"]], "item": ["Choice Band", "Choice Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Poison", "Steel"]}}, "godlygift": {"Choice Band (Spe)": {"moves": ["Wicked Blow", "Close Combat", "U-turn", ["Sucker Punch", "Poison Jab"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dark"}}, "ubers": {"Choice Band": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", "U-turn"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}, "Swords Dance": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", "Swords Dance"], "item": ["Black Glasses", "Life Orb"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}} @@ -2400,9 +2400,10 @@ "Focus Sash": {"moves": ["Surging Strikes", "Close Combat", ["Aqua Jet", "Taunt"], "Detect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Water", "Stellar"]} }, "vgc2023": {"Bulky Attacker": {"moves": ["Surging Strikes", ["Close Combat", "Taunt", "Swords Dance"], "Aqua Jet", "Protect"], "item": ["Mystic Water", "Safety Goggles"], "nature": "Adamant", "evs": {"hp": 20, "atk": 236, "def": 4, "spd": 244, "spe": 4}, "teratypes": "Water"}, "Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "Aqua Jet", ["U-turn", "Ice Spinner", "Rock Slide", "Tera Blast"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"hp": 28, "atk": 252, "def": 4, "spd": 4, "spe": 220}, "teratypes": ["Water", "Grass"]}}, - "ubersuu": {"Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "Aqua Jet", "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, + "ubersuu": {"Swords Dance": {"moves": ["Swords Dance", "Surging Strikes", "Close Combat", ["Ice Punch", "Aqua Jet", "Taunt", "Trailblaze"]], "item": ["Mystic Water", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Wet Bear": {"moves": ["Close Combat", "Surging Strikes", ["Ice Punch", "Aqua Jet"], "U-turn"], "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fighting"]}}, + "nationaldexmonotype": {"Choice Band (Water)": {"moves": ["Surging Strikes", "Close Combat", ["Aqua Jet", "Thunder Punch", "Ice Spinner"], "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "nationaldex": {"Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Ice Spinner", "Aqua Jet"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Surging Strikes", "Close Combat", ["Trailblaze", "Aqua Jet"]], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Aqua Jet", "Ice Spinner", "Thunder Punch"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Offensive": {"moves": ["Surging Strikes", ["Close Combat", "Drain Punch"], ["Aqua Jet", "Swords Dance", "Ice Spinner", "Ice Punch"], ["Swords Dance", "Ice Spinner", "Ice Punch", "Substitute"]], "item": ["Punching Glove", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Water", "Normal", "Stellar"]}, "Choice Item Attacker": {"moves": ["Surging Strikes", "Close Combat", ["U-turn", "Aqua Jet"], ["Aqua Jet", "Ice Spinner"]], "item": ["Choice Band", "Choice Scarf"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Water", "Normal"]}}, - "inheritance": {"Adaptability (Crawdaunt)": {"moves": ["Close Combat", "Crabhammer", ["Swords Dance", "Dragon Dance", "Aqua Jet"], ["Aqua Jet", "Knock Off", "Switcheroo"]], "ability": "Adaptability", "item": ["Life Orb", "Choice Band"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Contrary (Inkay)": {"moves": ["Superpower", "Liquidation", "Taunt", "Substitute"], "ability": "Contrary", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, "stabmons": { "Choice Band": {"moves": ["Surging Strikes", "Close Combat", ["Jet Punch", "Thunder Punch"], ["U-turn", "Thunder Punch"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", ["Ice Spinner", "Thunder Punch", "Jet Punch"], "U-turn"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, @@ -2410,11 +2411,10 @@ "Bulk Up": {"moves": ["Jet Punch", "Drain Punch", ["Substitute", "Taunt"], "Bulk Up"], "item": ["Punching Glove", "Covert Cloak"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Punching Glove Pivot": {"moves": ["Surging Strikes", "Close Combat", ["Jet Punch", "Thunder Punch"], "U-turn"], "item": "Punching Glove", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "nationaldexmonotype": {"Choice Band (Water)": {"moves": ["Surging Strikes", "Close Combat", ["Aqua Jet", "Thunder Punch", "Ice Spinner"], "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "nationaldex": {"Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Ice Spinner", "Aqua Jet"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Surging Strikes", "Close Combat", ["Trailblaze", "Aqua Jet"]], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Aqua Jet", "Ice Spinner", "Thunder Punch"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Choice Band (Spe)": {"moves": ["Surging Strikes", "Close Combat", "Poison Jab", "U-turn"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, "mixandmega": {"Wallbreaker": {"moves": ["Surging Strikes", ["Close Combat", "Swords Dance"], "Ice Spinner", ["U-turn", "Swords Dance"]], "item": ["Metagrossite", "Aerodactylite"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "ubers": {"Choice Band": {"moves": ["Surging Strikes", "Close Combat", ["Poison Jab", "Aqua Jet"], "U-turn"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fighting"]}} + "ubers": {"Choice Band": {"moves": ["Surging Strikes", "Close Combat", ["Poison Jab", "Aqua Jet"], "U-turn"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fighting"]}}, + "inheritance": {"Adaptability (Crawdaunt)": {"moves": ["Close Combat", "Crabhammer", ["Swords Dance", "Dragon Dance", "Aqua Jet"], ["Aqua Jet", "Knock Off", "Switcheroo"]], "ability": "Adaptability", "item": ["Life Orb", "Choice Band"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "Contrary (Inkay)": {"moves": ["Superpower", "Liquidation", "Taunt", "Substitute"], "ability": "Contrary", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}} }, "Zarude": { "ou": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", "Power Whip", "Synthesis"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Poison", "Fire", "Ghost"]}}, @@ -2426,7 +2426,7 @@ }, "Zarude-Dada": {"uu": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", ["Power Whip", "Trailblaze"], "Jungle Healing"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Poison", "Fairy"]}, "Choice Scarf": {"moves": ["Knock Off", "Power Whip", "U-turn", ["Close Combat", "Jungle Healing"]], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, "godlygift": {"Bulk Up (Atk, SpD, Spe)": {"moves": ["Power Whip", "Knock Off", "Bulk Up", "Jungle Healing"], "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 224, "atk": 252, "spe": 32}, "teratypes": "Fire"}}}, "Regieleki": { - "ubersuu": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Volt Switch", ["Rapid Spin", "Explosion"]], "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Flying", "Ghost"]}, "Offensive Utility": {"moves": ["Tera Blast", "Rapid Spin", "Volt Switch", "Thunderbolt"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ice"}}, + "ubersuu": {"Pivot": {"moves": ["Volt Switch", "Thunderbolt", "Tera Blast", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Ice", "Fairy", "Water"]}, "Screens Lead": {"moves": ["Reflect", "Light Screen", ["Rapid Spin", "Thunderbolt", "Thunder Wave"], ["Volt Switch", "Explosion", "Thunder Wave"]], "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "mixandmega": {"-ate Speed": {"moves": ["Extreme Speed", "Volt Switch", "Rapid Spin", ["Explosion", "Supercell Slam"]], "item": "Altarianite", "nature": "Naughty", "evs": [{"atk": 252, "spa": 4, "spe": 252}, {"hp": 8, "atk": 252, "def": 60, "spe": 188}]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Volt Switch", ["Explosion", "Rapid Spin"]], "item": "Light Clay", "nature": "Impish", "evs": {"hp": 196, "atk": 52, "def": 252, "spe": 4}}}, "almostanyability": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Rapid Spin", "Explosion"], "ability": "Refrigerate", "item": "Light Clay", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Dual Screens": {"moves": ["Reflect", "Light Screen", ["Explosion", "Volt Switch"], "Rapid Spin"], "item": "Light Clay", "nature": ["Jolly", "Timid"], "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Flying"]}}, @@ -2494,6 +2494,7 @@ "1v1": {"Assault Vest": {"moves": ["Blood Moon", "Earth Power", "Vacuum Wave", ["Smack Down", "Counter"]], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 252, "def": 16, "spa": 84, "spd": 156}}, "Chople Berry": {"moves": ["Blood Moon", "Earth Power", "Counter", ["Smack Down", "Hyper Voice", "Vacuum Wave"]], "item": "Chople Berry", "nature": "Modest", "evs": {"hp": 252, "def": 124, "spa": 76, "spd": 56}}}, "vgc2025": {"Offensive Wallbreaker": {"moves": ["Blood Moon", "Hyper Voice", "Earth Power", "Protect"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": [{"hp": 44, "def": 4, "spa": 252, "spd": 4, "spe": 204}, {"hp": 244, "def": 4, "spa": 252, "spd": 4, "spe": 4}], "teratypes": "Normal"}, "Assault Vest": {"moves": ["Blood Moon", "Hyper Voice", "Earth Power", "Vacuum Wave"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 132, "def": 12, "spa": 116, "spd": 180, "spe": 68}, "teratypes": ["Water", "Ghost"]}, "Leftovers": {"moves": ["Blood Moon", "Earth Power", "Yawn", "Protect"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 156, "def": 12, "spa": 36, "spd": 172, "spe": 132}, "teratypes": ["Electric", "Water"]}}, "vgc2024": {"TailRoom Sweeper": {"moves": ["Blood Moon", "Hyper Voice", "Earth Power", "Protect"], "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Normal"}, "Trick Room Sweeper": {"moves": ["Blood Moon", "Earth Power", "Hyper Voice", "Protect"], "item": "Life Orb", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "spa": 196, "spd": 60}, "teratypes": "Normal"}}, + "ubersuu": {"Calm Mind": {"moves": ["Calm Mind", ["Blood Moon", "Moonblast"], "Earth Power", "Moonlight"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 248, "spa": 144, "spe": 116}, "teratypes": ["Flying", "Fairy", "Ground"]}, "Offensive": {"moves": ["Moonlight", "Blood Moon", "Earth Power", "Vacuum Wave"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 140, "spa": 252, "spe": 116}, "teratypes": ["Normal", "Fighting", "Flying"]}}, "nationaldexdoubles": {"Trick Room Attacker": {"moves": ["Blood Moon", "Hyper Voice", "Earth Power", "Protect"], "item": ["Life Orb", "Normalium Z"], "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 4, "spa": 252}, "teratypes": "Normal"}}, "battlestadiumsingles": { "Freddy (Offensive)": {"moves": ["Blood Moon", "Vacuum Wave", "Earth Power", "Hyper Voice"], "item": ["Assault Vest", "Silk Scarf"], "nature": "Modest", "ivs": [{"atk": 0}, {"atk": 1}], "evs": {"hp": 36, "spa": 228, "spd": 244}, "teratypes": ["Normal", "Fairy", "Poison"]}, @@ -2545,9 +2546,9 @@ "vgc2024": {"Glass Cannon": {"moves": ["Close Combat", ["Gunk Shot", "Dire Claw"], "Fake Out", ["Coaching", "Protect"]], "ability": "Unburden", "item": "White Herb", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Stellar"]}}, "ubersuu": {"Unburden Sweeper": {"moves": [["Dire Claw", "Gunk Shot"], "Close Combat", ["Throat Chop", "Acrobatics", "Shadow Claw"], "Swords Dance"], "ability": "Unburden", "item": "Grassy Seed", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Flying", "Ghost"]}, "Choice Scarf": {"moves": [["Gunk Shot", "Dire Claw"], "Close Combat", "U-turn", ["Throat Chop", "Switcheroo"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, "battlestadiumsingles": {"GottaGoFast (Unburden Sweeper)": {"moves": ["Dire Claw", "Close Combat", ["Swords Dance", "Fake Out"], ["Acrobatics", "Shadow Claw"]], "ability": "Unburden", "item": ["Electric Seed", "Psychic Seed", "Normal Gem"], "nature": "Adamant", "evs": {"hp": 36, "atk": 252, "def": 4, "spd": 4, "spe": 212}, "teratypes": ["Flying", "Ghost"]}, "Focus Sash": {"moves": ["Dire Claw", "Close Combat", ["Shadow Claw", "Fake Out", "Fire Punch"], ["Toxic Spikes", "Fake Out"]], "ability": ["Poison Touch", "Unburden"], "item": "Focus Sash", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}}, - "inheritance": {"Tough Claws Attacker (Perrserker)": {"moves": ["Close Combat", "Gunk Shot", "Knock Off", ["U-turn", "Swords Dance"]], "ability": "Tough Claws", "item": ["Choice Band", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "stabmons": {"Choice Item": {"moves": [["Noxious Torque", "Gunk Shot"], "Close Combat", ["Lash Out", "Switcheroo"], "U-turn"], "ability": "Poison Touch", "item": ["Choice Band", "Choice Scarf"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Unburden Sweeper": {"moves": ["Close Combat", "Lash Out", "Acrobatics", "Swords Dance"], "ability": "Unburden", "item": ["Grassy Seed", "Psychic Seed"], "nature": "Adamant", "evs": [{"atk": 252, "spd": 120, "spe": 136}, {"atk": 252, "def": 120, "spe": 136}]}}, "godlygift": {"Unburden Sweeper": {"moves": ["Close Combat", "Acrobatics", "Taunt", "Swords Dance"], "ability": "Unburden", "item": "Grassy Seed", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Flying"}}, + "inheritance": {"Tough Claws Attacker (Perrserker)": {"moves": ["Close Combat", "Gunk Shot", "Knock Off", ["U-turn", "Swords Dance"]], "ability": "Tough Claws", "item": ["Choice Band", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Fighting)": {"moves": ["Close Combat", "Dire Claw", "U-turn", ["Switcheroo", "Rock Slide", "Toxic Spikes"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Poison)": {"moves": ["Close Combat", "Dire Claw", "U-turn", ["Switcheroo", "Rock Slide"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Poison)": {"moves": ["Close Combat", "Gunk Shot", "U-turn", ["Throat Chop", "Switcheroo"]], "ability": "Poison Touch", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Overqwil": { @@ -2568,17 +2569,17 @@ "Mixed Attacker (Flying)": {"moves": ["Moonblast", "Superpower", "Earth Power", "Taunt"], "ability": "Contrary", "item": "Heavy-Duty Boots", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Contrary Attacker (Fairy)": {"moves": ["Superpower", "Play Rough", "Zen Headbutt", ["Healing Wish", "Iron Head", "Taunt"]], "ability": "Contrary", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Moonblast", "Flamethrower", ["Focus Punch", "Psyshock", "Moonlight"], ["Knock Off", "Calm Mind"]], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Naive", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}]}}, "godlygift": {"Choice Item (HP, Def, SpD)": {"moves": ["Moonblast", "Earth Power", "Mystical Fire", "Healing Wish"], "ability": "Contrary", "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, + "inheritance": {"Magic Guard (Clefairy)": {"moves": ["Moonblast", "Flamethrower", ["Focus Punch", "Psyshock", "Moonlight"], ["Knock Off", "Calm Mind"]], "ability": "Magic Guard", "item": "Life Orb", "nature": ["Naive", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}]}}, "nationaldexmonotype": {"Choice Scarf (Flying)": {"moves": ["Moonblast", ["Earth Power", "Mystical Fire"], "Superpower", "Healing Wish"], "ability": "Contrary", "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}}} }, "Enamorus-Therian": { "uu": {"3 Attacks": {"moves": ["Moonblast", "Earth Power", ["Mystical Fire", "Taunt", "Agility"], "Healing Wish"], "item": "Heavy-Duty Boots", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 120, "spa": 136, "spe": 252}, "teratypes": ["Fairy", "Steel"]}, "Choice Specs": {"moves": ["Moonblast", "Earth Power", "Mystical Fire", "Draining Kiss"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Calm Mind": {"moves": ["Calm Mind", "Moonblast", "Earth Power", "Draining Kiss"], "item": "Heavy-Duty Boots", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 36, "spa": 56, "spe": 164}, "teratypes": ["Ground", "Fairy", "Steel"]}}, "ou": {"Calm Mind": {"moves": ["Calm Mind", ["Moonblast", "Draining Kiss"], "Earth Power", ["Mystical Fire", "Taunt"]], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Modest", "evs": [{"hp": 248, "def": 8, "spa": 252}, {"hp": 248, "spa": 184, "spe": 76}], "teratypes": ["Ground", "Poison", "Fairy"]}, "Choice Specs": {"moves": ["Moonblast", "Earth Power", "Mystical Fire", "Draining Kiss"], "item": "Choice Specs", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "def": 8, "spa": 252}, "teratypes": "Fairy"}}, "monotype": {"Calm Mind (Fairy)": {"moves": ["Iron Defense", "Draining Kiss", "Calm Mind", "Earth Power"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}}}, - "inheritance": {"Defensive (Clefable)": {"moves": ["Moonblast", ["Flamethrower", "Knock Off", "Stored Power"], ["Calm Mind", "Stealth Rock", "Thunder Wave"], "Moonlight"], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Heavy-Duty Boots", "Life Orb"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spe": 8}}}, "godlygift": {"Calm Mind (HP, Spe)": {"moves": ["Moonblast", "Earth Power", "Draining Kiss", "Calm Mind"], "item": "Grassy Seed", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 252, "spd": 8}, "teratypes": "Ground"}}, - "almostanyability": {"Sheer Force": {"moves": ["Moonblast", "Earth Power", "Mystical Fire", ["Superpower", "Grass Knot"]], "ability": "Sheer Force", "item": "Life Orb", "nature": ["Quiet", "Modest"], "evs": [{"hp": 248, "spa": 252, "spd": 8}, {"hp": 248, "def": 8, "spa": 252}]}} + "almostanyability": {"Sheer Force": {"moves": ["Moonblast", "Earth Power", "Mystical Fire", ["Superpower", "Grass Knot"]], "ability": "Sheer Force", "item": "Life Orb", "nature": ["Quiet", "Modest"], "evs": [{"hp": 248, "spa": 252, "spd": 8}, {"hp": 248, "def": 8, "spa": 252}]}}, + "inheritance": {"Defensive (Clefable)": {"moves": ["Moonblast", ["Flamethrower", "Knock Off", "Stored Power"], ["Calm Mind", "Stealth Rock", "Thunder Wave"], "Moonlight"], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Heavy-Duty Boots", "Life Orb"], "nature": "Bold", "evs": {"hp": 248, "def": 252, "spe": 8}}} }, "Meowscarada": { "ubersuu": {"Lead": {"moves": ["Toxic Spikes", "Triple Axel", "Flower Trick", "U-turn"], "ability": "Protean", "item": ["Choice Scarf", "Focus Sash"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Grass", "Steel"]}, "Wallbreaker": {"moves": [["Knock Off", "Low Kick"], "Triple Axel", "Flower Trick", "U-turn"], "ability": "Protean", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, @@ -2599,7 +2600,7 @@ "ubers": {"Physical Wall": {"moves": ["Torch Song", ["Hex", "Earth Power"], "Will-O-Wisp", "Slack Off"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 4}, "teratypes": "Fairy"}}, "ou": {"Defensive": {"moves": ["Torch Song", "Hex", "Will-O-Wisp", "Slack Off"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": ["Calm", "Bold"], "evs": [{"hp": 248, "def": 8, "spd": 252}, {"hp": 248, "def": 252, "spd": 8}], "teratypes": ["Fairy", "Water"]}}, "nationaldexuu": {"Unaware Wall": {"moves": ["Torch Song", "Slack Off", ["Will-O-Wisp", "Scorching Sands"], ["Hex", "Encore"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 44, "spd": 216}}}, - "1v1": {"Custap Berry": {"moves": ["Torch Song", "Blast Burn", "Encore", "Endure"], "item": "Custap Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 84, "spa": 120, "spd": 56}}, "Air Balloon": {"moves": ["Torch Song", "Will-O-Wisp", "Encore", "Slack Off"], "ability": "Unaware", "item": "Air Balloon", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}}, "Maranga Berry": {"moves": ["Torch Song", "Slack Off", "Encore", ["Will-O-Wisp", "Blast Burn"]], "ability": "Unaware", "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 252, "def": 28, "spd": 228}}}, + "1v1": {"Air Balloon": {"moves": ["Torch Song", "Will-O-Wisp", "Encore", "Slack Off"], "ability": "Unaware", "item": "Air Balloon", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}}, "Maranga Berry": {"moves": ["Torch Song", "Slack Off", "Encore", ["Will-O-Wisp", "Blast Burn"]], "ability": "Unaware", "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 252, "def": 28, "spd": 228}}}, "monotype": {"Physically Defensive (Ghost)": {"moves": ["Torch Song", ["Earth Power", "Hex", "Shadow Ball"], "Will-O-Wisp", "Slack Off"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}}, "Physically Defensive (Fire)": {"moves": ["Torch Song", ["Hex", "Shadow Ball"], "Will-O-Wisp", "Slack Off"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}}}, "battlestadiumsingles": {"Defensive Gator": {"moves": ["Torch Song", "Slack Off", ["Will-O-Wisp", "Yawn", "Substitute"], ["Shadow Ball", "Hex", "Earth Power", "Tera Blast"]], "ability": "Unaware", "item": ["Leftovers", "Ability Shield", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 252, "def": 244, "spa": 4, "spd": 4, "spe": 4}, "teratypes": ["Fairy", "Water", "Normal"]}, "Blunder Song": {"moves": ["Sing", "Torch Song", "Slack Off", ["Shadow Ball", "Tera Blast", "Earth Power"]], "ability": "Unaware", "item": "Blunder Policy", "nature": ["Modest", "Bold"], "evs": {"hp": 204, "def": 4, "spa": 132, "spd": 4, "spe": 164}, "teratypes": ["Fairy", "Water", "Fire"]}, "Offensive Gator": {"moves": ["Torch Song", "Shadow Ball", ["Earth Power", "Slack Off"], ["Tera Blast", "Overheat", "Slack Off"]], "ability": "Unaware", "item": ["Assault Vest", "Throat Spray", "Choice Specs"], "nature": "Modest", "evs": {"hp": 252, "spa": 252, "spe": 4}, "teratypes": ["Fairy", "Fire", "Water"]}}, "stabmons": {"Unaware Wall": {"moves": ["Torch Song", "Earth Power", ["Will-O-Wisp", "Infernal Parade"], "Slack Off"], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, @@ -2650,8 +2651,8 @@ }, "Naclstack": {"pu": {"Specially Defensive": {"moves": ["Salt Cure", "Protect", "Recover", ["Curse", "Stealth Rock"]], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Water", "Ghost"]}}, "nfe": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", ["Body Press", "Curse"]], "item": "Eviolite", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}}}, "zu": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", ["Protect", "Body Press"]], "item": "Eviolite", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Fairy", "Water"]}}}, "Garganacl": { - "ubersuu": {"Setup": {"moves": ["Salt Cure", ["Iron Defense", "Curse"], ["Body Press", "Earthquake"], "Recover"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Water", "Fairy"]}, "Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}}, - "ou": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Fairy", "Water"]}, "Curse": {"moves": ["Curse", "Salt Cure", "Recover", "Earthquake"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Water", "Fairy"]}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Water"}}, + "ubersuu": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", ["Protect", "Iron Defense", "Curse"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}, "IDBP": {"moves": ["Iron Defense", "Body Press", "Recover", ["Salt Cure", "Stealth Rock"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Fairy", "Ghost"]}}, + "ou": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Fairy", "Water"]}, "Curse": {"moves": ["Curse", "Salt Cure", "Recover", "Earthquake"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Water", "Fairy"]}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}}, "monotype": {"IronPress": {"moves": ["Salt Cure", ["Iron Defense", "Curse"], "Body Press", "Recover"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "battlestadiumsingles": {"Salty Stall": {"moves": ["Salt Cure", "Protect", "Recover", ["Stealth Rock", "Substitute", "Fissure"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}, "teratypes": ["Poison", "Water", "Ghost"]}, "Curse": {"moves": ["Curse", "Salt Cure", "Recover", ["Protect", "Earthquake", "Substitute"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Ghost", "Poison", "Water"]}, "Defensive": {"moves": ["Salt Cure", "Recover", "Iron Defense", ["Body Press", "Fissure"]], "item": ["Leftovers", "Sitrus Berry", "Figy Berry"], "nature": ["Careful", "Impish"], "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Poison", "Water"]}}, "partnersincrime": {"Defensive": {"moves": ["Salt Cure", "Recover", ["Stealth Rock", "Iron Defense"], ["Protect", "Body Press"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Water"}}, @@ -2771,7 +2772,7 @@ "Glimmora": { "vgc2024": {"Meteor Beam": {"moves": ["Meteor Beam", "Sludge Bomb", ["Earth Power", "Energy Ball"], "Spiky Shield"], "item": "Power Herb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 244, "def": 4, "spa": 76, "spd": 92, "spe": 92}, "teratypes": ["Grass", "Water"]}, "Bulky Attacker": {"moves": ["Power Gem", "Sludge Bomb", ["Earth Power", "Energy Ball"], "Mortal Spin"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 116, "def": 20, "spa": 124, "spd": 236, "spe": 12}, "teratypes": ["Grass", "Water"]}}, "ubers": {"Suicide Lead": {"moves": [["Stealth Rock", "Spikes"], "Mortal Spin", "Mud Shot", ["Dazzling Gleam", "Memento"]], "item": "Focus Sash", "nature": "Timid", "evs": [{"def": 172, "spa": 84, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": "Ghost"}}, - "ou": {"Lead": {"moves": ["Stealth Rock", "Mortal Spin", "Power Gem", "Earth Power"], "item": "Red Card", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Ghost"}, "Offensive": {"moves": ["Meteor Beam", "Earth Power", "Mortal Spin", ["Stealth Rock", "Spikes"]], "item": "Power Herb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, + "ou": {"Lead": {"moves": ["Stealth Rock", "Mortal Spin", "Earth Power", ["Power Gem", "Spikes"]], "item": "Red Card", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Ghost"}, "Offensive": {"moves": ["Meteor Beam", "Earth Power", "Mortal Spin", ["Stealth Rock", "Spikes"]], "item": "Power Herb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "nationaldexubers": {"Suicide Lead": {"moves": ["Power Gem", "Mortal Spin", ["Stealth Rock", "Spikes"], ["Mud Shot", "Spikes"]], "item": "Focus Sash", "nature": "Timid", "evs": [{"def": 40, "spa": 244, "spe": 224}, {"def": 32, "spa": 232, "spe": 244}], "teratypes": "Steel"}}, "nationaldexdoubles": {"Meteor Beam": {"moves": ["Meteor Beam", "Earth Power", "Sludge Bomb", "Spiky Shield"], "item": "Power Herb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Flying"]}}, "nationaldex": {"Lead": {"moves": ["Stealth Rock", "Mortal Spin", "Power Gem", "Earth Power"], "item": ["Focus Sash", "Red Card"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, @@ -2802,7 +2803,7 @@ "vgc2024": {"Body Press": {"moves": [["Wave Crash", "Earthquake"], "Order Up", "Body Press", "Protect"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 4, "atk": 4, "def": 196, "spd": 148, "spe": 156}, "teratypes": "Grass"}, "Yawn Support": {"moves": ["Yawn", "Wave Crash", "Fissure", "Protect"], "ability": "Oblivious", "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 27}, "evs": {"hp": 244, "atk": 12, "spd": 252}, "teratypes": "Dragon"}, "Offensive Sweeper": {"moves": ["Wave Crash", "Order Up", "Earthquake", "Protect"], "item": ["Rocky Helmet", "Leftovers", "Clear Amulet"], "nature": "Adamant", "evs": {"hp": 4, "atk": 156, "def": 20, "spd": 76, "spe": 252}, "teratypes": "Grass"}, "Supportive Yawn": {"moves": ["Wave Crash", "Heavy Slam", "Yawn", "Protect"], "ability": "Oblivious", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 172, "atk": 84, "def": 4, "spd": 244, "spe": 4}, "teratypes": "Fairy"}}, "vgc2023": {"Offensive Commander": {"moves": ["Wave Crash", ["Order Up", "Ice Fang"], ["Tera Blast", "Earthquake", "Substitute"], "Protect"], "ability": ["Oblivious", "Unaware"], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 4, "atk": 156, "def": 4, "spd": 132, "spe": 212}, "teratypes": ["Grass", "Flying", "Dragon"]}, "Defensive Solo": {"moves": ["Wave Crash", ["Heavy Slam", "Fissure"], ["Yawn", "Curse"], "Protect"], "ability": ["Oblivious", "Unaware"], "item": ["Leftovers", "Sitrus Berry"], "nature": "Adamant", "ivs": {"spe": 16}, "evs": {"hp": 116, "atk": 156, "def": 12, "spd": 220}, "teratypes": ["Grass", "Steel"]}}, "ubers": {"Defensive": {"moves": ["Liquidation", ["Rest", "Earthquake"], "Curse", ["Sleep Talk", "Protect"]], "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Fairy", "Ground"]}}, - "ou": {"Wall": {"moves": [["Waterfall", "Body Press"], ["Curse", "Avalanche"], "Rest", "Sleep Talk"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fighting", "Dark", "Dragon"]}}, + "ou": {"Unaware Wall": {"moves": ["Rest", "Curse", ["Waterfall", "Body Press", "Crunch"], ["Sleep Talk", "Crunch", "Avalanche"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fighting", "Dark", "Dragon"]}}, "monotype": {"Stall Dozo": {"moves": ["Rest", "Sleep Talk", "Curse", "Waterfall"], "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 148, "def": 252, "spd": 108}}}, "nationaldexubers": {"Physical Wall": {"moves": ["Avalanche", "Curse", "Rest", ["Body Press", "Sleep Talk"]], "item": ["Leftovers", "Ability Shield"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Dark"]}}, "battlestadiumsingles": {"OHKO Fisher": {"moves": ["Fissure", ["Avalanche", "Wave Crash"], ["Rest", "Protect"], ["Yawn", "Sleep Talk", "Avalanche", "Earthquake"]], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Fire"]}, "BIG FLOPPA (Assault Vest)": {"moves": ["Wave Crash", "Avalanche", ["Body Press", "Earthquake", "Tera Blast"], ["Fissure", "Body Press", "Heavy Slam", "Tera Blast"]], "item": "Assault Vest", "nature": ["Careful", "Adamant"], "evs": {"hp": 44, "atk": 212, "spd": 252}, "teratypes": ["Grass", "Fairy", "Steel"]}, "Curse": {"moves": ["Curse", "Rest", "Wave Crash", ["Fissure", "Avalanche", "Earthquake", "Sleep Talk"]], "item": "Chesto Berry", "nature": "Careful", "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Grass", "Fairy", "Flying"]}}, @@ -2829,14 +2830,13 @@ }, "vgc2025": {"Glass Cannon": {"moves": [["Final Gambit", "Coaching"], "Close Combat", "Rage Fist", "Taunt"], "ability": "Defiant", "item": ["Safety Goggles", "Focus Sash"], "nature": "Jolly", "evs": {"hp": 100, "atk": 156, "spe": 252}, "teratypes": ["Fire", "Water"]}, "Fast Setup Sweeper": {"moves": ["Protect", "Bulk Up", "Rage Fist", "Drain Punch"], "ability": "Defiant", "item": ["Leftovers", "Sitrus Berry"], "nature": "Jolly", "evs": {"hp": 180, "atk": 68, "def": 4, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Water"]}, "Choice Scarf": {"moves": ["Final Gambit", ["Shadow Claw", "Rage Fist"], "Close Combat", ["Coaching", "U-turn"]], "ability": "Defiant", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 220, "atk": 36, "spe": 252}, "teratypes": ["Dark", "Grass"]}}, "vgc2024": {"Choice Scarf": {"moves": ["Final Gambit", "Shadow Claw", "Close Combat", ["Coaching", "U-turn"]], "ability": "Defiant", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Grass"}}, - "ubersuu": {"Bulk Up": {"moves": ["Rage Fist", "Drain Punch", "Bulk Up", "Taunt"], "ability": "Defiant", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "atk": 8, "spd": 252}, "teratypes": ["Water", "Fire", "Fairy"]}}, + "ubersuu": {"Bulk Up": {"moves": ["Bulk Up", "Taunt", "Drain Punch", "Rage Fist"], "ability": "Defiant", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}}, "battlestadiumsingles": { "Offensive Support": {"moves": ["Rage Fist", "Drain Punch", ["Stealth Rock", "Rock Tomb", "Fling"], ["Final Gambit", "Taunt", "Rock Tomb", "Fling"]], "ability": ["Defiant", "Vital Spirit"], "item": ["Sitrus Berry", "Focus Sash", "Light Ball"], "nature": ["Jolly", "Adamant", "Impish", "Careful"], "evs": {"hp": 244, "atk": 4, "def": 4, "spd": 36, "spe": 220}, "teratypes": ["Fire", "Steel", "Water"]}, "Bulk Up": {"moves": ["Drain Punch", "Rage Fist", "Bulk Up", ["Taunt", "Encore"]], "ability": ["Defiant", "Vital Spirit"], "item": ["Leftovers", "Sitrus Berry", "Covert Cloak"], "nature": ["Jolly", "Careful"], "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Fire", "Water"]}, "Choice Scarf": {"moves": ["Final Gambit", "Close Combat", ["Rage Fist", "Shadow Claw"], ["U-turn", "Stealth Rock", "Encore"]], "ability": "Defiant", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": ["Water", "Normal"]}, "Assault Vest": {"moves": ["Rage Fist", "Drain Punch", "Rock Tomb", "Final Gambit"], "ability": ["Defiant", "Vital Spirit"], "item": "Assault Vest", "nature": ["Jolly", "Careful"], "evs": {"hp": 252, "atk": 76, "spe": 180}, "teratypes": ["Water", "Fire", "Steel"]} }, - "inheritance": {"Spinblocker (Garganacl)": {"moves": ["Body Press", "Salt Cure", "Recover", ["Stealth Rock", "Iron Defense"]], "ability": "Purifying Salt", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}}}, "stabmons": { "Taunt + Bulk Up": {"moves": ["Drain Punch", "Rage Fist", "Bulk Up", "Taunt"], "ability": "Defiant", "item": "Punching Glove", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Rest + Bulk Up": {"moves": ["Drain Punch", "Rage Fist", "Bulk Up", "Rest"], "ability": "Defiant", "item": "Chesto Berry", "nature": "Careful", "evs": {"hp": 248, "spd": 108, "spe": 152}}, @@ -2844,10 +2844,12 @@ "Choice Band": {"moves": ["Close Combat", ["Poltergeist", "Rage Fist"], ["Shadow Sneak", "Mach Punch"], "U-turn"], "ability": "Defiant", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Offensive Stealth Rock": {"moves": ["Close Combat", ["Poltergeist", "Rage Fist"], ["Shadow Sneak", "U-turn"], "Stealth Rock"], "ability": "Defiant", "item": ["Spell Tag", "Life Orb"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "ubers": {"Bulk Up": {"moves": ["Bulk Up", ["Taunt", "Rest"], "Drain Punch", "Rage Fist"], "ability": "Defiant", "item": ["Leftovers", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 240, "spd": 252, "spe": 16}, "teratypes": ["Water", "Fairy"]}} + "ubers": {"Bulk Up": {"moves": ["Bulk Up", ["Taunt", "Rest"], "Drain Punch", "Rage Fist"], "ability": "Defiant", "item": ["Leftovers", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 240, "spd": 252, "spe": 16}, "teratypes": ["Water", "Fairy"]}}, + "inheritance": {"Spinblocker (Garganacl)": {"moves": ["Body Press", "Salt Cure", "Recover", ["Stealth Rock", "Iron Defense"]], "ability": "Purifying Salt", "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}}} }, "Clodsire": { - "uu": {"Unaware": {"moves": ["Earthquake", "Recover", ["Poison Jab", "Toxic"], ["Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 84, "spd": 176}, "teratypes": "Dark"}, "Water Absorb": {"moves": ["Earthquake", ["Poison Jab", "Toxic"], "Recover", ["Stealth Rock", "Spikes"]], "ability": "Water Absorb", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 244, "spd": 16}, "teratypes": "Dark"}}, + "uu": {"Unaware": {"moves": ["Earthquake", "Recover", ["Toxic", "Poison Jab"], ["Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 84, "spd": 176}, "teratypes": "Dark"}, "Water Absorb": {"moves": ["Earthquake", ["Poison Jab", "Toxic"], "Recover", ["Stealth Rock", "Spikes"]], "ability": "Water Absorb", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 244, "spd": 16}, "teratypes": "Dark"}}, + "ubersuu": {"Water Absorb": {"moves": ["Earthquake", ["Toxic", "Toxic Spikes", "Poison Jab"], "Recover", ["Spikes", "Stealth Rock"]], "ability": "Water Absorb", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": "Dark"}, "Unaware Wall": {"moves": ["Earthquake", ["Toxic", "Toxic Spikes", "Poison Jab"], "Recover", ["Spikes", "Stealth Rock"]], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Dark"}}, "ubers": {"Special Wall": {"moves": ["Earthquake", "Toxic", ["Spikes", "Stealth Rock", "Toxic Spikes"], "Recover"], "ability": "Water Absorb", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Steel", "Fairy"]}}, "ou": {"Defensive": {"moves": ["Earthquake", "Recover", ["Toxic", "Poison Jab"], ["Amnesia", "Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Steel", "Dark"]}}, "nationaldex": {"Defensive": {"moves": ["Earthquake", ["Toxic", "Amnesia"], ["Stealth Rock", "Spikes"], "Recover"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, @@ -2855,7 +2857,6 @@ "battlestadiumsingles": {"Special Wall": {"moves": ["Toxic", "Recover", ["Earthquake", "Earth Power"], ["Toxic Spikes", "Stealth Rock", "Amnesia"]], "ability": ["Water Absorb", "Unaware"], "item": ["Sitrus Berry", "Leftovers", "Black Sludge"], "nature": ["Careful", "Calm"], "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Dark", "Ghost", "Normal"]}, "Support": {"moves": ["Earthquake", "Recover", ["Yawn", "Toxic"], ["Stealth Rock", "Protect", "Low Kick", "Amnesia"]], "ability": ["Unaware", "Water Absorb"], "item": ["Leftovers", "Black Sludge"], "nature": ["Careful", "Impish"], "evs": {"hp": 252, "spd": 252, "spe": 4}, "teratypes": ["Flying", "Steel", "Poison"]}}, "stabmons": {"Defensive": {"moves": [["Precipice Blades", "Earthquake"], ["Mortal Spin", "Baneful Bunker"], ["Spikes", "Stealth Rock"], "Shore Up"], "ability": ["Unaware", "Water Absorb"], "item": ["Black Sludge", "Covert Cloak", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "godlygift": {"Physical Wall (Def)": {"moves": ["Earthquake", "Toxic", "Spikes", "Recover"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Water"}}, - "balancedhackmons": {"Magic Bounce": {"moves": ["Shore Up", "Ruination", "Topsy-Turvy", "Teleport"], "ability": "Magic Bounce", "item": "Black Sludge", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252}}}, "nationaldexmonotype": {"Water Absorb (Ground)": {"moves": ["Earthquake", "Poison Jab", "Haze", "Recover"], "ability": "Water Absorb", "item": "Icium Z", "nature": "Careful", "evs": {"hp": 252, "def": 160, "spd": 96}}, "Unaware (Poison)": {"moves": ["Earthquake", ["Low Kick", "Poison Jab"], ["Stealth Rock", "Spikes", "Curse"], "Recover"], "ability": "Unaware", "item": "Black Sludge", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "anythinggoes": {"Specially Defensive": {"moves": ["Spikes", "Earthquake", "Recover", ["Toxic", "Toxic Spikes"]], "ability": ["Water Absorb", "Unaware"], "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Steel", "Dark"]}} }, @@ -2883,7 +2884,8 @@ "anythinggoes": {"Swords Dance": {"moves": ["Swords Dance", ["Kowtow Cleave", "Low Kick"], "Iron Head", "Sucker Punch"], "ability": "Supreme Overlord", "item": ["Leftovers", "Black Glasses", "Air Balloon"], "nature": "Adamant", "evs": {"hp": 124, "atk": 252, "spe": 132}, "teratypes": ["Fire", "Dark", "Flying"]}} }, "Great Tusk": { - "ubersuu": {"Offensive Utility": {"moves": [["Stealth Rock", "Bulk Up"], "Headlong Rush", "Knock Off", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Dark"]}, "Choice Scarf": {"moves": ["Headlong Rush", "Knock Off", "Ice Spinner", ["Close Combat", "Rapid Spin"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Dark", "Fighting", "Ghost"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Headlong Rush", "Knock Off"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}, "All-Out Offensive": {"moves": ["Rapid Spin", "Headlong Rush", "Knock Off", ["Bulk Up", "Ice Spinner"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Ground"]}}, + "ubersuu": {"Offensive Utility": {"moves": [["Stealth Rock", "Bulk Up"], "Headlong Rush", ["Knock Off", "Ice Spinner"], "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Dark", "Fairy", "Water"]}, "Choice Scarf": {"moves": ["Headlong Rush", "Knock Off", "Ice Spinner", ["Close Combat", "Rapid Spin"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Dark", "Fighting", "Ghost"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Headlong Rush", "Knock Off"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}, "All-Out Offensive": {"moves": ["Rapid Spin", "Headlong Rush", "Knock Off", ["Bulk Up", "Ice Spinner", "Close Combat"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Ground"]}}, + "nationaldex": {"Offensive Utility": {"moves": ["Headlong Rush", "Rapid Spin", "Ice Spinner", ["Stealth Rock", "Close Combat", "Knock Off"]], "item": ["Heavy-Duty Boots", "Leftovers", "Booster Energy", "Icium Z", "Rocky Helmet"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": [["Earthquake", "Headlong Rush"], "Ice Spinner", "Rapid Spin", ["Stealth Rock", "Knock Off", "Body Press"]], "item": ["Heavy-Duty Boots", "Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 216, "spe": 40}}, "Bulk Up": {"moves": ["Headlong Rush", "Ice Spinner", "Rapid Spin", "Bulk Up"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, "1v1": { "Speed Booster": {"moves": ["Headlong Rush", "Close Combat", "Bulk Up", ["Megahorn", "Knock Off", "Ice Spinner", "Taunt"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 204, "atk": 4, "spd": 48, "spe": 252}}, "Choice Band": {"moves": [["Headlong Rush", "Earthquake"], "Close Combat", "Megahorn", ["Ice Spinner", "Supercell Slam", "Heavy Slam"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 16, "atk": 200, "def": 132, "spe": 160}}, @@ -2892,15 +2894,12 @@ }, "monotype": {"Offensive Utility (Fighting)": {"moves": [["Earthquake", "Headlong Rush"], ["Knock Off", "Ice Spinner"], ["Rapid Spin", "Taunt"], "Stealth Rock"], "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Defensive Utility (Fighting)": {"moves": ["Earthquake", ["Knock Off", "Ice Spinner"], ["Rapid Spin", "Taunt"], "Stealth Rock"], "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 96, "spe": 160}}, "Choice Scarf (Ground)": {"moves": ["Close Combat", ["Headlong Rush", "Earthquake"], ["Ice Spinner", "Stone Edge", "Megahorn"], "Knock Off"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Offensive": {"moves": ["Close Combat", ["Earthquake", "Headlong Rush"], "Ice Spinner", ["Rapid Spin", "Knock Off", "Stealth Rock"]], "item": ["Assault Vest", "Booster Energy", "Focus Sash"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Water", "Ground"]}, "Bulk Up": {"moves": ["Bulk Up", "Earthquake", "Ice Spinner", ["Taunt", "Substitute"]], "item": ["Leftovers", "Booster Energy"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 188, "atk": 140, "def": 4, "spd": 36, "spe": 140}, "teratypes": ["Water", "Steel"]}, "Choice Item": {"moves": ["Close Combat", ["Headlong Rush", "Earthquake"], "Ice Spinner", "Knock Off"], "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fighting", "Steel"]}}, - "inheritance": {"Guts Wallbreaker (Ursaring / Heracross)": {"moves": ["Earthquake", "Close Combat", ["Ice Punch", "Thunder Punch", "Knock Off", "Stone Edge"], "Swords Dance"], "ability": "Guts", "item": "Flame Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Unaware (Quagsire)": {"moves": [["Earthquake", "Body Press"], ["Stealth Rock", "Spikes"], "Recover", ["Toxic", "Toxic Spikes"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}}, "stabmons": { "Physically Defensive": {"moves": ["Precipice Blades", "Thunderous Kick", ["Rapid Spin", "Spikes", "Knock Off", "Stealth Rock"], "Shore Up"], "item": ["Rocky Helmet", "Covert Cloak"], "nature": "Impish", "evs": {"hp": 252, "def": 208, "spe": 48}}, "Choice Band": {"moves": ["Headlong Rush", "Close Combat", "Ice Spinner", ["Mach Punch", "Knock Off"]], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "3 Attacks": {"moves": [["Headlong Rush", "Precipice Blades"], "Ice Spinner", ["Rapid Spin", "Thunderous Kick", "Knock Off"], ["Shore Up", "Spikes"]], "item": ["Heavy-Duty Boots", "Leftovers", "Protective Pads"], "nature": "Jolly", "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 248, "atk": 4, "def": 4, "spe": 252}]}, "All-Out Attacker": {"moves": [["Precipice Blades", "Headlong Rush"], "Thunderous Kick", "Ice Spinner", ["Rapid Spin", "Mach Punch"]], "item": ["Lum Berry", "Protective Pads", "Booster Energy"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}} }, - "nationaldex": {"Offensive Utility": {"moves": ["Headlong Rush", "Rapid Spin", "Ice Spinner", ["Stealth Rock", "Close Combat", "Knock Off"]], "item": ["Heavy-Duty Boots", "Leftovers", "Booster Energy", "Icium Z", "Rocky Helmet"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Defensive": {"moves": [["Earthquake", "Headlong Rush"], "Ice Spinner", "Rapid Spin", ["Stealth Rock", "Knock Off", "Body Press"]], "item": ["Heavy-Duty Boots", "Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 216, "spe": 40}}, "Bulk Up": {"moves": ["Headlong Rush", "Ice Spinner", "Rapid Spin", "Bulk Up"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, - "godlygift": {"Bulky Setup Sweeper (SpD)": {"moves": ["Headlong Rush", "Ice Spinner", "Rapid Spin", "Bulk Up"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Poison"}, "Offensive Spinner (SpD)": {"moves": ["Headlong Rush", "Close Combat", "Ice Spinner", "Rapid Spin"], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Defensive (SpD)": {"moves": ["Earthquake", "Knock Off", "Stealth Rock", "Rapid Spin"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Ground"}}, "mixandmega": {"Pinsirite": {"moves": ["Rapid Spin", ["Headlong Rush", "Earthquake"], ["Body Slam", "Smack Down"], ["Bulk Up", "Smack Down"]], "item": "Pinsirite", "nature": "Adamant", "evs": {"hp": 144, "atk": 160, "spe": 204}}, "Stealth Rock": {"moves": ["Stealth Rock", "Headlong Rush", ["Knock Off", "Head Smash", "Stone Edge"], ["Ice Spinner", "Temper Flare"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Wallbreaker": {"moves": ["Headlong Rush", "Close Combat", "Rapid Spin", ["Head Smash", "Ice Spinner"]], "item": ["Lopunnite", "Metagrossite"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Rusted Sword": {"moves": ["Headlong Rush", "Iron Head", "Rapid Spin", ["Stealth Rock", "Bulk Up"]], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Physically Defensive": {"moves": [["Earthquake", "Body Press"], ["Body Press", "Knock Off", "Ice Spinner"], "Rapid Spin", ["Knock Off", "Stealth Rock", "Taunt"]], "ability": ["Scrappy", "Regenerator", "Fluffy"], "item": ["Leftovers", "Rocky Helmet", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Offensive": {"moves": [["Headlong Rush", "Close Combat"], ["Knock Off", "Close Combat", "Head Smash"], "Rapid Spin", ["Smack Down", "Bulk Up", "Taunt"]], "ability": ["Mold Breaker", "Scrappy", "Magic Guard"], "item": ["Leftovers", "Earth Plate", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Close Combat", "Headlong Rush", ["Knock Off", "Ice Spinner"], "Rapid Spin"], "ability": ["Mold Breaker", "Sword of Ruin"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": { @@ -2915,6 +2914,8 @@ "Bulk Up": {"moves": ["Bulk Up", "Headlong Rush", ["Ice Spinner", "Head Smash"], ["Rapid Spin", "Taunt"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": ["Steel", "Poison", "Ghost", "Ice"]}, "Choice Scarf": {"moves": ["Headlong Rush", "Close Combat", "Ice Spinner", "Rapid Spin"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ground", "Fighting"]} }, + "godlygift": {"Bulky Setup Sweeper (SpD)": {"moves": ["Headlong Rush", "Ice Spinner", "Rapid Spin", "Bulk Up"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Poison"}, "Offensive Spinner (SpD)": {"moves": ["Headlong Rush", "Close Combat", "Ice Spinner", "Rapid Spin"], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Defensive (SpD)": {"moves": ["Earthquake", "Knock Off", "Stealth Rock", "Rapid Spin"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Ground"}}, + "inheritance": {"Guts Wallbreaker (Ursaring / Heracross)": {"moves": ["Earthquake", "Close Combat", ["Ice Punch", "Thunder Punch", "Knock Off", "Stone Edge"], "Swords Dance"], "ability": "Guts", "item": "Flame Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Unaware (Quagsire)": {"moves": [["Earthquake", "Body Press"], ["Stealth Rock", "Spikes"], "Recover", ["Toxic", "Toxic Spikes"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}}, "nationaldexmonotype": {"Choice Scarf (Ground)": {"moves": ["Close Combat", "Headlong Rush", "Knock Off", ["Ice Spinner", "Megahorn"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Defensive Utility (Fighting)": {"moves": ["Stealth Rock", "Knock Off", "Earthquake", ["Rapid Spin", "Taunt"]], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": [{"hp": 252, "def": 136, "spe": 120}, {"hp": 252, "def": 160, "spe": 96}]}, "Choiced Attacker (Fighting)": {"moves": ["Close Combat", "Headlong Rush", "Knock Off", ["Ice Spinner", "Stone Edge", "Rapid Spin"]], "item": ["Choice Band", "Choice Scarf"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Bulk Up (Ground)": {"moves": ["Close Combat", ["Earthquake", "Ice Spinner"], ["Rapid Spin", "Knock Off", "Ice Spinner"], "Bulk Up"], "item": "Fightinium Z", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Scream Tail": { @@ -2982,7 +2983,7 @@ "nationaldexru": {"Offensive Pivot": {"moves": ["Volt Switch", "Earth Power", "Thunderbolt", ["Stealth Rock", "Spikes"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Volt Switch", "Earth Power", "Thunderbolt", ["Stealth Rock", "Spikes"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs": {"moves": ["Volt Switch", "Earth Power", "Thunderbolt", ["Spikes", "Power Gem"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Suicide Lead": {"moves": ["Stealth Rock", "Spikes", "Earth Power", "Thunderbolt"], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 48, "spa": 208, "spe": 252}}} }, "Iron Treads": { - "ubersuu": {"Utility": {"moves": ["Earthquake", ["Knock Off", "Volt Switch"], ["Stealth Rock", "Iron Head"], "Rapid Spin"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Grass"]}, "Booster Speed Lead": {"moves": ["Earthquake", "Rapid Spin", ["Knock Off", "Steel Beam"], "Stealth Rock"], "item": "Booster Energy", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, + "ubersuu": {"Pivot": {"moves": ["Volt Switch", ["Knock Off", "Stealth Rock"], "Earthquake", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "spd": 44, "spe": 216}, "teratypes": ["Ghost", "Water"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Earthquake", ["Steel Beam", "Knock Off"]], "item": "Booster Energy", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": "Ghost"}}, "ubers": {"Specially Defensive": {"moves": ["Earthquake", "Rapid Spin", "Stealth Rock", ["Knock Off", "Volt Switch"]], "item": "Leftovers", "nature": "Careful", "ivs": {"def": 16}, "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Fairy", "Ground"]}, "Assault Vest": {"moves": ["Earthquake", "Iron Head", "Rapid Spin", ["Knock Off", "Volt Switch"]], "item": "Assault Vest", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Ground"}}, "ou": {"Utility": {"moves": ["Stealth Rock", "Earthquake", ["Knock Off", "Ice Spinner"], "Rapid Spin"], "item": ["Leftovers", "Air Balloon"], "nature": ["Jolly", "Careful"], "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 248, "spd": 252, "spe": 8}], "teratypes": "Ghost"}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", ["Earthquake", "Earth Power"], ["Ice Spinner", "Steel Beam"]], "item": "Booster Energy", "nature": ["Jolly", "Timid"], "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": "Ghost"}}, "nationaldexubers": {"Suicide Lead": {"moves": ["Stealth Rock", "Earthquake", "Rapid Spin", ["Rock Tomb", "Knock Off", "Steel Beam"]], "item": "Booster Energy", "nature": ["Jolly", "Naive"], "evs": [{"atk": 236, "spd": 36, "spe": 236}, {"atk": 184, "spa": 88, "spe": 236}], "teratypes": "Ghost"}}, @@ -3020,12 +3021,12 @@ "nationaldexdoubles": {"Fake Out Attacker": {"moves": ["Fake Out", ["Drain Punch", "Close Combat"], "Wild Charge", ["Ice Punch", "Heavy Slam", "Volt Switch"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 216, "spd": 172, "spe": 120}, "teratypes": ["Fire", "Grass", "Water"]}, "Setup Attacker": {"moves": ["Drain Punch", ["Ice Punch", "Thunder Punch", "Heavy Slam"], "Swords Dance", "Protect"], "item": ["Clear Amulet", "Misty Seed", "Psychic Seed"], "nature": "Adamant", "evs": {"atk": 216, "spd": 172, "spe": 120}, "teratypes": ["Fire", "Grass", "Water"]}}, "nationaldex": {"Swords Dance": {"moves": ["Swords Dance", ["Supercell Slam", "Thunder Punch"], "Drain Punch", "Ice Punch"], "item": ["Leftovers", "Punching Glove", "Booster Energy"], "nature": "Adamant", "evs": {"atk": 252, "spd": 116, "spe": 140}}}, "battlestadiumsingles": {"CATCH THESE HANDS (Bulky Offense)": {"moves": ["Drain Punch", ["Supercell Slam", "Thunder Punch"], ["Ice Punch", "Earthquake", "Heavy Slam"], ["Volt Switch", "Fake Out"]], "item": ["Sitrus Berry", "Assault Vest"], "nature": ["Impish", "Relaxed"], "evs": {"hp": 228, "def": 252, "spe": 28}, "teratypes": ["Water", "Flying", "Fairy"]}, "Regulation C Bulky Substitute": {"moves": ["Substitute", "Drain Punch", "Thunder Punch", ["Swords Dance", "Ice Punch", "Earthquake"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Impish", "evs": {"hp": 92, "atk": 4, "def": 172, "spd": 212, "spe": 28}, "teratypes": ["Fairy", "Water", "Fighting"]}}, - "inheritance": {"Intimidate Wall (Arcanine-Hisui)": {"moves": [["Close Combat", "Double Kick"], "Morning Sun", "Will-O-Wisp", "Stealth Rock"], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}, "Prankster (Illumise)": {"moves": ["Encore", "Roost", ["Brick Break", "Thunder Wave", "Wish"], ["U-turn", "Thunder Wave"]], "ability": "Prankster", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "atk": 4, "def": 252}}, "Defensive Clefable Donor": {"moves": ["Drain Punch", "Moonlight", "Knock Off", ["Stealth Rock", "Wish", "Thunder Wave", "Encore"]], "ability": ["Magic Guard", "Unaware"], "item": "Leftovers", "nature": ["Impish", "Careful"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}}, "partnersincrime": {"Swords Dance": {"moves": ["Drain Punch", ["Thunder Punch", "Fire Punch", "Ice Punch"], "Swords Dance", ["Fake Out", "Protect"]], "item": "Clear Amulet", "nature": "Adamant", "evs": {"hp": 100, "atk": 72, "spd": 252, "spe": 84}, "teratypes": ["Fire", "Grass"]}}, "stabmons": {"Swords Dance": {"moves": ["Swords Dance", "Drain Punch", ["Bolt Strike", "Fusion Bolt"], ["Ice Punch", "Mach Punch"]], "item": ["Leftovers", "Punching Glove"], "nature": "Adamant", "evs": {"atk": 252, "def": 52, "spd": 184, "spe": 20}}, "Belly Drum": {"moves": [["Bolt Strike", "Fusion Bolt"], "Drain Punch", "Mach Punch", "Belly Drum"], "item": ["Booster Energy", "Lum Berry"], "nature": "Adamant", "evs": {"atk": 252, "def": 52, "spd": 184, "spe": 20}}, "Choice Band": {"moves": [["Bolt Strike", "Fusion Bolt"], "Close Combat", "Ice Punch", "Mach Punch"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 52, "spd": 40, "spe": 164}}}, "godlygift": {"Defensive Swords Dance (SpD)": {"moves": ["Drain Punch", "Thunder Punch", "Ice Punch", "Swords Dance"], "item": "Booster Energy", "nature": "Adamant", "evs": {"hp": 248, "atk": 252, "spd": 8}, "teratypes": "Fire"}, "Offensive Swords Dance (Spe)": {"moves": ["Swords Dance", ["Drain Punch", "Close Combat"], ["Thunder Punch", "Supercell Slam"], ["Ice Punch", "Earthquake"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Flying"]}}, "almostanyability": {"Swords Dance": {"moves": ["Swords Dance", "Drain Punch", "Thunder Punch", "Substitute"], "ability": "Earth Eater", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 60, "atk": 196, "spd": 252}}, "RegenVest": {"moves": [["Close Combat", "Drain Punch"], ["Earthquake", "Thunder Punch"], "Ice Punch", "Volt Switch"], "ability": "Regenerator", "item": "Assault Vest", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 124, "spd": 132}}, "Surge Surfer": {"moves": ["Swords Dance", "Close Combat", "Supercell Slam", "Ice Punch"], "ability": "Surge Surfer", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "doublesou": {"Assault Vest": {"moves": ["Fake Out", "Wild Charge", ["Drain Punch", "Close Combat"], ["Ice Punch", "Heavy Slam", "Volt Switch"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 136, "spd": 208, "spe": 164}, "teratypes": ["Water", "Grass"]}, "Swords Dance": {"moves": ["Swords Dance", "Drain Punch", ["Ice Punch", "Fire Punch"], "Protect"], "item": "Clear Amulet", "nature": ["Adamant", "Brave"], "ivs": {"spe": 0}, "evs": [{"atk": 136, "spd": 208, "spe": 164}, {"hp": 164, "atk": 136, "spd": 208}], "teratypes": ["Water", "Grass"]}}, + "inheritance": {"Intimidate Wall (Arcanine-Hisui)": {"moves": [["Close Combat", "Double Kick"], "Morning Sun", "Will-O-Wisp", "Stealth Rock"], "ability": "Intimidate", "item": ["Leftovers", "Rocky Helmet"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}, "Prankster (Illumise)": {"moves": ["Encore", "Roost", ["Brick Break", "Thunder Wave", "Wish"], ["U-turn", "Thunder Wave"]], "ability": "Prankster", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Relaxed", "Impish"], "evs": {"hp": 252, "atk": 4, "def": 252}}, "Defensive Clefable Donor": {"moves": ["Drain Punch", "Moonlight", "Knock Off", ["Stealth Rock", "Wish", "Thunder Wave", "Encore"]], "ability": ["Magic Guard", "Unaware"], "item": "Leftovers", "nature": ["Impish", "Careful"], "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spd": 252}]}}, "nationaldexmonotype": {"Catch These Hands! (Swords Dance) (Electric)": {"moves": ["Swords Dance", "Thunder Punch", "Drain Punch", "Ice Punch"], "item": "Shuca Berry", "nature": "Adamant", "evs": {"hp": 88, "atk": 4, "spd": 252, "spe": 164}}, "Mr. Worldwide (Assault Vest) (Electric)": {"moves": ["Drain Punch", "Ice Punch", "Volt Switch", ["Heavy Slam", "Thunder Punch", "Rock Slide"]], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}}, "Assault Vest (Fighting)": {"moves": ["Thunder Punch", "Ice Punch", "Drain Punch", ["Volt Switch", "Heavy Slam"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 200, "atk": 52, "def": 4, "spd": 252}}} }, "Iron Jugulis": { @@ -3041,7 +3042,8 @@ }, "Iron Moth": { "ubersuu": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Energy Ball", "Substitute"], ["Dazzling Gleam", "Substitute"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass"]}}, - "ou": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Dazzling Gleam", "Energy Ball", "Psychic", "Toxic Spikes"], ["Substitute", "Dazzling Gleam", "Whirlwind"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass", "Ghost"]}}, + "ou": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Dazzling Gleam", "Energy Ball", "Psychic", "Toxic Spikes"], ["Substitute", "Dazzling Gleam", "Whirlwind"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass", "Ghost"]}, "Choice Specs": {"moves": ["Overheat", "Fiery Dance", "Sludge Wave", ["Psychic", "Energy Ball"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, + "nationaldex": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Energy Ball", "Psychic"], ["Dazzling Gleam", "Substitute"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 124, "spa": 132, "spe": 252}}, "Offensive Pivot": {"moves": ["Fiery Dance", "Sludge Wave", "U-turn", ["Morning Sun", "Toxic Spikes"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "1v1": {"Special Attack Booster Energy": {"moves": ["Overheat", "Sludge Wave", ["Dazzling Gleam", "Bug Buzz", "Acid Spray"], ["Protect", "Endure"]], "item": "Booster Energy", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Power Herb": {"moves": ["Meteor Beam", "Overheat", "Sludge Wave", "Substitute"], "item": "Power Herb", "nature": "Modest", "evs": {"def": 112, "spa": 180, "spe": 216}, "teratypes": "Fire"}}, "monotype": { "Defensive Iron Moth (Poison)": {"moves": ["Flamethrower", ["Discharge", "Sludge Wave"], ["Toxic", "U-turn"], "Morning Sun"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Calm"], "evs": [{"hp": 252, "spd": 4, "spe": 252}, {"hp": 252, "spd": 164, "spe": 92}]}, @@ -3050,9 +3052,9 @@ "Choice Scarf (Fire)": {"moves": ["Flamethrower", "Sludge Wave", "Dazzling Gleam", ["U-turn", "Discharge", "Energy Ball"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}, "Substitute + Three Attacks (Poison)": {"moves": ["Substitute", ["Fiery Dance", "Flamethrower"], "Discharge", "Energy Ball"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}} }, - "inheritance": {"Magic Guard (Clefairy)": {"moves": [["Flamethrower", "Fire Blast"], ["Moonblast", "Ice Beam"], ["Thunderbolt", "Knock Off", "Moonlight"], ["Knock Off", "Calm Mind", "Stealth Rock"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "stabmons": {"Offensive Utility": {"moves": [["Blue Flare", "Eruption"], "Discharge", "U-turn", ["Corrosive Gas", "Malignant Chain"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs": {"moves": ["Blue Flare", "Malignant Chain", "Discharge", "Eruption"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "nationaldex": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Energy Ball", "Psychic"], ["Dazzling Gleam", "Substitute"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 124, "spa": 132, "spe": 252}}, "Offensive Pivot": {"moves": ["Fiery Dance", "Sludge Wave", "U-turn", ["Morning Sun", "Toxic Spikes"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "mixandmega": {"Special Attacker": {"moves": [["Fire Blast", "Fiery Dance"], "Sludge Wave", "Psychic", ["U-turn", "Energy Ball"]], "item": "Absolite", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "inheritance": {"Magic Guard (Clefairy)": {"moves": [["Flamethrower", "Fire Blast"], ["Moonblast", "Ice Beam"], ["Thunderbolt", "Knock Off", "Moonlight"], ["Knock Off", "Calm Mind", "Stealth Rock"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}}}, "cap": {"Choice Specs": {"moves": ["Overheat", "Solar Beam", "Fiery Dance", ["Sludge Wave", "Tera Blast"]], "item": "Choice Specs", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ground"]}, "Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Energy Ball", "Psychic"], ["Tera Blast", "Dazzling Gleam", "Agility"]], "item": "Booster Energy", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ground", "Fairy", "Grass"]}}, "battlestadiumsingles": { "Offensive": {"moves": ["Fiery Dance", "Sludge Wave", "Energy Ball", ["Meteor Beam", "Overheat", "Dazzling Gleam", "Toxic Spikes"]], "item": ["Power Herb", "Booster Energy", "Choice Specs", "Focus Sash"], "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Grass", "Water", "Ghost"]}, @@ -3060,7 +3062,6 @@ "Toxic Spreader": {"moves": ["Fiery Dance", "Morning Sun", ["Toxic Spikes", "Toxic"], ["Whirlwind", "Sludge Wave", "Energy Ball", "Toxic"]], "item": ["Booster Energy", "Sitrus Berry"], "nature": ["Modest", "Calm", "Timid"], "ivs": {"atk": 0}, "evs": {"hp": 188, "def": 244, "spa": 36, "spd": 4, "spe": 36}, "teratypes": ["Water", "Grass", "Fairy"]} }, "godlygift": {"Booster Energy (HP, Def)": {"moves": ["Fiery Dance", "Sludge Wave", "Energy Ball", ["Substitute", "Tera Blast"]], "item": "Booster Energy", "nature": "Timid", "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Grass", "Ground"]}}, - "mixandmega": {"Special Attacker": {"moves": [["Fire Blast", "Fiery Dance"], "Sludge Wave", "Psychic", ["U-turn", "Energy Ball"]], "item": "Absolite", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Desolate Land": {"moves": [["Fiery Dance", "Flamethrower"], ["Solar Beam", "Toxic Spikes", "Sludge Wave"], "U-turn", "Morning Sun"], "ability": "Desolate Land", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "spd": 4, "spe": 252}]}, "All-Out Attacker": {"moves": [["Fire Blast", "Flamethrower", "Fiery Dance"], ["Sludge Wave", "Discharge", "Dazzling Gleam"], ["Energy Ball", "Discharge", "Dazzling Gleam"], ["Discharge", "Dazzling Gleam", "Agility"]], "ability": ["Sheer Force", "Hadron Engine"], "item": ["Life Orb", "Heavy-Duty Boots", "Expert Belt"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Scarf (Fire)": {"moves": ["Fiery Dance", "Energy Ball", "Sludge Wave", "Dazzling Gleam"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Poison)": {"moves": [["Flamethrower", "Fire Blast"], "Discharge", "Dazzling Gleam", ["Energy Ball", "Overheat"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, @@ -3071,10 +3072,10 @@ "ubersuu": {"Loaded Dice": {"moves": ["Swords Dance", "Scale Shot", "Icicle Spear", ["Earthquake", "Ice Shard"]], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Dragon Dance": {"moves": ["Glaive Rush", "Icicle Crash", "Earthquake", "Dragon Dance"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fairy"]}}, "1v1": {"Fast Choice Band": {"moves": ["Outrage", ["Icicle Crash", "Icicle Spear"], "Earthquake", ["Ice Shard", "Scale Shot", "Iron Head", "Brick Break", "Zen Headbutt"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 248, "spd": 8, "spe": 252}, "teratypes": "Dragon"}, "Bulky Choice Band": {"moves": ["Outrage", ["Icicle Crash", "Icicle Crash"], "Earthquake", ["Scale Shot", "Iron Head", "Brick Break", "Zen Headbutt"]], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 108, "atk": 132, "spd": 148, "spe": 120}, "teratypes": "Dragon"}, "Chople Berry": {"moves": ["Glaive Rush", "Ice Shard", "Icicle Crash", "Dragon Dance"], "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 232, "atk": 80, "spd": 36, "spe": 160}, "teratypes": "Dragon"}}, "battlestadiumsingles": {"Sweeper": {"moves": ["Scale Shot", "Icicle Spear", ["Dragon Dance", "Swords Dance"], ["Earthquake", "Tera Blast", "Ice Shard"]], "item": "Loaded Dice", "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Ground", "Electric", "Fairy"]}, "Assault Vest": {"moves": ["Ice Shard", "Icicle Spear", ["Earthquake", "Tera Blast"], ["Glaive Rush", "Tera Blast", "Scale Shot"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 4}, "teratypes": ["Ground", "Electric"]}}, - "inheritance": {"Tidy Up (Cinccino)": {"moves": ["Triple Axel", "Bullet Seed", "Knock Off", "Tidy Up"], "ability": "Technician", "item": ["Heavy-Duty Boots", "Protective Pads"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "mixandmega": {"Heracronite": {"moves": ["Icicle Spear", "Scale Shot", ["Earthquake", "Ice Shard"], ["Swords Dance", "Dragon Dance"]], "item": "Heracronite", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Dragon Dance": {"moves": ["Icicle Spear", "Glaive Rush", "Earthquake", "Dragon Dance"], "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Steel"]}}, - "doublesou": {"Swords Dance": {"moves": ["Glaive Rush", "Ice Shard", "Swords Dance", "Protect"], "ability": ["Thermal Exchange", "Ice Body"], "item": "Clear Amulet", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}, "teratypes": ["Ghost", "Electric"]}} + "doublesou": {"Swords Dance": {"moves": ["Glaive Rush", "Ice Shard", "Swords Dance", "Protect"], "ability": ["Thermal Exchange", "Ice Body"], "item": "Clear Amulet", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}, "teratypes": ["Ghost", "Electric"]}}, + "inheritance": {"Tidy Up (Cinccino)": {"moves": ["Triple Axel", "Bullet Seed", "Knock Off", "Tidy Up"], "ability": "Technician", "item": ["Heavy-Duty Boots", "Protective Pads"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Gimmighoul-Roaming": {"lc": {"Fast Attacker": {"moves": ["Substitute", "Nasty Plot", "Shadow Ball", "Power Gem"], "item": "Life Orb", "nature": "Timid", "ivs": {"hp": 9}, "evs": {"spa": 236, "spd": 76, "spe": 196}, "teratypes": "Stellar"}}}, "Gholdengo": { @@ -3088,21 +3089,21 @@ "vgc2025": {"Bulky Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Leftovers", "Metal Coat"], "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"hp": 236, "def": 4, "spa": 52, "spd": 52, "spe": 164}, "teratypes": ["Dragon", "Steel"]}, "All Out Attacker": {"moves": ["Make It Rain", "Shadow Ball", ["Power Gem", "Thunderbolt"], "Trick"], "item": "Choice Specs", "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Steel"}}, "vgc2024": {"Nasty Plot": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Leftovers", "Metal Coat"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spa": 132, "spd": 12, "spe": 108}, "teratypes": ["Normal", "Water"]}, "Choice Specs": {"moves": ["Make It Rain", "Shadow Ball", "Trick", ["Nasty Plot", "Power Gem", "Dazzling Gleam"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spa": 92, "spd": 44, "spe": 116}, "teratypes": ["Steel", "Dragon", "Water"]}}, "vgc2023": {"Nasty Plot": {"moves": ["Protect", "Make It Rain", "Shadow Ball", "Nasty Plot"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 236, "def": 4, "spa": 132, "spd": 36, "spe": 100}, "teratypes": "Water"}, "Choice Specs": {"moves": ["Make It Rain", "Shadow Ball", "Thunderbolt", "Trick"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 228, "def": 4, "spa": 252, "spd": 4, "spe": 20}, "teratypes": "Steel"}}, - "ubersuu": {"Nasty Plot": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Recover"], "item": "Air Balloon", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Specially Defensive": {"moves": ["Make It Rain", ["Hex", "Shadow Ball"], ["Thunder Wave", "Nasty Plot"], "Recover"], "item": ["Air Balloon", "Leftovers"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Water"}, "Choice Scarf": {"moves": ["Make It Rain", "Shadow Ball", ["Focus Blast", "Thunderbolt"], "Trick"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Fighting"]}}, - "nationaldex": {"Offensive Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", ["Make It Rain", "Recover"], "Focus Blast"], "item": ["Air Balloon", "Ghostium Z", "Fightinium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", "Recover"], "item": ["Ghostium Z", "Leftovers", "Fightinium Z", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 112, "spd": 84, "spe": 60}}, "Thunder Wave + Hex": {"moves": ["Hex", "Focus Blast", "Thunder Wave", "Recover"], "item": ["Ghostium Z", "Leftovers", "Fightinium Z", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 112, "spd": 84, "spe": 60}}, "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Focus Blast"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "inheritance": {"Levitate (Chimecho / Latios / Latias)": {"moves": ["Shadow Ball", "Recover", ["Calm Mind", "Flip Turn", "Knock Off"], ["Ice Beam", "Dazzling Gleam", "Aura Sphere"]], "ability": "Levitate", "item": ["Leftovers", "Colbur Berry"], "nature": ["Bold", "Relaxed"], "evs": {"hp": 252, "def": 252, "spa": 4}}, "Spikes + Spin (Bramblin)": {"moves": ["Strength Sap", "Spikes", "Shadow Ball", "Rapid Spin"], "ability": "Infiltrator", "item": ["Leftovers", "Colbur Berry", "Heavy-Duty Boots"], "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}, "Fur Coat + SubPlot (Persian-Alola)": {"moves": ["Substitute", "Nasty Plot", "Shadow Ball", ["Chilling Water", "Icy Wind", "Thunderbolt"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 152, "spe": 100}}}, + "ubersuu": {"Nasty Plot": {"moves": ["Shadow Ball", ["Dazzling Gleam", "Make It Rain"], "Nasty Plot", "Recover"], "item": "Air Balloon", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}, "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Dazzling Gleam", "Thunder Wave", "Nasty Plot"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "partnersincrime": {"Nasty Plot": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", ["Protect", "Recover"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Modest", "evs": {"hp": 244, "def": 16, "spa": 132, "spd": 88, "spe": 28}, "teratypes": ["Dragon", "Water"]}, "Choice Specs": {"moves": ["Make It Rain", "Shadow Ball", "Dazzling Gleam", ["Thunderbolt", "Power Gem", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Steel"}}, "stabmons": {"Choice Scarf": {"moves": ["Moongeist Beam", "Tachyon Cutter", ["Nasty Plot", "Doom Desire"], ["Trick", "Destiny Bond"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Offensive Nasty Plot": {"moves": ["Moongeist Beam", "Tachyon Cutter", ["Recover", "Focus Blast"], "Nasty Plot"], "item": ["Air Balloon", "Spell Tag"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Defensive Utility": {"moves": ["Infernal Parade", "Tachyon Cutter", ["Nasty Plot", "Thunder Wave"], "Recover"], "item": ["Covert Cloak", "Leftovers"], "nature": ["Bold", "Calm"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 168, "spe": 92}, {"hp": 248, "spd": 168, "spe": 92}]}}, "ubers": {"Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Focus Blast", "Nasty Plot", "Recover"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Steel"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Make It Rain", "Recover"], "item": "Air Balloon", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Normal"]}}, "ou": { "Offensive Nasty Plot": {"moves": ["Nasty Plot", ["Shadow Ball", "Make It Rain"], ["Make It Rain", "Thunderbolt", "Dazzling Gleam"], ["Focus Blast", "Recover", "Psyshock"]], "item": ["Air Balloon", "Metal Coat", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Steel", "Fighting"]}, - "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Recover", ["Make It Rain", "Dazzling Gleam"]], "item": ["Air Balloon", "Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, - "Thunder Wave + Hex": {"moves": ["Hex", "Thunder Wave", "Recover", ["Make It Rain", "Dazzling Gleam", "Focus Blast"]], "item": ["Air Balloon", "Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, - "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Nasty Plot", "Focus Blast", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Fighting"]} + "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Recover", ["Make It Rain", "Dazzling Gleam"]], "item": ["Air Balloon", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, + "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Nasty Plot", "Focus Blast", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Fighting"]}, + "Thunder Wave + Hex": {"moves": ["Hex", "Thunder Wave", "Recover", "Make It Rain"], "item": ["Air Balloon", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]} }, + "nationaldex": {"Offensive Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", ["Make It Rain", "Recover"], "Focus Blast"], "item": ["Air Balloon", "Ghostium Z", "Fightinium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Focus Blast", "Recover"], "item": ["Ghostium Z", "Leftovers", "Fightinium Z", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 112, "spd": 84, "spe": 60}}, "Thunder Wave + Hex": {"moves": ["Hex", "Focus Blast", "Thunder Wave", "Recover"], "item": ["Ghostium Z", "Leftovers", "Fightinium Z", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 112, "spd": 84, "spe": 60}}, "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Focus Blast"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "battlestadiumsingles": {"Choice Item": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Nasty Plot", "Thunderbolt", "Focus Blast"]], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Flying", "Steel", "Water"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Make It Rain", ["Recover", "Substitute", "Focus Blast"]], "item": ["Covert Cloak", "Leftovers"], "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"hp": 156, "spa": 124, "spe": 228}, "teratypes": ["Flying", "Water", "Fighting"]}, "Defensive": {"moves": ["Recover", "Thunder Wave", ["Hex", "Shadow Ball"], ["Make It Rain", "Focus Blast"]], "item": ["Rocky Helmet", "Covert Cloak", "Leftovers"], "nature": ["Bold", "Calm"], "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 220, "spe": 36}, "teratypes": ["Flying", "Water", "Fighting"]}}, "almostanyability": {"Choice Item": {"moves": ["Make It Rain", "Shadow Ball", ["Recover", "Dazzling Gleam", "Thunderbolt"], ["Trick", "Thunderbolt"]], "ability": ["Adaptability", "Hadron Engine"], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Physically Defensive": {"moves": [["Shadow Ball", "Dazzling Gleam", "Hex"], ["Dazzling Gleam", "Make It Rain"], ["Nasty Plot", "Thunder Wave"], "Recover"], "ability": ["Levitate", "Fluffy", "Well-Baked Body"], "item": ["Colbur Berry", "Leftovers", "Heavy-Duty Boots"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 228, "spe": 28}}}, "doublesou": {"Nasty Plot": {"moves": ["Protect", "Nasty Plot", "Make It Rain", ["Shadow Ball", "Dazzling Gleam"]], "item": ["Leftovers", "Metal Coat"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 40, "spa": 112, "spd": 24, "spe": 84}, "teratypes": ["Dragon", "Fairy", "Steel"]}, "Choice Specs": {"moves": ["Make It Rain", "Shadow Ball", ["Power Gem", "Focus Blast"], "Trick"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 100, "def": 44, "spa": 252, "spe": 112}, "teratypes": "Steel"}, "Choice Scarf": {"moves": ["Make It Rain", "Shadow Ball", "Thunderbolt", "Trick"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}, + "inheritance": {"Levitate (Chimecho / Latios / Latias)": {"moves": ["Shadow Ball", "Recover", ["Calm Mind", "Flip Turn", "Knock Off"], ["Ice Beam", "Dazzling Gleam", "Aura Sphere"]], "ability": "Levitate", "item": ["Leftovers", "Colbur Berry"], "nature": ["Bold", "Relaxed"], "evs": {"hp": 252, "def": 252, "spa": 4}}, "Spikes + Spin (Bramblin)": {"moves": ["Strength Sap", "Spikes", "Shadow Ball", "Rapid Spin"], "ability": "Infiltrator", "item": ["Leftovers", "Colbur Berry", "Heavy-Duty Boots"], "nature": "Bold", "evs": {"hp": 252, "def": 156, "spe": 100}}, "Fur Coat + SubPlot (Persian-Alola)": {"moves": ["Substitute", "Nasty Plot", "Shadow Ball", ["Chilling Water", "Icy Wind", "Thunderbolt"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 152, "spe": 100}}}, "nationaldexmonotype": {"Bulky Nasty Plot (Steel)": {"moves": ["Nasty Plot", "Recover", ["Shadow Ball", "Hex"], ["Make It Rain", "Thunder Wave"]], "item": "Ghostium Z", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 200, "spe": 60}}, "Z-Move (Ghost)": {"moves": ["Shadow Ball", "Make It Rain", "Nasty Plot", "Recover"], "item": "Ghostium Z", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 36, "spe": 224}}, "Choiced Attacker (Ghost)": {"moves": ["Make It Rain", "Shadow Ball", "Focus Blast", "Trick"], "item": ["Choice Scarf", "Choice Specs"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Steel)": {"moves": ["Make It Rain", "Shadow Ball", "Focus Blast", "Trick"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Wo-Chien": { @@ -3119,6 +3120,7 @@ "vgc2025": {"Glass Cannon": {"moves": ["Protect", "Sucker Punch", ["Crunch", "Taunt"], ["Icicle Crash", "Ice Spinner"]], "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Stellar", "Ghost"]}}, "vgc2024": {"Glass Cannon": {"moves": [["Icicle Crash", "Ice Spinner"], "Sucker Punch", ["Sacred Sword", "Throat Chop"], "Protect"], "item": "Focus Sash", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Stellar"]}}, "vgc2023": {"Offensive": {"moves": ["Sucker Punch", ["Icicle Crash", "Ice Spinner"], ["Sacred Sword", "Crunch"], "Protect"], "item": "Focus Sash", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Ghost", "Dark", "Grass"]}}, + "ubersuu": {"Tera Blast": {"moves": ["Swords Dance", "Tera Blast", ["Sucker Punch", "Crunch"], ["Icicle Crash", "Ice Shard"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ground", "Fire", "Electric"]}, "SD TBless": {"moves": ["Swords Dance", ["Crunch", "Sucker Punch"], ["Sucker Punch", "Sacred Sword", "Ice Shard"], ["Icicle Crash", "Sacred Sword"]], "item": ["Heavy-Duty Boots", "Life Orb", "Black Glasses"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Ghost", "Fighting"]}, "Chien-Bao": {"moves": ["Icicle Crash", "Crunch", ["Sucker Punch", "Ice Shard"], ["Sacred Sword", "Ice Shard"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ice"]}}, "nationaldexubers": {"Choice Band": {"moves": ["Crunch", ["Ice Spinner", "Icicle Crash"], "Ice Shard", ["Sucker Punch", "Sacred Sword"]], "item": "Choice Band", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "def": 16, "spe": 216}, "teratypes": ["Dark", "Ice"]}}, "nationaldexdoubles": {"Physical Attacker": {"moves": [["Ice Spinner", "Icicle Crash"], "Sucker Punch", ["Throat Chop", "Sacred Sword", "Icy Wind"], "Protect"], "item": ["Focus Sash", "Darkinium Z", "Icium Z"], "nature": ["Jolly", "Naive"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Stellar"]}}, "battlestadiumsingles": {"RUINOUS ATTACKER": {"moves": ["Icicle Crash", "Sucker Punch", ["Sacred Sword", "Tera Blast", "Brick Break", "Crunch"], ["Swords Dance", "Sheer Cold", "Ice Shard", "Crunch"]], "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "ivs": {"spa": 0}, "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Electric", "Stellar"]}, "Choice Band Breaker": {"moves": ["Icicle Crash", "Crunch", ["Sucker Punch", "Ice Shard"], ["Sacred Sword", "Ice Shard", "Brick Break"]], "item": "Choice Band", "nature": "Adamant", "ivs": {"spa": 0}, "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Ice"]}}, @@ -3131,17 +3133,17 @@ "vgc2025": {"Bulky Support": {"moves": ["Snarl", "Ruination", "Sand Tomb", ["Throat Chop", "Stone Edge"]], "item": "Assault Vest", "nature": "Impish", "evs": {"hp": 116, "atk": 116, "def": 20, "spd": 252, "spe": 4}, "teratypes": "Fairy"}}, "vgc2024": {"Sand Tomb Support": {"moves": ["Sand Tomb", "Ruination", ["Taunt", "Body Press"], "Stomping Tantrum"], "item": "Rocky Helmet", "nature": "Careful", "evs": {"hp": 76, "atk": 4, "def": 172, "spd": 252, "spe": 4}, "teratypes": "Poison"}, "Assault Vest": {"moves": ["Stomping Tantrum", ["Ruination", "Throat Chop"], "Body Press", "Heavy Slam"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 100, "atk": 76, "def": 116, "spd": 212, "spe": 4}, "teratypes": "Poison"}, "Bulky Attacker": {"moves": ["Earthquake", "Throat Chop", "Tera Blast", "Protect"], "item": "Clear Amulet", "nature": "Adamant", "evs": {"hp": 244, "atk": 100, "def": 20, "spd": 100, "spe": 44}, "teratypes": "Poison"}, "Support": {"moves": [["Ruination", "Taunt"], ["Throat Chop", "Snarl"], ["Stomping Tantrum", "Sand Tomb"], ["Heavy Slam", "Protect"]], "item": ["Assault Vest", "Rocky Helmet"], "nature": "Adamant", "evs": {"hp": 84, "atk": 132, "def": 60, "spd": 228, "spe": 4}, "teratypes": "Poison"}}, "ubers": {"Special Wall": {"moves": ["Earthquake", "Ruination", ["Spikes", "Stealth Rock"], ["Whirlwind", "Protect", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Steel", "Fairy", "Poison", "Water"]}}, - "ou": {"Defensive Utility": {"moves": [["Stealth Rock", "Spikes"], ["Earthquake", "Spikes"], ["Ruination", "Spikes"], ["Whirlwind", "Spikes"]], "item": ["Leftovers", "Rocky Helmet", "Red Card"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Ghost", "Poison"]}, "Resting-Lu (Rest)": {"moves": ["Rest", "Earthquake", ["Ruination", "Payback"], ["Sleep Talk", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Poison"]}}, - "nationaldex": {"Defensive Hazard Setter": {"moves": ["Earthquake", ["Ruination", "Rock Slide", "Payback"], ["Stealth Rock", "Spikes"], "Whirlwind"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, + "ou": {"Defensive Utility": {"moves": [["Stealth Rock", "Spikes"], ["Earthquake", "Spikes"], ["Ruination", "Spikes"], ["Whirlwind", "Spikes"]], "item": ["Leftovers", "Rocky Helmet", "Red Card"], "nature": ["Careful", "Impish"], "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Ghost", "Poison"]}, "Resting-Lu (Rest)": {"moves": ["Rest", "Earthquake", ["Ruination", "Payback"], ["Sleep Talk", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Poison"]}}, "monotype": {"Defensive Hazard Setter (Ground)": {"moves": ["Throat Chop", ["Ruination", "Stealth Rock"], "Spikes", "Whirlwind"], "item": ["Leftovers", "Rocky Helmet"], "nature": "Careful", "evs": {"hp": 248, "def": 88, "spd": 172}}, "Special Tank (Dark)": {"moves": ["Earthquake", "Ruination", "Stealth Rock", "Whirlwind"], "item": "Rocky Helmet", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}, "Defensive Hazard Setter (Dark)": {"moves": ["Stealth Rock", ["Spikes", "Whirlwind"], "Earthquake", ["Heavy Slam", "Ruination"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "battlestadiumsingles": {"Stealth Rock Support": {"moves": ["Stealth Rock", "Earthquake", "Ruination", ["Whirlwind", "Protect", "Taunt", "Heavy Slam"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Impish", "Careful"], "evs": {"hp": 252, "def": 156, "spd": 100}, "teratypes": ["Poison", "Fairy", "Water"]}, "Assault Vest": {"moves": ["Earthquake", "Ruination", "Heavy Slam", ["Tera Blast", "Fissure", "Payback", "Throat Chop"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 36, "atk": 252, "spd": 220}, "teratypes": ["Fairy", "Poison", "Water"]}}, - "inheritance": {"Unaware (Quagsire)": {"moves": ["Earthquake", ["Stealth Rock", "Spikes"], "Recover", ["Toxic", "Toxic Spikes"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Impish", "Careful"], "evs": [{"hp": 252, "atk": 4, "def": 252}, {"hp": 252, "atk": 4, "spd": 252}]}, "Fur Coat (Persian-A)": {"moves": ["Knock Off", ["Parting Shot", "U-turn"], ["Thunder Wave", "Sleep Talk"], ["Rest", "Roar"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 4, "def": 252}}}, "partnersincrime": {"Defensive": {"moves": ["Stomping Tantrum", ["Protect", "Ruination", "Throat Chop"], "Stealth Rock", "Whirlwind"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Ghost"}}, "stabmons": {"Defensive Support": {"moves": ["Knock Off", "Precipice Blades", "Shore Up", ["Parting Shot", "Spikes", "Topsy-Turvy", "Stealth Rock"]], "item": ["Covert Cloak", "Leftovers"], "nature": ["Sassy", "Relaxed"], "ivs": {"spe": 0}, "evs": [{"hp": 252, "def": 4, "spd": 252}, {"hp": 252, "def": 252, "spd": 4}]}}, + "nationaldex": {"Defensive Hazard Setter": {"moves": ["Earthquake", ["Ruination", "Rock Slide", "Payback"], ["Stealth Rock", "Spikes"], "Whirlwind"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}}}, "godlygift": {"Specially Defensive": {"moves": ["Ruination", "Earthquake", ["Spikes", "Rest"], ["Whirlwind", "Sleep Talk"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Poison", "Water"]}}, "almostanyability": {"Physical Wall": {"moves": ["Earthquake", ["Spikes", "Stealth Rock"], "Ruination", ["Whirlwind", "Protect"]], "ability": ["Regenerator", "Fluffy"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}, "RegenVest": {"moves": ["Earthquake", "Payback", "Ruination", "Spikes"], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "evs": {"hp": 252, "atk": 4, "spd": 252}}}, "doublesou": {"Hazards Tank": {"moves": ["Stomping Tantrum", ["Ruination", "Throat Chop"], ["Stealth Rock", "Spikes"], ["Stealth Rock", "Whirlwind"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 248, "atk": 96, "def": 40, "spd": 124}, "teratypes": "Poison"}}, "balancedhackmons": {"RegenVest": {"moves": ["U-turn", "Knock Off", ["Nuzzle", "Salt Cure"], ["Stone Axe", "Mortal Spin"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Defensive": {"moves": ["Knock Off", ["Recover", "Strength Sap"], ["Salt Cure", "Parting Shot"], "Topsy-Turvy"], "ability": "Fur Coat", "item": "Covert Cloak", "nature": "Relaxed", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252}}}, + "inheritance": {"Unaware (Quagsire)": {"moves": ["Earthquake", ["Stealth Rock", "Spikes"], "Recover", ["Toxic", "Toxic Spikes"]], "ability": "Unaware", "item": ["Leftovers", "Rocky Helmet"], "nature": ["Impish", "Careful"], "evs": [{"hp": 252, "atk": 4, "def": 252}, {"hp": 252, "atk": 4, "spd": 252}]}, "Fur Coat (Persian-A)": {"moves": ["Knock Off", ["Parting Shot", "U-turn"], ["Thunder Wave", "Sleep Talk"], ["Rest", "Roar"]], "ability": "Fur Coat", "item": "Leftovers", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 4, "def": 252}}}, "nationaldexmonotype": {"Mixed Wall (Dark)": {"moves": ["Earthquake", ["Heavy Slam", "Ruination", "Rock Slide"], ["Whirlwind", "Spikes"], "Stealth Rock"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 236, "atk": 32, "spd": 240}}, "Physically Defensive (Ground)": {"moves": [["Earthquake", "Throat Chop"], ["Ruination", "Body Press"], ["Spikes", "Stealth Rock"], "Whirlwind"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "anythinggoes": {"Entry Hazard Support": {"moves": ["Spikes", ["Earthquake", "Payback"], ["Ruination", "Payback"], "Whirlwind"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Grass", "Poison"]}} }, @@ -3149,7 +3151,7 @@ "vgc2025": {"Choice Scarf": {"moves": ["Heat Wave", "Snarl", "Overheat", "Dark Pulse"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Fire"]}}, "vgc2024": {"Choice Item Attacker": {"moves": ["Heat Wave", "Dark Pulse", "Overheat", "Snarl"], "item": "Choice Scarf", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 68, "def": 84, "spa": 116, "spd": 4, "spe": 236}, "teratypes": "Ghost"}, "Glass Cannon": {"moves": ["Heat Wave", ["Dark Pulse", "Snarl"], "Overheat", "Protect"], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Offensive Support": {"moves": ["Heat Wave", ["Snarl", "Dark Pulse"], "Overheat", "Taunt"], "item": "Covert Cloak", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 172, "def": 44, "spa": 36, "spd": 12, "spe": 244}, "teratypes": "Water"}, "Choice Attacker": {"moves": ["Heat Wave", "Dark Pulse", "Snarl", "Overheat"], "item": ["Choice Specs", "Choice Scarf"], "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 212, "def": 4, "spa": 52, "spd": 4, "spe": 236}, "teratypes": ["Ghost", "Fire"]}}, "vgc2023": {"Choice Specs": {"moves": ["Heat Wave", ["Overheat", "Fire Blast"], "Dark Pulse", "Tera Blast"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 212, "def": 4, "spa": 124, "spd": 4, "spe": 164}, "teratypes": ["Grass", "Water"]}}, - "ubersuu": {"Choice Item": {"moves": ["Overheat", ["Flamethrower", "Fire Blast"], "Dark Pulse", ["Will-O-Wisp", "Memento"]], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Nasty Plot": {"moves": ["Fire Blast", "Dark Pulse", "Flame Charge", "Nasty Plot"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Grass"]}}, + "ubersuu": {"Fried Fish": {"moves": ["Overheat", ["Flamethrower", "Will-O-Wisp", "Memento"], "Fire Blast", "Dark Pulse"], "item": ["Choice Scarf", "Choice Specs"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Fish Fillet": {"moves": [["Taunt", "Flame Charge"], "Nasty Plot", "Fire Blast", "Dark Pulse"], "item": ["Air Balloon", "Heavy-Duty Boots", "Charcoal"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "nationaldexdoubles": {"Choice Attacker": {"moves": ["Heat Wave", "Dark Pulse", "Snarl", "Overheat"], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}}, "battlestadiumsingles": {"Choice-Yu": {"moves": ["Overheat", "Dark Pulse", ["Flamethrower", "Lava Plume"], ["Psychic", "Tera Blast"]], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Grass", "Fairy"]}, "Offensive": {"moves": ["Dark Pulse", ["Flamethrower", "Lava Plume"], ["Overheat", "Flame Charge"], ["Psychic", "Tera Blast"]], "item": ["Assault Vest", "Life Orb", "Focus Sash"], "nature": ["Modest", "Timid"], "evs": {"hp": 228, "def": 12, "spa": 124, "spd": 4, "spe": 140}, "teratypes": ["Fire", "Grass", "Fairy"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Flamethrower", "Dark Pulse", ["Overheat", "Psychic", "Tera Blast", "Substitute"]], "item": ["Focus Sash", "Life Orb"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ghost", "Grass"]}}, "ubers": {"Feesh (Offensive Wallbreaker)": {"moves": ["Overheat", "Flamethrower", "Fire Blast", "Dark Pulse"], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": ["Flamethrower", "Dark Pulse", ["Fire Blast", "Psychic", "Overheat"], ["Psychic", "Memento", "Tera Blast"]], "item": "Choice Scarf", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dark", "Grass"]}, "Nasty Plot": {"moves": ["Overheat", "Flamethrower", "Dark Pulse", "Nasty Plot"], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, @@ -3222,7 +3224,13 @@ "Assault Vest": {"moves": ["Drain Punch", ["Flame Charge", "Flare Blitz"], ["Flare Blitz", "Tera Blast", "Dragon Claw", "Outrage"], ["U-turn", "Dragon Claw", "Outrage"]], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 172, "atk": 212, "def": 12, "spd": 12, "spe": 100}, "teratypes": ["Fire", "Electric"]}, "Scale Shot Wallbreaker": {"moves": ["Scale Shot", "Iron Head", ["Taunt", "Substitute"], ["Collision Course", "Swords Dance"]], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"} }, - "ubers": {"Choice Scarf": {"moves": [["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "U-turn", "Flare Blitz"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, "Scale Shot": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, "Life Orb": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, "Anti-Webs": {"moves": ["Swords Dance", ["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "Flame Charge"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"}}, + "ubers": { + "Choice Scarf": {"moves": [["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "U-turn", "Flare Blitz"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, + "Scale Shot": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, + "Steel Scale": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Iron Head"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Steel"}, + "Life Orb": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, + "Anti-Webs": {"moves": ["Swords Dance", ["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "Flame Charge"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"} + }, "anythinggoes": {"Choice Scarf": {"moves": ["Flare Blitz", ["Low Kick", "Close Combat"], "U-turn", ["Outrage", "Dragon Claw"]], "item": "Choice Scarf", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, "Scale Shot": {"moves": ["Scale Shot", "Flare Blitz", ["Low Kick", "Close Combat"], "Swords Dance"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, "Iron Head": {"moves": ["Swords Dance", "Iron Head", "Scale Shot", "Substitute"], "item": "Loaded Dice", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": "Steel"}, "Choice Band": {"moves": ["Close Combat", "Flare Blitz", ["Outrage", "Dragon Claw"], ["Wild Charge", "U-turn"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Fighting"]}} }, "Miraidon": { @@ -3230,7 +3238,7 @@ "vgc2024": {"Choice Specs": {"moves": ["Electro Drift", "Draco Meteor", "Volt Switch", "Dazzling Gleam"], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": [{"hp": 44, "def": 4, "spa": 244, "spd": 12, "spe": 204}, {"hp": 172, "def": 4, "spa": 124, "spd": 4, "spe": 204}], "teratypes": "Fairy"}}, "battlestadiumsingles": {"DANGER: HIGH VOLTAGE (Offensive)": {"moves": ["Electro Drift", "Draco Meteor", ["Volt Switch", "U-turn"], ["Tera Blast", "Dazzling Gleam"]], "item": ["Choice Scarf", "Choice Specs"], "nature": "Modest", "evs": {"hp": 124, "def": 4, "spa": 196, "spd": 12, "spe": 172}, "teratypes": ["Ice", "Fairy", "Water"]}, "Assault Vest": {"moves": ["Electro Drift", "Draco Meteor", ["Volt Switch", "U-turn", "Dazzling Gleam"], ["Tera Blast", "Volt Switch", "U-turn", "Mirror Coat"]], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 116, "spd": 68, "spe": 68}, "teratypes": ["Ice", "Water"]}, "Turbocharger (Setup Attacker)": {"moves": ["Tera Blast", ["Electro Drift", "Parabolic Charge"], ["Dragon Pulse", "Draco Meteor", "Calm Mind"], ["Agility", "Calm Mind"]], "item": "Electric Seed", "nature": "Modest", "evs": {"hp": 156, "spa": 252, "spe": 100}, "teratypes": ["Water", "Ice"]}}, "balancedhackmons": {"Utility": {"moves": ["Strength Sap", "Thunder Cage", "Dragon Energy", "Encore"], "ability": ["Magic Guard", "Fur Coat"], "item": ["Life Orb", "Heavy-Duty Boots", "Covert Cloak"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "anythinggoes": {"Offensive Pivot": {"moves": ["Draco Meteor", "Electro Drift", "U-turn", ["Taunt", "Calm Mind", "Solar Beam"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Electro Drift", "Draco Meteor", ["Agility", "Overheat"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 120, "spa": 252, "spe": 136}, "teratypes": ["Stellar", "Dragon"]}, "Choice Specs": {"moves": ["Electro Drift", "Draco Meteor", "Overheat", ["U-turn", "Volt Switch"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dragon"]}, "Agility": {"moves": ["Agility", "Electro Drift", "Solar Beam", "Dragon Pulse"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 160, "def": 4, "spa": 252, "spe": 92}, "teratypes": "Grass"}} + "anythinggoes": {"Offensive Pivot": {"moves": ["Draco Meteor", "Electro Drift", "U-turn", ["Taunt", "Calm Mind", "Solar Beam"]], "item": "Heavy-Duty Boots", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Electro Drift", "Draco Meteor", ["Agility", "Overheat"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 120, "spa": 252, "spe": 136}, "teratypes": ["Stellar", "Dragon"]}, "Choice Specs": {"moves": ["Electro Drift", "Draco Meteor", "Overheat", ["U-turn", "Volt Switch"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dragon"]}, "Agility": {"moves": ["Agility", "Electro Drift", "Solar Beam", "Dragon Pulse"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 160, "def": 4, "spa": 252, "spe": 92}, "teratypes": "Grass"}} }, "Walking Wake": { "monotype": {"Boots All-out-Attacker (Dragon)": {"moves": [["Scald", "Hydro Steam"], "Draco Meteor", "Flamethrower", ["Knock Off", "Flip Turn"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 12, "spa": 244, "spe": 252}}, "Choice Specs (Dragon)": {"moves": ["Draco Meteor", "Hydro Pump", ["Scald", "Flip Turn", "Hydro Steam"], "Flamethrower"], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 12, "spa": 244, "spe": 252}}, "Choice Specs (Water)": {"moves": ["Draco Meteor", ["Hydro Pump", "Scald"], ["Scald", "Flip Turn", "Hydro Steam"], "Flamethrower"], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 12, "spa": 244, "spe": 252}}}, @@ -3243,7 +3251,6 @@ "Breaking Swipe": {"moves": ["Draco Meteor", "Hydro Pump", "Breaking Swipe", ["Flamethrower", "Chilling Water", "Snarl", "Aqua Jet"]], "item": "Booster Energy", "nature": "Modest", "evs": {"hp": 160, "def": 124, "spe": 224}}, "Snarl": {"moves": ["Draco Meteor", "Hydro Pump", "Snarl", "Flamethrower"], "item": "Booster Energy", "nature": "Timid", "evs": {"spa": 164, "spd": 172, "spe": 172}} }, - "inheritance": {"Choice Item (Dragalge)": {"moves": [["Hydro Pump", "Scald"], "Draco Meteor", ["Toxic Spikes", "Focus Blast"], "Flip Turn"], "ability": "Adaptability", "item": ["Choice Specs", "Choice Scarf"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "partnersincrime": {"Sun Sweeper": {"moves": ["Hydro Steam", "Draco Meteor", "Flamethrower", "Protect"], "item": "Life Orb", "nature": "Timid", "evs": {"spa": 244, "spd": 12, "spe": 252}, "teratypes": "Fire"}}, "stabmons": { "Offensive Pivot": {"moves": [["Steam Eruption", "Water Spout"], "Clanging Scales", "Knock Off", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, @@ -3256,6 +3263,7 @@ "ou": {"Sun Wallbreaker": {"moves": ["Hydro Steam", "Draco Meteor", ["Flamethrower", "Weather Ball"], ["Dragon Pulse", "Flip Turn"]], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": [{"hp": 12, "spa": 244, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Water", "Fairy"]}, "Boots Attacker": {"moves": ["Draco Meteor", ["Surf", "Scald"], "Knock Off", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Fairy", "Steel"]}, "Agility": {"moves": ["Agility", "Surf", "Dragon Pulse", "Substitute"], "item": "Booster Energy", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Fairy"]}}, "godlygift": {"Choice Specs (SpA, Spe)": {"moves": ["Hydro Steam", "Draco Meteor", "Flamethrower", "Flip Turn"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 244, "spd": 12, "spe": 252}, "teratypes": "Water"}}, "doublesou": {"Sun Attacker": {"moves": ["Hydro Steam", "Draco Meteor", "Flamethrower", ["Protect", "Dragon Pulse"]], "item": ["Life Orb", "Choice Specs"], "nature": "Timid", "evs": {"spa": 244, "spd": 12, "spe": 252}, "teratypes": ["Fairy", "Dragon", "Water"]}}, + "inheritance": {"Choice Item (Dragalge)": {"moves": [["Hydro Pump", "Scald"], "Draco Meteor", ["Toxic Spikes", "Focus Blast"], "Flip Turn"], "ability": "Adaptability", "item": ["Choice Specs", "Choice Scarf"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "nationaldexmonotype": {"Choice Specs (Water)": {"moves": ["Draco Meteor", ["Hydro Pump", "Hydro Steam"], ["Flip Turn", "Scald", "Hydro Steam"], "Flamethrower"], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 12, "spa": 244, "spe": 252}}} }, "Iron Leaves": {"uu": {"Swords Dance": {"moves": ["Swords Dance", ["Leaf Blade", "Wild Charge"], "Psyblade", "Close Combat"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 96, "atk": 160, "spe": 252}, "teratypes": ["Psychic", "Electric"]}}, "monotype": {"Swords Dance (Grass)": {"moves": ["Swords Dance", ["Close Combat", "Trailblaze", "Leaf Blade"], "Psyblade", ["Wild Charge", "Close Combat"]], "item": ["Life Orb", "Expert Belt"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "godlygift": {"Swords Dance (Spe)": {"moves": ["Leaf Blade", "Psyblade", "Close Combat", "Swords Dance"], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}}, "nationaldexmonotype": {"Don't Lose to Electric (Swords Dance) (Psychic)": {"moves": ["Swords Dance", "Psyblade", "Leaf Blade", "Wild Charge"], "item": ["Electrium Z", "Life Orb"], "nature": "Jolly", "evs": {"hp": 96, "atk": 160, "spe": 252}}}}, @@ -3297,8 +3305,8 @@ "nationaldexubers": {"Disruptive Pivot": {"moves": ["U-turn", "Roost", "Icy Wind", ["Acid Spray", "Alluring Voice"]], "item": ["Leftovers", "Utility Umbrella", "Heavy-Duty Boots"], "nature": "Calm", "evs": {"hp": 248, "def": 44, "spd": 216}, "teratypes": ["Grass", "Dark"]}}, "1v1": {"Life Orb": {"moves": ["Gunk Shot", "Play Rough", "Dual Wingbeat", ["Quick Attack", "Double Kick", "Swords Dance"]], "ability": "Technician", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Poison"}}, "monotype": {"Bulky Pivot (Fairy)": {"moves": ["U-turn", "Beat Up", "Gunk Shot", "Roost"], "item": "Heavy-Duty Boots", "nature": "Careful", "ivs": {"spe": 16}, "evs": {"hp": 252, "atk": 80, "def": 16, "spd": 160}}}, - "inheritance": {"Levitate (Chimecho)": {"moves": ["Dazzling Gleam", ["Calm Mind", "Knock Off"], "Recover", ["Taunt", "Thunder Wave"]], "ability": "Levitate", "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 252, "spd": 252, "spe": 4}}}, "godlygift": {"Nasty Plot (SpA)": {"moves": ["Moonblast", "Heat Wave", "Nasty Plot", "Roost"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, + "inheritance": {"Levitate (Chimecho)": {"moves": ["Dazzling Gleam", ["Calm Mind", "Knock Off"], "Recover", ["Taunt", "Thunder Wave"]], "ability": "Levitate", "item": "Black Sludge", "nature": "Calm", "evs": {"hp": 252, "spd": 252, "spe": 4}}}, "nationaldexru": {"Calm Mind": {"moves": ["Heat Wave", "Moonblast", "Roost", "Calm Mind"], "item": ["Black Sludge", "Firium Z", "Fairium Z"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 56, "spe": 200}}, "Defensive": {"moves": ["Heat Wave", "Sludge Bomb", "Roost", "U-turn"], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 100, "spd": 92, "spe": 64}}} }, "Ogerpon": { @@ -3307,10 +3315,15 @@ "stabmons": {"Offensive Pivot": {"moves": ["Ivy Cudgel", ["Spikes", "Encore", "Diamond Storm"], ["Knock Off", "Pyro Ball"], "U-turn"], "item": ["Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Swords Dance": {"moves": ["Ivy Cudgel", "Diamond Storm", ["Pyro Ball", "Bitter Blade", "Encore"], "Swords Dance"], "item": ["Leftovers", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ou": {"Boots Pivot": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Encore"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Choice Band": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", ["Low Kick", "Rock Tomb"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", "Knock Off", "Encore"], "item": ["Heavy-Duty Boots", "Scope Lens"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}}, "battlestadiumsingles": {"Offensive Pivot": {"moves": ["Ivy Cudgel", "U-turn", "Play Rough", ["Knock Off", "Stomping Tantrum"]], "item": ["Choice Band", "Focus Sash"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}}, - "godlygift": {"Offensive Pivot (HP, Atk, Def, SpD)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Synthesis"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}} + "godlygift": {"Choice Band (Atk)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", ["Stomping Tantrum", "Superpower", "Rock Tomb"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Offensive Pivot (HP, Atk, Def, SpD)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Synthesis"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}} }, "Ogerpon-Wellspring": { - "ou": {"Utility": {"moves": ["Ivy Cudgel", ["U-turn", "Knock Off"], ["Knock Off", "Synthesis"], ["Spikes", "Synthesis", "Encore", "Taunt"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Trailblaze", "Play Rough", "Power Whip"], ["Play Rough", "Synthesis", "Knock Off", "Substitute"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "All-Out Attacker": {"moves": ["Ivy Cudgel", ["Knock Off", "Power Whip"], ["Play Rough", "Knock Off"], ["Trailblaze", "Knock Off", "U-turn"]], "item": "Wellspring Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, + "ou": { + "Utility": {"moves": ["Ivy Cudgel", ["U-turn", "Knock Off"], ["Knock Off", "Synthesis"], ["Spikes", "Synthesis", "Encore", "Taunt"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, + "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Trailblaze", "Play Rough", "Power Whip"], ["Play Rough", "Synthesis", "Knock Off", "Substitute"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, + "3 Attacks": {"moves": ["Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Knock Off", "Play Rough"], ["Taunt", "Encore", "Synthesis"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}, + "All-Out Attacker": {"moves": ["Ivy Cudgel", ["Knock Off", "Power Whip"], ["Play Rough", "Knock Off"], ["Trailblaze", "Knock Off", "U-turn"]], "item": "Wellspring Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"} + }, "1v1": { "Offensive": {"moves": [["Power Whip", "Wood Hammer"], "Ivy Cudgel", ["Encore", "Superpower", "U-turn", "Knock Off"], ["Trailblaze", "Spiky Shield", "Superpower"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Charm": {"moves": ["Charm", "Synthesis", "Ivy Cudgel", ["Power Whip", "Encore"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"hp": 112, "def": 244, "spe": 152}}, @@ -3336,11 +3349,11 @@ "ubersuu": {"Swords Dance": {"moves": ["Swords Dance", ["Trailblaze", "Power Whip", "Horn Leech"], "Ivy Cudgel", ["Play Rough", "Knock Off"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"}, "All-out Attacker": {"moves": ["Ivy Cudgel", ["Power Whip", "Horn Leech"], "Play Rough", "Trailblaze"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "nationaldexdoubles": {"Utility Attacker": {"moves": ["Ivy Cudgel", ["Wood Hammer", "Horn Leech", "Play Rough", "Follow Me"], ["Follow Me", "Encore", "Taunt"], "Spiky Shield"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": [{"hp": 4, "atk": 252, "spe": 252}, {"hp": 144, "atk": 112, "spe": 252}], "teratypes": "Fire"}}, "battlestadiumsingles": {"ALL STAR": {"moves": ["Ivy Cudgel", ["Horn Leech", "Trailblaze"], ["Swords Dance", "Quick Attack"], ["Play Rough", "Rock Tomb"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Fire"}, "Bulky-pon": {"moves": ["Ivy Cudgel", "Horn Leech", "Rock Tomb", ["Quick Attack", "Encore", "Swords Dance", "Synthesis"]], "item": "Hearthflame Mask", "nature": ["Adamant", "Impish"], "evs": {"hp": 252, "atk": 4, "def": 60, "spd": 36, "spe": 156}, "teratypes": "Fire"}}, - "inheritance": {"Swords Dance (Itself)": {"moves": ["Ivy Cudgel", "Power Whip", "Swords Dance", ["Play Rough", "Stomping Tantrum"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "partnersincrime": {"Offensive Redirector": {"moves": ["Ivy Cudgel", ["Wood Hammer", "Horn Leech"], ["Follow Me", "Superpower", "Swords Dance"], "Spiky Shield"], "item": "Hearthflame Mask", "nature": "Adamant", "evs": {"hp": 172, "atk": 76, "spd": 76, "spe": 184}, "teratypes": "Fire"}}, "almostanyability": {"Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", "Power Whip", ["Knock Off", "Rock Tomb"]], "ability": ["Desolate Land", "Turboblaze"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "ubers": {"Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Trailblaze", "Stomping Tantrum", "Play Rough"]], "item": "Hearthflame Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, - "doublesou": {"Cudgel Bonk": {"moves": ["Ivy Cudgel", ["Wood Hammer", "Horn Leech"], ["Follow Me", "Focus Energy"], "Spiky Shield"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Fire"}} + "doublesou": {"Cudgel Bonk": {"moves": ["Ivy Cudgel", ["Wood Hammer", "Horn Leech"], ["Follow Me", "Focus Energy"], "Spiky Shield"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Fire"}}, + "inheritance": {"Swords Dance (Itself)": {"moves": ["Ivy Cudgel", "Power Whip", "Swords Dance", ["Play Rough", "Stomping Tantrum"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Ogerpon-Cornerstone": { "ou": {"Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Low Kick", "Knock Off"]], "item": "Cornerstone Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Rock"}}, @@ -3395,15 +3408,15 @@ "vgc2024": {"Offensive Support": {"moves": ["Heat Crash", "Burning Bulwark", "Breaking Swipe", "Howl"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "def": 20, "spd": 68, "spe": 164}, "teratypes": ["Grass", "Fairy"]}}, "ubersuu": {"Standard": {"moves": ["Dragon Dance", ["Outrage", "Dragon Claw"], "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Earthquake", "Substitute"]], "item": ["Booster Energy", "Heavy-Duty Boots"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ground", "Fairy", "Flying"]}, "Scale": {"moves": ["Dragon Dance", "Scale Shot", "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Substitute", "Earthquake"]], "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ghost", "Ground"]}}, "battlestadiumsingles": {"Offensive Dragon Dance": {"moves": ["Dragon Dance", ["Heat Crash", "Flare Blitz"], ["Scale Shot", "Outrage", "Dragon Claw"], ["Earthquake", "Substitute", "Morning Sun"]], "item": ["Loaded Dice", "Booster Energy"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Fairy", "Fire", "Water"]}, "Choiced": {"moves": ["Flare Blitz", "Outrage", ["Dragon Claw", "Breaking Swipe"], ["Raging Fury", "Heat Crash", "Earthquake"]], "item": ["Choice Scarf", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Fire", "Fairy"]}, "Bulky Dragon Dance": {"moves": ["Dragon Dance", ["Breaking Swipe", "Dragon Claw"], ["Heat Crash", "Flare Blitz"], "Morning Sun"], "item": ["Leftovers", "Booster Energy", "Rocky Helmet"], "nature": ["Impish", "Jolly", "Careful"], "evs": {"hp": 244, "atk": 4, "def": 44, "spd": 4, "spe": 212}, "teratypes": ["Fairy", "Water", "Fire"]}}, - "inheritance": {"Fire Lash DD (Salazzle)": {"moves": ["Fire Lash", "Substitute", "Dragon Dance", ["Toxic", "Knock Off"]], "ability": ["Corrosion", "Oblivious"], "item": "Leftovers", "nature": ["Careful", "Impish"], "evs": [{"hp": 252, "spd": 104, "spe": 152}, {"hp": 252, "def": 104, "spe": 152}]}, "Intimidate Wall (Arcanine-Hisui)": {"moves": ["Heat Crash", "Morning Sun", "Will-O-Wisp", "Stealth Rock"], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}, "Offensive Dragon Dance (Regidrago)": {"moves": ["Outrage", "Fire Fang", "Earthquake", "Dragon Dance"], "ability": "Dragon's Maw", "item": ["Heavy-Duty Boots", "Dragon Fang"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "partnersincrime": {"Offensive Support": {"moves": ["Flare Blitz", "Howl", "Breaking Swipe", "Burning Bulwark"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 156, "atk": 132, "spe": 220}, "teratypes": "Flying"}}, "godlygift": {"Offensive Dragon Dance (HP, Atk, SpD)": {"moves": ["Flare Blitz", "Earthquake", "Morning Sun", "Dragon Dance"], "item": "Booster Energy", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Defensive Dragon Dance (HP, Atk, SpD)": {"moves": ["Dragon Dance", "Morning Sun", "Flare Blitz", "Earthquake"], "item": "Heavy-Duty Boots", "nature": "Adamant", "evs": {"hp": 248, "atk": 176, "def": 76, "spe": 8}, "teratypes": "Poison"}, "Choice Band (Atk, Spe)": {"moves": ["Raging Fury", "Dragon Claw", "Earthquake", "Flare Blitz"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, - "doublesou": {"Physical Support": {"moves": [["Heat Crash", "Flare Blitz"], "Breaking Swipe", "Howl", ["Burning Bulwark", "Protect"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 88, "atk": 168, "spe": 252}, "teratypes": "Fairy"}} + "doublesou": {"Physical Support": {"moves": [["Heat Crash", "Flare Blitz"], "Breaking Swipe", "Howl", ["Burning Bulwark", "Protect"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 88, "atk": 168, "spe": 252}, "teratypes": "Fairy"}}, + "inheritance": {"Fire Lash DD (Salazzle)": {"moves": ["Fire Lash", "Substitute", "Dragon Dance", ["Toxic", "Knock Off"]], "ability": ["Corrosion", "Oblivious"], "item": "Leftovers", "nature": ["Careful", "Impish"], "evs": [{"hp": 252, "spd": 104, "spe": 152}, {"hp": 252, "def": 104, "spe": 152}]}, "Intimidate Wall (Arcanine-Hisui)": {"moves": ["Heat Crash", "Morning Sun", "Will-O-Wisp", "Stealth Rock"], "ability": "Intimidate", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}}, "Offensive Dragon Dance (Regidrago)": {"moves": ["Outrage", "Fire Fang", "Earthquake", "Dragon Dance"], "ability": "Dragon's Maw", "item": ["Heavy-Duty Boots", "Dragon Fang"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}} }, "Raging Bolt": { "ou": { "Calm Mind": {"moves": ["Calm Mind", "Thunderclap", ["Dragon Pulse", "Draco Meteor"], "Thunderbolt"], "item": ["Booster Energy", "Leftovers"], "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Bug", "Ghost"]}, - "Choice Specs Pivot": {"moves": ["Thunderbolt", "Draco Meteor", "Thunderclap", "Volt Switch"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Dragon"]}, + "Choice Specs Pivot": {"moves": ["Thunderbolt", "Volt Switch", "Thunderclap", "Draco Meteor"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Dragon"]}, "All-Out Attacker": {"moves": ["Thunderclap", ["Dragon Pulse", "Draco Meteor"], "Weather Ball", ["Thunderbolt", "Solar Beam", "Thunder"]], "item": ["Life Orb", "Booster Energy"], "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Flying", "Fairy", "Grass", "Ghost"]}, "Boots Pivot": {"moves": ["Thunderbolt", "Thunderclap", "Volt Switch", "Dragon Pulse"], "item": "Heavy-Duty Boots", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"} }, @@ -3451,7 +3464,6 @@ "monotype": {"Double Dance Sweeper (Psychic)": {"moves": [["Calm Mind", "Focus Blast"], "Agility", "Stored Power", ["Tachyon Cutter", "Focus Blast"]], "item": "Weakness Policy", "nature": ["Timid", "Modest"], "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Specs (Steel)": {"moves": ["Tachyon Cutter", "Volt Switch", "Psychic", "Focus Blast"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "vgc2024": {"Booster Energy": {"moves": ["Tachyon Cutter", "Expanding Force", ["Tera Blast", "Focus Blast"], "Protect"], "item": "Booster Energy", "nature": ["Timid", "Modest"], "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, "battlestadiumsingles": {"Calm Mind": {"moves": ["Calm Mind", "Tachyon Cutter", ["Psychic Noise", "Expanding Force", "Psyshock"], ["Focus Blast", "Tera Blast", "Volt Switch"]], "item": ["Booster Energy", "Covert Cloak"], "nature": "Timid", "evs": {"hp": 76, "def": 4, "spa": 172, "spd": 4, "spe": 252}, "teratypes": ["Water", "Psychic", "Grass"]}, "Offensive": {"moves": ["Tachyon Cutter", ["Psychic Noise", "Expanding Force", "Psychic"], ["Volt Switch", "Future Sight"], ["Focus Blast", "Future Sight", "Tera Blast"]], "item": ["Choice Scarf", "Choice Specs", "Assault Vest"], "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Grass", "Steel"]}}, - "inheritance": {"Levitate (Latios / Chimecho)": {"moves": ["Psychic Noise", "Calm Mind", "Recover", ["Ice Beam", "Dazzling Gleam", "Aura Sphere"]], "ability": "Levitate", "item": ["Leftovers", "Covert Cloak"], "nature": ["Bold", "Modest"], "evs": {"hp": 252, "def": 252, "spa": 4}}}, "partnersincrime": {"Psychic Terrain Sweeper": {"moves": ["Expanding Force", "Tachyon Cutter", "Protect", ["Tera Blast", "Focus Blast"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"hp": 84, "spa": 172, "spe": 252}, "teratypes": ["Water", "Fighting"]}}, "stabmons": {"Psychic Terrain Sweeper": {"moves": ["Take Heart", "Expanding Force", ["Tachyon Cutter", "Make It Rain"], "Focus Blast"], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"hp": 84, "spa": 172, "spe": 252}}, "Stored Power": {"moves": ["Take Heart", "Agility", "Stored Power", "Focus Blast"], "item": ["Booster Energy", "Weakness Policy"], "nature": ["Modest", "Timid"], "ivs": {"atk": 20}, "evs": {"hp": 24, "spa": 252, "spe": 232}}, "Assault Vest": {"moves": ["Tachyon Cutter", ["Future Sight", "Lumina Crash"], "Focus Blast", "Volt Switch"], "item": "Assault Vest", "nature": ["Modest", "Timid"], "ivs": {"atk": 20}, "evs": {"hp": 240, "spa": 16, "spd": 20, "spe": 232}}}, "nationaldex": {"Setup Sweeper": {"moves": ["Calm Mind", ["Psychic Noise", "Stored Power"], "Focus Blast", ["Tachyon Cutter", "Iron Defense"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"hp": 84, "spa": 172, "spe": 252}}, "Assault Vest": {"moves": ["Tachyon Cutter", "Psychic Noise", "Volt Switch", "Focus Blast"], "item": "Assault Vest", "nature": "Timid", "ivs": {"atk": 20}, "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 84, "spa": 172, "spe": 252}]}}, @@ -3459,6 +3471,7 @@ "mixandmega": {"Special Attacker": {"moves": ["Tachyon Cutter", "Psychic Noise", "Volt Switch", ["Future Sight", "Calm Mind"]], "item": ["Absolite", "Diancite"], "nature": "Timid", "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "almostanyability": {"Double Dance": {"moves": ["Calm Mind", "Agility", "Stored Power", "Tachyon Cutter"], "ability": ["Tinted Lens", "Well-Baked Body"], "item": "Weakness Policy", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 44, "spe": 212}}, "Assault Vest": {"moves": ["Tachyon Cutter", ["Psyshock", "Psychic Noise"], "Volt Switch", "Future Sight"], "ability": "Hadron Engine", "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"hp": 248, "spa": 224, "spe": 36}}}, "doublesou": {"Fast Calm Mind Sweeper": {"moves": ["Tachyon Cutter", "Expanding Force", "Calm Mind", "Protect"], "item": "Booster Energy", "nature": "Timid", "evs": {"hp": 52, "def": 32, "spa": 172, "spe": 252}, "teratypes": ["Psychic", "Dragon"]}}, + "inheritance": {"Levitate (Latios / Chimecho)": {"moves": ["Psychic Noise", "Calm Mind", "Recover", ["Ice Beam", "Dazzling Gleam", "Aura Sphere"]], "ability": "Levitate", "item": ["Leftovers", "Covert Cloak"], "nature": ["Bold", "Modest"], "evs": {"hp": 252, "def": 252, "spa": 4}}}, "nationaldexmonotype": {"Calm Mind (Psychic)": {"moves": ["Calm Mind", "Agility", "Stored Power", ["Tachyon Cutter", "Focus Blast"]], "item": "Weakness Policy", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"hp": 84, "spa": 172, "spe": 252}}, "Choice Specs (Steel)": {"moves": ["Tachyon Cutter", "Volt Switch", "Psychic", "Focus Blast"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 20}, "evs": {"spa": 252, "spd": 4, "spe": 252}}} }, "Terapagos": { @@ -3471,6 +3484,7 @@ "ubers": {"Utility": {"moves": ["Rapid Spin", ["Stealth Rock", "Tera Starstorm"], "Toxic", "Roar"], "ability": "Tera Shell", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}, "teratypes": "Stellar"}} }, "Pecharunt": { + "ubersuu": {"Defensive Pivot": {"moves": [["Malignant Chain", "Toxic"], "Foul Play", "Recover", "Parting Shot"], "item": ["Heavy-Duty Boots", "Rocky Helmet", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 248, "def": 208, "spd": 52}], "teratypes": "Dark"}, "Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Malignant Chain", "Recover"], "item": ["Air Balloon", "Custap Berry", "Colbur Berry"], "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 248, "def": 208, "spd": 52}], "teratypes": "Fairy"}}, "ou": {"Pivot": {"moves": ["Parting Shot", "Recover", ["Malignant Chain", "Toxic"], ["Shadow Ball", "Foul Play"]], "item": ["Heavy-Duty Boots", "Rocky Helmet", "Air Balloon"], "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 228, "spe": 28}, {"hp": 252, "def": 4, "spe": 252}], "teratypes": ["Ghost", "Dark"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Malignant Chain", "Shadow Ball", "Recover"], "item": ["Heavy-Duty Boots", "Air Balloon"], "nature": "Timid", "evs": [{"hp": 252, "spa": 4, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": "Ghost"}}, "nationaldex": {"Defensive Pivot": {"moves": ["Malignant Chain", "Hex", "Parting Shot", "Recover"], "item": ["Heavy-Duty Boots", "Air Balloon", "Black Sludge"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}}, "Nasty Plot": {"moves": ["Malignant Chain", "Nasty Plot", "Recover", "Shadow Ball"], "item": "Ghostium Z", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 88, "spa": 252, "spe": 168}}}, "1v1": {"Air Balloon": {"moves": ["Malignant Chain", "Curse", "Parting Shot", "Recover"], "item": "Air Balloon", "nature": "Bold", "evs": {"hp": 248, "def": 228, "spe": 32}}, "Leftovers": {"moves": ["Malignant Chain", "Curse", "Parting Shot", "Recover"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 248, "spd": 172, "spe": 88}}, "Maranga Berry": {"moves": ["Malignant Chain", "Curse", "Parting Shot", "Recover"], "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 224, "spd": 252, "spe": 32}}, "Clear Amulet": {"moves": ["Malignant Chain", "Curse", "Parting Shot", "Recover"], "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 252, "spd": 224, "spe": 32}}}, @@ -3505,7 +3519,7 @@ "Crucibelle": {"cap": {"Utility Pivot": {"moves": ["Stone Edge", "U-turn", "Knock Off", "Gunk Shot"], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}}}, "Kerfluffle": {"cap": {"Valiant At Home": {"moves": ["Moonblast", "Focus Blast", "Psychic Noise", "Parting Shot"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Fairy"]}}}, "Pajantom": {"cap": {"Choice Band": {"moves": ["Spirit Shackle", "Outrage", "Earthquake", ["Toxic Spikes", "Brave Bird"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}}}, - "Jumbao": {"cap": {"Drought Wallbreaker": {"moves": ["Solar Beam", "Moonblast", ["Tera Blast", "Focus Blast"], "Synthesis"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": [["Solar Beam", "Leaf Storm"], "Moonblast", ["Tera Blast", "Focus Blast"], "Healing Wish"], "ability": ["Drought", "Trace"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}}, + "Jumbao": {"cap": {"Drought Wallbreaker": {"moves": ["Solar Beam", "Moonblast", "Focus Blast", "Synthesis"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": [["Solar Beam", "Leaf Storm"], "Moonblast", "Focus Blast", "Healing Wish"], "ability": ["Drought", "Trace"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}}, "Caribolt": {"cap": {"talahbolt (Swords Dance)": {"moves": ["Swords Dance", "Double-Edge", "Horn Leech", "Rapid Spin"], "ability": "Galvanize", "item": ["Leftovers", "Magnet"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Grass"]}}}, "Smokomodo": {"cap": {"Bone Zone": {"moves": ["Bone Rush", "Flame Charge", "Bulk Up", ["Flare Blitz", "Morning Sun"]], "ability": "Technician", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]}}}, "Snaelstrom": {"cap": {"Bulky Swords Dance": {"moves": [["Razor Shell", "Liquidation"], ["Toxic", "Facade"], "Swords Dance", ["Spiky Shield", "Recover"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Normal", "Fairy"]}, "Bulky Pivot": {"moves": [["Surf", "U-turn"], ["Stealth Rock", "Rapid Spin"], ["Toxic", "U-turn"], "Spiky Shield"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Calm", "Bold"], "evs": [{"hp": 252, "def": 4, "spd": 252}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": "Fairy"}}}, diff --git a/data/sets/gen91v1.json b/data/sets/gen91v1.json index 9a5602ad1..8d803c7fb 100644 --- a/data/sets/gen91v1.json +++ b/data/sets/gen91v1.json @@ -1,11 +1,10 @@ { - "Venusaur": {"Custap Berry": {"moves": ["Frenzy Plant", "Sludge Bomb", "Earth Power", "Endure"], "item": "Custap Berry", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "Ninetales-Alola": {"Encore + Disable": {"moves": ["Protect", "Encore", "Disable", "Moonblast"], "ability": "Snow Warning", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 216, "def": 40, "spe": 252}}, "Sitrus Berry": {"moves": ["Protect", "Encore", "Disable", ["Draining Kiss", "Moonblast"]], "ability": "Snow Warning", "item": "Sitrus Berry", "nature": "Timid", "evs": {"hp": 164, "def": 240, "spe": 104}, "teratypes": "Ice"}, "Life Orb": {"moves": ["Moonblast", "Freeze-Dry", "Calm Mind", ["Encore", "Disable"]], "ability": "Snow Warning", "item": "Life Orb", "nature": "Timid", "evs": {"hp": 208, "spa": 156, "spe": 144}, "teratypes": "Ice"}}, "Arcanine-Hisui": {"Choice Scarf": {"moves": ["Head Smash", "Raging Fury", "Close Combat", "Outrage"], "item": "Choice Scarf", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Head Smash", "Flare Blitz", "Outrage", "Close Combat"], "ability": "Rock Head", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Muk-Alola": {"AV": {"moves": ["Gunk Shot", "Knock Off", "Drain Punch", "Shadow Sneak"], "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "def": 236, "spe": 20}, "teratypes": "Poison"}}, "Zapdos": {"Clear Amulet": {"moves": ["Hurricane", "Thunderbolt", "Eerie Impulse", "Roost"], "item": "Clear Amulet", "nature": "Timid", "evs": {"hp": 208, "def": 32, "spd": 92, "spe": 176}}, "Life Orb": {"moves": ["Hurricane", "Thunderbolt", ["Protect", "Charge"], ["Charge", "U-turn"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 20, "def": 212, "spa": 252, "spe": 24}}, "Pressure Stall": {"moves": ["Thunderbolt", "Protect", "Substitute", ["Roost", "Eerie Impulse"]], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 192, "def": 64, "spe": 252}, "teratypes": "Electric"}, "Choice Specs": {"moves": ["Hurricane", "Thunderbolt", "Heat Wave", ["Thunder", "U-turn"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}}, "Zapdos-Galar": {"Choice Band": {"moves": ["Brave Bird", "Close Combat", ["Thunderous Kick", "Knock Off"], ["U-turn", "Knock Off"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "Moltres-Galar": {"Custap Berry": {"moves": ["Fiery Wrath", "Hurricane", "Endure", "Nasty Plot"], "item": "Custap Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 176, "def": 216, "spa": 116}}, "Weakness Policy": {"moves": ["Fiery Wrath", "Hurricane", "Nasty Plot", ["Air Slash", "Taunt"]], "item": "Weakness Policy", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 240, "def": 216, "spa": 24, "spd": 28}}, "Assault Vest": {"moves": ["Hurricane", "Fiery Wrath", "Air Slash", "Sucker Punch"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 176, "def": 216, "spa": 116}}}, + "Moltres-Galar": {"Weakness Policy": {"moves": ["Fiery Wrath", "Hurricane", "Nasty Plot", ["Air Slash", "Taunt"]], "item": "Weakness Policy", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 240, "def": 216, "spa": 24, "spd": 28}}, "Assault Vest": {"moves": ["Hurricane", "Fiery Wrath", "Air Slash", "Sucker Punch"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 176, "def": 216, "spa": 116}}}, "Azumarill": { "Assault Vest": {"moves": ["Play Rough", "Liquidation", ["Knock Off", "Superpower"], "Aqua Jet"], "ability": "Huge Power", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "atk": 112, "spd": 148}}, "Life Orb": {"moves": ["Play Rough", "Liquidation", "Aqua Jet", ["Encore", "Tickle"]], "ability": "Huge Power", "item": "Life Orb", "nature": "Impish", "evs": {"hp": 248, "atk": 212, "spd": 48}, "teratypes": "Water"}, @@ -27,10 +26,10 @@ }, "Registeel": {"Stall": {"moves": ["Body Press", "Amnesia", "Iron Defense", "Rest"], "item": ["Leftovers", "Air Balloon"], "nature": "Careful", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spd": 252}}}, "Garchomp": {"Choice Band": {"moves": ["Outrage", "Earthquake", "Scale Shot", ["Iron Head", "Poison Jab"]], "ability": "Rough Skin", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 112, "spd": 216, "spe": 180}}, "Life Orb": {"moves": ["Outrage", "Scale Shot", "Earthquake", "Swords Dance"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 196, "spd": 60, "spe": 252}}, "Haban Berry": {"moves": ["Swords Dance", "Outrage", "Earthquake", "Scale Shot"], "ability": "Rough Skin", "item": "Haban Berry", "nature": "Jolly", "evs": {"hp": 248, "atk": 88, "def": 116, "spd": 16, "spe": 40}}}, - "Rhyperior": {"Choice Band": {"moves": ["Rock Wrecker", "Earthquake", "Rock Blast", "Ice Punch"], "ability": "Solid Rock", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 124, "def": 136}, "teratypes": "Ground"}, "Custap Berry": {"moves": ["Rock Wrecker", "Earthquake", "Swords Dance", "Endure"], "ability": "Solid Rock", "item": "Custap Berry", "nature": "Adamant", "evs": {"hp": 144, "atk": 220, "def": 144}, "teratypes": "Ground"}, "Assault Vest": {"moves": ["Rock Wrecker", "Earthquake", "Avalanche", ["Rock Blast", "Heavy Slam", "Counter", "Metal Burst"]], "ability": "Solid Rock", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 164, "atk": 136, "spd": 208}, "teratypes": "Ground"}}, - "Porygon-Z": {"Choice Specs": {"moves": ["Hyper Beam", "Uproar", ["Dark Pulse", "Ice Beam", "Trick"], ["Thunderbolt", "Ice Beam", "Recover"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 156, "def": 72, "spa": 144, "spe": 136}}, "Life Orb": {"moves": ["Hyper Beam", "Nasty Plot", "Substitute", "Uproar"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 156, "def": 4, "spa": 212, "spe": 136}}, "Choice Scarf": {"moves": ["Hyper Beam", "Uproar", "Trick", "Ice Beam"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Custap Berry": {"moves": ["Hyper Beam", "Nasty Plot", "Endure", ["Uproar", "Ice Beam", "Thunderbolt", "Dark Pulse"]], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 160, "def": 72, "spa": 88, "spe": 188}, "teratypes": "Normal"}}, + "Rhyperior": {"Choice Band": {"moves": ["Rock Wrecker", "Earthquake", "Rock Blast", "Ice Punch"], "ability": "Solid Rock", "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 124, "def": 136}, "teratypes": "Ground"}, "Assault Vest": {"moves": ["Rock Wrecker", "Earthquake", "Avalanche", ["Rock Blast", "Heavy Slam", "Counter", "Metal Burst"]], "ability": "Solid Rock", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 164, "atk": 136, "spd": 208}, "teratypes": "Ground"}}, + "Porygon-Z": {"Choice Specs": {"moves": ["Hyper Beam", "Uproar", ["Dark Pulse", "Ice Beam", "Trick"], ["Thunderbolt", "Ice Beam", "Recover"]], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 156, "def": 72, "spa": 144, "spe": 136}}, "Life Orb": {"moves": ["Hyper Beam", "Nasty Plot", "Substitute", "Uproar"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 156, "def": 4, "spa": 212, "spe": 136}}, "Choice Scarf": {"moves": ["Hyper Beam", "Uproar", "Trick", "Ice Beam"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Cresselia": {"Clear Amulet": {"moves": ["Stored Power", "Calm Mind", "Moonlight", ["Reflect", "Future Sight"]], "item": "Clear Amulet", "nature": "Bold", "evs": {"hp": 252, "def": 44, "spd": 72, "spe": 140}}, "Choice Scarf": {"moves": ["Psychic", "Moonblast", "Trick", "Moonlight"], "item": "Choice Scarf", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 240, "def": 64, "spa": 52, "spd": 36, "spe": 116}}, "Choice Specs": {"moves": [["Psychic", "Psyshock"], "Ice Beam", "Thunderbolt", "Future Sight"], "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Psychic"}}, - "Manaphy": {"Stall": {"moves": ["Acid Armor", "Take Heart", "Scald", "Rest"], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 252, "def": 180, "spa": 28, "spd": 28, "spe": 20}}, "Custap Berry": {"moves": [["Hydro Pump", "Surf"], "Hyper Beam", "Endure", "Tail Glow"], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 248, "def": 32, "spa": 212, "spe": 16}}, "Clear Amulet": {"moves": ["Take Heart", "Stored Power", "Hydro Pump", "Skill Swap"], "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 248, "def": 56, "spa": 72, "spd": 112, "spe": 20}, "teratypes": "Water"}}, + "Manaphy": {"Stall": {"moves": ["Acid Armor", "Take Heart", "Scald", "Rest"], "item": "Sitrus Berry", "nature": "Bold", "evs": {"hp": 252, "def": 180, "spa": 28, "spd": 28, "spe": 20}}, "Clear Amulet": {"moves": ["Take Heart", "Stored Power", "Hydro Pump", "Skill Swap"], "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 248, "def": 56, "spa": 72, "spd": 112, "spe": 20}, "teratypes": "Water"}}, "Darkrai": {"Choice Specs": {"moves": ["Dark Pulse", ["Ice Beam", "Sludge Bomb"], ["Thunder", "Sludge Bomb"], ["Focus Blast", "Sludge Bomb"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Dark Pulse", "Trick", ["Ice Beam", "Focus Blast", "Disable", "Psychic"], ["Sludge Bomb", "Focus Blast", "Disable", "Psychic"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Dark"}}, "Serperior": {"SubSeed": {"moves": ["Leaf Storm", "Leech Seed", "Substitute", "Protect"], "ability": "Contrary", "item": "Leftovers", "nature": "Timid", "evs": {"hp": 248, "spa": 8, "spe": 252}}, "Assault Vest": {"moves": ["Leaf Storm", "Frenzy Plant", "Knock Off", "Mirror Coat"], "ability": "Contrary", "item": "Assault Vest", "nature": "Timid", "evs": {"hp": 40, "spa": 244, "spd": 144, "spe": 80}, "teratypes": "Grass"}}, "Whimsicott": {"SubSeed": {"moves": ["Moonblast", "Leech Seed", "Protect", "Substitute"], "item": "Kebia Berry", "nature": "Bold", "evs": {"hp": 200, "def": 204, "spe": 104}}, "Babiri Berry": {"moves": ["Leech Seed", "Substitute", "Protect", ["Encore", "Taunt"]], "item": "Babiri Berry", "nature": "Impish", "evs": {"hp": 56, "def": 252, "spd": 200}, "teratypes": "Grass"}, "Occa Berry": {"moves": ["Leech Seed", "Substitute", "Protect", ["Encore", "Taunt"]], "item": "Occa Berry", "nature": "Careful", "evs": {"hp": 240, "def": 128, "spd": 140}, "teratypes": "Grass"}}, @@ -47,16 +46,10 @@ "Assault Vest": {"moves": ["Draco Meteor", "Freeze-Dry", "Glaciate", ["Earth Power", "Focus Blast", "Ice Beam", "Rock Tomb", "Icicle Spear"]], "item": "Assault Vest", "nature": "Calm", "evs": {"hp": 88, "spa": 184, "spd": 236}, "teratypes": "Dragon"} }, "Greninja": {"Life Orb": {"moves": ["Gunk Shot", "Hydro Cannon", ["U-turn", "Rock Slide", "Ice Beam", "Low Kick", "Extrasensory", "Dark Pulse", "Taunt"], ["Shadow Sneak", "Rock Slide", "Ice Beam", "Low Kick", "Extrasensory", "Dark Pulse", "Taunt"]], "ability": "Protean", "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 252, "spa": 8, "spd": 64, "spe": 184}, "teratypes": "Water"}}, - "Sylveon": {"Life Orb": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Quick Attack"]], "ability": "Pixilate", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 104, "def": 224, "spa": 180}}, "Custap Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Fake Tears", "Endure"], "ability": "Pixilate", "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 80, "def": 200, "spa": 228}}, "Weakness Policy": {"moves": ["Hyper Beam", "Draining Kiss", "Charm", ["Fake Tears", "Calm Mind", "Hyper Voice"]], "ability": "Pixilate", "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 72, "def": 244, "spa": 16, "spe": 176}, "teratypes": "Fairy"}, "Babiri Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Charm"]], "ability": "Pixilate", "item": "Babiri Berry", "nature": "Bold", "evs": {"hp": 232, "def": 252, "spa": 24}, "teratypes": "Fairy"}}, - "Goodra-Hisui": {"Custap Berry": {"moves": ["Draco Meteor", "Acid Spray", ["Sludge Wave", "Flash Cannon"], "Endure"], "item": "Custap Berry", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 196, "spd": 60}}, "Chople Berry": {"moves": ["Draco Meteor", "Heavy Slam", "Acid Spray", "Counter"], "item": "Chople Berry", "nature": "Sassy", "evs": {"hp": 252, "atk": 32, "def": 48, "spa": 88, "spd": 88}}, "Choice Band": {"moves": ["Outrage", "Heavy Slam", "Skitter Smack", "Earthquake"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 236, "def": 24}}}, + "Sylveon": {"Life Orb": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Quick Attack"]], "ability": "Pixilate", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 104, "def": 224, "spa": 180}}, "Weakness Policy": {"moves": ["Hyper Beam", "Draining Kiss", "Charm", ["Fake Tears", "Calm Mind", "Hyper Voice"]], "ability": "Pixilate", "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 72, "def": 244, "spa": 16, "spe": 176}, "teratypes": "Fairy"}, "Babiri Berry": {"moves": ["Hyper Beam", "Hyper Voice", "Calm Mind", ["Fake Tears", "Charm"]], "ability": "Pixilate", "item": "Babiri Berry", "nature": "Bold", "evs": {"hp": 232, "def": 252, "spa": 24}, "teratypes": "Fairy"}}, + "Goodra-Hisui": {"Chople Berry": {"moves": ["Draco Meteor", "Heavy Slam", "Acid Spray", "Counter"], "item": "Chople Berry", "nature": "Sassy", "evs": {"hp": 252, "atk": 32, "def": 48, "spa": 88, "spd": 88}}, "Choice Band": {"moves": ["Outrage", "Heavy Slam", "Skitter Smack", "Earthquake"], "item": "Choice Band", "nature": "Adamant", "evs": {"hp": 248, "atk": 236, "def": 24}}}, "Diancie": {"Weakness Policy": {"moves": ["Diamond Storm", ["Play Rough", "Moonblast"], "Trick Room", "Encore"], "item": "Weakness Policy", "nature": "Sassy", "evs": {"hp": 248, "atk": 124, "def": 12, "spd": 124}}, "Choice Specs": {"moves": ["Moonblast", "Power Gem", "Earth Power", ["Psychic", "Flash Cannon"]], "item": "Choice Specs", "nature": "Calm", "evs": {"hp": 248, "spa": 136, "spd": 124}}}, - "Hoopa-Unbound": { - "Choice Band": {"moves": ["Hyperspace Fury", "Gunk Shot", ["Zen Headbutt", "Fire Punch", "Ice Punch"], ["Drain Punch", "Fire Punch", "Ice Punch"]], "item": "Choice Band", "nature": ["Jolly", "Impish"], "evs": [{"hp": 48, "atk": 192, "spd": 16, "spe": 252}, {"hp": 240, "def": 252, "spe": 16}]}, - "Choice Specs": {"moves": ["Psychic Noise", "Dark Pulse", "Thunderbolt", ["Grass Knot", "Focus Blast"]], "item": "Choice Specs", "nature": "Modest", "evs": [{"hp": 52, "spa": 204, "spe": 252}, {"hp": 228, "def": 252, "spa": 12, "spe": 16}]}, - "Choice Scarf": {"moves": ["Hyperspace Fury", "Gunk Shot", "Focus Blast", ["Thunderbolt", "Rock Tomb"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 48, "atk": 192, "spd": 16, "spe": 252}}, - "Assault Vest": {"moves": ["Psychic Noise", "Knock Off", "Gunk Shot", "Drain Punch"], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "atk": 48, "spd": 196, "spe": 16}}, - "Custap Berry": {"moves": ["Psychic", "Hyperspace Fury", "Gunk Shot", "Endure"], "item": "Custap Berry", "nature": "Naughty", "evs": {"hp": 48, "atk": 196, "def": 248, "spe": 16}} - }, + "Hoopa-Unbound": {"Choice Band": {"moves": ["Hyperspace Fury", "Gunk Shot", ["Zen Headbutt", "Fire Punch", "Ice Punch"], ["Drain Punch", "Fire Punch", "Ice Punch"]], "item": "Choice Band", "nature": ["Jolly", "Impish"], "evs": [{"hp": 48, "atk": 192, "spd": 16, "spe": 252}, {"hp": 240, "def": 252, "spe": 16}]}, "Choice Specs": {"moves": ["Psychic Noise", "Dark Pulse", "Thunderbolt", ["Grass Knot", "Focus Blast"]], "item": "Choice Specs", "nature": "Modest", "evs": [{"hp": 52, "spa": 204, "spe": 252}, {"hp": 228, "def": 252, "spa": 12, "spe": 16}]}, "Choice Scarf": {"moves": ["Hyperspace Fury", "Gunk Shot", "Focus Blast", ["Thunderbolt", "Rock Tomb"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 48, "atk": 192, "spd": 16, "spe": 252}}, "Assault Vest": {"moves": ["Psychic Noise", "Knock Off", "Gunk Shot", "Drain Punch"], "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 248, "atk": 48, "spd": 196, "spe": 16}}}, "Volcanion": { "Air Balloon": {"moves": ["Overheat", "Steam Eruption", "Sludge Wave", "Substitute"], "item": "Air Balloon", "nature": "Modest", "evs": [{"hp": 232, "def": 8, "spa": 172, "spe": 96}, {"hp": 232, "def": 8, "spa": 36, "spe": 232}]}, "Choice Specs": {"moves": ["Steam Eruption", "Overheat", "Sludge Wave", "Hyper Beam"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 248, "def": 108, "spa": 136, "spd": 16}}, @@ -66,11 +59,11 @@ "Choice Scarf": {"moves": ["Overheat", "Steam Eruption", "Sludge Wave", "Focus Blast"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 84, "def": 64, "spa": 124, "spe": 236}, "teratypes": "Fire"}, "Specially Defensive": {"moves": ["Steam Eruption", "Overheat", "Sludge Wave", "Earth Power"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 252, "spa": 60, "spd": 196}, "teratypes": "Fire"} }, - "Primarina": {"Life Orb": {"moves": ["Moonblast", "Hydro Cannon", "Icy Wind", "Encore"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 144, "def": 216, "spa": 120, "spe": 28}}, "Weakness Policy": {"moves": ["Hydro Cannon", ["Draining Kiss", "Moonblast"], "Calm Mind", ["Charm", "Reflect"]], "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 88, "def": 244, "spe": 176}}, "Custap Berry": {"moves": ["Hydro Cannon", "Moonblast", "Endure", ["Encore", "Calm Mind"]], "item": "Custap Berry", "nature": "Modest", "evs": {"hp": 144, "def": 216, "spa": 148}}, "Choice Specs": {"moves": ["Hydro Cannon", "Moonblast", "Energy Ball", ["Uproar", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 252, "def": 160, "spa": 24, "spd": 72}}}, + "Primarina": {"Life Orb": {"moves": ["Moonblast", "Hydro Cannon", "Icy Wind", "Encore"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 144, "def": 216, "spa": 120, "spe": 28}}, "Weakness Policy": {"moves": ["Hydro Cannon", ["Draining Kiss", "Moonblast"], "Calm Mind", ["Charm", "Reflect"]], "item": "Weakness Policy", "nature": "Bold", "evs": {"hp": 88, "def": 244, "spe": 176}}, "Choice Specs": {"moves": ["Hydro Cannon", "Moonblast", "Energy Ball", ["Uproar", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Choice Specs", "nature": "Modest", "evs": {"hp": 252, "def": 160, "spa": 24, "spd": 72}}}, "Rillaboom": {"Life Orb": {"moves": ["Fake Out", "Wood Hammer", "Knock Off", "Bulk Up"], "ability": "Grassy Surge", "item": "Life Orb", "nature": "Adamant", "evs": {"atk": 248, "spd": 204, "spe": 56}, "teratypes": "Grass"}, "SubSeed": {"moves": ["Drum Beating", "Leech Seed", "Protect", "Substitute"], "ability": "Grassy Surge", "item": "Grassy Seed", "nature": "Impish", "evs": {"hp": 248, "def": 44, "spd": 64, "spe": 152}, "teratypes": "Grass"}, "Specially Defensive SubSeed": {"moves": ["Drum Beating", "Leech Seed", "Protect", "Substitute"], "ability": "Grassy Surge", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 144, "spd": 252, "spe": 112}, "teratypes": "Grass"}, "Assault Vest": {"moves": ["Grassy Glide", "Wood Hammer", "High Horsepower", "Drain Punch"], "ability": "Grassy Surge", "item": "Assault Vest", "nature": "Careful", "evs": {"hp": 208, "atk": 48, "spd": 252}, "teratypes": "Grass"}}, "Corviknight": {"Maranga Berry": {"moves": ["Iron Defense", "Roost", "Taunt", ["Body Press", "Agility"]], "item": "Maranga Berry", "nature": "Impish", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 40, "spd": 16, "spe": 200}}, "Pressure Stall": {"moves": ["Protect", "Substitute", "Roost", "Taunt"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 200, "spd": 56, "spe": 252}}}, "Dragapult": {"Choice Band": {"moves": ["Outrage", "Dragon Darts", "Phantom Force", "U-turn"], "item": "Choice Band", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, - "Urshifu": {"Custap Berry": {"moves": ["Wicked Blow", "Reversal", "Endure", ["Bulk Up", "Sucker Punch"]], "item": "Custap Berry", "nature": "Adamant", "evs": {"hp": 136, "atk": 192, "spd": 164, "spe": 16}}, "Assault Vest": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["Rock Tomb", "Counter"]], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 124, "spd": 184, "spe": 200}}, "Chople Berry": {"moves": ["Close Combat", "Wicked Blow", "Sucker Punch", "Bulk Up"], "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 132, "atk": 96, "spd": 160, "spe": 120}}}, + "Urshifu": {"Assault Vest": {"moves": ["Wicked Blow", "Close Combat", "Sucker Punch", ["Rock Tomb", "Counter"]], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 124, "spd": 184, "spe": 200}}, "Chople Berry": {"moves": ["Close Combat", "Wicked Blow", "Sucker Punch", "Bulk Up"], "item": "Chople Berry", "nature": "Adamant", "evs": {"hp": 132, "atk": 96, "spd": 160, "spe": 120}}}, "Urshifu-Rapid-Strike": {"Choice Band": {"moves": ["Surging Strikes", "Close Combat", "Iron Head", ["Poison Jab", "Thunder Punch"]], "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}}, "IronPress": {"moves": ["Iron Defense", "Body Press", "Surging Strikes", "Taunt"], "item": "Sitrus Berry", "nature": "Jolly", "evs": {"hp": 4, "def": 252, "spe": 252}}}, "Zarude": {"Choice Band": {"moves": ["Knock Off", "Power Whip", "Rock Slide", ["Bullet Seed", "Low Kick"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 192, "def": 84, "spe": 232}}}, "Spectrier": {"Life Orb": {"moves": ["Hex", "Hyper Beam", "Will-O-Wisp", "Calm Mind"], "item": "Life Orb", "nature": "Timid", "evs": {"hp": 4, "def": 124, "spa": 180, "spe": 200}}, "Choice Specs": {"moves": ["Shadow Ball", "Hyper Beam", "Psychic", "Mud Shot"], "item": "Choice Specs", "nature": "Timid", "evs": {"hp": 80, "def": 32, "spa": 176, "spd": 4, "spe": 216}, "teratypes": "Ghost"}, "Sitrus Berry + Disable": {"moves": ["Calm Mind", "Shadow Ball", "Disable", "Substitute"], "item": "Sitrus Berry", "nature": "Timid", "evs": {"hp": 240, "spd": 16, "spe": 252}}}, @@ -78,7 +71,7 @@ "Ursaluna-Bloodmoon": {"Assault Vest": {"moves": ["Blood Moon", "Earth Power", "Vacuum Wave", ["Smack Down", "Counter"]], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 252, "def": 16, "spa": 84, "spd": 156}}, "Chople Berry": {"moves": ["Blood Moon", "Earth Power", "Counter", ["Smack Down", "Hyper Voice", "Vacuum Wave"]], "item": "Chople Berry", "nature": "Modest", "evs": {"hp": 252, "def": 124, "spa": 76, "spd": 56}}}, "Sneasler": {"Liechi Berry": {"moves": ["Endure", "Gunk Shot", "Reversal", ["Taunt", "Substitute"]], "ability": "Unburden", "item": "Liechi Berry", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Normal Gem": {"moves": ["Fake Out", "Close Combat", "Gunk Shot", ["Dire Claw", "Feint", "Acrobatics"]], "ability": "Unburden", "item": "Normal Gem", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}}}, "Meowscarada": {"Choice Band": {"moves": ["Flower Trick", "Knock Off", "Triple Axel", ["Giga Impact", "Play Rough", "Thunder Punch", "Low Kick"]], "ability": "Protean", "item": "Choice Band", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf": {"moves": ["Flower Trick", "Knock Off", "Play Rough", ["Triple Axel", "Thunder Punch", "Low Kick", "U-turn"]], "ability": "Protean", "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}, "Choice Specs": {"moves": ["Leaf Storm", "Dark Pulse", "Power Gem", ["Chilling Water", "Shadow Ball", "Disarming Voice", "Hyper Beam", "Pollen Puff"]], "ability": "Protean", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, - "Skeledirge": {"Custap Berry": {"moves": ["Torch Song", "Blast Burn", "Encore", "Endure"], "item": "Custap Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 84, "spa": 120, "spd": 56}}, "Air Balloon": {"moves": ["Torch Song", "Will-O-Wisp", "Encore", "Slack Off"], "ability": "Unaware", "item": "Air Balloon", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}}, "Maranga Berry": {"moves": ["Torch Song", "Slack Off", "Encore", ["Will-O-Wisp", "Blast Burn"]], "ability": "Unaware", "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 252, "def": 28, "spd": 228}}}, + "Skeledirge": {"Air Balloon": {"moves": ["Torch Song", "Will-O-Wisp", "Encore", "Slack Off"], "ability": "Unaware", "item": "Air Balloon", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}}, "Maranga Berry": {"moves": ["Torch Song", "Slack Off", "Encore", ["Will-O-Wisp", "Blast Burn"]], "ability": "Unaware", "item": "Maranga Berry", "nature": "Calm", "evs": {"hp": 252, "def": 28, "spd": 228}}}, "Maushold-Four": {"The Maus": {"moves": ["Population Bomb", "Feint", "Encore", "Tickle"], "ability": "Technician", "item": "Wide Lens", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}}, "Bellibolt": {"Life Orb": {"moves": ["Thunder", "Parabolic Charge", "Sucker Punch", "Soak"], "item": "Life Orb", "nature": "Quiet", "evs": {"hp": 240, "def": 80, "spa": 136, "spd": 52}, "teratypes": "Electric"}}, "Espathra": {"Stall": {"moves": ["Calm Mind", "Stored Power", "Feather Dance", "Roost"], "ability": "Speed Boost", "item": "Clear Amulet", "nature": "Calm", "evs": {"hp": 252, "def": 48, "spd": 192, "spe": 16}, "teratypes": "Psychic"}}, diff --git a/data/sets/gen9anythinggoes.json b/data/sets/gen9anythinggoes.json index ee9a491ef..109ad9122 100644 --- a/data/sets/gen9anythinggoes.json +++ b/data/sets/gen9anythinggoes.json @@ -16,10 +16,12 @@ "Alomomola": {"WishPass": {"moves": ["Wish", "Flip Turn", "Protect", ["Play Rough", "Scald"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Fairy"}}, "Mandibuzz": {"Specially Defensive": {"moves": ["Roost", "Toxic", ["Whirlwind", "Defog", "Foul Play"], "Knock Off"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Steel"}}, "Landorus-Therian": {"Defensive Pivot": {"moves": ["U-turn", "Earthquake", "Taunt", "Stealth Rock"], "item": "Rocky Helmet", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Water", "Fairy"]}}, + "Kyurem-Black": {"Dragon Dance": {"moves": ["Dragon Dance", "Icicle Spear", "Fusion Bolt", ["Scale Shot", "Tera Blast"]], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Electric", "Ghost"]}}, "Ribombee": {"Sticky Web": {"moves": ["Sticky Web", "Moonblast", ["Stun Spore", "Skill Swap"], ["Pounce", "Quiver Dance", "Trick"]], "ability": "Shield Dust", "item": ["Focus Sash", "Choice Scarf"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel"]}}, "Necrozma-Dusk-Mane": {"Bulky Dragon Dance": {"moves": ["Dragon Dance", "Sunsteel Strike", "Photon Geyser", "Moonlight"], "item": ["Heavy-Duty Boots", "Covert Cloak"], "nature": "Adamant", "evs": {"hp": 136, "atk": 252, "spe": 120}, "teratypes": "Fire"}}, + "Hatterene": {"Support": {"moves": [["Calm Mind", "Pain Split"], "Draining Kiss", ["Psyshock", "Nuzzle"], "Baton Pass"], "ability": "Magic Bounce", "item": ["Leftovers", "Ability Shield"], "nature": "Bold", "evs": [{"hp": 252, "def": 124, "spe": 132}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": ["Steel", "Water", "Normal"]}}, "Grimmsnarl": {"Dual Screens": {"moves": [["Parting Shot", "Play Rough"], "Light Screen", "Reflect", "Taunt"], "item": "Light Clay", "nature": ["Impish", "Adamant"], "evs": [{"hp": 248, "def": 136, "spd": 124}, {"hp": 248, "atk": 252, "spd": 8}], "teratypes": "Steel"}}, - "Zacian-Crowned": {"Swords Dance": {"moves": ["Swords Dance", ["Play Rough", "Behemoth Blade"], "Wild Charge", ["Crunch", "Close Combat"]], "item": "Rusted Sword", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, + "Zacian-Crowned": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", ["Close Combat", "Substitute", "Behemoth Blade"], "Wild Charge"], "item": "Rusted Sword", "nature": "Jolly", "evs": {"hp": 24, "atk": 252, "spd": 72, "spe": 160}, "teratypes": ["Electric", "Flying", "Fire", "Fighting"]}}, "Eternatus": {"Specially Defensive": {"moves": [["Dynamax Cannon", "Draco Meteor"], "Recover", "Toxic", ["Toxic Spikes", "Fire Blast", "Flamethrower"]], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 228, "def": 48, "spd": 188, "spe": 44}, "teratypes": ["Fairy", "Steel", "Dark"]}}, "Calyrex-Ice": {"Swords Dance Trick Room Sweeper": {"moves": ["Swords Dance", "Glacial Lance", "High Horsepower", "Trick Room"], "item": "Heavy-Duty Boots", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 252, "def": 8}, "teratypes": "Fire"}}, "Calyrex-Shadow": {"Choice Scarf": {"moves": ["Astral Barrage", "Grass Knot", "Psychic", "Trick"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Grass"]}, "Choice Specs": {"moves": ["Astral Barrage", "Grass Knot", ["Psychic", "Psyshock"], "Trick"], "item": "Choice Specs", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Grass", "Normal"]}, "Tera Fairy Nasty Plot": {"moves": ["Nasty Plot", "Astral Barrage", "Draining Kiss", "Taunt"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 180, "spa": 76, "spe": 252}, "teratypes": "Fairy"}, "Nasty Plot": {"moves": ["Nasty Plot", "Astral Barrage", "Grass Knot", ["Psychic", "Encore", "Psyshock"]], "item": ["Heavy-Duty Boots", "Life Orb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Stellar", "Ghost", "Normal", "Grass"]}}, @@ -33,5 +35,5 @@ "Wo-Chien": {"Specially Defensive": {"moves": ["Leech Seed", ["Ruination", "Foul Play", "Taunt"], "Knock Off", ["Protect", "Taunt"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Poison"}}, "Ting-Lu": {"Entry Hazard Support": {"moves": ["Spikes", ["Earthquake", "Payback"], ["Ruination", "Payback"], "Whirlwind"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Grass", "Poison"]}}, "Koraidon": {"Choice Scarf": {"moves": ["Flare Blitz", ["Low Kick", "Close Combat"], "U-turn", ["Outrage", "Dragon Claw"]], "item": "Choice Scarf", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, "Scale Shot": {"moves": ["Scale Shot", "Flare Blitz", ["Low Kick", "Close Combat"], "Swords Dance"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, "Iron Head": {"moves": ["Swords Dance", "Iron Head", "Scale Shot", "Substitute"], "item": "Loaded Dice", "nature": "Adamant", "evs": {"hp": 120, "atk": 252, "spe": 136}, "teratypes": "Steel"}, "Choice Band": {"moves": ["Close Combat", "Flare Blitz", ["Outrage", "Dragon Claw"], ["Wild Charge", "U-turn"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Fighting"]}}, - "Miraidon": {"Offensive Pivot": {"moves": ["Draco Meteor", "Electro Drift", "U-turn", ["Taunt", "Calm Mind", "Solar Beam"]], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Electro Drift", "Draco Meteor", ["Agility", "Overheat"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 120, "spa": 252, "spe": 136}, "teratypes": ["Stellar", "Dragon"]}, "Choice Specs": {"moves": ["Electro Drift", "Draco Meteor", "Overheat", ["U-turn", "Volt Switch"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dragon"]}, "Agility": {"moves": ["Agility", "Electro Drift", "Solar Beam", "Dragon Pulse"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 160, "def": 4, "spa": 252, "spe": 92}, "teratypes": "Grass"}} + "Miraidon": {"Offensive Pivot": {"moves": ["Draco Meteor", "Electro Drift", "U-turn", ["Taunt", "Calm Mind", "Solar Beam"]], "item": "Heavy-Duty Boots", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Electro Drift", "Draco Meteor", ["Agility", "Overheat"]], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 120, "spa": 252, "spe": 136}, "teratypes": ["Stellar", "Dragon"]}, "Choice Specs": {"moves": ["Electro Drift", "Draco Meteor", "Overheat", ["U-turn", "Volt Switch"]], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dragon"]}, "Agility": {"moves": ["Agility", "Electro Drift", "Solar Beam", "Dragon Pulse"], "item": "Life Orb", "nature": "Modest", "evs": {"hp": 160, "def": 4, "spa": 252, "spe": 92}, "teratypes": "Grass"}} } \ No newline at end of file diff --git a/data/sets/gen9balancedhackmons.json b/data/sets/gen9balancedhackmons.json index 9367ed022..f0070a100 100644 --- a/data/sets/gen9balancedhackmons.json +++ b/data/sets/gen9balancedhackmons.json @@ -2,7 +2,6 @@ "Alakazam-Mega": {"Choice Specs": {"moves": [["Psycho Boost", "Expanding Force"], "Moongeist Beam", ["Fleur Cannon", "Psystrike"], "Armor Cannon"], "ability": ["Beads of Ruin", "Psychic Surge"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "Slowbro-Mega": {"Physical Wall": {"moves": ["Scald", ["Future Sight", "Mortal Spin"], "Teleport", "Recover"], "ability": "Fur Coat", "item": ["Covert Cloak", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252}}}, "Chansey": {"Imposter": {"moves": ["Shore Up", ["Topsy-Turvy", "Haze"], ["Block", "Teleport"], ["Heal Bell", "Jungle Healing", "Wish"]], "ability": "Imposter", "item": ["Eviolite", "Heavy-Duty Boots", "Covert Cloak"], "nature": ["Calm", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "Aerodactyl-Mega": {"Magic Guard": {"moves": ["Brave Bird", ["Stone Axe", "Head Smash"], ["Volt Tackle", "Precipice Blades", "High Jump Kick"], ["Strength Sap", "U-turn"]], "ability": "Magic Guard", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, "Blissey": {"Magic Guard": {"moves": [["Shore Up", "Wish"], "Ruination", ["Topsy-Turvy", "Burning Bulwark"], ["Teleport", "Parting Shot", "U-turn"]], "ability": "Magic Guard", "item": "Leftovers", "nature": "Sassy", "ivs": {"atk": 0, "spa": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 252}}, "Regenerator": {"moves": [["U-turn", "Teleport"], ["Knock Off", "Wish"], ["Ruination", "Salt Cure"], ["Clear Smog", "Stone Axe", "Topsy-Turvy", "Glare"]], "ability": "Regenerator", "item": ["Assault Vest", "Heavy-Duty Boots"], "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "Sceptile-Mega": {"Magic Guard": {"moves": ["Chloroblast", "Dragon Energy", "Torch Song", "Strength Sap"], "ability": "Magic Guard", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "Kyogre-Primal": {"RegenVest": {"moves": ["Flip Turn", ["Scald", "Steam Eruption"], "Knock Off", ["Mortal Spin", "Nuzzle", "Stone Axe"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}}, @@ -20,12 +19,9 @@ "Greninja-Ash": {"Sniper": {"moves": ["Surging Strikes", "Wicked Blow", "Flower Trick", "Knock Off"], "ability": "Sniper", "item": "Choice Band", "nature": "Hasty", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, "Solgaleo": {"Primordial Sea": {"moves": ["Strength Sap", "Psychic Noise", ["Flip Turn", "Teleport"], ["Gigaton Hammer", "Spikes"]], "ability": "Primordial Sea", "item": ["Leftovers", "Covert Cloak"], "nature": ["Impish", "Jolly"], "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "Celesteela": {"RegenVest": {"moves": ["U-turn", "Knock Off", "Stone Axe", ["Salt Cure", "Doom Desire", "Beak Blast"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spa": 252, "spd": 252}}, "Fur Coat": {"moves": [["Teleport", "Knock Off"], "Beak Blast", ["Salt Cure", "Stone Axe"], ["Strength Sap", "Recover"]], "ability": "Fur Coat", "item": ["Rocky Helmet", "Covert Cloak"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252}}}, - "Magearna": {"Defensive": {"moves": ["Shore Up", "Moonblast", "Topsy-Turvy", ["Teleport", "Spikes"]], "ability": ["Ice Scales", "Primordial Sea"], "item": ["Heavy-Duty Boots", "Leftovers", "Covert Cloak"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, - "Melmetal": {"RegenVest": {"moves": ["U-turn", "Knock Off", ["Gigaton Hammer", "Stone Axe", "Nuzzle"], ["Salt Cure", "Stone Axe", "Nuzzle"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, "Zacian": {"Defensive": {"moves": [["Strength Sap", "Shore Up"], ["Magical Torque", "Spirit Break"], ["Glare", "Topsy-Turvy"], ["Spikes", "Stone Axe"]], "ability": ["Fur Coat", "Ice Scales"], "item": ["Leftovers", "Rocky Helmet", "Ability Shield"], "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, "Zamazenta": {"Fur Coat": {"moves": ["Strength Sap", ["Combat Torque", "Triple Arrows"], "Mortal Spin", "Knock Off"], "ability": "Fur Coat", "item": ["Covert Cloak", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, "Dondozo": {"Fur Coat": {"moves": [["Strength Sap", "Shore Up"], "Flip Turn", ["Glare", "Knock Off"], ["Stone Axe", "Spikes"]], "ability": "Fur Coat", "item": ["Covert Cloak", "Rocky Helmet"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}}, - "Clodsire": {"Magic Bounce": {"moves": ["Shore Up", "Ruination", "Topsy-Turvy", "Teleport"], "ability": "Magic Bounce", "item": "Black Sludge", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252}}}, "Flutter Mane": {"Utility": {"moves": [["Moonblast", "Boomburst"], "Pain Split", "Spikes", ["Astral Barrage", "Knock Off", "Topsy-Turvy"]], "ability": ["Magic Guard", "Teravolt", "Pixilate"], "item": ["Life Orb", "Heavy-Duty Boots", "Covert Cloak"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}, "Normalize": {"moves": ["Entrainment", "Judgment", "Taunt", ["Spikes", "Thunder Cage", "Nasty Plot"]], "ability": "Normalize", "item": ["Pixie Plate", "Spooky Plate"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}}, "Ting-Lu": {"RegenVest": {"moves": ["U-turn", "Knock Off", ["Nuzzle", "Salt Cure"], ["Stone Axe", "Mortal Spin"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252, "spe": 252}}, "Defensive": {"moves": ["Knock Off", ["Recover", "Strength Sap"], ["Salt Cure", "Parting Shot"], "Topsy-Turvy"], "ability": "Fur Coat", "item": "Covert Cloak", "nature": "Relaxed", "evs": {"hp": 252, "atk": 252, "def": 252, "spd": 252}}}, "Miraidon": {"Utility": {"moves": ["Strength Sap", "Thunder Cage", "Dragon Energy", "Encore"], "ability": ["Magic Guard", "Fur Coat"], "item": ["Life Orb", "Heavy-Duty Boots", "Covert Cloak"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 252, "spd": 252, "spe": 252}}} diff --git a/data/sets/gen9cap.json b/data/sets/gen9cap.json index 2eeea29c0..8e6895fd4 100644 --- a/data/sets/gen9cap.json +++ b/data/sets/gen9cap.json @@ -26,7 +26,7 @@ "Crucibelle": {"Utility Pivot": {"moves": ["Stone Edge", "U-turn", "Knock Off", "Gunk Shot"], "item": "Assault Vest", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}}, "Kerfluffle": {"Valiant At Home": {"moves": ["Moonblast", "Focus Blast", "Psychic Noise", "Parting Shot"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Fairy"]}}, "Pajantom": {"Choice Band": {"moves": ["Spirit Shackle", "Outrage", "Earthquake", ["Toxic Spikes", "Brave Bird"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Ghost"}}, - "Jumbao": {"Drought Wallbreaker": {"moves": ["Solar Beam", "Moonblast", ["Tera Blast", "Focus Blast"], "Synthesis"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": [["Solar Beam", "Leaf Storm"], "Moonblast", ["Tera Blast", "Focus Blast"], "Healing Wish"], "ability": ["Drought", "Trace"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, + "Jumbao": {"Drought Wallbreaker": {"moves": ["Solar Beam", "Moonblast", "Focus Blast", "Synthesis"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": [["Solar Beam", "Leaf Storm"], "Moonblast", "Focus Blast", "Healing Wish"], "ability": ["Drought", "Trace"], "item": "Choice Scarf", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "Caribolt": {"talahbolt (Swords Dance)": {"moves": ["Swords Dance", "Double-Edge", "Horn Leech", "Rapid Spin"], "ability": "Galvanize", "item": ["Leftovers", "Magnet"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Grass"]}}, "Smokomodo": {"Bone Zone": {"moves": ["Bone Rush", "Flame Charge", "Bulk Up", ["Flare Blitz", "Morning Sun"]], "ability": "Technician", "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]}}, "Snaelstrom": {"Bulky Swords Dance": {"moves": [["Razor Shell", "Liquidation"], ["Toxic", "Facade"], "Swords Dance", ["Spiky Shield", "Recover"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Normal", "Fairy"]}, "Bulky Pivot": {"moves": [["Surf", "U-turn"], ["Stealth Rock", "Rapid Spin"], ["Toxic", "U-turn"], "Spiky Shield"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Calm", "Bold"], "evs": [{"hp": 252, "def": 4, "spd": 252}, {"hp": 252, "def": 252, "spd": 4}], "teratypes": "Fairy"}}, diff --git a/data/sets/gen9godlygift.json b/data/sets/gen9godlygift.json index d996c4093..21f990d69 100644 --- a/data/sets/gen9godlygift.json +++ b/data/sets/gen9godlygift.json @@ -184,7 +184,7 @@ "Sinistcha": {"Calm Mind (HP)": {"moves": ["Calm Mind", "Matcha Gotcha", "Shadow Ball", "Strength Sap"], "ability": "Heatproof", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 4}, "teratypes": ["Steel", "Fairy"]}}, "Okidogi": {"Bulk Up (HP, SpD, Spe)": {"moves": ["Poison Jab", "Drain Punch", "Knock Off", "Bulk Up"], "ability": "Guard Dog", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spd": 4}, "teratypes": "Dark"}}, "Fezandipiti": {"Nasty Plot (SpA)": {"moves": ["Moonblast", "Heat Wave", "Nasty Plot", "Roost"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, - "Ogerpon": {"Offensive Pivot (HP, Atk, Def, SpD)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Synthesis"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, + "Ogerpon": {"Choice Band (Atk)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", ["Stomping Tantrum", "Superpower", "Rock Tomb"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Offensive Pivot (HP, Atk, Def, SpD)": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Synthesis"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "Ogerpon-Wellspring": {"Swords Dance (HP, Atk, Def, SpD, Spe)": {"moves": ["Ivy Cudgel", "Power Whip", "Play Rough", "Swords Dance"], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Offensive Pivot (HP, Def, SpD, Spe)": {"moves": ["Ivy Cudgel", "Power Whip", "Encore", "U-turn"], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, "Ogerpon-Cornerstone": {"Swords Dance (Atk)": {"moves": ["Ivy Cudgel", "Power Whip", "Stomping Tantrum", "Swords Dance"], "item": "Cornerstone Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Rock"}}, "Archaludon": {"Assault Vest (SpD)": {"moves": ["Draco Meteor", "Flash Cannon", "Electro Shot", "Body Press"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Fairy"}}, diff --git a/data/sets/gen9lc.json b/data/sets/gen9lc.json index 1f5bf1546..aaf421dac 100644 --- a/data/sets/gen9lc.json +++ b/data/sets/gen9lc.json @@ -16,7 +16,7 @@ "Rhyhorn": {"Setup Sweeper": {"moves": ["Swords Dance", "Rock Polish", "Earthquake", "Stone Edge"], "item": "Eviolite", "nature": "Adamant", "evs": {"atk": 236, "spd": 116, "spe": 156}, "teratypes": "Flying"}}, "Chinchou": {"Pivot": {"moves": ["Hydro Pump", "Thunderbolt", "Ice Beam", ["Volt Switch", "Flip Turn"]], "item": "Eviolite", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 132, "spa": 148, "spe": 220}, "teratypes": "Flying"}}, "Snubbull": {"Physically Defensive": {"moves": ["Play Rough", "Psychic Fangs", "Thunder Wave", ["Thief", "Earthquake"]], "item": "Eviolite", "nature": "Adamant", "evs": {"hp": 36, "atk": 116, "def": 196, "spd": 116, "spe": 36}, "teratypes": "Steel"}}, - "Elekid": {"Offensive Pivot": {"moves": [["Thunderbolt", "Focus Blast"], ["Knock Off", "Focus Blast"], "Psychic", ["Volt Switch", "Tera Blast"]], "ability": "Vital Spirit", "item": "Eviolite", "nature": "Timid", "evs": {"atk": 12, "spa": 236, "spe": 236}, "teratypes": ["Psychic", "Grass"]}}, + "Elekid": {"Offensive Pivot": {"moves": [["Thunderbolt", "Focus Blast"], ["Knock Off", "Focus Blast"], "Psychic", ["Volt Switch", "Ice Punch", "Tera Blast"]], "ability": "Vital Spirit", "item": "Eviolite", "nature": "Timid", "evs": {"atk": 12, "spa": 236, "spe": 236}, "teratypes": ["Psychic", "Grass"]}}, "Wingull": {"Offensive": {"moves": ["Surf", "Hurricane", ["Ice Beam", "Tera Blast"], ["Protect", "Substitute"]], "ability": "Hydration", "item": "Life Orb", "nature": "Timid", "ivs": {"hp": 19}, "evs": {"def": 36, "spa": 236, "spe": 236}, "teratypes": ["Dark", "Ground"]}}, "Azurill": {"Belly Drum": {"moves": ["Belly Drum", "Facade", "Aqua Jet", "Protect"], "ability": "Huge Power", "item": "Oran Berry", "nature": "Adamant", "evs": {"hp": 36, "atk": 196, "def": 116, "spd": 36, "spe": 116}, "teratypes": "Water"}}, "Numel": {"Special Attacker": {"moves": ["Flame Charge", ["Fire Blast", "Flamethrower"], "Earth Power", ["Will-O-Wisp", "Growth"]], "ability": "Simple", "item": "Eviolite", "nature": "Modest", "evs": {"def": 36, "spa": 236, "spe": 236}, "teratypes": "Fire"}, "Stockpile + Body Press": {"moves": ["Rest", "Stockpile", "Flame Charge", "Body Press"], "ability": "Simple", "item": "Eviolite", "nature": "Impish", "evs": {"hp": 36, "atk": 36, "def": 196, "spd": 236}, "teratypes": "Fighting"}}, diff --git a/data/sets/gen9monotype.json b/data/sets/gen9monotype.json index 82769627b..01e6277b1 100644 --- a/data/sets/gen9monotype.json +++ b/data/sets/gen9monotype.json @@ -72,21 +72,12 @@ "Magnezone": {"Assault Vest (Electric)": {"moves": ["Thunderbolt", "Flash Cannon", "Volt Switch", "Mirror Coat"], "ability": ["Analytic", "Magnet Pull"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 60, "spd": 24, "spe": 176}}}, "Rhyperior": {"All-out-Attacker (Rock)": {"moves": ["Earthquake", ["Smack Down", "Stone Edge"], "Fire Punch", ["Ice Punch", "Megahorn"]], "ability": "Solid Rock", "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Yanmega": {"Choice Specs (Bug)": {"moves": ["Bug Buzz", "Air Slash", "Giga Drain", "U-turn"], "ability": "Tinted Lens", "item": "Choice Specs", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "Gliscor": { - "SubTox (Flying)": {"moves": ["Substitute", "Toxic", "Earthquake", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": ["Impish", "Careful"], "evs": [{"hp": 244, "def": 16, "spd": 112, "spe": 136}, {"hp": 244, "def": 36, "spd": 172, "spe": 56}]}, - "Physically Defensive (Flying)": {"moves": ["Earthquake", "Stealth Rock", ["Knock Off", "Toxic"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Impish", "evs": {"hp": 244, "def": 244, "spe": 20}}, - "Swords Dance (Flying)": {"moves": ["Swords Dance", "Earthquake", ["Facade", "Knock Off"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "def": 32, "spd": 224, "spe": 8}}, - "SubTox (Ground)": {"moves": ["Earthquake", "Protect", "Substitute", "Toxic"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Jolly", "evs": {"hp": 244, "spd": 220, "spe": 44}}, - "Entry Hazard Support (Flying)": {"moves": [["Stealth Rock", "Spikes"], ["Toxic", "Knock Off", "Taunt"], "Earthquake", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "spd": 204, "spe": 60}}, - "Swords Dance (Ground)": {"moves": ["Swords Dance", "Earthquake", ["Knock Off", "Facade"], "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Careful", "evs": {"hp": 244, "spd": 248, "spe": 16}}, - "Defensive Utility (Ground)": {"moves": ["Earthquake", ["Knock Off", "Spikes", "U-turn"], "Toxic", ["Protect", "U-turn", "Spikes"]], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Impish", "evs": [{"hp": 244, "def": 80, "spd": 48, "spe": 136}, {"hp": 244, "def": 80, "spd": 168, "spe": 16}]} - }, "Mamoswine": { + "All-out Attacker (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", ["Smack Down", "Knock Off", "Stone Edge"]], "ability": "Thick Fat", "item": "Never-Melt Ice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Scarf (Ice)": {"moves": ["Earthquake", "Stone Edge", "Icicle Crash", ["Knock Off", "Stealth Rock"]], "ability": "Thick Fat", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", "Knock Off"], "ability": "Thick Fat", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Entry Hazard Support (Ice)": {"moves": ["Earthquake", "Ice Shard", ["Smack Down", "Icicle Crash"], "Stealth Rock"], "ability": "Thick Fat", "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 208, "atk": 220, "def": 64, "spe": 16}}, - "Assault Vest (Ground)": {"moves": ["Ice Shard", "Icicle Crash", "Earthquake", ["Smack Down", "Knock Off"]], "ability": "Thick Fat", "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "spd": 116, "spe": 140}}, - "All out attacker (Ground)": {"moves": ["Earthquake", "Icicle Crash", "Ice Shard", ["Knock Off", "Smack Down", "Stone Edge"]], "ability": "Thick Fat", "item": "Never-Melt Ice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}} + "Assault Vest (Ground)": {"moves": ["Ice Shard", "Icicle Crash", "Earthquake", ["Smack Down", "Knock Off"]], "ability": "Thick Fat", "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 252, "spd": 116, "spe": 140}} }, "Gallade": {"Assault Vest (Fighting)": {"moves": ["Psycho Cut", "Sacred Sword", ["Night Slash", "Knock Off"], "Shadow Sneak"], "ability": "Sharpness", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 56, "atk": 192, "spd": 164, "spe": 96}}}, "Froslass": {"Spikes Suicide Lead (Ice)": {"moves": ["Spikes", ["Shadow Ball", "Poltergeist"], ["Thunder Wave", "Will-O-Wisp", "Destiny Bond"], ["Taunt", "Destiny Bond"]], "ability": "Cursed Body", "item": "Focus Sash", "nature": ["Timid", "Jolly"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 252, "spd": 4, "spe": 252}]}, "Suicide Lead (Ghost)": {"moves": ["Spikes", "Taunt", "Destiny Bond", ["Ice Beam", "Triple Axel"]], "ability": "Cursed Body", "item": "Focus Sash", "nature": ["Timid", "Jolly"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 252, "spd": 4, "spe": 252}]}}, diff --git a/data/sets/gen9nationaldex.json b/data/sets/gen9nationaldex.json index a09c834ee..e0ee07522 100644 --- a/data/sets/gen9nationaldex.json +++ b/data/sets/gen9nationaldex.json @@ -1,6 +1,6 @@ { "Venusaur": {"Tank": {"moves": ["Giga Drain", "Sludge Bomb", "Earth Power", "Synthesis"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 156, "spe": 100}}, "Chlorophyll Sweeper": {"moves": ["Growth", "Giga Drain", "Weather Ball", ["Sludge Bomb", "Earth Power"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, - "Charizard": {"Drought Wallbreaker": {"moves": [["Weather Ball", "Fire Blast"], "Solar Beam", ["Scorching Sands", "Focus Blast"], "Roost"], "item": "Charizardite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Flare Blitz", ["Earthquake", "Roost"], ["Dragon Claw", "Roost"]], "ability": "Tough Claws", "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, + "Charizard": {"Drought Wallbreaker": {"moves": [["Weather Ball", "Fire Blast"], "Solar Beam", ["Scorching Sands", "Focus Blast"], "Roost"], "item": "Charizardite Y", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}}, "Setup Sweeper": {"moves": [["Dragon Dance", "Swords Dance"], "Flare Blitz", ["Earthquake", "Roost"], ["Dragon Claw", "Roost"]], "item": "Charizardite X", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Clefable": {"Utility": {"moves": ["Moonblast", ["Stealth Rock", "Thunder Wave", "Knock Off"], ["Knock Off", "Thunder Wave"], "Soft-Boiled"], "ability": "Magic Guard", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}, "Calm Mind": {"moves": ["Moonblast", "Calm Mind", ["Knock Off", "Flamethrower", "Thunder"], "Soft-Boiled"], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Life Orb", "Heavy-Duty Boots"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}}}, "Ninetales": {"Sun Setter": {"moves": [["Weather Ball", "Overheat"], "Will-O-Wisp", "Encore", "Healing Wish"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, "Slowbro": {"Defensive Pivot": {"moves": [["Scald", "Body Press"], "Future Sight", "Teleport", ["Slack Off", "Thunder Wave"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet", "Colbur Berry"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}}}, @@ -71,7 +71,7 @@ "Cinderace": {"Pivot": {"moves": ["Pyro Ball", "U-turn", "Court Change", ["Will-O-Wisp", "Sucker Punch", "Gunk Shot"]], "ability": ["Blaze", "Libero"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 148, "atk": 128, "spe": 232}]}, "Swords Dance": {"moves": ["Swords Dance", "Pyro Ball", ["Double-Edge", "High Jump Kick"], "Sucker Punch"], "ability": "Libero", "item": ["Normalium Z", "Fightinium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Corviknight": {"Defensive": {"moves": [["Brave Bird", "Iron Defense"], "U-turn", ["Body Press", "Defog"], "Roost"], "item": "Rocky Helmet", "nature": ["Impish", "Careful"], "evs": [{"hp": 248, "def": 204, "spd": 56}, {"hp": 248, "def": 8, "spd": 252}]}}, "Hatterene": {"Calm Mind": {"moves": ["Calm Mind", "Psychic Noise", "Draining Kiss", "Mystical Fire"], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}, "Healing Wish": {"moves": ["Psychic Noise", "Mystical Fire", "Nuzzle", "Healing Wish"], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 124, "spe": 132}}}, - "Zamazenta": {"All-Out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Ice Fang", "Heavy Slam"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Iron Defense + Body Press": {"moves": ["Iron Defense", "Body Press", ["Crunch", "Stone Edge"], ["Substitute", "Roar", "Rest"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": [{"atk": 132, "def": 124, "spe": 252}, {"hp": 252, "def": 4, "spe": 252}]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Roar", "Body Press"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}}}, + "Zamazenta": {"All-Out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Ice Fang", "Heavy Slam"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Iron Defense + Body Press": {"moves": ["Iron Defense", "Body Press", ["Crunch", "Stone Edge"], ["Substitute", "Roar", "Rest"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": [{"atk": 132, "def": 124, "spe": 252}, {"hp": 252, "def": 4, "spe": 252}]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", "Roar", "Body Press"], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}}}, "Urshifu-Rapid-Strike": {"Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Ice Spinner", "Aqua Jet"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}}, "Swords Dance": {"moves": ["Swords Dance", "Surging Strikes", "Close Combat", ["Trailblaze", "Aqua Jet"]], "item": "Protective Pads", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}, "Choice Band": {"moves": ["Surging Strikes", "Close Combat", "U-turn", ["Aqua Jet", "Ice Spinner", "Thunder Punch"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Ursaluna": {"Swords Dance": {"moves": ["Swords Dance", "Facade", ["Headlong Rush", "Earthquake"], "Fire Punch"], "item": "Flame Orb", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}}}, "Overqwil": {"Rain Sweeper": {"moves": ["Swords Dance", "Gunk Shot", "Crunch", "Liquidation"], "ability": "Swift Swim", "item": ["Waterium Z", "Darkinium Z"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}}}, diff --git a/data/sets/gen9nationaldexdoubles.json b/data/sets/gen9nationaldexdoubles.json index ebb405af0..3311ddace 100644 --- a/data/sets/gen9nationaldexdoubles.json +++ b/data/sets/gen9nationaldexdoubles.json @@ -13,11 +13,11 @@ "Amoonguss": {"Redirection Support": {"moves": ["Pollen Puff", "Rage Powder", "Spore", ["Protect", "Clear Smog"]], "ability": "Regenerator", "item": ["Sitrus Berry", "Covert Cloak", "Rocky Helmet"], "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": [{"hp": 232, "def": 96, "spd": 180}, {"hp": 240, "def": 208, "spd": 60}], "teratypes": ["Fire", "Water"]}}, "Tornadus": {"Tailwind Setter": {"moves": ["Tailwind", "Bleakwind Storm", ["Taunt", "Protect", "Icy Wind", "Sunny Day", "Rain Dance"], ["Protect", "Taunt", "Icy Wind", "Sunny Day", "Rain Dance"]], "item": ["Flyinium Z", "Focus Sash", "Covert Cloak"], "nature": ["Timid", "Bold"], "ivs": {"atk": 0}, "evs": [{"hp": 152, "spa": 104, "spe": 252}, {"hp": 248, "def": 244, "spa": 16}], "teratypes": "Ghost"}}, "Landorus": {"Special Attacker": {"moves": ["Earth Power", "Sludge Bomb", ["Sandsear Storm", "Substitute"], "Protect"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Poison", "Steel", "Water"]}, "Bulky": {"moves": ["Sandsear Storm", "Earth Power", "Sludge Bomb", "Protect"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 96, "spd": 28, "spe": 132}, "teratypes": ["Poison", "Steel", "Water"]}}, - "Landorus-Therian": {"All-Out Attacker": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Knock Off"], ["Rock Slide", "Stone Edge"]], "item": ["Choice Band", "Assault Vest"], "nature": "Adamant", "evs": {"hp": 140, "atk": 252, "spe": 116}, "teratypes": ["Flying", "Normal", "Water"]}, "Choice Scarf": {"moves": ["Stomping Tantrum", "U-turn", ["Knock Off", "Tera Blast"], ["Rock Slide", "Stone Edge"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Flying", "Water"]}, "Utility": {"moves": ["Stomping Tantrum", "Stealth Rock", "Taunt", "U-turn"], "item": ["Groundium Z", "Covert Cloak"], "nature": "Adamant", "evs": {"hp": 248, "atk": 100, "spd": 152, "spe": 8}, "teratypes": "Water"}}, + "Landorus-Therian": {"All-Out Attacker": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Earthquake", "Superpower"], ["Rock Slide", "Stone Edge", "Earthquake"]], "item": ["Choice Band", "Assault Vest"], "nature": "Adamant", "evs": {"hp": 140, "atk": 252, "spe": 116}, "teratypes": ["Flying", "Water"]}, "Choice Scarf": {"moves": ["Stomping Tantrum", "U-turn", ["Tera Blast", "Earthquake"], ["Rock Slide", "Stone Edge", "Earthquake"]], "item": "Choice Scarf", "nature": ["Adamant", "Jolly"], "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Flying", "Water", "Ghost"]}, "Utility": {"moves": ["Stomping Tantrum", "Stealth Rock", ["Taunt", "Fly", "Rock Slide"], "U-turn"], "item": ["Groundium Z", "Covert Cloak", "Flyinium Z"], "nature": "Adamant", "evs": {"hp": 248, "atk": 100, "spd": 152, "spe": 8}, "teratypes": "Water"}}, "Kyurem-Black": {"Setup Attacker": {"moves": ["Icicle Spear", "Fusion Bolt", "Dragon Dance", "Protect"], "item": ["Clear Amulet", "Loaded Dice"], "nature": "Adamant", "evs": {"hp": 40, "atk": 216, "spe": 252}, "teratypes": ["Electric", "Fire", "Poison"]}}, "Diancie": {"Trick Room Setter": {"moves": ["Diamond Storm", "Body Press", "Trick Room", "Protect"], "item": ["Hard Stone", "Safety Goggles", "Covert Cloak"], "nature": ["Sassy", "Adamant"], "ivs": {"spe": 0}, "evs": [{"hp": 252, "atk": 232, "def": 24}, {"hp": 200, "atk": 144, "spe": 164}], "teratypes": ["Dragon", "Grass", "Fire"]}}, "Incineroar": {"Fake Out Support": {"moves": ["Fake Out", ["Flare Blitz", "Will-O-Wisp", "Taunt"], ["Knock Off", "Will-O-Wisp", "Taunt"], "Parting Shot"], "ability": "Intimidate", "item": ["Darkinium Z", "Sitrus Berry", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 248, "atk": 56, "def": 124, "spe": 80}, "teratypes": ["Ghost", "Grass"]}, "Assault Vest": {"moves": ["Flare Blitz", "Knock Off", "Fake Out", "U-turn"], "ability": "Intimidate", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 252, "atk": 16, "spd": 144, "spe": 96}, "teratypes": ["Ghost", "Grass", "Fire"]}}, - "Tapu Fini": {"Calm Mind": {"moves": ["Calm Mind", "Muddy Water", "Moonblast", "Protect"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 152, "spe": 56}, "teratypes": ["Dragon", "Electric", "Fire"]}, "Choice Specs": {"moves": ["Muddy Water", "Dazzling Gleam", "Moonblast", ["Hydro Pump", "Hidden Power Fire", "Trick"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 152, "spe": 56}, "teratypes": ["Dragon", "Fairy", "Ghost"]}}, + "Tapu Fini": {"Calm Mind": {"moves": ["Calm Mind", "Muddy Water", "Moonblast", "Protect"], "item": "Leftovers", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 52, "spa": 152, "spe": 56}, {"hp": 248, "def": 56, "spa": 128, "spe": 76}], "teratypes": ["Dragon", "Electric"]}, "Choice Specs": {"moves": ["Muddy Water", "Moonblast", "Hydro Pump", ["Dazzling Gleam", "Trick"]], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 52, "spa": 152, "spe": 56}, {"hp": 156, "spa": 224, "spe": 128}], "teratypes": ["Fairy", "Dragon", "Ghost"]}, "Support": {"moves": ["Nature's Madness", "Icy Wind", "Moonblast", "Taunt"], "item": ["Covert Cloak", "Tapunium Z"], "nature": "Calm", "ivs": {"atk": 0}, "evs": [{"hp": 252, "spd": 76, "spe": 180}, {"hp": 252, "def": 56, "spa": 20, "spe": 180}], "teratypes": ["Steel", "Poison"]}}, "Celesteela": {"Specially Defensive": {"moves": ["Heavy Slam", ["Substitute", "Iron Defense"], "Leech Seed", "Protect"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 248, "def": 44, "spd": 188, "spe": 28}, "teratypes": "Dragon"}, "Acrobatics": {"moves": ["Heavy Slam", "Acrobatics", "Leech Seed", "Protect"], "item": "Misty Seed", "nature": "Adamant", "evs": {"hp": 252, "atk": 88, "def": 88, "spe": 80}, "teratypes": "Dragon"}, "Meteor Beam": {"moves": ["Meteor Beam", "Flash Cannon", "Air Slash", "Protect"], "item": "Power Herb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 188, "spa": 200, "spe": 120}, "teratypes": "Dragon"}}, "Marshadow": {"Physical Attacker": {"moves": ["Spectral Thief", "Close Combat", "Shadow Sneak", "Protect"], "item": ["Life Orb", "Marshadium Z"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Stellar"]}}, "Zeraora": {"Fake Out Support": {"moves": ["Fake Out", "Volt Switch", ["Plasma Fists", "Snarl", "Hidden Power Ice", "Electroweb"], ["Snarl", "Close Combat", "Electroweb", "Taunt"]], "item": ["Assault Vest", "Electrium Z"], "nature": "Jolly", "evs": [{"hp": 252, "atk": 4, "spe": 252}, {"hp": 4, "atk": 252, "spe": 252}], "teratypes": ["Electric", "Grass", "Flying"]}}, diff --git a/data/sets/gen9nu.json b/data/sets/gen9nu.json index 5e9adf2b9..56b5be7c1 100644 --- a/data/sets/gen9nu.json +++ b/data/sets/gen9nu.json @@ -41,7 +41,7 @@ "Rotom-Heat": {"Defensive Pivot": {"moves": ["Overheat", "Volt Switch", "Pain Split", ["Will-O-Wisp", "Nasty Plot"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Steel", "Fairy", "Water"]}}, "Rotom-Mow": {"Choice Scarf": {"moves": ["Leaf Storm", "Volt Switch", "Trick", ["Thunderbolt", "Tera Blast"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Fairy"]}, "Utility": {"moves": ["Leaf Storm", "Volt Switch", "Will-O-Wisp", ["Thunderbolt", "Foul Play"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost", "Steel"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Leaf Storm", ["Volt Switch", "Discharge"], ["Will-O-Wisp", "Substitute"]], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Poison", "Ghost"]}}, "Uxie": {"Nasty Plot": {"moves": ["Nasty Plot", "Psychic Noise", "Draining Kiss", ["Encore", "Substitute", "Shadow Ball"]], "item": "Leftovers", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Utility": {"moves": ["Stealth Rock", "Psychic Noise", "U-turn", ["Knock Off", "Encore", "Thunder Wave"]], "item": ["Rocky Helmet", "Leftovers"], "nature": "Timid", "evs": {"hp": 252, "def": 40, "spe": 216}, "teratypes": ["Dark", "Steel"]}}, - "Whimsicott": {"Pivot Support": {"moves": ["Moonblast", "U-turn", "Encore", ["Giga Drain", "Memento", "Leech Seed"]], "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 248, "def": 192, "spe": 68}, "teratypes": ["Steel", "Water", "Fire"]}}, + "Whimsicott": {"Pivot Support": {"moves": ["Moonblast", "U-turn", "Encore", ["Giga Drain", "Stun Spore", "Memento"]], "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 248, "def": 192, "spe": 68}, "teratypes": ["Steel", "Water", "Fire"]}}, "Scrafty": {"Bulk Up": {"moves": ["Bulk Up", "Drain Punch", ["Knock Off", "Throat Chop"], "Rest"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 192, "spe": 64}, "teratypes": ["Poison", "Steel"]}, "Dragon Dance": {"moves": ["Dragon Dance", ["Close Combat", "Drain Punch"], ["Knock Off", "Throat Chop"], ["Encore", "Poison Jab", "Iron Head"]], "ability": ["Shed Skin", "Intimidate", "Moxie"], "item": ["Leftovers", "Lum Berry"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}}, "Cinccino": {"Tidy Up": {"moves": ["Tidy Up", "Tail Slap", "Knock Off", ["Encore", "Bullet Seed", "Endeavor"]], "ability": ["Technician", "Skill Link"], "item": ["Loaded Dice", "Focus Sash"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Fairy"]}}, "Amoonguss": {"The Impostor (Defensive)": {"moves": [["Sludge Bomb", "Clear Smog"], "Giga Drain", ["Foul Play", "Stomping Tantrum"], ["Toxic", "Stun Spore", "Synthesis"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 212, "spd": 44}, "teratypes": ["Water", "Steel", "Fairy"]}}, diff --git a/data/sets/gen9ou.json b/data/sets/gen9ou.json index e0da9149b..5162dadd7 100644 --- a/data/sets/gen9ou.json +++ b/data/sets/gen9ou.json @@ -5,8 +5,8 @@ "Ninetales-Alola": {"Aurora Veil": {"moves": ["Aurora Veil", "Encore", ["Freeze-Dry", "Moonblast"], ["Moonblast", "Snowscape", "Roar"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Ghost"]}}, "Arcanine-Hisui": {"Choice Band": {"moves": ["Head Smash", "Flare Blitz", "Extreme Speed", ["Close Combat", "Double-Edge"]], "ability": "Rock Head", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Rock", "Fire"]}}, "Weezing-Galar": {"Utility": {"moves": ["Defog", "Will-O-Wisp", ["Pain Split", "Protect"], ["Sludge Bomb", "Strange Steam", "Toxic Spikes", "Toxic"]], "ability": "Neutralizing Gas", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Grass", "Ghost", "Flying"]}}, - "Chansey": {"Defensive": {"moves": ["Stealth Rock", "Seismic Toss", "Soft-Boiled", "Thunder Wave"], "item": "Eviolite", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Ghost", "Steel", "Fairy"]}}, "Ditto": {"Choice Scarf": {"moves": ["Transform"], "ability": "Imposter", "item": "Choice Scarf", "nature": "Quiet", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 8, "spa": 252}, "teratypes": "Ghost"}}, + "Jolteon": {"Calm Mind": {"moves": ["Calm Mind", "Thunderbolt", "Alluring Voice", "Volt Switch"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "Zapdos": {"Defensive": {"moves": ["Hurricane", ["Volt Switch", "U-turn"], ["Thunder Wave", "Discharge"], "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Steel", "Grass", "Fairy"]}, "Offensive": {"moves": ["Hurricane", "Volt Switch", "Heat Wave", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "Moltres": {"Defensive": {"moves": ["Flamethrower", "Roost", ["U-turn", "Will-O-Wisp"], ["Roar", "Will-O-Wisp"]], "ability": "Flame Body", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 248, "spe": 12}, "teratypes": ["Fairy", "Grass"]}}, "Moltres-Galar": {"Nasty Plot": {"moves": ["Nasty Plot", "Fiery Wrath", "Hurricane", ["Agility", "Taunt"]], "item": "Sitrus Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "def": 4, "spa": 164, "spd": 44, "spe": 44}], "teratypes": ["Ghost", "Fairy"]}}, @@ -43,7 +43,7 @@ "Heatran": {"Offensive": {"moves": ["Magma Storm", "Earth Power", "Taunt", ["Stealth Rock", "Will-O-Wisp"]], "item": ["Leftovers", "Air Balloon"], "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Grass", "Ghost"]}, "Specially Defensive": {"moves": [["Magma Storm", "Lava Plume"], "Earth Power", ["Taunt", "Will-O-Wisp"], ["Stealth Rock", "Will-O-Wisp"]], "ability": ["Flash Fire", "Flame Body"], "item": ["Leftovers", "Air Balloon"], "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 212, "spe": 40}, "teratypes": ["Grass", "Ghost"]}}, "Cresselia": { "Utility": {"moves": ["Lunar Dance", "Ice Beam", "Thunder Wave", ["Moonlight", "Trick"]], "item": ["Eject Button", "Rocky Helmet", "Choice Scarf"], "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"hp": 252, "def": 4, "spe": 252}], "teratypes": ["Steel", "Fairy"]}, - "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", "Moonlight", ["Ice Beam", "Moonblast"]], "item": "Mental Herb", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}, + "Trick Room Setter": {"moves": ["Trick Room", "Lunar Dance", ["Moonlight", "Reflect"], ["Ice Beam", "Moonblast", "Light Screen"]], "item": ["Mental Herb", "Light Clay"], "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}, "Bulky Stored Power": {"moves": ["Calm Mind", "Stored Power", "Moonblast", "Moonlight"], "item": ["Covert Cloak", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Poison"}, "Calm Mind + BoltBeam": {"moves": ["Calm Mind", ["Thunder", "Thunderbolt"], "Ice Beam", "Moonlight"], "item": "Leftovers", "nature": ["Bold", "Modest"], "evs": [{"hp": 252, "def": 204, "spe": 52}, {"hp": 172, "spa": 252, "spe": 84}], "teratypes": "Electric"}, "Offensive Stored Power": {"moves": ["Calm Mind", "Stored Power", "Moonblast", "Lunar Blessing"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 172, "spa": 252, "spe": 84}, "teratypes": "Fairy"} @@ -51,10 +51,10 @@ "Manaphy": {"Tail Glow": {"moves": ["Tail Glow", ["Surf", "Scald"], "Alluring Voice", ["Substitute", "Energy Ball"]], "item": "Leftovers", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}, "Take Heart": {"moves": ["Take Heart", "Acid Armor", "Scald", "Stored Power"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "def": 40, "spe": 216}, "teratypes": ["Poison", "Dragon"]}}, "Darkrai": { "Nasty Plot": {"moves": ["Nasty Plot", "Dark Pulse", "Sludge Bomb", ["Ice Beam", "Focus Blast"]], "item": ["Leftovers", "Heavy-Duty Boots", "Life Orb"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}, - "Choice Scarf": {"moves": ["Dark Pulse", "Sludge Bomb", "Trick", ["Ice Beam", "Focus Blast", "Will-O-Wisp"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Dark", "Ghost"]}, - "Boots Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off", "Nasty Plot"], ["Will-O-Wisp", "Knock Off"]], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"}, + "Choice Scarf": {"moves": ["Dark Pulse", "Trick", ["Ice Beam", "Sludge Bomb"], ["Will-O-Wisp", "Sludge Bomb"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Poison", "Dark"]}, "Choice Specs": {"moves": ["Dark Pulse", ["Sludge Bomb", "Trick"], ["Focus Blast", "Trick"], ["Ice Beam", "Trick"]], "item": "Choice Specs", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Dark", "Poison"]}, - "All-Out Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off"], ["Focus Blast", "Sucker Punch"]], "item": ["Life Orb", "Expert Belt", "Black Glasses"], "nature": ["Timid", "Naive"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 4, "spa": 252, "spe": 252}], "teratypes": ["Poison", "Ghost", "Dark"]} + "All-Out Attacker": {"moves": ["Dark Pulse", "Ice Beam", ["Sludge Bomb", "Knock Off"], ["Focus Blast", "Sucker Punch"]], "item": ["Life Orb", "Expert Belt", "Black Glasses"], "nature": ["Timid", "Naive"], "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"atk": 4, "spa": 252, "spe": 252}], "teratypes": ["Poison", "Ghost", "Dark"]}, + "Boots Attacker": {"moves": ["Dark Pulse", "Knock Off", "Ice Beam", "Will-O-Wisp"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Poison"} }, "Serperior": {"Choice Scarf": {"moves": ["Leaf Storm", "Knock Off", "Giga Drain", "Glare"], "ability": "Contrary", "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Grass"}}, "Samurott-Hisui": { @@ -84,7 +84,7 @@ "Volcanion": {"Choice Specs": {"moves": ["Steam Eruption", "Flamethrower", "Sludge Bomb", "Earth Power"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Ground"]}, "Utility Attacker": {"moves": ["Steam Eruption", "Flamethrower", "Sludge Bomb", ["Taunt", "Will-O-Wisp"]], "item": ["Heavy-Duty Boots", "Leftovers", "Shuca Berry"], "nature": "Modest", "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "spa": 160, "spe": 96}], "teratypes": ["Ghost", "Fairy"]}}, "Primarina": {"Assault Vest": {"moves": ["Moonblast", "Psychic Noise", ["Surf", "Draining Kiss"], ["Flip Turn", "Draining Kiss"]], "ability": ["Torrent", "Liquid Voice"], "item": "Assault Vest", "nature": "Modest", "evs": {"hp": 252, "spa": 208, "spd": 48}, "teratypes": ["Poison", "Steel", "Grass"]}, "Calm Mind": {"moves": ["Calm Mind", ["Psychic Noise", "Surf"], ["Draining Kiss", "Moonblast"], ["Substitute", "Psychic Noise"]], "ability": ["Liquid Voice", "Torrent"], "item": "Leftovers", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 248, "spd": 8}, "teratypes": ["Poison", "Steel", "Ghost"]}}, "Ribombee": {"Sticky Web": {"moves": ["Sticky Web", "Moonblast", "Stun Spore", ["Skill Swap", "Psychic Noise"]], "ability": "Shield Dust", "item": "Focus Sash", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel"]}}, - "Toxapex": {"The Pex (Defensive)": {"moves": ["Toxic", "Recover", "Haze", ["Toxic Spikes", "Infestation", "Poison Jab"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": ["Calm", "Bold"], "evs": [{"hp": 248, "def": 8, "spd": 252}, {"hp": 248, "def": 252, "spd": 8}], "teratypes": ["Steel", "Grass"]}, "Assault Vest": {"moves": ["Sludge Bomb", "Surf", "Ice Beam", "Infestation"], "ability": "Regenerator", "item": "Assault Vest", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spa": 252}, "teratypes": ["Steel", "Fairy", "Dark"]}}, + "Toxapex": {"The Pex (Defensive)": {"moves": ["Recover", ["Toxic", "Toxic Spikes"], ["Haze", "Infestation"], ["Toxic Spikes", "Baneful Bunker", "Infestation", "Poison Jab"]], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": ["Bold", "Impish"], "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Grass", "Steel"]}, "Assault Vest": {"moves": ["Sludge Bomb", "Surf", "Ice Beam", "Infestation"], "ability": "Regenerator", "item": "Assault Vest", "nature": ["Modest", "Bold"], "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spa": 252}, "teratypes": ["Steel", "Fairy", "Dark"]}}, "Araquanid": {"Sticky Web": {"moves": ["Sticky Web", "Surf", "Endeavor", ["Endure", "Lunge"]], "item": ["Custap Berry", "Mental Herb", "Red Card"], "nature": ["Modest", "Quiet"], "evs": {"hp": 252, "def": 40, "spa": 216}, "teratypes": "Ghost"}}, "Comfey": {"Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", "Stored Power", "Synthesis"], "ability": "Triage", "item": "Life Orb", "nature": "Modest", "evs": {"hp": 252, "def": 4, "spa": 252}, "teratypes": ["Water", "Steel"]}}, "Mimikyu": {"Trick Room": {"moves": ["Trick Room", "Play Rough", "Curse", "Destiny Bond"], "item": "Red Card", "nature": "Impish", "evs": {"hp": 248, "atk": 8, "def": 252}, "teratypes": "Water"}, "Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Shadow Claw", "Shadow Sneak"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, @@ -94,7 +94,7 @@ "Corviknight": {"Defensive": {"moves": [["Brave Bird", "Body Press"], ["Defog", "Iron Defense"], ["U-turn", "Iron Defense"], "Roost"], "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Dragon", "Fighting", "Water"]}}, "Barraskewda": {"Rain Sweeper": {"moves": ["Liquidation", "Flip Turn", "Aqua Jet", ["Close Combat", "Poison Jab"]], "item": ["Choice Band", "Mystic Water"], "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, "Hatterene": { - "Pain Split": {"moves": ["Psychic Noise", "Draining Kiss", "Pain Split", "Nuzzle"], "ability": "Magic Bounce", "item": ["Rocky Helmet", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Water"}, + "Pain Split": {"moves": ["Psychic Noise", "Draining Kiss", "Pain Split", "Nuzzle"], "ability": "Magic Bounce", "item": "Rocky Helmet", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": ["Water", "Flying"]}, "Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", ["Psychic Noise", "Psyshock"], ["Mystical Fire", "Nuzzle"]], "ability": "Magic Bounce", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Water"}, "Healing Wish": {"moves": ["Healing Wish", "Psychic Noise", "Dazzling Gleam", ["Nuzzle", "Mystical Fire"]], "ability": "Magic Bounce", "item": "Eject Button", "nature": "Bold", "evs": {"hp": 252, "def": 204, "spe": 52}, "teratypes": "Steel"}, "Assault Vest": {"moves": ["Psyshock", "Draining Kiss", "Mystical Fire", ["Nuzzle", "Future Sight", "Psychic Noise"]], "ability": "Magic Bounce", "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 100, "spd": 104, "spe": 52}, "teratypes": ["Water", "Steel"]}, @@ -103,7 +103,7 @@ "Grimmsnarl": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Taunt", ["Spirit Break", "Parting Shot", "Low Kick"]], "item": "Light Clay", "nature": ["Careful", "Adamant"], "evs": [{"hp": 252, "def": 4, "spd": 252}, {"atk": 252, "def": 4, "spe": 252}], "teratypes": ["Steel", "Ghost"]}}, "Indeedee": {"Terrain Setter": {"moves": ["Expanding Force", "Encore", "Healing Wish", ["Trick Room", "Dazzling Gleam"]], "ability": "Psychic Surge", "item": "Terrain Extender", "nature": ["Bold", "Timid"], "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spd": 4}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": "Fairy"}}, "Dragapult": {"Boots Pivot": {"moves": [["Dragon Darts", "Draco Meteor"], "Hex", ["Will-O-Wisp", "Thunder Wave"], "U-turn"], "ability": "Infiltrator", "item": "Heavy-Duty Boots", "nature": ["Naive", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Ghost", "Fairy"]}, "Choice Specs": {"moves": ["Draco Meteor", "Shadow Ball", "Flamethrower", "U-turn"], "ability": ["Infiltrator", "Clear Body"], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Dragon"]}, "Mixed Offensive": {"moves": ["Dragon Darts", "Draco Meteor", "Shadow Ball", ["Fire Blast", "Will-O-Wisp"]], "ability": ["Clear Body", "Infiltrator"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Dragon"}}, - "Zamazenta": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Roar", "Rest", "Substitute", "Heavy Slam"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": {"hp": 252, "def": 88, "spe": 168}, "teratypes": ["Fire", "Dark", "Steel"]}, "Boots Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Heavy Slam", ["Stone Edge", "Ice Fang"]], "item": ["Life Orb", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}}, + "Zamazenta": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Roar", "Rest", "Substitute", "Heavy Slam"]], "item": ["Leftovers", "Chesto Berry"], "nature": "Jolly", "evs": {"hp": 252, "def": 88, "spe": 168}, "teratypes": ["Fire", "Dark", "Steel"]}, "Boots Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Heavy Slam", ["Stone Edge", "Ice Fang"]], "item": ["Life Orb", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Dual Screens": {"moves": ["Reflect", "Light Screen", ["Close Combat", "Body Press"], ["Heavy Slam", "Ice Fang", "Roar"]], "item": "Light Clay", "nature": "Jolly", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Steel", "Fire"]}}, "Zarude": {"Swords Dance": {"moves": ["Swords Dance", "Knock Off", "Power Whip", "Synthesis"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Poison", "Fire", "Ghost"]}}, "Ursaluna": {"Guts Wallbreaker": {"moves": ["Facade", "Headlong Rush", ["Fire Punch", "Ice Punch"], ["Swords Dance", "Protect"]], "item": "Flame Orb", "nature": "Adamant", "evs": [{"hp": 248, "atk": 252, "def": 8}, {"atk": 252, "def": 4, "spe": 252}], "teratypes": ["Normal", "Ghost"]}}, "Overqwil": {"Rain Sweeper": {"moves": ["Gunk Shot", "Crunch", "Liquidation", ["Swords Dance", "Taunt", "Spikes"]], "ability": "Swift Swim", "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Ghost"]}}, @@ -113,11 +113,11 @@ "Skeledirge": {"Defensive": {"moves": ["Torch Song", "Hex", "Will-O-Wisp", "Slack Off"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": ["Calm", "Bold"], "evs": [{"hp": 248, "def": 8, "spd": 252}, {"hp": 248, "def": 252, "spd": 8}], "teratypes": ["Fairy", "Water"]}}, "Quaquaval": {"Assault Vest": {"moves": ["Close Combat", "Aqua Step", "Knock Off", "Rapid Spin"], "ability": "Moxie", "item": "Assault Vest", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Steel"}, "Swords Dance": {"moves": ["Swords Dance", "Aqua Step", "Close Combat", "Triple Axel"], "ability": "Moxie", "item": ["Lum Berry", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Steel"}}, "Lokix": {"Choice Band": {"moves": ["First Impression", "U-turn", "Knock Off", "Leech Life"], "ability": "Tinted Lens", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Bug"}, "Boots Attacker": {"moves": ["First Impression", "Knock Off", "U-turn", "Sucker Punch"], "ability": "Tinted Lens", "item": "Heavy-Duty Boots", "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Bug"}}, - "Garganacl": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Fairy", "Water"]}, "Curse": {"moves": ["Curse", "Salt Cure", "Recover", "Earthquake"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Water", "Fairy"]}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Water"}}, + "Garganacl": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Fairy", "Water"]}, "Curse": {"moves": ["Curse", "Salt Cure", "Recover", "Earthquake"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 52, "spd": 204}, "teratypes": ["Water", "Fairy"]}, "Iron Defense": {"moves": ["Iron Defense", "Body Press", "Salt Cure", "Recover"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}}, "Ceruledge": {"Swords Dance": {"moves": ["Swords Dance", "Bitter Blade", "Shadow Sneak", ["Poltergeist", "Close Combat"]], "ability": "Weak Armor", "item": ["Life Orb", "Air Balloon", "Focus Sash", "Heavy-Duty Boots"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Fairy", "Fighting"]}}, "Tinkaton": {"Utility": {"moves": ["Stealth Rock", "Gigaton Hammer", "Encore", ["Thunder Wave", "Knock Off"]], "ability": ["Pickpocket", "Mold Breaker"], "item": "Air Balloon", "nature": "Jolly", "evs": {"hp": 252, "spd": 24, "spe": 232}, "teratypes": ["Water", "Ghost"]}}, - "Glimmora": {"Lead": {"moves": ["Stealth Rock", "Mortal Spin", "Power Gem", "Earth Power"], "item": "Red Card", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Ghost"}, "Offensive": {"moves": ["Meteor Beam", "Earth Power", "Mortal Spin", ["Stealth Rock", "Spikes"]], "item": "Power Herb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, - "Dondozo": {"Wall": {"moves": [["Waterfall", "Body Press"], ["Curse", "Avalanche"], "Rest", "Sleep Talk"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fighting", "Dark", "Dragon"]}}, + "Glimmora": {"Lead": {"moves": ["Stealth Rock", "Mortal Spin", "Earth Power", ["Power Gem", "Spikes"]], "item": "Red Card", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Ghost"}, "Offensive": {"moves": ["Meteor Beam", "Earth Power", "Mortal Spin", ["Stealth Rock", "Spikes"]], "item": "Power Herb", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, + "Dondozo": {"Unaware Wall": {"moves": ["Rest", "Curse", ["Waterfall", "Body Press", "Crunch"], ["Sleep Talk", "Crunch", "Avalanche"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fighting", "Dark", "Dragon"]}}, "Clodsire": {"Defensive": {"moves": ["Earthquake", "Recover", ["Toxic", "Poison Jab"], ["Amnesia", "Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Steel", "Dark"]}}, "Kingambit": {"Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", ["Kowtow Cleave", "Low Kick"], ["Iron Head", "Low Kick"]], "ability": "Supreme Overlord", "item": ["Leftovers", "Lum Berry", "Black Glasses", "Air Balloon"], "nature": "Adamant", "evs": [{"atk": 252, "def": 4, "spe": 252}, {"hp": 252, "atk": 252, "spd": 4}], "teratypes": ["Ghost", "Dark", "Fighting", "Fire"]}}, "Great Tusk": { @@ -130,26 +130,31 @@ "Iron Treads": {"Utility": {"moves": ["Stealth Rock", "Earthquake", ["Knock Off", "Ice Spinner"], "Rapid Spin"], "item": ["Leftovers", "Air Balloon"], "nature": ["Jolly", "Careful"], "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"hp": 248, "spd": 252, "spe": 8}], "teratypes": "Ghost"}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", ["Earthquake", "Earth Power"], ["Ice Spinner", "Steel Beam"]], "item": "Booster Energy", "nature": ["Jolly", "Timid"], "evs": [{"atk": 252, "spd": 4, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": "Ghost"}}, "Iron Hands": {"Swords Dance": {"moves": ["Swords Dance", ["Drain Punch", "Close Combat"], ["Thunder Punch", "Supercell Slam"], "Ice Punch"], "item": ["Booster Energy", "Shuca Berry", "Grassy Seed"], "nature": "Adamant", "evs": {"atk": 252, "spd": 172, "spe": 84}, "teratypes": ["Flying", "Fire"]}}, "Iron Jugulis": {"Offensive": {"moves": ["Hurricane", ["Knock Off", "Dark Pulse"], "Earth Power", "Taunt"], "item": "Booster Energy", "nature": ["Naive", "Timid"], "evs": [{"atk": 4, "spa": 252, "spe": 252}, {"def": 4, "spa": 252, "spe": 252}], "teratypes": "Ground"}}, - "Iron Moth": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Dazzling Gleam", "Energy Ball", "Psychic", "Toxic Spikes"], ["Substitute", "Dazzling Gleam", "Whirlwind"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass", "Ghost"]}}, + "Iron Moth": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Dazzling Gleam", "Energy Ball", "Psychic", "Toxic Spikes"], ["Substitute", "Dazzling Gleam", "Whirlwind"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass", "Ghost"]}, "Choice Specs": {"moves": ["Overheat", "Fiery Dance", "Sludge Wave", ["Psychic", "Energy Ball"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "Gholdengo": { "Offensive Nasty Plot": {"moves": ["Nasty Plot", ["Shadow Ball", "Make It Rain"], ["Make It Rain", "Thunderbolt", "Dazzling Gleam"], ["Focus Blast", "Recover", "Psyshock"]], "item": ["Air Balloon", "Metal Coat", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Steel", "Fighting"]}, - "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Recover", ["Make It Rain", "Dazzling Gleam"]], "item": ["Air Balloon", "Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, - "Thunder Wave + Hex": {"moves": ["Hex", "Thunder Wave", "Recover", ["Make It Rain", "Dazzling Gleam", "Focus Blast"]], "item": ["Air Balloon", "Leftovers", "Rocky Helmet"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, - "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Nasty Plot", "Focus Blast", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Fighting"]} + "Bulky Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Recover", ["Make It Rain", "Dazzling Gleam"]], "item": ["Air Balloon", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]}, + "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Recover", "Nasty Plot", "Focus Blast", "Thunder Wave"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Fighting"]}, + "Thunder Wave + Hex": {"moves": ["Hex", "Thunder Wave", "Recover", "Make It Rain"], "item": ["Air Balloon", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 196, "spe": 60}, "teratypes": ["Fairy", "Water"]} }, - "Ting-Lu": {"Defensive Utility": {"moves": [["Stealth Rock", "Spikes"], ["Earthquake", "Spikes"], ["Ruination", "Spikes"], ["Whirlwind", "Spikes"]], "item": ["Leftovers", "Rocky Helmet", "Red Card"], "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Ghost", "Poison"]}, "Resting-Lu (Rest)": {"moves": ["Rest", "Earthquake", ["Ruination", "Payback"], ["Sleep Talk", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Poison"]}}, + "Ting-Lu": {"Defensive Utility": {"moves": [["Stealth Rock", "Spikes"], ["Earthquake", "Spikes"], ["Ruination", "Spikes"], ["Whirlwind", "Spikes"]], "item": ["Leftovers", "Rocky Helmet", "Red Card"], "nature": ["Careful", "Impish"], "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Ghost", "Poison"]}, "Resting-Lu (Rest)": {"moves": ["Rest", "Earthquake", ["Ruination", "Payback"], ["Sleep Talk", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Poison"]}}, "Iron Valiant": {"Mixed": {"moves": ["Moonblast", "Close Combat", "Knock Off", ["Encore", "Destiny Bond", "Taunt"]], "item": "Booster Energy", "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": ["Steel", "Fairy"]}, "Calm Mind": {"moves": ["Calm Mind", "Moonblast", ["Shadow Ball", "Thunderbolt"], ["Encore", "Thunderbolt", "Vacuum Wave"]], "item": "Booster Energy", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Steel", "Electric"]}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Knock Off", ["Encore", "Spirit Break"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Choice Specs": {"moves": ["Moonblast", "Shadow Ball", ["Thunderbolt", "Focus Blast"], ["Trick", "Vacuum Wave"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Ghost"]}}, "Walking Wake": {"Sun Wallbreaker": {"moves": ["Hydro Steam", "Draco Meteor", ["Flamethrower", "Weather Ball"], ["Dragon Pulse", "Flip Turn"]], "item": "Choice Specs", "nature": ["Timid", "Modest"], "evs": [{"hp": 12, "spa": 244, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Water", "Fairy"]}, "Boots Attacker": {"moves": ["Draco Meteor", ["Surf", "Scald"], "Knock Off", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Fairy", "Steel"]}, "Agility": {"moves": ["Agility", "Surf", "Dragon Pulse", "Substitute"], "item": "Booster Energy", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Fairy"]}}, "Sinistcha": {"Calm Mind": {"moves": ["Calm Mind", "Matcha Gotcha", "Shadow Ball", "Strength Sap"], "ability": "Heatproof", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}}, "Okidogi": {"Assault Vest": {"moves": ["Drain Punch", "Gunk Shot", "Knock Off", "Ice Punch"], "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 240, "atk": 252, "spe": 16}, "teratypes": ["Water", "Dark"]}, "Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Knock Off", "Ice Punch"], "ability": "Guard Dog", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "spd": 160, "spe": 96}, "teratypes": "Water"}}, "Fezandipiti": {"Bulky Pivot": {"moves": ["Play Rough", "U-turn", "Roost", "Beat Up"], "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "atk": 152, "spd": 44, "spe": 64}, "teratypes": ["Dark", "Water"]}}, "Ogerpon": {"Boots Pivot": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", "Encore"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Choice Band": {"moves": ["Ivy Cudgel", "Knock Off", "U-turn", ["Low Kick", "Rock Tomb"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}, "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", "Knock Off", "Encore"], "item": ["Heavy-Duty Boots", "Scope Lens"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}}, - "Ogerpon-Wellspring": {"Utility": {"moves": ["Ivy Cudgel", ["U-turn", "Knock Off"], ["Knock Off", "Synthesis"], ["Spikes", "Synthesis", "Encore", "Taunt"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Trailblaze", "Play Rough", "Power Whip"], ["Play Rough", "Synthesis", "Knock Off", "Substitute"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "All-Out Attacker": {"moves": ["Ivy Cudgel", ["Knock Off", "Power Whip"], ["Play Rough", "Knock Off"], ["Trailblaze", "Knock Off", "U-turn"]], "item": "Wellspring Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, + "Ogerpon-Wellspring": { + "Utility": {"moves": ["Ivy Cudgel", ["U-turn", "Knock Off"], ["Knock Off", "Synthesis"], ["Spikes", "Synthesis", "Encore", "Taunt"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, + "Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Trailblaze", "Play Rough", "Power Whip"], ["Play Rough", "Synthesis", "Knock Off", "Substitute"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, + "3 Attacks": {"moves": ["Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Knock Off", "Play Rough"], ["Taunt", "Encore", "Synthesis"]], "item": "Wellspring Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"}, + "All-Out Attacker": {"moves": ["Ivy Cudgel", ["Knock Off", "Power Whip"], ["Play Rough", "Knock Off"], ["Trailblaze", "Knock Off", "U-turn"]], "item": "Wellspring Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Water"} + }, "Ogerpon-Cornerstone": {"Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Low Kick", "Knock Off"]], "item": "Cornerstone Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Rock"}}, "Hydrapple": {"Nasty Plot": {"moves": ["Nasty Plot", "Fickle Beam", "Giga Drain", "Earth Power"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 248, "spe": 12}, "teratypes": ["Poison", "Fairy", "Steel"]}}, "Raging Bolt": { "Calm Mind": {"moves": ["Calm Mind", "Thunderclap", ["Dragon Pulse", "Draco Meteor"], "Thunderbolt"], "item": ["Booster Energy", "Leftovers"], "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Bug", "Ghost"]}, - "Choice Specs Pivot": {"moves": ["Thunderbolt", "Draco Meteor", "Thunderclap", "Volt Switch"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Dragon"]}, + "Choice Specs Pivot": {"moves": ["Thunderbolt", "Volt Switch", "Thunderclap", "Draco Meteor"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Dragon"]}, "All-Out Attacker": {"moves": ["Thunderclap", ["Dragon Pulse", "Draco Meteor"], "Weather Ball", ["Thunderbolt", "Solar Beam", "Thunder"]], "item": ["Life Orb", "Booster Energy"], "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Flying", "Fairy", "Grass", "Ghost"]}, "Boots Pivot": {"moves": ["Thunderbolt", "Thunderclap", "Volt Switch", "Dragon Pulse"], "item": "Heavy-Duty Boots", "nature": "Modest", "ivs": {"atk": 20}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"} }, diff --git a/data/sets/gen9pu.json b/data/sets/gen9pu.json index 4f1607bef..2bc0e5348 100644 --- a/data/sets/gen9pu.json +++ b/data/sets/gen9pu.json @@ -46,7 +46,6 @@ "Toxicroak": {"Physical Wallbreaker": {"moves": ["Close Combat", "Gunk Shot", "Sucker Punch", ["Swords Dance", "Knock Off"]], "ability": "Dry Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Sludge Wave", "Focus Blast", ["Dark Pulse", "Vacuum Wave"]], "ability": "Dry Skin", "item": ["Life Orb", "Leftovers"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, "Abomasnow": {"Aurora Veil": {"moves": ["Aurora Veil", "Leaf Storm", "Blizzard", ["Earth Power", "Focus Blast"]], "item": ["Eject Pack", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Ghost", "Water", "Ground"]}}, "Froslass": {"Spikes Lead": {"moves": ["Spikes", ["Ice Beam", "Icy Wind"], ["Taunt", "Will-O-Wisp"], "Destiny Bond"], "ability": "Cursed Body", "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Fairy", "Dark"]}}, - "Rotom-Heat": {"Bulky Pivot": {"moves": [["Nasty Plot", "Will-O-Wisp"], "Volt Switch", "Overheat", "Pain Split"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Steel", "Poison"]}}, "Rotom-Mow": {"Choice Scarf": {"moves": ["Volt Switch", "Trick", "Leaf Storm", ["Thunderbolt", "Discharge"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}, "Nasty Plot": {"moves": ["Nasty Plot", "Volt Switch", "Leaf Storm", ["Pain Split", "Thunderbolt"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 252, "spa": 4, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Steel", "Water", "Electric"]}}, "Mesprit": {"Utility": {"moves": ["Stealth Rock", "Psychic Noise", "U-turn", ["Healing Wish", "Knock Off", "Thunder Wave"]], "item": ["Colbur Berry", "Leftovers"], "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Ghost", "Fairy"]}, "Nasty Plot": {"moves": ["Nasty Plot", "Psyshock", "Draining Kiss", ["Encore", "Substitute"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"spa": 252, "spd": 4, "spe": 252}, {"hp": 252, "spa": 4, "spe": 252}], "teratypes": ["Fairy", "Steel"]}}, "Shaymin": {"Offensive": {"moves": ["Seed Flare", "Earth Power", ["Air Slash", "Dazzling Gleam"], ["Synthesis", "Rest"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fairy"]}}, diff --git a/data/sets/gen9ru.json b/data/sets/gen9ru.json index cfbf61c51..44d29b3de 100644 --- a/data/sets/gen9ru.json +++ b/data/sets/gen9ru.json @@ -1,7 +1,7 @@ { "Venusaur": {"Sun Sweeper": {"moves": ["Growth", ["Giga Drain", "Solar Beam"], "Sludge Bomb", "Weather Ball"], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "Ninetales": {"Sun Setter": {"moves": [["Flamethrower", "Weather Ball"], ["Healing Wish", "Energy Ball"], "Encore", ["Will-O-Wisp", "Nasty Plot"]], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": "Grass"}}, - "Ninetales-Alola": {"Nasty Plot": {"moves": ["Nasty Plot", ["Freeze-Dry", "Blizzard"], "Tera Blast", ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Aurora Veil": {"moves": ["Aurora Veil", "Blizzard", "Encore", ["Snowscape", "Moonblast", "Freeze-Dry"]], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, + "Ninetales-Alola": {"Aurora Veil": {"moves": ["Aurora Veil", "Blizzard", "Encore", ["Snowscape", "Moonblast", "Freeze-Dry"]], "ability": "Snow Warning", "item": "Icy Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, "Slowbro": {"Calm Mind": {"moves": ["Calm Mind", "Scald", "Psychic Noise", "Slack Off"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Poison", "Fairy"]}, "Future Sight": {"moves": ["Scald", "Future Sight", "Thunder Wave", "Slack Off"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Poison"]}}, "Slowbro-Galar": {"Calm Mind": {"moves": ["Calm Mind", "Sludge Bomb", "Flamethrower", "Slack Off"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Covert Cloak"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Water"}, "Defensive": {"moves": ["Psyshock", "Flamethrower", "Slack Off", "Toxic"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Colbur Berry"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Ghost"]}}, "Muk-Alola": {"RestTalk": {"moves": ["Knock Off", ["Poison Jab", "Drain Punch", "Haze"], "Rest", "Sleep Talk"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}}, @@ -23,6 +23,7 @@ "Entei": {"All-Out Attacker": {"moves": ["Extreme Speed", "Sacred Fire", "Stone Edge", ["Trailblaze", "Crunch", "Double-Edge"]], "ability": "Inner Focus", "item": ["Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Normal", "Grass", "Dark"]}}, "Suicune": {"Substitute + Calm Mind": {"moves": ["Substitute", "Calm Mind", "Scald", ["Protect", "Ice Beam", "Shadow Ball"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fairy"]}}, "Swampert": {"Defensive Utility": {"moves": ["Stealth Rock", "Earthquake", "Knock Off", ["Flip Turn", "Roar"]], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Ghost", "Poison"]}}, + "Shiftry": {"Chlorophyll Sweeper": {"moves": ["Growth", "Solar Blade", "Knock Off", "Heat Wave"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Dark", "Fire", "Grass"]}}, "Gardevoir": {"Choice Scarf": {"moves": ["Moonblast", "Psychic", "Trick", "Healing Wish"], "ability": "Trace", "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}}, "Breloom": {"Poison Heal": {"moves": ["Close Combat", "Seed Bomb", "Facade", "Protect"], "ability": "Poison Heal", "item": "Toxic Orb", "nature": "Adamant", "evs": {"hp": 252, "atk": 80, "spe": 176}, "teratypes": ["Steel", "Normal"]}}, "Torkoal": {"Sun Support": {"moves": ["Stealth Rock", "Lava Plume", "Body Press", "Rapid Spin"], "ability": "Drought", "item": "Heat Rock", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": "Ghost"}}, diff --git a/data/sets/gen9ubers.json b/data/sets/gen9ubers.json index 7db94a8bf..78652a018 100644 --- a/data/sets/gen9ubers.json +++ b/data/sets/gen9ubers.json @@ -10,7 +10,7 @@ "Specially Defensive": {"moves": ["Sacred Fire", "Brave Bird", "Whirlwind", "Recover"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Fairy", "Grass", "Dark", "Steel"]} }, "Kyogre": { - "Defensive": {"moves": [["Calm Mind", "Thunder Wave"], "Origin Pulse", "Ice Beam", ["Thunder", "Thunder Wave"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 164, "spa": 80, "spe": 16}, "teratypes": ["Poison", "Fairy"]}, + "Defensive": {"moves": [["Thunder Wave", "Calm Mind"], "Origin Pulse", "Ice Beam", ["Thunder", "Thunder Wave"]], "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 164, "spa": 80, "spe": 16}, "teratypes": ["Poison", "Fairy"]}, "Choice Scarf": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Ghost"]}, "Choice Specs": {"moves": ["Water Spout", "Origin Pulse", "Ice Beam", "Thunder"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Fairy", "Ghost"]}, "Sitrus Berry": {"moves": ["Origin Pulse", "Thunder", "Ice Beam", "Thunder Wave"], "item": "Sitrus Berry", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 76, "spa": 96, "spe": 88}, "teratypes": ["Ghost", "Fairy"]}, @@ -107,7 +107,13 @@ "Ting-Lu": {"Special Wall": {"moves": ["Earthquake", "Ruination", ["Spikes", "Stealth Rock"], ["Whirlwind", "Protect", "Stealth Rock"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Steel", "Fairy", "Poison", "Water"]}}, "Chi-Yu": {"Feesh (Offensive Wallbreaker)": {"moves": ["Overheat", "Flamethrower", "Fire Blast", "Dark Pulse"], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}, "Choice Scarf": {"moves": ["Flamethrower", "Dark Pulse", ["Fire Blast", "Psychic", "Overheat"], ["Psychic", "Memento", "Tera Blast"]], "item": "Choice Scarf", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Dark", "Grass"]}, "Nasty Plot": {"moves": ["Overheat", "Flamethrower", "Dark Pulse", "Nasty Plot"], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Modest", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fire"}}, "Roaring Moon": {"Dragon Dance": {"moves": ["Dragon Dance", "Acrobatics", ["Crunch", "Jaw Lock"], ["Roost", "Earthquake", "Taunt"]], "item": "Booster Energy", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Flying"}, "Full Moon (Choice Band)": {"moves": ["Crunch", "U-turn", ["Earthquake", "Iron Head"], "Dragon Claw"], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 220, "spd": 36, "spe": 252}, "teratypes": ["Dark", "Steel", "Fairy"]}}, - "Koraidon": {"Choice Scarf": {"moves": [["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "U-turn", "Flare Blitz"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, "Scale Shot": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, "Life Orb": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, "Anti-Webs": {"moves": ["Swords Dance", ["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "Flame Charge"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"}}, + "Koraidon": { + "Choice Scarf": {"moves": [["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "U-turn", "Flare Blitz"], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ghost", "Fire"]}, + "Scale Shot": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, + "Steel Scale": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Iron Head"], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Steel"}, + "Life Orb": {"moves": ["Scale Shot", ["Low Kick", "Close Combat"], "Swords Dance", "Flare Blitz"], "item": "Life Orb", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ghost"]}, + "Anti-Webs": {"moves": ["Swords Dance", ["Low Kick", "Close Combat"], ["Outrage", "Dragon Claw"], "Flame Charge"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"} + }, "Walking Wake": {"Wallbreaker": {"moves": ["Hydro Steam", "Draco Meteor", "Flamethrower", "Dragon Pulse"], "item": "Choice Specs", "nature": ["Modest", "Timid"], "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Water", "Fairy", "Steel"]}}, "Ogerpon-Hearthflame": {"Swords Dance": {"moves": ["Swords Dance", "Ivy Cudgel", ["Power Whip", "Horn Leech"], ["Trailblaze", "Stomping Tantrum", "Play Rough"]], "item": "Hearthflame Mask", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "Terapagos": {"Utility": {"moves": ["Rapid Spin", ["Stealth Rock", "Tera Starstorm"], "Toxic", "Roar"], "ability": "Tera Shell", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spe": 4}, "teratypes": "Stellar"}} diff --git a/data/sets/gen9ubersuu.json b/data/sets/gen9ubersuu.json index 3452ce5f2..c7994487b 100644 --- a/data/sets/gen9ubersuu.json +++ b/data/sets/gen9ubersuu.json @@ -1,45 +1,59 @@ { "Clefable": {"Unaware Wall": {"moves": ["Moonblast", "Calm Mind", "Wish", "Protect"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spa": 4}, "teratypes": "Dark"}, "Magic Guard": {"moves": ["Moonblast", "Moonlight", "Stealth Rock", "Knock Off"], "ability": "Magic Guard", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Water", "Ghost"]}}, "Ninetales-Alola": {"Aurora Veil": {"moves": ["Aurora Veil", "Moonblast", ["Freeze-Dry", "Blizzard"], ["Encore", "Hypnosis"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}}, + "Zapdos": {"Defensive Pivot": {"moves": ["U-turn", "Discharge", "Hurricane", "Roost"], "ability": "Static", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Water", "Fairy"]}}, "Moltres": {"Physically Defensive": {"moves": [["Flamethrower", "Hurricane"], "Will-O-Wisp", "U-turn", "Roost"], "ability": "Flame Body", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 248, "def": 248, "spd": 8}, "teratypes": ["Steel", "Fairy"]}}, - "Dragonite": {"Normal Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", ["Extreme Speed", "Stone Edge", "Fire Punch", "Outrage"], ["Roost", "Ice Spinner", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Ground", "Fire"]}, "Flying Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Tera Blast", ["Extreme Speed", "Roost", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Leftovers", "Sharp Beak"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Flying", "Fairy", "Ghost"]}, "Choice Band": {"moves": [["Ice Spinner", "Fire Punch"], "Outrage", "Earthquake", "Extreme Speed"], "ability": "Multiscale", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}}, - "Mewtwo": {"2A Nasty Plot": {"moves": ["Nasty Plot", "Psystrike", ["Focus Blast", "Fire Blast"], "Recover"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Ghost", "Fire", "Fairy"]}, "All-Out Offensive": {"moves": [["Nasty Plot", "Recover"], "Psystrike", ["Fire Blast", "Focus Blast"], "Ice Beam"], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ghost", "Fairy"]}, "Support": {"moves": [["Taunt", "Will-O-Wisp"], "Knock Off", "Psystrike", "Recover"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spd": 80, "spe": 176}, "teratypes": "Fairy"}}, + "Dragonite": { + "Normal Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", ["Extreme Speed", "Stone Edge", "Fire Punch", "Outrage"], ["Roost", "Ice Spinner", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Silk Scarf"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Normal", "Ground", "Fire"]}, + "Tera Blast Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Tera Blast", ["Extreme Speed", "Roost", "Encore"]], "ability": "Multiscale", "item": ["Heavy-Duty Boots", "Leftovers", "Sharp Beak"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Flying", "Fairy", "Ghost"]}, + "Choice Band": {"moves": [["Ice Spinner", "Fire Punch"], "Outrage", "Earthquake", "Extreme Speed"], "ability": "Multiscale", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Normal"}, + "Loaded Dancer": {"moves": ["Dragon Dance", "Scale Shot", ["Earthquake", "Fire Punch"], ["Encore", "Stone Edge", "Extreme Speed"]], "ability": "Multiscale", "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]} + }, + "Mewtwo": {"2A Plot": {"moves": ["Nasty Plot", "Psystrike", ["Focus Blast", "Fire Blast"], "Recover"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fighting", "Ghost", "Fire", "Fairy"]}, "All-Out Offensive": {"moves": [["Nasty Plot", "Recover"], "Psystrike", ["Fire Blast", "Focus Blast"], ["Ice Beam", "Fire Blast", "Shadow Ball"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Fire", "Ghost", "Fairy", "Fighting"]}, "Support": {"moves": [["Taunt", "Will-O-Wisp"], "Knock Off", "Psystrike", "Recover"], "item": "Leftovers", "nature": "Timid", "evs": {"hp": 252, "spd": 80, "spe": 176}, "teratypes": "Fairy"}}, "Quagsire": {"Unaware Wall": {"moves": [["Spikes", "Stealth Rock", "Toxic Spikes"], "Toxic", "Earthquake", "Recover"], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}}, "Slowking-Galar": {"Specially Defensive Pivot": {"moves": ["Sludge Bomb", ["Future Sight", "Flamethrower", "Slack Off"], ["Toxic", "Toxic Spikes"], "Chilly Reception"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Sassy", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": ["Water", "Grass", "Fairy"]}, "Physically Defensive Pivot": {"moves": ["Sludge Bomb", ["Future Sight", "Flamethrower", "Slack Off"], ["Toxic", "Toxic Spikes"], "Chilly Reception"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Relaxed", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "def": 252, "spa": 4}, "teratypes": ["Water", "Grass", "Fairy"]}}, "Skarmory": {"Physical Wall": {"moves": ["Body Press", ["Iron Defense", "Whirlwind"], "Roost", "Spikes"], "ability": "Sturdy", "item": ["Leftovers", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Water"}}, + "Smeargle": {"Sticky Web Setter": {"moves": ["Sticky Web", ["Nuzzle", "Burning Bulwark"], ["Ceaseless Edge", "Stone Axe", "Explosion"], ["Spore", "Rapid Spin", "Mortal Spin", "Encore", "Whirlwind"]], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}}, "Blissey": {"Calm Mind": {"moves": [["Shadow Ball", "Ice Beam"], "Calm Mind", "Seismic Toss", "Soft-Boiled"], "item": "Heavy-Duty Boots", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Dark"}}, "Tyranitar": {"Sand Setter": {"moves": ["Stealth Rock", "Thunder Wave", "Low Kick", "Knock Off"], "item": "Smooth Rock", "nature": "Adamant", "evs": {"hp": 252, "atk": 16, "spe": 240}, "teratypes": "Fairy"}}, "Lugia": {"Offensive Support": {"moves": ["Calm Mind", "Air Slash", "Whirlwind", "Recover"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Steel", "Fairy", "Poison"]}, "Wall": {"moves": ["Psychic Noise", ["Earth Power", "Ice Beam"], "Whirlwind", "Recover"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": ["Bold", "Calm"], "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 80, "spe": 180}, {"hp": 248, "spd": 80, "spe": 180}], "teratypes": ["Fairy", "Steel"]}, "2A Calm Mind": {"moves": ["Calm Mind", ["Air Slash", "Aeroblast"], ["Earth Power", "Ice Beam"], "Recover"], "ability": "Multiscale", "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": [{"hp": 248, "def": 8, "spe": 252}, {"spa": 252, "spd": 4, "spe": 252}], "teratypes": ["Ground", "Fairy"]}}, "Pelipper": {"Rain Setter": {"moves": ["U-turn", "Surf", "Hurricane", "Roost"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": "Ground"}}, "Torkoal": {"Sun Setter": {"moves": ["Lava Plume", "Rapid Spin", "Stealth Rock", ["Yawn", "Will-O-Wisp"]], "ability": "Drought", "item": "Heat Rock", "nature": "Bold", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, - "Deoxys": {"Physical Lorb": {"moves": ["Psycho Boost", "Superpower", "Knock Off", "Extreme Speed"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Normal", "Stellar", "Fighting"]}, "Special Lorb": {"moves": ["Psycho Boost", "Shadow Ball", ["Ice Beam", "Focus Blast"], "Extreme Speed"], "item": "Life Orb", "nature": "Hasty", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Hazard Lead": {"moves": ["Spikes", "Stealth Rock", "Taunt", ["Psycho Boost", "Knock Off"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, - "Garchomp": {"Suicide Lead": {"moves": [["Dragon Tail", "Scale Shot"], "Earthquake", "Stealth Rock", "Spikes"], "ability": "Rough Skin", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}, "TankChomp": {"moves": ["Dragon Tail", "Earthquake", "Stealth Rock", "Spikes"], "ability": "Rough Skin", "item": "Rocky Helmet", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": ["Steel", "Ghost"]}}, - "Dialga": {"Mixed Utility": {"moves": ["Draco Meteor", "Heavy Slam", "Stealth Rock", ["Dragon Tail", "Roar"]], "item": "Leftovers", "nature": "Sassy", "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Flying"}, "Specially Defensive": {"moves": ["Draco Meteor", ["Earth Power", "Thunder Wave"], "Stealth Rock", ["Roar", "Dragon Tail", "Heavy Slam"]], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Flying"}, "Trick Room Setter": {"moves": ["Draco Meteor", "Flash Cannon", "Earth Power", "Trick Room"], "item": "Eject Pack", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 248, "spa": 252, "spd": 8}, "teratypes": "Flying"}}, + "Deoxys": {"Physical Lorb": {"moves": ["Psycho Boost", "Superpower", "Knock Off", "Extreme Speed"], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": ["Normal", "Fighting", "Stellar"]}, "Special Breaker": {"moves": ["Psycho Boost", "Shadow Ball", ["Ice Beam", "Focus Blast"], ["Extreme Speed", "Nasty Plot"]], "item": ["Life Orb", "Focus Sash"], "nature": "Naive", "evs": {"atk": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Hazard Lead": {"moves": ["Spikes", "Stealth Rock", "Taunt", ["Psycho Boost", "Knock Off"]], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}}, + "Garchomp": {"TankChomp": {"moves": ["Spikes", "Stealth Rock", "Earthquake", "Dragon Tail"], "ability": "Rough Skin", "item": ["Rocky Helmet", "Leftovers"], "nature": "Impish", "evs": {"hp": 252, "atk": 4, "def": 252}, "teratypes": ["Ghost", "Water"]}, "Scale Shot": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Stealth Rock", "Stone Edge"]], "ability": "Rough Skin", "item": "Loaded Dice", "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": "Steel"}}, + "Dialga": {"Utilty": {"moves": ["Draco Meteor", ["Stealth Rock", "Thunder Wave"], ["Dragon Tail", "Roar", "Thunder Wave"], ["Earth Power", "Iron Head"]], "item": ["Leftovers", "Shuca Berry"], "nature": "Sassy", "evs": {"hp": 252, "def": 16, "spd": 240}, "teratypes": ["Flying", "Fairy", "Ghost"]}, "Specs": {"moves": ["Draco Meteor", "Flash Cannon", "Overheat", "Trick"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 240, "spd": 52, "spe": 216}, "teratypes": "Dragon"}}, "Palkia": {"Choice Scarf": {"moves": [["Spacial Rend", "Draco Meteor"], ["Hydro Pump", "Surf"], ["Fire Blast", "Flamethrower"], "Trick"], "item": "Choice Scarf", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Water"]}, "Trick Room Setter": {"moves": ["Draco Meteor", "Hydro Pump", "Spacial Rend", "Trick Room"], "item": "Eject Pack", "nature": "Quiet", "ivs": {"atk": 0, "spe": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Fairy"}}, "Palkia-Origin": {"All-out Attacker": {"moves": [["Substitute", "Fire Blast"], "Hydro Pump", "Spacial Rend", ["Thunder Wave", "Fire Blast", "Scale Shot"]], "item": "Lustrous Globe", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Fire", "Fairy"]}}, "Arceus-Bug": {"Calm Mind": {"moves": ["Judgment", ["Earth Power", "Flamethrower"], "Recover", "Calm Mind"], "item": "Insect Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": "Water"}, "Utility": {"moves": [["Ice Beam", "Judgment"], ["Stealth Rock", "Thunder Wave"], ["Earth Power", "Thunder Wave"], "Recover"], "item": "Insect Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 156, "spe": 104}, "teratypes": "Water"}}, - "Arceus-Dark": {"Support": {"moves": ["Judgment", ["Will-O-Wisp", "Perish Song", "Roar"], "Taunt", "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Fairy", "Water", "Poison"]}, "The Set": {"moves": ["Calm Mind", "Judgment", ["Taunt", "Fire Blast"], "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": ["Fairy", "Fire", "Poison"]}, "Ekiller": {"moves": ["Swords Dance", "Extreme Speed", ["Earthquake", "Flare Blitz"], ["Recover", "Taunt"]], "item": "Dread Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": "Normal"}}, - "Arceus-Fighting": {"Cosmic Power": {"moves": ["Body Press", "Stored Power", "Cosmic Power", "Recover"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Steel"]}, "Support": {"moves": [["Body Press", "Judgment"], ["Stealth Rock", "Taunt", "Iron Defense"], "Recover", ["Will-O-Wisp", "Thunder Wave"]], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Poison"]}}, + "Arceus-Dark": {"Support": {"moves": [["Judgment", "Foul Play"], ["Will-O-Wisp", "Perish Song", "Roar"], ["Taunt", "Stealth Rock", "Roar"], "Recover"], "item": "Dread Plate", "nature": "Bold", "evs": {"hp": 248, "def": 160, "spe": 100}, "teratypes": ["Fairy", "Water", "Poison"]}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Taunt", "Fire Blast", "Will-O-Wisp"], "Recover"], "item": "Dread Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Fire", "Poison"]}, "Ekiller": {"moves": ["Swords Dance", "Extreme Speed", "Earthquake", "Recover"], "item": "Dread Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": "Normal"}}, + "Arceus-Fighting": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", ["Shadow Ball", "Foul Play"], "Recover"], "item": "Fist Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spa": 8}, "teratypes": ["Fire", "Water", "Ghost"]}, "Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Shadow Ball", "Earth Power", "Ice Beam"], "Recover"], "item": "Fist Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Ghost", "Fairy"]}, "Cosmic Power": {"moves": ["Cosmic Power", "Body Press", "Stored Power", "Recover"], "item": "Fist Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Fairy", "Poison", "Water"]}}, "Arceus-Grass": {"Calm Mind + Taunt": {"moves": ["Judgment", "Calm Mind", "Recover", "Taunt"], "item": "Meadow Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Poison", "Fairy"]}}, "Arceus-Ice": {"Calm Mind + 1 Attack": {"moves": ["Calm Mind", "Judgment", "Recover", ["Taunt", "Iron Defense", "Dragon Tail", "Will-O-Wisp"]], "item": "Icicle Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Water", "Poison", "Ghost"]}, "Calm Mind + 2 Attacks": {"moves": ["Calm Mind", "Judgment", "Recover", ["Thunderbolt", "Earth Power"]], "item": "Icicle Plate", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Electric", "Ground", "Ice"]}}, "Arceus-Poison": { "Dragon Dance": {"moves": ["Dragon Dance", "Gunk Shot", ["Earthquake", "Flare Blitz"], ["Recover", "Substitute", "Taunt", "Tera Blast"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ground", "Flying"]}, - "Swords Dance": {"moves": ["Swords Dance", "Extreme Speed", "Gunk Shot", ["Earthquake", "Flare Blitz", "Recover"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Normal", "Fire", "Fairy"]}, + "Swords Dance": {"moves": ["Swords Dance", "Extreme Speed", ["Gunk Shot", "Recover"], ["Earthquake", "Flare Blitz"]], "item": "Toxic Plate", "nature": "Adamant", "evs": {"hp": 156, "atk": 252, "spe": 100}, "teratypes": ["Normal", "Fire"]}, "Calm Mind": {"moves": ["Calm Mind", "Sludge Bomb", ["Earth Power", "Flamethrower"], "Recover"], "item": "Toxic Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spe": 252}, "teratypes": ["Fairy", "Ground", "Water", "Dark", "Flying"]}, "Support": {"moves": ["Sludge Bomb", "Will-O-Wisp", "Recover", ["Earth Power", "Flamethrower", "Taunt", "Perish Song"]], "item": "Toxic Plate", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fairy"]} }, - "Arceus-Psychic": {"Cosmic Power": {"moves": ["Stored Power", "Cosmic Power", "Recover", "Body Press"], "item": "Mind Plate", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Fairy", "Poison"]}}, + "Arceus-Psychic": {"Calm Mind": {"moves": ["Calm Mind", ["Psyshock", "Judgment"], ["Fire Blast", "Dazzling Gleam"], "Recover"], "item": "Mind Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Fairy", "Fire"]}, "Cosmic Power": {"moves": ["Cosmic Power", "Stored Power", ["Body Press", "Taunt"], "Recover"], "item": "Mind Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Fairy", "Poison", "Water"]}}, + "Arceus-Rock": {"Calm Mind": {"moves": ["Calm Mind", "Judgment", ["Will-O-Wisp", "Earth Power", "Taunt"], "Recover"], "item": "Stone Plate", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 248, "spa": 8, "spe": 252}, "teratypes": ["Water", "Fairy", "Ground"]}, "Dragon Dance": {"moves": ["Dragon Dance", "Stone Edge", ["Earthquake", "Flare Blitz"], ["Recover", "Taunt", "Substitute", "Tera Blast"]], "item": "Stone Plate", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Flying", "Grass"]}}, + "Samurott-Hisui": { + "Lead": {"moves": ["Sucker Punch", "Ceaseless Edge", ["Copycat", "Razor Shell", "Aqua Jet"], "Encore"], "ability": "Sharpness", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 252, "atk": 252, "spe": 252}, "teratypes": "Ghost"}, + "Assault Vest": {"moves": ["Ceaseless Edge", "Razor Shell", ["Flip Turn", "Knock Off"], "Sucker Punch"], "ability": "Sharpness", "item": "Assault Vest", "nature": "Adamant", "evs": {"hp": 248, "atk": 52, "spd": 208}, "teratypes": "Ghost"}, + "Choice Scarf": {"moves": ["Ceaseless Edge", "Flip Turn", "Razor Shell", ["Encore", "Knock Off"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Water"]}, + "Swords Dance": {"moves": ["Sucker Punch", "Ceaseless Edge", "Swords Dance", ["Razor Shell", "Encore"]], "ability": "Sharpness", "item": ["Focus Sash", "Black Glasses", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Ghost", "Dark"]} + }, "Excadrill": {"Sand Sweeper": {"moves": ["Swords Dance", "Rapid Spin", "Earthquake", ["Iron Head", "Rock Slide"]], "item": "Air Balloon", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Flying"}, "Lead": {"moves": ["Earthquake", "Rock Slide", "Rapid Spin", "Stealth Rock"], "ability": "Mold Breaker", "item": "Focus Sash", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "Gothitelle": {"Choice Scarf": {"moves": ["Trick", "Calm Mind", "Rest", ["Charm", "Stored Power"]], "ability": "Shadow Tag", "item": "Choice Scarf", "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Fairy", "Steel"]}}, - "Alomomola": {"Wish Passer": {"moves": ["Wish", "Protect", "Flip Turn", "Scald"], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Dragon"}}, + "Alomomola": {"Assault Vest": {"moves": ["Flip Turn", ["Body Slam", "Scald"], "Mirror Coat", ["Play Rough", "Alluring Voice"]], "ability": "Regenerator", "item": "Assault Vest", "nature": "Sassy", "ivs": {"spe": 0}, "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": "Fairy"}, "Wish Pass": {"moves": [["Protect", "Tickle"], "Wish", "Flip Turn", ["Scald", "Play Rough", "Tickle"]], "ability": "Regenerator", "item": ["Rocky Helmet", "Heavy-Duty Boots"], "nature": "Relaxed", "ivs": {"spe": 0}, "evs": {"hp": 4, "def": 252, "spd": 252}, "teratypes": "Fairy"}}, "Galvantula": {"Sticky Web": {"moves": ["Sticky Web", ["Energy Ball", "Bug Buzz"], "Thunder", "Thunder Wave"], "item": "Focus Sash", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, - "Mandibuzz": {"Defensive Pivot": {"moves": [["Toxic", "Knock Off", "Defog"], ["Foul Play", "Knock Off"], "U-turn", "Roost"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Bold", "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}}, + "Mandibuzz": {"Specially Defensive": {"moves": [["Foul Play", "Knock Off"], "Roost", ["Defog", "Toxic"], ["U-turn", "Toxic"]], "ability": "Overcoat", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Fairy", "Steel", "Poison"]}}, "Volcarona": {"Quiver Dance": {"moves": ["Fiery Dance", "Giga Drain", "Quiver Dance", "Morning Sun"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 132, "spe": 124}, "teratypes": ["Grass", "Water"]}}, "Reshiram": {"Choice Specs": {"moves": ["Blue Flare", "Draco Meteor", "Earth Power", "Shadow Ball"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 252, "spd": 4}, "teratypes": "Fire"}}, - "Landorus": {"Nasty Plot": {"moves": ["Nasty Plot", "Earth Power", ["Sludge Wave", "Focus Blast", "Psychic"], ["Focus Blast", "Taunt", "Stealth Rock"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Poison", "Steel", "Ghost"]}, "Hazard Setter": {"moves": ["Stealth Rock", "Earth Power", ["Sludge Wave", "Psychic"], "Taunt"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Water"]}, "Choice Scarf": {"moves": ["Earth Power", "Sludge Wave", "U-turn", ["Stealth Rock", "Focus Blast", "Psychic"]], "ability": "Sheer Force", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spe": 252}, "teratypes": "Ground"}}, - "Kyurem-White": {"Choice Scarf": {"moves": ["Draco Meteor", "Ice Beam", "Freeze-Dry", "Fusion Flare"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Choice Specs": {"moves": ["Draco Meteor", "Ice Beam", "Freeze-Dry", "Fusion Flare"], "item": "Choice Specs", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, + "Landorus": {"Nasty Plot": {"moves": ["Nasty Plot", "Earth Power", ["Sludge Wave", "Focus Blast", "Psychic"], ["Focus Blast", "Taunt", "Stealth Rock"]], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Poison", "Steel", "Ghost"]}, "Hazard Setter": {"moves": ["Stealth Rock", "Earth Power", ["Sludge Wave", "Psychic"], "Taunt"], "ability": "Sheer Force", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Water"]}, "Choice Scarf": {"moves": ["Earth Power", "Sludge Wave", "U-turn", ["Stealth Rock", "Focus Blast", "Psychic"]], "ability": "Sheer Force", "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}}, + "Kyurem-White": {"Choice Item": {"moves": ["Ice Beam", "Freeze-Dry", "Draco Meteor", "Fusion Flare"], "item": ["Choice Specs", "Choice Scarf"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ice", "Dragon", "Fire"]}, "Dragon Dance": {"moves": ["Dragon Dance", "Scale Shot", "Icicle Spear", ["Fusion Flare", "Freeze-Dry"]], "item": "Loaded Dice", "nature": "Naughty", "evs": {"atk": 252, "spa": 164, "spe": 92}, "teratypes": ["Fire", "Ice"]}}, "Toxapex": {"Defensive": {"moves": ["Haze", ["Toxic Spikes", "Toxic"], ["Infestation", "Sludge Bomb"], "Recover"], "ability": "Regenerator", "item": ["Leftovers", "Heavy-Duty Boots", "Rocky Helmet"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Dark", "Grass"]}}, - "Araquanid": {"Sticky Web": {"moves": ["Sticky Web", "Liquidation", ["Leech Life", "Lunge"], ["Infestation", "Lunge", "Mirror Coat"]], "item": "Mental Herb", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, + "Araquanid": {"Sticky Web Setter": {"moves": ["Sticky Web", "Liquidation", ["Pounce", "Lunge", "Endeavor"], ["Endure", "Scary Face"]], "item": ["Mental Herb", "Custap Berry", "Red Card"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, "Solgaleo": {"Specially Defensive": {"moves": [["Knock Off", "Sunsteel Strike"], "Roar", "Teleport", "Morning Sun"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Water", "Dark"]}, "Trick Room Setter": {"moves": [["Sunsteel Strike", "Knock Off"], "Morning Sun", "Trick Room", "Teleport"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "atk": 8, "spd": 252}, "teratypes": "Water"}}, "Magearna": { "Support": {"moves": [["Fleur Cannon", "Ice Beam", "Draining Kiss"], "Volt Switch", ["Thunder Wave", "Encore"], ["Spikes", "Thunder Wave", "Pain Split"]], "item": ["Leftovers", "Heavy-Duty Boots", "Air Balloon", "Mental Herb"], "nature": ["Relaxed", "Sassy"], "ivs": {"atk": 0, "spe": 0}, "evs": [{"hp": 248, "def": 252, "spd": 8}, {"hp": 248, "def": 8, "spd": 252}], "teratypes": ["Water", "Flying"]}, @@ -50,29 +64,33 @@ "Rillaboom": {"Choice Band": {"moves": ["Grassy Glide", "U-turn", "Wood Hammer", ["High Horsepower", "Knock Off"]], "ability": "Grassy Surge", "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Grass"}}, "Corviknight": {"Physically Defensive": {"moves": ["Body Press", ["U-turn", "Iron Defense"], "Roost", "Defog"], "item": "Leftovers", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": ["Fire", "Water"]}}, "Dragapult": {"Status Spam": {"moves": ["Will-O-Wisp", "Hex", ["Dragon Darts", "Thunder Wave"], ["Substitute", "U-turn", "Thunder Wave"]], "ability": "Infiltrator", "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, - "Zamazenta": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Rest", "Roar", "Heavy Slam", "Substitute"]], "item": ["Chesto Berry", "Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 4, "def": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Water"]}, "Choice Band": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Play Rough", "Psychic Fangs"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Dark"]}, "All-out Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Howl", "Heavy Slam", "Psychic Fangs"]], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ghost"]}}, - "Zamazenta-Crowned": {"IronPress": {"moves": ["Body Press", "Iron Defense", ["Behemoth Bash", "Heavy Slam"], "Crunch"], "item": "Rusted Shield", "nature": "Jolly", "evs": {"atk": 112, "def": 196, "spe": 200}, "teratypes": ["Water", "Flying"]}}, - "Urshifu": {"Choice Item": {"moves": ["Wicked Blow", "Close Combat", "Iron Head", "U-turn"], "item": ["Choice Scarf", "Choice Band"], "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Steel"]}, "Wallbreaker": {"moves": ["Wicked Blow", "Close Combat", ["Sucker Punch", "Poison Jab"], ["Swords Dance", "Taunt"]], "item": "Life Orb", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Flying", "Poison", "Ghost"]}}, - "Urshifu-Rapid-Strike": {"Choice Scarf": {"moves": ["Surging Strikes", "Close Combat", "Aqua Jet", "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}}, - "Regieleki": {"Dual Screens": {"moves": ["Reflect", "Light Screen", "Volt Switch", ["Rapid Spin", "Explosion"]], "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Flying", "Ghost"]}, "Offensive Utility": {"moves": ["Tera Blast", "Rapid Spin", "Volt Switch", "Thunderbolt"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ice"}}, + "Zamazenta": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Crunch", ["Rest", "Roar", "Heavy Slam", "Substitute"]], "item": ["Chesto Berry", "Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 4, "def": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Water"]}, "Choice Band": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Heavy Slam", "Play Rough", "Psychic Fangs"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fighting", "Dark"]}, "Offensive Attacker": {"moves": ["Close Combat", "Crunch", "Stone Edge", ["Howl", "Heavy Slam", "Psychic Fangs"]], "item": ["Heavy-Duty Boots", "Lum Berry", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ghost"]}}, + "Zamazenta-Crowned": {"Iron Defense": {"moves": ["Iron Defense", "Body Press", ["Behemoth Bash", "Crunch"], ["Substitute", "Behemoth Bash"]], "item": "Rusted Shield", "nature": "Jolly", "evs": {"hp": 248, "def": 68, "spe": 192}, "teratypes": ["Fire", "Water", "Dark"]}}, + "Urshifu": {"Dry Bear": {"moves": ["Close Combat", "Wicked Blow", ["Sucker Punch", "Iron Head"], "U-turn"], "item": "Choice Scarf", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Steel"]}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Wicked Blow", ["Sucker Punch", "Iron Head"]], "item": ["Black Glasses", "Life Orb"], "nature": "Jolly", "evs": {"hp": 4, "atk": 252, "spe": 252}, "teratypes": ["Dark", "Steel", "Ghost", "Fighting"]}}, + "Urshifu-Rapid-Strike": {"Swords Dance": {"moves": ["Swords Dance", "Surging Strikes", "Close Combat", ["Ice Punch", "Aqua Jet", "Taunt", "Trailblaze"]], "item": ["Mystic Water", "Life Orb"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Wet Bear": {"moves": ["Close Combat", "Surging Strikes", ["Ice Punch", "Aqua Jet"], "U-turn"], "item": ["Choice Scarf", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Fighting"]}}, + "Regieleki": {"Pivot": {"moves": ["Volt Switch", "Thunderbolt", "Tera Blast", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Modest"], "evs": {"hp": 4, "spa": 252, "spe": 252}, "teratypes": ["Ice", "Fairy", "Water"]}, "Screens Lead": {"moves": ["Reflect", "Light Screen", ["Rapid Spin", "Thunderbolt", "Thunder Wave"], ["Volt Switch", "Explosion", "Thunder Wave"]], "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "Ursaluna": {"Trick Room Sweeper": {"moves": ["Facade", "Headlong Rush", ["Crunch", "Fire Punch"], "Substitute"], "item": "Flame Orb", "nature": "Brave", "ivs": {"spe": 0}, "evs": {"hp": 248, "atk": 252, "spd": 8}, "teratypes": ["Normal", "Ghost"]}}, + "Ursaluna-Bloodmoon": {"Calm Mind": {"moves": ["Calm Mind", ["Blood Moon", "Moonblast"], "Earth Power", "Moonlight"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 248, "spa": 144, "spe": 116}, "teratypes": ["Flying", "Fairy", "Ground"]}, "Offensive": {"moves": ["Moonlight", "Blood Moon", "Earth Power", "Vacuum Wave"], "item": "Life Orb", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 140, "spa": 252, "spe": 116}, "teratypes": ["Normal", "Fighting", "Flying"]}}, "Sneasler": {"Unburden Sweeper": {"moves": [["Dire Claw", "Gunk Shot"], "Close Combat", ["Throat Chop", "Acrobatics", "Shadow Claw"], "Swords Dance"], "ability": "Unburden", "item": "Grassy Seed", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Flying", "Ghost"]}, "Choice Scarf": {"moves": [["Gunk Shot", "Dire Claw"], "Close Combat", "U-turn", ["Throat Chop", "Switcheroo"]], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, "Meowscarada": {"Lead": {"moves": ["Toxic Spikes", "Triple Axel", "Flower Trick", "U-turn"], "ability": "Protean", "item": ["Choice Scarf", "Focus Sash"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Grass", "Steel"]}, "Wallbreaker": {"moves": [["Knock Off", "Low Kick"], "Triple Axel", "Flower Trick", "U-turn"], "ability": "Protean", "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting"]}}, - "Garganacl": {"Setup": {"moves": ["Salt Cure", ["Iron Defense", "Curse"], ["Body Press", "Earthquake"], "Recover"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": ["Water", "Fairy"]}, "Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", "Protect"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}}, + "Garganacl": {"Stealth Rock": {"moves": ["Stealth Rock", "Salt Cure", "Recover", ["Protect", "Iron Defense", "Curse"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 252, "atk": 4, "spd": 252}, "teratypes": ["Water", "Fairy"]}, "IDBP": {"moves": ["Iron Defense", "Body Press", "Recover", ["Salt Cure", "Stealth Rock"]], "item": "Leftovers", "nature": "Calm", "evs": {"hp": 252, "def": 4, "spd": 252}, "teratypes": ["Water", "Fairy", "Ghost"]}}, "Espathra": {"Calm Mind": {"moves": ["Stored Power", ["Dazzling Gleam", "Tera Blast"], "Calm Mind", "Protect"], "ability": "Speed Boost", "item": "Grassy Seed", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"def": 244, "spa": 252, "spe": 12}, "teratypes": ["Fairy", "Fighting"]}}, "Palafin": {"Encore": {"moves": ["Jet Punch", "Wave Crash", "Flip Turn", "Encore"], "item": "Mystic Water", "nature": "Adamant", "evs": {"hp": 160, "atk": 252, "spe": 96}, "teratypes": "Water"}, "Choice Band": {"moves": [["Close Combat", "Ice Punch"], "Jet Punch", "Wave Crash", "Flip Turn"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Bulk Up": {"moves": ["Bulk Up", "Jet Punch", "Drain Punch", ["Substitute", "Taunt"]], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 248, "spd": 176, "spe": 84}, "teratypes": ["Steel", "Fairy"]}}, "Cyclizar": {"Utility": {"moves": ["Shed Tail", "Rapid Spin", "Knock Off", ["Taunt", "U-turn", "Draco Meteor"]], "ability": "Regenerator", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "atk": 8, "spe": 252}, "teratypes": "Fairy"}}, - "Annihilape": {"Bulk Up": {"moves": ["Rage Fist", "Drain Punch", "Bulk Up", "Taunt"], "ability": "Defiant", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "atk": 8, "spd": 252}, "teratypes": ["Water", "Fire", "Fairy"]}}, - "Great Tusk": {"Offensive Utility": {"moves": [["Stealth Rock", "Bulk Up"], "Headlong Rush", "Knock Off", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Dark"]}, "Choice Scarf": {"moves": ["Headlong Rush", "Knock Off", "Ice Spinner", ["Close Combat", "Rapid Spin"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Dark", "Fighting", "Ghost"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Headlong Rush", "Knock Off"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}, "All-Out Offensive": {"moves": ["Rapid Spin", "Headlong Rush", "Knock Off", ["Bulk Up", "Ice Spinner"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Ground"]}}, - "Iron Treads": {"Utility": {"moves": ["Earthquake", ["Knock Off", "Volt Switch"], ["Stealth Rock", "Iron Head"], "Rapid Spin"], "item": ["Leftovers", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Grass"]}, "Booster Speed Lead": {"moves": ["Earthquake", "Rapid Spin", ["Knock Off", "Steel Beam"], "Stealth Rock"], "item": "Booster Energy", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, + "Annihilape": {"Bulk Up": {"moves": ["Bulk Up", "Taunt", "Drain Punch", "Rage Fist"], "ability": "Defiant", "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}}, + "Clodsire": {"Water Absorb": {"moves": ["Earthquake", ["Toxic", "Toxic Spikes", "Poison Jab"], "Recover", ["Spikes", "Stealth Rock"]], "ability": "Water Absorb", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Careful", "evs": {"hp": 248, "def": 8, "spd": 252}, "teratypes": "Dark"}, "Unaware Wall": {"moves": ["Earthquake", ["Toxic", "Toxic Spikes", "Poison Jab"], "Recover", ["Spikes", "Stealth Rock"]], "ability": "Unaware", "item": ["Heavy-Duty Boots", "Mental Herb"], "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Dark"}}, + "Great Tusk": {"Offensive Utility": {"moves": [["Stealth Rock", "Bulk Up"], "Headlong Rush", ["Knock Off", "Ice Spinner"], "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Dark", "Fairy", "Water"]}, "Choice Scarf": {"moves": ["Headlong Rush", "Knock Off", "Ice Spinner", ["Close Combat", "Rapid Spin"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Dark", "Fighting", "Ghost"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Headlong Rush", "Knock Off"], "item": "Booster Energy", "nature": "Jolly", "evs": {"hp": 252, "atk": 4, "spe": 252}, "teratypes": "Ghost"}, "All-Out Offensive": {"moves": ["Rapid Spin", "Headlong Rush", "Knock Off", ["Bulk Up", "Ice Spinner", "Close Combat"]], "item": "Booster Energy", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dark", "Ground"]}}, + "Iron Treads": {"Pivot": {"moves": ["Volt Switch", ["Knock Off", "Stealth Rock"], "Earthquake", "Rapid Spin"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"hp": 248, "spd": 44, "spe": 216}, "teratypes": ["Ghost", "Water"]}, "Lead": {"moves": ["Stealth Rock", "Rapid Spin", "Earthquake", ["Steel Beam", "Knock Off"]], "item": "Booster Energy", "nature": "Naive", "evs": {"atk": 252, "spa": 4, "spe": 252}, "teratypes": "Ghost"}}, "Iron Bundle": {"Encore": {"moves": ["Freeze-Dry", "Hydro Pump", "Encore", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Water"]}, "Choice Specs": {"moves": ["Hydro Pump", "Freeze-Dry", "Ice Beam", ["U-turn", "Flip Turn"]], "item": "Choice Specs", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ice", "Water", "Ghost"]}}, "Iron Moth": {"Booster Energy": {"moves": ["Fiery Dance", "Sludge Wave", ["Energy Ball", "Substitute"], ["Dazzling Gleam", "Substitute"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 124, "spa": 132, "spe": 252}, "teratypes": ["Fairy", "Grass"]}}, "Baxcalibur": {"Loaded Dice": {"moves": ["Swords Dance", "Scale Shot", "Icicle Spear", ["Earthquake", "Ice Shard"]], "item": "Loaded Dice", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ground"}, "Dragon Dance": {"moves": ["Glaive Rush", "Icicle Crash", "Earthquake", "Dragon Dance"], "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Fairy"]}}, - "Gholdengo": {"Nasty Plot": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Recover"], "item": "Air Balloon", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Specially Defensive": {"moves": ["Make It Rain", ["Hex", "Shadow Ball"], ["Thunder Wave", "Nasty Plot"], "Recover"], "item": ["Air Balloon", "Leftovers"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spa": 4, "spd": 252}, "teratypes": "Water"}, "Choice Scarf": {"moves": ["Make It Rain", "Shadow Ball", ["Focus Blast", "Thunderbolt"], "Trick"], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Steel", "Fighting"]}}, - "Chi-Yu": {"Choice Item": {"moves": ["Overheat", ["Flamethrower", "Fire Blast"], "Dark Pulse", ["Will-O-Wisp", "Memento"]], "item": ["Choice Scarf", "Choice Specs"], "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Nasty Plot": {"moves": ["Fire Blast", "Dark Pulse", "Flame Charge", "Nasty Plot"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Grass"]}}, + "Gholdengo": {"Nasty Plot": {"moves": ["Shadow Ball", ["Dazzling Gleam", "Make It Rain"], "Nasty Plot", "Recover"], "item": "Air Balloon", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Fairy", "Water"]}, "Choice Scarf": {"moves": ["Shadow Ball", "Make It Rain", "Trick", ["Dazzling Gleam", "Thunder Wave", "Nasty Plot"]], "item": "Choice Scarf", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, + "Chien-Pao": {"Tera Blast": {"moves": ["Swords Dance", "Tera Blast", ["Sucker Punch", "Crunch"], ["Icicle Crash", "Ice Shard"]], "item": ["Life Orb", "Heavy-Duty Boots"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Ground", "Fire", "Electric"]}, "SD TBless": {"moves": ["Swords Dance", ["Crunch", "Sucker Punch"], ["Sucker Punch", "Sacred Sword", "Ice Shard"], ["Icicle Crash", "Sacred Sword"]], "item": ["Heavy-Duty Boots", "Life Orb", "Black Glasses"], "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Ghost", "Fighting"]}, "Chien-Bao": {"moves": ["Icicle Crash", "Crunch", ["Sucker Punch", "Ice Shard"], ["Sacred Sword", "Ice Shard"]], "item": "Choice Band", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Dark", "Fighting", "Ice"]}}, + "Chi-Yu": {"Fried Fish": {"moves": ["Overheat", ["Flamethrower", "Will-O-Wisp", "Memento"], "Fire Blast", "Dark Pulse"], "item": ["Choice Scarf", "Choice Specs"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Fish Fillet": {"moves": [["Taunt", "Flame Charge"], "Nasty Plot", "Fire Blast", "Dark Pulse"], "item": ["Air Balloon", "Heavy-Duty Boots", "Charcoal"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "Roaring Moon": {"Dragon Dance": {"moves": ["Dragon Dance", "Acrobatics", "Earthquake", ["Outrage", "Knock Off", "Taunt"]], "item": "Booster Energy", "nature": ["Adamant", "Jolly"], "evs": [{"atk": 252, "def": 4, "spe": 252}, {"atk": 220, "spd": 36, "spe": 252}], "teratypes": ["Flying", "Ground", "Ghost", "Steel"]}, "Fairy Blast Dragon Dance": {"moves": ["Dragon Dance", "Knock Off", "Earthquake", "Tera Blast"], "item": "Booster Energy", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fairy"}}, "Walking Wake": {"Choice Specs": {"moves": ["Hydro Steam", "Draco Meteor", "Flamethrower", "Flip Turn"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 12, "spa": 244, "spe": 252}, "teratypes": "Water"}}, "Ogerpon-Hearthflame": {"Swords Dance": {"moves": ["Swords Dance", ["Trailblaze", "Power Whip", "Horn Leech"], "Ivy Cudgel", ["Play Rough", "Knock Off"]], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": "Fire"}, "All-out Attacker": {"moves": ["Ivy Cudgel", ["Power Whip", "Horn Leech"], "Play Rough", "Trailblaze"], "item": "Hearthflame Mask", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "Archaludon": {"Rain Sweeper": {"moves": ["Electro Shot", "Draco Meteor", "Body Press", "Flash Cannon"], "item": "Assault Vest", "nature": "Modest", "ivs": {"atk": 0}, "evs": {"hp": 248, "def": 52, "spa": 84, "spe": 124}, "teratypes": ["Fairy", "Flying"]}}, - "Gouging Fire": {"Standard": {"moves": ["Dragon Dance", ["Outrage", "Dragon Claw"], "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Earthquake", "Substitute"]], "item": ["Booster Energy", "Heavy-Duty Boots"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ground", "Fairy", "Flying"]}, "Scale": {"moves": ["Dragon Dance", "Scale Shot", "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Substitute", "Earthquake"]], "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ghost", "Ground"]}} + "Gouging Fire": {"Standard": {"moves": ["Dragon Dance", ["Outrage", "Dragon Claw"], "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Earthquake", "Substitute"]], "item": ["Booster Energy", "Heavy-Duty Boots"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ground", "Fairy", "Flying"]}, "Scale": {"moves": ["Dragon Dance", "Scale Shot", "Flare Blitz", ["Morning Sun", "Burning Bulwark", "Substitute", "Earthquake"]], "item": "Loaded Dice", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Dragon", "Ghost", "Ground"]}}, + "Pecharunt": {"Defensive Pivot": {"moves": [["Malignant Chain", "Toxic"], "Foul Play", "Recover", "Parting Shot"], "item": ["Heavy-Duty Boots", "Rocky Helmet", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 248, "def": 208, "spd": 52}], "teratypes": "Dark"}, "Nasty Plot": {"moves": ["Nasty Plot", "Shadow Ball", "Malignant Chain", "Recover"], "item": ["Air Balloon", "Custap Berry", "Colbur Berry"], "nature": "Bold", "ivs": {"atk": 0}, "evs": [{"hp": 252, "def": 252, "spa": 4}, {"hp": 248, "def": 208, "spd": 52}], "teratypes": "Fairy"}} } \ No newline at end of file diff --git a/data/sets/gen9uu.json b/data/sets/gen9uu.json index abba242b0..96473077d 100644 --- a/data/sets/gen9uu.json +++ b/data/sets/gen9uu.json @@ -1,8 +1,8 @@ { - "Venusaur": {"Sun Sweeper": {"moves": ["Growth", "Weather Ball", "Earth Power", ["Sludge Bomb", "Giga Drain"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, + "Venusaur": {"Sun Sweeper": {"moves": ["Growth", "Weather Ball", ["Earth Power", "Giga Drain"], ["Sludge Bomb", "Giga Drain"]], "ability": "Chlorophyll", "item": "Life Orb", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}}, "Blastoise": {"Shell Smash": {"moves": ["Shell Smash", "Surf", "Ice Beam", "Tera Blast"], "item": "White Herb", "nature": "Modest", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Electric"}}, - "Ninetales": {"Sun Setter": {"moves": ["Encore", "Overheat", "Healing Wish", "Scorching Sands"], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel", "Ground"]}}, - "Ninetales-Alola": {"Veil": {"moves": ["Aurora Veil", "Encore", ["Freeze-Dry", "Blizzard"], ["Moonblast", "Snowscape"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, + "Ninetales": {"Sun Setter": {"moves": ["Encore", ["Overheat", "Weather Ball"], "Healing Wish", ["Will-O-Wisp", "Scorching Sands"]], "ability": "Drought", "item": "Heat Rock", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, + "Ninetales-Alola": {"Aurora Veil": {"moves": ["Aurora Veil", "Encore", ["Freeze-Dry", "Blizzard"], ["Snowscape", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": "Timid", "evs": {"hp": 252, "def": 4, "spe": 252}, "teratypes": "Water"}}, "Arcanine-Hisui": {"Offensive": {"moves": ["Head Smash", "Flare Blitz", "Extreme Speed", ["Stealth Rock", "Morning Sun", "Double-Edge"]], "ability": "Rock Head", "item": ["Heavy-Duty Boots", "Focus Sash"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Normal"}}, "Slowbro": {"Calm Mind": {"moves": ["Calm Mind", "Psychic Noise", "Scald", "Slack Off"], "ability": "Regenerator", "item": ["Heavy-Duty Boots", "Colbur Berry"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": "Poison"}}, "Gyarados": {"Dragon Dance": {"moves": ["Dragon Dance", "Waterfall", "Scale Shot", ["Substitute", "Taunt"]], "ability": "Moxie", "item": ["Leftovers", "Loaded Dice", "Heavy-Duty Boots"], "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Dragon"}}, @@ -24,7 +24,7 @@ "Salamence": {"Offensive": {"moves": ["Draco Meteor", "Hurricane", "Earthquake", "Roost"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Fairy"}}, "Metagross": {"Choice Band": {"moves": ["Heavy Slam", "Earthquake", ["Knock Off", "Thunder Punch"], "Bullet Punch"], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Choice Scarf": {"moves": ["Heavy Slam", "Earthquake", ["Knock Off", "Bullet Punch", "Meteor Mash"], ["Trick", "Bullet Punch"]], "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Bulky Attacker": {"moves": ["Heavy Slam", "Psychic Fangs", ["Knock Off", "Earthquake"], ["Stealth Rock", "Bullet Punch"]], "item": "Leftovers", "nature": "Adamant", "evs": {"hp": 252, "atk": 160, "spe": 96}, "teratypes": ["Dark", "Water"]}, "Suicide Lead": {"moves": ["Heavy Slam", "Earthquake", "Explosion", "Stealth Rock"], "item": "Focus Sash", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, "Latios": {"Choice Specs": {"moves": ["Draco Meteor", "Luster Purge", ["Surf", "Aura Sphere"], ["Trick", "Flip Turn"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Dragon"}, "Soul Dew 3a": {"moves": ["Draco Meteor", "Luster Purge", ["Surf", "Thunderbolt", "Flip Turn"], "Recover"], "item": ["Soul Dew", "Life Orb"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Steel"}, "Calm Mind": {"moves": ["Calm Mind", "Draco Meteor", ["Psychic Noise", "Luster Purge", "Thunderbolt"], "Recover"], "item": ["Soul Dew", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Steel", "Electric"]}}, - "Jirachi": {"Specially Defensive": {"moves": [["Wish", "Stealth Rock"], ["Body Slam", "Encore", "Healing Wish"], "Iron Head", "U-turn"], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 28, "spd": 216, "spe": 16}, "teratypes": "Water"}}, + "Jirachi": {"Specially Defensive": {"moves": ["Wish", "Protect", "Iron Head", ["U-turn", "Body Slam"]], "item": "Leftovers", "nature": "Careful", "evs": {"hp": 248, "def": 28, "spd": 216, "spe": 16}, "teratypes": "Water"}, "Stealth Rock": {"moves": ["Stealth Rock", ["Thunder", "Body Slam"], "Iron Head", "U-turn"], "item": "Leftovers", "nature": "Jolly", "evs": {"hp": 248, "atk": 8, "spe": 252}}, "Substitute Serene Grace": {"moves": ["Substitute", ["Zen Headbutt", "Wish"], "Iron Head", "Thunder"], "item": "Leftovers", "nature": "Hasty", "evs": {"hp": 248, "atk": 8, "spe": 252}}}, "Gastrodon": {"Mixed Defense": {"moves": [["Spikes", "Stealth Rock"], ["Earth Power", "Surf"], "Sludge Bomb", "Recover"], "ability": "Storm Drain", "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 156, "spd": 100}, "teratypes": ["Poison", "Fairy", "Ghost"]}}, "Hippowdon": {"Tank": {"moves": [["Stealth Rock", "Whirlwind"], ["Ice Fang", "Whirlwind"], "Earthquake", "Slack Off"], "item": ["Leftovers", "Smooth Rock"], "nature": "Impish", "evs": {"hp": 248, "def": 112, "spd": 148}, "teratypes": ["Water", "Rock"]}}, "Weavile": {"Swords Dance": {"moves": ["Swords Dance", ["Triple Axel", "Icicle Crash"], "Knock Off", ["Low Kick", "Ice Shard"]], "ability": "Pickpocket", "item": "Heavy-Duty Boots", "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Ghost", "Ice", "Dark"]}}, @@ -33,7 +33,6 @@ "Rotom-Wash": {"Physically Defensive": {"moves": [["Will-O-Wisp", "Thunder Wave"], "Hydro Pump", "Pain Split", "Volt Switch"], "item": ["Leftovers", "Ability Shield"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 160, "spa": 12, "spd": 84}, "teratypes": "Steel"}, "Specially Defensive": {"moves": [["Thunder Wave", "Will-O-Wisp"], "Hydro Pump", "Pain Split", "Volt Switch"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 44, "spa": 12, "spd": 200}, "teratypes": "Steel"}}, "Heatran": {"Offensive": {"moves": ["Magma Storm", "Earth Power", ["Solar Beam", "Dark Pulse", "Taunt"], ["Taunt", "Stealth Rock"]], "item": ["Air Balloon", "Power Herb"], "nature": ["Modest", "Timid"], "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": "Ghost"}, "Physically Defensive": {"moves": ["Stealth Rock", "Magma Storm", "Earth Power", ["Dark Pulse", "Taunt"]], "ability": ["Flame Body", "Flash Fire"], "item": ["Leftovers", "Air Balloon"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 212, "spe": 44}, "teratypes": ["Ghost", "Fairy"]}, "Specially Defensive": {"moves": ["Stealth Rock", "Magma Storm", "Earth Power", ["Dark Pulse", "Taunt"]], "ability": ["Flash Fire", "Flame Body"], "item": "Leftovers", "nature": "Calm", "ivs": {"atk": 0}, "evs": {"hp": 252, "spd": 212, "spe": 44}, "teratypes": ["Ghost", "Fairy"]}}, "Cresselia": {"Utility": {"moves": ["Lunar Dance", "Ice Beam", "Thunder Wave", "Moonlight"], "item": ["Eject Button", "Leftovers"], "nature": "Bold", "ivs": {"atk": 0}, "evs": {"hp": 252, "def": 252, "spd": 4}, "teratypes": ["Steel", "Fairy", "Poison"]}}, - "Manaphy": {"Tail Glow": {"moves": ["Tail Glow", "Surf", ["Ice Beam", "Alluring Voice"], "Energy Ball"], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 80, "spa": 252, "spe": 176}, "teratypes": ["Fairy", "Steel"]}}, "Serperior": {"Offensive": {"moves": ["Leaf Storm", "Dragon Pulse", ["Synthesis", "Taunt", "Glare"], ["Glare", "Taunt", "Knock Off"]], "ability": "Contrary", "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"def": 4, "spa": 252, "spe": 252}, "teratypes": ["Steel", "Grass"]}, "Glare": {"moves": ["Leaf Storm", ["Tera Blast", "Reflect"], "Glare", ["Synthesis", "Light Screen"]], "ability": "Contrary", "item": ["Leftovers", "Light Clay"], "nature": "Timid", "evs": {"hp": 204, "spa": 52, "spe": 252}, "teratypes": "Electric"}}, "Excadrill": { "Utility": {"moves": ["Stealth Rock", "Earthquake", ["Iron Head", "Rock Slide", "Rock Tomb"], "Rapid Spin"], "ability": "Mold Breaker", "item": "Leftovers", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 24, "atk": 56, "spd": 252, "spe": 176}, {"hp": 172, "spd": 252, "spe": 84}], "teratypes": ["Ghost", "Dragon"]}, @@ -51,14 +50,9 @@ "Mandibuzz": {"Physically Defensive": {"moves": ["Foul Play", ["Toxic", "Defog", "Knock Off"], "Roost", "U-turn"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 252, "def": 240, "spe": 16}, "teratypes": "Steel"}, "Specially Defensive": {"moves": ["Foul Play", ["Toxic", "Defog", "Knock Off"], "Roost", "U-turn"], "ability": "Overcoat", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 252, "spd": 240, "spe": 16}, "teratypes": "Steel"}}, "Hydreigon": {"Nasty Plot": {"moves": ["Nasty Plot", ["Draco Meteor", "Dark Pulse"], ["Flamethrower", "Flash Cannon"], ["Thunder Wave", "Substitute"]], "item": "Leftovers", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}, "Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "Fire Blast", "U-turn"], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Dragon"}}, "Cobalion": {"Setter": {"moves": ["Stealth Rock", "Body Press", "Thunder Wave", "Volt Switch"], "item": "Rocky Helmet", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 112, "def": 144, "spe": 252}, "teratypes": ["Water", "Ghost"]}}, - "Thundurus": {"Pivot": {"moves": [["Volt Switch", "U-turn"], ["Grass Knot", "Focus Blast"], "Knock Off", ["Taunt", "Thunderbolt", "Thunder Wave"]], "ability": ["Prankster", "Defiant"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Naive"], "evs": {"spa": 252, "spd": 4, "spe": 252}}, "Nasty Plot": {"moves": ["Thunderbolt", "Dark Pulse", "Nasty Plot", ["Thunder Wave", "Psychic", "Focus Blast", "Grass Knot"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}}}, + "Thundurus": {"Pivot": {"moves": [["Volt Switch", "U-turn"], ["Grass Knot", "Focus Blast"], "Knock Off", ["Taunt", "Thunderbolt", "Thunder Wave"]], "ability": ["Prankster", "Defiant"], "item": "Heavy-Duty Boots", "nature": ["Timid", "Naive"], "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Electric", "Steel"]}, "Nasty Plot": {"moves": ["Thunderbolt", "Dark Pulse", "Nasty Plot", ["Thunder Wave", "Psychic", "Focus Blast", "Grass Knot"]], "item": ["Heavy-Duty Boots", "Leftovers"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}}, "Thundurus-Therian": {"Pivot": {"moves": ["Sludge Bomb", "Focus Blast", ["Thunderbolt", "Knock Off", "Grass Knot"], "Volt Switch"], "item": "Heavy-Duty Boots", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Poison", "Steel"]}, "Nasty Plot": {"moves": ["Thunderbolt", "Nasty Plot", "Agility", ["Dark Pulse", "Focus Blast"]], "item": "Sitrus Berry", "nature": "Modest", "evs": {"hp": 244, "spa": 152, "spd": 12, "spe": 100}, "teratypes": ["Flying", "Steel"]}}, - "Keldeo": { - "Pivot": {"moves": ["Surf", "Focus Blast", "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}, - "Calm Mind": {"moves": ["Calm Mind", "Surf", ["Icy Wind", "Secret Sword", "Aura Sphere"], ["Substitute", "Vacuum Wave"]], "item": "Leftovers", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, - "Choice Specs": {"moves": ["Surf", "Secret Sword", ["Icy Wind", "Tera Blast"], ["Vacuum Wave", "Tera Blast"]], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Electric", "Ghost"]}, - "Life Orb": {"moves": ["Pain Split", "Surf", ["Icy Wind", "Secret Sword", "Vacuum Wave"], ["Substitute", "Taunt", "Secret Sword", "Vacuum Wave"]], "item": "Life Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]} - }, + "Keldeo": {"Pivot": {"moves": ["Surf", "Focus Blast", "Vacuum Wave", "Flip Turn"], "item": "Heavy-Duty Boots", "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Fighting"}, "Calm Mind": {"moves": ["Calm Mind", "Surf", ["Icy Wind", "Secret Sword"], ["Substitute", "Vacuum Wave"]], "item": "Leftovers", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Steel"}, "Choice Specs": {"moves": ["Surf", "Secret Sword", "Icy Wind", "Vacuum Wave"], "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Life Orb": {"moves": ["Pain Split", "Surf", ["Icy Wind", "Secret Sword", "Vacuum Wave"], ["Substitute", "Taunt", "Secret Sword", "Vacuum Wave"]], "item": "Life Orb", "nature": ["Timid", "Modest"], "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Steel"]}}, "Chesnaught": {"Physically Defensive": {"moves": ["Body Press", "Knock Off", "Synthesis", ["Spikes", "Iron Defense"]], "ability": "Bulletproof", "item": "Heavy-Duty Boots", "nature": "Impish", "evs": {"hp": 248, "def": 252, "spd": 8}, "teratypes": "Ghost"}}, "Greninja": {"Choice Specs": {"moves": ["Surf", "Dark Pulse", "Ice Beam", ["Water Shuriken", "Sludge Wave"]], "ability": "Protean", "item": "Choice Specs", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": "Water"}, "Battle Bond": {"moves": ["Surf", "Dark Pulse", "Ice Beam", ["Sludge Wave", "Protect", "Grass Knot"]], "ability": "Battle Bond", "item": ["Life Orb", "Expert Belt"], "nature": "Timid", "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Water", "Stellar"]}}, "Talonflame": {"Fast Pivot": {"moves": [["Flare Blitz", "Flamethrower", "Brave Bird"], ["U-turn", "Brave Bird"], "Roost", "Defog"], "item": "Heavy-Duty Boots", "nature": ["Jolly", "Timid"], "evs": {"hp": 248, "def": 8, "spe": 252}, "teratypes": ["Grass", "Ground"]}}, @@ -86,7 +80,7 @@ "Tinkaton": {"Bulky Wall": {"moves": [["Stealth Rock", "Thunder Wave"], "Gigaton Hammer", "Knock Off", ["Encore", "Thunder Wave"]], "ability": "Pickpocket", "item": ["Leftovers", "Air Balloon"], "nature": "Careful", "evs": {"hp": 248, "def": 184, "spd": 76}, "teratypes": ["Ghost", "Water"]}}, "Revavroom": {"The Car: Shift Gear": {"moves": ["Shift Gear", "Gunk Shot", "High Horsepower", "Temper Flare"], "ability": "Filter", "item": "Air Balloon", "nature": "Adamant", "evs": {"atk": 252, "def": 4, "spe": 252}, "teratypes": ["Fire", "Ground"]}}, "Houndstone": {"Sand Sweeper": {"moves": ["Poltergeist", "Play Rough", "Shadow Sneak", ["Body Press", "Memento", "Trick"]], "item": "Choice Band", "nature": "Adamant", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Ghost"}}, - "Clodsire": {"Unaware": {"moves": ["Earthquake", "Recover", ["Poison Jab", "Toxic"], ["Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 84, "spd": 176}, "teratypes": "Dark"}, "Water Absorb": {"moves": ["Earthquake", ["Poison Jab", "Toxic"], "Recover", ["Stealth Rock", "Spikes"]], "ability": "Water Absorb", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 244, "spd": 16}, "teratypes": "Dark"}}, + "Clodsire": {"Unaware": {"moves": ["Earthquake", "Recover", ["Toxic", "Poison Jab"], ["Stealth Rock", "Spikes"]], "ability": "Unaware", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 84, "spd": 176}, "teratypes": "Dark"}, "Water Absorb": {"moves": ["Earthquake", ["Poison Jab", "Toxic"], "Recover", ["Stealth Rock", "Spikes"]], "ability": "Water Absorb", "item": "Heavy-Duty Boots", "nature": "Careful", "evs": {"hp": 248, "def": 244, "spd": 16}, "teratypes": "Dark"}}, "Slither Wing": {"Pivot": {"moves": ["First Impression", "Close Combat", ["Flare Blitz", "Earthquake", "Wild Charge"], "U-turn"], "item": ["Choice Scarf", "Heavy-Duty Boots", "Choice Band"], "nature": "Jolly", "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": ["Fire", "Electric"]}, "Booster Energy": {"moves": ["Leech Life", "Earthquake", "Flame Charge", "Bulk Up"], "item": "Booster Energy", "nature": ["Jolly", "Adamant"], "evs": {"atk": 252, "spd": 4, "spe": 252}, "teratypes": "Fire"}, "Sun Support": {"moves": ["Close Combat", "First Impression", "Earthquake", "U-turn"], "item": "Assault Vest", "nature": "Adamant", "evs": {"atk": 136, "spd": 192, "spe": 180}, "teratypes": "Water"}}, "Sandy Shocks": {"Pivot": {"moves": ["Earth Power", "Volt Switch", ["Power Gem", "Tera Blast"], ["Spikes", "Stealth Rock"]], "item": ["Heavy-Duty Boots", "Shuca Berry"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 48, "spa": 208, "spe": 252}, "teratypes": ["Ghost", "Fairy"]}, "Lead": {"moves": ["Stealth Rock", "Spikes", "Earth Power", "Thunderbolt"], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 104, "spa": 152, "spe": 252}, "teratypes": "Ghost"}}, "Iron Jugulis": {"Booster Energy": {"moves": ["Hurricane", "Dark Pulse", "Earth Power", ["Taunt", "Charge Beam"]], "item": "Booster Energy", "nature": "Timid", "ivs": {"atk": 0}, "evs": {"spa": 252, "spd": 4, "spe": 252}, "teratypes": ["Ground", "Electric"]}}, diff --git a/data/sets/index.json b/data/sets/index.json index a5421e491..3753f4e9f 100644 --- a/data/sets/index.json +++ b/data/sets/index.json @@ -1,4 +1,9 @@ { + "champions.json": [49564, 8460], + "championsbattlestadiumsingles.json": [17006, 3849], + "championsou.json": [17168, 3599], + "championsvgc2026regma.json": [9965, 2604], + "championsvgc2026regmb.json": [3416, 1149], "gen1.json": [68796, 9737], "gen11v1.json": [2724, 822], "gen1lc.json": [6121, 1364], @@ -18,14 +23,14 @@ "gen1ubers.json": [3518, 1087], "gen1uu.json": [3271, 837], "gen1zu.json": [3267, 901], - "gen2.json": [67798, 10793], + "gen2.json": [69057, 10851], "gen21v1.json": [17620, 3359], - "gen2nu.json": [7206, 1711], + "gen2nu.json": [7333, 1738], "gen2ou.json": [18450, 3693], "gen2pu.json": [6567, 1552], "gen2ubers.json": [2212, 719], "gen2uu.json": [8216, 1959], - "gen2zu.json": [6915, 1562], + "gen2zu.json": [8117, 1617], "gen3.json": [206378, 28207], "gen3doublesou.json": [5389, 1352], "gen3lc.json": [11596, 2325], @@ -48,7 +53,7 @@ "gen4uu.json": [130916, 18930], "gen4vgc2009.json": [4943, 1374], "gen4zu.json": [19888, 3512], - "gen5.json": [531796, 75059], + "gen5.json": [532259, 75107], "gen51v1.json": [6360, 1626], "gen5cap.json": [9292, 2063], "gen5doublesou.json": [10641, 2455], @@ -63,9 +68,9 @@ "gen5uu.json": [56179, 9037], "gen5vgc2011.json": [20157, 3781], "gen5vgc2012.json": [50060, 8557], - "gen5vgc2013.json": [7347, 1934], + "gen5vgc2013.json": [7788, 2004], "gen5zu.json": [30409, 5398], - "gen6.json": [650543, 94109], + "gen6.json": [650602, 94119], "gen61v1.json": [40627, 7032], "gen6almostanyability.json": [13304, 3004], "gen6anythinggoes.json": [8204, 2047], @@ -79,7 +84,7 @@ "gen6middlecup.json": [6234, 1544], "gen6monotype.json": [44877, 7582], "gen6nu.json": [43738, 7800], - "gen6ou.json": [49441, 8649], + "gen6ou.json": [49500, 8663], "gen6pu.json": [52361, 9207], "gen6purehackmons.json": [22156, 3908], "gen6ru.json": [29162, 5623], @@ -89,7 +94,7 @@ "gen6vgc2014.json": [12742, 2887], "gen6vgc2016.json": [5563, 1584], "gen6zu.json": [38003, 6552], - "gen7.json": [612415, 91840], + "gen7.json": [613203, 91961], "gen71v1.json": [49294, 9886], "gen7anythinggoes.json": [12470, 2814], "gen7balancedhackmons.json": [14562, 2925], @@ -98,7 +103,7 @@ "gen7cap.json": [10056, 2525], "gen7doublesou.json": [18739, 4309], "gen7lc.json": [69324, 12431], - "gen7letsgoou.json": [8187, 2022], + "gen7letsgoou.json": [8956, 2157], "gen7mixandmega.json": [4844, 1437], "gen7monotype.json": [60842, 9758], "gen7nfe.json": [8121, 1843], @@ -112,7 +117,7 @@ "gen7vgc2018.json": [18081, 3810], "gen7vgc2019.json": [11343, 2798], "gen7zu.json": [33068, 6247], - "gen8.json": [778701, 108754], + "gen8.json": [778865, 108748], "gen81v1.json": [71892, 12415], "gen82v2doubles.json": [9632, 2431], "gen8almostanyability.json": [28656, 5532], @@ -123,13 +128,13 @@ "gen8bdspou.json": [19826, 4090], "gen8camomons.json": [7584, 1904], "gen8cap.json": [17370, 3833], + "gen8dlc1nationaldexag.json": [13910, 3151], "gen8doublesou.json": [12972, 3115], "gen8godlygift.json": [35498, 6727], "gen8lc.json": [21025, 4230], "gen8mixandmega.json": [8003, 1934], "gen8monotype.json": [56378, 9277], "gen8nationaldex.json": [30817, 6112], - "gen8nationaldexag.json": [13910, 3151], "gen8nationaldexmonotype.json": [34662, 6306], "gen8nationaldexru.json": [27012, 5247], "gen8nfe.json": [20164, 3912], @@ -144,35 +149,35 @@ "gen8vgc2021.json": [9160, 2479], "gen8vgc2022.json": [5945, 1745], "gen8zu.json": [43049, 7602], - "gen9.json": [1090060, 150233], - "gen91v1.json": [38747, 7058], + "gen9.json": [1092909, 150603], + "gen91v1.json": [36525, 6765], "gen9almostanyability.json": [33876, 6124], - "gen9anythinggoes.json": [13400, 3050], - "gen9balancedhackmons.json": [11199, 2305], + "gen9anythinggoes.json": [14037, 3188], + "gen9balancedhackmons.json": [10020, 2143], "gen9battlestadiumsingles.json": [90767, 15690], - "gen9cap.json": [13474, 3365], + "gen9cap.json": [13442, 3359], "gen9doublesou.json": [18976, 4276], - "gen9godlygift.json": [56530, 9315], + "gen9godlygift.json": [56757, 9341], "gen9inheritance.json": [15022, 3236], - "gen9lc.json": [19294, 4127], + "gen9lc.json": [19307, 4129], "gen9mixandmega.json": [12300, 2828], - "gen9monotype.json": [99110, 15786], - "gen9nationaldex.json": [39013, 7226], - "gen9nationaldexdoubles.json": [14918, 3538], + "gen9monotype.json": [97404, 15522], + "gen9nationaldex.json": [38987, 7216], + "gen9nationaldexdoubles.json": [15361, 3632], "gen9nationaldexmonotype.json": [60409, 10742], "gen9nationaldexru.json": [27542, 4835], "gen9nationaldexubers.json": [24281, 5237], "gen9nationaldexuu.json": [22144, 4678], "gen9nfe.json": [20394, 4085], - "gen9nu.json": [38138, 7141], - "gen9ou.json": [53261, 9122], + "gen9nu.json": [38138, 7145], + "gen9ou.json": [53978, 9254], "gen9partnersincrime.json": [15974, 3686], - "gen9pu.json": [38077, 6863], - "gen9ru.json": [33507, 6089], + "gen9pu.json": [37817, 6830], + "gen9ru.json": [33464, 6111], "gen9stabmons.json": [53952, 9417], - "gen9ubers.json": [35696, 6344], - "gen9ubersuu.json": [29512, 5472], - "gen9uu.json": [32175, 6171], + "gen9ubers.json": [35928, 6366], + "gen9ubersuu.json": [35469, 6490], + "gen9uu.json": [32265, 6170], "gen9vgc2023.json": [10555, 2528], "gen9vgc2024.json": [41057, 7685], "gen9vgc2025.json": [30655, 6249], diff --git a/data/stats/gen9championsbss.json b/data/stats/gen9championsbss.json new file mode 100644 index 000000000..2e90fb91d --- /dev/null +++ b/data/stats/gen9championsbss.json @@ -0,0 +1,64194 @@ +{ + "battles": 97966, + "pokemon": { + "Garchomp": { + "lead": 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"monopsychic": 0.0001, + "monofairy": 0.0001, + "allweather": 0.0001, + "voltturn": 0.0001, + "monofire": 0.0001, + "monowater": 0.0001, + "monobug": 0.0001, + "monodark": 0.0001, + "monosteel": 0.0001, + "monoice": 0.0001 + }, + "stalliness": { + "histogram": [ + [0, 0], + [0.25, 0], + [0.5, 0.3695], + [0.75, 1.4778], + [1, 4.0641], + [1.25, 8.4976], + [1.5, 11.0838], + [1.75, 9.606], + [2, 6.2808], + [2.25, 2.2168], + [2.5, 0.7389], + [2.75, 0.3695], + [3, 0] + ], + "mean": 1.552, + "total": 44.5134 + } + } +} \ No newline at end of file diff --git a/data/stats/index.json b/data/stats/index.json index 59c1f00fe..8a9c40982 100644 --- a/data/stats/index.json +++ b/data/stats/index.json @@ -123,6 +123,9 @@ "gen9battlestadiumsingles.json": [1346171, 256397], "gen9camomons.json": [1624472, 305512], "gen9cap.json": [490803, 93175], + "gen9championsbss.json": [2042164, 368811], + "gen9championsou.json": [2179614, 388991], + "gen9championsvgc2026.json": [5526081, 989510], "gen9doublesou.json": [3571292, 690058], "gen9godlygift.json": [1794202, 339565], "gen9inheritance.json": [1343997, 256468], diff --git a/data/stats/state.json b/data/stats/state.json index d82df78e6..fa70bd40e 100644 --- a/data/stats/state.json +++ b/data/stats/state.json @@ -44,7 +44,7 @@ "gen1nintendocup1997": [2155, 1], "gen1nobig4ou": [600, 2], "gen1nu": [5786, 5], - "gen1ou": [2180575, 140], + "gen1ou": [2224806, 142], "gen1oubeta": [770, 2], "gen1oumew": [781, 2], "gen1ounodefenseboosting": [79, 1], @@ -67,7 +67,7 @@ "gen2moderngen2": [78, 4], "gen2nc2000crystalmoves": [4663, 2], "gen2nu": [2842, 8], - "gen2ou": [861859, 140], + "gen2ou": [872557, 142], "gen2oubeta": [206, 2], "gen2oublitz": [93, 2], "gen2ouhoohcelebi": [561, 2], @@ -90,7 +90,7 @@ "gen3lc": [14260, 7], "gen3nu": [11987, 13], "gen3orrecolosseum": [3852, 2], - "gen3ou": [10542300, 137], + "gen3ou": [11008385, 139], "gen3oubeta": [6465, 5], "gen3oulatias": [129, 1], "gen3ounospikes": [84, 1], @@ -113,15 +113,15 @@ "gen4lc": [9728, 42], "gen4monotype": [2127, 2], "gen4nu": [10680, 10], - "gen4ou": [6052111, 141], + "gen4ou": [6179748, 143], "gen4oulatimence": [148, 1], "gen4outeampreview": [166, 2], - "gen4platinumou": [1237, 1], + "gen4platinumou": [2474, 2], "gen4pu": [3510, 4], "gen4ubers": [157643, 61], "gen4uu": [57366, 57], "gen4vgc2009": [5431, 3], - "gen4vgc2010": [2463, 2], + "gen4vgc2010": [4926, 4], "gen4zu": [3428, 4], "gen51v1": [4820, 2], "gen52v2doubles": [1009, 1], @@ -137,7 +137,7 @@ "gen5lc": [2349, 40], "gen5monotype": [527, 2], "gen5nu": [4127, 37], - "gen5ou": [4161228, 141], + "gen5ou": [4220257, 143], "gen5oublind": [171, 1], "gen5pu": [7721, 10], "gen5ru": [13388, 42], @@ -158,7 +158,7 @@ "gen6cap": [122149, 27], "gen6customgame": [11, 3], "gen6doublescustomgame": [0, 0], - "gen6doublesou": [3635903, 77], + "gen6doublesou": [3638129, 79], "gen6doublesuu": [245948, 28], "gen6draft": [0, 0], "gen6lc": [1651229, 39], @@ -166,14 +166,14 @@ "gen6mixandmega": [409179, 10], "gen6monotype": [5219676, 31], "gen6nu": [2527094, 43], - "gen6ou": [52059948, 141], + "gen6ou": [52113334, 143], "gen6ounoteampreview": [528, 2], "gen6pu": [1741033, 39], - "gen6purehackmons": [861080, 43], + "gen6purehackmons": [878311, 45], "gen6randombattle": [79128232, 28], "gen6ru": [2051742, 43], "gen6triplescustomgame": [1, 1], - "gen6ubers": [8687421, 59], + "gen6ubers": [8687641, 60], "gen6uu": [7724892, 56], "gen6vgc2014": [0, 0], "gen6vgc2015": [0, 0], @@ -188,7 +188,7 @@ "gen7almostanyabilitysuspecttest": [38798, 9], "gen7alolafriendly": [31643, 2], "gen7alphabetcup": [23262, 2], - "gen7anythinggoes": [23896389, 74], + "gen7anythinggoes": [23904457, 76], "gen7anythinggoesbeta": [53352, 1], "gen7averagemons": [18503, 2], "gen7balancedhackmons": [3235666, 63], @@ -229,7 +229,7 @@ "gen7doublesanythinggoesbeta": [6888, 1], "gen7doublescustomgame": [41, 3], "gen7doubleshackmonscup": [66, 3], - "gen7doublesou": [8048257, 115], + "gen7doublesou": [8055021, 117], "gen7doublesoubeta": [38, 1], "gen7doublesoususpecttest": [398040, 9], "gen7doublesubers": [923998, 34], @@ -277,7 +277,7 @@ "gen7nualpha": [126039, 2], "gen7nubeta": [323881, 3], "gen7nususpecttest": [318632, 11], - "gen7ou": [83979641, 116], + "gen7ou": [84103150, 118], "gen7oubeta": [1441, 1], "gen7oublitz": [1051804, 5], "gen7ouprebank": [3638, 1], @@ -324,7 +324,7 @@ "gen7tiershift": [151178, 13], "gen7tinytourney": [36500, 1], "gen7trademarked": [59187, 2], - "gen7ubers": [13474807, 81], + "gen7ubers": [13480502, 83], "gen7uberssuspecttest": [208970, 2], "gen7ultimatez": [79935, 4], "gen7ultrafinal": [16454, 3], @@ -344,7 +344,7 @@ "gen7vgc2019ultraseries": [3053743, 19], "gen7weaknesscup": [31581, 1], "gen7zu": [388033, 22], - "gen81v1": [7902316, 39], + "gen81v1": [7902606, 40], "gen82v2doubles": [197534, 30], "gen8350cup": [27717, 4], "gen8aaadoubles": [14202, 2], @@ -384,7 +384,7 @@ "gen8chimera1v1": [22609, 3], "gen8crossevolution": [41238, 5], "gen8doublescustomgame": [9, 1], - "gen8doublesou": [8071307, 81], + "gen8doublesou": [8072284, 83], "gen8doublesoubeta": [19726, 1], "gen8doublesoudynamaxlevel0": [17667, 1], "gen8doublesubers": [1509841, 34], @@ -418,14 +418,14 @@ "gen8mythicalmelee": [8918, 2], "gen8natdexagwitheternamax": [2210, 1], "gen8natdexanythinggoes": [12470, 1], - "gen8nationaldex": [18992517, 76], + "gen8nationaldex": [19005325, 78], "gen8nationaldexag": [16437400, 37], "gen8nationaldexbeta": [205096, 2], "gen8nationaldexbh": [114997, 10], "gen8nationaldexdoubles": [1143, 4], "gen8nationaldexmonotype": [1714910, 25], "gen8nationaldexnostall": [2394, 1], - "gen8nationaldexubers": [2074, 2], + "gen8nationaldexubers": [4148, 4], "gen8nationaldexuu": [545277, 29], "gen8nationaldexuunostall": [32, 1], "gen8natureswap": [46541, 2], @@ -433,7 +433,7 @@ "gen8nfe": [52363, 37], "gen8nu": [1632611, 41], "gen8nususpecttest": [58, 1], - "gen8ou": [59582077, 81], + "gen8ou": [59603505, 83], "gen8oubeta": [298355, 1], "gen8oublitz": [1016900, 31], "gen8oususpecttest": [6409, 1], @@ -466,7 +466,7 @@ "gen8tinytourney": [6791, 1], "gen8trademarked": [62395, 6], "gen8tundratourney": [19729, 2], - "gen8ubers": [5889278, 48], + "gen8ubers": [5890794, 49], "gen8ultimatefinale": [3677, 2], "gen8uu": [5410827, 47], "gen8uususpecttest": [332, 1], @@ -476,23 +476,23 @@ "gen8vgc2021series11": [1451542, 5], "gen8vgc2021series9": [2326996, 5], "gen8vgc2021series9limitonerestrictedrestrictedlegendary": [5, 2], - "gen8vgc2022": [8364734, 15], + "gen8vgc2022": [8364821, 16], "gen8viabilities": [286, 4], "gen8waterparadise": [23412, 1], "gen8zu": [428859, 38], "gen912switch": [868, 2], - "gen91v1": [3707819, 45], + "gen91v1": [3761330, 47], "gen92v2": [328, 1], - "gen92v2doubles": [291549, 45], + "gen92v2doubles": [309901, 47], "gen9350cup": [44102, 6], "gen94v4doublesuu": [1622, 2], - "gen9almostanyability": [2061970, 45], + "gen9almostanyability": [2081343, 47], "gen9almostanyabilityuu": [36075, 2], "gen9alphabetcup": [206251, 8], - "gen9anythinggoes": [10237628, 45], + "gen9anythinggoes": [10537278, 47], "gen9aprilfoolsday": [6257, 1], "gen9badnboosted": [55159, 6], - "gen9balancedhackmons": [1073535, 45], + "gen9balancedhackmons": [1099783, 47], "gen9balancedhackmonsuu": [8606, 1], "gen9battlefields": [16456, 2], "gen9battlestadiumdoubles": [417723, 2], @@ -509,30 +509,30 @@ "gen9bssregf": [299889, 4], "gen9bssregg": [429957, 12], "gen9bssregh": [363121, 6], - "gen9bssregi": [272622, 12], + "gen9bssregi": [272823, 13], "gen9bssregj": [144390, 6], - "gen9camomons": [47754, 8], - "gen9cap": [113218, 44], + "gen9camomons": [47792, 9], + "gen9cap": [115422, 46], "gen9categoryswap": [16585, 2], - "gen9champions4v4doublesuu": [1935, 2], - "gen9championsbssregma": [509080, 3], - "gen9championsbssregmb": [164036, 2], - "gen9championsou": [786835, 4], - "gen9championsuu": [6377, 1], - "gen9championsvgc2026regma": [7957499, 3], - "gen9championsvgc2026regmabo3": [717471, 3], - "gen9championsvgc2026regmb": [2928001, 2], - "gen9championsvgc2026regmbbo3": [320761, 2], + "gen9champions4v4doublesuu": [3870, 4], + "gen9championsbssregma": [589700, 4], + "gen9championsbssregmb": [328072, 4], + "gen9championsou": [1091888, 6], + "gen9championsuu": [12754, 2], + "gen9championsvgc2026regma": [9437157, 4], + "gen9championsvgc2026regmabo3": [888135, 4], + "gen9championsvgc2026regmb": [5856002, 4], + "gen9championsvgc2026regmbbo3": [641522, 4], "gen9champoinsou": [21044, 1], "gen9chatbats": [4379, 9], - "gen9convergence": [177737, 9], + "gen9convergence": [183406, 10], "gen9crossevolution": [68825, 8], "gen9donotuse": [266, 4], "gen9doublesbrokencup": [292934, 2], "gen9doubleslc": [3871, 8], - "gen9doublesou": [13113610, 45], - "gen9doublesubers": [3700973, 44], - "gen9doublesuu": [978428, 44], + "gen9doublesou": [13619141, 47], + "gen9doublesubers": [3881584, 46], + "gen9doublesuu": [1016391, 46], "gen9draft": [20, 1], "gen9dragonkingcup": [15695, 3], "gen9ferventimpersonation": [1423, 1], @@ -544,67 +544,67 @@ "gen9franticfusions": [210001, 8], "gen9freedomcup": [47819, 2], "gen9fullpotential": [51378, 4], - "gen9godlygift": [147493, 45], - "gen9inheritance": [145835, 23], + "gen9godlygift": [149425, 47], + "gen9inheritance": [146098, 24], "gen9inverse": [9493, 2], "gen9kitakamiprologue": [50610, 1], - "gen9lc": [865225, 45], - "gen9legendszaou": [2074661, 9], + "gen9lc": [879273, 47], + "gen9legendszaou": [2076020, 10], "gen9linked": [45217, 2], "gen9littlecolosseumlc": [137, 2], "gen9meowcup": [2941, 1], "gen9meowcup2electricdoggaroo": [292, 1], - "gen9metronomebattle": [1594481, 45], - "gen9mixandmega": [303352, 45], + "gen9metronomebattle": [1640078, 47], + "gen9mixandmega": [315139, 47], "gen9mixandmegacup": [49298, 3], "gen9mixandmegadoubles": [9000, 2], "gen9monocolor": [1181, 2], - "gen9monotype": [6097579, 45], + "gen9monotype": [6259538, 47], "gen9natdexcamovechaos": [40271, 2], "gen9natdexdraft": [30, 2], - "gen9nationaldex": [28376557, 45], + "gen9nationaldex": [29280045, 47], "gen9nationaldex1v1": [1156, 2], "gen9nationaldex35pokes": [19799, 8], - "gen9nationaldexaaa": [236143, 7], + "gen9nationaldexaaa": [287559, 8], "gen9nationaldexag": [1714986, 7], "gen9nationaldexbh": [151344, 11], - "gen9nationaldexdoubles": [2758042, 37], - "gen9nationaldexdoublesubers": [66292, 7], + "gen9nationaldexdoubles": [3016118, 39], + "gen9nationaldexdoublesubers": [68174, 8], "gen9nationaldexgodlygift": [5855, 2], "gen9nationaldexlc": [801, 3], - "gen9nationaldexmonotype": [2274864, 45], + "gen9nationaldexmonotype": [2305632, 47], "gen9nationaldexru": [24592, 10], "gen9nationaldexstabmons": [43859, 7], - "gen9nationaldexubers": [7988004, 42], - "gen9nationaldexubersuu": [11033, 9], - "gen9nationaldexuu": [688889, 44], + "gen9nationaldexubers": [8227551, 44], + "gen9nationaldexubersuu": [12508, 10], + "gen9nationaldexuu": [696548, 46], "gen9natureswap": [44376, 2], - "gen9nfe": [8046, 17], - "gen9nu": [1525922, 42], - "gen9ou": [58517705, 45], + "gen9nfe": [8059, 18], + "gen9nu": [1552358, 44], + "gen9ou": [59939423, 47], "gen9ousolgaleo": [13352, 2], "gen9oususpect": [9904, 1], "gen9paldeaprologue": [70251, 1], - "gen9partnersincrime": [77188, 24], + "gen9partnersincrime": [82638, 26], "gen9partnersincrimesuspect": [99, 1], "gen9passiveaggressive": [5974, 2], "gen9pokebilities": [170300, 5], - "gen9pokebilitiesaaa": [268401, 5], - "gen9pokebilitiesbh": [6793, 2], + "gen9pokebilitiesaaa": [329290, 7], + "gen9pokebilitiesbh": [13586, 4], "gen9pokemoves": [17864, 2], "gen9proteanpalace": [2265, 2], - "gen9pu": [1513379, 41], + "gen9pu": [1543329, 43], "gen9purehackmons": [38167, 3], "gen9reevolution": [21828, 2], "gen9relayrace": [10248, 2], - "gen9revelationmons": [68391, 5], - "gen9ru": [2340611, 43], - "gen9sharedpower": [568248, 35], + "gen9revelationmons": [74400, 6], + "gen9ru": [2384130, 45], + "gen9sharedpower": [573682, 37], "gen9sharedpowerrandbatsbring12pick6": [1, 1], "gen9sharingiscaring": [12646, 3], - "gen9sketchmons": [95523, 4], + "gen9sketchmons": [120873, 6], "gen9staaabmons": [46906, 2], - "gen9stabmons": [288335, 45], + "gen9stabmons": [290820, 47], "gen9stabmonsmixandmega": [36495, 2], "gen9teamstarchallenge": [12963, 2], "gen9teradonation": [3413, 2], @@ -618,10 +618,10 @@ "gen9triples": [15725, 2], "gen9twisteddimension": [31884, 2], "gen9typesplit": [951, 3], - "gen9ubers": [6393392, 45], - "gen9ubersuu": [187111, 26], - "gen9ultramixandmega": [16286, 2], - "gen9uu": [5429044, 44], + "gen9ubers": [6572664, 47], + "gen9ubersuu": [187621, 27], + "gen9ultramixandmega": [16388, 3], + "gen9uu": [5524071, 46], "gen9vaporemons": [725, 4], "gen9vgc2023regulationc": [3818780, 5], "gen9vgc2023regulationd": [4734136, 5], @@ -644,10 +644,10 @@ "gen9vgc2025regj": [2257190, 6], "gen9vgc2026regf": [3847911, 6], "gen9vgc2026regfbo3": [1213685, 6], - "gen9vgc2026regi": [1951337, 6], - "gen9vgc2026regibo3": [318079, 4], + "gen9vgc2026regi": [2028472, 7], + "gen9vgc2026regibo3": [321500, 5], "gen9voltturnmayhem": [23227, 4], - "gen9zu": [496130, 40], + "gen9zu": [509597, 42], "generationshowdown": [6626, 2], "giftsofthegods": [74763, 1], "godsandfollowers": [83672, 2], diff --git a/pkmn/index.test.ts b/pkmn/index.test.ts index 1856b161d..6d020be23 100644 --- a/pkmn/index.test.ts +++ b/pkmn/index.test.ts @@ -79,6 +79,8 @@ describe('Smogon', () => { expect(clefable[0].sets['Support'].moves[0]).toEqual(['Ice Beam', 'Encore']); expect((await smogon.analyses(gen(8), 'Incineroar', 'gen8vgc2021series10' as ID))[0].format) .toBe('gen8vgc2021series10'); + const garchomp = await smogon.analyses(gen(9), 'Garchomp', 'ou' as ID, true); + expect(garchomp[0].format).toBe('ou'); }); test(`sets (minimal=${minimal.toString()})`, async () => { diff --git a/pkmn/index.ts b/pkmn/index.ts index aa9498e0d..a4b6b324b 100644 --- a/pkmn/index.ts +++ b/pkmn/index.ts @@ -227,7 +227,7 @@ export class Smogon { * Returns Analysis objects for the given Pokémon species and gen, optionally scoped to a * particular format. */ - async analyses(gen: Generation, species: string | Specie, format?: ID) { + async analyses(gen: Generation, species: string | Specie, format?: ID, isChampions = false) { if (typeof species === 'string') { const s = gen.species.get(species); if (!s) return []; @@ -238,14 +238,14 @@ export class Smogon { const original = format; if (format) format = this.baseFormat(format); const data = { - analyses: (await this.get('analyses', gen, format) as GenAnalyses)[name], - sets: (await this.get('sets', gen, format) as GenSets)[name], + analyses: (await this.get('analyses', gen, format, isChampions) as GenAnalyses)[name], + sets: (await this.get('sets', gen, format, isChampions) as GenSets)[name], }; if (!data.analyses || !data.sets) return []; const result: Analysis[] = []; for (const tierid in data.analyses) { - const f = `gen${gen.num}${tierid}` as ID; + const f = isChampions ? tierid as ID : `gen${gen.num}${tierid}` as ID; if (format && f !== format) continue; const a = data.analyses[tierid]; @@ -282,7 +282,7 @@ export class Smogon { * Returns PokemonSet objects for the given Pokémon species and gen, optionally scoped to a * particular format. */ - async sets(gen: Generation, species: string | Specie, format?: ID) { + async sets(gen: Generation, species: string | Specie, format?: ID, isChampions = false) { if (typeof species === 'string') { const s = gen.species.get(species); if (!s) return []; @@ -291,7 +291,7 @@ export class Smogon { const name = this.name(gen, species); if (format) format = this.baseFormat(format); - const data = (await this.get('sets', gen, format) as GenSets)[name]; + const data = (await this.get('sets', gen, format, isChampions) as GenSets)[name]; if (!data) return []; // Hackmons allows for various Pokémon to be in their battle-only state. @@ -301,7 +301,8 @@ export class Smogon { const sets = []; for (const tierid in data) { - if (format && `gen${gen.num}${tierid}` !== format) continue; + const f = isChampions ? tierid as ID : `gen${gen.num}${tierid}` as ID; + if (format && f !== format) continue; for (const setName in data[tierid]) { const set = this.toSet(species, data[tierid][setName], setName, speciesName); if (hackmons || this.match(species, set)) sets.push(this.fixIVs(gen, set)); @@ -368,17 +369,22 @@ export class Smogon { } // Fetch analysis or set data for a specific gen and cache the result. - private async get(type: 'sets' | 'analyses', gen: Generation, format?: ID) { + private async get(type: 'sets' | 'analyses', gen: Generation, format?: ID, isChampions = false) { let data = this.cache.gen[type][gen.num]; if (!data) { if (this.minimal) { + if (isChampions) format = 'champions' + format; + const n = isChampions ? 9 : 4; if (format) { let d = this.cache.format[type][format] as any; if (!d) { - const response = await this.fetch(`${URL}/${type}/${format}.json`); + const url = isChampions + ? `${URL}/${type}/champions${format.slice(n)}.json` + : `${URL}/${type}/${format}.json`; + const response = await this.fetch(url); d = this.cache.format[type][format] = await response.json(); } - const tierid = format.slice(4); + const tierid = format.slice(n); const result: GenAnalyses | GenSets = {}; for (const species in d) result[species] = {[tierid]: d[species]}; return result; @@ -386,7 +392,7 @@ export class Smogon { const result: GenAnalyses | GenSets = {}; for (const f in this.cache.format[type]) { const d = this.cache.format[type][f] as any; - const tierid = f.slice(4); + const tierid = f.slice(n); for (const species in d) { if (result[species]) { result[species][tierid] = d[species]; @@ -398,7 +404,10 @@ export class Smogon { return result; } } else { - const response = await this.fetch(`${URL}/${type}/gen${gen.num}.json`); + const url = isChampions + ? `${URL}/${type}/champions.json` + : `${URL}/${type}/gen${gen.num}.json`; + const response = await this.fetch(url); data = this.cache.gen[type][gen.num] = await response.json(); } } diff --git a/smogon/index.ts b/smogon/index.ts index 92bfdb7be..e9c89692b 100644 --- a/smogon/index.ts +++ b/smogon/index.ts @@ -100,7 +100,7 @@ interface DexDumpPokemonResponse { formeStrategies: {forme: string; strategies: Analysis[]}[]; } -const GENS = ['rb', 'gs', 'rs', 'dp', 'bw', 'xy', 'sm', 'ss', 'sv']; +const GENS = ['champions', 'rb', 'gs', 'rs', 'dp', 'bw', 'xy', 'sm', 'ss', 'sv']; const PARSE_REGEX = /dexSettings = ({.*})/; @@ -208,7 +208,7 @@ export const Analyses = new (class { * Returns Smogon's display representation of the given gen. */ gen(gen: GenerationNum) { - return GENS[gen - 1]; + return GENS[gen]; } })(); diff --git a/update/sets.mjs b/update/sets.mjs index aa3c0511d..7b5edca80 100755 --- a/update/sets.mjs +++ b/update/sets.mjs @@ -53,6 +53,7 @@ for (const file of fs.readdirSync(path.join(DATA, 'sets'))) { const FORMATS = { ag: 'anythinggoes', nationaldexag: 'nationaldexag', nationaldexru: 'nationaldexru', nationaldexmonotype: 'nationaldexmonotype', lgpeou: 'letsgoou', + nationaldexagdlc1: 'dlc1nationaldexag', '2v2': '2v2doubles', inheritance: 'inheritance', bdspou: 'bdspou', bh: 'balancedhackmons', doubles: 'doublesou', uber: 'ubers', // NB: technically 'Farceus Uber' is different than Anything Goes... dwou: 'dreamworldou', zu: 'zu', nfe: 'nfe', farceusuber: 'anythinggoes', middlecup: 'middlecup', @@ -74,6 +75,7 @@ const FORMATS = { vgc23series4: 'vgc2023', vgc24regulatione: 'vgc2023', vgc24regulationf: 'vgc2024', vgc24regulationg: 'vgc2024', vgc24regulationh: 'vgc2024', vgc25regulationf: 'vgc2025', vgc25regulationg: 'vgc2025', vgc25regulationh: 'vgc2025', vgc25regulationi: 'vgc2025', + vgc26regulationma: 'championsvgc2026regma', vgc26regulationmb: 'championsvgc2026regmb', vgc: 'vgc2025', // RBwhY? nintendocup1997: 'nc1997', nintendocup1998: 'nc1998', nintendocup1999: 'nc1999', @@ -102,12 +104,13 @@ function eligible(gen, species) { (async () => { const index = {analyses: {}, sets: {}}; - for (let gen = 1; gen <= 9; gen++) { - const dex = Dex.forGen(gen); + for (let gen = 0; gen <= 9; gen++) { + const psGen = gen === 0 ? 9 : gen; + const dex = Dex.forGen(psGen); const imports = []; for (const species of dex.species.all()) { - if (!eligible(gen, species)) continue; + if (!eligible(psGen, species)) continue; imports.push(importPokemon(dex, gen, species)); } @@ -119,7 +122,9 @@ function eligible(gen, species) { data.gen.analyses[name] = analyses; data.gen.sets[name] = sets; for (const tierid in analyses) { - const format = `gen${gen}${tierid}`; + const format = gen === 0 + ? (tierid.startsWith('champions') ? tierid : `champions${tierid}`) + : `gen${psGen}${tierid}`; data.format.analyses[format] = data.format.analyses[format] || {}; data.format.analyses[format][name] = analyses[tierid]; data.format.sets[format] = data.format.sets[format] || {}; @@ -128,10 +133,11 @@ function eligible(gen, species) { } } - index.analyses[`gen${gen}.json`] = - await serialize(data.gen.analyses, `analyses/gen${gen}.json`); - index.sets[`gen${gen}.json`] = - await serialize(data.gen.sets, `sets/gen${gen}.json`); + const genFname = gen === 0 ? `champions.json` : `gen${gen}.json`; + index.analyses[genFname] = + await serialize(data.gen.analyses, `analyses/${genFname}`); + index.sets[genFname] = + await serialize(data.gen.sets, `sets/${genFname}`); for (const format in data.format.analyses) { index.analyses[`${format}.json`] = await serialize(data.format.analyses[format], `analyses/${format}.json`); @@ -153,6 +159,7 @@ function eligible(gen, species) { }); function importStrategies(dex, gen, species, strategies) { + gen = gen === 0 ? 9 : gen; const imports = {}; for (const analysis of strategies.sort((a, b) => { // Sort to ensure that outdated info for the same format comes second (and implicitly outdated diff --git a/update/stats.mjs b/update/stats.mjs index 326b23bd7..2cf94ef1c 100755 --- a/update/stats.mjs +++ b/update/stats.mjs @@ -40,7 +40,7 @@ const request = wrapr.retrying(wrapr.throttling(fetch, 5, 1000)); const N = 1e4; const UNSUPPORTED = ['1v1', 'challengecup1vs1']; -const SPECIAL = /(gen[789](?:vgc20(?:19|2\d)|battlestadium(?:singles|doubles)))(.*)/; +const SPECIAL = /(gen[789](?:champions)?(?:vgc20(?:19|2\d)|bss|battlestadium(?:singles|doubles)))(.*)/; async function convert(format, date) { const leads = !stats.isNonSinglesFormat(format) && !UNSUPPORTED.includes(format); @@ -73,7 +73,8 @@ const DATA = path.resolve(__dirname, '../data'); const SUPPORTED = new Set(['gen8battlestadiumdoubles']); for (const file of fs.readdirSync(path.join(DATA, 'sets'))) { if (file === 'index.json' || /gen\d.json/.test(file) || file.endsWith('nfe.json')) continue; - const format = file.slice(0, file.indexOf('.')); + let format = file.slice(0, file.indexOf('.')); + if (format.startsWith('champions')) format = `gen9${format}`; SUPPORTED.add(format); // TODO: Smogon doesn't have analyses for most Generation 9 formats, so just carry over if (format.startsWith('gen8')) SUPPORTED.add(`gen9${format.slice(4)}`); From a5d4e60542ca71ae6d21ec58d92a800607567f3d Mon Sep 17 00:00:00 2001 From: Waleed Hassan Date: Thu, 20 Aug 2026 23:03:04 +0300 Subject: [PATCH 2/2] Fix bugs - Users passes in `champions` now and can elide in the arguments when passing in a format - Fix caching bugs (cache champions to `0`) - Base format handles champions VGC / BSS formats - Add more tests --- data/analyses/champions.json | 152 ++++++++---------- ...gc2026regma.json => championsvgc2026.json} | 104 +++++++++++- data/analyses/championsvgc2026regmb.json | 108 ------------- data/analyses/index.json | 7 +- data/sets/champions.json | 101 ++++++------ ...gc2026regma.json => championsvgc2026.json} | 20 ++- data/sets/championsvgc2026regmb.json | 17 -- data/sets/index.json | 7 +- pkmn/index.test.ts | 19 ++- pkmn/index.ts | 30 ++-- update/sets.mjs | 3 +- 11 files changed, 272 insertions(+), 296 deletions(-) rename data/analyses/{championsvgc2026regma.json => championsvgc2026.json} (76%) delete mode 100644 data/analyses/championsvgc2026regmb.json rename data/sets/{championsvgc2026regma.json => championsvgc2026.json} (63%) delete mode 100644 data/sets/championsvgc2026regmb.json diff --git a/data/analyses/champions.json b/data/analyses/champions.json index 5d016c6f9..bb435eb4d 100644 --- a/data/analyses/champions.json +++ b/data/analyses/champions.json @@ -1,20 +1,16 @@ { "Venusaur": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Chlorophyll Sweeper": { "description": "

Other Options

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "championsvgc2026regma": { - "sets": { + }, "Bulky Attacker": { + "outdated": true, "description": "

Other Options

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "battlestadiumsingles": { "sets": { @@ -26,21 +22,17 @@ } }, "Charizard": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Sun Sweeper": { "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "championsvgc2026regma": { - "sets": { + }, "Bulky Sweeper": { + "outdated": true, "description": "

Abilities

Drought: Drought sets up sun, supporting partners by activating abilities like Venusaur's Chlorophyll and supporting Mega Charizard Y itself by increasing the damage of its Fire-type attacks and weakening Water-type attacks from threats like Milotic. Drought often forces opposing weather teams to remove Mega Charizard Y before executing their plans so they can maintain their weather. Drought can thwart opposing weather like rain by hindering the offensive capabilities of Swift Swim Basculegion-M and Pelipper. Mega Froslass struggles to set up Aurora Veil or rely on Blizzard in the face of Mega Charizard Y's Drought.

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 634750, "username": "Yueku"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, "ou": {"sets": {"Dragon Dance": {}, "Special Wallbreaker": {}}}, "battlestadiumsingles": { @@ -63,7 +55,7 @@ } }, "Blastoise": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Setup Sweeper": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -84,7 +76,7 @@ } }, "Raichu": { - "championsvgc2026regmb": {"sets": {"Glass Cannon": {}}}, + "vgc2026": {"sets": {"Glass Cannon": {}}}, "ou": {"sets": {"All-Out Attacker": {}, "Encore": {}}}, "battlestadiumsingles": { "sets": { @@ -97,7 +89,7 @@ }, "Clefable": {"ou": {"sets": {"Physical Wall": {}, "Magic Bounce": {}}}}, "Ninetales-Alola": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Offensive Support": { "description": "

Other Options

========

Items

========

Abilities

========

Teambuilding

========

" @@ -116,7 +108,7 @@ }, "Alakazam": {"ou": {"sets": {"Focus Sash": {}, "Special Sweeper": {}}}}, "Gengar": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Perish Trapper": { "description": "

SP Spreads

Teambuilding

" @@ -166,7 +158,7 @@ } }, "Aerodactyl": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Focus Sash Offensive Support": { "description": "

Other Options

Items

Abilities

Teambuilding

" @@ -212,7 +204,7 @@ } }, "Politoed": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Rain Support": { "description": "

Other Options

Items

SP Spreads

Teambuilding

" @@ -264,7 +256,7 @@ }, "Skarmory": {"ou": {"sets": {"IronPress": {}}}}, "Tyranitar": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Sand Attacker": { "description": "

SP Spreads

Teambuilding

" @@ -288,7 +280,7 @@ } }, "Blaziken": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Glass Cannon": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -299,7 +291,7 @@ "ou": {"sets": {"Life Orb": {}, "Focus Sash": {}}} }, "Swampert": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Fast Offense": { "description": "

Teambuilding

" @@ -318,7 +310,7 @@ } }, "Pelipper": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Support": { "description": "

Items

Abilities

SP Spreads

Teambuilding

" @@ -329,7 +321,7 @@ "ou": {"sets": {"Rain Setter": {}}} }, "Gardevoir": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Attacker": { "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" @@ -339,7 +331,7 @@ } }, "Sableye": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Screens Support": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -360,7 +352,7 @@ } }, "Metagross": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Fast Sweeper": { "description": "

SP Spreads

Teambuilding

" @@ -386,7 +378,14 @@ } }, "Staraptor": { - "championsvgc2026regmb": {"sets": {"Bulky Attacker": {}}}, + "vgc2026": { + "sets": { + "Contrary Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "ou": {"sets": {"Bulky Sweeper": {}}}, "battlestadiumsingles": { "sets": { @@ -420,24 +419,21 @@ } }, "Garchomp": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Fast Attacker": { "description": "

Other Options

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} - }, - "championsvgc2026regma": { - "sets": { + }, "Bulky Attacker": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

Good Partners and Synergies: Mega Charizard Y is a great partner for Garchomp, resisting the Fairy-type attacks that threaten Garchomp, OHKOing Mega Froslass and Alolan Ninetales, and, when the two are next to each other, allowing Garchomp to use Earthquake freely. Fairy-type partners like Whimsicott and Mega Floette can threaten opposing Dragon-types, while partners like Mega and base Glimmora and as well as Sneasler can threaten opposing Fairy-types.

" }, "Choice Scarf": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} }, "ou": { "sets": { @@ -502,7 +498,7 @@ } }, "Froslass": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Aurora Veil Setter": { "description": "

Other Options

Abilities

SP Spreads

Teambuilding

" @@ -533,7 +529,7 @@ } }, "Rotom-Wash": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Support": { "description": "

Other Options

Items

Abilities

SP Spreads

" @@ -582,7 +578,7 @@ } }, "Excadrill": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Sand Sweeper": { "description": "

Items

Abilities

Teambuilding

" @@ -593,7 +589,7 @@ "ou": {"sets": {"Rapid Spin": {}, "Sand Sweeper": {}}} }, "Whimsicott": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Tailwind Support": { "description": "

Items

SP Spreads

Teambuilding

" @@ -603,7 +599,7 @@ } }, "Hydreigon": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Choice Scarf": { "description": "

Items

Abilities

Teambuilding

" @@ -624,7 +620,7 @@ }, "Volcarona": {"ou": {"sets": {"Quiver Dance": {}}}}, "Delphox": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Glass Cannon": { "description": "

SP Spreads

Teambuilding

" @@ -661,7 +657,7 @@ } }, "Talonflame": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Offensive Support": { "description": "

Other Options

Teambuilding

" @@ -671,7 +667,7 @@ } }, "Vivillon": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Redirection Support": { "description": "

Items

Abilities

SP Spreads

Teambuilding

" @@ -681,7 +677,7 @@ } }, "Pyroar": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Sun Attacker": { "description": "

Teambuilding

" @@ -691,7 +687,7 @@ } }, "Floette-Eternal": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Offensive": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -721,7 +717,7 @@ } }, "Aegislash": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Attacker": { "description": "

Items

Abilities

SP Spreads

Teambuilding

" @@ -755,7 +751,7 @@ } }, "Sylveon": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Offensive": { "description": "

Other Options

Items

SP Spreads

Teambuilding

" @@ -765,7 +761,7 @@ } }, "Incineroar": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Fake Out Pivot": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -787,7 +783,7 @@ } }, "Lycanroc-Dusk": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Glass Cannon": { "description": "

Items

Teambuilding

" @@ -797,7 +793,7 @@ } }, "Toxapex": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Defensive Support": { "description": "

SP Spreads

Teambuilding

" @@ -823,7 +819,7 @@ } }, "Kommo-o": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Setup Sweeper": { "description": "

Items

Abilities

SP Spreads

Teambuilding

" @@ -833,7 +829,7 @@ } }, "Corviknight": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulk Up": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -865,7 +861,7 @@ }, "Hatterene": {"ou": {"sets": {"Healing Wish": {}}}}, "Grimmsnarl": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Prankster Support": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -876,27 +872,25 @@ }, "Dragapult": {"ou": {"sets": {"Offensive Utility": {}, "Mixed Attacker": {}, "Dragon Dance": {}}}}, "Basculegion": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Choice Scarf": { "description": "

Teambuilding

========

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "championsvgc2026regma": { - "sets": { + }, "Revenge Killer": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" }, "Bulky Attacker": { + "outdated": true, "description": "

Items

" }, "Focus Sash Attacker": { + "outdated": true, "description": "

Items

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 752411, "username": "MapleBow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 646416, "username": "Code"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, "battlestadiumsingles": { "sets": { @@ -911,7 +905,7 @@ } }, "Sneasler": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Offensive Support": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -956,7 +950,7 @@ } }, "Maushold": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Redirection Support": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -966,7 +960,7 @@ } }, "Ceruledge": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Setup Sweeper": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -996,7 +990,7 @@ } }, "Scovillain": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Redirection Support": { "description": "

SP Spreads

Teambuilding

" @@ -1007,7 +1001,7 @@ }, "Espathra": {"ou": {"sets": {"Calm Mind": {}}}}, "Glimmora": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Offensive": { "description": "

Ability

Items

Teambuilding

" @@ -1018,7 +1012,7 @@ "ou": {"sets": {"Dedicated Lead": {}, "Special Sweeper": {}}} }, "Annihilape": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Glass Cannon": { "description": "

Teambuilding

" @@ -1029,7 +1023,7 @@ "ou": {"sets": {"Bulky Sweeper": {}, "Fast Bulk Up": {}}} }, "Farigiraf": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Trick Room Support": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" @@ -1039,7 +1033,7 @@ } }, "Kingambit": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Bulky Attacker": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -1047,14 +1041,6 @@ }, "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, - "championsvgc2026regma": { - "sets": { - "Bulky Attacker": { - "description": "

Other Options

SP Spreads

Items

Abilities

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, "ou": { "sets": { "Bulky Swords Dance": { @@ -1076,7 +1062,7 @@ } }, "Gholdengo": { - "championsvgc2026regmb": { + "vgc2026": { "sets": { "Setup Sweeper": { "description": "

Other Options

SP Spreads

Teambuilding

" @@ -1086,7 +1072,7 @@ } }, "Sinistcha": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Redirection Support": { "description": "

Other Options

Items

SP Spreads

Teambuilding

" @@ -1096,7 +1082,7 @@ } }, "Archaludon": { - "championsvgc2026regma": { + "vgc2026": { "sets": { "Bulky Rain Sweeper": { "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" diff --git a/data/analyses/championsvgc2026regma.json b/data/analyses/championsvgc2026.json similarity index 76% rename from data/analyses/championsvgc2026regma.json rename to data/analyses/championsvgc2026.json index af92df2f6..9f10db624 100644 --- a/data/analyses/championsvgc2026regma.json +++ b/data/analyses/championsvgc2026.json @@ -1,19 +1,27 @@ { "Venusaur": { "sets": { + "Chlorophyll Sweeper": { + "description": "

Other Options

Teambuilding

" + }, "Bulky Attacker": { + "outdated": true, "description": "

Other Options

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 645687, "username": "latias999999999"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "Charizard": { "sets": { + "Sun Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + }, "Bulky Sweeper": { + "outdated": true, "description": "

Abilities

Drought: Drought sets up sun, supporting partners by activating abilities like Venusaur's Chlorophyll and supporting Mega Charizard Y itself by increasing the damage of its Fire-type attacks and weakening Water-type attacks from threats like Milotic. Drought often forces opposing weather teams to remove Mega Charizard Y before executing their plans so they can maintain their weather. Drought can thwart opposing weather like rain by hindering the offensive capabilities of Swift Swim Basculegion-M and Pelipper. Mega Froslass struggles to set up Aurora Veil or rely on Blizzard in the face of Mega Charizard Y's Drought.

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 634750, "username": "Yueku"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, "Blastoise": { "sets": { @@ -23,6 +31,7 @@ }, "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "Raichu": {"sets": {"Glass Cannon": {}}}, "Ninetales-Alola": { "sets": { "Offensive Support": { @@ -66,6 +75,22 @@ }, "credits": {"writtenBy": [{"user_id": 555379, "username": "Tbolt"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, + "Blaziken": { + "sets": { + "Glass Cannon": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, + "Swampert": { + "sets": { + "Fast Offense": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Pelipper": { "sets": { "Bulky Support": { @@ -90,16 +115,37 @@ }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, + "Metagross": { + "sets": { + "Fast Sweeper": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Staraptor": { + "sets": { + "Contrary Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Garchomp": { "sets": { + "Fast Attacker": { + "description": "

Other Options

Teambuilding

" + }, "Bulky Attacker": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

Good Partners and Synergies: Mega Charizard Y is a great partner for Garchomp, resisting the Fairy-type attacks that threaten Garchomp, OHKOing Mega Froslass and Alolan Ninetales, and, when the two are next to each other, allowing Garchomp to use Earthquake freely. Fairy-type partners like Whimsicott and Mega Floette can threaten opposing Dragon-types, while partners like Mega and base Glimmora and as well as Sneasler can threaten opposing Fairy-types.

" }, "Choice Scarf": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} }, "Froslass": { "sets": { @@ -168,6 +214,14 @@ }, "credits": {"writtenBy": [{"user_id": 600060, "username": "skype"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "Pyroar": { + "sets": { + "Sun Attacker": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} + }, "Floette-Eternal": { "sets": { "Offensive": { @@ -208,6 +262,14 @@ }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 646416, "username": "Code"}, {"user_id": 672482, "username": "Skwovetboi"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "Toxapex": { + "sets": { + "Defensive Support": { + "description": "

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, "Kommo-o": { "sets": { "Setup Sweeper": { @@ -224,19 +286,33 @@ }, "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, + "Grimmsnarl": { + "sets": { + "Prankster Support": { + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, "Basculegion": { "sets": { + "Choice Scarf": { + "description": "

Teambuilding

========

" + }, "Revenge Killer": { + "outdated": true, "description": "

Other Options

Items

Abilities

SP Spreads

Teambuilding

" }, "Bulky Attacker": { + "outdated": true, "description": "

Items

" }, "Focus Sash Attacker": { + "outdated": true, "description": "

Items

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 752411, "username": "MapleBow"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 646416, "username": "Code"}]}, {"name": "Grammar checked by", "members": [{"user_id": 537035, "username": "Rahul"}, {"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} }, "Sneasler": { "sets": { @@ -278,6 +354,14 @@ }, "credits": {"writtenBy": [{"user_id": 627505, "username": "Magicalarcher57"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 555379, "username": "Tbolt"}]}]} }, + "Annihilape": { + "sets": { + "Glass Cannon": { + "description": "

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, "Farigiraf": { "sets": { "Trick Room Support": { @@ -289,10 +373,18 @@ "Kingambit": { "sets": { "Bulky Attacker": { - "description": "

Other Options

SP Spreads

Items

Abilities

Teambuilding

" + "description": "

Other Options

SP Spreads

Teambuilding

" + } + }, + "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + }, + "Gholdengo": { + "sets": { + "Setup Sweeper": { + "description": "

Other Options

SP Spreads

Teambuilding

" } }, - "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 678488, "username": "poketitanterra"}, {"user_id": 650323, "username": "pengu"}, {"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} + "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} }, "Sinistcha": { "sets": { diff --git a/data/analyses/championsvgc2026regmb.json b/data/analyses/championsvgc2026regmb.json deleted file mode 100644 index 54024de1d..000000000 --- a/data/analyses/championsvgc2026regmb.json +++ /dev/null @@ -1,108 +0,0 @@ -{ - "Venusaur": { - "sets": { - "Chlorophyll Sweeper": { - "description": "

Other Options

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 542526, "username": "Neko"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 553122, "username": "gephicka"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Charizard": { - "sets": { - "Sun Sweeper": { - "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 589964, "username": "RauSakura"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "Raichu": {"sets": {"Glass Cannon": {}}}, - "Blaziken": { - "sets": { - "Glass Cannon": { - "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 528197, "username": "ProssettiVGC"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "Swampert": { - "sets": { - "Fast Offense": { - "description": "

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "Metagross": { - "sets": { - "Fast Sweeper": { - "description": "

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 668837, "username": "Carrotman"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Staraptor": {"sets": {"Bulky Attacker": {}}}, - "Garchomp": { - "sets": { - "Fast Attacker": { - "description": "

Other Options

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 391343, "username": "EthanLac"}]}]} - }, - "Pyroar": { - "sets": { - "Sun Attacker": { - "description": "

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "Toxapex": { - "sets": { - "Defensive Support": { - "description": "

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 622813, "username": "Pengairxan"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}, {"user_id": 678488, "username": "poketitanterra"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Grimmsnarl": { - "sets": { - "Prankster Support": { - "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Basculegion": { - "sets": { - "Choice Scarf": { - "description": "

Teambuilding

========

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 600060, "username": "skype"}]}]} - }, - "Annihilape": { - "sets": { - "Glass Cannon": { - "description": "

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 714833, "username": "SwagnezoneEX"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 650323, "username": "pengu"}, {"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Kingambit": { - "sets": { - "Bulky Attacker": { - "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 672482, "username": "Skwovetboi"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 668837, "username": "Carrotman"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - }, - "Gholdengo": { - "sets": { - "Setup Sweeper": { - "description": "

Other Options

SP Spreads

Teambuilding

" - } - }, - "credits": {"writtenBy": [{"user_id": 650323, "username": "pengu"}], "teams": [{"name": "Quality checked by", "members": [{"user_id": 589964, "username": "RauSakura"}]}, {"name": "Grammar checked by", "members": [{"user_id": 649096, "username": "a blue banana"}]}]} - } -} \ No newline at end of file diff --git a/data/analyses/index.json b/data/analyses/index.json index c71673f44..327161231 100644 --- a/data/analyses/index.json +++ b/data/analyses/index.json @@ -1,9 +1,8 @@ { - "champions.json": [569395, 143270], + "champions.json": [569357, 143894], "championsbattlestadiumsingles.json": [192892, 48321], "championsou.json": [50640, 13798], - "championsvgc2026regma.json": [253512, 63761], - "championsvgc2026regmb.json": [68088, 17749], + "championsvgc2026.json": [322306, 80449] "gen1.json": [737292, 211185], "gen11v1.json": [18011, 5005], "gen1lc.json": [2670, 584], @@ -182,4 +181,4 @@ "gen9vgc2024.json": [372752, 93758], "gen9vgc2025.json": [479210, 124538], "gen9zu.json": [271157, 73000] -} \ No newline at end of file +} diff --git a/data/sets/champions.json b/data/sets/champions.json index b53053fa1..dd9ab242c 100644 --- a/data/sets/champions.json +++ b/data/sets/champions.json @@ -1,8 +1,7 @@ { - "Venusaur": {"championsvgc2026regmb": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, "battlestadiumsingles": {"Special Tank": {"moves": ["Synthesis", "Sludge Bomb", "Earth Power", ["Leech Seed", "Giga Drain"]], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Calm", "evs": {"hp": 32, "def": 2, "spd": 32}}}}, + "Venusaur": {"vgc2026": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, "battlestadiumsingles": {"Special Tank": {"moves": ["Synthesis", "Sludge Bomb", "Earth Power", ["Leech Seed", "Giga Drain"]], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Calm", "evs": {"hp": 32, "def": 2, "spd": 32}}}}, "Charizard": { - "championsvgc2026regmb": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}}, - "championsvgc2026regma": {"Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, + "vgc2026": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}, "Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, "ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Dragon Claw", "Flare Blitz", "Roost"], "item": "Charizardite X", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Wallbreaker": {"moves": ["Weather Ball", "Solar Beam", "Air Slash", "Roost"], "item": "Charizardite Y", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": { "Drought Offense": {"moves": [["Flamethrower", "Weather Ball"], "Solar Beam", "Overheat", ["Flame Charge", "Air Slash"]], "ability": ["Blaze", "Solar Power"], "item": "Charizardite Y", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, @@ -11,51 +10,47 @@ "Tank": {"moves": [["Dragon Tail", "Breaking Swipe", "Dragon Claw"], "Flame Charge", "Roost", "Will-O-Wisp"], "item": "Charizardite X", "nature": "Impish", "evs": {"hp": 30, "def": 29, "spe": 7}} } }, - "Blastoise": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Shell Smash", "Water Spout", "Dark Pulse", ["Protect", "Fake Out"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 2, "spa": 32}]}}, "battlestadiumsingles": {"Half-Shell Hero (Shell Smash Sweeper)": {"moves": ["Shell Smash", "Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 1, "def": 1, "spa": 32, "spe": 32}}, "Turtle Power! (Bulky Attacker)": {"moves": ["Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"], ["Aqua Jet", "Water Pulse", "Hydro Pump"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 32, "def": 2, "spa": 32}}}}, - "Raichu": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"All-Out Attacker": {"moves": ["Zap Cannon", "Focus Blast", ["Alluring Voice", "Grass Knot"], ["Volt Switch", "Grass Knot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Encore": {"moves": ["Encore", "Zap Cannon", "Focus Blast", ["Substitute", "Nasty Plot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"The Rat (Paralysis Spreader)": {"moves": ["Zap Cannon", "Focus Blast", "Grass Knot", ["Substitute", "Volt Switch"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Blastoise": {"vgc2026": {"Setup Sweeper": {"moves": ["Shell Smash", "Water Spout", "Dark Pulse", ["Protect", "Fake Out"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 2, "spa": 32}]}}, "battlestadiumsingles": {"Half-Shell Hero (Shell Smash Sweeper)": {"moves": ["Shell Smash", "Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 1, "def": 1, "spa": 32, "spe": 32}}, "Turtle Power! (Bulky Attacker)": {"moves": ["Aura Sphere", ["Dark Pulse", "Ice Beam"], ["Water Pulse", "Hydro Pump", "Ice Beam"], ["Aqua Jet", "Water Pulse", "Hydro Pump"]], "item": "Blastoisinite", "nature": "Modest", "evs": {"hp": 32, "def": 2, "spa": 32}}}}, + "Raichu": {"vgc2026": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"All-Out Attacker": {"moves": ["Zap Cannon", "Focus Blast", ["Alluring Voice", "Grass Knot"], ["Volt Switch", "Grass Knot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Encore": {"moves": ["Encore", "Zap Cannon", "Focus Blast", ["Substitute", "Nasty Plot"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"The Rat (Paralysis Spreader)": {"moves": ["Zap Cannon", "Focus Blast", "Grass Knot", ["Substitute", "Volt Switch"]], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Clefable": {"ou": {"Physical Wall": {"moves": ["Moonblast", "Moonlight", ["Thunder Wave", "Calm Mind"], ["Stealth Rock", "Calm Mind", "Flamethrower"]], "ability": ["Magic Guard", "Unaware"], "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Magic Bounce": {"moves": [["Calm Mind", "Stealth Rock"], "Moonlight", "Moonblast", "Flamethrower"], "ability": "Magic Guard", "item": "Clefablite", "nature": "Modest", "evs": {"hp": 32, "spa": 21, "spe": 13}}}}, - "Ninetales-Alola": {"championsvgc2026regma": {"Offensive Support": {"moves": ["Blizzard", "Aurora Veil", "Encore", "Protect"], "ability": "Snow Warning", "item": ["Never-Melt Ice", "Focus Sash"], "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Aurora Veil Support": {"moves": ["Aurora Veil", "Freeze-Dry", ["Blizzard", "Moonblast"], ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": ["Bold", "Timid"], "evs": [{"hp": 31, "def": 9, "spe": 26}, {"hp": 32, "def": 2, "spe": 32}]}}}, + "Ninetales-Alola": {"vgc2026": {"Offensive Support": {"moves": ["Blizzard", "Aurora Veil", "Encore", "Protect"], "ability": "Snow Warning", "item": ["Never-Melt Ice", "Focus Sash"], "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Aurora Veil Support": {"moves": ["Aurora Veil", "Freeze-Dry", ["Blizzard", "Moonblast"], ["Encore", "Moonblast"]], "ability": "Snow Warning", "item": "Light Clay", "nature": ["Bold", "Timid"], "evs": [{"hp": 31, "def": 9, "spe": 26}, {"hp": 32, "def": 2, "spe": 32}]}}}, "Alakazam": {"ou": {"Focus Sash": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Nasty Plot", "Thunder Wave"]], "ability": "Magic Guard", "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Psyshock", "Focus Blast", "Shadow Ball", ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "ability": "Magic Guard", "item": "Alakazite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, - "Gengar": {"championsvgc2026regma": {"Perish Trapper": {"moves": ["Shadow Ball", "Perish Song", ["Disable", "Sludge Bomb"], "Protect"], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 32, "def": 29, "spe": 5}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Ball", "Icy Wind", "Sludge Wave", ["Destiny Bond", "Focus Blast", "Thunderbolt", "Will-O-Wisp"]], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Gengar": {"vgc2026": {"Perish Trapper": {"moves": ["Shadow Ball", "Perish Song", ["Disable", "Sludge Bomb"], "Protect"], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 32, "def": 29, "spe": 5}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Ball", "Icy Wind", "Sludge Wave", ["Destiny Bond", "Focus Blast", "Thunderbolt", "Will-O-Wisp"]], "item": "Focus Sash", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Kangaskhan-Mega": {"battlestadiumsingles": {"All-Out Attacker": {"moves": [["Double-Edge", "Body Slam", "Fake Out"], ["Sucker Punch", "Fake Out", "Fire Punch"], "Earthquake", "Ice Punch"], "ability": ["Scrappy", "Parental Bond"], "item": "Kangaskhanite", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, "Starmie": {"battlestadiumsingles": {"The Original Starwalker (All-out Attacker)": {"moves": ["Liquidation", "Aqua Jet", ["Ice Spinner", "Zen Headbutt"], ["Flip Turn", "Zen Headbutt"]], "ability": "Natural Cure", "item": "Starminite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Gyarados": {"ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Waterfall", "Power Whip", "Ice Fang"], "item": ["Lum Berry", "Sitrus Berry"], "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}}, "battlestadiumsingles": {"Sweeper": {"moves": ["Dragon Dance", "Waterfall", ["Earthquake", "Power Whip"], ["Ice Fang", "Crunch", "Taunt"]], "item": "Gyaradosite", "nature": "Jolly", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, - "Aerodactyl": {"championsvgc2026regma": {"Focus Sash Offensive Support": {"moves": ["Rock Slide", "Tailwind", ["Dual Wingbeat", "Wide Guard"], "Protect"], "ability": "Unnerve", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Tailwind Setter": {"moves": ["Rock Slide", "Dual Wingbeat", "Tailwind", "Protect"], "ability": "Unnerve", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Aerodactyl": {"vgc2026": {"Focus Sash Offensive Support": {"moves": ["Rock Slide", "Tailwind", ["Dual Wingbeat", "Wide Guard"], "Protect"], "ability": "Unnerve", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Tailwind Setter": {"moves": ["Rock Slide", "Dual Wingbeat", "Tailwind", "Protect"], "ability": "Unnerve", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Dragonite": { "ou": {"Dragon Dance": {"moves": ["Dragon Dance", "Earthquake", "Ice Spinner", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Leftovers", "Lum Berry", "Silk Scarf"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Attacker": {"moves": ["Draco Meteor", ["Hurricane", "Thunderbolt"], ["Flamethrower", "Thunderbolt"], "Roost"], "ability": "Multiscale", "item": "Dragoninite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Special Attacker": {"moves": ["Draco Meteor", "Thunderbolt", ["Flamethrower", "Air Slash"], ["Ice Beam", "Air Slash", "Roost"]], "ability": "Multiscale", "item": "Dragoninite", "nature": ["Modest", "Timid"], "evs": [{"hp": 1, "def": 1, "spa": 32, "spe": 32}, {"hp": 31, "def": 1, "spa": 32, "spe": 1}]}, "Dragon Dance": {"moves": ["Dragon Dance", ["Scale Shot", "Outrage"], "Earthquake", ["Extreme Speed", "Roost"]], "ability": "Multiscale", "item": ["Lum Berry", "Dragoninite"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}} }, "Meganium": {"ou": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", ["Dazzling Gleam", "Earth Power"], "Synthesis"], "ability": "Leaf Guard", "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 21, "spa": 32, "spe": 13}}}, "battlestadiumsingles": {"Bulky Attacker": {"moves": ["Solar Beam", "Weather Ball", "Dazzling Gleam", "Synthesis"], "item": "Meganiumite", "nature": "Modest", "evs": {"hp": 32, "spa": 32, "spe": 2}}}}, - "Politoed": {"championsvgc2026regma": {"Rain Support": {"moves": ["Weather Ball", "Perish Song", "Protect", ["Hypnosis", "Ice Beam", "Encore"]], "ability": "Drizzle", "item": ["Sitrus Berry", "Mystic Water"], "nature": "Calm", "evs": {"hp": 31, "def": 23, "spd": 12}}}}, + "Politoed": {"vgc2026": {"Rain Support": {"moves": ["Weather Ball", "Perish Song", "Protect", ["Hypnosis", "Ice Beam", "Encore"]], "ability": "Drizzle", "item": ["Sitrus Berry", "Mystic Water"], "nature": "Calm", "evs": {"hp": 31, "def": 23, "spd": 12}}}}, "Umbreon": {"battlestadiumsingles": {"That's Amore! (Defensive Wish Passer)": {"moves": ["Foul Play", "Yawn", "Wish", "Protect"], "ability": ["Inner Focus", "Synchronize"], "item": "Leftovers", "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 2, "spd": 32}]}}}, "Slowking-Galar": {"ou": {"Defensive Pivot": {"moves": ["Chilly Reception", "Sludge Bomb", ["Future Sight", "Psyshock"], ["Thunder Wave", "Ice Beam", "Flamethrower", "Slack Off"]], "ability": "Regenerator", "item": ["Colbur Berry", "Shuca Berry", "Sitrus Berry"], "nature": "Sassy", "evs": {"hp": 32, "def": 2, "spd": 32}}}}, "Scizor": {"ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Roost", "Bullet Punch", ["Close Combat", "Knock Off"]], "ability": "Light Metal", "item": "Scizorite", "nature": "Adamant", "evs": {"hp": 16, "atk": 32, "spe": 18}}, "Defog": {"moves": ["Bullet Punch", "U-turn", "Knock Off", "Defog"], "ability": "Technician", "item": ["Sitrus Berry", "Scizorite"], "nature": "Adamant", "evs": {"hp": 31, "atk": 32, "spe": 3}}}, "battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Bullet Punch", ["Close Combat", "Knock Off"], ["Knock Off", "U-turn", "Roost"]], "ability": ["Technician", "Light Metal"], "item": ["Scizorite", "Lum Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "spe": 2}, {"hp": 32, "atk": 32, "def": 2}]}}}, "Skarmory": {"ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", "Brave Bird"], "ability": "Sturdy", "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 21, "spe": 13}}}}, - "Tyranitar": { - "championsvgc2026regma": {"Sand Attacker": {"moves": ["Rock Slide", "Knock Off", ["Low Kick", "Dragon Dance"], "Protect"], "item": "Tyranitarite", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 32, "atk": 13, "def": 4, "spe": 17}, {"hp": 2, "atk": 32, "spe": 32}]}}, - "battlestadiumsingles": {"Special Wall": {"moves": ["Stealth Rock", ["Knock Off", "Foul Play"], ["Rock Blast", "Rock Tomb"], ["Earthquake", "Rest", "Ice Punch"]], "item": ["Sitrus Berry", "Lum Berry", "Shuca Berry"], "nature": "Careful", "evs": {"hp": 32, "atk": 2, "spd": 32}}, "Setup Sweeper": {"moves": ["Dragon Dance", "Knock Off", "Stone Edge", ["Ice Punch", "Fire Punch"]], "item": "Tyranitarite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 26, "atk": 16, "spd": 1, "spe": 23}]}, "Bulky Attacker": {"moves": ["Knock Off", ["Rock Blast", "Stone Edge"], ["Ice Punch", "Fire Punch"], "Superpower"], "item": "Tyranitarite", "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}} - }, - "Blaziken": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Life Orb": {"moves": ["Swords Dance", "Flare Blitz", "Close Combat", ["Knock Off", "Earthquake", "Protect"]], "ability": "Speed Boost", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Swords Dance", "Protect", "Blaze Kick", "Close Combat"], "ability": "Speed Boost", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Swampert": {"championsvgc2026regmb": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "ability": "Damp", "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Pelipper": {"championsvgc2026regma": {"Bulky Support": {"moves": ["Weather Ball", "Hurricane", "Tailwind", ["Protect", "Wide Guard"]], "ability": "Drizzle", "item": "Sitrus Berry", "nature": ["Calm", "Modest"], "evs": [{"hp": 31, "def": 14, "spd": 18, "spe": 3}, {"hp": 31, "def": 14, "spa": 2, "spd": 16, "spe": 3}]}}, "ou": {"Rain Setter": {"moves": ["Weather Ball", "Hurricane", "Roost", "U-turn"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spa": 2}}}}, - "Gardevoir": {"championsvgc2026regma": {"Bulky Attacker": {"moves": ["Hyper Voice", "Protect", ["Psyshock", "Psychic"], ["Trick Room", "Calm Mind"]], "ability": ["Trace", "Telepathy"], "item": "Gardevoirite", "nature": "Modest", "evs": [{"hp": 32, "def": 2, "spa": 32}, {"hp": 16, "def": 2, "spa": 32, "spe": 16}]}}}, - "Sableye": {"championsvgc2026regma": {"Screens Support": {"moves": ["Reflect", "Light Screen", "Rain Dance", ["Encore", "Foul Play"]], "ability": "Prankster", "item": "Roseli Berry", "nature": "Careful", "evs": {"hp": 32, "def": 17, "spd": 17}}}}, + "Tyranitar": {"vgc2026": {"Sand Attacker": {"moves": ["Rock Slide", "Knock Off", ["Low Kick", "Dragon Dance"], "Protect"], "item": "Tyranitarite", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 32, "atk": 13, "def": 4, "spe": 17}, {"hp": 2, "atk": 32, "spe": 32}]}}, "battlestadiumsingles": {"Special Wall": {"moves": ["Stealth Rock", ["Knock Off", "Foul Play"], ["Rock Blast", "Rock Tomb"], ["Earthquake", "Rest", "Ice Punch"]], "item": ["Sitrus Berry", "Lum Berry", "Shuca Berry"], "nature": "Careful", "evs": {"hp": 32, "atk": 2, "spd": 32}}, "Setup Sweeper": {"moves": ["Dragon Dance", "Knock Off", "Stone Edge", ["Ice Punch", "Fire Punch"]], "item": "Tyranitarite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 26, "atk": 16, "spd": 1, "spe": 23}]}, "Bulky Attacker": {"moves": ["Knock Off", ["Rock Blast", "Stone Edge"], ["Ice Punch", "Fire Punch"], "Superpower"], "item": "Tyranitarite", "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}}}, + "Blaziken": {"vgc2026": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Life Orb": {"moves": ["Swords Dance", "Flare Blitz", "Close Combat", ["Knock Off", "Earthquake", "Protect"]], "ability": "Speed Boost", "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Swords Dance", "Protect", "Blaze Kick", "Close Combat"], "ability": "Speed Boost", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Swampert": {"vgc2026": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "ability": "Damp", "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Rain Sweeper": {"moves": ["Wave Crash", "Earthquake", "Ice Punch", "Flip Turn"], "item": "Swampertite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Pelipper": {"vgc2026": {"Bulky Support": {"moves": ["Weather Ball", "Hurricane", "Tailwind", ["Protect", "Wide Guard"]], "ability": "Drizzle", "item": "Sitrus Berry", "nature": ["Calm", "Modest"], "evs": [{"hp": 31, "def": 14, "spd": 18, "spe": 3}, {"hp": 31, "def": 14, "spa": 2, "spd": 16, "spe": 3}]}}, "ou": {"Rain Setter": {"moves": ["Weather Ball", "Hurricane", "Roost", "U-turn"], "ability": "Drizzle", "item": "Damp Rock", "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spa": 2}}}}, + "Gardevoir": {"vgc2026": {"Bulky Attacker": {"moves": ["Hyper Voice", "Protect", ["Psyshock", "Psychic"], ["Trick Room", "Calm Mind"]], "ability": ["Trace", "Telepathy"], "item": "Gardevoirite", "nature": "Modest", "evs": [{"hp": 32, "def": 2, "spa": 32}, {"hp": 16, "def": 2, "spa": 32, "spe": 16}]}}}, + "Sableye": {"vgc2026": {"Screens Support": {"moves": ["Reflect", "Light Screen", "Rain Dance", ["Encore", "Foul Play"]], "ability": "Prankster", "item": "Roseli Berry", "nature": "Careful", "evs": {"hp": 32, "def": 17, "spd": 17}}}}, "Mawile": {"ou": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": "Adamant", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Sucker Punch", ["Fire Fang", "Thunder Punch", "Iron Head"]], "ability": "Intimidate", "item": "Mawilite", "nature": ["Adamant", "Brave"], "evs": {"hp": 32, "atk": 32, "def": 2}}}}, - "Metagross": {"championsvgc2026regmb": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"All-out Attacker": {"moves": ["Psychic Fangs", "Meteor Mash", ["Earthquake", "Bullet Punch", "Ice Punch"], ["Thunder Punch", "Ice Punch"]], "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Offensive": {"moves": ["Psychic Fangs", "Bullet Punch", ["Earthquake", "Thunder Punch"], ["Ice Punch", "Thunder Punch"]], "item": "Metagrossite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Staraptor": {"championsvgc2026regmb": {"Bulky Attacker": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 17, "atk": 17, "spe": 32}}}, "ou": {"Bulky Sweeper": {"moves": ["Close Combat", "Brave Bird", "Roost", "Blaze Kick"], "item": "Staraptite", "nature": "Jolly", "evs": {"atk": 32, "def": 2, "spe": 32}}}, "battlestadiumsingles": {"Mega Contrary": {"moves": ["Close Combat", "Brave Bird", "Roost", ["Blaze Kick", "Substitute", "U-turn"]], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Metagross": {"vgc2026": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"All-out Attacker": {"moves": ["Psychic Fangs", "Meteor Mash", ["Earthquake", "Bullet Punch", "Ice Punch"], ["Thunder Punch", "Ice Punch"]], "item": "Metagrossite", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Offensive": {"moves": ["Psychic Fangs", "Bullet Punch", ["Earthquake", "Thunder Punch"], ["Ice Punch", "Thunder Punch"]], "item": "Metagrossite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Staraptor": {"vgc2026": {"Contrary Sweeper": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "spd": 9, "spe": 25}]}}, "ou": {"Bulky Sweeper": {"moves": ["Close Combat", "Brave Bird", "Roost", "Blaze Kick"], "item": "Staraptite", "nature": "Jolly", "evs": {"atk": 32, "def": 2, "spe": 32}}}, "battlestadiumsingles": {"Mega Contrary": {"moves": ["Close Combat", "Brave Bird", "Roost", ["Blaze Kick", "Substitute", "U-turn"]], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Lopunny": {"ou": {"All-Out Attacker": {"moves": ["Close Combat", ["Fake Out", "U-turn"], ["Mach Punch", "U-turn", "Mega Kick"], ["Triple Axel", "U-turn", "Mega Kick"]], "ability": "Limber", "item": "Lopunnite", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", "Mach Punch", ["Triple Axel", "Mega Kick", "Facade"]], "ability": "Limber", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"All-out Attacker": {"moves": ["Fake Out", "Close Combat", "Triple Axel", "U-turn"], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Fake Out", "Mach Punch"], ["Triple Axel", "Facade", "Mach Punch"]], "ability": "Scrappy", "item": "Lopunnite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Garchomp": { - "championsvgc2026regmb": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "vgc2026": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"Mixed Attacker": {"moves": ["Stealth Rock", "Earthquake", "Draco Meteor", "Fire Blast"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "TankChomp": {"moves": ["Earthquake", "Dragon Tail", ["Stealth Rock", "Spikes"], ["Poison Jab", "Spikes"]], "ability": "Rough Skin", "item": ["Leftovers", "Sitrus Berry", "Haban Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spe": 2}}, "Scale Shot": {"moves": ["Swords Dance", "Scale Shot", "Earthquake", ["Fire Fang", "Poison Jab"]], "ability": "Rough Skin", "item": ["Life Orb", "Lum Berry", "Garchompite"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", ["Stone Edge", "Rock Tomb"], ["Poison Jab", "Stealth Rock"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"Offensive Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Outrage", "Rock Tomb"], "ability": "Rough Skin", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Earthquake", "Scale Shot", ["Poison Jab", "Fire Fang"]], "ability": "Rough Skin", "item": ["Focus Sash", "Lum Berry"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Earthquake", "Outrage", "Poison Jab", ["Rock Tomb", "Dragon Claw"]], "ability": "Rough Skin", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Chonky Chomp (Phazer)": {"moves": ["Stealth Rock", "Dragon Tail", "Earthquake", ["Spikes", "Rock Slide"]], "ability": "Rough Skin", "item": "Sitrus Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 11, "spd": 12, "spe": 11}}} }, "Lucario": {"battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Close Combat", ["Meteor Mash", "Earthquake"], ["Extreme Speed", "Bullet Punch"]], "item": "Lucarionite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Special Sweeper": {"moves": ["Nasty Plot", "Aura Sphere", "Flash Cannon", "Vacuum Wave"], "ability": "Inner Focus", "item": "Lucarionite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Hippowdon": {"ou": {"Mixed Wall": {"moves": ["Stealth Rock", "Earthquake", "Slack Off", "Whirlwind"], "item": ["Leftovers", "Sitrus Berry", "No Item"], "nature": "Impish", "evs": {"hp": 32, "def": 7, "spd": 27}}}, "battlestadiumsingles": {"Stealth Rock": {"moves": ["Stealth Rock", "Earthquake", "Yawn", ["Slack Off", "Whirlwind"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Impish", "Careful"], "evs": [{"hp": 32, "def": 32, "spd": 2}, {"hp": 32, "def": 5, "spd": 29}]}}}, - "Froslass": {"championsvgc2026regma": {"Aurora Veil Setter": {"moves": ["Blizzard", "Shadow Ball", "Aurora Veil", "Protect"], "ability": "Cursed Body", "item": "Froslassite", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Special Attacker": {"moves": ["Nasty Plot", "Blizzard", "Shadow Ball", ["Thunderbolt", "Aurora Veil", "Will-O-Wisp"]], "ability": "Cursed Body", "item": "Froslassite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Froslass": {"vgc2026": {"Aurora Veil Setter": {"moves": ["Blizzard", "Shadow Ball", "Aurora Veil", "Protect"], "ability": "Cursed Body", "item": "Froslassite", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Special Attacker": {"moves": ["Nasty Plot", "Blizzard", "Shadow Ball", ["Thunderbolt", "Aurora Veil", "Will-O-Wisp"]], "ability": "Cursed Body", "item": "Froslassite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Rotom-Heat": {"ou": {"Defensive Pivot": {"moves": ["Volt Switch", "Overheat", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "No Item"], "nature": "Calm", "evs": {"hp": 32, "spd": 27, "spe": 7}}}, "battlestadiumsingles": {"Offensive Pivot": {"moves": [["Thunderbolt", "Discharge"], "Volt Switch", "Overheat", "Trick"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Defensive Pivot": {"moves": ["Will-O-Wisp", "Volt Switch", "Overheat", ["Thunderbolt", "Pain Split"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Calm", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}}, "Rotom-Wash": { - "championsvgc2026regma": {"Bulky Support": {"moves": ["Hydro Pump", "Thunderbolt", "Will-O-Wisp", "Protect"], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Modest"], "evs": [{"hp": 31, "def": 12, "spa": 1, "spd": 20, "spe": 2}, {"hp": 31, "def": 14, "spa": 16, "spd": 3, "spe": 2}]}, "Choice Scarf": {"moves": ["Hydro Pump", "Thunderbolt", "Electroweb", "Volt Switch"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 14, "spa": 27, "spe": 25}]}}, + "vgc2026": {"Bulky Support": {"moves": ["Hydro Pump", "Thunderbolt", "Will-O-Wisp", "Protect"], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Modest"], "evs": [{"hp": 31, "def": 12, "spa": 1, "spd": 20, "spe": 2}, {"hp": 31, "def": 14, "spa": 16, "spd": 3, "spe": 2}]}, "Choice Scarf": {"moves": ["Hydro Pump", "Thunderbolt", "Electroweb", "Volt Switch"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 14, "spa": 27, "spe": 25}]}}, "ou": {"Defensive Pivot": {"moves": ["Hydro Pump", "Volt Switch", "Will-O-Wisp", "Pain Split"], "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": "Bold", "evs": {"hp": 32, "def": 27, "spe": 7}}, "Choice Scarf": {"moves": ["Hydro Pump", "Volt Switch", "Trick", ["Will-O-Wisp", "Pain Split", "Thunderbolt"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Pivot": {"moves": ["Volt Switch", "Hydro Pump", "Will-O-Wisp", ["Thunderbolt", "Discharge"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Modest", "Bold"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 32, "spa": 2}]}, "Choice Scarf": {"moves": ["Volt Switch", "Hydro Pump", "Trick", ["Thunderbolt", "Discharge", "Will-O-Wisp"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}} }, @@ -63,76 +58,74 @@ "ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Ceaseless Edge", "Sucker Punch", ["Encore", "Taunt", "Sacred Sword"]], "ability": "Sharpness", "item": "Black Glasses", "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Flip Turn", ["Razor Shell", "Aqua Cutter"], ["Sacred Sword", "Aqua Jet", "Knock Off"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"atk": 32, "spd": 2, "spe": 32}}}, "battlestadiumsingles": {"Offensive Spikes Setter": {"moves": ["Ceaseless Edge", "Sacred Sword", ["Razor Shell", "Aqua Cutter"], ["Sucker Punch", "Flip Turn", "Encore"]], "ability": "Sharpness", "item": ["Black Glasses", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 14, "atk": 32, "spd": 8, "spe": 12}]}, "Choice Scarf": {"moves": ["Ceaseless Edge", "Sacred Sword", "Flip Turn", ["Razor Shell", "Aqua Cutter"]], "ability": "Sharpness", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}} }, - "Excadrill": {"championsvgc2026regma": {"Sand Sweeper": {"moves": [["Earthquake", "High Horsepower"], "Iron Head", "Rock Slide", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rapid Spin": {"moves": ["Rapid Spin", "Earthquake", "Iron Head", ["Stealth Rock", "Swords Dance"]], "ability": "Mold Breaker", "item": ["Shuca Berry", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "atk": 9, "spe": 25}]}, "Sand Sweeper": {"moves": ["Swords Dance", "Earthquake", "Iron Head", ["Rock Slide", "Rapid Spin"]], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Whimsicott": {"championsvgc2026regma": {"Tailwind Support": {"moves": ["Moonblast", "Encore", "Tailwind", "Protect"], "item": ["Focus Sash", "Fairy Feather"], "nature": "Timid", "evs": {"hp": 18, "def": 6, "spa": 10, "spe": 32}}}}, - "Hydreigon": {"championsvgc2026regma": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", ["Earth Power", "Heat Wave"], "Snarl"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", ["Flamethrower", "Earth Power"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", "Flamethrower"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Offensive": {"moves": ["Draco Meteor", "Dark Pulse", "Flamethrower", ["U-turn", "Taunt", "Nasty Plot"]], "item": ["Focus Sash", "White Herb", "Lum Berry"], "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Excadrill": {"vgc2026": {"Sand Sweeper": {"moves": [["Earthquake", "High Horsepower"], "Iron Head", "Rock Slide", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Rapid Spin": {"moves": ["Rapid Spin", "Earthquake", "Iron Head", ["Stealth Rock", "Swords Dance"]], "ability": "Mold Breaker", "item": ["Shuca Berry", "Leftovers"], "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "atk": 9, "spe": 25}]}, "Sand Sweeper": {"moves": ["Swords Dance", "Earthquake", "Iron Head", ["Rock Slide", "Rapid Spin"]], "item": "Life Orb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Whimsicott": {"vgc2026": {"Tailwind Support": {"moves": ["Moonblast", "Encore", "Tailwind", "Protect"], "item": ["Focus Sash", "Fairy Feather"], "nature": "Timid", "evs": {"hp": 18, "def": 6, "spa": 10, "spe": 32}}}}, + "Hydreigon": {"vgc2026": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", ["Earth Power", "Heat Wave"], "Snarl"], "item": "Choice Scarf", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", ["Flamethrower", "Earth Power"]], "item": "Choice Scarf", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Draco Meteor", "Dark Pulse", "U-turn", "Flamethrower"], "item": "Choice Scarf", "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Offensive": {"moves": ["Draco Meteor", "Dark Pulse", "Flamethrower", ["U-turn", "Taunt", "Nasty Plot"]], "item": ["Focus Sash", "White Herb", "Lum Berry"], "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Volcarona": {"ou": {"Quiver Dance": {"moves": ["Quiver Dance", "Fiery Dance", "Bug Buzz", ["Substitute", "Giga Drain"]], "ability": ["Flame Body", "Swarm"], "item": "Sitrus Berry", "nature": "Modest", "evs": {"spa": 32, "spd": 2, "spe": 32}}}}, - "Delphox": {"championsvgc2026regma": {"Glass Cannon": {"moves": ["Heat Wave", ["Psyshock", "Psychic"], ["Nasty Plot", "Encore"], "Protect"], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 5, "spa": 32, "spe": 29}}}, "ou": {"Nasty Plot": {"moves": ["Nasty Plot", "Flamethrower", "Psyshock", ["Dazzling Gleam", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}, "battlestadiumsingles": {"Crimson Maiden (Offensive Mega)": {"moves": ["Flamethrower", ["Psychic", "Psyshock", "Psychic Noise"], ["Encore", "Dazzling Gleam"], ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 1, "def": 4, "spa": 29, "spe": 32}]}}}, + "Delphox": {"vgc2026": {"Glass Cannon": {"moves": ["Heat Wave", ["Psyshock", "Psychic"], ["Nasty Plot", "Encore"], "Protect"], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 5, "spa": 32, "spe": 29}}}, "ou": {"Nasty Plot": {"moves": ["Nasty Plot", "Flamethrower", "Psyshock", ["Dazzling Gleam", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}, "battlestadiumsingles": {"Crimson Maiden (Offensive Mega)": {"moves": ["Flamethrower", ["Psychic", "Psyshock", "Psychic Noise"], ["Encore", "Dazzling Gleam"], ["Dazzling Gleam", "Nasty Plot", "Substitute"]], "item": "Delphoxite", "nature": "Timid", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 1, "def": 4, "spa": 29, "spe": 32}]}}}, "Greninja": { "ou": {"Choice Scarf": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Gunk Shot", "Dark Pulse"]], "ability": "Protean", "item": "Choice Scarf", "nature": "Naive", "evs": {"atk": 2, "spa": 32, "spe": 32}}, "Offensive Pivot": {"moves": ["Hydro Pump", "U-turn", ["Ice Beam", "Dark Pulse"], ["Sludge Wave", "Dark Pulse"]], "ability": "Protean", "item": "Greninjite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "battlestadiumsingles": {"Torrent Focus Sash": {"moves": ["Dark Pulse", ["Surf", "Hydro Pump", "Water Shuriken"], ["Water Shuriken", "Ice Beam"], ["Toxic Spikes", "Taunt", "Counter"]], "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Protean Focus Sash": {"moves": ["Dark Pulse", "Ice Beam", "Sludge Wave", ["Surf", "Mud Shot", "Water Shuriken", "Toxic Spikes"]], "ability": "Protean", "item": "Focus Sash", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "All-out Attacker": {"moves": ["Ice Beam", "Sludge Wave", ["Dark Pulse", "Hydro Pump", "Surf"], ["Hydro Pump", "Low Kick", "Grass Knot", "U-turn"]], "ability": "Protean", "item": ["Greninjite", "Choice Scarf"], "nature": ["Timid", "Naive"], "evs": {"hp": 8, "spa": 32, "spe": 26}}} }, - "Talonflame": {"championsvgc2026regma": {"Offensive Support": {"moves": ["Tailwind", "Protect", ["Flare Blitz", "Will-O-Wisp"], ["Brave Bird", "Dual Wingbeat", "Acrobatics"]], "ability": "Gale Wings", "item": ["Sharp Beak", "No Item"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Vivillon": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Rage Powder", "Sleep Powder", "Hurricane", ["Pollen Puff", "Rain Dance", "Protect"]], "ability": "Compound Eyes", "item": ["Choice Scarf", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, - "Pyroar": {"championsvgc2026regmb": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Talonflame": {"vgc2026": {"Offensive Support": {"moves": ["Tailwind", "Protect", ["Flare Blitz", "Will-O-Wisp"], ["Brave Bird", "Dual Wingbeat", "Acrobatics"]], "ability": "Gale Wings", "item": ["Sharp Beak", "No Item"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Vivillon": {"vgc2026": {"Redirection Support": {"moves": ["Rage Powder", "Sleep Powder", "Hurricane", ["Pollen Puff", "Rain Dance", "Protect"]], "ability": "Compound Eyes", "item": ["Choice Scarf", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, + "Pyroar": {"vgc2026": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}}, "Floette-Eternal": { - "championsvgc2026regma": {"Offensive": {"moves": ["Moonblast", "Dazzling Gleam", ["Calm Mind", "Light of Ruin"], "Protect"], "item": "Floettite", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "def": 16, "spa": 15, "spe": 3}, {"hp": 2, "spa": 32, "spe": 32}]}}, + "vgc2026": {"Offensive": {"moves": ["Moonblast", "Dazzling Gleam", ["Calm Mind", "Light of Ruin"], "Protect"], "item": "Floettite", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "def": 16, "spa": 15, "spe": 3}, {"hp": 2, "spa": 32, "spe": 32}]}}, "ou": {"Fast Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], ["Synthesis", "Substitute"]], "ability": "Fairy Aura", "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Bulky Calm Mind": {"moves": ["Calm Mind", "Draining Kiss", "Synthesis", "Moonblast"], "item": "Floettite", "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}, "battlestadiumsingles": {"X: Life Giver (Bulky Setup)": {"moves": ["Calm Mind", "Draining Kiss", ["Moonblast", "Light of Ruin"], "Synthesis"], "item": "Floettite", "nature": "Modest", "evs": {"hp": 32, "def": 29, "spa": 5}}, "Y: Life Taker (Offensive)": {"moves": ["Calm Mind", ["Moonblast", "Draining Kiss"], ["Light of Ruin", "Psychic"], ["Synthesis", "Substitute", "Psychic"]], "item": "Floettite", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}} }, "Aegislash": { - "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Iron Head", "Close Combat", "Sacred Sword"], ["King's Shield", "Wide Guard"]], "item": ["Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": [{"hp": 27, "atk": 32, "spe": 7}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "vgc2026": {"Bulky Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Iron Head", "Close Combat", "Sacred Sword"], ["King's Shield", "Wide Guard"]], "item": ["Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": [{"hp": 27, "atk": 32, "spe": 7}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"Mixed Attacker": {"moves": ["Poltergeist", "Shadow Ball", "Shadow Sneak", ["Close Combat", "Iron Head", "King's Shield"]], "item": ["Spell Tag", "Life Orb"], "nature": "Naughty", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Swords Dance": {"moves": ["Swords Dance", "Shadow Sneak", ["Close Combat", "Poltergeist"], ["King's Shield", "Poltergeist"]], "item": ["Leftovers", "Spell Tag", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, "battlestadiumsingles": {"Physical Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Swords Dance", "King's Shield"], ["Close Combat", "Sacred Sword"]], "item": ["Spell Tag", "Leftovers"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}, "Mixed Attacker": {"moves": ["Shadow Ball", "Shadow Sneak", "King's Shield", "Close Combat"], "item": ["Leftovers", "Spell Tag"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}} }, "Barbaracle": {"ou": {"Shell Smash": {"moves": ["Shell Smash", "Close Combat", ["Stone Edge", "Rock Blast"], "Earthquake"], "item": "Barbaracite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Dragalge": {"ou": {"Defensive Pivot": {"moves": ["Flip Turn", "Sludge Bomb", "Draco Meteor", ["Scald", "Toxic"]], "item": "Dragalgite", "nature": "Sassy", "evs": {"hp": 32, "def": 17, "spd": 17}}}}, - "Sylveon": {"championsvgc2026regma": {"Bulky Offensive": {"moves": ["Hyper Voice", ["Hyper Beam", "Moonblast"], "Quick Attack", "Detect"], "ability": "Pixilate", "item": "Fairy Feather", "nature": "Modest", "evs": {"hp": 25, "def": 24, "spa": 12, "spe": 5}}}}, - "Incineroar": {"championsvgc2026regma": {"Fake Out Pivot": {"moves": ["Fake Out", "Flare Blitz", ["Throat Chop", "Darkest Lariat"], "Parting Shot"], "ability": "Intimidate", "item": ["Sitrus Berry", "Chople Berry"], "nature": "Careful", "evs": {"hp": 32, "def": 20, "spd": 12, "spe": 2}}}}, + "Sylveon": {"vgc2026": {"Bulky Offensive": {"moves": ["Hyper Voice", ["Hyper Beam", "Moonblast"], "Quick Attack", "Detect"], "ability": "Pixilate", "item": "Fairy Feather", "nature": "Modest", "evs": {"hp": 25, "def": 24, "spa": 12, "spe": 5}}}}, + "Incineroar": {"vgc2026": {"Fake Out Pivot": {"moves": ["Fake Out", "Flare Blitz", ["Throat Chop", "Darkest Lariat"], "Parting Shot"], "ability": "Intimidate", "item": ["Sitrus Berry", "Chople Berry"], "nature": "Careful", "evs": {"hp": 32, "def": 20, "spd": 12, "spe": 2}}}}, "Primarina": {"ou": {"Calm Mind": {"moves": ["Calm Mind", "Surf", ["Moonblast", "Draining Kiss"], ["Substitute", "Encore", "Draining Kiss"]], "item": ["Leftovers", "Sitrus Berry", "Mystic Water"], "nature": "Modest", "evs": {"hp": 11, "spa": 32, "spe": 23}}, "Offensive Pivot": {"moves": ["Surf", "Moonblast", "Flip Turn", ["Psychic Noise", "Encore"]], "item": ["Sitrus Berry", "Fairy Feather", "Mystic Water"], "nature": "Modest", "evs": [{"hp": 11, "spa": 32, "spe": 23}, {"hp": 32, "spa": 32, "spe": 2}]}}, "battlestadiumsingles": {"Offensive Utility": {"moves": ["Moonblast", "Sparkling Aria", "Aqua Jet", ["Flip Turn", "Encore"]], "item": ["Sitrus Berry", "Mystic Water", "Leftovers"], "nature": ["Modest", "Quiet"], "evs": [{"hp": 32, "spa": 32, "spe": 2}, {"hp": 32, "def": 2, "spa": 32}]}}}, - "Lycanroc-Dusk": {"championsvgc2026regma": {"Glass Cannon": {"moves": ["Accelerock", "Rock Slide", "Close Combat", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, - "Toxapex": {"championsvgc2026regmb": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, "ou": {"Regenerator Wall": {"moves": ["Liquidation", ["Toxic", "Poison Jab", "Toxic Spikes"], "Haze", "Recover"], "ability": "Regenerator", "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": ["Careful", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}}, + "Lycanroc-Dusk": {"vgc2026": {"Glass Cannon": {"moves": ["Accelerock", "Rock Slide", "Close Combat", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, + "Toxapex": {"vgc2026": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, "ou": {"Regenerator Wall": {"moves": ["Liquidation", ["Toxic", "Poison Jab", "Toxic Spikes"], "Haze", "Recover"], "ability": "Regenerator", "item": ["Sitrus Berry", "Leftovers", "No Item"], "nature": ["Careful", "Bold"], "evs": [{"hp": 32, "def": 2, "spd": 32}, {"hp": 32, "def": 32, "spd": 2}]}}}, "Araquanid": {"ou": {"Sticky Web": {"moves": ["Sticky Web", "Lunge", "Surf", "Endeavor"], "item": ["Sitrus Berry", "Focus Sash"], "nature": "Quiet", "evs": {"hp": 32, "atk": 2, "spa": 32}}}}, "Mimikyu": {"battlestadiumsingles": {"Swords Dance": {"moves": ["Swords Dance", "Play Rough", "Shadow Sneak", "Shadow Claw"], "item": "Life Orb", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Swiss Army Knife (Trick Room Support)": {"moves": ["Trick Room", "Curse", "Shadow Sneak", "Play Rough"], "item": ["Life Orb", "Mental Herb"], "nature": "Adamant", "evs": [{"hp": 29, "atk": 30, "def": 7}, {"hp": 29, "atk": 32, "def": 5}]}}}, - "Kommo-o": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Clanging Scales", "Aura Sphere", "Clangorous Soul", "Protect"], "ability": "Soundproof", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": [{"def": 8, "spa": 29, "spe": 29}, {"hp": 2, "spa": 32, "spe": 32}]}}}, + "Kommo-o": {"vgc2026": {"Setup Sweeper": {"moves": ["Clanging Scales", "Aura Sphere", "Clangorous Soul", "Protect"], "ability": "Soundproof", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": [{"def": 8, "spa": 29, "spe": 29}, {"hp": 2, "spa": 32, "spe": 32}]}}}, "Corviknight": { - "championsvgc2026regma": {"Bulk Up": {"moves": ["Brave Bird", "Tailwind", "Roost", "Bulk Up"], "ability": "Mirror Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 19, "atk": 10, "def": 29, "spd": 8}}}, + "vgc2026": {"Bulk Up": {"moves": ["Brave Bird", "Tailwind", "Roost", "Bulk Up"], "ability": "Mirror Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 19, "atk": 10, "def": 29, "spd": 8}}}, "ou": {"IronPress": {"moves": ["Iron Defense", "Body Press", "Roost", ["Defog", "Brave Bird"]], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Impish", "evs": {"hp": 32, "def": 32, "spd": 2}}, "Defog": {"moves": ["Defog", ["Brave Bird", "Body Press"], "Roost", "U-turn"], "item": ["Leftovers", "Sitrus Berry", "Occa Berry"], "nature": "Relaxed", "evs": {"hp": 32, "def": 32, "spd": 2}}}, "battlestadiumsingles": {"Physically Defensive": {"moves": ["Roost", "Body Press", ["U-turn", "Iron Head"], ["Iron Defense", "Iron Head", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Impish", "Relaxed"], "evs": {"hp": 32, "def": 32, "spd": 2}}, "Specially Defensive": {"moves": ["Roost", "U-turn", ["Body Press", "Brave Bird"], ["Iron Defense", "Taunt"]], "ability": ["Pressure", "Mirror Armor"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Careful", "Sassy"], "evs": {"hp": 32, "def": 2, "spd": 32}}} }, "Hatterene": {"ou": {"Healing Wish": {"moves": ["Nuzzle", "Psychic Noise", "Draining Kiss", "Healing Wish"], "ability": "Magic Bounce", "item": ["Sitrus Berry", "Leftovers"], "nature": "Bold", "evs": {"hp": 32, "def": 26, "spe": 8}}}}, - "Grimmsnarl": {"championsvgc2026regmb": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, + "Grimmsnarl": {"vgc2026": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, "Dragapult": {"ou": {"Offensive Utility": {"moves": ["Draco Meteor", "Hex", ["Will-O-Wisp", "Thunder Wave"], ["U-turn", "Thunder Wave"]], "item": ["Colbur Berry", "Dragon Fang"], "nature": "Timid", "evs": {"def": 2, "spa": 32, "spe": 32}}, "Mixed Attacker": {"moves": ["Dragon Darts", "Draco Meteor", "Fire Blast", ["U-turn", "Sucker Punch"]], "item": "Life Orb", "nature": "Naive", "evs": {"atk": 32, "spa": 2, "spe": 32}}, "Dragon Dance": {"moves": ["Dragon Dance", "Substitute", "Dragon Darts", "Phantom Force"], "item": ["Leftovers", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"atk": 32, "def": 2, "spe": 32}}}}, "Basculegion": { - "championsvgc2026regmb": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "championsvgc2026regma": {"Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "vgc2026": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Offensive": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Agility"], "ability": "Adaptability", "item": ["Mystic Water", "Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}} }, "Sneasler": { - "championsvgc2026regma": {"Offensive Support": {"moves": ["Fake Out", "Close Combat", "Dire Claw", "Protect"], "ability": "Unburden", "item": ["White Herb", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "vgc2026": {"Offensive Support": {"moves": ["Fake Out", "Close Combat", "Dire Claw", "Protect"], "ability": "Unburden", "item": ["White Herb", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"White Herb": {"moves": ["Swords Dance", "Close Combat", ["Dire Claw", "Gunk Shot", "Acrobatics"], ["Throat Chop", "Acrobatics"]], "ability": "Unburden", "item": "White Herb", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Poison Touch": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Throat Chop"], "ability": "Poison Touch", "item": ["Lum Berry", "Expert Belt"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Choice Scarf": {"moves": ["Close Combat", "Dire Claw", "U-turn", "Switcheroo"], "ability": "Poison Touch", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"Unburden Sweeper": {"moves": ["Dire Claw", "Close Combat", ["Throat Chop", "Shadow Claw"], ["Swords Dance", "Fake Out"]], "ability": "Unburden", "item": ["White Herb", "Sitrus Berry"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}} }, "Meowscarada": {"ou": {"Choice Scarf": {"moves": ["Flower Trick", "Knock Off", "U-turn", "Triple Axel"], "ability": "Protean", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Dedicated Lead": {"moves": ["Flower Trick", "Knock Off", "Spikes", "Taunt"], "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "battlestadiumsingles": {"Choice Scarf": {"moves": ["Flower Trick", "Triple Axel", "Knock Off", ["U-turn", "Thunder Punch"]], "ability": "Protean", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Focus Sash": {"moves": ["Flower Trick", "Sucker Punch", ["Triple Axel", "Knock Off"], ["Knock Off", "U-turn", "Taunt"]], "ability": "Protean", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}}, "Skeledirge": {"battlestadiumsingles": {"Physical Wall": {"moves": ["Torch Song", "Slack Off", ["Will-O-Wisp", "Yawn"], ["Shadow Ball", "Hex"]], "ability": "Unaware", "item": ["Leftovers", "Sitrus Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 32, "spd": 2}}}}, - "Maushold": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Super Fang", "Follow Me", ["Feint", "Encore", "Helping Hand"], "Protect"], "item": ["Chople Berry", "Focus Sash"], "nature": ["Timid", "Calm"], "evs": [{"hp": 32, "def": 10, "spe": 24}, {"hp": 32, "def": 17, "spd": 17}]}}}, - "Ceruledge": {"championsvgc2026regma": {"Setup Sweeper": {"moves": ["Bitter Blade", "Shadow Sneak", "Bulk Up", "Protect"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 32, "atk": 23, "def": 3, "spd": 8}}}, "ou": {"Fast Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Shuca Berry", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Sneak", ["Poltergeist", "Close Combat"], ["Bitter Blade", "Close Combat"], "Swords Dance"], "ability": "Weak Armor", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, + "Maushold": {"vgc2026": {"Redirection Support": {"moves": ["Super Fang", "Follow Me", ["Feint", "Encore", "Helping Hand"], "Protect"], "item": ["Chople Berry", "Focus Sash"], "nature": ["Timid", "Calm"], "evs": [{"hp": 32, "def": 10, "spe": 24}, {"hp": 32, "def": 17, "spd": 17}]}}}, + "Ceruledge": {"vgc2026": {"Setup Sweeper": {"moves": ["Bitter Blade", "Shadow Sneak", "Bulk Up", "Protect"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 32, "atk": 23, "def": 3, "spd": 8}}}, "ou": {"Fast Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Focus Sash", "Life Orb"], "nature": ["Jolly", "Adamant"], "evs": {"hp": 1, "atk": 32, "spd": 1, "spe": 32}}, "Bulky Swords Dance": {"moves": ["Swords Dance", "Poltergeist", "Bitter Blade", "Shadow Sneak"], "ability": "Weak Armor", "item": ["Shuca Berry", "Colbur Berry"], "nature": "Adamant", "evs": {"hp": 26, "atk": 32, "spe": 8}}}, "battlestadiumsingles": {"Focus Sash": {"moves": ["Shadow Sneak", ["Poltergeist", "Close Combat"], ["Bitter Blade", "Close Combat"], "Swords Dance"], "ability": "Weak Armor", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 1, "atk": 32, "def": 1, "spe": 32}}}}, "Bellibolt": {"ou": {"Defensive Pivot": {"moves": ["Volt Switch", "Muddy Water", "Recover", "Toxic"], "ability": ["Electromorphosis", "Static"], "item": ["Sitrus Berry", "Shuca Berry"], "nature": "Relaxed", "evs": {"hp": 31, "def": 32, "spa": 3}}}, "battlestadiumsingles": {"Special Wall": {"moves": ["Volt Switch", "Parabolic Charge", ["Soak", "Toxic", "Acid Spray"], "Slack Off"], "item": ["Sitrus Berry", "Magnet", "Leftovers"], "nature": "Calm", "evs": {"hp": 29, "def": 4, "spa": 2, "spd": 28, "spe": 3}}}}, - "Scovillain": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Overheat", ["Giga Drain", "Leech Seed"], "Rage Powder", "Protect"], "ability": "Moody", "item": "Scovillainite", "nature": "Bold", "evs": {"hp": 32, "def": 10, "spd": 24}}}}, + "Scovillain": {"vgc2026": {"Redirection Support": {"moves": ["Overheat", ["Giga Drain", "Leech Seed"], "Rage Powder", "Protect"], "ability": "Moody", "item": "Scovillainite", "nature": "Bold", "evs": {"hp": 32, "def": 10, "spd": 24}}}}, "Espathra": {"ou": {"Calm Mind": {"moves": ["Calm Mind", ["Protect", "Substitute", "Roost"], "Stored Power", "Dazzling Gleam"], "ability": "Speed Boost", "item": ["Colbur Berry", "Leftovers"], "nature": "Modest", "evs": {"hp": 15, "spa": 32, "spe": 19}}}}, - "Glimmora": {"championsvgc2026regma": {"Offensive": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", "Spiky Shield"], "item": "Focus Sash", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Dedicated Lead": {"moves": ["Stealth Rock", "Power Gem", "Mortal Spin", ["Earth Power", "Mud Shot"]], "item": "Focus Sash", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Special Sweeper": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", ["Mortal Spin", "Rock Polish", "Substitute"]], "item": "Glimmoranite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}}, - "Annihilape": {"championsvgc2026regmb": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Bulky Sweeper": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", ["Taunt", "Substitute", "Rest"]], "ability": "Defiant", "item": ["Leftovers", "Sitrus Berry", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 32, "spd": 31, "spe": 3}}, "Fast Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", "Rest"], "ability": "Defiant", "item": "Chesto Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 2, "spe": 32}}}}, - "Farigiraf": {"championsvgc2026regma": {"Trick Room Support": {"moves": ["Trick Room", "Psychic", ["Thunderbolt", "Hyper Voice", "Helping Hand"], ["Protect", "Helping Hand"]], "ability": "Armor Tail", "item": ["Sitrus Berry", "Colbur Berry"], "nature": ["Bold", "Modest"], "evs": [{"hp": 30, "def": 24, "spd": 12}, {"hp": 12, "def": 24, "spa": 27, "spd": 3}]}}}, + "Glimmora": {"vgc2026": {"Offensive": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", "Spiky Shield"], "item": "Focus Sash", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "ou": {"Dedicated Lead": {"moves": ["Stealth Rock", "Power Gem", "Mortal Spin", ["Earth Power", "Mud Shot"]], "item": "Focus Sash", "nature": "Timid", "evs": {"spa": 32, "spd": 2, "spe": 32}}, "Special Sweeper": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", ["Mortal Spin", "Rock Polish", "Substitute"]], "item": "Glimmoranite", "nature": "Timid", "evs": {"hp": 1, "spa": 32, "spd": 1, "spe": 32}}}}, + "Annihilape": {"vgc2026": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "ou": {"Bulky Sweeper": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", ["Taunt", "Substitute", "Rest"]], "ability": "Defiant", "item": ["Leftovers", "Sitrus Berry", "Chesto Berry"], "nature": "Careful", "evs": {"hp": 32, "spd": 31, "spe": 3}}, "Fast Bulk Up": {"moves": ["Bulk Up", "Drain Punch", "Rage Fist", "Rest"], "ability": "Defiant", "item": "Chesto Berry", "nature": "Jolly", "evs": {"hp": 32, "def": 2, "spe": 32}}}}, + "Farigiraf": {"vgc2026": {"Trick Room Support": {"moves": ["Trick Room", "Psychic", ["Thunderbolt", "Hyper Voice", "Helping Hand"], ["Protect", "Helping Hand"]], "ability": "Armor Tail", "item": ["Sitrus Berry", "Colbur Berry"], "nature": ["Bold", "Modest"], "evs": [{"hp": 30, "def": 24, "spd": 12}, {"hp": 12, "def": 24, "spa": 27, "spd": 3}]}}}, "Kingambit": { - "championsvgc2026regmb": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, - "championsvgc2026regma": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Low Kick"], "Protect"], "item": ["Chople Berry", "Black Glasses"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}}, + "vgc2026": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, "ou": {"Bulky Swords Dance": {"moves": ["Swords Dance", "Sucker Punch", "Kowtow Cleave", "Iron Head"], "ability": "Supreme Overlord", "item": ["Leftovers", "Black Glasses", "Chople Berry", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spd": 2}}, "Fast Swords Dance": {"moves": ["Swords Dance", "Kowtow Cleave", "Low Kick", "Sucker Punch"], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"atk": 32, "def": 2, "spe": 32}}}, "battlestadiumsingles": {"Swords Dance": {"moves": ["Sucker Punch", "Kowtow Cleave", "Swords Dance", ["Iron Head", "Low Kick"]], "ability": "Supreme Overlord", "item": ["Black Glasses", "Lum Berry"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "spe": 2}}} }, - "Gholdengo": {"championsvgc2026regmb": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}}}, - "Sinistcha": {"championsvgc2026regma": {"Redirection Support": {"moves": ["Matcha Gotcha", "Rage Powder", ["Trick Room", "Protect"], ["Life Dew", "Protect"]], "item": ["Kasib Berry", "Sitrus Berry", "Colbur Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, + "Gholdengo": {"vgc2026": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}}}, + "Sinistcha": {"vgc2026": {"Redirection Support": {"moves": ["Matcha Gotcha", "Rage Powder", ["Trick Room", "Protect"], ["Life Dew", "Protect"]], "item": ["Kasib Berry", "Sitrus Berry", "Colbur Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 14, "spd": 20}}}}, "Archaludon": { - "championsvgc2026regma": {"Bulky Rain Sweeper": {"moves": ["Electro Shot", "Dragon Pulse", "Flash Cannon", "Protect"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 32, "def": 1, "spa": 5, "spd": 25, "spe": 3}}}, + "vgc2026": {"Bulky Rain Sweeper": {"moves": ["Electro Shot", "Dragon Pulse", "Flash Cannon", "Protect"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 32, "def": 1, "spa": 5, "spd": 25, "spe": 3}}}, "ou": {"Rain Sweeper": {"moves": ["Draco Meteor", "Flash Cannon", "Electro Shot", ["Stealth Rock", "Aura Sphere", "Thunderbolt"]], "ability": ["Stamina", "Sturdy"], "item": ["Shuca Berry", "Choice Scarf"], "nature": ["Timid", "Modest"], "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Flash Cannon", "Draco Meteor", ["Thunderbolt", "Dragon Tail"], ["Stealth Rock", "Aura Sphere"]], "item": ["Leftovers", "Sitrus Berry"], "nature": "Modest", "evs": {"hp": 26, "spa": 32, "spe": 8}}}, "battlestadiumsingles": { "Bulky Entry Hazard Setter": {"moves": ["Stealth Rock", "Draco Meteor", ["Thunderbolt", "Flash Cannon", "Mirror Coat"], ["Roar", "Dragon Tail", "Flash Cannon", "Mirror Coat"]], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Calm"], "evs": [{"hp": 32, "def": 23, "spd": 11}, {"hp": 32, "def": 2, "spd": 32}]}, diff --git a/data/sets/championsvgc2026regma.json b/data/sets/championsvgc2026.json similarity index 63% rename from data/sets/championsvgc2026regma.json rename to data/sets/championsvgc2026.json index d804d2132..d5bfad690 100644 --- a/data/sets/championsvgc2026regma.json +++ b/data/sets/championsvgc2026.json @@ -1,16 +1,21 @@ { - "Venusaur": {"Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, - "Charizard": {"Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, + "Venusaur": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Giga Drain", "Sludge Bomb", "Protect", "Earth Power"], "ability": "Chlorophyll", "item": "Venusaurite", "nature": "Modest", "evs": {"hp": 32, "def": 7, "spa": 18, "spe": 9}}}, + "Charizard": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}, "Bulky Sweeper": {"moves": ["Weather Ball", "Solar Beam", "Heat Wave", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 14, "def": 28, "spa": 11, "spe": 13}}}, "Blastoise": {"Setup Sweeper": {"moves": ["Shell Smash", "Water Spout", "Dark Pulse", ["Protect", "Fake Out"]], "ability": "Rain Dish", "item": "Blastoisinite", "nature": "Modest", "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 32, "def": 2, "spa": 32}]}}, + "Raichu": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "Ninetales-Alola": {"Offensive Support": {"moves": ["Blizzard", "Aurora Veil", "Encore", "Protect"], "ability": "Snow Warning", "item": ["Never-Melt Ice", "Focus Sash"], "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "Gengar": {"Perish Trapper": {"moves": ["Shadow Ball", "Perish Song", ["Disable", "Sludge Bomb"], "Protect"], "item": "Gengarite", "nature": "Timid", "evs": {"hp": 32, "def": 29, "spe": 5}}}, "Aerodactyl": {"Focus Sash Offensive Support": {"moves": ["Rock Slide", "Tailwind", ["Dual Wingbeat", "Wide Guard"], "Protect"], "ability": "Unnerve", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Tailwind Setter": {"moves": ["Rock Slide", "Dual Wingbeat", "Tailwind", "Protect"], "ability": "Unnerve", "item": "Aerodactylite", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Politoed": {"Rain Support": {"moves": ["Weather Ball", "Perish Song", "Protect", ["Hypnosis", "Ice Beam", "Encore"]], "ability": "Drizzle", "item": ["Sitrus Berry", "Mystic Water"], "nature": "Calm", "evs": {"hp": 31, "def": 23, "spd": 12}}}, "Tyranitar": {"Sand Attacker": {"moves": ["Rock Slide", "Knock Off", ["Low Kick", "Dragon Dance"], "Protect"], "item": "Tyranitarite", "nature": ["Adamant", "Jolly"], "evs": [{"hp": 32, "atk": 13, "def": 4, "spe": 17}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Blaziken": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Swampert": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Pelipper": {"Bulky Support": {"moves": ["Weather Ball", "Hurricane", "Tailwind", ["Protect", "Wide Guard"]], "ability": "Drizzle", "item": "Sitrus Berry", "nature": ["Calm", "Modest"], "evs": [{"hp": 31, "def": 14, "spd": 18, "spe": 3}, {"hp": 31, "def": 14, "spa": 2, "spd": 16, "spe": 3}]}}, "Gardevoir": {"Bulky Attacker": {"moves": ["Hyper Voice", "Protect", ["Psyshock", "Psychic"], ["Trick Room", "Calm Mind"]], "ability": ["Trace", "Telepathy"], "item": "Gardevoirite", "nature": "Modest", "evs": [{"hp": 32, "def": 2, "spa": 32}, {"hp": 16, "def": 2, "spa": 32, "spe": 16}]}}, "Sableye": {"Screens Support": {"moves": ["Reflect", "Light Screen", "Rain Dance", ["Encore", "Foul Play"]], "ability": "Prankster", "item": "Roseli Berry", "nature": "Careful", "evs": {"hp": 32, "def": 17, "spd": 17}}}, - "Garchomp": {"Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Metagross": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Staraptor": {"Contrary Sweeper": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": ["Jolly", "Adamant"], "evs": [{"hp": 2, "atk": 32, "spe": 32}, {"hp": 32, "spd": 9, "spe": 25}]}}, + "Garchomp": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Dragon Claw", "Earthquake", ["Rock Slide", "Stomping Tantrum"], ["Protect", "Poison Jab"]], "ability": "Rough Skin", "item": ["Sitrus Berry", "Roseli Berry"], "nature": "Jolly", "evs": {"hp": 19, "atk": 26, "spe": 21}}, "Choice Scarf": {"moves": ["Earthquake", "Stomping Tantrum", "Dragon Claw", "Rock Slide"], "ability": "Rough Skin", "item": "Choice Scarf", "nature": "Adamant", "evs": [{"atk": 29, "spd": 15, "spe": 22}, {"hp": 2, "atk": 32, "spe": 32}]}}, "Froslass": {"Aurora Veil Setter": {"moves": ["Blizzard", "Shadow Ball", "Aurora Veil", "Protect"], "ability": "Cursed Body", "item": "Froslassite", "nature": ["Modest", "Timid"], "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "Rotom-Wash": {"Bulky Support": {"moves": ["Hydro Pump", "Thunderbolt", "Will-O-Wisp", "Protect"], "item": ["Sitrus Berry", "Leftovers"], "nature": ["Bold", "Modest"], "evs": [{"hp": 31, "def": 12, "spa": 1, "spd": 20, "spe": 2}, {"hp": 31, "def": 14, "spa": 16, "spd": 3, "spe": 2}]}, "Choice Scarf": {"moves": ["Hydro Pump", "Thunderbolt", "Electroweb", "Volt Switch"], "item": "Choice Scarf", "nature": ["Modest", "Timid"], "evs": [{"hp": 2, "spa": 32, "spe": 32}, {"hp": 14, "spa": 27, "spe": 25}]}}, "Excadrill": {"Sand Sweeper": {"moves": [["Earthquake", "High Horsepower"], "Iron Head", "Rock Slide", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, @@ -19,21 +24,26 @@ "Delphox": {"Glass Cannon": {"moves": ["Heat Wave", ["Psyshock", "Psychic"], ["Nasty Plot", "Encore"], "Protect"], "item": "Delphoxite", "nature": "Timid", "evs": {"hp": 5, "spa": 32, "spe": 29}}}, "Talonflame": {"Offensive Support": {"moves": ["Tailwind", "Protect", ["Flare Blitz", "Will-O-Wisp"], ["Brave Bird", "Dual Wingbeat", "Acrobatics"]], "ability": "Gale Wings", "item": ["Sharp Beak", "No Item"], "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Vivillon": {"Redirection Support": {"moves": ["Rage Powder", "Sleep Powder", "Hurricane", ["Pollen Puff", "Rain Dance", "Protect"]], "ability": "Compound Eyes", "item": ["Choice Scarf", "Focus Sash"], "nature": "Timid", "ivs": {"atk": 0}, "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Pyroar": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, "Floette-Eternal": {"Offensive": {"moves": ["Moonblast", "Dazzling Gleam", ["Calm Mind", "Light of Ruin"], "Protect"], "item": "Floettite", "nature": ["Modest", "Timid"], "evs": [{"hp": 32, "def": 16, "spa": 15, "spe": 3}, {"hp": 2, "spa": 32, "spe": 32}]}}, "Aegislash": {"Bulky Attacker": {"moves": ["Poltergeist", "Shadow Sneak", ["Iron Head", "Close Combat", "Sacred Sword"], ["King's Shield", "Wide Guard"]], "item": ["Spell Tag", "Focus Sash"], "nature": "Adamant", "evs": [{"hp": 27, "atk": 32, "spe": 7}, {"hp": 2, "atk": 32, "spe": 32}]}}, "Sylveon": {"Bulky Offensive": {"moves": ["Hyper Voice", ["Hyper Beam", "Moonblast"], "Quick Attack", "Detect"], "ability": "Pixilate", "item": "Fairy Feather", "nature": "Modest", "evs": {"hp": 25, "def": 24, "spa": 12, "spe": 5}}}, "Incineroar": {"Fake Out Pivot": {"moves": ["Fake Out", "Flare Blitz", ["Throat Chop", "Darkest Lariat"], "Parting Shot"], "ability": "Intimidate", "item": ["Sitrus Berry", "Chople Berry"], "nature": "Careful", "evs": {"hp": 32, "def": 20, "spd": 12, "spe": 2}}}, "Lycanroc-Dusk": {"Glass Cannon": {"moves": ["Accelerock", "Rock Slide", "Close Combat", "Protect"], "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Toxapex": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, "Kommo-o": {"Setup Sweeper": {"moves": ["Clanging Scales", "Aura Sphere", "Clangorous Soul", "Protect"], "ability": "Soundproof", "item": "Leftovers", "nature": ["Modest", "Timid"], "evs": [{"def": 8, "spa": 29, "spe": 29}, {"hp": 2, "spa": 32, "spe": 32}]}}, "Corviknight": {"Bulk Up": {"moves": ["Brave Bird", "Tailwind", "Roost", "Bulk Up"], "ability": "Mirror Armor", "item": "Leftovers", "nature": "Careful", "evs": {"hp": 19, "atk": 10, "def": 29, "spd": 8}}}, - "Basculegion": {"Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, + "Grimmsnarl": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}, + "Basculegion": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Revenge Killer": {"moves": ["Wave Crash", "Flip Turn", "Last Respects", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": ["Jolly", "Adamant"], "evs": {"hp": 2, "atk": 32, "spe": 32}}, "Bulky Attacker": {"moves": ["Wave Crash", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": ["Mystic Water", "Sitrus Berry"], "nature": "Adamant", "evs": {"hp": 16, "atk": 24, "def": 6, "spe": 20}}, "Focus Sash Attacker": {"moves": ["Liquidation", "Last Respects", "Aqua Jet", "Protect"], "ability": "Adaptability", "item": "Focus Sash", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Sneasler": {"Offensive Support": {"moves": ["Fake Out", "Close Combat", "Dire Claw", "Protect"], "ability": "Unburden", "item": ["White Herb", "Focus Sash"], "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Maushold": {"Redirection Support": {"moves": ["Super Fang", "Follow Me", ["Feint", "Encore", "Helping Hand"], "Protect"], "item": ["Chople Berry", "Focus Sash"], "nature": ["Timid", "Calm"], "evs": [{"hp": 32, "def": 10, "spe": 24}, {"hp": 32, "def": 17, "spd": 17}]}}, "Ceruledge": {"Setup Sweeper": {"moves": ["Bitter Blade", "Shadow Sneak", "Bulk Up", "Protect"], "item": "Colbur Berry", "nature": "Adamant", "evs": {"hp": 32, "atk": 23, "def": 3, "spd": 8}}}, "Scovillain": {"Redirection Support": {"moves": ["Overheat", ["Giga Drain", "Leech Seed"], "Rage Powder", "Protect"], "ability": "Moody", "item": "Scovillainite", "nature": "Bold", "evs": {"hp": 32, "def": 10, "spd": 24}}}, "Glimmora": {"Offensive": {"moves": ["Power Gem", "Sludge Bomb", "Earth Power", "Spiky Shield"], "item": "Focus Sash", "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, + "Annihilape": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, "Farigiraf": {"Trick Room Support": {"moves": ["Trick Room", "Psychic", ["Thunderbolt", "Hyper Voice", "Helping Hand"], ["Protect", "Helping Hand"]], "ability": "Armor Tail", "item": ["Sitrus Berry", "Colbur Berry"], "nature": ["Bold", "Modest"], "evs": [{"hp": 30, "def": 24, "spd": 12}, {"hp": 12, "def": 24, "spa": 27, "spd": 3}]}}, - "Kingambit": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Low Kick"], "Protect"], "item": ["Chople Berry", "Black Glasses"], "nature": "Adamant", "evs": {"hp": 32, "atk": 32, "def": 2}}}, + "Kingambit": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, + "Gholdengo": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}}, "Sinistcha": {"Redirection Support": {"moves": ["Matcha Gotcha", "Rage Powder", ["Trick Room", "Protect"], ["Life Dew", "Protect"]], "item": ["Kasib Berry", "Sitrus Berry", "Colbur Berry"], "nature": "Bold", "evs": {"hp": 32, "def": 14, "spd": 20}}}, "Archaludon": {"Bulky Rain Sweeper": {"moves": ["Electro Shot", "Dragon Pulse", "Flash Cannon", "Protect"], "item": "Leftovers", "nature": "Modest", "evs": {"hp": 32, "def": 1, "spa": 5, "spd": 25, "spe": 3}}} } \ No newline at end of file diff --git a/data/sets/championsvgc2026regmb.json b/data/sets/championsvgc2026regmb.json deleted file mode 100644 index e0a4fc7da..000000000 --- a/data/sets/championsvgc2026regmb.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "Venusaur": {"Chlorophyll Sweeper": {"moves": ["Sludge Bomb", ["Earth Power", "Solar Beam", "Leaf Storm"], ["Sleep Powder", "Solar Beam", "Leaf Storm"], "Protect"], "ability": "Chlorophyll", "item": ["Focus Sash", "Life Orb"], "nature": "Modest", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, - "Charizard": {"Sun Sweeper": {"moves": ["Heat Wave", "Weather Ball", "Solar Beam", "Protect"], "item": "Charizardite Y", "nature": "Modest", "evs": {"hp": 16, "def": 25, "spa": 12, "spe": 13}}}, - "Raichu": {"Glass Cannon": {"moves": ["Fake Out", "Zap Cannon", "Focus Blast", "Protect"], "ability": "Lightning Rod", "item": "Raichunite Y", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, - "Blaziken": {"Glass Cannon": {"moves": ["Flare Blitz", "Close Combat", "Rock Slide", "Detect"], "ability": "Speed Boost", "item": "Blazikenite", "nature": ["Adamant", "Jolly"], "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "Swampert": {"Fast Offense": {"moves": ["Wave Crash", ["Earthquake", "High Horsepower"], ["Ice Punch", "High Horsepower"], "Protect"], "ability": "Damp", "item": "Swampertite", "nature": "Adamant", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "Metagross": {"Fast Sweeper": {"moves": [["Iron Head", "Bullet Punch"], "Psychic Fangs", ["Body Press", "Ice Punch", "Stomping Tantrum"], "Protect"], "item": "Metagrossite", "nature": "Jolly", "evs": [{"atk": 27, "def": 14, "spe": 25}, {"hp": 2, "atk": 32, "spe": 32}]}}, - "Staraptor": {"Bulky Attacker": {"moves": ["Close Combat", "Brave Bird", ["Roost", "Tailwind"], "Protect"], "item": "Staraptite", "nature": "Jolly", "evs": {"hp": 17, "atk": 17, "spe": 32}}}, - "Garchomp": {"Fast Attacker": {"moves": ["Earthquake", "Dragon Claw", "Rock Slide", "Protect"], "ability": "Rough Skin", "item": "Life Orb", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "Pyroar": {"Sun Attacker": {"moves": ["Heat Wave", "Overheat", "Solar Beam", "Protect"], "ability": "Unnerve", "item": "Pyroarite", "nature": "Timid", "evs": {"hp": 2, "spa": 32, "spe": 32}}}, - "Toxapex": {"Defensive Support": {"moves": ["Infestation", "Wide Guard", "Toxic", "Baneful Bunker"], "ability": "Regenerator", "item": "Leftovers", "nature": "Bold", "evs": {"hp": 32, "def": 16, "spd": 18}}}, - "Grimmsnarl": {"Prankster Support": {"moves": ["Light Screen", "Reflect", "Parting Shot", ["Spirit Break", "Foul Play"]], "item": "Light Clay", "nature": "Careful", "evs": {"hp": 32, "def": 14, "spd": 20}}}, - "Basculegion": {"Choice Scarf": {"moves": ["Wave Crash", "Last Respects", "Flip Turn", "Aqua Jet"], "ability": "Adaptability", "item": "Choice Scarf", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "Annihilape": {"Glass Cannon": {"moves": ["Phantom Force", "Close Combat", ["Rock Tomb", "Rage Fist"], "Protect"], "ability": "Defiant", "item": "Focus Sash", "nature": "Jolly", "evs": {"hp": 2, "atk": 32, "spe": 32}}}, - "Kingambit": {"Bulky Attacker": {"moves": ["Kowtow Cleave", "Sucker Punch", ["Iron Head", "Swords Dance", "Low Kick"], ["Protect", "Low Kick"]], "item": ["Black Glasses", "Focus Sash", "Chople Berry"], "nature": "Adamant", "evs": [{"hp": 32, "atk": 32, "def": 2}, {"hp": 2, "atk": 32, "spe": 32}]}}, - "Gholdengo": {"Setup Sweeper": {"moves": ["Make It Rain", "Shadow Ball", "Nasty Plot", "Protect"], "item": ["Life Orb", "Spell Tag", "Metal Coat"], "nature": "Timid", "evs": {"hp": 32, "def": 8, "spa": 7, "spd": 3, "spe": 16}}} -} \ No newline at end of file diff --git a/data/sets/index.json b/data/sets/index.json index 3753f4e9f..ad957f1b5 100644 --- a/data/sets/index.json +++ b/data/sets/index.json @@ -1,9 +1,8 @@ { - "champions.json": [49564, 8460], + "champions.json": [48586, 8395], "championsbattlestadiumsingles.json": [17006, 3849], "championsou.json": [17168, 3599], - "championsvgc2026regma.json": [9965, 2604], - "championsvgc2026regmb.json": [3416, 1149], + "championsvgc2026.json": [13137, 3161] "gen1.json": [68796, 9737], "gen11v1.json": [2724, 822], "gen1lc.json": [6121, 1364], @@ -182,4 +181,4 @@ "gen9vgc2024.json": [41057, 7685], "gen9vgc2025.json": [30655, 6249], "gen9zu.json": [31269, 5695] -} \ No newline at end of file +} diff --git a/pkmn/index.test.ts b/pkmn/index.test.ts index 6d020be23..03486f8a7 100644 --- a/pkmn/index.test.ts +++ b/pkmn/index.test.ts @@ -79,8 +79,13 @@ describe('Smogon', () => { expect(clefable[0].sets['Support'].moves[0]).toEqual(['Ice Beam', 'Encore']); expect((await smogon.analyses(gen(8), 'Incineroar', 'gen8vgc2021series10' as ID))[0].format) .toBe('gen8vgc2021series10'); - const garchomp = await smogon.analyses(gen(9), 'Garchomp', 'ou' as ID, true); - expect(garchomp[0].format).toBe('ou'); + + const garchomp = await smogon.analyses(gen(9), 'Garchomp', 'championsou' as ID); + expect(garchomp[0].format).toBe('championsou'); + const charizard = await smogon.analyses(gen(9), 'Charizard', 'championsvgc2026regmb' as ID); + expect(charizard[0].format).toBe('championsvgc2026regmb'); + const aerodactyl = await smogon.analyses(gen(9), 'Aerodactyl', 'championsvgc2026' as ID); + expect(aerodactyl[0].format).toBe('championsvgc2026'); }); test(`sets (minimal=${minimal.toString()})`, async () => { @@ -122,6 +127,13 @@ describe('Smogon', () => { expect((await smogon.sets(gen(8), 'Incineroar', 'gen8vgc2021fooseries' as ID))[0].name) .toBe('Utility'); + + expect((await smogon.sets(gen(9), 'Garchomp', 'championsvgc2026' as ID))[0].name) + .toBe('Fast Attacker'); + expect((await smogon.sets(gen(9), 'Garchomp', 'championsvgc2026regfoo' as ID))[0].name) + .toBe('Fast Attacker'); + expect((await smogon.sets(gen(9), 'Garchomp', 'championsou' as ID))[0].name) + .toBe('Mixed Attacker'); }); } @@ -136,6 +148,9 @@ describe('Smogon', () => { expect((await smogon.stats(gen(7), 'Incineroar', 'gen7vgc2019moonseries' as ID))! .items['Assault Vest']).toBe(0.4701); expect((await smogon.stats(gen(8), 'zaciancrowned', 'gen8vgc2022' as ID))).toBeDefined(); + expect((await smogon.stats(gen(9), 'garchomp', 'championsvgc2026' as ID))).toBeDefined(); + expect((await smogon.stats(gen(9), 'aerodactyl', 'championsvgc2026regmb' as ID))).toBeDefined(); + expect((await smogon.stats(gen(9), 'corviknight', undefined, true))).toBeDefined(); }); test('teams', async () => { diff --git a/pkmn/index.ts b/pkmn/index.ts index a4b6b324b..e405a29a7 100644 --- a/pkmn/index.ts +++ b/pkmn/index.ts @@ -184,7 +184,7 @@ const BANS = { }; // eslint-disable-next-line max-len -const SPECIAL = /(gen[789](?:vgc20(?:19|2\d)(reg(?:ulation)?[a-z])?|battlestadium(?:singles|doubles)|bs(?:s|d)))(.*)/; +const SPECIAL = /((?:gen[789]|champions)(?:vgc20(?:19|2\d)(reg(?:ulation)?[a-z])?|battlestadium(?:singles|doubles)|bs(?:s|d)))(.*)/; const TRANSLATE = { 'gen8bss': 'gen8battlestadiumsingles', 'gen8bsd': 'gen8battlestadiumdoubles', @@ -228,6 +228,7 @@ export class Smogon { * particular format. */ async analyses(gen: Generation, species: string | Specie, format?: ID, isChampions = false) { + isChampions = isChampions || !!format?.startsWith('champions'); if (typeof species === 'string') { const s = gen.species.get(species); if (!s) return []; @@ -245,7 +246,7 @@ export class Smogon { const result: Analysis[] = []; for (const tierid in data.analyses) { - const f = isChampions ? tierid as ID : `gen${gen.num}${tierid}` as ID; + const f = isChampions ? `champions${tierid}` as ID : `gen${gen.num}${tierid}` as ID; if (format && f !== format) continue; const a = data.analyses[tierid]; @@ -283,6 +284,7 @@ export class Smogon { * particular format. */ async sets(gen: Generation, species: string | Specie, format?: ID, isChampions = false) { + isChampions = isChampions || !!format?.startsWith('champions'); if (typeof species === 'string') { const s = gen.species.get(species); if (!s) return []; @@ -301,7 +303,7 @@ export class Smogon { const sets = []; for (const tierid in data) { - const f = isChampions ? tierid as ID : `gen${gen.num}${tierid}` as ID; + const f = isChampions ? `champions${tierid}` as ID : `gen${gen.num}${tierid}` as ID; if (format && f !== format) continue; for (const setName in data[tierid]) { const set = this.toSet(species, data[tierid][setName], setName, speciesName); @@ -317,7 +319,7 @@ export class Smogon { * the species' default format or the optional format provided. */ async stats( - gen: Generation, species: string | Specie, format?: ID + gen: Generation, species: string | Specie, format?: ID, isChampions = false ) { if (typeof species === 'string') { const s = gen.species.get(species); @@ -325,7 +327,12 @@ export class Smogon { species = s; } - format = this.baseFormat((format || Smogon.format(gen, species))!); + if (!format && isChampions) { + format = 'gen9championsou' as ID; + } else { + format = this.baseFormat((format || Smogon.format(gen, species))!); + if (format.startsWith('champions')) format = 'gen9' + format; + } let stats = this.cache.format.stats[format]; if (!stats) { @@ -365,22 +372,21 @@ export class Smogon { const m = SPECIAL.exec(format); if (!m) return format; const id = (TRANSLATE[m[1] as keyof typeof TRANSLATE] || m[1]) as ID; - return m[2] ? id.slice(0, 11) as ID : id; + const n = format.startsWith('champions') ? 16 : 11; + return m[2] ? id.slice(0, n) as ID : id; } // Fetch analysis or set data for a specific gen and cache the result. private async get(type: 'sets' | 'analyses', gen: Generation, format?: ID, isChampions = false) { - let data = this.cache.gen[type][gen.num]; + const genNum = isChampions ? 0 : gen.num; + let data = this.cache.gen[type][genNum]; if (!data) { if (this.minimal) { - if (isChampions) format = 'champions' + format; const n = isChampions ? 9 : 4; if (format) { let d = this.cache.format[type][format] as any; if (!d) { - const url = isChampions - ? `${URL}/${type}/champions${format.slice(n)}.json` - : `${URL}/${type}/${format}.json`; + const url = `${URL}/${type}/${format}.json`; const response = await this.fetch(url); d = this.cache.format[type][format] = await response.json(); } @@ -408,7 +414,7 @@ export class Smogon { ? `${URL}/${type}/champions.json` : `${URL}/${type}/gen${gen.num}.json`; const response = await this.fetch(url); - data = this.cache.gen[type][gen.num] = await response.json(); + data = this.cache.gen[type][genNum] = await response.json(); } } return data; diff --git a/update/sets.mjs b/update/sets.mjs index 7b5edca80..a014d29db 100755 --- a/update/sets.mjs +++ b/update/sets.mjs @@ -75,7 +75,7 @@ const FORMATS = { vgc23series4: 'vgc2023', vgc24regulatione: 'vgc2023', vgc24regulationf: 'vgc2024', vgc24regulationg: 'vgc2024', vgc24regulationh: 'vgc2024', vgc25regulationf: 'vgc2025', vgc25regulationg: 'vgc2025', vgc25regulationh: 'vgc2025', vgc25regulationi: 'vgc2025', - vgc26regulationma: 'championsvgc2026regma', vgc26regulationmb: 'championsvgc2026regmb', + vgc26regulationma: 'vgc2026', vgc26regulationmb: 'vgc2026', vgc: 'vgc2025', // RBwhY? nintendocup1997: 'nc1997', nintendocup1998: 'nc1998', nintendocup1999: 'nc1999', @@ -179,6 +179,7 @@ function importStrategies(dex, gen, species, strategies) { throw new Error(`Unknown format: ${format} (${tier}) for gen ${gen} ${species.name}`); } format = format.slice(4); // trim gen to save space (BUG) + if (format.startsWith('champions')) format = format.slice(9); const analyses = {}; for (const ms of analysis.movesets) { const pokemon = dex.species.get(ms.pokemon);