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Copy pathtriangle_test.go
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142 lines (115 loc) · 2.98 KB
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package gfx
import (
"image/color"
"testing"
)
func TestNewTriangle(t *testing.T) {
td := &TrianglesData{
{Position: V(0, 0), Color: ColorRed},
{Position: V(1, 0), Color: ColorGreen},
{Position: V(2, 4), Color: ColorBlue},
}
tri := NewTriangle(0, td)
if got, want := tri.Centroid(), V(1, 1.3333333333333333); got != want {
t.Fatalf("tri.Centroid() = %v, want %v", got, want)
}
}
func TestTrianglePositions(t *testing.T) {
a, b, c := V(0, 0), V(1, 0), V(2, 4)
tri := NewTriangle(0, &TrianglesData{
{Position: a},
{Position: b},
{Position: c},
})
pa, pb, pc := tri.Positions()
if pa != a {
t.Fatalf("pa = %v, want %v", pa, a)
}
if pb != b {
t.Fatalf("pb = %v, want %v", pb, b)
}
if pc != c {
t.Fatalf("pc = %v, want %v", pc, c)
}
}
func TestTriangleColors(t *testing.T) {
a, b, c := ColorRed, ColorGreen, ColorBlue
tri := NewTriangle(0, &TrianglesData{
{Color: a},
{Color: b},
{Color: c},
})
ca, cb, cc := tri.Colors()
if ca != a {
t.Fatalf("ca = %v, want %v", ca, a)
}
if cb != b {
t.Fatalf("cb = %v, want %v", cb, b)
}
if cc != c {
t.Fatalf("cc = %v, want %v", cc, c)
}
}
func TestTriangleColor(t *testing.T) {
r, g, b := ColorRed, ColorGreen, ColorBlue
tri := NewTriangle(0, &TrianglesData{
{Position: V(0, 0), Color: r},
{Position: V(10, 0), Color: g},
{Position: V(5, 10), Color: b},
})
for v, want := range map[Vec]color.NRGBA{
V(0, 0): g,
V(1, 1): r,
V(2, 2): r,
V(6, 6): b,
} {
if got := tri.Color(v); got != want {
t.Fatalf("tri.Color(%v) = %v, want %v", v, got, want)
}
}
}
func TestTriangleContains(t *testing.T) {
a, b, c := ColorRed, ColorGreen, ColorBlue
tri := NewTriangle(0, &TrianglesData{
{Position: V(0, 0), Color: a},
{Position: V(10, 0), Color: b},
{Position: V(5, 10), Color: c},
})
for v, want := range map[Vec]bool{
V(0, 0): true,
V(1, 1): true,
V(6, 6): true,
V(0, 6): false,
V(9, 9): false,
} {
if got := tri.Contains(v); got != want {
t.Fatalf("tri.Contains(%v) = %v, want %v", v, got, want)
}
}
}
func TestTriangleBounds(t *testing.T) {
tri := NewTriangle(0, &TrianglesData{
{Position: V(0, 0)},
{Position: V(1, 0)},
{Position: V(2, 4)},
})
// Max is rounded up so the iteration range includes the integer pixel
// column/row that the rightmost / bottom vertex falls on (using image.Rectangle's
// exclusive Max convention). With vertices at (0,0), (1,0), (2,4) the
// triangle covers pixel columns 0..2 and rows 0..4, so Max is (3, 5).
if got, want := tri.Bounds(), IR(0, 0, 3, 5); got != want {
t.Fatalf("tri.Bounds() = %v, want %v", got, want)
}
}
func ExampleT() {
t := T(
Vx(V(1, 2), ColorRed),
Vx(V(3, 4), ColorGreen, V(1, 1)),
Vx(V(5, 6), ColorBlue, 0.5),
)
Log("%v\n%v\n%v", t[0], t[1], t[2])
// Output:
// {gfx.V(1.00000000, 2.00000000) {255 0 0 255} gfx.V(0.00000000, 0.00000000) 0}
// {gfx.V(3.00000000, 4.00000000) {0 255 0 255} gfx.V(1.00000000, 1.00000000) 0}
// {gfx.V(5.00000000, 6.00000000) {0 0 255 255} gfx.V(0.00000000, 0.00000000) 0.5}
}