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---
:Adrenaline Surge:
:Name: Adrenaline Surge
:Value: '2'
:Description: Reroll 6s on Initiative in phsyical combat. +1 TNs in combat. Can't
be combined with any improved reflexes.
:Page: SRC.18
:Ambidexterity 1:
:Name: Ambidexterity 1
:Value: '2'
:Description: Reduce penalties for firing two guns; give bonuses for using two handheld
weapons.
:Page: CC.96
:Base: Ambidexterity
:Ambidexterity 2:
:Name: Ambidexterity 2
:Value: '4'
:Description: Reduce penalties for firing two guns; give bonuses for using two handheld
weapons.
:Page: CC.96
:Base: Ambidexterity
:Ambidexterity 3:
:Name: Ambidexterity 3
:Value: '6'
:Description: Reduce penalties for firing two guns; give bonuses for using two handheld
weapons.
:Page: CC.96
:Base: Ambidexterity
:Ambidexterity 4:
:Name: Ambidexterity 4
:Value: '8'
:Description: Reduce penalties for firing two guns; give bonuses for using two handheld
weapons.
:Page: CC.96
:Base: Ambidexterity
:Animal Empathy:
:Name: Animal Empathy
:Value: '2'
:Description: "-1 TNs to influence or control an animal."
:Page: SRC.25
:Aptitude:
:Name: Aptitude
:Value: '4'
:Description: "-1 TNs for selected skill."
:Page: SRC.18
:Multi: 'true'
:Astral Chameleon:
:Name: Astral Chameleon
:Value: '2'
:Description: "+2 to TNs to assense character's astral signature."
:Page: SRC.28
:Attentive:
:Name: Attentive
:Value: '1'
:Description: Character never makes silly mistakes and rarely overlooks something
small. No combat benefits.
:Page: TSS.6
:Blandness:
:Name: Blandness
:Value: '2'
:Description: "+1 TNs to track character."
:Page: SRC.25
:Conflicts: Distinctive Style
:Bonus Attribute Point:
:Name: Bonus Attribute Point
:Value: '2'
:Description: Extra point in one attribute. Can allow 7 points in an attribute at
start. Limit one per character.
:Page: SRC.17
:Bravery:
:Name: Bravery
:Value: '1'
:Description: "-1 TNs to resist fear and intimidation."
:Page: SRC.22
:Codeslinger:
:Name: Codeslinger
:Value: '2'
:Description: "+1 die for one specific Matrix system operation."
:Page: SRC.28
:College Education:
:Name: College Education
:Value: '1'
:Description: TN penalty for defaulting reduced by 1 for Academic knowledge skills.
:Page: SRC.22
:Conflicts: Technical School Education,Illiterate,Uneducated
:Common Sense:
:Name: Common Sense
:Value: '2'
:Description: GM must warn you if you're about to win a Darwin Award.
:Page: SRC.22
:Connected 1:
:Name: Connected 1
:Value: '3'
:Description: One contact will either buy or sell one type of merchandise either
with or without Street Index, whichever benefits the character more.
:Page: SRC.26
:Base: Connected
:Connected 2:
:Name: Connected 2
:Value: '5'
:Description: One contact will either buy and sell one type of merchandise either
with or without Street Index, whichever benefits the character more.
:Page: SRC.26
:Base: Connected
:Cracker:
:Name: Cracker
:Value: '4'
:Description: "+1 die for one specific type of Matrix system test."
:Page: SRC.28
:Daredevil:
:Name: Daredevil
:Value: '3'
:Description: 1 extra Karma Pool per session for use in risky actions; point may
not be burned.
:Page: SRC.29
:Diplomatic Immunity:
:Name: Diplomatic Immunity
:Value: '2'
:Description: Character cannot be arrested for, charged with, or convicted of a
felony or misdemeanor while abroad.
:Page: SotA64.32
:Double Jointed:
:Name: Double Jointed
:Value: '1'
:Description: "-1 Escape Artist TNs."
:Page: SRC.20
:Dragon Patron:
:Name: Dragon Patron
:Value: '6'
:Description: Offsets the 6-point Hunted flaw that all bred drakes automatically
get.
:Page: DoSW.185
:Exceptional Attribute:
:Name: Exceptional Attribute
:Value: '2'
:Description: Increase racial limit of one attribute by 1. Can allow 7 points in
an attribute at start. Limit one per character.
:Page: SRC.17
:Extra Contact:
:Name: Extra Contact
:Value: '1'
:Description: One extra level 1 contact.
:Page: SRC.26
:Multi: 'true'
:Focused Concentration:
:Name: Focused Concentration
:Value: '2'
:Description: Sustained spells only cause +1 to TNs instead of +2.
:Page: SRC.28
:Friendly Face:
:Name: Friendly Face
:Value: '1'
:Description: "-1 social TNs with new people."
:Page: SRC.26
:Friends Abroad:
:Name: Friends Abroad
:Value: '3'
:Description: One extra level 2 contact in another city or country.
:Page: SRC.27
:Friends in High Places:
:Name: Friends in High Places
:Value: '2'
:Description: One extra level 2 contact in a position of power.
:Page: SRC.27
:Multi: 'true'
:Good Looking and Knows It:
:Name: Good Looking and Knows It
:Value: '1'
:Description: "-1 social TNs with same sex, -2 social TNs with opposite sex."
:Page: SRC.17
:Conflicts: Ugly and Doesn't Care
:Good Reputation 1:
:Name: Good Reputation 1
:Value: '1'
:Description: "-1 to social TNs when reputation is known."
:Page: SRC.27
:Base: Good Reputation
:Conflicts: Bad Reputation
:Good Reputation 2:
:Name: Good Reputation 2
:Value: '2'
:Description: "-2 to social TNs when reputation is known."
:Page: SRC.27
:Base: Good Reputation
:Conflicts: Bad Reputation
:High Pain Tolerance 1:
:Name: High Pain Tolerance 1
:Value: '2'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:High Pain Tolerance 2:
:Name: High Pain Tolerance 2
:Value: '4'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:High Pain Tolerance 3:
:Name: High Pain Tolerance 3
:Value: '6'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:High Pain Tolerance 4:
:Name: High Pain Tolerance 4
:Value: '8'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:High Pain Tolerance 5:
:Name: High Pain Tolerance 5
:Value: '10'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:High Pain Tolerance 6:
:Name: High Pain Tolerance 6
:Value: '12'
:Description: Ignore 1 box of Mental OR Physical damage per level.
:Page: SRC.20
:Base: High Pain Tolerance
:Conflicts: Low Pain Tolerance
:Home Ground:
:Name: Home Ground
:Value: '2'
:Description: "-1 TN Active Skills and -2 TN Knowledge skills in chosen territory."
:Page: SRC.18
:Human-Looking:
:Name: Human-Looking
:Value: '1'
:Description: Ork, Dwarf, or Elf can pass for a human most of the time. No metavariants.
:Page: SRC.27
:Lightning Reflexes 1:
:Name: Lightning Reflexes 1
:Value: '2'
:Description: "+1 Reaction die for surprise tests"
:Page: SRC.20
:Base: Lightning Reflexes
:Lightning Reflexes 2:
:Name: Lightning Reflexes 2
:Value: '4'
:Description: "+2 Reaction die for surprise tests"
:Page: SRC.20
:Base: Lightning Reflexes
:Lightning Reflexes 3:
:Name: Lightning Reflexes 3
:Value: '6'
:Description: "+3 Reaction die for surprise tests"
:Page: SRC.20
:Base: Lightning Reflexes
:Magic Resistance 1:
:Name: Magic Resistance 1
:Value: '1'
:Description: "+1 die to spell resistance,never considered a voluntary target for
spells."
:Page: SRC.28
:Base: Magic Resistance
:Magic Resistance 2:
:Name: Magic Resistance 2
:Value: '2'
:Description: "+2 die to spell resistance,never considered a voluntary target for
spells."
:Page: SRC.28
:Base: Magic Resistance
:Magic Resistance 3:
:Name: Magic Resistance 3
:Value: '3'
:Description: "+3 die to spell resistance,never considered a voluntary target for
spells."
:Page: SRC.28
:Base: Magic Resistance
:Magic Resistance 4:
:Name: Magic Resistance 4
:Value: '4'
:Description: "+4 die to spell resistance,never considered a voluntary target for
spells."
:Page: SRC.28
:Base: Magic Resistance
:Natural Hardening:
:Name: Natural Hardening
:Value: '4'
:Description: Gain 1 point of innate Hardening, cumulative with deck hardening.
:Page: SRC.29
:Natural Immunity Natural:
:Name: Natural Immunity Natural
:Value: '1'
:Description: Immunity to one natural (1 point) drug or toxin.
:Page: SRC.20
:Base: Natural Immunity
:Multi: 'true'
:Natural Immunity Madmade:
:Name: Natural Immunity Madmade
:Value: '3'
:Description: Immunity to one man-made (3 point) drug or toxin.
:Page: SRC.20
:Base: Natural Immunity
:Multi: 'true'
:Night Vision:
:Name: Night Vision
:Value: 2/1(R,D)
:Description: Gain natural Low-Light Vision. Riggers and deckers purchase this for
1 point.
:Page: SRC.20
:Conflicts: Night Blindness,Blind
:Perceptive:
:Name: Perceptive
:Value: '3'
:Description: "-1 TNs for perception tests."
:Page: SRC.23
:Perfect Time:
:Name: Perfect Time
:Value: '1'
:Description: Perfect timing, and always know the current time, to the minute.
:Page: SRC.23
:Photographic Memory:
:Name: Photographic Memory
:Value: '3'
:Description: Never forget details; GM must remind you if you do.
:Page: SRC.24
:Pirate Family 1:
:Name: Pirate Family 1
:Value: '1'
:Description: Have many Friends of Friends in ports around the world. Contacts hurt
as often as help.
:Page: SRC.30
:Base: Pirate Family
:Pirate Family 2:
:Name: Pirate Family 2
:Value: '3'
:Description: Have many Friends of Friends in ports around the world. Contacts generally
helpful.
:Page: SRC.30
:Base: Pirate Family
:Poor Link:
:Name: Poor Link
:Value: '2'
:Description: "+2 TN to establish ritual link on character."
:Page: SRC.28
:Quick Healer:
:Name: Quick Healer
:Value: '2'
:Description: "-2 healing TNs."
:Page: SRC.21
:Resistance to Pathogens:
:Name: Resistance to Pathogens
:Value: '1'
:Description: "+1 Body against diseases."
:Page: SRC.21
:Resistance to Toxins:
:Name: Resistance to Toxins
:Value: '1'
:Description: "+1 Body against poisons."
:Page: SRC.21
:Sense of Direction:
:Name: Sense of Direction
:Value: '1'
:Description: Never get lost, and always able to find North.
:Page: SRC.24
:Spike Resistance 1:
:Name: Spike Resistance 1
:Value: '2'
:Description: "+1 Willpower to resist Black ICE or Dumpshock."
:Page: SRC.25
:Base: Spike Resistance
:Spike Resistance 2:
:Name: Spike Resistance 2
:Value: '4'
:Description: "+2 Willpower to resist Black ICE or Dumpshock."
:Page: SRC.25
:Base: Spike Resistance
:Spirit Affinity:
:Name: Spirit Affinity
:Value: '2'
:Description: One type of nature spirit is fond of character, and will do favors
for and avoid hurting them.
:Page: SRC.28
:Technical School Education:
:Name: Technical School Education
:Value: '1'
:Description: TN penalty for defaulting reduced by 1 for Background knowledge skills.
:Page: SRC.25
:Conflicts: College Education,Illiterate,Uneducated
:Toughness:
:Name: Toughness
:Value: '3'
:Description: "+1 Body for damage resistance."
:Page: SRC.21
:Vehicle Empathy:
:Name: Vehicle Empathy
:Value: '2'
:Description: Handling TNs reduced by 1.
:Page: SRC.32
:Water Sprite 1:
:Name: Water Sprite 1
:Value: '1'
:Description: 'Various improvements to swimming: choose 1'
:Page: SRC.21
:Base: Water Sprite
:Water Sprite 2:
:Name: Water Sprite 2
:Value: '2'
:Description: 'Various improvements to swimming: choose 2'
:Page: SRC.21
:Base: Water Sprite
:Water Sprite 3:
:Name: Water Sprite 3
:Value: '3'
:Description: 'Various improvements to swimming: choose 3'
:Page: SRC.21
:Base: Water Sprite
:Water Sprite 4:
:Name: Water Sprite 4
:Value: '4'
:Description: 'Various improvements to swimming: choose 4'
:Page: SRC.21
:Base: Water Sprite
:Water Sprite 5:
:Name: Water Sprite 5
:Value: '5'
:Description: 'Various improvements to swimming: choose 5'
:Page: SRC.21
:Base: Water Sprite
:Will to Live 1:
:Name: Will to Live 1
:Value: '1'
:Description: One additional damage overflow box
:Page: SRC.22
:Base: Will to Live
:Will to Live 2:
:Name: Will to Live 2
:Value: '2'
:Description: Two additional damage overflow boxes
:Page: SRC.22
:Base: Will to Live
:Will to Live 3:
:Name: Will to Live 3
:Value: '3'
:Description: Three additional damage overflow boxes
:Page: SRC.22
:Base: Will to Live