Video Tutorial
In this guide, you can learn the basic steps to create shader using 2D Effects Creator and the steps for using it on your scene object.
- Create the shader file. From the main menu or right click on the project window, select Assets>Create>Shader>Digicrafts 2D Shader Effect.
- Edit the shader name. Open 2D Effects Creator window from window>2D Effects Creator. From the editor, select and edit the shader name.
- Add a node. Open the create node context menu by click the create button or “N” shortcut key.
- Select the "Color Effects>Tint". A tint effect node is created on the graph.
- Connect the node. Drag and drop from the “RGBA” port of Sprite Shader node to “RGBA” port of Tint Effect node.
- Drag and drop from the “RGBA” port of Tint Effect node to “RGBA” port of Sampler2D node.
- Select the Tint Effect node and open the node properties (“D” key”). Enable the toggle next to the Color property to make the property become dynamic.
- Save and compile. The graph is look below. Click the “Save” button to compile and save.
- Create a material from Assets>Create>Material. Select the material and choose the created shader from the list. The material is ready to use.









