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Copy pathactor_utils.dart
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49 lines (42 loc) · 1.73 KB
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/*
* Copyright (c) 2019 by Gerrit Grunwald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:spacefl/game/game.dart';
typedef T ActorFactory<T>();
/// Generator function (a.k.a. coroutine) that generates [count] actors.
Iterable<T> actorGenerator<T>(int count, ActorFactory<T> creator) sync* {
for(int i = 0; i < count; ++i) {
yield creator();
}
}
/// Generate [count] actors using the [actorCreator] function and put them in [actors].
void initActorList<T>(List<T> actors, int count, Function actorCreator) {
actors.setAll(0, actorGenerator(count, actorCreator));
}
/// Generic function that calls the update method on each actor in [actors].
void updateActorList<T>(T actors, Game game, Duration deltaT) {
for (final actor in actors) {
actor.update(game, deltaT);
}
}
/// Remove items from [actors] if they are present in the [actorsToRemove] Set, then clear it.
void clearActors<T>(List<T> actors, Set<T> actorsToRemove) {
if (actorsToRemove.isNotEmpty) {
actors.removeWhere((c) => actorsToRemove.contains(c));
actorsToRemove.clear();
}
}
/// Returns true if [interval] has passed since the [last] spawn time.
bool isTimeToSpawn(Duration now, Duration last, Duration interval) => now > last + interval;