Minecraft 1.21.6 on Fabric Sel Cleararea doesn't clear out the whole 160x55x55 area I've selected. Instead it hollows out a 5 radius circle around me before going down a y-level. When it does clear the y-level completely, sel Cleararea freezes on pathfinding even though the blocks I'm standing on are highlighted green. I then need to break the level manually before the program continues. I've tried using BuildinLayers but that just forces the character to one corner of the selected area, then doesn't break anything. When setting start at layer to the maximum height of the selected area and enabling buildinlayers the game acts like neither of the two are active and clears the area like the initial instance.
I've tried fixing by changing allowDownward, buildInLayers, layerOrder, and skipFailedLayers, but Baritone gets stuck trying to path despite skipfailedlayers being enabled
Minecraft 1.21.6 on Fabric Sel Cleararea doesn't clear out the whole 160x55x55 area I've selected. Instead it hollows out a 5 radius circle around me before going down a y-level. When it does clear the y-level completely, sel Cleararea freezes on pathfinding even though the blocks I'm standing on are highlighted green. I then need to break the level manually before the program continues. I've tried using BuildinLayers but that just forces the character to one corner of the selected area, then doesn't break anything. When setting start at layer to the maximum height of the selected area and enabling buildinlayers the game acts like neither of the two are active and clears the area like the initial instance.
I've tried fixing by changing allowDownward, buildInLayers, layerOrder, and skipFailedLayers, but Baritone gets stuck trying to path despite skipfailedlayers being enabled