Right now full replay is decompressed, and then parsed. It's quite wasteful both from memory usage perspective, but also when somebody just wants to read header and that's it. This issue is to switch replay parsing to streaming decompression.
Right now full replay is decompressed, and then parsed.
It's quite wasteful both from memory usage perspective, but also when somebody just wants to read header and that's it.
This issue is to switch replay parsing to streaming decompression.