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namespace HonorPCHelper;
internal sealed class BacklightScheduleService : IDisposable
{
private readonly SemaphoreSlim _applyLock = new(1, 1);
private readonly System.Threading.Timer _timer;
private DateTime? _manualOverrideUntil;
private bool _disposed;
internal BacklightScheduleService()
{
_timer = new System.Threading.Timer(OnTimer, null, Timeout.Infinite, Timeout.Infinite);
}
internal void Start() => _ = ApplyIfNeededAsync();
internal async Task RestoreAfterResumeAsync()
{
if (_disposed)
return;
// Resume events from the firmware must not count as a manual override.
_manualOverrideUntil = null;
var level = DesiredLevel(DateTime.Now);
// The firmware may reset the backlight a few times while the machine
// finishes waking, so re-apply the target level several times.
// Level and timeout travel as one privileged command: every separate
// command would start one more privileged instance of the app.
var restored = false;
for (var attempt = 0; attempt < 3 && !_disposed; attempt++)
{
await Task.Delay(2000);
if (_disposed)
return;
try
{
restored |= await PrivilegedHardware.TryRunBacklightStateTaskSilentlyAsync(
level, HardwareSettings.KeyboardBacklightTimeout);
}
catch (Exception exception)
{
AppLog.Error("Backlight restore after resume failed", exception);
}
}
if (restored)
HardwareSettings.KeyboardBacklight = level;
_manualOverrideUntil = null;
await ApplyIfNeededAsync(force: true);
}
private static KeyboardBacklightLevel DesiredLevel(DateTime now)
{
if (HardwareSettings.BacklightScheduleEnabled)
return ShouldBeOn(now)
? HardwareSettings.BacklightScheduleLevel
: KeyboardBacklightLevel.Off;
return HardwareSettings.KeyboardBacklight ?? KeyboardBacklightLevel.Off;
}
/// <summary>Настройки расписания изменены из меню - запрос UAC здесь уместен.</summary>
internal async Task SettingsChangedAsync()
{
_manualOverrideUntil = null;
await ApplyIfNeededAsync(force: true, Elevation.Interactive);
}
internal void SetManualOverride()
{
if (!HardwareSettings.BacklightScheduleEnabled)
return;
_manualOverrideUntil = GetNextBoundary(DateTime.Now);
ScheduleNextCheck(DateTime.Now);
}
/// <summary>
/// Приводит подсветку к расписанию. По таймеру, при запуске и после
/// пробуждения это происходит без участия человека, поэтому по умолчанию
/// команда идёт только через фоновую задачу, без запроса UAC.
/// </summary>
internal async Task ApplyIfNeededAsync(bool force = false, Elevation elevation = Elevation.Never)
{
if (_disposed || !await _applyLock.WaitAsync(0))
return;
try
{
if (!HardwareSettings.BacklightScheduleEnabled)
{
_timer.Change(Timeout.Infinite, Timeout.Infinite);
return;
}
var now = DateTime.Now;
if (_manualOverrideUntil.HasValue && now < _manualOverrideUntil.Value)
{
ScheduleNextCheck(now);
return;
}
_manualOverrideUntil = null;
var level = ShouldBeOn(now)
? HardwareSettings.BacklightScheduleLevel
: KeyboardBacklightLevel.Off;
try
{
if ((force || HardwareSettings.KeyboardBacklight != level)
&& await PrivilegedHardware.TryRunBacklightTaskAsync(level, elevation))
{
HardwareSettings.KeyboardBacklight = level;
}
}
catch (Exception exception)
{
AppLog.Error("Backlight schedule hardware command failed", exception);
}
ScheduleNextCheck(now);
}
finally
{
_applyLock.Release();
}
}
public void Dispose()
{
_disposed = true;
_timer.Dispose();
}
private async void OnTimer(object? state)
{
try
{
await ApplyIfNeededAsync(force: true);
}
catch (Exception exception)
{
AppLog.Error("Backlight schedule failed", exception);
}
finally
{
if (!_disposed && HardwareSettings.BacklightScheduleEnabled)
ScheduleNextCheck(DateTime.Now);
}
}
private void ScheduleNextCheck(DateTime now)
{
if (_disposed || !HardwareSettings.BacklightScheduleEnabled)
return;
var next = _manualOverrideUntil.HasValue && _manualOverrideUntil.Value > now
? _manualOverrideUntil.Value
: GetNextBoundary(now);
var due = next - now;
_timer.Change(due < TimeSpan.FromMilliseconds(100) ? TimeSpan.FromMilliseconds(100) : due, Timeout.InfiniteTimeSpan);
}
private static bool ShouldBeOn(DateTime now)
{
var onHour = HardwareSettings.BacklightOnHour;
var offHour = HardwareSettings.BacklightOffHour;
return onHour < offHour
? now.Hour >= onHour && now.Hour < offHour
: now.Hour >= onHour || now.Hour < offHour;
}
private static DateTime GetNextBoundary(DateTime now)
{
var on = now.Date.AddHours(HardwareSettings.BacklightOnHour);
var off = now.Date.AddHours(HardwareSettings.BacklightOffHour);
if (on <= now)
on = on.AddDays(1);
if (off <= now)
off = off.AddDays(1);
return on < off ? on : off;
}
}