Skip to content

Fixed point math variant of game is broken to hell and I don't know what's wrong #1

Description

@Elrinth

Please help me discover where my fixed-point math conversion is wrong in doomstage.c in the function: fixedDrawDoomStage! :)
compare to drawDoomStage function

Image of how it looks like in fixed point math right now:
image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions