Currently, the ores added through this mod do not function with Emissive Ore Lighting that is common with many shaderpacks. Since this mod just creates identical vanilla ore blocks but for different stone types, I wonder if it is possible to set it up so shaders can recognize ores from UO to be in the same category as vanilla ores.
For example, here's a comparison using the "Complimentary Reimagined" shaderpack:

Here's a link to the main shader discord (7d link, shaderlabs) which is where you could probably ask around for more specific info: https://discord.gg/qsNgHPcA
Currently, the ores added through this mod do not function with Emissive Ore Lighting that is common with many shaderpacks. Since this mod just creates identical vanilla ore blocks but for different stone types, I wonder if it is possible to set it up so shaders can recognize ores from UO to be in the same category as vanilla ores.
For example, here's a comparison using the "Complimentary Reimagined" shaderpack:

Here's a link to the main shader discord (7d link, shaderlabs) which is where you could probably ask around for more specific info: https://discord.gg/qsNgHPcA